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📜 Choose Ambition Events

151 events5 follow-ups

← All story events Trigger Stories that fire on the Choose Ambition trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A City Reborn Choose Ambition
Once per game City UsFamily UsFamily UsLeader Us City Half DamageAdult
  • Agree to build towers across the cities.
    grants
    BONUS_EVENTOPTION_CITY_REBORN_TOWERS
    AmbitionFamily GOAL_SIX_TOWERS
  • Offer to build urban sites for the displaced to settle.
    grants
    BONUS_EVENTOPTION_CITY_REBORN_URBAN
    AmbitionFamily GOAL_50_URBAN_IMPROVEMENTS
  • Refuse to commit to providing aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

A Dark Pall Choose Ambition
Once per game Leader Us Miserable
  • Time to shuffle off this mortal coil.
    -1 LegitimacyBegin project: Imperial NecropolisThe character is killed
    grants
    BONUS_EVENTOPTION_TRAIT_A_DARK_PALL_OPTION_0
    iLegitimacy -1
    bKillCharacter 1
    aeAddProjects: PROJECT_IMPERIAL_NECROPOLIS
  • Resolve
    98%
    Loses trait: MiserableProgress ambition: EnlightenmentRemembered: Recent Ambition (7 turns)
    1%
    Loses trait: MiserableProgress ambition: RevelationRemembered: Recent Ambition (7 turns)
    1%
    Loses trait: MiserableProgress ambition: VenerationRemembered: Recent Ambition (7 turns)
    grants
    98% BONUS_EVENTOPTION_TRAIT_A_DARK_PALL_ENLIGHTENMENT
    aeRemoveTraits: TRAIT_MISERABLE
    aeBonuses: BONUS_AMBITION_THEOLOGY_ENLIGHTENMENT
    1% BONUS_EVENTOPTION_TRAIT_A_DARK_PALL_REVELATION
    aeRemoveTraits: TRAIT_MISERABLE
    aeBonuses: BONUS_AMBITION_THEOLOGY_REVELATION
    1% BONUS_EVENTOPTION_TRAIT_A_DARK_PALL_VENERATION
    aeRemoveTraits: TRAIT_MISERABLE
    aeBonuses: BONUS_AMBITION_THEOLOGY_VENERATION

✎ Andy Auseon

A Glint of Greed Choose Ambition
Once per game Leader UsPlayer Us Greedy
  • Resolve
    33%
    Progress ambition: Money 2000Remembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Money 5000Remembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Money 10000Remembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_STOCKPILE_MONEY_2000
    Ambition GOAL_MONEY_2000
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_STOCKPILE_MONEY_5000
    Ambition GOAL_MONEY_5000
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_STOCKPILE_MONEY_10000
    Ambition GOAL_MONEY_10000
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    33%
    Progress ambition: 20 Goods TurnRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: 100 Goods TurnRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_PRODUCE_20_GOODS_TURN
    Ambition GOAL_20_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_PRODUCE_100_GOODS_TURN
    Ambition GOAL_100_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
  • .
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Leyla Johnson

A Long Ride Choose Ambition
Once per game Leader UsPlayer UsCapital UsAmbitionAmbitionAmbition Equestrian
  • You will lead the nation to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • Decide to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • The time is right to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • Why spoil the moment with thoughts of ambition?
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

A New Decree Choose Ambition The Sacred and the Profane Religion event pack
Every 50 turns Family UsFamily UsFamily UsAmbitionAmbitionAmbitionLeader Us
  • Let the people know your plans to [ambition].
    grants
    BONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_0_GOAL_0
    iAmbitionFamilySubject 0
    bAddAmbition 1
  • Decree that you will [ambition].
    grants
    BONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_1_GOAL_1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • State your ambition to [ambition].
    grants
    BONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_2_GOAL_1
    iAmbitionFamilySubject 2
    bAddAmbition 1
  • Seek to forge your own path.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

A Voice in the Dark Choose Ambition
Once per game Leader UsReligionCity Us ReligiousReligionReligion Of Leader
  • This is a sure sign that [religion] is the one true faith!
    Progress ambition: Four Religion SpreadRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_FOUR_RELIGION_SPREAD
    Ambition GOAL_FOUR_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
  • I want others to feel this close to! We will build places of holy reflection.
    Progress ambition: Four MonasteryRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_FOUR_MONASTERY
    Ambition GOAL_FOUR_MONASTERY
    aeBonuses: BONUS_RECENT_AMBITION
  • This was not but some cruel trick of nature.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Age of Oligarchs Choose Ambition
Once per game Leader 2+ Law: Vassalage Leader UsFamily Head UsCity UsFamily Head UsCity UsUsUsWas Leader Dead UsPlayer Us Max Upset HiddenCity Family SeatNewStrong character
  • If we can't beat them, join them. The people will just have to suffer.
    Gain trait: Cruel+20Discontenteach city↗ turnProgress ambition: Ten CitiesRemembered: Recent Ambition (7 turns)
    grants
    BONUS_GIVE_TRAIT_CRUEL
    aeAddTraits: TRAIT_CRUEL
    BONUS_SIDE_WITH_ELITES
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL
    BONUS_AMBITION_CITIES_TEN
    Ambition GOAL_TEN_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
  • We must negotiate concessions to stop these abuses, whatever the cost.
    Progress ambition: Eight GovernorsRemembered: Recent Ambition (7 turns)Remembered (all families): Initiated reforms (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_AMBITION_EIGHT_GOVERNORS
    Ambition GOAL_EIGHT_GOVERNORS
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_EVENTOPTION_AGE_OF_OLIGARCHS_REFORMS
    MemoryAllFamilies MEMORYFAMILY_INITIATED_REFORMS_NEGATIVE
    ◇ grants a memory no event currently keys off
  • We will play the families off against each other and re-secure our power.
    Gain trait: CunningLeader relationship: Conspiring With+1 Melee Cavalry unitThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)2 rebel units appear
    grants
    BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    BONUS_EVENTOPTION_AGE_OF_OLIGARCHS_OPTION_1_CITY_1
    iRebelUnits 2
    iDestroyImprovements 2
    ◇ grants a memory no event currently keys off

✎ Zorbaz

Ambitions of Faith Choose Ambition
Once per game UsReligionAmbitionAmbitionLeader Us ReligionAdult
  • Agree to [ambition].
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_RELIGION_AMBITION_S1
    iAmbitionReligionSubject 1
    bAddAmbition 1
  • Agree to [ambition].
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_RELIGION_AMBITION_S1
    iAmbitionReligionSubject 1
    bAddAmbition 1
  • Refuse [character] request.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

An Age of War Choose Ambition
Once per game
  • A strong economy will support our armed forces.
    +120Money+30/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
  • Specialists will allow the flow to trade to continue, even in war.
    +30Growtheach city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GROWTH_GAIN_SMALL
    aiCityYields: YIELD_GROWTH=30
  • We will not be defined by these times.
    +40 XP to the character1 rebel unit appear
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_REBEL_UNITS_1
    iRebelUnits 1

✎ Josh Unsworth

An Epic Legacy Choose Ambition
Once per game Leader 3+ Law: Epics Was Leader Dead UsLeader UsPlayer Us
  • Resolve
    20%
    Progress ambition: MythologyRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: CalligraphyRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Ishtar GateRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Two PoetsRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Six Tribe ClearedRemembered: Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_THEOLOGY_MYTHOLOGY
    Ambition GOAL_MYTHOLOGY
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_LAW_CALLIGRAPHY
    Ambition GOAL_CALLIGRAPHY
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_WONDER_ISHTAR_GATE
    Ambition GOAL_ISHTAR_GATE
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_TWO_POETS
    Ambition GOAL_TWO_POETS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_SIX_TRIBES_CLEARED
    Memory MEMORYCHARACTER_CHOOSE_CLEAR_TRIBES
    Ambition GOAL_SIX_TRIBE_CLEARED
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Resolve
    20%
    Progress ambition: MythologyRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: CalligraphyRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Ishtar GateRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Two PoetsRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Six Tribe ClearedRemembered: Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_THEOLOGY_MYTHOLOGY
    Ambition GOAL_MYTHOLOGY
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_LAW_CALLIGRAPHY
    Ambition GOAL_CALLIGRAPHY
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_WONDER_ISHTAR_GATE
    Ambition GOAL_ISHTAR_GATE
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_TWO_POETS
    Ambition GOAL_TWO_POETS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_SIX_TRIBES_CLEARED
    Memory MEMORYCHARACTER_CHOOSE_CLEAR_TRIBES
    Ambition GOAL_SIX_TRIBE_CLEARED
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • I will not compete with such a figure.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Ancestral Oath Choose Ambition ⛓ follow-up
Part of the An Oath of Support chain — 4 events , 1 branch point view map →

⛓ Follows from: An Oath of Support, An Oath of Support

Once per game Family UsDead UsWas Leader Dead UsFamily Head UsLeader Us
  • Agree to build the towns.
    Progress ambition: Eight TownsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_EIGHT_TOWNS
    Ambition GOAL_EIGHT_TOWNS
    aeBonuses: BONUS_RECENT_AMBITION
  • Focus on increasing production.
    Progress ambition: 100 Goods TurnRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_PRODUCE_100_GOODS_TURN
    Ambition GOAL_100_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
  • Refuse to bow to their demands.
    -5 Legitimacy
    grants
    BONUS_EVENTOPTION_ANCESTRAL_OATH_NO_CHARACTER_3
    iLegitimacy -5

✎ Josh Unsworth

Assembled Generals Choose Ambition
Once per game Leader UsUsUsUs General
  • Resolve
    33%
    Progress ambition: Professional ArmyRemembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    33%
    Progress ambition: Four Garrison 2Remembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    33%
    Progress ambition: Danes 5Remembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    33% BONUS_AMBITION_LAW_PROFESSIONAL_ARMY
    Ambition GOAL_PROFESSIONAL_ARMY
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    33% BONUS_AMBITION_FOUR_GARRISON_2
    Ambition GOAL_FOUR_GARRISON_2
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    33% BONUS_AMBITION_KILLED_5_DANES
    Ambition GOAL_DANES_5
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    ◇ grants a memory no event currently keys off
  • Resolve
    33%
    Progress ambition: VolunteersRemembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    33%
    Progress ambition: Two Capture CitiesRemembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    33%
    Progress ambition: Clear Three BarbsRemembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    33% BONUS_AMBITION_LAW_VOLUNTEERS
    Ambition GOAL_VOLUNTEERS
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    33% BONUS_AMBITION_CAPTURE_TWO_CITIES
    Ambition GOAL_TWO_CAPTURE_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    33% BONUS_AMBITION_CLEAR_THREE_BARBS
    Ambition GOAL_CLEAR_THREE_BARBS
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    ◇ grants a memory no event currently keys off
  • Resolve
    33%
    Progress ambition: Ten PromotionsRemembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    33%
    Progress ambition: Five RangedRemembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    33%
    Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    33% BONUS_AMBITION_TEN_PROMOTIONS
    Ambition GOAL_TEN_PROMOTIONS
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    33% BONUS_AMBITION_FIVE_RANGED
    Ambition GOAL_FIVE_RANGED
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    33% BONUS_AMBITION_TWO_MAX_LEVEL_UNITS
    Ambition GOAL_TWO_MAX_LEVEL_UNIT
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    ◇ grants a memory no event currently keys off
  • ...but maybe a different path would be better?
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Avenging the Banner Choose Ambition ⛓ follow-up
Part of the The Fallen Banner chain — 2 events view map →

⛓ Follows from: The Fallen Banner

Once per game UsUsPlayer ThemLeader Us Player War
  • Resolve
    33%
    +1 CourageProgress ambition: Two Cities ForeignRemembered: Recent Ambition (7 turns)
    33%
    +1 CourageProgress ambition: Three Cities ForeignRemembered: Recent Ambition (7 turns)
    33%
    +1 CourageProgress ambition: Four Cities ForeignRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    33% BONUS_AMBITION_TWO_CITIES_FOREIGN
    Ambition GOAL_TWO_CITIES_FOREIGN
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    33% BONUS_AMBITION_THREE_CITIES_FOREIGN
    Ambition GOAL_THREE_CITIES_FOREIGN
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    33% BONUS_AMBITION_FOUR_CITIES_FOREIGN
    Ambition GOAL_FOUR_CITIES_FOREIGN
    aeBonuses: BONUS_RECENT_AMBITION
  • We will make their people pay dearly for their victory.
    +1 CourageProgress ambition: Kill 10 EnemiesRemembered: Recent Ambition (7 turns)
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    BONUS_AMBITION_KILL_10_ENEMIES
    Ambition GOAL_KILL_10_ENEMIES
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    50%
    Leader relationship: Disappointed WithProgress ambition: 5 Kills GeneralRemembered: Recent Ambition (7 turns)+1 Courage
    50%
    Leader relationship: Disappointed WithProgress ambition: 10 Kills GeneralRemembered: Recent Ambition (7 turns)+1 Courage
    grants
    50% BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    50% BONUS_EVENTOPTION_AVENGING_THE_BANNER_GENERAL_KILLS_FIVE
    aeBonuses: BONUS_AMBITION_5_KILLS_GENERAL, BONUS_GAIN_COURAGE_1
    50% BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    50% BONUS_EVENTOPTION_AVENGING_THE_BANNER_GENERAL_KILLS_TEN
    aeBonuses: BONUS_AMBITION_10_KILLS_GENERAL, BONUS_GAIN_COURAGE_1
  • We need to let this loss go.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Before the People Choose Ambition
Once per game
  • “…to a new future!”
    +20Science+5/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
  • “…only the best!”
    +1 Discipline
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • “…thank you all!”
    +60Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60

✎ Josh Unsworth

Behind the Throne Choose Ambition
Once per game
  • His ideas for improving the court and Administrationadministration are interesting.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    BONUS_ADD_AMBITION
    bAddAmbition 1
    ◇ grants a memory no event currently keys off
  • These are impressive plans for the military.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    BONUS_ADD_AMBITION
    bAddAmbition 1
    ◇ grants a memory no event currently keys off
  • I will decide another path.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Bound by an Oath Choose Ambition ⛓ follow-up
Part of the An Oath of Support chain — 4 events , 1 branch point view map →

⛓ Follows from: An Oath of Support, An Oath of Support

Once per game Family UsFamily Head UsLeader UsAmbition
  • Swear to repay the promise.
    grants
    BONUS_FAMILY_AMBITION_S0
    iAmbitionFamilySubject 0
    bAddAmbition 1
  • Refuse to bow to their demands.
    Remembered: Bound By An Oath No Character 1 (-40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_BOUND_BY_AN_OATH_NO_CHARACTER_1
    Memory MEMORY_BOUND_BY_AN_OATH_NO_CHARACTER_1
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

By Cloak And Dagger Choose Ambition
Once per game
  • Yes, we should make an effort to know as much as possible about our neighbors.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    BONUS_ADD_AMBITION
    bAddAmbition 1
    ◇ grants a memory no event currently keys off
  • I will not stoop to such tactics.
    Leader relationship: Disappointed With+1 Discipline
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Josh Unsworth

By Our Borders Choose Ambition
Part of the Vying for Favor chain — 14 events , 10 branch points view map →
Once per game Player ThemPlayer Us Player Max CautiousPlayer Very Close
Always Remembered: Border disputes (-40 opinion for 20 turns)(no event currently keys off this)
  • OrdersOrder reserves of military equipment and experienced officers.
    Progress ambition: Training 2000Remembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_STOCKPILE_TRAINING_2000
    Ambition GOAL_TRAINING_2000
    aeBonuses: BONUS_RECENT_AMBITION
  • OrdersOrder the construction of new Barracksbarracks and ranges.
    Progress ambition: Six Barracks RangesRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_SIX_BARRACKS_RANGES
    Ambition GOAL_SIX_BARRACKS_RANGES
    aeBonuses: BONUS_RECENT_AMBITION
  • Give no new Ordersorders.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

