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📜 Player Diplomacy Offer Events

179 events

← All story events Trigger Stories that fire on the Player Diplomacy Offer trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Fist Full of Forms Player Diplomacy Offer
50% to appear Every 20 turns Player ThemPlayer UsLeader Them Player Max Stronger HiddenJudge
  • placeholder
    67%
    Leader relationship: Owes Favor To
    33%
    Leader relationship: Owes Favor To
    grants
    67% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_CIVICS=100
    aiYieldsSendPerUs: YIELD_CIVICS=20
    33% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_ORDERS=10
    aiYieldsSendPerUs: YIELD_ORDERS=2
  • Sadly, we are in no position to give aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • Write [rival] a new code of laws.
    +2 Wisdom
    gated by
    LeaderSubject SUBJECT_CHARACTER_TRADITIONAL
    grants
    BONUS_GAIN_WISDOM_2
    aiRatings: RATING_WISDOM=2

✎ David Ballantyne

A Fist Full of Forms Player Diplomacy Offer
50% to appear Every 20 turns Player ThemPlayer UsLeader Them Player Max Stronger HiddenScholar
  • placeholder
    67%
    Leader relationship: Owes Favor To
    33%
    Leader relationship: Owes Favor To
    grants
    67% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_CIVICS=100
    aiYieldsSendPerUs: YIELD_CIVICS=20
    33% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_ORDERS=10
    aiYieldsSendPerUs: YIELD_ORDERS=2
  • Sadly, we are in no position to give aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • Research the ancient laws of [rival] and provide them with a copy.
    +2 Wisdom
    gated by
    LeaderSubject SUBJECT_CHARACTER_INQUISITIVE
    grants
    BONUS_GAIN_WISDOM_2
    aiRatings: RATING_WISDOM=2

✎ David Ballantyne

A Flirtation Player Diplomacy Offer
Once per game Player Peace Or TruceLeader ThemLeader UsSpouse Of Leader Us Max Upset
  • Admonish [character] for his behavior.
    Gain trait: StrictRemembered: Admonished me in public (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT
    BONUS_EVENTOPTION_A_FLIRTATION_OPTION_0_CHARACTER_2
    Memory MEMORYCHARACTER_SCOLDED_ME
    ◇ grants a memory no event currently keys off
  • I have enjoyed the sultry display.
    Gain trait: DebauchedRemembered: Enjoyed flirtation (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_DEBAUCHED
    aeAddTraits: TRAIT_DEBAUCHED
    BONUS_EVENTOPTION_A_FLIRTATION_OPTION_1_CHARACTER_2
    Memory MEMORYCHARACTER_LIKED_FLIRTATION
    ◇ grants a memory no event currently keys off
  • Demand an apology from [character].
    Remembered: Demanded an apology for flirting (-20 opinion for 20 turns)(no event currently keys off this)Gain trait: Loyal
    grants
    BONUS_EVENTOPTION_A_FLIRTATION_OPTION_2_CHARACTER_0
    Memory MEMORYCHARACTER_DEMAND_APOLOGY
    BONUS_GIVE_TRAIT_LOYAL
    aeAddTraits: TRAIT_LOYAL
    ◇ grants a memory no event currently keys off
  • Show no reaction whatsoever.
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT

✎ Andy Auseon

A Friend In Need Player Diplomacy Offer
Once per game Player ThemTech Cartography Discovered Us
  • Yes, but [rival] will owe us a favor.
    Leader relationship: Owes Favor ToGain tech: Cartography
    grants
    BONUS_EVENTOPTION_A_FRIEND_IN_NEED_YES
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aeTechs: TECH_CARTOGRAPHY
  • Your ships must find their own way home.
    Remembered (leader of you): Refused to trade us a technology (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_A_FRIEND_IN_NEED_NO
    MemoryLeader MEMORYCHARACTER_NO_TRADE_TECH
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

A Generous Donation Player Diplomacy Offer
Once per game Leader Peace Or TrucePlayer UsPlayer Them Influenced By LeaderPlayer Negative Wood
  • We will gladly take any assistance you can offer.
    Leader relationship: Endeared To+100Wood+35/city↗ turn
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_A_GENEROUS_DONATION_OPTION_0_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    bRandomTech 1
    BONUS_WOOD_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_WOOD=100
    aiGlobalYieldsPer: YIELD_WOOD=35
  • That deal is not acceptable.
    Leader relationship: Disappointed With+1 Courage
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1

✎ Andy Auseon

A Gift of Labor Player Diplomacy Offer
Once per game Leader ThemPlayer ThemPlayer UsCity UsTech Stonecutting Discovered Us Owes Favor To Leader
  • We need Farmfarms to grow Foodfood.
    +1 Worker
    grants
    BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_EVENTOPTION_A_GIFT_OF_LABOR_OPTION_0_CITY
    AddImprovement IMPROVEMENT_FARM
    aiUnits: UNIT_WORKER=1
  • We need Minemines to gather ore.
    +1 Worker
    grants
    BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_EVENTOPTION_A_GIFT_OF_LABOR_OPTION_1_CITY
    AddImprovement IMPROVEMENT_MINE
    aiUnits: UNIT_WORKER=1
  • We need Quarryquarries to harvest Stonestone.
    +1 Worker
    grants
    BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_EVENTOPTION_A_GIFT_OF_LABOR_OPTION_2_CITY
    AddImprovement IMPROVEMENT_QUARRY
    aiUnits: UNIT_WORKER=1
  • Please keep your gifts.
    (no gates or payload in XML)

✎ Andy Auseon

A Humble Request Player Diplomacy Offer
Every 40 turns Player ThemPlayer UsLeader Them Player Max Stronger Hidden
  • Resolve
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    grants
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_CIVICS=100
    aiYieldsSendPerUs: YIELD_CIVICS=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_TRAINING
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_TRAINING=100
    aiYieldsSendPerUs: YIELD_TRAINING=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEY
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_MONEY=500
    aiYieldsSendPerUs: YIELD_MONEY=100
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_ORDERS=10
    aiYieldsSendPerUs: YIELD_ORDERS=2
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_FOOD=100
    aiYieldsSendPerUs: YIELD_FOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRON
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_IRON=100
    aiYieldsSendPerUs: YIELD_IRON=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_WOOD=100
    aiYieldsSendPerUs: YIELD_WOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONE
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_STONE=100
    aiYieldsSendPerUs: YIELD_STONE=20
  • Sadly, we are in no position to give aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Soren Johnson

A Humble Request Player Diplomacy Offer
Every 80 turns Player ThemPlayer ThemPlayer Us
  • n/a
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    grants
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_CIVICS=100
    aiYieldsSendPerUs: YIELD_CIVICS=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_TRAINING
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_TRAINING=100
    aiYieldsSendPerUs: YIELD_TRAINING=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEY
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_MONEY=500
    aiYieldsSendPerUs: YIELD_MONEY=100
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_ORDERS=10
    aiYieldsSendPerUs: YIELD_ORDERS=2
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_FOOD=100
    aiYieldsSendPerUs: YIELD_FOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRON
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_IRON=100
    aiYieldsSendPerUs: YIELD_IRON=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_WOOD=100
    aiYieldsSendPerUs: YIELD_WOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONE
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_STONE=100
    aiYieldsSendPerUs: YIELD_STONE=20
  • We are sorry to hear of your difficulties.
    Remembered: You chose us over another empire (+40 opinion for 20 turns)(no event currently keys off this)+20 XP to the character
    grants
    BONUS_KEPT_FRIENDSHIP
    Memory MEMORYPLAYER_KEPT_FRIENDSHIP
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    ◇ grants a memory no event currently keys off

✎ David Ballantyne

A Jealous Suitor Player Diplomacy Offer
Every 80 turns Player ThemPlayer ThemPlayer Us
  • Then I take the hand of [rival].
    Remembered: You chose us over another empire (+40 opinion for 20 turns)(no event currently keys off this)Remembered: You chose another empire over us (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_KEPT_FRIENDSHIP
    Memory MEMORYPLAYER_KEPT_FRIENDSHIP
    BONUS_ENDED_FRIENDSHIP
    Memory MEMORYPLAYER_ENDED_FRIENDSHIP
    ◇ grants a memory no event currently keys off
  • [rival] shall be my choice.
    Remembered: You chose another empire over us (-40 opinion for 20 turns)(no event currently keys off this)Remembered: You chose us over another empire (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_ENDED_FRIENDSHIP
    Memory MEMORYPLAYER_ENDED_FRIENDSHIP
    BONUS_KEPT_FRIENDSHIP
    Memory MEMORYPLAYER_KEPT_FRIENDSHIP
    ◇ grants a memory no event currently keys off
  • The more dancers the merrier the dance!
    +60 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ David Ballantyne

A Personal Letter Player Diplomacy Offer
Once per game Leader Peace Or TruceLeader UsPlayer Them AffableLeader Them Min Reign 10Leader Us Min Reign 10
  • Host our nobles in the capital for a feast.
    Remembered (all families): Hosted by a foreign ruler (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_A_PERSONAL_LETTER_OPTION_0_CHARACTER_1
    MemoryAllFamilies MEMORYFAMILY_FOREIGN_FEAST
    ◇ grants a memory no event currently keys off
  • Share some of your latest discoveries with us.
    +40Science+10/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
  • Agree to a trade deal with our merchants.
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_A_PERSONAL_LETTER_OPTION_2_CHARACTER_0
    aiYieldsTradeBase: YIELD_FOOD=100
  • You need only ask.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Andy Auseon

A Plea for Knowledge Player Diplomacy Offer
Once per game Turn 15+ Player ThemPlayer UsTech Player Min CautiousPlayer Max NaiveNot Player War
  • We are happy to share with our neighbors.
    Remembered: Gave us new technology (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_PLAYER_GIFTED_TECH
    Memory MEMORYPLAYER_GIFTED_TECH
    BONUS_ACQUIRE_TECH_S0
    iAcquireTechSubject 0
    ◇ grants a memory no event currently keys off
  • Agree to their request... for a price.
    +160Money+40/city↗ turn
    grants
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
    BONUS_ACQUIRE_TECH_S0
    iAcquireTechSubject 0
  • Refuse to entertain such an idea.
    Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_NOT_COMPASSIONATE
    grants
    BONUS_PLAYER_REFUSED_TECH
    Memory MEMORYPLAYER_REFUSED_TECH
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

A Spiritual Connection Player Diplomacy Offer
Every 80 turns Player Peace Or TruceLeader UsCity UsReligion State No Religion World
  • A nation must unite under one spiritual truth.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_RELATIONSHIP_A_SPIRITUAL_CONNECTION_OPTION_0_RELIGION
    iSpreadToSubject 2
    bStateReligion 1
  • We welcome [religion], but it does not rule us.
    Remembered: Supported the faith in diplomacy (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_A_SPIRITUAL_CONNECTION_OPTION_1_RELIGION
    Memory MEMORYRELIGION_PUBLIC_SUPPORT
    iSpreadToSubject 2
    ◇ grants a memory no event currently keys off
  • We do not want foreign faiths spreading in our cities.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Andy Auseon

A Time to Kill Player Diplomacy Offer
Part of the A Time to Kill chain — 6 events , 1 branch point view map →
2% to appear Once per game Turn 20+ Player Max NearPlayer UsLeader Them Player Max AngryNot Player SchemerNot SafeNot Player Recently Contacted
  • The sooner he’s dead the better!
    (no gates or payload in XML)
    ↳ may trigger: A Time to Kill: Results!
  • Let us try to remain undetected.
    (no gates or payload in XML)
    ↳ may trigger: A Time to Kill: Results!
  • I spoke in haste, say no more about this.
    (no gates or payload in XML)

✎ David Ballantyne

A Time to Kill Player Diplomacy Offer
Part of the A Time to Kill chain — 6 events , 1 branch point view map →
Every 40 turns Turn 20+ Player Max DistantPlayer UsLeader Them Player Max UpsetPlayer SchemerNot Player Recently Contacted
  • The sooner he’s dead the better!
    (no gates or payload in XML)
    ↳ may trigger: A Time to Kill: Results!
  • Let us try to remain undetected.
    (no gates or payload in XML)
    ↳ may trigger: A Time to Kill: Results!
  • I spoke in haste, say no more about this.
    (no gates or payload in XML)

✎ David Ballantyne

A Tiny Favor Player Diplomacy Offer
Once per game Player ThemPlayer UsTech Battleline Discovered Us
  • [rival] can be trusted with our secrets.
    Gain tech: Battle Line+20Science+5/city↗ turn
    grants
    BONUS_EVENTOPTION_A_TINY_FAVOR_YES
    aeTechs: TECH_BATTLELINE
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
  • Some knowledge is best kept to ourselves.
    Remembered (leader of you): Refused to trade us a technology (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_A_TINY_FAVOR_NO
    MemoryLeader MEMORYCHARACTER_NO_TRADE_TECH
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Aligned Interests Player Diplomacy Offer Behind the Throne
Once per game Player ThemNon Leader UsPlayer UsLeader Us Rising StarArchetype Regal
  • Whatever the reasons, better [character] deal than scrapping negotiations.
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    grants
    BONUS_TRADE_MONEY_FOR_FOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=100, YIELD_MONEY=-500
  • I am not sure who this arrangement benefits, but it's not [rival].
    Remembered: Cancelled Trade (-40 opinion for 20 turns)Leader relationship: Estranged From
    grants
    BONUS_MEMORYPLAYER_CANCELLED_TRADE
    Memory MEMORYPLAYER_CANCELLED_TRADE
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    ◇ may enable: The Sword of Damocles

✎ Jeri Roys

Allied Intelligence Player Diplomacy Offer
Once per game UsLeader UsPlayer TruceTribe Conspiring With LeaderCovertTribe Peace Or Truce
  • Smuggle them in with trade shipments.
    -30Stone-10/city↗ turn-30Iron-10/city↗ turnReveals the target player's territory
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_ALLIED_INTELLIGENCE_OPTION_0_CHARACTER_1
    aeBonuses: BONUS_STONE_LOSS_SMALL, BONUS_IRON_LOSS_SMALL
    BONUS_REVEAL_TERRITORY
    bRevealTerritory 1
  • Ask the [tribe] to provide safe passage.
    -2 LegitimacyReveals the target player's territory
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_ALLIED_INTELLIGENCE_OPTION_1_CHARACTER_1
    iLegitimacy -2
    BONUS_REVEAL_TERRITORY
    bRevealTerritory 1
  • Send an official [rival] escort across the border.
    Reveals the target player's territoryRemembered: Endured foreign intrusion (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_ALLIED_INTELLIGENCE_OPTION_2_PLAYER
    Memory MEMORYPLAYER_FOREIGN_INTRUSION
    bRevealTerritory 1
    ◇ grants a memory no event currently keys off
  • It's best not to risk anything.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

An Admirer Player Diplomacy Offer
Once per game Leader Peace Or TruceLeader UsPlayer Them Archetype Thoughtful
  • This is the perfect opportunity to connect our nations.
    Leader relationship: Endeared To-160Money-40/city↗ turn+20–200 Culture (by city tier)
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_RELATIONSHIP_AN_ADMIRER_OPTION_0_CHARACTER_1
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_CULTURE_GAIN_SMALL
  • If [rival] hosts, [rival] will send representatives.
    Leader relationship: Disappointed WithGain a Poet
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_RELATIONSHIP_AN_ADMIRER_OPTION_1_CHARACTER_1
    aeAddSpecialistClasses: SPECIALISTCLASS_POET
  • We cannot afford such silly frivolities.
    Leader relationship: Estranged From+20Civics+5/city↗ turn+40Training+10/city↗ turn
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_RELATIONSHIP_AN_ADMIRER_OPTION_2_CHARACTER_1
    aeBonuses: BONUS_CIVICS_GAIN_TINY, BONUS_TRAINING_GAIN_TINY

✎ Andy Auseon

An Upgrade Player Diplomacy Offer
Once per game Player ThemPlayer UsTech Manor Discovered Us
  • We will trade knowledge for fresh conscripts.
    Gain tech: Manor+2 Levy unit
    grants
    BONUS_EVENTOPTION_AN_UPGRADE_YES_CHARACTER
    aeTechs: TECH_MANOR
    BONUS_EVENTOPTION_AN_UPGRADE_YES_PLAYER
    aiBonusUnits: BONUSUNITCLASS_LEVY=2
  • No. A roof over their heads is enough.
    Remembered (leader of you): Refused to trade us a technology (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_AN_UPGRADE_NO_CHARACTER
    MemoryLeader MEMORYCHARACTER_NO_TRADE_TECH
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

An Urgent Matter! Player Diplomacy Offer
50% to appear Every 20 turns Player ThemPlayer UsLeader Them Player Max Stronger HiddenSchemer
Always -100Wood-35/city↗ turn
  • Good riddance, infected WoodWood!
    Leader relationship: Owes Favor To
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • This seems suspicious, fetch the royal Entomologist! Recall that WoodWood!
    +100Wood+35/city↗ turn
    grants
    BONUS_WOOD_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_WOOD=100
    aiGlobalYieldsPer: YIELD_WOOD=35
  • Pretend to have fallen for this Scheme, but have the WoodWood sabotaged before it reaches [rival].
    +60 XP to the character-100Wood-35/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_SCHEMER_SCHEMED_PLAYER_1
    aeBonuses: BONUS_XP_CHARACTER_LARGE, BONUS_WOOD_LOSS_HUGE

✎ David Ballantyne

Ancestral Claim Player Diplomacy Offer
Part of the Vying for Favor chain — 14 events , 10 branch points view map →
Once per game Player Max NearCity UsFamily UsLeader Them Player Max UpsetPlayer TrucePlayer Min SimilarNot Capital UsNot City Family Seat Us
  • Raise a militia in the city to scare off the diplomats.
    Remembered: Raised a militia against us (-40 opinion for 80 turns)(no event currently keys off this)+2 Levy unitProgress ambition: VolunteersRemembered: Recent Ambition (7 turns)
    grants
    BONUS_EVENTOPTION_RIVALS1_CLOSE_ENCOUNTERS_VOLUNTEERS_PLAYER
    Memory MEMORYPLAYER_RAISED_MILITIA
    BONUS_EVENTOPTION_RECRUITMENT_DRIVE_MILITIA_CITY
    aiBonusUnits: BONUSUNITCLASS_LEVY=2
    BONUS_AMBITION_LAW_VOLUNTEERS
    Ambition GOAL_VOLUNTEERS
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • I will show them how to take a city.
    Remembered: Threatened our Cities (-40 opinion for 40 turns)(no event currently keys off this)+80Training+20/city↗ turnProgress ambition: Two Capture CitiesRemembered: Recent Ambition (7 turns)
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIAL
    grants
    BONUS_EVENTOPTION_RIVALS1_CLOSE_ENCOUNTERS_CAPTURE_PLAYER
    Memory MEMORYPLAYER_SHOWING_OFF
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
    BONUS_AMBITION_CAPTURE_TWO_CITIES
    Ambition GOAL_TWO_CAPTURE_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Refuse to risk raising tensions.
    Remembered: Backed down from our threat (+40 opinion for 40 turns)(no event currently keys off this)+120Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_RIVALS1_CLOSE_ENCOUNTERS_REFUSE_PLAYER
    Memory MEMORYPLAYER_BACKED_DOWN
    BONUS_DISCONTENT_GAIN_LARGE
    aiCityYields: YIELD_DISCONTENT=120
    ◇ grants a memory no event currently keys off
  • Maybe he should have [city].
    Remembered: Player Offer (5 turns)Remembered: Gave away our City (-80 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_RIVALS1_CLOSE_ENCOUNTERS_GIVE_CITY
    iTradeCitySubject 0
    BONUS_EVENTOPTION_RIVALS1_CLOSE_ENCOUNTERS_GIVE_FAMILY
    Memory MEMORYFAMILY_GAVE_AWAY_CITY
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Antichrist Player Diplomacy Offer
Once per game ChristianityFamily Religion UsPlayer ThemLeader Peace Or Truce
  • They speak the truth. Beware [character], beware the false prophet!
    Remembered: Denounced the Antichrist (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Publicly Slandered (-40 opinion for 40 turns)
    grants
    BONUS_EVENTOPTION_ANTICHRIST_AGREE_FAMILY
    Memory DENOUNCED_ANTICHRIST
    BONUS_EVENTOPTION_ANTICHRIST_AGREE_PLAYER
    Memory MEMORYPLAYER_SLANDER
    ◇ may enable: The Sword of Damocles
  • [family] theology should not get into the way of diplomacy with [rival].
    Remembered: Refused to warn of the Antichrist (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_ANTICHRIST_DISAGREE_FAMILY
    Memory MEMORYFAMILY_REFUSED_ANTICHRIST
    ◇ grants a memory no event currently keys off

✎ Solver Background reading ↗

Appealing Argument Player Diplomacy Offer
Every 40 turns Player ThemLeader UsCity UsReligion WorldLeader Them Player State ReligionDiplomat
  • They make a compelling point.
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_RELIGION_SPREAD_YES
    iSpreadToSubject 2
  • Any argument can be refuted!
    +20 XP to the characterLeader relationship: Disappointed With
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ David Ballantyne

Appealing Argument Player Diplomacy Offer
Every 40 turns Player ThemLeader UsCity UsReligion WorldLeader Them Player State ReligionOrator
  • They make a compelling point.
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_RELIGION_SPREAD_YES
    iSpreadToSubject 2
  • Any argument can be refuted!
    +20 XP to the characterLeader relationship: Disappointed With
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ David Ballantyne

Arming Your Brothers Player Diplomacy Offer
Every 80 turns Player ThemPlayer UsTech Player Min PleasedPlayer Peace Or TruceTech BattlelineTech Bodkin ArrowTech CohortsTech Martial Code
  • Give them what they want.
    Remembered: Gave us new technology (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_PLAYER_GIFTED_TECH
    Memory MEMORYPLAYER_GIFTED_TECH
    BONUS_ACQUIRE_TECH_S0
    iAcquireTechSubject 0
    ◇ grants a memory no event currently keys off
  • Placate them with a gift of Ironiron instead.
    Remembered: Gave us a gift to improve relations (+40 opinion for 40 turns)(no event currently keys off this)-30Iron-10/city↗ turn
    gated by
    LeaderSubject SUBJECT_CUNNING
    grants
    BONUS_EVENTOPTION_TECH_ARMING_YOUR_BROTHERS_0
    Memory MEMORYPLAYER_EVENTOPTION_TRADE_MISSION_YES_FAIL
    BONUS_IRON_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_IRON=-30
    aiGlobalYieldsPer: YIELD_IRON=-10
    ◇ grants a memory no event currently keys off
  • No, we cannot let [rival] become too powerful.
    Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_PLAYER_REFUSED_TECH
    Memory MEMORYPLAYER_REFUSED_TECH
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

At Death's Door Player Diplomacy Offer
Part of the At Death's Door chain — 2 events view map →
Once per game Leader Peace Or TruceLeader UsHeir ThemCity ThemPlayer Them Estranged From Leader
  • Do not fear, I will send my royal healer.
    -4Orders↗ turnGain a Doctor
    grants
    BONUS_LEADER_ESTRANGED_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
    BONUS_EVENTOPTION_RELATIONSHIP_AT_DEATHS_DOOR_OPTION_0_CITY
    aeAddSpecialistClasses: SPECIALISTCLASS_DOCTOR
  • Our doctors will send their best treatments.
    -120Money-30/city↗ turn
    grants
    BONUS_LEADER_ESTRANGED_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • You have my prayers and... condolences.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_AT_DEATHS_DOOR_OPTION_2_CHARACTER_1
    iLegitimacy 2
    ↳ may trigger: A Pale Horse
  • I will arrange a visit and see to him myself.
    Gain trait: Compassionate
    gated by
    LeaderSubject SUBJECT_HERBALIST
    grants
    BONUS_LEADER_ESTRANGED_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE

✎ Andy Auseon

Avoiding Tensions Player Diplomacy Offer
Once per game Player PleasedPlayer UsTechLeader Us Scholar
  • "Now is the time to write a Peace treaty to ensure our future co-operation."
    Remembered: Player Offer (5 turns)-160Money-40/city↗ turn
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • "If we share some of our knowledge with you, will that erase these complaints?"
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_PLEASED_OPTION_1_PLAYER_1
    iLegitimacy 2
    BONUS_ACQUIRE_TECH_S0
    iAcquireTechSubject 0
  • "I am too busy planning the design of my next LibraryLibrary building to bother with you at the moment."
    Remembered: You ignored our grievances (-40 opinion for 40 turns)(no event currently keys off this)+20Science+5/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_PLEASED_OPTION_2_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_PLEASED_IGNORED
    BONUS_RUDE_SCIENCE
    aiTraitProbDelay: TRAIT_UNCOUTH=25
    aeBonuses: BONUS_SCIENCE_GAIN_SMALL
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Awaiting Execution Player Diplomacy Offer
Every 80 turns Religion PlayerLeader UsPlayer ThemCity Us Not Religion State
  • Engage in diplomatic negotiations with [rival].
    Remembered: Negotiated release of priest (+20 opinion for 40 turns)(no event currently keys off this)-1 Legitimacy
    grants
    BONUS_EVENTOPTION_RELIGION_AWAITING_EXECUTION_OPTION_0_RELIGION
    Memory MEMORYRELIGION_NEGOTIATED_RELEASE
    BONUS_EVENTOPTION_RELIGION_AWAITING_EXECUTION_OPTION_0_CHARACTER
    iLegitimacy -1
    ◇ grants a memory no event currently keys off
  • This is not a priority for the court.
    Remembered: Would not rescue imprisoned priest (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Stayed out of our way in diplomacy (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGION_AWAITING_EXECUTION_OPTION_1_RELIGION
    Memory MEMORYRELIGION_REFUSED_PRISONER
    BONUS_EVENTOPTION_RELIGION_AWAITING_EXECUTION_OPTION_1_CHARACTER
    BONUS_AWAITING_EXECUTION_IGNORED
    Memory MEMORYPLAYER_STAYED_OUT_OF_WAY
    ◇ grants a memory no event currently keys off
  • Send spies to arrange for the prisoner's escape.
    Remembered: Rescued imprisoned priest (+40 opinion for 40 turns)(no event currently keys off this)Gain a PriestRemembered: Freed royal prisoner (-40 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_LEADER_SCHEMER
    grants
    BONUS_EVENTOPTION_RELIGION_AWAITING_EXECUTION_OPTION_2_RELIGION
    Memory MEMORYRELIGION_RESCUED_PRISONER
    BONUS_EVENTOPTION_RELIGION_AWAITING_EXECUTION_OPTION_2_CHARACTER
    aeAddSpecialistClasses: SPECIALISTCLASS_PRIEST
    BONUS_EVENTOPTION_RELIGION_AWAITING_EXECUTION_OPTION_2_PLAYER
    Memory MEMORYPLAYER_FREED_PRISONER
    ◇ grants a memory no event currently keys off

✎ Andy Auseon Background reading ↗

Bad Blood Player Diplomacy Offer
Once per game UsPlayer UsPlayer ThemLeader Us Estranged From Leader
  • Warn [rival] to deal with the court... not with individuals.
    +3 LegitimacyRemembered: Warned us against meddling (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_BAD_BLOOD_OPTION_2_CHARACTER_1
    iLegitimacy 3
    BONUS_EVENTOPTION_RELATIONSHIP_BAD_BLOOD_OPTION_2_PLAYER
    Memory MEMORYPLAYER_WARNED_AGAINST_MEDDLING
    ◇ grants a memory no event currently keys off
  • Invite [character] to a private dinner of political allies.
    Remembered: Invited to feast of inner circle (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_BAD_BLOOD_OPTION_0_CHARACTER_0
    Memory MEMORYCHARACTER_IN_INNER_CIRCLE
    RemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_MAYBE_FOOLISH
    aiTraitProbDelay: TRAIT_FOOLISH=50
    ◇ grants a memory no event currently keys off
  • OrdersOrder spies to monitor him.
    Leader relationship: Suspicious Of
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_EVENTOPTION_RELATIONSHIP_BAD_BLOOD_OPTION_1_CHARACTER_1
    Mission MISSION_INFILTRATE_ANY
    iMissionSubject 2

✎ Andy Auseon

Battle Plans Player Diplomacy Offer
Once per game Player UsPlayer ThemImportant UsLeader ThemLeader Us Player Max UpsetArchetype MartialMax 2 StrengthsNot Player War
  • We must use everything we can against our rivals.
    -60Training-15/city↗ turnReveals the target player's territoryLeader relationship: Disappointed With
    grants
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
    BONUS_REVEAL_TERRITORY
    bRevealTerritory 1
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Such treachery sets a dangerous precedent.
    Gain trait: Righteous
    grants
    BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS

✎ Andy Auseon

Between Us Player Diplomacy Offer
Once per game Leader UsPlayer ThemLeader ThemTech Barding Discovered Us Player Min Pleased
  • Make this happen for [character].
    Leader relationship: Endeared ToGain tech: Barding
    grants
    BONUS_EVENTOPTION_BETWEEN_US_OPTION_0_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aeTechs: TECH_BARDING
  • Sharing goes both ways.
    +40Science+10/city↗ turnGain tech: Barding
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
    BONUS_EVENTOPTION_BETWEEN_US_OPTION_1_CHARACTER_1
    aeTechs: TECH_BARDING
  • Share, but give him faulty information.
    +40Science+10/city↗ turnLeader relationship: Suspicious Of
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • Our Sciencescience is a national secret.
    +4 Legitimacy
    grants
    BONUS_EVENTOPTION_BETWEEN_US_PROUD
    iLegitimacy 4
    aiTraitProbDelay: TRAIT_CUNNING=25

✎ Andy Auseon

Blame Game Player Diplomacy Offer
Once per game Heir ThemPlayer ThemLeader ThemPlayer Us Player AngryAdult Under 40
  • Agree with [character]. Weakness breeds defeat.
    Remembered: Disagreed with policy of war (+40 opinion, permanent)(no event currently keys off this)Remembered: Disagreed with policy of peace (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TWO_VISIONS_OPTION_0_CHARACTER_0
    Memory MEMORYCHARACTER_AGREED_WITH_HEIR
    BONUS_EVENTOPTION_TWO_VISIONS_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_DISAGREED_WITH_LEADER
    ◇ grants a memory no event currently keys off
  • Agree with [character]. Conflict is not the solution.
    Remembered: Disagreed with policy of peace (-40 opinion, permanent)(no event currently keys off this)Remembered: Agreed with philosophy of war (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TWO_VISIONS_OPTION_1_CHARACTER_0
    Memory MEMORYCHARACTER_DISAGREED_WITH_HEIR
    BONUS_EVENTOPTION_TWO_VISIONS_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_AGREED_WITH_LEADER
    ◇ grants a memory no event currently keys off
  • Say nothing, and suggest a short break in negotiations.
    Remembered: Made no decision (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Made no decision (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TWO_VISIONS_OPTION_2_CHARACTER_0
    Memory MEMORYCHARACTER_MADE_NO_DECISION
    BONUS_EVENTOPTION_TWO_VISIONS_OPTION_2_CHARACTER_1
    Memory MEMORYCHARACTER_MADE_NO_DECISION
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Boastful Heir Player Diplomacy Offer
Once per game Player Peace Or TruceHeir ThemLeader ThemPlayer Us Teenager Or AdultAdult
  • [character]'s youth reveals his great ignorance.
    Remembered: Chided me for boasting (-40 opinion, permanent)(no event currently keys off this)Remembered: Chided my boastful heir (+80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_BOASTFUL_HEIR_OPTION_0_CHARACTER_0
    Memory MEMORYCHARACTER_BOASTFUL_HEIR_OPPOSED
    BONUS_EVENTOPTION_BOASTFUL_HEIR_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_BOASTFUL_HEIR_LEADER_DEFENDED
    ◇ grants a memory no event currently keys off
  • Without a doubt, [character] is a laughingstock.
    Remembered: Supported my boast (+40 opinion, permanent)(no event currently keys off this)Remembered: Supported heir's arrogant boast (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_BOASTFUL_HEIR_OPTION_1_CHARACTER_0
    Memory MEMORYCHARACTER_BOASTFUL_HEIR_DEFENDED
    BONUS_EVENTOPTION_BOASTFUL_HEIR_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_BOASTFUL_HEIR_LEADER_OPPOSED
    ◇ grants a memory no event currently keys off
  • You rule well, and so will [character] one day.
    Remembered: Smoothed over my boast (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Smoothed over my heir's boast (+20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_BOASTFUL_HEIR_OPTION_2_CHARACTER_0
    Memory MEMORYCHARACTER_BOASTFUL_HEIR_SMOOTHED
    BONUS_EVENTOPTION_BOASTFUL_HEIR_OPTION_2_CHARACTER_1
    Memory MEMORYCHARACTER_BOASTFUL_HEIR_LEADER_SMOOTHED
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Bonded by Faith Player Diplomacy Offer
Every 25 turns Religion StateUs Or ThemPlayer ThemPlayer Us
  • Join in an alliance with [rival].
    Leader relationship: Endeared ToRemembered: Player Offer (5 turns)-4 Legitimacy
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_PLAYER_ALLIANCE
    bTeamAlliance 1
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_BONDED_BY_FAITH_0
    iLegitimacy -4
  • Reject the alliance. You will meet [rival] on your own terms.
    Leader relationship: Estranged From+2 Legitimacy
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSE
    iLegitimacy 2
  • This is a perfect opportunity to weaken [rival]. Attack!
    Leader relationship: Vengeful AgainstThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_BONDED_BY_FAITH_1
    aeBonuses: BONUS_KILL_CHARACTER_MURDERED, BONUS_DECLARE_WAR_PLAYER
    ◇ may enable: The Sword of Damocles

✎ Josh Unsworth

Bound by Blood Player Diplomacy Offer The Sacred and the Profane Religion event pack
Once per game Player ThemLeader ThemFamily UsLeader Us Player Truce
  • Commission an epic retelling of your royal lines.
    Leader relationship: Influenced ByProgress ambition: MythologyGain trait: Mysterious Sword
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_BOUND_BY_BLOOD_OPTION_0_FAMILY
    Ambition GOAL_MYTHOLOGY
    BONUS_GIVE_TRAIT_MYSTERIOUS_SWORD
    aeAddTraits: TRAIT_MYSTERIOUS_SWORD
  • Accept the gift and promise friendship.
    Remembered: Player Offer (5 turns)Gain trait: Mysterious Sword
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_GIVE_TRAIT_MYSTERIOUS_SWORD
    aeAddTraits: TRAIT_MYSTERIOUS_SWORD
  • Refuse to acknowledge any ties between your lines.
    Leader relationship: Disappointed With+2 Legitimacy
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_BOUND_BY_BLOOD_OPTION_2_CHARACTER_1
    iLegitimacy 2

✎ Josh Unsworth

Bow Before Us Player Diplomacy Offer
Once per game Religion WorldLeader UsPlayer ThemCity ThemReligion State Religion No
  • No one chooses our faith for us.
    Remembered: Would not convert (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Would not convert (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGION_BOW_BEFORE_US_OPTION_0_RELIGION_0
    Memory MEMORYRELIGION_WOULD_NOT_CONVERT
    BONUS_REFUSED_TO_ENGAGE
    Memory MEMORYPLAYER_REFUSED_TO_ENGAGE
    ◇ grants a memory no event currently keys off
  • Honor the visitors with a celebration.
    -20Food-5/city↗ turn
    grants
    BONUS_FOOD_LOSS_TINY
    aiGlobalYieldsBase: YIELD_FOOD=-20
    aiGlobalYieldsPer: YIELD_FOOD=-5
  • Establish [religion] as our state religion.
    Remembered: Your people seem friendly (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Favored other faith (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_STATE_RELIGION
    bStateReligion 1
    BONUS_EVENTOPTION_RELIGION_BOW_BEFORE_US_OPTION_1_PLAYER
    Memory MEMORYPLAYER_HELD_CELEBRATION
    BONUS_EVENTOPTION_RELIGION_BOW_BEFORE_US_OPTION_2_RELIGION_1
    Memory MEMORYRELIGION_FAVORED_OTHER_RELIGION
    ◇ grants a memory no event currently keys off
  • [rival] should try [religion].
    Remembered: Would not convert (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Spread our true faith (+20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_REFUSED_TO_ENGAGE
    Memory MEMORYPLAYER_REFUSED_TO_ENGAGE
    BONUS_EVENTOPTION_RELIGION_BOW_BEFORE_US_OPTION_3_RELIGION_1
    Memory MEMORYRELIGION_SPREAD_RELIGION
    iSpreadToSubject 3
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Campaign Planning Player Diplomacy Offer
Once per game Player UsPlayer ThemUsLeader UsUs No active warsPlayer TruceGeneralPlayer CloseAmbassador
  • Focus on Trainingtraining drills and exercises.
    +60Training+15/city↗ turnLeader relationship: Disappointed With
    grants
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Send the word out, the next campaign will be against [rival].
    +160Training+40/city↗ turnProgress ambition: Three Cities ForeignRemembered: Recent Ambition (7 turns)
    grants
    BONUS_TRAINING_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=160
    aiGlobalYieldsPer: YIELD_TRAINING=40
    BONUS_AMBITION_THREE_CITIES_FOREIGN
    Ambition GOAL_THREE_CITIES_FOREIGN
    aeBonuses: BONUS_RECENT_AMBITION
  • Send the generals to defend the roads and trade routes. Charming character / Prosperous
    +30Growtheach city↗ turn
    gated by
    LeaderSubjectAny SUBJECT_CHARACTER_CHARMING / SUBJECT_PROSPEROUS
    grants
    BONUS_GROWTH_GAIN_SMALL
    aiCityYields: YIELD_GROWTH=30
    BONUS_EVENTOPTION_AMBASSADOR_TRADE_MISSION
    Mission MISSION_TRADE_MISSION
    iMissionSubject 1
    bMissionFree 1

✎ Josh Unsworth

Cancel Trade Player Diplomacy Offer
Every 40 turns Player UsPlayer Peace Or TrucePlayer Trading
  • We will stop trading with [rival].
    Remembered (leader of you): Agreed to Cancel Trade with our enemy (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Cancelled Trade (-40 opinion for 20 turns)
    grants
    BONUS_EVENTOPTION_CANCEL_TRADE_DEMAND_YES_PLAYER_1
    MemoryLeader MEMORYCHARACTER_CANCEL_TRADE_DEMAND_YES
    BONUS_CANCEL_TRADE
    Memory MEMORYPLAYER_CANCELLED_TRADE
    bCancelTrade 1
    ◇ may enable: The Sword of Damocles
  • [rival] will not be told what to do.
    Remembered (leader of you): Refused to Cancel Trade with our enemy (-80 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CANCEL_TRADE_DEMAND_NO_PLAYER_1
    MemoryLeader MEMORYCHARACTER_CANCEL_TRADE_DEMAND_NO
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Capsized Spies Player Diplomacy Offer
Once per game Leader UsPlayer ThemFamily UsFamily UsTech Lateen Sail Discovered Us Family Max UpsetFamily Different From Leader
  • Publicly accuse the [family] of treason.
    +6 LegitimacyRemembered: Revealed our treachery (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TECH_LATEEN_CAPSIZED_SPIES_OPTION_0_CHARACTER_0
    iLegitimacy 6
    BONUS_EVENTOPTION_TECH_LATEEN_CAPSIZED_SPIES_OPTION_0_FAMILY
    Memory MEMORYFAMILY_REVEALED_TREACHERY
    ◇ grants a memory no event currently keys off
  • Ignore the involvement and blame [rival].
    Remembered: Accused of plotting (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TECH_LATEEN_CAPSIZED_SPIES_OPTION_1_PLAYER
    Memory MEMORYPLAYER_ACCUSED_OF_PLOTTING
    ◇ grants a memory no event currently keys off
  • Keep the affair quiet, and make [character] a double-agent.
    Leader relationship: Conspiring With
    grants
    BONUS_EVENTOPTION_TECH_LATEEN_CAPSIZED_SPIES_OPTION_2_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    Council COUNCIL_SPYMASTER

✎ Andy Auseon

Citizenship Player Diplomacy Offer
Once per game Player ThemPlayer UsTech Citizenship Discovered Us
  • GoldGold is a fair price to pay for Citizenshipcitizenship.
    Gain tech: Citizenship+160Money+40/city↗ turn
    grants
    BONUS_EVENTOPTION_CITIZENSHIP_YES
    aeTechs: TECH_CITIZENSHIP
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
  • We do not wish to meddle in [rival]'s affairs.
    Remembered (leader of you): Refused to trade us a technology (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CITIZENSHIP_NO
    MemoryLeader MEMORYCHARACTER_NO_TRADE_TECH
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Condolences Player Diplomacy Offer
Once per game Player PeaceLeader ThemUsLeader UsCapital Us MourningAmbassador
Always Begin project: Luxurious Delights
  • Please send [character] my eternal gratitude.
    Remembered: Accepted my condolences (+40 opinion for 20 turns)(no event currently keys off this)Leader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_TRAIT_MY_CONDOLENCES_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_TRAIT_GIFT_POSITIVE_LEADER
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    ◇ grants a memory no event currently keys off
  • You cannot buy my goodwill with gifts.
    Remembered: Refused my condolences (-40 opinion for 20 turns)(no event currently keys off this)Leader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_TRAIT_MY_CONDOLENCES_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_TRAIT_GIFT_NEGATIVE_LEADER
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTSTORY_TRAIT_MY_CONDOLENCES_MISSION
    Mission MISSION_INFILTRATE_ANY
    iMissionSubject 0
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Converting the Heir Player Diplomacy Offer The Sacred and the Profane Religion event pack
Once per game Player Peace Or TruceHeir ThemLeader ThemLeader UsReligionReligion ReligionReligion Leader
  • Gift him with a lavish scroll of teachings.
    Leader relationship: Influenced ByRemembered: Influenced my heir (-80 opinion for 40 turns)(no event currently keys off this)Converts to the target religion
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_CONVERTING_HEIR_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_INFLUENCED_HEIR
    BONUS_EVENTOPTION_CONVERTING_HEIR_OPTION_0_CHARACTER_2
    BONUS_EVENTOPTION_CONVERTING_HEIR_OPTION_0_RELIGION_1
    iConvertReligionSubject 1
    ◇ grants a memory no event currently keys off
  • Encourage the inquisitive heir to go to [character] with any more questions.
    Leader relationship: Disappointed WithRemembered: Didn't influence my heir given the chance (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_CONVERTING_HEIR_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_DID_NOT_INFLUENCE_HEIR
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Convincing Case Player Diplomacy Offer
Every 40 turns Player ThemLeader UsCity UsReligion WorldLeader Them Player State ReligionJudge
  • We cannot argue with that.
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_RELIGION_SPREAD_YES
    iSpreadToSubject 2
  • Reject their illogical ramblings!
    +20Civics+5/city↗ turnLeader relationship: Disappointed With
    grants
    BONUS_CIVICS_GAIN_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=20
    aiGlobalYieldsPer: YIELD_CIVICS=5
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ David Ballantyne

Convincing Case Player Diplomacy Offer
Every 40 turns Player ThemLeader UsCity UsReligion WorldLeader Them Player State ReligionScholar
  • We cannot argue with that.
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_RELIGION_SPREAD_YES
    iSpreadToSubject 2
  • Reject their illogical ramblings!
    +20Civics+5/city↗ turnLeader relationship: Disappointed With
    grants
    BONUS_CIVICS_GAIN_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=20
    aiGlobalYieldsPer: YIELD_CIVICS=5
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ David Ballantyne

Culinary Diplomacy Player Diplomacy Offer
Once per game UsPlayer Them AmbassadorPlayer Max UpsetMin Pleased
  • The proposal is as generous as it is useful.
    Remembered: Sent us some delicacies (+20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CULINARY_DIPLOMACY_ACCEPT_PLAYER
    Memory MEMORYPLAYER_SENT_DELICACIES
    ◇ grants a memory no event currently keys off
  • [character] humbles me and has my gratitude, but we shall pay from the Treasurytreasury.
    -160Money-40/city↗ turnLeader relationship: Endeared ToRemembered: Sent us some delicacies (+20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CULINARY_DIPLOMACY_PAY_CHARACTER
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_LEADER_ENDEARED_TO
    BONUS_EVENTOPTION_CULINARY_DIPLOMACY_PAY_PLAYER
    Memory MEMORYPLAYER_SENT_DELICACIES
    ◇ grants a memory no event currently keys off
  • Send the goods, and add this fruit that few in [rival] or [rival] know.
    -120Money-30/city↗ turnRemembered: Sent us exotic delicacies (+40 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_VAIN
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_EVENTOPTION_CULINARY_DIPLOMACY_EXOTIC_PLAYER
    Memory MEMORYPLAYER_SENT_DELICACIES_EXOTIC
    ◇ grants a memory no event currently keys off

✎ Solver

Deadly Inheritance Player Diplomacy Offer
Part of the Deadly Inheritance chain — 4 events , 1 branch point view map →
25% to appear Once per game Turn 40+ Player Peace Or TruceLeader UsLeader ThemHeir Them AdultTeenager Or Adult
  • Reveal the conspiracy to [character].
    Gain trait: RighteousLeader relationship: Conspiring WithLeader relationship: Vengeful Against
    grants
    BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
  • Let events play out as they must.
    The character is killedLeader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_CHARACTER_DEADLY_INHERITANCE_OPTION_1_CHARACTER_1
    bKillCharacter 1
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Approach [character] about joining the plot.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

Denouncement Player Diplomacy Offer
Once per game Turn 40+ Player ThemFamily UsLawLeader Us Family Min Upset
  • The court will denounce [rival].
    Remembered: Denounce us publicly (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_DENOUNCE_YES
    Memory MEMORYPLAYER_DENOUNCED_US
    ◇ grants a memory no event currently keys off
  • No, we must choose our battles.
    Remembered: Refused to stand up for our values (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_DENOUNCE_NO
    Memory MEMORYFAMILY_LAW_DENOUNCE_NO
    ◇ grants a memory no event currently keys off
  • I will remind them of [rival]'s sovereign rights.
    +40 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Soren Johnson

