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📜 Death Events

34 events3 follow-ups

← All story events Trigger Stories that fire on the Death trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

Carrying the Torch Death
Once per game Leader UsCity UsCity UsWas Religion Head Dead UsReligion Head UsReligion Estranged From Leader HiddenNot RoyalNot Royal SpouseNot Vengeful Against Leader Hidden
  • We had our differences.
    Leader relationship: Suspicious Of
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • I am a humble servant of God.
    Leader relationship: Interceded For
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
  • I am patron of [religion] only as much as one need be.
    -120Money-30/city↗ turnLeader relationship: Holds Favor From
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM

✎ Zorbaz

Carrying the Torch Death
Once per game Leader 3+ Leader UsCity UsCity UsWas Religion Head Dead UsReligion Head UsReligion Influenced By LeaderNot RoyalNot Royal SpouseNot CourtierNot Archetype Same LeaderNot Influenced By Leader HiddenNot Estranged From Leader HiddenNot Vengeful Against Leader HiddenNot Lover Of Leader HiddenNot In Love With Leader HiddenNot Plotting Against Leader HiddenNot Endeared To Leader Hidden
  • I am but a mere mortal.
    Leader relationship: Jealous About
    grants
    BONUS_LEADER_JEALOUS_ABOUT
    AddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT
  • I am a humble servant of God.
    Leader relationship: Interceded For
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
  • I am a loyal patron of [religion].
    -120Money-30/city↗ turnLeader relationship: Influenced By
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Zorbaz

Carrying the Torch Death
Once per game Leader UsCity UsCity UsWas Religion Head Dead UsReligion Head UsReligion Lover Of Leader HiddenIn Love With Leader HiddenNot Estranged From Leader HiddenNot Vengeful Against Leader HiddenNot RoyalNot Royal Spouse
  • Yes, we were close. Some might dare to call us friends.
    Leader relationship: Interceded For
    grants
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
  • We were close, but God was always our focus.
    Leader relationship: In Love With
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_LEADER_IN_LOVE_WITH
    AddLeaderRelationship RELATIONSHIP_IN_LOVE_WITH
  • You will find none more vocal in their support of [religion].
    -120Money-30/city↗ turnLeader relationship: Conspiring With
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH

✎ Zorbaz

Carrying the Torch Death
Once per game Leader UsCity UsCity UsWas Religion Head Dead UsReligion Head UsReligion Vengeful Against Leader HiddenNot RoyalNot Royal SpouseNot Estranged From Leader Hidden
  • Well, it's a shame he didn't live to see my death.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • I am a servant of the divine.
    Leader relationship: Interceded For
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
  • I am a patron of the divine, which sadly includes [religion].
    -120Money-30/city↗ turnLeader relationship: Disappointed With
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Zorbaz

Carrying the Torch Death
Once per game Leader 3+ Leader UsCity UsCity UsWas Religion Head Dead UsReligion Head UsReligion Endeared To LeaderNot RoyalNot Royal SpouseNot Lover Of Leader HiddenNot In Love With Leader Hidden
  • Yes, I would say we got along well.
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • I am a humble servant of God. I was blessed to know him.
    Leader relationship: Conspiring With
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
  • I am a loyal patron of [religion].
    -120Money-30/city↗ turnLeader relationship: Interceded For
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR

✎ Zorbaz

Carrying the Torch Death
Once per game Leader 3+ Leader UsCity UsCity UsWas Religion Head Dead UsReligion Head UsReligion Archetype Dislike LeaderDifferent Religion To LeaderNot RoyalNot Royal SpouseNot Estranged From Leader HiddenNot Vengeful Against Leader HiddenNot Lover Of Leader HiddenNot In Love With Leader HiddenNot Plotting Against Leader HiddenNot Endeared To Leader Hidden
  • I am but a mere mortal.
    Leader relationship: Suspicious Of
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • I am a humble servant of God.
    Leader relationship: Interceded For
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
  • I am a loyal patron of [religion].
    -120Money-30/city↗ turnLeader relationship: Influenced By
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Zorbaz

Cult of God's Consort Death ⛓ follow-up
Part of the God's Consort chain — 3 events , 1 branch point view map →

⛓ Follows from: God's Consort

Once per game Dead UsLeader UsCity Us FamilyGods ConsortCity Family Seat
  • Such cults only detract from the current ruler.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
  • [character] was a god!
    -40Civics-10/city↗ turnBegin project: Priests of God's Consort
    grants
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
    BONUS_EVENTOPTION_GODS_CONSORT_CULT
    aeAddProjects: PROJECT_GODS_CONSORT_CULT
  • Such a god needs a suitable resting place.
    -100Stone-35/city↗ turn
    grants
    BONUS_STONE_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_STONE=-100
    aiGlobalYieldsPer: YIELD_STONE=-35
    BONUS_EVENTOPTION_GODS_CONSORT_SHRINE
    AddImprovement IMPROVEMENT_GODS_CONSORT_SHRINE

✎ Leyla Johnson Background reading ↗

Dead Reckoning Death Behind the Throne
Every 40 turns Dead UsPlayer Peace Or TruceLeader UsLeader Them RoyalExtravagantCorrupt
  • Pay the balance.
    +3 Legitimacy-160Money-40/city↗ turn
    grants
    BONUS_DEBTS_PAID
    iLegitimacy 3
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
  • Refuse.
    Remembered: Refused to pay debts (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MEMORYPLAYER_REFUSED_TO_PAY_DEBTS
    Memory MEMORYPLAYER_REFUSED_TO_PAY_DEBTS
    ◇ grants a memory no event currently keys off
  • Dispute the claim in your own legal system.
    +40 XP to the character
    gated by
    PlayerSubject SUBJECT_PLAYER_LEGAL_CODE
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
  • See that [character] clears up this misunderstanding. Charming character / Corrupt
    Leader relationship: Holds Favor From
    gated by
    LeaderSubjectAny SUBJECT_CHARACTER_CHARMING / SUBJECT_CORRUPT
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM

✎ Jeri Roys

Defamation Death
Once per game Important UsWas Leader Dead Us Teenager Or AdultAncestor Dead Of Leader Us
  • Declare [character] an enemy of the state.
    Gain trait: Fugitive
    grants
    BONUS_GIVE_TRAIT_FUGITIVE
    aeAddTraits: TRAIT_FUGITIVE
  • Address his Discontentdiscontent publicly.
    Remembered: Addressed grievances publicly (+40 opinion for 20 turns)(no event currently keys off this)-6 Legitimacy
    grants
    BONUS_EVENTOPTION_CHARACTER_THE_SPEECHES_OPTION_1_CHARACTER_0
    Memory MEMORYCHARACTER_ADDRESSED_GRIEVANCES
    BONUS_EVENTOPTION_CHARACTER_THE_SPEECHES_OPTION_1_CHARACTER_1
    iLegitimacy -6
    ◇ grants a memory no event currently keys off
  • OrdersOrder [character]'s immediate imprisonment.
    Gain trait: ImprisonedRemembered (all families): Imprisoned firebrand (+40 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_RUTHLESS
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_CHARACTER_THE_SPEECHES_OPTION_2_CHARACTER_1
    MemoryAllFamilies MEMORYFAMILY_IMPRISONED_FIREBRAND
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

End of an Alliance Death Wonders and Dynasties Wonders & Dynasties
Once per game Dead UsLeader UsUs JuliaJulius CaesarPompey
  • I must make any attempt to keep his support.
    -160Money-40/city↗ turnLeader relationship: Holds Favor From
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
  • He helped me thus far, but [character] is no longer needed.
    Leader relationship: Plotting Against
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ Josh Unsworth Background reading ↗

End of an Era Death
Every 0 turns Was Leader Dead UsLeader Us Not Abdicated
  • Long live [character]!
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Soren Johnson

End of an Era Death
Every 0 turns Was Leader Dead UsLeader Us Not Abdicated
  • Long live [character]!
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Andy Auseon

End of an Era Death
Every 0 turns Was Leader Dead UsLeader Us Not Abdicated
  • Long live [character]!
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Andy Auseon

End of an Era Death
Every 0 turns Was Leader Dead UsLeader Us AdultExploring
  • Long live [character]!
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Andy Auseon

End of an Era Death
Every 0 turns Was Leader Dead UsLeader UsPlayer War Not Abdicated
  • Long live [character]!
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Andy Auseon

End of an Era Death
Every 0 turns Was Leader Dead UsLeader UsPlayer War Not Abdicated
  • Long live [character]!
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Andy Auseon

Hubris and Humility Death Behind the Throne ⛓ follow-up
Part of the [character] Mark chain — 7 events , 1 branch point view map →

⛓ Follows from: [character] Mark

Every 0 turns Was Leader Dead UsThemLeader UsPlayer Us
  • Even a king must see his limits.
    Gain trait: Pious
    grants
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS

✎ Jeri Roys

Last Request Death Behind the Throne
Every 80 turns Dead UsUsLeader UsHeir UsPlayer Us RoyalNot Was Leader Dead UsNot Royal SpouseNot Heir Us
  • [character] will not be happy, but it is for the good of [rival].
    +400Money+100/city↗ turn
    grants
    BONUS_EVENTOPTION_FAMILY_SUCCESSION_YES
    bChangeSuccession 1
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
  • Let [character] be buried in a golden tomb for all I care. [character] shall not follow me.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Jeri Roys

Leading The Next Generation Death
Once per game Leader UsCity UsCity UsWas Family Head Dead UsFamily Head Us Vengeful Against Leader HiddenEstranged From Leader HiddenNot RoyalNot Royal Spouse
  • We had our differences.
    Leader relationship: Suspicious Of
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • I am a humble servant who labors for the good of the people.
    Leader relationship: Interceded For
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
  • I am a supporter of the [family] only as much as one need be.
    -120Money-30/city↗ turnLeader relationship: Holds Favor From
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM

✎ Zorbaz

Leading The Next Generation Death
Once per game Leader 4+ Leader UsCity UsFamily UsWas Family Head Dead UsFamily Head UsSpouse Of Leader UsHeir Us Family Different From LeaderNot Influenced By LeaderNot RoyalNot Royal SpouseNot CourtierNot Estranged From Leader HiddenNot Vengeful Against Leader HiddenNot Lover Of Leader HiddenNot In Love With Leader HiddenNot Plotting Against Leader HiddenNot Endeared To Leader Hidden
  • I try my best, and leave the rest to fate.
    Gains a random leader relationship
    grants
    BONUS_EVENTOPTION_LEADING_THE_NEXT_GENERATION_CAUTIOUS_OPTION_0_CHARACTER_2
    aeRandomLeaderRelationshipDelay: RELATIONSHIP_SUSPICIOUS_OF, RELATIONSHIP_INTERCEDED_FOR
    aeRandomLeaderRelationshipText: TEXT_BONUS_EVENTOPTION_LEADING_THE_NEXT_GENERATION_CAUTIOUS_SUSPICIOUS_OF, TEXT_BONUS_EVENTOPTION_LEADING_THE_NEXT_GENERATION_CAUTIOUS_INTERCEDED_FOR
  • I am a humble servant who labors for the good of the people.
    Leader relationship: Interceded For
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
  • I could be a loyal patron of the [family], if we could reach an understanding.
    -120Money-30/city↗ turnLeader relationship: Influenced By
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Zorbaz

Leading The Next Generation Death
Once per game Leader UsCity UsCity UsWas Family Head Dead UsFamily Head Us Lover Of Leader HiddenIn Love With Leader HiddenNot Estranged From Leader HiddenNot Vengeful Against Leader HiddenNot RoyalNot Royal Spouse
  • There was more than just politics. We were friends.
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • We were more than all that. We were inseparable.
    Leader relationship: Endeared To
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • You will find none more vocal in their support of noble [family] Family.
    -120Money-30/city↗ turnLeader relationship: Conspiring With
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH

✎ Zorbaz

Leading The Next Generation Death
Once per game Leader UsCity UsCity UsWas Family Head Dead UsFamily Head Us Assassinated By Leader UsVengeful Against Leader HiddenEstranged From Leader HiddenPlotting Against LeaderNot RoyalNot Royal Spouse
  • Well, it's a shame he didn't live to see my death.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • I am a humble servant who labors for the good of the people.
    Leader relationship: Interceded For
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
  • I am a patron of the court, which sadly includes the [family].
    -120Money-30/city↗ turnLeader relationship: Holds Favor From
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM

✎ Zorbaz

Leading The Next Generation Death
Once per game Leader 3+ Leader UsCity UsCity UsWas Family Head Dead UsFamily Head Us Endeared To LeaderNot RoyalNot Royal SpouseNot Lover Of Leader HiddenNot In Love With Leader Hidden
  • Yes, I would say we got along well.
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • I was blessed to know him. He was a shining beacon in the court.
    Leader relationship: Conspiring With
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
  • I am always available for the great [family] Family.
    -120Money-30/city↗ turnLeader relationship: Interceded For
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR

✎ Zorbaz

Leading The Next Generation Death
Once per game Leader 3+ Leader UsCity UsFamily UsWas Family Head Dead UsFamily Head UsSpouse Of Leader UsHeir Us Family Different From LeaderArchetype Dislike LeaderNot Influenced By Leader HiddenNot RoyalNot Royal SpouseNot CourtierNot Estranged From Leader HiddenNot Vengeful Against Leader HiddenNot Lover Of Leader HiddenNot In Love With Leader HiddenNot Plotting Against Leader HiddenNot Endeared To Leader Hidden
  • I try my best but, at times, we did find ourselves at odds.
    Leader relationship: Suspicious Of
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • I am a humble servant who labors for the good of the people.
    Leader relationship: Interceded For
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
  • I could be a loyal patron of the [family], if we could reach an understanding.
    -120Money-30/city↗ turnLeader relationship: Influenced By
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Zorbaz

Mere Coincidence Death Behind the Throne
Once per game Dead UsImportant UsImportant UsLeader Us Max UpsetVengeful Against LeaderPlotting Against LeaderNot Over 50
  • Hint at my involvement.
    Leader relationship: Terrified OfLeader relationship: Terrified Of-5 Legitimacy
    grants
    BONUS_LEADER_TERRIFIED_OF
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
    BONUS_LEADER_TERRIFIED_OF
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
    BONUS_KNOWN_FOR_MURDER
    iLegitimacy -5
  • Make a show of reconciliation and forgiveness.
    -2Orders↗ turn
    grants
    BONUS_ORDERS_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_ORDERS=-2

✎ Jeri Roys

Ripped Asunder Death Behind the Throne
Once per game Dead UsNon Leader UsPlayer Us Has JobRomantic
Always Gain trait: Insane
  • I think retiring [character] from courtly duties would be in everyone's interest.
    Gain trait: Slighted
    grants
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED
  • I'm sure that's nothing to worry about.
    Leader relationship: Endeared To-2 Legitimacy
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_DEFENDED_ERRATIC_BEHAVIOR
    iLegitimacy -2

✎ Jeri Roys

Rival at the Bridge Death
Once per game Family Dead UsReligion StateUs Or ThemFamily Religion UsLeader UsTheology Redemption Vengeful Against LeaderZoroastrianism
  • [character] deserves every punishment possible.
    Remembered: Dishonoured our dead (-20 opinion for 40 turns)(no event currently keys off this)+4 LegitimacyGain trait: Cruel
    grants
    BONUS_EVENTOPTION_RIVAL_AT_THE_BRIDGE_FAMILY_0
    Memory MEMORYFAMILY_DISHONORED_OUR_DEAD
    BONUS_EVENTOPTION_RIVAL_AT_THE_BRIDGE_LEG_0
    iLegitimacy 4
    aeAddTraits: TRAIT_CRUEL
    ◇ grants a memory no event currently keys off
  • No, that is too far.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • I feel nothing but forgiveness for [character].
    Remembered: Honoured our dead (+40 opinion for 40 turns)(no event currently keys off this)+2 Legitimacy
    gated by
    LeaderSubject SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_EVENTOPTION_RIVAL_AT_THE_BRIDGE_FAMILY_1
    Memory MEMORYFAMILY_HONORED_OUR_DEAD
    BONUS_EVENTOPTION_RIVAL_AT_THE_BRIDGE_LEG_1
    iLegitimacy 2
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Stolen Legacy Death Behind the Throne
Once per game Dead UsLeader Us Older Than LeaderOldSchemerCovertRoyalRoyal SpouseCourtierWas Family Head Dead UsWas Religion Head Dead UsNot Spouse Of Leader Dead Us
  • I, at least, shall remember you fondly, [character].
    Gain trait: Book Of Secrets
    grants
    BONUS_GIVE_TRAIT_BOOK_OF_SECRETS
    aeAddTraits: TRAIT_BOOK_OF_SECRETS
    ↳ may trigger: Knowledge is Power
  • Your duplicitous secrets shall die with you, [character].
    Gain trait: Righteous
    grants
    BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS

✎ Jeri Roys

Sword Disappearance Death
Every 0 turns Was Leader Dead UsCapital Us Mysterious Sword
  • Some legends live on.
    +20–200 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]

✎ Leyla Johnson

The Ground Death ⛓ follow-up
Part of the A Dream in the Forest chain — 3 events view map →

⛓ Follows from: Taking Root

Once per game Dead UsCapital UsLeader Us
Always Begin project: The Golden Tree
  • Declare the tree a symbol of the royal family, and craft a crown from its boughs.
    Gain trait: Harvest Crown
    grants
    BONUS_GIVE_TRAIT_HARVEST_CROWN
    aeAddTraits: TRAIT_HARVEST_CROWN
  • Give the fruits and the seeds to the people.
    +120Growtheach city↗ turn
    grants
    BONUS_GROWTH_GAIN_HUGE
    aiCityYields: YIELD_GROWTH=120

✎ Jeri Roys

To Be A King Death ⛓ follow-up
Part of the Rightful Heir chain — 6 events view map →

⛓ Follows from: To Be A King

Once per game Player UsUsWas Leader Dead Us Ignore No Event Traits
  • It was not meant to be...
    grants
    BONUS_EVENTOPTION_TO_BE_KING_FAIL
    FailGoal GOAL_TO_BE_KING

✎ Josh Unsworth

Treason and, Perhaps, Murder Death Behind the Throne
Once per game Leader 2+ Dead UsUsPlayer UsLeader UsImportant Us Plotting Against LeaderMin Cautious HiddenSibling Of Leader Dead UsChild Of Leader Dead UsSpouse Of Leader Dead UsParent Of Leader Dead Us
Always Gain trait: The UncrownedGain trait: Ambushed By Rebels
  • And now he declares himself king. I can scarcely comprehend the betrayal and atrocity [character] is capable of, but it will be answered for.
    Gain trait: MourningGain trait: Righteous
    grants
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING
    BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS
  • The court, [character] life, my grief. It was all like pieces on a Gamegame board to him. It is a dark talent, but some part of me admires it.
    Gain trait: CunningGain trait: Ruthless
    grants
    BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS

✎ Jeri Roys

You Can't Take It With You Death Behind the Throne
Every 40 turns Was Family Head Dead UsFamily Head UsFamily UsLeader Us Greedy
  • The [family], of course, have full say over all property in question.
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • There remain questions of how much this fortune has been properly taxed and accounted for.
    Remembered: Confiscated our family fortune (-40 opinion for 80 turns)(no event currently keys off this)+320Money+80/city↗ turn
    grants
    BONUS_MEMORYFAMILY_CONFISCATED_FAMILY_FORTUNE
    Memory MEMORYFAMILY_CONFISCATED_FAMILY_FORTUNE
    BONUS_MONEY_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=320
    aiGlobalYieldsPer: YIELD_MONEY=80
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

[character] End Death Behind the Throne
Every 0 turns Dead UsPlayer UsLeader Us The Uncrowned
  • At long last, perhaps [rival] can heal and rebuild.
    (no gates or payload in XML)

✎ Jeri Roys