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📜 Player Diplomacy Offer Events

179 events

← All story events Trigger Stories that fire on the Player Diplomacy Offer trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Fist Full of Forms Player Diplomacy Offer CM ✓
50% to appear Every 20 turns Player ThemPlayer UsLeader Them Player Max Stronger HiddenJudge
  • placeholder
    67%
    Leader relationship: Owes Favor To
    33%
    Leader relationship: Owes Favor To
    grants
    67% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_CIVICS=100
    aiYieldsSendPerUs: YIELD_CIVICS=20
    33% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_ORDERS=10
    aiYieldsSendPerUs: YIELD_ORDERS=2
  • Sadly, we are in no position to give aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • Write [rival] a new code of laws.
    +2 Wisdom
    gated by
    LeaderSubject SUBJECT_CHARACTER_TRADITIONAL
    grants
    BONUS_GAIN_WISDOM_2
    aiRatings: RATING_WISDOM=2

✎ David Ballantyne

A Fist Full of Forms Player Diplomacy Offer CM ✓
50% to appear Every 20 turns Player ThemPlayer UsLeader Them Player Max Stronger HiddenScholar
  • placeholder
    67%
    Leader relationship: Owes Favor To
    33%
    Leader relationship: Owes Favor To
    grants
    67% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_CIVICS=100
    aiYieldsSendPerUs: YIELD_CIVICS=20
    33% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_ORDERS=10
    aiYieldsSendPerUs: YIELD_ORDERS=2
  • Sadly, we are in no position to give aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • Research the ancient laws of [rival] and provide them with a copy.
    +2 Wisdom
    gated by
    LeaderSubject SUBJECT_CHARACTER_INQUISITIVE
    grants
    BONUS_GAIN_WISDOM_2
    aiRatings: RATING_WISDOM=2

✎ David Ballantyne

A Flirtation Player Diplomacy Offer CM ✓
Once per game Player Peace Or TruceLeader ThemLeader UsSpouse Of Leader Us Max Upset
  • Admonish [character] for his behavior.
    Gain trait: StrictRemembered: Admonished me in public (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT
    BONUS_EVENTOPTION_A_FLIRTATION_OPTION_0_CHARACTER_2
    Memory MEMORYCHARACTER_SCOLDED_ME
    ◇ grants a memory no event currently keys off
  • I have enjoyed the sultry display.
    Gain trait: DebauchedRemembered: Enjoyed flirtation (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_DEBAUCHED
    aeAddTraits: TRAIT_DEBAUCHED
    BONUS_EVENTOPTION_A_FLIRTATION_OPTION_1_CHARACTER_2
    Memory MEMORYCHARACTER_LIKED_FLIRTATION
    ◇ grants a memory no event currently keys off
  • Demand an apology from [character].
    Remembered: Demanded an apology for flirting (-20 opinion for 20 turns)(no event currently keys off this)Gain trait: Loyal
    grants
    BONUS_EVENTOPTION_A_FLIRTATION_OPTION_2_CHARACTER_0
    Memory MEMORYCHARACTER_DEMAND_APOLOGY
    BONUS_GIVE_TRAIT_LOYAL
    aeAddTraits: TRAIT_LOYAL
    ◇ grants a memory no event currently keys off
  • Show no reaction whatsoever.
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT

✎ Andy Auseon

A Friend In Need Player Diplomacy Offer CM ✓
Once per game Player ThemTech Cartography Discovered Us
  • Yes, but [rival] will owe us a favor.
    Leader relationship: Owes Favor ToGain tech: Cartography
    grants
    BONUS_EVENTOPTION_A_FRIEND_IN_NEED_YES
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aeTechs: TECH_CARTOGRAPHY
  • Your ships must find their own way home.
    Remembered (leader of you): Refused to trade us a technology (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_A_FRIEND_IN_NEED_NO
    MemoryLeader MEMORYCHARACTER_NO_TRADE_TECH
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

A Generous Donation Player Diplomacy Offer CM ✓
Once per game Leader Peace Or TrucePlayer UsPlayer Them Influenced By LeaderPlayer Negative Wood
  • We will gladly take any assistance you can offer.
    Leader relationship: Endeared To+100Wood+35/city↗ turn
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_A_GENEROUS_DONATION_OPTION_0_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    bRandomTech 1
    BONUS_WOOD_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_WOOD=100
    aiGlobalYieldsPer: YIELD_WOOD=35
  • That deal is not acceptable.
    Leader relationship: Disappointed With+1 Courage
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1

✎ Andy Auseon

A Gift of Labor Player Diplomacy Offer CM ✓
Once per game Leader ThemPlayer ThemPlayer UsCity UsTech Stonecutting Discovered Us Owes Favor To Leader
  • We need Farmfarms to grow Foodfood.
    +1 Worker
    grants
    BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_EVENTOPTION_A_GIFT_OF_LABOR_OPTION_0_CITY
    AddImprovement IMPROVEMENT_FARM
    aiUnits: UNIT_WORKER=1
  • We need Minemines to gather ore.
    +1 Worker
    grants
    BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_EVENTOPTION_A_GIFT_OF_LABOR_OPTION_1_CITY
    AddImprovement IMPROVEMENT_MINE
    aiUnits: UNIT_WORKER=1
  • We need Quarryquarries to harvest Stonestone.
    +1 Worker
    grants
    BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_EVENTOPTION_A_GIFT_OF_LABOR_OPTION_2_CITY
    AddImprovement IMPROVEMENT_QUARRY
    aiUnits: UNIT_WORKER=1
  • Please keep your gifts.
    (no gates or payload in XML)

✎ Andy Auseon

A Humble Request Player Diplomacy Offer CM ✓
Every 40 turns Player ThemPlayer UsLeader Them Player Max Stronger Hidden
  • Resolve
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    grants
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_CIVICS=100
    aiYieldsSendPerUs: YIELD_CIVICS=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_TRAINING
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_TRAINING=100
    aiYieldsSendPerUs: YIELD_TRAINING=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEY
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_MONEY=500
    aiYieldsSendPerUs: YIELD_MONEY=100
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_ORDERS=10
    aiYieldsSendPerUs: YIELD_ORDERS=2
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_FOOD=100
    aiYieldsSendPerUs: YIELD_FOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRON
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_IRON=100
    aiYieldsSendPerUs: YIELD_IRON=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_WOOD=100
    aiYieldsSendPerUs: YIELD_WOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONE
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_STONE=100
    aiYieldsSendPerUs: YIELD_STONE=20
  • Sadly, we are in no position to give aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Soren Johnson

A Humble Request Player Diplomacy Offer CM ✓
Every 80 turns Player ThemPlayer ThemPlayer Us
  • n/a
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    grants
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_CIVICS=100
    aiYieldsSendPerUs: YIELD_CIVICS=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_TRAINING
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_TRAINING=100
    aiYieldsSendPerUs: YIELD_TRAINING=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEY
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_MONEY=500
    aiYieldsSendPerUs: YIELD_MONEY=100
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_ORDERS=10
    aiYieldsSendPerUs: YIELD_ORDERS=2
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_FOOD=100
    aiYieldsSendPerUs: YIELD_FOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRON
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_IRON=100
    aiYieldsSendPerUs: YIELD_IRON=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_WOOD=100
    aiYieldsSendPerUs: YIELD_WOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONE
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_STONE=100
    aiYieldsSendPerUs: YIELD_STONE=20
  • We are sorry to hear of your difficulties.
    Remembered: You chose us over another empire (+40 opinion for 20 turns)(no event currently keys off this)+20 XP to the character
    grants
    BONUS_KEPT_FRIENDSHIP
    Memory MEMORYPLAYER_KEPT_FRIENDSHIP
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    ◇ grants a memory no event currently keys off

✎ David Ballantyne

A Jealous Suitor Player Diplomacy Offer CM ✓
Every 80 turns Player ThemPlayer ThemPlayer Us
  • Then I take the hand of [rival].
    Remembered: You chose us over another empire (+40 opinion for 20 turns)(no event currently keys off this)Remembered: You chose another empire over us (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_KEPT_FRIENDSHIP
    Memory MEMORYPLAYER_KEPT_FRIENDSHIP
    BONUS_ENDED_FRIENDSHIP
    Memory MEMORYPLAYER_ENDED_FRIENDSHIP
    ◇ grants a memory no event currently keys off
  • [rival] shall be my choice.
    Remembered: You chose another empire over us (-40 opinion for 20 turns)(no event currently keys off this)Remembered: You chose us over another empire (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_ENDED_FRIENDSHIP
    Memory MEMORYPLAYER_ENDED_FRIENDSHIP
    BONUS_KEPT_FRIENDSHIP
    Memory MEMORYPLAYER_KEPT_FRIENDSHIP
    ◇ grants a memory no event currently keys off
  • The more dancers the merrier the dance!
    +60 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ David Ballantyne

A Personal Letter Player Diplomacy Offer CM ✓
Once per game Leader Peace Or TruceLeader UsPlayer Them AffableLeader Them Min Reign 10Leader Us Min Reign 10
  • Host our nobles in the capital for a feast.
    Remembered (all families): Hosted by a foreign ruler (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_A_PERSONAL_LETTER_OPTION_0_CHARACTER_1
    MemoryAllFamilies MEMORYFAMILY_FOREIGN_FEAST
    ◇ grants a memory no event currently keys off
  • Share some of your latest discoveries with us.
    +40Science+10/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
  • Agree to a trade deal with our merchants.
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_A_PERSONAL_LETTER_OPTION_2_CHARACTER_0
    aiYieldsTradeBase: YIELD_FOOD=100
  • You need only ask.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Andy Auseon

A Plea for Knowledge Player Diplomacy Offer CM ✓ Turn 15+
Once per game Player ThemPlayer UsTech Player Min CautiousPlayer Max NaiveNot Player War
  • We are happy to share with our neighbors.
    Remembered: Gave us new technology (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_PLAYER_GIFTED_TECH
    Memory MEMORYPLAYER_GIFTED_TECH
    BONUS_ACQUIRE_TECH_S0
    iAcquireTechSubject 0
    ◇ grants a memory no event currently keys off
  • Agree to their request... for a price.
    +160Money+40/city↗ turn
    grants
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
    BONUS_ACQUIRE_TECH_S0
    iAcquireTechSubject 0
  • Refuse to entertain such an idea.
    Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_NOT_COMPASSIONATE
    grants
    BONUS_PLAYER_REFUSED_TECH
    Memory MEMORYPLAYER_REFUSED_TECH
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

A Spiritual Connection Player Diplomacy Offer CM ✓
Every 80 turns Player Peace Or TruceLeader UsCity UsReligion State No Religion World
  • A nation must unite under one spiritual truth.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_RELATIONSHIP_A_SPIRITUAL_CONNECTION_OPTION_0_RELIGION
    iSpreadToSubject 2
    bStateReligion 1
  • We welcome [religion], but it does not rule us.
    Remembered: Supported the faith in diplomacy (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_A_SPIRITUAL_CONNECTION_OPTION_1_RELIGION
    Memory MEMORYRELIGION_PUBLIC_SUPPORT
    iSpreadToSubject 2
    ◇ grants a memory no event currently keys off
  • We do not want foreign faiths spreading in our cities.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Andy Auseon

A Time to Kill Player Diplomacy Offer CM ✓ Turn 20+
Part of the A Time to Kill chain — 6 events , 1 branch point view map →
2% to appear Once per game Player Max NearPlayer UsLeader Them Player Max AngryNot Player SchemerNot SafeNot Player Recently Contacted
  • The sooner he’s dead the better!
    (no gates or payload in XML)
    ↳ may trigger: A Time to Kill: Results!
  • Let us try to remain undetected.
    (no gates or payload in XML)
    ↳ may trigger: A Time to Kill: Results!
  • I spoke in haste, say no more about this.
    (no gates or payload in XML)

✎ David Ballantyne

A Time to Kill Player Diplomacy Offer CM ✓ Turn 20+
Part of the A Time to Kill chain — 6 events , 1 branch point view map →
Every 40 turns Player Max DistantPlayer UsLeader Them Player Max UpsetPlayer SchemerNot Player Recently Contacted
  • The sooner he’s dead the better!
    (no gates or payload in XML)
    ↳ may trigger: A Time to Kill: Results!
  • Let us try to remain undetected.
    (no gates or payload in XML)
    ↳ may trigger: A Time to Kill: Results!
  • I spoke in haste, say no more about this.
    (no gates or payload in XML)

✎ David Ballantyne

A Tiny Favor Player Diplomacy Offer CM ✓
Once per game Player ThemPlayer UsTech Battleline Discovered Us
  • [rival] can be trusted with our secrets.
    Gain tech: Battle Line+20Science+5/city↗ turn
    grants
    BONUS_EVENTOPTION_A_TINY_FAVOR_YES
    aeTechs: TECH_BATTLELINE
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
  • Some knowledge is best kept to ourselves.
    Remembered (leader of you): Refused to trade us a technology (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_A_TINY_FAVOR_NO
    MemoryLeader MEMORYCHARACTER_NO_TRADE_TECH
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Aligned Interests Player Diplomacy Offer CM ✓ Behind the Throne
Once per game Player ThemNon Leader UsPlayer UsLeader Us Rising StarArchetype Regal
  • Whatever the reasons, better [character] deal than scrapping negotiations.
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    grants
    BONUS_TRADE_MONEY_FOR_FOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=100, YIELD_MONEY=-500
  • I am not sure who this arrangement benefits, but it's not [rival].
    Remembered: Cancelled Trade (-40 opinion for 20 turns)Leader relationship: Estranged From
    grants
    BONUS_MEMORYPLAYER_CANCELLED_TRADE
    Memory MEMORYPLAYER_CANCELLED_TRADE
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    ◇ may enable: The Sword of Damocles

✎ Jeri Roys

Allied Intelligence Player Diplomacy Offer CM ✓
Once per game UsLeader UsPlayer TruceTribe Conspiring With LeaderCovertTribe Peace Or Truce
  • Smuggle them in with trade shipments.
    -30Stone-10/city↗ turn-30Iron-10/city↗ turnReveals the target player's territory
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_ALLIED_INTELLIGENCE_OPTION_0_CHARACTER_1
    aeBonuses: BONUS_STONE_LOSS_SMALL, BONUS_IRON_LOSS_SMALL
    BONUS_REVEAL_TERRITORY
    bRevealTerritory 1
  • Ask the [tribe] to provide safe passage.
    -2 LegitimacyReveals the target player's territory
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_ALLIED_INTELLIGENCE_OPTION_1_CHARACTER_1
    iLegitimacy -2
    BONUS_REVEAL_TERRITORY
    bRevealTerritory 1
  • Send an official [rival] escort across the border.
    Reveals the target player's territoryRemembered: Endured foreign intrusion (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_ALLIED_INTELLIGENCE_OPTION_2_PLAYER
    Memory MEMORYPLAYER_FOREIGN_INTRUSION
    bRevealTerritory 1
    ◇ grants a memory no event currently keys off
  • It's best not to risk anything.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

An Admirer Player Diplomacy Offer CM ✓
Once per game Leader Peace Or TruceLeader UsPlayer Them Archetype Thoughtful
  • This is the perfect opportunity to connect our nations.
    Leader relationship: Endeared To-160Money-40/city↗ turn+20–200 Culture (by city tier)
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_RELATIONSHIP_AN_ADMIRER_OPTION_0_CHARACTER_1
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_CULTURE_GAIN_SMALL
  • If [rival] hosts, [rival] will send representatives.
    Leader relationship: Disappointed WithGain a Poet
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_RELATIONSHIP_AN_ADMIRER_OPTION_1_CHARACTER_1
    aeAddSpecialistClasses: SPECIALISTCLASS_POET
  • We cannot afford such silly frivolities.
    Leader relationship: Estranged From+20Civics+5/city↗ turn+40Training+10/city↗ turn
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_RELATIONSHIP_AN_ADMIRER_OPTION_2_CHARACTER_1
    aeBonuses: BONUS_CIVICS_GAIN_TINY, BONUS_TRAINING_GAIN_TINY

✎ Andy Auseon

An Upgrade Player Diplomacy Offer CM ✓
Once per game Player ThemPlayer UsTech Manor Discovered Us
  • We will trade knowledge for fresh conscripts.
    Gain tech: Manor+2 Levy unit
    grants
    BONUS_EVENTOPTION_AN_UPGRADE_YES_CHARACTER
    aeTechs: TECH_MANOR
    BONUS_EVENTOPTION_AN_UPGRADE_YES_PLAYER
    aiBonusUnits: BONUSUNITCLASS_LEVY=2
  • No. A roof over their heads is enough.
    Remembered (leader of you): Refused to trade us a technology (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_AN_UPGRADE_NO_CHARACTER
    MemoryLeader MEMORYCHARACTER_NO_TRADE_TECH
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

An Urgent Matter! Player Diplomacy Offer CM ✓
50% to appear Every 20 turns Player ThemPlayer UsLeader Them Player Max Stronger HiddenSchemer
Always -100Wood-35/city↗ turn
  • Good riddance, infected WoodWood!
    Leader relationship: Owes Favor To
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • This seems suspicious, fetch the royal Entomologist! Recall that WoodWood!
    +100Wood+35/city↗ turn
    grants
    BONUS_WOOD_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_WOOD=100
    aiGlobalYieldsPer: YIELD_WOOD=35
  • Pretend to have fallen for this Scheme, but have the WoodWood sabotaged before it reaches [rival].
    +60 XP to the character-100Wood-35/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_SCHEMER_SCHEMED_PLAYER_1
    aeBonuses: BONUS_XP_CHARACTER_LARGE, BONUS_WOOD_LOSS_HUGE

✎ David Ballantyne

Ancestral Claim Player Diplomacy Offer CM ✓
Part of the Vying for Favor chain — 14 events , 10 branch points view map →
Once per game Player Max NearCity UsFamily UsLeader Them Player Max UpsetPlayer TrucePlayer Min SimilarNot Capital UsNot City Family Seat Us
  • Raise a militia in the city to scare off the diplomats.
    Remembered: Raised a militia against us (-40 opinion for 80 turns)(no event currently keys off this)+2 Levy unitProgress ambition: VolunteersRemembered: Recent Ambition (7 turns)
    grants
    BONUS_EVENTOPTION_RIVALS1_CLOSE_ENCOUNTERS_VOLUNTEERS_PLAYER
    Memory MEMORYPLAYER_RAISED_MILITIA
    BONUS_EVENTOPTION_RECRUITMENT_DRIVE_MILITIA_CITY
    aiBonusUnits: BONUSUNITCLASS_LEVY=2
    BONUS_AMBITION_LAW_VOLUNTEERS
    Ambition GOAL_VOLUNTEERS
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • I will show them how to take a city.
    Remembered: Threatened our Cities (-40 opinion for 40 turns)(no event currently keys off this)+80Training+20/city↗ turnProgress ambition: Two Capture CitiesRemembered: Recent Ambition (7 turns)
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIAL
    grants
    BONUS_EVENTOPTION_RIVALS1_CLOSE_ENCOUNTERS_CAPTURE_PLAYER
    Memory MEMORYPLAYER_SHOWING_OFF
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
    BONUS_AMBITION_CAPTURE_TWO_CITIES
    Ambition GOAL_TWO_CAPTURE_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Refuse to risk raising tensions.
    Remembered: Backed down from our threat (+40 opinion for 40 turns)(no event currently keys off this)+120Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_RIVALS1_CLOSE_ENCOUNTERS_REFUSE_PLAYER
    Memory MEMORYPLAYER_BACKED_DOWN
    BONUS_DISCONTENT_GAIN_LARGE
    aiCityYields: YIELD_DISCONTENT=120
    ◇ grants a memory no event currently keys off
  • Maybe he should have [city].
    Remembered: Player Offer (5 turns)Remembered: Gave away our City (-80 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_RIVALS1_CLOSE_ENCOUNTERS_GIVE_CITY
    iTradeCitySubject 0
    BONUS_EVENTOPTION_RIVALS1_CLOSE_ENCOUNTERS_GIVE_FAMILY
    Memory MEMORYFAMILY_GAVE_AWAY_CITY
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Antichrist Player Diplomacy Offer CM ✓
Once per game ChristianityFamily Religion UsPlayer ThemLeader Peace Or Truce
  • They speak the truth. Beware [character], beware the false prophet!
    Remembered: Denounced the Antichrist (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Publicly Slandered (-40 opinion for 40 turns)
    grants
    BONUS_EVENTOPTION_ANTICHRIST_AGREE_FAMILY
    Memory DENOUNCED_ANTICHRIST
    BONUS_EVENTOPTION_ANTICHRIST_AGREE_PLAYER
    Memory MEMORYPLAYER_SLANDER
    ◇ may enable: The Sword of Damocles
  • [family] theology should not get into the way of diplomacy with [rival].
    Remembered: Refused to warn of the Antichrist (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_ANTICHRIST_DISAGREE_FAMILY
    Memory MEMORYFAMILY_REFUSED_ANTICHRIST
    ◇ grants a memory no event currently keys off

✎ Solver Background reading ↗

Appealing Argument Player Diplomacy Offer CM ✓
Every 40 turns Player ThemLeader UsCity UsReligion WorldLeader Them Player State ReligionDiplomat
  • They make a compelling point.
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_RELIGION_SPREAD_YES
    iSpreadToSubject 2
  • Any argument can be refuted!
    +20 XP to the characterLeader relationship: Disappointed With
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ David Ballantyne

Appealing Argument Player Diplomacy Offer CM ✓
Every 40 turns Player ThemLeader UsCity UsReligion WorldLeader Them Player State ReligionOrator
  • They make a compelling point.
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_RELIGION_SPREAD_YES
    iSpreadToSubject 2
  • Any argument can be refuted!
    +20 XP to the characterLeader relationship: Disappointed With
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ David Ballantyne

Arming Your Brothers Player Diplomacy Offer CM ✓
Every 80 turns Player ThemPlayer UsTech Player Min PleasedPlayer Peace Or TruceTech BattlelineTech Bodkin ArrowTech CohortsTech Martial Code
  • Give them what they want.
    Remembered: Gave us new technology (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_PLAYER_GIFTED_TECH
    Memory MEMORYPLAYER_GIFTED_TECH
    BONUS_ACQUIRE_TECH_S0
    iAcquireTechSubject 0
    ◇ grants a memory no event currently keys off
  • Placate them with a gift of Ironiron instead.
    Remembered: Gave us a gift to improve relations (+40 opinion for 40 turns)(no event currently keys off this)-30Iron-10/city↗ turn
    gated by
    LeaderSubject SUBJECT_CUNNING
    grants
    BONUS_EVENTOPTION_TECH_ARMING_YOUR_BROTHERS_0
    Memory MEMORYPLAYER_EVENTOPTION_TRADE_MISSION_YES_FAIL
    BONUS_IRON_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_IRON=-30
    aiGlobalYieldsPer: YIELD_IRON=-10
    ◇ grants a memory no event currently keys off
  • No, we cannot let [rival] become too powerful.
    Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_PLAYER_REFUSED_TECH
    Memory MEMORYPLAYER_REFUSED_TECH
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

