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📜 City Captured Events

6 events

← All story events Trigger Stories that fire on the City Captured trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A City Like No Other City Captured
Once per game City UsPlayer ThemCapital UsPlayer Us
  • I shall rule from [city].
    -1 Happiness level+5 Legitimacy
    grants
    BONUS_CAPITAL_CITY
    bCapitalCity 1
    BONUS_HAPPINESS_DOWN
    iHappinessLevels -1
    BONUS_CLAIMED_LEGACY_OF_RIVAL_NATION
    iLegitimacy 5
  • The trappings of [rival] rulers are naught but trophies for [city].
    +40–400 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_LARGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]

✎ Jeri Roys

A Noble Upbringing City Captured
Once per game Tutor Egypt Cleopatra SelenePlayer ThemCity UsLeader UsCity Us Not Player CharacterPlayer EgyptCapital UsMaleNot Straight Woman
  • I could use a sharp, refined mind in my household.
    Remembered: Saved from peril (+60 opinion, permanent)(no event currently keys off this)
    grants
    BONUS_SAVED_MEMORY
    Memory MEMORYCHARACTER_SAVED
    ◇ grants a memory no event currently keys off
  • I know better than to fraternize with prisoners.
    Gain trait: Imprisoned+2 Legitimacy
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_CHARACTER_A_NOBLE_UPBRINGING_OPTION_1_PLAYER
    iLegitimacy 2
  • I will romance this exotic stranger.
    Leader relationship: Lover Of
    gated by
    LeaderSubject SUBJECT_ROMANTIC
    grants
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF

✎ Andy Auseon Background reading ↗

Africanus City Captured Wonders and Dynasties Wonders & Dynasties
Once per game Leader UsCity Us Or ThemPlayer Them Scipio AfricanusPlayer Carthage
  • This victory shall resound throughout RomeRome.
    +6 Legitimacy
    grants
    BONUS_EVENTOPTION_AFRICANUS_OPTION_0_CHARACTER_0
    CharacterName NAME_SCIPIO_AFRICANUS
    iLegitimacy 6

✎ Josh Unsworth Background reading ↗

City Captured City Captured
25% to appear Every 10 turns Player LosingLeader UsCity Us
  • Let us end the fighting.
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_TRUCE
    DiplomacyPlayerFrom DIPLOMACY_TRUCE
    aeBonuses: BONUS_PLAYER_OFFER
  • There will be no truce.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Soren Johnson

City Captured City Captured
50% to appear Every 5 turns Player RoutedLeader UsCity Us
  • Let us end the fighting.
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_TRUCE
    DiplomacyPlayerFrom DIPLOMACY_TRUCE
    aeBonuses: BONUS_PLAYER_OFFER
  • There will be no truce.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Soren Johnson

The Basilica City Captured The Sacred and the Profane Religion event pack
Once per game Turn 40+ City UsReligion PlayerFamily UsUs Or ThemPlayer Them Religion World
  • Resolve
    25%
    Remembered: Denied us the basilica (-40 opinion for 40 turns)(no event currently keys off this)
    25%
    Remembered: Denied us the basilica (-40 opinion for 40 turns)(no event currently keys off this)
    25%
    Remembered: Denied us the basilica (-40 opinion for 40 turns)(no event currently keys off this)
    25%
    Remembered: Denied us the basilica (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_0_CITY_Z
    AddImprovement IMPROVEMENT_TEMPLE_ZOROASTRIANISM
    25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_1_FAMILY
    Memory MEMORYFAMILY_BASILICA
    25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_0_CITY_J
    AddImprovement IMPROVEMENT_TEMPLE_JUDAISM
    25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_1_FAMILY
    Memory MEMORYFAMILY_BASILICA
    25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_0_CITY_C
    AddImprovement IMPROVEMENT_TEMPLE_CHRISTIANITY
    25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_1_FAMILY
    Memory MEMORYFAMILY_BASILICA
    25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_0_CITY_M
    AddImprovement IMPROVEMENT_TEMPLE_MANICHAEISM
    25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_1_FAMILY
    Memory MEMORYFAMILY_BASILICA
    ◇ grants a memory no event currently keys off
  • Grant the space to the [family] family.
    Remembered: Denied us the basilica (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_BASILICA_OPTION_1_CITY
    aeCultureProject: CULTURE_WEAK, CULTURE_DEVELOPING, CULTURE_STRONG, CULTURE_LEGENDARY
    BONUS_EVENTOPTION_THE_BASILICA_OPTION_0_RELIGION
    Memory MEMORYRELIGION_BASILICA
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth