← All story events Trigger Events that fire on the City Captured trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.
⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.
A City Like No Other
- ▸ I shall rule from [city].grantsBONUS_CAPITAL_CITYbCapitalCity 1BONUS_HAPPINESS_DOWNiHappinessLevels -1BONUS_CLAIMED_LEGACY_OF_RIVAL_NATIONiLegitimacy 5
- ▸ The trappings of [rival] rulers are naught but trophies for [city].+40–400 Culture (by city tier)grantsBONUS_CULTURE_GAIN_LARGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]
A Noble Upbringing
- ▸ I could use a sharp, refined mind in my household.Remembered: Saved from peril (+60 opinion, permanent)(no event currently keys off this)grantsBONUS_SAVED_MEMORYMemory MEMORYCHARACTER_SAVED◇ grants a memory no event uses
- ▸ I know better than to fraternize with prisoners.Gain trait: Imprisoned+2 LegitimacygrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_EVENTOPTION_CHARACTER_A_NOBLE_UPBRINGING_OPTION_1_PLAYERiLegitimacy 2
- ▸ I will romance this exotic stranger.Leader relationship: Lover Ofgated byLeaderSubject SUBJECT_ROMANTICgrantsBONUS_LEADER_LOVER_OFAddLeaderRelationship RELATIONSHIP_LOVER_OF
Africanus
- ▸ This victory shall resound throughout
Rome. +6 LegitimacyYour leader is renamed Scipio AfricanusgrantsBONUS_EVENTOPTION_AFRICANUS_OPTION_0_CHARACTER_0CharacterName NAME_SCIPIO_AFRICANUSiLegitimacy 6
City Captured
- ▸ Let us end the fighting.Remembered: Player Offer (5 turns)Truce with the rival nationgrantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ There will be no truce.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
City Captured
- ▸ Let us end the fighting.Remembered: Player Offer (5 turns)Truce with the rival nationgrantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ There will be no truce.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Basilica
- ▸ Resolve25%Add Improvement: Zoroastrian TempleRemembered: Denied us the basilica (-40 opinion for 40 turns)(no event currently keys off this)25%Add Improvement: Jewish TempleRemembered: Denied us the basilica (-40 opinion for 40 turns)(no event currently keys off this)25%Add Improvement: Christian TempleRemembered: Denied us the basilica (-40 opinion for 40 turns)(no event currently keys off this)25%Add Improvement: Manichaean TempleRemembered: Denied us the basilica (-40 opinion for 40 turns)(no event currently keys off this)grants25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_0_CITY_ZAddImprovement IMPROVEMENT_TEMPLE_ZOROASTRIANISM25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_1_FAMILYMemory MEMORYFAMILY_BASILICA25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_0_CITY_JAddImprovement IMPROVEMENT_TEMPLE_JUDAISM25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_1_FAMILYMemory MEMORYFAMILY_BASILICA25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_0_CITY_CAddImprovement IMPROVEMENT_TEMPLE_CHRISTIANITY25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_1_FAMILYMemory MEMORYFAMILY_BASILICA25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_0_CITY_MAddImprovement IMPROVEMENT_TEMPLE_MANICHAEISM25% BONUS_EVENTOPTION_THE_BASILICA_OPTION_1_FAMILYMemory MEMORYFAMILY_BASILICA◇ grants a memory no event uses
- ▸ Grant the space to the [family] family.Starts the festival that matches the city's culture levelRemembered: Denied us the basilica (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_BASILICA_OPTION_1_CITYaeCultureProject: CULTURE_WEAK, CULTURE_DEVELOPING, CULTURE_STRONG, CULTURE_LEGENDARYBONUS_EVENTOPTION_THE_BASILICA_OPTION_0_RELIGIONMemory MEMORYRELIGION_BASILICA◇ grants a memory no event uses