← All story events Trigger Stories that fire on the Choose Ambition trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
A City Reborn
- ▸ Agree to build towers across the cities.grantsBONUS_EVENTOPTION_CITY_REBORN_TOWERSAmbitionFamily GOAL_SIX_TOWERS
- ▸ Offer to build urban sites for the displaced to settle.grantsBONUS_EVENTOPTION_CITY_REBORN_URBANAmbitionFamily GOAL_50_URBAN_IMPROVEMENTS
- ▸ Refuse to commit to providing aid.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
A Dark Pall
- ▸ Time to shuffle off this mortal coil.-1 LegitimacyBegin project: Imperial NecropolisThe character is killedgrantsBONUS_EVENTOPTION_TRAIT_A_DARK_PALL_OPTION_0iLegitimacy -1bKillCharacter 1aeAddProjects: PROJECT_IMPERIAL_NECROPOLIS
- ▸ Resolve98%Loses trait: MiserableProgress ambition: EnlightenmentRemembered: Recent Ambition (7 turns)1%Loses trait: MiserableProgress ambition: RevelationRemembered: Recent Ambition (7 turns)1%Loses trait: MiserableProgress ambition: VenerationRemembered: Recent Ambition (7 turns)grants98% BONUS_EVENTOPTION_TRAIT_A_DARK_PALL_ENLIGHTENMENTaeRemoveTraits: TRAIT_MISERABLEaeBonuses: BONUS_AMBITION_THEOLOGY_ENLIGHTENMENT1% BONUS_EVENTOPTION_TRAIT_A_DARK_PALL_REVELATIONaeRemoveTraits: TRAIT_MISERABLEaeBonuses: BONUS_AMBITION_THEOLOGY_REVELATION1% BONUS_EVENTOPTION_TRAIT_A_DARK_PALL_VENERATIONaeRemoveTraits: TRAIT_MISERABLEaeBonuses: BONUS_AMBITION_THEOLOGY_VENERATION
A Glint of Greed
- ▸ Resolve33%Progress ambition: Money 2000Remembered: Recent Ambition (7 turns)33%Progress ambition: Money 5000Remembered: Recent Ambition (7 turns)33%Progress ambition: Money 10000Remembered: Recent Ambition (7 turns)grants33% BONUS_AMBITION_STOCKPILE_MONEY_2000Ambition GOAL_MONEY_2000aeBonuses: BONUS_RECENT_AMBITION33% BONUS_AMBITION_STOCKPILE_MONEY_5000Ambition GOAL_MONEY_5000aeBonuses: BONUS_RECENT_AMBITION33% BONUS_AMBITION_STOCKPILE_MONEY_10000Ambition GOAL_MONEY_10000aeBonuses: BONUS_RECENT_AMBITION
- ▸ Resolve33%Progress ambition: 20 Goods TurnRemembered: Recent Ambition (7 turns)33%Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)33%Progress ambition: 100 Goods TurnRemembered: Recent Ambition (7 turns)grants33% BONUS_AMBITION_PRODUCE_20_GOODS_TURNAmbition GOAL_20_GOODS_TURNaeBonuses: BONUS_RECENT_AMBITION33% BONUS_AMBITION_PRODUCE_50_GOODS_TURNAmbition GOAL_50_GOODS_TURNaeBonuses: BONUS_RECENT_AMBITION33% BONUS_AMBITION_PRODUCE_100_GOODS_TURNAmbition GOAL_100_GOODS_TURNaeBonuses: BONUS_RECENT_AMBITION
- ▸ .+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
A Long Ride
- ▸ You will lead the nation to [ambition].grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ Decide to [ambition].grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ The time is right to [ambition].grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ Why spoil the moment with thoughts of ambition?+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
A New Decree
- ▸ Let the people know your plans to [ambition].grantsBONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_0_GOAL_0iAmbitionFamilySubject 0bAddAmbition 1
- ▸ Decree that you will [ambition].grantsBONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_1_GOAL_1iAmbitionFamilySubject 1bAddAmbition 1
- ▸ State your ambition to [ambition].grantsBONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_2_GOAL_1iAmbitionFamilySubject 2bAddAmbition 1
- ▸ Seek to forge your own path.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
A Voice in the Dark
- ▸ This is a sure sign that [religion] is the one true faith!Progress ambition: Four Religion SpreadRemembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_FOUR_RELIGION_SPREADAmbition GOAL_FOUR_RELIGION_SPREADaeBonuses: BONUS_RECENT_AMBITION
- ▸ I want others to feel this close to! We will build places of holy reflection.Progress ambition: Four MonasteryRemembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_FOUR_MONASTERYAmbition GOAL_FOUR_MONASTERYaeBonuses: BONUS_RECENT_AMBITION
- ▸ This was not but some cruel trick of nature.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Age of Oligarchs
- ▸ If we can't beat them, join them. The people will just have to suffer.Gain trait: Cruel
+20Discontenteach city↗ turnProgress ambition: Ten CitiesRemembered: Recent Ambition (7 turns) grantsBONUS_GIVE_TRAIT_CRUELaeAddTraits: TRAIT_CRUELBONUS_SIDE_WITH_ELITESaeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMALBONUS_AMBITION_CITIES_TENAmbition GOAL_TEN_CITIESaeBonuses: BONUS_RECENT_AMBITION - ▸ We must negotiate concessions to stop these abuses, whatever the cost.Progress ambition: Eight GovernorsRemembered: Recent Ambition (7 turns)Remembered (all families): Initiated reforms (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_AMBITION_EIGHT_GOVERNORSAmbition GOAL_EIGHT_GOVERNORSaeBonuses: BONUS_RECENT_AMBITIONBONUS_EVENTOPTION_AGE_OF_OLIGARCHS_REFORMSMemoryAllFamilies MEMORYFAMILY_INITIATED_REFORMS_NEGATIVE◇ grants a memory no event currently keys off
- ▸ We will play the families off against each other and re-secure our power.Gain trait: CunningLeader relationship: Conspiring With+1 Melee Cavalry unitThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)2 rebel units appeargrantsBONUS_GIVE_TRAIT_CUNNINGaeAddTraits: TRAIT_CUNNINGBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1BONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSEDBONUS_EVENTOPTION_AGE_OF_OLIGARCHS_OPTION_1_CITY_1iRebelUnits 2iDestroyImprovements 2◇ grants a memory no event currently keys off
Ambitions of Faith
- ▸ Agree to [ambition].Leader relationship: Influenced BygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_RELIGION_AMBITION_S1iAmbitionReligionSubject 1bAddAmbition 1
- ▸ Agree to [ambition].Leader relationship: Influenced BygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_RELIGION_AMBITION_S1iAmbitionReligionSubject 1bAddAmbition 1
- ▸ Refuse [character] request.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
An Age of War
- ▸ A strong economy will support our armed forces.
+120Money+30/city↗ turn grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=30 - ▸ Specialists will allow the flow to trade to continue, even in war.
+30Growtheach city↗ turn grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_GROWTH_GAIN_SMALLaiCityYields: YIELD_GROWTH=30 - ▸ We will not be defined by these times.+40 XP to the character1 rebel unit appeargrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_REBEL_UNITS_1iRebelUnits 1
An Epic Legacy
- ▸ Resolve20%Progress ambition: MythologyRemembered: Recent Ambition (7 turns)20%Progress ambition: CalligraphyRemembered: Recent Ambition (7 turns)20%Progress ambition: Ishtar GateRemembered: Recent Ambition (7 turns)20%Progress ambition: Two PoetsRemembered: Recent Ambition (7 turns)20%Progress ambition: Six Tribe ClearedRemembered: Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)grants20% BONUS_AMBITION_THEOLOGY_MYTHOLOGYAmbition GOAL_MYTHOLOGYaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_LAW_CALLIGRAPHYAmbition GOAL_CALLIGRAPHYaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_WONDER_ISHTAR_GATEAmbition GOAL_ISHTAR_GATEaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_TWO_POETSAmbition GOAL_TWO_POETSaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_SIX_TRIBES_CLEAREDMemory MEMORYCHARACTER_CHOOSE_CLEAR_TRIBESAmbition GOAL_SIX_TRIBE_CLEAREDaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ Resolve20%Progress ambition: MythologyRemembered: Recent Ambition (7 turns)20%Progress ambition: CalligraphyRemembered: Recent Ambition (7 turns)20%Progress ambition: Ishtar GateRemembered: Recent Ambition (7 turns)20%Progress ambition: Two PoetsRemembered: Recent Ambition (7 turns)20%Progress ambition: Six Tribe ClearedRemembered: Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)grants20% BONUS_AMBITION_THEOLOGY_MYTHOLOGYAmbition GOAL_MYTHOLOGYaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_LAW_CALLIGRAPHYAmbition GOAL_CALLIGRAPHYaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_WONDER_ISHTAR_GATEAmbition GOAL_ISHTAR_GATEaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_TWO_POETSAmbition GOAL_TWO_POETSaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_SIX_TRIBES_CLEAREDMemory MEMORYCHARACTER_CHOOSE_CLEAR_TRIBESAmbition GOAL_SIX_TRIBE_CLEAREDaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ I will not compete with such a figure.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Ancestral Oath
⛓ Follows from: An Oath of Support, An Oath of Support
- ▸ Agree to build the towns.Progress ambition: Eight TownsRemembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_EIGHT_TOWNSAmbition GOAL_EIGHT_TOWNSaeBonuses: BONUS_RECENT_AMBITION
- ▸ Focus on increasing production.Progress ambition: 100 Goods TurnRemembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_PRODUCE_100_GOODS_TURNAmbition GOAL_100_GOODS_TURNaeBonuses: BONUS_RECENT_AMBITION
- ▸ Refuse to bow to their demands.-5 LegitimacygrantsBONUS_EVENTOPTION_ANCESTRAL_OATH_NO_CHARACTER_3iLegitimacy -5
Assembled Generals
- ▸ Resolve33%Progress ambition: Professional ArmyRemembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)33%Progress ambition: Four Garrison 2Remembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)33%Progress ambition: Danes 5Remembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)grants33% BONUS_AMBITION_LAW_PROFESSIONAL_ARMYAmbition GOAL_PROFESSIONAL_ARMYaeBonuses: BONUS_RECENT_AMBITION33% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION33% BONUS_AMBITION_FOUR_GARRISON_2Ambition GOAL_FOUR_GARRISON_2aeBonuses: BONUS_RECENT_AMBITION33% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION33% BONUS_AMBITION_KILLED_5_DANESAmbition GOAL_DANES_5aeBonuses: BONUS_RECENT_AMBITION33% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION◇ grants a memory no event currently keys off
- ▸ Resolve33%Progress ambition: VolunteersRemembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)33%Progress ambition: Two Capture CitiesRemembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)33%Progress ambition: Clear Three BarbsRemembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)grants33% BONUS_AMBITION_LAW_VOLUNTEERSAmbition GOAL_VOLUNTEERSaeBonuses: BONUS_RECENT_AMBITION33% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION33% BONUS_AMBITION_CAPTURE_TWO_CITIESAmbition GOAL_TWO_CAPTURE_CITIESaeBonuses: BONUS_RECENT_AMBITION33% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION33% BONUS_AMBITION_CLEAR_THREE_BARBSAmbition GOAL_CLEAR_THREE_BARBSaeBonuses: BONUS_RECENT_AMBITION33% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION◇ grants a memory no event currently keys off
- ▸ Resolve33%Progress ambition: Ten PromotionsRemembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)33%Progress ambition: Five RangedRemembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)33%Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)grants33% BONUS_AMBITION_TEN_PROMOTIONSAmbition GOAL_TEN_PROMOTIONSaeBonuses: BONUS_RECENT_AMBITION33% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION33% BONUS_AMBITION_FIVE_RANGEDAmbition GOAL_FIVE_RANGEDaeBonuses: BONUS_RECENT_AMBITION33% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION33% BONUS_AMBITION_TWO_MAX_LEVEL_UNITSAmbition GOAL_TWO_MAX_LEVEL_UNITaeBonuses: BONUS_RECENT_AMBITION33% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION◇ grants a memory no event currently keys off
- ▸ ...but maybe a different path would be better?+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Avenging the Banner
⛓ Follows from: The Fallen Banner
- ▸ Resolve33%+1 CourageProgress ambition: Two Cities ForeignRemembered: Recent Ambition (7 turns)33%+1 CourageProgress ambition: Three Cities ForeignRemembered: Recent Ambition (7 turns)33%+1 CourageProgress ambition: Four Cities ForeignRemembered: Recent Ambition (7 turns)grants33% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=133% BONUS_AMBITION_TWO_CITIES_FOREIGNAmbition GOAL_TWO_CITIES_FOREIGNaeBonuses: BONUS_RECENT_AMBITION33% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=133% BONUS_AMBITION_THREE_CITIES_FOREIGNAmbition GOAL_THREE_CITIES_FOREIGNaeBonuses: BONUS_RECENT_AMBITION33% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=133% BONUS_AMBITION_FOUR_CITIES_FOREIGNAmbition GOAL_FOUR_CITIES_FOREIGNaeBonuses: BONUS_RECENT_AMBITION
- ▸ We will make their people pay dearly for their victory.+1 CourageProgress ambition: Kill 10 EnemiesRemembered: Recent Ambition (7 turns)grantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1BONUS_AMBITION_KILL_10_ENEMIESAmbition GOAL_KILL_10_ENEMIESaeBonuses: BONUS_RECENT_AMBITION
- ▸ Resolve50%Leader relationship: Disappointed WithProgress ambition: 5 Kills GeneralRemembered: Recent Ambition (7 turns)+1 Courage50%Leader relationship: Disappointed WithProgress ambition: 10 Kills GeneralRemembered: Recent Ambition (7 turns)+1 Couragegrants50% BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH50% BONUS_EVENTOPTION_AVENGING_THE_BANNER_GENERAL_KILLS_FIVEaeBonuses: BONUS_AMBITION_5_KILLS_GENERAL, BONUS_GAIN_COURAGE_150% BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH50% BONUS_EVENTOPTION_AVENGING_THE_BANNER_GENERAL_KILLS_TENaeBonuses: BONUS_AMBITION_10_KILLS_GENERAL, BONUS_GAIN_COURAGE_1
- ▸ We need to let this loss go.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Before the People
- ▸ “…to a new future!”
+20Science+5/city↗ turn grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_SCIENCE_GAIN_SMALLaiGlobalYieldsBase: YIELD_SCIENCE=20aiGlobalYieldsPer: YIELD_SCIENCE=5 - ▸ “…only the best!”+1 DisciplinegrantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ “…thank you all!”
+60Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60
Behind the Throne
- ▸ His ideas for improving the court and
administration are interesting. Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITIONBONUS_ADD_AMBITIONbAddAmbition 1◇ grants a memory no event currently keys off - ▸ These are impressive plans for the military.Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITIONBONUS_ADD_AMBITIONbAddAmbition 1◇ grants a memory no event currently keys off
- ▸ I will decide another path.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Bound by an Oath
⛓ Follows from: An Oath of Support, An Oath of Support
- ▸ Swear to repay the promise.grantsBONUS_FAMILY_AMBITION_S0iAmbitionFamilySubject 0bAddAmbition 1
- ▸ Refuse to bow to their demands.Remembered: Bound By An Oath No Character 1 (-40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_BOUND_BY_AN_OATH_NO_CHARACTER_1Memory MEMORY_BOUND_BY_AN_OATH_NO_CHARACTER_1◇ grants a memory no event currently keys off
By Cloak And Dagger
- ▸ Yes, we should make an effort to know as much as possible about our neighbors.Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITIONBONUS_ADD_AMBITIONbAddAmbition 1◇ grants a memory no event currently keys off
- ▸ I will not stoop to such tactics.Leader relationship: Disappointed With+1 DisciplinegrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
By Our Borders
- ▸
Order reserves of military equipment and experienced officers. Progress ambition: Training 2000Remembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_STOCKPILE_TRAINING_2000Ambition GOAL_TRAINING_2000aeBonuses: BONUS_RECENT_AMBITION - ▸
Order the construction of new
barracks and ranges. Progress ambition: Six Barracks RangesRemembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_SIX_BARRACKS_RANGESAmbition GOAL_SIX_BARRACKS_RANGESaeBonuses: BONUS_RECENT_AMBITION - ▸ Give no new
orders. +20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
By Sword and Siege
- ▸ Their armies must be stopped!Progress ambition: Kill 10 EnemiesRemembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_AMBITION_KILL_10_ENEMIESAmbition GOAL_KILL_10_ENEMIESaeBonuses: BONUS_RECENT_AMBITIONBONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION◇ grants a memory no event currently keys off
- ▸ Only a decisive strike at their cities will stop this.Progress ambition: Three Cities ForeignRemembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_AMBITION_THREE_CITIES_FOREIGNAmbition GOAL_THREE_CITIES_FOREIGNaeBonuses: BONUS_RECENT_AMBITIONBONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION◇ grants a memory no event currently keys off
- ▸ There are other considerations at play.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Carthage Is Born
- ▸ Send scouts to find new resources and landmarks.Gain trait: PathfinderProgress ambition: ExplorationRemembered: Recent Ambition (7 turns)grantsBONUS_GIVE_TRAIT_PATHFINDERaeAddTraits: TRAIT_PATHFINDERBONUS_AMBITION_LAW_EXPLORATIONAmbition GOAL_EXPLORATIONaeBonuses: BONUS_RECENT_AMBITION
- ▸ Mark out land for your cities.+1 ScoutRemembered: Treated me as a threat (-20 opinion for 40 turns)(no event currently keys off this)Progress ambition: Four CitiesRemembered: Recent Ambition (7 turns)grantsBONUS_UNIT_SCOUTaiUnits: UNIT_SCOUT=1BONUS_EVENTOPTION_CARTHAGE_IS_BORN_OPTION_1_CHARACTER_1Memory MEMORYCHARACTER_SAW_AS_THREATBONUS_AMBITION_CITIES_FOURAmbition GOAL_FOUR_CITIESaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ Focus on improving your nation’s lands.+20–200 Culture (by city tier)
+30Growtheach city↗ turn grantsBONUS_EVENTOPTION_CARTHAGE_IS_BORN_OPTION_2_CHARACTER_0aeBonuses: BONUS_CULTURE_GAIN_SMALL, BONUS_GROWTH_GAIN_SMALL
Challenged by the Heir
- ▸ Resolve22%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 20 UnitsRemembered: Recent Ambition (7 turns)2%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 100 Goods TurnRemembered: Recent Ambition (7 turns)2%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 20 Goods TurnRemembered: Recent Ambition (7 turns)2%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)22%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: ColossusRemembered: Recent Ambition (7 turns)2%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 20 SpecialistsRemembered: Recent Ambition (7 turns)2%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Five SpecialistsRemembered: Recent Ambition (7 turns)2%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 10 SpecialistsRemembered: Recent Ambition (7 turns)22%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: State ReligionRemembered: Recent Ambition (7 turns)22%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Six Tribe ClearedRemembered: Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)grants22% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION22% BONUS_AMBITION_20_UNITSAmbition GOAL_20_UNITSaeBonuses: BONUS_RECENT_AMBITION2% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION2% BONUS_AMBITION_PRODUCE_100_GOODS_TURNAmbition GOAL_100_GOODS_TURNaeBonuses: BONUS_RECENT_AMBITION2% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION2% BONUS_AMBITION_PRODUCE_20_GOODS_TURNAmbition GOAL_20_GOODS_TURNaeBonuses: BONUS_RECENT_AMBITION2% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION2% BONUS_AMBITION_PRODUCE_50_GOODS_TURNAmbition GOAL_50_GOODS_TURNaeBonuses: BONUS_RECENT_AMBITION22% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION22% BONUS_AMBITION_WONDER_COLOSSUSAmbition GOAL_COLOSSUSaeBonuses: BONUS_RECENT_AMBITION2% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION2% BONUS_AMBITION_20_SPECIALISTSAmbition GOAL_20_SPECIALISTSaeBonuses: BONUS_RECENT_AMBITION2% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION2% BONUS_AMBITION_FIVE_SPECIALISTSAmbition GOAL_FIVE_SPECIALISTSaeBonuses: BONUS_RECENT_AMBITION2% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION2% BONUS_AMBITION_10_SPECIALISTSAmbition GOAL_10_SPECIALISTSaeBonuses: BONUS_RECENT_AMBITION22% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION22% BONUS_AMBITION_STATE_RELIGIONAmbition GOAL_STATE_RELIGIONaeBonuses: BONUS_RECENT_AMBITION22% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION22% BONUS_AMBITION_SIX_TRIBES_CLEAREDMemory MEMORYCHARACTER_CHOOSE_CLEAR_TRIBESAmbition GOAL_SIX_TRIBE_CLEAREDaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ Resolve22%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 20 UnitsRemembered: Recent Ambition (7 turns)2%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 100 Goods TurnRemembered: Recent Ambition (7 turns)2%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 20 Goods TurnRemembered: Recent Ambition (7 turns)2%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)22%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: ColossusRemembered: Recent Ambition (7 turns)2%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 20 SpecialistsRemembered: Recent Ambition (7 turns)2%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Five SpecialistsRemembered: Recent Ambition (7 turns)2%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 10 SpecialistsRemembered: Recent Ambition (7 turns)22%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: State ReligionRemembered: Recent Ambition (7 turns)22%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Six Tribe ClearedRemembered: Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)grants22% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION22% BONUS_AMBITION_20_UNITSAmbition GOAL_20_UNITSaeBonuses: BONUS_RECENT_AMBITION2% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION2% BONUS_AMBITION_PRODUCE_100_GOODS_TURNAmbition GOAL_100_GOODS_TURNaeBonuses: BONUS_RECENT_AMBITION2% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION2% BONUS_AMBITION_PRODUCE_20_GOODS_TURNAmbition GOAL_20_GOODS_TURNaeBonuses: BONUS_RECENT_AMBITION2% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION2% BONUS_AMBITION_PRODUCE_50_GOODS_TURNAmbition GOAL_50_GOODS_TURNaeBonuses: BONUS_RECENT_AMBITION22% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION22% BONUS_AMBITION_WONDER_COLOSSUSAmbition GOAL_COLOSSUSaeBonuses: BONUS_RECENT_AMBITION2% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION2% BONUS_AMBITION_20_SPECIALISTSAmbition GOAL_20_SPECIALISTSaeBonuses: BONUS_RECENT_AMBITION2% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION2% BONUS_AMBITION_FIVE_SPECIALISTSAmbition GOAL_FIVE_SPECIALISTSaeBonuses: BONUS_RECENT_AMBITION2% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION2% BONUS_AMBITION_10_SPECIALISTSAmbition GOAL_10_SPECIALISTSaeBonuses: BONUS_RECENT_AMBITION22% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION22% BONUS_AMBITION_STATE_RELIGIONAmbition GOAL_STATE_RELIGIONaeBonuses: BONUS_RECENT_AMBITION22% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION22% BONUS_AMBITION_SIX_TRIBES_CLEAREDMemory MEMORYCHARACTER_CHOOSE_CLEAR_TRIBESAmbition GOAL_SIX_TRIBE_CLEAREDaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ I will not be goaded by the actions of a fool.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
City of Wonders
- ▸ Decree that you will [ambition].+20–200 Culture (by city tier)grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
- ▸ Decree that you will [ambition].
+20Science+5/city↗ turn grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_SCIENCE_GAIN_SMALLaiGlobalYieldsBase: YIELD_SCIENCE=20aiGlobalYieldsPer: YIELD_SCIENCE=5 - ▸ Maybe I am getting carried away.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Daily Veneration
- ▸ The gods of our ancestors will always protect us.Progress ambition: Eight ShrinesRemembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_EIGHT_SHRINESAmbition GOAL_EIGHT_SHRINESaeBonuses: BONUS_RECENT_AMBITION
- ▸ Maybe there are gods beyond those of our lands?Progress ambition: Found World ReligionRemembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_FOUND_WORLD_RELIGIONAmbition GOAL_FOUND_WORLD_RELIGIONaeBonuses: BONUS_RECENT_AMBITION
- ▸ The gods need a voice beyond the esoteric ways of the priests.Progress ambition: Divine RuleRemembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_LAW_DIVINE_RULEAmbition GOAL_DIVINE_RULEaeBonuses: BONUS_RECENT_AMBITION
- ▸ I am the one who will shape this nation, not the gods.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Defined By War
- ▸ Resolve20%Progress ambition: Three PeaceRemembered: Recent Ambition (7 turns)20%Progress ambition: Barding Infantry SquareRemembered: Recent Ambition (7 turns)20%Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)20%Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)20%Progress ambition: Holy WarRemembered: Recent Ambition (7 turns)grants20% BONUS_AMBITION_THREE_PEACEAmbition GOAL_THREE_PEACEaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_TECH_BARDING_INFANTRY_SQUAREAmbition GOAL_BARDING_INFANTRY_SQUAREaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_20_KILLSAmbition GOAL_20_KILLSaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_SIX_FAMILY_LUXURIESAmbition GOAL_SIX_FAMILY_LUXURIESaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_LAW_HOLY_WARAmbition GOAL_HOLY_WARaeBonuses: BONUS_RECENT_AMBITION
- ▸ Resolve20%Progress ambition: Three PeaceRemembered: Recent Ambition (7 turns)20%Progress ambition: Barding Infantry SquareRemembered: Recent Ambition (7 turns)20%Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)20%Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)20%Progress ambition: Holy WarRemembered: Recent Ambition (7 turns)grants20% BONUS_AMBITION_THREE_PEACEAmbition GOAL_THREE_PEACEaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_TECH_BARDING_INFANTRY_SQUAREAmbition GOAL_BARDING_INFANTRY_SQUAREaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_20_KILLSAmbition GOAL_20_KILLSaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_SIX_FAMILY_LUXURIESAmbition GOAL_SIX_FAMILY_LUXURIESaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_LAW_HOLY_WARAmbition GOAL_HOLY_WARaeBonuses: BONUS_RECENT_AMBITION
- ▸ Fighting is enough of a challenge.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Developing Ambitions
- ▸ The [family] ask that you [ambition].grantsBONUS_FAMILY_AMBITION_S0iAmbitionFamilySubject 0bAddAmbition 1
- ▸ The [family] ask that you [ambition].grantsBONUS_FAMILY_AMBITION_S1iAmbitionFamilySubject 1bAddAmbition 1
- ▸ The [family] ask that you [ambition].grantsBONUS_FAMILY_AMBITION_S2iAmbitionFamilySubject 2bAddAmbition 1
- ▸ I will forge my own path.+3 LegitimacygrantsBONUS_EVENTOPTION_DEVELOPING_AMBITIONS_NOiLegitimacy 3
Drunken Ambition
- ▸ “Of course, why would you doubt it?”33%+1 CharismaProgress ambition: Ten PromotionsRemembered: Recent Ambition (7 turns)33%+1 CharismaProgress ambition: 20 SpecialistsRemembered: Recent Ambition (7 turns)33%+1 CharismaProgress ambition: Barding Infantry SquareRemembered: Recent Ambition (7 turns)grants33% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=133% BONUS_AMBITION_TEN_PROMOTIONSAmbition GOAL_TEN_PROMOTIONSaeBonuses: BONUS_RECENT_AMBITION33% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=133% BONUS_AMBITION_20_SPECIALISTSAmbition GOAL_20_SPECIALISTSaeBonuses: BONUS_RECENT_AMBITION33% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=133% BONUS_AMBITION_TECH_BARDING_INFANTRY_SQUAREAmbition GOAL_BARDING_INFANTRY_SQUAREaeBonuses: BONUS_RECENT_AMBITION
- ▸ “Well yes, we can do that…”33%Loses trait: DrunkProgress ambition: Ten PromotionsRemembered: Recent Ambition (7 turns)33%Loses trait: DrunkProgress ambition: 20 SpecialistsRemembered: Recent Ambition (7 turns)33%Loses trait: DrunkProgress ambition: Barding Infantry SquareRemembered: Recent Ambition (7 turns)grants33% BONUS_REMOVE_TRAIT_DRUNKaeRemoveTraits: TRAIT_DRUNK33% BONUS_AMBITION_TEN_PROMOTIONSAmbition GOAL_TEN_PROMOTIONSaeBonuses: BONUS_RECENT_AMBITION33% BONUS_REMOVE_TRAIT_DRUNKaeRemoveTraits: TRAIT_DRUNK33% BONUS_AMBITION_20_SPECIALISTSAmbition GOAL_20_SPECIALISTSaeBonuses: BONUS_RECENT_AMBITION33% BONUS_REMOVE_TRAIT_DRUNKaeRemoveTraits: TRAIT_DRUNK33% BONUS_AMBITION_TECH_BARDING_INFANTRY_SQUAREAmbition GOAL_BARDING_INFANTRY_SQUAREaeBonuses: BONUS_RECENT_AMBITION
- ▸ “Why would you listen to me when I’m drinking!?”-4 LegitimacygrantsBONUS_EVENTOPTION_DRUNKEN_AMBITION_NO_PLAYERiLegitimacy -4
Early Ambitions
- ▸ Decree that you intend to [ambition].grantsBONUS_FAMILY_AMBITION_S0iAmbitionFamilySubject 0bAddAmbition 1
- ▸ Decree that you intend to [ambition].grantsBONUS_FAMILY_AMBITION_S1iAmbitionFamilySubject 1bAddAmbition 1
- ▸ Decree that you intend to [ambition].grantsBONUS_FAMILY_AMBITION_S2iAmbitionFamilySubject 2bAddAmbition 1
- ▸ None of these ideas suffice.+1 LegitimacygrantsBONUS_EVENTOPTION_EARLY_AMBITIONS_NOiLegitimacy 1
Ebb and Flow
- ▸ We will invest in ships to gain control of the seas.Remembered: Recent Ambition (7 turns)grantsBONUS_FAMILY_AMBITION_FIVE_NAVALAmbitionFamily GOAL_FIVE_NAVALaeBonuses: BONUS_RECENT_AMBITION
- ▸
Harbors will welcome traders from across the waters. Remembered: Recent Ambition (7 turns)grantsBONUS_FAMILY_AMBITION_CITIES_SIX_CONNECTEDAmbitionFamily GOAL_SIX_CONNECTED_CITIESaeBonuses: BONUS_RECENT_AMBITION - ▸ My legacy will not be boats and huts!+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Empty Accomplishments
- ▸ The largest, most populous Nation in the world.Gain trait: FoolishProgress ambition: 30 PopulationgrantsBONUS_EVENTOPTION_HEIR_FUTURE_ACCOMPLISHMENTS_OPTION_0_CHARACTER_0Ambition GOAL_30_POPULATIONaeAddTraits: TRAIT_FOOLISH
- ▸ A Nation that conquers and consumes its rivals.Gain trait: BitterProgress ambition: Two Capture CitiesgrantsBONUS_EVENTOPTION_HEIR_FUTURE_ACCOMPLISHMENTS_OPTION_1_CHARACTER_0Ambition GOAL_TWO_CAPTURE_CITIESaeAddTraits: TRAIT_BITTER
- ▸ There will be other ambitions.Leader relationship: Suspicious Of
-5Orders↗ turn grantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_ORDERS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=-5
Enemies Together
- ▸ Prove your worth by taking to the field.+1 CourageProgress ambition: 10 Kills GeneralRemembered: Recent Ambition (7 turns)grantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1BONUS_AMBITION_10_KILLS_GENERALAmbition GOAL_10_KILLS_GENERALaeBonuses: BONUS_RECENT_AMBITION
- ▸ Dismiss these claims by the might of your armies.+1 DisciplineProgress ambition: Five Swordsman PikemanRemembered: Recent Ambition (7 turns)grantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_AMBITION_FIVE_SWORDSMAN_PIKEMANAmbition GOAL_FIVE_SWORDSMAN_PIKEMANaeBonuses: BONUS_RECENT_AMBITION
- ▸ Rise above the baseless claims.+60 XP to the character-2 LegitimacygrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60BONUS_EVENTOPTION_ENEMIES_TOGETHER_NO_PLAYERiLegitimacy -2
Fall Equinox
- ▸ We must build a defensible haven, for only in security is there peace.grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ We must rely upon our people in times of trouble.grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ I saw countless hordes stand ready to defend our nation at all times.grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ No. I'm quite content with what I have.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Family Ambitions
- ▸ Support the [family] and [ambition].grantsBONUS_FAMILY_AMBITION_S0iAmbitionFamilySubject 0bAddAmbition 1
- ▸ Support the [family] and [ambition].grantsBONUS_FAMILY_AMBITION_S1iAmbitionFamilySubject 1bAddAmbition 1
- ▸ Resolve100%Gain trait: Unpopular0%Remembered: Refused our ambition (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Refused our ambition (-40 opinion for 40 turns)(no event currently keys off this)+4 Legitimacygrants100% BONUS_GIVE_TRAIT_UNPOPULARaeAddTraits: TRAIT_UNPOPULAR0% BONUS_EVENTOPTION_FAMILY_AMBITIONS_TWO_NO_FAMILY_0Memory MEMORYFAMILY_REFUSED_AMBITION0% BONUS_EVENTOPTION_FAMILY_AMBITIONS_TWO_NO_FAMILY_1Memory MEMORYFAMILY_REFUSED_AMBITION0% BONUS_EVENTOPTION_ULTIMATE_AMBITIONS_NOiLegitimacy 4◇ grants a memory no event currently keys off
Family Favors
- ▸ Support the [family] and [ambition].Leader relationship: Owes Favor TograntsBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_EVENTOPTION_FAMILY_FAVORS_GOALiAmbitionFamilySubject 1bAddAmbition 1
- ▸ I must not play favorites.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
For Your Entertainment
- ▸ Resolve17%Progress ambition: Four Baths 1Remembered: Recent Ambition (7 turns)17%Progress ambition: Four Baths 2Remembered: Recent Ambition (7 turns)17%Progress ambition: Three Baths 3Remembered: Recent Ambition (7 turns)17%Progress ambition: Four Theater 1Remembered: Recent Ambition (7 turns)17%Progress ambition: Four Theater 2Remembered: Recent Ambition (7 turns)17%Progress ambition: Three Theater 3Remembered: Recent Ambition (7 turns)grants17% BONUS_FAMILY_S0_AMBITION_FOUR_BATHS_1Ambition GOAL_FOUR_BATHS_1iAmbitionFamilySubject 0aeBonuses: BONUS_RECENT_AMBITION17% BONUS_FAMILY_S0_AMBITION_FOUR_BATHS_2Ambition GOAL_FOUR_BATHS_2iAmbitionFamilySubject 0aeBonuses: BONUS_RECENT_AMBITION17% BONUS_FAMILY_S0_AMBITION_THREE_BATHS_3Ambition GOAL_THREE_BATHS_3iAmbitionFamilySubject 0aeBonuses: BONUS_RECENT_AMBITION17% BONUS_FAMILY_S0_AMBITION_FOUR_THEATER_1Ambition GOAL_FOUR_THEATER_1iAmbitionFamilySubject 0aeBonuses: BONUS_RECENT_AMBITION17% BONUS_FAMILY_S0_AMBITION_FOUR_THEATER_2Ambition GOAL_FOUR_THEATER_2iAmbitionFamilySubject 0aeBonuses: BONUS_RECENT_AMBITION17% BONUS_FAMILY_S0_AMBITION_THREE_THEATER_3Ambition GOAL_THREE_THEATER_3iAmbitionFamilySubject 0aeBonuses: BONUS_RECENT_AMBITION
- ▸ Resolve17%Progress ambition: Four Library 1Remembered: Recent Ambition (7 turns)17%Progress ambition: Four Library 2Remembered: Recent Ambition (7 turns)17%Progress ambition: Three Library 3Remembered: Recent Ambition (7 turns)17%Progress ambition: Four Courthouse 1Remembered: Recent Ambition (7 turns)17%Progress ambition: Four Courthouse 2Remembered: Recent Ambition (7 turns)17%Progress ambition: Three Courthouse 3Remembered: Recent Ambition (7 turns)grants17% BONUS_FAMILY_S1_AMBITION_FOUR_LIBRARY_1Ambition GOAL_FOUR_LIBRARY_1iAmbitionFamilySubject 1aeBonuses: BONUS_RECENT_AMBITION17% BONUS_FAMILY_S1_AMBITION_FOUR_LIBRARY_2Ambition GOAL_FOUR_LIBRARY_2iAmbitionFamilySubject 1aeBonuses: BONUS_RECENT_AMBITION17% BONUS_FAMILY_S1_AMBITION_THREE_LIBRARY_3Ambition GOAL_THREE_LIBRARY_3iAmbitionFamilySubject 1aeBonuses: BONUS_RECENT_AMBITION17% BONUS_FAMILY_S1_AMBITION_FOUR_COURTHOUSE_1Ambition GOAL_FOUR_COURTHOUSE_1iAmbitionFamilySubject 1aeBonuses: BONUS_RECENT_AMBITION17% BONUS_FAMILY_S1_AMBITION_FOUR_COURTHOUSE_2Ambition GOAL_FOUR_COURTHOUSE_2iAmbitionFamilySubject 1aeBonuses: BONUS_RECENT_AMBITION17% BONUS_FAMILY_S1_AMBITION_THREE_COURTHOUSE_3Ambition GOAL_THREE_COURTHOUSE_3iAmbitionFamilySubject 1aeBonuses: BONUS_RECENT_AMBITION
- ▸ I am staying out of this.-1 CharismagrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
For the Faith!
- ▸ We will express our faith through the most magnificent buildings.
+40Civics+10/city↗ turn grantsBONUS_RELIGION_AMBITION_S1iAmbitionReligionSubject 1bAddAmbition 1BONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10 - ▸ We must bring the faith to the unbelievers.+1 DisciplinegrantsBONUS_RELIGION_AMBITION_S1iAmbitionReligionSubject 1bAddAmbition 1BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ No, none of these feel right.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Forming a Nation
- ▸ Resolve17%Progress ambition: Five WorkersRemembered: Recent Ambition (7 turns)17%Progress ambition: Six FarmsRemembered: Recent Ambition (7 turns)17%Progress ambition: Six TechsRemembered: Recent Ambition (7 turns)17%Progress ambition: Five PromotionsRemembered: Recent Ambition (7 turns)17%Progress ambition: Five DevelopingRemembered: Recent Ambition (7 turns)17%Progress ambition: Three Tribe ClearedRemembered (leader of you): Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)grants17% BONUS_AMBITION_FIVE_WORKERSAmbition GOAL_FIVE_WORKERSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_SIX_FARMSAmbition GOAL_SIX_FARMSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_SIX_TECHSAmbition GOAL_SIX_TECHSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_FIVE_PROMOTIONSAmbition GOAL_FIVE_PROMOTIONSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_FIVE_DEVELOPING_CITIESAmbition GOAL_FIVE_DEVELOPINGaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_THREE_TRIBES_CLEAREDMemoryLeader MEMORYCHARACTER_CHOOSE_CLEAR_TRIBESAmbition GOAL_THREE_TRIBE_CLEAREDaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ Resolve17%Progress ambition: Five WorkersRemembered: Recent Ambition (7 turns)17%Progress ambition: Six FarmsRemembered: Recent Ambition (7 turns)17%Progress ambition: Six TechsRemembered: Recent Ambition (7 turns)17%Progress ambition: Five PromotionsRemembered: Recent Ambition (7 turns)17%Progress ambition: Five DevelopingRemembered: Recent Ambition (7 turns)17%Progress ambition: Three Tribe ClearedRemembered (leader of you): Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)grants17% BONUS_AMBITION_FIVE_WORKERSAmbition GOAL_FIVE_WORKERSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_SIX_FARMSAmbition GOAL_SIX_FARMSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_SIX_TECHSAmbition GOAL_SIX_TECHSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_FIVE_PROMOTIONSAmbition GOAL_FIVE_PROMOTIONSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_FIVE_DEVELOPING_CITIESAmbition GOAL_FIVE_DEVELOPINGaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_THREE_TRIBES_CLEAREDMemoryLeader MEMORYCHARACTER_CHOOSE_CLEAR_TRIBESAmbition GOAL_THREE_TRIBE_CLEAREDaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ Resolve17%Progress ambition: Five WorkersRemembered: Recent Ambition (7 turns)17%Progress ambition: Six FarmsRemembered: Recent Ambition (7 turns)17%Progress ambition: Six TechsRemembered: Recent Ambition (7 turns)17%Progress ambition: Five PromotionsRemembered: Recent Ambition (7 turns)17%Progress ambition: Five DevelopingRemembered: Recent Ambition (7 turns)17%Progress ambition: Three Tribe ClearedRemembered (leader of you): Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)grants17% BONUS_AMBITION_FIVE_WORKERSAmbition GOAL_FIVE_WORKERSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_SIX_FARMSAmbition GOAL_SIX_FARMSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_SIX_TECHSAmbition GOAL_SIX_TECHSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_FIVE_PROMOTIONSAmbition GOAL_FIVE_PROMOTIONSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_FIVE_DEVELOPING_CITIESAmbition GOAL_FIVE_DEVELOPINGaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_THREE_TRIBES_CLEAREDMemoryLeader MEMORYCHARACTER_CHOOSE_CLEAR_TRIBESAmbition GOAL_THREE_TRIBE_CLEAREDaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ I will shape [rival] in a different way.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Founding Nation
- ▸ Resolve25%Progress ambition: Four FarmersRemembered: Recent Ambition (7 turns)25%Progress ambition: CentralizationRemembered: Recent Ambition (7 turns)25%Progress ambition: Wood 500Remembered: Recent Ambition (7 turns)25%Progress ambition: Six CampsRemembered: Recent Ambition (7 turns)grants25% BONUS_AMBITION_FOUR_FARMERSAmbition GOAL_FOUR_FARMERSaeBonuses: BONUS_RECENT_AMBITION25% BONUS_AMBITION_LAW_CENTRALIZATIONAmbition GOAL_CENTRALIZATIONaeBonuses: BONUS_RECENT_AMBITION25% BONUS_AMBITION_PRODUCE_WOOD_500Ambition GOAL_WOOD_500aeBonuses: BONUS_RECENT_AMBITION25% BONUS_AMBITION_SIX_CAMPSAmbition GOAL_SIX_CAMPSaeBonuses: BONUS_RECENT_AMBITION
- ▸ Resolve25%Progress ambition: Four FarmersRemembered: Recent Ambition (7 turns)25%Progress ambition: CentralizationRemembered: Recent Ambition (7 turns)25%Progress ambition: Wood 500Remembered: Recent Ambition (7 turns)25%Progress ambition: Six CampsRemembered: Recent Ambition (7 turns)grants25% BONUS_AMBITION_FOUR_FARMERSAmbition GOAL_FOUR_FARMERSaeBonuses: BONUS_RECENT_AMBITION25% BONUS_AMBITION_LAW_CENTRALIZATIONAmbition GOAL_CENTRALIZATIONaeBonuses: BONUS_RECENT_AMBITION25% BONUS_AMBITION_PRODUCE_WOOD_500Ambition GOAL_WOOD_500aeBonuses: BONUS_RECENT_AMBITION25% BONUS_AMBITION_SIX_CAMPSAmbition GOAL_SIX_CAMPSaeBonuses: BONUS_RECENT_AMBITION
- ▸ I will follow a different path.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Friends and Allies
- ▸ Resolve17%Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)17%Progress ambition: Nine Connected CitiesRemembered: Recent Ambition (7 turns)17%Progress ambition: Two WondersRemembered: Recent Ambition (7 turns)17%Progress ambition: Barding Infantry SquareRemembered: Recent Ambition (7 turns)17%Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)17%Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)grants17% BONUS_AMBITION_LAWS_EIGHTAmbition GOAL_EIGHT_LAWSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_CITIES_NINE_CONNECTEDAmbition GOAL_NINE_CONNECTED_CITIESaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_TWO_WONDERSAmbition GOAL_TWO_WONDERSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_TECH_BARDING_INFANTRY_SQUAREAmbition GOAL_BARDING_INFANTRY_SQUAREaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_5_ELDER_SPECIALISTSAmbition GOAL_5_ELDER_SPECIALISTSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_20_KILLSAmbition GOAL_20_KILLSaeBonuses: BONUS_RECENT_AMBITION
- ▸ Resolve17%Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)17%Progress ambition: Nine Connected CitiesRemembered: Recent Ambition (7 turns)17%Progress ambition: Two WondersRemembered: Recent Ambition (7 turns)17%Progress ambition: Barding Infantry SquareRemembered: Recent Ambition (7 turns)17%Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)17%Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)grants17% BONUS_AMBITION_LAWS_EIGHTAmbition GOAL_EIGHT_LAWSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_CITIES_NINE_CONNECTEDAmbition GOAL_NINE_CONNECTED_CITIESaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_TWO_WONDERSAmbition GOAL_TWO_WONDERSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_TECH_BARDING_INFANTRY_SQUAREAmbition GOAL_BARDING_INFANTRY_SQUAREaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_5_ELDER_SPECIALISTSAmbition GOAL_5_ELDER_SPECIALISTSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_20_KILLSAmbition GOAL_20_KILLSaeBonuses: BONUS_RECENT_AMBITION
- ▸ Refuse to commit to anything.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Fuel for the fires
- ▸ We will ensure that the sacrificial pyres never die out.Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)Progress ambition: Wood 1000Remembered: Recent Ambition (7 turns)grantsBONUS_FAMILY_PURSUED_AMBITIONMemory MEMORYFAMILY_PURSUED_AMBITIONBONUS_AMBITION_PRODUCE_WOOD_1000Ambition GOAL_WOOD_1000aeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ There are many gods, and all deserve praise.Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)Progress ambition: PolytheismRemembered: Recent Ambition (7 turns)grantsBONUS_FAMILY_PURSUED_AMBITIONMemory MEMORYFAMILY_PURSUED_AMBITIONBONUS_AMBITION_LAW_POLYTHEISMAmbition GOAL_POLYTHEISMaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ The gods can fend for themselves.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Glory for
- ▸ I will build majestic buildings of praise to the almighty!grantsBONUS_RELIGION_AMBITION_S0iAmbitionReligionSubject 0bAddAmbition 1
- ▸ We will train priests to lead the faithful.grantsBONUS_RELIGION_AMBITION_S0iAmbitionReligionSubject 0bAddAmbition 1
- ▸ I seek glory for myself alone.+2 LegitimacygrantsBONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NOiLegitimacy 2
Growing Ambitions
- ▸ Decree that you intend to [ambition].grantsBONUS_FAMILY_AMBITION_S0iAmbitionFamilySubject 0bAddAmbition 1
- ▸ Decree that you intend to [ambition].grantsBONUS_FAMILY_AMBITION_S1iAmbitionFamilySubject 1bAddAmbition 1
- ▸ Decree that you intend to [ambition].grantsBONUS_FAMILY_AMBITION_S2iAmbitionFamilySubject 2bAddAmbition 1
- ▸ I will forge my own path.+2 LegitimacygrantsBONUS_EVENTOPTION_GROWING_AMBITIONS_NOiLegitimacy 2
Growing Rivalry
- ▸ We will research all we can to improve ourselves.
+20Science+5/city↗ turn grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_SCIENCE_GAIN_SMALLaiGlobalYieldsBase: YIELD_SCIENCE=20aiGlobalYieldsPer: YIELD_SCIENCE=5 - ▸ Focus on
training our military to be prepared for anything.
+60Training+15/city↗ turn grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_TRAINING_GAIN_SMALLaiGlobalYieldsBase: YIELD_TRAINING=60aiGlobalYieldsPer: YIELD_TRAINING=15 - ▸ I do not see [rival] as our rivals.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Inquiring Minds
- ▸ We support the pursuit of knowledge.Progress ambition: Inquiring MindsgrantsBONUS_AMBITION_THREE_INQUIRYAmbition GOAL_INQUIRING_MINDS
- ▸ Tackle something smaller.
+20Science+5/city↗ turn grantsBONUS_SCIENCE_GAIN_SMALLaiGlobalYieldsBase: YIELD_SCIENCE=20aiGlobalYieldsPer: YIELD_SCIENCE=5
Internal Strength
- ▸ Resolve17%Progress ambition: Colossus+60 XP to the character17%Progress ambition: Training 2000+60 XP to the character17%Progress ambition: Two Officers+60 XP to the character17%Progress ambition: Iron 1000+60 XP to the character17%Progress ambition: 20 Units+60 XP to the character17%Progress ambition: Three Garrison 3+60 XP to the charactergrants17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_COLOSEUMAmbition GOAL_COLOSSUSaeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_TRAININGAmbition GOAL_TRAINING_2000aeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_OFFICERSAmbition GOAL_TWO_OFFICERSaeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_IRONAmbition GOAL_IRON_1000aeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_MILITARYAmbition GOAL_20_UNITSaeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_GARRISONAmbition GOAL_THREE_GARRISON_3aeBonuses: BONUS_XP_CHARACTER_LARGE
- ▸ Resolve17%Progress ambition: Colossus+60 XP to the character17%Progress ambition: Training 2000+60 XP to the character17%Progress ambition: Two Officers+60 XP to the character17%Progress ambition: Iron 1000+60 XP to the character17%Progress ambition: 20 Units+60 XP to the character17%Progress ambition: Three Garrison 3+60 XP to the charactergrants17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_COLOSEUMAmbition GOAL_COLOSSUSaeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_TRAININGAmbition GOAL_TRAINING_2000aeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_OFFICERSAmbition GOAL_TWO_OFFICERSaeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_IRONAmbition GOAL_IRON_1000aeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_MILITARYAmbition GOAL_20_UNITSaeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_GARRISONAmbition GOAL_THREE_GARRISON_3aeBonuses: BONUS_XP_CHARACTER_LARGE
- ▸ No, the heir should chart his own path.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Judgment
- ▸ We need a standard set of laws to clearly mark the punishments for crimes.Gain trait: StrictgrantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_GIVE_TRAIT_STRICTaeAddTraits: TRAIT_STRICT
- ▸ The nation should be able to provide
food to those that need it. Gain trait: GraciousgrantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_GIVE_TRAIT_GRACIOUSaeAddTraits: TRAIT_GRACIOUS - ▸ Sadly these things happen.Gain trait: SlothfulgrantsBONUS_GIVE_TRAIT_SLOTHFULaeAddTraits: TRAIT_SLOTHFUL
Known Unknowns
- ▸ Resolve33%Progress ambition: Five Scouts33%Progress ambition: Four Agent NetworksRemembered: Recent Ambition (7 turns)33%Progress ambition: Six AgentsRemembered: Recent Ambition (7 turns)grants33% BONUS_GOAL_FIVE_SCOUTSAmbition GOAL_FIVE_SCOUTS33% BONUS_AMBITION_FOUR_AGENT_NETWORKSAmbition GOAL_FOUR_AGENT_NETWORKSaeBonuses: BONUS_RECENT_AMBITION33% BONUS_AMBITION_SIX_AGENTSAmbition GOAL_SIX_AGENTSaeBonuses: BONUS_RECENT_AMBITION
- ▸ I will know more... in due time.gated byLeaderSubjectNotAny SUBJECT_CHARACTER_HIGH_STRUNGgrantsBONUS_START_REVELRY_MISSION_NOT_FREEMission MISSION_REVEL
- ▸ The ministers, the entire court... I think I must consider them in a new light.Gain trait: ParanoidgrantsBONUS_GIVE_TRAIT_PARANOIDaeAddTraits: TRAIT_PARANOID
Land of Veneration
- ▸ We will create a land of holy ground.Progress ambition: Four Holy CitiesgrantsBONUS_EVENTOPTION_LAND_OF_VENERATION_YES_PLAYERAmbition GOAL_FOUR_HOLY_CITIES
- ▸ No, I will not set us on this course.(no gates or payload in XML)
Leave it Marble
- ▸ Decree that you will [ambition].grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ Decree that you will [ambition].grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ .+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Legacy of the [title]
- ▸ You will lead the nation to [ambition].grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ Decide to [ambition].grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ The time is right to [ambition].grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ There is no time, leave ambition to the young.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Legacy of the [title]
- ▸ You will lead the nation to [ambition].grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ Decide to [ambition].grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ The time is right to [ambition].grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ I will be patient before deciding my path.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Legacy of the [title]
- ▸ You will lead the nation to [ambition].grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ Decide to [ambition].grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ The time is right to [ambition].grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ There is still time, I will be patient before deciding my path.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Living History
- ▸ leaves surprisingly detailed descriptions of the various ways of attacking cities.+1 CouragegrantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
- ▸ The tale ends by claiming that found enlightenment on a far off island.+1 CharismagrantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
- ▸ I must find my own way.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Love of the Land
- ▸ Our cities will be bedecked with the riches of the world.Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION◇ grants a memory no event currently keys off
- ▸ We will rule the land with absolute control, together.Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION◇ grants a memory no event currently keys off
- ▸ Is he not content?-1 CharismagrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
Making History
- ▸ Resolve20%Progress ambition: All Laws FriendlyRemembered: Recent Ambition (7 turns)20%Progress ambition: Two Holy Site Six CathedralRemembered: Recent Ambition (7 turns)20%Progress ambition: All PeaceRemembered: Recent Ambition (7 turns)20%Progress ambition: Six LegendaryRemembered: Recent Ambition (7 turns)20%Progress ambition: Seven WondersRemembered: Recent Ambition (7 turns)grants20% BONUS_AMBITION_LAWS_ALL_FRIENDLYAmbition GOAL_ALL_LAWS_FRIENDLYaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_TWO_HOLY_SITE_SIX_CATHEDRALAmbition GOAL_TWO_HOLY_SITE_SIX_CATHEDRALaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_ALL_PEACEAmbition GOAL_ALL_PEACEaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_SIX_LEGENDARY_CITIESAmbition GOAL_SIX_LEGENDARYaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_SEVEN_WONDERSAmbition GOAL_SEVEN_WONDERSaeBonuses: BONUS_RECENT_AMBITION
- ▸ Resolve20%Progress ambition: All Laws FriendlyRemembered: Recent Ambition (7 turns)20%Progress ambition: Two Holy Site Six CathedralRemembered: Recent Ambition (7 turns)20%Progress ambition: All PeaceRemembered: Recent Ambition (7 turns)20%Progress ambition: Six LegendaryRemembered: Recent Ambition (7 turns)20%Progress ambition: Seven WondersRemembered: Recent Ambition (7 turns)grants20% BONUS_AMBITION_LAWS_ALL_FRIENDLYAmbition GOAL_ALL_LAWS_FRIENDLYaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_TWO_HOLY_SITE_SIX_CATHEDRALAmbition GOAL_TWO_HOLY_SITE_SIX_CATHEDRALaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_ALL_PEACEAmbition GOAL_ALL_PEACEaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_SIX_LEGENDARY_CITIESAmbition GOAL_SIX_LEGENDARYaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_SEVEN_WONDERSAmbition GOAL_SEVEN_WONDERSaeBonuses: BONUS_RECENT_AMBITION
- ▸ These do not feel right, I will find another path.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Matters of State
- ▸ Public forums would centralize the city center and give a place for political discourse.Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)Progress ambition: Six ForumsRemembered: Recent Ambition (7 turns)grantsBONUS_FAMILY_PURSUED_AMBITIONMemory MEMORYFAMILY_PURSUED_AMBITIONBONUS_AMBITION_SIX_FORUMSAmbition GOAL_SIX_FORUMSaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ I can see the positives of electing more governors to keep the cities in
order. Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)Progress ambition: Four GovernorsRemembered: Recent Ambition (7 turns)grantsBONUS_FAMILY_PURSUED_AMBITIONMemory MEMORYFAMILY_PURSUED_AMBITIONBONUS_AMBITION_FOUR_GOVERNORSAmbition GOAL_FOUR_GOVERNORSaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off - ▸ Urban
growth certainly could help development and trade. Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)Progress ambition: 20 Urban TilesRemembered: Recent Ambition (7 turns)grantsBONUS_FAMILY_PURSUED_AMBITIONMemory MEMORYFAMILY_PURSUED_AMBITIONBONUS_AMBITION_20_URBAN_TILESAmbition GOAL_20_URBAN_TILESaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off - ▸ [character] should have kept to the jokes.Leader relationship: Disappointed With+40 XP to the charactergrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Military Parade
- ▸ The walls of the world will crumble before us.Gain trait: BesiegergrantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_GIVE_TRAIT_BESIEGERaeAddTraits: TRAIT_BESIEGER
- ▸ These forces will keep our land safe and let our cities grow.Gain trait: VigilantgrantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_GIVE_TRAIT_VIGILANTaeAddTraits: TRAIT_VIGILANT
- ▸ Keep your speech simple and to the point.-1 CharismagrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
Modern Marvels
- ▸ The gears and chains raising and moving bricks are most impressive.grantsBONUS_EVENTOPTION_MODERN_MARVELS_HYDRAULICS_FAMILYAmbitionFamily GOAL_PORTCULLIS_CHAIN_DRIVE
- ▸ Praise the model ships, floating around on an artificial pool.grantsBONUS_EVENTOPTION_MODERN_MARVELS_WINDLASS_FAMILYAmbitionFamily GOAL_WINDLASS_LATEEN_SAIL
- ▸ Ask if these buildings of domes and arches can really be constructed.grantsBONUS_EVENTOPTION_MODERN_MARVELS_ARCHITECTURE_FAMILYAmbitionFamily GOAL_ARCHITECTURE_JURISPRUDENCE
- ▸ Advise the [family] to try and get their
money back. Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Moved to Action
- ▸ We should fill [rival] with poets!Progress ambition: Two PoetsRemembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_TWO_POETSAmbition GOAL_TWO_POETSaeBonuses: BONUS_RECENT_AMBITION
- ▸ Such art could even capture the essence of the divine!Progress ambition: Four Library 1Remembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_FOUR_LIBRARY_1Ambition GOAL_FOUR_LIBRARY_1aeBonuses: BONUS_RECENT_AMBITION
- ▸ Just listening is enough.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
New Directions
- ▸ We will seek to [ambition].grantsBONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_0_GOAL_0iAmbitionFamilySubject 0bAddAmbition 1
- ▸ Promise to [ambition].grantsBONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_1_GOAL_1iAmbitionFamilySubject 1bAddAmbition 1
- ▸ Declare your intention to [ambition].grantsBONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_2_GOAL_1iAmbitionFamilySubject 2bAddAmbition 1
- ▸ Seek to forge your own path.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
New Resolution
- ▸ We will gather resources for trade and diplomacy.Leader relationship: Influenced BygrantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ We will build a new monument as a sign of our friendship.Leader relationship: Influenced BygrantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ Refuse to commit to anything in particular.Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Noble [religion] Ambitions
- ▸ Support the [religion] desire to [ambition].grantsBONUS_RELIGION_AMBITION_S1iAmbitionReligionSubject 1bAddAmbition 1
- ▸ Support the [family] desire to [ambition].grantsBONUS_FAMILY_AMBITION_S0iAmbitionFamilySubject 0bAddAmbition 1
- ▸ Refuse to commit to a new ambition.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Of Destiny
- ▸ We must prepare for the field of battle!Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Five PromotionsRemembered: Recent Ambition (7 turns)grantsBONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITIONBONUS_AMBITION_FIVE_PROMOTIONSAmbition GOAL_FIVE_PROMOTIONSaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ Maybe there is another way to be using our land?Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Six TechsRemembered: Recent Ambition (7 turns)grantsBONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITIONBONUS_AMBITION_SIX_TECHSAmbition GOAL_SIX_TECHSaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ It must mean those who tend our fields.Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Four FarmersRemembered: Recent Ambition (7 turns)grantsBONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITIONBONUS_AMBITION_FOUR_FARMERSAmbition GOAL_FOUR_FARMERSaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ It means [character] is losing his senses.Leader relationship: Disappointed With+20 XP to the charactergrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Old Paths, New Travelers
- ▸ We must adapt and take to the seas!Progress ambition: Five NavalRemembered: Recent Ambition (7 turns)Gain trait: CarpentergrantsBONUS_AMBITION_FIVE_NAVALAmbition GOAL_FIVE_NAVALaeBonuses: BONUS_RECENT_AMBITIONBONUS_GIVE_TRAIT_CARPENTERaeAddTraits: TRAIT_CARPENTER
- ▸ Use the map to study the old paths.Gain trait: PathfindergrantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_GIVE_TRAIT_PATHFINDERaeAddTraits: TRAIT_PATHFINDER
- ▸ Learn what you can from the faded scroll.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Oligarch Ambitions
- ▸ Decree that you will [ambition].grantsBONUS_FAMILY_AMBITION_S1iAmbitionFamilySubject 1bAddAmbition 1
- ▸ Accept, but with this your debt is paid.gated byIndexSubjectgrantsBONUS_LEADER_HOLDS_FAVOR_FROM_REMOVERemoveLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROMBONUS_FAMILY_AMBITION_S1iAmbitionFamilySubject 1bAddAmbition 1
- ▸ Turn [character] away.+40 XP to the charactergated byIndexSubjectgrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
On The Hunt
- ▸ Ask to hear more about the new developments in archery.Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)Progress ambition: Bodkin Arrow BallisticsRemembered: Recent Ambition (7 turns)grantsBONUS_FAMILY_PURSUED_AMBITIONMemory MEMORYFAMILY_PURSUED_AMBITIONBONUS_AMBITION_TECH_BODKIN_ARROW_BALLISTICSAmbition GOAL_BODKIN_ARROW_BALLISTICSaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ Expeditions into the wilds could be a great aid to [rival].Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)Progress ambition: Reveal 80Remembered: Recent Ambition (7 turns)grantsBONUS_FAMILY_PURSUED_AMBITIONMemory MEMORYFAMILY_PURSUED_AMBITIONBONUS_AMBITION_REVEAL_80Ambition GOAL_REVEAL_80aeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ How am I supposed to hunt with all this talking!?+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Ordered Mind
- ▸ Resolve17%Progress ambition: Apadana+60 XP to the character17%Progress ambition: Civics 2000+60 XP to the character17%Progress ambition: Seven Cities+60 XP to the character17%Progress ambition: 100 Population+60 XP to the character17%Progress ambition: Three Courthouse 3+60 XP to the character17%Progress ambition: Great Ziggurat+60 XP to the charactergrants17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_APADANAAmbition GOAL_APADANAaeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_CIVICSAmbition GOAL_CIVICS_2000aeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_TEXT_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_CITIESAmbition GOAL_SEVEN_CITIESaeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_POPULATIONAmbition GOAL_100_POPULATIONaeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_COURTHOUSESAmbition GOAL_THREE_COURTHOUSE_3aeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_ZIGGURATAmbition GOAL_GREAT_ZIGGURATaeBonuses: BONUS_XP_CHARACTER_LARGE
- ▸ Resolve17%Progress ambition: Apadana+60 XP to the character17%Progress ambition: Civics 2000+60 XP to the character17%Progress ambition: Seven Cities+60 XP to the character17%Progress ambition: 100 Population+60 XP to the character17%Progress ambition: Three Courthouse 3+60 XP to the character17%Progress ambition: Great Ziggurat+60 XP to the charactergrants17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_APADANAAmbition GOAL_APADANAaeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_CIVICSAmbition GOAL_CIVICS_2000aeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_TEXT_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_CITIESAmbition GOAL_SEVEN_CITIESaeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_POPULATIONAmbition GOAL_100_POPULATIONaeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_COURTHOUSESAmbition GOAL_THREE_COURTHOUSE_3aeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_ZIGGURATAmbition GOAL_GREAT_ZIGGURATaeBonuses: BONUS_XP_CHARACTER_LARGE
- ▸ No, the heir should chart his own path.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Our People
- ▸ “We will bring war and destruction to [rival] for what they have done.”Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Kill 10 EnemiesRemembered: Recent Ambition (7 turns)grantsBONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITIONBONUS_AMBITION_KILL_10_ENEMIESAmbition GOAL_KILL_10_ENEMIESaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ “We will send gifts to your people to trade for supplies.”Progress ambition: Two Tribal LuxuriesRemembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_AMBITION_TWO_TRIBAL_LUXURIESAmbition GOAL_TWO_TRIBAL_LUXURIESaeBonuses: BONUS_RECENT_AMBITIONBONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION◇ grants a memory no event currently keys off
- ▸ “I am sorry, [rival] can not help you.”+40 XP to the characterLeader relationship: Disappointed WithgrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Our Shield
- ▸ Promise to build walls to protect the border cities.grantsBONUS_EVENTOPTION_OUR_SHIELD_WALLS_FAMILYAmbitionFamily GOAL_SIX_WALLS
- ▸ Agree to train expert troops to ensure the cities don’t fall.grantsBONUS_EVENTOPTION_OUR_SHIELD_PROMOTIONS_FAMILYAmbitionFamily GOAL_TEN_PROMOTIONS
- ▸ The war makes targets of us all.Remembered: Refused our ambition (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_OUR_SHIELD_NO_FAMILYMemory MEMORYFAMILY_REFUSED_AMBITION◇ grants a memory no event currently keys off
Path of the Heir
- ▸ Resolve17%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Six NetsRemembered: Recent Ambition (7 turns)17%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Six Connected CitiesRemembered: Recent Ambition (7 turns)17%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 20 SpecialistsRemembered: Recent Ambition (7 turns)17%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Legendary ProjectsRemembered: Recent Ambition (7 turns)17%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Three PeaceRemembered: Recent Ambition (7 turns)17%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Portcullis Chain DriveRemembered: Recent Ambition (7 turns)grants17% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION17% BONUS_AMBITION_SIX_NETSAmbition GOAL_SIX_NETSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION17% BONUS_AMBITION_CITIES_SIX_CONNECTEDAmbition GOAL_SIX_CONNECTED_CITIESaeBonuses: BONUS_RECENT_AMBITION17% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION17% BONUS_AMBITION_20_SPECIALISTSAmbition GOAL_20_SPECIALISTSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION17% BONUS_AMBITION_LEGENDARY_PROJECTSAmbition GOAL_LEGENDARY_PROJECTSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION17% BONUS_AMBITION_THREE_PEACEAmbition GOAL_THREE_PEACEaeBonuses: BONUS_RECENT_AMBITION17% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION17% BONUS_AMBITION_TECH_PORTCULLIS_CHAIN_DRIVEAmbition GOAL_PORTCULLIS_CHAIN_DRIVEaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ Resolve17%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Six NetsRemembered: Recent Ambition (7 turns)17%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Six Connected CitiesRemembered: Recent Ambition (7 turns)17%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 20 SpecialistsRemembered: Recent Ambition (7 turns)17%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Legendary ProjectsRemembered: Recent Ambition (7 turns)17%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Three PeaceRemembered: Recent Ambition (7 turns)17%Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Portcullis Chain DriveRemembered: Recent Ambition (7 turns)grants17% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION17% BONUS_AMBITION_SIX_NETSAmbition GOAL_SIX_NETSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION17% BONUS_AMBITION_CITIES_SIX_CONNECTEDAmbition GOAL_SIX_CONNECTED_CITIESaeBonuses: BONUS_RECENT_AMBITION17% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION17% BONUS_AMBITION_20_SPECIALISTSAmbition GOAL_20_SPECIALISTSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION17% BONUS_AMBITION_LEGENDARY_PROJECTSAmbition GOAL_LEGENDARY_PROJECTSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION17% BONUS_AMBITION_THREE_PEACEAmbition GOAL_THREE_PEACEaeBonuses: BONUS_RECENT_AMBITION17% BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION17% BONUS_AMBITION_TECH_PORTCULLIS_CHAIN_DRIVEAmbition GOAL_PORTCULLIS_CHAIN_DRIVEaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ Be patient [character], your turn will come soon enough!+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Path of the Nation
- ▸ Support the [family] family's ambition.grantsBONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_0_GOAL_0iAmbitionFamilySubject 0bAddAmbition 1
- ▸ The [family] family made the best suggestion.grantsBONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_1_GOAL_1iAmbitionFamilySubject 1bAddAmbition 1
- ▸ Agree with the [family] family's vision for [rival].grantsBONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_2_GOAL_1iAmbitionFamilySubject 2bAddAmbition 1
- ▸ Seek to forge your own path.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
People Skills
- ▸ Resolve17%Progress ambition: Six Festivals+60 XP to the character17%Progress ambition: Circus Maximus+60 XP to the character17%Progress ambition: Hanging Gardens+60 XP to the character17%Progress ambition: Two Poets+60 XP to the character17%Progress ambition: Three Theater 3+60 XP to the character17%Progress ambition: Food 1000+60 XP to the charactergrants17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_FESTIVALSAmbition GOAL_SIX_FESTIVALSaeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_CIRCUSAmbition GOAL_CIRCUS_MAXIMUSaeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_GARDENSAmbition GOAL_HANGING_GARDENSaeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_POETSAmbition GOAL_TWO_POETSaeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_THEATERSAmbition GOAL_THREE_THEATER_3aeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_FOODAmbition GOAL_FOOD_1000aeBonuses: BONUS_XP_CHARACTER_LARGE
- ▸ Resolve17%Progress ambition: Six Festivals+60 XP to the character17%Progress ambition: Circus Maximus+60 XP to the character17%Progress ambition: Hanging Gardens+60 XP to the character17%Progress ambition: Two Poets+60 XP to the character17%Progress ambition: Three Theater 3+60 XP to the character17%Progress ambition: Food 1000+60 XP to the charactergrants17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_FESTIVALSAmbition GOAL_SIX_FESTIVALSaeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_CIRCUSAmbition GOAL_CIRCUS_MAXIMUSaeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_GARDENSAmbition GOAL_HANGING_GARDENSaeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_POETSAmbition GOAL_TWO_POETSaeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_THEATERSAmbition GOAL_THREE_THEATER_3aeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_FOODAmbition GOAL_FOOD_1000aeBonuses: BONUS_XP_CHARACTER_LARGE
- ▸ No, the heir should chart his own path.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Plotting Against the Law
- ▸ Build forums to act as legal and political centers.Progress ambition: Six ForumsRemembered: Recent Ambition (7 turns)
+60Civics+15/city↗ turn grantsBONUS_AMBITION_SIX_FORUMSAmbition GOAL_SIX_FORUMSaeBonuses: BONUS_RECENT_AMBITIONBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15 - ▸ Prepare scribes and laws for any
civic emergency. Progress ambition: Civics 2000Remembered: Recent Ambition (7 turns)
+60Happinesseach city↗ turn grantsBONUS_AMBITION_STOCKPILE_CIVICS_2000Ambition GOAL_CIVICS_2000aeBonuses: BONUS_RECENT_AMBITIONBONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60 - ▸ Declare the point moot, any punishment will be doled out by your successor.+1 Courage+1 DisciplinegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ Send troops to imprison [character] immediately.Gain trait: Imprisoned-1 Courage
-7Orders↗ turn grantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_EVENTOPTION_LAWS_OF_ROME_OPTION_3_PLAYERaiRatings: RATING_COURAGE=-1aeBonuses: BONUS_ORDERS_LOSS_LARGE
Promise to the People
- ▸ Commit your scribes to writing a legal code that will bind all citizens.+1 Happiness levelgrantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_HAPPINESS_UPiHappinessLevels 1
- ▸ Claim that you will ride out to protect your people from any threatening tribes.+1 Happiness levelgrantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_HAPPINESS_UPiHappinessLevels 1
- ▸ I will not pander to the masses.-1 Charisma+1 DisciplinegrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Proximus Egomet Mihi
- ▸ A network of spies will keep me forewarned.Gain trait: VigilantProgress ambition: Four Agent NetworksRemembered: Recent Ambition (7 turns)grantsBONUS_GIVE_TRAIT_VIGILANTaeAddTraits: TRAIT_VIGILANTBONUS_AMBITION_FOUR_AGENT_NETWORKSAmbition GOAL_FOUR_AGENT_NETWORKSaeBonuses: BONUS_RECENT_AMBITION
- ▸ I must gather loyal courtiers to protect me!Gain trait: VigilantProgress ambition: Four CourtiersRemembered: Recent Ambition (7 turns)grantsBONUS_GIVE_TRAIT_VIGILANTaeAddTraits: TRAIT_VIGILANTBONUS_AMBITION_FOUR_COURTIERSAmbition GOAL_FOUR_COURTIERSaeBonuses: BONUS_RECENT_AMBITION
- ▸ I will handle this a different way.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Raised by Wolves
- ▸ Take strength from your new pack.+1 CourageProgress ambition: Ten PopulationgrantsBONUS_EVENTOPTION_RAISED_BY_WOLVES_OPTION_0Ambition GOAL_TEN_POPULATIONaiRatings: RATING_COURAGE=1
- ▸ Enjoy the luxuries and technologies you never had as a child.+1 CharismaProgress ambition: Six TechsgrantsBONUS_EVENTOPTION_RAISED_BY_WOLVES_OPTION_1Ambition GOAL_SIX_TECHSaiRatings: RATING_CHARISMA=1
- ▸ That wolf cub is not who I am any more!+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Reference Material
- ▸ Our cities should be connected to act as one.+20–200 Culture (by city tier)grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
- ▸ We must gather our
administration under one roof and rule.
+20Science+5/city↗ turn grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_SCIENCE_GAIN_SMALLaiGlobalYieldsBase: YIELD_SCIENCE=20aiGlobalYieldsPer: YIELD_SCIENCE=5 - ▸ Maybe it wasn't so wise after all.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Religion Ambitions
- ▸ Support the [religion] ambition to [ambition].grantsBONUS_RELIGION_AMBITION_S0iAmbitionReligionSubject 0bAddAmbition 1
- ▸ Support the [religion] ambition to [ambition].grantsBONUS_RELIGION_AMBITION_S1iAmbitionReligionSubject 1bAddAmbition 1
- ▸ Turn both away.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Restless Oligarchs
- ▸ Resolve33%33%33%grants33% BONUS_EVENTOPTION_RESTLESS_OLIGARCHS_CHAMPIONS_6_TRIBESAmbitionFamily GOAL_SIX_TRIBE_CLEARED33% BONUS_EVENTOPTION_RESTLESS_OLIGARCHS_CHAMPIONS_15_KILLSAmbitionFamily GOAL_15_KILLS33% BONUS_EVENTOPTION_RESTLESS_OLIGARCHS_CHAMPIONS_20_KILLSAmbitionFamily GOAL_20_KILLS
- ▸ Resolve25%25%25%25%grants25% BONUS_EVENTOPTION_RESTLESS_OLIGARCHS_RIDERS_MOUNTEDAmbitionFamily GOAL_FIVE_MOUNTED25% BONUS_EVENTOPTION_RESTLESS_OLIGARCHS_RIDERS_CITIESAmbitionFamily GOAL_TWO_CAPTURE_CITIES25% BONUS_EVENTOPTION_RESTLESS_OLIGARCHS_RIDERS_CAPITALAmbitionFamily GOAL_ONE_CAPITAL25% BONUS_EVENTOPTION_RESTLESS_OLIGARCHS_RIDERS_CIRCUSAmbitionFamily GOAL_CIRCUS_MAXIMUS
- ▸ I will not be swayed by hot tempers.(no gates or payload in XML)
Rising to the Occasion
- ▸ Gain personal wealth at the expense of our subjects.Gain trait: CorruptProgress ambition: Coin DebasementgrantsBONUS_EVENTOPTION_HEIR_RISING_TO_THE_ROLE_OPTION_0_CHARACTER_0Ambition GOAL_COIN_DEBASEMENTaeAddTraits: TRAIT_CORRUPT
- ▸ Build a
treasury that puts rivals to shame. Gain trait: GreedyProgress ambition: Money 10000grantsBONUS_EVENTOPTION_HEIR_RISING_TO_THE_ROLE_OPTION_1_CHARACTER_0Ambition GOAL_MONEY_10000aeAddTraits: TRAIT_GREEDY - ▸ There will be other ambitions.Leader relationship: Suspicious Of
-5Orders↗ turn grantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_ORDERS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=-5
Rivals at War
⛓ Follows from: By Our Borders, Predestined Enemies?, Ancestral Claim, Vying for Favor
- ▸ Resolve20%Progress ambition: Four Cities ForeignRemembered: Recent Ambition (7 turns)20%Progress ambition: Four Garrison 2Remembered: Recent Ambition (7 turns)20%Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)20%Progress ambition: Cohorts Martial CodeRemembered: Recent Ambition (7 turns)20%Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)grants20% BONUS_AMBITION_FOUR_CITIES_FOREIGNAmbition GOAL_FOUR_CITIES_FOREIGNaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_FOUR_GARRISON_2Ambition GOAL_FOUR_GARRISON_2aeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_TWO_MAX_LEVEL_UNITSAmbition GOAL_TWO_MAX_LEVEL_UNITaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_TECH_COHORTS_MARTIAL_CODEAmbition GOAL_COHORTS_MARTIAL_CODEaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_15_KILLSAmbition GOAL_15_KILLSaeBonuses: BONUS_RECENT_AMBITION
- ▸ Resolve20%Progress ambition: Four Cities ForeignRemembered: Recent Ambition (7 turns)20%Progress ambition: Four Garrison 2Remembered: Recent Ambition (7 turns)20%Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)20%Progress ambition: Cohorts Martial CodeRemembered: Recent Ambition (7 turns)20%Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)grants20% BONUS_AMBITION_FOUR_CITIES_FOREIGNAmbition GOAL_FOUR_CITIES_FOREIGNaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_FOUR_GARRISON_2Ambition GOAL_FOUR_GARRISON_2aeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_TWO_MAX_LEVEL_UNITSAmbition GOAL_TWO_MAX_LEVEL_UNITaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_TECH_COHORTS_MARTIAL_CODEAmbition GOAL_COHORTS_MARTIAL_CODEaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_15_KILLSAmbition GOAL_15_KILLSaeBonuses: BONUS_RECENT_AMBITION
- ▸ Resolve20%Progress ambition: Four Cities ForeignRemembered: Recent Ambition (7 turns)20%Progress ambition: Four Garrison 2Remembered: Recent Ambition (7 turns)20%Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)20%Progress ambition: Cohorts Martial CodeRemembered: Recent Ambition (7 turns)20%Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)grants20% BONUS_AMBITION_FOUR_CITIES_FOREIGNAmbition GOAL_FOUR_CITIES_FOREIGNaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_FOUR_GARRISON_2Ambition GOAL_FOUR_GARRISON_2aeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_TWO_MAX_LEVEL_UNITSAmbition GOAL_TWO_MAX_LEVEL_UNITaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_TECH_COHORTS_MARTIAL_CODEAmbition GOAL_COHORTS_MARTIAL_CODEaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_15_KILLSAmbition GOAL_15_KILLSaeBonuses: BONUS_RECENT_AMBITION
- ▸ I still hold out hope for peace.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Rivals in Peace
⛓ Follows from: By Our Borders, Predestined Enemies?, Ancestral Claim, Vying for Favor
- ▸ Resolve20%Progress ambition: Four Religion SpreadRemembered: Recent Ambition (7 turns)20%Progress ambition: Six ForumsRemembered: Recent Ambition (7 turns)20%Progress ambition: Seven CitiesRemembered: Recent Ambition (7 turns)20%Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)20%Progress ambition: Four HarborsRemembered: Recent Ambition (7 turns)grants20% BONUS_AMBITION_FOUR_RELIGION_SPREADAmbition GOAL_FOUR_RELIGION_SPREADaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_SIX_FORUMSAmbition GOAL_SIX_FORUMSaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_CITIES_SEVENAmbition GOAL_SEVEN_CITIESaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_LAWS_EIGHTAmbition GOAL_EIGHT_LAWSaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_FOUR_HARBORSAmbition GOAL_FOUR_HARBORSaeBonuses: BONUS_RECENT_AMBITION
- ▸ Resolve20%Progress ambition: Four Religion SpreadRemembered: Recent Ambition (7 turns)20%Progress ambition: Six ForumsRemembered: Recent Ambition (7 turns)20%Progress ambition: Seven CitiesRemembered: Recent Ambition (7 turns)20%Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)20%Progress ambition: Four HarborsRemembered: Recent Ambition (7 turns)grants20% BONUS_AMBITION_FOUR_RELIGION_SPREADAmbition GOAL_FOUR_RELIGION_SPREADaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_SIX_FORUMSAmbition GOAL_SIX_FORUMSaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_CITIES_SEVENAmbition GOAL_SEVEN_CITIESaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_LAWS_EIGHTAmbition GOAL_EIGHT_LAWSaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_FOUR_HARBORSAmbition GOAL_FOUR_HARBORSaeBonuses: BONUS_RECENT_AMBITION
- ▸ Resolve20%Progress ambition: Four Religion SpreadRemembered: Recent Ambition (7 turns)20%Progress ambition: Six ForumsRemembered: Recent Ambition (7 turns)20%Progress ambition: Seven CitiesRemembered: Recent Ambition (7 turns)20%Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)20%Progress ambition: Four HarborsRemembered: Recent Ambition (7 turns)grants20% BONUS_AMBITION_FOUR_RELIGION_SPREADAmbition GOAL_FOUR_RELIGION_SPREADaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_SIX_FORUMSAmbition GOAL_SIX_FORUMSaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_CITIES_SEVENAmbition GOAL_SEVEN_CITIESaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_LAWS_EIGHTAmbition GOAL_EIGHT_LAWSaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_FOUR_HARBORSAmbition GOAL_FOUR_HARBORSaeBonuses: BONUS_RECENT_AMBITION
- ▸ This rivalry will bring nothing but pain.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Salt of the Sea
- ▸ Prepare laws to create colonies in far off lands.Progress ambition: ColoniesRemembered: Recent Ambition (7 turns)+20–200 Culture (by city tier)grantsBONUS_AMBITION_LAW_COLONIESAmbition GOAL_COLONIESaeBonuses: BONUS_RECENT_AMBITIONBONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
- ▸ Build
lumbermills to gather
wood for shipbuilding. Progress ambition: Six LumbermillsRemembered: Recent Ambition (7 turns)Gain trait: CarpentergrantsBONUS_EVENTOPTION_SALT_OF_THE_SEA_OPTION_1_PLAYERaeBonuses: BONUS_AMBITION_SIX_LUMBERMILLS, BONUS_GIVE_TRAIT_CARPENTER - ▸ It is more important to keep enemy ships from our shores!Gain trait: EngineergrantsBONUS_GIVE_TRAIT_ENGINEERaeAddTraits: TRAIT_ENGINEER
Smoke and Ash
- ▸ To arms, [rival]! We will suffer the [rival] no longer!Progress ambition: Destroy RivalsgrantsBONUS_EVENTOPTION_SMOKE_AND_ASH_YES_PLAYER_0Ambition GOAL_DESTROY_RIVALS
- ▸ No one wins in such a fight.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Spear or Staff
- ▸ Pilgrimage will bring people closer to the divine.Remembered: Recent Ambition (7 turns)
+40Civics+10/city↗ turn grantsBONUS_RELIGION_AMBITION_LAW_PILGRIMAGEAmbitionReligion GOAL_PILGRIMAGEaeBonuses: BONUS_RECENT_AMBITIONBONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10 - ▸ [religion] should not be afraid of the sword.Remembered: Recent Ambition (7 turns)
+60Training+15/city↗ turn grantsBONUS_RELIGION_AMBITION_HOLY_WARAmbitionReligion GOAL_HOLY_WARaeBonuses: BONUS_RECENT_AMBITIONBONUS_TRAINING_GAIN_SMALLaiGlobalYieldsBase: YIELD_TRAINING=60aiGlobalYieldsPer: YIELD_TRAINING=15 - ▸ This is a matter for priests, not a [title].+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Spring Equinox
- ▸ We must reach for the heavens, for there lies our future.grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ The gods speak, and I hear their call.grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ We must codify our customs so all may follow them.grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ No. I'm quite content with what I have.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Spurred to Action
- ▸ I will test myself in the fire of battle.+1 CouragegrantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
- ▸ I will explore even the edges of the world.Gain trait: SwiftgrantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_GIVE_TRAIT_SWIFTaeAddTraits: TRAIT_SWIFT
- ▸ I will provide my people with luxury and
happiness.
+60Happinesseach city↗ turn grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60 - ▸ I will plot my own path.-1 CouragegrantsBONUS_LOSE_COURAGE_1aiRatings: RATING_COURAGE=-1
Steady Hands
- ▸ Accept the [family] people's goal to [ambition].grantsBONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_0_GOAL_0iAmbitionFamilySubject 0bAddAmbition 1
- ▸ The [family] delegation propose to [ambition].grantsBONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_1_GOAL_1iAmbitionFamilySubject 1bAddAmbition 1
- ▸ The followers of the [family] family suggest to [ambition].grantsBONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_2_GOAL_1iAmbitionFamilySubject 2bAddAmbition 1
- ▸ Seek to forge your own path.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Stone on Stone
- ▸ Let us use this to build higher than ever before!+20–200 Culture (by city tier)grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
- ▸ The places of learning we build could encourage further such experiments.