At Death's Door Player Diplomacy Offer CM ✓
Part of the At Death's Door chain — 2 events view map →
Once per game Leader Peace Or TruceLeader UsHeir ThemCity ThemPlayer Them Estranged From Leader
  • Do not fear, I will send my royal healer.
    -4Orders↗ turnGain a Doctor
    grants
    BONUS_LEADER_ESTRANGED_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
    BONUS_EVENTOPTION_RELATIONSHIP_AT_DEATHS_DOOR_OPTION_0_CITY
    aeAddSpecialistClasses: SPECIALISTCLASS_DOCTOR
  • Our doctors will send their best treatments.
    -120Money-30/city↗ turn
    grants
    BONUS_LEADER_ESTRANGED_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • You have my prayers and... condolences.
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_AT_DEATHS_DOOR_OPTION_2_CHARACTER_1
    iLegitimacy 2
    ↳ may trigger: A Pale Horse
  • I will arrange a visit and see to him myself.
    Gain trait: Compassionate
    gated by
    LeaderSubject SUBJECT_HERBALIST
    grants
    BONUS_LEADER_ESTRANGED_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE

✎ Andy Auseon

Avoiding Tensions Player Diplomacy Offer CM ✓
Once per game Player PleasedPlayer UsTechLeader Us Scholar
  • "Now is the time to write a Peace treaty to ensure our future co-operation."
    Remembered: Player Offer (5 turns)-160Money-40/city↗ turn
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • "If we share some of our knowledge with you, will that erase these complaints?"
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_PLEASED_OPTION_1_PLAYER_1
    iLegitimacy 2
    BONUS_ACQUIRE_TECH_S0
    iAcquireTechSubject 0
  • "I am too busy planning the design of my next LibraryLibrary building to bother with you at the moment."
    Remembered: You ignored our grievances (-40 opinion for 40 turns)(no event currently keys off this)+20Science+5/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_PLEASED_OPTION_2_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_PLEASED_IGNORED
    BONUS_RUDE_SCIENCE
    aiTraitProbDelay: TRAIT_UNCOUTH=25
    aeBonuses: BONUS_SCIENCE_GAIN_SMALL
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Awaiting Execution Player Diplomacy Offer CM ✓
Every 80 turns Religion PlayerLeader UsPlayer ThemCity Us Not Religion State
  • Engage in diplomatic negotiations with [rival].
    Remembered: Negotiated release of priest (+20 opinion for 40 turns)(no event currently keys off this)-1 Legitimacy
    grants
    BONUS_EVENTOPTION_RELIGION_AWAITING_EXECUTION_OPTION_0_RELIGION
    Memory MEMORYRELIGION_NEGOTIATED_RELEASE
    BONUS_EVENTOPTION_RELIGION_AWAITING_EXECUTION_OPTION_0_CHARACTER
    iLegitimacy -1
    ◇ grants a memory no event currently keys off
  • This is not a priority for the court.
    Remembered: Would not rescue imprisoned priest (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Stayed out of our way in diplomacy (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGION_AWAITING_EXECUTION_OPTION_1_RELIGION
    Memory MEMORYRELIGION_REFUSED_PRISONER
    BONUS_EVENTOPTION_RELIGION_AWAITING_EXECUTION_OPTION_1_CHARACTER
    BONUS_AWAITING_EXECUTION_IGNORED
    Memory MEMORYPLAYER_STAYED_OUT_OF_WAY
    ◇ grants a memory no event currently keys off
  • Send spies to arrange for the prisoner's escape.
    Remembered: Rescued imprisoned priest (+40 opinion for 40 turns)(no event currently keys off this)Gain a PriestRemembered: Freed royal prisoner (-40 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_LEADER_SCHEMER
    grants
    BONUS_EVENTOPTION_RELIGION_AWAITING_EXECUTION_OPTION_2_RELIGION
    Memory MEMORYRELIGION_RESCUED_PRISONER
    BONUS_EVENTOPTION_RELIGION_AWAITING_EXECUTION_OPTION_2_CHARACTER
    aeAddSpecialistClasses: SPECIALISTCLASS_PRIEST
    BONUS_EVENTOPTION_RELIGION_AWAITING_EXECUTION_OPTION_2_PLAYER
    Memory MEMORYPLAYER_FREED_PRISONER
    ◇ grants a memory no event currently keys off

✎ Andy Auseon Background reading ↗

Bad Blood Player Diplomacy Offer CM ✓
Once per game UsPlayer UsPlayer ThemLeader Us Estranged From Leader
  • Warn [rival] to deal with the court... not with individuals.
    +3 LegitimacyRemembered: Warned us against meddling (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_BAD_BLOOD_OPTION_2_CHARACTER_1
    iLegitimacy 3
    BONUS_EVENTOPTION_RELATIONSHIP_BAD_BLOOD_OPTION_2_PLAYER
    Memory MEMORYPLAYER_WARNED_AGAINST_MEDDLING
    ◇ grants a memory no event currently keys off
  • Invite [character] to a private dinner of political allies.
    Remembered: Invited to feast of inner circle (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_BAD_BLOOD_OPTION_0_CHARACTER_0
    Memory MEMORYCHARACTER_IN_INNER_CIRCLE
    RemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_MAYBE_FOOLISH
    aiTraitProbDelay: TRAIT_FOOLISH=50
    ◇ grants a memory no event currently keys off
  • OrdersOrder spies to monitor him.
    Leader relationship: Suspicious Of
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_EVENTOPTION_RELATIONSHIP_BAD_BLOOD_OPTION_1_CHARACTER_1
    Mission MISSION_INFILTRATE_ANY
    iMissionSubject 2

✎ Andy Auseon

Battle Plans Player Diplomacy Offer CM ✓
Once per game Player UsPlayer ThemImportant UsLeader ThemLeader Us Player Max UpsetArchetype MartialMax 2 StrengthsNot Player War
  • We must use everything we can against our rivals.
    -60Training-15/city↗ turnReveals the target player's territoryLeader relationship: Disappointed With
    grants
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
    BONUS_REVEAL_TERRITORY
    bRevealTerritory 1
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Such treachery sets a dangerous precedent.
    Gain trait: Righteous
    grants
    BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS

✎ Andy Auseon

Between Us Player Diplomacy Offer CM ✓
Once per game Leader UsPlayer ThemLeader ThemTech Barding Discovered Us Player Min Pleased
  • Make this happen for [character].
    Leader relationship: Endeared ToGain tech: Barding
    grants
    BONUS_EVENTOPTION_BETWEEN_US_OPTION_0_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aeTechs: TECH_BARDING
  • Sharing goes both ways.
    +40Science+10/city↗ turnGain tech: Barding
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
    BONUS_EVENTOPTION_BETWEEN_US_OPTION_1_CHARACTER_1
    aeTechs: TECH_BARDING
  • Share, but give him faulty information.
    +40Science+10/city↗ turnLeader relationship: Suspicious Of
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • Our Sciencescience is a national secret.
    grants
    BONUS_EVENTOPTION_BETWEEN_US_PROUD
    iLegitimacy 4
    aiTraitProbDelay: TRAIT_CUNNING=25

✎ Andy Auseon

Blame Game Player Diplomacy Offer CM ✓
Once per game Heir ThemPlayer ThemLeader ThemPlayer Us Player AngryAdult Under 40
  • Agree with [character]. Weakness breeds defeat.
    Remembered: Disagreed with policy of war (+40 opinion, permanent)(no event currently keys off this)Remembered: Disagreed with policy of peace (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TWO_VISIONS_OPTION_0_CHARACTER_0
    Memory MEMORYCHARACTER_AGREED_WITH_HEIR
    BONUS_EVENTOPTION_TWO_VISIONS_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_DISAGREED_WITH_LEADER
    ◇ grants a memory no event currently keys off
  • Agree with [character]. Conflict is not the solution.
    Remembered: Disagreed with policy of peace (-40 opinion, permanent)(no event currently keys off this)Remembered: Agreed with philosophy of war (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TWO_VISIONS_OPTION_1_CHARACTER_0
    Memory MEMORYCHARACTER_DISAGREED_WITH_HEIR
    BONUS_EVENTOPTION_TWO_VISIONS_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_AGREED_WITH_LEADER
    ◇ grants a memory no event currently keys off
  • Say nothing, and suggest a short break in negotiations.
    Remembered: Made no decision (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Made no decision (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TWO_VISIONS_OPTION_2_CHARACTER_0
    Memory MEMORYCHARACTER_MADE_NO_DECISION
    BONUS_EVENTOPTION_TWO_VISIONS_OPTION_2_CHARACTER_1
    Memory MEMORYCHARACTER_MADE_NO_DECISION
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Boastful Heir Player Diplomacy Offer CM ✓
Once per game Player Peace Or TruceHeir ThemLeader ThemPlayer Us Teenager Or AdultAdult
  • [character]'s youth reveals his great ignorance.
    Remembered: Chided me for boasting (-40 opinion, permanent)(no event currently keys off this)Remembered: Chided my boastful heir (+80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_BOASTFUL_HEIR_OPTION_0_CHARACTER_0
    Memory MEMORYCHARACTER_BOASTFUL_HEIR_OPPOSED
    BONUS_EVENTOPTION_BOASTFUL_HEIR_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_BOASTFUL_HEIR_LEADER_DEFENDED
    ◇ grants a memory no event currently keys off
  • Without a doubt, [character] is a laughingstock.
    Remembered: Supported my boast (+40 opinion, permanent)(no event currently keys off this)Remembered: Supported heir's arrogant boast (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_BOASTFUL_HEIR_OPTION_1_CHARACTER_0
    Memory MEMORYCHARACTER_BOASTFUL_HEIR_DEFENDED
    BONUS_EVENTOPTION_BOASTFUL_HEIR_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_BOASTFUL_HEIR_LEADER_OPPOSED
    ◇ grants a memory no event currently keys off
  • You rule well, and so will [character] one day.
    Remembered: Smoothed over my boast (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Smoothed over my heir's boast (+20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_BOASTFUL_HEIR_OPTION_2_CHARACTER_0
    Memory MEMORYCHARACTER_BOASTFUL_HEIR_SMOOTHED
    BONUS_EVENTOPTION_BOASTFUL_HEIR_OPTION_2_CHARACTER_1
    Memory MEMORYCHARACTER_BOASTFUL_HEIR_LEADER_SMOOTHED
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Bonded by Faith Player Diplomacy Offer CM ✗
Every 25 turns Religion StateUs Or ThemPlayer ThemPlayer Us
  • Join in an alliance with [rival].
    Leader relationship: Endeared ToRemembered: Player Offer (5 turns)-4 Legitimacy
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_PLAYER_ALLIANCE
    bTeamAlliance 1
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_BONDED_BY_FAITH_0
    iLegitimacy -4
  • Reject the alliance. You will meet [rival] on your own terms.
    Leader relationship: Estranged From+2 Legitimacy
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSE
    iLegitimacy 2
  • This is a perfect opportunity to weaken [rival]. Attack!
    Leader relationship: Vengeful AgainstThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_BONDED_BY_FAITH_1
    aeBonuses: BONUS_KILL_CHARACTER_MURDERED, BONUS_DECLARE_WAR_PLAYER
    ◇ may enable: The Sword of Damocles

✎ Josh Unsworth

Bound by Blood Player Diplomacy Offer CM ✓ The Sacred and the Profane Religion event pack
Once per game Player ThemLeader ThemFamily UsLeader Us Player Truce
  • Commission an epic retelling of your royal lines.
    Leader relationship: Influenced ByProgress ambition: MythologyGain trait: Mysterious Sword
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_BOUND_BY_BLOOD_OPTION_0_FAMILY
    Ambition GOAL_MYTHOLOGY
    BONUS_GIVE_TRAIT_MYSTERIOUS_SWORD
    aeAddTraits: TRAIT_MYSTERIOUS_SWORD
  • Accept the gift and promise friendship.
    Remembered: Player Offer (5 turns)Gain trait: Mysterious Sword
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_GIVE_TRAIT_MYSTERIOUS_SWORD
    aeAddTraits: TRAIT_MYSTERIOUS_SWORD
  • Refuse to acknowledge any ties between your lines.
    Leader relationship: Disappointed With+2 Legitimacy
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_BOUND_BY_BLOOD_OPTION_2_CHARACTER_1
    iLegitimacy 2

✎ Josh Unsworth

Bow Before Us Player Diplomacy Offer CM ✓
Once per game Religion WorldLeader UsPlayer ThemCity ThemReligion State Religion No
  • No one chooses our faith for us.
    Remembered: Would not convert (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Would not convert (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGION_BOW_BEFORE_US_OPTION_0_RELIGION_0
    Memory MEMORYRELIGION_WOULD_NOT_CONVERT
    BONUS_REFUSED_TO_ENGAGE
    Memory MEMORYPLAYER_REFUSED_TO_ENGAGE
    ◇ grants a memory no event currently keys off
  • Honor the visitors with a celebration.
    -20Food-5/city↗ turn
    grants
    BONUS_FOOD_LOSS_TINY
    aiGlobalYieldsBase: YIELD_FOOD=-20
    aiGlobalYieldsPer: YIELD_FOOD=-5
  • Establish [religion] as our state religion.
    Remembered: Your people seem friendly (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Favored other faith (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_STATE_RELIGION
    bStateReligion 1
    BONUS_EVENTOPTION_RELIGION_BOW_BEFORE_US_OPTION_1_PLAYER
    Memory MEMORYPLAYER_HELD_CELEBRATION
    BONUS_EVENTOPTION_RELIGION_BOW_BEFORE_US_OPTION_2_RELIGION_1
    Memory MEMORYRELIGION_FAVORED_OTHER_RELIGION
    ◇ grants a memory no event currently keys off
  • [rival] should try [religion].
    Remembered: Would not convert (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Spread our true faith (+20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_REFUSED_TO_ENGAGE
    Memory MEMORYPLAYER_REFUSED_TO_ENGAGE
    BONUS_EVENTOPTION_RELIGION_BOW_BEFORE_US_OPTION_3_RELIGION_1
    Memory MEMORYRELIGION_SPREAD_RELIGION
    iSpreadToSubject 3
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Campaign Planning Player Diplomacy Offer CM ✓
Once per game Player UsPlayer ThemUsLeader UsUs No active warsPlayer TruceGeneralPlayer CloseAmbassador
  • Focus on Trainingtraining drills and exercises.
    +60Training+15/city↗ turnLeader relationship: Disappointed With
    grants
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Send the word out, the next campaign will be against [rival].
    +160Training+40/city↗ turnProgress ambition: Three Cities ForeignRemembered: Recent Ambition (7 turns)
    grants
    BONUS_TRAINING_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=160
    aiGlobalYieldsPer: YIELD_TRAINING=40
    BONUS_AMBITION_THREE_CITIES_FOREIGN
    Ambition GOAL_THREE_CITIES_FOREIGN
    aeBonuses: BONUS_RECENT_AMBITION
  • Send the generals to defend the roads and trade routes. Charming character / Prosperous
    +30Growtheach city↗ turn
    gated by
    LeaderSubjectAny SUBJECT_CHARACTER_CHARMING / SUBJECT_PROSPEROUS
    grants
    BONUS_GROWTH_GAIN_SMALL
    aiCityYields: YIELD_GROWTH=30
    BONUS_EVENTOPTION_AMBASSADOR_TRADE_MISSION
    Mission MISSION_TRADE_MISSION
    iMissionSubject 1
    bMissionFree 1

✎ Josh Unsworth

Cancel Trade Player Diplomacy Offer CM ✓
Every 40 turns Player UsPlayer Peace Or TrucePlayer Trading
  • We will stop trading with [rival].
    Remembered (leader of you): Agreed to Cancel Trade with our enemy (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Cancelled Trade (-40 opinion for 20 turns)
    grants
    BONUS_EVENTOPTION_CANCEL_TRADE_DEMAND_YES_PLAYER_1
    MemoryLeader MEMORYCHARACTER_CANCEL_TRADE_DEMAND_YES
    BONUS_CANCEL_TRADE
    Memory MEMORYPLAYER_CANCELLED_TRADE
    bCancelTrade 1
    ◇ may enable: The Sword of Damocles
  • [rival] will not be told what to do.
    Remembered (leader of you): Refused to Cancel Trade with our enemy (-80 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CANCEL_TRADE_DEMAND_NO_PLAYER_1
    MemoryLeader MEMORYCHARACTER_CANCEL_TRADE_DEMAND_NO
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Capsized Spies Player Diplomacy Offer CM ✓
Once per game Leader UsPlayer ThemFamily UsFamily UsTech Lateen Sail Discovered Us Family Max UpsetFamily Different From Leader
  • Publicly accuse the [family] of treason.
    +6 LegitimacyRemembered: Revealed our treachery (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TECH_LATEEN_CAPSIZED_SPIES_OPTION_0_CHARACTER_0
    iLegitimacy 6
    BONUS_EVENTOPTION_TECH_LATEEN_CAPSIZED_SPIES_OPTION_0_FAMILY
    Memory MEMORYFAMILY_REVEALED_TREACHERY
    ◇ grants a memory no event currently keys off
  • Ignore the involvement and blame [rival].
    Remembered: Accused of plotting (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TECH_LATEEN_CAPSIZED_SPIES_OPTION_1_PLAYER
    Memory MEMORYPLAYER_ACCUSED_OF_PLOTTING
    ◇ grants a memory no event currently keys off
  • Keep the affair quiet, and make [character] a double-agent.
    Leader relationship: Conspiring With
    grants
    BONUS_EVENTOPTION_TECH_LATEEN_CAPSIZED_SPIES_OPTION_2_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    Council COUNCIL_SPYMASTER

✎ Andy Auseon

Citizenship Player Diplomacy Offer CM ✓
Once per game Player ThemPlayer UsTech Citizenship Discovered Us
  • GoldGold is a fair price to pay for Citizenshipcitizenship.
    Gain tech: Citizenship+160Money+40/city↗ turn
    grants
    BONUS_EVENTOPTION_CITIZENSHIP_YES
    aeTechs: TECH_CITIZENSHIP
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
  • We do not wish to meddle in [rival]'s affairs.
    Remembered (leader of you): Refused to trade us a technology (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CITIZENSHIP_NO
    MemoryLeader MEMORYCHARACTER_NO_TRADE_TECH
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Condolences Player Diplomacy Offer CM ✓
Once per game Player PeaceLeader ThemUsLeader UsCapital Us MourningAmbassador
Always Begin project: Luxurious Delights
  • Please send [character] my eternal gratitude.
    Remembered: Accepted my condolences (+40 opinion for 20 turns)(no event currently keys off this)Leader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_TRAIT_MY_CONDOLENCES_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_TRAIT_GIFT_POSITIVE_LEADER
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    ◇ grants a memory no event currently keys off
  • You cannot buy my goodwill with gifts.
    Remembered: Refused my condolences (-40 opinion for 20 turns)(no event currently keys off this)Leader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_TRAIT_MY_CONDOLENCES_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_TRAIT_GIFT_NEGATIVE_LEADER
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTSTORY_TRAIT_MY_CONDOLENCES_MISSION
    Mission MISSION_INFILTRATE_ANY
    iMissionSubject 0
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Converting the Heir Player Diplomacy Offer CM ✓ The Sacred and the Profane Religion event pack
Once per game Player Peace Or TruceHeir ThemLeader ThemLeader UsReligionReligion ReligionReligion Leader
  • Gift him with a lavish scroll of teachings.
    Leader relationship: Influenced ByRemembered: Influenced my heir (-80 opinion for 40 turns)(no event currently keys off this)Converts to the target religion
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_CONVERTING_HEIR_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_INFLUENCED_HEIR
    BONUS_EVENTOPTION_CONVERTING_HEIR_OPTION_0_CHARACTER_2
    BONUS_EVENTOPTION_CONVERTING_HEIR_OPTION_0_RELIGION_1
    iConvertReligionSubject 1
    ◇ grants a memory no event currently keys off
  • Encourage the inquisitive heir to go to [character] with any more questions.
    Leader relationship: Disappointed WithRemembered: Didn't influence my heir given the chance (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_CONVERTING_HEIR_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_DID_NOT_INFLUENCE_HEIR
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Convincing Case Player Diplomacy Offer CM ✓
Every 40 turns Player ThemLeader UsCity UsReligion WorldLeader Them Player State ReligionJudge
  • We cannot argue with that.
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_RELIGION_SPREAD_YES
    iSpreadToSubject 2
  • Reject their illogical ramblings!
    +20Civics+5/city↗ turnLeader relationship: Disappointed With
    grants
    BONUS_CIVICS_GAIN_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=20
    aiGlobalYieldsPer: YIELD_CIVICS=5
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ David Ballantyne

Convincing Case Player Diplomacy Offer CM ✓
Every 40 turns Player ThemLeader UsCity UsReligion WorldLeader Them Player State ReligionScholar
  • We cannot argue with that.
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_RELIGION_SPREAD_YES
    iSpreadToSubject 2
  • Reject their illogical ramblings!
    +20Civics+5/city↗ turnLeader relationship: Disappointed With
    grants
    BONUS_CIVICS_GAIN_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=20
    aiGlobalYieldsPer: YIELD_CIVICS=5
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ David Ballantyne

Culinary Diplomacy Player Diplomacy Offer CM ✓
Once per game UsPlayer Them AmbassadorPlayer Max UpsetMin Pleased
  • The proposal is as generous as it is useful.
    Remembered: Sent us some delicacies (+20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CULINARY_DIPLOMACY_ACCEPT_PLAYER
    Memory MEMORYPLAYER_SENT_DELICACIES
    ◇ grants a memory no event currently keys off
  • [character] humbles me and has my gratitude, but we shall pay from the Treasurytreasury.
    -160Money-40/city↗ turnLeader relationship: Endeared ToRemembered: Sent us some delicacies (+20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CULINARY_DIPLOMACY_PAY_CHARACTER
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_LEADER_ENDEARED_TO
    BONUS_EVENTOPTION_CULINARY_DIPLOMACY_PAY_PLAYER
    Memory MEMORYPLAYER_SENT_DELICACIES
    ◇ grants a memory no event currently keys off
  • Send the goods, and add this fruit that few in [rival] or [rival] know.
    -120Money-30/city↗ turnRemembered: Sent us exotic delicacies (+40 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_VAIN
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_EVENTOPTION_CULINARY_DIPLOMACY_EXOTIC_PLAYER
    Memory MEMORYPLAYER_SENT_DELICACIES_EXOTIC
    ◇ grants a memory no event currently keys off

✎ Solver

Deadly Inheritance Player Diplomacy Offer CM ✓ Turn 40+
Part of the Deadly Inheritance chain — 4 events , 1 branch point view map →
25% to appear Once per game Player Peace Or TruceLeader UsLeader ThemHeir Them AdultTeenager Or Adult
  • Reveal the conspiracy to [character].
    Gain trait: RighteousLeader relationship: Conspiring WithLeader relationship: Vengeful Against
    grants
    BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
  • Let events play out as they must.
    The character is killedLeader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_CHARACTER_DEADLY_INHERITANCE_OPTION_1_CHARACTER_1
    bKillCharacter 1
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Approach [character] about joining the plot.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

Denouncement Player Diplomacy Offer CM ✓ Turn 40+
Once per game Player ThemFamily UsLawLeader Us Family Min Upset
  • The court will denounce [rival].
    Remembered: Denounce us publicly (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_DENOUNCE_YES
    Memory MEMORYPLAYER_DENOUNCED_US
    ◇ grants a memory no event currently keys off
  • No, we must choose our battles.
    Remembered: Refused to stand up for our values (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_DENOUNCE_NO
    Memory MEMORYFAMILY_LAW_DENOUNCE_NO
    ◇ grants a memory no event currently keys off
  • I will remind them of [rival]'s sovereign rights.
    +40 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Soren Johnson

