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📜 General Unit Killed Melee Events

28 events1 follow-ups

← All story events Trigger Stories that fire on the General Unit Killed Melee trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

Ambushed General General Unit Killed Melee
70% to appear Every 0 turns Non Leader UsPlayer ThemLeader Us
  • This is his own fault. [character], bring me back my army!
    Gain trait: Captured+1 Discipline
    grants
    BONUS_GIVE_TRAIT_CAPTURED
    aeAddTraits: TRAIT_CAPTURED
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • No one can be trusted.
    Gain trait: CapturedGain trait: Vigilant
    grants
    BONUS_GIVE_TRAIT_CAPTURED
    aeAddTraits: TRAIT_CAPTURED
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
  • Warn the [rival] of untold horrors if they do not return [character].
    Leader relationship: Endeared To
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    EVENTOPTION_AMBUSHED_GENERAL_THREATEN

✎ Josh Unsworth

Bitter Rivals General Unit Killed Melee ⛓ follow-up
Part of the Vying for Favor chain — 14 events , 10 branch points view map →

⛓ Follows from: Calling for War, Fire and Dust, United Front

75% to appear Once per game Player ThemUsPlayer Us Player War
Always Remembered: Bitter rivals (-40 opinion, permanent)(no event currently keys off this)Gain trait: Famous
  • Bring more generals to the field.
    +1 CourageGain trait: WoundedProgress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_EVENTOPTION_RIVALS3_BITTER_RIVALS_GENERALS_CHARACTER
    aiRatings: RATING_COURAGE=1
    aeAddTraits: TRAIT_WOUNDED
    BONUS_AMBITION_EIGHT_GENERALS
    Ambition GOAL_EIGHT_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
    ↳ may trigger: No Surrender, Out of the Ashes
  • Focus on treating [character].
    +2 Courage-240Money-60/city↗ turn+80Happinesseach city↗ turn
    grants
    BONUS_GAIN_COURAGE_2
    aiRatings: RATING_COURAGE=2
    BONUS_EVENTOPTION_RIVALS3_BITTER_RIVALS_OPTION_1_PLAYER_1
    aeBonuses: BONUS_MONEY_LOSS_LARGE, BONUS_HAPPINESS_GAIN_AVERAGE
    ↳ may trigger: No Surrender, Out of the Ashes
  • Promise to have vengeance against [rival].
    Progress ambition: Two Cities ForeignRemembered: Recent Ambition (7 turns)Gain trait: Wounded+160Training+40/city↗ turn
    grants
    BONUS_AMBITION_TWO_CITIES_FOREIGN
    Ambition GOAL_TWO_CITIES_FOREIGN
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_CHARACTER_WOUNDED
    aeAddTraits: TRAIT_WOUNDED
    BONUS_TRAINING_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=160
    aiGlobalYieldsPer: YIELD_TRAINING=40
    ↳ may trigger: No Surrender, Out of the Ashes

✎ Josh Unsworth

Bleeding for [rival] General Unit Killed Melee
Once per game Family UsFamily UsPlayer Us ChancellorPlayer 5 Units Lost
  • Talk to the officers. Move the [family] away from the action.
    Leader relationship: Influenced By-160Money-40/city↗ turn
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • I am not on the throne to play favorites.
    Gain trait: BitterLeader relationship: Disappointed With+80Civics+20/city↗ turn
    grants
    BONUS_EVENTOPTION_BLEEDING_FOR_NATION_OPTION_1_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    aeAddTraits: TRAIT_BITTER
    BONUS_CIVICS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=80
    aiGlobalYieldsPer: YIELD_CIVICS=20
  • We will work harder to to prevent such loss in one family.
    Leader relationship: Endeared To+20 XP to the character
    gated by
    LeaderSubject SUBJECT_COMPASSIONATE
    grants
    BONUS_EVENTOPTION_BLEEDING_FOR_NATION_OPTION_2_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aeBonuses: BONUS_XP_CHARACTER_SMALL

✎ Andy Auseon

By His own Sword General Unit Killed Melee
Once per game Law: Philosophy Non Leader UsPlayer ThemPlayer UsUsUs Not Low Discipline
Always The character is killed
  • He should have lived to make amends.
    Leader relationship: Disappointed WithLeader relationship: Endeared To
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • It was a noble end.
    Leader relationship: Endeared ToLeader relationship: Disappointed With
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