By Sword and Siege Choose Ambition
Once per game Player ThemUsLeader Us Player WarGeneral
  • Their armies must be stopped!
    Progress ambition: Kill 10 EnemiesRemembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_AMBITION_KILL_10_ENEMIES
    Ambition GOAL_KILL_10_ENEMIES
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    ◇ grants a memory no event currently keys off
  • Only a decisive strike at their cities will stop this.
    Progress ambition: Three Cities ForeignRemembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_AMBITION_THREE_CITIES_FOREIGN
    Ambition GOAL_THREE_CITIES_FOREIGN
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    ◇ grants a memory no event currently keys off
  • There are other considerations at play.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Carthage Is Born Choose Ambition
Once per game Leader UsUsPlayer Us DidoPygmalionPlayer Carthage
  • Send scouts to find new resources and landmarks.
    Gain trait: PathfinderProgress ambition: ExplorationRemembered: Recent Ambition (7 turns)
    grants
    BONUS_GIVE_TRAIT_PATHFINDER
    aeAddTraits: TRAIT_PATHFINDER
    BONUS_AMBITION_LAW_EXPLORATION
    Ambition GOAL_EXPLORATION
    aeBonuses: BONUS_RECENT_AMBITION
  • Mark out land for your cities.
    +1 ScoutRemembered: Treated me as a threat (-20 opinion for 40 turns)(no event currently keys off this)Progress ambition: Four CitiesRemembered: Recent Ambition (7 turns)
    grants
    BONUS_UNIT_SCOUT
    aiUnits: UNIT_SCOUT=1
    BONUS_EVENTOPTION_CARTHAGE_IS_BORN_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_SAW_AS_THREAT
    BONUS_AMBITION_CITIES_FOUR
    Ambition GOAL_FOUR_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Focus on improving your nation’s lands.
    +20–200 Culture (by city tier)+30Growtheach city↗ turn
    grants
    BONUS_EVENTOPTION_CARTHAGE_IS_BORN_OPTION_2_CHARACTER_0
    aeBonuses: BONUS_CULTURE_GAIN_SMALL, BONUS_GROWTH_GAIN_SMALL

✎ Josh Unsworth

Challenged by the Heir Choose Ambition
Once per game Heir UsLeader Us Teenager Or AdultMax Upset
  • Resolve
    22%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 20 UnitsRemembered: Recent Ambition (7 turns)
    2%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 100 Goods TurnRemembered: Recent Ambition (7 turns)
    2%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 20 Goods TurnRemembered: Recent Ambition (7 turns)
    2%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    22%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: ColossusRemembered: Recent Ambition (7 turns)
    2%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 20 SpecialistsRemembered: Recent Ambition (7 turns)
    2%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Five SpecialistsRemembered: Recent Ambition (7 turns)
    2%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 10 SpecialistsRemembered: Recent Ambition (7 turns)
    22%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: State ReligionRemembered: Recent Ambition (7 turns)
    22%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Six Tribe ClearedRemembered: Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)
    grants
    22% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    22% BONUS_AMBITION_20_UNITS
    Ambition GOAL_20_UNITS
    aeBonuses: BONUS_RECENT_AMBITION
    2% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    2% BONUS_AMBITION_PRODUCE_100_GOODS_TURN
    Ambition GOAL_100_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    2% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    2% BONUS_AMBITION_PRODUCE_20_GOODS_TURN
    Ambition GOAL_20_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    2% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    2% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    22% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    22% BONUS_AMBITION_WONDER_COLOSSUS
    Ambition GOAL_COLOSSUS
    aeBonuses: BONUS_RECENT_AMBITION
    2% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    2% BONUS_AMBITION_20_SPECIALISTS
    Ambition GOAL_20_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    2% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    2% BONUS_AMBITION_FIVE_SPECIALISTS
    Ambition GOAL_FIVE_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    2% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    2% BONUS_AMBITION_10_SPECIALISTS
    Ambition GOAL_10_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    22% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    22% BONUS_AMBITION_STATE_RELIGION
    Ambition GOAL_STATE_RELIGION
    aeBonuses: BONUS_RECENT_AMBITION
    22% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    22% BONUS_AMBITION_SIX_TRIBES_CLEARED
    Memory MEMORYCHARACTER_CHOOSE_CLEAR_TRIBES
    Ambition GOAL_SIX_TRIBE_CLEARED
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Resolve
    22%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 20 UnitsRemembered: Recent Ambition (7 turns)
    2%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 100 Goods TurnRemembered: Recent Ambition (7 turns)
    2%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 20 Goods TurnRemembered: Recent Ambition (7 turns)
    2%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    22%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: ColossusRemembered: Recent Ambition (7 turns)
    2%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 20 SpecialistsRemembered: Recent Ambition (7 turns)
    2%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Five SpecialistsRemembered: Recent Ambition (7 turns)
    2%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 10 SpecialistsRemembered: Recent Ambition (7 turns)
    22%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: State ReligionRemembered: Recent Ambition (7 turns)
    22%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Six Tribe ClearedRemembered: Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)
    grants
    22% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    22% BONUS_AMBITION_20_UNITS
    Ambition GOAL_20_UNITS
    aeBonuses: BONUS_RECENT_AMBITION
    2% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    2% BONUS_AMBITION_PRODUCE_100_GOODS_TURN
    Ambition GOAL_100_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    2% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    2% BONUS_AMBITION_PRODUCE_20_GOODS_TURN
    Ambition GOAL_20_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    2% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    2% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    22% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    22% BONUS_AMBITION_WONDER_COLOSSUS
    Ambition GOAL_COLOSSUS
    aeBonuses: BONUS_RECENT_AMBITION
    2% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    2% BONUS_AMBITION_20_SPECIALISTS
    Ambition GOAL_20_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    2% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    2% BONUS_AMBITION_FIVE_SPECIALISTS
    Ambition GOAL_FIVE_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    2% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    2% BONUS_AMBITION_10_SPECIALISTS
    Ambition GOAL_10_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    22% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    22% BONUS_AMBITION_STATE_RELIGION
    Ambition GOAL_STATE_RELIGION
    aeBonuses: BONUS_RECENT_AMBITION
    22% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    22% BONUS_AMBITION_SIX_TRIBES_CLEARED
    Memory MEMORYCHARACTER_CHOOSE_CLEAR_TRIBES
    Ambition GOAL_SIX_TRIBE_CLEARED
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • I will not be goaded by the actions of a fool.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

City of Wonders Choose Ambition
Once per game
  • Decree that you will [ambition].
    +20–200 Culture (by city tier)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • Decree that you will [ambition].
    +20Science+5/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
  • Maybe I am getting carried away.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Daily Veneration Choose Ambition
Once per game Leader UsCity UsReligion PaganPlayer Us
  • The gods of our ancestors will always protect us.
    Progress ambition: Eight ShrinesRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_EIGHT_SHRINES
    Ambition GOAL_EIGHT_SHRINES
    aeBonuses: BONUS_RECENT_AMBITION
  • Maybe there are gods beyond those of our lands?
    Progress ambition: Found World ReligionRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_FOUND_WORLD_RELIGION
    Ambition GOAL_FOUND_WORLD_RELIGION
    aeBonuses: BONUS_RECENT_AMBITION
  • The gods need a voice beyond the esoteric ways of the priests.
    Progress ambition: Divine RuleRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_LAW_DIVINE_RULE
    Ambition GOAL_DIVINE_RULE
    aeBonuses: BONUS_RECENT_AMBITION
  • I am the one who will shape this nation, not the gods.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Defined By War Choose Ambition
Once per game Player ThemLeader Us Player War
  • Resolve
    20%
    Progress ambition: Three PeaceRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Barding Infantry SquareRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Holy WarRemembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_THREE_PEACE
    Ambition GOAL_THREE_PEACE
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_TECH_BARDING_INFANTRY_SQUARE
    Ambition GOAL_BARDING_INFANTRY_SQUARE
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_SIX_FAMILY_LUXURIES
    Ambition GOAL_SIX_FAMILY_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_LAW_HOLY_WAR
    Ambition GOAL_HOLY_WAR
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    20%
    Progress ambition: Three PeaceRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Barding Infantry SquareRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Holy WarRemembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_THREE_PEACE
    Ambition GOAL_THREE_PEACE
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_TECH_BARDING_INFANTRY_SQUARE
    Ambition GOAL_BARDING_INFANTRY_SQUARE
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_SIX_FAMILY_LUXURIES
    Ambition GOAL_SIX_FAMILY_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_LAW_HOLY_WAR
    Ambition GOAL_HOLY_WAR
    aeBonuses: BONUS_RECENT_AMBITION
  • Fighting is enough of a challenge.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Developing Ambitions Choose Ambition
Once per game Family UsFamily UsFamily UsAmbitionAmbitionAmbitionPlayer Us Player 5 To 6 Goals
  • The [family] ask that you [ambition].
    grants
    BONUS_FAMILY_AMBITION_S0
    iAmbitionFamilySubject 0
    bAddAmbition 1
  • The [family] ask that you [ambition].
    grants
    BONUS_FAMILY_AMBITION_S1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • The [family] ask that you [ambition].
    grants
    BONUS_FAMILY_AMBITION_S2
    iAmbitionFamilySubject 2
    bAddAmbition 1
  • I will forge my own path.
    +3 Legitimacy
    grants
    BONUS_EVENTOPTION_DEVELOPING_AMBITIONS_NO
    iLegitimacy 3

✎ Josh Unsworth

Drunken Ambition Choose Ambition
Once per game Leader UsUsUsPlayer Us High DisciplineExtravagant
  • “Of course, why would you doubt it?”
    33%
    +1 CharismaProgress ambition: Ten PromotionsRemembered: Recent Ambition (7 turns)
    33%
    +1 CharismaProgress ambition: 20 SpecialistsRemembered: Recent Ambition (7 turns)
    33%
    +1 CharismaProgress ambition: Barding Infantry SquareRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    33% BONUS_AMBITION_TEN_PROMOTIONS
    Ambition GOAL_TEN_PROMOTIONS
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    33% BONUS_AMBITION_20_SPECIALISTS
    Ambition GOAL_20_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    33% BONUS_AMBITION_TECH_BARDING_INFANTRY_SQUARE
    Ambition GOAL_BARDING_INFANTRY_SQUARE
    aeBonuses: BONUS_RECENT_AMBITION
  • “Well yes, we can do that…”
    33%
    Loses trait: DrunkProgress ambition: Ten PromotionsRemembered: Recent Ambition (7 turns)
    33%
    Loses trait: DrunkProgress ambition: 20 SpecialistsRemembered: Recent Ambition (7 turns)
    33%
    Loses trait: DrunkProgress ambition: Barding Infantry SquareRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_REMOVE_TRAIT_DRUNK
    aeRemoveTraits: TRAIT_DRUNK
    33% BONUS_AMBITION_TEN_PROMOTIONS
    Ambition GOAL_TEN_PROMOTIONS
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_REMOVE_TRAIT_DRUNK
    aeRemoveTraits: TRAIT_DRUNK
    33% BONUS_AMBITION_20_SPECIALISTS
    Ambition GOAL_20_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_REMOVE_TRAIT_DRUNK
    aeRemoveTraits: TRAIT_DRUNK
    33% BONUS_AMBITION_TECH_BARDING_INFANTRY_SQUARE
    Ambition GOAL_BARDING_INFANTRY_SQUARE
    aeBonuses: BONUS_RECENT_AMBITION
  • “Why would you listen to me when I’m drinking!?”
    -4 Legitimacy
    grants
    BONUS_EVENTOPTION_DRUNKEN_AMBITION_NO_PLAYER
    iLegitimacy -4

✎ Josh Unsworth

Early Ambitions Choose Ambition
Once per game Family UsFamily UsFamily UsAmbitionAmbitionAmbitionPlayer Us Player 0 To 2 Goals
  • Decree that you intend to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S0
    iAmbitionFamilySubject 0
    bAddAmbition 1
  • Decree that you intend to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • Decree that you intend to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S2
    iAmbitionFamilySubject 2
    bAddAmbition 1
  • None of these ideas suffice.
    +1 Legitimacy
    grants
    BONUS_EVENTOPTION_EARLY_AMBITIONS_NO
    iLegitimacy 1

✎ Josh Unsworth

Ebb and Flow Choose Ambition
Once per game
  • We will invest in ships to gain control of the seas.
    Remembered: Recent Ambition (7 turns)
    grants
    BONUS_FAMILY_AMBITION_FIVE_NAVAL
    AmbitionFamily GOAL_FIVE_NAVAL
    aeBonuses: BONUS_RECENT_AMBITION
  • HarborHarbors will welcome traders from across the waters.
    Remembered: Recent Ambition (7 turns)
    grants
    BONUS_FAMILY_AMBITION_CITIES_SIX_CONNECTED
    AmbitionFamily GOAL_SIX_CONNECTED_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
  • My legacy will not be boats and huts!
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Empty Accomplishments Choose Ambition
Once per game Heir UsLeader Us Low WisdomChild Of Leader UsTeenager Or Adult
  • The largest, most populous Nation in the world.
    Gain trait: FoolishProgress ambition: 30 Population
    grants
    BONUS_EVENTOPTION_HEIR_FUTURE_ACCOMPLISHMENTS_OPTION_0_CHARACTER_0
    Ambition GOAL_30_POPULATION
    aeAddTraits: TRAIT_FOOLISH
  • A Nation that conquers and consumes its rivals.
    Gain trait: BitterProgress ambition: Two Capture Cities
    grants
    BONUS_EVENTOPTION_HEIR_FUTURE_ACCOMPLISHMENTS_OPTION_1_CHARACTER_0
    Ambition GOAL_TWO_CAPTURE_CITIES
    aeAddTraits: TRAIT_BITTER
  • There will be other ambitions.
    Leader relationship: Suspicious Of-5Orders↗ turn
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5

✎ Andy Auseon

Enemies Together Choose Ambition
Once per game Non Leader UsLeader UsPlayer Us Archetype MartialMax Upset
  • Prove your worth by taking to the field.
    +1 CourageProgress ambition: 10 Kills GeneralRemembered: Recent Ambition (7 turns)
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    BONUS_AMBITION_10_KILLS_GENERAL
    Ambition GOAL_10_KILLS_GENERAL
    aeBonuses: BONUS_RECENT_AMBITION
  • Dismiss these claims by the might of your armies.
    +1 DisciplineProgress ambition: Five Swordsman PikemanRemembered: Recent Ambition (7 turns)
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_AMBITION_FIVE_SWORDSMAN_PIKEMAN
    Ambition GOAL_FIVE_SWORDSMAN_PIKEMAN
    aeBonuses: BONUS_RECENT_AMBITION
  • Rise above the baseless claims.
    +60 XP to the character-2 Legitimacy
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    BONUS_EVENTOPTION_ENEMIES_TOGETHER_NO_PLAYER
    iLegitimacy -2

✎ Josh Unsworth

Fall Equinox Choose Ambition
Once per game Leader 3+ Player UsAmbitionAmbitionAmbition Ambition Class 3Ambition Class 12Ambition Class 19
  • We must build a defensible haven, for only in security is there peace.
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • We must rely upon our people in times of trouble.
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • I saw countless hordes stand ready to defend our nation at all times.
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • No. I'm quite content with what I have.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Zorbaz

Family Ambitions Choose Ambition
Once per game Family UsFamily UsAmbitionAmbitionLeader Us
  • Support the [family] and [ambition].
    grants
    BONUS_FAMILY_AMBITION_S0
    iAmbitionFamilySubject 0
    bAddAmbition 1
  • Support the [family] and [ambition].
    grants
    BONUS_FAMILY_AMBITION_S1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • Resolve
    100%
    Gain trait: Unpopular
    0%
    Remembered: Refused our ambition (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Refused our ambition (-40 opinion for 40 turns)(no event currently keys off this)+4 Legitimacy
    grants
    100% BONUS_GIVE_TRAIT_UNPOPULAR
    aeAddTraits: TRAIT_UNPOPULAR
    0% BONUS_EVENTOPTION_FAMILY_AMBITIONS_TWO_NO_FAMILY_0
    Memory MEMORYFAMILY_REFUSED_AMBITION
    0% BONUS_EVENTOPTION_FAMILY_AMBITIONS_TWO_NO_FAMILY_1
    Memory MEMORYFAMILY_REFUSED_AMBITION
    0% BONUS_EVENTOPTION_ULTIMATE_AMBITIONS_NO
    iLegitimacy 4
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Family Favors Choose Ambition
Once per game Leader Family UsFamily UsFamily Head UsAmbition
  • Support the [family] and [ambition].
    Leader relationship: Owes Favor To
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_EVENTOPTION_FAMILY_FAVORS_GOAL
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • I must not play favorites.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