Dinner with Rivals Player Diplomacy Offer
Once per game Player Peace Or TrucePlayer Peace Or TrucePlayer ThemPlayer ThemLeader Us GeneralHigh Courage
  • I agree. [character] is the superior general.
    Leader relationship: Endeared ToLeader relationship: Disappointed With
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Let us be realistic. Everyone knows [character] is unbeatable.
    Leader relationship: Disappointed WithLeader relationship: Endeared To
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Surely, it is foolish to compare mortals and immortals!
    +40 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Leyla Johnson Background reading ↗

Dinner with a Rival Player Diplomacy Offer
Once per game Player Peace Or TruceNon Leader UsPlayer ThemLeader Us Player Max UpsetGeneralHigh Courage
  • I agree. [character] is the most superior general.
    Remembered: Complimented our General (+80 opinion for 80 turns)(no event currently keys off this)Gain trait: Slighted
    grants
    BONUS_EVENTOPTION_DINNER_WITH_A_RIVAL_OPTION_0_PLAYER
    Memory MEMORYPLAYER_COMPLIMENTED_GENERAL
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED
    ◇ grants a memory no event currently keys off
  • Let's be realistic. Everyone knows our own [character] is unbeatable.
    Remembered: Insulted our General (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Endeared To+2 Legitimacy
    grants
    BONUS_EVENTOPTION_DINNER_WITH_A_RIVAL_OPTION_1_PLAYER
    Memory MEMORYPLAYER_DENIED_OUR_GENERAL
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_DINNER_WITH_A_RIVAL_OPTION_1_CHARACTER_2
    iLegitimacy 2
    ◇ grants a memory no event currently keys off
  • Surely, it is foolish to compare mortals and immortals!
    +40 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Leyla Johnson Background reading ↗

Diplomatic Discussions Player Diplomacy Offer
50% to appear Every 40 turns Player Peace Or TrucePlayer Peace Or TrucePlayer Us Player Max Cautious
  • Resolve
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    grants
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_MONEY_FIRST
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_MONEY_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_FOOD_FIRST
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_FOOD_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_IRON_FIRST
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_IRON_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_WOOD_FIRST
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_WOOD_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_STONE_FIRST
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_STONE_SEND_SMALL
  • Resolve
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To+60Science+15/city↗ turn
    20%
    Leader relationship: Owes Favor To+40–400 Culture (by city tier)
    grants
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_ORDERS_SECOND
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_ORDERS_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_CIVICS_SECOND
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_CIVICS_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_TRAINING_SECOND
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_TRAINING_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_SCIENCE_SECOND
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_SCIENCE_GAIN_LARGE
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_CULTURE_SECOND
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_CULTURE_GAIN_LARGE
  • Our humility endears us to both.
    Leader relationship: Endeared ToLeader relationship: Endeared To
    gated by
    LeaderSubject SUBJECT_HUMBLE
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Not right now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Soren Johnson

Diplomatic Match Player Diplomacy Offer
Every 0 turns Player ThemThemRoyal UsRoyal Us AdultSingleRoyal Non Leader Or Heir
  • [character] will make a fine husband.
    Remembered: Married into our royal succession (+20 opinion for 40 turns)(no event currently keys off this)Arranges a marriage
    grants
    BONUS_EVENTOPTION_PLAYER_DIPLO_MARRIAGE_YES
    Memory MEMORYPLAYER_EVENTOPTION_PLAYER_DIPLO_MARRIAGE_YES
    BONUS_EVENTOPTION_PLAYER_DIPLO_MARRIAGE_MARRY
    iMarrySubject 1
    ◇ grants a memory no event currently keys off
  • [character] will make a fine husband.
    Remembered: Married into our royal succession (+20 opinion for 40 turns)(no event currently keys off this)Arranges a marriage
    grants
    BONUS_EVENTOPTION_PLAYER_DIPLO_MARRIAGE_YES
    Memory MEMORYPLAYER_EVENTOPTION_PLAYER_DIPLO_MARRIAGE_YES
    BONUS_EVENTOPTION_PLAYER_DIPLO_MARRIAGE_MARRY
    iMarrySubject 1
    ◇ grants a memory no event currently keys off
  • I will not choose right now.
    Remembered: Refused to marry into our royal succession (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_DIPLO_MARRIAGE_NO
    Memory MEMORYPLAYER_EVENTOPTION_PLAYER_DIPLO_MARRIAGE_NO
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Diplomatic Mission Player Diplomacy Offer
Once per game UsLeader UsPlayer Them Courtier MinisterPlayer Max NearPlayer Max Upset
  • Have them come for an audience with the court.
    Remembered (leader of you): Welcomed our ambassadors (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_GP_DIPLOMATIC_MISSION_OPTION_0_PLAYER
    MemoryLeader MEMORYCHARACTER_GP_DIPLOMATIC_MISSION_GOOD
    ◇ grants a memory no event currently keys off
  • Never, we will not play host to our enemies!
    +1 CourageRemembered (leader of you): Ignored my ambassadors (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_GP_DIPLOMATIC_MISSION_OPTION_1_CHARACTER_1
    aeBonuses: BONUS_GAIN_COURAGE_1
    BONUS_EVENTOPTION_GP_DIPLOMATIC_MISSION_OPTION_1_PLAYER
    MemoryLeader MEMORYCHARACTER_GP_DIPLOMATIC_VISIT_BAD
    ◇ grants a memory no event currently keys off
  • There is much to discuss with the [rival].
    Gain trait: CunningRemembered (leader of you): Wished to treat with our ambassadors (+40 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_DIPLOMAT
    grants
    BONUS_EVENTOPTION_GP_DIPLOMATIC_MISSION_OPTION_2_CHARACTER_1
    aeAddTraits: TRAIT_CUNNING
    BONUS_EVENTOPTION_GP_DIPLOMATIC_MISSION_OPTION_2_PLAYER
    MemoryLeader MEMORYCHARACTER_GP_DIPLOMATIC_MISSION_GREAT
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Disrespect Player Diplomacy Offer Behind the Throne
Every 60 turns Player ThemNon Leader UsLeader Them Rising StarArchetype MartialPlayer Min Similar HiddenBoldMax Cautious
  • Stains are easier to remove than invading armies.
    Remembered: Unflinching contempt (-80 opinion for 40 turns)
    grants
    BONUS_TRIBUTE_GIVE_IRON_SMALL
    aiYieldsTributeBase: YIELD_IRON=-50
    aiYieldsTributePerUs: YIELD_IRON=-10
    BONUS_UNFLINCHING_CONTEMPT
    Memory MEMORYCHARACTER_UNFLINCHING_CONTEMPT
    ◇ may enable: Pressing the Point
  • Would you care to draft the court's response then, [character]?
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Jeri Roys

Disturbing the Peace Player Diplomacy Offer
Once per game Player UsLeader ThemHeir ThemCity UsPlayer UsPlayer ThemLeader Us AdultPlayer Max DistantPlayer Peace Or TruceCruelRuthlessIntolerant
  • Resolve
    50%
    Loses trait: Ruthless
    50%
    Loses trait: Cruel
    0%
    Loses trait: Intolerant
    grants
    50% BONUS_REMOVE_TRAIT_RUTHLESS
    aeRemoveTraits: TRAIT_RUTHLESS
    50% BONUS_REMOVE_TRAIT_CRUEL
    aeRemoveTraits: TRAIT_CRUEL
    0% BONUS_REMOVE_TRAIT_INTOLERANT
    aeRemoveTraits: TRAIT_INTOLERANT
  • A little torture never hurt anyone.
    Leader relationship: Vengeful Against-1 CourageLeader relationship: Terrified Of
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_TRAIT_DISTURBING_THE_PEACE_OPTION_1_CHARACTER_2
    aeBonuses: BONUS_LOSE_COURAGE_1, BONUS_LEADER_TERRIFIED_OF
  • Demand a ransom from [character].
    +2 Legitimacy+160Money+40/city↗ turnRemembered: Demanded ransom for return of royal heir (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_DISTURBING_THE_PEACE_OPTION_2_CHARACTER_0
    iLegitimacy 2
    aeBonuses: BONUS_MONEY_GAIN_AVERAGE
    BONUS_EVENTOPTION_TRAIT_DISTURBING_THE_PEACE_OPTION_2_CHARACTER_1
    Memory MEMORYPLAYER_DEMANDED_RANSOM
    ◇ grants a memory no event currently keys off
  • I will win the heir's affections.
    Remembered: Held a noble hostage (+20 opinion for 40 turns)Leader relationship: Lover Of
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_TRAIT_DISTURBING_THE_PEACE_OPTION_3_CHARACTER_1
    Memory MEMORYPLAYER_HOLD_HOSTAGE
    BONUS_EVENTOPTION_TRAIT_DISTURBING_THE_PEACE_OPTION_3_CHARACTER_2
    iJoinSubject 0
    aeBonuses: BONUS_LEADER_LOVER_OF

✎ Andy Auseon

Divine Mission Player Diplomacy Offer
Once per game Player Min CautiousPlayer UsLeader UsCity ThemCity ThemReligion ZealotReligion Of Leader
  • Fund a grand mission with gifts of Foodfood, Incenseincense, and religious texts for them to read.
    Remembered: Your religious mission to our lands has pleased our people (+40 opinion for 40 turns)(no event currently keys off this)-160Money-40/city↗ turn-50Food-15/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_ZEALOT_CAUTIOUS_OR_BETTER_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_ZEALOT_ARCHETYPE_GRAND_MISSION
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_ZEALOT_CAUTIOUS_OR_BETTER_OPTION_0_PLAYER_1
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_FOOD_LOSS_AVERAGE
    BONUS_CONVERT_SPREAD_TWICE
    iSpreadToSubject 4
    aeBonuses: BONUS_CONVERT_SPREAD_ONCE
    ◇ grants a memory no event currently keys off
  • Send a more modest mission, aiming to delay any thought of hostilities.
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_ZEALOT_CAUTIOUS_FRUGAL
    aiTraitProbDelay: TRAIT_FRUGAL=25
    BONUS_CONVERT_SPREAD_ONCE
    iSpreadToSubject 3

✎ Bob Thomas

Division in the Faith Player Diplomacy Offer
Every 10 turns Religion StatePlayer ThemPlayer ThemUs Or ThemPlayer Us Player State Religion
  • Very well.
    Remembered: Player Offer (5 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
  • No, they have every right to their beliefs.
    Remembered: Sided against us in religious schism (-80 opinion for 80 turns)(no event currently keys off this)Remembered: Sided with us in religious schism (+20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_SCHISM_AGAINST
    Memory MEMORYPLAYER_SCHISM_AGAINST
    BONUS_EVENTOPTION_THE_SCHISM_FOR
    Memory MEMORYPLAYER_SCHISM_FOR
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Era of Peace Player Diplomacy Offer
Once per game Player PeacePlayer PeacePlayer UsUs No active warsPlayer Min CautiousAmbassador
  • Establish trade routes with [rival] to further secure the peace.
    grants
    BONUS_EVENTOPTION_OCCURRENCE_ERA_OF_PEACE_TRADE
    Mission MISSION_TRADE_MISSION
    iMissionSubject 0
    bMissionFree 1
  • Strengthen ties with [rival] by inviting one of their nobles to our court.
    grants
    BONUS_EVENTOPTION_OCCURRENCE_ERA_OF_PEACE_COURTIER
    AddCourtierOther: COURTIER_MINISTER
  • Take advantage of our neighbors’ naivety by stealing their secrets.
    Remembered: Betrayed our trust during an era of peace (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Betrayed our trust during an era of peace (-40 opinion for 40 turns)(no event currently keys off this)+40Science+10/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_EVENTOPTION_OCCURRENCE_ERA_OF_PEACE_DECEIT
    Memory MEMORYPLAYER_OCCURRENCE_ERA_OF_PEACE_DECEIT
    BONUS_EVENTOPTION_OCCURRENCE_ERA_OF_PEACE_DECEIT
    Memory MEMORYPLAYER_OCCURRENCE_ERA_OF_PEACE_DECEIT
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
    ◇ grants a memory no event currently keys off

✎ Brodie Frehlich

Exchange of Ideas Player Diplomacy Offer
Once per game Player ThemPlayer UsUsTech Scholarship Discovered UsTech Courtier ScientistNot Player War
Always +1 Wisdom
  • Yes, if they can spare a philosopher.
    Gain tech: ScholarshipGain a Court Scholar
    gated by
    PlayerSubject SUBJECT_PLAYER_PHILOSOPHY
    grants
    BONUS_EVENTOPTION_EXCHANGE_OF_IDEAS_PLAYER_0
    aeTechs: TECH_SCHOLARSHIP
    BONUS_ADD_GREAT_SCIENTIST
    AddCourtier: COURTIER_SCIENTIST
  • ScienceScience is meant to be shared.
    Gain tech: Scholarship
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_THOUGHTFUL
    grants
    BONUS_EVENTOPTION_EXCHANGE_OF_IDEAS_PLAYER_0
    aeTechs: TECH_SCHOLARSHIP
    BONUS_EVENTOPTION_EXCHANGE_OF_IDEAS_OPTION_1_PLAYER_1
    iAcquireTechSubject 1
  • Some secrets will shall keep to ourselves.
    Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)+5 Legitimacy
    grants
    BONUS_EVENTOPTION_EXCHANGE_OF_IDEAS_OPTION_2_PLAYER_0
    Memory MEMORYPLAYER_REFUSED_TECH
    BONUS_EVENTOPTION_EXCHANGE_OF_IDEAS_OPTION_2_LEGIT
    iLegitimacy 5
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Face in Gold Player Diplomacy Offer
Once per game Player Peace Or TrucePlayer UsCapital UsTech Coinage Discovered Us
  • This privilege is reserved for the true [title] - me.
    Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)+2 Legitimacy
    grants
    BONUS_EVENTOPTION_FACE_IN_GOLD_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_REFUSED_TECH
    BONUS_EVENTOPTION_FACE_IN_GOLD_OPTION_0_PLAYER_1
    iLegitimacy 2
    ◇ grants a memory no event currently keys off
  • It is only right that they pay for their Coinagecoinage.
    Gain tech: Coinage+160Money+40/city↗ turn
    grants
    BONUS_EVENTOPTION_FACE_IN_GOLD_OPTION_1_PLAYER_0
    aeTechs: TECH_COINAGE
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
  • The [rival] must be willing to trade.
    Gain tech: Coinage
    grants
    BONUS_EVENTOPTION_FACE_IN_GOLD_OPTION_2_PLAYER_0
    aeTechs: TECH_COINAGE
    BONUS_EVENTOPTION_FACE_IN_GOLD_OPTION_2_PLAYER_1
    bRandomTech 1
  • I have always held your cities in high esteem.
    Gain tech: CoinageGain trait: Engineer
    gated by
    LeaderSubject SUBJECT_CHARACTER_URBAN
    grants
    BONUS_EVENTOPTION_FACE_IN_GOLD_OPTION_3_PLAYER_0
    aeTechs: TECH_COINAGE
    BONUS_EVENTOPTION_FACE_IN_GOLD_OPTION_3_PLAYER_1
    bRandomTech 1
    aeAddTraits: TRAIT_ENGINEER

✎ Andy Auseon

Faith Without Borders Player Diplomacy Offer The Sacred and the Profane Religion event pack
Once per game Leader UsLeader Peace Or TrucePlayer ThemReligion WorldReligion State ReligionReligion LeaderNot Religion Leader
  • Accept the teachings in the scrolls.
    Remembered (all families): Accepted a foreign Religion (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Endeared ToConverts to the target religion
    grants
    BONUS_EVENTOPTION_FAITH_WITHOUT_BORDERS_ACCEPT_CHARACTER_1
    MemoryAllFamilies MEMORYFAMILY_FOREIGN_RELIGION
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
    ◇ grants a memory no event currently keys off
  • Make a show of burning the scrolls.
    Remembered (all families): Stayed true to State Religion (+40 opinion for 20 turns)(no event currently keys off this)Leader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_FAITH_WITHOUT_BORDERS_DUTY_CHARACTER_1
    MemoryAllFamilies MEMORYFAMILY_STATE_RELIGION_EXEMPLAR
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    ◇ grants a memory no event currently keys off
  • Explain that you are bound by duty to your state religion.
    Remembered (all families): Stayed true to State Religion (+40 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_OF_STATE_RELIGION
    grants
    BONUS_EVENTOPTION_FAITH_WITHOUT_BORDERS_DUTY_CHARACTER_1
    MemoryAllFamilies MEMORYFAMILY_STATE_RELIGION_EXEMPLAR
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Faith and Unity Player Diplomacy Offer
Once per game Player UsLeader UsPlayer ThemReligion StateReligion Head Us AdultPlayer Diplomacy Min Five TurnsPlayer Routed
  • Very well. For the time being, we shall set aside our differences and call an end to the fighting.
    Remembered: Player Offer (5 turns)Leader relationship: Endeared To
    grants
    BONUS_PLAYER_TRUCE
    DiplomacyPlayerFrom DIPLOMACY_TRUCE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • We will end hostilities when I decide, and not a moment sooner. I will bow to pressure from no one.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Velociryx

Favor for a Favor Player Diplomacy Offer
Once per game Player UsLeader UsPlayer ThemLeader ThemIndependent MerchantForeign Tactician Player Max Three CourtiersOwes Favor To LeaderLoyal
  • We could always use another talented merchant in our inner circle.
    Gain a Court Merchant
    grants
    BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_MAKE_GREAT_MERCHANT
    MakeCourtier COURTIER_MERCHANT
  • We'll call our favor repaid in exchange for the services of a skilled General.
    Gain a Court Soldier
    grants
    BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
  • No. For the moment, at least, we'll hold onto that favor.
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2

✎ Velociryx

Feast or Famine Player Diplomacy Offer Wrath of Gods
Every 80 turns DroughtPlayer Peace Or TruceLeader ThemLeader UsPlayer Us Occurrence ActivePlayer Max 100 FoodPlayer Min 200 Food
  • [rival] can spare nothing, lest we suffer the same fate.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Offer a gift of FoodFood to the struggling [rival].
    Remembered: Gave us food during a drought (+40 opinion for 40 turns)Gain trait: GraciousGain trait: Compassionate
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_FEAST_OR_FAMINE_GIFT_PLAYER
    Memory MEMORYPLAYER_DROUGHT_GIFT
    aiYieldsSendBase: YIELD_FOOD=100
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_FEAST_OR_FAMINE_GIFT_LEADER
    aeBonuses: BONUS_GIVE_TRAIT_COMPASSIONATE
    ◇ may enable: Honorable Mention
  • We will trade with [rival].
    +100Money↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_FEAST_OR_FAMINE_TRADE_PLAYER
    aiYieldsSendBase: YIELD_FOOD=100
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_FEAST_OR_FAMINE_TRADE_PLAYER2
    aiGlobalYieldsBase: YIELD_MONEY=100
  • Let’s trade, yes, and we will dictate the terms.
    Gain trait: Greedy
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_FEAST_OR_FAMINE_GREED_PLAYER
    iTradeTurns 20
    aiYieldsTradeBase: YIELD_MONEY=1200, YIELD_FOOD=-200
    BONUS_GIVE_TRAIT_GREEDY
    aeAddTraits: TRAIT_GREEDY

✎ Brodie Frehlich

Fighting for [rival] Player Diplomacy Offer
Once per game Player ThemUsLeader UsLeader Them Archetype MartialSlighted
Always Loses trait: Slighted
  • Disparage [character] for recruiting your best people.
    +80Training+20/city↗ turnLeader relationship: Estranged From
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • Celebrate the departure of such a weak, cowardly fool.
    Gain trait: Bitter+20 XP to the character
    grants
    BONUS_EVENTOPTION_TRAIT_FIGHTING_FOR_NATION_OPTION_1_CHARACTER_2
    aeAddTraits: TRAIT_BITTER
    aeBonuses: BONUS_XP_CHARACTER_SMALL
  • Employ your military connections to find and target [character].
    gated by
    LeaderSubject SUBJECT_TACTICIAN
    grants
    BONUS_EVENTOPTION_TRAIT_FIGHTING_FOR_NATION_OPTION_2_CHARACTER_3
    Mission MISSION_ASSASSINATE_ANY
    iMissionSubject 1

✎ Andy Auseon

Fire and Brimstone Player Diplomacy Offer
50% to appear Every 20 turns Player ThemPlayer UsLeader Them Player Max Stronger HiddenZealot
  • Resolve
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    grants
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_CIVICS=100
    aiYieldsSendPerUs: YIELD_CIVICS=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_TRAINING
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_TRAINING=100
    aiYieldsSendPerUs: YIELD_TRAINING=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEY
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_MONEY=500
    aiYieldsSendPerUs: YIELD_MONEY=100
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_ORDERS=10
    aiYieldsSendPerUs: YIELD_ORDERS=2
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_FOOD=100
    aiYieldsSendPerUs: YIELD_FOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRON
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_IRON=100
    aiYieldsSendPerUs: YIELD_IRON=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_WOOD=100
    aiYieldsSendPerUs: YIELD_WOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONE
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_STONE=100
    aiYieldsSendPerUs: YIELD_STONE=20
  • Sadly, we are in no position to give aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Foiled Assassin Player Diplomacy Offer
Part of the Foiled Assassin chain — 2 events view map →
Once per game Leader Peace Or TruceLeader UsSpouse Of Leader UsHeir ThemPlayer Them Vengeful Against Leader
  • [character] wants blood? We will give him blood.
    +6 LegitimacyRemembered: Player Offer (5 turns)+80Training+20/city↗ turn
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_INTRUDER_IN_THE_PALACE_OPTION_0_CHARACTER_0
    aeBonuses: BONUS_PLAYER_WAR_LEGITIMACY
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
  • Double the guard for [character], but take no rash action for now.
    +40 XP to the character
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
  • Send assassins to plague [character]'s family.
    -160Money-40/city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    ↳ may trigger: Blowback

