← All story events Trigger Stories that fire on the Player War Offer trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
A Calculated Gambit
- ▸ This tribute should tip the scales.Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAIDaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE◇ grants a memory no event currently keys off
- ▸ His calculations will prove his downfall!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
- ▸ I can prove that peace is more profitable for us both!Remembered: Player Offer (5 turns)
+160Money+40/city↗ turn
+160Money+40/city↗ turn gated byPlayerSubject SUBJECT_PLAYER_TRADE_LEAGUEgrantsBONUS_PEACE_AND_MONEYaeBonuses: BONUS_PLAYER_PEACE, BONUS_MONEY_GAIN_AVERAGEBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40
A Calculated Gambit
- ▸ This tribute should tip the scales.grantsBONUS_TRIBUTE_GIVE_MONEY_GIGANTICaiYieldsTributeBase: YIELD_MONEY=-500aiYieldsTributePerUs: YIELD_MONEY=-100
- ▸ His calculations will prove his downfall!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
A Calculated Gambit
- ▸ This tribute should tip the scales.Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAIDaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE◇ grants a memory no event currently keys off
- ▸ His calculations will prove his downfall!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
- ▸ I can prove that peace is more profitable for us both!Remembered: Player Offer (5 turns)
+160Money+40/city↗ turn
+160Money+40/city↗ turn gated byPlayerSubject SUBJECT_PLAYER_TRADE_LEAGUEgrantsBONUS_PEACE_AND_MONEYaeBonuses: BONUS_PLAYER_PEACE, BONUS_MONEY_GAIN_AVERAGEBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40
A Call To Arms!
- ▸
Gold shall buy peace! Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAIDaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE◇ grants a memory no event currently keys off - ▸ [character] has a sharp tongue, but we have sharp swords!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
- ▸ I shall convince [character] that he desires peace.Remembered: Player Offer (5 turns)gated byLeaderSubject SUBJECT_HIGH_CHARISMAgrantsBONUS_PLAYER_PEACEDiplomacyPlayerFrom DIPLOMACY_PEACEaeBonuses: BONUS_PLAYER_OFFER
A Call To Arms!
- ▸
Gold shall buy peace! grantsBONUS_TRIBUTE_GIVE_MONEY_GIGANTICaiYieldsTributeBase: YIELD_MONEY=-500aiYieldsTributePerUs: YIELD_MONEY=-100 - ▸ [character] has a sharp tongue, but we have sharp swords!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
A Call To Arms!
- ▸
Gold shall buy peace! Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAIDaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE◇ grants a memory no event currently keys off - ▸ [character] has a sharp tongue, but we have sharp swords!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
- ▸ I shall convince [character] that he desires peace.Remembered: Player Offer (5 turns)gated byLeaderSubject SUBJECT_HIGH_CHARISMAgrantsBONUS_PLAYER_PEACEDiplomacyPlayerFrom DIPLOMACY_PEACEaeBonuses: BONUS_PLAYER_OFFER
A Hero Rises
- ▸ Rally the common people to take up arms and prepare to fight!
+5Orders↗ turn+3 Levy unit grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_HERO_ARCHETYPE_ANGRY_OPTION_0_PLAYER_1aiGlobalYieldsBase: YIELD_ORDERS=5aiBonusUnits: BONUSUNITCLASS_LEVY=3 - ▸ Call in a favor from a rural tribe of fierce warriors, who have pledged to aid you.
+200Training↗ turn+2 Horse Archer
-320Money-80/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_HERO_ARCHETYPE_ANGRY_OPTION_1_PLAYER_1aiGlobalYieldsBase: YIELD_TRAINING=200aiUnits: UNIT_HORSE_ARCHER=2aeBonuses: BONUS_MONEY_LOSS_HUGE - ▸ Our elite elephant corps will trample and terrorize the enemy!+1 Courage+1 War Elephant
-240Money-60/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_HERO_ARCHETYPE_ANGRY_OPTION_2_PLAYER_1aiUnits: UNIT_WAR_ELEPHANT=1aiRatings: RATING_COURAGE=1aeBonuses: BONUS_MONEY_LOSS_LARGE
A Plot Took Shape
- ▸ Whatever [character] and [character] are planning, it cannot go unchallenged.+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
- ▸ Whatever [character] and [character] are planning, there is little to be done.(no gates or payload in XML)
A Twisted Scheme
- ▸ We shall gamble on peace.Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAIDaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE◇ grants a memory no event currently keys off
- ▸ Embrace the certainty of war!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
- ▸ This is merely a ruse to train his army, easily dealt with.+2 Legitimacy
-80Training-20/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_LEGITIMACY_FROM_SCHEMING_WITH_COSTiLegitimacy 2aeBonuses: BONUS_TRAINING_LOSS_AVERAGE
A Twisted Scheme
- ▸ We shall gamble on peace.grantsBONUS_TRIBUTE_GIVE_MONEY_GIGANTICaiYieldsTributeBase: YIELD_MONEY=-500aiYieldsTributePerUs: YIELD_MONEY=-100
- ▸ Embrace the certainty of war!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
A Twisted Scheme
- ▸ We shall gamble on peace.Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAIDaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE◇ grants a memory no event currently keys off
- ▸ Embrace the certainty of war!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
- ▸ This is merely a ruse to train his army, easily dealt with.+2 Legitimacy
-80Training-20/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_LEGITIMACY_FROM_SCHEMING_WITH_COSTiLegitimacy 2aeBonuses: BONUS_TRAINING_LOSS_AVERAGE
A War Demand
- ▸ Very well, we will send
money... grantsBONUS_MONEY_SEND_HUGEaiYieldsSendBase: YIELD_MONEY=320aiYieldsSendPerUs: YIELD_MONEY=80 - ▸ We will assist with your research...grantsBONUS_TRIBUTE_GIVE_SCIENCE_AVERAGEaiYieldsTributeBase: YIELD_SCIENCE=-50aiYieldsTributePerUs: YIELD_SCIENCE=-10
- ▸ Never!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
Agitated Nation
- ▸ Agree to tribute to delay an armed conflict.Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_OPTION_0_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAIDaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_AVERAGE◇ grants a memory no event currently keys off
- ▸ Recruit the finest ranged units in [rival].Remembered (leader of you): We declared War over your refusal to pay Tribute (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+4 Legitimacy+2 Ranged Infantry unit
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_OPTION_1_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_WAR_DECLARED_BECAUSE_NO_TRIBUTEaeBonuses: BONUS_PLAYER_WARBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_OPTION_1_PLAYER_1iLegitimacy 4aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=2aeBonuses: BONUS_MONEY_LOSS_SMALL◇ grants a memory no event currently keys off - ▸ Prepare for war by
training infantry units. Remembered (leader of you): We declared War over your refusal to pay Tribute (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+4 Legitimacy+1 Heavy Infantry unit+1 Polearm Infantry unit
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_OPTION_1_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_WAR_DECLARED_BECAUSE_NO_TRIBUTEaeBonuses: BONUS_PLAYER_WARBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_OPTION_2_PLAYER_1iLegitimacy 4aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1, BONUSUNITCLASS_POLEARM_INFANTRY=1aeBonuses: BONUS_MONEY_LOSS_SMALL◇ grants a memory no event currently keys off
Agitated Nation
- ▸ Pay tribute to the [rival].Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAIDaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE◇ grants a memory no event currently keys off
- ▸ Deploy new mounted units to the front.Remembered (leader of you): We declared War over your refusal to pay Tribute (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)
-100Training↗ turn+4 Legitimacy+2 Melee Cavalry unit
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_OPTION_1_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_WAR_DECLARED_BECAUSE_NO_TRIBUTEaeBonuses: BONUS_PLAYER_WARBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_1_PLAYER_1iLegitimacy 4aiGlobalYieldsBase: YIELD_TRAINING=-100aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=2aeBonuses: BONUS_MONEY_LOSS_SMALL◇ grants a memory no event currently keys off - ▸ Recruit the finest ranged units in [rival].Remembered (leader of you): We declared War over your refusal to pay Tribute (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+4 Legitimacy+2 Ranged Infantry unit
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_OPTION_1_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_WAR_DECLARED_BECAUSE_NO_TRIBUTEaeBonuses: BONUS_PLAYER_WARBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_OPTION_1_PLAYER_1iLegitimacy 4aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=2aeBonuses: BONUS_MONEY_LOSS_SMALL◇ grants a memory no event currently keys off
Agitated Nation
- ▸ We prefer tribute over bloodshed.Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_3_OPTION_0_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAIDaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE◇ grants a memory no event currently keys off
- ▸ Our armies will wipe them from the battlefield.Remembered (leader of you): We declared War over your refusal to pay Tribute (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+6 Legitimacy+1 Heavy Infantry unit+1 Polearm Infantry unit
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_OPTION_1_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_WAR_DECLARED_BECAUSE_NO_TRIBUTEaeBonuses: BONUS_PLAYER_WARBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_3_OPTION_1_PLAYER_1iLegitimacy 6aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1, BONUSUNITCLASS_POLEARM_INFANTRY=1aeBonuses: BONUS_MONEY_LOSS_SMALL◇ grants a memory no event currently keys off - ▸ Our
elephants will trample them into the dirt. Remembered (leader of you): We declared War over your refusal to pay Tribute (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+6 Legitimacy+1 Camel Archer+1 War Elephant
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_OPTION_1_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_WAR_DECLARED_BECAUSE_NO_TRIBUTEaeBonuses: BONUS_PLAYER_WARBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_3_OPTION_2_PLAYER_1iLegitimacy 6aiUnits: UNIT_CAMEL_ARCHER=1, UNIT_WAR_ELEPHANT=1aeBonuses: BONUS_MONEY_LOSS_SMALL◇ grants a memory no event currently keys off
Agitated Nation
- ▸ Pay tribute to appease the [rival].Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_UPSET_OPTION_0_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAIDaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE◇ grants a memory no event currently keys off
- ▸ Let us instruct you in the arts of war.Remembered (leader of you): We are unsettled by your threat to instruct us in the arts of war (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+4 Legitimacy+1 Heavy Infantry unit+1 Ranged Infantry unit
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_UPSET_OPTION_1_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_UPSETaeBonuses: BONUS_PLAYER_WARBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_UPSET_OPTION_1_PLAYER_1iLegitimacy 4aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1, BONUSUNITCLASS_RANGED_INFANTRY=1aeBonuses: BONUS_MONEY_LOSS_SMALL◇ grants a memory no event currently keys off - ▸ Our resources may well be limited. Our will to fight is not.Remembered (leader of you): We are unsettled by your threat to instruct us in the arts of war (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+4 LegitimacygrantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_UPSET_OPTION_2_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_UPSETaeBonuses: BONUS_PLAYER_WARBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_UPSET_OPTION_2_PLAYER_1iLegitimacy 4◇ grants a memory no event currently keys off
An Age Of Wonders
- ▸ Take this offering and return to your tinkering.Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAIDaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE◇ grants a memory no event currently keys off
- ▸ Resolve100%+6 LegitimacyRemembered: Player Offer (5 turns)+40 XP to the character0%+6 LegitimacyRemembered: Player Offer (5 turns)grants100% BONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER100% BONUS_XP_CHARACTER_AVERAGEiXPCharacter 400% BONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
An Age Of Wonders
- ▸ Take this offering and return to your tinkering.grantsBONUS_TRIBUTE_GIVE_MONEY_GIGANTICaiYieldsTributeBase: YIELD_MONEY=-500aiYieldsTributePerUs: YIELD_MONEY=-100
- ▸ Resolve100%+6 LegitimacyRemembered: Player Offer (5 turns)+40 XP to the character0%+6 LegitimacyRemembered: Player Offer (5 turns)grants100% BONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER100% BONUS_XP_CHARACTER_AVERAGEiXPCharacter 400% BONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
An Age Of Wonders
- ▸ Take this offering and return to your tinkering.Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAIDaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE◇ grants a memory no event currently keys off
- ▸ Resolve100%+6 LegitimacyRemembered: Player Offer (5 turns)+40 XP to the character0%+6 LegitimacyRemembered: Player Offer (5 turns)grants100% BONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER100% BONUS_XP_CHARACTER_AVERAGEiXPCharacter 400% BONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
An Opening
- ▸ With a large enough gift, we might be able to flip this into a Peace treaty.Remembered: You redressed our primary grievance and signed a Peace treaty (+80 opinion for 40 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)
-240Money-60/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_ARCHETYPE_UPSET_OPTION_0_PLAYER_0Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_UPSET_PEACEaeBonuses: BONUS_PLAYER_PEACEBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60◇ grants a memory no event currently keys off - ▸ Resolve25%Remembered: You gifted us materials that were in short supply (+40 opinion for 40 turns)(no event currently keys off this)
-30Food-10/city↗ turn 25%Remembered: You gifted us materials that were in short supply (+40 opinion for 40 turns)(no event currently keys off this)
-30Stone-10/city↗ turn 25%Remembered: You gifted us materials that were in short supply (+40 opinion for 40 turns)(no event currently keys off this)
-30Wood-10/city↗ turn 25%Remembered: You gifted us materials that were in short supply (+40 opinion for 40 turns)(no event currently keys off this)
-30Iron-10/city↗ turn grants25% BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_MATERIALS_PLAYER_0Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_MATERIALS25% BONUS_FOOD_LOSS_SMALLaiGlobalYieldsBase: YIELD_FOOD=-30aiGlobalYieldsPer: YIELD_FOOD=-1025% BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_MATERIALS_PLAYER_0Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_MATERIALS25% BONUS_STONE_LOSS_SMALLaiGlobalYieldsBase: YIELD_STONE=-30aiGlobalYieldsPer: YIELD_STONE=-1025% BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_MATERIALS_PLAYER_0Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_MATERIALS25% BONUS_WOOD_LOSS_SMALLaiGlobalYieldsBase: YIELD_WOOD=-30aiGlobalYieldsPer: YIELD_WOOD=-1025% BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_MATERIALS_PLAYER_0Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_MATERIALS25% BONUS_IRON_LOSS_SMALLaiGlobalYieldsBase: YIELD_IRON=-30aiGlobalYieldsPer: YIELD_IRON=-10◇ grants a memory no event currently keys off - ▸ They won't dare attack us in the near term if we strengthen our military.Remembered: Your military buildup is a provocation (-80 opinion for 20 turns)(no event currently keys off this)+1 Heavy Infantry unit+1 Polearm Infantry unit+1 Ranged Infantry unit
-320Money-80/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_ARCHETYPE_UPSET_OPTION_2_PLAYER_0Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_UPSET_BUILDUPBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_ARCHETYPE_UPSET_OPTION_2_PLAYER_1aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1, BONUSUNITCLASS_POLEARM_INFANTRY=1, BONUSUNITCLASS_RANGED_INFANTRY=1aeBonuses: BONUS_MONEY_LOSS_HUGE◇ grants a memory no event currently keys off
Anger Erupts
- ▸ Commission new infantry units and rally the nation to defend against this threat.+1 Axeman+1 Spearman
-240Money-60/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_COMMANDER_ARCHETYPE_ANGRY_OPTION_0_PLAYER_1aiUnits: UNIT_AXEMAN=1, UNIT_SPEARMAN=1aeBonuses: BONUS_MONEY_LOSS_LARGE - ▸ Deploy new ranged troops and pore over maps to determine where to strike.+2 Archer
-240Money-60/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_COMMANDER_ARCHETYPE_ANGRY_OPTION_1_PLAYER_1aiUnits: UNIT_ARCHER=2aeBonuses: BONUS_MONEY_LOSS_LARGE - ▸ Our cavalry will outmaneuver the enemy and take the battle to them.+2 Chariot
-240Money-60/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_COMMANDER_ARCHETYPE_ANGRY_OPTION_2_PLAYER_1aiUnits: UNIT_CHARIOT=2aeBonuses: BONUS_MONEY_LOSS_LARGE - ▸ An inspiring speech should be enough for our veteran troops.
+12Orders↗ turn grantsBONUS_ORDERS_GAIN_HUGEaiGlobalYieldsBase: YIELD_ORDERS=12
Antihero
- ▸ Oh mighty [character], please spare us your
wrath! Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAIDaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE◇ grants a memory no event currently keys off - ▸ We shall meet the [rival] on the battlefield!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
- ▸ It is [character] who shall be crushed, by my hand!+6 LegitimacyRemembered: Player Offer (5 turns)
+160Training+40/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_TERRIFYINGgrantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFERBONUS_TRAINING_GAIN_HUGEaiGlobalYieldsBase: YIELD_TRAINING=160aiGlobalYieldsPer: YIELD_TRAINING=40
Antihero
- ▸ Oh mighty [character], please spare us your
wrath! grantsBONUS_TRIBUTE_GIVE_MONEY_GIGANTICaiYieldsTributeBase: YIELD_MONEY=-500aiYieldsTributePerUs: YIELD_MONEY=-100 - ▸ We shall meet the [rival] on the battlefield!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
Antihero
- ▸ Oh mighty [character], please spare us your
wrath! Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAIDaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE◇ grants a memory no event currently keys off - ▸ We shall meet the [rival] on the battlefield!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
- ▸ It is [character] who shall be crushed, by my hand!+6 LegitimacyRemembered: Player Offer (5 turns)
+160Training+40/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_TERRIFYINGgrantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFERBONUS_TRAINING_GAIN_HUGEaiGlobalYieldsBase: YIELD_TRAINING=160aiGlobalYieldsPer: YIELD_TRAINING=40
Assassination of Monarch
- ▸ We accept. Prepare a feast for their men.
-120Money-30/city↗ turn grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30↳ may trigger: Assassination of Monarch - ▸ Stall them while we consider other options.
+60Discontenteach city↗ turn grantsBONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=60↳ may trigger: Assassination of Monarch
Betrothed to War
- ▸ I will not go to war with [rival] on behalf of your homeland, [character].Remembered: Refused to join war on behalf of my people (-40 opinion for 20 turns)(no event currently keys off this)Leader relationship: Disappointed WithRemembered: Player Offer (5 turns)grantsBONUS_EVENTOPTION_CHOOSE_WAR_SPOUSE_1BMemory MEMORYCHARACTER_SPOUSE_WAR_NEGaeBonuses: BONUS_LEADER_DISAPPOINTED_WITHBONUS_PLAYER_WARDiplomacyPlayerTo DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ grants a memory no event currently keys off
- ▸ We will ride to the aid of [rival], dearest [character]!Remembered: Joined war on behalf of my people (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)grantsBONUS_EVENTOPTION_CHOOSE_WAR_SPOUSE_2BMemory MEMORYCHARACTER_SPOUSE_WAR_POSBONUS_PLAYER_WARDiplomacyPlayerTo DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ grants a memory no event currently keys off
- ▸ I weep for the plight of [rival], but we cannot wage war on behalf of another Nation.Remembered: Refused to join war on behalf of my people (-40 opinion for 20 turns)(no event currently keys off this)Leader relationship: Disappointed WithRemembered: Refused to aid in war on behalf of spouse (-40 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGALgrantsBONUS_EVENTOPTION_CHOOSE_WAR_SPOUSE_1BMemory MEMORYCHARACTER_SPOUSE_WAR_NEGaeBonuses: BONUS_LEADER_DISAPPOINTED_WITHBONUS_EVENTOPTION_CHOOSE_WAR_SPOUSE_2AMemory MEMORYPLAYER_REFUSED_SPOUSE_WAR◇ grants a memory no event currently keys off
Breaking the Covenant
- ▸ We are in no position to upset the [rival]. Break off the alliance with [rival].Leader relationship: Influenced ByRemembered: Player Offer (5 turns)gated byLeaderSubjectNotAny SUBJECT_CHARACTER_HONORABLEgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_PLAYER_ALLIANCE_ENDbTeamAllianceEnd 1aeBonuses: BONUS_PLAYER_OFFER
- ▸ Curse these ignoble [rival]. We won't betray our [rival] allies.+6 LegitimacyRemembered: Player Offer (5 turns)Leader relationship: Endeared TograntsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFERBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
Calling for War
⛓ Follows from: By Our Borders, Predestined Enemies?, Ancestral Claim, Vying for Favor
- ▸ [rival] will pay for their crimes.Remembered (all families): At war with our rivals (+40 opinion for 40 turns)(no event currently keys off this)Progress ambition: Two Cities ForeignRemembered: Recent Ambition (7 turns)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_EVENTOPTION_RIVALS2_CALLING_FOR_WAR_YES_PLAYER_0MemoryAllFamilies MEMORYFAMILY_WAR_WITH_RIVALaeBonuses: BONUS_AMBITION_TWO_CITIES_FOREIGN, BONUS_DECLARE_WAR_PLAYERBONUS_EVENTOPTION_RIVALS2_CALLING_FOR_WAR_YES_PLAYER_1◇ may enable: The Sword of Damocles
- ▸ They are not our rivals.Remembered (all families): Avoided war (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RIVALS2_CALLING_FOR_WAR_NO_PLAYER_1MemoryAllFamilies MEMORYFAMILY_AVOIDED_WAR◇ grants a memory no event currently keys off
Choosing Sides
- ▸ We despise such ultimatums. [rival] has done us no harm. See you on the battlefield!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_WARDiplomacyPlayerTo DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER
- ▸ I see that [character] gives us no choice in the matter. We will join you [rival] in open warfare against [rival]!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_WARDiplomacyPlayerTo DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER
Collision Course
- ▸ We shall find a way...Gain trait: HighlandergrantsBONUS_GIVE_TRAIT_HIGHLANDERaeAddTraits: TRAIT_HIGHLANDER
- ▸ ... or make one!Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+3 LegitimacyGain trait: BoldgrantsBONUS_EVENTOPTION_TRAIT_COLLISION_COURSE_OPTION_1_PLAYER_1zIcon icon(DIPLOMACY_WAR)aeBonuses: BONUS_DECLARE_WAR_PLAYERBONUS_EVENTOPTION_TRAIT_COLLISION_COURSE_OPTION_1iLegitimacy 3aeAddTraits: TRAIT_BOLD◇ may enable: The Sword of Damocles
Commander Crisis
- ▸ Take this
gold and campaign elsewhere! Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAIDaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE◇ grants a memory no event currently keys off - ▸ Bring your armies, take home your dead.+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
- ▸ Forewarned is forearmed.+6 LegitimacyRemembered: Player Offer (5 turns)
+8Orders↗ turn
+120Training+30/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_DILIGENTgrantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFERBONUS_EVENTOPTION_PLAYER_WAR_OFFER_ENEMY_TRAIT_COMMANDER_COMBOaeBonuses: BONUS_ORDERS_GAIN_LARGE, BONUS_TRAINING_GAIN_LARGE
Commander Crisis
- ▸ Take this
gold and campaign elsewhere! grantsBONUS_TRIBUTE_GIVE_MONEY_GIGANTICaiYieldsTributeBase: YIELD_MONEY=-500aiYieldsTributePerUs: YIELD_MONEY=-100 - ▸ Bring your armies, take home your dead.+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
Commander Crisis
- ▸ Take this
gold and campaign elsewhere! Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAIDaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE◇ grants a memory no event currently keys off - ▸ Bring your armies, take home your dead.+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
- ▸ Forewarned is forearmed.+6 LegitimacyRemembered: Player Offer (5 turns)
+8Orders↗ turn
+120Training+30/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_DILIGENTgrantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFERBONUS_EVENTOPTION_PLAYER_WAR_OFFER_ENEMY_TRAIT_COMMANDER_COMBOaeBonuses: BONUS_ORDERS_GAIN_LARGE, BONUS_TRAINING_GAIN_LARGE
Crimes in [rival]
- ▸ Offer to judge these cases, personally. Trials will begin within the month.+4 Legitimacy
-80Civics-20/city↗ turn+40 XP to the character grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_UPSET_OPTION_0_PLAYER_1iLegitimacy 4aeBonuses: BONUS_CIVICS_LOSS_LARGE, BONUS_XP_CHARACTER_AVERAGE - ▸ As upset as they are, the best course is to permit them to apply their own laws to these cases.Remembered: Allowed us to dispense justice in our way (+80 opinion for 40 turns)(no event currently keys off this)-2 LegitimacygrantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_UPSET_OPTION_1_PLAYER_0Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_UPSET_JUSTICEBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_UPSET_OPTION_1_PLAYER_1iLegitimacy -2◇ grants a memory no event currently keys off
- ▸ Refuse to allow our citizens to be subject to foreign laws.Remembered: Refused us justice involving your citizens (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_UPSET_OPTION_2_PLAYER_0Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_UPSET_JUSTICE_NO◇ grants a memory no event currently keys off
Demand For Knowledge
- ▸ I suppose we haven't much choice in the matter...grantsBONUS_EVENTOPTION_PLAYER_TECH_DEMAND_YESiAcquireTechSubject 0
- ▸ [rival] will not be bullied.+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
Diplomacy By Other Means
- ▸ Perhaps
gold can buy peace? Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAIDaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE◇ grants a memory no event currently keys off - ▸ Attack now before he can find allies!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
- ▸ Come now, it’s always worth talking!Remembered: Player Offer (5 turns)gated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_PLAYER_PEACEDiplomacyPlayerFrom DIPLOMACY_PEACEaeBonuses: BONUS_PLAYER_OFFER
Diplomacy By Other Means
- ▸ Perhaps
gold can buy peace? grantsBONUS_TRIBUTE_GIVE_MONEY_GIGANTICaiYieldsTributeBase: YIELD_MONEY=-500aiYieldsTributePerUs: YIELD_MONEY=-100 - ▸ Attack now before he can find allies!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
Diplomacy By Other Means
- ▸ Perhaps
gold can buy peace? Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAIDaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE◇ grants a memory no event currently keys off - ▸ Attack now before he can find allies!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
- ▸ Come now, it’s always worth talking!Remembered: Player Offer (5 turns)gated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_PLAYER_PEACEDiplomacyPlayerFrom DIPLOMACY_PEACEaeBonuses: BONUS_PLAYER_OFFER
Disrespect
- ▸ Stains are easier to remove than invading armies.Remembered: Unflinching contempt (-80 opinion for 40 turns)grantsBONUS_TRIBUTE_GIVE_IRON_SMALLaiYieldsTributeBase: YIELD_IRON=-50aiYieldsTributePerUs: YIELD_IRON=-10BONUS_UNFLINCHING_CONTEMPTMemory MEMORYCHARACTER_UNFLINCHING_CONTEMPT◇ may enable: Pressing the Point
- ▸ Would you care to draft the court's response then, [character]?+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
Distant Nation Threatens
- ▸ Agree to whatever they demand.Remembered (leader of you): Paid your Tribute (+40 opinion for 20 turns)(no event currently keys off this)
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_DISTANT_EMPIRE_THREATENS_OPTION_0MemoryLeader MEMORYCHARACTER_NEIGHBORS_TRIBUTEBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40◇ grants a memory no event currently keys off - ▸ They are too far away to be a threat.Remembered (leader of you): You refused to pay us Tribute (-40 opinion, permanent)(no event currently keys off this)+20 XP to the charactergrantsBONUS_EVENTOPTION_PLAYER_WAR_DISTANT_EMPIRE_THREATENS_OPTION_1MemoryLeader MEMORYCHARACTER_TRIBUTE_DEMAND_REFUSEDBONUS_EVENTOPTION_PLAYER_WAR_DISTANT_EMPIRE_THREATENS_OPTION_1_PLAYER_1iXPCharacter 20◇ grants a memory no event currently keys off
Enslaved by Egypt
- ▸ We cannot interfere with [rival]'s affairs.Remembered: Would not help free Egyptian slaves (-40 opinion for 40 turns)(no event currently keys off this)+1 DisciplinegrantsBONUS_EVENTOPTION_RELIGION_ENSLAVED_BY_EGYPT_OPTION_0_RELIGIONMemory MEMORYRELIGION_REFUSED_FREEING_SLAVESBONUS_EVENTOPTION_RELIGION_ENSLAVED_BY_EGYPT_OPTION_0_CHARACTERaeBonuses: BONUS_GAIN_DISCIPLINE_1◇ grants a memory no event currently keys off
- ▸ Demand that [rival] allow its slaves to purchase their freedom.Remembered: Would helped free Egyptian slaves (+20 opinion for 40 turns)(no event currently keys off this)
-160Money-40/city↗ turnRemembered: Helped free our Jewish slaves (-20 opinion for 20 turns)(no event currently keys off this) grantsBONUS_EVENTOPTION_RELIGION_ENSLAVED_BY_EGYPT_OPTION_1_RELIGIONMemory MEMORYRELIGION_HELPED_FREE_SLAVESBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_EVENTOPTION_RELIGION_ENSLAVED_BY_EGYPT_OPTION_1_PLAYERMemory MEMORYPLAYER_HELPED_FREE_SLAVES◇ grants a memory no event currently keys off - ▸ This is the perfect excuse to attack [rival]!Remembered: Threatened Egypt with war over our enslaved peoples (+80 opinion, permanent)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_EVENTOPTION_RELIGION_ENSLAVED_BY_EGYPT_OPTION_2_RELIGIONMemory MEMORYRELIGION_DEMANDED_WARBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
Gifts by Swordpoint
- ▸ Our generosity is as famous as our [resource].grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_LUXURY_YESiTradeResourceToSubject 0
- ▸ They can pry the [resource] from our dead hands.+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
Grievances
- ▸ Offer to adjudicate over these cases, personally. Hold trials within the year.Remembered: You dispensed justice at our request (+40 opinion for 40 turns)(no event currently keys off this)+40 XP to the charactergated byLeaderSubject SUBJECT_JUDGEgrantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_OPTION_0_PLAYER_0Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_JUSTICEBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40◇ grants a memory no event currently keys off
- ▸ Let us forge a treaty of extradition, so criminals will face justice agreeable to both peoples.Remembered: Player Offer (5 turns)+4 Legitimacy
-5Orders↗ turn
-50Food-15/city↗ turn gated byLeaderSubject SUBJECT_DIPLOMATgrantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_OPTION_1_PLAYER_0aeBonuses: BONUS_PLAYER_PEACEBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_OPTION_1_PLAYER_1iLegitimacy 4aeBonuses: BONUS_ORDERS_LOSS_AVERAGE, BONUS_FOOD_LOSS_AVERAGE - ▸ We will look into these matters for you. This may take some time to complete.(no gates or payload in XML)↳ may trigger: No More Delays
Holy War
- ▸ We have no quarrel with the [rival], heathens or not.Remembered: Refused to join holy war (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)grantsBONUS_EVENTOPTION_CHOOSE_WAR_RELIGION_1BMemory MEMORYRELIGION_REFUSED_HOLY_WARBONUS_PLAYER_WARDiplomacyPlayerTo DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ grants a memory no event currently keys off
- ▸ The pious [character] is right. These blasphemous [rival] must be silenced!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_WARDiplomacyPlayerTo DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER
- ▸ Regardless of their many heresies, there is no need for war with the [rival].Remembered: Refused to join holy war (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Refused to aid in holy war (-40 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGALgrantsBONUS_EVENTOPTION_CHOOSE_WAR_RELIGION_1BMemory MEMORYRELIGION_REFUSED_HOLY_WARBONUS_EVENTOPTION_CHOOSE_WAR_RELIGION_2AMemory MEMORYPLAYER_REFUSED_HOLY_WAR◇ grants a memory no event currently keys off
Holy War
- ▸ May your Gods accept this gift to spare us!Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAIDaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE◇ grants a memory no event currently keys off
- ▸ Only [rival] Gods can judge us!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
- ▸ [rival] Gods shall smite these unbelievers!+6 LegitimacyRemembered: Player Offer (5 turns)Gain a Court Soldiergated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFERBONUS_ADD_GREAT_SOLDIERAddCourtier: COURTIER_SOLDIER
Holy War
- ▸ May your Gods accept this gift to spare us!grantsBONUS_TRIBUTE_GIVE_MONEY_GIGANTICaiYieldsTributeBase: YIELD_MONEY=-500aiYieldsTributePerUs: YIELD_MONEY=-100
- ▸ Only [rival] Gods can judge us!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
Holy War
- ▸ May your Gods accept this gift to bless us!Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAIDaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE◇ grants a memory no event currently keys off
- ▸ Only [rival] Gods can judge us!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
- ▸ [rival] Gods shall smite these unbelievers!+6 LegitimacyRemembered: Player Offer (5 turns)Gain a Court Soldiergated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFERBONUS_ADD_GREAT_SOLDIERAddCourtier: COURTIER_SOLDIER
Honorable Mention
- ▸ Thank [character] for his honorable efforts.Leader relationship: Influenced BygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ Warn the [rival] King that he better find a way to dissuade them next time, for his own sake.Leader relationship: Disappointed With+2 LegitimacygrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_CALAMITIES_DROUGHT_WAR_OFFER_WARN_LEADERiLegitimacy 2
- ▸ I’m afraid our best chance against [rival] is a preemptive strike. Call in the guards.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)Gain trait: Ruthlessgated byLeaderSubjectNotAny SUBJECT_CHARACTER_HONORABLEgrantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFERBONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSEDBONUS_GIVE_TRAIT_RUTHLESSaeAddTraits: TRAIT_RUTHLESS◇ may enable: The Sword of Damocles
Immortal Peril
- ▸ Yes, my soul believes this is the right choice.Remembered (leader of you): Converted to our State Religion (+80 opinion, permanent)(no event currently keys off this)grantsBONUS_EVENTOPTION_WAR_OFFER_RELIGION_STATE_YES_PLAYERMemoryLeader MEMORYCHARACTER_EVENTOPTION_WAR_OFFER_RELIGION_STATE_YESBONUS_STATE_RELIGIONbStateReligion 1◇ grants a memory no event currently keys off
- ▸ No, I will not discuss matters of faith.+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
Insolent Generals
- ▸ Our people need thicker skin.-4 LegitimacyGain trait: StrictgrantsBONUS_EVENTOPTION_INSOLENT_GENERALS_TRAINING_CHARACTER_0iLegitimacy -4aeAddTraits: TRAIT_STRICT
- ▸ [rival] have always been cruel.+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
Judgment Day
- ▸ We shall make reparations.Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAIDaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE◇ grants a memory no event currently keys off
- ▸ We have nothing but contempt for his court!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
- ▸ Judge not, lest ye be judged!+40 XP to the charactergated byPlayerSubject SUBJECT_PLAYER_LEGAL_CODEgrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Judgment Day
- ▸ We shall make reparations.grantsBONUS_TRIBUTE_GIVE_MONEY_GIGANTICaiYieldsTributeBase: YIELD_MONEY=-500aiYieldsTributePerUs: YIELD_MONEY=-100
- ▸ We have nothing but contempt for his court!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
Judgment Day
- ▸ We shall make reparations.Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAIDaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE◇ grants a memory no event currently keys off
- ▸ We have nothing but contempt for his court!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
- ▸ Judge not, lest ye be judged!+40 XP to the charactergated byPlayerSubject SUBJECT_PLAYER_LEGAL_CODEgrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Making Amends
- ▸ Let us reach out to them and offer to make good on one of their complaints.Remembered: You solved one of the reasons that we were angry (+80 opinion for 40 turns)(no event currently keys off this)
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_ARCHETYPE_ANGRY_OPTION_0_PLAYER_0Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_ANGRY_SOLUTIONBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_ARCHETYPE_ANGRY_OPTION_0_PLAYER_1aeBonuses: BONUS_MONEY_LOSS_AVERAGE◇ grants a memory no event currently keys off - ▸ We can tie them up in legal and diplomatic knots for a number of years.Remembered: You tied us up in diplomatic knots (-80 opinion for 20 turns)(no event currently keys off this)+6 LegitimacygrantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_ARCHETYPE_ANGRY_OPTION_1_PLAYER_0Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_ANGRY_DELAYBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_ARCHETYPE_ANGRY_OPTION_1_PLAYER_1iLegitimacy 6◇ grants a memory no event currently keys off
- ▸ Allowing them to declare war fits right in with our plans.Remembered: Player Offer (5 turns)
+12Orders↗ turn grantsBONUS_PLAYER_WARDiplomacyPlayerTo DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFERBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_DIPLOMAT_ARCHETYPE_ANGRY_OPTION_2_PLAYER_1aeBonuses: BONUS_ORDERS_GAIN_HUGE, BONUS_SET_SCHEMER_ARCHETYPE
Moment of Weakness
- ▸ Resolve11%11%11%11%11%11%11%11%11%grants11% BONUS_TRIBUTE_GIVE_CIVICS_AVERAGEaiYieldsTributeBase: YIELD_CIVICS=-75aiYieldsTributePerUs: YIELD_CIVICS=-1511% BONUS_TRIBUTE_GIVE_TRAINING_AVERAGEaiYieldsTributeBase: YIELD_TRAINING=-100aiYieldsTributePerUs: YIELD_TRAINING=-2011% BONUS_TRIBUTE_GIVE_SCIENCE_AVERAGEaiYieldsTributeBase: YIELD_SCIENCE=-50aiYieldsTributePerUs: YIELD_SCIENCE=-1011% BONUS_TRIBUTE_GIVE_MONEY_AVERAGEaiYieldsTributeBase: YIELD_MONEY=-200aiYieldsTributePerUs: YIELD_MONEY=-4011% BONUS_TRIBUTE_GIVE_ORDERS_AVERAGEaiYieldsTributeBase: YIELD_ORDERS=-15aiYieldsTributePerUs: YIELD_ORDERS=-411% BONUS_TRIBUTE_GIVE_FOOD_AVERAGEaiYieldsTributeBase: YIELD_FOOD=-100aiYieldsTributePerUs: YIELD_FOOD=-2011% BONUS_TRIBUTE_GIVE_IRON_AVERAGEaiYieldsTributeBase: YIELD_IRON=-100aiYieldsTributePerUs: YIELD_IRON=-2011% BONUS_TRIBUTE_GIVE_WOOD_AVERAGEaiYieldsTributeBase: YIELD_WOOD=-100aiYieldsTributePerUs: YIELD_WOOD=-2011% BONUS_TRIBUTE_GIVE_STONE_AVERAGEaiYieldsTributeBase: YIELD_STONE=-100aiYieldsTributePerUs: YIELD_STONE=-20
- ▸ [rival] was next, regardless. Do your worst.+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
- ▸ Perhaps I can fool [rival] into confronting [rival] instead.gated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_EVENTOPTION_WAR_OFFER_ALREADY_FIGHTING_CUNNINGDiplomacySubjects: DIPLOMACY_WAR=0
No Neutral Option
- ▸ Tell these [rival] envoys that we will meet their kinsmen on the battlefield.Remembered: Player Offer (5 turns)Gain trait: RighteousgrantsBONUS_PLAYER_WARDiplomacyPlayerTo DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFERBONUS_GIVE_TRAIT_RIGHTEOUSaeAddTraits: TRAIT_RIGHTEOUS
- ▸ Joining [character] in his war with the [rival] is agreeable to me.Remembered: Player Offer (5 turns)Gain trait: GreedygrantsBONUS_PLAYER_WARDiplomacyPlayerTo DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFERBONUS_GIVE_TRAIT_GREEDYaeAddTraits: TRAIT_GREEDY
Our Peace is Over
- ▸ Apologize for failing to please them.Remembered: Begged us for a second chance at Peace (+40 opinion for 40 turns)(no event currently keys off this)-2 LegitimacygrantsBONUS_EVENTOPTION_PLAYER_PEACE_END_OPINION_PLAYER_0Memory MEMORYPLAYER_EVENTOPTION_PLAYER_PEACE_END_OPINIONBONUS_EVENTOPTION_PLAYER_PEACE_END_OPINION_PLAYER_1iLegitimacy -2◇ grants a memory no event currently keys off
- ▸ [rival] does not grovel.(no gates or payload in XML)
Raised Fist
- ▸ [rival] will not stand for this.Remembered: Player Offer (5 turns)+4 LegitimacygrantsBONUS_PLAYER_WARDiplomacyPlayerTo DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFERBONUS_EVENTOPTION_CALAMITIES_PLAGUE_WAR_OFFER_WAR_LEADERiLegitimacy 4
- ▸ We will pay what [character] asks.grantsBONUS_TRIBUTE_GIVE_MONEY_AVERAGEaiYieldsTributeBase: YIELD_MONEY=-200aiYieldsTributePerUs: YIELD_MONEY=-40
- ▸ Perhaps the leaders of our faith can find another solution.+1 Charismagated byIndexSubjectgrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
Rally the Nation
- ▸ Deploy our special forces. We will take them by surprise!+1 War Elephant+1 Camel Archer
-240Money-60/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_COMMANDER_ARCHETYPE_ANGRY_LEADER4_OPTION_0_PLAYER_1aiUnits: UNIT_WAR_ELEPHANT=1, UNIT_CAMEL_ARCHER=1aeBonuses: BONUS_MONEY_LOSS_LARGE - ▸ Beef up our mounted unit contingent. Mobility wins wars.+2 Melee Cavalry unit
-240Money-60/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_COMMANDER_ARCHETYPE_ANGRY_LEADER4_OPTION_1_PLAYER_1aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=2aeBonuses: BONUS_MONEY_LOSS_LARGE - ▸ We will strike the enemy from range and devastate their forces.
+200Training↗ turn+2 Ranged Infantry unit
-240Money-60/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_COMMANDER_ARCHETYPE_ANGRY_LEADER4_OPTION_2_PLAYER_1aiGlobalYieldsBase: YIELD_TRAINING=200aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=2aeBonuses: BONUS_MONEY_LOSS_LARGE - ▸ Boost our infantry and our defenses. Prepare to repel invaders.
+120Stone↗ turn+1 Heavy Infantry unit+1 Polearm Infantry unit
-240Money-60/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_COMMANDER_ARCHETYPE_ANGRY_LEADER4_OPTION_3_PLAYER_1aiGlobalYieldsBase: YIELD_STONE=120aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1, BONUSUNITCLASS_POLEARM_INFANTRY=1aeBonuses: BONUS_MONEY_LOSS_LARGE - ▸ Rally our veterans. Give them a reason to fight!
+12Orders↗ turn grantsBONUS_ORDERS_GAIN_HUGEaiGlobalYieldsBase: YIELD_ORDERS=12
Repairing Ties
- ▸ Send an emissary with an offer for us to make annual Tribute payments.Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
+20Science+5/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_BUILDER_ARCHETYPE_CAUTIOUS_OPTION_0_PLAYER_0Memory MEMORYPLAYER_PAID_TRIBUTEaeBonuses: BONUS_SCIENCE_GAIN_SMALL◇ grants a memory no event currently keys off - ▸ Gather more raw materials to construct new facilities and train new units.Remembered: We may be preparing to attack you (-40 opinion for 40 turns)(no event currently keys off this)
-5Orders↗ turn
+100Stone↗ turn
+200Wood↗ turn
+100Iron↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_BUILDER_ARCHETYPE_CAUTIOUS_OPTION_1_PLAYER_0Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_BUILDER_CAUTIOUSBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_BUILDER_ARCHETYPE_CAUTIOUS_OPTION_1_PLAYER_1aiGlobalYieldsBase: YIELD_ORDERS=-5, YIELD_STONE=100, YIELD_WOOD=200, YIELD_IRON=100◇ grants a memory no event currently keys off
Return Our Hostage
- ▸ We will agree to these terms.grantsBONUS_EVENTOPTION_PLAYER_WAR_HOSTAGE_YESForget MEMORYPLAYER_HOLD_HOSTAGE
- ▸ These terms are not acceptable.Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_WARDiplomacyPlayerTo DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER
Save my Family
- ▸ Assure [character] that we will ally with his people.Remembered: Player Offer (5 turns)-2 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_PLAYER_WARDiplomacyPlayerTo DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFERBONUS_TRIBE_ALLIANCEiLegitimacy -2bTribeAlliance 1aeBonuses: BONUS_TRIBE_OFFER
- ▸ We must attempt to broker a truce.gated byLeaderSubject SUBJECT_HIGH_CHARISMAgrantsBONUS_EVENTOPTION_PLAYERS_SAVE_MY_FAMILY_TRUCEDiplomacySubjects: DIPLOMACY_TRUCE=0
- ▸ This is not our fight.Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Secret Strike
- ▸ There is no honor in such machinations.+4 LegitimacyLoses trait: CunninggrantsBONUS_EVENTOPTION_TRAIT_SECRET_STRIKE_OPTION_0_CHARACTER_0iLegitimacy 4aeRemoveTraits: TRAIT_CUNNING
- ▸ I should have thought of this plan myself.The character is killedSteam achievement: Assassinated Another LeadergrantsBONUS_EVENTOPTION_TRAIT_SECRET_STRIKE_OPTION_1_CHARACTER_1Achievement ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADERbKillCharacter 1BONUS_EVENTOPTION_TRAIT_SECRET_STRIKE_OPTION_1_PLAYER_1DiplomacySubjects: DIPLOMACY_WAR=2
Secret Strike
- ▸ I should have thought of this plan myself.Loses trait: RighteousGain trait: CunningThe character is killedSteam achievement: Assassinated Another LeadergrantsBONUS_LOSE_RIGHTEOUS_GAIN_CUNNINGaeBonuses: BONUS_REMOVE_TRAIT_RIGHTEOUS, BONUS_GIVE_TRAIT_CUNNINGBONUS_EVENTOPTION_TRAIT_SECRET_STRIKE_OPTION_1_CHARACTER_1Achievement ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADERbKillCharacter 1BONUS_EVENTOPTION_TRAIT_SECRET_STRIKE_OPTION_1_PLAYER_1DiplomacySubjects: DIPLOMACY_WAR=2
- ▸ Offer troops to help escort [character].Remembered: Provided escort for ruler (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRAIT_SECRET_STRIKE_OPTION_2_PLAYER_1Memory MEMORYPLAYER_ESCORTED_RULER◇ grants a memory no event currently keys off
Still Time
- ▸ Send a warning to the leader of [rival], declaring our displeasure with the rumors.Remembered: Your threats have been persuasive (+40 opinion for 40 turns)(no event currently keys off this)+2 Levy unitgrantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_BUILDER_ARCHETYPE_CAUTIOUS_LEADER4_OPTION_0_PLAYER_0Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_BUILDER_CAUTIOUS_LEADER4_THREATENBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_BUILDER_ARCHETYPE_CAUTIOUS_LEADER4_OPTION_0_PLAYER_1aiBonusUnits: BONUSUNITCLASS_LEVY=2↳ may trigger: A Peaceful Plea, Proof◇ grants a memory no event currently keys off
- ▸ Secure additional
stone for fortifications, and train new archers to man them. Remembered: You seem to be preparing for War (-80 opinion for 20 turns)(no event currently keys off this)+2 Ranged Infantry unit
-240Money-60/city↗ turn
-50Wood-15/city↗ turn
+50Stone+15/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_BUILDER_ARCHETYPE_CAUTIOUS_LEADER4_OPTION_1_PLAYER_0Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_BUILDER_CAUTIOUS_LEADER4_PREPAREBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_BUILDER_ARCHETYPE_CAUTIOUS_LEADER4_OPTION_1_PLAYER_1aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=2aeBonuses: BONUS_MONEY_LOSS_LARGE, BONUS_WOOD_LOSS_AVERAGE, BONUS_STONE_GAIN_AVERAGE◇ grants a memory no event currently keys off
Submission
- ▸ Resolve11%11%11%11%11%11%11%11%11%grants11% BONUS_TRIBUTE_GIVE_CIVICS_AVERAGEaiYieldsTributeBase: YIELD_CIVICS=-75aiYieldsTributePerUs: YIELD_CIVICS=-1511% BONUS_TRIBUTE_GIVE_TRAINING_AVERAGEaiYieldsTributeBase: YIELD_TRAINING=-100aiYieldsTributePerUs: YIELD_TRAINING=-2011% BONUS_TRIBUTE_GIVE_SCIENCE_AVERAGEaiYieldsTributeBase: YIELD_SCIENCE=-50aiYieldsTributePerUs: YIELD_SCIENCE=-1011% BONUS_TRIBUTE_GIVE_MONEY_AVERAGEaiYieldsTributeBase: YIELD_MONEY=-200aiYieldsTributePerUs: YIELD_MONEY=-4011% BONUS_TRIBUTE_GIVE_ORDERS_AVERAGEaiYieldsTributeBase: YIELD_ORDERS=-15aiYieldsTributePerUs: YIELD_ORDERS=-411% BONUS_TRIBUTE_GIVE_FOOD_AVERAGEaiYieldsTributeBase: YIELD_FOOD=-100aiYieldsTributePerUs: YIELD_FOOD=-2011% BONUS_TRIBUTE_GIVE_IRON_AVERAGEaiYieldsTributeBase: YIELD_IRON=-100aiYieldsTributePerUs: YIELD_IRON=-2011% BONUS_TRIBUTE_GIVE_WOOD_AVERAGEaiYieldsTributeBase: YIELD_WOOD=-100aiYieldsTributePerUs: YIELD_WOOD=-2011% BONUS_TRIBUTE_GIVE_STONE_AVERAGEaiYieldsTributeBase: YIELD_STONE=-100aiYieldsTributePerUs: YIELD_STONE=-20
- ▸ [rival] would rather fight than face dishonor.+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
- ▸ Let us charm your men and forget these thoughts of war.+40 XP to the charactergated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Surrender or Die
- ▸ Resolve11%11%11%11%11%11%11%11%11%grants11% BONUS_TRIBUTE_GIVE_CIVICS_LARGEaiYieldsTributeBase: YIELD_CIVICS=-100aiYieldsTributePerUs: YIELD_CIVICS=-2011% BONUS_TRIBUTE_GIVE_TRAINING_LARGEaiYieldsTributeBase: YIELD_TRAINING=-150aiYieldsTributePerUs: YIELD_TRAINING=-3011% BONUS_TRIBUTE_GIVE_SCIENCE_LARGEaiYieldsTributeBase: YIELD_SCIENCE=-75aiYieldsTributePerUs: YIELD_SCIENCE=-1511% BONUS_TRIBUTE_GIVE_MONEY_LARGEaiYieldsTributeBase: YIELD_MONEY=-300aiYieldsTributePerUs: YIELD_MONEY=-6011% BONUS_TRIBUTE_GIVE_ORDERS_LARGEaiYieldsTributeBase: YIELD_ORDERS=-20aiYieldsTributePerUs: YIELD_ORDERS=-611% BONUS_TRIBUTE_GIVE_FOOD_LARGEaiYieldsTributeBase: YIELD_FOOD=-150aiYieldsTributePerUs: YIELD_FOOD=-3011% BONUS_TRIBUTE_GIVE_IRON_LARGEaiYieldsTributeBase: YIELD_IRON=-150aiYieldsTributePerUs: YIELD_IRON=-3011% BONUS_TRIBUTE_GIVE_WOOD_LARGEaiYieldsTributeBase: YIELD_WOOD=-150aiYieldsTributePerUs: YIELD_WOOD=-3011% BONUS_TRIBUTE_GIVE_STONE_LARGEaiYieldsTributeBase: YIELD_STONE=-150aiYieldsTributePerUs: YIELD_STONE=-30
- ▸ [rival] would rather fight than face dishonor.+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
Tactical Terror
- ▸ Give peace a chance!Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAIDaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE◇ grants a memory no event currently keys off
- ▸ Strategy is the answer!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
- ▸ His tactics are predictable and can be countered.+6 LegitimacyRemembered: Player Offer (5 turns)
+160Training+40/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_SYLVANgrantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFERBONUS_TRAINING_GAIN_HUGEaiGlobalYieldsBase: YIELD_TRAINING=160aiGlobalYieldsPer: YIELD_TRAINING=40
Tactical Terror
- ▸ Give peace a chance!grantsBONUS_TRIBUTE_GIVE_MONEY_GIGANTICaiYieldsTributeBase: YIELD_MONEY=-500aiYieldsTributePerUs: YIELD_MONEY=-100
- ▸ Strategy is the answer!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
Tactical Terror
- ▸ Give peace a chance!Remembered (leader of you): Paid us Tribute to avoid a War (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_TACTICIAN_ARCHETYPE_ANGRY_2_OPTION_0_PLAYER_0MemoryLeader MEMORYCHARACTER_PLAYER_WAR_OFFER_TRIBUTE_PAIDaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE◇ grants a memory no event currently keys off
- ▸ Strategy is the answer!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
- ▸ His tactics are predictable and can be countered.+6 LegitimacyRemembered: Player Offer (5 turns)
+160Training+40/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_SYLVANgrantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFERBONUS_TRAINING_GAIN_HUGEaiGlobalYieldsBase: YIELD_TRAINING=160aiGlobalYieldsPer: YIELD_TRAINING=40
Talk of War
- ▸ Let us reach out to them with a gift.Remembered: You sent us a small gift (+20 opinion for 20 turns)(no event currently keys off this)
-80Money-20/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_OPTION_0_PLAYER_0Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_GIFTBONUS_MONEY_LOSS_TINYaiGlobalYieldsBase: YIELD_MONEY=-80aiGlobalYieldsPer: YIELD_MONEY=-20↳ may trigger: Raising the Stakes◇ grants a memory no event currently keys off - ▸ Propose a research agreement.Remembered: We are interested in your suggestion of a research treaty (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_OPTION_1_PLAYER_0Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_TRADE↳ may trigger: Making Connections◇ grants a memory no event currently keys off
- ▸ Initiate a scholarly inquiry in search of an advantage we might obtain.
+40Science+10/city↗ turn grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10↳ may trigger: Shadow of War
The Final Campaign
- ▸ The people will remember me in glory.+6 LegitimacyGain trait: ProudRemembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_EVENTOPTION_THE_FINAL_CAMPAIGN_OPTION_1iLegitimacy 6aeBonuses: BONUS_GIVE_TRAIT_PROUDBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
- ▸ Now is not the time to wage new wars.grantsBONUS_SET_BUILDER_ARCHETYPESetArchetype TRAIT_BUILDER_ARCHETYPE
- ▸ I wish to mend my relationship with [character].Remembered (leader of you): Reached out to improve relations (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_FINAL_CAMPAIGN_OPTION_2_CHARACTER_0aeBonuses: BONUS_SET_DIPLOMAT_ARCHETYPEBONUS_EVENTOPTION_THE_FINAL_CAMPAIGN_OPTION_2_CHARACTER_1MemoryLeader MEMORYCHARACTER_LEADER_WISHED_FOR_PEACE◇ grants a memory no event currently keys off
The Lure of Knowledge
- ▸ Summon the troops. To war!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_WARDiplomacyPlayerTo DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFERBONUS_ACQUIRE_TECH_S2iAcquireTechSubject 2
- ▸ This is not our fight.Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_PLAYER_REFUSED_TECHMemory MEMORYPLAYER_REFUSED_TECH◇ grants a memory no event currently keys off
- ▸ Lie and promise your aid to get your hands on the technology.Remembered: We have been deceived! (-80 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_DECEITFULgrantsBONUS_EVENTOPTION_TECH_LURE_OF_KNOWLEDGE_0Memory MEMORYPLAYER_DECEIVED_USBONUS_ACQUIRE_TECH_S2iAcquireTechSubject 2◇ grants a memory no event currently keys off
The Ram with Two Horns
- ▸ Vow to strike down the god's enemies yourself.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_EVENTOPTION_THE_RAM_WITH_TWO_HORNS_2_RELIGIONAmbitionReligion GOAL_5_KILLS_GENERALBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
- ▸ Commit your bow to fight Amani's enemies.Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITHBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
- ▸ Refuse. [character] wields no power here.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
The Scroll and the Spear
- ▸ Send them our findings.Remembered: Gave us new technology (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_PLAYER_GIFTED_TECHMemory MEMORYPLAYER_GIFTED_TECHBONUS_ACQUIRE_TECH_S0iAcquireTechSubject 0◇ grants a memory no event currently keys off
- ▸ Then it is war.+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
The Stolen Scrolls
- ▸ Such treachery must be met with war.+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
- ▸ Tell [character] that he need only ask next time.Leader relationship: Suspicious Of+1 CharismagrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
- ▸ Demand repayment for their theft.
+60Science+15/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_TERRIFYINGgrantsBONUS_SCIENCE_GAIN_LARGEaiGlobalYieldsBase: YIELD_SCIENCE=60aiGlobalYieldsPer: YIELD_SCIENCE=15
This Shall Not Stand
⛓ Follows from: Foreign Relations
- ▸ This matter cannot be worth the blood of thousands.Loses trait: Captured With SuccessiongrantsBONUS_REMOVE_CAPTURED_ALTaeRemoveTraits: TRAIT_CAPTURED_WITH_SUCCESSION
- ▸ I would like to see them try.+6 LegitimacyRemembered: Player Offer (5 turns)gated byLeaderSubject SUBJECT_NOT_COMPASSIONATEgrantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
Unlawful
- ▸ We will fight because the cause is just.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
- ▸ Your grievances do not justify bloodshed.Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NOMemory MEMORYFAMILY_LAW_WAR_NO◇ grants a memory no event currently keys off
Unlawful
- ▸ We will fight because the cause is just.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
- ▸ Your grievances do not justify bloodshed.Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NOMemory MEMORYFAMILY_LAW_WAR_NO◇ grants a memory no event currently keys off
Unlawful
- ▸ We will fight because the cause is just.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
- ▸ Your grievances do not justify bloodshed.Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NOMemory MEMORYFAMILY_LAW_WAR_NO◇ grants a memory no event currently keys off
Unlawful
- ▸ We will fight because the cause is just.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
- ▸ Your grievances do not justify bloodshed.Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NOMemory MEMORYFAMILY_LAW_WAR_NO◇ grants a memory no event currently keys off
Unlawful
- ▸ We will fight because the cause is just.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
- ▸ Your grievances do not justify bloodshed.Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NOMemory MEMORYFAMILY_LAW_WAR_NO◇ grants a memory no event currently keys off
Unlawful
- ▸ We will fight because the cause is just.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
- ▸ Your grievances do not justify bloodshed.Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NOMemory MEMORYFAMILY_LAW_WAR_NO◇ grants a memory no event currently keys off
Unlawful
- ▸ We will fight because the cause is just.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
- ▸ Your grievances do not justify bloodshed.Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NOMemory MEMORYFAMILY_LAW_WAR_NO◇ grants a memory no event currently keys off
Unlawful
- ▸ We will fight because the cause is just.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
- ▸ Your grievances do not justify bloodshed.Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NOMemory MEMORYFAMILY_LAW_WAR_NO◇ grants a memory no event currently keys off
Unlawful
- ▸ We will fight because the cause is just.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
- ▸ Your grievances do not justify bloodshed.Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NOMemory MEMORYFAMILY_LAW_WAR_NO◇ grants a memory no event currently keys off
Unlawful
- ▸ We will fight because the cause is just.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
- ▸ Your grievances do not justify bloodshed.Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NOMemory MEMORYFAMILY_LAW_WAR_NO◇ grants a memory no event currently keys off
War Groom
- ▸ For the good of [rival].Remembered: Player Offer (5 turns)Arranges a marriagegrantsBONUS_PLAYER_PEACEDiplomacyPlayerFrom DIPLOMACY_PEACEaeBonuses: BONUS_PLAYER_OFFERBONUS_EVENTOPTION_HATTI_PUDUHEPA_WAR_OFFER_PEACE_CHARACTERiMarrySubject 2
- ▸ My son will never marry [rival].+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
War and Treachery
- ▸ Damn [character] and [character] both. Let them try.+6 LegitimacyRemembered: Player Offer (5 turns)Gain trait: The UncrownedgrantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFERBONUS_START_CIVIL_WAROccurrenceStartPlayer OCCURRENCE_CIVIL_WARBONUS_GIVE_TRAIT_THE_UNCROWNEDaeAddTraits: TRAIT_THE_UNCROWNED
- ▸ Buy off the [rival] for now. There are more pressing heads to affix to pikes.Gain trait: The UncrownedgrantsBONUS_TRIBUTE_GIVE_MONEY_AVERAGEaiYieldsTributeBase: YIELD_MONEY=-200aiYieldsTributePerUs: YIELD_MONEY=-40BONUS_START_CIVIL_WAROccurrenceStartPlayer OCCURRENCE_CIVIL_WARBONUS_GIVE_TRAIT_THE_UNCROWNEDaeAddTraits: TRAIT_THE_UNCROWNED
- ▸ And I suppose the threat of war will conveniently recede if [character] takes the throne. So be it. I will not let [rival] burn because I underestimated [character].Remembered: Seized Throne (100 turns)(no event currently keys off this)grantsBONUS_USURP_2Memory MEMORYCHARACTER_SEIZED_THRONEiSeizeThroneSubject 2◇ grants a memory no event currently keys off
War of Schemes
- ▸ Send out your trusted agents to plant rumors of another nation preparing to attack them.4 rebel units appearRemembered: We suspect you of plotting mischief against us (-80 opinion for 20 turns)(no event currently keys off this)
-6Orders↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHEMER_ARCHETYPE_ANGRY_OPTION_0_PLAYER_0Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_SCHEMER_ARCHETYPE_ANGRYiRebelUnits 4BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHEMER_ARCHETYPE_ANGRY_OPTION_0_PLAYER_1aiGlobalYieldsBase: YIELD_ORDERS=-6◇ grants a memory no event currently keys off - ▸ We will defeat them on the battlefield and advance to take control of their cities.Remembered: Player Offer (5 turns)
+10Orders↗ turnGain trait: Warlike grantsBONUS_PLAYER_WARDiplomacyPlayerTo DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFERBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHEMER_ARCHETYPE_ANGRY_OPTION_1_PLAYER_1aiGlobalYieldsBase: YIELD_ORDERS=10aeBonuses: BONUS_GIVE_TRAIT_WARLIKE
War on the Horizon
- ▸ Offer to pay Tribute in the form of knowledge if they agree to stop the war.Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_LEADER4_OPTION_0_PLAYER_0Memory MEMORYPLAYER_PAID_TRIBUTEaeBonuses: BONUS_TRIBUTE_GIVE_SCIENCE_AVERAGE◇ grants a memory no event currently keys off
- ▸ Initiate research to pursue a new technological advantage and prepare for battle.Remembered: You refused to pay us Tribute (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)
+50Science↗ turn+1 Camel Archer+1 Ballista grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_LEADER4_OPTION_1_PLAYER_0Memory MEMORYPLAYER_REFUSED_TO_PAY_TRIBUTEaeBonuses: BONUS_PLAYER_WARBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_LEADER4_OPTION_1_PLAYER_1aiGlobalYieldsBase: YIELD_SCIENCE=50aiUnits: UNIT_CAMEL_ARCHER=1, UNIT_BALLISTA=1◇ grants a memory no event currently keys off
Wealth or War?
- ▸ Pay Tribute in
order to keep the peace. Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_UPSET_OPTION_0_PLAYER_0Memory MEMORYPLAYER_PAID_TRIBUTEaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_AVERAGE◇ grants a memory no event currently keys off - ▸ Sometimes, war is the only option.Remembered: You refused to pay us Tribute (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_UPSET_OPTION_1_PLAYER_0Memory MEMORYPLAYER_REFUSED_TO_PAY_TRIBUTEaeBonuses: BONUS_PLAYER_WAR◇ grants a memory no event currently keys off
- ▸ This is the perfect chance to test and improve new bow designs.Remembered: You refused to pay us Tribute (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+2 Archer
-240Money-60/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_UPSET_OPTION_1_PLAYER_0Memory MEMORYPLAYER_REFUSED_TO_PAY_TRIBUTEaeBonuses: BONUS_PLAYER_WARBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_UPSET_OPTION_2_PLAYER_1aiUnits: UNIT_ARCHER=2aeBonuses: BONUS_MONEY_LOSS_LARGE◇ grants a memory no event currently keys off
Wealth or War?
- ▸ Pay Tribute in
order to keep the peace. Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_UPSET_OPTION_0_PLAYER_0Memory MEMORYPLAYER_PAID_TRIBUTEaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_AVERAGE◇ grants a memory no event currently keys off - ▸ Sometimes, war is the only option.Remembered: You refused to pay us Tribute (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_UPSET_OPTION_1_PLAYER_0Memory MEMORYPLAYER_REFUSED_TO_PAY_TRIBUTEaeBonuses: BONUS_PLAYER_WAR◇ grants a memory no event currently keys off
- ▸ We have quietly been testing designs for bows suitable for use from horseback.Remembered: You refused to pay us Tribute (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+2 Horse Archer
-240Money-60/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_UPSET_OPTION_1_PLAYER_0Memory MEMORYPLAYER_REFUSED_TO_PAY_TRIBUTEaeBonuses: BONUS_PLAYER_WARBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_UPSET_LEADER3_OPTION_2_PLAYER_1aiUnits: UNIT_HORSE_ARCHER=2aeBonuses: BONUS_MONEY_LOSS_LARGE◇ grants a memory no event currently keys off
Wrath of the Gods
- ▸
Order the generals to recruit more men. +6 LegitimacyRemembered: Player Offer (5 turns)
+80Training+20/city↗ turn grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFERBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20 - ▸ Levy a tax to support the coming conflict.+6 LegitimacyRemembered: Player Offer (5 turns)
+160Money+40/city↗ turn grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFERBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40 - ▸ I will ease their concerns with my knowledge of [religion].+20 XP to the charactergated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
[rival] Delenda Est
- ▸ Allow him to distract the council with fruitless debates.Leader relationship: Suspicious Of
-60Civics-15/city↗ turn grantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15 - ▸ Publicly denounce this hothead.Gain trait: SlightedLeader relationship: Influenced BygrantsBONUS_GIVE_TRAIT_SLIGHTEDaeAddTraits: TRAIT_SLIGHTEDBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ We'll do it, we'll do anything, just please shut him up.Leader relationship: Conspiring WithRemembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
[rival] Due
- ▸ Resolve0%Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)25%Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)25%Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)25%Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)25%Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)grants0% BONUS_CLIENT_MONEY_TRIBUTEMemory MEMORYPLAYER_PAID_TRIBUTEaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_AVERAGE25% BONUS_CLIENT_FOOD_TRIBUTEMemory MEMORYPLAYER_PAID_TRIBUTEaeBonuses: BONUS_TRIBUTE_GIVE_FOOD_AVERAGE25% BONUS_CLIENT_IRON_TRIBUTEMemory MEMORYPLAYER_PAID_TRIBUTEaeBonuses: BONUS_TRIBUTE_GIVE_IRON_AVERAGE25% BONUS_CLIENT_STONE_TRIBUTEMemory MEMORYPLAYER_PAID_TRIBUTEaeBonuses: BONUS_TRIBUTE_GIVE_STONE_AVERAGE25% BONUS_CLIENT_WOOD_TRIBUTEMemory MEMORYPLAYER_PAID_TRIBUTEaeBonuses: BONUS_TRIBUTE_GIVE_WOOD_AVERAGE◇ grants a memory no event currently keys off
- ▸ Defy [rival].+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
[rival] Hegemony
- ▸ [character] shall be cordially welcomed in [city].Remembered: Gave Vizier (100 turns)Remembered: Player Offer (5 turns)Steam achievement: Behind The Throne PragmatistRemembered: Grand Vizier (88 turns)grantsBONUS_VIZIER_ALLIANCEaeBonuses: BONUS_MEMORYPLAYER_GAVE_VIZIER, BONUS_PLAYER_ALLIANCEBONUS_ACHIEVEMENT_BEHIND_THE_THRONE_PRAGMATISTAchievement ACHIEVEMENT_BEHIND_THE_THRONE_PRAGMATISTBONUS_MAKE_GRAND_VIZIERMemory MEMORYCHARACTER_GRAND_VIZIERCouncil COUNCIL_GRAND_VIZIER◇ may enable: Changing Winds, [rival] Due, [rival] Due, [rival] Due, [rival] Due, As Good as Their Word
- ▸ Any [rival] forces crossing the border shall be cordially welcomed in hell.+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
[rival] Looms
- ▸ The waiting must end. We will see this through, no matter the cost.+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
- ▸ Better to have a headache than a head on a pike.Gain trait: StressedgrantsBONUS_GIVE_TRAIT_STRESSEDaeAddTraits: TRAIT_STRESSED