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📜 Special Traits Events

29 events

← All story events Event class Stories drawn from the Special Traits event pool. Scheduling (eventClass.xml): 10% chance per turn (scaled by the Event Level game option) · at most one event of this class every 10 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Grand Speech
Every 80 turns Leader UsCity UsUs GovernorHealthyInsaneOrator
  • Our enemies will never corrupt our precious bodily fluids!
    Remembered (all families): Delivered an embarassingly nonsensical speech (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_A_GRAND_SPEECH_FLUIDS_CHARACTER_0
    MemoryAllFamilies MEMORYFAMILY_NONSENSE_SPEECH
    ◇ grants a memory no event currently keys off
  • It pains me to announce that [character] is made out of glass and will have to retire as governor for his own safety.
    Leader relationship: Suspicious Of
    grants
    BONUS_EVENTOPTION_A_GRAND_SPEECH_GOVERNOR_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    bReleaseGovernor 1
  • Each citizen of [city] who is taller than my horse gets a fistful of Goldgold.
    -400Money-100/city↗ turn+1 Happiness level
    grants
    BONUS_EVENTOPTION_A_GRAND_SPEECH_GOLD_CITY
    aeBonuses: BONUS_MONEY_LOSS_GIGANTIC, BONUS_HAPPINESS_UP

✎ Solver

A Matter of Incest
Once per game Leader UsSpouse Of Leader UsHeir UsUs Max UpsetSpymasterInsaneLow WisdomFoolish
  • Throw them in jail as the law commands.
    Gain trait: ImprisonedGain trait: Imprisoned
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_SEVEN_SINS
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • Kill them! Kill them all!
    The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)The character is killed
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    ◇ grants a memory no event currently keys off
  • Why don't we join them?
    Leader relationship: Lover OfLeader relationship: Lover Of
    gated by
    LeaderSubject SUBJECT_LOW_CHARISMA
    grants
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
  • Jail [character] for fabricating these rumors.
    Gain trait: Imprisoned
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED

✎ Zorbaz

A Poor Investment
Every 60 turns Leader Us Cursed
  • He may lack honor, but I do not.
    -160Money-40/city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • I cannot afford that!
    -2 Legitimacy
    grants
    BONUS_LOSE_LEGITIMACY_DEBT
    iLegitimacy -2

✎ David Ballantyne

A Sound Investment
50% to appear Every 40 turns Leader Us Blessed
  • I invest in people!
    +240Money+60/city↗ turn
    grants
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60

✎ David Ballantyne

Altruism
Every 40 turns Leader Us Cursed
Always Gain trait: Pious
  • Yes, we must save everyone.
    Gain trait: Foolish
    grants
    BONUS_GIVE_TRAIT_FOOLISH
    aeAddTraits: TRAIT_FOOLISH
  • Are you mad? We can't save them all.
    Loses trait: Cursed
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_REMOVE_TRAIT_CURSED
    aeRemoveTraits: TRAIT_CURSED

✎ Zorbaz Background reading ↗

An Unusual Chancellor
Once per game Player UsIncitatusLeader Us Player RomeInsaneHorseNot Player Character
  • Nonsense rumblings. My trusty horse [character] will make a great Chancellor.
    grants
    BONUS_EVENTOPTION_AN_UNUSUAL_CHANCELLOR_HORSE
    Council COUNCIL_CHANCELLOR
  • Have all the nobles in the room killed.
    Remembered (all families): Killed Nobles (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_AN_UNUSUAL_CHANCELLOR_KILL
    MemoryAllFamilies MEMORYFAMILY_KILLED_NOBLES
    ◇ grants a memory no event currently keys off
  • I am the ruler, and I am the Chancellor, and I am the Aristocracyaristocracy. I am all of [rival].
    -4 Legitimacy
    grants
    BONUS_EVENTOPTION_AN_UNUSUAL_CHANCELLOR_PROCLAIM
    iLegitimacy -4

✎ Solver Background reading ↗

Asceticism
Every 40 turns Leader UsPlayer Us Cursed
  • It is good to be the [title].
    Gain trait: InsaneGain trait: Ascetic
    grants
    BONUS_GIVE_TRAIT_INSANE
    aeAddTraits: TRAIT_INSANE
    BONUS_GIVE_TRAIT_ASCETIC
    aeAddTraits: TRAIT_ASCETIC
  • No. I'm not allowed to go crazy. Stop it.
    Loses trait: Cursed
    gated by
    LeaderSubject SUBJECT_HIGH_COURAGE
    grants
    BONUS_REMOVE_TRAIT_CURSED
    aeRemoveTraits: TRAIT_CURSED

✎ Zorbaz Background reading ↗

Bee of Bumble
Once per game Leader Us Insane
  • Eat the bee of bumble.
    Gain trait: Superstitious
    grants
    BONUS_GIVE_TRAIT_SUPERSTITIOUS
    aeAddTraits: TRAIT_SUPERSTITIOUS
  • Leave the bee alone.
    Gain trait: Slothful
    grants
    BONUS_GIVE_TRAIT_SLOTHFUL
    aeAddTraits: TRAIT_SLOTHFUL
  • Head-butt the bee. Show it the power of a [title]!
    Gain trait: Scarred
    gated by
    LeaderSubject SUBJECT_HIGH_COURAGE
    grants
    BONUS_GIVE_TRAIT_SCARRED
    aeAddTraits: TRAIT_SCARRED

✎ Zorbaz

Bountiful Harvest
50% to appear Every 40 turns Leader Us Blessed
  • Behold the fruits of prosperity.
    +75Food+25/city↗ turn
    grants
    BONUS_FOOD_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_FOOD=75
    aiGlobalYieldsPer: YIELD_FOOD=25

✎ David Ballantyne

Carnivorism
Every 40 turns Leader UsPlayer Us Cursed
  • This is the life! Bow before me, mortals!
    Gain trait: InsaneGain trait: Bloodthirsty
    grants
    BONUS_GIVE_TRAIT_INSANE
    aeAddTraits: TRAIT_INSANE
    BONUS_GIVE_TRAIT_BLOODTHIRSTY
    aeAddTraits: TRAIT_BLOODTHIRSTY
  • Just think about how all that meat comes out during latrine visits.
    Loses trait: Cursed
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_REMOVE_TRAIT_CURSED
    aeRemoveTraits: TRAIT_CURSED

✎ Zorbaz

Code Clarifications
50% to appear Every 40 turns Leader Us Blessed
  • Simplify, simplify.
    +80Civics+20/city↗ turn
    grants
    BONUS_CIVICS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=80
    aiGlobalYieldsPer: YIELD_CIVICS=20

✎ David Ballantyne

Crop Failure
Every 60 turns Leader Us Cursed
  • Hand out the grain!
    -150Food-50/city↗ turn
    grants
    BONUS_FOOD_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_FOOD=-150
    aiGlobalYieldsPer: YIELD_FOOD=-50
  • I cannot help.
    -5 Legitimacy
    grants
    BONUS_LEGITIMACY_LOSS_FIVE
    iLegitimacy -5

✎ David Ballantyne

Dungeons of Insanity
Once per game Leader UsImportant UsImportant Us InsaneSeven SinsNon Royal
  • Keep them in the dungeons, shall we.
    Gain trait: ImprisonedGain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • They shall die by my hand.
    Gain trait: BloodthirstyThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIAL
    grants
    BONUS_GIVE_TRAIT_BLOODTHIRSTY
    aeAddTraits: TRAIT_BLOODTHIRSTY
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    ◇ grants a memory no event currently keys off
  • Pleasure them with forbidden delights.
    -3Orders↗ turnLeader relationship: Lover OfLeader relationship: Lover Of
    gated by
    LeaderSubject SUBJECT_CHARACTER_CARNAL
    grants
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
  • Shower them in Goldgold, reminding them who is the leader.
    -160Money-40/city↗ turnLeader relationship: Influenced ByLeader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_CHARACTER_VAIN
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Zorbaz

Earthquake!
Every 60 turns Leader Us Cursed
  • Provide Stonestone to help with the repairs.
    -150Stone-50/city↗ turn
    grants
    BONUS_STONE_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_STONE=-150
    aiGlobalYieldsPer: YIELD_STONE=-50
  • I cannot help.
    -5 Legitimacy
    grants
    BONUS_LEGITIMACY_LOSS_FIVE
    iLegitimacy -5

✎ David Ballantyne

Gift of Land
Once per game UsLeader UsCity Us Endeared To LeaderBlessed
  • [rival] needs to extend its reach.
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_GIFT_OF_LAND_OPTION_0_CHARACTER_1
    iBorderGrowth 4
  • Sell the parcel to the highest bidders.
    +30Wood+10/city↗ turn+120Money+30/city↗ turn
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_GIFT_OF_LAND_OPTION_1_CHARACTER_1
    aeBonuses: BONUS_WOOD_GAIN_SMALL, BONUS_MONEY_GAIN_SMALL
  • Survey the land to determine its true potential.
    gated by
    LeaderSubject SUBJECT_ENGINEER
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_GIFT_OF_LAND_OPTION_2_CHARACTER_1
    iCitizens 1
    iBorderGrowth 8

✎ Andy Auseon

Grief
Every 40 turns Us Mourning
Always +1 Wisdom-1 Courage
  • And upon the body, as well.
    Gain trait: Ill
    grants
    BONUS_GIVE_TRAIT_ILL
    aeAddTraits: TRAIT_ILL

✎ Jeri Roys

Hedonism
Every 40 turns Leader UsPlayer Us Cursed
Always Gain trait: Romantic
  • Everybody just have a good time!
    Gain trait: WantonGain trait: Debauched
    grants
    BONUS_GIVE_TRAIT_WANTON
    aeAddTraits: TRAIT_WANTON
    BONUS_GIVE_TRAIT_DEBAUCHED
    aeAddTraits: TRAIT_DEBAUCHED
  • Stop and consider this - hangovers.
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE

✎ Zorbaz Background reading ↗

Insane Love
Once per game Leader UsFamily Us InsaneLeader Attracted To
  • Sneak into his bedchamber and profess my love.
    Gains a random leader relationship
    grants
    BONUS_EVENTOPTION_INSANE_LOVE_0
    aeRandomLeaderRelationshipDelay: RELATIONSHIP_LOVER_OF, RELATIONSHIP_ESTRANGED_FROM
  • Threaten his family, forcing [character] to marry me.
    Leader relationship: Estranged FromRemembered: Forced us to marry a Barbarian (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_INSANE_LOVE_1
    Memory MEMORYFAMILY_FORCED_MATCH
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    iPolyMarrySubject 0
    ◇ grants a memory no event currently keys off
  • Head back to the Palacepalace for a drink, alone.
    Gain trait: Drunk
    grants
    BONUS_GIVE_TRAIT_DRUNK
    aeAddTraits: TRAIT_DRUNK

✎ Zorbaz

Left Behind
Once per game UsLeader Us Courtier MerchantBlessedMax 2 StrengthsMax 2 Weakness
  • Sell it and give the proceeds to the poor.
    Gain trait: Gracious+80Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_GP_LEFT_BEHIND_OPTION_0_CHARACTER_1
    aeAddTraits: TRAIT_GRACIOUS
    aeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE
  • Commission an inspiring public obelisk.
    Gain trait: Inspiring+80Civics+20/city↗ turn
    grants
    BONUS_EVENTOPTION_GP_LEFT_BEHIND_OPTION_1_CHARACTER_1
    aeAddTraits: TRAIT_INSPIRING
    aeBonuses: BONUS_CIVICS_GAIN_LARGE
  • Use it to decorate the royal estates.
    +4 LegitimacyGain trait: Extravagant
    grants
    BONUS_EVENTOPTION_GP_LEFT_BEHIND_OPTION_2_CHARACTER_1
    iLegitimacy 4
    aeAddTraits: TRAIT_EXTRAVAGANT

✎ Andy Auseon

Madness, Blood, and Love
Once per game Leader UsSpouse Of Leader UsUs InsaneLover Of Leader
Always The character is killedThe character is killed
  • What a thrill!
    Gain trait: Bloodthirsty
    grants
    BONUS_GIVE_TRAIT_BLOODTHIRSTY
    aeAddTraits: TRAIT_BLOODTHIRSTY
  • What have I done! There is no hope for me.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • Surely the gods will help.
    Gain trait: Incubated
    grants
    BONUS_GIVE_TRAIT_INCUBATED
    aeAddTraits: TRAIT_INCUBATED

✎ Zorbaz

Plotting Nobles
Once per game Turn 20+ Leader UsUsUs Insane
  • Grab the sword and kill [character].
    The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)Leader relationship: Vengeful Against
    gated by
    LeaderSubject SUBJECT_CHARACTER_SEVEN_SINS
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    ◇ grants a memory no event currently keys off
  • Guards, seize [character] and [character]. Throw them in jail!
    -2 LegitimacyGain trait: ImprisonedGain trait: Imprisoned
    grants
    BONUS_EVENTOPTION_PLOTTING_NOBLES_OPTION_1
    iLegitimacy -2
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • Carry on a polite conversation, then slip away.
    Leader relationship: Plotting AgainstLeader relationship: Plotting Against
    gated by
    LeaderSubject SUBJECT_CHARACTER_SEVEN_VIRTUES
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ Zorbaz

Poor Quality Iron
Part of the Poor Quality Iron chain — 3 events , 1 branch point view map →
Every 60 turns Leader Us Cursed
  • The soldiers will need to train harder to compensate.
    -80Training-20/city↗ turn
    grants
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20
    ↳ may trigger: A Sharp Reprimand
  • Commission new weapons.
    -75Iron-25/city↗ turn
    grants
    BONUS_IRON_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_IRON=-75
    aiGlobalYieldsPer: YIELD_IRON=-25
    ↳ may trigger: A Piercing Insight
  • I cannot help.
    -5 Legitimacy
    grants
    BONUS_LEGITIMACY_LOSS_FIVE
    iLegitimacy -5

✎ David Ballantyne

Pushed Too Far
Once per game Leader UsNon Leader UsCity UsPlayer Us CursedCourtierMax Upset
  • Resolve
    33%
    -2 LegitimacyLoses trait: Bitter
    33%
    -2 LegitimacyLoses trait: Cruel
    33%
    -2 LegitimacyLoses trait: Intolerant
    grants
    33% BONUS_EVENTOPTION_TRAIT_PUSHED_TOO_FAR_OPTION_0_CHARACTER_0
    iLegitimacy -2
    33% BONUS_REMOVE_TRAIT_BITTER
    aeRemoveTraits: TRAIT_BITTER
    33% BONUS_EVENTOPTION_TRAIT_PUSHED_TOO_FAR_OPTION_0_CHARACTER_0
    iLegitimacy -2
    33% BONUS_REMOVE_TRAIT_CRUEL
    aeRemoveTraits: TRAIT_CRUEL
    33% BONUS_EVENTOPTION_TRAIT_PUSHED_TOO_FAR_OPTION_0_CHARACTER_0
    iLegitimacy -2
    33% BONUS_REMOVE_TRAIT_INTOLERANT
    aeRemoveTraits: TRAIT_INTOLERANT
  • We cannot tolerate such nefarious actions.
    +2 LegitimacyGain trait: Imprisoned
    grants
    BONUS_EVENTOPTION_TRAIT_PUSHED_TOO_FAR_OPTION_1_CHARACTER_0
    iLegitimacy 2
    BONUS_EVENTOPTION_TRAIT_PUSHED_TOO_FAR_OPTION_1_CHARACTER_1
    aeAddTraits: TRAIT_IMPRISONED

✎ Andy Auseon

Royal Tragedies
25% to appear Once per game Leader UsChild Of Leader UsSpouse Of Leader Us Cursed
Always The character is killedGain trait: Severely Ill
  • We must pursue practical solutions.
    +40Science+10/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
  • Truly, we are cursed. Prayer for us.
    Gain trait: Pious
    grants
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS

✎ Andy Auseon

Surplus Stone
50% to appear Every 40 turns Leader Us Blessed
  • I’ll put it to good use!
    +75Stone+25/city↗ turn
    grants
    BONUS_STONE_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_STONE=75
    aiGlobalYieldsPer: YIELD_STONE=25

✎ David Ballantyne

Test of Faith
Once per game Leader UsCity Us Blessed
  • We shall honor the God of this ancient scroll.
    grants
    BONUS_EVENTOPTION_TRAIT_TEST_OF_FAITH_OPTION_0
    bFoundReligionCity 1
  • Crack down on all cults and heathen beliefs.
    Progress ambition: MonotheismRemembered: Recent Ambition (7 turns)Gain trait: Righteous
    grants
    BONUS_EVENTOPTION_TRAIT_TEST_OF_FAITH_OPTION_1
    aeBonuses: BONUS_AMBITION_LAW_MONOTHEISM, BONUS_GIVE_TRAIT_RIGHTEOUS, BONUS_SET_ZEALOT_ARCHETYPE

✎ Andy Auseon

The Great Fire of [city]
Every 60 turns Leader Us Cursed
  • Provide Woodwood to rebuild with!
    -100Wood-35/city↗ turn
    grants
    BONUS_WOOD_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_WOOD=-100
    aiGlobalYieldsPer: YIELD_WOOD=-35
  • Perhaps Stonestone is a better choice.
    -150Stone-50/city↗ turn
    grants
    BONUS_STONE_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_STONE=-150
    aiGlobalYieldsPer: YIELD_STONE=-50
  • I cannot help.
    -5 Legitimacy
    grants
    BONUS_LEGITIMACY_LOSS_FIVE
    iLegitimacy -5

✎ David Ballantyne

The Letter of the Law
Every 40 turns Leader Us Cursed
  • I must close this loophole!
    -160Civics-40/city↗ turn
    grants
    BONUS_CIVICS_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_CIVICS=-160
    aiGlobalYieldsPer: YIELD_CIVICS=-40
  • I cannot help.
    -5 Legitimacy
    grants
    BONUS_LEGITIMACY_LOSS_FIVE
    iLegitimacy -5

✎ David Ballantyne

Up in Smoke
Once per game Leader UsCapital Us CursedScholar
  • Rebuild the Librarylibrary in its original state.
    -120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_BURNED_LIBRARY_OPTION_0
    aeBonuses: BONUS_MONEY_LOSS_SMALL
  • Enlist scribes to replace the lost scrolls.
    -40Civics-10/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_BURNED_LIBRARY_OPTION_1
    aeBonuses: BONUS_CIVICS_LOSS_SMALL
  • Give the sage permission to rebuild however he desires.
    Gain trait: Slothful
    grants
    BONUS_EVENTOPTION_TRAIT_BURNED_LIBRARY_OPTION_2
    aeBonuses: BONUS_GIVE_TRAIT_SLOTHFUL

✎ Andy Auseon Background reading ↗