- Cost
-
120/160
150/200 - Upkeep
-
−1/2
−1
−2/4
-
Centurion +25% Strength vs Melee - Testudo Formation: +20% Defense vs Ranged per turn held in place, up to +60% after 3 turns
Scipio is a masterful tactician, able to stay hidden from shrubs and trees as a General. His dynasty also gets a Happiness bonus from killing units of other Nations.
Marius' reforms to the Roman military mean that the loyal units of his dynasty get a bonus when led by a General. He also has a unique Trait that allows the building of Enrollment Posts, Projects that speed up the training of new Warrior Units.
Sulla rules Rome with an iron fist. His unique Dictator Trait means that Family Opinion will get steadily worse over time, although he has the Proscription Mission to keep any unruly families in line.
Caesar is an early expansionist. All units gain Training for killing Tribal units and start with bonus XP. This allows Caesar to quickly promote Units. He also starts with some strong Generals, although you should beware the Ides of March.
Augustus, the first Emperor of Rome, is concerned with maintaining his legitimacy and a stable dynasty. Leaders from his dynasty can use the Adopt as Heir Mission, which lets them adopt any Royal younger than them as the heir without the normal legitimacy cost for choosing an heir.
Agrippina rules Rome with cunning and guile. Able to appoint a Spymaster from the start of the game, she is adept at keeping both enemies and allies in line by any means. This is especially useful given the threat of her unpredictable heir Nero...