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📜 Player War Offer Events

98 events1 follow-ups

← All story events Trigger Stories that fire on the Player War Offer trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Calculated Gambit Player War Offer
Once per game Leader 2+ Player Max CautiousPlayer Us Player Scholar
  • This tribute should tip the scales.
    Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAID
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE
    ◇ grants a memory no event currently keys off
  • His calculations will prove his downfall!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • I can prove that peace is more profitable for us both!
    Remembered: Player Offer (5 turns)+160Money+40/city↗ turn+160Money+40/city↗ turn
    gated by
    PlayerSubject SUBJECT_PLAYER_TRADE_LEAGUE
    grants
    BONUS_PEACE_AND_MONEY
    aeBonuses: BONUS_PLAYER_PEACE, BONUS_MONEY_GAIN_AVERAGE
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40

✎ David Ballantyne

A Calculated Gambit Player War Offer
Once per game Leader 2+ Player FuriousPlayer Us Player Scholar
  • This tribute should tip the scales.
    grants
    BONUS_TRIBUTE_GIVE_MONEY_GIGANTIC
    aiYieldsTributeBase: YIELD_MONEY=-500
    aiYieldsTributePerUs: YIELD_MONEY=-100
  • His calculations will prove his downfall!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ David Ballantyne

A Calculated Gambit Player War Offer
Once per game Leader 2+ Player ThemPlayer Us Player Scholar
  • This tribute should tip the scales.
    Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAID
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE
    ◇ grants a memory no event currently keys off
  • His calculations will prove his downfall!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • I can prove that peace is more profitable for us both!
    Remembered: Player Offer (5 turns)+160Money+40/city↗ turn+160Money+40/city↗ turn
    gated by
    PlayerSubject SUBJECT_PLAYER_TRADE_LEAGUE
    grants
    BONUS_PEACE_AND_MONEY
    aeBonuses: BONUS_PLAYER_PEACE, BONUS_MONEY_GAIN_AVERAGE
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40

✎ David Ballantyne

A Call To Arms! Player War Offer
Once per game Leader 2+ Player Max CautiousPlayer Us Player Orator
  • GoldGold shall buy peace!
    Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAID
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE
    ◇ grants a memory no event currently keys off
  • [character] has a sharp tongue, but we have sharp swords!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • I shall convince [character] that he desires peace.
    Remembered: Player Offer (5 turns)
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER

✎ David Ballantyne

A Call To Arms! Player War Offer
Once per game Leader 2+ Player FuriousPlayer Us Player Orator
  • GoldGold shall buy peace!
    grants
    BONUS_TRIBUTE_GIVE_MONEY_GIGANTIC
    aiYieldsTributeBase: YIELD_MONEY=-500
    aiYieldsTributePerUs: YIELD_MONEY=-100
  • [character] has a sharp tongue, but we have sharp swords!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ David Ballantyne

A Call To Arms! Player War Offer
Once per game Leader 2+ Player ThemPlayer Us Player Orator
  • GoldGold shall buy peace!
    Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAID
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE
    ◇ grants a memory no event currently keys off
  • [character] has a sharp tongue, but we have sharp swords!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • I shall convince [character] that he desires peace.
    Remembered: Player Offer (5 turns)
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER

✎ David Ballantyne

A Hero Rises Player War Offer
Once per game Leader 2+ Player Max AngryPlayer Us Player Hero
Always Remembered: Player Offer (5 turns)
  • Rally the common people to take up arms and prepare to fight!
    +5Orders↗ turn+3 Levy unit
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_HERO_ARCHETYPE_ANGRY_OPTION_0_PLAYER_1
    aiGlobalYieldsBase: YIELD_ORDERS=5
    aiBonusUnits: BONUSUNITCLASS_LEVY=3
  • Call in a favor from a rural tribe of fierce warriors, who have pledged to aid you.
    +200Training↗ turn+2 Horse Archer-320Money-80/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_HERO_ARCHETYPE_ANGRY_OPTION_1_PLAYER_1
    aiGlobalYieldsBase: YIELD_TRAINING=200
    aiUnits: UNIT_HORSE_ARCHER=2
    aeBonuses: BONUS_MONEY_LOSS_HUGE
  • Our elite elephant corps will trample and terrorize the enemy!
    +1 Courage+1 War Elephant-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_HERO_ARCHETYPE_ANGRY_OPTION_2_PLAYER_1
    aiUnits: UNIT_WAR_ELEPHANT=1
    aiRatings: RATING_COURAGE=1
    aeBonuses: BONUS_MONEY_LOSS_LARGE

✎ Bob Thomas

A Plot Took Shape Player War Offer Behind the Throne
Every 20 turns Player ThemLeader ThemUsPlayer Us ImprisonedRising Star
Always Leader relationship: Plotting Against
  • Whatever [character] and [character] are planning, it cannot go unchallenged.
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • Whatever [character] and [character] are planning, there is little to be done.
    (no gates or payload in XML)

✎ Jeri Roys

A Twisted Scheme Player War Offer
Once per game Leader 2+ Player Max CautiousPlayer Us Player Schemer
  • We shall gamble on peace.
    Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAID
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE
    ◇ grants a memory no event currently keys off
  • Embrace the certainty of war!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • This is merely a ruse to train his army, easily dealt with.
    +2 Legitimacy-80Training-20/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_LEGITIMACY_FROM_SCHEMING_WITH_COST
    iLegitimacy 2
    aeBonuses: BONUS_TRAINING_LOSS_AVERAGE

✎ David Ballantyne

A Twisted Scheme Player War Offer
Once per game Leader 2+ Player FuriousPlayer Us Player Schemer
  • We shall gamble on peace.
    grants
    BONUS_TRIBUTE_GIVE_MONEY_GIGANTIC
    aiYieldsTributeBase: YIELD_MONEY=-500
    aiYieldsTributePerUs: YIELD_MONEY=-100
  • Embrace the certainty of war!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ David Ballantyne

A Twisted Scheme Player War Offer
Once per game Leader 2+ Player ThemPlayer Us Player Schemer
  • We shall gamble on peace.
    Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAID
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE
    ◇ grants a memory no event currently keys off
  • Embrace the certainty of war!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • This is merely a ruse to train his army, easily dealt with.
    +2 Legitimacy-80Training-20/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_LEGITIMACY_FROM_SCHEMING_WITH_COST
    iLegitimacy 2
    aeBonuses: BONUS_TRAINING_LOSS_AVERAGE

✎ David Ballantyne

A War Demand Player War Offer
Every 0 turns Player Max CautiousPlayer Us
  • Very well, we will send Moneymoney...
    grants
    BONUS_MONEY_SEND_HUGE
    aiYieldsSendBase: YIELD_MONEY=320
    aiYieldsSendPerUs: YIELD_MONEY=80
  • We will assist with your research...
    grants
    BONUS_TRIBUTE_GIVE_SCIENCE_AVERAGE
    aiYieldsTributeBase: YIELD_SCIENCE=-50
    aiYieldsTributePerUs: YIELD_SCIENCE=-10
  • Never!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Soren Johnson

Agitated Nation Player War Offer
Once per game Player Max AngryPlayer Us Player Tactician
  • Agree to tribute to delay an armed conflict.
    Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAID
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_AVERAGE
    ◇ grants a memory no event currently keys off
  • Recruit the finest ranged units in [rival].
    Remembered (leader of you): We declared War over your refusal to pay Tribute (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+4 Legitimacy+2 Ranged Infantry unit-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_OPTION_1_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_WAR_DECLARED_BECAUSE_NO_TRIBUTE
    aeBonuses: BONUS_PLAYER_WAR
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_OPTION_1_PLAYER_1
    iLegitimacy 4
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=2
    aeBonuses: BONUS_MONEY_LOSS_SMALL
    ◇ grants a memory no event currently keys off
  • Prepare for war by Trainingtraining infantry units.
    Remembered (leader of you): We declared War over your refusal to pay Tribute (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+4 Legitimacy+1 Heavy Infantry unit+1 Polearm Infantry unit-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_OPTION_1_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_WAR_DECLARED_BECAUSE_NO_TRIBUTE
    aeBonuses: BONUS_PLAYER_WAR
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_OPTION_2_PLAYER_1
    iLegitimacy 4
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1, BONUSUNITCLASS_POLEARM_INFANTRY=1
    aeBonuses: BONUS_MONEY_LOSS_SMALL
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Agitated Nation Player War Offer
Once per game Player Max AngryPlayer Us Player Tactician
  • Pay tribute to the [rival].
    Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAID
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE
    ◇ grants a memory no event currently keys off
  • Deploy new mounted units to the front.
    Remembered (leader of you): We declared War over your refusal to pay Tribute (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)-100Training↗ turn+4 Legitimacy+2 Melee Cavalry unit-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_OPTION_1_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_WAR_DECLARED_BECAUSE_NO_TRIBUTE
    aeBonuses: BONUS_PLAYER_WAR
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_1_PLAYER_1
    iLegitimacy 4
    aiGlobalYieldsBase: YIELD_TRAINING=-100
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=2
    aeBonuses: BONUS_MONEY_LOSS_SMALL
    ◇ grants a memory no event currently keys off
  • Recruit the finest ranged units in [rival].
    Remembered (leader of you): We declared War over your refusal to pay Tribute (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+4 Legitimacy+2 Ranged Infantry unit-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_OPTION_1_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_WAR_DECLARED_BECAUSE_NO_TRIBUTE
    aeBonuses: BONUS_PLAYER_WAR
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_OPTION_1_PLAYER_1
    iLegitimacy 4
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=2
    aeBonuses: BONUS_MONEY_LOSS_SMALL
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Agitated Nation Player War Offer
Once per game Leader 3+ Player Max AngryPlayer Us Player Tactician
  • We prefer tribute over bloodshed.
    Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_3_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAID
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE
    ◇ grants a memory no event currently keys off
  • Our armies will wipe them from the battlefield.
    Remembered (leader of you): We declared War over your refusal to pay Tribute (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+6 Legitimacy+1 Heavy Infantry unit+1 Polearm Infantry unit-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_OPTION_1_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_WAR_DECLARED_BECAUSE_NO_TRIBUTE
    aeBonuses: BONUS_PLAYER_WAR
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_3_OPTION_1_PLAYER_1
    iLegitimacy 6
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1, BONUSUNITCLASS_POLEARM_INFANTRY=1
    aeBonuses: BONUS_MONEY_LOSS_SMALL
    ◇ grants a memory no event currently keys off
  • Our Elephantselephants will trample them into the dirt.
    Remembered (leader of you): We declared War over your refusal to pay Tribute (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+6 Legitimacy+1 Camel Archer+1 War Elephant-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_OPTION_1_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_WAR_DECLARED_BECAUSE_NO_TRIBUTE
    aeBonuses: BONUS_PLAYER_WAR
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_3_OPTION_2_PLAYER_1
    iLegitimacy 6
    aiUnits: UNIT_CAMEL_ARCHER=1, UNIT_WAR_ELEPHANT=1
    aeBonuses: BONUS_MONEY_LOSS_SMALL
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Agitated Nation Player War Offer
Once per game Leader 2+ Player UpsetPlayer Us Player Tactician
  • Pay tribute to appease the [rival].
    Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_UPSET_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAID
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE
    ◇ grants a memory no event currently keys off
  • Let us instruct you in the arts of war.
    Remembered (leader of you): We are unsettled by your threat to instruct us in the arts of war (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+4 Legitimacy+1 Heavy Infantry unit+1 Ranged Infantry unit-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_UPSET_OPTION_1_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_UPSET
    aeBonuses: BONUS_PLAYER_WAR
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_UPSET_OPTION_1_PLAYER_1
    iLegitimacy 4
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1, BONUSUNITCLASS_RANGED_INFANTRY=1
    aeBonuses: BONUS_MONEY_LOSS_SMALL
    ◇ grants a memory no event currently keys off
  • Our resources may well be limited. Our will to fight is not.
    Remembered (leader of you): We are unsettled by your threat to instruct us in the arts of war (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+4 Legitimacy
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_UPSET_OPTION_2_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_UPSET
    aeBonuses: BONUS_PLAYER_WAR
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_UPSET_OPTION_2_PLAYER_1
    iLegitimacy 4
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

An Age Of Wonders Player War Offer
Once per game Leader 2+ Player Max CautiousPlayer Us Player Builder
  • Take this offering and return to your tinkering.
    Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAID
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE
    ◇ grants a memory no event currently keys off
  • Resolve
    100%
    +6 LegitimacyRemembered: Player Offer (5 turns)+40 XP to the character
    0%
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    100% BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    100% BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    0% BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ David Ballantyne

An Age Of Wonders Player War Offer
Once per game Leader 2+ Player FuriousPlayer Us Player Builder
  • Take this offering and return to your tinkering.
    grants
    BONUS_TRIBUTE_GIVE_MONEY_GIGANTIC
    aiYieldsTributeBase: YIELD_MONEY=-500
    aiYieldsTributePerUs: YIELD_MONEY=-100
  • Resolve
    100%
    +6 LegitimacyRemembered: Player Offer (5 turns)+40 XP to the character
    0%
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    100% BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    100% BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    0% BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ David Ballantyne

An Age Of Wonders Player War Offer
Once per game Leader 2+ Player ThemPlayer Us Player Builder
  • Take this offering and return to your tinkering.
    Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAID
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE
    ◇ grants a memory no event currently keys off
  • Resolve
    100%
    +6 LegitimacyRemembered: Player Offer (5 turns)+40 XP to the character
    0%
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    100% BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    100% BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    0% BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ David Ballantyne

An Opening Player War Offer
Once per game Leader 2+ Player UpsetPlayer Us Player Diplomat
  • With a large enough gift, we might be able to flip this into a Peace treaty.
    Remembered: You redressed our primary grievance and signed a Peace treaty (+80 opinion for 40 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_ARCHETYPE_UPSET_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_UPSET_PEACE
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    ◇ grants a memory no event currently keys off
  • Resolve
    25%
    Remembered: You gifted us materials that were in short supply (+40 opinion for 40 turns)(no event currently keys off this)-30Food-10/city↗ turn
    25%
    Remembered: You gifted us materials that were in short supply (+40 opinion for 40 turns)(no event currently keys off this)-30Stone-10/city↗ turn
    25%
    Remembered: You gifted us materials that were in short supply (+40 opinion for 40 turns)(no event currently keys off this)-30Wood-10/city↗ turn
    25%
    Remembered: You gifted us materials that were in short supply (+40 opinion for 40 turns)(no event currently keys off this)-30Iron-10/city↗ turn
    grants
    25% BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_MATERIALS_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_MATERIALS
    25% BONUS_FOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=-30
    aiGlobalYieldsPer: YIELD_FOOD=-10
    25% BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_MATERIALS_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_MATERIALS
    25% BONUS_STONE_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_STONE=-30
    aiGlobalYieldsPer: YIELD_STONE=-10
    25% BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_MATERIALS_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_MATERIALS
    25% BONUS_WOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_WOOD=-30
    aiGlobalYieldsPer: YIELD_WOOD=-10
    25% BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_MATERIALS_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_MATERIALS
    25% BONUS_IRON_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_IRON=-30
    aiGlobalYieldsPer: YIELD_IRON=-10
    ◇ grants a memory no event currently keys off
  • They won't dare attack us in the near term if we strengthen our military.
    Remembered: Your military buildup is a provocation (-80 opinion for 20 turns)(no event currently keys off this)+1 Heavy Infantry unit+1 Polearm Infantry unit+1 Ranged Infantry unit-320Money-80/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_ARCHETYPE_UPSET_OPTION_2_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_UPSET_BUILDUP
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_ARCHETYPE_UPSET_OPTION_2_PLAYER_1
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1, BONUSUNITCLASS_POLEARM_INFANTRY=1, BONUSUNITCLASS_RANGED_INFANTRY=1
    aeBonuses: BONUS_MONEY_LOSS_HUGE
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Anger Erupts Player War Offer
Once per game Player Max AngryPlayer Us Player Commander
Always Remembered: Player Offer (5 turns)
  • Commission new infantry units and rally the nation to defend against this threat.
    +1 Axeman+1 Spearman-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_COMMANDER_ARCHETYPE_ANGRY_OPTION_0_PLAYER_1
    aiUnits: UNIT_AXEMAN=1, UNIT_SPEARMAN=1
    aeBonuses: BONUS_MONEY_LOSS_LARGE
  • Deploy new ranged troops and pore over maps to determine where to strike.
    +2 Archer-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_COMMANDER_ARCHETYPE_ANGRY_OPTION_1_PLAYER_1
    aiUnits: UNIT_ARCHER=2
    aeBonuses: BONUS_MONEY_LOSS_LARGE
  • Our cavalry will outmaneuver the enemy and take the battle to them.
    +2 Chariot-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_COMMANDER_ARCHETYPE_ANGRY_OPTION_2_PLAYER_1
    aiUnits: UNIT_CHARIOT=2
    aeBonuses: BONUS_MONEY_LOSS_LARGE
  • An inspiring speech should be enough for our veteran troops.
    +12Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_ORDERS=12

✎ Bob Thomas

Antihero Player War Offer
Once per game Leader 2+ Player Max CautiousPlayer UsLeader Them HeroGeneral
  • Oh mighty [character], please spare us your Wrathwrath!
    Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAID
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE
    ◇ grants a memory no event currently keys off
  • We shall meet the [rival] on the battlefield!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • It is [character] who shall be crushed, by my hand!
    +6 LegitimacyRemembered: Player Offer (5 turns)+160Training+40/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_TRAINING_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=160
    aiGlobalYieldsPer: YIELD_TRAINING=40

✎ David Ballantyne

Antihero Player War Offer
Once per game Leader 2+ Player FuriousPlayer UsLeader Them HeroGeneral
  • Oh mighty [character], please spare us your Wrathwrath!
    grants
    BONUS_TRIBUTE_GIVE_MONEY_GIGANTIC
    aiYieldsTributeBase: YIELD_MONEY=-500
    aiYieldsTributePerUs: YIELD_MONEY=-100
  • We shall meet the [rival] on the battlefield!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ David Ballantyne

Antihero Player War Offer
Once per game Leader 2+ Player ThemPlayer UsLeader Them HeroGeneral
  • Oh mighty [character], please spare us your Wrathwrath!
    Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAID
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE
    ◇ grants a memory no event currently keys off
  • We shall meet the [rival] on the battlefield!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • It is [character] who shall be crushed, by my hand!
    +6 LegitimacyRemembered: Player Offer (5 turns)+160Training+40/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_TRAINING_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=160
    aiGlobalYieldsPer: YIELD_TRAINING=40

✎ David Ballantyne

Assassination of Monarch Player War Offer
Part of the Assassination of Monarch chain — 6 events , 2 branch points view map →
Once per game Turn 20+ Player ThemLeader ThemLeader UsSpouse Of Leader UsHeir Us TeenagerGender Same As Leader
Always The character is killed
  • We accept. Prepare a feast for their men.
    -120Money-30/city↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ↳ may trigger: Assassination of Monarch
  • Stall them while we consider other options.
    +60Discontenteach city↗ turn
    grants
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
    ↳ may trigger: Assassination of Monarch

✎ Leyla Johnson Background reading ↗

Betrothed to War Player War Offer
Once per game Player UsLeader UsSpouse Of Leader UsPlayer ThemPlayer Them Player Min Stronger
  • I will not go to war with [rival] on behalf of your homeland, [character].
    Remembered: Refused to join war on behalf of my people (-40 opinion for 20 turns)(no event currently keys off this)Leader relationship: Disappointed WithRemembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_CHOOSE_WAR_SPOUSE_1B
    Memory MEMORYCHARACTER_SPOUSE_WAR_NEG
    aeBonuses: BONUS_LEADER_DISAPPOINTED_WITH
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ grants a memory no event currently keys off
  • We will ride to the aid of [rival], dearest [character]!
    Remembered: Joined war on behalf of my people (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_CHOOSE_WAR_SPOUSE_2B
    Memory MEMORYCHARACTER_SPOUSE_WAR_POS
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ grants a memory no event currently keys off
  • I weep for the plight of [rival], but we cannot wage war on behalf of another Nation.
    Remembered: Refused to join war on behalf of my people (-40 opinion for 20 turns)(no event currently keys off this)Leader relationship: Disappointed WithRemembered: Refused to aid in war on behalf of spouse (-40 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGAL
    grants
    BONUS_EVENTOPTION_CHOOSE_WAR_SPOUSE_1B
    Memory MEMORYCHARACTER_SPOUSE_WAR_NEG
    aeBonuses: BONUS_LEADER_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_CHOOSE_WAR_SPOUSE_2A
    Memory MEMORYPLAYER_REFUSED_SPOUSE_WAR
    ◇ grants a memory no event currently keys off

✎ Gabe Campbell

Breaking the Covenant Player War Offer
Every 40 turns Player Max NearPlayer AlliancePlayer Us
  • We are in no position to upset the [rival]. Break off the alliance with [rival].
    Leader relationship: Influenced ByRemembered: Player Offer (5 turns)
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_PLAYER_ALLIANCE_END
    bTeamAllianceEnd 1
    aeBonuses: BONUS_PLAYER_OFFER
  • Curse these ignoble [rival]. We won't betray our [rival] allies.
    +6 LegitimacyRemembered: Player Offer (5 turns)Leader relationship: Endeared To
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Soren Johnson

Calling for War Player War Offer ⛓ follow-up
Part of the Vying for Favor chain — 14 events , 10 branch points view map →

⛓ Follows from: By Our Borders, Predestined Enemies?, Ancestral Claim, Vying for Favor

Once per game Player ThemFamily UsFamily UsFamily UsPlayer Us Player TrucePlayer Max Cautious
  • [rival] will pay for their crimes.
    Remembered (all families): At war with our rivals (+40 opinion for 40 turns)(no event currently keys off this)Progress ambition: Two Cities ForeignRemembered: Recent Ambition (7 turns)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_RIVALS2_CALLING_FOR_WAR_YES_PLAYER_0
    MemoryAllFamilies MEMORYFAMILY_WAR_WITH_RIVAL
    aeBonuses: BONUS_AMBITION_TWO_CITIES_FOREIGN, BONUS_DECLARE_WAR_PLAYER
    BONUS_EVENTOPTION_RIVALS2_CALLING_FOR_WAR_YES_PLAYER_1
    ◇ may enable: The Sword of Damocles
  • They are not our rivals.
    Remembered (all families): Avoided war (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RIVALS2_CALLING_FOR_WAR_NO_PLAYER_1
    MemoryAllFamilies MEMORYFAMILY_AVOIDED_WAR
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Choosing Sides Player War Offer
Every 30 turns Player Peace Or TrucePlayer Peace Or TrucePlayer Us Player Max NearPlayer Max One War
  • We despise such ultimatums. [rival] has done us no harm. See you on the battlefield!
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
  • I see that [character] gives us no choice in the matter. We will join you [rival] in open warfare against [rival]!
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER

✎ Soren Johnson

Collision Course Player War Offer
Once per game Player ThemUnit ThemPlayer UsTile UnclaimedTile UnclaimedLeader Us Player TruceTile MountainMax 2 StrengthsUnit Melee
  • We shall find a way...
    Gain trait: Highlander
    grants
    BONUS_GIVE_TRAIT_HIGHLANDER
    aeAddTraits: TRAIT_HIGHLANDER
  • ... or make one!
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+3 LegitimacyGain trait: Bold
    grants
    BONUS_EVENTOPTION_TRAIT_COLLISION_COURSE_OPTION_1_PLAYER_1
    zIcon icon(DIPLOMACY_WAR)
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    BONUS_EVENTOPTION_TRAIT_COLLISION_COURSE_OPTION_1
    iLegitimacy 3
    aeAddTraits: TRAIT_BOLD
    ◇ may enable: The Sword of Damocles

✎ Andy Auseon

Commander Crisis Player War Offer
Once per game Leader 2+ Player Max CautiousPlayer UsLeader Them CommanderGeneral
  • Take this Goldgold and campaign elsewhere!
    Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAID
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE
    ◇ grants a memory no event currently keys off
  • Bring your armies, take home your dead.
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • Forewarned is forearmed.
    +6 LegitimacyRemembered: Player Offer (5 turns)+8Orders↗ turn+120Training+30/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_DILIGENT
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_ENEMY_TRAIT_COMMANDER_COMBO
    aeBonuses: BONUS_ORDERS_GAIN_LARGE, BONUS_TRAINING_GAIN_LARGE

✎ David Ballantyne

Commander Crisis Player War Offer
Once per game Leader 2+ Player FuriousPlayer UsLeader Them CommanderGeneral
  • Take this Goldgold and campaign elsewhere!
    grants
    BONUS_TRIBUTE_GIVE_MONEY_GIGANTIC
    aiYieldsTributeBase: YIELD_MONEY=-500
    aiYieldsTributePerUs: YIELD_MONEY=-100
  • Bring your armies, take home your dead.
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ David Ballantyne

Commander Crisis Player War Offer
Once per game Leader 2+ Player ThemPlayer UsLeader Them CommanderGeneral
  • Take this Goldgold and campaign elsewhere!
    Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAID
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE
    ◇ grants a memory no event currently keys off
  • Bring your armies, take home your dead.
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • Forewarned is forearmed.
    +6 LegitimacyRemembered: Player Offer (5 turns)+8Orders↗ turn+120Training+30/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_DILIGENT
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_ENEMY_TRAIT_COMMANDER_COMBO
    aeBonuses: BONUS_ORDERS_GAIN_LARGE, BONUS_TRAINING_GAIN_LARGE

✎ David Ballantyne

Crimes in [rival] Player War Offer
Once per game Player ThemPlayer Us Player UpsetPlayer Judge
  • Offer to judge these cases, personally. Trials will begin within the month.
    +4 Legitimacy-80Civics-20/city↗ turn+40 XP to the character
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_UPSET_OPTION_0_PLAYER_1
    iLegitimacy 4
    aeBonuses: BONUS_CIVICS_LOSS_LARGE, BONUS_XP_CHARACTER_AVERAGE
  • As upset as they are, the best course is to permit them to apply their own laws to these cases.
    Remembered: Allowed us to dispense justice in our way (+80 opinion for 40 turns)(no event currently keys off this)-2 Legitimacy
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_UPSET_OPTION_1_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_UPSET_JUSTICE
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_UPSET_OPTION_1_PLAYER_1
    iLegitimacy -2
    ◇ grants a memory no event currently keys off
  • Refuse to allow our citizens to be subject to foreign laws.
    Remembered: Refused us justice involving your citizens (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_UPSET_OPTION_2_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_UPSET_JUSTICE_NO
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Demand For Knowledge Player War Offer
Every 40 turns Player TrucePlayer UsTech Player Max Cautious
  • I suppose we haven't much choice in the matter...
    grants
    BONUS_EVENTOPTION_PLAYER_TECH_DEMAND_YES
    iAcquireTechSubject 0
  • [rival] will not be bullied.
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Soren Johnson / Brodie Frehlich

Diplomacy By Other Means Player War Offer
Once per game Leader 2+ Player Max CautiousPlayer Us Player Diplomat
  • Perhaps Goldgold can buy peace?
    Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAID
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE
    ◇ grants a memory no event currently keys off
  • Attack now before he can find allies!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • Come now, it’s always worth talking!
    Remembered: Player Offer (5 turns)
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER

✎ David Ballantyne

Diplomacy By Other Means Player War Offer
Once per game Leader 2+ Player FuriousPlayer Us Player Diplomat
  • Perhaps Goldgold can buy peace?
    grants
    BONUS_TRIBUTE_GIVE_MONEY_GIGANTIC
    aiYieldsTributeBase: YIELD_MONEY=-500
    aiYieldsTributePerUs: YIELD_MONEY=-100
  • Attack now before he can find allies!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ David Ballantyne

Diplomacy By Other Means Player War Offer
Once per game Leader 2+ Player ThemPlayer Us Player Diplomat
  • Perhaps Goldgold can buy peace?
    Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAID
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE
    ◇ grants a memory no event currently keys off
  • Attack now before he can find allies!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • Come now, it’s always worth talking!
    Remembered: Player Offer (5 turns)
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER

✎ David Ballantyne

Disrespect Player War Offer Behind the Throne
Every 60 turns Player ThemNon Leader UsLeader Them Rising StarArchetype Martial
  • Stains are easier to remove than invading armies.
    Remembered: Unflinching contempt (-80 opinion for 40 turns)
    grants
    BONUS_TRIBUTE_GIVE_IRON_SMALL
    aiYieldsTributeBase: YIELD_IRON=-50
    aiYieldsTributePerUs: YIELD_IRON=-10
    BONUS_UNFLINCHING_CONTEMPT
    Memory MEMORYCHARACTER_UNFLINCHING_CONTEMPT
    ◇ may enable: Pressing the Point
  • Would you care to draft the court's response then, [character]?
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Jeri Roys

Distant Nation Threatens Player War Offer
Every 40 turns Player Min DistantPlayer Us
  • Agree to whatever they demand.
    Remembered (leader of you): Paid your Tribute (+40 opinion for 20 turns)(no event currently keys off this)-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_DISTANT_EMPIRE_THREATENS_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_TRIBUTE
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    ◇ grants a memory no event currently keys off
  • They are too far away to be a threat.
    Remembered (leader of you): You refused to pay us Tribute (-40 opinion, permanent)(no event currently keys off this)+20 XP to the character
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_DISTANT_EMPIRE_THREATENS_OPTION_1
    MemoryLeader MEMORYCHARACTER_TRIBUTE_DEMAND_REFUSED
    BONUS_EVENTOPTION_PLAYER_WAR_DISTANT_EMPIRE_THREATENS_OPTION_1_PLAYER_1
    iXPCharacter 20
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Enslaved by Egypt Player War Offer
Once per game JudaismLeader UsPlayer Peace Or Truce Religion StatePlayer Egypt
  • We cannot interfere with [rival]'s affairs.
    Remembered: Would not help free Egyptian slaves (-40 opinion for 40 turns)(no event currently keys off this)+1 Discipline
    grants
    BONUS_EVENTOPTION_RELIGION_ENSLAVED_BY_EGYPT_OPTION_0_RELIGION
    Memory MEMORYRELIGION_REFUSED_FREEING_SLAVES
    BONUS_EVENTOPTION_RELIGION_ENSLAVED_BY_EGYPT_OPTION_0_CHARACTER
    aeBonuses: BONUS_GAIN_DISCIPLINE_1
    ◇ grants a memory no event currently keys off
  • Demand that [rival] allow its slaves to purchase their freedom.
    Remembered: Would helped free Egyptian slaves (+20 opinion for 40 turns)(no event currently keys off this)-160Money-40/city↗ turnRemembered: Helped free our Jewish slaves (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGION_ENSLAVED_BY_EGYPT_OPTION_1_RELIGION
    Memory MEMORYRELIGION_HELPED_FREE_SLAVES
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_EVENTOPTION_RELIGION_ENSLAVED_BY_EGYPT_OPTION_1_PLAYER
    Memory MEMORYPLAYER_HELPED_FREE_SLAVES
    ◇ grants a memory no event currently keys off
  • This is the perfect excuse to attack [rival]!
    Remembered: Threatened Egypt with war over our enslaved peoples (+80 opinion, permanent)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_RELIGION_ENSLAVED_BY_EGYPT_OPTION_2_RELIGION
    Memory MEMORYRELIGION_DEMANDED_WAR
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles

✎ Andy Auseon Background reading ↗

Gifts by Swordpoint Player War Offer
Every 40 turns Player Max CautiousPlayer UsHas Luxury
  • Our generosity is as famous as our [resource].
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_LUXURY_YES
    iTradeResourceToSubject 0
  • They can pry the [resource] from our dead hands.
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Leyla Johnson

Grievances Player War Offer
Part of the Grievances chain — 2 events view map →
Once per game Player CautiousPlayer UsLeader Us Player JudgeNot Archetype Martial
  • Offer to adjudicate over these cases, personally. Hold trials within the year.
    Remembered: You dispensed justice at our request (+40 opinion for 40 turns)(no event currently keys off this)+40 XP to the character
    gated by
    LeaderSubject SUBJECT_JUDGE
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_JUSTICE
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    ◇ grants a memory no event currently keys off
  • Let us forge a treaty of extradition, so criminals will face justice agreeable to both peoples.
    Remembered: Player Offer (5 turns)+4 Legitimacy-5Orders↗ turn-50Food-15/city↗ turn
    gated by
    LeaderSubject SUBJECT_DIPLOMAT
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_OPTION_1_PLAYER_0
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_OPTION_1_PLAYER_1
    iLegitimacy 4
    aeBonuses: BONUS_ORDERS_LOSS_AVERAGE, BONUS_FOOD_LOSS_AVERAGE
  • We will look into these matters for you. This may take some time to complete.
    (no gates or payload in XML)
    ↳ may trigger: No More Delays

✎ Bob Thomas

Holy War Player War Offer
Once per game Player UsLeader UsReligionPlayer Peace Or TrucePlayer Peace Or Truce
  • We have no quarrel with the [rival], heathens or not.
    Remembered: Refused to join holy war (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_CHOOSE_WAR_RELIGION_1B
    Memory MEMORYRELIGION_REFUSED_HOLY_WAR
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ grants a memory no event currently keys off
  • The pious [character] is right. These blasphemous [rival] must be silenced!
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
  • Regardless of their many heresies, there is no need for war with the [rival].
    Remembered: Refused to join holy war (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Refused to aid in holy war (-40 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGAL
    grants
    BONUS_EVENTOPTION_CHOOSE_WAR_RELIGION_1B
    Memory MEMORYRELIGION_REFUSED_HOLY_WAR
    BONUS_EVENTOPTION_CHOOSE_WAR_RELIGION_2A
    Memory MEMORYPLAYER_REFUSED_HOLY_WAR
    ◇ grants a memory no event currently keys off

✎ Gabe Campbell

Holy War Player War Offer
Once per game Leader 2+ Player Max CautiousPlayer UsLeader Them ZealotGeneral
  • May your Gods accept this gift to spare us!
    Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAID
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE
    ◇ grants a memory no event currently keys off
  • Only [rival] Gods can judge us!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • [rival] Gods shall smite these unbelievers!
    +6 LegitimacyRemembered: Player Offer (5 turns)Gain a Court Soldier
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_ADD_GREAT_SOLDIER
    AddCourtier: COURTIER_SOLDIER

✎ David Ballantyne

Holy War Player War Offer
Once per game Leader 2+ Player FuriousPlayer UsLeader Them ZealotGeneral
  • May your Gods accept this gift to spare us!
    grants
    BONUS_TRIBUTE_GIVE_MONEY_GIGANTIC
    aiYieldsTributeBase: YIELD_MONEY=-500
    aiYieldsTributePerUs: YIELD_MONEY=-100
  • Only [rival] Gods can judge us!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ David Ballantyne

Holy War Player War Offer
Once per game Leader 2+ Player ThemPlayer UsLeader Them ZealotGeneral
  • May your Gods accept this gift to bless us!
    Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAID
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE
    ◇ grants a memory no event currently keys off
  • Only [rival] Gods can judge us!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • [rival] Gods shall smite these unbelievers!
    +6 LegitimacyRemembered: Player Offer (5 turns)Gain a Court Soldier
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_ADD_GREAT_SOLDIER
    AddCourtier: COURTIER_SOLDIER

✎ David Ballantyne

Honorable Mention Player War Offer Wrath of Gods
Once per game Player Peace Or TruceLeader ThemLeader Us Player Drought GiftHonorable
  • Thank [character] for his honorable efforts.
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Warn the [rival] King that he better find a way to dissuade them next time, for his own sake.
    Leader relationship: Disappointed With+2 Legitimacy
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_WAR_OFFER_WARN_LEADER
    iLegitimacy 2
  • I’m afraid our best chance against [rival] is a preemptive strike. Call in the guards.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)Gain trait: Ruthless
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS
    ◇ may enable: The Sword of Damocles

✎ Brodie Frehlich

Immortal Peril Player War Offer
Every 40 turns Player Max CautiousPlayer UsReligion World Player State Religion
  • Yes, my soul believes this is the right choice.
    Remembered (leader of you): Converted to our State Religion (+80 opinion, permanent)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_WAR_OFFER_RELIGION_STATE_YES_PLAYER
    MemoryLeader MEMORYCHARACTER_EVENTOPTION_WAR_OFFER_RELIGION_STATE_YES
    BONUS_STATE_RELIGION
    bStateReligion 1
    ◇ grants a memory no event currently keys off
  • No, I will not discuss matters of faith.
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Soren Johnson

Insolent Generals Player War Offer
Once per game Leader UsPlayer Truce Max 2 Strengths
  • Our people need thicker skin.
    -4 LegitimacyGain trait: Strict
    grants
    BONUS_EVENTOPTION_INSOLENT_GENERALS_TRAINING_CHARACTER_0
    iLegitimacy -4
    aeAddTraits: TRAIT_STRICT
  • [rival] have always been cruel.
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Leyla Johnson

Judgment Day Player War Offer
Once per game Leader 2+ Player Max CautiousPlayer Us Player Judge
  • We shall make reparations.
    Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAID
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE
    ◇ grants a memory no event currently keys off
  • We have nothing but contempt for his court!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • Judge not, lest ye be judged!
    +40 XP to the character
    gated by
    PlayerSubject SUBJECT_PLAYER_LEGAL_CODE
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ David Ballantyne

Judgment Day Player War Offer
Once per game Leader 2+ Player FuriousPlayer Us Player Judge
  • We shall make reparations.
    grants
    BONUS_TRIBUTE_GIVE_MONEY_GIGANTIC
    aiYieldsTributeBase: YIELD_MONEY=-500
    aiYieldsTributePerUs: YIELD_MONEY=-100
  • We have nothing but contempt for his court!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ David Ballantyne

Judgment Day Player War Offer
Once per game Leader 2+ Player ThemPlayer Us Player Judge
  • We shall make reparations.
    Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAID
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE
    ◇ grants a memory no event currently keys off
  • We have nothing but contempt for his court!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • Judge not, lest ye be judged!
    +40 XP to the character
    gated by
    PlayerSubject SUBJECT_PLAYER_LEGAL_CODE
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ David Ballantyne

Making Amends Player War Offer
Once per game Leader 2+ Player AngryPlayer Us Player Diplomat
  • Let us reach out to them and offer to make good on one of their complaints.
    Remembered: You solved one of the reasons that we were angry (+80 opinion for 40 turns)(no event currently keys off this)-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_ARCHETYPE_ANGRY_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_ANGRY_SOLUTION
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_ARCHETYPE_ANGRY_OPTION_0_PLAYER_1
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
    ◇ grants a memory no event currently keys off
  • We can tie them up in legal and diplomatic knots for a number of years.
    Remembered: You tied us up in diplomatic knots (-80 opinion for 20 turns)(no event currently keys off this)+6 Legitimacy
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_ARCHETYPE_ANGRY_OPTION_1_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_ANGRY_DELAY
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_ARCHETYPE_ANGRY_OPTION_1_PLAYER_1
    iLegitimacy 6
    ◇ grants a memory no event currently keys off
  • Allowing them to declare war fits right in with our plans.
    Remembered: Player Offer (5 turns)+12Orders↗ turn
    grants
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_ARCHETYPE_ANGRY_OPTION_2_PLAYER_1
    aeBonuses: BONUS_ORDERS_GAIN_HUGE, BONUS_SET_SCHEMER_ARCHETYPE

✎ Bob Thomas

Moment of Weakness Player War Offer
Every 60 turns Player Max NearPlayer UsPlayer Min Winning
  • Resolve
    11%
    11%
    11%
    11%
    11%
    11%
    11%
    11%
    11%
    grants
    11% BONUS_TRIBUTE_GIVE_CIVICS_AVERAGE
    aiYieldsTributeBase: YIELD_CIVICS=-75
    aiYieldsTributePerUs: YIELD_CIVICS=-15
    11% BONUS_TRIBUTE_GIVE_TRAINING_AVERAGE
    aiYieldsTributeBase: YIELD_TRAINING=-100
    aiYieldsTributePerUs: YIELD_TRAINING=-20
    11% BONUS_TRIBUTE_GIVE_SCIENCE_AVERAGE
    aiYieldsTributeBase: YIELD_SCIENCE=-50
    aiYieldsTributePerUs: YIELD_SCIENCE=-10
    11% BONUS_TRIBUTE_GIVE_MONEY_AVERAGE
    aiYieldsTributeBase: YIELD_MONEY=-200
    aiYieldsTributePerUs: YIELD_MONEY=-40
    11% BONUS_TRIBUTE_GIVE_ORDERS_AVERAGE
    aiYieldsTributeBase: YIELD_ORDERS=-15
    aiYieldsTributePerUs: YIELD_ORDERS=-4
    11% BONUS_TRIBUTE_GIVE_FOOD_AVERAGE
    aiYieldsTributeBase: YIELD_FOOD=-100
    aiYieldsTributePerUs: YIELD_FOOD=-20
    11% BONUS_TRIBUTE_GIVE_IRON_AVERAGE
    aiYieldsTributeBase: YIELD_IRON=-100
    aiYieldsTributePerUs: YIELD_IRON=-20
    11% BONUS_TRIBUTE_GIVE_WOOD_AVERAGE
    aiYieldsTributeBase: YIELD_WOOD=-100
    aiYieldsTributePerUs: YIELD_WOOD=-20
    11% BONUS_TRIBUTE_GIVE_STONE_AVERAGE
    aiYieldsTributeBase: YIELD_STONE=-100
    aiYieldsTributePerUs: YIELD_STONE=-20
  • [rival] was next, regardless. Do your worst.
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • Perhaps I can fool [rival] into confronting [rival] instead.
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_EVENTOPTION_WAR_OFFER_ALREADY_FIGHTING_CUNNING
    DiplomacySubjects: DIPLOMACY_WAR=0

✎ Soren Johnson

No Neutral Option Player War Offer
Every 20 turns Player Peace Or TrucePlayer Peace Or TruceLeader Us Player Max Distant
  • Tell these [rival] envoys that we will meet their kinsmen on the battlefield.
    Remembered: Player Offer (5 turns)Gain trait: Righteous
    grants
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS
  • Joining [character] in his war with the [rival] is agreeable to me.
    Remembered: Player Offer (5 turns)Gain trait: Greedy
    grants
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_GIVE_TRAIT_GREEDY
    aeAddTraits: TRAIT_GREEDY

✎ Gabe Campbell

Our Peace is Over Player War Offer
Every 0 turns Player PeacePlayer Us Player Max UpsetNot Player Alliance
Always Remembered: Player Offer (5 turns)
  • Apologize for failing to please them.
    Remembered: Begged us for a second chance at Peace (+40 opinion for 40 turns)(no event currently keys off this)-2 Legitimacy
    grants
    BONUS_EVENTOPTION_PLAYER_PEACE_END_OPINION_PLAYER_0
    Memory MEMORYPLAYER_EVENTOPTION_PLAYER_PEACE_END_OPINION
    BONUS_EVENTOPTION_PLAYER_PEACE_END_OPINION_PLAYER_1
    iLegitimacy -2
    ◇ grants a memory no event currently keys off
  • [rival] does not grovel.
    (no gates or payload in XML)

✎ Soren Johnson

Raised Fist Player War Offer Wrath of Gods
Once per game PlaguePlayer ThemLeader ThemPlayer UsLeader UsReligion Occurrence ActiveReligious
  • [rival] will not stand for this.
    Remembered: Player Offer (5 turns)+4 Legitimacy
    grants
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_CALAMITIES_PLAGUE_WAR_OFFER_WAR_LEADER
    iLegitimacy 4
  • We will pay what [character] asks.
    grants
    BONUS_TRIBUTE_GIVE_MONEY_AVERAGE
    aiYieldsTributeBase: YIELD_MONEY=-200
    aiYieldsTributePerUs: YIELD_MONEY=-40
  • Perhaps the leaders of our faith can find another solution.
    +1 Charisma
    gated by
    IndexSubject
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1

✎ Brodie Frehlich

Rally the Nation Player War Offer
Once per game Leader 3+ Player Max AngryPlayer Us Player Commander
Always Remembered: Player Offer (5 turns)
  • Deploy our special forces. We will take them by surprise!
    +1 War Elephant+1 Camel Archer-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_COMMANDER_ARCHETYPE_ANGRY_LEADER4_OPTION_0_PLAYER_1
    aiUnits: UNIT_WAR_ELEPHANT=1, UNIT_CAMEL_ARCHER=1
    aeBonuses: BONUS_MONEY_LOSS_LARGE
  • Beef up our mounted unit contingent. Mobility wins wars.
    +2 Melee Cavalry unit-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_COMMANDER_ARCHETYPE_ANGRY_LEADER4_OPTION_1_PLAYER_1
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=2
    aeBonuses: BONUS_MONEY_LOSS_LARGE
  • We will strike the enemy from range and devastate their forces.
    +200Training↗ turn+2 Ranged Infantry unit-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_COMMANDER_ARCHETYPE_ANGRY_LEADER4_OPTION_2_PLAYER_1
    aiGlobalYieldsBase: YIELD_TRAINING=200
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=2
    aeBonuses: BONUS_MONEY_LOSS_LARGE
  • Boost our infantry and our defenses. Prepare to repel invaders.
    +120Stone↗ turn+1 Heavy Infantry unit+1 Polearm Infantry unit-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_COMMANDER_ARCHETYPE_ANGRY_LEADER4_OPTION_3_PLAYER_1
    aiGlobalYieldsBase: YIELD_STONE=120
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1, BONUSUNITCLASS_POLEARM_INFANTRY=1
    aeBonuses: BONUS_MONEY_LOSS_LARGE
  • Rally our veterans. Give them a reason to fight!
    +12Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_ORDERS=12

