🌋 Occurrences
35 occurrences16 calamities11 transformations8 eras & crises
Occurrences are persistent world events that stay on the map for several turns. The headline
set — the Calamities — ships with the Wrath of Gods DLC and
strikes on its own clock; the era and crisis occurrences below are started by events. Every
number here is read straight from occurrence.xml.
Calamity Frequency Wrath of Gods
Chosen at game setup. At least 5 turns pass between Calamities
for each player, and the game balances both the calamity types and the players affected.
A pending Calamity expires if it can't strike within 3 turns.
| Setting | Earliest turn | Frequency | AI grace period | AI skip chance | Notes |
| None | Calamities disabled | |
| Very Rare | +200% | +300% between strikes | no AI strikes before turn 30 | 2% | Calamities will occur much later in the game and much less frequently |
| Rare | +100% | +100% between strikes | no AI strikes before turn 20 | 5% | Calamities will occur later in the game and less frequently |
| Default default | — | — | no AI strikes before turn 10 | 10% | There will be a balanced level of Calamities |
| Common | -25% | -25% between strikes | no AI strikes before turn 10 | 15% | Calamities will occur earlier in the game and more frequently |
| Very Common | -50% | -50% between strikes | no AI strikes before turn 10 | 20% | Calamities will occur much earlier in the game and much more frequently |
Eras & Crises
Event-driven occurrences — started and usually ended by story events rather than the
calamity clock.
No duplicates
Effects - 2
/City - 2
/City
How it ends - Chance to end grows by 2% each turn
Civil War
Behind the Throne MajorNo duplicates
Effects - -1 Vision Range
- +10% Rebel Chance
- -1 Vision for all Units
Tile impact - 5% chance to pillage each improvement on affected tiles
Characters - Characters: 5% chance/turn to become Ambushed By Rebels
Era of Decadence
Behind the Throne MajorNo duplicates
Characters - Characters: 2% chance/turn to become Debauched
- Characters: 3% chance/turn to become Drunk
How it ends - Chance to end grows by 2% each turn
Era of Reforms
Behind the Throne No duplicates
Can lead to new laws when the era ends
Effects - -20 Opinion Family
- -1
/City - -20 Family Opinion
How it ends - Chance to end grows by 3% each turn
Era of Corruption
Behind the Throne No duplicates
Effects - -20
/Turn - +50%
Characters - Characters: 2% chance/turn to become Corrupt
- Characters: 1% chance/turn to become Extravagant
How it ends - Chance to end grows by 2% each turn
Defense Rallied
Behind the Throne No duplicates
Effects - [On Regular Military Unit Lost] Unit Emergency
Religious Upheaval
Empires of the Indus No duplicates
Effects - +10%% Spread Chance for World Religion
- +10% World Religion Spread Chance
How it ends - 10% chance per turn to end, +2% each turn
Pax Kushana
Empires of the Indus No duplicates
Effects - +5% State Religion Spread Chance
- -2
/City - 20
/City