Ambitions are the game's ladder of goals, and this page lists them.
Each goal has a tier: the slot it can fill, which is how many ambitions you have already completed plus one. Completing 10 of them wins an Ambition victory, and one of those must be a National Ambition, the tier 10 goal. Goals carry no reward of their own. Each one you finish counts toward the 10, raises Legitimacy through your cognomen, and can fire follow-up events. A new ambition is offered no sooner than 5 turns after the last was completed, and a National Ambition can arrive early once you're 70% of the way there.
🏁Victory Types
| Victory → Rule ↓ | VP target | How it's won | Notes |
|---|---|---|---|
| Points Victory | 100% of map target | Victory from acquiring the target number of Victory Point, determined by the number of City Site on the map and the number of Players or Teams competing. | — |
| Double Victory | 50% of map target | Victory from acquiring twice as many Victory Point as any other Nation. (Must also have at least half the target Victory Points. Only possible for Human Players.) | Also requires 200% of every rival's points |
| Ambition Victory | — | Victory from completing int(MAX_AMBITIONS) Ambitions, including one National Ambition. (Only possible for Human Players.) | Off by default in multiplayer |
| Time Victory | — | Victory from having the most Victory Point at the end of 200 turns. Disabling this victory removes the turn limit. | Decided on turn 200 |
| Conquest Victory | — | Victory from conquering all other Nations. | Always on |
| Alliance Victory | — | Joint victory by having Alliance Player with the winner. | — |
The Victory Point target differs by map, because every city site, buildable VP improvement and project on the map feeds it. It is then scaled down by the number of teams and shifted by the Victory Point option in game setup: Low -25% · Normal +0% · High +25% · Very High +50%.
🏆 National Ambitions
15The capstone goals. You must complete one for an Ambition victory. One is always offered as the 10th ambition, sometimes earlier.
| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control three of each Legendary improvement | 10 National |
| — | — | offer weight 2,000 |
| Control Five Legendary Cities | 10 National |
| — | — | — |
| Control Seven Wonders | 10 National |
| — | — | — |
| Make Peace with All Tribes and Nations | 10 National |
| — | — | — |
| Control Six Cathedral and Two Holy Site | 10 National |
| — | — | Not offered with game options: One City Challenge |
| All Family Friendly, Enact All Laws | 10 National |
| — | — | — |
| Gain the Cognomen Great | 10 National | — | — | — | Completed only via its event chain, not by thresholds offer weight 0 |
| Control Four World Religion Holy City | 10 National |
| — | not with Empires Of The Indus | Not offered with game options: One City Challenge |
| Destroy the Rival Nation | 10 National |
| — | — | offer weight 0 |
| Have Six City with a positive Happiness Level | 10 National |
| — | — | — |
| Have Eight Elder Specialists in each Family Seat | 10 National |
| — | — | — |
| Enact Polytheism and have Four Acolyte 3 in each Family Seat | 10 National |
| — | — | — |
| Stockpile 2,000 Civics Training Money Food Iron Stone Wood | 10 National | — | — | offer weight 0 | |
| +250 Food, Iron, Stone, Wood and Money / Turn | 10 National | — | — | — | |
| Control Five World Religion Holy City | 10 National |
| — | Empires Of The Indus | — |
🎯 Specific Laws and Law Count
32| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Enact Centralization | 1–2 |
| until Aristocracy | Statesmen families | — |
| Enact Epics | 1–2 |
| until Rhetoric | Artisans families | — |
| Enact Exploration | 1–2 |
| until Rhetoric | Hunters families | — |
| Enact Freedom | 1–2 |
| until Labor Force | Hunters families | — |
| Enact Slavery | 1–2 |
| until Labor Force | Landowners families | — |
| Enact Vassalage | 1–2 |
| until Aristocracy | Patrons families | — |
| Enact Colonies | 2–3 |
| until Navigation | Landowners families | — |
| Enact Constitution | 2–3 |
| until Sovereignty | Statesmen families | offer weight 900 |
| Enact Serfdom | 2–3 |
| until Navigation | Patrons families | — |
| Enact Tyranny | 2–3 |
| until Sovereignty | Landowners families | offer weight 900 |
| Enact Four Laws | 2–4 |
| — | Statesmen families | offer weight 1,200 |
| Enact Divine Rule | 3–4 |
| until Citizenship | Clerics families | — |
| Enact Engineering | 3–4 |
| until Architecture | Champions families | — |
| Enact Legal Code | 3–4 |
| until Citizenship | Sages families | — |
| Enact Monotheism | 3–4 |
| until Monasticism | Clerics families | — |
| Enact Philosophy | 3–4 |
| until Architecture | Sages families | — |
| Enact Polytheism | 3–4 |
| until Monasticism | Patrons families | — |
| Enact Calligraphy | 4–5 |
| until Vaulting | Artisans families | — |
| Enact Iconography | 4–5 |
| until Vaulting | Patrons families | — |
| Enact Orthodoxy | 4–5 |
| until Doctrine | Clerics families | — |
| Enact Professional Army | 4–5 |
| until Manor | Riders families | offer weight 900 |
| Enact Tolerance | 4–5 |
| until Doctrine | Sages families | — |
| Enact Volunteers | 4–5 |
| until Manor | Champions families | offer weight 900 |
| Enact Elites | 5–6 |
| until Jurisprudence | Statesmen families | — |
| Enact Guilds | 5–6 |
| until Jurisprudence | Traders families | — |
| Enact Eight Laws | 5–7 |
| — | Statesmen families | — |
| Enact Autarky | 6–7 |
| until Lateen Sail | Riders families | — |
| Enact Coin Debasement | 6–7 |
| until Fiscal Policy | Landowners families | — |
| Enact Holy War | 6–7 |
| until Martial Code | Clerics families | offer weight 900 |
| Enact Monetary Reform | 6–7 |
| until Fiscal Policy | Traders families | — |
| Enact Pilgrimage | 6–7 |
| until Martial Code | Hunters families | offer weight 900 |
| Enact Trade League | 6–7 |
| until Lateen Sail | Traders families | — |
🎯 Specific Theologies
8| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Establish Legalism | 3–4 |
| — | Statesmen, Clerics families | offer weight 1,200 |
| Establish Mythology | 3–4 |
| — | Artisans, Clerics families | offer weight 1,200 |
| Establish Veneration | 3–4 |
| — | Patrons, Clerics families | offer weight 1,200 |
| Establish Dualism | 4–5 |
| — | Sages, Clerics families | offer weight 1,200 |
| Establish Gnosticism | 4–5 |
| — | Hunters, Clerics families | offer weight 1,200 |
| Establish Revelation | 4–5 |
| — | Riders, Clerics families | offer weight 1,200 |
| Establish Enlightenment | 5–6 |
| — | Landowners, Clerics families | offer weight 1,200 |
| Establish Redemption | 5–6 |
| — | Traders, Clerics families | offer weight 1,200 |
🎯 City and Connected City Count
6| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control Four Cities | 1–2 |
| — | Statesmen families | offer weight 800 |
| Control Three Connected Cities | 1–2 |
| — | Statesmen, Traders families | offer weight 1,200 |
| Control Seven Cities | 3–5 |
| — | Statesmen families | — |
| Control Six Connected Cities | 3–5 |
| — | Statesmen, Traders families | offer weight 1,100 |
| Control Nine Connected Cities | 6–8 |
| — | Statesmen, Traders families | — |
| Control 10 Cities | 6–8 |
| — | Statesmen families | offer weight 1,200 |
🎯 Fighting Tribes
9| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Clear Three Tribal Sites | 1–2 |
| — | Champions, Riders, Hunters families | — |
| Kill Five Danes | 2–4 |
| — | Champions families | offer weight 2,000 |
| Kill Five Gauls | 2–4 |
| — | Champions families | offer weight 2,000 |
| Kill Five Huns | 2–4 |
| — | Riders families Empires Of The Indus | offer weight 2,000 |
| Kill Five Numidians | 2–4 |
| — | Riders families | offer weight 2,000 |
| Kill Five Scythians | 2–4 |
| — | Riders families | offer weight 2,000 |
| Kill Five Thracians | 2–4 |
| — | Champions families | offer weight 2,000 |
| Kill Five Vandals | 2–4 |
| — | Champions families | offer weight 2,000 |
| Clear Six Tribal Sites | 3–4 |
| — | Champions, Riders, Hunters families | — |
🎯 Yield Production (Food, Wood, Iron, Stone)
13| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Produce 500 Food | 1–2 |
| — | Landowners families | — |
| Produce 500 Food | 1–2 |
| — | Landowners families | Tracked globally (all players' progress counts) Disabled On completion: Finished a Goal |
| Produce 500 Food | 1–2 |
| — | Landowners families | Tracked globally (all players' progress counts) Disabled Ranked rewards by finishing order (scenario) |
| Produce 500 Iron | 1–2 |
| — | Champions families | offer weight 1,200 |
| Produce 500 Stone | 1–2 |
| — | Patrons families | offer weight 1,200 |
| Produce 500 Wood | 2–3 |
| after Forestry | Artisans families | — |
| Produce 1000 Food | 3–4 |
| — | Landowners families | — |
| Produce 1000 Iron | 3–4 |
| — | Champions families | — |
| Produce 1000 Stone | 3–4 |
| — | Patrons families | — |
| +20 Food, Iron, Wood, and Stone / Turn | 4–5 | — | Landowners, Traders families | offer weight 2,000 | |
| Produce 1000 Wood | 4–5 |
| after Forestry | Artisans families | — |
| +50 Food, Iron, Wood, and Stone / Turn | 6–7 | — | Landowners, Traders families | offer weight 2,000 | |
| +100 Food, Iron, Stone, and Wood / Turn | 8–9 | — | Landowners, Traders families | offer weight 2,000 |
🎯 Yield Stockpiles (Civics, Training, Money)
7| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Stockpile 2,000 Food | 2–4 |
| — | Landowners, Hunters, Traders families | offer weight 1 |
| Stockpile 2,000 Civics | 3–4 |
| — | Statesmen, Clerics, Traders families | — |
| Stockpile 2,000 Money | 3–4 |
| — | Traders families | — |
| Stockpile 2,000 Training | 3–4 |
| — | Champions, Riders, Hunters families | — |
| Stockpile 4,000 Food | 5–6 |
| — | Landowners, Hunters, Traders families | offer weight 1 |
| Stockpile 5,000 Money | 5–6 |
| — | Traders families | — |
| Stockpile 10,000 Money | 7–8 |
| — | Traders families | — |
🎯 Workers and Rural Production Improvements
11| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control Five Worker | 1–2 |
| — | Landowners families | — |
| Control Six Farm | 1–2 |
| — | Landowners families | — |
| Control Six Mine | 1–2 |
| — | Champions families | offer weight 1,500 |
| Control Six Quarry | 1–2 |
| — | Patrons families | offer weight 1,500 |
| Control Eight Pasture, Camp, Grove, or Nets | 2–4 | — | Landowners families | — | |
| Control Six Camp | 2–4 |
| — | Hunters families | offer weight 2,000 |
| Control Six Lumbermill | 2–4 |
| after Forestry | Artisans families | offer weight 1,500 |
| Control Six Nets | 2–4 |
| — | Hunters families | offer weight 2,000 |
| Control Six Pasture | 2–4 |
| after Husbandry | Landowners, Riders families | offer weight 1,500 |
| Control Six Kushite Pyramids | 3–4 |
| Kush only | Artisans, Landowners families Empires Of The Indus | offer weight 1,500 |
| Control Six Grove | 3–5 |
| after Land Consolidation | Landowners, Patrons families | offer weight 1,500 |
🎯 Other Rural Improvements
5| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control Four Granary | 2–4 |
| — | Landowners families | Not offered with game options: One City Challenge |
| Control Four Hamlet | 2–4 |
| after Polis | Landowners, Traders families | Not offered with game options: One City Challenge |
| Control Six Barracks or Range | 3–5 |
| after Military Drill | Champions, Hunters families | Not offered with game options: One City Challenge |
| Control Four Harbor | 5–7 |
| after Cartography | Artisans families | — |
| Control Eight Town | 8–9 |
| after Polis | Landowners, Traders families | Not offered with game options: One City Challenge offer weight 1,100 |
🎯 Specific Wonders
28| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Build Great Ziggurat | 3–4 |
| — | Champions families | offer weight 1,200 |
| Build Hanging Gardens | 3–4 |
| — | Landowners, Sages families | offer weight 1,200 |
| Build Jerwan Aqueduct | 3–4 |
| — | Landowners families | offer weight 1,200 |
| Build Oracle | 3–4 |
| — | Clerics, Sages families | offer weight 1,200 |
| Build Pyramids | 3–4 |
| — | Statesmen families | offer weight 1,200 |
| Build Stupa | 3–4 |
| — | Patrons, Statesmen families Empires Of The Indus | offer weight 1,200 |
| Build Yazilikaya | 3–4 |
| — | Clerics families | offer weight 1,200 |
| Build Apadana | 4–5 |
| — | Clerics, Statesmen families | offer weight 1,200 |
| Build Ishtar Gate | 4–5 |
| — | Patrons, Artisans families | offer weight 1,200 |
| Build Jebel Barkal | 4–5 |
| — | Clerics families | offer weight 1,200 |
| Build Lighthouse | 4–5 |
| — | Traders families | offer weight 1,200 |
| Build Necropolis | 4–5 |
| — | Clerics, Patrons families | offer weight 1,200 |
| Build Royal Library | 4–5 |
| — | Sages families | offer weight 1,200 |
| Build The Mahavihara | 4–5 |
| — | Patrons, Sages families Empires Of The Indus | offer weight 1,200 |
| Build Acropolis | 5–6 |
| — | Clerics, Statesmen families | offer weight 1,200 |
| Build Al Khazneh | 5–6 |
| — | Traders families | offer weight 1,200 |
| Build Colossus | 5–6 |
| — | Champions, Artisans families | offer weight 1,200 |
| Build Cothon | 5–6 |
| — | Artisans families | offer weight 1,200 |
| Build Mausoleum | 5–6 |
| — | Patrons, Statesmen families | offer weight 1,200 |
| Build Monumental Buddhas | 5–6 |
| — | Artisans, Clerics families Empires Of The Indus | offer weight 1,200 |
| Build Musaeum | 5–6 |
| — | Patrons, Sages families | offer weight 1,200 |
| Build Circus Maximus | 6–7 |
| — | Riders families | offer weight 1,200 |
| Build Colosseum | 6–7 |
| — | Champions families | offer weight 1,200 |
| Build Hagia Sophia | 6–7 |
| — | Patrons, Clerics families | offer weight 1,200 |
| Build Heliopolis | 6–7 |
| — | Patrons, Clerics families | offer weight 1,200 |
| Build Hill Fort | 6–7 |
| — | Champions, Riders families Empires Of The Indus | offer weight 1,200 |
| Build Pantheon | 6–7 |
| — | Patrons, Clerics families | offer weight 1,200 |
| Build Via Recta Souk | 6–7 |
| — | Patrons, Landowners families | offer weight 1,200 |
🎯 Cities of Culture Count, Wonder Count
7| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control Five Developing Cities | 2–3 |
| — | Patrons families | — |
| Increase Culture Level Four Times | 3–5 |
| — | Patrons families Empires Of The Indus | — |
| Control Four Strong Cities | 4–5 |
| — | Patrons families | — |
| Control Two Wonders (One Strong) | 5–7 |
| — | Patrons families | offer weight 1,100 |
| Control Three Legendary Cities | 6–7 |
| — | Patrons families | — |
| Increase Culture Level Ten Times | 6–8 |
| — | Patrons families Empires Of The Indus | — |
| Control Four Wonders (One Legendary) | 8–9 |
| — | Patrons families | offer weight 1,100 |
🎯 Rural Specialists
4| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control Four Farmer Specialists | 1–2 |
| — | Landowners families | offer weight 1,200 |
| Control Four Miner Specialists | 1–2 |
| — | Champions families | — |
| Control Four Stonecutter Specialists | 2–3 |
| — | Patrons families | — |
| Control Four Woodcutter Specialists | 3–4 |
| after Forestry | Sages families | — |
🎯 Urban Specialists, Specialist Count
14| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control Five Specialist | 1–2 |
| — | Artisans, Landowners families | offer weight 1,500 |
| Control Two Acolyte 3 | 2–3 |
| after Divination | Clerics families | Target Nation chosen by the offering event offer weight 1,200 |
| Control 10 Specialist | 3–4 |
| — | Artisans, Landowners families | — |
| Control Two Officer 3 | 3–4 |
| after Military Drill | Champions, Riders, Hunters families | offer weight 1,200 |
| Control Two Poet 3 | 3–4 |
| after Drama | Patrons families | offer weight 1,200 |
| Control 20 Specialist | 4–5 |
| — | Artisans, Landowners families | — |
| Control Two Doctor 3 | 4–5 |
| after Architecture | Landowners, Sages families | offer weight 2,000 |
| Control Two Monk 3 | 4–5 |
| after Monasticism | Patrons, Clerics families | offer weight 1,500 |
| Control Two Scribe 3 | 4–5 |
| after Citizenship | Statesmen families | offer weight 1,500 |
| Control Five Elder Specialist | 5–6 |
| — | Artisans, Landowners families | offer weight 800 |
| Control Two Philosopher 3 | 5–6 |
| after Scholarship | Sages families | offer weight 1,500 |
| Control Two Priest 3 | 5–6 |
| after Doctrine | Landowners, Clerics families | offer weight 1,200 |
| Control Two Shopkeeper 3 | 5–6 |
| after Coinage | Traders families | offer weight 2,000 |
| Control 10 Elder Specialist | 7–8 |
| — | Artisans, Landowners families | offer weight 900 |
🎯 Projects
6| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Complete Six Festival | 1–3 |
| — | Landowners families | — |
| Control Six Project Archive | 2–5 |
| after Metaphysics | Statesmen, Sages families | — |
| Control Six Project Forum | 2–5 |
| after Rhetoric | Statesmen families | — |
| Control Six Project Treasury | 2–5 |
| — | Statesmen, Traders families | — |
| Complete Six Convoy | 4–6 |
| after Jurisprudence | Traders families | offer weight 1,200 |
| Control Treasury 4, Forum 4, and Archive 4 | 7–8 |
| — | Artisans, Patrons, Statesmen families | — |
🎯 Diplomacy
5| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Make Peace Tribe with a Tribe | 2–3 |
| — | Statesmen families | — |
| Form Alliance Tribe with a Tribe | 4–5 |
| — | Statesmen families | — |
| Make War with Two Tribes or Nations | 4–6 |
| — | Champions families Empires Of The Indus | — |
| Be in an Alliance Player with a Nation | 5–6 |
| — | Statesmen families Empires Of The Indus | — |
| Make Peace with Three Tribes or Nations | 5–7 |
| — | Statesmen families | offer weight 800 |
🎯 Any Religion Founded, Made State, Theologies Enacted, Spread
6| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Establish a State Religion | 2–3 |
| — | Clerics families | — |
| Establish a State Religion | 2–3 |
| — | Clerics families | offer weight 0 |
| Found a World Religion | 3–4 |
| — | Patrons, Artisans families | — |
| Spread Religion Religion (x4) | 3–4 |
| — | Clerics families | offer weight 1,200 |
| Establish a Theology | 4–5 |
| — | Clerics families | — |
| Spread Religion Religion (x8) | 5–6 |
| — | Clerics families | offer weight 1,200 |
🎯 Techs Researched Count, Tech Pairs
10| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Discover Six Technologies | 1–3 |
| — | Sages families | offer weight 800 |
| Discover Architecture and Manor | 4–5 |
| — | Statesmen, Patrons families | offer weight 900 |
| Discover Eight Technologies | 4–6 |
| — | Sages families | — |
| Discover Scholarship and Vaulting | 5–6 |
| — | Sages, Artisans families | offer weight 900 |
| Discover Cohorts and Martial Code | 7–8 |
| — | Champions, Clerics families | offer weight 900 |
| Discover Doctrine and Fiscal Policy | 7–8 |
| — | Traders families | offer weight 900 |
| Discover Portcullis and Chain Drive | 7–8 |
| — | Landowners families | offer weight 900 |
| Discover Windlass and Lateen Sail | 7–8 |
| — | Traders, Hunters families | offer weight 900 |
| Discover Barding and Infantry Square | 8–9 |
| — | Riders families | offer weight 900 |
| Discover Bodkin Arrow and Ballistics | 8–9 |
| — | Hunters families | offer weight 900 |
🎯 Kill Counts
7| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Kill Five Military Units | 1–2 |
| — | Champions, Riders, Hunters families | offer weight 900 |
| Kill Five Military Units with Leader as General | 2–4 |
| — | Champions, Riders, Hunters families | — |
| Kill 10 Military Units | 3–4 |
| — | Champions, Riders, Hunters families | — |
| Kill 10 Military Units with a General | 4–5 |
| — | Champions families Empires Of The Indus | — |
| Kill 15 Military Units | 5–6 |
| — | Champions, Riders, Hunters families | — |
| Kill 10 Military Units with Leader as General | 5–7 |
| — | Champions, Riders, Hunters families | offer weight 800 |
| Kill 20 Military Units | 7–8 |
| — | Champions, Riders, Hunters families | — |
🎯 Promotions, Max Level Units
6| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Promote Units Five Times | 1–2 |
| — | Champions, Riders, Hunters families | — |
| Hire Five Mercenaries | 1–2 |
| Carthage only | Statesmen, Traders families Empires Of The Indus | — |
| Recruit Five Mercenaries | 1–2 |
| — | Hunters families Empires Of The Indus | Target Nation chosen by the offering event offer weight 0 |
| Promote Units 10 Times | 3–4 |
| — | Champions, Riders, Hunters families | — |
| Control Two Max Level Units (Melee and Ranged) | 5–6 |
| — | Champions, Riders, Hunters families | — |
| Control Five Max Level Units | 7–8 |
| — | Champions families Empires Of The Indus | — |
🎯 Units of Type Count
15| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control Five Military Units | 1 |
| — | Champions, Riders, Hunters families | — |
| Control Five Ranged Units | 2–3 |
| — | Hunters families | — |
| Control Two Ranged and Two Mounted Units | 2–4 |
| — | Champions, Riders, Hunters families | offer weight 1,200 |
| Control Five Mounted Units | 3–4 |
| — | Riders families | — |
| Control Three Siege Units | 3–5 |
| — | Artisans families | offer weight 1,200 |
| Control Five Infantry and Five Mounted Units | 3–5 |
| — | Champions, Riders families Empires Of The Indus | — |
| Control Five Melee and Five Ranged Units | 3–5 |
| — | Hunters families Empires Of The Indus | — |
| Control Five Naval Units | 4–5 |
| — | Artisans families | — |
| Control Five Longbowman or Crossbowman | 5–6 |
| after Machinery | Hunters families | offer weight 1,200 |
| Control Five Horse and Five Elephant Units | 5–6 |
| — | Riders families Empires Of The Indus | — |
| Control Five Ship and Five Siege Units | 5–6 |
| — | Artisans families Empires Of The Indus | — |
| Control Five Polybolos or Cataphract | 6–7 |
| after Scholarship | Champions, Riders, Hunters families | offer weight 1,200 |
| Control Five Swordsman or Pikeman | 6–7 | after Battle Line | Champions families | offer weight 1,200 | |
| Control Five Infantry, Five Ship, Five Siege, Five Horse, and Five Elephant Units | 7–8 |
| — | Champions, Riders, Hunters families Empires Of The Indus | — |
| Control 20 Military Units (Five Cataphract) | 8–9 |
| — | Champions, Riders, Hunters families | — |
🎯 UU Count
29| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control Five Steppe Rider | 1–2 |
| Yuezhi only | Riders families Empires Of The Indus | offer weight 2,000 |
| Train 5 Units | 1–2 |
| — | Champions families Empires Of The Indus | — |
| Train 10 Units | 3–4 |
| — | Champions families Empires Of The Indus | — |
| Control Two African Elephant | 4–5 |
| Carthage only | Champions families | offer weight 2,000 |
| Control Two Akkadian Archer | 4–5 |
| Babylonia only | Hunters families | offer weight 2,000 |
| Control Two Assault Elephant | 4–5 |
| Maurya only | Champions, Riders families Empires Of The Indus | offer weight 2,000 |
| Control Two Battering Ram | 4–5 |
| Assyria only | Artisans families | offer weight 2,000 |
| Control Two Dmt Warrior | 4–5 |
| Aksum only | Champions families | offer weight 2,000 |
| Control Two Hastatus | 4–5 |
| Rome only | Champions families | offer weight 2,000 |
| Control Two Hittite Chariot 1 | 4–5 |
| Hatti only | Riders families | offer weight 2,000 |
| Control Two Hoplite | 4–5 |
| Greece only | Statesmen families | offer weight 2,000 |
| Control Two Javelin Elephant | 4–5 |
| Tamilakam only | Artisans families Empires Of The Indus | offer weight 2,000 |
| Control Two Kushan Cavalry | 4–5 |
| Yuezhi only | Riders families Empires Of The Indus | offer weight 2,000 |
| Control Two Light Chariot | 4–5 |
| Egypt only | Landowners families | offer weight 2,000 |
| Control Two Medjay Archer | 4–5 |
| Kush only | Hunters families | offer weight 2,000 |
| Control Two Palton Cavalry | 4–5 |
| Persia only | Riders families | offer weight 2,000 |
| Control Two Archer Elephant | 6–7 |
| Tamilakam only | Artisans families Empires Of The Indus | offer weight 2,000 |
| Control Two Armoured Elephant | 6–7 |
| Maurya only | Champions, Riders families Empires Of The Indus | offer weight 2,000 |
| Control Two Beja Archer | 6–7 |
| Kush only | Hunters families | offer weight 2,000 |
| Control Two Cataphract Archer | 6–7 |
| Persia only | Riders families | offer weight 2,000 |
| Control Two Cimmerian Archer | 6–7 |
| Babylonia only | Hunters families | offer weight 2,000 |
| Control Two Kushan Warlords | 6–7 |
| Yuezhi only | Riders families Empires Of The Indus | offer weight 2,000 |
| Control Two Legionary | 6–7 |
| Rome only | Champions families | offer weight 2,000 |
| Control Two Mounted Lancer | 6–7 |
| Egypt only | Landowners families | offer weight 2,000 |
| Control Two Phalangite | 6–7 |
| Greece only | Statesmen families | offer weight 2,000 |
| Control Two Shotelai | 6–7 |
| Aksum only | Champions families | offer weight 2,000 |
| Control Two Siege Tower | 6–7 |
| Assyria only | Artisans families | offer weight 2,000 |
| Control Two Hittite Chariot 2 | 6–7 |
| Hatti only | Riders families | offer weight 2,000 |
| Control Two Turreted Elephant | 6–7 |
| Carthage only | Champions families | offer weight 2,000 |
🎯 Courtiers, Governors, Generals Count
7| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Field Four General | 2–3 |
| — | Champions, Riders, Hunters families | — |
| Add Two Clergy | 2–4 |
| — | Clerics families Empires Of The Indus | — |
| Add Two Courtiers | 2–4 |
| — | Patrons families | — |
| Maintain Four Governor | 3–4 |
| — | Statesmen, Patrons families | — |
| Field Eight General | 4–6 |
| — | Champions, Riders, Hunters families | — |
| Maintain Eight Governor | 5–7 |
| — | Statesmen, Patrons families | — |
| Add Four Courtiers | 5–7 |
| — | Patrons families | — |
🎯 Exploration
5| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Name Three Landmarks | 1–2 |
| — | Hunters families Empires Of The Indus | — |
| Control Five Scout | 1–3 |
| — | — | — |
| Reveal 40% of the Land | 3–4 |
| — | Traders, Hunters families | — |
| Reveal 60% of the Land | 5–6 |
| — | Traders, Hunters families | offer weight 1,100 |
| Reveal 80% of the Land | 7–8 |
| — | Traders, Hunters families | offer weight 1,200 |
🎯 Caravans
2🎯 Luxuries Sent, Total Luxuries Count
7| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Send Two Luxury to Tribes | 2–4 |
| — | Traders families | offer weight 1,200 |
| Send Four Luxury to Foreign Nations | 3–5 |
| after Forestry | Traders families | offer weight 1,200 |
| Send Dye and Pearl to any Tribes | 3–5 | — | Traders families | offer weight 2,000 | |
| Send Six Luxury to Families | 4–6 |
| after Forestry | Traders families | offer weight 1,200 |
| Control Eight Luxury | 5–7 |
| after Forestry | Traders families | offer weight 1,500 |
| Send Honey, Incense, Lavender, Olive, and Wine to other Nations | 6–8 | after Forestry | Traders families | offer weight 2,000 | |
| Send Twenty Luxury | 9 |
| — | Traders, Patrons, Artisans, Landowners, Statesmen families | offer weight 2,000 |
🎯 Capture and Recapture Cities
6| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Recapture One City | 3–4 |
| — | Champions, Riders, Hunters families | Not offered with game options: One City Challenge offer weight 2,000 |
| Capture Two Foreign Cities | 4–5 |
| — | Champions, Riders, Hunters families | Not offered with game options: One City Challenge offer weight 800 |
| Recapture Two Cities | 4–6 |
| — | Champions, Riders, Hunters families | Not offered with game options: One City Challenge offer weight 2,000 |
| Capture a Foreign Capital | 6–7 |
| — | Champions, Riders, Hunters families | Not offered with game options: One City Challenge |
| Recapture Three Cities | 7–9 |
| — | Champions, Riders, Hunters families | Not offered with game options: One City Challenge offer weight 2,000 |
| Capture Five Foreign Cities | 8–9 |
| — | Champions, Riders, Hunters families | Not offered with game options: One City Challenge offer weight 1,200 |
🎯 Population
3| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control 10 Population | 1–2 |
| — | Landowners families | — |
| Control 30 Population | 4–5 |
| — | Landowners families | Not offered with game options: One City Challenge |
| Control 100 Population | 6–7 |
| — | Landowners families | Not offered with game options: One City Challenge |
🎯 Urban Improvements (excl. Military)
20| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control Four Garrison 1 | 2–3 |
| — | Statesmen families | Not offered with game options: One City Challenge offer weight 1,200 |
| Control Four Theater 1 | 2–3 |
| after Drama | Patrons families | Not offered with game options: One City Challenge |
| Control Four Market 1 | 3–4 |
| after Coinage | Traders families | Not offered with game options: One City Challenge |
| Control Four Baths 1 | 4–5 |
| after Architecture | Sages families | Not offered with game options: One City Challenge offer weight 1,200 |
| Control Four Courthouse 1 | 4–5 |
| after Citizenship | Statesmen families | Not offered with game options: One City Challenge |
| Control Four Garrison 2 | 4–5 |
| — | Statesmen families | Not offered with game options: One City Challenge offer weight 1,200 |
| Control Four Library 1 | 4–5 |
| after Scholarship | Sages families | Not offered with game options: One City Challenge |
| Control Four Market 2 | 4–5 |
| after Coinage | Traders families | Not offered with game options: One City Challenge |
| Control Four Theater 2 | 4–5 |
| after Drama | Patrons families | Not offered with game options: One City Challenge |
| Control Four Baths 2 | 6–7 |
| after Architecture | Sages families | Not offered with game options: One City Challenge offer weight 1,200 |
| Control Four Courthouse 2 | 6–7 |
| after Citizenship | Statesmen families | Not offered with game options: One City Challenge |
| Control Four Library 2 | 6–7 |
| after Scholarship | Sages families | Not offered with game options: One City Challenge |
| Control Three Garrison 3 | 6–7 |
| — | Statesmen families | Not offered with game options: One City Challenge offer weight 1,200 |
| Control Three Market 3 | 6–7 |
| after Coinage | Traders families | Not offered with game options: One City Challenge |
| Control Three Theater 3 | 6–7 |
| after Drama | Patrons families | Not offered with game options: One City Challenge |
| Build an Theater 3, Baths 3, and a Market 3 | 8–9 |
| — | Patrons, Artisans, Traders families | Not offered with game options: One City Challenge offer weight 2,000 |
| Build a Library 3, Courthouse 3, and a Garrison 3 | 8–9 |
| — | Statesmen, Sages, Patrons families | Not offered with game options: One City Challenge offer weight 2,000 |
| Control Three Baths 3 | 8–9 |
| after Architecture | Sages families | Not offered with game options: One City Challenge offer weight 1,200 |
| Control Three Courthouse 3 | 8–9 |
| after Citizenship | Statesmen families | Not offered with game options: One City Challenge |
| Control Three Library 3 | 8–9 |
| after Scholarship | Sages families | Not offered with game options: One City Challenge |
🎯 Religious Improvements
29| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control Four Shrine | 2–3 |
| — | Clerics families | Target Nation chosen by the offering event offer weight 1,200 |
| Control Four Monastery | 3–4 |
| after Monasticism | Clerics families | offer weight 1,200 |
| Control Holy Site Buddhism | 3–5 |
| — | Empires Of The Indus | — |
| Control Holy Site Judaism | 3–5 |
| — | Judaism | — |
| Control Holy Site Zoroastrianism | 3–5 |
| — | Zoroastrianism | — |
| Control Eight Shrine Adopting the Polytheism law will remove limits on how many shrines you can build. | 4–5 |
| after Monasticism | Clerics families | Target Nation chosen by the offering event Not offered with game options: One City Challenge offer weight 1,200 |
| Control Six Monastery Buddhism | 4–5 |
| after Monasticism | Buddhism Empires Of The Indus | Not offered with game options: One City Challenge |
| Control Six Monastery Christianity | 4–5 |
| after Monasticism | Christianity | Not offered with game options: One City Challenge |
| Control Six Monastery Hinduism | 4–5 |
| after Monasticism | Hinduism Empires Of The Indus | Not offered with game options: One City Challenge |
| Control Six Monastery Judaism | 4–5 |
| after Monasticism | Judaism | Not offered with game options: One City Challenge |
| Control Six Monastery Manichaeism | 4–5 |
| after Monasticism | Manichaeism | Not offered with game options: One City Challenge |
| Control Six Monastery Zoroastrianism | 4–5 |
| after Monasticism | Zoroastrianism | Not offered with game options: One City Challenge |
| Control Holy Site Christianity | 4–6 |
| — | Christianity | — |
| Control Holy Site Manichaeism | 4–6 |
| — | Manichaeism | — |
| Control Four Temple | 5–6 |
| after Doctrine | Clerics families | offer weight 1,500 |
| Have a Hinduism Councilor | 5–6 |
| — | Empires Of The Indus | — |
| Control Six Temple Buddhism | 5–8 |
| after Doctrine | Empires Of The Indus | — |
| Control Six Temple Hinduism | 5–8 |
| after Doctrine | Empires Of The Indus | — |
| Control Six Temple Christianity | 6–7 |
| after Doctrine | Christianity | Not offered with game options: One City Challenge |
| Control Six Temple Judaism | 6–7 |
| after Doctrine | Judaism | Not offered with game options: One City Challenge |
| Control Six Temple Manichaeism | 6–7 |
| after Doctrine | Manichaeism | Not offered with game options: One City Challenge |
| Control Six Temple Zoroastrianism | 6–7 |
| after Doctrine | Zoroastrianism | Not offered with game options: One City Challenge |
| Control Three Cathedral Buddhism | 6–9 |
| after Vaulting | Empires Of The Indus | — |
| Control Three Cathedral Hinduism | 6–9 |
| after Vaulting | Empires Of The Indus | — |
| Control Three Cathedral | 7–8 |
| after Vaulting | Clerics families | Not offered with game options: One City Challenge offer weight 1,500 |
| Control Three Cathedral Christianity | 8–9 |
| after Vaulting | Christianity | Not offered with game options: One City Challenge |
| Control Three Cathedral Judaism | 8–9 |
| after Vaulting | Judaism | Not offered with game options: One City Challenge |
| Control Three Cathedral Manichaeism | 8–9 |
| after Vaulting | Manichaeism | Not offered with game options: One City Challenge |
| Control Three Cathedral Zoroastrianism | 8–9 |
| after Vaulting | Zoroastrianism | Not offered with game options: One City Challenge |
🎯 Urban Tile, Urban Improvement Count
7| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control Six Urban Improvement | 2–3 |
| — | Patrons, Statesmen, Traders, Sages, Artisans families | offer weight 900 |
| Buy Ten Tiles | 2–4 |
| — | Landowners families Empires Of The Indus | — |
| Control 20 Urban Tiles | 3–4 |
| — | Patrons, Statesmen, Artisans families | — |
| Control 20 Urban Improvement | 4–5 |
| — | Patrons, Statesmen, Traders, Sages, Artisans families | — |
| Control 50 Urban Tiles | 5–6 |
| — | Patrons, Statesmen, Artisans families | — |
| Control 50 Urban Improvement | 6–7 |
| — | Patrons, Statesmen, Artisans families | — |
| Control 100 Urban Tiles | 7–9 |
| — | Patrons, Statesmen, Artisans families | — |
🎯 Agent Networks, Agents
2| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control Four Agent Network | 4–6 |
| after Portcullis | Statesmen, Landowners families | — |
| Control Six Agent | 6–8 |
| after Portcullis | Statesmen, Landowners families | — |
🎯 Defensive Projects, Militia
5| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control Five Militia | 1–3 |
| — | — | — |
| Control Six Walls | 2–3 |
| after Polis | Artisans, Champions families | offer weight 900 |
| Control Six Moat | 4–5 |
| after Portcullis | Artisans, Champions families | — |
| Control Ten Militia | 4–5 |
| until Composite Bow | — | — |
| Control Six Towers | 6–7 |
| after Martial Code | Artisans, Champions families | — |
🎯 Pillaging
2| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Pillage Five Improvements | 3–4 |
| — | Riders families Empires Of The Indus | — |
| Pillage Ten Improvements | 5–6 |
| — | Riders families Empires Of The Indus | — |
🎯 Missions
8| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Complete Three Rally Troops Missions | 2–3 |
| after Trapping | Champions families Empires Of The Indus | — |
| Complete a Trade Mission Three Times | 2–3 |
| after Divination | Traders families Empires Of The Indus | — |
| Complete Three Tutor Missions with Courtier | 2–3 |
| — | Sages families Empires Of The Indus | — |
| Complete Three Family Gift Missions | 4–5 |
| after Husbandry | Patrons families Empires Of The Indus | — |
| Complete Three High Synod Missions | 4–5 |
| after Rhetoric | Clerics families Empires Of The Indus | — |
| Complete Three Pacify City Missions | 4–5 |
| after Navigation | Statesmen families Empires Of The Indus | — |
| Complete Three Assassinate Missions | 6–7 |
| after Spoked Wheel | Hunters families Empires Of The Indus | — |
| Complete Three Steal Research Missions | 7–8 |
| after Metaphysics | Sages families Empires Of The Indus | — |
🎯 Harvesting and Clearing
3| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Clear Vegetation from Ten Tiles | 1–2 |
| — | Landowners families Empires Of The Indus | — |
| Harvest Ten Harvest Resource | 1–2 |
| — | Hunters families Empires Of The Indus | — |
| Harvest Twenty Harvest Resource | 3–4 |
| — | Hunters families Empires Of The Indus | — |
🎯 Spreading a Specific Religion
17| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control Four Judaism Disciple | 2–3 |
| — | Judaism Empires Of The Indus | — |
| Control Four Zoroastrianism Disciple | 2–3 |
| — | Zoroastrianism Empires Of The Indus | — |
| Spread Religion Religion (x4) | 2–4 |
| — | Clerics families | offer weight 0 |
| Control Four Christianity Disciple | 3–4 |
| — | Christianity Empires Of The Indus | — |
| Control Four Manichaeism Disciple | 3–4 |
| — | Manichaeism Empires Of The Indus | — |
| Control Four Buddhism Cities | 4–5 |
| — | Buddhism Empires Of The Indus | — |
| Control Four Christianity Cities | 4–5 |
| — | Christianity Empires Of The Indus | — |
| Control Four Judaism Cities | 4–5 |
| — | Judaism Empires Of The Indus | — |
| Control Four Manichaeism Cities | 4–5 |
| — | Manichaeism Empires Of The Indus | — |
| Control Four Zoroastrianism Cities | 4–5 |
| — | Zoroastrianism Empires Of The Indus | — |
| Control Four Buddhism Disciple | 4–5 |
| — | Buddhism Empires Of The Indus | — |
| Spread Religion Religion (x8) | 5–6 |
| — | Clerics families | offer weight 0 |
| Control Eight Buddhism Cities | 6–8 |
| — | Buddhism Empires Of The Indus | — |
| Control Eight Christianity Cities | 6–8 |
| — | Christianity Empires Of The Indus | — |
| Control Eight Judaism Cities | 6–8 |
| — | Judaism Empires Of The Indus | — |
| Control Eight Manichaeism Cities | 6–8 |
| — | Manichaeism Empires Of The Indus | — |
| Control Eight Zoroastrianism Cities | 6–8 |
| — | Zoroastrianism Empires Of The Indus | — |
🎯 Salt Water Tiles
2| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control 20 Coast or Ocean Tiles | 1–4 |
| — | Artisans families Empires Of The Indus | offer weight 10,000 |
| Control 40 Coast or Ocean Tiles | 5–7 |
| — | Artisans families Empires Of The Indus | offer weight 10,000 |
🎯 Lavish Lifestyle and Estates
4| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Control Estates Estates are Improvement requiring Luxury | 1–2 |
| — | — | — |
| Complete an Lavish Lifestyle Project Lavish Lifestyle requires an Estates Improvement | 3–5 |
| — | — | — |
| Complete Three Lavish Lifestyle Projects Lavish Lifestyle requires an Estates Improvement | 6–7 |
| — | — | Not offered with game options: One City Challenge |
| Complete Six Lavish Lifestyle Projects Lavish Lifestyle requires an Estates Improvement | 8–9 |
| — | — | Not offered with game options: One City Challenge |
📜 Event and Scenario Goals
28Goals granted by events, scenarios and quests, not offered as ambitions.
| Ambition → Field ↓ | Tier | Requirements | Available | Offered to | Notes |
|---|---|---|---|---|---|
| Capture Two Cities | 3–5 |
| — | — | Not offered with game options: One City Challenge |
| Capture Three Cities | 6–7 |
| — | — | Not offered with game options: One City Challenge |
| Capture Four Cities | 8–9 |
| — | — | Not offered with game options: One City Challenge |
| Clear Three Tribal Sites | 2–6 |
| — | — | — |
| Kill 10 Enemy Nation Units | 2–7 |
| — | — | — |
| Kill Five Tribal Enemies | 2–4 |
| — | — | — |
| Have a Zoroastrianism Councilor | 5–6 |
| — | Zoroastrianism | — |
| Have a Judaism Councilor | 5–6 |
| — | Judaism | — |
| Have a Christianity Councilor | 5–6 |
| — | Christianity | — |
| Have a Manichaeism Councilor | 5–6 |
| — | Manichaeism | — |
| Control the Zoroastrianism Holy City | 3–6 |
| — | Zoroastrianism | — |
| Control the Judaism Holy City | 3–6 |
| — | Judaism | — |
| Control the Christianity Holy City | 3–6 |
| — | Christianity | — |
| Control the Manichaeism Holy City | 3–6 |
| — | Manichaeism | — |
| Complete Three Inquiries | 1–3 |
| — | — | — |
| Found Two Cities | 2–4 |
| — | — | — |
| Control Colossus | 4–6 |
| — | — | — |
| Kill the Rightful Heir | 4–8 | — | — | — | Completed only via its event chain, not by thresholds offer weight 0 |
| Harvest Wine Acquire the perfect gift for your spouse's refined wine palate | — | — | — | — | Completed only via its event chain, not by thresholds Must be completed within 10 turns offer weight 0 |
| Kill Four Units | 1–6 |
| — | — | — |
| Possess the Hanging Gardens | 1–8 |
| — | — | offer weight 0 |
| Possess City | 1–8 |
| — | — | Not offered with game options: One City Challenge offer weight 0 |
| Make a Family Furious | 1–9 |
| — | — | offer weight 0 |
| Lose a City | 3–9 |
| — | — | Not offered with game options: One City Challenge offer weight 0 |
| Kill This Character Plot Murder has been added to your Leader's Missions | — |
| — | — | Completed only via its event chain, not by thresholds Must be completed within 10 turns offer weight 0 |
| Have a Buddhism Councilor | 5–6 |
| — | Empires Of The Indus | — |
| Control the Hinduism Holy City | 3–6 |
| — | Empires Of The Indus | — |
| Control the Buddhism Holy City | 3–6 |
| — | Empires Of The Indus | — |