← All story events Trigger Stories that fire on the Player Diplomacy Offer trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
A Fist Full of Forms
- ▸ placeholder67%Leader relationship: Owes Favor To33%Leader relationship: Owes Favor Togrants67% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICSAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_CIVICS=100aiYieldsSendPerUs: YIELD_CIVICS=2033% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERSAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_ORDERS=10aiYieldsSendPerUs: YIELD_ORDERS=2
- ▸ Sadly, we are in no position to give aid.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
- ▸ Write [rival] a new code of laws.+2 Wisdomgated byLeaderSubject SUBJECT_CHARACTER_TRADITIONALgrantsBONUS_GAIN_WISDOM_2aiRatings: RATING_WISDOM=2
A Fist Full of Forms
- ▸ placeholder67%Leader relationship: Owes Favor To33%Leader relationship: Owes Favor Togrants67% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICSAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_CIVICS=100aiYieldsSendPerUs: YIELD_CIVICS=2033% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERSAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_ORDERS=10aiYieldsSendPerUs: YIELD_ORDERS=2
- ▸ Sadly, we are in no position to give aid.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
- ▸ Research the ancient laws of [rival] and provide them with a copy.+2 Wisdomgated byLeaderSubject SUBJECT_CHARACTER_INQUISITIVEgrantsBONUS_GAIN_WISDOM_2aiRatings: RATING_WISDOM=2
A Flirtation
- ▸ Admonish [character] for his behavior.Gain trait: StrictRemembered: Admonished me in public (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_STRICTaeAddTraits: TRAIT_STRICTBONUS_EVENTOPTION_A_FLIRTATION_OPTION_0_CHARACTER_2Memory MEMORYCHARACTER_SCOLDED_ME◇ grants a memory no event currently keys off
- ▸ I have enjoyed the sultry display.Gain trait: DebauchedRemembered: Enjoyed flirtation (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_DEBAUCHEDaeAddTraits: TRAIT_DEBAUCHEDBONUS_EVENTOPTION_A_FLIRTATION_OPTION_1_CHARACTER_2Memory MEMORYCHARACTER_LIKED_FLIRTATION◇ grants a memory no event currently keys off
- ▸ Demand an apology from [character].Remembered: Demanded an apology for flirting (-20 opinion for 20 turns)(no event currently keys off this)Gain trait: LoyalgrantsBONUS_EVENTOPTION_A_FLIRTATION_OPTION_2_CHARACTER_0Memory MEMORYCHARACTER_DEMAND_APOLOGYBONUS_GIVE_TRAIT_LOYALaeAddTraits: TRAIT_LOYAL◇ grants a memory no event currently keys off
- ▸ Show no reaction whatsoever.gated byLeaderSubject SUBJECT_CHARACTER_COVERT
A Friend In Need
- ▸ Yes, but [rival] will owe us a favor.Leader relationship: Owes Favor ToGain tech: CartographygrantsBONUS_EVENTOPTION_A_FRIEND_IN_NEED_YESAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaeTechs: TECH_CARTOGRAPHY
- ▸ Your ships must find their own way home.Remembered (leader of you): Refused to trade us a technology (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_A_FRIEND_IN_NEED_NOMemoryLeader MEMORYCHARACTER_NO_TRADE_TECH◇ grants a memory no event currently keys off
A Generous Donation
- ▸ We will gladly take any assistance you can offer.Leader relationship: Endeared To
+100Wood+35/city↗ turn grantsBONUS_EVENTOPTION_RELATIONSHIP_A_GENEROUS_DONATION_OPTION_0_CHARACTER_0AddLeaderRelationship RELATIONSHIP_ENDEARED_TObRandomTech 1BONUS_WOOD_GAIN_HUGEaiGlobalYieldsBase: YIELD_WOOD=100aiGlobalYieldsPer: YIELD_WOOD=35 - ▸ That deal is not acceptable.Leader relationship: Disappointed With+1 CouragegrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
A Gift of Labor
- ▸ We need
farms to grow
food. +1 WorkergrantsBONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_EVENTOPTION_A_GIFT_OF_LABOR_OPTION_0_CITYAddImprovement IMPROVEMENT_FARMaiUnits: UNIT_WORKER=1 - ▸ We need
mines to gather ore. +1 WorkergrantsBONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_EVENTOPTION_A_GIFT_OF_LABOR_OPTION_1_CITYAddImprovement IMPROVEMENT_MINEaiUnits: UNIT_WORKER=1 - ▸ We need
quarries to harvest
stone. +1 WorkergrantsBONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_EVENTOPTION_A_GIFT_OF_LABOR_OPTION_2_CITYAddImprovement IMPROVEMENT_QUARRYaiUnits: UNIT_WORKER=1 - ▸ Please keep your gifts.(no gates or payload in XML)
A Humble Request
- ▸ Resolve13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor Togrants13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICSAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_CIVICS=100aiYieldsSendPerUs: YIELD_CIVICS=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_TRAININGAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_TRAINING=100aiYieldsSendPerUs: YIELD_TRAINING=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEYAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_MONEY=500aiYieldsSendPerUs: YIELD_MONEY=10013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERSAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_ORDERS=10aiYieldsSendPerUs: YIELD_ORDERS=213% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOODAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_FOOD=100aiYieldsSendPerUs: YIELD_FOOD=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRONAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_IRON=100aiYieldsSendPerUs: YIELD_IRON=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOODAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_WOOD=100aiYieldsSendPerUs: YIELD_WOOD=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONEAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_STONE=100aiYieldsSendPerUs: YIELD_STONE=20
- ▸ Sadly, we are in no position to give aid.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
A Humble Request
- ▸ n/a13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor Togrants13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICSAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_CIVICS=100aiYieldsSendPerUs: YIELD_CIVICS=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_TRAININGAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_TRAINING=100aiYieldsSendPerUs: YIELD_TRAINING=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEYAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_MONEY=500aiYieldsSendPerUs: YIELD_MONEY=10013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERSAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_ORDERS=10aiYieldsSendPerUs: YIELD_ORDERS=213% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOODAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_FOOD=100aiYieldsSendPerUs: YIELD_FOOD=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRONAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_IRON=100aiYieldsSendPerUs: YIELD_IRON=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOODAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_WOOD=100aiYieldsSendPerUs: YIELD_WOOD=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONEAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_STONE=100aiYieldsSendPerUs: YIELD_STONE=20
- ▸ We are sorry to hear of your difficulties.Remembered: You chose us over another empire (+40 opinion for 20 turns)(no event currently keys off this)+20 XP to the charactergrantsBONUS_KEPT_FRIENDSHIPMemory MEMORYPLAYER_KEPT_FRIENDSHIPBONUS_XP_CHARACTER_SMALLiXPCharacter 20◇ grants a memory no event currently keys off
A Jealous Suitor
- ▸ Then I take the hand of [rival].Remembered: You chose us over another empire (+40 opinion for 20 turns)(no event currently keys off this)Remembered: You chose another empire over us (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_KEPT_FRIENDSHIPMemory MEMORYPLAYER_KEPT_FRIENDSHIPBONUS_ENDED_FRIENDSHIPMemory MEMORYPLAYER_ENDED_FRIENDSHIP◇ grants a memory no event currently keys off
- ▸ [rival] shall be my choice.Remembered: You chose another empire over us (-40 opinion for 20 turns)(no event currently keys off this)Remembered: You chose us over another empire (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_ENDED_FRIENDSHIPMemory MEMORYPLAYER_ENDED_FRIENDSHIPBONUS_KEPT_FRIENDSHIPMemory MEMORYPLAYER_KEPT_FRIENDSHIP◇ grants a memory no event currently keys off
- ▸ The more dancers the merrier the dance!+60 XP to the charactergated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
A Personal Letter
- ▸ Host our nobles in the capital for a feast.Remembered (all families): Hosted by a foreign ruler (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RELATIONSHIP_A_PERSONAL_LETTER_OPTION_0_CHARACTER_1MemoryAllFamilies MEMORYFAMILY_FOREIGN_FEAST◇ grants a memory no event currently keys off
- ▸ Share some of your latest discoveries with us.
+40Science+10/city↗ turn grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10 - ▸ Agree to a trade deal with our merchants.grantsBONUS_EVENTOPTION_RELATIONSHIP_A_PERSONAL_LETTER_OPTION_2_CHARACTER_0aiYieldsTradeBase: YIELD_FOOD=100
- ▸ You need only ask.Leader relationship: Endeared TograntsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
A Plea for Knowledge
- ▸ We are happy to share with our neighbors.Remembered: Gave us new technology (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_PLAYER_GIFTED_TECHMemory MEMORYPLAYER_GIFTED_TECHBONUS_ACQUIRE_TECH_S0iAcquireTechSubject 0◇ grants a memory no event currently keys off
- ▸ Agree to their request... for a price.
+160Money+40/city↗ turn grantsBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40BONUS_ACQUIRE_TECH_S0iAcquireTechSubject 0 - ▸ Refuse to entertain such an idea.Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_NOT_COMPASSIONATEgrantsBONUS_PLAYER_REFUSED_TECHMemory MEMORYPLAYER_REFUSED_TECH◇ grants a memory no event currently keys off
A Spiritual Connection
- ▸ A nation must unite under one spiritual truth.Leader relationship: Endeared TograntsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_RELATIONSHIP_A_SPIRITUAL_CONNECTION_OPTION_0_RELIGIONiSpreadToSubject 2bStateReligion 1
- ▸ We welcome [religion], but it does not rule us.Remembered: Supported the faith in diplomacy (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RELATIONSHIP_A_SPIRITUAL_CONNECTION_OPTION_1_RELIGIONMemory MEMORYRELIGION_PUBLIC_SUPPORTiSpreadToSubject 2◇ grants a memory no event currently keys off
- ▸ We do not want foreign faiths spreading in our cities.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
A Time to Kill
- ▸ The sooner he’s dead the better!(no gates or payload in XML)↳ may trigger: A Time to Kill: Results!
- ▸ Let us try to remain undetected.(no gates or payload in XML)↳ may trigger: A Time to Kill: Results!
- ▸ I spoke in haste, say no more about this.(no gates or payload in XML)
A Time to Kill
- ▸ The sooner he’s dead the better!(no gates or payload in XML)↳ may trigger: A Time to Kill: Results!
- ▸ Let us try to remain undetected.(no gates or payload in XML)↳ may trigger: A Time to Kill: Results!
- ▸ I spoke in haste, say no more about this.(no gates or payload in XML)
A Tiny Favor
- ▸ [rival] can be trusted with our secrets.Gain tech: Battle Line
+20Science+5/city↗ turn grantsBONUS_EVENTOPTION_A_TINY_FAVOR_YESaeTechs: TECH_BATTLELINEBONUS_SCIENCE_GAIN_SMALLaiGlobalYieldsBase: YIELD_SCIENCE=20aiGlobalYieldsPer: YIELD_SCIENCE=5 - ▸ Some knowledge is best kept to ourselves.Remembered (leader of you): Refused to trade us a technology (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_A_TINY_FAVOR_NOMemoryLeader MEMORYCHARACTER_NO_TRADE_TECH◇ grants a memory no event currently keys off
Aligned Interests
- ▸ Whatever the reasons, better [character] deal than scrapping negotiations.Remembered: New Trade Deal (+40 opinion for 20 turns)grantsBONUS_TRADE_MONEY_FOR_FOODMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_FOOD=100, YIELD_MONEY=-500
- ▸ I am not sure who this arrangement benefits, but it's not [rival].Remembered: Cancelled Trade (-40 opinion for 20 turns)Leader relationship: Estranged FromgrantsBONUS_MEMORYPLAYER_CANCELLED_TRADEMemory MEMORYPLAYER_CANCELLED_TRADEBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM◇ may enable: The Sword of Damocles
Allied Intelligence
- ▸ Smuggle them in with trade shipments.
-30Stone-10/city↗ turn
-30Iron-10/city↗ turnReveals the target player's territory grantsBONUS_EVENTOPTION_RELATIONSHIP_ALLIED_INTELLIGENCE_OPTION_0_CHARACTER_1aeBonuses: BONUS_STONE_LOSS_SMALL, BONUS_IRON_LOSS_SMALLBONUS_REVEAL_TERRITORYbRevealTerritory 1 - ▸ Ask the [tribe] to provide safe passage.-2 LegitimacyReveals the target player's territorygrantsBONUS_EVENTOPTION_RELATIONSHIP_ALLIED_INTELLIGENCE_OPTION_1_CHARACTER_1iLegitimacy -2BONUS_REVEAL_TERRITORYbRevealTerritory 1
- ▸ Send an official [rival] escort across the border.Reveals the target player's territoryRemembered: Endured foreign intrusion (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RELATIONSHIP_ALLIED_INTELLIGENCE_OPTION_2_PLAYERMemory MEMORYPLAYER_FOREIGN_INTRUSIONbRevealTerritory 1◇ grants a memory no event currently keys off
- ▸ It's best not to risk anything.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
An Admirer
- ▸ This is the perfect opportunity to connect our nations.Leader relationship: Endeared To
-160Money-40/city↗ turn+20–200 Culture (by city tier) grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_RELATIONSHIP_AN_ADMIRER_OPTION_0_CHARACTER_1aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_CULTURE_GAIN_SMALL - ▸ If [rival] hosts, [rival] will send representatives.Leader relationship: Disappointed WithGain a PoetgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_RELATIONSHIP_AN_ADMIRER_OPTION_1_CHARACTER_1aeAddSpecialistClasses: SPECIALISTCLASS_POET
- ▸ We cannot afford such silly frivolities.Leader relationship: Estranged From
+20Civics+5/city↗ turn
+40Training+10/city↗ turn grantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_RELATIONSHIP_AN_ADMIRER_OPTION_2_CHARACTER_1aeBonuses: BONUS_CIVICS_GAIN_TINY, BONUS_TRAINING_GAIN_TINY
An Upgrade
- ▸ We will trade knowledge for fresh conscripts.Gain tech: Manor+2 Levy unitgrantsBONUS_EVENTOPTION_AN_UPGRADE_YES_CHARACTERaeTechs: TECH_MANORBONUS_EVENTOPTION_AN_UPGRADE_YES_PLAYERaiBonusUnits: BONUSUNITCLASS_LEVY=2
- ▸ No. A roof over their heads is enough.Remembered (leader of you): Refused to trade us a technology (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_AN_UPGRADE_NO_CHARACTERMemoryLeader MEMORYCHARACTER_NO_TRADE_TECH◇ grants a memory no event currently keys off
An Urgent Matter!
- ▸ Good riddance, infected
Wood! Leader relationship: Owes Favor TograntsBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO - ▸ This seems suspicious, fetch the royal Entomologist! Recall that
Wood!
+100Wood+35/city↗ turn grantsBONUS_WOOD_GAIN_HUGEaiGlobalYieldsBase: YIELD_WOOD=100aiGlobalYieldsPer: YIELD_WOOD=35 - ▸ Pretend to have fallen for this Scheme, but have the
Wood sabotaged before it reaches [rival]. +60 XP to the character
-100Wood-35/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_SCHEMER_SCHEMED_PLAYER_1aeBonuses: BONUS_XP_CHARACTER_LARGE, BONUS_WOOD_LOSS_HUGE
Ancestral Claim
- ▸ Raise a militia in the city to scare off the diplomats.Remembered: Raised a militia against us (-40 opinion for 80 turns)(no event currently keys off this)+2 Levy unitProgress ambition: VolunteersRemembered: Recent Ambition (7 turns)grantsBONUS_EVENTOPTION_RIVALS1_CLOSE_ENCOUNTERS_VOLUNTEERS_PLAYERMemory MEMORYPLAYER_RAISED_MILITIABONUS_EVENTOPTION_RECRUITMENT_DRIVE_MILITIA_CITYaiBonusUnits: BONUSUNITCLASS_LEVY=2BONUS_AMBITION_LAW_VOLUNTEERSAmbition GOAL_VOLUNTEERSaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ I will show them how to take a city.Remembered: Threatened our Cities (-40 opinion for 40 turns)(no event currently keys off this)
+80Training+20/city↗ turnProgress ambition: Two Capture CitiesRemembered: Recent Ambition (7 turns) gated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIALgrantsBONUS_EVENTOPTION_RIVALS1_CLOSE_ENCOUNTERS_CAPTURE_PLAYERMemory MEMORYPLAYER_SHOWING_OFFBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20BONUS_AMBITION_CAPTURE_TWO_CITIESAmbition GOAL_TWO_CAPTURE_CITIESaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off - ▸ Refuse to risk raising tensions.Remembered: Backed down from our threat (+40 opinion for 40 turns)(no event currently keys off this)
+120Discontenteach city↗ turn grantsBONUS_EVENTOPTION_RIVALS1_CLOSE_ENCOUNTERS_REFUSE_PLAYERMemory MEMORYPLAYER_BACKED_DOWNBONUS_DISCONTENT_GAIN_LARGEaiCityYields: YIELD_DISCONTENT=120◇ grants a memory no event currently keys off - ▸ Maybe he should have [city].Remembered: Player Offer (5 turns)Remembered: Gave away our City (-80 opinion for 80 turns)(no event currently keys off this)grantsBONUS_PLAYER_PEACEDiplomacyPlayerFrom DIPLOMACY_PEACEaeBonuses: BONUS_PLAYER_OFFERBONUS_EVENTOPTION_RIVALS1_CLOSE_ENCOUNTERS_GIVE_CITYiTradeCitySubject 0BONUS_EVENTOPTION_RIVALS1_CLOSE_ENCOUNTERS_GIVE_FAMILYMemory MEMORYFAMILY_GAVE_AWAY_CITY◇ grants a memory no event currently keys off
Antichrist
- ▸ They speak the truth. Beware [character], beware the false prophet!Remembered: Denounced the Antichrist (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Publicly Slandered (-40 opinion for 40 turns)grantsBONUS_EVENTOPTION_ANTICHRIST_AGREE_FAMILYMemory DENOUNCED_ANTICHRISTBONUS_EVENTOPTION_ANTICHRIST_AGREE_PLAYERMemory MEMORYPLAYER_SLANDER◇ may enable: The Sword of Damocles
- ▸ [family] theology should not get into the way of diplomacy with [rival].Remembered: Refused to warn of the Antichrist (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_ANTICHRIST_DISAGREE_FAMILYMemory MEMORYFAMILY_REFUSED_ANTICHRIST◇ grants a memory no event currently keys off
Appealing Argument
- ▸ They make a compelling point.grantsBONUS_EVENTOPTION_DIPLO_OFFER_RELIGION_SPREAD_YESiSpreadToSubject 2
- ▸ Any argument can be refuted!+20 XP to the characterLeader relationship: Disappointed WithgrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Appealing Argument
- ▸ They make a compelling point.grantsBONUS_EVENTOPTION_DIPLO_OFFER_RELIGION_SPREAD_YESiSpreadToSubject 2
- ▸ Any argument can be refuted!+20 XP to the characterLeader relationship: Disappointed WithgrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Arming Your Brothers
- ▸ Give them what they want.Remembered: Gave us new technology (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_PLAYER_GIFTED_TECHMemory MEMORYPLAYER_GIFTED_TECHBONUS_ACQUIRE_TECH_S0iAcquireTechSubject 0◇ grants a memory no event currently keys off
- ▸ Placate them with a gift of
iron instead. Remembered: Gave us a gift to improve relations (+40 opinion for 40 turns)(no event currently keys off this)
-30Iron-10/city↗ turn gated byLeaderSubject SUBJECT_CUNNINGgrantsBONUS_EVENTOPTION_TECH_ARMING_YOUR_BROTHERS_0Memory MEMORYPLAYER_EVENTOPTION_TRADE_MISSION_YES_FAILBONUS_IRON_LOSS_SMALLaiGlobalYieldsBase: YIELD_IRON=-30aiGlobalYieldsPer: YIELD_IRON=-10◇ grants a memory no event currently keys off - ▸ No, we cannot let [rival] become too powerful.Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_PLAYER_REFUSED_TECHMemory MEMORYPLAYER_REFUSED_TECH◇ grants a memory no event currently keys off
At Death's Door
- ▸ Do not fear, I will send my royal healer.
-4Orders↗ turnGain a Doctor grantsBONUS_LEADER_ESTRANGED_FROM_REMOVERemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_ORDERS_LOSS_SMALLaiGlobalYieldsBase: YIELD_ORDERS=-4BONUS_EVENTOPTION_RELATIONSHIP_AT_DEATHS_DOOR_OPTION_0_CITYaeAddSpecialistClasses: SPECIALISTCLASS_DOCTOR - ▸ Our doctors will send their best treatments.
-120Money-30/city↗ turn grantsBONUS_LEADER_ESTRANGED_FROM_REMOVERemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ You have my prayers and... condolences.+2 LegitimacygrantsBONUS_EVENTOPTION_RELATIONSHIP_AT_DEATHS_DOOR_OPTION_2_CHARACTER_1iLegitimacy 2↳ may trigger: A Pale Horse
- ▸ I will arrange a visit and see to him myself.Gain trait: Compassionategated byLeaderSubject SUBJECT_HERBALISTgrantsBONUS_LEADER_ESTRANGED_FROM_REMOVERemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_GIVE_TRAIT_COMPASSIONATEaeAddTraits: TRAIT_COMPASSIONATE
Avoiding Tensions
- ▸ "Now is the time to write a Peace treaty to ensure our future co-operation."Remembered: Player Offer (5 turns)
-160Money-40/city↗ turn grantsBONUS_PLAYER_PEACEDiplomacyPlayerFrom DIPLOMACY_PEACEaeBonuses: BONUS_PLAYER_OFFERBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - ▸ "If we share some of our knowledge with you, will that erase these complaints?"+2 LegitimacygrantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_PLEASED_OPTION_1_PLAYER_1iLegitimacy 2BONUS_ACQUIRE_TECH_S0iAcquireTechSubject 0
- ▸ "I am too busy planning the design of my next
Library building to bother with you at the moment." Remembered: You ignored our grievances (-40 opinion for 40 turns)(no event currently keys off this)
+20Science+5/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_PLEASED_OPTION_2_PLAYER_0Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_PLEASED_IGNOREDBONUS_RUDE_SCIENCEaiTraitProbDelay: TRAIT_UNCOUTH=25aeBonuses: BONUS_SCIENCE_GAIN_SMALL◇ grants a memory no event currently keys off
Awaiting Execution
- ▸ Engage in diplomatic negotiations with [rival].Remembered: Negotiated release of priest (+20 opinion for 40 turns)(no event currently keys off this)-1 LegitimacygrantsBONUS_EVENTOPTION_RELIGION_AWAITING_EXECUTION_OPTION_0_RELIGIONMemory MEMORYRELIGION_NEGOTIATED_RELEASEBONUS_EVENTOPTION_RELIGION_AWAITING_EXECUTION_OPTION_0_CHARACTERiLegitimacy -1◇ grants a memory no event currently keys off
- ▸ This is not a priority for the court.Remembered: Would not rescue imprisoned priest (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Stayed out of our way in diplomacy (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RELIGION_AWAITING_EXECUTION_OPTION_1_RELIGIONMemory MEMORYRELIGION_REFUSED_PRISONERBONUS_EVENTOPTION_RELIGION_AWAITING_EXECUTION_OPTION_1_CHARACTERBONUS_AWAITING_EXECUTION_IGNOREDMemory MEMORYPLAYER_STAYED_OUT_OF_WAY◇ grants a memory no event currently keys off
- ▸ Send spies to arrange for the prisoner's escape.Remembered: Rescued imprisoned priest (+40 opinion for 40 turns)(no event currently keys off this)Gain a PriestRemembered: Freed royal prisoner (-40 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_LEADER_SCHEMERgrantsBONUS_EVENTOPTION_RELIGION_AWAITING_EXECUTION_OPTION_2_RELIGIONMemory MEMORYRELIGION_RESCUED_PRISONERBONUS_EVENTOPTION_RELIGION_AWAITING_EXECUTION_OPTION_2_CHARACTERaeAddSpecialistClasses: SPECIALISTCLASS_PRIESTBONUS_EVENTOPTION_RELIGION_AWAITING_EXECUTION_OPTION_2_PLAYERMemory MEMORYPLAYER_FREED_PRISONER◇ grants a memory no event currently keys off
Bad Blood
- ▸ Warn [rival] to deal with the court... not with individuals.+3 LegitimacyRemembered: Warned us against meddling (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RELATIONSHIP_BAD_BLOOD_OPTION_2_CHARACTER_1iLegitimacy 3BONUS_EVENTOPTION_RELATIONSHIP_BAD_BLOOD_OPTION_2_PLAYERMemory MEMORYPLAYER_WARNED_AGAINST_MEDDLING◇ grants a memory no event currently keys off
- ▸ Invite [character] to a private dinner of political allies.Remembered: Invited to feast of inner circle (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RELATIONSHIP_BAD_BLOOD_OPTION_0_CHARACTER_0Memory MEMORYCHARACTER_IN_INNER_CIRCLERemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_MAYBE_FOOLISHaiTraitProbDelay: TRAIT_FOOLISH=50◇ grants a memory no event currently keys off
- ▸
Order spies to monitor him. Leader relationship: Suspicious OfgrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_EVENTOPTION_RELATIONSHIP_BAD_BLOOD_OPTION_1_CHARACTER_1Mission MISSION_INFILTRATE_ANYiMissionSubject 2
Battle Plans
- ▸ We must use everything we can against our rivals.
-60Training-15/city↗ turnReveals the target player's territoryLeader relationship: Disappointed With grantsBONUS_TRAINING_LOSS_SMALLaiGlobalYieldsBase: YIELD_TRAINING=-60aiGlobalYieldsPer: YIELD_TRAINING=-15BONUS_REVEAL_TERRITORYbRevealTerritory 1BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH - ▸ Such treachery sets a dangerous precedent.Gain trait: RighteousgrantsBONUS_GIVE_TRAIT_RIGHTEOUSaeAddTraits: TRAIT_RIGHTEOUS
Between Us
- ▸ Make this happen for [character].Leader relationship: Endeared ToGain tech: BardinggrantsBONUS_EVENTOPTION_BETWEEN_US_OPTION_0_CHARACTER_1AddLeaderRelationship RELATIONSHIP_ENDEARED_TOaeTechs: TECH_BARDING
- ▸ Sharing goes both ways.
+40Science+10/city↗ turnGain tech: Barding grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10BONUS_EVENTOPTION_BETWEEN_US_OPTION_1_CHARACTER_1aeTechs: TECH_BARDING - ▸ Share, but give him faulty information.
+40Science+10/city↗ turnLeader relationship: Suspicious Of gated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10BONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF - ▸ Our
science is a national secret. +4 LegitimacygrantsBONUS_EVENTOPTION_BETWEEN_US_PROUDiLegitimacy 4aiTraitProbDelay: TRAIT_CUNNING=25
Blame Game
- ▸ Agree with [character]. Weakness breeds defeat.Remembered: Disagreed with policy of war (+40 opinion, permanent)(no event currently keys off this)Remembered: Disagreed with policy of peace (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TWO_VISIONS_OPTION_0_CHARACTER_0Memory MEMORYCHARACTER_AGREED_WITH_HEIRBONUS_EVENTOPTION_TWO_VISIONS_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_DISAGREED_WITH_LEADER◇ grants a memory no event currently keys off
- ▸ Agree with [character]. Conflict is not the solution.Remembered: Disagreed with policy of peace (-40 opinion, permanent)(no event currently keys off this)Remembered: Agreed with philosophy of war (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TWO_VISIONS_OPTION_1_CHARACTER_0Memory MEMORYCHARACTER_DISAGREED_WITH_HEIRBONUS_EVENTOPTION_TWO_VISIONS_OPTION_1_CHARACTER_1Memory MEMORYCHARACTER_AGREED_WITH_LEADER◇ grants a memory no event currently keys off
- ▸ Say nothing, and suggest a short break in negotiations.Remembered: Made no decision (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Made no decision (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TWO_VISIONS_OPTION_2_CHARACTER_0Memory MEMORYCHARACTER_MADE_NO_DECISIONBONUS_EVENTOPTION_TWO_VISIONS_OPTION_2_CHARACTER_1Memory MEMORYCHARACTER_MADE_NO_DECISION◇ grants a memory no event currently keys off
Boastful Heir
- ▸ [character]'s youth reveals his great ignorance.Remembered: Chided me for boasting (-40 opinion, permanent)(no event currently keys off this)Remembered: Chided my boastful heir (+80 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_BOASTFUL_HEIR_OPTION_0_CHARACTER_0Memory MEMORYCHARACTER_BOASTFUL_HEIR_OPPOSEDBONUS_EVENTOPTION_BOASTFUL_HEIR_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_BOASTFUL_HEIR_LEADER_DEFENDED◇ grants a memory no event currently keys off
- ▸ Without a doubt, [character] is a laughingstock.Remembered: Supported my boast (+40 opinion, permanent)(no event currently keys off this)Remembered: Supported heir's arrogant boast (-80 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_BOASTFUL_HEIR_OPTION_1_CHARACTER_0Memory MEMORYCHARACTER_BOASTFUL_HEIR_DEFENDEDBONUS_EVENTOPTION_BOASTFUL_HEIR_OPTION_1_CHARACTER_1Memory MEMORYCHARACTER_BOASTFUL_HEIR_LEADER_OPPOSED◇ grants a memory no event currently keys off
- ▸ You rule well, and so will [character] one day.Remembered: Smoothed over my boast (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Smoothed over my heir's boast (+20 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_EVENTOPTION_BOASTFUL_HEIR_OPTION_2_CHARACTER_0Memory MEMORYCHARACTER_BOASTFUL_HEIR_SMOOTHEDBONUS_EVENTOPTION_BOASTFUL_HEIR_OPTION_2_CHARACTER_1Memory MEMORYCHARACTER_BOASTFUL_HEIR_LEADER_SMOOTHED◇ grants a memory no event currently keys off
Bonded by Faith
- ▸ Join in an alliance with [rival].Leader relationship: Endeared ToRemembered: Player Offer (5 turns)-4 LegitimacygrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_PLAYER_ALLIANCEbTeamAlliance 1aeBonuses: BONUS_PLAYER_OFFERBONUS_EVENTOPTION_BONDED_BY_FAITH_0iLegitimacy -4
- ▸ Reject the alliance. You will meet [rival] on your own terms.Leader relationship: Estranged From+2 LegitimacygrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSEiLegitimacy 2
- ▸ This is a perfect opportunity to weaken [rival]. Attack!Leader relationship: Vengeful AgainstThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_BONDED_BY_FAITH_1aeBonuses: BONUS_KILL_CHARACTER_MURDERED, BONUS_DECLARE_WAR_PLAYER◇ may enable: The Sword of Damocles
Bound by Blood
- ▸ Commission an epic retelling of your royal lines.Leader relationship: Influenced ByProgress ambition: MythologyGain trait: Mysterious SwordgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_BOUND_BY_BLOOD_OPTION_0_FAMILYAmbition GOAL_MYTHOLOGYBONUS_GIVE_TRAIT_MYSTERIOUS_SWORDaeAddTraits: TRAIT_MYSTERIOUS_SWORD
- ▸ Accept the gift and promise friendship.Remembered: Player Offer (5 turns)Gain trait: Mysterious SwordgrantsBONUS_PLAYER_PEACEDiplomacyPlayerFrom DIPLOMACY_PEACEaeBonuses: BONUS_PLAYER_OFFERBONUS_GIVE_TRAIT_MYSTERIOUS_SWORDaeAddTraits: TRAIT_MYSTERIOUS_SWORD
- ▸ Refuse to acknowledge any ties between your lines.Leader relationship: Disappointed With+2 LegitimacygrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_BOUND_BY_BLOOD_OPTION_2_CHARACTER_1iLegitimacy 2
Bow Before Us
- ▸ No one chooses our faith for us.Remembered: Would not convert (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Would not convert (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RELIGION_BOW_BEFORE_US_OPTION_0_RELIGION_0Memory MEMORYRELIGION_WOULD_NOT_CONVERTBONUS_REFUSED_TO_ENGAGEMemory MEMORYPLAYER_REFUSED_TO_ENGAGE◇ grants a memory no event currently keys off
- ▸ Honor the visitors with a celebration.
-20Food-5/city↗ turn grantsBONUS_FOOD_LOSS_TINYaiGlobalYieldsBase: YIELD_FOOD=-20aiGlobalYieldsPer: YIELD_FOOD=-5 - ▸ Establish [religion] as our state religion.Remembered: Your people seem friendly (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Favored other faith (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_STATE_RELIGIONbStateReligion 1BONUS_EVENTOPTION_RELIGION_BOW_BEFORE_US_OPTION_1_PLAYERMemory MEMORYPLAYER_HELD_CELEBRATIONBONUS_EVENTOPTION_RELIGION_BOW_BEFORE_US_OPTION_2_RELIGION_1Memory MEMORYRELIGION_FAVORED_OTHER_RELIGION◇ grants a memory no event currently keys off
- ▸ [rival] should try [religion].Remembered: Would not convert (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Spread our true faith (+20 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_REFUSED_TO_ENGAGEMemory MEMORYPLAYER_REFUSED_TO_ENGAGEBONUS_EVENTOPTION_RELIGION_BOW_BEFORE_US_OPTION_3_RELIGION_1Memory MEMORYRELIGION_SPREAD_RELIGIONiSpreadToSubject 3◇ grants a memory no event currently keys off
Campaign Planning
- ▸ Focus on
training drills and exercises.
+60Training+15/city↗ turnLeader relationship: Disappointed With grantsBONUS_TRAINING_GAIN_SMALLaiGlobalYieldsBase: YIELD_TRAINING=60aiGlobalYieldsPer: YIELD_TRAINING=15BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH - ▸ Send the word out, the next campaign will be against [rival].
+160Training+40/city↗ turnProgress ambition: Three Cities ForeignRemembered: Recent Ambition (7 turns) grantsBONUS_TRAINING_GAIN_HUGEaiGlobalYieldsBase: YIELD_TRAINING=160aiGlobalYieldsPer: YIELD_TRAINING=40BONUS_AMBITION_THREE_CITIES_FOREIGNAmbition GOAL_THREE_CITIES_FOREIGNaeBonuses: BONUS_RECENT_AMBITION - ▸ Send the generals to defend the roads and trade routes. Charming character / Prosperous
+30Growtheach city↗ turn gated byLeaderSubjectAny SUBJECT_CHARACTER_CHARMING / SUBJECT_PROSPEROUSgrantsBONUS_GROWTH_GAIN_SMALLaiCityYields: YIELD_GROWTH=30BONUS_EVENTOPTION_AMBASSADOR_TRADE_MISSIONMission MISSION_TRADE_MISSIONiMissionSubject 1bMissionFree 1
Cancel Trade
- ▸ We will stop trading with [rival].Remembered (leader of you): Agreed to Cancel Trade with our enemy (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Cancelled Trade (-40 opinion for 20 turns)grantsBONUS_EVENTOPTION_CANCEL_TRADE_DEMAND_YES_PLAYER_1MemoryLeader MEMORYCHARACTER_CANCEL_TRADE_DEMAND_YESBONUS_CANCEL_TRADEMemory MEMORYPLAYER_CANCELLED_TRADEbCancelTrade 1◇ may enable: The Sword of Damocles
- ▸ [rival] will not be told what to do.Remembered (leader of you): Refused to Cancel Trade with our enemy (-80 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CANCEL_TRADE_DEMAND_NO_PLAYER_1MemoryLeader MEMORYCHARACTER_CANCEL_TRADE_DEMAND_NO◇ grants a memory no event currently keys off
Capsized Spies
- ▸ Publicly accuse the [family] of treason.+6 LegitimacyRemembered: Revealed our treachery (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TECH_LATEEN_CAPSIZED_SPIES_OPTION_0_CHARACTER_0iLegitimacy 6BONUS_EVENTOPTION_TECH_LATEEN_CAPSIZED_SPIES_OPTION_0_FAMILYMemory MEMORYFAMILY_REVEALED_TREACHERY◇ grants a memory no event currently keys off
- ▸ Ignore the involvement and blame [rival].Remembered: Accused of plotting (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TECH_LATEEN_CAPSIZED_SPIES_OPTION_1_PLAYERMemory MEMORYPLAYER_ACCUSED_OF_PLOTTING◇ grants a memory no event currently keys off
- ▸ Keep the affair quiet, and make [character] a double-agent.Leader relationship: Conspiring WithgrantsBONUS_EVENTOPTION_TECH_LATEEN_CAPSIZED_SPIES_OPTION_2_CHARACTER_1AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHCouncil COUNCIL_SPYMASTER
Citizenship
- ▸
Gold is a fair price to pay for
citizenship. Gain tech: Citizenship
+160Money+40/city↗ turn grantsBONUS_EVENTOPTION_CITIZENSHIP_YESaeTechs: TECH_CITIZENSHIPBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40 - ▸ We do not wish to meddle in [rival]'s affairs.Remembered (leader of you): Refused to trade us a technology (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CITIZENSHIP_NOMemoryLeader MEMORYCHARACTER_NO_TRADE_TECH◇ grants a memory no event currently keys off
Condolences
- ▸ Please send [character] my eternal gratitude.Remembered: Accepted my condolences (+40 opinion for 20 turns)(no event currently keys off this)Leader relationship: Disappointed WithgrantsBONUS_EVENTOPTION_TRAIT_MY_CONDOLENCES_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_TRAIT_GIFT_POSITIVE_LEADERBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH◇ grants a memory no event currently keys off
- ▸ You cannot buy my goodwill with gifts.Remembered: Refused my condolences (-40 opinion for 20 turns)(no event currently keys off this)Leader relationship: Endeared TograntsBONUS_EVENTOPTION_TRAIT_MY_CONDOLENCES_OPTION_1_CHARACTER_1Memory MEMORYCHARACTER_TRAIT_GIFT_NEGATIVE_LEADERBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTSTORY_TRAIT_MY_CONDOLENCES_MISSIONMission MISSION_INFILTRATE_ANYiMissionSubject 0◇ grants a memory no event currently keys off
Converting the Heir
- ▸ Gift him with a lavish scroll of teachings.Leader relationship: Influenced ByRemembered: Influenced my heir (-80 opinion for 40 turns)(no event currently keys off this)Converts to the target religiongrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_CONVERTING_HEIR_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_INFLUENCED_HEIRBONUS_EVENTOPTION_CONVERTING_HEIR_OPTION_0_CHARACTER_2BONUS_EVENTOPTION_CONVERTING_HEIR_OPTION_0_RELIGION_1iConvertReligionSubject 1◇ grants a memory no event currently keys off
- ▸ Encourage the inquisitive heir to go to [character] with any more questions.Leader relationship: Disappointed WithRemembered: Didn't influence my heir given the chance (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_CONVERTING_HEIR_OPTION_1_CHARACTER_1Memory MEMORYCHARACTER_DID_NOT_INFLUENCE_HEIR◇ grants a memory no event currently keys off
Convincing Case
- ▸ We cannot argue with that.grantsBONUS_EVENTOPTION_DIPLO_OFFER_RELIGION_SPREAD_YESiSpreadToSubject 2
- ▸ Reject their illogical ramblings!
+20Civics+5/city↗ turnLeader relationship: Disappointed With grantsBONUS_CIVICS_GAIN_TINYaiGlobalYieldsBase: YIELD_CIVICS=20aiGlobalYieldsPer: YIELD_CIVICS=5BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Convincing Case
- ▸ We cannot argue with that.grantsBONUS_EVENTOPTION_DIPLO_OFFER_RELIGION_SPREAD_YESiSpreadToSubject 2
- ▸ Reject their illogical ramblings!
+20Civics+5/city↗ turnLeader relationship: Disappointed With grantsBONUS_CIVICS_GAIN_TINYaiGlobalYieldsBase: YIELD_CIVICS=20aiGlobalYieldsPer: YIELD_CIVICS=5BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Culinary Diplomacy
- ▸ The proposal is as generous as it is useful.Remembered: Sent us some delicacies (+20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CULINARY_DIPLOMACY_ACCEPT_PLAYERMemory MEMORYPLAYER_SENT_DELICACIES◇ grants a memory no event currently keys off
- ▸ [character] humbles me and has my gratitude, but we shall pay from the
treasury.
-160Money-40/city↗ turnLeader relationship: Endeared ToRemembered: Sent us some delicacies (+20 opinion for 40 turns)(no event currently keys off this) grantsBONUS_EVENTOPTION_CULINARY_DIPLOMACY_PAY_CHARACTERaeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_LEADER_ENDEARED_TOBONUS_EVENTOPTION_CULINARY_DIPLOMACY_PAY_PLAYERMemory MEMORYPLAYER_SENT_DELICACIES◇ grants a memory no event currently keys off - ▸ Send the goods, and add this fruit that few in [rival] or [rival] know.
-120Money-30/city↗ turnRemembered: Sent us exotic delicacies (+40 opinion for 40 turns)(no event currently keys off this) gated byLeaderSubject SUBJECT_CHARACTER_VAINgrantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30BONUS_EVENTOPTION_CULINARY_DIPLOMACY_EXOTIC_PLAYERMemory MEMORYPLAYER_SENT_DELICACIES_EXOTIC◇ grants a memory no event currently keys off
Deadly Inheritance
- ▸ Reveal the conspiracy to [character].Gain trait: RighteousLeader relationship: Conspiring WithLeader relationship: Vengeful AgainstgrantsBONUS_GIVE_TRAIT_RIGHTEOUSaeAddTraits: TRAIT_RIGHTEOUSBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
- ▸ Let events play out as they must.The character is killedLeader relationship: Endeared TograntsBONUS_EVENTOPTION_CHARACTER_DEADLY_INHERITANCE_OPTION_1_CHARACTER_1bKillCharacter 1BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ Approach [character] about joining the plot.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Denouncement
- ▸ The court will denounce [rival].Remembered: Denounce us publicly (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_DENOUNCE_YESMemory MEMORYPLAYER_DENOUNCED_US◇ grants a memory no event currently keys off
- ▸ No, we must choose our battles.Remembered: Refused to stand up for our values (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_DENOUNCE_NOMemory MEMORYFAMILY_LAW_DENOUNCE_NO◇ grants a memory no event currently keys off
- ▸ I will remind them of [rival]'s sovereign rights.+40 XP to the charactergated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Dinner with Rivals
- ▸ I agree. [character] is the superior general.Leader relationship: Endeared ToLeader relationship: Disappointed WithgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ Let us be realistic. Everyone knows [character] is unbeatable.Leader relationship: Disappointed WithLeader relationship: Endeared TograntsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ Surely, it is foolish to compare mortals and immortals!+40 XP to the charactergated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Dinner with a Rival
- ▸ I agree. [character] is the most superior general.Remembered: Complimented our General (+80 opinion for 80 turns)(no event currently keys off this)Gain trait: SlightedgrantsBONUS_EVENTOPTION_DINNER_WITH_A_RIVAL_OPTION_0_PLAYERMemory MEMORYPLAYER_COMPLIMENTED_GENERALBONUS_GIVE_TRAIT_SLIGHTEDaeAddTraits: TRAIT_SLIGHTED◇ grants a memory no event currently keys off
- ▸ Let's be realistic. Everyone knows our own [character] is unbeatable.Remembered: Insulted our General (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Endeared To+2 LegitimacygrantsBONUS_EVENTOPTION_DINNER_WITH_A_RIVAL_OPTION_1_PLAYERMemory MEMORYPLAYER_DENIED_OUR_GENERALBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_DINNER_WITH_A_RIVAL_OPTION_1_CHARACTER_2iLegitimacy 2◇ grants a memory no event currently keys off
- ▸ Surely, it is foolish to compare mortals and immortals!+40 XP to the charactergated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Diplomatic Discussions
- ▸ Resolve20%Leader relationship: Owes Favor To20%Leader relationship: Owes Favor To20%Leader relationship: Owes Favor To20%Leader relationship: Owes Favor To20%Leader relationship: Owes Favor Togrants20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_MONEY_FIRSTaeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_MONEY_SEND_SMALL20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_FOOD_FIRSTaeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_FOOD_SEND_SMALL20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_IRON_FIRSTaeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_IRON_SEND_SMALL20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_WOOD_FIRSTaeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_WOOD_SEND_SMALL20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_STONE_FIRSTaeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_STONE_SEND_SMALL
- ▸ Resolve20%Leader relationship: Owes Favor To20%Leader relationship: Owes Favor To20%Leader relationship: Owes Favor To20%Leader relationship: Owes Favor To
+60Science+15/city↗ turn 20%Leader relationship: Owes Favor To+40–400 Culture (by city tier)grants20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_ORDERS_SECONDaeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_ORDERS_SEND_SMALL20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_CIVICS_SECONDaeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_CIVICS_SEND_SMALL20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_TRAINING_SECONDaeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_TRAINING_SEND_SMALL20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_SCIENCE_SECONDaeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_SCIENCE_GAIN_LARGE20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_CULTURE_SECONDaeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_CULTURE_GAIN_LARGE - ▸ Our humility endears us to both.Leader relationship: Endeared ToLeader relationship: Endeared Togated byLeaderSubject SUBJECT_HUMBLEgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ Not right now.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Diplomatic Match
- ▸ [character] will make a fine husband.Remembered: Married into our royal succession (+20 opinion for 40 turns)(no event currently keys off this)Arranges a marriagegrantsBONUS_EVENTOPTION_PLAYER_DIPLO_MARRIAGE_YESMemory MEMORYPLAYER_EVENTOPTION_PLAYER_DIPLO_MARRIAGE_YESBONUS_EVENTOPTION_PLAYER_DIPLO_MARRIAGE_MARRYiMarrySubject 1◇ grants a memory no event currently keys off
- ▸ [character] will make a fine husband.Remembered: Married into our royal succession (+20 opinion for 40 turns)(no event currently keys off this)Arranges a marriagegrantsBONUS_EVENTOPTION_PLAYER_DIPLO_MARRIAGE_YESMemory MEMORYPLAYER_EVENTOPTION_PLAYER_DIPLO_MARRIAGE_YESBONUS_EVENTOPTION_PLAYER_DIPLO_MARRIAGE_MARRYiMarrySubject 1◇ grants a memory no event currently keys off
- ▸ I will not choose right now.Remembered: Refused to marry into our royal succession (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_DIPLO_MARRIAGE_NOMemory MEMORYPLAYER_EVENTOPTION_PLAYER_DIPLO_MARRIAGE_NO◇ grants a memory no event currently keys off
Diplomatic Mission
- ▸ Have them come for an audience with the court.Remembered (leader of you): Welcomed our ambassadors (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_GP_DIPLOMATIC_MISSION_OPTION_0_PLAYERMemoryLeader MEMORYCHARACTER_GP_DIPLOMATIC_MISSION_GOOD◇ grants a memory no event currently keys off
- ▸ Never, we will not play host to our enemies!+1 CourageRemembered (leader of you): Ignored my ambassadors (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_GP_DIPLOMATIC_MISSION_OPTION_1_CHARACTER_1aeBonuses: BONUS_GAIN_COURAGE_1BONUS_EVENTOPTION_GP_DIPLOMATIC_MISSION_OPTION_1_PLAYERMemoryLeader MEMORYCHARACTER_GP_DIPLOMATIC_VISIT_BAD◇ grants a memory no event currently keys off
- ▸ There is much to discuss with the [rival].Gain trait: CunningRemembered (leader of you): Wished to treat with our ambassadors (+40 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_DIPLOMATgrantsBONUS_EVENTOPTION_GP_DIPLOMATIC_MISSION_OPTION_2_CHARACTER_1aeAddTraits: TRAIT_CUNNINGBONUS_EVENTOPTION_GP_DIPLOMATIC_MISSION_OPTION_2_PLAYERMemoryLeader MEMORYCHARACTER_GP_DIPLOMATIC_MISSION_GREAT◇ grants a memory no event currently keys off
Disrespect
- ▸ Stains are easier to remove than invading armies.Remembered: Unflinching contempt (-80 opinion for 40 turns)grantsBONUS_TRIBUTE_GIVE_IRON_SMALLaiYieldsTributeBase: YIELD_IRON=-50aiYieldsTributePerUs: YIELD_IRON=-10BONUS_UNFLINCHING_CONTEMPTMemory MEMORYCHARACTER_UNFLINCHING_CONTEMPT◇ may enable: Pressing the Point
- ▸ Would you care to draft the court's response then, [character]?+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
Disturbing the Peace
- ▸ Resolve50%Loses trait: Ruthless50%Loses trait: Cruel0%Loses trait: Intolerantgrants50% BONUS_REMOVE_TRAIT_RUTHLESSaeRemoveTraits: TRAIT_RUTHLESS50% BONUS_REMOVE_TRAIT_CRUELaeRemoveTraits: TRAIT_CRUEL0% BONUS_REMOVE_TRAIT_INTOLERANTaeRemoveTraits: TRAIT_INTOLERANT
- ▸ A little torture never hurt anyone.Leader relationship: Vengeful Against-1 CourageLeader relationship: Terrified OfgrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_TRAIT_DISTURBING_THE_PEACE_OPTION_1_CHARACTER_2aeBonuses: BONUS_LOSE_COURAGE_1, BONUS_LEADER_TERRIFIED_OF
- ▸ Demand a ransom from [character].+2 Legitimacy
+160Money+40/city↗ turnRemembered: Demanded ransom for return of royal heir (-80 opinion for 40 turns)(no event currently keys off this) grantsBONUS_EVENTOPTION_TRAIT_DISTURBING_THE_PEACE_OPTION_2_CHARACTER_0iLegitimacy 2aeBonuses: BONUS_MONEY_GAIN_AVERAGEBONUS_EVENTOPTION_TRAIT_DISTURBING_THE_PEACE_OPTION_2_CHARACTER_1Memory MEMORYPLAYER_DEMANDED_RANSOM◇ grants a memory no event currently keys off - ▸ I will win the heir's affections.Remembered: Held a noble hostage (+20 opinion for 40 turns)Leader relationship: Lover Ofgated byIndexSubjectgrantsBONUS_EVENTOPTION_TRAIT_DISTURBING_THE_PEACE_OPTION_3_CHARACTER_1Memory MEMORYPLAYER_HOLD_HOSTAGEBONUS_EVENTOPTION_TRAIT_DISTURBING_THE_PEACE_OPTION_3_CHARACTER_2iJoinSubject 0aeBonuses: BONUS_LEADER_LOVER_OF
Divine Mission
- ▸ Fund a grand mission with gifts of
food,
incense, and religious texts for them to read. Remembered: Your religious mission to our lands has pleased our people (+40 opinion for 40 turns)(no event currently keys off this)
-160Money-40/city↗ turn
-50Food-15/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_ZEALOT_CAUTIOUS_OR_BETTER_OPTION_0_PLAYER_0Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_ZEALOT_ARCHETYPE_GRAND_MISSIONBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_ZEALOT_CAUTIOUS_OR_BETTER_OPTION_0_PLAYER_1aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_FOOD_LOSS_AVERAGEBONUS_CONVERT_SPREAD_TWICEiSpreadToSubject 4aeBonuses: BONUS_CONVERT_SPREAD_ONCE◇ grants a memory no event currently keys off - ▸ Send a more modest mission, aiming to delay any thought of hostilities.grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_ZEALOT_CAUTIOUS_FRUGALaiTraitProbDelay: TRAIT_FRUGAL=25BONUS_CONVERT_SPREAD_ONCEiSpreadToSubject 3
Division in the Faith
- ▸ Very well.Remembered: Player Offer (5 turns)Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_PEACEDiplomacyPlayerFrom DIPLOMACY_PEACEaeBonuses: BONUS_PLAYER_OFFERBONUS_PLAYER_WARDiplomacyPlayerTo DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER
- ▸ No, they have every right to their beliefs.Remembered: Sided against us in religious schism (-80 opinion for 80 turns)(no event currently keys off this)Remembered: Sided with us in religious schism (+20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_SCHISM_AGAINSTMemory MEMORYPLAYER_SCHISM_AGAINSTBONUS_EVENTOPTION_THE_SCHISM_FORMemory MEMORYPLAYER_SCHISM_FOR◇ grants a memory no event currently keys off
Era of Peace
- ▸ Establish trade routes with [rival] to further secure the peace.grantsBONUS_EVENTOPTION_OCCURRENCE_ERA_OF_PEACE_TRADEMission MISSION_TRADE_MISSIONiMissionSubject 0bMissionFree 1
- ▸ Strengthen ties with [rival] by inviting one of their nobles to our court.grantsBONUS_EVENTOPTION_OCCURRENCE_ERA_OF_PEACE_COURTIERAddCourtierOther: COURTIER_MINISTER
- ▸ Take advantage of our neighbors’ naivety by stealing their secrets.Remembered: Betrayed our trust during an era of peace (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Betrayed our trust during an era of peace (-40 opinion for 40 turns)(no event currently keys off this)
+40Science+10/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_EVENTOPTION_OCCURRENCE_ERA_OF_PEACE_DECEITMemory MEMORYPLAYER_OCCURRENCE_ERA_OF_PEACE_DECEITBONUS_EVENTOPTION_OCCURRENCE_ERA_OF_PEACE_DECEITMemory MEMORYPLAYER_OCCURRENCE_ERA_OF_PEACE_DECEITBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10◇ grants a memory no event currently keys off
Exchange of Ideas
- ▸ Yes, if they can spare a philosopher.Gain tech: ScholarshipGain a Court Scholargated byPlayerSubject SUBJECT_PLAYER_PHILOSOPHYgrantsBONUS_EVENTOPTION_EXCHANGE_OF_IDEAS_PLAYER_0aeTechs: TECH_SCHOLARSHIPBONUS_ADD_GREAT_SCIENTISTAddCourtier: COURTIER_SCIENTIST
- ▸
Science is meant to be shared. Gain tech: Scholarshipgated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_THOUGHTFULgrantsBONUS_EVENTOPTION_EXCHANGE_OF_IDEAS_PLAYER_0aeTechs: TECH_SCHOLARSHIPBONUS_EVENTOPTION_EXCHANGE_OF_IDEAS_OPTION_1_PLAYER_1iAcquireTechSubject 1 - ▸ Some secrets will shall keep to ourselves.Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)+5 LegitimacygrantsBONUS_EVENTOPTION_EXCHANGE_OF_IDEAS_OPTION_2_PLAYER_0Memory MEMORYPLAYER_REFUSED_TECHBONUS_EVENTOPTION_EXCHANGE_OF_IDEAS_OPTION_2_LEGITiLegitimacy 5◇ grants a memory no event currently keys off
Face in Gold
- ▸ This privilege is reserved for the true [title] - me.Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)+2 LegitimacygrantsBONUS_EVENTOPTION_FACE_IN_GOLD_OPTION_0_PLAYER_0Memory MEMORYPLAYER_REFUSED_TECHBONUS_EVENTOPTION_FACE_IN_GOLD_OPTION_0_PLAYER_1iLegitimacy 2◇ grants a memory no event currently keys off
- ▸ It is only right that they pay for their
coinage. Gain tech: Coinage
+160Money+40/city↗ turn grantsBONUS_EVENTOPTION_FACE_IN_GOLD_OPTION_1_PLAYER_0aeTechs: TECH_COINAGEBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40 - ▸ The [rival] must be willing to trade.Gain tech: CoinagegrantsBONUS_EVENTOPTION_FACE_IN_GOLD_OPTION_2_PLAYER_0aeTechs: TECH_COINAGEBONUS_EVENTOPTION_FACE_IN_GOLD_OPTION_2_PLAYER_1bRandomTech 1
- ▸ I have always held your cities in high esteem.Gain tech: CoinageGain trait: Engineergated byLeaderSubject SUBJECT_CHARACTER_URBANgrantsBONUS_EVENTOPTION_FACE_IN_GOLD_OPTION_3_PLAYER_0aeTechs: TECH_COINAGEBONUS_EVENTOPTION_FACE_IN_GOLD_OPTION_3_PLAYER_1bRandomTech 1aeAddTraits: TRAIT_ENGINEER
Faith Without Borders
- ▸ Accept the teachings in the scrolls.Remembered (all families): Accepted a foreign Religion (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Endeared ToConverts to the target religiongrantsBONUS_EVENTOPTION_FAITH_WITHOUT_BORDERS_ACCEPT_CHARACTER_1MemoryAllFamilies MEMORYFAMILY_FOREIGN_RELIGIONBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_CONVERT_S0iConvertReligionSubject 0◇ grants a memory no event currently keys off
- ▸ Make a show of burning the scrolls.Remembered (all families): Stayed true to State Religion (+40 opinion for 20 turns)(no event currently keys off this)Leader relationship: Disappointed WithgrantsBONUS_EVENTOPTION_FAITH_WITHOUT_BORDERS_DUTY_CHARACTER_1MemoryAllFamilies MEMORYFAMILY_STATE_RELIGION_EXEMPLARBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH◇ grants a memory no event currently keys off
- ▸ Explain that you are bound by duty to your state religion.Remembered (all families): Stayed true to State Religion (+40 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_OF_STATE_RELIGIONgrantsBONUS_EVENTOPTION_FAITH_WITHOUT_BORDERS_DUTY_CHARACTER_1MemoryAllFamilies MEMORYFAMILY_STATE_RELIGION_EXEMPLAR◇ grants a memory no event currently keys off
Faith and Unity
- ▸ Very well. For the time being, we shall set aside our differences and call an end to the fighting.Remembered: Player Offer (5 turns)Leader relationship: Endeared TograntsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFERBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ We will end hostilities when I decide, and not a moment sooner. I will bow to pressure from no one.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Favor for a Favor
- ▸ We could always use another talented merchant in our inner circle.Gain a Court MerchantgrantsBONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_MAKE_GREAT_MERCHANTMakeCourtier COURTIER_MERCHANT
- ▸ We'll call our favor repaid in exchange for the services of a skilled General.Gain a Court SoldiergrantsBONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIER
- ▸ No. For the moment, at least, we'll hold onto that favor.+2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Feast or Famine
- ▸ [rival] can spare nothing, lest we suffer the same fate.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ Offer a gift of
Food to the struggling [rival]. Remembered: Gave us food during a drought (+40 opinion for 40 turns)Gain trait: GraciousGain trait: CompassionategrantsBONUS_EVENTOPTION_CALAMITIES_DROUGHT_FEAST_OR_FAMINE_GIFT_PLAYERMemory MEMORYPLAYER_DROUGHT_GIFTaiYieldsSendBase: YIELD_FOOD=100BONUS_GIVE_TRAIT_GRACIOUSaeAddTraits: TRAIT_GRACIOUSBONUS_EVENTOPTION_CALAMITIES_DROUGHT_FEAST_OR_FAMINE_GIFT_LEADERaeBonuses: BONUS_GIVE_TRAIT_COMPASSIONATE◇ may enable: Honorable Mention - ▸ We will trade with [rival].
+100Money↗ turn grantsBONUS_EVENTOPTION_CALAMITIES_DROUGHT_FEAST_OR_FAMINE_TRADE_PLAYERaiYieldsSendBase: YIELD_FOOD=100BONUS_EVENTOPTION_CALAMITIES_DROUGHT_FEAST_OR_FAMINE_TRADE_PLAYER2aiGlobalYieldsBase: YIELD_MONEY=100 - ▸ Let’s trade, yes, and we will dictate the terms.Gain trait: GreedygrantsBONUS_EVENTOPTION_CALAMITIES_DROUGHT_FEAST_OR_FAMINE_GREED_PLAYERiTradeTurns 20aiYieldsTradeBase: YIELD_MONEY=1200, YIELD_FOOD=-200BONUS_GIVE_TRAIT_GREEDYaeAddTraits: TRAIT_GREEDY
Fighting for [rival]
- ▸ Disparage [character] for recruiting your best people.
+80Training+20/city↗ turnLeader relationship: Estranged From grantsBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20BONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM - ▸ Celebrate the departure of such a weak, cowardly fool.Gain trait: Bitter+20 XP to the charactergrantsBONUS_EVENTOPTION_TRAIT_FIGHTING_FOR_NATION_OPTION_1_CHARACTER_2aeAddTraits: TRAIT_BITTERaeBonuses: BONUS_XP_CHARACTER_SMALL
- ▸ Employ your military connections to find and target [character].gated byLeaderSubject SUBJECT_TACTICIANgrantsBONUS_EVENTOPTION_TRAIT_FIGHTING_FOR_NATION_OPTION_2_CHARACTER_3Mission MISSION_ASSASSINATE_ANYiMissionSubject 1
Fire and Brimstone
- ▸ Resolve13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor Togrants13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICSAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_CIVICS=100aiYieldsSendPerUs: YIELD_CIVICS=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_TRAININGAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_TRAINING=100aiYieldsSendPerUs: YIELD_TRAINING=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEYAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_MONEY=500aiYieldsSendPerUs: YIELD_MONEY=10013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERSAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_ORDERS=10aiYieldsSendPerUs: YIELD_ORDERS=213% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOODAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_FOOD=100aiYieldsSendPerUs: YIELD_FOOD=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRONAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_IRON=100aiYieldsSendPerUs: YIELD_IRON=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOODAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_WOOD=100aiYieldsSendPerUs: YIELD_WOOD=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONEAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_STONE=100aiYieldsSendPerUs: YIELD_STONE=20
- ▸ Sadly, we are in no position to give aid.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Foiled Assassin
- ▸ [character] wants blood? We will give him blood.+6 LegitimacyRemembered: Player Offer (5 turns)
+80Training+20/city↗ turn grantsBONUS_EVENTOPTION_RELATIONSHIP_INTRUDER_IN_THE_PALACE_OPTION_0_CHARACTER_0aeBonuses: BONUS_PLAYER_WAR_LEGITIMACYBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20 - ▸ Double the guard for [character], but take no rash action for now.+40 XP to the charactergated byLeaderSubject SUBJECT_HIGH_DISCIPLINEgrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
- ▸ Send assassins to plague [character]'s family.
-160Money-40/city↗ turn grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40↳ may trigger: Blowback
Food for Peace
- ▸ Send a shipment of
Food, to provide immediate relief. Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
-100Food-35/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRIBUTE_PLAYER_0Memory MEMORYPLAYER_PAID_TRIBUTEBONUS_FOOD_LOSS_HUGEaiGlobalYieldsBase: YIELD_FOOD=-100aiGlobalYieldsPer: YIELD_FOOD=-35◇ grants a memory no event currently keys off - ▸ Send a team of builders to construct a
Granary at a location of their choice. Builder / Engineer / Carpenter Remembered: Your builder expertise helped us improve our Food production (+40 opinion for 40 turns)(no event currently keys off this)
-80Wood↗ turn
-5Orders↗ turn+4 Legitimacy gated byLeaderSubjectAny SUBJECT_BUILDER / SUBJECT_ENGINEER / SUBJECT_CARPENTERgrantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_BUILDER_ARCHETYPE_PLEASED_OPTION_1_PLAYER_0Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_BUILDER_PLEASED_CONSTRUCTIONBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_BUILDER_ARCHETYPE_PLEASED_OPTION_1_PLAYER_1iLegitimacy 4aiGlobalYieldsBase: YIELD_WOOD=-80, YIELD_ORDERS=-5◇ grants a memory no event currently keys off - ▸ Offer them insights into how our
Farms and
Pastures are constructed and organized. Inquisitive Remembered: Your technological expertise helped us improve our Food production (+80 opinion for 40 turns)(no event currently keys off this)
+20Science+5/city↗ turn
-4Orders↗ turn gated byLeaderSubjectAny SUBJECT_CHARACTER_INQUISITIVEgrantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_BUILDER_ARCHETYPE_PLEASED_OPTION_2_PLAYER_0Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_BUILDER_PLEASED_TECHNOLOGYaeBonuses: BONUS_SCIENCE_GAIN_SMALLBONUS_ORDERS_LOSS_SMALLaiGlobalYieldsBase: YIELD_ORDERS=-4◇ grants a memory no event currently keys off - ▸ Refuse.Remembered: You refused to pay us Tribute (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_REFUSED_TO_HELPMemory MEMORYPLAYER_REFUSED_TO_PAY_TRIBUTE◇ grants a memory no event currently keys off
Food for Thought
- ▸ We will send them a gift of
food.
-75Food-25/city↗ turn grantsBONUS_FOOD_LOSS_LARGEaiGlobalYieldsBase: YIELD_FOOD=-75aiGlobalYieldsPer: YIELD_FOOD=-25 - ▸ Encourage our farmers to share our techniques to save the animals they have.Remembered: Gave us new technology (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_PLAYER_GIFTED_TECHMemory MEMORYPLAYER_GIFTED_TECHBONUS_ACQUIRE_TECH_S0iAcquireTechSubject 0◇ grants a memory no event currently keys off
- ▸ This is not our problem.Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_PLAYER_REFUSED_TECHMemory MEMORYPLAYER_REFUSED_TECH◇ grants a memory no event currently keys off
Foreign Bribes
- ▸ Send [character] into distant exile.Gain trait: ExiledgrantsBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILED
- ▸ Accuse [rival] of influencing the court.Remembered: Accused of plotting (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CHARACTER_FOREIGN_BRIBES_OPTION_1_PLAYERMemory MEMORYPLAYER_ACCUSED_OF_PLOTTING◇ grants a memory no event currently keys off
- ▸ Pay off [character]'s debts to earn his favor.Leader relationship: Conspiring With
-80Money-20/city↗ turn gated byLeaderSubject SUBJECT_PROSPEROUSgrantsBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_MONEY_LOSS_TINYaiGlobalYieldsBase: YIELD_MONEY=-80aiGlobalYieldsPer: YIELD_MONEY=-20
Funds for the Faith
- ▸ We will fund their efforts.
-80Money-20/city↗ turn grantsBONUS_MONEY_LOSS_TINYaiGlobalYieldsBase: YIELD_MONEY=-80aiGlobalYieldsPer: YIELD_MONEY=-20BONUS_EVENTOPTION_DIPLO_OFFER_RELIGION_SPREAD_YESiSpreadToSubject 2 - ▸ We have no spare funds for [religion].Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Give an inch
- ▸ We will never bow to foreign pressure.Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ [character] is right, and we must restrict freedoms.Leader relationship: Influenced ByFree law: SlaverygrantsBONUS_EVENTOPTION_RELATIONSHIP_GIVE_AN_INCH_OPTION_1_CHARACTER_0aeBonuses: BONUS_LEADER_DISAPPOINTED_WITH_REMOVE, BONUS_LEADER_INFLUENCED_BYBONUS_EVENTOPTION_RELATIONSHIP_GIVE_AN_INCH_OPTION_1_CHARACTER_1FreeLaw LAW_SLAVERY
- ▸ I was pressured into these policies by the [family].Remembered: Blamed for harsh laws (-20 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_LEADER_DISAPPOINTED_WITH_REMOVERemoveLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_RELATIONSHIP_GIVE_AN_INCH_OPTION_2_FAMILYMemory MEMORYFAMILY_BLAMED_FOR_LAWS◇ grants a memory no event currently keys off
Godless
- ▸ We are godless and have lost our way.Free law: Divine RulegrantsBONUS_EVENTOPTION_GODLESS_OPTION_0_PLAYER_0FreeLaw LAW_DIVINE_RULE
- ▸ Our way of life will not be questioned.Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ Throw feasts in his honor, and he will change his mind.+20 XP to the characterLeader relationship: Endeared Togated byLeaderSubject SUBJECT_HIGH_CHARISMAgrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
Going for the Head
- ▸ Let [rival] know they have your support.Remembered: Sided with us in religious schism (+20 opinion for 80 turns)(no event currently keys off this)Leader relationship: Suspicious OfThe character is killedgrantsBONUS_EVENTOPTION_THE_SCHISM_FORMemory MEMORYPLAYER_SCHISM_FORBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_KILL_CHARACTERbKillCharacter 1BONUS_EVENTOPTION_HEAD_STRUGGLE_0iHeadReligionSubject 2◇ grants a memory no event currently keys off
- ▸ Let [rival] know of the impending danger.Remembered: Sided against us in religious schism (-80 opinion for 80 turns)(no event currently keys off this)Remembered: Sided with us in religious schism (+20 opinion for 80 turns)(no event currently keys off this)The character is killedLeader relationship: Owes Favor TograntsBONUS_EVENTOPTION_THE_SCHISM_AGAINSTMemory MEMORYPLAYER_SCHISM_AGAINSTBONUS_EVENTOPTION_THE_SCHISM_FORMemory MEMORYPLAYER_SCHISM_FORBONUS_KILL_CHARACTERbKillCharacter 1BONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO◇ grants a memory no event currently keys off
Gratitude
- ▸ As a tutor for your children and heirs.Gain a Court MinistergrantsBONUS_EVENTOPTION_GRATITUDE_OPTION_0_PLAYER_1AddCourtier: COURTIER_MINISTER=GENDER_MALE
- ▸ As military counsel for our generals and officers.Gain a Court SoldiergrantsBONUS_EVENTOPTION_GRATITUDE_OPTION_1_PLAYER_1AddCourtier: COURTIER_SOLDIER=GENDER_MALE
- ▸ As a
money counter and treasurer. Gain a Court MerchantgrantsBONUS_EVENTOPTION_GRATITUDE_OPTION_2_PLAYER_1AddCourtier: COURTIER_MERCHANT=GENDER_MALE - ▸ As a deft mind for
science and philosophy. Gain a Court ScholargrantsBONUS_EVENTOPTION_GRATITUDE_OPTION_3_PLAYER_1AddCourtier: COURTIER_SCIENTIST=GENDER_MALE
Great Works have Great Needs
- ▸ Resolve13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To25%Leader relationship: Owes Favor To25%Leader relationship: Owes Favor To25%Leader relationship: Owes Favor Togrants13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEYAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_MONEY=500aiYieldsSendPerUs: YIELD_MONEY=10013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOODAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_FOOD=100aiYieldsSendPerUs: YIELD_FOOD=2025% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRONAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_IRON=100aiYieldsSendPerUs: YIELD_IRON=2025% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOODAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_WOOD=100aiYieldsSendPerUs: YIELD_WOOD=2025% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONEAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_STONE=100aiYieldsSendPerUs: YIELD_STONE=20
- ▸ Sadly, we are in no position to give aid.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Guest of Honor
- ▸ It would be my pleasure to attend.Gain a random traitRemembered (all families): Attended foreign feast (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RELATIONSHIP_GUEST_OF_HONOR_OPTION_0_CHARACTER_1MemoryAllFamilies MEMORYFAMILY_ATTENDED_FOREIGN_FEASTaeRandomTraitDelay: TRAIT_EXOTIC, TRAIT_UNCOUTH◇ grants a memory no event currently keys off
- ▸ I'm afraid I must decline the invitation.Leader relationship: Disappointed With
+6Orders↗ turn grantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6
Heated Debate
- ▸ We will do as the [family] ask.Remembered: Denounce us publicly (-80 opinion for 40 turns)(no event currently keys off this)Leader relationship: Owes Favor TograntsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_RELIGION_DENOUNCE_YESMemory MEMORYPLAYER_DENOUNCED_USBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO◇ grants a memory no event currently keys off
- ▸ It is a mistake to meddle in faith.Remembered: Refused to stand up for our beliefs (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Owes Favor TograntsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_RELIGION_DENOUNCE_NOMemory MEMORYFAMILY_RELIGION_DENOUNCE_NOBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO◇ grants a memory no event currently keys off
- ▸ I will make an appeal to both sides.+1 Charismagated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
Help for the Righteous
- ▸ Immediate logistical support is quite necessary.
+6Orders↗ turn grantsBONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6 - ▸ Refined ore for our weapons would help a lot.
+50Iron+15/city↗ turn grantsBONUS_IRON_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_IRON=50aiGlobalYieldsPer: YIELD_IRON=15 - ▸ While the soldiers are out there fighting, their families need to eat.
+50Food+15/city↗ turn grantsBONUS_FOOD_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_FOOD=50aiGlobalYieldsPer: YIELD_FOOD=15 - ▸ We welcome any [religion] volunteers who wish to join the righteous war.+1 Heavy Infantry unitgrantsBONUS_EVENTOPTION_HELP_FOR_THE_RIGHTEOUS_UNIT_PLAYER_0aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
Hopes and Prayers
- ▸ Resolve33%Leader relationship: Owes Favor To33%Leader relationship: Owes Favor To33%Leader relationship: Owes Favor Togrants33% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEYAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_MONEY=500aiYieldsSendPerUs: YIELD_MONEY=10033% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOODAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_WOOD=100aiYieldsSendPerUs: YIELD_WOOD=2033% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONEAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_STONE=100aiYieldsSendPerUs: YIELD_STONE=20
- ▸ Sadly, we are in no position to give aid.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Hunting Grounds Dispute
- ▸ Pay the fine, but issue a warning to the [family].Remembered (leader of you): Honored Our Sovereignty (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Scolded us after rescuing our hunting party (-40 opinion for 20 turns)(no event currently keys off this)
-120Money-30/city↗ turn gated byLeaderSubjectNotAny SUBJECT_CHARACTER_WEAKbHidePrereqs prereqs hidden in-gamegrantsBONUS_EVENTOPTION_AT_PEACE_HUNTING_GROUNDS_DISPUTE_OPTION_0MemoryLeader MEMORYCHARACTER_HONORED_OUR_SOVEREIGNTYBONUS_EVENTOPTION_AT_PEACE_HUNTING_GROUNDS_DISPUTE_OPTION_0_FAMILYMemory MEMORYFAMILY_HUNTING_PARTY_SCOLDEDBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30◇ grants a memory no event currently keys off - ▸ Pay the fine, but issue a warning to the [rival].Remembered (leader of you): Stepped on our sovereignty (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Protected our hunting party during foreign dispute (+40 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turn gated byLeaderSubjectNotAny SUBJECT_CHARACTER_WEAKbHidePrereqs prereqs hidden in-gamegrantsBONUS_EVENTOPTION_AT_PEACE_HUNTING_GROUNDS_DISPUTE_OPTION_1MemoryLeader MEMORYCHARACTER_STEPPED_ON_OUR_SOVEREIGNTYBONUS_EVENTOPTION_AT_PEACE_HUNTING_GROUNDS_DISPUTE_OPTION_1_FAMILYMemory MEMORYFAMILY_PROTECTED_OUR_HUNTING_PARTYBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30◇ grants a memory no event currently keys off - ▸ Remind [rival] of the favor they owe us.+40 XP to the charactergated byIndexSubjectgrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
- ▸ Demand the release of our citizens!Remembered (leader of you): Stepped on our sovereignty (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)grantsBONUS_EVENTOPTION_AT_PEACE_HUNTING_GROUNDS_DISPUTE_OPTION_3_PLAYER_0MemoryLeader MEMORYCHARACTER_STEPPED_ON_OUR_SOVEREIGNTYaeBonuses: BONUS_PLAYER_TRUCE◇ grants a memory no event currently keys off
In the Blood
- ▸ Share some of our knowledge with [rival].Leader relationship: Influenced BygrantsBONUS_EVENTOPTION_RELATIONSHIP_IN_THE_BLOOD_OPTION_0_CHARACTER_0AddLeaderRelationship RELATIONSHIP_INFLUENCED_BYbRandomTech 1
- ▸ Let us begin with a military alliance.Leader relationship: Endeared ToRemembered: Player Offer (5 turns)grantsBONUS_EVENTOPTION_RELATIONSHIP_IN_THE_BLOOD_OPTION_1_CHARACTER_0AddLeaderRelationship RELATIONSHIP_ENDEARED_TOaeBonuses: BONUS_PLAYER_ALLIANCE
- ▸ A friendship is not in our nation's best interest.Leader relationship: Estranged FromGain trait: BoldgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_GIVE_TRAIT_BOLDaeAddTraits: TRAIT_BOLD
Inner Circle
- ▸ I welcome [rival] at the court.-4 LegitimacygrantsBONUS_EVENTOPTION_RELATIONSHIP_INNER_CIRCLE_OPTION_0iLegitimacy -4AddCourtierOther: COURTIER_MINISTER=GENDER_MALE
- ▸ No, we must not create conflicts of interest.Leader relationship: Disappointed With+1 DisciplinegrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Investment Opportunity
- ▸ placeholder20%Leader relationship: Owes Favor To20%Leader relationship: Owes Favor To20%Leader relationship: Owes Favor To20%Leader relationship: Owes Favor To20%Leader relationship: Owes Favor Togrants20% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICSAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_CIVICS=100aiYieldsSendPerUs: YIELD_CIVICS=2020% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEYAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_MONEY=500aiYieldsSendPerUs: YIELD_MONEY=10020% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRONAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_IRON=100aiYieldsSendPerUs: YIELD_IRON=2020% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOODAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_WOOD=100aiYieldsSendPerUs: YIELD_WOOD=2020% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONEAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_STONE=100aiYieldsSendPerUs: YIELD_STONE=20
- ▸ Sadly, we are in no position to give aid.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Judicial Overreach
- ▸ Generous compensation to [rival] should settle the issue.gated byLeaderSubject SUBJECT_DIPLOMATgrantsBONUS_MONEY_SEND_MINIMALaiYieldsSendBase: YIELD_MONEY=40aiYieldsSendPerUs: YIELD_MONEY=10
- ▸ Apologize and offer our assurances that [character] will be publicly reprimanded.Leader relationship: Disappointed Withgated byLeaderSubjectNotAny SUBJECT_JUDGEgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ The [rival] broke the law in [city], where [character]'s authority is unquestionable.Remembered: Sided with our view of justice (+20 opinion for 40 turns)(no event currently keys off this)Remembered: Refused to apologize for an international incident (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_JUDICIAL_OVERREACH_REFUSE_CHARACTERMemory MEMORYCHARACTER_ACCEPTED_JUDGMENTBONUS_EVENTOPTION_JUDICIAL_OVERREACH_REFUSE_PLAYERMemory MEMORYPLAYER_REFUSED_APOLOGY◇ grants a memory no event currently keys off
Knowledge of Power
- ▸ Send him to learn what he can.+1 Polearm Infantry unit+1 Ranged Infantry unitgrantsBONUS_EVENTOPTION_TECH_KNOWLEDGE_OF_POWER_0aeBonuses: BONUS_UNITCLASS_POLEARM_INFANTRY, BONUS_UNITCLASS_POLEARM_INFANTRY, BONUS_UNITCLASS_RANGED_INFANTRYBONUS_ACQUIRE_TECH_S2iAcquireTechSubject 2
- ▸ [character] time is better spent
training our troops. +60 XP to the characterRemembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60BONUS_PLAYER_REFUSED_TECHMemory MEMORYPLAYER_REFUSED_TECH◇ grants a memory no event currently keys off
Leveraging Luxuries
- ▸ We could certainly see our way clear to do that if it means adding a new merchant to the Court.Gain a Court MerchantgrantsBONUS_BARGAINING_CHIPS_TRADEiTradeResourceToSubject 0BONUS_MAKE_GREAT_MERCHANTMakeCourtier COURTIER_MERCHANT
- ▸ We would happily make that trade for the opportunity to add a new minister to the Court.Gain a Court MinistergrantsBONUS_BARGAINING_CHIPS_TRADEiTradeResourceToSubject 0BONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER
- ▸ No. We'll keep our luxuries for the time being.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Lost in Translation
- ▸ It's clear a landowner needs both male and female
cattle. The [rival] is right. Remembered: Settled a contract dispute (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Disagreed in a contract dispute (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_LOST_IN_TRANSLATION_SIDE_1_PLAYER_1Memory MEMORYPLAYER_LOST_IN_TRANSLATION_POSBONUS_EVENTOPTION_LOST_IN_TRANSLATION_SIDE_1_PLAYER_2Memory MEMORYPLAYER_LOST_IN_TRANSLATION_NEG◇ grants a memory no event currently keys off - ▸ The [rival] is the seller and knows better what he sold.Remembered: Disagreed in a contract dispute (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Settled a contract dispute (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_LOST_IN_TRANSLATION_SIDE_2_PLAYER_1Memory MEMORYPLAYER_LOST_IN_TRANSLATION_NEGBONUS_EVENTOPTION_LOST_IN_TRANSLATION_SIDE_2_PLAYER_2Memory MEMORYPLAYER_LOST_IN_TRANSLATION_POS◇ grants a memory no event currently keys off
- ▸ We can exchange some of our own
cattle with the [rival]. +1 LegitimacyRemembered: Settled a contract dispute (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Settled a contract dispute (+40 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_EVENTOPTION_LOST_IN_TRANSLATION_CUNNING_PLAYER_0iLegitimacy 1BONUS_EVENTOPTION_LOST_IN_TRANSLATION_CUNNING_PLAYER_1Memory MEMORYPLAYER_LOST_IN_TRANSLATION_POSBONUS_EVENTOPTION_LOST_IN_TRANSLATION_CUNNING_PLAYER_2Memory MEMORYPLAYER_LOST_IN_TRANSLATION_POS◇ grants a memory no event currently keys off - ▸ We have great independent judges who can find a fair solution.
+60Civics+15/city↗ turnRemembered: Settled a contract dispute (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Settled a contract dispute (+40 opinion for 40 turns)(no event currently keys off this) gated byLeaderSubject SUBJECT_CHARACTER_TRADITIONALgrantsBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15BONUS_EVENTOPTION_LOST_IN_TRANSLATION_JUDGE_PLAYER_1Memory MEMORYPLAYER_LOST_IN_TRANSLATION_POSBONUS_EVENTOPTION_LOST_IN_TRANSLATION_JUDGE_PLAYER_2Memory MEMORYPLAYER_LOST_IN_TRANSLATION_POS◇ grants a memory no event currently keys off
Map Dispute
- ▸ Make a generous contribution to [rival]'s stockpile.grantsBONUS_EVENTOPTION_RELATIONSHIP_MAP_DISPUTE_OPTION_0_CHARACTER_0RemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROMaeBonuses: BONUS_MONEY_SEND_SMALL, BONUS_WOOD_SEND_SMALL, BONUS_IRON_SEND_SMALL
- ▸ Cancel all friendly ties with the [tribe].Remembered: Rebuked our relationship (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_LEADER_ESTRANGED_FROM_REMOVERemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_RELATIONSHIP_MAP_DISPUTE_OPTION_1_BARBARIANMemory MEMORYTRIBE_REBUKED_USbTribeInvade 1◇ grants a memory no event currently keys off
- ▸ Offer to train his heir in our court.Gain trait: Educatedgated byPlayerSubject SUBJECT_PLAYER_PHILOSOPHYgrantsBONUS_LEADER_ESTRANGED_FROM_REMOVERemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_GIVE_TRAIT_EDUCATEDaeAddTraits: TRAIT_EDUCATED
- ▸ Refuse to act and have our borders revealed.(no gates or payload in XML)
Martial Code
- ▸ Yes, share our knowledge of
Martial Code. Remembered (leader of you): Helped us with a technology (+40 opinion for 20 turns)(no event currently keys off this)Gain tech: Martial CodegrantsBONUS_EVENTOPTION_MARTIAL_CODE_YESMemoryLeader MEMORYCHARACTER_YES_TRADE_TECHaeTechs: TECH_MARTIAL_CODE◇ grants a memory no event currently keys off - ▸ No, our secrets must be protected.Remembered (leader of you): Refused to trade us a technology (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_MARTIAL_CODE_NOMemoryLeader MEMORYCHARACTER_NO_TRADE_TECH◇ grants a memory no event currently keys off
Martial Trade
- ▸ We ask that one of you joins our court.Gain tech: Martial CodeGain a Court SoldiergrantsBONUS_EVENTOPTION_MARTIAL_TRADE_YESaeTechs: TECH_MARTIAL_CODEBONUS_ADD_GREAT_SOLDIERAddCourtier: COURTIER_SOLDIER
- ▸ Our archers could use improved arrows.Gain tech: Martial CodeGain tech: Bodkin ArrowgrantsBONUS_EVENTOPTION_MARTIAL_TRADE_YESaeTechs: TECH_MARTIAL_CODEBONUS_EVENTOPTION_MARTIAL_TRADE_BODKIN_ARROWaeTechs: TECH_BODKIN_ARROW
- ▸ This is not a time for trade.Remembered (leader of you): Refused to trade us a technology (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_MARTIAL_TRADE_NOMemoryLeader MEMORYCHARACTER_NO_TRADE_TECH◇ grants a memory no event currently keys off
Mechanical Wonders
- ▸ Remember this favor when you become king.Gain tech: MachineryRemembered: Shared technology with me (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_MECHANICAL_WONDERS_OPTION_0_PLAYER_0aeTechs: TECH_MACHINERYBONUS_EVENTOPTION_MECHANICAL_WONDERS_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_GAVE_TECH◇ grants a memory no event currently keys off
- ▸ This technology is much too valuable to share.
+20Science+5/city↗ turnRemembered: Refused to share technology (-20 opinion for 20 turns)(no event currently keys off this) grantsBONUS_SCIENCE_GAIN_SMALLaiGlobalYieldsBase: YIELD_SCIENCE=20aiGlobalYieldsPer: YIELD_SCIENCE=5BONUS_EVENTOPTION_MECHANICAL_WONDERS_OPTION_2_CHARACTER_1Memory MEMORYCHARACTER_REFUSED_TECH◇ grants a memory no event currently keys off - ▸ What will they offer [rival] in return?Gain tech: Machinerygated byLeaderSubject SUBJECT_HIGH_DISCIPLINEgrantsBONUS_EVENTOPTION_MECHANICAL_WONDERS_OPTION_1_PLAYER_0aeTechs: TECH_MACHINERYBONUS_RANDOM_TECHbRandomTech 1
- ▸ I am always interested in the finer things.Gain tech: Machinery
+400Money+100/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_VAINgrantsBONUS_EVENTOPTION_MECHANICAL_WONDERS_OPTION_3_PLAYER_0aeTechs: TECH_MACHINERYBONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=100
Misdirection
- ▸ Spare no expense.Remembered: We are grateful to have a trustworthy friend like your Nation (+80 opinion for 40 turns)(no event currently keys off this)
-5Orders↗ turn
-320Money-80/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHEMER_ARCHETYPE_PLEASED_OPTION_0_PLAYER_0Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_SCHEMER_ARCHETYPE_PLEASEDBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHEMER_ARCHETYPE_PLEASED_OPTION_0_PLAYER_1aiGlobalYieldsBase: YIELD_ORDERS=-5aeBonuses: BONUS_MONEY_LOSS_HUGE◇ grants a memory no event currently keys off - ▸ It is best not to risk a scheme that might backfire on us.grantsBONUS_MAYBE_SLOTHFULaiTraitProbDelay: TRAIT_SLOTHFUL=25
Moment of Change
- ▸ Resolve20%Leader relationship: Owes Favor To20%Leader relationship: Owes Favor To20%Leader relationship: Owes Favor To20%Leader relationship: Owes Favor To20%Leader relationship: Owes Favor Togrants20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_MONEY_FIRSTaeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_MONEY_SEND_SMALL20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_FOOD_FIRSTaeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_FOOD_SEND_SMALL20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_IRON_FIRSTaeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_IRON_SEND_SMALL20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_WOOD_FIRSTaeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_WOOD_SEND_SMALL20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_STONE_FIRSTaeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_STONE_SEND_SMALL
- ▸ Resolve20%Leader relationship: Owes Favor To20%Leader relationship: Owes Favor To20%Leader relationship: Owes Favor To20%Leader relationship: Owes Favor To
+60Science+15/city↗ turn 20%Leader relationship: Owes Favor To+40–400 Culture (by city tier)grants20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_ORDERS_SECONDaeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_ORDERS_SEND_SMALL20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_CIVICS_SECONDaeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_CIVICS_SEND_SMALL20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_TRAINING_SECONDaeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_TRAINING_SEND_SMALL20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_SCIENCE_SECONDaeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_SCIENCE_GAIN_LARGE20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_CULTURE_SECONDaeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_CULTURE_GAIN_LARGE - ▸ Our pious ways inspire their people.Leader relationship: Owes Favor ToLeader relationship: Owes Favor Togated byLeaderSubject SUBJECT_PIOUSgrantsBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ Not right now.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
More Than Allies
- ▸ Provide [character] with the necessary supplies.Leader relationship: Owes Favor To
-50Iron-15/city↗ turn+2 Heavy Infantry unit grantsBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_IRON_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_IRON=-50aiGlobalYieldsPer: YIELD_IRON=-15BONUS_EVENTOPTION_RELATIONSHIP_MORE_THAN_ALLIES_OPTION_0_CITYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=2 - ▸ We share philosophies, but I cannot share my men.Remembered (all families): Refused foreign request for troops (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RELATIONSHIP_MORE_THAN_ALLIES_OPTION_1_CHARACTER_1MemoryAllFamilies MEMORYFAMILY_REFUSED_REQUEST_OF_TROOPS◇ grants a memory no event currently keys off
- ▸ [character] believes I am a fool.Leader relationship: Estranged From+1 WisdomgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
Most Blessed People on Earth
- ▸ You, of course! I'm surprised you even needed to ask.-1 LegitimacyLeader relationship: Endeared Togated byLeaderSubjectNotAny SUBJECT_CHARACTER_VILLAINOUSgrantsBONUS_EVENTOPTION_MOST_BLESSED_PEOPLE_ON_EARTH_OPTION_0_CHARACTERiLegitimacy -1BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ You can't know if anyone is truly blessed until after they are dead.+1 WisdomLeader relationship: Disappointed Withgated byLeaderSubjectNotAny SUBJECT_CHARACTER_VILLAINOUSgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ Actually, it's me! I'm glad you asked.+5 LegitimacyLeader relationship: Vengeful Againstgated byLeaderSubject SUBJECT_CHARACTER_VILLAINOUSgrantsBONUS_EVENTOPTION_MOST_BLESSED_PEOPLE_ON_EARTH_OPTION_2_CHARACTERiLegitimacy 5BONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
Not to Be Trusted
- ▸ If that will assure you of peace, so be it.Remembered: Provided guarantee of peace (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_PROVIDED_GUARANTEEMemory MEMORYPLAYER_PROVIDED_GUARANTEEBONUS_AMBASSADOR_REASSIGNMENTiJoinSubject 0◇ grants a memory no event currently keys off
- ▸ Trust goes both ways, and there is little here, clearly.Leader relationship: Suspicious OfgrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
- ▸ You were right to fear [rival], [character].+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
Offensive Remarks
- ▸ We will support an attack on [city].
-60Training-15/city↗ turn grantsBONUS_TRAINING_LOSS_SMALLaiGlobalYieldsBase: YIELD_TRAINING=-60aiGlobalYieldsPer: YIELD_TRAINING=-15BONUS_CITY_ATTACKED_BY_SUBJECT_0iAttackCitySubject 0 - ▸ We can offer supplies for an assault in the area of [city].
-60Training-15/city↗ turn grantsBONUS_TRAINING_LOSS_SMALLaiGlobalYieldsBase: YIELD_TRAINING=-60aiGlobalYieldsPer: YIELD_TRAINING=-15BONUS_CITY_ATTACKED_BY_SUBJECT_0iAttackCitySubject 0 - ▸ Both trust and manpower run short, I'm afraid.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
On a Platter
- ▸ [character] has judged shrewdly. We cannot pass up this agreement.Remembered: Player Offer (5 turns)
+400Money+100/city↗ turnBegin project: Uncooperative Populace grantsBONUS_PLAYER_ALLIANCEbTeamAlliance 1aeBonuses: BONUS_PLAYER_OFFERBONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=100BONUS_GIVE_CITY_AWAYaeBonuses: BONUS_GIVE_CITY_O, BONUS_UNCOOPERATIVE_POPULACE - ▸ [rival] shall stand on its own feet, or not at all.(no gates or payload in XML)
- ▸ [character] is a fool to flout his wealth so. Seize it, and ready the generals for war.+6 LegitimacyRemembered: Player Offer (5 turns)
+400Money+100/city↗ turn grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFERBONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=100
One Story Too Far
- ▸ Send a generous gift to [rival], with our apologies.grantsBONUS_MONEY_SEND_AVERAGEaiYieldsSendBase: YIELD_MONEY=160aiYieldsSendPerUs: YIELD_MONEY=40
- ▸ Release [character] as ambassador for disrespecting [rival].Gain trait: SlightedgrantsBONUS_LEAVE_COUNCILbLeaveCouncil 1aeAddTraits: TRAIT_SLIGHTED
- ▸ Surely [rival] understands that no offense was intended.Remembered: Your ambassador insulted us (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_ONE_STORY_TOO_FAR_REFUSE_PLAYERMemory MEMORYPLAYER_INSULTED_BY_AMBASSADOR◇ grants a memory no event currently keys off
Onward [religion] Soldiers!
- ▸ Then convert they must!grantsBONUS_EVENTOPTION_DIPLO_OFFER_RELIGION_SPREAD_YESiSpreadToSubject 2
- ▸ Then send your army.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Onward [religion] Soldiers!
- ▸ Then convert they must!grantsBONUS_EVENTOPTION_DIPLO_OFFER_RELIGION_SPREAD_YESiSpreadToSubject 2
- ▸ Then send your army.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Onward [religion] Soldiers!
- ▸ Then convert they must!grantsBONUS_EVENTOPTION_DIPLO_OFFER_RELIGION_SPREAD_YESiSpreadToSubject 2
- ▸ Then send your army.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Oops!
- ▸ Let us hope this prevents future accidents.Remembered: Gifted us with technology (+80 opinion for 40 turns)(no event currently keys off this)Gain tech: Composite BowgrantsBONUS_EVENTOPTION_OOPS_OPTION_0_PLAYER_0Memory MEMORYPLAYER_GAVE_TECHaeTechs: TECH_COMPOSITE_BOW◇ grants a memory no event currently keys off
- ▸ You need ranged weapons, and we need Chariot.Gain tech: Composite BowGain tech: Spoked WheelgrantsBONUS_EVENTOPTION_OOPS_OPTION_1_PLAYER_0aeTechs: TECH_COMPOSITE_BOWBONUS_EVENTOPTION_OOPS_OPTION_1_PLAYER_1aeTechs: TECH_SPOKED_WHEEL
- ▸ We will share, but leave one of your scientists here.Gain tech: Composite BowGain a Court ScholargrantsBONUS_EVENTOPTION_OOPS_OPTION_2_PLAYER_0aeTechs: TECH_COMPOSITE_BOWBONUS_EVENTOPTION_OOPS_OPTION_2_PLAYER_1AddCourtier: COURTIER_SCIENTIST=GENDER_FEMALE
- ▸ That knowledge must stay in [rival].Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)
+40Science+10/city↗ turn grantsBONUS_EVENTOPTION_OOPS_OPTION_3_PLAYER_0Memory MEMORYPLAYER_REFUSED_TECHBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10◇ grants a memory no event currently keys off
Our Peace is Over
- ▸ Apologize for failing to please them.Remembered: Begged us for a second chance at Peace (+40 opinion for 40 turns)(no event currently keys off this)-2 LegitimacygrantsBONUS_EVENTOPTION_PLAYER_PEACE_END_OPINION_PLAYER_0Memory MEMORYPLAYER_EVENTOPTION_PLAYER_PEACE_END_OPINIONBONUS_EVENTOPTION_PLAYER_PEACE_END_OPINION_PLAYER_1iLegitimacy -2◇ grants a memory no event currently keys off
- ▸ [rival] does not grovel.(no gates or payload in XML)
Outlaws
- ▸ Resolve13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor Togrants13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICSAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_CIVICS=100aiYieldsSendPerUs: YIELD_CIVICS=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_TRAININGAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_TRAINING=100aiYieldsSendPerUs: YIELD_TRAINING=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEYAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_MONEY=500aiYieldsSendPerUs: YIELD_MONEY=10013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERSAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_ORDERS=10aiYieldsSendPerUs: YIELD_ORDERS=213% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOODAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_FOOD=100aiYieldsSendPerUs: YIELD_FOOD=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRONAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_IRON=100aiYieldsSendPerUs: YIELD_IRON=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOODAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_WOOD=100aiYieldsSendPerUs: YIELD_WOOD=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONEAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_STONE=100aiYieldsSendPerUs: YIELD_STONE=20
- ▸ Sadly, we are in no position to give aid.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Outlaws
- ▸ Resolve13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor Togrants13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICSAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_CIVICS=100aiYieldsSendPerUs: YIELD_CIVICS=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_TRAININGAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_TRAINING=100aiYieldsSendPerUs: YIELD_TRAINING=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEYAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_MONEY=500aiYieldsSendPerUs: YIELD_MONEY=10013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERSAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_ORDERS=10aiYieldsSendPerUs: YIELD_ORDERS=213% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOODAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_FOOD=100aiYieldsSendPerUs: YIELD_FOOD=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRONAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_IRON=100aiYieldsSendPerUs: YIELD_IRON=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOODAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_WOOD=100aiYieldsSendPerUs: YIELD_WOOD=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONEAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_STONE=100aiYieldsSendPerUs: YIELD_STONE=20
- ▸ Sadly, we are in no position to give aid.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Paranoid
- ▸ Tell him that we have no qualm with [rival].Leader relationship: Suspicious OfgrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
- ▸ Send him gifts of fine [rival] goods.Leader relationship: Endeared TograntsBONUS_EVENTOPTION_RELATIONSHIP_PARANOID_OPTION_1_CHARACTER_0AddLeaderRelationship RELATIONSHIP_ENDEARED_TOaeBonuses: BONUS_MONEY_SEND_AVERAGE
- ▸ Scold him for making ridiculous accusations.Leader relationship: Vengeful Against+1 CouragegrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
- ▸ Gift him with laborers... who are diseased.Leader relationship: Influenced ByBegin project: Diseased Citizensgated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_RELATIONSHIP_PARANOID_OPTION_3_CITYaeAddProjects: PROJECT_DISEASED_SETTLERS
Passionate Plea
- ▸ Resolve13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor Togrants13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICSAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_CIVICS=100aiYieldsSendPerUs: YIELD_CIVICS=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_TRAININGAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_TRAINING=100aiYieldsSendPerUs: YIELD_TRAINING=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEYAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_MONEY=500aiYieldsSendPerUs: YIELD_MONEY=10013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERSAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_ORDERS=10aiYieldsSendPerUs: YIELD_ORDERS=213% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOODAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_FOOD=100aiYieldsSendPerUs: YIELD_FOOD=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRONAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_IRON=100aiYieldsSendPerUs: YIELD_IRON=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOODAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_WOOD=100aiYieldsSendPerUs: YIELD_WOOD=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONEAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_STONE=100aiYieldsSendPerUs: YIELD_STONE=20
- ▸ Sadly, we are in no position to give aid.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Passionate Plea
- ▸ Resolve13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor Togrants13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICSAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_CIVICS=100aiYieldsSendPerUs: YIELD_CIVICS=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_TRAININGAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_TRAINING=100aiYieldsSendPerUs: YIELD_TRAINING=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEYAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_MONEY=500aiYieldsSendPerUs: YIELD_MONEY=10013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERSAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_ORDERS=10aiYieldsSendPerUs: YIELD_ORDERS=213% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOODAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_FOOD=100aiYieldsSendPerUs: YIELD_FOOD=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRONAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_IRON=100aiYieldsSendPerUs: YIELD_IRON=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOODAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_WOOD=100aiYieldsSendPerUs: YIELD_WOOD=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONEAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_STONE=100aiYieldsSendPerUs: YIELD_STONE=20
- ▸ Sadly, we are in no position to give aid.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Peace Broker
- ▸ [rival] is responsible for relocating these Barbarians.Remembered: Advised against our settlements (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Removed intrusive settlements (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRAIT_PEACEMAKER_OPTION_0_PLAYER_0Memory MEMORYPLAYER_PEACEMAKER_BADBONUS_EVENTOPTION_TRAIT_PEACEMAKER_OPTION_0_PLAYER_1Memory MEMORYPLAYER_PEACEMAKER_GOOD◇ grants a memory no event currently keys off
- ▸ This is a [rival] problem now.Remembered: Removed intrusive settlements (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Advised against our settlements (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRAIT_PEACEMAKER_OPTION_1_PLAYER_0Memory MEMORYPLAYER_PEACEMAKER_GOODBONUS_EVENTOPTION_TRAIT_PEACEMAKER_OPTION_1_PLAYER_1Memory MEMORYPLAYER_PEACEMAKER_BAD◇ grants a memory no event currently keys off
- ▸ We should not take sides in this matter.+2 LegitimacyRemembered (leader of you): My request for diplomacy was ignored (-20 opinion for 20 turns)(no event currently keys off this)Remembered (leader of you): My request for diplomacy was ignored (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRAIT_PEACEMAKER_OPTION_2iLegitimacy 2BONUS_EVENTOPTION_TRAIT_PEACEMAKER_OPTION_2_PLAYER_0MemoryLeader MEMORYCHARACTER_DENIED_PEACE_DEALBONUS_EVENTOPTION_TRAIT_PEACEMAKER_OPTION_2_PLAYER_1MemoryLeader MEMORYCHARACTER_DENIED_PEACE_DEAL◇ grants a memory no event currently keys off
Plotting and Scheming
- ▸ I love this plan!
-80Training-20/city↗ turn
+400Money+100/city↗ turn grantsBONUS_TRAINING_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=-80aiGlobalYieldsPer: YIELD_TRAINING=-20BONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=100 - ▸ It's a fine plan, but why don't we cut out the middleman?
+400Money+100/city↗ turn+1 CaravanRemembered: Betrayed us (-80 opinion for 40 turns)(no event currently keys off this) grantsBONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=100BONUS_UNIT_CARAVANaiUnits: UNIT_CARAVAN=1BONUS_PLOTTING_AND_SCHEMING_DOUBLECROSS_TRIBEMemory MEMORYTRIBE_PLOTTING_AND_SCHEMING_DOUBLECROSS_TRIBE◇ grants a memory no event currently keys off - ▸ Pretend to go along with it, but secretly inform [character] about the plot.
-80Training-20/city↗ turnLeader relationship: Endeared To grantsBONUS_TRAINING_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=-80aiGlobalYieldsPer: YIELD_TRAINING=-20BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
Poetic Petition
- ▸ Resolve13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor Togrants13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICSAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_CIVICS=100aiYieldsSendPerUs: YIELD_CIVICS=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_TRAININGAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_TRAINING=100aiYieldsSendPerUs: YIELD_TRAINING=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEYAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_MONEY=500aiYieldsSendPerUs: YIELD_MONEY=10013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERSAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_ORDERS=10aiYieldsSendPerUs: YIELD_ORDERS=213% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOODAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_FOOD=100aiYieldsSendPerUs: YIELD_FOOD=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRONAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_IRON=100aiYieldsSendPerUs: YIELD_IRON=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOODAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_WOOD=100aiYieldsSendPerUs: YIELD_WOOD=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONEAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_STONE=100aiYieldsSendPerUs: YIELD_STONE=20
- ▸ Sadly, we are in no position to give aid.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Poetic Petition
- ▸ Resolve13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor To13%Leader relationship: Owes Favor Togrants13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICSAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_CIVICS=100aiYieldsSendPerUs: YIELD_CIVICS=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_TRAININGAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_TRAINING=100aiYieldsSendPerUs: YIELD_TRAINING=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEYAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_MONEY=500aiYieldsSendPerUs: YIELD_MONEY=10013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERSAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_ORDERS=10aiYieldsSendPerUs: YIELD_ORDERS=213% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOODAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_FOOD=100aiYieldsSendPerUs: YIELD_FOOD=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRONAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_IRON=100aiYieldsSendPerUs: YIELD_IRON=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOODAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_WOOD=100aiYieldsSendPerUs: YIELD_WOOD=2013% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONEAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_STONE=100aiYieldsSendPerUs: YIELD_STONE=20
- ▸ Sadly, we are in no position to give aid.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Poor Quality Copper
- ▸ They should restore your
money in full! Remembered: You chose us over another empire (+40 opinion for 20 turns)(no event currently keys off this)Remembered: You chose another empire over us (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_KEPT_FRIENDSHIPMemory MEMORYPLAYER_KEPT_FRIENDSHIPBONUS_ENDED_FRIENDSHIPMemory MEMORYPLAYER_ENDED_FRIENDSHIP◇ grants a memory no event currently keys off - ▸ If you want to take them, take them. If not, go away.Remembered: You chose another empire over us (-40 opinion for 20 turns)(no event currently keys off this)Remembered: You chose us over another empire (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_ENDED_FRIENDSHIPMemory MEMORYPLAYER_ENDED_FRIENDSHIPBONUS_KEPT_FRIENDSHIPMemory MEMORYPLAYER_KEPT_FRIENDSHIP◇ grants a memory no event currently keys off
Problem Child
- ▸ Send him to [rival] as a permanent "ambassador."Remembered: Your ambassador insulted us (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_SEND_AWAY_SIBLINGMemory MEMORYPLAYER_INSULTED_BY_AMBASSADORiJoinReverse 1◇ grants a memory no event currently keys off
- ▸ Occupy him with a worthwhile position.-5 LegitimacygrantsBONUS_EVENTOPTION_RELATIONSHIP_PROBLEM_CHILD_OPTION_0iLegitimacy -5BONUS_EVENTOPTION_RELATIONSHIP_PROBLEM_CHILD_OPTION_0_CHARACTER_1Council COUNCIL_CHANCELLOR
- ▸ Leave him alone. After all, he is family.Remembered (all families): Refused to heed the wisdom of your vassals (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_FAMILY_IS_FAMILYMemoryAllFamilies MEMORYFAMILY_IGNORED_US◇ grants a memory no event currently keys off
Progress or Perish
- ▸ We must build on foundations of
science. Free law: EngineeringgrantsBONUS_EVENTOPTION_PROGRESS_OR_PERISH_OPTION_0_CHARACTERFreeLaw LAW_ENGINEERING - ▸ [rival] has its way, and we have ours.Remembered: Insulted visiting diplomat (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PROGRESS_OR_PERISH_OPTION_1_PLAYERMemory MEMORYPLAYER_INSULTED_DIPLOMAT◇ grants a memory no event currently keys off
- ▸ She must come teach us in [rival].Gain a Court Scholargated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGALgrantsBONUS_EVENTOPTION_PROGRESS_OR_PERISH_OPTION_2_CHARACTERAddCourtier: COURTIER_SCIENTIST=GENDER_FEMALE
Proof of Friendship
- ▸ I will show you the value of our friendship.Leader relationship: Endeared To
-30Stone-10/city↗ turn
-30Iron-10/city↗ turn
-30Wood-10/city↗ turn grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_RELATIONSHIP_PROOF_OF_FRIENDSHIP_OPTION_0_CHARACTER_1aeBonuses: BONUS_STONE_LOSS_SMALL, BONUS_IRON_LOSS_SMALL, BONUS_WOOD_LOSS_SMALL - ▸ My devotion will not be bought.Leader relationship: Estranged FromRemembered (all families): Refused to continue foreign friendship (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_RELATIONSHIP_PROOF_OF_FRIENDSHIP_OPTION_1_CHARACTER_1MemoryAllFamilies MEMORYFAMILY_REFUSED_FOREIGN_FRIENDSHIP◇ grants a memory no event currently keys off
- ▸ Cede [rival] some recently acquired territory.Leader relationship: Influenced Bygated byLeaderSubject SUBJECT_BUILDERgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_RELATIONSHIP_PROOF_OF_FRIENDSHIP_OPTION_2_CITYiBorderGrowth 2
- ▸ Assign troops for security duties in [rival].+1 Heavy Infantry unitLeader relationship: Influenced Bygated byLeaderSubject SUBJECT_COMMANDERgrantsBONUS_EVENTOPTION_RELATIONSHIP_PROOF_OF_FRIENDSHIP_OPTION_3_CHARACTER_0AddLeaderRelationship RELATIONSHIP_INFLUENCED_BYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
Quality Time
- ▸ I will stay close to my host, [character].Leader relationship: Endeared TograntsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ I wish to know [character] better.Leader relationship: Endeared TograntsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ I will win over both of them.Leader relationship: Endeared ToLeader relationship: Endeared Togated byLeaderSubject SUBJECT_AFFABLEgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
Religious Ironography
- ▸ Allow this, but take a tithe.
+50Iron+15/city↗ turn grantsBONUS_IRON_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_IRON=50aiGlobalYieldsPer: YIELD_IRON=15BONUS_EVENTOPTION_DIPLO_OFFER_RELIGION_SPREAD_YESiSpreadToSubject 2 - ▸ Seize these trinkets!
+100Iron+35/city↗ turnLeader relationship: Disappointed With grantsBONUS_IRON_GAIN_HUGEaiGlobalYieldsBase: YIELD_IRON=100aiGlobalYieldsPer: YIELD_IRON=35BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Resupply
- ▸ placeholder25%Leader relationship: Owes Favor To25%Leader relationship: Owes Favor To25%Leader relationship: Owes Favor To25%Leader relationship: Owes Favor Togrants25% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEYAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_MONEY=500aiYieldsSendPerUs: YIELD_MONEY=10025% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOODAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_FOOD=100aiYieldsSendPerUs: YIELD_FOOD=2025% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRONAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_IRON=100aiYieldsSendPerUs: YIELD_IRON=2025% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOODAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_WOOD=100aiYieldsSendPerUs: YIELD_WOOD=20
- ▸ Sadly, we are in no position to give aid.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Returning a Favor
- ▸ Resolve20%
+50Food+15/city↗ turn 20%
+50Wood+15/city↗ turn 20%
+50Iron+15/city↗ turn 20%
+50Stone+15/city↗ turn 20%
+160Money+40/city↗ turn grants20% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO20% BONUS_FOOD_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_FOOD=50aiGlobalYieldsPer: YIELD_FOOD=1520% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO20% BONUS_WOOD_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_WOOD=50aiGlobalYieldsPer: YIELD_WOOD=1520% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO20% BONUS_IRON_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_IRON=50aiGlobalYieldsPer: YIELD_IRON=1520% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO20% BONUS_STONE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_STONE=50aiGlobalYieldsPer: YIELD_STONE=1520% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO20% BONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40 - ▸ Resolve20%
+6Orders↗ turn 20%
+60Civics+15/city↗ turn 20%
+80Training+20/city↗ turn 20%
+40Science+10/city↗ turn 20%grants20% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO20% BONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=620% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO20% BONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=1520% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO20% BONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=2020% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO20% BONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=1020% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO20% BONUS_ADD_CITIZEN_2iCitizens 2 - ▸ Resolve17%+1 Heavy Infantry unit17%+1 Polearm Infantry unit17%+1 Ranged Infantry unit17%+1 Melee Cavalry unit17%+1 Siege unit17%+1 Ship unitgrants17% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO17% BONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=117% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO17% BONUS_UNITCLASS_POLEARM_INFANTRYaiBonusUnits: BONUSUNITCLASS_POLEARM_INFANTRY=117% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO17% BONUS_UNITCLASS_RANGED_INFANTRYaiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=117% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO17% BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=117% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO17% BONUS_UNITCLASS_SIEGEaiBonusUnits: BONUSUNITCLASS_SIEGE=117% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO17% BONUS_UNITCLASS_SHIPaiBonusUnits: BONUSUNITCLASS_SHIP=1
- ▸ Your gratitude is all we need.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
River Contamination
- ▸ It was a harmless mistake, let them go.Remembered: Ignored a religious insult (-20 opinion for 80 turns)(no event currently keys off this)
+60Discontenteach city↗ turnRemembered: Returned our people despite their crimes (+80 opinion for 20 turns)(no event currently keys off this) grantsBONUS_EVENTOPTION_RIVER_CONTAMINATION_0Memory MEMORYRELIGION_IGNORED_INSULTBONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=60BONUS_EVENTOPTION_RIVER_CONTAMINATION_2Memory MEMORYPLAYER_RELEASED_PRISONERS◇ grants a memory no event currently keys off - ▸ They must pay for their crimes.Remembered: Took retribution for a religious insult (+20 opinion for 80 turns)(no event currently keys off this)
+60Happinesseach city↗ turnRemembered: Captured our people for their crimes (-80 opinion for 20 turns)(no event currently keys off this) grantsBONUS_EVENTOPTION_RIVER_CONTAMINATION_1Memory MEMORYRELIGION_AVENGED_INSULTBONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60BONUS_EVENTOPTION_RIVER_CONTAMINATION_3Memory MEMORYPLAYER_JUDGED_PRISONERS◇ grants a memory no event currently keys off - ▸ They will be tried before representatives from both sides.+1 Wisdomgated byLeaderSubject SUBJECT_CHARACTER_TRADITIONALgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
Road to Heaven
- ▸ Sacred teachings are free to all.Leader relationship: Owes Favor ToGain tech: MonasticismgrantsBONUS_EVENTOPTION_ROAD_TO_HEAVEN_YESAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaeTechs: TECH_MONASTICISM
- ▸ They will understand... when they are ready.Remembered (leader of you): Refused to trade us a technology (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_ROAD_TO_HEAVEN_NOMemoryLeader MEMORYCHARACTER_NO_TRADE_TECH◇ grants a memory no event currently keys off
Safe Passage
- ▸ She is welcome in our kingdom.Gain a PoetRemembered (leader of you): Welcomed my enemy (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRAIT_SAFE_PASSAGE_OPTION_0aeAddSpecialistClasses: SPECIALISTCLASS_POETBONUS_EVENTOPTION_TRAIT_SAFE_PASSAGE_OPTION_0_PLAYERMemoryLeader MEMORYCHARACTER_SMUGGLED_OUT_POET◇ grants a memory no event currently keys off
- ▸ Diplomacy forbids us from action.-1 CourageRemembered (leader of you): Denied entry of my enemy (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_LOSE_COURAGE_1aiRatings: RATING_COURAGE=-1BONUS_EVENTOPTION_TRAIT_SAFE_PASSAGE_OPTION_1_PLAYERMemoryLeader MEMORYCHARACTER_DENIED_POET◇ grants a memory no event currently keys off
- ▸ Smuggle her with goods on the supply road.Gain a PoetLeader relationship: Disappointed Withgated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_EVENTOPTION_TRAIT_SAFE_PASSAGE_OPTION_2aeAddSpecialistClasses: SPECIALISTCLASS_POETBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Sanskrit Diplomacy
- ▸ We must make the most of the opportunity to strengthen cultural ties.+10–100 Culture (by city tier) (every city)grantsBONUS_CULTURE_ALL_TINYaeAllCityBonuses: BONUS_CULTURE_GAIN_TINY
- ▸ Let us bind our kingdoms together in Peace Player.Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_PEACEDiplomacyPlayerFrom DIPLOMACY_PEACEaeBonuses: BONUS_PLAYER_OFFER
Seeking Knowledge
- ▸ Share our knowledge of [tech] with [rival] in hopes that they one day return the favor.Leader relationship: Owes Favor TograntsBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_EVENTOPTION_TECH_FAVOR_YES_TECH_0iAcquireTechSubject 0
- ▸ It would not be wise at this point to share state secrets.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Seeking Knowledge
- ▸
Iron for tools and weapons. Gain tech: Scholarship
+30Iron+10/city↗ turn grantsBONUS_EVENTOPTION_SEEKING_KNOWLEDGE_YESaeTechs: TECH_SCHOLARSHIPBONUS_IRON_GAIN_SMALLaiGlobalYieldsBase: YIELD_IRON=30aiGlobalYieldsPer: YIELD_IRON=10 - ▸
Food for the people. Gain tech: Scholarship
+30Food+10/city↗ turn grantsBONUS_EVENTOPTION_SEEKING_KNOWLEDGE_YESaeTechs: TECH_SCHOLARSHIPBONUS_FOOD_GAIN_SMALLaiGlobalYieldsBase: YIELD_FOOD=30aiGlobalYieldsPer: YIELD_FOOD=10 - ▸
Stone for homes, shrines, and monuments. Gain tech: Scholarship
+30Stone+10/city↗ turn grantsBONUS_EVENTOPTION_SEEKING_KNOWLEDGE_YESaeTechs: TECH_SCHOLARSHIPBONUS_STONE_GAIN_SMALLaiGlobalYieldsBase: YIELD_STONE=30aiGlobalYieldsPer: YIELD_STONE=10 - ▸ We wish to keep our discoveries to ourselves.Remembered (leader of you): Refused to trade us a technology (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SEEKING_KNOWLEDGE_NOMemoryLeader MEMORYCHARACTER_NO_TRADE_TECH◇ grants a memory no event currently keys off
Shared Interests
- ▸ Send scholars to [rival] to teach [character].Leader relationship: Endeared To-3 Legitimacygated byLeaderSubjectNotAny SUBJECT_CRUEL / SUBJECT_SPOILED / SUBJECT_FOOLISH / SUBJECT_INSANEbHidePrereqs prereqs hidden in-gamegrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_RELATIONSHIP_SHARED_INTERESTS_OPTION_0_CHARACTERiLegitimacy -3
- ▸ I refuse a gift, but I will gladly accept the compliments.Leader relationship: Disappointed WithGain trait: Proudgated byLeaderSubjectNotAny SUBJECT_CRUEL / SUBJECT_SPOILED / SUBJECT_FOOLISH / SUBJECT_INSANEbHidePrereqs prereqs hidden in-gamegrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GIVE_TRAIT_PROUDaeAddTraits: TRAIT_PROUD
- ▸ Take the advisor captive as a scholar for the court.Leader relationship: Estranged FromGain a PhilosophergrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_RELATIONSHIP_SHARED_INTERESTS_OPTION_2_CHARACTERaeAddSpecialistClasses: SPECIALISTCLASS_PHILOSOPHER
- ▸ Burn the texts and send them back to [rival]. Cruel / Spoiled / Foolish / InsaneLeader relationship: Vengeful Against+6 LegitimacyRemembered: Player Offer (5 turns)gated byLeaderSubjectAny SUBJECT_CRUEL / SUBJECT_SPOILED / SUBJECT_FOOLISH / SUBJECT_INSANEgrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
Sharing Knowledge
- ▸ A mutual sharing of knowledge will benefit us both.grantsBONUS_EVENTOPTION_TECH_TRADE_YES_TECH_0iAcquireTechSubject 1BONUS_EVENTOPTION_TECH_TRADE_YES_TECH_1iAcquireTechSubject 0
- ▸ We appreciate the offer, but [rival] would prefer to focus on our own affairs right now.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Sharing the Loot
- ▸ Slaves to work the fields.+1 Workergated byPlayerSubject SUBJECT_PLAYER_SLAVERYgrantsBONUS_UNIT_WORKER_AND_CITIZENiCitizens 1aiUnits: UNIT_WORKER=1
- ▸
Gems from a looted tomb.
+320Money+80/city↗ turn grantsBONUS_MONEY_GAIN_HUGEaiGlobalYieldsBase: YIELD_MONEY=320aiGlobalYieldsPer: YIELD_MONEY=80 - ▸ Cryptic scrolls and carvings.
+40Science+10/city↗ turn grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10 - ▸ Let [character] keep it all for himself.Remembered (leader of you): Let me keep the loot (+40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Owes Favor TograntsBONUS_EVENTOPTION_SHARING_THE_LOOT_OPTION_3_CHARACTER_0MemoryLeader MEMORYCHARACTER_LET_KEEP_LOOTaeBonuses: BONUS_LEADER_OWES_FAVOR_TO◇ grants a memory no event currently keys off
Show Respect
- ▸ Resolve100%Gain trait: UnpopularLeader relationship: Endeared To0%Remembered (all families): Forced to kiss foreign ruler's feet (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Endeared Togrants100% BONUS_GIVE_TRAIT_UNPOPULARaeAddTraits: TRAIT_UNPOPULAR100% BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO0% BONUS_EVENTOPTION_CHARACTER_PLOTTING_HEIR_OPTION_0_CHARACTER_0MemoryAllFamilies MEMORYFAMILY_FORCED_TO_KISS_FEET0% BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO◇ grants a memory no event currently keys off
- ▸ Our people should not be forced to obey your customs.+2 LegitimacyGain trait: ProudLeader relationship: Estranged FromgrantsBONUS_EVENTOPTION_CHARACTER_PLOTTING_HEIR_OPTION_1_CHARACTER_0iLegitimacy 2aeAddTraits: TRAIT_PROUDBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ In this court, all bow to me, [character].+40 XP to the characterGains a random leader relationshipgated byLeaderSubject SUBJECT_CHARACTER_TERRIFYINGgrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_EVENTOPTION_CHARACTER_PLOTTING_HEIR_OPTION_2_CHARACTER_1aeRandomLeaderRelationshipDelay: RELATIONSHIP_TERRIFIED_OF, RELATIONSHIP_VENGEFUL_AGAINSTaeRandomLeaderRelationshipText: TEXT_BONUS_EVENTOPTION_CHARACTER_PLOTTING_HEIR_OPTION_2_CHARACTER_1_TERRIFIED_OF, TEXT_BONUS_EVENTOPTION_CHARACTER_PLOTTING_HEIR_OPTION_2_CHARACTER_1_VENGEFUL_AGAINST
Special Guest
- ▸ I will be happy to meet with the architects if we can get some spare construction material.
-3Orders↗ turn
+30Stone+10/city↗ turn grantsBONUS_EVENTOPTION_SPECIAL_GUEST_BUILDER_STONE_CHARACTERaeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_STONE_GAIN_SMALL - ▸ Let us discuss city planning over some drinks. Then maybe we can all learn something.
-3Orders↗ turn
+40Civics+10/city↗ turn grantsBONUS_EVENTOPTION_SPECIAL_GUEST_BUILDER_CIVICS_CHARACTERaeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_CIVICS_GAIN_SMALL - ▸ Matters here require my attention. I must sadly decline the invitation.Remembered: Declined our invitation to a festival (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SPECIAL_GUEST_NO_PLAYERMemory MEMORYPLAYER_DECLINED_INVITATION◇ grants a memory no event currently keys off
Special Guest
- ▸ I can teach their soldiers a thing or two.Remembered: Trained our soldiers personally (+20 opinion for 20 turns)(no event currently keys off this)
+60Training+15/city↗ turn
-3Orders↗ turnGain trait: Inspiring grantsBONUS_EVENTOPTION_SPECIAL_GUEST_HERO_TRAIN_PLAYERMemory MEMORYPLAYER_HELD_TRAININGaeBonuses: BONUS_TRAINING_GAIN_SMALLBONUS_EVENTOPTION_SPECIAL_GUEST_HERO_TRAIN_CHARACTERaeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_GIVE_TRAIT_INSPIRING◇ grants a memory no event currently keys off - ▸ I have a better idea. I will duel any willing man or beast in [city]. That will be quite the sight!
-3Orders↗ turnGain trait: Bold grantsBONUS_EVENTOPTION_SPECIAL_GUEST_HERO_PERFORMANCE_CHARACTERaeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_GIVE_TRAIT_BOLD - ▸ Matters here require my attention. I must sadly decline the invitation.Remembered: Declined our invitation to a festival (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SPECIAL_GUEST_NO_PLAYERMemory MEMORYPLAYER_DECLINED_INVITATION◇ grants a memory no event currently keys off
Special Guest
- ▸ I will hold a public lecture from which anyone can learn.Remembered: Held a lecture in one of our Cities (+20 opinion for 20 turns)(no event currently keys off this)
+20Science+5/city↗ turn
-3Orders↗ turn grantsBONUS_EVENTOPTION_SPECIAL_GUEST_SCHOLAR_LECTURE_PLAYERMemory MEMORYPLAYER_HELD_LECTUREaeBonuses: BONUS_SCIENCE_GAIN_SMALLBONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-3◇ grants a memory no event currently keys off - ▸ A seminar with the most renowned scientists of [rival] seems in
order.
-3Orders↗ turn
+20Science+5/city↗ turn grantsBONUS_EVENTOPTION_SPECIAL_GUEST_SCHOLAR_SEMINAR_CHARACTERaeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_SCIENCE_GAIN_SMALL - ▸ Matters here require my attention. I must sadly decline the invitation.Remembered: Declined our invitation to a festival (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SPECIAL_GUEST_NO_PLAYERMemory MEMORYPLAYER_DECLINED_INVITATION◇ grants a memory no event currently keys off
Spicy Scheme
- ▸ They simply should not allow themselves to be tricked.+40 XP to the character
+60Discontenteach city↗ turn grantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=60 - ▸ Ban this sophistry!+1 WisdomLeader relationship: Disappointed WithgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Spouse vs. Ambassador
- ▸ I agree with my spouse [character]. Peace with the [rival] is insufferable.Remembered: Took my side in diplomatic dispute (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Did not take my side in diplomatic dispute (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_0_CHARACTER_0BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_SPOUSE_AMB_POSBONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_0_CHARACTER_2Memory MEMORYCHARACTER_SPOUSE_AMB_NEGBONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_0_CHARACTER_3DiplomacyPlayerFrom DIPLOMACY_TRUCEBONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_0_CHARACTER_4◇ grants a memory no event currently keys off
- ▸ The Ambassador is right. I will maintain the Peace.Remembered: Did not take my side in diplomatic dispute (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Took my side in diplomatic dispute (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_1_CHARACTER_0BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_1_CHARACTER_1Memory MEMORYCHARACTER_SPOUSE_AMB_NEGBONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_1_CHARACTER_2Memory MEMORYCHARACTER_SPOUSE_AMB_POSBONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_1_CHARACTER_3BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_1_CHARACTER_4◇ grants a memory no event currently keys off
- ▸ We cannot compromise our Peace with the [rival] on the whim of any one person.gated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_2_CHARACTER_0BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_2_CHARACTER_1BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_2_CHARACTER_2BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_2_CHARACTER_3BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_2_CHARACTER_4
Suspected Spy
- ▸ I have faith in the judgement of the [family].Remembered: Covered up disappearance (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SUSPECTED_SPY_OPTION_0_PLAYERMemory MEMORYPLAYER_COVERED_UP_PRISONERBONUS_EVENTOPTION_SUSPECTED_SPY_MISSIONMission MISSION_INFILTRATE_ANYiMissionSubject 0◇ grants a memory no event currently keys off
- ▸ Free this man and return him to [rival].Remembered: Released our prisoner (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SUSPECTED_SPY_OPTION_1_FAMILYMemory MEMORYFAMILY_RELEASED_CAPTIVE◇ grants a memory no event currently keys off
- ▸ We must work together to fix this misunderstanding.+40 XP to the charactergated byLeaderSubject SUBJECT_CHARACTER_HONORABLEgrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Take Another Husband?
- ▸ This is a political marriage, and [character] will understand.Leader relationship: Jealous AboutgrantsBONUS_EVENTOPTION_MARRIAGE_POLY_YESiPolyMarrySubject 0BONUS_LEADER_JEALOUS_ABOUTAddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT
- ▸ I do not wish to upset [character], so I must refuse.Leader relationship: Endeared TograntsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
The Best of Friends
- ▸ Cordially accept.Gain trait: StressedgrantsBONUS_GIVE_TRAIT_STRESSEDaeAddTraits: TRAIT_STRESSED
- ▸ Make clear that enough is enough.Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_ALLIANCE_ENDbTeamAllianceEnd 1aeBonuses: BONUS_PLAYER_OFFER
- ▸ Make a convincing excuse.+40 XP to the charactergated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
The Bias of Faith
- ▸ [character] is [rival]’s puppet.The character is killedRemembered: Sided against us in religious schism (-80 opinion for 80 turns)(no event currently keys off this)Remembered: Sided with us in religious schism (+20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_EVENTOPTION_THE_SCHISM_AGAINSTMemory MEMORYPLAYER_SCHISM_AGAINSTBONUS_EVENTOPTION_THE_SCHISM_FORMemory MEMORYPLAYER_SCHISM_FOR◇ grants a memory no event currently keys off
- ▸ [rival] must be shown the error of their ways.Leader relationship: Influenced By+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
The Charity of Ahura Mazda
- ▸ We will send out donations of
food to the people.
-50Food-15/city↗ turn
+80Happinesseach city↗ turn grantsBONUS_EVENTOPTION_CHARITY_OF_AHURA_MAZDA_PEOPLEaeBonuses: BONUS_FOOD_LOSS_AVERAGE, BONUS_HAPPINESS_GAIN_AVERAGE - ▸ My allies the [rival] deserve my generosity.Leader relationship: Owes Favor To
-50Food-15/city↗ turn grantsBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_FOOD_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_FOOD=-50aiGlobalYieldsPer: YIELD_FOOD=-15 - ▸ No, it’s all
mine. Leader relationship: Disappointed WithGain trait: GreedygrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GIVE_TRAIT_GREEDYaeAddTraits: TRAIT_GREEDY
The Debt of Science
- ▸ Let us make this an equal trade between friends.Remembered: Gave us new technology (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_PLAYER_GIFTED_TECHMemory MEMORYPLAYER_GIFTED_TECHBONUS_ACQUIRE_TECH_S2iAcquireTechSubject 2BONUS_ACQUIRE_TECH_S1iAcquireTechSubject 1◇ grants a memory no event currently keys off
- ▸ Accept this repayment.grantsBONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_ACQUIRE_TECH_S2iAcquireTechSubject 2
- ▸ Hold on to the favor, for now...(no gates or payload in XML)
The Enemy of my Friend is my Friend
- ▸ Perhaps this could persuade you to reconsider?grantsBONUS_TRIBUTE_GIVE_MONEY_HUGEaiYieldsTributeBase: YIELD_MONEY=-400aiYieldsTributePerUs: YIELD_MONEY=-80
- ▸ Consider it done.Remembered: You chose us over another empire (+40 opinion for 20 turns)(no event currently keys off this)Remembered: You chose another empire over us (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_KEPT_FRIENDSHIPMemory MEMORYPLAYER_KEPT_FRIENDSHIPBONUS_ENDED_FRIENDSHIPMemory MEMORYPLAYER_ENDED_FRIENDSHIP◇ grants a memory no event currently keys off
- ▸ No one makes demands of [rival]!Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)Remembered: You chose us over another empire (+40 opinion for 20 turns)(no event currently keys off this)+60 XP to the charactergated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIALgrantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFERBONUS_KEPT_FRIENDSHIPMemory MEMORYPLAYER_KEPT_FRIENDSHIPBONUS_XP_CHARACTER_LARGEiXPCharacter 60◇ may enable: The Sword of Damocles
The Enemy of my Friend is my Friend
- ▸ Anything for such a good friend!Remembered: You chose another empire over us (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_TRIBUTE_RECEIVE_MONEY_HUGEaiYieldsTributeBase: YIELD_MONEY=400aiYieldsTributePerThem: YIELD_MONEY=80BONUS_ENDED_FRIENDSHIPMemory MEMORYPLAYER_ENDED_FRIENDSHIP◇ grants a memory no event currently keys off
- ▸ We conduct our own diplomacy.Remembered: You chose another empire over us (-40 opinion for 20 turns)(no event currently keys off this)Remembered: You chose us over another empire (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_ENDED_FRIENDSHIPMemory MEMORYPLAYER_ENDED_FRIENDSHIPBONUS_KEPT_FRIENDSHIPMemory MEMORYPLAYER_KEPT_FRIENDSHIP◇ grants a memory no event currently keys off
The Four-Fold Path
- ▸ We will start with Sama. The first step is always to talk.
-4Orders↗ turnLeader relationship: Influenced By grantsBONUS_ORDERS_LOSS_SMALLaiGlobalYieldsBase: YIELD_ORDERS=-4BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY - ▸ Proceed with Dana. Gifts of co-operation will secure our friendship.
-160Money-40/city↗ turnRemembered: Exchanged gifts (+40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_EVENTOPTION_KUSH_CONTACT_EGYPT_0_PLAYER_1Memory MEMORYPLAYER_EXCHANGED_GIFTS◇ grants a memory no event currently keys off - ▸ We must rely on the trickery of Bheda, using discord to sow chaos.
-5Orders↗ turn grantsBONUS_ORDERS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=-5BONUS_ADD_AGENT_NETWORKbAddAgentNetwork 1 - ▸ Danda is the only path forwards. It must be war.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+1 CouragegrantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFERBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1◇ may enable: The Sword of Damocles
The Last Piece
- ▸ Very well, he is yours!grantsBONUS_EVENTOPTION_THE_PRETENDERiJoinSubject 0BONUS_EVENTOPTION_TECH_THE_LAST_PIECE_0aeBonuses: BONUS_ACQUIRE_TECH_S0, BONUS_ACQUIRE_TECH_S2
- ▸ We refuse to part with [character].Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)Leader relationship: Influenced BygrantsBONUS_PLAYER_REFUSED_TECHMemory MEMORYPLAYER_REFUSED_TECHBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY◇ grants a memory no event currently keys off
- ▸ Send your agents to steal their research for [character] to complete.Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)Gain trait: DeceitfulgrantsBONUS_PLAYER_REFUSED_TECHMemory MEMORYPLAYER_REFUSED_TECHBONUS_GIVE_TRAIT_DECEITFULaeAddTraits: TRAIT_DECEITFULBONUS_ACQUIRE_TECH_S2iAcquireTechSubject 2◇ grants a memory no event currently keys off
The Price of [city]
- ▸ Agree to trade [city] for an alliance. DiplomatRemembered: Player Offer (5 turns)gated byLeaderSubjectAny SUBJECT_DIPLOMATgrantsBONUS_PLAYER_ALLIANCEbTeamAlliance 1aeBonuses: BONUS_PLAYER_OFFERBONUS_EVENTOPTION_THE_PRICE_OF_A_CITY_ALLIANCE_CITYiTradeCitySubject 0
- ▸ Trade the city for help in the war.grantsBONUS_EVENTOPTION_THE_PRICE_OF_A_CITY_ALLIANCE_CITYiTradeCitySubject 0BONUS_EVENTOPTION_THE_PRICE_OF_A_CITY_WAR_PLAYER_1DiplomacyReverse: DIPLOMACY_WAR=0
- ▸ Decline the diplomatic offer.
+40Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_TINYaiCityYields: YIELD_HAPPINESS=40
The Rant
- ▸ I want nothing to do with this madman.Leader relationship: Estranged From+1 Wisdomgated byLeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYINGgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- ▸ Perhaps we can earn his favor with support.Leader relationship: Endeared To
-60Training-15/city↗ turn gated byLeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYINGgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_TRAINING_LOSS_SMALLaiGlobalYieldsBase: YIELD_TRAINING=-60aiGlobalYieldsPer: YIELD_TRAINING=-15 - ▸ What odd metaphor [character] uses! Still, a lovely sentiment, I must write him in kind.Leader relationship: Endeared ToGain trait: Eloquentgated byLeaderSubject SUBJECT_BLESSEDgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_RELATIONSHIP_THE_RANT_OPTION_2_CHARACTER_1aeAddTraits: TRAIT_ELOQUENT
- ▸ Write a reply that sows his further paranoia.Leader relationship: Vengeful Against+2 LegitimacygrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_RELATIONSHIP_THE_RANT_OPTION_3_CHARACTER_1iLegitimacy 2
The Runaway Prince
- ▸ Return [character] to [rival]. This is a family affair, not ours.Leader relationship: Disappointed WithLeader relationship: Influenced BygrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ Conceal [character], and provide him with whatever he needs.Gain trait: FugitiveLeader relationship: Owes Favor ToLeader relationship: Suspicious OfgrantsBONUS_EVENTOPTION_THE_RUNAWAY_PRINCE_OPTION_1_CHARACTERAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaeAddTraits: TRAIT_FUGITIVEBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF↳ may trigger: Stranger at the Door
- ▸ Return [character] and claim he attempted to sell [rival] secrets.The character is killedRemembered: Returned traitorous heir (+20 opinion for 20 turns)(no event currently keys off this)+40 XP to the charactergated byLeaderSubject SUBJECT_CHARACTER_TERRIFYINGgrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_EVENTOPTION_THE_RUNAWAY_PRINCE_OPTION_2_PLAYER_0Memory MEMORYPLAYER_RETURNED_TRAITORBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40◇ grants a memory no event currently keys off
The Sacred City
- ▸ Resolve17%Progress ambition: Holy City ZGain trait: BoldRemembered: Threatened our Cities (-40 opinion for 40 turns)(no event currently keys off this)17%Progress ambition: Holy City JGain trait: BoldRemembered: Threatened our Cities (-40 opinion for 40 turns)(no event currently keys off this)17%Progress ambition: Holy City CGain trait: BoldRemembered: Threatened our Cities (-40 opinion for 40 turns)(no event currently keys off this)17%Progress ambition: Holy City MGain trait: BoldRemembered: Threatened our Cities (-40 opinion for 40 turns)(no event currently keys off this)17%Progress ambition: Holy City HinduismGain trait: BoldRemembered: Threatened our Cities (-40 opinion for 40 turns)(no event currently keys off this)17%Progress ambition: Holy City BuddhismGain trait: BoldRemembered: Threatened our Cities (-40 opinion for 40 turns)(no event currently keys off this)grants17% BONUS_EVENTOPTION_SACRED_CITY_START_ZAmbition GOAL_HOLY_CITY_Z17% BONUS_GIVE_TRAIT_BOLDaeAddTraits: TRAIT_BOLD17% BONUS_SACRED_CITY_THREATENMemory MEMORYPLAYER_SHOWING_OFF17% BONUS_EVENTOPTION_SACRED_CITY_START_JAmbition GOAL_HOLY_CITY_J17% BONUS_GIVE_TRAIT_BOLDaeAddTraits: TRAIT_BOLD17% BONUS_SACRED_CITY_THREATENMemory MEMORYPLAYER_SHOWING_OFF17% BONUS_EVENTOPTION_SACRED_CITY_START_CAmbition GOAL_HOLY_CITY_C17% BONUS_GIVE_TRAIT_BOLDaeAddTraits: TRAIT_BOLD17% BONUS_SACRED_CITY_THREATENMemory MEMORYPLAYER_SHOWING_OFF17% BONUS_EVENTOPTION_SACRED_CITY_START_MAmbition GOAL_HOLY_CITY_M17% BONUS_GIVE_TRAIT_BOLDaeAddTraits: TRAIT_BOLD17% BONUS_SACRED_CITY_THREATENMemory MEMORYPLAYER_SHOWING_OFF17% BONUS_EVENTOPTION_SACRED_CITY_START_HINDUISMAmbition GOAL_HOLY_CITY_HINDUISM17% BONUS_GIVE_TRAIT_BOLDaeAddTraits: TRAIT_BOLD17% BONUS_SACRED_CITY_THREATENMemory MEMORYPLAYER_SHOWING_OFF17% BONUS_EVENTOPTION_SACRED_CITY_START_BUDDHISMAmbition GOAL_HOLY_CITY_BUDDHISM17% BONUS_GIVE_TRAIT_BOLDaeAddTraits: TRAIT_BOLD17% BONUS_SACRED_CITY_THREATENMemory MEMORYPLAYER_SHOWING_OFF↳ may trigger: The Sacred City◇ grants a memory no event currently keys off
- ▸ We will not fight against other [religion].+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Schism
- ▸ We will stand with [rival].Remembered: Sided with us in religious schism (+20 opinion for 80 turns)(no event currently keys off this)Remembered: Sided against us in religious schism (-80 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_SCHISM_FORMemory MEMORYPLAYER_SCHISM_FORBONUS_EVENTOPTION_THE_SCHISM_AGAINSTMemory MEMORYPLAYER_SCHISM_AGAINST◇ grants a memory no event currently keys off
- ▸ [rival] has our support.Remembered: Sided against us in religious schism (-80 opinion for 80 turns)(no event currently keys off this)Remembered: Sided with us in religious schism (+20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_SCHISM_AGAINSTMemory MEMORYPLAYER_SCHISM_AGAINSTBONUS_EVENTOPTION_THE_SCHISM_FORMemory MEMORYPLAYER_SCHISM_FOR◇ grants a memory no event currently keys off
The Slave Trade
- ▸ Accept [character]'s deal.
+160Money+40/city↗ turn grantsBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40 - ▸ Trick him, providing more slaves but only the ill and injured.
+320Money+80/city↗ turnLeader relationship: Vengeful Against grantsBONUS_MONEY_GAIN_HUGEaiGlobalYieldsBase: YIELD_MONEY=320aiGlobalYieldsPer: YIELD_MONEY=80BONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST - ▸ Maybe I should go home and rethink my life.Loses trait: CorruptLeader relationship: Disappointed WithgrantsBONUS_REMOVE_TRAIT_CORRUPTaeRemoveTraits: TRAIT_CORRUPTBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Tit for Tat
- ▸ This seems like a fair trade.Gain tech: Bodkin ArrowGain tech: StirrupsgrantsBONUS_EVENTOPTION_TIT_FOR_TAT_YES_THEMaeTechs: TECH_BODKIN_ARROWBONUS_EVENTOPTION_TIT_FOR_TAT_YES_USaeTechs: TECH_STIRRUPS
- ▸ No, we will make our discoveries.Remembered (leader of you): Refused to trade us a technology (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TIT_FOR_TAT_NOMemoryLeader MEMORYCHARACTER_NO_TRADE_TECH◇ grants a memory no event currently keys off
Token of Goodwill
- ▸ Accept this gift of knowledge.Gain tech: Spoked WheelLeader relationship: Influenced By+1 CharismagrantsBONUS_EVENTOPTION_TOKEN_OF_GOODWILL_FRIENDLYaeTechs: TECH_SPOKED_WHEELaeBonuses: BONUS_LEADER_INFLUENCED_BYBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
- ▸ We will not be bribed.Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)+4 LegitimacygrantsBONUS_EVENTOPTION_TOKEN_OF_GOODWILL_OPTION_0_PLAYER_0Memory MEMORYPLAYER_REFUSED_TECHBONUS_EVENTOPTION_TOKEN_OF_GOODWILL_OPTION_0_PLAYER_1iLegitimacy 4◇ grants a memory no event currently keys off
- ▸ If you want it, you must show me your latest works.Gain tech: Spoked Wheel
+40Science+10/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_INQUISITIVEgrantsBONUS_EVENTOPTION_TOKEN_OF_GOODWILL_TECHaeTechs: TECH_SPOKED_WHEELBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10
Trade Offer
- ▸ Resolve3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)grants3% BONUS_EVENTOPTION_TRADE_MISSION_YES_MONEY_ORDERSMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_MONEY=500, YIELD_ORDERS=-203% BONUS_EVENTOPTION_TRADE_MISSION_YES_MONEY_CIVICSMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_MONEY=500, YIELD_CIVICS=-803% BONUS_EVENTOPTION_TRADE_MISSION_YES_FOOD_ORDERSMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_FOOD=100, YIELD_ORDERS=-203% BONUS_EVENTOPTION_TRADE_MISSION_YES_FOOD_CIVICSMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_FOOD=100, YIELD_CIVICS=-803% BONUS_EVENTOPTION_TRADE_MISSION_YES_IRON_ORDERSMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_IRON=100, YIELD_ORDERS=-203% BONUS_EVENTOPTION_TRADE_MISSION_YES_IRON_CIVICSMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_IRON=100, YIELD_CIVICS=-803% BONUS_EVENTOPTION_TRADE_MISSION_YES_WOOD_ORDERSMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_WOOD=100, YIELD_ORDERS=-203% BONUS_EVENTOPTION_TRADE_MISSION_YES_WOOD_CIVICSMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_WOOD=100, YIELD_CIVICS=-803% BONUS_EVENTOPTION_TRADE_MISSION_YES_STONE_ORDERSMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_STONE=100, YIELD_ORDERS=-203% BONUS_EVENTOPTION_TRADE_MISSION_YES_STONE_CIVICSMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_STONE=100, YIELD_CIVICS=-803% BONUS_EVENTOPTION_TRADE_MISSION_YES_MONEY_TRAININGMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_MONEY=500, YIELD_TRAINING=-1603% BONUS_EVENTOPTION_TRADE_MISSION_YES_MONEY_SCIENCEMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_MONEY=500, YIELD_SCIENCE=-403% BONUS_EVENTOPTION_TRADE_MISSION_YES_FOOD_TRAININGMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_FOOD=100, YIELD_TRAINING=-1603% BONUS_EVENTOPTION_TRADE_MISSION_YES_FOOD_SCIENCEMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_FOOD=100, YIELD_SCIENCE=-403% BONUS_EVENTOPTION_TRADE_MISSION_YES_IRON_TRAININGMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_IRON=100, YIELD_TRAINING=-1603% BONUS_EVENTOPTION_TRADE_MISSION_YES_IRON_SCIENCEMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_IRON=100, YIELD_SCIENCE=-403% BONUS_EVENTOPTION_TRADE_MISSION_YES_WOOD_TRAININGMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_WOOD=100, YIELD_TRAINING=-1603% BONUS_EVENTOPTION_TRADE_MISSION_YES_WOOD_SCIENCEMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_WOOD=100, YIELD_SCIENCE=-403% BONUS_EVENTOPTION_TRADE_MISSION_YES_STONE_TRAININGMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_STONE=100, YIELD_TRAINING=-1603% BONUS_EVENTOPTION_TRADE_MISSION_YES_STONE_SCIENCEMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_STONE=100, YIELD_SCIENCE=-403% BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_MONEYMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_MONEY=-1000, YIELD_ORDERS=103% BONUS_EVENTOPTION_TRADE_MISSION_YES_CIVICS_MONEYMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_MONEY=-1000, YIELD_CIVICS=403% BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_FOODMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_FOOD=-200, YIELD_ORDERS=103% BONUS_EVENTOPTION_TRADE_MISSION_YES_CIVICS_FOODMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_FOOD=-200, YIELD_CIVICS=403% BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_IRONMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_IRON=-200, YIELD_ORDERS=103% BONUS_EVENTOPTION_TRADE_MISSION_YES_CIVICS_IRONMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_IRON=-200, YIELD_CIVICS=403% BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_WOODMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_WOOD=-200, YIELD_ORDERS=103% BONUS_EVENTOPTION_TRADE_MISSION_YES_CIVICS_WOODMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_WOOD=-200, YIELD_CIVICS=403% BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_STONEMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_STONE=-200, YIELD_ORDERS=103% BONUS_EVENTOPTION_TRADE_MISSION_YES_CIVICS_STONEMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_STONE=-200, YIELD_CIVICS=403% BONUS_EVENTOPTION_TRADE_MISSION_YES_TRAINING_MONEYMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_MONEY=-1000, YIELD_TRAINING=803% BONUS_EVENTOPTION_TRADE_MISSION_YES_SCIENCE_MONEYMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_MONEY=-1000, YIELD_SCIENCE=203% BONUS_EVENTOPTION_TRADE_MISSION_YES_TRAINING_FOODMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_FOOD=-200, YIELD_TRAINING=803% BONUS_EVENTOPTION_TRADE_MISSION_YES_SCIENCE_FOODMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_FOOD=-200, YIELD_SCIENCE=203% BONUS_EVENTOPTION_TRADE_MISSION_YES_TRAINING_IRONMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_IRON=-200, YIELD_TRAINING=803% BONUS_EVENTOPTION_TRADE_MISSION_YES_SCIENCE_IRONMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_IRON=-200, YIELD_SCIENCE=203% BONUS_EVENTOPTION_TRADE_MISSION_YES_TRAINING_WOODMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_WOOD=-200, YIELD_TRAINING=803% BONUS_EVENTOPTION_TRADE_MISSION_YES_SCIENCE_WOODMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_WOOD=-200, YIELD_SCIENCE=203% BONUS_EVENTOPTION_TRADE_MISSION_YES_TRAINING_STONEMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_STONE=-200, YIELD_TRAINING=803% BONUS_EVENTOPTION_TRADE_MISSION_YES_SCIENCE_STONEMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_STONE=-200, YIELD_SCIENCE=20
- ▸ Resolve3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)3%Remembered: New Trade Deal (+40 opinion for 20 turns)grants3% BONUS_EVENTOPTION_TRADE_MISSION_YES_MONEY_ORDERSMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_MONEY=500, YIELD_ORDERS=-203% BONUS_EVENTOPTION_TRADE_MISSION_YES_MONEY_CIVICSMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_MONEY=500, YIELD_CIVICS=-803% BONUS_EVENTOPTION_TRADE_MISSION_YES_FOOD_ORDERSMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_FOOD=100, YIELD_ORDERS=-203% BONUS_EVENTOPTION_TRADE_MISSION_YES_FOOD_CIVICSMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_FOOD=100, YIELD_CIVICS=-803% BONUS_EVENTOPTION_TRADE_MISSION_YES_IRON_ORDERSMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_IRON=100, YIELD_ORDERS=-203% BONUS_EVENTOPTION_TRADE_MISSION_YES_IRON_CIVICSMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_IRON=100, YIELD_CIVICS=-803% BONUS_EVENTOPTION_TRADE_MISSION_YES_WOOD_ORDERSMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_WOOD=100, YIELD_ORDERS=-203% BONUS_EVENTOPTION_TRADE_MISSION_YES_WOOD_CIVICSMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_WOOD=100, YIELD_CIVICS=-803% BONUS_EVENTOPTION_TRADE_MISSION_YES_STONE_ORDERSMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_STONE=100, YIELD_ORDERS=-203% BONUS_EVENTOPTION_TRADE_MISSION_YES_STONE_CIVICSMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_STONE=100, YIELD_CIVICS=-803% BONUS_EVENTOPTION_TRADE_MISSION_YES_MONEY_TRAININGMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_MONEY=500, YIELD_TRAINING=-1603% BONUS_EVENTOPTION_TRADE_MISSION_YES_MONEY_SCIENCEMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_MONEY=500, YIELD_SCIENCE=-403% BONUS_EVENTOPTION_TRADE_MISSION_YES_FOOD_TRAININGMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_FOOD=100, YIELD_TRAINING=-1603% BONUS_EVENTOPTION_TRADE_MISSION_YES_FOOD_SCIENCEMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_FOOD=100, YIELD_SCIENCE=-403% BONUS_EVENTOPTION_TRADE_MISSION_YES_IRON_TRAININGMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_IRON=100, YIELD_TRAINING=-1603% BONUS_EVENTOPTION_TRADE_MISSION_YES_IRON_SCIENCEMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_IRON=100, YIELD_SCIENCE=-403% BONUS_EVENTOPTION_TRADE_MISSION_YES_WOOD_TRAININGMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_WOOD=100, YIELD_TRAINING=-1603% BONUS_EVENTOPTION_TRADE_MISSION_YES_WOOD_SCIENCEMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_WOOD=100, YIELD_SCIENCE=-403% BONUS_EVENTOPTION_TRADE_MISSION_YES_STONE_TRAININGMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_STONE=100, YIELD_TRAINING=-1603% BONUS_EVENTOPTION_TRADE_MISSION_YES_STONE_SCIENCEMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_STONE=100, YIELD_SCIENCE=-403% BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_MONEYMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_MONEY=-1000, YIELD_ORDERS=103% BONUS_EVENTOPTION_TRADE_MISSION_YES_CIVICS_MONEYMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_MONEY=-1000, YIELD_CIVICS=403% BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_FOODMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_FOOD=-200, YIELD_ORDERS=103% BONUS_EVENTOPTION_TRADE_MISSION_YES_CIVICS_FOODMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_FOOD=-200, YIELD_CIVICS=403% BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_IRONMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_IRON=-200, YIELD_ORDERS=103% BONUS_EVENTOPTION_TRADE_MISSION_YES_CIVICS_IRONMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_IRON=-200, YIELD_CIVICS=403% BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_WOODMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_WOOD=-200, YIELD_ORDERS=103% BONUS_EVENTOPTION_TRADE_MISSION_YES_CIVICS_WOODMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_WOOD=-200, YIELD_CIVICS=403% BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_STONEMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_STONE=-200, YIELD_ORDERS=103% BONUS_EVENTOPTION_TRADE_MISSION_YES_CIVICS_STONEMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_STONE=-200, YIELD_CIVICS=403% BONUS_EVENTOPTION_TRADE_MISSION_YES_TRAINING_MONEYMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_MONEY=-1000, YIELD_TRAINING=803% BONUS_EVENTOPTION_TRADE_MISSION_YES_SCIENCE_MONEYMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_MONEY=-1000, YIELD_SCIENCE=203% BONUS_EVENTOPTION_TRADE_MISSION_YES_TRAINING_FOODMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_FOOD=-200, YIELD_TRAINING=803% BONUS_EVENTOPTION_TRADE_MISSION_YES_SCIENCE_FOODMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_FOOD=-200, YIELD_SCIENCE=203% BONUS_EVENTOPTION_TRADE_MISSION_YES_TRAINING_IRONMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_IRON=-200, YIELD_TRAINING=803% BONUS_EVENTOPTION_TRADE_MISSION_YES_SCIENCE_IRONMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_IRON=-200, YIELD_SCIENCE=203% BONUS_EVENTOPTION_TRADE_MISSION_YES_TRAINING_WOODMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_WOOD=-200, YIELD_TRAINING=803% BONUS_EVENTOPTION_TRADE_MISSION_YES_SCIENCE_WOODMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_WOOD=-200, YIELD_SCIENCE=203% BONUS_EVENTOPTION_TRADE_MISSION_YES_TRAINING_STONEMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_STONE=-200, YIELD_TRAINING=803% BONUS_EVENTOPTION_TRADE_MISSION_YES_SCIENCE_STONEMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_STONE=-200, YIELD_SCIENCE=20
- ▸ For now, we prefer not to trade.(no gates or payload in XML)
Trade-Off
- ▸ The reward is worth the risk.Remembered: Shared military technology with our rivals (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TECH_TRADE_OFF_1Memory MEMORYFAMILY_MILITARY_TECHBONUS_ACQUIRE_TECH_S0iAcquireTechSubject 0BONUS_ACQUIRE_TECH_S3iAcquireTechSubject 3◇ grants a memory no event currently keys off
- ▸ The [family] are right. We must be cautious.Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Pleased with ruler (+20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_PLAYER_REFUSED_TECHMemory MEMORYPLAYER_REFUSED_TECHBONUS_EVENTOPTION_TECH_TRADE_OFF_0Memory MEMORYFAMILY_PLEASED◇ grants a memory no event currently keys off
- ▸ Offer to pay for the technology instead.Remembered: Pleased with ruler (+20 opinion for 40 turns)(no event currently keys off this)Remembered: Pleased with ruler (+20 opinion for 40 turns)(no event currently keys off this)
-240Money-60/city↗ turn gated byLeaderSubject SUBJECT_CUNNINGgrantsBONUS_EVENTOPTION_TECH_TRADE_OFF_0Memory MEMORYFAMILY_PLEASEDBONUS_EVENTOPTION_TECH_TRADE_OFF_0Memory MEMORYFAMILY_PLEASEDBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_ACQUIRE_TECH_S3iAcquireTechSubject 3◇ grants a memory no event currently keys off
Unbidden
- ▸ Go as you are.Remembered: Accepted friendly gesture (+20 opinion for 20 turns)(no event currently keys off this)Gain trait: StressedgrantsBONUS_MEMORYPLAYER_FRIENDLY_GESTUREMemory MEMORYPLAYER_FRIENDLY_GESTUREBONUS_STRESSED_AND_MAYBE_BOLDaeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_MAYBE_BOLD◇ grants a memory no event currently keys off
- ▸ Invest in your appearance.Remembered: Accepted friendly gesture (+20 opinion for 20 turns)(no event currently keys off this)Gain trait: Ornate Mirror
-40Money-10/city↗ turn grantsBONUS_MEMORYPLAYER_FRIENDLY_GESTUREMemory MEMORYPLAYER_FRIENDLY_GESTUREBONUS_GIVE_TRAIT_ORNATE_MIRRORaeAddTraits: TRAIT_ORNATE_MIRRORBONUS_MONEY_LOSS_MINIMALaiGlobalYieldsBase: YIELD_MONEY=-40aiGlobalYieldsPer: YIELD_MONEY=-10◇ grants a memory no event currently keys off - ▸ Make an excuse to cancel.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Under Suspicion
- ▸ Accuse [rival] of preparing for war.Remembered (leader of you): Hostile accusations (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRAIT_UNDER_SUSPICION_OPTION_0_PLAYERMemoryLeader MEMORYCHARACTER_HOSTILE_ACCUSATIONS◇ grants a memory no event currently keys off
- ▸ Approach with caution and openness.grantsBONUS_MAYBE_FOOLISHaiTraitProbDelay: TRAIT_FOOLISH=50
- ▸ Offer better trade terms to ease tensions.Remembered (leader of you): Better trade terms (+40 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_EVENTOPTION_TRAIT_UNDER_SUSPICION_OPTION_2MemoryLeader MEMORYCHARACTER_TRADE_DEALBONUS_FREE_LAWbFreeLaw 1◇ grants a memory no event currently keys off
Under [city]
- ▸ Unearth the ancient ruins.
-120Money-30/city↗ turnBegin project: Monumental Gate
-4Orders↗ turn grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30BONUS_EVENTOPTION_UNDER_NATION_OPTION_0_CITYaeAddProjects: PROJECT_MONUMENTAL_GATEBONUS_ORDERS_LOSS_SMALLaiGlobalYieldsBase: YIELD_ORDERS=-4 - ▸ Search for
mines to restore. Gain trait: DelvergrantsBONUS_EVENTOPTION_UNDER_NATION_OPTION_1_CITYAddImprovement IMPROVEMENT_MINEBONUS_GIVE_TRAIT_DELVERaeAddTraits: TRAIT_DELVER - ▸ They would be of more use in our court.
-60Civics-15/city↗ turn grantsBONUS_EVENTOPTION_UNDER_NATION_OPTION_2_PLAYER_0AddCourtierOther: COURTIER_SCIENTIST=GENDER_MALEBONUS_EVENTOPTION_UNDER_NATION_OPTION_2_PLAYER_1aeBonuses: BONUS_CIVICS_LOSS_AVERAGE - ▸ I have no interest in chasing myths.Remembered: Refused excavation (-20 opinion for 20 turns)(no event currently keys off this)
+80Happinesseach city↗ turn+1 Discipline grantsBONUS_EVENTOPTION_UNDER_NATION_OPTION_3_PLAYER_0Memory MEMORYPLAYER_REFUSED_EXCAVATIONBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1◇ grants a memory no event currently keys off
Unexpected Connections
- ▸ Resolve20%Leader relationship: Owes Favor To20%Leader relationship: Owes Favor To20%Leader relationship: Owes Favor To20%Leader relationship: Owes Favor To20%Leader relationship: Owes Favor Togrants20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_MONEY_FIRSTaeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_MONEY_SEND_SMALL20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_FOOD_FIRSTaeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_FOOD_SEND_SMALL20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_IRON_FIRSTaeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_IRON_SEND_SMALL20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_WOOD_FIRSTaeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_WOOD_SEND_SMALL20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_STONE_FIRSTaeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_STONE_SEND_SMALL
- ▸ Resolve20%Leader relationship: Owes Favor To20%Leader relationship: Owes Favor To20%Leader relationship: Owes Favor To20%Leader relationship: Owes Favor To
+60Science+15/city↗ turn 20%Leader relationship: Owes Favor To+40–400 Culture (by city tier)grants20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_ORDERS_SECONDaeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_ORDERS_SEND_SMALL20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_CIVICS_SECONDaeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_CIVICS_SEND_SMALL20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_TRAINING_SECONDaeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_TRAINING_SEND_SMALL20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_SCIENCE_SECONDaeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_SCIENCE_GAIN_LARGE20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_CULTURE_SECONDaeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_CULTURE_GAIN_LARGE - ▸ Their people hold us in high esteem.Leader relationship: Interceded ForLeader relationship: Interceded Forgated byLeaderSubject SUBJECT_INSPIRINGgrantsBONUS_LEADER_INTERCEDED_FORAddLeaderRelationship RELATIONSHIP_INTERCEDED_FORBONUS_LEADER_INTERCEDED_FORAddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
- ▸ Not right now.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Unlawful
- ▸ We will fight because the cause is just.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
- ▸ Your grievances do not justify bloodshed.Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NOMemory MEMORYFAMILY_LAW_WAR_NO◇ grants a memory no event currently keys off
Unlawful
- ▸ I will put a plan in motion.Progress ambition: Four Cities ForeigngrantsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_AMBITIONAmbition GOAL_FOUR_CITIES_FOREIGNiAmbitionFamilySubject 0
- ▸ Your grievances do not justify bloodshed.Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NOMemory MEMORYFAMILY_LAW_WAR_NO◇ grants a memory no event currently keys off
Unpaid Debts
- ▸ Coin debasement will make
gold go farther. Remembered: Paid our foreign debt (+20 opinion for 20 turns)(no event currently keys off this)Law-based opinion shift-2 LegitimacygrantsBONUS_EVENTOPTION_LAW_UNPAID_DEBTS_OPTION_0Memory MEMORYFAMILY_LAW_PAID_OUR_DEBTaiLawOpinion: LAW_COIN_DEBASEMENT=40BONUS_EVENTOPTION_LAW_UNPAID_DEBTS_OPTION_0_CHARACTER_0iLegitimacy -2◇ grants a memory no event currently keys off - ▸ Pay off the loans from the royal coffers.Remembered: Paid our foreign debt (+20 opinion for 20 turns)(no event currently keys off this)Law-based opinion shift
-240Money-60/city↗ turn grantsBONUS_EVENTOPTION_LAW_UNPAID_DEBTS_OPTION_1Memory MEMORYFAMILY_LAW_PAID_OUR_DEBTaiLawOpinion: LAW_MONETARY_REFORM=20BONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60◇ grants a memory no event currently keys off - ▸ Refuse to give the [rival] any support.Remembered: Refused to pay debt (-40 opinion for 20 turns)(no event currently keys off this)Remembered (leader of you): Refused to pay debt (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_LAW_UNPAID_DEBTS_OPTION_2Memory MEMORYFAMILY_LAW_REFUSED_TO_PAY_DEBTBONUS_EVENTOPTION_LAW_UNPAID_DEBTS_OPTION_2_CHARACTER_0BONUS_EVENTOPTION_LAW_UNPAID_DEBTS_OPTION_2_CHARACTER_1MemoryLeader MEMORYCHARACTER_LAW_REFUSED_TO_PAY_DEBT◇ grants a memory no event currently keys off
Visiting Prince
- ▸ Prepare to host the [rival] prince.Gain trait: GraciousgrantsBONUS_EVENTOPTION_RELATIONSHIP_VISITING_PRINCESS_OPTION_0_CHARACTER_1aeAddTraits: TRAIT_GRACIOUSBONUS_EVENTOPTION_RELATIONSHIP_VISITING_PRINCESS_MISSIONMission MISSION_PACIFY_CITYiMissionSubject 2
- ▸ Refuse the royal retinue.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
War Demand
- ▸ We must wage war on [rival].Remembered: Agreed to Declare War on our enemy (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_EVENTOPTION_DECLARE_WAR_DEMAND_YES_PLAYER_1Memory MEMORYPLAYER_DECLARE_WAR_DEMAND_YESBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
- ▸ Let's wait awhile, and see how things play out.+40 XP to the characterRemembered: Refused to Declare War on our enemy (-80 opinion for 80 turns)(no event currently keys off this)grantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_EVENTOPTION_DECLARE_WAR_DEMAND_NO_PLAYER_1Memory MEMORYPLAYER_DECLARE_WAR_DEMAND_NO◇ grants a memory no event currently keys off
War Demand
- ▸ We must wage war on [tribe].Remembered: Agreed to Declare War on our enemy (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)(no event currently keys off this)Remembered: Tribe Offer (5 turns)grantsBONUS_EVENTOPTION_DECLARE_WAR_DEMAND_YES_PLAYER_1Memory MEMORYPLAYER_DECLARE_WAR_DEMAND_YESBONUS_DECLARE_WAR_TRIBEMemory MEMORYTRIBE_DECLARED_WARDiplomacyTribe DIPLOMACY_WARaeBonuses: BONUS_TRIBE_OFFER◇ grants a memory no event currently keys off
- ▸ Let's wait awhile, and see how things play out.+40 XP to the characterRemembered: Refused to Declare War on our enemy (-80 opinion for 80 turns)(no event currently keys off this)grantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_EVENTOPTION_DECLARE_WAR_DEMAND_NO_PLAYER_1Memory MEMORYPLAYER_DECLARE_WAR_DEMAND_NO◇ grants a memory no event currently keys off
War Games
- ▸ placeholder50%Leader relationship: Owes Favor To25%Leader relationship: Owes Favor To25%Leader relationship: Owes Favor Togrants50% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_TRAININGAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_TRAINING=100aiYieldsSendPerUs: YIELD_TRAINING=2025% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEYAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_MONEY=500aiYieldsSendPerUs: YIELD_MONEY=10025% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERSAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOaiYieldsSendBase: YIELD_ORDERS=10aiYieldsSendPerUs: YIELD_ORDERS=2
- ▸ Sadly, we are in no position to give aid.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Windmills and Watermills
- ▸ The secrets of
Vaulting. Gain tech: VaultingGain tech: HydraulicsgrantsBONUS_EVENTOPTION_WINDMILLS_AND_WATERMILLS_VAULTINGaeTechs: TECH_VAULTINGBONUS_EVENTOPTION_WINDMILLS_AND_WATERMILLS_HYDRAULICSaeTechs: TECH_HYDRAULICS - ▸ Knowledge of the
Lateen Sail. Gain tech: Lateen SailGain tech: HydraulicsgrantsBONUS_EVENTOPTION_WINDMILLS_AND_WATERMILLS_WINDLASSaeTechs: TECH_LATEEN_SAILBONUS_EVENTOPTION_WINDMILLS_AND_WATERMILLS_HYDRAULICSaeTechs: TECH_HYDRAULICS - ▸ Sorry, we can't make a deal.Remembered (leader of you): Refused to trade us a technology (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_WINDMILLS_AND_WATERMILLS_NOMemoryLeader MEMORYCHARACTER_NO_TRADE_TECH◇ grants a memory no event currently keys off
World Tour
- ▸ We desire knowledge for knowledge.Gain tech: DramagrantsBONUS_EVENTOPTION_WORLD_TOUR_OPTION_0_PLAYER_0aeTechs: TECH_DRAMABONUS_EVENTOPTION_WORLD_TOUR_OPTION_0_PLAYER_1bRandomTech 1
- ▸ Yes, but hold our first festival in [city].Gain tech: Drama+6 Legitimacy+20–200 Culture (by city tier)grantsBONUS_EVENTOPTION_WORLD_TOUR_OPTION_1_PLAYER_0aeTechs: TECH_DRAMABONUS_EVENTOPTION_WORLD_TOUR_OPTION_1_CITYiLegitimacy 6aeBonuses: BONUS_CULTURE_GAIN_SMALL
- ▸ Our great works should stay in [rival].Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)
+80Cultureeach city↗ turn grantsBONUS_EVENTOPTION_WORLD_TOUR_OPTION_2_PLAYER_0Memory MEMORYPLAYER_REFUSED_TECHBONUS_EVENTOPTION_WORLD_TOUR_OPTION_2_PLAYER_1aeAllCityBonuses: BONUS_CULTURE_GAIN_AVERAGE_FLAT◇ grants a memory no event currently keys off
Wrath of the [family]
- ▸ We have been chosen, and we will fight.Remembered: Fought for a Family of our faith (+80 opinion for 40 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_RELIGION_WAR_YESMemory MEMORYRELIGION_FAMILY_WAR_YESBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
- ▸ Your grievances do not justify bloodshed.Remembered: Refused to fight for our beliefs (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_RELIGION_WAR_NOMemory MEMORYFAMILY_RELIGION_WAR_NO◇ grants a memory no event currently keys off
Wrath of the [family]
- ▸ We have been chosen, and we will fight.Progress ambition: Four Cities ForeigngrantsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_RELIGION_WAR_AMBITIONAmbition GOAL_FOUR_CITIES_FOREIGNiAmbitionFamilySubject 1
- ▸ Your grievances do not justify bloodshed.Remembered: Refused to fight for our beliefs (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_RELIGION_WAR_NOMemory MEMORYFAMILY_RELIGION_WAR_NO◇ grants a memory no event currently keys off
Zealots at the Gates
- ▸ Then convert they must!grantsBONUS_EVENTOPTION_DIPLO_OFFER_RELIGION_SPREAD_YESiSpreadToSubject 2
- ▸ We do not fear flatulence.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
[character] Barter
- ▸ This opportunity can't be missed!
-400Money-100/city↗ turn grantsBONUS_MONEY_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=-400aiGlobalYieldsPer: YIELD_MONEY=-100BONUS_ACQUIRE_TECH_S2iAcquireTechSubject 2 - ▸ Refuse the deal, but praise [character] effort.+60 XP to the characterRemembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60BONUS_PLAYER_REFUSED_TECHMemory MEMORYPLAYER_REFUSED_TECH◇ grants a memory no event currently keys off
[character] the [rival]
- ▸ Accept. It is wise to host an agent of the [rival] court.Remembered: Hosted our court counsel (+40 opinion for 80 turns)(no event currently keys off this)Leader relationship: Endeared To
+80Discontenteach city↗ turn grantsBONUS_EVENTOPTION_CHARACTER_HONORARY_COUNSEL_HOSTEDMemory MEMORYPLAYER_HOSTED_COUNSELBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_DISCONTENT_GAIN_AVERAGEaiCityYields: YIELD_DISCONTENT=80↳ may trigger: Immunity◇ grants a memory no event currently keys off - ▸ Refuse. This foreigner is much too eager to help us.+4 LegitimacyRemembered: Refused our court counsel (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CHARACTER_HONORARY_COUNSEL_OPTION_1_PLAYER_0Memory MEMORYPLAYER_REFUSED_COUNSELiLegitimacy 4◇ grants a memory no event currently keys off
- ▸ Welcome him warmly, and appoint him to a court position.Remembered: Hosted our court counsel (+40 opinion for 80 turns)(no event currently keys off this)Gain a Court MinisterLeader relationship: Conspiring Withgated byLeaderSubject SUBJECT_CHARACTER_HONORABLEgrantsBONUS_EVENTOPTION_CHARACTER_HONORARY_COUNSEL_HOSTEDMemory MEMORYPLAYER_HOSTED_COUNSELBONUS_EVENTOPTION_CHARACTER_HONORARY_COUNSEL_OPTION_2_CHARACTERAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHMakeCourtier COURTIER_MINISTER◇ grants a memory no event currently keys off
[religion] Pilgrims
- ▸ Divert extra supplies to [city] so that the pilgrims are taken care of.
-30Food-10/city↗ turn
-120Money-30/city↗ turnRemembered: Took good care of our pilgrims (+40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_EVENTOPTION_RELIGIOUS_PILGRIMS_SUPPLIES_CITYaeBonuses: BONUS_FOOD_LOSS_SMALL, BONUS_MONEY_LOSS_SMALLBONUS_EVENTOPTION_RELIGIOUS_PILGRIMS_SUPPLIES_PLAYERMemory MEMORYPLAYER_TOOK_CARE_PILGRIMS◇ grants a memory no event currently keys off - ▸ Have soldiers maintain public
order. They can charge the visitors for our hospitality, too.
-60Training-15/city↗ turn
+120Money+30/city↗ turn grantsBONUS_EVENTOPTION_RELIGIOUS_PILGRIMS_GUARDS_CITYaeBonuses: BONUS_TRAINING_LOSS_SMALL, BONUS_MONEY_GAIN_SMALLBONUS_EVENTOPTION_RELIGIOUS_PILGRIMS_GREEDaiTraitProbDelay: TRAIT_GREEDY=25 - ▸ [city] is not one big inn. Turn the pilgrims away.Remembered: Refused entry to our peaceful pilgrims (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RELIGIOUS_PILGRIMS_REFUSE_PLAYERMemory MEMORYPLAYER_REFUSED_PILGRIMS◇ grants a memory no event currently keys off
- ▸ They'll just have to find a way to get along.
+60Discontenteach city↗ turn grantsBONUS_EVENTOPTION_RELIGIOUS_PILGRIMS_NOTHING_CITYaeBonuses: BONUS_DISCONTENT_GAIN_SMALL
[rival] Calls for Aid!
- ▸ Let slip the dogs of war!Remembered: Agreed to Declare War on our enemy (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_EVENTOPTION_DECLARE_WAR_DEMAND_YES_PLAYER_1Memory MEMORYPLAYER_DECLARE_WAR_DEMAND_YESBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
- ▸ Let's wait awhile, and see how things play out.+40 XP to the characterRemembered: Refused to Declare War on our enemy (-80 opinion for 80 turns)(no event currently keys off this)grantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_EVENTOPTION_DECLARE_WAR_DEMAND_NO_PLAYER_1Memory MEMORYPLAYER_DECLARE_WAR_DEMAND_NO◇ grants a memory no event currently keys off
[rival] Calls for Aid!
- ▸ We will join you to wipe out the [tribe]!Remembered: Agreed to Declare War on our enemy (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)(no event currently keys off this)Remembered: Tribe Offer (5 turns)grantsBONUS_EVENTOPTION_DECLARE_WAR_DEMAND_YES_PLAYER_1Memory MEMORYPLAYER_DECLARE_WAR_DEMAND_YESBONUS_DECLARE_WAR_TRIBEMemory MEMORYTRIBE_DECLARED_WARDiplomacyTribe DIPLOMACY_WARaeBonuses: BONUS_TRIBE_OFFER◇ grants a memory no event currently keys off
- ▸ Surely you can handle these [tribe] Tribe yourself?+40 XP to the characterRemembered: Refused to Declare War on our enemy (-80 opinion for 80 turns)(no event currently keys off this)grantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_EVENTOPTION_DECLARE_WAR_DEMAND_NO_PLAYER_1Memory MEMORYPLAYER_DECLARE_WAR_DEMAND_NO◇ grants a memory no event currently keys off
[rival] Due
- ▸ Resolve0%Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)25%Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)25%Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)25%Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)25%Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)grants0% BONUS_CLIENT_MONEY_TRIBUTEMemory MEMORYPLAYER_PAID_TRIBUTEaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_AVERAGE25% BONUS_CLIENT_FOOD_TRIBUTEMemory MEMORYPLAYER_PAID_TRIBUTEaeBonuses: BONUS_TRIBUTE_GIVE_FOOD_AVERAGE25% BONUS_CLIENT_IRON_TRIBUTEMemory MEMORYPLAYER_PAID_TRIBUTEaeBonuses: BONUS_TRIBUTE_GIVE_IRON_AVERAGE25% BONUS_CLIENT_STONE_TRIBUTEMemory MEMORYPLAYER_PAID_TRIBUTEaeBonuses: BONUS_TRIBUTE_GIVE_STONE_AVERAGE25% BONUS_CLIENT_WOOD_TRIBUTEMemory MEMORYPLAYER_PAID_TRIBUTEaeBonuses: BONUS_TRIBUTE_GIVE_WOOD_AVERAGE◇ grants a memory no event currently keys off
- ▸ Resolve100%Remembered: You refused to pay us Tribute (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Vengeful AgainstGain trait: Stressed0%Remembered: You refused to pay us Tribute (-40 opinion for 40 turns)(no event currently keys off this)Gain trait: Stressed0%Remembered: You refused to pay us Tribute (-40 opinion for 40 turns)(no event currently keys off this)grants100% BONUS_REFUSED_TO_HELPMemory MEMORYPLAYER_REFUSED_TO_PAY_TRIBUTE100% BONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST100% BONUS_GIVE_TRAIT_STRESSEDaeAddTraits: TRAIT_STRESSED0% BONUS_REFUSED_TO_HELPMemory MEMORYPLAYER_REFUSED_TO_PAY_TRIBUTE0% BONUS_GIVE_TRAIT_STRESSEDaeAddTraits: TRAIT_STRESSED0% BONUS_REFUSED_TO_HELPMemory MEMORYPLAYER_REFUSED_TO_PAY_TRIBUTE◇ grants a memory no event currently keys off
[rival] [religion]
- ▸ Adopt these new ideas and encode them in your nation's [religion]
doctrine. Remembered: Accepted foreign ruler's influence (-20 opinion for 80 turns)(no event currently keys off this)Leader relationship: Influenced BygrantsBONUS_EVENTOPTION_OTHER_NATION_RELIGION_OPTION_0_RELIGIONMemory MEMORYRELIGION_FOREIGN_INFLUENCEFreeTheology THEOLOGY_DUALISMBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY◇ grants a memory no event currently keys off - ▸ Evade making any commitments.+1 CharismaLeader relationship: Suspicious OfgrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1BONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
- ▸ Denounce [character] perversions of the faith.Free law: Orthodoxy+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_EVENTOPTION_OTHER_NATION_RELIGION_OPTION_2_CHARACTER_0FreeLaw LAW_ORTHODOXYBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER