Old World Reference
Menu

📜 Choose Ambition Events

151 events5 follow-ups

← All story events Trigger Stories that fire on the Choose Ambition trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A City Reborn Choose Ambition CM ✓
Once per game City UsFamily UsFamily UsLeader Us City Half DamageAdult
  • Agree to build towers across the cities.
    grants
    BONUS_EVENTOPTION_CITY_REBORN_TOWERS
    AmbitionFamily GOAL_SIX_TOWERS
  • Offer to build urban sites for the displaced to settle.
    grants
    BONUS_EVENTOPTION_CITY_REBORN_URBAN
    AmbitionFamily GOAL_50_URBAN_IMPROVEMENTS
  • Refuse to commit to providing aid.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

A Dark Pall Choose Ambition CM ✓
Once per game Leader Us Miserable
  • Time to shuffle off this mortal coil.
    -1 LegitimacyBegin project: Imperial NecropolisThe character is killed
    grants
    BONUS_EVENTOPTION_TRAIT_A_DARK_PALL_OPTION_0
    iLegitimacy -1
    bKillCharacter 1
    aeAddProjects: PROJECT_IMPERIAL_NECROPOLIS
  • Resolve
    98%
    Loses trait: MiserableProgress ambition: EnlightenmentRemembered: Recent Ambition (7 turns)
    1%
    Loses trait: MiserableProgress ambition: RevelationRemembered: Recent Ambition (7 turns)
    1%
    Loses trait: MiserableProgress ambition: VenerationRemembered: Recent Ambition (7 turns)
    grants
    98% BONUS_EVENTOPTION_TRAIT_A_DARK_PALL_ENLIGHTENMENT
    aeRemoveTraits: TRAIT_MISERABLE
    aeBonuses: BONUS_AMBITION_THEOLOGY_ENLIGHTENMENT
    1% BONUS_EVENTOPTION_TRAIT_A_DARK_PALL_REVELATION
    aeRemoveTraits: TRAIT_MISERABLE
    aeBonuses: BONUS_AMBITION_THEOLOGY_REVELATION
    1% BONUS_EVENTOPTION_TRAIT_A_DARK_PALL_VENERATION
    aeRemoveTraits: TRAIT_MISERABLE
    aeBonuses: BONUS_AMBITION_THEOLOGY_VENERATION

✎ Andy Auseon

A Glint of Greed Choose Ambition CM ✓
Once per game Leader UsPlayer Us Greedy
  • Resolve
    33%
    Progress ambition: Money 2000Remembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Money 5000Remembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Money 10000Remembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_STOCKPILE_MONEY_2000
    Ambition GOAL_MONEY_2000
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_STOCKPILE_MONEY_5000
    Ambition GOAL_MONEY_5000
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_STOCKPILE_MONEY_10000
    Ambition GOAL_MONEY_10000
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    33%
    Progress ambition: 20 Goods TurnRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: 100 Goods TurnRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_PRODUCE_20_GOODS_TURN
    Ambition GOAL_20_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_PRODUCE_100_GOODS_TURN
    Ambition GOAL_100_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
  • .
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Leyla Johnson

A Long Ride Choose Ambition CM ✓
Once per game Leader UsPlayer UsCapital UsAmbitionAmbitionAmbition Equestrian
  • You will lead the nation to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • Decide to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • The time is right to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • Why spoil the moment with thoughts of ambition?
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

A New Decree Choose Ambition CM ✓ The Sacred and the Profane Religion event pack
Every 50 turns Family UsFamily UsFamily UsAmbitionAmbitionAmbitionLeader Us
  • Let the people know your plans to [ambition].
    grants
    BONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_0_GOAL_0
    iAmbitionFamilySubject 0
    bAddAmbition 1
  • Decree that you will [ambition].
    grants
    BONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_1_GOAL_1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • State your ambition to [ambition].
    grants
    BONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_2_GOAL_1
    iAmbitionFamilySubject 2
    bAddAmbition 1
  • Seek to forge your own path.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

A Voice in the Dark Choose Ambition CM ✓
Once per game Leader UsReligionCity Us ReligiousReligionReligion Of Leader
  • This is a sure sign that [religion] is the one true faith!
    Progress ambition: Four Religion SpreadRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_FOUR_RELIGION_SPREAD
    Ambition GOAL_FOUR_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
  • I want others to feel this close to! We will build places of holy reflection.
    Progress ambition: Four MonasteryRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_FOUR_MONASTERY
    Ambition GOAL_FOUR_MONASTERY
    aeBonuses: BONUS_RECENT_AMBITION
  • This was not but some cruel trick of nature.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Age of Oligarchs Choose Ambition CM ✓
Once per game Leader 2+ Law: Vassalage Leader UsFamily Head UsCity UsFamily Head UsCity UsUsUsWas Leader Dead UsPlayer Us Max Upset HiddenCity Family SeatNewStrong character
  • If we can't beat them, join them. The people will just have to suffer.
    Gain trait: Cruel+20Discontenteach city↗ turnProgress ambition: Ten CitiesRemembered: Recent Ambition (7 turns)
    grants
    BONUS_GIVE_TRAIT_CRUEL
    aeAddTraits: TRAIT_CRUEL
    BONUS_SIDE_WITH_ELITES
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL
    BONUS_AMBITION_CITIES_TEN
    Ambition GOAL_TEN_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
  • We must negotiate concessions to stop these abuses, whatever the cost.
    Progress ambition: Eight GovernorsRemembered: Recent Ambition (7 turns)Remembered (all families): Initiated reforms (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_AMBITION_EIGHT_GOVERNORS
    Ambition GOAL_EIGHT_GOVERNORS
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_EVENTOPTION_AGE_OF_OLIGARCHS_REFORMS
    MemoryAllFamilies MEMORYFAMILY_INITIATED_REFORMS_NEGATIVE
    ◇ grants a memory no event currently keys off
  • We will play the families off against each other and re-secure our power.
    Gain trait: CunningLeader relationship: Conspiring With+1 Melee Cavalry unitThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)2 rebel units appear
    grants
    BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    BONUS_EVENTOPTION_AGE_OF_OLIGARCHS_OPTION_1_CITY_1
    iRebelUnits 2
    iDestroyImprovements 2
    ◇ grants a memory no event currently keys off

✎ Zorbaz

Ambitions of Faith Choose Ambition CM ✓
Once per game UsReligionAmbitionAmbitionLeader Us ReligionAdult
  • Agree to [ambition].
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_RELIGION_AMBITION_S1
    iAmbitionReligionSubject 1
    bAddAmbition 1
  • Agree to [ambition].
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_RELIGION_AMBITION_S1
    iAmbitionReligionSubject 1
    bAddAmbition 1
  • Refuse [character] request.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

An Age of War Choose Ambition CM ✓
Once per game
  • A strong economy will support our armed forces.
    +120Money+30/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
  • Specialists will allow the flow to trade to continue, even in war.
    +30Growtheach city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GROWTH_GAIN_SMALL
    aiCityYields: YIELD_GROWTH=30
  • We will not be defined by these times.
    +40 XP to the character1 rebel unit appear
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_REBEL_UNITS_1
    iRebelUnits 1

✎ Josh Unsworth

An Epic Legacy Choose Ambition CM ✓
Once per game Leader 3+ Law: Epics Was Leader Dead UsLeader UsPlayer Us
  • Resolve
    20%
    Progress ambition: MythologyRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: CalligraphyRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Ishtar GateRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Two PoetsRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Six Tribe ClearedRemembered: Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_THEOLOGY_MYTHOLOGY
    Ambition GOAL_MYTHOLOGY
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_LAW_CALLIGRAPHY
    Ambition GOAL_CALLIGRAPHY
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_WONDER_ISHTAR_GATE
    Ambition GOAL_ISHTAR_GATE
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_TWO_POETS
    Ambition GOAL_TWO_POETS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_SIX_TRIBES_CLEARED
    Memory MEMORYCHARACTER_CHOOSE_CLEAR_TRIBES
    Ambition GOAL_SIX_TRIBE_CLEARED
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Resolve
    20%
    Progress ambition: MythologyRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: CalligraphyRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Ishtar GateRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Two PoetsRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Six Tribe ClearedRemembered: Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_THEOLOGY_MYTHOLOGY
    Ambition GOAL_MYTHOLOGY
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_LAW_CALLIGRAPHY
    Ambition GOAL_CALLIGRAPHY
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_WONDER_ISHTAR_GATE
    Ambition GOAL_ISHTAR_GATE
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_TWO_POETS
    Ambition GOAL_TWO_POETS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_SIX_TRIBES_CLEARED
    Memory MEMORYCHARACTER_CHOOSE_CLEAR_TRIBES
    Ambition GOAL_SIX_TRIBE_CLEARED
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • I will not compete with such a figure.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Ancestral Oath Choose Ambition CM ✓ ⛓ follow-up
Part of the An Oath of Support chain — 4 events , 1 branch point view map →

⛓ Follows from: An Oath of Support, An Oath of Support

Once per game Family UsDead UsWas Leader Dead UsFamily Head UsLeader Us
  • Agree to build the towns.
    Progress ambition: Eight TownsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_EIGHT_TOWNS
    Ambition GOAL_EIGHT_TOWNS
    aeBonuses: BONUS_RECENT_AMBITION
  • Focus on increasing production.
    Progress ambition: 100 Goods TurnRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_PRODUCE_100_GOODS_TURN
    Ambition GOAL_100_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
  • Refuse to bow to their demands.
    grants
    BONUS_EVENTOPTION_ANCESTRAL_OATH_NO_CHARACTER_3
    iLegitimacy -5

✎ Josh Unsworth

Assembled Generals Choose Ambition CM ✓
Once per game Leader UsUsUsUs General
  • Resolve
    33%
    Progress ambition: Professional ArmyRemembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    33%
    Progress ambition: Four Garrison 2Remembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    33%
    Progress ambition: Danes 5Remembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    33% BONUS_AMBITION_LAW_PROFESSIONAL_ARMY
    Ambition GOAL_PROFESSIONAL_ARMY
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    33% BONUS_AMBITION_FOUR_GARRISON_2
    Ambition GOAL_FOUR_GARRISON_2
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    33% BONUS_AMBITION_KILLED_5_DANES
    Ambition GOAL_DANES_5
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    ◇ grants a memory no event currently keys off
  • Resolve
    33%
    Progress ambition: VolunteersRemembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    33%
    Progress ambition: Two Capture CitiesRemembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    33%
    Progress ambition: Clear Three BarbsRemembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    33% BONUS_AMBITION_LAW_VOLUNTEERS
    Ambition GOAL_VOLUNTEERS
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    33% BONUS_AMBITION_CAPTURE_TWO_CITIES
    Ambition GOAL_TWO_CAPTURE_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    33% BONUS_AMBITION_CLEAR_THREE_BARBS
    Ambition GOAL_CLEAR_THREE_BARBS
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    ◇ grants a memory no event currently keys off
  • Resolve
    33%
    Progress ambition: Ten PromotionsRemembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    33%
    Progress ambition: Five RangedRemembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    33%
    Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    33% BONUS_AMBITION_TEN_PROMOTIONS
    Ambition GOAL_TEN_PROMOTIONS
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    33% BONUS_AMBITION_FIVE_RANGED
    Ambition GOAL_FIVE_RANGED
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    33% BONUS_AMBITION_TWO_MAX_LEVEL_UNITS
    Ambition GOAL_TWO_MAX_LEVEL_UNIT
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    ◇ grants a memory no event currently keys off
  • ...but maybe a different path would be better?
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Avenging the Banner Choose Ambition CM ✓ ⛓ follow-up
Part of the The Fallen Banner chain — 2 events view map →

⛓ Follows from: The Fallen Banner

Once per game UsUsPlayer ThemLeader Us Player War
  • Resolve
    33%
    +1 CourageProgress ambition: Two Cities ForeignRemembered: Recent Ambition (7 turns)
    33%
    +1 CourageProgress ambition: Three Cities ForeignRemembered: Recent Ambition (7 turns)
    33%
    +1 CourageProgress ambition: Four Cities ForeignRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    33% BONUS_AMBITION_TWO_CITIES_FOREIGN
    Ambition GOAL_TWO_CITIES_FOREIGN
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    33% BONUS_AMBITION_THREE_CITIES_FOREIGN
    Ambition GOAL_THREE_CITIES_FOREIGN
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    33% BONUS_AMBITION_FOUR_CITIES_FOREIGN
    Ambition GOAL_FOUR_CITIES_FOREIGN
    aeBonuses: BONUS_RECENT_AMBITION
  • We will make their people pay dearly for their victory.
    +1 CourageProgress ambition: Kill 10 EnemiesRemembered: Recent Ambition (7 turns)
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    BONUS_AMBITION_KILL_10_ENEMIES
    Ambition GOAL_KILL_10_ENEMIES
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    50%
    Leader relationship: Disappointed WithProgress ambition: 5 Kills GeneralRemembered: Recent Ambition (7 turns)+1 Courage
    50%
    Leader relationship: Disappointed WithProgress ambition: 10 Kills GeneralRemembered: Recent Ambition (7 turns)+1 Courage
    grants
    50% BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    50% BONUS_EVENTOPTION_AVENGING_THE_BANNER_GENERAL_KILLS_FIVE
    aeBonuses: BONUS_AMBITION_5_KILLS_GENERAL, BONUS_GAIN_COURAGE_1
    50% BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    50% BONUS_EVENTOPTION_AVENGING_THE_BANNER_GENERAL_KILLS_TEN
    aeBonuses: BONUS_AMBITION_10_KILLS_GENERAL, BONUS_GAIN_COURAGE_1
  • We need to let this loss go.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Before the People Choose Ambition CM ✓
Once per game
  • “…to a new future!”
    +20Science+5/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
  • “…only the best!”
    +1 Discipline
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • “…thank you all!”
    +60Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60

✎ Josh Unsworth

Behind the Throne Choose Ambition CM ✓
Once per game
  • His ideas for improving the court and Administrationadministration are interesting.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    BONUS_ADD_AMBITION
    bAddAmbition 1
    ◇ grants a memory no event currently keys off
  • These are impressive plans for the military.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    BONUS_ADD_AMBITION
    bAddAmbition 1
    ◇ grants a memory no event currently keys off
  • I will decide another path.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Bound by an Oath Choose Ambition CM ✓ ⛓ follow-up
Part of the An Oath of Support chain — 4 events , 1 branch point view map →

⛓ Follows from: An Oath of Support, An Oath of Support

Once per game Family UsFamily Head UsLeader UsAmbition
  • Swear to repay the promise.
    grants
    BONUS_FAMILY_AMBITION_S0
    iAmbitionFamilySubject 0
    bAddAmbition 1
  • Refuse to bow to their demands.
    Remembered: Bound By An Oath No Character 1 (-40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_BOUND_BY_AN_OATH_NO_CHARACTER_1
    Memory MEMORY_BOUND_BY_AN_OATH_NO_CHARACTER_1
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

By Cloak And Dagger Choose Ambition CM ✓
Once per game
  • Yes, we should make an effort to know as much as possible about our neighbors.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    BONUS_ADD_AMBITION
    bAddAmbition 1
    ◇ grants a memory no event currently keys off
  • I will not stoop to such tactics.
    Leader relationship: Disappointed With+1 Discipline
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Josh Unsworth

By Our Borders Choose Ambition CM ✓
Part of the Vying for Favor chain — 14 events , 10 branch points view map →
Once per game Player ThemPlayer Us Player Max CautiousPlayer Very Close
Always Remembered: Border disputes (-40 opinion for 20 turns)(no event currently keys off this)

