Every event the Cursed trait touches. Some need a Cursed character, some give the trait, and a few do both. Look for Altruism, Asceticism, Carnivorism and Come to Collect, which can remove the curse. Cursed and Blessed replace each other. These events also appear in their own category on Story Events.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.
⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.
A Deadly Request
- ▸ I would rather die than give in to your threats.Gain trait: FugitiveThe character is killedgrantsBONUS_GIVE_TRAIT_FUGITIVEaeAddTraits: TRAIT_FUGITIVEBONUS_KILL_CHARACTERbKillCharacter 1
- ▸ Fine, I will elevate the [family] to a place of power.Your family head joins the council as ChancellorYour character joins the council as Ambassadorgated byLeaderSubjectNotAny SUBJECT_PROUDgrantsBONUS_EVENTOPTION_INFLUENCE_A_DEADLY_REQUEST_OPTION_1_CHARACTER_0Council COUNCIL_CHANCELLORBONUS_EVENTOPTION_INFLUENCE_A_DEADLY_REQUEST_OPTION_1_CHARACTER_1Council COUNCIL_AMBASSADOR
- ▸ Disarming [character] will be easy.gated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIALgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_EVENTOPTION_INFLUENCE_A_DEADLY_REQUEST_OPTION_2_CHARACTER_2iLegitimacy 4aeBonuses: BONUS_XP_CHARACTER_SMALL
Local Authority
- ▸ This was an unexpected failure.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Rejection of Influence
- ▸ To arms! Kill the intruders!The character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another LeaderRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_HIGH_COURAGEgrantsBONUS_KILL_CHARACTER_MURDEREDAchievementIfHeir ACHIEVEMENT_ASSASSINATED_HEIRAchievementIfOtherLeader ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADERAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSED◇ grants a memory no event uses
- ▸ Allow [character] to leave. He has made his point.Leader relationship: Suspicious OfgrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
- ▸ I hear you, and I apologize for my part in it.Gain trait: CunningLeader relationship: Influenced Bygated byLeaderSubject SUBJECT_PLAYER_DIPLOMATgrantsBONUS_GIVE_TRAIT_CUNNINGaeAddTraits: TRAIT_CUNNINGBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Asceticism
- ▸ It is good to be the [title].Gain trait: InsaneGain trait: AsceticgrantsBONUS_GIVE_TRAIT_INSANEaeAddTraits: TRAIT_INSANEBONUS_GIVE_TRAIT_ASCETICaeAddTraits: TRAIT_ASCETIC
- ▸ No. I'm not allowed to go crazy. Stop it.Loses trait: Cursedgated byLeaderSubject SUBJECT_HIGH_COURAGEgrantsBONUS_REMOVE_TRAIT_CURSEDaeRemoveTraits: TRAIT_CURSED
Pushed Too Far
- ▸ Resolve33%-2 LegitimacyLoses trait: Bitter33%-2 LegitimacyLoses trait: Cruel33%-2 LegitimacyLoses trait: Intolerantgrants33% BONUS_EVENTOPTION_TRAIT_PUSHED_TOO_FAR_OPTION_0_CHARACTER_0iLegitimacy -233% BONUS_REMOVE_TRAIT_BITTERaeRemoveTraits: TRAIT_BITTER33% BONUS_EVENTOPTION_TRAIT_PUSHED_TOO_FAR_OPTION_0_CHARACTER_0iLegitimacy -233% BONUS_REMOVE_TRAIT_CRUELaeRemoveTraits: TRAIT_CRUEL33% BONUS_EVENTOPTION_TRAIT_PUSHED_TOO_FAR_OPTION_0_CHARACTER_0iLegitimacy -233% BONUS_REMOVE_TRAIT_INTOLERANTaeRemoveTraits: TRAIT_INTOLERANT
- ▸ We cannot tolerate such nefarious actions.+2 LegitimacyGain trait: ImprisonedgrantsBONUS_EVENTOPTION_TRAIT_PUSHED_TOO_FAR_OPTION_1_CHARACTER_0iLegitimacy 2BONUS_EVENTOPTION_TRAIT_PUSHED_TOO_FAR_OPTION_1_CHARACTER_1aeAddTraits: TRAIT_IMPRISONED
Unhealthy Interests
- ▸ I will take [character] under my wing.Leader relationship: Endeared ToRemembered: Watching me closely (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_TUTOR_UNHEALTHY_INTERESTS_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_WATCH_CLOSELY↳ may trigger: A Funny Feeling◇ grants a memory no event uses
- ▸ Agree with [character] to keep an eye on [character].Leader relationship: Suspicious OfRemembered: Agreed to keep an eye on a dangerous student (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_EVENTOPTION_TUTOR_UNHEALTHY_INTERESTS_OPTION_1_CHARACTER_1Memory MEMORYCHARACTER_AGREED_TO_KEEP_EYE↳ may trigger: A Funny Feeling◇ grants a memory no event uses
- ▸ We should let children be children.(no gates or payload in XML)↳ may trigger: A Funny Feeling
- ▸ Convince [character] to find other interests.Remembered: Convinced to give up questionable interests (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Convinced to give up questionable interests (+40 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_SEVEN_VIRTUESgrantsBONUS_EVENTOPTION_TUTOR_UNHEALTHY_INTERESTS_OPTION_3_CHARACTER_0Memory MEMORYCHARACTER_CONVINCE_TO_CHANGEBONUS_EVENTOPTION_TUTOR_UNHEALTHY_INTERESTS_OPTION_3_CHARACTER_1Memory MEMORYCHARACTER_CONVINCE_TO_CHANGE◇ grants a memory no event uses
Up in Smoke
- ▸ Rebuild the library in its original state.
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_TRAIT_BURNED_LIBRARY_OPTION_0aeBonuses: BONUS_MONEY_LOSS_SMALL - ▸ Enlist scribes to replace the lost scrolls.
-40Civics-10/city↗ turn grantsBONUS_EVENTOPTION_TRAIT_BURNED_LIBRARY_OPTION_1aeBonuses: BONUS_CIVICS_LOSS_SMALL - ▸ Give the sage permission to rebuild however he desires.Gain trait: SlothfulgrantsBONUS_EVENTOPTION_TRAIT_BURNED_LIBRARY_OPTION_2aeBonuses: BONUS_GIVE_TRAIT_SLOTHFUL
Carnivorism
- ▸ This is the life! Bow before me, mortals!Gain trait: InsaneGain trait: BloodthirstygrantsBONUS_GIVE_TRAIT_INSANEaeAddTraits: TRAIT_INSANEBONUS_GIVE_TRAIT_BLOODTHIRSTYaeAddTraits: TRAIT_BLOODTHIRSTY
- ▸ Just think about how all that meat comes out during latrine visits.Loses trait: Cursedgated byLeaderSubject SUBJECT_HIGH_WISDOMgrantsBONUS_REMOVE_TRAIT_CURSEDaeRemoveTraits: TRAIT_CURSED
Come to Collect
- ▸ Lament your role in this tragedy.Gain trait: DoomedgrantsBONUS_GIVE_TRAIT_DOOMEDaeAddTraits: TRAIT_DOOMED
- ▸ It must be a trick of the light.Loses trait: Cursedgated byLeaderSubject SUBJECT_IMPIOUSgrantsBONUS_REMOVE_TRAIT_CURSEDaeRemoveTraits: TRAIT_CURSED
- ▸ Throw yourself at the feet of.-1 CourageGain trait: HumbleLoses trait: CursedgrantsBONUS_EVENTOPTION_COME_TO_COLLECT_OPTION_2aiRatings: RATING_COURAGE=-1aeAddTraits: TRAIT_HUMBLEaeRemoveTraits: TRAIT_CURSED
Hedonism
- ▸ Everybody just have a good time!Gain trait: WantonGain trait: DebauchedgrantsBONUS_GIVE_TRAIT_WANTONaeAddTraits: TRAIT_WANTONBONUS_GIVE_TRAIT_DEBAUCHEDaeAddTraits: TRAIT_DEBAUCHED
- ▸ Stop and consider this - hangovers.gated byLeaderSubject SUBJECT_HIGH_DISCIPLINE
Poor Quality Iron
- ▸ The soldiers will need to train harder to compensate.
-80Training-20/city↗ turn grantsBONUS_TRAINING_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=-80aiGlobalYieldsPer: YIELD_TRAINING=-20↳ may trigger: A Sharp Reprimand - ▸ Commission new weapons.
-75Iron-25/city↗ turn grantsBONUS_IRON_LOSS_LARGEaiGlobalYieldsBase: YIELD_IRON=-75aiGlobalYieldsPer: YIELD_IRON=-25↳ may trigger: A Piercing Insight - ▸ I cannot help.-5 LegitimacygrantsBONUS_LEGITIMACY_LOSS_FIVEiLegitimacy -5
A Piercing Insight
⛓ Follows from: Poor Quality Iron
- ▸ Argh!Gain trait: WoundedgrantsBONUS_CHARACTER_WOUNDEDaeAddTraits: TRAIT_WOUNDED
A Poor Investment
- ▸ He may lack honor, but I do not.
-160Money-40/city↗ turn grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - ▸ I cannot afford that!-2 LegitimacygrantsBONUS_LOSE_LEGITIMACY_DEBTiLegitimacy -2
A Sharp Reprimand
⛓ Follows from: Poor Quality Iron
- ▸ Argh!Gain trait: WoundedgrantsBONUS_CHARACTER_WOUNDEDaeAddTraits: TRAIT_WOUNDED
Altruism
- ▸ Yes, we must save everyone.Gain trait: FoolishgrantsBONUS_GIVE_TRAIT_FOOLISHaeAddTraits: TRAIT_FOOLISH
- ▸ Are you mad? We can't save them all.Loses trait: Cursedgated byLeaderSubject SUBJECT_HIGH_DISCIPLINEgrantsBONUS_REMOVE_TRAIT_CURSEDaeRemoveTraits: TRAIT_CURSED
Crop Failure
- ▸ Hand out the grain!
-150Food-50/city↗ turn grantsBONUS_FOOD_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_FOOD=-150aiGlobalYieldsPer: YIELD_FOOD=-50 - ▸ I cannot help.-5 LegitimacygrantsBONUS_LEGITIMACY_LOSS_FIVEiLegitimacy -5
Earthquake!
- ▸ Provide
stone to help with the repairs.
-150Stone-50/city↗ turn grantsBONUS_STONE_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_STONE=-150aiGlobalYieldsPer: YIELD_STONE=-50 - ▸ I cannot help.-5 LegitimacygrantsBONUS_LEGITIMACY_LOSS_FIVEiLegitimacy -5
Royal Tragedies
- ▸ We must pursue practical solutions.
+40Science+10/city↗ turn grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10 - ▸ Truly, we are cursed. Prayer for us.Gain trait: PiousgrantsBONUS_GIVE_TRAIT_PIOUSaeAddTraits: TRAIT_PIOUS
Snake Charmer
- ▸ Resolve100%0%grants100% BONUS_TRIBE_TRUCEDiplomacyTribe DIPLOMACY_TRUCEaeBonuses: BONUS_TRIBE_OFFER100% BONUS_EVENTOPTION_SNAKE_CHARMER_OPTION_0_CHARACTER_1iLegitimacy -20% BONUS_TRIBE_PEACEDiplomacyTribe DIPLOMACY_PEACEaeBonuses: BONUS_TRIBE_OFFER0% BONUS_EVENTOPTION_SNAKE_CHARMER_OPTION_0_CHARACTER_1iLegitimacy -2
- ▸ A life for a life. Bring me the head of [character].Archetype becomes SchemerCarries out Assassinate on the tribe's leadergrantsBONUS_EVENTOPTION_SNAKE_CHARMER_OPTION_1_CHARACTER_2Mission MISSION_ASSASSINATE_ANYiMissionSubject 0aeBonuses: BONUS_SET_SCHEMER_ARCHETYPE
- ▸ Revenge is not enough. All the [tribe] must pay.Remembered: Tribe Offer (5 turns)The tribe invadegrantsBONUS_TRIBAL_INVASIONbTribeInvade 1aeBonuses: BONUS_TRIBE_OFFER
The Great Fire of [city]
- ▸ Provide
wood to rebuild with!
-100Wood-35/city↗ turn grantsBONUS_WOOD_LOSS_HUGEaiGlobalYieldsBase: YIELD_WOOD=-100aiGlobalYieldsPer: YIELD_WOOD=-35 - ▸ Perhaps
stone is a better choice.
-150Stone-50/city↗ turn grantsBONUS_STONE_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_STONE=-150aiGlobalYieldsPer: YIELD_STONE=-50 - ▸ I cannot help.-5 LegitimacygrantsBONUS_LEGITIMACY_LOSS_FIVEiLegitimacy -5
The Letter of the Law
- ▸ I must close this loophole!
-160Civics-40/city↗ turn grantsBONUS_CIVICS_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_CIVICS=-160aiGlobalYieldsPer: YIELD_CIVICS=-40 - ▸ I cannot help.-5 LegitimacygrantsBONUS_LEGITIMACY_LOSS_FIVEiLegitimacy -5
The Map and the Dagger
- ▸ Attempt to evade his blows.(no gates or payload in XML)
- ▸ Rely on your loyal guards.(no gates or payload in XML)↳ may trigger: Forsaken, Loyalty Rewarded
Cursed
- ▸ All is lost!Gain trait: CursedgrantsBONUS_GIVE_TRAIT_CURSEDaeAddTraits: TRAIT_CURSED
- ▸ Ignore the ‘curse’.Gain trait: Impiousgated byLeaderSubjectNotAny SUBJECT_SUPERSTITIOUSgrantsBONUS_EVENTOPTION_CURSED_OPTION_1_CHARACTER_1aeAddTraits: TRAIT_IMPIOUS
- ▸ Resolve50%Your leader: no longer Vengeful Against the character-6 Legitimacy50%Your leader: no longer Plotting Against the character-6 Legitimacygrants50% BONUS_LEADER_VENGEFUL_AGAINST_REMOVERemoveLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST50% BONUS_EVENTOPTION_CURSED_OPTION_2_CHARACTER_1iLegitimacy -650% BONUS_LEADER_PLOTTING_AGAINST_REMOVERemoveLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST50% BONUS_EVENTOPTION_CURSED_OPTION_2_CHARACTER_1iLegitimacy -6
From on High
- ▸ [character] is right. I have been blinded by power.Free law: Legal CodegrantsBONUS_EVENTOPTION_FROM_ON_HIGH_OPTION_0_CHARACTER_0FreeLaw LAW_LEGAL_CODE
- ▸ You have angered me, and so, the gods.Gain trait: CursedLeader relationship: Vengeful AgainstgrantsBONUS_EVENTOPTION_FROM_ON_HIGH_OPTION_1_CHARACTER_1AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTaeAddTraits: TRAIT_CURSED
- ▸ I will teach him how to rule from on high.Leader relationship: Endeared ToLaw-based opinion shiftgated byLeaderSubject SUBJECT_GRACIOUSgrantsBONUS_EVENTOPTION_FROM_ON_HIGH_OPTION_2_CHARACTER_1AddLeaderRelationship RELATIONSHIP_ENDEARED_TOaiLawOpinion: LAW_DIVINE_RULE=40
A Classic Tragedy
- ▸ The final wishes of my husband shall be respected.The character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another LeaderRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_KILL_CHARACTER_MURDEREDAchievementIfHeir ACHIEVEMENT_ASSASSINATED_HEIRAchievementIfOtherLeader ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADERAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSED◇ grants a memory no event uses
- ▸ [character] shall be cursed for defiling [character].Gain trait: CursedgrantsBONUS_GIVE_TRAIT_CURSEDaeAddTraits: TRAIT_CURSED
- ▸ We must investigate this matter before acting.gated byLeaderSubject SUBJECT_HIGH_WISDOM↳ may trigger: Investigation of a Tragedy
Curious Artifact
- ▸ Return it at once.
-4Orders↗ turn
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_STRANGE_ENCOUNTER_CURIOUS_ARTIFACT_RETURN_CHARACTERaeBonuses: BONUS_ORDERS_LOSS_SMALL, BONUS_MONEY_LOSS_SMALL - ▸ We shall not be swayed by superstition.Gain trait: CursedgrantsBONUS_GIVE_TRAIT_CURSEDaeAddTraits: TRAIT_CURSED
Legacy of the Paw
- ▸ Curse that monkey's paw.Gain trait: Severely IllGain trait: CrippledLoses trait: Monkey PawYour leader abdicates the throneGain trait: CursedgrantsBONUS_EVENTOPTION_LEGACY_OF_THE_PAW_OPTION_0_CHARACTER_0bAbdicate 1aeAddTraits: TRAIT_SEVERELY_ILL, TRAIT_CRIPPLEDaeRemoveTraits: TRAIT_MONKEY_PAWBONUS_GIVE_TRAIT_CURSEDaeAddTraits: TRAIT_CURSED
Mad Priestess
⛓ Follows from: Elderly Couple
- ▸ Sacrifice whatever is necessary to appease the fears of the people and to please the gods!Gain trait: Superstitious
-50Food-15/city↗ turn grantsBONUS_EVENTOPTION_RUINS_ELDERLY_COUPLE_WITCH_SACRIFICE_CHARACTERaeAddTraits: TRAIT_SUPERSTITIOUSaeBonuses: BONUS_FOOD_LOSS_AVERAGE - ▸ I reject her words. She was a mad woman, and I never was a fan of theatrics.Gain trait: CursedgrantsBONUS_GIVE_TRAIT_CURSEDaeAddTraits: TRAIT_CURSED
Poisoned!
- ▸ Revenge will not save me.Remembered: Poisoned my predecessor(no event currently keys off this)grantsBONUS_EVENTOPTION_LEADER_THE_HEIRS_CUP_POISONED_OPTION_0Memory MEMORYCHARACTER_POISONED_MY_PREDECESSOR↳ may trigger: The Heir's Cup: Payoff◇ grants a memory no event uses
- ▸ Regicide is not acceptable.Gain trait: CursedgrantsBONUS_GIVE_TRAIT_CURSEDaeAddTraits: TRAIT_CURSED
Some Time Later
- ▸ Worrisome.Gain trait: CursedgrantsBONUS_GIVE_TRAIT_CURSEDaeAddTraits: TRAIT_CURSED