Dinner with Rivals Player Diplomacy Offer CM ✓
Once per game Player Peace Or TrucePlayer Peace Or TrucePlayer ThemPlayer ThemLeader Us GeneralHigh Courage
  • I agree. [character] is the superior general.
    Leader relationship: Endeared ToLeader relationship: Disappointed With
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Let us be realistic. Everyone knows [character] is unbeatable.
    Leader relationship: Disappointed WithLeader relationship: Endeared To
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Surely, it is foolish to compare mortals and immortals!
    +40 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Leyla Johnson Background reading ↗

Dinner with a Rival Player Diplomacy Offer CM ✓
Once per game Player Peace Or TruceNon Leader UsPlayer ThemLeader Us Player Max UpsetGeneralHigh Courage
  • I agree. [character] is the most superior general.
    Remembered: Complimented our General (+80 opinion for 80 turns)(no event currently keys off this)Gain trait: Slighted
    grants
    BONUS_EVENTOPTION_DINNER_WITH_A_RIVAL_OPTION_0_PLAYER
    Memory MEMORYPLAYER_COMPLIMENTED_GENERAL
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED
    ◇ grants a memory no event currently keys off
  • Let's be realistic. Everyone knows our own [character] is unbeatable.
    Remembered: Insulted our General (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Endeared To+2 Legitimacy
    grants
    BONUS_EVENTOPTION_DINNER_WITH_A_RIVAL_OPTION_1_PLAYER
    Memory MEMORYPLAYER_DENIED_OUR_GENERAL
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_DINNER_WITH_A_RIVAL_OPTION_1_CHARACTER_2
    iLegitimacy 2
    ◇ grants a memory no event currently keys off
  • Surely, it is foolish to compare mortals and immortals!
    +40 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Leyla Johnson Background reading ↗

Diplomatic Discussions Player Diplomacy Offer CM ✓
50% to appear Every 40 turns Player Peace Or TrucePlayer Peace Or TrucePlayer Us Player Max Cautious
  • Resolve
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    grants
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_MONEY_FIRST
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_MONEY_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_FOOD_FIRST
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_FOOD_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_IRON_FIRST
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_IRON_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_WOOD_FIRST
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_WOOD_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_STONE_FIRST
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_STONE_SEND_SMALL
  • Resolve
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To+60Science+15/city↗ turn
    20%
    Leader relationship: Owes Favor To+40–400 Culture (by city tier)
    grants
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_ORDERS_SECOND
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_ORDERS_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_CIVICS_SECOND
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_CIVICS_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_TRAINING_SECOND
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_TRAINING_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_SCIENCE_SECOND
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_SCIENCE_GAIN_LARGE
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_CULTURE_SECOND
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_CULTURE_GAIN_LARGE
  • Our humility endears us to both.
    Leader relationship: Endeared ToLeader relationship: Endeared To
    gated by
    LeaderSubject SUBJECT_HUMBLE
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Not right now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Soren Johnson

Diplomatic Match Player Diplomacy Offer CM ✓
Every 0 turns Player ThemThemRoyal UsRoyal Us AdultSingleRoyal Non Leader Or Heir
  • [character] will make a fine husband.
    Remembered: Married into our royal succession (+20 opinion for 40 turns)(no event currently keys off this)Arranges a marriage
    grants
    BONUS_EVENTOPTION_PLAYER_DIPLO_MARRIAGE_YES
    Memory MEMORYPLAYER_EVENTOPTION_PLAYER_DIPLO_MARRIAGE_YES
    BONUS_EVENTOPTION_PLAYER_DIPLO_MARRIAGE_MARRY
    iMarrySubject 1
    ◇ grants a memory no event currently keys off
  • [character] will make a fine husband.
    Remembered: Married into our royal succession (+20 opinion for 40 turns)(no event currently keys off this)Arranges a marriage
    grants
    BONUS_EVENTOPTION_PLAYER_DIPLO_MARRIAGE_YES
    Memory MEMORYPLAYER_EVENTOPTION_PLAYER_DIPLO_MARRIAGE_YES
    BONUS_EVENTOPTION_PLAYER_DIPLO_MARRIAGE_MARRY
    iMarrySubject 1
    ◇ grants a memory no event currently keys off
  • I will not choose right now.
    Remembered: Refused to marry into our royal succession (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_DIPLO_MARRIAGE_NO
    Memory MEMORYPLAYER_EVENTOPTION_PLAYER_DIPLO_MARRIAGE_NO
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Diplomatic Mission Player Diplomacy Offer CM ✓
Once per game UsLeader UsPlayer Them Courtier MinisterPlayer Max NearPlayer Max Upset
  • Have them come for an audience with the court.
    Remembered (leader of you): Welcomed our ambassadors (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_GP_DIPLOMATIC_MISSION_OPTION_0_PLAYER
    MemoryLeader MEMORYCHARACTER_GP_DIPLOMATIC_MISSION_GOOD
    ◇ grants a memory no event currently keys off
  • Never, we will not play host to our enemies!
    +1 CourageRemembered (leader of you): Ignored my ambassadors (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_GP_DIPLOMATIC_MISSION_OPTION_1_CHARACTER_1
    aeBonuses: BONUS_GAIN_COURAGE_1
    BONUS_EVENTOPTION_GP_DIPLOMATIC_MISSION_OPTION_1_PLAYER
    MemoryLeader MEMORYCHARACTER_GP_DIPLOMATIC_VISIT_BAD
    ◇ grants a memory no event currently keys off
  • There is much to discuss with the [rival].
    Gain trait: CunningRemembered (leader of you): Wished to treat with our ambassadors (+40 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_DIPLOMAT
    grants
    BONUS_EVENTOPTION_GP_DIPLOMATIC_MISSION_OPTION_2_CHARACTER_1
    aeAddTraits: TRAIT_CUNNING
    BONUS_EVENTOPTION_GP_DIPLOMATIC_MISSION_OPTION_2_PLAYER
    MemoryLeader MEMORYCHARACTER_GP_DIPLOMATIC_MISSION_GREAT
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Disrespect Player Diplomacy Offer CM ✓ Behind the Throne
Every 60 turns Player ThemNon Leader UsLeader Them Rising StarArchetype MartialPlayer Min Similar HiddenBoldMax Cautious
  • Stains are easier to remove than invading armies.
    Remembered: Unflinching contempt (-80 opinion for 40 turns)
    grants
    BONUS_TRIBUTE_GIVE_IRON_SMALL
    aiYieldsTributeBase: YIELD_IRON=-50
    aiYieldsTributePerUs: YIELD_IRON=-10
    BONUS_UNFLINCHING_CONTEMPT
    Memory MEMORYCHARACTER_UNFLINCHING_CONTEMPT
    ◇ may enable: Pressing the Point
  • Would you care to draft the court's response then, [character]?
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Jeri Roys

Disturbing the Peace Player Diplomacy Offer CM ✓
Once per game Player UsLeader ThemHeir ThemCity UsPlayer UsPlayer ThemLeader Us AdultPlayer Max DistantPlayer Peace Or TruceCruelRuthlessIntolerant
  • Resolve
    50%
    Loses trait: Ruthless
    50%
    Loses trait: Cruel
    0%
    Loses trait: Intolerant
    grants
    50% BONUS_REMOVE_TRAIT_RUTHLESS
    aeRemoveTraits: TRAIT_RUTHLESS
    50% BONUS_REMOVE_TRAIT_CRUEL
    aeRemoveTraits: TRAIT_CRUEL
    0% BONUS_REMOVE_TRAIT_INTOLERANT
    aeRemoveTraits: TRAIT_INTOLERANT
  • A little torture never hurt anyone.
    Leader relationship: Vengeful Against-1 CourageLeader relationship: Terrified Of
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_TRAIT_DISTURBING_THE_PEACE_OPTION_1_CHARACTER_2
    aeBonuses: BONUS_LOSE_COURAGE_1, BONUS_LEADER_TERRIFIED_OF
  • Demand a ransom from [character].
    +2 Legitimacy+160Money+40/city↗ turnRemembered: Demanded ransom for return of royal heir (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_DISTURBING_THE_PEACE_OPTION_2_CHARACTER_0
    iLegitimacy 2
    aeBonuses: BONUS_MONEY_GAIN_AVERAGE
    BONUS_EVENTOPTION_TRAIT_DISTURBING_THE_PEACE_OPTION_2_CHARACTER_1
    Memory MEMORYPLAYER_DEMANDED_RANSOM
    ◇ grants a memory no event currently keys off
  • I will win the heir's affections.
    Remembered: Held a noble hostage (+20 opinion for 40 turns)Leader relationship: Lover Of
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_TRAIT_DISTURBING_THE_PEACE_OPTION_3_CHARACTER_1
    Memory MEMORYPLAYER_HOLD_HOSTAGE
    BONUS_EVENTOPTION_TRAIT_DISTURBING_THE_PEACE_OPTION_3_CHARACTER_2
    iJoinSubject 0
    aeBonuses: BONUS_LEADER_LOVER_OF

✎ Andy Auseon

Divine Mission Player Diplomacy Offer CM ✓
Once per game Player Min CautiousPlayer UsLeader UsCity ThemCity ThemReligion ZealotReligion Of Leader
  • Fund a grand mission with gifts of Foodfood, Incenseincense, and religious texts for them to read.
    Remembered: Your religious mission to our lands has pleased our people (+40 opinion for 40 turns)(no event currently keys off this)-160Money-40/city↗ turn-50Food-15/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_ZEALOT_CAUTIOUS_OR_BETTER_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_ZEALOT_ARCHETYPE_GRAND_MISSION
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_ZEALOT_CAUTIOUS_OR_BETTER_OPTION_0_PLAYER_1
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_FOOD_LOSS_AVERAGE
    BONUS_CONVERT_SPREAD_TWICE
    iSpreadToSubject 4
    aeBonuses: BONUS_CONVERT_SPREAD_ONCE
    ◇ grants a memory no event currently keys off
  • Send a more modest mission, aiming to delay any thought of hostilities.
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_ZEALOT_CAUTIOUS_FRUGAL
    aiTraitProbDelay: TRAIT_FRUGAL=25
    BONUS_CONVERT_SPREAD_ONCE
    iSpreadToSubject 3

✎ Bob Thomas

Division in the Faith Player Diplomacy Offer CM ✓
Every 10 turns Religion StatePlayer ThemPlayer ThemUs Or ThemPlayer Us Player State Religion
  • Very well.
    Remembered: Player Offer (5 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
  • No, they have every right to their beliefs.
    Remembered: Sided against us in religious schism (-80 opinion for 80 turns)(no event currently keys off this)Remembered: Sided with us in religious schism (+20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_SCHISM_AGAINST
    Memory MEMORYPLAYER_SCHISM_AGAINST
    BONUS_EVENTOPTION_THE_SCHISM_FOR
    Memory MEMORYPLAYER_SCHISM_FOR
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Era of Peace Player Diplomacy Offer CM ✓
Once per game Player PeacePlayer PeacePlayer UsUs No active warsPlayer Min CautiousAmbassador
  • Establish trade routes with [rival] to further secure the peace.
    grants
    BONUS_EVENTOPTION_OCCURRENCE_ERA_OF_PEACE_TRADE
    Mission MISSION_TRADE_MISSION
    iMissionSubject 0
    bMissionFree 1
  • Strengthen ties with [rival] by inviting one of their nobles to our court.
    grants
    BONUS_EVENTOPTION_OCCURRENCE_ERA_OF_PEACE_COURTIER
    AddCourtierOther: COURTIER_MINISTER
  • Take advantage of our neighbors’ naivety by stealing their secrets.
    Remembered: Betrayed our trust during an era of peace (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Betrayed our trust during an era of peace (-40 opinion for 40 turns)(no event currently keys off this)+40Science+10/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_EVENTOPTION_OCCURRENCE_ERA_OF_PEACE_DECEIT
    Memory MEMORYPLAYER_OCCURRENCE_ERA_OF_PEACE_DECEIT
    BONUS_EVENTOPTION_OCCURRENCE_ERA_OF_PEACE_DECEIT
    Memory MEMORYPLAYER_OCCURRENCE_ERA_OF_PEACE_DECEIT
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
    ◇ grants a memory no event currently keys off

✎ Brodie Frehlich

Exchange of Ideas Player Diplomacy Offer CM ✓
Once per game Player ThemPlayer UsUsTech Scholarship Discovered UsTech Courtier ScientistNot Player War
Always +1 Wisdom
  • Yes, if they can spare a philosopher.
    Gain tech: ScholarshipGain a Court Scholar
    gated by
    PlayerSubject SUBJECT_PLAYER_PHILOSOPHY
    grants
    BONUS_EVENTOPTION_EXCHANGE_OF_IDEAS_PLAYER_0
    aeTechs: TECH_SCHOLARSHIP
    BONUS_ADD_GREAT_SCIENTIST
    AddCourtier: COURTIER_SCIENTIST
  • ScienceScience is meant to be shared.
    Gain tech: Scholarship
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_THOUGHTFUL
    grants
    BONUS_EVENTOPTION_EXCHANGE_OF_IDEAS_PLAYER_0
    aeTechs: TECH_SCHOLARSHIP
    BONUS_EVENTOPTION_EXCHANGE_OF_IDEAS_OPTION_1_PLAYER_1
    iAcquireTechSubject 1
  • Some secrets will shall keep to ourselves.
    Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)+5 Legitimacy
    grants
    BONUS_EVENTOPTION_EXCHANGE_OF_IDEAS_OPTION_2_PLAYER_0
    Memory MEMORYPLAYER_REFUSED_TECH
    BONUS_EVENTOPTION_EXCHANGE_OF_IDEAS_OPTION_2_LEGIT
    iLegitimacy 5
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Face in Gold Player Diplomacy Offer CM ✓
Once per game Player Peace Or TrucePlayer UsCapital UsTech Coinage Discovered Us
  • This privilege is reserved for the true [title] - me.
    Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)+2 Legitimacy
    grants
    BONUS_EVENTOPTION_FACE_IN_GOLD_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_REFUSED_TECH
    BONUS_EVENTOPTION_FACE_IN_GOLD_OPTION_0_PLAYER_1
    iLegitimacy 2
    ◇ grants a memory no event currently keys off
  • It is only right that they pay for their Coinagecoinage.
    Gain tech: Coinage+160Money+40/city↗ turn
    grants
    BONUS_EVENTOPTION_FACE_IN_GOLD_OPTION_1_PLAYER_0
    aeTechs: TECH_COINAGE
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
  • The [rival] must be willing to trade.
    Gain tech: Coinage
    grants
    BONUS_EVENTOPTION_FACE_IN_GOLD_OPTION_2_PLAYER_0
    aeTechs: TECH_COINAGE
    BONUS_EVENTOPTION_FACE_IN_GOLD_OPTION_2_PLAYER_1
    bRandomTech 1
  • I have always held your cities in high esteem.
    Gain tech: CoinageGain trait: Engineer
    gated by
    LeaderSubject SUBJECT_CHARACTER_URBAN
    grants
    BONUS_EVENTOPTION_FACE_IN_GOLD_OPTION_3_PLAYER_0
    aeTechs: TECH_COINAGE
    BONUS_EVENTOPTION_FACE_IN_GOLD_OPTION_3_PLAYER_1
    bRandomTech 1
    aeAddTraits: TRAIT_ENGINEER

✎ Andy Auseon

Faith Without Borders Player Diplomacy Offer CM ✓ The Sacred and the Profane Religion event pack
Once per game Leader UsLeader Peace Or TrucePlayer ThemReligion WorldReligion State ReligionReligion LeaderNot Religion Leader
  • Accept the teachings in the scrolls.
    Remembered (all families): Accepted a foreign Religion (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Endeared ToConverts to the target religion
    grants
    BONUS_EVENTOPTION_FAITH_WITHOUT_BORDERS_ACCEPT_CHARACTER_1
    MemoryAllFamilies MEMORYFAMILY_FOREIGN_RELIGION
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
    ◇ grants a memory no event currently keys off
  • Make a show of burning the scrolls.
    Remembered (all families): Stayed true to State Religion (+40 opinion for 20 turns)(no event currently keys off this)Leader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_FAITH_WITHOUT_BORDERS_DUTY_CHARACTER_1
    MemoryAllFamilies MEMORYFAMILY_STATE_RELIGION_EXEMPLAR
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    ◇ grants a memory no event currently keys off
  • Explain that you are bound by duty to your state religion.
    Remembered (all families): Stayed true to State Religion (+40 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_OF_STATE_RELIGION
    grants
    BONUS_EVENTOPTION_FAITH_WITHOUT_BORDERS_DUTY_CHARACTER_1
    MemoryAllFamilies MEMORYFAMILY_STATE_RELIGION_EXEMPLAR
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Faith and Unity Player Diplomacy Offer CM ✓
Once per game Player UsLeader UsPlayer ThemReligion StateReligion Head Us AdultPlayer Diplomacy Min Five TurnsPlayer Routed
  • Very well. For the time being, we shall set aside our differences and call an end to the fighting.
    Remembered: Player Offer (5 turns)Leader relationship: Endeared To
    grants
    BONUS_PLAYER_TRUCE
    DiplomacyPlayerFrom DIPLOMACY_TRUCE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • We will end hostilities when I decide, and not a moment sooner. I will bow to pressure from no one.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Velociryx

Favor for a Favor Player Diplomacy Offer CM ✓
Once per game Player UsLeader UsPlayer ThemLeader ThemIndependent MerchantForeign Tactician Player Max Three CourtiersOwes Favor To LeaderLoyal
  • We could always use another talented merchant in our inner circle.
    Gain a Court Merchant
    grants
    BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_MAKE_GREAT_MERCHANT
    MakeCourtier COURTIER_MERCHANT
  • We'll call our favor repaid in exchange for the services of a skilled General.
    Gain a Court Soldier
    grants
    BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
  • No. For the moment, at least, we'll hold onto that favor.
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2

✎ Velociryx

Feast or Famine Player Diplomacy Offer CM ✓ Wrath of Gods
Every 80 turns DroughtPlayer Peace Or TruceLeader ThemLeader UsPlayer Us Occurrence ActivePlayer Max 100 FoodPlayer Min 200 Food
  • [rival] can spare nothing, lest we suffer the same fate.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Offer a gift of FoodFood to the struggling [rival].
    Remembered: Gave us food during a drought (+40 opinion for 40 turns)Gain trait: GraciousGain trait: Compassionate
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_FEAST_OR_FAMINE_GIFT_PLAYER
    Memory MEMORYPLAYER_DROUGHT_GIFT
    aiYieldsSendBase: YIELD_FOOD=100
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_FEAST_OR_FAMINE_GIFT_LEADER
    aeBonuses: BONUS_GIVE_TRAIT_COMPASSIONATE
    ◇ may enable: Honorable Mention
  • We will trade with [rival].
    +100Money↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_FEAST_OR_FAMINE_TRADE_PLAYER
    aiYieldsSendBase: YIELD_FOOD=100
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_FEAST_OR_FAMINE_TRADE_PLAYER2
    aiGlobalYieldsBase: YIELD_MONEY=100
  • Let’s trade, yes, and we will dictate the terms.
    Gain trait: Greedy
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_FEAST_OR_FAMINE_GREED_PLAYER
    iTradeTurns 20
    aiYieldsTradeBase: YIELD_MONEY=1200, YIELD_FOOD=-200
    BONUS_GIVE_TRAIT_GREEDY
    aeAddTraits: TRAIT_GREEDY

✎ Brodie Frehlich

Fighting for [rival] Player Diplomacy Offer CM ✓
Once per game Player ThemUsLeader UsLeader Them Archetype MartialSlighted
Always Loses trait: Slighted
  • Disparage [character] for recruiting your best people.
    +80Training+20/city↗ turnLeader relationship: Estranged From
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • Celebrate the departure of such a weak, cowardly fool.
    Gain trait: Bitter+20 XP to the character
    grants
    BONUS_EVENTOPTION_TRAIT_FIGHTING_FOR_NATION_OPTION_1_CHARACTER_2
    aeAddTraits: TRAIT_BITTER
    aeBonuses: BONUS_XP_CHARACTER_SMALL
  • Employ your military connections to find and target [character].
    gated by
    LeaderSubject SUBJECT_TACTICIAN
    grants
    BONUS_EVENTOPTION_TRAIT_FIGHTING_FOR_NATION_OPTION_2_CHARACTER_3
    Mission MISSION_ASSASSINATE_ANY
    iMissionSubject 1

✎ Andy Auseon

Fire and Brimstone Player Diplomacy Offer CM ✓
50% to appear Every 20 turns Player ThemPlayer UsLeader Them Player Max Stronger HiddenZealot
  • Resolve
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    grants
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_CIVICS=100
    aiYieldsSendPerUs: YIELD_CIVICS=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_TRAINING
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_TRAINING=100
    aiYieldsSendPerUs: YIELD_TRAINING=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEY
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_MONEY=500
    aiYieldsSendPerUs: YIELD_MONEY=100
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_ORDERS=10
    aiYieldsSendPerUs: YIELD_ORDERS=2
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_FOOD=100
    aiYieldsSendPerUs: YIELD_FOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRON
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_IRON=100
    aiYieldsSendPerUs: YIELD_IRON=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_WOOD=100
    aiYieldsSendPerUs: YIELD_WOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONE
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_STONE=100
    aiYieldsSendPerUs: YIELD_STONE=20
  • Sadly, we are in no position to give aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Foiled Assassin Player Diplomacy Offer CM ✓
Part of the Foiled Assassin chain — 2 events view map →
Once per game Leader Peace Or TruceLeader UsSpouse Of Leader UsHeir ThemPlayer Them Vengeful Against Leader
  • [character] wants blood? We will give him blood.
    +6 LegitimacyRemembered: Player Offer (5 turns)+80Training+20/city↗ turn
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_INTRUDER_IN_THE_PALACE_OPTION_0_CHARACTER_0
    aeBonuses: BONUS_PLAYER_WAR_LEGITIMACY
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
  • Double the guard for [character], but take no rash action for now.
    +40 XP to the character
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
  • Send assassins to plague [character]'s family.
    -160Money-40/city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    ↳ may trigger: Blowback

✎ Andy Auseon

Food for Peace Player Diplomacy Offer CM ✓
Once per game Player ThemPlayer Us Player Min PleasedPlayer Min 1000 Food
  • Send a shipment of FoodFood, to provide immediate relief.
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)-100Food-35/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRIBUTE_PLAYER_0
    Memory MEMORYPLAYER_PAID_TRIBUTE
    BONUS_FOOD_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_FOOD=-100
    aiGlobalYieldsPer: YIELD_FOOD=-35
    ◇ grants a memory no event currently keys off
  • Send a team of builders to construct a GranaryGranary at a location of their choice. Builder / Engineer / Carpenter
    Remembered: Your builder expertise helped us improve our Food production (+40 opinion for 40 turns)(no event currently keys off this)-80Wood↗ turn-5Orders↗ turn+4 Legitimacy
    gated by
    LeaderSubjectAny SUBJECT_BUILDER / SUBJECT_ENGINEER / SUBJECT_CARPENTER
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_BUILDER_ARCHETYPE_PLEASED_OPTION_1_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_BUILDER_PLEASED_CONSTRUCTION
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_BUILDER_ARCHETYPE_PLEASED_OPTION_1_PLAYER_1
    iLegitimacy 4
    aiGlobalYieldsBase: YIELD_WOOD=-80, YIELD_ORDERS=-5
    ◇ grants a memory no event currently keys off
  • Offer them insights into how our FarmFarms and PasturePastures are constructed and organized. Inquisitive
    Remembered: Your technological expertise helped us improve our Food production (+80 opinion for 40 turns)(no event currently keys off this)+20Science+5/city↗ turn-4Orders↗ turn
    gated by
    LeaderSubjectAny SUBJECT_CHARACTER_INQUISITIVE
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_BUILDER_ARCHETYPE_PLEASED_OPTION_2_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_BUILDER_PLEASED_TECHNOLOGY
    aeBonuses: BONUS_SCIENCE_GAIN_SMALL
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
    ◇ grants a memory no event currently keys off
  • Refuse.
    Remembered: You refused to pay us Tribute (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_REFUSED_TO_HELP
    Memory MEMORYPLAYER_REFUSED_TO_PAY_TRIBUTE
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Food for Thought Player Diplomacy Offer CM ✓
Once per game Player ThemTech Husbandry Discovered UsPlayer Us Player Peace Or TrucePlayer Max Near
  • We will send them a gift of Foodfood.
    -75Food-25/city↗ turn
    grants
    BONUS_FOOD_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_FOOD=-75
    aiGlobalYieldsPer: YIELD_FOOD=-25
  • Encourage our farmers to share our techniques to save the animals they have.
    Remembered: Gave us new technology (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_PLAYER_GIFTED_TECH
    Memory MEMORYPLAYER_GIFTED_TECH
    BONUS_ACQUIRE_TECH_S0
    iAcquireTechSubject 0
    ◇ grants a memory no event currently keys off
  • This is not our problem.
    Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_PLAYER_REFUSED_TECH
    Memory MEMORYPLAYER_REFUSED_TECH
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Foreign Bribes Player Diplomacy Offer CM ✓
Once per game UsLeader UsPlayer Them Max AngryCourtierHas Job
  • Send [character] into distant exile.
    Gain trait: Exiled
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
  • Accuse [rival] of influencing the court.
    Remembered: Accused of plotting (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CHARACTER_FOREIGN_BRIBES_OPTION_1_PLAYER
    Memory MEMORYPLAYER_ACCUSED_OF_PLOTTING
    ◇ grants a memory no event currently keys off
  • Pay off [character]'s debts to earn his favor.
    Leader relationship: Conspiring With-80Money-20/city↗ turn
    gated by
    LeaderSubject SUBJECT_PROSPEROUS
    grants
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20

✎ Andy Auseon

Funds for the Faith Player Diplomacy Offer CM ✓
95% to appear Every 20 turns Player ThemLeader UsCity UsReligion WorldLeader Them Player State Religion
  • We will fund their efforts.
    -80Money-20/city↗ turn
    grants
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20
    BONUS_EVENTOPTION_DIPLO_OFFER_RELIGION_SPREAD_YES
    iSpreadToSubject 2
  • We have no spare funds for [religion].
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Soren Johnson

Give an inch Player Diplomacy Offer CM ✓
Once per game Law: Freedom Leader Peace Or TruceLeader UsLaw FreedomFamily UsPlayer Them Traditional
  • We will never bow to foreign pressure.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • [character] is right, and we must restrict freedoms.
    Leader relationship: Influenced ByFree law: Slavery
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_GIVE_AN_INCH_OPTION_1_CHARACTER_0
    aeBonuses: BONUS_LEADER_DISAPPOINTED_WITH_REMOVE, BONUS_LEADER_INFLUENCED_BY
    BONUS_EVENTOPTION_RELATIONSHIP_GIVE_AN_INCH_OPTION_1_CHARACTER_1
    FreeLaw LAW_SLAVERY
  • I was pressured into these policies by the [family].
    Remembered: Blamed for harsh laws (-20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_LEADER_DISAPPOINTED_WITH_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_RELATIONSHIP_GIVE_AN_INCH_OPTION_2_FAMILY
    Memory MEMORYFAMILY_BLAMED_FOR_LAWS
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Godless Player Diplomacy Offer CM ✓
Once per game Law: Legal Code Leader UsLeader ThemLaw Divine RulePlayer UsPlayer Them Player No State Religion
  • We are godless and have lost our way.
    Free law: Divine Rule
    grants
    BONUS_EVENTOPTION_GODLESS_OPTION_0_PLAYER_0
    FreeLaw LAW_DIVINE_RULE
  • Our way of life will not be questioned.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • Throw feasts in his honor, and he will change his mind.
    +20 XP to the characterLeader relationship: Endeared To
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Andy Auseon

Going for the Head Player Diplomacy Offer CM ✓
Once per game Player ThemPlayer ThemThemThemReligion State Player State ReligionReligion
  • Let [rival] know they have your support.
    Remembered: Sided with us in religious schism (+20 opinion for 80 turns)(no event currently keys off this)Leader relationship: Suspicious OfThe character is killed
    grants
    BONUS_EVENTOPTION_THE_SCHISM_FOR
    Memory MEMORYPLAYER_SCHISM_FOR
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_EVENTOPTION_HEAD_STRUGGLE_0
    iHeadReligionSubject 2
    ◇ grants a memory no event currently keys off
  • Let [rival] know of the impending danger.
    Remembered: Sided against us in religious schism (-80 opinion for 80 turns)(no event currently keys off this)Remembered: Sided with us in religious schism (+20 opinion for 80 turns)(no event currently keys off this)The character is killedLeader relationship: Owes Favor To
    grants
    BONUS_EVENTOPTION_THE_SCHISM_AGAINST
    Memory MEMORYPLAYER_SCHISM_AGAINST
    BONUS_EVENTOPTION_THE_SCHISM_FOR
    Memory MEMORYPLAYER_SCHISM_FOR
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Gratitude Player Diplomacy Offer CM ✓
Once per game Player PeacePlayer UsLeader Them Endeared To Leader
  • As a tutor for your children and heirs.
    Gain a Court Minister
    grants
    BONUS_EVENTOPTION_GRATITUDE_OPTION_0_PLAYER_1
    AddCourtier: COURTIER_MINISTER=GENDER_MALE
  • As military counsel for our generals and officers.
    Gain a Court Soldier
    grants
    BONUS_EVENTOPTION_GRATITUDE_OPTION_1_PLAYER_1
    AddCourtier: COURTIER_SOLDIER=GENDER_MALE
  • As a Moneymoney counter and treasurer.
    Gain a Court Merchant
    grants
    BONUS_EVENTOPTION_GRATITUDE_OPTION_2_PLAYER_1
    AddCourtier: COURTIER_MERCHANT=GENDER_MALE
  • As a deft mind for Sciencescience and philosophy.
    Gain a Court Scholar
    grants
    BONUS_EVENTOPTION_GRATITUDE_OPTION_3_PLAYER_1
    AddCourtier: COURTIER_SCIENTIST=GENDER_MALE

✎ Andy Auseon

Great Works have Great Needs Player Diplomacy Offer CM ✓
50% to appear Every 20 turns Player ThemPlayer UsLeader Them Player Max Stronger HiddenBuilder
  • Resolve
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    25%
    Leader relationship: Owes Favor To
    25%
    Leader relationship: Owes Favor To
    25%
    Leader relationship: Owes Favor To
    grants
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEY
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_MONEY=500
    aiYieldsSendPerUs: YIELD_MONEY=100
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_FOOD=100
    aiYieldsSendPerUs: YIELD_FOOD=20
    25% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRON
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_IRON=100
    aiYieldsSendPerUs: YIELD_IRON=20
    25% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_WOOD=100
    aiYieldsSendPerUs: YIELD_WOOD=20
    25% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONE
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_STONE=100
    aiYieldsSendPerUs: YIELD_STONE=20
  • Sadly, we are in no position to give aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Guest of Honor Player Diplomacy Offer CM ✓
Once per game Leader Peace Or TruceLeader UsPlayer Them Endeared To LeaderCarnal
  • It would be my pleasure to attend.
    Gain a random traitRemembered (all families): Attended foreign feast (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_GUEST_OF_HONOR_OPTION_0_CHARACTER_1
    MemoryAllFamilies MEMORYFAMILY_ATTENDED_FOREIGN_FEAST
    aeRandomTraitDelay: TRAIT_EXOTIC, TRAIT_UNCOUTH
    ◇ grants a memory no event currently keys off
  • I'm afraid I must decline the invitation.
    Leader relationship: Disappointed With+6Orders↗ turn
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6

✎ Andy Auseon

Heated Debate Player Diplomacy Offer CM ✓ Turn 30+
Every 40 turns Player ThemReligion WorldFamily UsReligion WorldLeader UsUs Or ThemUs Or Them Player State ReligionFamily State ReligionFamily Min Upset
  • We will do as the [family] ask.
    Remembered: Denounce us publicly (-80 opinion for 40 turns)(no event currently keys off this)Leader relationship: Owes Favor To
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_RELIGION_DENOUNCE_YES
    Memory MEMORYPLAYER_DENOUNCED_US
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    ◇ grants a memory no event currently keys off
  • It is a mistake to meddle in faith.
    Remembered: Refused to stand up for our beliefs (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Owes Favor To
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_RELIGION_DENOUNCE_NO
    Memory MEMORYFAMILY_RELIGION_DENOUNCE_NO
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    ◇ grants a memory no event currently keys off
  • I will make an appeal to both sides.
    +1 Charisma
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1

✎ Soren Johnson

Help for the Righteous Player Diplomacy Offer CM ✓
Every 80 turns Player UsPlayer ThemPlayer ThemReligion WorldLeader Them Player War
  • Immediate logistical support is quite necessary.
    +6Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6
  • Refined ore for our weapons would help a lot.
    +50Iron+15/city↗ turn
    grants
    BONUS_IRON_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_IRON=50
    aiGlobalYieldsPer: YIELD_IRON=15
  • While the soldiers are out there fighting, their families need to eat.
    +50Food+15/city↗ turn
    grants
    BONUS_FOOD_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=50
    aiGlobalYieldsPer: YIELD_FOOD=15
  • We welcome any [religion] volunteers who wish to join the righteous war.
    +1 Heavy Infantry unit
    grants
    BONUS_EVENTOPTION_HELP_FOR_THE_RIGHTEOUS_UNIT_PLAYER_0
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1

✎ Solver

Hopes and Prayers Player Diplomacy Offer CM ✓
Every 20 turns Player ThemPlayer UsLeader Them Player Max Stronger HiddenPlayer State ReligionZealot
  • Resolve
    33%
    Leader relationship: Owes Favor To
    33%
    Leader relationship: Owes Favor To
    33%
    Leader relationship: Owes Favor To
    grants
    33% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEY
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_MONEY=500
    aiYieldsSendPerUs: YIELD_MONEY=100
    33% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_WOOD=100
    aiYieldsSendPerUs: YIELD_WOOD=20
    33% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONE
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_STONE=100
    aiYieldsSendPerUs: YIELD_STONE=20
  • Sadly, we are in no position to give aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Hunting Grounds Dispute Player Diplomacy Offer CM ✓
Once per game Player PeaceFamily UsPlayer UsCity UsLeader Them Player Max DistantFamily Hunters
Always Remembered: Player Offer (5 turns)
  • Pay the fine, but issue a warning to the [family].
    Remembered (leader of you): Honored Our Sovereignty (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Scolded us after rescuing our hunting party (-40 opinion for 20 turns)(no event currently keys off this)-120Money-30/city↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_WEAK
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_AT_PEACE_HUNTING_GROUNDS_DISPUTE_OPTION_0
    MemoryLeader MEMORYCHARACTER_HONORED_OUR_SOVEREIGNTY
    BONUS_EVENTOPTION_AT_PEACE_HUNTING_GROUNDS_DISPUTE_OPTION_0_FAMILY
    Memory MEMORYFAMILY_HUNTING_PARTY_SCOLDED
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ◇ grants a memory no event currently keys off
  • Pay the fine, but issue a warning to the [rival].
    Remembered (leader of you): Stepped on our sovereignty (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Protected our hunting party during foreign dispute (+40 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_WEAK
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_AT_PEACE_HUNTING_GROUNDS_DISPUTE_OPTION_1
    MemoryLeader MEMORYCHARACTER_STEPPED_ON_OUR_SOVEREIGNTY
    BONUS_EVENTOPTION_AT_PEACE_HUNTING_GROUNDS_DISPUTE_OPTION_1_FAMILY
    Memory MEMORYFAMILY_PROTECTED_OUR_HUNTING_PARTY
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ◇ grants a memory no event currently keys off
  • Remind [rival] of the favor they owe us.
    +40 XP to the character
    gated by
    IndexSubject
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
  • Demand the release of our citizens!
    Remembered (leader of you): Stepped on our sovereignty (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_AT_PEACE_HUNTING_GROUNDS_DISPUTE_OPTION_3_PLAYER_0
    MemoryLeader MEMORYCHARACTER_STEPPED_ON_OUR_SOVEREIGNTY
    aeBonuses: BONUS_PLAYER_TRUCE
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

In the Blood Player Diplomacy Offer CM ✗
Once per game Leader Peace Or TruceLeader UsPlayer Peace Archetype MartialHonorable
  • Share some of our knowledge with [rival].
    Leader relationship: Influenced By
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_IN_THE_BLOOD_OPTION_0_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    bRandomTech 1
  • Let us begin with a military alliance.
    Leader relationship: Endeared ToRemembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_IN_THE_BLOOD_OPTION_1_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aeBonuses: BONUS_PLAYER_ALLIANCE
  • A friendship is not in our nation's best interest.
    Leader relationship: Estranged FromGain trait: Bold
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD

✎ Andy Auseon

Inner Circle Player Diplomacy Offer CM ✓
Once per game Leader Peace Or TruceLeader UsPlayer UsPlayer Them Influenced By LeaderPlayer Max Three Courtiers
  • I welcome [rival] at the court.
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_INNER_CIRCLE_OPTION_0
    iLegitimacy -4
    AddCourtierOther: COURTIER_MINISTER=GENDER_MALE
  • No, we must not create conflicts of interest.
    Leader relationship: Disappointed With+1 Discipline
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Andy Auseon

Investment Opportunity Player Diplomacy Offer CM ✓
50% to appear Every 20 turns Player ThemPlayer UsLeader Them Player Max Stronger HiddenSchemer
  • placeholder
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    grants
    20% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_CIVICS=100
    aiYieldsSendPerUs: YIELD_CIVICS=20
    20% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEY
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_MONEY=500
    aiYieldsSendPerUs: YIELD_MONEY=100
    20% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRON
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_IRON=100
    aiYieldsSendPerUs: YIELD_IRON=20
    20% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_WOOD=100
    aiYieldsSendPerUs: YIELD_WOOD=20
    20% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONE
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_STONE=100
    aiYieldsSendPerUs: YIELD_STONE=20
  • Sadly, we are in no position to give aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Judicial Overreach Player Diplomacy Offer CM ✓
Once per game City UsNon Leader Governor UsPlayer Them Player Min PleasedVillainousHealthy
  • Generous compensation to [rival] should settle the issue.
    gated by
    LeaderSubject SUBJECT_DIPLOMAT
    grants
    BONUS_MONEY_SEND_MINIMAL
    aiYieldsSendBase: YIELD_MONEY=40
    aiYieldsSendPerUs: YIELD_MONEY=10
  • Apologize and offer our assurances that [character] will be publicly reprimanded.
    Leader relationship: Disappointed With
    gated by
    LeaderSubjectNotAny SUBJECT_JUDGE
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • The [rival] broke the law in [city], where [character]'s authority is unquestionable.
    Remembered: Sided with our view of justice (+20 opinion for 40 turns)(no event currently keys off this)Remembered: Refused to apologize for an international incident (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_JUDICIAL_OVERREACH_REFUSE_CHARACTER
    Memory MEMORYCHARACTER_ACCEPTED_JUDGMENT
    BONUS_EVENTOPTION_JUDICIAL_OVERREACH_REFUSE_PLAYER
    Memory MEMORYPLAYER_REFUSED_APOLOGY
    ◇ grants a memory no event currently keys off

✎ Solver

Knowledge of Power Player Diplomacy Offer CM ✗
Once per game UsPlayer ThemPlayer UsTech Battleline Courtier SoldierPlayer Peace Or Truce
  • Send him to learn what he can.
    +1 Polearm Infantry unit+1 Ranged Infantry unit
    grants
    BONUS_EVENTOPTION_TECH_KNOWLEDGE_OF_POWER_0
    aeBonuses: BONUS_UNITCLASS_POLEARM_INFANTRY, BONUS_UNITCLASS_POLEARM_INFANTRY, BONUS_UNITCLASS_RANGED_INFANTRY
    BONUS_ACQUIRE_TECH_S2
    iAcquireTechSubject 2
  • [character] time is better spent Trainingtraining our troops.
    +60 XP to the characterRemembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    BONUS_PLAYER_REFUSED_TECH
    Memory MEMORYPLAYER_REFUSED_TECH
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Leveraging Luxuries Player Diplomacy Offer CM ✓
Once per game Player ThemHas LuxuryPlayer UsLeader UsPlayer ThemLeader ThemPlayer Them Player Min CautiousPlayer Max Three CourtiersAdult Under 30Non RoyalHigh CharismaHealthyHigh Discipline
  • We could certainly see our way clear to do that if it means adding a new merchant to the Court.
    Gain a Court Merchant
    grants
    BONUS_BARGAINING_CHIPS_TRADE
    iTradeResourceToSubject 0
    BONUS_MAKE_GREAT_MERCHANT
    MakeCourtier COURTIER_MERCHANT
  • We would happily make that trade for the opportunity to add a new minister to the Court.
    Gain a Court Minister
    grants
    BONUS_BARGAINING_CHIPS_TRADE
    iTradeResourceToSubject 0
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
  • No. We'll keep our luxuries for the time being.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Velociryx

Lost in Translation Player Diplomacy Offer CM ✓
Once per game Player UsPlayer ThemPlayer Them Player Min Cautious
  • It's clear a landowner needs both male and female Cattlecattle. The [rival] is right.
    Remembered: Settled a contract dispute (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Disagreed in a contract dispute (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_LOST_IN_TRANSLATION_SIDE_1_PLAYER_1
    Memory MEMORYPLAYER_LOST_IN_TRANSLATION_POS
    BONUS_EVENTOPTION_LOST_IN_TRANSLATION_SIDE_1_PLAYER_2
    Memory MEMORYPLAYER_LOST_IN_TRANSLATION_NEG
    ◇ grants a memory no event currently keys off
  • The [rival] is the seller and knows better what he sold.
    Remembered: Disagreed in a contract dispute (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Settled a contract dispute (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_LOST_IN_TRANSLATION_SIDE_2_PLAYER_1
    Memory MEMORYPLAYER_LOST_IN_TRANSLATION_NEG
    BONUS_EVENTOPTION_LOST_IN_TRANSLATION_SIDE_2_PLAYER_2
    Memory MEMORYPLAYER_LOST_IN_TRANSLATION_POS
    ◇ grants a memory no event currently keys off
  • We can exchange some of our own Cattlecattle with the [rival].
    +1 LegitimacyRemembered: Settled a contract dispute (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Settled a contract dispute (+40 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_LOST_IN_TRANSLATION_CUNNING_PLAYER_0
    iLegitimacy 1
    BONUS_EVENTOPTION_LOST_IN_TRANSLATION_CUNNING_PLAYER_1
    Memory MEMORYPLAYER_LOST_IN_TRANSLATION_POS
    BONUS_EVENTOPTION_LOST_IN_TRANSLATION_CUNNING_PLAYER_2
    Memory MEMORYPLAYER_LOST_IN_TRANSLATION_POS
    ◇ grants a memory no event currently keys off
  • We have great independent judges who can find a fair solution.
    +60Civics+15/city↗ turnRemembered: Settled a contract dispute (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Settled a contract dispute (+40 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_TRADITIONAL
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
    BONUS_EVENTOPTION_LOST_IN_TRANSLATION_JUDGE_PLAYER_1
    Memory MEMORYPLAYER_LOST_IN_TRANSLATION_POS
    BONUS_EVENTOPTION_LOST_IN_TRANSLATION_JUDGE_PLAYER_2
    Memory MEMORYPLAYER_LOST_IN_TRANSLATION_POS
    ◇ grants a memory no event currently keys off

✎ Solver

Map Dispute Player Diplomacy Offer CM ✓
Once per game Leader Peace Or TruceLeader UsTribe Peace Or TruceHeir ThemPlayer Them Estranged From Leader
  • Make a generous contribution to [rival]'s stockpile.
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_MAP_DISPUTE_OPTION_0_CHARACTER_0
    RemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    aeBonuses: BONUS_MONEY_SEND_SMALL, BONUS_WOOD_SEND_SMALL, BONUS_IRON_SEND_SMALL
  • Cancel all friendly ties with the [tribe].
    Remembered: Rebuked our relationship (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_ESTRANGED_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_RELATIONSHIP_MAP_DISPUTE_OPTION_1_BARBARIAN
    Memory MEMORYTRIBE_REBUKED_US
    bTribeInvade 1
    ◇ grants a memory no event currently keys off
  • Offer to train his heir in our court.
    Gain trait: Educated
    gated by
    PlayerSubject SUBJECT_PLAYER_PHILOSOPHY
    grants
    BONUS_LEADER_ESTRANGED_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GIVE_TRAIT_EDUCATED
    aeAddTraits: TRAIT_EDUCATED
  • Refuse to act and have our borders revealed.
    (no gates or payload in XML)

✎ Andy Auseon

Martial Code Player Diplomacy Offer CM ✓
Every 40 turns Player ThemTech Martial Code Discovered Us
  • Yes, share our knowledge of Martial CodeMartial Code.
    Remembered (leader of you): Helped us with a technology (+40 opinion for 20 turns)(no event currently keys off this)Gain tech: Martial Code
    grants
    BONUS_EVENTOPTION_MARTIAL_CODE_YES
    MemoryLeader MEMORYCHARACTER_YES_TRADE_TECH
    aeTechs: TECH_MARTIAL_CODE
    ◇ grants a memory no event currently keys off
  • No, our secrets must be protected.
    Remembered (leader of you): Refused to trade us a technology (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARTIAL_CODE_NO
    MemoryLeader MEMORYCHARACTER_NO_TRADE_TECH
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Martial Trade Player Diplomacy Offer CM ✓
Once per game Player ThemPlayer UsTech Martial Code Discovered Us Player Bodkin ArrowPlayer Max Three Courtiers
  • We ask that one of you joins our court.
    Gain tech: Martial CodeGain a Court Soldier
    grants
    BONUS_EVENTOPTION_MARTIAL_TRADE_YES
    aeTechs: TECH_MARTIAL_CODE
    BONUS_ADD_GREAT_SOLDIER
    AddCourtier: COURTIER_SOLDIER
  • Our archers could use improved arrows.
    Gain tech: Martial CodeGain tech: Bodkin Arrow
    grants
    BONUS_EVENTOPTION_MARTIAL_TRADE_YES
    aeTechs: TECH_MARTIAL_CODE
    BONUS_EVENTOPTION_MARTIAL_TRADE_BODKIN_ARROW
    aeTechs: TECH_BODKIN_ARROW
  • This is not a time for trade.
    Remembered (leader of you): Refused to trade us a technology (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARTIAL_TRADE_NO
    MemoryLeader MEMORYCHARACTER_NO_TRADE_TECH
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Mechanical Wonders Player Diplomacy Offer CM ✓
Once per game Player Peace Or TrucePlayer UsUsHeir ThemTech Machinery Discovered Us Courtier ScientistPlayer Min Pleased
  • Remember this favor when you become king.
    Gain tech: MachineryRemembered: Shared technology with me (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MECHANICAL_WONDERS_OPTION_0_PLAYER_0
    aeTechs: TECH_MACHINERY
    BONUS_EVENTOPTION_MECHANICAL_WONDERS_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_GAVE_TECH
    ◇ grants a memory no event currently keys off
  • This technology is much too valuable to share.
    +20Science+5/city↗ turnRemembered: Refused to share technology (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
    BONUS_EVENTOPTION_MECHANICAL_WONDERS_OPTION_2_CHARACTER_1
    Memory MEMORYCHARACTER_REFUSED_TECH
    ◇ grants a memory no event currently keys off
  • What will they offer [rival] in return?
    Gain tech: Machinery
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_EVENTOPTION_MECHANICAL_WONDERS_OPTION_1_PLAYER_0
    aeTechs: TECH_MACHINERY
    BONUS_RANDOM_TECH
    bRandomTech 1
  • I am always interested in the finer things.
    Gain tech: Machinery+400Money+100/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_VAIN
    grants
    BONUS_EVENTOPTION_MECHANICAL_WONDERS_OPTION_3_PLAYER_0
    aeTechs: TECH_MACHINERY
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100

✎ Andy Auseon

Misdirection Player Diplomacy Offer CM ✓
Once per game Player ThemPlayer Us Player Min PleasedPlayer Schemer
  • Spare no expense.
    Remembered: We are grateful to have a trustworthy friend like your Nation (+80 opinion for 40 turns)(no event currently keys off this)-5Orders↗ turn-320Money-80/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHEMER_ARCHETYPE_PLEASED_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_SCHEMER_ARCHETYPE_PLEASED
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHEMER_ARCHETYPE_PLEASED_OPTION_0_PLAYER_1
    aiGlobalYieldsBase: YIELD_ORDERS=-5
    aeBonuses: BONUS_MONEY_LOSS_HUGE
    ◇ grants a memory no event currently keys off
  • It is best not to risk a scheme that might backfire on us.
    grants
    BONUS_MAYBE_SLOTHFUL
    aiTraitProbDelay: TRAIT_SLOTHFUL=25

✎ Bob Thomas

Moment of Change Player Diplomacy Offer CM ✓
50% to appear Every 40 turns Player Peace Or TrucePlayer Peace Or TrucePlayer Us Player Max Cautious
  • Resolve
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    grants
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_MONEY_FIRST
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_MONEY_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_FOOD_FIRST
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_FOOD_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_IRON_FIRST
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_IRON_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_WOOD_FIRST
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_WOOD_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_STONE_FIRST
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_STONE_SEND_SMALL
  • Resolve
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To+60Science+15/city↗ turn
    20%
    Leader relationship: Owes Favor To+40–400 Culture (by city tier)
    grants
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_ORDERS_SECOND
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_ORDERS_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_CIVICS_SECOND
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_CIVICS_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_TRAINING_SECOND
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_TRAINING_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_SCIENCE_SECOND
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_SCIENCE_GAIN_LARGE
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_CULTURE_SECOND
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_CULTURE_GAIN_LARGE
  • Our pious ways inspire their people.
    Leader relationship: Owes Favor ToLeader relationship: Owes Favor To
    gated by
    LeaderSubject SUBJECT_PIOUS
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • Not right now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Soren Johnson

More Than Allies Player Diplomacy Offer CM ✓
Once per game Leader Peace Or TruceLeader UsCity ThemPlayer Them Archetype MartialEndeared To Leader
  • Provide [character] with the necessary supplies.
    Leader relationship: Owes Favor To-50Iron-15/city↗ turn+2 Heavy Infantry unit
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_IRON_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_IRON=-50
    aiGlobalYieldsPer: YIELD_IRON=-15
    BONUS_EVENTOPTION_RELATIONSHIP_MORE_THAN_ALLIES_OPTION_0_CITY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=2
  • We share philosophies, but I cannot share my men.
    Remembered (all families): Refused foreign request for troops (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_MORE_THAN_ALLIES_OPTION_1_CHARACTER_1
    MemoryAllFamilies MEMORYFAMILY_REFUSED_REQUEST_OF_TROOPS
    ◇ grants a memory no event currently keys off
  • [character] believes I am a fool.
    Leader relationship: Estranged From+1 Wisdom
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Andy Auseon

Most Blessed People on Earth Player Diplomacy Offer CM ✓
Once per game Leader UsPlayer Them High WisdomPlayer Min Pleased
  • You, of course! I'm surprised you even needed to ask.
    -1 LegitimacyLeader relationship: Endeared To
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_VILLAINOUS
    grants
    BONUS_EVENTOPTION_MOST_BLESSED_PEOPLE_ON_EARTH_OPTION_0_CHARACTER
    iLegitimacy -1
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • You can't know if anyone is truly blessed until after they are dead.
    +1 WisdomLeader relationship: Disappointed With
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_VILLAINOUS
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Actually, it's me! I'm glad you asked.
    +5 LegitimacyLeader relationship: Vengeful Against
    gated by
    LeaderSubject SUBJECT_CHARACTER_VILLAINOUS
    grants
    BONUS_EVENTOPTION_MOST_BLESSED_PEOPLE_ON_EARTH_OPTION_2_CHARACTER
    iLegitimacy 5
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST

✎ Zorbaz

Not to Be Trusted Player Diplomacy Offer CM ✓
Once per game Player Broke PeaceChild Of Leader UsLeader ThemPlayer Us Player Peace Or TruceTeenager Or AdultAdult Under 30Heir Us
  • If that will assure you of peace, so be it.
    Remembered: Provided guarantee of peace (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_PROVIDED_GUARANTEE
    Memory MEMORYPLAYER_PROVIDED_GUARANTEE
    BONUS_AMBASSADOR_REASSIGNMENT
    iJoinSubject 0
    ◇ grants a memory no event currently keys off
  • Trust goes both ways, and there is little here, clearly.
    Leader relationship: Suspicious Of
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • You were right to fear [rival], [character].
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Jeri Roys

Offensive Remarks Player Diplomacy Offer CM ✓
Every 80 turns Player PeaceLeader UsPlayer UsPlayer ThemCity ThemCity Them
  • We will support an attack on [city].
    -60Training-15/city↗ turn
    grants
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
    BONUS_CITY_ATTACKED_BY_SUBJECT_0
    iAttackCitySubject 0
  • We can offer supplies for an assault in the area of [city].
    -60Training-15/city↗ turn
    grants
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
    BONUS_CITY_ATTACKED_BY_SUBJECT_0
    iAttackCitySubject 0
  • Both trust and manpower run short, I'm afraid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Jeri Roys

On a Platter Player Diplomacy Offer CM ✗ Behind the Throne
Once per game Player Peace Or TrucePlayer UsCity UsLeader UsLeader Them Player Min CautiousPlayer Negative MoneyPlayer Max 900 MoneyNot City Family Seat
  • [character] has judged shrewdly. We cannot pass up this agreement.
    Remembered: Player Offer (5 turns)+400Money+100/city↗ turnBegin project: Uncooperative Populace
    grants
    BONUS_PLAYER_ALLIANCE
    bTeamAlliance 1
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
    BONUS_GIVE_CITY_AWAY
    aeBonuses: BONUS_GIVE_CITY_O, BONUS_UNCOOPERATIVE_POPULACE
  • [rival] shall stand on its own feet, or not at all.
    (no gates or payload in XML)
  • [character] is a fool to flout his wealth so. Seize it, and ready the generals for war.
    +6 LegitimacyRemembered: Player Offer (5 turns)+400Money+100/city↗ turn
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100

✎ Jeri Roys

One Story Too Far Player Diplomacy Offer CM ✓
Once per game Player Peace Or TruceUs AmbassadorProud
  • Send a generous gift to [rival], with our apologies.
    grants
    BONUS_MONEY_SEND_AVERAGE
    aiYieldsSendBase: YIELD_MONEY=160
    aiYieldsSendPerUs: YIELD_MONEY=40
  • Release [character] as ambassador for disrespecting [rival].
    Gain trait: Slighted
    grants
    BONUS_LEAVE_COUNCIL
    bLeaveCouncil 1
    aeAddTraits: TRAIT_SLIGHTED
  • Surely [rival] understands that no offense was intended.
    Remembered: Your ambassador insulted us (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_ONE_STORY_TOO_FAR_REFUSE_PLAYER
    Memory MEMORYPLAYER_INSULTED_BY_AMBASSADOR
    ◇ grants a memory no event currently keys off

✎ Solver

Onward [religion] Soldiers! Player Diplomacy Offer CM ✓
Every 40 turns Player ThemLeader UsCity UsReligion WorldLeader Them Player State ReligionCommander
  • Then convert they must!
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_RELIGION_SPREAD_YES
    iSpreadToSubject 2
  • Then send your army.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ David Ballantyne

Onward [religion] Soldiers! Player Diplomacy Offer CM ✓
Every 40 turns Player ThemLeader UsCity UsReligion WorldLeader Them Player State ReligionHero
  • Then convert they must!
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_RELIGION_SPREAD_YES
    iSpreadToSubject 2
  • Then send your army.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ David Ballantyne

Onward [religion] Soldiers! Player Diplomacy Offer CM ✓
Every 40 turns Player ThemLeader UsCity UsReligion WorldLeader Them Player State ReligionTactician
  • Then convert they must!
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_RELIGION_SPREAD_YES
    iSpreadToSubject 2
  • Then send your army.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ David Ballantyne

Oops! Player Diplomacy Offer CM ✓
Once per game Player Peace Or TrucePlayer UsTech Composite Bow Discovered Us Player Spoked Wheel
  • Let us hope this prevents future accidents.
    Remembered: Gifted us with technology (+80 opinion for 40 turns)(no event currently keys off this)Gain tech: Composite Bow
    grants
    BONUS_EVENTOPTION_OOPS_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_GAVE_TECH
    aeTechs: TECH_COMPOSITE_BOW
    ◇ grants a memory no event currently keys off
  • You need ranged weapons, and we need Chariot.
    Gain tech: Composite BowGain tech: Spoked Wheel
    grants
    BONUS_EVENTOPTION_OOPS_OPTION_1_PLAYER_0
    aeTechs: TECH_COMPOSITE_BOW
    BONUS_EVENTOPTION_OOPS_OPTION_1_PLAYER_1
    aeTechs: TECH_SPOKED_WHEEL
  • We will share, but leave one of your scientists here.
    Gain tech: Composite BowGain a Court Scholar
    grants
    BONUS_EVENTOPTION_OOPS_OPTION_2_PLAYER_0
    aeTechs: TECH_COMPOSITE_BOW
    BONUS_EVENTOPTION_OOPS_OPTION_2_PLAYER_1
    AddCourtier: COURTIER_SCIENTIST=GENDER_FEMALE
  • That knowledge must stay in [rival].
    Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)+40Science+10/city↗ turn
    grants
    BONUS_EVENTOPTION_OOPS_OPTION_3_PLAYER_0
    Memory MEMORYPLAYER_REFUSED_TECH
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Our Peace is Over Player Diplomacy Offer CM ✓
Every 0 turns Player PeacePlayer Us Player Max Upset
Always Remembered: Player Offer (5 turns)
  • Apologize for failing to please them.
    Remembered: Begged us for a second chance at Peace (+40 opinion for 40 turns)(no event currently keys off this)-2 Legitimacy
    grants
    BONUS_EVENTOPTION_PLAYER_PEACE_END_OPINION_PLAYER_0
    Memory MEMORYPLAYER_EVENTOPTION_PLAYER_PEACE_END_OPINION
    BONUS_EVENTOPTION_PLAYER_PEACE_END_OPINION_PLAYER_1
    iLegitimacy -2
    ◇ grants a memory no event currently keys off
  • [rival] does not grovel.
    (no gates or payload in XML)

✎ Soren Johnson

Outlaws Player Diplomacy Offer CM ✓
50% to appear Every 20 turns Player ThemPlayer UsLeader Them Player Max Stronger HiddenJudge
  • Resolve
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    grants
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_CIVICS=100
    aiYieldsSendPerUs: YIELD_CIVICS=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_TRAINING
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_TRAINING=100
    aiYieldsSendPerUs: YIELD_TRAINING=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEY
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_MONEY=500
    aiYieldsSendPerUs: YIELD_MONEY=100
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_ORDERS=10
    aiYieldsSendPerUs: YIELD_ORDERS=2
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_FOOD=100
    aiYieldsSendPerUs: YIELD_FOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRON
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_IRON=100
    aiYieldsSendPerUs: YIELD_IRON=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_WOOD=100
    aiYieldsSendPerUs: YIELD_WOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONE
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_STONE=100
    aiYieldsSendPerUs: YIELD_STONE=20
  • Sadly, we are in no position to give aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Outlaws Player Diplomacy Offer CM ✓
50% to appear Every 20 turns Player ThemPlayer UsLeader Them Player Max Stronger HiddenScholar
  • Resolve
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    grants
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_CIVICS=100
    aiYieldsSendPerUs: YIELD_CIVICS=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_TRAINING
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_TRAINING=100
    aiYieldsSendPerUs: YIELD_TRAINING=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEY
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_MONEY=500
    aiYieldsSendPerUs: YIELD_MONEY=100
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_ORDERS=10
    aiYieldsSendPerUs: YIELD_ORDERS=2
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_FOOD=100
    aiYieldsSendPerUs: YIELD_FOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRON
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_IRON=100
    aiYieldsSendPerUs: YIELD_IRON=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_WOOD=100
    aiYieldsSendPerUs: YIELD_WOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONE
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_STONE=100
    aiYieldsSendPerUs: YIELD_STONE=20
  • Sadly, we are in no position to give aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Paranoid Player Diplomacy Offer CM ✓
Once per game Leader Peace Or TruceLeader UsCity ThemPlayer Them WeakMax Cautious
  • Tell him that we have no qualm with [rival].
    Leader relationship: Suspicious Of
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • Send him gifts of fine [rival] goods.
    Leader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_PARANOID_OPTION_1_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aeBonuses: BONUS_MONEY_SEND_AVERAGE
  • Scold him for making ridiculous accusations.
    Leader relationship: Vengeful Against+1 Courage
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • Gift him with laborers... who are diseased.
    Leader relationship: Influenced ByBegin project: Diseased Citizens
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_RELATIONSHIP_PARANOID_OPTION_3_CITY
    aeAddProjects: PROJECT_DISEASED_SETTLERS

✎ Andy Auseon

Passionate Plea Player Diplomacy Offer CM ✓
50% to appear Every 20 turns Player ThemPlayer UsLeader Them Player Max Stronger HiddenDiplomat
  • Resolve
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    grants
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_CIVICS=100
    aiYieldsSendPerUs: YIELD_CIVICS=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_TRAINING
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_TRAINING=100
    aiYieldsSendPerUs: YIELD_TRAINING=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEY
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_MONEY=500
    aiYieldsSendPerUs: YIELD_MONEY=100
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_ORDERS=10
    aiYieldsSendPerUs: YIELD_ORDERS=2
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_FOOD=100
    aiYieldsSendPerUs: YIELD_FOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRON
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_IRON=100
    aiYieldsSendPerUs: YIELD_IRON=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_WOOD=100
    aiYieldsSendPerUs: YIELD_WOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONE
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_STONE=100
    aiYieldsSendPerUs: YIELD_STONE=20
  • Sadly, we are in no position to give aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Passionate Plea Player Diplomacy Offer CM ✓
50% to appear Every 20 turns Player ThemPlayer UsLeader Them Player Max Stronger HiddenOrator
  • Resolve
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    grants
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_CIVICS=100
    aiYieldsSendPerUs: YIELD_CIVICS=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_TRAINING
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_TRAINING=100
    aiYieldsSendPerUs: YIELD_TRAINING=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEY
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_MONEY=500
    aiYieldsSendPerUs: YIELD_MONEY=100
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_ORDERS=10
    aiYieldsSendPerUs: YIELD_ORDERS=2
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_FOOD=100
    aiYieldsSendPerUs: YIELD_FOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRON
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_IRON=100
    aiYieldsSendPerUs: YIELD_IRON=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_WOOD=100
    aiYieldsSendPerUs: YIELD_WOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONE
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_STONE=100
    aiYieldsSendPerUs: YIELD_STONE=20
  • Sadly, we are in no position to give aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Peace Broker Player Diplomacy Offer CM ✓
Once per game Leader UsPlayer Peace Or TrucePlayer Peace Or Truce PeacemakerIntercessorWise
  • [rival] is responsible for relocating these Barbarians.
    Remembered: Advised against our settlements (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Removed intrusive settlements (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_PEACEMAKER_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_PEACEMAKER_BAD
    BONUS_EVENTOPTION_TRAIT_PEACEMAKER_OPTION_0_PLAYER_1
    Memory MEMORYPLAYER_PEACEMAKER_GOOD
    ◇ grants a memory no event currently keys off
  • This is a [rival] problem now.
    Remembered: Removed intrusive settlements (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Advised against our settlements (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_PEACEMAKER_OPTION_1_PLAYER_0
    Memory MEMORYPLAYER_PEACEMAKER_GOOD
    BONUS_EVENTOPTION_TRAIT_PEACEMAKER_OPTION_1_PLAYER_1
    Memory MEMORYPLAYER_PEACEMAKER_BAD
    ◇ grants a memory no event currently keys off
  • We should not take sides in this matter.
    +2 LegitimacyRemembered (leader of you): My request for diplomacy was ignored (-20 opinion for 20 turns)(no event currently keys off this)Remembered (leader of you): My request for diplomacy was ignored (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_PEACEMAKER_OPTION_2
    iLegitimacy 2
    BONUS_EVENTOPTION_TRAIT_PEACEMAKER_OPTION_2_PLAYER_0
    MemoryLeader MEMORYCHARACTER_DENIED_PEACE_DEAL
    BONUS_EVENTOPTION_TRAIT_PEACEMAKER_OPTION_2_PLAYER_1
    MemoryLeader MEMORYCHARACTER_DENIED_PEACE_DEAL
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Plotting and Scheming Player Diplomacy Offer CM ✓
Once per game Leader UsPlayer UsLeader Tribe Peace Or TruceTribe Peace Or TrucePlayer Them CovertTribe nearbyPlayer Max Near
  • I love this plan!
    -80Training-20/city↗ turn+400Money+100/city↗ turn
    grants
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
  • It's a fine plan, but why don't we cut out the middleman?
    +400Money+100/city↗ turn+1 CaravanRemembered: Betrayed us (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
    BONUS_UNIT_CARAVAN
    aiUnits: UNIT_CARAVAN=1
    BONUS_PLOTTING_AND_SCHEMING_DOUBLECROSS_TRIBE
    Memory MEMORYTRIBE_PLOTTING_AND_SCHEMING_DOUBLECROSS_TRIBE
    ◇ grants a memory no event currently keys off
  • Pretend to go along with it, but secretly inform [character] about the plot.
    -80Training-20/city↗ turnLeader relationship: Endeared To
    grants
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Velociryx

Poetic Petition Player Diplomacy Offer CM ✓
50% to appear Every 20 turns Player ThemPlayer UsLeader Them Player Max Stronger HiddenDiplomat
  • Resolve
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    grants
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_CIVICS=100
    aiYieldsSendPerUs: YIELD_CIVICS=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_TRAINING
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_TRAINING=100
    aiYieldsSendPerUs: YIELD_TRAINING=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEY
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_MONEY=500
    aiYieldsSendPerUs: YIELD_MONEY=100
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_ORDERS=10
    aiYieldsSendPerUs: YIELD_ORDERS=2
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_FOOD=100
    aiYieldsSendPerUs: YIELD_FOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRON
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_IRON=100
    aiYieldsSendPerUs: YIELD_IRON=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_WOOD=100
    aiYieldsSendPerUs: YIELD_WOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONE
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_STONE=100
    aiYieldsSendPerUs: YIELD_STONE=20
  • Sadly, we are in no position to give aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Poetic Petition Player Diplomacy Offer CM ✓
50% to appear Every 20 turns Player ThemPlayer UsLeader Them Player Max Stronger HiddenOrator
  • Resolve
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    grants
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_CIVICS=100
    aiYieldsSendPerUs: YIELD_CIVICS=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_TRAINING
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_TRAINING=100
    aiYieldsSendPerUs: YIELD_TRAINING=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEY
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_MONEY=500
    aiYieldsSendPerUs: YIELD_MONEY=100
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_ORDERS=10
    aiYieldsSendPerUs: YIELD_ORDERS=2
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_FOOD=100
    aiYieldsSendPerUs: YIELD_FOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRON
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_IRON=100
    aiYieldsSendPerUs: YIELD_IRON=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_WOOD=100
    aiYieldsSendPerUs: YIELD_WOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONE
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_STONE=100
    aiYieldsSendPerUs: YIELD_STONE=20
  • Sadly, we are in no position to give aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Poor Quality Copper Player Diplomacy Offer CM ✓
Once per game Player ThemPlayer ThemPlayer Us Player Babylonia
  • They should restore your Moneymoney in full!
    Remembered: You chose us over another empire (+40 opinion for 20 turns)(no event currently keys off this)Remembered: You chose another empire over us (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_KEPT_FRIENDSHIP
    Memory MEMORYPLAYER_KEPT_FRIENDSHIP
    BONUS_ENDED_FRIENDSHIP
    Memory MEMORYPLAYER_ENDED_FRIENDSHIP
    ◇ grants a memory no event currently keys off
  • If you want to take them, take them. If not, go away.
    Remembered: You chose another empire over us (-40 opinion for 20 turns)(no event currently keys off this)Remembered: You chose us over another empire (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_ENDED_FRIENDSHIP
    Memory MEMORYPLAYER_ENDED_FRIENDSHIP
    BONUS_KEPT_FRIENDSHIP
    Memory MEMORYPLAYER_KEPT_FRIENDSHIP
    ◇ grants a memory no event currently keys off

✎ David Ballantyne

Problem Child Player Diplomacy Offer CM ✓
Once per game Leader UsSibling Of Leader UsPlayer Peace Or Truce AdultUncouthFoolish
  • Send him to [rival] as a permanent "ambassador."
    Remembered: Your ambassador insulted us (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_SEND_AWAY_SIBLING
    Memory MEMORYPLAYER_INSULTED_BY_AMBASSADOR
    iJoinReverse 1
    ◇ grants a memory no event currently keys off
  • Occupy him with a worthwhile position.
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_PROBLEM_CHILD_OPTION_0
    iLegitimacy -5
    BONUS_EVENTOPTION_RELATIONSHIP_PROBLEM_CHILD_OPTION_0_CHARACTER_1
    Council COUNCIL_CHANCELLOR
  • Leave him alone. After all, he is family.
    Remembered (all families): Refused to heed the wisdom of your vassals (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_FAMILY_IS_FAMILY
    MemoryAllFamilies MEMORYFAMILY_IGNORED_US
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Progress or Perish Player Diplomacy Offer CM ✓
Every 80 turns Law: Philosophy Leader UsPlayer Them Player Peace Or Truce
  • We must build on foundations of Sciencescience.
    Free law: Engineering
    grants
    BONUS_EVENTOPTION_PROGRESS_OR_PERISH_OPTION_0_CHARACTER
    FreeLaw LAW_ENGINEERING
  • [rival] has its way, and we have ours.
    Remembered: Insulted visiting diplomat (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PROGRESS_OR_PERISH_OPTION_1_PLAYER
    Memory MEMORYPLAYER_INSULTED_DIPLOMAT
    ◇ grants a memory no event currently keys off
  • She must come teach us in [rival].
    Gain a Court Scholar
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGAL
    grants
    BONUS_EVENTOPTION_PROGRESS_OR_PERISH_OPTION_2_CHARACTER
    AddCourtier: COURTIER_SCIENTIST=GENDER_FEMALE

✎ Andy Auseon

Proof of Friendship Player Diplomacy Offer CM ✓
Once per game Player ThemPlayer UsCity ThemLeader Them Player Max UpsetDiplomat
  • I will show you the value of our friendship.
    Leader relationship: Endeared To-30Stone-10/city↗ turn-30Iron-10/city↗ turn-30Wood-10/city↗ turn
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_RELATIONSHIP_PROOF_OF_FRIENDSHIP_OPTION_0_CHARACTER_1
    aeBonuses: BONUS_STONE_LOSS_SMALL, BONUS_IRON_LOSS_SMALL, BONUS_WOOD_LOSS_SMALL
  • My devotion will not be bought.
    Leader relationship: Estranged FromRemembered (all families): Refused to continue foreign friendship (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_RELATIONSHIP_PROOF_OF_FRIENDSHIP_OPTION_1_CHARACTER_1
    MemoryAllFamilies MEMORYFAMILY_REFUSED_FOREIGN_FRIENDSHIP
    ◇ grants a memory no event currently keys off
  • Cede [rival] some recently acquired territory.
    Leader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_BUILDER
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_RELATIONSHIP_PROOF_OF_FRIENDSHIP_OPTION_2_CITY
    iBorderGrowth 2
  • Assign troops for security duties in [rival].
    +1 Heavy Infantry unitLeader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_COMMANDER
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_PROOF_OF_FRIENDSHIP_OPTION_3_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1

✎ Andy Auseon

Quality Time Player Diplomacy Offer CM ✓
Once per game Player ThemPlayer UsLeader ThemHeir Them Owes Favor To Leader
  • I will stay close to my host, [character].
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • I wish to know [character] better.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • I will win over both of them.
    Leader relationship: Endeared ToLeader relationship: Endeared To
    gated by
    LeaderSubject SUBJECT_AFFABLE
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Andy Auseon

Religious Ironography Player Diplomacy Offer CM ✓
Every 40 turns Player ThemLeader UsCity UsReligion WorldLeader Them Player State ReligionBuilder
  • Allow this, but take a tithe.
    +50Iron+15/city↗ turn
    grants
    BONUS_IRON_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_IRON=50
    aiGlobalYieldsPer: YIELD_IRON=15
    BONUS_EVENTOPTION_DIPLO_OFFER_RELIGION_SPREAD_YES
    iSpreadToSubject 2
  • Seize these trinkets!
    +100Iron+35/city↗ turnLeader relationship: Disappointed With
    grants
    BONUS_IRON_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_IRON=100
    aiGlobalYieldsPer: YIELD_IRON=35
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ David Ballantyne

Resupply Player Diplomacy Offer CM ✓
50% to appear Every 20 turns Player ThemPlayer UsLeader Them Player Max Stronger HiddenArchetype Martial
  • placeholder
    25%
    Leader relationship: Owes Favor To
    25%
    Leader relationship: Owes Favor To
    25%
    Leader relationship: Owes Favor To
    25%
    Leader relationship: Owes Favor To
    grants
    25% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEY
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_MONEY=500
    aiYieldsSendPerUs: YIELD_MONEY=100
    25% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_FOOD=100
    aiYieldsSendPerUs: YIELD_FOOD=20
    25% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRON
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_IRON=100
    aiYieldsSendPerUs: YIELD_IRON=20
    25% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_WOOD=100
    aiYieldsSendPerUs: YIELD_WOOD=20
  • Sadly, we are in no position to give aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Returning a Favor Player Diplomacy Offer CM ✓ Turn 40+
Every 20 turns Player ThemPlayer UsLeader Them Owes Favor To Leader
  • Resolve
    20%
    +50Food+15/city↗ turn
    20%
    +50Wood+15/city↗ turn
    20%
    +50Iron+15/city↗ turn
    20%
    +50Stone+15/city↗ turn
    20%
    +160Money+40/city↗ turn
    grants
    20% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    20% BONUS_FOOD_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=50
    aiGlobalYieldsPer: YIELD_FOOD=15
    20% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    20% BONUS_WOOD_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_WOOD=50
    aiGlobalYieldsPer: YIELD_WOOD=15
    20% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    20% BONUS_IRON_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_IRON=50
    aiGlobalYieldsPer: YIELD_IRON=15
    20% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    20% BONUS_STONE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=50
    aiGlobalYieldsPer: YIELD_STONE=15
    20% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    20% BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
  • Resolve
    20%
    +6Orders↗ turn
    20%
    +60Civics+15/city↗ turn
    20%
    +80Training+20/city↗ turn
    20%
    +40Science+10/city↗ turn
    20%
    +2 Citizens
    grants
    20% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    20% BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6
    20% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    20% BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
    20% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    20% BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
    20% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    20% BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
    20% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    20% BONUS_ADD_CITIZEN_2
    iCitizens 2
  • Resolve
    17%
    +1 Heavy Infantry unit
    17%
    +1 Polearm Infantry unit
    17%
    +1 Ranged Infantry unit
    17%
    +1 Melee Cavalry unit
    17%
    +1 Siege unit
    17%
    +1 Ship unit
    grants
    17% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    17% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    17% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    17% BONUS_UNITCLASS_POLEARM_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_POLEARM_INFANTRY=1
    17% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    17% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    17% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    17% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    17% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    17% BONUS_UNITCLASS_SIEGE
    aiBonusUnits: BONUSUNITCLASS_SIEGE=1
    17% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    17% BONUS_UNITCLASS_SHIP
    aiBonusUnits: BONUSUNITCLASS_SHIP=1
  • Your gratitude is all we need.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Leyla Johnson

River Contamination Player Diplomacy Offer CM ✓
Every 20 turns Religion StateCity UsPlayer ThemPlayer Us Zoroastrianism
  • It was a harmless mistake, let them go.
    Remembered: Ignored a religious insult (-20 opinion for 80 turns)(no event currently keys off this)+60Discontenteach city↗ turnRemembered: Returned our people despite their crimes (+80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RIVER_CONTAMINATION_0
    Memory MEMORYRELIGION_IGNORED_INSULT
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
    BONUS_EVENTOPTION_RIVER_CONTAMINATION_2
    Memory MEMORYPLAYER_RELEASED_PRISONERS
    ◇ grants a memory no event currently keys off
  • They must pay for their crimes.
    Remembered: Took retribution for a religious insult (+20 opinion for 80 turns)(no event currently keys off this)+60Happinesseach city↗ turnRemembered: Captured our people for their crimes (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RIVER_CONTAMINATION_1
    Memory MEMORYRELIGION_AVENGED_INSULT
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
    BONUS_EVENTOPTION_RIVER_CONTAMINATION_3
    Memory MEMORYPLAYER_JUDGED_PRISONERS
    ◇ grants a memory no event currently keys off
  • They will be tried before representatives from both sides.
    +1 Wisdom
    gated by
    LeaderSubject SUBJECT_CHARACTER_TRADITIONAL
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Josh Unsworth

Road to Heaven Player Diplomacy Offer CM ✓
Once per game Player ThemTech Monasticism Discovered Us
  • Sacred teachings are free to all.
    Leader relationship: Owes Favor ToGain tech: Monasticism
    grants
    BONUS_EVENTOPTION_ROAD_TO_HEAVEN_YES
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aeTechs: TECH_MONASTICISM
  • They will understand... when they are ready.
    Remembered (leader of you): Refused to trade us a technology (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_ROAD_TO_HEAVEN_NO
    MemoryLeader MEMORYCHARACTER_NO_TRADE_TECH
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Safe Passage Player Diplomacy Offer CM ✓
Once per game Leader UsPlayer ThemLeader Them VillainousNot Villainous
  • She is welcome in our kingdom.
    Gain a PoetRemembered (leader of you): Welcomed my enemy (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_SAFE_PASSAGE_OPTION_0
    aeAddSpecialistClasses: SPECIALISTCLASS_POET
    BONUS_EVENTOPTION_TRAIT_SAFE_PASSAGE_OPTION_0_PLAYER
    MemoryLeader MEMORYCHARACTER_SMUGGLED_OUT_POET
    ◇ grants a memory no event currently keys off
  • Diplomacy forbids us from action.
    -1 CourageRemembered (leader of you): Denied entry of my enemy (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1
    BONUS_EVENTOPTION_TRAIT_SAFE_PASSAGE_OPTION_1_PLAYER
    MemoryLeader MEMORYCHARACTER_DENIED_POET
    ◇ grants a memory no event currently keys off
  • Smuggle her with goods on the supply road.
    Gain a PoetLeader relationship: Disappointed With
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_EVENTOPTION_TRAIT_SAFE_PASSAGE_OPTION_2
    aeAddSpecialistClasses: SPECIALISTCLASS_POET
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Andy Auseon

Sanskrit Diplomacy Player Diplomacy Offer CM ✓ Empires of the Indus
100% to appear Once per game
  • We must make the most of the opportunity to strengthen cultural ties.
    +10–100 Culture (by city tier) (every city)
    grants
    BONUS_CULTURE_ALL_TINY
    aeAllCityBonuses: BONUS_CULTURE_GAIN_TINY
  • Let us bind our kingdoms together in Peace Player.
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER

✎ Josh Unsworth Background reading ↗

Seeking Knowledge Player Diplomacy Offer CM ✓
25% to appear Every 40 turns Player Peace Or TrucePlayer UsTechLeader Us
  • Share our knowledge of [tech] with [rival] in hopes that they one day return the favor.
    Leader relationship: Owes Favor To
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_EVENTOPTION_TECH_FAVOR_YES_TECH_0
    iAcquireTechSubject 0
  • It would not be wise at this point to share state secrets.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Soren Johnson / Brodie Frehlich

Seeking Knowledge Player Diplomacy Offer CM ✓
Every 40 turns Player ThemPlayer UsTech Scholarship Discovered Us
  • IronIron for tools and weapons.
    Gain tech: Scholarship+30Iron+10/city↗ turn
    grants
    BONUS_EVENTOPTION_SEEKING_KNOWLEDGE_YES
    aeTechs: TECH_SCHOLARSHIP
    BONUS_IRON_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_IRON=30
    aiGlobalYieldsPer: YIELD_IRON=10
  • FoodFood for the people.
    Gain tech: Scholarship+30Food+10/city↗ turn
    grants
    BONUS_EVENTOPTION_SEEKING_KNOWLEDGE_YES
    aeTechs: TECH_SCHOLARSHIP
    BONUS_FOOD_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=30
    aiGlobalYieldsPer: YIELD_FOOD=10
  • StoneStone for homes, shrines, and monuments.
    Gain tech: Scholarship+30Stone+10/city↗ turn
    grants
    BONUS_EVENTOPTION_SEEKING_KNOWLEDGE_YES
    aeTechs: TECH_SCHOLARSHIP
    BONUS_STONE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_STONE=30
    aiGlobalYieldsPer: YIELD_STONE=10
  • We wish to keep our discoveries to ourselves.
    Remembered (leader of you): Refused to trade us a technology (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SEEKING_KNOWLEDGE_NO
    MemoryLeader MEMORYCHARACTER_NO_TRADE_TECH
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Shared Interests Player Diplomacy Offer CM ✓
Once per game Leader Peace Or TruceLeader UsPlayer Them Inquisitive
  • Send scholars to [rival] to teach [character].
    Leader relationship: Endeared To-3 Legitimacy
    gated by
    LeaderSubjectNotAny SUBJECT_CRUEL / SUBJECT_SPOILED / SUBJECT_FOOLISH / SUBJECT_INSANE
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_RELATIONSHIP_SHARED_INTERESTS_OPTION_0_CHARACTER
    iLegitimacy -3
  • I refuse a gift, but I will gladly accept the compliments.
    Leader relationship: Disappointed WithGain trait: Proud
    gated by
    LeaderSubjectNotAny SUBJECT_CRUEL / SUBJECT_SPOILED / SUBJECT_FOOLISH / SUBJECT_INSANE
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GIVE_TRAIT_PROUD
    aeAddTraits: TRAIT_PROUD
  • Take the advisor captive as a scholar for the court.
    Leader relationship: Estranged FromGain a Philosopher
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_RELATIONSHIP_SHARED_INTERESTS_OPTION_2_CHARACTER
    aeAddSpecialistClasses: SPECIALISTCLASS_PHILOSOPHER
  • Burn the texts and send them back to [rival]. Cruel / Spoiled / Foolish / Insane
    Leader relationship: Vengeful Against+6 LegitimacyRemembered: Player Offer (5 turns)
    gated by
    LeaderSubjectAny SUBJECT_CRUEL / SUBJECT_SPOILED / SUBJECT_FOOLISH / SUBJECT_INSANE
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Andy Auseon

Sharing Knowledge Player Diplomacy Offer CM ✓
Every 40 turns Player PeacePlayer UsTechTechLeader Us Player Min Pleased
  • A mutual sharing of knowledge will benefit us both.
    grants
    BONUS_EVENTOPTION_TECH_TRADE_YES_TECH_0
    iAcquireTechSubject 1
    BONUS_EVENTOPTION_TECH_TRADE_YES_TECH_1
    iAcquireTechSubject 0
  • We appreciate the offer, but [rival] would prefer to focus on our own affairs right now.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Soren Johnson / Brodie Frehlich

Sharing the Loot Player Diplomacy Offer CM ✓
Once per game Player Peace Or TrucePlayer Us Player Min Pleased
  • Slaves to work the fields.
    +1 Citizen+1 Worker
    gated by
    PlayerSubject SUBJECT_PLAYER_SLAVERY
    grants
    BONUS_UNIT_WORKER_AND_CITIZEN
    iCitizens 1
    aiUnits: UNIT_WORKER=1
  • GemsGems from a looted tomb.
    +320Money+80/city↗ turn
    grants
    BONUS_MONEY_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=320
    aiGlobalYieldsPer: YIELD_MONEY=80
  • Cryptic scrolls and carvings.
    +40Science+10/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
  • Let [character] keep it all for himself.
    Remembered (leader of you): Let me keep the loot (+40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Owes Favor To
    grants
    BONUS_EVENTOPTION_SHARING_THE_LOOT_OPTION_3_CHARACTER_0
    MemoryLeader MEMORYCHARACTER_LET_KEEP_LOOT
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Show Respect Player Diplomacy Offer CM ✓
Once per game Leader UsPlayer ThemLeader Them Adult
  • Resolve
    100%
    Gain trait: UnpopularLeader relationship: Endeared To
    0%
    Remembered (all families): Forced to kiss foreign ruler's feet (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Endeared To
    grants
    100% BONUS_GIVE_TRAIT_UNPOPULAR
    aeAddTraits: TRAIT_UNPOPULAR
    100% BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    0% BONUS_EVENTOPTION_CHARACTER_PLOTTING_HEIR_OPTION_0_CHARACTER_0
    MemoryAllFamilies MEMORYFAMILY_FORCED_TO_KISS_FEET
    0% BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    ◇ grants a memory no event currently keys off
  • Our people should not be forced to obey your customs.
    +2 LegitimacyGain trait: ProudLeader relationship: Estranged From
    grants
    BONUS_EVENTOPTION_CHARACTER_PLOTTING_HEIR_OPTION_1_CHARACTER_0
    iLegitimacy 2
    aeAddTraits: TRAIT_PROUD
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • In this court, all bow to me, [character].
    +40 XP to the characterGains a random leader relationship
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_EVENTOPTION_CHARACTER_PLOTTING_HEIR_OPTION_2_CHARACTER_1
    aeRandomLeaderRelationshipDelay: RELATIONSHIP_TERRIFIED_OF, RELATIONSHIP_VENGEFUL_AGAINST
    aeRandomLeaderRelationshipText: TEXT_BONUS_EVENTOPTION_CHARACTER_PLOTTING_HEIR_OPTION_2_CHARACTER_1_TERRIFIED_OF, TEXT_BONUS_EVENTOPTION_CHARACTER_PLOTTING_HEIR_OPTION_2_CHARACTER_1_VENGEFUL_AGAINST

✎ Andy Auseon

Special Guest Player Diplomacy Offer CM ✓
Every 40 turns Player ThemLeader UsCity Them Player AlliancePlayer Min PleasedBuilder
  • I will be happy to meet with the architects if we can get some spare construction material.
    -3Orders↗ turn+30Stone+10/city↗ turn
    grants
    BONUS_EVENTOPTION_SPECIAL_GUEST_BUILDER_STONE_CHARACTER
    aeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_STONE_GAIN_SMALL
  • Let us discuss city planning over some drinks. Then maybe we can all learn something.
    -3Orders↗ turn+40Civics+10/city↗ turn
    grants
    BONUS_EVENTOPTION_SPECIAL_GUEST_BUILDER_CIVICS_CHARACTER
    aeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_CIVICS_GAIN_SMALL
  • Matters here require my attention. I must sadly decline the invitation.
    Remembered: Declined our invitation to a festival (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SPECIAL_GUEST_NO_PLAYER
    Memory MEMORYPLAYER_DECLINED_INVITATION
    ◇ grants a memory no event currently keys off

✎ Solver

Special Guest Player Diplomacy Offer CM ✓
Every 40 turns Player ThemLeader UsCity Them Player Min PleasedPlayer AllianceHero
  • I can teach their soldiers a thing or two.
    Remembered: Trained our soldiers personally (+20 opinion for 20 turns)(no event currently keys off this)+60Training+15/city↗ turn-3Orders↗ turnGain trait: Inspiring
    grants
    BONUS_EVENTOPTION_SPECIAL_GUEST_HERO_TRAIN_PLAYER
    Memory MEMORYPLAYER_HELD_TRAINING
    aeBonuses: BONUS_TRAINING_GAIN_SMALL
    BONUS_EVENTOPTION_SPECIAL_GUEST_HERO_TRAIN_CHARACTER
    aeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_GIVE_TRAIT_INSPIRING
    ◇ grants a memory no event currently keys off
  • I have a better idea. I will duel any willing man or beast in [city]. That will be quite the sight!
    -3Orders↗ turnGain trait: Bold
    grants
    BONUS_EVENTOPTION_SPECIAL_GUEST_HERO_PERFORMANCE_CHARACTER
    aeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_GIVE_TRAIT_BOLD
  • Matters here require my attention. I must sadly decline the invitation.
    Remembered: Declined our invitation to a festival (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SPECIAL_GUEST_NO_PLAYER
    Memory MEMORYPLAYER_DECLINED_INVITATION
    ◇ grants a memory no event currently keys off

✎ Solver

Special Guest Player Diplomacy Offer CM ✓
Every 40 turns Player ThemLeader UsCity Them Player AlliancePlayer Min PleasedScholar
  • I will hold a public lecture from which anyone can learn.
    Remembered: Held a lecture in one of our Cities (+20 opinion for 20 turns)(no event currently keys off this)+20Science+5/city↗ turn-3Orders↗ turn
    grants
    BONUS_EVENTOPTION_SPECIAL_GUEST_SCHOLAR_LECTURE_PLAYER
    Memory MEMORYPLAYER_HELD_LECTURE
    aeBonuses: BONUS_SCIENCE_GAIN_SMALL
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
    ◇ grants a memory no event currently keys off
  • A seminar with the most renowned scientists of [rival] seems in Ordersorder.
    -3Orders↗ turn+20Science+5/city↗ turn
    grants
    BONUS_EVENTOPTION_SPECIAL_GUEST_SCHOLAR_SEMINAR_CHARACTER
    aeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_SCIENCE_GAIN_SMALL
  • Matters here require my attention. I must sadly decline the invitation.
    Remembered: Declined our invitation to a festival (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SPECIAL_GUEST_NO_PLAYER
    Memory MEMORYPLAYER_DECLINED_INVITATION
    ◇ grants a memory no event currently keys off

✎ Solver

Spicy Scheme Player Diplomacy Offer CM ✓
Every 40 turns Player ThemLeader UsCity UsReligion WorldLeader Them Player State ReligionSchemer
  • They simply should not allow themselves to be tricked.
    +40 XP to the character+60Discontenteach city↗ turn
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
  • Ban this sophistry!
    +1 WisdomLeader relationship: Disappointed With
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ David Ballantyne

Spouse vs. Ambassador Player Diplomacy Offer CM ✓
Once per game Leader UsSpouse Of Leader UsUsPlayer PeaceLeader Them Ambassador
  • I agree with my spouse [character]. Peace with the [rival] is insufferable.
    Remembered: Took my side in diplomatic dispute (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Did not take my side in diplomatic dispute (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_0_CHARACTER_0
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_SPOUSE_AMB_POS
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_0_CHARACTER_2
    Memory MEMORYCHARACTER_SPOUSE_AMB_NEG
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_0_CHARACTER_3
    DiplomacyPlayerFrom DIPLOMACY_TRUCE
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_0_CHARACTER_4
    ◇ grants a memory no event currently keys off
  • The Ambassador is right. I will maintain the Peace.
    Remembered: Did not take my side in diplomatic dispute (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Took my side in diplomatic dispute (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_1_CHARACTER_0
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_SPOUSE_AMB_NEG
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_1_CHARACTER_2
    Memory MEMORYCHARACTER_SPOUSE_AMB_POS
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_1_CHARACTER_3
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_1_CHARACTER_4
    ◇ grants a memory no event currently keys off
  • We cannot compromise our Peace with the [rival] on the whim of any one person.
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_2_CHARACTER_0
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_2_CHARACTER_1
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_2_CHARACTER_2
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_2_CHARACTER_3
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_2_CHARACTER_4

✎ Gabe Campbell

Suspected Spy Player Diplomacy Offer CM ✓
Once per game Player TruceLeader UsFamily Us Player SchemerFamily Min CautiousFamily Different From Leader
  • I have faith in the judgement of the [family].
    Remembered: Covered up disappearance (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SUSPECTED_SPY_OPTION_0_PLAYER
    Memory MEMORYPLAYER_COVERED_UP_PRISONER
    BONUS_EVENTOPTION_SUSPECTED_SPY_MISSION
    Mission MISSION_INFILTRATE_ANY
    iMissionSubject 0
    ◇ grants a memory no event currently keys off
  • Free this man and return him to [rival].
    Remembered: Released our prisoner (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SUSPECTED_SPY_OPTION_1_FAMILY
    Memory MEMORYFAMILY_RELEASED_CAPTIVE
    ◇ grants a memory no event currently keys off
  • We must work together to fix this misunderstanding.
    +40 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Andy Auseon

Take Another Husband? Player Diplomacy Offer CM ✓
Every 80 turns Leader UsPlayer Peace Or TrucePlayer ThemSpouse Of Leader Us Player Offer Not Found TeamValid Marry Age LeaderArchetypeNo JobNon Courtier
Always Remembered: Player Offer (5 turns)
  • This is a political marriage, and [character] will understand.
    Leader relationship: Jealous About
    grants
    BONUS_EVENTOPTION_MARRIAGE_POLY_YES
    iPolyMarrySubject 0
    BONUS_LEADER_JEALOUS_ABOUT
    AddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT
  • I do not wish to upset [character], so I must refuse.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Leyla Johnson

The Best of Friends Player Diplomacy Offer CM ✓ Behind the Throne
Once per game Player ThemLeader ThemLeader Us Player AllianceNot Recent Revelry
  • Cordially accept.
    Gain trait: Stressed
    grants
    BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
  • Make clear that enough is enough.
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_ALLIANCE_END
    bTeamAllianceEnd 1
    aeBonuses: BONUS_PLAYER_OFFER
  • Make a convincing excuse.
    +40 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Jeri Roys