✎ Josh Unsworth

By Sword and Siege Choose Ambition CM ✓
Once per game Player ThemUsLeader Us Player WarGeneral
  • Their armies must be stopped!
    Progress ambition: Kill 10 EnemiesRemembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_AMBITION_KILL_10_ENEMIES
    Ambition GOAL_KILL_10_ENEMIES
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    ◇ grants a memory no event currently keys off
  • Only a decisive strike at their cities will stop this.
    Progress ambition: Three Cities ForeignRemembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_AMBITION_THREE_CITIES_FOREIGN
    Ambition GOAL_THREE_CITIES_FOREIGN
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    ◇ grants a memory no event currently keys off
  • There are other considerations at play.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Carthage Is Born Choose Ambition CM ✓
Once per game Leader UsUsPlayer Us DidoPygmalionPlayer Carthage
  • Send scouts to find new resources and landmarks.
    Gain trait: PathfinderProgress ambition: ExplorationRemembered: Recent Ambition (7 turns)
    grants
    BONUS_GIVE_TRAIT_PATHFINDER
    aeAddTraits: TRAIT_PATHFINDER
    BONUS_AMBITION_LAW_EXPLORATION
    Ambition GOAL_EXPLORATION
    aeBonuses: BONUS_RECENT_AMBITION
  • Mark out land for your cities.
    +1 ScoutRemembered: Treated me as a threat (-20 opinion for 40 turns)(no event currently keys off this)Progress ambition: Four CitiesRemembered: Recent Ambition (7 turns)
    grants
    BONUS_UNIT_SCOUT
    aiUnits: UNIT_SCOUT=1
    BONUS_EVENTOPTION_CARTHAGE_IS_BORN_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_SAW_AS_THREAT
    BONUS_AMBITION_CITIES_FOUR
    Ambition GOAL_FOUR_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Focus on improving your nation’s lands.
    +20–200 Culture (by city tier)+30Growtheach city↗ turn
    grants
    BONUS_EVENTOPTION_CARTHAGE_IS_BORN_OPTION_2_CHARACTER_0
    aeBonuses: BONUS_CULTURE_GAIN_SMALL, BONUS_GROWTH_GAIN_SMALL

✎ Josh Unsworth

Challenged by the Heir Choose Ambition CM ✓
Once per game Heir UsLeader Us Teenager Or AdultMax Upset
  • Resolve
    22%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 20 UnitsRemembered: Recent Ambition (7 turns)
    2%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 100 Goods TurnRemembered: Recent Ambition (7 turns)
    2%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 20 Goods TurnRemembered: Recent Ambition (7 turns)
    2%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    22%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: ColossusRemembered: Recent Ambition (7 turns)
    2%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 20 SpecialistsRemembered: Recent Ambition (7 turns)
    2%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Five SpecialistsRemembered: Recent Ambition (7 turns)
    2%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 10 SpecialistsRemembered: Recent Ambition (7 turns)
    22%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: State ReligionRemembered: Recent Ambition (7 turns)
    22%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Six Tribe ClearedRemembered: Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)
    grants
    22% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    22% BONUS_AMBITION_20_UNITS
    Ambition GOAL_20_UNITS
    aeBonuses: BONUS_RECENT_AMBITION
    2% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    2% BONUS_AMBITION_PRODUCE_100_GOODS_TURN
    Ambition GOAL_100_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    2% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    2% BONUS_AMBITION_PRODUCE_20_GOODS_TURN
    Ambition GOAL_20_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    2% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    2% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    22% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    22% BONUS_AMBITION_WONDER_COLOSSUS
    Ambition GOAL_COLOSSUS
    aeBonuses: BONUS_RECENT_AMBITION
    2% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    2% BONUS_AMBITION_20_SPECIALISTS
    Ambition GOAL_20_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    2% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    2% BONUS_AMBITION_FIVE_SPECIALISTS
    Ambition GOAL_FIVE_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    2% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    2% BONUS_AMBITION_10_SPECIALISTS
    Ambition GOAL_10_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    22% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    22% BONUS_AMBITION_STATE_RELIGION
    Ambition GOAL_STATE_RELIGION
    aeBonuses: BONUS_RECENT_AMBITION
    22% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    22% BONUS_AMBITION_SIX_TRIBES_CLEARED
    Memory MEMORYCHARACTER_CHOOSE_CLEAR_TRIBES
    Ambition GOAL_SIX_TRIBE_CLEARED
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Resolve
    22%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 20 UnitsRemembered: Recent Ambition (7 turns)
    2%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 100 Goods TurnRemembered: Recent Ambition (7 turns)
    2%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 20 Goods TurnRemembered: Recent Ambition (7 turns)
    2%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    22%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: ColossusRemembered: Recent Ambition (7 turns)
    2%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 20 SpecialistsRemembered: Recent Ambition (7 turns)
    2%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Five SpecialistsRemembered: Recent Ambition (7 turns)
    2%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 10 SpecialistsRemembered: Recent Ambition (7 turns)
    22%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: State ReligionRemembered: Recent Ambition (7 turns)
    22%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Six Tribe ClearedRemembered: Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)
    grants
    22% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    22% BONUS_AMBITION_20_UNITS
    Ambition GOAL_20_UNITS
    aeBonuses: BONUS_RECENT_AMBITION
    2% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    2% BONUS_AMBITION_PRODUCE_100_GOODS_TURN
    Ambition GOAL_100_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    2% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    2% BONUS_AMBITION_PRODUCE_20_GOODS_TURN
    Ambition GOAL_20_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    2% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    2% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    22% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    22% BONUS_AMBITION_WONDER_COLOSSUS
    Ambition GOAL_COLOSSUS
    aeBonuses: BONUS_RECENT_AMBITION
    2% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    2% BONUS_AMBITION_20_SPECIALISTS
    Ambition GOAL_20_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    2% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    2% BONUS_AMBITION_FIVE_SPECIALISTS
    Ambition GOAL_FIVE_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    2% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    2% BONUS_AMBITION_10_SPECIALISTS
    Ambition GOAL_10_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    22% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    22% BONUS_AMBITION_STATE_RELIGION
    Ambition GOAL_STATE_RELIGION
    aeBonuses: BONUS_RECENT_AMBITION
    22% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    22% BONUS_AMBITION_SIX_TRIBES_CLEARED
    Memory MEMORYCHARACTER_CHOOSE_CLEAR_TRIBES
    Ambition GOAL_SIX_TRIBE_CLEARED
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • I will not be goaded by the actions of a fool.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

City of Wonders Choose Ambition CM ✓
Once per game
  • Decree that you will [ambition].
    +20–200 Culture (by city tier)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • Decree that you will [ambition].
    +20Science+5/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
  • Maybe I am getting carried away.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Daily Veneration Choose Ambition CM ✓
Once per game Leader UsCity UsReligion PaganPlayer Us
  • The gods of our ancestors will always protect us.
    Progress ambition: Eight ShrinesRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_EIGHT_SHRINES
    Ambition GOAL_EIGHT_SHRINES
    aeBonuses: BONUS_RECENT_AMBITION
  • Maybe there are gods beyond those of our lands?
    Progress ambition: Found World ReligionRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_FOUND_WORLD_RELIGION
    Ambition GOAL_FOUND_WORLD_RELIGION
    aeBonuses: BONUS_RECENT_AMBITION
  • The gods need a voice beyond the esoteric ways of the priests.
    Progress ambition: Divine RuleRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_LAW_DIVINE_RULE
    Ambition GOAL_DIVINE_RULE
    aeBonuses: BONUS_RECENT_AMBITION
  • I am the one who will shape this nation, not the gods.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Defined By War Choose Ambition CM ✓
Once per game Player ThemLeader Us Player War
  • Resolve
    20%
    Progress ambition: Three PeaceRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Barding Infantry SquareRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Holy WarRemembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_THREE_PEACE
    Ambition GOAL_THREE_PEACE
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_TECH_BARDING_INFANTRY_SQUARE
    Ambition GOAL_BARDING_INFANTRY_SQUARE
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_SIX_FAMILY_LUXURIES
    Ambition GOAL_SIX_FAMILY_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_LAW_HOLY_WAR
    Ambition GOAL_HOLY_WAR
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    20%
    Progress ambition: Three PeaceRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Barding Infantry SquareRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Holy WarRemembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_THREE_PEACE
    Ambition GOAL_THREE_PEACE
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_TECH_BARDING_INFANTRY_SQUARE
    Ambition GOAL_BARDING_INFANTRY_SQUARE
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_SIX_FAMILY_LUXURIES
    Ambition GOAL_SIX_FAMILY_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_LAW_HOLY_WAR
    Ambition GOAL_HOLY_WAR
    aeBonuses: BONUS_RECENT_AMBITION
  • Fighting is enough of a challenge.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Developing Ambitions Choose Ambition CM ✓
Once per game Family UsFamily UsFamily UsAmbitionAmbitionAmbitionPlayer Us Player 5 To 6 Goals
  • The [family] ask that you [ambition].
    grants
    BONUS_FAMILY_AMBITION_S0
    iAmbitionFamilySubject 0
    bAddAmbition 1
  • The [family] ask that you [ambition].
    grants
    BONUS_FAMILY_AMBITION_S1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • The [family] ask that you [ambition].
    grants
    BONUS_FAMILY_AMBITION_S2
    iAmbitionFamilySubject 2
    bAddAmbition 1
  • I will forge my own path.
    grants
    BONUS_EVENTOPTION_DEVELOPING_AMBITIONS_NO
    iLegitimacy 3

✎ Josh Unsworth

Drunken Ambition Choose Ambition CM ✓
Once per game Leader UsUsUsPlayer Us High DisciplineExtravagant
  • “Of course, why would you doubt it?”
    33%
    +1 CharismaProgress ambition: Ten PromotionsRemembered: Recent Ambition (7 turns)
    33%
    +1 CharismaProgress ambition: 20 SpecialistsRemembered: Recent Ambition (7 turns)
    33%
    +1 CharismaProgress ambition: Barding Infantry SquareRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    33% BONUS_AMBITION_TEN_PROMOTIONS
    Ambition GOAL_TEN_PROMOTIONS
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    33% BONUS_AMBITION_20_SPECIALISTS
    Ambition GOAL_20_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    33% BONUS_AMBITION_TECH_BARDING_INFANTRY_SQUARE
    Ambition GOAL_BARDING_INFANTRY_SQUARE
    aeBonuses: BONUS_RECENT_AMBITION
  • “Well yes, we can do that…”
    33%
    Loses trait: DrunkProgress ambition: Ten PromotionsRemembered: Recent Ambition (7 turns)
    33%
    Loses trait: DrunkProgress ambition: 20 SpecialistsRemembered: Recent Ambition (7 turns)
    33%
    Loses trait: DrunkProgress ambition: Barding Infantry SquareRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_REMOVE_TRAIT_DRUNK
    aeRemoveTraits: TRAIT_DRUNK
    33% BONUS_AMBITION_TEN_PROMOTIONS
    Ambition GOAL_TEN_PROMOTIONS
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_REMOVE_TRAIT_DRUNK
    aeRemoveTraits: TRAIT_DRUNK
    33% BONUS_AMBITION_20_SPECIALISTS
    Ambition GOAL_20_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_REMOVE_TRAIT_DRUNK
    aeRemoveTraits: TRAIT_DRUNK
    33% BONUS_AMBITION_TECH_BARDING_INFANTRY_SQUARE
    Ambition GOAL_BARDING_INFANTRY_SQUARE
    aeBonuses: BONUS_RECENT_AMBITION
  • “Why would you listen to me when I’m drinking!?”
    grants
    BONUS_EVENTOPTION_DRUNKEN_AMBITION_NO_PLAYER
    iLegitimacy -4

✎ Josh Unsworth

Early Ambitions Choose Ambition CM ✓
Once per game Family UsFamily UsFamily UsAmbitionAmbitionAmbitionPlayer Us Player 0 To 2 Goals
  • Decree that you intend to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S0
    iAmbitionFamilySubject 0
    bAddAmbition 1
  • Decree that you intend to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • Decree that you intend to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S2
    iAmbitionFamilySubject 2
    bAddAmbition 1
  • None of these ideas suffice.
    grants
    BONUS_EVENTOPTION_EARLY_AMBITIONS_NO
    iLegitimacy 1

✎ Josh Unsworth

Ebb and Flow Choose Ambition CM ✓
Once per game
  • We will invest in ships to gain control of the seas.
    Remembered: Recent Ambition (7 turns)
    grants
    BONUS_FAMILY_AMBITION_FIVE_NAVAL
    AmbitionFamily GOAL_FIVE_NAVAL
    aeBonuses: BONUS_RECENT_AMBITION
  • HarborHarbors will welcome traders from across the waters.
    Remembered: Recent Ambition (7 turns)
    grants
    BONUS_FAMILY_AMBITION_CITIES_SIX_CONNECTED
    AmbitionFamily GOAL_SIX_CONNECTED_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
  • My legacy will not be boats and huts!
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Empty Accomplishments Choose Ambition CM ✓
Once per game Heir UsLeader Us Low WisdomChild Of Leader UsTeenager Or Adult
  • The largest, most populous Nation in the world.
    Gain trait: FoolishProgress ambition: 30 Population
    grants
    BONUS_EVENTOPTION_HEIR_FUTURE_ACCOMPLISHMENTS_OPTION_0_CHARACTER_0
    Ambition GOAL_30_POPULATION
    aeAddTraits: TRAIT_FOOLISH
  • A Nation that conquers and consumes its rivals.
    Gain trait: BitterProgress ambition: Two Capture Cities
    grants
    BONUS_EVENTOPTION_HEIR_FUTURE_ACCOMPLISHMENTS_OPTION_1_CHARACTER_0
    Ambition GOAL_TWO_CAPTURE_CITIES
    aeAddTraits: TRAIT_BITTER
  • There will be other ambitions.
    Leader relationship: Suspicious Of-5Orders↗ turn
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5

✎ Andy Auseon

Enemies Together Choose Ambition CM ✓
Once per game Non Leader UsLeader UsPlayer Us Archetype MartialMax Upset
  • Prove your worth by taking to the field.
    +1 CourageProgress ambition: 10 Kills GeneralRemembered: Recent Ambition (7 turns)
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    BONUS_AMBITION_10_KILLS_GENERAL
    Ambition GOAL_10_KILLS_GENERAL
    aeBonuses: BONUS_RECENT_AMBITION
  • Dismiss these claims by the might of your armies.
    +1 DisciplineProgress ambition: Five Swordsman PikemanRemembered: Recent Ambition (7 turns)
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_AMBITION_FIVE_SWORDSMAN_PIKEMAN
    Ambition GOAL_FIVE_SWORDSMAN_PIKEMAN
    aeBonuses: BONUS_RECENT_AMBITION
  • Rise above the baseless claims.
    +60 XP to the character-2 Legitimacy
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    BONUS_EVENTOPTION_ENEMIES_TOGETHER_NO_PLAYER
    iLegitimacy -2

✎ Josh Unsworth

Fall Equinox Choose Ambition CM ✓
Once per game Leader 3+ Player UsAmbitionAmbitionAmbition Ambition Class 3Ambition Class 12Ambition Class 19
  • We must build a defensible haven, for only in security is there peace.
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • We must rely upon our people in times of trouble.
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • I saw countless hordes stand ready to defend our nation at all times.
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • No. I'm quite content with what I have.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Zorbaz

Family Ambitions Choose Ambition CM ✓
Once per game Family UsFamily UsAmbitionAmbitionLeader Us
  • Support the [family] and [ambition].
    grants
    BONUS_FAMILY_AMBITION_S0
    iAmbitionFamilySubject 0
    bAddAmbition 1
  • Support the [family] and [ambition].
    grants
    BONUS_FAMILY_AMBITION_S1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • Resolve
    100%
    Gain trait: Unpopular
    0%
    Remembered: Refused our ambition (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Refused our ambition (-40 opinion for 40 turns)(no event currently keys off this)+4 Legitimacy
    grants
    100% BONUS_GIVE_TRAIT_UNPOPULAR
    aeAddTraits: TRAIT_UNPOPULAR
    0% BONUS_EVENTOPTION_FAMILY_AMBITIONS_TWO_NO_FAMILY_0
    Memory MEMORYFAMILY_REFUSED_AMBITION
    0% BONUS_EVENTOPTION_FAMILY_AMBITIONS_TWO_NO_FAMILY_1
    Memory MEMORYFAMILY_REFUSED_AMBITION
    0% BONUS_EVENTOPTION_ULTIMATE_AMBITIONS_NO
    iLegitimacy 4
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Family Favors Choose Ambition CM ✓
Once per game Leader Family UsFamily UsFamily Head UsAmbition
  • Support the [family] and [ambition].
    Leader relationship: Owes Favor To
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_EVENTOPTION_FAMILY_FAVORS_GOAL
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • I must not play favorites.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

For Your Entertainment Choose Ambition CM ✓
Once per game Family UsFamily UsFamily Head UsFamily Head UsPlayer Us
  • Resolve
    17%
    Progress ambition: Four Baths 1Remembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Four Baths 2Remembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Three Baths 3Remembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Four Theater 1Remembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Four Theater 2Remembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Three Theater 3Remembered: Recent Ambition (7 turns)
    grants
    17% BONUS_FAMILY_S0_AMBITION_FOUR_BATHS_1
    Ambition GOAL_FOUR_BATHS_1
    iAmbitionFamilySubject 0
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_FAMILY_S0_AMBITION_FOUR_BATHS_2
    Ambition GOAL_FOUR_BATHS_2
    iAmbitionFamilySubject 0
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_FAMILY_S0_AMBITION_THREE_BATHS_3
    Ambition GOAL_THREE_BATHS_3
    iAmbitionFamilySubject 0
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_FAMILY_S0_AMBITION_FOUR_THEATER_1
    Ambition GOAL_FOUR_THEATER_1
    iAmbitionFamilySubject 0
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_FAMILY_S0_AMBITION_FOUR_THEATER_2
    Ambition GOAL_FOUR_THEATER_2
    iAmbitionFamilySubject 0
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_FAMILY_S0_AMBITION_THREE_THEATER_3
    Ambition GOAL_THREE_THEATER_3
    iAmbitionFamilySubject 0
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    17%
    Progress ambition: Four Library 1Remembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Four Library 2Remembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Three Library 3Remembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Four Courthouse 1Remembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Four Courthouse 2Remembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Three Courthouse 3Remembered: Recent Ambition (7 turns)
    grants
    17% BONUS_FAMILY_S1_AMBITION_FOUR_LIBRARY_1
    Ambition GOAL_FOUR_LIBRARY_1
    iAmbitionFamilySubject 1
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_FAMILY_S1_AMBITION_FOUR_LIBRARY_2
    Ambition GOAL_FOUR_LIBRARY_2
    iAmbitionFamilySubject 1
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_FAMILY_S1_AMBITION_THREE_LIBRARY_3
    Ambition GOAL_THREE_LIBRARY_3
    iAmbitionFamilySubject 1
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_FAMILY_S1_AMBITION_FOUR_COURTHOUSE_1
    Ambition GOAL_FOUR_COURTHOUSE_1
    iAmbitionFamilySubject 1
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_FAMILY_S1_AMBITION_FOUR_COURTHOUSE_2
    Ambition GOAL_FOUR_COURTHOUSE_2
    iAmbitionFamilySubject 1
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_FAMILY_S1_AMBITION_THREE_COURTHOUSE_3
    Ambition GOAL_THREE_COURTHOUSE_3
    iAmbitionFamilySubject 1
    aeBonuses: BONUS_RECENT_AMBITION
  • I am staying out of this.
    -1 Charisma
    grants
    BONUS_LOSE_CHARISMA_1
    aiRatings: RATING_CHARISMA=-1

✎ Josh Unsworth

For the Faith! Choose Ambition CM ✓
Once per game
  • We will express our faith through the most magnificent buildings.
    +40Civics+10/city↗ turn
    grants
    BONUS_RELIGION_AMBITION_S1
    iAmbitionReligionSubject 1
    bAddAmbition 1
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • We must bring the faith to the unbelievers.
    +1 Discipline
    grants
    BONUS_RELIGION_AMBITION_S1
    iAmbitionReligionSubject 1
    bAddAmbition 1
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • No, none of these feel right.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

Forming a Nation Choose Ambition CM ✓
Once per game Player UsLawLeader Us
  • Resolve
    17%
    Progress ambition: Five WorkersRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Six FarmsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Six TechsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Five PromotionsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Five DevelopingRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Three Tribe ClearedRemembered (leader of you): Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)
    grants
    17% BONUS_AMBITION_FIVE_WORKERS
    Ambition GOAL_FIVE_WORKERS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_SIX_FARMS
    Ambition GOAL_SIX_FARMS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_SIX_TECHS
    Ambition GOAL_SIX_TECHS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_FIVE_PROMOTIONS
    Ambition GOAL_FIVE_PROMOTIONS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_FIVE_DEVELOPING_CITIES
    Ambition GOAL_FIVE_DEVELOPING
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_THREE_TRIBES_CLEARED
    MemoryLeader MEMORYCHARACTER_CHOOSE_CLEAR_TRIBES
    Ambition GOAL_THREE_TRIBE_CLEARED
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Resolve
    17%
    Progress ambition: Five WorkersRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Six FarmsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Six TechsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Five PromotionsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Five DevelopingRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Three Tribe ClearedRemembered (leader of you): Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)
    grants
    17% BONUS_AMBITION_FIVE_WORKERS
    Ambition GOAL_FIVE_WORKERS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_SIX_FARMS
    Ambition GOAL_SIX_FARMS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_SIX_TECHS
    Ambition GOAL_SIX_TECHS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_FIVE_PROMOTIONS
    Ambition GOAL_FIVE_PROMOTIONS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_FIVE_DEVELOPING_CITIES
    Ambition GOAL_FIVE_DEVELOPING
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_THREE_TRIBES_CLEARED
    MemoryLeader MEMORYCHARACTER_CHOOSE_CLEAR_TRIBES
    Ambition GOAL_THREE_TRIBE_CLEARED
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Resolve
    17%
    Progress ambition: Five WorkersRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Six FarmsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Six TechsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Five PromotionsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Five DevelopingRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Three Tribe ClearedRemembered (leader of you): Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)
    grants
    17% BONUS_AMBITION_FIVE_WORKERS
    Ambition GOAL_FIVE_WORKERS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_SIX_FARMS
    Ambition GOAL_SIX_FARMS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_SIX_TECHS
    Ambition GOAL_SIX_TECHS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_FIVE_PROMOTIONS
    Ambition GOAL_FIVE_PROMOTIONS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_FIVE_DEVELOPING_CITIES
    Ambition GOAL_FIVE_DEVELOPING
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_THREE_TRIBES_CLEARED
    MemoryLeader MEMORYCHARACTER_CHOOSE_CLEAR_TRIBES
    Ambition GOAL_THREE_TRIBE_CLEARED
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • I will shape [rival] in a different way.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Founding Nation Choose Ambition CM ✓
Once per game Leader UsCapital Us Founder
  • Resolve
    25%
    Progress ambition: Four FarmersRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: CentralizationRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Wood 500Remembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Six CampsRemembered: Recent Ambition (7 turns)
    grants
    25% BONUS_AMBITION_FOUR_FARMERS
    Ambition GOAL_FOUR_FARMERS
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_LAW_CENTRALIZATION
    Ambition GOAL_CENTRALIZATION
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_PRODUCE_WOOD_500
    Ambition GOAL_WOOD_500
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_SIX_CAMPS
    Ambition GOAL_SIX_CAMPS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    25%
    Progress ambition: Four FarmersRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: CentralizationRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Wood 500Remembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Six CampsRemembered: Recent Ambition (7 turns)
    grants
    25% BONUS_AMBITION_FOUR_FARMERS
    Ambition GOAL_FOUR_FARMERS
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_LAW_CENTRALIZATION
    Ambition GOAL_CENTRALIZATION
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_PRODUCE_WOOD_500
    Ambition GOAL_WOOD_500
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_SIX_CAMPS
    Ambition GOAL_SIX_CAMPS
    aeBonuses: BONUS_RECENT_AMBITION
  • I will follow a different path.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Friends and Allies Choose Ambition CM ✓
Once per game Player ThemLeader ThemLeader Us Player Alliance
  • Resolve
    17%
    Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Nine Connected CitiesRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Two WondersRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Barding Infantry SquareRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    17% BONUS_AMBITION_LAWS_EIGHT
    Ambition GOAL_EIGHT_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_CITIES_NINE_CONNECTED
    Ambition GOAL_NINE_CONNECTED_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_TWO_WONDERS
    Ambition GOAL_TWO_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_TECH_BARDING_INFANTRY_SQUARE
    Ambition GOAL_BARDING_INFANTRY_SQUARE
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_5_ELDER_SPECIALISTS
    Ambition GOAL_5_ELDER_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    17%
    Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Nine Connected CitiesRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Two WondersRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Barding Infantry SquareRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    17% BONUS_AMBITION_LAWS_EIGHT
    Ambition GOAL_EIGHT_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_CITIES_NINE_CONNECTED
    Ambition GOAL_NINE_CONNECTED_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_TWO_WONDERS
    Ambition GOAL_TWO_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_TECH_BARDING_INFANTRY_SQUARE
    Ambition GOAL_BARDING_INFANTRY_SQUARE
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_5_ELDER_SPECIALISTS
    Ambition GOAL_5_ELDER_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • Refuse to commit to anything.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Fuel for the fires Choose Ambition CM ✓
Once per game Family Religion UsReligion PaganFamily Head UsLeader Us
  • We will ensure that the sacrificial pyres never die out.
    Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)Progress ambition: Wood 1000Remembered: Recent Ambition (7 turns)
    grants
    BONUS_FAMILY_PURSUED_AMBITION
    Memory MEMORYFAMILY_PURSUED_AMBITION
    BONUS_AMBITION_PRODUCE_WOOD_1000
    Ambition GOAL_WOOD_1000
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • There are many gods, and all deserve praise.
    Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)Progress ambition: PolytheismRemembered: Recent Ambition (7 turns)
    grants
    BONUS_FAMILY_PURSUED_AMBITION
    Memory MEMORYFAMILY_PURSUED_AMBITION
    BONUS_AMBITION_LAW_POLYTHEISM
    Ambition GOAL_POLYTHEISM
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • The gods can fend for themselves.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Glory for Choose Ambition CM ✓
Once per game
  • I will build majestic buildings of praise to the almighty!
    grants
    BONUS_RELIGION_AMBITION_S0
    iAmbitionReligionSubject 0
    bAddAmbition 1
  • We will train priests to lead the faithful.
    grants
    BONUS_RELIGION_AMBITION_S0
    iAmbitionReligionSubject 0
    bAddAmbition 1
  • I seek glory for myself alone.
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

Growing Ambitions Choose Ambition CM ✓
Once per game Family UsFamily UsFamily UsAmbitionAmbitionAmbitionPlayer Us Player 3 To 4 Goals
  • Decree that you intend to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S0
    iAmbitionFamilySubject 0
    bAddAmbition 1
  • Decree that you intend to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • Decree that you intend to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S2
    iAmbitionFamilySubject 2
    bAddAmbition 1
  • I will forge my own path.
    grants
    BONUS_EVENTOPTION_GROWING_AMBITIONS_NO
    iLegitimacy 2

✎ Josh Unsworth

Growing Rivalry Choose Ambition CM ✓
Once per game
  • We will research all we can to improve ourselves.
    +20Science+5/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
  • Focus on Trainingtraining our military to be prepared for anything.
    +60Training+15/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • I do not see [rival] as our rivals.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Inquiring Minds Choose Ambition CM ✓
Once per game Leader 2+ City Us City Family SeatCity Sages
  • We support the pursuit of knowledge.
    Progress ambition: Inquiring Minds
    grants
    BONUS_AMBITION_THREE_INQUIRY
    Ambition GOAL_INQUIRING_MINDS
  • Tackle something smaller.
    +20Science+5/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5

✎ Leyla Johnson

Internal Strength Choose Ambition CM ✓
Once per game Player UsHeir Us AdultHigh Courage
  • Resolve
    17%
    Progress ambition: Colossus+60 XP to the character
    17%
    Progress ambition: Training 2000+60 XP to the character
    17%
    Progress ambition: Two Officers+60 XP to the character
    17%
    Progress ambition: Iron 1000+60 XP to the character
    17%
    Progress ambition: 20 Units+60 XP to the character
    17%
    Progress ambition: Three Garrison 3+60 XP to the character
    grants
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_COLOSEUM
    Ambition GOAL_COLOSSUS
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_TRAINING
    Ambition GOAL_TRAINING_2000
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_OFFICERS
    Ambition GOAL_TWO_OFFICERS
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_IRON
    Ambition GOAL_IRON_1000
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_MILITARY
    Ambition GOAL_20_UNITS
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_GARRISON
    Ambition GOAL_THREE_GARRISON_3
    aeBonuses: BONUS_XP_CHARACTER_LARGE
  • Resolve
    17%
    Progress ambition: Colossus+60 XP to the character
    17%
    Progress ambition: Training 2000+60 XP to the character
    17%
    Progress ambition: Two Officers+60 XP to the character
    17%
    Progress ambition: Iron 1000+60 XP to the character
    17%
    Progress ambition: 20 Units+60 XP to the character
    17%
    Progress ambition: Three Garrison 3+60 XP to the character
    grants
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_COLOSEUM
    Ambition GOAL_COLOSSUS
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_TRAINING
    Ambition GOAL_TRAINING_2000
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_OFFICERS
    Ambition GOAL_TWO_OFFICERS
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_IRON
    Ambition GOAL_IRON_1000
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_MILITARY
    Ambition GOAL_20_UNITS
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_COURAGE_GARRISON
    Ambition GOAL_THREE_GARRISON_3
    aeBonuses: BONUS_XP_CHARACTER_LARGE
  • No, the heir should chart his own path.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

Judgment Choose Ambition CM ✓
Once per game
  • We need a standard set of laws to clearly mark the punishments for crimes.
    Gain trait: Strict
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT
  • The nation should be able to provide Foodfood to those that need it.
    Gain trait: Gracious
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS
  • Sadly these things happen.
    Gain trait: Slothful
    grants
    BONUS_GIVE_TRAIT_SLOTHFUL
    aeAddTraits: TRAIT_SLOTHFUL

✎ Josh Unsworth

Known Unknowns Choose Ambition CM ✓ Behind the Throne
Every 40 turns Player UsLeader Us Stressed
  • Resolve
    33%
    Progress ambition: Five Scouts
    33%
    Progress ambition: Four Agent NetworksRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Six AgentsRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_GOAL_FIVE_SCOUTS
    Ambition GOAL_FIVE_SCOUTS
    33% BONUS_AMBITION_FOUR_AGENT_NETWORKS
    Ambition GOAL_FOUR_AGENT_NETWORKS
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_SIX_AGENTS
    Ambition GOAL_SIX_AGENTS
    aeBonuses: BONUS_RECENT_AMBITION
  • I will know more... in due time.
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_HIGH_STRUNG
    grants
    BONUS_START_REVELRY_MISSION_NOT_FREE
    Mission MISSION_REVEL
  • The ministers, the entire court... I think I must consider them in a new light.
    Gain trait: Paranoid
    grants
    BONUS_GIVE_TRAIT_PARANOID
    aeAddTraits: TRAIT_PARANOID

✎ Jeri Roys

Land of Veneration Choose Ambition CM ✓
Once per game City ThemCity ThemCity Us Or ThemCity Us Or ThemLeader Us City Zoroastrian Holy SiteCity Jewish Holy SiteCity Christian Holy SiteCity Manichaean Holy Site
  • We will create a land of holy ground.
    Progress ambition: Four Holy Cities
    grants
    BONUS_EVENTOPTION_LAND_OF_VENERATION_YES_PLAYER
    Ambition GOAL_FOUR_HOLY_CITIES
  • No, I will not set us on this course.
    (no gates or payload in XML)

✎ Josh Unsworth

Leave it Marble Choose Ambition CM ✓
Once per game Leader UsAmbitionAmbition BuilderAmbition Class 9
  • Decree that you will [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • Decree that you will [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • .
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Leyla Johnson

Legacy of the [title] Choose Ambition CM ✓
Every 1 turns Leader UsPlayer UsCapital UsAmbitionAmbitionAmbition Old
  • You will lead the nation to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • Decide to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • The time is right to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • There is no time, leave ambition to the young.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Legacy of the [title] Choose Ambition CM ✓
Once per game Leader 1+ Leader UsPlayer UsCapital UsAmbitionAmbitionAmbition AdultNot Old
  • You will lead the nation to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • Decide to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • The time is right to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • I will be patient before deciding my path.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Legacy of the [title] Choose Ambition CM ✓
Once per game Leader UsPlayer UsCapital UsAmbitionAmbitionAmbition Adult Under 30
  • You will lead the nation to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • Decide to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • The time is right to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • There is still time, I will be patient before deciding my path.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Living History Choose Ambition CM ✓
Once per game
  • leaves surprisingly detailed descriptions of the various ways of attacking cities.
    +1 Courage
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • The tale ends by claiming that found enlightenment on a far off island.
    +1 Charisma
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • I must find my own way.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Love of the Land Choose Ambition CM ✓
Once per game
  • Our cities will be bedecked with the riches of the world.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    ◇ grants a memory no event currently keys off
  • We will rule the land with absolute control, together.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    ◇ grants a memory no event currently keys off
  • Is he not content?
    -1 Charisma
    grants
    BONUS_LOSE_CHARISMA_1
    aiRatings: RATING_CHARISMA=-1

✎ Josh Unsworth

Making History Choose Ambition CM ✓
Once per game Leader Us
  • Resolve
    20%
    Progress ambition: All Laws FriendlyRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Two Holy Site Six CathedralRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: All PeaceRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Six LegendaryRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Seven WondersRemembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_LAWS_ALL_FRIENDLY
    Ambition GOAL_ALL_LAWS_FRIENDLY
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_TWO_HOLY_SITE_SIX_CATHEDRAL
    Ambition GOAL_TWO_HOLY_SITE_SIX_CATHEDRAL
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_ALL_PEACE
    Ambition GOAL_ALL_PEACE
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_SIX_LEGENDARY_CITIES
    Ambition GOAL_SIX_LEGENDARY
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_SEVEN_WONDERS
    Ambition GOAL_SEVEN_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    20%
    Progress ambition: All Laws FriendlyRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Two Holy Site Six CathedralRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: All PeaceRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Six LegendaryRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Seven WondersRemembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_LAWS_ALL_FRIENDLY
    Ambition GOAL_ALL_LAWS_FRIENDLY
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_TWO_HOLY_SITE_SIX_CATHEDRAL
    Ambition GOAL_TWO_HOLY_SITE_SIX_CATHEDRAL
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_ALL_PEACE
    Ambition GOAL_ALL_PEACE
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_SIX_LEGENDARY_CITIES
    Ambition GOAL_SIX_LEGENDARY
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_SEVEN_WONDERS
    Ambition GOAL_SEVEN_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
  • These do not feel right, I will find another path.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Matters of State Choose Ambition CM ✓
Once per game Family UsFamily UsFamily Head UsFamily Head UsPlayer Us Family Statesmen
  • Public forums would centralize the city center and give a place for political discourse.
    Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)Progress ambition: Six ForumsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_FAMILY_PURSUED_AMBITION
    Memory MEMORYFAMILY_PURSUED_AMBITION
    BONUS_AMBITION_SIX_FORUMS
    Ambition GOAL_SIX_FORUMS
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • I can see the positives of electing more governors to keep the cities in Ordersorder.
    Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)Progress ambition: Four GovernorsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_FAMILY_PURSUED_AMBITION
    Memory MEMORYFAMILY_PURSUED_AMBITION
    BONUS_AMBITION_FOUR_GOVERNORS
    Ambition GOAL_FOUR_GOVERNORS
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Urban Growthgrowth certainly could help development and trade.
    Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)Progress ambition: 20 Urban TilesRemembered: Recent Ambition (7 turns)
    grants
    BONUS_FAMILY_PURSUED_AMBITION
    Memory MEMORYFAMILY_PURSUED_AMBITION
    BONUS_AMBITION_20_URBAN_TILES
    Ambition GOAL_20_URBAN_TILES
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • [character] should have kept to the jokes.
    Leader relationship: Disappointed With+40 XP to the character
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Military Parade Choose Ambition CM ✓
Once per game
  • The walls of the world will crumble before us.
    Gain trait: Besieger
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GIVE_TRAIT_BESIEGER
    aeAddTraits: TRAIT_BESIEGER
  • These forces will keep our land safe and let our cities grow.
    Gain trait: Vigilant
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
  • Keep your speech simple and to the point.
    -1 Charisma
    grants
    BONUS_LOSE_CHARISMA_1
    aiRatings: RATING_CHARISMA=-1

✎ Josh Unsworth

Modern Marvels Choose Ambition CM ✓
Once per game UsFamily UsCity UsLeader Us Courtier ScientistCity Family Seat
  • The gears and chains raising and moving bricks are most impressive.
    grants
    BONUS_EVENTOPTION_MODERN_MARVELS_HYDRAULICS_FAMILY
    AmbitionFamily GOAL_PORTCULLIS_CHAIN_DRIVE
  • Praise the model ships, floating around on an artificial pool.
    grants
    BONUS_EVENTOPTION_MODERN_MARVELS_WINDLASS_FAMILY
    AmbitionFamily GOAL_WINDLASS_LATEEN_SAIL
  • Ask if these buildings of domes and arches can really be constructed.
    grants
    BONUS_EVENTOPTION_MODERN_MARVELS_ARCHITECTURE_FAMILY
    AmbitionFamily GOAL_ARCHITECTURE_JURISPRUDENCE
  • Advise the [family] to try and get their Moneymoney back.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

Moved to Action Choose Ambition CM ✓
Once per game City UsLeader UsPlayer Us
Always +1 Charisma
  • We should fill [rival] with poets!
    Progress ambition: Two PoetsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_TWO_POETS
    Ambition GOAL_TWO_POETS
    aeBonuses: BONUS_RECENT_AMBITION
  • Such art could even capture the essence of the divine!
    Progress ambition: Four Library 1Remembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_FOUR_LIBRARY_1
    Ambition GOAL_FOUR_LIBRARY_1
    aeBonuses: BONUS_RECENT_AMBITION
  • Just listening is enough.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

New Directions Choose Ambition CM ✓ The Sacred and the Profane Religion event pack
Every 50 turns Family UsFamily UsFamily UsAmbitionAmbitionAmbitionLeader Us
  • We will seek to [ambition].
    grants
    BONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_0_GOAL_0
    iAmbitionFamilySubject 0
    bAddAmbition 1
  • Promise to [ambition].
    grants
    BONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_1_GOAL_1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • Declare your intention to [ambition].
    grants
    BONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_2_GOAL_1
    iAmbitionFamilySubject 2
    bAddAmbition 1
  • Seek to forge your own path.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

New Resolution Choose Ambition CM ✓
Once per game
  • We will gather resources for trade and diplomacy.
    Leader relationship: Influenced By
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • We will build a new monument as a sign of our friendship.
    Leader relationship: Influenced By
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Refuse to commit to anything in particular.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Josh Unsworth

Noble [religion] Ambitions Choose Ambition CM ✓
Once per game Family Religion UsReligionAmbitionAmbitionLeader Us Religion World
  • Support the [religion] desire to [ambition].
    grants
    BONUS_RELIGION_AMBITION_S1
    iAmbitionReligionSubject 1
    bAddAmbition 1
  • Support the [family] desire to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S0
    iAmbitionFamilySubject 0
    bAddAmbition 1
  • Refuse to commit to a new ambition.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Of Destiny Choose Ambition CM ✓
Once per game UsLeader UsPlayer Us The SeerThe Prophet
  • We must prepare for the field of battle!
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Five PromotionsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    BONUS_AMBITION_FIVE_PROMOTIONS
    Ambition GOAL_FIVE_PROMOTIONS
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Maybe there is another way to be using our land?
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Six TechsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    BONUS_AMBITION_SIX_TECHS
    Ambition GOAL_SIX_TECHS
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • It must mean those who tend our fields.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Four FarmersRemembered: Recent Ambition (7 turns)
    grants
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    BONUS_AMBITION_FOUR_FARMERS
    Ambition GOAL_FOUR_FARMERS
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • It means [character] is losing his senses.
    Leader relationship: Disappointed With+20 XP to the character
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Old Paths, New Travelers Choose Ambition CM ✓
Once per game
  • We must adapt and take to the seas!
    Progress ambition: Five NavalRemembered: Recent Ambition (7 turns)Gain trait: Carpenter
    grants
    BONUS_AMBITION_FIVE_NAVAL
    Ambition GOAL_FIVE_NAVAL
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_GIVE_TRAIT_CARPENTER
    aeAddTraits: TRAIT_CARPENTER
  • Use the map to study the old paths.
    Gain trait: Pathfinder
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GIVE_TRAIT_PATHFINDER
    aeAddTraits: TRAIT_PATHFINDER
  • Learn what you can from the faded scroll.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Oligarch Ambitions Choose Ambition CM ✓
Once per game Family Head UsFamily UsAmbitionLeader Us
  • Decree that you will [ambition].
    grants
    BONUS_FAMILY_AMBITION_S1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • Accept, but with this your debt is paid.
    gated by
    IndexSubject
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_FAMILY_AMBITION_S1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • Turn [character] away.
    +40 XP to the character
    gated by
    IndexSubject
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

On The Hunt Choose Ambition CM ✓
Once per game Family UsFamily Head UsLeader Us Family Hunters
  • Ask to hear more about the new developments in archery.
    Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)Progress ambition: Bodkin Arrow BallisticsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_FAMILY_PURSUED_AMBITION
    Memory MEMORYFAMILY_PURSUED_AMBITION
    BONUS_AMBITION_TECH_BODKIN_ARROW_BALLISTICS
    Ambition GOAL_BODKIN_ARROW_BALLISTICS
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Expeditions into the wilds could be a great aid to [rival].
    Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)Progress ambition: Reveal 80Remembered: Recent Ambition (7 turns)
    grants
    BONUS_FAMILY_PURSUED_AMBITION
    Memory MEMORYFAMILY_PURSUED_AMBITION
    BONUS_AMBITION_REVEAL_80
    Ambition GOAL_REVEAL_80
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • How am I supposed to hunt with all this talking!?
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Ordered Mind Choose Ambition CM ✓
Once per game Player UsHeir Us AdultHigh Discipline
  • Resolve
    17%
    Progress ambition: Apadana+60 XP to the character
    17%
    Progress ambition: Civics 2000+60 XP to the character
    17%
    Progress ambition: Seven Cities+60 XP to the character
    17%
    Progress ambition: 100 Population+60 XP to the character
    17%
    Progress ambition: Three Courthouse 3+60 XP to the character
    17%
    Progress ambition: Great Ziggurat+60 XP to the character
    grants
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_APADANA
    Ambition GOAL_APADANA
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_CIVICS
    Ambition GOAL_CIVICS_2000
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_TEXT_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_CITIES
    Ambition GOAL_SEVEN_CITIES
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_POPULATION
    Ambition GOAL_100_POPULATION
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_COURTHOUSES
    Ambition GOAL_THREE_COURTHOUSE_3
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_ZIGGURAT
    Ambition GOAL_GREAT_ZIGGURAT
    aeBonuses: BONUS_XP_CHARACTER_LARGE
  • Resolve
    17%
    Progress ambition: Apadana+60 XP to the character
    17%
    Progress ambition: Civics 2000+60 XP to the character
    17%
    Progress ambition: Seven Cities+60 XP to the character
    17%
    Progress ambition: 100 Population+60 XP to the character
    17%
    Progress ambition: Three Courthouse 3+60 XP to the character
    17%
    Progress ambition: Great Ziggurat+60 XP to the character
    grants
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_APADANA
    Ambition GOAL_APADANA
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_CIVICS
    Ambition GOAL_CIVICS_2000
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_TEXT_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_CITIES
    Ambition GOAL_SEVEN_CITIES
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_POPULATION
    Ambition GOAL_100_POPULATION
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_COURTHOUSES
    Ambition GOAL_THREE_COURTHOUSE_3
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_DISCIPLINE_ZIGGURAT
    Ambition GOAL_GREAT_ZIGGURAT
    aeBonuses: BONUS_XP_CHARACTER_LARGE
  • No, the heir should chart his own path.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

Our People Choose Ambition CM ✓
Once per game TribeLeader UsLeader TribePlayer Them Tribe Peace Or TruceTribe Related To Leader
  • “We will bring war and destruction to [rival] for what they have done.”
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Kill 10 EnemiesRemembered: Recent Ambition (7 turns)
    grants
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    BONUS_AMBITION_KILL_10_ENEMIES
    Ambition GOAL_KILL_10_ENEMIES
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • “We will send gifts to your people to trade for supplies.”
    Progress ambition: Two Tribal LuxuriesRemembered: Recent Ambition (7 turns)Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_AMBITION_TWO_TRIBAL_LUXURIES
    Ambition GOAL_TWO_TRIBAL_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    ◇ grants a memory no event currently keys off
  • “I am sorry, [rival] can not help you.”
    +40 XP to the characterLeader relationship: Disappointed With
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

Our Shield Choose Ambition CM ✓
Once per game Player ThemCity UsFamily Head UsFamily Us Player War
  • Promise to build walls to protect the border cities.
    grants
    BONUS_EVENTOPTION_OUR_SHIELD_WALLS_FAMILY
    AmbitionFamily GOAL_SIX_WALLS
  • Agree to train expert troops to ensure the cities don’t fall.
    grants
    BONUS_EVENTOPTION_OUR_SHIELD_PROMOTIONS_FAMILY
    AmbitionFamily GOAL_TEN_PROMOTIONS
  • The war makes targets of us all.
    Remembered: Refused our ambition (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_OUR_SHIELD_NO_FAMILY
    Memory MEMORYFAMILY_REFUSED_AMBITION
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Path of the Heir Choose Ambition CM ✓
Once per game Heir UsLeader Us Teenager Or AdultDiligent
  • Resolve
    17%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Six NetsRemembered: Recent Ambition (7 turns)
    17%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Six Connected CitiesRemembered: Recent Ambition (7 turns)
    17%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 20 SpecialistsRemembered: Recent Ambition (7 turns)
    17%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Legendary ProjectsRemembered: Recent Ambition (7 turns)
    17%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Three PeaceRemembered: Recent Ambition (7 turns)
    17%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Portcullis Chain DriveRemembered: Recent Ambition (7 turns)
    grants
    17% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    17% BONUS_AMBITION_SIX_NETS
    Ambition GOAL_SIX_NETS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    17% BONUS_AMBITION_CITIES_SIX_CONNECTED
    Ambition GOAL_SIX_CONNECTED_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    17% BONUS_AMBITION_20_SPECIALISTS
    Ambition GOAL_20_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    17% BONUS_AMBITION_LEGENDARY_PROJECTS
    Ambition GOAL_LEGENDARY_PROJECTS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    17% BONUS_AMBITION_THREE_PEACE
    Ambition GOAL_THREE_PEACE
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    17% BONUS_AMBITION_TECH_PORTCULLIS_CHAIN_DRIVE
    Ambition GOAL_PORTCULLIS_CHAIN_DRIVE
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Resolve
    17%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Six NetsRemembered: Recent Ambition (7 turns)
    17%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Six Connected CitiesRemembered: Recent Ambition (7 turns)
    17%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 20 SpecialistsRemembered: Recent Ambition (7 turns)
    17%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Legendary ProjectsRemembered: Recent Ambition (7 turns)
    17%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Three PeaceRemembered: Recent Ambition (7 turns)
    17%
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Portcullis Chain DriveRemembered: Recent Ambition (7 turns)
    grants
    17% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    17% BONUS_AMBITION_SIX_NETS
    Ambition GOAL_SIX_NETS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    17% BONUS_AMBITION_CITIES_SIX_CONNECTED
    Ambition GOAL_SIX_CONNECTED_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    17% BONUS_AMBITION_20_SPECIALISTS
    Ambition GOAL_20_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    17% BONUS_AMBITION_LEGENDARY_PROJECTS
    Ambition GOAL_LEGENDARY_PROJECTS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    17% BONUS_AMBITION_THREE_PEACE
    Ambition GOAL_THREE_PEACE
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    17% BONUS_AMBITION_TECH_PORTCULLIS_CHAIN_DRIVE
    Ambition GOAL_PORTCULLIS_CHAIN_DRIVE
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Be patient [character], your turn will come soon enough!
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Path of the Nation Choose Ambition CM ✓ The Sacred and the Profane Religion event pack
Every 50 turns Family UsFamily UsFamily UsAmbitionAmbitionAmbitionLeader Us
  • Support the [family] family's ambition.
    grants
    BONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_0_GOAL_0
    iAmbitionFamilySubject 0
    bAddAmbition 1
  • The [family] family made the best suggestion.
    grants
    BONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_1_GOAL_1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • Agree with the [family] family's vision for [rival].
    grants
    BONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_2_GOAL_1
    iAmbitionFamilySubject 2
    bAddAmbition 1
  • Seek to forge your own path.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

People Skills Choose Ambition CM ✓
Once per game Player UsHeir Us AdultHigh Charisma
  • Resolve
    17%
    Progress ambition: Six Festivals+60 XP to the character
    17%
    Progress ambition: Circus Maximus+60 XP to the character
    17%
    Progress ambition: Hanging Gardens+60 XP to the character
    17%
    Progress ambition: Two Poets+60 XP to the character
    17%
    Progress ambition: Three Theater 3+60 XP to the character
    17%
    Progress ambition: Food 1000+60 XP to the character
    grants
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_FESTIVALS
    Ambition GOAL_SIX_FESTIVALS
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_CIRCUS
    Ambition GOAL_CIRCUS_MAXIMUS
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_GARDENS
    Ambition GOAL_HANGING_GARDENS
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_POETS
    Ambition GOAL_TWO_POETS
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_THEATERS
    Ambition GOAL_THREE_THEATER_3
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_FOOD
    Ambition GOAL_FOOD_1000
    aeBonuses: BONUS_XP_CHARACTER_LARGE
  • Resolve
    17%
    Progress ambition: Six Festivals+60 XP to the character
    17%
    Progress ambition: Circus Maximus+60 XP to the character
    17%
    Progress ambition: Hanging Gardens+60 XP to the character
    17%
    Progress ambition: Two Poets+60 XP to the character
    17%
    Progress ambition: Three Theater 3+60 XP to the character
    17%
    Progress ambition: Food 1000+60 XP to the character
    grants
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_FESTIVALS
    Ambition GOAL_SIX_FESTIVALS
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_CIRCUS
    Ambition GOAL_CIRCUS_MAXIMUS
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_GARDENS
    Ambition GOAL_HANGING_GARDENS
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_POETS
    Ambition GOAL_TWO_POETS
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_THEATERS
    Ambition GOAL_THREE_THEATER_3
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_CHARISMA_FOOD
    Ambition GOAL_FOOD_1000
    aeBonuses: BONUS_XP_CHARACTER_LARGE
  • No, the heir should chart his own path.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

Plotting Against the Law Choose Ambition CM ✓
Once per game UsPlayer UsHeir Us Plotting Against Leader
  • Build forums to act as legal and political centers.
    Progress ambition: Six ForumsRemembered: Recent Ambition (7 turns)+60Civics+15/city↗ turn
    grants
    BONUS_AMBITION_SIX_FORUMS
    Ambition GOAL_SIX_FORUMS
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
  • Prepare scribes and laws for any Civicscivic emergency.
    Progress ambition: Civics 2000Remembered: Recent Ambition (7 turns)+60Happinesseach city↗ turn
    grants
    BONUS_AMBITION_STOCKPILE_CIVICS_2000
    Ambition GOAL_CIVICS_2000
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
  • Declare the point moot, any punishment will be doled out by your successor.
    +1 Courage+1 Discipline
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Send troops to imprison [character] immediately.
    Gain trait: Imprisoned-1 Courage-7Orders↗ turn
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_LAWS_OF_ROME_OPTION_3_PLAYER
    aiRatings: RATING_COURAGE=-1
    aeBonuses: BONUS_ORDERS_LOSS_LARGE

✎ Josh Unsworth

Promise to the People Choose Ambition CM ✓
Once per game
  • Commit your scribes to writing a legal code that will bind all citizens.
    +1 Happiness level
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • Claim that you will ride out to protect your people from any threatening tribes.
    +1 Happiness level
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • I will not pander to the masses.
    -1 Charisma+1 Discipline
    grants
    BONUS_LOSE_CHARISMA_1
    aiRatings: RATING_CHARISMA=-1
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Josh Unsworth

Proximus Egomet Mihi Choose Ambition CM ✓
Once per game UsLeader UsPlayer Us Max Angry
Always Leader relationship: Plotting Against
  • A network of spies will keep me forewarned.
    Gain trait: VigilantProgress ambition: Four Agent NetworksRemembered: Recent Ambition (7 turns)
    grants
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
    BONUS_AMBITION_FOUR_AGENT_NETWORKS
    Ambition GOAL_FOUR_AGENT_NETWORKS
    aeBonuses: BONUS_RECENT_AMBITION
  • I must gather loyal courtiers to protect me!
    Gain trait: VigilantProgress ambition: Four CourtiersRemembered: Recent Ambition (7 turns)
    grants
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
    BONUS_AMBITION_FOUR_COURTIERS
    Ambition GOAL_FOUR_COURTIERS
    aeBonuses: BONUS_RECENT_AMBITION
  • I will handle this a different way.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Raised by Wolves Choose Ambition CM ✓
50% to appear Once per game Leader Us RomulusRemus
  • Take strength from your new pack.
    +1 CourageProgress ambition: Ten Population
    grants
    BONUS_EVENTOPTION_RAISED_BY_WOLVES_OPTION_0
    Ambition GOAL_TEN_POPULATION
    aiRatings: RATING_COURAGE=1
  • Enjoy the luxuries and technologies you never had as a child.
    +1 CharismaProgress ambition: Six Techs
    grants
    BONUS_EVENTOPTION_RAISED_BY_WOLVES_OPTION_1
    Ambition GOAL_SIX_TECHS
    aiRatings: RATING_CHARISMA=1
  • That wolf cub is not who I am any more!
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Reference Material Choose Ambition CM ✓
Once per game
  • Our cities should be connected to act as one.
    +20–200 Culture (by city tier)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • We must gather our Administrationadministration under one roof and rule.
    +20Science+5/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
  • Maybe it wasn't so wise after all.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Religion Ambitions Choose Ambition CM ✓
Once per game Religion PlayerReligion PlayerAmbitionAmbitionLeader Us
  • Support the [religion] ambition to [ambition].
    grants
    BONUS_RELIGION_AMBITION_S0
    iAmbitionReligionSubject 0
    bAddAmbition 1
  • Support the [religion] ambition to [ambition].
    grants
    BONUS_RELIGION_AMBITION_S1
    iAmbitionReligionSubject 1
    bAddAmbition 1
  • Turn both away.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Restless Oligarchs Choose Ambition CM ✓
Once per game Family UsFamily UsFamily Head UsFamily Head UsPlayer Us No active warsFamily ChampionsFamily HuntersFamily Riders
  • Resolve
    33%
    33%
    33%
    grants
    33% BONUS_EVENTOPTION_RESTLESS_OLIGARCHS_CHAMPIONS_6_TRIBES
    AmbitionFamily GOAL_SIX_TRIBE_CLEARED
    33% BONUS_EVENTOPTION_RESTLESS_OLIGARCHS_CHAMPIONS_15_KILLS
    AmbitionFamily GOAL_15_KILLS
    33% BONUS_EVENTOPTION_RESTLESS_OLIGARCHS_CHAMPIONS_20_KILLS
    AmbitionFamily GOAL_20_KILLS
  • Resolve
    25%
    25%
    25%
    25%
    grants
    25% BONUS_EVENTOPTION_RESTLESS_OLIGARCHS_RIDERS_MOUNTED
    AmbitionFamily GOAL_FIVE_MOUNTED
    25% BONUS_EVENTOPTION_RESTLESS_OLIGARCHS_RIDERS_CITIES
    AmbitionFamily GOAL_TWO_CAPTURE_CITIES
    25% BONUS_EVENTOPTION_RESTLESS_OLIGARCHS_RIDERS_CAPITAL
    AmbitionFamily GOAL_ONE_CAPITAL
    25% BONUS_EVENTOPTION_RESTLESS_OLIGARCHS_RIDERS_CIRCUS
    AmbitionFamily GOAL_CIRCUS_MAXIMUS
  • I will not be swayed by hot tempers.
    (no gates or payload in XML)

✎ Josh Unsworth

Rising to the Occasion Choose Ambition CM ✓
Once per game Heir UsLeader Us Child Of Leader UsTeenager Or AdultLow Discipline
  • Gain personal wealth at the expense of our subjects.
    Gain trait: CorruptProgress ambition: Coin Debasement
    grants
    BONUS_EVENTOPTION_HEIR_RISING_TO_THE_ROLE_OPTION_0_CHARACTER_0
    Ambition GOAL_COIN_DEBASEMENT
    aeAddTraits: TRAIT_CORRUPT
  • Build a Treasurytreasury that puts rivals to shame.
    Gain trait: GreedyProgress ambition: Money 10000
    grants
    BONUS_EVENTOPTION_HEIR_RISING_TO_THE_ROLE_OPTION_1_CHARACTER_0
    Ambition GOAL_MONEY_10000
    aeAddTraits: TRAIT_GREEDY
  • There will be other ambitions.
    Leader relationship: Suspicious Of-5Orders↗ turn
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5

✎ Andy Auseon

Rivals at War Choose Ambition CM ✓ ⛓ follow-up
Part of the Vying for Favor chain — 14 events , 10 branch points view map →

⛓ Follows from: By Our Borders, Predestined Enemies?, Ancestral Claim, Vying for Favor

Once per game Player ThemPlayer UsLeader Us Player WarPlayer Similar
  • Resolve
    20%
    Progress ambition: Four Cities ForeignRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Four Garrison 2Remembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Cohorts Martial CodeRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_FOUR_CITIES_FOREIGN
    Ambition GOAL_FOUR_CITIES_FOREIGN
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_FOUR_GARRISON_2
    Ambition GOAL_FOUR_GARRISON_2
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_TWO_MAX_LEVEL_UNITS
    Ambition GOAL_TWO_MAX_LEVEL_UNIT
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_TECH_COHORTS_MARTIAL_CODE
    Ambition GOAL_COHORTS_MARTIAL_CODE
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    20%
    Progress ambition: Four Cities ForeignRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Four Garrison 2Remembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Cohorts Martial CodeRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_FOUR_CITIES_FOREIGN
    Ambition GOAL_FOUR_CITIES_FOREIGN
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_FOUR_GARRISON_2
    Ambition GOAL_FOUR_GARRISON_2
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_TWO_MAX_LEVEL_UNITS
    Ambition GOAL_TWO_MAX_LEVEL_UNIT
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_TECH_COHORTS_MARTIAL_CODE
    Ambition GOAL_COHORTS_MARTIAL_CODE
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    20%
    Progress ambition: Four Cities ForeignRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Four Garrison 2Remembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Cohorts Martial CodeRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_FOUR_CITIES_FOREIGN
    Ambition GOAL_FOUR_CITIES_FOREIGN
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_FOUR_GARRISON_2
    Ambition GOAL_FOUR_GARRISON_2
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_TWO_MAX_LEVEL_UNITS
    Ambition GOAL_TWO_MAX_LEVEL_UNIT
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_TECH_COHORTS_MARTIAL_CODE
    Ambition GOAL_COHORTS_MARTIAL_CODE
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • I still hold out hope for peace.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Rivals in Peace Choose Ambition CM ✓ ⛓ follow-up
Part of the Vying for Favor chain — 14 events , 10 branch points view map →

⛓ Follows from: By Our Borders, Predestined Enemies?, Ancestral Claim, Vying for Favor

Once per game Player ThemPlayer UsLeader Us Player PeacePlayer Similar
  • Resolve
    20%
    Progress ambition: Four Religion SpreadRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Six ForumsRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Seven CitiesRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Four HarborsRemembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_FOUR_RELIGION_SPREAD
    Ambition GOAL_FOUR_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_SIX_FORUMS
    Ambition GOAL_SIX_FORUMS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_CITIES_SEVEN
    Ambition GOAL_SEVEN_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_LAWS_EIGHT
    Ambition GOAL_EIGHT_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_FOUR_HARBORS
    Ambition GOAL_FOUR_HARBORS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    20%
    Progress ambition: Four Religion SpreadRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Six ForumsRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Seven CitiesRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Four HarborsRemembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_FOUR_RELIGION_SPREAD
    Ambition GOAL_FOUR_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_SIX_FORUMS
    Ambition GOAL_SIX_FORUMS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_CITIES_SEVEN
    Ambition GOAL_SEVEN_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_LAWS_EIGHT
    Ambition GOAL_EIGHT_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_FOUR_HARBORS
    Ambition GOAL_FOUR_HARBORS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    20%
    Progress ambition: Four Religion SpreadRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Six ForumsRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Seven CitiesRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Four HarborsRemembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_FOUR_RELIGION_SPREAD
    Ambition GOAL_FOUR_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_SIX_FORUMS
    Ambition GOAL_SIX_FORUMS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_CITIES_SEVEN
    Ambition GOAL_SEVEN_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_LAWS_EIGHT
    Ambition GOAL_EIGHT_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_FOUR_HARBORS
    Ambition GOAL_FOUR_HARBORS
    aeBonuses: BONUS_RECENT_AMBITION
  • This rivalry will bring nothing but pain.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Salt of the Sea Choose Ambition CM ✓
Once per game Player UsCity Us Player CarthageCity Coastal
  • Prepare laws to create colonies in far off lands.
    Progress ambition: ColoniesRemembered: Recent Ambition (7 turns)+20–200 Culture (by city tier)
    grants
    BONUS_AMBITION_LAW_COLONIES
    Ambition GOAL_COLONIES
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • Build Lumbermilllumbermills to gather Woodwood for shipbuilding.
    Progress ambition: Six LumbermillsRemembered: Recent Ambition (7 turns)Gain trait: Carpenter
    grants
    BONUS_EVENTOPTION_SALT_OF_THE_SEA_OPTION_1_PLAYER
    aeBonuses: BONUS_AMBITION_SIX_LUMBERMILLS, BONUS_GIVE_TRAIT_CARPENTER
  • It is more important to keep enemy ships from our shores!
    Gain trait: Engineer
    grants
    BONUS_GIVE_TRAIT_ENGINEER
    aeAddTraits: TRAIT_ENGINEER

✎ Josh Unsworth

Smoke and Ash Choose Ambition CM ✓
Once per game Player ThemPlayer UsLeader Us Player Min SimilarNot Player Alliance
  • To arms, [rival]! We will suffer the [rival] no longer!
    Progress ambition: Destroy Rivals
    grants
    BONUS_EVENTOPTION_SMOKE_AND_ASH_YES_PLAYER_0
    Ambition GOAL_DESTROY_RIVALS
  • No one wins in such a fight.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Spear or Staff Choose Ambition CM ✓
Once per game Religion StateUs Or ThemLeader UsPlayer Us
  • Pilgrimage will bring people closer to the divine.
    Remembered: Recent Ambition (7 turns)+40Civics+10/city↗ turn
    grants
    BONUS_RELIGION_AMBITION_LAW_PILGRIMAGE
    AmbitionReligion GOAL_PILGRIMAGE
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • [religion] should not be afraid of the sword.
    Remembered: Recent Ambition (7 turns)+60Training+15/city↗ turn
    grants
    BONUS_RELIGION_AMBITION_HOLY_WAR
    AmbitionReligion GOAL_HOLY_WAR
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • This is a matter for priests, not a [title].
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Spring Equinox Choose Ambition CM ✓
Once per game Player UsAmbitionAmbitionAmbition Ambition Class 9Ambition Class 15Ambition Class 1
  • We must reach for the heavens, for there lies our future.
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • The gods speak, and I hear their call.
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • We must codify our customs so all may follow them.
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • No. I'm quite content with what I have.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Zorbaz

Spurred to Action Choose Ambition CM ✓
Once per game
  • I will test myself in the fire of battle.
    +1 Courage
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • I will explore even the edges of the world.
    Gain trait: Swift
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GIVE_TRAIT_SWIFT
    aeAddTraits: TRAIT_SWIFT
  • I will provide my people with luxury and Happinesshappiness.
    +60Happinesseach city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
  • I will plot my own path.
    -1 Courage
    grants
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1

✎ Josh Unsworth

Steady Hands Choose Ambition CM ✓ The Sacred and the Profane Religion event pack
Every 50 turns Family UsFamily UsFamily UsAmbitionAmbitionAmbitionLeader Us
  • Accept the [family] people's goal to [ambition].
    grants
    BONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_0_GOAL_0
    iAmbitionFamilySubject 0
    bAddAmbition 1
  • The [family] delegation propose to [ambition].
    grants
    BONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_1_GOAL_1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • The followers of the [family] family suggest to [ambition].
    grants
    BONUS_EVENTOPTION_PATH_OF_THE_NATION_OPTION_2_GOAL_1
    iAmbitionFamilySubject 2
    bAddAmbition 1
  • Seek to forge your own path.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Stone on Stone Choose Ambition CM ✓
Once per game
  • Let us use this to build higher than ever before!
    +20–200 Culture (by city tier)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • The places of learning we build could encourage further such experiments.
    +20Science+5/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
  • Maybe I am getting carried away.
    +20 XP to the characterLeader relationship: Disappointed With
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

Strength and Weakness Choose Ambition CM ✓ Behind the Throne
Once per game Player UsLeader UsFamily UsFamily UsFamily UsCity UsCity Us InsaneFamily Min Upset HiddenNot Player At Least 1 City Lost
  • If a foe were to conquer [rival] city... the war of reconquest would be glorious!
    Progress ambition: Lose A City
    grants
    BONUS_GOAL_LOSE_A_CITY
    Ambition GOAL_LOSE_A_CITY
  • The nobility sit too comfortably... if only their passions could be roused!
    Progress ambition: Furious Family
    grants
    BONUS_GOAL_MAKE_FAMILY_FURIOUS
    Ambition GOAL_FURIOUS_FAMILY
  • My infallible leadership coddles [rival]... they must learn to manage without such advantages!
    grants
    BONUS_ABDICATE
    iLegitimacy -10
    bAbdicate 1

