Everything the Blessed trait touches. The first group requires it — these stories can only fire for a character who is already Blessed, which is what makes the trait worth having: a steady drip of favourable harvests, trades, births and truces. The rest grant it, from the Oracle and a pilgrimage to surviving a wildfire. Blessed and Cursed replace one another, so gaining one clears the other. This is a cross-cut view: each story also appears under its own event class or trigger on Story Events. Weights are the XML knob, not real in-game odds — character and empire conditions filter what's eligible.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
Left Behind
- ▸ Sell it and give the proceeds to the poor.Gain trait: Gracious
+80Happinesseach city↗ turn grantsBONUS_EVENTOPTION_GP_LEFT_BEHIND_OPTION_0_CHARACTER_1aeAddTraits: TRAIT_GRACIOUSaeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE - ▸ Commission an inspiring public obelisk.Gain trait: Inspiring
+80Civics+20/city↗ turn grantsBONUS_EVENTOPTION_GP_LEFT_BEHIND_OPTION_1_CHARACTER_1aeAddTraits: TRAIT_INSPIRINGaeBonuses: BONUS_CIVICS_GAIN_LARGE - ▸ Use it to decorate the royal estates.+4 LegitimacyGain trait: ExtravagantgrantsBONUS_EVENTOPTION_GP_LEFT_BEHIND_OPTION_2_CHARACTER_1iLegitimacy 4aeAddTraits: TRAIT_EXTRAVAGANT
Blessed Trade
- ▸ Remarkable!(no gates or payload in XML)
[city] Thriving
- ▸ [city] will change the world.grantsBONUS_RANDOM_TECHbRandomTech 1
- ▸ [city] will be the beacon for a golden age of [rival].grantsBONUS_EVENTOPTION_CULTURE_THRIVING_OPTION_1aeBonuses: BONUS_GROWTH_GAIN_GIGANTIC, BONUS_HAPPINESS_UPBONUS_CIVICS_GAIN_LARGEaiGlobalYieldsBase: YIELD_CIVICS=80aiGlobalYieldsPer: YIELD_CIVICS=20
Loyal Companion
- ▸ Good dog.Gain trait: Loyal+20 XP to the charactergrantsBONUS_EVENTOPTION_LOYAL_COMPANION_OPTION_0_CHARACTERaeAddTraits: TRAIT_LOYALaeBonuses: BONUS_XP_CHARACTER_SMALL
Test of Faith
- ▸ We shall honor the God of this ancient scroll.grantsBONUS_EVENTOPTION_TRAIT_TEST_OF_FAITH_OPTION_0bFoundReligionCity 1
- ▸ Crack down on all cults and heathen beliefs.grantsBONUS_EVENTOPTION_TRAIT_TEST_OF_FAITH_OPTION_1aeBonuses: BONUS_AMBITION_LAW_MONOTHEISM, BONUS_GIVE_TRAIT_RIGHTEOUS, BONUS_SET_ZEALOT_ARCHETYPE
A Sound Investment
- ▸ I invest in people!
+240Money+60/city↗ turn grantsBONUS_MONEY_GAIN_LARGEaiGlobalYieldsBase: YIELD_MONEY=240aiGlobalYieldsPer: YIELD_MONEY=60
Blessed Truce
- ▸ I’ll not question the fates on this one.Remembered: Player Offer (5 turns)+20 XP to the charactergrantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFERBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Bountiful Harvest
- ▸ Behold the fruits of prosperity.
+75Food+25/city↗ turn grantsBONUS_FOOD_GAIN_LARGEaiGlobalYieldsBase: YIELD_FOOD=75aiGlobalYieldsPer: YIELD_FOOD=25
Code Clarifications
- ▸ Simplify, simplify.
+80Civics+20/city↗ turn grantsBONUS_CIVICS_GAIN_LARGEaiGlobalYieldsBase: YIELD_CIVICS=80aiGlobalYieldsPer: YIELD_CIVICS=20
Gift of Land
- ▸ [rival] needs to extend its reach.grantsBONUS_EVENTOPTION_RELATIONSHIP_GIFT_OF_LAND_OPTION_0_CHARACTER_1iBorderGrowth 4
- ▸ Sell the parcel to the highest bidders.
+30Wood+10/city↗ turn
+120Money+30/city↗ turn grantsBONUS_EVENTOPTION_RELATIONSHIP_GIFT_OF_LAND_OPTION_1_CHARACTER_1aeBonuses: BONUS_WOOD_GAIN_SMALL, BONUS_MONEY_GAIN_SMALL - ▸ Survey the land to determine its true potential.+1 Citizengated byLeaderSubject SUBJECT_ENGINEERgrantsBONUS_EVENTOPTION_RELATIONSHIP_GIFT_OF_LAND_OPTION_2_CHARACTER_1iCitizens 1iBorderGrowth 8
Miracle Birth
- ▸ Throw a feast! The world shall remember this day!
-75Food-25/city↗ turn grantsBONUS_FOOD_LOSS_LARGEaiGlobalYieldsBase: YIELD_FOOD=-75aiGlobalYieldsPer: YIELD_FOOD=-25 - ▸ Prepare thanksgiving offerings to the gods!
-240Money-60/city↗ turn grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - ▸ Even the gods themselves cannot stop us!Gain trait: DoomedGain trait: DoomedgrantsBONUS_GIVE_TRAIT_DOOMEDaeAddTraits: TRAIT_DOOMEDBONUS_GIVE_TRAIT_DOOMEDaeAddTraits: TRAIT_DOOMED
Surplus Stone
- ▸ I’ll put it to good use!
+75Stone+25/city↗ turn grantsBONUS_STONE_GAIN_LARGEaiGlobalYieldsBase: YIELD_STONE=75aiGlobalYieldsPer: YIELD_STONE=25
Amulets and Charms
- ▸ Gladly take the amulet!Gain trait: BlessedGain trait: SuperstitiousgrantsBONUS_EVENTOPTION_AMULETS_AND_CHARMS_OPTION_0_CHARACTER_1aeAddTraits: TRAIT_BLESSED, TRAIT_SUPERSTITIOUS
- ▸ Refuse such superstitions.Remembered: Refused my amulet (-20 opinion for 40 turns)(no event currently keys off this)+60 XP to the charactergrantsBONUS_EVENTOPTION_AMULETS_AND_CHARMS_OPTION_1_CHARACTER_0Memory MEMORYCHARACTER_REFUSED_MY_AMULETBONUS_XP_CHARACTER_LARGEiXPCharacter 60◇ grants a memory no event currently keys off
Bright Outlook
- ▸ I await whatever may come.Gain trait: BlessedgrantsBONUS_GIVE_TRAIT_BLESSEDaeAddTraits: TRAIT_BLESSED
A Remarkable Discovery
- ▸ I shall keep them for myself and study their wisdom.+1 WisdomgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- ▸ These scrolls should be turned over to my scholars to see if they can use the knowledge they contain to further our current research.
+40Science+10/city↗ turn+40 XP to the character grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10BONUS_XP_CHARACTER_AVERAGEiXPCharacter 40 - ▸ We should create a traveling display so that they can be shared within our realm.Gain trait: BlessedBegin project: LiteraturegrantsBONUS_GIVE_TRAIT_BLESSEDaeAddTraits: TRAIT_BLESSEDBONUS_ADD_LITERATUREaeAddProjects: PROJECT_GIVE_LITERATURE
Era of the Gods
- ▸ We shall offer sacrifices and secure the favor of the gods and their servants.grantsBONUS_FOOD_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_FOOD=-150aiGlobalYieldsPer: YIELD_FOOD=-50BONUS_HAPPINESS_UPiHappinessLevels 1BONUS_LEADER_IN_LOVE_WITHAddLeaderRelationship RELATIONSHIP_IN_LOVE_WITH
- ▸ Bring a sacred lover to me. I have need of an successor blessed by the gods.Gain trait: RomanticLeader relationship: Influenced BygrantsBONUS_GIVE_TRAIT_ROMANTICaeAddTraits: TRAIT_ROMANTICBONUS_HAVE_BASTARDbHaveBastard 1BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ I shall consult with a priestess to find the will of the gods.Gain trait: Blessed
+80Happinesseach city↗ turnLeader relationship: Endeared To grantsBONUS_GIVE_TRAIT_BLESSEDaeAddTraits: TRAIT_BLESSEDBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
River Revelation
- ▸ What an amazing story! [character] is surely blessed.Gain trait: BlessedLeader relationship: Estranged FromgrantsBONUS_GIVE_TRAIT_BLESSEDaeAddTraits: TRAIT_BLESSEDBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ Don’t waste my time with such lies.Leader relationship: Disappointed WithGain trait: VigilantgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GIVE_TRAIT_VIGILANTaeAddTraits: TRAIT_VIGILANT
- ▸ [character] has been called. He should be the new head of [religion].Leader relationship: Influenced BygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Silver Jubilee
- ▸ Prepare a royal spectacle for the people that they will not soon forget!
-30Food-10/city↗ turn
+60Growtheach city↗ turn
+60Happinesseach city↗ turn grantsBONUS_FOOD_LOSS_SMALLaiGlobalYieldsBase: YIELD_FOOD=-30aiGlobalYieldsPer: YIELD_FOOD=-10BONUS_PROJECT_FESTIVAL_3aiCityYields: YIELD_GROWTH=60, YIELD_HAPPINESS=60 - ▸ We shall thank the gods for their kindness, and pray for their continued blessing.Gain trait: BlessedgrantsBONUS_GIVE_TRAIT_BLESSEDaeAddTraits: TRAIT_BLESSED
- ▸ I shall take another husband! We shall enjoy song,
wine, and companionship! Leader relationship: Disappointed WithgrantsBONUS_EVENTOPTION_SILVER_JUBILEE_OPTION_2_CHARACTER_1iPolyMarrySubject 0BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Some Time Later
- ▸ What a nice man!Gain trait: BlessedgrantsBONUS_GIVE_TRAIT_BLESSEDaeAddTraits: TRAIT_BLESSED
Spared from the Flames
- ▸ Maybe they are right.Gain trait: BlessedgrantsBONUS_GIVE_TRAIT_BLESSEDaeAddTraits: TRAIT_BLESSED
- ▸ It is [rival] that is blessed.+1 CharismagrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
The Blessed Pilgrim
- ▸ Welcome home, [character].Gain trait: BlessedLoses trait: On PilgrimagegrantsBONUS_EVENTOPTION_PILGRIMAGE_7_OPTION_0_CHARACTERaeAddTraits: TRAIT_BLESSEDaeRemoveTraits: TRAIT_ON_PILGRIMAGE
The Oracle of [city]
- ▸ The high priestess has lost her mind.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ It is vague. We should proceed with caution.Gain trait: VigilantgrantsBONUS_GIVE_TRAIT_VIGILANTaeAddTraits: TRAIT_VIGILANT
- ▸ The gods favor us! Pay the Oracle handsomely.Gain trait: Blessed
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_ORACLE_PLEASEDaeAddTraits: TRAIT_BLESSEDaeBonuses: BONUS_MONEY_LOSS_SMALL