← All story events Event class Stories drawn from the Scandal event pool. Scheduling (eventClass.xml): 50% chance per turn (scaled by the Event Level game option) · not before turn 5.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
A Clean Break
- ▸ So be it. I will see it done. Now get out of my sight.gated byLeaderSubjectNotAny SUBJECT_PROUD / SUBJECT_BITTER / SUBJECT_CRUELgrantsBONUS_DIVORCE_MISSIONMission MISSION_DIVORCEiMissionSubject 0bMissionFree 1
- ▸ Do you think you can speak to the [title] that way? Guards!Gain trait: Imprisoned-2 Legitimacygated byLeaderSubjectNotAny SUBJECT_CHARACTER_HONORABLEgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_IMPRISONED_SPOUSEiLegitimacy -2
- ▸ You make something of nothing. Go, get some rest, dear.Leader relationship: Plotting AgainstgrantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
A Familiar Face
⛓ Follows from: The [rival] Court
- ▸ [character] is not an easy man to be rid of.Gain trait: StressedgrantsBONUS_GIVE_TRAIT_STRESSEDaeAddTraits: TRAIT_STRESSED
A Free Hand
- ▸ Accept [character] suggestions.-2 LegitimacygrantsBONUS_WEAKENDED_ROYAL_LAWSiLegitimacy -2
- ▸ Enforce Freedom throughout [family] cities.Remembered: Punished our law violation (-20 opinion for 40 turns)(no event currently keys off this)Law-based opinion shiftGain trait: RighteousgrantsBONUS_FREEDOM_OVER_FAMILYMemory MEMORYFAMILY_PUNISHED_LAW_VIOLATIONaiLawOpinion: LAW_FREEDOM=-20BONUS_GIVE_TRAIT_RIGHTEOUSaeAddTraits: TRAIT_RIGHTEOUS◇ grants a memory no event currently keys off
- ▸ The [family] have the right of it. These laws are only holding [rival] back.Leader relationship: Influenced ByFree law: SlaverygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_SLAVERYFreeLaw LAW_SLAVERY
A Light Touch
- ▸ [character] could be very useful to [rival].Leader relationship: Blackmailed BygrantsBONUS_BLACKMAILED_BY_LEADERAddLeaderRelationship RELATIONSHIP_BLACKMAILED_BY
- ▸ [character] reign cannot be allowed to continue.Remembered: Meddled in our affairs (-80 opinion for 20 turns)(no event currently keys off this)grantsBONUS_PROBABLY_DOOMEDaiTraitProbDelay: TRAIT_DOOMED=75BONUS_POSSIBLY_DOOMEDaiTraitProbDelay: TRAIT_DOOMED=15BONUS_EVENTOPTION_RELATIONSHIP_REASSURANCE_OPTION_0_PLAYERMemory MEMORYPLAYER_MEDDLED_IN_AFFAIRS◇ grants a memory no event currently keys off
A Refined Palate
- ▸ I shall hint at a great surprise.grantsBONUS_START_GOAL_THIRSTGoalForce GOAL_HARVEST_WINE
- ▸ Just as well he finds a new topic to occupy his conversation...(no gates or payload in XML)
A Short Reign
- ▸ Prudent rulers must have thick skin.-4 Legitimacygated byLeaderSubjectNotAny SUBJECT_PROUDgrantsBONUS_NICKNAME_THE_TINYSetNickname GENDERED_TEXT_NICKNAME_THE_TINYaeBonuses: BONUS_MAYBE_HUMBLEBONUS_LOSS_OF_COURT_RESPECTiLegitimacy -4
- ▸ Impudent buffoons must have a death wish.grantsBONUS_SCHEME_AGAINST_RIVAL_SUBJECT_0Mission MISSION_SCHEME_AGAINST_RIVAL_RISING_STARiMissionSubject 0
A Towering Reputation
- ▸ [character] can say what he likes.Loses trait: Rising StarGain trait: InspiringGain trait: ProudgrantsBONUS_REMOVE_TRAIT_RISING_STARaeRemoveTraits: TRAIT_RISING_STARBONUS_INSPIRING_AND_PROUDaeBonuses: BONUS_GIVE_TRAIT_INSPIRING, BONUS_GIVE_TRAIT_PROUD
- ▸ I have my limits. [character] has crossed them.Remembered: Silenced (-80 opinion for 80 turns)(no event currently keys off this)grantsBONUS_SILENCEDMemory MEMORYCHARACTER_SILENCED◇ grants a memory no event currently keys off
A Waning Star
- ▸ Such is the passage of time.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
- ▸ I shall yet prove them wrong.
+6Orders↗ turn+1 Discipline grantsBONUS_DEFY_WANING_STARaeBonuses: BONUS_MAYBE_STRESSED, BONUS_ORDERS_GAIN_AVERAGE, BONUS_GAIN_DISCIPLINE_1
A Waste of Talent
- ▸ [character] shall serve as a General.grantsBONUS_GENERAL_OF_SUBJECT_0iGeneralOfSubject 0↳ may trigger: At Your Service
- ▸ Resolve33%33%33%0%-2 LegitimacyRemembered: Grand Vizier (88 turns)grants33% BONUS_MAKE_SPYMASTERCouncil COUNCIL_SPYMASTER33% BONUS_MAKE_AMBASSADORCouncil COUNCIL_AMBASSADOR33% BONUS_MAKE_CHANCELLORCouncil COUNCIL_CHANCELLOR0% BONUS_MAKE_GRAND_VIZIER_COSTiLegitimacy -2aeBonuses: BONUS_MAKE_GRAND_VIZIER
- ▸ Let them clamor. [character] cannot be trusted.Remembered: Sidelined me in court (-20 opinion for 10 turns)(no event currently keys off this)Remembered (all families): Sidelined our nation's rising star (-10 opinion for 10 turns)(no event currently keys off this)Gain trait: StressedgrantsBONUS_SIDELINED_IN_COURTMemory MEMORYCHARACTER_SIDELINEDBONUS_SIDELINED_RISING_STARMemoryAllFamilies MEMORYFAMILY_SIDELINED_RISING_STARaeBonuses: BONUS_GIVE_TRAIT_STRESSED◇ grants a memory no event currently keys off
A Waste of Talent
- ▸ [character] shall serve as a Governor.grantsBONUS_GOVERNOR_OF_SUBJECT_1iGovernorOfSubject 1↳ may trigger: At Your Service
- ▸ Resolve33%33%33%0%-2 LegitimacyRemembered: Grand Vizier (88 turns)grants33% BONUS_MAKE_SPYMASTERCouncil COUNCIL_SPYMASTER33% BONUS_MAKE_AMBASSADORCouncil COUNCIL_AMBASSADOR33% BONUS_MAKE_CHANCELLORCouncil COUNCIL_CHANCELLOR0% BONUS_MAKE_GRAND_VIZIER_COSTiLegitimacy -2aeBonuses: BONUS_MAKE_GRAND_VIZIER
- ▸ Let them clamor. [character] cannot be trusted.Remembered: Sidelined me in court (-20 opinion for 10 turns)(no event currently keys off this)Remembered (all families): Sidelined our nation's rising star (-10 opinion for 10 turns)(no event currently keys off this)Gain trait: StressedgrantsBONUS_SIDELINED_IN_COURTMemory MEMORYCHARACTER_SIDELINEDBONUS_SIDELINED_RISING_STARMemoryAllFamilies MEMORYFAMILY_SIDELINED_RISING_STARaeBonuses: BONUS_GIVE_TRAIT_STRESSED◇ grants a memory no event currently keys off
A Waste of Talent
- ▸ Resolve33%33%33%0%-2 LegitimacyRemembered: Grand Vizier (88 turns)grants33% BONUS_MAKE_SPYMASTERCouncil COUNCIL_SPYMASTER33% BONUS_MAKE_AMBASSADORCouncil COUNCIL_AMBASSADOR33% BONUS_MAKE_CHANCELLORCouncil COUNCIL_CHANCELLOR0% BONUS_MAKE_GRAND_VIZIER_COSTiLegitimacy -2aeBonuses: BONUS_MAKE_GRAND_VIZIER
- ▸ Let them clamor. [character] cannot be trusted.Remembered: Sidelined me in court (-20 opinion for 10 turns)(no event currently keys off this)Remembered (all families): Sidelined our nation's rising star (-10 opinion for 10 turns)(no event currently keys off this)Gain trait: StressedgrantsBONUS_SIDELINED_IN_COURTMemory MEMORYCHARACTER_SIDELINEDBONUS_SIDELINED_RISING_STARMemoryAllFamilies MEMORYFAMILY_SIDELINED_RISING_STARaeBonuses: BONUS_GIVE_TRAIT_STRESSED◇ grants a memory no event currently keys off
A Watchful Eye
- ▸ [character] shall rot in the dungeons for this.Gain trait: Imprisonedgated byLeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYINGbHidePrereqs prereqs hidden in-gamegrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
- ▸ [character] shall rot in the ground for this.The character is killedgrantsBONUS_KILL_CHARACTERbKillCharacter 1
- ▸ ... and you just expect me to believe that?Leader relationship: Estranged FromLeader relationship: Influenced Bygated byLeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYINGbHidePrereqs prereqs hidden in-gamegrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
A Way About Him
- ▸ Raise your own hand to trace the curve of his chest.grantsBONUS_LOVER_OF_AND_LOVER_TO_3AddRelationshipSubjects: RELATIONSHIP_LOVER_OF=3AddRelationshipReverse: RELATIONSHIP_LOVER_OF=3
- ▸ With a look, firmly push his hand away.+1 DisciplineLeader relationship: Jealous AboutgrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_LEADER_JEALOUS_ABOUTAddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT
Accountability
- ▸ Come to an arrangement with [character].Leader relationship: Conspiring WithgrantsBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_ADD_PALACEAddImprovement IMPROVEMENT_ESTATES
- ▸ Seize the missing funds.Leader relationship: Vengeful Against
+160Money+40/city↗ turn grantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40 - ▸ Insist that [character] must do more to help the people of [city].Begin project: Grain DolegrantsBONUS_THE_BENEVOLENT_CHARITY_CITYaeAddProjects: PROJECT_GRAIN_DOLEBONUS_MAYBE_COMPASSIONATEaiTraitProbDelay: TRAIT_COMPASSIONATE=25
Among the People
- ▸ Nonsense. I'll see to it you will be hailed as a returning hero!Gains a random leader relationshipLoses trait: MissinggrantsBONUS_RETURN_TO_COURTaeRandomLeaderRelationship: RELATIONSHIP_INFLUENCED_BY, RELATIONSHIP_DISAPPOINTED_WITHaeBonuses: BONUS_REMOVE_TRAIT_MISSING
- ▸ You are really sure?Gain trait: The Quiet LifeGain trait: GraciousgrantsBONUS_GIVE_TRAIT_QUIET_LIFEaeAddTraits: TRAIT_THE_QUIET_LIFEBONUS_GIVE_TRAIT_GRACIOUSaeAddTraits: TRAIT_GRACIOUS
- ▸ Oh, don't you worry, you are coming back to court, but not in your old position.Loses trait: MissingLeader relationship: Lover Ofgated byIndexSubjectgrantsBONUS_RETURN_TO_COURT_LOVERaeBonuses: BONUS_REMOVE_TRAIT_MISSING, BONUS_LEADER_LOVER_OF
Anything But This
- ▸ Grant a divorce.The marriage is dissolved-3 LegitimacygrantsBONUS_INSTANT_DIVORCE_SUBJECT_0iDivorcedBySubject 0BONUS_PUBLIC_SCANDALiLegitimacy -3
- ▸ [rival] cannot afford the distraction of a public divorce.Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
At Your Service
⛓ Follows from: A Waste of Talent, A Waste of Talent, A Waste of Talent, A Waste of Talent
- ▸ Resolve61%30%3%3%3%0%-2 LegitimacyRemembered: Grand Vizier (88 turns)grants61% BONUS_GENERAL_OF_SUBJECT_0iGeneralOfSubject 030% BONUS_GOVERNOR_OF_SUBJECT_1iGovernorOfSubject 13% BONUS_MAKE_AMBASSADORCouncil COUNCIL_AMBASSADOR3% BONUS_MAKE_SPYMASTERCouncil COUNCIL_SPYMASTER3% BONUS_MAKE_CHANCELLORCouncil COUNCIL_CHANCELLOR0% BONUS_MAKE_GRAND_VIZIER_COSTiLegitimacy -2aeBonuses: BONUS_MAKE_GRAND_VIZIER
- ▸ I believe I have just the position for that betterment of [rival]. You only need a little patience.gated byLeaderSubjectNotAny SUBJECT_CHARACTER_HONORABLEgrantsBONUS_SCHEME_AGAINST_RIVAL_SUBJECT_2Mission MISSION_SCHEME_AGAINST_RIVAL_RISING_STARiMissionSubject 2
- ▸ Less niceties it is. You are a rat, [character], and I would die before giving the tiniest shred of [rival] over to your traitorous claws.Leader relationship: Plotting AgainstgrantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
At the Gates
- ▸ They want daring and fearless? Fine, I shall issue a challenge to [character]. This matter should be settled properly on the battlefield, no more gutless hit and run raids.Gain trait: StressedGain trait: BoldgrantsBONUS_BOLD_AND_STRESSEDaeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_GIVE_TRAIT_BOLDBONUS_TRIBE_RAIDbTribeRaid 1
- ▸ The people of [city] can protest all they like. A cautious approach against these unruly hordes is the only thing keeping the rest of them alive.+1 Discipline-1 Happiness levelgrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_HAPPINESS_DOWNiHappinessLevels -1
Beauty and Guile
- ▸ We should work closer with [character], and her [rival] contacts.
-20Civics-5/city↗ turnLeader relationship: Influenced By grantsBONUS_CIVICS_LOSS_TINYaiGlobalYieldsBase: YIELD_CIVICS=-20aiGlobalYieldsPer: YIELD_CIVICS=-5BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_ADD_AGENT_NETWORKbAddAgentNetwork 1 - ▸ A reputation like [character] makes me uneasy.(no gates or payload in XML)
Bend or Break
- ▸ Resolve100%0%-1 Disciplinegrants100% BONUS_START_REVELRY_MISSION_NOT_FREEMission MISSION_REVEL0% BONUS_START_REVELRY_MISSION_FREE_LOSE_STATMission MISSION_REVELbMissionFree 1aeBonuses: BONUS_LOSE_DISCIPLINE_1
- ▸ You cannot hide from your own mind.grantsBONUS_MAYBE_INSANE_MAYBE_SUPERSTITIOUSaiTraitProbDelay: TRAIT_INSANE=20, TRAIT_SUPERSTITIOUS=20
Bound By Vows and Blood
- ▸ Resolve33%Remembered: Player Offer (5 turns)33%Remembered: Player Offer (5 turns)33%Remembered: Player Offer (5 turns)grants33% BONUS_TRUCE_AND_TRIBUTEaeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_RECEIVE_MONEY_AVERAGE33% BONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER33% BONUS_TRUCE_AND_GIVE_TRIBUTEaeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_GIVE_MONEY_AVERAGE
- ▸ You are [rival] now, [character]. It's time you learned that.Leader relationship: Vengeful AgainstgrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
Bound By Vows and Blood
- ▸ Resolve33%Remembered: Tribe Offer (5 turns)
+120Money+30/city↗ turn 33%Remembered: Tribe Offer (5 turns)33%Remembered: Tribe Offer (5 turns)
-120Money-30/city↗ turn grants33% BONUS_TRIBE_TRUCEDiplomacyTribe DIPLOMACY_TRUCEaeBonuses: BONUS_TRIBE_OFFER33% BONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=3033% BONUS_TRIBE_TRUCEDiplomacyTribe DIPLOMACY_TRUCEaeBonuses: BONUS_TRIBE_OFFER33% BONUS_TRIBE_TRUCEDiplomacyTribe DIPLOMACY_TRUCEaeBonuses: BONUS_TRIBE_OFFER33% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ You are [rival] now, [character]. It's time you learned that.Leader relationship: Vengeful AgainstgrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
Burdens
- ▸ Perhaps that would be for the best.grantsBONUS_SPOUSE_USURPiSeizeThroneSubject 0
- ▸ It is no use. Duty lies heavy upon me.Gain trait: Miserable+1 DisciplinegrantsBONUS_DUTYaeBonuses: BONUS_GIVE_TRAIT_MISERABLE, BONUS_GAIN_DISCIPLINE_1
- ▸ You dare try to usurp my power? You shall not get another chance.The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_TERRIFYINGgrantsBONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSED◇ grants a memory no event currently keys off
Chosen By the Gods
- ▸ If the Gods will it, how could I stand in the way?+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_POSSIBLY_FOOLISHaiTraitProbDelay: TRAIT_FOOLISH=10
- ▸ If the Gods truly willed it, how could I possibly stand in the way?Gain trait: ImpiousgrantsBONUS_GIVE_TRAIT_IMPIOUSaeAddTraits: TRAIT_IMPIOUS
Clearcut Decision
- ▸ I will face these [tribe].Gain trait: StressedgrantsBONUS_STRESSED_AND_MAYBE_DOOMEDaeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_MAYBE_DOOMED
- ▸ The [tribe] have no power over [character], [title] of the [rival].(no gates or payload in XML)↳ may trigger: Clearcut Issue
Close Call
- ▸ Unnerving.Gain trait: StressedgrantsBONUS_GIVE_TRAIT_STRESSEDaeAddTraits: TRAIT_STRESSED
Concession
- ▸ We can only keep watch and wait.
-3Orders↗ turn grantsBONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-3 - ▸ Appease the [family] with concessions.Remembered: Granted us concessions (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Favored other vassals (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Favored other vassals (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_GRANTED_FAMILY_CONCESSIONSMemory MEMORYFAMILY_GRANTED_CONCESSIONSBONUS_FAVORED_ANOTHER_FAMILYMemory MEMORYFAMILY_FAVORED_ANOTHER_FAMILYBONUS_FAVORED_ANOTHER_FAMILYMemory MEMORYFAMILY_FAVORED_ANOTHER_FAMILY◇ grants a memory no event currently keys off
- ▸ Perhaps a marriage into the royal line will bring stability?Remembered: Married into our royal succession (+40 opinion for 40 turns)(no event currently keys off this)Arranges a marriagegated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_MEMORYFAMILY_MARRIED_INTO_ROYAL_LINEMemory MEMORYFAMILY_MARRIED_INTO_ROYAL_LINEBONUS_MARRY_4iMarrySubject 4◇ grants a memory no event currently keys off
Continuity
- ▸ [rival] cannot afford a power struggle, and I can see the only path is giving you my blessing.Remembered: Seized Throne (100 turns)(no event currently keys off this)gated byLeaderSubjectNotAny SUBJECT_CHARACTER_WEAKbHidePrereqs prereqs hidden in-gamegrantsBONUS_USURP_0_AND_SUBJECT_1_PLOT_AGAINSTaeBonuses: BONUS_USURP_0AddRelationshipReverse: RELATIONSHIP_PLOTTING_AGAINST=1◇ grants a memory no event currently keys off
- ▸ [rival] cannot afford a power struggle. My apologies, but family is family.Gain trait: Imprisonedgated byLeaderSubjectNotAny SUBJECT_CHARACTER_WEAKbHidePrereqs prereqs hidden in-gamegrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
- ▸ Feign unconsciousness.
-3Orders↗ turn grantsBONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-3
Continuity
- ▸ I think I would feel better leaving [rival] in your capable hands.grantsBONUS_SPOUSE_USURP_0_AND_SUBJECT_1_ESTRANGEDaeBonuses: BONUS_SPOUSE_USURPAddRelationshipReverse: RELATIONSHIP_ESTRANGED_FROM=1
- ▸ Dearest, you overstep.Gain trait: SlightedgrantsBONUS_GIVE_TRAIT_SLIGHTEDaeAddTraits: TRAIT_SLIGHTED
Contradiction
- ▸ Enough. [character] shall learn better. Everyone shall.Gain trait: ImprisonedLoses trait: StressedGain trait: InfamousgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_UNSTRESSED_TYRANNYaeBonuses: BONUS_REMOVE_TRAIT_STRESSED, BONUS_GIVE_TRAIT_INFAMOUS
- ▸ Patience. That's the key. Somehow, patience will solve everything?Gain trait: MiserablegrantsBONUS_GIVE_TRAIT_MISERABLEaeAddTraits: TRAIT_MISERABLE
Curiosity
- ▸ Enter the chambers.(no gates or payload in XML)
- ▸ Spy from nearby.
-2Orders↗ turn gated byLeaderSubjectNotAny SUBJECT_CHARACTER_HONORABLEgrantsBONUS_ORDERS_LOSS_MINIMALaiGlobalYieldsBase: YIELD_ORDERS=-2↳ may trigger: An Unexpected Guest, Outmaneuvered - ▸ Go on your way.+1 DisciplinegrantsBONUS_DISCIPLINE_AND_MAYBE_STRESSEDaeBonuses: BONUS_MAYBE_STRESSED, BONUS_GAIN_DISCIPLINE_1
Delights from Afar
- ▸ Confront [character].Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ Try and ignore the situation.Gain trait: StressedgrantsBONUS_GIVE_TRAIT_STRESSEDaeAddTraits: TRAIT_STRESSED
Detested
- ▸ Throw royal support behind [character].Leader relationship: Conspiring With
-60Civics-15/city↗ turn grantsBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15 - ▸ Quietly pave the way for [character] as a successor.Leader relationship: Suspicious OfLeader relationship: Owes Favor TograntsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_THE_GRACELESS_NEW_HEADiHeadFamilySubject 2
- ▸ Refuse to interfere.Gain a random traitRemembered: Stayed out of family politics (+20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_THE_GRACELESS_IGNOREaeRandomTrait: TRAIT_POISONED, TRAIT_MISSINGBONUS_THE_GRACELESS_FAMILYMemory MEMORYFAMILY_STAYED_OUT_OF_FAMILY_POLITICS◇ grants a memory no event currently keys off
Entrusted
- ▸ Grant it.Remembered: Grand Vizier (88 turns)grantsBONUS_MAKE_GRAND_VIZIERMemory MEMORYCHARACTER_GRAND_VIZIERCouncil COUNCIL_GRAND_VIZIER◇ may enable: Facing [character], King or Tyrant?
- ▸ Refuse it.Leader relationship: Estranged FromLeader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Facing [character]
- ▸ You misunderstand! Of course this reshuffle was only ever meant to be temporary.Remembered: Grand Vizier (88 turns)grantsBONUS_MAKE_GRAND_VIZIERMemory MEMORYCHARACTER_GRAND_VIZIERCouncil COUNCIL_GRAND_VIZIER◇ may enable: Entrusted, King or Tyrant?
- ▸ Resolve100%Gain trait: Unpopular0%Remembered (all families): Has ties with previous Grand Vizier (-20 opinion for 20 turns)(no event currently keys off this)grants100% BONUS_GIVE_TRAIT_UNPOPULARaeAddTraits: TRAIT_UNPOPULAR0% BONUS_PREFERED_VIZIERMemoryAllFamilies MEMORYFAMILY_PREFERED_VIZIER◇ grants a memory no event currently keys off
- ▸ You really do seem to have trouble taking a hint. Ruthless / Bloodthirstygated byLeaderSubjectAny SUBJECT_RUTHLESS / SUBJECT_BLOODTHIRSTYgrantsBONUS_ASSASSINATE_SUBJECT_0Mission MISSION_ASSASSINATE_ANYiMissionSubject 0
Far From the Tree
- ▸ Perhaps he must learn virtue the hard way.Gain trait: StressedgrantsBONUS_GIVE_TRAIT_STRESSEDaeAddTraits: TRAIT_STRESSED
- ▸ [character] doesn't want to take his role seriously? Fine, then [rival] deserves a future ruler that will.Becomes the chosen heirgrantsBONUS_CHOSEN_HEIRbChosenHeir 1
Glory and Acclaim
- ▸ Send a bland royal acknowledgment of [character] victory.Remembered: Downplayed my victories (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_DOWNPLAYED_VICTORIESMemory MEMORYCHARACTER_DOWNPLAYED_VICTORIES◇ grants a memory no event currently keys off
- ▸ Publicly applaud [character], setting him in charge of military reforms.
-2Orders↗ turn+40 XP to the character grantsBONUS_ORDERS_LOSS_MINIMALaiGlobalYieldsBase: YIELD_ORDERS=-2BONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Greater Good
- ▸ [character] can fume all he likes.grantsBONUS_SUBJECT_0_PLOTTING_AGAINSTAddRelationshipSubjects: RELATIONSHIP_PLOTTING_AGAINST=0
- ▸ I have had my own reservations about the future.grantsBONUS_EVENTOPTION_FAMILY_SUCCESSION_YESbChangeSuccession 1
Half a Throne
- ▸ You know, I think you make a point.Remembered: Grand Vizier (88 turns)grantsBONUS_MAKE_GRAND_VIZIERMemory MEMORYCHARACTER_GRAND_VIZIERCouncil COUNCIL_GRAND_VIZIER
- ▸ Please, can we not go into this again?Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Heir of Their Ways
- ▸ Perhaps other options should be considered.grantsBONUS_EVENTOPTION_FAMILY_SUCCESSION_YESbChangeSuccession 1
- ▸ [character] will see the error of his ways. Surely?Gain trait: StressedgrantsBONUS_GIVE_TRAIT_STRESSEDaeAddTraits: TRAIT_STRESSED
Impulsive Goodbye
- ▸ I am given to understand these caravans can never get enough asses to carry all the supplies.Gain trait: ExploringRemembered: Started Explore Recently (2 turns)Leader relationship: Estranged FromgrantsBONUS_ESTRANGED_AND_EXPLORINGaeBonuses: BONUS_GIVE_TRAIT_EXPLORING, BONUS_LEADER_ESTRANGED_FROM
- ▸ ...have I gone too far this time?Loses trait: ImpulsiveGain trait: StressedgrantsBONUS_IMPULSIVE_TO_STRESSEDaeBonuses: BONUS_REMOVE_TRAIT_IMPULSIVE, BONUS_GIVE_TRAIT_STRESSED
Impulsive Influence
- ▸ The great thing about building bridges is discovering what is on the other side of the bridge.grantsBONUS_INFLUENCE_0Mission MISSION_INFLUENCEiMissionSubject 0bMissionFree 1
- ▸ Hold on, is doing this even a good idea?Loses trait: ImpulsiveGain trait: Slothful
+2Orders↗ turn grantsBONUS_IMPULSIVE_TO_SLOTHFULaeBonuses: BONUS_REMOVE_TRAIT_IMPULSIVE, BONUS_GIVE_TRAIT_SLOTHFUL, BONUS_ORDERS_GAIN_MINIMAL
In the Eyes of the Law
- ▸ See that the case is prosecuted.
-8Civics-2/city↗ turn grantsBONUS_CIVICS_LOSS_MINIMALaiGlobalYieldsBase: YIELD_CIVICS=-8aiGlobalYieldsPer: YIELD_CIVICS=-2↳ may trigger: Business Interests, Decency Prevails - ▸ We should not risk any further antagonism toward the [family].(no gates or payload in XML)
Influence Begets Influence
- ▸ [character] does have a way with people, and with governance.+60 XP to the charactergated byLeaderSubjectNotAny SUBJECT_PROUDgrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
- ▸ Make clear that the king does not approve.grantsBONUS_LEADER_INFLUENCED_BY_REMOVERemoveLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Influence Begets Influence
- ▸ [character] does have a way with people, and with governance.+60 XP to the charactergated byLeaderSubjectNotAny SUBJECT_PROUDgrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
- ▸ Make clear that the king does not approve.grantsBONUS_LEADER_INFLUENCED_BY_REMOVERemoveLeaderRelationship RELATIONSHIP_INFLUENCED_BY
It Will Be Fun, He Said
- ▸ Sigh.grantsBONUS_START_REVELRY_MISSIONMission MISSION_REVELbMissionFree 1
- ▸ This mood is called responsibility.-1 Charisma+1 DisciplineRemembered: "This mood is called responsibility." (-20 opinion for 5 turns)(no event currently keys off this)grantsBONUS_LOSE_CHARISMA_GAIN_DICIPLINEaeBonuses: BONUS_LOSE_CHARISMA_1, BONUS_GAIN_DISCIPLINE_1BONUS_MOODYMemory MEMORYCHARACTER_MOODY◇ grants a memory no event currently keys off
Lending Support
- ▸ I don't see how I could refuse.
+160Money+40/city↗ turnRemembered: Grand Vizier (88 turns) grantsBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40BONUS_MAKE_GRAND_VIZIERMemory MEMORYCHARACTER_GRAND_VIZIERCouncil COUNCIL_GRAND_VIZIER - ▸ Refuse.(no gates or payload in XML)
Lex Oppia
- ▸ Appoint [character] to administer the laws on luxury.Gain a Court Minister
+80Discontenteach city↗ turnBegin project: Austerity grantsBONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTERBONUS_LEX_OPPIA_DISCONTENTaeAllCityBonuses: BONUS_DISCONTENT_GAIN_AVERAGEBONUS_AUSTERITYaeAddProjects: PROJECT_AUSTERITY - ▸ An intriguing idea... and shall we tax the wealth directly, and also apply the law to men such as yourself, [character]? Female / High Wisdom
+240Money+60/city↗ turn
+80Discontenteach city↗ turnBegin project: Austerity gated byLeaderSubjectAny SUBJECT_FEMALE / SUBJECT_HIGH_WISDOMgrantsBONUS_MONEY_GAIN_LARGEaiGlobalYieldsBase: YIELD_MONEY=240aiGlobalYieldsPer: YIELD_MONEY=60BONUS_LEX_OPPIA_DISCONTENTaeAllCityBonuses: BONUS_DISCONTENT_GAIN_AVERAGEBONUS_AUSTERITYaeAddProjects: PROJECT_AUSTERITY - ▸ Argue down [character] and his supporters.
-40Civics-10/city↗ turn grantsBONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10
Loose Threads
- ▸ [character], now there is the firecracker [character] needs to turn him around. See it done.Remembered: Had spouse chosen for us (-20 opinion for 20 turns)Arranges a marriagegrantsBONUS_EVENTOPTION_SHABBY_OPTION_0_MEMORYMemory MEMORYCHARACTER_SUFFERED_MATCHMAKINGBONUS_EVENTOPTION_SHABBY_OPTION_0_MARRYiMarrySubject 1◇ may enable: Fraying Edge
- ▸ I will make sure the royal tailors pay him a visit.
-120Money-30/city↗ turn grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ [character] sets an example to us all, waste not want not.Gain trait: FrugalLeader relationship: Disappointed WithgrantsBONUS_GIVE_TRAIT_FRUGALaeAddTraits: TRAIT_FRUGALBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Man of Confidence
- ▸ To deny opportunity is to deny greatness.Remembered: Joined our war against a common enemy (+40 opinion for 40 turns)(no event currently keys off this)+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_ENEMY_OF_MY_ENEMY_AID_GAULSMemory MEMORYTRIBE_BONUS_ENEMY_OF_MY_ENEMY_AIDBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER◇ grants a memory no event currently keys off
- ▸ Resolve100%Remembered: Denied an opportunity (-20 opinion for 40 turns)(no event currently keys off this)Gain trait: Unpopular0%Remembered: Denied an opportunity (-20 opinion for 40 turns)(no event currently keys off this)grants100% BONUS_DENIED_OPPORTUNITYMemory MEMORYCHARACTER_DENIED_OPPORTUNITY100% BONUS_GIVE_TRAIT_UNPOPULARaeAddTraits: TRAIT_UNPOPULAR0% BONUS_DENIED_OPPORTUNITYMemory MEMORYCHARACTER_DENIED_OPPORTUNITY◇ grants a memory no event currently keys off
Mercenary Attitude
- ▸ We will handle the [rival] without such extorting "allies".Gain trait: StressedgrantsBONUS_DAMAGE_UNIT_LOWiHPUnit -4BONUS_DAMAGE_UNIT_LOWiHPUnit -4BONUS_DAMAGE_UNIT_LOWiHPUnit -4BONUS_GIVE_TRAIT_STRESSEDaeAddTraits: TRAIT_STRESSED
- ▸ Just pay the scoundrels. Our generals have enough headaches.
-240Money-60/city↗ turn grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60
Missing Luxury
- ▸ The one issue that will rouse them from those comfortable little countryside Estates, it seems.(no gates or payload in XML)↳ may trigger: Dissatisfaction in [city]
Motive and Opportunity
- ▸ [character] does seem suited for the post.The character is killedgrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_MAKE_SPYMASTERCouncil COUNCIL_SPYMASTER
- ▸ I cannot have a man like that anywhere near power.The character is killedLeader relationship: Plotting AgainstgrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
Opposition
- ▸ Avoid him.Gain trait: UnpopulargrantsBONUS_GIVE_TRAIT_UNPOPULARaeAddTraits: TRAIT_UNPOPULAR
- ▸ Confront him.Gain trait: StressedgrantsBONUS_GIVE_TRAIT_STRESSEDaeAddTraits: TRAIT_STRESSED
- ▸ Arrest him.Gain trait: Imprisonedgated byPlayerSubject SUBJECT_PLAYER_TYRANNYgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
People Displeaser
- ▸ This is not a discussion. [character] will be the next king of [rival].Gain trait: Unpopular+1 DisciplinegrantsBONUS_GIVE_TRAIT_UNPOPULARaeAddTraits: TRAIT_UNPOPULARBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ [character] and I will go out into the nation. We will show them his greatness.+1 CharismaGain trait: Stressed
-5Orders↗ turn grantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1BONUS_STRESSED_AND_ORDER_COSTaeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_ORDERS_LOSS_AVERAGE - ▸ I cannot disagree... [character] would be the prudent choice to lead [rival].Becomes the chosen heirgrantsBONUS_CHOOSE_HEIRbChosenHeir 1
Playing Politics
- ▸ He shows all the hallmarks of a great leader.gated byLeaderSubjectNotAny SUBJECT_CHARACTER_HONORABLEgrantsBONUS_SUBJECT_0_BLACKMAILED_BYAddRelationshipSubjects: RELATIONSHIP_BLACKMAILED_BY=0BONUS_SUBJECT_0_VENGEFUL_AGAINSTAddRelationshipSubjects: RELATIONSHIP_VENGEFUL_AGAINST=0BONUS_SUBJECT_0_INFLUENCED_BYAddRelationshipSubjects: RELATIONSHIP_INFLUENCED_BY=0
- ▸ I worry these methods take him down the wrong path.Gain trait: StressedgrantsBONUS_GIVE_TRAIT_STRESSEDaeAddTraits: TRAIT_STRESSED
- ▸ I must tell [character] that this kind of behavior is unacceptable.Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ With that kind of ambition, he will find a way to the throne, sooner rather than later.gated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_THOUGHTFULgrantsBONUS_ABDICATE_FREEbAbdicate 1
Playing With Fire Extra Setup
- ▸ Resolve(no gates or payload in XML)
Playing With Fire Setup
- ▸ Resolve(no gates or payload in XML)
Playing With Fire Setup Late
- ▸ Resolve(no gates or payload in XML)
Playing with Fire
- ▸ Use this information to demand their loyalty.(no gates or payload in XML)↳ may trigger: Tit for Tat, Tit for Tat
- ▸ See that their rivals know of this.(no gates or payload in XML)↳ may trigger: Your Coup to Leave
- ▸ This situation is too delicate to meddle in.(no gates or payload in XML)↳ may trigger: A Quiet Year
Power of Prayer
- ▸ Resolve100%Loses trait: StressedConverts to the target religion0%Converts to the target religiongrants100% BONUS_MAYBE_PREGNANT_AND_REMOVE_STRESSEDaeBonuses: BONUS_MAYBE_PREGNANT, BONUS_REMOVE_TRAIT_STRESSED100% BONUS_EVENTOPTION_CONVERT_RELIGION_S1iConvertReligionSubject 10% BONUS_MAYBE_PREGNANTaiTraitProbDelay: TRAIT_PREGNANT=250% BONUS_EVENTOPTION_CONVERT_RELIGION_S1iConvertReligionSubject 1
- ▸ I don't think so, [character].Remembered: Refused my help (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_REFUSED_HELPMemory MEMORYCHARACTER_REFUSED_HELP◇ grants a memory no event currently keys off
Rebellion Grows
- ▸ I worry where this will lead if we do not act quickly.
+4Orders↗ turnGain trait: Stressed grantsBONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=4BONUS_GIVE_TRAIT_STRESSEDaeAddTraits: TRAIT_STRESSED - ▸ This is nothing [rival] has not seen before.grantsBONUS_MAYBE_SLOTHFULaiTraitProbDelay: TRAIT_SLOTHFUL=25
Restless City
- ▸ To dwell on such things is its own folly.-1 Happiness levelgrantsBONUS_HAPPINESS_DOWNiHappinessLevels -1BONUS_MAYBE_STRICTaiTraitProbDelay: TRAIT_STRICT=50
- ▸ Such a mood can turn in a moment, and when it does, it is best to be known as a friend of the people.Begin project: Grain Dole
-160Money-40/city↗ turn grantsBONUS_THE_BENEVOLENT_CHARITY_CITYaeAddProjects: PROJECT_GRAIN_DOLEBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - ▸ The people need reminding of [rival]'s glories.Gain trait: Warlikegated byPlayerSubject SUBJECT_PLAYER_CAPTURED_A_CITYgrantsBONUS_GIVE_TRAIT_WARLIKEaeAddTraits: TRAIT_WARLIKE
Rhyme and Reason
- ▸ I shall promise him an honored place at court!Gain a Court MinistergrantsBONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER
Riches of [city]
- ▸ Of course! I shall ready the troops.Leader relationship: Endeared ToRemembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)gated byLeaderSubjectNotAny SUBJECT_CHARACTER_TIMIDgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
- ▸ Perhaps we can see if they have the good sense to first offer us the finest of their wares?gated byLeaderSubjectNotAny SUBJECT_CHARACTER_TIMIDgrantsBONUS_LEADER_DEMAND_TRIBUTE_MISSIONMission MISSION_DEMAND_TRIBUTE_ANYiMissionSubject 4
- ▸ Doesn't that seem... drastic?Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Rising Tide
- ▸ I can't help but admire the initiative.Remembered: Praised our success (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_MEMORYCHARACTER_PRAISED_SUCCESSMemory MEMORYCHARACTER_PRAISED_SUCCESS◇ grants a memory no event currently keys off
- ▸ If [character] wants to play rebel leader in [rival], then so be it. Send word he no longer has a place in [rival].Gain trait: ExiledgrantsBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILED
Risque
- ▸ Praise the art.-2 LegitimacyLeader relationship: Influenced BygrantsBONUS_ANGER_TRADITIONALISTSiLegitimacy -2BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ Condemn the art.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Rites of Passage
- ▸ I will join her in these rituals.Remembered: Ruler participated in other Religion's ritual (-20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_MAYBE_PREGNANTaiTraitProbDelay: TRAIT_PREGNANT=25BONUS_EVENTOPTION_TRAIT_SYMBOLIC_GESTURE_OPTION_1_RELIGION_1Memory MEMORYRELIGION_PARTICIPATED_IN_OPPOSING_RITUAL◇ grants a memory no event currently keys off
- ▸ Such a sect is... unseemly.Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Royal Prerogative
- ▸ [character] will be [character].(no gates or payload in XML)
- ▸ A few words to the right [family] elders could sideline [character] and turn this to our advantage.
-40Civics-10/city↗ turn gated byLeaderSubject SUBJECT_SCHEMERgrantsBONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10BONUS_FAMILY_COUP_2iHeadFamilySubject 2
Seeding the Initiative
- ▸ Grant [character] calls for further projects and reforms.Begin project: Grain DolegrantsBONUS_MAYBE_CULTIVATORaiTraitProbDelay: TRAIT_CULTIVATOR=50BONUS_THE_BENEVOLENT_CHARITY_CITYaeAddProjects: PROJECT_GRAIN_DOLE
- ▸ Freeze [character] out of court.+40 XP to the charactergated byLeaderSubjectNotAny SUBJECT_UNPOPULARgrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Seeding the Initiative
- ▸ Praise [character] initiatives, and accept calls to name him your successor.Becomes the chosen heirgrantsBONUS_FREE_CHOSEN_HEIRbChosenHeir 1
- ▸ Announce your own initiatives to deal with
food shortages.
-40Civics-10/city↗ turn grantsBONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10BONUS_MAYBE_CULTIVATORaiTraitProbDelay: TRAIT_CULTIVATOR=50 - ▸ Resolve100%Gain trait: Stressed0%Gain trait: Unpopulargrants100% BONUS_GIVE_TRAIT_STRESSEDaeAddTraits: TRAIT_STRESSED0% BONUS_GIVE_TRAIT_UNPOPULARaeAddTraits: TRAIT_UNPOPULAR
Sleep Tight
- ▸ There is only one prudent course. Rescind [character] charges of treason.Loses trait: Fugitive-3 LegitimacygrantsBONUS_REMOVE_TRAIT_FUGITIVEaeRemoveTraits: TRAIT_FUGITIVEBONUS_CLEARED_NAME_OF_FUGITIVEiLegitimacy -3
- ▸ This cannot happen again. Triple the guards and launch an investigation of
palace staff. (no gates or payload in XML)↳ may trigger: A Clean Conscience, They Always Make a Mistake
Temperament
- ▸ Grant a divorce.The marriage is dissolved-3 LegitimacygrantsBONUS_INSTANT_DIVORCE_SUBJECT_0iDivorcedBySubject 0BONUS_PUBLIC_SCANDALiLegitimacy -3
- ▸ Berate [character] for his actions.Leader relationship: Plotting AgainstgrantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINSTBONUS_MAYBE_INTOLERANTaiTraitProbDelay: TRAIT_INTOLERANT=50
- ▸ [rival] cannot afford the distraction of a public divorce.Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
The Aspirations of [character]
- ▸ Resolve17%Gain trait: CunningGain trait: Debauched17%Gain trait: StrictGain trait: Cruel17%Gain trait: IntelligentGain trait: Corrupt17%Gain trait: HecklerGain trait: Bitter17%Gain trait: SwiftGain trait: Deceitful17%Gain trait: Engineer0%Gain trait: Ruthless0%+1 Charisma0%+1 Wisdom0%+1 Disciplinegrants17% BONUS_GIVE_TRAIT_CUNNING_AND_DEBAUCHEDaeAddTraits: TRAIT_CUNNING, TRAIT_DEBAUCHED17% BONUS_GIVE_TRAIT_STRICT_AND_CRUELaeAddTraits: TRAIT_STRICT, TRAIT_CRUEL17% BONUS_GIVE_TRAIT_INTELLIGENT_AND_CORRUPTSetNickname GENDERED_TEXT_NICKNAME_THE_VIPERaeAddTraits: TRAIT_INTELLIGENT, TRAIT_CORRUPT17% BONUS_GIVE_TRAIT_HECKLER_AND_BITTERaeAddTraits: TRAIT_HECKLER, TRAIT_BITTER17% BONUS_GIVE_TRAIT_SWIFT_AND_DECEITFULSetNickname GENDERED_TEXT_NICKNAME_THE_RAVENaeAddTraits: TRAIT_SWIFT, TRAIT_DECEITFUL17% BONUS_GIVE_TRAIT_ENGINEERaeAddTraits: TRAIT_ENGINEER0% BONUS_GIVE_TRAIT_RUTHLESSaeAddTraits: TRAIT_RUTHLESS0% BONUS_SILVER_TONGUEDSetNickname GENDERED_TEXT_NICKNAME_THE_SILVER_TONGUEDaeBonuses: BONUS_GAIN_CHARISMA_10% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=10% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ Resolve17%Gain trait: CunningGain trait: Debauched17%Gain trait: StrictGain trait: Cruel17%Gain trait: IntelligentGain trait: Corrupt17%Gain trait: HecklerGain trait: Bitter17%Gain trait: SwiftGain trait: Deceitful17%Gain trait: Engineer0%Gain trait: Ruthless0%+1 Charisma0%+1 Wisdom0%+1 Disciplinegrants17% BONUS_GIVE_TRAIT_CUNNING_AND_DEBAUCHEDaeAddTraits: TRAIT_CUNNING, TRAIT_DEBAUCHED17% BONUS_GIVE_TRAIT_STRICT_AND_CRUELaeAddTraits: TRAIT_STRICT, TRAIT_CRUEL17% BONUS_GIVE_TRAIT_INTELLIGENT_AND_CORRUPTSetNickname GENDERED_TEXT_NICKNAME_THE_VIPERaeAddTraits: TRAIT_INTELLIGENT, TRAIT_CORRUPT17% BONUS_GIVE_TRAIT_HECKLER_AND_BITTERaeAddTraits: TRAIT_HECKLER, TRAIT_BITTER17% BONUS_GIVE_TRAIT_SWIFT_AND_DECEITFULSetNickname GENDERED_TEXT_NICKNAME_THE_RAVENaeAddTraits: TRAIT_SWIFT, TRAIT_DECEITFUL17% BONUS_GIVE_TRAIT_ENGINEERaeAddTraits: TRAIT_ENGINEER0% BONUS_GIVE_TRAIT_RUTHLESSaeAddTraits: TRAIT_RUTHLESS0% BONUS_SILVER_TONGUEDSetNickname GENDERED_TEXT_NICKNAME_THE_SILVER_TONGUEDaeBonuses: BONUS_GAIN_CHARISMA_10% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=10% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
The Court Schemes
- ▸ Keep an eye on [character] political moves.grantsBONUS_MAYBE_CUNNINGaiTraitProbDelay: TRAIT_CUNNING=25
- ▸ Console the mourners.grantsBONUS_MAYBE_COMPASSIONATEaiTraitProbDelay: TRAIT_COMPASSIONATE=25
The Die is Cast
- ▸ Resolve100%Gain trait: Bone Dice
-120Money-30/city↗ turn 0%Gain trait: Bone Dicegrants100% BONUS_BONE_DICE_AND_LOSE_MONEYaeBonuses: BONUS_GIVE_TRAIT_BONE_DICE, BONUS_MONEY_LOSS_SMALL0% BONUS_GIVE_TRAIT_BONE_DICEaeAddTraits: TRAIT_BONE_DICE
The Favor of
- ▸ The thought is intriguing. We may yet make you the [religion] Patriach, [character].Leader relationship: Owes Favor TograntsBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ Just what makes you so sure I'd prefer you to old [character], [character]?(no gates or payload in XML)
The Invite
- ▸ [character] and [character].(no gates or payload in XML)↳ may trigger: Hanging On Every Word, Help Yourself
- ▸ [character] and [character].(no gates or payload in XML)↳ may trigger: A Kingly Gift, Lively Banter
The Invite
- ▸ [character] and [character].(no gates or payload in XML)↳ may trigger: A Kingly Gift, Lively Banter
- ▸ [character] and [character].(no gates or payload in XML)
The Invite
- ▸ [character] and [character].(no gates or payload in XML)↳ may trigger: Hanging On Every Word, Help Yourself
- ▸ [character] and [character].(no gates or payload in XML)
This Once
- ▸ This once, I'll try.Loses trait: StressedgrantsBONUS_CHILLaeBonuses: BONUS_REMOVE_TRAIT_STRESSED, BONUS_MAYBE_SLOTHFUL
- ▸ That is not how responsibility works.(no gates or payload in XML)
Timely Demise
- ▸ Of course I know that. The crown owes you a debt.Leader relationship: Holds Favor Fromgated byLeaderSubjectNotAny SUBJECT_CHARACTER_HONORABLEgrantsBONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
- ▸ It was too far, and you know it. You have forced my hand.Gain trait: ImprisonedLeader relationship: Vengeful AgainstgrantsBONUS_CONSPIRING_TO_IMPRISONED_AND_VENGEFULaeBonuses: BONUS_GIVE_TRAIT_IMPRISONED, BONUS_LEADER_CONSPIRING_WITH_REMOVE, BONUS_LEADER_VENGEFUL_AGAINST
To Rule is to Disappoint
- ▸ The People.Loses trait: Rising Star+1 WisdomgrantsBONUS_REMOVE_TRAIT_RISING_STARaeRemoveTraits: TRAIT_RISING_STARBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- ▸ Resolve100%Gain trait: StressedThe marriage is dissolved0%The marriage is dissolvedgrants100% BONUS_GIVE_TRAIT_STRESSEDaeAddTraits: TRAIT_STRESSED100% BONUS_DIVORCE_SUBJECTiDivorcedBySubject 00% BONUS_DIVORCE_SUBJECTiDivorcedBySubject 0
- ▸ [character].Remembered (all families): Nobility disappointed (-20 opinion for 20 turns)(no event currently keys off this)Leader relationship: Plotting AgainstgrantsBONUS_ALL_DISAPPOINTEDMemoryAllFamilies MEMORYCHARACTER_NOBILITY_DISAPPOINTEDBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST◇ grants a memory no event currently keys off
- ▸ Resolve99%Gain trait: MiserableGain trait: Stressed1%Gain trait: Miserable0%Gain trait: Sickly-1 Charismagrants99% BONUS_MISERABLE_AND_STRESSEDaeBonuses: BONUS_GIVE_TRAIT_MISERABLE, BONUS_GIVE_TRAIT_STRESSED1% BONUS_GIVE_TRAIT_MISERABLEaeAddTraits: TRAIT_MISERABLE0% BONUS_SICKLY_AND_LOSE_CHARISMAaeAddTraits: TRAIT_SICKLYaeBonuses: BONUS_LOSE_CHARISMA_1
Trapped
- ▸ Wait.Gain a random traitgrantsBONUS_MINE_ACCIDENTaeRandomTraitDelay: TRAIT_MISSING, TRAIT_DOOMED, TRAIT_WOUNDED, TRAIT_PIOUS
- ▸ I can't just sit here. I will find [character] myself, and I will not be dissuaded.gated byLeaderSubjectNotAny SUBJECT_TIMIDbHidePrereqs prereqs hidden in-game↳ may trigger: Only Rubble Remains, From the Rubble
What Goes Around
- ▸ Give him what he wants.Loses trait: ExiledgrantsBONUS_REMOVE_TRAIT_EXILEDaeRemoveTraits: TRAIT_EXILEDBONUS_BLACKMAILED_BY_SUBJECT_0AddRelationshipSubjects: RELATIONSHIP_BLACKMAILED_BY=0
- ▸ [character] can say what he wants.-6 LegitimacygrantsBONUS_LIES_REVEALEDiLegitimacy -6
What Have We Here
- ▸ Some mediocre offering left by an incompetent, no doubt.(no gates or payload in XML)
- ▸ Hmm, let me test the blade's balance.Gain trait: Mysterious SwordgrantsBONUS_MAYBE_CURSED_SWORDaiTraitProbDelay: TRAIT_CURSED=25aeBonuses: BONUS_GIVE_TRAIT_MYSTERIOUS_SWORD
Wits' End
⛓ Follows from: [character] Surrendered
- ▸ Such confidence. Or desperation.Gain trait: The UncrownedgrantsBONUS_START_CIVIL_WAROccurrenceStartPlayer OCCURRENCE_CIVIL_WARBONUS_GIVE_TRAIT_THE_UNCROWNEDaeAddTraits: TRAIT_THE_UNCROWNED
Worth More Than Gold
- ▸ A price worth paying.
-160Money-40/city↗ turn grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - ▸ [character] can say what he likes. I will not be threatened.-6 LegitimacygrantsBONUS_REMOVE_BLACKMAIL_SUBJECT_0RemoveRelationshipReverse: RELATIONSHIP_BLACKMAILED_BY=0BONUS_ROYAL_SECRETSiLegitimacy -6
- ▸ Cute. He truly has no idea who he's dealing with.Leader relationship: Blackmailed Bygated byLeaderSubject SUBJECT_BOOK_OF_SECRETSgrantsBONUS_REMOVE_BLACKMAIL_AND_REVERSE_SUBJECT_0aeBonuses: BONUS_BLACKMAILED_BY_LEADERRemoveRelationshipReverse: RELATIONSHIP_BLACKMAILED_BY=0
[character] Joins The Court
- ▸ I have a feeling [character] will go far.(no gates or payload in XML)
[character] Mark
- ▸ [character] has never failed me. With his aid, I shall claim vengeance.Remembered (leader of you): Plotting Murder (11 turns)(no event currently keys off this)Remembered: Deserving of our vengeance (11 turns)(no event currently keys off this)grantsBONUS_PLOTTING_MURDERMemoryLeader MEMORYCHARACTER_PLOTTING_MURDERBONUS_KILL_THIS_CHARACTERMemory MEMORYCHARACTER_VENGEANCE_TARGETGoalForce GOAL_KILL_CHARACTER↳ may trigger: Bitter Realization, Long Awaited News, Long Awaited News, Wheels Without Wheels, Wheels Without Wheels, Hubris and Humility◇ grants a memory no event currently keys off
- ▸ My sword has never failed me. With my armies I shall claim vengeance.+6 LegitimacyRemembered: Player Offer (5 turns)gated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIALgrantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
- ▸ The price of vengeance is one I cannot pay.Gain trait: MiserablegrantsBONUS_GIVE_TRAIT_MISERABLEaeAddTraits: TRAIT_MISERABLE
[character] Nemesis
- ▸ Sideline [character].Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ Sideline [character].Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ Not my problem.-2 Legitimacygated byLeaderSubject SUBJECT_SLOTHFULgrantsBONUS_CHAOS_AT_COURTiLegitimacy -2
[character] The Benevolent
- ▸ Publicly praise [character].Gain trait: Rising StargrantsBONUS_THE_BENEVOLENT_HONORaeBonuses: BONUS_GIVE_TRAIT_RISING_STAR
- ▸ Such a demagogue presents a danger to all of [rival].Gain trait: Exiled
+60Discontenteach city↗ turnRemembered: Exiled our family member (-40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILEDBONUS_THE_BENEVOLENT_UNRESTaeAllCityBonuses: BONUS_DISCONTENT_GAIN_SMALLBONUS_THE_BENEVOLENT_FAMILYMemory MEMORYFAMILY_MEMBER_EXILED◇ grants a memory no event currently keys off - ▸ Send agents to [city]. See if there are other tales of [character] to tell.+20 XP to the charactergated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_THE_BENEVOLENT_STORIESaiTraitProbDelay: TRAIT_INFAMOUS=50BONUS_XP_CHARACTER_SMALLiXPCharacter 20
[city] Booms
- ▸ Keep an eye on [city].(no gates or payload in XML)
- ▸ Grant [character] even greater administrative powers.Begin project: Protection Edicts+40 XP to the charactergrantsBONUS_ADD_EDICTSaeAddProjects: PROJECT_PROTECTION_EDICTSBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
[rival] Due
- ▸ Resolve0%Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)25%Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)25%Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)25%Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)25%Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)grants0% BONUS_CLIENT_MONEY_TRIBUTEMemory MEMORYPLAYER_PAID_TRIBUTEaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_AVERAGE25% BONUS_CLIENT_FOOD_TRIBUTEMemory MEMORYPLAYER_PAID_TRIBUTEaeBonuses: BONUS_TRIBUTE_GIVE_FOOD_AVERAGE25% BONUS_CLIENT_IRON_TRIBUTEMemory MEMORYPLAYER_PAID_TRIBUTEaeBonuses: BONUS_TRIBUTE_GIVE_IRON_AVERAGE25% BONUS_CLIENT_STONE_TRIBUTEMemory MEMORYPLAYER_PAID_TRIBUTEaeBonuses: BONUS_TRIBUTE_GIVE_STONE_AVERAGE25% BONUS_CLIENT_WOOD_TRIBUTEMemory MEMORYPLAYER_PAID_TRIBUTEaeBonuses: BONUS_TRIBUTE_GIVE_WOOD_AVERAGE◇ grants a memory no event currently keys off
- ▸ Defy [rival].+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
[tribe] Families
- ▸ Open the gates.grantsBONUS_ADD_SLUMS_AND_POPULATIONaeBonuses: BONUS_ADD_SLUMS, BONUS_ADD_CITIZEN_1
- ▸ Close the gates.Remembered: Refused refugees seeking shelter (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_MEMORYTRIBE_REFUSED_REFUGEESMemory MEMORYTRIBE_REFUSED_REFUGEES◇ grants a memory no event currently keys off
[tribe] Families
- ▸ Open the gates.grantsBONUS_ADD_SLUMS_AND_POPULATIONaeBonuses: BONUS_ADD_SLUMS, BONUS_ADD_CITIZEN_1
- ▸ Close the gates.Remembered: Refused refugees seeking shelter (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_MEMORYTRIBE_REFUSED_REFUGEESMemory MEMORYTRIBE_REFUSED_REFUGEES◇ grants a memory no event currently keys off