← All story events Trigger Stories that fire on the New Turn trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
Neighbors
⛓ Follows from: Neighbors, Neighbors
- ▸ Invest in peace with [rival].Remembered: Player Offer (5 turns)
-160Money-40/city↗ turn grantsBONUS_PLAYER_PEACEDiplomacyPlayerFrom DIPLOMACY_PEACEaeBonuses: BONUS_PLAYER_OFFERBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - ▸ Politely decline.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Neighbors
⛓ Follows from: Neighbors
- ▸ Peace is the path of the wise.Remembered: Player Offer (5 turns)
-120Money-30/city↗ turn grantsBONUS_PLAYER_PEACEDiplomacyPlayerFrom DIPLOMACY_PEACEaeBonuses: BONUS_PLAYER_OFFERBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ Politely decline.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
- ▸ Now is not the time, but perhaps later...(no gates or payload in XML)↳ may trigger: Neighbors
Neighbors
⛓ Follows from: Neighbors
- ▸ Our champion shall bring us victory.Remembered (leader of you): You are braggarts but you do pay your debts (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_OPTION_0_PLAYER_0MemoryLeader MEMORYCHARACTER_NEIGHBORS_PERSIA_DUEL↳ may trigger: Defeated Champion, Victorious Champion◇ grants a memory no event currently keys off
- ▸ Victory is determined on battlefields, not in arenas.Remembered (leader of you): Your arrogance knows no bounds (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+6 Legitimacy+1 CourageGain trait: WarlikegrantsBONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_OPTION_1MemoryLeader MEMORYCHARACTER_NEIGHBORS_PERSIA_WARaeBonuses: BONUS_DECLARE_WAR_PLAYERBONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_OPTION_1_PLAYER_1iLegitimacy 6aiRatings: RATING_COURAGE=1aeAddTraits: TRAIT_WARLIKE◇ may enable: The Sword of Damocles
- ▸ We offer [rival] a generous gift instead.+1 Charisma
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_OPTION_2_PLAYER_1aiRatings: RATING_CHARISMA=1aeBonuses: BONUS_MONEY_LOSS_SMALL↳ may trigger: Neighbors
Neighbors
⛓ Follows from: Neighbors, Defeated Champion
- ▸ We shall pay tribute to [rival].Remembered (leader of you): You are braggarts but you do pay your debts (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)grantsBONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_RESPECT_OPTION_0MemoryLeader MEMORYCHARACTER_NEIGHBORS_PERSIA_DUELaiYieldsTributeBase: YIELD_FOOD=-100aeBonuses: BONUS_PLAYER_PEACE◇ grants a memory no event currently keys off
- ▸ [rival] will never pay for peace.Remembered (leader of you): You refused to pay us Tribute (-40 opinion, permanent)(no event currently keys off this)grantsBONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_RESPECT_OPTION_1MemoryLeader MEMORYCHARACTER_TRIBUTE_DEMAND_REFUSED◇ grants a memory no event currently keys off
- ▸ Let us not forge a peace with favors.Remembered (leader of you): How did we end up at peace with you? (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+4 Legitimacy+1 Charismagated byLeaderSubject SUBJECT_DIPLOMATgrantsBONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_RESPECT_OPTION_2MemoryLeader MEMORYCHARACTER_NEIGHBORS_PERSIA_TRICKEDaeBonuses: BONUS_PLAYER_PEACEBONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_RESPECT_OPTION_2_PLAYER_1iLegitimacy 4aiRatings: RATING_CHARISMA=1◇ grants a memory no event currently keys off
- ▸ Your
wine was poisoned... and peace will be on our terms. Remembered (leader of you): How did we end up at peace with you? (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+60 XP to the charactergated byLeaderSubject SUBJECT_SCHEMERgrantsBONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_RESPECT_OPTION_3MemoryLeader MEMORYCHARACTER_NEIGHBORS_PERSIA_TRICKEDaeBonuses: BONUS_PLAYER_PEACEBONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_RESPECT_OPTION_3_PLAYER_1iXPCharacter 60◇ grants a memory no event currently keys off
Neighbors
⛓ Follows from: Neighbors
- ▸ If [rival] wishes to test our resolve, so be it.Remembered: You stood up to us! (+20 opinion for 40 turns)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+4 LegitimacygrantsBONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_ROME_OPTION_0Memory MEMORYPLAYER_NEIGHBORS_ROME_PRIDEaeBonuses: BONUS_DECLARE_WAR_PLAYERBONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_ROME_OPTION_0_PLAYER_1SetArchetype TRAIT_COMMANDER_ARCHETYPEiLegitimacy 4
- ▸ Beg for mercy and offer to pay tribute.-4 LegitimacyGain trait: TimidgrantsBONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_ROME_OPTION_1_PLAYER_1iLegitimacy -4aeAddTraits: TRAIT_TIMID
Neighbors
⛓ Follows from: Neighbors
- ▸ Our suggestion was in jest. We desire peace.Remembered (leader of you): We may have misjudged you (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+2 LegitimacyGain trait: Vigilantgated byLeaderSubject SUBJECT_HIGH_CHARISMAgrantsBONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_SUGGEST_OPTION_0_PLAYER_0MemoryLeader MEMORYCHARACTER_NEIGHBORS_TALK_IS_CHEAPaeBonuses: BONUS_PLAYER_PEACEBONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_SUGGEST_OPTION_0_PLAYER_1iLegitimacy 2aeAddTraits: TRAIT_VIGILANT◇ grants a memory no event currently keys off
- ▸ Let us forget the past and discuss trade.(no gates or payload in XML)↳ may trigger: Neighbors
- ▸ No more talk, then. It is time for action.Remembered (leader of you): We may have misjudged you (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+2 Courage-1 DisciplineGain trait: WarlikegrantsBONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_SUGGEST_OPTION_2MemoryLeader MEMORYCHARACTER_NEIGHBORS_TALK_IS_CHEAPaeBonuses: BONUS_DECLARE_WAR_PLAYERBONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_SUGGEST_OPTION_2_PLAYER_1aiRatings: RATING_COURAGE=2, RATING_DISCIPLINE=-1aeAddTraits: TRAIT_WARLIKE◇ may enable: The Sword of Damocles
