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🐈‍⬛ Cursed Events

30 events7 follow-ups

Every event the Cursed trait touches. Some need a Cursed character, some give the trait, and a few do both. Look for Altruism, Asceticism, Carnivorism and Come to Collect, which can remove the curse. Cursed and Blessed replace each other. These events also appear in their own category on Story Events.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

A Deadly Request Requires Cursed CM ✓
Once per game Max UpsetCursedDifferent Family To Leader
  • ▸ I would rather die than give in to your threats.
    Gain trait: FugitiveThe character is killed
    grants
    BONUS_GIVE_TRAIT_FUGITIVE
    aeAddTraits: TRAIT_FUGITIVE
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • ▸ Fine, I will elevate the [family] to a place of power.
    Your family head joins the council as ChancellorYour character joins the council as Ambassador
    gated by
    LeaderSubjectNotAny SUBJECT_PROUD
    grants
    BONUS_EVENTOPTION_INFLUENCE_A_DEADLY_REQUEST_OPTION_1_CHARACTER_0
    Council COUNCIL_CHANCELLOR
    BONUS_EVENTOPTION_INFLUENCE_A_DEADLY_REQUEST_OPTION_1_CHARACTER_1
    Council COUNCIL_AMBASSADOR
  • ▸ Disarming [character] will be easy.
    Gain trait: Imprisoned+4 Legitimacy+20 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIAL
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_INFLUENCE_A_DEADLY_REQUEST_OPTION_2_CHARACTER_2
    iLegitimacy 4
    aeBonuses: BONUS_XP_CHARACTER_SMALL
Local Authority Requires Cursed CM ✓
Once per game GovernorHealthyCursed
As it opens, before you choose Leader relationship: Plotting Against
  • ▸ This was an unexpected failure.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
Rejection of Influence Requires Cursed CM ✓
Every 40 turns CursedVengeful Against Leader
  • ▸ To arms! Kill the intruders!
    The character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another LeaderRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_HIGH_COURAGE
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AchievementIfHeir ACHIEVEMENT_ASSASSINATED_HEIR
    AchievementIfOtherLeader ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADER
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    ◇ grants a memory no event uses
  • ▸ Allow [character] to leave. He has made his point.
    Leader relationship: Suspicious Of
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • ▸ I hear you, and I apologize for my part in it.
    Gain trait: CunningLeader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_PLAYER_DIPLOMAT
    grants
    BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Asceticism Requires Cursed · Can remove Cursed CM ✓
Every 40 turns Cursed
  • ▸ It is good to be the [title].
    Gain trait: InsaneGain trait: Ascetic
    grants
    BONUS_GIVE_TRAIT_INSANE
    aeAddTraits: TRAIT_INSANE
    BONUS_GIVE_TRAIT_ASCETIC
    aeAddTraits: TRAIT_ASCETIC
  • ▸ No. I'm not allowed to go crazy. Stop it.
    Loses trait: Cursed
    gated by
    LeaderSubject SUBJECT_HIGH_COURAGE
    grants
    BONUS_REMOVE_TRAIT_CURSED
    aeRemoveTraits: TRAIT_CURSED
Background reading ↗
Pushed Too Far Requires Cursed CM ✓
Once per game CursedCourtierMax Upset
  • ▸ Resolve
    33%
    -2 LegitimacyLoses trait: Bitter
    33%
    -2 LegitimacyLoses trait: Cruel
    33%
    -2 LegitimacyLoses trait: Intolerant
    grants
    33% BONUS_EVENTOPTION_TRAIT_PUSHED_TOO_FAR_OPTION_0_CHARACTER_0
    iLegitimacy -2
    33% BONUS_REMOVE_TRAIT_BITTER
    aeRemoveTraits: TRAIT_BITTER
    33% BONUS_EVENTOPTION_TRAIT_PUSHED_TOO_FAR_OPTION_0_CHARACTER_0
    iLegitimacy -2
    33% BONUS_REMOVE_TRAIT_CRUEL
    aeRemoveTraits: TRAIT_CRUEL
    33% BONUS_EVENTOPTION_TRAIT_PUSHED_TOO_FAR_OPTION_0_CHARACTER_0
    iLegitimacy -2
    33% BONUS_REMOVE_TRAIT_INTOLERANT
    aeRemoveTraits: TRAIT_INTOLERANT
  • ▸ We cannot tolerate such nefarious actions.
    +2 LegitimacyGain trait: Imprisoned
    grants
    BONUS_EVENTOPTION_TRAIT_PUSHED_TOO_FAR_OPTION_1_CHARACTER_0
    iLegitimacy 2
    BONUS_EVENTOPTION_TRAIT_PUSHED_TOO_FAR_OPTION_1_CHARACTER_1
    aeAddTraits: TRAIT_IMPRISONED
Unhealthy Interests Requires Cursed CM ✓
⛓ Part of the Unhealthy Interests chain, 2 events view map →
Once per game Child Or TeenagerCourtierCursed
  • ▸ I will take [character] under my wing.
    Leader relationship: Endeared ToRemembered: Watching me closely (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_TUTOR_UNHEALTHY_INTERESTS_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_WATCH_CLOSELY
    ↳ may trigger: A Funny Feeling
    ◇ grants a memory no event uses
  • ▸ Agree with [character] to keep an eye on [character].
    Leader relationship: Suspicious OfRemembered: Agreed to keep an eye on a dangerous student (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_EVENTOPTION_TUTOR_UNHEALTHY_INTERESTS_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_AGREED_TO_KEEP_EYE
    ↳ may trigger: A Funny Feeling
    ◇ grants a memory no event uses
  • ▸ We should let children be children.
    (no gates or payload in XML)
    ↳ may trigger: A Funny Feeling
  • ▸ Convince [character] to find other interests.
    Remembered: Convinced to give up questionable interests (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Convinced to give up questionable interests (+40 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_SEVEN_VIRTUES
    grants
    BONUS_EVENTOPTION_TUTOR_UNHEALTHY_INTERESTS_OPTION_3_CHARACTER_0
    Memory MEMORYCHARACTER_CONVINCE_TO_CHANGE
    BONUS_EVENTOPTION_TUTOR_UNHEALTHY_INTERESTS_OPTION_3_CHARACTER_1
    Memory MEMORYCHARACTER_CONVINCE_TO_CHANGE
    ◇ grants a memory no event uses
Up in Smoke Requires Cursed CM ✓
Once per game CursedScholar
  • ▸ Rebuild the library in its original state.
    -120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_BURNED_LIBRARY_OPTION_0
    aeBonuses: BONUS_MONEY_LOSS_SMALL
  • ▸ Enlist scribes to replace the lost scrolls.
    -40Civics-10/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_BURNED_LIBRARY_OPTION_1
    aeBonuses: BONUS_CIVICS_LOSS_SMALL
  • ▸ Give the sage permission to rebuild however he desires.
    Gain trait: Slothful
    grants
    BONUS_EVENTOPTION_TRAIT_BURNED_LIBRARY_OPTION_2
    aeBonuses: BONUS_GIVE_TRAIT_SLOTHFUL
Background reading ↗
Carnivorism Requires Cursed · Can remove Cursed CM ✓
Every 40 turns Cursed
  • ▸ This is the life! Bow before me, mortals!
    Gain trait: InsaneGain trait: Bloodthirsty
    grants
    BONUS_GIVE_TRAIT_INSANE
    aeAddTraits: TRAIT_INSANE
    BONUS_GIVE_TRAIT_BLOODTHIRSTY
    aeAddTraits: TRAIT_BLOODTHIRSTY
  • ▸ Just think about how all that meat comes out during latrine visits.
    Loses trait: Cursed
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_REMOVE_TRAIT_CURSED
    aeRemoveTraits: TRAIT_CURSED
Come to Collect Requires Cursed · Can remove Cursed CM ✓ The Sacred and the Profane
Every 40 turns CursedReligionReligion Leader
  • ▸ Lament your role in this tragedy.
    Gain trait: Doomed
    grants
    BONUS_GIVE_TRAIT_DOOMED
    aeAddTraits: TRAIT_DOOMED
  • ▸ It must be a trick of the light.
    Loses trait: Cursed
    gated by
    LeaderSubject SUBJECT_IMPIOUS
    grants
    BONUS_REMOVE_TRAIT_CURSED
    aeRemoveTraits: TRAIT_CURSED
  • ▸ Throw yourself at the feet of.
    -1 CourageGain trait: HumbleLoses trait: Cursed
    grants
    BONUS_EVENTOPTION_COME_TO_COLLECT_OPTION_2
    aiRatings: RATING_COURAGE=-1
    aeAddTraits: TRAIT_HUMBLE
    aeRemoveTraits: TRAIT_CURSED
Hedonism Requires Cursed CM ✓
Every 40 turns Cursed
As it opens, before you choose Gain trait: Romantic
  • ▸ Everybody just have a good time!
    Gain trait: WantonGain trait: Debauched
    grants
    BONUS_GIVE_TRAIT_WANTON
    aeAddTraits: TRAIT_WANTON
    BONUS_GIVE_TRAIT_DEBAUCHED
    aeAddTraits: TRAIT_DEBAUCHED
  • ▸ Stop and consider this - hangovers.
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
Background reading ↗
Poor Quality Iron Requires Cursed CM ✓
⛓ Part of the Poor Quality Iron chain, 3 events , 1 branch point view map →
Every 60 turns Cursed
  • ▸ The soldiers will need to train harder to compensate.
    -80Training-20/city↗ turn
    grants
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20
    ↳ may trigger: A Sharp Reprimand
  • ▸ Commission new weapons.
    -75Iron-25/city↗ turn
    grants
    BONUS_IRON_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_IRON=-75
    aiGlobalYieldsPer: YIELD_IRON=-25
    ↳ may trigger: A Piercing Insight
  • ▸ I cannot help.
    grants
    BONUS_LEGITIMACY_LOSS_FIVE
    iLegitimacy -5
A Piercing Insight Requires Cursed CM ✓ ⛓ follow-up
⛓ Part of the Poor Quality Iron chain, 3 events , 1 branch point view map →

⛓ Follows from: Poor Quality Iron

25% to appear Every 1 turns Cursed
  • ▸ Argh!
    Gain trait: Wounded
    grants
    BONUS_CHARACTER_WOUNDED
    aeAddTraits: TRAIT_WOUNDED
A Poor Investment Requires Cursed CM ✓
Every 60 turns Cursed
  • ▸ He may lack honor, but I do not.
    -160Money-40/city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • ▸ I cannot afford that!
    grants
    BONUS_LOSE_LEGITIMACY_DEBT
    iLegitimacy -2
A Sharp Reprimand Requires Cursed CM ✓ ⛓ follow-up
⛓ Part of the Poor Quality Iron chain, 3 events , 1 branch point view map →

⛓ Follows from: Poor Quality Iron

25% to appear Every 1 turns Cursed
  • ▸ Argh!
    Gain trait: Wounded
    grants
    BONUS_CHARACTER_WOUNDED
    aeAddTraits: TRAIT_WOUNDED
Altruism Requires Cursed · Can remove Cursed CM ✓
Every 40 turns Cursed
As it opens, before you choose Gain trait: Pious
  • ▸ Yes, we must save everyone.
    Gain trait: Foolish
    grants
    BONUS_GIVE_TRAIT_FOOLISH
    aeAddTraits: TRAIT_FOOLISH
  • ▸ Are you mad? We can't save them all.
    Loses trait: Cursed
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_REMOVE_TRAIT_CURSED
    aeRemoveTraits: TRAIT_CURSED
Background reading ↗
Crop Failure Requires Cursed CM ✓
Every 60 turns Cursed
  • ▸ Hand out the grain!
    -150Food-50/city↗ turn
    grants
    BONUS_FOOD_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_FOOD=-150
    aiGlobalYieldsPer: YIELD_FOOD=-50
  • ▸ I cannot help.
    grants
    BONUS_LEGITIMACY_LOSS_FIVE
    iLegitimacy -5
Earthquake! Requires Cursed CM ✓
Every 60 turns Cursed
  • ▸ Provide Stonestone to help with the repairs.
    -150Stone-50/city↗ turn
    grants
    BONUS_STONE_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_STONE=-150
    aiGlobalYieldsPer: YIELD_STONE=-50
  • ▸ I cannot help.
    grants
    BONUS_LEGITIMACY_LOSS_FIVE
    iLegitimacy -5
Royal Tragedies Requires Cursed CM ✓
25% to appear Once per game Cursed
As it opens, before you choose The character is killedGain trait: Severely Ill
  • ▸ We must pursue practical solutions.
    +40Science+10/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
  • ▸ Truly, we are cursed. Prayer for us.
    Gain trait: Pious
    grants
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
Snake Charmer one choice: Truce with the tribe (+2) Requires Cursed CM ✓
Once per game Max AngryCursed
As it opens, before you choose The character is killed
  • ▸ Resolve
    100%
    Remembered: Tribe Offer (5 turns)Truce with the tribe-2 Legitimacy
    0%
    Remembered: Tribe Offer (5 turns)Peace with the tribe-2 Legitimacy
    grants
    100% BONUS_TRIBE_TRUCE
    DiplomacyTribe DIPLOMACY_TRUCE
    aeBonuses: BONUS_TRIBE_OFFER
    100% BONUS_EVENTOPTION_SNAKE_CHARMER_OPTION_0_CHARACTER_1
    iLegitimacy -2
    0% BONUS_TRIBE_PEACE
    DiplomacyTribe DIPLOMACY_PEACE
    aeBonuses: BONUS_TRIBE_OFFER
    0% BONUS_EVENTOPTION_SNAKE_CHARMER_OPTION_0_CHARACTER_1
    iLegitimacy -2
  • ▸ A life for a life. Bring me the head of [character].
    Archetype becomes SchemerCarries out Assassinate on the tribe's leader
    grants
    BONUS_EVENTOPTION_SNAKE_CHARMER_OPTION_1_CHARACTER_2
    Mission MISSION_ASSASSINATE_ANY
    iMissionSubject 0
    aeBonuses: BONUS_SET_SCHEMER_ARCHETYPE
  • ▸ Revenge is not enough. All the [tribe] must pay.
    Remembered: Tribe Offer (5 turns)The tribe invade
    grants
    BONUS_TRIBAL_INVASION
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER
The Great Fire of [city] Requires Cursed CM ✓
Every 60 turns Cursed
  • ▸ Provide Woodwood to rebuild with!
    -100Wood-35/city↗ turn
    grants
    BONUS_WOOD_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_WOOD=-100
    aiGlobalYieldsPer: YIELD_WOOD=-35
  • ▸ Perhaps Stonestone is a better choice.
    -150Stone-50/city↗ turn
    grants
    BONUS_STONE_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_STONE=-150
    aiGlobalYieldsPer: YIELD_STONE=-50
  • ▸ I cannot help.
    grants
    BONUS_LEGITIMACY_LOSS_FIVE
    iLegitimacy -5
The Letter of the Law Requires Cursed CM ✓
Every 40 turns Cursed
  • ▸ I must close this loophole!
    -160Civics-40/city↗ turn
    grants
    BONUS_CIVICS_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_CIVICS=-160
    aiGlobalYieldsPer: YIELD_CIVICS=-40
  • ▸ I cannot help.
    grants
    BONUS_LEGITIMACY_LOSS_FIVE
    iLegitimacy -5
The Map and the Dagger Requires Cursed CM ✓
⛓ Part of the The Map and the Dagger chain, 6 events , 1 branch point view map →
Once per game GovernorCursedNot Any Descendant Of Leader UsNot Parent Of Leader UsNot Spouse Of Leader UsNot Loyal
Background reading ↗
Cursed Can grant Cursed CM ✓ The Sacred and the Profane
Every 40 turns Religion PaganVengeful Against LeaderPlotting Against Leader
  • ▸ All is lost!
    Gain trait: Cursed
    grants
    BONUS_GIVE_TRAIT_CURSED
    aeAddTraits: TRAIT_CURSED
  • ▸ Ignore the ‘curse’.
    Gain trait: Impious
    gated by
    LeaderSubjectNotAny SUBJECT_SUPERSTITIOUS
    grants
    BONUS_EVENTOPTION_CURSED_OPTION_1_CHARACTER_1
    aeAddTraits: TRAIT_IMPIOUS
  • ▸ Resolve
    50%
    Your leader: no longer Vengeful Against the character-6 Legitimacy
    50%
    Your leader: no longer Plotting Against the character-6 Legitimacy
    grants
    50% BONUS_LEADER_VENGEFUL_AGAINST_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    50% BONUS_EVENTOPTION_CURSED_OPTION_2_CHARACTER_1
    iLegitimacy -6
    50% BONUS_LEADER_PLOTTING_AGAINST_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
    50% BONUS_EVENTOPTION_CURSED_OPTION_2_CHARACTER_1
    iLegitimacy -6
From on High Can grant Cursed CM ✓
Every 80 turns Law: Divine Rule AdultArchetype Thoughtful
  • ▸ [character] is right. I have been blinded by power.
    Free law: Legal Code
    grants
    BONUS_EVENTOPTION_FROM_ON_HIGH_OPTION_0_CHARACTER_0
    FreeLaw LAW_LEGAL_CODE
  • ▸ You have angered me, and so, the gods.
    Gain trait: CursedLeader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_FROM_ON_HIGH_OPTION_1_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    aeAddTraits: TRAIT_CURSED
  • ▸ I will teach him how to rule from on high.
    Leader relationship: Endeared ToLaw-based opinion shift
    gated by
    LeaderSubject SUBJECT_GRACIOUS
    grants
    BONUS_EVENTOPTION_FROM_ON_HIGH_OPTION_2_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aiLawOpinion: LAW_DIVINE_RULE=40
A Classic Tragedy Can grant Cursed CM ✓ Turn 10+
⛓ Part of the A Classic Tragedy chain, 2 events view map →
Once per game Adult Under 30Adult Under 40
As it opens, before you choose The character is killed
  • ▸ The final wishes of my husband shall be respected.
    The character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another LeaderRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AchievementIfHeir ACHIEVEMENT_ASSASSINATED_HEIR
    AchievementIfOtherLeader ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADER
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    ◇ grants a memory no event uses
  • ▸ [character] shall be cursed for defiling [character].
    Gain trait: Cursed
    grants
    BONUS_GIVE_TRAIT_CURSED
    aeAddTraits: TRAIT_CURSED
  • ▸ We must investigate this matter before acting.
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    ↳ may trigger: Investigation of a Tragedy
Background reading ↗
Curious Artifact Can grant Cursed CM ✓
⛓ Part of the Strange Encounter chain, 2 events view map →
15% to appear Every 0 turns
  • ▸ Return it at once.
    -4Orders↗ turn-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_STRANGE_ENCOUNTER_CURIOUS_ARTIFACT_RETURN_CHARACTER
    aeBonuses: BONUS_ORDERS_LOSS_SMALL, BONUS_MONEY_LOSS_SMALL
  • ▸ We shall not be swayed by superstition.
    Gain trait: Cursed
    grants
    BONUS_GIVE_TRAIT_CURSED
    aeAddTraits: TRAIT_CURSED
Legacy of the Paw one choice: Your leader abdicates the throne Can grant Cursed CM ✓
⛓ Part of the The Monkey's Paw chain, 12 events , 4 branch points view map →
Once per game Monkey Paw OwnerChild Or Teenager
  • ▸ Curse that monkey's paw.
    Gain trait: Severely IllGain trait: CrippledLoses trait: Monkey PawYour leader abdicates the throneGain trait: Cursed
    grants
    BONUS_EVENTOPTION_LEGACY_OF_THE_PAW_OPTION_0_CHARACTER_0
    bAbdicate 1
    aeAddTraits: TRAIT_SEVERELY_ILL, TRAIT_CRIPPLED
    aeRemoveTraits: TRAIT_MONKEY_PAW
    BONUS_GIVE_TRAIT_CURSED
    aeAddTraits: TRAIT_CURSED
Mad Priestess Can grant Cursed CM ✓ ⛓ follow-up
⛓ Part of the Elderly Couple chain, 2 events view map →

⛓ Follows from: Elderly Couple

10% to appear Once per game
  • ▸ Sacrifice whatever is necessary to appease the fears of the people and to please the gods!
    Gain trait: Superstitious-50Food-15/city↗ turn
    grants
    BONUS_EVENTOPTION_RUINS_ELDERLY_COUPLE_WITCH_SACRIFICE_CHARACTER
    aeAddTraits: TRAIT_SUPERSTITIOUS
    aeBonuses: BONUS_FOOD_LOSS_AVERAGE
  • ▸ I reject her words. She was a mad woman, and I never was a fan of theatrics.
    Gain trait: Cursed
    grants
    BONUS_GIVE_TRAIT_CURSED
    aeAddTraits: TRAIT_CURSED
Poisoned! Can grant Cursed CM ✓
⛓ Part of the The Heir's Cup chain, 3 events view map →
50% to appear Every 0 turns
As it opens, before you choose Gain trait: Doomed
  • ▸ Revenge will not save me.
    Remembered: Poisoned my predecessor(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_LEADER_THE_HEIRS_CUP_POISONED_OPTION_0
    Memory MEMORYCHARACTER_POISONED_MY_PREDECESSOR
    ↳ may trigger: The Heir's Cup: Payoff
    ◇ grants a memory no event uses
  • ▸ Regicide is not acceptable.
    Gain trait: Cursed
    grants
    BONUS_GIVE_TRAIT_CURSED
    aeAddTraits: TRAIT_CURSED
Some Time Later Can grant Cursed CM ✓
⛓ Part of the An Unlikely Scenario chain, 7 events view map →
Once per game
  • ▸ Worrisome.
    Gain trait: Cursed
    grants
    BONUS_GIVE_TRAIT_CURSED
    aeAddTraits: TRAIT_CURSED