✎ Andy Auseon

Food for Peace Player Diplomacy Offer
Once per game Player ThemPlayer Us Player Min PleasedPlayer Min 1000 Food
  • Send a shipment of FoodFood, to provide immediate relief.
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)-100Food-35/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRIBUTE_PLAYER_0
    Memory MEMORYPLAYER_PAID_TRIBUTE
    BONUS_FOOD_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_FOOD=-100
    aiGlobalYieldsPer: YIELD_FOOD=-35
    ◇ grants a memory no event currently keys off
  • Send a team of builders to construct a GranaryGranary at a location of their choice. Builder / Engineer / Carpenter
    Remembered: Your builder expertise helped us improve our Food production (+40 opinion for 40 turns)(no event currently keys off this)-80Wood↗ turn-5Orders↗ turn+4 Legitimacy
    gated by
    LeaderSubjectAny SUBJECT_BUILDER / SUBJECT_ENGINEER / SUBJECT_CARPENTER
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_BUILDER_ARCHETYPE_PLEASED_OPTION_1_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_BUILDER_PLEASED_CONSTRUCTION
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_BUILDER_ARCHETYPE_PLEASED_OPTION_1_PLAYER_1
    iLegitimacy 4
    aiGlobalYieldsBase: YIELD_WOOD=-80, YIELD_ORDERS=-5
    ◇ grants a memory no event currently keys off
  • Offer them insights into how our FarmFarms and PasturePastures are constructed and organized. Inquisitive
    Remembered: Your technological expertise helped us improve our Food production (+80 opinion for 40 turns)(no event currently keys off this)+20Science+5/city↗ turn-4Orders↗ turn
    gated by
    LeaderSubjectAny SUBJECT_CHARACTER_INQUISITIVE
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_BUILDER_ARCHETYPE_PLEASED_OPTION_2_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_BUILDER_PLEASED_TECHNOLOGY
    aeBonuses: BONUS_SCIENCE_GAIN_SMALL
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
    ◇ grants a memory no event currently keys off
  • Refuse.
    Remembered: You refused to pay us Tribute (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_REFUSED_TO_HELP
    Memory MEMORYPLAYER_REFUSED_TO_PAY_TRIBUTE
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Food for Thought Player Diplomacy Offer
Once per game Player ThemTech Husbandry Discovered UsPlayer Us Player Peace Or TrucePlayer Max Near
  • We will send them a gift of Foodfood.
    -75Food-25/city↗ turn
    grants
    BONUS_FOOD_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_FOOD=-75
    aiGlobalYieldsPer: YIELD_FOOD=-25
  • Encourage our farmers to share our techniques to save the animals they have.
    Remembered: Gave us new technology (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_PLAYER_GIFTED_TECH
    Memory MEMORYPLAYER_GIFTED_TECH
    BONUS_ACQUIRE_TECH_S0
    iAcquireTechSubject 0
    ◇ grants a memory no event currently keys off
  • This is not our problem.
    Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_PLAYER_REFUSED_TECH
    Memory MEMORYPLAYER_REFUSED_TECH
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Foreign Bribes Player Diplomacy Offer
Once per game UsLeader UsPlayer Them Max AngryCourtierHas Job
  • Send [character] into distant exile.
    Gain trait: Exiled
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
  • Accuse [rival] of influencing the court.
    Remembered: Accused of plotting (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CHARACTER_FOREIGN_BRIBES_OPTION_1_PLAYER
    Memory MEMORYPLAYER_ACCUSED_OF_PLOTTING
    ◇ grants a memory no event currently keys off
  • Pay off [character]'s debts to earn his favor.
    Leader relationship: Conspiring With-80Money-20/city↗ turn
    gated by
    LeaderSubject SUBJECT_PROSPEROUS
    grants
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20

✎ Andy Auseon

Funds for the Faith Player Diplomacy Offer
95% to appear Every 20 turns Player ThemLeader UsCity UsReligion WorldLeader Them Player State Religion
  • We will fund their efforts.
    -80Money-20/city↗ turn
    grants
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20
    BONUS_EVENTOPTION_DIPLO_OFFER_RELIGION_SPREAD_YES
    iSpreadToSubject 2
  • We have no spare funds for [religion].
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Soren Johnson

Give an inch Player Diplomacy Offer
Once per game Law: Freedom Leader Peace Or TruceLeader UsLaw FreedomFamily UsPlayer Them Traditional
  • We will never bow to foreign pressure.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • [character] is right, and we must restrict freedoms.
    Leader relationship: Influenced ByFree law: Slavery
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_GIVE_AN_INCH_OPTION_1_CHARACTER_0
    aeBonuses: BONUS_LEADER_DISAPPOINTED_WITH_REMOVE, BONUS_LEADER_INFLUENCED_BY
    BONUS_EVENTOPTION_RELATIONSHIP_GIVE_AN_INCH_OPTION_1_CHARACTER_1
    FreeLaw LAW_SLAVERY
  • I was pressured into these policies by the [family].
    Remembered: Blamed for harsh laws (-20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_LEADER_DISAPPOINTED_WITH_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_RELATIONSHIP_GIVE_AN_INCH_OPTION_2_FAMILY
    Memory MEMORYFAMILY_BLAMED_FOR_LAWS
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Godless Player Diplomacy Offer
Once per game Law: Legal Code Leader UsLeader ThemLaw Divine RulePlayer UsPlayer Them Player No State Religion
  • We are godless and have lost our way.
    Free law: Divine Rule
    grants
    BONUS_EVENTOPTION_GODLESS_OPTION_0_PLAYER_0
    FreeLaw LAW_DIVINE_RULE
  • Our way of life will not be questioned.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • Throw feasts in his honor, and he will change his mind.
    +20 XP to the characterLeader relationship: Endeared To
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Andy Auseon

Going for the Head Player Diplomacy Offer
Once per game Player ThemPlayer ThemThemThemReligion State Player State ReligionReligion
  • Let [rival] know they have your support.
    Remembered: Sided with us in religious schism (+20 opinion for 80 turns)(no event currently keys off this)Leader relationship: Suspicious OfThe character is killed
    grants
    BONUS_EVENTOPTION_THE_SCHISM_FOR
    Memory MEMORYPLAYER_SCHISM_FOR
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_EVENTOPTION_HEAD_STRUGGLE_0
    iHeadReligionSubject 2
    ◇ grants a memory no event currently keys off
  • Let [rival] know of the impending danger.
    Remembered: Sided against us in religious schism (-80 opinion for 80 turns)(no event currently keys off this)Remembered: Sided with us in religious schism (+20 opinion for 80 turns)(no event currently keys off this)The character is killedLeader relationship: Owes Favor To
    grants
    BONUS_EVENTOPTION_THE_SCHISM_AGAINST
    Memory MEMORYPLAYER_SCHISM_AGAINST
    BONUS_EVENTOPTION_THE_SCHISM_FOR
    Memory MEMORYPLAYER_SCHISM_FOR
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Gratitude Player Diplomacy Offer
Once per game Player PeacePlayer UsLeader Them Endeared To Leader
  • As a tutor for your children and heirs.
    Gain a Court Minister
    grants
    BONUS_EVENTOPTION_GRATITUDE_OPTION_0_PLAYER_1
    AddCourtier: COURTIER_MINISTER=GENDER_MALE
  • As military counsel for our generals and officers.
    Gain a Court Soldier
    grants
    BONUS_EVENTOPTION_GRATITUDE_OPTION_1_PLAYER_1
    AddCourtier: COURTIER_SOLDIER=GENDER_MALE
  • As a Moneymoney counter and treasurer.
    Gain a Court Merchant
    grants
    BONUS_EVENTOPTION_GRATITUDE_OPTION_2_PLAYER_1
    AddCourtier: COURTIER_MERCHANT=GENDER_MALE
  • As a deft mind for Sciencescience and philosophy.
    Gain a Court Scholar
    grants
    BONUS_EVENTOPTION_GRATITUDE_OPTION_3_PLAYER_1
    AddCourtier: COURTIER_SCIENTIST=GENDER_MALE

✎ Andy Auseon

Great Works have Great Needs Player Diplomacy Offer
50% to appear Every 20 turns Player ThemPlayer UsLeader Them Player Max Stronger HiddenBuilder
  • Resolve
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    25%
    Leader relationship: Owes Favor To
    25%
    Leader relationship: Owes Favor To
    25%
    Leader relationship: Owes Favor To
    grants
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEY
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_MONEY=500
    aiYieldsSendPerUs: YIELD_MONEY=100
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_FOOD=100
    aiYieldsSendPerUs: YIELD_FOOD=20
    25% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRON
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_IRON=100
    aiYieldsSendPerUs: YIELD_IRON=20
    25% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_WOOD=100
    aiYieldsSendPerUs: YIELD_WOOD=20
    25% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONE
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_STONE=100
    aiYieldsSendPerUs: YIELD_STONE=20
  • Sadly, we are in no position to give aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Guest of Honor Player Diplomacy Offer
Once per game Leader Peace Or TruceLeader UsPlayer Them Endeared To LeaderCarnal
  • It would be my pleasure to attend.
    Gain a random traitRemembered (all families): Attended foreign feast (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_GUEST_OF_HONOR_OPTION_0_CHARACTER_1
    MemoryAllFamilies MEMORYFAMILY_ATTENDED_FOREIGN_FEAST
    aeRandomTraitDelay: TRAIT_EXOTIC, TRAIT_UNCOUTH
    ◇ grants a memory no event currently keys off
  • I'm afraid I must decline the invitation.
    Leader relationship: Disappointed With+6Orders↗ turn
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6

✎ Andy Auseon

Heated Debate Player Diplomacy Offer
Every 40 turns Turn 30+ Player ThemReligion WorldFamily UsReligion WorldLeader UsUs Or ThemUs Or Them Player State ReligionFamily State ReligionFamily Min Upset
  • We will do as the [family] ask.
    Remembered: Denounce us publicly (-80 opinion for 40 turns)(no event currently keys off this)Leader relationship: Owes Favor To
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_RELIGION_DENOUNCE_YES
    Memory MEMORYPLAYER_DENOUNCED_US
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    ◇ grants a memory no event currently keys off
  • It is a mistake to meddle in faith.
    Remembered: Refused to stand up for our beliefs (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Owes Favor To
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_RELIGION_DENOUNCE_NO
    Memory MEMORYFAMILY_RELIGION_DENOUNCE_NO
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    ◇ grants a memory no event currently keys off
  • I will make an appeal to both sides.
    +1 Charisma
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1

✎ Soren Johnson

Help for the Righteous Player Diplomacy Offer
Every 80 turns Player UsPlayer ThemPlayer ThemReligion WorldLeader Them Player War
  • Immediate logistical support is quite necessary.
    +6Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6
  • Refined ore for our weapons would help a lot.
    +50Iron+15/city↗ turn
    grants
    BONUS_IRON_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_IRON=50
    aiGlobalYieldsPer: YIELD_IRON=15
  • While the soldiers are out there fighting, their families need to eat.
    +50Food+15/city↗ turn
    grants
    BONUS_FOOD_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=50
    aiGlobalYieldsPer: YIELD_FOOD=15
  • We welcome any [religion] volunteers who wish to join the righteous war.
    +1 Heavy Infantry unit
    grants
    BONUS_EVENTOPTION_HELP_FOR_THE_RIGHTEOUS_UNIT_PLAYER_0
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1

✎ Solver

Hopes and Prayers Player Diplomacy Offer
Every 20 turns Player ThemPlayer UsLeader Them Player Max Stronger HiddenPlayer State ReligionZealot
  • Resolve
    33%
    Leader relationship: Owes Favor To
    33%
    Leader relationship: Owes Favor To
    33%
    Leader relationship: Owes Favor To
    grants
    33% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEY
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_MONEY=500
    aiYieldsSendPerUs: YIELD_MONEY=100
    33% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_WOOD=100
    aiYieldsSendPerUs: YIELD_WOOD=20
    33% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONE
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_STONE=100
    aiYieldsSendPerUs: YIELD_STONE=20
  • Sadly, we are in no position to give aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Hunting Grounds Dispute Player Diplomacy Offer
Once per game Player PeaceFamily UsPlayer UsCity UsLeader Them Player Max DistantFamily Hunters
Always Remembered: Player Offer (5 turns)
  • Pay the fine, but issue a warning to the [family].
    Remembered (leader of you): Honored Our Sovereignty (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Scolded us after rescuing our hunting party (-40 opinion for 20 turns)(no event currently keys off this)-120Money-30/city↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_WEAK
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_AT_PEACE_HUNTING_GROUNDS_DISPUTE_OPTION_0
    MemoryLeader MEMORYCHARACTER_HONORED_OUR_SOVEREIGNTY
    BONUS_EVENTOPTION_AT_PEACE_HUNTING_GROUNDS_DISPUTE_OPTION_0_FAMILY
    Memory MEMORYFAMILY_HUNTING_PARTY_SCOLDED
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ◇ grants a memory no event currently keys off
  • Pay the fine, but issue a warning to the [rival].
    Remembered (leader of you): Stepped on our sovereignty (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Protected our hunting party during foreign dispute (+40 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_WEAK
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_AT_PEACE_HUNTING_GROUNDS_DISPUTE_OPTION_1
    MemoryLeader MEMORYCHARACTER_STEPPED_ON_OUR_SOVEREIGNTY
    BONUS_EVENTOPTION_AT_PEACE_HUNTING_GROUNDS_DISPUTE_OPTION_1_FAMILY
    Memory MEMORYFAMILY_PROTECTED_OUR_HUNTING_PARTY
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ◇ grants a memory no event currently keys off
  • Remind [rival] of the favor they owe us.
    +40 XP to the character
    gated by
    IndexSubject
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
  • Demand the release of our citizens!
    Remembered (leader of you): Stepped on our sovereignty (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_AT_PEACE_HUNTING_GROUNDS_DISPUTE_OPTION_3_PLAYER_0
    MemoryLeader MEMORYCHARACTER_STEPPED_ON_OUR_SOVEREIGNTY
    aeBonuses: BONUS_PLAYER_TRUCE
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

In the Blood Player Diplomacy Offer
Once per game Leader Peace Or TruceLeader UsPlayer Peace Archetype MartialHonorable
  • Share some of our knowledge with [rival].
    Leader relationship: Influenced By
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_IN_THE_BLOOD_OPTION_0_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    bRandomTech 1
  • Let us begin with a military alliance.
    Leader relationship: Endeared ToRemembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_IN_THE_BLOOD_OPTION_1_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aeBonuses: BONUS_PLAYER_ALLIANCE
  • A friendship is not in our nation's best interest.
    Leader relationship: Estranged FromGain trait: Bold
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD

✎ Andy Auseon

Inner Circle Player Diplomacy Offer
Once per game Leader Peace Or TruceLeader UsPlayer UsPlayer Them Influenced By LeaderPlayer Max Three Courtiers
  • I welcome [rival] at the court.
    -4 Legitimacy
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_INNER_CIRCLE_OPTION_0
    iLegitimacy -4
    AddCourtierOther: COURTIER_MINISTER=GENDER_MALE
  • No, we must not create conflicts of interest.
    Leader relationship: Disappointed With+1 Discipline
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Andy Auseon

Investment Opportunity Player Diplomacy Offer
50% to appear Every 20 turns Player ThemPlayer UsLeader Them Player Max Stronger HiddenSchemer
  • placeholder
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    grants
    20% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_CIVICS=100
    aiYieldsSendPerUs: YIELD_CIVICS=20
    20% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEY
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_MONEY=500
    aiYieldsSendPerUs: YIELD_MONEY=100
    20% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRON
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_IRON=100
    aiYieldsSendPerUs: YIELD_IRON=20
    20% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_WOOD=100
    aiYieldsSendPerUs: YIELD_WOOD=20
    20% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONE
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_STONE=100
    aiYieldsSendPerUs: YIELD_STONE=20
  • Sadly, we are in no position to give aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Judicial Overreach Player Diplomacy Offer
Once per game City UsNon Leader Governor UsPlayer Them Player Min PleasedVillainousHealthy
  • Generous compensation to [rival] should settle the issue.
    gated by
    LeaderSubject SUBJECT_DIPLOMAT
    grants
    BONUS_MONEY_SEND_MINIMAL
    aiYieldsSendBase: YIELD_MONEY=40
    aiYieldsSendPerUs: YIELD_MONEY=10
  • Apologize and offer our assurances that [character] will be publicly reprimanded.
    Leader relationship: Disappointed With
    gated by
    LeaderSubjectNotAny SUBJECT_JUDGE
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • The [rival] broke the law in [city], where [character]'s authority is unquestionable.
    Remembered: Sided with our view of justice (+20 opinion for 40 turns)(no event currently keys off this)Remembered: Refused to apologize for an international incident (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_JUDICIAL_OVERREACH_REFUSE_CHARACTER
    Memory MEMORYCHARACTER_ACCEPTED_JUDGMENT
    BONUS_EVENTOPTION_JUDICIAL_OVERREACH_REFUSE_PLAYER
    Memory MEMORYPLAYER_REFUSED_APOLOGY
    ◇ grants a memory no event currently keys off

✎ Solver

Knowledge of Power Player Diplomacy Offer
Once per game UsPlayer ThemPlayer UsTech Battleline Courtier SoldierPlayer Peace Or Truce
  • Send him to learn what he can.
    +1 Polearm Infantry unit+1 Ranged Infantry unit
    grants
    BONUS_EVENTOPTION_TECH_KNOWLEDGE_OF_POWER_0
    aeBonuses: BONUS_UNITCLASS_POLEARM_INFANTRY, BONUS_UNITCLASS_POLEARM_INFANTRY, BONUS_UNITCLASS_RANGED_INFANTRY
    BONUS_ACQUIRE_TECH_S2
    iAcquireTechSubject 2
  • [character] time is better spent Trainingtraining our troops.
    +60 XP to the characterRemembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    BONUS_PLAYER_REFUSED_TECH
    Memory MEMORYPLAYER_REFUSED_TECH
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Leveraging Luxuries Player Diplomacy Offer
Once per game Player ThemHas LuxuryPlayer UsLeader UsPlayer ThemLeader ThemPlayer Them Player Min CautiousPlayer Max Three CourtiersAdult Under 30Non RoyalHigh CharismaHealthyHigh Discipline
  • We could certainly see our way clear to do that if it means adding a new merchant to the Court.
    Gain a Court Merchant
    grants
    BONUS_BARGAINING_CHIPS_TRADE
    iTradeResourceToSubject 0
    BONUS_MAKE_GREAT_MERCHANT
    MakeCourtier COURTIER_MERCHANT
  • We would happily make that trade for the opportunity to add a new minister to the Court.
    Gain a Court Minister
    grants
    BONUS_BARGAINING_CHIPS_TRADE
    iTradeResourceToSubject 0
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
  • No. We'll keep our luxuries for the time being.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Velociryx

Lost in Translation Player Diplomacy Offer
Once per game Player UsPlayer ThemPlayer Them Player Min Cautious
  • It's clear a landowner needs both male and female Cattlecattle. The [rival] is right.
    Remembered: Settled a contract dispute (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Disagreed in a contract dispute (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_LOST_IN_TRANSLATION_SIDE_1_PLAYER_1
    Memory MEMORYPLAYER_LOST_IN_TRANSLATION_POS
    BONUS_EVENTOPTION_LOST_IN_TRANSLATION_SIDE_1_PLAYER_2
    Memory MEMORYPLAYER_LOST_IN_TRANSLATION_NEG
    ◇ grants a memory no event currently keys off
  • The [rival] is the seller and knows better what he sold.
    Remembered: Disagreed in a contract dispute (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Settled a contract dispute (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_LOST_IN_TRANSLATION_SIDE_2_PLAYER_1
    Memory MEMORYPLAYER_LOST_IN_TRANSLATION_NEG
    BONUS_EVENTOPTION_LOST_IN_TRANSLATION_SIDE_2_PLAYER_2
    Memory MEMORYPLAYER_LOST_IN_TRANSLATION_POS
    ◇ grants a memory no event currently keys off
  • We can exchange some of our own Cattlecattle with the [rival].
    +1 LegitimacyRemembered: Settled a contract dispute (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Settled a contract dispute (+40 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_LOST_IN_TRANSLATION_CUNNING_PLAYER_0
    iLegitimacy 1
    BONUS_EVENTOPTION_LOST_IN_TRANSLATION_CUNNING_PLAYER_1
    Memory MEMORYPLAYER_LOST_IN_TRANSLATION_POS
    BONUS_EVENTOPTION_LOST_IN_TRANSLATION_CUNNING_PLAYER_2
    Memory MEMORYPLAYER_LOST_IN_TRANSLATION_POS
    ◇ grants a memory no event currently keys off
  • We have great independent judges who can find a fair solution.
    +60Civics+15/city↗ turnRemembered: Settled a contract dispute (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Settled a contract dispute (+40 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_TRADITIONAL
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
    BONUS_EVENTOPTION_LOST_IN_TRANSLATION_JUDGE_PLAYER_1
    Memory MEMORYPLAYER_LOST_IN_TRANSLATION_POS
    BONUS_EVENTOPTION_LOST_IN_TRANSLATION_JUDGE_PLAYER_2
    Memory MEMORYPLAYER_LOST_IN_TRANSLATION_POS
    ◇ grants a memory no event currently keys off

✎ Solver

Map Dispute Player Diplomacy Offer
Once per game Leader Peace Or TruceLeader UsTribe Peace Or TruceHeir ThemPlayer Them Estranged From Leader
  • Make a generous contribution to [rival]'s stockpile.
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_MAP_DISPUTE_OPTION_0_CHARACTER_0
    RemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    aeBonuses: BONUS_MONEY_SEND_SMALL, BONUS_WOOD_SEND_SMALL, BONUS_IRON_SEND_SMALL
  • Cancel all friendly ties with the [tribe].
    Remembered: Rebuked our relationship (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_ESTRANGED_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_RELATIONSHIP_MAP_DISPUTE_OPTION_1_BARBARIAN
    Memory MEMORYTRIBE_REBUKED_US
    bTribeInvade 1
    ◇ grants a memory no event currently keys off
  • Offer to train his heir in our court.
    Gain trait: Educated
    gated by
    PlayerSubject SUBJECT_PLAYER_PHILOSOPHY
    grants
    BONUS_LEADER_ESTRANGED_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GIVE_TRAIT_EDUCATED
    aeAddTraits: TRAIT_EDUCATED
  • Refuse to act and have our borders revealed.
    (no gates or payload in XML)

✎ Andy Auseon

Martial Code Player Diplomacy Offer
Every 40 turns Player ThemTech Martial Code Discovered Us
  • Yes, share our knowledge of Martial CodeMartial Code.
    Remembered (leader of you): Helped us with a technology (+40 opinion for 20 turns)(no event currently keys off this)Gain tech: Martial Code
    grants
    BONUS_EVENTOPTION_MARTIAL_CODE_YES
    MemoryLeader MEMORYCHARACTER_YES_TRADE_TECH
    aeTechs: TECH_MARTIAL_CODE
    ◇ grants a memory no event currently keys off
  • No, our secrets must be protected.
    Remembered (leader of you): Refused to trade us a technology (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARTIAL_CODE_NO
    MemoryLeader MEMORYCHARACTER_NO_TRADE_TECH
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Martial Trade Player Diplomacy Offer
Once per game Player ThemPlayer UsTech Martial Code Discovered Us Player Bodkin ArrowPlayer Max Three Courtiers
  • We ask that one of you joins our court.
    Gain tech: Martial CodeGain a Court Soldier
    grants
    BONUS_EVENTOPTION_MARTIAL_TRADE_YES
    aeTechs: TECH_MARTIAL_CODE
    BONUS_ADD_GREAT_SOLDIER
    AddCourtier: COURTIER_SOLDIER
  • Our archers could use improved arrows.
    Gain tech: Martial CodeGain tech: Bodkin Arrow
    grants
    BONUS_EVENTOPTION_MARTIAL_TRADE_YES
    aeTechs: TECH_MARTIAL_CODE
    BONUS_EVENTOPTION_MARTIAL_TRADE_BODKIN_ARROW
    aeTechs: TECH_BODKIN_ARROW
  • This is not a time for trade.
    Remembered (leader of you): Refused to trade us a technology (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARTIAL_TRADE_NO
    MemoryLeader MEMORYCHARACTER_NO_TRADE_TECH
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Mechanical Wonders Player Diplomacy Offer
Once per game Player Peace Or TrucePlayer UsUsHeir ThemTech Machinery Discovered Us Courtier ScientistPlayer Min Pleased
  • Remember this favor when you become king.
    Gain tech: MachineryRemembered: Shared technology with me (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MECHANICAL_WONDERS_OPTION_0_PLAYER_0
    aeTechs: TECH_MACHINERY
    BONUS_EVENTOPTION_MECHANICAL_WONDERS_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_GAVE_TECH
    ◇ grants a memory no event currently keys off
  • This technology is much too valuable to share.
    +20Science+5/city↗ turnRemembered: Refused to share technology (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
    BONUS_EVENTOPTION_MECHANICAL_WONDERS_OPTION_2_CHARACTER_1
    Memory MEMORYCHARACTER_REFUSED_TECH
    ◇ grants a memory no event currently keys off
  • What will they offer [rival] in return?
    Gain tech: Machinery
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_EVENTOPTION_MECHANICAL_WONDERS_OPTION_1_PLAYER_0
    aeTechs: TECH_MACHINERY
    BONUS_RANDOM_TECH
    bRandomTech 1
  • I am always interested in the finer things.
    Gain tech: Machinery+400Money+100/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_VAIN
    grants
    BONUS_EVENTOPTION_MECHANICAL_WONDERS_OPTION_3_PLAYER_0
    aeTechs: TECH_MACHINERY
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100

✎ Andy Auseon

Misdirection Player Diplomacy Offer
Once per game Player ThemPlayer Us Player Min PleasedPlayer Schemer
  • Spare no expense.
    Remembered: We are grateful to have a trustworthy friend like your Nation (+80 opinion for 40 turns)(no event currently keys off this)-5Orders↗ turn-320Money-80/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHEMER_ARCHETYPE_PLEASED_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_SCHEMER_ARCHETYPE_PLEASED
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHEMER_ARCHETYPE_PLEASED_OPTION_0_PLAYER_1
    aiGlobalYieldsBase: YIELD_ORDERS=-5
    aeBonuses: BONUS_MONEY_LOSS_HUGE
    ◇ grants a memory no event currently keys off
  • It is best not to risk a scheme that might backfire on us.
    grants
    BONUS_MAYBE_SLOTHFUL
    aiTraitProbDelay: TRAIT_SLOTHFUL=25

✎ Bob Thomas

Moment of Change Player Diplomacy Offer
50% to appear Every 40 turns Player Peace Or TrucePlayer Peace Or TrucePlayer Us Player Max Cautious
  • Resolve
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    grants
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_MONEY_FIRST
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_MONEY_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_FOOD_FIRST
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_FOOD_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_IRON_FIRST
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_IRON_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_WOOD_FIRST
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_WOOD_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_STONE_FIRST
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_STONE_SEND_SMALL
  • Resolve
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To+60Science+15/city↗ turn
    20%
    Leader relationship: Owes Favor To+40–400 Culture (by city tier)
    grants
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_ORDERS_SECOND
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_ORDERS_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_CIVICS_SECOND
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_CIVICS_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_TRAINING_SECOND
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_TRAINING_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_SCIENCE_SECOND
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_SCIENCE_GAIN_LARGE
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_CULTURE_SECOND
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_CULTURE_GAIN_LARGE
  • Our pious ways inspire their people.
    Leader relationship: Owes Favor ToLeader relationship: Owes Favor To
    gated by
    LeaderSubject SUBJECT_PIOUS
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • Not right now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Soren Johnson

More Than Allies Player Diplomacy Offer
Once per game Leader Peace Or TruceLeader UsCity ThemPlayer Them Archetype MartialEndeared To Leader
  • Provide [character] with the necessary supplies.
    Leader relationship: Owes Favor To-50Iron-15/city↗ turn+2 Heavy Infantry unit
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_IRON_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_IRON=-50
    aiGlobalYieldsPer: YIELD_IRON=-15
    BONUS_EVENTOPTION_RELATIONSHIP_MORE_THAN_ALLIES_OPTION_0_CITY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=2
  • We share philosophies, but I cannot share my men.
    Remembered (all families): Refused foreign request for troops (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_MORE_THAN_ALLIES_OPTION_1_CHARACTER_1
    MemoryAllFamilies MEMORYFAMILY_REFUSED_REQUEST_OF_TROOPS
    ◇ grants a memory no event currently keys off
  • [character] believes I am a fool.
    Leader relationship: Estranged From+1 Wisdom
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Andy Auseon

Most Blessed People on Earth Player Diplomacy Offer
Once per game Leader UsPlayer Them High WisdomPlayer Min Pleased
  • You, of course! I'm surprised you even needed to ask.
    -1 LegitimacyLeader relationship: Endeared To
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_VILLAINOUS
    grants
    BONUS_EVENTOPTION_MOST_BLESSED_PEOPLE_ON_EARTH_OPTION_0_CHARACTER
    iLegitimacy -1
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • You can't know if anyone is truly blessed until after they are dead.
    +1 WisdomLeader relationship: Disappointed With
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_VILLAINOUS
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Actually, it's me! I'm glad you asked.
    +5 LegitimacyLeader relationship: Vengeful Against
    gated by
    LeaderSubject SUBJECT_CHARACTER_VILLAINOUS
    grants
    BONUS_EVENTOPTION_MOST_BLESSED_PEOPLE_ON_EARTH_OPTION_2_CHARACTER
    iLegitimacy 5
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST

✎ Zorbaz

Not to Be Trusted Player Diplomacy Offer
Once per game Player Broke PeaceChild Of Leader UsLeader ThemPlayer Us Player Peace Or TruceTeenager Or AdultAdult Under 30Heir Us
  • If that will assure you of peace, so be it.
    Remembered: Provided guarantee of peace (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_PROVIDED_GUARANTEE
    Memory MEMORYPLAYER_PROVIDED_GUARANTEE
    BONUS_AMBASSADOR_REASSIGNMENT
    iJoinSubject 0
    ◇ grants a memory no event currently keys off
  • Trust goes both ways, and there is little here, clearly.
    Leader relationship: Suspicious Of
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • You were right to fear [rival], [character].
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Jeri Roys

Offensive Remarks Player Diplomacy Offer
Every 80 turns Player PeaceLeader UsPlayer UsPlayer ThemCity ThemCity Them
  • We will support an attack on [city].
    -60Training-15/city↗ turn
    grants
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
    BONUS_CITY_ATTACKED_BY_SUBJECT_0
    iAttackCitySubject 0
  • We can offer supplies for an assault in the area of [city].
    -60Training-15/city↗ turn
    grants
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
    BONUS_CITY_ATTACKED_BY_SUBJECT_0
    iAttackCitySubject 0
  • Both trust and manpower run short, I'm afraid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Jeri Roys

On a Platter Player Diplomacy Offer Behind the Throne
Once per game Player Peace Or TrucePlayer UsCity UsLeader UsLeader Them Player Min CautiousPlayer Negative MoneyPlayer Max 900 MoneyNot City Family Seat
  • [character] has judged shrewdly. We cannot pass up this agreement.
    Remembered: Player Offer (5 turns)+400Money+100/city↗ turnBegin project: Uncooperative Populace
    grants
    BONUS_PLAYER_ALLIANCE
    bTeamAlliance 1
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
    BONUS_GIVE_CITY_AWAY
    aeBonuses: BONUS_GIVE_CITY_O, BONUS_UNCOOPERATIVE_POPULACE
  • [rival] shall stand on its own feet, or not at all.
    (no gates or payload in XML)
  • [character] is a fool to flout his wealth so. Seize it, and ready the generals for war.
    +6 LegitimacyRemembered: Player Offer (5 turns)+400Money+100/city↗ turn
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100

✎ Jeri Roys

One Story Too Far Player Diplomacy Offer
Once per game Player Peace Or TruceUs AmbassadorProud
  • Send a generous gift to [rival], with our apologies.
    grants
    BONUS_MONEY_SEND_AVERAGE
    aiYieldsSendBase: YIELD_MONEY=160
    aiYieldsSendPerUs: YIELD_MONEY=40
  • Release [character] as ambassador for disrespecting [rival].
    Gain trait: Slighted
    grants
    BONUS_LEAVE_COUNCIL
    bLeaveCouncil 1
    aeAddTraits: TRAIT_SLIGHTED
  • Surely [rival] understands that no offense was intended.
    Remembered: Your ambassador insulted us (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_ONE_STORY_TOO_FAR_REFUSE_PLAYER
    Memory MEMORYPLAYER_INSULTED_BY_AMBASSADOR
    ◇ grants a memory no event currently keys off

✎ Solver

Onward [religion] Soldiers! Player Diplomacy Offer
Every 40 turns Player ThemLeader UsCity UsReligion WorldLeader Them Player State ReligionCommander
  • Then convert they must!
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_RELIGION_SPREAD_YES
    iSpreadToSubject 2
  • Then send your army.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ David Ballantyne

Onward [religion] Soldiers! Player Diplomacy Offer
Every 40 turns Player ThemLeader UsCity UsReligion WorldLeader Them Player State ReligionHero
  • Then convert they must!
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_RELIGION_SPREAD_YES
    iSpreadToSubject 2
  • Then send your army.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ David Ballantyne

Onward [religion] Soldiers! Player Diplomacy Offer
Every 40 turns Player ThemLeader UsCity UsReligion WorldLeader Them Player State ReligionTactician
  • Then convert they must!
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_RELIGION_SPREAD_YES
    iSpreadToSubject 2
  • Then send your army.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ David Ballantyne

Oops! Player Diplomacy Offer
Once per game Player Peace Or TrucePlayer UsTech Composite Bow Discovered Us Player Spoked Wheel
  • Let us hope this prevents future accidents.
    Remembered: Gifted us with technology (+80 opinion for 40 turns)(no event currently keys off this)Gain tech: Composite Bow
    grants
    BONUS_EVENTOPTION_OOPS_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_GAVE_TECH
    aeTechs: TECH_COMPOSITE_BOW
    ◇ grants a memory no event currently keys off
  • You need ranged weapons, and we need Chariot.
    Gain tech: Composite BowGain tech: Spoked Wheel
    grants
    BONUS_EVENTOPTION_OOPS_OPTION_1_PLAYER_0
    aeTechs: TECH_COMPOSITE_BOW
    BONUS_EVENTOPTION_OOPS_OPTION_1_PLAYER_1
    aeTechs: TECH_SPOKED_WHEEL
  • We will share, but leave one of your scientists here.
    Gain tech: Composite BowGain a Court Scholar
    grants
    BONUS_EVENTOPTION_OOPS_OPTION_2_PLAYER_0
    aeTechs: TECH_COMPOSITE_BOW
    BONUS_EVENTOPTION_OOPS_OPTION_2_PLAYER_1
    AddCourtier: COURTIER_SCIENTIST=GENDER_FEMALE
  • That knowledge must stay in [rival].
    Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)+40Science+10/city↗ turn
    grants
    BONUS_EVENTOPTION_OOPS_OPTION_3_PLAYER_0
    Memory MEMORYPLAYER_REFUSED_TECH
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Our Peace is Over Player Diplomacy Offer
Every 0 turns Player PeacePlayer Us Player Max Upset
Always Remembered: Player Offer (5 turns)
  • Apologize for failing to please them.
    Remembered: Begged us for a second chance at Peace (+40 opinion for 40 turns)(no event currently keys off this)-2 Legitimacy
    grants
    BONUS_EVENTOPTION_PLAYER_PEACE_END_OPINION_PLAYER_0
    Memory MEMORYPLAYER_EVENTOPTION_PLAYER_PEACE_END_OPINION
    BONUS_EVENTOPTION_PLAYER_PEACE_END_OPINION_PLAYER_1
    iLegitimacy -2
    ◇ grants a memory no event currently keys off
  • [rival] does not grovel.
    (no gates or payload in XML)

✎ Soren Johnson

Outlaws Player Diplomacy Offer
50% to appear Every 20 turns Player ThemPlayer UsLeader Them Player Max Stronger HiddenJudge
  • Resolve
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    grants
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_CIVICS=100
    aiYieldsSendPerUs: YIELD_CIVICS=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_TRAINING
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_TRAINING=100
    aiYieldsSendPerUs: YIELD_TRAINING=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEY
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_MONEY=500
    aiYieldsSendPerUs: YIELD_MONEY=100
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_ORDERS=10
    aiYieldsSendPerUs: YIELD_ORDERS=2
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_FOOD=100
    aiYieldsSendPerUs: YIELD_FOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRON
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_IRON=100
    aiYieldsSendPerUs: YIELD_IRON=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_WOOD=100
    aiYieldsSendPerUs: YIELD_WOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONE
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_STONE=100
    aiYieldsSendPerUs: YIELD_STONE=20
  • Sadly, we are in no position to give aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Outlaws Player Diplomacy Offer
50% to appear Every 20 turns Player ThemPlayer UsLeader Them Player Max Stronger HiddenScholar
  • Resolve
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    grants
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_CIVICS=100
    aiYieldsSendPerUs: YIELD_CIVICS=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_TRAINING
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_TRAINING=100
    aiYieldsSendPerUs: YIELD_TRAINING=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEY
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_MONEY=500
    aiYieldsSendPerUs: YIELD_MONEY=100
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_ORDERS=10
    aiYieldsSendPerUs: YIELD_ORDERS=2
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_FOOD=100
    aiYieldsSendPerUs: YIELD_FOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRON
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_IRON=100
    aiYieldsSendPerUs: YIELD_IRON=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_WOOD=100
    aiYieldsSendPerUs: YIELD_WOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONE
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_STONE=100
    aiYieldsSendPerUs: YIELD_STONE=20
  • Sadly, we are in no position to give aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Paranoid Player Diplomacy Offer
Once per game Leader Peace Or TruceLeader UsCity ThemPlayer Them WeakMax Cautious
  • Tell him that we have no qualm with [rival].
    Leader relationship: Suspicious Of
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • Send him gifts of fine [rival] goods.
    Leader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_PARANOID_OPTION_1_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aeBonuses: BONUS_MONEY_SEND_AVERAGE
  • Scold him for making ridiculous accusations.
    Leader relationship: Vengeful Against+1 Courage
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • Gift him with laborers... who are diseased.
    Leader relationship: Influenced ByBegin project: Diseased Citizens
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_RELATIONSHIP_PARANOID_OPTION_3_CITY
    aeAddProjects: PROJECT_DISEASED_SETTLERS

✎ Andy Auseon

Passionate Plea Player Diplomacy Offer
50% to appear Every 20 turns Player ThemPlayer UsLeader Them Player Max Stronger HiddenDiplomat
  • Resolve
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    grants
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_CIVICS=100
    aiYieldsSendPerUs: YIELD_CIVICS=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_TRAINING
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_TRAINING=100
    aiYieldsSendPerUs: YIELD_TRAINING=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEY
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_MONEY=500
    aiYieldsSendPerUs: YIELD_MONEY=100
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_ORDERS=10
    aiYieldsSendPerUs: YIELD_ORDERS=2
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_FOOD=100
    aiYieldsSendPerUs: YIELD_FOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRON
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_IRON=100
    aiYieldsSendPerUs: YIELD_IRON=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_WOOD=100
    aiYieldsSendPerUs: YIELD_WOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONE
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_STONE=100
    aiYieldsSendPerUs: YIELD_STONE=20
  • Sadly, we are in no position to give aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Passionate Plea Player Diplomacy Offer
50% to appear Every 20 turns Player ThemPlayer UsLeader Them Player Max Stronger HiddenOrator
  • Resolve
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    grants
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_CIVICS=100
    aiYieldsSendPerUs: YIELD_CIVICS=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_TRAINING
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_TRAINING=100
    aiYieldsSendPerUs: YIELD_TRAINING=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEY
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_MONEY=500
    aiYieldsSendPerUs: YIELD_MONEY=100
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_ORDERS=10
    aiYieldsSendPerUs: YIELD_ORDERS=2
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_FOOD=100
    aiYieldsSendPerUs: YIELD_FOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRON
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_IRON=100
    aiYieldsSendPerUs: YIELD_IRON=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_WOOD=100
    aiYieldsSendPerUs: YIELD_WOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONE
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_STONE=100
    aiYieldsSendPerUs: YIELD_STONE=20
  • Sadly, we are in no position to give aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Peace Broker Player Diplomacy Offer
Once per game Leader UsPlayer Peace Or TrucePlayer Peace Or Truce PeacemakerIntercessorWise
  • [rival] is responsible for relocating these Barbarians.
    Remembered: Advised against our settlements (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Removed intrusive settlements (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_PEACEMAKER_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_PEACEMAKER_BAD
    BONUS_EVENTOPTION_TRAIT_PEACEMAKER_OPTION_0_PLAYER_1
    Memory MEMORYPLAYER_PEACEMAKER_GOOD
    ◇ grants a memory no event currently keys off
  • This is a [rival] problem now.
    Remembered: Removed intrusive settlements (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Advised against our settlements (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_PEACEMAKER_OPTION_1_PLAYER_0
    Memory MEMORYPLAYER_PEACEMAKER_GOOD
    BONUS_EVENTOPTION_TRAIT_PEACEMAKER_OPTION_1_PLAYER_1
    Memory MEMORYPLAYER_PEACEMAKER_BAD
    ◇ grants a memory no event currently keys off
  • We should not take sides in this matter.
    +2 LegitimacyRemembered (leader of you): My request for diplomacy was ignored (-20 opinion for 20 turns)(no event currently keys off this)Remembered (leader of you): My request for diplomacy was ignored (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_PEACEMAKER_OPTION_2
    iLegitimacy 2
    BONUS_EVENTOPTION_TRAIT_PEACEMAKER_OPTION_2_PLAYER_0
    MemoryLeader MEMORYCHARACTER_DENIED_PEACE_DEAL
    BONUS_EVENTOPTION_TRAIT_PEACEMAKER_OPTION_2_PLAYER_1
    MemoryLeader MEMORYCHARACTER_DENIED_PEACE_DEAL
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Plotting and Scheming Player Diplomacy Offer
Once per game Leader UsPlayer UsLeader Tribe Peace Or TruceTribe Peace Or TrucePlayer Them CovertTribe nearbyPlayer Max Near
  • I love this plan!
    -80Training-20/city↗ turn+400Money+100/city↗ turn
    grants
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
  • It's a fine plan, but why don't we cut out the middleman?
    +400Money+100/city↗ turn+1 CaravanRemembered: Betrayed us (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
    BONUS_UNIT_CARAVAN
    aiUnits: UNIT_CARAVAN=1
    BONUS_PLOTTING_AND_SCHEMING_DOUBLECROSS_TRIBE
    Memory MEMORYTRIBE_PLOTTING_AND_SCHEMING_DOUBLECROSS_TRIBE
    ◇ grants a memory no event currently keys off
  • Pretend to go along with it, but secretly inform [character] about the plot.
    -80Training-20/city↗ turnLeader relationship: Endeared To
    grants
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Velociryx

Poetic Petition Player Diplomacy Offer
50% to appear Every 20 turns Player ThemPlayer UsLeader Them Player Max Stronger HiddenDiplomat
  • Resolve
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    grants
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_CIVICS=100
    aiYieldsSendPerUs: YIELD_CIVICS=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_TRAINING
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_TRAINING=100
    aiYieldsSendPerUs: YIELD_TRAINING=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEY
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_MONEY=500
    aiYieldsSendPerUs: YIELD_MONEY=100
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_ORDERS=10
    aiYieldsSendPerUs: YIELD_ORDERS=2
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_FOOD=100
    aiYieldsSendPerUs: YIELD_FOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRON
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_IRON=100
    aiYieldsSendPerUs: YIELD_IRON=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_WOOD=100
    aiYieldsSendPerUs: YIELD_WOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONE
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_STONE=100
    aiYieldsSendPerUs: YIELD_STONE=20
  • Sadly, we are in no position to give aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Poetic Petition Player Diplomacy Offer
50% to appear Every 20 turns Player ThemPlayer UsLeader Them Player Max Stronger HiddenOrator
  • Resolve
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    13%
    Leader relationship: Owes Favor To
    grants
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_CIVICS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_CIVICS=100
    aiYieldsSendPerUs: YIELD_CIVICS=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_TRAINING
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_TRAINING=100
    aiYieldsSendPerUs: YIELD_TRAINING=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEY
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_MONEY=500
    aiYieldsSendPerUs: YIELD_MONEY=100
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_ORDERS=10
    aiYieldsSendPerUs: YIELD_ORDERS=2
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_FOOD=100
    aiYieldsSendPerUs: YIELD_FOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRON
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_IRON=100
    aiYieldsSendPerUs: YIELD_IRON=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_WOOD=100
    aiYieldsSendPerUs: YIELD_WOOD=20
    13% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_STONE
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_STONE=100
    aiYieldsSendPerUs: YIELD_STONE=20
  • Sadly, we are in no position to give aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Poor Quality Copper Player Diplomacy Offer
Once per game Player ThemPlayer ThemPlayer Us Player Babylonia
  • They should restore your Moneymoney in full!
    Remembered: You chose us over another empire (+40 opinion for 20 turns)(no event currently keys off this)Remembered: You chose another empire over us (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_KEPT_FRIENDSHIP
    Memory MEMORYPLAYER_KEPT_FRIENDSHIP
    BONUS_ENDED_FRIENDSHIP
    Memory MEMORYPLAYER_ENDED_FRIENDSHIP
    ◇ grants a memory no event currently keys off
  • If you want to take them, take them. If not, go away.
    Remembered: You chose another empire over us (-40 opinion for 20 turns)(no event currently keys off this)Remembered: You chose us over another empire (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_ENDED_FRIENDSHIP
    Memory MEMORYPLAYER_ENDED_FRIENDSHIP
    BONUS_KEPT_FRIENDSHIP
    Memory MEMORYPLAYER_KEPT_FRIENDSHIP
    ◇ grants a memory no event currently keys off

✎ David Ballantyne

Problem Child Player Diplomacy Offer
Once per game Leader UsSibling Of Leader UsPlayer Peace Or Truce AdultUncouthFoolish
  • Send him to [rival] as a permanent "ambassador."
    Remembered: Your ambassador insulted us (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_SEND_AWAY_SIBLING
    Memory MEMORYPLAYER_INSULTED_BY_AMBASSADOR
    iJoinReverse 1
    ◇ grants a memory no event currently keys off
  • Occupy him with a worthwhile position.
    -5 Legitimacy
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_PROBLEM_CHILD_OPTION_0
    iLegitimacy -5
    BONUS_EVENTOPTION_RELATIONSHIP_PROBLEM_CHILD_OPTION_0_CHARACTER_1
    Council COUNCIL_CHANCELLOR
  • Leave him alone. After all, he is family.
    Remembered (all families): Refused to heed the wisdom of your vassals (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_FAMILY_IS_FAMILY
    MemoryAllFamilies MEMORYFAMILY_IGNORED_US
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Progress or Perish Player Diplomacy Offer
Every 80 turns Law: Philosophy Leader UsPlayer Them Player Peace Or Truce
  • We must build on foundations of Sciencescience.
    Free law: Engineering
    grants
    BONUS_EVENTOPTION_PROGRESS_OR_PERISH_OPTION_0_CHARACTER
    FreeLaw LAW_ENGINEERING
  • [rival] has its way, and we have ours.
    Remembered: Insulted visiting diplomat (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PROGRESS_OR_PERISH_OPTION_1_PLAYER
    Memory MEMORYPLAYER_INSULTED_DIPLOMAT
    ◇ grants a memory no event currently keys off
  • She must come teach us in [rival].
    Gain a Court Scholar
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGAL
    grants
    BONUS_EVENTOPTION_PROGRESS_OR_PERISH_OPTION_2_CHARACTER
    AddCourtier: COURTIER_SCIENTIST=GENDER_FEMALE

