← All story events Event class Stories drawn from the Pets And Oddities event pool. Scheduling (eventClass.xml): 40% chance per turn (scaled by the Event Level game option) · at most one event of this class every 2 turns.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
A Fish's Fate
⛓ Follows from: Tasty Fish
- ▸ I knew I should have taken the monkey.-1 DisciplineLoses trait: Pet Fish Owner
+20Discontenteach city↗ turn grantsBONUS_EVENTOPTION_EXOTIC_PETS_FISH_HORROR_OK_LEADERaiRatings: RATING_DISCIPLINE=-1aeRemoveTraits: TRAIT_PET_FISHBONUS_DISCONTENT_GAIN_MINIMALaiCityYields: YIELD_DISCONTENT=20
A Friendly Face
- ▸ I do enjoy the little rascal.
+80Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80 - ▸ I think I've had quite enough of this dog business.Loses trait: Dog OwnergrantsBONUS_REMOVE_TRAIT_DOG_OWNERaeRemoveTraits: TRAIT_DOG_OWNER
A New Target
⛓ Follows from: Dagger-Wielding Monkey, Scourge of [rival], Monkey See, Monkey Kill, Tiny Paws
- ▸ Let [character] do his worst!Gain trait: FoolishgrantsBONUS_GIVE_TRAIT_FOOLISHaeAddTraits: TRAIT_FOOLISH↳ may trigger: Eyes of the Monkey
- ▸ Whatever you want, just do not send the monkey!
-240Money-60/city↗ turn grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60
A Pawed Disaster
⛓ Follows from: The Monkey's Paw
- ▸ No! Bad Dog! Bad! No!gated byLeaderSubject SUBJECT_HIGH_DISCIPLINE
- ▸ Who's a good doggy! Fetch!grantsBONUS_MAYBE_CURSED_OR_AFFABLEaiTraitProbDelay: TRAIT_CURSED=50, TRAIT_AFFABLE=50
Animal Epitaphs
- ▸ Put your heart and soul into words that do your resting companion justice.Gain trait: InspiringgrantsBONUS_GIVE_TRAIT_INSPIRINGaeAddTraits: TRAIT_INSPIRING
- ▸ Go for something simple, yet moving.+20–200 Culture (by city tier)grantsBONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
- ▸ Good riddance.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Animals After Life
- ▸ Then I will gladly forgo paradise.Gain trait: LoyalgrantsBONUS_GIVE_TRAIT_LOYALaeAddTraits: TRAIT_LOYAL
- ▸ Nothing will hold me back.Leader relationship: Influenced BygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Camels and Paws
- ▸ I must rid myself of this dear creature to sate [character].Loses trait: Dog OwnerLeader relationship: Influenced BygrantsBONUS_REMOVE_TRAIT_DOG_OWNERaeRemoveTraits: TRAIT_DOG_OWNERBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ There was no harm done to either party. The matter is settled.Leader relationship: Holds Favor FromgrantsBONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
- ▸ I'm sure we can work out an arrangement.
-120Money-30/city↗ turnLeader relationship: Influenced By gated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Charming Monkey
- ▸ He has proven to be both cute and useful.Remembered: Charmed by your adorable monkey (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_CHARM_OKMemory MEMORYFAMILY_EXOTIC_PETS_MONKEY_CHARM◇ grants a memory no event currently keys off
- ▸ Enough monkey business.Loses trait: Pet Monkey OwnerRemembered: Charmed by your adorable monkey (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_REMOVE_TRAIT_PET_MONKEYaeRemoveTraits: TRAIT_PET_MONKEYBONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_CHARM_ENOUGH_FAMILYMemory MEMORYFAMILY_EXOTIC_PETS_MONKEY_CHARM◇ grants a memory no event currently keys off
Cuts Both Ways
⛓ Follows from: Make a Wish, The Monkey's Paw
- ▸ Curse that monkey's paw.+8 LegitimacyLoses trait: Monkey PawRemembered (all families): Jealous of great renown (-80 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CUTS_BOTH_WAYS_OPTION_0_CHARACTER_0MemoryAllFamilies MEMORYFAMILY_MONKEY_PAW_JEALOUSiLegitimacy 8aeRemoveTraits: TRAIT_MONKEY_PAW◇ grants a memory no event currently keys off
Dagger-Wielding Monkey
⛓ Follows from: Scourge of [rival], Monkey See, Monkey Kill, Tiny Paws
- ▸ This was a bad idea from the beginning.Loses trait: Monkey Assassin OwnergrantsBONUS_EVENTOPTION_MONKEY_DAGGER_WIELDING_MONKEY_OPTION_0_CHARACTER_0aeRemoveTraits: TRAIT_MONKEY_ASSASSIN
