Ambitions are the game's quest ladder: each new leader is offered goals
drawn from goal.xml, filtered by tier — the
slot it can fill, i.e. how many ambitions you have already completed plus
one. Complete 10 (including one
National Ambition, the tier-10 capstone)
to win an Ambition victory. There is no per-goal reward field in the XML:
each finished ambition counts toward the 10, raises
Legitimacy through the cognomen system
(STAT_AMBITION_ACHIEVED), and can fire follow-up events. A new
ambition is offered no sooner than 5 turns after
the last was completed, and a National Ambition can arrive early once
you're 70% of the way there. Tier
logic verified against PlayerGoal.cs · isGoalTierValid().
🏁Victory Types
| Victory → Rule ↓ | VP target | How it's won | Notes |
|---|---|---|---|
| Points Victory | 100% of map target | Victory from acquiring the target number of Victory Point, determined by the number of City Site on the map and the number of Players or Teams competing. | — |
| Double Victory | 50% of map target | Victory from acquiring twice as many Victory Point as any other Nation. (Must also have at least half the target Victory Points. Only possible for Human Players.) | Also requires 200% of every rival's points |
| Ambition Victory | — | Victory from completing int(MAX_AMBITIONS) Ambitions, including one National Ambition. (Only possible for Human Players.) | Off by default in multiplayer |
| Time Victory | — | Victory from having the most Victory Point at the end of 200 turns. Disabling this victory removes the turn limit. | Decided on turn 200 |
| Conquest Victory | — | Victory from conquering all other Nations. | Always on |
| Alliance Victory | — | Joint victory by having Alliance Player with the winner. | — |
The Victory Point target is computed per map — every city site, buildable
VP improvement and project on the map feeds it
(Game.cs · getVPToWin()), scaled down by team count —
then shifted by the game-setup Victory Point option:
Low -25% · Normal +0% · High +25% · Very High +50%.
🏆 National Ambitions
15Victory-eligible capstones (bVictoryEligible). One must be completed for an Ambitions victory; always offered as the 10th ambition, sometimes earlier.
| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control three of each Legendary improvement | 10 National |
| — | — | offer weight 2,000 |
| Control Five Legendary Cities | 10 National |
| — | — | — |
| Control Seven Wonders | 10 National |
| — | — | — |
| Make Peace with All Tribes and Nations | 10 National |
| — | — | — |
| Control Six Cathedral and Two Holy Site | 10 National |
| — | — | Not offered with game options: One City Challenge |
| All Family Friendly, Enact All Laws | 10 National |
| — | — | — |
| Gain the Cognomen Great | 10 National | — | — | — | Completed only via its event chain, not by thresholds offer weight 0 |
| Control Four World Religion Holy City | 10 National |
| — | not with Empires Of The Indus | Not offered with game options: One City Challenge |
| Destroy the Rival Nation | 10 National |
| — | — | offer weight 0 |
| Have Six City with a positive Happiness Level | 10 National |
| — | — | — |
| Have Eight Elder Specialists in each Family Seat | 10 National |
| — | — | — |
| Enact Polytheism and have Four Acolyte 3 in each Family Seat | 10 National |
| — | — | — |
| Stockpile 2,000 Civics Training Money Food Iron Stone Wood | 10 National |
| — | — | offer weight 0 |
| +250 Food, Iron, Stone, Wood and Money / Turn | 10 National |
| — | — | — |
| Control Five World Religion Holy City | 10 National |
| — | Empires Of The Indus | — |
🎯 Specific Laws and Law Count
32| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Enact Centralization | 1–2 |
| until Aristocracy | Statesmen families | — |
| Enact Epics | 1–2 |
| until Rhetoric | Artisans families | — |
| Enact Exploration | 1–2 |
| until Rhetoric | Hunters families | — |
| Enact Freedom | 1–2 |
| until Labor Force | Hunters families | — |
| Enact Slavery | 1–2 |
| until Labor Force | Landowners families | — |
| Enact Vassalage | 1–2 |
| until Aristocracy | Patrons families | — |
| Enact Colonies | 2–3 |
| until Navigation | Landowners families | — |
| Enact Constitution | 2–3 |
| until Sovereignty | Statesmen families | offer weight 900 |
| Enact Serfdom | 2–3 |
| until Navigation | Patrons families | — |
| Enact Tyranny | 2–3 |
| until Sovereignty | Landowners families | offer weight 900 |
| Enact Four Laws | 2–4 |
| — | Statesmen families | offer weight 1,200 |
| Enact Divine Rule | 3–4 |
| until Citizenship | Clerics families | — |
| Enact Engineering | 3–4 |
| until Architecture | Champions families | — |
| Enact Legal Code | 3–4 |
| until Citizenship | Sages families | — |
| Enact Monotheism | 3–4 |
| until Monasticism | Clerics families | — |
| Enact Philosophy | 3–4 |
| until Architecture | Sages families | — |
| Enact Polytheism | 3–4 |
| until Monasticism | Patrons families | — |
| Enact Calligraphy | 4–5 |
| until Vaulting | Artisans families | — |
| Enact Iconography | 4–5 |
| until Vaulting | Patrons families | — |
| Enact Orthodoxy | 4–5 |
| until Doctrine | Clerics families | — |
| Enact Professional Army | 4–5 |
| until Manor | Riders families | offer weight 900 |
| Enact Tolerance | 4–5 |
| until Doctrine | Sages families | — |
| Enact Volunteers | 4–5 |
| until Manor | Champions families | offer weight 900 |
| Enact Elites | 5–6 |
| until Jurisprudence | Statesmen families | — |
| Enact Guilds | 5–6 |
| until Jurisprudence | Traders families | — |
| Enact Eight Laws | 5–7 |
| — | Statesmen families | — |
| Enact Autarky | 6–7 |
| until Lateen Sail | Riders families | — |
| Enact Coin Debasement | 6–7 |
| until Fiscal Policy | Landowners families | — |
| Enact Holy War | 6–7 |
| until Martial Code | Clerics families | offer weight 900 |
| Enact Monetary Reform | 6–7 |
| until Fiscal Policy | Traders families | — |
| Enact Pilgrimage | 6–7 |
| until Martial Code | Hunters families | offer weight 900 |
| Enact Trade League | 6–7 |
| until Lateen Sail | Traders families | — |
🎯 Specific Theologies
8| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Establish Legalism | 3–4 |
| — | Statesmen, Clerics families | offer weight 1,200 |
| Establish Mythology | 3–4 |
| — | Artisans, Clerics families | offer weight 1,200 |
| Establish Veneration | 3–4 |
| — | Patrons, Clerics families | offer weight 1,200 |
| Establish Dualism | 4–5 |
| — | Sages, Clerics families | offer weight 1,200 |
| Establish Gnosticism | 4–5 |
| — | Hunters, Clerics families | offer weight 1,200 |
| Establish Revelation | 4–5 |
| — | Riders, Clerics families | offer weight 1,200 |
| Establish Enlightenment | 5–6 |
| — | Landowners, Clerics families | offer weight 1,200 |
| Establish Redemption | 5–6 |
| — | Traders, Clerics families | offer weight 1,200 |
🎯 City and Connected City Count
6| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control Four Cities | 1–2 |
| — | Statesmen families | offer weight 800 |
| Control Three Connected Cities | 1–2 |
| — | Statesmen, Traders families | offer weight 1,200 |
| Control Seven Cities | 3–5 |
| — | Statesmen families | — |
| Control Six Connected Cities | 3–5 |
| — | Statesmen, Traders families | offer weight 1,100 |
| Control Nine Connected Cities | 6–8 |
| — | Statesmen, Traders families | — |
| Control 10 Cities | 6–8 |
| — | Statesmen families | offer weight 1,200 |
🎯 Fighting Tribes
9| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Clear Three Tribal Sites | 1–2 |
| — | Champions, Riders, Hunters families | — |
| Kill Five Danes | 2–4 |
| — | Champions families | offer weight 2,000 |
| Kill Five Gauls | 2–4 |
| — | Champions families | offer weight 2,000 |
| Kill Five Huns | 2–4 |
| — | Riders families Empires Of The Indus | offer weight 2,000 |
| Kill Five Numidians | 2–4 |
| — | Riders families | offer weight 2,000 |
| Kill Five Scythians | 2–4 |
| — | Riders families | offer weight 2,000 |
| Kill Five Thracians | 2–4 |
| — | Champions families | offer weight 2,000 |
| Kill Five Vandals | 2–4 |
| — | Champions families | offer weight 2,000 |
| Clear Six Tribal Sites | 3–4 |
| — | Champions, Riders, Hunters families | — |
🎯 Yield Production (Food, Wood, Iron, Stone)
13| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Produce 500 Food | 1–2 |
| — | Landowners families | — |
| Produce 500 Food | 1–2 |
| — | Landowners families | Tracked globally (all players' progress counts) Disabled On completion: Finished a Goal |
| Produce 500 Food | 1–2 |
| — | Landowners families | Tracked globally (all players' progress counts) Disabled Ranked rewards by finishing order (scenario) |
| Produce 500 Iron | 1–2 |
| — | Champions families | offer weight 1,200 |
| Produce 500 Stone | 1–2 |
| — | Patrons families | offer weight 1,200 |
| Produce 500 Wood | 2–3 |
| after Forestry | Artisans families | — |
| Produce 1000 Food | 3–4 |
| — | Landowners families | — |
| Produce 1000 Iron | 3–4 |
| — | Champions families | — |
| Produce 1000 Stone | 3–4 |
| — | Patrons families | — |
| +20 Food, Iron, Wood, and Stone / Turn | 4–5 |
| — | Landowners, Traders families | offer weight 2,000 |
| Produce 1000 Wood | 4–5 |
| after Forestry | Artisans families | — |
| +50 Food, Iron, Wood, and Stone / Turn | 6–7 |
| — | Landowners, Traders families | offer weight 2,000 |
| +100 Food, Iron, Stone, and Wood / Turn | 8–9 |
| — | Landowners, Traders families | offer weight 2,000 |
🎯 Yield Stockpiles (Civics, Training, Money)
7| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Stockpile 2,000 Food | 2–4 |
| — | Landowners, Hunters, Traders families | offer weight 1 |
| Stockpile 2,000 Civics | 3–4 |
| — | Statesmen, Clerics, Traders families | — |
| Stockpile 2,000 Money | 3–4 |
| — | Traders families | — |
| Stockpile 2,000 Training | 3–4 |
| — | Champions, Riders, Hunters families | — |
| Stockpile 4,000 Food | 5–6 |
| — | Landowners, Hunters, Traders families | offer weight 1 |
| Stockpile 5,000 Money | 5–6 |
| — | Traders families | — |
| Stockpile 10,000 Money | 7–8 |
| — | Traders families | — |
🎯 Workers and Rural Production Improvements
11| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control Five Worker | 1–2 |
| — | Landowners families | — |
| Control Six Farm | 1–2 |
| — | Landowners families | — |
| Control Six Mine | 1–2 |
| — | Champions families | offer weight 1,500 |
| Control Six Quarry | 1–2 |
| — | Patrons families | offer weight 1,500 |
| Control Eight Pasture, Camp, Grove, or Nets | 2–4 |
| — | Landowners families | — |
| Control Six Camp | 2–4 |
| — | Hunters families | offer weight 2,000 |
| Control Six Lumbermill | 2–4 |
| after Forestry | Artisans families | offer weight 1,500 |
| Control Six Nets | 2–4 |
| — | Hunters families | offer weight 2,000 |
| Control Six Pasture | 2–4 |
| after Husbandry | Landowners, Riders families | offer weight 1,500 |
| Control Six Kushite Pyramids | 3–4 |
| Kush only | Artisans, Landowners families Empires Of The Indus | offer weight 1,500 |
| Control Six Grove | 3–5 |
| after Land Consolidation | Landowners, Patrons families | offer weight 1,500 |
🎯 Other Rural Improvements
5| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control Four Granary | 2–4 |
| — | Landowners families | Not offered with game options: One City Challenge |
| Control Four Hamlet | 2–4 |
| after Polis | Landowners, Traders families | Not offered with game options: One City Challenge |
| Control Six Barracks or Range | 3–5 |
| after Military Drill | Champions, Hunters families | Not offered with game options: One City Challenge |
| Control Four Harbor | 5–7 |
| after Cartography | Artisans families | — |
| Control Eight Town | 8–9 |
| after Polis | Landowners, Traders families | Not offered with game options: One City Challenge offer weight 1,100 |
🎯 Specific Wonders
28| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Build Great Ziggurat | 3–4 |
| — | Champions families | offer weight 1,200 |
| Build Hanging Gardens | 3–4 |
| — | Landowners, Sages families | offer weight 1,200 |
| Build Jerwan Aqueduct | 3–4 |
| — | Landowners families | offer weight 1,200 |
| Build Oracle | 3–4 |
| — | Clerics, Sages families | offer weight 1,200 |
| Build Pyramids | 3–4 |
| — | Statesmen families | offer weight 1,200 |
| Build Stupa | 3–4 |
| — | Patrons, Statesmen families Empires Of The Indus | offer weight 1,200 |
| Build Yazilikaya | 3–4 |
| — | Clerics families | offer weight 1,200 |
| Build Apadana | 4–5 |
| — | Clerics, Statesmen families | offer weight 1,200 |
| Build Ishtar Gate | 4–5 |
| — | Patrons, Artisans families | offer weight 1,200 |
| Build Jebel Barkal | 4–5 |
| — | Clerics families | offer weight 1,200 |
| Build Lighthouse | 4–5 |
| — | Traders families | offer weight 1,200 |
| Build Necropolis | 4–5 |
| — | Clerics, Patrons families | offer weight 1,200 |
| Build Royal Library | 4–5 |
| — | Sages families | offer weight 1,200 |
| Build The Mahavihara | 4–5 |
| — | Patrons, Sages families Empires Of The Indus | offer weight 1,200 |
| Build Acropolis | 5–6 |
| — | Clerics, Statesmen families | offer weight 1,200 |
| Build Al Khazneh | 5–6 |
| — | Traders families | offer weight 1,200 |
| Build Colossus | 5–6 |
| — | Champions, Artisans families | offer weight 1,200 |
| Build Cothon | 5–6 |
| — | Artisans families | offer weight 1,200 |
| Build Mausoleum | 5–6 |
| — | Patrons, Statesmen families | offer weight 1,200 |
| Build Monumental Buddhas | 5–6 |
| — | Artisans, Clerics families Empires Of The Indus | offer weight 1,200 |
| Build Musaeum | 5–6 |
| — | Patrons, Sages families | offer weight 1,200 |
| Build Circus Maximus | 6–7 |
| — | Riders families | offer weight 1,200 |
| Build Colosseum | 6–7 |
| — | Champions families | offer weight 1,200 |
| Build Hagia Sophia | 6–7 |
| — | Patrons, Clerics families | offer weight 1,200 |
| Build Heliopolis | 6–7 |
| — | Patrons, Clerics families | offer weight 1,200 |
| Build Hill Fort | 6–7 |
| — | Champions, Riders families Empires Of The Indus | offer weight 1,200 |
| Build Pantheon | 6–7 |
| — | Patrons, Clerics families | offer weight 1,200 |
| Build Via Recta Souk | 6–7 |
| — | Patrons, Landowners families | offer weight 1,200 |
🎯 Cities of Culture Count, Wonder Count
7| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control Five Developing Cities | 2–3 |
| — | Patrons families | — |
| Increase Culture Level Four Times | 3–5 |
| — | Patrons families Empires Of The Indus | — |
| Control Four Strong Cities | 4–5 |
| — | Patrons families | — |
| Control Two Wonders (One Strong) | 5–7 |
| — | Patrons families | offer weight 1,100 |
| Control Three Legendary Cities | 6–7 |
| — | Patrons families | — |
| Increase Culture Level Ten Times | 6–8 |
| — | Patrons families Empires Of The Indus | — |
| Control Four Wonders (One Legendary) | 8–9 |
| — | Patrons families | offer weight 1,100 |
🎯 Rural Specialists
4| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control Four Farmer Specialists | 1–2 |
| — | Landowners families | offer weight 1,200 |
| Control Four Miner Specialists | 1–2 |
| — | Champions families | — |
| Control Four Stonecutter Specialists | 2–3 |
| — | Patrons families | — |
| Control Four Woodcutter Specialists | 3–4 |
| after Forestry | Sages families | — |
🎯 Urban Specialists, Specialist Count
14| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control Five Specialist | 1–2 |
| — | Artisans, Landowners families | offer weight 1,500 |
| Control Two Acolyte 3 | 2–3 |
| after Divination | Clerics families | Target Nation chosen by the offering event offer weight 1,200 |
| Control 10 Specialist | 3–4 |
| — | Artisans, Landowners families | — |
| Control Two Officer 3 | 3–4 |
| after Military Drill | Champions, Riders, Hunters families | offer weight 1,200 |
| Control Two Poet 3 | 3–4 |
| after Drama | Patrons families | offer weight 1,200 |
| Control 20 Specialist | 4–5 |
| — | Artisans, Landowners families | — |
| Control Two Doctor 3 | 4–5 |
| after Architecture | Landowners, Sages families | offer weight 2,000 |
| Control Two Monk 3 | 4–5 |
| after Monasticism | Patrons, Clerics families | offer weight 1,500 |
| Control Two Scribe 3 | 4–5 |
| after Citizenship | Statesmen families | offer weight 1,500 |
| Control Five Elder Specialist | 5–6 |
| — | Artisans, Landowners families | offer weight 800 |
| Control Two Philosopher 3 | 5–6 |
| after Scholarship | Sages families | offer weight 1,500 |
| Control Two Priest 3 | 5–6 |
| after Doctrine | Landowners, Clerics families | offer weight 1,200 |
| Control Two Shopkeeper 3 | 5–6 |
| after Coinage | Traders families | offer weight 2,000 |
| Control 10 Elder Specialist | 7–8 |
| — | Artisans, Landowners families | offer weight 900 |
🎯 Projects
6| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Complete Six Festival | 1–3 |
| — | Landowners families | — |
| Control Six Project Archive | 2–5 |
| after Metaphysics | Statesmen, Sages families | — |
| Control Six Project Forum | 2–5 |
| after Rhetoric | Statesmen families | — |
| Control Six Project Treasury | 2–5 |
| — | Statesmen, Traders families | — |
| Complete Six Convoy | 4–6 |
| after Jurisprudence | Traders families | offer weight 1,200 |
| Control Treasury 4, Forum 4, and Archive 4 | 7–8 |
| — | Artisans, Patrons, Statesmen families | — |
🎯 Diplomacy
5| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Make Peace Tribe with a Tribe | 2–3 |
| — | Statesmen families | — |
| Form Alliance Tribe with a Tribe | 4–5 |
| — | Statesmen families | — |
| Make War with Three Tribes or Nations | 4–6 |
| — | Champions families Empires Of The Indus | — |
| Be in an Alliance Player with a Nation | 5–6 |
| — | Statesmen families Empires Of The Indus | — |
| Make Peace with Three Tribes or Nations | 5–7 |
| — | Statesmen families | offer weight 800 |
🎯 Any Religion Founded, Made State, Theologies Enacted, Spread
6| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Establish a State Religion | 2–3 |
| — | Clerics families | — |
| Establish a State Religion | 2–3 |
| — | Clerics families | offer weight 0 |
| Found a World Religion | 3–4 |
| — | Patrons, Artisans families | — |
| Spread Religion Religion (x4) | 3–4 |
| — | Clerics families | offer weight 1,200 |
| Establish a Theology | 4–5 |
| — | Clerics families | — |
| Spread Religion Religion (x8) | 5–6 |
| — | Clerics families | offer weight 1,200 |
🎯 Techs Researched Count, Tech Pairs
10| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Discover Six Technologies | 1–3 |
| — | Sages families | offer weight 800 |
| Discover Architecture and Manor | 4–5 |
| — | Statesmen, Patrons families | offer weight 900 |
| Discover Eight Technologies | 4–6 |
| — | Sages families | — |
| Discover Scholarship and Vaulting | 5–6 |
| — | Sages, Artisans families | offer weight 900 |
| Discover Cohorts and Martial Code | 7–8 |
| — | Champions, Clerics families | offer weight 900 |
| Discover Doctrine and Fiscal Policy | 7–8 |
| — | Traders families | offer weight 900 |
| Discover Portcullis and Chain Drive | 7–8 |
| — | Landowners families | offer weight 900 |
| Discover Windlass and Lateen Sail | 7–8 |
| — | Traders, Hunters families | offer weight 900 |
| Discover Barding and Infantry Square | 8–9 |
| — | Riders families | offer weight 900 |
| Discover Bodkin Arrow and Ballistics | 8–9 |
| — | Hunters families | offer weight 900 |
🎯 Kill Counts
7| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Kill Five Military Units | 1–2 |
| — | Champions, Riders, Hunters families | offer weight 900 |
| Kill Five Military Units with Leader as General | 2–4 |
| — | Champions, Riders, Hunters families | — |
| Kill 10 Military Units | 3–4 |
| — | Champions, Riders, Hunters families | — |
| Kill 10 Military Units with Units with a General | 4–5 |
| — | Champions families Empires Of The Indus | — |
| Kill 15 Military Units | 5–6 |
| — | Champions, Riders, Hunters families | — |
| Kill 10 Military Units with Leader as General | 5–7 |
| — | Champions, Riders, Hunters families | offer weight 800 |
| Kill 20 Military Units | 7–8 |
| — | Champions, Riders, Hunters families | — |
🎯 Promotions, Max Level Units
6| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Promote Units Five Times | 1–2 |
| — | Champions, Riders, Hunters families | — |
| Hire Five Mercenaries | 1–2 |
| Carthage only | Statesmen, Traders families Empires Of The Indus | — |
| Recruit Five Mercenaries | 1–2 |
| — | Hunters families Empires Of The Indus | Target Nation chosen by the offering event offer weight 0 |
| Promote Units 10 Times | 3–4 |
| — | Champions, Riders, Hunters families | — |
| Control Two Max Level Units (Melee and Ranged) | 5–6 |
| — | Champions, Riders, Hunters families | — |
| Control Five Max Level Units | 7–8 |
| — | Champions families Empires Of The Indus | — |
🎯 Units of Type Count
15| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control Five Military Units | 1 |
| — | Champions, Riders, Hunters families | — |
| Control Five Ranged Units | 2–3 |
| — | Hunters families | — |
| Control Two Ranged and Two Mounted Units | 2–4 |
| — | Champions, Riders, Hunters families | offer weight 1,200 |
| Control Five Mounted Units | 3–4 |
| — | Riders families | — |
| Control Three Siege Units | 3–5 |
| — | Artisans families | offer weight 1,200 |
| Control Five Infantry and Five Mounted Units | 3–5 |
| — | Champions, Riders families Empires Of The Indus | — |
| Control Five Melee and Five Ranged Units | 3–5 |
| — | Hunters families Empires Of The Indus | — |
| Control Five Naval Units | 4–5 |
| — | Artisans families | — |
| Control Five Longbowman or Crossbowman | 5–6 |
| after Machinery | Hunters families | offer weight 1,200 |
| Control Five Horse and Five Elephant Units | 5–6 |
| — | Riders families Empires Of The Indus | — |
| Control Five Ship and Five Siege Units | 5–6 |
| — | Artisans families Empires Of The Indus | — |
| Control Five Polybolos or Cataphract | 6–7 |
| after Scholarship | Champions, Riders, Hunters families | offer weight 1,200 |
| Control Five Swordsman or Pikeman | 6–7 |
| after Battle Line | Champions families | offer weight 1,200 |
| Control Five Infantry, Five Ship, Five Siege, Five Horse, and Five Elephant Units | 7–8 |
| — | Champions, Riders, Hunters families Empires Of The Indus | — |
| Control 20 Military Units (Five Cataphract) | 8–9 |
| — | Champions, Riders, Hunters families | — |
🎯 UU Count
29| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control Five Steppe Rider | 1–2 |
| Yuezhi only | Riders families Empires Of The Indus | offer weight 2,000 |
| Train 5 Units | 1–2 |
| — | Champions families Empires Of The Indus | — |
| Train 10 Units | 3–4 |
| — | Champions families Empires Of The Indus | — |
| Control Two African Elephant | 4–5 |
| Carthage only | Champions families | offer weight 2,000 |
| Control Two Akkadian Archer | 4–5 |
| Babylonia only | Hunters families | offer weight 2,000 |
| Control Two Assault Elephant | 4–5 |
| Maurya only | Champions, Riders families Empires Of The Indus | offer weight 2,000 |
| Control Two Battering Ram | 4–5 |
| Assyria only | Artisans families | offer weight 2,000 |
| Control Two Dmt Warrior | 4–5 |
| Aksum only | Champions families | offer weight 2,000 |
| Control Two Hastatus | 4–5 |
| Rome only | Champions families | offer weight 2,000 |
| Control Two Hittite Chariot 1 | 4–5 |
| Hatti only | Riders families | offer weight 2,000 |
| Control Two Hoplite | 4–5 |
| Greece only | Statesmen families | offer weight 2,000 |
| Control Two Javelin Elephant | 4–5 |
| Tamilakam only | Artisans families Empires Of The Indus | offer weight 2,000 |
| Control Two Kushan Cavalry | 4–5 |
| Yuezhi only | Riders families Empires Of The Indus | offer weight 2,000 |
| Control Two Light Chariot | 4–5 |
| Egypt only | Landowners families | offer weight 2,000 |
| Control Two Medjay Archer | 4–5 |
| Kush only | Hunters families | offer weight 2,000 |
| Control Two Palton Cavalry | 4–5 |
| Persia only | Riders families | offer weight 2,000 |
| Control Two Archer Elephant | 6–7 |
| Tamilakam only | Artisans families Empires Of The Indus | offer weight 2,000 |
| Control Two Armoured Elephant | 6–7 |
| Maurya only | Champions, Riders families Empires Of The Indus | offer weight 2,000 |
| Control Two Beja Archer | 6–7 |
| Kush only | Hunters families | offer weight 2,000 |
| Control Two Cataphract Archer | 6–7 |
| Persia only | Riders families | offer weight 2,000 |
| Control Two Cimmerian Archer | 6–7 |
| Babylonia only | Hunters families | offer weight 2,000 |
| Control Two Kushan Warlords | 6–7 |
| Yuezhi only | Riders families Empires Of The Indus | offer weight 2,000 |
| Control Two Legionary | 6–7 |
| Rome only | Champions families | offer weight 2,000 |
| Control Two Mounted Lancer | 6–7 |
| Egypt only | Landowners families | offer weight 2,000 |
| Control Two Phalangite | 6–7 |
| Greece only | Statesmen families | offer weight 2,000 |
| Control Two Shotelai | 6–7 |
| Aksum only | Champions families | offer weight 2,000 |
| Control Two Siege Tower | 6–7 |
| Assyria only | Artisans families | offer weight 2,000 |
| Control Two Hittite Chariot 2 | 6–7 |
| Hatti only | Riders families | offer weight 2,000 |
| Control Two Turreted Elephant | 6–7 |
| Carthage only | Champions families | offer weight 2,000 |
🎯 Courtiers, Governors, Generals Count
7| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Field Four General | 2–3 |
| — | Champions, Riders, Hunters families | — |
| Add Two Clergy | 2–4 |
| — | Clerics families Empires Of The Indus | — |
| Add Two Courtiers | 2–4 |
| — | Patrons families | — |
| Maintain Four Governor | 3–4 |
| — | Statesmen, Patrons families | — |
| Field Eight General | 4–6 |
| — | Champions, Riders, Hunters families | — |
| Maintain Eight Governor | 5–7 |
| — | Statesmen, Patrons families | — |
| Add Four Courtiers | 5–7 |
| — | Patrons families | — |
🎯 Exploration
5| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Name Three Landmarks | 1–2 |
| — | Hunters families Empires Of The Indus | — |
| Control Five Scout | 1–3 |
| — | — | — |
| Reveal 40% of the Land | 3–4 |
| — | Traders, Hunters families | — |
| Reveal 60% of the Land | 5–6 |
| — | Traders, Hunters families | offer weight 1,100 |
| Reveal 80% of the Land | 7–8 |
| — | Traders, Hunters families | offer weight 1,200 |
🎯 Caravans
2| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Complete Two Caravan Mission | 2–3 |
| — | Traders families | offer weight 1,500 |
| Complete Four Caravan Mission | 4–5 |
| — | Traders families | offer weight 1,200 |
🎯 Luxuries Sent, Total Luxuries Count
7| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Send Two Luxury to Tribes | 2–4 |
| — | Traders families | offer weight 1,200 |
| Send Four Luxury to Foreign Nations | 3–5 |
| after Forestry | Traders families | offer weight 1,200 |
| Send Dye and Pearl to any Tribes | 3–5 |
| — | Traders families | offer weight 2,000 |
| Send Six Luxury to Families | 4–6 |
| after Forestry | Traders families | offer weight 1,200 |
| Control Eight Luxury | 5–7 |
| after Forestry | Traders families | offer weight 1,500 |
| Send Honey, Incense, Lavender, Olive, and Wine to other Nations | 6–8 |
| after Forestry | Traders families | offer weight 2,000 |
| Send Twenty Luxury | 9 |
| — | Traders, Patrons, Artisans, Landowners, Statesmen families | offer weight 2,000 |
🎯 Capture and Recapture Cities
6| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Recapture One City | 3–4 |
| — | Champions, Riders, Hunters families | Not offered with game options: One City Challenge offer weight 2,000 |
| Capture Two Foreign Cities | 4–5 |
| — | Champions, Riders, Hunters families | Not offered with game options: One City Challenge offer weight 800 |
| Recapture Two Cities | 4–6 |
| — | Champions, Riders, Hunters families | Not offered with game options: One City Challenge offer weight 2,000 |
| Capture a Foreign Capital | 6–7 |
| — | Champions, Riders, Hunters families | Not offered with game options: One City Challenge |
| Recapture Three Cities | 7–9 |
| — | Champions, Riders, Hunters families | Not offered with game options: One City Challenge offer weight 2,000 |
| Capture Five Foreign Cities | 8–9 |
| — | Champions, Riders, Hunters families | Not offered with game options: One City Challenge offer weight 1,200 |
🎯 Population
3| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control 10 Population | 1–2 |
| — | Landowners families | — |
| Control 30 Population | 4–5 |
| — | Landowners families | Not offered with game options: One City Challenge |
| Control 100 Population | 6–7 |
| — | Landowners families | Not offered with game options: One City Challenge |
🎯 Urban Improvements (excl. Military)
20| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control Four Garrison 1 | 2–3 |
| — | Statesmen families | Not offered with game options: One City Challenge offer weight 1,200 |
| Control Four Theater 1 | 2–3 |
| after Drama | Patrons families | Not offered with game options: One City Challenge |
| Control Four Market 1 | 3–4 |
| after Coinage | Traders families | Not offered with game options: One City Challenge |
| Control Four Baths 1 | 4–5 |
| after Architecture | Sages families | Not offered with game options: One City Challenge offer weight 1,200 |
| Control Four Courthouse 1 | 4–5 |
| after Citizenship | Statesmen families | Not offered with game options: One City Challenge |
| Control Four Garrison 2 | 4–5 |
| — | Statesmen families | Not offered with game options: One City Challenge offer weight 1,200 |
| Control Four Library 1 | 4–5 |
| after Scholarship | Sages families | Not offered with game options: One City Challenge |
| Control Four Market 2 | 4–5 |
| after Coinage | Traders families | Not offered with game options: One City Challenge |
| Control Four Theater 2 | 4–5 |
| after Drama | Patrons families | Not offered with game options: One City Challenge |
| Control Four Baths 2 | 6–7 |
| after Architecture | Sages families | Not offered with game options: One City Challenge offer weight 1,200 |
| Control Four Courthouse 2 | 6–7 |
| after Citizenship | Statesmen families | Not offered with game options: One City Challenge |
| Control Four Library 2 | 6–7 |
| after Scholarship | Sages families | Not offered with game options: One City Challenge |
| Control Three Garrison 3 | 6–7 |
| — | Statesmen families | Not offered with game options: One City Challenge offer weight 1,200 |
| Control Three Market 3 | 6–7 |
| after Coinage | Traders families | Not offered with game options: One City Challenge |
| Control Three Theater 3 | 6–7 |
| after Drama | Patrons families | Not offered with game options: One City Challenge |
| Build an Theater 3, Baths 3, and a Market 3 | 8–9 |
| — | Patrons, Artisans, Traders families | Not offered with game options: One City Challenge offer weight 2,000 |
| Build a Library 3, Courthouse 3, and a Garrison 3 | 8–9 |
| — | Statesmen, Sages, Patrons families | Not offered with game options: One City Challenge offer weight 2,000 |
| Control Three Baths 3 | 8–9 |
| after Architecture | Sages families | Not offered with game options: One City Challenge offer weight 1,200 |
| Control Three Courthouse 3 | 8–9 |
| after Citizenship | Statesmen families | Not offered with game options: One City Challenge |
| Control Three Library 3 | 8–9 |
| after Scholarship | Sages families | Not offered with game options: One City Challenge |
🎯 Religious Improvements
29| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control Four Shrine | 2–3 |
| — | Clerics families | Target Nation chosen by the offering event offer weight 1,200 |
| Control Four Monastery | 3–4 |
| after Monasticism | Clerics families | offer weight 1,200 |
| Control Holy Site Buddhism | 3–5 |
| — | Empires Of The Indus | — |
| Control Holy Site Judaism | 3–5 |
| — | Judaism | — |
| Control Holy Site Zoroastrianism | 3–5 |
| — | Zoroastrianism | — |
| Control Eight Shrine Adopting the Polytheism law will remove limits on how many shrines you can build. | 4–5 |
| after Monasticism | Clerics families | Target Nation chosen by the offering event Not offered with game options: One City Challenge offer weight 1,200 |
| Control Six Monastery Buddhism | 4–5 |
| after Monasticism | Buddhism Empires Of The Indus | Not offered with game options: One City Challenge |
| Control Six Monastery Christianity | 4–5 |
| after Monasticism | Christianity | Not offered with game options: One City Challenge |
| Control Six Monastery Hinduism | 4–5 |
| after Monasticism | Hinduism Empires Of The Indus | Not offered with game options: One City Challenge |
| Control Six Monastery Judaism | 4–5 |
| after Monasticism | Judaism | Not offered with game options: One City Challenge |
| Control Six Monastery Manichaeism | 4–5 |
| after Monasticism | Manichaeism | Not offered with game options: One City Challenge |
| Control Six Monastery Zoroastrianism | 4–5 |
| after Monasticism | Zoroastrianism | Not offered with game options: One City Challenge |
| Control Holy Site Christianity | 4–6 |
| — | Christianity | — |
| Control Holy Site Manichaeism | 4–6 |
| — | Manichaeism | — |
| Control Four Temple | 5–6 |
| after Doctrine | Clerics families | offer weight 1,500 |
| Have a Hinduism Councilor | 5–6 |
| — | Empires Of The Indus | — |
| Control Six Temple Buddhism | 5–8 |
| after Doctrine | Empires Of The Indus | — |
| Control Six Temple Hinduism | 5–8 |
| after Doctrine | Empires Of The Indus | — |
| Control Six Temple Christianity | 6–7 |
| after Doctrine | Christianity | Not offered with game options: One City Challenge |
| Control Six Temple Judaism | 6–7 |
| after Doctrine | Judaism | Not offered with game options: One City Challenge |
| Control Six Temple Manichaeism | 6–7 |
| after Doctrine | Manichaeism | Not offered with game options: One City Challenge |
| Control Six Temple Zoroastrianism | 6–7 |
| after Doctrine | Zoroastrianism | Not offered with game options: One City Challenge |
| Control Three Cathedral Buddhism | 6–9 |
| after Vaulting | Empires Of The Indus | — |
| Control Three Cathedral Hinduism | 6–9 |
| after Vaulting | Empires Of The Indus | — |
| Control Three Cathedral | 7–8 |
| after Vaulting | Clerics families | Not offered with game options: One City Challenge offer weight 1,500 |
| Control Three Cathedral Christianity | 8–9 |
| after Vaulting | Christianity | Not offered with game options: One City Challenge |
| Control Three Cathedral Judaism | 8–9 |
| after Vaulting | Judaism | Not offered with game options: One City Challenge |
| Control Three Cathedral Manichaeism | 8–9 |
| after Vaulting | Manichaeism | Not offered with game options: One City Challenge |
| Control Three Cathedral Zoroastrianism | 8–9 |
| after Vaulting | Zoroastrianism | Not offered with game options: One City Challenge |
🎯 Urban Tile, Urban Improvement Count
7| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control Six Urban Improvement | 2–3 |
| — | Patrons, Statesmen, Traders, Sages, Artisans families | offer weight 900 |
| Buy Ten Tiles | 2–4 |
| — | Landowners families Empires Of The Indus | — |
| Control 20 Urban Tiles | 3–4 |
| — | Patrons, Statesmen, Artisans families | — |
| Control 20 Urban Improvement | 4–5 |
| — | Patrons, Statesmen, Traders, Sages, Artisans families | — |
| Control 50 Urban Tiles | 5–6 |
| — | Patrons, Statesmen, Artisans families | — |
| Control 50 Urban Improvement | 6–7 |
| — | Patrons, Statesmen, Artisans families | — |
| Control 100 Urban Tiles | 7–9 |
| — | Patrons, Statesmen, Artisans families | — |
🎯 Agent Networks, Agents
2| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control Four Agent Network | 4–6 |
| after Portcullis | Statesmen, Landowners families | — |
| Control Six Agent | 6–8 |
| after Portcullis | Statesmen, Landowners families | — |
🎯 Defensive Projects, Militia
5| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control Five Militia | 1–3 |
| — | — | — |
| Control Six Walls | 2–3 |
| after Polis | Artisans, Champions families | offer weight 900 |
| Control Six Moat | 4–5 |
| after Portcullis | Artisans, Champions families | — |
| Control Ten Militia | 4–5 |
| until Composite Bow | — | — |
| Control Six Towers | 6–7 |
| after Martial Code | Artisans, Champions families | — |
🎯 Pillaging
2| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Pillage Five Improvements | 3–4 |
| — | Riders families Empires Of The Indus | — |
| Pillage Ten Improvements | 5–6 |
| — | Riders families Empires Of The Indus | — |
🎯 Missions
8| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Complete Three Rally Troops Missions | 2–3 |
| after Trapping | Champions families Empires Of The Indus | — |
| Complete a Trade Mission Three Times | 2–3 |
| after Divination | Traders families Empires Of The Indus | — |
| Complete Three Tutor Missions with Courtier | 2–3 |
| — | Sages families Empires Of The Indus | — |
| Complete Three Family Gift Missions | 4–5 |
| after Husbandry | Patrons families Empires Of The Indus | — |
| Complete Three High Synod Missions | 4–5 |
| after Rhetoric | Clerics families Empires Of The Indus | — |
| Complete Three Pacify City Missions | 4–5 |
| after Navigation | Statesmen families Empires Of The Indus | — |
| Complete Three Assassinate Missions | 6–7 |
| after Spoked Wheel | Hunters families Empires Of The Indus | — |
| Complete Three Steal Research Missions | 7–8 |
| after Metaphysics | Sages families Empires Of The Indus | — |
🎯 Harvesting and Clearing
3| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Clear Vegetation from Ten Tiles | 1–2 |
| — | Landowners families Empires Of The Indus | — |
| Harvest Ten Harvest Resource | 1–2 |
| — | Hunters families Empires Of The Indus | — |
| Harvest Twenty Harvest Resource | 3–4 |
| — | Hunters families Empires Of The Indus | — |
🎯 Spreading a Specific Religion
17| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control Four Buddhism Disciple | 2–3 |
| — | Buddhism Empires Of The Indus | — |
| Control Four Christianity Disciple | 2–3 |
| — | Christianity Empires Of The Indus | — |
| Control Four Judaism Disciple | 2–3 |
| — | Judaism Empires Of The Indus | — |
| Control Four Manichaeism Disciple | 2–3 |
| — | Manichaeism Empires Of The Indus | — |
| Control Four Zoroastrianism Disciple | 2–3 |
| — | Zoroastrianism Empires Of The Indus | — |
| Spread Religion Religion (x4) | 2–4 |
| — | Clerics families | offer weight 0 |
| Control Four Buddhism Cities | 4–5 |
| — | Buddhism Empires Of The Indus | — |
| Control Four Christianity Cities | 4–5 |
| — | Christianity Empires Of The Indus | — |
| Control Four Judaism Cities | 4–5 |
| — | Judaism Empires Of The Indus | — |
| Control Four Manichaeism Cities | 4–5 |
| — | Manichaeism Empires Of The Indus | — |
| Control Four Zoroastrianism Cities | 4–5 |
| — | Zoroastrianism Empires Of The Indus | — |
| Spread Religion Religion (x8) | 5–6 |
| — | Clerics families | offer weight 0 |
| Control Eight Buddhism Cities | 6–8 |
| — | Buddhism Empires Of The Indus | — |
| Control Eight Christianity Cities | 6–8 |
| — | Christianity Empires Of The Indus | — |
| Control Eight Judaism Cities | 6–8 |
| — | Judaism Empires Of The Indus | — |
| Control Eight Manichaeism Cities | 6–8 |
| — | Manichaeism Empires Of The Indus | — |
| Control Eight Zoroastrianism Cities | 6–8 |
| — | Zoroastrianism Empires Of The Indus | — |
🎯 Salt Water Tiles
2| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control 20 Coast or Ocean Tiles | 1–4 |
| — | Artisans families Empires Of The Indus | offer weight 10,000 |
| Control 40 Coast or Ocean Tiles | 5–7 |
| — | Artisans families Empires Of The Indus | offer weight 10,000 |
🎯 Repairs
2| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Repair Four Improvements | 2–4 |
| — | Landowners families | offer weight 2,000 |
| Repair Eight Improvements | 5–7 |
| — | Landowners families | offer weight 2,000 |
🎯 Lavish Lifestyle and Estates
4| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control Estates Estates are Improvement requiring Luxury | 1–2 |
| — | — | — |
| Complete an Lavish Lifestyle Project Lavish Lifestyle requires an Estates Improvement | 3–5 |
| — | — | — |
| Complete Three Lavish Lifestyle Projects Lavish Lifestyle requires an Estates Improvement | 6–7 |
| — | — | Not offered with game options: One City Challenge |
| Complete Six Lavish Lifestyle Projects Lavish Lifestyle requires an Estates Improvement | 8–9 |
| — | — | Not offered with game options: One City Challenge |
📜 Event and Scenario Goals
28Goals with no ambition class — granted by events, scenarios and quests rather than the ambition picker.
| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Capture Two Cities | 3–5 |
| — | — | Not offered with game options: One City Challenge |
| Capture Three Cities | 6–7 |
| — | — | Not offered with game options: One City Challenge |
| Capture Four Cities | 8–9 |
| — | — | Not offered with game options: One City Challenge |
| Clear Three Tribal Sites | 2–6 |
| — | — | — |
| Kill 10 Enemy Nation Units | 2–7 |
| — | — | — |
| Kill Five Tribal Enemies | 2–4 |
| — | — | — |
| Have a Zoroastrianism Councilor | 5–6 |
| — | Zoroastrianism | — |
| Have a Judaism Councilor | 5–6 |
| — | Judaism | — |
| Have a Christianity Councilor | 5–6 |
| — | Christianity | — |
| Have a Manichaeism Councilor | 5–6 |
| — | Manichaeism | — |
| Control the Zoroastrianism Holy City | 3–6 |
| — | Zoroastrianism | — |
| Control the Judaism Holy City | 3–6 |
| — | Judaism | — |
| Control the Christianity Holy City | 3–6 |
| — | Christianity | — |
| Control the Manichaeism Holy City | 3–6 |
| — | Manichaeism | — |
| Complete Three Inquiries | 1–3 |
| — | — | — |
| Found Two Cities | 2–4 |
| — | — | — |
| Control Colossus | 4–6 |
| — | — | — |
| Kill the Rightful Heir | 4–8 | — | — | — | Completed only via its event chain, not by thresholds offer weight 0 |
| Harvest Wine Acquire the perfect gift for your spouse's refined wine palate | — | — | — | — | Completed only via its event chain, not by thresholds Must be completed within 10 turns offer weight 0 |
| Kill Four Units | 1–6 |
| — | — | — |
| Possess the Hanging Gardens | 1–8 |
| — | — | offer weight 0 |
| Possess City | 1–8 |
| — | — | Not offered with game options: One City Challenge offer weight 0 |
| Make a Family Furious | 1–9 |
| — | — | offer weight 0 |
| Lose a City | 3–9 |
| — | — | Not offered with game options: One City Challenge offer weight 0 |
| Kill This Character Plot Murder has been added to your Leader's Missions | — |
| — | — | Completed only via its event chain, not by thresholds Must be completed within 10 turns offer weight 0 |
| Have a Buddhism Councilor | 5–6 |
| — | Empires Of The Indus | — |
| Control the Hinduism Holy City | 3–6 |
| — | Empires Of The Indus | — |
| Control the Buddhism Holy City | 3–6 |
| — | Empires Of The Indus | — |