✎ Andy Auseon

Proof of Friendship Player Diplomacy Offer
Once per game Player ThemPlayer UsCity ThemLeader Them Player Max UpsetDiplomat
  • I will show you the value of our friendship.
    Leader relationship: Endeared To-30Stone-10/city↗ turn-30Iron-10/city↗ turn-30Wood-10/city↗ turn
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_RELATIONSHIP_PROOF_OF_FRIENDSHIP_OPTION_0_CHARACTER_1
    aeBonuses: BONUS_STONE_LOSS_SMALL, BONUS_IRON_LOSS_SMALL, BONUS_WOOD_LOSS_SMALL
  • My devotion will not be bought.
    Leader relationship: Estranged FromRemembered (all families): Refused to continue foreign friendship (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_RELATIONSHIP_PROOF_OF_FRIENDSHIP_OPTION_1_CHARACTER_1
    MemoryAllFamilies MEMORYFAMILY_REFUSED_FOREIGN_FRIENDSHIP
    ◇ grants a memory no event currently keys off
  • Cede [rival] some recently acquired territory.
    Leader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_BUILDER
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_RELATIONSHIP_PROOF_OF_FRIENDSHIP_OPTION_2_CITY
    iBorderGrowth 2
  • Assign troops for security duties in [rival].
    +1 Heavy Infantry unitLeader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_COMMANDER
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_PROOF_OF_FRIENDSHIP_OPTION_3_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1

✎ Andy Auseon

Quality Time Player Diplomacy Offer
Once per game Player ThemPlayer UsLeader ThemHeir Them Owes Favor To Leader
  • I will stay close to my host, [character].
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • I wish to know [character] better.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • I will win over both of them.
    Leader relationship: Endeared ToLeader relationship: Endeared To
    gated by
    LeaderSubject SUBJECT_AFFABLE
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Andy Auseon

Religious Ironography Player Diplomacy Offer
Every 40 turns Player ThemLeader UsCity UsReligion WorldLeader Them Player State ReligionBuilder
  • Allow this, but take a tithe.
    +50Iron+15/city↗ turn
    grants
    BONUS_IRON_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_IRON=50
    aiGlobalYieldsPer: YIELD_IRON=15
    BONUS_EVENTOPTION_DIPLO_OFFER_RELIGION_SPREAD_YES
    iSpreadToSubject 2
  • Seize these trinkets!
    +100Iron+35/city↗ turnLeader relationship: Disappointed With
    grants
    BONUS_IRON_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_IRON=100
    aiGlobalYieldsPer: YIELD_IRON=35
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ David Ballantyne

Resupply Player Diplomacy Offer
50% to appear Every 20 turns Player ThemPlayer UsLeader Them Player Max Stronger HiddenArchetype Martial
  • placeholder
    25%
    Leader relationship: Owes Favor To
    25%
    Leader relationship: Owes Favor To
    25%
    Leader relationship: Owes Favor To
    25%
    Leader relationship: Owes Favor To
    grants
    25% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEY
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_MONEY=500
    aiYieldsSendPerUs: YIELD_MONEY=100
    25% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_FOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_FOOD=100
    aiYieldsSendPerUs: YIELD_FOOD=20
    25% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_IRON
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_IRON=100
    aiYieldsSendPerUs: YIELD_IRON=20
    25% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_WOOD
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_WOOD=100
    aiYieldsSendPerUs: YIELD_WOOD=20
  • Sadly, we are in no position to give aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Returning a Favor Player Diplomacy Offer
Every 20 turns Turn 40+ Player ThemPlayer UsLeader Them Owes Favor To Leader
  • Resolve
    20%
    +50Food+15/city↗ turn
    20%
    +50Wood+15/city↗ turn
    20%
    +50Iron+15/city↗ turn
    20%
    +50Stone+15/city↗ turn
    20%
    +160Money+40/city↗ turn
    grants
    20% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    20% BONUS_FOOD_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=50
    aiGlobalYieldsPer: YIELD_FOOD=15
    20% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    20% BONUS_WOOD_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_WOOD=50
    aiGlobalYieldsPer: YIELD_WOOD=15
    20% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    20% BONUS_IRON_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_IRON=50
    aiGlobalYieldsPer: YIELD_IRON=15
    20% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    20% BONUS_STONE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=50
    aiGlobalYieldsPer: YIELD_STONE=15
    20% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    20% BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
  • Resolve
    20%
    +6Orders↗ turn
    20%
    +60Civics+15/city↗ turn
    20%
    +80Training+20/city↗ turn
    20%
    +40Science+10/city↗ turn
    20%
    grants
    20% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    20% BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6
    20% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    20% BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
    20% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    20% BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
    20% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    20% BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
    20% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    20% BONUS_ADD_CITIZEN_2
    iCitizens 2
  • Resolve
    17%
    +1 Heavy Infantry unit
    17%
    +1 Polearm Infantry unit
    17%
    +1 Ranged Infantry unit
    17%
    +1 Melee Cavalry unit
    17%
    +1 Siege unit
    17%
    +1 Ship unit
    grants
    17% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    17% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    17% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    17% BONUS_UNITCLASS_POLEARM_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_POLEARM_INFANTRY=1
    17% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    17% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    17% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    17% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    17% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    17% BONUS_UNITCLASS_SIEGE
    aiBonusUnits: BONUSUNITCLASS_SIEGE=1
    17% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    17% BONUS_UNITCLASS_SHIP
    aiBonusUnits: BONUSUNITCLASS_SHIP=1
  • Your gratitude is all we need.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Leyla Johnson

River Contamination Player Diplomacy Offer
Every 20 turns Religion StateCity UsPlayer ThemPlayer Us Zoroastrianism
  • It was a harmless mistake, let them go.
    Remembered: Ignored a religious insult (-20 opinion for 80 turns)(no event currently keys off this)+60Discontenteach city↗ turnRemembered: Returned our people despite their crimes (+80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RIVER_CONTAMINATION_0
    Memory MEMORYRELIGION_IGNORED_INSULT
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
    BONUS_EVENTOPTION_RIVER_CONTAMINATION_2
    Memory MEMORYPLAYER_RELEASED_PRISONERS
    ◇ grants a memory no event currently keys off
  • They must pay for their crimes.
    Remembered: Took retribution for a religious insult (+20 opinion for 80 turns)(no event currently keys off this)+60Happinesseach city↗ turnRemembered: Captured our people for their crimes (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RIVER_CONTAMINATION_1
    Memory MEMORYRELIGION_AVENGED_INSULT
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
    BONUS_EVENTOPTION_RIVER_CONTAMINATION_3
    Memory MEMORYPLAYER_JUDGED_PRISONERS
    ◇ grants a memory no event currently keys off
  • They will be tried before representatives from both sides.
    +1 Wisdom
    gated by
    LeaderSubject SUBJECT_CHARACTER_TRADITIONAL
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Josh Unsworth

Road to Heaven Player Diplomacy Offer
Once per game Player ThemTech Monasticism Discovered Us
  • Sacred teachings are free to all.
    Leader relationship: Owes Favor ToGain tech: Monasticism
    grants
    BONUS_EVENTOPTION_ROAD_TO_HEAVEN_YES
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aeTechs: TECH_MONASTICISM
  • They will understand... when they are ready.
    Remembered (leader of you): Refused to trade us a technology (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_ROAD_TO_HEAVEN_NO
    MemoryLeader MEMORYCHARACTER_NO_TRADE_TECH
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Safe Passage Player Diplomacy Offer
Once per game Leader UsPlayer ThemLeader Them VillainousNot Villainous
  • She is welcome in our kingdom.
    Gain a PoetRemembered (leader of you): Welcomed my enemy (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_SAFE_PASSAGE_OPTION_0
    aeAddSpecialistClasses: SPECIALISTCLASS_POET
    BONUS_EVENTOPTION_TRAIT_SAFE_PASSAGE_OPTION_0_PLAYER
    MemoryLeader MEMORYCHARACTER_SMUGGLED_OUT_POET
    ◇ grants a memory no event currently keys off
  • Diplomacy forbids us from action.
    -1 CourageRemembered (leader of you): Denied entry of my enemy (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1
    BONUS_EVENTOPTION_TRAIT_SAFE_PASSAGE_OPTION_1_PLAYER
    MemoryLeader MEMORYCHARACTER_DENIED_POET
    ◇ grants a memory no event currently keys off
  • Smuggle her with goods on the supply road.
    Gain a PoetLeader relationship: Disappointed With
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_EVENTOPTION_TRAIT_SAFE_PASSAGE_OPTION_2
    aeAddSpecialistClasses: SPECIALISTCLASS_POET
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Andy Auseon

Sanskrit Diplomacy Player Diplomacy Offer Empires of the Indus
100% to appear Once per game
  • We must make the most of the opportunity to strengthen cultural ties.
    +10–100 Culture (by city tier) (every city)
    grants
    BONUS_CULTURE_ALL_TINY
    aeAllCityBonuses: BONUS_CULTURE_GAIN_TINY
  • Let us bind our kingdoms together in Peace Player.
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER

✎ Josh Unsworth Background reading ↗

Seeking Knowledge Player Diplomacy Offer
25% to appear Every 40 turns Player Peace Or TrucePlayer UsTechLeader Us
  • Share our knowledge of [tech] with [rival] in hopes that they one day return the favor.
    Leader relationship: Owes Favor To
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_EVENTOPTION_TECH_FAVOR_YES_TECH_0
    iAcquireTechSubject 0
  • It would not be wise at this point to share state secrets.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Soren Johnson / Brodie Frehlich

Seeking Knowledge Player Diplomacy Offer
Every 40 turns Player ThemPlayer UsTech Scholarship Discovered Us
  • IronIron for tools and weapons.
    Gain tech: Scholarship+30Iron+10/city↗ turn
    grants
    BONUS_EVENTOPTION_SEEKING_KNOWLEDGE_YES
    aeTechs: TECH_SCHOLARSHIP
    BONUS_IRON_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_IRON=30
    aiGlobalYieldsPer: YIELD_IRON=10
  • FoodFood for the people.
    Gain tech: Scholarship+30Food+10/city↗ turn
    grants
    BONUS_EVENTOPTION_SEEKING_KNOWLEDGE_YES
    aeTechs: TECH_SCHOLARSHIP
    BONUS_FOOD_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=30
    aiGlobalYieldsPer: YIELD_FOOD=10
  • StoneStone for homes, shrines, and monuments.
    Gain tech: Scholarship+30Stone+10/city↗ turn
    grants
    BONUS_EVENTOPTION_SEEKING_KNOWLEDGE_YES
    aeTechs: TECH_SCHOLARSHIP
    BONUS_STONE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_STONE=30
    aiGlobalYieldsPer: YIELD_STONE=10
  • We wish to keep our discoveries to ourselves.
    Remembered (leader of you): Refused to trade us a technology (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SEEKING_KNOWLEDGE_NO
    MemoryLeader MEMORYCHARACTER_NO_TRADE_TECH
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Shared Interests Player Diplomacy Offer
Once per game Leader Peace Or TruceLeader UsPlayer Them Inquisitive
  • Send scholars to [rival] to teach [character].
    Leader relationship: Endeared To-3 Legitimacy
    gated by
    LeaderSubjectNotAny SUBJECT_CRUEL / SUBJECT_SPOILED / SUBJECT_FOOLISH / SUBJECT_INSANE
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_RELATIONSHIP_SHARED_INTERESTS_OPTION_0_CHARACTER
    iLegitimacy -3
  • I refuse a gift, but I will gladly accept the compliments.
    Leader relationship: Disappointed WithGain trait: Proud
    gated by
    LeaderSubjectNotAny SUBJECT_CRUEL / SUBJECT_SPOILED / SUBJECT_FOOLISH / SUBJECT_INSANE
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GIVE_TRAIT_PROUD
    aeAddTraits: TRAIT_PROUD
  • Take the advisor captive as a scholar for the court.
    Leader relationship: Estranged FromGain a Philosopher
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_RELATIONSHIP_SHARED_INTERESTS_OPTION_2_CHARACTER
    aeAddSpecialistClasses: SPECIALISTCLASS_PHILOSOPHER
  • Burn the texts and send them back to [rival]. Cruel / Spoiled / Foolish / Insane
    Leader relationship: Vengeful Against+6 LegitimacyRemembered: Player Offer (5 turns)
    gated by
    LeaderSubjectAny SUBJECT_CRUEL / SUBJECT_SPOILED / SUBJECT_FOOLISH / SUBJECT_INSANE
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Andy Auseon

Sharing Knowledge Player Diplomacy Offer
Every 40 turns Player PeacePlayer UsTechTechLeader Us Player Min Pleased
  • A mutual sharing of knowledge will benefit us both.
    grants
    BONUS_EVENTOPTION_TECH_TRADE_YES_TECH_0
    iAcquireTechSubject 1
    BONUS_EVENTOPTION_TECH_TRADE_YES_TECH_1
    iAcquireTechSubject 0
  • We appreciate the offer, but [rival] would prefer to focus on our own affairs right now.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Soren Johnson / Brodie Frehlich

Sharing the Loot Player Diplomacy Offer
Once per game Player Peace Or TrucePlayer Us Player Min Pleased
  • Slaves to work the fields.
    +1 Worker
    gated by
    PlayerSubject SUBJECT_PLAYER_SLAVERY
    grants
    BONUS_UNIT_WORKER_AND_CITIZEN
    iCitizens 1
    aiUnits: UNIT_WORKER=1
  • GemsGems from a looted tomb.
    +320Money+80/city↗ turn
    grants
    BONUS_MONEY_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=320
    aiGlobalYieldsPer: YIELD_MONEY=80
  • Cryptic scrolls and carvings.
    +40Science+10/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
  • Let [character] keep it all for himself.
    Remembered (leader of you): Let me keep the loot (+40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Owes Favor To
    grants
    BONUS_EVENTOPTION_SHARING_THE_LOOT_OPTION_3_CHARACTER_0
    MemoryLeader MEMORYCHARACTER_LET_KEEP_LOOT
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Show Respect Player Diplomacy Offer
Once per game Leader UsPlayer ThemLeader Them Adult
  • Resolve
    100%
    Gain trait: UnpopularLeader relationship: Endeared To
    0%
    Remembered (all families): Forced to kiss foreign ruler's feet (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Endeared To
    grants
    100% BONUS_GIVE_TRAIT_UNPOPULAR
    aeAddTraits: TRAIT_UNPOPULAR
    100% BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    0% BONUS_EVENTOPTION_CHARACTER_PLOTTING_HEIR_OPTION_0_CHARACTER_0
    MemoryAllFamilies MEMORYFAMILY_FORCED_TO_KISS_FEET
    0% BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    ◇ grants a memory no event currently keys off
  • Our people should not be forced to obey your customs.
    +2 LegitimacyGain trait: ProudLeader relationship: Estranged From
    grants
    BONUS_EVENTOPTION_CHARACTER_PLOTTING_HEIR_OPTION_1_CHARACTER_0
    iLegitimacy 2
    aeAddTraits: TRAIT_PROUD
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • In this court, all bow to me, [character].
    +40 XP to the characterGains a random leader relationship
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_EVENTOPTION_CHARACTER_PLOTTING_HEIR_OPTION_2_CHARACTER_1
    aeRandomLeaderRelationshipDelay: RELATIONSHIP_TERRIFIED_OF, RELATIONSHIP_VENGEFUL_AGAINST
    aeRandomLeaderRelationshipText: TEXT_BONUS_EVENTOPTION_CHARACTER_PLOTTING_HEIR_OPTION_2_CHARACTER_1_TERRIFIED_OF, TEXT_BONUS_EVENTOPTION_CHARACTER_PLOTTING_HEIR_OPTION_2_CHARACTER_1_VENGEFUL_AGAINST

✎ Andy Auseon

Special Guest Player Diplomacy Offer
Every 40 turns Player ThemLeader UsCity Them Player AlliancePlayer Min PleasedBuilder
  • I will be happy to meet with the architects if we can get some spare construction material.
    -3Orders↗ turn+30Stone+10/city↗ turn
    grants
    BONUS_EVENTOPTION_SPECIAL_GUEST_BUILDER_STONE_CHARACTER
    aeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_STONE_GAIN_SMALL
  • Let us discuss city planning over some drinks. Then maybe we can all learn something.
    -3Orders↗ turn+40Civics+10/city↗ turn
    grants
    BONUS_EVENTOPTION_SPECIAL_GUEST_BUILDER_CIVICS_CHARACTER
    aeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_CIVICS_GAIN_SMALL
  • Matters here require my attention. I must sadly decline the invitation.
    Remembered: Declined our invitation to a festival (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SPECIAL_GUEST_NO_PLAYER
    Memory MEMORYPLAYER_DECLINED_INVITATION
    ◇ grants a memory no event currently keys off

✎ Solver

Special Guest Player Diplomacy Offer
Every 40 turns Player ThemLeader UsCity Them Player Min PleasedPlayer AllianceHero
  • I can teach their soldiers a thing or two.
    Remembered: Trained our soldiers personally (+20 opinion for 20 turns)(no event currently keys off this)+60Training+15/city↗ turn-3Orders↗ turnGain trait: Inspiring
    grants
    BONUS_EVENTOPTION_SPECIAL_GUEST_HERO_TRAIN_PLAYER
    Memory MEMORYPLAYER_HELD_TRAINING
    aeBonuses: BONUS_TRAINING_GAIN_SMALL
    BONUS_EVENTOPTION_SPECIAL_GUEST_HERO_TRAIN_CHARACTER
    aeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_GIVE_TRAIT_INSPIRING
    ◇ grants a memory no event currently keys off
  • I have a better idea. I will duel any willing man or beast in [city]. That will be quite the sight!
    -3Orders↗ turnGain trait: Bold
    grants
    BONUS_EVENTOPTION_SPECIAL_GUEST_HERO_PERFORMANCE_CHARACTER
    aeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_GIVE_TRAIT_BOLD
  • Matters here require my attention. I must sadly decline the invitation.
    Remembered: Declined our invitation to a festival (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SPECIAL_GUEST_NO_PLAYER
    Memory MEMORYPLAYER_DECLINED_INVITATION
    ◇ grants a memory no event currently keys off

✎ Solver

Special Guest Player Diplomacy Offer
Every 40 turns Player ThemLeader UsCity Them Player AlliancePlayer Min PleasedScholar
  • I will hold a public lecture from which anyone can learn.
    Remembered: Held a lecture in one of our Cities (+20 opinion for 20 turns)(no event currently keys off this)+20Science+5/city↗ turn-3Orders↗ turn
    grants
    BONUS_EVENTOPTION_SPECIAL_GUEST_SCHOLAR_LECTURE_PLAYER
    Memory MEMORYPLAYER_HELD_LECTURE
    aeBonuses: BONUS_SCIENCE_GAIN_SMALL
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
    ◇ grants a memory no event currently keys off
  • A seminar with the most renowned scientists of [rival] seems in Ordersorder.
    -3Orders↗ turn+20Science+5/city↗ turn
    grants
    BONUS_EVENTOPTION_SPECIAL_GUEST_SCHOLAR_SEMINAR_CHARACTER
    aeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_SCIENCE_GAIN_SMALL
  • Matters here require my attention. I must sadly decline the invitation.
    Remembered: Declined our invitation to a festival (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SPECIAL_GUEST_NO_PLAYER
    Memory MEMORYPLAYER_DECLINED_INVITATION
    ◇ grants a memory no event currently keys off

✎ Solver

Spicy Scheme Player Diplomacy Offer
Every 40 turns Player ThemLeader UsCity UsReligion WorldLeader Them Player State ReligionSchemer
  • They simply should not allow themselves to be tricked.
    +40 XP to the character+60Discontenteach city↗ turn
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
  • Ban this sophistry!
    +1 WisdomLeader relationship: Disappointed With
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ David Ballantyne

Spouse vs. Ambassador Player Diplomacy Offer
Once per game Leader UsSpouse Of Leader UsUsPlayer PeaceLeader Them Ambassador
  • I agree with my spouse [character]. Peace with the [rival] is insufferable.
    Remembered: Took my side in diplomatic dispute (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Did not take my side in diplomatic dispute (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_0_CHARACTER_0
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_SPOUSE_AMB_POS
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_0_CHARACTER_2
    Memory MEMORYCHARACTER_SPOUSE_AMB_NEG
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_0_CHARACTER_3
    DiplomacyPlayerFrom DIPLOMACY_TRUCE
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_0_CHARACTER_4
    ◇ grants a memory no event currently keys off
  • The Ambassador is right. I will maintain the Peace.
    Remembered: Did not take my side in diplomatic dispute (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Took my side in diplomatic dispute (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_1_CHARACTER_0
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_SPOUSE_AMB_NEG
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_1_CHARACTER_2
    Memory MEMORYCHARACTER_SPOUSE_AMB_POS
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_1_CHARACTER_3
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_1_CHARACTER_4
    ◇ grants a memory no event currently keys off
  • We cannot compromise our Peace with the [rival] on the whim of any one person.
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_2_CHARACTER_0
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_2_CHARACTER_1
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_2_CHARACTER_2
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_2_CHARACTER_3
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_SPOUSE_AMB_OPTION_2_CHARACTER_4

✎ Gabe Campbell

Suspected Spy Player Diplomacy Offer
Once per game Player TruceLeader UsFamily Us Player SchemerFamily Min CautiousFamily Different From Leader
  • I have faith in the judgement of the [family].
    Remembered: Covered up disappearance (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SUSPECTED_SPY_OPTION_0_PLAYER
    Memory MEMORYPLAYER_COVERED_UP_PRISONER
    BONUS_EVENTOPTION_SUSPECTED_SPY_MISSION
    Mission MISSION_INFILTRATE_ANY
    iMissionSubject 0
    ◇ grants a memory no event currently keys off
  • Free this man and return him to [rival].
    Remembered: Released our prisoner (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SUSPECTED_SPY_OPTION_1_FAMILY
    Memory MEMORYFAMILY_RELEASED_CAPTIVE
    ◇ grants a memory no event currently keys off
  • We must work together to fix this misunderstanding.
    +40 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Andy Auseon

Take Another Husband? Player Diplomacy Offer
Every 80 turns Leader UsPlayer Peace Or TrucePlayer ThemSpouse Of Leader Us Player Offer Not Found TeamValid Marry Age LeaderArchetypeNo JobNon Courtier
Always Remembered: Player Offer (5 turns)
  • This is a political marriage, and [character] will understand.
    Leader relationship: Jealous About
    grants
    BONUS_EVENTOPTION_MARRIAGE_POLY_YES
    iPolyMarrySubject 0
    BONUS_LEADER_JEALOUS_ABOUT
    AddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT
  • I do not wish to upset [character], so I must refuse.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Leyla Johnson

The Best of Friends Player Diplomacy Offer Behind the Throne
Once per game Player ThemLeader ThemLeader Us Player AllianceNot Recent Revelry
  • Cordially accept.
    Gain trait: Stressed
    grants
    BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
  • Make clear that enough is enough.
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_ALLIANCE_END
    bTeamAllianceEnd 1
    aeBonuses: BONUS_PLAYER_OFFER
  • Make a convincing excuse.
    +40 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Jeri Roys