Neighbors
⛓ Follows from: Neighbors
- ▸ "We didn't want your Tribute anyway. It will be more fun to crush you in battle."Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+20 XP to the characterGain trait: StrictgrantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFERBONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_SUGGEST_BABYLON_OPTION_0_PLAYER_1iXPCharacter 20aeAddTraits: TRAIT_STRICT◇ may enable: The Sword of Damocles
Neighbors
⛓ Follows from: Neighbors
- ▸ Arrange deals with our merchants.grantsBONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_SUGGEST_TRADE_OPTION_0aiYieldsTradeBase: YIELD_MONEY=200, YIELD_FOOD=-40
- ▸ The court will invest in new trade routes.+1 Discipline
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_SUGGEST_TRADE_OPTION_1aiYieldsTradeBase: YIELD_MONEY=300, YIELD_FOOD=-60BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_SUGGEST_TRADE_OPTION_1_PLAYER_1aiRatings: RATING_DISCIPLINE=1aeBonuses: BONUS_MONEY_LOSS_SMALL
Neither, Nor
⛓ Follows from: An Unlikely Match
- ▸ Let us bring this affair to an end.Arranges a marriagegrantsBONUS_EVENTOPTION_AN_UNLIKELY_MATCH_SUBMISSION_MARRIAGE_CHARACTERiMarrySubject 1
Nero's Suspicion
- ▸ Surely he wouldn't turn on me.Leader relationship: Suspicious OfgrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
New Alliance
⛓ Follows from: [tribe] Unrest
- ▸ Success is good, but let us wait before trying this again.+20 XP to the character+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_XP_CHARACTER_SMALLiXPCharacter 20
- ▸ The results speak for themselves. Give him the needed support.Leader relationship: Conspiring With
-40Civics-10/city↗ turn grantsBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10
New Explorers
- ▸ A great journey begins now.+1 Scout Hanno NavigatorgrantsBONUS_HANNO_NAVIGATOR_SCOUTaiUnits: UNIT_SCOUT_HANNO_NAVIGATOR=1
New Slaves from [city]
⛓ Follows from: Troops Ransack [city]
- ▸ Sell them into slavery.
+240Money+60/city↗ turn grantsBONUS_MONEY_GAIN_LARGEaiGlobalYieldsBase: YIELD_MONEY=240aiGlobalYieldsPer: YIELD_MONEY=60 - ▸ Use them as slaves in [city].grantsBONUS_ADD_CITIZEN_2iCitizens 2
- ▸ Slaughter them all for fighting us.+2 LegitimacygrantsBONUS_LOSE_CITIZEN_2iCitizens -2BONUS_EVENTOPTION_TROOPS_RANSACK_SLAVERY_OPTION_2iLegitimacy 2
New Type of Animal Discovered
⛓ Follows from: New Type of Animal Discovered
- ▸ We will pay well for a new source of
gems. Adds Gems
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_NEW_TYPE_OF_ANIMAL_DISCOVERED_GEMS_OPTION_0AddResource RESOURCE_GEMBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ Leave this matter to the locals in [city].+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
No Evidence
⛓ Follows from: Designs on the Throne
- ▸ No, I am tired of jumping at shadows.Remembered: Ignored my advice and refused my request (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_NO_EVIDENCE_OPTION_0_CHARACTER_0Memory MEMORYCHARACTER_REFUSED_REQUEST◇ grants a memory no event currently keys off
- ▸ If there is a plot, it must be uprooted.Leader relationship: Influenced By
-40Civics-10/city↗ turn grantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10
No Longer of Use
- ▸ If [character] is not careful, he shall shortly learn [rival] is far better an ally than an adversary.Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_ALLIANCE_ENDbTeamAllianceEnd 1aeBonuses: BONUS_PLAYER_OFFER
No Longer of Use
- ▸ If [character] is not careful, he shall shortly learn [rival] is far better an ally than an adversary.Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_ALLIANCE_ENDbTeamAllianceEnd 1aeBonuses: BONUS_PLAYER_OFFER
No More Delays
⛓ Follows from: Grievances
- ▸ I shall judge these cases myself and judge them fairly. Trials begin within the week.+4 LegitimacygrantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_DELAY_OPTION_0_PLAYER_1iLegitimacy 4aeBonuses: BONUS_SET_JUDGE_ARCHETYPE
- ▸ Assign these cases to the highest judge operating within our capital city.Remembered: Our aggrieved citizens did not receive justice (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_DELAY_OPTION_1_PLAYER_0Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_DELAY_WEAK◇ grants a memory no event currently keys off
- ▸ Agree to permit [rival] to handle these cases according to their laws.Remembered: You dispensed justice at our request (+40 opinion for 40 turns)(no event currently keys off this)-2 LegitimacygrantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_DELAY_OPTION_2_PLAYER_0Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_JUSTICEBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_DELAY_OPTION_2_PLAYER_1iLegitimacy -2◇ grants a memory no event currently keys off
- ▸ Inform the [rival] emissary that we are pardoning these crimes.Remembered: Your Leader's claim to represent justice is a farce! (-80 opinion for 20 turns)(no event currently keys off this)+6 LegitimacyRemembered: Player Offer (5 turns)+2 Legitimacy+1 Levy unit+1 Happiness level (every city)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_DELAY_OPTION_3_PLAYER_0Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_DELAY_INJUSTICEaeBonuses: BONUS_PLAYER_WAR_LEGITIMACYBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_DELAY_OPTION_3_PLAYER_1iLegitimacy 2aiBonusUnits: BONUSUNITCLASS_LEVY=1aeAllCityBonuses: BONUS_HAPPINESS_UP◇ grants a memory no event currently keys off
No One Will Know
⛓ Follows from: A Lit Match
- ▸ The lights dim.The character is killedgrantsBONUS_KILL_CHARACTERbKillCharacter 1
No Surrender
⛓ Follows from: Bitter Rivals, Let the Land Burn, Renewed Hope?
- ▸ We will defeat [rival], once and for all.+3 Heavy Infantry unitProgress ambition: Destroy Rivals
+6Orders↗ turn
+160Training+40/city↗ turn grantsBONUS_EVENTOPTION_RIVALS4_NO_SURRENDER_YES_PLAYER_1Ambition GOAL_DESTROY_RIVALSaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=3aeBonuses: BONUS_ORDERS_GAIN_AVERAGE, BONUS_TRAINING_GAIN_HUGE - ▸ It is time to leave these troubles in the past.Remembered (all families): Avoided war (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RIVALS4_NO_SURRENDER_NO_PLAYER_1MemoryAllFamilies MEMORYFAMILY_AVOIDED_WAR◇ grants a memory no event currently keys off
Old Opponent
- ▸ I do not expect [character] to become a friend but I am willing to accept his service.-4 LegitimacyGain a Court SoldierLeader relationship: Estranged FromgrantsBONUS_EVENTOPTION_PERICLES_CIMON_RETURNS_ACCEPT_LEADERiLegitimacy -4BONUS_EVENTOPTION_PERICLES_CIMON_RETURNS_ACCEPT_CIMONaeBonuses: BONUS_MAKE_GREAT_SOLDIER, BONUS_LEADER_ESTRANGED_FROM
- ▸ He may settle in [city] as a regular citizen if he swears an oath not to pursue politics.grantsBONUS_ADD_CITIZEN_1iCitizens 1
- ▸ [character] is no longer my equal. He is not coming back.+4 LegitimacygrantsBONUS_EVENTOPTION_PERICLES_CIMON_RETURNS_REFUSEiLegitimacy 4
Omens Turn True
⛓ Follows from: A Deception Revealed, Betrayal Answered, Omens of Your End
- ▸ All hail [character], new [title] of [rival].(no gates or payload in XML)
On the Payroll
- ▸ Have your agents trail [character].(no gates or payload in XML)↳ may trigger: Fled in the Night
- ▸ Take no chances and capture the traitor immediately.
-3Orders↗ turnGain trait: Imprisoned grantsBONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-3BONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
Out of the Ashes
⛓ Follows from: Bitter Rivals, Let the Land Burn, Renewed Hope?
- ▸ Hold a grand triumph in [city], with a celebration lasting for weeks.
+120Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_LARGEaiCityYields: YIELD_HAPPINESS=120 - ▸ Send out diplomats with subtle warnings that [rival] is not to be crossed.Gain trait: CunningProgress ambition: All PeacegrantsBONUS_EVENTOPTION_RIVALS4_OUT_OF_THE_ASHES_OPTION_1_PLAYER_1Ambition GOAL_ALL_PEACEaeAddTraits: TRAIT_CUNNING
Partnering with [character]
- ▸ We will do great things together!Gain a Court SoldiergrantsBONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIER
Passage of the Moon
⛓ Follows from: Calendar and Seasons
- ▸ Adopt this idea as the [character] Calendar.+1 Wisdom+4 Legitimacygated byLeaderSubjectNotAny SUBJECT_CHARACTER_WEAKgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1BONUS_EVENTOPTION_LEGITIMACY_CALENDARiLegitimacy 4
- ▸ How can we have an extra.25 days in a year!? Damn fool of a plan. Banish [character]!Leader relationship: Vengeful Against
+40Civics+10/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_WEAKgrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10
Pax Romana
- ▸ Commission inscriptions across the city, detailing your rule and how you have brought peace.Begin project: Propaganda
-30Stone-10/city↗ turn grantsBONUS_EVENTOPTION_PAX_ROMANA_OPTION_0_CHARACTERaeAddProjects: PROJECT_PROPAGANDABONUS_STONE_LOSS_SMALLaiGlobalYieldsBase: YIELD_STONE=-30aiGlobalYieldsPer: YIELD_STONE=-10 - ▸ It is enough that the people are happy.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Perfect Crime
⛓ Follows from: Heir Crisis
- ▸ I am a master of
intrigue. +40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Personal Religion
- ▸ Resolve100%Converts to the target religion0%Converts to the target religiongrants100% BONUS_EVENTSTORY_CONVERT_PERSONAL_RELIGIONiConvertReligionSubject 00% BONUS_EVENTSTORY_CONVERT_PERSONAL_RELIGIONiConvertReligionSubject 0
- ▸ Resolve100%Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)0%Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)grants100% BONUS_SUPPORTED_FAITH_NOMemory MEMORYRELIGION_REFUSED_SUPPORT0% BONUS_SUPPORTED_FAITH_NOMemory MEMORYRELIGION_REFUSED_SUPPORT◇ grants a memory no event currently keys off
Pieface's Lessons
⛓ Follows from: The Fool
- ▸ Pieface? He is simply a lovable prankster.Leader relationship: Endeared TograntsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO↳ may trigger: Secret of the Fool
- ▸ Tell the royal guards to refuse him.Remembered (all families): Refused the fool (+20 opinion for 20 turns)(no event currently keys off this)Gain trait: ExiledgrantsBONUS_EVENTOPTION_CONTACT_PIEFACES_LESSONS_OPTION_1_PLAYER_1MemoryAllFamilies MEMORYFAMILY_REFUSED_THE_FOOLBONUS_EVENTOPTION_CONTACT_PIEFACES_LESSONS_OPTION_1_CHARACTERbNoCourtier 1aeAddTraits: TRAIT_EXILED◇ grants a memory no event currently keys off
- ▸ Forty lashes for the fool!
