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โ›“ [tribe] Unity

6 events2 steps1 branch points

โ† All event chains

The [tribe] Unity chain: 6 events where a choice in one makes the next eligible. Click a box to open the event. Hover an arrow to see the choice behind it. The same event for each rival or nation shares one box, with an ร—N count.

[tribe] Unity โ†’ [character] Was Ready โ€ข Send [character] on a preemptive strike. [tribe] Unity โ†’ [tribe] Disarray โ€ข Send [character] on a preemptive strike. [tribe] Unity โ†’ Weakness Shown โ€ข Send [character] to negotiate. [tribe] Unity โ†’ A Deal Is Struck โ€ข Send [character] to negotiate. [tribe] Unity โ†’ [character] Unchecked โ€ข Wait for [character] to make the first move. [tribe] Unity Succession Tribe [tribe] Unity [character] Was Ready New Turn [character] Was Ready [tribe] Disarray New Turn [tribe] Disarray Weakness Shown New Turn Weakness Shown A Deal Is Struck New Turn A Deal Is Struck [character] Unchecked New Turn [character] Unchecked

Step by step

  1. L0 [tribe] Unity start Succession Tribe
    โ†ณ โ€œSend [character] on a preemptive strike.โ€ โ†’ [character] Was Ready
    โ†ณ โ€œSend [character] on a preemptive strike.โ€ โ†’ [tribe] Disarray
    โ†ณ โ€œSend [character] to negotiate.โ€ โ†’ Weakness Shown
    โ†ณ โ€œSend [character] to negotiate.โ€ โ†’ A Deal Is Struck
    โ†ณ โ€œWait for [character] to make the first move.โ€ โ†’ [character] Unchecked
  2. L1 [character] Was Ready New Turn
    โ›“ follows [tribe] Unity (Send [character] on a preemptive strike.)
  3. L1 [tribe] Disarray New Turn
    โ›“ follows [tribe] Unity (Send [character] on a preemptive strike.)
  4. L1 Weakness Shown New Turn
    โ›“ follows [tribe] Unity (Send [character] to negotiate.)
  5. L1 A Deal Is Struck New Turn
    โ›“ follows [tribe] Unity (Send [character] to negotiate.)
  6. L1 [character] Unchecked New Turn
    โ›“ follows [tribe] Unity (Wait for [character] to make the first move.)