The Bias of Faith Player Diplomacy Offer
Once per game Religion StateThemPlayer ThemPlayer ThemPlayer Us Player State Religion
  • [character] is [rival]’s puppet.
    The character is killedRemembered: Sided against us in religious schism (-80 opinion for 80 turns)(no event currently keys off this)Remembered: Sided with us in religious schism (+20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_EVENTOPTION_THE_SCHISM_AGAINST
    Memory MEMORYPLAYER_SCHISM_AGAINST
    BONUS_EVENTOPTION_THE_SCHISM_FOR
    Memory MEMORYPLAYER_SCHISM_FOR
    ◇ grants a memory no event currently keys off
  • [rival] must be shown the error of their ways.
    Leader relationship: Influenced By+6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Josh Unsworth

The Charity of Ahura Mazda Player Diplomacy Offer
Once per game Player ThemReligion StateUs Or ThemPlayer Us Zoroastrianism
  • We will send out donations of Foodfood to the people.
    -50Food-15/city↗ turn+80Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_CHARITY_OF_AHURA_MAZDA_PEOPLE
    aeBonuses: BONUS_FOOD_LOSS_AVERAGE, BONUS_HAPPINESS_GAIN_AVERAGE
  • My allies the [rival] deserve my generosity.
    Leader relationship: Owes Favor To-50Food-15/city↗ turn
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_FOOD_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=-50
    aiGlobalYieldsPer: YIELD_FOOD=-15
  • No, it’s all Minemine.
    Leader relationship: Disappointed WithGain trait: Greedy
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GIVE_TRAIT_GREEDY
    aeAddTraits: TRAIT_GREEDY

✎ Josh Unsworth

The Debt of Science Player Diplomacy Offer
Once per game Leader ThemPlayer ThemPlayer UsTechTech Owes Favor To Leader
  • Let us make this an equal trade between friends.
    Remembered: Gave us new technology (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_PLAYER_GIFTED_TECH
    Memory MEMORYPLAYER_GIFTED_TECH
    BONUS_ACQUIRE_TECH_S2
    iAcquireTechSubject 2
    BONUS_ACQUIRE_TECH_S1
    iAcquireTechSubject 1
    ◇ grants a memory no event currently keys off
  • Accept this repayment.
    grants
    BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_ACQUIRE_TECH_S2
    iAcquireTechSubject 2
  • Hold on to the favor, for now...
    (no gates or payload in XML)

✎ Josh Unsworth

The Enemy of my Friend is my Friend Player Diplomacy Offer
Every 80 turns Player ThemPlayer Peace Or TrucePlayer Us
  • Perhaps this could persuade you to reconsider?
    grants
    BONUS_TRIBUTE_GIVE_MONEY_HUGE
    aiYieldsTributeBase: YIELD_MONEY=-400
    aiYieldsTributePerUs: YIELD_MONEY=-80
  • Consider it done.
    Remembered: You chose us over another empire (+40 opinion for 20 turns)(no event currently keys off this)Remembered: You chose another empire over us (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_KEPT_FRIENDSHIP
    Memory MEMORYPLAYER_KEPT_FRIENDSHIP
    BONUS_ENDED_FRIENDSHIP
    Memory MEMORYPLAYER_ENDED_FRIENDSHIP
    ◇ grants a memory no event currently keys off
  • No one makes demands of [rival]!
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)Remembered: You chose us over another empire (+40 opinion for 20 turns)(no event currently keys off this)+60 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIAL
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_KEPT_FRIENDSHIP
    Memory MEMORYPLAYER_KEPT_FRIENDSHIP
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    ◇ may enable: The Sword of Damocles

✎ David Ballantyne

The Enemy of my Friend is my Friend Player Diplomacy Offer
Every 80 turns Player ThemPlayer ThemPlayer Us
  • Anything for such a good friend!
    Remembered: You chose another empire over us (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_TRIBUTE_RECEIVE_MONEY_HUGE
    aiYieldsTributeBase: YIELD_MONEY=400
    aiYieldsTributePerThem: YIELD_MONEY=80
    BONUS_ENDED_FRIENDSHIP
    Memory MEMORYPLAYER_ENDED_FRIENDSHIP
    ◇ grants a memory no event currently keys off
  • We conduct our own diplomacy.
    Remembered: You chose another empire over us (-40 opinion for 20 turns)(no event currently keys off this)Remembered: You chose us over another empire (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_ENDED_FRIENDSHIP
    Memory MEMORYPLAYER_ENDED_FRIENDSHIP
    BONUS_KEPT_FRIENDSHIP
    Memory MEMORYPLAYER_KEPT_FRIENDSHIP
    ◇ grants a memory no event currently keys off

✎ David Ballantyne

The Four-Fold Path Player Diplomacy Offer Empires of the Indus
100% to appear Once per game
  • We will start with Sama. The first step is always to talk.
    -4Orders↗ turnLeader relationship: Influenced By
    grants
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Proceed with Dana. Gifts of co-operation will secure our friendship.
    -160Money-40/city↗ turnRemembered: Exchanged gifts (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_EVENTOPTION_KUSH_CONTACT_EGYPT_0_PLAYER_1
    Memory MEMORYPLAYER_EXCHANGED_GIFTS
    ◇ grants a memory no event currently keys off
  • We must rely on the trickery of Bheda, using discord to sow chaos.
    -5Orders↗ turn
    grants
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5
    BONUS_ADD_AGENT_NETWORK
    bAddAgentNetwork 1
  • Danda is the only path forwards. It must be war.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+1 Courage
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    ◇ may enable: The Sword of Damocles

✎ Josh Unsworth Background reading ↗

The Last Piece Player Diplomacy Offer
Once per game Player ThemUsPlayer UsTech Courtier ScientistPlayer Peace Or TrucePlayer Min Cautious
  • Very well, he is yours!
    grants
    BONUS_EVENTOPTION_THE_PRETENDER
    iJoinSubject 0
    BONUS_EVENTOPTION_TECH_THE_LAST_PIECE_0
    aeBonuses: BONUS_ACQUIRE_TECH_S0, BONUS_ACQUIRE_TECH_S2
  • We refuse to part with [character].
    Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)Leader relationship: Influenced By
    grants
    BONUS_PLAYER_REFUSED_TECH
    Memory MEMORYPLAYER_REFUSED_TECH
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    ◇ grants a memory no event currently keys off
  • Send your agents to steal their research for [character] to complete.
    Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)Gain trait: Deceitful
    grants
    BONUS_PLAYER_REFUSED_TECH
    Memory MEMORYPLAYER_REFUSED_TECH
    BONUS_GIVE_TRAIT_DECEITFUL
    aeAddTraits: TRAIT_DECEITFUL
    BONUS_ACQUIRE_TECH_S2
    iAcquireTechSubject 2
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

The Price of [city] Player Diplomacy Offer
Once per game Player ThemCity UsPlayer Them Player Peace Or TrucePlayer Min NeutralCity Family Seat NoPlayer War
  • Agree to trade [city] for an alliance. Diplomat
    Remembered: Player Offer (5 turns)
    gated by
    LeaderSubjectAny SUBJECT_DIPLOMAT
    grants
    BONUS_PLAYER_ALLIANCE
    bTeamAlliance 1
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_THE_PRICE_OF_A_CITY_ALLIANCE_CITY
    iTradeCitySubject 0
  • Trade the city for help in the war.
    grants
    BONUS_EVENTOPTION_THE_PRICE_OF_A_CITY_ALLIANCE_CITY
    iTradeCitySubject 0
    BONUS_EVENTOPTION_THE_PRICE_OF_A_CITY_WAR_PLAYER_1
    DiplomacyReverse: DIPLOMACY_WAR=0
  • Decline the diplomatic offer.
    +40Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_TINY
    aiCityYields: YIELD_HAPPINESS=40

✎ Josh Unsworth

The Rant Player Diplomacy Offer
Once per game Leader Peace Or TruceLeader UsPlayer Them Insane
  • I want nothing to do with this madman.
    Leader relationship: Estranged From+1 Wisdom
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • Perhaps we can earn his favor with support.
    Leader relationship: Endeared To-60Training-15/city↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
  • What odd metaphor [character] uses! Still, a lovely sentiment, I must write him in kind.
    Leader relationship: Endeared ToGain trait: Eloquent
    gated by
    LeaderSubject SUBJECT_BLESSED
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_RELATIONSHIP_THE_RANT_OPTION_2_CHARACTER_1
    aeAddTraits: TRAIT_ELOQUENT
  • Write a reply that sows his further paranoia.
    Leader relationship: Vengeful Against+2 Legitimacy
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_RELATIONSHIP_THE_RANT_OPTION_3_CHARACTER_1
    iLegitimacy 2

✎ Andy Auseon

The Runaway Prince Player Diplomacy Offer
Part of the The Runaway Prince chain — 2 events view map →
25% to appear Once per game Player Peace Or TruceHeir ThemLeader ThemPlayer Us Adult Under 30Adult
  • Return [character] to [rival]. This is a family affair, not ours.
    Leader relationship: Disappointed WithLeader relationship: Influenced By
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Conceal [character], and provide him with whatever he needs.
    Gain trait: FugitiveLeader relationship: Owes Favor ToLeader relationship: Suspicious Of
    grants
    BONUS_EVENTOPTION_THE_RUNAWAY_PRINCE_OPTION_1_CHARACTER
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aeAddTraits: TRAIT_FUGITIVE
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    ↳ may trigger: Stranger at the Door
  • Return [character] and claim he attempted to sell [rival] secrets.
    The character is killedRemembered: Returned traitorous heir (+20 opinion for 20 turns)(no event currently keys off this)+40 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_EVENTOPTION_THE_RUNAWAY_PRINCE_OPTION_2_PLAYER_0
    Memory MEMORYPLAYER_RETURNED_TRAITOR
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

The Sacred City Player Diplomacy Offer
Part of the The Sacred City chain — 2 events view map →
Once per game Religion StateCity ThemPlayer UsPlayer Them Religion World
  • Resolve
    17%
    Progress ambition: Holy City ZGain trait: BoldRemembered: Threatened our Cities (-40 opinion for 40 turns)(no event currently keys off this)
    17%
    Progress ambition: Holy City JGain trait: BoldRemembered: Threatened our Cities (-40 opinion for 40 turns)(no event currently keys off this)
    17%
    Progress ambition: Holy City CGain trait: BoldRemembered: Threatened our Cities (-40 opinion for 40 turns)(no event currently keys off this)
    17%
    Progress ambition: Holy City MGain trait: BoldRemembered: Threatened our Cities (-40 opinion for 40 turns)(no event currently keys off this)
    17%
    Progress ambition: Holy City HinduismGain trait: BoldRemembered: Threatened our Cities (-40 opinion for 40 turns)(no event currently keys off this)
    17%
    Progress ambition: Holy City BuddhismGain trait: BoldRemembered: Threatened our Cities (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    17% BONUS_EVENTOPTION_SACRED_CITY_START_Z
    Ambition GOAL_HOLY_CITY_Z
    17% BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
    17% BONUS_SACRED_CITY_THREATEN
    Memory MEMORYPLAYER_SHOWING_OFF
    17% BONUS_EVENTOPTION_SACRED_CITY_START_J
    Ambition GOAL_HOLY_CITY_J
    17% BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
    17% BONUS_SACRED_CITY_THREATEN
    Memory MEMORYPLAYER_SHOWING_OFF
    17% BONUS_EVENTOPTION_SACRED_CITY_START_C
    Ambition GOAL_HOLY_CITY_C
    17% BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
    17% BONUS_SACRED_CITY_THREATEN
    Memory MEMORYPLAYER_SHOWING_OFF
    17% BONUS_EVENTOPTION_SACRED_CITY_START_M
    Ambition GOAL_HOLY_CITY_M
    17% BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
    17% BONUS_SACRED_CITY_THREATEN
    Memory MEMORYPLAYER_SHOWING_OFF
    17% BONUS_EVENTOPTION_SACRED_CITY_START_HINDUISM
    Ambition GOAL_HOLY_CITY_HINDUISM
    17% BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
    17% BONUS_SACRED_CITY_THREATEN
    Memory MEMORYPLAYER_SHOWING_OFF
    17% BONUS_EVENTOPTION_SACRED_CITY_START_BUDDHISM
    Ambition GOAL_HOLY_CITY_BUDDHISM
    17% BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
    17% BONUS_SACRED_CITY_THREATEN
    Memory MEMORYPLAYER_SHOWING_OFF
    ↳ may trigger: The Sacred City
    ◇ grants a memory no event currently keys off
  • We will not fight against other [religion].
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Schism Player Diplomacy Offer
Every 10 turns Player ThemPlayer ThemReligion StatePlayer UsTheology Player State Religion
  • We will stand with [rival].
    Remembered: Sided with us in religious schism (+20 opinion for 80 turns)(no event currently keys off this)Remembered: Sided against us in religious schism (-80 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_SCHISM_FOR
    Memory MEMORYPLAYER_SCHISM_FOR
    BONUS_EVENTOPTION_THE_SCHISM_AGAINST
    Memory MEMORYPLAYER_SCHISM_AGAINST
    ◇ grants a memory no event currently keys off
  • [rival] has our support.
    Remembered: Sided against us in religious schism (-80 opinion for 80 turns)(no event currently keys off this)Remembered: Sided with us in religious schism (+20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_SCHISM_AGAINST
    Memory MEMORYPLAYER_SCHISM_AGAINST
    BONUS_EVENTOPTION_THE_SCHISM_FOR
    Memory MEMORYPLAYER_SCHISM_FOR
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

The Slave Trade Player Diplomacy Offer
Once per game Law: Slavery Leader UsPlayer ThemPlayer Us Corrupt
  • Accept [character]'s deal.
    +160Money+40/city↗ turn
    grants
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
  • Trick him, providing more slaves but only the ill and injured.
    +320Money+80/city↗ turnLeader relationship: Vengeful Against
    grants
    BONUS_MONEY_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=320
    aiGlobalYieldsPer: YIELD_MONEY=80
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
  • Maybe I should go home and rethink my life.
    Loses trait: CorruptLeader relationship: Disappointed With
    grants
    BONUS_REMOVE_TRAIT_CORRUPT
    aeRemoveTraits: TRAIT_CORRUPT
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Zorbaz

Tit for Tat Player Diplomacy Offer
Once per game Player ThemPlayer UsTech Bodkin Arrow Discovered Us Player Stirrups
  • This seems like a fair trade.
    Gain tech: Bodkin ArrowGain tech: Stirrups
    grants
    BONUS_EVENTOPTION_TIT_FOR_TAT_YES_THEM
    aeTechs: TECH_BODKIN_ARROW
    BONUS_EVENTOPTION_TIT_FOR_TAT_YES_US
    aeTechs: TECH_STIRRUPS
  • No, we will make our discoveries.
    Remembered (leader of you): Refused to trade us a technology (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TIT_FOR_TAT_NO
    MemoryLeader MEMORYCHARACTER_NO_TRADE_TECH
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Token of Goodwill Player Diplomacy Offer
Once per game Player Peace Or TrucePlayer UsTech Spoked Wheel Discovered Us Player Min Pleased
Always +120Money+30/city↗ turn
  • Accept this gift of knowledge.
    Gain tech: Spoked WheelLeader relationship: Influenced By+1 Charisma
    grants
    BONUS_EVENTOPTION_TOKEN_OF_GOODWILL_FRIENDLY
    aeTechs: TECH_SPOKED_WHEEL
    aeBonuses: BONUS_LEADER_INFLUENCED_BY
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • We will not be bribed.
    Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)+4 Legitimacy
    grants
    BONUS_EVENTOPTION_TOKEN_OF_GOODWILL_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_REFUSED_TECH
    BONUS_EVENTOPTION_TOKEN_OF_GOODWILL_OPTION_0_PLAYER_1
    iLegitimacy 4
    ◇ grants a memory no event currently keys off
  • If you want it, you must show me your latest works.
    Gain tech: Spoked Wheel+40Science+10/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_INQUISITIVE
    grants
    BONUS_EVENTOPTION_TOKEN_OF_GOODWILL_TECH
    aeTechs: TECH_SPOKED_WHEEL
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10

✎ Andy Auseon

Trade Offer Player Diplomacy Offer
Every 10 turns Player Peace Or TrucePlayer Us Player Min Cautious
  • Resolve
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    grants
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_MONEY_ORDERS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=500, YIELD_ORDERS=-20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_MONEY_CIVICS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=500, YIELD_CIVICS=-80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_FOOD_ORDERS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=100, YIELD_ORDERS=-20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_FOOD_CIVICS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=100, YIELD_CIVICS=-80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_IRON_ORDERS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=100, YIELD_ORDERS=-20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_IRON_CIVICS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=100, YIELD_CIVICS=-80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_WOOD_ORDERS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=100, YIELD_ORDERS=-20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_WOOD_CIVICS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=100, YIELD_CIVICS=-80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_STONE_ORDERS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=100, YIELD_ORDERS=-20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_STONE_CIVICS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=100, YIELD_CIVICS=-80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_MONEY_TRAINING
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=500, YIELD_TRAINING=-160
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_MONEY_SCIENCE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=500, YIELD_SCIENCE=-40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_FOOD_TRAINING
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=100, YIELD_TRAINING=-160
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_FOOD_SCIENCE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=100, YIELD_SCIENCE=-40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_IRON_TRAINING
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=100, YIELD_TRAINING=-160
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_IRON_SCIENCE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=100, YIELD_SCIENCE=-40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_WOOD_TRAINING
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=100, YIELD_TRAINING=-160
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_WOOD_SCIENCE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=100, YIELD_SCIENCE=-40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_STONE_TRAINING
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=100, YIELD_TRAINING=-160
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_STONE_SCIENCE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=100, YIELD_SCIENCE=-40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_MONEY
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=-1000, YIELD_ORDERS=10
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_CIVICS_MONEY
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=-1000, YIELD_CIVICS=40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_FOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=-200, YIELD_ORDERS=10
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_CIVICS_FOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=-200, YIELD_CIVICS=40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_IRON
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=-200, YIELD_ORDERS=10
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_CIVICS_IRON
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=-200, YIELD_CIVICS=40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_WOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=-200, YIELD_ORDERS=10
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_CIVICS_WOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=-200, YIELD_CIVICS=40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_STONE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=-200, YIELD_ORDERS=10
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_CIVICS_STONE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=-200, YIELD_CIVICS=40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_TRAINING_MONEY
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=-1000, YIELD_TRAINING=80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_SCIENCE_MONEY
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=-1000, YIELD_SCIENCE=20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_TRAINING_FOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=-200, YIELD_TRAINING=80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_SCIENCE_FOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=-200, YIELD_SCIENCE=20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_TRAINING_IRON
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=-200, YIELD_TRAINING=80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_SCIENCE_IRON
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=-200, YIELD_SCIENCE=20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_TRAINING_WOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=-200, YIELD_TRAINING=80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_SCIENCE_WOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=-200, YIELD_SCIENCE=20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_TRAINING_STONE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=-200, YIELD_TRAINING=80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_SCIENCE_STONE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=-200, YIELD_SCIENCE=20
  • Resolve
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    3%
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    grants
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_MONEY_ORDERS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=500, YIELD_ORDERS=-20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_MONEY_CIVICS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=500, YIELD_CIVICS=-80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_FOOD_ORDERS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=100, YIELD_ORDERS=-20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_FOOD_CIVICS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=100, YIELD_CIVICS=-80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_IRON_ORDERS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=100, YIELD_ORDERS=-20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_IRON_CIVICS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=100, YIELD_CIVICS=-80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_WOOD_ORDERS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=100, YIELD_ORDERS=-20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_WOOD_CIVICS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=100, YIELD_CIVICS=-80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_STONE_ORDERS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=100, YIELD_ORDERS=-20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_STONE_CIVICS
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=100, YIELD_CIVICS=-80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_MONEY_TRAINING
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=500, YIELD_TRAINING=-160
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_MONEY_SCIENCE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=500, YIELD_SCIENCE=-40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_FOOD_TRAINING
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=100, YIELD_TRAINING=-160
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_FOOD_SCIENCE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=100, YIELD_SCIENCE=-40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_IRON_TRAINING
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=100, YIELD_TRAINING=-160
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_IRON_SCIENCE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=100, YIELD_SCIENCE=-40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_WOOD_TRAINING
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=100, YIELD_TRAINING=-160
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_WOOD_SCIENCE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=100, YIELD_SCIENCE=-40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_STONE_TRAINING
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=100, YIELD_TRAINING=-160
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_STONE_SCIENCE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=100, YIELD_SCIENCE=-40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_MONEY
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=-1000, YIELD_ORDERS=10
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_CIVICS_MONEY
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=-1000, YIELD_CIVICS=40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_FOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=-200, YIELD_ORDERS=10
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_CIVICS_FOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=-200, YIELD_CIVICS=40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_IRON
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=-200, YIELD_ORDERS=10
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_CIVICS_IRON
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=-200, YIELD_CIVICS=40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_WOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=-200, YIELD_ORDERS=10
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_CIVICS_WOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=-200, YIELD_CIVICS=40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_STONE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=-200, YIELD_ORDERS=10
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_CIVICS_STONE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=-200, YIELD_CIVICS=40
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_TRAINING_MONEY
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=-1000, YIELD_TRAINING=80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_SCIENCE_MONEY
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=-1000, YIELD_SCIENCE=20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_TRAINING_FOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=-200, YIELD_TRAINING=80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_SCIENCE_FOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=-200, YIELD_SCIENCE=20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_TRAINING_IRON
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=-200, YIELD_TRAINING=80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_SCIENCE_IRON
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=-200, YIELD_SCIENCE=20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_TRAINING_WOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=-200, YIELD_TRAINING=80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_SCIENCE_WOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_WOOD=-200, YIELD_SCIENCE=20
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_TRAINING_STONE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=-200, YIELD_TRAINING=80
    3% BONUS_EVENTOPTION_TRADE_MISSION_YES_SCIENCE_STONE
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_STONE=-200, YIELD_SCIENCE=20
  • For now, we prefer not to trade.
    (no gates or payload in XML)

