Old World Reference
Menu

⛏️ Rural Improvements

14 improvements
Improvement
Tech
Cost
Build
Upkeep
Base Yield
Terrain
Adjacency
Terrain Modifiers
Specialist Slot
Notes
Estates
Estates
100 Stone
100 Wood
5 turns
Fertile
Max 1/City
Farm
Farm
20 Wood
3 turns
5 Food
Fertile
+10% Adjacent Farm
2 Wood on Terrain Marsh
+40% Food on Terrain Lush
-40% Food on Terrain Arid
+20% Food on Fresh Water
+40% Food adjacent to Height Volcano
Farmer
Aqueduct endpoint
Mine
Mine
20 Wood
3 turns
5 Iron
Fertile
Hill
+10% Adjacent Mine
Miner
Nets
Nets
20 Wood
3 turns Fisher
Fort
Fort
Stonecutting
40 Stone
1 turn
Fertile
Quarry
Quarry
Stonecutting
20 Iron
3 turns
5 Stone
Fertile
Adjacent Volcano Mountain
+10% Adjacent Quarry
+20% Stone on Terrain Arid
+40% Stone adjacent to Height Mountain
+40% Stone adjacent to Height Volcano
Stonecutter
Camp
Camp
Trapping
20 Wood
3 turns
+20% Adjacent Lumbermill
Trapper
Granary
Granary
Administration
40 Wood
4 turns
1 Wood/turn
2 Growth
Fertile
+60% Adjacent Farm
Pasture
Pasture
Husbandry
20 Wood
3 turns
+40% Adjacent Farm
Rancher
Lumbermill
Lumbermill
Forestry
20 Iron
3 turns
5 Wood
Trees
+10% Adjacent Lumbermill
Woodcutter
Grove
Grove
Land Consolidation
20 Wood
3 turns Gardener
Watermill
Watermill
Hydraulics
40 Wood
2 turns
1 Wood/turn
2 Science
River
not Hill
Harbor
Harbor
Cartography
40 Wood
4 turns
1 Stone/turn
10 Money
Coast
+100% Adjacent Nets
Windmill
Windmill
Windlass
40 Stone
2 turns
1 Stone/turn
2 Science
Hill