For Your Entertainment Choose Ambition
Once per game Family UsFamily UsFamily Head UsFamily Head UsPlayer Us
  • Resolve
    17%
    Progress ambition: Four Baths 1Remembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Four Baths 2Remembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Three Baths 3Remembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Four Theater 1Remembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Four Theater 2Remembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Three Theater 3Remembered: Recent Ambition (7 turns)
    grants
    17% BONUS_FAMILY_S0_AMBITION_FOUR_BATHS_1
    Ambition GOAL_FOUR_BATHS_1
    iAmbitionFamilySubject 0
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_FAMILY_S0_AMBITION_FOUR_BATHS_2
    Ambition GOAL_FOUR_BATHS_2
    iAmbitionFamilySubject 0
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_FAMILY_S0_AMBITION_THREE_BATHS_3
    Ambition GOAL_THREE_BATHS_3
    iAmbitionFamilySubject 0
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_FAMILY_S0_AMBITION_FOUR_THEATER_1
    Ambition GOAL_FOUR_THEATER_1
    iAmbitionFamilySubject 0
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_FAMILY_S0_AMBITION_FOUR_THEATER_2
    Ambition GOAL_FOUR_THEATER_2
    iAmbitionFamilySubject 0
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_FAMILY_S0_AMBITION_THREE_THEATER_3
    Ambition GOAL_THREE_THEATER_3
    iAmbitionFamilySubject 0
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    17%
    Progress ambition: Four Library 1Remembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Four Library 2Remembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Three Library 3Remembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Four Courthouse 1Remembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Four Courthouse 2Remembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Three Courthouse 3Remembered: Recent Ambition (7 turns)
    grants
    17% BONUS_FAMILY_S1_AMBITION_FOUR_LIBRARY_1
    Ambition GOAL_FOUR_LIBRARY_1
    iAmbitionFamilySubject 1
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_FAMILY_S1_AMBITION_FOUR_LIBRARY_2
    Ambition GOAL_FOUR_LIBRARY_2
    iAmbitionFamilySubject 1
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_FAMILY_S1_AMBITION_THREE_LIBRARY_3
    Ambition GOAL_THREE_LIBRARY_3
    iAmbitionFamilySubject 1
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_FAMILY_S1_AMBITION_FOUR_COURTHOUSE_1
    Ambition GOAL_FOUR_COURTHOUSE_1
    iAmbitionFamilySubject 1
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_FAMILY_S1_AMBITION_FOUR_COURTHOUSE_2
    Ambition GOAL_FOUR_COURTHOUSE_2
    iAmbitionFamilySubject 1
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_FAMILY_S1_AMBITION_THREE_COURTHOUSE_3
    Ambition GOAL_THREE_COURTHOUSE_3
    iAmbitionFamilySubject 1
    aeBonuses: BONUS_RECENT_AMBITION
  • I am staying out of this.
    -1 Charisma
    grants
    BONUS_LOSE_CHARISMA_1
    aiRatings: RATING_CHARISMA=-1

✎ Josh Unsworth

For the Faith! Choose Ambition
Once per game
  • We will express our faith through the most magnificent buildings.
    +40Civics+10/city↗ turn
    grants
    BONUS_RELIGION_AMBITION_S1
    iAmbitionReligionSubject 1
    bAddAmbition 1
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • We must bring the faith to the unbelievers.
    +1 Discipline
    grants
    BONUS_RELIGION_AMBITION_S1
    iAmbitionReligionSubject 1
    bAddAmbition 1
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • No, none of these feel right.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

Forming a Nation Choose Ambition
Once per game Player UsLawLeader Us
  • Resolve
    17%
    Progress ambition: Five WorkersRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Six FarmsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Six TechsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Five PromotionsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Five DevelopingRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Three Tribe ClearedRemembered (leader of you): Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)
    grants
    17% BONUS_AMBITION_FIVE_WORKERS
    Ambition GOAL_FIVE_WORKERS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_SIX_FARMS
    Ambition GOAL_SIX_FARMS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_SIX_TECHS
    Ambition GOAL_SIX_TECHS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_FIVE_PROMOTIONS
    Ambition GOAL_FIVE_PROMOTIONS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_FIVE_DEVELOPING_CITIES
    Ambition GOAL_FIVE_DEVELOPING
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_THREE_TRIBES_CLEARED
    MemoryLeader MEMORYCHARACTER_CHOOSE_CLEAR_TRIBES
    Ambition GOAL_THREE_TRIBE_CLEARED
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Resolve
    17%
    Progress ambition: Five WorkersRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Six FarmsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Six TechsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Five PromotionsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Five DevelopingRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Three Tribe ClearedRemembered (leader of you): Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)
    grants
    17% BONUS_AMBITION_FIVE_WORKERS
    Ambition GOAL_FIVE_WORKERS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_SIX_FARMS
    Ambition GOAL_SIX_FARMS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_SIX_TECHS
    Ambition GOAL_SIX_TECHS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_FIVE_PROMOTIONS
    Ambition GOAL_FIVE_PROMOTIONS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_FIVE_DEVELOPING_CITIES
    Ambition GOAL_FIVE_DEVELOPING
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_THREE_TRIBES_CLEARED
    MemoryLeader MEMORYCHARACTER_CHOOSE_CLEAR_TRIBES
    Ambition GOAL_THREE_TRIBE_CLEARED
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Resolve
    17%
    Progress ambition: Five WorkersRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Six FarmsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Six TechsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Five PromotionsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Five DevelopingRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Three Tribe ClearedRemembered (leader of you): Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)
    grants
    17% BONUS_AMBITION_FIVE_WORKERS
    Ambition GOAL_FIVE_WORKERS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_SIX_FARMS
    Ambition GOAL_SIX_FARMS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_SIX_TECHS
    Ambition GOAL_SIX_TECHS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_FIVE_PROMOTIONS
    Ambition GOAL_FIVE_PROMOTIONS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_FIVE_DEVELOPING_CITIES
    Ambition GOAL_FIVE_DEVELOPING
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_THREE_TRIBES_CLEARED
    MemoryLeader MEMORYCHARACTER_CHOOSE_CLEAR_TRIBES
    Ambition GOAL_THREE_TRIBE_CLEARED
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • I will shape [rival] in a different way.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Founding Nation Choose Ambition
Once per game Leader UsCapital Us Founder
  • Resolve
    25%
    Progress ambition: Four FarmersRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: CentralizationRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Wood 500Remembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Six CampsRemembered: Recent Ambition (7 turns)
    grants
    25% BONUS_AMBITION_FOUR_FARMERS
    Ambition GOAL_FOUR_FARMERS
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_LAW_CENTRALIZATION
    Ambition GOAL_CENTRALIZATION
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_PRODUCE_WOOD_500
    Ambition GOAL_WOOD_500
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_SIX_CAMPS
    Ambition GOAL_SIX_CAMPS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    25%
    Progress ambition: Four FarmersRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: CentralizationRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Wood 500Remembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Six CampsRemembered: Recent Ambition (7 turns)
    grants
    25% BONUS_AMBITION_FOUR_FARMERS
    Ambition GOAL_FOUR_FARMERS
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_LAW_CENTRALIZATION
    Ambition GOAL_CENTRALIZATION
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_PRODUCE_WOOD_500
    Ambition GOAL_WOOD_500
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_SIX_CAMPS
    Ambition GOAL_SIX_CAMPS
    aeBonuses: BONUS_RECENT_AMBITION
  • I will follow a different path.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Friends and Allies Choose Ambition
Once per game Player ThemLeader ThemLeader Us Player Alliance
  • Resolve
    17%
    Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Nine Connected CitiesRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Two WondersRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Barding Infantry SquareRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    17% BONUS_AMBITION_LAWS_EIGHT
    Ambition GOAL_EIGHT_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_CITIES_NINE_CONNECTED
    Ambition GOAL_NINE_CONNECTED_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_TWO_WONDERS
    Ambition GOAL_TWO_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_TECH_BARDING_INFANTRY_SQUARE
    Ambition GOAL_BARDING_INFANTRY_SQUARE
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_5_ELDER_SPECIALISTS
    Ambition GOAL_5_ELDER_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    17%
    Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Nine Connected CitiesRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Two WondersRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Barding Infantry SquareRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    17% BONUS_AMBITION_LAWS_EIGHT
    Ambition GOAL_EIGHT_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_CITIES_NINE_CONNECTED
    Ambition GOAL_NINE_CONNECTED_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_TWO_WONDERS
    Ambition GOAL_TWO_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_TECH_BARDING_INFANTRY_SQUARE
    Ambition GOAL_BARDING_INFANTRY_SQUARE
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_5_ELDER_SPECIALISTS
    Ambition GOAL_5_ELDER_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • Refuse to commit to anything.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Fuel for the fires Choose Ambition
Once per game Family Religion UsReligion PaganFamily Head UsLeader Us
  • We will ensure that the sacrificial pyres never die out.
    Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)Progress ambition: Wood 1000Remembered: Recent Ambition (7 turns)
    grants
    BONUS_FAMILY_PURSUED_AMBITION
    Memory MEMORYFAMILY_PURSUED_AMBITION
    BONUS_AMBITION_PRODUCE_WOOD_1000
    Ambition GOAL_WOOD_1000
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • There are many gods, and all deserve praise.
    Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)Progress ambition: PolytheismRemembered: Recent Ambition (7 turns)
    grants
    BONUS_FAMILY_PURSUED_AMBITION
    Memory MEMORYFAMILY_PURSUED_AMBITION
    BONUS_AMBITION_LAW_POLYTHEISM
    Ambition GOAL_POLYTHEISM
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • The gods can fend for themselves.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Glory for Choose Ambition
Once per game
  • I will build majestic buildings of praise to the almighty!
    grants
    BONUS_RELIGION_AMBITION_S0
    iAmbitionReligionSubject 0
    bAddAmbition 1
  • We will train priests to lead the faithful.
    grants
    BONUS_RELIGION_AMBITION_S0
    iAmbitionReligionSubject 0
    bAddAmbition 1
  • I seek glory for myself alone.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

Growing Ambitions Choose Ambition
Once per game Family UsFamily UsFamily UsAmbitionAmbitionAmbitionPlayer Us Player 3 To 4 Goals
  • Decree that you intend to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S0
    iAmbitionFamilySubject 0
    bAddAmbition 1
  • Decree that you intend to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • Decree that you intend to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S2
    iAmbitionFamilySubject 2
    bAddAmbition 1
  • I will forge my own path.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_GROWING_AMBITIONS_NO
    iLegitimacy 2

✎ Josh Unsworth

Growing Rivalry Choose Ambition
Once per game
  • We will research all we can to improve ourselves.
    +20Science+5/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
  • Focus on Trainingtraining our military to be prepared for anything.
    +60Training+15/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • I do not see [rival] as our rivals.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Inquiring Minds Choose Ambition
Once per game Leader 2+ City Us City Family SeatCity Sages
  • We support the pursuit of knowledge.
    Progress ambition: Inquiring Minds
    grants
    BONUS_AMBITION_THREE_INQUIRY
    Ambition GOAL_INQUIRING_MINDS
  • Tackle something smaller.
    +20Science+5/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5

✎ Leyla Johnson

Internal Strength Choose Ambition
Once per game Player UsHeir Us AdultHigh Courage
  • Resolve
    17%
    Progress ambition: Colossus+60 XP to the character
    17%
    Progress ambition: Training 2000+60 XP to the character
    17%
    Progress ambition: Two Officers+60 XP to the character
    17%
    Progress ambition: Iron 1000+60 XP to the character
    17%
    Progress ambition: 20 Units+60 XP to the character
    17%
    Progress ambition: Three Garrison 3+60 XP to the character
    grants
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_COLOSEUM
    Ambition GOAL_COLOSSUS
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_TRAINING
    Ambition GOAL_TRAINING_2000
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_OFFICERS
    Ambition GOAL_TWO_OFFICERS
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_IRON
    Ambition GOAL_IRON_1000
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_MILITARY
    Ambition GOAL_20_UNITS
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_GARRISON
    Ambition GOAL_THREE_GARRISON_3
    aeBonuses: BONUS_XP_CHARACTER_LARGE
  • Resolve
    17%
    Progress ambition: Colossus+60 XP to the character
    17%
    Progress ambition: Training 2000+60 XP to the character
    17%
    Progress ambition: Two Officers+60 XP to the character
    17%
    Progress ambition: Iron 1000+60 XP to the character
    17%
    Progress ambition: 20 Units+60 XP to the character
    17%
    Progress ambition: Three Garrison 3+60 XP to the character
    grants
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_COLOSEUM
    Ambition GOAL_COLOSSUS
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_TRAINING
    Ambition GOAL_TRAINING_2000
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_OFFICERS
    Ambition GOAL_TWO_OFFICERS
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_IRON
    Ambition GOAL_IRON_1000
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_MILITARY
    Ambition GOAL_20_UNITS
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_GARRISON
    Ambition GOAL_THREE_GARRISON_3
    aeBonuses: BONUS_XP_CHARACTER_LARGE
  • No, the heir should chart his own path.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

Judgment Choose Ambition
Once per game
  • We need a standard set of laws to clearly mark the punishments for crimes.
    Gain trait: Strict
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT
  • The nation should be able to provide Foodfood to those that need it.
    Gain trait: Gracious
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS
  • Sadly these things happen.
    Gain trait: Slothful
    grants
    BONUS_GIVE_TRAIT_SLOTHFUL
    aeAddTraits: TRAIT_SLOTHFUL

✎ Josh Unsworth

Known Unknowns Choose Ambition Behind the Throne
Every 40 turns Player UsLeader Us Stressed
  • Resolve
    33%
    Progress ambition: Five Scouts
    33%
    Progress ambition: Four Agent NetworksRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Six AgentsRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_GOAL_FIVE_SCOUTS
    Ambition GOAL_FIVE_SCOUTS
    33% BONUS_AMBITION_FOUR_AGENT_NETWORKS
    Ambition GOAL_FOUR_AGENT_NETWORKS
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_SIX_AGENTS
    Ambition GOAL_SIX_AGENTS
    aeBonuses: BONUS_RECENT_AMBITION
  • I will know more... in due time.
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_HIGH_STRUNG
    grants
    BONUS_START_REVELRY_MISSION_NOT_FREE
    Mission MISSION_REVEL
  • The ministers, the entire court... I think I must consider them in a new light.
    Gain trait: Paranoid
    grants
    BONUS_GIVE_TRAIT_PARANOID
    aeAddTraits: TRAIT_PARANOID

✎ Jeri Roys

Land of Veneration Choose Ambition
Once per game City ThemCity ThemCity Us Or ThemCity Us Or ThemLeader Us City Zoroastrian Holy SiteCity Jewish Holy SiteCity Christian Holy SiteCity Manichaean Holy Site
  • We will create a land of holy ground.
    Progress ambition: Four Holy Cities
    grants
    BONUS_EVENTOPTION_LAND_OF_VENERATION_YES_PLAYER
    Ambition GOAL_FOUR_HOLY_CITIES
  • No, I will not set us on this course.
    (no gates or payload in XML)

✎ Josh Unsworth

Leave it Marble Choose Ambition
Once per game Leader UsAmbitionAmbition BuilderAmbition Class 9
  • Decree that you will [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • Decree that you will [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • .
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Leyla Johnson

Legacy of the [title] Choose Ambition
Every 1 turns Leader UsPlayer UsCapital UsAmbitionAmbitionAmbition Old
  • You will lead the nation to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • Decide to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • The time is right to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • There is no time, leave ambition to the young.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Legacy of the [title] Choose Ambition
Once per game Leader 1+ Leader UsPlayer UsCapital UsAmbitionAmbitionAmbition AdultNot Old
  • You will lead the nation to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • Decide to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • The time is right to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • I will be patient before deciding my path.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Legacy of the [title] Choose Ambition
Once per game Leader UsPlayer UsCapital UsAmbitionAmbitionAmbition Adult Under 30
  • You will lead the nation to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • Decide to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • The time is right to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • There is still time, I will be patient before deciding my path.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Living History Choose Ambition
Once per game
  • leaves surprisingly detailed descriptions of the various ways of attacking cities.
    +1 Courage
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • The tale ends by claiming that found enlightenment on a far off island.
    +1 Charisma
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • I must find my own way.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Love of the Land Choose Ambition
Once per game
  • Our cities will be bedecked with the riches of the world.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    ◇ grants a memory no event currently keys off
  • We will rule the land with absolute control, together.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    ◇ grants a memory no event currently keys off
  • Is he not content?
    -1 Charisma
    grants
    BONUS_LOSE_CHARISMA_1
    aiRatings: RATING_CHARISMA=-1

