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🏆 Ambitions

372 ambitions15 national28 event goals6 victory types

Ambitions are the game's quest ladder: each new leader is offered goals drawn from goal.xml, filtered by tier — the slot it can fill, i.e. how many ambitions you have already completed plus one. Complete 10 (including one National Ambition, the tier-10 capstone) to win an Ambition victory. There is no per-goal reward field in the XML: each finished ambition counts toward the 10, raises Legitimacy through the cognomen system (STAT_AMBITION_ACHIEVED), and can fire follow-up events. A new ambition is offered no sooner than 5 turns after the last was completed, and a National Ambition can arrive early once you're 70% of the way there. Tier logic verified against PlayerGoal.cs · isGoalTierValid().

🏁Victory Types

Victory → Rule ↓ VP target How it's won Notes
Points Victory 100% of map target
Victory from acquiring the target number of Victory Point, determined by the number of City Site on the map and the number of Players or Teams competing.
Double Victory 50% of map target
Victory from acquiring twice as many Victory Point as any other Nation. (Must also have at least half the target Victory Points. Only possible for Human Players.)
Also requires 200% of every rival's points
Ambition Victory
Victory from completing int(MAX_AMBITIONS) Ambitions, including one National Ambition. (Only possible for Human Players.)
Off by default in multiplayer
Time Victory
Victory from having the most Victory Point at the end of 200 turns. Disabling this victory removes the turn limit.
Decided on turn 200
Conquest Victory
Victory from conquering all other Nations.
Always on
Alliance Victory
Joint victory by having Alliance Player with the winner.

The Victory Point target is computed per map — every city site, buildable VP improvement and project on the map feeds it (Game.cs · getVPToWin()), scaled down by team count — then shifted by the game-setup Victory Point option: Low -25% · Normal +0% · High +25% · Very High +50%.

🏆 National Ambitions

15

Victory-eligible capstones (bVictoryEligible). One must be completed for an Ambitions victory; always offered as the 10th ambition, sometimes earlier.

Ambition → Field ↓ Tier Requirements Available Offered to Notes
Control three of each Legendary improvement 10
National
offer weight 2,000
Control Five Legendary Cities 10
National
  • Control 5 Legendary Cities
Control Seven Wonders 10
National
  • Control 7 Wonders
Make Peace with All Tribes and Nations 10
National
  • Be at Peace with every Nation
Control Six Cathedral and Two Holy Site 10
National
  • Control 6 × Cathedral
  • Control 2 × Holy Site
Not offered with game options: One City Challenge
All Family Friendly, Enact All Laws 10
National
  • Every Family at Friendly opinion or better
  • Have 15 Laws active
Gain the Cognomen Great 10
National
Completed only via its event chain, not by thresholds
offer weight 0
Control Four World Religion Holy City 10
National
  • Control 4 World Religion Holy Cities
not with Empires Of The Indus
Not offered with game options: One City Challenge
Destroy the Rival Nation 10
National
  • Eliminate the target Nation
offer weight 0
Have Six City with a positive Happiness Level 10
National
Have Eight Elder Specialists in each Family Seat 10
National
  • Have 3 Family Seats with eight Elder Specialists
Enact Polytheism and have Four Acolyte 3 in each Family Seat 10
National
  • Enact Polytheism
  • Have 3 Family Seats with four Elder Acolytes
Stockpile 2,000 Civics Training Money Food Iron Stone Wood 10
National
offer weight 0
+250 Food, Iron, Stone, Wood and Money / Turn 10
National
  • Produce 250 Food per turn
  • Produce 250 Iron per turn
  • Produce 250 Wood per turn
  • Produce 250 Stone per turn
  • Produce 250 Money per turn
Control Five World Religion Holy City 10
National
  • Control 5 World Religion Holy Cities
Empires Of The Indus

🎯 Specific Laws and Law Count

32
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Enact Centralization 1–2
Statesmen families
Enact Epics 1–2
until Rhetoric
Artisans families
Enact Exploration 1–2
until Rhetoric
Hunters families
Enact Freedom 1–2
Hunters families
Enact Slavery 1–2
Landowners families
Enact Vassalage 1–2
Patrons families
Enact Colonies 2–3
Landowners families
Enact Constitution 2–3
Statesmen families
offer weight 900
Enact Serfdom 2–3
Patrons families
Enact Tyranny 2–3
Landowners families
offer weight 900
Enact Four Laws 2–4
  • Have 4 Laws active
Statesmen families
offer weight 1,200
Enact Divine Rule 3–4
Clerics families
Enact Engineering 3–4
Champions families
Enact Legal Code 3–4
Sages families
Enact Monotheism 3–4
Clerics families
Enact Philosophy 3–4
Sages families
Enact Polytheism 3–4
Patrons families
Enact Calligraphy 4–5
until Vaulting
Artisans families
Enact Iconography 4–5
until Vaulting
Patrons families
Enact Orthodoxy 4–5
until Doctrine
Clerics families
Enact Professional Army 4–5
until Manor
Riders families
offer weight 900
Enact Tolerance 4–5
until Doctrine
Sages families
Enact Volunteers 4–5
until Manor
Champions families
offer weight 900
Enact Elites 5–6
Statesmen families
Enact Guilds 5–6
Traders families
Enact Eight Laws 5–7
  • Have 8 Laws active
Statesmen families
Enact Autarky 6–7
Riders families
Enact Coin Debasement 6–7
Landowners families
Enact Holy War 6–7
Clerics families
offer weight 900
Enact Monetary Reform 6–7
Traders families
Enact Pilgrimage 6–7
Hunters families
offer weight 900
Enact Trade League 6–7
Traders families

🎯 Specific Theologies

8
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Establish Legalism 3–4
Statesmen, Clerics families
offer weight 1,200
Establish Mythology 3–4
Artisans, Clerics families
offer weight 1,200
Establish Veneration 3–4
Patrons, Clerics families
offer weight 1,200
Establish Dualism 4–5
Sages, Clerics families
offer weight 1,200
Establish Gnosticism 4–5
Hunters, Clerics families
offer weight 1,200
Establish Revelation 4–5
Riders, Clerics families
offer weight 1,200
Establish Enlightenment 5–6
Landowners, Clerics families
offer weight 1,200
Establish Redemption 5–6
Traders, Clerics families
offer weight 1,200

🎯 City and Connected City Count

6
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Control Four Cities 1–2
  • Control 4 Cities
Statesmen families
offer weight 800
Control Three Connected Cities 1–2
  • Control 3 connected Cities
Statesmen, Traders families
offer weight 1,200
Control Seven Cities 3–5
  • Control 7 Cities
Statesmen families
Control Six Connected Cities 3–5
  • Control 6 connected Cities
Statesmen, Traders families
offer weight 1,100
Control Nine Connected Cities 6–8
  • Control 9 connected Cities
Statesmen, Traders families
Control 10 Cities 6–8
  • Control 10 Cities
Statesmen families
offer weight 1,200

🎯 Fighting Tribes

9
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Clear Three Tribal Sites 1–2
  • Tribal sites cleared: 3 (counted after accepting)
Champions, Riders, Hunters families
Kill Five Danes 2–4
  • Kill 5 Danes Units (counted after accepting)
Champions families
offer weight 2,000
Kill Five Gauls 2–4
  • Kill 5 Gauls Units (counted after accepting)
Champions families
offer weight 2,000
Kill Five Huns 2–4
  • Kill 5 Huns Units (counted after accepting)
Riders families
Empires Of The Indus
offer weight 2,000
Kill Five Numidians 2–4
  • Kill 5 Numidians Units (counted after accepting)
Riders families
offer weight 2,000
Kill Five Scythians 2–4
  • Kill 5 Scythians Units (counted after accepting)
Riders families
offer weight 2,000
Kill Five Thracians 2–4
  • Kill 5 Thracians Units (counted after accepting)
Champions families
offer weight 2,000
Kill Five Vandals 2–4
  • Kill 5 Vandals Units (counted after accepting)
Champions families
offer weight 2,000
Clear Six Tribal Sites 3–4
  • Tribal sites cleared: 6 (counted after accepting)
Champions, Riders, Hunters families

🎯 Yield Production (Food, Wood, Iron, Stone)

13
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Produce 500 Food 1–2
  • Produce 500 Food (counted after accepting)
Landowners families
Produce 500 Food 1–2
  • Produce 500 Food (counted after accepting)
Landowners families
Tracked globally (all players' progress counts)
Disabled
On completion: Finished a Goal
Produce 500 Food 1–2
  • Produce 500 Food (counted after accepting)
Landowners families
Tracked globally (all players' progress counts)
Disabled
Ranked rewards by finishing order (scenario)
Produce 500 Iron 1–2
  • Produce 500 Iron (counted after accepting)
Champions families
offer weight 1,200
Produce 500 Stone 1–2
  • Produce 500 Stone (counted after accepting)
Patrons families
offer weight 1,200
Produce 500 Wood 2–3
  • Produce 500 Wood (counted after accepting)
after Forestry
Artisans families
Produce 1000 Food 3–4
  • Produce 1,000 Food (counted after accepting)
Landowners families
Produce 1000 Iron 3–4
  • Produce 1,000 Iron (counted after accepting)
Champions families
Produce 1000 Stone 3–4
  • Produce 1,000 Stone (counted after accepting)
Patrons families
+20 Food, Iron, Wood, and Stone / Turn 4–5
  • Produce 20 Food per turn
  • Produce 20 Iron per turn
  • Produce 20 Wood per turn
  • Produce 20 Stone per turn
Landowners, Traders families
offer weight 2,000
Produce 1000 Wood 4–5
  • Produce 1,000 Wood (counted after accepting)
after Forestry
Artisans families
+50 Food, Iron, Wood, and Stone / Turn 6–7
  • Produce 50 Food per turn
  • Produce 50 Iron per turn
  • Produce 50 Wood per turn
  • Produce 50 Stone per turn
Landowners, Traders families
offer weight 2,000
+100 Food, Iron, Stone, and Wood / Turn 8–9
  • Produce 100 Food per turn
  • Produce 100 Iron per turn
  • Produce 100 Wood per turn
  • Produce 100 Stone per turn
Landowners, Traders families
offer weight 2,000

🎯 Yield Stockpiles (Civics, Training, Money)

7
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Stockpile 2,000 Food 2–4
  • Stockpile 2,000 Food
Landowners, Hunters, Traders families
offer weight 1
Stockpile 2,000 Civics 3–4
Statesmen, Clerics, Traders families
Stockpile 2,000 Money 3–4
Traders families
Stockpile 2,000 Training 3–4
Champions, Riders, Hunters families
Stockpile 4,000 Food 5–6
  • Stockpile 4,000 Food
Landowners, Hunters, Traders families
offer weight 1
Stockpile 5,000 Money 5–6
Traders families
Stockpile 10,000 Money 7–8
Traders families

🎯 Workers and Rural Production Improvements

11
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Control Five Worker 1–2
Landowners families
Control Six Farm 1–2
Landowners families
Control Six Mine 1–2
Champions families
offer weight 1,500
Control Six Quarry 1–2
Patrons families
offer weight 1,500
Control Eight Pasture, Camp, Grove, or Nets 2–4
Landowners families
Control Six Camp 2–4
Hunters families
offer weight 2,000
Control Six Lumbermill 2–4
after Forestry
Artisans families
offer weight 1,500
Control Six Nets 2–4
Hunters families
offer weight 2,000
Control Six Pasture 2–4
after Husbandry
Landowners, Riders families
offer weight 1,500
Control Six Kushite Pyramids 3–4
  • Control 6 × Kushite Pyramids
Kush only
Artisans, Landowners families
Empires Of The Indus
offer weight 1,500
Control Six Grove 3–5
Landowners, Patrons families
offer weight 1,500

🎯 Other Rural Improvements

5
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Control Four Granary 2–4
Landowners families
Not offered with game options: One City Challenge
Control Four Hamlet 2–4
  • Control 4 × Hamlet
after Polis
Landowners, Traders families
Not offered with game options: One City Challenge
Control Six Barracks or Range 3–5
  • Control 6 total among: Barracks, Range
Champions, Hunters families
Not offered with game options: One City Challenge
Control Four Harbor 5–7
Artisans families
Control Eight Town 8–9
  • Control 8 × Town
after Polis
Landowners, Traders families
Not offered with game options: One City Challenge
offer weight 1,100

🎯 Specific Wonders

28
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Build Great Ziggurat 3–4
Champions families
offer weight 1,200
Build Hanging Gardens 3–4
Landowners, Sages families
offer weight 1,200
Build Jerwan Aqueduct 3–4
Landowners families
offer weight 1,200
Build Oracle 3–4
Clerics, Sages families
offer weight 1,200
Build Pyramids 3–4
Statesmen families
offer weight 1,200
Build Stupa 3–4
Patrons, Statesmen families
Empires Of The Indus
offer weight 1,200
Build Yazilikaya 3–4
Clerics families
offer weight 1,200
Build Apadana 4–5
Clerics, Statesmen families
offer weight 1,200
Build Ishtar Gate 4–5
Patrons, Artisans families
offer weight 1,200
Build Jebel Barkal 4–5
Clerics families
offer weight 1,200
Build Lighthouse 4–5
Traders families
offer weight 1,200
Build Necropolis 4–5
Clerics, Patrons families
offer weight 1,200
Build Royal Library 4–5
Sages families
offer weight 1,200
Build The Mahavihara 4–5
Patrons, Sages families
Empires Of The Indus
offer weight 1,200
Build Acropolis 5–6
Clerics, Statesmen families
offer weight 1,200
Build Al Khazneh 5–6
Traders families
offer weight 1,200
Build Colossus 5–6
Champions, Artisans families
offer weight 1,200
Build Cothon 5–6
Artisans families
offer weight 1,200
Build Mausoleum 5–6
Patrons, Statesmen families
offer weight 1,200
Build Monumental Buddhas 5–6
Artisans, Clerics families
Empires Of The Indus
offer weight 1,200
Build Musaeum 5–6
Patrons, Sages families
offer weight 1,200
Build Circus Maximus 6–7
Riders families
offer weight 1,200
Build Colosseum 6–7
Champions families
offer weight 1,200
Build Hagia Sophia 6–7
Patrons, Clerics families
offer weight 1,200
Build Heliopolis 6–7
Patrons, Clerics families
offer weight 1,200
Build Hill Fort 6–7
Champions, Riders families
Empires Of The Indus
offer weight 1,200
Build Pantheon 6–7
Patrons, Clerics families
offer weight 1,200
Build Via Recta Souk 6–7
Patrons, Landowners families
offer weight 1,200

🎯 Cities of Culture Count, Wonder Count

7
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Control Five Developing Cities 2–3
  • Control 5 Developing Cities
Patrons families
Increase Culture Level Four Times 3–5
  • Culture levels gained: 4 (counted after accepting)
Patrons families
Empires Of The Indus
Control Four Strong Cities 4–5
  • Control 4 Strong Cities
Patrons families
Control Two Wonders (One Strong) 5–7
  • Control 2 Wonders
  • Control 1 Wonders in Strong Cities
Patrons families
offer weight 1,100
Control Three Legendary Cities 6–7
  • Control 3 Legendary Cities
Patrons families
Increase Culture Level Ten Times 6–8
  • Culture levels gained: 10 (counted after accepting)
Patrons families
Empires Of The Indus
Control Four Wonders (One Legendary) 8–9
  • Control 4 Wonders
  • Control 1 Wonders in Legendary Cities
Patrons families
offer weight 1,100

🎯 Rural Specialists

4
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Control Four Farmer Specialists 1–2
  • Have 4 × Farmer
Landowners families
offer weight 1,200
Control Four Miner Specialists 1–2
  • Have 4 × Miner
Champions families
Control Four Stonecutter Specialists 2–3
  • Have 4 × Stonecutter
Patrons families
Control Four Woodcutter Specialists 3–4
  • Have 4 × Woodcutter
after Forestry
Sages families

🎯 Urban Specialists, Specialist Count

14
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Control Five Specialist 1–2
  • Have 5 Specialists
Artisans, Landowners families
offer weight 1,500
Control Two Acolyte 3 2–3
  • Have 2 × Elder Acolyte
Clerics families
Target Nation chosen by the offering event
offer weight 1,200
Control 10 Specialist 3–4
  • Have 10 Specialists
Artisans, Landowners families
Control Two Officer 3 3–4
  • Have 2 × Elder Officer
Champions, Riders, Hunters families
offer weight 1,200
Control Two Poet 3 3–4
  • Have 2 × Elder Poet
after Drama
Patrons families
offer weight 1,200
Control 20 Specialist 4–5
  • Have 20 Specialists
Artisans, Landowners families
Control Two Doctor 3 4–5
  • Have 2 × Elder Doctor
Landowners, Sages families
offer weight 2,000
Control Two Monk 3 4–5
  • Have 2 × Elder Monk
Patrons, Clerics families
offer weight 1,500
Control Two Scribe 3 4–5
  • Have 2 × Elder Scribe
Statesmen families
offer weight 1,500
Control Five Elder Specialist 5–6
  • Have 5 Cities with Elder Specialists
Artisans, Landowners families
offer weight 800
Control Two Philosopher 3 5–6
  • Have 2 × Elder Philosopher
Sages families
offer weight 1,500
Control Two Priest 3 5–6
  • Have 2 × Elder Priest
after Doctrine
Landowners, Clerics families
offer weight 1,200
Control Two Shopkeeper 3 5–6
  • Have 2 × Elder Shopkeeper
after Coinage
Traders families
offer weight 2,000
Control 10 Elder Specialist 7–8
  • Have 10 Cities with Elder Specialists
Artisans, Landowners families
offer weight 900

🎯 Projects

6
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Complete Six Festival 1–3
  • Complete 6 × Festival
Landowners families
Control Six Project Archive 2–5
  • Have 6 Cities with Archive
Statesmen, Sages families
Control Six Project Forum 2–5
  • Have 6 Cities with Forum
after Rhetoric
Statesmen families
Control Six Project Treasury 2–5
Statesmen, Traders families
Complete Six Convoy 4–6
  • Complete 6 × Convoy
Traders families
offer weight 1,200
Control Treasury 4, Forum 4, and Archive 4 7–8
  • Complete Treasury IV
  • Complete Forum IV
  • Complete Archive IV
Artisans, Patrons, Statesmen families

🎯 Diplomacy

5
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Make Peace Tribe with a Tribe 2–3
  • Tribal peaces: 1 (counted after accepting)
Statesmen families
Form Alliance Tribe with a Tribe 4–5
  • Tribal alliances: 1 (counted after accepting)
Statesmen families
Make War with Two Tribes or Nations 4–6
  • Be at War with 2 other Nations
Champions families
Empires Of The Indus
Be in an Alliance Player with a Nation 5–6
  • National alliances: 1 (counted after accepting)
Statesmen families
Empires Of The Indus
Make Peace with Three Tribes or Nations 5–7
  • Be at Peace with 3 other Nations
Statesmen families
offer weight 800

🎯 Any Religion Founded, Made State, Theologies Enacted, Spread

6
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Establish a State Religion 2–3
  • Have a State Religion
Clerics families
Establish a State Religion 2–3
  • Adopt the target Religion as your State Religion
Clerics families
offer weight 0
Found a World Religion 3–4
  • World Religions founded: 1 (counted after accepting)
Patrons, Artisans families
Spread Religion Religion (x4) 3–4
  • Religion spreads: 4 (counted after accepting)
Clerics families
offer weight 1,200
Establish a Theology 4–5
  • Theologies established: 1 (counted after accepting)
Clerics families
Spread Religion Religion (x8) 5–6
  • Religion spreads: 8 (counted after accepting)
Clerics families
offer weight 1,200

🎯 Techs Researched Count, Tech Pairs

10
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Discover Six Technologies 1–3
  • Techs discovered: 6 (counted after accepting)
Sages families
offer weight 800
Discover Architecture and Manor 4–5
Statesmen, Patrons families
offer weight 900
Discover Eight Technologies 4–6
  • Techs discovered: 8 (counted after accepting)
Sages families
Discover Scholarship and Vaulting 5–6
Sages, Artisans families
offer weight 900
Discover Cohorts and Martial Code 7–8
Champions, Clerics families
offer weight 900
Discover Doctrine and Fiscal Policy 7–8
Traders families
offer weight 900
Discover Portcullis and Chain Drive 7–8
Landowners families
offer weight 900
Discover Windlass and Lateen Sail 7–8
Traders, Hunters families
offer weight 900
Discover Barding and Infantry Square 8–9
Riders families
offer weight 900
Discover Bodkin Arrow and Ballistics 8–9
Hunters families
offer weight 900

🎯 Kill Counts

7
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Kill Five Military Units 1–2
  • Military Units killed: 5 (counted after accepting)
Champions, Riders, Hunters families
offer weight 900
Kill Five Military Units with Leader as General 2–4
  • Units killed as General: 5 (counted after accepting)
Champions, Riders, Hunters families
Kill 10 Military Units 3–4
  • Military Units killed: 10 (counted after accepting)
Champions, Riders, Hunters families
Kill 10 Military Units with a General 4–5
  • Enemy Generals killed: 10 (counted after accepting)
Champions families
Empires Of The Indus
Kill 15 Military Units 5–6
  • Military Units killed: 15 (counted after accepting)
Champions, Riders, Hunters families
Kill 10 Military Units with Leader as General 5–7
  • Units killed as General: 10 (counted after accepting)
Champions, Riders, Hunters families
offer weight 800
Kill 20 Military Units 7–8
  • Military Units killed: 20 (counted after accepting)
Champions, Riders, Hunters families

🎯 Promotions, Max Level Units

6
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Promote Units Five Times 1–2
  • Units promoted: 5 (counted after accepting)
Champions, Riders, Hunters families
Hire Five Mercenaries 1–2
  • Mercenaries hired: 5 (counted after accepting)
Statesmen, Traders families
Empires Of The Indus
Recruit Five Mercenaries 1–2
  • Mercenaries recruited: 5 (counted after accepting)
Hunters families
Empires Of The Indus
Target Nation chosen by the offering event
offer weight 0
Promote Units 10 Times 3–4
  • Units promoted: 10 (counted after accepting)
Champions, Riders, Hunters families
Control Two Max Level Units (Melee and Ranged) 5–6
  • Have 1 Melee Units at max level
  • Have 1 Ranged Units at max level
Champions, Riders, Hunters families
Control Five Max Level Units 7–8
  • Have 5 Units at max level
Champions families
Empires Of The Indus

🎯 Units of Type Count

15
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Control Five Military Units 1
  • Have 5 military Units
Champions, Riders, Hunters families
Control Five Ranged Units 2–3
  • Have 5 Ranged Units
Hunters families
Control Two Ranged and Two Mounted Units 2–4
  • Have 2 Ranged Units
  • Have 2 Mounted Units
Champions, Riders, Hunters families
offer weight 1,200
Control Five Mounted Units 3–4
  • Have 5 Mounted Units
Riders families
Control Three Siege Units 3–5
  • Have 3 Siege Units
Artisans families
offer weight 1,200
Control Five Infantry and Five Mounted Units 3–5
  • Have 5 Infantry Units
  • Have 5 Mounted Units
Champions, Riders families
Empires Of The Indus
Control Five Melee and Five Ranged Units 3–5
  • Have 5 Melee Units
  • Have 5 Ranged Units
Hunters families
Empires Of The Indus
Control Five Naval Units 4–5
  • Have 5 Ship Units
Artisans families
Control Five Longbowman or Crossbowman 5–6
after Machinery
Hunters families
offer weight 1,200
Control Five Horse and Five Elephant Units 5–6
  • Have 5 Horse Units
  • Have 5 Elephant Units
Riders families
Empires Of The Indus
Control Five Ship and Five Siege Units 5–6
  • Have 5 Siege Units
  • Have 5 Ship Units
Artisans families
Empires Of The Indus
Control Five Polybolos or Cataphract 6–7
Champions, Riders, Hunters families
offer weight 1,200
Control Five Swordsman or Pikeman 6–7
after Battle Line
Champions families
offer weight 1,200
Control Five Infantry, Five Ship, Five Siege, Five Horse, and Five Elephant Units 7–8
  • Have 5 Infantry Units
  • Have 5 Ship Units
  • Have 5 Siege Units
  • Have 5 Horse Units
  • Have 5 Elephant Units
Champions, Riders, Hunters families
Empires Of The Indus
Control 20 Military Units (Five Cataphract) 8–9
Champions, Riders, Hunters families

🎯 UU Count

29
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Control Five Steppe Rider 1–2
Yuezhi only
Riders families
Empires Of The Indus
offer weight 2,000
Train 5 Units 1–2
  • Units trained: 5 (counted after accepting)
Champions families
Empires Of The Indus
Train 10 Units 3–4
  • Units trained: 10 (counted after accepting)
Champions families
Empires Of The Indus
Control Two African Elephant 4–5
Champions families
offer weight 2,000
Control Two Akkadian Archer 4–5
Hunters families
offer weight 2,000
Control Two Assault Elephant 4–5
Maurya only
Champions, Riders families
Empires Of The Indus
offer weight 2,000
Control Two Battering Ram 4–5
Assyria only
Artisans families
offer weight 2,000
Control Two Dmt Warrior 4–5
Aksum only
Champions families
offer weight 2,000
Control Two Hastatus 4–5
Rome only
Champions families
offer weight 2,000
Control Two Hittite Chariot 1 4–5
Hatti only
Riders families
offer weight 2,000
Control Two Hoplite 4–5
Greece only
Statesmen families
offer weight 2,000
Control Two Javelin Elephant 4–5
Tamilakam only
Artisans families
Empires Of The Indus
offer weight 2,000
Control Two Kushan Cavalry 4–5
Yuezhi only
Riders families
Empires Of The Indus
offer weight 2,000
Control Two Light Chariot 4–5
Egypt only
Landowners families
offer weight 2,000
Control Two Medjay Archer 4–5
Kush only
Hunters families
offer weight 2,000
Control Two Palton Cavalry 4–5
Persia only
Riders families
offer weight 2,000
Control Two Archer Elephant 6–7
Tamilakam only
Artisans families
Empires Of The Indus
offer weight 2,000
Control Two Armoured Elephant 6–7
  • Have 2 × Armored Elephant
Maurya only
Champions, Riders families
Empires Of The Indus
offer weight 2,000
Control Two Beja Archer 6–7
Kush only
Hunters families
offer weight 2,000
Control Two Cataphract Archer 6–7
Persia only
Riders families
offer weight 2,000
Control Two Cimmerian Archer 6–7
Hunters families
offer weight 2,000
Control Two Kushan Warlords 6–7
Yuezhi only
Riders families
Empires Of The Indus
offer weight 2,000
Control Two Legionary 6–7
Rome only
Champions families
offer weight 2,000
Control Two Mounted Lancer 6–7
Egypt only
Landowners families
offer weight 2,000
Control Two Phalangite 6–7
Greece only
Statesmen families
offer weight 2,000
Control Two Shotelai 6–7
Aksum only
Champions families
offer weight 2,000
Control Two Siege Tower 6–7
Assyria only
Artisans families
offer weight 2,000
Control Two Hittite Chariot 2 6–7
Hatti only
Riders families
offer weight 2,000
Control Two Turreted Elephant 6–7
Champions families
offer weight 2,000

🎯 Courtiers, Governors, Generals Count

7
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Field Four General 2–3
  • Have 4 Generals
Champions, Riders, Hunters families
Add Two Clergy 2–4
  • Clergy added: 2 (counted after accepting)
Clerics families
Empires Of The Indus
Add Two Courtiers 2–4
  • Courtiers added: 2 (counted after accepting)
Patrons families
Maintain Four Governor 3–4
  • Have 4 Governors
Statesmen, Patrons families
Field Eight General 4–6
  • Have 8 Generals
Champions, Riders, Hunters families
Maintain Eight Governor 5–7
  • Have 8 Governors
Statesmen, Patrons families
Add Four Courtiers 5–7
  • Courtiers added: 4 (counted after accepting)
Patrons families

🎯 Exploration

5
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Name Three Landmarks 1–2
  • Landmarks named: 3 (counted after accepting)
Hunters families
Empires Of The Indus
Control Five Scout 1–3
Reveal 40% of the Land 3–4
  • Reveal 40% of the land
Traders, Hunters families
Reveal 60% of the Land 5–6
  • Reveal 60% of the land
Traders, Hunters families
offer weight 1,100
Reveal 80% of the Land 7–8
  • Reveal 80% of the land
Traders, Hunters families
offer weight 1,200

🎯 Caravans

2
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Complete Two Caravan Mission 2–3
  • Caravans arrived: 2 (counted after accepting)
Traders families
offer weight 1,500
Complete Four Caravan Mission 4–5
  • Caravans arrived: 4 (counted after accepting)
Traders families
offer weight 1,200

🎯 Luxuries Sent, Total Luxuries Count

7
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Send Two Luxury to Tribes 2–4
  • Give 2 Luxuries to Tribes
Traders families
offer weight 1,200
Send Four Luxury to Foreign Nations 3–5
  • Give 4 Luxuries to other Nations
after Forestry
Traders families
offer weight 1,200
Send Dye and Pearl to any Tribes 3–5
Traders families
offer weight 2,000
Send Six Luxury to Families 4–6
  • Give 6 Luxuries to Families
after Forestry
Traders families
offer weight 1,200
Control Eight Luxury 5–7
  • Have 8 Luxuries
after Forestry
Traders families
offer weight 1,500
Send Honey, Incense, Lavender, Olive, and Wine to other Nations 6–8
  • Give 1 Honey to other Nations
  • Give 1 Incense to other Nations
  • Give 1 Lavender to other Nations
  • Give 1 Olives to other Nations
  • Give 1 Wine to other Nations
after Forestry
Traders families
offer weight 2,000
Send Twenty Luxury 9
  • Send 20 Luxuries to Families, Cities, Nations or Tribes
Traders, Patrons, Artisans, Landowners, Statesmen families
offer weight 2,000

🎯 Capture and Recapture Cities

6
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Recapture One City 3–4
  • Cities recaptured: 1 (counted after accepting)
Champions, Riders, Hunters families
Not offered with game options: One City Challenge
offer weight 2,000
Capture Two Foreign Cities 4–5
  • Cities captured: 2 (counted after accepting)
Champions, Riders, Hunters families
Not offered with game options: One City Challenge
offer weight 800
Recapture Two Cities 4–6
  • Cities recaptured: 2 (counted after accepting)
Champions, Riders, Hunters families
Not offered with game options: One City Challenge
offer weight 2,000
Capture a Foreign Capital 6–7
  • Capitals captured: 1 (counted after accepting)
Champions, Riders, Hunters families
Not offered with game options: One City Challenge
Recapture Three Cities 7–9
  • Cities recaptured: 3 (counted after accepting)
Champions, Riders, Hunters families
Not offered with game options: One City Challenge
offer weight 2,000
Capture Five Foreign Cities 8–9
  • Cities captured: 5 (counted after accepting)
Champions, Riders, Hunters families
Not offered with game options: One City Challenge
offer weight 1,200

🎯 Population

3
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Control 10 Population 1–2
  • Reach 10 total Population
Landowners families
Control 30 Population 4–5
  • Reach 30 total Population
Landowners families
Not offered with game options: One City Challenge
Control 100 Population 6–7
  • Reach 100 total Population
Landowners families
Not offered with game options: One City Challenge

🎯 Urban Improvements (excl. Military)

20
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Control Four Garrison 1 2–3
  • Control 4 × Garrison
Statesmen families
Not offered with game options: One City Challenge
offer weight 1,200
Control Four Theater 1 2–3
after Drama
Patrons families
Not offered with game options: One City Challenge
Control Four Market 1 3–4
after Coinage
Traders families
Not offered with game options: One City Challenge
Control Four Baths 1 4–5
  • Control 4 × Cold Baths
Sages families
Not offered with game options: One City Challenge
offer weight 1,200
Control Four Courthouse 1 4–5
Statesmen families
Not offered with game options: One City Challenge
Control Four Garrison 2 4–5
  • Control 4 × Stronghold
Statesmen families
Not offered with game options: One City Challenge
offer weight 1,200
Control Four Library 1 4–5
Sages families
Not offered with game options: One City Challenge
Control Four Market 2 4–5
  • Control 4 × Grocer
after Coinage
Traders families
Not offered with game options: One City Challenge
Control Four Theater 2 4–5
  • Control 4 × Theater
after Drama
Patrons families
Not offered with game options: One City Challenge
Control Four Baths 2 6–7
  • Control 4 × Warm Baths
Sages families
Not offered with game options: One City Challenge
offer weight 1,200
Control Four Courthouse 2 6–7
  • Control 4 × Ministry
Statesmen families
Not offered with game options: One City Challenge
Control Four Library 2 6–7
  • Control 4 × Academy
Sages families
Not offered with game options: One City Challenge
Control Three Garrison 3 6–7
Statesmen families
Not offered with game options: One City Challenge
offer weight 1,200
Control Three Market 3 6–7
  • Control 3 × Fair
after Coinage
Traders families
Not offered with game options: One City Challenge
Control Three Theater 3 6–7
after Drama
Patrons families
Not offered with game options: One City Challenge
Build an Theater 3, Baths 3, and a Market 3 8–9
Patrons, Artisans, Traders families
Not offered with game options: One City Challenge
offer weight 2,000
Build a Library 3, Courthouse 3, and a Garrison 3 8–9
Statesmen, Sages, Patrons families
Not offered with game options: One City Challenge
offer weight 2,000
Control Three Baths 3 8–9
  • Control 3 × Heated Baths
Sages families
Not offered with game options: One City Challenge
offer weight 1,200
Control Three Courthouse 3 8–9
Statesmen families
Not offered with game options: One City Challenge
Control Three Library 3 8–9
Sages families
Not offered with game options: One City Challenge

🎯 Religious Improvements

29
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Control Four Shrine 2–3
  • Control 4 × Shrine
Clerics families
Target Nation chosen by the offering event
offer weight 1,200
Control Four Monastery 3–4
  • Control 4 × Monastery
Clerics families
offer weight 1,200
Control Holy Site Buddhism 3–5
Empires Of The Indus
Control Holy Site Judaism 3–5
  • Control The Temple of Solomon
Judaism
Control Holy Site Zoroastrianism 3–5
  • Control The Adur Burzen-Mihr
Zoroastrianism
Control Eight Shrine Adopting the Polytheism law will remove limits on how many shrines you can build. 4–5
  • Control 8 × Shrine
Clerics families
Target Nation chosen by the offering event
Not offered with game options: One City Challenge
offer weight 1,200
Control Six Monastery Buddhism 4–5
  • Control 6 × BuddhismBuddhist Monastery
Buddhism
Empires Of The Indus
Not offered with game options: One City Challenge
Control Six Monastery Christianity 4–5
  • Control 6 × ChristianityChristian Monastery
Christianity
Not offered with game options: One City Challenge
Control Six Monastery Hinduism 4–5
  • Control 6 × HinduismHindu Monastery
Hinduism
Empires Of The Indus
Not offered with game options: One City Challenge
Control Six Monastery Judaism 4–5
  • Control 6 × JudaismJewish Monastery
Judaism
Not offered with game options: One City Challenge
Control Six Monastery Manichaeism 4–5
  • Control 6 × ManichaeismManichaean Monastery
Manichaeism
Not offered with game options: One City Challenge
Control Six Monastery Zoroastrianism 4–5
  • Control 6 × ZoroastrianismZoroastrian Monastery
Zoroastrianism
Not offered with game options: One City Challenge
Control Holy Site Christianity 4–6
  • Control The Church of the Holy Sepulchre
Christianity
Control Holy Site Manichaeism 4–6
  • Control The Cao'an
Manichaeism
Control Four Temple 5–6
after Doctrine
Clerics families
offer weight 1,500
Have a Hinduism Councilor 5–6
  • Fill all Council seats with followers of the target Religion
Empires Of The Indus
Control Six Temple Buddhism 5–8
  • Control 6 × BuddhismBuddhist Temple
after Doctrine
Empires Of The Indus
Control Six Temple Hinduism 5–8
  • Control 6 × HinduismHindu Temple
after Doctrine
Empires Of The Indus
Control Six Temple Christianity 6–7
  • Control 6 × ChristianityChristian Temple
after Doctrine
Christianity
Not offered with game options: One City Challenge
Control Six Temple Judaism 6–7
  • Control 6 × JudaismJewish Temple
after Doctrine
Judaism
Not offered with game options: One City Challenge
Control Six Temple Manichaeism 6–7
  • Control 6 × ManichaeismManichaean Temple
after Doctrine
Manichaeism
Not offered with game options: One City Challenge
Control Six Temple Zoroastrianism 6–7
  • Control 6 × ZoroastrianismZoroastrian Temple
after Doctrine
Zoroastrianism
Not offered with game options: One City Challenge
Control Three Cathedral Buddhism 6–9
after Vaulting
Empires Of The Indus
Control Three Cathedral Hinduism 6–9
after Vaulting
Empires Of The Indus
Control Three Cathedral 7–8
after Vaulting
Clerics families
Not offered with game options: One City Challenge
offer weight 1,500
Control Three Cathedral Christianity 8–9
  • Control 3 × ChristianityChristian Cathedral
after Vaulting
Christianity
Not offered with game options: One City Challenge
Control Three Cathedral Judaism 8–9
after Vaulting
Judaism
Not offered with game options: One City Challenge
Control Three Cathedral Manichaeism 8–9
  • Control 3 × ManichaeismManichaean Cathedral
after Vaulting
Manichaeism
Not offered with game options: One City Challenge
Control Three Cathedral Zoroastrianism 8–9
  • Control 3 × ZoroastrianismZoroastrian Cathedral
after Vaulting
Zoroastrianism
Not offered with game options: One City Challenge

🎯 Urban Tile, Urban Improvement Count

7
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Control Six Urban Improvement 2–3
  • Have 6 Urban Improvements
Patrons, Statesmen, Traders, Sages, Artisans families
offer weight 900
Buy Ten Tiles 2–4
  • Tiles bought: 10 (counted after accepting)
Landowners families
Empires Of The Indus
Control 20 Urban Tiles 3–4
  • Have 20 Urban tiles
Patrons, Statesmen, Artisans families
Control 20 Urban Improvement 4–5
  • Have 20 Urban Improvements
Patrons, Statesmen, Traders, Sages, Artisans families
Control 50 Urban Tiles 5–6
  • Have 50 Urban tiles
Patrons, Statesmen, Artisans families
Control 50 Urban Improvement 6–7
  • Have 50 Urban Improvements
Patrons, Statesmen, Artisans families
Control 100 Urban Tiles 7–9
  • Have 100 Urban tiles
Patrons, Statesmen, Artisans families

🎯 Agent Networks, Agents

2
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Control Four Agent Network 4–6
  • Have 4 Agent Networks
Statesmen, Landowners families
Control Six Agent 6–8
  • Have 6 Agents
Statesmen, Landowners families

🎯 Defensive Projects, Militia

5
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Control Five Militia 1–3
Control Six Walls 2–3
  • Complete 6 × Walls
after Polis
Artisans, Champions families
offer weight 900
Control Six Moat 4–5
  • Complete 6 × Moat
Artisans, Champions families
Control Ten Militia 4–5
Control Six Towers 6–7
  • Complete 6 × Towers
Artisans, Champions families

🎯 Pillaging

2
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Pillage Five Improvements 3–4
  • Improvements pillaged: 5 (counted after accepting)
Riders families
Empires Of The Indus
Pillage Ten Improvements 5–6
  • Improvements pillaged: 10 (counted after accepting)
Riders families
Empires Of The Indus

🎯 Missions

8
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Complete Three Rally Troops Missions 2–3
  • Complete 3 Rally Troops Missions (counted after accepting)
after Trapping
Champions families
Empires Of The Indus
Complete a Trade Mission Three Times 2–3
  • Complete 3 Trade Mission Missions (counted after accepting)
Traders families
Empires Of The Indus
Complete Three Tutor Missions with Courtier 2–3
  • Complete 3 Tutor Child Missions (counted after accepting)
Sages families
Empires Of The Indus
Complete Three Family Gift Missions 4–5
  • Complete 3 Family Gifts Missions (counted after accepting)
after Husbandry
Patrons families
Empires Of The Indus
Complete Three High Synod Missions 4–5
  • Complete 3 High Synod Missions (counted after accepting)
after Rhetoric
Clerics families
Empires Of The Indus
Complete Three Pacify City Missions 4–5
  • Complete 3 Pacify City Missions (counted after accepting)
Statesmen families
Empires Of The Indus
Complete Three Assassinate Missions 6–7
  • Complete 3 Assassinate Missions (counted after accepting)
Hunters families
Empires Of The Indus
Complete Three Steal Research Missions 7–8
  • Complete 3 Steal Research Missions (counted after accepting)
Sages families
Empires Of The Indus

🎯 Harvesting and Clearing

3
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Clear Vegetation from Ten Tiles 1–2
  • Vegetation cleared: 10 (counted after accepting)
Landowners families
Empires Of The Indus
Harvest Ten Harvest Resource 1–2
  • Resources harvested: 10 (counted after accepting)
Hunters families
Empires Of The Indus
Harvest Twenty Harvest Resource 3–4
  • Resources harvested: 20 (counted after accepting)
Hunters families
Empires Of The Indus

🎯 Spreading a Specific Religion

17
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Control Four Judaism Disciple 2–3
  • Have 4 × Disciple
Judaism
Empires Of The Indus
Control Four Zoroastrianism Disciple 2–3
  • Have 4 × Disciple
Zoroastrianism
Empires Of The Indus
Spread Religion Religion (x4) 2–4
  • Spread the target Religion to 4 Cities
Clerics families
offer weight 0
Control Four Christianity Disciple 3–4
  • Have 4 × Disciple
Christianity
Empires Of The Indus
Control Four Manichaeism Disciple 3–4
  • Have 4 × Disciple
Manichaeism
Empires Of The Indus
Control Four Buddhism Cities 4–5
  • Have 4 Cities with Buddhism
Buddhism
Empires Of The Indus
Control Four Christianity Cities 4–5
  • Have 4 Cities with Christianity
Christianity
Empires Of The Indus
Control Four Judaism Cities 4–5
  • Have 4 Cities with Judaism
Judaism
Empires Of The Indus
Control Four Manichaeism Cities 4–5
  • Have 4 Cities with Manichaeism
Manichaeism
Empires Of The Indus
Control Four Zoroastrianism Cities 4–5
  • Have 4 Cities with Zoroastrianism
Zoroastrianism
Empires Of The Indus
Control Four Buddhism Disciple 4–5
  • Have 4 × Disciple
Buddhism
Empires Of The Indus
Spread Religion Religion (x8) 5–6
  • Spread the target Religion to 8 Cities
Clerics families
offer weight 0
Control Eight Buddhism Cities 6–8
  • Have 8 Cities with Buddhism
Buddhism
Empires Of The Indus
Control Eight Christianity Cities 6–8
  • Have 8 Cities with Christianity
Christianity
Empires Of The Indus
Control Eight Judaism Cities 6–8
  • Have 8 Cities with Judaism
Judaism
Empires Of The Indus
Control Eight Manichaeism Cities 6–8
  • Have 8 Cities with Manichaeism
Manichaeism
Empires Of The Indus
Control Eight Zoroastrianism Cities 6–8
  • Have 8 Cities with Zoroastrianism
Zoroastrianism
Empires Of The Indus

🎯 Salt Water Tiles

2
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Control 20 Coast or Ocean Tiles 1–4
  • Control 20 Coast or Ocean tiles
Artisans families
Empires Of The Indus
offer weight 10,000
Control 40 Coast or Ocean Tiles 5–7
  • Control 40 Coast or Ocean tiles
Artisans families
Empires Of The Indus
offer weight 10,000

🎯 Lavish Lifestyle and Estates

4
Ambition → Field ↓ Tier Requirements Available Offered to Notes
Control Estates Estates are Improvement requiring Luxury 1–2
  • Control Estates
Complete an Lavish Lifestyle Project Lavish Lifestyle requires an Estates Improvement 3–5
  • Complete Opulence
Complete Three Lavish Lifestyle Projects Lavish Lifestyle requires an Estates Improvement 6–7
  • Complete 3 × Opulence
Not offered with game options: One City Challenge
Complete Six Lavish Lifestyle Projects Lavish Lifestyle requires an Estates Improvement 8–9
  • Complete 6 × Opulence
Not offered with game options: One City Challenge

📜 Event and Scenario Goals

28

Goals with no ambition class — granted by events, scenarios and quests rather than the ambition picker.

Ambition → Field ↓ Tier Requirements Available Offered to Notes
Capture Two Cities 3–5
  • Capture 2 Cities from the target Nation
Not offered with game options: One City Challenge
Capture Three Cities 6–7
  • Capture 3 Cities from the target Nation
Not offered with game options: One City Challenge
Capture Four Cities 8–9
  • Capture 4 Cities from the target Nation
Not offered with game options: One City Challenge
Clear Three Tribal Sites 2–6
  • Clear 3 sites of the target Tribe
Kill 10 Enemy Nation Units 2–7
  • Kill 10 Units of the target Nation
Kill Five Tribal Enemies 2–4
  • Kill 5 Units of the target Tribe
Have a Zoroastrianism Councilor 5–6
  • Fill all Council seats with followers of the target Religion
Zoroastrianism
Have a Judaism Councilor 5–6
  • Fill all Council seats with followers of the target Religion
Judaism
Have a Christianity Councilor 5–6
  • Fill all Council seats with followers of the target Religion
Christianity
Have a Manichaeism Councilor 5–6
  • Fill all Council seats with followers of the target Religion
Manichaeism
Control the Zoroastrianism Holy City 3–6
  • Control the target City
Zoroastrianism
Control the Judaism Holy City 3–6
  • Control the target City
Judaism
Control the Christianity Holy City 3–6
  • Control the target City
Christianity
Control the Manichaeism Holy City 3–6
  • Control the target City
Manichaeism
Complete Three Inquiries 1–3
  • Complete 3 × Inquiry
Found Two Cities 2–4
  • Cities founded: 2 (counted after accepting)
Control Colossus 4–6
Kill the Rightful Heir 4–8
Completed only via its event chain, not by thresholds
offer weight 0
Harvest Wine Acquire the perfect gift for your spouse's refined wine palate
Completed only via its event chain, not by thresholds
Must be completed within 10 turns
offer weight 0
Kill Four Units 1–6
  • Kill 4 Units of the target Tribe
Possess the Hanging Gardens 1–8
  • Control the target City
offer weight 0
Possess City 1–8
  • Control the target City
Not offered with game options: One City Challenge
offer weight 0
Make a Family Furious 1–9
  • Have 1 Cities with Furious Family
offer weight 0
Lose a City 3–9
  • Cities lost: 1 (counted after accepting)
Not offered with game options: One City Challenge
offer weight 0
Kill This Character Plot Murder has been added to your Leader's Missions
  • Resolve the fate of the target character (event-driven)
Completed only via its event chain, not by thresholds
Must be completed within 10 turns
offer weight 0
Have a Buddhism Councilor 5–6
  • Fill all Council seats with followers of the target Religion
Empires Of The Indus
Control the Hinduism Holy City 3–6
  • Control the target City
Empires Of The Indus
Control the Buddhism Holy City 3–6
  • Control the target City
Empires Of The Indus