Call to Action General Unit Killed Melee
50% to appear Every 80 turns Non Leader UsPlayer ThemPlayer Us
  • Allocate more Goldgold for our war efforts.
    -120Money-30/city↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • We cannot afford more funds.
    Remembered: Refused to provide military funds (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CALL_TO_ACTION_OPTION_1_CHARACTER
    Memory MEMORYCHARACTER_REFUSED_FUNDS
    ◇ grants a memory no event currently keys off
  • I will find other ways to support our troops.
    +1 Heavy Infantry unit
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIAL
    grants
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1

✎ Andy Auseon

Captured General General Unit Killed Melee
50% to appear Every 40 turns Non Leader UsPlayer Us
  • We will pay the ransom.
    -160Money-40/city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • We do not bend to demands.
    Gain trait: Captured
    grants
    BONUS_GIVE_TRAIT_CAPTURED
    aeAddTraits: TRAIT_CAPTURED

✎ Leyla Johnson

Captured and Wounded General Unit Killed Melee
80% to appear Every 15 turns Turn 20+ Non Leader UsPlayer Them
Always Gain trait: CapturedGain trait: Wounded
  • We will try to gather the ransom Moneymoney.
    (no gates or payload in XML)

✎ Josh Unsworth

Cease Fire Tragedy General Unit Killed Melee
70% to appear Once per game Non Leader UsPlayer ThemFamily UsFamily UsPlayer Us Family
Always The character is killed
  • [character] was a fool for trusting them.
    Remembered: Sided against us after General's death (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Supported us after General's death (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    EVENTOPTION_CEASE_FIRE_TRAGEDY_NEG
    Memory MEMORYFAMILY_FAMILY_GENERAL_TRAGEDY_OPPOSED
    EVENTOPTION_CEASE_FIRE_TRAGEDY_POS
    Memory MEMORYFAMILY_FAMILY_GENERAL_TRAGEDY_SUPPORTED
    ◇ grants a memory no event currently keys off
  • There would have been no fight if the boy remained calm.
    Remembered: Supported us after General's death (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Sided against us after General's death (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    EVENTOPTION_CEASE_FIRE_TRAGEDY_POS
    Memory MEMORYFAMILY_FAMILY_GENERAL_TRAGEDY_SUPPORTED
    EVENTOPTION_CEASE_FIRE_TRAGEDY_NEG
    Memory MEMORYFAMILY_FAMILY_GENERAL_TRAGEDY_OPPOSED
    ◇ grants a memory no event currently keys off
  • Remember our true enemy, the [rival] killed them both.
    Remembered: Supported us after General's death (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Supported us after General's death (+40 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGAL
    grants
    EVENTOPTION_CEASE_FIRE_TRAGEDY_POS
    Memory MEMORYFAMILY_FAMILY_GENERAL_TRAGEDY_SUPPORTED
    EVENTOPTION_CEASE_FIRE_TRAGEDY_POS
    Memory MEMORYFAMILY_FAMILY_GENERAL_TRAGEDY_SUPPORTED
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth Background reading ↗

Desertion General Unit Killed Melee
30% to appear Every 40 turns Non Leader Us Max Angry
Always Remembered: DeserterGain trait: Fugitive
  • Perhaps we will be better off without him.
    (no gates or payload in XML)

✎ Solver

Family of the Dead General Unit Killed Melee
80% to appear Once per game Turn 20+ Family UsNon Leader UsCity Family UsPlayer ThemPlayer Us City Family SeatFamily
Always The character is killed
  • A grand festival in his name.
    Remembered: Honoured our dead (+40 opinion for 40 turns)(no event currently keys off this)-30Food-10/city↗ turn
    grants
    BONUS_EVENTOPTION_FAMILY_OF_THE_DEAD
    Memory MEMORYFAMILY_HONORED_OUR_DEAD
    BONUS_FOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=-30
    aiGlobalYieldsPer: YIELD_FOOD=-10
    ◇ grants a memory no event currently keys off
  • Inscriptions commemorating his heroic deeds.
    Remembered: Honoured our dead (+40 opinion for 40 turns)(no event currently keys off this)-30Stone-10/city↗ turn
    grants
    BONUS_EVENTOPTION_FAMILY_OF_THE_DEAD
    Memory MEMORYFAMILY_HONORED_OUR_DEAD
    BONUS_STONE_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_STONE=-30
    aiGlobalYieldsPer: YIELD_STONE=-10
    ◇ grants a memory no event currently keys off
  • The time and resources are best used elsewhere.
    Remembered: Dishonoured our dead (-20 opinion for 40 turns)(no event currently keys off this)+40 XP to the character
    grants
    BONUS_EVENTOPTION_FAMILY_OF_THE_DEAD_0
    Memory MEMORYFAMILY_DISHONORED_OUR_DEAD
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Flee the Field General Unit Killed Melee
25% to appear Once per game Leader UsPlayer Us
  • Flee the field.
    Remembered (all families): Fled the field of battle (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FLREE_THE_FIELD_FLEE
    MemoryAllFamilies MEMORYFAMILY_FLED_BATTLE
    ◇ grants a memory no event currently keys off
  • Go down with your men.
    The character is killed+10 Legitimacy
    gated by
    LeaderSubject SUBJECT_HIGH_COURAGE
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_EVENTOPTION_THE_TIDE_OF_BATTLE_OPTION_2_PLAYER_1
    iLegitimacy 10