✎ Josh Unsworth

Making History Choose Ambition
Once per game Leader Us
  • Resolve
    20%
    Progress ambition: All Laws FriendlyRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Two Holy Site Six CathedralRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: All PeaceRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Six LegendaryRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Seven WondersRemembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_LAWS_ALL_FRIENDLY
    Ambition GOAL_ALL_LAWS_FRIENDLY
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_TWO_HOLY_SITE_SIX_CATHEDRAL
    Ambition GOAL_TWO_HOLY_SITE_SIX_CATHEDRAL
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_ALL_PEACE
    Ambition GOAL_ALL_PEACE
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_SIX_LEGENDARY_CITIES
    Ambition GOAL_SIX_LEGENDARY
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_SEVEN_WONDERS
    Ambition GOAL_SEVEN_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    20%
    Progress ambition: All Laws FriendlyRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Two Holy Site Six CathedralRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: All PeaceRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Six LegendaryRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Seven WondersRemembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_LAWS_ALL_FRIENDLY
    Ambition GOAL_ALL_LAWS_FRIENDLY
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_TWO_HOLY_SITE_SIX_CATHEDRAL
    Ambition GOAL_TWO_HOLY_SITE_SIX_CATHEDRAL
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_ALL_PEACE
    Ambition GOAL_ALL_PEACE
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_SIX_LEGENDARY_CITIES
    Ambition GOAL_SIX_LEGENDARY
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_SEVEN_WONDERS
    Ambition GOAL_SEVEN_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
  • These do not feel right, I will find another path.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Matters of State Choose Ambition
Once per game Family UsFamily UsFamily Head UsFamily Head UsPlayer Us Family Statesmen
  • Public forums would centralize the city center and give a place for political discourse.
    Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)Progress ambition: Six ForumsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_FAMILY_PURSUED_AMBITION
    Memory MEMORYFAMILY_PURSUED_AMBITION
    BONUS_AMBITION_SIX_FORUMS
    Ambition GOAL_SIX_FORUMS
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • I can see the positives of electing more governors to keep the cities in Ordersorder.
    Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)Progress ambition: Four GovernorsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_FAMILY_PURSUED_AMBITION
    Memory MEMORYFAMILY_PURSUED_AMBITION
    BONUS_AMBITION_FOUR_GOVERNORS
    Ambition GOAL_FOUR_GOVERNORS
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Urban Growthgrowth certainly could help development and trade.
    Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)Progress ambition: 20 Urban TilesRemembered: Recent Ambition (7 turns)
    grants
    BONUS_FAMILY_PURSUED_AMBITION
    Memory MEMORYFAMILY_PURSUED_AMBITION
    BONUS_AMBITION_20_URBAN_TILES
    Ambition GOAL_20_URBAN_TILES
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • [character] should have kept to the jokes.
    Leader relationship: Disappointed With+40 XP to the character
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Military Parade Choose Ambition
Once per game
  • The walls of the world will crumble before us.
    Gain trait: Besieger
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GIVE_TRAIT_BESIEGER
    aeAddTraits: TRAIT_BESIEGER
  • These forces will keep our land safe and let our cities grow.
    Gain trait: Vigilant
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
  • Keep your speech simple and to the point.
    -1 Charisma
    grants
    BONUS_LOSE_CHARISMA_1
    aiRatings: RATING_CHARISMA=-1

✎ Josh Unsworth

Modern Marvels Choose Ambition
Once per game UsFamily UsCity UsLeader Us Courtier ScientistCity Family Seat
  • The gears and chains raising and moving bricks are most impressive.
    grants
    BONUS_EVENTOPTION_MODERN_MARVELS_HYDRAULICS_FAMILY
    AmbitionFamily GOAL_PORTCULLIS_CHAIN_DRIVE
  • Praise the model ships, floating around on an artificial pool.
    grants
    BONUS_EVENTOPTION_MODERN_MARVELS_WINDLASS_FAMILY
    AmbitionFamily GOAL_WINDLASS_LATEEN_SAIL
  • Ask if these buildings of domes and arches can really be constructed.
    grants
    BONUS_EVENTOPTION_MODERN_MARVELS_ARCHITECTURE_FAMILY
    AmbitionFamily GOAL_ARCHITECTURE_JURISPRUDENCE
  • Advise the [family] to try and get their Moneymoney back.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

Moved to Action Choose Ambition
Once per game City UsLeader UsPlayer Us
Always +1 Charisma
  • We should fill [rival] with poets!
    Progress ambition: Two PoetsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_TWO_POETS
    Ambition GOAL_TWO_POETS
    aeBonuses: BONUS_RECENT_AMBITION
  • Such art could even capture the essence of the divine!
    Progress ambition: Four Library 1Remembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_FOUR_LIBRARY_1
    Ambition GOAL_FOUR_LIBRARY_1
    aeBonuses: BONUS_RECENT_AMBITION
  • Just listening is enough.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

New Directions Choose Ambition The Sacred and the Profane Religion event pack
Every 50 turns Family UsFamily UsFamily UsAmbitionAmbitionAmbitionLeader Us
  • We will seek to [ambition].
    grants
    BONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_0_GOAL_0
    iAmbitionFamilySubject 0
    bAddAmbition 1
  • Promise to [ambition].
    grants
    BONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_1_GOAL_1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • Declare your intention to [ambition].
    grants
    BONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_2_GOAL_1
    iAmbitionFamilySubject 2
    bAddAmbition 1
  • Seek to forge your own path.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

New Resolution Choose Ambition
Once per game
  • We will gather resources for trade and diplomacy.
    Leader relationship: Influenced By
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • We will build a new monument as a sign of our friendship.
    Leader relationship: Influenced By
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Refuse to commit to anything in particular.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Josh Unsworth

Noble [religion] Ambitions Choose Ambition
Once per game Family Religion UsReligionAmbitionAmbitionLeader Us Religion World
  • Support the [religion] desire to [ambition].
    grants
    BONUS_RELIGION_AMBITION_S1
    iAmbitionReligionSubject 1
    bAddAmbition 1
  • Support the [family] desire to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S0
    iAmbitionFamilySubject 0
    bAddAmbition 1
  • Refuse to commit to a new ambition.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Of Destiny Choose Ambition
Once per game UsLeader UsPlayer Us The SeerThe Prophet
  • We must prepare for the field of battle!
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Five PromotionsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    BONUS_AMBITION_FIVE_PROMOTIONS
    Ambition GOAL_FIVE_PROMOTIONS
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Maybe there is another way to be using our land?
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Six TechsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    BONUS_AMBITION_SIX_TECHS
    Ambition GOAL_SIX_TECHS
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • It must mean those who tend our fields.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Four FarmersRemembered: Recent Ambition (7 turns)
    grants
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    BONUS_AMBITION_FOUR_FARMERS
    Ambition GOAL_FOUR_FARMERS
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • It means [character] is losing his senses.
    Leader relationship: Disappointed With+20 XP to the character
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Old Paths, New Travelers Choose Ambition
Once per game
  • We must adapt and take to the seas!
    Progress ambition: Five NavalRemembered: Recent Ambition (7 turns)Gain trait: Carpenter
    grants
    BONUS_AMBITION_FIVE_NAVAL
    Ambition GOAL_FIVE_NAVAL
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_GIVE_TRAIT_CARPENTER
    aeAddTraits: TRAIT_CARPENTER
  • Use the map to study the old paths.
    Gain trait: Pathfinder
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GIVE_TRAIT_PATHFINDER
    aeAddTraits: TRAIT_PATHFINDER
  • Learn what you can from the faded scroll.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Oligarch Ambitions Choose Ambition
Once per game Family Head UsFamily UsAmbitionLeader Us
  • Decree that you will [ambition].
    grants
    BONUS_FAMILY_AMBITION_S1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • Accept, but with this your debt is paid.
    gated by
    IndexSubject
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_FAMILY_AMBITION_S1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • Turn [character] away.
    +40 XP to the character
    gated by
    IndexSubject
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

On The Hunt Choose Ambition
Once per game Family UsFamily Head UsLeader Us Family Hunters
  • Ask to hear more about the new developments in archery.
    Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)Progress ambition: Bodkin Arrow BallisticsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_FAMILY_PURSUED_AMBITION
    Memory MEMORYFAMILY_PURSUED_AMBITION
    BONUS_AMBITION_TECH_BODKIN_ARROW_BALLISTICS
    Ambition GOAL_BODKIN_ARROW_BALLISTICS
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Expeditions into the wilds could be a great aid to [rival].
    Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)Progress ambition: Reveal 80Remembered: Recent Ambition (7 turns)
    grants
    BONUS_FAMILY_PURSUED_AMBITION
    Memory MEMORYFAMILY_PURSUED_AMBITION
    BONUS_AMBITION_REVEAL_80
    Ambition GOAL_REVEAL_80
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • How am I supposed to hunt with all this talking!?
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Ordered Mind Choose Ambition
Once per game Player UsHeir Us AdultHigh Discipline
  • Resolve
    17%
    Progress ambition: Apadana+60 XP to the character
    17%
    Progress ambition: Civics 2000+60 XP to the character
    17%
    Progress ambition: Seven Cities+60 XP to the character
    17%
    Progress ambition: 100 Population+60 XP to the character
    17%
    Progress ambition: Three Courthouse 3+60 XP to the character
    17%
    Progress ambition: Great Ziggurat+60 XP to the character
    grants
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_APADANA
    Ambition GOAL_APADANA
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_CIVICS
    Ambition GOAL_CIVICS_2000
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_TEXT_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_CITIES
    Ambition GOAL_SEVEN_CITIES
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_POPULATION
    Ambition GOAL_100_POPULATION
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_COURTHOUSES
    Ambition GOAL_THREE_COURTHOUSE_3
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_ZIGGURAT
    Ambition GOAL_GREAT_ZIGGURAT
    aeBonuses: BONUS_XP_CHARACTER_LARGE
  • Resolve
    17%
    Progress ambition: Apadana+60 XP to the character
    17%
    Progress ambition: Civics 2000+60 XP to the character
    17%
    Progress ambition: Seven Cities+60 XP to the character
    17%
    Progress ambition: 100 Population+60 XP to the character
    17%
    Progress ambition: Three Courthouse 3+60 XP to the character
    17%
    Progress ambition: Great Ziggurat+60 XP to the character
    grants
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_APADANA
    Ambition GOAL_APADANA
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_CIVICS
    Ambition GOAL_CIVICS_2000
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_TEXT_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_CITIES
    Ambition GOAL_SEVEN_CITIES
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_POPULATION
    Ambition GOAL_100_POPULATION
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_COURTHOUSES
    Ambition GOAL_THREE_COURTHOUSE_3
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_ZIGGURAT
    Ambition GOAL_GREAT_ZIGGURAT
    aeBonuses: BONUS_XP_CHARACTER_LARGE
  • No, the heir should chart his own path.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

Our People Choose Ambition
Once per game TribeLeader UsLeader TribePlayer Them Tribe Peace Or TruceTribe Related To Leader
  • “We will bring war and destruction to [rival] for what they have done.”
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Kill 10 EnemiesRemembered: Recent Ambition (7 turns)
    grants
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    BONUS_AMBITION_KILL_10_ENEMIES
    Ambition GOAL_KILL_10_ENEMIES
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • “We will send gifts to your people to trade for supplies.”
    Progress ambition: Two Tribal LuxuriesRemembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_AMBITION_TWO_TRIBAL_LUXURIES
    Ambition GOAL_TWO_TRIBAL_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    ◇ grants a memory no event currently keys off
  • “I am sorry, [rival] can not help you.”
    +40 XP to the characterLeader relationship: Disappointed With
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

Our Shield Choose Ambition
Once per game Player ThemCity UsFamily Head UsFamily Us Player War
  • Promise to build walls to protect the border cities.
    grants
    BONUS_EVENTOPTION_OUR_SHIELD_WALLS_FAMILY
    AmbitionFamily GOAL_SIX_WALLS
  • Agree to train expert troops to ensure the cities don’t fall.
    grants
    BONUS_EVENTOPTION_OUR_SHIELD_PROMOTIONS_FAMILY
    AmbitionFamily GOAL_TEN_PROMOTIONS
  • The war makes targets of us all.
    Remembered: Refused our ambition (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_OUR_SHIELD_NO_FAMILY
    Memory MEMORYFAMILY_REFUSED_AMBITION
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Path of the Heir Choose Ambition
Once per game Heir UsLeader Us Teenager Or AdultDiligent
  • Resolve
    17%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Six NetsRemembered: Recent Ambition (7 turns)
    17%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Six Connected CitiesRemembered: Recent Ambition (7 turns)
    17%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 20 SpecialistsRemembered: Recent Ambition (7 turns)
    17%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Legendary ProjectsRemembered: Recent Ambition (7 turns)
    17%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Three PeaceRemembered: Recent Ambition (7 turns)
    17%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Portcullis Chain DriveRemembered: Recent Ambition (7 turns)
    grants
    17% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    17% BONUS_AMBITION_SIX_NETS
    Ambition GOAL_SIX_NETS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    17% BONUS_AMBITION_CITIES_SIX_CONNECTED
    Ambition GOAL_SIX_CONNECTED_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    17% BONUS_AMBITION_20_SPECIALISTS
    Ambition GOAL_20_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    17% BONUS_AMBITION_LEGENDARY_PROJECTS
    Ambition GOAL_LEGENDARY_PROJECTS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    17% BONUS_AMBITION_THREE_PEACE
    Ambition GOAL_THREE_PEACE
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    17% BONUS_AMBITION_TECH_PORTCULLIS_CHAIN_DRIVE
    Ambition GOAL_PORTCULLIS_CHAIN_DRIVE
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Resolve
    17%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Six NetsRemembered: Recent Ambition (7 turns)
    17%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Six Connected CitiesRemembered: Recent Ambition (7 turns)
    17%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 20 SpecialistsRemembered: Recent Ambition (7 turns)
    17%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Legendary ProjectsRemembered: Recent Ambition (7 turns)
    17%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Three PeaceRemembered: Recent Ambition (7 turns)
    17%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Portcullis Chain DriveRemembered: Recent Ambition (7 turns)
    grants
    17% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    17% BONUS_AMBITION_SIX_NETS
    Ambition GOAL_SIX_NETS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    17% BONUS_AMBITION_CITIES_SIX_CONNECTED
    Ambition GOAL_SIX_CONNECTED_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    17% BONUS_AMBITION_20_SPECIALISTS
    Ambition GOAL_20_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    17% BONUS_AMBITION_LEGENDARY_PROJECTS
    Ambition GOAL_LEGENDARY_PROJECTS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    17% BONUS_AMBITION_THREE_PEACE
    Ambition GOAL_THREE_PEACE
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    17% BONUS_AMBITION_TECH_PORTCULLIS_CHAIN_DRIVE
    Ambition GOAL_PORTCULLIS_CHAIN_DRIVE
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Be patient [character], your turn will come soon enough!
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Path of the Nation Choose Ambition The Sacred and the Profane Religion event pack
Every 50 turns Family UsFamily UsFamily UsAmbitionAmbitionAmbitionLeader Us
  • Support the [family] family's ambition.
    grants
    BONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_0_GOAL_0
    iAmbitionFamilySubject 0
    bAddAmbition 1
  • The [family] family made the best suggestion.
    grants
    BONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_1_GOAL_1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • Agree with the [family] family's vision for [rival].
    grants
    BONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_2_GOAL_1
    iAmbitionFamilySubject 2
    bAddAmbition 1
  • Seek to forge your own path.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

