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๐Ÿ›‘ Zone of Control

41 units exert28 units ignore15 boards

Zone of control (ZOC) decides which moves enemy units stop you from making. This page shows the rule, which units it applies to, and how it plays out on the board.

Legend your unit, with a white ring on the one moving enemy unit enemy zone for that unit legal step refused step reachable with unlimited moves โš” Rout advance after a kill, which ignores zones

The rule

A step is refused only when the tile you leave and the tile you enter are both inside an enemy zone.

Entering a zone costs nothing and does not stop you. Leaving a zone for a free tile is always allowed.

A land military Unit exerts a Zone of Control (ZOC) over all adjacent land Tiles, and a ship exerts ZOC over all adjacent water Tiles. A Unit may not move directly from one Hostile ZOC into an adjacent Tile that is also under a Hostile ZOC, unless the destination Tile lies on the opposite side of a river from the hostile Unit exerting the ZOC. Hold [X] to see Unit ZOCs.

In-game concept text, Zone-of-Control

Who pins whom

Ignores every zone

Scouts ignore zones without being Mounted, so nothing pins them.

The Spearman tutorial says "Only Polearm Units can exert a ZOC on Mounted Units." Conscript, Hoplite, Phalangite, Pikeman, Spearman pin Mounted units that ignore every other zone.

Moving through a zone

SpearmanWarrior
A land unit controls the six tiles around it.
SpearmanWarriorร—ร—
Stepping into the zone is free, but stepping from one controlled tile to another is refused.
SpearmanWarrior
Leaving the zone is always legal, so you can walk in, out and back in on the far side.

Walls

Dots mark every tile you could reach with unlimited movement.

SpearmanSpearmanSpearmanSpearmanWarriorร—ร—
Every route north needs a step from one controlled tile to another, so the line holds.
SpearmanSpearmanSpearmanWarrior
One free tile between the zones is enough to get through, because you step in, out and in again.

Exceptions

ArcherSpearmanHorsemanร—
A Horseman ignores the archer's zone, but a Polearm unit still pins it.
ArcherWar Elephantร—
Elephants ignore nothing, so an archer pins a War Elephant like any infantry.
War ElephantSpearman
Elephants also exert no zone, so a Spearman walks right around one.
SpearmanWarriorร—
An enemy exerts no zone across a river, but you can't cross that river straight into a zone. The dashed tile is one the in-game overlay paints red anyway (see Reading the overlay).
๐Ÿ›๏ธ๐Ÿ›๏ธSpearmanWarriorร—
A city tile is never in a zone, so a pinned unit can always step into your city (blue), and an enemy city (red) projects a zone of its own.
TriremeBiremeร—
A ship controls only the water tiles next to it, so the shore beside it stays free.
TriremeBiremeWarriorร—
A ship also pins land units crossing water under your own ship's control.
Archer (hidden)Warrior
An archer hidden in woods under a Tactician leader exerts no zone at all.

Civilians, scouts and blocking

  • They never block a path. Brahmin, Caravan, Disciple, Explorer, Scout, Settler, Worker don't block, so an enemy unit walks straight through their tile.
  • But nothing can stop on them. A move can't end on a tile holding any enemy unit. A Worker or Scout parked on a beach lets enemies pass over it but stops them landing there.
  • They exert no zone, and only the two scouts ignore one.
  • On water, Explorer (Dynasty of Explorers) and Scout (Exploration) count as water units and can end a turn afloat. A Worker can stop on water inside your own territory, and the Caravan is amphibious. Every other land unit crosses water only under an anchored ship's control and must keep moving.
  • Afloat, only true water units still ignore zones. A Scout under Exploration passes a ship's zone, but a Scout being ferried is pinned like a Warrior.
WorkerBiremeWarrior
You can march through an enemy Worker's tile but never stop on it, so nothing can land there. Dots mark where the move can end; the Worker's beach has none.

Rout and Push

Two combat abilities move units without checking zones, and they are how cavalry gets into and through a spear wall.

  • Rout advance. After a kill, a unit with Rout (African Elephant, Cataphract, Cataphract Archer, Chariot, Heavy Chariot, Horseman, Kushan Cavalry, Kushan Warlord, Palton Cavalry, Three Man Chariot, Turreted Elephant) advances into the emptied tile when it can attack another enemy from there, and it can attack again. Zones don't stop the advance. Each rout costs the attacker 1 HP.
  • The wall still holds against spears. Polearm units (Conscript, Hoplite, Phalangite, Pikeman, Spearman) are immune to Rout, so killing one gives no advance. Each further advance needs another kill.
  • Push. Panic (African Elephant, Armored Elephant, Assault Elephant, Elephant Archer, Javelin Elephant, Turreted Elephant, War Elephant) shoves a surviving defender to one of the three tiles away from the attacker, even into another zone. The Fireship does the same on water.
SpearmanSpearmanWarriorArcherSlingerHorsemanโš”โš”
Kill the unit in the gap and a Rout unit advances into it, a step normal movement would refuse; kill again to advance again. The board assumes each attack kills.

What zones don't affect

Zones matter for two things: moving one step, and swapping two of your units. A swap is refused when both tiles are in a zone. Zones don't affect:

  • Attacks, or the moves they cause, such as the Rout advance and the Panic push above.
  • Peace or truce. Only war counts, including war with tribes.

Reading the overlay

Hold X to show every tile in an enemy zone for the selected unit, and press Shift+X to lock the overlay on. The game also tints the zones around each visible enemy while a unit is selected.

The overlay overstates rivers. Both overlays ignore rivers, so a tile across a river from an enemy shows red although you can step onto it. The river board above draws such a tile with a dashed outline.

See it in play

Two owpuzzle puzzles are built on this rule. In The Gatekeeper one arrow on the watchman opens the road, and The Two Fords is a chain of pickets across two river crossings.

Appendix

Every unit

UnitTraitsExertsIgnoresPinned by PolearmMediumGroup
Akkadian Archer Ranged, Infantry yes โ€” โ€” land Exerts a zone and is pinned by one
Archer Ranged, Infantry yes โ€” โ€” land Exerts a zone and is pinned by one
Axeman Melee, Infantry yes โ€” โ€” land Exerts a zone and is pinned by one
Beja Archer Ranged, Infantry yes โ€” โ€” land Exerts a zone and is pinned by one
Bireme Ship yes โ€” โ€” water Exerts a zone and is pinned by one
Cimmerian Archer Ranged, Infantry yes โ€” โ€” land Exerts a zone and is pinned by one
Clubthrower Ranged, Infantry, Tribal yes โ€” โ€” land Exerts a zone and is pinned by one
Conscript Melee, Infantry, Polearm yes โ€” โ€” land Exerts a zone and is pinned by one
Crossbowman Ranged, Infantry yes โ€” โ€” land Exerts a zone and is pinned by one
D'mt Warrior Melee, Infantry yes โ€” โ€” land Exerts a zone and is pinned by one
Dromon Ship yes โ€” โ€” water Exerts a zone and is pinned by one
Elite Clubthrower Ranged, Infantry, Tribal yes โ€” โ€” land Exerts a zone and is pinned by one
Elite Gaesata Melee, Infantry, Tribal yes โ€” โ€” land Exerts a zone and is pinned by one
Elite Huscarl Melee, Infantry, Tribal yes โ€” โ€” land Exerts a zone and is pinned by one
Elite Javelineer Ranged, Infantry, Tribal yes โ€” โ€” land Exerts a zone and is pinned by one
Elite Marauder Melee, Infantry, Tribal yes โ€” โ€” land Exerts a zone and is pinned by one
Elite Peltast Ranged, Infantry, Tribal yes โ€” โ€” land Exerts a zone and is pinned by one
Elite Skirmisher Ranged, Infantry, Tribal yes โ€” โ€” land Exerts a zone and is pinned by one
Elite Warlord Melee, Infantry, Tribal yes โ€” โ€” land Exerts a zone and is pinned by one
Gaesata Melee, Infantry, Tribal yes โ€” โ€” land Exerts a zone and is pinned by one
Hastatus Melee, Infantry yes โ€” โ€” land Exerts a zone and is pinned by one
Hoplite Melee, Infantry, Polearm yes โ€” โ€” land Exerts a zone and is pinned by one
Huscarl Melee, Infantry, Tribal yes โ€” โ€” land Exerts a zone and is pinned by one
Javelineer Ranged, Infantry, Tribal yes โ€” โ€” land Exerts a zone and is pinned by one
Legionary Melee, Infantry yes โ€” โ€” land Exerts a zone and is pinned by one
Longbowman Ranged, Infantry yes โ€” โ€” land Exerts a zone and is pinned by one
Maceman Melee, Infantry yes โ€” โ€” land Exerts a zone and is pinned by one
Marauder Melee, Infantry, Tribal yes โ€” โ€” land Exerts a zone and is pinned by one
Medjay Archer Ranged, Infantry yes โ€” โ€” land Exerts a zone and is pinned by one
Militia Melee, Infantry yes โ€” โ€” land Exerts a zone and is pinned by one
Peltast Ranged, Infantry, Tribal yes โ€” โ€” land Exerts a zone and is pinned by one
Phalangite Melee, Infantry, Polearm yes โ€” โ€” land Exerts a zone and is pinned by one
Pikeman Melee, Infantry, Polearm yes โ€” โ€” land Exerts a zone and is pinned by one
Shotelai Melee, Infantry yes โ€” โ€” land Exerts a zone and is pinned by one
Skirmisher Ranged, Infantry, Tribal yes โ€” โ€” land Exerts a zone and is pinned by one
Slinger Ranged, Infantry yes โ€” โ€” land Exerts a zone and is pinned by one
Spearman Melee, Infantry, Polearm yes โ€” โ€” land Exerts a zone and is pinned by one
Swordsman Melee, Infantry yes โ€” โ€” land Exerts a zone and is pinned by one
Trireme Ship yes โ€” โ€” water Exerts a zone and is pinned by one
Warlord Melee, Infantry, Tribal yes โ€” โ€” land Exerts a zone and is pinned by one
Warrior Melee, Infantry yes โ€” โ€” land Exerts a zone and is pinned by one
Explorer Infantry โ€” yes โ€” land Ignores every zone
Scout Infantry โ€” yes โ€” land Ignores every zone
Amazon Cavalry Ranged, Mounted, Horse, Tribal โ€” yes yes land Ignores zones, but Polearm units still pin it
Camel Archer Ranged, Mounted, Camel โ€” yes yes land Ignores zones, but Polearm units still pin it
Cataphract Melee, Mounted, Horse โ€” yes yes land Ignores zones, but Polearm units still pin it
Cataphract Archer Ranged, Mounted, Horse โ€” yes yes land Ignores zones, but Polearm units still pin it
Chariot Melee, Mounted, Horse, Chariot โ€” yes yes land Ignores zones, but Polearm units still pin it
Elite Amazon Cavalry Ranged, Mounted, Horse, Tribal โ€” yes yes land Ignores zones, but Polearm units still pin it
Elite Hunnic Cavalry Ranged, Mounted, Horse, Tribal โ€” yes yes land Ignores zones, but Polearm units still pin it
Elite Libyan Cavalry Ranged, Mounted, Horse, Tribal โ€” yes yes land Ignores zones, but Polearm units still pin it
Elite Nomad Marauder Melee, Mounted, Horse, Tribal โ€” yes yes land Ignores zones, but Polearm units still pin it
Elite Nomad Skirmisher Ranged, Mounted, Horse, Tribal โ€” yes yes land Ignores zones, but Polearm units still pin it
Elite Nomad Warlord Melee, Mounted, Horse, Tribal โ€” yes yes land Ignores zones, but Polearm units still pin it
Heavy Chariot Melee, Mounted, Horse, Chariot โ€” yes yes land Ignores zones, but Polearm units still pin it
Horse Archer Ranged, Mounted, Horse โ€” yes yes land Ignores zones, but Polearm units still pin it
Horseman Melee, Mounted, Horse โ€” yes yes land Ignores zones, but Polearm units still pin it
Hunnic Cavalry Ranged, Mounted, Horse, Tribal โ€” yes yes land Ignores zones, but Polearm units still pin it
Kushan Cavalry Melee, Mounted, Horse โ€” yes yes land Ignores zones, but Polearm units still pin it
Kushan Warlord Melee, Mounted, Horse โ€” yes yes land Ignores zones, but Polearm units still pin it
Libyan Cavalry Ranged, Mounted, Horse, Tribal โ€” yes yes land Ignores zones, but Polearm units still pin it
Light Chariot Ranged, Mounted, Horse, Chariot โ€” yes yes land Ignores zones, but Polearm units still pin it
Mounted Lancer Ranged, Mounted, Horse โ€” yes yes land Ignores zones, but Polearm units still pin it
Nomad Marauder Melee, Mounted, Horse, Tribal โ€” yes yes land Ignores zones, but Polearm units still pin it
Nomad Skirmisher Ranged, Mounted, Horse, Tribal โ€” yes yes land Ignores zones, but Polearm units still pin it
Nomad Warlord Melee, Mounted, Horse, Tribal โ€” yes yes land Ignores zones, but Polearm units still pin it
Palton Cavalry Ranged, Mounted, Horse โ€” yes yes land Ignores zones, but Polearm units still pin it
Steppe Rider Ranged, Mounted, Horse, Tribal โ€” yes yes land Ignores zones, but Polearm units still pin it
Three Man Chariot Melee, Mounted, Horse, Chariot โ€” yes yes land Ignores zones, but Polearm units still pin it
African Elephant Melee, Mounted, Elephant โ€” โ€” yes land Exerts nothing, pinned by everything
Armored Elephant Melee, Mounted, Elephant โ€” โ€” yes land Exerts nothing, pinned by everything
Assault Elephant Melee, Mounted, Elephant โ€” โ€” yes land Exerts nothing, pinned by everything
Ballista Ranged, Siege โ€” โ€” โ€” land Exerts nothing, pinned by everything
Battering Ram Melee, Siege โ€” โ€” โ€” land Exerts nothing, pinned by everything
Brahmin Infantry, Brahmin โ€” โ€” โ€” land Exerts nothing, pinned by everything
Caravan โ€” โ€” โ€” land Exerts nothing, pinned by everything
Disciple Infantry, Disciple โ€” โ€” โ€” land Exerts nothing, pinned by everything
Disciple Infantry, Disciple โ€” โ€” โ€” land Exerts nothing, pinned by everything
Disciple Infantry, Disciple โ€” โ€” โ€” land Exerts nothing, pinned by everything
Disciple Infantry, Disciple โ€” โ€” โ€” land Exerts nothing, pinned by everything
Disciple Infantry, Disciple โ€” โ€” โ€” land Exerts nothing, pinned by everything
Elephant Archer Ranged, Mounted, Elephant โ€” โ€” yes land Exerts nothing, pinned by everything
Javelin Elephant Ranged, Mounted, Elephant โ€” โ€” yes land Exerts nothing, pinned by everything
Mangonel Ranged, Siege โ€” โ€” โ€” land Exerts nothing, pinned by everything
Onager Ranged, Siege โ€” โ€” โ€” land Exerts nothing, pinned by everything
Polybolos Ranged, Siege โ€” โ€” โ€” land Exerts nothing, pinned by everything
Settler Infantry โ€” โ€” โ€” land Exerts nothing, pinned by everything
Siege Tower Melee, Siege โ€” โ€” โ€” land Exerts nothing, pinned by everything
Turreted Elephant Melee, Mounted, Elephant โ€” โ€” yes land Exerts nothing, pinned by everything
War Elephant Melee, Mounted, Elephant โ€” โ€” yes land Exerts nothing, pinned by everything
Worker Infantry, Worker โ€” โ€” โ€” land Exerts nothing, pinned by everything

Grants

EffectDoesValid forComes fromCarried by
Maneuvers ignores zones; +1 fatigue Ship Maneuvers, BONUS_UNIT_PROMOTION_MANEUVERS (unreferenced) โ€”
Polearm pins Mounted units even if they ignore zones any Polearm Conscript, Hoplite, Phalangite, Pikeman, Spearman
MahoutEmpires of the Indus exerts a zone Elephant Mahout โ€”

Maneuvers is a promotion for ships only. Mahout is a general trait from Empires of the Indus, and the one thing that gives an elephant a zone. The effects that hide a unit and silence its zone are Stealth (trees, jungle) from Scout, Explorer, The Woodsman's Mask; Tactician Leader (Ranged) (trees, jungle) from Tactician Leader; Ambusher (trees scrub uncut) from Ambusher.

Constants

Enemy zone colour#ff000033 (used for the wash on this page)
HotkeysX hold: Show Zone-of-Control; Shift+X: Lock Zone-of-Control Overlay
Loading hint"Hold [X] to highlight Zones of Control."
Hostile diplomacy statesDIPLOMACY_WAR
AI valuationexerting 100, ignoring 50, each trait it pins 25