← All story events Trigger Stories that fire on the Succession Tribe trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
After Attila
- ▸ See if this [character] can be reasoned with.grantsBONUS_TRIBE_TRUCE_S2Mission MISSION_TRIBE_TRUCEiMissionSubject 2bMissionFree 1
- ▸ It is time to be rid of this menace, once and for all.Progress ambition: Clear Three BarbsRemembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_CLEAR_THREE_BARBSAmbition GOAL_CLEAR_THREE_BARBSaeBonuses: BONUS_RECENT_AMBITION
Furry Spy
- ▸ We will return this intruder with a warning.Gains a random leader relationshipgrantsBONUS_INFLUENCED_OR_ESTRANGEDaeRandomLeaderRelationshipDelay: RELATIONSHIP_ESTRANGED_FROM, RELATIONSHIP_INFLUENCED_BY
- ▸ I will adopt their pet monkey as my own.Gain trait: Pet Monkey OwnergrantsBONUS_GIVE_TRAIT_PET_MONKEYaeAddTraits: TRAIT_PET_MONKEY↳ may trigger: Monkey at Rest
- ▸ Flay the beast and hang it from the city gates.Leader relationship: Vengeful AgainstGain trait: BloodthirstygrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_GIVE_TRAIT_BLOODTHIRSTYaeAddTraits: TRAIT_BLOODTHIRSTY
Hostile Garrison
- ▸ It seems we have no choice.Remembered: Tribe Offer (5 turns)-6 LegitimacyBegin project: Hostile GarrisongrantsBONUS_TRIBE_PEACEDiplomacyTribe DIPLOMACY_PEACEaeBonuses: BONUS_TRIBE_OFFERBONUS_EVENTOPTION_HOSTILE_GARRISON_ACCEPTiLegitimacy -6aeAddProjects: PROJECT_HOSTILE_GARRISON↳ may trigger: Expelling the Garrison
- ▸ We will never accept such a disgrace.+10 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBAL_INVASION_LEGITIMACYiLegitimacy 10bTribeInvade 1aeBonuses: BONUS_TRIBE_OFFER
On the Edge
- ▸ He can pick fights when he rules [rival].Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ The [tribe] have evaded me long enough.+6 LegitimacyRemembered: Tribe Offer (5 turns)Leader relationship: Conspiring WithgrantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFERBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
- ▸ This is an opportunity to gather intelligence. Sylvan / Vigilant+1 Scoutgated byLeaderSubjectAny SUBJECT_CHARACTER_SYLVAN / SUBJECT_VIGILANTgrantsBONUS_UNIT_SCOUTaiUnits: UNIT_SCOUT=1
Ongoing Alliance
- ▸ Please accept this generous gift of
gold.
-240Money-60/city↗ turn grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - ▸ We flatter the new leader of the [tribe].-4 LegitimacygrantsBONUS_EVENTOPTION_TRIBE_ALLIANCE_UPKEEP_LEGITIMACYiLegitimacy -4
- ▸ Our alliance has come to an end.Remembered: Tribe Offer (5 turns)+40 XP to the charactergrantsBONUS_TRIBE_ALLIANCE_ENDbTribeAllianceEnd 1aeBonuses: BONUS_TRIBE_OFFERBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Renewing the Peace
- ▸ We shall send him a gift of
Money as a token of our friendship.
-160Money-40/city↗ turn grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - ▸ Let us humble ourselves before the new potentate.-2 LegitimacygrantsBONUS_EVENTOPTION_TRIBE_PEACE_UPKEEP_LEGITIMACYiLegitimacy -2
- ▸ This new [tribe] ruler is not so deserving of our good will. A mere Truce will suffice.Remembered: Tribe Offer (5 turns)+40 XP to the charactergrantsBONUS_TRIBE_TRUCEDiplomacyTribe DIPLOMACY_TRUCEaeBonuses: BONUS_TRIBE_OFFERBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
[tribe] Unity
- ▸ Send [character] on a preemptive strike.
-40Training-10/city↗ turn+1 Courage grantsBONUS_TRAINING_LOSS_TINYaiGlobalYieldsBase: YIELD_TRAINING=-40aiGlobalYieldsPer: YIELD_TRAINING=-10BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1↳ may trigger: [character] Was Ready, [tribe] Disarray - ▸ Send [character] to negotiate.
-3Orders↗ turn grantsBONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-3↳ may trigger: Weakness Shown, A Deal Is Struck - ▸ Wait for [character] to make the first move.(no gates or payload in XML)↳ may trigger: [character] Unchecked