People Skills Choose Ambition
Once per game Player UsHeir Us AdultHigh Charisma
  • Resolve
    17%
    Progress ambition: Six Festivals+60 XP to the character
    17%
    Progress ambition: Circus Maximus+60 XP to the character
    17%
    Progress ambition: Hanging Gardens+60 XP to the character
    17%
    Progress ambition: Two Poets+60 XP to the character
    17%
    Progress ambition: Three Theater 3+60 XP to the character
    17%
    Progress ambition: Food 1000+60 XP to the character
    grants
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_FESTIVALS
    Ambition GOAL_SIX_FESTIVALS
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_CIRCUS
    Ambition GOAL_CIRCUS_MAXIMUS
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_GARDENS
    Ambition GOAL_HANGING_GARDENS
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_POETS
    Ambition GOAL_TWO_POETS
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_THEATERS
    Ambition GOAL_THREE_THEATER_3
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_FOOD
    Ambition GOAL_FOOD_1000
    aeBonuses: BONUS_XP_CHARACTER_LARGE
  • Resolve
    17%
    Progress ambition: Six Festivals+60 XP to the character
    17%
    Progress ambition: Circus Maximus+60 XP to the character
    17%
    Progress ambition: Hanging Gardens+60 XP to the character
    17%
    Progress ambition: Two Poets+60 XP to the character
    17%
    Progress ambition: Three Theater 3+60 XP to the character
    17%
    Progress ambition: Food 1000+60 XP to the character
    grants
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_FESTIVALS
    Ambition GOAL_SIX_FESTIVALS
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_CIRCUS
    Ambition GOAL_CIRCUS_MAXIMUS
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_GARDENS
    Ambition GOAL_HANGING_GARDENS
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_POETS
    Ambition GOAL_TWO_POETS
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_THEATERS
    Ambition GOAL_THREE_THEATER_3
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_FOOD
    Ambition GOAL_FOOD_1000
    aeBonuses: BONUS_XP_CHARACTER_LARGE
  • No, the heir should chart his own path.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

Plotting Against the Law Choose Ambition
Once per game UsPlayer UsHeir Us Plotting Against Leader
  • Build forums to act as legal and political centers.
    Progress ambition: Six ForumsRemembered: Recent Ambition (7 turns)+60Civics+15/city↗ turn
    grants
    BONUS_AMBITION_SIX_FORUMS
    Ambition GOAL_SIX_FORUMS
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
  • Prepare scribes and laws for any Civicscivic emergency.
    Progress ambition: Civics 2000Remembered: Recent Ambition (7 turns)+60Happinesseach city↗ turn
    grants
    BONUS_AMBITION_STOCKPILE_CIVICS_2000
    Ambition GOAL_CIVICS_2000
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
  • Declare the point moot, any punishment will be doled out by your successor.
    +1 Courage+1 Discipline
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Send troops to imprison [character] immediately.
    Gain trait: Imprisoned-1 Courage-7Orders↗ turn
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_LAWS_OF_ROME_OPTION_3_PLAYER
    aiRatings: RATING_COURAGE=-1
    aeBonuses: BONUS_ORDERS_LOSS_LARGE

✎ Josh Unsworth

Promise to the People Choose Ambition
Once per game
  • Commit your scribes to writing a legal code that will bind all citizens.
    +1 Happiness level
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • Claim that you will ride out to protect your people from any threatening tribes.
    +1 Happiness level
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • I will not pander to the masses.
    -1 Charisma+1 Discipline
    grants
    BONUS_LOSE_CHARISMA_1
    aiRatings: RATING_CHARISMA=-1
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Josh Unsworth

Proximus Egomet Mihi Choose Ambition
Once per game UsLeader UsPlayer Us Max Angry
Always Leader relationship: Plotting Against
  • A network of spies will keep me forewarned.
    Gain trait: VigilantProgress ambition: Four Agent NetworksRemembered: Recent Ambition (7 turns)
    grants
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
    BONUS_AMBITION_FOUR_AGENT_NETWORKS
    Ambition GOAL_FOUR_AGENT_NETWORKS
    aeBonuses: BONUS_RECENT_AMBITION
  • I must gather loyal courtiers to protect me!
    Gain trait: VigilantProgress ambition: Four CourtiersRemembered: Recent Ambition (7 turns)
    grants
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
    BONUS_AMBITION_FOUR_COURTIERS
    Ambition GOAL_FOUR_COURTIERS
    aeBonuses: BONUS_RECENT_AMBITION
  • I will handle this a different way.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Raised by Wolves Choose Ambition
50% to appear Once per game Leader Us RomulusRemus
  • Take strength from your new pack.
    +1 CourageProgress ambition: Ten Population
    grants
    BONUS_EVENTOPTION_RAISED_BY_WOLVES_OPTION_0
    Ambition GOAL_TEN_POPULATION
    aiRatings: RATING_COURAGE=1
  • Enjoy the luxuries and technologies you never had as a child.
    +1 CharismaProgress ambition: Six Techs
    grants
    BONUS_EVENTOPTION_RAISED_BY_WOLVES_OPTION_1
    Ambition GOAL_SIX_TECHS
    aiRatings: RATING_CHARISMA=1
  • That wolf cub is not who I am any more!
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Reference Material Choose Ambition
Once per game
  • Our cities should be connected to act as one.
    +20–200 Culture (by city tier)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • We must gather our Administrationadministration under one roof and rule.
    +20Science+5/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
  • Maybe it wasn't so wise after all.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Religion Ambitions Choose Ambition
Once per game Religion PlayerReligion PlayerAmbitionAmbitionLeader Us
  • Support the [religion] ambition to [ambition].
    grants
    BONUS_RELIGION_AMBITION_S0
    iAmbitionReligionSubject 0
    bAddAmbition 1
  • Support the [religion] ambition to [ambition].
    grants
    BONUS_RELIGION_AMBITION_S1
    iAmbitionReligionSubject 1
    bAddAmbition 1
  • Turn both away.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Restless Oligarchs Choose Ambition
Once per game Family UsFamily UsFamily Head UsFamily Head UsPlayer Us No active warsFamily ChampionsFamily HuntersFamily Riders
  • Resolve
    33%
    33%
    33%
    grants
    33% BONUS_EVENTOPTION_RESTLESS_OLIGARCHS_CHAMPIONS_6_TRIBES
    AmbitionFamily GOAL_SIX_TRIBE_CLEARED
    33% BONUS_EVENTOPTION_RESTLESS_OLIGARCHS_CHAMPIONS_15_KILLS
    AmbitionFamily GOAL_15_KILLS
    33% BONUS_EVENTOPTION_RESTLESS_OLIGARCHS_CHAMPIONS_20_KILLS
    AmbitionFamily GOAL_20_KILLS
  • Resolve
    25%
    25%
    25%
    25%
    grants
    25% BONUS_EVENTOPTION_RESTLESS_OLIGARCHS_RIDERS_MOUNTED
    AmbitionFamily GOAL_FIVE_MOUNTED
    25% BONUS_EVENTOPTION_RESTLESS_OLIGARCHS_RIDERS_CITIES
    AmbitionFamily GOAL_TWO_CAPTURE_CITIES
    25% BONUS_EVENTOPTION_RESTLESS_OLIGARCHS_RIDERS_CAPITAL
    AmbitionFamily GOAL_ONE_CAPITAL
    25% BONUS_EVENTOPTION_RESTLESS_OLIGARCHS_RIDERS_CIRCUS
    AmbitionFamily GOAL_CIRCUS_MAXIMUS
  • I will not be swayed by hot tempers.
    (no gates or payload in XML)

✎ Josh Unsworth

Rising to the Occasion Choose Ambition
Once per game Heir UsLeader Us Child Of Leader UsTeenager Or AdultLow Discipline
  • Gain personal wealth at the expense of our subjects.
    Gain trait: CorruptProgress ambition: Coin Debasement
    grants
    BONUS_EVENTOPTION_HEIR_RISING_TO_THE_ROLE_OPTION_0_CHARACTER_0
    Ambition GOAL_COIN_DEBASEMENT
    aeAddTraits: TRAIT_CORRUPT
  • Build a Treasurytreasury that puts rivals to shame.
    Gain trait: GreedyProgress ambition: Money 10000
    grants
    BONUS_EVENTOPTION_HEIR_RISING_TO_THE_ROLE_OPTION_1_CHARACTER_0
    Ambition GOAL_MONEY_10000
    aeAddTraits: TRAIT_GREEDY
  • There will be other ambitions.
    Leader relationship: Suspicious Of-5Orders↗ turn
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5

✎ Andy Auseon

Rivals at War Choose Ambition ⛓ follow-up
Part of the Vying for Favor chain — 14 events , 10 branch points view map →

⛓ Follows from: By Our Borders, Predestined Enemies?, Ancestral Claim, Vying for Favor

Once per game Player ThemPlayer UsLeader Us Player WarPlayer Similar
  • Resolve
    20%
    Progress ambition: Four Cities ForeignRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Four Garrison 2Remembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Cohorts Martial CodeRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_FOUR_CITIES_FOREIGN
    Ambition GOAL_FOUR_CITIES_FOREIGN
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_FOUR_GARRISON_2
    Ambition GOAL_FOUR_GARRISON_2
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_TWO_MAX_LEVEL_UNITS
    Ambition GOAL_TWO_MAX_LEVEL_UNIT
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_TECH_COHORTS_MARTIAL_CODE
    Ambition GOAL_COHORTS_MARTIAL_CODE
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    20%
    Progress ambition: Four Cities ForeignRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Four Garrison 2Remembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Cohorts Martial CodeRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_FOUR_CITIES_FOREIGN
    Ambition GOAL_FOUR_CITIES_FOREIGN
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_FOUR_GARRISON_2
    Ambition GOAL_FOUR_GARRISON_2
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_TWO_MAX_LEVEL_UNITS
    Ambition GOAL_TWO_MAX_LEVEL_UNIT
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_TECH_COHORTS_MARTIAL_CODE
    Ambition GOAL_COHORTS_MARTIAL_CODE
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    20%
    Progress ambition: Four Cities ForeignRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Four Garrison 2Remembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Cohorts Martial CodeRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_FOUR_CITIES_FOREIGN
    Ambition GOAL_FOUR_CITIES_FOREIGN
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_FOUR_GARRISON_2
    Ambition GOAL_FOUR_GARRISON_2
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_TWO_MAX_LEVEL_UNITS
    Ambition GOAL_TWO_MAX_LEVEL_UNIT
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_TECH_COHORTS_MARTIAL_CODE
    Ambition GOAL_COHORTS_MARTIAL_CODE
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • I still hold out hope for peace.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Rivals in Peace Choose Ambition ⛓ follow-up
Part of the Vying for Favor chain — 14 events , 10 branch points view map →

⛓ Follows from: By Our Borders, Predestined Enemies?, Ancestral Claim, Vying for Favor

Once per game Player ThemPlayer UsLeader Us Player PeacePlayer Similar
  • Resolve
    20%
    Progress ambition: Four Religion SpreadRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Six ForumsRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Seven CitiesRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Four HarborsRemembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_FOUR_RELIGION_SPREAD
    Ambition GOAL_FOUR_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_SIX_FORUMS
    Ambition GOAL_SIX_FORUMS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_CITIES_SEVEN
    Ambition GOAL_SEVEN_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_LAWS_EIGHT
    Ambition GOAL_EIGHT_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_FOUR_HARBORS
    Ambition GOAL_FOUR_HARBORS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    20%
    Progress ambition: Four Religion SpreadRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Six ForumsRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Seven CitiesRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Four HarborsRemembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_FOUR_RELIGION_SPREAD
    Ambition GOAL_FOUR_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_SIX_FORUMS
    Ambition GOAL_SIX_FORUMS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_CITIES_SEVEN
    Ambition GOAL_SEVEN_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_LAWS_EIGHT
    Ambition GOAL_EIGHT_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_FOUR_HARBORS
    Ambition GOAL_FOUR_HARBORS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    20%
    Progress ambition: Four Religion SpreadRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Six ForumsRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Seven CitiesRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Four HarborsRemembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_FOUR_RELIGION_SPREAD
    Ambition GOAL_FOUR_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_SIX_FORUMS
    Ambition GOAL_SIX_FORUMS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_CITIES_SEVEN
    Ambition GOAL_SEVEN_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_LAWS_EIGHT
    Ambition GOAL_EIGHT_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_FOUR_HARBORS
    Ambition GOAL_FOUR_HARBORS
    aeBonuses: BONUS_RECENT_AMBITION
  • This rivalry will bring nothing but pain.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Salt of the Sea Choose Ambition
Once per game Player UsCity Us Player CarthageCity Coastal
  • Prepare laws to create colonies in far off lands.
    Progress ambition: ColoniesRemembered: Recent Ambition (7 turns)+20–200 Culture (by city tier)
    grants
    BONUS_AMBITION_LAW_COLONIES
    Ambition GOAL_COLONIES
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • Build Lumbermilllumbermills to gather Woodwood for shipbuilding.
    Progress ambition: Six LumbermillsRemembered: Recent Ambition (7 turns)Gain trait: Carpenter
    grants
    BONUS_EVENTOPTION_SALT_OF_THE_SEA_OPTION_1_PLAYER
    aeBonuses: BONUS_AMBITION_SIX_LUMBERMILLS, BONUS_GIVE_TRAIT_CARPENTER
  • It is more important to keep enemy ships from our shores!
    Gain trait: Engineer
    grants
    BONUS_GIVE_TRAIT_ENGINEER
    aeAddTraits: TRAIT_ENGINEER

✎ Josh Unsworth

Smoke and Ash Choose Ambition
Once per game Player ThemPlayer UsLeader Us Player Min SimilarNot Player Alliance
  • To arms, [rival]! We will suffer the [rival] no longer!
    Progress ambition: Destroy Rivals
    grants
    BONUS_EVENTOPTION_SMOKE_AND_ASH_YES_PLAYER_0
    Ambition GOAL_DESTROY_RIVALS
  • No one wins in such a fight.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Spear or Staff Choose Ambition
Once per game Religion StateUs Or ThemLeader UsPlayer Us
  • Pilgrimage will bring people closer to the divine.
    Remembered: Recent Ambition (7 turns)+40Civics+10/city↗ turn
    grants
    BONUS_RELIGION_AMBITION_LAW_PILGRIMAGE
    AmbitionReligion GOAL_PILGRIMAGE
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • [religion] should not be afraid of the sword.
    Remembered: Recent Ambition (7 turns)+60Training+15/city↗ turn
    grants
    BONUS_RELIGION_AMBITION_HOLY_WAR
    AmbitionReligion GOAL_HOLY_WAR
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • This is a matter for priests, not a [title].
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Spring Equinox Choose Ambition
Once per game Player UsAmbitionAmbitionAmbition Ambition Class 9Ambition Class 15Ambition Class 1
  • We must reach for the heavens, for there lies our future.
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • The gods speak, and I hear their call.
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • We must codify our customs so all may follow them.
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • No. I'm quite content with what I have.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Zorbaz

Spurred to Action Choose Ambition
Once per game
  • I will test myself in the fire of battle.
    +1 Courage
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • I will explore even the edges of the world.
    Gain trait: Swift
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GIVE_TRAIT_SWIFT
    aeAddTraits: TRAIT_SWIFT
  • I will provide my people with luxury and Happinesshappiness.
    +60Happinesseach city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
  • I will plot my own path.
    -1 Courage
    grants
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1

✎ Josh Unsworth

Steady Hands Choose Ambition The Sacred and the Profane Religion event pack
Every 50 turns Family UsFamily UsFamily UsAmbitionAmbitionAmbitionLeader Us
  • Accept the [family] people's goal to [ambition].
    grants
    BONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_0_GOAL_0
    iAmbitionFamilySubject 0
    bAddAmbition 1
  • The [family] delegation propose to [ambition].
    grants
    BONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_1_GOAL_1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • The followers of the [family] family suggest to [ambition].
    grants
    BONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_2_GOAL_1
    iAmbitionFamilySubject 2
    bAddAmbition 1
  • Seek to forge your own path.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Stone on Stone Choose Ambition
Once per game
  • Let us use this to build higher than ever before!
    +20–200 Culture (by city tier)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • The places of learning we build could encourage further such experiments.
    +20Science+5/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
  • Maybe I am getting carried away.
    +20 XP to the characterLeader relationship: Disappointed With
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

Strength and Weakness Choose Ambition Behind the Throne
Once per game Player UsLeader UsFamily UsFamily UsFamily UsCity UsCity Us InsaneFamily Min Upset HiddenNot Player At Least 1 City Lost
  • If a foe were to conquer [rival] city... the war of reconquest would be glorious!
    Progress ambition: Lose A City
    grants
    BONUS_GOAL_LOSE_A_CITY
    Ambition GOAL_LOSE_A_CITY
  • The nobility sit too comfortably... if only their passions could be roused!
    Progress ambition: Furious Family
    grants
    BONUS_GOAL_MAKE_FAMILY_FURIOUS
    Ambition GOAL_FURIOUS_FAMILY
  • My infallible leadership coddles [rival]... they must learn to manage without such advantages!
    -10 Legitimacy
    grants
    BONUS_ABDICATE
    iLegitimacy -10
    bAbdicate 1

✎ Jeri Roys

Sulking Heir Choose Ambition
Once per game Heir UsLeader Us Teenager Or AdultChild Of Leader UsVillainous
  • A grand, hedonistic celebration of pleasure and excess.
    Gain trait: DebauchedProgress ambition: Six Festivals
    grants
    BONUS_EVENTOPTION_HEIR_SULKING_HEIR_OPTION_0_CHARACTER_0
    Ambition GOAL_SIX_FESTIVALS
    aeAddTraits: TRAIT_DEBAUCHED
  • Retreats for the elite, where they may restore themselves.
    Gain trait: SlothfulProgress ambition: Four Governors
    grants
    BONUS_EVENTOPTION_HEIR_SULKING_HEIR_OPTION_1_CHARACTER_0
    Ambition GOAL_FOUR_GOVERNORS
    aeAddTraits: TRAIT_SLOTHFUL
  • You will have other ambitions.
    Leader relationship: Suspicious Of
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF

✎ Andy Auseon

Summer Solstice Choose Ambition
Once per game Leader 2+ Player UsAmbitionAmbitionAmbition Ambition Class 3Ambition Class 21Ambition Class 22
  • I know what must be done. We shall claim new lands and resources.
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • We must share the burden of managing our empire.
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • I hear the ends of the earth and they beckon for me to find them.
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • No. I'm quite content with what I have.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Zorbaz

Taking Command Choose Ambition
Once per game
  • We need military bases to act as centers of command.
    +60Training+15/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • Well disciplined officers will get them into shape.
    +1 Discipline
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • These fears are unfounded, our military is ready for anything!
    Remembered: Praised our success (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_MEMORYCHARACTER_PRAISED_SUCCESS
    Memory MEMORYCHARACTER_PRAISED_SUCCESS
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Tales of [rival] Choose Ambition
Once per game Player ThemLeader Us Player FarPlayer Min Stronger
  • Resolve
    20%
    Progress ambition: Four Market 2Remembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Eight LuxuriesRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Two ShopkeepersRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Via Recta SoukRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_FOUR_MARKET_2
    Ambition GOAL_FOUR_MARKET_2
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_EIGHT_LUXURIES
    Ambition GOAL_EIGHT_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_TWO_SHOPKEEPERS
    Ambition GOAL_TWO_SHOPKEEPERS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_WONDER_VIA_RECTA_SOUK
    Ambition GOAL_VIA_RECTA_SOUK
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    20%
    Progress ambition: Four Market 2Remembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Eight LuxuriesRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Two ShopkeepersRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Via Recta SoukRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_FOUR_MARKET_2
    Ambition GOAL_FOUR_MARKET_2
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_EIGHT_LUXURIES
    Ambition GOAL_EIGHT_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_TWO_SHOPKEEPERS
    Ambition GOAL_TWO_SHOPKEEPERS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_WONDER_VIA_RECTA_SOUK
    Ambition GOAL_VIA_RECTA_SOUK
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
  • I will not be influenced by these tales.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Ambitions of His Family Choose Ambition
Once per game Family UsFamily UsAmbitionAmbitionLeader Us Adult
  • Agree to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • Agree to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • Refuse [character] request.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

The Children of Tyre Choose Ambition
Once per game Player UsDead UsDead UsLeader Us Player CarthagePygmalionDido
  • Open the ports to any who wish to travel here.
    +50Growtheach city↗ turnProgress ambition: Four HarborsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_GROWTH_GAIN_AVERAGE
    aiCityYields: YIELD_GROWTH=50
    BONUS_AMBITION_FOUR_HARBORS
    Ambition GOAL_FOUR_HARBORS
    aeBonuses: BONUS_RECENT_AMBITION
  • Anyone is welcome if they agree to live by our laws.
    +60Civics+15/city↗ turnProgress ambition: Eight LawsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
    BONUS_AMBITION_LAWS_EIGHT
    Ambition GOAL_EIGHT_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    91%
    +1 ScoutProgress ambition: Reveal 60Remembered: Recent Ambition (7 turns)
    9%
    +1 ScoutProgress ambition: Reveal 80Remembered: Recent Ambition (7 turns)
    grants
    91% BONUS_UNIT_SCOUT
    aiUnits: UNIT_SCOUT=1
    91% BONUS_AMBITION_REVEAL_60
    Ambition GOAL_REVEAL_60
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_UNIT_SCOUT
    aiUnits: UNIT_SCOUT=1
    9% BONUS_AMBITION_REVEAL_80
    Ambition GOAL_REVEAL_80
    aeBonuses: BONUS_RECENT_AMBITION
  • Turn the travelers away.
    +60Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60

✎ Josh Unsworth

The Crossroads Choose Ambition
Once per game Capital UsCity UsLeader UsAmbitionAmbitionAmbition
  • You will lead the nation to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • Decide to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • The time is right to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • I will not take council from strangers on the road.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Dark Places Choose Ambition
Once per game
  • Our Influenceinfluence should be spread to every land.
    +40Civics+10/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • People will follow a god when they would refuse a [title]. That could be useful.
    +1 Charisma
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • This is as much use as [character].
    +20 XP to the characterThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

The Debate Choose Ambition
Once per game
  • What do we gather these resources for? The people and their cities come first.
    +20–200 Culture (by city tier)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • There is always a gap between nations, this is the role of trade.
    +120Money+30/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
  • [character] has a valid argument.
    Leader relationship: Influenced By-2 Legitimacy
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_ENEMIES_TOGETHER_NO_PLAYER
    iLegitimacy -2

✎ Josh Unsworth

The Final Step Choose Ambition
Every 0 turns Player UsFamily UsFamily UsAmbitionAmbition Min 9 Goals
  • Support the [family] desire to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • Support the [family] desire to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S2
    iAmbitionFamilySubject 2
    bAddAmbition 1
  • This is not the legacy I want to leave behind.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Final Step Choose Ambition
Every 0 turns Player UsFamily UsFamily UsFamily UsAmbitionAmbitionAmbition Min 9 Goals
  • Support the [family] desire to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • Support the [family] desire to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S2
    iAmbitionFamilySubject 2
    bAddAmbition 1
  • Support the [family] desire to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S3
    iAmbitionFamilySubject 3
    bAddAmbition 1
  • This is not the legacy I want to leave behind.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Final Step Choose Ambition
Every 0 turns Player UsAmbition Min 9 Goals
  • Decree that you will [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • This is not the legacy I want to leave behind.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Final Step Choose Ambition
Every 0 turns Player UsAmbitionAmbitionAmbition Min 9 Goals
  • Decree that you will [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • Decree that you will [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • Decree that you will [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • This is not the legacy I want to leave behind.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Final Step Choose Ambition
Every 0 turns Player UsAmbitionAmbition Min 9 Goals
  • Decree that you will [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • Decree that you will [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • This is not the legacy I want to leave behind.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Forgotten Town Choose Ambition
Once per game
  • We should gather Foodfood in case such disease spreads across the land.
    +60Happinesseach city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
  • We must make sure to use every natural resource that is available to us.
    +30Food+10/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_FOOD_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=30
    aiGlobalYieldsPer: YIELD_FOOD=10
  • This is just the way of the world.
    -1 Charisma
    grants
    BONUS_LOSE_CHARISMA_1
    aiRatings: RATING_CHARISMA=-1

✎ Josh Unsworth

The Fortune Teller Choose Ambition
Once per game UsUsLeader UsPlayer Us SuperstitiousRighteous
  • Well, if the stars say so…
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Ten PopulationRemembered: Recent Ambition (7 turns)
    grants
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    BONUS_AMBITION_TEN_POPULATION
    Ambition GOAL_TEN_POPULATION
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Infrastructure needs to come first.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Six LumbermillsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    BONUS_AMBITION_SIX_LUMBERMILLS
    Ambition GOAL_SIX_LUMBERMILLS
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Take this argument elsewhere, houses nor mills are my priority.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Ghost of [character] Choose Ambition
Once per game Dead UsLeader UsCity UsAmbitionAmbition City Discontent LowRomulusRemus
  • Agree to the demands.
    +80Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • Promise a building plan that will serve the people.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_THE_GHOST_OF_ROMULUS_OPTION_1_CHARACTER_1
    iLegitimacy 2
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • Call your own supporters to take up arms in your defense!
    +1 Militia1 rebel unit appear
    grants
    BONUS_EVENTOPTION_THE_GHOST_OF_ROMULUS_OPTION_2_CITY
    aiUnits: UNIT_MILITIA=1
    aeBonuses: BONUS_REBEL_UNITS_1

✎ Josh Unsworth

The God-[title] Choose Ambition
Once per game Leader UsReligion Pagan ReligionReligion Of Leader
  • I am favored, possessor of the lands.
    +3 Legitimacy
    grants
    BONUS_EVENTOPTION_THE_GOD_QUEEN_OPTION_0_CHARACTER
    iLegitimacy 3
    BONUS_EVENTOPTION_THE_GOD_QUEEN_OPTION_0_RELIGION
    AmbitionReligion GOAL_DIVINE_RULE
  • It is my strength that grants me the title of [title], not some god.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1

✎ Josh Unsworth

The Influence of Pygmalion Choose Ambition
Once per game UsLeader Us Min CautiousPygmalion
  • Pay close attention to his lesson on keeping power.
    Loses trait: King of TyreRemembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: TyrannyRemembered: Recent Ambition (7 turns)
    grants
    BONUS_EVENTOPTION_THE_INFLUENCE_OF_PYGMALION_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    aeRemoveTraits: TRAIT_KING_OF_TYRE
    BONUS_AMBITION_LAW_TYRANNY
    Ambition GOAL_TYRANNY
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Resolve
    91%
    Loses trait: King of TyreRemembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Three Tribe ClearedRemembered (leader of you): Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)
    9%
    Loses trait: King of TyreRemembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Six Tribe ClearedRemembered: Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)
    grants
    91% BONUS_EVENTOPTION_THE_INFLUENCE_OF_PYGMALION_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    aeRemoveTraits: TRAIT_KING_OF_TYRE
    91% BONUS_AMBITION_THREE_TRIBES_CLEARED
    MemoryLeader MEMORYCHARACTER_CHOOSE_CLEAR_TRIBES
    Ambition GOAL_THREE_TRIBE_CLEARED
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_EVENTOPTION_THE_INFLUENCE_OF_PYGMALION_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    aeRemoveTraits: TRAIT_KING_OF_TYRE
    9% BONUS_AMBITION_SIX_TRIBES_CLEARED
    Memory MEMORYCHARACTER_CHOOSE_CLEAR_TRIBES
    Ambition GOAL_SIX_TRIBE_CLEARED
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • He will never set foot in our land!
    Leader relationship: Disappointed With+3 Legitimacy
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_THE_INFLUENCE_OF_PYGMALION_OPTION_2_CHARACTER_0
    iLegitimacy 3

✎ Josh Unsworth

The Jewel of [rival] Choose Ambition Behind the Throne
Once per game Player UsCity ThemPlayer Them City Hanging GardensPlayer Max Distant
  • It's no use thinking about it.
    -1 Courage
    grants
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1
  • [character] is nothing special. I shall prove it.
    Progress ambition: Take Hanging Gardens
    grants
    BONUS_GOAL_TAKE_HANGING_GARDENS
    Ambition GOAL_TAKE_HANGING_GARDENS

✎ Jeri Roys

The Legacy of [character] Choose Ambition
Once per game Was Leader Dead UsLeader UsPlayer Us
  • Resolve
    20%
    Progress ambition: 10 Kills GeneralRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Three PeaceRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Four WondersRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Nine Connected CitiesRemembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_10_KILLS_GENERAL
    Ambition GOAL_10_KILLS_GENERAL
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_THREE_PEACE
    Ambition GOAL_THREE_PEACE
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_5_ELDER_SPECIALISTS
    Ambition GOAL_5_ELDER_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_FOUR_WONDERS
    Ambition GOAL_FOUR_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_CITIES_NINE_CONNECTED
    Ambition GOAL_NINE_CONNECTED_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    20%
    Progress ambition: 10 Kills GeneralRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Three PeaceRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Four WondersRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Nine Connected CitiesRemembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_10_KILLS_GENERAL
    Ambition GOAL_10_KILLS_GENERAL
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_THREE_PEACE
    Ambition GOAL_THREE_PEACE
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_5_ELDER_SPECIALISTS
    Ambition GOAL_5_ELDER_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_FOUR_WONDERS
    Ambition GOAL_FOUR_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_CITIES_NINE_CONNECTED
    Ambition GOAL_NINE_CONNECTED_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
  • I will find my own path.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Library of Ashurbanipal Choose Ambition
Once per game Leader UsCapital Us Ashurbanipal
  • Gather scribes to amass a great Librarylibrary of documents and teachings.
    Progress ambition: Civics 2000-50Stone-15/city↗ turn
    grants
    BONUS_EVENTOPTION_THE_LIBRARY_OF_ASHURBANIPAL_CIVICS
    Ambition GOAL_CIVICS_2000
    aeBonuses: BONUS_STONE_LOSS_AVERAGE
    BONUS_EVENTOPTION_THE_LIBRARY_OF_ASHURBANIPAL_CIVICS_CITY
    AddImprovement IMPROVEMENT_LIBRARY_1
  • Train acolytes to pass down the myths and stories of your people.
    Progress ambition: Two Acoyltes+40–400 Culture (by city tier)-40Civics-10/city↗ turn
    grants
    BONUS_EVENTOPTION_THE_LIBRARY_OF_ASHURBANIPAL_ACOLYTES
    Ambition GOAL_TWO_ACOYLTES
    aeBonuses: BONUS_CULTURE_GAIN_LARGE, BONUS_CIVICS_LOSS_SMALL
  • I will prove my worth through the strength of my sword.
    +40 XP to the character+80Happinesseach city↗ turn
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80

✎ Josh Unsworth

The Memory Endures Choose Ambition
Once per game Child Of Leader Dead UsLeader Us
  • Resolve
    17%
    Progress ambition: PhilosophyRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: PilgrimageRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: RedemptionRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: NecropolisRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: MausoleumRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Two DoctorsRemembered: Recent Ambition (7 turns)
    grants
    17% BONUS_AMBITION_LAW_PHILOSOPHY
    Ambition GOAL_PHILOSOPHY
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_LAW_PILGRIMAGE
    Ambition GOAL_PILGRIMAGE
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_THEOLOGY_REDEMPTION
    Ambition GOAL_REDEMPTION
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_WONDER_NECROPOLIS
    Ambition GOAL_NECROPOLIS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_WONDER_MAUSOLEUM
    Ambition GOAL_MAUSOLEUM
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_TWO_DOCTORS
    Ambition GOAL_TWO_DOCTORS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    17%
    Progress ambition: PhilosophyRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: PilgrimageRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: RedemptionRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: NecropolisRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: MausoleumRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Two DoctorsRemembered: Recent Ambition (7 turns)
    grants
    17% BONUS_AMBITION_LAW_PHILOSOPHY
    Ambition GOAL_PHILOSOPHY
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_LAW_PILGRIMAGE
    Ambition GOAL_PILGRIMAGE
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_THEOLOGY_REDEMPTION
    Ambition GOAL_REDEMPTION
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_WONDER_NECROPOLIS
    Ambition GOAL_NECROPOLIS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_WONDER_MAUSOLEUM
    Ambition GOAL_MAUSOLEUM
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_TWO_DOCTORS
    Ambition GOAL_TWO_DOCTORS
    aeBonuses: BONUS_RECENT_AMBITION
  • My memory is testament enough.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Mouth of [rival] Choose Ambition
Once per game
  • Celebrate our laws and remind them of our Cultureculture.
    +1 Charisma
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • Warn them that our archers will line every wall if they think to attack.
    +1 Courage
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • I leave it to your own initiative.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Josh Unsworth

