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Blessed Events

22 events2 follow-ups

Everything the Blessed trait touches. The first group requires it — these stories can only fire for a character who is already Blessed, which is what makes the trait worth having: a steady drip of favourable harvests, trades, births and truces. The rest grant it, from the Oracle and a pilgrimage to surviving a wildfire. Blessed and Cursed replace one another, so gaining one clears the other. This is a cross-cut view: each story also appears under its own event class or trigger on Story Events. Weights are the XML knob, not real in-game odds — character and empire conditions filter what's eligible.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

Left Behind Requires Blessed CM ✓
Once per game Courtier MerchantBlessedMax 2 StrengthsMax 2 Weakness
  • Sell it and give the proceeds to the poor.
    Gain trait: Gracious+80Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_GP_LEFT_BEHIND_OPTION_0_CHARACTER_1
    aeAddTraits: TRAIT_GRACIOUS
    aeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE
  • Commission an inspiring public obelisk.
    Gain trait: Inspiring+80Civics+20/city↗ turn
    grants
    BONUS_EVENTOPTION_GP_LEFT_BEHIND_OPTION_1_CHARACTER_1
    aeAddTraits: TRAIT_INSPIRING
    aeBonuses: BONUS_CIVICS_GAIN_LARGE
  • Use it to decorate the royal estates.
    +4 LegitimacyGain trait: Extravagant
    grants
    BONUS_EVENTOPTION_GP_LEFT_BEHIND_OPTION_2_CHARACTER_1
    iLegitimacy 4
    aeAddTraits: TRAIT_EXTRAVAGANT
Blessed Trade Requires Blessed CM ✓
Once per game BlessedAmbassador
Always +50Wood+15/city↗ turn+50Stone+15/city↗ turn+50Iron+15/city↗ turn
  • Remarkable!
    (no gates or payload in XML)
[city] Thriving Requires Blessed CM ✓
Once per game City Min StrongBlessed
  • [city] will change the world.
    grants
    BONUS_RANDOM_TECH
    bRandomTech 1
  • [city] will be the beacon for a golden age of [rival].
    +200Growtheach city↗ turn+1 Happiness level+80Civics+20/city↗ turn
    grants
    BONUS_EVENTOPTION_CULTURE_THRIVING_OPTION_1
    aeBonuses: BONUS_GROWTH_GAIN_GIGANTIC, BONUS_HAPPINESS_UP
    BONUS_CIVICS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=80
    aiGlobalYieldsPer: YIELD_CIVICS=20
Loyal Companion Requires Blessed CM ✓
Once per game Player Max AngryDog OwnerBlessed
  • Good dog.
    Gain trait: Loyal+20 XP to the character
    grants
    BONUS_EVENTOPTION_LOYAL_COMPANION_OPTION_0_CHARACTER
    aeAddTraits: TRAIT_LOYAL
    aeBonuses: BONUS_XP_CHARACTER_SMALL
Test of Faith Requires Blessed CM ✓
Once per game Blessed
  • We shall honor the God of this ancient scroll.
    grants
    BONUS_EVENTOPTION_TRAIT_TEST_OF_FAITH_OPTION_0
    bFoundReligionCity 1
  • Crack down on all cults and heathen beliefs.
    Progress ambition: MonotheismRemembered: Recent Ambition (7 turns)Gain trait: Righteous
    grants
    BONUS_EVENTOPTION_TRAIT_TEST_OF_FAITH_OPTION_1
    aeBonuses: BONUS_AMBITION_LAW_MONOTHEISM, BONUS_GIVE_TRAIT_RIGHTEOUS, BONUS_SET_ZEALOT_ARCHETYPE
A Sound Investment Requires Blessed CM ✓
50% to appear Every 40 turns Blessed
  • I invest in people!
    +240Money+60/city↗ turn
    grants
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60
Blessed Truce Requires Blessed CM ✓
Every 80 turns Player Min SimilarBlessed
  • I’ll not question the fates on this one.
    Remembered: Player Offer (5 turns)+20 XP to the character
    grants
    BONUS_PLAYER_TRUCE
    DiplomacyPlayerFrom DIPLOMACY_TRUCE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
Bountiful Harvest Requires Blessed CM ✓
50% to appear Every 40 turns Blessed
  • Behold the fruits of prosperity.
    +75Food+25/city↗ turn
    grants
    BONUS_FOOD_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_FOOD=75
    aiGlobalYieldsPer: YIELD_FOOD=25
Code Clarifications Requires Blessed CM ✓
50% to appear Every 40 turns Blessed
  • Simplify, simplify.
    +80Civics+20/city↗ turn
    grants
    BONUS_CIVICS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=80
    aiGlobalYieldsPer: YIELD_CIVICS=20
Gift of Land Requires Blessed CM ✓
Once per game Endeared To LeaderBlessed
  • [rival] needs to extend its reach.
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_GIFT_OF_LAND_OPTION_0_CHARACTER_1
    iBorderGrowth 4
  • Sell the parcel to the highest bidders.
    +30Wood+10/city↗ turn+120Money+30/city↗ turn
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_GIFT_OF_LAND_OPTION_1_CHARACTER_1
    aeBonuses: BONUS_WOOD_GAIN_SMALL, BONUS_MONEY_GAIN_SMALL
  • Survey the land to determine its true potential.
    +1 Citizen
    gated by
    LeaderSubject SUBJECT_ENGINEER
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_GIFT_OF_LAND_OPTION_2_CHARACTER_1
    iCitizens 1
    iBorderGrowth 8
Miracle Birth Requires Blessed CM ✓
Once per game BlessedNo ChildrenInfertileIn Love With LeaderOld
  • Throw a feast! The world shall remember this day!
    -75Food-25/city↗ turn
    grants
    BONUS_FOOD_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_FOOD=-75
    aiGlobalYieldsPer: YIELD_FOOD=-25
  • Prepare thanksgiving offerings to the gods!
    -240Money-60/city↗ turn
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • Even the gods themselves cannot stop us!
    Gain trait: DoomedGain trait: Doomed
    grants
    BONUS_GIVE_TRAIT_DOOMED
    aeAddTraits: TRAIT_DOOMED
    BONUS_GIVE_TRAIT_DOOMED
    aeAddTraits: TRAIT_DOOMED
Surplus Stone Requires Blessed CM ✓
50% to appear Every 40 turns Blessed
  • I’ll put it to good use!
    +75Stone+25/city↗ turn
    grants
    BONUS_STONE_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_STONE=75
    aiGlobalYieldsPer: YIELD_STONE=25
Amulets and Charms Can grant Blessed CM ✓ Religion event pack
Every 40 turns Min PleasedReligion PaganReligion
  • Gladly take the amulet!
    Gain trait: BlessedGain trait: Superstitious
    grants
    BONUS_EVENTOPTION_AMULETS_AND_CHARMS_OPTION_0_CHARACTER_1
    aeAddTraits: TRAIT_BLESSED, TRAIT_SUPERSTITIOUS
  • Refuse such superstitions.
    Remembered: Refused my amulet (-20 opinion for 40 turns)(no event currently keys off this)+60 XP to the character
    grants
    BONUS_EVENTOPTION_AMULETS_AND_CHARMS_OPTION_1_CHARACTER_0
    Memory MEMORYCHARACTER_REFUSED_MY_AMULET
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    ◇ grants a memory no event currently keys off
Background reading ↗
Bright Outlook Can grant Blessed CM ✓
Part of the Entrails chain — 4 events , 1 branch point view map →
Once per game
  • I await whatever may come.
    Gain trait: Blessed
    grants
    BONUS_GIVE_TRAIT_BLESSED
    aeAddTraits: TRAIT_BLESSED
A Remarkable Discovery Can grant Blessed CM ✓
Once per game
  • I shall keep them for myself and study their wisdom.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • These scrolls should be turned over to my scholars to see if they can use the knowledge they contain to further our current research.
    +40Science+10/city↗ turn+40 XP to the character
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
  • We should create a traveling display so that they can be shared within our realm.
    Gain trait: BlessedBegin project: Literature
    grants
    BONUS_GIVE_TRAIT_BLESSED
    aeAddTraits: TRAIT_BLESSED
    BONUS_ADD_LITERATURE
    aeAddProjects: PROJECT_GIVE_LITERATURE
Era of the Gods Can grant Blessed CM ✗ Turn 10+
Once per game Law: Polytheism CarnalAdult
  • We shall offer sacrifices and secure the favor of the gods and their servants.
    -150Food-50/city↗ turn+1 Happiness levelLeader relationship: In Love With
    grants
    BONUS_FOOD_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_FOOD=-150
    aiGlobalYieldsPer: YIELD_FOOD=-50
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_LEADER_IN_LOVE_WITH
    AddLeaderRelationship RELATIONSHIP_IN_LOVE_WITH
  • Bring a sacred lover to me. I have need of an successor blessed by the gods.
    Gain trait: RomanticLeader relationship: Influenced By
    grants
    BONUS_GIVE_TRAIT_ROMANTIC
    aeAddTraits: TRAIT_ROMANTIC
    BONUS_HAVE_BASTARD
    bHaveBastard 1
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • I shall consult with a priestess to find the will of the gods.
    Gain trait: Blessed+80Happinesseach city↗ turnLeader relationship: Endeared To
    grants
    BONUS_GIVE_TRAIT_BLESSED
    aeAddTraits: TRAIT_BLESSED
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
River Revelation Can grant Blessed CM ✓ Turn 10+
Part of the River Revelation chain — 12 events , 9 branch points view map →
Once per game ZoroastrianismOf State Religion
  • What an amazing story! [character] is surely blessed.
    Gain trait: BlessedLeader relationship: Estranged From
    grants
    BONUS_GIVE_TRAIT_BLESSED
    aeAddTraits: TRAIT_BLESSED
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • Don’t waste my time with such lies.
    Leader relationship: Disappointed WithGain trait: Vigilant
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
  • [character] has been called. He should be the new head of [religion].
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Silver Jubilee Can grant Blessed CM ✓
25% to appear Every 80 turns Leader Us Reigned 25
  • Prepare a royal spectacle for the people that they will not soon forget!
    -30Food-10/city↗ turn+60Growtheach city↗ turn+60Happinesseach city↗ turn
    grants
    BONUS_FOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=-30
    aiGlobalYieldsPer: YIELD_FOOD=-10
    BONUS_PROJECT_FESTIVAL_3
    aiCityYields: YIELD_GROWTH=60, YIELD_HAPPINESS=60
  • We shall thank the gods for their kindness, and pray for their continued blessing.
    Gain trait: Blessed
    grants
    BONUS_GIVE_TRAIT_BLESSED
    aeAddTraits: TRAIT_BLESSED
  • I shall take another husband! We shall enjoy song, Winewine, and companionship!
    Leader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_SILVER_JUBILEE_OPTION_2_CHARACTER_1
    iPolyMarrySubject 0
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Some Time Later Can grant Blessed CM ✓
Part of the An Unlikely Scenario chain — 7 events view map →
Once per game
  • What a nice man!
    Gain trait: Blessed
    grants
    BONUS_GIVE_TRAIT_BLESSED
    aeAddTraits: TRAIT_BLESSED
Spared from the Flames Can grant Blessed CM ✓
Once per game Player TreesNot Player Trees Cut
  • Maybe they are right.
    Gain trait: Blessed
    grants
    BONUS_GIVE_TRAIT_BLESSED
    aeAddTraits: TRAIT_BLESSED
  • It is [rival] that is blessed.
    +1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
The Blessed Pilgrim Can grant Blessed CM ✓ Religion event pack
Every 0 turns On Pilgrimage
Always Steam achievement: Sacred Profane Pilgrimage
  • Welcome home, [character].
    Gain trait: BlessedLoses trait: On Pilgrimage
    grants
    BONUS_EVENTOPTION_PILGRIMAGE_7_OPTION_0_CHARACTER
    aeAddTraits: TRAIT_BLESSED
    aeRemoveTraits: TRAIT_ON_PILGRIMAGE
The Oracle of [city] Can grant Blessed CM ✓
25% to appear Every 0 turns
  • The high priestess has lost her mind.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • It is vague. We should proceed with caution.
    Gain trait: Vigilant
    grants
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
  • The gods favor us! Pay the Oracle handsomely.
    Gain trait: Blessed-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_ORACLE_PLEASED
    aeAddTraits: TRAIT_BLESSED
    aeBonuses: BONUS_MONEY_LOSS_SMALL