+60Happinesseach city↗ turnGain trait: Exiled grantsBONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60BONUS_EVENTOPTION_CONTACT_PIEFACES_LESSONS_OPTION_2_CHARACTERbNoCourtier 1aeAddTraits: TRAIT_EXILED
Pilgrimage Concludes
⛓ Follows from: [religion] Pilgrims
- ▸ I am glad everything turned out as it did.+20–200 Culture (by city tier)grantsBONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
Pining Chords
⛓ Follows from: Caravan of Love
- ▸ Support this new focus on the arts.-1 DisciplineGain trait: ArtistgrantsBONUS_EVENTOPTION_PINING_CHORDS_0_CHARACTER_1aiRatings: RATING_DISCIPLINE=-1aeAddTraits: TRAIT_ARTIST
- ▸ Demand that your heir starts acting the part.+2 DisciplineGain trait: MiserablegrantsBONUS_EVENTOPTION_PINING_CHORDS_1_CHARACTER_1aiRatings: RATING_DISCIPLINE=2aeAddTraits: TRAIT_MISERABLE
- ▸ Organize some entertainment to distract [character]. Wanton / DebauchedGain trait: DebauchedLeader relationship: Endeared Togated byLeaderSubjectAny SUBJECT_WANTON / SUBJECT_DEBAUCHEDgrantsBONUS_EVENTOPTION_PINING_CHORDS_2_CHARACTER_1AddLeaderRelationship RELATIONSHIP_ENDEARED_TOaeAddTraits: TRAIT_DEBAUCHED
Plot Uncovered
⛓ Follows from: Plot by Heretics
- ▸ Arrest everyone involved. Kill anyone who resists.+1 DisciplineGain trait: ImprisonedRemembered: Killed Nobles (-40 opinion for 20 turns)(no event currently keys off this)+1 LegitimacygrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_EVENTOPTION_ATENISM_PLOT_UNCOVERED_PUNISH_FAMILYMemory MEMORYFAMILY_KILLED_NOBLESBONUS_EVENTOPTION_ATENISM_PLOT_UNCOVERED_PUNISH_PLAYERiLegitimacy 1◇ grants a memory no event currently keys off
- ▸ Let them know I will be merciful, though they did little to deserve that.+1 CharismagrantsBONUS_EVENTOPTION_ATENISM_PLOT_UNCOVERED_MERCY_CHARACTER_0aeBonuses: BONUS_GAIN_CHARISMA_1BONUS_EVENTOPTION_ATENISM_PLOT_UNCOVERED_MERCY_CHARACTER_1aeBonuses: BONUS_LEADER_ESTRANGED_FROM_REMOVE
Plot by Heretics
⛓ Follows from: Sign from Aten
- ▸ Resolve100%-4 LegitimacyFree law: Polytheism0%Leader relationship: Influenced By-4 LegitimacyFree law: Polytheismgrants100% BONUS_EVENTOPTION_PLOT_BY_HERETICS_SURRENDER_CHARACTER_1aeBonuses: BONUS_LEADER_ESTRANGED_FROM_REMOVE100% BONUS_EVENTOPTION_PLOT_BY_HERETICS_SURRENDER_PLAYERFreeLaw LAW_POLYTHEISMiLegitimacy -40% BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY0% BONUS_EVENTOPTION_PLOT_BY_HERETICS_SURRENDER_PLAYERFreeLaw LAW_POLYTHEISMiLegitimacy -4
- ▸ I will not let them insult Aten, and I will not be told what to do.+1 CouragegrantsBONUS_EVENTOPTION_PLOT_BY_HERETICS_RESIST_CHARACTER_0aeBonuses: BONUS_GAIN_COURAGE_1↳ may trigger: Unholy Murder, Plot Uncovered
Plots and Betrayals
⛓ Follows from: Word of a Coup
- ▸ Pursue them until they are apprehended.Gain trait: ImprisonedGain trait: ImprisonedgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
- ▸ Let them escape, but seize their belongings.
+160Money+40/city↗ turnGain trait: ExiledGain trait: Exiled grantsBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40BONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILEDBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILED
Plotting Enemies Abroud
- ▸ n/a(no gates or payload in XML)
Plotting Enemies Court
- ▸ n/a(no gates or payload in XML)
Poisoned!
⛓ Follows from: The Heir's Cup
- ▸ Revenge will not save me.Remembered: Poisoned my predecessor(no event currently keys off this)grantsBONUS_EVENTOPTION_LEADER_THE_HEIRS_CUP_POISONED_OPTION_0Memory MEMORYCHARACTER_POISONED_MY_PREDECESSOR↳ may trigger: The Heir's Cup: Payoff◇ grants a memory no event currently keys off
- ▸ Regicide is not acceptable.Gain trait: CursedgrantsBONUS_GIVE_TRAIT_CURSEDaeAddTraits: TRAIT_CURSED
Popular Support
⛓ Follows from: The One Who Would be King, The Army of Slaves, Refusal to Die
- ▸ Spread propaganda about our aim to defend the masses.
+80Happinesseach city↗ turn
+80Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80BONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80 - ▸ We must face these rebels on the field.2 rebel units appear2 rebel units appear
+4Orders↗ turn grantsBONUS_REBEL_UNITS_2iRebelUnits 2BONUS_REBEL_UNITS_2iRebelUnits 2BONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=4↳ may trigger: [character]
Prison Conscripts
⛓ Follows from: Prison Conscripts
- ▸ Have [character] form a militia.+1 Levy unitgrantsBONUS_EVENTOPTION_PRISON_CONSCRIPTS_REVOLTaiBonusUnits: BONUSUNITCLASS_LEVY=1
- ▸ The army will deal with this.
+80Training+20/city↗ turn grantsBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20
Proof
⛓ Follows from: Still Time
- ▸ This conflict will have to be resolved on the field of battle.Remembered: We knew you could not be trusted (-80 opinion for 40 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_BUILDER_ARCHETYPE_CAUTIOUS_LEADER4_WAR_OPTION_0_PLAYER_0Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_BUILDER_CAUTIOUS_LEADER4_WARForget MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_BUILDER_CAUTIOUS_LEADER4_THREATENaeBonuses: BONUS_PLAYER_WAR◇ grants a memory no event currently keys off
Pyramids of Pharaoh [character]
- ▸ Allow [character] to hire guides and charge tourists.Begin project: Khufu Pyramid TourismgrantsBONUS_EVENTOPTION_ADD_KHUFU_PYRAMID_TOURISMaeAddProjects: PROJECT_KHUFU_PYRAMID_TOURISM
- ▸ Let the locals continue giving the tours.Begin project: Khufu Pyramid LocalgrantsBONUS_EVENTOPTION_ADD_KHUFU_PYRAMID_LOCALaeAddProjects: PROJECT_KHUFU_PYRAMID_LOCAL
Quirinus
- ▸ Take after his example and encourage an imperial
cult. Gain trait: DivinegrantsBONUS_EVENTOPTION_QUIRINUS_OPTION_0_RELIGIONAmbitionReligion GOAL_DIVINE_RULEBONUS_GIVE_TRAIT_DIVINEaeAddTraits: TRAIT_DIVINE - ▸ Place statues of Quirinus across [rival].grantsBONUS_EVENTOPTION_QUIRINUS_OPTION_1_RELIGIONaeReligionBonuses: BONUS_CULTURE_GAIN_TINY
- ▸ Proclaim that your own successes are far beyond those of Romulus.+4 Legitimacygated byLeaderSubject SUBJECT_PROUDgrantsBONUS_EVENTOPTION_QUIRINUS_OPTION_2_PLAYERiLegitimacy 4
Raising the Stakes
⛓ Follows from: Talk of War
- ▸ Agree to pay Tribute.Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_GIFT_OPTION_0_PLAYER_0Memory MEMORYPLAYER_PAID_TRIBUTEaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_AVERAGE◇ grants a memory no event currently keys off
- ▸ Call in the cavalry and prepare for War.Remembered: Player Offer (5 turns)+1 Melee Cavalry unit
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_GIFT_OPTION_1_PLAYER_0aeBonuses: BONUS_PLAYER_WARBONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_GIFT_OPTION_1_PLAYER_1aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1aeBonuses: BONUS_MONEY_LOSS_AVERAGE
Refusal to Die
- ▸ I trust the [family] to handle this.Remembered: Allowed us to try to deal with slave revolt (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SLAVE_REVOLT_1_FAMILYMemory MEMORYFAMILY_SLAVE_REVOLT_1◇ grants a memory no event currently keys off
- ▸ We must stop this threat quickly.2 rebel units appear
+3Orders↗ turn grantsBONUS_REBEL_UNITS_2iRebelUnits 2BONUS_ORDERS_GAIN_TINYaiGlobalYieldsBase: YIELD_ORDERS=3↳ may trigger: [character]
Religious Truce Ends
⛓ Follows from: Religious Truce
- ▸ Very well, ready the armies.Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_WARDiplomacyPlayerTo DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER
- ▸ Persuade the [rival] that there is no need to resume fighting.Remembered: Promoted peace (+20 opinion for 80 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGALgrantsBONUS_EVENTOPTION_RELIGIOUS_TRUCE_ENDS_OPTION_1_PLAYERMemory MEMORYPLAYER_PROMOTED_PEACE◇ grants a memory no event currently keys off
Remove Clergy Hidden
- ▸ It is certainly afraid, but even an animal can overcome its fear with discipline.(no gates or payload in XML)
Republic of Warriors
- ▸ Accept their offer to bolster your forces.grantsBONUS_NAMED_UNIT_YAUDHEYAUnitName TEXT_BONUS_NAMED_UNIT_YAUDHEYAaeEffectUnits: EFFECTUNIT_SENTINEL
- ▸ Have them send any willing fighters to [city].Begin project: Foreign FightersgrantsBONUS_PROJECT_FOREIGN_FIGHTERSaeAddProjects: PROJECT_FOREIGN_FIGHTERS
- ▸ Ask them to train your [unit].grantsBONUS_EVENTOPTION_NAMED_UNIT_BLANKiXPUnit 80
Resident Artist
⛓ Follows from: Work of Art
- ▸ Leave him to follow his own muse.Gain trait: InspiringgrantsBONUS_GIVE_TRAIT_INSPIRINGaeAddTraits: TRAIT_INSPIRING
- ▸ Place him in charge of royal beautification efforts.Leader relationship: Endeared TograntsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
Resistance to Atenism
⛓ Follows from: Sign from Aten
- ▸ Destroy
temples to other gods. None shall be above Aten! Remembered (all families): Destroyed temples in the name of Aten (-40 opinion for 20 turns)(no event currently keys off this)
+50Stone+15/city↗ turn grantsBONUS_EVENTOPTION_RESISTANCE_TO_ATENISM_OPTION_0_PLAYER_0MemoryAllFamilies DESTROYED_TEMPLES_ATENISMaeBonuses: BONUS_STONE_GAIN_AVERAGE, BONUS_SET_ZEALOT_ARCHETYPE◇ grants a memory no event currently keys off - ▸ To protect the empire, we must allow worship of other gods. Aten will forgive this.-2 LegitimacyFree law: PolytheismgrantsBONUS_EVENTOPTION_RESISTANCE_TO_ATENISM_OPTION_1_PLAYER_0FreeLaw LAW_POLYTHEISMiLegitimacy -2
- ▸ Explain to the priests that the gods they worship are but manifestations of Aten.+2 Legitimacy+1 Charismagated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_EVENTOPTION_RESISTANCE_TO_ATENISM_OPTION_2_PLAYER_0iLegitimacy 2aeBonuses: BONUS_GAIN_CHARISMA_1
Retribution
⛓ Follows from: [character] at the Gates
- ▸ The memory of [character] will haunt me to the end...The character is killedgrantsBONUS_KILL_CHARACTERbKillCharacter 1
Returned to the Fold
⛓ Follows from: Eloped!, Eloped!
