The [tribe] Unity chain — 6 events linked by the game's EventLink graph, where a choice in one event makes the next eligible. Boxes are events (click to open the card); arrows are transitions (hover for the choice that triggers them). Structurally identical variants — the same event per rival/nation — are collapsed into one box with an ×N count.
Step by step
- ↳ “Send [character] on a preemptive strike.” → [character] Was Ready↳ “Send [character] on a preemptive strike.” → [tribe] Disarray↳ “Send [character] to negotiate.” → Weakness Shown↳ “Send [character] to negotiate.” → A Deal Is Struck↳ “Wait for [character] to make the first move.” → [character] Unchecked
- ⛓ follows [tribe] Unity (Send [character] on a preemptive strike.)
- ⛓ follows [tribe] Unity (Send [character] on a preemptive strike.)
- ⛓ follows [tribe] Unity (Send [character] to negotiate.)
- ⛓ follows [tribe] Unity (Send [character] to negotiate.)
- ⛓ follows [tribe] Unity (Wait for [character] to make the first move.)