✎ Jeri Roys

Sulking Heir Choose Ambition CM ✓
Once per game Heir UsLeader Us Teenager Or AdultChild Of Leader UsVillainous
  • A grand, hedonistic celebration of pleasure and excess.
    Gain trait: DebauchedProgress ambition: Six Festivals
    grants
    BONUS_EVENTOPTION_HEIR_SULKING_HEIR_OPTION_0_CHARACTER_0
    Ambition GOAL_SIX_FESTIVALS
    aeAddTraits: TRAIT_DEBAUCHED
  • Retreats for the elite, where they may restore themselves.
    Gain trait: SlothfulProgress ambition: Four Governors
    grants
    BONUS_EVENTOPTION_HEIR_SULKING_HEIR_OPTION_1_CHARACTER_0
    Ambition GOAL_FOUR_GOVERNORS
    aeAddTraits: TRAIT_SLOTHFUL
  • You will have other ambitions.
    Leader relationship: Suspicious Of
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF

✎ Andy Auseon

Summer Solstice Choose Ambition CM ✓
Once per game Leader 2+ Player UsAmbitionAmbitionAmbition Ambition Class 3Ambition Class 21Ambition Class 22
  • I know what must be done. We shall claim new lands and resources.
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • We must share the burden of managing our empire.
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • I hear the ends of the earth and they beckon for me to find them.
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • No. I'm quite content with what I have.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Zorbaz

Taking Command Choose Ambition CM ✓
Once per game
  • We need military bases to act as centers of command.
    +60Training+15/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • Well disciplined officers will get them into shape.
    +1 Discipline
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • These fears are unfounded, our military is ready for anything!
    Remembered: Praised our success (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_MEMORYCHARACTER_PRAISED_SUCCESS
    Memory MEMORYCHARACTER_PRAISED_SUCCESS
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Tales of [rival] Choose Ambition CM ✓
Once per game Player ThemLeader Us Player FarPlayer Min Stronger
  • Resolve
    20%
    Progress ambition: Four Market 2Remembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Eight LuxuriesRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Two ShopkeepersRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Via Recta SoukRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_FOUR_MARKET_2
    Ambition GOAL_FOUR_MARKET_2
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_EIGHT_LUXURIES
    Ambition GOAL_EIGHT_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_TWO_SHOPKEEPERS
    Ambition GOAL_TWO_SHOPKEEPERS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_WONDER_VIA_RECTA_SOUK
    Ambition GOAL_VIA_RECTA_SOUK
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    20%
    Progress ambition: Four Market 2Remembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Eight LuxuriesRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Two ShopkeepersRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Via Recta SoukRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_FOUR_MARKET_2
    Ambition GOAL_FOUR_MARKET_2
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_EIGHT_LUXURIES
    Ambition GOAL_EIGHT_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_TWO_SHOPKEEPERS
    Ambition GOAL_TWO_SHOPKEEPERS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_WONDER_VIA_RECTA_SOUK
    Ambition GOAL_VIA_RECTA_SOUK
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
  • I will not be influenced by these tales.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Ambitions of His Family Choose Ambition CM ✓
Once per game Family UsFamily UsAmbitionAmbitionLeader Us Adult
  • Agree to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • Agree to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • Refuse [character] request.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

The Children of Tyre Choose Ambition CM ✓
Once per game Player UsDead UsDead UsLeader Us Player CarthagePygmalionDido
  • Open the ports to any who wish to travel here.
    +50Growtheach city↗ turnProgress ambition: Four HarborsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_GROWTH_GAIN_AVERAGE
    aiCityYields: YIELD_GROWTH=50
    BONUS_AMBITION_FOUR_HARBORS
    Ambition GOAL_FOUR_HARBORS
    aeBonuses: BONUS_RECENT_AMBITION
  • Anyone is welcome if they agree to live by our laws.
    +60Civics+15/city↗ turnProgress ambition: Eight LawsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
    BONUS_AMBITION_LAWS_EIGHT
    Ambition GOAL_EIGHT_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    91%
    +1 ScoutProgress ambition: Reveal 60Remembered: Recent Ambition (7 turns)
    9%
    +1 ScoutProgress ambition: Reveal 80Remembered: Recent Ambition (7 turns)
    grants
    91% BONUS_UNIT_SCOUT
    aiUnits: UNIT_SCOUT=1
    91% BONUS_AMBITION_REVEAL_60
    Ambition GOAL_REVEAL_60
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_UNIT_SCOUT
    aiUnits: UNIT_SCOUT=1
    9% BONUS_AMBITION_REVEAL_80
    Ambition GOAL_REVEAL_80
    aeBonuses: BONUS_RECENT_AMBITION
  • Turn the travelers away.
    +60Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60

✎ Josh Unsworth

The Crossroads Choose Ambition CM ✓
Once per game Capital UsCity UsLeader UsAmbitionAmbitionAmbition
  • You will lead the nation to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • Decide to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • The time is right to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • I will not take council from strangers on the road.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Dark Places Choose Ambition CM ✓
Once per game
  • Our Influenceinfluence should be spread to every land.
    +40Civics+10/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • People will follow a god when they would refuse a [title]. That could be useful.
    +1 Charisma
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • This is as much use as [character].
    +20 XP to the characterThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

The Debate Choose Ambition CM ✓
Once per game
  • What do we gather these resources for? The people and their cities come first.
    +20–200 Culture (by city tier)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • There is always a gap between nations, this is the role of trade.
    +120Money+30/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
  • [character] has a valid argument.
    Leader relationship: Influenced By-2 Legitimacy
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_ENEMIES_TOGETHER_NO_PLAYER
    iLegitimacy -2

✎ Josh Unsworth

The Final Step Choose Ambition CM ✓
Every 0 turns Player UsFamily UsFamily UsAmbitionAmbition Min 9 Goals
  • Support the [family] desire to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • Support the [family] desire to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S2
    iAmbitionFamilySubject 2
    bAddAmbition 1
  • This is not the legacy I want to leave behind.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Final Step Choose Ambition CM ✓
Every 0 turns Player UsFamily UsFamily UsFamily UsAmbitionAmbitionAmbition Min 9 Goals
  • Support the [family] desire to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • Support the [family] desire to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S2
    iAmbitionFamilySubject 2
    bAddAmbition 1
  • Support the [family] desire to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S3
    iAmbitionFamilySubject 3
    bAddAmbition 1
  • This is not the legacy I want to leave behind.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Final Step Choose Ambition CM ✓
Every 0 turns Player UsAmbition Min 9 Goals
  • Decree that you will [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • This is not the legacy I want to leave behind.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Final Step Choose Ambition CM ✓
Every 0 turns Player UsAmbitionAmbitionAmbition Min 9 Goals
  • Decree that you will [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • Decree that you will [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • Decree that you will [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • This is not the legacy I want to leave behind.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Final Step Choose Ambition CM ✓
Every 0 turns Player UsAmbitionAmbition Min 9 Goals
  • Decree that you will [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • Decree that you will [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • This is not the legacy I want to leave behind.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Forgotten Town Choose Ambition CM ✓
Once per game
  • We should gather Foodfood in case such disease spreads across the land.
    +60Happinesseach city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
  • We must make sure to use every natural resource that is available to us.
    +30Food+10/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_FOOD_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=30
    aiGlobalYieldsPer: YIELD_FOOD=10
  • This is just the way of the world.
    -1 Charisma
    grants
    BONUS_LOSE_CHARISMA_1
    aiRatings: RATING_CHARISMA=-1

✎ Josh Unsworth

The Fortune Teller Choose Ambition CM ✓
Once per game UsUsLeader UsPlayer Us SuperstitiousRighteous
  • Well, if the stars say so…
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Ten PopulationRemembered: Recent Ambition (7 turns)
    grants
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    BONUS_AMBITION_TEN_POPULATION
    Ambition GOAL_TEN_POPULATION
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Infrastructure needs to come first.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Six LumbermillsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    BONUS_AMBITION_SIX_LUMBERMILLS
    Ambition GOAL_SIX_LUMBERMILLS
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Take this argument elsewhere, houses nor mills are my priority.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Ghost of [character] Choose Ambition CM ✓
Once per game Dead UsLeader UsCity UsAmbitionAmbition City Discontent LowRomulusRemus
  • Agree to the demands.
    +80Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • Promise a building plan that will serve the people.
    grants
    BONUS_EVENTOPTION_THE_GHOST_OF_ROMULUS_OPTION_1_CHARACTER_1
    iLegitimacy 2
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • Call your own supporters to take up arms in your defense!
    +1 Militia1 rebel unit appear
    grants
    BONUS_EVENTOPTION_THE_GHOST_OF_ROMULUS_OPTION_2_CITY
    aiUnits: UNIT_MILITIA=1
    aeBonuses: BONUS_REBEL_UNITS_1

✎ Josh Unsworth

The God-[title] Choose Ambition CM ✓
Once per game Leader UsReligion Pagan ReligionReligion Of Leader
  • I am favored, possessor of the lands.
    grants
    BONUS_EVENTOPTION_THE_GOD_QUEEN_OPTION_0_CHARACTER
    iLegitimacy 3
    BONUS_EVENTOPTION_THE_GOD_QUEEN_OPTION_0_RELIGION
    AmbitionReligion GOAL_DIVINE_RULE
  • It is my strength that grants me the title of [title], not some god.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1

✎ Josh Unsworth

The Influence of Pygmalion Choose Ambition CM ✓
Once per game UsLeader Us Min CautiousPygmalion
  • Pay close attention to his lesson on keeping power.
    Loses trait: King of TyreRemembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: TyrannyRemembered: Recent Ambition (7 turns)
    grants
    BONUS_EVENTOPTION_THE_INFLUENCE_OF_PYGMALION_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    aeRemoveTraits: TRAIT_KING_OF_TYRE
    BONUS_AMBITION_LAW_TYRANNY
    Ambition GOAL_TYRANNY
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Resolve
    91%
    Loses trait: King of TyreRemembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Three Tribe ClearedRemembered (leader of you): Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)
    9%
    Loses trait: King of TyreRemembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Six Tribe ClearedRemembered: Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)
    grants
    91% BONUS_EVENTOPTION_THE_INFLUENCE_OF_PYGMALION_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    aeRemoveTraits: TRAIT_KING_OF_TYRE
    91% BONUS_AMBITION_THREE_TRIBES_CLEARED
    MemoryLeader MEMORYCHARACTER_CHOOSE_CLEAR_TRIBES
    Ambition GOAL_THREE_TRIBE_CLEARED
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_EVENTOPTION_THE_INFLUENCE_OF_PYGMALION_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    aeRemoveTraits: TRAIT_KING_OF_TYRE
    9% BONUS_AMBITION_SIX_TRIBES_CLEARED
    Memory MEMORYCHARACTER_CHOOSE_CLEAR_TRIBES
    Ambition GOAL_SIX_TRIBE_CLEARED
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • He will never set foot in our land!
    Leader relationship: Disappointed With+3 Legitimacy
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_THE_INFLUENCE_OF_PYGMALION_OPTION_2_CHARACTER_0
    iLegitimacy 3

✎ Josh Unsworth

The Jewel of [rival] Choose Ambition CM ✓ Behind the Throne
Once per game Player UsCity ThemPlayer Them City Hanging GardensPlayer Max Distant
  • It's no use thinking about it.
    -1 Courage
    grants
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1
  • [character] is nothing special. I shall prove it.
    Progress ambition: Take Hanging Gardens
    grants
    BONUS_GOAL_TAKE_HANGING_GARDENS
    Ambition GOAL_TAKE_HANGING_GARDENS

✎ Jeri Roys

The Legacy of [character] Choose Ambition CM ✓
Once per game Was Leader Dead UsLeader UsPlayer Us
  • Resolve
    20%
    Progress ambition: 10 Kills GeneralRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Three PeaceRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Four WondersRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Nine Connected CitiesRemembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_10_KILLS_GENERAL
    Ambition GOAL_10_KILLS_GENERAL
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_THREE_PEACE
    Ambition GOAL_THREE_PEACE
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_5_ELDER_SPECIALISTS
    Ambition GOAL_5_ELDER_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_FOUR_WONDERS
    Ambition GOAL_FOUR_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_CITIES_NINE_CONNECTED
    Ambition GOAL_NINE_CONNECTED_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    20%
    Progress ambition: 10 Kills GeneralRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Three PeaceRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Four WondersRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Nine Connected CitiesRemembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_10_KILLS_GENERAL
    Ambition GOAL_10_KILLS_GENERAL
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_THREE_PEACE
    Ambition GOAL_THREE_PEACE
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_5_ELDER_SPECIALISTS
    Ambition GOAL_5_ELDER_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_FOUR_WONDERS
    Ambition GOAL_FOUR_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_CITIES_NINE_CONNECTED
    Ambition GOAL_NINE_CONNECTED_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
  • I will find my own path.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Library of Ashurbanipal Choose Ambition CM ✓
Once per game Leader UsCapital Us Ashurbanipal
  • Gather scribes to amass a great Librarylibrary of documents and teachings.
    Progress ambition: Civics 2000-50Stone-15/city↗ turn
    grants
    BONUS_EVENTOPTION_THE_LIBRARY_OF_ASHURBANIPAL_CIVICS
    Ambition GOAL_CIVICS_2000
    aeBonuses: BONUS_STONE_LOSS_AVERAGE
    BONUS_EVENTOPTION_THE_LIBRARY_OF_ASHURBANIPAL_CIVICS_CITY
    AddImprovement IMPROVEMENT_LIBRARY_1
  • Train acolytes to pass down the myths and stories of your people.
    Progress ambition: Two Acoyltes+40–400 Culture (by city tier)-40Civics-10/city↗ turn
    grants
    BONUS_EVENTOPTION_THE_LIBRARY_OF_ASHURBANIPAL_ACOLYTES
    Ambition GOAL_TWO_ACOYLTES
    aeBonuses: BONUS_CULTURE_GAIN_LARGE, BONUS_CIVICS_LOSS_SMALL
  • I will prove my worth through the strength of my sword.
    +40 XP to the character+80Happinesseach city↗ turn
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80

✎ Josh Unsworth

The Memory Endures Choose Ambition CM ✓
Once per game Child Of Leader Dead UsLeader Us
  • Resolve
    17%
    Progress ambition: PhilosophyRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: PilgrimageRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: RedemptionRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: NecropolisRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: MausoleumRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Two DoctorsRemembered: Recent Ambition (7 turns)
    grants
    17% BONUS_AMBITION_LAW_PHILOSOPHY
    Ambition GOAL_PHILOSOPHY
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_LAW_PILGRIMAGE
    Ambition GOAL_PILGRIMAGE
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_THEOLOGY_REDEMPTION
    Ambition GOAL_REDEMPTION
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_WONDER_NECROPOLIS
    Ambition GOAL_NECROPOLIS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_WONDER_MAUSOLEUM
    Ambition GOAL_MAUSOLEUM
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_TWO_DOCTORS
    Ambition GOAL_TWO_DOCTORS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    17%
    Progress ambition: PhilosophyRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: PilgrimageRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: RedemptionRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: NecropolisRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: MausoleumRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Two DoctorsRemembered: Recent Ambition (7 turns)
    grants
    17% BONUS_AMBITION_LAW_PHILOSOPHY
    Ambition GOAL_PHILOSOPHY
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_LAW_PILGRIMAGE
    Ambition GOAL_PILGRIMAGE
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_THEOLOGY_REDEMPTION
    Ambition GOAL_REDEMPTION
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_WONDER_NECROPOLIS
    Ambition GOAL_NECROPOLIS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_WONDER_MAUSOLEUM
    Ambition GOAL_MAUSOLEUM
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_TWO_DOCTORS
    Ambition GOAL_TWO_DOCTORS
    aeBonuses: BONUS_RECENT_AMBITION
  • My memory is testament enough.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Mouth of [rival] Choose Ambition CM ✓
Once per game
  • Celebrate our laws and remind them of our Cultureculture.
    +1 Charisma
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • Warn them that our archers will line every wall if they think to attack.
    +1 Courage
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • I leave it to your own initiative.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Josh Unsworth

