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📜 Succession Tribe Events

7 events

← All story events Trigger Stories that fire on the Succession Tribe trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

After Attila Succession Tribe Empires of the Indus
Once per game
  • See if this [character] can be reasoned with.
    grants
    BONUS_TRIBE_TRUCE_S2
    Mission MISSION_TRIBE_TRUCE
    iMissionSubject 2
    bMissionFree 1
  • It is time to be rid of this menace, once and for all.
    Progress ambition: Clear Three BarbsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_CLEAR_THREE_BARBS
    Ambition GOAL_CLEAR_THREE_BARBS
    aeBonuses: BONUS_RECENT_AMBITION

✎ Josh Unsworth

Furry Spy Succession Tribe
Part of the Exotic Pets chain — 6 events , 1 branch point view map →
Once per game Leader TribeTribe Peace Or TruceLeader Us CovertMax 2 StrengthsNot Pet Monkey
  • We will return this intruder with a warning.
    Gains a random leader relationship
    grants
    BONUS_INFLUENCED_OR_ESTRANGED
    aeRandomLeaderRelationshipDelay: RELATIONSHIP_ESTRANGED_FROM, RELATIONSHIP_INFLUENCED_BY
  • I will adopt their pet monkey as my own.
    Gain trait: Pet Monkey Owner
    grants
    BONUS_GIVE_TRAIT_PET_MONKEY
    aeAddTraits: TRAIT_PET_MONKEY
    ↳ may trigger: Monkey at Rest
  • Flay the beast and hang it from the city gates.
    Leader relationship: Vengeful AgainstGain trait: Bloodthirsty
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_GIVE_TRAIT_BLOODTHIRSTY
    aeAddTraits: TRAIT_BLOODTHIRSTY

✎ Andy Auseon

Hostile Garrison Succession Tribe
Part of the Hostile Garrison chain — 2 events view map →
Every 80 turns Leader TribeTribe No War AllianceCity Us Tribe Min SimilarNot Tribe War
  • It seems we have no choice.
    Remembered: Tribe Offer (5 turns)-6 LegitimacyBegin project: Hostile Garrison
    grants
    BONUS_TRIBE_PEACE
    DiplomacyTribe DIPLOMACY_PEACE
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_EVENTOPTION_HOSTILE_GARRISON_ACCEPT
    iLegitimacy -6
    aeAddProjects: PROJECT_HOSTILE_GARRISON
    ↳ may trigger: Expelling the Garrison
  • We will never accept such a disgrace.
    +10 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBAL_INVASION_LEGITIMACY
    iLegitimacy 10
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER

✎ Leyla Johnson

On the Edge Succession Tribe
Once per game Dead TribeTribe Peace Or TruceHeir UsLeader UsLeader TribeCity Us Tribe Min StrongerHigh Courage
  • He can pick fights when he rules [rival].
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • The [tribe] have evaded me long enough.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)Leader relationship: Conspiring With
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
  • This is an opportunity to gather intelligence. Sylvan / Vigilant
    +1 Scout
    gated by
    LeaderSubjectAny SUBJECT_CHARACTER_SYLVAN / SUBJECT_VIGILANT
    grants
    BONUS_UNIT_SCOUT
    aiUnits: UNIT_SCOUT=1

✎ Andy Auseon

Ongoing Alliance Succession Tribe
Every 0 turns Leader TribeDead TribeLeader UsTribe Alliance
  • Please accept this generous gift of Goldgold.
    -240Money-60/city↗ turn
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • We flatter the new leader of the [tribe].
    -4 Legitimacy
    grants
    BONUS_EVENTOPTION_TRIBE_ALLIANCE_UPKEEP_LEGITIMACY
    iLegitimacy -4
  • Our alliance has come to an end.
    Remembered: Tribe Offer (5 turns)+40 XP to the character
    grants
    BONUS_TRIBE_ALLIANCE_END
    bTribeAllianceEnd 1
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Soren Johnson

Renewing the Peace Succession Tribe
Every 0 turns Leader TribeLeader UsTribe Peace
  • We shall send him a gift of MoneyMoney as a token of our friendship.
    -160Money-40/city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • Let us humble ourselves before the new potentate.
    -2 Legitimacy
    grants
    BONUS_EVENTOPTION_TRIBE_PEACE_UPKEEP_LEGITIMACY
    iLegitimacy -2
  • This new [tribe] ruler is not so deserving of our good will. A mere Truce will suffice.
    Remembered: Tribe Offer (5 turns)+40 XP to the character
    grants
    BONUS_TRIBE_TRUCE
    DiplomacyTribe DIPLOMACY_TRUCE
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Soren Johnson

[tribe] Unity Succession Tribe Behind the Throne
Part of the [tribe] Unity chain — 6 events , 1 branch point view map →
Once per game Leader TribeTribePlayer UsNon Leader UsNon Leader UsLeader UsTech Aristocracy Discovered Us Tribe nearbyPlayer No Rising StarHigh CharismaAdult Under 40Archetype MartialNot Tribe WarNot Tribe AllianceNot RoyalNot Spouse Of Leader UsNot Recent Revelry
  • Send [character] on a preemptive strike.
    -40Training-10/city↗ turn+1 Courage
    grants
    BONUS_TRAINING_LOSS_TINY
    aiGlobalYieldsBase: YIELD_TRAINING=-40
    aiGlobalYieldsPer: YIELD_TRAINING=-10
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • Send [character] to negotiate.
    -3Orders↗ turn
    grants
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
    ↳ may trigger: Weakness Shown, A Deal Is Struck
  • Wait for [character] to make the first move.
    (no gates or payload in XML)
    ↳ may trigger: [character] Unchecked

✎ Jeri Roys