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[tribe] Unity

6 events2 steps1 branch points

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The [tribe] Unity chain — 6 events linked by the game's EventLink graph, where a choice in one event makes the next eligible. Boxes are events (click to open the card); arrows are transitions (hover for the choice that triggers them). Structurally identical variants — the same event per rival/nation — are collapsed into one box with an ×N count.

[tribe] Unity → [character] Was Ready • Send [character] on a preemptive strike. [tribe] Unity → [tribe] Disarray • Send [character] on a preemptive strike. [tribe] Unity → Weakness Shown • Send [character] to negotiate. [tribe] Unity → A Deal Is Struck • Send [character] to negotiate. [tribe] Unity → [character] Unchecked • Wait for [character] to make the first move. [tribe] Unity Succession Tribe [tribe] Unity [character] Was Ready New Turn [character] Was Ready [tribe] Disarray New Turn [tribe] Disarray Weakness Shown New Turn Weakness Shown A Deal Is Struck New Turn A Deal Is Struck [character] Unchecked New Turn [character] Unchecked

Step by step

  1. L0 [tribe] Unity start Succession Tribe
    “Send [character] on a preemptive strike.”[character] Was Ready
    “Send [character] on a preemptive strike.”[tribe] Disarray
    “Send [character] to negotiate.”Weakness Shown
    “Send [character] to negotiate.”A Deal Is Struck
    “Wait for [character] to make the first move.”[character] Unchecked
  2. L1 [character] Was Ready New Turn
    ⛓ follows [tribe] Unity (Send [character] on a preemptive strike.)
  3. L1 [tribe] Disarray New Turn
    ⛓ follows [tribe] Unity (Send [character] on a preemptive strike.)
  4. L1 Weakness Shown New Turn
    ⛓ follows [tribe] Unity (Send [character] to negotiate.)
  5. L1 A Deal Is Struck New Turn
    ⛓ follows [tribe] Unity (Send [character] to negotiate.)
  6. L1 [character] Unchecked New Turn
    ⛓ follows [tribe] Unity (Wait for [character] to make the first move.)