The Next Generation Choose Ambition
Once per game
  • [character] suggests hoarding the riches of [rival].
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    ◇ grants a memory no event currently keys off
  • [character] suggests taking the fight to our enemies.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    ◇ grants a memory no event currently keys off
  • Hopefully they will gain some sense as they grow.
    +20 XP to the character+20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Old Ways Choose Ambition
Once per game Religion PaganReligion WorldReligion WorldCity UsCity UsLeader Us Religion Of LeaderReligion
  • Resolve
    20%
    20%
    20%
    20%
    20%
    grants
    20% BONUS_EVENTOPTION_OLD_WAYS_ACOLYTES
    AmbitionReligion GOAL_TWO_ACOYLTES
    20% BONUS_EVENTOPTION_OLD_WAYS_SHRINES
    AmbitionReligion GOAL_EIGHT_SHRINES
    20% BONUS_EVENTOPTION_OLD_WAYS_POLYTHEISM
    AmbitionReligion GOAL_POLYTHEISM
    20% BONUS_EVENTOPTION_OLD_WAYS_DIVINE_RULE
    AmbitionReligion GOAL_DIVINE_RULE
    20% BONUS_EVENTOPTION_OLD_WAYS_FOOD
    AmbitionReligion GOAL_FOOD_1000
  • Resolve
    20%
    20%
    20%
    20%
    20%
    grants
    20% BONUS_EVENTOPTION_OLD_WAYS_ACOLYTES
    AmbitionReligion GOAL_TWO_ACOYLTES
    20% BONUS_EVENTOPTION_OLD_WAYS_SHRINES
    AmbitionReligion GOAL_EIGHT_SHRINES
    20% BONUS_EVENTOPTION_OLD_WAYS_POLYTHEISM
    AmbitionReligion GOAL_POLYTHEISM
    20% BONUS_EVENTOPTION_OLD_WAYS_DIVINE_RULE
    AmbitionReligion GOAL_DIVINE_RULE
    20% BONUS_EVENTOPTION_OLD_WAYS_FOOD
    AmbitionReligion GOAL_FOOD_1000
  • Maybe we should be open to change.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Other Path Choose Ambition
Once per game Law EpicsLaw ExplorationPlayer ThemPlayer UsLeader Us
  • Resolve
    17%
    Progress ambition: Five WorkersRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Six FarmsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Six TechsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Five PromotionsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Five DevelopingRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Three Tribe ClearedRemembered (leader of you): Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)
    grants
    17% BONUS_AMBITION_FIVE_WORKERS
    Ambition GOAL_FIVE_WORKERS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_SIX_FARMS
    Ambition GOAL_SIX_FARMS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_SIX_TECHS
    Ambition GOAL_SIX_TECHS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_FIVE_PROMOTIONS
    Ambition GOAL_FIVE_PROMOTIONS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_FIVE_DEVELOPING_CITIES
    Ambition GOAL_FIVE_DEVELOPING
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_THREE_TRIBES_CLEARED
    MemoryLeader MEMORYCHARACTER_CHOOSE_CLEAR_TRIBES
    Ambition GOAL_THREE_TRIBE_CLEARED
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Resolve
    17%
    Progress ambition: Five WorkersRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Six FarmsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Six TechsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Five PromotionsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Five DevelopingRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Three Tribe ClearedRemembered (leader of you): Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)
    grants
    17% BONUS_AMBITION_FIVE_WORKERS
    Ambition GOAL_FIVE_WORKERS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_SIX_FARMS
    Ambition GOAL_SIX_FARMS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_SIX_TECHS
    Ambition GOAL_SIX_TECHS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_FIVE_PROMOTIONS
    Ambition GOAL_FIVE_PROMOTIONS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_FIVE_DEVELOPING_CITIES
    Ambition GOAL_FIVE_DEVELOPING
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_THREE_TRIBES_CLEARED
    MemoryLeader MEMORYCHARACTER_CHOOSE_CLEAR_TRIBES
    Ambition GOAL_THREE_TRIBE_CLEARED
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • I will think on this before deciding.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Path to Victory Choose Ambition
Once per game
  • We will delve and harvest the land for all that it’s worth.
    +120Money+30/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
  • This just shows how much is still to be discovered!
    +60 XP to the character
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
  • Sometimes patience is the best course of action.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

The Pythia Speaks Choose Ambition
Once per game
  • We will raise a hand of peace to those near to us.
    +60Happinesseach city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
  • We will raise our religious practice through theology.
    +20–200 Culture (by city tier)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • Refuse to listen to the warnings.
    -1 Courage
    grants
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1

✎ Josh Unsworth

The Pythia Speaks Choose Ambition
Once per game
  • Our cities will be bedecked with the riches of the world.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    ◇ grants a memory no event currently keys off
  • We will rule the land with absolute control, together.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    ◇ grants a memory no event currently keys off
  • Refuse to listen to the warnings.
    -1 Courage
    grants
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1

✎ Josh Unsworth

The Pythia Speaks Choose Ambition
Once per game
  • We will build the walls as commanded.
    +1 Levy unit
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_UNITCLASS_LEVY
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
  • We must build a fleet of ships as our 'wooden walls'.
    +30Wood+10/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_WOOD_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_WOOD=30
    aiGlobalYieldsPer: YIELD_WOOD=10
  • Refuse to listen to the warnings.
    -1 Courage
    grants
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1

✎ Josh Unsworth

The Riches of [rival] Choose Ambition
Once per game
  • Our building projects will be the wondered at across the world!
    +1 Discipline
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • We should use these riches to support our people.
    +80Happinesseach city↗ turn+80Happinesseach city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
  • This will be invested into our armies to train the best military force.
    +60Training+15/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • I have different ideas for how this could be used.
    +160Money+40/city↗ turn
    grants
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40

✎ Josh Unsworth

The Shape of Law Choose Ambition
Once per game
  • We are strengthened by the deals with our allies.
    +20–200 Culture (by city tier)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • [rival] should be able to thrive without any external aid.
    +40Civics+10/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • None of these feel right.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Six Boards of War Choose Ambition Empires of the Indus
100% to appear Once per game
  • We will bring every aspect of our might to bear on our enemies.
    +80Training+20/city↗ turn
    grants
    BONUS_START_GOAL_UNITS_5_OF_EACH
    AmbitionFamily GOAL_UNITS_5_OF_EACH
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
  • I will oversee the army myself.
    Gain trait: Warlike
    grants
    BONUS_GIVE_TRAIT_WARLIKE
    aeAddTraits: TRAIT_WARLIKE

✎ Josh Unsworth Background reading ↗

The Threat of Tyre Choose Ambition
Once per game UsPlayer UsLeader Us PygmalionPlayer Carthage
  • Train specialist forces to repel any attack.
    Progress ambition: Five PromotionsRemembered: Recent Ambition (7 turns)+60Training+15/city↗ turn
    grants
    BONUS_AMBITION_FIVE_PROMOTIONS
    Ambition GOAL_FIVE_PROMOTIONS
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • Send your armies to gain experience on the field of battle.
    Progress ambition: 5 KillsRemembered: Recent Ambition (7 turns)+1 Warrior
    grants
    BONUS_AMBITION_5_KILLS
    Ambition GOAL_5_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_EVENTOPTION_THE_THREAT_OF_TYRE_OPTION_1_CHARACTER_1
    aiUnits: UNIT_WARRIOR=1
  • Refuse to commit to such actions.
    Remembered: Didn't treat me as a threat (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_THREAT_OF_TYRE_OPTION_2_CHARACTER_0
    Memory MEMORYCHARACTER_NOT_A_THREAT
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

The Walk Choose Ambition
Once per game Leader UsPlayer UsCapital UsAmbitionAmbitionAmbition PathfinderCultivatorSylvan
  • You will lead the nation to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • Decide to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • The time is right to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • No, but I do feel rested!
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

The Walls of [rival] Choose Ambition
Once per game Leader ThemPlayer UsFamily UsFamily UsPlayer Them Max Upset
  • Six cities with six walls will be a tough fortress to crack.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_EVENTOPTION_THE_WALLS_OF_CARTHAGE_OPTION_0_FAMILY_0
    AmbitionFamily GOAL_SIX_WALLS
  • Generals will prepare our troops in case of an attack.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    BONUS_EVENTOPTION_THE_WALLS_OF_CARTHAGE_OPTION_1_FAMILY_0
    AmbitionFamily GOAL_FOUR_GENERALS
  • There is no threat yet, diplomacy can still win out!
    Remembered: Didn't treat me as a threat (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_WALLS_OF_CARTHAGE_OPTION_2_CHARACTER
    Memory MEMORYCHARACTER_NOT_A_THREAT
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

The Wisdom of [character] Choose Ambition
Once per game UsCity UsLeader UsPlayer Us Old
  • I will build monuments as a mark of our legacy.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Four WondersRemembered: Recent Ambition (7 turns)
    grants
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    BONUS_AMBITION_FOUR_WONDERS
    Ambition GOAL_FOUR_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • The experience of elders is invaluable to our survival.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 10 Elder SpecialistsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    BONUS_AMBITION_10_ELDER_SPECIALISTS
    Ambition GOAL_10_ELDER_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Bah, these are just the ravings of an old man!
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Three Moves Ahead Choose Ambition
Once per game
  • A decisive strike will leave [rival] weakened.
    Progress ambition: Two Cities ForeignRemembered: Recent Ambition (7 turns)Gain trait: Bold
    grants
    BONUS_AMBITION_TWO_CITIES_FOREIGN
    Ambition GOAL_TWO_CITIES_FOREIGN
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
  • A decisive strike will leave [rival] weakened.
    Progress ambition: Three Cities ForeignRemembered: Recent Ambition (7 turns)Gain trait: Bold
    grants
    BONUS_AMBITION_THREE_CITIES_FOREIGN
    Ambition GOAL_THREE_CITIES_FOREIGN
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
  • A decisive strike will leave [rival] weakened.
    Progress ambition: Four Cities ForeignRemembered: Recent Ambition (7 turns)Gain trait: Bold
    grants
    BONUS_AMBITION_FOUR_CITIES_FOREIGN
    Ambition GOAL_FOUR_CITIES_FOREIGN
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
  • Victory will be won through strategies we haven’t even imagined yet.
    Gain trait: Cunning
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING
  • We need to arrange our own side of the board before looking outwards.
    +60Happinesseach city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
  • Sometimes patience is the best course of action.
    +1 Wisdom-1 Courage
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1

✎ Josh Unsworth

To Hear Your Voice Choose Ambition
Once per game Law: Divine Rule Leader UsPlayer Us
  • Our cities will spread across the land!
    Progress ambition: Ten CitiesRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_CITIES_TEN
    Ambition GOAL_TEN_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
  • It is the strength of our people that will see us prosper!
    Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_5_ELDER_SPECIALISTS
    Ambition GOAL_5_ELDER_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
  • The gods wish to be praised through song and dance!
    Progress ambition: Three Theater 3Remembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_THREE_THEATER_3
    Ambition GOAL_THREE_THEATER_3
    aeBonuses: BONUS_RECENT_AMBITION
  • Carefully refuse to commit to an ambition.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Together in the World Choose Ambition
Once per game Non Leader UsLeader UsAmbitionAmbitionAmbition Endeared To LeaderAmbition Leader Religion
  • Admit that you have always wanted to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • Affirm that you do have plans, to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • Profess your desire to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • We are not so close that I would share my secrets.
    grants
    BONUS_LEADER_ENDEARED_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Josh Unsworth

Too Much of a Good Thing Choose Ambition
Once per game Player UsSpouse Of Leader UsLeader UsCity Us Carnal
  • Gods do not need medicine.
    +2 LegitimacyProgress ambition: 10 Kills General
    grants
    BONUS_EVENTOPTION_TRAIT_TOO_MUCH_OF_A_GOOD_THING_OPTION_0
    Ambition GOAL_10_KILLS_GENERAL
    iLegitimacy 2
    BONUS_POSSIBLY_ILL
    aiTraitProbDelay: TRAIT_ILL=10
    BONUS_POSSIBLY_ILL
    aiTraitProbDelay: TRAIT_ILL=10
  • Bring me Winewine and companionship!
    +2 LegitimacyProgress ambition: Eight Luxuries
    grants
    BONUS_EVENTOPTION_TRAIT_TOO_MUCH_OF_A_GOOD_THING_OPTION_2
    Ambition GOAL_EIGHT_LUXURIES
    iLegitimacy 2
    BONUS_POSSIBLY_ILL
    aiTraitProbDelay: TRAIT_ILL=10
    BONUS_POSSIBLY_ILL
    aiTraitProbDelay: TRAIT_ILL=10
  • More physicians cannot hurt.
    -120Money-30/city↗ turn-4Orders↗ turnGain a Doctor
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
    BONUS_EVENTOPTION_RELATIONSHIP_AT_DEATHS_DOOR_OPTION_0_CITY
    aeAddSpecialistClasses: SPECIALISTCLASS_DOCTOR

✎ Andy Auseon

Troubling Behavior Choose Ambition
Once per game Heir UsLeader Us Low CourageChild Of Leader UsTeenager Or Adult
  • To slay as many enemies as he can.
    Gain trait: CruelProgress ambition: 15 Kills
    grants
    BONUS_EVENTOPTION_HEIR_TROUBLING_BEHAVIOR_OPTION_0_CHARACTER_0
    Ambition GOAL_15_KILLS
    aeAddTraits: TRAIT_CRUEL
  • To punish those who believe differently than he does.
    Gain trait: IntolerantProgress ambition: Orthodoxy
    grants
    BONUS_EVENTOPTION_HEIR_TROUBLING_BEHAVIOR_OPTION_1_CHARACTER_0
    Ambition GOAL_ORTHODOXY
    aeAddTraits: TRAIT_INTOLERANT
  • There will be other ambitions.
    Leader relationship: Suspicious Of-5Orders↗ turn
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5

✎ Andy Auseon

True Successor Choose Ambition
Once per game UsLeader Us Rightful Heir
  • Resolve
    3%
    Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)
    3%
    Progress ambition: Four GeneralsRemembered: Recent Ambition (7 turns)
    29%
    Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)
    29%
    Progress ambition: Divine RuleRemembered: Recent Ambition (7 turns)
    3%
    Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)
    3%
    Progress ambition: Two Capture CitiesRemembered: Recent Ambition (7 turns)
    29%
    Progress ambition: Eight ShrinesRemembered: Recent Ambition (7 turns)
    grants
    3% BONUS_AMBITION_EIGHT_GENERALS
    Ambition GOAL_EIGHT_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
    3% BONUS_AMBITION_FOUR_GENERALS
    Ambition GOAL_FOUR_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
    29% BONUS_AMBITION_SIX_FAMILY_LUXURIES
    Ambition GOAL_SIX_FAMILY_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    29% BONUS_AMBITION_LAW_DIVINE_RULE
    Ambition GOAL_DIVINE_RULE
    aeBonuses: BONUS_RECENT_AMBITION
    3% BONUS_AMBITION_CAPTURE_ONE_CAPITAL
    Ambition GOAL_ONE_CAPITAL
    aeBonuses: BONUS_RECENT_AMBITION
    3% BONUS_AMBITION_CAPTURE_TWO_CITIES
    Ambition GOAL_TWO_CAPTURE_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    29% BONUS_AMBITION_EIGHT_SHRINES
    Ambition GOAL_EIGHT_SHRINES
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    3%
    Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)
    3%
    Progress ambition: Four GeneralsRemembered: Recent Ambition (7 turns)
    29%
    Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)
    29%
    Progress ambition: Divine RuleRemembered: Recent Ambition (7 turns)
    3%
    Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)
    3%
    Progress ambition: Two Capture CitiesRemembered: Recent Ambition (7 turns)
    29%
    Progress ambition: Eight ShrinesRemembered: Recent Ambition (7 turns)
    grants
    3% BONUS_AMBITION_EIGHT_GENERALS
    Ambition GOAL_EIGHT_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
    3% BONUS_AMBITION_FOUR_GENERALS
    Ambition GOAL_FOUR_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
    29% BONUS_AMBITION_SIX_FAMILY_LUXURIES
    Ambition GOAL_SIX_FAMILY_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    29% BONUS_AMBITION_LAW_DIVINE_RULE
    Ambition GOAL_DIVINE_RULE
    aeBonuses: BONUS_RECENT_AMBITION
    3% BONUS_AMBITION_CAPTURE_ONE_CAPITAL
    Ambition GOAL_ONE_CAPITAL
    aeBonuses: BONUS_RECENT_AMBITION
    3% BONUS_AMBITION_CAPTURE_TWO_CITIES
    Ambition GOAL_TWO_CAPTURE_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    29% BONUS_AMBITION_EIGHT_SHRINES
    Ambition GOAL_EIGHT_SHRINES
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    3%
    Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)
    3%
    Progress ambition: Four GeneralsRemembered: Recent Ambition (7 turns)
    29%
    Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)
    29%
    Progress ambition: Divine RuleRemembered: Recent Ambition (7 turns)
    3%
    Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)
    3%
    Progress ambition: Two Capture CitiesRemembered: Recent Ambition (7 turns)
    29%
    Progress ambition: Eight ShrinesRemembered: Recent Ambition (7 turns)
    grants
    3% BONUS_AMBITION_EIGHT_GENERALS
    Ambition GOAL_EIGHT_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
    3% BONUS_AMBITION_FOUR_GENERALS
    Ambition GOAL_FOUR_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
    29% BONUS_AMBITION_SIX_FAMILY_LUXURIES
    Ambition GOAL_SIX_FAMILY_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    29% BONUS_AMBITION_LAW_DIVINE_RULE
    Ambition GOAL_DIVINE_RULE
    aeBonuses: BONUS_RECENT_AMBITION
    3% BONUS_AMBITION_CAPTURE_ONE_CAPITAL
    Ambition GOAL_ONE_CAPITAL
    aeBonuses: BONUS_RECENT_AMBITION
    3% BONUS_AMBITION_CAPTURE_TWO_CITIES
    Ambition GOAL_TWO_CAPTURE_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    29% BONUS_AMBITION_EIGHT_SHRINES
    Ambition GOAL_EIGHT_SHRINES
    aeBonuses: BONUS_RECENT_AMBITION
  • I will not pursue my own ambitions.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Trusted Council Choose Ambition
Once per game
  • [character] suggests exploring the hidden routes of the world.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    BONUS_ADD_AMBITION
    bAddAmbition 1
    ◇ grants a memory no event currently keys off
  • [character] advises researching ways of updating our economic power.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    BONUS_ADD_AMBITION
    bAddAmbition 1
    ◇ grants a memory no event currently keys off
  • [character] asks that we seek knowledge, peace, and trade.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    BONUS_ADD_AMBITION
    bAddAmbition 1
    ◇ grants a memory no event currently keys off
  • I will not take their advice this time.
    +20 XP to the character+20 XP to the character+20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Tutorial: Ambition Choose Ambition
Once per game Player Us
  • Control Four Cities.
    Progress ambition: Four CitiesRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_CITIES_FOUR
    Ambition GOAL_FOUR_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
  • Kill Five Enemy Units.
    Progress ambition: 5 KillsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_5_KILLS
    Ambition GOAL_5_KILLS
    aeBonuses: BONUS_RECENT_AMBITION

✎ Soren Johnson

Ultimate Ambitions Choose Ambition
Once per game Family UsFamily UsFamily UsAmbitionAmbitionAmbitionPlayer Us Player 7 To 8 Goals
  • The [family] ask that you [ambition].
    grants
    BONUS_FAMILY_AMBITION_S0
    iAmbitionFamilySubject 0
    bAddAmbition 1
  • The [family] ask that you [ambition].
    grants
    BONUS_FAMILY_AMBITION_S1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • The [family] ask that you [ambition].
    grants
    BONUS_FAMILY_AMBITION_S2
    iAmbitionFamilySubject 2
    bAddAmbition 1
  • I will forge my own path.
    +4 Legitimacy
    grants
    BONUS_EVENTOPTION_ULTIMATE_AMBITIONS_NO
    iLegitimacy 4

✎ Josh Unsworth

Unpopular at Court Choose Ambition Behind the Throne
Every 40 turns Player UsUsLeader Us Power HungryUnpopularNot Regent Hidden
  • Resolve
    29%
    Progress ambition: Estates
    29%
    Progress ambition: Lavish Lifestyle
    29%
    Progress ambition: 3 Lavish Lifestyle
    14%
    Progress ambition: 6 Lavish Lifestyle
    grants
    29% BONUS_GOAL_BUILD_ESTATES
    Ambition GOAL_ESTATES
    29% BONUS_GOAL_1_LAVISH_LIFESTYLES
    Ambition GOAL_LAVISH_LIFESTYLE
    29% BONUS_GOAL_3_LAVISH_LIFESTYLES
    Ambition GOAL_3_LAVISH_LIFESTYLE
    14% BONUS_GOAL_6_LAVISH_LIFESTYLES
    Ambition GOAL_6_LAVISH_LIFESTYLE
  • I cannot rule like this. Better to step down from the throne than be pushed from it.
    Remembered: Seized Throne (100 turns)(no event currently keys off this)
    grants
    BONUS_USURP_0
    Memory MEMORYCHARACTER_SEIZED_THRONE
    iSeizeThroneSubject 0
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

Warning of Days to Come Choose Ambition The Sacred and the Profane Religion event pack
Once per game Religion PlayerCity UsFamily Head UsLeader Us Religion PaganCity Family Seat
  • Refuse to listen to the warnings of the god and let the books burn.
    Leader relationship: Endeared ToGain trait: Uncouth
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_WARNING_OF_DAYS_TO_COME_OPTION_0_CHARACTER_1
    aeAddTraits: TRAIT_UNCOUTH
  • Promise to elect a special priesthood to care for the books if she gives them to you.
    grants
    BONUS_EVENTOPTION_WARNING_OF_DAYS_TO_COME_OPTION_1_RELIGION
    AmbitionReligion GOAL_TWO_ACOYLTES
  • Pay for the texts yourself, keeping them to try and divine the will of the gods.
    -160Money-40/city↗ turn+1 Wisdom
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_EVENTOPTION_WARNING_OF_DAYS_TO_COME_OPTION_2_CHARACTER_1
    aiRatings: RATING_WISDOM=1

✎ Josh Unsworth Background reading ↗

Warrior Clan Choose Ambition
Once per game Family UsLeader UsPlayer Us Family RidersFamily HuntersFamily Champions
  • Agree to research new techniques and equipment.
    grants
    BONUS_EVENTOPTION_WARRIOR_CLAN_BARDING_FAMILY
    AmbitionFamily GOAL_BARDING_INFANTRY_SQUARE
  • OrdersOrder the development of new organizational practices.
    grants
    BONUS_EVENTOPTION_WARRIOR_CLAN_COHORTS_FAMILY
    AmbitionFamily GOAL_COHORTS_MARTIAL_CODE
  • Refuse to commit your support to this arms race.
    Remembered: Refused our ambition (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_OUR_SHIELD_NO_FAMILY
    Memory MEMORYFAMILY_REFUSED_AMBITION
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Whispered Ambitions Choose Ambition
Once per game
  • MarketMarkets will allow us to keep an eye on the trade being conducted.
    +120Money+30/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
  • Our own production of IronIron will be even greater than theirs.
    Gain trait: Delver
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GIVE_TRAIT_DELVER
    aeAddTraits: TRAIT_DELVER
  • This isn't a threat to us.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Winter Solstice Choose Ambition
Once per game Leader 4+ Player UsAmbitionAmbitionAmbition Ambition Class 28Ambition Class 16Ambition Class 24
  • I imagine a magnificent building where people can come together in good faith.
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • The world is a wonderful puzzle, and we must find the answers.
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • We must reach out and exchange goods, ideas, and dreams with the world.
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • No. I'm quite content with what I have.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Zorbaz

Wisdom of the Oligarchs Choose Ambition
Once per game Family UsFamily UsFamily Head UsFamily Head UsLeader Us Family SagesFamily Clerics
  • Resolve
    25%
    25%
    25%
    25%
    grants
    25% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_SAGES_SCRIBES
    AmbitionFamily GOAL_TWO_SCRIBES
    25% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_SAGES_LIBRARY_1
    AmbitionFamily GOAL_FOUR_LIBRARY_1
    25% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_SAGES_LIBRARY_2
    AmbitionFamily GOAL_FOUR_LIBRARY_2
    25% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_SAGES_LIBRARY_3
    AmbitionFamily GOAL_THREE_LIBRARY_3
  • Resolve
    25%
    25%
    25%
    25%
    grants
    25% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_CLERICS_SHRINES
    AmbitionFamily GOAL_EIGHT_SHRINES
    25% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_CLERICS_MONASTERIES
    AmbitionFamily GOAL_FOUR_MONASTERY
    25% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_CLERICS_TEMPLES
    AmbitionFamily GOAL_FOUR_TEMPLE
    25% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_CLERICS_CATHEDRALS
    AmbitionFamily GOAL_THREE_CATHEDRAL
  • I will plot a different path for [rival].
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Wise Outlook Choose Ambition
Once per game Player UsHeir Us AdultHigh Wisdom
  • Resolve
    17%
    Progress ambition: Two Scribes+60 XP to the character
    17%
    Progress ambition: Eight Shrines+60 XP to the character
    17%
    Progress ambition: Musaeum+60 XP to the character
    17%
    Progress ambition: Reveal 80+60 XP to the character
    17%
    Progress ambition: Six Archives+60 XP to the character
    17%
    Progress ambition: Oracle+60 XP to the character
    grants
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_SCHOLARS
    Ambition GOAL_TWO_SCRIBES
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_SHRINES
    Ambition GOAL_EIGHT_SHRINES
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_MUSAEUM
    Ambition GOAL_MUSAEUM
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_MAP
    Ambition GOAL_REVEAL_80
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_ARCHIVES
    Ambition GOAL_SIX_ARCHIVES
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_ORACLE
    Ambition GOAL_ORACLE
    aeBonuses: BONUS_XP_CHARACTER_LARGE
  • Resolve
    17%
    Progress ambition: Two Scribes+60 XP to the character
    17%
    Progress ambition: Eight Shrines+60 XP to the character
    17%
    Progress ambition: Musaeum+60 XP to the character
    17%
    Progress ambition: Reveal 80+60 XP to the character
    17%
    Progress ambition: Six Archives+60 XP to the character
    17%
    Progress ambition: Oracle+60 XP to the character
    grants
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_SCHOLARS
    Ambition GOAL_TWO_SCRIBES
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_SHRINES
    Ambition GOAL_EIGHT_SHRINES
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_MUSAEUM
    Ambition GOAL_MUSAEUM
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_MAP
    Ambition GOAL_REVEAL_80
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_ARCHIVES
    Ambition GOAL_SIX_ARCHIVES
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_ORACLE
    Ambition GOAL_ORACLE
    aeBonuses: BONUS_XP_CHARACTER_LARGE
  • No, the heir should chart his own path.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

Wondrous Ambition Choose Ambition
Once per game Turn 40+
  • I will build wonders that surpass even the Pyramids!
    +20–200 Culture (by city tier)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • The Pyramids will stand watch over a sea of buildings.
    +30Stone+10/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_STONE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_STONE=30
    aiGlobalYieldsPer: YIELD_STONE=10
  • We will not be influenced by those who came before.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Worship on the Streets Choose Ambition The Sacred and the Profane Religion event pack
Once per game City UsReligion PlayerFamily UsPlayer Us Religion Min PleasedPlayer Max Two Active Ambitions
  • Decree that there will be festivals to across [rival].
    +60Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
    BONUS_EVENTOPTION_WORSHIP_ON_THE_STREETS_OPTION_0_RELIGION
    AmbitionReligion GOAL_SIX_FESTIVALS
  • Support the [family] plan to expand religious infrastructure.
    +40Civics+10/city↗ turn
    grants
    BONUS_EVENTOPTION_WORSHIP_ON_THE_STREETS_OPTION_1_FAMILY
    AmbitionFamily GOAL_STATE_RELIGION
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • Thank the citizens with a [religion] icon, to be placed at the heart of [city].
    +30–300 Culture (by city tier)Law-based opinion shift
    grants
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
    BONUS_EVENTOPTION_WORSHIP_ON_THE_STREETS_OPTION_2_FAMILY
    aiLawOpinion: LAW_ICONOGRAPHY=10

✎ Josh Unsworth

Zealous Ambition Choose Ambition
Once per game
  • There is still so much potential left to be unleashed!
    +40Civics+10/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • I should celebrate the people and build them the best of everything!
    +80Happinesseach city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
  • No, none of these feel right.
    Gain trait: Slothful
    grants
    BONUS_GIVE_TRAIT_SLOTHFUL
    aeAddTraits: TRAIT_SLOTHFUL

✎ Josh Unsworth

[character] and the Tribes Choose Ambition
Once per game Family UsTribeFamily Head UsLeader UsPlayer Us Tribe PeaceNot Tribe Alliance
  • Very well, then it is war.
    Progress ambition: Clear Three BarbsRemembered: Tribe Offer (5 turns)Leader relationship: Owes Favor To
    grants
    BONUS_EVENTOPTION_LEADER_AND_THE_TRIBES_FAMILY_TRIBE
    Ambition GOAL_CLEAR_THREE_BARBS
    iAmbitionFamilySubject 0
    aeBonuses: BONUS_TRIBE_WAR
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • Resolve
    100%
    Progress ambition: Tribe AllianceGain trait: Unpopular
    0%
    Progress ambition: Tribe AllianceRemembered (all families): Continued Tribe friendship (-20 opinion for 80 turns)(no event currently keys off this)
    grants
    100% BONUS_UNPOPULAR_AMBITION
    Ambition GOAL_TRIBE_ALLIANCE
    aeBonuses: BONUS_GIVE_TRAIT_UNPOPULAR
    0% BONUS_EVENTOPTION_LEADER_AND_THE_TRIBES_TRIBE_CHARACTER_1
    MemoryAllFamilies MEMORYFAMILY_TRIBE_ALLIANCE
    Ambition GOAL_TRIBE_ALLIANCE
    ◇ grants a memory no event currently keys off
  • Resolve
    100%
    Remembered: Ignored my request (-20 opinion for 40 turns)(no event currently keys off this)-1 Charisma
    0%
    Remembered: Ignored my request (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    100% BONUS_MEMORY_IGNORED_REQUEST
    Memory MEMORYCHARACTER_IGNORED_REQUEST
    100% BONUS_LOSE_CHARISMA_1
    aiRatings: RATING_CHARISMA=-1
    0% BONUS_MEMORY_IGNORED_REQUEST
    Memory MEMORYCHARACTER_IGNORED_REQUEST
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

[family] Ambitions Choose Ambition
Once per game Family UsAmbitionAmbitionLeader Us
  • Agree to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S0
    iAmbitionFamilySubject 0
    bAddAmbition 1
  • Offer to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S0
    iAmbitionFamilySubject 0
    bAddAmbition 1
  • Turn them away.
    Remembered: Refused our ambition (-40 opinion for 40 turns)(no event currently keys off this)+40 XP to the character
    grants
    BONUS_EVENTOPTION_FAMILY_AMBITIONS_NO_FAMILY
    Memory MEMORYFAMILY_REFUSED_AMBITION
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

[religion] Ambitions Choose Ambition
Once per game Religion PlayerCity UsAmbitionAmbitionLeader Us
  • Decree that you will [ambition].
    +40Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_TINY
    aiCityYields: YIELD_HAPPINESS=40
    BONUS_RELIGION_AMBITION_S0
    iAmbitionReligionSubject 0
    bAddAmbition 1
  • Decree that you will [ambition].
    +40Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_TINY
    aiCityYields: YIELD_HAPPINESS=40
    BONUS_RELIGION_AMBITION_S0
    iAmbitionReligionSubject 0
    bAddAmbition 1
  • Turn the away.
    +40Discontenteach city↗ turn+40 XP to the character
    grants
    BONUS_DISCONTENT_GAIN_TINY
    aiCityYields: YIELD_DISCONTENT=40
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

[religion] Ambitions Choose Ambition
Once per game Religion StateUs Or ThemAmbitionAmbitionLeader Us
  • Agree to [ambition].
    grants
    BONUS_RELIGION_AMBITION_S0
    iAmbitionReligionSubject 0
    bAddAmbition 1
  • Offer to [ambition].
    grants
    BONUS_RELIGION_AMBITION_S0
    iAmbitionReligionSubject 0
    bAddAmbition 1
  • Refuse to support [religion] at this time.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

[title] Ambitions Choose Ambition
Once per game Religion Head UsReligionAmbitionLeader Us
  • Resolve
    91%
    9%
    grants
    91% BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    91% BONUS_RELIGION_AMBITION_S1
    iAmbitionReligionSubject 1
    bAddAmbition 1
    9% BONUS_RELIGION_AMBITION_S1
    iAmbitionReligionSubject 1
    bAddAmbition 1
  • Turn [character] away.
    Remembered: Ignored my request (-20 opinion for 40 turns)(no event currently keys off this)+40 XP to the character
    grants
    BONUS_MEMORY_IGNORED_REQUEST
    Memory MEMORYCHARACTER_IGNORED_REQUEST
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth