A Subject is how the event system casts its roles: every event story, mission and occurrence fills slots like “an adult heir”, “a rival at war with us” or “a river tile we own” from this catalog of 2,063 templates. Each subject is a class plus a stack of prerequisite filters, shown here exactly as the XML defines them — the 174 that surface in-game prereq text use the game’s own wording. (Not to be confused with vassal states — vassalage is event content that uses these subjects.)
| Subject | Requirements | Uses |
|---|---|---|
| Player 329 | ||
| Player Us SUBJECT_PLAYER_US | Our nation Our nation | 2,338 |
| Player Them SUBJECT_PLAYER_THEM | Another nation Another nation | 792 |
| Peace or Truce game text SUBJECT_PLAYER_PEACE_OR_TRUCE | Another nation, with a peace or truce with us Relation to us: Player Peace Or Truce Another nation | 172 |
| Truce game text SUBJECT_PLAYER_TRUCE | Another nation, in a truce with us Relation to us: Player Truce Another nation | 95 |
| War game text SUBJECT_PLAYER_WAR | Another nation, which is at war with us Relation to us: Player War Another nation | 92 |
| Player Max Three Courtiers SUBJECT_PLAYER_MAX_THREE_COURTIERS | A nation with at most three courtiers Courtiers ≤ 3 | 68 |
| Player Babylonia SUBJECT_PLAYER_BABYLONIA | Nation: Babylonia | 65 |
| Player Egypt SUBJECT_PLAYER_EGYPT | Nation: Egypt | 63 |
| Player Persia SUBJECT_PLAYER_PERSIA | Nation: Persia | 56 |
| Player Hittite SUBJECT_PLAYER_HITTITE | Nation: Hatti | 55 |
| Player Assyria SUBJECT_PLAYER_ASSYRIA | Nation: Assyria | 52 |
| Player Carthage SUBJECT_PLAYER_CARTHAGE | Nation: Carthage | 50 |
| Player Greece SUBJECT_PLAYER_GREECE | Nation: Greece | 49 |
| Player Rome SUBJECT_PLAYER_ROME | Nation: Rome | 44 |
| Has State Religion game text SUBJECT_PLAYER_STATE_RELIGION | A nation with a state religion State Religion | 42 |
| Min Cautious game text SUBJECT_PLAYER_MIN_CAUTIOUS | Another nation, in a neutral or positive relationship range Relation to us: Player Min Cautious Another nation | 36 |
| Max Cautious game text SUBJECT_PLAYER_MAX_CAUTIOUS | Another nation, in a neutral or negative relationship range Relation to us: Player Max Cautious Another nation | 35 |
| Player No Rising Star hidden SUBJECT_PLAYER_NO_RISING_STAR | No memory: Block Rising Star No character with trait: A Rising Star Hidden in prereq lists | 35 |
| Player Max Near SUBJECT_PLAYER_MAX_NEAR | Another nation, with cities near (28 tiles away at most) Relation to us: Player Max Near Another nation | 34 |
| Player Alliance SUBJECT_PLAYER_ALLIANCE | Another nation, allied with us Relation to us: Player Alliance Another nation | 31 |
| Player Kush SUBJECT_PLAYER_KUSH | Nation: Kush | 29 |
| Player Max Distant SUBJECT_PLAYER_MAX_DISTANT | Another nation, with not-distant cities (36 tiles away at most) Relation to us: Player Max Distant Another nation | 27 |
| Player Aksum SUBJECT_PLAYER_AKSUM | Nation: Aksum | 24 |
| Max Upset game text SUBJECT_PLAYER_MAX_UPSET | Another nation, in a negative relationship range Relation to us: Player Max Upset Another nation | 24 |
| Peace game text SUBJECT_PLAYER_PEACE | Another nation, at peace with us Relation to us: Player Peace Another nation | 21 |
| Player Tamil SUBJECT_PLAYER_TAMIL | Nation: Tamilakam | 21 |
| Min Pleased game text SUBJECT_PLAYER_MIN_PLEASED | Another nation, in a positive relationship range Relation to us: Min Pleased Opinion Player of Target Another nation | 20 |
| Player Min Stronger SUBJECT_PLAYER_MIN_STRONGER | Another nation, with stronger military might Relation to us: Player Min Stronger Another nation | 20 |
| Player Gave Vizier hidden SUBJECT_PLAYER_GAVE_VIZIER | Memory: Gave Vizier Hidden in prereq lists | 19 |
| Player Max Similar SUBJECT_PLAYER_MAX_SIMILAR | Another nation, with weaker or similar military might Relation to us: Player Max Similar Another nation | 18 |
| Player Yuezhi SUBJECT_PLAYER_YUEZHI | Nation: Yuezhi | 18 |
| Player Maurya SUBJECT_PLAYER_MAURYA | Nation: Maurya | 17 |
| Player Max Losing SUBJECT_PLAYER_MAX_LOSING | Another nation, that we are at war with, which is losing Relation to us: Player Max Losing Another nation | 17 |
| Player Max Stronger Hidden hidden SUBJECT_PLAYER_MAX_STRONGER_HIDDEN | Relation to us: Player Max Stronger Hidden in prereq lists Another nation | 16 |
| Player Min 1000 Civics SUBJECT_PLAYER_MIN_1000_CIVICS | Civics stockpile ≥ 1000 | 15 |
| Has less than 2 Clergy game text SUBJECT_MAX_1_CLERGY | A nation with at most one clergy Clergy ≤ 1 | 14 |
| Player Max Weaker SUBJECT_PLAYER_MAX_WEAKER | Another nation, with weaker military might Relation to us: Player Max Weaker Another nation | 14 |
| Player No Wars SUBJECT_PLAYER_NO_WARS | A nation in no wars Player Wars ≤ 0 | 13 |
| Player Them Human Or Ai SUBJECT_PLAYER_THEM_HUMAN_OR_AI | Another nation Human or AI | 13 |
| Player Max Winning SUBJECT_PLAYER_MAX_WINNING | Another nation, that we are at war with, which is not winning overwhelmingly, and may even be losing Relation to us: Player Max Winning Another nation | 12 |
| Player Upset SUBJECT_PLAYER_UPSET | Relation to us: Player Upset Another nation | 12 |
| Player Furious SUBJECT_PLAYER_FURIOUS | Another nation, in the worst relationship range Relation to us: Player Furious Another nation | 11 |
| Max Angry game text SUBJECT_PLAYER_MAX_ANGRY | Another nation, in the worst or second worst relationship range Relation to us: Player Max Angry Another nation | 10 |
| Player Min Similar SUBJECT_PLAYER_MIN_SIMILAR | Another nation, with similar or stronger military might Relation to us: Player Min Similar Another nation | 10 |
| Player Offer Not Found Team SUBJECT_PLAYER_OFFER_NOT_FOUND_TEAM | No team memory: Player Offer Another nation | 10 |
| Schemer Archetype Leader game text SUBJECT_PLAYER_SCHEMER | Trait: Schemer | 10 |
| Scholar Archetype Leader game text SUBJECT_PLAYER_SCHOLAR | Trait: Scholar | 10 |
| Player Legal Code SUBJECT_PLAYER_LEGAL_CODE | Law active: Legal Code | 9 |
| Builder Archetype Leader game text SUBJECT_PLAYER_BUILDER | Trait: Builder | 8 |
| Diplomat Archetype Leader game text SUBJECT_PLAYER_DIPLOMAT | Trait: Diplomat | 8 |
| Player Exploration SUBJECT_PLAYER_EXPLORATION | Law active: Exploration | 8 |
| Judge Archetype Leader game text SUBJECT_PLAYER_JUDGE | Trait: Judge | 8 |
| Player Min Distant SUBJECT_PLAYER_MIN_DISTANT | Another nation, with no cities near (over 28 tiles away) Relation to us: Player Min Distant Another nation | 8 |
| Player Min Winning SUBJECT_PLAYER_MIN_WINNING | Another nation, that we are at war with, which is winning Relation to us: Player Min Winning Another nation | 8 |
| Player Orthodoxy SUBJECT_PLAYER_ORTHODOXY | Law active: Orthodoxy | 8 |
| Player Recent Ambition Behind the Throne SUBJECT_PLAYER_RECENT_AMBITION | Memory: Recent Ambition Our nation | 8 |
| Min 9 Goals SUBJECT_MIN_9_GOALS | Ambitions Finished ≥ 9 | 7 |
| Min Friendly game text SUBJECT_PLAYER_MIN_FRIENDLY | Another nation, in the most positive relationship range Relation to us: Player Min Friendly Another nation | 7 |
| Player Neutral SUBJECT_PLAYER_NEUTRAL | Another nation, that we are at war with, which is niether winning or losing Relation to us: Player Neutral Another nation | 7 |
| Player No State Religion SUBJECT_PLAYER_NO_STATE_RELIGION | A nation with no state religion No State Religion | 7 |
| Player Play To Win Vs SUBJECT_PLAYER_PLAY_TO_WIN_VS | Play To Win Vs | 7 |
| Player Similar SUBJECT_PLAYER_SIMILAR | Another nation, with similar military might Relation to us: Player Similar Another nation | 7 |
| Player Them Not Contacted SUBJECT_PLAYER_THEM_NOT_CONTACTED | Another nation Not yet contacted | 7 |
| No Supremacy Change Empires of the Indus SUBJECT_NO_SUPREMACY_CHANGE | Change Control ≤ 0 | 6 |
| Player Highest Vp SUBJECT_PLAYER_HIGHEST_VP | The nation with highest VP Highest VP | 6 |
| Player Max Close SUBJECT_PLAYER_MAX_CLOSE | Another nation, with cities near (20 tiles away at most) Relation to us: Player Max Close Another nation | 6 |
| Player Max Two Courtiers SUBJECT_PLAYER_MAX_TWO_COURTIERS | A nation with at most two courtiers Courtiers ≤ 2 | 6 |
| Player Much Stronger SUBJECT_PLAYER_MUCH_STRONGER | Another nation, with much stronger military might Relation to us: Player Much Stronger Another nation | 6 |
| Player Negative Food SUBJECT_PLAYER_NEGATIVE_FOOD | Negative Food rate | 6 |
| Player None Rightful Heir SUBJECT_PLAYER_NONE_RIGHTFUL_HEIR | No character with trait: Rightful Heir | 6 |
| Player Not Team Human Or Ai SUBJECT_PLAYER_NOT_TEAM_HUMAN_OR_AI | Relation to us: Player Not Team Another nation Human or AI | 6 |
| Orator Archetype Leader game text SUBJECT_PLAYER_ORATOR | Trait: Orator | 6 |
| Player Persia Dead SUBJECT_PLAYER_PERSIA_DEAD | 6 | |
| Tactician Archetype Leader game text SUBJECT_PLAYER_TACTICIAN | Trait: Tactician | 6 |
| Player Triumphant SUBJECT_PLAYER_TRIUMPHANT | Another nation, that we are at war with, which is overwhelmingly winning Relation to us: Player Triumphant Another nation | 6 |
| Player Tyranny SUBJECT_PLAYER_TYRANNY | Law active: Tyranny | 6 |
| Player Winning SUBJECT_PLAYER_WINNING | Relation to us: Player Winning Another nation | 6 |
| Player Angry SUBJECT_PLAYER_ANGRY | Relation to us: Player Angry Another nation | 5 |
| Player Assyria Dead SUBJECT_PLAYER_ASSYRIA_DEAD | 5 | |
| Player Babylonia Dead SUBJECT_PLAYER_BABYLONIA_DEAD | 5 | |
| Player Coast Wrath of Gods SUBJECT_PLAYER_COAST | Claimed height: Coast | 5 |
| Player Constitution SUBJECT_PLAYER_CONSTITUTION | Law active: Constitution | 5 |
| Player Epics SUBJECT_PLAYER_EPICS | Law active: Epics | 5 |
| Player Philosophy SUBJECT_PLAYER_PHILOSOPHY | Law active: Philosophy | 5 |
| Player Them Dead SUBJECT_PLAYER_THEM_DEAD | Subjects that check for eliminated players Another nation Dead Player | 5 |
| Player Tolerance SUBJECT_PLAYER_TOLERANCE | Law active: Tolerance | 5 |
| Player Trading SUBJECT_PLAYER_TRADING | Another nation, which is trading with us Another nation Trading | 5 |
| Player Trees Cut Wrath of Gods SUBJECT_PLAYER_TREES_CUT | Claimed vegetation: Trees (Cut) | 5 |
| Commander Archetype Leader game text SUBJECT_PLAYER_COMMANDER | Trait: Commander | 4 |
| Player Diplomacy Min Five Turns SUBJECT_PLAYER_DIPLOMACY_MIN_FIVE_TURNS | Diplomacy Turns ≥ 5 Another nation | 4 |
| Player Familyclass Artisans SUBJECT_PLAYER_FAMILYCLASS_ARTISANS | Has family class: Artisans | 4 |
| Player Familyclass Champions SUBJECT_PLAYER_FAMILYCLASS_CHAMPIONS | Has family class: Champions | 4 |
| Player Familyclass Clerics SUBJECT_PLAYER_FAMILYCLASS_CLERICS | Has family class: Clerics | 4 |
| Player Familyclass Hunters SUBJECT_PLAYER_FAMILYCLASS_HUNTERS | Has family class: Hunters | 4 |
| Player Familyclass Landowners SUBJECT_PLAYER_FAMILYCLASS_LANDOWNERS | Subjects that check for a specific Family Class Has family class: Landowners | 4 |
| Player Familyclass Patrons SUBJECT_PLAYER_FAMILYCLASS_PATRONS | Has family class: Patrons | 4 |
| Player Familyclass Riders SUBJECT_PLAYER_FAMILYCLASS_RIDERS | Has family class: Riders | 4 |
| Player Familyclass Sages SUBJECT_PLAYER_FAMILYCLASS_SAGES | Has family class: Sages | 4 |
| Player Familyclass Statesmen SUBJECT_PLAYER_FAMILYCLASS_STATESMEN | Has family class: Statesmen | 4 |
| Player Familyclass Traders SUBJECT_PLAYER_FAMILYCLASS_TRADERS | Has family class: Traders | 4 |
| Player Hold Hostage SUBJECT_PLAYER_HOLD_HOSTAGE | Memory: Held a noble hostage Another nation | 4 |
| Active Diplomatic Mission game text SUBJECT_PLAYER_HUMAN_DIPLOMACY_FOUND | Memory: Human Diplomacy | 4 |
| Player Max Neutral SUBJECT_PLAYER_MAX_NEUTRAL | Another nation, that we are at war with, which is not winning Relation to us: Player Max Neutral Another nation | 4 |
| Player Max One Heir SUBJECT_PLAYER_MAX_ONE_HEIR | Heirs ≤ 1 | 4 |
| Player Min Neutral SUBJECT_PLAYER_MIN_NEUTRAL | Another nation, that we are at war with, which is not losing Relation to us: Player Min Neutral Another nation | 4 |
| Player Min Two Wars SUBJECT_PLAYER_MIN_TWO_WARS | A nation in at least two wars Player Wars ≥ 2 | 4 |
| Player No Heirs SUBJECT_PLAYER_NO_HEIRS | Nation with no Heirs Has No Heirs | 4 |
| Player No Power Hungry Behind the Throne hidden SUBJECT_PLAYER_NO_POWER_HUNGRY | No character with trait: Power Hungry Hidden in prereq lists | 4 |
| Peace game text SUBJECT_PLAYER_PEACE_HUMAN | Relation to us: Player Peace Another nation Human player | 4 |
| Peace or Truce game text SUBJECT_PLAYER_PEACE_OR_TRUCE_HUMAN | Relation to us: Player Peace Or Truce Another nation Human player | 4 |
| Player Routed SUBJECT_PLAYER_ROUTED | Another nation, that we are at war with, which is losing badly Relation to us: Player Routed Another nation | 4 |
| Player Slavery SUBJECT_PLAYER_SLAVERY | Law active: Slavery | 4 |
| Player Stronger SUBJECT_PLAYER_STRONGER | Relation to us: Player Stronger Another nation | 4 |
| Imprisoned Leader Behind the Throne hidden SUBJECT_IMPRISONED_LEADER | Memory: Imprisoned our leader Hidden in prereq lists | 3 |
| Player 0 Food SUBJECT_PLAYER_0_FOOD | Food stockpile ≤ 0 | 3 |
| Player Broke Peace SUBJECT_PLAYER_BROKE_PEACE | Memory: Broke a Peace Treaty Another nation | 3 |
| Player Cautious SUBJECT_PLAYER_CAUTIOUS | Relation to us: Player Cautious Another nation | 3 |
| Player Chariot Battle Opponent SUBJECT_PLAYER_CHARIOT_BATTLE_OPPONENT | Memory: Impressed by our miltary prowess Another nation | 3 |
| Player Divine Rule SUBJECT_PLAYER_DIVINE_RULE | Law active: Divine Rule | 3 |
| Hero Archetype Leader game text SUBJECT_PLAYER_HERO | Trait: Hero | 3 |
| Player Holy War SUBJECT_PLAYER_HOLY_WAR | Law active: Holy War | 3 |
| Player Losing SUBJECT_PLAYER_LOSING | Relation to us: Player Losing Another nation | 3 |
| Player Max Two Active Ambitions SUBJECT_PLAYER_MAX_TWO_ACTIVE_AMBITIONS | A nation with at most two ambitions Ambitions Active ≤ 2 | 3 |
| Player Min 1000 Food SUBJECT_PLAYER_MIN_1000_FOOD | Food stockpile ≥ 1000 | 3 |
| Player Min Similar Hidden Behind the Throne hidden SUBJECT_PLAYER_MIN_SIMILAR_HIDDEN | Relation to us: Player Min Similar Hidden in prereq lists Another nation | 3 |
| Player Negative Money SUBJECT_PLAYER_NEGATIVE_MONEY | A nation with negative income of various resources Negative Money rate | 3 |
| Player Negative Wood SUBJECT_PLAYER_NEGATIVE_WOOD | Negative Wood rate | 3 |
| Player No Truce SUBJECT_PLAYER_NO_TRUCE | Another nation, which we are at war with and will not give us truce Relation to us: Player No Truce Another nation | 3 |
| Player None Study Commerce SUBJECT_PLAYER_NONE_STUDY_COMMERCE | No character with trait: Commerce Student | 3 |
| Player None Study Philosophy SUBJECT_PLAYER_NONE_STUDY_PHILOSOPHY | No character with trait: Philosophy Student | 3 |
| Player None Study Politics SUBJECT_PLAYER_NONE_STUDY_POLITICS | No character with trait: Politics Student | 3 |
| Longer than 5 Turns since last War game text SUBJECT_PLAYER_NOT_MIN_CONFLICT_TURNS | Relation to us: Shorter than 5 Turns since their last War Another nation | 3 |
| Player Portcullis SUBJECT_PLAYER_PORTCULLIS | Has tech: Portcullis | 3 |
| Player Stirrups SUBJECT_PLAYER_STIRRUPS | Has tech: Stirrups | 3 |
| Player Them Human SUBJECT_PLAYER_THEM_HUMAN | Another nation Human player | 3 |
| Player Total War Score Min Medium SUBJECT_PLAYER_TOTAL_WAR_SCORE_MIN_MEDIUM | Total War Score ≥ 11 Another nation | 3 |
| Player Trade Deal Empires of the Indus SUBJECT_PLAYER_TRADE_DEAL | Memory: New Trade Deal | 3 |
| Player Very Close SUBJECT_PLAYER_VERY_CLOSE | Another nation, with cities very close (12 tiles away at most) Relation to us: Player Very Close Another nation | 3 |
| Zealot Archetype Leader game text SUBJECT_PLAYER_ZEALOT | Trait: Zealot | 3 |
| Player 5 Units Lost SUBJECT_PLAYER_5_UNITS_LOST | Units Lost ≥ 5 | 2 |
| Player Alliance Human SUBJECT_PLAYER_ALLIANCE_HUMAN | Relation to us: Player Alliance Another nation Human player | 2 |
| Player Centralization SUBJECT_PLAYER_CENTRALIZATION | Law active: Centralization | 2 |
| Player Close To Victory 75 Behind the Throne SUBJECT_PLAYER_CLOSE_TO_VICTORY_75 | Victory Progress = 75 | 2 |
| Recently Demanded Tribute game text SUBJECT_PLAYER_DEMANDED_TRIBUTE | Memory: Demanded Tribute Another nation | 2 |
| Player Engineering SUBJECT_PLAYER_ENGINEERING | Law active: Engineering | 2 |
| Player Friendly SUBJECT_PLAYER_FRIENDLY | Relation to us: Player Friendly Another nation | 2 |
| Player Greece Ptolemy Sacred & the Profane SUBJECT_PLAYER_GREECE_PTOLEMY | Dynasty: Ptolemy | 2 |
| Player Max 100 Food SUBJECT_PLAYER_MAX_100_FOOD | Food stockpile ≤ 100 | 2 |
| Max Naive (Knowledge) game text SUBJECT_PLAYER_MAX_NAIVE | Another nation, with worse knowlege of technology than us Relation to us: Player Max Naive | 2 |
| Player Max One War SUBJECT_PLAYER_MAX_ONE_WAR | Player Wars ≤ 1 | 2 |
| Player Min One Wars SUBJECT_PLAYER_MIN_ONE_WARS | A nation in at least one war Player Wars ≥ 1 | 2 |
| Player Neighbors Rome Pride SUBJECT_PLAYER_NEIGHBORS_ROME_PRIDE | 2 | |
| Conducted Diplomacy game text SUBJECT_PLAYER_NO_CHARACTER_DIPLOMACY_FOUND | Memory: Conducted Diplomacy | 2 |
| Player None Study Tactics SUBJECT_PLAYER_NONE_STUDY_TACTICS | No character with trait: Tactics Student | 2 |
| Longer than 5 Turns since last War game text SUBJECT_PLAYER_NOT_MIN_CONFLICT_TURNS_HUMAN | Relation to us: Shorter than 5 Turns since their last War Another nation Human player | 2 |
| Player Pleased SUBJECT_PLAYER_PLEASED | Relation to us: Player Pleased Another nation | 2 |
| Player Recently Contacted SUBJECT_PLAYER_RECENTLY_CONTACTED | Memory: Recently contacted by us Another nation | 2 |
| Player Trade League SUBJECT_PLAYER_TRADE_LEAGUE | Law active: Trade League | 2 |
| Player Trees Wrath of Gods SUBJECT_PLAYER_TREES | Claimed vegetation: Trees | 2 |
| Truce game text SUBJECT_PLAYER_TRUCE_HUMAN | Relation to us: Player Truce Another nation Human player | 2 |
| Player Two Tribes Cleared Wonders & Dynasties SUBJECT_PLAYER_TWO_TRIBES_CLEARED | Tribal Sites Cleared ≥ 2 | 2 |
| Player War Human SUBJECT_PLAYER_WAR_HUMAN | Relation to us: Player War Another nation Human player | 2 |
| Player 0 Iron SUBJECT_PLAYER_0_IRON | Iron stockpile ≤ 0 | 1 |
| Player 0 Money SUBJECT_PLAYER_0_MONEY | Money stockpile ≤ 0 | 1 |
| Player 0 Stone SUBJECT_PLAYER_0_STONE | Stone stockpile ≤ 0 | 1 |
| Player 0 To 2 Goals SUBJECT_PLAYER_0_TO_2_GOALS | Ambitions Finished ≥ 0 Ambitions Finished ≤ 2 | 1 |
| Player 0 Wood SUBJECT_PLAYER_0_WOOD | Wood stockpile ≤ 0 | 1 |
| Player 3 Caravans Arrived SUBJECT_PLAYER_3_CARAVANS_ARRIVED | Caravans Arrived ≥ 3 | 1 |
| Player 3 To 4 Goals SUBJECT_PLAYER_3_TO_4_GOALS | Ambitions Finished ≥ 3 Ambitions Finished ≤ 4 | 1 |
| Player 5 Mercenaries Hired Wonders & Dynasties SUBJECT_PLAYER_5_MERCENARIES_HIRED | Mercenaries Hired ≥ 5 | 1 |
| Player 5 To 6 Goals SUBJECT_PLAYER_5_TO_6_GOALS | Ambitions Finished ≥ 5 Ambitions Finished ≤ 6 | 1 |
| Player 7 To 8 Goals SUBJECT_PLAYER_7_TO_8_GOALS | Ambitions Finished ≥ 7 Ambitions Finished ≤ 8 | 1 |
| Player Arid Wrath of Gods SUBJECT_PLAYER_ARID | Subjects that check for a claimed tile of the specific Terrain Type Claimed terrain: Arid | 1 |
| Player At Least 1 City Lost Behind the Throne hidden SUBJECT_PLAYER_AT_LEAST_1_CITY_LOST | Hidden in prereq lists Cities Lost ≥ 1 | 1 |
| Player At Least 3 Cities Founded Behind the Throne SUBJECT_PLAYER_AT_LEAST_3_CITIES_FOUNDED | Cities Founded ≥ 3 | 1 |
| Player At Least 3 Units Lost Behind the Throne SUBJECT_PLAYER_AT_LEAST_3_UNITS_LOST | Units Lost ≥ 3 | 1 |
| Player At Least 6 Cities Founded Hidden Behind the Throne hidden SUBJECT_PLAYER_AT_LEAST_6_CITIES_FOUNDED_HIDDEN | Hidden in prereq lists Cities Founded ≥ 6 | 1 |
| Player Bodkin Arrow SUBJECT_PLAYER_BODKIN_ARROW | Has tech: Bodkin Arrow | 1 |
| Player Can Alliance SUBJECT_PLAYER_CAN_ALLIANCE | Relation to us: Player Can Alliance Another nation | 1 |
| Player Can Alliance Human SUBJECT_PLAYER_CAN_ALLIANCE_HUMAN | Relation to us: Player Can Alliance Another nation Human player | 1 |
| Player Cancelled Trade SUBJECT_PLAYER_CANCELLED_TRADE | Memory: Cancelled Trade Another nation | 1 |
| Player Captured A City Behind the Throne SUBJECT_PLAYER_CAPTURED_A_CITY | Cities Captured ≥ 1 | 1 |
| Player Carthage Dead SUBJECT_PLAYER_CARTHAGE_DEAD | 1 | |
| Player Chose Ambition Within 15 Turns Behind the Throne SUBJECT_PLAYER_CHOSE_AMBITION_WITHIN_15_TURNS | Memory: Chose an Ambition Our nation | 1 |
| Player Close SUBJECT_PLAYER_CLOSE | Relation to us: Player Close Another nation | 1 |
| Player Colonies SUBJECT_PLAYER_COLONIES | Law active: Colonies | 1 |
| Player Declared War SUBJECT_PLAYER_DECLARED_WAR | Memory: Declared War on us Another nation | 1 |
| Player Diplomacy Max Five Turns SUBJECT_PLAYER_DIPLOMACY_MAX_FIVE_TURNS | Diplomacy Turns ≤ 5 Another nation | 1 |
| Player Diplomacy Min Ten Turns Behind the Throne SUBJECT_PLAYER_DIPLOMACY_MIN_TEN_TURNS | Diplomacy Turns ≥ 10 Another nation | 1 |
| Player Drought Gift Wrath of Gods SUBJECT_PLAYER_DROUGHT_GIFT | Memory: Gave us food during a drought | 1 |
| Player Elites SUBJECT_PLAYER_ELITES | Law active: Elites | 1 |
| Player Expedition Bad Contact SUBJECT_PLAYER_EXPEDITION_BAD_CONTACT | Memory: Expedition Contact Bad Our nation | 1 |
| Player Expedition Good Contact SUBJECT_PLAYER_EXPEDITION_GOOD_CONTACT | Memory: Expedition Contact Good Our nation | 1 |
| Player Far SUBJECT_PLAYER_FAR | Another nation, far away (over 36 tiles away) Relation to us: Player Far Another nation | 1 |
| Player First Nation Contacted SUBJECT_PLAYER_FIRST_NATION_CONTACTED | Memory: Met first rival Nation Our nation | 1 |
| Player Five Mercenaries Recruited Behind the Throne SUBJECT_PLAYER_FIVE_MERCENARIES_RECRUITED | Mercenaries Recruited ≥ 5 | 1 |
| Player Fling With Spouse Of Leader Behind the Throne hidden SUBJECT_PLAYER_FLING_WITH_SPOUSE_OF_LEADER | Memory: Fling With Spouse Of Leader Hidden in prereq lists | 1 |
| Player Freedom SUBJECT_PLAYER_FREEDOM | Law active: Freedom | 1 |
| Player Funded Military Research SUBJECT_PLAYER_FUNDED_MILITARY_RESEARCH | Memory: Funded research Our nation | 1 |
| Player Goal 15 Kills SUBJECT_PLAYER_GOAL_15_KILLS | Active ambition: Kill 15 Military Units | 1 |
| Player Goal Five Workers Behind the Throne SUBJECT_PLAYER_GOAL_FIVE_WORKERS | Active ambition: Control Five Worker | 1 |
| Player Goal Four Cities Behind the Throne SUBJECT_PLAYER_GOAL_FOUR_CITIES | Active ambition: Control Four Cities | 1 |
| Player Goal Four Generals Behind the Throne SUBJECT_PLAYER_GOAL_FOUR_GENERALS | Active ambition: Field Four General | 1 |
| Player Goal Reveal 40 SUBJECT_PLAYER_GOAL_REVEAL_40 | Subjects that check for active Ambitions Active ambition: Reveal 40% of the Land | 1 |
| Player Goal Reveal 60 SUBJECT_PLAYER_GOAL_REVEAL_60 | Active ambition: Reveal 60% of the Land | 1 |
| Player Goal Reveal 80 SUBJECT_PLAYER_GOAL_REVEAL_80 | Active ambition: Reveal 80% of the Land | 1 |
| Player Goal Six Techs Behind the Throne SUBJECT_PLAYER_GOAL_SIX_TECHS | Active ambition: Discover Six Technologies | 1 |
| Player Goal Six Urban Improvements Behind the Throne SUBJECT_PLAYER_GOAL_SIX_URBAN_IMPROVEMENTS | Active ambition: Control Six Urban Improvement | 1 |
| Player Goal Ten Population Behind the Throne SUBJECT_PLAYER_GOAL_TEN_POPULATION | Active ambition: Control 10 Population | 1 |
| Player Goal Three Peace Behind the Throne SUBJECT_PLAYER_GOAL_THREE_PEACE | Active ambition: Make Peace with Three Tribes or Nations | 1 |
| Player Goal Tribe Peace Behind the Throne SUBJECT_PLAYER_GOAL_TRIBE_PEACE | Active ambition: Make Peace Tribe with a Tribe | 1 |
| Player Goal Volunteers Behind the Throne SUBJECT_PLAYER_GOAL_VOLUNTEERS | Active ambition: Enact Volunteers | 1 |
| Player Greece Dead SUBJECT_PLAYER_GREECE_DEAD | 1 | |
| Has Heir(s) game text SUBJECT_PLAYER_HAS_HEIRS | Nation only if Heirs exist Has Heirs | 1 |
| Player Hydraulics SUBJECT_PLAYER_HYDRAULICS | Has tech: Hydraulics | 1 |
| Player Lateen Sail SUBJECT_PLAYER_LATEEN_SAIL | Has tech: Lateen Sail | 1 |
| Player Max 1 Food Wrath of Gods SUBJECT_PLAYER_MAX_1_FOOD | Food stockpile ≤ 1 | 1 |
| Player Max 100 Iron SUBJECT_PLAYER_MAX_100_IRON | Iron stockpile ≤ 100 | 1 |