- ▸ Continue your reign of terror, my furry friend!Gain trait: RuthlessgrantsBONUS_GIVE_TRAIT_RUTHLESSaeAddTraits: TRAIT_RUTHLESS
Destructive Monkey
- ▸ Bad monkey!grantsBONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_DESTRUCTION_OKiDestroyImprovements 1
- ▸ Enough monkey business.Loses trait: Pet Monkey OwnergrantsBONUS_REMOVE_TRAIT_PET_MONKEYaeRemoveTraits: TRAIT_PET_MONKEYBONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_DESTRUCTION_ENOUGH_CAPITALiDestroyImprovements 1
Distracting Monkey
- ▸ I cannot focus.-1 DisciplinegrantsBONUS_LOSE_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=-1
- ▸ Enough monkey business.-1 DisciplineLoses trait: Pet Monkey OwnergrantsBONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_DISTRACTING_ENOUGHaiRatings: RATING_DISCIPLINE=-1aeRemoveTraits: TRAIT_PET_MONKEY
Doggy Diplomacy
- ▸ Thank him for the generous compliments.+1 CharismagrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
- ▸ Use the opportunity to broker a peace.
-40Civics-10/city↗ turnRemembered: Tribe Offer (5 turns) grantsBONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10BONUS_TRIBE_PEACEDiplomacyTribe DIPLOMACY_PEACEaeBonuses: BONUS_TRIBE_OFFER - ▸ Gift him with a pup from the military kennels.
-80Training-20/city↗ turnGain trait: Dog Owner-2 LegitimacyRemembered: Tribe Offer (5 turns) grantsBONUS_TRAINING_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=-80aiGlobalYieldsPer: YIELD_TRAINING=-20BONUS_GIVE_TRAIT_DOG_OWNERaeAddTraits: TRAIT_DOG_OWNERBONUS_TRIBE_ALLIANCEiLegitimacy -2bTribeAlliance 1aeBonuses: BONUS_TRIBE_OFFER
Doggy Diplomacy
- ▸ Have your guards kill the others but leave [character] alive.
-60Training-15/city↗ turnLeader relationship: Terrified Of grantsBONUS_TRAINING_LOSS_SMALLaiGlobalYieldsBase: YIELD_TRAINING=-60aiGlobalYieldsPer: YIELD_TRAINING=-15BONUS_LEADER_TERRIFIED_OFAddLeaderRelationship RELATIONSHIP_TERRIFIED_OF - ▸ If you love the creature so much then you can have it.Loses trait: Dog OwnerLeader relationship: Suspicious OfgrantsBONUS_REMOVE_TRAIT_DOG_OWNERaeRemoveTraits: TRAIT_DOG_OWNERBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
- ▸ I think I would rather hear the sounds of your villages burning.+10 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBAL_INVASION_LEGITIMACYiLegitimacy 10bTribeInvade 1aeBonuses: BONUS_TRIBE_OFFER
Eyes of the Monkey
⛓ Follows from: A New Target
- ▸ No more monkey.(no gates or payload in XML)
Fish at Rest
⛓ Follows from: Exotic Pets
- ▸ It was a good friend.Loses trait: Pet Fish OwnergrantsBONUS_EVENTOPTION_EXOTIC_PETS_FISH_REST_OK_LEADERaeRemoveTraits: TRAIT_PET_FISH
Flocking Together
- ▸ A friend of my bird is a friend of
mine. grantsBONUS_LEADER_ESTRANGED_FROM_REMOVERemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROM - ▸ Bond over [character] odes.+1 Charisma+1 CharismagrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
Fowl Language
- ▸ Give the bird a piece of your mind.Gain trait: Uncouth+1 CouragegrantsBONUS_GIVE_TRAIT_UNCOUTHaeAddTraits: TRAIT_UNCOUTHBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
- ▸ Release the bird for your peace of mind.Loses trait: Bird OwnergrantsBONUS_REMOVE_TRAIT_BIRD_OWNERaeRemoveTraits: TRAIT_BIRD_OWNER↳ may trigger: Flocks of Rage
- ▸ Hold it in.+1 Charismagated byLeaderSubject SUBJECT_HIGH_DISCIPLINEgrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
Imprudent Monkey
- ▸ But he is so ridiculously adorable.-2 LegitimacygrantsBONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_BAD_POLITICSiLegitimacy -2
- ▸ Enough monkey business.Loses trait: Pet Monkey Owner-2 LegitimacygrantsBONUS_REMOVE_TRAIT_PET_MONKEYaeRemoveTraits: TRAIT_PET_MONKEYBONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_BAD_POLITICSiLegitimacy -2
Inspiring Monkey
- ▸ If it helps the troops, it helps the nation.
+40Training+10/city↗ turn grantsBONUS_TRAINING_GAIN_TINYaiGlobalYieldsBase: YIELD_TRAINING=40aiGlobalYieldsPer: YIELD_TRAINING=10 - ▸ Enough monkey business.Loses trait: Pet Monkey Owner
+40Training+10/city↗ turn grantsBONUS_REMOVE_TRAIT_PET_MONKEYaeRemoveTraits: TRAIT_PET_MONKEYBONUS_TRAINING_GAIN_TINYaiGlobalYieldsBase: YIELD_TRAINING=40aiGlobalYieldsPer: YIELD_TRAINING=10
Instructive Monkey
- ▸ I always knew he was smart.
+40Science+10/city↗ turn grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10 - ▸ Enough monkey business.Loses trait: Pet Monkey Owner
+40Science+10/city↗ turn grantsBONUS_REMOVE_TRAIT_PET_MONKEYaeRemoveTraits: TRAIT_PET_MONKEYBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10
Legacy of the Paw
⛓ Follows from: Nonsense. Or Is It?, The Monkey's Paw
- ▸ Curse that monkey's paw.Gain trait: Severely IllGain trait: CrippledLoses trait: Monkey PawGain trait: CursedgrantsBONUS_EVENTOPTION_LEGACY_OF_THE_PAW_OPTION_0_CHARACTER_0bAbdicate 1aeAddTraits: TRAIT_SEVERELY_ILL, TRAIT_CRIPPLEDaeRemoveTraits: TRAIT_MONKEY_PAWBONUS_GIVE_TRAIT_CURSEDaeAddTraits: TRAIT_CURSED
Lovely Fish
- ▸ How calming.+10–100 Culture (by city tier)grantsBONUS_CULTURE_GAIN_TINYaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=10], CULTURE_DEVELOPING[YIELD_CULTURE=20], CULTURE_STRONG[YIELD_CULTURE=40], CULTURE_LEGENDARY[YIELD_CULTURE=100]
- ▸ I wonder how it tastes?(no gates or payload in XML)↳ may trigger: Tasty Fish
Loyal Companion
- ▸ Good dog.Gain trait: Loyal+20 XP to the charactergrantsBONUS_EVENTOPTION_LOYAL_COMPANION_OPTION_0_CHARACTERaeAddTraits: TRAIT_LOYALaeBonuses: BONUS_XP_CHARACTER_SMALL
Make a Wish
⛓ Follows from: Nonsense. Or Is It?, The Monkey's Paw
- ▸ I wish for riches!(no gates or payload in XML)↳ may trigger: Open the Gates
- ▸ I wish for renown!(no gates or payload in XML)↳ may trigger: Cuts Both Ways
- ▸ I wish for power!(no gates or payload in XML)↳ may trigger: Rise and Fall
- ▸ Wait... I had better not. Burn it!Loses trait: Monkey Paw+20 XP to the charactergrantsBONUS_EVENTOPTION_MAKE_A_WISH_OPTION_3_CHARACTER_0aeRemoveTraits: TRAIT_MONKEY_PAWaeBonuses: BONUS_XP_CHARACTER_SMALL
Monkey Medicine
⛓ Follows from: The Monkey's Paw
- ▸ I wish I were better!gated byLeaderSubjectNotAny SUBJECT_CHARACTER_TRADITIONALbHidePrereqs prereqs hidden in-game↳ may trigger: Monkey Medicine: Cured!, Monkey Medicine: An improvement
- ▸ No, I'll save my wish for another time.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ I wish to be cured of the disease which is making me severely ill.Loses trait: Severely Ill+60 XP to the charactergated byLeaderSubject SUBJECT_CHARACTER_INQUISITIVEgrantsBONUS_PAW_CURE_WISEaeRemoveTraits: TRAIT_SEVERELY_ILLaeBonuses: BONUS_XP_CHARACTER_LARGE
Monkey at Rest
⛓ Follows from: Domestic Dispute, Exotic Pets, Furry Spy, Monkey Philosophy
- ▸ Sadly, there will be no more monkey business.Loses trait: Pet Monkey OwnergrantsBONUS_REMOVE_TRAIT_PET_MONKEYaeRemoveTraits: TRAIT_PET_MONKEY
Nonsense. Or Is It?
⛓ Follows from: The Monkey's Paw
- ▸ What harm could it do to try?(no gates or payload in XML)↳ may trigger: Make a Wish
- ▸ I should burn the beastly thing.Loses trait: Monkey PawgrantsBONUS_EVENTOPTION_NONSENSE_OR_IS_IT_OPTION_1_CHARACTER_0aeRemoveTraits: TRAIT_MONKEY_PAW
- ▸ Tell the servant to return it to my quarters.Gain trait: FoolishgrantsBONUS_GIVE_TRAIT_FOOLISHaeAddTraits: TRAIT_FOOLISH↳ may trigger: Legacy of the Paw
Open the Gates
⛓ Follows from: Make a Wish, The Monkey's Paw
- ▸ Curse that monkey's paw.Loses trait: Monkey PawBegin project: Diseased Citizens
+400Money+100/city↗ turn grantsBONUS_EVENTOPTION_OPEN_THE_GATES_OPTION_0_CHARACTER_0aeAddProjects: PROJECT_DISEASED_SETTLERSaeRemoveTraits: TRAIT_MONKEY_PAWaeBonuses: BONUS_MONEY_GAIN_GIGANTIC
Paws and Tails
- ▸ The dog shall be thrown from the
palace. Loses trait: Dog OwnerLeader relationship: Owes Favor To
+160Discontenteach city↗ turn grantsBONUS_REMOVE_TRAIT_DOG_OWNERaeRemoveTraits: TRAIT_DOG_OWNERBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_DISCONTENT_GAIN_HUGEaiCityYields: YIELD_DISCONTENT=160 - ▸ It seems the monkey must go.Loses trait: Pet Monkey OwnerLeader relationship: Owes Favor To
+160Discontenteach city↗ turn grantsBONUS_REMOVE_TRAIT_PET_MONKEYaeRemoveTraits: TRAIT_PET_MONKEYBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_DISCONTENT_GAIN_HUGEaiCityYields: YIELD_DISCONTENT=160 - ▸ I shall accept your resignation.Gain trait: Slighted+1 Happiness levelgrantsBONUS_LEAVE_COUNCILbLeaveCouncil 1aeAddTraits: TRAIT_SLIGHTEDBONUS_HAPPINESS_UPiHappinessLevels 1
Persuasive Monkey
- ▸ He has a gift for statecraft.Remembered: Tribe Offer (5 turns)Remembered: Kept our stolen regalia (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_TRIBE_TRUCEDiplomacyTribe DIPLOMACY_TRUCEaeBonuses: BONUS_TRIBE_OFFERBONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_DIPLOMAT_OK_FAMILYMemory MEMORYFAMILY_MONKEY_DIPLOMAT_KEPT◇ grants a memory no event currently keys off
- ▸ Return the regalia, and refuse the truce.Remembered: Returned our stolen regalia (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_DIPLOMAT_NOMemory MEMORYFAMILY_MONKEY_DIPLOMAT_RETURNED◇ grants a memory no event currently keys off
- ▸ Enough monkey business.Loses trait: Pet Monkey OwnerRemembered: Tribe Offer (5 turns)Remembered: Kept our stolen regalia (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_REMOVE_TRAIT_PET_MONKEYaeRemoveTraits: TRAIT_PET_MONKEYBONUS_TRIBE_TRUCEDiplomacyTribe DIPLOMACY_TRUCEaeBonuses: BONUS_TRIBE_OFFERBONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_DIPLOMAT_ENOUGH_FAMILYMemory MEMORYFAMILY_MONKEY_DIPLOMAT_KEPT◇ grants a memory no event currently keys off
Popular Monkey
- ▸ May they sing his praises for eternity!+30–300 Culture (by city tier)grantsBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
- ▸ Enough monkey business.Loses trait: Pet Monkey Owner+30–300 Culture (by city tier)grantsBONUS_REMOVE_TRAIT_PET_MONKEYaeRemoveTraits: TRAIT_PET_MONKEYBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
Relaxing Fish
- ▸ How pretty!+10–100 Culture (by city tier)grantsBONUS_CULTURE_GAIN_TINYaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=10], CULTURE_DEVELOPING[YIELD_CULTURE=20], CULTURE_STRONG[YIELD_CULTURE=40], CULTURE_LEGENDARY[YIELD_CULTURE=100]
Rise and Fall
⛓ Follows from: Make a Wish, The Monkey's Paw
- ▸ Curse that monkey's paw.Loses trait: Monkey Paw+1 Heavy Infantry unit+2 Ranged Infantry unitGain trait: CrippledGain trait: Severely IllgrantsBONUS_EVENTOPTION_RISE_AND_FALL_OPTION_0_CHARACTER_0aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1, BONUSUNITCLASS_RANGED_INFANTRY=2aeRemoveTraits: TRAIT_MONKEY_PAWBONUS_EVENTOPTION_RISE_AND_FALL_OPTION_0_CHARACTER_1aeAddTraits: TRAIT_CRIPPLED, TRAIT_SEVERELY_ILL
Scourge of [rival]
⛓ Follows from: Dagger-Wielding Monkey, Monkey See, Monkey Kill, Tiny Paws
- ▸ Apologize, and find that monkey and "retire" him.Loses trait: Monkey Assassin OwnergrantsBONUS_EVENTOPTION_MONKEY_SCOURGE_OF_NATION_OPTION_0_CHARACTER_0aeRemoveTraits: TRAIT_MONKEY_ASSASSIN
- ▸ I admit nothing. That monkey deserves a medal.(no gates or payload in XML)
- ▸ [rival] is simply jealous.(no gates or payload in XML)
Suspicious Monkey
- ▸ Ignore him, and he will cease.(no gates or payload in XML)
- ▸ Train him to assassinate [character].Gain trait: Monkey Assassin OwnerLoses trait: Pet Monkey OwnergrantsBONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_GRUDGE_TRAINaeAddTraits: TRAIT_MONKEY_ASSASSINaeRemoveTraits: TRAIT_PET_MONKEY
- ▸ Enough monkey business.Loses trait: Pet Monkey OwnergrantsBONUS_REMOVE_TRAIT_PET_MONKEYaeRemoveTraits: TRAIT_PET_MONKEY
Sword Cult Pilgrims
⛓ Follows from: Using the Sword
- ▸ Build housing for these pilgrims.
-240Money-60/city↗ turn grantsBONUS_EVENTOPTION_MYSTERIOUS_SWORD_PILGRIMS_HOUSINGiCitizens 2aeBonuses: BONUS_MONEY_LOSS_LARGE - ▸ Charge them a price to see it.Begin project: Sword Cult TithegrantsBONUS_EVENTOPTION_MYSTERIOUS_SWORD_PILGRIMS_CHARGEaeAddProjects: PROJECT_SWORD_CULT_TITHE
Tasty Fish
⛓ Follows from: Lovely Fish
- ▸ It is a good
fish. +10–100 Culture (by city tier)grantsBONUS_CULTURE_GAIN_TINYaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=10], CULTURE_DEVELOPING[YIELD_CULTURE=20], CULTURE_STRONG[YIELD_CULTURE=40], CULTURE_LEGENDARY[YIELD_CULTURE=100] - ▸ It might make a good supper.+10–100 Culture (by city tier)grantsBONUS_CULTURE_GAIN_TINYaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=10], CULTURE_DEVELOPING[YIELD_CULTURE=20], CULTURE_STRONG[YIELD_CULTURE=40], CULTURE_LEGENDARY[YIELD_CULTURE=100]↳ may trigger: A Fish's Fate
The Best Companion
- ▸ Relax under a tree, petting your dog and watching the world pass by.+1 CharismagrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
- ▸ Spend the time running together, playing and hunting as you go.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
- ▸ Time to process and good company. Maybe things aren't so bad?Loses trait: Miserablegated byLeaderSubject SUBJECT_MISERABLEgrantsBONUS_REMOVE_TRAIT_MISERABLEaeRemoveTraits: TRAIT_MISERABLE
The Early Bird
