| Improvement | Tech | Cost | Build | Upkeep | Base Yield | Terrain | Adjacency | Terrain Modifiers | Specialist Slot | Notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Estates Estates | — | 5 turns | — | — | Fertile | — | — | — | Max 1/City | |
| Farm Farm | — | 3 turns | — | Fertile | | Aqueduct endpoint | ||||
| Mine Mine | — | 3 turns | — | Fertile Hill | — | | — | |||
| Nets Nets | — | 3 turns | — | — | — | — | — | | — | |
| Fort Fort | | 1 turn | — | — | Fertile | — | — | — | — | |
| Quarry Quarry | | 3 turns | — | Fertile Adjacent Volcano Mountain | | — | ||||
| Camp Camp | | 3 turns | — | — | — | — | | — | ||
| Granary Granary | | 4 turns | Fertile | — | — | — | ||||
| Pasture Pasture | | 3 turns | — | — | — | — | | — | ||
| Lumbermill Lumbermill | | 3 turns | — | Trees | — | | — | |||
| Grove Grove | | 3 turns | — | — | — | — | — | | — | |
| Watermill Watermill | | 2 turns | River not Hill | — | — | — | — | |||
| Harbor Harbor | | 4 turns | Coast | — | — | — | ||||
| Windmill Windmill | | 2 turns | Hill | — | — | — | — |