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📜 City Captured Events

6 events

← All story events Trigger Events that fire on the City Captured trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

A City Like No Other one choice: The city becomes the capital City Captured CM ✓
Once per game City UsPlayer ThemCapital UsPlayer Us
  • ▸ I shall rule from [city].
    The city becomes the capital-1 Happiness level+5 Legitimacy
    grants
    BONUS_CAPITAL_CITY
    bCapitalCity 1
    BONUS_HAPPINESS_DOWN
    iHappinessLevels -1
    BONUS_CLAIMED_LEGACY_OF_RIVAL_NATION
    iLegitimacy 5
  • ▸ The trappings of [rival] rulers are naught but trophies for [city].
    +40–400 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_LARGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]

✎ Jeri Roys

A Noble Upbringing City Captured CM ✓
Once per game Tutor Egypt Cleopatra SelenePlayer ThemCity UsLeader UsCity Us Not Player CharacterPlayer EgyptCapital UsMaleNot Straight Woman
  • ▸ I could use a sharp, refined mind in my household.
    Remembered: Saved from peril (+60 opinion, permanent)(no event currently keys off this)
    grants
    BONUS_SAVED_MEMORY
    Memory MEMORYCHARACTER_SAVED
    ◇ grants a memory no event uses
  • ▸ I know better than to fraternize with prisoners.
    Gain trait: Imprisoned+2 Legitimacy
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_CHARACTER_A_NOBLE_UPBRINGING_OPTION_1_PLAYER
    iLegitimacy 2
  • ▸ I will romance this exotic stranger.
    Leader relationship: Lover Of
    gated by
    LeaderSubject SUBJECT_ROMANTIC
    grants
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF

✎ Andy Auseon Background reading ↗

Africanus City Captured CM ✓ Wonders and Dynasties
Once per game Leader UsCity Us Or ThemPlayer Them Scipio AfricanusPlayer Carthage
  • ▸ This victory shall resound throughout RomeRome.
    +6 LegitimacyYour leader is renamed Scipio Africanus
    grants
    BONUS_EVENTOPTION_AFRICANUS_OPTION_0_CHARACTER_0
    CharacterName NAME_SCIPIO_AFRICANUS
    iLegitimacy 6

✎ Josh Unsworth Background reading ↗

City Captured one choice: Truce with the rival nation City Captured CM ✓
25% to appear Every 10 turns Player LosingLeader UsCity Us
  • ▸ Let us end the fighting.
    Remembered: Player Offer (5 turns)Truce with the rival nation
    grants
    BONUS_PLAYER_TRUCE
    DiplomacyPlayerFrom DIPLOMACY_TRUCE
    aeBonuses: BONUS_PLAYER_OFFER
  • ▸ There will be no truce.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Soren Johnson

City Captured one choice: Truce with the rival nation City Captured CM ✓
50% to appear Every 5 turns Player RoutedLeader UsCity Us
  • ▸ Let us end the fighting.
    Remembered: Player Offer (5 turns)Truce with the rival nation
    grants
    BONUS_PLAYER_TRUCE
    DiplomacyPlayerFrom DIPLOMACY_TRUCE
    aeBonuses: BONUS_PLAYER_OFFER
  • ▸ There will be no truce.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Soren Johnson

The Basilica City Captured CM ✓ Turn 40+ The Sacred and the Profane
Once per game City UsReligion PlayerFamily UsUs Or ThemPlayer Them Religion World
  • ▸ Resolve
    25%
    Add Improvement: Zoroastrian TempleRemembered: Denied us the basilica (-40 opinion for 40 turns)(no event currently keys off this)
    25%
    Add Improvement: Jewish TempleRemembered: Denied us the basilica (-40 opinion for 40 turns)(no event currently keys off this)
    25%
    Add Improvement: Christian TempleRemembered: Denied us the basilica (-40 opinion for 40 turns)(no event currently keys off this)
    25%
    Add Improvement: Manichaean TempleRemembered: Denied us the basilica (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_0_CITY_Z
    AddImprovement IMPROVEMENT_TEMPLE_ZOROASTRIANISM
    25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_1_FAMILY
    Memory MEMORYFAMILY_BASILICA
    25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_0_CITY_J
    AddImprovement IMPROVEMENT_TEMPLE_JUDAISM
    25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_1_FAMILY
    Memory MEMORYFAMILY_BASILICA
    25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_0_CITY_C
    AddImprovement IMPROVEMENT_TEMPLE_CHRISTIANITY
    25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_1_FAMILY
    Memory MEMORYFAMILY_BASILICA
    25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_0_CITY_M
    AddImprovement IMPROVEMENT_TEMPLE_MANICHAEISM
    25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_1_FAMILY
    Memory MEMORYFAMILY_BASILICA
    ◇ grants a memory no event uses
  • ▸ Grant the space to the [family] family.
    Starts the festival that matches the city's culture levelRemembered: Denied us the basilica (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_BASILICA_OPTION_1_CITY
    aeCultureProject: CULTURE_WEAK, CULTURE_DEVELOPING, CULTURE_STRONG, CULTURE_LEGENDARY
    BONUS_EVENTOPTION_THE_BASILICA_OPTION_0_RELIGION
    Memory MEMORYRELIGION_BASILICA
    ◇ grants a memory no event uses

✎ Josh Unsworth