✎ Bob Thomas

Repairing Ties Player War Offer
Once per game Player CautiousPlayer Us Player Builder
  • Send an emissary with an offer for us to make annual Tribute payments.
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)+20Science+5/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_BUILDER_ARCHETYPE_CAUTIOUS_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_SCIENCE_GAIN_SMALL
    ◇ grants a memory no event currently keys off
  • Gather more raw materials to construct new facilities and train new units.
    Remembered: We may be preparing to attack you (-40 opinion for 40 turns)(no event currently keys off this)-5Orders↗ turn+100Stone↗ turn+200Wood↗ turn+100Iron↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_BUILDER_ARCHETYPE_CAUTIOUS_OPTION_1_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_BUILDER_CAUTIOUS
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_BUILDER_ARCHETYPE_CAUTIOUS_OPTION_1_PLAYER_1
    aiGlobalYieldsBase: YIELD_ORDERS=-5, YIELD_STONE=100, YIELD_WOOD=200, YIELD_IRON=100
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Return Our Hostage Player War Offer
Every 20 turns Player Hold HostagePlayer Us
  • We will agree to these terms.
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_HOSTAGE_YES
    Forget MEMORYPLAYER_HOLD_HOSTAGE
  • These terms are not acceptable.
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER

✎ Soren Johnson

Save my Family Player War Offer
Once per game Player ThemSpouse Of Leader UsTribe Peace Or Truce Player Max DistantTribe Us
  • Assure [character] that we will ally with his people.
    Remembered: Player Offer (5 turns)-2 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
  • We must attempt to broker a truce.
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_EVENTOPTION_PLAYERS_SAVE_MY_FAMILY_TRUCE
    DiplomacySubjects: DIPLOMACY_TRUCE=0
  • This is not our fight.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Leyla Johnson

Secret Strike Player War Offer
Once per game Leader UsLeader Peace Or TrucePlayer ThemPlayer Them Cunning
  • There is no honor in such machinations.
    +4 LegitimacyLoses trait: Cunning
    grants
    BONUS_EVENTOPTION_TRAIT_SECRET_STRIKE_OPTION_0_CHARACTER_0
    iLegitimacy 4
    aeRemoveTraits: TRAIT_CUNNING
  • I should have thought of this plan myself.
    The character is killedSteam achievement: Assassinated Another Leader
    grants
    BONUS_EVENTOPTION_TRAIT_SECRET_STRIKE_OPTION_1_CHARACTER_1
    Achievement ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADER
    bKillCharacter 1
    BONUS_EVENTOPTION_TRAIT_SECRET_STRIKE_OPTION_1_PLAYER_1
    DiplomacySubjects: DIPLOMACY_WAR=2

✎ Andy Auseon

Secret Strike Player War Offer
Once per game Leader UsLeader Peace Or TrucePlayer ThemPlayer Them Righteous
  • I should have thought of this plan myself.
    Loses trait: RighteousGain trait: CunningThe character is killedSteam achievement: Assassinated Another Leader
    grants
    BONUS_LOSE_RIGHTEOUS_GAIN_CUNNING
    aeBonuses: BONUS_REMOVE_TRAIT_RIGHTEOUS, BONUS_GIVE_TRAIT_CUNNING
    BONUS_EVENTOPTION_TRAIT_SECRET_STRIKE_OPTION_1_CHARACTER_1
    Achievement ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADER
    bKillCharacter 1
    BONUS_EVENTOPTION_TRAIT_SECRET_STRIKE_OPTION_1_PLAYER_1
    DiplomacySubjects: DIPLOMACY_WAR=2
  • Offer troops to help escort [character].
    Remembered: Provided escort for ruler (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_SECRET_STRIKE_OPTION_2_PLAYER_1
    Memory MEMORYPLAYER_ESCORTED_RULER
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Still Time Player War Offer
Part of the Still Time chain — 3 events , 1 branch point view map →
Once per game Player ThemPlayer Us Player UpsetPlayer Builder
  • Send a warning to the leader of [rival], declaring our displeasure with the rumors.
    Remembered: Your threats have been persuasive (+40 opinion for 40 turns)(no event currently keys off this)+2 Levy unit
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_BUILDER_ARCHETYPE_CAUTIOUS_LEADER4_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_BUILDER_CAUTIOUS_LEADER4_THREATEN
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_BUILDER_ARCHETYPE_CAUTIOUS_LEADER4_OPTION_0_PLAYER_1
    aiBonusUnits: BONUSUNITCLASS_LEVY=2
    ↳ may trigger: A Peaceful Plea, Proof
    ◇ grants a memory no event currently keys off
  • Secure additional Stonestone for fortifications, and train new archers to man them.
    Remembered: You seem to be preparing for War (-80 opinion for 20 turns)(no event currently keys off this)+2 Ranged Infantry unit-240Money-60/city↗ turn-50Wood-15/city↗ turn+50Stone+15/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_BUILDER_ARCHETYPE_CAUTIOUS_LEADER4_OPTION_1_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_BUILDER_CAUTIOUS_LEADER4_PREPARE
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_BUILDER_ARCHETYPE_CAUTIOUS_LEADER4_OPTION_1_PLAYER_1
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=2
    aeBonuses: BONUS_MONEY_LOSS_LARGE, BONUS_WOOD_LOSS_AVERAGE, BONUS_STONE_GAIN_AVERAGE
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Submission Player War Offer
Every 20 turns Player StrongerPlayer Us
  • Resolve
    11%
    11%
    11%
    11%
    11%
    11%
    11%
    11%
    11%
    grants
    11% BONUS_TRIBUTE_GIVE_CIVICS_AVERAGE
    aiYieldsTributeBase: YIELD_CIVICS=-75
    aiYieldsTributePerUs: YIELD_CIVICS=-15
    11% BONUS_TRIBUTE_GIVE_TRAINING_AVERAGE
    aiYieldsTributeBase: YIELD_TRAINING=-100
    aiYieldsTributePerUs: YIELD_TRAINING=-20
    11% BONUS_TRIBUTE_GIVE_SCIENCE_AVERAGE
    aiYieldsTributeBase: YIELD_SCIENCE=-50
    aiYieldsTributePerUs: YIELD_SCIENCE=-10
    11% BONUS_TRIBUTE_GIVE_MONEY_AVERAGE
    aiYieldsTributeBase: YIELD_MONEY=-200
    aiYieldsTributePerUs: YIELD_MONEY=-40
    11% BONUS_TRIBUTE_GIVE_ORDERS_AVERAGE
    aiYieldsTributeBase: YIELD_ORDERS=-15
    aiYieldsTributePerUs: YIELD_ORDERS=-4
    11% BONUS_TRIBUTE_GIVE_FOOD_AVERAGE
    aiYieldsTributeBase: YIELD_FOOD=-100
    aiYieldsTributePerUs: YIELD_FOOD=-20
    11% BONUS_TRIBUTE_GIVE_IRON_AVERAGE
    aiYieldsTributeBase: YIELD_IRON=-100
    aiYieldsTributePerUs: YIELD_IRON=-20
    11% BONUS_TRIBUTE_GIVE_WOOD_AVERAGE
    aiYieldsTributeBase: YIELD_WOOD=-100
    aiYieldsTributePerUs: YIELD_WOOD=-20
    11% BONUS_TRIBUTE_GIVE_STONE_AVERAGE
    aiYieldsTributeBase: YIELD_STONE=-100
    aiYieldsTributePerUs: YIELD_STONE=-20
  • [rival] would rather fight than face dishonor.
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • Let us charm your men and forget these thoughts of war.
    +40 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Soren Johnson

Surrender or Die Player War Offer
Every 20 turns Player Much StrongerPlayer Us
  • Resolve
    11%
    11%
    11%
    11%
    11%
    11%
    11%
    11%
    11%
    grants
    11% BONUS_TRIBUTE_GIVE_CIVICS_LARGE
    aiYieldsTributeBase: YIELD_CIVICS=-100
    aiYieldsTributePerUs: YIELD_CIVICS=-20
    11% BONUS_TRIBUTE_GIVE_TRAINING_LARGE
    aiYieldsTributeBase: YIELD_TRAINING=-150
    aiYieldsTributePerUs: YIELD_TRAINING=-30
    11% BONUS_TRIBUTE_GIVE_SCIENCE_LARGE
    aiYieldsTributeBase: YIELD_SCIENCE=-75
    aiYieldsTributePerUs: YIELD_SCIENCE=-15
    11% BONUS_TRIBUTE_GIVE_MONEY_LARGE
    aiYieldsTributeBase: YIELD_MONEY=-300
    aiYieldsTributePerUs: YIELD_MONEY=-60
    11% BONUS_TRIBUTE_GIVE_ORDERS_LARGE
    aiYieldsTributeBase: YIELD_ORDERS=-20
    aiYieldsTributePerUs: YIELD_ORDERS=-6
    11% BONUS_TRIBUTE_GIVE_FOOD_LARGE
    aiYieldsTributeBase: YIELD_FOOD=-150
    aiYieldsTributePerUs: YIELD_FOOD=-30
    11% BONUS_TRIBUTE_GIVE_IRON_LARGE
    aiYieldsTributeBase: YIELD_IRON=-150
    aiYieldsTributePerUs: YIELD_IRON=-30
    11% BONUS_TRIBUTE_GIVE_WOOD_LARGE
    aiYieldsTributeBase: YIELD_WOOD=-150
    aiYieldsTributePerUs: YIELD_WOOD=-30
    11% BONUS_TRIBUTE_GIVE_STONE_LARGE
    aiYieldsTributeBase: YIELD_STONE=-150
    aiYieldsTributePerUs: YIELD_STONE=-30
  • [rival] would rather fight than face dishonor.
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Soren Johnson

Tactical Terror Player War Offer
Once per game Leader 2+ Player Max CautiousPlayer UsLeader Them TacticianGeneral
  • Give peace a chance!
    Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAID
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE
    ◇ grants a memory no event currently keys off
  • Strategy is the answer!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • His tactics are predictable and can be countered.
    +6 LegitimacyRemembered: Player Offer (5 turns)+160Training+40/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_SYLVAN
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_TRAINING_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=160
    aiGlobalYieldsPer: YIELD_TRAINING=40