+20Science+5/city↗ turn grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_SCIENCE_GAIN_SMALLaiGlobalYieldsBase: YIELD_SCIENCE=20aiGlobalYieldsPer: YIELD_SCIENCE=5 - ▸ Maybe I am getting carried away.+20 XP to the characterLeader relationship: Disappointed WithgrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Strength and Weakness
- ▸ If a foe were to conquer [rival] city... the war of reconquest would be glorious!Progress ambition: Lose A CitygrantsBONUS_GOAL_LOSE_A_CITYAmbition GOAL_LOSE_A_CITY
- ▸ The nobility sit too comfortably... if only their passions could be roused!Progress ambition: Furious FamilygrantsBONUS_GOAL_MAKE_FAMILY_FURIOUSAmbition GOAL_FURIOUS_FAMILY
- ▸ My infallible leadership coddles [rival]... they must learn to manage without such advantages!-10 LegitimacygrantsBONUS_ABDICATEiLegitimacy -10bAbdicate 1
Sulking Heir
- ▸ A grand, hedonistic celebration of pleasure and excess.Gain trait: DebauchedProgress ambition: Six FestivalsgrantsBONUS_EVENTOPTION_HEIR_SULKING_HEIR_OPTION_0_CHARACTER_0Ambition GOAL_SIX_FESTIVALSaeAddTraits: TRAIT_DEBAUCHED
- ▸ Retreats for the elite, where they may restore themselves.Gain trait: SlothfulProgress ambition: Four GovernorsgrantsBONUS_EVENTOPTION_HEIR_SULKING_HEIR_OPTION_1_CHARACTER_0Ambition GOAL_FOUR_GOVERNORSaeAddTraits: TRAIT_SLOTHFUL
- ▸ You will have other ambitions.Leader relationship: Suspicious OfgrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
Summer Solstice
- ▸ I know what must be done. We shall claim new lands and resources.grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ We must share the burden of managing our empire.grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ I hear the ends of the earth and they beckon for me to find them.grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ No. I'm quite content with what I have.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Taking Command
- ▸ We need military bases to act as centers of command.
+60Training+15/city↗ turn grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_TRAINING_GAIN_SMALLaiGlobalYieldsBase: YIELD_TRAINING=60aiGlobalYieldsPer: YIELD_TRAINING=15 - ▸ Well disciplined officers will get them into shape.+1 DisciplinegrantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ These fears are unfounded, our military is ready for anything!Remembered: Praised our success (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_MEMORYCHARACTER_PRAISED_SUCCESSMemory MEMORYCHARACTER_PRAISED_SUCCESS◇ grants a memory no event currently keys off
Tales of [rival]
- ▸ Resolve20%Progress ambition: Four Market 2Remembered: Recent Ambition (7 turns)20%Progress ambition: Eight LuxuriesRemembered: Recent Ambition (7 turns)20%Progress ambition: Two ShopkeepersRemembered: Recent Ambition (7 turns)20%Progress ambition: Via Recta SoukRemembered: Recent Ambition (7 turns)20%Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)grants20% BONUS_AMBITION_FOUR_MARKET_2Ambition GOAL_FOUR_MARKET_2aeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_EIGHT_LUXURIESAmbition GOAL_EIGHT_LUXURIESaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_TWO_SHOPKEEPERSAmbition GOAL_TWO_SHOPKEEPERSaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_WONDER_VIA_RECTA_SOUKAmbition GOAL_VIA_RECTA_SOUKaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_PRODUCE_50_GOODS_TURNAmbition GOAL_50_GOODS_TURNaeBonuses: BONUS_RECENT_AMBITION
- ▸ Resolve20%Progress ambition: Four Market 2Remembered: Recent Ambition (7 turns)20%Progress ambition: Eight LuxuriesRemembered: Recent Ambition (7 turns)20%Progress ambition: Two ShopkeepersRemembered: Recent Ambition (7 turns)20%Progress ambition: Via Recta SoukRemembered: Recent Ambition (7 turns)20%Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)grants20% BONUS_AMBITION_FOUR_MARKET_2Ambition GOAL_FOUR_MARKET_2aeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_EIGHT_LUXURIESAmbition GOAL_EIGHT_LUXURIESaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_TWO_SHOPKEEPERSAmbition GOAL_TWO_SHOPKEEPERSaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_WONDER_VIA_RECTA_SOUKAmbition GOAL_VIA_RECTA_SOUKaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_PRODUCE_50_GOODS_TURNAmbition GOAL_50_GOODS_TURNaeBonuses: BONUS_RECENT_AMBITION
- ▸ I will not be influenced by these tales.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Ambitions of His Family
- ▸ Agree to [ambition].grantsBONUS_FAMILY_AMBITION_S1iAmbitionFamilySubject 1bAddAmbition 1
- ▸ Agree to [ambition].grantsBONUS_FAMILY_AMBITION_S1iAmbitionFamilySubject 1bAddAmbition 1
- ▸ Refuse [character] request.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
The Children of Tyre
- ▸ Open the ports to any who wish to travel here.
+50Growtheach city↗ turnProgress ambition: Four HarborsRemembered: Recent Ambition (7 turns) grantsBONUS_GROWTH_GAIN_AVERAGEaiCityYields: YIELD_GROWTH=50BONUS_AMBITION_FOUR_HARBORSAmbition GOAL_FOUR_HARBORSaeBonuses: BONUS_RECENT_AMBITION - ▸ Anyone is welcome if they agree to live by our laws.
+60Civics+15/city↗ turnProgress ambition: Eight LawsRemembered: Recent Ambition (7 turns) grantsBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15BONUS_AMBITION_LAWS_EIGHTAmbition GOAL_EIGHT_LAWSaeBonuses: BONUS_RECENT_AMBITION - ▸ Resolve91%+1 ScoutProgress ambition: Reveal 60Remembered: Recent Ambition (7 turns)9%+1 ScoutProgress ambition: Reveal 80Remembered: Recent Ambition (7 turns)grants91% BONUS_UNIT_SCOUTaiUnits: UNIT_SCOUT=191% BONUS_AMBITION_REVEAL_60Ambition GOAL_REVEAL_60aeBonuses: BONUS_RECENT_AMBITION9% BONUS_UNIT_SCOUTaiUnits: UNIT_SCOUT=19% BONUS_AMBITION_REVEAL_80Ambition GOAL_REVEAL_80aeBonuses: BONUS_RECENT_AMBITION
- ▸ Turn the travelers away.
+60Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60
The Crossroads
- ▸ You will lead the nation to [ambition].grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ Decide to [ambition].grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ The time is right to [ambition].grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ I will not take council from strangers on the road.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Dark Places
- ▸ Our
influence should be spread to every land.
+40Civics+10/city↗ turn grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10 - ▸ People will follow a god when they would refuse a [title]. That could be useful.+1 CharismagrantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
- ▸ This is as much use as [character].+20 XP to the characterThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSED◇ grants a memory no event currently keys off
The Debate
- ▸ What do we gather these resources for? The people and their cities come first.+20–200 Culture (by city tier)grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
- ▸ There is always a gap between nations, this is the role of trade.
+120Money+30/city↗ turn grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=30 - ▸ [character] has a valid argument.Leader relationship: Influenced By-2 LegitimacygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_ENEMIES_TOGETHER_NO_PLAYERiLegitimacy -2
The Final Step
- ▸ Support the [family] desire to [ambition].grantsBONUS_FAMILY_AMBITION_S1iAmbitionFamilySubject 1bAddAmbition 1
- ▸ Support the [family] desire to [ambition].grantsBONUS_FAMILY_AMBITION_S2iAmbitionFamilySubject 2bAddAmbition 1
- ▸ This is not the legacy I want to leave behind.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Final Step
- ▸ Support the [family] desire to [ambition].grantsBONUS_FAMILY_AMBITION_S1iAmbitionFamilySubject 1bAddAmbition 1
- ▸ Support the [family] desire to [ambition].grantsBONUS_FAMILY_AMBITION_S2iAmbitionFamilySubject 2bAddAmbition 1
- ▸ Support the [family] desire to [ambition].grantsBONUS_FAMILY_AMBITION_S3iAmbitionFamilySubject 3bAddAmbition 1
- ▸ This is not the legacy I want to leave behind.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Final Step
- ▸ Decree that you will [ambition].grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ This is not the legacy I want to leave behind.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Final Step
- ▸ Decree that you will [ambition].grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ Decree that you will [ambition].grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ Decree that you will [ambition].grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ This is not the legacy I want to leave behind.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Final Step
- ▸ Decree that you will [ambition].grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ Decree that you will [ambition].grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ This is not the legacy I want to leave behind.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Forgotten Town
- ▸ We should gather
food in case such disease spreads across the land.
+60Happinesseach city↗ turn grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60 - ▸ We must make sure to use every natural resource that is available to us.
+30Food+10/city↗ turn grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_FOOD_GAIN_SMALLaiGlobalYieldsBase: YIELD_FOOD=30aiGlobalYieldsPer: YIELD_FOOD=10 - ▸ This is just the way of the world.-1 CharismagrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
The Fortune Teller
- ▸ Well, if the stars say so…Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Ten PopulationRemembered: Recent Ambition (7 turns)grantsBONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITIONBONUS_AMBITION_TEN_POPULATIONAmbition GOAL_TEN_POPULATIONaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ Infrastructure needs to come first.Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Six LumbermillsRemembered: Recent Ambition (7 turns)grantsBONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITIONBONUS_AMBITION_SIX_LUMBERMILLSAmbition GOAL_SIX_LUMBERMILLSaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ Take this argument elsewhere, houses nor mills are my priority.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Ghost of [character]
- ▸ Agree to the demands.
+80Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80BONUS_ADD_AMBITIONbAddAmbition 1 - ▸ Promise a building plan that will serve the people.+2 LegitimacygrantsBONUS_EVENTOPTION_THE_GHOST_OF_ROMULUS_OPTION_1_CHARACTER_1iLegitimacy 2BONUS_ADD_AMBITIONbAddAmbition 1
- ▸ Call your own supporters to take up arms in your defense!+1 Militia1 rebel unit appeargrantsBONUS_EVENTOPTION_THE_GHOST_OF_ROMULUS_OPTION_2_CITYaiUnits: UNIT_MILITIA=1aeBonuses: BONUS_REBEL_UNITS_1
The God-[title]
- ▸ I am favored, possessor of the lands.+3 LegitimacygrantsBONUS_EVENTOPTION_THE_GOD_QUEEN_OPTION_0_CHARACTERiLegitimacy 3BONUS_EVENTOPTION_THE_GOD_QUEEN_OPTION_0_RELIGIONAmbitionReligion GOAL_DIVINE_RULE
- ▸ It is my strength that grants me the title of [title], not some god.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
The Influence of Pygmalion
- ▸ Pay close attention to his lesson on keeping power.Loses trait: King of TyreRemembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: TyrannyRemembered: Recent Ambition (7 turns)grantsBONUS_EVENTOPTION_THE_INFLUENCE_OF_PYGMALION_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_ACCEPTED_AMBITIONaeRemoveTraits: TRAIT_KING_OF_TYREBONUS_AMBITION_LAW_TYRANNYAmbition GOAL_TYRANNYaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ Resolve91%Loses trait: King of TyreRemembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Three Tribe ClearedRemembered (leader of you): Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)9%Loses trait: King of TyreRemembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Six Tribe ClearedRemembered: Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)grants91% BONUS_EVENTOPTION_THE_INFLUENCE_OF_PYGMALION_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_ACCEPTED_AMBITIONaeRemoveTraits: TRAIT_KING_OF_TYRE91% BONUS_AMBITION_THREE_TRIBES_CLEAREDMemoryLeader MEMORYCHARACTER_CHOOSE_CLEAR_TRIBESAmbition GOAL_THREE_TRIBE_CLEAREDaeBonuses: BONUS_RECENT_AMBITION9% BONUS_EVENTOPTION_THE_INFLUENCE_OF_PYGMALION_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_ACCEPTED_AMBITIONaeRemoveTraits: TRAIT_KING_OF_TYRE9% BONUS_AMBITION_SIX_TRIBES_CLEAREDMemory MEMORYCHARACTER_CHOOSE_CLEAR_TRIBESAmbition GOAL_SIX_TRIBE_CLEAREDaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ He will never set foot in our land!Leader relationship: Disappointed With+3 LegitimacygrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_THE_INFLUENCE_OF_PYGMALION_OPTION_2_CHARACTER_0iLegitimacy 3
The Jewel of [rival]
- ▸ It's no use thinking about it.-1 CouragegrantsBONUS_LOSE_COURAGE_1aiRatings: RATING_COURAGE=-1
- ▸ [character] is nothing special. I shall prove it.Progress ambition: Take Hanging GardensgrantsBONUS_GOAL_TAKE_HANGING_GARDENSAmbition GOAL_TAKE_HANGING_GARDENS
The Legacy of [character]
- ▸ Resolve20%Progress ambition: 10 Kills GeneralRemembered: Recent Ambition (7 turns)20%Progress ambition: Three PeaceRemembered: Recent Ambition (7 turns)20%Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)20%Progress ambition: Four WondersRemembered: Recent Ambition (7 turns)20%Progress ambition: Nine Connected CitiesRemembered: Recent Ambition (7 turns)grants20% BONUS_AMBITION_10_KILLS_GENERALAmbition GOAL_10_KILLS_GENERALaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_THREE_PEACEAmbition GOAL_THREE_PEACEaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_5_ELDER_SPECIALISTSAmbition GOAL_5_ELDER_SPECIALISTSaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_FOUR_WONDERSAmbition GOAL_FOUR_WONDERSaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_CITIES_NINE_CONNECTEDAmbition GOAL_NINE_CONNECTED_CITIESaeBonuses: BONUS_RECENT_AMBITION
- ▸ Resolve20%Progress ambition: 10 Kills GeneralRemembered: Recent Ambition (7 turns)20%Progress ambition: Three PeaceRemembered: Recent Ambition (7 turns)20%Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)20%Progress ambition: Four WondersRemembered: Recent Ambition (7 turns)20%Progress ambition: Nine Connected CitiesRemembered: Recent Ambition (7 turns)grants20% BONUS_AMBITION_10_KILLS_GENERALAmbition GOAL_10_KILLS_GENERALaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_THREE_PEACEAmbition GOAL_THREE_PEACEaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_5_ELDER_SPECIALISTSAmbition GOAL_5_ELDER_SPECIALISTSaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_FOUR_WONDERSAmbition GOAL_FOUR_WONDERSaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_CITIES_NINE_CONNECTEDAmbition GOAL_NINE_CONNECTED_CITIESaeBonuses: BONUS_RECENT_AMBITION
- ▸ I will find my own path.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Library of Ashurbanipal
- ▸ Gather scribes to amass a great
library of documents and teachings. Progress ambition: Civics 2000
-50Stone-15/city↗ turn grantsBONUS_EVENTOPTION_THE_LIBRARY_OF_ASHURBANIPAL_CIVICSAmbition GOAL_CIVICS_2000aeBonuses: BONUS_STONE_LOSS_AVERAGEBONUS_EVENTOPTION_THE_LIBRARY_OF_ASHURBANIPAL_CIVICS_CITYAddImprovement IMPROVEMENT_LIBRARY_1 - ▸ Train acolytes to pass down the myths and stories of your people.Progress ambition: Two Acoyltes+40–400 Culture (by city tier)
-40Civics-10/city↗ turn grantsBONUS_EVENTOPTION_THE_LIBRARY_OF_ASHURBANIPAL_ACOLYTESAmbition GOAL_TWO_ACOYLTESaeBonuses: BONUS_CULTURE_GAIN_LARGE, BONUS_CIVICS_LOSS_SMALL - ▸ I will prove my worth through the strength of my sword.+40 XP to the character
+80Happinesseach city↗ turn grantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80
