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📜 Pets And Oddities Events

44 events16 follow-ups

← All story events Event class Stories drawn from the Pets And Oddities event pool. Scheduling (eventClass.xml): 40% chance per turn (scaled by the Event Level game option) · at most one event of this class every 2 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Fish's Fate ⛓ follow-up
Part of the Lovely Fish chain — 3 events view map →

⛓ Follows from: Tasty Fish

Every 0 turns Leader UsCapital Us Pet Fish
  • I knew I should have taken the monkey.
    -1 DisciplineLoses trait: Pet Fish Owner+20Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_EXOTIC_PETS_FISH_HORROR_OK_LEADER
    aiRatings: RATING_DISCIPLINE=-1
    aeRemoveTraits: TRAIT_PET_FISH
    BONUS_DISCONTENT_GAIN_MINIMAL
    aiCityYields: YIELD_DISCONTENT=20

✎ Leyla Johnson

A Friendly Face
Every 40 turns Leader UsCapital Us Dog Owner
  • I do enjoy the little rascal.
    +80Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
  • I think I've had quite enough of this dog business.
    Loses trait: Dog Owner
    grants
    BONUS_REMOVE_TRAIT_DOG_OWNER
    aeRemoveTraits: TRAIT_DOG_OWNER

✎ Zorbaz

A New Target ⛓ follow-up
Part of the Suspicious Monkey chain — 12 events , 5 branch points view map →

⛓ Follows from: Dagger-Wielding Monkey, Scourge of [rival], Monkey See, Monkey Kill, Tiny Paws

Once per game Leader UsLeader Them Monkey AssassinMax Upset
Always Loses trait: Monkey Assassin OwnerGain trait: Monkey Assassin Owner
  • Let [character] do his worst!
    Gain trait: Foolish
    grants
    BONUS_GIVE_TRAIT_FOOLISH
    aeAddTraits: TRAIT_FOOLISH
    ↳ may trigger: Eyes of the Monkey
  • Whatever you want, just do not send the monkey!
    -240Money-60/city↗ turn
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60

✎ Andy Auseon

A Pawed Disaster ⛓ follow-up
Part of the The Monkey's Paw chain — 12 events , 4 branch points view map →

⛓ Follows from: The Monkey's Paw

Once per game Leader UsCapital Us Monkey Paw OwnerDog Owner
Always Loses trait: Monkey Paw
  • No! Bad Dog! Bad! No!
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
  • Who's a good doggy! Fetch!
    grants
    BONUS_MAYBE_CURSED_OR_AFFABLE
    aiTraitProbDelay: TRAIT_CURSED=50, TRAIT_AFFABLE=50

✎ Zorbaz

Animal Epitaphs Empires of the Indus
100% to appear Once per game
Always Loses trait: Bird Owner
  • Put your heart and soul into words that do your resting companion justice.
    Gain trait: Inspiring
    grants
    BONUS_GIVE_TRAIT_INSPIRING
    aeAddTraits: TRAIT_INSPIRING
  • Go for something simple, yet moving.
    +20–200 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • Good riddance.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Josh Unsworth

Animals After Life Empires of the Indus
100% to appear Once per game
  • Then I will gladly forgo paradise.
    Gain trait: Loyal
    grants
    BONUS_GIVE_TRAIT_LOYAL
    aeAddTraits: TRAIT_LOYAL
  • Nothing will hold me back.
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Josh Unsworth Background reading ↗

Camels and Paws
Every 40 turns Leader UsFamily Head UsCapital Us Dog Owner
  • I must rid myself of this dear creature to sate [character].
    Loses trait: Dog OwnerLeader relationship: Influenced By
    grants
    BONUS_REMOVE_TRAIT_DOG_OWNER
    aeRemoveTraits: TRAIT_DOG_OWNER
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • There was no harm done to either party. The matter is settled.
    Leader relationship: Holds Favor From
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
  • I'm sure we can work out an arrangement.
    -120Money-30/city↗ turnLeader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Zorbaz

Charming Monkey
Every 10 turns Leader UsFamily Us Pet MonkeyFamily Max Upset
  • He has proven to be both cute and useful.
    Remembered: Charmed by your adorable monkey (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_CHARM_OK
    Memory MEMORYFAMILY_EXOTIC_PETS_MONKEY_CHARM
    ◇ grants a memory no event currently keys off
  • Enough monkey business.
    Loses trait: Pet Monkey OwnerRemembered: Charmed by your adorable monkey (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_REMOVE_TRAIT_PET_MONKEY
    aeRemoveTraits: TRAIT_PET_MONKEY
    BONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_CHARM_ENOUGH_FAMILY
    Memory MEMORYFAMILY_EXOTIC_PETS_MONKEY_CHARM
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Cuts Both Ways ⛓ follow-up
Part of the The Monkey's Paw chain — 12 events , 4 branch points view map →

⛓ Follows from: Make a Wish, The Monkey's Paw

Once per game Leader UsPlayer ThemPlayer ThemHeir Us Monkey Paw Owner
  • Curse that monkey's paw.
    +8 LegitimacyLoses trait: Monkey PawRemembered (all families): Jealous of great renown (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CUTS_BOTH_WAYS_OPTION_0_CHARACTER_0
    MemoryAllFamilies MEMORYFAMILY_MONKEY_PAW_JEALOUS
    iLegitimacy 8
    aeRemoveTraits: TRAIT_MONKEY_PAW
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Dagger-Wielding Monkey ⛓ follow-up
Part of the Suspicious Monkey chain — 12 events , 5 branch points view map →

⛓ Follows from: Scourge of [rival], Monkey See, Monkey Kill, Tiny Paws

Once per game Leader UsLeader Them Monkey Assassin
Always The character is killed
  • This was a bad idea from the beginning.
    Loses trait: Monkey Assassin Owner
    grants
    BONUS_EVENTOPTION_MONKEY_DAGGER_WIELDING_MONKEY_OPTION_0_CHARACTER_0
    aeRemoveTraits: TRAIT_MONKEY_ASSASSIN
  • Continue your reign of terror, my furry friend!
    Gain trait: Ruthless
    grants
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS

✎ Andy Auseon

Destructive Monkey
Every 10 turns Leader UsCapital Us Pet Monkey
  • Bad monkey!
    grants
    BONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_DESTRUCTION_OK
    iDestroyImprovements 1
  • Enough monkey business.
    Loses trait: Pet Monkey Owner
    grants
    BONUS_REMOVE_TRAIT_PET_MONKEY
    aeRemoveTraits: TRAIT_PET_MONKEY
    BONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_DESTRUCTION_ENOUGH_CAPITAL
    iDestroyImprovements 1

✎ Leyla Johnson

Distracting Monkey
Every 10 turns Leader Us Pet Monkey
  • I cannot focus.
    -1 Discipline
    grants
    BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1
  • Enough monkey business.
    -1 DisciplineLoses trait: Pet Monkey Owner
    grants
    BONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_DISTRACTING_ENOUGH
    aiRatings: RATING_DISCIPLINE=-1
    aeRemoveTraits: TRAIT_PET_MONKEY

✎ Leyla Johnson

Doggy Diplomacy
Once per game Leader UsLeader TribeTribe Peace Or Truce Dog OwnerHonorableNot Terrifying
  • Thank him for the generous compliments.
    +1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • Use the opportunity to broker a peace.
    -40Civics-10/city↗ turnRemembered: Tribe Offer (5 turns)
    grants
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
    BONUS_TRIBE_PEACE
    DiplomacyTribe DIPLOMACY_PEACE
    aeBonuses: BONUS_TRIBE_OFFER
  • Gift him with a pup from the military kennels.
    -80Training-20/city↗ turnGain trait: Dog Owner-2 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20
    BONUS_GIVE_TRAIT_DOG_OWNER
    aeAddTraits: TRAIT_DOG_OWNER
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER

✎ Zorbaz

Doggy Diplomacy
Once per game Leader UsLeader TribeTribe Dog OwnerTerrifying
  • Have your guards kill the others but leave [character] alive.
    -60Training-15/city↗ turnLeader relationship: Terrified Of
    grants
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
    BONUS_LEADER_TERRIFIED_OF
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
  • If you love the creature so much then you can have it.
    Loses trait: Dog OwnerLeader relationship: Suspicious Of
    grants
    BONUS_REMOVE_TRAIT_DOG_OWNER
    aeRemoveTraits: TRAIT_DOG_OWNER
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • I think I would rather hear the sounds of your villages burning.
    +10 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBAL_INVASION_LEGITIMACY
    iLegitimacy 10
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER

✎ Zorbaz

Eyes of the Monkey ⛓ follow-up
Part of the Suspicious Monkey chain — 12 events , 5 branch points view map →

⛓ Follows from: A New Target

Once per game Leader UsLeader Them
Always The character is killedSteam achievement: Blade Of The Monkey
  • No more monkey.
    (no gates or payload in XML)

✎ Andy Auseon

Fish at Rest ⛓ follow-up
Part of the Exotic Pets chain — 6 events , 1 branch point view map →

⛓ Follows from: Exotic Pets

Every 0 turns Leader UsCapital Us Pet Fish
  • It was a good friend.
    Loses trait: Pet Fish Owner
    grants
    BONUS_EVENTOPTION_EXOTIC_PETS_FISH_REST_OK_LEADER
    aeRemoveTraits: TRAIT_PET_FISH

✎ Leyla Johnson

Flocking Together Empires of the Indus
100% to appear Once per game
  • A friend of my bird is a friend of Minemine.
    grants
    BONUS_LEADER_ESTRANGED_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • Bond over [character] odes.
    +1 Charisma+1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1

✎ Josh Unsworth

Fowl Language Empires of the Indus
Part of the Fowl Language chain — 2 events view map →
100% to appear Once per game
  • Give the bird a piece of your mind.
    Gain trait: Uncouth+1 Courage
    grants
    BONUS_GIVE_TRAIT_UNCOUTH
    aeAddTraits: TRAIT_UNCOUTH
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • Release the bird for your peace of mind.
    Loses trait: Bird Owner
    grants
    BONUS_REMOVE_TRAIT_BIRD_OWNER
    aeRemoveTraits: TRAIT_BIRD_OWNER
    ↳ may trigger: Flocks of Rage
  • Hold it in.
    +1 Charisma
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1

✎ Josh Unsworth

Imprudent Monkey
Every 10 turns Leader UsPlayer Us Pet Monkey
  • But he is so ridiculously adorable.
    -2 Legitimacy
    grants
    BONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_BAD_POLITICS
    iLegitimacy -2
  • Enough monkey business.
    Loses trait: Pet Monkey Owner-2 Legitimacy
    grants
    BONUS_REMOVE_TRAIT_PET_MONKEY
    aeRemoveTraits: TRAIT_PET_MONKEY
    BONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_BAD_POLITICS
    iLegitimacy -2

✎ Leyla Johnson

Inspiring Monkey
Every 10 turns Leader UsPlayer Us Pet Monkey
  • If it helps the troops, it helps the nation.
    +40Training+10/city↗ turn
    grants
    BONUS_TRAINING_GAIN_TINY
    aiGlobalYieldsBase: YIELD_TRAINING=40
    aiGlobalYieldsPer: YIELD_TRAINING=10
  • Enough monkey business.
    Loses trait: Pet Monkey Owner+40Training+10/city↗ turn
    grants
    BONUS_REMOVE_TRAIT_PET_MONKEY
    aeRemoveTraits: TRAIT_PET_MONKEY
    BONUS_TRAINING_GAIN_TINY
    aiGlobalYieldsBase: YIELD_TRAINING=40
    aiGlobalYieldsPer: YIELD_TRAINING=10

✎ Leyla Johnson

Instructive Monkey
Every 10 turns Leader UsPlayer Us Pet Monkey
  • I always knew he was smart.
    +40Science+10/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
  • Enough monkey business.
    Loses trait: Pet Monkey Owner+40Science+10/city↗ turn
    grants
    BONUS_REMOVE_TRAIT_PET_MONKEY
    aeRemoveTraits: TRAIT_PET_MONKEY
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10

✎ Leyla Johnson

Legacy of the Paw ⛓ follow-up
Part of the The Monkey's Paw chain — 12 events , 4 branch points view map →

⛓ Follows from: Nonsense. Or Is It?, The Monkey's Paw

Once per game Leader UsPlayer ThemPlayer ThemHeir Us Monkey Paw OwnerChild Or Teenager
  • Curse that monkey's paw.
    Gain trait: Severely IllGain trait: CrippledLoses trait: Monkey PawGain trait: Cursed
    grants
    BONUS_EVENTOPTION_LEGACY_OF_THE_PAW_OPTION_0_CHARACTER_0
    bAbdicate 1
    aeAddTraits: TRAIT_SEVERELY_ILL, TRAIT_CRIPPLED
    aeRemoveTraits: TRAIT_MONKEY_PAW
    BONUS_GIVE_TRAIT_CURSED
    aeAddTraits: TRAIT_CURSED

✎ Andy Auseon

Lovely Fish
Part of the Lovely Fish chain — 3 events view map →
25% to appear Every 10 turns Leader UsCapital Us Pet Fish
  • How calming.
    +10–100 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_TINY
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=10], CULTURE_DEVELOPING[YIELD_CULTURE=20], CULTURE_STRONG[YIELD_CULTURE=40], CULTURE_LEGENDARY[YIELD_CULTURE=100]
  • I wonder how it tastes?
    (no gates or payload in XML)
    ↳ may trigger: Tasty Fish

✎ Leyla Johnson

Loyal Companion
Once per game Leader UsPlayer Them Player Max AngryDog OwnerBlessed
  • Good dog.
    Gain trait: Loyal+20 XP to the character
    grants
    BONUS_EVENTOPTION_LOYAL_COMPANION_OPTION_0_CHARACTER
    aeAddTraits: TRAIT_LOYAL
    aeBonuses: BONUS_XP_CHARACTER_SMALL

✎ Andy Auseon

Make a Wish ⛓ follow-up
Part of the The Monkey's Paw chain — 12 events , 4 branch points view map →

⛓ Follows from: Nonsense. Or Is It?, The Monkey's Paw

Once per game Leader UsPlayer ThemPlayer ThemHeir Us Monkey Paw Owner
  • I wish for riches!
    (no gates or payload in XML)
    ↳ may trigger: Open the Gates
  • I wish for renown!
    (no gates or payload in XML)
    ↳ may trigger: Cuts Both Ways
  • I wish for power!
    (no gates or payload in XML)
    ↳ may trigger: Rise and Fall
  • Wait... I had better not. Burn it!
    Loses trait: Monkey Paw+20 XP to the character
    grants
    BONUS_EVENTOPTION_MAKE_A_WISH_OPTION_3_CHARACTER_0
    aeRemoveTraits: TRAIT_MONKEY_PAW
    aeBonuses: BONUS_XP_CHARACTER_SMALL

✎ Andy Auseon

Monkey Medicine ⛓ follow-up
Part of the The Monkey's Paw chain — 12 events , 4 branch points view map →

⛓ Follows from: The Monkey's Paw

Once per game Leader Us Monkey Paw OwnerSeverely IllNot Doomed
  • I wish I were better!
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_TRADITIONAL
    bHidePrereqs prereqs hidden in-game
  • No, I'll save my wish for another time.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • I wish to be cured of the disease which is making me severely ill.
    Loses trait: Severely Ill+60 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_INQUISITIVE
    grants
    BONUS_PAW_CURE_WISE
    aeRemoveTraits: TRAIT_SEVERELY_ILL
    aeBonuses: BONUS_XP_CHARACTER_LARGE

✎ David Ballantyne

Monkey at Rest ⛓ follow-up
Part of the Exotic Pets chain — 6 events , 1 branch point view map →

⛓ Follows from: Domestic Dispute, Exotic Pets, Furry Spy, Monkey Philosophy

Every 0 turns Leader Us Pet Monkey
  • Sadly, there will be no more monkey business.
    Loses trait: Pet Monkey Owner
    grants
    BONUS_REMOVE_TRAIT_PET_MONKEY
    aeRemoveTraits: TRAIT_PET_MONKEY

✎ Leyla Johnson

Nonsense. Or Is It? ⛓ follow-up
Part of the The Monkey's Paw chain — 12 events , 4 branch points view map →

⛓ Follows from: The Monkey's Paw

Once per game Leader UsPlayer ThemPlayer ThemHeir Us Monkey Paw Owner
  • What harm could it do to try?
    (no gates or payload in XML)
    ↳ may trigger: Make a Wish
  • I should burn the beastly thing.
    Loses trait: Monkey Paw
    grants
    BONUS_EVENTOPTION_NONSENSE_OR_IS_IT_OPTION_1_CHARACTER_0
    aeRemoveTraits: TRAIT_MONKEY_PAW
  • Tell the servant to return it to my quarters.
    Gain trait: Foolish
    grants
    BONUS_GIVE_TRAIT_FOOLISH
    aeAddTraits: TRAIT_FOOLISH
    ↳ may trigger: Legacy of the Paw

✎ Andy Auseon

Open the Gates ⛓ follow-up
Part of the The Monkey's Paw chain — 12 events , 4 branch points view map →

⛓ Follows from: Make a Wish, The Monkey's Paw

Once per game Leader UsPlayer ThemPlayer ThemHeir Us Monkey Paw Owner
  • Curse that monkey's paw.
    Loses trait: Monkey PawBegin project: Diseased Citizens+400Money+100/city↗ turn
    grants
    BONUS_EVENTOPTION_OPEN_THE_GATES_OPTION_0_CHARACTER_0
    aeAddProjects: PROJECT_DISEASED_SETTLERS
    aeRemoveTraits: TRAIT_MONKEY_PAW
    aeBonuses: BONUS_MONEY_GAIN_GIGANTIC

✎ Andy Auseon

Paws and Tails
Once per game Leader UsUsCapital Us Dog OwnerPet MonkeyChancellor
  • The dog shall be thrown from the Palacepalace.
    Loses trait: Dog OwnerLeader relationship: Owes Favor To+160Discontenteach city↗ turn
    grants
    BONUS_REMOVE_TRAIT_DOG_OWNER
    aeRemoveTraits: TRAIT_DOG_OWNER
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_DISCONTENT_GAIN_HUGE
    aiCityYields: YIELD_DISCONTENT=160
  • It seems the monkey must go.
    Loses trait: Pet Monkey OwnerLeader relationship: Owes Favor To+160Discontenteach city↗ turn
    grants
    BONUS_REMOVE_TRAIT_PET_MONKEY
    aeRemoveTraits: TRAIT_PET_MONKEY
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_DISCONTENT_GAIN_HUGE
    aiCityYields: YIELD_DISCONTENT=160
  • I shall accept your resignation.
    Gain trait: Slighted+1 Happiness level
    grants
    BONUS_LEAVE_COUNCIL
    bLeaveCouncil 1
    aeAddTraits: TRAIT_SLIGHTED
    BONUS_HAPPINESS_UP
    iHappinessLevels 1

✎ Zorbaz

Persuasive Monkey
Every 10 turns Leader UsTribe War No War AllianceFamily Us Pet Monkey
  • He has a gift for statecraft.
    Remembered: Tribe Offer (5 turns)Remembered: Kept our stolen regalia (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_TRIBE_TRUCE
    DiplomacyTribe DIPLOMACY_TRUCE
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_DIPLOMAT_OK_FAMILY
    Memory MEMORYFAMILY_MONKEY_DIPLOMAT_KEPT
    ◇ grants a memory no event currently keys off
  • Return the regalia, and refuse the truce.
    Remembered: Returned our stolen regalia (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_DIPLOMAT_NO
    Memory MEMORYFAMILY_MONKEY_DIPLOMAT_RETURNED
    ◇ grants a memory no event currently keys off
  • Enough monkey business.
    Loses trait: Pet Monkey OwnerRemembered: Tribe Offer (5 turns)Remembered: Kept our stolen regalia (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_REMOVE_TRAIT_PET_MONKEY
    aeRemoveTraits: TRAIT_PET_MONKEY
    BONUS_TRIBE_TRUCE
    DiplomacyTribe DIPLOMACY_TRUCE
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_DIPLOMAT_ENOUGH_FAMILY
    Memory MEMORYFAMILY_MONKEY_DIPLOMAT_KEPT
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Popular Monkey
Every 10 turns Leader UsCapital Us Pet Monkey
  • May they sing his praises for eternity!
    +30–300 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
  • Enough monkey business.
    Loses trait: Pet Monkey Owner+30–300 Culture (by city tier)
    grants
    BONUS_REMOVE_TRAIT_PET_MONKEY
    aeRemoveTraits: TRAIT_PET_MONKEY
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]

✎ Leyla Johnson

Relaxing Fish
25% to appear Every 10 turns Leader UsCapital Us Pet Fish
  • How pretty!
    +10–100 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_TINY
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=10], CULTURE_DEVELOPING[YIELD_CULTURE=20], CULTURE_STRONG[YIELD_CULTURE=40], CULTURE_LEGENDARY[YIELD_CULTURE=100]

✎ Leyla Johnson

Rise and Fall ⛓ follow-up
Part of the The Monkey's Paw chain — 12 events , 4 branch points view map →

⛓ Follows from: Make a Wish, The Monkey's Paw

Once per game Leader UsPlayer ThemPlayer ThemHeir Us Monkey Paw Owner
  • Curse that monkey's paw.
    Loses trait: Monkey Paw+1 Heavy Infantry unit+2 Ranged Infantry unitGain trait: CrippledGain trait: Severely Ill
    grants
    BONUS_EVENTOPTION_RISE_AND_FALL_OPTION_0_CHARACTER_0
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1, BONUSUNITCLASS_RANGED_INFANTRY=2
    aeRemoveTraits: TRAIT_MONKEY_PAW
    BONUS_EVENTOPTION_RISE_AND_FALL_OPTION_0_CHARACTER_1
    aeAddTraits: TRAIT_CRIPPLED, TRAIT_SEVERELY_ILL

✎ Andy Auseon

Scourge of [rival] ⛓ follow-up
Part of the Suspicious Monkey chain — 12 events , 5 branch points view map →

⛓ Follows from: Dagger-Wielding Monkey, Monkey See, Monkey Kill, Tiny Paws

Once per game Leader UsLeader Them Monkey AssassinMax Angry
Always The character is killed

✎ Andy Auseon

Suspicious Monkey
Part of the Suspicious Monkey chain — 12 events , 5 branch points view map →
Every 10 turns Leader UsLeader ThemHeir ThemPlayer Them Pet MonkeyLeader Peace Or Truce
  • Ignore him, and he will cease.
    (no gates or payload in XML)
  • Train him to assassinate [character].
    Gain trait: Monkey Assassin OwnerLoses trait: Pet Monkey Owner
    grants
    BONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_GRUDGE_TRAIN
    aeAddTraits: TRAIT_MONKEY_ASSASSIN
    aeRemoveTraits: TRAIT_PET_MONKEY
  • Enough monkey business.
    Loses trait: Pet Monkey Owner
    grants
    BONUS_REMOVE_TRAIT_PET_MONKEY
    aeRemoveTraits: TRAIT_PET_MONKEY

✎ Leyla Johnson

Sword Cult Pilgrims ⛓ follow-up
Part of the Using the Sword chain — 2 events view map →

⛓ Follows from: Using the Sword

20% to appear Every 0 turns Leader UsCapital Us City Cult Sword
  • Build housing for these pilgrims.
    -240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_MYSTERIOUS_SWORD_PILGRIMS_HOUSING
    iCitizens 2
    aeBonuses: BONUS_MONEY_LOSS_LARGE
  • Charge them a price to see it.
    Begin project: Sword Cult Tithe
    grants
    BONUS_EVENTOPTION_MYSTERIOUS_SWORD_PILGRIMS_CHARGE
    aeAddProjects: PROJECT_SWORD_CULT_TITHE

✎ Leyla Johnson

Tasty Fish ⛓ follow-up
Part of the Lovely Fish chain — 3 events view map →

⛓ Follows from: Lovely Fish

25% to appear Every 0 turns Leader UsCapital Us Pet Fish
  • It is a good Fishfish.
    +10–100 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_TINY
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=10], CULTURE_DEVELOPING[YIELD_CULTURE=20], CULTURE_STRONG[YIELD_CULTURE=40], CULTURE_LEGENDARY[YIELD_CULTURE=100]
  • It might make a good supper.
    +10–100 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_TINY
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=10], CULTURE_DEVELOPING[YIELD_CULTURE=20], CULTURE_STRONG[YIELD_CULTURE=40], CULTURE_LEGENDARY[YIELD_CULTURE=100]
    ↳ may trigger: A Fish's Fate

✎ Leyla Johnson

The Best Companion
80% to appear Every 60 turns Leader Us Dog Owner
  • Relax under a tree, petting your dog and watching the world pass by.
    +1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • Spend the time running together, playing and hunting as you go.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • Time to process and good company. Maybe things aren't so bad?
    Loses trait: Miserable
    gated by
    LeaderSubject SUBJECT_MISERABLE
    grants
    BONUS_REMOVE_TRAIT_MISERABLE
    aeRemoveTraits: TRAIT_MISERABLE

✎ Josh Unsworth

The Early Bird Empires of the Indus
100% to appear Once per game
  • “Guards!”
    Gain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • Take hold of your hidden dagger.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_MAYBE_WOUNDED
    aiTraitProbDelay: TRAIT_WOUNDED=10

✎ Josh Unsworth

The Head in the Box ⛓ follow-up
Part of the Suspicious Monkey chain — 12 events , 5 branch points view map →

⛓ Follows from: Dagger-Wielding Monkey, Scourge of [rival], Monkey See, Monkey Kill, Tiny Paws

Once per game Leader UsLeader Them Monkey Assassin
  • Well, he had a good run.
    (no gates or payload in XML)
  • Declare a day of mourning in [rival].
    Begin project: Festival-80Money-20/city↗ turn
    grants
    BONUS_EVENTOPTION_MONKEY_THE_HEAD_IN_THE_BOX_OPTION_1_CHARACTER_0
    aeAddProjects: PROJECT_FESTIVAL
    aeBonuses: BONUS_MONEY_LOSS_TINY
  • I will settle for nothing short of vengeance.
    Gain trait: RuthlessRemembered: Player Offer (5 turns)
    grants
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER

✎ Andy Auseon

Thieving Monkey
Every 10 turns Leader Us Pet Monkey
  • The Treasurytreasury could use the boost.
    Remembered (all families): Kept our stolen things (-20 opinion for 20 turns)(no event currently keys off this)+160Money+40/city↗ turn
    grants
    BONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_THIEF_OK
    MemoryAllFamilies MEMORYFAMILY_MONKEY_THIEF_KEPT
    aeBonuses: BONUS_MONEY_GAIN_AVERAGE
    ◇ grants a memory no event currently keys off
  • Return all the stolen items.
    Remembered (all families): Returned our stolen things (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_THIEF_NO
    MemoryAllFamilies MEMORYFAMILY_MONKEY_THIEF_RETURNED
    ◇ grants a memory no event currently keys off
  • Enough monkey business.
    Loses trait: Pet Monkey OwnerRemembered (all families): Kept our stolen things (-20 opinion for 20 turns)(no event currently keys off this)+160Money+40/city↗ turn
    grants
    BONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_THIEF_ENOUGH
    MemoryAllFamilies MEMORYFAMILY_MONKEY_THIEF_KEPT
    aeRemoveTraits: TRAIT_PET_MONKEY
    aeBonuses: BONUS_MONEY_GAIN_AVERAGE
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Tiny Paws ⛓ follow-up
Part of the Suspicious Monkey chain — 12 events , 5 branch points view map →

⛓ Follows from: Dagger-Wielding Monkey, Scourge of [rival], Monkey See, Monkey Kill

Once per game Leader UsLeader Them Monkey Assassin
Always The character is killed
  • This was a bad idea from the beginning.
    Loses trait: Monkey Assassin Owner
    grants
    BONUS_EVENTOPTION_MONKEY_TINY_PAWS_OPTION_0_CHARACTER_0
    aeRemoveTraits: TRAIT_MONKEY_ASSASSIN
  • Continue your reign of terror, my furry friend!
    (no gates or payload in XML)

✎ Andy Auseon

Using the Sword
Part of the Using the Sword chain — 2 events view map →
Every 0 turns Leader UsCapital Us HealthyMysterious Sword
  • I will wield it in battle.
    Gain trait: Sword of the GodsLoses trait: Mysterious Sword
    grants
    BONUS_EVENTOPTION_MYSTERIOUS_SWORD_USING_WIELD
    aeAddTraits: TRAIT_SWORD_OF_THE_GODS
    aeRemoveTraits: TRAIT_MYSTERIOUS_SWORD
  • I will put it on public display.
    +4 LegitimacyLoses trait: Mysterious Sword
    grants
    BONUS_EVENTOPTION_MYSTERIOUS_SWORD_USING_DISPLAY_LEADER
    iLegitimacy 4
    aeRemoveTraits: TRAIT_MYSTERIOUS_SWORD
    BONUS_EVENTOPTION_MYSTERIOUS_SWORD_USING_DISPLAY_CAPITAL
    AddImprovement IMPROVEMENT_SWORD_CULT
    ↳ may trigger: Sword Cult Pilgrims
  • I will sell it to a wealthy collector.
    Loses trait: Mysterious Sword+320Money+80/city↗ turn
    grants
    BONUS_EVENTOPTION_MYSTERIOUS_SWORD_USING_SELL
    aeRemoveTraits: TRAIT_MYSTERIOUS_SWORD
    aeBonuses: BONUS_MONEY_GAIN_HUGE

✎ Leyla Johnson