- ▸ Ratify the marriage before.Loses trait: ElopedLoses trait: Elopedgated byLeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYING / SUBJECT_CHARACTER_TRADITIONALgrantsBONUS_REMOVE_TRAIT_ELOPEDaeRemoveTraits: TRAIT_ELOPEDBONUS_REMOVE_TRAIT_ELOPEDaeRemoveTraits: TRAIT_ELOPEDBONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ Denounce the bond between them.Loses trait: ElopedLeader relationship: Vengeful AgainstLoses trait: ElopedLeader relationship: Vengeful AgainstgrantsBONUS_EVENTOPTION_RETURNED_TO_THE_FOLD_NOAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTaeRemoveTraits: TRAIT_ELOPEDBONUS_EVENTOPTION_RETURNED_TO_THE_FOLD_NO_2AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTaeRemoveTraits: TRAIT_ELOPEDBONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ [character] will return on his own.gated byLeaderSubject SUBJECT_HIGH_DISCIPLINE
Returning Emissary
⛓ Follows from: Furious Emissary
- ▸ Resolve100%+10 LegitimacyRemembered: Tribe Offer (5 turns)0%Remembered: Tribe Offer (5 turns)grants100% BONUS_TRIBAL_INVASION_LEGITIMACYiLegitimacy 10bTribeInvade 1aeBonuses: BONUS_TRIBE_OFFER0% BONUS_TRIBE_WARDiplomacyTribe DIPLOMACY_WARaeBonuses: BONUS_TRIBE_OFFER
- ▸ ...accept our apologies and overlook the offense... for now.+20–200 Culture (by city tier)gated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
Returning Emissary
⛓ Follows from: Furious Emissary
- ▸ The peace shall endure.(no gates or payload in XML)
Returning to the Mysteries
- ▸ The secrets gain clarity!Gain trait: Mystery SeniorLoses trait: Mystery InitiategrantsBONUS_EVENTOPTION_RETURNING_TO_THE_MYSTERIES_OPTION_0_CHARACTERaeAddTraits: TRAIT_MYSTERY_SENIORaeRemoveTraits: TRAIT_MYSTERY_INITIATE
Revealed Affair
⛓ Follows from: Empty Bed
- ▸ It is still my child.Leader relationship: Estranged FromgrantsBONUS_HAVE_BASTARDbHaveBastard 1BONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Revelation on the Road
- ▸ [character] is right, these persecutions must end.Leader relationship: Endeared To-4 LegitimacygrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_REVELATION_ON_THE_ROAD_PERSECUTION_END_RELIGIONForget MEMORYRELIGION_ENCOURGED_PERSECUTIONBONUS_EVENTOPTION_REVELATION_ON_THE_ROAD_PERSECUTION_END_PLAYERiLegitimacy -4
- ▸ Banish [character] from your court.Gain trait: Exiled+6 LegitimacyRemembered: Ongoing Persecutions (-80 opinion, permanent)grantsBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILEDBONUS_PERSECUTE_FAITH_LEGITIMACYMemory MEMORYRELIGION_ONGOING_PERSECUTIONSiLegitimacy 6
Revelation on the Road
- ▸ Send [character] to organize the [religion] leaders.Leader relationship: Influenced By+1 Christianity DisciplegrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_CHRISTIANITY_DISCIPLEaiUnits: UNIT_CHRISTIANITY_DISCIPLE=1
- ▸ Spend time asking [character] about his ideas about [religion].Leader relationship: Endeared To
+60Civics+15/city↗ turn grantsBONUS_EVENTOPTION_REVELATION_ON_THE_ROAD_TOLERANCE_OPTION_1_CHARACTERAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15
Rightful Heir
- ▸ Alas, I've found the throne rather comfortable.-4 LegitimacyLeader relationship: Plotting AgainstGain trait: UsurperLoses trait: RegentgrantsBONUS_BYPASSED_RIGHTFUL_HEIRiLegitimacy -4BONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINSTBONUS_REMOVE_TRAIT_REGENT_ADD_USURPERbMakeRoyal 1aeAddTraits: TRAIT_USURPERaeRemoveTraits: TRAIT_REGENT↳ may trigger: To Be A King
- ▸ Welcome back! The throne is yours, my King.Loses trait: RegentgrantsBONUS_EVENTOPTION_RIGHTFUL_HEIR_OPTION_1iSeizeThroneSubject 0BONUS_REMOVE_TRAIT_REGENTaeRemoveTraits: TRAIT_REGENT
Rightful Heir
- ▸ The throne is now yours, and yours alone.+4 LegitimacyLoses trait: RegentgrantsBONUS_EVENTOPTION_RIGHTFUL_HEIR_DEAD_OKAY_CHARACTER_2iLegitimacy 4bMakeRoyal 1aeRemoveTraits: TRAIT_REGENT
Riot in the Streets
⛓ Follows from: Demand for Justice, Investigation Complete
- ▸ Lock the traitors in shackles.Gain trait: Ruthless2 rebel units appeargrantsBONUS_EVENTOPTION_TRAIT_RIOTS_IN_THE_STREETS_OPTION_0_CITYiRebelUnits 2aeAddTraits: TRAIT_RUTHLESS
- ▸ Buy their loyalty with
gold.
+80Happinesseach city↗ turn
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_TRAIT_RIOTS_IN_THE_STREETS_OPTION_1_CITYaeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE, BONUS_MONEY_LOSS_AVERAGE - ▸ Try to reason with them. Righteous / Blessed+60 XP to the character
+120Happinesseach city↗ turn gated byLeaderSubjectAny SUBJECT_RIGHTEOUS / SUBJECT_BLESSEDgrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60BONUS_HAPPINESS_GAIN_LARGEaiCityYields: YIELD_HAPPINESS=120
Rise and Shine
- ▸ Well, I guess I’m up now.
+3Orders↗ turn grantsBONUS_ORDERS_GAIN_TINYaiGlobalYieldsBase: YIELD_ORDERS=3 - ▸ This dastardly creature will not keep me from my sleep!
+20Civics+5/city↗ turn grantsBONUS_CIVICS_GAIN_TINYaiGlobalYieldsBase: YIELD_CIVICS=20aiGlobalYieldsPer: YIELD_CIVICS=5 - ▸ Could this be… a sign from the gods?
+20Food+5/city↗ turn grantsBONUS_FOOD_GAIN_TINYaiGlobalYieldsBase: YIELD_FOOD=20aiGlobalYieldsPer: YIELD_FOOD=5
Rising Star
⛓ Follows from: Behind the Throne, Tutorial: Gambling, Tutorial: Grand Vizier, Tutorial: Stressed
- ▸ I shall consider carefully how to treat [character]...(no gates or payload in XML)
Ritual in the Dark
⛓ Follows from: The Cult of Mithras
- ▸ The secrets are revealed.Gain trait: Mithras SeniorLoses trait: Mithras InitiategrantsBONUS_EVENTOPTION_RITUAL_IN_THE_DARK_OPTION_0_CHARACTERaeAddTraits: TRAIT_MITHRAS_SENIORaeRemoveTraits: TRAIT_MITHRAS_INITIATE
Roma and her Malcontents
- ▸ [character] will trouble me no longer.
+60Discontenteach city↗ turnThe character is killed grantsBONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=60BONUS_KILL_CHARACTERbKillCharacter 1 - ▸ Sorry, [character], but you've got to go.
+60Discontenteach city↗ turn
+160Money+40/city↗ turnThe character is killed grantsBONUS_EVENTOPTION_ROMA_AND_HER_MALCONTENTS_OPTION_1_CHARACTER_0aeBonuses: BONUS_DISCONTENT_GAIN_SMALL, BONUS_MONEY_GAIN_AVERAGEBONUS_KILL_CHARACTERbKillCharacter 1 - ▸ Well, why not both?Gain trait: Hated Dictator
+80Discontenteach city↗ turn
+160Money+40/city↗ turnThe character is killedThe character is killed grantsBONUS_EVENTOPTION_ROMA_AND_HER_MALCONTENTS_OPTION_2_CHARACTER_0aeAddTraits: TRAIT_HATED_DICTATORaeBonuses: BONUS_DISCONTENT_GAIN_AVERAGE, BONUS_MONEY_GAIN_AVERAGEBONUS_KILL_CHARACTERbKillCharacter 1BONUS_KILL_CHARACTERbKillCharacter 1
Scholars In Arms - Research Complete
- ▸ Splendid!
+80Science+20/city↗ turn grantsBONUS_SCIENCE_GAIN_HUGEaiGlobalYieldsBase: YIELD_SCIENCE=80aiGlobalYieldsPer: YIELD_SCIENCE=20BONUS_FORGET_RESEARCH_FUNDINGForget MEMORYTRIBE_FUNDED_RESEARCH
Second Expedition: Contact
⛓ Follows from: Distant Riches: A Second Expedition?
- ▸ It’s worth the price.
-320Money-80/city↗ turn grantsBONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80↳ may trigger: Second Expedition: Results! - ▸ I think not!+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20↳ may trigger: Second Expedition: Results!
Second Expedition: Contact
⛓ Follows from: Distant Riches: A Second Expedition?
- ▸ Excellent news!(no gates or payload in XML)↳ may trigger: Second Expedition: Results!
Second Expedition: Results!
⛓ Follows from: Second Expedition: Contact, Second Expedition: Contact
- ▸ He served me well!25%Begin project: Silk25%Begin project: Spices25%Begin project: Perfume25%Begin project: Jadegrants25% BONUS_ADD_SILKaeAddProjects: PROJECT_GIVE_SILK25% BONUS_ADD_SPICESaeAddProjects: PROJECT_GIVE_SPICES25% BONUS_ADD_PERFUMEaeAddProjects: PROJECT_GIVE_PERFUME25% BONUS_ADD_JADEaeAddProjects: PROJECT_GIVE_JADE
Second Expedition: Results!
⛓ Follows from: Second Expedition: Contact
- ▸ Alas!(no gates or payload in XML)
Secret Negotiations
⛓ Follows from: Those Meddling [family]
- ▸ I approve this trade mission.grantsBONUS_EVENTOPTION_MEDDLING_AMBASSADOR_TRADEMission MISSION_TRADE_MISSIONiMissionSubject 1
- ▸ This is not the time.+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
Secret of the Fool
⛓ Follows from: Pieface's Lessons
- ▸ It is time to be rid of Pieface.+2 LegitimacyLeader relationship: Estranged FromgrantsBONUS_EVENTOPTION_CONTACT_SECRET_OF_THE_FOOL_OPTION_0_CHARACTER_1iLegitimacy 2BONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM↳ may trigger: The Rise of Pieface
- ▸ Long live Pieface!Gain trait: FoolishgrantsBONUS_GIVE_TRAIT_FOOLISHaeAddTraits: TRAIT_FOOLISH↳ may trigger: The Rise of Pieface
Shadow of War
⛓ Follows from: Talk of War
- ▸ We have been preparing. Time to call up the militia.Remembered: Player Offer (5 turns)+1 Levy unitgrantsBONUS_PLAYER_WARDiplomacyPlayerTo DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFERBONUS_UNITCLASS_LEVYaiBonusUnits: BONUSUNITCLASS_LEVY=1
- ▸ In addition to our research efforts, we have been
training for this war. Remembered: Player Offer (5 turns)
+120Training+30/city↗ turn grantsBONUS_PLAYER_WARDiplomacyPlayerTo DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFERBONUS_TRAINING_GAIN_LARGEaiGlobalYieldsBase: YIELD_TRAINING=120aiGlobalYieldsPer: YIELD_TRAINING=30
Silver Jubilee
- ▸ Prepare a royal spectacle for the people that they will not soon forget!