✎ Josh Unsworth

Hero Stone General Unit Killed Melee Empires of the Indus
100% to appear Once per game
Always The character is killed
  • [character] deserves the grandest of stones.
    -30Stone-10/city↗ turn+20–200 Culture (by city tier)
    grants
    BONUS_STONE_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_STONE=-30
    aiGlobalYieldsPer: YIELD_STONE=-10
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • Get poets to recite tales of his prowess by the Stonestone.
    -40Civics-10/city↗ turnRemembered: Honored our General (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
    BONUS_EVENTOPTION_FELLED_BY_ARROWS_OPTION_0_FAMILY
    Memory MEMORYFAMILY_HONORED_GENERAL
    ◇ grants a memory no event currently keys off
  • Make a speech about his bravery.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth Background reading ↗

Heroic Stand General Unit Killed Melee
50% to appear Once per game Non Leader UsCapital UsPlayer UsPlayer Them
Always The character is killed+2 Levy unit
  • With a public funeral and games.
    +80Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
  • Publicly swear to avenge him.
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • He did a soldier’s duty, that is all.
    +60Discontenteach city↗ turn+2 Courage
    grants
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
    BONUS_GAIN_COURAGE_2
    aiRatings: RATING_COURAGE=2

✎ Josh Unsworth

Honored Enemy General Unit Killed Melee
70% to appear Every 40 turns Non Leader UsPlayer ThemPlayer Us
Always The character is killed
  • We should all follow [character]’s example.
    Remembered: Complimented our General (+80 opinion for 80 turns)(no event currently keys off this)-3 Legitimacy
    grants
    BONUS_EVENTOPTION_HONORED_ENEMY_MEM_POS
    Memory MEMORYPLAYER_COMPLIMENTED_GENERAL
    BONUS_EVENTOPTION_HONORED_ENEMY_LEG_NEG
    iLegitimacy -3
    ◇ grants a memory no event currently keys off
  • [character] was weak.
    Remembered: Insulted our General (-40 opinion for 40 turns)(no event currently keys off this)+3 Legitimacy
    grants
    BONUS_EVENTOPTION_HONORED_ENEMY_MEM_NEG
    Memory MEMORYPLAYER_DENIED_OUR_GENERAL
    BONUS_EVENTOPTION_HONORED_ENEMY_LEG_POS
    iLegitimacy 3
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Into the Mist General Unit Killed Melee
Once per game Law: Epics Non Leader UsFamily UsPlayer UsReligion State Family Us
Always The character is killed
  • Encourage the hero myth.
    grants
    BONUS_EVENTOPTION_INTO_THE_MIST_RELIGION
    FreeTheology THEOLOGY_MYTHOLOGY
  • Have his deeds written down in an epic.
    -60Civics-15/city↗ turn+30–300 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_INTO_THE_MIST_PLAYER
    aeBonuses: BONUS_CIVICS_LOSS_AVERAGE, BONUS_CULTURE_GAIN_AVERAGE
  • Praise his family, the [family].
    Remembered: Supported us after General's death (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_INTO_THE_MIST_FAMILY
    Memory MEMORYFAMILY_FAMILY_GENERAL_TRAGEDY_SUPPORTED
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Killed in Action General Unit Killed Melee
50% to appear Once per game Leader UsChild Of Leader Us Adult Under 40
Always The character is killed
  • A private gathering for friends and family.
    Gain trait: Mourning+20Civics+5/city↗ turn
    grants
    BONUS_EVENTOPTION_CHILD_KILLED_IN_ACTION_OPTION_0
    aeAddTraits: TRAIT_MOURNING
    aeBonuses: BONUS_CIVICS_GAIN_TINY
  • Parades through the streets of the capital.
    Gain trait: Mourning+40Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_CHILD_KILLED_IN_ACTION_OPTION_1
    aeAddTraits: TRAIT_MOURNING
    aeBonuses: BONUS_HAPPINESS_GAIN_TINY
  • Days of rest for the military.
    Gain trait: Mourning+120Training+30/city↗ turn
    gated by
    LeaderSubject SUBJECT_COMMANDER
    grants
    BONUS_EVENTOPTION_CHILD_KILLED_IN_ACTION_OPTION_2
    aeAddTraits: TRAIT_MOURNING
    aeBonuses: BONUS_TRAINING_GAIN_LARGE

