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📜 Household Events

98 events

← All story events Event class Stories drawn from the Household event pool. Scheduling (eventClass.xml): 10% chance per turn (scaled by the Event Level game option) · not before turn 10 · at most one event of this class every 10 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Chill in the Palace
Once per game Leader UsSpouse Of Leader Us Max 1 SpouseIllEstranged From Leader
  • He has fallen victim to his own treachery.
    Gain trait: Severely IllThe marriage is dissolved
    grants
    BONUS_EVENTOPTION_TRAIT_A_CHILL_IN_THE_PALACE_OPTION_0_CHARACTER_1
    iDivorcedBySubject 0
    aeAddTraits: TRAIT_SEVERELY_ILL
  • Provide him with the best treatment available.
    -160Money-40/city↗ turnLoses trait: Ill
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_REMOVE_TRAIT_ILL
    aeRemoveTraits: TRAIT_ILL

✎ Andy Auseon

A Chilly Reception
Every 80 turns Family UsFamily UsLeader Us Jealous About LeaderSpouse Of Leader Us
  • I will devote my time to lavishing [character] with affection.
    Gains a random leader relationship-7Orders↗ turn
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_A_CHILLY_RECEPTION_OPTION_0
    aeRandomLeaderRelationshipDelay: RELATIONSHIP_ENDEARED_TO, RELATIONSHIP_INFLUENCED_BY
    aeBonuses: BONUS_LEADER_JEALOUS_ABOUT_REMOVE
    BONUS_ORDERS_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_ORDERS=-7
  • Keep him entertained with various tutors and amusements.
    Gains a random leader relationship-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_A_CHILLY_RECEPTION_OPTION_1
    aeRandomLeaderRelationshipDelay: RELATIONSHIP_INFLUENCED_BY, RELATIONSHIP_DISAPPOINTED_WITH
    aeBonuses: BONUS_LEADER_JEALOUS_ABOUT_REMOVE
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • [nation] will not waste energy on political games.
    Remembered: Ignored displeasure at mistreatment of spouse (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_A_CHILLY_RECEPTION_OPTION_2_FAMILY
    Memory MEMORYFAMILY_IGNORED_DISPLEASURE
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

A Classic Tragedy
Part of the A Classic Tragedy chain — 2 events view map →
Once per game Spouse Of Leader UsUs Adult Under 30Adult Under 40
Always The character is killed
  • The final wishes of my husband shall be respected.
    The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    ◇ grants a memory no event currently keys off
  • [character] shall be cursed for defiling [character].
    Gain trait: Cursed
    grants
    BONUS_GIVE_TRAIT_CURSED
    aeAddTraits: TRAIT_CURSED
  • We must investigate this matter before acting.
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    ↳ may trigger: Investigation of a Tragedy

✎ Zorbaz Background reading ↗

A Family Affair
Once per game Leader UsSpouse Of Leader UsSibling Of Leader Us Estranged From LeaderAdult
  • Throw them in prison for their betrayal.
    Gain trait: ImprisonedGain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • I will release [character] from his obligation.
    The marriage is dissolvedLeader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_A_FAMILY_AFFAIR_OPTION_1_CHARACTER_1
    iDivorcedBySubject 0
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
  • Let us wait and see where this goes.
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE

✎ Andy Auseon

A Gift
Once per game Leader UsSpouse Of Leader Us In Love With LeaderAdult
  • Such a delightful gift!
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • I'll add them to my collection.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_LEADER_IN_LOVE_WITH_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_IN_LOVE_WITH

✎ David Ballantyne

A Matter of Concern
Once per game Leader UsUsPlayer UsTile Unclaimed Compassionate characterTeenager Or AdultMiserableTile Undiscovered LandmarkSpouse Of Leader UsHeir Us
  • A pet Fishfish might cheer [character] up.
    -40Money-10/city↗ turnGain trait: Pet Fish Owner
    grants
    BONUS_MONEY_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_MONEY=-40
    aiGlobalYieldsPer: YIELD_MONEY=-10
    BONUS_EVENTOPTION_A_MATTER_OF_CONCERN_OPTION_FISH_CHARACTER_1
    aeAddTraits: TRAIT_PET_FISH
  • I will fund an independent expedition and name some new marvel of the land after him!
    -4Orders↗ turn-160Money-40/city↗ turnLoses trait: MiserableLeader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_A_MATTER_OF_CONCERN_OPTION_LANDMARK_CHARACTER_0
    aeBonuses: BONUS_ORDERS_LOSS_SMALL, BONUS_MONEY_LOSS_AVERAGE
    BONUS_EVENTOPTION_A_MATTER_OF_CONCERN_OPTION_LANDMARK_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aeRemoveTraits: TRAIT_MISERABLE
    BONUS_REVEAL_TWO
    iRevealRange 2
  • I do worry about [character], but I also have a nation to run.
    +1 DisciplineLeader relationship: Disappointed With
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Brodie Frehlich

A New General
Once per game Leader UsUnit UsUnit UsSpouse Of Leader UsHeir Us Unit MeleeUnit RangedAdult Under 30No Job
  • [character] is worthy. Appoint him as the General of a [unit].
    grants
    BONUS_EVENTOPTION_A_NEW_GENERAL_MELEE
    iGeneralOfSubject 1
  • Agreed, but let him lead a ranged unit. How about this [unit]?
    grants
    BONUS_EVENTOPTION_A_NEW_GENERAL_RANGED
    iGeneralOfSubject 2
  • Don't you think it's a little early to plan my death?
    +1 CharismaRemembered: Didn't make our child a General (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    BONUS_EVENTOPTION_A_NEW_GENERAL_NO
    Memory MEMORYCHARACTER_A_NEW_GENERAL_NO
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

A Question of Succession
Every 100 turns Leader UsSpouse Of Leader UsChild Of Leader UsChild Of Leader Us MourningHeir Us
  • No, [character] will be the better ruler.
    Remembered: My request to change the heir was refused (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_A_QUESTION_OF_SUCCESSION_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_TRAIT_CHANGE_SUCCESSION_NEGATIVE
    ◇ grants a memory no event currently keys off
  • [character] will now be next in line.
    Remembered: My request to change heir was heeded (+40 opinion for 20 turns)(no event currently keys off this)Becomes the chosen heir
    grants
    BONUS_EVENTOPTION_TRAIT_A_QUESTION_OF_SUCCESSION_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_TRAIT_CHANGE_SUCCESSION_POSITIVE
    BONUS_EVENTOPTION_TRAIT_A_QUESTION_OF_SUCCESSION_OPTION_1_CHARACTER_3
    bChosenHeir 1
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

A Scoundrel
10% to appear Once per game Child Of Leader UsReligion State WantonDebauched
  • Exile [character] before it gets worse.
    Gain trait: Exiled
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
  • Resolve
    33%
    Gain trait: IntolerantLoses trait: DebauchedRemembered: Trained your child (+20 opinion for 20 turns)(no event currently keys off this)
    33%
    Gain trait: IntolerantLoses trait: WantonRemembered: Trained your child (+20 opinion for 20 turns)(no event currently keys off this)
    33%
    +40 XP to the character
    grants
    33% BONUS_EVENTOPTION_A_SCOUNDREL_RESTORE_CHARACTER
    aeAddTraits: TRAIT_INTOLERANT
    aeRemoveTraits: TRAIT_DEBAUCHED
    33% BONUS_EVENTOPTION_A_SCOUNDREL_RESTORE_RELIGION
    Memory MEMORYRELIGION_TRAINED_CHILD
    33% BONUS_EVENTOPTION_A_SCOUNDREL_RESTORE_CHARACTER_WANTON
    aeAddTraits: TRAIT_INTOLERANT
    aeRemoveTraits: TRAIT_WANTON
    33% BONUS_EVENTOPTION_A_SCOUNDREL_RESTORE_RELIGION
    Memory MEMORYRELIGION_TRAINED_CHILD
    33% BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    ◇ grants a memory no event currently keys off
  • Spend more time with him to blunt his worst impulses. Not Debauched / Not Wanton
    Loses trait: Debauched
    gated by
    LeaderSubjectAny SUBJECT_NOT_DEBAUCHED / SUBJECT_NOT_WANTON
    IndexSubject
    grants
    BONUS_EVENTOPTION_A_SCOUNDREL_ENDEARED
    aeRemoveTraits: TRAIT_DEBAUCHED

✎ Leyla Johnson

A Spark
Part of the A Spark chain — 3 events view map →
Once per game Leader UsAtossaCapital UsSpouse Of Leader Us AdultMarriedMaleMax 1 SpouseMax 2 StrengthsNot GayNot Loyal
  • Let us see where this goes.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_ADD_CHARACTER
    bAddCharacter 1
    ↳ may trigger: Something Real
  • This has been nice, but it must end now.
    Gain trait: Loyal
    grants
    BONUS_GIVE_TRAIT_LOYAL
    aeAddTraits: TRAIT_LOYAL

✎ Andy Auseon Background reading ↗

Affairs of the Heart
Once per game Important UsLeader UsSpouse Of Leader Us Non Leader UsLeader Attracted To ReverseRomanticNot Succession EligibleNot Spouse Of Leader UsNot Lover Of Leader Hidden
  • Stay out of my personal affairs... or else.
    Leader relationship: Jealous About
    grants
    BONUS_LEADER_JEALOUS_ABOUT
    AddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT
  • I will renew my focus on our nation.
    +40Civics+10/city↗ turnRemembered: Married me for politics (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
    BONUS_EVENTOPTION_CHARACTER_AFFAIRS_OF_THE_HEART_OPTION_1_CHARACTER_2
    Memory MEMORYCHARACTER_MARRIAGE_OF_STATE
    ◇ grants a memory no event currently keys off
  • You forget your place, [character]!
    The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)+4 Legitimacy
    gated by
    LeaderSubject SUBJECT_RUTHLESS
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    BONUS_EVENTOPTION_CHARACTER_AFFAIRS_OF_THE_HEART_OPTION_2_CHARACTER_1
    iLegitimacy 4
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Alien Traditions
Once per game Spouse Of Leader UsFamily Head UsFamily UsPlayer Us Tribe UsTraditional
  • Share your unease at the questions that your spouse has raised.
    Leader relationship: Endeared ToGain trait: Uncouth
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_GIVE_TRAIT_UNCOUTH
    aeAddTraits: TRAIT_UNCOUTH
  • Encourage [character] to try to blend in.
    Leader relationship: Disappointed WithRemembered: Encouraged spouse's assimilation (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_ALIEN_TRADITIONS_OPTION_1_FAMILY
    Memory MEMORYFAMILY_SPOUSE_CULTURE
    ◇ grants a memory no event currently keys off
  • Defend [character] curiosity and drive to improve the court.
    Remembered: Ignored my request (-20 opinion for 20 turns)(no event currently keys off this)Law-based opinion shift
    gated by
    LeaderSubjectNotAny SUBJECT_INTOLERANT
    grants
    BONUS_EVENTOPTION_ALIEN_TRADITIONS_OPTION_2_CHARACTER_1
    Memory MEMORYCHARACTER_GP_IGNORED_MY_REQUEST
    BONUS_EVENTOPTION_ALIEN_TRADITIONS_OPTION_2_FAMILY
    aiLawOpinion: LAW_TOLERANCE=20
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Amity or Treason?
Once per game Leader UsUs GreedyMax 2 WeaknessSpouse Of Leader UsFemaleNot Greedy
  • Perhaps my time on the throne is at an end.
    +4 LegitimacyLoses trait: Greedy
    grants
    BONUS_EVENTOPTION_TRAIT_AMITY_OR_TREASON_OPTION_0
    iLegitimacy 4
    bAbdicate 1
    aeRemoveTraits: TRAIT_GREEDY
  • What is good for me is good for this nation.
    -1 Happiness levelRemembered: Ignored my plea to abdicate (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_HAPPINESS_DOWN
    iHappinessLevels -1
    BONUS_EVENTOPTION_TRAIT_AMITY_OR_TREASON_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_IGNORED_SUGGESTION_TO_ABDICATE
    ◇ grants a memory no event currently keys off
  • The price for this treasonous request? Your head.
    Gain trait: CruelThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_AMITY_OR_TREASON_OPTION_2
    aeAddTraits: TRAIT_CRUEL
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Asherah
Once per game Law: Polytheism Religion StateSpouse Of Leader UsPlayer Us JudaismReligion
  • Commission statues of Asherah.
    Remembered: Supported a new god (+20 opinion for 40 turns)(no event currently keys off this)Leader relationship: Endeared To-2 Legitimacy-50Stone-15/city↗ turn
    grants
    BONUS_EVENTOPTION_ASHERAH_0
    Memory MEMORYRELIGION_NEW_GOD
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_ASHERAH_1
    iLegitimacy -2
    aeBonuses: BONUS_STONE_LOSS_AVERAGE
    ◇ grants a memory no event currently keys off
  • Mark a new holy day to celebrate Asherah.
    Remembered: Supported a new god (+20 opinion for 40 turns)(no event currently keys off this)Leader relationship: Endeared To-2 Legitimacy-30Food-10/city↗ turn
    grants
    BONUS_EVENTOPTION_ASHERAH_0
    Memory MEMORYRELIGION_NEW_GOD
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_ASHERAH_2
    iLegitimacy -2
    aeBonuses: BONUS_FOOD_LOSS_SMALL
    ◇ grants a memory no event currently keys off
  • Refuse to aid [character] or his god.
    Leader relationship: Estranged From+2 Legitimacy
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSE
    iLegitimacy 2

✎ Josh Unsworth Background reading ↗

Barren
Once per game Leader UsSpouse Of Leader Us No ChildrenInfertile
  • Offer a sacrifice to the gods, and seek their blessings.
    Gain trait: BlessedLeader relationship: In Love With
    grants
    BONUS_EVENTOPTION_BARREN_OPTION_0
    aeBonuses: BONUS_GIVE_TRAIT_BLESSED, BONUS_LEADER_IN_LOVE_WITH
  • Take a fertile servant to bear you children.
    Leader relationship: Jealous About
    grants
    BONUS_HAVE_BASTARD
    bHaveBastard 1
    BONUS_LEADER_JEALOUS_ABOUT
    AddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT

✎ Zorbaz

Best Served Cold
Once per game UsLeader UsUs Jealous About LeaderLover Of LeaderAdult
Always The character is killed
  • Send him to a Templetemple for a divine cure.
    Gain trait: IncubatedGain trait: Compassionate
    grants
    BONUS_GIVE_TRAIT_INCUBATED
    aeAddTraits: TRAIT_INCUBATED
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE
  • Imprison him in the city jail.
    Gain trait: ImprisonedGain trait: Vigilant
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
  • Execute him for the murder of [character].
    The character is killedGain trait: Ruthless
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS

✎ Andy Auseon Background reading ↗

Bullying Heir
Part of the Bullying Heir chain — 6 events , 1 branch point view map →
Once per game Heir UsChild Of Leader UsLeader Us Child Or TeenagerNot Recent Revelry
  • Ignore it. Dominance is the natural Ordersorder.
    +2 Courage-1 Charisma
    grants
    BONUS_EVENTOPTION_BULLYING_HEIR_ALLOW_HEIR
    aiRatings: RATING_COURAGE=2, RATING_CHARISMA=-1
    BONUS_EVENTOPTION_BULLYING_HEIR_ALLOW_CHILD
    AddRelationshipSubjects: RELATIONSHIP_ESTRANGED_FROM=0
    ↳ may trigger: Escalated Feud
  • Resolve
    100%
    -1 CourageLeader relationship: Disappointed WithGain trait: Stressed
    0%
    -1 CourageLeader relationship: Disappointed With
    grants
    100% BONUS_EVENTOPTION_BULLYING_HEIR_TEACH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    aiRatings: RATING_COURAGE=-1
    aeBonuses: BONUS_MAYBE_GRACIOUS
    100% BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
    0% BONUS_EVENTOPTION_BULLYING_HEIR_TEACH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    aiRatings: RATING_COURAGE=-1
    aeBonuses: BONUS_MAYBE_GRACIOUS

✎ Leyla Johnson

Cause for Worry
Part of the Cause for Worry chain — 3 events view map →
Once per game Leader 2+ Spouse Of Leader UsLeader Us Not In Love With LeaderNot Max 1 Spouse
  • I do not pay heed to unworthy gossip.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • We must investigate these rumors.
    Leader relationship: Estranged From+20 XP to the character
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    ↳ may trigger: Love Birds Rumors

✎ Leyla Johnson

Change of Heart
Part of the Change of Heart chain — 2 events view map →
Once per game Spouse Of Leader UsLeader Us CarnalVain character
  • That Goldgold must be used for other endeavors.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • I will speak to [character] about frugality.
    (no gates or payload in XML)
    ↳ may trigger: A Frustrating Outcome
  • Commit to spending more time together in a bid to keep him from spending so lavishly.
    +40 XP to the character-3Orders↗ turn
    gated by
    IndexSubject
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3

✎ Leyla Johnson

Childhood Fight
Every 50 turns Child Of Leader UsNon Leader UsNon Leader Us Child Or TeenagerChildAdultNot Any Descendant Of Leader Us
  • [character] must learn fear. Torture [character].
    Gain trait: CruelGain trait: Imprisoned
    gated by
    LeaderSubject SUBJECT_CHARACTER_VILLAINOUS
    grants
    BONUS_GIVE_TRAIT_CRUEL
    aeAddTraits: TRAIT_CRUEL
    BONUS_EVENTOPTION_CHILDHOOD_FIGHT_0
    AddRelationshipSubjects: RELATIONSHIP_TERRIFIED_OF=0
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • [character] must be punished for fighting my family.
    Gain trait: SpoiledLeader relationship: Endeared ToLeader relationship: Estranged From
    grants
    BONUS_EVENTOPTION_CHILDHOOD_FIGHT_1
    aeBonuses: BONUS_GIVE_TRAIT_SPOILED, BONUS_LEADER_ENDEARED_TO
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • [character] must learn to finish his own fights.
    +2 CourageLeader relationship: Estranged From
    grants
    BONUS_EVENTOPTION_CHILDHOOD_FIGHT_2
    aeBonuses: BONUS_GAIN_COURAGE_2, BONUS_LEADER_ESTRANGED_FROM

✎ Josh Unsworth

Combat Training
Every 80 turns Spouse Of Leader Us HealthyAdult Under 40
  • Hire a veteran soldier as a tutor.
    +2 Courage-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_SPOUSE_COMBAT_TRAINING_OK
    aiRatings: RATING_COURAGE=2
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
  • It is too expensive.
    Remembered: Didn't help my education (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SPOUSE_TOO_EXPENSIVE
    Memory MEMORYCHARACTER_SPOUSE_TOO_EXPENSIVE
    ◇ grants a memory no event currently keys off
  • The nation's budget won't support such an expense, but I shall take it upon myself to instruct him.
    -3Orders↗ turnGain trait: Frugal
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_SPOUSE_HORSEBACK_RIDING_ENDEARED
    aeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_GIVE_TRAIT_FRUGAL

✎ Leyla Johnson

Coming of Age
Every 40 turns Player UsAny Descendant Of Leader UsCity UsReligion StateReligion Head Us TeenagerJudaism
  • [character] should study the Torah to understand the responsibilities he will face.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • This is a joyous occasion! The people of [city] are invited to celebrate.
    +60Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
  • Ask [character] to honor our family by reading from the siddur at the ceremony.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • I will lead the prayers myself on this joyous occasion.
    +2 Legitimacy
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_EVENTOPTION_COMING_OF_AGE_SELF_PLAYER
    iLegitimacy 2

✎ Solver Background reading ↗

Creative Pursuits
Every 80 turns Spouse Of Leader Us HealthyAdult Under 40
  • Hire a skilled artist.
    Gain trait: Inspiring-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_SPOUSE_CREATIVE_PURSUITS_OK
    aeAddTraits: TRAIT_INSPIRING
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
  • It is too expensive.
    Remembered: Didn't help my education (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SPOUSE_TOO_EXPENSIVE
    Memory MEMORYCHARACTER_SPOUSE_TOO_EXPENSIVE
    ◇ grants a memory no event currently keys off
  • While we lack sufficient resources for that, promise that you'll spend time on creative endeavors together in the year ahead.
    -3Orders↗ turnGain trait: Frugal
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_SPOUSE_HORSEBACK_RIDING_ENDEARED
    aeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_GIVE_TRAIT_FRUGAL

✎ Leyla Johnson

Daughter of the Storm Temple
Once per game City UsReligion Player PaganReligion Head UsLeader Us Min CautiousReligion Of LeaderSeverely Ill
  • NO! I think I'll just try to walk it off, thanks.
    +4 Legitimacy
    grants
    BONUS_EVENTOPTION_DAUGHTER_OF_THE_STORM_TEMPLE_REFUSE
    iLegitimacy 4
  • Resolve
    100%
    Leader relationship: Holds Favor FromLoses trait: DoomedLoses trait: Severely Ill
    0%
    Leader relationship: Holds Favor FromLoses trait: Severely Ill
    grants
    100% BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    100% BONUS_REMOVE_DOOMED_AND_SEVERELY_ILL
    aeBonuses: BONUS_REMOVE_TRAIT_DOOMED, BONUS_REMOVE_TRAIT_SEVERELY_ILL
    0% BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    0% BONUS_REMOVE_TRAIT_SEVERELY_ILL
    aeRemoveTraits: TRAIT_SEVERELY_ILL
  • Resolve
    100%
    -400Money-100/city↗ turnLoses trait: DoomedLoses trait: Severely Ill
    0%
    -400Money-100/city↗ turnLoses trait: Severely Ill
    grants
    100% BONUS_MONEY_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=-400
    aiGlobalYieldsPer: YIELD_MONEY=-100
    100% BONUS_REMOVE_DOOMED_AND_SEVERELY_ILL
    aeBonuses: BONUS_REMOVE_TRAIT_DOOMED, BONUS_REMOVE_TRAIT_SEVERELY_ILL
    0% BONUS_MONEY_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=-400
    aiGlobalYieldsPer: YIELD_MONEY=-100
    0% BONUS_REMOVE_TRAIT_SEVERELY_ILL
    aeRemoveTraits: TRAIT_SEVERELY_ILL

✎ Velociryx

Deeper Meaning
Every 80 turns Spouse Of Leader Us HealthyAdult Under 40
  • Hire a master philosopher.
    +2 Wisdom-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_SPOUSE_DEEPER_MEANING_OK
    aiRatings: RATING_WISDOM=2
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
  • It is too expensive.
    Remembered: Didn't help my education (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SPOUSE_TOO_EXPENSIVE
    Memory MEMORYCHARACTER_SPOUSE_TOO_EXPENSIVE
    ◇ grants a memory no event currently keys off
  • Although we lack the funds to hire a true master, I shall do my best to instruct him myself.
    -3Orders↗ turnGain trait: Frugal
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_SPOUSE_HORSEBACK_RIDING_ENDEARED
    aeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_GIVE_TRAIT_FRUGAL

✎ Leyla Johnson

Distracting Child
Every 40 turns Child Of Leader Us Child
  • Hiking in the snowy mountains.
    Gain trait: Tough
    grants
    BONUS_GIVE_TRAIT_TOUGH
    aeAddTraits: TRAIT_TOUGH
  • Exploring the hills and cliffs.
    Gain trait: Highlander
    grants
    BONUS_GIVE_TRAIT_HIGHLANDER
    aeAddTraits: TRAIT_HIGHLANDER
  • Tracking animals in the woods.
    Gain trait: Naturalist
    grants
    BONUS_GIVE_TRAIT_NATURALIST
    aeAddTraits: TRAIT_NATURALIST

✎ Leyla Johnson

Do it Yourself
Part of the Do it Yourself chain — 3 events , 1 branch point view map →
Once per game Leader UsUs Severely IllCourtier ScientistNot Doomed
  • Maybe this was a foolish idea.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Patient, heal thyself.
    (no gates or payload in XML)
    ↳ may trigger: A Full Recovery, One Wrong Move
  • Thankfully, I know what I am doing.
    Loses trait: Severely Ill+20 XP to the character
    gated by
    LeaderSubject SUBJECT_HERBALIST
    grants
    BONUS_EVENTOPTION_TRAIT_DO_IT_YOURSELF_OPTION_2_CHARACTER_0
    aeRemoveTraits: TRAIT_SEVERELY_ILL
    aeBonuses: BONUS_XP_CHARACTER_SMALL

✎ Andy Auseon

Doctor Pieface
Part of the Doctor Pieface chain — 4 events , 1 branch point view map →
Once per game Leader UsUs Severely IllPieface
  • Argh! Remove yourself immediately!
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • I choose to gamble with my life.
    (no gates or payload in XML)

✎ Andy Auseon

Domestic Dispute
Part of the Exotic Pets chain — 6 events , 1 branch point view map →
Once per game Spouse Of Leader UsLeader UsUs Max CautiousImportant UsAdultMax 1 SpouseMutual Attraction LeaderNot Lover Of Any
  • Remove [character] from the court immediately.
    Remembered: Exiled a rival for your attention (+40 opinion for 20 turns)(no event currently keys off this)Gain trait: Exiled
    grants
    BONUS_EVENTOPTION_DOMESTIC_DISPUTE_YES_CHARACTER_0
    Memory MEMORYCHARACTER_DOMESTIC_DISPUTE
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
    ◇ grants a memory no event currently keys off
  • Nonsense! Buy [character] a pet monkey for amusement.
    Gain trait: Pet Monkey OwnerLeader relationship: Jealous About-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_DOMESTIC_DISPUTE_NO_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT
    aeAddTraits: TRAIT_PET_MONKEY
    aeBonuses: BONUS_MONEY_LOSS_SMALL
    ↳ may trigger: Monkey at Rest
  • Not a bad idea. Take [character] as a lover.
    Leader relationship: Vengeful AgainstLeader relationship: Lover Of
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF

✎ Leyla Johnson

Downward Spiral
Once per game Leader UsSpouse Of Leader UsCapital Us Mourning
  • I will step away to comfort my grieving husband.
    Remembered: Took me away to recover (+20 opinion for 20 turns)(no event currently keys off this)+60Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_DOWNWARD_SPIRAL_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_TRAIT_TOOK_ME_TO_RECOVER
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
    ◇ grants a memory no event currently keys off
  • I will remain in the capital and attend court.
    +2 LegitimacyGain trait: Miserable
    grants
    BONUS_EVENTOPTION_TRAIT_DOWNWARD_SPIRAL_OPTION_1
    iLegitimacy 2
    BONUS_GIVE_TRAIT_MISERABLE
    aeAddTraits: TRAIT_MISERABLE

✎ Andy Auseon

Drawn From the Rock
Once per game Leader 2+ Child Of Leader UsChild Of Leader UsLeader Us Heir UsChild Or Teenager
  • They are right, this is a sign.
    Gain trait: Mysterious SwordBecomes the chosen heir
    grants
    BONUS_EVENTOPTION_ROCK_CHOSEN_HEIR_SWORD
    bChosenHeir 1
    aeAddTraits: TRAIT_MYSTERIOUS_SWORD
    AddRelationshipReverse: RELATIONSHIP_ESTRANGED_FROM=0
  • It is just a relic from a long gone age.
    Leader relationship: Endeared To-3 Legitimacy
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_ROCK_IGNORED_SWORD
    iLegitimacy -3
  • What a curious sword! I must have it for myself.
    Leader relationship: Disappointed WithGain trait: Mysterious Sword
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GIVE_TRAIT_MYSTERIOUS_SWORD
    aeAddTraits: TRAIT_MYSTERIOUS_SWORD

✎ Josh Unsworth

Dreams of the Dead
Every 40 turns Dead Parent Of Leader UsLeader Us Seven VirtuesAdultNot Seven Virtues
  • I vow to be better!
    14%
    Gain trait: Affable
    14%
    Gain trait: Eloquent
    14%
    Gain trait: Warlike
    14%
    Gain trait: Inspiring
    14%
    Gain trait: Intelligent
    14%
    Gain trait: Prosperous
    14%
    Gain trait: Righteous
    grants
    14% BONUS_GIVE_TRAIT_AFFABLE
    aeAddTraits: TRAIT_AFFABLE
    14% BONUS_GIVE_TRAIT_ELOQUENT
    aeAddTraits: TRAIT_ELOQUENT
    14% BONUS_GIVE_TRAIT_WARLIKE
    aeAddTraits: TRAIT_WARLIKE
    14% BONUS_GIVE_TRAIT_INSPIRING
    aeAddTraits: TRAIT_INSPIRING
    14% BONUS_GIVE_TRAIT_INTELLIGENT
    aeAddTraits: TRAIT_INTELLIGENT
    14% BONUS_GIVE_TRAIT_PROSPEROUS
    aeAddTraits: TRAIT_PROSPEROUS
    14% BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS
  • The dead should not bother the living.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ David Ballantyne

Dwindling Line
Every 10 turns Leader UsFamily UsFamily UsFamily UsPlayer UsHeir Us OldAdult Under 40Succession EligiblePlayer Max One HeirPlayer None Rightful Heir
  • I will adopt [character].
    The target is adoptedRemembered: Adopted our child (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Did not adopt from us (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Did not adopt from us (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DWINDLING_LINE_ADOPTED
    Memory MEMORYFAMILY_ADOPT_HEIR_YES
    iAdoptedBySubject 0
    BONUS_EVENTOPTION_DWINDLING_LINE_NO
    Memory MEMORYFAMILY_ADOPT_HEIR_NO
    BONUS_EVENTOPTION_DWINDLING_LINE_NO
    Memory MEMORYFAMILY_ADOPT_HEIR_NO
    ◇ grants a memory no event currently keys off
  • I will adopt [character].
    Remembered: Did not adopt from us (-20 opinion for 20 turns)(no event currently keys off this)The target is adoptedRemembered: Adopted our child (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Did not adopt from us (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DWINDLING_LINE_NO
    Memory MEMORYFAMILY_ADOPT_HEIR_NO
    BONUS_EVENTOPTION_DWINDLING_LINE_ADOPTED
    Memory MEMORYFAMILY_ADOPT_HEIR_YES
    iAdoptedBySubject 0
    BONUS_EVENTOPTION_DWINDLING_LINE_NO
    Memory MEMORYFAMILY_ADOPT_HEIR_NO
    ◇ grants a memory no event currently keys off
  • I will adopt [character].
    Remembered: Did not adopt from us (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Did not adopt from us (-20 opinion for 20 turns)(no event currently keys off this)The target is adoptedRemembered: Adopted our child (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DWINDLING_LINE_NO
    Memory MEMORYFAMILY_ADOPT_HEIR_NO
    BONUS_EVENTOPTION_DWINDLING_LINE_NO
    Memory MEMORYFAMILY_ADOPT_HEIR_NO
    BONUS_EVENTOPTION_DWINDLING_LINE_ADOPTED
    Memory MEMORYFAMILY_ADOPT_HEIR_YES
    iAdoptedBySubject 0
    ◇ grants a memory no event currently keys off
  • I refuse to sully my line with non-royal blood.
    Remembered: Did not adopt from us (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Did not adopt from us (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Did not adopt from us (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DWINDLING_LINE_NO
    Memory MEMORYFAMILY_ADOPT_HEIR_NO
    BONUS_EVENTOPTION_DWINDLING_LINE_NO
    Memory MEMORYFAMILY_ADOPT_HEIR_NO
    BONUS_EVENTOPTION_DWINDLING_LINE_NO
    Memory MEMORYFAMILY_ADOPT_HEIR_NO
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Eloped!
Part of the Eloped! chain — 7 events , 1 branch point view map →
Once per game Leader 2+ Player UsChild Of Leader UsUsLeader Us Adult Under 40Max UpsetNon RoyalRomanticHigh Courage
Always Arranges a marriage
  • Let the lovers find a joyful destiny together.
    Gain trait: ElopedGain trait: Eloped
    grants
    BONUS_GIVE_TRAIT_ELOPED
    aeAddTraits: TRAIT_ELOPED
    BONUS_GIVE_TRAIT_ELOPED
    aeAddTraits: TRAIT_ELOPED
  • Send soldiers to bring them back at once!
    Gain trait: ImprisonedGain trait: Imprisoned+2 Legitimacy
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_CHILD_ELOPED_OPTION_2_CHARACTER_0
    iLegitimacy 2
  • Claim the wedding was planned, to save face.
    +40 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Andy Auseon

Empty Bed
Part of the Empty Bed chain — 2 events view map →
Every 40 turns Leader UsSpouse Of Leader Us FemaleCan Have ChildrenNo ChildrenOver 30GayNot Gay
  • Yes, I require companionship.
    (no gates or payload in XML)
    ↳ may trigger: Revealed Affair
  • I will not defile my marriage bed.
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_CARNAL
    bHidePrereqs prereqs hidden in-game

✎ Leyla Johnson

Enchanting Conversation
Part of the Enchanting Conversation chain — 2 events view map →
Once per game Leader UsSpouse Of Leader Us Can Have ChildrenAdultNot GayNot GeneralNot Loyal
  • Let us see where the night takes us.
    (no gates or payload in XML)
    ↳ may trigger: Fruitful Affair
  • A ruler needs his rest.
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_CARNAL
    bHidePrereqs prereqs hidden in-game

✎ Leyla Johnson

Enchanting Conversation
Part of the Enchanting Conversation chain — 7 events view map →
Every 20 turns Leader Us GayFemaleNon GeneralAdult
  • I'm looking forward to it!
    (no gates or payload in XML)
  • A ruler needs his rest.
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_CARNAL
    bHidePrereqs prereqs hidden in-game

✎ David Ballantyne

Enchanting Conversation
Part of the Enchanting Conversation chain — 7 events view map →
Every 20 turns Leader Us GayMaleNon GeneralAdult
  • I'm looking forward to it!
    (no gates or payload in XML)
  • A ruler needs his rest.
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_CARNAL
    bHidePrereqs prereqs hidden in-game

✎ David Ballantyne

Enchanting Conversation
Part of the Enchanting Conversation chain — 7 events view map →
Every 20 turns Leader Us GayFemaleNon GeneralAdult
  • I'm looking forward to it!
    (no gates or payload in XML)
  • A ruler needs his rest.
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_CARNAL
    bHidePrereqs prereqs hidden in-game

✎ David Ballantyne

Enchanting Conversation
Part of the Enchanting Conversation chain — 7 events view map →
Every 20 turns Leader Us GayMaleNon GeneralAdult
  • I'm looking forward to it!
    (no gates or payload in XML)
  • A ruler needs his rest.
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_CARNAL
    bHidePrereqs prereqs hidden in-game

✎ David Ballantyne

Family Adoption
Every 10 turns Leader Family UsFamily UsPlayer Us OldAdult Under 40Succession EligiblePlayer No HeirsPlayer None Rightful Heir
  • Yes, [character] will be my heir.
    The target is adopted
    grants
    BONUS_EVENTOPTION_FAMILY_ADOPTION_YES
    iAdoptedBySubject 0
  • No, another heir must be found.
    (no gates or payload in XML)

✎ Leyla Johnson

Fatal Attraction
Once per game Spouse Of Leader UsUsUsLeader Us In Love With LeaderMutual Attraction LeaderHigh CharismaMax 2 StrengthsMax 1 Spouse
Always Leader relationship: Jealous AboutThe character is killedThe character is killed
  • I'm the life of the court! Or, the death, I guess... Who doesn't like a bit of Dramadrama?
    grants
    BONUS_EVENTOPTION_THE_RISK_OF_CHARM_OPTION_0_CHARACTER_3
    aiTraitProbDelay: TRAIT_DEBAUCHED=50
  • Perhaps we should behave with more modesty and stop flirting.
    -1 Charisma+1 Discipline
    grants
    BONUS_EVENTOPTION_THE_RISK_OF_CHARM_OPTION_1_CHARACTER_3
    aiRatings: RATING_CHARISMA=-1, RATING_DISCIPLINE=1
  • We shall hold a state funeral for the deceased.
    -80Money-20/city↗ turnGain trait: Gracious
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_THE_RISK_OF_CHARM_OPTION_2_CHARACTER_3
    aeBonuses: BONUS_MONEY_LOSS_TINY, BONUS_GIVE_TRAIT_GRACIOUS

✎ Zorbaz

Favored Spouse
Every 20 turns Leader UsSpouse Of Leader UsSpouse Of Leader Us
  • [character], of course!
    Remembered: Favored spouse (+40 opinion, permanent)Remembered: Spurned spouse (-40 opinion for 20 turns)
    grants
    BONUS_FAVORED_SPOUSE
    Memory MEMORYCHARACTER_FAVORED_SPOUSE
    BONUS_DISFAVORED_SPOUSE
    Memory MEMORYCHARACTER_DISFAVORED_SPOUSE
  • [character] is my favorite.
    Remembered: Spurned spouse (-40 opinion for 20 turns)Remembered: Favored spouse (+40 opinion, permanent)
    grants
    BONUS_DISFAVORED_SPOUSE
    Memory MEMORYCHARACTER_DISFAVORED_SPOUSE
    BONUS_FAVORED_SPOUSE
    Memory MEMORYCHARACTER_FAVORED_SPOUSE
  • Please stop, I value you both equally.
    -1 Courage+1 Charisma
    grants
    BONUS_NO_FAVORITE
    aeBonuses: BONUS_LOSE_COURAGE_1, BONUS_GAIN_CHARISMA_1

✎ David Ballantyne

God's Consort
Part of the God's Consort chain — 3 events , 1 branch point view map →
Once per game Law: Divine Rule Spouse Of Leader UsLeader Us Family
  • Grant the title of God’s Consort.
    Gain trait: God's Consort-5Orders↗ turn
    grants
    BONUS_EVENTOPTION_GODS_CONSORT_YES
    aeAddTraits: TRAIT_GODS_CONSORT
    aeBonuses: BONUS_ORDERS_LOSS_AVERAGE
  • There is no need for such earthly titles.
    Leader relationship: Disappointed WithGain trait: Pious
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS

✎ Leyla Johnson Background reading ↗

Golden Gifts
Every 40 turns Spouse Of Leader UsCity UsTile ClaimedResource Gold Tile MineIn Love With Leader
  • I will wear these jewels proudly.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_GOLDEN_GIFTS_WEAR_CHARACTER
    iLegitimacy 2
  • Keep the finest pieces, but give some to noble families.
    Remembered (all families): Gave us beautiful jewelry (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_GOLDEN_GIFTS_FAMILIES_CHARACTER
    MemoryAllFamilies MEMORYFAMILY_GAVE_JEWELS
    ◇ grants a memory no event currently keys off
  • Hand it out among the people of [city].
    +80Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80

✎ Solver

Gowns of Silk
Once per game Leader UsSibling Of Leader Us AdultExtravagant
  • We cannot afford such luxuries.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Give [character] what he wants.
    Leader relationship: Endeared To-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_GOWNS_OF_SILK_YES
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aeBonuses: BONUS_MONEY_LOSS_LARGE

✎ Leyla Johnson

Harsh Words
Once per game Leader Family UsFamily Us MourningGeneralMax Upset
  • I will look to your soldiers for inspiration.
    -2 Legitimacy+1 Heavy Infantry unit
    grants
    BONUS_EVENTOPTION_TRAIT_HARSH_WORDS_OPTION_0
    iLegitimacy -2
    aeBonuses: BONUS_UNITCLASS_HEAVY_INFANTRY
  • One so heartless should not be a leader.
    +60Civics+15/city↗ turn
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
    BONUS_RELEASE_GENERAL
    bReleaseGeneral 1
  • You are correct, and it is time to show strength.
    Loses trait: Mourning+120Training+30/city↗ turn
    gated by
    LeaderSubject SUBJECT_ROBUST
    grants
    BONUS_EVENTOPTION_TRAIT_HARSH_WORDS_OPTION_2
    aeRemoveTraits: TRAIT_MOURNING
    aeBonuses: BONUS_TRAINING_GAIN_LARGE

✎ Andy Auseon

Heir Crisis
Part of the Heir Crisis chain — 6 events , 1 branch point view map →
Every 40 turns Player UsLeader UsSpouse Of Leader Us Player No HeirsOldFemaleFamily Us
  • Arrange for my wife to have an "accident."
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    ↳ may trigger: Murder Discovered, Perfect Crime
  • I must divorce [character].
    The marriage is dissolved
    grants
    BONUS_EVENTOPTION_HEIR_CRISIS_DIVORCE
    iDivorcedBySubject 1
  • If the gods will it...
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • The gods have always looked after me, and behold, they have blessed us again!
    Gain trait: Pregnant
    gated by
    LeaderSubject SUBJECT_BLESSED
    grants
    BONUS_GIVE_TRAIT_PREGNANT
    aeAddTraits: TRAIT_PREGNANT
    ↳ may trigger: Pregnant, Pregnant

✎ Leyla Johnson

Heir of Corruption
Once per game Leader UsHeir Us CorruptAdult Under 30
  • He will be punished accordingly.
    Gain trait: Miserable
    grants
    BONUS_GIVE_TRAIT_MISERABLE
    aeAddTraits: TRAIT_MISERABLE
  • Boys will have their fun.
    -1 Discipline-1 Discipline
    grants
    BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1
    BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1
  • There are no excuses for waste!
    -4 LegitimacyGain trait: Imprisoned
    grants
    BONUS_EVENTOPTION_HEIR_OF_CORRUPTION_OPTION_2
    iLegitimacy -4
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED

✎ Andy Auseon

Heretic Spouse
Every 40 turns Player UsSpouse Of Leader UsReligion StateReligion State No Estranged From LeaderReligion World
  • Publicly rebuke [character] in support of [religion].
    Leader relationship: Vengeful AgainstRemembered: Supported the faith in diplomacy (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_HERETIC_SPOUSE_REBUKE_RELIGION
    Memory MEMORYRELIGION_PUBLIC_SUPPORT
    ◇ grants a memory no event currently keys off
  • Arrange some time alone with [character] to mend the relationship.
    -120Money-30/city↗ turn-4Orders↗ turn
    grants
    BONUS_EVENTOPTION_HERETIC_SPOUSE_NEGOTIATE_PLAYER
    aeBonuses: BONUS_MONEY_LOSS_SMALL, BONUS_ORDERS_LOSS_SMALL
    BONUS_LEADER_ESTRANGED_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Solver

Holy Matrimony
Every 15 turns Turn 10+ Religion StateSpouse Of Leader UsFamily UsLeader Us Family Us
  • We will hire staff to aid in your royal duties.
    Leader relationship: Influenced By-120Money-30/city↗ turn
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • You should devote yourself to [religion].
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)Gain trait: Pious-1 Discipline
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
    BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1
    ◇ grants a memory no event currently keys off
  • They are right, your duty is to [rival].
    Leader relationship: Disappointed WithGain trait: Strict
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT

✎ Josh Unsworth

Horseback Riding
Every 80 turns Spouse Of Leader UsTech Spoked Wheel Discovered Us HealthyNon GeneralAdult Under 40
  • Hire a riding master.
    Gain trait: Equestrian-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_SPOUSE_HORSEBACK_RIDING_OK
    aeAddTraits: TRAIT_EQUESTRIAN
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
  • It is too expensive.
    Remembered: Didn't help my education (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SPOUSE_TOO_EXPENSIVE
    Memory MEMORYCHARACTER_SPOUSE_TOO_EXPENSIVE
    ◇ grants a memory no event currently keys off
  • Although the budget won’t support such an action just now, promise to spend more time with your beloved.
    -3Orders↗ turnGain trait: Frugal
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_SPOUSE_HORSEBACK_RIDING_ENDEARED
    aeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_GIVE_TRAIT_FRUGAL

✎ Leyla Johnson

Indifferent Queen
Part of the Indifferent Queen chain — 2 events view map →
Every 40 turns Leader UsSpouse Of Leader Us MaleCan Have ChildrenNo ChildrenOver 30GayNot GayNot In Love With Leader Hidden
  • We do enjoy each other's company.
    (no gates or payload in XML)
    ↳ may trigger: Child of Passion
  • I will not forsake my marriage vows.
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_CARNAL
    bHidePrereqs prereqs hidden in-game

✎ Leyla Johnson

Jealous Rage
Once per game Spouse Of Leader UsLeader UsUs Jealous About LeaderMutual Attraction LeaderAdult
  • Imprison the plotters, but free my husband.
    Gain trait: Exiled
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
  • Time in a cold cell will cool his passions.
    Gain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • How can I part with such a devoted spouse?
    Gain trait: Loyal
    grants
    BONUS_GIVE_TRAIT_LOYAL
    aeAddTraits: TRAIT_LOYAL

✎ Andy Auseon

Late Nights
Every 20 turns Child Of Leader UsUsPlayer Us TeenagerNot Any Descendant Of Leader Us
  • Stop this foolishness now.
    Leader relationship: Estranged From+1 Discipline
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • You should have just asked me. Visit him whenever you want.
    Leader relationship: Endeared To-1 Discipline
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1

✎ Josh Unsworth

Legitimize Heir
Every 10 turns Leader UsChild Of Leader UsPlayer Us OldBastardPlayer Max Two HeirsPlayer None Rightful Heir
  • We must legitimize [character].
    grants
    BONUS_EVENTOPTION_LEGITIMIZE_HEIR_YES
    Mission MISSION_LEGITIMIZE
    bMissionFree 1
  • I will not allow it.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Leyla Johnson

Legitimize Heir
Every 10 turns Leader UsAny Descendant Of Leader UsPlayer Us OldBastardPlayer Max One HeirPlayer None Rightful Heir
  • We must legitimize [character].
    grants
    BONUS_EVENTOPTION_LEGITIMIZE_HEIR_YES
    Mission MISSION_LEGITIMIZE
    bMissionFree 1
  • I will not allow it.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Leyla Johnson

Legitimize Heir
Every 10 turns Leader UsRoyal UsPlayer Us OldBastardPlayer No HeirsPlayer None Rightful Heir
  • We must legitimize [character].
    grants
    BONUS_EVENTOPTION_LEGITIMIZE_HEIR_YES
    Mission MISSION_LEGITIMIZE
    bMissionFree 1
  • I will not allow it.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Leyla Johnson

Little Leader
Once per game Child Of Leader UsUsPlayer Us ChildNot Any Descendant Of Leader Us
  • It’s his natural charm!
    +1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • He will keep [character] in line.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Praise [character] in front of the court.
    Gain a random trait
    grants
    BONUS_EVENTOPTION_LITTLE_LEADER
    aeRandomTraitDelay: TRAIT_INSPIRING, TRAIT_PROUD

✎ Josh Unsworth

Lover No More
Once per game UsLeader UsSpouse Of Leader UsUs Lover Of LeaderSpymasterNot Spouse Of Leader Us
  • OrdersOrder [character] to assassinate the [title].
    Remembered: Killed spouse for me (+40 opinion, permanent)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_LOVER_NO_MORE_OPTION_0_CHARACTER_0
    Memory MEMORYCHARACTER_KILLED_SPOUSE
    BONUS_EVENTOPTION_RELATIONSHIP_LOVER_NO_MORE_OPTION_0_CHARACTER_3
    Mission MISSION_ASSASSINATE
    iMissionSubject 2
    bMissionFree 1
    ◇ grants a memory no event currently keys off
  • Instead, Ordersorder [character] to assassinate [character].
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_LOVER_NO_MORE_OPTION_1_CHARACTER_3
    Mission MISSION_ASSASSINATE
    iMissionSubject 0
    bMissionFree 1
  • I will not embrace reckless murder.
    Leader relationship: Jealous About+20 XP to the character
    grants
    BONUS_LEADER_JEALOUS_ABOUT
    AddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

Miraculous Recovery The Sacred and the Profane Religion event pack
Every 60 turns Important UsUsReligion StateLeader Us Magic PractitionerSeverely IllNot Doomed
Always Loses trait: Severely Ill
  • Thank [character] for intervening.
    Leader relationship: Endeared ToRemembered: Encouraged magic (-40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_MIRACULOUS_RECOVERY_ILL_OPTION_0_RELIGION
    Memory MEMORYRELIGION_ENCOURAGED_MAGIC
    ◇ grants a memory no event currently keys off
  • Chide [character] for not asking first.
    Leader relationship: Disappointed WithRemembered: Denounced magic (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_MIRACULOUS_RECOVERY_ILL_OPTION_1_RELIGION
    Memory MEMORYRELIGION_DENOUNCED_MAGIC
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Miraculous Recovery The Sacred and the Profane Religion event pack
Every 60 turns Important UsUsReligion StateLeader Us Magic PractitionerSeverely Wounded
Always Loses trait: Severely Wounded
  • Thank [character] for intervening.
    Leader relationship: Endeared ToRemembered: Encouraged magic (-40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_MIRACULOUS_RECOVERY_ILL_OPTION_0_RELIGION
    Memory MEMORYRELIGION_ENCOURAGED_MAGIC
    ◇ grants a memory no event currently keys off
  • Chide [character] for not asking first.
    Leader relationship: Disappointed WithRemembered: Denounced magic (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_MIRACULOUS_RECOVERY_ILL_OPTION_1_RELIGION
    Memory MEMORYRELIGION_DENOUNCED_MAGIC
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Monastic Living
Every 80 turns Spouse Of Leader UsCity Us HealthyAdult Under 40City Monastery
  • Send him and make the donation.
    -160Money-40/city↗ turn+40–400 Culture (by city tier)
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_CULTURE_GAIN_LARGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]
  • Let him go, but refuse to donate.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Leyla Johnson

Mountain Lights
Every 40 turns Leader 2+ Leader UsSpouse Of Leader UsCapital UsZoroastrianism Religion State No
  • I believe Zoroaster has much to teach us.
    Remembered: Adopted my Religion (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Adopted Zoroastrianism (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGION_MOUNTAIN_LIGHTS_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_ADOPTED_SPOUSE_RELIGION
    BONUS_EVENTOPTION_RELIGION_MOUNTAIN_LIGHTS_OPTION_0_RELIGION
    Memory MEMORYRELIGION_ADOPTED_ZOROASTRIANISM
    iSpreadToSubject 2
    bStateReligion 1
    ◇ grants a memory no event currently keys off
  • Religion is personal, not political.
    +1 DisciplineRemembered: Did not convert to Zoroastrianism (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_EVENTOPTION_RELIGION_MOUNTAIN_LIGHTS_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_DID_NOT_ADOPT_SPOUSE_RELIGION
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Mysterious Infant
Once per game Leader 2+ Leader UsFamily UsMysterious InfantSpouse Of Leader UsPlayer Us Different Family To LeaderBabyPlayer Max One Heir
  • We will raise him as our own.
    The target is adoptedRemembered: Adopted mysterious child (+40 opinion, permanent)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_NOT_CRUEL
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_CHILD_MYSTERIOUS_INFANT_OPTION_0_CHARACTER_2
    iAdoptedBySubject 0
    BONUS_EVENTOPTION_CHILD_MYSTERIOUS_INFANT_OPTION_0_CHARACTER_3
    Memory MEMORYCHARACTER_ADOPTED_MYSTERIOUS_CHILD
    ◇ grants a memory no event currently keys off
  • He will stay but never be our blood.
    Leader relationship: Holds Favor FromThe target is adopted
    gated by
    LeaderSubject SUBJECT_NOT_CRUEL
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_EVENTOPTION_CHILD_MYSTERIOUS_INFANT_OPTION_1_CHARACTER_2
    iAdoptedBySubject 1
  • Return the child to where it was found.
    Gain trait: DoomedRemembered: Returned mysterious child (-20 opinion, permanent)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_DOOMED
    aeAddTraits: TRAIT_DOOMED
    BONUS_EVENTOPTION_CHILD_MYSTERIOUS_INFANT_OPTION_2_CHARACTER_3
    Memory MEMORYCHARACTER_RETURNED_MYSTERIOUS_CHILD
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Opportunists
Every 100 turns Leader Family UsFamily UsFamily UsCity Us MourningFamily Max UpsetGovernorHealthy
  • Tell the people of [city] that I stand with them.
    -240Money-60/city↗ turn+60Happinesseach city↗ turn+20–200 Culture (by city tier)
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_EVENTOPTION_TRAIT_OPPORTUNISTS_OPTION_0_CITY
    aeBonuses: BONUS_HAPPINESS_GAIN_SMALL, BONUS_CULTURE_GAIN_SMALL
  • You will not hold me nor my subjects hostage.
    +2 LegitimacyLeader relationship: Estranged From
    grants
    BONUS_EVENTOPTION_TRAIT_OPPORTUNISTS_OPTION_1
    iLegitimacy 2
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • [rival] deserves better... and so do the [family].
    +2 LegitimacyGain trait: Imprisoned
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_EVENTOPTION_TRAIT_OPPORTUNISTS_OPTION_2
    iLegitimacy 2
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED

✎ Andy Auseon

Outdoor Pastime
Every 40 turns Child Of Leader Us TeenagerMax 2 Strengths
  • Fishing will teach patience.
    Gain trait: Pathfinder
    grants
    BONUS_GIVE_TRAIT_PATHFINDER
    aeAddTraits: TRAIT_PATHFINDER
  • Planting will teach concentration.
    Gain trait: Cultivator
    grants
    BONUS_GIVE_TRAIT_CULTIVATOR
    aeAddTraits: TRAIT_CULTIVATOR
  • Tending animals will teach compassion.
    Gain trait: Naturalist
    grants
    BONUS_GIVE_TRAIT_NATURALIST
    aeAddTraits: TRAIT_NATURALIST

✎ Leyla Johnson

Persuasion
Every 80 turns Spouse Of Leader Us HealthyAdult Under 40
  • Hire a master orator.
    Gain trait: Eloquent-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_SPOUSE_PERSUASION_OK
    aeAddTraits: TRAIT_ELOQUENT
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
  • It is too expensive.
    Remembered: Didn't help my education (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SPOUSE_TOO_EXPENSIVE
    Memory MEMORYCHARACTER_SPOUSE_TOO_EXPENSIVE
    ◇ grants a memory no event currently keys off
  • Explain that it isn't possible just now, but make a vow to spend more time with him in the year ahead.
    -3Orders↗ turnGain trait: Frugal
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_SPOUSE_HORSEBACK_RIDING_ENDEARED
    aeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_GIVE_TRAIT_FRUGAL

✎ Leyla Johnson

Playing Ball
Every 20 turns Child Of Leader UsUs ChildNot Any Descendant Of Leader Us
  • Encourage them to have fun and play.
    grants
    BONUS_EVENTOPTION_CHILDHOOD_FRIENDS
    AddRelationshipSubjects: RELATIONSHIP_ENDEARED_TO=0
    AddRelationshipReverse: RELATIONSHIP_ENDEARED_TO=0
  • Encourage them to think about the strategy of the Gamegame.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • Tell them to stop wasting their time with games.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Josh Unsworth Background reading ↗

Pleasing the In-Laws
Once per game Family UsUsLeader UsSpouse Of Leader Us Family Max CautiousFamily Different From LeaderChancellor
  • Let us give gifts to my in-laws, the [family].
    grants
    BONUS_FAMILY_GIFT_MISSION
    Mission MISSION_FAMILY_GIFT
    iMissionSubject 0
  • I have no special need to please my in-laws.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Gabe Campbell

Potential Heir
Every 10 turns Leader UsUsPlayer Us OldAdult Under 40Player None Rightful HeirPlayer No HeirsCan Have ChildrenSuccession EligibleNot Spouse Of Leader UsNot Lover Of Leader HiddenNot In Love With Leader Hidden
  • Yes, my legacy must be secured.
    The target is adopted
    grants
    BONUS_EVENTOPTION_POTENTIAL_HEIR_YES
    iAdoptedBySubject 0
  • No, this one will not do.
    (no gates or payload in XML)

✎ Leyla Johnson

Reined In
Once per game Law: Constitution Leader UsUs Spouse Of Leader UsTerrifying
  • I must regain my lost authority.
    Free law: Tyranny
    grants
    BONUS_EVENTOPTION_REINED_IN_OPTION_0_CHARACTER_0
    FreeLaw LAW_TYRANNY
  • We must uphold the rule of law.
    -1 LegitimacyRemembered: Refused to change law (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_REINED_IN_OPTION_1_CHARACTER_0
    iLegitimacy -1
    BONUS_EVENTOPTION_REINED_IN_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_REFUSED_TO_CHANGE_LAW
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Rekindled Passion
Once per game Leader UsSpouse Of Leader UsUs MiserableNon SuccessorAdultMutual Attraction Leader
  • Spend time with your loving husband.
    Loses trait: MiserableRemembered: Renewed bond with me (+20 opinion for 40 turns)(no event currently keys off this)
    gated by
    IndexSubject
    grants
    BONUS_REMOVE_TRAIT_MISERABLE
    aeRemoveTraits: TRAIT_MISERABLE
    BONUS_EVENTOPTION_TRAIT_REKINDLED_LOVE_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_RENEWED_BOND
    ◇ grants a memory no event currently keys off
  • Take a lover on the court.
    Loses trait: MiserableLeader relationship: Jealous AboutLeader relationship: Lover Of
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_REMOVE_TRAIT_MISERABLE
    aeRemoveTraits: TRAIT_MISERABLE
    BONUS_LEADER_JEALOUS_ABOUT
    AddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
  • Visit one of the royal brothels.
    Gain trait: DebauchedLoses trait: Miserable
    grants
    BONUS_EVENTOPTION_TRAIT_REKINDLED_LOVE_OPTION_2_CHARACTER_0
    aeBonuses: BONUS_GIVE_TRAIT_DEBAUCHED, BONUS_REMOVE_TRAIT_MISERABLE
  • Leave me to my sorrow.
    Gain a random traitLoses trait: Miserable
    grants
    BONUS_EVENTOPTION_TRAIT_REKINDLED_LOVE_OPTION_3_CHARACTER_0
    aeRandomTraitDelay: TRAIT_BITTER, TRAIT_CRUEL
    aeBonuses: BONUS_REMOVE_TRAIT_MISERABLE

✎ Andy Auseon

Revenants
Part of the Revenants chain — 3 events view map →
20% to appear Once per game Leader UsWas Leader Dead Us Mourning
  • I will busy my thoughts with affairs of state.
    +6Orders↗ turn+20Civics+5/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_REVENANTS_OPTION_0
    aeBonuses: BONUS_ORDERS_GAIN_AVERAGE, BONUS_CIVICS_GAIN_TINY
  • I must understand this spectral phenomenon.
    +20Science+5/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_INQUISITIVE
    grants
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
  • Next time, I will be prepared for [character].
    (no gates or payload in XML)

✎ Andy Auseon

Role Model
Once per game Leader UsHeir Us SpoiledTeenager Or AdultChild Of Leader Us
  • Provide him with whatever he desires.
    Gain trait: SpoiledLeader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_TRAIT_ROLE_MODEL_OPTION_0_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aeAddTraits: TRAIT_SPOILED
  • By the gods! He needs nothing else!
    Loses trait: SpoiledLeader relationship: Disappointed With
    grants
    BONUS_REMOVE_TRAIT_SPOILED
    aeRemoveTraits: TRAIT_SPOILED
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • I have had enough. Give his possessions to the poor.
    Loses trait: Spoiled+20Happinesseach city↗ turnLeader relationship: Estranged From
    grants
    BONUS_EVENTOPTION_TRAIT_ROLE_MODEL_OPTION_2_CHARACTER_0
    aeRemoveTraits: TRAIT_SPOILED
    aeBonuses: BONUS_HAPPINESS_GAIN_MINIMAL
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Andy Auseon

Romantic Evening
25% to appear Every 40 turns Spouse Of Leader UsLeader Us Not No Relation Leader
  • There is no time for personal desires.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • [character] is important, make it happen.
    Leader relationship: In Love With-5Orders↗ turn-120Money-30/city↗ turn
    grants
    BONUS_LEADER_IN_LOVE_WITH
    AddLeaderRelationship RELATIONSHIP_IN_LOVE_WITH
    BONUS_EVENTOPTION_DATE_NIGHT_YES
    aeBonuses: BONUS_ORDERS_LOSS_AVERAGE, BONUS_MONEY_LOSS_SMALL

✎ Leyla Johnson

Rumor Has It
Every 40 turns Tribe UsLeader UsTribe Peace Or Truce Spouse Of Leader Us
  • People should ignore baseless lies.
    Leader relationship: In Love With+20Discontenteach city↗ turn
    grants
    BONUS_LEADER_IN_LOVE_WITH
    AddLeaderRelationship RELATIONSHIP_IN_LOVE_WITH
    BONUS_EVENTOPTION_RUMOR_HAS_IT_PETS
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL
  • He practices an honorable and misunderstood religion.
    +20Discontenteach city↗ turnRemembered: Respected our snakes (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RUMOR_HAS_IT_MISUNDERSTOOD
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL
    BONUS_EVENTOPTION_RUMOR_HAS_IT_MISUNDERSTOOD_BARBARIAN
    Memory MEMORYTRIBE_RUMOR_HAS_IT_SAVED
    ◇ grants a memory no event currently keys off
  • He must be burned at the stake!
    The character is killed+6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER

✎ Leyla Johnson

Shrine of the Healing God The Sacred and the Profane Religion event pack
Once per game Leader UsReligion Player PaganCity UsAdult Us Severely IllMin PleasedNot Doomed
  • Do whatever they ask to get the healing.
    Loses trait: Severely Ill-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_SHRINE_OF_THE_HEALING_GOD_OPTION_0_CHARACTER_0
    aeRemoveTraits: TRAIT_SEVERELY_ILL
    aeBonuses: BONUS_MONEY_LOSS_LARGE
    BONUS_EVENTOPTION_SHRINE_OF_THE_HEALING_GOD_OPTION_0_CITY
    AddImprovement IMPROVEMENT_CULT_OF_THE_HEALER
    aiStats: STAT_CULTS=1
  • Priests be damned, force your way into the spring.
    Loses trait: Severely IllGain a random trait
    grants
    BONUS_EVENTOPTION_SHRINE_OF_THE_HEALING_GOD_OPTION_1_CHARACTER_0
    aeRandomTraitDelay: TRAIT_CURSED, TRAIT_IMPIOUS, TRAIT_SUPERSTITIOUS
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_SHRINE_OF_THE_HEALING_GOD_CURSED, TEXT_BONUS_EVENTOPTION_SHRINE_OF_THE_HEALING_GOD_IMPIOUS, TEXT_BONUS_EVENTOPTION_SHRINE_OF_THE_HEALING_GOD_SUPERSTITIOUS
    aeRemoveTraits: TRAIT_SEVERELY_ILL
  • Stick to your doctors and herbs.
    +1 Courage
    grants
    BONUS_EVENTOPTION_SHRINE_OF_THE_HEALING_GOD_OPTION_2_CHARACTER_0
    aiRatings: RATING_COURAGE=1

✎ Josh Unsworth

Signs of Lunacy
Every 40 turns Leader UsSpouse Of Leader UsUs Fertile AgeMax 1 SpouseMutual Attraction LeaderJealous About Leader
  • Remove [character]. Children are our future.
    Leader relationship: In Love WithGain trait: Exiled
    grants
    BONUS_LEADER_IN_LOVE_WITH
    AddLeaderRelationship RELATIONSHIP_IN_LOVE_WITH
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
  • This is lunacy! Call the court physicians!
    Gain trait: ImprisonedThe marriage is dissolved
    grants
    BONUS_EVENTOPTION_SIGNS_OF_LUNACY_PHYSICIANS_CHARACTER_1
    iDivorcedBySubject 0
    aeAddTraits: TRAIT_IMPRISONED

✎ Leyla Johnson

Sponsor a Laboratory
Every 80 turns Spouse Of Leader Us HealthyAdult Under 40
  • Open a private laboratory.
    Gain trait: Intelligent-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_SPOUSE_SPONSOR_A_LABORATORY_OK
    aeAddTraits: TRAIT_INTELLIGENT
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
  • It is too expensive.
    Remembered: Didn't help my education (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SPOUSE_TOO_EXPENSIVE
    Memory MEMORYCHARACTER_SPOUSE_TOO_EXPENSIVE
    ◇ grants a memory no event currently keys off
  • While there's not enough Moneymoney in the Treasurytreasury to support an entire laboratory, promise to spend more time on intellectual pursuits with your husband in the coming year.
    -3Orders↗ turnGain trait: Frugal
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_SPOUSE_HORSEBACK_RIDING_ENDEARED
    aeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_GIVE_TRAIT_FRUGAL

✎ Leyla Johnson

Surprise Proposal
Once per game Tribe PeaceLeader TribeLeader UsSpouse Of Leader Us SingleGender Different To LeaderMax 1 Spouse
  • Is this a joke? I am a married man!
    Leader relationship: Estranged FromLeader relationship: Endeared To
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Let us be friends and allies... with benefits. Diplomat
    -2 LegitimacyRemembered: Tribe Offer (5 turns)Remembered (all families): Allied with barbarian leader (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Vengeful Against
    gated by
    LeaderSubjectAny SUBJECT_DIPLOMAT
    grants
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_EVENTOPTION_RELATIONSHIP_SURPRISE_PROPOSAL_OPTION_1_CHARACTER_1
    MemoryAllFamilies MEMORYFAMILY_ALLIED_WITH_BARBARIAN
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    ◇ grants a memory no event currently keys off
  • A union would benefit both of us.
    -4 LegitimacyLeader relationship: Plotting Against
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_SURPRISE_PROPOSAL_OPTION_2_CHARACTER_1
    iLegitimacy -4
    iPolyMarrySubject 1
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
  • I am skilled in balancing multiple lovers.
    Leader relationship: Lover Of+1 CharismaLeader relationship: Suspicious Of
    gated by
    LeaderSubject SUBJECT_ROMANTIC
    grants
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF

✎ Andy Auseon

Take Another Husband?
Every 80 turns Leader UsFamily UsFamily UsSpouse Of Leader UsFamily Us ArchetypeFamily
  • We will take their gift of Goldgold and accept the proposal.
    +160Money+40/city↗ turnLeader relationship: Jealous About
    grants
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
    BONUS_EVENTOPTION_MARRIAGE_POLY_YES
    iPolyMarrySubject 0
    BONUS_LEADER_JEALOUS_ABOUT
    AddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT
  • We will take their military resources and accept the proposal.
    +120Training+30/city↗ turnLeader relationship: Jealous About
    grants
    BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30
    BONUS_EVENTOPTION_MARRIAGE_POLY_YES
    iPolyMarrySubject 0
    BONUS_LEADER_JEALOUS_ABOUT
    AddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT
  • A marriage with another family of the court will only divide us.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Leyla Johnson

Take Another Husband?
Every 80 turns Leader UsTribe TruceSuitor TempSpouse Of Leader Us Tribe Offer Not Found
Always Remembered: Tribe Offer (5 turns)
  • I am more worried about upsetting [character]. However, proceed with the preparations.
    -1 LegitimacyRemembered: Tribe Offer (5 turns)Leader relationship: Jealous About
    grants
    BONUS_TRIBE_MARRIAGE
    iLegitimacy -1
    BONUS_TRIBE_PEACE
    DiplomacyTribe DIPLOMACY_PEACE
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_EVENTOPTION_MARRIAGE_POLY_YES
    iPolyMarrySubject 0
    BONUS_LEADER_JEALOUS_ABOUT
    AddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT
  • Upsetting the people and my husband concerns me too much. I reject the offer.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Leyla Johnson

Teen Idol
Once per game Child Of Leader UsUsPlayer Us ChildTeenagerNot Any Descendant Of Leader Us
  • You are born to be a leader, not a follower.
    +2 LegitimacyGain trait: Proud
    grants
    BONUS_EVENTOPTION_TEEN_IDOL_0
    iLegitimacy 2
    aeAddTraits: TRAIT_PROUD
  • A child should emulate those they admire.
    -2 LegitimacyGain trait: Loyal
    grants
    BONUS_EVENTOPTION_TEEN_IDOL_1
    iLegitimacy -2
    aeAddTraits: TRAIT_LOYAL

✎ Josh Unsworth

The Birthday Present
Once per game Tribe Min CautiousTribal CourtierPlayer UsHeir UsLeader UsCapital Us Tribe Peace Or TruceAdult Under 30Player Max Three Courtiers
  • Let us focus on luxurious delights this year.
    -160Money-40/city↗ turnBegin project: Jade
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_ADD_JADE
    aeAddProjects: PROJECT_GIVE_JADE
  • We shall hire a tutor for [character]. A warrior of renown.
    Gain a Court Soldier-80Training-20/city↗ turn+1 Courage-160Money-40/city↗ turn
    grants
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • I can't decide. Let's do both!
    Gain a Court Soldier-80Training-20/city↗ turn+1 Courage-320Money-80/city↗ turnBegin project: Jade
    grants
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
    BONUS_ADD_JADE
    aeAddProjects: PROJECT_GIVE_JADE
  • These types of fineries are simply beyond our reach at present.
    Loses trait: Extravagant
    grants
    BONUS_REMOVE_TRAIT_EXTRAVAGANT
    aeRemoveTraits: TRAIT_EXTRAVAGANT

✎ Velociryx

The Crone
Part of the The Crone chain — 5 events , 1 branch point view map →
Once per game Leader UsChild Of Leader UsSpouse Of Leader Us Severely IllChild Or TeenagerNot Doomed
  • I will do anything to reclaim my vigor.
    Loses trait: Severely IllGain trait: MissingLeader relationship: Estranged From
    grants
    BONUS_REMOVE_TRAIT_SEVERELY_ILL
    aeRemoveTraits: TRAIT_SEVERELY_ILL
    BONUS_GIVE_TRAIT_MISSING
    aeAddTraits: TRAIT_MISSING
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • Such a cost is unfathomable and cruel.
    (no gates or payload in XML)
  • Secretly promise to hand over the child on his eighteenth birthday. Charming character / Covert
    Loses trait: Severely IllGain trait: Claimed
    gated by
    LeaderSubjectAny SUBJECT_CHARACTER_CHARMING / SUBJECT_CHARACTER_COVERT
    grants
    BONUS_REMOVE_TRAIT_SEVERELY_ILL
    aeRemoveTraits: TRAIT_SEVERELY_ILL
    BONUS_EVENTOPTION_TRAIT_THE_PRICE_OPTION_2_CHARACTER_1
    aeAddTraits: TRAIT_CLAIMED
    ↳ may trigger: Payment in Full

✎ Andy Auseon

The Dark Arts
Once per game Leader UsSpouse Of Leader UsHeir Us SchemerAdult Under 30
  • Against my better judgment, I will allow it.
    grants
    BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE
  • I don't like to be told what to do.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Leyla Johnson

The Grove of [character]
Part of the The Grove of [character] chain — 2 events view map →
Once per game Leader UsSpouse Of Leader UsFamily Head Us Covert
  • Yes, my dear. That would be lovely!
    Gain trait: DebauchedLeader relationship: Influenced By
    grants
    BONUS_GIVE_TRAIT_DEBAUCHED
    aeAddTraits: TRAIT_DEBAUCHED
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    ↳ may trigger: Grove, Spouse, and Prophet
  • No, we really don't need it.
    +1 DisciplineLeader relationship: Disappointed WithLeader relationship: Suspicious Of
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF

✎ Zorbaz

The Mystic
25% to appear Once per game Leader UsPlayer Us Severely IllPlayer Max Three CourtiersNot Doomed
  • Yes, you may advise me. Now heal me!
    -2 LegitimacyLoses trait: Severely IllGain a Court Minister
    grants
    BONUS_EVENTOPTION_TRAIT_THE_MYSTIC_OPTION_0
    iLegitimacy -2
    aeRemoveTraits: TRAIT_SEVERELY_ILL
    AddCourtier: COURTIER_MINISTER=GENDER_MALE
  • Remove your hands from me, dog!
    (no gates or payload in XML)

✎ Andy Auseon

The Remedy
50% to appear Once per game Leader Us Severely IllNot Doomed
  • Pay whatever is necessary to ease my suffering.
    Loses trait: Severely Ill-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_THE_DOCTOR_OPTION_0
    aeRemoveTraits: TRAIT_SEVERELY_ILL
    aeBonuses: BONUS_MONEY_LOSS_LARGE
  • I cannot spend the nation's Goldgold on my survival.
    Gain trait: Inspiring+1 Courage
    grants
    BONUS_EVENTOPTION_TRAIT_THE_DOCTOR_OPTION_1
    aeAddTraits: TRAIT_INSPIRING
    aeBonuses: BONUS_GAIN_COURAGE_1

✎ Andy Auseon

The Return
Every 100 turns Leader UsNon Leader Us MourningEstranged From LeaderChild Of Leader Us
  • I am ready to leave the past behind us.
    grants
    BONUS_LEADER_ESTRANGED_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • Coming to me as I grieve is despicable.
    Gain trait: RighteousGain trait: Miserable
    grants
    BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS
    BONUS_GIVE_TRAIT_MISERABLE
    aeAddTraits: TRAIT_MISERABLE

✎ Andy Auseon

The Traveler
Once per game Leader UsCourtier UsSpouse Of Leader Us Max 2 StrengthsNon Leader UsCompassionate characterNot Compassionate character
  • Turn the old man away.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Allow him to stay with the servants.
    Remembered: Frustrated with trusting nature (-40 opinion, permanent)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_THE_TRAVELER_TOO_TRUSTING
    Memory MEMORYCHARACTER_FRUSTRATED_WITH_TRUSING_NATURE
    ◇ grants a memory no event currently keys off
  • Give him my private chambers.
    -4 LegitimacyGain trait: CompassionateRemembered: Frustrated with trusting nature (-40 opinion, permanent)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_THE_TRAVELER_OPTION_2_CHARACTER_0
    iLegitimacy -4
    aeAddTraits: TRAIT_COMPASSIONATE
    BONUS_EVENTOPTION_TRAIT_THE_TRAVELER_TOO_TRUSTING
    Memory MEMORYCHARACTER_FRUSTRATED_WITH_TRUSING_NATURE
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Till the Earth
Every 80 turns Spouse Of Leader Us HealthyAdult Under 40
  • Build him a garden outside the Palacepalace.
    Gain trait: Cultivator-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_SPOUSE_TILL_THE_EARTH_OK
    aeAddTraits: TRAIT_CULTIVATOR
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
  • It is too expensive.
    Remembered: Didn't help my education (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SPOUSE_TOO_EXPENSIVE
    Memory MEMORYCHARACTER_SPOUSE_TOO_EXPENSIVE
    ◇ grants a memory no event currently keys off
  • An elaborate, private garden is too expensive, but commit to spending time with your husband tending a more modest garden plot.
    -3Orders↗ turnGain trait: Frugal
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_SPOUSE_HORSEBACK_RIDING_ENDEARED
    aeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_GIVE_TRAIT_FRUGAL

✎ Leyla Johnson

Time to Feast
Once per game Leader UsSpouse Of Leader UsHeir Us Adult Under 30
  • This is no time for banquets!
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • [character] is not ready for such an honor.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • I agree, it is time to celebrate!
    -160Money-40/city↗ turnGain a random trait
    gated by
    LeaderSubject SUBJECT_NOT_FRUGAL
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_EVENTOPTION_FEAST_OPTION_2_CHARACTER_2
    aeRandomTraitDelay: TRAIT_EXTRAVAGANT, TRAIT_PROUD
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_FEAST_EXTRAVAGANT, TEXT_BONUS_EVENTOPTION_FEAST_PROUD

✎ Leyla Johnson

Tribal Training
Every 30 turns Tribe FriendlyCourtier UsHeir UsPlayer Us Child Or Teenager
  • Never! The [tribe] cannot be trusted.
    +2 LegitimacyGain trait: Intolerant
    grants
    BONUS_EVENTOPTION_TRIBAL_TRAINING_1
    iLegitimacy 2
    aeAddTraits: TRAIT_INTOLERANT
  • It is important to learn from others.
    Gain a random trait-4 Legitimacy
    grants
    BONUS_EVENTOPTION_TRIBAL_TRAINING_2
    aeRandomTraitDelay: TRAIT_HORSEBANE, TRAIT_SWIFT, TRAIT_TRACKER
    BONUS_EVENTOPTION_TRIBAL_TRAINING_3
    iLegitimacy -4

✎ Josh Unsworth

Two’s Trouble
Every 15 turns Child Of Leader UsUsPlayer Us ChildNot Any Descendant Of Leader Us
Always +1 Courage+1 Courage
  • These children are out of control!
    Remembered: Admonished me in public (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Admonished me in public (-40 opinion for 20 turns)(no event currently keys off this)+40Civics+10/city↗ turn
    grants
    BONUS_EVENTOPTION_TWOS_TROUBLE_0
    Memory MEMORYCHARACTER_SCOLDED_ME
    BONUS_EVENTOPTION_TWOS_TROUBLE_0
    Memory MEMORYCHARACTER_SCOLDED_ME
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
    ◇ grants a memory no event currently keys off
  • What evidence is there for accusing [character]?
    Remembered: Did not discipline me (+20 opinion for 20 turns)(no event currently keys off this)-40Civics-10/city↗ turn
    grants
    BONUS_EVENTOPTION_TWOS_TROUBLE_1
    Memory MEMORYCHARACTER_SUPPORTED_AT_SCHOOL
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Young Hero
Every 20 turns Child Of Leader UsUsPlayer Us TeenagerHigh CourageChild Or TeenagerNot Any Descendant Of Leader Us
  • Thank him for saving [rival] life.
    +1 Courage-1 Discipline
    grants
    BONUS_EVENTOPTION_YOUNG_HERO_0
    aeBonuses: BONUS_GAIN_COURAGE_1, BONUS_LOSE_DISCIPLINE_1
  • Scold him for jumping into danger - you can't lead if you're dead.
    +1 Discipline-1 Courage
    grants
    BONUS_EVENTOPTION_YOUNG_HERO_1
    aeBonuses: BONUS_GAIN_DISCIPLINE_1, BONUS_LOSE_COURAGE_1
  • Praise [character] as a hero.
    -1 Discipline-1 Wisdom
    grants
    BONUS_EVENTOPTION_YOUNG_HERO_2
    SetArchetype TRAIT_HERO_ARCHETYPE
    aeBonuses: BONUS_LOSE_DISCIPLINE_1, BONUS_LOSE_WISDOM_1

✎ Josh Unsworth