- ▸ “Guards!”Gain trait: ImprisonedgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
- ▸ Take hold of your hidden dagger.The character is killedgrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_MAYBE_WOUNDEDaiTraitProbDelay: TRAIT_WOUNDED=10
The Head in the Box
⛓ Follows from: Dagger-Wielding Monkey, Scourge of [rival], Monkey See, Monkey Kill, Tiny Paws
- ▸ Well, he had a good run.(no gates or payload in XML)
- ▸ Declare a day of mourning in [rival].Begin project: Festival
-80Money-20/city↗ turn grantsBONUS_EVENTOPTION_MONKEY_THE_HEAD_IN_THE_BOX_OPTION_1_CHARACTER_0aeAddProjects: PROJECT_FESTIVALaeBonuses: BONUS_MONEY_LOSS_TINY - ▸ I will settle for nothing short of vengeance.Gain trait: RuthlessRemembered: Player Offer (5 turns)grantsBONUS_GIVE_TRAIT_RUTHLESSaeAddTraits: TRAIT_RUTHLESSBONUS_PLAYER_WARDiplomacyPlayerTo DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER
Thieving Monkey
- ▸ The
treasury could use the boost. Remembered (all families): Kept our stolen things (-20 opinion for 20 turns)(no event currently keys off this)
+160Money+40/city↗ turn grantsBONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_THIEF_OKMemoryAllFamilies MEMORYFAMILY_MONKEY_THIEF_KEPTaeBonuses: BONUS_MONEY_GAIN_AVERAGE◇ grants a memory no event currently keys off - ▸ Return all the stolen items.Remembered (all families): Returned our stolen things (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_THIEF_NOMemoryAllFamilies MEMORYFAMILY_MONKEY_THIEF_RETURNED◇ grants a memory no event currently keys off
- ▸ Enough monkey business.Loses trait: Pet Monkey OwnerRemembered (all families): Kept our stolen things (-20 opinion for 20 turns)(no event currently keys off this)
+160Money+40/city↗ turn grantsBONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_THIEF_ENOUGHMemoryAllFamilies MEMORYFAMILY_MONKEY_THIEF_KEPTaeRemoveTraits: TRAIT_PET_MONKEYaeBonuses: BONUS_MONEY_GAIN_AVERAGE◇ grants a memory no event currently keys off
Tiny Paws
⛓ Follows from: Dagger-Wielding Monkey, Scourge of [rival], Monkey See, Monkey Kill
- ▸ This was a bad idea from the beginning.Loses trait: Monkey Assassin OwnergrantsBONUS_EVENTOPTION_MONKEY_TINY_PAWS_OPTION_0_CHARACTER_0aeRemoveTraits: TRAIT_MONKEY_ASSASSIN
- ▸ Continue your reign of terror, my furry friend!(no gates or payload in XML)
Using the Sword
- ▸ I will wield it in battle.Gain trait: Sword of the GodsLoses trait: Mysterious SwordgrantsBONUS_EVENTOPTION_MYSTERIOUS_SWORD_USING_WIELDaeAddTraits: TRAIT_SWORD_OF_THE_GODSaeRemoveTraits: TRAIT_MYSTERIOUS_SWORD
- ▸ I will put it on public display.+4 LegitimacyLoses trait: Mysterious SwordgrantsBONUS_EVENTOPTION_MYSTERIOUS_SWORD_USING_DISPLAY_LEADERiLegitimacy 4aeRemoveTraits: TRAIT_MYSTERIOUS_SWORDBONUS_EVENTOPTION_MYSTERIOUS_SWORD_USING_DISPLAY_CAPITALAddImprovement IMPROVEMENT_SWORD_CULT↳ may trigger: Sword Cult Pilgrims
- ▸ I will sell it to a wealthy collector.Loses trait: Mysterious Sword
+320Money+80/city↗ turn grantsBONUS_EVENTOPTION_MYSTERIOUS_SWORD_USING_SELLaeRemoveTraits: TRAIT_MYSTERIOUS_SWORDaeBonuses: BONUS_MONEY_GAIN_HUGE