| Player Max 50 Food Wrath of Gods SUBJECT_PLAYER_MAX_50_FOOD | Food stockpile ≤ 50 | 1 |
| Player Max 900 Money Behind the Throne SUBJECT_PLAYER_MAX_900_MONEY | Money stockpile ≤ 900 | 1 |
| Player Max 99 Civics SUBJECT_PLAYER_MAX_99_CIVICS | Civics stockpile ≤ 99 | 1 |
| Player Max 99 Money Behind the Throne SUBJECT_PLAYER_MAX_99_MONEY | Money stockpile ≤ 99 | 1 |
| Player Max 99 Training SUBJECT_PLAYER_MAX_99_TRAINING | Training stockpile ≤ 99 | 1 |
| Has not recruited two scholars game text SUBJECT_PLAYER_MAX_ONE_SCHOLAR_RECRUITED | A nation that has recruited no more than one scholar Scholars Recruited ≤ 1 | 1 |
| Player Max Two Heirs SUBJECT_PLAYER_MAX_TWO_HEIRS | Heirs ≤ 2 | 1 |
| Player Min 1000 Iron Behind the Throne SUBJECT_PLAYER_MIN_1000_IRON | Iron stockpile ≥ 1000 | 1 |
| Player Min 1000 Stone Behind the Throne SUBJECT_PLAYER_MIN_1000_STONE | Stone stockpile ≥ 1000 | 1 |
| Player Min 1000 Wood Behind the Throne SUBJECT_PLAYER_MIN_1000_WOOD | Wood stockpile ≥ 1000 | 1 |
| Player Min 10000 Food SUBJECT_PLAYER_MIN_10000_FOOD | Food stockpile ≥ 10000 | 1 |
| Player Min 10000 Iron SUBJECT_PLAYER_MIN_10000_IRON | Iron stockpile ≥ 10000 | 1 |
| Player Min 10000 Money SUBJECT_PLAYER_MIN_10000_MONEY | Money stockpile ≥ 10000 | 1 |
| Player Min 10000 Stone SUBJECT_PLAYER_MIN_10000_STONE | Stone stockpile ≥ 10000 | 1 |
| Player Min 10000 Wood SUBJECT_PLAYER_MIN_10000_WOOD | Wood stockpile ≥ 10000 | 1 |
| Player Min 200 Food Wrath of Gods SUBJECT_PLAYER_MIN_200_FOOD | Food stockpile ≥ 200 | 1 |
| Player Min 200 Money Behind the Throne SUBJECT_PLAYER_MIN_200_MONEY | Money stockpile ≥ 200 | 1 |
| Player Min 2000 Civics SUBJECT_PLAYER_MIN_2000_CIVICS | Civics stockpile ≥ 2000 | 1 |
| Player Min 2000 Training SUBJECT_PLAYER_MIN_2000_TRAINING | Training stockpile ≥ 2000 | 1 |
| Player Min 5 Ambitions Finished SUBJECT_PLAYER_MIN_5_AMBITIONS_FINISHED | Ambitions Finished ≥ 5 | 1 |
| Min Competent (Knowledge) game text SUBJECT_PLAYER_MIN_COMPETENT | Another nation, with better knowlege of technology than us Relation to us: Player Min Competent | 1 |
| Player National Ambition SUBJECT_PLAYER_NATIONAL_AMBITION | National Ambition | 1 |
| Player Near Behind the Throne SUBJECT_PLAYER_NEAR | Relation to us: Player Near Another nation | 1 |
| Player Negative Civics SUBJECT_PLAYER_NEGATIVE_CIVICS | Negative Civics rate | 1 |
| Player Negative Iron SUBJECT_PLAYER_NEGATIVE_IRON | Negative Iron rate | 1 |
| Player Negative Stone SUBJECT_PLAYER_NEGATIVE_STONE | Negative Stone rate | 1 |
| Player Negative Training SUBJECT_PLAYER_NEGATIVE_TRAINING | Negative Training rate | 1 |
| Player Neighbors Persia Exchange SUBJECT_PLAYER_NEIGHBORS_PERSIA_EXCHANGE | 1 | |
| Did not Adopt State Religion recently game text SUBJECT_PLAYER_NO_ADOPTED_RELIGION | No memory: We adopted a State Religion | 1 |
| No Alliance Player game text SUBJECT_PLAYER_NO_ALLIANCE | Relation to us: Player No Alliance Another nation | 1 |
| No Alliance Player game text SUBJECT_PLAYER_NO_ALLIANCE_HUMAN | Relation to us: Player No Alliance Another nation Human player | 1 |
| Player No Ambassador Empires of the Indus SUBJECT_PLAYER_NO_AMBASSADOR | Vacant council seat: Ambassador | 1 |
| Player No Chancellor Empires of the Indus SUBJECT_PLAYER_NO_CHANCELLOR | Vacant council seat: Chancellor | 1 |
| Player No Drama Behind the Throne SUBJECT_PLAYER_NO_DRAMA | Lacks tech: Drama | 1 |
| Player No Spymaster Empires of the Indus SUBJECT_PLAYER_NO_SPYMASTER | Vacant council seat: Spymaster | 1 |
| Player No Uncrowned Behind the Throne hidden SUBJECT_PLAYER_NO_UNCROWNED | No character with trait: The Uncrowned King Hidden in prereq lists | 1 |
| Player No World Religion SUBJECT_PLAYER_NO_WORLD_RELIGION | No World Religion | 1 |
| Player Not Orator SUBJECT_PLAYER_NOT_ORATOR | Not trait: Orator | 1 |
| Player Not Team SUBJECT_PLAYER_NOT_TEAM | Relation to us: Player Not Team Another nation | 1 |
| Player Offer Not Found SUBJECT_PLAYER_OFFER_NOT_FOUND | No memory: Player Offer Another nation | 1 |
| Player One Family SUBJECT_PLAYER_ONE_FAMILY | A nation with exactly one family Families ≥ 1 Families ≤ 1 | 1 |
| Peace and Min Friendly game text SUBJECT_PLAYER_PEACE_FRIENDLY | Relation to us: Player Peace Friendly Another nation | 1 |
| Player Play To Win Vs 25 SUBJECT_PLAYER_PLAY_TO_WIN_VS_25 | Play To Win Threshold = 25 | 1 |
| Player Polytheism Wrath of Gods SUBJECT_PLAYER_POLYTHEISM | Law active: Polytheism | 1 |
| Player Sacked Caravan SUBJECT_PLAYER_SACKED_CARAVAN | Memory: Sacked our caravan Another nation | 1 |
| Player Sand Wrath of Gods SUBJECT_PLAYER_SAND | Claimed terrain: Sand | 1 |
| Player Slander SUBJECT_PLAYER_SLANDER | Memory: Publicly Slandered Another nation | 1 |
| Player Spoked Wheel SUBJECT_PLAYER_SPOKED_WHEEL | Has tech: Spoked Wheel | 1 |
| Player Steal Research SUBJECT_PLAYER_STEAL_RESEARCH | Memory: Stole Research Another nation | 1 |
| Player Team Human Or Ai SUBJECT_PLAYER_TEAM_HUMAN_OR_AI | Relation to us: Player Team Another nation Human or AI | 1 |
| Player Three Cults Sacred & the Profane SUBJECT_PLAYER_THREE_CULTS | Local Cult ≥ 3 | 1 |
| Player Three Landmarks Discovered Wonders & Dynasties SUBJECT_PLAYER_THREE_LANDMARKS_DISCOVERED | Landmarks Discovered ≥ 3 | 1 |
| Player Three Landmarks Named Wonders & Dynasties SUBJECT_PLAYER_THREE_LANDMARKS_NAMED | Landmarks Named ≥ 3 | 1 |
| Player Total War Score Max Low SUBJECT_PLAYER_TOTAL_WAR_SCORE_MAX_LOW | Total War Score ≤ 10 Another nation | 1 |
| Truce or War game text SUBJECT_PLAYER_TRUCE_OR_WAR | Another nation, at war or with a truce with us Relation to us: Player Truce Or War Another nation | 1 |
| Player Vassalage SUBJECT_PLAYER_VASSALAGE | Law active: Vassalage | 1 |
| Player Vaulting SUBJECT_PLAYER_VAULTING | Has tech: Vaulting | 1 |
| Player Volunteers SUBJECT_PLAYER_VOLUNTEERS | Law active: Volunteers | 1 |
| Player Wants Tribal Alliance SUBJECT_PLAYER_WANTS_TRIBAL_ALLIANCE | Active ambition: Form Alliance Tribe with a Tribe | 1 |
| Player War Human Or Ai SUBJECT_PLAYER_WAR_HUMAN_OR_AI | Relation to us: Player War Another nation Human or AI | 1 |
| Professional Army SUBJECT_PROFESSIONAL_ARMY | Law active: Professional Army | 1 |
| Player Aksum Dead SUBJECT_PLAYER_AKSUM_DEAD | — | |
| Angry to Cautious game text SUBJECT_PLAYER_ANGRY_CAUTIOUS | Relation to us: Player Angry To Cautious Another nation | — |
| Angry to Pleased game text SUBJECT_PLAYER_ANGRY_PLEASED | Relation to us: Player Angry To Pleased Another nation | — |
| Angry to Upset game text SUBJECT_PLAYER_ANGRY_UPSET | Relation to us: Player Angry To Upset Another nation | — |
| Player Architecture SUBJECT_PLAYER_ARCHITECTURE | Has tech: Architecture | — |
| Player Autarky SUBJECT_PLAYER_AUTARKY | Law active: Autarky | — |
| Player Battleline SUBJECT_PLAYER_BATTLELINE | Has tech: Battle Line | — |
| Player Calligraphy SUBJECT_PLAYER_CALLIGRAPHY | Law active: Calligraphy | — |
| Player Can Declare War SUBJECT_PLAYER_CAN_DECLARE_WAR | Can War | — |
| Player Cartography SUBJECT_PLAYER_CARTOGRAPHY | Has tech: Cartography | — |
| Cautious to Pleased game text SUBJECT_PLAYER_CAUTIOUS_PLEASED | Relation to us: Player Cautious To Pleased Another nation | — |
| Player Coin Debasement SUBJECT_PLAYER_COIN_DEBASEMENT | Law active: Coin Debasement | — |
| Player Disabled disabled SUBJECT_PLAYER_DISABLED | A never-valid player Never valid (disabled) Us or another nation | — |
| Player Doctrine SUBJECT_PLAYER_DOCTRINE | Has tech: Doctrine | — |
| Player Egypt Dead SUBJECT_PLAYER_EGYPT_DEAD | — | |
| Player Goal Capture Two Cities SUBJECT_PLAYER_GOAL_CAPTURE_TWO_CITIES | Active ambition: Capture Two Foreign Cities | — |
| Player Goal Four Holy Cities SUBJECT_PLAYER_GOAL_FOUR_HOLY_CITIES | Active ambition: Control Four World Religion Holy City | — |
| Player Guilds SUBJECT_PLAYER_GUILDS | Law active: Guilds | — |
| Player Iconography SUBJECT_PLAYER_ICONOGRAPHY | Law active: Iconography | — |
| Player Kush Dead SUBJECT_PLAYER_KUSH_DEAD | — | |
| Player Labor Force SUBJECT_PLAYER_LABOR_FORCE | Has tech: Labor Force | — |
| Player Machinery SUBJECT_PLAYER_MACHINERY | Has tech: Machinery | — |
| Player Manor SUBJECT_PLAYER_MANOR | Has tech: Manor | — |
| Player Max One Active Ambition SUBJECT_PLAYER_MAX_ONE_ACTIVE_AMBITION | A nation with at most one ambition Ambitions Active ≤ 1 | — |
| Max Pleased game text SUBJECT_PLAYER_MAX_PLEASED | Another nation, in any relationship range apart from most positive Relation to us: Player Max Pleased Another nation | — |
| Player Max Stronger SUBJECT_PLAYER_MAX_STRONGER | Relation to us: Player Max Stronger Another nation | — |
| Player Max Zero Heir SUBJECT_PLAYER_MAX_ZERO_HEIR | Heirs ≤ 0 | — |
| Player Min 1000 Money SUBJECT_PLAYER_MIN_1000_MONEY | Money stockpile ≥ 1000 | — |
| Player Min 1000 Training SUBJECT_PLAYER_MIN_1000_TRAINING | Training stockpile ≥ 1000 | — |
| Min Angry game text SUBJECT_PLAYER_MIN_ANGRY | Another nation, in any relationship range apart from most negative Relation to us: Player Min Angry Another nation | — |
| Player Min Losing SUBJECT_PLAYER_MIN_LOSING | Another nation, that we are at war with, which is not losing badly, and may even be winning Relation to us: Player Min Losing Another nation | — |
| Player Min Neutral Max Winning SUBJECT_PLAYER_MIN_NEUTRAL_MAX_WINNING | Relation to us: Player Min Winning Another nation | — |
| Min Pleased and No Wars game text SUBJECT_PLAYER_MIN_PLEASED_NO_WARS | Relation to us: Min Pleased Opinion Player of Target Player Wars ≤ 0 Another nation | — |
| Min Upset game text SUBJECT_PLAYER_MIN_UPSET | Relation to us: Player Min Upset Another nation | — |
| Player Monetary Reform SUBJECT_PLAYER_MONETARY_REFORM | Law active: Monetary Reform | — |
| Player Monotheism SUBJECT_PLAYER_MONOTHEISM | Law active: Monotheism | — |
| Player None Exploring SUBJECT_PLAYER_NONE_EXPLORING | No character with trait: Exploring | — |
| Player Pilgrimage SUBJECT_PLAYER_PILGRIMAGE | Law active: Pilgrimage | — |
| Player Recent Caravan SUBJECT_PLAYER_RECENT_CARAVAN | Memory: Caravan Arrived | — |
| Player Rejected Destiny Child SUBJECT_PLAYER_REJECTED_DESTINY_CHILD | Memory: Rejected Destiny Child Our nation | — |
| Player Rome Dead SUBJECT_PLAYER_ROME_DEAD | — | |
| Player Same Team SUBJECT_PLAYER_SAME_TEAM | Another nation Teammate (other player) | — |
| Player Same Team Human SUBJECT_PLAYER_SAME_TEAM_HUMAN | Another nation Teammate (other player) Human player | — |
| Player Serfdom SUBJECT_PLAYER_SERFDOM | Law active: Serfdom | — |
| Player Three Cities Foreign SUBJECT_PLAYER_THREE_CITIES_FOREIGN | Active ambition: Capture Three Cities | — |
| Player Three Pagan Religion Spreads SUBJECT_PLAYER_THREE_PAGAN_RELIGION_SPREADS | Pagan Religion Spread ≥ 3 | — |
| Upset to Cautious game text SUBJECT_PLAYER_UPSET_CAUTIOUS | Relation to us: Player Upset To Cautious Another nation | — |
| Upset to Pleased game text SUBJECT_PLAYER_UPSET_PLEASED | Relation to us: Player Upset To Pleased Another nation | — |
| Player Us Or Them SUBJECT_PLAYER_US_OR_THEM | Us or another nation | — |
| Player Windlass SUBJECT_PLAYER_WINDLASS | Has tech: Windlass | — |
| Tribe 74 | ||
| Tribe SUBJECT_TRIBE | A tribe | 190 |
| Peace or Truce game text SUBJECT_TRIBE_PEACE_OR_TRUCE | A tribe with a truce or peace with us Relation to us: Tribe Peace Or Truce | 149 |
| Tribe Max Near SUBJECT_TRIBE_MAX_NEAR | A tribe that has a camp near to us (at most 28 tiles away) Relation to us: Tribe Max Near | 37 |
| Tribe Max Close SUBJECT_TRIBE_MAX_CLOSE | A tribe that has a camp near to us (at most 20 tiles away) Relation to us: Tribe Max Close | 29 |
| Peace game text SUBJECT_TRIBE_PEACE | A tribe at peace with us Relation to us: Tribe Peace | 27 |
| Tribe War SUBJECT_TRIBE_WAR | A tribe at war with us Relation to us: Tribe War | 27 |
| Min Cautious game text SUBJECT_TRIBE_MIN_CAUTIOUS | A tribe in a neutral or positive relationship range Relation to us: Tribe Min Cautious | 24 |
| Tribe Truce SUBJECT_TRIBE_TRUCE | A tribe in a truce with us Relation to us: Tribe Truce | 24 |
| Tribe Alliance SUBJECT_TRIBE_ALLIANCE | A tribe in an alliance with us Relation to us: Tribe Alliance | 19 |
| Tribe Dead SUBJECT_TRIBE_DEAD | Dead Tribe | 17 |
| Tribe Huns Empires of the Indus SUBJECT_TRIBE_HUNS | Tribe: Huns | 17 |
| Min Friendly game text SUBJECT_TRIBE_MIN_FRIENDLY | A tribe in the most positive relationship range Relation to us: Tribe Min Friendly | 13 |
| Max Cautious game text SUBJECT_TRIBE_MAX_CAUTIOUS | A tribe in a neutral or negative relationship range Relation to us: Tribe Max Cautious | 12 |
| Tribe Numidians SUBJECT_TRIBE_NUMIDIANS | Tribe: Numidians | 9 |
| Tribe Offer Not Found SUBJECT_TRIBE_OFFER_NOT_FOUND | No memory: Tribe Offer | 9 |
| Tribe War No War Alliance SUBJECT_TRIBE_WAR_NO_WAR_ALLIANCE | A tribe at war with us but not in an alliance with a rival player Relation to us: Tribe War Not relation to us: At War with their Alliance Tribe | 8 |
| Max Upset game text SUBJECT_TRIBE_MAX_UPSET | Relation to us: Tribe Max Upset | 7 |
| Min Pleased game text SUBJECT_TRIBE_MIN_PLEASED | A tribe in a positive relationship range Relation to us: Tribe Min Pleased | 7 |
| Tribe Min Similar SUBJECT_TRIBE_MIN_SIMILAR | A tribe with similar or more military might than us Relation to us: Tribe Min Similar | 7 |
| Tribe No War Alliance SUBJECT_TRIBE_NO_WAR_ALLIANCE | A tribe not in an alliance with a rival player Not relation to us: At War with their Alliance Tribe | 7 |
| Tribe Gauls SUBJECT_TRIBE_GAULS | Tribe: Gauls | 6 |
| Tribe No Religion SUBJECT_TRIBE_NO_RELIGION | A tribe that has not adopted a world religion No Tribe Religion | 6 |
| Tribe Scythians SUBJECT_TRIBE_SCYTHIANS | Tribe: Scythians | 6 |
| Tribe Power is icon(LessThan) Weaker game text SUBJECT_TRIBE_MAX_WEAKER | A tribe with less military might than us Relation to us: Tribe Max Weaker | 5 |
| Tribe Min Weaker SUBJECT_TRIBE_MIN_WEAKER | Relation to us: Tribe Min Weaker | 5 |
| Tribe Rebels SUBJECT_TRIBE_REBELS | Tribe: Rebels No diplomacy (rebels/barbarians) | 5 |
| Tribe Can Alliance SUBJECT_TRIBE_CAN_ALLIANCE | Relation to us: Tribe Can Alliance | 4 |
| Tribe Diplomacy Five Turns SUBJECT_TRIBE_DIPLOMACY_FIVE_TURNS | Diplomacy Turns ≥ 5 | 4 |
| No Alliance Tribe game text SUBJECT_TRIBE_NO_ALLIANCE_TEAM | Relation to us: Tribe No Alliance Team | 4 |
| Tribe Danes SUBJECT_TRIBE_DANES | Tribe: Danes | 3 |
| Tribe Losing SUBJECT_TRIBE_LOSING | Relation to us: Tribe Losing | 3 |
| Tribe Min Stronger SUBJECT_TRIBE_MIN_STRONGER | A tribe with more military might than us Relation to us: Tribe Min Stronger | 3 |
| Tribe Neutral SUBJECT_TRIBE_NEUTRAL | A tribe at war with us and not winning or losing Relation to us: Tribe Neutral | 3 |
| Tribe Thracians SUBJECT_TRIBE_THRACIANS | Tribe: Thracians | 3 |
| Tribe Vandals SUBJECT_TRIBE_VANDALS | Tribe: Vandals | 3 |
| Tribe Furious SUBJECT_TRIBE_FURIOUS | A tribe in the worst relationship range Relation to us: Tribe Furious Another nation | 2 |
| Tribe Has Camp SUBJECT_TRIBE_HAS_CAMP | A tribe with at least 1 camp Camps ≥ 1 | 2 |
| Tribe Huns Dead SUBJECT_TRIBE_HUNS_DEAD | Tribe: Huns Dead Tribe | 2 |
| Max Angry game text SUBJECT_TRIBE_MAX_ANGRY | A tribe in the worst or second worst relationship range Relation to us: Tribe Max Angry | 2 |
| Conducted Diplomacy game text SUBJECT_TRIBE_NO_CHARACTER_DIPLOMACY_FOUND | Memory: No Character Diplomacy | 2 |
| Tribe Religion SUBJECT_TRIBE_RELIGION | A tribe that has adopted a world religion Tribe Religion | 2 |
| Tribe Thracians Dead SUBJECT_TRIBE_THRACIANS_DEAD | Tribe: Thracians Dead Tribe | 2 |
| Tribe Angry SUBJECT_TRIBE_ANGRY | Relation to us: Tribe Angry Another nation | 1 |
| Tribe Danes Dead SUBJECT_TRIBE_DANES_DEAD | Tribe: Danes Dead Tribe | 1 |
| Tribe Diplomacy Min Ten Turns Behind the Throne SUBJECT_TRIBE_DIPLOMACY_MIN_TEN_TURNS | Diplomacy Turns ≥ 10 Another nation | 1 |
| Tribe Eight Camps Minimum SUBJECT_TRIBE_EIGHT_CAMPS_MINIMUM | A tribe with at least 8 camps Camps ≥ 8 | 1 |
| Tribe Four Camps Maximum SUBJECT_TRIBE_FOUR_CAMPS_MAXIMUM | A tribe with no more than four camps Camps ≤ 4 | 1 |
| Tribe Friendly SUBJECT_TRIBE_FRIENDLY | Relation to us: Tribe Friendly Another nation | 1 |
| Tribe Funded Research SUBJECT_TRIBE_FUNDED_RESEARCH | Memory: Funded research | 1 |
| Tribe Gauls Dead SUBJECT_TRIBE_GAULS_DEAD | Tribe: Gauls Dead Tribe | 1 |
| Tribe Max Losing Behind the Throne SUBJECT_TRIBE_MAX_LOSING | A tribe at war with us and losing Relation to us: Tribe Max Losing | 1 |
| Tribe Min Distant SUBJECT_TRIBE_MIN_DISTANT | A far away tribe (36 or more tiles away) Relation to us: Tribe Min Distant | 1 |
| Tribe Min Winning Behind the Throne SUBJECT_TRIBE_MIN_WINNING | A tribe at war with us and winning Relation to us: Tribe Min Winning | 1 |
| Tribe No Recent Invasion SUBJECT_TRIBE_NO_RECENT_INVASION | No memory: Tribal Invasion | 1 |
| Longer than 5 Turns since last War game text SUBJECT_TRIBE_NOT_MIN_CONFLICT_TURNS | Relation to us: Shorter than 5 Turns since their last War | 1 |
| Tribe Numidians Dead SUBJECT_TRIBE_NUMIDIANS_DEAD | Tribe: Numidians Dead Tribe | 1 |
| Tribe Related To Leader SUBJECT_TRIBE_RELATED_TO_LEADER | Relation to leader: Tribe Ethnicity | 1 |
| Tribe Routed SUBJECT_TRIBE_ROUTED | A tribe at war with us and losing badly Relation to us: Tribe Routed | 1 |
| Tribe Scythians Dead SUBJECT_TRIBE_SCYTHIANS_DEAD | Tribe: Scythians Dead Tribe | 1 |
| Tribe Triumphant SUBJECT_TRIBE_TRIUMPHANT | A tribe at war with us and winning overwhelmingly Relation to us: Tribe Triumphant | 1 |
| Truce or War game text SUBJECT_TRIBE_TRUCE_OR_WAR | A tribe with a truce or at war with us Relation to us: Tribe Truce Or War | 1 |
| Tribe Upset SUBJECT_TRIBE_UPSET | Relation to us: Tribe Upset Another nation | 1 |
| Tribe Vandals Dead SUBJECT_TRIBE_VANDALS_DEAD | Tribe: Vandals Dead Tribe | 1 |
| Tribe Winning SUBJECT_TRIBE_WINNING | Relation to us: Tribe Winning | 1 |
| Memorytribe War SUBJECT_MEMORYTRIBE_WAR | Memory: Tribe War | — |
| Tribe Anarchy SUBJECT_TRIBE_ANARCHY | Tribe: Anarchy No diplomacy (rebels/barbarians) | — |
| Tribe Barbarians SUBJECT_TRIBE_BARBARIANS | Tribe: Barbarians No diplomacy (rebels/barbarians) | — |
| Tribe Cautious SUBJECT_TRIBE_CAUTIOUS | Relation to us: Tribe Cautious Another nation | — |
| Tribe Max Routed SUBJECT_TRIBE_MAX_ROUTED | Relation to us: Tribe Max Routed | — |
| Tribe Min Triumphant SUBJECT_TRIBE_MIN_TRIUMPHANT | Relation to us: Tribe Min Triumphant | — |
| Tribe Not Contacted SUBJECT_TRIBE_NOT_CONTACTED | Not yet contacted | — |
| Peace and Min Friendly game text SUBJECT_TRIBE_PEACE_FRIENDLY | Relation to us: Tribe Peace Friendly | — |
| Tribe Pleased SUBJECT_TRIBE_PLEASED | Relation to us: Tribe Pleased Another nation | — |
| Tribe Raiders SUBJECT_TRIBE_RAIDERS | Tribe: Raiders No diplomacy (rebels/barbarians) | — |
| Religion 42 | ||
| Religion State SUBJECT_RELIGION_STATE | Religion is our nation's state religion Relation to us: Religion State | 262 |
| Religion Player SUBJECT_RELIGION_PLAYER | Relation to us: City with this Religion | 182 |
| Religion World SUBJECT_RELIGION_WORLD | Religion is non-pagan one World Religion | 173 |
| Religion SUBJECT_RELIGION | no filters — any religion | 141 |
| Religion Native Pagan SUBJECT_RELIGION_NATIVE_PAGAN | Relation to us: Religion Pagan Pagan Religion | 136 |
| Zoroastrianism SUBJECT_ZOROASTRIANISM | Religion is a specific world religion Religion: Zoroastrianism | 91 |
| Religion Player Pagan SUBJECT_RELIGION_PLAYER_PAGAN | Relation to us: City with this Religion Pagan Religion | 79 |
| Judaism SUBJECT_JUDAISM | Religion: Judaism | 73 |
| Christianity SUBJECT_CHRISTIANITY | Religion: Christianity | 61 |
| Religion Pagan SUBJECT_RELIGION_PAGAN | Religion is a pagan one (spread through shrines) Pagan Religion | 59 |
| Manichaeism SUBJECT_MANICHAEISM | Religion: Manichaeism | 47 |
| Religion State No SUBJECT_RELIGION_STATE_NO | Religion is not our nations state religion Relation to us: Religion State No | 42 |
| Religion Of Leader SUBJECT_RELIGION_OF_LEADER | Relation to leader: Religion Same | 27 |
| Religion Leader Sacred & the Profane SUBJECT_RELIGION_LEADER | Relation to leader: Religion Same | 26 |
| Religion Hinduism Empires of the Indus SUBJECT_RELIGION_HINDUISM | Religion: Hinduism | 25 |
| Religion Max Upset SUBJECT_RELIGION_MAX_UPSET | Relation to us: Religion Max Upset | 21 |
| Religion Buddhism Empires of the Indus SUBJECT_RELIGION_BUDDHISM | Religion: Buddhism | 19 |
| Religion Player World SUBJECT_RELIGION_PLAYER_WORLD | Relation to us: City with this Religion World Religion | 16 |
| Religion Greece SUBJECT_RELIGION_GREECE | Religion: Greek Paganism | 8 |
| Religion Min Pleased Sacred & the Profane SUBJECT_RELIGION_MIN_PLEASED | Relation to us: Religion Min Pleased | 7 |
| Religion Player No Sacred & the Profane SUBJECT_RELIGION_PLAYER_NO | Relation to us: Religion Player No | 7 |
| Hinduism SUBJECT_HINDUISM | Religion: Hinduism | 5 |
| Persecuted Religion Sacred & the Profane SUBJECT_PERSECUTED_RELIGION | Memory: Ongoing Persecutions | 5 |
| Religion Atenism SUBJECT_RELIGION_ATENISM | Religion: Atenism | 5 |
| Religion Egypt SUBJECT_RELIGION_EGYPT | Religion: Egyptian Paganism | 5 |
| Not Religion Leader Sacred & the Profane SUBJECT_NOT_RELIGION_LEADER | Relation to leader: Religion Diff | 4 |
| Religion Babylonia SUBJECT_RELIGION_BABYLONIA | Religion: Babylonian Paganism | 4 |
| Buddhism Empires of the Indus SUBJECT_BUDDHISM | Religion: Buddhism | 3 |
| Religion Assyria SUBJECT_RELIGION_ASSYRIA | Religion: Assyrian Paganism | 3 |
| Religion Min Cautious SUBJECT_RELIGION_MIN_CAUTIOUS | Relation to us: Religion Min Cautious | 3 |
| Religion Rome SUBJECT_RELIGION_ROME | Religion: Roman Paganism | 3 |
| Religion Carthage SUBJECT_RELIGION_CARTHAGE | Religion: Carthaginian Paganism | 2 |
| Religion Hittite SUBJECT_RELIGION_HITTITE | Religion: Hittite Paganism | 2 |
| Religion Kush SUBJECT_RELIGION_KUSH | Religion: Kushite Paganism | 2 |
| Religion Max Angry SUBJECT_RELIGION_MAX_ANGRY | Relation to us: Religion Max Angry | 2 |
| Religion Max Cautious Sacred & the Profane SUBJECT_RELIGION_MAX_CAUTIOUS | Relation to us: Religion Max Cautious | 2 |
| Religion Persia SUBJECT_RELIGION_PERSIA | Religion: Persian Paganism | 2 |
| Memory Sanscrit Records Empires of the Indus SUBJECT_MEMORY_SANSCRIT_RECORDS | Memory: Sanscrit Documents | 1 |
| Religion Aksum SUBJECT_RELIGION_AKSUM | Religion: Aksumite Paganism | 1 |
| World Religion or Divine Rule game text SUBJECT_RELIGION_UNLOCKED | Unlocked Religion | 1 |
| Religion Holy City Player SUBJECT_RELIGION_HOLY_CITY_PLAYER | Relation to us: Religion Holy City Player | — |
| Religion Not Founded SUBJECT_RELIGION_NOT_FOUNDED | Unfounded Religion | — |
| Family 61 | ||
| Family Us SUBJECT_FAMILY_US | A Family within our nation Our nation | 584 |
| Family Max Upset SUBJECT_FAMILY_MAX_UPSET | Family is in a negative relationship range Relation to us: Family Max Upset | 35 |
| Family Religion Us SUBJECT_FAMILY_RELIGION_US | Our nation Family Religion | 32 |
| Family Ordered Us SUBJECT_FAMILY_ORDERED_US | First valid (not random) Our nation | 29 |
| Family Different From Leader SUBJECT_FAMILY_DIFFERENT_FROM_LEADER | Relation to leader: Family Diff | 26 |
| Family Champions SUBJECT_FAMILY_CHAMPIONS | Family class: Champions | 16 |
| Family Non Leader SUBJECT_FAMILY_NON_LEADER | Any family that is not the same as the leader's family (if the leader has no specific family, this means any family) Not the leader | 15 |
| Family Hunters SUBJECT_FAMILY_HUNTERS | Family class: Hunters | 12 |
| Family Riders SUBJECT_FAMILY_RIDERS | Family class: Riders | 12 |
| Family Sages SUBJECT_FAMILY_SAGES | Family class: Sages | 10 |
| Family Min Pleased SUBJECT_FAMILY_MIN_PLEASED | Family is in a neutral or better relationship range Relation to us: Family Min Pleased | 9 |
| Family Traders SUBJECT_FAMILY_TRADERS | Family class: Traders | 9 |
| Family Clerics SUBJECT_FAMILY_CLERICS | Family class: Clerics | 8 |
| Family Statesmen SUBJECT_FAMILY_STATESMEN | Family class: Statesmen | 8 |
| Family Landowners SUBJECT_FAMILY_LANDOWNERS | Family is a particular class of family Family class: Landowners | 7 |
| Family Max Angry SUBJECT_FAMILY_MAX_ANGRY | Family is in the worst or second worst relationship range Relation to us: Family Max Angry | 6 |
| Family Min Cautious SUBJECT_FAMILY_MIN_CAUTIOUS | Family is in a neutral or better relationship range Relation to us: Family Min Cautious | 6 |
| Family Non Leader Us SUBJECT_FAMILY_NON_LEADER_US | Our nation Not the leader | 6 |
| Family Artisans SUBJECT_FAMILY_ARTISANS | Family class: Artisans | 5 |
| Family Max Cautious SUBJECT_FAMILY_MAX_CAUTIOUS | Family is in a neutral or worse relationship range Relation to us: Family Max Cautious | 5 |
| Family Min Friendly SUBJECT_FAMILY_MIN_FRIENDLY | Family is in the most positive relationship range Relation to us: Family Min Friendly | 5 |
| Family Max Pleased SUBJECT_FAMILY_MAX_PLEASED | Family is in any relathip range apart from the most positive Relation to us: Family Max Pleased | 4 |
| Family Min Upset SUBJECT_FAMILY_MIN_UPSET | Family is not in the worst or second worst relationship range Relation to us: Family Min Upset | 4 |
| Family Patrons SUBJECT_FAMILY_PATRONS | Family class: Patrons | 4 |
| Family Min Upset Hidden Behind the Throne hidden SUBJECT_FAMILY_MIN_UPSET_HIDDEN | Relation to us: Family Min Upset Hidden in prereq lists | 3 |
| Family Hunters Us SUBJECT_FAMILY_HUNTERS_US | Family class: Hunters Our nation | 2 |
| Family Max Furious SUBJECT_FAMILY_MAX_FURIOUS | Family is in the worst relationship range Relation to us: Family Max Furious | 2 |
| Family No Religion SUBJECT_FAMILY_NO_RELIGION | A family not following the state relegion No Family Religion | 2 |
| Family Non Heir SUBJECT_FAMILY_NON_HEIR | Not the heir | 2 |
| Family Acropolis Guard SUBJECT_FAMILY_ACROPOLIS_GUARD | Memory: Granted a treasury in the Acropolis | 1 |
| Family Angry SUBJECT_FAMILY_ANGRY | Relation to us: Family Angry | 1 |
| Family Artisans Hidden Behind the Throne hidden SUBJECT_FAMILY_ARTISANS_HIDDEN | Family class: Artisans Hidden in prereq lists | 1 |
| Family Champions Us SUBJECT_FAMILY_CHAMPIONS_US | Family class: Champions Our nation | 1 |
| Family Clerics Hidden Behind the Throne hidden SUBJECT_FAMILY_CLERICS_HIDDEN | Family class: Clerics Hidden in prereq lists | 1 |
| Family Heir SUBJECT_FAMILY_HEIR | Direct heir | 1 |
| Family Max Angry Hidden hidden SUBJECT_FAMILY_MAX_ANGRY_HIDDEN | Relation to us: Family Max Angry Hidden in prereq lists | 1 |
| Family Max Pleased Hidden Behind the Throne hidden SUBJECT_FAMILY_MAX_PLEASED_HIDDEN | Relation to us: Family Max Cautious Hidden in prereq lists | 1 |
| Family Riders Us SUBJECT_FAMILY_RIDERS_US | Family class: Riders Our nation | 1 |
| Family Sages Hidden Behind the Throne hidden SUBJECT_FAMILY_SAGES_HIDDEN | Family class: Sages Hidden in prereq lists | 1 |
| Family Same Us Leader Empires of the Indus SUBJECT_FAMILY_SAME_US_LEADER | Relation to leader: Family Same | 1 |
| Family State Religion SUBJECT_FAMILY_STATE_RELIGION | A family following the state relegion Family Religion | 1 |
| Family Traders Us Behind the Throne SUBJECT_FAMILY_TRADERS_US | Family class: Traders Our nation | 1 |
| Family with a Family Head who is not Terrified of Sulla game text SUBJECT_FAMILY_US_PROSCRIPTION_TARGET | Not relation to leader: Terrified Of Our nation | 1 |
| Family Artisans Them SUBJECT_FAMILY_ARTISANS_THEM | Family class: Artisans Another nation | — |
| Family Artisans Us SUBJECT_FAMILY_ARTISANS_US | Family class: Artisans Our nation | — |
| Family Champions Them SUBJECT_FAMILY_CHAMPIONS_THEM | Family class: Champions Another nation | — |
| Family Clerics Them SUBJECT_FAMILY_CLERICS_THEM | Family class: Clerics Another nation | — |
| Family Clerics Us SUBJECT_FAMILY_CLERICS_US | Family class: Clerics Our nation | — |
| Family Hunters Them SUBJECT_FAMILY_HUNTERS_THEM | Family class: Hunters Another nation | — |
| Family Landowners Them SUBJECT_FAMILY_LANDOWNERS_THEM | Family class: Landowners Another nation | — |
| Family Landowners Us SUBJECT_FAMILY_LANDOWNERS_US | Family class: Landowners Our nation | — |
| Family No World Religion SUBJECT_FAMILY_NO_WORLD_RELIGION | No World Religion | — |
| Family Patrons Them SUBJECT_FAMILY_PATRONS_THEM | Family class: Patrons Another nation | — |
| Family Patrons Us SUBJECT_FAMILY_PATRONS_US | Family class: Patrons Our nation | — |
| Family Riders Them SUBJECT_FAMILY_RIDERS_THEM | Family class: Riders Another nation | — |
| Family Sages Them SUBJECT_FAMILY_SAGES_THEM | Family class: Sages Another nation | — |
| Family Sages Us SUBJECT_FAMILY_SAGES_US | Family class: Sages Our nation | — |
| Family Statesmen Them SUBJECT_FAMILY_STATESMEN_THEM | Family class: Statesmen Another nation | — |
| Family Statesmen Us SUBJECT_FAMILY_STATESMEN_US | Family class: Statesmen Our nation | — |
| Family Them SUBJECT_FAMILY_THEM | A Family outside of our nation Another nation | — |
| Family Traders Them SUBJECT_FAMILY_TRADERS_THEM | Family class: Traders Another nation | — |
| Tech 55 | ||
| Tech SUBJECT_TECH | Only Tech Tree | 25 |
| Tech Spoked Wheel Discovered Us SUBJECT_TECH_SPOKED_WHEEL_DISCOVERED_US | Relation to us: Tech Acquired Tech: Spoked Wheel | 11 |
| Tech Land Consolidation Discovered Us SUBJECT_TECH_LAND_CONSOLIDATION_DISCOVERED_US | Relation to us: Tech Acquired Tech: Land Consolidation | 9 |
| Tech Steel Discovered Us SUBJECT_TECH_STEEL_DISCOVERED_US | Relation to us: Tech Acquired Tech: Steel | 6 |
| Tech Bodkin Arrow Discovered Us SUBJECT_TECH_BODKIN_ARROW_DISCOVERED_US | Relation to us: Tech Acquired Tech: Bodkin Arrow | 5 |
| Tech Hydraulics Discovered Us SUBJECT_TECH_HYDRAULICS_DISCOVERED_US | Relation to us: Tech Acquired Tech: Hydraulics | 5 |
| Tech Machinery Discovered Us SUBJECT_TECH_MACHINERY_DISCOVERED_US | Relation to us: Tech Acquired Tech: Machinery | 5 |
| Tech Barding Discovered Us SUBJECT_TECH_BARDING_DISCOVERED_US | Relation to us: Tech Acquired Tech: Barding | 4 |
| Tech Battleline SUBJECT_TECH_BATTLELINE | Tech: Battle Line | 4 |
| Tech Composite Bow Discovered Us SUBJECT_TECH_COMPOSITE_BOW_DISCOVERED_US | Relation to us: Tech Acquired Tech: Composite Bow | 4 |
| Tech Drama Discovered Us SUBJECT_TECH_DRAMA_DISCOVERED_US | Relation to us: Tech Acquired Tech: Drama | 4 |
| Tech Forestry Discovered Us SUBJECT_TECH_FORESTRY_DISCOVERED_US | Relation to us: Tech Acquired Tech: Forestry | 4 |
| Tech Ballistics Discovered Us SUBJECT_TECH_BALLISTICS_DISCOVERED_US | Relation to us: Tech Acquired Tech: Ballistics | 3 |
| Tech Bodkin Arrow SUBJECT_TECH_BODKIN_ARROW | Tech: Bodkin Arrow | 3 |
| Tech Cohorts SUBJECT_TECH_COHORTS | Tech: Cohorts | 3 |
| Tech Husbandry Discovered Us SUBJECT_TECH_HUSBANDRY_DISCOVERED_US | Relation to us: Tech Acquired Tech: Husbandry | 3 |
| Tech Land Consolidation SUBJECT_TECH_LAND_CONSOLIDATION | Tech: Land Consolidation | 3 |
| Tech Martial Code Discovered Us SUBJECT_TECH_MARTIAL_CODE_DISCOVERED_US | Relation to us: Tech Acquired Tech: Martial Code | 3 |
| Tech Windlass Discovered Us SUBJECT_TECH_WINDLASS_DISCOVERED_US | Relation to us: Tech Acquired Tech: Windlass | 3 |
| Tech Coinage Discovered Us SUBJECT_TECH_COINAGE_DISCOVERED_US | Relation to us: Tech Acquired Tech: Coinage | 2 |
| Tech Infantry Square Discovered Us SUBJECT_TECH_INFANTRY_SQUARE_DISCOVERED_US | Relation to us: Tech Acquired Tech: Infantry Square | 2 |
| Tech Ironworking Discovered Us SUBJECT_TECH_IRONWORKING_DISCOVERED_US | Relation to us: Tech Acquired Tech: Ironworking | 2 |
| Tech Lateen Sail Discovered Us SUBJECT_TECH_LATEEN_SAIL_DISCOVERED_US | Relation to us: Tech Acquired Tech: Lateen Sail | 2 |
| Tech Manor SUBJECT_TECH_MANOR | Tech: Manor | 2 |
| Tech Martial Code SUBJECT_TECH_MARTIAL_CODE | Tech: Martial Code | 2 |
| Tech Navigation Discovered Us SUBJECT_TECH_NAVIGATION_DISCOVERED_US | Relation to us: Tech Acquired Tech: Navigation | 2 |
| Tech Scholarship SUBJECT_TECH_SCHOLARSHIP | Tech: Scholarship | 2 |
| Tech Scholarship Discovered Us SUBJECT_TECH_SCHOLARSHIP_DISCOVERED_US | Relation to us: Tech Acquired Tech: Scholarship | 2 |
| Tech Stonecutting Discovered Us SUBJECT_TECH_STONECUTTING_DISCOVERED_US | Relation to us: Tech Acquired Tech: Stonecutting | 2 |
| Tech Aristocracy Discovered Us Behind the Throne SUBJECT_TECH_ARISTOCRACY_DISCOVERED_US | Relation to us: Tech Acquired Tech: Aristocracy | 1 |
| Tech Battleline Discovered Us SUBJECT_TECH_BATTLELINE_DISCOVERED_US | Relation to us: Tech Acquired Tech: Battle Line | 1 |
| Tech Cartography SUBJECT_TECH_CARTOGRAPHY | Tech: Cartography | 1 |
| Tech Cartography Discovered Us SUBJECT_TECH_CARTOGRAPHY_DISCOVERED_US | Relation to us: Tech Acquired Tech: Cartography | 1 |
| Tech Citizenship Discovered Us SUBJECT_TECH_CITIZENSHIP_DISCOVERED_US | Relation to us: Tech Acquired Tech: Citizenship | 1 |
| Tech Cohorts Discovered Us SUBJECT_TECH_COHORTS_DISCOVERED_US | Relation to us: Tech Acquired Tech: Cohorts | 1 |
| Tech Divination Discovered Us SUBJECT_TECH_DIVINATION_DISCOVERED_US | Relation to us: Tech Acquired Tech: Divination | 1 |
| Tech Event Bonus Rally Defense Behind the Throne SUBJECT_TECH_EVENT_BONUS_RALLY_DEFENSE | Tech: Rally National Defense | 1 |
| Tech Event Resource Ebony Bonus Behind the Throne SUBJECT_TECH_EVENT_RESOURCE_EBONY_BONUS | Tech: Import Ebony | 1 |
| Tech Hydraulics SUBJECT_TECH_HYDRAULICS | Tech: Hydraulics | 1 |
| Tech Labor Force Discovered Us SUBJECT_TECH_LABOR_FORCE_DISCOVERED_US | Relation to us: Tech Acquired Tech: Labor Force | 1 |
| Tech Manor Discovered Us SUBJECT_TECH_MANOR_DISCOVERED_US | Relation to us: Tech Acquired Tech: Manor | 1 |
| Tech Metaphysics Discovered Us SUBJECT_TECH_METAPHYSICS_DISCOVERED_US | Relation to us: Tech Acquired Tech: Metaphysics | 1 |
| Tech Military Drill Discovered Us SUBJECT_TECH_MILITARY_DRILL_DISCOVERED_US | Relation to us: Tech Acquired Tech: Military Drill | 1 |
| Tech Monasticism Discovered Us SUBJECT_TECH_MONASTICISM_DISCOVERED_US | Relation to us: Tech Acquired Tech: Monasticism | 1 |
| Tech Navigation Sacred & the Profane SUBJECT_TECH_NAVIGATION | Has tech: Navigation | 1 |
| Tech Phalanx Discovered Us SUBJECT_TECH_PHALANX_DISCOVERED_US | Relation to us: Tech Acquired Tech: Phalanx | 1 |
| Tech Rhetoric Discovered Us SUBJECT_TECH_RHETORIC_DISCOVERED_US | Relation to us: Tech Acquired Tech: Rhetoric | 1 |
| Tech Sovereignty Discovered Us SUBJECT_TECH_SOVEREIGNTY_DISCOVERED_US | Relation to us: Tech Acquired Tech: Sovereignty | 1 |
| Tech Steel SUBJECT_TECH_STEEL | Tech: Steel | 1 |
| Tech Windlass SUBJECT_TECH_WINDLASS | Tech: Windlass | 1 |
| Tech Doctrine Discovered Us SUBJECT_TECH_DOCTRINE_DISCOVERED_US | Relation to us: Tech Acquired Tech: Doctrine | — |
| Tech Event Bonus Minister SUBJECT_TECH_EVENT_BONUS_MINISTER | Tech: Free Minister | — |
| Tech Forestry SUBJECT_TECH_FORESTRY | Tech: Forestry | — |
| Tech Machinery SUBJECT_TECH_MACHINERY | Tech: Machinery | — |
| Tech Polis Discovered Us SUBJECT_TECH_POLIS_DISCOVERED_US | Relation to us: Tech Acquired Tech: Polis | — |
| Law 36 | ||
| Law SUBJECT_LAW | no filters — any law | 12 |
| Law Slavery SUBJECT_LAW_SLAVERY | Law: Slavery | 10 |
| Law Freedom SUBJECT_LAW_FREEDOM | Law: Freedom | 8 |
| Law Divine Rule SUBJECT_LAW_DIVINE_RULE | Law: Divine Rule | 7 |
| Law Centralization SUBJECT_LAW_CENTRALIZATION | Law: Centralization | 5 |
| Law Tyranny SUBJECT_LAW_TYRANNY | Law: Tyranny | 5 |
| Law Constitution SUBJECT_LAW_CONSTITUTION | Law: Constitution | 4 |
| Law Epics SUBJECT_LAW_EPICS | Law: Epics | 4 |
| Law Coin Debasement SUBJECT_LAW_COIN_DEBASEMENT | Law: Coin Debasement | 3 |
| Law Exploration SUBJECT_LAW_EXPLORATION | Law: Exploration | 3 |
| Law Holy War SUBJECT_LAW_HOLY_WAR | Law: Holy War | 3 |
| Law Pilgrimage SUBJECT_LAW_PILGRIMAGE | Law: Pilgrimage | 3 |
| Law Polytheism SUBJECT_LAW_POLYTHEISM | Law: Polytheism | 3 |
| Law Volunteers SUBJECT_LAW_VOLUNTEERS | Law: Volunteers | 3 |
| Law Colonies SUBJECT_LAW_COLONIES | Law: Colonies | 2 |
| Law Engineering SUBJECT_LAW_ENGINEERING | Law: Engineering | 2 |
| Law Iconography SUBJECT_LAW_ICONOGRAPHY | Law: Iconography | 2 |
| Law Lateral Behind the Throne SUBJECT_LAW_LATERAL | Law: Lateral | 2 |
| Law Legal Code SUBJECT_LAW_LEGAL_CODE | Law: Legal Code | 2 |
| Law Monetary Reform SUBJECT_LAW_MONETARY_REFORM | Law: Monetary Reform | 2 |
| Law Monotheism SUBJECT_LAW_MONOTHEISM | Law: Monotheism | 2 |
| Law Orthodoxy SUBJECT_LAW_ORTHODOXY | Law: Orthodoxy | 2 |
| Law Seniority SUBJECT_LAW_SENIORITY | Law: Seniority | 2 |
| Law Tolerance SUBJECT_LAW_TOLERANCE | Law: Tolerance | 2 |
| Law Trade League SUBJECT_LAW_TRADE_LEAGUE | Law: Trade League | 2 |
| Law Vassalage SUBJECT_LAW_VASSALAGE | Law: Vassalage | 2 |
| Law Autarky SUBJECT_LAW_AUTARKY | Law: Autarky | 1 |
| Law Calligraphy SUBJECT_LAW_CALLIGRAPHY | Law: Calligraphy | 1 |
| Law Dynastic Behind the Throne SUBJECT_LAW_DYNASTIC | Law: Dynastic | 1 |
| Law Elites SUBJECT_LAW_ELITES | Law: Elites | 1 |
| Law Guilds SUBJECT_LAW_GUILDS | Law: Guilds | 1 |
| Law Philosophy SUBJECT_LAW_PHILOSOPHY | Law: Philosophy | 1 |
| Law Primogeniture Behind the Throne SUBJECT_LAW_PRIMOGENITURE | Law: Primogeniture | 1 |
| Law Professional Army SUBJECT_LAW_PROFESSIONAL_ARMY | Law: Professional Army | 1 |
| Law Serfdom SUBJECT_LAW_SERFDOM | Law: Serfdom | 1 |
| Law Ultimogeniture Behind the Throne SUBJECT_LAW_ULTIMOGENITURE | Law: Ultimogeniture | 1 |
| Theology 9 | ||
| Theology SUBJECT_THEOLOGY | no filters — any theology | 11 |
| Theology Mythology SUBJECT_THEOLOGY_MYTHOLOGY | Theology: Mythology | 3 |
| Theology Redemption SUBJECT_THEOLOGY_REDEMPTION | Theology: Redemption | 3 |
| Theology Dualism SUBJECT_THEOLOGY_DUALISM | Theology: Dualism | 2 |
| Theology Revelation SUBJECT_THEOLOGY_REVELATION | Theology: Revelation | 2 |
| Theology Legalism SUBJECT_THEOLOGY_LEGALISM | Theology: Legalism | 1 |
| Theology Veneration SUBJECT_THEOLOGY_VENERATION | Theology: Veneration | 1 |
| Theology Enlightenment SUBJECT_THEOLOGY_ENLIGHTENMENT | Theology: Enlightenment | — |
| Theology Gnosticism SUBJECT_THEOLOGY_GNOSTICISM | Theology: Gnosticism | — |
| Resource 32 | ||
| Resource SUBJECT_RESOURCE | no filters — any resource | 8 |
| Has Luxury SUBJECT_HAS_LUXURY | Relation to us: Player Luxury | 6 |
| Resource Game SUBJECT_RESOURCE_GAME | Resource: Game | 5 |
| Resource Elephant SUBJECT_RESOURCE_ELEPHANT | Resource: Elephants | 4 |
| Resource Gem SUBJECT_RESOURCE_GEM | Resource: Gems | 4 |
| Resource Sorghum SUBJECT_RESOURCE_SORGHUM | Resource: Sorghum | 4 |
| Resource Wheat SUBJECT_RESOURCE_WHEAT | Resource: Wheat | 4 |
| Resource Wine SUBJECT_RESOURCE_WINE | Resource: Wine | 4 |
| Resource Citrus SUBJECT_RESOURCE_CITRUS | Resource: Citrus | 3 |
| Resource Crab SUBJECT_RESOURCE_CRAB | Resource: Crabs | 3 |
| Resource Fur SUBJECT_RESOURCE_FUR | Resource: Fur | 3 |
| Resource Gold SUBJECT_RESOURCE_GOLD | Resource: Gold | 3 |
| Resource Horse SUBJECT_RESOURCE_HORSE | Resource: Horses | 3 |
| Resource Olive SUBJECT_RESOURCE_OLIVE | Resource: Olives | 3 |
| Resource Sheep SUBJECT_RESOURCE_SHEEP | Resource: Sheep | 3 |
| Has Gem SUBJECT_HAS_GEM | Relation to us: Player Luxury Resource: Gems | 2 |
| Resource Camel SUBJECT_RESOURCE_CAMEL | Resource: Camels | 2 |
| Resource Dye SUBJECT_RESOURCE_DYE | Resource: Dyes | 2 |
| Resource Fish SUBJECT_RESOURCE_FISH | Resource: Fish | 2 |
| Resource Goat SUBJECT_RESOURCE_GOAT | Resource: Goats | 2 |
| Resource Incense SUBJECT_RESOURCE_INCENSE | Resource: Incense | 2 |
| Resource Marble SUBJECT_RESOURCE_MARBLE | Resource: Marble | 2 |
| Resource Ore SUBJECT_RESOURCE_ORE | Resource: Ore | 2 |
| Resource Pearl SUBJECT_RESOURCE_PEARL | Resource: Pearls | 2 |
| Resource Pig SUBJECT_RESOURCE_PIG | Resource: Pigs | 2 |
| Resource Salt SUBJECT_RESOURCE_SALT | Resource: Salt | 2 |
| Resource Silver SUBJECT_RESOURCE_SILVER | Resource: Silver | 2 |
| Has Incense SUBJECT_HAS_INCENSE | Relation to us: Player Luxury Resource: Incense | 1 |
| Has Jade Empires of the Indus SUBJECT_HAS_JADE | Relation to us: Player Luxury Resource: Jade | 1 |
| Resource Barley Wrath of Gods SUBJECT_RESOURCE_BARLEY | Resource: Barley | 1 |
| Resource Honey SUBJECT_RESOURCE_HONEY | Resource: Honey | — |
| Resource Lavender SUBJECT_RESOURCE_LAVENDER | Resource: Lavender | — |
| Goal 112 | ||
| Ambition SUBJECT_AMBITION | no filters — any goal | 204 |
| Ambition Class 9 SUBJECT_AMBITION_CLASS_9 | Goal Class = 9 | 16 |
| Ambition Class 21 SUBJECT_AMBITION_CLASS_21 | Goal Class = 21 | 11 |
| Ambition Class 1 SUBJECT_AMBITION_CLASS_1 | Goal Class = 1 | 10 |
| Ambition Class 10 SUBJECT_AMBITION_CLASS_10 | Goal Class = 10 | 10 |
| Ambition Class 13 SUBJECT_AMBITION_CLASS_13 | Goal Class = 13 | 9 |
| Ambition Class 18 SUBJECT_AMBITION_CLASS_18 | Goal Class = 18 | 9 |
| Ambition Class 25 SUBJECT_AMBITION_CLASS_25 | Goal Class = 25 | 9 |
| Ambition Class 3 SUBJECT_AMBITION_CLASS_3 | Goal Class = 3 | 9 |
| Ambition Class 30 SUBJECT_AMBITION_CLASS_30 | Goal Class = 30 | 9 |
| Ambition Class 12 SUBJECT_AMBITION_CLASS_12 | Goal Class = 12 | 8 |
| Ambition Class 15 SUBJECT_AMBITION_CLASS_15 | Goal Class = 15 | 8 |
| Ambition Class 16 SUBJECT_AMBITION_CLASS_16 | Goal Class = 16 | 8 |
| Ambition Class 19 SUBJECT_AMBITION_CLASS_19 | Goal Class = 19 | 8 |
| Ambition Class 22 SUBJECT_AMBITION_CLASS_22 | Goal Class = 22 | 8 |
| Ambition Class 23 SUBJECT_AMBITION_CLASS_23 | Goal Class = 23 | 8 |
| Ambition Class 5 SUBJECT_AMBITION_CLASS_5 | Goal Class = 5 | 8 |
| Ambition Leader Religion SUBJECT_AMBITION_LEADER_RELIGION | Relation to leader: Religion Ambition | 8 |
| Ambition Class 17 SUBJECT_AMBITION_CLASS_17 | Goal Class = 17 | 7 |
| Ambition Class 26 SUBJECT_AMBITION_CLASS_26 | Goal Class = 26 | 7 |
| Ambition Class 27 SUBJECT_AMBITION_CLASS_27 | Goal Class = 27 | 7 |
| Ambition Class 28 SUBJECT_AMBITION_CLASS_28 | Goal Class = 28 | 7 |
| Ambition Class 31 SUBJECT_AMBITION_CLASS_31 | Goal Class = 31 | 7 |
| Ambition Class 14 SUBJECT_AMBITION_CLASS_14 | Goal Class = 14 | 6 |
| Ambition Class 24 SUBJECT_AMBITION_CLASS_24 | Goal Class = 24 | 6 |
| Ambition Class 29 SUBJECT_AMBITION_CLASS_29 | Goal Class = 29 | 6 |
| Ambition Class 4 SUBJECT_AMBITION_CLASS_4 | Goal Class = 4 | 6 |
| Ambition Class 7 SUBJECT_AMBITION_CLASS_7 | Goal Class = 7 | 6 |
| Ambition Class 8 SUBJECT_AMBITION_CLASS_8 | Goal Class = 8 | 6 |
| Ambition Class 20 SUBJECT_AMBITION_CLASS_20 | Goal Class = 20 | 5 |
| Ambition Class 11 SUBJECT_AMBITION_CLASS_11 | Goal Class = 11 | 4 |
| Ambition Class 34 SUBJECT_AMBITION_CLASS_34 | Goal Class = 34 | 4 |
| Ambition Class 6 SUBJECT_AMBITION_CLASS_6 | Goal Class = 6 | 4 |
| Ambition Class 2 SUBJECT_AMBITION_CLASS_2 | Goal Class = 2 | 3 |
| Ambition Class 33 SUBJECT_AMBITION_CLASS_33 | Goal Class = 33 | 3 |
| Ambition Class 35 SUBJECT_AMBITION_CLASS_35 | Goal Class = 35 | 3 |
| National Ambition SUBJECT_NATIONAL_AMBITION | National Ambition | 3 |
| Ambition Class 32 SUBJECT_AMBITION_CLASS_32 | Goal Class = 32 | 2 |
| Ambition Class 36 SUBJECT_AMBITION_CLASS_36 | Goal Class = 36 | 2 |
| Ambition Class 40 SUBJECT_AMBITION_CLASS_40 | Goal Class = 40 | 2 |
| Goal 20 Goods Turn SUBJECT_GOAL_20_GOODS_TURN | Ambition: +20 Food, Iron, Wood, and Stone / Turn | 2 |
| Goal 50 Goods Turn SUBJECT_GOAL_50_GOODS_TURN | Ambition: +50 Food, Iron, Wood, and Stone / Turn | 2 |
| Goal Autarky SUBJECT_GOAL_AUTARKY | Ambition: Enact Autarky | 2 |
| Goal Colonies SUBJECT_GOAL_COLONIES | Ambition: Enact Colonies | 2 |
| Goal Eight Laws SUBJECT_GOAL_EIGHT_LAWS | Ambition: Enact Eight Laws | 2 |
| Goal Eight Resource Improvements SUBJECT_GOAL_EIGHT_RESOURCE_IMPROVEMENTS | Ambition: Control Eight Pasture, Camp, Grove, or Nets | 2 |
| Goal Food 1000 SUBJECT_GOAL_FOOD_1000 | Ambition: Produce 1000 Food | 2 |
| Goal Food 500 SUBJECT_GOAL_FOOD_500 | Ambition: Produce 500 Food | 2 |
| Goal Four Granary SUBJECT_GOAL_FOUR_GRANARY | Ambition: Control Four Granary | 2 |
| Goal Four Laws SUBJECT_GOAL_FOUR_LAWS | Ambition: Enact Four Laws | 2 |
| Goal Guilds SUBJECT_GOAL_GUILDS | Ambition: Enact Guilds | 2 |
| Goal Holy War SUBJECT_GOAL_HOLY_WAR | Ambition: Enact Holy War | 2 |
| Goal Pilgrimage SUBJECT_GOAL_PILGRIMAGE | Ambition: Enact Pilgrimage | 2 |
| Goal Six Farms SUBJECT_GOAL_SIX_FARMS | Ambition: Control Six Farm | 2 |
| Goal Trade League SUBJECT_GOAL_TRADE_LEAGUE | Ambition: Enact Trade League | 2 |
| Goal Calligraphy SUBJECT_GOAL_CALLIGRAPHY | Ambition: Enact Calligraphy | 1 |
| Goal Centralization SUBJECT_GOAL_CENTRALIZATION | Ambition: Enact Centralization | 1 |
| Goal Coin Debasement SUBJECT_GOAL_COIN_DEBASEMENT | Ambition: Enact Coin Debasement | 1 |
| Goal Constitution SUBJECT_GOAL_CONSTITUTION | Ambition: Enact Constitution | 1 |
| Goal Eight Generals SUBJECT_GOAL_EIGHT_GENERALS | Ambition: Field Eight General | 1 |
| Goal Eight Religion Spread SUBJECT_GOAL_EIGHT_RELIGION_SPREAD | Ambition: Spread Religion Religion (x8) | 1 |
| Goal Elites SUBJECT_GOAL_ELITES | Ambition: Enact Elites | 1 |
| Goal Enlightenment Empires of the Indus SUBJECT_GOAL_ENLIGHTENMENT | Ambition: Establish Enlightenment | 1 |
| Goal Estates Behind the Throne SUBJECT_GOAL_ESTATES | Ambition: Control Estates | 1 |
| Goal Exploration SUBJECT_GOAL_EXPLORATION | Ambition: Enact Exploration | 1 |
| Goal Five Naval SUBJECT_GOAL_FIVE_NAVAL | Ambition: Control Five Naval Units | 1 |
| Goal Five Workers SUBJECT_GOAL_FIVE_WORKERS | Ambition: Control Five Worker | 1 |
| Goal Food 2000 Stockpile Wrath of Gods SUBJECT_GOAL_FOOD_2000_STOCKPILE | Ambition: Stockpile 2,000 Food | 1 |
| Goal Food 4000 Stockpile Wrath of Gods SUBJECT_GOAL_FOOD_4000_STOCKPILE | Ambition: Stockpile 4,000 Food | 1 |
| Goal Four Garrison 1 SUBJECT_GOAL_FOUR_GARRISON_1 | Ambition: Control Four Garrison 1 | 1 |
| Goal Four Garrison 2 SUBJECT_GOAL_FOUR_GARRISON_2 | Ambition: Control Four Garrison 2 | 1 |
| Goal Four Generals SUBJECT_GOAL_FOUR_GENERALS | Ambition: Field Four General | 1 |
| Goal Four Harbors SUBJECT_GOAL_FOUR_HARBORS | Ambition: Control Four Harbor | 1 |
| Goal Four Library 1 SUBJECT_GOAL_FOUR_LIBRARY_1 | Ambition: Control Four Library 1 | 1 |
| Goal Four Library 2 SUBJECT_GOAL_FOUR_LIBRARY_2 | Ambition: Control Four Library 2 | 1 |
| Goal Four Market 1 SUBJECT_GOAL_FOUR_MARKET_1 | Ambition: Control Four Market 1 | 1 |
| Goal Four Market 2 SUBJECT_GOAL_FOUR_MARKET_2 | Ambition: Control Four Market 2 | 1 |
| Goal Four Miners SUBJECT_GOAL_FOUR_MINERS | Ambition: Control Four Miner Specialists | 1 |
| Goal Four Player Luxuries SUBJECT_GOAL_FOUR_PLAYER_LUXURIES | Ambition: Send Four Luxury to Foreign Nations | 1 |
| Goal Four Religion Spread SUBJECT_GOAL_FOUR_RELIGION_SPREAD | Ambition: Spread Religion Religion (x4) | 1 |
| Goal Goal Food 1000 Wrath of Gods SUBJECT_GOAL_GOAL_FOOD_1000 | Ambition: Produce 1000 Food | 1 |
| Goal Hagia Sophia SUBJECT_GOAL_HAGIA_SOPHIA | Ambition: Build Hagia Sophia | 1 |
| Goal Iconography SUBJECT_GOAL_ICONOGRAPHY | Ambition: Enact Iconography | 1 |
| Goal Iron 1000 SUBJECT_GOAL_IRON_1000 | Ambition: Produce 1000 Iron | 1 |
| Goal Iron 500 SUBJECT_GOAL_IRON_500 | Ambition: Produce 500 Iron | 1 |
| Goal Lavish Lifestyle Behind the Throne SUBJECT_GOAL_LAVISH_LIFESTYLE | Ambition: Complete an Lavish Lifestyle Project | 1 |
| Goal Lavish Lifestyle 3 Behind the Throne SUBJECT_GOAL_LAVISH_LIFESTYLE_3 | Ambition: Complete Three Lavish Lifestyle Projects | 1 |
| Goal Lavish Lifestyle 6 Behind the Throne SUBJECT_GOAL_LAVISH_LIFESTYLE_6 | Ambition: Complete Six Lavish Lifestyle Projects | 1 |
| Goal Legal Code SUBJECT_GOAL_LEGAL_CODE | Ambition: Enact Legal Code | 1 |
| Goal Monetary Reform SUBJECT_GOAL_MONETARY_REFORM | Ambition: Enact Monetary Reform | 1 |
| Goal Orthodoxy SUBJECT_GOAL_ORTHODOXY | Ambition: Enact Orthodoxy | 1 |
| Goal Redemption Empires of the Indus SUBJECT_GOAL_REDEMPTION | Ambition: Establish Redemption | 1 |
| Goal Serfdom SUBJECT_GOAL_SERFDOM | Ambition: Enact Serfdom | 1 |
| Goal Six Barracks Ranges SUBJECT_GOAL_SIX_BARRACKS_RANGES | Ambition: Control Six Barracks or Range | 1 |
| Goal Six Festivals SUBJECT_GOAL_SIX_FESTIVALS | Ambition: Complete Six Festival | 1 |
| Goal Six Mines SUBJECT_GOAL_SIX_MINES | Ambition: Control Six Mine | 1 |
| Goal Six Moats SUBJECT_GOAL_SIX_MOATS | Ambition: Control Six Moat | 1 |
| Goal Six Nets Wrath of Gods SUBJECT_GOAL_SIX_NETS | Ambition: Control Six Nets | 1 |
| Goal Six Towers SUBJECT_GOAL_SIX_TOWERS | Ambition: Control Six Towers | 1 |
| Goal Six Walls SUBJECT_GOAL_SIX_WALLS | Ambition: Control Six Walls | 1 |
| Goal Three Garrison 3 SUBJECT_GOAL_THREE_GARRISON_3 | Ambition: Control Three Garrison 3 | 1 |
| Goal Three Library 3 SUBJECT_GOAL_THREE_LIBRARY_3 | Ambition: Control Three Library 3 | 1 |
| Goal Three Market 3 SUBJECT_GOAL_THREE_MARKET_3 | Ambition: Control Three Market 3 | 1 |
| Goal Tolerance SUBJECT_GOAL_TOLERANCE | Ambition: Enact Tolerance | 1 |
| Goal Two Caravans SUBJECT_GOAL_TWO_CARAVANS | Ambition: Complete Two Caravan Mission | 1 |
| Goal Two Officers SUBJECT_GOAL_TWO_OFFICERS | Ambition: Control Two Officer 3 | 1 |
| Goal Two Shopkeepers SUBJECT_GOAL_TWO_SHOPKEEPERS | Ambition: Control Two Shopkeeper 3 | 1 |
| Goal Tyranny SUBJECT_GOAL_TYRANNY | Ambition: Enact Tyranny | 1 |
| Goal Vassalage SUBJECT_GOAL_VASSALAGE | Ambition: Enact Vassalage | 1 |
| Goal Five Longbowman Crossbowman SUBJECT_GOAL_FIVE_LONGBOWMAN_CROSSBOWMAN | Ambition: Control Five Longbowman or Crossbowman | — |
| Goal Five Ranged SUBJECT_GOAL_FIVE_RANGED | Ambition: Control Five Ranged Units | — |
| Goal Two Ranged Mounted SUBJECT_GOAL_TWO_RANGED_MOUNTED | Ambition: Control Two Ranged and Two Mounted Units | — |
| Occurrence 25 | ||
| Occurrence Wrath of Gods SUBJECT_OCCURRENCE | no filters — any occurrence | 33 |
| Drought Wrath of Gods SUBJECT_DROUGHT | Occurrence: Drought | 27 |
| Occurrence Active SUBJECT_OCCURRENCE_ACTIVE | Active Occurrence | 26 |
| Flood Wrath of Gods SUBJECT_FLOOD | Occurrence: Flood | 23 |
| Hurricane Wrath of Gods SUBJECT_HURRICANE | Occurrence: Hurricane | 22 |
| Wildfire Wrath of Gods SUBJECT_WILDFIRE | Occurrence: Wildfire | 21 |
| Sandstorm Wrath of Gods SUBJECT_SANDSTORM | Occurrence: Sandstorm | 20 |
| Earthquake Wrath of Gods SUBJECT_EARTHQUAKE | Occurrence: Earthquake | 17 |
| Plague Wrath of Gods SUBJECT_PLAGUE | Occurrence: Plague | 17 |
| Tsunami Wrath of Gods SUBJECT_TSUNAMI | Occurrence: Tsunami | 16 |
| Eruption Wrath of Gods SUBJECT_ERUPTION | Occurrence: Volcanic Eruption | 14 |
| Occurrence Era Of Reforms Behind the Throne SUBJECT_OCCURRENCE_ERA_OF_REFORMS | Occurrence: Era Of Reforms | 8 |
| Occurrence Civil War Behind the Throne SUBJECT_OCCURRENCE_CIVIL_WAR | Occurrence: Civil War | 6 |
| Occurrence Past Wrath of Gods SUBJECT_OCCURRENCE_PAST | Past Occurrence | 3 |
| Occurrence Future Wrath of Gods SUBJECT_OCCURRENCE_FUTURE | Future Occurrence | 2 |
| Earthquake Mitigated Wrath of Gods SUBJECT_EARTHQUAKE_MITIGATED | Occurrence: Earthquake Mitigated | 1 |
| Flood Mitigated Wrath of Gods SUBJECT_FLOOD_MITIGATED | Occurrence: Flood Mitigated | 1 |
| Hurricane Mitigated Wrath of Gods SUBJECT_HURRICANE_MITIGATED | Occurrence: Hurricane Mitigated | 1 |
| Occurrence Era Of Peace SUBJECT_OCCURRENCE_ERA_OF_PEACE | Occurrence: Era of Peace | 1 |
| Occurrence Rally National Defense Active Behind the Throne SUBJECT_OCCURRENCE_RALLY_NATIONAL_DEFENSE_ACTIVE | Occurrence: Defense Rallied Active Occurrence | 1 |
| Sandstorm Mitigated Wrath of Gods SUBJECT_SANDSTORM_MITIGATED | Occurrence: Sandstorm Mitigated | 1 |
| Tsunami Mitigated Wrath of Gods SUBJECT_TSUNAMI_MITIGATED | Occurrence: Tsunami Mitigated | 1 |
| Wildfire Mitigated Wrath of Gods SUBJECT_WILDFIRE_MITIGATED | Occurrence: Wildfire Mitigated | 1 |
| Eruption Mitigated SUBJECT_ERUPTION_MITIGATED | Occurrence: Eruption Mitigated | — |
| Occurrence Pending SUBJECT_OCCURRENCE_PENDING | Pending Occurrence | — |
| Trait 12 | ||
| Leader Is Trait Empires of the Indus SUBJECT_LEADER_IS_TRAIT | Relation to leader: Is Trait | 3 |
| Trait Weakness SUBJECT_TRAIT_WEAKNESS | Weakness | 3 |
| Trait Item SUBJECT_TRAIT_ITEM | Item | 2 |
| Leader Is Not Trait SUBJECT_LEADER_IS_NOT_TRAIT | Relation to leader: Is Not Trait | 1 |
| Trait Archetype SUBJECT_TRAIT_ARCHETYPE | Archetype | 1 |
| Trait Archetype Dislike Leader SUBJECT_TRAIT_ARCHETYPE_DISLIKE_LEADER | Relation to leader: Archetype Dislikes | 1 |
| Military game text SUBJECT_TRAIT_MILITARY_ARCHETYPE | Has any trait: Commander, Hero, Zealot, Tactician | 1 |
| Trait Mourning SUBJECT_TRAIT_MOURNING | Trait: Mourning | 1 |
| Peaceful game text Behind the Throne SUBJECT_TRAIT_PEACEFUL_ARCHETYPE | Has any trait: Schemer, Scholar, Diplomat, Builder | 1 |
| Trait Ill SUBJECT_TRAIT_ILL | Trait: Ill | — |
| Trait Returning SUBJECT_TRAIT_RETURNING | Trait: Returning Home | — |
| Trait Strength SUBJECT_TRAIT_STRENGTH | Strength | — |
| Character 905 | ||
| Our Leader game text SUBJECT_LEADER_US | Leader of our nation Our nation Is the leader | 3,188 |
| Character Us SUBJECT_CHARACTER_US | Character in our nation Our nation | 1,627 |
| Non Leader Us SUBJECT_NON_LEADER_US | Our nation Not the leader | 454 |
| Min Age 18 game text SUBJECT_ADULT | Character is 18 or older Age ≥ 18 | 368 |
| Leader Them SUBJECT_LEADER_THEM | A Leader from an AI nation Another nation Belongs to a player Is the leader | 366 |
| Spouse Of Leader Us SUBJECT_SPOUSE_OF_LEADER_US | Character is a spouse of current leader Relation to leader: Spouse Of Our nation | 331 |
| Family Head game text SUBJECT_FAMILY_HEAD_US | Head of a family in our nation Our nation Family Head | 282 |
| Religion Head game text SUBJECT_RELIGION_HEAD_US | Head of a Religion, from our nation Our nation Religion Head | 274 |
| Heir Us SUBJECT_HEIR_US | Heir to our nation Our nation Direct heir | 270 |
| Character Us Or Them SUBJECT_CHARACTER_US_OR_THEM | Character in our nation, or another nation (excludes being in a tribe, or dead) Us or another nation | 262 |
| Child Of Leader Us SUBJECT_CHILD_OF_LEADER_US | Character is a child of current leader Relation to leader: Child Of Our nation | 195 |
| Character Family Us SUBJECT_CHARACTER_FAMILY_US | Character of our nation, with a Family Our nation Has Family | 173 |
| Character Religion SUBJECT_CHARACTER_RELIGION | Character has a religion Character Religion | 148 |
| Age 12-17 game text SUBJECT_TEENAGER | Age ≥ 12 Age ≤ 17 | 142 |
| Max Upset game text SUBJECT_CHARACTER_MAX_UPSET | Character in a negative relationship range with our nation's current leader Relation to us: Character Max Upset | 132 |
| Important Us SUBJECT_IMPORTANT_US | Character is the leader, the leader's spouse, in the succession, a courtier, a family/religion head, or has a job Our nation Important | 124 |
| Covert game text SUBJECT_CHARACTER_COVERT | Has any trait: Schemer, Deceitful, Cunning, Ruthless | 111 |
| General SUBJECT_GENERAL | Character holds the job of general General | 108 |
| Devout game text SUBJECT_CHARACTER_RELIGIOUS | Has any trait: Zealot, Superstitious, Pious, Prophet, Ascetic | 101 |
| Spymaster game text SUBJECT_SPYMASTER | Character holds the council position/job of spymaster Council seat: Spymaster | 100 |
| Leader Tribe SUBJECT_LEADER_TRIBE | Leader of a Tribe (this will be the only valid character in a tribe) Another nation Tribe-owned (no player) Tribe Leader | 96 |
| Charming game text SUBJECT_CHARACTER_CHARMING | Character has one of several clusters of grouped personality traits Has any trait: Diplomat, Cunning, Affable, Eloquent, Witty | 95 |
| Schemer SUBJECT_SCHEMER | Trait: Schemer | 89 |
| Martial game text SUBJECT_CHARACTER_ARCHETYPE_MARTIAL | Character has an archetype with a military aspect Has any trait: Hero, Commander, Tactician, Zealot | 87 |
| Character Them SUBJECT_CHARACTER_THEM | Character in a nation that is not ours Another nation | 85 |
| Succession Us SUBJECT_SUCCESSION_US | In line of succession to the human nation Our nation In line of succession | 84 |
| Governor SUBJECT_GOVERNOR | Character holds the job of governor Governor | 79 |
| Character Dead Us SUBJECT_CHARACTER_DEAD_US | Dead character from our nation (dead characters are not normally selectable without such a subject) Our nation Dead Character | 78 |
| Student game text SUBJECT_STUDY_ANY | Has any trait: Tactics Student, Politics Student, Commerce Student, Philosophy Student | 74 |
| Age 6-11 game text SUBJECT_CHILD | Age ≥ 6 Age ≤ 11 | 73 |
| Min Pleased game text SUBJECT_CHARACTER_MIN_PLEASED | Character in best or second best relationship range with our nation's current leader Relation to us: Character Min Pleased | 72 |
| In Love With Leader SUBJECT_IN_LOVE_WITH_LEADER | Relation to leader: In Love With | 70 |
| Min Age 12 game text SUBJECT_TEENAGER_OR_ADULT | Age ≥ 12 | 69 |
| Healthy game text hidden SUBJECT_HEALTHY | Character is not incubated, and does not has a health trait that may deteriorate Hidden in prereq lists Has no trait: Incubated, Ill, Severely Ill, Wounded, Severely Wounded, Poisoned, Doomed | 66 |
| Terrifying game text SUBJECT_CHARACTER_TERRIFYING | Has any trait: Hero, Cruel, Bloodthirsty, Fierce, Ruthless, Insane, Dictator, Hated Dictator, Despised Dictator | 65 |
| Was Leader Dead Us SUBJECT_WAS_LEADER_DEAD_US | Our nation Dead Character Is or was the leader | 65 |
| Royal SUBJECT_ROYAL | Character is decended from the original ruler Royal | 64 |
| Age 6-17 game text SUBJECT_CHILD_OR_TEENAGER | Age ≥ 6 Age ≤ 17 | 63 |
| Suitor Temp SUBJECT_SUITOR_TEMP | Character: Suitor Temp | 63 |
| High Charisma SUBJECT_HIGH_CHARISMA | Charisma ≥ 2 | 62 |
| High Wisdom SUBJECT_HIGH_WISDOM | Wisdom ≥ 2 | 62 |
| Leader Peace Or Truce SUBJECT_LEADER_PEACE_OR_TRUCE | Leader of AI nation non-hostile with human Relation to us: Player Peace Or Truce Another nation Belongs to a player Is the leader | 61 |
| Female SUBJECT_FEMALE | Gender: Female | 59 |
| Age 18-40 game text SUBJECT_ADULT_UNDER_40 | Age ≥ 18 Age ≤ 40 | 58 |
| Age 18-30 game text SUBJECT_ADULT_UNDER_30 | Age ≥ 18 Age ≤ 30 | 56 |
| Character Recent Revelry SUBJECT_CHARACTER_RECENT_REVELRY | Memory: Recent Revelry | 55 |
| Leader Tribe Peace Or Truce SUBJECT_LEADER_TRIBE_PEACE_OR_TRUCE | Relation to us: Tribe Peace Or Truce Another nation Tribe-owned (no player) Tribe Leader | 55 |
| Rising Star SUBJECT_RISING_STAR | Trait: A Rising Star | 54 |
| Villainous game text SUBJECT_CHARACTER_VILLAINOUS | Has any trait: Corrupt, Greedy, Bloodthirsty, Ruthless, Deceitful | 53 |
| Max 2 Strengths SUBJECT_MAX_2_STRENGTHS | Strengths ≤ 2 | 53 |
| Ambassador game text SUBJECT_AMBASSADOR | Character holds the council position/job of ambassador Council seat: Ambassador | 51 |
| Honorable game text SUBJECT_CHARACTER_HONORABLE | Has any trait: Righteous, Gracious, Loyal, Compassionate | 51 |
| High Discipline SUBJECT_HIGH_DISCIPLINE | Character has a low or high score in an ability rating Discipline ≥ 2 | 50 |
| No Job game text SUBJECT_NO_JOB | Character has no job- not a general, governor, agent or on the council No Job | 50 |
| Exploring SUBJECT_EXPLORING | Trait: Exploring | 49 |
| Regal game text SUBJECT_CHARACTER_ARCHETYPE_REGAL | Character has an archetype with a governance aspect Has any trait: Orator, Diplomat, Builder | 46 |
| Courtier SUBJECT_COURTIER | Courtier | 46 |
| Mutual Attraction Leader hidden SUBJECT_MUTUAL_ATTRACTION_LEADER | Relation to leader: Mutual Attraction Not relation to leader: Divorced By Hidden in prereq lists | 46 |
| Max Angry game text SUBJECT_CHARACTER_MAX_ANGRY | Character in the worst or second worst relationship range with our nation's current leader Relation to us: Character Max Angry | 45 |
| Diplomat SUBJECT_DIPLOMAT | Trait: Diplomat | 45 |
| Weak game text SUBJECT_CHARACTER_WEAK | Has any trait: Timid, Spoiled, Insane, Foolish | 44 |
| Chancellor game text SUBJECT_CHANCELLOR | Character holds the council position/job of chancellor Council seat: Chancellor | 43 |
| Character Cautious SUBJECT_CHARACTER_CAUTIOUS | Relation to us: Character Cautious | 42 |
| Heir Them SUBJECT_HEIR_THEM | Heir of an AI nation Another nation Belongs to a player Direct heir | 42 |
| Blessed SUBJECT_BLESSED | Trait: Blessed | 41 |
| Inquisitive game text SUBJECT_CHARACTER_INQUISITIVE | Has any trait: Scholar, Educated, Intelligent | 39 |
| Insane SUBJECT_INSANE | Trait: Insane | 37 |
| High Courage SUBJECT_HIGH_COURAGE | Courage ≥ 2 | 36 |
| Study Tactics SUBJECT_STUDY_TACTICS | Trait: Tactics Student | 36 |
| Archetype SUBJECT_ARCHETYPE | Archetype | 34 |
| Compassionate SUBJECT_COMPASSIONATE | Trait: Compassionate | 34 |
| Greedy SUBJECT_GREEDY | Trait: Greedy | 34 |
| Follows State Religion game text SUBJECT_CHARACTER_OF_STATE_RELIGION | Character follows our state religion Our nation Of State Religion | 33 |
| Cruel SUBJECT_CRUEL | Trait: Cruel | 33 |
| Orator SUBJECT_ORATOR | Trait: Orator | 33 |
| Carnal game text SUBJECT_CHARACTER_CARNAL | Has any trait: Wanton, Debauched, Drunk, Romantic | 32 |
| Male SUBJECT_MALE | Gender: Male | 32 |
| Non Successor SUBJECT_NON_SUCCESSOR | Not in succession | 32 |
| Agent SUBJECT_AGENT | Character holds the job of agent Agent | 31 |
| Corrupt SUBJECT_CORRUPT | Trait: Corrupt | 31 |
| Courtier Scientist SUBJECT_COURTIER_SCIENTIST | Courtier: Court Scholar | 31 |
| Cunning SUBJECT_CUNNING | Trait: Cunning | 31 |
| Grand Vizier SUBJECT_GRAND_VIZIER | Council seat: Grand Vizier | 31 |
| No Archetype SUBJECT_NO_ARCHETYPE | No Archetype | 31 |
| Parent Of Leader Us SUBJECT_PARENT_OF_LEADER_US | Relation to leader: Parent Of Our nation | 31 |
| Study Philosophy SUBJECT_STUDY_PHILOSOPHY | Trait: Philosophy Student | 31 |
| Study Politics SUBJECT_STUDY_POLITICS | Trait: Politics Student | 31 |
| Seven Sins game text SUBJECT_CHARACTER_SEVEN_SINS | Has any trait: Cruel, Intolerant, Slothful, Uncouth, Foolish, Greedy, Debauched | 29 |
| Traditional game text SUBJECT_CHARACTER_TRADITIONAL | Has any trait: Judge, Strict, Frugal, Intolerant, Robust | 29 |
| Fugitive SUBJECT_FUGITIVE | Trait: Fugitive | 29 |
| Min Age 40 game text SUBJECT_OLD | Age ≥ 40 | 29 |
| Strong game text SUBJECT_CHARACTER_STRONG | Has any trait: Bold, Brave, Fierce, Steadfast, Tough | 28 |
| Leader Family Us SUBJECT_LEADER_FAMILY_US | Leader of our nation, who is also part of a Family Our nation Is the leader Has Family | 28 |
| Character Different Family To Leader SUBJECT_CHARACTER_DIFFERENT_FAMILY_TO_LEADER | Relation to leader: Family Diff | 27 |
| Min Cautious game text SUBJECT_CHARACTER_MIN_CAUTIOUS | Character in a neutral or better relationship range with our nation's current leader Relation to us: Character Min Cautious | 27 |
| Plotting Against Leader SUBJECT_PLOTTING_AGAINST_LEADER | Relation to leader: Plotting Against | 27 |
| Max Age 1 game text SUBJECT_BABY | Age ≤ 1 | 26 |
| Character Dead Them SUBJECT_CHARACTER_DEAD_THEM | Dead character from another nation (dead characters are not normally selectable without such a subject) Another nation Dead Character | 26 |
| Cursed SUBJECT_CURSED | Trait: Cursed | 26 |
| Endeared To Leader SUBJECT_ENDEARED_TO_LEADER | Relation to leader: Endeared To | 26 |
| Age 16-40 game text SUBJECT_LATE_TEEN_OR_ADULT | Age ≥ 16 Age ≤ 40 | 26 |
| Intolerant SUBJECT_INTOLERANT | Trait: Intolerant | 25 |
| Lover Of Leader SUBJECT_LOVER_OF_LEADER | Relation to leader: Lover Of | 25 |
| Max 2 Weakness SUBJECT_MAX_2_WEAKNESS | Weaknesses ≤ 2 | 25 |
| Proud SUBJECT_PROUD | Trait: Proud | 25 |
| Single SUBJECT_SINGLE | Has No Spouse | 25 |
| Adult Us SUBJECT_ADULT_US | Age ≥ 18 Our nation | 24 |
| Productive game text SUBJECT_CHARACTER_PRODUCTIVE | Has any trait: Pathfinder, Cultivator, Naturalist, Delver | 24 |
| Seven Virtues game text SUBJECT_CHARACTER_SEVEN_VIRTUES | Has any trait: Affable, Eloquent, Warlike, Inspiring, Intelligent, Prosperous, Righteous | 24 |
| Vain game text SUBJECT_CHARACTER_VAIN | Has any trait: Orator, Extravagant, Exotic, Divine, Corrupt | 24 |
| Frugal SUBJECT_FRUGAL | Trait: Frugal | 24 |
| Leader Attracted To SUBJECT_LEADER_ATTRACTED_TO | Relation to leader: Attracted To | 24 |
| Not Player Character SUBJECT_NOT_PLAYER_CHARACTER | Use to make sure a character from character.xml is not already in the player nation Relation to us: Not Player Character | 24 |
| Courtier Us SUBJECT_COURTIER_US | Courtier from our nation Our nation Courtier | 23 |
| Age 16-17 game text SUBJECT_LATE_TEENAGER | Age ≥ 16 Age ≤ 17 | 23 |
| Strict SUBJECT_STRICT | Trait: Strict | 23 |
| Study Commerce SUBJECT_STUDY_COMMERCE | Trait: Commerce Student | 23 |
| Vengeful against Leader game text SUBJECT_VENGEFUL_AGAINST_LEADER | Relation to leader: Vengeful Against | 23 |
| Thoughtful game text SUBJECT_CHARACTER_ARCHETYPE_THOUGHTFUL | Character has an archetype with a scholarship aspect Has any trait: Judge, Scholar, Schemer | 22 |
| Max Cautious game text SUBJECT_CHARACTER_MAX_CAUTIOUS | Character in a neutral or worse relationship range with our nation's current leader Relation to us: Character Max Cautious | 22 |
| Exiled SUBJECT_EXILED | Trait: Exiled | 22 |
| Extravagant SUBJECT_EXTRAVAGANT | Trait: Extravagant | 22 |
| Imprisoned SUBJECT_IMPRISONED | Trait: Imprisoned | 22 |
| Influenced By You game text SUBJECT_INFLUENCED_BY_LEADER | Character holds a relation-level effecting special relationship with our nation's current leader Relation to leader: Influenced By | 22 |
| No Relation Leader SUBJECT_NO_RELATION_LEADER | No Relationship Leader | 22 |
| Non Royal SUBJECT_NON_ROYAL | Non Royal | 22 |
| Royal Spouse SUBJECT_ROYAL_SPOUSE | Royal Spouse | 22 |
| Character Player Them SUBJECT_CHARACTER_PLAYER_THEM | Character from a foreign Nation Another nation Belongs to a player | 21 |
| Impious Sacred & the Profane SUBJECT_IMPIOUS | Trait: Impious | 21 |
| Sibling Of Leader Us SUBJECT_SIBLING_OF_LEADER_US | Relation to leader: Sibling Of Our nation | 21 |
| Superstitious SUBJECT_SUPERSTITIOUS | Trait: Superstitious | 21 |
| Wanton SUBJECT_WANTON | Trait: Wanton | 21 |
| Zealot SUBJECT_ZEALOT | Trait: Zealot | 21 |
| Any Descendant Of Leader Us hidden SUBJECT_ANY_DESCENDANT_OF_LEADER_US | Relation to leader: Any Descendant Hidden in prereq lists Our nation | 20 |
| Builder SUBJECT_BUILDER | Trait: Builder | 20 |
| Courtier Soldier SUBJECT_COURTIER_SOLDIER | Courtier: Court Soldier | 20 |
| Loyal SUBJECT_LOYAL | Trait: Loyal | 20 |
| Righteous SUBJECT_RIGHTEOUS | Trait: Righteous | 20 |
| Ruthless SUBJECT_RUTHLESS | Trait: Ruthless | 20 |
| Urbanite game text SUBJECT_CHARACTER_URBAN | Has any trait: Builder, Engineer, Carpenter, Besieger, Prosperous | 19 |
| Foolish SUBJECT_FOOLISH | Trait: Foolish | 19 |
| Gay SUBJECT_GAY | Trait: Gay | 19 |
| Hero SUBJECT_HERO | Trait: Hero | 19 |
| Non Courtier SUBJECT_NON_COURTIER | Non Courtier | 19 |
| Not Descendant Of Leader Us SUBJECT_NOT_DESCENDANT_OF_LEADER_US | Relation to leader: Not Descendant Our nation | 19 |
| Royal Us SUBJECT_ROYAL_US | Character is decended from our original ruler Our nation Royal | 19 |
| Scholar SUBJECT_SCHOLAR | Trait: Scholar | 19 |
| Special Ambassador Behind the Throne SUBJECT_SPECIAL_AMBASSADOR | Character: Minister Of Oversight | 19 |
| Commander SUBJECT_COMMANDER | Trait: Commander | 18 |
| Humble SUBJECT_HUMBLE | Trait: Humble | 18 |
| Leader Us Min Reign 1 SUBJECT_LEADER_US_MIN_REIGN_1 | Reign ≥ 1 Our nation Is the leader | 18 |
| Owes Favor To Leader SUBJECT_OWES_FAVOR_TO_LEADER | Relation to leader: Owes Favor To | 18 |
| Prosperous SUBJECT_PROSPEROUS | Trait: Prosperous | 18 |
| Religion Head game text SUBJECT_RELIGION_HEAD | Head of a Religion, from any nation Religion Head | 18 |
| Tactician SUBJECT_TACTICIAN | Trait: Tactician | 18 |
| Warlike SUBJECT_WARLIKE | Trait: Warlike | 18 |
| Character Furious SUBJECT_CHARACTER_FURIOUS | Relation to us: Character Furious | 17 |
| Character Family SUBJECT_CHARACTER_FAMILY | Has Family | 16 |
| Sylvan game text SUBJECT_CHARACTER_SYLVAN | Has any trait: Tactician, Herbalist, Ranger, Tracker, Highlander, Swift | 16 |
| Council SUBJECT_COUNCIL | Character holds the job of being on the council- ambassador, chancellor or spymaster Council | 16 |
| Estranged From Leader SUBJECT_ESTRANGED_FROM_LEADER | Relation to leader: Estranged From | 16 |
| Herbalist SUBJECT_HERBALIST | Trait: Herbalist | 16 |
| Inspiring SUBJECT_INSPIRING | Trait: Inspiring | 16 |
| Judge SUBJECT_JUDGE | Trait: Judge | 16 |
| Non Leader Governor Us SUBJECT_NON_LEADER_GOVERNOR_US | Our nation Not the leader Governor | 16 |
| Pet Monkey SUBJECT_PET_MONKEY | Trait: Pet Monkey Owner | 16 |
| Severely Ill SUBJECT_SEVERELY_ILL | Trait: Severely Ill | 16 |
| Timid SUBJECT_TIMID | Trait: Timid | 16 |
| Diligent game text SUBJECT_CHARACTER_DILIGENT | Has any trait: Commander, Strict, Steadfast, Vigilant | 15 |
| Character Survived Heir One SUBJECT_CHARACTER_SURVIVED_HEIR_ONE | Memory: Someone tried to kill me! Our nation | 15 |
| Debauched SUBJECT_DEBAUCHED | Trait: Debauched | 15 |
| Doomed SUBJECT_DOOMED | Trait: Doomed | 15 |
| Slothful SUBJECT_SLOTHFUL | Trait: Slothful | 15 |
| Valid Marry Age Leader SUBJECT_VALID_MARRY_AGE_LEADER | Relation to leader: Valid Marry Age | 15 |
| Bloodthirsty SUBJECT_BLOODTHIRSTY | Trait: Bloodthirsty | 14 |
| Max Cautious game text hidden SUBJECT_CHARACTER_MAX_CAUTIOUS_HIDDEN | Character in a neutral or worse relationship range with our nation's current leader, requirement hidden from prerequisites Relation to us: Character Max Cautious Hidden in prereq lists | 14 |
| Min Cautious game text hidden SUBJECT_CHARACTER_MIN_CAUTIOUS_HIDDEN | Relation to us: Character Min Cautious Hidden in prereq lists | 14 |
| Character Religion No SUBJECT_CHARACTER_RELIGION_NO | Character has no religion No Character Religion | 14 |
| Clergy game text Sacred & the Profane SUBJECT_CLERGY_ANY | 14 | |
| Leader Us Min Reign 5 SUBJECT_LEADER_US_MIN_REIGN_5 | Reign ≥ 5 Our nation Is the leader | 14 |
| Low Discipline SUBJECT_LOW_DISCIPLINE | Discipline ≤ -1 | 14 |
| Max 1 Spouse SUBJECT_MAX_1_SPOUSE | Spouses ≤ 1 | 14 |
| Not a National Leader game text SUBJECT_NON_LEADER | Not the leader | 14 |
| Min Age 50 game text SUBJECT_OVER_50 | Age ≥ 50 | 14 |
| Rightful Heir SUBJECT_RIGHTFUL_HEIR | Trait: Rightful Heir | 14 |
| Uncouth SUBJECT_UNCOUTH | Trait: Uncouth | 14 |
| Bold SUBJECT_BOLD | Trait: Bold | 13 |
| Character Steward Of The Land SUBJECT_CHARACTER_STEWARD_OF_THE_LAND | Trait: Steward of the Land | 13 |
| Drunk SUBJECT_DRUNK | Trait: Drunk | 13 |
| Lover Of Leader Hidden hidden SUBJECT_LOVER_OF_LEADER_HIDDEN | Relation to leader: Lover Of Hidden in prereq lists | 13 |
| Low Wisdom SUBJECT_LOW_WISDOM | Wisdom ≤ -1 | 13 |
| Missing SUBJECT_MISSING | Trait: Missing | 13 |
| Romantic SUBJECT_ROMANTIC | Trait: Romantic | 13 |
| Trait Rebel Slave SUBJECT_TRAIT_REBEL_SLAVE | Trait: Rebel Slave | 13 |
| Archetype Dislike Leader SUBJECT_ARCHETYPE_DISLIKE_LEADER | Relation to leader: Archetype Dislikes | 12 |
| Can Have Children SUBJECT_CAN_HAVE_CHILDREN | Can Have Children | 12 |
| Courtier Merchant SUBJECT_COURTIER_MERCHANT | Courtier: Court Merchant | 12 |
| Dog Owner SUBJECT_DOG_OWNER | Trait: Dog Owner | 12 |
| Educated SUBJECT_EDUCATED | Trait: Educated | 12 |
| Engineer SUBJECT_ENGINEER | Trait: Engineer | 12 |
| Holds Favor From Leader SUBJECT_HOLDS_FAVOR_FROM_LEADER | Relation to leader: Holds Favor From | 12 |
| In Love With Leader Hidden hidden SUBJECT_IN_LOVE_WITH_LEADER_HIDDEN | Relation to leader: In Love With Hidden in prereq lists | 12 |
| Monkey Assassin SUBJECT_MONKEY_ASSASSIN | Trait: Monkey Assassin Owner | 12 |
| Pathfinder SUBJECT_PATHFINDER | Trait: Pathfinder | 12 |
| Power Hungry SUBJECT_POWER_HUNGRY | Trait: Power Hungry | 12 |
| The Uncrowned Behind the Throne hidden SUBJECT_THE_UNCROWNED | Trait: The Uncrowned King Hidden in prereq lists Ignore No Events | 12 |
| Vengeful Against Leader Hidden hidden SUBJECT_VENGEFUL_AGAINST_LEADER_HIDDEN | Relation to leader: Vengeful Against Hidden in prereq lists | 12 |
| Courtier Minister SUBJECT_COURTIER_MINISTER | Courtier: Court Minister | 11 |
| Pious SUBJECT_PIOUS | Trait: Pious | 11 |
| Robust SUBJECT_ROBUST | Trait: Robust | 11 |
| Tribal Courtier SUBJECT_TRIBAL_COURTIER | Character: Tribal Courtier | 11 |
| Unpopular SUBJECT_UNPOPULAR | Trait: Unpopular | 11 |
| Vigilant SUBJECT_VIGILANT | Trait: Vigilant | 11 |
| Affable SUBJECT_AFFABLE | Trait: Affable | 10 |
| Bastard SUBJECT_BASTARD | Trait: Bastard | 10 |
| Can Marry game text SUBJECT_CAN_MARRY | Can Marry | 10 |
| Character Mani Sacred & the Profane SUBJECT_CHARACTER_MANI | Character: Mani | 10 |
| Eloped SUBJECT_ELOPED | Trait: Eloped | 10 |
| Estranged From Leader Hidden hidden SUBJECT_ESTRANGED_FROM_LEADER_HIDDEN | Relation to leader: Estranged From Hidden in prereq lists | 10 |
| Gender Same As Leader SUBJECT_GENDER_SAME_AS_LEADER | Relation to leader: Gender Same | 10 |
| Low Courage SUBJECT_LOW_COURAGE | Courage ≤ -1 | 10 |
| No Children SUBJECT_NO_CHILDREN | No Children | 10 |
| Artist SUBJECT_ARTIST | Trait: Artist | 9 |
| Bypassed By Leader SUBJECT_BYPASSED_BY_LEADER | Relation to leader: Bypassed By | 9 |
| Character Hypatia Sacred & the Profane SUBJECT_CHARACTER_HYPATIA | Character: Hypatia | 9 |
| Max Angry game text hidden SUBJECT_CHARACTER_MAX_UPSET_HIDDEN | Character in a negative relationship range with our nation's current leader, requirement hidden from prerequisites Relation to us: Character Max Upset Hidden in prereq lists | 9 |
| Cognomen New SUBJECT_COGNOMEN_NEW | Cognomen: the New | 9 |
| Courtier Minister Temp Sacred & the Profane SUBJECT_COURTIER_MINISTER_TEMP | Character: Courtier Minister Temp | 9 |
| Deceitful SUBJECT_DECEITFUL | Trait: Deceitful | 9 |
| Equestrian SUBJECT_EQUESTRIAN | Trait: Equestrian | 9 |
| Exotic SUBJECT_EXOTIC | Trait: Exotic | 9 |
| Gracious SUBJECT_GRACIOUS | Trait: Gracious | 9 |
| Ignore No Event Traits SUBJECT_IGNORE_NO_EVENT_TRAITS | Ignore No Events | 9 |
| Impulsive SUBJECT_IMPULSIVE | Trait: Impulsive | 9 |
| Jealous About Leader SUBJECT_JEALOUS_ABOUT_LEADER | Relation to leader: Jealous About | 9 |
| Leader War SUBJECT_LEADER_WAR | Leader of an AI nation at War with human Relation to us: Player War Another nation Belongs to a player Is the leader | 9 |
| Married SUBJECT_MARRIED | Has Spouse | 9 |
| Miserable SUBJECT_MISERABLE | Trait: Miserable | 9 |
| Monkey Paw Owner SUBJECT_MONKEY_PAW_OWNER | Trait: Monkey Paw | 9 |
| Mourning SUBJECT_MOURNING | Trait: Mourning | 9 |
| On Pilgrimage Sacred & the Profane SUBJECT_ON_PILGRIMAGE | Trait: On Pilgrimage | 9 |
| Regent SUBJECT_REGENT | Trait: Regent | 9 |
| Spoiled SUBJECT_SPOILED | Trait: Spoiled | 9 |
| Stressed SUBJECT_STRESSED | Trait: Stressed | 9 |
| The Prophet SUBJECT_THE_PROPHET | Character: Prophet | 9 |
| Was Family Head Dead Us SUBJECT_WAS_FAMILY_HEAD_DEAD_US | Our nation Dead Character Was Family Head | 9 |
| Witty SUBJECT_WITTY | Trait: Witty | 9 |
| Ascetic SUBJECT_ASCETIC | Trait: Ascetic | 8 |
| Bitter SUBJECT_BITTER | Trait: Bitter | 8 |
| Carpenter SUBJECT_CARPENTER | Trait: Carpenter | 8 |
| Character Alexander Leader SUBJECT_CHARACTER_ALEXANDER_LEADER | Character: Alexander Leader | 8 |
| Character Hannibal Leader Wonders & Dynasties SUBJECT_CHARACTER_HANNIBAL_LEADER | Character: Hannibal Leader | 8 |
| Character Hinduism Empires of the Indus SUBJECT_CHARACTER_HINDUISM | Religion: Hinduism | 8 |
| Character Shapur Leader Wonders & Dynasties SUBJECT_CHARACTER_SHAPUR_LEADER | Character: Shapur Leader | 8 |
| Character Tribe Us SUBJECT_CHARACTER_TRIBE_US | Tribe from human nation Our nation Tribe | 8 |
| Cultivator SUBJECT_CULTIVATOR | Trait: Cultivator | 8 |
| Famous SUBJECT_FAMOUS | Trait: Famous | 8 |
| Fierce SUBJECT_FIERCE | Trait: Fierce | 8 |
| Intelligent SUBJECT_INTELLIGENT | Trait: Intelligent | 8 |
| Magic Practitioner Sacred & the Profane SUBJECT_MAGIC_PRACTITIONER | Trait: Magic Practitioner | 8 |
| Not Loyal SUBJECT_NOT_LOYAL | Not trait: Loyal | 8 |
| Min Age 30 game text SUBJECT_OVER_30 | Age ≥ 30 | 8 |
| Succession Eligible SUBJECT_SUCCESSION_ELIGIBLE | Succession Eligible | 8 |
| Abdicated SUBJECT_ABDICATED | Trait: Abdicated | 7 |
| Brave SUBJECT_BRAVE | Trait: Brave | 7 |
| Character Agrippina Wonders & Dynasties SUBJECT_CHARACTER_AGRIPPINA | Character: Agrippina Leader | 7 |
| Character Not Me SUBJECT_CHARACTER_NOT_ME | Not our leader | 7 |
| Character Tribe Them SUBJECT_CHARACTER_TRIBE_THEM | Tribe Character not part of any Nation Another nation Tribe-owned (no player) Tribe | 7 |
| Fertile Age SUBJECT_FERTILE_AGE | Fertile Age | 7 |
| Has Job SUBJECT_HAS_JOB | Character has a job- is a general, governor, agent or on the council Has Job | 7 |
| Leader in a Alliance Player with us game text SUBJECT_LEADER_ALLIANCE | Leader of AI nation in alliance with human Relation to us: Player Alliance Another nation Belongs to a player Is the leader | 7 |
| Plotting Against Leader Hidden hidden SUBJECT_PLOTTING_AGAINST_LEADER_HIDDEN | Relation to leader: Plotting Against Hidden in prereq lists | 7 |
| Poet Sacred & the Profane SUBJECT_POET | Trait: Poet | 7 |
| Slighted SUBJECT_SLIGHTED | Trait: Slighted | 7 |
| Suitor Temp Good SUBJECT_SUITOR_TEMP_GOOD | Character: Suitor Temp Good | 7 |
| Was Religion Head Dead Us SUBJECT_WAS_RELIGION_HEAD_DEAD_US | Our nation Dead Character Was Religion Head | 7 |
| Aunt Uncle Of Leader Us SUBJECT_AUNT_UNCLE_OF_LEADER_US | Relation to leader: Aunt Uncle Of Our nation | 6 |
| Captured Foreign SUBJECT_CAPTURED_FOREIGN | Trait: Captured Foreign | 6 |
| Character Akhenaten SUBJECT_CHARACTER_AKHENATEN | Character: Akhenaten | 6 |
| Character Family Dead Us SUBJECT_CHARACTER_FAMILY_DEAD_US | Our nation Dead Character Has Family | 6 |
| Character Gaius Marius Leader Wonders & Dynasties SUBJECT_CHARACTER_GAIUS_MARIUS_LEADER | Character: Gaius Marius Leader | 6 |
| Character Hanno Ii SUBJECT_CHARACTER_HANNO_II | Character: Hanno Ii | 6 |
| Character Hanno Navigator Wonders & Dynasties SUBJECT_CHARACTER_HANNO_NAVIGATOR | Character: Hanno Navigator | 6 |
| Character Leonidas SUBJECT_CHARACTER_LEONIDAS | Character: Leonidas | 6 |
| Character Melee SUBJECT_CHARACTER_MELEE | Unit trait: Melee | 6 |
| Character Mentuhotep Ii SUBJECT_CHARACTER_MENTUHOTEP_II | Character: Mentuhotep Ii | 6 |
| Character Nero Wonders & Dynasties SUBJECT_CHARACTER_NERO | Character: Nero | 6 |
| Character Pygmalion SUBJECT_CHARACTER_PYGMALION | Character: Pygmalion | 6 |
| Character Saul Sacred & the Profane SUBJECT_CHARACTER_SAUL | Character: Saul | 6 |
| Character Scipio Africanus Wonders & Dynasties SUBJECT_CHARACTER_SCIPIO_AFRICANUS | Character: Scipio Leader | 6 |
| Character Stateira Leader SUBJECT_CHARACTER_STATEIRA_LEADER | Character: Stateira Leader | 6 |
| Character Survived Heir Two SUBJECT_CHARACTER_SURVIVED_HEIR_TWO | Memory: Someone keeps trying to kill me! Our nation | 6 |
| Courtier Soldier Temp SUBJECT_COURTIER_SOLDIER_TEMP | Character: Courtier Soldier Temp | 6 |
| Gender Different To Leader SUBJECT_GENDER_DIFFERENT_TO_LEADER | Relation to leader: Gender Diff | 6 |
| Heckler SUBJECT_HECKLER | Trait: Heckler | 6 |
| Incubated SUBJECT_INCUBATED | Trait: Incubated | 6 |
| Leader Us Min Reign 10 SUBJECT_LEADER_US_MIN_REIGN_10 | Reign ≥ 10 Our nation Is the leader | 6 |
| Non Heir Us SUBJECT_NON_HEIR_US | Not the Heir to our nation Our nation Not the heir | 6 |
| Not an Adult game text SUBJECT_NOT_ADULT | Age ≤ 17 | 6 |
| Not Debauched SUBJECT_NOT_DEBAUCHED | Not trait: Debauched | 6 |
| Pacifist Empires of the Indus SUBJECT_PACIFIST | Trait: Pacifist | 6 |
| Ranger SUBJECT_RANGER | Trait: Ranger | 6 |
| Spouse Of Leader Dead Us SUBJECT_SPOUSE_OF_LEADER_DEAD_US | Relation to leader: Spouse Of Our nation Dead Character | 6 |
| Swift SUBJECT_SWIFT | Trait: Swift | 6 |
| The Seer SUBJECT_THE_SEER | Character: Seer | 6 |
| Royal child at least 10 years old game text SUBJECT_TUTOR_STUDENT | Tutor Student | 6 |
| Very Charming SUBJECT_VERY_CHARMING | Character: Very Charming | 6 |
| Adopted SUBJECT_ADOPTED | Trait: Adopted | 5 |
| Agent Us SUBJECT_AGENT_US | Our nation Agent | 5 |
| Amarna Reformer SUBJECT_AMARNA_REFORMER | Trait: Amarna Reformer | 5 |
| Ancestor Of Leader Us SUBJECT_ANCESTOR_OF_LEADER_US | Relation to leader: Ancestor Of Our nation | 5 |
| Archetype Same Leader SUBJECT_ARCHETYPE_SAME_LEADER | Relation to leader: Archetype Same | 5 |
| Aristotle SUBJECT_ARISTOTLE | Character: Aristotle | 5 |
| Assassinated By Leader Us SUBJECT_ASSASSINATED_BY_LEADER_US | Relation to leader: Assassinated By Our nation Dead Character | 5 |
| Character Bardiya Gaumata SUBJECT_CHARACTER_BARDIYA_GAUMATA | Character: Bardiya Gaumata | 5 |
| Close to Death game text Sacred & the Profane SUBJECT_CHARACTER_DEATHBED | Character has a health trait quite likely to deteriorate to death Has any trait: Severely Ill, Severely Wounded, Poisoned | 5 |
| Character Disfavored Spouse SUBJECT_CHARACTER_DISFAVORED_SPOUSE | Memory: Disfavored Spouse | 5 |
| Character Julius Caesar Wonders & Dynasties SUBJECT_CHARACTER_JULIUS_CAESAR | Character: Julius Caesar Leader | 5 |
| Character Romulus SUBJECT_CHARACTER_ROMULUS | Character: Romulus | 5 |
| Character Sulla Courtier Wonders & Dynasties SUBJECT_CHARACTER_SULLA_COURTIER | Character: Sulla Courtier | 5 |
| Disappointed With Leader SUBJECT_DISAPPOINTED_WITH_LEADER | Relation to leader: Disappointed With | 5 |
| Endeared To Leader Hidden hidden SUBJECT_ENDEARED_TO_LEADER_HIDDEN | Relation to leader: Endeared To Hidden in prereq lists | 5 |
| Grandparent Of Leader Us SUBJECT_GRANDPARENT_OF_LEADER_US | Relation to leader: Grandparent Of Our nation | 5 |
| Highlander SUBJECT_HIGHLANDER | Trait: Highlander | 5 |
| Ill SUBJECT_ILL | Trait: Ill | 5 |
| Infertile SUBJECT_INFERTILE | Infertile | 5 |
| Leader Hammurabi SUBJECT_LEADER_HAMMURABI | Character: Hammurabi Dynasty: Hammurabi Is the leader | 5 |
| Low Charisma SUBJECT_LOW_CHARISMA | Charisma ≤ -1 | 5 |
| Non General SUBJECT_NON_GENERAL | Non General | 5 |
| Not Righteous SUBJECT_NOT_RIGHTEOUS | Not trait: Righteous | 5 |
| Pet Fish SUBJECT_PET_FISH | Trait: Pet Fish Owner | 5 |
| Single Adult SUBJECT_SINGLE_ADULT | Age ≥ 18 Has No Spouse | 5 |
| Single Hidden hidden SUBJECT_SINGLE_HIDDEN | Hidden in prereq lists Has No Spouse | 5 |
| Some Charisma SUBJECT_SOME_CHARISMA | Charisma ≥ 1 | 5 |
| Tough SUBJECT_TOUGH | Trait: Tough | 5 |
| Ancestor Dead Of Leader Us SUBJECT_ANCESTOR_DEAD_OF_LEADER_US | Relation to leader: Ancestor Of Our nation Dead Character | 4 |
| Besieger SUBJECT_BESIEGER | Trait: Besieger | 4 |
| Bird Owner Empires of the Indus SUBJECT_BIRD_OWNER | Trait: Bird Owner | 4 |
| Captured SUBJECT_CAPTURED | Trait: Captured | 4 |
| Character Buddhism Empires of the Indus SUBJECT_CHARACTER_BUDDHISM | Religion: Buddhism | 4 |
| Character Darius Leader Wonders & Dynasties SUBJECT_CHARACTER_DARIUS_LEADER | Character: Darius Leader | 4 |
| Character Dido SUBJECT_CHARACTER_DIDO | Character: Dido | 4 |
| Character Egypt Sacred & the Profane SUBJECT_CHARACTER_EGYPT | Nation: Egypt | 4 |
| Character Friendly SUBJECT_CHARACTER_FRIENDLY | Character in best possible relationship range with our nation's current leader Relation to us: Character Friendly | 4 |
| Character Hun Empires of the Indus SUBJECT_CHARACTER_HUN | Tribe: Huns | 4 |
| Character Mursili Ii Leader Wonders & Dynasties SUBJECT_CHARACTER_MURSILI_II_LEADER | Character: Mursili Ii | 4 |
| Character Pompey Wonders & Dynasties SUBJECT_CHARACTER_POMPEY | Character: Pompey | 4 |
| Character Sappho SUBJECT_CHARACTER_SAPPHO | Character: Sappho | 4 |
| Character Spent Time As Grand Vizier hidden SUBJECT_CHARACTER_SPENT_TIME_AS_GRAND_VIZIER | Memory: Grand Vizier Hidden in prereq lists | 4 |
| Christian Clergy Temp Sacred & the Profane SUBJECT_CHRISTIAN_CLERGY_TEMP | Character: Christian Clergy Temp | 4 |
| Delver SUBJECT_DELVER | Trait: Delver | 4 |
| Diegylis SUBJECT_DIEGYLIS | Character: Diegylis | 4 |
| Eloquent SUBJECT_ELOQUENT | Trait: Eloquent | 4 |
| Leader Ashur Uballit I Wonders & Dynasties SUBJECT_LEADER_ASHUR_UBALLIT_I | Character: Ashur Uballit I Dynasty: Ashur-Uballit I Is the leader | 4 |
| Diplomat Archetype Leader game text SUBJECT_LEADER_DIPLOMAT | Trait: Diplomat Is the leader | 4 |
| Leader Nebuchadnezzar I Wonders & Dynasties SUBJECT_LEADER_NEBUCHADNEZZAR_I | Character: Nebuchadnezzar I Dynasty: Nebuchadnezzar I Is the leader | 4 |
| Leader or Descendant game text SUBJECT_LEADER_OR_DESCENDANT | Leader Or Descendant | 4 |
| Leader Peace SUBJECT_LEADER_PEACE | Leader of AI nation at Peace with human Relation to us: Player Peace Another nation Belongs to a player Is the leader | 4 |
| Schemer Archetype Leader game text SUBJECT_LEADER_SCHEMER | Trait: Schemer Is the leader | 4 |
| Mysterious Sword SUBJECT_MYSTERIOUS_SWORD | Trait: Mysterious Sword | 4 |
| Not Greedy SUBJECT_NOT_GREEDY | Not trait: Greedy | 4 |
| Not Wanton SUBJECT_NOT_WANTON | Not trait: Wanton | 4 |
| Olympias Alexander SUBJECT_OLYMPIAS_ALEXANDER | Character: Olympias Alexander | 4 |
| Pregnant SUBJECT_PREGNANT | Trait: Pregnant | 4 |
| Regent Hidden Behind the Throne hidden SUBJECT_REGENT_HIDDEN | Trait: Regent Hidden in prereq lists | 4 |
| Age 16-17 game text SUBJECT_SEVENTEEN | Age ≥ 17 Age ≤ 17 | 4 |
| Some Courage SUBJECT_SOME_COURAGE | Courage ≥ 1 | 4 |
| Student game text hidden SUBJECT_STUDY_ANY_HIDDEN | Hidden in prereq lists Has any trait: Tactics Student, Politics Student, Commerce Student, Philosophy Student | 4 |
| Suspicious Of Leader SUBJECT_SUSPICIOUS_OF_LEADER | Relation to leader: Suspicious Of | 4 |
| The Life Of The Party Behind the Throne SUBJECT_THE_LIFE_OF_THE_PARTY | Character: The Life Of The Party | 4 |
| Age 2-5 game text SUBJECT_TODDLER | Age ≥ 2 Age ≤ 5 | 4 |
| Tracker SUBJECT_TRACKER | Trait: Tracker | 4 |
| Younger Than Leader SUBJECT_YOUNGER_THAN_LEADER | Relation to leader: Younger | 4 |
| An Unknown Lover Behind the Throne SUBJECT_AN_UNKNOWN_LOVER | Character: An Unknown Lover | 3 |
| Assassinated By Leader SUBJECT_ASSASSINATED_BY_LEADER | Relation to leader: Assassinated By Dead Character | 3 |
| Astronomer Empires of the Indus SUBJECT_ASTRONOMER | Trait: Astronomer | 3 |
| Augustine SUBJECT_AUGUSTINE | Character: Augustine | 3 |
| Bone Dice SUBJECT_BONE_DICE | Trait: Bone Dice | 3 |
| Captured Alt Behind the Throne SUBJECT_CAPTURED_ALT | Trait: Captured With Succession | 3 |
| Character Ashurbanipal SUBJECT_CHARACTER_ASHURBANIPAL | Character: Ashurbanipal | 3 |
| Character Augustus Wonders & Dynasties SUBJECT_CHARACTER_AUGUSTUS | Character: Augustus Leader | 3 |
| Character Claudius Wonders & Dynasties SUBJECT_CHARACTER_CLAUDIUS | Character: Claudius | 3 |
| Character Cyaxares Leader Wonders & Dynasties SUBJECT_CHARACTER_CYAXARES_LEADER | Character: Cyaxares Leader | 3 |
| Character Cyrus SUBJECT_CHARACTER_CYRUS | Character: Cyrus | 3 |
| Character Dead Tribe SUBJECT_CHARACTER_DEAD_TRIBE | Dead character from a tribe (dead characters are not normally selectable without such a subject) Another nation Tribe-owned (no player) Dead Character | 3 |
| Character Different Religion To Leader SUBJECT_CHARACTER_DIFFERENT_RELIGION_TO_LEADER | Relation to leader: Religion Diff | 3 |
| Character Favored Spouse SUBJECT_CHARACTER_FAVORED_SPOUSE | Memory: Favored Spouse | 3 |
| Character Gaius Marius Courtier Wonders & Dynasties SUBJECT_CHARACTER_GAIUS_MARIUS_COURTIER | Character: Gaius Marius Courtier | 3 |
| Character Gudit SUBJECT_CHARACTER_GUDIT | Character: Gudit | 3 |
| Character Hantili Wonders & Dynasties SUBJECT_CHARACTER_HANTILI | Character: Hantili | 3 |
| Character Hurricane Missing Heir Wrath of Gods SUBJECT_CHARACTER_HURRICANE_MISSING_HEIR | Memory: Hurricane Missing Heir | 3 |
| Character Julia Wonders & Dynasties SUBJECT_CHARACTER_JULIA | Character: Julia | 3 |
| Character Khufu Wonders & Dynasties SUBJECT_CHARACTER_KHUFU | Character: Khufu | 3 |
| Character Merneith Wonders & Dynasties SUBJECT_CHARACTER_MERNEITH | Character: Merneith | 3 |
| Character Min Legitimacy 60 SUBJECT_CHARACTER_MIN_LEGITIMACY_60 | Legitimacy ≥ 60 | 3 |
| Character Min Legitimacy 90 SUBJECT_CHARACTER_MIN_LEGITIMACY_90 | Legitimacy ≥ 90 | 3 |
| Character Mursili I Wonders & Dynasties SUBJECT_CHARACTER_MURSILI_I | Character: Mursili I | 3 |
| Character Parysatis Wonders & Dynasties SUBJECT_CHARACTER_PARYSATIS | Character: Parysatis | 3 |
| Character Pericles SUBJECT_CHARACTER_PERICLES | Character: Pericles | 3 |
| Character Ptolemy SUBJECT_CHARACTER_PTOLEMY | Character: Ptolemy | 3 |
| Character Puduhepa Wonders & Dynasties SUBJECT_CHARACTER_PUDUHEPA | Character: Puduhepa | 3 |
| Character Ramesses Ii Wonders & Dynasties SUBJECT_CHARACTER_RAMESSES_II | Character: Ramesses Ii | 3 |
| Character Remus SUBJECT_CHARACTER_REMUS | Character: Remus | 3 |
| Character Scipio Aemilianus Wonders & Dynasties SUBJECT_CHARACTER_SCIPIO_AEMILIANUS | Character: Scipio Aemilianus | 3 |
| Character Sulla Leader Wonders & Dynasties SUBJECT_CHARACTER_SULLA_LEADER | Character: Sulla Leader | 3 |
| Character Suppiluliuma Leader Wonders & Dynasties SUBJECT_CHARACTER_SUPPILULIUMA_LEADER | Character: Suppiluliuma | 3 |
| Character Survived Heir Three SUBJECT_CHARACTER_SURVIVED_HEIR_THREE | Memory: My heir is trying to kill me! Our nation | 3 |
| Character Us Or Them Human Or Ai SUBJECT_CHARACTER_US_OR_THEM_HUMAN_OR_AI | Us or another nation Human or AI | 3 |
| Child Of Leader Dead Us SUBJECT_CHILD_OF_LEADER_DEAD_US | Relation to leader: Child Of Our nation Dead Character | 3 |
| Min Age 18 game text SUBJECT_CHILD_OR_ADULT | Character is any age (children are always excluded unless an age is specified) Age ≥ 1 | 3 |
| Cognomen Wise SUBJECT_COGNOMEN_WISE | Cognomen: the Wise | 3 |
| Conspiring With Leader SUBJECT_CONSPIRING_WITH_LEADER | Relation to leader: Conspiring With | 3 |
| Courtier Merchant Temp Sacred & the Profane SUBJECT_COURTIER_MERCHANT_TEMP | Character: Courtier Merchant Temp | 3 |
| Courtier Scholar Temp Sacred & the Profane SUBJECT_COURTIER_SCHOLAR_TEMP | Character: Courtier Scholar Temp | 3 |
| Divorced By Leader SUBJECT_DIVORCED_BY_LEADER | Character is a former spouse of current leader Relation to leader: Divorced By | 3 |
| Family Head game text SUBJECT_FAMILY_HEAD | Head of a Family Family Head | 3 |
| Former Regent Behind the Throne SUBJECT_FORMER_REGENT | Trait: Former Regent | 3 |
| Governor Archetype Hidden hidden SUBJECT_GOVERNOR_ARCHETYPE_HIDDEN | Hidden in prereq lists Has any trait: Judge, Scholar, Diplomat, Builder, Orator | 3 |
| Hiarbas SUBJECT_HIARBAS | Character: Hiarbas | 3 |
| Infected SUBJECT_INFECTED | Trait: Infected | 3 |
| Jewish Clergy Temp Sacred & the Profane SUBJECT_JEWISH_CLERGY_TEMP | Character: Jewish Clergy Temp | 3 |
| Leader Adad Guppi Wonders & Dynasties SUBJECT_LEADER_ADAD_GUPPI | Character: Adad Guppi Dynasty: Adad-Guppi Is the leader | 3 |
| Leader Cousin Of Us Behind the Throne SUBJECT_LEADER_COUSIN_OF_US | Relation to leader: Cousin Of Our nation | 3 |
| Leader Kurigalzu I Wonders & Dynasties SUBJECT_LEADER_KURIGALZU_I | Character: Kurigalzu I Dynasty: Kurigalzu I Is the leader | 3 |
| Leader Us Reigned Min 10 Behind the Throne SUBJECT_LEADER_US_REIGNED_MIN_10 | Reign ≥ 10 Our nation Is the leader | 3 |
| Manichaean Clergy Temp Sacred & the Profane SUBJECT_MANICHAEAN_CLERGY_TEMP | Character: Manichaean Clergy Temp | 3 |
| Maternal Niece Nephew Of Leader Us Behind the Throne SUBJECT_MATERNAL_NIECE_NEPHEW_OF_LEADER_US | Relation to leader: Maternal Niece Nephew Of Our nation | 3 |
| Max Reign 5 SUBJECT_MAX_REIGN_5 | Reign ≤ 5 | 3 |
| Mission Target Character SUBJECT_MISSION_TARGET_CHARACTER | Mission target | 3 |
| Mysterious Infant SUBJECT_MYSTERIOUS_INFANT | Character: Mysterious Infant | 3 |
| Not Corrupt SUBJECT_NOT_CORRUPT | Not trait: Corrupt | 3 |
| Not Cruel SUBJECT_NOT_CRUEL | Not trait: Cruel | 3 |
| Not Gracious SUBJECT_NOT_GRACIOUS | Not trait: Gracious | 3 |
| Not Inclined To Marry Behind the Throne hidden SUBJECT_NOT_INCLINED_TO_MARRY | Trait: Not Inclined To Marry Hidden in prereq lists | 3 |
| Not Straight Woman hidden SUBJECT_NOT_STRAIGHT_WOMAN | Gender: Female Hidden in prereq lists Has any trait: Gay, Bisexual | 3 |
| Not Strict SUBJECT_NOT_STRICT | Not trait: Strict | 3 |
| Not Zealot SUBJECT_NOT_ZEALOT | Not trait: Zealot | 3 |
| Paternal Niece Nephew Of Leader Us Behind the Throne SUBJECT_PATERNAL_NIECE_NEPHEW_OF_LEADER_US | Relation to leader: Paternal Niece Nephew Of Our nation | 3 |
| Rebel Slave SUBJECT_REBEL_SLAVE | Character: Rebel Slave | 3 |
| Rightful Heir Hidden hidden SUBJECT_RIGHTFUL_HEIR_HIDDEN | Trait: Rightful Heir Hidden in prereq lists | 3 |
| Royal Non Leader SUBJECT_ROYAL_NON_LEADER | Not the leader Royal | 3 |
| Royal Non Leader Or Heir SUBJECT_ROYAL_NON_LEADER_OR_HEIR | Not the leader Not the heir Royal | 3 |
| Age 2-5 game text SUBJECT_SIX_AND_UNDER | Age ≤ 6 | 3 |
| Steadfast SUBJECT_STEADFAST | Trait: Steadfast | 3 |
| Sword Of The Gods SUBJECT_SWORD_OF_THE_GODS | Trait: Sword of the Gods | 3 |
| The Orphan Eater SUBJECT_THE_ORPHAN_EATER | Character: The Orphan Eater | 3 |
| Tribal Merchant SUBJECT_TRIBAL_MERCHANT | Character: Tribal Merchant | 3 |
| Tutor Persia Kartir Sacred & the Profane SUBJECT_TUTOR_PERSIA_KARTIR | Character: Tutor Persia Kartir | 3 |
| Zoroastrian Clergy Temp Sacred & the Profane SUBJECT_ZOROASTRIAN_CLERGY_TEMP | Character: Zoroastrian Clergy Temp | 3 |
| Alexander SUBJECT_ALEXANDER | Character: Alexander | 2 |
| Alibiades Behind the Throne SUBJECT_ALIBIADES | Character: Alibiades | 2 |
| Archon SUBJECT_ARCHON | Trait: Archon | 2 |
| Betrothed Sacred & the Profane SUBJECT_BETROTHED | Trait: Betrothed | 2 |
| Book Of Secrets Behind the Throne SUBJECT_BOOK_OF_SECRETS | Trait: Book of Secrets | 2 |
| Cato SUBJECT_CATO | Character: Cato | 2 |
| Character Alara SUBJECT_CHARACTER_ALARA | Character: Alara | 2 |
| Character Alli Empires of the Indus SUBJECT_CHARACTER_ALLI | Character: Alli | 2 |
| Character Amanirena SUBJECT_CHARACTER_AMANIRENA | Character: Amanirena | 2 |
| Character Amanitore SUBJECT_CHARACTER_AMANITORE | Character: Amanitore | 2 |
| Character Artaxerxes Ii Wonders & Dynasties SUBJECT_CHARACTER_ARTAXERXES_II | Character: Artaxerxes Ii | 2 |
| Character Asandhimitra Empires of the Indus SUBJECT_CHARACTER_ASANDHIMITRA | Character: Asandhimitra | 2 |
| Character Ashoka Empires of the Indus SUBJECT_CHARACTER_ASHOKA | Character: Ashoka | 2 |
| Character Attila Empires of the Indus SUBJECT_CHARACTER_ATTILA | Character: Attila | 2 |
| Character Cenkuttuvan Empires of the Indus SUBJECT_CHARACTER_CENKUTTUVAN | Character: Cenkuttuvan | 2 |
| Character Chanakya Empires of the Indus SUBJECT_CHARACTER_CHANAKYA | Character: Chanakya | 2 |
| Character Chandragupta Empires of the Indus SUBJECT_CHARACTER_CHANDRAGUPTA | Character: Chandragupta | 2 |
| Character Devi Empires of the Indus SUBJECT_CHARACTER_DEVI | Character: Devi | 2 |
| Character Ezana SUBJECT_CHARACTER_EZANA | Character: Ezana | 2 |
| Character Flood Fair Wrath of Gods SUBJECT_CHARACTER_FLOOD_FAIR | Memory: Flood Fair | 2 |
| Character Frumentius SUBJECT_CHARACTER_FRUMENTIUS | Character: Frumentius | 2 |
| Character Gadarat SUBJECT_CHARACTER_GADARAT | Character: Gadarat | 2 |
| Character Hatshepsut SUBJECT_CHARACTER_HATSHEPSUT | Character: Hatshepsut | 2 |
| Character Hattusili Iii Wonders & Dynasties SUBJECT_CHARACTER_HATTUSILI_III | Character: Hattusili Iii | 2 |
| Character Hurricane Rescue Courage Wrath of Gods SUBJECT_CHARACTER_HURRICANE_RESCUE_COURAGE | Memory: Hurricane Rescue Courage | 2 |
| Character Hurricane Rescue Wisdom Wrath of Gods SUBJECT_CHARACTER_HURRICANE_RESCUE_WISDOM | Memory: Hurricane Rescue Wisdom | 2 |
| Character Josephus Sacred & the Profane SUBJECT_CHARACTER_JOSEPHUS | Character: Josephus | 2 |
| Character Julia Augustus Wonders & Dynasties SUBJECT_CHARACTER_JULIA_AUGUSTUS | Character: Julia Augustus | 2 |
| Character Kadashman Harbe I Dead Wonders & Dynasties SUBJECT_CHARACTER_KADASHMAN_HARBE_I_DEAD | Character: Kadashman Harbe I Dynasty: Kurigalzu I Our nation Dead Character | 2 |
| Character Kaleb SUBJECT_CHARACTER_KALEB | Character: Kaleb | 2 |
| Character Kanishka Empires of the Indus SUBJECT_CHARACTER_KANISHKA | Character: Kanishka | 2 |
| Character Karikala Empires of the Indus SUBJECT_CHARACTER_KARIKALA | Character: Karikala | 2 |
| Character Kujula Empires of the Indus SUBJECT_CHARACTER_KUJULA | Character: Kujula | 2 |
| Character Kujula Dead Empires of the Indus SUBJECT_CHARACTER_KUJULA_DEAD | Character: Kujula Dead | 2 |
| Character Luo Empires of the Indus SUBJECT_CHARACTER_LUO | Character: Luo | 2 |
| Character Mahapadma Empires of the Indus SUBJECT_CHARACTER_MAHAPADMA | Character: Mahapadma | 2 |
| Character Makeda SUBJECT_CHARACTER_MAKEDA | Character: Makeda | 2 |
| Max Angry game text hidden SUBJECT_CHARACTER_MAX_ANGRY_HIDDEN | Character in the worst or second worst relationship range with our nation's current leader, requirement hidden from prerequisites Relation to us: Character Max Angry Hidden in prereq lists | 2 |
| Character Min Legitimacy 30 Wonders & Dynasties SUBJECT_CHARACTER_MIN_LEGITIMACY_30 | Legitimacy ≥ 30 | 2 |
| Character Nayanika Empires of the Indus SUBJECT_CHARACTER_NAYANIKA | Character: Nayanika | 2 |
| Character Nebuchadnezzar SUBJECT_CHARACTER_NEBUCHADNEZZAR | Character: Nebuchadnezzar | 2 |
| Character Nedum Empires of the Indus SUBJECT_CHARACTER_NEDUM | Character: Nedum | 2 |
| Character Nedunjeliyan Empires of the Indus SUBJECT_CHARACTER_NEDUNJELIYAN | Character: Nedunjeliyan | 2 |
| Character Ninurta Nadin Sumi Dead Wonders & Dynasties SUBJECT_CHARACTER_NINURTA_NADIN_SUMI_DEAD | Character: Ninurta Nadin Sumi Dynasty: Nebuchadnezzar I Our nation Dead Character | 2 |
| Not Imprisoned recently game text SUBJECT_CHARACTER_NO_IMPRISONED_RECENTLY | No memory: Imprisoned recently | 2 |
| Character Non Leader Us Or Them SUBJECT_CHARACTER_NON_LEADER_US_OR_THEM | Us or another nation Not the leader | 2 |
| Character Ostanes Sacred & the Profane SUBJECT_CHARACTER_OSTANES | Character: Ostanes | 2 |
| Character Philip SUBJECT_CHARACTER_PHILIP | Character: Philip | 2 |
| Character Piye SUBJECT_CHARACTER_PIYE | Character: Piye | 2 |
| Character Prabhavatigupta Empires of the Indus SUBJECT_CHARACTER_PRABHAVATIGUPTA | Character: Prabhavatigupta | 2 |
| Character Rome Sacred & the Profane SUBJECT_CHARACTER_ROME | Nation: Rome | 2 |
| Character Rukhana Empires of the Indus SUBJECT_CHARACTER_RUKHANA | Character: Rukhana | 2 |
| Character Same Family To Leader SUBJECT_CHARACTER_SAME_FAMILY_TO_LEADER | Relation to leader: Family Same | 2 |
| Character Satakarni Empires of the Indus SUBJECT_CHARACTER_SATAKARNI | Character: Satakarni | 2 |
| Character Shalmaneser I Dead Wonders & Dynasties SUBJECT_CHARACTER_SHALMANESER_I_DEAD | Character: Shalmaneser I Dynasty: Tukulti-Ninurta I Our nation Dead Character | 2 |
| Character Shanakdakhete SUBJECT_CHARACTER_SHANAKDAKHETE | Character: Shanakdakhete | 2 |
| Character Sin Muballit Wonders & Dynasties SUBJECT_CHARACTER_SIN_MUBALLIT | Character: Sin Muballit Dynasty: Hammurabi | 2 |
| Character Started Explore Recently hidden SUBJECT_CHARACTER_STARTED_EXPLORE_RECENTLY | Memory: Started Explore Recently Hidden in prereq lists | 2 |
| Character Tudhaliya Ii Wonders & Dynasties SUBJECT_CHARACTER_TUDHALIYA_II | Character: Tudhaliya Ii | 2 |
| Character Tudhaliya Iii Wonders & Dynasties SUBJECT_CHARACTER_TUDHALIYA_III | Character: Tudhaliya Iii | 2 |
| Character Vima Takto Empires of the Indus SUBJECT_CHARACTER_VIMA_TAKTO | Character: Vima Takto Leader | 2 |
| Character With Religion Trait SUBJECT_CHARACTER_WITH_RELIGION_TRAIT | Character Religion Locked | 2 |
| Character Zidanta Wonders & Dynasties SUBJECT_CHARACTER_ZIDANTA | Character: Zidanta | 2 |
| Age 6-13 game text SUBJECT_CHILD_OR_EARLY_TEENAGER | Age ≥ 6 Age ≤ 13 | 2 |
| Clergy Buddhism SUBJECT_CLERGY_BUDDHISM | Religion: Buddhism Trait: Bhikkhu | 2 |
| Clergy Hinduism SUBJECT_CLERGY_HINDUISM | Religion: Hinduism Trait: Hotar | 2 |
| Cognomen Great SUBJECT_COGNOMEN_GREAT | Cognomen: the Great | 2 |
| Confucius SUBJECT_CONFUCIUS | Character: Confucius | 2 |
| Dead Parent Of Leader Us SUBJECT_DEAD_PARENT_OF_LEADER_US | Relation to leader: Parent Of Our nation Dead Character | 2 |
| Dictator SUBJECT_DICTATOR | Our nation Is the leader Has any trait: Dictator, Hated Dictator, Despised Dictator | 2 |
| Envoy To The Huns Empires of the Indus SUBJECT_ENVOY_TO_THE_HUNS | Trait: Envoy to the Huns | 2 |
| Epictetus SUBJECT_EPICTETUS | Character: Epictetus | 2 |
| Experienced Warrior SUBJECT_EXPERIENCED_WARRIOR | Character: Experienced Warrior | 2 |
| Foreign Tactician SUBJECT_FOREIGN_TACTICIAN | Character: Foreign Tactician | 2 |
| General Archetype Hidden hidden SUBJECT_GENERAL_ARCHETYPE_HIDDEN | Hidden in prereq lists Has any trait: Commander, Hero, Zealot, Tactician | 2 |
| Gods Consort SUBJECT_GODS_CONSORT | Trait: God's Consort | 2 |
| Has Item SUBJECT_HAS_ITEM | Has Item | 2 |
| Hattusili SUBJECT_HATTUSILI | Character: Hattusili | 2 |
| Horse SUBJECT_HORSE | Trait: Horse | 2 |
| Horsebane SUBJECT_HORSEBANE | Trait: Horsebane | 2 |
| Important Dead Us Sacred & the Profane SUBJECT_IMPORTANT_DEAD_US | Our nation Dead Character Important | 2 |
| Incitatus SUBJECT_INCITATUS | Character: Incitatus | 2 |
| Independent Merchant SUBJECT_INDEPENDENT_MERCHANT | Character: Independent Merchant | 2 |
| Infamous SUBJECT_INFAMOUS | Trait: Infamous | 2 |
| Influenced By You game text hidden SUBJECT_INFLUENCED_BY_LEADER_HIDDEN | Relation to leader: Influenced By Hidden in prereq lists | 2 |
| Interceded For You game text SUBJECT_INTERCEDED_FOR_LEADER | Relation to leader: Interceded For | 2 |
| Any Leader game text SUBJECT_LEADER | Leader of any nation Is the leader | 2 |
| Leader Attracted To Reverse SUBJECT_LEADER_ATTRACTED_TO_REVERSE | Relation to leader: Attracted To Reverse | 2 |
| Judge Archetype Leader game text SUBJECT_LEADER_JUDGE | Trait: Judge Is the leader | 2 |
| Leader No Religion SUBJECT_LEADER_NO_RELIGION | Leader whose nation does not have a state religion No State Religion Is the leader | 2 |
| Orator Archetype Leader game text SUBJECT_LEADER_ORATOR | Trait: Orator Is the leader | 2 |
| Leader Sargon Ii Wonders & Dynasties SUBJECT_LEADER_SARGON_II | Character: Sargon Ii Dynasty: Sargon II Is the leader | 2 |
| Scholar Archetype Leader game text SUBJECT_LEADER_SCHOLAR | Trait: Scholar Is the leader | 2 |
| Leader Shammuramat Wonders & Dynasties SUBJECT_LEADER_SHAMMURAMAT | Character: Shammuramat Dynasty: Shammuramat Is the leader | 2 |
| Leader Shammuramat Builder SUBJECT_LEADER_SHAMMURAMAT_BUILDER | Character: Shammuramat Dynasty: Shammuramat Trait: Builder Is the leader | 2 |
| Leader Shammuramat Hero SUBJECT_LEADER_SHAMMURAMAT_HERO | Character: Shammuramat Dynasty: Shammuramat Trait: Hero Is the leader | 2 |
| Leader Tukulti Ninurta I Wonders & Dynasties SUBJECT_LEADER_TUKULTI_NINURTA_I | Character: Tukulti Ninurta I Dynasty: Tukulti-Ninurta I Is the leader | 2 |
| Leader Us Reigned 20 SUBJECT_LEADER_US_REIGNED_20 | Reign ≥ 20 Reign ≤ 20 Our nation Is the leader | 2 |
| Leader Us Reigned 25 SUBJECT_LEADER_US_REIGNED_25 | Reign ≥ 25 Reign ≤ 25 Our nation Is the leader | 2 |
| Martyr Sacred & the Profane SUBJECT_MARTYR | Trait: Martyr Dead Character | 2 |
| Mystery Initiate Sacred & the Profane SUBJECT_MYSTERY_INITIATE | Trait: Mysteries Initiate | 2 |
| Naturalist SUBJECT_NATURALIST | Trait: Naturalist | 2 |
| Neoplatonist Sacred & the Profane SUBJECT_NEOPLATONIST | Trait: Neoplatonist | 2 |
| Not Any Player Character SUBJECT_NOT_ANY_PLAYER_CHARACTER | Use to make sure a character from character.xml does not yet exist for any player in the game Relation to us: Not Any Player Character | 2 |
| Not Compassionate SUBJECT_NOT_COMPASSIONATE | Not trait: Compassionate | 2 |
| Not Frugal SUBJECT_NOT_FRUGAL | Not trait: Frugal | 2 |
| Not In Love With Leader Behind the Throne SUBJECT_NOT_IN_LOVE_WITH_LEADER | Relation to leader: Not In Love With | 2 |
| Not Insane SUBJECT_NOT_INSANE | Not trait: Insane | 2 |
| Not Ruthless SUBJECT_NOT_RUTHLESS | Not trait: Ruthless | 2 |
| Not Slothful SUBJECT_NOT_SLOTHFUL | Not trait: Slothful | 2 |
| Not Straight game text Behind the Throne hidden SUBJECT_NOT_STRAIGHT | Hidden in prereq lists Has any trait: Gay, Bisexual | 2 |
| Not Timid SUBJECT_NOT_TIMID | Not trait: Timid | 2 |
| Not Warlike SUBJECT_NOT_WARLIKE | Not trait: Warlike | 2 |
| Older Than 60 Sacred & the Profane SUBJECT_OLDER_THAN_60 | Age ≥ 60 | 2 |
| Older Than Leader SUBJECT_OLDER_THAN_LEADER | Relation to leader: Older | 2 |
| Parent Of Leader Dead Us SUBJECT_PARENT_OF_LEADER_DEAD_US | Relation to leader: Parent Of Our nation Dead Character | 2 |
| Pieface SUBJECT_PIEFACE | Character: Pieface | 2 |
| Prophet SUBJECT_PROPHET | Trait: Prophet | 2 |
| Sibling Of Leader Dead Us SUBJECT_SIBLING_OF_LEADER_DEAD_US | Relation to leader: Sibling Of Our nation Dead Character | 2 |
| Suitor Pregnant SUBJECT_SUITOR_PREGNANT | Character: Suitor Pregnant | 2 |
| Suitor Temp Bad SUBJECT_SUITOR_TEMP_BAD | Character: Suitor Temp Bad | 2 |
| The Lion SUBJECT_THE_LION | Character: The Lion | 2 |
| Tribal Commander SUBJECT_TRIBAL_COMMANDER | Character: Tribal Commander | 2 |
| Tribal Merc SUBJECT_TRIBAL_MERC | Character: Tribal Merc | 2 |
| Tutor Egypt Cleopatra Selene SUBJECT_TUTOR_EGYPT_CLEOPATRA_SELENE | Character: Tutor Egypt Cleopatra Selene | 2 |
| Tutor Egypt Senenmut SUBJECT_TUTOR_EGYPT_SENENMUT | Character: Tutor Egypt Senenmut | 2 |
| Was Leader Abdicated Them SUBJECT_WAS_LEADER_ABDICATED_THEM | Trait: Abdicated Another nation Is or was the leader | 2 |
| Was Leader Dead Owed Favor Them SUBJECT_WAS_LEADER_DEAD_OWED_FAVOR_THEM | Relation to leader: Owes Favor To Another nation Dead Character Is or was the leader | 2 |
| Young Tactician Behind the Throne SUBJECT_YOUNG_TACTICIAN | Character: Young Tactician | 2 |
| Zenobia SUBJECT_ZENOBIA | Character: Zenobia | 2 |
| A Capable Hand Behind the Throne SUBJECT_A_CAPABLE_HAND | Character: A Capable Hand | 1 |
| Abandoned To The Elements Behind the Throne SUBJECT_ABANDONED_TO_THE_ELEMENTS | Trait: Abandoned to the Elements | 1 |
| Amazon Priestess Temp Sacred & the Profane SUBJECT_AMAZON_PRIESTESS_TEMP | Character: Amazon Priestess Temp | 1 |
| Antipater SUBJECT_ANTIPATER | Character: Antipater | 1 |
| Assassinated By Leader Hidden Behind the Throne hidden SUBJECT_ASSASSINATED_BY_LEADER_HIDDEN | Relation to leader: Assassinated By Hidden in prereq lists Dead Character | 1 |
| Astronomer Temp Empires of the Indus SUBJECT_ASTRONOMER_TEMP | Character: Astronomer Temp | 1 |
| Atossa SUBJECT_ATOSSA | Character: Atossa | 1 |
| Augustus Dynasty Leader Us SUBJECT_AUGUSTUS_DYNASTY_LEADER_US | Dynasty: Augustus Our nation Is the leader | 1 |
| Bardiya SUBJECT_BARDIYA | Character: Bardiya | 1 |
| Barracks Instructor SUBJECT_BARRACKS_INSTRUCTOR | Trait: Barracks Instructor | 1 |
| Blinded Sacred & the Profane SUBJECT_BLINDED | Trait: Blinded | 1 |
| Bone Dice Hidden Behind the Throne hidden SUBJECT_BONE_DICE_HIDDEN | Trait: Bone Dice Hidden in prereq lists | 1 |
| Boudicea SUBJECT_BOUDICEA | Character: Boudicea | 1 |
| Min Age 100 game text SUBJECT_CENTENARIAN | Age ≥ 100 | 1 |
| Character Angry SUBJECT_CHARACTER_ANGRY | Relation to us: Character Angry | 1 |
| Martial game text Behind the Throne hidden SUBJECT_CHARACTER_ARCHETYPE_MARTIAL_HIDDEN | Hidden in prereq lists Has any trait: Hero, Commander, Tactician, Zealot | 1 |
| Character At Least Level 2 Behind the Throne SUBJECT_CHARACTER_AT_LEAST_LEVEL_2 | Character Level ≥ 2 | 1 |
| Character Avicenna Behind the Throne SUBJECT_CHARACTER_AVICENNA | Character: Avicenna | 1 |
| Character Bardaisan Behind the Throne SUBJECT_CHARACTER_BARDAISAN | Character: Bardaisan | 1 |
| Character Buddhist Monk Empires of the Indus SUBJECT_CHARACTER_BUDDHIST_MONK | Character: Buddhist Monk | 1 |
| Carnal game text hidden SUBJECT_CHARACTER_CARNAL_HIDDEN | Hidden in prereq lists Has any trait: Wanton, Debauched, Drunk, Romantic | 1 |
| Character Child Claimant Empires of the Indus SUBJECT_CHARACTER_CHILD_CLAIMANT | Character: Child Claimant | 1 |
| Character Cyrus The Younger Wonders & Dynasties SUBJECT_CHARACTER_CYRUS_THE_YOUNGER | Character: Cyrus The Younger | 1 |
| Character Demanded Money SUBJECT_CHARACTER_DEMANDED_MONEY | If a leader demanded money ransom Memory: Demanded Money | 1 |
| Character Deserter SUBJECT_CHARACTER_DESERTER | Memory: Deserter | 1 |
| Character Disabled disabled SUBJECT_CHARACTER_DISABLED | A never-valid character subject Never valid (disabled) Us or another nation | 1 |
| Character Fling With Spouse Of Leader Behind the Throne SUBJECT_CHARACTER_FLING_WITH_SPOUSE_OF_LEADER | Memory: Fling With Spouse Of Leader | 1 |
| Character Foreign Agent SUBJECT_CHARACTER_FOREIGN_AGENT | Character: Foreign Agent | 1 |
| Character Greece Sacred & the Profane SUBJECT_CHARACTER_GREECE | Nation: Greece | 1 |
| Character Handmaid SUBJECT_CHARACTER_HANDMAID | Character: Handmaid | 1 |
| Character Harpagus Behind the Throne SUBJECT_CHARACTER_HARPAGUS | Character: Harpagus | 1 |
| Character Hermit Temp Empires of the Indus SUBJECT_CHARACTER_HERMIT_TEMP | Character: Hermit Temp | 1 |
| Character Hid Child SUBJECT_CHARACTER_HID_CHILD | If a leader hid an imprisoned child Memory: Hid Child | 1 |
| Character Hid Child Recently SUBJECT_CHARACTER_HID_CHILD_RECENTLY | Memory: Hid Child Recently | 1 |
| Character High Strung Behind the Throne SUBJECT_CHARACTER_HIGH_STRUNG | Has any trait: Zealot, Righteous, Strict, Vigilant | 1 |
| Character Hurricane Missing Heir Friend Wrath of Gods SUBJECT_CHARACTER_HURRICANE_MISSING_HEIR_FRIEND | Memory: Hurricane Missing Heir Friend | 1 |
| Character Impious Poet Sacred & the Profane SUBJECT_CHARACTER_IMPIOUS_POET | Character: Impious Poet | 1 |
| Character Jugurtha Wonders & Dynasties SUBJECT_CHARACTER_JUGURTHA | Character: Jugurtha | 1 |
| Character Level 1 Behind the Throne SUBJECT_CHARACTER_LEVEL_1 | Character Level ≥ 1 | 1 |
| Character Level Min 3 Empires of the Indus SUBJECT_CHARACTER_LEVEL_MIN_3 | Character Level ≥ 3 | 1 |
| Character Mago The Author Behind the Throne SUBJECT_CHARACTER_MAGO_THE_AUTHOR | Character: Mago The Author | 1 |
| Character Manservant SUBJECT_CHARACTER_MANSERVANT | Character: Manservant | 1 |
| Character Merchant Hostage SUBJECT_CHARACTER_MERCHANT_HOSTAGE | Character: Merchant Hostage | 1 |
| Min Pleased game text Behind the Throne hidden SUBJECT_CHARACTER_MIN_PLEASED_HIDDEN | Relation to us: Character Min Pleased Hidden in prereq lists | 1 |
| Character Paws Revenge SUBJECT_CHARACTER_PAWS_REVENGE | Memory: Paws Revenge Our nation | 1 |
| Character Persia Sacred & the Profane SUBJECT_CHARACTER_PERSIA | Nation: Persia | 1 |
| Character Pleased SUBJECT_CHARACTER_PLEASED | Relation to us: Character Pleased | 1 |
| Character Poet Temp Empires of the Indus SUBJECT_CHARACTER_POET_TEMP | Character: Poet Temp | 1 |
| Character Princess SUBJECT_CHARACTER_PRINCESS | Character: Princess | 1 |
| Character Ranged SUBJECT_CHARACTER_RANGED | Unit trait: Ranged | 1 |
| Character Regal Child Empires of the Indus SUBJECT_CHARACTER_REGAL_CHILD | Character: Regal Child | 1 |
| Character Rejected Child SUBJECT_CHARACTER_REJECTED_CHILD | Memory: Rejected Child | 1 |
| Character Rejected Child Recently SUBJECT_CHARACTER_REJECTED_CHILD_RECENTLY | Memory: Rejected Child Recently | 1 |
| Character Returned From Exploring SUBJECT_CHARACTER_RETURNED_FROM_EXPLORING | Memory: Returned From Exploring | 1 |
| Character Sandstorm Blindness Care Wrath of Gods SUBJECT_CHARACTER_SANDSTORM_BLINDNESS_CARE | Memory: Provided care following my injury from a sandstorm | 1 |
| Character Steward Of The Land Adult SUBJECT_CHARACTER_STEWARD_OF_THE_LAND_ADULT | Trait: Steward of the Land Age ≥ 18 | 1 |
| Character Suffered Matchmaking Behind the Throne hidden SUBJECT_CHARACTER_SUFFERED_MATCHMAKING | Memory: Had spouse chosen for us Hidden in prereq lists | 1 |
| Character Tamil Empires of the Indus SUBJECT_CHARACTER_TAMIL | Nation: Tamilakam | 1 |
| Character The Uncrowned SUBJECT_CHARACTER_THE_UNCROWNED | Trait: The Uncrowned King | 1 |
| Character Tribal Land Steward Wrath of Gods SUBJECT_CHARACTER_TRIBAL_LAND_STEWARD | Character: Tribal Land Steward | 1 |
| Character Unflinching Contempt Behind the Throne SUBJECT_CHARACTER_UNFLINCHING_CONTEMPT | Memory: Unflinching contempt | 1 |
| Character Upset SUBJECT_CHARACTER_UPSET | Relation to us: Character Upset | 1 |
| Character Yuezhi SUBJECT_CHARACTER_YUEZHI | Nation: Yuezhi | 1 |
| Cimon SUBJECT_CIMON | Character: Cimon | 1 |
| Cimon The Foreigner SUBJECT_CIMON_THE_FOREIGNER | Character: Cimon The Foreigner | 1 |
| Claimed SUBJECT_CLAIMED | Trait: Claimed | 1 |
| Clergy Christian SUBJECT_CLERGY_CHRISTIAN | Religion: Christianity Trait: Presbyter | 1 |
| Clergy Jewish SUBJECT_CLERGY_JEWISH | Religion: Judaism Trait: Kohen | 1 |
| Clergy Manicahean SUBJECT_CLERGY_MANICAHEAN | Religion: Manichaeism Trait: Elect | 1 |
| Pagan Clergy game text Sacred & the Profane SUBJECT_CLERGY_PAGAN | 1 | |
| Clergy Zoroastrian SUBJECT_CLERGY_ZOROASTRIAN | Religion: Zoroastrianism Trait: Magus | 1 |
| Cognomen Ambitious SUBJECT_COGNOMEN_AMBITIOUS | Cognomen: the Ambitious | 1 |
| Cognomen Architect Behind the Throne SUBJECT_COGNOMEN_ARCHITECT | Cognomen: the Architect | 1 |
| Cognomen Brave SUBJECT_COGNOMEN_BRAVE | Cognomen: the Drillmaster | 1 |
| Cognomen Enlightened SUBJECT_COGNOMEN_ENLIGHTENED | Cognomen: the Enlightened | 1 |
| Cognomen Founder SUBJECT_COGNOMEN_FOUNDER | Cognomen: the Founder | 1 |
| Cognomen Fountainhead Behind the Throne SUBJECT_COGNOMEN_FOUNTAINHEAD | Cognomen: the Fountainhead | 1 |
| Cognomen Glorious SUBJECT_COGNOMEN_GLORIOUS | Cognomen: the Glorious | 1 |
| Cognomen Intercessor SUBJECT_COGNOMEN_INTERCESSOR | Cognomen: the Intercessor | 1 |
| Cognomen Invincible SUBJECT_COGNOMEN_INVINCIBLE | Cognomen: the Invincible | 1 |
| Cognomen Keystone Behind the Throne SUBJECT_COGNOMEN_KEYSTONE | Cognomen: the Keystone | 1 |
| Cognomen Learned SUBJECT_COGNOMEN_LEARNED | Cognomen: the Learned | 1 |
| Cognomen Mason Behind the Throne SUBJECT_COGNOMEN_MASON | Cognomen: the Mason | 1 |
| Cognomen Peacemaker SUBJECT_COGNOMEN_PEACEMAKER | Cognomen: the Peacemaker | 1 |
| Cognomen Valiant SUBJECT_COGNOMEN_VALIANT | Cognomen: the Valiant | 1 |
| Cognomen Warrior SUBJECT_COGNOMEN_WARRIOR | Cognomen: the Warrior | 1 |
| Courtier Poet Temp Bad Behind the Throne SUBJECT_COURTIER_POET_TEMP_BAD | Character: Courtier Poet Temp Bad | 1 |
| Courtier Returned By Grace Sacred & the Profane SUBJECT_COURTIER_RETURNED_BY_GRACE | Character: Courtier Returned By Grace | 1 |
| Cult Member game text Sacred & the Profane SUBJECT_CULT_MEMBER | Has any trait: Mysteries Initiate, Mysteries Leader, Mithraic Initiate, Mithraic Leader | 1 |
| Dear Companion SUBJECT_DEAR_COMPANION | Character: Dear Companion | 1 |
| Distant Claimant Empires of the Indus SUBJECT_DISTANT_CLAIMANT | Trait: Distant Claimant | 1 |
| Divine SUBJECT_DIVINE | Trait: Divine | 1 |
| Drought Stricken SUBJECT_DROUGHT_STRICKEN | Trait: Drought Stricken | 1 |
| Enil Nadin Shumi Behind the Throne SUBJECT_ENIL_NADIN_SHUMI | Character: Enil Nadin Shumi | 1 |
| Envoy game text SUBJECT_ENVOY | Trait: Envoy Our nation Is the leader | 1 |
| Euclid SUBJECT_EUCLID | Character: Euclid | 1 |
| Favored Offspring Of The Gods Behind the Throne SUBJECT_FAVORED_OFFSPRING_OF_THE_GODS | Character: Favored Offspring Of The Gods | 1 |
| Fire Savior SUBJECT_FIRE_SAVIOR | Character: Fire Savior | 1 |
| Forest Fire Orphan SUBJECT_FOREST_FIRE_ORPHAN | Character: Forest Fire Orphan | 1 |
| Forgotten Priestess Sacred & the Profane SUBJECT_FORGOTTEN_PRIESTESS | Character: Priestess Of The Forgotten | 1 |
| Former Leader And Parent Dead Us Behind the Throne SUBJECT_FORMER_LEADER_AND_PARENT_DEAD_US | Relation to leader: Parent Of Our nation Dead Character Is or was the leader | 1 |
| Grandchild Of Leader Us Behind the Throne SUBJECT_GRANDCHILD_OF_LEADER_US | Relation to leader: Grandchild Of Our nation | 1 |
| Hephaestion SUBJECT_HEPHAESTION | Character: Hephaestion | 1 |
| Hinduism Clergy Temp Empires of the Indus SUBJECT_HINDUISM_CLERGY_TEMP | Character: Hinduism Clergy Temp | 1 |
| Impious Philosopher Sacred & the Profane SUBJECT_IMPIOUS_PHILOSOPHER | Character: Impious Philosopher | 1 |
| Injured game text Sacred & the Profane SUBJECT_INJURED | Has any trait: Wounded, Severely Wounded, Blinded, Crippled | 1 |
| Iron Giant SUBJECT_IRON_GIANT | Character: Iron Giant | 1 |
| Kings Ransom Daughter SUBJECT_KINGS_RANSOM_DAUGHTER | Character: Kings Ransom Daughter | 1 |
| Kings Ransom Mother SUBJECT_KINGS_RANSOM_MOTHER | Character: Kings Ransom Mother | 1 |
| Builder Archetype Leader game text SUBJECT_LEADER_BUILDER | Trait: Builder Is the leader | 1 |
| Commander Archetype Leader game text SUBJECT_LEADER_COMMANDER | Trait: Commander Is the leader | 1 |
| Leader Hanno Navigator SUBJECT_LEADER_HANNO_NAVIGATOR | Character: Hanno Navigator Is the leader | 1 |
| Hero Archetype Leader game text SUBJECT_LEADER_HERO | Trait: Hero Is the leader | 1 |
| Leader Short Reign SUBJECT_LEADER_SHORT_REIGN | Reign ≥ 1 Reign ≤ 8 Our nation Is the leader | 1 |
| Tactician Archetype Leader game text SUBJECT_LEADER_TACTICIAN | Trait: Tactician Is the leader | 1 |
| Leader Them Human SUBJECT_LEADER_THEM_HUMAN | A Leader from another nation played by a human Another nation Human player Belongs to a player Is the leader | 1 |
| Leader Them Min Reign 10 SUBJECT_LEADER_THEM_MIN_REIGN_10 | Reign ≥ 10 Another nation Belongs to a player Is the leader | 1 |
| Leader Tribe Peace SUBJECT_LEADER_TRIBE_PEACE | Relation to us: Tribe Peace Another nation Tribe-owned (no player) Tribe Leader | 1 |
| Leader Tribe Truce SUBJECT_LEADER_TRIBE_TRUCE | Relation to us: Tribe Truce Another nation Tribe-owned (no player) Tribe Leader | 1 |
| Leader Us 5 Units Lost SUBJECT_LEADER_US_5_UNITS_LOST | Our nation Is the leader Units Lost ≥ 5 | 1 |
| Leader Us Reigned 40 SUBJECT_LEADER_US_REIGNED_40 | Reign ≥ 40 Reign ≤ 40 Our nation Is the leader | 1 |
| Leader Us Reigned 50 SUBJECT_LEADER_US_REIGNED_50 | Reign ≥ 50 Reign ≤ 50 Our nation Is the leader | 1 |
| Leader Us Reigned 75 SUBJECT_LEADER_US_REIGNED_75 | Reign ≥ 75 Reign ≤ 75 Our nation Is the leader | 1 |
| Zealot Archetype Leader game text SUBJECT_LEADER_ZEALOT | Trait: Zealot Is the leader | 1 |
| Leotychidas SUBJECT_LEOTYCHIDAS | Character: Leotychidas | 1 |
| Little Charisma Behind the Throne SUBJECT_LITTLE_CHARISMA | Charisma ≤ 0 | 1 |
| Little Discipline SUBJECT_LITTLE_DISCIPLINE | Discipline ≤ 0 | 1 |
| Little Wisdom Wrath of Gods SUBJECT_LITTLE_WISDOM | Wisdom ≤ 0 | 1 |
| Married Man hidden SUBJECT_MARRIED_MAN | Gender: Male Spouses ≥ 1 Hidden in prereq lists | 1 |
| Max 1 Weakness SUBJECT_MAX_1_WEAKNESS | Weaknesses ≤ 1 | 1 |
| Merchant Mentor SUBJECT_MERCHANT_MENTOR | Character: Merchant Mentor | 1 |
| Age 18-40 game text SUBJECT_MIDDLE_AGE | Age ≥ 18 Age ≤ 40 | 1 |
| Min 1 Spouse SUBJECT_MIN_1_SPOUSE | Spouses ≥ 1 | 1 |
| Min 3 Weakness Behind the Throne SUBJECT_MIN_3_WEAKNESS | Weaknesses ≥ 3 | 1 |
| Mithras Initiate Sacred & the Profane SUBJECT_MITHRAS_INITIATE | Trait: Mithraic Initiate | 1 |
| No Babies SUBJECT_NO_BABIES | No Babies | 1 |
| Not Adult Us SUBJECT_NOT_ADULT_US | Age ≤ 17 Our nation | 1 |
| Not Affable SUBJECT_NOT_AFFABLE | Not trait: Affable | 1 |
| Not Bitter SUBJECT_NOT_BITTER | Not trait: Bitter | 1 |
| Not Eloquent SUBJECT_NOT_ELOQUENT | Not trait: Eloquent | 1 |
| Not Holds Favor From Leader SUBJECT_NOT_HOLDS_FAVOR_FROM_LEADER | Not relation to leader: Holds Favor From | 1 |
| Not Inspiring SUBJECT_NOT_INSPIRING | Not trait: Inspiring | 1 |
| Not Intelligent SUBJECT_NOT_INTELLIGENT | Not trait: Intelligent | 1 |
| Not Intolerant Behind the Throne SUBJECT_NOT_INTOLERANT | Not trait: Intolerant | 1 |
| Not Lover Of Any SUBJECT_NOT_LOVER_OF_ANY | No relationship: Lover of the character | 1 |
| Not Pious SUBJECT_NOT_PIOUS | Not trait: Pious | 1 |
| Not Prosperous SUBJECT_NOT_PROSPEROUS | Not trait: Prosperous | 1 |
| Not Proud SUBJECT_NOT_PROUD | Not trait: Proud | 1 |
| Not Straight Man Behind the Throne hidden SUBJECT_NOT_STRAIGHT_MAN | Gender: Male Hidden in prereq lists Has any trait: Gay, Bisexual | 1 |
| Not Stressed game text SUBJECT_NOT_STRESSED | Not trait: Stressed | 1 |
| Oligarchs Chump SUBJECT_OLIGARCHS_CHUMP | Character: Oligarchs Chump | 1 |
| Min Age 40 game text Empires of the Indus SUBJECT_OVER_40 | Age ≥ 40 | 1 |
| Owes Favor To Leader Hidden hidden SUBJECT_OWES_FAVOR_TO_LEADER_HIDDEN | Relation to leader: Owes Favor To Hidden in prereq lists | 1 |
| Player Most Vp Us SUBJECT_PLAYER_MOST_VP_US | Our nation Highest VP | 1 |
| Poet Temp Sacred & the Profane SUBJECT_POET_TEMP | Character: Courtier Poet Temp | 1 |
| Poisoned SUBJECT_POISONED | Trait: Poisoned | 1 |
| Political Ward SUBJECT_POLITICAL_WARD | Trait: Political Ward | 1 |
| Possesses Special Ambassador Trait hidden SUBJECT_POSSESSES_SPECIAL_AMBASSADOR_TRAIT | Trait: Special Ambassador Hidden in prereq lists | 1 |
| Pschent Double Crown Wonders & Dynasties SUBJECT_PSCHENT_DOUBLE_CROWN | Trait: Pschent Double Crown | 1 |
| Rabble Rouser SUBJECT_RABBLE_ROUSER | Character: Rabble Rouser | 1 |
| Religion Head Cadaver Sacred & the Profane SUBJECT_RELIGION_HEAD_CADAVER | Dead Character Was Religion Head | 1 |
| Religion Head State Sacred & the Profane SUBJECT_RELIGION_HEAD_STATE | Us or another nation Of State Religion Religion Head | 1 |
| Rising Star Hidden Behind the Throne hidden SUBJECT_RISING_STAR_HIDDEN | Trait: A Rising Star Hidden in prereq lists | 1 |
| Rising Star Zamra Behind the Throne SUBJECT_RISING_STAR_ZAMRA | Character: Zamra Rising Star | 1 |
| Rival Builder Behind the Throne SUBJECT_RIVAL_BUILDER | Character: Rival Builder | 1 |
| Rival Diplomat Behind the Throne SUBJECT_RIVAL_DIPLOMAT | Character: Rival Diplomat | 1 |
| Rival Scholar Behind the Throne SUBJECT_RIVAL_SCHOLAR | Character: Rival Scholar | 1 |
| Rival Tactician Behind the Throne SUBJECT_RIVAL_TACTICIAN | Character: Rival Tactician | 1 |
| Royal Succession Eligible SUBJECT_ROYAL_SUCCESSION_ELIGIBLE | Succession Eligible Royal | 1 |
| Safe SUBJECT_SAFE | Safe | 1 |
| Scarred SUBJECT_SCARRED | Trait: Scarred | 1 |
| Severely Wounded Sacred & the Profane SUBJECT_SEVERELY_WOUNDED | Trait: Severely Wounded | 1 |
| Shieldbearer SUBJECT_SHIELDBEARER | Trait: Shieldbearer | 1 |
| Soldier SUBJECT_SOLDIER | Trait: Soldier | 1 |
| Suitor Hero Temp Sacred & the Profane SUBJECT_SUITOR_HERO_TEMP | Character: Suitor Hero Temp | 1 |
| Suitor Magic Temp Sacred & the Profane SUBJECT_SUITOR_MAGIC_TEMP | Character: Suitor Magic Temp | 1 |
| Suitor Temp Great Empires of the Indus SUBJECT_SUITOR_TEMP_GREAT | Character: Suitor Temp Great | 1 |
| Suitor Temp Zealot Sacred & the Profane SUBJECT_SUITOR_TEMP_ZEALOT | Character: Suitor Temp Zealot | 1 |
| Tea Connoisseur SUBJECT_TEA_CONNOISSEUR | Character: Tea Connoisseur | 1 |
| Teaching The Enemy SUBJECT_TEACHING_THE_ENEMY | Character: Teaching The Enemy | 1 |
| Terrified Of You game text SUBJECT_TERRIFIED_OF_LEADER | Relation to leader: Terrified Of | 1 |
| The Blackmailer Behind the Throne SUBJECT_THE_BLACKMAILER | Character: The Blackmailer | 1 |
| The Quiet Life Empires of the Indus SUBJECT_THE_QUIET_LIFE | Trait: Living a Quiet Life | 1 |
| Trait Ascetic Hidden Behind the Throne hidden SUBJECT_TRAIT_ASCETIC_HIDDEN | Trait: Ascetic Hidden in prereq lists | 1 |
| Tribal Defector SUBJECT_TRIBAL_DEFECTOR | Character: Tribal Defector | 1 |
| Tribal Elder SUBJECT_TRIBAL_ELDER | Character: Tribal Elder | 1 |
| Tribe Prince SUBJECT_TRIBE_PRINCE | Character: Tribe Prince | 1 |
| Tribe Shepard SUBJECT_TRIBE_SHEPARD | Character: Tribe Shepard | 1 |
| Tutor Egypt Ptahhotep SUBJECT_TUTOR_EGYPT_PTAHHOTEP | Character: Tutor Egypt Ptahhotep | 1 |
| Tutor Us SUBJECT_TUTOR_US | Our nation Tutor | 1 |
| Vengeance Target hidden SUBJECT_VENGEANCE_TARGET | Memory: Deserving of our vengeance Hidden in prereq lists Another nation Belongs to a player Is the leader | 1 |
| Violent Bishop Sacred & the Profane SUBJECT_VIOLENT_BISHOP | Character: Warlike Bishop | 1 |
| Wandering Merchant SUBJECT_WANDERING_MERCHANT | Character: Wandering Merchant | 1 |
| Was Leader Abdicated Us SUBJECT_WAS_LEADER_ABDICATED_US | Trait: Abdicated Our nation Is or was the leader | 1 |
| Witch Queen SUBJECT_WITCH_QUEEN | Character: Witch Queen | 1 |
| Young SUBJECT_YOUNG | Age ≤ 21 | 1 |
| Young Chump SUBJECT_YOUNG_CHUMP | Character: Young Chump | 1 |
| Young Hostage SUBJECT_YOUNG_HOSTAGE | Character: Young Hostage | 1 |
| Zamra SUBJECT_ZAMRA | Character: Zamra | 1 |
| Betrothal Baby SUBJECT_BETROTHAL_BABY | Character: Betrothal Baby | — |
| Bisexual SUBJECT_BISEXUAL | Trait: Bisexual | — |
| Buddhism Clergy Temp SUBJECT_BUDDHISM_CLERGY_TEMP | Character: Buddhism Clergy Temp | — |
| Character Aksum SUBJECT_CHARACTER_AKSUM | Nation: Aksum | — |
| Character Artisans SUBJECT_CHARACTER_ARTISANS | Family class: Artisans | — |
| Character Assyria SUBJECT_CHARACTER_ASSYRIA | Nation: Assyria | — |
| Character Babylonia SUBJECT_CHARACTER_BABYLONIA | Nation: Babylonia | — |
| Character Carthage SUBJECT_CHARACTER_CARTHAGE | Nation: Carthage | — |
| Character Champions SUBJECT_CHARACTER_CHAMPIONS | Family class: Champions | — |
| Character Clerics SUBJECT_CHARACTER_CLERICS | Family class: Clerics | — |
| Character Demanded Resources SUBJECT_CHARACTER_DEMANDED_RESOURCES | If a leader demanded resources ransom Memory: Demanded Resources | — |
| Character Demanded Truce SUBJECT_CHARACTER_DEMANDED_TRUCE | If a leader demanded truce ransom Memory: Demanded Truce | — |
| Character Different Nation Ethnicity To Leader SUBJECT_CHARACTER_DIFFERENT_NATION_ETHNICITY_TO_LEADER | Relation to leader: Nation Diff | — |
| Character Half Vandal SUBJECT_CHARACTER_HALF_VANDAL | Vandals ethnicity ≥ 50% | — |
| Character Hunters SUBJECT_CHARACTER_HUNTERS | Family class: Hunters | — |
| Character Investigated Water Recently SUBJECT_CHARACTER_INVESTIGATED_WATER_RECENTLY | Memory: Investigated Water Recently | — |
| Character Kush SUBJECT_CHARACTER_KUSH | Nation: Kush | — |
| Character Landowners SUBJECT_CHARACTER_LANDOWNERS | Family class: Landowners | — |
| Character Lied To SUBJECT_CHARACTER_LIED_TO | Memory: Was lied to by me | — |
| Max Furious game text SUBJECT_CHARACTER_MAX_FURIOUS | Character in the worst relationship range with our nation's current leader Relation to us: Character Max Furious | — |
| Min Upset game text SUBJECT_CHARACTER_MIN_UPSET | Character in a slightly negative or better relationship range with our nation's current leader Relation to us: Character Min Upset | — |
| Character No Xp SUBJECT_CHARACTER_NO_XP | Character XP ≤ 0 | — |
| Character Patrons SUBJECT_CHARACTER_PATRONS | Family class: Patrons | — |
| Character Recently Alive SUBJECT_CHARACTER_RECENTLY_ALIVE | Memory: Recently Alive | — |
| Character Religion Diff SUBJECT_CHARACTER_RELIGION_DIFF | Relation to us: Religion Diff | — |
| Character Riders SUBJECT_CHARACTER_RIDERS | Family class: Riders | — |
| Character Sages SUBJECT_CHARACTER_SAGES | Family class: Sages | — |
| Character Seized Throne hidden SUBJECT_CHARACTER_SEIZED_THRONE | Memory: Seized Throne Hidden in prereq lists | — |
| Character Shammuramat SUBJECT_CHARACTER_SHAMMURAMAT | Character: Shammuramat Dynasty: Shammuramat | — |
| Character Statesmen SUBJECT_CHARACTER_STATESMEN | Family class: Statesmen | — |
| Character Traders SUBJECT_CHARACTER_TRADERS | Family class: Traders | — |
| Character Will Clear Tribes SUBJECT_CHARACTER_WILL_CLEAR_TRIBES | Memory: Choose Clear Tribes | — |
| Character World Religion SUBJECT_CHARACTER_WORLD_RELIGION | Character has a religion that is a world religion Character World Religion | — |
| Child Of In Law Of Leader Us SUBJECT_CHILD_OF_IN_LAW_OF_LEADER_US | Relation to leader: Child In Law Of Our nation | — |
| World Clergy game text Sacred & the Profane SUBJECT_CLERGY_WORLD | Has any trait: Magus, Kohen, Presbyter, Elect, Hotar, Bhikkhu | — |
| Conspiring With Leader Hidden hidden SUBJECT_CONSPIRING_WITH_LEADER_HIDDEN | Relation to leader: Conspiring With Hidden in prereq lists | — |
| Crippled SUBJECT_CRIPPLED | Trait: Crippled | — |
| Deserter SUBJECT_DESERTER | Trait: Deserter | — |
| Disappointed With Leader Hidden hidden SUBJECT_DISAPPOINTED_WITH_LEADER_HIDDEN | Relation to leader: Disappointed With Hidden in prereq lists | — |
| Excluded SUBJECT_EXCLUDED | Trait: Excluded from Succession | — |
| Family Excluded SUBJECT_FAMILY_EXCLUDED | Trait: Family Excluded from Succession | — |
| Half Sibling Of Leader Us SUBJECT_HALF_SIBLING_OF_LEADER_US | Relation to leader: Half Sibling Of Our nation | — |
| Hannibal Courtier SUBJECT_HANNIBAL_COURTIER | Character: Hannibal Courtier | — |
| Holds Favor From Leader Hidden hidden SUBJECT_HOLDS_FAVOR_FROM_LEADER_HIDDEN | Relation to leader: Holds Favor From Hidden in prereq lists | — |
| Killed Special Ambassador SUBJECT_KILLED_SPECIAL_AMBASSADOR | Relation to leader: Assassinated By Trait: Special Ambassador Our nation Dead Character | — |
| King Of Tyre SUBJECT_KING_OF_TYRE | Trait: King of Tyre | — |
| Leader Previous SUBJECT_LEADER_PREVIOUS | Previous Leader = 1 | — |
| Leader Them Min Reign 20 SUBJECT_LEADER_THEM_MIN_REIGN_20 | Reign ≥ 20 Another nation Belongs to a player Is the leader | — |
| Leader Us Max Reign 5 SUBJECT_LEADER_US_MAX_REIGN_5 | Reign ≤ 5 Our nation Is the leader | — |
| Leader Us Reigned 1 SUBJECT_LEADER_US_REIGNED_1 | Reign ≥ 1 Reign ≤ 1 Our nation Is the leader | — |
| Leader Us Reigned 10 SUBJECT_LEADER_US_REIGNED_10 | Reign ≥ 10 Reign ≤ 10 Our nation Is the leader | — |
| Leader Us Reigned Min 12 SUBJECT_LEADER_US_REIGNED_MIN_12 | Reign ≥ 12 Our nation Is the leader | — |
| Legitimized SUBJECT_LEGITIMIZED | Trait: Legitimized | — |
| Little Courage SUBJECT_LITTLE_COURAGE | Courage ≤ 0 | — |
| Married Woman hidden SUBJECT_MARRIED_WOMAN | Gender: Female Spouses ≥ 1 Hidden in prereq lists | — |
| Min 1 Weakness SUBJECT_MIN_1_WEAKNESS | Weaknesses ≥ 1 | — |
| Min 2 Weakness SUBJECT_MIN_2_WEAKNESS | Weaknesses ≥ 2 | — |
| Min 3 Strengths SUBJECT_MIN_3_STRENGTHS | Strengths ≥ 3 | — |
| Min Neutral Wisdom SUBJECT_MIN_NEUTRAL_WISDOM | Wisdom ≥ 0 | — |
| Non Family Head game text SUBJECT_NON_FAMILY_HEAD | Not the Head of a Family Non Family Head | — |
| Not Leader or in the Succession game text SUBJECT_NON_LEADER_SUCCESSOR_US | Our nation Not the leader Not in succession | — |
| Not Abdicated SUBJECT_NOT_ABDICATED | Not trait: Abdicated | — |
| Not Adopted SUBJECT_NOT_ADOPTED | Not trait: Adopted | — |
| Not Bisexual SUBJECT_NOT_BISEXUAL | Not trait: Bisexual | — |
| Not Bold SUBJECT_NOT_BOLD | Not trait: Bold | — |
| Not Deceitful SUBJECT_NOT_DECEITFUL | Not trait: Deceitful | — |
| Not Doomed SUBJECT_NOT_DOOMED | Not trait: Doomed | — |
| Not Drunk SUBJECT_NOT_DRUNK | Not trait: Drunk | — |
| Not Extravagant SUBJECT_NOT_EXTRAVAGANT | Not trait: Extravagant | — |
| Not Foolish SUBJECT_NOT_FOOLISH | Not trait: Foolish | — |
| Not Gay SUBJECT_NOT_GAY | Not trait: Gay | — |
| Not Humble SUBJECT_NOT_HUMBLE | Not trait: Humble | — |
| Not Lover Of Leader SUBJECT_NOT_LOVER_OF_LEADER | Relation to leader: Not Lover Of | — |
| Not Monkey Owner SUBJECT_NOT_MONKEY_OWNER | Not trait: Pet Monkey Owner | — |
| Not Power Hungry SUBJECT_NOT_POWER_HUNGRY | Not trait: Power Hungry | — |
| Not Romantic SUBJECT_NOT_ROMANTIC | Not trait: Romantic | — |
| Not Scarred SUBJECT_NOT_SCARRED | Not trait: Scarred | — |
| Not Tough SUBJECT_NOT_TOUGH | Not trait: Tough | — |
| Not Uncouth SUBJECT_NOT_UNCOUTH | Not trait: Uncouth | — |
| Not Witty SUBJECT_NOT_WITTY | Not trait: Witty | — |
| Min Age 80 game text SUBJECT_OCTOGENARIAN | Age ≥ 80 | — |
| Parent In Law Of Leader Us SUBJECT_PARENT_IN_LAW_OF_LEADER_US | Relation to leader: Parent In Law Of Our nation | — |
| Plotting Murder hidden SUBJECT_PLOTTING_MURDER | Memory: Plotting Murder Hidden in prereq lists | — |
| Poisoned My Predecessor SUBJECT_POISONED_MY_PREDECESSOR | Memory: Poisoned my predecessor Our nation | — |
| Power Hungry Hidden hidden SUBJECT_POWER_HUNGRY_HIDDEN | Trait: Power Hungry Hidden in prereq lists | — |
| Recently Chose My Heir SUBJECT_RECENTLY_CHOSE_MY_HEIR | Memory: Recently chose my heir | — |
| Ritualistic SUBJECT_RITUALISTIC | Trait: Ritualistic | — |
| Saint SUBJECT_SAINT | Trait: Saint Dead Character | — |
| Same Archetype As Leader SUBJECT_SAME_ARCHETYPE_AS_LEADER | Relation to leader: Archetype Same | — |
| Savior Of The Throne SUBJECT_SAVIOR_OF_THE_THRONE | Trait: Savior of the Throne | — |
| Sibling In Law Of Leader Us SUBJECT_SIBLING_IN_LAW_OF_LEADER_US | Relation to leader: Sibling In Law Of Our nation | — |
| Similar Age Leader SUBJECT_SIMILAR_AGE_LEADER | Relation to leader: Similar Age | — |
| Stepchild Of Leader Us SUBJECT_STEPCHILD_OF_LEADER_US | Relation to leader: Stepchild Of Our nation | — |
| Stepparent Of Leader Us SUBJECT_STEPPARENT_OF_LEADER_US | Relation to leader: Stepparent Of Our nation | — |
| Straight Man hidden SUBJECT_STRAIGHT_MAN | Gender: Male Hidden in prereq lists Has no trait: Gay, Bisexual | — |
| Straight Woman hidden SUBJECT_STRAIGHT_WOMAN | Gender: Female Hidden in prereq lists Has no trait: Gay, Bisexual | — |
| Succession Them SUBJECT_SUCCESSION_THEM | In line of succession of an AI nation Another nation Belongs to a player In line of succession | — |
| Suspicious Of Leader Hidden hidden SUBJECT_SUSPICIOUS_OF_LEADER_HIDDEN | Relation to leader: Suspicious Of Hidden in prereq lists | — |
| Terrified Of Leader Hidden hidden SUBJECT_TERRIFIED_OF_LEADER_HIDDEN | Relation to leader: Terrified Of Hidden in prereq lists | — |
| Trade Venture SUBJECT_TRADE_VENTURE | Trait: On Trade Venture | — |
| Tutor Assyria Bardaisan SUBJECT_TUTOR_ASSYRIA_BARDAISAN | Character: Tutor Assyria Bardaisan | — |
| Tutor Assyria Ostanes SUBJECT_TUTOR_ASSYRIA_OSTANES | Character: Tutor Assyria Ostanes | — |
| Tutor Babylonia Esagil Kin Apli SUBJECT_TUTOR_BABYLONIA_ESAGIL_KIN_APLI | Character: Tutor Babylonia Esagil Kin Apli | — |
| Tutor Babylonia Serua Eterat SUBJECT_TUTOR_BABYLONIA_SERUA_ETERAT | Character: Tutor Babylonia Serua Eterat | — |
| Tutor Babylonia Sin Leqi Unninni SUBJECT_TUTOR_BABYLONIA_SIN_LEQI_UNNINNI | Character: Tutor Babylonia Sin Leqi Unninni | — |
| Tutor Carthage Clitomachus SUBJECT_TUTOR_CARTHAGE_CLITOMACHUS | Character: Tutor Carthage Clitomachus | — |
| Tutor Carthage Hanno SUBJECT_TUTOR_CARTHAGE_HANNO | Character: Tutor Carthage Hanno | — |
| Tutor Carthage Mago SUBJECT_TUTOR_CARTHAGE_MAGO | Character: Tutor Carthage Mago | — |
| Tutor Greece Agnodice SUBJECT_TUTOR_GREECE_AGNODICE | Character: Tutor Greece Agnodice | — |
| Tutor Greece Aristotle SUBJECT_TUTOR_GREECE_ARISTOTLE | Character: Tutor Greece Aristotle | — |
| Tutor Greece Pythagoras SUBJECT_TUTOR_GREECE_PYTHAGORAS | Character: Tutor Greece Pythagoras | — |
| Tutor Persia Avicenna SUBJECT_TUTOR_PERSIA_AVICENNA | Character: Tutor Persia Avicenna | — |
| Tutor Persia Harpagus SUBJECT_TUTOR_PERSIA_HARPAGUS | Character: Tutor Persia Harpagus | — |
| Tutor Rome Cornelia SUBJECT_TUTOR_ROME_CORNELIA | Character: Tutor Rome Cornelia | — |
| Tutor Rome Livius Andronicus SUBJECT_TUTOR_ROME_LIVIUS_ANDRONICUS | Character: Tutor Rome Livius Andronicus | — |
| Tutor Rome Pliny The Elder SUBJECT_TUTOR_ROME_PLINY_THE_ELDER | Character: Tutor Rome Pliny The Elder | — |
| Tutor Scythian Anacharsis SUBJECT_TUTOR_SCYTHIAN_ANACHARSIS | Character: Tutor Scythian Anacharsis | — |
| Under Asylum SUBJECT_UNDER_ASYLUM | Trait: Under Asylum | — |
| Very Low Charisma SUBJECT_VERY_LOW_CHARISMA | Charisma ≤ -3 | — |
| Very Low Courage SUBJECT_VERY_LOW_COURAGE | Courage ≤ -3 | — |
| Very Low Discipline SUBJECT_VERY_LOW_DISCIPLINE | Discipline ≤ -3 | — |
| Very Low Wisdom SUBJECT_VERY_LOW_WISDOM | Wisdom ≤ -3 | — |
| Was Family Head Us SUBJECT_WAS_FAMILY_HEAD_US | Our nation Was Family Head | — |
| Was Leader Dead Them SUBJECT_WAS_LEADER_DEAD_THEM | Another nation Dead Character Is or was the leader | — |
| Was Recently Made Heir SUBJECT_WAS_RECENTLY_MADE_HEIR | Memory: Recently made heir | — |
| Was Religion Head Us SUBJECT_WAS_RELIGION_HEAD_US | Our nation Was Religion Head | — |
| Wounded SUBJECT_WOUNDED | Trait: Wounded | — |
| City 227 | ||
| City Us SUBJECT_CITY_US | A City within our nation Our nation Belongs to a player | 1,504 |
| Capital Us SUBJECT_CAPITAL_US | Our nation's capital Our nation Capital | 329 |
| City Them SUBJECT_CITY_THEM | A City within another nation Another nation Belongs to a player | 170 |
| City Family Seat SUBJECT_CITY_FAMILY_SEAT | City is the seat of a family Family Seat | 73 |
| City Tribe SUBJECT_CITY_TRIBE | A Tribe City (including Anarchy) Another nation Tribe-owned (no player) | 39 |
| City Max Developing SUBJECT_CITY_MAX_DEVELOPING | Culture level ≤ Developing | 29 |
| City Family Us SUBJECT_CITY_FAMILY_US | Our nation Belongs to a player Has Family | 24 |
| City Min Strong SUBJECT_CITY_MIN_STRONG | Culture level ≥ Strong | 24 |
| City Discontent Moderate SUBJECT_CITY_DISCONTENT_MODERATE | City has at least 5 levels of discontent Happiness Level ≤ -5 | 22 |
| City Temple SUBJECT_CITY_TEMPLE | City has improvement class: Temple | 22 |
| City With Governor SUBJECT_CITY_WITH_GOVERNOR | Governor | 22 |
| City Coastal SUBJECT_CITY_COASTAL | City center tile is on the coast Coast | 19 |
| City Family Seat Us SUBJECT_CITY_FAMILY_SEAT_US | City is the seat of one of our families Our nation Family Seat | 19 |
| Capital Them SUBJECT_CAPITAL_THEM | Another nation's capital Another nation Belongs to a player Capital | 16 |
| City Stronghold SUBJECT_CITY_STRONGHOLD | City has improvement: Stronghold | 13 |
| City Oracle SUBJECT_CITY_ORACLE | City has improvement: The Oracle | 12 |
| City Garrison SUBJECT_CITY_GARRISON | City has improvement class: Garrison | 9 |
| City Pyramids SUBJECT_CITY_PYRAMIDS | City has improvement: The Pyramids | 9 |
| City Christian Holy Site SUBJECT_CITY_CHRISTIAN_HOLY_SITE | City has improvement: The Church of the Holy Sepulchre | 8 |
| City Culture Legendary SUBJECT_CITY_CULTURE_LEGENDARY | Culture level ≥ Legendary | 8 |
| City Culture Strong SUBJECT_CITY_CULTURE_STRONG | Culture level ≥ Strong Culture level ≤ Strong | 8 |
| City Dissent Christianity SUBJECT_CITY_DISSENT_CHRISTIANITY | City project: Christian Dissent | 8 |
| City Dissent Judaism SUBJECT_CITY_DISSENT_JUDAISM | City project: Jewish Dissent | 8 |
| City Jewish Holy Site SUBJECT_CITY_JEWISH_HOLY_SITE | City has improvement: The Temple of Solomon | 8 |
| City Circus Maximus SUBJECT_CITY_CIRCUS_MAXIMUS | City has improvement: The Circus Maximus | 7 |
| City Dissent Manichaeism SUBJECT_CITY_DISSENT_MANICHAEISM | City project: Manichaean Dissent | 7 |
| City Dissent Zoroastrianism SUBJECT_CITY_DISSENT_ZOROASTRIANISM | City project: Zoroastrian Dissent | 7 |
| City Great Ziggurat SUBJECT_CITY_GREAT_ZIGGURAT | City has improvement: The Ziggurat | 7 |
| City Hanging Gardens SUBJECT_CITY_HANGING_GARDENS | City has improvement: The Hanging Gardens | 7 |
| City Manichaean Holy Site SUBJECT_CITY_MANICHAEAN_HOLY_SITE | City has improvement: The Cao'an | 7 |
| City Shrine Any Sacred & the Profane SUBJECT_CITY_SHRINE_ANY | City has improvement class: Shrine | 7 |
| City Them Human Or Ai SUBJECT_CITY_THEM_HUMAN_OR_AI | Another nation Human or AI Belongs to a player | 7 |
| City Zoroastrian Holy Site SUBJECT_CITY_ZOROASTRIAN_HOLY_SITE | City has improvement: The Adur Burzen-Mihr | 7 |
| City Any Agent SUBJECT_CITY_ANY_AGENT | Any Agent Network | 6 |
| City Culture Developing SUBJECT_CITY_CULTURE_DEVELOPING | Culture level ≥ Developing Culture level ≤ Developing | 6 |
| City Library SUBJECT_CITY_LIBRARY | City has improvement class: Library | 6 |
| City Mausoleum SUBJECT_CITY_MAUSOLEUM | City has improvement: The Mausoleum | 6 |
| City Necropolis SUBJECT_CITY_NECROPOLIS | City has improvement: The Necropolis | 6 |
| City Barracks SUBJECT_CITY_BARRACKS | City has improvement class: Barracks | 5 |
| City Baths SUBJECT_CITY_BATHS | City has improvement class: Bath | 5 |
| City Courthouse SUBJECT_CITY_COURTHOUSE | City has improvement class: Courthouse | 5 |
| City Cult Sacred & the Profane SUBJECT_CITY_CULT | City has improvement class: Cult | 5 |
| City Hagia Sophia SUBJECT_CITY_HAGIA_SOPHIA | City has improvement: The Hagia Sophia | 5 |
| City Hinduism Empires of the Indus SUBJECT_CITY_HINDUISM | Religion: Hinduism | 5 |
| City Sages SUBJECT_CITY_SAGES | Family class: Sages | 5 |
| City Shrine Poseidon SUBJECT_CITY_SHRINE_POSEIDON | City has improvement: Shrine of Poseidon | 5 |
| City Walls SUBJECT_CITY_WALLS | City project: Walls | 5 |
| City Apadana SUBJECT_CITY_APADANA | City has improvement: The Apadana | 4 |
| City Culture Weak Empires of the Indus SUBJECT_CITY_CULTURE_WEAK | City culture levels Culture level ≤ Weak | 4 |
| City Family Seat No SUBJECT_CITY_FAMILY_SEAT_NO | Family Seat No | 4 |
| City Harbor SUBJECT_CITY_HARBOR | City has improvement class: Harbor | 4 |
| City Hunters SUBJECT_CITY_HUNTERS | Family class: Hunters | 4 |
| City Ishtar Gate SUBJECT_CITY_ISHTAR_GATE | City has improvement: The Ishtar Gate | 4 |
| City Lighthouse SUBJECT_CITY_LIGHTHOUSE | City has improvement: The Lighthouse | 4 |
| City Max Strong SUBJECT_CITY_MAX_STRONG | Culture level ≤ Strong | 4 |
| City Pantheon SUBJECT_CITY_PANTHEON | City has improvement: The Pantheon | 4 |
| City Shrine Anahita SUBJECT_CITY_SHRINE_ANAHITA | City has improvement: Shrine of Anahita | 4 |
| City Shrine Ashur SUBJECT_CITY_SHRINE_ASHUR | City has improvement: Shrine of Ashur | 4 |
| City Shrine Atar SUBJECT_CITY_SHRINE_ATAR | City has improvement: Shrine of Atar | 4 |
| City Shrine Athena SUBJECT_CITY_SHRINE_ATHENA | City has improvement: Shrine of Athena | 4 |
| City Shrine Baal Hammon SUBJECT_CITY_SHRINE_BAAL_HAMMON | City has improvement: Shrine of Baal Hammon | 4 |
| City Shrine Bellona SUBJECT_CITY_SHRINE_BELLONA | City has improvement: Shrine of Bellona | 4 |
| City Shrine Ceres SUBJECT_CITY_SHRINE_CERES | City has improvement: Shrine of Ceres | 4 |
| City Shrine Ereshkigal SUBJECT_CITY_SHRINE_ERESHKIGAL | City has improvement: Shrine of Ereshkigal | 4 |
| City Shrine Eshmun SUBJECT_CITY_SHRINE_ESHMUN | City has improvement: Shrine of Eshmun | 4 |
| City Shrine Feronia SUBJECT_CITY_SHRINE_FERONIA | City has improvement: Shrine of Feronia | 4 |
| City Shrine Hades SUBJECT_CITY_SHRINE_HADES | City has improvement: Shrine of Hades | 4 |
| City Shrine Hvar Khshaita SUBJECT_CITY_SHRINE_HVAR_KHSHAITA | City has improvement: Shrine of Hvar Khshaita | 4 |
| City Shrine Ishtar SUBJECT_CITY_SHRINE_ISHTAR | City has improvement: Shrine of Ishtar | 4 |
| City Shrine Isis SUBJECT_CITY_SHRINE_ISIS | City has improvement: Shrine of Isis | 4 |
| City Shrine Marduk SUBJECT_CITY_SHRINE_MARDUK | City has improvement: Shrine of Marduk | 4 |
| City Shrine Melqart SUBJECT_CITY_SHRINE_MELQART | City has improvement: Shrine of Melqart | 4 |
| City Shrine Mithra SUBJECT_CITY_SHRINE_MITHRA | City has improvement: Shrine of Mithra | 4 |
| City Shrine Nabu SUBJECT_CITY_SHRINE_NABU | City has improvement: Shrine of Nabu | 4 |
| City Shrine Neith SUBJECT_CITY_SHRINE_NEITH | City has improvement: Shrine of Neith | 4 |
| City Shrine Ninurta SUBJECT_CITY_SHRINE_NINURTA | City has improvement: Shrine of Ninurta | 4 |
| City Shrine Nuska SUBJECT_CITY_SHRINE_NUSKA | City has improvement: Shrine of Nuska | 4 |
| City Shrine Osiris SUBJECT_CITY_SHRINE_OSIRIS | City has improvement: Shrine of Osiris | 4 |
| City Shrine Ra SUBJECT_CITY_SHRINE_RA | City has improvement: Shrine of Ra | 4 |
| City Shrine Shamash SUBJECT_CITY_SHRINE_SHAMASH | City has improvement: Shrine of Shamash | 4 |
| City Shrine Sol SUBJECT_CITY_SHRINE_SOL | City has improvement: Shrine of Sol | 4 |
| City Shrine Tanit SUBJECT_CITY_SHRINE_TANIT | City has improvement: Shrine of Tanit | 4 |
| City Shrine Zeus SUBJECT_CITY_SHRINE_ZEUS | City has improvement: Shrine of Zeus | 4 |
| City Us Or Them SUBJECT_CITY_US_OR_THEM | A City within any nation Us or another nation Belongs to a player | 4 |
| City Via Recta Souk SUBJECT_CITY_VIA_RECTA_SOUK | City has improvement: The Via Recta Souk | 4 |
| City Agent Network SUBJECT_CITY_AGENT_NETWORK | Agent Network | 3 |
| City Alexandria SUBJECT_CITY_ALEXANDRIA | City name: Alexandria | 3 |
| City Autonomous Rule SUBJECT_CITY_AUTONOMOUS_RULE | City choses its own build que City project: Autonomous Rule | 3 |
| City Colossus SUBJECT_CITY_COLOSSUS | City has improvement: The Colossus | 3 |
| City Half Damage SUBJECT_CITY_HALF_DAMAGE | City has 50% or less HP remaining Damage Percent ≥ 50 | 3 |
| City Mill SUBJECT_CITY_MILL | City has improvement class: Watermill | 3 |
| City Musaeum SUBJECT_CITY_MUSAEUM | City has improvement: The Musaeum | 3 |
| City Quarry SUBJECT_CITY_QUARRY | City has improvement: Quarry | 3 |
| City Roma SUBJECT_CITY_ROMA | City name: Roma | 3 |
| City Shrine Amani SUBJECT_CITY_SHRINE_AMANI | City has improvement: Shrine of Amani | 3 |
| City Shrine Apedemek SUBJECT_CITY_SHRINE_APEDEMEK | City has improvement: Shrine of Apedemek | 3 |
| City Shrine Arinnitti SUBJECT_CITY_SHRINE_ARINNITTI | City has improvement: Shrine of Arinnitti | 3 |
| City Shrine Astar SUBJECT_CITY_SHRINE_ASTAR | City has improvement: Shrine of Astar | 3 |
| City Shrine Beher SUBJECT_CITY_SHRINE_BEHER | City has improvement: Shrine of Beher | 3 |
| City Shrine Halki SUBJECT_CITY_SHRINE_HALKI | City has improvement: Shrine of Halki | 3 |
| City Shrine Kamrusepa SUBJECT_CITY_SHRINE_KAMRUSEPA | City has improvement: Shrine of Kamrusepa | 3 |
| City Shrine Mahrem SUBJECT_CITY_SHRINE_MAHREM | City has improvement: Shrine of Mahrem | 3 |
| City Shrine Mandulis SUBJECT_CITY_SHRINE_MANDULIS | City has improvement: Shrine of Melul | 3 |
| City Shrine Medr SUBJECT_CITY_SHRINE_MEDR | City has improvement: Shrine of Medr | 3 |
| City Shrine Sebiumeker SUBJECT_CITY_SHRINE_SEBIUMEKER | City has improvement: Shrine of Sabomakal | 3 |
| City Shrine Tarhun SUBJECT_CITY_SHRINE_TARHUN | City has improvement: Shrine of Tarhun | 3 |
| City Acropolis SUBJECT_CITY_ACROPOLIS | City has improvement: The Acropolis | 2 |
| City Artisans SUBJECT_CITY_ARTISANS | Family class: Artisans | 2 |
| City Babylon SUBJECT_CITY_BABYLON | City name: Babylon | 2 |
| City Buddhism Empires of the Indus SUBJECT_CITY_BUDDHISM | Religion: Buddhism | 2 |
| City Colosseum SUBJECT_CITY_COLOSSEUM | City has improvement: The Colosseum | 2 |
| City Different Family To Leader SUBJECT_CITY_DIFFERENT_FAMILY_TO_LEADER | Relation to leader: Family Diff | 2 |
| City Estate Behind the Throne SUBJECT_CITY_ESTATE | City has improvement: Estates | 2 |
| City Forum 3 SUBJECT_CITY_FORUM_3 | City project: Forum III | 2 |
| City Has Luxuries Sent Behind the Throne SUBJECT_CITY_HAS_LUXURIES_SENT | City Has Luxury Sent | 2 |
| City Landowners SUBJECT_CITY_LANDOWNERS | Family class: Landowners | 2 |
| City Local Ascetic Empires of the Indus SUBJECT_CITY_LOCAL_ASCETIC | City project: Local Ascetic | 2 |
| City Mahavihara Empires of the Indus SUBJECT_CITY_MAHAVIHARA | City has improvement: The Mahavihara | 2 |
| City Max Angry SUBJECT_CITY_MAX_ANGRY | Relation to us: Family Max Angry | 2 |
| City Max Culture Developing Behind the Throne SUBJECT_CITY_MAX_CULTURE_DEVELOPING | Culture level ≤ Developing | 2 |
| City Min Developing Sacred & the Profane SUBJECT_CITY_MIN_DEVELOPING | Culture level ≥ Developing | 2 |
| City Mine Behind the Throne SUBJECT_CITY_MINE | City has improvement class: Mine | 2 |
| City Newest SUBJECT_CITY_NEWEST | City is the newest city founded by us Newest City | 2 |
| City Odeon SUBJECT_CITY_ODEON | City has improvement class: Odeon | 2 |
| City Olympics SUBJECT_CITY_OLYMPICS | City project: Olympiad | 2 |
| City Theater 2 SUBJECT_CITY_THEATER_2 | City has improvement: Theater | 2 |
| City Treasury 3 SUBJECT_CITY_TREASURY_3 | City project: Treasury III | 2 |
| Capital Family Us SUBJECT_CAPITAL_FAMILY_US | Our nation Capital Has Family | 1 |
| City Adjusted Weights Empires of the Indus SUBJECT_CITY_ADJUSTED_WEIGHTS | City project: Adjusted Weights and Measures | 1 |
| City Al Khazneh Wonders & Dynasties SUBJECT_CITY_AL_KHAZNEH | City has improvement: Al Khazneh | 1 |
| City Altar Aten Wonders & Dynasties SUBJECT_CITY_ALTAR_ATEN | City has improvement: Altar of the Aten | 1 |
| City Archive 1 SUBJECT_CITY_ARCHIVE_1 | City project: Archive I | 1 |
| City Archive 2 SUBJECT_CITY_ARCHIVE_2 | City project: Archive II | 1 |
| City Archive 3 SUBJECT_CITY_ARCHIVE_3 | City project: Archive III | 1 |
| City Archive 4 SUBJECT_CITY_ARCHIVE_4 | City project: Archive IV | 1 |
| City Athens SUBJECT_CITY_ATHENS | City name: Athenai | 1 |
| City Bucolic Reputation Behind the Throne hidden SUBJECT_CITY_BUCOLIC_REPUTATION | City project: Bucolic Reputation Hidden in prereq lists | 1 |
| City Byzantium SUBJECT_CITY_BYZANTIUM | City name: Byzantion | 1 |
| City Camp Behind the Throne SUBJECT_CITY_CAMP | City has improvement class: Camp | 1 |
| City Carthago Wonders & Dynasties SUBJECT_CITY_CARTHAGO | City name: Carthago | 1 |
| City Champions SUBJECT_CITY_CHAMPIONS | Family class: Champions | 1 |
| City Citizens None Wrath of Gods SUBJECT_CITY_CITIZENS_NONE | City with no citizens Citizens ≤ 0 | 1 |
| City Cothon Wonders & Dynasties SUBJECT_CITY_COTHON | City has improvement: The Cothon | 1 |
| City Cult Mithras Sacred & the Profane SUBJECT_CITY_CULT_MITHRAS | City has improvement: Cult of Mithras | 1 |
| City Cult Mother Sacred & the Profane SUBJECT_CITY_CULT_MOTHER | City has improvement: Cult of the Mother | 1 |
| City Cult Sword SUBJECT_CITY_CULT_SWORD | City has improvement: Sword Cult | 1 |
| City Damascus SUBJECT_CITY_DAMASCUS | City name: Damascus | 1 |
| City Delphi SUBJECT_CITY_DELPHI | City name: Delphi | 1 |
| City Discontent Low SUBJECT_CITY_DISCONTENT_LOW | City has at least 3 levels of discontent Happiness Level ≤ -3 | 1 |
| City Dissent Buddhism SUBJECT_CITY_DISSENT_BUDDHISM | City project: Buddhist Dissent | 1 |
| City Dissent Hinduism SUBJECT_CITY_DISSENT_HINDUISM | City project: Hindu Dissent | 1 |
| City Drought Training Wrath of Gods SUBJECT_CITY_DROUGHT_TRAINING | City project: Drought Acclimation | 1 |
| City Dye Empires of the Indus SUBJECT_CITY_DYE | City luxury: Dyes | 1 |
| City Elephantine SUBJECT_CITY_ELEPHANTINE | City name: Elephantine | 1 |
| City Farm SUBJECT_CITY_FARM | City has improvement class: Farm | 1 |
| City Food Rations Wrath of Gods SUBJECT_CITY_FOOD_RATIONS | City project: Food Rations | 1 |
| City Foreign Fighters Empires of the Indus SUBJECT_CITY_FOREIGN_FIGHTERS | City project: Foreign Fighters | 1 |
| City Four Citizens SUBJECT_CITY_FOUR_CITIZENS | Citizens ≥ 4 | 1 |
| City Gladiators SUBJECT_CITY_GLADIATORS | City project: Gladiators | 1 |
| City Grain Dole SUBJECT_CITY_GRAIN_DOLE | City project: Grain Dole | 1 |
| City Granary SUBJECT_CITY_GRANARY | City has improvement class: Granary | 1 |
| City Halicarnassus SUBJECT_CITY_HALICARNASSUS | City name: Halicarnassus | 1 |
| City Hattusa Wonders & Dynasties SUBJECT_CITY_HATTUSA | City name: Hattusa | 1 |
| City Heliopolis Wonders & Dynasties SUBJECT_CITY_HELIOPOLIS | City name: Heliopolis | 1 |
| City Heliopolis Wonder Wonders & Dynasties SUBJECT_CITY_HELIOPOLIS_WONDER | City has improvement: The Heliopolis | 1 |
| City Hunters Seat Behind the Throne hidden SUBJECT_CITY_HUNTERS_SEAT | Family class: Hunters Hidden in prereq lists Family Seat | 1 |
| City Hunting Tradition Behind the Throne hidden SUBJECT_CITY_HUNTING_TRADITION | City project: Hunting Tradition Hidden in prereq lists | 1 |
| City Increased Taxation Behind the Throne hidden SUBJECT_CITY_INCREASED_TAXATION | City project: Increased Taxation Hidden in prereq lists | 1 |
| City Jebel Barkal Wonders & Dynasties SUBJECT_CITY_JEBEL_BARKAL | City has improvement: The Jebel Barkal | 1 |
| City Jerwan Wonders & Dynasties SUBJECT_CITY_JERWAN | City name: Jerwan | 1 |
| City Jerwan Aqueduct Wonders & Dynasties SUBJECT_CITY_JERWAN_AQUEDUCT | City has improvement: The Jerwan Aqueduct | 1 |
| City Literature Empires of the Indus SUBJECT_CITY_LITERATURE | City luxury: Literature | 1 |
| City Literature Alt Behind the Throne hidden SUBJECT_CITY_LITERATURE_ALT | City project: Literature Hidden in prereq lists | 1 |
| City Market Empires of the Indus SUBJECT_CITY_MARKET | City has improvement class: Market | 1 |
| City Max Upset SUBJECT_CITY_MAX_UPSET | Relation to us: Family Max Upset | 1 |
| City Memphis SUBJECT_CITY_MEMPHIS | City name: Menefer | 1 |
| City Monastery SUBJECT_CITY_MONASTERY | City has improvement class: Monastery | 1 |
| City Monastery Any Sacred & the Profane SUBJECT_CITY_MONASTERY_ANY | City has improvement class: Monastery | 1 |
| City Monastery Buddhism Empires of the Indus SUBJECT_CITY_MONASTERY_BUDDHISM | City has improvement: Buddhist Monastery | 1 |
| City Napata Wonders & Dynasties SUBJECT_CITY_NAPATA | City name: Napata | 1 |
| City Nineveh Wonders & Dynasties SUBJECT_CITY_NINEVEH | City name: Nineveh | 1 |
| City Of Leader Family SUBJECT_CITY_OF_LEADER_FAMILY | Relation to leader: Family Same | 1 |
| City Patrons SUBJECT_CITY_PATRONS | Family class: Patrons | 1 |
| City Persepolis SUBJECT_CITY_PERSEPOLIS | City name: Parsa | 1 |
| City Petra Wonders & Dynasties SUBJECT_CITY_PETRA | City name: Petra | 1 |
| City Pits SUBJECT_CITY_PITS | City project: Training Pits | 1 |
| {true_0:City:Cities} with a positive Happiness Level game text SUBJECT_CITY_POSITIVE_HAPPINESS | Happiness Level ≥ 1 | 1 |
| City Project Child Labor SUBJECT_CITY_PROJECT_CHILD_LABOR | City project: Child Labor | 1 |
| City Propaganda SUBJECT_CITY_PROPAGANDA | City project: Propaganda | 1 |
| City Public Mural Behind the Throne hidden SUBJECT_CITY_PUBLIC_MURAL | City project: Public Mural Hidden in prereq lists | 1 |
| City Quarantine Wrath of Gods SUBJECT_CITY_QUARANTINE | City project: Quarantine | 1 |
| City Rhodes SUBJECT_CITY_RHODES | City name: Rhodes | 1 |
| City Riders SUBJECT_CITY_RIDERS | Family class: Riders | 1 |
| City Royal Library Wonders & Dynasties SUBJECT_CITY_ROYAL_LIBRARY | City has improvement: The Royal Library | 1 |
| City Sewer System Behind the Throne hidden SUBJECT_CITY_SEWER_SYSTEM | City project: Sewer System Hidden in prereq lists | 1 |
| City Silk Empires of the Indus SUBJECT_CITY_SILK | City luxury: Silk | 1 |
| City Trade Winds Empires of the Indus SUBJECT_CITY_TRADE_WINDS | City project: Trade Winds | 1 |
| City Traders Behind the Throne SUBJECT_CITY_TRADERS | Family class: Traders | 1 |
| City Uncooperative Populace hidden SUBJECT_CITY_UNCOOPERATIVE_POPULACE | City project: Uncooperative Populace Hidden in prereq lists | 1 |
| City Ur SUBJECT_CITY_UR | City name: Ur | 1 |
| City Wary Of The Mountain Wrath of Gods SUBJECT_CITY_WARY_OF_THE_MOUNTAIN | City project: Wary of the Mountain | 1 |
| City Waset SUBJECT_CITY_WASET | City name: Waset | 1 |
| City Wootz Empires of the Indus SUBJECT_CITY_WOOTZ | City luxury: Wootz Steel | 1 |
| City Yazilikaya Wonders & Dynasties SUBJECT_CITY_YAZILIKAYA | City has improvement: The Yazilikaya | 1 |
| {true_0:Family Seat:Family Seat} with at least eight Elder Specialists game text SUBJECT_SEAT_EIGHT_ELDER_SPECIALISTS | Family Seat Elder Specialist ≥ 8 | 1 |
| {true_0:Family Seat:Family Seat} with at least four Elder Acolytes game text SUBJECT_SEAT_FOUR_ELDER_ACOLYTES | Family Seat Elder Acolyte ≥ 4 | 1 |
| City Cult Amazon SUBJECT_CITY_CULT_AMAZON | City has improvement: Amazon Cult | — |
| City Cult Angelic Divine SUBJECT_CITY_CULT_ANGELIC_DIVINE | City has improvement: Cult of the Angelic Divine | — |
| City Cult Cavalry SUBJECT_CITY_CULT_CAVALRY | City has improvement: Cavalry Cult | — |
| City Cult Consort SUBJECT_CITY_CULT_CONSORT | City has improvement: God's Consort Cult Shrine | — |
| City Cult Dual SUBJECT_CITY_CULT_DUAL | City has improvement: Cult of the Joined Gods | — |
| City Cult Ecstatic SUBJECT_CITY_CULT_ECSTATIC | City has improvement: Ecstatic Cult | — |
| City Cult Fallen SUBJECT_CITY_CULT_FALLEN | City has improvement: Cult of the Fallen Goddess | — |
| City Cult Healer SUBJECT_CITY_CULT_HEALER | City has improvement: Cult of the Healer | — |
| City Cult Hero SUBJECT_CITY_CULT_HERO | City has improvement: Hero Cult of the Protector | — |
| City Cult Isis SUBJECT_CITY_CULT_ISIS | City has improvement: Cult of Isis and Serapis | — |
| City Cult Martyr SUBJECT_CITY_CULT_MARTYR | City has improvement: Cult of the Martyr | — |
| City Damaged SUBJECT_CITY_DAMAGED | City has 95% or less HP remaining Damage Percent ≥ 5 | — |
| City Final Hunt SUBJECT_CITY_FINAL_HUNT | City project: Final Hunt Killer | — |
| City Forum 1 SUBJECT_CITY_FORUM_1 | City project: Forum I | — |
| City Forum 2 SUBJECT_CITY_FORUM_2 | City project: Forum II | — |
| City Hamlet SUBJECT_CITY_HAMLET | City has improvement class: Hamlet | — |
| City Hostile Garrison SUBJECT_CITY_HOSTILE_GARRISON | City project: Hostile Garrison | — |
| City Hunt For Killer SUBJECT_CITY_HUNT_FOR_KILLER | City project: Hunt Killer Late | — |
| City Max Cautious SUBJECT_CITY_MAX_CAUTIOUS | Relation to us: Family Max Cautious | — |
| City Range SUBJECT_CITY_RANGE | City has improvement class: Range | — |
| City Thebes SUBJECT_CITY_THEBES | City name: Thebes | — |
| Unit 41 | ||
| Unit Us SUBJECT_UNIT_US | A unit belonging to the human nation Our nation | 236 |
| Unit Them SUBJECT_UNIT_THEM | A unit belonging to a different nation Another nation | 48 |
| Unit Melee SUBJECT_UNIT_MELEE | Military melee unit Unit trait: Melee | 26 |
| Unit Needs General SUBJECT_UNIT_NEEDS_GENERAL | Needs General | 21 |
| Unit Has Name SUBJECT_UNIT_HAS_NAME | Has Name | 18 |
| Unit Of Leader SUBJECT_UNIT_OF_LEADER | Relation to leader: Unit Same | 14 |
| Steppe Rider Empires of the Indus SUBJECT_STEPPE_RIDER | Unit: Steppe Rider | 10 |
| Unit Military SUBJECT_UNIT_MILITARY | Any military unit Combat | 9 |
| Unit Mounted SUBJECT_UNIT_MOUNTED | Military mounted unit Unit trait: Mounted | 8 |
| Unit Mercenary SUBJECT_UNIT_MERCENARY | Has No Family | 6 |
| Unit Ranged SUBJECT_UNIT_RANGED | Military ranged unit Unit trait: Ranged | 5 |
| Scout SUBJECT_SCOUT | Unit: Scout | 4 |
| Unit Min Level 2 SUBJECT_UNIT_MIN_LEVEL_2 | Level ≥ 2 | 4 |
| Unit Ship SUBJECT_UNIT_SHIP | Naval unit Unit trait: Ship | 4 |
| Unit City SUBJECT_UNIT_CITY | City Territory | 3 |
| Unit Tribal hidden SUBJECT_UNIT_TRIBAL | Unit trait: Tribal Hidden in prereq lists | 3 |
| Spearman SUBJECT_SPEARMAN | Unit: Spearman | 2 |
| Unit Elephant Empires of the Indus SUBJECT_UNIT_ELEPHANT | Unit trait: Elephant | 2 |
| Unit Min Hp 20 Behind the Throne SUBJECT_UNIT_MIN_HP_20 | HP ≥ 20 | 2 |
| Unit Min Hp 6 SUBJECT_UNIT_MIN_HP_6 | HP ≥ 6 | 2 |
| Unit Sand Wrath of Gods SUBJECT_UNIT_SAND | Unit on terrain: Sand | 2 |
| Worker SUBJECT_WORKER | Unit: Worker | 2 |
| Axeman SUBJECT_AXEMAN | Unit: Axeman | 1 |
| Hoplite SUBJECT_HOPLITE | Unit: Hoplite | 1 |
| Phalangite SUBJECT_PHALANGITE | Unit: Phalangite | 1 |
| Pikeman SUBJECT_PIKEMAN | Unit: Pikeman | 1 |
| Unit Anchored Wrath of Gods SUBJECT_UNIT_ANCHORED | Anchored unit Anchored | 1 |
| Unit Arid Wrath of Gods SUBJECT_UNIT_ARID | Unit on terrain: Arid | 1 |
| Unit Fortified Wrath of Gods SUBJECT_UNIT_FORTIFIED | Fortified unit Fortified | 1 |
| Unit Highlander SUBJECT_UNIT_HIGHLANDER | Unit effect: Highlander | 1 |
| Unit Infantry Wrath of Gods SUBJECT_UNIT_INFANTRY | Military infantry unit Unit trait: Infantry | 1 |
| Unit Marched SUBJECT_UNIT_MARCHED | Force-marched unit Marched | 1 |
| Unit Promotable SUBJECT_UNIT_PROMOTABLE | Any unit that can earn XP Promote | 1 |
| Unit Ranger SUBJECT_UNIT_RANGER | Unit effect: Ranger | 1 |
| Unit Siege Sacred & the Profane SUBJECT_UNIT_SIEGE | Unit trait: Siege | 1 |
| Warrior SUBJECT_WARRIOR | Unit: Warrior | 1 |
| Mission Target Unit SUBJECT_MISSION_TARGET_UNIT | Mission target | — |
| Peltast 2 SUBJECT_PELTAST_2 | Unit: Elite Peltast | — |
| Unit Cooldown SUBJECT_UNIT_COOLDOWN | Unit on cooldown Cooldown | — |
| Unit Min Level 4 SUBJECT_UNIT_MIN_LEVEL_4 | Level ≥ 4 | — |
| Unit Tribe SUBJECT_UNIT_TRIBE | Another nation | — |
| Tile 103 | ||
| Tile SUBJECT_TILE | A tile on the map | 303 |
| Tile Claimed Us SUBJECT_TILE_CLAIMED_US | Relation to us: Player Same City Territory | 106 |
| Tile Claimed SUBJECT_TILE_CLAIMED | City Territory | 71 |
| Tile River SUBJECT_TILE_RIVER | River | 20 |
| Tile No Improvement SUBJECT_TILE_NO_IMPROVEMENT | No Improvement | 19 |
| Tile Trigger Adjacent SUBJECT_TILE_TRIGGER_ADJACENT | Adjacent to trigger subject | 14 |
| Tile Trees SUBJECT_TILE_TREES | Terrain target: Target Trees | 13 |
| Tile Coastal Land SUBJECT_TILE_COASTAL_LAND | Land tile adjacent to salt water Coast | 12 |
| Tile Tribe Improvement SUBJECT_TILE_TRIBE_IMPROVEMENT | Camp Site | 12 |
| Tile Unclaimed SUBJECT_TILE_UNCLAIMED | No City Territory | 12 |
| Tile Coastal Water SUBJECT_TILE_COASTAL_WATER | Water tile with Coastal terrain type Terrain target: Target Coast Any | 11 |
| Tile Arid SUBJECT_TILE_ARID | Terrain target: Target Arid | 9 |
| Tile Flat SUBJECT_TILE_FLAT | Terrain target: Target Flat | 8 |
| Tile Temperate SUBJECT_TILE_TEMPERATE | Terrain target: Target Temperate | 8 |
| Tile Desert SUBJECT_TILE_DESERT | Terrain target: Target Sand | 7 |
| Tile Hill SUBJECT_TILE_HILL | Terrain target: Target Hill | 7 |
| Tile Urban SUBJECT_TILE_URBAN | Terrain target: Target Urban | 7 |
| Tile Farm SUBJECT_TILE_FARM | Tile improvement: Farm City Territory | 6 |
| Tile Mountain SUBJECT_TILE_MOUNTAIN | Terrain target: Target Mountain | 6 |
| Tile Pillaged Wrath of Gods SUBJECT_TILE_PILLAGED | Pillaged | 6 |
| Tile Tribe Site SUBJECT_TILE_TRIBE_SITE | Tribe Site | 6 |
| Tile Volcano SUBJECT_TILE_VOLCANO | Terrain target: Target Volcano | 6 |
| Tile Fort SUBJECT_TILE_FORT | Tile improvement: Fort City Territory | 4 |
| Tile Fresh Water No SUBJECT_TILE_FRESH_WATER_NO | No Fresh Water | 4 |
| Tile Mine SUBJECT_TILE_MINE | Tile improvement: Mine City Territory | 4 |
| Tile No Resource SUBJECT_TILE_NO_RESOURCE | No Resource | 4 |
| Tile Spices Empires of the Indus SUBJECT_TILE_SPICES | Resource: Spices | 4 |
| Tile Trees Cut Wrath of Gods SUBJECT_TILE_TREES_CUT | Terrain target: Target Trees Cut | 4 |
| Tile Ebony Empires of the Indus SUBJECT_TILE_EBONY | Resource: Ebony | 3 |
| Tile Lush SUBJECT_TILE_LUSH | Terrain target: Target Lush | 3 |
| Tile Market 3 Any Wrath of Gods SUBJECT_TILE_MARKET_3_ANY | Tile improvement (any state): Fair City Territory | 3 |
| Tile Ocean SUBJECT_TILE_OCEAN | Terrain target: Target Ocean | 3 |
| Tile Shrine SUBJECT_TILE_SHRINE | Tile improvement class: Shrine | 3 |
| Tile Silk Empires of the Indus SUBJECT_TILE_SILK | Resource: Silk | 3 |
| Tile Vegetation Jungle Empires of the Indus SUBJECT_TILE_VEGETATION_JUNGLE | Terrain target: Target Jungle | 3 |
| Tile Cult Sacred & the Profane SUBJECT_TILE_CULT | Tile improvement class: Cult | 2 |
| Tile Cult Amazon Sacred & the Profane SUBJECT_TILE_CULT_AMAZON | Tile improvement: Amazon Cult | 2 |
| Tile Cult Angelic Divine Sacred & the Profane SUBJECT_TILE_CULT_ANGELIC_DIVINE | Tile improvement: Cult of the Angelic Divine | 2 |
| Tile Cult Cavalry Sacred & the Profane SUBJECT_TILE_CULT_CAVALRY | Tile improvement: Cavalry Cult | 2 |
| Tile Cult Consort Sacred & the Profane SUBJECT_TILE_CULT_CONSORT | Tile improvement: God's Consort Cult Shrine | 2 |
| Tile Cult Dual Sacred & the Profane SUBJECT_TILE_CULT_DUAL | Tile improvement: Cult of the Joined Gods | 2 |
| Tile Cult Ecstatic Sacred & the Profane SUBJECT_TILE_CULT_ECSTATIC | Tile improvement: Ecstatic Cult | 2 |
| Tile Cult Fallen Sacred & the Profane SUBJECT_TILE_CULT_FALLEN | Tile improvement: Cult of the Fallen Goddess | 2 |
| Tile Cult Healer Sacred & the Profane SUBJECT_TILE_CULT_HEALER | Tile improvement: Cult of the Healer | 2 |
| Tile Cult Hero Sacred & the Profane SUBJECT_TILE_CULT_HERO | Tile improvement: Hero Cult of the Protector | 2 |
| Tile Cult Isis Sacred & the Profane SUBJECT_TILE_CULT_ISIS | Tile improvement: Cult of Isis and Serapis | 2 |
| Tile Cult Martyr Sacred & the Profane SUBJECT_TILE_CULT_MARTYR | Tile improvement: Cult of the Martyr | 2 |
| Tile Cult Mithras Sacred & the Profane SUBJECT_TILE_CULT_MITHRAS | Tile improvement: Cult of Mithras | 2 |
| Tile Cult Mother Sacred & the Profane SUBJECT_TILE_CULT_MOTHER | Tile improvement: Cult of the Mother | 2 |
| Tile Cult Sword Sacred & the Profane SUBJECT_TILE_CULT_SWORD | Tile improvement: Sword Cult | 2 |
| Tile Gem SUBJECT_TILE_GEM | Resource: Gems | 2 |
| Tile Jade Empires of the Indus SUBJECT_TILE_JADE | Resource: Jade | 2 |
| Tile Jungle SUBJECT_TILE_JUNGLE | Terrain target: Lush with Trees | 2 |
| Tile Marble SUBJECT_TILE_MARBLE | Resource: Marble | 2 |
| Tile River Improvement SUBJECT_TILE_RIVER_IMPROVEMENT | River Finished Improvement | 2 |
| Tile Tribe Site Huns Empires of the Indus SUBJECT_TILE_TRIBE_SITE_HUNS | Tribe: Huns Tribe Site | 2 |
| Tile With Leader SUBJECT_TILE_WITH_LEADER | Relation to leader: Tile Same | 2 |
| Tile Colossus Wrath of Gods SUBJECT_TILE_COLOSSUS | Tile improvement: The Colossus City Territory | 1 |
| Tile Dye SUBJECT_TILE_DYE | Resource: Dyes | 1 |
| Tile Elephants Empires of the Indus SUBJECT_TILE_ELEPHANTS | Resource: Elephants | 1 |
| Tile Fur SUBJECT_TILE_FUR | Resource: Fur | 1 |
| Tile Gold Behind the Throne SUBJECT_TILE_GOLD | Resource: Gold | 1 |
| Tile Honey SUBJECT_TILE_HONEY | Resource: Honey | 1 |
| Tile Incense SUBJECT_TILE_INCENSE | Resource: Incense | 1 |
| Tile Lavender SUBJECT_TILE_LAVENDER | Resource: Lavender | 1 |
| Tile Olive SUBJECT_TILE_OLIVE | Resource: Olives | 1 |
| Tile Ore SUBJECT_TILE_ORE | Resource: Ore | 1 |
| Tile Pearl SUBJECT_TILE_PEARL | Resource: Pearls | 1 |
| Tile Quarry Wrath of Gods SUBJECT_TILE_QUARRY | Tile improvement: Quarry City Territory | 1 |
| Tile Salt SUBJECT_TILE_SALT | Resource: Salt | 1 |
| Tile Scrub Wrath of Gods SUBJECT_TILE_SCRUB | Terrain target: Target Scrub | 1 |
| Tile Sheep Wrath of Gods SUBJECT_TILE_SHEEP | Resource: Sheep | 1 |
| Tile Shrine Ereshkigal Any Wrath of Gods SUBJECT_TILE_SHRINE_ERESHKIGAL_ANY | Tile improvement (any state): Shrine of Ereshkigal City Territory | 1 |
| Tile Shrine Hades Any Wrath of Gods SUBJECT_TILE_SHRINE_HADES_ANY | Tile improvement (any state): Shrine of Hades City Territory | 1 |
| Tile Shrine Osiris Any Wrath of Gods SUBJECT_TILE_SHRINE_OSIRIS_ANY | Tile improvement (any state): Shrine of Osiris City Territory | 1 |
| Tile Silver Behind the Throne SUBJECT_TILE_SILVER | Resource: Silver | 1 |
| Tile Stupa Empires of the Indus SUBJECT_TILE_STUPA | Tile improvement: The Great Stupa | 1 |
| Tile Tundra SUBJECT_TILE_TUNDRA | Terrain target: Target Tundra | 1 |
| Tile Undiscovered Landmark SUBJECT_TILE_UNDISCOVERED_LANDMARK | Undiscovered Landmark | 1 |
| Tile Unfinished Improvement Wrath of Gods SUBJECT_TILE_UNFINISHED_IMPROVEMENT | Build Turns ≥ 1 | 1 |
| Tile Water Sacred & the Profane SUBJECT_TILE_WATER | Terrain target: Target Water | 1 |
| Tile Watermill Wrath of Gods SUBJECT_TILE_WATERMILL | Tile improvement: Watermill City Territory | 1 |
| Tile Wheat SUBJECT_TILE_WHEAT | Resource: Wheat | 1 |
| Tile Wine SUBJECT_TILE_WINE | Resource: Wine | 1 |
| Tile Wine Unclaimed Behind the Throne SUBJECT_TILE_WINE_UNCLAIMED | Resource: Wine No City Territory | 1 |
| Tile Fresh Water SUBJECT_TILE_FRESH_WATER | Fresh Water | — |
| Tile Land SUBJECT_TILE_LAND | Terrain target: Land | — |
| Tile Library SUBJECT_TILE_LIBRARY | Tile improvement: Library City Territory | — |
| Tile Market 3 SUBJECT_TILE_MARKET_3 | Tile improvement: Fair City Territory | — |
| Tile Ruins SUBJECT_TILE_RUINS | Tile improvement: Ancient Ruins | — |
| Tile Scrub Cut SUBJECT_TILE_SCRUB_CUT | Terrain target: Target Scrub Cut | — |
| Tile Stronghold SUBJECT_TILE_STRONGHOLD | Tile improvement: Stronghold City Territory | — |
| Tile Temple Christianity SUBJECT_TILE_TEMPLE_CHRISTIANITY | Tile improvement: Christian Temple City Territory | — |
| Tile Temple Judaism SUBJECT_TILE_TEMPLE_JUDAISM | Tile improvement: Jewish Temple City Territory | — |
| Tile Temple Manichaeism SUBJECT_TILE_TEMPLE_MANICHAEISM | Tile improvement: Manichaean Temple City Territory | — |
| Tile Temple Zoroastrianism SUBJECT_TILE_TEMPLE_ZOROASTRIANISM | Tile improvement: Zoroastrian Temple City Territory | — |
| Tile Tribe Site Danes SUBJECT_TILE_TRIBE_SITE_DANES | Tribe: Danes Tribe Site | — |
| Tile Tribe Site Gauls SUBJECT_TILE_TRIBE_SITE_GAULS | Tribe: Gauls Tribe Site | — |
| Tile Tribe Site Numidians SUBJECT_TILE_TRIBE_SITE_NUMIDIANS | Tribe: Numidians Tribe Site | — |
| Tile Tribe Site Scythians SUBJECT_TILE_TRIBE_SITE_SCYTHIANS | Tribe: Scythians Tribe Site | — |
| Tile Tribe Site Thracians SUBJECT_TILE_TRIBE_SITE_THRACIANS | Tribe: Thracians Tribe Site | — |
| Tile Tribe Site Vandals SUBJECT_TILE_TRIBE_SITE_VANDALS | Tribe: Vandals Tribe Site | — |
| Tile Urban Improvement SUBJECT_TILE_URBAN_IMPROVEMENT | Terrain target: Target Urban Finished Improvement | — |
Sources: subject.xml (templates + designer comments),
subjectClass.xml (the 15 classes),
subjectRelation.xml (named relation predicates referenced
via “Relation to us / leader”), with labels from
text-subject*.xml. “Uses” counts references across
eventStory*, eventOption*, mission,
goal, occurrence and globalsType.
A DLC tag means the subject is referenced only by that pack’s content.