✎ Soren Johnson

Trade-Off Player Diplomacy Offer
Once per game Player ThemFamily UsFamily UsPlayer UsTechTech Family HuntersFamily ChampionsFamily ArtisansFamily LandownersTech Bodkin ArrowTech BattlelineTech CohortsTech Land ConsolidationTech ManorTech Scholarship
  • The reward is worth the risk.
    Remembered: Shared military technology with our rivals (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TECH_TRADE_OFF_1
    Memory MEMORYFAMILY_MILITARY_TECH
    BONUS_ACQUIRE_TECH_S0
    iAcquireTechSubject 0
    BONUS_ACQUIRE_TECH_S3
    iAcquireTechSubject 3
    ◇ grants a memory no event currently keys off
  • The [family] are right. We must be cautious.
    Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Pleased with ruler (+20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_PLAYER_REFUSED_TECH
    Memory MEMORYPLAYER_REFUSED_TECH
    BONUS_EVENTOPTION_TECH_TRADE_OFF_0
    Memory MEMORYFAMILY_PLEASED
    ◇ grants a memory no event currently keys off
  • Offer to pay for the technology instead.
    Remembered: Pleased with ruler (+20 opinion for 40 turns)(no event currently keys off this)Remembered: Pleased with ruler (+20 opinion for 40 turns)(no event currently keys off this)-240Money-60/city↗ turn
    gated by
    LeaderSubject SUBJECT_CUNNING
    grants
    BONUS_EVENTOPTION_TECH_TRADE_OFF_0
    Memory MEMORYFAMILY_PLEASED
    BONUS_EVENTOPTION_TECH_TRADE_OFF_0
    Memory MEMORYFAMILY_PLEASED
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_ACQUIRE_TECH_S3
    iAcquireTechSubject 3
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Unbidden Player Diplomacy Offer Behind the Throne
Once per game Player ThemLeader ThemLeader UsPlayer Us Player Peace Or TruceLeader Attracted ToMin Cautious HiddenMin 3 WeaknessNot Over 50Not Recent Revelry
  • Go as you are.
    Remembered: Accepted friendly gesture (+20 opinion for 20 turns)(no event currently keys off this)Gain trait: Stressed
    grants
    BONUS_MEMORYPLAYER_FRIENDLY_GESTURE
    Memory MEMORYPLAYER_FRIENDLY_GESTURE
    BONUS_STRESSED_AND_MAYBE_BOLD
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_MAYBE_BOLD
    ◇ grants a memory no event currently keys off
  • Invest in your appearance.
    Remembered: Accepted friendly gesture (+20 opinion for 20 turns)(no event currently keys off this)Gain trait: Ornate Mirror-40Money-10/city↗ turn
    grants
    BONUS_MEMORYPLAYER_FRIENDLY_GESTURE
    Memory MEMORYPLAYER_FRIENDLY_GESTURE
    BONUS_GIVE_TRAIT_ORNATE_MIRROR
    aeAddTraits: TRAIT_ORNATE_MIRROR
    BONUS_MONEY_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_MONEY=-40
    aiGlobalYieldsPer: YIELD_MONEY=-10
    ◇ grants a memory no event currently keys off
  • Make an excuse to cancel.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Jeri Roys

Under Suspicion Player Diplomacy Offer
Once per game Turn 30+ Leader UsPlayer Peace Or TruceLaw Trade League TimidPlayer Max Cautious
  • Accuse [rival] of preparing for war.
    Remembered (leader of you): Hostile accusations (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_UNDER_SUSPICION_OPTION_0_PLAYER
    MemoryLeader MEMORYCHARACTER_HOSTILE_ACCUSATIONS
    ◇ grants a memory no event currently keys off
  • Approach with caution and openness.
    grants
    BONUS_MAYBE_FOOLISH
    aiTraitProbDelay: TRAIT_FOOLISH=50
  • Offer better trade terms to ease tensions.
    Remembered (leader of you): Better trade terms (+40 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_TRAIT_UNDER_SUSPICION_OPTION_2
    MemoryLeader MEMORYCHARACTER_TRADE_DEAL
    BONUS_FREE_LAW
    bFreeLaw 1
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Under [city] Player Diplomacy Offer
Once per game Player Peace Or TrucePlayer UsCity UsLeader Us Player Min Pleased
  • Unearth the ancient ruins.
    -120Money-30/city↗ turnBegin project: Monumental Gate-4Orders↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_EVENTOPTION_UNDER_NATION_OPTION_0_CITY
    aeAddProjects: PROJECT_MONUMENTAL_GATE
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
  • Search for Minemines to restore.
    Gain trait: Delver
    grants
    BONUS_EVENTOPTION_UNDER_NATION_OPTION_1_CITY
    AddImprovement IMPROVEMENT_MINE
    BONUS_GIVE_TRAIT_DELVER
    aeAddTraits: TRAIT_DELVER
  • They would be of more use in our court.
    -60Civics-15/city↗ turn
    grants
    BONUS_EVENTOPTION_UNDER_NATION_OPTION_2_PLAYER_0
    AddCourtierOther: COURTIER_SCIENTIST=GENDER_MALE
    BONUS_EVENTOPTION_UNDER_NATION_OPTION_2_PLAYER_1
    aeBonuses: BONUS_CIVICS_LOSS_AVERAGE
  • I have no interest in chasing myths.
    Remembered: Refused excavation (-20 opinion for 20 turns)(no event currently keys off this)+80Happinesseach city↗ turn+1 Discipline
    grants
    BONUS_EVENTOPTION_UNDER_NATION_OPTION_3_PLAYER_0
    Memory MEMORYPLAYER_REFUSED_EXCAVATION
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Unexpected Connections Player Diplomacy Offer
50% to appear Every 40 turns Player Peace Or TrucePlayer Peace Or TrucePlayer Us Player Max Cautious
  • Resolve
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    grants
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_MONEY_FIRST
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_MONEY_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_FOOD_FIRST
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_FOOD_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_IRON_FIRST
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_IRON_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_WOOD_FIRST
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_WOOD_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_STONE_FIRST
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_STONE_SEND_SMALL
  • Resolve
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To
    20%
    Leader relationship: Owes Favor To+60Science+15/city↗ turn
    20%
    Leader relationship: Owes Favor To+40–400 Culture (by city tier)
    grants
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_ORDERS_SECOND
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_ORDERS_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_CIVICS_SECOND
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_CIVICS_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_TRAINING_SECOND
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_TRAINING_SEND_SMALL
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_SCIENCE_SECOND
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_SCIENCE_GAIN_LARGE
    20% BONUS_EVENTOPTION_PLAYERS_POSITIVE_OPINION_CULTURE_SECOND
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_CULTURE_GAIN_LARGE
  • Their people hold us in high esteem.
    Leader relationship: Interceded ForLeader relationship: Interceded For
    gated by
    LeaderSubject SUBJECT_INSPIRING
    grants
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
  • Not right now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Soren Johnson

Unlawful Player Diplomacy Offer
Once per game Turn 40+ Family UsPlayer UsPlayer ThemLaw
  • We will fight because the cause is just.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • Your grievances do not justify bloodshed.
    Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NO
    Memory MEMORYFAMILY_LAW_WAR_NO
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Unlawful Player Diplomacy Offer
Once per game Turn 40+ Family UsPlayer UsPlayer ThemLaw
  • I will put a plan in motion.
    Progress ambition: Four Cities Foreign
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_AMBITION
    Ambition GOAL_FOUR_CITIES_FOREIGN
    iAmbitionFamilySubject 0
  • Your grievances do not justify bloodshed.
    Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NO
    Memory MEMORYFAMILY_LAW_WAR_NO
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Unpaid Debts Player Diplomacy Offer
Once per game Family UsLeader UsPlayer PeaceCity Us Family ArtisansFamily Different From Leader
  • Coin debasement will make Goldgold go farther.
    Remembered: Paid our foreign debt (+20 opinion for 20 turns)(no event currently keys off this)Law-based opinion shift-2 Legitimacy
    grants
    BONUS_EVENTOPTION_LAW_UNPAID_DEBTS_OPTION_0
    Memory MEMORYFAMILY_LAW_PAID_OUR_DEBT
    aiLawOpinion: LAW_COIN_DEBASEMENT=40
    BONUS_EVENTOPTION_LAW_UNPAID_DEBTS_OPTION_0_CHARACTER_0
    iLegitimacy -2
    ◇ grants a memory no event currently keys off
  • Pay off the loans from the royal coffers.
    Remembered: Paid our foreign debt (+20 opinion for 20 turns)(no event currently keys off this)Law-based opinion shift-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_LAW_UNPAID_DEBTS_OPTION_1
    Memory MEMORYFAMILY_LAW_PAID_OUR_DEBT
    aiLawOpinion: LAW_MONETARY_REFORM=20
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    ◇ grants a memory no event currently keys off
  • Refuse to give the [rival] any support.
    Remembered: Refused to pay debt (-40 opinion for 20 turns)(no event currently keys off this)Remembered (leader of you): Refused to pay debt (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_LAW_UNPAID_DEBTS_OPTION_2
    Memory MEMORYFAMILY_LAW_REFUSED_TO_PAY_DEBT
    BONUS_EVENTOPTION_LAW_UNPAID_DEBTS_OPTION_2_CHARACTER_0
    BONUS_EVENTOPTION_LAW_UNPAID_DEBTS_OPTION_2_CHARACTER_1
    MemoryLeader MEMORYCHARACTER_LAW_REFUSED_TO_PAY_DEBT
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Visiting Prince Player Diplomacy Offer
Once per game Leader PeaceLeader UsCity UsThemUsPlayer Them Chancellor
  • Prepare to host the [rival] prince.
    Gain trait: Gracious
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_VISITING_PRINCESS_OPTION_0_CHARACTER_1
    aeAddTraits: TRAIT_GRACIOUS
    BONUS_EVENTOPTION_RELATIONSHIP_VISITING_PRINCESS_MISSION
    Mission MISSION_PACIFY_CITY
    iMissionSubject 2
  • Refuse the royal retinue.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Andy Auseon

War Demand Player Diplomacy Offer
Every 40 turns Player UsPlayer Peace Or TrucePlayer Peace Or Truce
  • We must wage war on [rival].
    Remembered: Agreed to Declare War on our enemy (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_DECLARE_WAR_DEMAND_YES_PLAYER_1
    Memory MEMORYPLAYER_DECLARE_WAR_DEMAND_YES
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • Let's wait awhile, and see how things play out.
    +40 XP to the characterRemembered: Refused to Declare War on our enemy (-80 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_EVENTOPTION_DECLARE_WAR_DEMAND_NO_PLAYER_1
    Memory MEMORYPLAYER_DECLARE_WAR_DEMAND_NO
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

War Demand Player Diplomacy Offer
Every 40 turns Player UsPlayer Peace Or TruceTribe Peace Or Truce
  • We must wage war on [tribe].
    Remembered: Agreed to Declare War on our enemy (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)(no event currently keys off this)Remembered: Tribe Offer (5 turns)
    grants
    BONUS_EVENTOPTION_DECLARE_WAR_DEMAND_YES_PLAYER_1
    Memory MEMORYPLAYER_DECLARE_WAR_DEMAND_YES
    BONUS_DECLARE_WAR_TRIBE
    Memory MEMORYTRIBE_DECLARED_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER
    ◇ grants a memory no event currently keys off
  • Let's wait awhile, and see how things play out.
    +40 XP to the characterRemembered: Refused to Declare War on our enemy (-80 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_EVENTOPTION_DECLARE_WAR_DEMAND_NO_PLAYER_1
    Memory MEMORYPLAYER_DECLARE_WAR_DEMAND_NO
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

War Games Player Diplomacy Offer
50% to appear Every 20 turns Player ThemPlayer UsLeader Them Player Max Stronger HiddenArchetype Martial
  • placeholder
    50%
    Leader relationship: Owes Favor To
    25%
    Leader relationship: Owes Favor To
    25%
    Leader relationship: Owes Favor To
    grants
    50% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_TRAINING
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_TRAINING=100
    aiYieldsSendPerUs: YIELD_TRAINING=20
    25% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_MONEY
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_MONEY=500
    aiYieldsSendPerUs: YIELD_MONEY=100
    25% BONUS_EVENTOPTION_DIPLO_OFFER_ASK_FAVOR_YES_ORDERS
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    aiYieldsSendBase: YIELD_ORDERS=10
    aiYieldsSendPerUs: YIELD_ORDERS=2
  • Sadly, we are in no position to give aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Windmills and Watermills Player Diplomacy Offer
Once per game Player ThemPlayer Us Player HydraulicsPlayer Min CautiousPlayer VaultingPlayer Lateen Sail
  • The secrets of VaultingVaulting.
    Gain tech: VaultingGain tech: Hydraulics
    grants
    BONUS_EVENTOPTION_WINDMILLS_AND_WATERMILLS_VAULTING
    aeTechs: TECH_VAULTING
    BONUS_EVENTOPTION_WINDMILLS_AND_WATERMILLS_HYDRAULICS
    aeTechs: TECH_HYDRAULICS
  • Knowledge of the Lateen SailLateen Sail.
    Gain tech: Lateen SailGain tech: Hydraulics
    grants
    BONUS_EVENTOPTION_WINDMILLS_AND_WATERMILLS_WINDLASS
    aeTechs: TECH_LATEEN_SAIL
    BONUS_EVENTOPTION_WINDMILLS_AND_WATERMILLS_HYDRAULICS
    aeTechs: TECH_HYDRAULICS
  • Sorry, we can't make a deal.
    Remembered (leader of you): Refused to trade us a technology (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_WINDMILLS_AND_WATERMILLS_NO
    MemoryLeader MEMORYCHARACTER_NO_TRADE_TECH
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

World Tour Player Diplomacy Offer
Once per game Player Peace Or TrucePlayer UsCapital UsTech Drama Discovered Us
  • We desire knowledge for knowledge.
    Gain tech: Drama
    grants
    BONUS_EVENTOPTION_WORLD_TOUR_OPTION_0_PLAYER_0
    aeTechs: TECH_DRAMA
    BONUS_EVENTOPTION_WORLD_TOUR_OPTION_0_PLAYER_1
    bRandomTech 1
  • Yes, but hold our first festival in [city].
    Gain tech: Drama+6 Legitimacy+20–200 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_WORLD_TOUR_OPTION_1_PLAYER_0
    aeTechs: TECH_DRAMA
    BONUS_EVENTOPTION_WORLD_TOUR_OPTION_1_CITY
    iLegitimacy 6
    aeBonuses: BONUS_CULTURE_GAIN_SMALL
  • Our great works should stay in [rival].
    Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)+80Cultureeach city↗ turn
    grants
    BONUS_EVENTOPTION_WORLD_TOUR_OPTION_2_PLAYER_0
    Memory MEMORYPLAYER_REFUSED_TECH
    BONUS_EVENTOPTION_WORLD_TOUR_OPTION_2_PLAYER_1
    aeAllCityBonuses: BONUS_CULTURE_GAIN_AVERAGE_FLAT
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Wrath of the [family] Player Diplomacy Offer
Every 40 turns Turn 30+ Religion StateFamily Religion UsPlayer ThemReligion World Family Max PleasedPlayer State ReligionPlayer Max Near
  • We have been chosen, and we will fight.
    Remembered: Fought for a Family of our faith (+80 opinion for 40 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_RELIGION_WAR_YES
    Memory MEMORYRELIGION_FAMILY_WAR_YES
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • Your grievances do not justify bloodshed.
    Remembered: Refused to fight for our beliefs (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_RELIGION_WAR_NO
    Memory MEMORYFAMILY_RELIGION_WAR_NO
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Wrath of the [family] Player Diplomacy Offer
Once per game Turn 30+ Religion StateFamily Religion UsPlayer ThemReligion World Family Max PleasedPlayer State Religion
  • We have been chosen, and we will fight.
    Progress ambition: Four Cities Foreign
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_RELIGION_WAR_AMBITION
    Ambition GOAL_FOUR_CITIES_FOREIGN
    iAmbitionFamilySubject 1
  • Your grievances do not justify bloodshed.
    Remembered: Refused to fight for our beliefs (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_RELIGION_WAR_NO
    Memory MEMORYFAMILY_RELIGION_WAR_NO
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Zealots at the Gates Player Diplomacy Offer
Every 20 turns Player ThemLeader UsCity UsReligion WorldLeader Them Player State ReligionCity Family SeatZealot
  • Then convert they must!
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_RELIGION_SPREAD_YES
    iSpreadToSubject 2
  • We do not fear flatulence.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ David Ballantyne

[character] Barter Player Diplomacy Offer
Once per game UsPlayer ThemPlayer UsTech AmbassadorPlayer Peace Or Truce
  • This opportunity can't be missed!
    -400Money-100/city↗ turn
    grants
    BONUS_MONEY_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=-400
    aiGlobalYieldsPer: YIELD_MONEY=-100
    BONUS_ACQUIRE_TECH_S2
    iAcquireTechSubject 2
  • Refuse the deal, but praise [character] effort.
    +60 XP to the characterRemembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    BONUS_PLAYER_REFUSED_TECH
    Memory MEMORYPLAYER_REFUSED_TECH
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

[character] the [rival] Player Diplomacy Offer
Part of the [character] the [rival] chain — 2 events view map →
25% to appear Once per game Player ThemLeader UsCimon The ForeignerCapital Us Adult
  • Accept. It is wise to host an agent of the [rival] court.
    Remembered: Hosted our court counsel (+40 opinion for 80 turns)(no event currently keys off this)Leader relationship: Endeared To+80Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_CHARACTER_HONORARY_COUNSEL_HOSTED
    Memory MEMORYPLAYER_HOSTED_COUNSEL
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80
    ↳ may trigger: Immunity
    ◇ grants a memory no event currently keys off
  • Refuse. This foreigner is much too eager to help us.
    +4 LegitimacyRemembered: Refused our court counsel (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CHARACTER_HONORARY_COUNSEL_OPTION_1_PLAYER_0
    Memory MEMORYPLAYER_REFUSED_COUNSEL
    iLegitimacy 4
    ◇ grants a memory no event currently keys off
  • Welcome him warmly, and appoint him to a court position.
    Remembered: Hosted our court counsel (+40 opinion for 80 turns)(no event currently keys off this)Gain a Court MinisterLeader relationship: Conspiring With
    gated by
    LeaderSubject SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_EVENTOPTION_CHARACTER_HONORARY_COUNSEL_HOSTED
    Memory MEMORYPLAYER_HOSTED_COUNSEL
    BONUS_EVENTOPTION_CHARACTER_HONORARY_COUNSEL_OPTION_2_CHARACTER
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    MakeCourtier COURTIER_MINISTER
    ◇ grants a memory no event currently keys off

✎ Andy Auseon Background reading ↗

[religion] Pilgrims Player Diplomacy Offer
Once per game Religion WorldCity UsPlayer ThemLeader Us Not Player War
  • Divert extra supplies to [city] so that the pilgrims are taken care of.
    -30Food-10/city↗ turn-120Money-30/city↗ turnRemembered: Took good care of our pilgrims (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGIOUS_PILGRIMS_SUPPLIES_CITY
    aeBonuses: BONUS_FOOD_LOSS_SMALL, BONUS_MONEY_LOSS_SMALL
    BONUS_EVENTOPTION_RELIGIOUS_PILGRIMS_SUPPLIES_PLAYER
    Memory MEMORYPLAYER_TOOK_CARE_PILGRIMS
    ◇ grants a memory no event currently keys off
  • Have soldiers maintain public Ordersorder. They can charge the visitors for our hospitality, too.
    -60Training-15/city↗ turn+120Money+30/city↗ turn
    grants
    BONUS_EVENTOPTION_RELIGIOUS_PILGRIMS_GUARDS_CITY
    aeBonuses: BONUS_TRAINING_LOSS_SMALL, BONUS_MONEY_GAIN_SMALL
    BONUS_EVENTOPTION_RELIGIOUS_PILGRIMS_GREED
    aiTraitProbDelay: TRAIT_GREEDY=25
  • [city] is not one big inn. Turn the pilgrims away.
    Remembered: Refused entry to our peaceful pilgrims (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGIOUS_PILGRIMS_REFUSE_PLAYER
    Memory MEMORYPLAYER_REFUSED_PILGRIMS
    ◇ grants a memory no event currently keys off
  • They'll just have to find a way to get along.
    +60Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_RELIGIOUS_PILGRIMS_NOTHING_CITY
    aeBonuses: BONUS_DISCONTENT_GAIN_SMALL

✎ Solver

[rival] Calls for Aid! Player Diplomacy Offer
Every 40 turns Player UsPlayer AlliancePlayer Peace Or Truce
  • Let slip the dogs of war!
    Remembered: Agreed to Declare War on our enemy (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_DECLARE_WAR_DEMAND_YES_PLAYER_1
    Memory MEMORYPLAYER_DECLARE_WAR_DEMAND_YES
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • Let's wait awhile, and see how things play out.
    +40 XP to the characterRemembered: Refused to Declare War on our enemy (-80 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_EVENTOPTION_DECLARE_WAR_DEMAND_NO_PLAYER_1
    Memory MEMORYPLAYER_DECLARE_WAR_DEMAND_NO
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

[rival] Calls for Aid! Player Diplomacy Offer
Every 40 turns Player UsPlayer AllianceTribe Peace Or Truce
  • We will join you to wipe out the [tribe]!
    Remembered: Agreed to Declare War on our enemy (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)(no event currently keys off this)Remembered: Tribe Offer (5 turns)
    grants
    BONUS_EVENTOPTION_DECLARE_WAR_DEMAND_YES_PLAYER_1
    Memory MEMORYPLAYER_DECLARE_WAR_DEMAND_YES
    BONUS_DECLARE_WAR_TRIBE
    Memory MEMORYTRIBE_DECLARED_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER
    ◇ grants a memory no event currently keys off
  • Surely you can handle these [tribe] Tribe yourself?
    +40 XP to the characterRemembered: Refused to Declare War on our enemy (-80 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_EVENTOPTION_DECLARE_WAR_DEMAND_NO_PLAYER_1
    Memory MEMORYPLAYER_DECLARE_WAR_DEMAND_NO
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

[rival] Due Player Diplomacy Offer Behind the Throne
Every 1 turns Player ThemUsPlayer UsLeader Us Player Gave VizierGrand VizierSpecial Ambassador
  • Resolve
    0%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    25%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    25%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    25%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    25%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    0% BONUS_CLIENT_MONEY_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_AVERAGE
    25% BONUS_CLIENT_FOOD_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_FOOD_AVERAGE
    25% BONUS_CLIENT_IRON_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_IRON_AVERAGE
    25% BONUS_CLIENT_STONE_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_STONE_AVERAGE
    25% BONUS_CLIENT_WOOD_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_WOOD_AVERAGE
    ◇ grants a memory no event currently keys off
  • Resolve
    100%
    Remembered: You refused to pay us Tribute (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Vengeful AgainstGain trait: Stressed
    0%
    Remembered: You refused to pay us Tribute (-40 opinion for 40 turns)(no event currently keys off this)Gain trait: Stressed
    0%
    Remembered: You refused to pay us Tribute (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    100% BONUS_REFUSED_TO_HELP
    Memory MEMORYPLAYER_REFUSED_TO_PAY_TRIBUTE
    100% BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    100% BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
    0% BONUS_REFUSED_TO_HELP
    Memory MEMORYPLAYER_REFUSED_TO_PAY_TRIBUTE
    0% BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
    0% BONUS_REFUSED_TO_HELP
    Memory MEMORYPLAYER_REFUSED_TO_PAY_TRIBUTE
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

[rival] [religion] Player Diplomacy Offer The Sacred and the Profane Religion event pack
Once per game Leader UsReligion WorldLeader Peace Or TrucePlayer Them ReligionReligion Leader
  • Adopt these new ideas and encode them in your nation's [religion] Doctrinedoctrine.
    Remembered: Accepted foreign ruler's influence (-20 opinion for 80 turns)(no event currently keys off this)Leader relationship: Influenced By
    grants
    BONUS_EVENTOPTION_OTHER_NATION_RELIGION_OPTION_0_RELIGION
    Memory MEMORYRELIGION_FOREIGN_INFLUENCE
    FreeTheology THEOLOGY_DUALISM
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    ◇ grants a memory no event currently keys off
  • Evade making any commitments.
    +1 CharismaLeader relationship: Suspicious Of
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • Denounce [character] perversions of the faith.
    Free law: Orthodoxy+6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_OTHER_NATION_RELIGION_OPTION_2_CHARACTER_0
    FreeLaw LAW_ORTHODOXY
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Josh Unsworth