The Next Generation Choose Ambition CM ✓
Once per game
  • [character] suggests hoarding the riches of [rival].
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    ◇ grants a memory no event currently keys off
  • [character] suggests taking the fight to our enemies.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    ◇ grants a memory no event currently keys off
  • Hopefully they will gain some sense as they grow.
    +20 XP to the character+20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Old Ways Choose Ambition CM ✓
Once per game Religion PaganReligion WorldReligion WorldCity UsCity UsLeader Us Religion Of LeaderReligion
  • Resolve
    20%
    20%
    20%
    20%
    20%
    grants
    20% BONUS_EVENTOPTION_OLD_WAYS_ACOLYTES
    AmbitionReligion GOAL_TWO_ACOYLTES
    20% BONUS_EVENTOPTION_OLD_WAYS_SHRINES
    AmbitionReligion GOAL_EIGHT_SHRINES
    20% BONUS_EVENTOPTION_OLD_WAYS_POLYTHEISM
    AmbitionReligion GOAL_POLYTHEISM
    20% BONUS_EVENTOPTION_OLD_WAYS_DIVINE_RULE
    AmbitionReligion GOAL_DIVINE_RULE
    20% BONUS_EVENTOPTION_OLD_WAYS_FOOD
    AmbitionReligion GOAL_FOOD_1000
  • Resolve
    20%
    20%
    20%
    20%
    20%
    grants
    20% BONUS_EVENTOPTION_OLD_WAYS_ACOLYTES
    AmbitionReligion GOAL_TWO_ACOYLTES
    20% BONUS_EVENTOPTION_OLD_WAYS_SHRINES
    AmbitionReligion GOAL_EIGHT_SHRINES
    20% BONUS_EVENTOPTION_OLD_WAYS_POLYTHEISM
    AmbitionReligion GOAL_POLYTHEISM
    20% BONUS_EVENTOPTION_OLD_WAYS_DIVINE_RULE
    AmbitionReligion GOAL_DIVINE_RULE
    20% BONUS_EVENTOPTION_OLD_WAYS_FOOD
    AmbitionReligion GOAL_FOOD_1000
  • Maybe we should be open to change.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Other Path Choose Ambition CM ✓
Once per game Law EpicsLaw ExplorationPlayer ThemPlayer UsLeader Us
  • Resolve
    17%
    Progress ambition: Five WorkersRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Six FarmsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Six TechsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Five PromotionsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Five DevelopingRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Three Tribe ClearedRemembered (leader of you): Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)
    grants
    17% BONUS_AMBITION_FIVE_WORKERS
    Ambition GOAL_FIVE_WORKERS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_SIX_FARMS
    Ambition GOAL_SIX_FARMS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_SIX_TECHS
    Ambition GOAL_SIX_TECHS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_FIVE_PROMOTIONS
    Ambition GOAL_FIVE_PROMOTIONS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_FIVE_DEVELOPING_CITIES
    Ambition GOAL_FIVE_DEVELOPING
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_THREE_TRIBES_CLEARED
    MemoryLeader MEMORYCHARACTER_CHOOSE_CLEAR_TRIBES
    Ambition GOAL_THREE_TRIBE_CLEARED
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Resolve
    17%
    Progress ambition: Five WorkersRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Six FarmsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Six TechsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Five PromotionsRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Five DevelopingRemembered: Recent Ambition (7 turns)
    17%
    Progress ambition: Three Tribe ClearedRemembered (leader of you): Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)
    grants
    17% BONUS_AMBITION_FIVE_WORKERS
    Ambition GOAL_FIVE_WORKERS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_SIX_FARMS
    Ambition GOAL_SIX_FARMS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_SIX_TECHS
    Ambition GOAL_SIX_TECHS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_FIVE_PROMOTIONS
    Ambition GOAL_FIVE_PROMOTIONS
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_FIVE_DEVELOPING_CITIES
    Ambition GOAL_FIVE_DEVELOPING
    aeBonuses: BONUS_RECENT_AMBITION
    17% BONUS_AMBITION_THREE_TRIBES_CLEARED
    MemoryLeader MEMORYCHARACTER_CHOOSE_CLEAR_TRIBES
    Ambition GOAL_THREE_TRIBE_CLEARED
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • I will think on this before deciding.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Path to Victory Choose Ambition CM ✓
Once per game
  • We will delve and harvest the land for all that it’s worth.
    +120Money+30/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
  • This just shows how much is still to be discovered!
    +60 XP to the character
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
  • Sometimes patience is the best course of action.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

The Pythia Speaks Choose Ambition CM ✓
Once per game
  • We will raise a hand of peace to those near to us.
    +60Happinesseach city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
  • We will raise our religious practice through theology.
    +20–200 Culture (by city tier)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • Refuse to listen to the warnings.
    -1 Courage
    grants
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1

✎ Josh Unsworth

The Pythia Speaks Choose Ambition CM ✓
Once per game
  • Our cities will be bedecked with the riches of the world.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    ◇ grants a memory no event currently keys off
  • We will rule the land with absolute control, together.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    ◇ grants a memory no event currently keys off
  • Refuse to listen to the warnings.
    -1 Courage
    grants
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1

✎ Josh Unsworth

The Pythia Speaks Choose Ambition CM ✓
Once per game
  • We will build the walls as commanded.
    +1 Levy unit
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_UNITCLASS_LEVY
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
  • We must build a fleet of ships as our 'wooden walls'.
    +30Wood+10/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_WOOD_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_WOOD=30
    aiGlobalYieldsPer: YIELD_WOOD=10
  • Refuse to listen to the warnings.
    -1 Courage
    grants
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1

✎ Josh Unsworth

The Riches of [rival] Choose Ambition CM ✓
Once per game
  • Our building projects will be the wondered at across the world!
    +1 Discipline
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • We should use these riches to support our people.
    +80Happinesseach city↗ turn+80Happinesseach city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
  • This will be invested into our armies to train the best military force.
    +60Training+15/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • I have different ideas for how this could be used.
    +160Money+40/city↗ turn
    grants
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40

✎ Josh Unsworth

The Shape of Law Choose Ambition CM ✓
Once per game
  • We are strengthened by the deals with our allies.
    +20–200 Culture (by city tier)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • [rival] should be able to thrive without any external aid.
    +40Civics+10/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • None of these feel right.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Six Boards of War Choose Ambition CM ✓ Empires of the Indus
100% to appear Once per game
  • We will bring every aspect of our might to bear on our enemies.
    +80Training+20/city↗ turn
    grants
    BONUS_START_GOAL_UNITS_5_OF_EACH
    AmbitionFamily GOAL_UNITS_5_OF_EACH
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
  • I will oversee the army myself.
    Gain trait: Warlike
    grants
    BONUS_GIVE_TRAIT_WARLIKE
    aeAddTraits: TRAIT_WARLIKE

✎ Josh Unsworth Background reading ↗

The Threat of Tyre Choose Ambition CM ✓
Once per game UsPlayer UsLeader Us PygmalionPlayer Carthage
  • Train specialist forces to repel any attack.
    Progress ambition: Five PromotionsRemembered: Recent Ambition (7 turns)+60Training+15/city↗ turn
    grants
    BONUS_AMBITION_FIVE_PROMOTIONS
    Ambition GOAL_FIVE_PROMOTIONS
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • Send your armies to gain experience on the field of battle.
    Progress ambition: 5 KillsRemembered: Recent Ambition (7 turns)+1 Warrior
    grants
    BONUS_AMBITION_5_KILLS
    Ambition GOAL_5_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_EVENTOPTION_THE_THREAT_OF_TYRE_OPTION_1_CHARACTER_1
    aiUnits: UNIT_WARRIOR=1
  • Refuse to commit to such actions.
    Remembered: Didn't treat me as a threat (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_THREAT_OF_TYRE_OPTION_2_CHARACTER_0
    Memory MEMORYCHARACTER_NOT_A_THREAT
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

The Walk Choose Ambition CM ✓
Once per game Leader UsPlayer UsCapital UsAmbitionAmbitionAmbition PathfinderCultivatorSylvan
  • You will lead the nation to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • Decide to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • The time is right to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • No, but I do feel rested!
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

The Walls of [rival] Choose Ambition CM ✓
Once per game Leader ThemPlayer UsFamily UsFamily UsPlayer Them Max Upset
  • Six cities with six walls will be a tough fortress to crack.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_EVENTOPTION_THE_WALLS_OF_CARTHAGE_OPTION_0_FAMILY_0
    AmbitionFamily GOAL_SIX_WALLS
  • Generals will prepare our troops in case of an attack.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    BONUS_EVENTOPTION_THE_WALLS_OF_CARTHAGE_OPTION_1_FAMILY_0
    AmbitionFamily GOAL_FOUR_GENERALS
  • There is no threat yet, diplomacy can still win out!
    Remembered: Didn't treat me as a threat (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_WALLS_OF_CARTHAGE_OPTION_2_CHARACTER
    Memory MEMORYCHARACTER_NOT_A_THREAT
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

The Wisdom of [character] Choose Ambition CM ✓
Once per game UsCity UsLeader UsPlayer Us Old
  • I will build monuments as a mark of our legacy.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Four WondersRemembered: Recent Ambition (7 turns)
    grants
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    BONUS_AMBITION_FOUR_WONDERS
    Ambition GOAL_FOUR_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • The experience of elders is invaluable to our survival.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: 10 Elder SpecialistsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    BONUS_AMBITION_10_ELDER_SPECIALISTS
    Ambition GOAL_10_ELDER_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • Bah, these are just the ravings of an old man!
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Three Moves Ahead Choose Ambition CM ✓
Once per game
  • A decisive strike will leave [rival] weakened.
    Progress ambition: Two Cities ForeignRemembered: Recent Ambition (7 turns)Gain trait: Bold
    grants
    BONUS_AMBITION_TWO_CITIES_FOREIGN
    Ambition GOAL_TWO_CITIES_FOREIGN
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
  • A decisive strike will leave [rival] weakened.
    Progress ambition: Three Cities ForeignRemembered: Recent Ambition (7 turns)Gain trait: Bold
    grants
    BONUS_AMBITION_THREE_CITIES_FOREIGN
    Ambition GOAL_THREE_CITIES_FOREIGN
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
  • A decisive strike will leave [rival] weakened.
    Progress ambition: Four Cities ForeignRemembered: Recent Ambition (7 turns)Gain trait: Bold
    grants
    BONUS_AMBITION_FOUR_CITIES_FOREIGN
    Ambition GOAL_FOUR_CITIES_FOREIGN
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
  • Victory will be won through strategies we haven’t even imagined yet.
    Gain trait: Cunning
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING
  • We need to arrange our own side of the board before looking outwards.
    +60Happinesseach city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
  • Sometimes patience is the best course of action.
    +1 Wisdom-1 Courage
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1

✎ Josh Unsworth

To Hear Your Voice Choose Ambition CM ✓
Once per game Law: Divine Rule Leader UsPlayer Us
  • Our cities will spread across the land!
    Progress ambition: Ten CitiesRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_CITIES_TEN
    Ambition GOAL_TEN_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
  • It is the strength of our people that will see us prosper!
    Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_5_ELDER_SPECIALISTS
    Ambition GOAL_5_ELDER_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
  • The gods wish to be praised through song and dance!
    Progress ambition: Three Theater 3Remembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_THREE_THEATER_3
    Ambition GOAL_THREE_THEATER_3
    aeBonuses: BONUS_RECENT_AMBITION
  • Carefully refuse to commit to an ambition.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Together in the World Choose Ambition CM ✓
Once per game Non Leader UsLeader UsAmbitionAmbitionAmbition Endeared To LeaderAmbition Leader Religion
  • Admit that you have always wanted to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • Affirm that you do have plans, to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • Profess your desire to [ambition].
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • We are not so close that I would share my secrets.
    grants
    BONUS_LEADER_ENDEARED_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Josh Unsworth

Too Much of a Good Thing Choose Ambition CM ✓
Once per game Player UsSpouse Of Leader UsLeader UsCity Us Carnal
  • Gods do not need medicine.
    +2 LegitimacyProgress ambition: 10 Kills General
    grants
    BONUS_EVENTOPTION_TRAIT_TOO_MUCH_OF_A_GOOD_THING_OPTION_0
    Ambition GOAL_10_KILLS_GENERAL
    iLegitimacy 2
    BONUS_POSSIBLY_ILL
    aiTraitProbDelay: TRAIT_ILL=10
    BONUS_POSSIBLY_ILL
    aiTraitProbDelay: TRAIT_ILL=10
  • Bring me Winewine and companionship!
    +2 LegitimacyProgress ambition: Eight Luxuries
    grants
    BONUS_EVENTOPTION_TRAIT_TOO_MUCH_OF_A_GOOD_THING_OPTION_2
    Ambition GOAL_EIGHT_LUXURIES
    iLegitimacy 2
    BONUS_POSSIBLY_ILL
    aiTraitProbDelay: TRAIT_ILL=10
    BONUS_POSSIBLY_ILL
    aiTraitProbDelay: TRAIT_ILL=10
  • More physicians cannot hurt.
    -120Money-30/city↗ turn-4Orders↗ turnGain a Doctor
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
    BONUS_EVENTOPTION_RELATIONSHIP_AT_DEATHS_DOOR_OPTION_0_CITY
    aeAddSpecialistClasses: SPECIALISTCLASS_DOCTOR

✎ Andy Auseon

Troubling Behavior Choose Ambition CM ✓
Once per game Heir UsLeader Us Low CourageChild Of Leader UsTeenager Or Adult
  • To slay as many enemies as he can.
    Gain trait: CruelProgress ambition: 15 Kills
    grants
    BONUS_EVENTOPTION_HEIR_TROUBLING_BEHAVIOR_OPTION_0_CHARACTER_0
    Ambition GOAL_15_KILLS
    aeAddTraits: TRAIT_CRUEL
  • To punish those who believe differently than he does.
    Gain trait: IntolerantProgress ambition: Orthodoxy
    grants
    BONUS_EVENTOPTION_HEIR_TROUBLING_BEHAVIOR_OPTION_1_CHARACTER_0
    Ambition GOAL_ORTHODOXY
    aeAddTraits: TRAIT_INTOLERANT
  • There will be other ambitions.
    Leader relationship: Suspicious Of-5Orders↗ turn
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5

✎ Andy Auseon

True Successor Choose Ambition CM ✓
Once per game UsLeader Us Rightful Heir
  • Resolve
    3%
    Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)
    3%
    Progress ambition: Four GeneralsRemembered: Recent Ambition (7 turns)
    29%
    Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)
    29%
    Progress ambition: Divine RuleRemembered: Recent Ambition (7 turns)
    3%
    Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)
    3%
    Progress ambition: Two Capture CitiesRemembered: Recent Ambition (7 turns)
    29%
    Progress ambition: Eight ShrinesRemembered: Recent Ambition (7 turns)
    grants
    3% BONUS_AMBITION_EIGHT_GENERALS
    Ambition GOAL_EIGHT_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
    3% BONUS_AMBITION_FOUR_GENERALS
    Ambition GOAL_FOUR_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
    29% BONUS_AMBITION_SIX_FAMILY_LUXURIES
    Ambition GOAL_SIX_FAMILY_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    29% BONUS_AMBITION_LAW_DIVINE_RULE
    Ambition GOAL_DIVINE_RULE
    aeBonuses: BONUS_RECENT_AMBITION
    3% BONUS_AMBITION_CAPTURE_ONE_CAPITAL
    Ambition GOAL_ONE_CAPITAL
    aeBonuses: BONUS_RECENT_AMBITION
    3% BONUS_AMBITION_CAPTURE_TWO_CITIES
    Ambition GOAL_TWO_CAPTURE_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    29% BONUS_AMBITION_EIGHT_SHRINES
    Ambition GOAL_EIGHT_SHRINES
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    3%
    Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)
    3%
    Progress ambition: Four GeneralsRemembered: Recent Ambition (7 turns)
    29%
    Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)
    29%
    Progress ambition: Divine RuleRemembered: Recent Ambition (7 turns)
    3%
    Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)
    3%
    Progress ambition: Two Capture CitiesRemembered: Recent Ambition (7 turns)
    29%
    Progress ambition: Eight ShrinesRemembered: Recent Ambition (7 turns)
    grants
    3% BONUS_AMBITION_EIGHT_GENERALS
    Ambition GOAL_EIGHT_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
    3% BONUS_AMBITION_FOUR_GENERALS
    Ambition GOAL_FOUR_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
    29% BONUS_AMBITION_SIX_FAMILY_LUXURIES
    Ambition GOAL_SIX_FAMILY_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    29% BONUS_AMBITION_LAW_DIVINE_RULE
    Ambition GOAL_DIVINE_RULE
    aeBonuses: BONUS_RECENT_AMBITION
    3% BONUS_AMBITION_CAPTURE_ONE_CAPITAL
    Ambition GOAL_ONE_CAPITAL
    aeBonuses: BONUS_RECENT_AMBITION
    3% BONUS_AMBITION_CAPTURE_TWO_CITIES
    Ambition GOAL_TWO_CAPTURE_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    29% BONUS_AMBITION_EIGHT_SHRINES
    Ambition GOAL_EIGHT_SHRINES
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    3%
    Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)
    3%
    Progress ambition: Four GeneralsRemembered: Recent Ambition (7 turns)
    29%
    Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)
    29%
    Progress ambition: Divine RuleRemembered: Recent Ambition (7 turns)
    3%
    Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)
    3%
    Progress ambition: Two Capture CitiesRemembered: Recent Ambition (7 turns)
    29%
    Progress ambition: Eight ShrinesRemembered: Recent Ambition (7 turns)
    grants
    3% BONUS_AMBITION_EIGHT_GENERALS
    Ambition GOAL_EIGHT_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
    3% BONUS_AMBITION_FOUR_GENERALS
    Ambition GOAL_FOUR_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
    29% BONUS_AMBITION_SIX_FAMILY_LUXURIES
    Ambition GOAL_SIX_FAMILY_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    29% BONUS_AMBITION_LAW_DIVINE_RULE
    Ambition GOAL_DIVINE_RULE
    aeBonuses: BONUS_RECENT_AMBITION
    3% BONUS_AMBITION_CAPTURE_ONE_CAPITAL
    Ambition GOAL_ONE_CAPITAL
    aeBonuses: BONUS_RECENT_AMBITION
    3% BONUS_AMBITION_CAPTURE_TWO_CITIES
    Ambition GOAL_TWO_CAPTURE_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    29% BONUS_AMBITION_EIGHT_SHRINES
    Ambition GOAL_EIGHT_SHRINES
    aeBonuses: BONUS_RECENT_AMBITION
  • I will not pursue my own ambitions.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Trusted Council Choose Ambition CM ✓
Once per game
  • [character] suggests exploring the hidden routes of the world.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    BONUS_ADD_AMBITION
    bAddAmbition 1
    ◇ grants a memory no event currently keys off
  • [character] advises researching ways of updating our economic power.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    BONUS_ADD_AMBITION
    bAddAmbition 1
    ◇ grants a memory no event currently keys off
  • [character] asks that we seek knowledge, peace, and trade.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    BONUS_ADD_AMBITION
    bAddAmbition 1
    ◇ grants a memory no event currently keys off
  • I will not take their advice this time.
    +20 XP to the character+20 XP to the character+20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Tutorial: Ambition Choose Ambition CM ✓
Once per game Player Us
  • Control Four Cities.
    Progress ambition: Four CitiesRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_CITIES_FOUR
    Ambition GOAL_FOUR_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
  • Kill Five Enemy Units.
    Progress ambition: 5 KillsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_5_KILLS
    Ambition GOAL_5_KILLS
    aeBonuses: BONUS_RECENT_AMBITION

✎ Soren Johnson

Ultimate Ambitions Choose Ambition CM ✓
Once per game Family UsFamily UsFamily UsAmbitionAmbitionAmbitionPlayer Us Player 7 To 8 Goals
  • The [family] ask that you [ambition].
    grants
    BONUS_FAMILY_AMBITION_S0
    iAmbitionFamilySubject 0
    bAddAmbition 1
  • The [family] ask that you [ambition].
    grants
    BONUS_FAMILY_AMBITION_S1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • The [family] ask that you [ambition].
    grants
    BONUS_FAMILY_AMBITION_S2
    iAmbitionFamilySubject 2
    bAddAmbition 1
  • I will forge my own path.
    grants
    BONUS_EVENTOPTION_ULTIMATE_AMBITIONS_NO
    iLegitimacy 4

✎ Josh Unsworth

Unpopular at Court Choose Ambition CM ✓ Behind the Throne
Every 40 turns Player UsUsLeader Us Power HungryUnpopularNot Regent Hidden
  • Resolve
    29%
    Progress ambition: Estates
    29%
    Progress ambition: Lavish Lifestyle
    29%
    Progress ambition: 3 Lavish Lifestyle
    14%
    Progress ambition: 6 Lavish Lifestyle
    grants
    29% BONUS_GOAL_BUILD_ESTATES
    Ambition GOAL_ESTATES
    29% BONUS_GOAL_1_LAVISH_LIFESTYLES
    Ambition GOAL_LAVISH_LIFESTYLE
    29% BONUS_GOAL_3_LAVISH_LIFESTYLES
    Ambition GOAL_3_LAVISH_LIFESTYLE
    14% BONUS_GOAL_6_LAVISH_LIFESTYLES
    Ambition GOAL_6_LAVISH_LIFESTYLE
  • I cannot rule like this. Better to step down from the throne than be pushed from it.
    Remembered: Seized Throne (100 turns)(no event currently keys off this)
    grants
    BONUS_USURP_0
    Memory MEMORYCHARACTER_SEIZED_THRONE
    iSeizeThroneSubject 0
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

Warning of Days to Come Choose Ambition CM ✓ The Sacred and the Profane Religion event pack
Once per game Religion PlayerCity UsFamily Head UsLeader Us Religion PaganCity Family Seat
  • Refuse to listen to the warnings of the god and let the books burn.
    Leader relationship: Endeared ToGain trait: Uncouth
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_WARNING_OF_DAYS_TO_COME_OPTION_0_CHARACTER_1
    aeAddTraits: TRAIT_UNCOUTH
  • Promise to elect a special priesthood to care for the books if she gives them to you.
    grants
    BONUS_EVENTOPTION_WARNING_OF_DAYS_TO_COME_OPTION_1_RELIGION
    AmbitionReligion GOAL_TWO_ACOYLTES
  • Pay for the texts yourself, keeping them to try and divine the will of the gods.
    -160Money-40/city↗ turn+1 Wisdom
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_EVENTOPTION_WARNING_OF_DAYS_TO_COME_OPTION_2_CHARACTER_1
    aiRatings: RATING_WISDOM=1

✎ Josh Unsworth Background reading ↗

Warrior Clan Choose Ambition CM ✓
Once per game Family UsLeader UsPlayer Us Family RidersFamily HuntersFamily Champions
  • Agree to research new techniques and equipment.
    grants
    BONUS_EVENTOPTION_WARRIOR_CLAN_BARDING_FAMILY
    AmbitionFamily GOAL_BARDING_INFANTRY_SQUARE
  • OrdersOrder the development of new organizational practices.
    grants
    BONUS_EVENTOPTION_WARRIOR_CLAN_COHORTS_FAMILY
    AmbitionFamily GOAL_COHORTS_MARTIAL_CODE
  • Refuse to commit your support to this arms race.
    Remembered: Refused our ambition (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_OUR_SHIELD_NO_FAMILY
    Memory MEMORYFAMILY_REFUSED_AMBITION
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Whispered Ambitions Choose Ambition CM ✓
Once per game
  • MarketMarkets will allow us to keep an eye on the trade being conducted.
    +120Money+30/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
  • Our own production of IronIron will be even greater than theirs.
    Gain trait: Delver
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GIVE_TRAIT_DELVER
    aeAddTraits: TRAIT_DELVER
  • This isn't a threat to us.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Winter Solstice Choose Ambition CM ✓
Once per game Leader 4+ Player UsAmbitionAmbitionAmbition Ambition Class 28Ambition Class 16Ambition Class 24
  • I imagine a magnificent building where people can come together in good faith.
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • The world is a wonderful puzzle, and we must find the answers.
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • We must reach out and exchange goods, ideas, and dreams with the world.
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
  • No. I'm quite content with what I have.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Zorbaz

Wisdom of the Oligarchs Choose Ambition CM ✓
Once per game Family UsFamily UsFamily Head UsFamily Head UsLeader Us Family SagesFamily Clerics
  • Resolve
    25%
    25%
    25%
    25%
    grants
    25% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_SAGES_SCRIBES
    AmbitionFamily GOAL_TWO_SCRIBES
    25% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_SAGES_LIBRARY_1
    AmbitionFamily GOAL_FOUR_LIBRARY_1
    25% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_SAGES_LIBRARY_2
    AmbitionFamily GOAL_FOUR_LIBRARY_2
    25% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_SAGES_LIBRARY_3
    AmbitionFamily GOAL_THREE_LIBRARY_3
  • Resolve
    25%
    25%
    25%
    25%
    grants
    25% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_CLERICS_SHRINES
    AmbitionFamily GOAL_EIGHT_SHRINES
    25% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_CLERICS_MONASTERIES
    AmbitionFamily GOAL_FOUR_MONASTERY
    25% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_CLERICS_TEMPLES
    AmbitionFamily GOAL_FOUR_TEMPLE
    25% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_CLERICS_CATHEDRALS
    AmbitionFamily GOAL_THREE_CATHEDRAL
  • I will plot a different path for [rival].
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Wise Outlook Choose Ambition CM ✓
Once per game Player UsHeir Us AdultHigh Wisdom
  • Resolve
    17%
    Progress ambition: Two Scribes+60 XP to the character
    17%
    Progress ambition: Eight Shrines+60 XP to the character
    17%
    Progress ambition: Musaeum+60 XP to the character
    17%
    Progress ambition: Reveal 80+60 XP to the character
    17%
    Progress ambition: Six Archives+60 XP to the character
    17%
    Progress ambition: Oracle+60 XP to the character
    grants
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_SCHOLARS
    Ambition GOAL_TWO_SCRIBES
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_SHRINES
    Ambition GOAL_EIGHT_SHRINES
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_MUSAEUM
    Ambition GOAL_MUSAEUM
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_MAP
    Ambition GOAL_REVEAL_80
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_ARCHIVES
    Ambition GOAL_SIX_ARCHIVES
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_ORACLE
    Ambition GOAL_ORACLE
    aeBonuses: BONUS_XP_CHARACTER_LARGE
  • Resolve
    17%
    Progress ambition: Two Scribes+60 XP to the character
    17%
    Progress ambition: Eight Shrines+60 XP to the character
    17%
    Progress ambition: Musaeum+60 XP to the character
    17%
    Progress ambition: Reveal 80+60 XP to the character
    17%
    Progress ambition: Six Archives+60 XP to the character
    17%
    Progress ambition: Oracle+60 XP to the character
    grants
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_SCHOLARS
    Ambition GOAL_TWO_SCRIBES
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_SHRINES
    Ambition GOAL_EIGHT_SHRINES
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_MUSAEUM
    Ambition GOAL_MUSAEUM
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_MAP
    Ambition GOAL_REVEAL_80
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_ARCHIVES
    Ambition GOAL_SIX_ARCHIVES
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    17% BONUS_EVENTOPTION_HEIR_AMBITION_OPTIONS_WISDOM_ORACLE
    Ambition GOAL_ORACLE
    aeBonuses: BONUS_XP_CHARACTER_LARGE
  • No, the heir should chart his own path.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

Wondrous Ambition Choose Ambition CM ✓ Turn 40+
Once per game
  • I will build wonders that surpass even the Pyramids!
    +20–200 Culture (by city tier)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • The Pyramids will stand watch over a sea of buildings.
    +30Stone+10/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_STONE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_STONE=30
    aiGlobalYieldsPer: YIELD_STONE=10
  • We will not be influenced by those who came before.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Worship on the Streets Choose Ambition CM ✓ The Sacred and the Profane Religion event pack
Once per game City UsReligion PlayerFamily UsPlayer Us Religion Min PleasedPlayer Max Two Active Ambitions
  • Decree that there will be festivals to across [rival].
    +60Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
    BONUS_EVENTOPTION_WORSHIP_ON_THE_STREETS_OPTION_0_RELIGION
    AmbitionReligion GOAL_SIX_FESTIVALS
  • Support the [family] plan to expand religious infrastructure.
    +40Civics+10/city↗ turn
    grants
    BONUS_EVENTOPTION_WORSHIP_ON_THE_STREETS_OPTION_1_FAMILY
    AmbitionFamily GOAL_STATE_RELIGION
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • Thank the citizens with a [religion] icon, to be placed at the heart of [city].
    +30–300 Culture (by city tier)Law-based opinion shift
    grants
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
    BONUS_EVENTOPTION_WORSHIP_ON_THE_STREETS_OPTION_2_FAMILY
    aiLawOpinion: LAW_ICONOGRAPHY=10

✎ Josh Unsworth

Zealous Ambition Choose Ambition CM ✓
Once per game
  • There is still so much potential left to be unleashed!
    +40Civics+10/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • I should celebrate the people and build them the best of everything!
    +80Happinesseach city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
  • No, none of these feel right.
    Gain trait: Slothful
    grants
    BONUS_GIVE_TRAIT_SLOTHFUL
    aeAddTraits: TRAIT_SLOTHFUL

✎ Josh Unsworth

[character] and the Tribes Choose Ambition CM ✓
Once per game Family UsTribeFamily Head UsLeader UsPlayer Us Tribe PeaceNot Tribe Alliance
  • Very well, then it is war.
    Progress ambition: Clear Three BarbsRemembered: Tribe Offer (5 turns)Leader relationship: Owes Favor To
    grants
    BONUS_EVENTOPTION_LEADER_AND_THE_TRIBES_FAMILY_TRIBE
    Ambition GOAL_CLEAR_THREE_BARBS
    iAmbitionFamilySubject 0
    aeBonuses: BONUS_TRIBE_WAR
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • Resolve
    100%
    Progress ambition: Tribe AllianceGain trait: Unpopular
    0%
    Progress ambition: Tribe AllianceRemembered (all families): Continued Tribe friendship (-20 opinion for 80 turns)(no event currently keys off this)
    grants
    100% BONUS_UNPOPULAR_AMBITION
    Ambition GOAL_TRIBE_ALLIANCE
    aeBonuses: BONUS_GIVE_TRAIT_UNPOPULAR
    0% BONUS_EVENTOPTION_LEADER_AND_THE_TRIBES_TRIBE_CHARACTER_1
    MemoryAllFamilies MEMORYFAMILY_TRIBE_ALLIANCE
    Ambition GOAL_TRIBE_ALLIANCE
    ◇ grants a memory no event currently keys off
  • Resolve
    100%
    Remembered: Ignored my request (-20 opinion for 40 turns)(no event currently keys off this)-1 Charisma
    0%
    Remembered: Ignored my request (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    100% BONUS_MEMORY_IGNORED_REQUEST
    Memory MEMORYCHARACTER_IGNORED_REQUEST
    100% BONUS_LOSE_CHARISMA_1
    aiRatings: RATING_CHARISMA=-1
    0% BONUS_MEMORY_IGNORED_REQUEST
    Memory MEMORYCHARACTER_IGNORED_REQUEST
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

[family] Ambitions Choose Ambition CM ✓
Once per game Family UsAmbitionAmbitionLeader Us
  • Agree to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S0
    iAmbitionFamilySubject 0
    bAddAmbition 1
  • Offer to [ambition].
    grants
    BONUS_FAMILY_AMBITION_S0
    iAmbitionFamilySubject 0
    bAddAmbition 1
  • Turn them away.
    Remembered: Refused our ambition (-40 opinion for 40 turns)(no event currently keys off this)+40 XP to the character
    grants
    BONUS_EVENTOPTION_FAMILY_AMBITIONS_NO_FAMILY
    Memory MEMORYFAMILY_REFUSED_AMBITION
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

[religion] Ambitions Choose Ambition CM ✓
Once per game Religion PlayerCity UsAmbitionAmbitionLeader Us
  • Decree that you will [ambition].
    +40Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_TINY
    aiCityYields: YIELD_HAPPINESS=40
    BONUS_RELIGION_AMBITION_S0
    iAmbitionReligionSubject 0
    bAddAmbition 1
  • Decree that you will [ambition].
    +40Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_TINY
    aiCityYields: YIELD_HAPPINESS=40
    BONUS_RELIGION_AMBITION_S0
    iAmbitionReligionSubject 0
    bAddAmbition 1
  • Turn the away.
    +40Discontenteach city↗ turn+40 XP to the character
    grants
    BONUS_DISCONTENT_GAIN_TINY
    aiCityYields: YIELD_DISCONTENT=40
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

[religion] Ambitions Choose Ambition CM ✓
Once per game Religion StateUs Or ThemAmbitionAmbitionLeader Us
  • Agree to [ambition].
    grants
    BONUS_RELIGION_AMBITION_S0
    iAmbitionReligionSubject 0
    bAddAmbition 1
  • Offer to [ambition].
    grants
    BONUS_RELIGION_AMBITION_S0
    iAmbitionReligionSubject 0
    bAddAmbition 1
  • Refuse to support [religion] at this time.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

[title] Ambitions Choose Ambition CM ✓
Once per game Religion Head UsReligionAmbitionLeader Us
  • Resolve
    91%
    9%
    grants
    91% BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    91% BONUS_RELIGION_AMBITION_S1
    iAmbitionReligionSubject 1
    bAddAmbition 1
    9% BONUS_RELIGION_AMBITION_S1
    iAmbitionReligionSubject 1
    bAddAmbition 1
  • Turn [character] away.
    Remembered: Ignored my request (-20 opinion for 40 turns)(no event currently keys off this)+40 XP to the character
    grants
    BONUS_MEMORY_IGNORED_REQUEST
    Memory MEMORYCHARACTER_IGNORED_REQUEST
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth