Old World Reference
Menu

📜 Scandal Events

96 events3 follow-ups

← All story events Event class Stories drawn from the Scandal event pool. Scheduling (eventClass.xml): 50% chance per turn (scaled by the Event Level game option) · not before turn 5.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Clean Break Behind the Throne
Once per game Spouse Of Leader UsUsLeader Us Max Angry
  • So be it. I will see it done. Now get out of my sight.
    gated by
    LeaderSubjectNotAny SUBJECT_PROUD / SUBJECT_BITTER / SUBJECT_CRUEL
    grants
    BONUS_DIVORCE_MISSION
    Mission MISSION_DIVORCE
    iMissionSubject 0
    bMissionFree 1
  • Do you think you can speak to the [title] that way? Guards!
    Gain trait: Imprisoned-2 Legitimacy
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_IMPRISONED_SPOUSE
    iLegitimacy -2
  • You make something of nothing. Go, get some rest, dear.
    Leader relationship: Plotting Against
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ Jeri Roys

A Familiar Face Behind the Throne ⛓ follow-up
Part of the The [rival] Court chain — 2 events view map →

⛓ Follows from: The [rival] Court

60% to appear Every 10 turns Player ThemThemLeader Us Rising StarNot Player No Rising Star
Always Remembered: Seized Throne (100 turns)(no event currently keys off this)
  • [character] is not an easy man to be rid of.
    Gain trait: Stressed
    grants
    BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED

✎ Jeri Roys

A Free Hand Behind the Throne
3% to appear Every 20 turns Law: Freedom Law FreedomFamily UsFamily Head UsLeader Us Not LoyalNot Influenced By Leader
  • Accept [character] suggestions.
    -2 Legitimacy
    grants
    BONUS_WEAKENDED_ROYAL_LAWS
    iLegitimacy -2
  • Enforce Freedom throughout [family] cities.
    Remembered: Punished our law violation (-20 opinion for 40 turns)(no event currently keys off this)Law-based opinion shiftGain trait: Righteous
    grants
    BONUS_FREEDOM_OVER_FAMILY
    Memory MEMORYFAMILY_PUNISHED_LAW_VIOLATION
    aiLawOpinion: LAW_FREEDOM=-20
    BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS
    ◇ grants a memory no event currently keys off
  • The [family] have the right of it. These laws are only holding [rival] back.
    Leader relationship: Influenced ByFree law: Slavery
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_SLAVERY
    FreeLaw LAW_SLAVERY

✎ Jeri Roys

A Light Touch Behind the Throne
Once per game City ThemLeader ThemUsPlayer Them City Agent NetworkAgentDebauchedWanton
  • [character] could be very useful to [rival].
    Leader relationship: Blackmailed By
    grants
    BONUS_BLACKMAILED_BY_LEADER
    AddLeaderRelationship RELATIONSHIP_BLACKMAILED_BY
  • [character] reign cannot be allowed to continue.
    Remembered: Meddled in our affairs (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_PROBABLY_DOOMED
    aiTraitProbDelay: TRAIT_DOOMED=75
    BONUS_POSSIBLY_DOOMED
    aiTraitProbDelay: TRAIT_DOOMED=15
    BONUS_EVENTOPTION_RELATIONSHIP_REASSURANCE_OPTION_0_PLAYER
    Memory MEMORYPLAYER_MEDDLED_IN_AFFAIRS
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

A Refined Palate Behind the Throne
Part of the A Refined Palate chain — 5 events , 1 branch point view map →
Once per game Leader UsSpouse Of Leader UsTile Wine UnclaimedCity UsPlayer Us High Charisma

✎ Jeri Roys

A Short Reign Behind the Throne
10% to appear Once per game UsLeader UsPlayer UsPlayer Them Rising StarAt Least Level 2Player Min Similar HiddenNot Spouse Of Leader UsNot Succession Us
  • Prudent rulers must have thick skin.
    -4 Legitimacy
    gated by
    LeaderSubjectNotAny SUBJECT_PROUD
    grants
    BONUS_NICKNAME_THE_TINY
    SetNickname GENDERED_TEXT_NICKNAME_THE_TINY
    aeBonuses: BONUS_MAYBE_HUMBLE
    BONUS_LOSS_OF_COURT_RESPECT
    iLegitimacy -4
  • Impudent buffoons must have a death wish.
    grants
    BONUS_SCHEME_AGAINST_RIVAL_SUBJECT_0
    Mission MISSION_SCHEME_AGAINST_RIVAL_RISING_STAR
    iMissionSubject 0

✎ Jeri Roys

A Towering Reputation Behind the Throne
Every 15 turns UsHeir UsPlayer Us Leader Us Min Reign 10Rising StarAdultMax Cautious Hidden
  • [character] can say what he likes.
    Loses trait: Rising StarGain trait: InspiringGain trait: Proud
    grants
    BONUS_REMOVE_TRAIT_RISING_STAR
    aeRemoveTraits: TRAIT_RISING_STAR
    BONUS_INSPIRING_AND_PROUD
    aeBonuses: BONUS_GIVE_TRAIT_INSPIRING, BONUS_GIVE_TRAIT_PROUD
  • I have my limits. [character] has crossed them.
    Remembered: Silenced (-80 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_SILENCED
    Memory MEMORYCHARACTER_SILENCED
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

A Waning Star Behind the Throne
Every 3 turns Leader Us Over 50Rising StarLeader Us Min Reign 10
Always Loses trait: Rising Star
  • Such is the passage of time.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • I shall yet prove them wrong.
    +6Orders↗ turn+1 Discipline
    grants
    BONUS_DEFY_WANING_STAR
    aeBonuses: BONUS_MAYBE_STRESSED, BONUS_ORDERS_GAIN_AVERAGE, BONUS_GAIN_DISCIPLINE_1

✎ Jeri Roys

A Waste of Talent Behind the Throne
Part of the A Waste of Talent chain — 5 events view map →
30% to appear Every 7 turns Unit UsCity UsUsLeader UsPlayer Us Unit Needs GeneralRising StarNo JobNot City With Governor
  • [character] shall serve as a General.
    grants
    BONUS_GENERAL_OF_SUBJECT_0
    iGeneralOfSubject 0
    ↳ may trigger: At Your Service
  • Resolve
    33%
    33%
    33%
    0%
    -2 LegitimacyRemembered: Grand Vizier (88 turns)
    grants
    33% BONUS_MAKE_SPYMASTER
    Council COUNCIL_SPYMASTER
    33% BONUS_MAKE_AMBASSADOR
    Council COUNCIL_AMBASSADOR
    33% BONUS_MAKE_CHANCELLOR
    Council COUNCIL_CHANCELLOR
    0% BONUS_MAKE_GRAND_VIZIER_COST
    iLegitimacy -2
    aeBonuses: BONUS_MAKE_GRAND_VIZIER
  • Let them clamor. [character] cannot be trusted.
    Remembered: Sidelined me in court (-20 opinion for 10 turns)(no event currently keys off this)Remembered (all families): Sidelined our nation's rising star (-10 opinion for 10 turns)(no event currently keys off this)Gain trait: Stressed
    grants
    BONUS_SIDELINED_IN_COURT
    Memory MEMORYCHARACTER_SIDELINED
    BONUS_SIDELINED_RISING_STAR
    MemoryAllFamilies MEMORYFAMILY_SIDELINED_RISING_STAR
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

A Waste of Talent Behind the Throne
Part of the A Waste of Talent chain — 5 events view map →
30% to appear Every 7 turns Unit UsCity UsUsLeader UsPlayer Us Rising StarNo Job
  • [character] shall serve as a Governor.
    grants
    BONUS_GOVERNOR_OF_SUBJECT_1
    iGovernorOfSubject 1
    ↳ may trigger: At Your Service
  • Resolve
    33%
    33%
    33%
    0%
    -2 LegitimacyRemembered: Grand Vizier (88 turns)
    grants
    33% BONUS_MAKE_SPYMASTER
    Council COUNCIL_SPYMASTER
    33% BONUS_MAKE_AMBASSADOR
    Council COUNCIL_AMBASSADOR
    33% BONUS_MAKE_CHANCELLOR
    Council COUNCIL_CHANCELLOR
    0% BONUS_MAKE_GRAND_VIZIER_COST
    iLegitimacy -2
    aeBonuses: BONUS_MAKE_GRAND_VIZIER
  • Let them clamor. [character] cannot be trusted.
    Remembered: Sidelined me in court (-20 opinion for 10 turns)(no event currently keys off this)Remembered (all families): Sidelined our nation's rising star (-10 opinion for 10 turns)(no event currently keys off this)Gain trait: Stressed
    grants
    BONUS_SIDELINED_IN_COURT
    Memory MEMORYCHARACTER_SIDELINED
    BONUS_SIDELINED_RISING_STAR
    MemoryAllFamilies MEMORYFAMILY_SIDELINED_RISING_STAR
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

A Waste of Talent Behind the Throne
30% to appear Every 7 turns Unit UsCity UsUsLeader UsPlayer Us Rising StarNo JobSchemerNot Courtier
  • Resolve
    33%
    33%
    33%
    0%
    -2 LegitimacyRemembered: Grand Vizier (88 turns)
    grants
    33% BONUS_MAKE_SPYMASTER
    Council COUNCIL_SPYMASTER
    33% BONUS_MAKE_AMBASSADOR
    Council COUNCIL_AMBASSADOR
    33% BONUS_MAKE_CHANCELLOR
    Council COUNCIL_CHANCELLOR
    0% BONUS_MAKE_GRAND_VIZIER_COST
    iLegitimacy -2
    aeBonuses: BONUS_MAKE_GRAND_VIZIER
  • Let them clamor. [character] cannot be trusted.
    Remembered: Sidelined me in court (-20 opinion for 10 turns)(no event currently keys off this)Remembered (all families): Sidelined our nation's rising star (-10 opinion for 10 turns)(no event currently keys off this)Gain trait: Stressed
    grants
    BONUS_SIDELINED_IN_COURT
    Memory MEMORYCHARACTER_SIDELINED
    BONUS_SIDELINED_RISING_STAR
    MemoryAllFamilies MEMORYFAMILY_SIDELINED_RISING_STAR
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

A Watchful Eye Behind the Throne
50% to appear Once per game Leader UsSpouse Of Leader UsUs VigilantMin Cautious HiddenPlotting Against Leader
  • [character] shall rot in the dungeons for this.
    Gain trait: Imprisoned
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYING
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • [character] shall rot in the ground for this.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • ... and you just expect me to believe that?
    Leader relationship: Estranged FromLeader relationship: Influenced By
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYING
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Jeri Roys

A Way About Him Behind the Throne
20% to appear Once per game Player UsPlayer ThemLeader ThemLeader UsAlibiades Player No Rising StarPlayer GreeceNot StraightMaleNot Player Alliance
Always Reveals the target player's territoryGain trait: Rising Star
  • Raise your own hand to trace the curve of his chest.
    grants
    BONUS_LOVER_OF_AND_LOVER_TO_3
    AddRelationshipSubjects: RELATIONSHIP_LOVER_OF=3
    AddRelationshipReverse: RELATIONSHIP_LOVER_OF=3
  • With a look, firmly push his hand away.
    +1 DisciplineLeader relationship: Jealous About
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_LEADER_JEALOUS_ABOUT
    AddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT

✎ Jeri Roys Background reading ↗

Accountability Behind the Throne
10% to appear Once per game Non Leader UsCity UsLeader Us GovernorGreedyCorrupt
Always Begin project: Increased Taxation-1 Happiness level
  • Come to an arrangement with [character].
    Leader relationship: Conspiring With
    grants
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_ADD_PALACE
    AddImprovement IMPROVEMENT_ESTATES
  • Seize the missing funds.
    Leader relationship: Vengeful Against+160Money+40/city↗ turn
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
  • Insist that [character] must do more to help the people of [city].
    Begin project: Grain Dole
    grants
    BONUS_THE_BENEVOLENT_CHARITY_CITY
    aeAddProjects: PROJECT_GRAIN_DOLE
    BONUS_MAYBE_COMPASSIONATE
    aiTraitProbDelay: TRAIT_COMPASSIONATE=25

✎ Jeri Roys

Among the People Behind the Throne
Once per game UsLeader Us MissingNon RoyalAdult Under 40Debauched
  • Nonsense. I'll see to it you will be hailed as a returning hero!
    Gains a random leader relationshipLoses trait: Missing
    grants
    BONUS_RETURN_TO_COURT
    aeRandomLeaderRelationship: RELATIONSHIP_INFLUENCED_BY, RELATIONSHIP_DISAPPOINTED_WITH
    aeBonuses: BONUS_REMOVE_TRAIT_MISSING
  • You are really sure?
    Gain trait: The Quiet LifeGain trait: Gracious
    grants
    BONUS_GIVE_TRAIT_QUIET_LIFE
    aeAddTraits: TRAIT_THE_QUIET_LIFE
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS
  • Oh, don't you worry, you are coming back to court, but not in your old position.
    Loses trait: MissingLeader relationship: Lover Of
    gated by
    IndexSubject
    grants
    BONUS_RETURN_TO_COURT_LOVER
    aeBonuses: BONUS_REMOVE_TRAIT_MISSING, BONUS_LEADER_LOVER_OF

✎ Jeri Roys

Anything But This Behind the Throne
10% to appear Once per game UsHeir UsLeader Us Over 30Royal SpouseSeven Sins
  • Grant a divorce.
    The marriage is dissolved-3 Legitimacy
    grants
    BONUS_INSTANT_DIVORCE_SUBJECT_0
    iDivorcedBySubject 0
    BONUS_PUBLIC_SCANDAL
    iLegitimacy -3
  • [rival] cannot afford the distraction of a public divorce.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Jeri Roys

At Your Service Behind the Throne ⛓ follow-up
Part of the A Waste of Talent chain — 5 events view map →

⛓ Follows from: A Waste of Talent, A Waste of Talent, A Waste of Talent, A Waste of Talent

Every 4 turns Unit UsCity UsUsLeader UsPlayer Us Unit Needs GeneralRising StarNo JobNot Slothful
  • Resolve
    61%
    30%
    3%
    3%
    3%
    0%
    -2 LegitimacyRemembered: Grand Vizier (88 turns)
    grants
    61% BONUS_GENERAL_OF_SUBJECT_0
    iGeneralOfSubject 0
    30% BONUS_GOVERNOR_OF_SUBJECT_1
    iGovernorOfSubject 1
    3% BONUS_MAKE_AMBASSADOR
    Council COUNCIL_AMBASSADOR
    3% BONUS_MAKE_SPYMASTER
    Council COUNCIL_SPYMASTER
    3% BONUS_MAKE_CHANCELLOR
    Council COUNCIL_CHANCELLOR
    0% BONUS_MAKE_GRAND_VIZIER_COST
    iLegitimacy -2
    aeBonuses: BONUS_MAKE_GRAND_VIZIER
  • I believe I have just the position for that betterment of [rival]. You only need a little patience.
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_SCHEME_AGAINST_RIVAL_SUBJECT_2
    Mission MISSION_SCHEME_AGAINST_RIVAL_RISING_STAR
    iMissionSubject 2
  • Less niceties it is. You are a rat, [character], and I would die before giving the tiniest shred of [rival] over to your traitorous claws.
    Leader relationship: Plotting Against
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ Jeri Roys

At the Gates Behind the Throne
Once per game Player UsTile Tribe SiteCity UsLeader UsTribeTile Claimed Us Max 2 StrengthsTimidLow CourageTribe WarTribe TruceNot Recent RevelryNot Tile Urban
  • They want daring and fearless? Fine, I shall issue a challenge to [character]. This matter should be settled properly on the battlefield, no more gutless hit and run raids.
    Gain trait: StressedGain trait: Bold
    grants
    BONUS_BOLD_AND_STRESSED
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_GIVE_TRAIT_BOLD
    BONUS_TRIBE_RAID
    bTribeRaid 1
  • The people of [city] can protest all they like. A cautious approach against these unruly hordes is the only thing keeping the rest of them alive.
    +1 Discipline-1 Happiness level
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_HAPPINESS_DOWN
    iHappinessLevels -1

✎ Jeri Roys

Beauty and Guile Behind the Throne
Once per game Player UsNon Leader UsCity UsPlayer ThemCity Them Player No Rising StarPlayer PortcullisVery CharmingAdult Under 40
Always Gain trait: Rising Star
  • We should work closer with [character], and her [rival] contacts.
    -20Civics-5/city↗ turnLeader relationship: Influenced By
    grants
    BONUS_CIVICS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=-20
    aiGlobalYieldsPer: YIELD_CIVICS=-5
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_ADD_AGENT_NETWORK
    bAddAgentNetwork 1
  • A reputation like [character] makes me uneasy.
    (no gates or payload in XML)

✎ Jeri Roys

Bend or Break Behind the Throne
10% to appear Every 20 turns Leader Us Stressed
Always -3Orders↗ turn
  • Resolve
    100%
    0%
    -1 Discipline
    grants
    100% BONUS_START_REVELRY_MISSION_NOT_FREE
    Mission MISSION_REVEL
    0% BONUS_START_REVELRY_MISSION_FREE_LOSE_STAT
    Mission MISSION_REVEL
    bMissionFree 1
    aeBonuses: BONUS_LOSE_DISCIPLINE_1
  • You cannot hide from your own mind.
    grants
    BONUS_MAYBE_INSANE_MAYBE_SUPERSTITIOUS
    aiTraitProbDelay: TRAIT_INSANE=20, TRAIT_SUPERSTITIOUS=20

✎ Jeri Roys

Bound By Vows and Blood Behind the Throne
Every 10 turns Player WarLeader UsSpouse Of Leader Us Player Diplomacy Min Ten Turns
  • Resolve
    33%
    Remembered: Player Offer (5 turns)
    33%
    Remembered: Player Offer (5 turns)
    33%
    Remembered: Player Offer (5 turns)
    grants
    33% BONUS_TRUCE_AND_TRIBUTE
    aeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_RECEIVE_MONEY_AVERAGE
    33% BONUS_PLAYER_TRUCE
    DiplomacyPlayerFrom DIPLOMACY_TRUCE
    aeBonuses: BONUS_PLAYER_OFFER
    33% BONUS_TRUCE_AND_GIVE_TRIBUTE
    aeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_GIVE_MONEY_AVERAGE
  • You are [rival] now, [character]. It's time you learned that.
    Leader relationship: Vengeful Against
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST

✎ Jeri Roys

Bound By Vows and Blood Behind the Throne
Every 10 turns Tribe WarLeader UsSpouse Of Leader Us Tribe Diplomacy Min Ten Turns
  • Resolve
    33%
    Remembered: Tribe Offer (5 turns)+120Money+30/city↗ turn
    33%
    Remembered: Tribe Offer (5 turns)
    33%
    Remembered: Tribe Offer (5 turns)-120Money-30/city↗ turn
    grants
    33% BONUS_TRIBE_TRUCE
    DiplomacyTribe DIPLOMACY_TRUCE
    aeBonuses: BONUS_TRIBE_OFFER
    33% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    33% BONUS_TRIBE_TRUCE
    DiplomacyTribe DIPLOMACY_TRUCE
    aeBonuses: BONUS_TRIBE_OFFER
    33% BONUS_TRIBE_TRUCE
    DiplomacyTribe DIPLOMACY_TRUCE
    aeBonuses: BONUS_TRIBE_OFFER
    33% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • You are [rival] now, [character]. It's time you learned that.
    Leader relationship: Vengeful Against
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST

✎ Jeri Roys

Burdens Behind the Throne
20% to appear Once per game Turn 25+ Player UsLeader UsSpouse Of Leader Us WeakCovertHigh Courage
  • Perhaps that would be for the best.
    grants
    BONUS_SPOUSE_USURP
    iSeizeThroneSubject 0
  • It is no use. Duty lies heavy upon me.
    Gain trait: Miserable+1 Discipline
    grants
    BONUS_DUTY
    aeBonuses: BONUS_GIVE_TRAIT_MISERABLE, BONUS_GAIN_DISCIPLINE_1
  • You dare try to usurp my power? You shall not get another chance.
    The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

Chosen By the Gods Behind the Throne
10% to appear Once per game Leader 2+ Religion Player PaganUsFavored Offspring Of The GodsLeader UsPlayer Us Religion Head UsMax UpsetPlayer No Rising Star
Always Gain trait: Rising Star
  • If the Gods will it, how could I stand in the way?
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_POSSIBLY_FOOLISH
    aiTraitProbDelay: TRAIT_FOOLISH=10
  • If the Gods truly willed it, how could I possibly stand in the way?
    Gain trait: Impious
    grants
    BONUS_GIVE_TRAIT_IMPIOUS
    aeAddTraits: TRAIT_IMPIOUS

✎ Jeri Roys

Clearcut Decision Behind the Throne
Part of the Clearcut Decision chain — 2 events view map →
Once per game Leader 2+ Tile Claimed UsCity UsTile Claimed UsTile Claimed UsTribe Peace Or TruceLeader Us Tile TreesTile No ImprovementTribe Max UpsetNot City Family SeatNot Tribe AllianceNot Recent Revelry
  • I will face these [tribe].
    Gain trait: Stressed
    grants
    BONUS_STRESSED_AND_MAYBE_DOOMED
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_MAYBE_DOOMED
  • The [tribe] have no power over [character], [title] of the [rival].
    (no gates or payload in XML)
    ↳ may trigger: Clearcut Issue

✎ Jeri Roys

Close Call Behind the Throne
Every 60 turns Leader 2+ UsLeader Us Plotting Against Leader HiddenUnpopularNot Recent Revelry
  • Unnerving.
    Gain trait: Stressed
    grants
    BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED

✎ Jeri Roys

Concession Behind the Throne
Once per game Leader UsFamily UsFamily UsFamily UsHeir UsSuitor Temp Family Max AngryFamily Different From LeaderFamily Min Upset
  • We can only keep watch and wait.
    -3Orders↗ turn
    grants
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
  • Appease the [family] with concessions.
    Remembered: Granted us concessions (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Favored other vassals (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Favored other vassals (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_GRANTED_FAMILY_CONCESSIONS
    Memory MEMORYFAMILY_GRANTED_CONCESSIONS
    BONUS_FAVORED_ANOTHER_FAMILY
    Memory MEMORYFAMILY_FAVORED_ANOTHER_FAMILY
    BONUS_FAVORED_ANOTHER_FAMILY
    Memory MEMORYFAMILY_FAVORED_ANOTHER_FAMILY
    ◇ grants a memory no event currently keys off
  • Perhaps a marriage into the royal line will bring stability?
    Remembered: Married into our royal succession (+40 opinion for 40 turns)(no event currently keys off this)Arranges a marriage
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_MEMORYFAMILY_MARRIED_INTO_ROYAL_LINE
    Memory MEMORYFAMILY_MARRIED_INTO_ROYAL_LINE
    BONUS_MARRY_4
    iMarrySubject 4
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

Continuity Behind the Throne
Every 5 turns Player UsHeir UsLeader UsUs DoomedGrand VizierHealthyNot Royal
  • [rival] cannot afford a power struggle, and I can see the only path is giving you my blessing.
    Remembered: Seized Throne (100 turns)(no event currently keys off this)
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_WEAK
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_USURP_0_AND_SUBJECT_1_PLOT_AGAINST
    aeBonuses: BONUS_USURP_0
    AddRelationshipReverse: RELATIONSHIP_PLOTTING_AGAINST=1
    ◇ grants a memory no event currently keys off
  • [rival] cannot afford a power struggle. My apologies, but family is family.
    Gain trait: Imprisoned
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_WEAK
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • Feign unconsciousness.
    -3Orders↗ turn
    grants
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3

✎ Jeri Roys

Continuity Behind the Throne
Every 5 turns Player UsHeir UsLeader UsSpouse Of Leader Us DoomedHealthyMin Cautious HiddenPower HungryRising Star
  • I think I would feel better leaving [rival] in your capable hands.
    grants
    BONUS_SPOUSE_USURP_0_AND_SUBJECT_1_ESTRANGED
    aeBonuses: BONUS_SPOUSE_USURP
    AddRelationshipReverse: RELATIONSHIP_ESTRANGED_FROM=1
  • Dearest, you overstep.
    Gain trait: Slighted
    grants
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED

✎ Jeri Roys

Contradiction Behind the Throne
Once per game UsLeader Us CouncilMax UpsetStressed
  • Enough. [character] shall learn better. Everyone shall.
    Gain trait: ImprisonedLoses trait: StressedGain trait: Infamous
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_UNSTRESSED_TYRANNY
    aeBonuses: BONUS_REMOVE_TRAIT_STRESSED, BONUS_GIVE_TRAIT_INFAMOUS
  • Patience. That's the key. Somehow, patience will solve everything?
    Gain trait: Miserable
    grants
    BONUS_GIVE_TRAIT_MISERABLE
    aeAddTraits: TRAIT_MISERABLE

✎ Jeri Roys

Curiosity Behind the Throne
Part of the Curiosity chain — 8 events , 1 branch point view map →
2% to appear Every 60 turns Spouse Of Leader UsLeader UsCapital ThemReligion World
  • Enter the chambers.
    (no gates or payload in XML)
  • Spy from nearby.
    -2Orders↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_ORDERS_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_ORDERS=-2
  • Go on your way.
    +1 Discipline
    grants
    BONUS_DISCIPLINE_AND_MAYBE_STRESSED
    aeBonuses: BONUS_MAYBE_STRESSED, BONUS_GAIN_DISCIPLINE_1

✎ Jeri Roys

Delights from Afar Behind the Throne
Once per game Spouse Of Leader UsUsLeader Us AmbassadorRomanticNot Influenced By LeaderNot Recent Revelry
  • Confront [character].
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Try and ignore the situation.
    Gain trait: Stressed
    grants
    BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED

✎ Jeri Roys

Detested Behind the Throne
10% to appear Once per game Turn 40+ Family Head UsLeader UsUsFamily Us Different Family To LeaderVillainousExtravagant
  • Throw royal support behind [character].
    Leader relationship: Conspiring With-60Civics-15/city↗ turn
    grants
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
  • Quietly pave the way for [character] as a successor.
    Leader relationship: Suspicious OfLeader relationship: Owes Favor To
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_THE_GRACELESS_NEW_HEAD
    iHeadFamilySubject 2
  • Refuse to interfere.
    Gain a random traitRemembered: Stayed out of family politics (+20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_THE_GRACELESS_IGNORE
    aeRandomTrait: TRAIT_POISONED, TRAIT_MISSING
    BONUS_THE_GRACELESS_FAMILY
    Memory MEMORYFAMILY_STAYED_OUT_OF_FAMILY_POLITICS
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

Entrusted Behind the Throne
Once per game UsUs Spent Time As Grand VizierGrand VizierSeverely Ill
  • Grant it.
    Remembered: Grand Vizier (88 turns)
    grants
    BONUS_MAKE_GRAND_VIZIER
    Memory MEMORYCHARACTER_GRAND_VIZIER
    Council COUNCIL_GRAND_VIZIER
  • Refuse it.
    Leader relationship: Estranged FromLeader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Jeri Roys

Facing [character] Behind the Throne
90% to appear Every 4 turns UsLeader Us Spent Time As Grand VizierPower HungryRising Star
  • You misunderstand! Of course this reshuffle was only ever meant to be temporary.
    Remembered: Grand Vizier (88 turns)
    grants
    BONUS_MAKE_GRAND_VIZIER
    Memory MEMORYCHARACTER_GRAND_VIZIER
    Council COUNCIL_GRAND_VIZIER
    ◇ may enable: Entrusted, King or Tyrant?
  • Resolve
    100%
    Gain trait: Unpopular
    0%
    Remembered (all families): Has ties with previous Grand Vizier (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    100% BONUS_GIVE_TRAIT_UNPOPULAR
    aeAddTraits: TRAIT_UNPOPULAR
    0% BONUS_PREFERED_VIZIER
    MemoryAllFamilies MEMORYFAMILY_PREFERED_VIZIER
    ◇ grants a memory no event currently keys off
  • You really do seem to have trouble taking a hint. Ruthless / Bloodthirsty
    gated by
    LeaderSubjectAny SUBJECT_RUTHLESS / SUBJECT_BLOODTHIRSTY
    grants
    BONUS_ASSASSINATE_SUBJECT_0
    Mission MISSION_ASSASSINATE_ANY
    iMissionSubject 0

✎ Jeri Roys

Far From the Tree Behind the Throne
Every 60 turns Leader UsChild Of Leader UsUs RighteousHeir UsMax UpsetRoyalAdultNot Recent RevelryNot Debauched
Always Gain trait: Debauched
  • Perhaps he must learn virtue the hard way.
    Gain trait: Stressed
    grants
    BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
  • [character] doesn't want to take his role seriously? Fine, then [rival] deserves a future ruler that will.
    Becomes the chosen heir
    grants
    BONUS_CHOSEN_HEIR
    bChosenHeir 1

✎ Jeri Roys

Glory and Acclaim Unit Kill Behind the Throne
20% to appear Every 80 turns Player UsUnit UsUsPlayer War Player No Rising StarNon RoyalNon LeaderAdult Under 30Not Spouse Of Leader Us
Always Gain trait: Rising Star
  • Send a bland royal acknowledgment of [character] victory.
    Remembered: Downplayed my victories (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_DOWNPLAYED_VICTORIES
    Memory MEMORYCHARACTER_DOWNPLAYED_VICTORIES
    ◇ grants a memory no event currently keys off
  • Publicly applaud [character], setting him in charge of military reforms.
    -2Orders↗ turn+40 XP to the character
    grants
    BONUS_ORDERS_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_ORDERS=-2
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Jeri Roys

Greater Good Behind the Throne
Once per game Heir UsImportant UsUs VillainousRighteousRoyalSuccession EligibleNot Leader UsNot Villainous
  • [character] can fume all he likes.
    grants
    BONUS_SUBJECT_0_PLOTTING_AGAINST
    AddRelationshipSubjects: RELATIONSHIP_PLOTTING_AGAINST=0
  • I have had my own reservations about the future.
    grants
    BONUS_EVENTOPTION_FAMILY_SUCCESSION_YES
    bChangeSuccession 1

✎ Jeri Roys

Half a Throne Behind the Throne
Once per game Turn 20+ Player UsSpouse Of Leader UsLeader UsCity Us Power HungryHealthyArchetype MartialNot City With Governor
  • You know, I think you make a point.
    Remembered: Grand Vizier (88 turns)
    grants
    BONUS_MAKE_GRAND_VIZIER
    Memory MEMORYCHARACTER_GRAND_VIZIER
    Council COUNCIL_GRAND_VIZIER
  • Please, can we not go into this again?
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Jeri Roys

Heir of Their Ways Behind the Throne
Once per game Heir UsLeader UsRoyal Us Child Of Leader UsArchetype Dislike LeaderMin Pleased HiddenNot Recent Revelry
  • Perhaps other options should be considered.
    grants
    BONUS_EVENTOPTION_FAMILY_SUCCESSION_YES
    bChangeSuccession 1
  • [character] will see the error of his ways. Surely?
    Gain trait: Stressed
    grants
    BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED

✎ Jeri Roys

Impulsive Goodbye Behind the Throne
Once per game Leader UsHeir Us ImpulsiveTeenager Or Adult
  • I am given to understand these caravans can never get enough asses to carry all the supplies.
    Gain trait: ExploringRemembered: Started Explore Recently (2 turns)Leader relationship: Estranged From
    grants
    BONUS_ESTRANGED_AND_EXPLORING
    aeBonuses: BONUS_GIVE_TRAIT_EXPLORING, BONUS_LEADER_ESTRANGED_FROM
  • ...have I gone too far this time?
    Loses trait: ImpulsiveGain trait: Stressed
    grants
    BONUS_IMPULSIVE_TO_STRESSED
    aeBonuses: BONUS_REMOVE_TRAIT_IMPULSIVE, BONUS_GIVE_TRAIT_STRESSED

✎ Jeri Roys

Impulsive Influence Behind the Throne
Once per game UsLeader UsPlayer Peace Or Truce ImpulsiveNot Child Of Leader UsNot Parent Of Leader UsNot Spouse Of Leader Us
  • The great thing about building bridges is discovering what is on the other side of the bridge.
    grants
    BONUS_INFLUENCE_0
    Mission MISSION_INFLUENCE
    iMissionSubject 0
    bMissionFree 1
  • Hold on, is doing this even a good idea?
    Loses trait: ImpulsiveGain trait: Slothful+2Orders↗ turn
    grants
    BONUS_IMPULSIVE_TO_SLOTHFUL
    aeBonuses: BONUS_REMOVE_TRAIT_IMPULSIVE, BONUS_GIVE_TRAIT_SLOTHFUL, BONUS_ORDERS_GAIN_MINIMAL

✎ Jeri Roys

In the Eyes of the Law Behind the Throne
Part of the In the Eyes of the Law chain — 3 events , 1 branch point view map →
Once per game Family Head UsLeader Us WantonFemaleMarriedMax UpsetNot Recent Revelry
  • See that the case is prosecuted.
    -8Civics-2/city↗ turn
    grants
    BONUS_CIVICS_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_CIVICS=-8
    aiGlobalYieldsPer: YIELD_CIVICS=-2
  • We should not risk any further antagonism toward the [family].
    (no gates or payload in XML)

✎ Jeri Roys

Influence Begets Influence Behind the Throne
10% to appear Once per game UsPlayer UsLeader Us Influenced By LeaderAdult Under 30Non RoyalPlayer No Rising StarArchetype Martial HiddenCourtierNot Spouse Of Leader Us
Always Gain trait: Rising Star
  • [character] does have a way with people, and with governance.
    +60 XP to the character
    gated by
    LeaderSubjectNotAny SUBJECT_PROUD
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
  • Make clear that the king does not approve.
    grants
    BONUS_LEADER_INFLUENCED_BY_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Jeri Roys

Influence Begets Influence Behind the Throne
10% to appear Once per game Turn 40+ UsPlayer UsLeader Us Influenced By LeaderAdult Under 30Non RoyalPlayer No Rising StarNot Spouse Of Leader Us
Always Gain trait: Rising Star
  • [character] does have a way with people, and with governance.
    +60 XP to the character
    gated by
    LeaderSubjectNotAny SUBJECT_PROUD
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
  • Make clear that the king does not approve.
    grants
    BONUS_LEADER_INFLUENCED_BY_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Jeri Roys

It Will Be Fun, He Said Behind the Throne
50% to appear Once per game Leader UsSpouse Of Leader Us StressedCarnalMin Cautious Hidden
  • Sigh.
    grants
    BONUS_START_REVELRY_MISSION
    Mission MISSION_REVEL
    bMissionFree 1
  • This mood is called responsibility.
    -1 Charisma+1 DisciplineRemembered: "This mood is called responsibility." (-20 opinion for 5 turns)(no event currently keys off this)
    grants
    BONUS_LOSE_CHARISMA_GAIN_DICIPLINE
    aeBonuses: BONUS_LOSE_CHARISMA_1, BONUS_GAIN_DISCIPLINE_1
    BONUS_MOODY
    Memory MEMORYCHARACTER_MOODY
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

Lending Support Behind the Throne
Once per game Turn 20+ Player UsUsCity Us Player Max 99 MoneyPlayer Negative MoneyFamily Head UsHealthyNot Spouse Of Leader UsNot City With Governor
  • I don't see how I could refuse.
    +160Money+40/city↗ turnRemembered: Grand Vizier (88 turns)
    grants
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
    BONUS_MAKE_GRAND_VIZIER
    Memory MEMORYCHARACTER_GRAND_VIZIER
    Council COUNCIL_GRAND_VIZIER
  • Refuse.
    (no gates or payload in XML)

✎ Jeri Roys

Lex Oppia Behind the Throne
10% to appear Once per game Player WarLeader UsCatoPlayer UsCapital Us Player Min NeutralNot Player Character
  • Appoint [character] to administer the laws on luxury.
    Gain a Court Minister+80Discontenteach city↗ turnBegin project: Austerity
    grants
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
    BONUS_LEX_OPPIA_DISCONTENT
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_AVERAGE
    BONUS_AUSTERITY
    aeAddProjects: PROJECT_AUSTERITY
  • An intriguing idea... and shall we tax the wealth directly, and also apply the law to men such as yourself, [character]? Female / High Wisdom
    +240Money+60/city↗ turn+80Discontenteach city↗ turnBegin project: Austerity
    gated by
    LeaderSubjectAny SUBJECT_FEMALE / SUBJECT_HIGH_WISDOM
    grants
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60
    BONUS_LEX_OPPIA_DISCONTENT
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_AVERAGE
    BONUS_AUSTERITY
    aeAddProjects: PROJECT_AUSTERITY
  • Argue down [character] and his supporters.
    -40Civics-10/city↗ turn
    grants
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10

✎ Jeri Roys Background reading ↗

Loose Threads Behind the Throne
Once per game Leader UsImportant UsUsSuitor Temp FrugalAdultSingleVain characterMin CautiousExtravagantSpouse Of Leader UsSibling Of Leader Us
  • [character], now there is the firecracker [character] needs to turn him around. See it done.
    Remembered: Had spouse chosen for us (-20 opinion for 20 turns)Arranges a marriage
    grants
    BONUS_EVENTOPTION_SHABBY_OPTION_0_MEMORY
    Memory MEMORYCHARACTER_SUFFERED_MATCHMAKING
    BONUS_EVENTOPTION_SHABBY_OPTION_0_MARRY
    iMarrySubject 1
    ◇ may enable: Fraying Edge
  • I will make sure the royal tailors pay him a visit.
    -120Money-30/city↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • [character] sets an example to us all, waste not want not.
    Gain trait: FrugalLeader relationship: Disappointed With
    grants
    BONUS_GIVE_TRAIT_FRUGAL
    aeAddTraits: TRAIT_FRUGAL
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Jeri Roys

Man of Confidence Behind the Throne
30% to appear Once per game Player UsPlayer ThemTribe Peace Or TrucePlayer ThemAlibiadesLeader Us Player GreecePlayer No Rising StarPlayer WarTribe Min CautiousPlayer Max Distant
Always Gain trait: Rising Star
  • To deny opportunity is to deny greatness.
    Remembered: Joined our war against a common enemy (+40 opinion for 40 turns)(no event currently keys off this)+6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_ENEMY_OF_MY_ENEMY_AID_GAULS
    Memory MEMORYTRIBE_BONUS_ENEMY_OF_MY_ENEMY_AID
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ grants a memory no event currently keys off
  • Resolve
    100%
    Remembered: Denied an opportunity (-20 opinion for 40 turns)(no event currently keys off this)Gain trait: Unpopular
    0%
    Remembered: Denied an opportunity (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    100% BONUS_DENIED_OPPORTUNITY
    Memory MEMORYCHARACTER_DENIED_OPPORTUNITY
    100% BONUS_GIVE_TRAIT_UNPOPULAR
    aeAddTraits: TRAIT_UNPOPULAR
    0% BONUS_DENIED_OPPORTUNITY
    Memory MEMORYCHARACTER_DENIED_OPPORTUNITY
    ◇ grants a memory no event currently keys off

✎ Jeri Roys Background reading ↗

Mercenary Attitude Behind the Throne
Once per game Player UsUnit UsUnit UsUnit UsLeader UsPlayer War Player Five Mercenaries RecruitedUnit MercenaryNot Recent Revelry
  • We will handle the [rival] without such extorting "allies".
    Gain trait: Stressed
    grants
    BONUS_DAMAGE_UNIT_LOW
    iHPUnit -4
    BONUS_DAMAGE_UNIT_LOW
    iHPUnit -4
    BONUS_DAMAGE_UNIT_LOW
    iHPUnit -4
    BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
  • Just pay the scoundrels. Our generals have enough headaches.
    -240Money-60/city↗ turn
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60

✎ Jeri Roys

Missing Luxury Behind the Throne
Part of the Missing Luxury chain — 2 events view map →
Every 5 turns City UsPlayer Us City EstateNot City Has Luxuries SentNot City Bucolic ReputationNot City Public MuralNot City Literature AltNot City Hunting TraditionNot City Sewer SystemNot City Increased Taxation
  • The one issue that will rouse them from those comfortable little countryside Estates, it seems.
    (no gates or payload in XML)
    ↳ may trigger: Dissatisfaction in [city]

✎ Jeri Roys

Motive and Opportunity Behind the Throne
20% to appear Every 20 turns UsNon Leader Us AgentRising StarSpymaster
  • [character] does seem suited for the post.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_MAKE_SPYMASTER
    Council COUNCIL_SPYMASTER
  • I cannot have a man like that anywhere near power.
    The character is killedLeader relationship: Plotting Against
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ Jeri Roys

Opposition Behind the Throne
5% to appear Once per game Family Head UsPlayer UsLeader Us Max AngryOldNot Recent Revelry
  • Avoid him.
    Gain trait: Unpopular
    grants
    BONUS_GIVE_TRAIT_UNPOPULAR
    aeAddTraits: TRAIT_UNPOPULAR
  • Confront him.
    Gain trait: Stressed
    grants
    BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
  • Arrest him.
    Gain trait: Imprisoned
    gated by
    PlayerSubject SUBJECT_PLAYER_TYRANNY
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED

✎ Jeri Roys

People Displeaser Behind the Throne
Once per game Heir UsLeader UsRoyal UsFamily UsFamily UsPlayer Us Low CharismaAdultHigh CharismaNot Recent Revelry
  • This is not a discussion. [character] will be the next king of [rival].
    Gain trait: Unpopular+1 Discipline
    grants
    BONUS_GIVE_TRAIT_UNPOPULAR
    aeAddTraits: TRAIT_UNPOPULAR
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • [character] and I will go out into the nation. We will show them his greatness.
    +1 CharismaGain trait: Stressed-5Orders↗ turn
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    BONUS_STRESSED_AND_ORDER_COST
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_ORDERS_LOSS_AVERAGE
  • I cannot disagree... [character] would be the prudent choice to lead [rival].
    Becomes the chosen heir
    grants
    BONUS_CHOOSE_HEIR
    bChosenHeir 1

✎ Jeri Roys

Playing Politics Behind the Throne
Once per game Heir UsFamily Non Leader UsFamily Head UsFamily Head UsFamily Head UsLeader Us Late Teen Or AdultCunningNot Recent Revelry
  • He shows all the hallmarks of a great leader.
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_SUBJECT_0_BLACKMAILED_BY
    AddRelationshipSubjects: RELATIONSHIP_BLACKMAILED_BY=0
    BONUS_SUBJECT_0_VENGEFUL_AGAINST
    AddRelationshipSubjects: RELATIONSHIP_VENGEFUL_AGAINST=0
    BONUS_SUBJECT_0_INFLUENCED_BY
    AddRelationshipSubjects: RELATIONSHIP_INFLUENCED_BY=0
  • I worry these methods take him down the wrong path.
    Gain trait: Stressed
    grants
    BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
  • I must tell [character] that this kind of behavior is unacceptable.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • With that kind of ambition, he will find a way to the throne, sooner rather than later.
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_THOUGHTFUL
    grants
    BONUS_ABDICATE_FREE
    bAbdicate 1

✎ Jeri Roys

Playing With Fire Extra Setup Behind the Throne
Once per game Turn 17+ Family Head Us Gender Same As LeaderNot Inclined To Marry
Always Gain trait: Power Hungry
  • Resolve
    (no gates or payload in XML)

✎ Jeri Roys

Playing With Fire Setup Behind the Throne
10% to appear Once per game Before turn 12 Family Head UsFamily Head UsLeader Us Different Family To LeaderSingleMutual Attraction LeaderNot Royal
Always Gain trait: Not Inclined To MarryGain trait: Not Inclined To Marry
  • Resolve
    (no gates or payload in XML)

✎ Jeri Roys

Playing With Fire Setup Late Behind the Throne
Once per game Turn 13+ Family Head UsFamily Head UsLeader Us Different Family To LeaderSingleMutual Attraction LeaderNot Royal
Always Gain trait: Not Inclined To MarryGain trait: Not Inclined To Marry
  • Resolve
    (no gates or payload in XML)

✎ Jeri Roys

Playing with Fire Behind the Throne
Part of the Playing with Fire chain — 6 events , 1 branch point view map →
Once per game Turn 20+ Family Head UsFamily Head UsLeader Us Gender Different To LeaderNot Inclined To MarryNot Recent Revelry
  • Use this information to demand their loyalty.
    (no gates or payload in XML)
    ↳ may trigger: Tit for Tat, Tit for Tat
  • See that their rivals know of this.
    (no gates or payload in XML)
    ↳ may trigger: Your Coup to Leave
  • This situation is too delicate to meddle in.
    (no gates or payload in XML)
    ↳ may trigger: A Quiet Year

✎ Jeri Roys

Power of Prayer Behind the Throne
50% to appear Once per game Capital UsLeader UsReligion Player PaganUs No ChildrenFemaleNot Infertile
  • Resolve
    100%
    Loses trait: StressedConverts to the target religion
    0%
    Converts to the target religion
    grants
    100% BONUS_MAYBE_PREGNANT_AND_REMOVE_STRESSED
    aeBonuses: BONUS_MAYBE_PREGNANT, BONUS_REMOVE_TRAIT_STRESSED
    100% BONUS_EVENTOPTION_CONVERT_RELIGION_S1
    iConvertReligionSubject 1
    0% BONUS_MAYBE_PREGNANT
    aiTraitProbDelay: TRAIT_PREGNANT=25
    0% BONUS_EVENTOPTION_CONVERT_RELIGION_S1
    iConvertReligionSubject 1
  • I don't think so, [character].
    Remembered: Refused my help (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_REFUSED_HELP
    Memory MEMORYCHARACTER_REFUSED_HELP
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

Rebellion Grows Behind the Throne
40% to appear Every 60 turns Tribe RebelsUnit ThemTile ClaimedCity UsLeader UsFamily Us Not Unit Min Hp 20Not Recent RevelryNot Family Max Upset
Always 1 rebel unit appear
  • I worry where this will lead if we do not act quickly.
    +4Orders↗ turnGain trait: Stressed
    grants
    BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
  • This is nothing [rival] has not seen before.
    grants
    BONUS_MAYBE_SLOTHFUL
    aiTraitProbDelay: TRAIT_SLOTHFUL=25

✎ Jeri Roys

Restless City Behind the Throne
Once per game Capital UsLeader Us City Discontent ModerateCity Max Culture DevelopingMax 2 StrengthsNot Recent Revelry
Always Gain trait: Stressed
  • To dwell on such things is its own folly.
    -1 Happiness level
    grants
    BONUS_HAPPINESS_DOWN
    iHappinessLevels -1
    BONUS_MAYBE_STRICT
    aiTraitProbDelay: TRAIT_STRICT=50
  • Such a mood can turn in a moment, and when it does, it is best to be known as a friend of the people.
    Begin project: Grain Dole-160Money-40/city↗ turn
    grants
    BONUS_THE_BENEVOLENT_CHARITY_CITY
    aeAddProjects: PROJECT_GRAIN_DOLE
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • The people need reminding of [rival]'s glories.
    Gain trait: Warlike
    gated by
    PlayerSubject SUBJECT_PLAYER_CAPTURED_A_CITY
    grants
    BONUS_GIVE_TRAIT_WARLIKE
    aeAddTraits: TRAIT_WARLIKE

✎ Jeri Roys

Rhyme and Reason Behind the Throne
20% to appear Once per game Leader UsCourtier Poet Temp Bad DrunkAdult
  • I shall promise him an honored place at court!
    Gain a Court Minister
    grants
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER

✎ Jeri Roys

Riches of [city] Behind the Throne
Once per game Spouse Of Leader UsPlayer UsCity ThemTile ClaimedPlayer TruceLeader Us GreedyCity MinePlayer Max WeakerTile GemTile GoldTile Silver
  • Of course! I shall ready the troops.
    Leader relationship: Endeared ToRemembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_TIMID
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • Perhaps we can see if they have the good sense to first offer us the finest of their wares?
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_TIMID
    grants
    BONUS_LEADER_DEMAND_TRIBUTE_MISSION
    Mission MISSION_DEMAND_TRIBUTE_ANY
    iMissionSubject 4
  • Doesn't that seem... drastic?
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Jeri Roys

Rising Tide Behind the Throne
20% to appear Every 10 turns Non Leader UsCity Them AgentRising StarHero
Always +60 XP to the character-1 Happiness levelYour agent network there is lost1 rebel unit appear
  • I can't help but admire the initiative.
    Remembered: Praised our success (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_MEMORYCHARACTER_PRAISED_SUCCESS
    Memory MEMORYCHARACTER_PRAISED_SUCCESS
    ◇ grants a memory no event currently keys off
  • If [character] wants to play rebel leader in [rival], then so be it. Send word he no longer has a place in [rival].
    Gain trait: Exiled
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED

✎ Jeri Roys

Risque Behind the Throne
Once per game Leader UsUs ArtistNot Trait Ascetic Hidden
  • Praise the art.
    -2 LegitimacyLeader relationship: Influenced By
    grants
    BONUS_ANGER_TRADITIONALISTS
    iLegitimacy -2
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Condemn the art.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Jeri Roys

Rites of Passage Behind the Throne
50% to appear Once per game Capital UsSpouse Of Leader UsReligion Player PaganReligion WorldUs Or Them FemaleReligion StateNot Infertile
Always Converts to the target religion
  • I will join her in these rituals.
    Remembered: Ruler participated in other Religion's ritual (-20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_MAYBE_PREGNANT
    aiTraitProbDelay: TRAIT_PREGNANT=25
    BONUS_EVENTOPTION_TRAIT_SYMBOLIC_GESTURE_OPTION_1_RELIGION_1
    Memory MEMORYRELIGION_PARTICIPATED_IN_OPPOSING_RITUAL
    ◇ grants a memory no event currently keys off
  • Such a sect is... unseemly.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Jeri Roys

Royal Prerogative Behind the Throne
Once per game Before turn 80 Heir UsFamily Head UsUsFamily UsLeader Us AdultMarriedSchemer
  • [character] will be [character].
    (no gates or payload in XML)
  • A few words to the right [family] elders could sideline [character] and turn this to our advantage.
    -40Civics-10/city↗ turn
    gated by
    LeaderSubject SUBJECT_SCHEMER
    grants
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
    BONUS_FAMILY_COUP_2
    iHeadFamilySubject 2

✎ Jeri Roys

Seeding the Initiative Behind the Throne
Once per game Turn 25+ Player UsUsCity UsLeader UsTile Claimed UsTile Claimed UsTile Claimed Us Player 0 FoodPlayer Negative FoodPlayer No Rising StarNon SuccessorBuilderGovernorAdult Under 40Tile No Improvement
Always Gain trait: Rising Star+75Food+25/city↗ turnBuild Farm on the tileBuild Farm on the tileBuild Farm on the tile
  • Grant [character] calls for further projects and reforms.
    Begin project: Grain Dole
    grants
    BONUS_MAYBE_CULTIVATOR
    aiTraitProbDelay: TRAIT_CULTIVATOR=50
    BONUS_THE_BENEVOLENT_CHARITY_CITY
    aeAddProjects: PROJECT_GRAIN_DOLE
  • Freeze [character] out of court.
    +40 XP to the character
    gated by
    LeaderSubjectNotAny SUBJECT_UNPOPULAR
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Jeri Roys

Seeding the Initiative Behind the Throne
Once per game Turn 20+ Player UsUsCity UsLeader UsTile Claimed UsTile Claimed UsTile Claimed Us Player 0 FoodPlayer Negative FoodRoyalGovernorTile No ImprovementNot Recent Revelry
Always +75Food+25/city↗ turnBuild Farm on the tileBuild Farm on the tileBuild Farm on the tile
  • Praise [character] initiatives, and accept calls to name him your successor.
    Becomes the chosen heir
    grants
    BONUS_FREE_CHOSEN_HEIR
    bChosenHeir 1
  • Announce your own initiatives to deal with Foodfood shortages.
    -40Civics-10/city↗ turn
    grants
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
    BONUS_MAYBE_CULTIVATOR
    aiTraitProbDelay: TRAIT_CULTIVATOR=50
  • Resolve
    100%
    Gain trait: Stressed
    0%
    Gain trait: Unpopular
    grants
    100% BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
    0% BONUS_GIVE_TRAIT_UNPOPULAR
    aeAddTraits: TRAIT_UNPOPULAR

✎ Jeri Roys

Sleep Tight Behind the Throne
Part of the Sleep Tight chain — 3 events , 1 branch point view map →
Once per game UsLeader Us FugitiveCovertHero
  • There is only one prudent course. Rescind [character] charges of treason.
    Loses trait: Fugitive-3 Legitimacy
    grants
    BONUS_REMOVE_TRAIT_FUGITIVE
    aeRemoveTraits: TRAIT_FUGITIVE
    BONUS_CLEARED_NAME_OF_FUGITIVE
    iLegitimacy -3
  • This cannot happen again. Triple the guards and launch an investigation of Palacepalace staff.
    (no gates or payload in XML)

✎ Jeri Roys

Temperament Behind the Throne
10% to appear Once per game Heir UsUsLeader Us Over 30Child Of Leader UsNot Carnal
Always Gain trait: Wanton
  • Grant a divorce.
    The marriage is dissolved-3 Legitimacy
    grants
    BONUS_INSTANT_DIVORCE_SUBJECT_0
    iDivorcedBySubject 0
    BONUS_PUBLIC_SCANDAL
    iLegitimacy -3
  • Berate [character] for his actions.
    Leader relationship: Plotting Against
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
    BONUS_MAYBE_INTOLERANT
    aiTraitProbDelay: TRAIT_INTOLERANT=50
  • [rival] cannot afford the distraction of a public divorce.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Jeri Roys

The Aspirations of [character] Upgrade Character Behind the Throne
Every 60 turns Non Leader UsPlayer Us Player No Power HungryPlayer No Rising StarMax 2 StrengthsMax 2 WeaknessHealthyNot Succession UsNot Rising Star HiddenNot Over 50
Always Gain trait: Power Hungry
  • Resolve
    17%
    Gain trait: CunningGain trait: Debauched
    17%
    Gain trait: StrictGain trait: Cruel
    17%
    Gain trait: IntelligentGain trait: Corrupt
    17%
    Gain trait: HecklerGain trait: Bitter
    17%
    Gain trait: SwiftGain trait: Deceitful
    17%
    Gain trait: Engineer
    0%
    Gain trait: Ruthless
    0%
    +1 Charisma
    0%
    +1 Wisdom
    0%
    +1 Discipline
    grants
    17% BONUS_GIVE_TRAIT_CUNNING_AND_DEBAUCHED
    aeAddTraits: TRAIT_CUNNING, TRAIT_DEBAUCHED
    17% BONUS_GIVE_TRAIT_STRICT_AND_CRUEL
    aeAddTraits: TRAIT_STRICT, TRAIT_CRUEL
    17% BONUS_GIVE_TRAIT_INTELLIGENT_AND_CORRUPT
    SetNickname GENDERED_TEXT_NICKNAME_THE_VIPER
    aeAddTraits: TRAIT_INTELLIGENT, TRAIT_CORRUPT
    17% BONUS_GIVE_TRAIT_HECKLER_AND_BITTER
    aeAddTraits: TRAIT_HECKLER, TRAIT_BITTER
    17% BONUS_GIVE_TRAIT_SWIFT_AND_DECEITFUL
    SetNickname GENDERED_TEXT_NICKNAME_THE_RAVEN
    aeAddTraits: TRAIT_SWIFT, TRAIT_DECEITFUL
    17% BONUS_GIVE_TRAIT_ENGINEER
    aeAddTraits: TRAIT_ENGINEER
    0% BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS
    0% BONUS_SILVER_TONGUED
    SetNickname GENDERED_TEXT_NICKNAME_THE_SILVER_TONGUED
    aeBonuses: BONUS_GAIN_CHARISMA_1
    0% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    0% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Resolve
    17%
    Gain trait: CunningGain trait: Debauched
    17%
    Gain trait: StrictGain trait: Cruel
    17%
    Gain trait: IntelligentGain trait: Corrupt
    17%
    Gain trait: HecklerGain trait: Bitter
    17%
    Gain trait: SwiftGain trait: Deceitful
    17%
    Gain trait: Engineer
    0%
    Gain trait: Ruthless
    0%
    +1 Charisma
    0%
    +1 Wisdom
    0%
    +1 Discipline
    grants
    17% BONUS_GIVE_TRAIT_CUNNING_AND_DEBAUCHED
    aeAddTraits: TRAIT_CUNNING, TRAIT_DEBAUCHED
    17% BONUS_GIVE_TRAIT_STRICT_AND_CRUEL
    aeAddTraits: TRAIT_STRICT, TRAIT_CRUEL
    17% BONUS_GIVE_TRAIT_INTELLIGENT_AND_CORRUPT
    SetNickname GENDERED_TEXT_NICKNAME_THE_VIPER
    aeAddTraits: TRAIT_INTELLIGENT, TRAIT_CORRUPT
    17% BONUS_GIVE_TRAIT_HECKLER_AND_BITTER
    aeAddTraits: TRAIT_HECKLER, TRAIT_BITTER
    17% BONUS_GIVE_TRAIT_SWIFT_AND_DECEITFUL
    SetNickname GENDERED_TEXT_NICKNAME_THE_RAVEN
    aeAddTraits: TRAIT_SWIFT, TRAIT_DECEITFUL
    17% BONUS_GIVE_TRAIT_ENGINEER
    aeAddTraits: TRAIT_ENGINEER
    0% BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS
    0% BONUS_SILVER_TONGUED
    SetNickname GENDERED_TEXT_NICKNAME_THE_SILVER_TONGUED
    aeBonuses: BONUS_GAIN_CHARISMA_1
    0% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    0% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Jeri Roys

The Court Schemes Death Behind the Throne
Once per game Dead UsUsLeader Us CourtierNot HonorableNot Over 50
Always Gain trait: Power Hungry
  • Keep an eye on [character] political moves.
    grants
    BONUS_MAYBE_CUNNING
    aiTraitProbDelay: TRAIT_CUNNING=25
  • Console the mourners.
    grants
    BONUS_MAYBE_COMPASSIONATE
    aiTraitProbDelay: TRAIT_COMPASSIONATE=25

✎ Jeri Roys

The Die is Cast Behind the Throne
10% to appear Once per game Leader Us Drunk
  • Resolve
    100%
    Gain trait: Bone Dice-120Money-30/city↗ turn
    0%
    Gain trait: Bone Dice
    grants
    100% BONUS_BONE_DICE_AND_LOSE_MONEY
    aeBonuses: BONUS_GIVE_TRAIT_BONE_DICE, BONUS_MONEY_LOSS_SMALL
    0% BONUS_GIVE_TRAIT_BONE_DICE
    aeAddTraits: TRAIT_BONE_DICE

✎ Jeri Roys

The Favor of Behind the Throne
Part of the River Revelation chain — 12 events , 9 branch points view map →
50% to appear Once per game Non Leader UsReligion StateUs Or ThemLeader Us Of State ReligionPower HungryOldNot Religion Head

✎ Jeri Roys

The Invite Behind the Throne
Part of the The Invite chain — 13 events , 4 branch points view map →
Once per game Leader Us Reigned Min 10Player UsPlayer Peace Or TruceCity UsCity ThemLeader ThemThemCity UsUsFamily Head Us Player Max CloseRoyalRoyal SpouseNot Spouse Of Leader UsNot FrugalNot HumbleNot City Family SeatNot Capital ThemNot Max Upset Hidden

✎ Jeri Roys

The Invite Behind the Throne
Part of the The Invite chain — 13 events , 4 branch points view map →
Once per game Turn 30+ Leader Us Reigned Min 10Player UsPlayer Peace Or TruceCity UsCity ThemLeader ThemThemThe Life Of The PartyTileTileImportant Us Player Max CloseNot FrugalNot HumbleNot City Family SeatNot Capital ThemNot Max Upset HiddenNot Spouse Of Leader UsNot Royal

✎ Jeri Roys

The Invite Behind the Throne
Part of the The Invite chain — 13 events , 4 branch points view map →
Once per game Turn 60+ Leader Us Reigned Min 10Player UsPlayer Peace Or TruceUsUsLeader Peace Or TruceCity UsThe Life Of The PartyUsFamily Head UsImportant Us RoyalRoyal SpouseNot FrugalNot HumbleNot Spouse Of Leader UsNot Royal

✎ Jeri Roys

This Once Behind the Throne
50% to appear Once per game Leader UsSpouse Of Leader Us StressedSlothfulMin Cautious Hidden
  • This once, I'll try.
    Loses trait: Stressed
    grants
    BONUS_CHILL
    aeBonuses: BONUS_REMOVE_TRAIT_STRESSED, BONUS_MAYBE_SLOTHFUL
  • That is not how responsibility works.
    (no gates or payload in XML)

✎ Jeri Roys

Timely Demise Behind the Throne
Once per game UsUsLeader Us Conspiring With LeaderPlotting Against Leader
Always The character is killed
  • Of course I know that. The crown owes you a debt.
    Leader relationship: Holds Favor From
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
  • It was too far, and you know it. You have forced my hand.
    Gain trait: ImprisonedLeader relationship: Vengeful Against
    grants
    BONUS_CONSPIRING_TO_IMPRISONED_AND_VENGEFUL
    aeBonuses: BONUS_GIVE_TRAIT_IMPRISONED, BONUS_LEADER_CONSPIRING_WITH_REMOVE, BONUS_LEADER_VENGEFUL_AGAINST

✎ Jeri Roys

To Rule is to Disappoint Behind the Throne
Every 4 turns Leader UsSpouse Of Leader UsFamily Head UsPlayer Us Rising StarLeader Us Min Reign 10
  • The People.
    Loses trait: Rising Star+1 Wisdom
    grants
    BONUS_REMOVE_TRAIT_RISING_STAR
    aeRemoveTraits: TRAIT_RISING_STAR
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • Resolve
    100%
    Gain trait: StressedThe marriage is dissolved
    0%
    The marriage is dissolved
    grants
    100% BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
    100% BONUS_DIVORCE_SUBJECT
    iDivorcedBySubject 0
    0% BONUS_DIVORCE_SUBJECT
    iDivorcedBySubject 0
  • [character].
    Remembered (all families): Nobility disappointed (-20 opinion for 20 turns)(no event currently keys off this)Leader relationship: Plotting Against
    grants
    BONUS_ALL_DISAPPOINTED
    MemoryAllFamilies MEMORYCHARACTER_NOBILITY_DISAPPOINTED
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
    ◇ grants a memory no event currently keys off
  • Resolve
    99%
    Gain trait: MiserableGain trait: Stressed
    1%
    Gain trait: Miserable
    0%
    Gain trait: Sickly-1 Charisma
    grants
    99% BONUS_MISERABLE_AND_STRESSED
    aeBonuses: BONUS_GIVE_TRAIT_MISERABLE, BONUS_GIVE_TRAIT_STRESSED
    1% BONUS_GIVE_TRAIT_MISERABLE
    aeAddTraits: TRAIT_MISERABLE
    0% BONUS_SICKLY_AND_LOSE_CHARISMA
    aeAddTraits: TRAIT_SICKLY
    aeBonuses: BONUS_LOSE_CHARISMA_1

✎ Jeri Roys

Trapped Behind the Throne
Part of the Trapped chain — 3 events , 1 branch point view map →
20% to appear Once per game City UsSpouse Of Leader UsLeader Us City MineDelverNot Over 50Not Recent Revelry
Always Gain trait: Stressed
  • Wait.
    Gain a random trait
    grants
    BONUS_MINE_ACCIDENT
    aeRandomTraitDelay: TRAIT_MISSING, TRAIT_DOOMED, TRAIT_WOUNDED, TRAIT_PIOUS
  • I can't just sit here. I will find [character] myself, and I will not be dissuaded.
    gated by
    LeaderSubjectNotAny SUBJECT_TIMID
    bHidePrereqs prereqs hidden in-game

✎ Jeri Roys

What Goes Around Behind the Throne
Every 40 turns UsLeader Us ExiledDeceitful
  • Give him what he wants.
    Loses trait: Exiled
    grants
    BONUS_REMOVE_TRAIT_EXILED
    aeRemoveTraits: TRAIT_EXILED
    BONUS_BLACKMAILED_BY_SUBJECT_0
    AddRelationshipSubjects: RELATIONSHIP_BLACKMAILED_BY=0
  • [character] can say what he wants.
    -6 Legitimacy
    grants
    BONUS_LIES_REVEALED
    iLegitimacy -6

✎ Jeri Roys

What Have We Here Behind the Throne
Once per game Leader 2+ Leader Us ExtravagantNot New
  • Some mediocre offering left by an incompetent, no doubt.
    (no gates or payload in XML)
  • Hmm, let me test the blade's balance.
    Gain trait: Mysterious Sword
    grants
    BONUS_MAYBE_CURSED_SWORD
    aiTraitProbDelay: TRAIT_CURSED=25
    aeBonuses: BONUS_GIVE_TRAIT_MYSTERIOUS_SWORD

✎ Jeri Roys

Wits' End Behind the Throne ⛓ follow-up
Part of the The Civil War Continues chain — 8 events , 1 branch point view map →

⛓ Follows from: [character] Surrendered

Every 60 turns Turn 25+ Player UsUsLeader Us Rising StarNo Job
  • Such confidence. Or desperation.
    Gain trait: The Uncrowned
    grants
    BONUS_START_CIVIL_WAR
    OccurrenceStartPlayer OCCURRENCE_CIVIL_WAR
    BONUS_GIVE_TRAIT_THE_UNCROWNED
    aeAddTraits: TRAIT_THE_UNCROWNED

✎ Jeri Roys

Worth More Than Gold Behind the Throne
40% to appear Every 15 turns UsUsPlayer Us Leader UsMax Cautious Hidden
  • A price worth paying.
    -160Money-40/city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • [character] can say what he likes. I will not be threatened.
    -6 Legitimacy
    grants
    BONUS_REMOVE_BLACKMAIL_SUBJECT_0
    RemoveRelationshipReverse: RELATIONSHIP_BLACKMAILED_BY=0
    BONUS_ROYAL_SECRETS
    iLegitimacy -6
  • Cute. He truly has no idea who he's dealing with.
    Leader relationship: Blackmailed By
    gated by
    LeaderSubject SUBJECT_BOOK_OF_SECRETS
    grants
    BONUS_REMOVE_BLACKMAIL_AND_REVERSE_SUBJECT_0
    aeBonuses: BONUS_BLACKMAILED_BY_LEADER
    RemoveRelationshipReverse: RELATIONSHIP_BLACKMAILED_BY=0

✎ Jeri Roys

[character] Joins The Court Courtier Behind the Throne
50% to appear Every 0 turns Turn 2+ UsPlayer Us Player No Power Hungry
Always Gain trait: Power Hungry
  • I have a feeling [character] will go far.
    (no gates or payload in XML)

✎ Jeri Roys

[character] Mark Behind the Throne
Part of the [character] Mark chain — 7 events , 1 branch point view map →
Once per game Before turn 80 Player UsUsLeader ThemPlayer ThemUsLeader Us Child Of Leader UsTeenager Or AdultHealthyMax AngryPlayer NearSpymasterNot Vigilant
Always The character is killed
  • [character] has never failed me. With his aid, I shall claim vengeance.
    Remembered (leader of you): Plotting Murder (11 turns)(no event currently keys off this)Remembered: Deserving of our vengeance (11 turns)(no event currently keys off this)
    grants
    BONUS_PLOTTING_MURDER
    MemoryLeader MEMORYCHARACTER_PLOTTING_MURDER
    BONUS_KILL_THIS_CHARACTER
    Memory MEMORYCHARACTER_VENGEANCE_TARGET
    GoalForce GOAL_KILL_CHARACTER
    ◇ grants a memory no event currently keys off
  • My sword has never failed me. With my armies I shall claim vengeance.
    +6 LegitimacyRemembered: Player Offer (5 turns)
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIAL
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • The price of vengeance is one I cannot pay.
    Gain trait: Miserable
    grants
    BONUS_GIVE_TRAIT_MISERABLE
    aeAddTraits: TRAIT_MISERABLE

✎ Jeri Roys

[character] Nemesis Courtier Behind the Throne
Every 60 turns UsNon Leader UsPlayer Us Rising Star
  • Sideline [character].
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • Sideline [character].
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • Not my problem.
    -2 Legitimacy
    gated by
    LeaderSubject SUBJECT_SLOTHFUL
    grants
    BONUS_CHAOS_AT_COURT
    iLegitimacy -2

✎ Jeri Roys

[character] The Benevolent Behind the Throne
Once per game Turn 30+ Family Head UsLeader UsCity UsFamily UsPlayer Us Compassionate characterAdult Under 40Different Family To LeaderCity Family SeatPlayer No Rising StarNot Capital UsNot Seven Sins
Always Begin project: Grain Dole
  • Publicly praise [character].
    Gain trait: Rising Star
    grants
    BONUS_THE_BENEVOLENT_HONOR
    aeBonuses: BONUS_GIVE_TRAIT_RISING_STAR
  • Such a demagogue presents a danger to all of [rival].
    Gain trait: Exiled+60Discontenteach city↗ turnRemembered: Exiled our family member (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
    BONUS_THE_BENEVOLENT_UNREST
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_SMALL
    BONUS_THE_BENEVOLENT_FAMILY
    Memory MEMORYFAMILY_MEMBER_EXILED
    ◇ grants a memory no event currently keys off
  • Send agents to [city]. See if there are other tales of [character] to tell.
    +20 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_THE_BENEVOLENT_STORIES
    aiTraitProbDelay: TRAIT_INFAMOUS=50
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Jeri Roys

[city] Booms Improvement Finished Behind the Throne
5% to appear Every 70 turns Player UsCity UsUs Player No Rising StarNon SuccessorNon LeaderAdult Under 40GovernorSeven VirtuesProductiveNot Spouse Of Leader Us
Always Gain trait: Rising Star
  • Keep an eye on [city].
    (no gates or payload in XML)
  • Grant [character] even greater administrative powers.
    Begin project: Protection Edicts+40 XP to the character
    grants
    BONUS_ADD_EDICTS
    aeAddProjects: PROJECT_PROTECTION_EDICTS
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Jeri Roys

[rival] Due Behind the Throne
Every 3 turns Player ThemUsPlayer Us Player Gave VizierGrand VizierSpecial AmbassadorNot Player Friendly
  • Resolve
    0%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    25%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    25%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    25%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    25%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    0% BONUS_CLIENT_MONEY_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_AVERAGE
    25% BONUS_CLIENT_FOOD_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_FOOD_AVERAGE
    25% BONUS_CLIENT_IRON_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_IRON_AVERAGE
    25% BONUS_CLIENT_STONE_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_STONE_AVERAGE
    25% BONUS_CLIENT_WOOD_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_WOOD_AVERAGE
    ◇ grants a memory no event currently keys off
  • Defy [rival].
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Jeri Roys

[tribe] Families Behind the Throne
Every 60 turns Turn 12+ Tribe TrucePlayer ThemCity Us Tribe nearbyPlayer Max Distant
  • Open the gates.
    grants
    BONUS_ADD_SLUMS_AND_POPULATION
    aeBonuses: BONUS_ADD_SLUMS, BONUS_ADD_CITIZEN_1
  • Close the gates.
    Remembered: Refused refugees seeking shelter (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MEMORYTRIBE_REFUSED_REFUGEES
    Memory MEMORYTRIBE_REFUSED_REFUGEES
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

[tribe] Families Behind the Throne
Every 25 turns Tribe PeacePlayer ThemCity Us
  • Open the gates.
    grants
    BONUS_ADD_SLUMS_AND_POPULATION
    aeBonuses: BONUS_ADD_SLUMS, BONUS_ADD_CITIZEN_1
  • Close the gates.
    Remembered: Refused refugees seeking shelter (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MEMORYTRIBE_REFUSED_REFUGEES
    Memory MEMORYTRIBE_REFUSED_REFUGEES
    ◇ grants a memory no event currently keys off

✎ Jeri Roys