← All story events Event class Stories drawn from the Household event pool. Scheduling (eventClass.xml): 10% chance per turn (scaled by the Event Level game option) · not before turn 10 · at most one event of this class every 10 turns.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
A Chill in the Palace
- ▸ He has fallen victim to his own treachery.Gain trait: Severely IllThe marriage is dissolvedgrantsBONUS_EVENTOPTION_TRAIT_A_CHILL_IN_THE_PALACE_OPTION_0_CHARACTER_1iDivorcedBySubject 0aeAddTraits: TRAIT_SEVERELY_ILL
- ▸ Provide him with the best treatment available.
-160Money-40/city↗ turnLoses trait: Ill grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_REMOVE_TRAIT_ILLaeRemoveTraits: TRAIT_ILL
A Chilly Reception
- ▸ I will devote my time to lavishing [character] with affection.Gains a random leader relationship
-7Orders↗ turn grantsBONUS_EVENTOPTION_RELATIONSHIP_A_CHILLY_RECEPTION_OPTION_0aeRandomLeaderRelationshipDelay: RELATIONSHIP_ENDEARED_TO, RELATIONSHIP_INFLUENCED_BYaeBonuses: BONUS_LEADER_JEALOUS_ABOUT_REMOVEBONUS_ORDERS_LOSS_LARGEaiGlobalYieldsBase: YIELD_ORDERS=-7 - ▸ Keep him entertained with various tutors and amusements.Gains a random leader relationship
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_RELATIONSHIP_A_CHILLY_RECEPTION_OPTION_1aeRandomLeaderRelationshipDelay: RELATIONSHIP_INFLUENCED_BY, RELATIONSHIP_DISAPPOINTED_WITHaeBonuses: BONUS_LEADER_JEALOUS_ABOUT_REMOVEBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ [nation] will not waste energy on political games.Remembered: Ignored displeasure at mistreatment of spouse (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RELATIONSHIP_A_CHILLY_RECEPTION_OPTION_2_FAMILYMemory MEMORYFAMILY_IGNORED_DISPLEASURE◇ grants a memory no event currently keys off
A Classic Tragedy
- ▸ The final wishes of my husband shall be respected.The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSED◇ grants a memory no event currently keys off
- ▸ [character] shall be cursed for defiling [character].Gain trait: CursedgrantsBONUS_GIVE_TRAIT_CURSEDaeAddTraits: TRAIT_CURSED
- ▸ We must investigate this matter before acting.gated byLeaderSubject SUBJECT_HIGH_WISDOM↳ may trigger: Investigation of a Tragedy
A Family Affair
- ▸ Throw them in prison for their betrayal.Gain trait: ImprisonedGain trait: ImprisonedgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
- ▸ I will release [character] from his obligation.The marriage is dissolvedLeader relationship: Vengeful AgainstgrantsBONUS_EVENTOPTION_A_FAMILY_AFFAIR_OPTION_1_CHARACTER_1iDivorcedBySubject 0BONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
- ▸ Let us wait and see where this goes.gated byLeaderSubject SUBJECT_HIGH_DISCIPLINE
A Gift
- ▸ Such a delightful gift!Leader relationship: Endeared TograntsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ I'll add them to my collection.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_LEADER_IN_LOVE_WITH_REMOVERemoveLeaderRelationship RELATIONSHIP_IN_LOVE_WITH
A Matter of Concern
- ▸ A pet
fish might cheer [character] up.
-40Money-10/city↗ turnGain trait: Pet Fish Owner grantsBONUS_MONEY_LOSS_MINIMALaiGlobalYieldsBase: YIELD_MONEY=-40aiGlobalYieldsPer: YIELD_MONEY=-10BONUS_EVENTOPTION_A_MATTER_OF_CONCERN_OPTION_FISH_CHARACTER_1aeAddTraits: TRAIT_PET_FISH - ▸ I will fund an independent expedition and name some new marvel of the land after him!
-4Orders↗ turn
-160Money-40/city↗ turnLoses trait: MiserableLeader relationship: Endeared To grantsBONUS_EVENTOPTION_A_MATTER_OF_CONCERN_OPTION_LANDMARK_CHARACTER_0aeBonuses: BONUS_ORDERS_LOSS_SMALL, BONUS_MONEY_LOSS_AVERAGEBONUS_EVENTOPTION_A_MATTER_OF_CONCERN_OPTION_LANDMARK_CHARACTER_1AddLeaderRelationship RELATIONSHIP_ENDEARED_TOaeRemoveTraits: TRAIT_MISERABLEBONUS_REVEAL_TWOiRevealRange 2 - ▸ I do worry about [character], but I also have a nation to run.+1 DisciplineLeader relationship: Disappointed WithgrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
A New General
- ▸ [character] is worthy. Appoint him as the General of a [unit].grantsBONUS_EVENTOPTION_A_NEW_GENERAL_MELEEiGeneralOfSubject 1
- ▸ Agreed, but let him lead a ranged unit. How about this [unit]?grantsBONUS_EVENTOPTION_A_NEW_GENERAL_RANGEDiGeneralOfSubject 2
- ▸ Don't you think it's a little early to plan my death?+1 CharismaRemembered: Didn't make our child a General (-80 opinion for 20 turns)(no event currently keys off this)grantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1BONUS_EVENTOPTION_A_NEW_GENERAL_NOMemory MEMORYCHARACTER_A_NEW_GENERAL_NO◇ grants a memory no event currently keys off
A Question of Succession
- ▸ No, [character] will be the better ruler.Remembered: My request to change the heir was refused (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRAIT_A_QUESTION_OF_SUCCESSION_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_TRAIT_CHANGE_SUCCESSION_NEGATIVE◇ grants a memory no event currently keys off
- ▸ [character] will now be next in line.Remembered: My request to change heir was heeded (+40 opinion for 20 turns)(no event currently keys off this)Becomes the chosen heirgrantsBONUS_EVENTOPTION_TRAIT_A_QUESTION_OF_SUCCESSION_OPTION_1_CHARACTER_1Memory MEMORYCHARACTER_TRAIT_CHANGE_SUCCESSION_POSITIVEBONUS_EVENTOPTION_TRAIT_A_QUESTION_OF_SUCCESSION_OPTION_1_CHARACTER_3bChosenHeir 1◇ grants a memory no event currently keys off
A Scoundrel
- ▸ Exile [character] before it gets worse.Gain trait: ExiledgrantsBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILED
- ▸ Resolve33%Gain trait: IntolerantLoses trait: DebauchedRemembered: Trained your child (+20 opinion for 20 turns)(no event currently keys off this)33%Gain trait: IntolerantLoses trait: WantonRemembered: Trained your child (+20 opinion for 20 turns)(no event currently keys off this)33%+40 XP to the charactergrants33% BONUS_EVENTOPTION_A_SCOUNDREL_RESTORE_CHARACTERaeAddTraits: TRAIT_INTOLERANTaeRemoveTraits: TRAIT_DEBAUCHED33% BONUS_EVENTOPTION_A_SCOUNDREL_RESTORE_RELIGIONMemory MEMORYRELIGION_TRAINED_CHILD33% BONUS_EVENTOPTION_A_SCOUNDREL_RESTORE_CHARACTER_WANTONaeAddTraits: TRAIT_INTOLERANTaeRemoveTraits: TRAIT_WANTON33% BONUS_EVENTOPTION_A_SCOUNDREL_RESTORE_RELIGIONMemory MEMORYRELIGION_TRAINED_CHILD33% BONUS_XP_CHARACTER_AVERAGEiXPCharacter 40◇ grants a memory no event currently keys off
- ▸ Spend more time with him to blunt his worst impulses. Not Debauched / Not WantonLoses trait: Debauchedgated byLeaderSubjectAny SUBJECT_NOT_DEBAUCHED / SUBJECT_NOT_WANTONIndexSubjectgrantsBONUS_EVENTOPTION_A_SCOUNDREL_ENDEAREDaeRemoveTraits: TRAIT_DEBAUCHED
A Spark
- ▸ Let us see where this goes.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_ADD_CHARACTERbAddCharacter 1↳ may trigger: Something Real
- ▸ This has been nice, but it must end now.Gain trait: LoyalgrantsBONUS_GIVE_TRAIT_LOYALaeAddTraits: TRAIT_LOYAL
Affairs of the Heart
- ▸ Stay out of my personal affairs... or else.Leader relationship: Jealous AboutgrantsBONUS_LEADER_JEALOUS_ABOUTAddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT
- ▸ I will renew my focus on our nation.
+40Civics+10/city↗ turnRemembered: Married me for politics (-40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10BONUS_EVENTOPTION_CHARACTER_AFFAIRS_OF_THE_HEART_OPTION_1_CHARACTER_2Memory MEMORYCHARACTER_MARRIAGE_OF_STATE◇ grants a memory no event currently keys off - ▸ You forget your place, [character]!The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)+4 Legitimacygated byLeaderSubject SUBJECT_RUTHLESSgrantsBONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSEDBONUS_EVENTOPTION_CHARACTER_AFFAIRS_OF_THE_HEART_OPTION_2_CHARACTER_1iLegitimacy 4◇ grants a memory no event currently keys off
Alien Traditions
- ▸ Share your unease at the questions that your spouse has raised.Leader relationship: Endeared ToGain trait: UncouthgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_GIVE_TRAIT_UNCOUTHaeAddTraits: TRAIT_UNCOUTH
- ▸ Encourage [character] to try to blend in.Leader relationship: Disappointed WithRemembered: Encouraged spouse's assimilation (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_ALIEN_TRADITIONS_OPTION_1_FAMILYMemory MEMORYFAMILY_SPOUSE_CULTURE◇ grants a memory no event currently keys off
- ▸ Defend [character] curiosity and drive to improve the court.Remembered: Ignored my request (-20 opinion for 20 turns)(no event currently keys off this)Law-based opinion shiftgated byLeaderSubjectNotAny SUBJECT_INTOLERANTgrantsBONUS_EVENTOPTION_ALIEN_TRADITIONS_OPTION_2_CHARACTER_1Memory MEMORYCHARACTER_GP_IGNORED_MY_REQUESTBONUS_EVENTOPTION_ALIEN_TRADITIONS_OPTION_2_FAMILYaiLawOpinion: LAW_TOLERANCE=20◇ grants a memory no event currently keys off
Amity or Treason?
- ▸ Perhaps my time on the throne is at an end.+4 LegitimacyLoses trait: GreedygrantsBONUS_EVENTOPTION_TRAIT_AMITY_OR_TREASON_OPTION_0iLegitimacy 4bAbdicate 1aeRemoveTraits: TRAIT_GREEDY
- ▸ What is good for me is good for this nation.-1 Happiness levelRemembered: Ignored my plea to abdicate (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_HAPPINESS_DOWNiHappinessLevels -1BONUS_EVENTOPTION_TRAIT_AMITY_OR_TREASON_OPTION_1_CHARACTER_1Memory MEMORYCHARACTER_IGNORED_SUGGESTION_TO_ABDICATE◇ grants a memory no event currently keys off
- ▸ The price for this treasonous request? Your head.Gain trait: CruelThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRAIT_AMITY_OR_TREASON_OPTION_2aeAddTraits: TRAIT_CRUELBONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSED◇ grants a memory no event currently keys off
Asherah
- ▸ Commission statues of Asherah.Remembered: Supported a new god (+20 opinion for 40 turns)(no event currently keys off this)Leader relationship: Endeared To-2 Legitimacy
-50Stone-15/city↗ turn grantsBONUS_EVENTOPTION_ASHERAH_0Memory MEMORYRELIGION_NEW_GODBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_ASHERAH_1iLegitimacy -2aeBonuses: BONUS_STONE_LOSS_AVERAGE◇ grants a memory no event currently keys off - ▸ Mark a new holy day to celebrate Asherah.Remembered: Supported a new god (+20 opinion for 40 turns)(no event currently keys off this)Leader relationship: Endeared To-2 Legitimacy
-30Food-10/city↗ turn grantsBONUS_EVENTOPTION_ASHERAH_0Memory MEMORYRELIGION_NEW_GODBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_ASHERAH_2iLegitimacy -2aeBonuses: BONUS_FOOD_LOSS_SMALL◇ grants a memory no event currently keys off - ▸ Refuse to aid [character] or his god.Leader relationship: Estranged From+2 LegitimacygrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSEiLegitimacy 2
Barren
- ▸ Offer a sacrifice to the gods, and seek their blessings.Gain trait: BlessedLeader relationship: In Love WithgrantsBONUS_EVENTOPTION_BARREN_OPTION_0aeBonuses: BONUS_GIVE_TRAIT_BLESSED, BONUS_LEADER_IN_LOVE_WITH
- ▸ Take a fertile servant to bear you children.Leader relationship: Jealous AboutgrantsBONUS_HAVE_BASTARDbHaveBastard 1BONUS_LEADER_JEALOUS_ABOUTAddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT
Best Served Cold
- ▸ Send him to a
temple for a divine cure. Gain trait: IncubatedGain trait: CompassionategrantsBONUS_GIVE_TRAIT_INCUBATEDaeAddTraits: TRAIT_INCUBATEDBONUS_GIVE_TRAIT_COMPASSIONATEaeAddTraits: TRAIT_COMPASSIONATE - ▸ Imprison him in the city jail.Gain trait: ImprisonedGain trait: VigilantgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_GIVE_TRAIT_VIGILANTaeAddTraits: TRAIT_VIGILANT
- ▸ Execute him for the murder of [character].The character is killedGain trait: RuthlessgrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_GIVE_TRAIT_RUTHLESSaeAddTraits: TRAIT_RUTHLESS
Bullying Heir
- ▸ Ignore it. Dominance is the natural
order. +2 Courage-1 CharismagrantsBONUS_EVENTOPTION_BULLYING_HEIR_ALLOW_HEIRaiRatings: RATING_COURAGE=2, RATING_CHARISMA=-1BONUS_EVENTOPTION_BULLYING_HEIR_ALLOW_CHILDAddRelationshipSubjects: RELATIONSHIP_ESTRANGED_FROM=0↳ may trigger: Escalated Feud - ▸ Resolve100%-1 CourageLeader relationship: Disappointed WithGain trait: Stressed0%-1 CourageLeader relationship: Disappointed Withgrants100% BONUS_EVENTOPTION_BULLYING_HEIR_TEACHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHaiRatings: RATING_COURAGE=-1aeBonuses: BONUS_MAYBE_GRACIOUS100% BONUS_GIVE_TRAIT_STRESSEDaeAddTraits: TRAIT_STRESSED0% BONUS_EVENTOPTION_BULLYING_HEIR_TEACHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHaiRatings: RATING_COURAGE=-1aeBonuses: BONUS_MAYBE_GRACIOUS
Cause for Worry
- ▸ I do not pay heed to unworthy gossip.Leader relationship: Endeared TograntsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ We must investigate these rumors.Leader relationship: Estranged From+20 XP to the charactergrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_XP_CHARACTER_SMALLiXPCharacter 20↳ may trigger: Love Birds Rumors
Change of Heart
- ▸ That
gold must be used for other endeavors. Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH - ▸ I will speak to [character] about frugality.(no gates or payload in XML)↳ may trigger: A Frustrating Outcome
- ▸ Commit to spending more time together in a bid to keep him from spending so lavishly.+40 XP to the character
-3Orders↗ turn gated byIndexSubjectgrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-3
Childhood Fight
- ▸ [character] must learn fear. Torture [character].Gain trait: CruelGain trait: Imprisonedgated byLeaderSubject SUBJECT_CHARACTER_VILLAINOUSgrantsBONUS_GIVE_TRAIT_CRUELaeAddTraits: TRAIT_CRUELBONUS_EVENTOPTION_CHILDHOOD_FIGHT_0AddRelationshipSubjects: RELATIONSHIP_TERRIFIED_OF=0BONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
- ▸ [character] must be punished for fighting my family.Gain trait: SpoiledLeader relationship: Endeared ToLeader relationship: Estranged FromgrantsBONUS_EVENTOPTION_CHILDHOOD_FIGHT_1aeBonuses: BONUS_GIVE_TRAIT_SPOILED, BONUS_LEADER_ENDEARED_TOBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ [character] must learn to finish his own fights.+2 CourageLeader relationship: Estranged FromgrantsBONUS_EVENTOPTION_CHILDHOOD_FIGHT_2aeBonuses: BONUS_GAIN_COURAGE_2, BONUS_LEADER_ESTRANGED_FROM
Combat Training
- ▸ Hire a veteran soldier as a tutor.+2 Courage
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_SPOUSE_COMBAT_TRAINING_OKaiRatings: RATING_COURAGE=2aeBonuses: BONUS_MONEY_LOSS_AVERAGE - ▸ It is too expensive.Remembered: Didn't help my education (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SPOUSE_TOO_EXPENSIVEMemory MEMORYCHARACTER_SPOUSE_TOO_EXPENSIVE◇ grants a memory no event currently keys off
- ▸ The nation's budget won't support such an expense, but I shall take it upon myself to instruct him.
-3Orders↗ turnGain trait: Frugal gated byIndexSubjectgrantsBONUS_EVENTOPTION_SPOUSE_HORSEBACK_RIDING_ENDEAREDaeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_GIVE_TRAIT_FRUGAL
Coming of Age
- ▸ [character] should study the Torah to understand the responsibilities he will face.+1 WisdomgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- ▸ This is a joyous occasion! The people of [city] are invited to celebrate.
+60Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60 - ▸ Ask [character] to honor our family by reading from the siddur at the ceremony.Leader relationship: Endeared TograntsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ I will lead the prayers myself on this joyous occasion.+2 Legitimacygated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_EVENTOPTION_COMING_OF_AGE_SELF_PLAYERiLegitimacy 2
Creative Pursuits
- ▸ Hire a skilled artist.Gain trait: Inspiring
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_SPOUSE_CREATIVE_PURSUITS_OKaeAddTraits: TRAIT_INSPIRINGaeBonuses: BONUS_MONEY_LOSS_AVERAGE - ▸ It is too expensive.Remembered: Didn't help my education (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SPOUSE_TOO_EXPENSIVEMemory MEMORYCHARACTER_SPOUSE_TOO_EXPENSIVE◇ grants a memory no event currently keys off
- ▸ While we lack sufficient resources for that, promise that you'll spend time on creative endeavors together in the year ahead.
-3Orders↗ turnGain trait: Frugal gated byIndexSubjectgrantsBONUS_EVENTOPTION_SPOUSE_HORSEBACK_RIDING_ENDEAREDaeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_GIVE_TRAIT_FRUGAL
Daughter of the Storm Temple
- ▸ NO! I think I'll just try to walk it off, thanks.+4 LegitimacygrantsBONUS_EVENTOPTION_DAUGHTER_OF_THE_STORM_TEMPLE_REFUSEiLegitimacy 4
- ▸ Resolve100%Leader relationship: Holds Favor FromLoses trait: DoomedLoses trait: Severely Ill0%Leader relationship: Holds Favor FromLoses trait: Severely Illgrants100% BONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM100% BONUS_REMOVE_DOOMED_AND_SEVERELY_ILLaeBonuses: BONUS_REMOVE_TRAIT_DOOMED, BONUS_REMOVE_TRAIT_SEVERELY_ILL0% BONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM0% BONUS_REMOVE_TRAIT_SEVERELY_ILLaeRemoveTraits: TRAIT_SEVERELY_ILL
- ▸ Resolve100%
-400Money-100/city↗ turnLoses trait: DoomedLoses trait: Severely Ill 0%
-400Money-100/city↗ turnLoses trait: Severely Ill grants100% BONUS_MONEY_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=-400aiGlobalYieldsPer: YIELD_MONEY=-100100% BONUS_REMOVE_DOOMED_AND_SEVERELY_ILLaeBonuses: BONUS_REMOVE_TRAIT_DOOMED, BONUS_REMOVE_TRAIT_SEVERELY_ILL0% BONUS_MONEY_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=-400aiGlobalYieldsPer: YIELD_MONEY=-1000% BONUS_REMOVE_TRAIT_SEVERELY_ILLaeRemoveTraits: TRAIT_SEVERELY_ILL
Deeper Meaning
- ▸ Hire a master philosopher.+2 Wisdom
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_SPOUSE_DEEPER_MEANING_OKaiRatings: RATING_WISDOM=2aeBonuses: BONUS_MONEY_LOSS_AVERAGE - ▸ It is too expensive.Remembered: Didn't help my education (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SPOUSE_TOO_EXPENSIVEMemory MEMORYCHARACTER_SPOUSE_TOO_EXPENSIVE◇ grants a memory no event currently keys off
- ▸ Although we lack the funds to hire a true master, I shall do my best to instruct him myself.
-3Orders↗ turnGain trait: Frugal gated byIndexSubjectgrantsBONUS_EVENTOPTION_SPOUSE_HORSEBACK_RIDING_ENDEAREDaeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_GIVE_TRAIT_FRUGAL
Distracting Child
- ▸ Hiking in the snowy mountains.Gain trait: ToughgrantsBONUS_GIVE_TRAIT_TOUGHaeAddTraits: TRAIT_TOUGH
- ▸ Exploring the hills and cliffs.Gain trait: HighlandergrantsBONUS_GIVE_TRAIT_HIGHLANDERaeAddTraits: TRAIT_HIGHLANDER
- ▸ Tracking animals in the woods.Gain trait: NaturalistgrantsBONUS_GIVE_TRAIT_NATURALISTaeAddTraits: TRAIT_NATURALIST
Do it Yourself
- ▸ Maybe this was a foolish idea.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ Patient, heal thyself.(no gates or payload in XML)↳ may trigger: A Full Recovery, One Wrong Move
- ▸ Thankfully, I know what I am doing.Loses trait: Severely Ill+20 XP to the charactergated byLeaderSubject SUBJECT_HERBALISTgrantsBONUS_EVENTOPTION_TRAIT_DO_IT_YOURSELF_OPTION_2_CHARACTER_0aeRemoveTraits: TRAIT_SEVERELY_ILLaeBonuses: BONUS_XP_CHARACTER_SMALL
Doctor Pieface
- ▸ Argh! Remove yourself immediately!Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ I choose to gamble with my life.(no gates or payload in XML)
Domestic Dispute
- ▸ Remove [character] from the court immediately.Remembered: Exiled a rival for your attention (+40 opinion for 20 turns)(no event currently keys off this)Gain trait: ExiledgrantsBONUS_EVENTOPTION_DOMESTIC_DISPUTE_YES_CHARACTER_0Memory MEMORYCHARACTER_DOMESTIC_DISPUTEBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILED◇ grants a memory no event currently keys off
- ▸ Nonsense! Buy [character] a pet monkey for amusement.Gain trait: Pet Monkey OwnerLeader relationship: Jealous About
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_DOMESTIC_DISPUTE_NO_CHARACTER_0AddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUTaeAddTraits: TRAIT_PET_MONKEYaeBonuses: BONUS_MONEY_LOSS_SMALL↳ may trigger: Monkey at Rest - ▸ Not a bad idea. Take [character] as a lover.Leader relationship: Vengeful AgainstLeader relationship: Lover OfgrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_LEADER_LOVER_OFAddLeaderRelationship RELATIONSHIP_LOVER_OF
Downward Spiral
- ▸ I will step away to comfort my grieving husband.Remembered: Took me away to recover (+20 opinion for 20 turns)(no event currently keys off this)
+60Discontenteach city↗ turn grantsBONUS_EVENTOPTION_TRAIT_DOWNWARD_SPIRAL_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_TRAIT_TOOK_ME_TO_RECOVERBONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=60◇ grants a memory no event currently keys off - ▸ I will remain in the capital and attend court.+2 LegitimacyGain trait: MiserablegrantsBONUS_EVENTOPTION_TRAIT_DOWNWARD_SPIRAL_OPTION_1iLegitimacy 2BONUS_GIVE_TRAIT_MISERABLEaeAddTraits: TRAIT_MISERABLE
Drawn From the Rock
- ▸ They are right, this is a sign.Gain trait: Mysterious SwordBecomes the chosen heirgrantsBONUS_EVENTOPTION_ROCK_CHOSEN_HEIR_SWORDbChosenHeir 1aeAddTraits: TRAIT_MYSTERIOUS_SWORDAddRelationshipReverse: RELATIONSHIP_ESTRANGED_FROM=0
- ▸ It is just a relic from a long gone age.Leader relationship: Endeared To-3 LegitimacygrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_ROCK_IGNORED_SWORDiLegitimacy -3
- ▸ What a curious sword! I must have it for myself.Leader relationship: Disappointed WithGain trait: Mysterious SwordgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GIVE_TRAIT_MYSTERIOUS_SWORDaeAddTraits: TRAIT_MYSTERIOUS_SWORD
Dreams of the Dead
- ▸ I vow to be better!14%Gain trait: Affable14%Gain trait: Eloquent14%Gain trait: Warlike14%Gain trait: Inspiring14%Gain trait: Intelligent14%Gain trait: Prosperous14%Gain trait: Righteousgrants14% BONUS_GIVE_TRAIT_AFFABLEaeAddTraits: TRAIT_AFFABLE14% BONUS_GIVE_TRAIT_ELOQUENTaeAddTraits: TRAIT_ELOQUENT14% BONUS_GIVE_TRAIT_WARLIKEaeAddTraits: TRAIT_WARLIKE14% BONUS_GIVE_TRAIT_INSPIRINGaeAddTraits: TRAIT_INSPIRING14% BONUS_GIVE_TRAIT_INTELLIGENTaeAddTraits: TRAIT_INTELLIGENT14% BONUS_GIVE_TRAIT_PROSPEROUSaeAddTraits: TRAIT_PROSPEROUS14% BONUS_GIVE_TRAIT_RIGHTEOUSaeAddTraits: TRAIT_RIGHTEOUS
- ▸ The dead should not bother the living.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Dwindling Line
- ▸ I will adopt [character].The target is adoptedRemembered: Adopted our child (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Did not adopt from us (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Did not adopt from us (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DWINDLING_LINE_ADOPTEDMemory MEMORYFAMILY_ADOPT_HEIR_YESiAdoptedBySubject 0BONUS_EVENTOPTION_DWINDLING_LINE_NOMemory MEMORYFAMILY_ADOPT_HEIR_NOBONUS_EVENTOPTION_DWINDLING_LINE_NOMemory MEMORYFAMILY_ADOPT_HEIR_NO◇ grants a memory no event currently keys off
- ▸ I will adopt [character].Remembered: Did not adopt from us (-20 opinion for 20 turns)(no event currently keys off this)The target is adoptedRemembered: Adopted our child (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Did not adopt from us (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DWINDLING_LINE_NOMemory MEMORYFAMILY_ADOPT_HEIR_NOBONUS_EVENTOPTION_DWINDLING_LINE_ADOPTEDMemory MEMORYFAMILY_ADOPT_HEIR_YESiAdoptedBySubject 0BONUS_EVENTOPTION_DWINDLING_LINE_NOMemory MEMORYFAMILY_ADOPT_HEIR_NO◇ grants a memory no event currently keys off
- ▸ I will adopt [character].Remembered: Did not adopt from us (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Did not adopt from us (-20 opinion for 20 turns)(no event currently keys off this)The target is adoptedRemembered: Adopted our child (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DWINDLING_LINE_NOMemory MEMORYFAMILY_ADOPT_HEIR_NOBONUS_EVENTOPTION_DWINDLING_LINE_NOMemory MEMORYFAMILY_ADOPT_HEIR_NOBONUS_EVENTOPTION_DWINDLING_LINE_ADOPTEDMemory MEMORYFAMILY_ADOPT_HEIR_YESiAdoptedBySubject 0◇ grants a memory no event currently keys off
- ▸ I refuse to sully my line with non-royal blood.Remembered: Did not adopt from us (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Did not adopt from us (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Did not adopt from us (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DWINDLING_LINE_NOMemory MEMORYFAMILY_ADOPT_HEIR_NOBONUS_EVENTOPTION_DWINDLING_LINE_NOMemory MEMORYFAMILY_ADOPT_HEIR_NOBONUS_EVENTOPTION_DWINDLING_LINE_NOMemory MEMORYFAMILY_ADOPT_HEIR_NO◇ grants a memory no event currently keys off
Eloped!
- ▸ Let the lovers find a joyful destiny together.Gain trait: ElopedGain trait: ElopedgrantsBONUS_GIVE_TRAIT_ELOPEDaeAddTraits: TRAIT_ELOPEDBONUS_GIVE_TRAIT_ELOPEDaeAddTraits: TRAIT_ELOPED
- ▸ Send soldiers to bring them back at once!Gain trait: ImprisonedGain trait: Imprisoned+2 LegitimacygrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_EVENTOPTION_CHILD_ELOPED_OPTION_2_CHARACTER_0iLegitimacy 2
- ▸ Claim the wedding was planned, to save face.+40 XP to the charactergated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Empty Bed
- ▸ Yes, I require companionship.(no gates or payload in XML)↳ may trigger: Revealed Affair
- ▸ I will not defile my marriage bed.gated byLeaderSubjectNotAny SUBJECT_CHARACTER_CARNALbHidePrereqs prereqs hidden in-game
Enchanting Conversation
- ▸ Let us see where the night takes us.(no gates or payload in XML)↳ may trigger: Fruitful Affair
- ▸ A ruler needs his rest.gated byLeaderSubjectNotAny SUBJECT_CHARACTER_CARNALbHidePrereqs prereqs hidden in-game
Enchanting Conversation
- ▸ I'm looking forward to it!(no gates or payload in XML)
- ▸ A ruler needs his rest.gated byLeaderSubjectNotAny SUBJECT_CHARACTER_CARNALbHidePrereqs prereqs hidden in-game
Enchanting Conversation
- ▸ I'm looking forward to it!(no gates or payload in XML)
- ▸ A ruler needs his rest.gated byLeaderSubjectNotAny SUBJECT_CHARACTER_CARNALbHidePrereqs prereqs hidden in-game
Enchanting Conversation
- ▸ I'm looking forward to it!(no gates or payload in XML)
- ▸ A ruler needs his rest.gated byLeaderSubjectNotAny SUBJECT_CHARACTER_CARNALbHidePrereqs prereqs hidden in-game
Enchanting Conversation
- ▸ I'm looking forward to it!(no gates or payload in XML)
- ▸ A ruler needs his rest.gated byLeaderSubjectNotAny SUBJECT_CHARACTER_CARNALbHidePrereqs prereqs hidden in-game
Family Adoption
- ▸ Yes, [character] will be my heir.The target is adoptedgrantsBONUS_EVENTOPTION_FAMILY_ADOPTION_YESiAdoptedBySubject 0
- ▸ No, another heir must be found.(no gates or payload in XML)
Fatal Attraction
- ▸ I'm the life of the court! Or, the death, I guess... Who doesn't like a bit of
drama? grantsBONUS_EVENTOPTION_THE_RISK_OF_CHARM_OPTION_0_CHARACTER_3aiTraitProbDelay: TRAIT_DEBAUCHED=50 - ▸ Perhaps we should behave with more modesty and stop flirting.-1 Charisma+1 DisciplinegrantsBONUS_EVENTOPTION_THE_RISK_OF_CHARM_OPTION_1_CHARACTER_3aiRatings: RATING_CHARISMA=-1, RATING_DISCIPLINE=1
- ▸ We shall hold a state funeral for the deceased.
-80Money-20/city↗ turnGain trait: Gracious gated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_EVENTOPTION_THE_RISK_OF_CHARM_OPTION_2_CHARACTER_3aeBonuses: BONUS_MONEY_LOSS_TINY, BONUS_GIVE_TRAIT_GRACIOUS
Favored Spouse
- ▸ [character], of course!Remembered: Favored spouse (+40 opinion, permanent)Remembered: Spurned spouse (-40 opinion for 20 turns)grantsBONUS_FAVORED_SPOUSEMemory MEMORYCHARACTER_FAVORED_SPOUSEBONUS_DISFAVORED_SPOUSEMemory MEMORYCHARACTER_DISFAVORED_SPOUSE◇ may enable: [family] displeasure, [family] influence, Infanticide, [rival] Anger, Spousicide, [tribe] Anger
- ▸ [character] is my favorite.Remembered: Spurned spouse (-40 opinion for 20 turns)Remembered: Favored spouse (+40 opinion, permanent)grantsBONUS_DISFAVORED_SPOUSEMemory MEMORYCHARACTER_DISFAVORED_SPOUSEBONUS_FAVORED_SPOUSEMemory MEMORYCHARACTER_FAVORED_SPOUSE◇ may enable: [family] displeasure, [family] influence, Infanticide, [rival] Anger, Spousicide, [tribe] Anger
- ▸ Please stop, I value you both equally.-1 Courage+1 CharismagrantsBONUS_NO_FAVORITEaeBonuses: BONUS_LOSE_COURAGE_1, BONUS_GAIN_CHARISMA_1
God's Consort
- ▸ Grant the title of God’s Consort.Gain trait: God's Consort
-5Orders↗ turn grantsBONUS_EVENTOPTION_GODS_CONSORT_YESaeAddTraits: TRAIT_GODS_CONSORTaeBonuses: BONUS_ORDERS_LOSS_AVERAGE↳ may trigger: Cult of God's Consort, Influence of God's Consort - ▸ There is no need for such earthly titles.Leader relationship: Disappointed WithGain trait: PiousgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GIVE_TRAIT_PIOUSaeAddTraits: TRAIT_PIOUS
Golden Gifts
- ▸ I will wear these jewels proudly.+2 LegitimacygrantsBONUS_EVENTOPTION_GOLDEN_GIFTS_WEAR_CHARACTERiLegitimacy 2
- ▸ Keep the finest pieces, but give some to noble families.Remembered (all families): Gave us beautiful jewelry (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_GOLDEN_GIFTS_FAMILIES_CHARACTERMemoryAllFamilies MEMORYFAMILY_GAVE_JEWELS◇ grants a memory no event currently keys off
- ▸ Hand it out among the people of [city].
+80Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80
Gowns of Silk
- ▸ We cannot afford such luxuries.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ Give [character] what he wants.Leader relationship: Endeared To
-240Money-60/city↗ turn grantsBONUS_EVENTOPTION_GOWNS_OF_SILK_YESAddLeaderRelationship RELATIONSHIP_ENDEARED_TOaeBonuses: BONUS_MONEY_LOSS_LARGE
Harsh Words
- ▸ I will look to your soldiers for inspiration.-2 Legitimacy+1 Heavy Infantry unitgrantsBONUS_EVENTOPTION_TRAIT_HARSH_WORDS_OPTION_0iLegitimacy -2aeBonuses: BONUS_UNITCLASS_HEAVY_INFANTRY
- ▸ One so heartless should not be a leader.
+60Civics+15/city↗ turn grantsBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15BONUS_RELEASE_GENERALbReleaseGeneral 1 - ▸ You are correct, and it is time to show strength.Loses trait: Mourning
+120Training+30/city↗ turn gated byLeaderSubject SUBJECT_ROBUSTgrantsBONUS_EVENTOPTION_TRAIT_HARSH_WORDS_OPTION_2aeRemoveTraits: TRAIT_MOURNINGaeBonuses: BONUS_TRAINING_GAIN_LARGE
Heir Crisis
- ▸ Arrange for my wife to have an "accident."The character is killedgrantsBONUS_KILL_CHARACTERbKillCharacter 1↳ may trigger: Murder Discovered, Perfect Crime
- ▸ I must divorce [character].The marriage is dissolvedgrantsBONUS_EVENTOPTION_HEIR_CRISIS_DIVORCEiDivorcedBySubject 1
- ▸ If the gods will it...Leader relationship: Endeared TograntsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ The gods have always looked after me, and behold, they have blessed us again!Gain trait: Pregnantgated byLeaderSubject SUBJECT_BLESSEDgrantsBONUS_GIVE_TRAIT_PREGNANTaeAddTraits: TRAIT_PREGNANT
Heir of Corruption
- ▸ He will be punished accordingly.Gain trait: MiserablegrantsBONUS_GIVE_TRAIT_MISERABLEaeAddTraits: TRAIT_MISERABLE
- ▸ Boys will have their fun.-1 Discipline-1 DisciplinegrantsBONUS_LOSE_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=-1BONUS_LOSE_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=-1
- ▸ There are no excuses for waste!-4 LegitimacyGain trait: ImprisonedgrantsBONUS_EVENTOPTION_HEIR_OF_CORRUPTION_OPTION_2iLegitimacy -4BONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
Heretic Spouse
- ▸ Publicly rebuke [character] in support of [religion].Leader relationship: Vengeful AgainstRemembered: Supported the faith in diplomacy (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_HERETIC_SPOUSE_REBUKE_RELIGIONMemory MEMORYRELIGION_PUBLIC_SUPPORT◇ grants a memory no event currently keys off
- ▸ Arrange some time alone with [character] to mend the relationship.
-120Money-30/city↗ turn
-4Orders↗ turn grantsBONUS_EVENTOPTION_HERETIC_SPOUSE_NEGOTIATE_PLAYERaeBonuses: BONUS_MONEY_LOSS_SMALL, BONUS_ORDERS_LOSS_SMALLBONUS_LEADER_ESTRANGED_FROM_REMOVERemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Holy Matrimony
- ▸ We will hire staff to aid in your royal duties.Leader relationship: Influenced By
-120Money-30/city↗ turn grantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ You should devote yourself to [religion].Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)Gain trait: Pious-1 DisciplinegrantsBONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITHBONUS_GIVE_TRAIT_PIOUSaeAddTraits: TRAIT_PIOUSBONUS_LOSE_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=-1◇ grants a memory no event currently keys off
- ▸ They are right, your duty is to [rival].Leader relationship: Disappointed WithGain trait: StrictgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GIVE_TRAIT_STRICTaeAddTraits: TRAIT_STRICT
Horseback Riding
- ▸ Hire a riding master.Gain trait: Equestrian
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_SPOUSE_HORSEBACK_RIDING_OKaeAddTraits: TRAIT_EQUESTRIANaeBonuses: BONUS_MONEY_LOSS_AVERAGE - ▸ It is too expensive.Remembered: Didn't help my education (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SPOUSE_TOO_EXPENSIVEMemory MEMORYCHARACTER_SPOUSE_TOO_EXPENSIVE◇ grants a memory no event currently keys off
- ▸ Although the budget won’t support such an action just now, promise to spend more time with your beloved.
-3Orders↗ turnGain trait: Frugal gated byIndexSubjectgrantsBONUS_EVENTOPTION_SPOUSE_HORSEBACK_RIDING_ENDEAREDaeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_GIVE_TRAIT_FRUGAL
Indifferent Queen
- ▸ We do enjoy each other's company.(no gates or payload in XML)↳ may trigger: Child of Passion
- ▸ I will not forsake my marriage vows.gated byLeaderSubjectNotAny SUBJECT_CHARACTER_CARNALbHidePrereqs prereqs hidden in-game
Jealous Rage
- ▸ Imprison the plotters, but free my husband.Gain trait: ExiledgrantsBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILED
- ▸ Time in a cold cell will cool his passions.Gain trait: ImprisonedgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
- ▸ How can I part with such a devoted spouse?Gain trait: LoyalgrantsBONUS_GIVE_TRAIT_LOYALaeAddTraits: TRAIT_LOYAL
Late Nights
- ▸ Stop this foolishness now.Leader relationship: Estranged From+1 DisciplinegrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ You should have just asked me. Visit him whenever you want.Leader relationship: Endeared To-1 DisciplinegrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_LOSE_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=-1
Legal Instruction
- ▸ Hire a former judge as a tutor.+2 Charisma
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_SPOUSE_LEGAL_INSTRUCTION_OKaiRatings: RATING_CHARISMA=2aeBonuses: BONUS_MONEY_LOSS_AVERAGE - ▸ It is too expensive.Remembered: Didn't help my education (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SPOUSE_TOO_EXPENSIVEMemory MEMORYCHARACTER_SPOUSE_TOO_EXPENSIVE◇ grants a memory no event currently keys off
- ▸ While the nation's budget won't support hiring a retired judge, offer to take the time to instruct your beloved personally.
-3Orders↗ turnGain trait: Frugal gated byIndexSubjectgrantsBONUS_EVENTOPTION_SPOUSE_HORSEBACK_RIDING_ENDEAREDaeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_GIVE_TRAIT_FRUGAL
Legitimize Heir
- ▸ We must legitimize [character].grantsBONUS_EVENTOPTION_LEGITIMIZE_HEIR_YESMission MISSION_LEGITIMIZEbMissionFree 1
- ▸ I will not allow it.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Legitimize Heir
- ▸ We must legitimize [character].grantsBONUS_EVENTOPTION_LEGITIMIZE_HEIR_YESMission MISSION_LEGITIMIZEbMissionFree 1
- ▸ I will not allow it.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Legitimize Heir
- ▸ We must legitimize [character].grantsBONUS_EVENTOPTION_LEGITIMIZE_HEIR_YESMission MISSION_LEGITIMIZEbMissionFree 1
- ▸ I will not allow it.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Little Leader
- ▸ It’s his natural charm!+1 CharismagrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
- ▸ He will keep [character] in line.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ Praise [character] in front of the court.Gain a random traitgrantsBONUS_EVENTOPTION_LITTLE_LEADERaeRandomTraitDelay: TRAIT_INSPIRING, TRAIT_PROUD
Lover No More
- ▸
Order [character] to assassinate the [title]. Remembered: Killed spouse for me (+40 opinion, permanent)(no event currently keys off this)grantsBONUS_EVENTOPTION_RELATIONSHIP_LOVER_NO_MORE_OPTION_0_CHARACTER_0Memory MEMORYCHARACTER_KILLED_SPOUSEBONUS_EVENTOPTION_RELATIONSHIP_LOVER_NO_MORE_OPTION_0_CHARACTER_3Mission MISSION_ASSASSINATEiMissionSubject 2bMissionFree 1◇ grants a memory no event currently keys off - ▸ Instead,
order [character] to assassinate [character]. grantsBONUS_EVENTOPTION_RELATIONSHIP_LOVER_NO_MORE_OPTION_1_CHARACTER_3Mission MISSION_ASSASSINATEiMissionSubject 0bMissionFree 1 - ▸ I will not embrace reckless murder.Leader relationship: Jealous About+20 XP to the charactergrantsBONUS_LEADER_JEALOUS_ABOUTAddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUTBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Miraculous Recovery
- ▸ Thank [character] for intervening.Leader relationship: Endeared ToRemembered: Encouraged magic (-40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_MIRACULOUS_RECOVERY_ILL_OPTION_0_RELIGIONMemory MEMORYRELIGION_ENCOURAGED_MAGIC◇ grants a memory no event currently keys off
- ▸ Chide [character] for not asking first.Leader relationship: Disappointed WithRemembered: Denounced magic (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_MIRACULOUS_RECOVERY_ILL_OPTION_1_RELIGIONMemory MEMORYRELIGION_DENOUNCED_MAGIC◇ grants a memory no event currently keys off
Miraculous Recovery
- ▸ Thank [character] for intervening.Leader relationship: Endeared ToRemembered: Encouraged magic (-40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_MIRACULOUS_RECOVERY_ILL_OPTION_0_RELIGIONMemory MEMORYRELIGION_ENCOURAGED_MAGIC◇ grants a memory no event currently keys off
- ▸ Chide [character] for not asking first.Leader relationship: Disappointed WithRemembered: Denounced magic (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_MIRACULOUS_RECOVERY_ILL_OPTION_1_RELIGIONMemory MEMORYRELIGION_DENOUNCED_MAGIC◇ grants a memory no event currently keys off
Monastic Living
- ▸ Send him and make the donation.
-160Money-40/city↗ turn+40–400 Culture (by city tier) grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_CULTURE_GAIN_LARGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400] - ▸ Let him go, but refuse to donate.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Mountain Lights
- ▸ I believe Zoroaster has much to teach us.Remembered: Adopted my Religion (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Adopted Zoroastrianism (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RELIGION_MOUNTAIN_LIGHTS_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_ADOPTED_SPOUSE_RELIGIONBONUS_EVENTOPTION_RELIGION_MOUNTAIN_LIGHTS_OPTION_0_RELIGIONMemory MEMORYRELIGION_ADOPTED_ZOROASTRIANISMiSpreadToSubject 2bStateReligion 1◇ grants a memory no event currently keys off
- ▸ Religion is personal, not political.+1 DisciplineRemembered: Did not convert to Zoroastrianism (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_EVENTOPTION_RELIGION_MOUNTAIN_LIGHTS_OPTION_1_CHARACTER_1Memory MEMORYCHARACTER_DID_NOT_ADOPT_SPOUSE_RELIGION◇ grants a memory no event currently keys off
Mysterious Infant
- ▸ We will raise him as our own.The target is adoptedRemembered: Adopted mysterious child (+40 opinion, permanent)(no event currently keys off this)gated byLeaderSubject SUBJECT_NOT_CRUELbHidePrereqs prereqs hidden in-gamegrantsBONUS_EVENTOPTION_CHILD_MYSTERIOUS_INFANT_OPTION_0_CHARACTER_2iAdoptedBySubject 0BONUS_EVENTOPTION_CHILD_MYSTERIOUS_INFANT_OPTION_0_CHARACTER_3Memory MEMORYCHARACTER_ADOPTED_MYSTERIOUS_CHILD◇ grants a memory no event currently keys off
- ▸ He will stay but never be our blood.Leader relationship: Holds Favor FromThe target is adoptedgated byLeaderSubject SUBJECT_NOT_CRUELbHidePrereqs prereqs hidden in-gamegrantsBONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROMBONUS_EVENTOPTION_CHILD_MYSTERIOUS_INFANT_OPTION_1_CHARACTER_2iAdoptedBySubject 1
- ▸ Return the child to where it was found.Gain trait: DoomedRemembered: Returned mysterious child (-20 opinion, permanent)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_DOOMEDaeAddTraits: TRAIT_DOOMEDBONUS_EVENTOPTION_CHILD_MYSTERIOUS_INFANT_OPTION_2_CHARACTER_3Memory MEMORYCHARACTER_RETURNED_MYSTERIOUS_CHILD◇ grants a memory no event currently keys off
Opportunists
- ▸ Tell the people of [city] that I stand with them.
-240Money-60/city↗ turn
+60Happinesseach city↗ turn+20–200 Culture (by city tier) grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_EVENTOPTION_TRAIT_OPPORTUNISTS_OPTION_0_CITYaeBonuses: BONUS_HAPPINESS_GAIN_SMALL, BONUS_CULTURE_GAIN_SMALL - ▸ You will not hold me nor my subjects hostage.+2 LegitimacyLeader relationship: Estranged FromgrantsBONUS_EVENTOPTION_TRAIT_OPPORTUNISTS_OPTION_1iLegitimacy 2BONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ [rival] deserves better... and so do the [family].+2 LegitimacyGain trait: Imprisonedgated byLeaderSubject SUBJECT_HIGH_DISCIPLINEgrantsBONUS_EVENTOPTION_TRAIT_OPPORTUNISTS_OPTION_2iLegitimacy 2BONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
Outdoor Pastime
- ▸ Fishing will teach patience.Gain trait: PathfindergrantsBONUS_GIVE_TRAIT_PATHFINDERaeAddTraits: TRAIT_PATHFINDER
- ▸ Planting will teach concentration.Gain trait: CultivatorgrantsBONUS_GIVE_TRAIT_CULTIVATORaeAddTraits: TRAIT_CULTIVATOR
- ▸ Tending animals will teach compassion.Gain trait: NaturalistgrantsBONUS_GIVE_TRAIT_NATURALISTaeAddTraits: TRAIT_NATURALIST
Persuasion
- ▸ Hire a master orator.Gain trait: Eloquent
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_SPOUSE_PERSUASION_OKaeAddTraits: TRAIT_ELOQUENTaeBonuses: BONUS_MONEY_LOSS_AVERAGE - ▸ It is too expensive.Remembered: Didn't help my education (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SPOUSE_TOO_EXPENSIVEMemory MEMORYCHARACTER_SPOUSE_TOO_EXPENSIVE◇ grants a memory no event currently keys off
- ▸ Explain that it isn't possible just now, but make a vow to spend more time with him in the year ahead.
-3Orders↗ turnGain trait: Frugal gated byIndexSubjectgrantsBONUS_EVENTOPTION_SPOUSE_HORSEBACK_RIDING_ENDEAREDaeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_GIVE_TRAIT_FRUGAL
Playing Ball
- ▸ Encourage them to have fun and play.grantsBONUS_EVENTOPTION_CHILDHOOD_FRIENDSAddRelationshipSubjects: RELATIONSHIP_ENDEARED_TO=0AddRelationshipReverse: RELATIONSHIP_ENDEARED_TO=0
- ▸ Encourage them to think about the strategy of the
game. +1 WisdomgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1 - ▸ Tell them to stop wasting their time with games.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Pleasing the In-Laws
- ▸ Let us give gifts to my in-laws, the [family].grantsBONUS_FAMILY_GIFT_MISSIONMission MISSION_FAMILY_GIFTiMissionSubject 0
- ▸ I have no special need to please my in-laws.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Potential Heir
- ▸ Yes, my legacy must be secured.The target is adoptedgrantsBONUS_EVENTOPTION_POTENTIAL_HEIR_YESiAdoptedBySubject 0
- ▸ No, this one will not do.(no gates or payload in XML)
Reined In
- ▸ I must regain my lost authority.Free law: TyrannygrantsBONUS_EVENTOPTION_REINED_IN_OPTION_0_CHARACTER_0FreeLaw LAW_TYRANNY
- ▸ We must uphold the rule of law.-1 LegitimacyRemembered: Refused to change law (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_REINED_IN_OPTION_1_CHARACTER_0iLegitimacy -1BONUS_EVENTOPTION_REINED_IN_OPTION_1_CHARACTER_1Memory MEMORYCHARACTER_REFUSED_TO_CHANGE_LAW◇ grants a memory no event currently keys off
Rekindled Passion
- ▸ Spend time with your loving husband.Loses trait: MiserableRemembered: Renewed bond with me (+20 opinion for 40 turns)(no event currently keys off this)gated byIndexSubjectgrantsBONUS_REMOVE_TRAIT_MISERABLEaeRemoveTraits: TRAIT_MISERABLEBONUS_EVENTOPTION_TRAIT_REKINDLED_LOVE_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_RENEWED_BOND◇ grants a memory no event currently keys off
- ▸ Take a lover on the court.Loses trait: MiserableLeader relationship: Jealous AboutLeader relationship: Lover Ofgated byLeaderSubject SUBJECT_HIGH_CHARISMAgrantsBONUS_REMOVE_TRAIT_MISERABLEaeRemoveTraits: TRAIT_MISERABLEBONUS_LEADER_JEALOUS_ABOUTAddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUTBONUS_LEADER_LOVER_OFAddLeaderRelationship RELATIONSHIP_LOVER_OF
- ▸ Visit one of the royal brothels.Gain trait: DebauchedLoses trait: MiserablegrantsBONUS_EVENTOPTION_TRAIT_REKINDLED_LOVE_OPTION_2_CHARACTER_0aeBonuses: BONUS_GIVE_TRAIT_DEBAUCHED, BONUS_REMOVE_TRAIT_MISERABLE
- ▸ Leave me to my sorrow.Gain a random traitLoses trait: MiserablegrantsBONUS_EVENTOPTION_TRAIT_REKINDLED_LOVE_OPTION_3_CHARACTER_0aeRandomTraitDelay: TRAIT_BITTER, TRAIT_CRUELaeBonuses: BONUS_REMOVE_TRAIT_MISERABLE
Revenants
- ▸ I will busy my thoughts with affairs of state.
+6Orders↗ turn
+20Civics+5/city↗ turn grantsBONUS_EVENTOPTION_TRAIT_REVENANTS_OPTION_0aeBonuses: BONUS_ORDERS_GAIN_AVERAGE, BONUS_CIVICS_GAIN_TINY - ▸ I must understand this spectral phenomenon.
+20Science+5/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_INQUISITIVEgrantsBONUS_SCIENCE_GAIN_SMALLaiGlobalYieldsBase: YIELD_SCIENCE=20aiGlobalYieldsPer: YIELD_SCIENCE=5 - ▸ Next time, I will be prepared for [character].(no gates or payload in XML)↳ may trigger: Vision from Beyond, Vision from Beyond
Role Model
- ▸ Provide him with whatever he desires.Gain trait: SpoiledLeader relationship: Endeared TograntsBONUS_EVENTOPTION_TRAIT_ROLE_MODEL_OPTION_0_CHARACTER_1AddLeaderRelationship RELATIONSHIP_ENDEARED_TOaeAddTraits: TRAIT_SPOILED
- ▸ By the gods! He needs nothing else!Loses trait: SpoiledLeader relationship: Disappointed WithgrantsBONUS_REMOVE_TRAIT_SPOILEDaeRemoveTraits: TRAIT_SPOILEDBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ I have had enough. Give his possessions to the poor.Loses trait: Spoiled
+20Happinesseach city↗ turnLeader relationship: Estranged From grantsBONUS_EVENTOPTION_TRAIT_ROLE_MODEL_OPTION_2_CHARACTER_0aeRemoveTraits: TRAIT_SPOILEDaeBonuses: BONUS_HAPPINESS_GAIN_MINIMALBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Romantic Evening
- ▸ There is no time for personal desires.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ [character] is important, make it happen.Leader relationship: In Love With
-5Orders↗ turn
-120Money-30/city↗ turn grantsBONUS_LEADER_IN_LOVE_WITHAddLeaderRelationship RELATIONSHIP_IN_LOVE_WITHBONUS_EVENTOPTION_DATE_NIGHT_YESaeBonuses: BONUS_ORDERS_LOSS_AVERAGE, BONUS_MONEY_LOSS_SMALL
Rumor Has It
- ▸ People should ignore baseless lies.Leader relationship: In Love With
+20Discontenteach city↗ turn grantsBONUS_LEADER_IN_LOVE_WITHAddLeaderRelationship RELATIONSHIP_IN_LOVE_WITHBONUS_EVENTOPTION_RUMOR_HAS_IT_PETSaeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL - ▸ He practices an honorable and misunderstood religion.
+20Discontenteach city↗ turnRemembered: Respected our snakes (+40 opinion for 80 turns)(no event currently keys off this) grantsBONUS_EVENTOPTION_RUMOR_HAS_IT_MISUNDERSTOODaeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMALBONUS_EVENTOPTION_RUMOR_HAS_IT_MISUNDERSTOOD_BARBARIANMemory MEMORYTRIBE_RUMOR_HAS_IT_SAVED◇ grants a memory no event currently keys off - ▸ He must be burned at the stake!The character is killed+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
Shrine of the Healing God
- ▸ Do whatever they ask to get the healing.Loses trait: Severely Ill
-240Money-60/city↗ turn grantsBONUS_EVENTOPTION_SHRINE_OF_THE_HEALING_GOD_OPTION_0_CHARACTER_0aeRemoveTraits: TRAIT_SEVERELY_ILLaeBonuses: BONUS_MONEY_LOSS_LARGEBONUS_EVENTOPTION_SHRINE_OF_THE_HEALING_GOD_OPTION_0_CITYAddImprovement IMPROVEMENT_CULT_OF_THE_HEALERaiStats: STAT_CULTS=1 - ▸ Priests be damned, force your way into the spring.Loses trait: Severely IllGain a random traitgrantsBONUS_EVENTOPTION_SHRINE_OF_THE_HEALING_GOD_OPTION_1_CHARACTER_0aeRandomTraitDelay: TRAIT_CURSED, TRAIT_IMPIOUS, TRAIT_SUPERSTITIOUSaeRandomTraitText: TEXT_BONUS_EVENTOPTION_SHRINE_OF_THE_HEALING_GOD_CURSED, TEXT_BONUS_EVENTOPTION_SHRINE_OF_THE_HEALING_GOD_IMPIOUS, TEXT_BONUS_EVENTOPTION_SHRINE_OF_THE_HEALING_GOD_SUPERSTITIOUSaeRemoveTraits: TRAIT_SEVERELY_ILL
- ▸ Stick to your doctors and herbs.+1 CouragegrantsBONUS_EVENTOPTION_SHRINE_OF_THE_HEALING_GOD_OPTION_2_CHARACTER_0aiRatings: RATING_COURAGE=1
Signs of Lunacy
- ▸ Remove [character]. Children are our future.Leader relationship: In Love WithGain trait: ExiledgrantsBONUS_LEADER_IN_LOVE_WITHAddLeaderRelationship RELATIONSHIP_IN_LOVE_WITHBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILED
- ▸ This is lunacy! Call the court physicians!Gain trait: ImprisonedThe marriage is dissolvedgrantsBONUS_EVENTOPTION_SIGNS_OF_LUNACY_PHYSICIANS_CHARACTER_1iDivorcedBySubject 0aeAddTraits: TRAIT_IMPRISONED
Sponsor a Laboratory
- ▸ Open a private laboratory.Gain trait: Intelligent
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_SPOUSE_SPONSOR_A_LABORATORY_OKaeAddTraits: TRAIT_INTELLIGENTaeBonuses: BONUS_MONEY_LOSS_AVERAGE - ▸ It is too expensive.Remembered: Didn't help my education (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SPOUSE_TOO_EXPENSIVEMemory MEMORYCHARACTER_SPOUSE_TOO_EXPENSIVE◇ grants a memory no event currently keys off
- ▸ While there's not enough
money in the
treasury to support an entire laboratory, promise to spend more time on intellectual pursuits with your husband in the coming year.
-3Orders↗ turnGain trait: Frugal gated byIndexSubjectgrantsBONUS_EVENTOPTION_SPOUSE_HORSEBACK_RIDING_ENDEAREDaeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_GIVE_TRAIT_FRUGAL
Surprise Proposal
- ▸ Is this a joke? I am a married man!Leader relationship: Estranged FromLeader relationship: Endeared TograntsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ Let us be friends and allies... with benefits. Diplomat-2 LegitimacyRemembered: Tribe Offer (5 turns)Remembered (all families): Allied with barbarian leader (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Vengeful Againstgated byLeaderSubjectAny SUBJECT_DIPLOMATgrantsBONUS_TRIBE_ALLIANCEiLegitimacy -2bTribeAlliance 1aeBonuses: BONUS_TRIBE_OFFERBONUS_EVENTOPTION_RELATIONSHIP_SURPRISE_PROPOSAL_OPTION_1_CHARACTER_1MemoryAllFamilies MEMORYFAMILY_ALLIED_WITH_BARBARIANBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST◇ grants a memory no event currently keys off
- ▸ A union would benefit both of us.-4 LegitimacyLeader relationship: Plotting AgainstgrantsBONUS_EVENTOPTION_RELATIONSHIP_SURPRISE_PROPOSAL_OPTION_2_CHARACTER_1iLegitimacy -4iPolyMarrySubject 1BONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
- ▸ I am skilled in balancing multiple lovers.Leader relationship: Lover Of+1 CharismaLeader relationship: Suspicious Ofgated byLeaderSubject SUBJECT_ROMANTICgrantsBONUS_LEADER_LOVER_OFAddLeaderRelationship RELATIONSHIP_LOVER_OFBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1BONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
Take Another Husband?
- ▸ We will take their gift of
gold and accept the proposal.
+160Money+40/city↗ turnLeader relationship: Jealous About grantsBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40BONUS_EVENTOPTION_MARRIAGE_POLY_YESiPolyMarrySubject 0BONUS_LEADER_JEALOUS_ABOUTAddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT - ▸ We will take their military resources and accept the proposal.
+120Training+30/city↗ turnLeader relationship: Jealous About grantsBONUS_TRAINING_GAIN_LARGEaiGlobalYieldsBase: YIELD_TRAINING=120aiGlobalYieldsPer: YIELD_TRAINING=30BONUS_EVENTOPTION_MARRIAGE_POLY_YESiPolyMarrySubject 0BONUS_LEADER_JEALOUS_ABOUTAddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT - ▸ A marriage with another family of the court will only divide us.Leader relationship: Endeared TograntsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
Take Another Husband?
- ▸ I am more worried about upsetting [character]. However, proceed with the preparations.-1 LegitimacyRemembered: Tribe Offer (5 turns)Leader relationship: Jealous AboutgrantsBONUS_TRIBE_MARRIAGEiLegitimacy -1BONUS_TRIBE_PEACEDiplomacyTribe DIPLOMACY_PEACEaeBonuses: BONUS_TRIBE_OFFERBONUS_EVENTOPTION_MARRIAGE_POLY_YESiPolyMarrySubject 0BONUS_LEADER_JEALOUS_ABOUTAddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT
- ▸ Upsetting the people and my husband concerns me too much. I reject the offer.Leader relationship: Endeared TograntsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
Teen Idol
- ▸ You are born to be a leader, not a follower.+2 LegitimacyGain trait: ProudgrantsBONUS_EVENTOPTION_TEEN_IDOL_0iLegitimacy 2aeAddTraits: TRAIT_PROUD
- ▸ A child should emulate those they admire.-2 LegitimacyGain trait: LoyalgrantsBONUS_EVENTOPTION_TEEN_IDOL_1iLegitimacy -2aeAddTraits: TRAIT_LOYAL
The Birthday Present
- ▸ Let us focus on luxurious delights this year.
-160Money-40/city↗ turnBegin project: Jade grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_ADD_JADEaeAddProjects: PROJECT_GIVE_JADE - ▸ We shall hire a tutor for [character]. A warrior of renown.Gain a Court Soldier
-80Training-20/city↗ turn+1 Courage
-160Money-40/city↗ turn grantsBONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIERBONUS_TRAINING_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=-80aiGlobalYieldsPer: YIELD_TRAINING=-20BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - ▸ I can't decide. Let's do both!Gain a Court Soldier
-80Training-20/city↗ turn+1 Courage
-320Money-80/city↗ turnBegin project: Jade grantsBONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIERBONUS_TRAINING_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=-80aiGlobalYieldsPer: YIELD_TRAINING=-20BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1BONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80BONUS_ADD_JADEaeAddProjects: PROJECT_GIVE_JADE - ▸ These types of fineries are simply beyond our reach at present.Loses trait: ExtravagantgrantsBONUS_REMOVE_TRAIT_EXTRAVAGANTaeRemoveTraits: TRAIT_EXTRAVAGANT
The Crone
- ▸ I will do anything to reclaim my vigor.Loses trait: Severely IllGain trait: MissingLeader relationship: Estranged FromgrantsBONUS_REMOVE_TRAIT_SEVERELY_ILLaeRemoveTraits: TRAIT_SEVERELY_ILLBONUS_GIVE_TRAIT_MISSINGaeAddTraits: TRAIT_MISSINGBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ Such a cost is unfathomable and cruel.(no gates or payload in XML)
- ▸ Secretly promise to hand over the child on his eighteenth birthday. Charming character / CovertLoses trait: Severely IllGain trait: Claimedgated byLeaderSubjectAny SUBJECT_CHARACTER_CHARMING / SUBJECT_CHARACTER_COVERTgrantsBONUS_REMOVE_TRAIT_SEVERELY_ILLaeRemoveTraits: TRAIT_SEVERELY_ILLBONUS_EVENTOPTION_TRAIT_THE_PRICE_OPTION_2_CHARACTER_1aeAddTraits: TRAIT_CLAIMED↳ may trigger: Payment in Full
The Dark Arts
- ▸ Against my better judgment, I will allow it.grantsBONUS_SET_SCHEMER_ARCHETYPESetArchetype TRAIT_SCHEMER_ARCHETYPE
- ▸ I don't like to be told what to do.Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
The Grove of [character]
- ▸ Yes, my dear. That would be lovely!Gain trait: DebauchedLeader relationship: Influenced BygrantsBONUS_GIVE_TRAIT_DEBAUCHEDaeAddTraits: TRAIT_DEBAUCHEDBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY↳ may trigger: Grove, Spouse, and Prophet
- ▸ No, we really don't need it.+1 DisciplineLeader relationship: Disappointed WithLeader relationship: Suspicious Ofgated byLeaderSubject SUBJECT_HIGH_DISCIPLINEgrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
The Mystic
- ▸ Yes, you may advise me. Now heal me!-2 LegitimacyLoses trait: Severely IllGain a Court MinistergrantsBONUS_EVENTOPTION_TRAIT_THE_MYSTIC_OPTION_0iLegitimacy -2aeRemoveTraits: TRAIT_SEVERELY_ILLAddCourtier: COURTIER_MINISTER=GENDER_MALE
- ▸ Remove your hands from me, dog!(no gates or payload in XML)
The Remedy
- ▸ Pay whatever is necessary to ease my suffering.Loses trait: Severely Ill
-240Money-60/city↗ turn grantsBONUS_EVENTOPTION_TRAIT_THE_DOCTOR_OPTION_0aeRemoveTraits: TRAIT_SEVERELY_ILLaeBonuses: BONUS_MONEY_LOSS_LARGE - ▸ I cannot spend the nation's
gold on my survival. Gain trait: Inspiring+1 CouragegrantsBONUS_EVENTOPTION_TRAIT_THE_DOCTOR_OPTION_1aeAddTraits: TRAIT_INSPIRINGaeBonuses: BONUS_GAIN_COURAGE_1
The Return
- ▸ I am ready to leave the past behind us.grantsBONUS_LEADER_ESTRANGED_FROM_REMOVERemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ Coming to me as I grieve is despicable.Gain trait: RighteousGain trait: MiserablegrantsBONUS_GIVE_TRAIT_RIGHTEOUSaeAddTraits: TRAIT_RIGHTEOUSBONUS_GIVE_TRAIT_MISERABLEaeAddTraits: TRAIT_MISERABLE
The Traveler
- ▸ Turn the old man away.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ Allow him to stay with the servants.Remembered: Frustrated with trusting nature (-40 opinion, permanent)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRAIT_THE_TRAVELER_TOO_TRUSTINGMemory MEMORYCHARACTER_FRUSTRATED_WITH_TRUSING_NATURE◇ grants a memory no event currently keys off
- ▸ Give him my private chambers.-4 LegitimacyGain trait: CompassionateRemembered: Frustrated with trusting nature (-40 opinion, permanent)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRAIT_THE_TRAVELER_OPTION_2_CHARACTER_0iLegitimacy -4aeAddTraits: TRAIT_COMPASSIONATEBONUS_EVENTOPTION_TRAIT_THE_TRAVELER_TOO_TRUSTINGMemory MEMORYCHARACTER_FRUSTRATED_WITH_TRUSING_NATURE◇ grants a memory no event currently keys off
Till the Earth
- ▸ Build him a garden outside the
palace. Gain trait: Cultivator
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_SPOUSE_TILL_THE_EARTH_OKaeAddTraits: TRAIT_CULTIVATORaeBonuses: BONUS_MONEY_LOSS_AVERAGE - ▸ It is too expensive.Remembered: Didn't help my education (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SPOUSE_TOO_EXPENSIVEMemory MEMORYCHARACTER_SPOUSE_TOO_EXPENSIVE◇ grants a memory no event currently keys off
- ▸ An elaborate, private garden is too expensive, but commit to spending time with your husband tending a more modest garden plot.
-3Orders↗ turnGain trait: Frugal gated byIndexSubjectgrantsBONUS_EVENTOPTION_SPOUSE_HORSEBACK_RIDING_ENDEAREDaeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_GIVE_TRAIT_FRUGAL
Time to Feast
- ▸ This is no time for banquets!Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ [character] is not ready for such an honor.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ I agree, it is time to celebrate!
-160Money-40/city↗ turnGain a random trait gated byLeaderSubject SUBJECT_NOT_FRUGALgrantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_EVENTOPTION_FEAST_OPTION_2_CHARACTER_2aeRandomTraitDelay: TRAIT_EXTRAVAGANT, TRAIT_PROUDaeRandomTraitText: TEXT_BONUS_EVENTOPTION_FEAST_EXTRAVAGANT, TEXT_BONUS_EVENTOPTION_FEAST_PROUD
Tribal Training
- ▸ Never! The [tribe] cannot be trusted.+2 LegitimacyGain trait: IntolerantgrantsBONUS_EVENTOPTION_TRIBAL_TRAINING_1iLegitimacy 2aeAddTraits: TRAIT_INTOLERANT
- ▸ It is important to learn from others.Gain a random trait-4 LegitimacygrantsBONUS_EVENTOPTION_TRIBAL_TRAINING_2aeRandomTraitDelay: TRAIT_HORSEBANE, TRAIT_SWIFT, TRAIT_TRACKERBONUS_EVENTOPTION_TRIBAL_TRAINING_3iLegitimacy -4
Two’s Trouble
- ▸ These children are out of control!Remembered: Admonished me in public (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Admonished me in public (-40 opinion for 20 turns)(no event currently keys off this)
+40Civics+10/city↗ turn grantsBONUS_EVENTOPTION_TWOS_TROUBLE_0Memory MEMORYCHARACTER_SCOLDED_MEBONUS_EVENTOPTION_TWOS_TROUBLE_0Memory MEMORYCHARACTER_SCOLDED_MEBONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10◇ grants a memory no event currently keys off - ▸ What evidence is there for accusing [character]?Remembered: Did not discipline me (+20 opinion for 20 turns)(no event currently keys off this)
-40Civics-10/city↗ turn grantsBONUS_EVENTOPTION_TWOS_TROUBLE_1Memory MEMORYCHARACTER_SUPPORTED_AT_SCHOOLBONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10◇ grants a memory no event currently keys off
Young Hero
- ▸ Thank him for saving [rival] life.+1 Courage-1 DisciplinegrantsBONUS_EVENTOPTION_YOUNG_HERO_0aeBonuses: BONUS_GAIN_COURAGE_1, BONUS_LOSE_DISCIPLINE_1
- ▸ Scold him for jumping into danger - you can't lead if you're dead.+1 Discipline-1 CouragegrantsBONUS_EVENTOPTION_YOUNG_HERO_1aeBonuses: BONUS_GAIN_DISCIPLINE_1, BONUS_LOSE_COURAGE_1
- ▸ Praise [character] as a hero.-1 Discipline-1 WisdomgrantsBONUS_EVENTOPTION_YOUNG_HERO_2SetArchetype TRAIT_HERO_ARCHETYPEaeBonuses: BONUS_LOSE_DISCIPLINE_1, BONUS_LOSE_WISDOM_1