✎ Andy Auseon

Like a [title] General Unit Killed Melee Empires of the Indus
100% to appear Once per game
  • A city is a small price for your life.
    grants
    BONUS_GIVE_CITY_S1
    iTradeCitySubject 1
  • Die as you lived, as a [title].
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Josh Unsworth

Lover Lost General Unit Killed Melee
Once per game Non Leader UsPlayer ThemLeader Us Lover Of Leader
Always The character is killed
  • Resolve
    48%
    Progress ambition: Kill 10 EnemiesRemembered: Recent Ambition (7 turns)
    48%
    Progress ambition: 10 Kills GeneralRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Four Cities ForeignRemembered: Recent Ambition (7 turns)
    grants
    48% BONUS_AMBITION_KILL_10_ENEMIES
    Ambition GOAL_KILL_10_ENEMIES
    aeBonuses: BONUS_RECENT_AMBITION
    48% BONUS_AMBITION_10_KILLS_GENERAL
    Ambition GOAL_10_KILLS_GENERAL
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_FOUR_CITIES_FOREIGN
    Ambition GOAL_FOUR_CITIES_FOREIGN
    aeBonuses: BONUS_RECENT_AMBITION
  • I will embrace my grief.
    Gain trait: Mourning
    grants
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING
  • I must remain strong for my people.
    +1 Discipline
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGAL
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Josh Unsworth

Needless Bloodshed General Unit Killed Melee
Once per game Non Leader UsPlayer Us High WisdomPlayer 5 Units Lost
  • We will continue our current strategy.
    Remembered: Ignored military advice (-20 opinion for 20 turns)(no event currently keys off this)+60Training+15/city↗ turn
    grants
    BONUS_EVENTOPTION_CHARACTER_NEEDLESS_BLOODSHED_OPTION_0_CHARACTER_0
    Memory MEMORYCHARACTER_IGNORED_MILITARY_ADVICE
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
    ◇ grants a memory no event currently keys off
  • OrdersOrder troops in the field to stand down.
    -4Orders↗ turn+80Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_CHARACTER_NEEDLESS_BLOODSHED_OPTION_1_CHARACTER_1
    aeBonuses: BONUS_ORDERS_LOSS_SMALL, BONUS_HAPPINESS_GAIN_AVERAGE
  • Send a veteran officer to improve Trainingtraining.
    Gain a Officer+1 Heavy Infantry unit
    gated by
    LeaderSubject SUBJECT_COMMANDER
    grants
    BONUS_EVENTOPTION_CHARACTER_NEEDLESS_BLOODSHED_OPTION_2_CHARACTER_1
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    aeAddSpecialistClasses: SPECIALISTCLASS_OFFICER

✎ Andy Auseon

Restless General General Unit Killed Melee
80% to appear Every 20 turns Non Leader UsPlayer Them
Always Gain trait: Wounded
  • Take time to rest and read.
    -1 Courage+1 Wisdom
    grants
    BONUS_EVENTOPTION_ARROW_TO_THE_LEG_0
    aeBonuses: BONUS_LOSE_COURAGE_1, BONUS_GAIN_WISDOM_1
  • Encourage [character] to return to duty as soon as possible.
    +1 Courage-1 Wisdom
    grants
    BONUS_EVENTOPTION_ARROW_TO_THE_LEG_1
    aeBonuses: BONUS_GAIN_COURAGE_1, BONUS_LOSE_WISDOM_1

✎ Josh Unsworth

Stories of Glory General Unit Killed Melee
Every 80 turns Law: Exploration Leader UsFamily UsFamily Us Non Leader UsDifferent Family To Leader
  • Our national stories should be celebrated.
    Free law: Epics
    grants
    BONUS_EVENTOPTION_STORIES_OF_GLORY_OPTION_0_CHARACTER_0
    FreeLaw LAW_EPICS
  • The outside world holds [rival]'s future.
    Remembered: Refused to change Law (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_STORIES_OF_GLORY_OPTION_1_FAMILY
    Memory MEMORYFAMILY_REFUSED_LAW
    ◇ grants a memory no event currently keys off
  • Regale [character] with tales of foreign lands.
    Leader relationship: Endeared ToLaw-based opinion shift
    gated by
    LeaderSubject SUBJECT_CHARACTER_VAIN
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_STORIES_OF_GLORY_OPTION_2_FAMILY
    aiLawOpinion: LAW_EXPLORATION=40

✎ Andy Auseon

Sudden Savior General Unit Killed Melee
80% to appear Once per game Turn 20+ Leader UsPlayer ThemPlayer Us Player Max Three Courtiers
Always Gain trait: Wounded
  • Reward them with a position in your court.
    Gain a Court Soldier
    grants
    BONUS_ADD_GREAT_SOLDIER
    AddCourtier: COURTIER_SOLDIER
  • Thank the troops with paid leave.
    +80Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80

✎ Josh Unsworth

The Fallen Banner General Unit Killed Melee
Part of the The Fallen Banner chain — 2 events view map →
50% to appear Once per game UsUsPlayer ThemLeader Us GeneralHigh Discipline
  • Berate [character] for allowing the banner to fall.
    -1 Courage+1 Discipline
    grants
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    ↳ may trigger: Avenging the Banner
  • Encourage [character] that he will have a chance to redeem himself.
    +1 CourageLeader relationship: Disappointed With
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    ↳ may trigger: Avenging the Banner

✎ Josh Unsworth

The Furies General Unit Killed Melee
Once per game Unit UsUsPlayer Them Unit MeleeUnit Needs GeneralNot Unit Has Name
  • Pursue those that would wrong us!
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_FURIES
    UnitName TEXT_BONUS_EVENTOPTION_NAMED_UNIT_FURIES
    aeEffectUnits: EFFECTUNIT_BLOODTHIRSTY
    BONUS_EVENTOPTION_NAMED_UNIT_FURIES_GENERAL
    iGeneralOfSubject 0
  • No, such titles will distract from their Trainingtraining.
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_BLANK
    iXPUnit 80

✎ Josh Unsworth

Trapped General General Unit Killed Melee
50% to appear Once per game Non Leader UsPlayer ThemPlayer Us
  • We move immediately.
    Leader relationship: Owes Favor To-4Orders↗ turn
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
  • [character] is lost.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Josh Unsworth

War Blunders General Unit Killed Melee
40% to appear Every 40 turns Leader Us Vain characterLow Courage
  • Throw a private feast in honor of myself.
    -1 Charisma
    grants
    BONUS_LOSE_CHARISMA_1
    aiRatings: RATING_CHARISMA=-1
  • I will buy their loyalty with Goldgold.
    -240Money-60/city↗ turn
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60

✎ Leyla Johnson

Wounded General General Unit Killed Melee
80% to appear Every 30 turns Non Leader UsPlayer ThemPlayer Us
  • Let him rest.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • Pay for the finest medics.
    Gain trait: Severely Wounded-160Money-40/city↗ turn
    grants
    BONUS_CHARACTER_SEVERELY_WOUNDED
    aeAddTraits: TRAIT_SEVERELY_WOUNDED
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • Ask for divine intervention.
    Gain trait: Severely Wounded
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_CHARACTER_SEVERELY_WOUNDED
    aeAddTraits: TRAIT_SEVERELY_WOUNDED
  • Put your best knowledge to use.
    Gain trait: Severely Wounded
    gated by
    LeaderSubject SUBJECT_HERBALIST
    grants
    BONUS_CHARACTER_SEVERELY_WOUNDED
    aeAddTraits: TRAIT_SEVERELY_WOUNDED

✎ Josh Unsworth

[character] Wounded General Unit Killed Melee
Every 0 turns Non Leader UsPlayer Them
Always Gain trait: Wounded
  • Hopefully he shall return to the fight soon.
    (no gates or payload in XML)

✎ Josh Unsworth