← All story events Event class Stories drawn from the Special Traits event pool. Scheduling (eventClass.xml): 10% chance per turn (scaled by the Event Level game option) · at most one event of this class every 10 turns.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
A Grand Speech
- ▸ Our enemies will never corrupt our precious bodily fluids!Remembered (all families): Delivered an embarassingly nonsensical speech (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_A_GRAND_SPEECH_FLUIDS_CHARACTER_0MemoryAllFamilies MEMORYFAMILY_NONSENSE_SPEECH◇ grants a memory no event currently keys off
- ▸ It pains me to announce that [character] is made out of glass and will have to retire as governor for his own safety.Leader relationship: Suspicious OfgrantsBONUS_EVENTOPTION_A_GRAND_SPEECH_GOVERNOR_CHARACTER_1AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFbReleaseGovernor 1
- ▸ Each citizen of [city] who is taller than my horse gets a fistful of
gold.
-400Money-100/city↗ turn+1 Happiness level grantsBONUS_EVENTOPTION_A_GRAND_SPEECH_GOLD_CITYaeBonuses: BONUS_MONEY_LOSS_GIGANTIC, BONUS_HAPPINESS_UP
A Matter of Incest
- ▸ Throw them in jail as the law commands.Gain trait: ImprisonedGain trait: Imprisonedgated byLeaderSubjectNotAny SUBJECT_CHARACTER_SEVEN_SINSgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
- ▸ Kill them! Kill them all!The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)The character is killedgrantsBONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSEDBONUS_KILL_CHARACTERbKillCharacter 1◇ grants a memory no event currently keys off
- ▸ Why don't we join them?Leader relationship: Lover OfLeader relationship: Lover Ofgated byLeaderSubject SUBJECT_LOW_CHARISMAgrantsBONUS_LEADER_LOVER_OFAddLeaderRelationship RELATIONSHIP_LOVER_OFBONUS_LEADER_LOVER_OFAddLeaderRelationship RELATIONSHIP_LOVER_OF
- ▸ Jail [character] for fabricating these rumors.Gain trait: Imprisonedgated byLeaderSubject SUBJECT_HIGH_WISDOMgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
A Poor Investment
- ▸ He may lack honor, but I do not.
-160Money-40/city↗ turn grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - ▸ I cannot afford that!-2 LegitimacygrantsBONUS_LOSE_LEGITIMACY_DEBTiLegitimacy -2
A Sound Investment
- ▸ I invest in people!
+240Money+60/city↗ turn grantsBONUS_MONEY_GAIN_LARGEaiGlobalYieldsBase: YIELD_MONEY=240aiGlobalYieldsPer: YIELD_MONEY=60
Altruism
- ▸ Yes, we must save everyone.Gain trait: FoolishgrantsBONUS_GIVE_TRAIT_FOOLISHaeAddTraits: TRAIT_FOOLISH
- ▸ Are you mad? We can't save them all.Loses trait: Cursedgated byLeaderSubject SUBJECT_HIGH_DISCIPLINEgrantsBONUS_REMOVE_TRAIT_CURSEDaeRemoveTraits: TRAIT_CURSED
An Unusual Chancellor
- ▸ Nonsense rumblings. My trusty horse [character] will make a great Chancellor.grantsBONUS_EVENTOPTION_AN_UNUSUAL_CHANCELLOR_HORSECouncil COUNCIL_CHANCELLOR
- ▸ Have all the nobles in the room killed.Remembered (all families): Killed Nobles (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_AN_UNUSUAL_CHANCELLOR_KILLMemoryAllFamilies MEMORYFAMILY_KILLED_NOBLES◇ grants a memory no event currently keys off
- ▸ I am the ruler, and I am the Chancellor, and I am the
aristocracy. I am all of [rival]. -4 LegitimacygrantsBONUS_EVENTOPTION_AN_UNUSUAL_CHANCELLOR_PROCLAIMiLegitimacy -4
Asceticism
- ▸ It is good to be the [title].Gain trait: InsaneGain trait: AsceticgrantsBONUS_GIVE_TRAIT_INSANEaeAddTraits: TRAIT_INSANEBONUS_GIVE_TRAIT_ASCETICaeAddTraits: TRAIT_ASCETIC
- ▸ No. I'm not allowed to go crazy. Stop it.Loses trait: Cursedgated byLeaderSubject SUBJECT_HIGH_COURAGEgrantsBONUS_REMOVE_TRAIT_CURSEDaeRemoveTraits: TRAIT_CURSED
Bee of Bumble
- ▸ Eat the bee of bumble.Gain trait: SuperstitiousgrantsBONUS_GIVE_TRAIT_SUPERSTITIOUSaeAddTraits: TRAIT_SUPERSTITIOUS
- ▸ Leave the bee alone.Gain trait: SlothfulgrantsBONUS_GIVE_TRAIT_SLOTHFULaeAddTraits: TRAIT_SLOTHFUL
- ▸ Head-butt the bee. Show it the power of a [title]!Gain trait: Scarredgated byLeaderSubject SUBJECT_HIGH_COURAGEgrantsBONUS_GIVE_TRAIT_SCARREDaeAddTraits: TRAIT_SCARRED
Bountiful Harvest
- ▸ Behold the fruits of prosperity.
+75Food+25/city↗ turn grantsBONUS_FOOD_GAIN_LARGEaiGlobalYieldsBase: YIELD_FOOD=75aiGlobalYieldsPer: YIELD_FOOD=25
Carnivorism
- ▸ This is the life! Bow before me, mortals!Gain trait: InsaneGain trait: BloodthirstygrantsBONUS_GIVE_TRAIT_INSANEaeAddTraits: TRAIT_INSANEBONUS_GIVE_TRAIT_BLOODTHIRSTYaeAddTraits: TRAIT_BLOODTHIRSTY
- ▸ Just think about how all that meat comes out during latrine visits.Loses trait: Cursedgated byLeaderSubject SUBJECT_HIGH_WISDOMgrantsBONUS_REMOVE_TRAIT_CURSEDaeRemoveTraits: TRAIT_CURSED
Code Clarifications
- ▸ Simplify, simplify.
+80Civics+20/city↗ turn grantsBONUS_CIVICS_GAIN_LARGEaiGlobalYieldsBase: YIELD_CIVICS=80aiGlobalYieldsPer: YIELD_CIVICS=20
Crop Failure
- ▸ Hand out the grain!
-150Food-50/city↗ turn grantsBONUS_FOOD_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_FOOD=-150aiGlobalYieldsPer: YIELD_FOOD=-50 - ▸ I cannot help.-5 LegitimacygrantsBONUS_LEGITIMACY_LOSS_FIVEiLegitimacy -5
Dungeons of Insanity
- ▸ Keep them in the dungeons, shall we.Gain trait: ImprisonedGain trait: ImprisonedgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
- ▸ They shall die by my hand.Gain trait: BloodthirstyThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIALgrantsBONUS_GIVE_TRAIT_BLOODTHIRSTYaeAddTraits: TRAIT_BLOODTHIRSTYBONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSEDBONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSED◇ grants a memory no event currently keys off
- ▸ Pleasure them with forbidden delights.
-3Orders↗ turnLeader relationship: Lover OfLeader relationship: Lover Of gated byLeaderSubject SUBJECT_CHARACTER_CARNALgrantsBONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-3BONUS_LEADER_LOVER_OFAddLeaderRelationship RELATIONSHIP_LOVER_OFBONUS_LEADER_LOVER_OFAddLeaderRelationship RELATIONSHIP_LOVER_OF - ▸ Shower them in
gold, reminding them who is the leader.
-160Money-40/city↗ turnLeader relationship: Influenced ByLeader relationship: Influenced By gated byLeaderSubject SUBJECT_CHARACTER_VAINgrantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Earthquake!
- ▸ Provide
stone to help with the repairs.
-150Stone-50/city↗ turn grantsBONUS_STONE_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_STONE=-150aiGlobalYieldsPer: YIELD_STONE=-50 - ▸ I cannot help.-5 LegitimacygrantsBONUS_LEGITIMACY_LOSS_FIVEiLegitimacy -5
Gift of Land
- ▸ [rival] needs to extend its reach.grantsBONUS_EVENTOPTION_RELATIONSHIP_GIFT_OF_LAND_OPTION_0_CHARACTER_1iBorderGrowth 4
- ▸ Sell the parcel to the highest bidders.
+30Wood+10/city↗ turn
+120Money+30/city↗ turn grantsBONUS_EVENTOPTION_RELATIONSHIP_GIFT_OF_LAND_OPTION_1_CHARACTER_1aeBonuses: BONUS_WOOD_GAIN_SMALL, BONUS_MONEY_GAIN_SMALL - ▸ Survey the land to determine its true potential.gated byLeaderSubject SUBJECT_ENGINEERgrantsBONUS_EVENTOPTION_RELATIONSHIP_GIFT_OF_LAND_OPTION_2_CHARACTER_1iCitizens 1iBorderGrowth 8
Grief
- ▸ And upon the body, as well.Gain trait: IllgrantsBONUS_GIVE_TRAIT_ILLaeAddTraits: TRAIT_ILL
Hedonism
- ▸ Everybody just have a good time!Gain trait: WantonGain trait: DebauchedgrantsBONUS_GIVE_TRAIT_WANTONaeAddTraits: TRAIT_WANTONBONUS_GIVE_TRAIT_DEBAUCHEDaeAddTraits: TRAIT_DEBAUCHED
- ▸ Stop and consider this - hangovers.gated byLeaderSubject SUBJECT_HIGH_DISCIPLINE
Insane Love
- ▸ Sneak into his bedchamber and profess my love.Gains a random leader relationshipgrantsBONUS_EVENTOPTION_INSANE_LOVE_0aeRandomLeaderRelationshipDelay: RELATIONSHIP_LOVER_OF, RELATIONSHIP_ESTRANGED_FROM
- ▸ Threaten his family, forcing [character] to marry me.Leader relationship: Estranged FromRemembered: Forced us to marry a Barbarian (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_INSANE_LOVE_1Memory MEMORYFAMILY_FORCED_MATCHAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMiPolyMarrySubject 0◇ grants a memory no event currently keys off
- ▸ Head back to the
palace for a drink, alone. Gain trait: DrunkgrantsBONUS_GIVE_TRAIT_DRUNKaeAddTraits: TRAIT_DRUNK
Left Behind
- ▸ Sell it and give the proceeds to the poor.Gain trait: Gracious
+80Happinesseach city↗ turn grantsBONUS_EVENTOPTION_GP_LEFT_BEHIND_OPTION_0_CHARACTER_1aeAddTraits: TRAIT_GRACIOUSaeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE - ▸ Commission an inspiring public obelisk.Gain trait: Inspiring
+80Civics+20/city↗ turn grantsBONUS_EVENTOPTION_GP_LEFT_BEHIND_OPTION_1_CHARACTER_1aeAddTraits: TRAIT_INSPIRINGaeBonuses: BONUS_CIVICS_GAIN_LARGE - ▸ Use it to decorate the royal estates.+4 LegitimacyGain trait: ExtravagantgrantsBONUS_EVENTOPTION_GP_LEFT_BEHIND_OPTION_2_CHARACTER_1iLegitimacy 4aeAddTraits: TRAIT_EXTRAVAGANT
Madness, Blood, and Love
- ▸ What a thrill!Gain trait: BloodthirstygrantsBONUS_GIVE_TRAIT_BLOODTHIRSTYaeAddTraits: TRAIT_BLOODTHIRSTY
- ▸ What have I done! There is no hope for me.The character is killedgrantsBONUS_KILL_CHARACTERbKillCharacter 1
- ▸ Surely the gods will help.Gain trait: IncubatedgrantsBONUS_GIVE_TRAIT_INCUBATEDaeAddTraits: TRAIT_INCUBATED
Plotting Nobles
- ▸ Grab the sword and kill [character].The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)Leader relationship: Vengeful Againstgated byLeaderSubject SUBJECT_CHARACTER_SEVEN_SINSgrantsBONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSEDBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST◇ grants a memory no event currently keys off
- ▸ Guards, seize [character] and [character]. Throw them in jail!-2 LegitimacyGain trait: ImprisonedGain trait: ImprisonedgrantsBONUS_EVENTOPTION_PLOTTING_NOBLES_OPTION_1iLegitimacy -2BONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
- ▸ Carry on a polite conversation, then slip away.Leader relationship: Plotting AgainstLeader relationship: Plotting Againstgated byLeaderSubject SUBJECT_CHARACTER_SEVEN_VIRTUESgrantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINSTBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
Poor Quality Iron
- ▸ The soldiers will need to train harder to compensate.
-80Training-20/city↗ turn grantsBONUS_TRAINING_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=-80aiGlobalYieldsPer: YIELD_TRAINING=-20↳ may trigger: A Sharp Reprimand - ▸ Commission new weapons.
-75Iron-25/city↗ turn grantsBONUS_IRON_LOSS_LARGEaiGlobalYieldsBase: YIELD_IRON=-75aiGlobalYieldsPer: YIELD_IRON=-25↳ may trigger: A Piercing Insight - ▸ I cannot help.-5 LegitimacygrantsBONUS_LEGITIMACY_LOSS_FIVEiLegitimacy -5
Pushed Too Far
- ▸ Resolve33%-2 LegitimacyLoses trait: Bitter33%-2 LegitimacyLoses trait: Cruel33%-2 LegitimacyLoses trait: Intolerantgrants33% BONUS_EVENTOPTION_TRAIT_PUSHED_TOO_FAR_OPTION_0_CHARACTER_0iLegitimacy -233% BONUS_REMOVE_TRAIT_BITTERaeRemoveTraits: TRAIT_BITTER33% BONUS_EVENTOPTION_TRAIT_PUSHED_TOO_FAR_OPTION_0_CHARACTER_0iLegitimacy -233% BONUS_REMOVE_TRAIT_CRUELaeRemoveTraits: TRAIT_CRUEL33% BONUS_EVENTOPTION_TRAIT_PUSHED_TOO_FAR_OPTION_0_CHARACTER_0iLegitimacy -233% BONUS_REMOVE_TRAIT_INTOLERANTaeRemoveTraits: TRAIT_INTOLERANT
- ▸ We cannot tolerate such nefarious actions.+2 LegitimacyGain trait: ImprisonedgrantsBONUS_EVENTOPTION_TRAIT_PUSHED_TOO_FAR_OPTION_1_CHARACTER_0iLegitimacy 2BONUS_EVENTOPTION_TRAIT_PUSHED_TOO_FAR_OPTION_1_CHARACTER_1aeAddTraits: TRAIT_IMPRISONED
Royal Tragedies
- ▸ We must pursue practical solutions.
+40Science+10/city↗ turn grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10 - ▸ Truly, we are cursed. Prayer for us.Gain trait: PiousgrantsBONUS_GIVE_TRAIT_PIOUSaeAddTraits: TRAIT_PIOUS
Surplus Stone
- ▸ I’ll put it to good use!
+75Stone+25/city↗ turn grantsBONUS_STONE_GAIN_LARGEaiGlobalYieldsBase: YIELD_STONE=75aiGlobalYieldsPer: YIELD_STONE=25
Test of Faith
- ▸ We shall honor the God of this ancient scroll.grantsBONUS_EVENTOPTION_TRAIT_TEST_OF_FAITH_OPTION_0bFoundReligionCity 1
- ▸ Crack down on all cults and heathen beliefs.Progress ambition: MonotheismRemembered: Recent Ambition (7 turns)Gain trait: RighteousgrantsBONUS_EVENTOPTION_TRAIT_TEST_OF_FAITH_OPTION_1aeBonuses: BONUS_AMBITION_LAW_MONOTHEISM, BONUS_GIVE_TRAIT_RIGHTEOUS, BONUS_SET_ZEALOT_ARCHETYPE
The Great Fire of [city]
- ▸ Provide
wood to rebuild with!
-100Wood-35/city↗ turn grantsBONUS_WOOD_LOSS_HUGEaiGlobalYieldsBase: YIELD_WOOD=-100aiGlobalYieldsPer: YIELD_WOOD=-35 - ▸ Perhaps
stone is a better choice.
-150Stone-50/city↗ turn grantsBONUS_STONE_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_STONE=-150aiGlobalYieldsPer: YIELD_STONE=-50 - ▸ I cannot help.-5 LegitimacygrantsBONUS_LEGITIMACY_LOSS_FIVEiLegitimacy -5
The Letter of the Law
- ▸ I must close this loophole!
-160Civics-40/city↗ turn grantsBONUS_CIVICS_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_CIVICS=-160aiGlobalYieldsPer: YIELD_CIVICS=-40 - ▸ I cannot help.-5 LegitimacygrantsBONUS_LEGITIMACY_LOSS_FIVEiLegitimacy -5
Up in Smoke
- ▸ Rebuild the
library in its original state.
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_TRAIT_BURNED_LIBRARY_OPTION_0aeBonuses: BONUS_MONEY_LOSS_SMALL - ▸ Enlist scribes to replace the lost scrolls.
-40Civics-10/city↗ turn grantsBONUS_EVENTOPTION_TRAIT_BURNED_LIBRARY_OPTION_1aeBonuses: BONUS_CIVICS_LOSS_SMALL - ▸ Give the sage permission to rebuild however he desires.Gain trait: SlothfulgrantsBONUS_EVENTOPTION_TRAIT_BURNED_LIBRARY_OPTION_2aeBonuses: BONUS_GIVE_TRAIT_SLOTHFUL