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🐈‍⬛ Cursed Events

30 events7 follow-ups

Everything the Cursed trait touches — and there is more of it than there is Blessing. The first group requires it: crop failures, fires, earthquakes, poor iron and royal tragedies that can only befall a character already Cursed. Others grant it. A few do both, and those are the ones to look for — Altruism, Asceticism, Carnivorism and Come to Collect can remove the curse from the character who is suffering it. Cursed and Blessed replace one another, so gaining one clears the other. This is a cross-cut view: each story also appears under its own event class or trigger on Story Events. Weights are the XML knob, not real in-game odds.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Deadly Request Requires Cursed CM ✓
Once per game Max UpsetCursedDifferent Family To Leader
  • I would rather die than give in to your threats.
    Gain trait: FugitiveThe character is killed
    grants
    BONUS_GIVE_TRAIT_FUGITIVE
    aeAddTraits: TRAIT_FUGITIVE
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • Fine, I will elevate the [family] to a place of power.
    gated by
    LeaderSubjectNotAny SUBJECT_PROUD
    grants
    BONUS_EVENTOPTION_INFLUENCE_A_DEADLY_REQUEST_OPTION_1_CHARACTER_0
    Council COUNCIL_CHANCELLOR
    BONUS_EVENTOPTION_INFLUENCE_A_DEADLY_REQUEST_OPTION_1_CHARACTER_1
    Council COUNCIL_AMBASSADOR
  • Disarming [character] will be easy.
    Gain trait: Imprisoned+4 Legitimacy+20 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIAL
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_INFLUENCE_A_DEADLY_REQUEST_OPTION_2_CHARACTER_2
    iLegitimacy 4
    aeBonuses: BONUS_XP_CHARACTER_SMALL
Local Authority Requires Cursed CM ✓
Once per game GovernorHealthyCursed
Always Leader relationship: Plotting Against
  • This was an unexpected failure.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
Rejection of Influence Requires Cursed CM ✓
Every 40 turns CursedVengeful Against Leader
  • To arms! Kill the intruders!
    The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_HIGH_COURAGE
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    ◇ grants a memory no event currently keys off
  • Allow [character] to leave. He has made his point.
    Leader relationship: Suspicious Of
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • I hear you, and I apologize for my part in it.
    Gain trait: CunningLeader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_PLAYER_DIPLOMAT
    grants
    BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Asceticism Requires Cursed · Can remove Cursed CM ✓
Every 40 turns Cursed
  • It is good to be the [title].
    Gain trait: InsaneGain trait: Ascetic
    grants
    BONUS_GIVE_TRAIT_INSANE
    aeAddTraits: TRAIT_INSANE
    BONUS_GIVE_TRAIT_ASCETIC
    aeAddTraits: TRAIT_ASCETIC
  • No. I'm not allowed to go crazy. Stop it.
    Loses trait: Cursed
    gated by
    LeaderSubject SUBJECT_HIGH_COURAGE
    grants
    BONUS_REMOVE_TRAIT_CURSED
    aeRemoveTraits: TRAIT_CURSED
Background reading ↗
Pushed Too Far Requires Cursed CM ✓
Once per game CursedCourtierMax Upset
  • Resolve
    33%
    -2 LegitimacyLoses trait: Bitter
    33%
    -2 LegitimacyLoses trait: Cruel
    33%
    -2 LegitimacyLoses trait: Intolerant
    grants
    33% BONUS_EVENTOPTION_TRAIT_PUSHED_TOO_FAR_OPTION_0_CHARACTER_0
    iLegitimacy -2
    33% BONUS_REMOVE_TRAIT_BITTER
    aeRemoveTraits: TRAIT_BITTER
    33% BONUS_EVENTOPTION_TRAIT_PUSHED_TOO_FAR_OPTION_0_CHARACTER_0
    iLegitimacy -2
    33% BONUS_REMOVE_TRAIT_CRUEL
    aeRemoveTraits: TRAIT_CRUEL
    33% BONUS_EVENTOPTION_TRAIT_PUSHED_TOO_FAR_OPTION_0_CHARACTER_0
    iLegitimacy -2
    33% BONUS_REMOVE_TRAIT_INTOLERANT
    aeRemoveTraits: TRAIT_INTOLERANT
  • We cannot tolerate such nefarious actions.
    +2 LegitimacyGain trait: Imprisoned
    grants
    BONUS_EVENTOPTION_TRAIT_PUSHED_TOO_FAR_OPTION_1_CHARACTER_0
    iLegitimacy 2
    BONUS_EVENTOPTION_TRAIT_PUSHED_TOO_FAR_OPTION_1_CHARACTER_1
    aeAddTraits: TRAIT_IMPRISONED
Unhealthy Interests Requires Cursed CM ✓
Part of the Unhealthy Interests chain — 2 events view map →
Once per game Child Or TeenagerCourtierCursed
  • I will take [character] under my wing.
    Leader relationship: Endeared ToRemembered: Watching me closely (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_TUTOR_UNHEALTHY_INTERESTS_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_WATCH_CLOSELY
    ↳ may trigger: A Funny Feeling
    ◇ grants a memory no event currently keys off
  • Agree with [character] to keep an eye on [character].
    Leader relationship: Suspicious OfRemembered: Agreed to keep an eye on a dangerous student (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_EVENTOPTION_TUTOR_UNHEALTHY_INTERESTS_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_AGREED_TO_KEEP_EYE
    ↳ may trigger: A Funny Feeling
    ◇ grants a memory no event currently keys off
  • We should let children be children.
    (no gates or payload in XML)
    ↳ may trigger: A Funny Feeling
  • Convince [character] to find other interests.
    Remembered: Convinced to give up questionable interests (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Convinced to give up questionable interests (+40 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_SEVEN_VIRTUES
    grants
    BONUS_EVENTOPTION_TUTOR_UNHEALTHY_INTERESTS_OPTION_3_CHARACTER_0
    Memory MEMORYCHARACTER_CONVINCE_TO_CHANGE
    BONUS_EVENTOPTION_TUTOR_UNHEALTHY_INTERESTS_OPTION_3_CHARACTER_1
    Memory MEMORYCHARACTER_CONVINCE_TO_CHANGE
    ◇ grants a memory no event currently keys off
Up in Smoke Requires Cursed CM ✓
Once per game CursedScholar
  • Rebuild the Librarylibrary in its original state.
    -120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_BURNED_LIBRARY_OPTION_0
    aeBonuses: BONUS_MONEY_LOSS_SMALL
  • Enlist scribes to replace the lost scrolls.
    -40Civics-10/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_BURNED_LIBRARY_OPTION_1
    aeBonuses: BONUS_CIVICS_LOSS_SMALL
  • Give the sage permission to rebuild however he desires.
    Gain trait: Slothful
    grants
    BONUS_EVENTOPTION_TRAIT_BURNED_LIBRARY_OPTION_2
    aeBonuses: BONUS_GIVE_TRAIT_SLOTHFUL
Background reading ↗
Carnivorism Requires Cursed · Can remove Cursed CM ✓
Every 40 turns Cursed
  • This is the life! Bow before me, mortals!
    Gain trait: InsaneGain trait: Bloodthirsty
    grants
    BONUS_GIVE_TRAIT_INSANE
    aeAddTraits: TRAIT_INSANE
    BONUS_GIVE_TRAIT_BLOODTHIRSTY
    aeAddTraits: TRAIT_BLOODTHIRSTY
  • Just think about how all that meat comes out during latrine visits.
    Loses trait: Cursed
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_REMOVE_TRAIT_CURSED
    aeRemoveTraits: TRAIT_CURSED
Come to Collect Requires Cursed · Can remove Cursed CM ✓ Religion event pack
Every 40 turns CursedReligionReligion Leader
  • Lament your role in this tragedy.
    Gain trait: Doomed
    grants
    BONUS_GIVE_TRAIT_DOOMED
    aeAddTraits: TRAIT_DOOMED
  • It must be a trick of the light.
    Loses trait: Cursed
    gated by
    LeaderSubject SUBJECT_IMPIOUS
    grants
    BONUS_REMOVE_TRAIT_CURSED
    aeRemoveTraits: TRAIT_CURSED
  • Throw yourself at the feet of.
    -1 CourageGain trait: HumbleLoses trait: Cursed
    grants
    BONUS_EVENTOPTION_COME_TO_COLLECT_OPTION_2
    aiRatings: RATING_COURAGE=-1
    aeAddTraits: TRAIT_HUMBLE
    aeRemoveTraits: TRAIT_CURSED
Hedonism Requires Cursed CM ✓
Every 40 turns Cursed
Always Gain trait: Romantic
  • Everybody just have a good time!
    Gain trait: WantonGain trait: Debauched
    grants
    BONUS_GIVE_TRAIT_WANTON
    aeAddTraits: TRAIT_WANTON
    BONUS_GIVE_TRAIT_DEBAUCHED
    aeAddTraits: TRAIT_DEBAUCHED
  • Stop and consider this - hangovers.
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
Background reading ↗
Poor Quality Iron Requires Cursed CM ✓
Part of the Poor Quality Iron chain — 3 events , 1 branch point view map →
Every 60 turns Cursed
  • The soldiers will need to train harder to compensate.
    -80Training-20/city↗ turn
    grants
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20
    ↳ may trigger: A Sharp Reprimand
  • Commission new weapons.
    -75Iron-25/city↗ turn
    grants
    BONUS_IRON_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_IRON=-75
    aiGlobalYieldsPer: YIELD_IRON=-25
    ↳ may trigger: A Piercing Insight
  • I cannot help.
    grants
    BONUS_LEGITIMACY_LOSS_FIVE
    iLegitimacy -5
A Piercing Insight Requires Cursed CM ✓ ⛓ follow-up
Part of the Poor Quality Iron chain — 3 events , 1 branch point view map →

⛓ Follows from: Poor Quality Iron

25% to appear Every 1 turns Cursed
  • Argh!
    Gain trait: Wounded
    grants
    BONUS_CHARACTER_WOUNDED
    aeAddTraits: TRAIT_WOUNDED
A Poor Investment Requires Cursed CM ✓
Every 60 turns Cursed
  • He may lack honor, but I do not.
    -160Money-40/city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • I cannot afford that!
    grants
    BONUS_LOSE_LEGITIMACY_DEBT
    iLegitimacy -2
A Sharp Reprimand Requires Cursed CM ✓ ⛓ follow-up
Part of the Poor Quality Iron chain — 3 events , 1 branch point view map →

⛓ Follows from: Poor Quality Iron

25% to appear Every 1 turns Cursed
  • Argh!
    Gain trait: Wounded
    grants
    BONUS_CHARACTER_WOUNDED
    aeAddTraits: TRAIT_WOUNDED
Altruism Requires Cursed · Can remove Cursed CM ✓
Every 40 turns Cursed
Always Gain trait: Pious
  • Yes, we must save everyone.
    Gain trait: Foolish
    grants
    BONUS_GIVE_TRAIT_FOOLISH
    aeAddTraits: TRAIT_FOOLISH
  • Are you mad? We can't save them all.
    Loses trait: Cursed
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_REMOVE_TRAIT_CURSED
    aeRemoveTraits: TRAIT_CURSED
Background reading ↗
Crop Failure Requires Cursed CM ✓
Every 60 turns Cursed
  • Hand out the grain!
    -150Food-50/city↗ turn
    grants
    BONUS_FOOD_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_FOOD=-150
    aiGlobalYieldsPer: YIELD_FOOD=-50
  • I cannot help.
    grants
    BONUS_LEGITIMACY_LOSS_FIVE
    iLegitimacy -5
Earthquake! Requires Cursed CM ✓
Every 60 turns Cursed
  • Provide Stonestone to help with the repairs.
    -150Stone-50/city↗ turn
    grants
    BONUS_STONE_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_STONE=-150
    aiGlobalYieldsPer: YIELD_STONE=-50
  • I cannot help.
    grants
    BONUS_LEGITIMACY_LOSS_FIVE
    iLegitimacy -5
Royal Tragedies Requires Cursed CM ✓
25% to appear Once per game Cursed
Always The character is killedGain trait: Severely Ill
  • We must pursue practical solutions.
    +40Science+10/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
  • Truly, we are cursed. Prayer for us.
    Gain trait: Pious
    grants
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
Snake Charmer Requires Cursed CM ✓
Once per game Max AngryCursed
Always The character is killed
  • Resolve
    100%
    Remembered: Tribe Offer (5 turns)-2 Legitimacy
    0%
    Remembered: Tribe Offer (5 turns)-2 Legitimacy
    grants
    100% BONUS_TRIBE_TRUCE
    DiplomacyTribe DIPLOMACY_TRUCE
    aeBonuses: BONUS_TRIBE_OFFER
    100% BONUS_EVENTOPTION_SNAKE_CHARMER_OPTION_0_CHARACTER_1
    iLegitimacy -2
    0% BONUS_TRIBE_PEACE
    DiplomacyTribe DIPLOMACY_PEACE
    aeBonuses: BONUS_TRIBE_OFFER
    0% BONUS_EVENTOPTION_SNAKE_CHARMER_OPTION_0_CHARACTER_1
    iLegitimacy -2
  • A life for a life. Bring me the head of [character].
    grants
    BONUS_EVENTOPTION_SNAKE_CHARMER_OPTION_1_CHARACTER_2
    Mission MISSION_ASSASSINATE_ANY
    iMissionSubject 0
    aeBonuses: BONUS_SET_SCHEMER_ARCHETYPE
  • Revenge is not enough. All the [tribe] must pay.
    Remembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBAL_INVASION
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER
The Great Fire of [city] Requires Cursed CM ✓
Every 60 turns Cursed
  • Provide Woodwood to rebuild with!
    -100Wood-35/city↗ turn
    grants
    BONUS_WOOD_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_WOOD=-100
    aiGlobalYieldsPer: YIELD_WOOD=-35
  • Perhaps Stonestone is a better choice.
    -150Stone-50/city↗ turn
    grants
    BONUS_STONE_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_STONE=-150
    aiGlobalYieldsPer: YIELD_STONE=-50
  • I cannot help.
    grants
    BONUS_LEGITIMACY_LOSS_FIVE
    iLegitimacy -5
The Letter of the Law Requires Cursed CM ✓
Every 40 turns Cursed
  • I must close this loophole!
    -160Civics-40/city↗ turn
    grants
    BONUS_CIVICS_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_CIVICS=-160
    aiGlobalYieldsPer: YIELD_CIVICS=-40
  • I cannot help.
    grants
    BONUS_LEGITIMACY_LOSS_FIVE
    iLegitimacy -5
The Map and the Dagger Requires Cursed CM ✓
Part of the The Map and the Dagger chain — 6 events , 1 branch point view map →
Once per game GovernorCursedNot Any Descendant Of Leader UsNot Parent Of Leader UsNot Spouse Of Leader UsNot Loyal
Background reading ↗
Cursed Can grant Cursed CM ✓ Religion event pack
Every 40 turns Religion PaganVengeful Against LeaderPlotting Against Leader
  • All is lost!
    Gain trait: Cursed
    grants
    BONUS_GIVE_TRAIT_CURSED
    aeAddTraits: TRAIT_CURSED
  • Ignore the ‘curse’.
    Gain trait: Impious
    gated by
    LeaderSubjectNotAny SUBJECT_SUPERSTITIOUS
    grants
    BONUS_EVENTOPTION_CURSED_OPTION_1_CHARACTER_1
    aeAddTraits: TRAIT_IMPIOUS
  • Resolve
    50%
    50%
    grants
    50% BONUS_LEADER_VENGEFUL_AGAINST_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    50% BONUS_EVENTOPTION_CURSED_OPTION_2_CHARACTER_1
    iLegitimacy -6
    50% BONUS_LEADER_PLOTTING_AGAINST_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
    50% BONUS_EVENTOPTION_CURSED_OPTION_2_CHARACTER_1
    iLegitimacy -6
From on High Can grant Cursed CM ✓
Every 80 turns Law: Divine Rule AdultArchetype Thoughtful
  • [character] is right. I have been blinded by power.
    Free law: Legal Code
    grants
    BONUS_EVENTOPTION_FROM_ON_HIGH_OPTION_0_CHARACTER_0
    FreeLaw LAW_LEGAL_CODE
  • You have angered me, and so, the gods.
    Gain trait: CursedLeader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_FROM_ON_HIGH_OPTION_1_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    aeAddTraits: TRAIT_CURSED
  • I will teach him how to rule from on high.
    Leader relationship: Endeared ToLaw-based opinion shift
    gated by
    LeaderSubject SUBJECT_GRACIOUS
    grants
    BONUS_EVENTOPTION_FROM_ON_HIGH_OPTION_2_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aiLawOpinion: LAW_DIVINE_RULE=40
A Classic Tragedy Can grant Cursed CM ✓ Turn 10+
Part of the A Classic Tragedy chain — 2 events view map →
Once per game Adult Under 30Adult Under 40
Always The character is killed
  • The final wishes of my husband shall be respected.
    The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    ◇ grants a memory no event currently keys off
  • [character] shall be cursed for defiling [character].
    Gain trait: Cursed
    grants
    BONUS_GIVE_TRAIT_CURSED
    aeAddTraits: TRAIT_CURSED
  • We must investigate this matter before acting.
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    ↳ may trigger: Investigation of a Tragedy
Background reading ↗
Curious Artifact Can grant Cursed CM ✓
Part of the Strange Encounter chain — 2 events view map →
15% to appear Every 0 turns
  • Return it at once.
    -4Orders↗ turn-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_STRANGE_ENCOUNTER_CURIOUS_ARTIFACT_RETURN_CHARACTER
    aeBonuses: BONUS_ORDERS_LOSS_SMALL, BONUS_MONEY_LOSS_SMALL
  • We shall not be swayed by superstition.
    Gain trait: Cursed
    grants
    BONUS_GIVE_TRAIT_CURSED
    aeAddTraits: TRAIT_CURSED
Legacy of the Paw Can grant Cursed CM ✓
Part of the The Monkey's Paw chain — 12 events , 4 branch points view map →
Once per game Monkey Paw OwnerChild Or Teenager
  • Curse that monkey's paw.
    Gain trait: Severely IllGain trait: CrippledLoses trait: Monkey PawGain trait: Cursed
    grants
    BONUS_EVENTOPTION_LEGACY_OF_THE_PAW_OPTION_0_CHARACTER_0
    bAbdicate 1
    aeAddTraits: TRAIT_SEVERELY_ILL, TRAIT_CRIPPLED
    aeRemoveTraits: TRAIT_MONKEY_PAW
    BONUS_GIVE_TRAIT_CURSED
    aeAddTraits: TRAIT_CURSED
Mad Priestess Can grant Cursed CM ✓ ⛓ follow-up
Part of the Elderly Couple chain — 2 events view map →

⛓ Follows from: Elderly Couple

10% to appear Once per game
  • Sacrifice whatever is necessary to appease the fears of the people and to please the gods!
    Gain trait: Superstitious-50Food-15/city↗ turn
    grants
    BONUS_EVENTOPTION_RUINS_ELDERLY_COUPLE_WITCH_SACRIFICE_CHARACTER
    aeAddTraits: TRAIT_SUPERSTITIOUS
    aeBonuses: BONUS_FOOD_LOSS_AVERAGE
  • I reject her words. She was a mad woman, and I never was a fan of theatrics.
    Gain trait: Cursed
    grants
    BONUS_GIVE_TRAIT_CURSED
    aeAddTraits: TRAIT_CURSED
Poisoned! Can grant Cursed CM ✓
Part of the The Heir's Cup chain — 3 events view map →
50% to appear Every 0 turns
Always Gain trait: Doomed
  • Revenge will not save me.
    Remembered: Poisoned my predecessor(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_LEADER_THE_HEIRS_CUP_POISONED_OPTION_0
    Memory MEMORYCHARACTER_POISONED_MY_PREDECESSOR
    ↳ may trigger: The Heir's Cup: Payoff
    ◇ grants a memory no event currently keys off
  • Regicide is not acceptable.
    Gain trait: Cursed
    grants
    BONUS_GIVE_TRAIT_CURSED
    aeAddTraits: TRAIT_CURSED
Some Time Later Can grant Cursed CM ✓
Part of the An Unlikely Scenario chain — 7 events view map →
Once per game
  • Worrisome.
    Gain trait: Cursed
    grants
    BONUS_GIVE_TRAIT_CURSED
    aeAddTraits: TRAIT_CURSED