The Memory Endures
- ▸ Resolve17%Progress ambition: PhilosophyRemembered: Recent Ambition (7 turns)17%Progress ambition: PilgrimageRemembered: Recent Ambition (7 turns)17%Progress ambition: RedemptionRemembered: Recent Ambition (7 turns)17%Progress ambition: NecropolisRemembered: Recent Ambition (7 turns)17%Progress ambition: MausoleumRemembered: Recent Ambition (7 turns)17%Progress ambition: Two DoctorsRemembered: Recent Ambition (7 turns)grants17% BONUS_AMBITION_LAW_PHILOSOPHYAmbition GOAL_PHILOSOPHYaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_LAW_PILGRIMAGEAmbition GOAL_PILGRIMAGEaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_THEOLOGY_REDEMPTIONAmbition GOAL_REDEMPTIONaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_WONDER_NECROPOLISAmbition GOAL_NECROPOLISaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_WONDER_MAUSOLEUMAmbition GOAL_MAUSOLEUMaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_TWO_DOCTORSAmbition GOAL_TWO_DOCTORSaeBonuses: BONUS_RECENT_AMBITION
- ▸ Resolve17%Progress ambition: PhilosophyRemembered: Recent Ambition (7 turns)17%Progress ambition: PilgrimageRemembered: Recent Ambition (7 turns)17%Progress ambition: RedemptionRemembered: Recent Ambition (7 turns)17%Progress ambition: NecropolisRemembered: Recent Ambition (7 turns)17%Progress ambition: MausoleumRemembered: Recent Ambition (7 turns)17%Progress ambition: Two DoctorsRemembered: Recent Ambition (7 turns)grants17% BONUS_AMBITION_LAW_PHILOSOPHYAmbition GOAL_PHILOSOPHYaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_LAW_PILGRIMAGEAmbition GOAL_PILGRIMAGEaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_THEOLOGY_REDEMPTIONAmbition GOAL_REDEMPTIONaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_WONDER_NECROPOLISAmbition GOAL_NECROPOLISaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_WONDER_MAUSOLEUMAmbition GOAL_MAUSOLEUMaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_TWO_DOCTORSAmbition GOAL_TWO_DOCTORSaeBonuses: BONUS_RECENT_AMBITION
- ▸ My memory is testament enough.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Mouth of [rival]
- ▸ Celebrate our laws and remind them of our
culture. +1 CharismagrantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1 - ▸ Warn them that our archers will line every wall if they think to attack.+1 CouragegrantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
- ▸ I leave it to your own initiative.+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
The Next Generation
- ▸ [character] suggests hoarding the riches of [rival].Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION◇ grants a memory no event currently keys off
- ▸ [character] suggests taking the fight to our enemies.Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION◇ grants a memory no event currently keys off
- ▸ Hopefully they will gain some sense as they grow.+20 XP to the character+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Old Ways
- ▸ Resolve20%20%20%20%20%grants20% BONUS_EVENTOPTION_OLD_WAYS_ACOLYTESAmbitionReligion GOAL_TWO_ACOYLTES20% BONUS_EVENTOPTION_OLD_WAYS_SHRINESAmbitionReligion GOAL_EIGHT_SHRINES20% BONUS_EVENTOPTION_OLD_WAYS_POLYTHEISMAmbitionReligion GOAL_POLYTHEISM20% BONUS_EVENTOPTION_OLD_WAYS_DIVINE_RULEAmbitionReligion GOAL_DIVINE_RULE20% BONUS_EVENTOPTION_OLD_WAYS_FOODAmbitionReligion GOAL_FOOD_1000
- ▸ Resolve20%20%20%20%20%grants20% BONUS_EVENTOPTION_OLD_WAYS_ACOLYTESAmbitionReligion GOAL_TWO_ACOYLTES20% BONUS_EVENTOPTION_OLD_WAYS_SHRINESAmbitionReligion GOAL_EIGHT_SHRINES20% BONUS_EVENTOPTION_OLD_WAYS_POLYTHEISMAmbitionReligion GOAL_POLYTHEISM20% BONUS_EVENTOPTION_OLD_WAYS_DIVINE_RULEAmbitionReligion GOAL_DIVINE_RULE20% BONUS_EVENTOPTION_OLD_WAYS_FOODAmbitionReligion GOAL_FOOD_1000
- ▸ Maybe we should be open to change.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Other Path
- ▸ Resolve17%Progress ambition: Five WorkersRemembered: Recent Ambition (7 turns)17%Progress ambition: Six FarmsRemembered: Recent Ambition (7 turns)17%Progress ambition: Six TechsRemembered: Recent Ambition (7 turns)17%Progress ambition: Five PromotionsRemembered: Recent Ambition (7 turns)17%Progress ambition: Five DevelopingRemembered: Recent Ambition (7 turns)17%Progress ambition: Three Tribe ClearedRemembered (leader of you): Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)grants17% BONUS_AMBITION_FIVE_WORKERSAmbition GOAL_FIVE_WORKERSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_SIX_FARMSAmbition GOAL_SIX_FARMSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_SIX_TECHSAmbition GOAL_SIX_TECHSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_FIVE_PROMOTIONSAmbition GOAL_FIVE_PROMOTIONSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_FIVE_DEVELOPING_CITIESAmbition GOAL_FIVE_DEVELOPINGaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_THREE_TRIBES_CLEAREDMemoryLeader MEMORYCHARACTER_CHOOSE_CLEAR_TRIBESAmbition GOAL_THREE_TRIBE_CLEAREDaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ Resolve17%Progress ambition: Five WorkersRemembered: Recent Ambition (7 turns)17%Progress ambition: Six FarmsRemembered: Recent Ambition (7 turns)17%Progress ambition: Six TechsRemembered: Recent Ambition (7 turns)17%Progress ambition: Five PromotionsRemembered: Recent Ambition (7 turns)17%Progress ambition: Five DevelopingRemembered: Recent Ambition (7 turns)17%Progress ambition: Three Tribe ClearedRemembered (leader of you): Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)grants17% BONUS_AMBITION_FIVE_WORKERSAmbition GOAL_FIVE_WORKERSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_SIX_FARMSAmbition GOAL_SIX_FARMSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_SIX_TECHSAmbition GOAL_SIX_TECHSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_FIVE_PROMOTIONSAmbition GOAL_FIVE_PROMOTIONSaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_FIVE_DEVELOPING_CITIESAmbition GOAL_FIVE_DEVELOPINGaeBonuses: BONUS_RECENT_AMBITION17% BONUS_AMBITION_THREE_TRIBES_CLEAREDMemoryLeader MEMORYCHARACTER_CHOOSE_CLEAR_TRIBESAmbition GOAL_THREE_TRIBE_CLEAREDaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ I will think on this before deciding.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Path to Victory
- ▸ We will delve and harvest the land for all that it’s worth.
+120Money+30/city↗ turn grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=30 - ▸ This just shows how much is still to be discovered!+60 XP to the charactergrantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_XP_CHARACTER_LARGEiXPCharacter 60
- ▸ Sometimes patience is the best course of action.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
The Pythia Speaks
- ▸ We will raise a hand of peace to those near to us.
+60Happinesseach city↗ turn grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60 - ▸ We will raise our religious practice through theology.+20–200 Culture (by city tier)grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
- ▸ Refuse to listen to the warnings.-1 CouragegrantsBONUS_LOSE_COURAGE_1aiRatings: RATING_COURAGE=-1
The Pythia Speaks
- ▸ Our cities will be bedecked with the riches of the world.Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION◇ grants a memory no event currently keys off
- ▸ We will rule the land with absolute control, together.Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITION◇ grants a memory no event currently keys off
- ▸ Refuse to listen to the warnings.-1 CouragegrantsBONUS_LOSE_COURAGE_1aiRatings: RATING_COURAGE=-1
The Pythia Speaks
- ▸ We will build the walls as commanded.+1 Levy unitgrantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_UNITCLASS_LEVYaiBonusUnits: BONUSUNITCLASS_LEVY=1
- ▸ We must build a fleet of ships as our 'wooden walls'.
+30Wood+10/city↗ turn grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_WOOD_GAIN_SMALLaiGlobalYieldsBase: YIELD_WOOD=30aiGlobalYieldsPer: YIELD_WOOD=10 - ▸ Refuse to listen to the warnings.-1 CouragegrantsBONUS_LOSE_COURAGE_1aiRatings: RATING_COURAGE=-1
The Riches of [rival]
- ▸ Our building projects will be the wondered at across the world!+1 DisciplinegrantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ We should use these riches to support our people.
+80Happinesseach city↗ turn
+80Happinesseach city↗ turn grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80BONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80 - ▸ This will be invested into our armies to train the best military force.
+60Training+15/city↗ turn grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_TRAINING_GAIN_SMALLaiGlobalYieldsBase: YIELD_TRAINING=60aiGlobalYieldsPer: YIELD_TRAINING=15 - ▸ I have different ideas for how this could be used.
+160Money+40/city↗ turn grantsBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40
The Shape of Law
- ▸ We are strengthened by the deals with our allies.+20–200 Culture (by city tier)grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
- ▸ [rival] should be able to thrive without any external aid.
+40Civics+10/city↗ turn grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10 - ▸ None of these feel right.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Six Boards of War
- ▸ We will bring every aspect of our might to bear on our enemies.
+80Training+20/city↗ turn grantsBONUS_START_GOAL_UNITS_5_OF_EACHAmbitionFamily GOAL_UNITS_5_OF_EACHBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20 - ▸ I will oversee the army myself.Gain trait: WarlikegrantsBONUS_GIVE_TRAIT_WARLIKEaeAddTraits: TRAIT_WARLIKE
The Threat of Tyre
- ▸ Train specialist forces to repel any attack.Progress ambition: Five PromotionsRemembered: Recent Ambition (7 turns)
+60Training+15/city↗ turn grantsBONUS_AMBITION_FIVE_PROMOTIONSAmbition GOAL_FIVE_PROMOTIONSaeBonuses: BONUS_RECENT_AMBITIONBONUS_TRAINING_GAIN_SMALLaiGlobalYieldsBase: YIELD_TRAINING=60aiGlobalYieldsPer: YIELD_TRAINING=15 - ▸ Send your armies to gain experience on the field of battle.Progress ambition: 5 KillsRemembered: Recent Ambition (7 turns)+1 WarriorgrantsBONUS_AMBITION_5_KILLSAmbition GOAL_5_KILLSaeBonuses: BONUS_RECENT_AMBITIONBONUS_EVENTOPTION_THE_THREAT_OF_TYRE_OPTION_1_CHARACTER_1aiUnits: UNIT_WARRIOR=1
- ▸ Refuse to commit to such actions.Remembered: Didn't treat me as a threat (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_THREAT_OF_TYRE_OPTION_2_CHARACTER_0Memory MEMORYCHARACTER_NOT_A_THREAT◇ grants a memory no event currently keys off
The Walk
- ▸ You will lead the nation to [ambition].grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ Decide to [ambition].grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ The time is right to [ambition].grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ No, but I do feel rested!+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
The Walls of [rival]
- ▸ Six cities with six walls will be a tough fortress to crack.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_EVENTOPTION_THE_WALLS_OF_CARTHAGE_OPTION_0_FAMILY_0AmbitionFamily GOAL_SIX_WALLS
- ▸ Generals will prepare our troops in case of an attack.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1BONUS_EVENTOPTION_THE_WALLS_OF_CARTHAGE_OPTION_1_FAMILY_0AmbitionFamily GOAL_FOUR_GENERALS
- ▸ There is no threat yet, diplomacy can still win out!Remembered: Didn't treat me as a threat (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_WALLS_OF_CARTHAGE_OPTION_2_CHARACTERMemory MEMORYCHARACTER_NOT_A_THREAT◇ grants a memory no event currently keys off
The Wisdom of [character]
- ▸ I will build monuments as a mark of our legacy.Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Four WondersRemembered: Recent Ambition (7 turns)grantsBONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITIONBONUS_AMBITION_FOUR_WONDERSAmbition GOAL_FOUR_WONDERSaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ The experience of elders is invaluable to our survival.Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 10 Elder SpecialistsRemembered: Recent Ambition (7 turns)grantsBONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITIONBONUS_AMBITION_10_ELDER_SPECIALISTSAmbition GOAL_10_ELDER_SPECIALISTSaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ Bah, these are just the ravings of an old man!+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Three Moves Ahead
- ▸ A decisive strike will leave [rival] weakened.Progress ambition: Two Cities ForeignRemembered: Recent Ambition (7 turns)Gain trait: BoldgrantsBONUS_AMBITION_TWO_CITIES_FOREIGNAmbition GOAL_TWO_CITIES_FOREIGNaeBonuses: BONUS_RECENT_AMBITIONBONUS_GIVE_TRAIT_BOLDaeAddTraits: TRAIT_BOLD
- ▸ A decisive strike will leave [rival] weakened.Progress ambition: Three Cities ForeignRemembered: Recent Ambition (7 turns)Gain trait: BoldgrantsBONUS_AMBITION_THREE_CITIES_FOREIGNAmbition GOAL_THREE_CITIES_FOREIGNaeBonuses: BONUS_RECENT_AMBITIONBONUS_GIVE_TRAIT_BOLDaeAddTraits: TRAIT_BOLD
- ▸ A decisive strike will leave [rival] weakened.Progress ambition: Four Cities ForeignRemembered: Recent Ambition (7 turns)Gain trait: BoldgrantsBONUS_AMBITION_FOUR_CITIES_FOREIGNAmbition GOAL_FOUR_CITIES_FOREIGNaeBonuses: BONUS_RECENT_AMBITIONBONUS_GIVE_TRAIT_BOLDaeAddTraits: TRAIT_BOLD
- ▸ Victory will be won through strategies we haven’t even imagined yet.Gain trait: CunninggrantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_GIVE_TRAIT_CUNNINGaeAddTraits: TRAIT_CUNNING
- ▸ We need to arrange our own side of the board before looking outwards.
+60Happinesseach city↗ turn grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60 - ▸ Sometimes patience is the best course of action.+1 Wisdom-1 CouragegrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1BONUS_LOSE_COURAGE_1aiRatings: RATING_COURAGE=-1
To Hear Your Voice
- ▸ Our cities will spread across the land!Progress ambition: Ten CitiesRemembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_CITIES_TENAmbition GOAL_TEN_CITIESaeBonuses: BONUS_RECENT_AMBITION
- ▸ It is the strength of our people that will see us prosper!Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_5_ELDER_SPECIALISTSAmbition GOAL_5_ELDER_SPECIALISTSaeBonuses: BONUS_RECENT_AMBITION
- ▸ The gods wish to be praised through song and dance!Progress ambition: Three Theater 3Remembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_THREE_THEATER_3Ambition GOAL_THREE_THEATER_3aeBonuses: BONUS_RECENT_AMBITION
- ▸ Carefully refuse to commit to an ambition.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Together in the World
- ▸ Admit that you have always wanted to [ambition].grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ Affirm that you do have plans, to [ambition].grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ Profess your desire to [ambition].grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ We are not so close that I would share my secrets.grantsBONUS_LEADER_ENDEARED_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_ENDEARED_TO
Too Much of a Good Thing
- ▸ Gods do not need medicine.+2 LegitimacyProgress ambition: 10 Kills GeneralgrantsBONUS_EVENTOPTION_TRAIT_TOO_MUCH_OF_A_GOOD_THING_OPTION_0Ambition GOAL_10_KILLS_GENERALiLegitimacy 2BONUS_POSSIBLY_ILLaiTraitProbDelay: TRAIT_ILL=10BONUS_POSSIBLY_ILLaiTraitProbDelay: TRAIT_ILL=10
- ▸ Bring me
wine and companionship! +2 LegitimacyProgress ambition: Eight LuxuriesgrantsBONUS_EVENTOPTION_TRAIT_TOO_MUCH_OF_A_GOOD_THING_OPTION_2Ambition GOAL_EIGHT_LUXURIESiLegitimacy 2BONUS_POSSIBLY_ILLaiTraitProbDelay: TRAIT_ILL=10BONUS_POSSIBLY_ILLaiTraitProbDelay: TRAIT_ILL=10 - ▸ More physicians cannot hurt.
-120Money-30/city↗ turn
-4Orders↗ turnGain a Doctor grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30BONUS_ORDERS_LOSS_SMALLaiGlobalYieldsBase: YIELD_ORDERS=-4BONUS_EVENTOPTION_RELATIONSHIP_AT_DEATHS_DOOR_OPTION_0_CITYaeAddSpecialistClasses: SPECIALISTCLASS_DOCTOR
Troubling Behavior
- ▸ To slay as many enemies as he can.Gain trait: CruelProgress ambition: 15 KillsgrantsBONUS_EVENTOPTION_HEIR_TROUBLING_BEHAVIOR_OPTION_0_CHARACTER_0Ambition GOAL_15_KILLSaeAddTraits: TRAIT_CRUEL
- ▸ To punish those who believe differently than he does.Gain trait: IntolerantProgress ambition: OrthodoxygrantsBONUS_EVENTOPTION_HEIR_TROUBLING_BEHAVIOR_OPTION_1_CHARACTER_0Ambition GOAL_ORTHODOXYaeAddTraits: TRAIT_INTOLERANT
- ▸ There will be other ambitions.Leader relationship: Suspicious Of
-5Orders↗ turn grantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_ORDERS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=-5
True Successor
- ▸ Resolve3%Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)3%Progress ambition: Four GeneralsRemembered: Recent Ambition (7 turns)29%Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)29%Progress ambition: Divine RuleRemembered: Recent Ambition (7 turns)3%Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)3%Progress ambition: Two Capture CitiesRemembered: Recent Ambition (7 turns)29%Progress ambition: Eight ShrinesRemembered: Recent Ambition (7 turns)grants3% BONUS_AMBITION_EIGHT_GENERALSAmbition GOAL_EIGHT_GENERALSaeBonuses: BONUS_RECENT_AMBITION3% BONUS_AMBITION_FOUR_GENERALSAmbition GOAL_FOUR_GENERALSaeBonuses: BONUS_RECENT_AMBITION29% BONUS_AMBITION_SIX_FAMILY_LUXURIESAmbition GOAL_SIX_FAMILY_LUXURIESaeBonuses: BONUS_RECENT_AMBITION29% BONUS_AMBITION_LAW_DIVINE_RULEAmbition GOAL_DIVINE_RULEaeBonuses: BONUS_RECENT_AMBITION3% BONUS_AMBITION_CAPTURE_ONE_CAPITALAmbition GOAL_ONE_CAPITALaeBonuses: BONUS_RECENT_AMBITION3% BONUS_AMBITION_CAPTURE_TWO_CITIESAmbition GOAL_TWO_CAPTURE_CITIESaeBonuses: BONUS_RECENT_AMBITION29% BONUS_AMBITION_EIGHT_SHRINESAmbition GOAL_EIGHT_SHRINESaeBonuses: BONUS_RECENT_AMBITION
- ▸ Resolve3%Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)3%Progress ambition: Four GeneralsRemembered: Recent Ambition (7 turns)29%Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)29%Progress ambition: Divine RuleRemembered: Recent Ambition (7 turns)3%Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)3%Progress ambition: Two Capture CitiesRemembered: Recent Ambition (7 turns)29%Progress ambition: Eight ShrinesRemembered: Recent Ambition (7 turns)grants3% BONUS_AMBITION_EIGHT_GENERALSAmbition GOAL_EIGHT_GENERALSaeBonuses: BONUS_RECENT_AMBITION3% BONUS_AMBITION_FOUR_GENERALSAmbition GOAL_FOUR_GENERALSaeBonuses: BONUS_RECENT_AMBITION29% BONUS_AMBITION_SIX_FAMILY_LUXURIESAmbition GOAL_SIX_FAMILY_LUXURIESaeBonuses: BONUS_RECENT_AMBITION29% BONUS_AMBITION_LAW_DIVINE_RULEAmbition GOAL_DIVINE_RULEaeBonuses: BONUS_RECENT_AMBITION3% BONUS_AMBITION_CAPTURE_ONE_CAPITALAmbition GOAL_ONE_CAPITALaeBonuses: BONUS_RECENT_AMBITION3% BONUS_AMBITION_CAPTURE_TWO_CITIESAmbition GOAL_TWO_CAPTURE_CITIESaeBonuses: BONUS_RECENT_AMBITION29% BONUS_AMBITION_EIGHT_SHRINESAmbition GOAL_EIGHT_SHRINESaeBonuses: BONUS_RECENT_AMBITION
- ▸ Resolve3%Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)3%Progress ambition: Four GeneralsRemembered: Recent Ambition (7 turns)29%Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)29%Progress ambition: Divine RuleRemembered: Recent Ambition (7 turns)3%Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)3%Progress ambition: Two Capture CitiesRemembered: Recent Ambition (7 turns)29%Progress ambition: Eight ShrinesRemembered: Recent Ambition (7 turns)grants3% BONUS_AMBITION_EIGHT_GENERALSAmbition GOAL_EIGHT_GENERALSaeBonuses: BONUS_RECENT_AMBITION3% BONUS_AMBITION_FOUR_GENERALSAmbition GOAL_FOUR_GENERALSaeBonuses: BONUS_RECENT_AMBITION29% BONUS_AMBITION_SIX_FAMILY_LUXURIESAmbition GOAL_SIX_FAMILY_LUXURIESaeBonuses: BONUS_RECENT_AMBITION29% BONUS_AMBITION_LAW_DIVINE_RULEAmbition GOAL_DIVINE_RULEaeBonuses: BONUS_RECENT_AMBITION3% BONUS_AMBITION_CAPTURE_ONE_CAPITALAmbition GOAL_ONE_CAPITALaeBonuses: BONUS_RECENT_AMBITION3% BONUS_AMBITION_CAPTURE_TWO_CITIESAmbition GOAL_TWO_CAPTURE_CITIESaeBonuses: BONUS_RECENT_AMBITION29% BONUS_AMBITION_EIGHT_SHRINESAmbition GOAL_EIGHT_SHRINESaeBonuses: BONUS_RECENT_AMBITION
- ▸ I will not pursue my own ambitions.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Trusted Council
- ▸ [character] suggests exploring the hidden routes of the world.Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITIONBONUS_ADD_AMBITIONbAddAmbition 1◇ grants a memory no event currently keys off
- ▸ [character] advises researching ways of updating our economic power.Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITIONBONUS_ADD_AMBITIONbAddAmbition 1◇ grants a memory no event currently keys off
- ▸ [character] asks that we seek knowledge, peace, and trade.Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_CHARACTER_PURSUED_AMBITIONMemory MEMORYCHARACTER_ACCEPTED_AMBITIONBONUS_ADD_AMBITIONbAddAmbition 1◇ grants a memory no event currently keys off
- ▸ I will not take their advice this time.+20 XP to the character+20 XP to the character+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_XP_CHARACTER_SMALLiXPCharacter 20
Tutorial: Ambition
- ▸ Control Four Cities.Progress ambition: Four CitiesRemembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_CITIES_FOURAmbition GOAL_FOUR_CITIESaeBonuses: BONUS_RECENT_AMBITION
- ▸ Kill Five Enemy Units.Progress ambition: 5 KillsRemembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_5_KILLSAmbition GOAL_5_KILLSaeBonuses: BONUS_RECENT_AMBITION
Ultimate Ambitions
- ▸ The [family] ask that you [ambition].grantsBONUS_FAMILY_AMBITION_S0iAmbitionFamilySubject 0bAddAmbition 1
- ▸ The [family] ask that you [ambition].grantsBONUS_FAMILY_AMBITION_S1iAmbitionFamilySubject 1bAddAmbition 1
- ▸ The [family] ask that you [ambition].grantsBONUS_FAMILY_AMBITION_S2iAmbitionFamilySubject 2bAddAmbition 1
- ▸ I will forge my own path.+4 LegitimacygrantsBONUS_EVENTOPTION_ULTIMATE_AMBITIONS_NOiLegitimacy 4
Unpopular at Court
- ▸ Resolve29%Progress ambition: Estates29%Progress ambition: Lavish Lifestyle29%Progress ambition: 3 Lavish Lifestyle14%Progress ambition: 6 Lavish Lifestylegrants29% BONUS_GOAL_BUILD_ESTATESAmbition GOAL_ESTATES29% BONUS_GOAL_1_LAVISH_LIFESTYLESAmbition GOAL_LAVISH_LIFESTYLE29% BONUS_GOAL_3_LAVISH_LIFESTYLESAmbition GOAL_3_LAVISH_LIFESTYLE14% BONUS_GOAL_6_LAVISH_LIFESTYLESAmbition GOAL_6_LAVISH_LIFESTYLE
- ▸ I cannot rule like this. Better to step down from the throne than be pushed from it.Remembered: Seized Throne (100 turns)(no event currently keys off this)grantsBONUS_USURP_0Memory MEMORYCHARACTER_SEIZED_THRONEiSeizeThroneSubject 0◇ grants a memory no event currently keys off
Warning of Days to Come
- ▸ Refuse to listen to the warnings of the god and let the books burn.Leader relationship: Endeared ToGain trait: UncouthgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_WARNING_OF_DAYS_TO_COME_OPTION_0_CHARACTER_1aeAddTraits: TRAIT_UNCOUTH
- ▸ Promise to elect a special priesthood to care for the books if she gives them to you.grantsBONUS_EVENTOPTION_WARNING_OF_DAYS_TO_COME_OPTION_1_RELIGIONAmbitionReligion GOAL_TWO_ACOYLTES
- ▸ Pay for the texts yourself, keeping them to try and divine the will of the gods.
-160Money-40/city↗ turn+1 Wisdom grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_EVENTOPTION_WARNING_OF_DAYS_TO_COME_OPTION_2_CHARACTER_1aiRatings: RATING_WISDOM=1
Warrior Clan
- ▸ Agree to research new techniques and equipment.grantsBONUS_EVENTOPTION_WARRIOR_CLAN_BARDING_FAMILYAmbitionFamily GOAL_BARDING_INFANTRY_SQUARE
- ▸
Order the development of new organizational practices. grantsBONUS_EVENTOPTION_WARRIOR_CLAN_COHORTS_FAMILYAmbitionFamily GOAL_COHORTS_MARTIAL_CODE - ▸ Refuse to commit your support to this arms race.Remembered: Refused our ambition (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_OUR_SHIELD_NO_FAMILYMemory MEMORYFAMILY_REFUSED_AMBITION◇ grants a memory no event currently keys off
Whispered Ambitions
- ▸
Markets will allow us to keep an eye on the trade being conducted.
+120Money+30/city↗ turn grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=30 - ▸ Our own production of
Iron will be even greater than theirs. Gain trait: DelvergrantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_GIVE_TRAIT_DELVERaeAddTraits: TRAIT_DELVER - ▸ This isn't a threat to us.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Winter Solstice
- ▸ I imagine a magnificent building where people can come together in good faith.grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ The world is a wonderful puzzle, and we must find the answers.grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ We must reach out and exchange goods, ideas, and dreams with the world.grantsBONUS_ADD_AMBITIONbAddAmbition 1
- ▸ No. I'm quite content with what I have.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Wisdom of the Oligarchs
- ▸ Resolve25%25%25%25%grants25% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_SAGES_SCRIBESAmbitionFamily GOAL_TWO_SCRIBES25% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_SAGES_LIBRARY_1AmbitionFamily GOAL_FOUR_LIBRARY_125% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_SAGES_LIBRARY_2AmbitionFamily GOAL_FOUR_LIBRARY_225% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_SAGES_LIBRARY_3AmbitionFamily GOAL_THREE_LIBRARY_3
- ▸ Resolve25%25%25%25%grants25% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_CLERICS_SHRINESAmbitionFamily GOAL_EIGHT_SHRINES25% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_CLERICS_MONASTERIESAmbitionFamily GOAL_FOUR_MONASTERY25% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_CLERICS_TEMPLESAmbitionFamily GOAL_FOUR_TEMPLE25% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_CLERICS_CATHEDRALSAmbitionFamily GOAL_THREE_CATHEDRAL
- ▸ I will plot a different path for [rival].+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Wise Outlook
- ▸ Resolve17%Progress ambition: Two Scribes+60 XP to the character17%Progress ambition: Eight Shrines+60 XP to the character17%Progress ambition: Musaeum+60 XP to the character17%Progress ambition: Reveal 80+60 XP to the character17%Progress ambition: Six Archives+60 XP to the character17%Progress ambition: Oracle+60 XP to the charactergrants17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_SCHOLARSAmbition GOAL_TWO_SCRIBESaeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_SHRINESAmbition GOAL_EIGHT_SHRINESaeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_MUSAEUMAmbition GOAL_MUSAEUMaeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_MAPAmbition GOAL_REVEAL_80aeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_ARCHIVESAmbition GOAL_SIX_ARCHIVESaeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_ORACLEAmbition GOAL_ORACLEaeBonuses: BONUS_XP_CHARACTER_LARGE
- ▸ Resolve17%Progress ambition: Two Scribes+60 XP to the character17%Progress ambition: Eight Shrines+60 XP to the character17%Progress ambition: Musaeum+60 XP to the character17%Progress ambition: Reveal 80+60 XP to the character17%Progress ambition: Six Archives+60 XP to the character17%Progress ambition: Oracle+60 XP to the charactergrants17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_SCHOLARSAmbition GOAL_TWO_SCRIBESaeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_SHRINESAmbition GOAL_EIGHT_SHRINESaeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_MUSAEUMAmbition GOAL_MUSAEUMaeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_MAPAmbition GOAL_REVEAL_80aeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_ARCHIVESAmbition GOAL_SIX_ARCHIVESaeBonuses: BONUS_XP_CHARACTER_LARGE17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_ORACLEAmbition GOAL_ORACLEaeBonuses: BONUS_XP_CHARACTER_LARGE
- ▸ No, the heir should chart his own path.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Wondrous Ambition
- ▸ I will build wonders that surpass even the Pyramids!+20–200 Culture (by city tier)grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
- ▸ The Pyramids will stand watch over a sea of buildings.
+30Stone+10/city↗ turn grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_STONE_GAIN_SMALLaiGlobalYieldsBase: YIELD_STONE=30aiGlobalYieldsPer: YIELD_STONE=10 - ▸ We will not be influenced by those who came before.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Worship on the Streets
- ▸ Decree that there will be festivals to across [rival].
+60Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60BONUS_EVENTOPTION_WORSHIP_ON_THE_STREETS_OPTION_0_RELIGIONAmbitionReligion GOAL_SIX_FESTIVALS - ▸ Support the [family] plan to expand religious infrastructure.
+40Civics+10/city↗ turn grantsBONUS_EVENTOPTION_WORSHIP_ON_THE_STREETS_OPTION_1_FAMILYAmbitionFamily GOAL_STATE_RELIGIONBONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10 - ▸ Thank the citizens with a [religion] icon, to be placed at the heart of [city].+30–300 Culture (by city tier)Law-based opinion shiftgrantsBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]BONUS_EVENTOPTION_WORSHIP_ON_THE_STREETS_OPTION_2_FAMILYaiLawOpinion: LAW_ICONOGRAPHY=10
Zealous Ambition
- ▸ There is still so much potential left to be unleashed!
+40Civics+10/city↗ turn grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10 - ▸ I should celebrate the people and build them the best of everything!
+80Happinesseach city↗ turn grantsBONUS_ADD_AMBITIONbAddAmbition 1BONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80 - ▸ No, none of these feel right.Gain trait: SlothfulgrantsBONUS_GIVE_TRAIT_SLOTHFULaeAddTraits: TRAIT_SLOTHFUL
[character] and the Tribes
- ▸ Very well, then it is war.Progress ambition: Clear Three BarbsRemembered: Tribe Offer (5 turns)Leader relationship: Owes Favor TograntsBONUS_EVENTOPTION_LEADER_AND_THE_TRIBES_FAMILY_TRIBEAmbition GOAL_CLEAR_THREE_BARBSiAmbitionFamilySubject 0aeBonuses: BONUS_TRIBE_WARBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ Resolve100%Progress ambition: Tribe AllianceGain trait: Unpopular0%Progress ambition: Tribe AllianceRemembered (all families): Continued Tribe friendship (-20 opinion for 80 turns)(no event currently keys off this)grants100% BONUS_UNPOPULAR_AMBITIONAmbition GOAL_TRIBE_ALLIANCEaeBonuses: BONUS_GIVE_TRAIT_UNPOPULAR0% BONUS_EVENTOPTION_LEADER_AND_THE_TRIBES_TRIBE_CHARACTER_1MemoryAllFamilies MEMORYFAMILY_TRIBE_ALLIANCEAmbition GOAL_TRIBE_ALLIANCE◇ grants a memory no event currently keys off
- ▸ Resolve100%Remembered: Ignored my request (-20 opinion for 40 turns)(no event currently keys off this)-1 Charisma0%Remembered: Ignored my request (-20 opinion for 40 turns)(no event currently keys off this)grants100% BONUS_MEMORY_IGNORED_REQUESTMemory MEMORYCHARACTER_IGNORED_REQUEST100% BONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-10% BONUS_MEMORY_IGNORED_REQUESTMemory MEMORYCHARACTER_IGNORED_REQUEST◇ grants a memory no event currently keys off
[family] Ambitions
- ▸ Agree to [ambition].grantsBONUS_FAMILY_AMBITION_S0iAmbitionFamilySubject 0bAddAmbition 1
- ▸ Offer to [ambition].grantsBONUS_FAMILY_AMBITION_S0iAmbitionFamilySubject 0bAddAmbition 1
- ▸ Turn them away.Remembered: Refused our ambition (-40 opinion for 40 turns)(no event currently keys off this)+40 XP to the charactergrantsBONUS_EVENTOPTION_FAMILY_AMBITIONS_NO_FAMILYMemory MEMORYFAMILY_REFUSED_AMBITIONBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40◇ grants a memory no event currently keys off
[religion] Ambitions
- ▸ Decree that you will [ambition].
+40Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_TINYaiCityYields: YIELD_HAPPINESS=40BONUS_RELIGION_AMBITION_S0iAmbitionReligionSubject 0bAddAmbition 1 - ▸ Decree that you will [ambition].
+40Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_TINYaiCityYields: YIELD_HAPPINESS=40BONUS_RELIGION_AMBITION_S0iAmbitionReligionSubject 0bAddAmbition 1 - ▸ Turn the away.
+40Discontenteach city↗ turn+40 XP to the character grantsBONUS_DISCONTENT_GAIN_TINYaiCityYields: YIELD_DISCONTENT=40BONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
[religion] Ambitions
- ▸ Agree to [ambition].grantsBONUS_RELIGION_AMBITION_S0iAmbitionReligionSubject 0bAddAmbition 1
- ▸ Offer to [ambition].grantsBONUS_RELIGION_AMBITION_S0iAmbitionReligionSubject 0bAddAmbition 1
- ▸ Refuse to support [religion] at this time.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
[title] Ambitions
- ▸ Resolve91%9%grants91% BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVERemoveLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM91% BONUS_RELIGION_AMBITION_S1iAmbitionReligionSubject 1bAddAmbition 19% BONUS_RELIGION_AMBITION_S1iAmbitionReligionSubject 1bAddAmbition 1
- ▸ Turn [character] away.Remembered: Ignored my request (-20 opinion for 40 turns)(no event currently keys off this)+40 XP to the charactergrantsBONUS_MEMORY_IGNORED_REQUESTMemory MEMORYCHARACTER_IGNORED_REQUESTBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40◇ grants a memory no event currently keys off