The Bias of Faith Player Diplomacy Offer CM ✓
Once per game Religion StateThemPlayer ThemPlayer ThemPlayer Us Player State Religion
  • [character] is [rival]’s puppet.
    The character is killedRemembered: Sided against us in religious schism (-80 opinion for 80 turns)(no event currently keys off this)Remembered: Sided with us in religious schism (+20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_EVENTOPTION_THE_SCHISM_AGAINST
    Memory MEMORYPLAYER_SCHISM_AGAINST
    BONUS_EVENTOPTION_THE_SCHISM_FOR
    Memory MEMORYPLAYER_SCHISM_FOR
    ◇ grants a memory no event currently keys off
  • [rival] must be shown the error of their ways.
    Leader relationship: Influenced By+6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Josh Unsworth

The Charity of Ahura Mazda Player Diplomacy Offer CM ✓
Once per game Player ThemReligion StateUs Or ThemPlayer Us Zoroastrianism
  • We will send out donations of Foodfood to the people.
    -50Food-15/city↗ turn+80Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_CHARITY_OF_AHURA_MAZDA_PEOPLE
    aeBonuses: BONUS_FOOD_LOSS_AVERAGE, BONUS_HAPPINESS_GAIN_AVERAGE
  • My allies the [rival] deserve my generosity.
    Leader relationship: Owes Favor To-50Food-15/city↗ turn
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_FOOD_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=-50
    aiGlobalYieldsPer: YIELD_FOOD=-15
  • No, it’s all Minemine.
    Leader relationship: Disappointed WithGain trait: Greedy
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GIVE_TRAIT_GREEDY
    aeAddTraits: TRAIT_GREEDY

✎ Josh Unsworth

The Debt of Science Player Diplomacy Offer CM ✓
Once per game Leader ThemPlayer ThemPlayer UsTechTech Owes Favor To Leader
  • Let us make this an equal trade between friends.
    Remembered: Gave us new technology (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_PLAYER_GIFTED_TECH
    Memory MEMORYPLAYER_GIFTED_TECH
    BONUS_ACQUIRE_TECH_S2
    iAcquireTechSubject 2
    BONUS_ACQUIRE_TECH_S1
    iAcquireTechSubject 1
    ◇ grants a memory no event currently keys off
  • Accept this repayment.
    grants
    BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_ACQUIRE_TECH_S2
    iAcquireTechSubject 2
  • Hold on to the favor, for now...
    (no gates or payload in XML)

✎ Josh Unsworth

The Enemy of my Friend is my Friend Player Diplomacy Offer CM ✓
Every 80 turns Player ThemPlayer Peace Or TrucePlayer Us
  • Perhaps this could persuade you to reconsider?
    grants
    BONUS_TRIBUTE_GIVE_MONEY_HUGE
    aiYieldsTributeBase: YIELD_MONEY=-400
    aiYieldsTributePerUs: YIELD_MONEY=-80
  • Consider it done.
    Remembered: You chose us over another empire (+40 opinion for 20 turns)(no event currently keys off this)Remembered: You chose another empire over us (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_KEPT_FRIENDSHIP
    Memory MEMORYPLAYER_KEPT_FRIENDSHIP
    BONUS_ENDED_FRIENDSHIP
    Memory MEMORYPLAYER_ENDED_FRIENDSHIP
    ◇ grants a memory no event currently keys off
  • No one makes demands of [rival]!
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)Remembered: You chose us over another empire (+40 opinion for 20 turns)(no event currently keys off this)+60 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIAL
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_KEPT_FRIENDSHIP
    Memory MEMORYPLAYER_KEPT_FRIENDSHIP
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    ◇ may enable: The Sword of Damocles

✎ David Ballantyne

The Enemy of my Friend is my Friend Player Diplomacy Offer CM ✓
Every 80 turns Player ThemPlayer ThemPlayer Us
  • Anything for such a good friend!
    Remembered: You chose another empire over us (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_TRIBUTE_RECEIVE_MONEY_HUGE
    aiYieldsTributeBase: YIELD_MONEY=400
    aiYieldsTributePerThem: YIELD_MONEY=80
    BONUS_ENDED_FRIENDSHIP
    Memory MEMORYPLAYER_ENDED_FRIENDSHIP
    ◇ grants a memory no event currently keys off
  • We conduct our own diplomacy.
    Remembered: You chose another empire over us (-40 opinion for 20 turns)(no event currently keys off this)Remembered: You chose us over another empire (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_ENDED_FRIENDSHIP
    Memory MEMORYPLAYER_ENDED_FRIENDSHIP
    BONUS_KEPT_FRIENDSHIP
    Memory MEMORYPLAYER_KEPT_FRIENDSHIP
    ◇ grants a memory no event currently keys off

✎ David Ballantyne

The Four-Fold Path Player Diplomacy Offer CM ✓ Empires of the Indus
100% to appear Once per game
  • We will start with Sama. The first step is always to talk.
    -4Orders↗ turnLeader relationship: Influenced By
    grants
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Proceed with Dana. Gifts of co-operation will secure our friendship.
    -160Money-40/city↗ turnRemembered: Exchanged gifts (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_EVENTOPTION_KUSH_CONTACT_EGYPT_0_PLAYER_1
    Memory MEMORYPLAYER_EXCHANGED_GIFTS
    ◇ grants a memory no event currently keys off
  • We must rely on the trickery of Bheda, using discord to sow chaos.
    -5Orders↗ turn
    grants
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5
    BONUS_ADD_AGENT_NETWORK
    bAddAgentNetwork 1
  • Danda is the only path forwards. It must be war.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+1 Courage
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    ◇ may enable: The Sword of Damocles

✎ Josh Unsworth Background reading ↗

The Last Piece Player Diplomacy Offer CM ✗
Once per game Player ThemUsPlayer UsTech Courtier ScientistPlayer Peace Or TrucePlayer Min Cautious
  • Very well, he is yours!
    grants
    BONUS_EVENTOPTION_THE_PRETENDER
    iJoinSubject 0
    BONUS_EVENTOPTION_TECH_THE_LAST_PIECE_0
    aeBonuses: BONUS_ACQUIRE_TECH_S0, BONUS_ACQUIRE_TECH_S2
  • We refuse to part with [character].
    Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)Leader relationship: Influenced By
    grants
    BONUS_PLAYER_REFUSED_TECH
    Memory MEMORYPLAYER_REFUSED_TECH
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    ◇ grants a memory no event currently keys off
  • Send your agents to steal their research for [character] to complete.
    Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)Gain trait: Deceitful
    grants
    BONUS_PLAYER_REFUSED_TECH
    Memory MEMORYPLAYER_REFUSED_TECH
    BONUS_GIVE_TRAIT_DECEITFUL
    aeAddTraits: TRAIT_DECEITFUL
    BONUS_ACQUIRE_TECH_S2
    iAcquireTechSubject 2
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

The Price of [city] Player Diplomacy Offer CM ✓
Once per game Player ThemCity UsPlayer Them Player Peace Or TrucePlayer Min NeutralCity Family Seat NoPlayer War
  • Agree to trade [city] for an alliance. Diplomat
    Remembered: Player Offer (5 turns)
    gated by
    LeaderSubjectAny SUBJECT_DIPLOMAT
    grants
    BONUS_PLAYER_ALLIANCE
    bTeamAlliance 1
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_THE_PRICE_OF_A_CITY_ALLIANCE_CITY
    iTradeCitySubject 0
  • Trade the city for help in the war.
    grants
    BONUS_EVENTOPTION_THE_PRICE_OF_A_CITY_ALLIANCE_CITY
    iTradeCitySubject 0
    BONUS_EVENTOPTION_THE_PRICE_OF_A_CITY_WAR_PLAYER_1
    DiplomacyReverse: DIPLOMACY_WAR=0
  • Decline the diplomatic offer.
    +40Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_TINY
    aiCityYields: YIELD_HAPPINESS=40

✎ Josh Unsworth

The Rant Player Diplomacy Offer CM ✓
Once per game Leader Peace Or TruceLeader UsPlayer Them Insane
  • I want nothing to do with this madman.
    Leader relationship: Estranged From+1 Wisdom
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • Perhaps we can earn his favor with support.
    Leader relationship: Endeared To-60Training-15/city↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
  • What odd metaphor [character] uses! Still, a lovely sentiment, I must write him in kind.
    Leader relationship: Endeared ToGain trait: Eloquent
    gated by
    LeaderSubject SUBJECT_BLESSED
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_RELATIONSHIP_THE_RANT_OPTION_2_CHARACTER_1
    aeAddTraits: TRAIT_ELOQUENT
  • Write a reply that sows his further paranoia.
    Leader relationship: Vengeful Against+2 Legitimacy
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_RELATIONSHIP_THE_RANT_OPTION_3_CHARACTER_1
    iLegitimacy 2

✎ Andy Auseon

The Runaway Prince Player Diplomacy Offer CM ✓
Part of the The Runaway Prince chain — 2 events view map →
25% to appear Once per game Player Peace Or TruceHeir ThemLeader ThemPlayer Us Adult Under 30Adult
  • Return [character] to [rival]. This is a family affair, not ours.
    Leader relationship: Disappointed WithLeader relationship: Influenced By
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Conceal [character], and provide him with whatever he needs.
    Gain trait: FugitiveLeader relationship: Owes Favor ToLeader relationship: Suspicious Of
    grants
    BONUS_EVENTOPTION_THE_RUNAWAY_PRINCE_OPTION_1_CHARACTER
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aeAddTraits: TRAIT_FUGITIVE
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    ↳ may trigger: Stranger at the Door
  • Return [character] and claim he attempted to sell [rival] secrets.
    The character is killedRemembered: Returned traitorous heir (+20 opinion for 20 turns)(no event currently keys off this)+40 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_EVENTOPTION_THE_RUNAWAY_PRINCE_OPTION_2_PLAYER_0
    Memory MEMORYPLAYER_RETURNED_TRAITOR
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

The Sacred City Player Diplomacy Offer CM ✓
Part of the The Sacred City chain — 2 events view map →
Once per game Religion StateCity ThemPlayer UsPlayer Them Religion World
  • Resolve
    17%
    Progress ambition: Holy City ZGain trait: BoldRemembered: Threatened our Cities (-40 opinion for 40 turns)(no event currently keys off this)
    17%
    Progress ambition: Holy City JGain trait: BoldRemembered: Threatened our Cities (-40 opinion for 40 turns)(no event currently keys off this)
    17%
    Progress ambition: Holy City CGain trait: BoldRemembered: Threatened our Cities (-40 opinion for 40 turns)(no event currently keys off this)
    17%
    Progress ambition: Holy City MGain trait: BoldRemembered: Threatened our Cities (-40 opinion for 40 turns)(no event currently keys off this)
    17%
    Progress ambition: Holy City HinduismGain trait: BoldRemembered: Threatened our Cities (-40 opinion for 40 turns)(no event currently keys off this)
    17%
    Progress ambition: Holy City BuddhismGain trait: BoldRemembered: Threatened our Cities (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    17% BONUS_EVENTOPTION_SACRED_CITY_START_Z
    Ambition GOAL_HOLY_CITY_Z
    17% BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
    17% BONUS_SACRED_CITY_THREATEN
    Memory MEMORYPLAYER_SHOWING_OFF
    17% BONUS_EVENTOPTION_SACRED_CITY_START_J
    Ambition GOAL_HOLY_CITY_J
    17% BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
    17% BONUS_SACRED_CITY_THREATEN
    Memory MEMORYPLAYER_SHOWING_OFF
    17% BONUS_EVENTOPTION_SACRED_CITY_START_C
    Ambition GOAL_HOLY_CITY_C
    17% BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
    17% BONUS_SACRED_CITY_THREATEN
    Memory MEMORYPLAYER_SHOWING_OFF
    17% BONUS_EVENTOPTION_SACRED_CITY_START_M
    Ambition GOAL_HOLY_CITY_M
    17% BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
    17% BONUS_SACRED_CITY_THREATEN
    Memory MEMORYPLAYER_SHOWING_OFF
    17% BONUS_EVENTOPTION_SACRED_CITY_START_HINDUISM
    Ambition GOAL_HOLY_CITY_HINDUISM
    17% BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
    17% BONUS_SACRED_CITY_THREATEN
    Memory MEMORYPLAYER_SHOWING_OFF
    17% BONUS_EVENTOPTION_SACRED_CITY_START_BUDDHISM
    Ambition GOAL_HOLY_CITY_BUDDHISM
    17% BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
    17% BONUS_SACRED_CITY_THREATEN
    Memory MEMORYPLAYER_SHOWING_OFF
    ↳ may trigger: The Sacred City
    ◇ grants a memory no event currently keys off
  • We will not fight against other [religion].
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Schism Player Diplomacy Offer CM ✓
Every 10 turns Player ThemPlayer ThemReligion StatePlayer UsTheology Player State Religion
  • We will stand with [rival].
    Remembered: Sided with us in religious schism (+20 opinion for 80 turns)(no event currently keys off this)Remembered: Sided against us in religious schism (-80 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_SCHISM_FOR
    Memory MEMORYPLAYER_SCHISM_FOR
    BONUS_EVENTOPTION_THE_SCHISM_AGAINST
    Memory MEMORYPLAYER_SCHISM_AGAINST
    ◇ grants a memory no event currently keys off
  • [rival] has our support.
    Remembered: Sided against us in religious schism (-80 opinion for 80 turns)(no event currently keys off this)Remembered: Sided with us in religious schism (+20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_SCHISM_AGAINST
    Memory MEMORYPLAYER_SCHISM_AGAINST
    BONUS_EVENTOPTION_THE_SCHISM_FOR
    Memory MEMORYPLAYER_SCHISM_FOR
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

The Slave Trade Player Diplomacy Offer CM ✓
Once per game Law: Slavery Leader UsPlayer ThemPlayer Us Corrupt
  • Accept [character]'s deal.
    +160Money+40/city↗ turn
    grants
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
  • Trick him, providing more slaves but only the ill and injured.
    +320Money+80/city↗ turnLeader relationship: Vengeful Against
    grants
    BONUS_MONEY_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=320
    aiGlobalYieldsPer: YIELD_MONEY=80
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
  • Maybe I should go home and rethink my life.
    Loses trait: CorruptLeader relationship: Disappointed With
    grants
    BONUS_REMOVE_TRAIT_CORRUPT
    aeRemoveTraits: TRAIT_CORRUPT
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Zorbaz

Tit for Tat Player Diplomacy Offer CM ✓
Once per game Player ThemPlayer UsTech Bodkin Arrow Discovered Us Player Stirrups
  • This seems like a fair trade.
    Gain tech: Bodkin ArrowGain tech: Stirrups
    grants
    BONUS_EVENTOPTION_TIT_FOR_TAT_YES_THEM
    aeTechs: TECH_BODKIN_ARROW
    BONUS_EVENTOPTION_TIT_FOR_TAT_YES_US
    aeTechs: TECH_STIRRUPS
  • No, we will make our discoveries.
    Remembered (leader of you): Refused to trade us a technology (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TIT_FOR_TAT_NO
    MemoryLeader MEMORYCHARACTER_NO_TRADE_TECH
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Token of Goodwill Player Diplomacy Offer CM ✓
Once per game Player Peace Or TrucePlayer UsTech Spoked Wheel Discovered Us Player Min Pleased
Always +120Money+30/city↗ turn
  • Accept this gift of knowledge.
    Gain tech: Spoked WheelLeader relationship: Influenced By+1 Charisma
    grants
    BONUS_EVENTOPTION_TOKEN_OF_GOODWILL_FRIENDLY
    aeTechs: TECH_SPOKED_WHEEL
    aeBonuses: BONUS_LEADER_INFLUENCED_BY
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • We will not be bribed.
    Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)+4 Legitimacy
    grants
    BONUS_EVENTOPTION_TOKEN_OF_GOODWILL_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_REFUSED_TECH
    BONUS_EVENTOPTION_TOKEN_OF_GOODWILL_OPTION_0_PLAYER_1
    iLegitimacy 4
    ◇ grants a memory no event currently keys off
  • If you want it, you must show me your latest works.
    Gain tech: Spoked Wheel+40Science+10/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_INQUISITIVE
    grants
    BONUS_EVENTOPTION_TOKEN_OF_GOODWILL_TECH
    aeTechs: TECH_SPOKED_WHEEL
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10

✎ Andy Auseon

Trade Offer Player Diplomacy Offer CM ✓
Every 10 turns Player Peace Or TrucePlayer Us Player Min Cautious
  • Resolve
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    grants
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_MONEY_ORDERS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=500, YIELD_ORDERS=-20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_MONEY_CIVICS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=500, YIELD_CIVICS=-80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_FOOD_ORDERS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=100, YIELD_ORDERS=-20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_FOOD_CIVICS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=100, YIELD_CIVICS=-80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_IRON_ORDERS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=100, YIELD_ORDERS=-20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_IRON_CIVICS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=100, YIELD_CIVICS=-80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_WOOD_ORDERS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=100, YIELD_ORDERS=-20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_WOOD_CIVICS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=100, YIELD_CIVICS=-80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_STONE_ORDERS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=100, YIELD_ORDERS=-20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_STONE_CIVICS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=100, YIELD_CIVICS=-80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_MONEY_TRAINING
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=500, YIELD_TRAINING=-160
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_MONEY_SCIENCE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=500, YIELD_SCIENCE=-40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_FOOD_TRAINING
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=100, YIELD_TRAINING=-160
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_FOOD_SCIENCE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=100, YIELD_SCIENCE=-40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_IRON_TRAINING
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=100, YIELD_TRAINING=-160
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_IRON_SCIENCE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=100, YIELD_SCIENCE=-40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_WOOD_TRAINING
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=100, YIELD_TRAINING=-160
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_WOOD_SCIENCE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=100, YIELD_SCIENCE=-40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_STONE_TRAINING
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=100, YIELD_TRAINING=-160
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_STONE_SCIENCE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=100, YIELD_SCIENCE=-40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_MONEY
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=-1000, YIELD_ORDERS=10
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_CIVICS_MONEY
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=-1000, YIELD_CIVICS=40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_FOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=-200, YIELD_ORDERS=10
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_CIVICS_FOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=-200, YIELD_CIVICS=40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_IRON
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=-200, YIELD_ORDERS=10
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_CIVICS_IRON
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=-200, YIELD_CIVICS=40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_WOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=-200, YIELD_ORDERS=10
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_CIVICS_WOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=-200, YIELD_CIVICS=40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_STONE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=-200, YIELD_ORDERS=10
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_CIVICS_STONE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=-200, YIELD_CIVICS=40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_TRAINING_MONEY
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=-1000, YIELD_TRAINING=80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_SCIENCE_MONEY
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=-1000, YIELD_SCIENCE=20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_TRAINING_FOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=-200, YIELD_TRAINING=80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_SCIENCE_FOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=-200, YIELD_SCIENCE=20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_TRAINING_IRON
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=-200, YIELD_TRAINING=80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_SCIENCE_IRON
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=-200, YIELD_SCIENCE=20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_TRAINING_WOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=-200, YIELD_TRAINING=80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_SCIENCE_WOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=-200, YIELD_SCIENCE=20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_TRAINING_STONE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=-200, YIELD_TRAINING=80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_SCIENCE_STONE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=-200, YIELD_SCIENCE=20
  • Resolve
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    grants
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_MONEY_ORDERS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=500, YIELD_ORDERS=-20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_MONEY_CIVICS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=500, YIELD_CIVICS=-80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_FOOD_ORDERS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=100, YIELD_ORDERS=-20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_FOOD_CIVICS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=100, YIELD_CIVICS=-80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_IRON_ORDERS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=100, YIELD_ORDERS=-20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_IRON_CIVICS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=100, YIELD_CIVICS=-80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_WOOD_ORDERS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=100, YIELD_ORDERS=-20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_WOOD_CIVICS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=100, YIELD_CIVICS=-80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_STONE_ORDERS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=100, YIELD_ORDERS=-20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_STONE_CIVICS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=100, YIELD_CIVICS=-80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_MONEY_TRAINING
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=500, YIELD_TRAINING=-160
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_MONEY_SCIENCE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=500, YIELD_SCIENCE=-40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_FOOD_TRAINING
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=100, YIELD_TRAINING=-160
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_FOOD_SCIENCE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=100, YIELD_SCIENCE=-40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_IRON_TRAINING
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=100, YIELD_TRAINING=-160
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_IRON_SCIENCE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=100, YIELD_SCIENCE=-40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_WOOD_TRAINING
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=100, YIELD_TRAINING=-160
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_WOOD_SCIENCE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=100, YIELD_SCIENCE=-40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_STONE_TRAINING
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=100, YIELD_TRAINING=-160
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_STONE_SCIENCE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=100, YIELD_SCIENCE=-40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_MONEY
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=-1000, YIELD_ORDERS=10
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_CIVICS_MONEY
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=-1000, YIELD_CIVICS=40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_FOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=-200, YIELD_ORDERS=10
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_CIVICS_FOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=-200, YIELD_CIVICS=40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_IRON
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=-200, YIELD_ORDERS=10
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_CIVICS_IRON
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=-200, YIELD_CIVICS=40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_WOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=-200, YIELD_ORDERS=10
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_CIVICS_WOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=-200, YIELD_CIVICS=40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_STONE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=-200, YIELD_ORDERS=10
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_CIVICS_STONE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=-200, YIELD_CIVICS=40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_TRAINING_MONEY
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=-1000, YIELD_TRAINING=80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_SCIENCE_MONEY
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=-1000, YIELD_SCIENCE=20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_TRAINING_FOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=-200, YIELD_TRAINING=80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_SCIENCE_FOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=-200, YIELD_SCIENCE=20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_TRAINING_IRON
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=-200, YIELD_TRAINING=80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_SCIENCE_IRON
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=-200, YIELD_SCIENCE=20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_TRAINING_WOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=-200, YIELD_TRAINING=80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_SCIENCE_WOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=-200, YIELD_SCIENCE=20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_TRAINING_STONE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=-200, YIELD_TRAINING=80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_SCIENCE_STONE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=-200, YIELD_SCIENCE=20
  • For now, we prefer not to trade.
    (no gates or payload in XML)

✎ Soren Johnson

Trade-Off Player Diplomacy Offer CM ✗
Once per game Player ThemFamily UsFamily UsPlayer UsTechTech Family HuntersFamily ChampionsFamily ArtisansFamily LandownersTech Bodkin ArrowTech BattlelineTech CohortsTech Land ConsolidationTech ManorTech Scholarship
  • The reward is worth the risk.
    Remembered: Shared military technology with our rivals (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TECH_TRADE_OFF_1
    Memory MEMORYFAMILY_MILITARY_TECH
    BONUS_ACQUIRE_TECH_S0
    iAcquireTechSubject 0
    BONUS_ACQUIRE_TECH_S3
    iAcquireTechSubject 3
    ◇ grants a memory no event currently keys off
  • The [family] are right. We must be cautious.
    Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Pleased with ruler (+20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_PLAYER_REFUSED_TECH
    Memory MEMORYPLAYER_REFUSED_TECH
    BONUS_EVENTOPTION_TECH_TRADE_OFF_0
    Memory MEMORYFAMILY_PLEASED
    ◇ grants a memory no event currently keys off
  • Offer to pay for the technology instead.
    Remembered: Pleased with ruler (+20 opinion for 40 turns)(no event currently keys off this)Remembered: Pleased with ruler (+20 opinion for 40 turns)(no event currently keys off this)-240Money-60/city↗ turn
    gated by
    LeaderSubject SUBJECT_CUNNING
    grants
    BONUS_EVENTOPTION_TECH_TRADE_OFF_0
    Memory MEMORYFAMILY_PLEASED
    BONUS_EVENTOPTION_TECH_TRADE_OFF_0
    Memory MEMORYFAMILY_PLEASED
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_ACQUIRE_TECH_S3
    iAcquireTechSubject 3
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Unbidden Player Diplomacy Offer CM ✓ Behind the Throne
Once per game Player ThemLeader ThemLeader UsPlayer Us Player Peace Or TruceLeader Attracted ToMin Cautious HiddenMin 3 WeaknessNot Over 50Not Recent Revelry
  • Go as you are.
    Remembered: Accepted friendly gesture (+20 opinion for 20 turns)(no event currently keys off this)Gain trait: Stressed
    grants
    BONUS_MEMORYPLAYER_FRIENDLY_GESTURE
    Memory MEMORYPLAYER_FRIENDLY_GESTURE
    BONUS_STRESSED_AND_MAYBE_BOLD
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_MAYBE_BOLD
    ◇ grants a memory no event currently keys off
  • Invest in your appearance.
    Remembered: Accepted friendly gesture (+20 opinion for 20 turns)(no event currently keys off this)Gain trait: Ornate Mirror-40Money-10/city↗ turn
    grants
    BONUS_MEMORYPLAYER_FRIENDLY_GESTURE
    Memory MEMORYPLAYER_FRIENDLY_GESTURE
    BONUS_GIVE_TRAIT_ORNATE_MIRROR
    aeAddTraits: TRAIT_ORNATE_MIRROR
    BONUS_MONEY_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_MONEY=-40
    aiGlobalYieldsPer: YIELD_MONEY=-10
    ◇ grants a memory no event currently keys off
  • Make an excuse to cancel.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Jeri Roys

Under Suspicion Player Diplomacy Offer CM ✓ Turn 30+
Once per game Leader UsPlayer Peace Or TruceLaw Trade League TimidPlayer Max Cautious
  • Accuse [rival] of preparing for war.
    Remembered (leader of you): Hostile accusations (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_UNDER_SUSPICION_OPTION_0_PLAYER
    MemoryLeader MEMORYCHARACTER_HOSTILE_ACCUSATIONS
    ◇ grants a memory no event currently keys off
  • Approach with caution and openness.
    grants
    BONUS_MAYBE_FOOLISH
    aiTraitProbDelay: TRAIT_FOOLISH=50
  • Offer better trade terms to ease tensions.
    Remembered (leader of you): Better trade terms (+40 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_TRAIT_UNDER_SUSPICION_OPTION_2
    MemoryLeader MEMORYCHARACTER_TRADE_DEAL
    BONUS_FREE_LAW
    bFreeLaw 1
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Under [city] Player Diplomacy Offer CM ✓
Once per game Player Peace Or TrucePlayer UsCity UsLeader Us Player Min Pleased
  • Unearth the ancient ruins.
    -120Money-30/city↗ turnBegin project: Monumental Gate-4Orders↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_EVENTOPTION_UNDER_NATION_OPTION_0_CITY
    aeAddProjects: PROJECT_MONUMENTAL_GATE
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
  • Search for Minemines to restore.
    Gain trait: Delver
    grants
    BONUS_EVENTOPTION_UNDER_NATION_OPTION_1_CITY
    AddImprovement IMPROVEMENT_MINE
    BONUS_GIVE_TRAIT_DELVER
    aeAddTraits: TRAIT_DELVER
  • They would be of more use in our court.
    -60Civics-15/city↗ turn
    grants
    BONUS_EVENTOPTION_UNDER_NATION_OPTION_2_PLAYER_0
    AddCourtierOther: COURTIER_SCIENTIST=GENDER_MALE
    BONUS_EVENTOPTION_UNDER_NATION_OPTION_2_PLAYER_1
    aeBonuses: BONUS_CIVICS_LOSS_AVERAGE
  • I have no interest in chasing myths.
    Remembered: Refused excavation (-20 opinion for 20 turns)(no event currently keys off this)+80Happinesseach city↗ turn+1 Discipline
    grants
    BONUS_EVENTOPTION_UNDER_NATION_OPTION_3_PLAYER_0
    Memory MEMORYPLAYER_REFUSED_EXCAVATION
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Unexpected Connections Player Diplomacy Offer CM ✓
50% to appear Every 40 turns Player Peace Or TrucePlayer Peace Or TrucePlayer Us Player Max Cautious
  • Resolve
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    grants
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_MONEY_FIRST
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_MONEY_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_FOOD_FIRST
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_FOOD_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_IRON_FIRST
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_IRON_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_WOOD_FIRST
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_WOOD_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_STONE_FIRST
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_STONE_SEND_SMALL
  • Resolve
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To+60Science+15/city↗ turn
    20%
    Leader relationship: Owes Favor To+40–400 Culture (by city tier)
    grants
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_ORDERS_SECOND
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_ORDERS_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_CIVICS_SECOND
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_CIVICS_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_TRAINING_SECOND
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_TRAINING_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_SCIENCE_SECOND
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_SCIENCE_GAIN_LARGE
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_CULTURE_SECOND
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_CULTURE_GAIN_LARGE
  • Their people hold us in high esteem.
    Leader relationship: Interceded ForLeader relationship: Interceded For
    gated by
    LeaderSubject SUBJECT_INSPIRING
    grants
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
  • Not right now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Soren Johnson

Unlawful Player Diplomacy Offer CM ✓ Turn 40+
Once per game Family UsPlayer UsPlayer ThemLaw
  • We will fight because the cause is just.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • Your grievances do not justify bloodshed.
    Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NO
    Memory MEMORYFAMILY_LAW_WAR_NO
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Unlawful Player Diplomacy Offer CM ✓ Turn 40+
Once per game Family UsPlayer UsPlayer ThemLaw
  • I will put a plan in motion.
    Progress ambition: Four Cities Foreign
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_AMBITION
    Ambition GOAL_FOUR_CITIES_FOREIGN
    iAmbitionFamilySubject 0
  • Your grievances do not justify bloodshed.
    Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NO
    Memory MEMORYFAMILY_LAW_WAR_NO
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Unpaid Debts Player Diplomacy Offer CM ✓
Once per game Family UsLeader UsPlayer PeaceCity Us Family ArtisansFamily Different From Leader
  • Coin debasement will make Goldgold go farther.
    Remembered: Paid our foreign debt (+20 opinion for 20 turns)(no event currently keys off this)Law-based opinion shift-2 Legitimacy
    grants
    BONUS_EVENTOPTION_LAW_UNPAID_DEBTS_OPTION_0
    Memory MEMORYFAMILY_LAW_PAID_OUR_DEBT
    aiLawOpinion: LAW_COIN_DEBASEMENT=40
    BONUS_EVENTOPTION_LAW_UNPAID_DEBTS_OPTION_0_CHARACTER_0
    iLegitimacy -2
    ◇ grants a memory no event currently keys off
  • Pay off the loans from the royal coffers.
    Remembered: Paid our foreign debt (+20 opinion for 20 turns)(no event currently keys off this)Law-based opinion shift-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_LAW_UNPAID_DEBTS_OPTION_1
    Memory MEMORYFAMILY_LAW_PAID_OUR_DEBT
    aiLawOpinion: LAW_MONETARY_REFORM=20
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    ◇ grants a memory no event currently keys off
  • Refuse to give the [rival] any support.
    Remembered: Refused to pay debt (-40 opinion for 20 turns)(no event currently keys off this)Remembered (leader of you): Refused to pay debt (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_LAW_UNPAID_DEBTS_OPTION_2
    Memory MEMORYFAMILY_LAW_REFUSED_TO_PAY_DEBT
    BONUS_EVENTOPTION_LAW_UNPAID_DEBTS_OPTION_2_CHARACTER_0
    BONUS_EVENTOPTION_LAW_UNPAID_DEBTS_OPTION_2_CHARACTER_1
    MemoryLeader MEMORYCHARACTER_LAW_REFUSED_TO_PAY_DEBT
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Visiting Prince Player Diplomacy Offer CM ✓
Once per game Leader PeaceLeader UsCity UsThemUsPlayer Them Chancellor
  • Prepare to host the [rival] prince.
    Gain trait: Gracious
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_VISITING_PRINCESS_OPTION_0_CHARACTER_1
    aeAddTraits: TRAIT_GRACIOUS
    BONUS_EVENTOPTION_RELATIONSHIP_VISITING_PRINCESS_MISSION
    Mission MISSION_PACIFY_CITY
    iMissionSubject 2
  • Refuse the royal retinue.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Andy Auseon

War Demand Player Diplomacy Offer CM ✓
Every 40 turns Player UsPlayer Peace Or TrucePlayer Peace Or Truce
  • We must wage war on [rival].
    Remembered: Agreed to Declare War on our enemy (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_DECLARE_WAR_DEMAND_YES_PLAYER_1
    Memory MEMORYPLAYER_DECLARE_WAR_DEMAND_YES
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • Let's wait awhile, and see how things play out.
    +40 XP to the characterRemembered: Refused to Declare War on our enemy (-80 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_EVENTOPTION_DECLARE_WAR_DEMAND_NO_PLAYER_1
    Memory MEMORYPLAYER_DECLARE_WAR_DEMAND_NO
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

War Demand Player Diplomacy Offer CM ✓
Every 40 turns Player UsPlayer Peace Or TruceTribe Peace Or Truce
  • We must wage war on [tribe].
    Remembered: Agreed to Declare War on our enemy (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)(no event currently keys off this)Remembered: Tribe Offer (5 turns)
    grants
    BONUS_EVENTOPTION_DECLARE_WAR_DEMAND_YES_PLAYER_1
    Memory MEMORYPLAYER_DECLARE_WAR_DEMAND_YES
    BONUS_DECLARE_WAR_TRIBE
    Memory MEMORYTRIBE_DECLARED_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER
    ◇ grants a memory no event currently keys off
  • Let's wait awhile, and see how things play out.
    +40 XP to the characterRemembered: Refused to Declare War on our enemy (-80 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_EVENTOPTION_DECLARE_WAR_DEMAND_NO_PLAYER_1
    Memory MEMORYPLAYER_DECLARE_WAR_DEMAND_NO
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

War Games Player Diplomacy Offer CM ✓
50% to appear Every 20 turns Player ThemPlayer UsLeader Them Player Max Stronger HiddenArchetype Martial
  • placeholder
    50%
    Leader relationship: Owes Favor To
    25%
    Leader relationship: Owes Favor To
    25%
    Leader relationship: Owes Favor To
    grants
    50% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_TRAINING
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_TRAINING=100
    aiYieldsSendPerUs: YIELD_TRAINING=20
    25% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEY
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_MONEY=500
    aiYieldsSendPerUs: YIELD_MONEY=100
    25% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_ORDERS=10
    aiYieldsSendPerUs: YIELD_ORDERS=2
  • Sadly, we are in no position to give aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Windmills and Watermills Player Diplomacy Offer CM ✓
Once per game Player ThemPlayer Us Player HydraulicsPlayer Min CautiousPlayer VaultingPlayer Lateen Sail
  • The secrets of VaultingVaulting.
    Gain tech: VaultingGain tech: Hydraulics
    grants
    BONUS_EVENTOPTION_WINDMILLS_AND_WATERMILLS_VAULTING
    aeTechs: TECH_VAULTING
    BONUS_EVENTOPTION_WINDMILLS_AND_WATERMILLS_HYDRAULICS
    aeTechs: TECH_HYDRAULICS
  • Knowledge of the Lateen SailLateen Sail.
    Gain tech: Lateen SailGain tech: Hydraulics
    grants
    BONUS_EVENTOPTION_WINDMILLS_AND_WATERMILLS_WINDLASS
    aeTechs: TECH_LATEEN_SAIL
    BONUS_EVENTOPTION_WINDMILLS_AND_WATERMILLS_HYDRAULICS
    aeTechs: TECH_HYDRAULICS
  • Sorry, we can't make a deal.
    Remembered (leader of you): Refused to trade us a technology (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_WINDMILLS_AND_WATERMILLS_NO
    MemoryLeader MEMORYCHARACTER_NO_TRADE_TECH
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

World Tour Player Diplomacy Offer CM ✓
Once per game Player Peace Or TrucePlayer UsCapital UsTech Drama Discovered Us
  • We desire knowledge for knowledge.
    Gain tech: Drama
    grants
    BONUS_EVENTOPTION_WORLD_TOUR_OPTION_0_PLAYER_0
    aeTechs: TECH_DRAMA
    BONUS_EVENTOPTION_WORLD_TOUR_OPTION_0_PLAYER_1
    bRandomTech 1
  • Yes, but hold our first festival in [city].
    Gain tech: Drama+6 Legitimacy+20–200 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_WORLD_TOUR_OPTION_1_PLAYER_0
    aeTechs: TECH_DRAMA
    BONUS_EVENTOPTION_WORLD_TOUR_OPTION_1_CITY
    iLegitimacy 6
    aeBonuses: BONUS_CULTURE_GAIN_SMALL
  • Our great works should stay in [rival].
    Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)+80Cultureeach city↗ turn
    grants
    BONUS_EVENTOPTION_WORLD_TOUR_OPTION_2_PLAYER_0
    Memory MEMORYPLAYER_REFUSED_TECH
    BONUS_EVENTOPTION_WORLD_TOUR_OPTION_2_PLAYER_1
    aeAllCityBonuses: BONUS_CULTURE_GAIN_AVERAGE_FLAT
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Wrath of the [family] Player Diplomacy Offer CM ✓ Turn 30+
Every 40 turns Religion StateFamily Religion UsPlayer ThemReligion World Family Max PleasedPlayer State ReligionPlayer Max Near
  • We have been chosen, and we will fight.
    Remembered: Fought for a Family of our faith (+80 opinion for 40 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_RELIGION_WAR_YES
    Memory MEMORYRELIGION_FAMILY_WAR_YES
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • Your grievances do not justify bloodshed.
    Remembered: Refused to fight for our beliefs (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_RELIGION_WAR_NO
    Memory MEMORYFAMILY_RELIGION_WAR_NO
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Wrath of the [family] Player Diplomacy Offer CM ✓ Turn 30+
Once per game Religion StateFamily Religion UsPlayer ThemReligion World Family Max PleasedPlayer State Religion
  • We have been chosen, and we will fight.
    Progress ambition: Four Cities Foreign
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_RELIGION_WAR_AMBITION
    Ambition GOAL_FOUR_CITIES_FOREIGN
    iAmbitionFamilySubject 1
  • Your grievances do not justify bloodshed.
    Remembered: Refused to fight for our beliefs (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_RELIGION_WAR_NO
    Memory MEMORYFAMILY_RELIGION_WAR_NO
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Zealots at the Gates Player Diplomacy Offer CM ✓
Every 20 turns Player ThemLeader UsCity UsReligion WorldLeader Them Player State ReligionCity Family SeatZealot
  • Then convert they must!
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_RELIGION_SPREAD_YES
    iSpreadToSubject 2
  • We do not fear flatulence.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ David Ballantyne

[character] Barter Player Diplomacy Offer CM ✓
Once per game UsPlayer ThemPlayer UsTech AmbassadorPlayer Peace Or Truce
  • This opportunity can't be missed!
    -400Money-100/city↗ turn
    grants
    BONUS_MONEY_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=-400
    aiGlobalYieldsPer: YIELD_MONEY=-100
    BONUS_ACQUIRE_TECH_S2
    iAcquireTechSubject 2
  • Refuse the deal, but praise [character] effort.
    +60 XP to the characterRemembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    BONUS_PLAYER_REFUSED_TECH
    Memory MEMORYPLAYER_REFUSED_TECH
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

[character] the [rival] Player Diplomacy Offer CM ✓
Part of the [character] the [rival] chain — 2 events view map →
25% to appear Once per game Player ThemLeader UsCimon The ForeignerCapital Us Adult
  • Accept. It is wise to host an agent of the [rival] court.
    Remembered: Hosted our court counsel (+40 opinion for 80 turns)(no event currently keys off this)Leader relationship: Endeared To+80Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_CHARACTER_HONORARY_COUNSEL_HOSTED
    Memory MEMORYPLAYER_HOSTED_COUNSEL
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80
    ↳ may trigger: Immunity
    ◇ grants a memory no event currently keys off
  • Refuse. This foreigner is much too eager to help us.
    +4 LegitimacyRemembered: Refused our court counsel (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CHARACTER_HONORARY_COUNSEL_OPTION_1_PLAYER_0
    Memory MEMORYPLAYER_REFUSED_COUNSEL
    iLegitimacy 4
    ◇ grants a memory no event currently keys off
  • Welcome him warmly, and appoint him to a court position.
    Remembered: Hosted our court counsel (+40 opinion for 80 turns)(no event currently keys off this)Gain a Court MinisterLeader relationship: Conspiring With
    gated by
    LeaderSubject SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_EVENTOPTION_CHARACTER_HONORARY_COUNSEL_HOSTED
    Memory MEMORYPLAYER_HOSTED_COUNSEL
    BONUS_EVENTOPTION_CHARACTER_HONORARY_COUNSEL_OPTION_2_CHARACTER
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    MakeCourtier COURTIER_MINISTER
    ◇ grants a memory no event currently keys off

✎ Andy Auseon Background reading ↗

[religion] Pilgrims Player Diplomacy Offer CM ✓
Once per game Religion WorldCity UsPlayer ThemLeader Us Not Player War
  • Divert extra supplies to [city] so that the pilgrims are taken care of.
    -30Food-10/city↗ turn-120Money-30/city↗ turnRemembered: Took good care of our pilgrims (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGIOUS_PILGRIMS_SUPPLIES_CITY
    aeBonuses: BONUS_FOOD_LOSS_SMALL, BONUS_MONEY_LOSS_SMALL
    BONUS_EVENTOPTION_RELIGIOUS_PILGRIMS_SUPPLIES_PLAYER
    Memory MEMORYPLAYER_TOOK_CARE_PILGRIMS
    ◇ grants a memory no event currently keys off
  • Have soldiers maintain public Ordersorder. They can charge the visitors for our hospitality, too.
    -60Training-15/city↗ turn+120Money+30/city↗ turn
    grants
    BONUS_EVENTOPTION_RELIGIOUS_PILGRIMS_GUARDS_CITY
    aeBonuses: BONUS_TRAINING_LOSS_SMALL, BONUS_MONEY_GAIN_SMALL
    BONUS_EVENTOPTION_RELIGIOUS_PILGRIMS_GREED
    aiTraitProbDelay: TRAIT_GREEDY=25
  • [city] is not one big inn. Turn the pilgrims away.
    Remembered: Refused entry to our peaceful pilgrims (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGIOUS_PILGRIMS_REFUSE_PLAYER
    Memory MEMORYPLAYER_REFUSED_PILGRIMS
    ◇ grants a memory no event currently keys off
  • They'll just have to find a way to get along.
    +60Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_RELIGIOUS_PILGRIMS_NOTHING_CITY
    aeBonuses: BONUS_DISCONTENT_GAIN_SMALL

✎ Solver

[rival] Calls for Aid! Player Diplomacy Offer CM ✓
Every 40 turns Player UsPlayer AlliancePlayer Peace Or Truce
  • Let slip the dogs of war!
    Remembered: Agreed to Declare War on our enemy (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_DECLARE_WAR_DEMAND_YES_PLAYER_1
    Memory MEMORYPLAYER_DECLARE_WAR_DEMAND_YES
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • Let's wait awhile, and see how things play out.
    +40 XP to the characterRemembered: Refused to Declare War on our enemy (-80 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_EVENTOPTION_DECLARE_WAR_DEMAND_NO_PLAYER_1
    Memory MEMORYPLAYER_DECLARE_WAR_DEMAND_NO
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

[rival] Calls for Aid! Player Diplomacy Offer CM ✓
Every 40 turns Player UsPlayer AllianceTribe Peace Or Truce
  • We will join you to wipe out the [tribe]!
    Remembered: Agreed to Declare War on our enemy (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)(no event currently keys off this)Remembered: Tribe Offer (5 turns)
    grants
    BONUS_EVENTOPTION_DECLARE_WAR_DEMAND_YES_PLAYER_1
    Memory MEMORYPLAYER_DECLARE_WAR_DEMAND_YES
    BONUS_DECLARE_WAR_TRIBE
    Memory MEMORYTRIBE_DECLARED_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER
    ◇ grants a memory no event currently keys off
  • Surely you can handle these [tribe] Tribe yourself?
    +40 XP to the characterRemembered: Refused to Declare War on our enemy (-80 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_EVENTOPTION_DECLARE_WAR_DEMAND_NO_PLAYER_1
    Memory MEMORYPLAYER_DECLARE_WAR_DEMAND_NO
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

[rival] Due Player Diplomacy Offer CM ✓ Behind the Throne
Every 1 turns Player ThemUsPlayer UsLeader Us Player Gave VizierGrand VizierSpecial Ambassador
  • Resolve
    0%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    25%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    25%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    25%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    25%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    0% BONUS_CLIENT_MONEY_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_AVERAGE
    25% BONUS_CLIENT_FOOD_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_FOOD_AVERAGE
    25% BONUS_CLIENT_IRON_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_IRON_AVERAGE
    25% BONUS_CLIENT_STONE_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_STONE_AVERAGE
    25% BONUS_CLIENT_WOOD_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_WOOD_AVERAGE
    ◇ grants a memory no event currently keys off
  • Resolve
    100%
    Remembered: You refused to pay us Tribute (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Vengeful AgainstGain trait: Stressed
    0%
    Remembered: You refused to pay us Tribute (-40 opinion for 40 turns)(no event currently keys off this)Gain trait: Stressed
    0%
    Remembered: You refused to pay us Tribute (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    100% BONUS_REFUSED_TO_HELP
    Memory MEMORYPLAYER_REFUSED_TO_PAY_TRIBUTE
    100% BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    100% BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
    0% BONUS_REFUSED_TO_HELP
    Memory MEMORYPLAYER_REFUSED_TO_PAY_TRIBUTE
    0% BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
    0% BONUS_REFUSED_TO_HELP
    Memory MEMORYPLAYER_REFUSED_TO_PAY_TRIBUTE
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

[rival] [religion] Player Diplomacy Offer CM ✓ The Sacred and the Profane Religion event pack
Once per game Leader UsReligion WorldLeader Peace Or TrucePlayer Them ReligionReligion Leader
  • Adopt these new ideas and encode them in your nation's [religion] Doctrinedoctrine.
    Free theology: DualismRemembered: Accepted foreign ruler's influence (-20 opinion for 80 turns)(no event currently keys off this)Leader relationship: Influenced By
    grants
    BONUS_EVENTOPTION_OTHER_NATION_RELIGION_OPTION_0_RELIGION
    Memory MEMORYRELIGION_FOREIGN_INFLUENCE
    FreeTheology THEOLOGY_DUALISM
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    ◇ grants a memory no event currently keys off
  • Evade making any commitments.
    +1 CharismaLeader relationship: Suspicious Of
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • Denounce [character] perversions of the faith.
    Free law: Orthodoxy+6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_OTHER_NATION_RELIGION_OPTION_2_CHARACTER_0
    FreeLaw LAW_ORTHODOXY
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Josh Unsworth