← All story events Trigger Stories that fire on the City Captured trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
A City Like No Other
- ▸ I shall rule from [city].-1 Happiness level+5 LegitimacygrantsBONUS_CAPITAL_CITYbCapitalCity 1BONUS_HAPPINESS_DOWNiHappinessLevels -1BONUS_CLAIMED_LEGACY_OF_RIVAL_NATIONiLegitimacy 5
- ▸ The trappings of [rival] rulers are naught but trophies for [city].+40–400 Culture (by city tier)grantsBONUS_CULTURE_GAIN_LARGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]
A Noble Upbringing
- ▸ I could use a sharp, refined mind in my household.Remembered: Saved from peril (+60 opinion, permanent)(no event currently keys off this)grantsBONUS_SAVED_MEMORYMemory MEMORYCHARACTER_SAVED◇ grants a memory no event currently keys off
- ▸ I know better than to fraternize with prisoners.Gain trait: Imprisoned+2 LegitimacygrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_EVENTOPTION_CHARACTER_A_NOBLE_UPBRINGING_OPTION_1_PLAYERiLegitimacy 2
- ▸ I will romance this exotic stranger.Leader relationship: Lover Ofgated byLeaderSubject SUBJECT_ROMANTICgrantsBONUS_LEADER_LOVER_OFAddLeaderRelationship RELATIONSHIP_LOVER_OF
Africanus
- ▸ This victory shall resound throughout
Rome. +6 LegitimacygrantsBONUS_EVENTOPTION_AFRICANUS_OPTION_0_CHARACTER_0CharacterName NAME_SCIPIO_AFRICANUSiLegitimacy 6
City Captured
- ▸ Let us end the fighting.Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ There will be no truce.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
City Captured
- ▸ Let us end the fighting.Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ There will be no truce.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Basilica
- ▸ Resolve25%Remembered: Denied us the basilica (-40 opinion for 40 turns)(no event currently keys off this)25%Remembered: Denied us the basilica (-40 opinion for 40 turns)(no event currently keys off this)25%Remembered: Denied us the basilica (-40 opinion for 40 turns)(no event currently keys off this)25%Remembered: Denied us the basilica (-40 opinion for 40 turns)(no event currently keys off this)grants25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_0_CITY_ZAddImprovement IMPROVEMENT_TEMPLE_ZOROASTRIANISM25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_1_FAMILYMemory MEMORYFAMILY_BASILICA25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_0_CITY_JAddImprovement IMPROVEMENT_TEMPLE_JUDAISM25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_1_FAMILYMemory MEMORYFAMILY_BASILICA25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_0_CITY_CAddImprovement IMPROVEMENT_TEMPLE_CHRISTIANITY25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_1_FAMILYMemory MEMORYFAMILY_BASILICA25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_0_CITY_MAddImprovement IMPROVEMENT_TEMPLE_MANICHAEISM25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_1_FAMILYMemory MEMORYFAMILY_BASILICA◇ grants a memory no event currently keys off
- ▸ Grant the space to the [family] family.Remembered: Denied us the basilica (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_BASILICA_OPTION_1_CITYaeCultureProject: CULTURE_WEAK, CULTURE_DEVELOPING, CULTURE_STRONG, CULTURE_LEGENDARYBONUS_EVENTOPTION_THE_BASILICA_OPTION_0_RELIGIONMemory MEMORYRELIGION_BASILICA◇ grants a memory no event currently keys off