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🤝 Subjects

2,063 subjects15 classes29,990 event references

A Subject is how the event system casts its roles: every event story, mission and occurrence fills slots like “an adult heir”, “a rival at war with us” or “a river tile we own” from this catalog of 2,063 templates. Each subject is a class plus a stack of prerequisite filters, shown here exactly as the XML defines them — the 174 that surface in-game prereq text use the game’s own wording. (Not to be confused with vassal states — vassalage is event content that uses these subjects.)

Subject
Requirements
Uses
Player 329
Player Us SUBJECT_PLAYER_US
Our nation
Our nation
2,338
Player Them SUBJECT_PLAYER_THEM
Another nation
Another nation
792
Peace or Truce game text SUBJECT_PLAYER_PEACE_OR_TRUCE
Another nation, with a peace or truce with us
Relation to us: Player Peace Or Truce Another nation
172
Truce game text SUBJECT_PLAYER_TRUCE
Another nation, in a truce with us
Relation to us: Player Truce Another nation
95
War game text SUBJECT_PLAYER_WAR
Another nation, which is at war with us
Relation to us: Player War Another nation
92
Player Max Three Courtiers SUBJECT_PLAYER_MAX_THREE_COURTIERS
A nation with at most three courtiers
Courtiers ≤ 3
68
Player Babylonia SUBJECT_PLAYER_BABYLONIA
Nation: Babylonia
65
Player Egypt SUBJECT_PLAYER_EGYPT
Nation: Egypt
63
Player Persia SUBJECT_PLAYER_PERSIA
Nation: Persia
56
Player Hittite SUBJECT_PLAYER_HITTITE
Nation: Hatti
55
Player Assyria SUBJECT_PLAYER_ASSYRIA
Nation: Assyria
52
Player Carthage SUBJECT_PLAYER_CARTHAGE
Nation: Carthage
50
Player Greece SUBJECT_PLAYER_GREECE
Nation: Greece
49
Player Rome SUBJECT_PLAYER_ROME
Nation: Rome
44
Has State Religion game text SUBJECT_PLAYER_STATE_RELIGION
A nation with a state religion
State Religion
42
Min Cautious game text SUBJECT_PLAYER_MIN_CAUTIOUS
Another nation, in a neutral or positive relationship range
Relation to us: Player Min Cautious Another nation
36
Max Cautious game text SUBJECT_PLAYER_MAX_CAUTIOUS
Another nation, in a neutral or negative relationship range
Relation to us: Player Max Cautious Another nation
35
Player No Rising Star hidden SUBJECT_PLAYER_NO_RISING_STAR
No memory: Block Rising Star No character with trait: A Rising Star Hidden in prereq lists
35
Player Max Near SUBJECT_PLAYER_MAX_NEAR
Another nation, with cities near (28 tiles away at most)
Relation to us: Player Max Near Another nation
34
Player Alliance SUBJECT_PLAYER_ALLIANCE
Another nation, allied with us
Relation to us: Player Alliance Another nation
31
Player Kush SUBJECT_PLAYER_KUSH
Nation: Kush
29
Player Max Distant SUBJECT_PLAYER_MAX_DISTANT
Another nation, with not-distant cities (36 tiles away at most)
Relation to us: Player Max Distant Another nation
27
Player Aksum SUBJECT_PLAYER_AKSUM
Nation: Aksum
24
Max Upset game text SUBJECT_PLAYER_MAX_UPSET
Another nation, in a negative relationship range
Relation to us: Player Max Upset Another nation
24
Peace game text SUBJECT_PLAYER_PEACE
Another nation, at peace with us
Relation to us: Player Peace Another nation
21
Player Tamil SUBJECT_PLAYER_TAMIL
Nation: Tamilakam
21
Min Pleased game text SUBJECT_PLAYER_MIN_PLEASED
Another nation, in a positive relationship range
Relation to us: Min Pleased Opinion Player of Target Another nation
20
Player Min Stronger SUBJECT_PLAYER_MIN_STRONGER
Another nation, with stronger military might
Relation to us: Player Min Stronger Another nation
20
Player Gave Vizier hidden SUBJECT_PLAYER_GAVE_VIZIER
Memory: Gave Vizier Hidden in prereq lists
19
Player Max Similar SUBJECT_PLAYER_MAX_SIMILAR
Another nation, with weaker or similar military might
Relation to us: Player Max Similar Another nation
18
Player Yuezhi SUBJECT_PLAYER_YUEZHI
Nation: Yuezhi
18
Player Maurya SUBJECT_PLAYER_MAURYA
Nation: Maurya
17
Player Max Losing SUBJECT_PLAYER_MAX_LOSING
Another nation, that we are at war with, which is losing
Relation to us: Player Max Losing Another nation
17
Player Max Stronger Hidden hidden SUBJECT_PLAYER_MAX_STRONGER_HIDDEN
Relation to us: Player Max Stronger Hidden in prereq lists Another nation
16
Player Min 1000 Civics SUBJECT_PLAYER_MIN_1000_CIVICS
Civics stockpile ≥ 1000
15
Has less than 2 Clergy game text SUBJECT_MAX_1_CLERGY
A nation with at most one clergy
Clergy ≤ 1
14
Player Max Weaker SUBJECT_PLAYER_MAX_WEAKER
Another nation, with weaker military might
Relation to us: Player Max Weaker Another nation
14
Player No Wars SUBJECT_PLAYER_NO_WARS
A nation in no wars
Player Wars ≤ 0
13
Player Them Human Or Ai SUBJECT_PLAYER_THEM_HUMAN_OR_AI
Another nation Human or AI
13
Player Max Winning SUBJECT_PLAYER_MAX_WINNING
Another nation, that we are at war with, which is not winning overwhelmingly, and may even be losing
Relation to us: Player Max Winning Another nation
12
Player Upset SUBJECT_PLAYER_UPSET
Relation to us: Player Upset Another nation
12
Player Furious SUBJECT_PLAYER_FURIOUS
Another nation, in the worst relationship range
Relation to us: Player Furious Another nation
11
Max Angry game text SUBJECT_PLAYER_MAX_ANGRY
Another nation, in the worst or second worst relationship range
Relation to us: Player Max Angry Another nation
10
Player Min Similar SUBJECT_PLAYER_MIN_SIMILAR
Another nation, with similar or stronger military might
Relation to us: Player Min Similar Another nation
10
Player Offer Not Found Team SUBJECT_PLAYER_OFFER_NOT_FOUND_TEAM
No team memory: Player Offer Another nation
10
Schemer Archetype Leader game text SUBJECT_PLAYER_SCHEMER
Trait: Schemer
10
Scholar Archetype Leader game text SUBJECT_PLAYER_SCHOLAR
Trait: Scholar
10
Player Legal Code SUBJECT_PLAYER_LEGAL_CODE
Law active: Legal Code
9
Builder Archetype Leader game text SUBJECT_PLAYER_BUILDER
Trait: Builder
8
Diplomat Archetype Leader game text SUBJECT_PLAYER_DIPLOMAT
Trait: Diplomat
8
Player Exploration SUBJECT_PLAYER_EXPLORATION
Law active: Exploration
8
Judge Archetype Leader game text SUBJECT_PLAYER_JUDGE
Trait: Judge
8
Player Min Distant SUBJECT_PLAYER_MIN_DISTANT
Another nation, with no cities near (over 28 tiles away)
Relation to us: Player Min Distant Another nation
8
Player Min Winning SUBJECT_PLAYER_MIN_WINNING
Another nation, that we are at war with, which is winning
Relation to us: Player Min Winning Another nation
8
Player Orthodoxy SUBJECT_PLAYER_ORTHODOXY
Law active: Orthodoxy
8
Player Recent Ambition Behind the Throne SUBJECT_PLAYER_RECENT_AMBITION
Memory: Recent Ambition Our nation
8
Min 9 Goals SUBJECT_MIN_9_GOALS
Ambitions Finished ≥ 9
7
Min Friendly game text SUBJECT_PLAYER_MIN_FRIENDLY
Another nation, in the most positive relationship range
Relation to us: Player Min Friendly Another nation
7
Player Neutral SUBJECT_PLAYER_NEUTRAL
Another nation, that we are at war with, which is niether winning or losing
Relation to us: Player Neutral Another nation
7
Player No State Religion SUBJECT_PLAYER_NO_STATE_RELIGION
A nation with no state religion
No State Religion
7
Player Play To Win Vs SUBJECT_PLAYER_PLAY_TO_WIN_VS
Play To Win Vs
7
Player Similar SUBJECT_PLAYER_SIMILAR
Another nation, with similar military might
Relation to us: Player Similar Another nation
7
Player Them Not Contacted SUBJECT_PLAYER_THEM_NOT_CONTACTED
Another nation Not yet contacted
7
No Supremacy Change Empires of the Indus SUBJECT_NO_SUPREMACY_CHANGE
Change Control ≤ 0
6
Player Highest Vp SUBJECT_PLAYER_HIGHEST_VP
The nation with highest VP
Highest VP
6
Player Max Close SUBJECT_PLAYER_MAX_CLOSE
Another nation, with cities near (20 tiles away at most)
Relation to us: Player Max Close Another nation
6
Player Max Two Courtiers SUBJECT_PLAYER_MAX_TWO_COURTIERS
A nation with at most two courtiers
Courtiers ≤ 2
6
Player Much Stronger SUBJECT_PLAYER_MUCH_STRONGER
Another nation, with much stronger military might
Relation to us: Player Much Stronger Another nation
6
Player Negative Food SUBJECT_PLAYER_NEGATIVE_FOOD
Negative Food rate
6
Player None Rightful Heir SUBJECT_PLAYER_NONE_RIGHTFUL_HEIR
No character with trait: Rightful Heir
6
Player Not Team Human Or Ai SUBJECT_PLAYER_NOT_TEAM_HUMAN_OR_AI
Relation to us: Player Not Team Another nation Human or AI
6
Orator Archetype Leader game text SUBJECT_PLAYER_ORATOR
Trait: Orator
6
Player Persia Dead SUBJECT_PLAYER_PERSIA_DEAD
Nation: Persia Another nation Dead Player
6
Tactician Archetype Leader game text SUBJECT_PLAYER_TACTICIAN
Trait: Tactician
6
Player Triumphant SUBJECT_PLAYER_TRIUMPHANT
Another nation, that we are at war with, which is overwhelmingly winning
Relation to us: Player Triumphant Another nation
6
Player Tyranny SUBJECT_PLAYER_TYRANNY
Law active: Tyranny
6
Player Winning SUBJECT_PLAYER_WINNING
Relation to us: Player Winning Another nation
6
Player Angry SUBJECT_PLAYER_ANGRY
Relation to us: Player Angry Another nation
5
Player Assyria Dead SUBJECT_PLAYER_ASSYRIA_DEAD
Nation: Assyria Another nation Dead Player
5
Player Babylonia Dead SUBJECT_PLAYER_BABYLONIA_DEAD
Nation: Babylonia Another nation Dead Player
5
Player Coast Wrath of Gods SUBJECT_PLAYER_COAST
Claimed height: Coast
5
Player Constitution SUBJECT_PLAYER_CONSTITUTION
Law active: Constitution
5
Player Epics SUBJECT_PLAYER_EPICS
Law active: Epics
5
Player Philosophy SUBJECT_PLAYER_PHILOSOPHY
Law active: Philosophy
5
Player Them Dead SUBJECT_PLAYER_THEM_DEAD
Subjects that check for eliminated players
Another nation Dead Player
5
Player Tolerance SUBJECT_PLAYER_TOLERANCE
Law active: Tolerance
5
Player Trading SUBJECT_PLAYER_TRADING
Another nation, which is trading with us
Another nation Trading
5
Player Trees Cut Wrath of Gods SUBJECT_PLAYER_TREES_CUT
Claimed vegetation: Trees (Cut)
5
Commander Archetype Leader game text SUBJECT_PLAYER_COMMANDER
Trait: Commander
4
Player Diplomacy Min Five Turns SUBJECT_PLAYER_DIPLOMACY_MIN_FIVE_TURNS
Diplomacy Turns ≥ 5 Another nation
4
Player Familyclass Artisans SUBJECT_PLAYER_FAMILYCLASS_ARTISANS
Has family class: Artisans
4
Player Familyclass Champions SUBJECT_PLAYER_FAMILYCLASS_CHAMPIONS
Has family class: Champions
4
Player Familyclass Clerics SUBJECT_PLAYER_FAMILYCLASS_CLERICS
Has family class: Clerics
4
Player Familyclass Hunters SUBJECT_PLAYER_FAMILYCLASS_HUNTERS
Has family class: Hunters
4
Player Familyclass Landowners SUBJECT_PLAYER_FAMILYCLASS_LANDOWNERS
Subjects that check for a specific Family Class
Has family class: Landowners
4
Player Familyclass Patrons SUBJECT_PLAYER_FAMILYCLASS_PATRONS
Has family class: Patrons
4
Player Familyclass Riders SUBJECT_PLAYER_FAMILYCLASS_RIDERS
Has family class: Riders
4
Player Familyclass Sages SUBJECT_PLAYER_FAMILYCLASS_SAGES
Has family class: Sages
4
Player Familyclass Statesmen SUBJECT_PLAYER_FAMILYCLASS_STATESMEN
Has family class: Statesmen
4
Player Familyclass Traders SUBJECT_PLAYER_FAMILYCLASS_TRADERS
Has family class: Traders
4
Player Hold Hostage SUBJECT_PLAYER_HOLD_HOSTAGE
Memory: Held a noble hostage Another nation
4
Active Diplomatic Mission game text SUBJECT_PLAYER_HUMAN_DIPLOMACY_FOUND
Memory: Human Diplomacy
4
Player Max Neutral SUBJECT_PLAYER_MAX_NEUTRAL
Another nation, that we are at war with, which is not winning
Relation to us: Player Max Neutral Another nation
4
Player Max One Heir SUBJECT_PLAYER_MAX_ONE_HEIR
Heirs ≤ 1
4
Player Min Neutral SUBJECT_PLAYER_MIN_NEUTRAL
Another nation, that we are at war with, which is not losing
Relation to us: Player Min Neutral Another nation
4
Player Min Two Wars SUBJECT_PLAYER_MIN_TWO_WARS
A nation in at least two wars
Player Wars ≥ 2
4
Player No Heirs SUBJECT_PLAYER_NO_HEIRS
Nation with no Heirs
Has No Heirs
4
Player No Power Hungry Behind the Throne hidden SUBJECT_PLAYER_NO_POWER_HUNGRY
No character with trait: Power Hungry Hidden in prereq lists
4
Peace game text SUBJECT_PLAYER_PEACE_HUMAN
Relation to us: Player Peace Another nation Human player
4
Peace or Truce game text SUBJECT_PLAYER_PEACE_OR_TRUCE_HUMAN
Relation to us: Player Peace Or Truce Another nation Human player
4
Player Routed SUBJECT_PLAYER_ROUTED
Another nation, that we are at war with, which is losing badly
Relation to us: Player Routed Another nation
4
Player Slavery SUBJECT_PLAYER_SLAVERY
Law active: Slavery
4
Player Stronger SUBJECT_PLAYER_STRONGER
Relation to us: Player Stronger Another nation
4
Imprisoned Leader Behind the Throne hidden SUBJECT_IMPRISONED_LEADER
Memory: Imprisoned our leader Hidden in prereq lists
3
Player 0 Food SUBJECT_PLAYER_0_FOOD
Food stockpile ≤ 0
3
Player Broke Peace SUBJECT_PLAYER_BROKE_PEACE
Memory: Broke a Peace Treaty Another nation
3
Player Cautious SUBJECT_PLAYER_CAUTIOUS
Relation to us: Player Cautious Another nation
3
Player Chariot Battle Opponent SUBJECT_PLAYER_CHARIOT_BATTLE_OPPONENT
Memory: Impressed by our miltary prowess Another nation
3
Player Divine Rule SUBJECT_PLAYER_DIVINE_RULE
Law active: Divine Rule
3
Hero Archetype Leader game text SUBJECT_PLAYER_HERO
Trait: Hero
3
Player Holy War SUBJECT_PLAYER_HOLY_WAR
Law active: Holy War
3
Player Losing SUBJECT_PLAYER_LOSING
Relation to us: Player Losing Another nation
3
Player Max Two Active Ambitions SUBJECT_PLAYER_MAX_TWO_ACTIVE_AMBITIONS
A nation with at most two ambitions
Ambitions Active ≤ 2
3
Player Min 1000 Food SUBJECT_PLAYER_MIN_1000_FOOD
Food stockpile ≥ 1000
3
Player Min Similar Hidden Behind the Throne hidden SUBJECT_PLAYER_MIN_SIMILAR_HIDDEN
Relation to us: Player Min Similar Hidden in prereq lists Another nation
3
Player Negative Money SUBJECT_PLAYER_NEGATIVE_MONEY
A nation with negative income of various resources
Negative Money rate
3
Player Negative Wood SUBJECT_PLAYER_NEGATIVE_WOOD
Negative Wood rate
3
Player No Truce SUBJECT_PLAYER_NO_TRUCE
Another nation, which we are at war with and will not give us truce
Relation to us: Player No Truce Another nation
3
Player None Study Commerce SUBJECT_PLAYER_NONE_STUDY_COMMERCE
No character with trait: Commerce Student
3
Player None Study Philosophy SUBJECT_PLAYER_NONE_STUDY_PHILOSOPHY
No character with trait: Philosophy Student
3
Player None Study Politics SUBJECT_PLAYER_NONE_STUDY_POLITICS
No character with trait: Politics Student
3
Longer than 5 Turns since last War game text SUBJECT_PLAYER_NOT_MIN_CONFLICT_TURNS
Relation to us: Shorter than 5 Turns since their last War Another nation
3
Player Portcullis SUBJECT_PLAYER_PORTCULLIS
Has tech: Portcullis
3
Player Stirrups SUBJECT_PLAYER_STIRRUPS
Has tech: Stirrups
3
Player Them Human SUBJECT_PLAYER_THEM_HUMAN
Another nation Human player
3
Player Total War Score Min Medium SUBJECT_PLAYER_TOTAL_WAR_SCORE_MIN_MEDIUM
Total War Score ≥ 11 Another nation
3
Player Trade Deal Empires of the Indus SUBJECT_PLAYER_TRADE_DEAL
Memory: New Trade Deal
3
Player Very Close SUBJECT_PLAYER_VERY_CLOSE
Another nation, with cities very close (12 tiles away at most)
Relation to us: Player Very Close Another nation
3
Zealot Archetype Leader game text SUBJECT_PLAYER_ZEALOT
Trait: Zealot
3
Player 5 Units Lost SUBJECT_PLAYER_5_UNITS_LOST
Units Lost ≥ 5
2
Player Alliance Human SUBJECT_PLAYER_ALLIANCE_HUMAN
Relation to us: Player Alliance Another nation Human player
2
Player Centralization SUBJECT_PLAYER_CENTRALIZATION
Law active: Centralization
2
Player Close To Victory 75 Behind the Throne SUBJECT_PLAYER_CLOSE_TO_VICTORY_75
Victory Progress = 75
2
Recently Demanded Tribute game text SUBJECT_PLAYER_DEMANDED_TRIBUTE
Memory: Demanded Tribute Another nation
2
Player Engineering SUBJECT_PLAYER_ENGINEERING
Law active: Engineering
2
Player Friendly SUBJECT_PLAYER_FRIENDLY
Relation to us: Player Friendly Another nation
2
Player Greece Ptolemy Sacred & the Profane SUBJECT_PLAYER_GREECE_PTOLEMY
Dynasty: Ptolemy
2
Player Max 100 Food SUBJECT_PLAYER_MAX_100_FOOD
Food stockpile ≤ 100
2
Max Naive (Knowledge) game text SUBJECT_PLAYER_MAX_NAIVE
Another nation, with worse knowlege of technology than us
Relation to us: Player Max Naive
2
Player Max One War SUBJECT_PLAYER_MAX_ONE_WAR
Player Wars ≤ 1
2
Player Min One Wars SUBJECT_PLAYER_MIN_ONE_WARS
A nation in at least one war
Player Wars ≥ 1
2
Player Neighbors Rome Pride SUBJECT_PLAYER_NEIGHBORS_ROME_PRIDE
Memory: You stood up to us! Nation: Rome Another nation
2
Conducted Diplomacy game text SUBJECT_PLAYER_NO_CHARACTER_DIPLOMACY_FOUND
Memory: Conducted Diplomacy
2
Player None Study Tactics SUBJECT_PLAYER_NONE_STUDY_TACTICS
No character with trait: Tactics Student
2
Longer than 5 Turns since last War game text SUBJECT_PLAYER_NOT_MIN_CONFLICT_TURNS_HUMAN
Relation to us: Shorter than 5 Turns since their last War Another nation Human player
2
Player Pleased SUBJECT_PLAYER_PLEASED
Relation to us: Player Pleased Another nation
2
Player Recently Contacted SUBJECT_PLAYER_RECENTLY_CONTACTED
Memory: Recently contacted by us Another nation
2
Player Trade League SUBJECT_PLAYER_TRADE_LEAGUE
Law active: Trade League
2
Player Trees Wrath of Gods SUBJECT_PLAYER_TREES
Claimed vegetation: Trees
2
Truce game text SUBJECT_PLAYER_TRUCE_HUMAN
Relation to us: Player Truce Another nation Human player
2
Player Two Tribes Cleared Wonders & Dynasties SUBJECT_PLAYER_TWO_TRIBES_CLEARED
Tribal Sites Cleared ≥ 2
2
Player War Human SUBJECT_PLAYER_WAR_HUMAN
Relation to us: Player War Another nation Human player
2
Player 0 Iron SUBJECT_PLAYER_0_IRON
Iron stockpile ≤ 0
1
Player 0 Money SUBJECT_PLAYER_0_MONEY
Money stockpile ≤ 0
1
Player 0 Stone SUBJECT_PLAYER_0_STONE
Stone stockpile ≤ 0
1
Player 0 To 2 Goals SUBJECT_PLAYER_0_TO_2_GOALS
Ambitions Finished ≥ 0 Ambitions Finished ≤ 2
1
Player 0 Wood SUBJECT_PLAYER_0_WOOD
Wood stockpile ≤ 0
1
Player 3 Caravans Arrived SUBJECT_PLAYER_3_CARAVANS_ARRIVED
Caravans Arrived ≥ 3
1
Player 3 To 4 Goals SUBJECT_PLAYER_3_TO_4_GOALS
Ambitions Finished ≥ 3 Ambitions Finished ≤ 4
1
Player 5 Mercenaries Hired Wonders & Dynasties SUBJECT_PLAYER_5_MERCENARIES_HIRED
Mercenaries Hired ≥ 5
1
Player 5 To 6 Goals SUBJECT_PLAYER_5_TO_6_GOALS
Ambitions Finished ≥ 5 Ambitions Finished ≤ 6
1
Player 7 To 8 Goals SUBJECT_PLAYER_7_TO_8_GOALS
Ambitions Finished ≥ 7 Ambitions Finished ≤ 8
1
Player Arid Wrath of Gods SUBJECT_PLAYER_ARID
Subjects that check for a claimed tile of the specific Terrain Type
Claimed terrain: Arid
1
Player At Least 1 City Lost Behind the Throne hidden SUBJECT_PLAYER_AT_LEAST_1_CITY_LOST
Hidden in prereq lists Cities Lost ≥ 1
1
Player At Least 3 Cities Founded Behind the Throne SUBJECT_PLAYER_AT_LEAST_3_CITIES_FOUNDED
Cities Founded ≥ 3
1
Player At Least 3 Units Lost Behind the Throne SUBJECT_PLAYER_AT_LEAST_3_UNITS_LOST
Units Lost ≥ 3
1
Player At Least 6 Cities Founded Hidden Behind the Throne hidden SUBJECT_PLAYER_AT_LEAST_6_CITIES_FOUNDED_HIDDEN
Hidden in prereq lists Cities Founded ≥ 6
1
Player Bodkin Arrow SUBJECT_PLAYER_BODKIN_ARROW
Has tech: Bodkin Arrow
1
Player Can Alliance SUBJECT_PLAYER_CAN_ALLIANCE
Relation to us: Player Can Alliance Another nation
1
Player Can Alliance Human SUBJECT_PLAYER_CAN_ALLIANCE_HUMAN
Relation to us: Player Can Alliance Another nation Human player
1
Player Cancelled Trade SUBJECT_PLAYER_CANCELLED_TRADE
Memory: Cancelled Trade Another nation
1
Player Captured A City Behind the Throne SUBJECT_PLAYER_CAPTURED_A_CITY
Cities Captured ≥ 1
1
Player Carthage Dead SUBJECT_PLAYER_CARTHAGE_DEAD
Nation: Carthage Another nation Dead Player
1
Player Chose Ambition Within 15 Turns Behind the Throne SUBJECT_PLAYER_CHOSE_AMBITION_WITHIN_15_TURNS
Memory: Chose an Ambition Our nation
1
Player Close SUBJECT_PLAYER_CLOSE
Relation to us: Player Close Another nation
1
Player Colonies SUBJECT_PLAYER_COLONIES
Law active: Colonies
1
Player Declared War SUBJECT_PLAYER_DECLARED_WAR
Memory: Declared War on us Another nation
1
Player Diplomacy Max Five Turns SUBJECT_PLAYER_DIPLOMACY_MAX_FIVE_TURNS
Diplomacy Turns ≤ 5 Another nation
1
Player Diplomacy Min Ten Turns Behind the Throne SUBJECT_PLAYER_DIPLOMACY_MIN_TEN_TURNS
Diplomacy Turns ≥ 10 Another nation
1
Player Drought Gift Wrath of Gods SUBJECT_PLAYER_DROUGHT_GIFT
Memory: Gave us food during a drought
1
Player Elites SUBJECT_PLAYER_ELITES
Law active: Elites
1
Player Expedition Bad Contact SUBJECT_PLAYER_EXPEDITION_BAD_CONTACT
Memory: Expedition Contact Bad Our nation
1
Player Expedition Good Contact SUBJECT_PLAYER_EXPEDITION_GOOD_CONTACT
Memory: Expedition Contact Good Our nation
1
Player Far SUBJECT_PLAYER_FAR
Another nation, far away (over 36 tiles away)
Relation to us: Player Far Another nation
1
Player First Nation Contacted SUBJECT_PLAYER_FIRST_NATION_CONTACTED
Memory: Met first rival Nation Our nation
1
Player Five Mercenaries Recruited Behind the Throne SUBJECT_PLAYER_FIVE_MERCENARIES_RECRUITED
Mercenaries Recruited ≥ 5
1
Player Fling With Spouse Of Leader Behind the Throne hidden SUBJECT_PLAYER_FLING_WITH_SPOUSE_OF_LEADER
Memory: Fling With Spouse Of Leader Hidden in prereq lists
1
Player Freedom SUBJECT_PLAYER_FREEDOM
Law active: Freedom
1
Player Funded Military Research SUBJECT_PLAYER_FUNDED_MILITARY_RESEARCH
Memory: Funded research Our nation
1
Player Goal 15 Kills SUBJECT_PLAYER_GOAL_15_KILLS
Active ambition: Kill 15 Military Units
1
Player Goal Five Workers Behind the Throne SUBJECT_PLAYER_GOAL_FIVE_WORKERS
Active ambition: Control Five Worker
1
Player Goal Four Cities Behind the Throne SUBJECT_PLAYER_GOAL_FOUR_CITIES
Active ambition: Control Four Cities
1
Player Goal Four Generals Behind the Throne SUBJECT_PLAYER_GOAL_FOUR_GENERALS
Active ambition: Field Four General
1
Player Goal Reveal 40 SUBJECT_PLAYER_GOAL_REVEAL_40
Subjects that check for active Ambitions
Active ambition: Reveal 40% of the Land
1
Player Goal Reveal 60 SUBJECT_PLAYER_GOAL_REVEAL_60
Active ambition: Reveal 60% of the Land
1
Player Goal Reveal 80 SUBJECT_PLAYER_GOAL_REVEAL_80
Active ambition: Reveal 80% of the Land
1
Player Goal Six Techs Behind the Throne SUBJECT_PLAYER_GOAL_SIX_TECHS
Active ambition: Discover Six Technologies
1
Player Goal Six Urban Improvements Behind the Throne SUBJECT_PLAYER_GOAL_SIX_URBAN_IMPROVEMENTS
Active ambition: Control Six Urban Improvement
1
Player Goal Ten Population Behind the Throne SUBJECT_PLAYER_GOAL_TEN_POPULATION
Active ambition: Control 10 Population
1
Player Goal Three Peace Behind the Throne SUBJECT_PLAYER_GOAL_THREE_PEACE
Active ambition: Make Peace with Three Tribes or Nations
1
Player Goal Tribe Peace Behind the Throne SUBJECT_PLAYER_GOAL_TRIBE_PEACE
Active ambition: Make Peace Tribe with a Tribe