✎ David Ballantyne

Tactical Terror Player War Offer
Once per game Leader 2+ Player FuriousPlayer UsLeader Them TacticianGeneral
  • Give peace a chance!
    grants
    BONUS_TRIBUTE_GIVE_MONEY_GIGANTIC
    aiYieldsTributeBase: YIELD_MONEY=-500
    aiYieldsTributePerUs: YIELD_MONEY=-100
  • Strategy is the answer!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ David Ballantyne

Tactical Terror Player War Offer
Once per game Leader 2+ Player ThemPlayer UsLeader Them TacticianGeneral
  • Give peace a chance!
    Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAID
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE
    ◇ grants a memory no event currently keys off
  • Strategy is the answer!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • His tactics are predictable and can be countered.
    +6 LegitimacyRemembered: Player Offer (5 turns)+160Training+40/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_SYLVAN
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_TRAINING_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=160
    aiGlobalYieldsPer: YIELD_TRAINING=40

✎ David Ballantyne

Talk of War Player War Offer
Part of the Talk of War chain — 4 events , 1 branch point view map →
Once per game Player ThemPlayer Us Player UpsetPlayer Scholar
  • Let us reach out to them with a gift.
    Remembered: You sent us a small gift (+20 opinion for 20 turns)(no event currently keys off this)-80Money-20/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_GIFT
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20
    ↳ may trigger: Raising the Stakes
    ◇ grants a memory no event currently keys off
  • Propose a research agreement.
    Remembered: We are interested in your suggestion of a research treaty (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_OPTION_1_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_TRADE
    ↳ may trigger: Making Connections
    ◇ grants a memory no event currently keys off
  • Initiate a scholarly inquiry in search of an advantage we might obtain.
    +40Science+10/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
    ↳ may trigger: Shadow of War

✎ Bob Thomas

The Final Campaign Player War Offer
Once per game Leader UsPlayer Them OldInvincible
  • The people will remember me in glory.
    +6 LegitimacyGain trait: ProudRemembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_THE_FINAL_CAMPAIGN_OPTION_1
    iLegitimacy 6
    aeBonuses: BONUS_GIVE_TRAIT_PROUD
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • Now is not the time to wage new wars.
    grants
    BONUS_SET_BUILDER_ARCHETYPE
    SetArchetype TRAIT_BUILDER_ARCHETYPE
  • I wish to mend my relationship with [character].
    Remembered (leader of you): Reached out to improve relations (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_FINAL_CAMPAIGN_OPTION_2_CHARACTER_0
    aeBonuses: BONUS_SET_DIPLOMAT_ARCHETYPE
    BONUS_EVENTOPTION_THE_FINAL_CAMPAIGN_OPTION_2_CHARACTER_1
    MemoryLeader MEMORYCHARACTER_LEADER_WISHED_FOR_PEACE
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

The Lure of Knowledge Player War Offer
Once per game Player ThemPlayer ThemPlayer UsTech Player Min Cautious
  • Summon the troops. To war!
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_ACQUIRE_TECH_S2
    iAcquireTechSubject 2
  • This is not our fight.
    Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_PLAYER_REFUSED_TECH
    Memory MEMORYPLAYER_REFUSED_TECH
    ◇ grants a memory no event currently keys off
  • Lie and promise your aid to get your hands on the technology.
    Remembered: We have been deceived! (-80 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_DECEITFUL
    grants
    BONUS_EVENTOPTION_TECH_LURE_OF_KNOWLEDGE_0
    Memory MEMORYPLAYER_DECEIVED_US
    BONUS_ACQUIRE_TECH_S2
    iAcquireTechSubject 2
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

The Ram with Two Horns Player War Offer
Once per game Player UsReligion PlayerUsPlayer Truce Player KushReligion Kush
  • Vow to strike down the god's enemies yourself.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_THE_RAM_WITH_TWO_HORNS_2_RELIGION
    AmbitionReligion GOAL_5_KILLS_GENERAL
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • Commit your bow to fight Amani's enemies.
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • Refuse. [character] wields no power here.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth Background reading ↗

The Scroll and the Spear Player War Offer
Every 50 turns Turn 30+ Player ThemPlayer UsTech Player Max AngryPlayer Min Similar
  • Send them our findings.
    Remembered: Gave us new technology (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_PLAYER_GIFTED_TECH
    Memory MEMORYPLAYER_GIFTED_TECH
    BONUS_ACQUIRE_TECH_S0
    iAcquireTechSubject 0
    ◇ grants a memory no event currently keys off
  • Then it is war.
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Josh Unsworth

The Stolen Scrolls Player War Offer
Once per game Player ThemPlayer UsTech Player Peace Or TrucePlayer Max Naive
  • Such treachery must be met with war.
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • Tell [character] that he need only ask next time.
    Leader relationship: Suspicious Of+1 Charisma
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • Demand repayment for their theft.
    +60Science+15/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_SCIENCE_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_SCIENCE=60
    aiGlobalYieldsPer: YIELD_SCIENCE=15

✎ Josh Unsworth

This Shall Not Stand Player War Offer Behind the Throne ⛓ follow-up

⛓ Follows from: Foreign Relations

Once per game Player ThemThem Imprisoned LeaderCaptured Alt
  • This matter cannot be worth the blood of thousands.
    Loses trait: Captured With Succession
    grants
    BONUS_REMOVE_CAPTURED_ALT
    aeRemoveTraits: TRAIT_CAPTURED_WITH_SUCCESSION
  • I would like to see them try.
    +6 LegitimacyRemembered: Player Offer (5 turns)
    gated by
    LeaderSubject SUBJECT_NOT_COMPASSIONATE
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Jeri Roys

Unlawful Player War Offer
Once per game Turn 60+ Player ThemFamily UsPlayer UsLaw Coin Debasement Player BuilderFamily Statesmen
  • We will fight because the cause is just.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • Your grievances do not justify bloodshed.
    Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NO
    Memory MEMORYFAMILY_LAW_WAR_NO
    ◇ grants a memory no event currently keys off

✎ David Ballantyne

Unlawful Player War Offer
Once per game Turn 60+ Player ThemFamily UsPlayer UsLaw Centralization Player CommanderFamily Riders
  • We will fight because the cause is just.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • Your grievances do not justify bloodshed.
    Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NO
    Memory MEMORYFAMILY_LAW_WAR_NO
    ◇ grants a memory no event currently keys off

✎ David Ballantyne

Unlawful Player War Offer
Once per game Turn 60+ Player ThemFamily UsPlayer UsLaw Holy War Player DiplomatFamily Clerics
  • We will fight because the cause is just.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • Your grievances do not justify bloodshed.
    Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NO
    Memory MEMORYFAMILY_LAW_WAR_NO
    ◇ grants a memory no event currently keys off

✎ David Ballantyne

Unlawful Player War Offer
Once per game Turn 60+ Player ThemFamily UsPlayer UsLaw Slavery Player HeroFamily Sages
  • We will fight because the cause is just.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • Your grievances do not justify bloodshed.
    Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NO
    Memory MEMORYFAMILY_LAW_WAR_NO
    ◇ grants a memory no event currently keys off

✎ David Ballantyne

Unlawful Player War Offer
Once per game Turn 60+ Player ThemFamily UsPlayer UsLaw Tyranny Player JudgeFamily Statesmen
  • We will fight because the cause is just.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • Your grievances do not justify bloodshed.
    Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NO
    Memory MEMORYFAMILY_LAW_WAR_NO
    ◇ grants a memory no event currently keys off

✎ David Ballantyne

Unlawful Player War Offer
Once per game Turn 60+ Player ThemFamily UsPlayer UsLaw Coin Debasement Player OratorFamily Traders
  • We will fight because the cause is just.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • Your grievances do not justify bloodshed.
    Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NO
    Memory MEMORYFAMILY_LAW_WAR_NO
    ◇ grants a memory no event currently keys off

✎ David Ballantyne

Unlawful Player War Offer
Once per game Turn 60+ Player ThemFamily UsPlayer UsLaw Tyranny Player SchemerFamily Statesmen
  • We will fight because the cause is just.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • Your grievances do not justify bloodshed.
    Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NO
    Memory MEMORYFAMILY_LAW_WAR_NO
    ◇ grants a memory no event currently keys off

✎ David Ballantyne

Unlawful Player War Offer
Once per game Turn 60+ Player ThemFamily UsPlayer UsLaw Slavery Player ScholarFamily Sages
  • We will fight because the cause is just.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • Your grievances do not justify bloodshed.
    Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NO
    Memory MEMORYFAMILY_LAW_WAR_NO
    ◇ grants a memory no event currently keys off

✎ David Ballantyne

Unlawful Player War Offer
Once per game Turn 60+ Player ThemFamily UsPlayer UsLaw Centralization Player TacticianFamily Riders
  • We will fight because the cause is just.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • Your grievances do not justify bloodshed.
    Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NO
    Memory MEMORYFAMILY_LAW_WAR_NO
    ◇ grants a memory no event currently keys off

✎ David Ballantyne

Unlawful Player War Offer
Once per game Turn 60+ Player ThemFamily UsPlayer UsLaw Freedom Player ZealotFamily Landowners
  • We will fight because the cause is just.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • Your grievances do not justify bloodshed.
    Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NO
    Memory MEMORYFAMILY_LAW_WAR_NO
    ◇ grants a memory no event currently keys off

✎ David Ballantyne

War Groom Player War Offer Wonders and Dynasties Wonders & Dynasties
Once per game Player ThemLeader ThemThemLeader UsChild Of Leader Us Player TrucePuduhepaNon Heir Us
  • For the good of [rival].
    Remembered: Player Offer (5 turns)Arranges a marriage
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_HATTI_PUDUHEPA_WAR_OFFER_PEACE_CHARACTER
    iMarrySubject 2
  • My son will never marry [rival].
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Brodie Frehlich

War and Treachery Player War Offer Behind the Throne
Every 40 turns Player ThemLeader ThemPlayer UsUsLeader Us Grand VizierPower HungryUnpopular
  • Damn [character] and [character] both. Let them try.
    +6 LegitimacyRemembered: Player Offer (5 turns)Gain trait: The Uncrowned
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_START_CIVIL_WAR
    OccurrenceStartPlayer OCCURRENCE_CIVIL_WAR
    BONUS_GIVE_TRAIT_THE_UNCROWNED
    aeAddTraits: TRAIT_THE_UNCROWNED
  • Buy off the [rival] for now. There are more pressing heads to affix to pikes.
    Gain trait: The Uncrowned
    grants
    BONUS_TRIBUTE_GIVE_MONEY_AVERAGE
    aiYieldsTributeBase: YIELD_MONEY=-200
    aiYieldsTributePerUs: YIELD_MONEY=-40
    BONUS_START_CIVIL_WAR
    OccurrenceStartPlayer OCCURRENCE_CIVIL_WAR
    BONUS_GIVE_TRAIT_THE_UNCROWNED
    aeAddTraits: TRAIT_THE_UNCROWNED
  • And I suppose the threat of war will conveniently recede if [character] takes the throne. So be it. I will not let [rival] burn because I underestimated [character].
    Remembered: Seized Throne (100 turns)(no event currently keys off this)
    grants
    BONUS_USURP_2
    Memory MEMORYCHARACTER_SEIZED_THRONE
    iSeizeThroneSubject 2
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

War of Schemes Player War Offer
Once per game Player ThemPlayer UsLeader Us Schemer
  • Send out your trusted agents to plant rumors of another nation preparing to attack them.
    4 rebel units appearRemembered: We suspect you of plotting mischief against us (-80 opinion for 20 turns)(no event currently keys off this)-6Orders↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHEMER_ARCHETYPE_ANGRY_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_SCHEMER_ARCHETYPE_ANGRY
    iRebelUnits 4
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHEMER_ARCHETYPE_ANGRY_OPTION_0_PLAYER_1
    aiGlobalYieldsBase: YIELD_ORDERS=-6
    ◇ grants a memory no event currently keys off
  • We will defeat them on the battlefield and advance to take control of their cities.
    Remembered: Player Offer (5 turns)+10Orders↗ turnGain trait: Warlike
    grants
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHEMER_ARCHETYPE_ANGRY_OPTION_1_PLAYER_1
    aiGlobalYieldsBase: YIELD_ORDERS=10
    aeBonuses: BONUS_GIVE_TRAIT_WARLIKE

✎ Bob Thomas

War on the Horizon Player War Offer
Once per game Leader 4+ Player ThemPlayer Us Player UpsetPlayer Scholar
  • Offer to pay Tribute in the form of knowledge if they agree to stop the war.
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_LEADER4_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_SCIENCE_AVERAGE
    ◇ grants a memory no event currently keys off
  • Initiate research to pursue a new technological advantage and prepare for battle.
    Remembered: You refused to pay us Tribute (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+50Science↗ turn+1 Camel Archer+1 Ballista
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_LEADER4_OPTION_1_PLAYER_0
    Memory MEMORYPLAYER_REFUSED_TO_PAY_TRIBUTE
    aeBonuses: BONUS_PLAYER_WAR
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_LEADER4_OPTION_1_PLAYER_1
    aiGlobalYieldsBase: YIELD_SCIENCE=50
    aiUnits: UNIT_CAMEL_ARCHER=1, UNIT_BALLISTA=1
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Wealth or War? Player War Offer
Once per game Player UpsetPlayer Us Player Scholar
  • Pay Tribute in Ordersorder to keep the peace.
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_UPSET_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_AVERAGE
    ◇ grants a memory no event currently keys off
  • Sometimes, war is the only option.
    Remembered: You refused to pay us Tribute (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_UPSET_OPTION_1_PLAYER_0
    Memory MEMORYPLAYER_REFUSED_TO_PAY_TRIBUTE
    aeBonuses: BONUS_PLAYER_WAR
    ◇ grants a memory no event currently keys off
  • This is the perfect chance to test and improve new bow designs.
    Remembered: You refused to pay us Tribute (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+2 Archer-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_UPSET_OPTION_1_PLAYER_0
    Memory MEMORYPLAYER_REFUSED_TO_PAY_TRIBUTE
    aeBonuses: BONUS_PLAYER_WAR
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_UPSET_OPTION_2_PLAYER_1
    aiUnits: UNIT_ARCHER=2
    aeBonuses: BONUS_MONEY_LOSS_LARGE
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Wealth or War? Player War Offer
Once per game Leader 3+ Player UpsetPlayer Us Player Scholar
  • Pay Tribute in Ordersorder to keep the peace.
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_UPSET_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_AVERAGE
    ◇ grants a memory no event currently keys off
  • Sometimes, war is the only option.
    Remembered: You refused to pay us Tribute (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_UPSET_OPTION_1_PLAYER_0
    Memory MEMORYPLAYER_REFUSED_TO_PAY_TRIBUTE
    aeBonuses: BONUS_PLAYER_WAR
    ◇ grants a memory no event currently keys off
  • We have quietly been testing designs for bows suitable for use from horseback.
    Remembered: You refused to pay us Tribute (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+2 Horse Archer-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_UPSET_OPTION_1_PLAYER_0
    Memory MEMORYPLAYER_REFUSED_TO_PAY_TRIBUTE
    aeBonuses: BONUS_PLAYER_WAR
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_UPSET_LEADER3_OPTION_2_PLAYER_1
    aiUnits: UNIT_HORSE_ARCHER=2
    aeBonuses: BONUS_MONEY_LOSS_LARGE
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Wrath of the Gods Player War Offer
Every 40 turns Player Max DistantPlayer UsReligion Max Angry
  • OrdersOrder the generals to recruit more men.
    +6 LegitimacyRemembered: Player Offer (5 turns)+80Training+20/city↗ turn
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
  • Levy a tax to support the coming conflict.
    +6 LegitimacyRemembered: Player Offer (5 turns)+160Money+40/city↗ turn
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
  • I will ease their concerns with my knowledge of [religion].
    +20 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Soren Johnson

[rival] Delenda Est Player War Offer
Once per game Courtier UsPlayer TruceLeader ThemPlayer Us Archetype Martial
  • Allow him to distract the council with fruitless debates.
    Leader relationship: Suspicious Of-60Civics-15/city↗ turn
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
  • Publicly denounce this hothead.
    Gain trait: SlightedLeader relationship: Influenced By
    grants
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • We'll do it, we'll do anything, just please shut him up.
    Leader relationship: Conspiring WithRemembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles

✎ Leyla Johnson Background reading ↗

[rival] Due Player War Offer Behind the Throne
Every 1 turns Player ThemUsPlayer Us Player Gave VizierGrand VizierSpecial Ambassador
  • Resolve
    0%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    25%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    25%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    25%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    25%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    0% BONUS_CLIENT_MONEY_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_AVERAGE
    25% BONUS_CLIENT_FOOD_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_FOOD_AVERAGE
    25% BONUS_CLIENT_IRON_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_IRON_AVERAGE
    25% BONUS_CLIENT_STONE_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_STONE_AVERAGE
    25% BONUS_CLIENT_WOOD_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_WOOD_AVERAGE
    ◇ grants a memory no event currently keys off
  • Defy [rival].
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Jeri Roys

[rival] Hegemony Player War Offer Behind the Throne
Once per game Player Max DistantPlayer UsSpecial AmbassadorLeader UsCity UsCity Us Player Min StrongerNot Player Highest VpNot City With Governor
  • [character] shall be cordially welcomed in [city].
    Remembered: Gave Vizier (100 turns)Remembered: Player Offer (5 turns)Steam achievement: Behind The Throne PragmatistRemembered: Grand Vizier (88 turns)
    grants
    BONUS_VIZIER_ALLIANCE
    aeBonuses: BONUS_MEMORYPLAYER_GAVE_VIZIER, BONUS_PLAYER_ALLIANCE
    BONUS_ACHIEVEMENT_BEHIND_THE_THRONE_PRAGMATIST
    Achievement ACHIEVEMENT_BEHIND_THE_THRONE_PRAGMATIST
    BONUS_MAKE_GRAND_VIZIER
    Memory MEMORYCHARACTER_GRAND_VIZIER
    Council COUNCIL_GRAND_VIZIER
  • Any [rival] forces crossing the border shall be cordially welcomed in hell.
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Jeri Roys

[rival] Looms Player War Offer Behind the Throne
Once per game Player ThemLeader ThemCapital UsLeader Us Player Min SimilarNot High CourageNot Recent Revelry
  • The waiting must end. We will see this through, no matter the cost.
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • Better to have a headache than a head on a pike.
    Gain trait: Stressed
    grants
    BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED

✎ Jeri Roys