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📜 Household Events

98 events

← All story events Event class Stories drawn from the Household event pool. Scheduling (eventClass.xml): 10% chance per turn (scaled by the Event Level game option) · not before turn 10 · at most one event of this class every 10 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Chill in the Palace CM ✓ Turn 10+
Once per game Leader UsSpouse Of Leader Us Max 1 SpouseIllEstranged From Leader
  • He has fallen victim to his own treachery.
    Gain trait: Severely IllThe marriage is dissolved
    grants
    BONUS_EVENTOPTION_TRAIT_A_CHILL_IN_THE_PALACE_OPTION_0_CHARACTER_1
    iDivorcedBySubject 0
    aeAddTraits: TRAIT_SEVERELY_ILL
  • Provide him with the best treatment available.
    -160Money-40/city↗ turnLoses trait: Ill
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_REMOVE_TRAIT_ILL
    aeRemoveTraits: TRAIT_ILL

✎ Andy Auseon

A Chilly Reception CM ✓ Turn 10+
Every 80 turns Family UsFamily UsLeader Us Jealous About LeaderSpouse Of Leader Us
  • I will devote my time to lavishing [character] with affection.
    Gains a random leader relationship-7Orders↗ turn
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_A_CHILLY_RECEPTION_OPTION_0
    aeRandomLeaderRelationshipDelay: RELATIONSHIP_ENDEARED_TO, RELATIONSHIP_INFLUENCED_BY
    aeBonuses: BONUS_LEADER_JEALOUS_ABOUT_REMOVE
    BONUS_ORDERS_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_ORDERS=-7
  • Keep him entertained with various tutors and amusements.
    Gains a random leader relationship-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_A_CHILLY_RECEPTION_OPTION_1
    aeRandomLeaderRelationshipDelay: RELATIONSHIP_INFLUENCED_BY, RELATIONSHIP_DISAPPOINTED_WITH
    aeBonuses: BONUS_LEADER_JEALOUS_ABOUT_REMOVE
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • [nation] will not waste energy on political games.
    Remembered: Ignored displeasure at mistreatment of spouse (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_A_CHILLY_RECEPTION_OPTION_2_FAMILY
    Memory MEMORYFAMILY_IGNORED_DISPLEASURE
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

A Classic Tragedy CM ✓ Turn 10+
Part of the A Classic Tragedy chain — 2 events view map →
Once per game Spouse Of Leader UsUs Adult Under 30Adult Under 40
Always The character is killed
  • The final wishes of my husband shall be respected.
    The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    ◇ grants a memory no event currently keys off
  • [character] shall be cursed for defiling [character].
    Gain trait: Cursed
    grants
    BONUS_GIVE_TRAIT_CURSED
    aeAddTraits: TRAIT_CURSED
  • We must investigate this matter before acting.
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    ↳ may trigger: Investigation of a Tragedy

✎ Zorbaz Background reading ↗

A Family Affair CM ✓ Turn 10+
Once per game Leader UsSpouse Of Leader UsSibling Of Leader Us Estranged From LeaderAdult
  • Throw them in prison for their betrayal.
    Gain trait: ImprisonedGain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • I will release [character] from his obligation.
    The marriage is dissolvedLeader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_A_FAMILY_AFFAIR_OPTION_1_CHARACTER_1
    iDivorcedBySubject 0
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
  • Let us wait and see where this goes.
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE

✎ Andy Auseon

A Gift CM ✓ Turn 10+
Once per game Leader UsSpouse Of Leader Us In Love With LeaderAdult
  • Such a delightful gift!
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • I'll add them to my collection.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_LEADER_IN_LOVE_WITH_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_IN_LOVE_WITH

✎ David Ballantyne

A Matter of Concern CM ✓ Turn 10+
Once per game Leader UsUsPlayer UsTile Unclaimed Compassionate characterTeenager Or AdultMiserableTile Undiscovered LandmarkSpouse Of Leader UsHeir Us
  • A pet Fishfish might cheer [character] up.
    -40Money-10/city↗ turnGain trait: Pet Fish Owner
    grants
    BONUS_MONEY_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_MONEY=-40
    aiGlobalYieldsPer: YIELD_MONEY=-10
    BONUS_EVENTOPTION_A_MATTER_OF_CONCERN_OPTION_FISH_CHARACTER_1
    aeAddTraits: TRAIT_PET_FISH
  • I will fund an independent expedition and name some new marvel of the land after him!
    -4Orders↗ turn-160Money-40/city↗ turnLoses trait: MiserableLeader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_A_MATTER_OF_CONCERN_OPTION_LANDMARK_CHARACTER_0
    aeBonuses: BONUS_ORDERS_LOSS_SMALL, BONUS_MONEY_LOSS_AVERAGE
    BONUS_EVENTOPTION_A_MATTER_OF_CONCERN_OPTION_LANDMARK_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aeRemoveTraits: TRAIT_MISERABLE
    BONUS_REVEAL_TWO
    iRevealRange 2
  • I do worry about [character], but I also have a nation to run.
    +1 DisciplineLeader relationship: Disappointed With
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Brodie Frehlich

A New General CM ✓ Turn 10+
Once per game Leader UsUnit UsUnit UsSpouse Of Leader UsHeir Us Unit MeleeUnit RangedAdult Under 30No Job
  • [character] is worthy. Appoint him as the General of a [unit].
    grants
    BONUS_EVENTOPTION_A_NEW_GENERAL_MELEE
    iGeneralOfSubject 1
  • Agreed, but let him lead a ranged unit. How about this [unit]?
    grants
    BONUS_EVENTOPTION_A_NEW_GENERAL_RANGED
    iGeneralOfSubject 2
  • Don't you think it's a little early to plan my death?
    +1 CharismaRemembered: Didn't make our child a General (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    BONUS_EVENTOPTION_A_NEW_GENERAL_NO
    Memory MEMORYCHARACTER_A_NEW_GENERAL_NO
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

A Question of Succession CM ✓ Turn 10+
Every 100 turns Leader UsSpouse Of Leader UsChild Of Leader UsChild Of Leader Us MourningHeir Us
  • No, [character] will be the better ruler.
    Remembered: My request to change the heir was refused (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_A_QUESTION_OF_SUCCESSION_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_TRAIT_CHANGE_SUCCESSION_NEGATIVE
    ◇ grants a memory no event currently keys off
  • [character] will now be next in line.
    Remembered: My request to change heir was heeded (+40 opinion for 20 turns)(no event currently keys off this)Becomes the chosen heir
    grants
    BONUS_EVENTOPTION_TRAIT_A_QUESTION_OF_SUCCESSION_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_TRAIT_CHANGE_SUCCESSION_POSITIVE
    BONUS_EVENTOPTION_TRAIT_A_QUESTION_OF_SUCCESSION_OPTION_1_CHARACTER_3
    bChosenHeir 1
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

A Scoundrel CM ✓ Turn 10+
10% to appear Once per game Child Of Leader UsReligion State WantonDebauched
  • Exile [character] before it gets worse.
    Gain trait: Exiled
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
  • Resolve
    33%
    Gain trait: IntolerantLoses trait: DebauchedRemembered: Trained your child (+20 opinion for 20 turns)(no event currently keys off this)
    33%
    Gain trait: IntolerantLoses trait: WantonRemembered: Trained your child (+20 opinion for 20 turns)(no event currently keys off this)
    33%
    +40 XP to the character
    grants
    33% BONUS_EVENTOPTION_A_SCOUNDREL_RESTORE_CHARACTER
    aeAddTraits: TRAIT_INTOLERANT
    aeRemoveTraits: TRAIT_DEBAUCHED
    33% BONUS_EVENTOPTION_A_SCOUNDREL_RESTORE_RELIGION
    Memory MEMORYRELIGION_TRAINED_CHILD
    33% BONUS_EVENTOPTION_A_SCOUNDREL_RESTORE_CHARACTER_WANTON
    aeAddTraits: TRAIT_INTOLERANT
    aeRemoveTraits: TRAIT_WANTON
    33% BONUS_EVENTOPTION_A_SCOUNDREL_RESTORE_RELIGION
    Memory MEMORYRELIGION_TRAINED_CHILD
    33% BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    ◇ grants a memory no event currently keys off
  • Spend more time with him to blunt his worst impulses. Not Debauched / Not Wanton
    Loses trait: Debauched
    gated by
    LeaderSubjectAny SUBJECT_NOT_DEBAUCHED / SUBJECT_NOT_WANTON
    IndexSubject
    grants
    BONUS_EVENTOPTION_A_SCOUNDREL_ENDEARED
    aeRemoveTraits: TRAIT_DEBAUCHED

✎ Leyla Johnson

A Spark CM ✓ Turn 10+
Part of the A Spark chain — 3 events view map →
Once per game Leader UsAtossaCapital UsSpouse Of Leader Us AdultMarriedMaleMax 1 SpouseMax 2 StrengthsNot GayNot Loyal
  • Let us see where this goes.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_ADD_CHARACTER
    bAddCharacter 1
    ↳ may trigger: Something Real
  • This has been nice, but it must end now.
    Gain trait: Loyal
    grants
    BONUS_GIVE_TRAIT_LOYAL
    aeAddTraits: TRAIT_LOYAL

✎ Andy Auseon Background reading ↗

Affairs of the Heart CM ✓ Turn 10+
Once per game Important UsLeader UsSpouse Of Leader Us Non Leader UsLeader Attracted To ReverseRomanticNot Succession EligibleNot Spouse Of Leader UsNot Lover Of Leader Hidden
  • Stay out of my personal affairs... or else.
    Leader relationship: Jealous About
    grants
    BONUS_LEADER_JEALOUS_ABOUT
    AddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT
  • I will renew my focus on our nation.
    +40Civics+10/city↗ turnRemembered: Married me for politics (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
    BONUS_EVENTOPTION_CHARACTER_AFFAIRS_OF_THE_HEART_OPTION_1_CHARACTER_2
    Memory MEMORYCHARACTER_MARRIAGE_OF_STATE
    ◇ grants a memory no event currently keys off
  • You forget your place, [character]!
    The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)+4 Legitimacy
    gated by
    LeaderSubject SUBJECT_RUTHLESS
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    BONUS_EVENTOPTION_CHARACTER_AFFAIRS_OF_THE_HEART_OPTION_2_CHARACTER_1
    iLegitimacy 4
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Alien Traditions CM ✓ Turn 10+
Once per game Spouse Of Leader UsFamily Head UsFamily UsPlayer Us Tribe UsTraditional
  • Share your unease at the questions that your spouse has raised.
    Leader relationship: Endeared ToGain trait: Uncouth
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_GIVE_TRAIT_UNCOUTH
    aeAddTraits: TRAIT_UNCOUTH
  • Encourage [character] to try to blend in.
    Leader relationship: Disappointed WithRemembered: Encouraged spouse's assimilation (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_ALIEN_TRADITIONS_OPTION_1_FAMILY
    Memory MEMORYFAMILY_SPOUSE_CULTURE
    ◇ grants a memory no event currently keys off
  • Defend [character] curiosity and drive to improve the court.
    Remembered: Ignored my request (-20 opinion for 20 turns)(no event currently keys off this)Law-based opinion shift
    gated by
    LeaderSubjectNotAny SUBJECT_INTOLERANT
    grants
    BONUS_EVENTOPTION_ALIEN_TRADITIONS_OPTION_2_CHARACTER_1
    Memory MEMORYCHARACTER_GP_IGNORED_MY_REQUEST
    BONUS_EVENTOPTION_ALIEN_TRADITIONS_OPTION_2_FAMILY
    aiLawOpinion: LAW_TOLERANCE=20
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Amity or Treason? CM ✓ Turn 10+
Once per game Leader UsUs GreedyMax 2 WeaknessSpouse Of Leader UsFemaleNot Greedy
  • Perhaps my time on the throne is at an end.
    +4 LegitimacyLoses trait: Greedy
    grants
    BONUS_EVENTOPTION_TRAIT_AMITY_OR_TREASON_OPTION_0
    iLegitimacy 4
    bAbdicate 1
    aeRemoveTraits: TRAIT_GREEDY
  • What is good for me is good for this nation.
    -1 Happiness levelRemembered: Ignored my plea to abdicate (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_HAPPINESS_DOWN
    iHappinessLevels -1
    BONUS_EVENTOPTION_TRAIT_AMITY_OR_TREASON_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_IGNORED_SUGGESTION_TO_ABDICATE
    ◇ grants a memory no event currently keys off
  • The price for this treasonous request? Your head.
    Gain trait: CruelThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_AMITY_OR_TREASON_OPTION_2
    aeAddTraits: TRAIT_CRUEL
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Asherah CM ✓ Turn 10+
Once per game Law: Polytheism Religion StateSpouse Of Leader UsPlayer Us JudaismReligion
  • Commission statues of Asherah.
    Remembered: Supported a new god (+20 opinion for 40 turns)(no event currently keys off this)Leader relationship: Endeared To-2 Legitimacy-50Stone-15/city↗ turn
    grants
    BONUS_EVENTOPTION_ASHERAH_0
    Memory MEMORYRELIGION_NEW_GOD
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_ASHERAH_1
    iLegitimacy -2
    aeBonuses: BONUS_STONE_LOSS_AVERAGE
    ◇ grants a memory no event currently keys off
  • Mark a new holy day to celebrate Asherah.
    Remembered: Supported a new god (+20 opinion for 40 turns)(no event currently keys off this)Leader relationship: Endeared To-2 Legitimacy-30Food-10/city↗ turn
    grants
    BONUS_EVENTOPTION_ASHERAH_0
    Memory MEMORYRELIGION_NEW_GOD
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_ASHERAH_2
    iLegitimacy -2
    aeBonuses: BONUS_FOOD_LOSS_SMALL
    ◇ grants a memory no event currently keys off
  • Refuse to aid [character] or his god.
    Leader relationship: Estranged From+2 Legitimacy
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSE
    iLegitimacy 2

✎ Josh Unsworth Background reading ↗

Barren CM ✓ Turn 10+
Once per game Leader UsSpouse Of Leader Us No ChildrenInfertile
  • Offer a sacrifice to the gods, and seek their blessings.
    Gain trait: BlessedLeader relationship: In Love With
    grants
    BONUS_EVENTOPTION_BARREN_OPTION_0
    aeBonuses: BONUS_GIVE_TRAIT_BLESSED, BONUS_LEADER_IN_LOVE_WITH
  • Take a fertile servant to bear you children.
    Leader relationship: Jealous About
    grants
    BONUS_HAVE_BASTARD
    bHaveBastard 1
    BONUS_LEADER_JEALOUS_ABOUT
    AddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT

✎ Zorbaz

Best Served Cold CM ✓ Turn 10+
Once per game UsLeader UsUs Jealous About LeaderLover Of LeaderAdult
Always The character is killed
  • Send him to a Templetemple for a divine cure.
    Gain trait: IncubatedGain trait: Compassionate
    grants
    BONUS_GIVE_TRAIT_INCUBATED
    aeAddTraits: TRAIT_INCUBATED
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE
  • Imprison him in the city jail.
    Gain trait: ImprisonedGain trait: Vigilant
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
  • Execute him for the murder of [character].
    The character is killedGain trait: Ruthless
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS

✎ Andy Auseon Background reading ↗

Bullying Heir CM ✓ Turn 10+
Part of the Bullying Heir chain — 6 events , 1 branch point view map →
Once per game Heir UsChild Of Leader UsLeader Us Child Or TeenagerNot Recent Revelry
  • Ignore it. Dominance is the natural Ordersorder.
    +2 Courage-1 Charisma
    grants
    BONUS_EVENTOPTION_BULLYING_HEIR_ALLOW_HEIR
    aiRatings: RATING_COURAGE=2, RATING_CHARISMA=-1
    BONUS_EVENTOPTION_BULLYING_HEIR_ALLOW_CHILD
    AddRelationshipSubjects: RELATIONSHIP_ESTRANGED_FROM=0
    ↳ may trigger: Escalated Feud
  • Resolve
    100%
    -1 CourageLeader relationship: Disappointed WithGain trait: Stressed
    0%
    -1 CourageLeader relationship: Disappointed With
    grants
    100% BONUS_EVENTOPTION_BULLYING_HEIR_TEACH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    aiRatings: RATING_COURAGE=-1
    aeBonuses: BONUS_MAYBE_GRACIOUS
    100% BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
    0% BONUS_EVENTOPTION_BULLYING_HEIR_TEACH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    aiRatings: RATING_COURAGE=-1
    aeBonuses: BONUS_MAYBE_GRACIOUS

✎ Leyla Johnson

Cause for Worry CM ✓ Turn 10+
Part of the Cause for Worry chain — 3 events view map →
Once per game Leader 2+ Spouse Of Leader UsLeader Us Not In Love With LeaderNot Max 1 Spouse
  • I do not pay heed to unworthy gossip.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • We must investigate these rumors.
    Leader relationship: Estranged From+20 XP to the character
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    ↳ may trigger: Love Birds Rumors

✎ Leyla Johnson

Change of Heart CM ✓ Turn 10+
Part of the Change of Heart chain — 2 events view map →
Once per game Spouse Of Leader UsLeader Us CarnalVain character
  • That Goldgold must be used for other endeavors.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • I will speak to [character] about frugality.
    (no gates or payload in XML)
    ↳ may trigger: A Frustrating Outcome
  • Commit to spending more time together in a bid to keep him from spending so lavishly.
    +40 XP to the character-3Orders↗ turn
    gated by
    IndexSubject
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3

✎ Leyla Johnson

Childhood Fight CM ✓ Turn 10+
Every 50 turns Child Of Leader UsNon Leader UsNon Leader Us Child Or TeenagerChildAdultNot Any Descendant Of Leader Us
  • [character] must learn fear. Torture [character].
    Gain trait: CruelGain trait: Imprisoned
    gated by
    LeaderSubject SUBJECT_CHARACTER_VILLAINOUS
    grants
    BONUS_GIVE_TRAIT_CRUEL
    aeAddTraits: TRAIT_CRUEL
    BONUS_EVENTOPTION_CHILDHOOD_FIGHT_0
    AddRelationshipSubjects: RELATIONSHIP_TERRIFIED_OF=0
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • [character] must be punished for fighting my family.
    Gain trait: SpoiledLeader relationship: Endeared ToLeader relationship: Estranged From
    grants
    BONUS_EVENTOPTION_CHILDHOOD_FIGHT_1
    aeBonuses: BONUS_GIVE_TRAIT_SPOILED, BONUS_LEADER_ENDEARED_TO
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • [character] must learn to finish his own fights.
    +2 CourageLeader relationship: Estranged From
    grants
    BONUS_EVENTOPTION_CHILDHOOD_FIGHT_2
    aeBonuses: BONUS_GAIN_COURAGE_2, BONUS_LEADER_ESTRANGED_FROM

✎ Josh Unsworth

Combat Training CM ✓ Turn 10+
Every 80 turns Spouse Of Leader Us HealthyAdult Under 40
  • Hire a veteran soldier as a tutor.
    +2 Courage-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_SPOUSE_COMBAT_TRAINING_OK
    aiRatings: RATING_COURAGE=2
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
  • It is too expensive.
    Remembered: Didn't help my education (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SPOUSE_TOO_EXPENSIVE
    Memory MEMORYCHARACTER_SPOUSE_TOO_EXPENSIVE
    ◇ grants a memory no event currently keys off
  • The nation's budget won't support such an expense, but I shall take it upon myself to instruct him.
    -3Orders↗ turnGain trait: Frugal
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_SPOUSE_HORSEBACK_RIDING_ENDEARED
    aeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_GIVE_TRAIT_FRUGAL

✎ Leyla Johnson

Coming of Age CM ✓ Turn 10+
Every 40 turns Player UsAny Descendant Of Leader UsCity UsReligion StateReligion Head Us TeenagerJudaism
  • [character] should study the Torah to understand the responsibilities he will face.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • This is a joyous occasion! The people of [city] are invited to celebrate.
    +60Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
  • Ask [character] to honor our family by reading from the siddur at the ceremony.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • I will lead the prayers myself on this joyous occasion.
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_EVENTOPTION_COMING_OF_AGE_SELF_PLAYER
    iLegitimacy 2

✎ Solver Background reading ↗

Creative Pursuits CM ✓ Turn 10+
Every 80 turns Spouse Of Leader Us HealthyAdult Under 40
  • Hire a skilled artist.
    Gain trait: Inspiring-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_SPOUSE_CREATIVE_PURSUITS_OK
    aeAddTraits: TRAIT_INSPIRING
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
  • It is too expensive.
    Remembered: Didn't help my education (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SPOUSE_TOO_EXPENSIVE
    Memory MEMORYCHARACTER_SPOUSE_TOO_EXPENSIVE
    ◇ grants a memory no event currently keys off
  • While we lack sufficient resources for that, promise that you'll spend time on creative endeavors together in the year ahead.
    -3Orders↗ turnGain trait: Frugal
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_SPOUSE_HORSEBACK_RIDING_ENDEARED
    aeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_GIVE_TRAIT_FRUGAL

✎ Leyla Johnson

Daughter of the Storm Temple CM ✓ Turn 10+
Once per game City UsReligion Player PaganReligion Head UsLeader Us Min CautiousReligion Of LeaderSeverely Ill
  • NO! I think I'll just try to walk it off, thanks.
    grants
    BONUS_EVENTOPTION_DAUGHTER_OF_THE_STORM_TEMPLE_REFUSE
    iLegitimacy 4
  • Resolve
    100%
    Leader relationship: Holds Favor FromLoses trait: DoomedLoses trait: Severely Ill
    0%
    Leader relationship: Holds Favor FromLoses trait: Severely Ill
    grants
    100% BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    100% BONUS_REMOVE_DOOMED_AND_SEVERELY_ILL
    aeBonuses: BONUS_REMOVE_TRAIT_DOOMED, BONUS_REMOVE_TRAIT_SEVERELY_ILL
    0% BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    0% BONUS_REMOVE_TRAIT_SEVERELY_ILL
    aeRemoveTraits: TRAIT_SEVERELY_ILL
  • Resolve
    100%
    -400Money-100/city↗ turnLoses trait: DoomedLoses trait: Severely Ill
    0%
    -400Money-100/city↗ turnLoses trait: Severely Ill
    grants
    100% BONUS_MONEY_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=-400
    aiGlobalYieldsPer: YIELD_MONEY=-100
    100% BONUS_REMOVE_DOOMED_AND_SEVERELY_ILL
    aeBonuses: BONUS_REMOVE_TRAIT_DOOMED, BONUS_REMOVE_TRAIT_SEVERELY_ILL
    0% BONUS_MONEY_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=-400
    aiGlobalYieldsPer: YIELD_MONEY=-100
    0% BONUS_REMOVE_TRAIT_SEVERELY_ILL
    aeRemoveTraits: TRAIT_SEVERELY_ILL

✎ Velociryx

Deeper Meaning CM ✓ Turn 10+
Every 80 turns Spouse Of Leader Us HealthyAdult Under 40
  • Hire a master philosopher.
    +2 Wisdom-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_SPOUSE_DEEPER_MEANING_OK
    aiRatings: RATING_WISDOM=2
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
  • It is too expensive.
    Remembered: Didn't help my education (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SPOUSE_TOO_EXPENSIVE
    Memory MEMORYCHARACTER_SPOUSE_TOO_EXPENSIVE
    ◇ grants a memory no event currently keys off
  • Although we lack the funds to hire a true master, I shall do my best to instruct him myself.
    -3Orders↗ turnGain trait: Frugal
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_SPOUSE_HORSEBACK_RIDING_ENDEARED
    aeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_GIVE_TRAIT_FRUGAL

✎ Leyla Johnson

Distracting Child CM ✓ Turn 10+
Every 40 turns Child Of Leader Us Child
  • Hiking in the snowy mountains.
    Gain trait: Tough
    grants
    BONUS_GIVE_TRAIT_TOUGH
    aeAddTraits: TRAIT_TOUGH
  • Exploring the hills and cliffs.
    Gain trait: Highlander
    grants
    BONUS_GIVE_TRAIT_HIGHLANDER
    aeAddTraits: TRAIT_HIGHLANDER
  • Tracking animals in the woods.
    Gain trait: Naturalist
    grants
    BONUS_GIVE_TRAIT_NATURALIST
    aeAddTraits: TRAIT_NATURALIST

✎ Leyla Johnson

Do it Yourself CM ✓ Turn 10+
Part of the Do it Yourself chain — 3 events , 1 branch point view map →
Once per game Leader UsUs Severely IllCourtier ScientistNot Doomed
  • Maybe this was a foolish idea.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Patient, heal thyself.
    (no gates or payload in XML)
    ↳ may trigger: A Full Recovery, One Wrong Move
  • Thankfully, I know what I am doing.
    Loses trait: Severely Ill+20 XP to the character
    gated by
    LeaderSubject SUBJECT_HERBALIST
    grants
    BONUS_EVENTOPTION_TRAIT_DO_IT_YOURSELF_OPTION_2_CHARACTER_0
    aeRemoveTraits: TRAIT_SEVERELY_ILL
    aeBonuses: BONUS_XP_CHARACTER_SMALL

✎ Andy Auseon

Doctor Pieface CM ✓ Turn 10+
Part of the Doctor Pieface chain — 4 events , 1 branch point view map →
Once per game Leader UsUs Severely IllPieface
  • Argh! Remove yourself immediately!
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • I choose to gamble with my life.
    (no gates or payload in XML)

✎ Andy Auseon

Domestic Dispute CM ✓ Turn 10+
Part of the Exotic Pets chain — 6 events , 1 branch point view map →
Once per game Spouse Of Leader UsLeader UsUs Max CautiousImportant UsAdultMax 1 SpouseMutual Attraction LeaderNot Lover Of Any
  • Remove [character] from the court immediately.
    Remembered: Exiled a rival for your attention (+40 opinion for 20 turns)(no event currently keys off this)Gain trait: Exiled
    grants
    BONUS_EVENTOPTION_DOMESTIC_DISPUTE_YES_CHARACTER_0
    Memory MEMORYCHARACTER_DOMESTIC_DISPUTE
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
    ◇ grants a memory no event currently keys off
  • Nonsense! Buy [character] a pet monkey for amusement.
    Gain trait: Pet Monkey OwnerLeader relationship: Jealous About-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_DOMESTIC_DISPUTE_NO_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT
    aeAddTraits: TRAIT_PET_MONKEY
    aeBonuses: BONUS_MONEY_LOSS_SMALL
    ↳ may trigger: Monkey at Rest
  • Not a bad idea. Take [character] as a lover.
    Leader relationship: Vengeful AgainstLeader relationship: Lover Of
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF

✎ Leyla Johnson

Downward Spiral CM ✓ Turn 10+
Once per game Leader UsSpouse Of Leader UsCapital Us Mourning
  • I will step away to comfort my grieving husband.
    Remembered: Took me away to recover (+20 opinion for 20 turns)(no event currently keys off this)+60Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_DOWNWARD_SPIRAL_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_TRAIT_TOOK_ME_TO_RECOVER
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
    ◇ grants a memory no event currently keys off
  • I will remain in the capital and attend court.
    +2 LegitimacyGain trait: Miserable
    grants
    BONUS_EVENTOPTION_TRAIT_DOWNWARD_SPIRAL_OPTION_1
    iLegitimacy 2
    BONUS_GIVE_TRAIT_MISERABLE
    aeAddTraits: TRAIT_MISERABLE

✎ Andy Auseon

Drawn From the Rock CM ✓ Turn 10+
Once per game Leader 2+ Child Of Leader UsChild Of Leader UsLeader Us Heir UsChild Or Teenager
  • They are right, this is a sign.
    Gain trait: Mysterious SwordBecomes the chosen heir
    grants
    BONUS_EVENTOPTION_ROCK_CHOSEN_HEIR_SWORD
    bChosenHeir 1
    aeAddTraits: TRAIT_MYSTERIOUS_SWORD
    AddRelationshipReverse: RELATIONSHIP_ESTRANGED_FROM=0
  • It is just a relic from a long gone age.
    Leader relationship: Endeared To-3 Legitimacy
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_ROCK_IGNORED_SWORD
    iLegitimacy -3
  • What a curious sword! I must have it for myself.
    Leader relationship: Disappointed WithGain trait: Mysterious Sword
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GIVE_TRAIT_MYSTERIOUS_SWORD
    aeAddTraits: TRAIT_MYSTERIOUS_SWORD

✎ Josh Unsworth

Dreams of the Dead CM ✓ Turn 10+
Every 40 turns Dead Parent Of Leader UsLeader Us Seven VirtuesAdultNot Seven Virtues
  • I vow to be better!
    14%
    Gain trait: Affable
    14%
    Gain trait: Eloquent
    14%
    Gain trait: Warlike
    14%
    Gain trait: Inspiring
    14%
    Gain trait: Intelligent
    14%
    Gain trait: Prosperous
    14%
    Gain trait: Righteous
    grants
    14% BONUS_GIVE_TRAIT_AFFABLE
    aeAddTraits: TRAIT_AFFABLE
    14% BONUS_GIVE_TRAIT_ELOQUENT
    aeAddTraits: TRAIT_ELOQUENT
    14% BONUS_GIVE_TRAIT_WARLIKE
    aeAddTraits: TRAIT_WARLIKE
    14% BONUS_GIVE_TRAIT_INSPIRING
    aeAddTraits: TRAIT_INSPIRING
    14% BONUS_GIVE_TRAIT_INTELLIGENT
    aeAddTraits: TRAIT_INTELLIGENT
    14% BONUS_GIVE_TRAIT_PROSPEROUS
    aeAddTraits: TRAIT_PROSPEROUS
    14% BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS
  • The dead should not bother the living.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ David Ballantyne

Dwindling Line CM ✓ Turn 10+
Every 10 turns Leader UsFamily UsFamily UsFamily UsPlayer UsHeir Us OldAdult Under 40Succession EligiblePlayer Max One HeirPlayer None Rightful Heir
  • I will adopt [character].
    The target is adoptedRemembered: Adopted our child (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Did not adopt from us (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Did not adopt from us (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DWINDLING_LINE_ADOPTED
    Memory MEMORYFAMILY_ADOPT_HEIR_YES
    iAdoptedBySubject 0
    BONUS_EVENTOPTION_DWINDLING_LINE_NO
    Memory MEMORYFAMILY_ADOPT_HEIR_NO
    BONUS_EVENTOPTION_DWINDLING_LINE_NO
    Memory MEMORYFAMILY_ADOPT_HEIR_NO
    ◇ grants a memory no event currently keys off
  • I will adopt [character].
    Remembered: Did not adopt from us (-20 opinion for 20 turns)(no event currently keys off this)The target is adoptedRemembered: Adopted our child (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Did not adopt from us (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DWINDLING_LINE_NO
    Memory MEMORYFAMILY_ADOPT_HEIR_NO
    BONUS_EVENTOPTION_DWINDLING_LINE_ADOPTED
    Memory MEMORYFAMILY_ADOPT_HEIR_YES
    iAdoptedBySubject 0
    BONUS_EVENTOPTION_DWINDLING_LINE_NO
    Memory MEMORYFAMILY_ADOPT_HEIR_NO
    ◇ grants a memory no event currently keys off
  • I will adopt [character].
    Remembered: Did not adopt from us (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Did not adopt from us (-20 opinion for 20 turns)(no event currently keys off this)The target is adoptedRemembered: Adopted our child (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DWINDLING_LINE_NO
    Memory MEMORYFAMILY_ADOPT_HEIR_NO
    BONUS_EVENTOPTION_DWINDLING_LINE_NO
    Memory MEMORYFAMILY_ADOPT_HEIR_NO
    BONUS_EVENTOPTION_DWINDLING_LINE_ADOPTED
    Memory MEMORYFAMILY_ADOPT_HEIR_YES
    iAdoptedBySubject 0
    ◇ grants a memory no event currently keys off
  • I refuse to sully my line with non-royal blood.
    Remembered: Did not adopt from us (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Did not adopt from us (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Did not adopt from us (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DWINDLING_LINE_NO
    Memory MEMORYFAMILY_ADOPT_HEIR_NO
    BONUS_EVENTOPTION_DWINDLING_LINE_NO
    Memory MEMORYFAMILY_ADOPT_HEIR_NO
    BONUS_EVENTOPTION_DWINDLING_LINE_NO
    Memory MEMORYFAMILY_ADOPT_HEIR_NO
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Eloped! CM ✓ Turn 10+
Part of the Eloped! chain — 7 events , 1 branch point view map →
Once per game Leader 2+ Player UsChild Of Leader UsUsLeader Us Adult Under 40Max UpsetNon RoyalRomanticHigh Courage
Always Arranges a marriage
  • Let the lovers find a joyful destiny together.
    Gain trait: ElopedGain trait: Eloped
    grants
    BONUS_GIVE_TRAIT_ELOPED
    aeAddTraits: TRAIT_ELOPED
    BONUS_GIVE_TRAIT_ELOPED
    aeAddTraits: TRAIT_ELOPED
  • Send soldiers to bring them back at once!
    Gain trait: ImprisonedGain trait: Imprisoned+2 Legitimacy
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_CHILD_ELOPED_OPTION_2_CHARACTER_0
    iLegitimacy 2
  • Claim the wedding was planned, to save face.
    +40 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Andy Auseon

Empty Bed CM ✓ Turn 10+
Part of the Empty Bed chain — 2 events view map →
Every 40 turns Leader UsSpouse Of Leader Us FemaleCan Have ChildrenNo ChildrenOver 30GayNot Gay
  • Yes, I require companionship.
    (no gates or payload in XML)
    ↳ may trigger: Revealed Affair
  • I will not defile my marriage bed.
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_CARNAL
    bHidePrereqs prereqs hidden in-game

✎ Leyla Johnson

Enchanting Conversation CM ✓ Turn 10+
Part of the Enchanting Conversation chain — 2 events view map →
Once per game Leader UsSpouse Of Leader Us Can Have ChildrenAdultNot GayNot GeneralNot Loyal
  • Let us see where the night takes us.
    (no gates or payload in XML)
    ↳ may trigger: Fruitful Affair
  • A ruler needs his rest.
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_CARNAL
    bHidePrereqs prereqs hidden in-game

✎ Leyla Johnson

Enchanting Conversation CM ✓ Turn 10+
Part of the Enchanting Conversation chain — 7 events view map →
Every 20 turns Leader Us GayFemaleNon GeneralAdult
  • I'm looking forward to it!
    (no gates or payload in XML)
  • A ruler needs his rest.
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_CARNAL
    bHidePrereqs prereqs hidden in-game

✎ David Ballantyne

Enchanting Conversation CM ✓ Turn 10+
Part of the Enchanting Conversation chain — 7 events view map →
Every 20 turns Leader Us GayMaleNon GeneralAdult
  • I'm looking forward to it!
    (no gates or payload in XML)
  • A ruler needs his rest.
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_CARNAL
    bHidePrereqs prereqs hidden in-game

✎ David Ballantyne

Enchanting Conversation CM ✓ Turn 10+
Part of the Enchanting Conversation chain — 7 events view map →
Every 20 turns Leader Us GayFemaleNon GeneralAdult
  • I'm looking forward to it!
    (no gates or payload in XML)
  • A ruler needs his rest.
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_CARNAL
    bHidePrereqs prereqs hidden in-game

✎ David Ballantyne

Enchanting Conversation CM ✓ Turn 10+
Part of the Enchanting Conversation chain — 7 events view map →
Every 20 turns Leader Us GayMaleNon GeneralAdult
  • I'm looking forward to it!
    (no gates or payload in XML)
  • A ruler needs his rest.
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_CARNAL
    bHidePrereqs prereqs hidden in-game

✎ David Ballantyne

Family Adoption CM ✓ Turn 10+
Every 10 turns Leader Family UsFamily UsPlayer Us OldAdult Under 40Succession EligiblePlayer No HeirsPlayer None Rightful Heir
  • Yes, [character] will be my heir.
    The target is adopted
    grants
    BONUS_EVENTOPTION_FAMILY_ADOPTION_YES
    iAdoptedBySubject 0
  • No, another heir must be found.
    (no gates or payload in XML)

✎ Leyla Johnson

Fatal Attraction CM ✓ Turn 10+
Once per game Spouse Of Leader UsUsUsLeader Us In Love With LeaderMutual Attraction LeaderHigh CharismaMax 2 StrengthsMax 1 Spouse
Always Leader relationship: Jealous AboutThe character is killedThe character is killed
  • I'm the life of the court! Or, the death, I guess... Who doesn't like a bit of Dramadrama?
    grants
    BONUS_EVENTOPTION_THE_RISK_OF_CHARM_OPTION_0_CHARACTER_3
    aiTraitProbDelay: TRAIT_DEBAUCHED=50
  • Perhaps we should behave with more modesty and stop flirting.
    -1 Charisma+1 Discipline
    grants
    BONUS_EVENTOPTION_THE_RISK_OF_CHARM_OPTION_1_CHARACTER_3
    aiRatings: RATING_CHARISMA=-1, RATING_DISCIPLINE=1
  • We shall hold a state funeral for the deceased.
    -80Money-20/city↗ turnGain trait: Gracious
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_THE_RISK_OF_CHARM_OPTION_2_CHARACTER_3
    aeBonuses: BONUS_MONEY_LOSS_TINY, BONUS_GIVE_TRAIT_GRACIOUS

✎ Zorbaz

Favored Spouse CM ✓ Turn 10+
Every 20 turns Leader UsSpouse Of Leader UsSpouse Of Leader Us
  • [character], of course!
    Remembered: Favored spouse (+40 opinion, permanent)Remembered: Spurned spouse (-40 opinion for 20 turns)
    grants
    BONUS_FAVORED_SPOUSE
    Memory MEMORYCHARACTER_FAVORED_SPOUSE
    BONUS_DISFAVORED_SPOUSE
    Memory MEMORYCHARACTER_DISFAVORED_SPOUSE
  • [character] is my favorite.
    Remembered: Spurned spouse (-40 opinion for 20 turns)Remembered: Favored spouse (+40 opinion, permanent)
    grants
    BONUS_DISFAVORED_SPOUSE
    Memory MEMORYCHARACTER_DISFAVORED_SPOUSE
    BONUS_FAVORED_SPOUSE
    Memory MEMORYCHARACTER_FAVORED_SPOUSE
  • Please stop, I value you both equally.
    -1 Courage+1 Charisma
    grants
    BONUS_NO_FAVORITE
    aeBonuses: BONUS_LOSE_COURAGE_1, BONUS_GAIN_CHARISMA_1

✎ David Ballantyne

God's Consort CM ✓ Turn 10+
Part of the God's Consort chain — 3 events , 1 branch point view map →
Once per game Law: Divine Rule Spouse Of Leader UsLeader Us Family
  • Grant the title of God’s Consort.
    Gain trait: God's Consort-5Orders↗ turn
    grants
    BONUS_EVENTOPTION_GODS_CONSORT_YES
    aeAddTraits: TRAIT_GODS_CONSORT
    aeBonuses: BONUS_ORDERS_LOSS_AVERAGE
  • There is no need for such earthly titles.
    Leader relationship: Disappointed WithGain trait: Pious
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS

✎ Leyla Johnson Background reading ↗

Golden Gifts CM ✓ Turn 10+
Every 40 turns Spouse Of Leader UsCity UsTile ClaimedResource Gold Tile MineIn Love With Leader
  • I will wear these jewels proudly.
    grants
    BONUS_EVENTOPTION_GOLDEN_GIFTS_WEAR_CHARACTER
    iLegitimacy 2
  • Keep the finest pieces, but give some to noble families.
    Remembered (all families): Gave us beautiful jewelry (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_GOLDEN_GIFTS_FAMILIES_CHARACTER
    MemoryAllFamilies MEMORYFAMILY_GAVE_JEWELS
    ◇ grants a memory no event currently keys off
  • Hand it out among the people of [city].
    +80Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80

✎ Solver

Gowns of Silk CM ✓ Turn 10+
Once per game Leader UsSibling Of Leader Us AdultExtravagant
  • We cannot afford such luxuries.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Give [character] what he wants.
    Leader relationship: Endeared To-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_GOWNS_OF_SILK_YES
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aeBonuses: BONUS_MONEY_LOSS_LARGE

✎ Leyla Johnson

Harsh Words CM ✓ Turn 10+
Once per game Leader Family UsFamily Us MourningGeneralMax Upset
  • I will look to your soldiers for inspiration.
    -2 Legitimacy+1 Heavy Infantry unit
    grants
    BONUS_EVENTOPTION_TRAIT_HARSH_WORDS_OPTION_0
    iLegitimacy -2
    aeBonuses: BONUS_UNITCLASS_HEAVY_INFANTRY
  • One so heartless should not be a leader.
    +60Civics+15/city↗ turn
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
    BONUS_RELEASE_GENERAL
    bReleaseGeneral 1
  • You are correct, and it is time to show strength.
    Loses trait: Mourning+120Training+30/city↗ turn
    gated by
    LeaderSubject SUBJECT_ROBUST
    grants
    BONUS_EVENTOPTION_TRAIT_HARSH_WORDS_OPTION_2
    aeRemoveTraits: TRAIT_MOURNING
    aeBonuses: BONUS_TRAINING_GAIN_LARGE

✎ Andy Auseon

Heir Crisis CM ✓ Turn 10+
Part of the Heir Crisis chain — 6 events , 1 branch point view map →
Every 40 turns Player UsLeader UsSpouse Of Leader Us Player No HeirsOldFemaleFamily Us
  • Arrange for my wife to have an "accident."
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    ↳ may trigger: Murder Discovered, Perfect Crime
  • I must divorce [character].
    The marriage is dissolved
    grants
    BONUS_EVENTOPTION_HEIR_CRISIS_DIVORCE
    iDivorcedBySubject 1
  • If the gods will it...
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • The gods have always looked after me, and behold, they have blessed us again!
    Gain trait: Pregnant
    gated by
    LeaderSubject SUBJECT_BLESSED
    grants
    BONUS_GIVE_TRAIT_PREGNANT
    aeAddTraits: TRAIT_PREGNANT
    ↳ may trigger: Pregnant, Pregnant

✎ Leyla Johnson

Heir of Corruption CM ✓ Turn 10+
Once per game Leader UsHeir Us CorruptAdult Under 30
  • He will be punished accordingly.
    Gain trait: Miserable
    grants
    BONUS_GIVE_TRAIT_MISERABLE
    aeAddTraits: TRAIT_MISERABLE
  • Boys will have their fun.
    -1 Discipline-1 Discipline
    grants
    BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1
    BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1
  • There are no excuses for waste!
    -4 LegitimacyGain trait: Imprisoned
    grants
    BONUS_EVENTOPTION_HEIR_OF_CORRUPTION_OPTION_2
    iLegitimacy -4
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED

✎ Andy Auseon

Heretic Spouse CM ✓ Turn 10+
Every 40 turns Player UsSpouse Of Leader UsReligion StateReligion State No Estranged From LeaderReligion World
  • Publicly rebuke [character] in support of [religion].
    Leader relationship: Vengeful AgainstRemembered: Supported the faith in diplomacy (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_HERETIC_SPOUSE_REBUKE_RELIGION
    Memory MEMORYRELIGION_PUBLIC_SUPPORT
    ◇ grants a memory no event currently keys off
  • Arrange some time alone with [character] to mend the relationship.
    -120Money-30/city↗ turn-4Orders↗ turn
    grants
    BONUS_EVENTOPTION_HERETIC_SPOUSE_NEGOTIATE_PLAYER
    aeBonuses: BONUS_MONEY_LOSS_SMALL, BONUS_ORDERS_LOSS_SMALL
    BONUS_LEADER_ESTRANGED_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Solver

Holy Matrimony CM ✓ Turn 10+
Every 15 turns Religion StateSpouse Of Leader UsFamily UsLeader Us Family Us
  • We will hire staff to aid in your royal duties.
    Leader relationship: Influenced By-120Money-30/city↗ turn
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • You should devote yourself to [religion].
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)Gain trait: Pious-1 Discipline
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
    BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1
    ◇ grants a memory no event currently keys off
  • They are right, your duty is to [rival].
    Leader relationship: Disappointed WithGain trait: Strict
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT

✎ Josh Unsworth

Horseback Riding CM ✓ Turn 10+
Every 80 turns Spouse Of Leader UsTech Spoked Wheel Discovered Us HealthyNon GeneralAdult Under 40
  • Hire a riding master.
    Gain trait: Equestrian-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_SPOUSE_HORSEBACK_RIDING_OK
    aeAddTraits: TRAIT_EQUESTRIAN
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
  • It is too expensive.
    Remembered: Didn't help my education (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SPOUSE_TOO_EXPENSIVE
    Memory MEMORYCHARACTER_SPOUSE_TOO_EXPENSIVE
    ◇ grants a memory no event currently keys off
  • Although the budget won’t support such an action just now, promise to spend more time with your beloved.
    -3Orders↗ turnGain trait: Frugal
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_SPOUSE_HORSEBACK_RIDING_ENDEARED
    aeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_GIVE_TRAIT_FRUGAL

✎ Leyla Johnson

Indifferent Queen CM ✓ Turn 10+
Part of the Indifferent Queen chain — 2 events view map →
Every 40 turns Leader UsSpouse Of Leader Us MaleCan Have ChildrenNo ChildrenOver 30GayNot GayNot In Love With Leader Hidden
  • We do enjoy each other's company.
    (no gates or payload in XML)
    ↳ may trigger: Child of Passion
  • I will not forsake my marriage vows.
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_CARNAL
    bHidePrereqs prereqs hidden in-game

✎ Leyla Johnson

Jealous Rage CM ✓ Turn 10+
Once per game Spouse Of Leader UsLeader UsUs Jealous About LeaderMutual Attraction LeaderAdult
  • Imprison the plotters, but free my husband.
    Gain trait: Exiled
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
  • Time in a cold cell will cool his passions.
    Gain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • How can I part with such a devoted spouse?
    Gain trait: Loyal
    grants
    BONUS_GIVE_TRAIT_LOYAL
    aeAddTraits: TRAIT_LOYAL

✎ Andy Auseon

Late Nights CM ✓ Turn 10+
Every 20 turns Child Of Leader UsUsPlayer Us TeenagerNot Any Descendant Of Leader Us
  • Stop this foolishness now.
    Leader relationship: Estranged From+1 Discipline
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • You should have just asked me. Visit him whenever you want.
    Leader relationship: Endeared To-1 Discipline
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1

✎ Josh Unsworth

Legitimize Heir CM ✓ Turn 10+
Every 10 turns Leader UsChild Of Leader UsPlayer Us OldBastardPlayer Max Two HeirsPlayer None Rightful Heir
  • We must legitimize [character].
    grants
    BONUS_EVENTOPTION_LEGITIMIZE_HEIR_YES
    Mission MISSION_LEGITIMIZE
    bMissionFree 1
  • I will not allow it.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Leyla Johnson

Legitimize Heir CM ✓ Turn 10+
Every 10 turns Leader UsAny Descendant Of Leader UsPlayer Us OldBastardPlayer Max One HeirPlayer None Rightful Heir
  • We must legitimize [character].
    grants
    BONUS_EVENTOPTION_LEGITIMIZE_HEIR_YES
    Mission MISSION_LEGITIMIZE
    bMissionFree 1
  • I will not allow it.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Leyla Johnson

Legitimize Heir CM ✓ Turn 10+
Every 10 turns Leader UsRoyal UsPlayer Us OldBastardPlayer No HeirsPlayer None Rightful Heir
  • We must legitimize [character].
    grants
    BONUS_EVENTOPTION_LEGITIMIZE_HEIR_YES
    Mission MISSION_LEGITIMIZE
    bMissionFree 1
  • I will not allow it.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Leyla Johnson

Little Leader CM ✓ Turn 10+
Once per game Child Of Leader UsUsPlayer Us ChildNot Any Descendant Of Leader Us
  • It’s his natural charm!
    +1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • He will keep [character] in line.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Praise [character] in front of the court.
    Gain a random trait
    grants
    BONUS_EVENTOPTION_LITTLE_LEADER
    aeRandomTraitDelay: TRAIT_INSPIRING, TRAIT_PROUD

✎ Josh Unsworth

Lover No More CM ✓ Turn 10+
Once per game UsLeader UsSpouse Of Leader UsUs Lover Of LeaderSpymasterNot Spouse Of Leader Us
  • OrdersOrder [character] to assassinate the [title].
    Remembered: Killed spouse for me (+40 opinion, permanent)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_LOVER_NO_MORE_OPTION_0_CHARACTER_0
    Memory MEMORYCHARACTER_KILLED_SPOUSE
    BONUS_EVENTOPTION_RELATIONSHIP_LOVER_NO_MORE_OPTION_0_CHARACTER_3
    Mission MISSION_ASSASSINATE
    iMissionSubject 2
    bMissionFree 1
    ◇ grants a memory no event currently keys off
  • Instead, Ordersorder [character] to assassinate [character].
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_LOVER_NO_MORE_OPTION_1_CHARACTER_3
    Mission MISSION_ASSASSINATE
    iMissionSubject 0
    bMissionFree 1
  • I will not embrace reckless murder.
    Leader relationship: Jealous About+20 XP to the character
    grants
    BONUS_LEADER_JEALOUS_ABOUT
    AddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

Miraculous Recovery CM ✓ Turn 10+ The Sacred and the Profane Religion event pack
Every 60 turns Important UsUsReligion StateLeader Us Magic PractitionerSeverely IllNot Doomed
Always Loses trait: Severely Ill
  • Thank [character] for intervening.
    Leader relationship: Endeared ToRemembered: Encouraged magic (-40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_MIRACULOUS_RECOVERY_ILL_OPTION_0_RELIGION
    Memory MEMORYRELIGION_ENCOURAGED_MAGIC
    ◇ grants a memory no event currently keys off
  • Chide [character] for not asking first.
    Leader relationship: Disappointed WithRemembered: Denounced magic (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_MIRACULOUS_RECOVERY_ILL_OPTION_1_RELIGION
    Memory MEMORYRELIGION_DENOUNCED_MAGIC
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Miraculous Recovery CM ✓ Turn 10+ The Sacred and the Profane Religion event pack
Every 60 turns Important UsUsReligion StateLeader Us Magic PractitionerSeverely Wounded
Always Loses trait: Severely Wounded
  • Thank [character] for intervening.
    Leader relationship: Endeared ToRemembered: Encouraged magic (-40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_MIRACULOUS_RECOVERY_ILL_OPTION_0_RELIGION
    Memory MEMORYRELIGION_ENCOURAGED_MAGIC
    ◇ grants a memory no event currently keys off
  • Chide [character] for not asking first.
    Leader relationship: Disappointed WithRemembered: Denounced magic (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_MIRACULOUS_RECOVERY_ILL_OPTION_1_RELIGION
    Memory MEMORYRELIGION_DENOUNCED_MAGIC
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Monastic Living CM ✓ Turn 10+
Every 80 turns Spouse Of Leader UsCity Us HealthyAdult Under 40City Monastery
  • Send him and make the donation.
    -160Money-40/city↗ turn+40–400 Culture (by city tier)
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_CULTURE_GAIN_LARGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]
  • Let him go, but refuse to donate.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Leyla Johnson

Mountain Lights CM ✓ Turn 10+
Every 40 turns Leader 2+ Leader UsSpouse Of Leader UsCapital UsZoroastrianism Religion State No
  • I believe Zoroaster has much to teach us.
    Remembered: Adopted my Religion (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Adopted Zoroastrianism (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGION_MOUNTAIN_LIGHTS_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_ADOPTED_SPOUSE_RELIGION
    BONUS_EVENTOPTION_RELIGION_MOUNTAIN_LIGHTS_OPTION_0_RELIGION
    Memory MEMORYRELIGION_ADOPTED_ZOROASTRIANISM
    iSpreadToSubject 2
    bStateReligion 1
    ◇ grants a memory no event currently keys off
  • Religion is personal, not political.
    +1 DisciplineRemembered: Did not convert to Zoroastrianism (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_EVENTOPTION_RELIGION_MOUNTAIN_LIGHTS_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_DID_NOT_ADOPT_SPOUSE_RELIGION
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Mysterious Infant CM ✓ Turn 10+
Once per game Leader 2+ Leader UsFamily UsMysterious InfantSpouse Of Leader UsPlayer Us Different Family To LeaderBabyPlayer Max One Heir
  • We will raise him as our own.
    The target is adoptedRemembered: Adopted mysterious child (+40 opinion, permanent)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_NOT_CRUEL
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_CHILD_MYSTERIOUS_INFANT_OPTION_0_CHARACTER_2
    iAdoptedBySubject 0
    BONUS_EVENTOPTION_CHILD_MYSTERIOUS_INFANT_OPTION_0_CHARACTER_3
    Memory MEMORYCHARACTER_ADOPTED_MYSTERIOUS_CHILD
    ◇ grants a memory no event currently keys off
  • He will stay but never be our blood.
    Leader relationship: Holds Favor FromThe target is adopted
    gated by
    LeaderSubject SUBJECT_NOT_CRUEL
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_EVENTOPTION_CHILD_MYSTERIOUS_INFANT_OPTION_1_CHARACTER_2
    iAdoptedBySubject 1
  • Return the child to where it was found.
    Gain trait: DoomedRemembered: Returned mysterious child (-20 opinion, permanent)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_DOOMED
    aeAddTraits: TRAIT_DOOMED
    BONUS_EVENTOPTION_CHILD_MYSTERIOUS_INFANT_OPTION_2_CHARACTER_3
    Memory MEMORYCHARACTER_RETURNED_MYSTERIOUS_CHILD
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Opportunists CM ✓ Turn 10+
Every 100 turns Leader Family UsFamily UsFamily UsCity Us MourningFamily Max UpsetGovernorHealthy
  • Tell the people of [city] that I stand with them.
    -240Money-60/city↗ turn+60Happinesseach city↗ turn+20–200 Culture (by city tier)
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_EVENTOPTION_TRAIT_OPPORTUNISTS_OPTION_0_CITY
    aeBonuses: BONUS_HAPPINESS_GAIN_SMALL, BONUS_CULTURE_GAIN_SMALL
  • You will not hold me nor my subjects hostage.
    +2 LegitimacyLeader relationship: Estranged From
    grants
    BONUS_EVENTOPTION_TRAIT_OPPORTUNISTS_OPTION_1
    iLegitimacy 2
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • [rival] deserves better... and so do the [family].
    +2 LegitimacyGain trait: Imprisoned
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_EVENTOPTION_TRAIT_OPPORTUNISTS_OPTION_2
    iLegitimacy 2
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED

✎ Andy Auseon

Outdoor Pastime CM ✓ Turn 10+
Every 40 turns Child Of Leader Us TeenagerMax 2 Strengths
  • Fishing will teach patience.
    Gain trait: Pathfinder
    grants
    BONUS_GIVE_TRAIT_PATHFINDER
    aeAddTraits: TRAIT_PATHFINDER
  • Planting will teach concentration.
    Gain trait: Cultivator
    grants
    BONUS_GIVE_TRAIT_CULTIVATOR
    aeAddTraits: TRAIT_CULTIVATOR
  • Tending animals will teach compassion.
    Gain trait: Naturalist
    grants
    BONUS_GIVE_TRAIT_NATURALIST
    aeAddTraits: TRAIT_NATURALIST

✎ Leyla Johnson

Persuasion CM ✓ Turn 10+
Every 80 turns Spouse Of Leader Us HealthyAdult Under 40
  • Hire a master orator.
    Gain trait: Eloquent-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_SPOUSE_PERSUASION_OK
    aeAddTraits: TRAIT_ELOQUENT
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
  • It is too expensive.
    Remembered: Didn't help my education (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SPOUSE_TOO_EXPENSIVE
    Memory MEMORYCHARACTER_SPOUSE_TOO_EXPENSIVE
    ◇ grants a memory no event currently keys off
  • Explain that it isn't possible just now, but make a vow to spend more time with him in the year ahead.
    -3Orders↗ turnGain trait: Frugal
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_SPOUSE_HORSEBACK_RIDING_ENDEARED
    aeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_GIVE_TRAIT_FRUGAL

✎ Leyla Johnson

Playing Ball CM ✓ Turn 10+
Every 20 turns Child Of Leader UsUs ChildNot Any Descendant Of Leader Us
  • Encourage them to have fun and play.
    grants
    BONUS_EVENTOPTION_CHILDHOOD_FRIENDS
    AddRelationshipSubjects: RELATIONSHIP_ENDEARED_TO=0
    AddRelationshipReverse: RELATIONSHIP_ENDEARED_TO=0
  • Encourage them to think about the strategy of the Gamegame.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • Tell them to stop wasting their time with games.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Josh Unsworth Background reading ↗

Pleasing the In-Laws CM ✓ Turn 10+
Once per game Family UsUsLeader UsSpouse Of Leader Us Family Max CautiousFamily Different From LeaderChancellor
  • Let us give gifts to my in-laws, the [family].
    grants
    BONUS_FAMILY_GIFT_MISSION
    Mission MISSION_FAMILY_GIFT
    iMissionSubject 0
  • I have no special need to please my in-laws.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Gabe Campbell

Potential Heir CM ✓ Turn 10+
Every 10 turns Leader UsUsPlayer Us OldAdult Under 40Player None Rightful HeirPlayer No HeirsCan Have ChildrenSuccession EligibleNot Spouse Of Leader UsNot Lover Of Leader HiddenNot In Love With Leader Hidden
  • Yes, my legacy must be secured.
    The target is adopted
    grants
    BONUS_EVENTOPTION_POTENTIAL_HEIR_YES
    iAdoptedBySubject 0
  • No, this one will not do.
    (no gates or payload in XML)

✎ Leyla Johnson

Reined In CM ✓ Turn 10+
Once per game Law: Constitution Leader UsUs Spouse Of Leader UsTerrifying
  • I must regain my lost authority.
    Free law: Tyranny
    grants
    BONUS_EVENTOPTION_REINED_IN_OPTION_0_CHARACTER_0
    FreeLaw LAW_TYRANNY
  • We must uphold the rule of law.
    -1 LegitimacyRemembered: Refused to change law (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_REINED_IN_OPTION_1_CHARACTER_0
    iLegitimacy -1
    BONUS_EVENTOPTION_REINED_IN_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_REFUSED_TO_CHANGE_LAW
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Rekindled Passion CM ✓ Turn 10+
Once per game Leader UsSpouse Of Leader UsUs MiserableNon SuccessorAdultMutual Attraction Leader
  • Spend time with your loving husband.
    Loses trait: MiserableRemembered: Renewed bond with me (+20 opinion for 40 turns)(no event currently keys off this)
    gated by
    IndexSubject
    grants
    BONUS_REMOVE_TRAIT_MISERABLE
    aeRemoveTraits: TRAIT_MISERABLE
    BONUS_EVENTOPTION_TRAIT_REKINDLED_LOVE_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_RENEWED_BOND
    ◇ grants a memory no event currently keys off
  • Take a lover on the court.
    Loses trait: MiserableLeader relationship: Jealous AboutLeader relationship: Lover Of
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_REMOVE_TRAIT_MISERABLE
    aeRemoveTraits: TRAIT_MISERABLE
    BONUS_LEADER_JEALOUS_ABOUT
    AddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
  • Visit one of the royal brothels.
    Gain trait: DebauchedLoses trait: Miserable
    grants
    BONUS_EVENTOPTION_TRAIT_REKINDLED_LOVE_OPTION_2_CHARACTER_0
    aeBonuses: BONUS_GIVE_TRAIT_DEBAUCHED, BONUS_REMOVE_TRAIT_MISERABLE
  • Leave me to my sorrow.
    Gain a random traitLoses trait: Miserable
    grants
    BONUS_EVENTOPTION_TRAIT_REKINDLED_LOVE_OPTION_3_CHARACTER_0
    aeRandomTraitDelay: TRAIT_BITTER, TRAIT_CRUEL
    aeBonuses: BONUS_REMOVE_TRAIT_MISERABLE

✎ Andy Auseon

Revenants CM ✓ Turn 10+
Part of the Revenants chain — 3 events view map →
20% to appear Once per game Leader UsWas Leader Dead Us Mourning
  • I will busy my thoughts with affairs of state.
    +6Orders↗ turn+20Civics+5/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_REVENANTS_OPTION_0
    aeBonuses: BONUS_ORDERS_GAIN_AVERAGE, BONUS_CIVICS_GAIN_TINY
  • I must understand this spectral phenomenon.
    +20Science+5/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_INQUISITIVE
    grants
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
  • Next time, I will be prepared for [character].
    (no gates or payload in XML)

✎ Andy Auseon

Role Model CM ✓ Turn 10+
Once per game Leader UsHeir Us SpoiledTeenager Or AdultChild Of Leader Us
  • Provide him with whatever he desires.
    Gain trait: SpoiledLeader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_TRAIT_ROLE_MODEL_OPTION_0_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aeAddTraits: TRAIT_SPOILED
  • By the gods! He needs nothing else!
    Loses trait: SpoiledLeader relationship: Disappointed With
    grants
    BONUS_REMOVE_TRAIT_SPOILED
    aeRemoveTraits: TRAIT_SPOILED
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • I have had enough. Give his possessions to the poor.
    Loses trait: Spoiled+20Happinesseach city↗ turnLeader relationship: Estranged From
    grants
    BONUS_EVENTOPTION_TRAIT_ROLE_MODEL_OPTION_2_CHARACTER_0
    aeRemoveTraits: TRAIT_SPOILED
    aeBonuses: BONUS_HAPPINESS_GAIN_MINIMAL
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Andy Auseon

Romantic Evening CM ✓ Turn 10+
25% to appear Every 40 turns Spouse Of Leader UsLeader Us Not No Relation Leader
  • There is no time for personal desires.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • [character] is important, make it happen.
    Leader relationship: In Love With-5Orders↗ turn-120Money-30/city↗ turn
    grants
    BONUS_LEADER_IN_LOVE_WITH
    AddLeaderRelationship RELATIONSHIP_IN_LOVE_WITH
    BONUS_EVENTOPTION_DATE_NIGHT_YES
    aeBonuses: BONUS_ORDERS_LOSS_AVERAGE, BONUS_MONEY_LOSS_SMALL

✎ Leyla Johnson

Rumor Has It CM ✓ Turn 10+
Every 40 turns Tribe UsLeader UsTribe Peace Or Truce Spouse Of Leader Us
  • People should ignore baseless lies.
    Leader relationship: In Love With+20Discontenteach city↗ turn
    grants
    BONUS_LEADER_IN_LOVE_WITH
    AddLeaderRelationship RELATIONSHIP_IN_LOVE_WITH
    BONUS_EVENTOPTION_RUMOR_HAS_IT_PETS
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL
  • He practices an honorable and misunderstood religion.
    +20Discontenteach city↗ turnRemembered: Respected our snakes (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RUMOR_HAS_IT_MISUNDERSTOOD
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL
    BONUS_EVENTOPTION_RUMOR_HAS_IT_MISUNDERSTOOD_BARBARIAN
    Memory MEMORYTRIBE_RUMOR_HAS_IT_SAVED
    ◇ grants a memory no event currently keys off
  • He must be burned at the stake!
    The character is killed+6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER

✎ Leyla Johnson

Shrine of the Healing God CM ✗ Turn 10+ The Sacred and the Profane Religion event pack
Once per game Leader UsReligion Player PaganCity UsAdult Us Severely IllMin PleasedNot Doomed
  • Do whatever they ask to get the healing.
    Loses trait: Severely Ill-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_SHRINE_OF_THE_HEALING_GOD_OPTION_0_CHARACTER_0
    aeRemoveTraits: TRAIT_SEVERELY_ILL
    aeBonuses: BONUS_MONEY_LOSS_LARGE
    BONUS_EVENTOPTION_SHRINE_OF_THE_HEALING_GOD_OPTION_0_CITY
    AddImprovement IMPROVEMENT_CULT_OF_THE_HEALER
    aiStats: STAT_CULTS=1
  • Priests be damned, force your way into the spring.
    Loses trait: Severely IllGain a random trait
    grants
    BONUS_EVENTOPTION_SHRINE_OF_THE_HEALING_GOD_OPTION_1_CHARACTER_0
    aeRandomTraitDelay: TRAIT_CURSED, TRAIT_IMPIOUS, TRAIT_SUPERSTITIOUS
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_SHRINE_OF_THE_HEALING_GOD_CURSED, TEXT_BONUS_EVENTOPTION_SHRINE_OF_THE_HEALING_GOD_IMPIOUS, TEXT_BONUS_EVENTOPTION_SHRINE_OF_THE_HEALING_GOD_SUPERSTITIOUS
    aeRemoveTraits: TRAIT_SEVERELY_ILL
  • Stick to your doctors and herbs.
    +1 Courage
    grants
    BONUS_EVENTOPTION_SHRINE_OF_THE_HEALING_GOD_OPTION_2_CHARACTER_0
    aiRatings: RATING_COURAGE=1

✎ Josh Unsworth

Signs of Lunacy CM ✓ Turn 10+
Every 40 turns Leader UsSpouse Of Leader UsUs Fertile AgeMax 1 SpouseMutual Attraction LeaderJealous About Leader
  • Remove [character]. Children are our future.
    Leader relationship: In Love WithGain trait: Exiled
    grants
    BONUS_LEADER_IN_LOVE_WITH
    AddLeaderRelationship RELATIONSHIP_IN_LOVE_WITH
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
  • This is lunacy! Call the court physicians!
    Gain trait: ImprisonedThe marriage is dissolved
    grants
    BONUS_EVENTOPTION_SIGNS_OF_LUNACY_PHYSICIANS_CHARACTER_1
    iDivorcedBySubject 0
    aeAddTraits: TRAIT_IMPRISONED

✎ Leyla Johnson

Sponsor a Laboratory CM ✓ Turn 10+
Every 80 turns Spouse Of Leader Us HealthyAdult Under 40
  • Open a private laboratory.
    Gain trait: Intelligent-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_SPOUSE_SPONSOR_A_LABORATORY_OK
    aeAddTraits: TRAIT_INTELLIGENT
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
  • It is too expensive.
    Remembered: Didn't help my education (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SPOUSE_TOO_EXPENSIVE
    Memory MEMORYCHARACTER_SPOUSE_TOO_EXPENSIVE
    ◇ grants a memory no event currently keys off
  • While there's not enough Moneymoney in the Treasurytreasury to support an entire laboratory, promise to spend more time on intellectual pursuits with your husband in the coming year.
    -3Orders↗ turnGain trait: Frugal
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_SPOUSE_HORSEBACK_RIDING_ENDEARED
    aeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_GIVE_TRAIT_FRUGAL

✎ Leyla Johnson

Surprise Proposal CM ✓ Turn 10+
Once per game Tribe PeaceLeader TribeLeader UsSpouse Of Leader Us SingleGender Different To LeaderMax 1 Spouse
  • Is this a joke? I am a married man!
    Leader relationship: Estranged FromLeader relationship: Endeared To
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Let us be friends and allies... with benefits. Diplomat
    -2 LegitimacyRemembered: Tribe Offer (5 turns)Remembered (all families): Allied with barbarian leader (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Vengeful Against
    gated by
    LeaderSubjectAny SUBJECT_DIPLOMAT
    grants
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_EVENTOPTION_RELATIONSHIP_SURPRISE_PROPOSAL_OPTION_1_CHARACTER_1
    MemoryAllFamilies MEMORYFAMILY_ALLIED_WITH_BARBARIAN
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    ◇ grants a memory no event currently keys off
  • A union would benefit both of us.
    -4 LegitimacyLeader relationship: Plotting Against
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_SURPRISE_PROPOSAL_OPTION_2_CHARACTER_1
    iLegitimacy -4
    iPolyMarrySubject 1
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
  • I am skilled in balancing multiple lovers.
    Leader relationship: Lover Of+1 CharismaLeader relationship: Suspicious Of
    gated by
    LeaderSubject SUBJECT_ROMANTIC
    grants
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF

✎ Andy Auseon

Take Another Husband? CM ✓ Turn 10+
Every 80 turns Leader UsFamily UsFamily UsSpouse Of Leader UsFamily Us ArchetypeFamily
  • We will take their gift of Goldgold and accept the proposal.
    +160Money+40/city↗ turnLeader relationship: Jealous About
    grants
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
    BONUS_EVENTOPTION_MARRIAGE_POLY_YES
    iPolyMarrySubject 0
    BONUS_LEADER_JEALOUS_ABOUT
    AddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT
  • We will take their military resources and accept the proposal.
    +120Training+30/city↗ turnLeader relationship: Jealous About
    grants
    BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30
    BONUS_EVENTOPTION_MARRIAGE_POLY_YES
    iPolyMarrySubject 0
    BONUS_LEADER_JEALOUS_ABOUT
    AddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT
  • A marriage with another family of the court will only divide us.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Leyla Johnson

Take Another Husband? CM ✓ Turn 10+
Every 80 turns Leader UsTribe TruceSuitor TempSpouse Of Leader Us Tribe Offer Not Found
Always Remembered: Tribe Offer (5 turns)
  • I am more worried about upsetting [character]. However, proceed with the preparations.
    -1 LegitimacyRemembered: Tribe Offer (5 turns)Leader relationship: Jealous About
    grants
    BONUS_TRIBE_MARRIAGE
    iLegitimacy -1
    BONUS_TRIBE_PEACE
    DiplomacyTribe DIPLOMACY_PEACE
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_EVENTOPTION_MARRIAGE_POLY_YES
    iPolyMarrySubject 0
    BONUS_LEADER_JEALOUS_ABOUT
    AddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT
  • Upsetting the people and my husband concerns me too much. I reject the offer.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Leyla Johnson

Teen Idol CM ✓ Turn 10+
Once per game Child Of Leader UsUsPlayer Us ChildTeenagerNot Any Descendant Of Leader Us
  • You are born to be a leader, not a follower.
    +2 LegitimacyGain trait: Proud
    grants
    BONUS_EVENTOPTION_TEEN_IDOL_0
    iLegitimacy 2
    aeAddTraits: TRAIT_PROUD
  • A child should emulate those they admire.
    -2 LegitimacyGain trait: Loyal
    grants
    BONUS_EVENTOPTION_TEEN_IDOL_1
    iLegitimacy -2
    aeAddTraits: TRAIT_LOYAL

✎ Josh Unsworth

The Birthday Present CM ✓ Turn 10+
Once per game Tribe Min CautiousTribal CourtierPlayer UsHeir UsLeader UsCapital Us Tribe Peace Or TruceAdult Under 30Player Max Three Courtiers
  • Let us focus on luxurious delights this year.
    -160Money-40/city↗ turnBegin project: Jade
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_ADD_JADE
    aeAddProjects: PROJECT_GIVE_JADE
  • We shall hire a tutor for [character]. A warrior of renown.
    Gain a Court Soldier-80Training-20/city↗ turn+1 Courage-160Money-40/city↗ turn
    grants
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • I can't decide. Let's do both!
    Gain a Court Soldier-80Training-20/city↗ turn+1 Courage-320Money-80/city↗ turnBegin project: Jade
    grants
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
    BONUS_ADD_JADE
    aeAddProjects: PROJECT_GIVE_JADE
  • These types of fineries are simply beyond our reach at present.
    Loses trait: Extravagant
    grants
    BONUS_REMOVE_TRAIT_EXTRAVAGANT
    aeRemoveTraits: TRAIT_EXTRAVAGANT

✎ Velociryx

The Crone CM ✓ Turn 10+
Part of the The Crone chain — 5 events , 1 branch point view map →
Once per game Leader UsChild Of Leader UsSpouse Of Leader Us Severely IllChild Or TeenagerNot Doomed
  • I will do anything to reclaim my vigor.
    Loses trait: Severely IllGain trait: MissingLeader relationship: Estranged From
    grants
    BONUS_REMOVE_TRAIT_SEVERELY_ILL
    aeRemoveTraits: TRAIT_SEVERELY_ILL
    BONUS_GIVE_TRAIT_MISSING
    aeAddTraits: TRAIT_MISSING
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • Such a cost is unfathomable and cruel.
    (no gates or payload in XML)
  • Secretly promise to hand over the child on his eighteenth birthday. Charming character / Covert
    Loses trait: Severely IllGain trait: Claimed
    gated by
    LeaderSubjectAny SUBJECT_CHARACTER_CHARMING / SUBJECT_CHARACTER_COVERT
    grants
    BONUS_REMOVE_TRAIT_SEVERELY_ILL
    aeRemoveTraits: TRAIT_SEVERELY_ILL
    BONUS_EVENTOPTION_TRAIT_THE_PRICE_OPTION_2_CHARACTER_1
    aeAddTraits: TRAIT_CLAIMED
    ↳ may trigger: Payment in Full

✎ Andy Auseon

The Dark Arts CM ✓ Turn 10+
Once per game Leader UsSpouse Of Leader UsHeir Us SchemerAdult Under 30
  • Against my better judgment, I will allow it.
    grants
    BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE
  • I don't like to be told what to do.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Leyla Johnson

The Grove of [character] CM ✓ Turn 10+
Part of the The Grove of [character] chain — 2 events view map →
Once per game Leader UsSpouse Of Leader UsFamily Head Us Covert
  • Yes, my dear. That would be lovely!
    Gain trait: DebauchedLeader relationship: Influenced By
    grants
    BONUS_GIVE_TRAIT_DEBAUCHED
    aeAddTraits: TRAIT_DEBAUCHED
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    ↳ may trigger: Grove, Spouse, and Prophet
  • No, we really don't need it.
    +1 DisciplineLeader relationship: Disappointed WithLeader relationship: Suspicious Of
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF

✎ Zorbaz

The Mystic CM ✓ Turn 10+
25% to appear Once per game Leader UsPlayer Us Severely IllPlayer Max Three CourtiersNot Doomed
  • Yes, you may advise me. Now heal me!
    -2 LegitimacyLoses trait: Severely IllGain a Court Minister
    grants
    BONUS_EVENTOPTION_TRAIT_THE_MYSTIC_OPTION_0
    iLegitimacy -2
    aeRemoveTraits: TRAIT_SEVERELY_ILL
    AddCourtier: COURTIER_MINISTER=GENDER_MALE
  • Remove your hands from me, dog!
    (no gates or payload in XML)

✎ Andy Auseon

The Remedy CM ✓ Turn 10+
50% to appear Once per game Leader Us Severely IllNot Doomed
  • Pay whatever is necessary to ease my suffering.
    Loses trait: Severely Ill-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_THE_DOCTOR_OPTION_0
    aeRemoveTraits: TRAIT_SEVERELY_ILL
    aeBonuses: BONUS_MONEY_LOSS_LARGE
  • I cannot spend the nation's Goldgold on my survival.
    Gain trait: Inspiring+1 Courage
    grants
    BONUS_EVENTOPTION_TRAIT_THE_DOCTOR_OPTION_1
    aeAddTraits: TRAIT_INSPIRING
    aeBonuses: BONUS_GAIN_COURAGE_1

✎ Andy Auseon

The Return CM ✓ Turn 10+
Every 100 turns Leader UsNon Leader Us MourningEstranged From LeaderChild Of Leader Us
  • I am ready to leave the past behind us.
    grants
    BONUS_LEADER_ESTRANGED_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • Coming to me as I grieve is despicable.
    Gain trait: RighteousGain trait: Miserable
    grants
    BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS
    BONUS_GIVE_TRAIT_MISERABLE
    aeAddTraits: TRAIT_MISERABLE

✎ Andy Auseon

The Traveler CM ✓ Turn 10+
Once per game Leader UsCourtier UsSpouse Of Leader Us Max 2 StrengthsNon Leader UsCompassionate characterNot Compassionate character
  • Turn the old man away.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Allow him to stay with the servants.
    Remembered: Frustrated with trusting nature (-40 opinion, permanent)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_THE_TRAVELER_TOO_TRUSTING
    Memory MEMORYCHARACTER_FRUSTRATED_WITH_TRUSING_NATURE
    ◇ grants a memory no event currently keys off
  • Give him my private chambers.
    -4 LegitimacyGain trait: CompassionateRemembered: Frustrated with trusting nature (-40 opinion, permanent)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_THE_TRAVELER_OPTION_2_CHARACTER_0
    iLegitimacy -4
    aeAddTraits: TRAIT_COMPASSIONATE
    BONUS_EVENTOPTION_TRAIT_THE_TRAVELER_TOO_TRUSTING
    Memory MEMORYCHARACTER_FRUSTRATED_WITH_TRUSING_NATURE
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Till the Earth CM ✓ Turn 10+
Every 80 turns Spouse Of Leader Us HealthyAdult Under 40
  • Build him a garden outside the Palacepalace.
    Gain trait: Cultivator-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_SPOUSE_TILL_THE_EARTH_OK
    aeAddTraits: TRAIT_CULTIVATOR
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
  • It is too expensive.
    Remembered: Didn't help my education (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SPOUSE_TOO_EXPENSIVE
    Memory MEMORYCHARACTER_SPOUSE_TOO_EXPENSIVE
    ◇ grants a memory no event currently keys off
  • An elaborate, private garden is too expensive, but commit to spending time with your husband tending a more modest garden plot.
    -3Orders↗ turnGain trait: Frugal
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_SPOUSE_HORSEBACK_RIDING_ENDEARED
    aeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_GIVE_TRAIT_FRUGAL

✎ Leyla Johnson

Time to Feast CM ✓ Turn 10+
Once per game Leader UsSpouse Of Leader UsHeir Us Adult Under 30
  • This is no time for banquets!
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • [character] is not ready for such an honor.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • I agree, it is time to celebrate!
    -160Money-40/city↗ turnGain a random trait
    gated by
    LeaderSubject SUBJECT_NOT_FRUGAL
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_EVENTOPTION_FEAST_OPTION_2_CHARACTER_2
    aeRandomTraitDelay: TRAIT_EXTRAVAGANT, TRAIT_PROUD
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_FEAST_EXTRAVAGANT, TEXT_BONUS_EVENTOPTION_FEAST_PROUD

✎ Leyla Johnson

Tribal Training CM ✓ Turn 10+
Every 30 turns Tribe FriendlyCourtier UsHeir UsPlayer Us Child Or Teenager
  • Never! The [tribe] cannot be trusted.
    +2 LegitimacyGain trait: Intolerant
    grants
    BONUS_EVENTOPTION_TRIBAL_TRAINING_1
    iLegitimacy 2
    aeAddTraits: TRAIT_INTOLERANT
  • It is important to learn from others.
    Gain a random trait-4 Legitimacy
    grants
    BONUS_EVENTOPTION_TRIBAL_TRAINING_2
    aeRandomTraitDelay: TRAIT_HORSEBANE, TRAIT_SWIFT, TRAIT_TRACKER
    BONUS_EVENTOPTION_TRIBAL_TRAINING_3
    iLegitimacy -4

✎ Josh Unsworth

Two’s Trouble CM ✓ Turn 10+
Every 15 turns Child Of Leader UsUsPlayer Us ChildNot Any Descendant Of Leader Us
Always +1 Courage+1 Courage
  • These children are out of control!
    Remembered: Admonished me in public (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Admonished me in public (-40 opinion for 20 turns)(no event currently keys off this)+40Civics+10/city↗ turn
    grants
    BONUS_EVENTOPTION_TWOS_TROUBLE_0
    Memory MEMORYCHARACTER_SCOLDED_ME
    BONUS_EVENTOPTION_TWOS_TROUBLE_0
    Memory MEMORYCHARACTER_SCOLDED_ME
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
    ◇ grants a memory no event currently keys off
  • What evidence is there for accusing [character]?
    Remembered: Did not discipline me (+20 opinion for 20 turns)(no event currently keys off this)-40Civics-10/city↗ turn
    grants
    BONUS_EVENTOPTION_TWOS_TROUBLE_1
    Memory MEMORYCHARACTER_SUPPORTED_AT_SCHOOL
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Young Hero CM ✓ Turn 10+
Every 20 turns Child Of Leader UsUsPlayer Us TeenagerHigh CourageChild Or TeenagerNot Any Descendant Of Leader Us
  • Thank him for saving [rival] life.
    +1 Courage-1 Discipline
    grants
    BONUS_EVENTOPTION_YOUNG_HERO_0
    aeBonuses: BONUS_GAIN_COURAGE_1, BONUS_LOSE_DISCIPLINE_1
  • Scold him for jumping into danger - you can't lead if you're dead.
    +1 Discipline-1 Courage
    grants
    BONUS_EVENTOPTION_YOUNG_HERO_1
    aeBonuses: BONUS_GAIN_DISCIPLINE_1, BONUS_LOSE_COURAGE_1
  • Praise [character] as a hero.
    -1 Discipline-1 Wisdom
    grants
    BONUS_EVENTOPTION_YOUNG_HERO_2
    SetArchetype TRAIT_HERO_ARCHETYPE
    aeBonuses: BONUS_LOSE_DISCIPLINE_1, BONUS_LOSE_WISDOM_1

✎ Josh Unsworth