1
Player Goal Volunteers Behind the Throne SUBJECT_PLAYER_GOAL_VOLUNTEERS
Active ambition: Enact Volunteers
1
Player Greece Dead SUBJECT_PLAYER_GREECE_DEAD
Nation: Greece Another nation Dead Player
1
Has Heir(s) game text SUBJECT_PLAYER_HAS_HEIRS
Nation only if Heirs exist
Has Heirs
1
Player Hydraulics SUBJECT_PLAYER_HYDRAULICS
Has tech: Hydraulics
1
Player Lateen Sail SUBJECT_PLAYER_LATEEN_SAIL
Has tech: Lateen Sail
1
Player Max 1 Food Wrath of Gods SUBJECT_PLAYER_MAX_1_FOOD
Food stockpile ≤ 1
1
Player Max 100 Iron SUBJECT_PLAYER_MAX_100_IRON
Iron stockpile ≤ 100
1
Player Max 50 Food Wrath of Gods SUBJECT_PLAYER_MAX_50_FOOD
Food stockpile ≤ 50
1
Player Max 900 Money Behind the Throne SUBJECT_PLAYER_MAX_900_MONEY
Money stockpile ≤ 900
1
Player Max 99 Civics SUBJECT_PLAYER_MAX_99_CIVICS
Civics stockpile ≤ 99
1
Player Max 99 Money Behind the Throne SUBJECT_PLAYER_MAX_99_MONEY
Money stockpile ≤ 99
1
Player Max 99 Training SUBJECT_PLAYER_MAX_99_TRAINING
Training stockpile ≤ 99
1
Has not recruited two scholars game text SUBJECT_PLAYER_MAX_ONE_SCHOLAR_RECRUITED
A nation that has recruited no more than one scholar
Scholars Recruited ≤ 1
1
Player Max Two Heirs SUBJECT_PLAYER_MAX_TWO_HEIRS
Heirs ≤ 2
1
Player Min 1000 Iron Behind the Throne SUBJECT_PLAYER_MIN_1000_IRON
Iron stockpile ≥ 1000
1
Player Min 1000 Stone Behind the Throne SUBJECT_PLAYER_MIN_1000_STONE
Stone stockpile ≥ 1000
1
Player Min 1000 Wood Behind the Throne SUBJECT_PLAYER_MIN_1000_WOOD
Wood stockpile ≥ 1000
1
Player Min 10000 Food SUBJECT_PLAYER_MIN_10000_FOOD
Food stockpile ≥ 10000
1
Player Min 10000 Iron SUBJECT_PLAYER_MIN_10000_IRON
Iron stockpile ≥ 10000
1
Player Min 10000 Money SUBJECT_PLAYER_MIN_10000_MONEY
Money stockpile ≥ 10000
1
Player Min 10000 Stone SUBJECT_PLAYER_MIN_10000_STONE
Stone stockpile ≥ 10000
1
Player Min 10000 Wood SUBJECT_PLAYER_MIN_10000_WOOD
Wood stockpile ≥ 10000
1
Player Min 200 Food Wrath of Gods SUBJECT_PLAYER_MIN_200_FOOD
Food stockpile ≥ 200
1
Player Min 200 Money Behind the Throne SUBJECT_PLAYER_MIN_200_MONEY
Money stockpile ≥ 200
1
Player Min 2000 Civics SUBJECT_PLAYER_MIN_2000_CIVICS
Civics stockpile ≥ 2000
1
Player Min 2000 Training SUBJECT_PLAYER_MIN_2000_TRAINING
Training stockpile ≥ 2000
1
Player Min 5 Ambitions Finished SUBJECT_PLAYER_MIN_5_AMBITIONS_FINISHED
Ambitions Finished ≥ 5
1
Min Competent (Knowledge) game text SUBJECT_PLAYER_MIN_COMPETENT
Another nation, with better knowlege of technology than us
Relation to us: Player Min Competent
1
Player National Ambition SUBJECT_PLAYER_NATIONAL_AMBITION
National Ambition
1
Player Near Behind the Throne SUBJECT_PLAYER_NEAR
Relation to us: Player Near Another nation
1
Player Negative Civics SUBJECT_PLAYER_NEGATIVE_CIVICS
Negative Civics rate
1
Player Negative Iron SUBJECT_PLAYER_NEGATIVE_IRON
Negative Iron rate
1
Player Negative Stone SUBJECT_PLAYER_NEGATIVE_STONE
Negative Stone rate
1
Player Negative Training SUBJECT_PLAYER_NEGATIVE_TRAINING
Negative Training rate
1
Player Neighbors Persia Exchange SUBJECT_PLAYER_NEIGHBORS_PERSIA_EXCHANGE
Memory: Impressed us with your humility Nation: Persia Another nation
1
Did not Adopt State Religion recently game text SUBJECT_PLAYER_NO_ADOPTED_RELIGION
No memory: We adopted a State Religion
1
No Alliance Player game text SUBJECT_PLAYER_NO_ALLIANCE
Relation to us: Player No Alliance Another nation
1
No Alliance Player game text SUBJECT_PLAYER_NO_ALLIANCE_HUMAN
Relation to us: Player No Alliance Another nation Human player
1
Player No Ambassador Empires of the Indus SUBJECT_PLAYER_NO_AMBASSADOR
Vacant council seat: Ambassador
1
Player No Chancellor Empires of the Indus SUBJECT_PLAYER_NO_CHANCELLOR
Vacant council seat: Chancellor
1
Player No Drama Behind the Throne SUBJECT_PLAYER_NO_DRAMA
Lacks tech: Drama
1
Player No Spymaster Empires of the Indus SUBJECT_PLAYER_NO_SPYMASTER
Vacant council seat: Spymaster
1
Player No Uncrowned Behind the Throne hidden SUBJECT_PLAYER_NO_UNCROWNED
No character with trait: The Uncrowned King Hidden in prereq lists
1
Player No World Religion SUBJECT_PLAYER_NO_WORLD_RELIGION
No World Religion
1
Player Not Orator SUBJECT_PLAYER_NOT_ORATOR
Not trait: Orator
1
Player Not Team SUBJECT_PLAYER_NOT_TEAM
Relation to us: Player Not Team Another nation
1
Player Offer Not Found SUBJECT_PLAYER_OFFER_NOT_FOUND
No memory: Player Offer Another nation
1
Player One Family SUBJECT_PLAYER_ONE_FAMILY
A nation with exactly one family
Families ≥ 1 Families ≤ 1
1
Peace and Min Friendly game text SUBJECT_PLAYER_PEACE_FRIENDLY
Relation to us: Player Peace Friendly Another nation
1
Player Play To Win Vs 25 SUBJECT_PLAYER_PLAY_TO_WIN_VS_25
Play To Win Threshold = 25
1
Player Polytheism Wrath of Gods SUBJECT_PLAYER_POLYTHEISM
Law active: Polytheism
1
Player Sacked Caravan SUBJECT_PLAYER_SACKED_CARAVAN
Memory: Sacked our caravan Another nation
1
Player Sand Wrath of Gods SUBJECT_PLAYER_SAND
Claimed terrain: Sand
1
Player Slander SUBJECT_PLAYER_SLANDER
Memory: Publicly Slandered Another nation
1
Player Spoked Wheel SUBJECT_PLAYER_SPOKED_WHEEL
Has tech: Spoked Wheel
1
Player Steal Research SUBJECT_PLAYER_STEAL_RESEARCH
Memory: Stole Research Another nation
1
Player Team Human Or Ai SUBJECT_PLAYER_TEAM_HUMAN_OR_AI
Relation to us: Player Team Another nation Human or AI
1
Player Three Cults Sacred & the Profane SUBJECT_PLAYER_THREE_CULTS
Local Cult ≥ 3
1
Player Three Landmarks Discovered Wonders & Dynasties SUBJECT_PLAYER_THREE_LANDMARKS_DISCOVERED
Landmarks Discovered ≥ 3
1
Player Three Landmarks Named Wonders & Dynasties SUBJECT_PLAYER_THREE_LANDMARKS_NAMED
Landmarks Named ≥ 3
1
Player Total War Score Max Low SUBJECT_PLAYER_TOTAL_WAR_SCORE_MAX_LOW
Total War Score ≤ 10 Another nation
1
Truce or War game text SUBJECT_PLAYER_TRUCE_OR_WAR
Another nation, at war or with a truce with us
Relation to us: Player Truce Or War Another nation
1
Player Vassalage SUBJECT_PLAYER_VASSALAGE
Law active: Vassalage
1
Player Vaulting SUBJECT_PLAYER_VAULTING
Has tech: Vaulting
1
Player Volunteers SUBJECT_PLAYER_VOLUNTEERS
Law active: Volunteers
1
Player Wants Tribal Alliance SUBJECT_PLAYER_WANTS_TRIBAL_ALLIANCE
Active ambition: Form Alliance Tribe with a Tribe
1
Player War Human Or Ai SUBJECT_PLAYER_WAR_HUMAN_OR_AI
Relation to us: Player War Another nation Human or AI
1
Professional Army SUBJECT_PROFESSIONAL_ARMY
Law active: Professional Army
1
Player Aksum Dead SUBJECT_PLAYER_AKSUM_DEAD
Nation: Aksum Another nation Dead Player
Angry to Cautious game text SUBJECT_PLAYER_ANGRY_CAUTIOUS
Relation to us: Player Angry To Cautious Another nation
Angry to Pleased game text SUBJECT_PLAYER_ANGRY_PLEASED
Relation to us: Player Angry To Pleased Another nation
Angry to Upset game text SUBJECT_PLAYER_ANGRY_UPSET
Relation to us: Player Angry To Upset Another nation
Player Architecture SUBJECT_PLAYER_ARCHITECTURE
Has tech: Architecture
Player Autarky SUBJECT_PLAYER_AUTARKY
Law active: Autarky
Player Battleline SUBJECT_PLAYER_BATTLELINE
Has tech: Battle Line
Player Calligraphy SUBJECT_PLAYER_CALLIGRAPHY
Law active: Calligraphy
Player Can Declare War SUBJECT_PLAYER_CAN_DECLARE_WAR
Can War
Player Cartography SUBJECT_PLAYER_CARTOGRAPHY
Has tech: Cartography
Cautious to Pleased game text SUBJECT_PLAYER_CAUTIOUS_PLEASED
Relation to us: Player Cautious To Pleased Another nation
Player Coin Debasement SUBJECT_PLAYER_COIN_DEBASEMENT
Law active: Coin Debasement
Player Disabled disabled SUBJECT_PLAYER_DISABLED
A never-valid player
Never valid (disabled) Us or another nation
Player Doctrine SUBJECT_PLAYER_DOCTRINE
Has tech: Doctrine
Player Egypt Dead SUBJECT_PLAYER_EGYPT_DEAD
Nation: Egypt Another nation Dead Player
Player Goal Capture Two Cities SUBJECT_PLAYER_GOAL_CAPTURE_TWO_CITIES
Active ambition: Capture Two Foreign Cities
Player Goal Four Holy Cities SUBJECT_PLAYER_GOAL_FOUR_HOLY_CITIES
Active ambition: Control Four World Religion Holy City
Player Guilds SUBJECT_PLAYER_GUILDS
Law active: Guilds
Player Iconography SUBJECT_PLAYER_ICONOGRAPHY
Law active: Iconography
Player Kush Dead SUBJECT_PLAYER_KUSH_DEAD
Nation: Kush Another nation Dead Player
Player Labor Force SUBJECT_PLAYER_LABOR_FORCE
Has tech: Labor Force
Player Machinery SUBJECT_PLAYER_MACHINERY
Has tech: Machinery
Player Manor SUBJECT_PLAYER_MANOR
Has tech: Manor
Player Max One Active Ambition SUBJECT_PLAYER_MAX_ONE_ACTIVE_AMBITION
A nation with at most one ambition
Ambitions Active ≤ 1
Max Pleased game text SUBJECT_PLAYER_MAX_PLEASED
Another nation, in any relationship range apart from most positive
Relation to us: Player Max Pleased Another nation
Player Max Stronger SUBJECT_PLAYER_MAX_STRONGER
Relation to us: Player Max Stronger Another nation
Player Max Zero Heir SUBJECT_PLAYER_MAX_ZERO_HEIR
Heirs ≤ 0
Player Min 1000 Money SUBJECT_PLAYER_MIN_1000_MONEY
Money stockpile ≥ 1000
Player Min 1000 Training SUBJECT_PLAYER_MIN_1000_TRAINING
Training stockpile ≥ 1000
Min Angry game text SUBJECT_PLAYER_MIN_ANGRY
Another nation, in any relationship range apart from most negative
Relation to us: Player Min Angry Another nation
Player Min Losing SUBJECT_PLAYER_MIN_LOSING
Another nation, that we are at war with, which is not losing badly, and may even be winning
Relation to us: Player Min Losing Another nation
Player Min Neutral Max Winning SUBJECT_PLAYER_MIN_NEUTRAL_MAX_WINNING
Relation to us: Player Min Winning Another nation
Min Pleased and No Wars game text SUBJECT_PLAYER_MIN_PLEASED_NO_WARS
Relation to us: Min Pleased Opinion Player of Target Player Wars ≤ 0 Another nation
Min Upset game text SUBJECT_PLAYER_MIN_UPSET
Relation to us: Player Min Upset Another nation
Player Monetary Reform SUBJECT_PLAYER_MONETARY_REFORM
Law active: Monetary Reform
Player Monotheism SUBJECT_PLAYER_MONOTHEISM
Law active: Monotheism
Player None Exploring SUBJECT_PLAYER_NONE_EXPLORING
No character with trait: Exploring
Player Pilgrimage SUBJECT_PLAYER_PILGRIMAGE
Law active: Pilgrimage
Player Recent Caravan SUBJECT_PLAYER_RECENT_CARAVAN
Memory: Caravan Arrived
Player Rejected Destiny Child SUBJECT_PLAYER_REJECTED_DESTINY_CHILD
Memory: Rejected Destiny Child Our nation
Player Rome Dead SUBJECT_PLAYER_ROME_DEAD
Nation: Rome Another nation Dead Player
Player Same Team SUBJECT_PLAYER_SAME_TEAM
Another nation Teammate (other player)
Player Same Team Human SUBJECT_PLAYER_SAME_TEAM_HUMAN
Another nation Teammate (other player) Human player
Player Serfdom SUBJECT_PLAYER_SERFDOM
Law active: Serfdom
Player Three Cities Foreign SUBJECT_PLAYER_THREE_CITIES_FOREIGN
Active ambition: Capture Three Cities
Player Three Pagan Religion Spreads SUBJECT_PLAYER_THREE_PAGAN_RELIGION_SPREADS
Pagan Religion Spread ≥ 3
Upset to Cautious game text SUBJECT_PLAYER_UPSET_CAUTIOUS
Relation to us: Player Upset To Cautious Another nation
Upset to Pleased game text SUBJECT_PLAYER_UPSET_PLEASED
Relation to us: Player Upset To Pleased Another nation
Player Us Or Them SUBJECT_PLAYER_US_OR_THEM
Us or another nation
Player Windlass SUBJECT_PLAYER_WINDLASS
Has tech: Windlass
Tribe 74
Tribe SUBJECT_TRIBE
A tribe
190
Peace or Truce game text SUBJECT_TRIBE_PEACE_OR_TRUCE
A tribe with a truce or peace with us
Relation to us: Tribe Peace Or Truce
149
Tribe Max Near SUBJECT_TRIBE_MAX_NEAR
A tribe that has a camp near to us (at most 28 tiles away)
Relation to us: Tribe Max Near
37
Tribe Max Close SUBJECT_TRIBE_MAX_CLOSE
A tribe that has a camp near to us (at most 20 tiles away)
Relation to us: Tribe Max Close
29
Peace game text SUBJECT_TRIBE_PEACE
A tribe at peace with us
Relation to us: Tribe Peace
27
Tribe War SUBJECT_TRIBE_WAR
A tribe at war with us
Relation to us: Tribe War
27
Min Cautious game text SUBJECT_TRIBE_MIN_CAUTIOUS
A tribe in a neutral or positive relationship range
Relation to us: Tribe Min Cautious
24
Tribe Truce SUBJECT_TRIBE_TRUCE
A tribe in a truce with us
Relation to us: Tribe Truce
24
Tribe Alliance SUBJECT_TRIBE_ALLIANCE
A tribe in an alliance with us
Relation to us: Tribe Alliance
19
Tribe Dead SUBJECT_TRIBE_DEAD
Dead Tribe
17
Tribe Huns Empires of the Indus SUBJECT_TRIBE_HUNS
Tribe: Huns
17
Min Friendly game text SUBJECT_TRIBE_MIN_FRIENDLY
A tribe in the most positive relationship range
Relation to us: Tribe Min Friendly
13
Max Cautious game text SUBJECT_TRIBE_MAX_CAUTIOUS
A tribe in a neutral or negative relationship range
Relation to us: Tribe Max Cautious
12
Tribe Numidians SUBJECT_TRIBE_NUMIDIANS
Tribe: Numidians
9
Tribe Offer Not Found SUBJECT_TRIBE_OFFER_NOT_FOUND
No memory: Tribe Offer
9
Tribe War No War Alliance SUBJECT_TRIBE_WAR_NO_WAR_ALLIANCE
A tribe at war with us but not in an alliance with a rival player
Relation to us: Tribe War Not relation to us: At War with their Alliance Tribe
8
Max Upset game text SUBJECT_TRIBE_MAX_UPSET
Relation to us: Tribe Max Upset
7
Min Pleased game text SUBJECT_TRIBE_MIN_PLEASED
A tribe in a positive relationship range
Relation to us: Tribe Min Pleased
7
Tribe Min Similar SUBJECT_TRIBE_MIN_SIMILAR
A tribe with similar or more military might than us
Relation to us: Tribe Min Similar
7
Tribe No War Alliance SUBJECT_TRIBE_NO_WAR_ALLIANCE
A tribe not in an alliance with a rival player
Not relation to us: At War with their Alliance Tribe
7
Tribe Gauls SUBJECT_TRIBE_GAULS
Tribe: Gauls
6
Tribe No Religion SUBJECT_TRIBE_NO_RELIGION
A tribe that has not adopted a world religion
No Tribe Religion
6
Tribe Scythians SUBJECT_TRIBE_SCYTHIANS
Tribe: Scythians
6
Tribe Power is icon(LessThan) Weaker game text SUBJECT_TRIBE_MAX_WEAKER
A tribe with less military might than us
Relation to us: Tribe Max Weaker
5
Tribe Min Weaker SUBJECT_TRIBE_MIN_WEAKER
Relation to us: Tribe Min Weaker
5
Tribe Rebels SUBJECT_TRIBE_REBELS
Tribe: Rebels No diplomacy (rebels/barbarians)
5
Tribe Can Alliance SUBJECT_TRIBE_CAN_ALLIANCE
Relation to us: Tribe Can Alliance
4
Tribe Diplomacy Five Turns SUBJECT_TRIBE_DIPLOMACY_FIVE_TURNS
Diplomacy Turns ≥ 5
4
No Alliance Tribe game text SUBJECT_TRIBE_NO_ALLIANCE_TEAM
Relation to us: Tribe No Alliance Team
4
Tribe Danes SUBJECT_TRIBE_DANES
Tribe: Danes
3
Tribe Losing SUBJECT_TRIBE_LOSING
Relation to us: Tribe Losing
3
Tribe Min Stronger SUBJECT_TRIBE_MIN_STRONGER
A tribe with more military might than us
Relation to us: Tribe Min Stronger
3
Tribe Neutral SUBJECT_TRIBE_NEUTRAL
A tribe at war with us and not winning or losing
Relation to us: Tribe Neutral
3
Tribe Thracians SUBJECT_TRIBE_THRACIANS
Tribe: Thracians
3
Tribe Vandals SUBJECT_TRIBE_VANDALS
Tribe: Vandals
3
Tribe Furious SUBJECT_TRIBE_FURIOUS
A tribe in the worst relationship range
Relation to us: Tribe Furious Another nation
2
Tribe Has Camp SUBJECT_TRIBE_HAS_CAMP
A tribe with at least 1 camp
Camps ≥ 1
2
Tribe Huns Dead SUBJECT_TRIBE_HUNS_DEAD
Tribe: Huns Dead Tribe
2
Max Angry game text SUBJECT_TRIBE_MAX_ANGRY
A tribe in the worst or second worst relationship range
Relation to us: Tribe Max Angry
2
Conducted Diplomacy game text SUBJECT_TRIBE_NO_CHARACTER_DIPLOMACY_FOUND
Memory: No Character Diplomacy
2
Tribe Religion SUBJECT_TRIBE_RELIGION
A tribe that has adopted a world religion
Tribe Religion
2
Tribe Thracians Dead SUBJECT_TRIBE_THRACIANS_DEAD
Tribe: Thracians Dead Tribe
2
Tribe Angry SUBJECT_TRIBE_ANGRY
Relation to us: Tribe Angry Another nation
1
Tribe Danes Dead SUBJECT_TRIBE_DANES_DEAD
Tribe: Danes Dead Tribe
1
Tribe Diplomacy Min Ten Turns Behind the Throne SUBJECT_TRIBE_DIPLOMACY_MIN_TEN_TURNS
Diplomacy Turns ≥ 10 Another nation
1
Tribe Eight Camps Minimum SUBJECT_TRIBE_EIGHT_CAMPS_MINIMUM
A tribe with at least 8 camps
Camps ≥ 8
1
Tribe Four Camps Maximum SUBJECT_TRIBE_FOUR_CAMPS_MAXIMUM
A tribe with no more than four camps
Camps ≤ 4
1
Tribe Friendly SUBJECT_TRIBE_FRIENDLY
Relation to us: Tribe Friendly Another nation
1
Tribe Funded Research SUBJECT_TRIBE_FUNDED_RESEARCH
Memory: Funded research
1
Tribe Gauls Dead SUBJECT_TRIBE_GAULS_DEAD
Tribe: Gauls Dead Tribe
1
Tribe Max Losing Behind the Throne SUBJECT_TRIBE_MAX_LOSING
A tribe at war with us and losing
Relation to us: Tribe Max Losing
1
Tribe Min Distant SUBJECT_TRIBE_MIN_DISTANT
A far away tribe (36 or more tiles away)
Relation to us: Tribe Min Distant
1
Tribe Min Winning Behind the Throne SUBJECT_TRIBE_MIN_WINNING
A tribe at war with us and winning
Relation to us: Tribe Min Winning
1
Tribe No Recent Invasion SUBJECT_TRIBE_NO_RECENT_INVASION
No memory: Tribal Invasion
1
Longer than 5 Turns since last War game text SUBJECT_TRIBE_NOT_MIN_CONFLICT_TURNS
Relation to us: Shorter than 5 Turns since their last War
1
Tribe Numidians Dead SUBJECT_TRIBE_NUMIDIANS_DEAD
Tribe: Numidians Dead Tribe
1
Tribe Related To Leader SUBJECT_TRIBE_RELATED_TO_LEADER
Relation to leader: Tribe Ethnicity
1
Tribe Routed SUBJECT_TRIBE_ROUTED
A tribe at war with us and losing badly
Relation to us: Tribe Routed
1
Tribe Scythians Dead SUBJECT_TRIBE_SCYTHIANS_DEAD
Tribe: Scythians Dead Tribe
1
Tribe Triumphant SUBJECT_TRIBE_TRIUMPHANT
A tribe at war with us and winning overwhelmingly
Relation to us: Tribe Triumphant
1
Truce or War game text SUBJECT_TRIBE_TRUCE_OR_WAR
A tribe with a truce or at war with us
Relation to us: Tribe Truce Or War
1
Tribe Upset SUBJECT_TRIBE_UPSET
Relation to us: Tribe Upset Another nation
1
Tribe Vandals Dead SUBJECT_TRIBE_VANDALS_DEAD
Tribe: Vandals Dead Tribe
1
Tribe Winning SUBJECT_TRIBE_WINNING
Relation to us: Tribe Winning
1
Memorytribe War SUBJECT_MEMORYTRIBE_WAR
Memory: Tribe War
Tribe Anarchy SUBJECT_TRIBE_ANARCHY
Tribe: Anarchy No diplomacy (rebels/barbarians)
Tribe Barbarians SUBJECT_TRIBE_BARBARIANS
Tribe: Barbarians No diplomacy (rebels/barbarians)
Tribe Cautious SUBJECT_TRIBE_CAUTIOUS
Relation to us: Tribe Cautious Another nation
Tribe Max Routed SUBJECT_TRIBE_MAX_ROUTED
Relation to us: Tribe Max Routed
Tribe Min Triumphant SUBJECT_TRIBE_MIN_TRIUMPHANT
Relation to us: Tribe Min Triumphant
Tribe Not Contacted SUBJECT_TRIBE_NOT_CONTACTED
Not yet contacted
Peace and Min Friendly game text SUBJECT_TRIBE_PEACE_FRIENDLY
Relation to us: Tribe Peace Friendly
Tribe Pleased SUBJECT_TRIBE_PLEASED
Relation to us: Tribe Pleased Another nation
Tribe Raiders SUBJECT_TRIBE_RAIDERS
Tribe: Raiders No diplomacy (rebels/barbarians)
Religion 42
Religion State SUBJECT_RELIGION_STATE
Religion is our nation's state religion
Relation to us: Religion State
262
Religion Player SUBJECT_RELIGION_PLAYER
Relation to us: City with this Religion
182
Religion World SUBJECT_RELIGION_WORLD
Religion is non-pagan one
World Religion
173
Religion SUBJECT_RELIGION no filters — any religion 141
Religion Native Pagan SUBJECT_RELIGION_NATIVE_PAGAN
Relation to us: Religion Pagan Pagan Religion
136
Zoroastrianism SUBJECT_ZOROASTRIANISM
Religion is a specific world religion
Religion: Zoroastrianism
91
Religion Player Pagan SUBJECT_RELIGION_PLAYER_PAGAN
Relation to us: City with this Religion Pagan Religion
79
Judaism SUBJECT_JUDAISM
Religion: Judaism
73
Christianity SUBJECT_CHRISTIANITY
Religion: Christianity
61
Religion Pagan SUBJECT_RELIGION_PAGAN
Religion is a pagan one (spread through shrines)
Pagan Religion
59
Manichaeism SUBJECT_MANICHAEISM
Religion: Manichaeism
47
Religion State No SUBJECT_RELIGION_STATE_NO
Religion is not our nations state religion
Relation to us: Religion State No
42
Religion Of Leader SUBJECT_RELIGION_OF_LEADER
Relation to leader: Religion Same
27
Religion Leader Sacred & the Profane SUBJECT_RELIGION_LEADER
Relation to leader: Religion Same
26
Religion Hinduism Empires of the Indus SUBJECT_RELIGION_HINDUISM
Religion: Hinduism
25
Religion Max Upset SUBJECT_RELIGION_MAX_UPSET
Relation to us: Religion Max Upset
21
Religion Buddhism Empires of the Indus SUBJECT_RELIGION_BUDDHISM
Religion: Buddhism
19
Religion Player World SUBJECT_RELIGION_PLAYER_WORLD
Relation to us: City with this Religion World Religion
16
Religion Greece SUBJECT_RELIGION_GREECE
Religion: Greek Paganism
8
Religion Min Pleased Sacred & the Profane SUBJECT_RELIGION_MIN_PLEASED
Relation to us: Religion Min Pleased
7
Religion Player No Sacred & the Profane SUBJECT_RELIGION_PLAYER_NO
Relation to us: Religion Player No
7
Hinduism SUBJECT_HINDUISM
Religion: Hinduism
5
Persecuted Religion Sacred & the Profane SUBJECT_PERSECUTED_RELIGION
Memory: Ongoing Persecutions
5
Religion Atenism SUBJECT_RELIGION_ATENISM
Religion: Atenism
5
Religion Egypt SUBJECT_RELIGION_EGYPT
Religion: Egyptian Paganism
5
Not Religion Leader Sacred & the Profane SUBJECT_NOT_RELIGION_LEADER
Relation to leader: Religion Diff
4
Religion Babylonia SUBJECT_RELIGION_BABYLONIA
Religion: Babylonian Paganism
4
Buddhism Empires of the Indus SUBJECT_BUDDHISM
Religion: Buddhism
3
Religion Assyria SUBJECT_RELIGION_ASSYRIA
Religion: Assyrian Paganism
3
Religion Min Cautious SUBJECT_RELIGION_MIN_CAUTIOUS
Relation to us: Religion Min Cautious
3
Religion Rome SUBJECT_RELIGION_ROME
Religion: Roman Paganism
3
Religion Carthage SUBJECT_RELIGION_CARTHAGE
Religion: Carthaginian Paganism
2
Religion Hittite SUBJECT_RELIGION_HITTITE
Religion: Hittite Paganism
2
Religion Kush SUBJECT_RELIGION_KUSH
Religion: Kushite Paganism
2
Religion Max Angry SUBJECT_RELIGION_MAX_ANGRY
Relation to us: Religion Max Angry
2
Religion Max Cautious Sacred & the Profane SUBJECT_RELIGION_MAX_CAUTIOUS
Relation to us: Religion Max Cautious
2
Religion Persia SUBJECT_RELIGION_PERSIA
Religion: Persian Paganism
2
Memory Sanscrit Records Empires of the Indus SUBJECT_MEMORY_SANSCRIT_RECORDS
Memory: Sanscrit Documents
1
Religion Aksum SUBJECT_RELIGION_AKSUM
Religion: Aksumite Paganism
1
World Religion or Divine Rule game text SUBJECT_RELIGION_UNLOCKED
Unlocked Religion
1
Religion Holy City Player SUBJECT_RELIGION_HOLY_CITY_PLAYER
Relation to us: Religion Holy City Player
Religion Not Founded SUBJECT_RELIGION_NOT_FOUNDED
Unfounded Religion
Family 61
Family Us SUBJECT_FAMILY_US
A Family within our nation
Our nation
584
Family Max Upset SUBJECT_FAMILY_MAX_UPSET
Family is in a negative relationship range
Relation to us: Family Max Upset
35
Family Religion Us SUBJECT_FAMILY_RELIGION_US
Our nation Family Religion
32
Family Ordered Us SUBJECT_FAMILY_ORDERED_US
First valid (not random) Our nation
29
Family Different From Leader SUBJECT_FAMILY_DIFFERENT_FROM_LEADER
Relation to leader: Family Diff
26
Family Champions SUBJECT_FAMILY_CHAMPIONS
Family class: Champions
16
Family Non Leader SUBJECT_FAMILY_NON_LEADER
Any family that is not the same as the leader's family (if the leader has no specific family, this means any family)
Not the leader
15
Family Hunters SUBJECT_FAMILY_HUNTERS
Family class: Hunters
12
Family Riders SUBJECT_FAMILY_RIDERS
Family class: Riders
12
Family Sages SUBJECT_FAMILY_SAGES
Family class: Sages
10
Family Min Pleased SUBJECT_FAMILY_MIN_PLEASED
Family is in a neutral or better relationship range
Relation to us: Family Min Pleased
9
Family Traders SUBJECT_FAMILY_TRADERS
Family class: Traders
9
Family Clerics SUBJECT_FAMILY_CLERICS
Family class: Clerics
8
Family Statesmen SUBJECT_FAMILY_STATESMEN
Family class: Statesmen
8
Family Landowners SUBJECT_FAMILY_LANDOWNERS
Family is a particular class of family
Family class: Landowners
7
Family Max Angry SUBJECT_FAMILY_MAX_ANGRY
Family is in the worst or second worst relationship range
Relation to us: Family Max Angry
6
Family Min Cautious SUBJECT_FAMILY_MIN_CAUTIOUS
Family is in a neutral or better relationship range
Relation to us: Family Min Cautious
6
Family Non Leader Us SUBJECT_FAMILY_NON_LEADER_US
Our nation Not the leader
6
Family Artisans SUBJECT_FAMILY_ARTISANS
Family class: Artisans
5
Family Max Cautious SUBJECT_FAMILY_MAX_CAUTIOUS
Family is in a neutral or worse relationship range
Relation to us: Family Max Cautious
5
Family Min Friendly SUBJECT_FAMILY_MIN_FRIENDLY
Family is in the most positive relationship range
Relation to us: Family Min Friendly
5
Family Max Pleased SUBJECT_FAMILY_MAX_PLEASED
Family is in any relathip range apart from the most positive
Relation to us: Family Max Pleased
4
Family Min Upset SUBJECT_FAMILY_MIN_UPSET
Family is not in the worst or second worst relationship range
Relation to us: Family Min Upset
4
Family Patrons SUBJECT_FAMILY_PATRONS
Family class: Patrons
4
Family Min Upset Hidden Behind the Throne hidden SUBJECT_FAMILY_MIN_UPSET_HIDDEN
Relation to us: Family Min Upset Hidden in prereq lists
3
Family Hunters Us SUBJECT_FAMILY_HUNTERS_US
Family class: Hunters Our nation
2
Family Max Furious SUBJECT_FAMILY_MAX_FURIOUS
Family is in the worst relationship range
Relation to us: Family Max Furious
2
Family No Religion SUBJECT_FAMILY_NO_RELIGION
A family not following the state relegion
No Family Religion
2
Family Non Heir SUBJECT_FAMILY_NON_HEIR
Not the heir
2
Family Acropolis Guard SUBJECT_FAMILY_ACROPOLIS_GUARD
Memory: Granted a treasury in the Acropolis
1
Family Angry SUBJECT_FAMILY_ANGRY
Relation to us: Family Angry
1
Family Artisans Hidden Behind the Throne hidden SUBJECT_FAMILY_ARTISANS_HIDDEN
Family class: Artisans Hidden in prereq lists
1
Family Champions Us SUBJECT_FAMILY_CHAMPIONS_US
Family class: Champions Our nation
1
Family Clerics Hidden Behind the Throne hidden SUBJECT_FAMILY_CLERICS_HIDDEN
Family class: Clerics Hidden in prereq lists
1
Family Heir SUBJECT_FAMILY_HEIR
Direct heir
1
Family Max Angry Hidden hidden SUBJECT_FAMILY_MAX_ANGRY_HIDDEN
Relation to us: Family Max Angry Hidden in prereq lists
1
Family Max Pleased Hidden Behind the Throne hidden SUBJECT_FAMILY_MAX_PLEASED_HIDDEN
Relation to us: Family Max Cautious Hidden in prereq lists
1
Family Riders Us SUBJECT_FAMILY_RIDERS_US
Family class: Riders Our nation
1
Family Sages Hidden Behind the Throne hidden SUBJECT_FAMILY_SAGES_HIDDEN
Family class: Sages Hidden in prereq lists
1
Family Same Us Leader Empires of the Indus SUBJECT_FAMILY_SAME_US_LEADER
Relation to leader: Family Same
1
Family State Religion SUBJECT_FAMILY_STATE_RELIGION
A family following the state relegion
Family Religion
1
Family Traders Us Behind the Throne SUBJECT_FAMILY_TRADERS_US
Family class: Traders Our nation
1
Family with a Family Head who is not Terrified of Sulla game text SUBJECT_FAMILY_US_PROSCRIPTION_TARGET
Not relation to leader: Terrified Of Our nation
1
Family Artisans Them SUBJECT_FAMILY_ARTISANS_THEM
Family class: Artisans Another nation
Family Artisans Us SUBJECT_FAMILY_ARTISANS_US
Family class: Artisans Our nation
Family Champions Them SUBJECT_FAMILY_CHAMPIONS_THEM
Family class: Champions Another nation
Family Clerics Them SUBJECT_FAMILY_CLERICS_THEM
Family class: Clerics Another nation
Family Clerics Us SUBJECT_FAMILY_CLERICS_US
Family class: Clerics Our nation
Family Hunters Them SUBJECT_FAMILY_HUNTERS_THEM
Family class: Hunters Another nation
Family Landowners Them SUBJECT_FAMILY_LANDOWNERS_THEM
Family class: Landowners Another nation
Family Landowners Us SUBJECT_FAMILY_LANDOWNERS_US
Family class: Landowners Our nation
Family No World Religion SUBJECT_FAMILY_NO_WORLD_RELIGION
No World Religion
Family Patrons Them SUBJECT_FAMILY_PATRONS_THEM
Family class: Patrons Another nation
Family Patrons Us SUBJECT_FAMILY_PATRONS_US
Family class: Patrons Our nation
Family Riders Them SUBJECT_FAMILY_RIDERS_THEM
Family class: Riders Another nation
Family Sages Them SUBJECT_FAMILY_SAGES_THEM
Family class: Sages Another nation
Family Sages Us SUBJECT_FAMILY_SAGES_US
Family class: Sages Our nation
Family Statesmen Them SUBJECT_FAMILY_STATESMEN_THEM
Family class: Statesmen Another nation
Family Statesmen Us SUBJECT_FAMILY_STATESMEN_US
Family class: Statesmen Our nation
Family Them SUBJECT_FAMILY_THEM
A Family outside of our nation
Another nation
Family Traders Them SUBJECT_FAMILY_TRADERS_THEM
Family class: Traders Another nation
Tech 55
Tech SUBJECT_TECH
Only Tech Tree
25
Tech Spoked Wheel Discovered Us SUBJECT_TECH_SPOKED_WHEEL_DISCOVERED_US
Relation to us: Tech Acquired Tech: Spoked Wheel
11
Tech Land Consolidation Discovered Us SUBJECT_TECH_LAND_CONSOLIDATION_DISCOVERED_US
Relation to us: Tech Acquired Tech: Land Consolidation
9
Tech Steel Discovered Us SUBJECT_TECH_STEEL_DISCOVERED_US
Relation to us: Tech Acquired Tech: Steel
6
Tech Bodkin Arrow Discovered Us SUBJECT_TECH_BODKIN_ARROW_DISCOVERED_US
Relation to us: Tech Acquired Tech: Bodkin Arrow
5
Tech Hydraulics Discovered Us SUBJECT_TECH_HYDRAULICS_DISCOVERED_US
Relation to us: Tech Acquired Tech: Hydraulics
5
Tech Machinery Discovered Us SUBJECT_TECH_MACHINERY_DISCOVERED_US
Relation to us: Tech Acquired Tech: Machinery
5
Tech Barding Discovered Us SUBJECT_TECH_BARDING_DISCOVERED_US
Relation to us: Tech Acquired Tech: Barding
4
Tech Battleline SUBJECT_TECH_BATTLELINE
Tech: Battle Line
4
Tech Composite Bow Discovered Us SUBJECT_TECH_COMPOSITE_BOW_DISCOVERED_US
Relation to us: Tech Acquired Tech: Composite Bow
4
Tech Drama Discovered Us SUBJECT_TECH_DRAMA_DISCOVERED_US
Relation to us: Tech Acquired Tech: Drama
4
Tech Forestry Discovered Us SUBJECT_TECH_FORESTRY_DISCOVERED_US
Relation to us: Tech Acquired Tech: Forestry
4
Tech Ballistics Discovered Us SUBJECT_TECH_BALLISTICS_DISCOVERED_US
Relation to us: Tech Acquired Tech: Ballistics
3
Tech Bodkin Arrow SUBJECT_TECH_BODKIN_ARROW
Tech: Bodkin Arrow
3
Tech Cohorts SUBJECT_TECH_COHORTS
Tech: Cohorts
3
Tech Husbandry Discovered Us SUBJECT_TECH_HUSBANDRY_DISCOVERED_US
Relation to us: Tech Acquired Tech: Husbandry
3
Tech Land Consolidation SUBJECT_TECH_LAND_CONSOLIDATION
Tech: Land Consolidation
3
Tech Martial Code Discovered Us SUBJECT_TECH_MARTIAL_CODE_DISCOVERED_US
Relation to us: Tech Acquired Tech: Martial Code
3
Tech Windlass Discovered Us SUBJECT_TECH_WINDLASS_DISCOVERED_US
Relation to us: Tech Acquired Tech: Windlass
3
Tech Coinage Discovered Us SUBJECT_TECH_COINAGE_DISCOVERED_US
Relation to us: Tech Acquired Tech: Coinage
2
Tech Infantry Square Discovered Us SUBJECT_TECH_INFANTRY_SQUARE_DISCOVERED_US
Relation to us: Tech Acquired Tech: Infantry Square
2
Tech Ironworking Discovered Us SUBJECT_TECH_IRONWORKING_DISCOVERED_US
Relation to us: Tech Acquired Tech: Ironworking
2
Tech Lateen Sail Discovered Us SUBJECT_TECH_LATEEN_SAIL_DISCOVERED_US
Relation to us: Tech Acquired Tech: Lateen Sail
2
Tech Manor SUBJECT_TECH_MANOR
Tech: Manor
2
Tech Martial Code SUBJECT_TECH_MARTIAL_CODE
Tech: Martial Code
2
Tech Navigation Discovered Us SUBJECT_TECH_NAVIGATION_DISCOVERED_US
Relation to us: Tech Acquired Tech: Navigation
2
Tech Scholarship SUBJECT_TECH_SCHOLARSHIP
Tech: Scholarship
2
Tech Scholarship Discovered Us SUBJECT_TECH_SCHOLARSHIP_DISCOVERED_US
Relation to us: Tech Acquired Tech: Scholarship
2
Tech Stonecutting Discovered Us SUBJECT_TECH_STONECUTTING_DISCOVERED_US
Relation to us: Tech Acquired Tech: Stonecutting
2
Tech Aristocracy Discovered Us Behind the Throne SUBJECT_TECH_ARISTOCRACY_DISCOVERED_US
Relation to us: Tech Acquired Tech: Aristocracy
1
Tech Battleline Discovered Us SUBJECT_TECH_BATTLELINE_DISCOVERED_US
Relation to us: Tech Acquired Tech: Battle Line
1
Tech Cartography SUBJECT_TECH_CARTOGRAPHY
Tech: Cartography
1
Tech Cartography Discovered Us SUBJECT_TECH_CARTOGRAPHY_DISCOVERED_US
Relation to us: Tech Acquired Tech: Cartography
1
Tech Citizenship Discovered Us SUBJECT_TECH_CITIZENSHIP_DISCOVERED_US
Relation to us: Tech Acquired Tech: Citizenship
1
Tech Cohorts Discovered Us SUBJECT_TECH_COHORTS_DISCOVERED_US
Relation to us: Tech Acquired Tech: Cohorts
1
Tech Divination Discovered Us SUBJECT_TECH_DIVINATION_DISCOVERED_US
Relation to us: Tech Acquired Tech: Divination
1
Tech Event Bonus Rally Defense Behind the Throne SUBJECT_TECH_EVENT_BONUS_RALLY_DEFENSE
Tech: Rally National Defense
1
Tech Event Resource Ebony Bonus Behind the Throne SUBJECT_TECH_EVENT_RESOURCE_EBONY_BONUS
Tech: Import Ebony
1
Tech Hydraulics SUBJECT_TECH_HYDRAULICS
Tech: Hydraulics
1
Tech Labor Force Discovered Us SUBJECT_TECH_LABOR_FORCE_DISCOVERED_US
Relation to us: Tech Acquired Tech: Labor Force
1
Tech Manor Discovered Us SUBJECT_TECH_MANOR_DISCOVERED_US
Relation to us: Tech Acquired Tech: Manor
1
Tech Metaphysics Discovered Us SUBJECT_TECH_METAPHYSICS_DISCOVERED_US
Relation to us: Tech Acquired Tech: Metaphysics
1
Tech Military Drill Discovered Us SUBJECT_TECH_MILITARY_DRILL_DISCOVERED_US
Relation to us: Tech Acquired Tech: Military Drill
1
Tech Monasticism Discovered Us SUBJECT_TECH_MONASTICISM_DISCOVERED_US
Relation to us: Tech Acquired Tech: Monasticism
1
Tech Navigation Sacred & the Profane SUBJECT_TECH_NAVIGATION
Has tech: Navigation
1
Tech Phalanx Discovered Us SUBJECT_TECH_PHALANX_DISCOVERED_US
Relation to us: Tech Acquired Tech: Phalanx
1
Tech Rhetoric Discovered Us SUBJECT_TECH_RHETORIC_DISCOVERED_US
Relation to us: Tech Acquired Tech: Rhetoric
1
Tech Sovereignty Discovered Us SUBJECT_TECH_SOVEREIGNTY_DISCOVERED_US
Relation to us: Tech Acquired Tech: Sovereignty
1
Tech Steel SUBJECT_TECH_STEEL
Tech: Steel
1
Tech Windlass SUBJECT_TECH_WINDLASS
Tech: Windlass
1
Tech Doctrine Discovered Us SUBJECT_TECH_DOCTRINE_DISCOVERED_US
Relation to us: Tech Acquired Tech: Doctrine
Tech Event Bonus Minister SUBJECT_TECH_EVENT_BONUS_MINISTER
Tech: Free Minister
Tech Forestry SUBJECT_TECH_FORESTRY
Tech: Forestry
Tech Machinery SUBJECT_TECH_MACHINERY
Tech: Machinery
Tech Polis Discovered Us SUBJECT_TECH_POLIS_DISCOVERED_US
Relation to us: Tech Acquired Tech: Polis
Law 36
Law SUBJECT_LAW no filters — any law 12
Law Slavery SUBJECT_LAW_SLAVERY
Law: Slavery
10
Law Freedom SUBJECT_LAW_FREEDOM
Law: Freedom
8
Law Divine Rule SUBJECT_LAW_DIVINE_RULE
Law: Divine Rule
7
Law Centralization SUBJECT_LAW_CENTRALIZATION
Law: Centralization
5
Law Tyranny SUBJECT_LAW_TYRANNY
Law: Tyranny
5
Law Constitution SUBJECT_LAW_CONSTITUTION
Law: Constitution
4
Law Epics SUBJECT_LAW_EPICS
Law: Epics
4
Law Coin Debasement SUBJECT_LAW_COIN_DEBASEMENT
Law: Coin Debasement
3
Law Exploration SUBJECT_LAW_EXPLORATION
Law: Exploration
3
Law Holy War SUBJECT_LAW_HOLY_WAR
Law: Holy War
3
Law Pilgrimage SUBJECT_LAW_PILGRIMAGE
Law: Pilgrimage
3
Law Polytheism SUBJECT_LAW_POLYTHEISM
Law: Polytheism
3
Law Volunteers SUBJECT_LAW_VOLUNTEERS
Law: Volunteers
3
Law Colonies SUBJECT_LAW_COLONIES
Law: Colonies
2
Law Engineering SUBJECT_LAW_ENGINEERING
Law: Engineering
2
Law Iconography SUBJECT_LAW_ICONOGRAPHY
Law: Iconography
2
Law Lateral Behind the Throne SUBJECT_LAW_LATERAL
Law: Lateral
2
Law Legal Code SUBJECT_LAW_LEGAL_CODE
Law: Legal Code
2
Law Monetary Reform SUBJECT_LAW_MONETARY_REFORM
Law: Monetary Reform
2
Law Monotheism SUBJECT_LAW_MONOTHEISM
Law: Monotheism
2
Law Orthodoxy SUBJECT_LAW_ORTHODOXY
Law: Orthodoxy
2
Law Seniority SUBJECT_LAW_SENIORITY
Law: Seniority
2
Law Tolerance SUBJECT_LAW_TOLERANCE
Law: Tolerance
2
Law Trade League SUBJECT_LAW_TRADE_LEAGUE
Law: Trade League
2
Law Vassalage SUBJECT_LAW_VASSALAGE
Law: Vassalage
2
Law Autarky SUBJECT_LAW_AUTARKY
Law: Autarky
1
Law Calligraphy SUBJECT_LAW_CALLIGRAPHY
Law: Calligraphy
1
Law Dynastic Behind the Throne SUBJECT_LAW_DYNASTIC
Law: Dynastic
1
Law Elites SUBJECT_LAW_ELITES
Law: Elites
1
Law Guilds SUBJECT_LAW_GUILDS
Law: Guilds
1
Law Philosophy SUBJECT_LAW_PHILOSOPHY
Law: Philosophy
1
Law Primogeniture Behind the Throne SUBJECT_LAW_PRIMOGENITURE
Law: Primogeniture
1
Law Professional Army SUBJECT_LAW_PROFESSIONAL_ARMY
Law: Professional Army
1
Law Serfdom SUBJECT_LAW_SERFDOM
Law: Serfdom
1
Law Ultimogeniture Behind the Throne SUBJECT_LAW_ULTIMOGENITURE
Law: Ultimogeniture
1
Theology 9
Theology SUBJECT_THEOLOGY no filters — any theology 11
Theology Mythology SUBJECT_THEOLOGY_MYTHOLOGY
Theology: Mythology
3
Theology Redemption SUBJECT_THEOLOGY_REDEMPTION
Theology: Redemption
3
Theology Dualism SUBJECT_THEOLOGY_DUALISM
Theology: Dualism
2
Theology Revelation SUBJECT_THEOLOGY_REVELATION
Theology: Revelation
2
Theology Legalism SUBJECT_THEOLOGY_LEGALISM
Theology: Legalism
1
Theology Veneration SUBJECT_THEOLOGY_VENERATION
Theology: Veneration
1
Theology Enlightenment SUBJECT_THEOLOGY_ENLIGHTENMENT
Theology: Enlightenment
Theology Gnosticism SUBJECT_THEOLOGY_GNOSTICISM
Theology: Gnosticism
Resource 32
Resource SUBJECT_RESOURCE no filters — any resource 8
Has Luxury SUBJECT_HAS_LUXURY
Relation to us: Player Luxury
6
Resource Game SUBJECT_RESOURCE_GAME
Resource: Game
5
Resource Elephant SUBJECT_RESOURCE_ELEPHANT
Resource: Elephants
4
Resource Gem SUBJECT_RESOURCE_GEM
Resource: Gems
4
Resource Sorghum SUBJECT_RESOURCE_SORGHUM
Resource: Sorghum
4
Resource Wheat SUBJECT_RESOURCE_WHEAT
Resource: Wheat
4
Resource Wine SUBJECT_RESOURCE_WINE
Resource: Wine
4
Resource Citrus SUBJECT_RESOURCE_CITRUS
Resource: Citrus
3
Resource Crab SUBJECT_RESOURCE_CRAB
Resource: Crabs
3
Resource Fur SUBJECT_RESOURCE_FUR
Resource: Fur
3
Resource Gold SUBJECT_RESOURCE_GOLD
Resource: Gold
3
Resource Horse SUBJECT_RESOURCE_HORSE
Resource: Horses
3
Resource Olive SUBJECT_RESOURCE_OLIVE
Resource: Olives
3
Resource Sheep SUBJECT_RESOURCE_SHEEP
Resource: Sheep
3
Has Gem SUBJECT_HAS_GEM
Relation to us: Player Luxury Resource: Gems
2
Resource Camel SUBJECT_RESOURCE_CAMEL
Resource: Camels
2
Resource Dye SUBJECT_RESOURCE_DYE
Resource: Dyes
2
Resource Fish SUBJECT_RESOURCE_FISH
Resource: Fish
2
Resource Goat SUBJECT_RESOURCE_GOAT
Resource: Goats
2
Resource Incense SUBJECT_RESOURCE_INCENSE
Resource: Incense
2
Resource Marble SUBJECT_RESOURCE_MARBLE
Resource: Marble
2
Resource Ore SUBJECT_RESOURCE_ORE
Resource: Ore
2
Resource Pearl SUBJECT_RESOURCE_PEARL
Resource: Pearls
2
Resource Pig SUBJECT_RESOURCE_PIG
Resource: Pigs
2
Resource Salt SUBJECT_RESOURCE_SALT
Resource: Salt
2
Resource Silver SUBJECT_RESOURCE_SILVER
Resource: Silver
2
Has Incense SUBJECT_HAS_INCENSE
Relation to us: Player Luxury Resource: Incense
1
Has Jade Empires of the Indus SUBJECT_HAS_JADE
Relation to us: Player Luxury Resource: Jade
1
Resource Barley Wrath of Gods SUBJECT_RESOURCE_BARLEY
Resource: Barley
1
Resource Honey SUBJECT_RESOURCE_HONEY
Resource: Honey
Resource Lavender SUBJECT_RESOURCE_LAVENDER
Resource: Lavender
Goal 112
Ambition SUBJECT_AMBITION no filters — any goal 204
Ambition Class 9 SUBJECT_AMBITION_CLASS_9
Goal Class = 9
16
Ambition Class 21 SUBJECT_AMBITION_CLASS_21
Goal Class = 21
11
Ambition Class 1 SUBJECT_AMBITION_CLASS_1
Goal Class = 1
10
Ambition Class 10 SUBJECT_AMBITION_CLASS_10
Goal Class = 10
10
Ambition Class 13 SUBJECT_AMBITION_CLASS_13
Goal Class = 13
9
Ambition Class 18 SUBJECT_AMBITION_CLASS_18
Goal Class = 18
9
Ambition Class 25 SUBJECT_AMBITION_CLASS_25
Goal Class = 25
9
Ambition Class 3 SUBJECT_AMBITION_CLASS_3
Goal Class = 3
9
Ambition Class 30 SUBJECT_AMBITION_CLASS_30
Goal Class = 30
9
Ambition Class 12 SUBJECT_AMBITION_CLASS_12
Goal Class = 12
8
Ambition Class 15 SUBJECT_AMBITION_CLASS_15
Goal Class = 15
8
Ambition Class 16 SUBJECT_AMBITION_CLASS_16
Goal Class = 16
8
Ambition Class 19 SUBJECT_AMBITION_CLASS_19
Goal Class = 19
8
Ambition Class 22 SUBJECT_AMBITION_CLASS_22
Goal Class = 22
8
Ambition Class 23 SUBJECT_AMBITION_CLASS_23
Goal Class = 23
8
Ambition Class 5 SUBJECT_AMBITION_CLASS_5
Goal Class = 5
8
Ambition Leader Religion SUBJECT_AMBITION_LEADER_RELIGION
Relation to leader: Religion Ambition
8
Ambition Class 17 SUBJECT_AMBITION_CLASS_17
Goal Class = 17
7
Ambition Class 26 SUBJECT_AMBITION_CLASS_26
Goal Class = 26
7
Ambition Class 27 SUBJECT_AMBITION_CLASS_27
Goal Class = 27
7
Ambition Class 28 SUBJECT_AMBITION_CLASS_28
Goal Class = 28
7
Ambition Class 31 SUBJECT_AMBITION_CLASS_31
Goal Class = 31
7
Ambition Class 14 SUBJECT_AMBITION_CLASS_14
Goal Class = 14
6
Ambition Class 24 SUBJECT_AMBITION_CLASS_24
Goal Class = 24
6
Ambition Class 29 SUBJECT_AMBITION_CLASS_29
Goal Class = 29
6
Ambition Class 4 SUBJECT_AMBITION_CLASS_4
Goal Class = 4
6
Ambition Class 7 SUBJECT_AMBITION_CLASS_7
Goal Class = 7
6
Ambition Class 8 SUBJECT_AMBITION_CLASS_8
Goal Class = 8
6
Ambition Class 20 SUBJECT_AMBITION_CLASS_20
Goal Class = 20
5
Ambition Class 11 SUBJECT_AMBITION_CLASS_11
Goal Class = 11
4
Ambition Class 34 SUBJECT_AMBITION_CLASS_34
Goal Class = 34
4
Ambition Class 6 SUBJECT_AMBITION_CLASS_6
Goal Class = 6
4
Ambition Class 2 SUBJECT_AMBITION_CLASS_2
Goal Class = 2
3
Ambition Class 33 SUBJECT_AMBITION_CLASS_33
Goal Class = 33
3
Ambition Class 35 SUBJECT_AMBITION_CLASS_35
Goal Class = 35
3
National Ambition SUBJECT_NATIONAL_AMBITION
National Ambition
3
Ambition Class 32 SUBJECT_AMBITION_CLASS_32
Goal Class = 32
2
Ambition Class 36 SUBJECT_AMBITION_CLASS_36
Goal Class = 36
2
Ambition Class 40 SUBJECT_AMBITION_CLASS_40
Goal Class = 40
2
Goal 20 Goods Turn SUBJECT_GOAL_20_GOODS_TURN
Ambition: +20 Food, Iron, Wood, and Stone / Turn
2
Goal 50 Goods Turn SUBJECT_GOAL_50_GOODS_TURN
Ambition: +50 Food, Iron, Wood, and Stone / Turn
2
Goal Autarky SUBJECT_GOAL_AUTARKY
Ambition: Enact Autarky
2
Goal Colonies SUBJECT_GOAL_COLONIES
Ambition: Enact Colonies
2
Goal Eight Laws SUBJECT_GOAL_EIGHT_LAWS
Ambition: Enact Eight Laws
2
Goal Eight Resource Improvements SUBJECT_GOAL_EIGHT_RESOURCE_IMPROVEMENTS
Ambition: Control Eight Pasture, Camp, Grove, or Nets
2
Goal Food 1000 SUBJECT_GOAL_FOOD_1000
Ambition: Produce 1000 Food
2
Goal Food 500 SUBJECT_GOAL_FOOD_500
Ambition: Produce 500 Food
2
Goal Four Granary SUBJECT_GOAL_FOUR_GRANARY
Ambition: Control Four Granary
2
Goal Four Laws SUBJECT_GOAL_FOUR_LAWS
Ambition: Enact Four Laws
2
Goal Guilds SUBJECT_GOAL_GUILDS
Ambition: Enact Guilds
2
Goal Holy War SUBJECT_GOAL_HOLY_WAR
Ambition: Enact Holy War
2
Goal Pilgrimage SUBJECT_GOAL_PILGRIMAGE
Ambition: Enact Pilgrimage
2
Goal Six Farms SUBJECT_GOAL_SIX_FARMS
Ambition: Control Six Farm
2
Goal Trade League SUBJECT_GOAL_TRADE_LEAGUE
Ambition: Enact Trade League
2
Goal Calligraphy SUBJECT_GOAL_CALLIGRAPHY
Ambition: Enact Calligraphy
1
Goal Centralization SUBJECT_GOAL_CENTRALIZATION
Ambition: Enact Centralization
1
Goal Coin Debasement SUBJECT_GOAL_COIN_DEBASEMENT
Ambition: Enact Coin Debasement
1
Goal Constitution SUBJECT_GOAL_CONSTITUTION
Ambition: Enact Constitution
1
Goal Eight Generals SUBJECT_GOAL_EIGHT_GENERALS
Ambition: Field Eight General
1
Goal Eight Religion Spread SUBJECT_GOAL_EIGHT_RELIGION_SPREAD
Ambition: Spread Religion Religion (x8)
1
Goal Elites SUBJECT_GOAL_ELITES
Ambition: Enact Elites
1
Goal Enlightenment Empires of the Indus SUBJECT_GOAL_ENLIGHTENMENT
Ambition: Establish Enlightenment
1
Goal Estates Behind the Throne SUBJECT_GOAL_ESTATES
Ambition: Control Estates
1
Goal Exploration SUBJECT_GOAL_EXPLORATION
Ambition: Enact Exploration
1
Goal Five Naval SUBJECT_GOAL_FIVE_NAVAL
Ambition: Control Five Naval Units
1
Goal Five Workers SUBJECT_GOAL_FIVE_WORKERS
Ambition: Control Five Worker
1
Goal Food 2000 Stockpile Wrath of Gods SUBJECT_GOAL_FOOD_2000_STOCKPILE
Ambition: Stockpile 2,000 Food
1
Goal Food 4000 Stockpile Wrath of Gods SUBJECT_GOAL_FOOD_4000_STOCKPILE
Ambition: Stockpile 4,000 Food
1
Goal Four Garrison 1 SUBJECT_GOAL_FOUR_GARRISON_1
Ambition: Control Four Garrison 1
1
Goal Four Garrison 2 SUBJECT_GOAL_FOUR_GARRISON_2
Ambition: Control Four Garrison 2
1
Goal Four Generals SUBJECT_GOAL_FOUR_GENERALS
Ambition: Field Four General
1
Goal Four Harbors SUBJECT_GOAL_FOUR_HARBORS
Ambition: Control Four Harbor
1
Goal Four Library 1 SUBJECT_GOAL_FOUR_LIBRARY_1
Ambition: Control Four Library 1
1
Goal Four Library 2 SUBJECT_GOAL_FOUR_LIBRARY_2
Ambition: Control Four Library 2
1
Goal Four Market 1 SUBJECT_GOAL_FOUR_MARKET_1
Ambition: Control Four Market 1
1
Goal Four Market 2 SUBJECT_GOAL_FOUR_MARKET_2
Ambition: Control Four Market 2
1
Goal Four Miners SUBJECT_GOAL_FOUR_MINERS
Ambition: Control Four Miner Specialists
1
Goal Four Player Luxuries SUBJECT_GOAL_FOUR_PLAYER_LUXURIES
Ambition: Send Four Luxury to Foreign Nations
1
Goal Four Religion Spread SUBJECT_GOAL_FOUR_RELIGION_SPREAD
Ambition: Spread Religion Religion (x4)
1
Goal Goal Food 1000 Wrath of Gods SUBJECT_GOAL_GOAL_FOOD_1000
Ambition: Produce 1000 Food
1
Goal Hagia Sophia SUBJECT_GOAL_HAGIA_SOPHIA
Ambition: Build Hagia Sophia
1
Goal Iconography SUBJECT_GOAL_ICONOGRAPHY
Ambition: Enact Iconography
1
Goal Iron 1000 SUBJECT_GOAL_IRON_1000
Ambition: Produce 1000 Iron
1
Goal Iron 500 SUBJECT_GOAL_IRON_500
Ambition: Produce 500 Iron
1
Goal Lavish Lifestyle Behind the Throne SUBJECT_GOAL_LAVISH_LIFESTYLE
Ambition: Complete an Lavish Lifestyle Project
1
Goal Lavish Lifestyle 3 Behind the Throne SUBJECT_GOAL_LAVISH_LIFESTYLE_3
Ambition: Complete Three Lavish Lifestyle Projects
1
Goal Lavish Lifestyle 6 Behind the Throne SUBJECT_GOAL_LAVISH_LIFESTYLE_6
Ambition: Complete Six Lavish Lifestyle Projects
1
Goal Legal Code SUBJECT_GOAL_LEGAL_CODE
Ambition: Enact Legal Code
1
Goal Monetary Reform SUBJECT_GOAL_MONETARY_REFORM
Ambition: Enact Monetary Reform
1
Goal Orthodoxy SUBJECT_GOAL_ORTHODOXY
Ambition: Enact Orthodoxy
1
Goal Redemption Empires of the Indus SUBJECT_GOAL_REDEMPTION
Ambition: Establish Redemption
1
Goal Serfdom SUBJECT_GOAL_SERFDOM
Ambition: Enact Serfdom
1
Goal Six Barracks Ranges SUBJECT_GOAL_SIX_BARRACKS_RANGES
Ambition: Control Six Barracks or Range
1
Goal Six Festivals SUBJECT_GOAL_SIX_FESTIVALS
Ambition: Complete Six Festival
1
Goal Six Mines SUBJECT_GOAL_SIX_MINES
Ambition: Control Six Mine
1
Goal Six Moats SUBJECT_GOAL_SIX_MOATS
Ambition: Control Six Moat
1
Goal Six Nets Wrath of Gods SUBJECT_GOAL_SIX_NETS
Ambition: Control Six Nets
1
Goal Six Towers SUBJECT_GOAL_SIX_TOWERS
Ambition: Control Six Towers
1
Goal Six Walls SUBJECT_GOAL_SIX_WALLS
Ambition: Control Six Walls
1
Goal Three Garrison 3 SUBJECT_GOAL_THREE_GARRISON_3
Ambition: Control Three Garrison 3
1
Goal Three Library 3 SUBJECT_GOAL_THREE_LIBRARY_3
Ambition: Control Three Library 3
1
Goal Three Market 3 SUBJECT_GOAL_THREE_MARKET_3
Ambition: Control Three Market 3
1
Goal Tolerance SUBJECT_GOAL_TOLERANCE
Ambition: Enact Tolerance
1
Goal Two Caravans SUBJECT_GOAL_TWO_CARAVANS
Ambition: Complete Two Caravan Mission
1
Goal Two Officers SUBJECT_GOAL_TWO_OFFICERS
Ambition: Control Two Officer 3
1
Goal Two Shopkeepers SUBJECT_GOAL_TWO_SHOPKEEPERS
Ambition: Control Two Shopkeeper 3
1
Goal Tyranny SUBJECT_GOAL_TYRANNY
Ambition: Enact Tyranny
1
Goal Vassalage SUBJECT_GOAL_VASSALAGE
Ambition: Enact Vassalage
1
Goal Five Longbowman Crossbowman SUBJECT_GOAL_FIVE_LONGBOWMAN_CROSSBOWMAN
Ambition: Control Five Longbowman or Crossbowman
Goal Five Ranged SUBJECT_GOAL_FIVE_RANGED
Ambition: Control Five Ranged Units
Goal Two Ranged Mounted SUBJECT_GOAL_TWO_RANGED_MOUNTED
Ambition: Control Two Ranged and Two Mounted Units
Occurrence 25
Occurrence Wrath of Gods SUBJECT_OCCURRENCE no filters — any occurrence 33
Drought Wrath of Gods SUBJECT_DROUGHT
Occurrence: Drought
27
Occurrence Active SUBJECT_OCCURRENCE_ACTIVE
Active Occurrence
26
Flood Wrath of Gods SUBJECT_FLOOD
Occurrence: Flood
23
Hurricane Wrath of Gods SUBJECT_HURRICANE
Occurrence: Hurricane
22
Wildfire Wrath of Gods SUBJECT_WILDFIRE
Occurrence: Wildfire
21
Sandstorm Wrath of Gods SUBJECT_SANDSTORM
Occurrence: Sandstorm
20
Earthquake Wrath of Gods SUBJECT_EARTHQUAKE
Occurrence: Earthquake
17
Plague Wrath of Gods SUBJECT_PLAGUE
Occurrence: Plague
17
Tsunami Wrath of Gods SUBJECT_TSUNAMI
Occurrence: Tsunami
16
Eruption Wrath of Gods SUBJECT_ERUPTION
Occurrence: Volcanic Eruption
14
Occurrence Era Of Reforms Behind the Throne SUBJECT_OCCURRENCE_ERA_OF_REFORMS
Occurrence: Era Of Reforms
8
Occurrence Civil War Behind the Throne SUBJECT_OCCURRENCE_CIVIL_WAR
Occurrence: Civil War
6
Occurrence Past Wrath of Gods SUBJECT_OCCURRENCE_PAST
Past Occurrence
3
Occurrence Future Wrath of Gods SUBJECT_OCCURRENCE_FUTURE
Future Occurrence
2
Earthquake Mitigated Wrath of Gods SUBJECT_EARTHQUAKE_MITIGATED
Occurrence: Earthquake Mitigated
1
Flood Mitigated Wrath of Gods SUBJECT_FLOOD_MITIGATED
Occurrence: Flood Mitigated
1
Hurricane Mitigated Wrath of Gods SUBJECT_HURRICANE_MITIGATED
Occurrence: Hurricane Mitigated
1
Occurrence Era Of Peace SUBJECT_OCCURRENCE_ERA_OF_PEACE
Occurrence: Era of Peace
1
Occurrence Rally National Defense Active Behind the Throne SUBJECT_OCCURRENCE_RALLY_NATIONAL_DEFENSE_ACTIVE
Occurrence: Defense Rallied Active Occurrence
1
Sandstorm Mitigated Wrath of Gods SUBJECT_SANDSTORM_MITIGATED
Occurrence: Sandstorm Mitigated
1
Tsunami Mitigated Wrath of Gods SUBJECT_TSUNAMI_MITIGATED
Occurrence: Tsunami Mitigated
1
Wildfire Mitigated Wrath of Gods SUBJECT_WILDFIRE_MITIGATED
Occurrence: Wildfire Mitigated
1
Eruption Mitigated SUBJECT_ERUPTION_MITIGATED
Occurrence: Eruption Mitigated
Occurrence Pending SUBJECT_OCCURRENCE_PENDING
Pending Occurrence
Trait 12
Leader Is Trait Empires of the Indus SUBJECT_LEADER_IS_TRAIT
Relation to leader: Is Trait
3
Trait Weakness SUBJECT_TRAIT_WEAKNESS
Weakness
3
Trait Item SUBJECT_TRAIT_ITEM
Item
2
Leader Is Not Trait SUBJECT_LEADER_IS_NOT_TRAIT
Relation to leader: Is Not Trait
1
Trait Archetype SUBJECT_TRAIT_ARCHETYPE
Archetype
1
Trait Archetype Dislike Leader SUBJECT_TRAIT_ARCHETYPE_DISLIKE_LEADER
Relation to leader: Archetype Dislikes
1
Military game text SUBJECT_TRAIT_MILITARY_ARCHETYPE
Has any trait: Commander, Hero, Zealot, Tactician
1
Trait Mourning SUBJECT_TRAIT_MOURNING
Trait: Mourning
1
Peaceful game text Behind the Throne SUBJECT_TRAIT_PEACEFUL_ARCHETYPE
Has any trait: Schemer, Scholar, Diplomat, Builder
1
Trait Ill SUBJECT_TRAIT_ILL
Trait: Ill
Trait Returning SUBJECT_TRAIT_RETURNING
Trait: Returning Home
Trait Strength SUBJECT_TRAIT_STRENGTH
Strength
Character 905
Our Leader game text SUBJECT_LEADER_US
Leader of our nation
Our nation Is the leader
3,188
Character Us SUBJECT_CHARACTER_US
Character in our nation
Our nation
1,627
Non Leader Us SUBJECT_NON_LEADER_US
Our nation Not the leader
454
Min Age 18 game text SUBJECT_ADULT
Character is 18 or older
Age ≥ 18
368
Leader Them SUBJECT_LEADER_THEM
A Leader from an AI nation
Another nation Belongs to a player Is the leader
366
Spouse Of Leader Us SUBJECT_SPOUSE_OF_LEADER_US
Character is a spouse of current leader
Relation to leader: Spouse Of Our nation
331
Family Head game text SUBJECT_FAMILY_HEAD_US
Head of a family in our nation
Our nation Family Head
282
Religion Head game text SUBJECT_RELIGION_HEAD_US
Head of a Religion, from our nation
Our nation Religion Head
274
Heir Us SUBJECT_HEIR_US
Heir to our nation
Our nation Direct heir
270
Character Us Or Them SUBJECT_CHARACTER_US_OR_THEM
Character in our nation, or another nation (excludes being in a tribe, or dead)
Us or another nation
262
Child Of Leader Us SUBJECT_CHILD_OF_LEADER_US
Character is a child of current leader
Relation to leader: Child Of Our nation
195
Character Family Us SUBJECT_CHARACTER_FAMILY_US
Character of our nation, with a Family
Our nation Has Family
173
Character Religion SUBJECT_CHARACTER_RELIGION
Character has a religion
Character Religion
148
Age 12-17 game text SUBJECT_TEENAGER
Age ≥ 12 Age ≤ 17
142
Max Upset game text SUBJECT_CHARACTER_MAX_UPSET
Character in a negative relationship range with our nation's current leader
Relation to us: Character Max Upset
132
Important Us SUBJECT_IMPORTANT_US
Character is the leader, the leader's spouse, in the succession, a courtier, a family/religion head, or has a job
Our nation Important
124
Covert game text SUBJECT_CHARACTER_COVERT
Has any trait: Schemer, Deceitful, Cunning, Ruthless
111
General SUBJECT_GENERAL
Character holds the job of general
General
108
Devout game text SUBJECT_CHARACTER_RELIGIOUS
Has any trait: Zealot, Superstitious, Pious, Prophet, Ascetic
101
Spymaster game text SUBJECT_SPYMASTER
Character holds the council position/job of spymaster
Council seat: Spymaster
100
Leader Tribe SUBJECT_LEADER_TRIBE
Leader of a Tribe (this will be the only valid character in a tribe)
Another nation Tribe-owned (no player) Tribe Leader
96
Charming game text SUBJECT_CHARACTER_CHARMING
Character has one of several clusters of grouped personality traits
Has any trait: Diplomat, Cunning, Affable, Eloquent, Witty
95
Schemer SUBJECT_SCHEMER
Trait: Schemer
89
Martial game text SUBJECT_CHARACTER_ARCHETYPE_MARTIAL
Character has an archetype with a military aspect
Has any trait: Hero, Commander, Tactician, Zealot
87
Character Them SUBJECT_CHARACTER_THEM
Character in a nation that is not ours
Another nation
85
Succession Us SUBJECT_SUCCESSION_US
In line of succession to the human nation
Our nation In line of succession
84
Governor SUBJECT_GOVERNOR
Character holds the job of governor
Governor
79
Character Dead Us SUBJECT_CHARACTER_DEAD_US
Dead character from our nation (dead characters are not normally selectable without such a subject)
Our nation Dead Character
78
Student game text SUBJECT_STUDY_ANY
Has any trait: Tactics Student, Politics Student, Commerce Student, Philosophy Student
74
Age 6-11 game text SUBJECT_CHILD
Age ≥ 6 Age ≤ 11
73
Min Pleased game text SUBJECT_CHARACTER_MIN_PLEASED
Character in best or second best relationship range with our nation's current leader
Relation to us: Character Min Pleased
72
In Love With Leader SUBJECT_IN_LOVE_WITH_LEADER
Relation to leader: In Love With
70
Min Age 12 game text SUBJECT_TEENAGER_OR_ADULT
Age ≥ 12
69
Healthy game text hidden SUBJECT_HEALTHY
Character is not incubated, and does not has a health trait that may deteriorate
Hidden in prereq lists Has no trait: Incubated, Ill, Severely Ill, Wounded, Severely Wounded, Poisoned, Doomed
66
Terrifying game text SUBJECT_CHARACTER_TERRIFYING
Has any trait: Hero, Cruel, Bloodthirsty, Fierce, Ruthless, Insane, Dictator, Hated Dictator, Despised Dictator
65
Was Leader Dead Us SUBJECT_WAS_LEADER_DEAD_US
Our nation Dead Character Is or was the leader
65
Royal SUBJECT_ROYAL
Character is decended from the original ruler
Royal
64
Age 6-17 game text SUBJECT_CHILD_OR_TEENAGER
Age ≥ 6 Age ≤ 17
63
Suitor Temp SUBJECT_SUITOR_TEMP
Character: Suitor Temp
63
High Charisma SUBJECT_HIGH_CHARISMA
Charisma ≥ 2
62
High Wisdom SUBJECT_HIGH_WISDOM
Wisdom ≥ 2
62
Leader Peace Or Truce SUBJECT_LEADER_PEACE_OR_TRUCE
Leader of AI nation non-hostile with human
Relation to us: Player Peace Or Truce Another nation Belongs to a player Is the leader
61
Female SUBJECT_FEMALE
Gender: Female
59
Age 18-40 game text SUBJECT_ADULT_UNDER_40
Age ≥ 18 Age ≤ 40
58
Age 18-30 game text SUBJECT_ADULT_UNDER_30
Age ≥ 18 Age ≤ 30
56
Character Recent Revelry SUBJECT_CHARACTER_RECENT_REVELRY
Memory: Recent Revelry
55
Leader Tribe Peace Or Truce SUBJECT_LEADER_TRIBE_PEACE_OR_TRUCE
Relation to us: Tribe Peace Or Truce Another nation Tribe-owned (no player) Tribe Leader
55
Rising Star SUBJECT_RISING_STAR
Trait: A Rising Star
54
Villainous game text SUBJECT_CHARACTER_VILLAINOUS
Has any trait: Corrupt, Greedy, Bloodthirsty, Ruthless, Deceitful
53
Max 2 Strengths SUBJECT_MAX_2_STRENGTHS
Strengths ≤ 2
53
Ambassador game text SUBJECT_AMBASSADOR
Character holds the council position/job of ambassador
Council seat: Ambassador
51
Honorable game text SUBJECT_CHARACTER_HONORABLE
Has any trait: Righteous, Gracious, Loyal, Compassionate
51
High Discipline SUBJECT_HIGH_DISCIPLINE
Character has a low or high score in an ability rating
Discipline ≥ 2
50
No Job game text SUBJECT_NO_JOB
Character has no job- not a general, governor, agent or on the council
No Job
50
Exploring SUBJECT_EXPLORING
Trait: Exploring
49
Regal game text SUBJECT_CHARACTER_ARCHETYPE_REGAL
Character has an archetype with a governance aspect
Has any trait: Orator, Diplomat, Builder
46
Courtier SUBJECT_COURTIER
Courtier
46
Mutual Attraction Leader hidden SUBJECT_MUTUAL_ATTRACTION_LEADER
Relation to leader: Mutual Attraction Not relation to leader: Divorced By Hidden in prereq lists
46
Max Angry game text SUBJECT_CHARACTER_MAX_ANGRY
Character in the worst or second worst relationship range with our nation's current leader
Relation to us: Character Max Angry
45
Diplomat SUBJECT_DIPLOMAT
Trait: Diplomat
45
Weak game text SUBJECT_CHARACTER_WEAK
Has any trait: Timid, Spoiled, Insane, Foolish
44
Chancellor game text SUBJECT_CHANCELLOR
Character holds the council position/job of chancellor
Council seat: Chancellor
43
Character Cautious SUBJECT_CHARACTER_CAUTIOUS
Relation to us: Character Cautious
42
Heir Them SUBJECT_HEIR_THEM
Heir of an AI nation
Another nation Belongs to a player Direct heir
42
Blessed SUBJECT_BLESSED
Trait: Blessed
41
Inquisitive game text SUBJECT_CHARACTER_INQUISITIVE
Has any trait: Scholar, Educated, Intelligent
39
Insane SUBJECT_INSANE
Trait: Insane
37
High Courage SUBJECT_HIGH_COURAGE
Courage ≥ 2
36
Study Tactics SUBJECT_STUDY_TACTICS
Trait: Tactics Student
36
Archetype SUBJECT_ARCHETYPE
Archetype
34
Compassionate SUBJECT_COMPASSIONATE
Trait: Compassionate
34
Greedy SUBJECT_GREEDY
Trait: Greedy
34
Follows State Religion game text SUBJECT_CHARACTER_OF_STATE_RELIGION
Character follows our state religion
Our nation Of State Religion
33
Cruel SUBJECT_CRUEL
Trait: Cruel
33
Orator SUBJECT_ORATOR
Trait: Orator
33
Carnal game text SUBJECT_CHARACTER_CARNAL
Has any trait: Wanton, Debauched, Drunk, Romantic
32
Male SUBJECT_MALE
Gender: Male
32
Non Successor SUBJECT_NON_SUCCESSOR
Not in succession
32
Agent SUBJECT_AGENT
Character holds the job of agent
Agent
31
Corrupt SUBJECT_CORRUPT
Trait: Corrupt
31
Courtier Scientist SUBJECT_COURTIER_SCIENTIST
Courtier: Court Scholar
31
Cunning SUBJECT_CUNNING
Trait: Cunning
31
Grand Vizier SUBJECT_GRAND_VIZIER
Council seat: Grand Vizier
31
No Archetype SUBJECT_NO_ARCHETYPE
No Archetype
31
Parent Of Leader Us SUBJECT_PARENT_OF_LEADER_US
Relation to leader: Parent Of Our nation
31
Study Philosophy SUBJECT_STUDY_PHILOSOPHY
Trait: Philosophy Student
31
Study Politics SUBJECT_STUDY_POLITICS
Trait: Politics Student
31
Seven Sins game text SUBJECT_CHARACTER_SEVEN_SINS
Has any trait: Cruel, Intolerant, Slothful, Uncouth, Foolish, Greedy, Debauched
29
Traditional game text SUBJECT_CHARACTER_TRADITIONAL
Has any trait: Judge, Strict, Frugal, Intolerant, Robust
29
Fugitive SUBJECT_FUGITIVE
Trait: Fugitive
29
Min Age 40 game text SUBJECT_OLD
Age ≥ 40
29
Strong game text SUBJECT_CHARACTER_STRONG
Has any trait: Bold, Brave, Fierce, Steadfast, Tough
28
Leader Family Us SUBJECT_LEADER_FAMILY_US
Leader of our nation, who is also part of a Family
Our nation Is the leader Has Family
28
Character Different Family To Leader SUBJECT_CHARACTER_DIFFERENT_FAMILY_TO_LEADER
Relation to leader: Family Diff
27
Min Cautious game text SUBJECT_CHARACTER_MIN_CAUTIOUS
Character in a neutral or better relationship range with our nation's current leader
Relation to us: Character Min Cautious
27
Plotting Against Leader SUBJECT_PLOTTING_AGAINST_LEADER
Relation to leader: Plotting Against
27
Max Age 1 game text SUBJECT_BABY
Age ≤ 1
26
Character Dead Them SUBJECT_CHARACTER_DEAD_THEM
Dead character from another nation (dead characters are not normally selectable without such a subject)
Another nation Dead Character
26
Cursed SUBJECT_CURSED
Trait: Cursed
26
Endeared To Leader SUBJECT_ENDEARED_TO_LEADER
Relation to leader: Endeared To
26
Age 16-40 game text SUBJECT_LATE_TEEN_OR_ADULT
Age ≥ 16 Age ≤ 40
26
Intolerant SUBJECT_INTOLERANT
Trait: Intolerant
25
Lover Of Leader SUBJECT_LOVER_OF_LEADER
Relation to leader: Lover Of
25
Max 2 Weakness SUBJECT_MAX_2_WEAKNESS
Weaknesses ≤ 2
25
Proud SUBJECT_PROUD
Trait: Proud
25
Single SUBJECT_SINGLE
Has No Spouse
25
Adult Us SUBJECT_ADULT_US
Age ≥ 18 Our nation
24
Productive game text SUBJECT_CHARACTER_PRODUCTIVE
Has any trait: Pathfinder, Cultivator, Naturalist, Delver
24
Seven Virtues game text SUBJECT_CHARACTER_SEVEN_VIRTUES
Has any trait: Affable, Eloquent, Warlike, Inspiring, Intelligent, Prosperous, Righteous
24
Vain game text SUBJECT_CHARACTER_VAIN
Has any trait: Orator, Extravagant, Exotic, Divine, Corrupt
24
Frugal SUBJECT_FRUGAL
Trait: Frugal
24
Leader Attracted To SUBJECT_LEADER_ATTRACTED_TO
Relation to leader: Attracted To
24
Not Player Character SUBJECT_NOT_PLAYER_CHARACTER
Use to make sure a character from character.xml is not already in the player nation
Relation to us: Not Player Character
24
Courtier Us SUBJECT_COURTIER_US
Courtier from our nation
Our nation Courtier
23
Age 16-17 game text SUBJECT_LATE_TEENAGER
Age ≥ 16 Age ≤ 17
23
Strict SUBJECT_STRICT
Trait: Strict
23
Study Commerce SUBJECT_STUDY_COMMERCE
Trait: Commerce Student
23
Vengeful against Leader game text SUBJECT_VENGEFUL_AGAINST_LEADER
Relation to leader: Vengeful Against
23
Thoughtful game text SUBJECT_CHARACTER_ARCHETYPE_THOUGHTFUL
Character has an archetype with a scholarship aspect
Has any trait: Judge, Scholar, Schemer
22
Max Cautious game text SUBJECT_CHARACTER_MAX_CAUTIOUS
Character in a neutral or worse relationship range with our nation's current leader
Relation to us: Character Max Cautious
22
Exiled SUBJECT_EXILED
Trait: Exiled
22
Extravagant SUBJECT_EXTRAVAGANT
Trait: Extravagant
22
Imprisoned SUBJECT_IMPRISONED
Trait: Imprisoned
22
Influenced By You game text SUBJECT_INFLUENCED_BY_LEADER
Character holds a relation-level effecting special relationship with our nation's current leader
Relation to leader: Influenced By
22
No Relation Leader SUBJECT_NO_RELATION_LEADER
No Relationship Leader
22
Non Royal SUBJECT_NON_ROYAL
Non Royal
22
Royal Spouse SUBJECT_ROYAL_SPOUSE
Royal Spouse
22
Character Player Them SUBJECT_CHARACTER_PLAYER_THEM
Character from a foreign Nation
Another nation Belongs to a player
21
Impious Sacred & the Profane SUBJECT_IMPIOUS
Trait: Impious
21
Sibling Of Leader Us SUBJECT_SIBLING_OF_LEADER_US
Relation to leader: Sibling Of Our nation
21
Superstitious SUBJECT_SUPERSTITIOUS
Trait: Superstitious
21
Wanton SUBJECT_WANTON
Trait: Wanton
21
Zealot SUBJECT_ZEALOT
Trait: Zealot
21
Any Descendant Of Leader Us hidden SUBJECT_ANY_DESCENDANT_OF_LEADER_US
Relation to leader: Any Descendant Hidden in prereq lists Our nation
20
Builder SUBJECT_BUILDER
Trait: Builder
20
Courtier Soldier SUBJECT_COURTIER_SOLDIER
Courtier: Court Soldier
20
Loyal SUBJECT_LOYAL
Trait: Loyal
20
Righteous SUBJECT_RIGHTEOUS
Trait: Righteous
20
Ruthless SUBJECT_RUTHLESS
Trait: Ruthless
20
Urbanite game text SUBJECT_CHARACTER_URBAN
Has any trait: Builder, Engineer, Carpenter, Besieger, Prosperous
19
Foolish SUBJECT_FOOLISH
Trait: Foolish
19
Gay SUBJECT_GAY
Trait: Gay
19
Hero SUBJECT_HERO
Trait: Hero
19
Non Courtier SUBJECT_NON_COURTIER
Non Courtier
19
Not Descendant Of Leader Us SUBJECT_NOT_DESCENDANT_OF_LEADER_US
Relation to leader: Not Descendant Our nation
19
Royal Us SUBJECT_ROYAL_US
Character is decended from our original ruler
Our nation Royal
19
Scholar SUBJECT_SCHOLAR
Trait: Scholar
19
Special Ambassador Behind the Throne SUBJECT_SPECIAL_AMBASSADOR
Character: Minister Of Oversight
19
Commander SUBJECT_COMMANDER
Trait: Commander
18
Humble SUBJECT_HUMBLE
Trait: Humble
18
Leader Us Min Reign 1 SUBJECT_LEADER_US_MIN_REIGN_1
Reign ≥ 1 Our nation Is the leader
18
Owes Favor To Leader SUBJECT_OWES_FAVOR_TO_LEADER
Relation to leader: Owes Favor To
18
Prosperous SUBJECT_PROSPEROUS
Trait: Prosperous
18
Religion Head game text SUBJECT_RELIGION_HEAD
Head of a Religion, from any nation
Religion Head
18
Tactician SUBJECT_TACTICIAN
Trait: Tactician
18
Warlike SUBJECT_WARLIKE
Trait: Warlike
18
Character Furious SUBJECT_CHARACTER_FURIOUS
Relation to us: Character Furious
17
Character Family SUBJECT_CHARACTER_FAMILY
Has Family
16
Sylvan game text SUBJECT_CHARACTER_SYLVAN
Has any trait: Tactician, Herbalist, Ranger, Tracker, Highlander, Swift
16
Council SUBJECT_COUNCIL
Character holds the job of being on the council- ambassador, chancellor or spymaster
Council
16
Estranged From Leader SUBJECT_ESTRANGED_FROM_LEADER
Relation to leader: Estranged From
16
Herbalist SUBJECT_HERBALIST
Trait: Herbalist
16
Inspiring SUBJECT_INSPIRING
Trait: Inspiring
16
Judge SUBJECT_JUDGE
Trait: Judge
16
Non Leader Governor Us SUBJECT_NON_LEADER_GOVERNOR_US
Our nation Not the leader Governor
16
Pet Monkey SUBJECT_PET_MONKEY
Trait: Pet Monkey Owner
16
Severely Ill SUBJECT_SEVERELY_ILL
Trait: Severely Ill
16
Timid SUBJECT_TIMID
Trait: Timid
16
Diligent game text SUBJECT_CHARACTER_DILIGENT
Has any trait: Commander, Strict, Steadfast, Vigilant
15
Character Survived Heir One SUBJECT_CHARACTER_SURVIVED_HEIR_ONE
Memory: Someone tried to kill me! Our nation
15
Debauched SUBJECT_DEBAUCHED
Trait: Debauched
15
Doomed SUBJECT_DOOMED
Trait: Doomed
15
Slothful SUBJECT_SLOTHFUL
Trait: Slothful
15
Valid Marry Age Leader SUBJECT_VALID_MARRY_AGE_LEADER
Relation to leader: Valid Marry Age
15
Bloodthirsty SUBJECT_BLOODTHIRSTY
Trait: Bloodthirsty
14
Max Cautious game text hidden SUBJECT_CHARACTER_MAX_CAUTIOUS_HIDDEN
Character in a neutral or worse relationship range with our nation's current leader, requirement hidden from prerequisites
Relation to us: Character Max Cautious Hidden in prereq lists
14
Min Cautious game text hidden SUBJECT_CHARACTER_MIN_CAUTIOUS_HIDDEN
Relation to us: Character Min Cautious Hidden in prereq lists
14
Character Religion No SUBJECT_CHARACTER_RELIGION_NO
Character has no religion
No Character Religion
14
Clergy game text Sacred & the Profane SUBJECT_CLERGY_ANY
Has any trait: Clergy Pagan Aksum, Clergy Pagan Assyria, Clergy Pagan Babylonia, Clergy Pagan Carthage, Clergy Pagan Egypt, Clergy Pagan Greece, Clergy Pagan Hittite, Clergy Pagan Kush, Clergy Pagan Persia, Clergy Pagan Rome, Clergy Atenism, Magus, Kohen, Presbyter, Elect, Hotar, Bhikkhu
14
Leader Us Min Reign 5 SUBJECT_LEADER_US_MIN_REIGN_5
Reign ≥ 5 Our nation Is the leader
14
Low Discipline SUBJECT_LOW_DISCIPLINE
Discipline ≤ -1
14
Max 1 Spouse SUBJECT_MAX_1_SPOUSE
Spouses ≤ 1
14
Not a National Leader game text SUBJECT_NON_LEADER
Not the leader
14
Min Age 50 game text SUBJECT_OVER_50
Age ≥ 50
14
Rightful Heir SUBJECT_RIGHTFUL_HEIR
Trait: Rightful Heir
14
Uncouth SUBJECT_UNCOUTH
Trait: Uncouth
14
Bold SUBJECT_BOLD
Trait: Bold
13
Character Steward Of The Land SUBJECT_CHARACTER_STEWARD_OF_THE_LAND
Trait: Steward of the Land
13
Drunk SUBJECT_DRUNK
Trait: Drunk
13
Lover Of Leader Hidden hidden SUBJECT_LOVER_OF_LEADER_HIDDEN
Relation to leader: Lover Of Hidden in prereq lists
13
Low Wisdom SUBJECT_LOW_WISDOM
Wisdom ≤ -1
13
Missing SUBJECT_MISSING
Trait: Missing
13
Romantic SUBJECT_ROMANTIC
Trait: Romantic
13
Trait Rebel Slave SUBJECT_TRAIT_REBEL_SLAVE
Trait: Rebel Slave
13
Archetype Dislike Leader SUBJECT_ARCHETYPE_DISLIKE_LEADER
Relation to leader: Archetype Dislikes
12
Can Have Children SUBJECT_CAN_HAVE_CHILDREN
Can Have Children
12
Courtier Merchant SUBJECT_COURTIER_MERCHANT
Courtier: Court Merchant
12
Dog Owner SUBJECT_DOG_OWNER
Trait: Dog Owner
12
Educated SUBJECT_EDUCATED
Trait: Educated
12
Engineer SUBJECT_ENGINEER
Trait: Engineer
12
Holds Favor From Leader SUBJECT_HOLDS_FAVOR_FROM_LEADER
Relation to leader: Holds Favor From
12
In Love With Leader Hidden hidden SUBJECT_IN_LOVE_WITH_LEADER_HIDDEN
Relation to leader: In Love With Hidden in prereq lists
12
Monkey Assassin SUBJECT_MONKEY_ASSASSIN
Trait: Monkey Assassin Owner
12
Pathfinder SUBJECT_PATHFINDER
Trait: Pathfinder
12
Power Hungry SUBJECT_POWER_HUNGRY
Trait: Power Hungry
12
The Uncrowned Behind the Throne hidden SUBJECT_THE_UNCROWNED
Trait: The Uncrowned King Hidden in prereq lists Ignore No Events
12
Vengeful Against Leader Hidden hidden SUBJECT_VENGEFUL_AGAINST_LEADER_HIDDEN
Relation to leader: Vengeful Against Hidden in prereq lists
12
Courtier Minister SUBJECT_COURTIER_MINISTER
Courtier: Court Minister
11
Pious SUBJECT_PIOUS
Trait: Pious
11
Robust SUBJECT_ROBUST
Trait: Robust
11
Tribal Courtier SUBJECT_TRIBAL_COURTIER
Character: Tribal Courtier
11
Unpopular SUBJECT_UNPOPULAR
Trait: Unpopular
11
Vigilant SUBJECT_VIGILANT
Trait: Vigilant
11
Affable SUBJECT_AFFABLE
Trait: Affable
10
Bastard SUBJECT_BASTARD
Trait: Bastard
10
Can Marry game text SUBJECT_CAN_MARRY
Can Marry
10
Character Mani Sacred & the Profane SUBJECT_CHARACTER_MANI
Character: Mani
10
Eloped SUBJECT_ELOPED
Trait: Eloped
10
Estranged From Leader Hidden hidden SUBJECT_ESTRANGED_FROM_LEADER_HIDDEN
Relation to leader: Estranged From Hidden in prereq lists
10
Gender Same As Leader SUBJECT_GENDER_SAME_AS_LEADER
Relation to leader: Gender Same
10
Low Courage SUBJECT_LOW_COURAGE
Courage ≤ -1
10
No Children SUBJECT_NO_CHILDREN
No Children
10
Artist SUBJECT_ARTIST
Trait: Artist
9
Bypassed By Leader SUBJECT_BYPASSED_BY_LEADER
Relation to leader: Bypassed By
9
Character Hypatia Sacred & the Profane SUBJECT_CHARACTER_HYPATIA
Character: Hypatia
9
Max Angry game text hidden SUBJECT_CHARACTER_MAX_UPSET_HIDDEN
Character in a negative relationship range with our nation's current leader, requirement hidden from prerequisites
Relation to us: Character Max Upset Hidden in prereq lists
9
Cognomen New SUBJECT_COGNOMEN_NEW
Cognomen: the New
9
Courtier Minister Temp Sacred & the Profane SUBJECT_COURTIER_MINISTER_TEMP
Character: Courtier Minister Temp
9
Deceitful SUBJECT_DECEITFUL
Trait: Deceitful
9
Equestrian SUBJECT_EQUESTRIAN
Trait: Equestrian
9
Exotic SUBJECT_EXOTIC
Trait: Exotic
9
Gracious SUBJECT_GRACIOUS
Trait: Gracious
9
Ignore No Event Traits SUBJECT_IGNORE_NO_EVENT_TRAITS
Ignore No Events
9
Impulsive SUBJECT_IMPULSIVE
Trait: Impulsive
9
Jealous About Leader SUBJECT_JEALOUS_ABOUT_LEADER
Relation to leader: Jealous About
9
Leader War SUBJECT_LEADER_WAR
Leader of an AI nation at War with human
Relation to us: Player War Another nation Belongs to a player Is the leader
9
Married SUBJECT_MARRIED
Has Spouse
9
Miserable SUBJECT_MISERABLE
Trait: Miserable
9
Monkey Paw Owner SUBJECT_MONKEY_PAW_OWNER
Trait: Monkey Paw
9
Mourning SUBJECT_MOURNING
Trait: Mourning
9
On Pilgrimage Sacred & the Profane SUBJECT_ON_PILGRIMAGE
Trait: On Pilgrimage
9
Regent SUBJECT_REGENT
Trait: Regent
9
Spoiled SUBJECT_SPOILED
Trait: Spoiled
9
Stressed SUBJECT_STRESSED
Trait: Stressed
9
The Prophet SUBJECT_THE_PROPHET
Character: Prophet
9
Was Family Head Dead Us SUBJECT_WAS_FAMILY_HEAD_DEAD_US
Our nation Dead Character Was Family Head
9
Witty SUBJECT_WITTY
Trait: Witty
9
Ascetic SUBJECT_ASCETIC
Trait: Ascetic
8
Bitter SUBJECT_BITTER
Trait: Bitter
8
Carpenter SUBJECT_CARPENTER
Trait: Carpenter
8
Character Alexander Leader SUBJECT_CHARACTER_ALEXANDER_LEADER
Character: Alexander Leader
8
Character Hannibal Leader Wonders & Dynasties SUBJECT_CHARACTER_HANNIBAL_LEADER
Character: Hannibal Leader
8
Character Hinduism Empires of the Indus SUBJECT_CHARACTER_HINDUISM
Religion: Hinduism
8
Character Shapur Leader Wonders & Dynasties SUBJECT_CHARACTER_SHAPUR_LEADER
Character: Shapur Leader
8
Character Tribe Us SUBJECT_CHARACTER_TRIBE_US
Tribe from human nation
Our nation Tribe
8
Cultivator SUBJECT_CULTIVATOR
Trait: Cultivator
8
Famous SUBJECT_FAMOUS
Trait: Famous
8
Fierce SUBJECT_FIERCE
Trait: Fierce
8
Intelligent SUBJECT_INTELLIGENT
Trait: Intelligent
8
Magic Practitioner Sacred & the Profane SUBJECT_MAGIC_PRACTITIONER
Trait: Magic Practitioner
8
Not Loyal SUBJECT_NOT_LOYAL
Not trait: Loyal
8
Min Age 30 game text SUBJECT_OVER_30
Age ≥ 30
8
Succession Eligible SUBJECT_SUCCESSION_ELIGIBLE
Succession Eligible
8
Abdicated SUBJECT_ABDICATED
Trait: Abdicated
7
Brave SUBJECT_BRAVE
Trait: Brave
7
Character Agrippina Wonders & Dynasties SUBJECT_CHARACTER_AGRIPPINA
Character: Agrippina Leader
7
Character Not Me SUBJECT_CHARACTER_NOT_ME
Not our leader
7
Character Tribe Them SUBJECT_CHARACTER_TRIBE_THEM
Tribe Character not part of any Nation
Another nation Tribe-owned (no player) Tribe
7
Fertile Age SUBJECT_FERTILE_AGE
Fertile Age
7
Has Job SUBJECT_HAS_JOB
Character has a job- is a general, governor, agent or on the council
Has Job
7
Leader in a Alliance Player with us game text SUBJECT_LEADER_ALLIANCE
Leader of AI nation in alliance with human
Relation to us: Player Alliance Another nation Belongs to a player Is the leader
7
Plotting Against Leader Hidden hidden SUBJECT_PLOTTING_AGAINST_LEADER_HIDDEN
Relation to leader: Plotting Against Hidden in prereq lists
7
Poet Sacred & the Profane SUBJECT_POET
Trait: Poet
7
Slighted SUBJECT_SLIGHTED
Trait: Slighted
7
Suitor Temp Good SUBJECT_SUITOR_TEMP_GOOD
Character: Suitor Temp Good
7
Was Religion Head Dead Us SUBJECT_WAS_RELIGION_HEAD_DEAD_US
Our nation Dead Character Was Religion Head
7
Aunt Uncle Of Leader Us SUBJECT_AUNT_UNCLE_OF_LEADER_US
Relation to leader: Aunt Uncle Of Our nation
6
Captured Foreign SUBJECT_CAPTURED_FOREIGN
Trait: Captured Foreign
6
Character Akhenaten SUBJECT_CHARACTER_AKHENATEN
Character: Akhenaten
6
Character Family Dead Us SUBJECT_CHARACTER_FAMILY_DEAD_US
Our nation Dead Character Has Family
6
Character Gaius Marius Leader Wonders & Dynasties SUBJECT_CHARACTER_GAIUS_MARIUS_LEADER
Character: Gaius Marius Leader
6
Character Hanno Ii SUBJECT_CHARACTER_HANNO_II
Character: Hanno Ii
6
Character Hanno Navigator Wonders & Dynasties SUBJECT_CHARACTER_HANNO_NAVIGATOR
Character: Hanno Navigator
6
Character Leonidas SUBJECT_CHARACTER_LEONIDAS
Character: Leonidas
6
Character Melee SUBJECT_CHARACTER_MELEE
Unit trait: Melee
6
Character Mentuhotep Ii SUBJECT_CHARACTER_MENTUHOTEP_II
Character: Mentuhotep Ii
6
Character Nero Wonders & Dynasties SUBJECT_CHARACTER_NERO
Character: Nero
6
Character Pygmalion SUBJECT_CHARACTER_PYGMALION
Character: Pygmalion
6
Character Saul Sacred & the Profane SUBJECT_CHARACTER_SAUL
Character: Saul
6
Character Scipio Africanus Wonders & Dynasties SUBJECT_CHARACTER_SCIPIO_AFRICANUS
Character: Scipio Leader
6
Character Stateira Leader SUBJECT_CHARACTER_STATEIRA_LEADER
Character: Stateira Leader
6
Character Survived Heir Two SUBJECT_CHARACTER_SURVIVED_HEIR_TWO
Memory: Someone keeps trying to kill me! Our nation
6
Courtier Soldier Temp SUBJECT_COURTIER_SOLDIER_TEMP
Character: Courtier Soldier Temp
6
Gender Different To Leader SUBJECT_GENDER_DIFFERENT_TO_LEADER
Relation to leader: Gender Diff
6
Heckler SUBJECT_HECKLER
Trait: Heckler
6
Incubated SUBJECT_INCUBATED
Trait: Incubated
6
Leader Us Min Reign 10 SUBJECT_LEADER_US_MIN_REIGN_10
Reign ≥ 10 Our nation Is the leader
6
Non Heir Us SUBJECT_NON_HEIR_US
Not the Heir to our nation
Our nation Not the heir
6
Not an Adult game text SUBJECT_NOT_ADULT
Age ≤ 17
6
Not Debauched SUBJECT_NOT_DEBAUCHED
Not trait: Debauched
6
Pacifist Empires of the Indus SUBJECT_PACIFIST
Trait: Pacifist
6
Ranger SUBJECT_RANGER
Trait: Ranger
6
Spouse Of Leader Dead Us SUBJECT_SPOUSE_OF_LEADER_DEAD_US
Relation to leader: Spouse Of Our nation Dead Character
6
Swift SUBJECT_SWIFT
Trait: Swift
6
The Seer SUBJECT_THE_SEER
Character: Seer
6
Royal child at least 10 years old game text SUBJECT_TUTOR_STUDENT
Tutor Student
6
Very Charming SUBJECT_VERY_CHARMING
Character: Very Charming
6
Adopted SUBJECT_ADOPTED
Trait: Adopted
5
Agent Us SUBJECT_AGENT_US
Our nation Agent
5
Amarna Reformer SUBJECT_AMARNA_REFORMER
Trait: Amarna Reformer
5
Ancestor Of Leader Us SUBJECT_ANCESTOR_OF_LEADER_US
Relation to leader: Ancestor Of Our nation
5
Archetype Same Leader SUBJECT_ARCHETYPE_SAME_LEADER
Relation to leader: Archetype Same
5
Aristotle SUBJECT_ARISTOTLE
Character: Aristotle
5
Assassinated By Leader Us SUBJECT_ASSASSINATED_BY_LEADER_US
Relation to leader: Assassinated By Our nation Dead Character
5
Character Bardiya Gaumata SUBJECT_CHARACTER_BARDIYA_GAUMATA
Character: Bardiya Gaumata
5
Close to Death game text Sacred & the Profane SUBJECT_CHARACTER_DEATHBED
Character has a health trait quite likely to deteriorate to death
Has any trait: Severely Ill, Severely Wounded, Poisoned
5
Character Disfavored Spouse SUBJECT_CHARACTER_DISFAVORED_SPOUSE
Memory: Disfavored Spouse
5
Character Julius Caesar Wonders & Dynasties SUBJECT_CHARACTER_JULIUS_CAESAR
Character: Julius Caesar Leader
5
Character Romulus SUBJECT_CHARACTER_ROMULUS
Character: Romulus
5
Character Sulla Courtier Wonders & Dynasties SUBJECT_CHARACTER_SULLA_COURTIER
Character: Sulla Courtier
5
Disappointed With Leader SUBJECT_DISAPPOINTED_WITH_LEADER
Relation to leader: Disappointed With
5
Endeared To Leader Hidden hidden SUBJECT_ENDEARED_TO_LEADER_HIDDEN
Relation to leader: Endeared To Hidden in prereq lists
5
Grandparent Of Leader Us SUBJECT_GRANDPARENT_OF_LEADER_US
Relation to leader: Grandparent Of Our nation
5
Highlander SUBJECT_HIGHLANDER
Trait: Highlander
5
Ill SUBJECT_ILL
Trait: Ill
5
Infertile SUBJECT_INFERTILE
Infertile
5
Leader Hammurabi SUBJECT_LEADER_HAMMURABI
Character: Hammurabi Dynasty: Hammurabi Is the leader
5
Low Charisma SUBJECT_LOW_CHARISMA
Charisma ≤ -1
5
Non General SUBJECT_NON_GENERAL
Non General
5
Not Righteous SUBJECT_NOT_RIGHTEOUS
Not trait: Righteous
5
Pet Fish SUBJECT_PET_FISH
Trait: Pet Fish Owner
5
Single Adult SUBJECT_SINGLE_ADULT
Age ≥ 18 Has No Spouse
5
Single Hidden hidden SUBJECT_SINGLE_HIDDEN
Hidden in prereq lists Has No Spouse
5
Some Charisma SUBJECT_SOME_CHARISMA
Charisma ≥ 1
5
Tough SUBJECT_TOUGH
Trait: Tough
5
Ancestor Dead Of Leader Us SUBJECT_ANCESTOR_DEAD_OF_LEADER_US
Relation to leader: Ancestor Of Our nation Dead Character
4
Besieger SUBJECT_BESIEGER
Trait: Besieger
4
Bird Owner Empires of the Indus SUBJECT_BIRD_OWNER
Trait: Bird Owner
4
Captured SUBJECT_CAPTURED
Trait: Captured
4
Character Buddhism Empires of the Indus SUBJECT_CHARACTER_BUDDHISM
Religion: Buddhism
4
Character Darius Leader Wonders & Dynasties SUBJECT_CHARACTER_DARIUS_LEADER
Character: Darius Leader
4
Character Dido SUBJECT_CHARACTER_DIDO
Character: Dido
4
Character Egypt Sacred & the Profane SUBJECT_CHARACTER_EGYPT
Nation: Egypt
4
Character Friendly SUBJECT_CHARACTER_FRIENDLY
Character in best possible relationship range with our nation's current leader
Relation to us: Character Friendly
4
Character Hun Empires of the Indus SUBJECT_CHARACTER_HUN
Tribe: Huns
4
Character Mursili Ii Leader Wonders & Dynasties SUBJECT_CHARACTER_MURSILI_II_LEADER
Character: Mursili Ii
4
Character Pompey Wonders & Dynasties SUBJECT_CHARACTER_POMPEY
Character: Pompey
4
Character Sappho SUBJECT_CHARACTER_SAPPHO
Character: Sappho
4
Character Spent Time As Grand Vizier hidden SUBJECT_CHARACTER_SPENT_TIME_AS_GRAND_VIZIER
Memory: Grand Vizier Hidden in prereq lists
4
Christian Clergy Temp Sacred & the Profane SUBJECT_CHRISTIAN_CLERGY_TEMP
Character: Christian Clergy Temp
4
Delver SUBJECT_DELVER
Trait: Delver
4
Diegylis SUBJECT_DIEGYLIS
Character: Diegylis
4
Eloquent SUBJECT_ELOQUENT
Trait: Eloquent
4
Leader Ashur Uballit I Wonders & Dynasties SUBJECT_LEADER_ASHUR_UBALLIT_I
Character: Ashur Uballit I Dynasty: Ashur-Uballit I Is the leader
4
Diplomat Archetype Leader game text SUBJECT_LEADER_DIPLOMAT
Trait: Diplomat Is the leader
4
Leader Nebuchadnezzar I Wonders & Dynasties SUBJECT_LEADER_NEBUCHADNEZZAR_I
Character: Nebuchadnezzar I Dynasty: Nebuchadnezzar I Is the leader
4
Leader or Descendant game text SUBJECT_LEADER_OR_DESCENDANT
Leader Or Descendant
4
Leader Peace SUBJECT_LEADER_PEACE
Leader of AI nation at Peace with human
Relation to us: Player Peace Another nation Belongs to a player Is the leader
4
Schemer Archetype Leader game text SUBJECT_LEADER_SCHEMER
Trait: Schemer Is the leader
4
Mysterious Sword SUBJECT_MYSTERIOUS_SWORD
Trait: Mysterious Sword
4
Not Greedy SUBJECT_NOT_GREEDY
Not trait: Greedy
4
Not Wanton SUBJECT_NOT_WANTON
Not trait: Wanton
4
Olympias Alexander SUBJECT_OLYMPIAS_ALEXANDER
Character: Olympias Alexander
4
Pregnant SUBJECT_PREGNANT
Trait: Pregnant
4
Regent Hidden Behind the Throne hidden SUBJECT_REGENT_HIDDEN
Trait: Regent Hidden in prereq lists
4
Age 16-17 game text SUBJECT_SEVENTEEN
Age ≥ 17 Age ≤ 17
4
Some Courage SUBJECT_SOME_COURAGE
Courage ≥ 1
4
Student game text hidden SUBJECT_STUDY_ANY_HIDDEN
Hidden in prereq lists Has any trait: Tactics Student, Politics Student, Commerce Student, Philosophy Student
4
Suspicious Of Leader SUBJECT_SUSPICIOUS_OF_LEADER
Relation to leader: Suspicious Of
4
The Life Of The Party Behind the Throne SUBJECT_THE_LIFE_OF_THE_PARTY
Character: The Life Of The Party
4
Age 2-5 game text SUBJECT_TODDLER
Age ≥ 2 Age ≤ 5
4
Tracker SUBJECT_TRACKER
Trait: Tracker
4
Younger Than Leader SUBJECT_YOUNGER_THAN_LEADER
Relation to leader: Younger
4
An Unknown Lover Behind the Throne SUBJECT_AN_UNKNOWN_LOVER
Character: An Unknown Lover
3
Assassinated By Leader SUBJECT_ASSASSINATED_BY_LEADER
Relation to leader: Assassinated By Dead Character
3
Astronomer Empires of the Indus SUBJECT_ASTRONOMER
Trait: Astronomer
3
Augustine SUBJECT_AUGUSTINE
Character: Augustine
3
Bone Dice SUBJECT_BONE_DICE
Trait: Bone Dice
3
Captured Alt Behind the Throne SUBJECT_CAPTURED_ALT
Trait: Captured With Succession
3
Character Ashurbanipal SUBJECT_CHARACTER_ASHURBANIPAL
Character: Ashurbanipal
3
Character Augustus Wonders & Dynasties SUBJECT_CHARACTER_AUGUSTUS
Character: Augustus Leader
3
Character Claudius Wonders & Dynasties SUBJECT_CHARACTER_CLAUDIUS
Character: Claudius
3
Character Cyaxares Leader Wonders & Dynasties SUBJECT_CHARACTER_CYAXARES_LEADER
Character: Cyaxares Leader
3
Character Cyrus SUBJECT_CHARACTER_CYRUS
Character: Cyrus
3
Character Dead Tribe SUBJECT_CHARACTER_DEAD_TRIBE
Dead character from a tribe (dead characters are not normally selectable without such a subject)
Another nation Tribe-owned (no player) Dead Character
3
Character Different Religion To Leader SUBJECT_CHARACTER_DIFFERENT_RELIGION_TO_LEADER
Relation to leader: Religion Diff
3
Character Favored Spouse SUBJECT_CHARACTER_FAVORED_SPOUSE
Memory: Favored Spouse
3
Character Gaius Marius Courtier Wonders & Dynasties SUBJECT_CHARACTER_GAIUS_MARIUS_COURTIER
Character: Gaius Marius Courtier
3
Character Gudit SUBJECT_CHARACTER_GUDIT
Character: Gudit
3
Character Hantili Wonders & Dynasties SUBJECT_CHARACTER_HANTILI
Character: Hantili
3
Character Hurricane Missing Heir Wrath of Gods SUBJECT_CHARACTER_HURRICANE_MISSING_HEIR
Memory: Hurricane Missing Heir
3
Character Julia Wonders & Dynasties SUBJECT_CHARACTER_JULIA
Character: Julia
3
Character Khufu Wonders & Dynasties SUBJECT_CHARACTER_KHUFU
Character: Khufu
3
Character Merneith Wonders & Dynasties SUBJECT_CHARACTER_MERNEITH
Character: Merneith
3
Character Min Legitimacy 60 SUBJECT_CHARACTER_MIN_LEGITIMACY_60
Legitimacy ≥ 60
3
Character Min Legitimacy 90 SUBJECT_CHARACTER_MIN_LEGITIMACY_90
Legitimacy ≥ 90
3
Character Mursili I Wonders & Dynasties SUBJECT_CHARACTER_MURSILI_I
Character: Mursili I
3
Character Parysatis Wonders & Dynasties SUBJECT_CHARACTER_PARYSATIS
Character: Parysatis
3
Character Pericles SUBJECT_CHARACTER_PERICLES
Character: Pericles
3
Character Ptolemy SUBJECT_CHARACTER_PTOLEMY
Character: Ptolemy
3
Character Puduhepa Wonders & Dynasties SUBJECT_CHARACTER_PUDUHEPA
Character: Puduhepa
3
Character Ramesses Ii Wonders & Dynasties SUBJECT_CHARACTER_RAMESSES_II
Character: Ramesses Ii
3
Character Remus SUBJECT_CHARACTER_REMUS
Character: Remus
3
Character Scipio Aemilianus Wonders & Dynasties SUBJECT_CHARACTER_SCIPIO_AEMILIANUS
Character: Scipio Aemilianus
3
Character Sulla Leader Wonders & Dynasties SUBJECT_CHARACTER_SULLA_LEADER
Character: Sulla Leader
3
Character Suppiluliuma Leader Wonders & Dynasties SUBJECT_CHARACTER_SUPPILULIUMA_LEADER
Character: Suppiluliuma
3
Character Survived Heir Three SUBJECT_CHARACTER_SURVIVED_HEIR_THREE
Memory: My heir is trying to kill me! Our nation
3
Character Us Or Them Human Or Ai SUBJECT_CHARACTER_US_OR_THEM_HUMAN_OR_AI
Us or another nation Human or AI
3
Child Of Leader Dead Us SUBJECT_CHILD_OF_LEADER_DEAD_US
Relation to leader: Child Of Our nation Dead Character
3
Min Age 18 game text SUBJECT_CHILD_OR_ADULT
Character is any age (children are always excluded unless an age is specified)
Age ≥ 1
3
Cognomen Wise SUBJECT_COGNOMEN_WISE
Cognomen: the Wise
3
Conspiring With Leader SUBJECT_CONSPIRING_WITH_LEADER
Relation to leader: Conspiring With
3
Courtier Merchant Temp Sacred & the Profane SUBJECT_COURTIER_MERCHANT_TEMP
Character: Courtier Merchant Temp
3
Courtier Scholar Temp Sacred & the Profane SUBJECT_COURTIER_SCHOLAR_TEMP
Character: Courtier Scholar Temp
3
Divorced By Leader SUBJECT_DIVORCED_BY_LEADER
Character is a former spouse of current leader
Relation to leader: Divorced By
3
Family Head game text SUBJECT_FAMILY_HEAD
Head of a Family
Family Head
3
Former Regent Behind the Throne SUBJECT_FORMER_REGENT
Trait: Former Regent
3
Governor Archetype Hidden hidden SUBJECT_GOVERNOR_ARCHETYPE_HIDDEN
Hidden in prereq lists Has any trait: Judge, Scholar, Diplomat, Builder, Orator
3
Hiarbas SUBJECT_HIARBAS
Character: Hiarbas
3
Infected SUBJECT_INFECTED
Trait: Infected
3
Jewish Clergy Temp Sacred & the Profane SUBJECT_JEWISH_CLERGY_TEMP
Character: Jewish Clergy Temp
3
Leader Adad Guppi Wonders & Dynasties SUBJECT_LEADER_ADAD_GUPPI
Character: Adad Guppi Dynasty: Adad-Guppi Is the leader
3
Leader Cousin Of Us Behind the Throne SUBJECT_LEADER_COUSIN_OF_US
Relation to leader: Cousin Of Our nation
3
Leader Kurigalzu I Wonders & Dynasties SUBJECT_LEADER_KURIGALZU_I
Character: Kurigalzu I Dynasty: Kurigalzu I Is the leader
3
Leader Us Reigned Min 10 Behind the Throne SUBJECT_LEADER_US_REIGNED_MIN_10
Reign ≥ 10 Our nation Is the leader
3
Manichaean Clergy Temp Sacred & the Profane SUBJECT_MANICHAEAN_CLERGY_TEMP
Character: Manichaean Clergy Temp
3
Maternal Niece Nephew Of Leader Us Behind the Throne SUBJECT_MATERNAL_NIECE_NEPHEW_OF_LEADER_US
Relation to leader: Maternal Niece Nephew Of Our nation
3
Max Reign 5 SUBJECT_MAX_REIGN_5
Reign ≤ 5
3
Mission Target Character SUBJECT_MISSION_TARGET_CHARACTER
Mission target
3
Mysterious Infant SUBJECT_MYSTERIOUS_INFANT
Character: Mysterious Infant
3
Not Corrupt SUBJECT_NOT_CORRUPT
Not trait: Corrupt
3
Not Cruel SUBJECT_NOT_CRUEL
Not trait: Cruel
3
Not Gracious SUBJECT_NOT_GRACIOUS
Not trait: Gracious
3
Not Inclined To Marry Behind the Throne hidden SUBJECT_NOT_INCLINED_TO_MARRY
Trait: Not Inclined To Marry Hidden in prereq lists
3
Not Straight Woman hidden SUBJECT_NOT_STRAIGHT_WOMAN
Gender: Female Hidden in prereq lists Has any trait: Gay, Bisexual
3
Not Strict SUBJECT_NOT_STRICT
Not trait: Strict
3
Not Zealot SUBJECT_NOT_ZEALOT
Not trait: Zealot
3
Paternal Niece Nephew Of Leader Us Behind the Throne SUBJECT_PATERNAL_NIECE_NEPHEW_OF_LEADER_US
Relation to leader: Paternal Niece Nephew Of Our nation
3
Rebel Slave SUBJECT_REBEL_SLAVE
Character: Rebel Slave
3
Rightful Heir Hidden hidden SUBJECT_RIGHTFUL_HEIR_HIDDEN
Trait: Rightful Heir Hidden in prereq lists
3
Royal Non Leader SUBJECT_ROYAL_NON_LEADER
Not the leader Royal
3
Royal Non Leader Or Heir SUBJECT_ROYAL_NON_LEADER_OR_HEIR
Not the leader Not the heir Royal
3
Age 2-5 game text SUBJECT_SIX_AND_UNDER
Age ≤ 6
3
Steadfast SUBJECT_STEADFAST
Trait: Steadfast
3
Sword Of The Gods SUBJECT_SWORD_OF_THE_GODS
Trait: Sword of the Gods
3
The Orphan Eater SUBJECT_THE_ORPHAN_EATER
Character: The Orphan Eater
3
Tribal Merchant SUBJECT_TRIBAL_MERCHANT
Character: Tribal Merchant
3
Tutor Persia Kartir Sacred & the Profane SUBJECT_TUTOR_PERSIA_KARTIR
Character: Tutor Persia Kartir
3
Zoroastrian Clergy Temp Sacred & the Profane SUBJECT_ZOROASTRIAN_CLERGY_TEMP
Character: Zoroastrian Clergy Temp
3
Alexander SUBJECT_ALEXANDER
Character: Alexander
2
Alibiades Behind the Throne SUBJECT_ALIBIADES
Character: Alibiades
2
Archon SUBJECT_ARCHON
Trait: Archon
2
Betrothed Sacred & the Profane SUBJECT_BETROTHED
Trait: Betrothed
2
Book Of Secrets Behind the Throne SUBJECT_BOOK_OF_SECRETS
Trait: Book of Secrets
2
Cato SUBJECT_CATO
Character: Cato
2
Character Alara SUBJECT_CHARACTER_ALARA
Character: Alara
2
Character Alli Empires of the Indus SUBJECT_CHARACTER_ALLI
Character: Alli
2
Character Amanirena SUBJECT_CHARACTER_AMANIRENA
Character: Amanirena
2
Character Amanitore SUBJECT_CHARACTER_AMANITORE
Character: Amanitore
2
Character Artaxerxes Ii Wonders & Dynasties SUBJECT_CHARACTER_ARTAXERXES_II
Character: Artaxerxes Ii
2
Character Asandhimitra Empires of the Indus SUBJECT_CHARACTER_ASANDHIMITRA
Character: Asandhimitra
2
Character Ashoka Empires of the Indus SUBJECT_CHARACTER_ASHOKA
Character: Ashoka
2
Character Attila Empires of the Indus SUBJECT_CHARACTER_ATTILA
Character: Attila
2
Character Cenkuttuvan Empires of the Indus SUBJECT_CHARACTER_CENKUTTUVAN
Character: Cenkuttuvan
2
Character Chanakya Empires of the Indus SUBJECT_CHARACTER_CHANAKYA
Character: Chanakya
2
Character Chandragupta Empires of the Indus SUBJECT_CHARACTER_CHANDRAGUPTA
Character: Chandragupta
2
Character Devi Empires of the Indus SUBJECT_CHARACTER_DEVI
Character: Devi
2
Character Ezana SUBJECT_CHARACTER_EZANA
Character: Ezana
2
Character Flood Fair Wrath of Gods SUBJECT_CHARACTER_FLOOD_FAIR
Memory: Flood Fair
2
Character Frumentius SUBJECT_CHARACTER_FRUMENTIUS
Character: Frumentius
2
Character Gadarat SUBJECT_CHARACTER_GADARAT
Character: Gadarat
2
Character Hatshepsut SUBJECT_CHARACTER_HATSHEPSUT
Character: Hatshepsut
2
Character Hattusili Iii Wonders & Dynasties SUBJECT_CHARACTER_HATTUSILI_III
Character: Hattusili Iii
2
Character Hurricane Rescue Courage Wrath of Gods SUBJECT_CHARACTER_HURRICANE_RESCUE_COURAGE
Memory: Hurricane Rescue Courage
2
Character Hurricane Rescue Wisdom Wrath of Gods SUBJECT_CHARACTER_HURRICANE_RESCUE_WISDOM
Memory: Hurricane Rescue Wisdom
2
Character Josephus Sacred & the Profane SUBJECT_CHARACTER_JOSEPHUS
Character: Josephus
2
Character Julia Augustus Wonders & Dynasties SUBJECT_CHARACTER_JULIA_AUGUSTUS
Character: Julia Augustus
2
Character Kadashman Harbe I Dead Wonders & Dynasties SUBJECT_CHARACTER_KADASHMAN_HARBE_I_DEAD
Character: Kadashman Harbe I Dynasty: Kurigalzu I Our nation Dead Character
2
Character Kaleb SUBJECT_CHARACTER_KALEB
Character: Kaleb
2
Character Kanishka Empires of the Indus SUBJECT_CHARACTER_KANISHKA
Character: Kanishka
2
Character Karikala Empires of the Indus SUBJECT_CHARACTER_KARIKALA
Character: Karikala
2
Character Kujula Empires of the Indus SUBJECT_CHARACTER_KUJULA
Character: Kujula
2
Character Kujula Dead Empires of the Indus SUBJECT_CHARACTER_KUJULA_DEAD
Character: Kujula Dead
2
Character Luo Empires of the Indus SUBJECT_CHARACTER_LUO
Character: Luo
2
Character Mahapadma Empires of the Indus SUBJECT_CHARACTER_MAHAPADMA
Character: Mahapadma
2
Character Makeda SUBJECT_CHARACTER_MAKEDA
Character: Makeda
2
Max Angry game text hidden SUBJECT_CHARACTER_MAX_ANGRY_HIDDEN
Character in the worst or second worst relationship range with our nation's current leader, requirement hidden from prerequisites
Relation to us: Character Max Angry Hidden in prereq lists
2
Character Min Legitimacy 30 Wonders & Dynasties SUBJECT_CHARACTER_MIN_LEGITIMACY_30
Legitimacy ≥ 30
2
Character Nayanika Empires of the Indus SUBJECT_CHARACTER_NAYANIKA
Character: Nayanika
2
Character Nebuchadnezzar SUBJECT_CHARACTER_NEBUCHADNEZZAR
Character: Nebuchadnezzar
2
Character Nedum Empires of the Indus SUBJECT_CHARACTER_NEDUM
Character: Nedum
2
Character Nedunjeliyan Empires of the Indus SUBJECT_CHARACTER_NEDUNJELIYAN
Character: Nedunjeliyan
2
Character Ninurta Nadin Sumi Dead Wonders & Dynasties SUBJECT_CHARACTER_NINURTA_NADIN_SUMI_DEAD
Character: Ninurta Nadin Sumi Dynasty: Nebuchadnezzar I Our nation Dead Character
2
Not Imprisoned recently game text SUBJECT_CHARACTER_NO_IMPRISONED_RECENTLY
No memory: Imprisoned recently
2
Character Non Leader Us Or Them SUBJECT_CHARACTER_NON_LEADER_US_OR_THEM
Us or another nation Not the leader
2
Character Ostanes Sacred & the Profane SUBJECT_CHARACTER_OSTANES
Character: Ostanes
2
Character Philip SUBJECT_CHARACTER_PHILIP
Character: Philip
2
Character Piye SUBJECT_CHARACTER_PIYE
Character: Piye
2
Character Prabhavatigupta Empires of the Indus SUBJECT_CHARACTER_PRABHAVATIGUPTA
Character: Prabhavatigupta
2
Character Rome Sacred & the Profane SUBJECT_CHARACTER_ROME
Nation: Rome
2
Character Rukhana Empires of the Indus SUBJECT_CHARACTER_RUKHANA
Character: Rukhana
2
Character Same Family To Leader SUBJECT_CHARACTER_SAME_FAMILY_TO_LEADER
Relation to leader: Family Same
2
Character Satakarni Empires of the Indus SUBJECT_CHARACTER_SATAKARNI
Character: Satakarni
2
Character Shalmaneser I Dead Wonders & Dynasties SUBJECT_CHARACTER_SHALMANESER_I_DEAD
Character: Shalmaneser I Dynasty: Tukulti-Ninurta I Our nation Dead Character
2
Character Shanakdakhete SUBJECT_CHARACTER_SHANAKDAKHETE
Character: Shanakdakhete
2
Character Sin Muballit Wonders & Dynasties SUBJECT_CHARACTER_SIN_MUBALLIT
Character: Sin Muballit Dynasty: Hammurabi
2
Character Started Explore Recently hidden SUBJECT_CHARACTER_STARTED_EXPLORE_RECENTLY
Memory: Started Explore Recently Hidden in prereq lists
2
Character Tudhaliya Ii Wonders & Dynasties SUBJECT_CHARACTER_TUDHALIYA_II
Character: Tudhaliya Ii
2
Character Tudhaliya Iii Wonders & Dynasties SUBJECT_CHARACTER_TUDHALIYA_III
Character: Tudhaliya Iii
2
Character Vima Takto Empires of the Indus SUBJECT_CHARACTER_VIMA_TAKTO
Character: Vima Takto Leader
2
Character With Religion Trait SUBJECT_CHARACTER_WITH_RELIGION_TRAIT
Character Religion Locked
2
Character Zidanta Wonders & Dynasties SUBJECT_CHARACTER_ZIDANTA
Character: Zidanta
2
Age 6-13 game text SUBJECT_CHILD_OR_EARLY_TEENAGER
Age ≥ 6 Age ≤ 13
2
Clergy Buddhism SUBJECT_CLERGY_BUDDHISM
Religion: Buddhism Trait: Bhikkhu
2
Clergy Hinduism SUBJECT_CLERGY_HINDUISM
Religion: Hinduism Trait: Hotar
2
Cognomen Great SUBJECT_COGNOMEN_GREAT
Cognomen: the Great
2
Confucius SUBJECT_CONFUCIUS
Character: Confucius
2
Dead Parent Of Leader Us SUBJECT_DEAD_PARENT_OF_LEADER_US
Relation to leader: Parent Of Our nation Dead Character
2
Dictator SUBJECT_DICTATOR
Our nation Is the leader Has any trait: Dictator, Hated Dictator, Despised Dictator
2
Envoy To The Huns Empires of the Indus SUBJECT_ENVOY_TO_THE_HUNS
Trait: Envoy to the Huns
2
Epictetus SUBJECT_EPICTETUS
Character: Epictetus
2
Experienced Warrior SUBJECT_EXPERIENCED_WARRIOR
Character: Experienced Warrior
2
Foreign Tactician SUBJECT_FOREIGN_TACTICIAN
Character: Foreign Tactician
2
General Archetype Hidden hidden SUBJECT_GENERAL_ARCHETYPE_HIDDEN
Hidden in prereq lists Has any trait: Commander, Hero, Zealot, Tactician
2
Gods Consort SUBJECT_GODS_CONSORT
Trait: God's Consort
2
Has Item SUBJECT_HAS_ITEM
Has Item
2
Hattusili SUBJECT_HATTUSILI
Character: Hattusili
2
Horse SUBJECT_HORSE
Trait: Horse
2
Horsebane SUBJECT_HORSEBANE
Trait: Horsebane
2
Important Dead Us Sacred & the Profane SUBJECT_IMPORTANT_DEAD_US
Our nation Dead Character Important
2
Incitatus SUBJECT_INCITATUS
Character: Incitatus
2
Independent Merchant SUBJECT_INDEPENDENT_MERCHANT
Character: Independent Merchant
2
Infamous SUBJECT_INFAMOUS
Trait: Infamous
2
Influenced By You game text hidden SUBJECT_INFLUENCED_BY_LEADER_HIDDEN
Relation to leader: Influenced By Hidden in prereq lists
2
Interceded For You game text SUBJECT_INTERCEDED_FOR_LEADER
Relation to leader: Interceded For
2
Any Leader game text SUBJECT_LEADER
Leader of any nation
Is the leader
2
Leader Attracted To Reverse SUBJECT_LEADER_ATTRACTED_TO_REVERSE
Relation to leader: Attracted To Reverse
2
Judge Archetype Leader game text SUBJECT_LEADER_JUDGE
Trait: Judge Is the leader
2
Leader No Religion SUBJECT_LEADER_NO_RELIGION
Leader whose nation does not have a state religion
No State Religion Is the leader
2
Orator Archetype Leader game text SUBJECT_LEADER_ORATOR
Trait: Orator Is the leader
2
Leader Sargon Ii Wonders & Dynasties SUBJECT_LEADER_SARGON_II
Character: Sargon Ii Dynasty: Sargon II Is the leader
2
Scholar Archetype Leader game text SUBJECT_LEADER_SCHOLAR
Trait: Scholar Is the leader
2
Leader Shammuramat Wonders & Dynasties SUBJECT_LEADER_SHAMMURAMAT
Character: Shammuramat Dynasty: Shammuramat Is the leader
2
Leader Shammuramat Builder SUBJECT_LEADER_SHAMMURAMAT_BUILDER
Character: Shammuramat Dynasty: Shammuramat Trait: Builder Is the leader
2
Leader Shammuramat Hero SUBJECT_LEADER_SHAMMURAMAT_HERO
Character: Shammuramat Dynasty: Shammuramat Trait: Hero Is the leader
2
Leader Tukulti Ninurta I Wonders & Dynasties SUBJECT_LEADER_TUKULTI_NINURTA_I
Character: Tukulti Ninurta I Dynasty: Tukulti-Ninurta I Is the leader
2
Leader Us Reigned 20 SUBJECT_LEADER_US_REIGNED_20
Reign ≥ 20 Reign ≤ 20 Our nation Is the leader
2
Leader Us Reigned 25 SUBJECT_LEADER_US_REIGNED_25
Reign ≥ 25 Reign ≤ 25 Our nation Is the leader
2
Martyr Sacred & the Profane SUBJECT_MARTYR
Trait: Martyr Dead Character
2
Mystery Initiate Sacred & the Profane SUBJECT_MYSTERY_INITIATE
Trait: Mysteries Initiate
2
Naturalist SUBJECT_NATURALIST
Trait: Naturalist
2
Neoplatonist Sacred & the Profane SUBJECT_NEOPLATONIST
Trait: Neoplatonist
2
Not Any Player Character SUBJECT_NOT_ANY_PLAYER_CHARACTER
Use to make sure a character from character.xml does not yet exist for any player in the game
Relation to us: Not Any Player Character
2
Not Compassionate SUBJECT_NOT_COMPASSIONATE
Not trait: Compassionate
2
Not Frugal SUBJECT_NOT_FRUGAL
Not trait: Frugal
2
Not In Love With Leader Behind the Throne SUBJECT_NOT_IN_LOVE_WITH_LEADER
Relation to leader: Not In Love With
2
Not Insane SUBJECT_NOT_INSANE
Not trait: Insane
2
Not Ruthless SUBJECT_NOT_RUTHLESS
Not trait: Ruthless
2
Not Slothful SUBJECT_NOT_SLOTHFUL
Not trait: Slothful
2
Not Straight game text Behind the Throne hidden SUBJECT_NOT_STRAIGHT
Hidden in prereq lists Has any trait: Gay, Bisexual
2
Not Timid SUBJECT_NOT_TIMID
Not trait: Timid
2
Not Warlike SUBJECT_NOT_WARLIKE
Not trait: Warlike
2
Older Than 60 Sacred & the Profane SUBJECT_OLDER_THAN_60
Age ≥ 60
2
Older Than Leader SUBJECT_OLDER_THAN_LEADER
Relation to leader: Older
2
Parent Of Leader Dead Us SUBJECT_PARENT_OF_LEADER_DEAD_US
Relation to leader: Parent Of Our nation Dead Character
2
Pieface SUBJECT_PIEFACE
Character: Pieface
2
Prophet SUBJECT_PROPHET
Trait: Prophet
2
Sibling Of Leader Dead Us SUBJECT_SIBLING_OF_LEADER_DEAD_US
Relation to leader: Sibling Of Our nation Dead Character
2
Suitor Pregnant SUBJECT_SUITOR_PREGNANT
Character: Suitor Pregnant
2
Suitor Temp Bad SUBJECT_SUITOR_TEMP_BAD
Character: Suitor Temp Bad
2
The Lion SUBJECT_THE_LION
Character: The Lion
2
Tribal Commander SUBJECT_TRIBAL_COMMANDER
Character: Tribal Commander
2
Tribal Merc SUBJECT_TRIBAL_MERC
Character: Tribal Merc
2
Tutor Egypt Cleopatra Selene SUBJECT_TUTOR_EGYPT_CLEOPATRA_SELENE
Character: Tutor Egypt Cleopatra Selene
2
Tutor Egypt Senenmut SUBJECT_TUTOR_EGYPT_SENENMUT
Character: Tutor Egypt Senenmut
2
Was Leader Abdicated Them SUBJECT_WAS_LEADER_ABDICATED_THEM
Trait: Abdicated Another nation Is or was the leader
2
Was Leader Dead Owed Favor Them SUBJECT_WAS_LEADER_DEAD_OWED_FAVOR_THEM
Relation to leader: Owes Favor To Another nation Dead Character Is or was the leader
2
Young Tactician Behind the Throne SUBJECT_YOUNG_TACTICIAN
Character: Young Tactician
2
Zenobia SUBJECT_ZENOBIA
Character: Zenobia
2
A Capable Hand Behind the Throne SUBJECT_A_CAPABLE_HAND
Character: A Capable Hand
1
Abandoned To The Elements Behind the Throne SUBJECT_ABANDONED_TO_THE_ELEMENTS
Trait: Abandoned to the Elements
1
Amazon Priestess Temp Sacred & the Profane SUBJECT_AMAZON_PRIESTESS_TEMP
Character: Amazon Priestess Temp
1
Antipater SUBJECT_ANTIPATER
Character: Antipater
1
Assassinated By Leader Hidden Behind the Throne hidden SUBJECT_ASSASSINATED_BY_LEADER_HIDDEN
Relation to leader: Assassinated By Hidden in prereq lists Dead Character
1
Astronomer Temp Empires of the Indus SUBJECT_ASTRONOMER_TEMP
Character: Astronomer Temp
1
Atossa SUBJECT_ATOSSA
Character: Atossa
1
Augustus Dynasty Leader Us SUBJECT_AUGUSTUS_DYNASTY_LEADER_US
Dynasty: Augustus Our nation Is the leader
1
Bardiya SUBJECT_BARDIYA
Character: Bardiya
1
Barracks Instructor SUBJECT_BARRACKS_INSTRUCTOR
Trait: Barracks Instructor
1
Blinded Sacred & the Profane SUBJECT_BLINDED
Trait: Blinded
1
Bone Dice Hidden Behind the Throne hidden SUBJECT_BONE_DICE_HIDDEN
Trait: Bone Dice Hidden in prereq lists
1
Boudicea SUBJECT_BOUDICEA
Character: Boudicea
1
Min Age 100 game text SUBJECT_CENTENARIAN
Age ≥ 100
1
Character Angry SUBJECT_CHARACTER_ANGRY
Relation to us: Character Angry
1
Martial game text Behind the Throne hidden SUBJECT_CHARACTER_ARCHETYPE_MARTIAL_HIDDEN
Hidden in prereq lists Has any trait: Hero, Commander, Tactician, Zealot
1
Character At Least Level 2 Behind the Throne SUBJECT_CHARACTER_AT_LEAST_LEVEL_2
Character Level ≥ 2
1
Character Avicenna Behind the Throne SUBJECT_CHARACTER_AVICENNA
Character: Avicenna
1
Character Bardaisan Behind the Throne SUBJECT_CHARACTER_BARDAISAN
Character: Bardaisan
1
Character Buddhist Monk Empires of the Indus SUBJECT_CHARACTER_BUDDHIST_MONK
Character: Buddhist Monk
1
Carnal game text hidden SUBJECT_CHARACTER_CARNAL_HIDDEN
Hidden in prereq lists Has any trait: Wanton, Debauched, Drunk, Romantic
1
Character Child Claimant Empires of the Indus SUBJECT_CHARACTER_CHILD_CLAIMANT
Character: Child Claimant
1
Character Cyrus The Younger Wonders & Dynasties SUBJECT_CHARACTER_CYRUS_THE_YOUNGER
Character: Cyrus The Younger
1
Character Demanded Money SUBJECT_CHARACTER_DEMANDED_MONEY
If a leader demanded money ransom
Memory: Demanded Money
1
Character Deserter SUBJECT_CHARACTER_DESERTER
Memory: Deserter
1
Character Disabled disabled SUBJECT_CHARACTER_DISABLED
A never-valid character subject
Never valid (disabled) Us or another nation
1
Character Fling With Spouse Of Leader Behind the Throne SUBJECT_CHARACTER_FLING_WITH_SPOUSE_OF_LEADER
Memory: Fling With Spouse Of Leader
1
Character Foreign Agent SUBJECT_CHARACTER_FOREIGN_AGENT
Character: Foreign Agent
1
Character Greece Sacred & the Profane SUBJECT_CHARACTER_GREECE
Nation: Greece
1
Character Handmaid SUBJECT_CHARACTER_HANDMAID
Character: Handmaid
1
Character Harpagus Behind the Throne SUBJECT_CHARACTER_HARPAGUS
Character: Harpagus
1
Character Hermit Temp Empires of the Indus SUBJECT_CHARACTER_HERMIT_TEMP
Character: Hermit Temp
1
Character Hid Child SUBJECT_CHARACTER_HID_CHILD
If a leader hid an imprisoned child
Memory: Hid Child
1
Character Hid Child Recently SUBJECT_CHARACTER_HID_CHILD_RECENTLY
Memory: Hid Child Recently
1
Character High Strung Behind the Throne SUBJECT_CHARACTER_HIGH_STRUNG
Has any trait: Zealot, Righteous, Strict, Vigilant
1
Character Hurricane Missing Heir Friend Wrath of Gods SUBJECT_CHARACTER_HURRICANE_MISSING_HEIR_FRIEND
Memory: Hurricane Missing Heir Friend
1
Character Impious Poet Sacred & the Profane SUBJECT_CHARACTER_IMPIOUS_POET
Character: Impious Poet
1
Character Jugurtha Wonders & Dynasties SUBJECT_CHARACTER_JUGURTHA
Character: Jugurtha
1
Character Level 1 Behind the Throne SUBJECT_CHARACTER_LEVEL_1
Character Level ≥ 1
1
Character Level Min 3 Empires of the Indus SUBJECT_CHARACTER_LEVEL_MIN_3
Character Level ≥ 3
1
Character Mago The Author Behind the Throne SUBJECT_CHARACTER_MAGO_THE_AUTHOR
Character: Mago The Author
1
Character Manservant SUBJECT_CHARACTER_MANSERVANT
Character: Manservant
1
Character Merchant Hostage SUBJECT_CHARACTER_MERCHANT_HOSTAGE
Character: Merchant Hostage
1
Min Pleased game text Behind the Throne hidden SUBJECT_CHARACTER_MIN_PLEASED_HIDDEN
Relation to us: Character Min Pleased Hidden in prereq lists
1
Character Paws Revenge SUBJECT_CHARACTER_PAWS_REVENGE
Memory: Paws Revenge Our nation
1
Character Persia Sacred & the Profane SUBJECT_CHARACTER_PERSIA
Nation: Persia
1
Character Pleased SUBJECT_CHARACTER_PLEASED
Relation to us: Character Pleased
1
Character Poet Temp Empires of the Indus SUBJECT_CHARACTER_POET_TEMP
Character: Poet Temp
1
Character Princess SUBJECT_CHARACTER_PRINCESS
Character: Princess
1
Character Ranged SUBJECT_CHARACTER_RANGED
Unit trait: Ranged
1
Character Regal Child Empires of the Indus SUBJECT_CHARACTER_REGAL_CHILD
Character: Regal Child
1
Character Rejected Child SUBJECT_CHARACTER_REJECTED_CHILD
Memory: Rejected Child
1
Character Rejected Child Recently SUBJECT_CHARACTER_REJECTED_CHILD_RECENTLY
Memory: Rejected Child Recently
1
Character Returned From Exploring SUBJECT_CHARACTER_RETURNED_FROM_EXPLORING
Memory: Returned From Exploring
1
Character Sandstorm Blindness Care Wrath of Gods SUBJECT_CHARACTER_SANDSTORM_BLINDNESS_CARE
Memory: Provided care following my injury from a sandstorm
1
Character Steward Of The Land Adult SUBJECT_CHARACTER_STEWARD_OF_THE_LAND_ADULT
Trait: Steward of the Land Age ≥ 18
1
Character Suffered Matchmaking Behind the Throne hidden SUBJECT_CHARACTER_SUFFERED_MATCHMAKING
Memory: Had spouse chosen for us Hidden in prereq lists
1
Character Tamil Empires of the Indus SUBJECT_CHARACTER_TAMIL
Nation: Tamilakam
1
Character The Uncrowned SUBJECT_CHARACTER_THE_UNCROWNED
Trait: The Uncrowned King
1
Character Tribal Land Steward Wrath of Gods SUBJECT_CHARACTER_TRIBAL_LAND_STEWARD
Character: Tribal Land Steward
1
Character Unflinching Contempt Behind the Throne SUBJECT_CHARACTER_UNFLINCHING_CONTEMPT
Memory: Unflinching contempt
1
Character Upset SUBJECT_CHARACTER_UPSET
Relation to us: Character Upset
1
Character Yuezhi SUBJECT_CHARACTER_YUEZHI
Nation: Yuezhi
1
Cimon SUBJECT_CIMON
Character: Cimon
1
Cimon The Foreigner SUBJECT_CIMON_THE_FOREIGNER
Character: Cimon The Foreigner
1
Claimed SUBJECT_CLAIMED
Trait: Claimed
1
Clergy Christian SUBJECT_CLERGY_CHRISTIAN
Religion: Christianity Trait: Presbyter
1
Clergy Jewish SUBJECT_CLERGY_JEWISH
Religion: Judaism Trait: Kohen
1
Clergy Manicahean SUBJECT_CLERGY_MANICAHEAN
Religion: Manichaeism Trait: Elect
1
Pagan Clergy game text Sacred & the Profane SUBJECT_CLERGY_PAGAN
Has any trait: Clergy Pagan Aksum, Clergy Pagan Assyria, Clergy Pagan Babylonia, Clergy Pagan Carthage, Clergy Pagan Egypt, Clergy Pagan Greece, Clergy Pagan Hittite, Clergy Pagan Kush, Clergy Pagan Persia, Clergy Pagan Rome, Clergy Atenism
1
Clergy Zoroastrian SUBJECT_CLERGY_ZOROASTRIAN
Religion: Zoroastrianism Trait: Magus
1
Cognomen Ambitious SUBJECT_COGNOMEN_AMBITIOUS
Cognomen: the Ambitious
1
Cognomen Architect Behind the Throne SUBJECT_COGNOMEN_ARCHITECT
Cognomen: the Architect
1
Cognomen Brave SUBJECT_COGNOMEN_BRAVE
Cognomen: the Drillmaster
1
Cognomen Enlightened SUBJECT_COGNOMEN_ENLIGHTENED
Cognomen: the Enlightened
1
Cognomen Founder SUBJECT_COGNOMEN_FOUNDER
Cognomen: the Founder
1
Cognomen Fountainhead Behind the Throne SUBJECT_COGNOMEN_FOUNTAINHEAD
Cognomen: the Fountainhead
1
Cognomen Glorious SUBJECT_COGNOMEN_GLORIOUS
Cognomen: the Glorious
1
Cognomen Intercessor SUBJECT_COGNOMEN_INTERCESSOR
Cognomen: the Intercessor
1
Cognomen Invincible SUBJECT_COGNOMEN_INVINCIBLE
Cognomen: the Invincible
1
Cognomen Keystone Behind the Throne SUBJECT_COGNOMEN_KEYSTONE
Cognomen: the Keystone
1
Cognomen Learned SUBJECT_COGNOMEN_LEARNED
Cognomen: the Learned
1
Cognomen Mason Behind the Throne SUBJECT_COGNOMEN_MASON
Cognomen: the Mason
1
Cognomen Peacemaker SUBJECT_COGNOMEN_PEACEMAKER
Cognomen: the Peacemaker
1
Cognomen Valiant SUBJECT_COGNOMEN_VALIANT
Cognomen: the Valiant
1
Cognomen Warrior SUBJECT_COGNOMEN_WARRIOR
Cognomen: the Warrior
1
Courtier Poet Temp Bad Behind the Throne SUBJECT_COURTIER_POET_TEMP_BAD
Character: Courtier Poet Temp Bad
1
Courtier Returned By Grace Sacred & the Profane SUBJECT_COURTIER_RETURNED_BY_GRACE
Character: Courtier Returned By Grace
1
Cult Member game text Sacred & the Profane SUBJECT_CULT_MEMBER
Has any trait: Mysteries Initiate, Mysteries Leader, Mithraic Initiate, Mithraic Leader
1
Dear Companion SUBJECT_DEAR_COMPANION
Character: Dear Companion
1
Distant Claimant Empires of the Indus SUBJECT_DISTANT_CLAIMANT
Trait: Distant Claimant
1
Divine SUBJECT_DIVINE
Trait: Divine
1
Drought Stricken SUBJECT_DROUGHT_STRICKEN
Trait: Drought Stricken
1
Enil Nadin Shumi Behind the Throne SUBJECT_ENIL_NADIN_SHUMI
Character: Enil Nadin Shumi
1
Envoy game text SUBJECT_ENVOY
Trait: Envoy Our nation Is the leader
1
Euclid SUBJECT_EUCLID
Character: Euclid
1
Favored Offspring Of The Gods Behind the Throne SUBJECT_FAVORED_OFFSPRING_OF_THE_GODS
Character: Favored Offspring Of The Gods
1
Fire Savior SUBJECT_FIRE_SAVIOR
Character: Fire Savior
1
Forest Fire Orphan SUBJECT_FOREST_FIRE_ORPHAN
Character: Forest Fire Orphan
1
Forgotten Priestess Sacred & the Profane SUBJECT_FORGOTTEN_PRIESTESS
Character: Priestess Of The Forgotten
1
Former Leader And Parent Dead Us Behind the Throne SUBJECT_FORMER_LEADER_AND_PARENT_DEAD_US
Relation to leader: Parent Of Our nation Dead Character Is or was the leader
1
Grandchild Of Leader Us Behind the Throne SUBJECT_GRANDCHILD_OF_LEADER_US
Relation to leader: Grandchild Of Our nation
1
Hephaestion SUBJECT_HEPHAESTION
Character: Hephaestion
1
Hinduism Clergy Temp Empires of the Indus SUBJECT_HINDUISM_CLERGY_TEMP
Character: Hinduism Clergy Temp
1
Impious Philosopher Sacred & the Profane SUBJECT_IMPIOUS_PHILOSOPHER
Character: Impious Philosopher
1
Injured game text Sacred & the Profane SUBJECT_INJURED
Has any trait: Wounded, Severely Wounded, Blinded, Crippled
1
Iron Giant SUBJECT_IRON_GIANT
Character: Iron Giant
1
Kings Ransom Daughter SUBJECT_KINGS_RANSOM_DAUGHTER
Character: Kings Ransom Daughter
1
Kings Ransom Mother SUBJECT_KINGS_RANSOM_MOTHER
Character: Kings Ransom Mother
1
Builder Archetype Leader game text SUBJECT_LEADER_BUILDER
Trait: Builder Is the leader
1
Commander Archetype Leader game text SUBJECT_LEADER_COMMANDER
Trait: Commander Is the leader
1
Leader Hanno Navigator SUBJECT_LEADER_HANNO_NAVIGATOR
Character: Hanno Navigator Is the leader
1
Hero Archetype Leader game text SUBJECT_LEADER_HERO
Trait: Hero Is the leader
1
Leader Short Reign SUBJECT_LEADER_SHORT_REIGN
Reign ≥ 1 Reign ≤ 8 Our nation Is the leader
1
Tactician Archetype Leader game text SUBJECT_LEADER_TACTICIAN
Trait: Tactician Is the leader
1
Leader Them Human SUBJECT_LEADER_THEM_HUMAN
A Leader from another nation played by a human
Another nation Human player Belongs to a player Is the leader
1
Leader Them Min Reign 10 SUBJECT_LEADER_THEM_MIN_REIGN_10
Reign ≥ 10 Another nation Belongs to a player Is the leader
1
Leader Tribe Peace SUBJECT_LEADER_TRIBE_PEACE
Relation to us: Tribe Peace Another nation Tribe-owned (no player) Tribe Leader
1
Leader Tribe Truce SUBJECT_LEADER_TRIBE_TRUCE
Relation to us: Tribe Truce Another nation Tribe-owned (no player) Tribe Leader
1
Leader Us 5 Units Lost SUBJECT_LEADER_US_5_UNITS_LOST
Our nation Is the leader Units Lost ≥ 5
1
Leader Us Reigned 40 SUBJECT_LEADER_US_REIGNED_40
Reign ≥ 40 Reign ≤ 40 Our nation Is the leader
1
Leader Us Reigned 50 SUBJECT_LEADER_US_REIGNED_50
Reign ≥ 50 Reign ≤ 50 Our nation Is the leader
1
Leader Us Reigned 75 SUBJECT_LEADER_US_REIGNED_75
Reign ≥ 75 Reign ≤ 75 Our nation Is the leader
1
Zealot Archetype Leader game text SUBJECT_LEADER_ZEALOT
Trait: Zealot Is the leader
1
Leotychidas SUBJECT_LEOTYCHIDAS
Character: Leotychidas
1
Little Charisma Behind the Throne SUBJECT_LITTLE_CHARISMA
Charisma ≤ 0
1
Little Discipline SUBJECT_LITTLE_DISCIPLINE
Discipline ≤ 0
1
Little Wisdom Wrath of Gods SUBJECT_LITTLE_WISDOM
Wisdom ≤ 0
1
Married Man hidden SUBJECT_MARRIED_MAN
Gender: Male Spouses ≥ 1 Hidden in prereq lists
1
Max 1 Weakness SUBJECT_MAX_1_WEAKNESS
Weaknesses ≤ 1
1
Merchant Mentor SUBJECT_MERCHANT_MENTOR
Character: Merchant Mentor
1
Age 18-40 game text SUBJECT_MIDDLE_AGE
Age ≥ 18 Age ≤ 40
1
Min 1 Spouse SUBJECT_MIN_1_SPOUSE
Spouses ≥ 1
1
Min 3 Weakness Behind the Throne SUBJECT_MIN_3_WEAKNESS
Weaknesses ≥ 3
1
Mithras Initiate Sacred & the Profane SUBJECT_MITHRAS_INITIATE
Trait: Mithraic Initiate
1
No Babies SUBJECT_NO_BABIES
No Babies
1
Not Adult Us SUBJECT_NOT_ADULT_US
Age ≤ 17 Our nation
1
Not Affable SUBJECT_NOT_AFFABLE
Not trait: Affable
1
Not Bitter SUBJECT_NOT_BITTER
Not trait: Bitter
1
Not Eloquent SUBJECT_NOT_ELOQUENT
Not trait: Eloquent
1
Not Holds Favor From Leader SUBJECT_NOT_HOLDS_FAVOR_FROM_LEADER
Not relation to leader: Holds Favor From
1
Not Inspiring SUBJECT_NOT_INSPIRING
Not trait: Inspiring
1
Not Intelligent SUBJECT_NOT_INTELLIGENT
Not trait: Intelligent
1
Not Intolerant Behind the Throne SUBJECT_NOT_INTOLERANT
Not trait: Intolerant
1
Not Lover Of Any SUBJECT_NOT_LOVER_OF_ANY
No relationship: Lover of the character
1
Not Pious SUBJECT_NOT_PIOUS
Not trait: Pious
1
Not Prosperous SUBJECT_NOT_PROSPEROUS
Not trait: Prosperous
1
Not Proud SUBJECT_NOT_PROUD
Not trait: Proud
1
Not Straight Man Behind the Throne hidden SUBJECT_NOT_STRAIGHT_MAN
Gender: Male Hidden in prereq lists Has any trait: Gay, Bisexual
1
Not Stressed game text SUBJECT_NOT_STRESSED
Not trait: Stressed
1
Oligarchs Chump SUBJECT_OLIGARCHS_CHUMP
Character: Oligarchs Chump
1
Min Age 40 game text Empires of the Indus SUBJECT_OVER_40
Age ≥ 40
1
Owes Favor To Leader Hidden hidden SUBJECT_OWES_FAVOR_TO_LEADER_HIDDEN
Relation to leader: Owes Favor To Hidden in prereq lists
1
Player Most Vp Us SUBJECT_PLAYER_MOST_VP_US
Our nation Highest VP
1
Poet Temp Sacred & the Profane SUBJECT_POET_TEMP
Character: Courtier Poet Temp
1
Poisoned SUBJECT_POISONED
Trait: Poisoned
1
Political Ward SUBJECT_POLITICAL_WARD
Trait: Political Ward
1
Possesses Special Ambassador Trait hidden SUBJECT_POSSESSES_SPECIAL_AMBASSADOR_TRAIT
Trait: Special Ambassador Hidden in prereq lists
1
Pschent Double Crown Wonders & Dynasties SUBJECT_PSCHENT_DOUBLE_CROWN
Trait: Pschent Double Crown
1
Rabble Rouser SUBJECT_RABBLE_ROUSER
Character: Rabble Rouser
1
Religion Head Cadaver Sacred & the Profane SUBJECT_RELIGION_HEAD_CADAVER
Dead Character Was Religion Head
1
Religion Head State Sacred & the Profane SUBJECT_RELIGION_HEAD_STATE
Us or another nation Of State Religion Religion Head
1
Rising Star Hidden Behind the Throne hidden SUBJECT_RISING_STAR_HIDDEN
Trait: A Rising Star Hidden in prereq lists
1
Rising Star Zamra Behind the Throne SUBJECT_RISING_STAR_ZAMRA
Character: Zamra Rising Star
1
Rival Builder Behind the Throne SUBJECT_RIVAL_BUILDER
Character: Rival Builder
1
Rival Diplomat Behind the Throne SUBJECT_RIVAL_DIPLOMAT
Character: Rival Diplomat
1
Rival Scholar Behind the Throne SUBJECT_RIVAL_SCHOLAR
Character: Rival Scholar
1
Rival Tactician Behind the Throne SUBJECT_RIVAL_TACTICIAN
Character: Rival Tactician
1
Royal Succession Eligible SUBJECT_ROYAL_SUCCESSION_ELIGIBLE
Succession Eligible Royal
1
Safe SUBJECT_SAFE
Safe
1
Scarred SUBJECT_SCARRED
Trait: Scarred
1
Severely Wounded Sacred & the Profane SUBJECT_SEVERELY_WOUNDED
Trait: Severely Wounded
1
Shieldbearer SUBJECT_SHIELDBEARER
Trait: Shieldbearer
1
Soldier SUBJECT_SOLDIER
Trait: Soldier
1
Suitor Hero Temp Sacred & the Profane SUBJECT_SUITOR_HERO_TEMP
Character: Suitor Hero Temp
1
Suitor Magic Temp Sacred & the Profane SUBJECT_SUITOR_MAGIC_TEMP
Character: Suitor Magic Temp
1
Suitor Temp Great Empires of the Indus SUBJECT_SUITOR_TEMP_GREAT
Character: Suitor Temp Great
1
Suitor Temp Zealot Sacred & the Profane SUBJECT_SUITOR_TEMP_ZEALOT
Character: Suitor Temp Zealot
1
Tea Connoisseur SUBJECT_TEA_CONNOISSEUR
Character: Tea Connoisseur
1
Teaching The Enemy SUBJECT_TEACHING_THE_ENEMY
Character: Teaching The Enemy
1
Terrified Of You game text SUBJECT_TERRIFIED_OF_LEADER
Relation to leader: Terrified Of
1
The Blackmailer Behind the Throne SUBJECT_THE_BLACKMAILER
Character: The Blackmailer
1
The Quiet Life Empires of the Indus SUBJECT_THE_QUIET_LIFE
Trait: Living a Quiet Life
1
Trait Ascetic Hidden Behind the Throne hidden SUBJECT_TRAIT_ASCETIC_HIDDEN
Trait: Ascetic Hidden in prereq lists
1
Tribal Defector SUBJECT_TRIBAL_DEFECTOR
Character: Tribal Defector
1
Tribal Elder SUBJECT_TRIBAL_ELDER
Character: Tribal Elder
1
Tribe Prince SUBJECT_TRIBE_PRINCE
Character: Tribe Prince
1
Tribe Shepard SUBJECT_TRIBE_SHEPARD
Character: Tribe Shepard
1
Tutor Egypt Ptahhotep SUBJECT_TUTOR_EGYPT_PTAHHOTEP
Character: Tutor Egypt Ptahhotep
1
Tutor Us SUBJECT_TUTOR_US
Our nation Tutor
1
Vengeance Target hidden SUBJECT_VENGEANCE_TARGET
Memory: Deserving of our vengeance Hidden in prereq lists Another nation Belongs to a player Is the leader
1
Violent Bishop Sacred & the Profane SUBJECT_VIOLENT_BISHOP
Character: Warlike Bishop
1
Wandering Merchant SUBJECT_WANDERING_MERCHANT
Character: Wandering Merchant
1
Was Leader Abdicated Us SUBJECT_WAS_LEADER_ABDICATED_US
Trait: Abdicated Our nation Is or was the leader
1
Witch Queen SUBJECT_WITCH_QUEEN
Character: Witch Queen
1
Young SUBJECT_YOUNG
Age ≤ 21
1
Young Chump SUBJECT_YOUNG_CHUMP
Character: Young Chump
1
Young Hostage SUBJECT_YOUNG_HOSTAGE
Character: Young Hostage
1
Zamra SUBJECT_ZAMRA
Character: Zamra
1
Betrothal Baby SUBJECT_BETROTHAL_BABY
Character: Betrothal Baby
Bisexual SUBJECT_BISEXUAL
Trait: Bisexual
Buddhism Clergy Temp SUBJECT_BUDDHISM_CLERGY_TEMP
Character: Buddhism Clergy Temp
Character Aksum SUBJECT_CHARACTER_AKSUM
Nation: Aksum
Character Artisans SUBJECT_CHARACTER_ARTISANS
Family class: Artisans
Character Assyria SUBJECT_CHARACTER_ASSYRIA
Nation: Assyria
Character Babylonia SUBJECT_CHARACTER_BABYLONIA
Nation: Babylonia
Character Carthage SUBJECT_CHARACTER_CARTHAGE
Nation: Carthage
Character Champions SUBJECT_CHARACTER_CHAMPIONS
Family class: Champions
Character Clerics SUBJECT_CHARACTER_CLERICS
Family class: Clerics
Character Demanded Resources SUBJECT_CHARACTER_DEMANDED_RESOURCES
If a leader demanded resources ransom
Memory: Demanded Resources
Character Demanded Truce SUBJECT_CHARACTER_DEMANDED_TRUCE
If a leader demanded truce ransom
Memory: Demanded Truce
Character Different Nation Ethnicity To Leader SUBJECT_CHARACTER_DIFFERENT_NATION_ETHNICITY_TO_LEADER
Relation to leader: Nation Diff
Character Half Vandal SUBJECT_CHARACTER_HALF_VANDAL
Vandals ethnicity ≥ 50%
Character Hunters SUBJECT_CHARACTER_HUNTERS
Family class: Hunters
Character Investigated Water Recently SUBJECT_CHARACTER_INVESTIGATED_WATER_RECENTLY
Memory: Investigated Water Recently
Character Kush SUBJECT_CHARACTER_KUSH
Nation: Kush
Character Landowners SUBJECT_CHARACTER_LANDOWNERS
Family class: Landowners
Character Lied To SUBJECT_CHARACTER_LIED_TO
Memory: Was lied to by me
Max Furious game text SUBJECT_CHARACTER_MAX_FURIOUS
Character in the worst relationship range with our nation's current leader
Relation to us: Character Max Furious
Min Upset game text SUBJECT_CHARACTER_MIN_UPSET
Character in a slightly negative or better relationship range with our nation's current leader
Relation to us: Character Min Upset
Character No Xp SUBJECT_CHARACTER_NO_XP
Character XP ≤ 0
Character Patrons SUBJECT_CHARACTER_PATRONS
Family class: Patrons
Character Recently Alive SUBJECT_CHARACTER_RECENTLY_ALIVE
Memory: Recently Alive
Character Religion Diff SUBJECT_CHARACTER_RELIGION_DIFF
Relation to us: Religion Diff
Character Riders SUBJECT_CHARACTER_RIDERS
Family class: Riders
Character Sages SUBJECT_CHARACTER_SAGES
Family class: Sages
Character Seized Throne hidden SUBJECT_CHARACTER_SEIZED_THRONE
Memory: Seized Throne Hidden in prereq lists
Character Shammuramat SUBJECT_CHARACTER_SHAMMURAMAT
Character: Shammuramat Dynasty: Shammuramat
Character Statesmen SUBJECT_CHARACTER_STATESMEN
Family class: Statesmen
Character Traders SUBJECT_CHARACTER_TRADERS
Family class: Traders
Character Will Clear Tribes SUBJECT_CHARACTER_WILL_CLEAR_TRIBES
Memory: Choose Clear Tribes
Character World Religion SUBJECT_CHARACTER_WORLD_RELIGION
Character has a religion that is a world religion
Character World Religion
Child Of In Law Of Leader Us SUBJECT_CHILD_OF_IN_LAW_OF_LEADER_US
Relation to leader: Child In Law Of Our nation
World Clergy game text Sacred & the Profane SUBJECT_CLERGY_WORLD
Has any trait: Magus, Kohen, Presbyter, Elect, Hotar, Bhikkhu
Conspiring With Leader Hidden hidden SUBJECT_CONSPIRING_WITH_LEADER_HIDDEN
Relation to leader: Conspiring With Hidden in prereq lists
Crippled SUBJECT_CRIPPLED
Trait: Crippled
Deserter SUBJECT_DESERTER
Trait: Deserter
Disappointed With Leader Hidden hidden SUBJECT_DISAPPOINTED_WITH_LEADER_HIDDEN
Relation to leader: Disappointed With Hidden in prereq lists
Excluded SUBJECT_EXCLUDED
Trait: Excluded from Succession
Family Excluded SUBJECT_FAMILY_EXCLUDED
Trait: Family Excluded from Succession
Half Sibling Of Leader Us SUBJECT_HALF_SIBLING_OF_LEADER_US
Relation to leader: Half Sibling Of Our nation
Hannibal Courtier SUBJECT_HANNIBAL_COURTIER
Character: Hannibal Courtier
Holds Favor From Leader Hidden hidden SUBJECT_HOLDS_FAVOR_FROM_LEADER_HIDDEN
Relation to leader: Holds Favor From Hidden in prereq lists
Killed Special Ambassador SUBJECT_KILLED_SPECIAL_AMBASSADOR
Relation to leader: Assassinated By Trait: Special Ambassador Our nation Dead Character
King Of Tyre SUBJECT_KING_OF_TYRE
Trait: King of Tyre
Leader Previous SUBJECT_LEADER_PREVIOUS
Previous Leader = 1
Leader Them Min Reign 20 SUBJECT_LEADER_THEM_MIN_REIGN_20
Reign ≥ 20 Another nation Belongs to a player Is the leader
Leader Us Max Reign 5 SUBJECT_LEADER_US_MAX_REIGN_5
Reign ≤ 5 Our nation Is the leader
Leader Us Reigned 1 SUBJECT_LEADER_US_REIGNED_1
Reign ≥ 1 Reign ≤ 1 Our nation Is the leader
Leader Us Reigned 10 SUBJECT_LEADER_US_REIGNED_10
Reign ≥ 10 Reign ≤ 10 Our nation Is the leader
Leader Us Reigned Min 12 SUBJECT_LEADER_US_REIGNED_MIN_12
Reign ≥ 12 Our nation Is the leader
Legitimized SUBJECT_LEGITIMIZED
Trait: Legitimized
Little Courage SUBJECT_LITTLE_COURAGE
Courage ≤ 0
Married Woman hidden SUBJECT_MARRIED_WOMAN
Gender: Female Spouses ≥ 1 Hidden in prereq lists
Min 1 Weakness SUBJECT_MIN_1_WEAKNESS
Weaknesses ≥ 1
Min 2 Weakness SUBJECT_MIN_2_WEAKNESS
Weaknesses ≥ 2
Min 3 Strengths SUBJECT_MIN_3_STRENGTHS
Strengths ≥ 3
Min Neutral Wisdom SUBJECT_MIN_NEUTRAL_WISDOM
Wisdom ≥ 0
Non Family Head game text SUBJECT_NON_FAMILY_HEAD
Not the Head of a Family
Non Family Head
Not Leader or in the Succession game text SUBJECT_NON_LEADER_SUCCESSOR_US
Our nation Not the leader Not in succession
Not Abdicated SUBJECT_NOT_ABDICATED
Not trait: Abdicated
Not Adopted SUBJECT_NOT_ADOPTED
Not trait: Adopted
Not Bisexual SUBJECT_NOT_BISEXUAL
Not trait: Bisexual
Not Bold SUBJECT_NOT_BOLD
Not trait: Bold
Not Deceitful SUBJECT_NOT_DECEITFUL
Not trait: Deceitful
Not Doomed SUBJECT_NOT_DOOMED
Not trait: Doomed
Not Drunk SUBJECT_NOT_DRUNK
Not trait: Drunk
Not Extravagant SUBJECT_NOT_EXTRAVAGANT
Not trait: Extravagant
Not Foolish SUBJECT_NOT_FOOLISH
Not trait: Foolish
Not Gay SUBJECT_NOT_GAY
Not trait: Gay
Not Humble SUBJECT_NOT_HUMBLE
Not trait: Humble
Not Lover Of Leader SUBJECT_NOT_LOVER_OF_LEADER
Relation to leader: Not Lover Of
Not Monkey Owner SUBJECT_NOT_MONKEY_OWNER
Not trait: Pet Monkey Owner
Not Power Hungry SUBJECT_NOT_POWER_HUNGRY
Not trait: Power Hungry
Not Romantic SUBJECT_NOT_ROMANTIC
Not trait: Romantic
Not Scarred SUBJECT_NOT_SCARRED
Not trait: Scarred
Not Tough SUBJECT_NOT_TOUGH
Not trait: Tough
Not Uncouth SUBJECT_NOT_UNCOUTH
Not trait: Uncouth
Not Witty SUBJECT_NOT_WITTY
Not trait: Witty
Min Age 80 game text SUBJECT_OCTOGENARIAN
Age ≥ 80
Parent In Law Of Leader Us SUBJECT_PARENT_IN_LAW_OF_LEADER_US
Relation to leader: Parent In Law Of Our nation
Plotting Murder hidden SUBJECT_PLOTTING_MURDER
Memory: Plotting Murder Hidden in prereq lists
Poisoned My Predecessor SUBJECT_POISONED_MY_PREDECESSOR
Memory: Poisoned my predecessor Our nation
Power Hungry Hidden hidden SUBJECT_POWER_HUNGRY_HIDDEN
Trait: Power Hungry Hidden in prereq lists
Recently Chose My Heir SUBJECT_RECENTLY_CHOSE_MY_HEIR
Memory: Recently chose my heir
Ritualistic SUBJECT_RITUALISTIC
Trait: Ritualistic
Saint SUBJECT_SAINT
Trait: Saint Dead Character
Same Archetype As Leader SUBJECT_SAME_ARCHETYPE_AS_LEADER
Relation to leader: Archetype Same
Savior Of The Throne SUBJECT_SAVIOR_OF_THE_THRONE
Trait: Savior of the Throne
Sibling In Law Of Leader Us SUBJECT_SIBLING_IN_LAW_OF_LEADER_US
Relation to leader: Sibling In Law Of Our nation
Similar Age Leader SUBJECT_SIMILAR_AGE_LEADER
Relation to leader: Similar Age
Stepchild Of Leader Us SUBJECT_STEPCHILD_OF_LEADER_US
Relation to leader: Stepchild Of Our nation
Stepparent Of Leader Us SUBJECT_STEPPARENT_OF_LEADER_US
Relation to leader: Stepparent Of Our nation
Straight Man hidden SUBJECT_STRAIGHT_MAN
Gender: Male Hidden in prereq lists Has no trait: Gay, Bisexual
Straight Woman hidden SUBJECT_STRAIGHT_WOMAN
Gender: Female Hidden in prereq lists Has no trait: Gay, Bisexual
Succession Them SUBJECT_SUCCESSION_THEM
In line of succession of an AI nation
Another nation Belongs to a player In line of succession
Suspicious Of Leader Hidden hidden SUBJECT_SUSPICIOUS_OF_LEADER_HIDDEN
Relation to leader: Suspicious Of Hidden in prereq lists
Terrified Of Leader Hidden hidden SUBJECT_TERRIFIED_OF_LEADER_HIDDEN
Relation to leader: Terrified Of Hidden in prereq lists
Trade Venture SUBJECT_TRADE_VENTURE
Trait: On Trade Venture
Tutor Assyria Bardaisan SUBJECT_TUTOR_ASSYRIA_BARDAISAN
Character: Tutor Assyria Bardaisan
Tutor Assyria Ostanes SUBJECT_TUTOR_ASSYRIA_OSTANES
Character: Tutor Assyria Ostanes
Tutor Babylonia Esagil Kin Apli SUBJECT_TUTOR_BABYLONIA_ESAGIL_KIN_APLI
Character: Tutor Babylonia Esagil Kin Apli
Tutor Babylonia Serua Eterat SUBJECT_TUTOR_BABYLONIA_SERUA_ETERAT
Character: Tutor Babylonia Serua Eterat
Tutor Babylonia Sin Leqi Unninni SUBJECT_TUTOR_BABYLONIA_SIN_LEQI_UNNINNI
Character: Tutor Babylonia Sin Leqi Unninni
Tutor Carthage Clitomachus SUBJECT_TUTOR_CARTHAGE_CLITOMACHUS
Character: Tutor Carthage Clitomachus
Tutor Carthage Hanno SUBJECT_TUTOR_CARTHAGE_HANNO
Character: Tutor Carthage Hanno
Tutor Carthage Mago SUBJECT_TUTOR_CARTHAGE_MAGO
Character: Tutor Carthage Mago
Tutor Greece Agnodice SUBJECT_TUTOR_GREECE_AGNODICE
Character: Tutor Greece Agnodice
Tutor Greece Aristotle SUBJECT_TUTOR_GREECE_ARISTOTLE
Character: Tutor Greece Aristotle
Tutor Greece Pythagoras SUBJECT_TUTOR_GREECE_PYTHAGORAS
Character: Tutor Greece Pythagoras
Tutor Persia Avicenna SUBJECT_TUTOR_PERSIA_AVICENNA
Character: Tutor Persia Avicenna
Tutor Persia Harpagus SUBJECT_TUTOR_PERSIA_HARPAGUS
Character: Tutor Persia Harpagus
Tutor Rome Cornelia SUBJECT_TUTOR_ROME_CORNELIA
Character: Tutor Rome Cornelia
Tutor Rome Livius Andronicus SUBJECT_TUTOR_ROME_LIVIUS_ANDRONICUS
Character: Tutor Rome Livius Andronicus
Tutor Rome Pliny The Elder SUBJECT_TUTOR_ROME_PLINY_THE_ELDER
Character: Tutor Rome Pliny The Elder
Tutor Scythian Anacharsis SUBJECT_TUTOR_SCYTHIAN_ANACHARSIS
Character: Tutor Scythian Anacharsis
Under Asylum SUBJECT_UNDER_ASYLUM
Trait: Under Asylum
Very Low Charisma SUBJECT_VERY_LOW_CHARISMA
Charisma ≤ -3
Very Low Courage SUBJECT_VERY_LOW_COURAGE
Courage ≤ -3
Very Low Discipline SUBJECT_VERY_LOW_DISCIPLINE
Discipline ≤ -3
Very Low Wisdom SUBJECT_VERY_LOW_WISDOM
Wisdom ≤ -3
Was Family Head Us SUBJECT_WAS_FAMILY_HEAD_US
Our nation Was Family Head
Was Leader Dead Them SUBJECT_WAS_LEADER_DEAD_THEM
Another nation Dead Character Is or was the leader
Was Recently Made Heir SUBJECT_WAS_RECENTLY_MADE_HEIR
Memory: Recently made heir
Was Religion Head Us SUBJECT_WAS_RELIGION_HEAD_US
Our nation Was Religion Head
Wounded SUBJECT_WOUNDED
Trait: Wounded
City 227
City Us SUBJECT_CITY_US
A City within our nation
Our nation Belongs to a player
1,504
Capital Us SUBJECT_CAPITAL_US
Our nation's capital
Our nation Capital
329
City Them SUBJECT_CITY_THEM
A City within another nation
Another nation Belongs to a player
170
City Family Seat SUBJECT_CITY_FAMILY_SEAT
City is the seat of a family
Family Seat
73
City Tribe SUBJECT_CITY_TRIBE
A Tribe City (including Anarchy)
Another nation Tribe-owned (no player)
39
City Max Developing SUBJECT_CITY_MAX_DEVELOPING
Culture level ≤ Developing
29
City Family Us SUBJECT_CITY_FAMILY_US
Our nation Belongs to a player Has Family
24
City Min Strong SUBJECT_CITY_MIN_STRONG
Culture level ≥ Strong
24
City Discontent Moderate SUBJECT_CITY_DISCONTENT_MODERATE
City has at least 5 levels of discontent
Happiness Level ≤ -5
22
City Temple SUBJECT_CITY_TEMPLE
City has improvement class: Temple
22
City With Governor SUBJECT_CITY_WITH_GOVERNOR
Governor
22
City Coastal SUBJECT_CITY_COASTAL
City center tile is on the coast
Coast
19
City Family Seat Us SUBJECT_CITY_FAMILY_SEAT_US
City is the seat of one of our families
Our nation Family Seat
19
Capital Them SUBJECT_CAPITAL_THEM
Another nation's capital
Another nation Belongs to a player Capital
16
City Stronghold SUBJECT_CITY_STRONGHOLD
City has improvement: Stronghold
13
City Oracle SUBJECT_CITY_ORACLE
City has improvement: The Oracle
12
City Garrison SUBJECT_CITY_GARRISON
City has improvement class: Garrison
9
City Pyramids SUBJECT_CITY_PYRAMIDS
City has improvement: The Pyramids
9
City Christian Holy Site SUBJECT_CITY_CHRISTIAN_HOLY_SITE
City has improvement: The Church of the Holy Sepulchre
8
City Culture Legendary SUBJECT_CITY_CULTURE_LEGENDARY
Culture level ≥ Legendary
8
City Culture Strong SUBJECT_CITY_CULTURE_STRONG
Culture level ≥ Strong Culture level ≤ Strong
8
City Dissent Christianity SUBJECT_CITY_DISSENT_CHRISTIANITY
City project: Christian Dissent
8
City Dissent Judaism SUBJECT_CITY_DISSENT_JUDAISM
City project: Jewish Dissent
8
City Jewish Holy Site SUBJECT_CITY_JEWISH_HOLY_SITE
City has improvement: The Temple of Solomon
8
City Circus Maximus SUBJECT_CITY_CIRCUS_MAXIMUS
City has improvement: The Circus Maximus
7
City Dissent Manichaeism SUBJECT_CITY_DISSENT_MANICHAEISM
City project: Manichaean Dissent
7
City Dissent Zoroastrianism SUBJECT_CITY_DISSENT_ZOROASTRIANISM
City project: Zoroastrian Dissent
7
City Great Ziggurat SUBJECT_CITY_GREAT_ZIGGURAT
City has improvement: The Ziggurat
7
City Hanging Gardens SUBJECT_CITY_HANGING_GARDENS
City has improvement: The Hanging Gardens
7
City Manichaean Holy Site SUBJECT_CITY_MANICHAEAN_HOLY_SITE
City has improvement: The Cao'an
7
City Shrine Any Sacred & the Profane SUBJECT_CITY_SHRINE_ANY
City has improvement class: Shrine
7
City Them Human Or Ai SUBJECT_CITY_THEM_HUMAN_OR_AI
Another nation Human or AI Belongs to a player
7
City Zoroastrian Holy Site SUBJECT_CITY_ZOROASTRIAN_HOLY_SITE
City has improvement: The Adur Burzen-Mihr
7
City Any Agent SUBJECT_CITY_ANY_AGENT
Any Agent Network
6
City Culture Developing SUBJECT_CITY_CULTURE_DEVELOPING
Culture level ≥ Developing Culture level ≤ Developing
6
City Library SUBJECT_CITY_LIBRARY
City has improvement class: Library
6
City Mausoleum SUBJECT_CITY_MAUSOLEUM
City has improvement: The Mausoleum
6
City Necropolis SUBJECT_CITY_NECROPOLIS
City has improvement: The Necropolis
6
City Barracks SUBJECT_CITY_BARRACKS
City has improvement class: Barracks
5
City Baths SUBJECT_CITY_BATHS
City has improvement class: Bath
5
City Courthouse SUBJECT_CITY_COURTHOUSE
City has improvement class: Courthouse
5
City Cult Sacred & the Profane SUBJECT_CITY_CULT
City has improvement class: Cult
5
City Hagia Sophia SUBJECT_CITY_HAGIA_SOPHIA
City has improvement: The Hagia Sophia
5
City Hinduism Empires of the Indus SUBJECT_CITY_HINDUISM
Religion: Hinduism
5
City Sages SUBJECT_CITY_SAGES
Family class: Sages
5
City Shrine Poseidon SUBJECT_CITY_SHRINE_POSEIDON
City has improvement: Shrine of Poseidon
5
City Walls SUBJECT_CITY_WALLS
City project: Walls
5
City Apadana SUBJECT_CITY_APADANA
City has improvement: The Apadana
4
City Culture Weak Empires of the Indus SUBJECT_CITY_CULTURE_WEAK
City culture levels
Culture level ≤ Weak
4
City Family Seat No SUBJECT_CITY_FAMILY_SEAT_NO
Family Seat No
4
City Harbor SUBJECT_CITY_HARBOR
City has improvement class: Harbor
4
City Hunters SUBJECT_CITY_HUNTERS
Family class: Hunters
4
City Ishtar Gate SUBJECT_CITY_ISHTAR_GATE
City has improvement: The Ishtar Gate
4
City Lighthouse SUBJECT_CITY_LIGHTHOUSE
City has improvement: The Lighthouse
4
City Max Strong SUBJECT_CITY_MAX_STRONG
Culture level ≤ Strong
4
City Pantheon SUBJECT_CITY_PANTHEON
City has improvement: The Pantheon
4
City Shrine Anahita SUBJECT_CITY_SHRINE_ANAHITA
City has improvement: Shrine of Anahita
4
City Shrine Ashur SUBJECT_CITY_SHRINE_ASHUR
City has improvement: Shrine of Ashur
4
City Shrine Atar SUBJECT_CITY_SHRINE_ATAR
City has improvement: Shrine of Atar
4
City Shrine Athena SUBJECT_CITY_SHRINE_ATHENA
City has improvement: Shrine of Athena
4
City Shrine Baal Hammon SUBJECT_CITY_SHRINE_BAAL_HAMMON
City has improvement: Shrine of Baal Hammon
4
City Shrine Bellona SUBJECT_CITY_SHRINE_BELLONA
City has improvement: Shrine of Bellona
4
City Shrine Ceres SUBJECT_CITY_SHRINE_CERES
City has improvement: Shrine of Ceres
4
City Shrine Ereshkigal SUBJECT_CITY_SHRINE_ERESHKIGAL
City has improvement: Shrine of Ereshkigal
4
City Shrine Eshmun SUBJECT_CITY_SHRINE_ESHMUN
City has improvement: Shrine of Eshmun
4
City Shrine Feronia SUBJECT_CITY_SHRINE_FERONIA
City has improvement: Shrine of Feronia
4
City Shrine Hades SUBJECT_CITY_SHRINE_HADES
City has improvement: Shrine of Hades
4
City Shrine Hvar Khshaita SUBJECT_CITY_SHRINE_HVAR_KHSHAITA
City has improvement: Shrine of Hvar Khshaita
4
City Shrine Ishtar SUBJECT_CITY_SHRINE_ISHTAR
City has improvement: Shrine of Ishtar
4
City Shrine Isis SUBJECT_CITY_SHRINE_ISIS
City has improvement: Shrine of Isis
4
City Shrine Marduk SUBJECT_CITY_SHRINE_MARDUK
City has improvement: Shrine of Marduk
4
City Shrine Melqart SUBJECT_CITY_SHRINE_MELQART
City has improvement: Shrine of Melqart
4
City Shrine Mithra SUBJECT_CITY_SHRINE_MITHRA
City has improvement: Shrine of Mithra
4
City Shrine Nabu SUBJECT_CITY_SHRINE_NABU
City has improvement: Shrine of Nabu
4
City Shrine Neith SUBJECT_CITY_SHRINE_NEITH
City has improvement: Shrine of Neith
4
City Shrine Ninurta SUBJECT_CITY_SHRINE_NINURTA
City has improvement: Shrine of Ninurta
4
City Shrine Nuska SUBJECT_CITY_SHRINE_NUSKA
City has improvement: Shrine of Nuska
4
City Shrine Osiris SUBJECT_CITY_SHRINE_OSIRIS
City has improvement: Shrine of Osiris
4
City Shrine Ra SUBJECT_CITY_SHRINE_RA
City has improvement: Shrine of Ra
4
City Shrine Shamash SUBJECT_CITY_SHRINE_SHAMASH
City has improvement: Shrine of Shamash
4
City Shrine Sol SUBJECT_CITY_SHRINE_SOL
City has improvement: Shrine of Sol
4
City Shrine Tanit SUBJECT_CITY_SHRINE_TANIT
City has improvement: Shrine of Tanit
4
City Shrine Zeus SUBJECT_CITY_SHRINE_ZEUS
City has improvement: Shrine of Zeus
4
City Us Or Them SUBJECT_CITY_US_OR_THEM
A City within any nation
Us or another nation Belongs to a player
4
City Via Recta Souk SUBJECT_CITY_VIA_RECTA_SOUK
City has improvement: The Via Recta Souk
4
City Agent Network SUBJECT_CITY_AGENT_NETWORK
Agent Network
3
City Alexandria SUBJECT_CITY_ALEXANDRIA
City name: Alexandria
3
City Autonomous Rule SUBJECT_CITY_AUTONOMOUS_RULE
City choses its own build que
City project: Autonomous Rule
3
City Colossus SUBJECT_CITY_COLOSSUS
City has improvement: The Colossus
3
City Half Damage SUBJECT_CITY_HALF_DAMAGE
City has 50% or less HP remaining
Damage Percent ≥ 50
3
City Mill SUBJECT_CITY_MILL
City has improvement class: Watermill
3
City Musaeum SUBJECT_CITY_MUSAEUM
City has improvement: The Musaeum
3
City Quarry SUBJECT_CITY_QUARRY
City has improvement: Quarry
3
City Roma SUBJECT_CITY_ROMA
City name: Roma
3
City Shrine Amani SUBJECT_CITY_SHRINE_AMANI
City has improvement: Shrine of Amani
3
City Shrine Apedemek SUBJECT_CITY_SHRINE_APEDEMEK
City has improvement: Shrine of Apedemek
3
City Shrine Arinnitti SUBJECT_CITY_SHRINE_ARINNITTI
City has improvement: Shrine of Arinnitti
3
City Shrine Astar SUBJECT_CITY_SHRINE_ASTAR
City has improvement: Shrine of Astar
3
City Shrine Beher SUBJECT_CITY_SHRINE_BEHER
City has improvement: Shrine of Beher
3
City Shrine Halki SUBJECT_CITY_SHRINE_HALKI
City has improvement: Shrine of Halki
3
City Shrine Kamrusepa SUBJECT_CITY_SHRINE_KAMRUSEPA
City has improvement: Shrine of Kamrusepa
3
City Shrine Mahrem SUBJECT_CITY_SHRINE_MAHREM
City has improvement: Shrine of Mahrem
3
City Shrine Mandulis SUBJECT_CITY_SHRINE_MANDULIS
City has improvement: Shrine of Melul
3
City Shrine Medr SUBJECT_CITY_SHRINE_MEDR
City has improvement: Shrine of Medr
3
City Shrine Sebiumeker SUBJECT_CITY_SHRINE_SEBIUMEKER
City has improvement: Shrine of Sabomakal
3
City Shrine Tarhun SUBJECT_CITY_SHRINE_TARHUN
City has improvement: Shrine of Tarhun
3
City Acropolis SUBJECT_CITY_ACROPOLIS
City has improvement: The Acropolis
2
City Artisans SUBJECT_CITY_ARTISANS
Family class: Artisans
2
City Babylon SUBJECT_CITY_BABYLON
City name: Babylon
2
City Buddhism Empires of the Indus SUBJECT_CITY_BUDDHISM
Religion: Buddhism
2
City Colosseum SUBJECT_CITY_COLOSSEUM
City has improvement: The Colosseum
2
City Different Family To Leader SUBJECT_CITY_DIFFERENT_FAMILY_TO_LEADER
Relation to leader: Family Diff
2
City Estate Behind the Throne SUBJECT_CITY_ESTATE
City has improvement: Estates
2
City Forum 3 SUBJECT_CITY_FORUM_3
City project: Forum III
2
City Has Luxuries Sent Behind the Throne SUBJECT_CITY_HAS_LUXURIES_SENT
City Has Luxury Sent
2
City Landowners SUBJECT_CITY_LANDOWNERS
Family class: Landowners
2
City Local Ascetic Empires of the Indus SUBJECT_CITY_LOCAL_ASCETIC
City project: Local Ascetic
2
City Mahavihara Empires of the Indus SUBJECT_CITY_MAHAVIHARA
City has improvement: The Mahavihara
2
City Max Angry SUBJECT_CITY_MAX_ANGRY
Relation to us: Family Max Angry
2
City Max Culture Developing Behind the Throne SUBJECT_CITY_MAX_CULTURE_DEVELOPING
Culture level ≤ Developing
2
City Min Developing Sacred & the Profane SUBJECT_CITY_MIN_DEVELOPING
Culture level ≥ Developing
2
City Mine Behind the Throne SUBJECT_CITY_MINE
City has improvement class: Mine
2
City Newest SUBJECT_CITY_NEWEST
City is the newest city founded by us
Newest City
2
City Odeon SUBJECT_CITY_ODEON
City has improvement class: Odeon
2
City Olympics SUBJECT_CITY_OLYMPICS
City project: Olympiad
2
City Theater 2 SUBJECT_CITY_THEATER_2
City has improvement: Theater
2
City Treasury 3 SUBJECT_CITY_TREASURY_3
City project: Treasury III
2
Capital Family Us SUBJECT_CAPITAL_FAMILY_US
Our nation Capital Has Family
1
City Adjusted Weights Empires of the Indus SUBJECT_CITY_ADJUSTED_WEIGHTS
City project: Adjusted Weights and Measures
1
City Al Khazneh Wonders & Dynasties SUBJECT_CITY_AL_KHAZNEH
City has improvement: Al Khazneh
1
City Altar Aten Wonders & Dynasties SUBJECT_CITY_ALTAR_ATEN
City has improvement: Altar of the Aten
1
City Archive 1 SUBJECT_CITY_ARCHIVE_1
City project: Archive I
1
City Archive 2 SUBJECT_CITY_ARCHIVE_2
City project: Archive II
1
City Archive 3 SUBJECT_CITY_ARCHIVE_3
City project: Archive III
1
City Archive 4 SUBJECT_CITY_ARCHIVE_4
City project: Archive IV
1
City Athens SUBJECT_CITY_ATHENS
City name: Athenai
1
City Bucolic Reputation Behind the Throne hidden SUBJECT_CITY_BUCOLIC_REPUTATION
City project: Bucolic Reputation Hidden in prereq lists
1
City Byzantium SUBJECT_CITY_BYZANTIUM
City name: Byzantion
1
City Camp Behind the Throne SUBJECT_CITY_CAMP
City has improvement class: Camp
1
City Carthago Wonders & Dynasties SUBJECT_CITY_CARTHAGO
City name: Carthago
1
City Champions SUBJECT_CITY_CHAMPIONS
Family class: Champions
1
City Citizens None Wrath of Gods SUBJECT_CITY_CITIZENS_NONE
City with no citizens
Citizens ≤ 0
1
City Cothon Wonders & Dynasties SUBJECT_CITY_COTHON
City has improvement: The Cothon
1
City Cult Mithras Sacred & the Profane SUBJECT_CITY_CULT_MITHRAS
City has improvement: Cult of Mithras
1
City Cult Mother Sacred & the Profane SUBJECT_CITY_CULT_MOTHER
City has improvement: Cult of the Mother
1
City Cult Sword SUBJECT_CITY_CULT_SWORD
City has improvement: Sword Cult
1
City Damascus SUBJECT_CITY_DAMASCUS
City name: Damascus
1
City Delphi SUBJECT_CITY_DELPHI
City name: Delphi
1
City Discontent Low SUBJECT_CITY_DISCONTENT_LOW
City has at least 3 levels of discontent
Happiness Level ≤ -3
1
City Dissent Buddhism SUBJECT_CITY_DISSENT_BUDDHISM
City project: Buddhist Dissent
1
City Dissent Hinduism SUBJECT_CITY_DISSENT_HINDUISM
City project: Hindu Dissent
1
City Drought Training Wrath of Gods SUBJECT_CITY_DROUGHT_TRAINING
City project: Drought Acclimation
1
City Dye Empires of the Indus SUBJECT_CITY_DYE
City luxury: Dyes
1
City Elephantine SUBJECT_CITY_ELEPHANTINE
City name: Elephantine
1
City Farm SUBJECT_CITY_FARM
City has improvement class: Farm
1
City Food Rations Wrath of Gods SUBJECT_CITY_FOOD_RATIONS
City project: Food Rations
1
City Foreign Fighters Empires of the Indus SUBJECT_CITY_FOREIGN_FIGHTERS
City project: Foreign Fighters
1
City Four Citizens SUBJECT_CITY_FOUR_CITIZENS
Citizens ≥ 4
1
City Gladiators SUBJECT_CITY_GLADIATORS
City project: Gladiators
1
City Grain Dole SUBJECT_CITY_GRAIN_DOLE
City project: Grain Dole
1
City Granary SUBJECT_CITY_GRANARY
City has improvement class: Granary
1
City Halicarnassus SUBJECT_CITY_HALICARNASSUS
City name: Halicarnassus
1
City Hattusa Wonders & Dynasties SUBJECT_CITY_HATTUSA
City name: Hattusa
1
City Heliopolis Wonders & Dynasties SUBJECT_CITY_HELIOPOLIS
City name: Heliopolis
1
City Heliopolis Wonder Wonders & Dynasties SUBJECT_CITY_HELIOPOLIS_WONDER
City has improvement: The Heliopolis
1
City Hunters Seat Behind the Throne hidden SUBJECT_CITY_HUNTERS_SEAT
Family class: Hunters Hidden in prereq lists Family Seat
1
City Hunting Tradition Behind the Throne hidden SUBJECT_CITY_HUNTING_TRADITION
City project: Hunting Tradition Hidden in prereq lists
1
City Increased Taxation Behind the Throne hidden SUBJECT_CITY_INCREASED_TAXATION
City project: Increased Taxation Hidden in prereq lists
1
City Jebel Barkal Wonders & Dynasties SUBJECT_CITY_JEBEL_BARKAL
City has improvement: The Jebel Barkal
1
City Jerwan Wonders & Dynasties SUBJECT_CITY_JERWAN
City name: Jerwan
1
City Jerwan Aqueduct Wonders & Dynasties SUBJECT_CITY_JERWAN_AQUEDUCT
City has improvement: The Jerwan Aqueduct
1
City Literature Empires of the Indus SUBJECT_CITY_LITERATURE
City luxury: Literature
1
City Literature Alt Behind the Throne hidden SUBJECT_CITY_LITERATURE_ALT
City project: Literature Hidden in prereq lists
1
City Market Empires of the Indus SUBJECT_CITY_MARKET
City has improvement class: Market
1
City Max Upset SUBJECT_CITY_MAX_UPSET
Relation to us: Family Max Upset
1
City Memphis SUBJECT_CITY_MEMPHIS
City name: Menefer
1
City Monastery SUBJECT_CITY_MONASTERY
City has improvement class: Monastery
1
City Monastery Any Sacred & the Profane SUBJECT_CITY_MONASTERY_ANY
City has improvement class: Monastery
1
City Monastery Buddhism Empires of the Indus SUBJECT_CITY_MONASTERY_BUDDHISM
City has improvement: Buddhist Monastery
1
City Napata Wonders & Dynasties SUBJECT_CITY_NAPATA
City name: Napata
1
City Nineveh Wonders & Dynasties SUBJECT_CITY_NINEVEH
City name: Nineveh
1
City Of Leader Family SUBJECT_CITY_OF_LEADER_FAMILY
Relation to leader: Family Same
1
City Patrons SUBJECT_CITY_PATRONS
Family class: Patrons
1
City Persepolis SUBJECT_CITY_PERSEPOLIS
City name: Parsa
1
City Petra Wonders & Dynasties SUBJECT_CITY_PETRA
City name: Petra
1
City Pits SUBJECT_CITY_PITS
City project: Training Pits
1
{true_0:City:Cities} with a positive Happiness Level game text SUBJECT_CITY_POSITIVE_HAPPINESS
Happiness Level ≥ 1
1
City Project Child Labor SUBJECT_CITY_PROJECT_CHILD_LABOR
City project: Child Labor
1
City Propaganda SUBJECT_CITY_PROPAGANDA
City project: Propaganda
1
City Public Mural Behind the Throne hidden SUBJECT_CITY_PUBLIC_MURAL
City project: Public Mural Hidden in prereq lists
1
City Quarantine Wrath of Gods SUBJECT_CITY_QUARANTINE
City project: Quarantine
1
City Rhodes SUBJECT_CITY_RHODES
City name: Rhodes
1
City Riders SUBJECT_CITY_RIDERS
Family class: Riders
1
City Royal Library Wonders & Dynasties SUBJECT_CITY_ROYAL_LIBRARY
City has improvement: The Royal Library
1
City Sewer System Behind the Throne hidden SUBJECT_CITY_SEWER_SYSTEM
City project: Sewer System Hidden in prereq lists
1
City Silk Empires of the Indus SUBJECT_CITY_SILK
City luxury: Silk
1
City Trade Winds Empires of the Indus SUBJECT_CITY_TRADE_WINDS
City project: Trade Winds
1
City Traders Behind the Throne SUBJECT_CITY_TRADERS
Family class: Traders
1
City Uncooperative Populace hidden SUBJECT_CITY_UNCOOPERATIVE_POPULACE
City project: Uncooperative Populace Hidden in prereq lists
1
City Ur SUBJECT_CITY_UR
City name: Ur
1
City Wary Of The Mountain Wrath of Gods SUBJECT_CITY_WARY_OF_THE_MOUNTAIN
City project: Wary of the Mountain
1
City Waset SUBJECT_CITY_WASET
City name: Waset
1
City Wootz Empires of the Indus SUBJECT_CITY_WOOTZ
City luxury: Wootz Steel
1
City Yazilikaya Wonders & Dynasties SUBJECT_CITY_YAZILIKAYA
City has improvement: The Yazilikaya
1
{true_0:Family Seat:Family Seat} with at least eight Elder Specialists game text SUBJECT_SEAT_EIGHT_ELDER_SPECIALISTS
Family Seat Elder Specialist ≥ 8
1
{true_0:Family Seat:Family Seat} with at least four Elder Acolytes game text SUBJECT_SEAT_FOUR_ELDER_ACOLYTES
Family Seat Elder Acolyte ≥ 4
1
City Cult Amazon SUBJECT_CITY_CULT_AMAZON
City has improvement: Amazon Cult
City Cult Angelic Divine SUBJECT_CITY_CULT_ANGELIC_DIVINE
City has improvement: Cult of the Angelic Divine
City Cult Cavalry SUBJECT_CITY_CULT_CAVALRY
City has improvement: Cavalry Cult
City Cult Consort SUBJECT_CITY_CULT_CONSORT
City has improvement: God's Consort Cult Shrine
City Cult Dual SUBJECT_CITY_CULT_DUAL
City has improvement: Cult of the Joined Gods
City Cult Ecstatic SUBJECT_CITY_CULT_ECSTATIC
City has improvement: Ecstatic Cult
City Cult Fallen SUBJECT_CITY_CULT_FALLEN
City has improvement: Cult of the Fallen Goddess
City Cult Healer SUBJECT_CITY_CULT_HEALER
City has improvement: Cult of the Healer
City Cult Hero SUBJECT_CITY_CULT_HERO
City has improvement: Hero Cult of the Protector
City Cult Isis SUBJECT_CITY_CULT_ISIS
City has improvement: Cult of Isis and Serapis
City Cult Martyr SUBJECT_CITY_CULT_MARTYR
City has improvement: Cult of the Martyr
City Damaged SUBJECT_CITY_DAMAGED
City has 95% or less HP remaining
Damage Percent ≥ 5
City Final Hunt SUBJECT_CITY_FINAL_HUNT
City project: Final Hunt Killer
City Forum 1 SUBJECT_CITY_FORUM_1
City project: Forum I
City Forum 2 SUBJECT_CITY_FORUM_2
City project: Forum II
City Hamlet SUBJECT_CITY_HAMLET
City has improvement class: Hamlet
City Hostile Garrison SUBJECT_CITY_HOSTILE_GARRISON
City project: Hostile Garrison
City Hunt For Killer SUBJECT_CITY_HUNT_FOR_KILLER
City project: Hunt Killer Late
City Max Cautious SUBJECT_CITY_MAX_CAUTIOUS
Relation to us: Family Max Cautious
City Range SUBJECT_CITY_RANGE
City has improvement class: Range
City Thebes SUBJECT_CITY_THEBES
City name: Thebes
Unit 41
Unit Us SUBJECT_UNIT_US
A unit belonging to the human nation
Our nation
236
Unit Them SUBJECT_UNIT_THEM
A unit belonging to a different nation
Another nation
48
Unit Melee SUBJECT_UNIT_MELEE
Military melee unit
Unit trait: Melee
26
Unit Needs General SUBJECT_UNIT_NEEDS_GENERAL
Needs General
21
Unit Has Name SUBJECT_UNIT_HAS_NAME
Has Name
18
Unit Of Leader SUBJECT_UNIT_OF_LEADER
Relation to leader: Unit Same
14
Steppe Rider Empires of the Indus SUBJECT_STEPPE_RIDER
Unit: Steppe Rider
10
Unit Military SUBJECT_UNIT_MILITARY
Any military unit
Combat
9
Unit Mounted SUBJECT_UNIT_MOUNTED
Military mounted unit
Unit trait: Mounted
8
Unit Mercenary SUBJECT_UNIT_MERCENARY
Has No Family
6
Unit Ranged SUBJECT_UNIT_RANGED
Military ranged unit
Unit trait: Ranged
5
Scout SUBJECT_SCOUT
Unit: Scout
4
Unit Min Level 2 SUBJECT_UNIT_MIN_LEVEL_2
Level ≥ 2
4
Unit Ship SUBJECT_UNIT_SHIP
Naval unit
Unit trait: Ship
4
Unit City SUBJECT_UNIT_CITY
City Territory
3
Unit Tribal hidden SUBJECT_UNIT_TRIBAL
Unit trait: Tribal Hidden in prereq lists
3
Spearman SUBJECT_SPEARMAN
Unit: Spearman
2
Unit Elephant Empires of the Indus SUBJECT_UNIT_ELEPHANT
Unit trait: Elephant
2
Unit Min Hp 20 Behind the Throne SUBJECT_UNIT_MIN_HP_20
HP ≥ 20
2
Unit Min Hp 6 SUBJECT_UNIT_MIN_HP_6
HP ≥ 6
2
Unit Sand Wrath of Gods SUBJECT_UNIT_SAND
Unit on terrain: Sand
2
Worker SUBJECT_WORKER
Unit: Worker
2
Axeman SUBJECT_AXEMAN
Unit: Axeman
1
Hoplite SUBJECT_HOPLITE
Unit: Hoplite
1
Phalangite SUBJECT_PHALANGITE
Unit: Phalangite
1
Pikeman SUBJECT_PIKEMAN
Unit: Pikeman
1
Unit Anchored Wrath of Gods SUBJECT_UNIT_ANCHORED
Anchored unit
Anchored
1
Unit Arid Wrath of Gods SUBJECT_UNIT_ARID
Unit on terrain: Arid
1
Unit Fortified Wrath of Gods SUBJECT_UNIT_FORTIFIED
Fortified unit
Fortified
1
Unit Highlander SUBJECT_UNIT_HIGHLANDER
Unit effect: Highlander
1
Unit Infantry Wrath of Gods SUBJECT_UNIT_INFANTRY
Military infantry unit
Unit trait: Infantry
1
Unit Marched SUBJECT_UNIT_MARCHED
Force-marched unit
Marched
1
Unit Promotable SUBJECT_UNIT_PROMOTABLE
Any unit that can earn XP
Promote
1
Unit Ranger SUBJECT_UNIT_RANGER
Unit effect: Ranger
1
Unit Siege Sacred & the Profane SUBJECT_UNIT_SIEGE
Unit trait: Siege
1
Warrior SUBJECT_WARRIOR
Unit: Warrior
1
Mission Target Unit SUBJECT_MISSION_TARGET_UNIT
Mission target
Peltast 2 SUBJECT_PELTAST_2
Unit: Elite Peltast
Unit Cooldown SUBJECT_UNIT_COOLDOWN
Unit on cooldown
Cooldown
Unit Min Level 4 SUBJECT_UNIT_MIN_LEVEL_4
Level ≥ 4
Unit Tribe SUBJECT_UNIT_TRIBE
Another nation
Tile 103
Tile SUBJECT_TILE
A tile on the map
303
Tile Claimed Us SUBJECT_TILE_CLAIMED_US
Relation to us: Player Same City Territory
106
Tile Claimed SUBJECT_TILE_CLAIMED
City Territory
71
Tile River SUBJECT_TILE_RIVER
River
20
Tile No Improvement SUBJECT_TILE_NO_IMPROVEMENT
No Improvement
19
Tile Trigger Adjacent SUBJECT_TILE_TRIGGER_ADJACENT
Adjacent to trigger subject
14
Tile Trees SUBJECT_TILE_TREES
Terrain target: Target Trees
13
Tile Coastal Land SUBJECT_TILE_COASTAL_LAND
Land tile adjacent to salt water
Coast
12
Tile Tribe Improvement SUBJECT_TILE_TRIBE_IMPROVEMENT
Camp Site
12
Tile Unclaimed SUBJECT_TILE_UNCLAIMED
No City Territory
12
Tile Coastal Water SUBJECT_TILE_COASTAL_WATER
Water tile with Coastal terrain type
Terrain target: Target Coast Any
11
Tile Arid SUBJECT_TILE_ARID
Terrain target: Target Arid
9
Tile Flat SUBJECT_TILE_FLAT
Terrain target: Target Flat
8
Tile Temperate SUBJECT_TILE_TEMPERATE
Terrain target: Target Temperate
8
Tile Desert SUBJECT_TILE_DESERT
Terrain target: Target Sand
7
Tile Hill SUBJECT_TILE_HILL
Terrain target: Target Hill
7
Tile Urban SUBJECT_TILE_URBAN
Terrain target: Target Urban
7
Tile Farm SUBJECT_TILE_FARM
Tile improvement: Farm City Territory
6
Tile Mountain SUBJECT_TILE_MOUNTAIN
Terrain target: Target Mountain
6
Tile Pillaged Wrath of Gods SUBJECT_TILE_PILLAGED
Pillaged
6
Tile Tribe Site SUBJECT_TILE_TRIBE_SITE
Tribe Site
6
Tile Volcano SUBJECT_TILE_VOLCANO
Terrain target: Target Volcano
6
Tile Fort SUBJECT_TILE_FORT
Tile improvement: Fort City Territory
4
Tile Fresh Water No SUBJECT_TILE_FRESH_WATER_NO
No Fresh Water
4
Tile Mine SUBJECT_TILE_MINE
Tile improvement: Mine City Territory
4
Tile No Resource SUBJECT_TILE_NO_RESOURCE
No Resource
4
Tile Spices Empires of the Indus SUBJECT_TILE_SPICES
Resource: Spices
4
Tile Trees Cut Wrath of Gods SUBJECT_TILE_TREES_CUT
Terrain target: Target Trees Cut
4
Tile Ebony Empires of the Indus SUBJECT_TILE_EBONY
Resource: Ebony
3
Tile Lush SUBJECT_TILE_LUSH
Terrain target: Target Lush
3
Tile Market 3 Any Wrath of Gods SUBJECT_TILE_MARKET_3_ANY
Tile improvement (any state): Fair City Territory
3
Tile Ocean SUBJECT_TILE_OCEAN
Terrain target: Target Ocean
3
Tile Shrine SUBJECT_TILE_SHRINE
Tile improvement class: Shrine
3
Tile Silk Empires of the Indus SUBJECT_TILE_SILK
Resource: Silk
3
Tile Vegetation Jungle Empires of the Indus SUBJECT_TILE_VEGETATION_JUNGLE
Terrain target: Target Jungle
3
Tile Cult Sacred & the Profane SUBJECT_TILE_CULT
Tile improvement class: Cult
2
Tile Cult Amazon Sacred & the Profane SUBJECT_TILE_CULT_AMAZON
Tile improvement: Amazon Cult
2
Tile Cult Angelic Divine Sacred & the Profane SUBJECT_TILE_CULT_ANGELIC_DIVINE
Tile improvement: Cult of the Angelic Divine
2
Tile Cult Cavalry Sacred & the Profane SUBJECT_TILE_CULT_CAVALRY
Tile improvement: Cavalry Cult
2
Tile Cult Consort Sacred & the Profane SUBJECT_TILE_CULT_CONSORT
Tile improvement: God's Consort Cult Shrine
2
Tile Cult Dual Sacred & the Profane SUBJECT_TILE_CULT_DUAL
Tile improvement: Cult of the Joined Gods
2
Tile Cult Ecstatic Sacred & the Profane SUBJECT_TILE_CULT_ECSTATIC
Tile improvement: Ecstatic Cult
2
Tile Cult Fallen Sacred & the Profane SUBJECT_TILE_CULT_FALLEN
Tile improvement: Cult of the Fallen Goddess
2
Tile Cult Healer Sacred & the Profane SUBJECT_TILE_CULT_HEALER
Tile improvement: Cult of the Healer
2
Tile Cult Hero Sacred & the Profane SUBJECT_TILE_CULT_HERO
Tile improvement: Hero Cult of the Protector
2
Tile Cult Isis Sacred & the Profane SUBJECT_TILE_CULT_ISIS
Tile improvement: Cult of Isis and Serapis
2
Tile Cult Martyr Sacred & the Profane SUBJECT_TILE_CULT_MARTYR
Tile improvement: Cult of the Martyr
2
Tile Cult Mithras Sacred & the Profane SUBJECT_TILE_CULT_MITHRAS
Tile improvement: Cult of Mithras
2
Tile Cult Mother Sacred & the Profane SUBJECT_TILE_CULT_MOTHER
Tile improvement: Cult of the Mother
2
Tile Cult Sword Sacred & the Profane SUBJECT_TILE_CULT_SWORD
Tile improvement: Sword Cult
2
Tile Gem SUBJECT_TILE_GEM
Resource: Gems
2
Tile Jade Empires of the Indus SUBJECT_TILE_JADE
Resource: Jade
2
Tile Jungle SUBJECT_TILE_JUNGLE
Terrain target: Lush with Trees
2
Tile Marble SUBJECT_TILE_MARBLE
Resource: Marble
2
Tile River Improvement SUBJECT_TILE_RIVER_IMPROVEMENT
River Finished Improvement
2
Tile Tribe Site Huns Empires of the Indus SUBJECT_TILE_TRIBE_SITE_HUNS
Tribe: Huns Tribe Site
2
Tile With Leader SUBJECT_TILE_WITH_LEADER
Relation to leader: Tile Same
2
Tile Colossus Wrath of Gods SUBJECT_TILE_COLOSSUS
Tile improvement: The Colossus City Territory
1
Tile Dye SUBJECT_TILE_DYE
Resource: Dyes
1
Tile Elephants Empires of the Indus SUBJECT_TILE_ELEPHANTS
Resource: Elephants
1
Tile Fur SUBJECT_TILE_FUR
Resource: Fur
1
Tile Gold Behind the Throne SUBJECT_TILE_GOLD
Resource: Gold
1
Tile Honey SUBJECT_TILE_HONEY
Resource: Honey
1
Tile Incense SUBJECT_TILE_INCENSE
Resource: Incense
1
Tile Lavender SUBJECT_TILE_LAVENDER
Resource: Lavender
1
Tile Olive SUBJECT_TILE_OLIVE
Resource: Olives
1
Tile Ore SUBJECT_TILE_ORE
Resource: Ore
1
Tile Pearl SUBJECT_TILE_PEARL
Resource: Pearls
1
Tile Quarry Wrath of Gods SUBJECT_TILE_QUARRY
Tile improvement: Quarry City Territory
1
Tile Salt SUBJECT_TILE_SALT
Resource: Salt
1
Tile Scrub Wrath of Gods SUBJECT_TILE_SCRUB
Terrain target: Target Scrub
1
Tile Sheep Wrath of Gods SUBJECT_TILE_SHEEP
Resource: Sheep
1
Tile Shrine Ereshkigal Any Wrath of Gods SUBJECT_TILE_SHRINE_ERESHKIGAL_ANY
Tile improvement (any state): Shrine of Ereshkigal City Territory
1
Tile Shrine Hades Any Wrath of Gods SUBJECT_TILE_SHRINE_HADES_ANY
Tile improvement (any state): Shrine of Hades City Territory
1
Tile Shrine Osiris Any Wrath of Gods SUBJECT_TILE_SHRINE_OSIRIS_ANY
Tile improvement (any state): Shrine of Osiris City Territory
1
Tile Silver Behind the Throne SUBJECT_TILE_SILVER
Resource: Silver
1
Tile Stupa Empires of the Indus SUBJECT_TILE_STUPA
Tile improvement: The Great Stupa
1
Tile Tundra SUBJECT_TILE_TUNDRA
Terrain target: Target Tundra
1
Tile Undiscovered Landmark SUBJECT_TILE_UNDISCOVERED_LANDMARK
Undiscovered Landmark
1
Tile Unfinished Improvement Wrath of Gods SUBJECT_TILE_UNFINISHED_IMPROVEMENT
Build Turns ≥ 1
1
Tile Water Sacred & the Profane SUBJECT_TILE_WATER
Terrain target: Target Water
1
Tile Watermill Wrath of Gods SUBJECT_TILE_WATERMILL
Tile improvement: Watermill City Territory
1
Tile Wheat SUBJECT_TILE_WHEAT
Resource: Wheat
1
Tile Wine SUBJECT_TILE_WINE
Resource: Wine
1
Tile Wine Unclaimed Behind the Throne SUBJECT_TILE_WINE_UNCLAIMED
Resource: Wine No City Territory
1
Tile Fresh Water SUBJECT_TILE_FRESH_WATER
Fresh Water
Tile Land SUBJECT_TILE_LAND
Terrain target: Land
Tile Library SUBJECT_TILE_LIBRARY
Tile improvement: Library City Territory
Tile Market 3 SUBJECT_TILE_MARKET_3
Tile improvement: Fair City Territory
Tile Ruins SUBJECT_TILE_RUINS
Tile improvement: Ancient Ruins
Tile Scrub Cut SUBJECT_TILE_SCRUB_CUT
Terrain target: Target Scrub Cut
Tile Stronghold SUBJECT_TILE_STRONGHOLD
Tile improvement: Stronghold City Territory
Tile Temple Christianity SUBJECT_TILE_TEMPLE_CHRISTIANITY
Tile improvement: Christian Temple City Territory
Tile Temple Judaism SUBJECT_TILE_TEMPLE_JUDAISM
Tile improvement: Jewish Temple City Territory
Tile Temple Manichaeism SUBJECT_TILE_TEMPLE_MANICHAEISM
Tile improvement: Manichaean Temple City Territory
Tile Temple Zoroastrianism SUBJECT_TILE_TEMPLE_ZOROASTRIANISM
Tile improvement: Zoroastrian Temple City Territory
Tile Tribe Site Danes SUBJECT_TILE_TRIBE_SITE_DANES
Tribe: Danes Tribe Site
Tile Tribe Site Gauls SUBJECT_TILE_TRIBE_SITE_GAULS
Tribe: Gauls Tribe Site
Tile Tribe Site Numidians SUBJECT_TILE_TRIBE_SITE_NUMIDIANS
Tribe: Numidians Tribe Site
Tile Tribe Site Scythians SUBJECT_TILE_TRIBE_SITE_SCYTHIANS
Tribe: Scythians Tribe Site
Tile Tribe Site Thracians SUBJECT_TILE_TRIBE_SITE_THRACIANS
Tribe: Thracians Tribe Site
Tile Tribe Site Vandals SUBJECT_TILE_TRIBE_SITE_VANDALS
Tribe: Vandals Tribe Site
Tile Urban Improvement SUBJECT_TILE_URBAN_IMPROVEMENT
Terrain target: Target Urban Finished Improvement

Sources: subject.xml (templates + designer comments), subjectClass.xml (the 15 classes), subjectRelation.xml (named relation predicates referenced via “Relation to us / leader”), with labels from text-subject*.xml. “Uses” counts references across eventStory*, eventOption*, mission, goal, occurrence and globalsType. A DLC tag means the subject is referenced only by that pack’s content.