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Nations

Nation โ†’ Attribute โ†“
Bonuses
Bonus 1 Mint Coin (+Money +Legitimacy) Units start with Focus I 1 Science/City Can hire Mercenaries from Tribes +40% Farm on River 2 Culture/City 2 Civics/City anyone can build Fort -50% Civics Mission Cost +50% Harvest 2 Training/City
Pandya Traders ยท Supremacy
1 Civics/Shrine
Unlocks Sangam Literature
1 Horse in each city
Bonus 2 Elephants add Ivory (with Camp) +100% Pillage Yield +20% Growth 10 Money/Connected -20% Cost for Adjacent Improvements -25% Settler Cost Ignore Hill Movement Costs +50% Shrines -50% Training Mission Cost -25% Ranged Cost +1 Fatigue Limit
Chola Artisans ยท Supremacy
1 Orders/Harbor
+20% Strength in own territory
Steppe Riders
Bonus 3 Stele (Civics and yield boost) 2 Orders/Kill 2 Culture/Treasury Found: 100 Civics Start: 400 Stone Unlocks Olympics Can Remove Vegetation Kushite Pyramids Unlocks Found Buddhism 0.5 Orders/Pasture โ€”
Chera Landowners ยท Supremacy
1 Training/Rural Specialist
Provides: Elephant
Vassalize Tribe / +Ally Fatigue
Shrines
Shrine 1
Love Astar
2 Growth, +20% adjacent Pasture
Kingship Ashur
2 Civics, 1 Orders per adjacent Wonder
Kingship Marduk
2 Civics, 1 Orders per adjacent Wonder
Love Baal Hammon
2 Growth, +20% adjacent Pasture
Underworld Osiris
2 Culture, +50% Culture/adjacent Mountain, +100% Culture/adjacent Volcano
Kingship Zeus
2 Civics, 1 Orders per adjacent Wonder
Hearth Arinnitti
2 Culture, 10 Money per adjacent Resource
Kingship Amani
2 Civics, 1 Orders per adjacent Wonder
Kingship Yama
2 Civics, 1 Orders per adjacent Wonder
Hunting Mithra
+20% adjacent Camp, +1 Level for new Ranged units
Love Feronia
2 Growth, +20% adjacent Pasture
Love Tirumal
2 Growth, +20% adjacent Pasture
Hearth Ardaksho
2 Culture, 10 Money per adjacent Resource
Shrine 2
War Mahrem
2 Training, +10 Infantry XP
War Ninurta
2 Training, +10 Infantry XP
Love Ishtar
2 Growth, +20% adjacent Pasture
Hearth Tanit
2 Culture, 10 Money per adjacent Resource
Hunting Neith
+20% adjacent Camp, +1 Level for new Ranged units
Underworld Hades
2 Culture, +50% Culture/adjacent Mountain, +100% Culture/adjacent Volcano
War Tarhun
2 Training, +10 Infantry XP
Love Sabomakal
2 Growth, +20% adjacent Pasture
Healing The_Maruts
2 Growth/adjacent Grove, Units gain Healer
Water Anahita
20 Money, +20% adjacent Nets, 2 Money / Water
Hearth Ceres
2 Culture, 10 Money per adjacent Resource
Water Varuna
20 Money, +20% adjacent Nets, 2 Money / Water
War Orlagno
2 Training, +10 Infantry XP
Shrine 3
Water Beher
20 Money, +20% adjacent Nets, 2 Money / Water
Fire Nuska
+20% adjacent Mine, 1 Training/adjacent Lumbermill
Underworld Ereshkigal
2 Culture, +50% Culture/adjacent Mountain, +100% Culture/adjacent Volcano
Healing Eshmun
2 Growth/adjacent Grove, Units gain Healer
Healing Isis
2 Growth/adjacent Grove, Units gain Healer
Water Poseidon
20 Money, +20% adjacent Nets, 2 Money / Water
Hunting Halki
+20% adjacent Camp, +1 Level for new Ranged units
War Apedemek
2 Training, +10 Infantry XP
Sun Surya
0.5 Orders, +20% adjacent Farm
Fire Atar
+20% adjacent Mine, 1 Training/adjacent Lumbermill
War Bellona
2 Training, +10 Infantry XP
Fire Murugan
+20% adjacent Mine, 1 Training/adjacent Lumbermill
Underworld Oesho
2 Culture, +50% Culture/adjacent Mountain, +100% Culture/adjacent Volcano
Shrine 4
Fire Medr
+20% adjacent Mine, 1 Training/adjacent Lumbermill
Sun Shamash
0.5 Orders, +20% adjacent Farm
Wisdom Nabu
1 Science, 1 Civics/adjacent Odeon
Water Melqart
20 Money, +20% adjacent Nets, 2 Money / Water
Sun Ra
0.5 Orders, +20% adjacent Farm
Wisdom Athena
1 Science, 1 Civics/adjacent Courthouse
Healing Kamrusepa
2 Growth/adjacent Grove, Units gain Healer
Sun Melul
0.5 Orders, +20% adjacent Farm
Wisdom Indra
1 Science, 1 Civics/adjacent Courthouse
Sun Hvar Khshaita
0.5 Orders, +20% adjacent Farm
Fire Sol
+20% adjacent Mine, 1 Training/adjacent Lumbermill
Wisdom Mayon
1 Science, 1 Civics/adjacent Odeon
Hunting Nana
+20% adjacent Camp, +1 Level for new Ranged units
Unique Unit
Names D'mt Warrior / Shotelai Battering Ram / Siege Tower Akkadian Archer / Cimmerian Archer African Elephant / Turreted Elephant Light Chariot / Mounted Lancer Hoplite / Phalangite Heavy Chariot / Three Man Chariot Medjay Archer / Beja Archer Assault Elephant / Armored Elephant Palton Cavalry / Cataphract Archer Hastatus / Legionary Javelin Elephant / Elephant Archer Kushan Cavalry / Kushan Warlord
Traits Melee, Infantry, Disarm Melee, Siege, Assault Ranged, Infantry, Splash I Melee, Mounted, Elephant, Rout, Panic Ranged, Mounted, Horse, Chariot, High Vision Melee, Infantry, Polearm, Formation, Anti-Mounted II, Pierce I Melee, Mounted, Horse, Chariot, Rout, Circle Ranged, Infantry, Volley Melee, Mounted, Elephant, Assault, Panic Ranged, Mounted, Horse, Rout Melee, Infantry, Centurion, Testudo Ranged, Mounted, Elephant, Panic, Cleave I, Formidable Melee, Mounted, Horse, Rout, Shock Cavalry
Cost 150/200 Iron 100 Wood, 50/100 Iron 150/200 Wood 100 Food, 50/100 Wood 100 Food, 50/100 Wood 50/100 Wood, 100 Iron 100 Food, 50/100 Wood 150/200 Wood 100 Food, 50/100 Iron 50/100 Food, 100 Iron 150/200 Iron 100 Food, 50/100 Wood 100 Food, 50/100 Iron
Upkeep -1 Food, -2/-4 Iron, -1/-2 Training -2/-4 Wood, -1/-2 Training -1 Food, -2/-4 Wood, -1/-2 Training -4/-6 Food, -1/-2 Training -4/-6 Food, -1/-2 Training -1 Food, -2/-4 Iron, -1/-2 Training -4/-6 Food, -1/-2 Training -1 Food, -2/-4 Wood, -1/-2 Training -2 Food, -2/-4 Iron, -1/-2 Training -1 Food, -2/-4 Iron, -1/-2 Training -1 Food, -2/-4 Iron, -1/-2 Training -2 Food, -2/-4 Wood, -1/-2 Training -1 Food, -2/-4 Iron, -1/-2 Training
Move/Sight 2 Move, 4 Vision 1 Move, 3 Vision 2 Move, 3 Range, 4 Vision 2 Move, 4 Vision 4 Move, 2 Range, 6 Vision 2 Move, 4 Vision 3 Move, 5 Vision 2 Move, 3 Range, 4 Vision 2 Move, 4 Vision 3 Move, 1 Range, 5 Vision 2 Move, 4 Vision 2 Move, 1 Range, 4 Vision 3 Move, 5 Vision
Starting Techs
Tech 1 Trapping Trapping Trapping Trapping Ironworking Ironworking Ironworking Trapping Ironworking Ironworking Ironworking Divination Military Drill
Tech 2 Labor Force Administration Administration Divination Stonecutting Stonecutting Husbandry Stonecutting Stonecutting Trapping Stonecutting Trapping Husbandry
Tech 3 Administration Military Drill Rhetoric Aristocracy Labor Force Drama Administration Divination Administration Husbandry Polis Ironworking โ€”
Families
Family 1 Champions Agaw Champions Sargonid Hunters Kassite Riders Barcid Riders Ramesside Champions Argead Riders Kussaran Hunters Yam Champions Magadha Clerics Sasanid Champions Fabius Traders Pandya Riders Xiumi
Family 2 Traders Agazi Hunters Tudiya Artisans Chaldean Artisans Magonid Landowners Saite Artisans Cypselid Landowners Nenassan Artisans Irtjet Hunters Gandhara Hunters Mihranid Landowners Claudius Artisans Chola Champions Shuangmi
Family 3 Clerics Tigrayan Patrons Adasi Traders Isin Traders Hannonid Clerics Amarna Patrons Seleucid Patrons Zalpuwan Traders Wawat Statesmen Kosala Riders Arsacid Patrons Valerius Landowners Chera Clerics Xidun
Family 4 Patrons Barya Clerics Erishum Sages Amorite Statesmen Didonian Sages Thutmosid Sages Alcmaeonid Traders Hattusan Landowners Setju Sages Avanti Statesmen Achaemenid Statesmen Julius โ€” Traders Dumi
Family 5 โ€” โ€” โ€” โ€” โ€” โ€” โ€” โ€” Patrons Vatsa โ€” โ€” โ€” โ€”
Family 6 โ€” โ€” โ€” โ€” โ€” โ€” โ€” โ€” Riders Kamboja โ€” โ€” โ€” โ€”
Royal Family
Leader Pious Commander (22) Educated Zealot (22) Prosperous Scholar (27) Cunning Engineer Diplomat (23) Inspiring Builder (34) Bold Commander (39) Warlike Judge (46) Swift Hero (34) Compassionate Tactician (27) Tough Hero (26) Ruthless Tactician (22) Intelligent Orator (34) Bold Schemer (28)
Spouse Witty Judge (21) โ€” Diplomat (24) โ€” โ€” Debauched Schemer (32) Intelligent Schemer (43) โ€” Strict Judge (22) / Pious Scholar (26) โ€” โ€” Velir Judge (30) โ€”
Heir 1 son (3) brother, Pious Hero (27) daughter, Schemer (9) brother, King of Tyre Schemer (27) daughter (11) son, Bold Hero (13) grandson (6) son, Sickly (6) โ€” grandfather, Bitter Abdicated Schemer (65) brother, Bold Schemer (22) son (11) son (5)
Heir 2 son (2) โ€” son (1) โ€” stepson (8) โ€” โ€” sister-in-law, Prosperous Builder (26) โ€” โ€” mother, Romantic Orator (44) son (9) โ€”