-30Food-10/city↗ turn
+60Growtheach city↗ turn
+60Happinesseach city↗ turn grantsBONUS_FOOD_LOSS_SMALLaiGlobalYieldsBase: YIELD_FOOD=-30aiGlobalYieldsPer: YIELD_FOOD=-10BONUS_PROJECT_FESTIVAL_3aiCityYields: YIELD_GROWTH=60, YIELD_HAPPINESS=60 - ▸ We shall thank the gods for their kindness, and pray for their continued blessing.Gain trait: BlessedgrantsBONUS_GIVE_TRAIT_BLESSEDaeAddTraits: TRAIT_BLESSED
- ▸ I shall take another husband! We shall enjoy song,
wine, and companionship! Leader relationship: Disappointed WithgrantsBONUS_EVENTOPTION_SILVER_JUBILEE_OPTION_2_CHARACTER_1iPolyMarrySubject 0BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Silver Jubilee
- ▸ Resolve4%Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)4%Progress ambition: 100 PopulationRemembered: Recent Ambition (7 turns)4%Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)4%Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)4%Progress ambition: Three Baths 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three Theater 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three Market 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three Library 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three Courthouse 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three Garrison 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three CathedralRemembered: Recent Ambition (7 turns)4%Progress ambition: Three LegendaryRemembered: Recent Ambition (7 turns)4%Progress ambition: Two WondersRemembered: Recent Ambition (7 turns)4%Progress ambition: Four WondersRemembered: Recent Ambition (7 turns)4%Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)4%Progress ambition: Legendary ProjectsRemembered: Recent Ambition (7 turns)4%Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)4%Progress ambition: Five Capture CitiesRemembered: Recent Ambition (7 turns)4%Progress ambition: Eight Religion SpreadRemembered: Recent Ambition (7 turns)4%Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)4%Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)4%Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)4%Progress ambition: Eight GovernorsRemembered: Recent Ambition (7 turns)4%Progress ambition: Reveal 80Remembered: Recent Ambition (7 turns)grants4% BONUS_AMBITION_LAWS_EIGHTAmbition GOAL_EIGHT_LAWSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_100_POPULATIONAmbition GOAL_100_POPULATIONaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_PRODUCE_50_GOODS_TURNAmbition GOAL_50_GOODS_TURNaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_SIX_FAMILY_LUXURIESAmbition GOAL_SIX_FAMILY_LUXURIESaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_BATHS_3Ambition GOAL_THREE_BATHS_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_THEATER_3Ambition GOAL_THREE_THEATER_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_MARKET_3Ambition GOAL_THREE_MARKET_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_LIBRARY_3Ambition GOAL_THREE_LIBRARY_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_COURTHOUSE_3Ambition GOAL_THREE_COURTHOUSE_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_GARRISON_3Ambition GOAL_THREE_GARRISON_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_CATHEDRALAmbition GOAL_THREE_CATHEDRALaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_LEGENDARY_CITIESAmbition GOAL_THREE_LEGENDARYaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_TWO_WONDERSAmbition GOAL_TWO_WONDERSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_FOUR_WONDERSAmbition GOAL_FOUR_WONDERSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_5_ELDER_SPECIALISTSAmbition GOAL_5_ELDER_SPECIALISTSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_LEGENDARY_PROJECTSAmbition GOAL_LEGENDARY_PROJECTSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_CAPTURE_ONE_CAPITALAmbition GOAL_ONE_CAPITALaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_CAPTURE_FIVE_CITIESAmbition GOAL_FIVE_CAPTURE_CITIESaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_EIGHT_RELIGION_SPREADAmbition GOAL_EIGHT_RELIGION_SPREADaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_15_KILLSAmbition GOAL_15_KILLSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_TWO_MAX_LEVEL_UNITSAmbition GOAL_TWO_MAX_LEVEL_UNITaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_EIGHT_GENERALSAmbition GOAL_EIGHT_GENERALSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_EIGHT_GOVERNORSAmbition GOAL_EIGHT_GOVERNORSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_REVEAL_80Ambition GOAL_REVEAL_80aeBonuses: BONUS_RECENT_AMBITION
- ▸ Resolve4%Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)4%Progress ambition: 100 PopulationRemembered: Recent Ambition (7 turns)4%Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)4%Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)4%Progress ambition: Three Baths 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three Theater 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three Market 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three Library 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three Courthouse 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three Garrison 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three CathedralRemembered: Recent Ambition (7 turns)4%Progress ambition: Three LegendaryRemembered: Recent Ambition (7 turns)4%Progress ambition: Two WondersRemembered: Recent Ambition (7 turns)4%Progress ambition: Four WondersRemembered: Recent Ambition (7 turns)4%Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)4%Progress ambition: Legendary ProjectsRemembered: Recent Ambition (7 turns)4%Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)4%Progress ambition: Five Capture CitiesRemembered: Recent Ambition (7 turns)4%Progress ambition: Eight Religion SpreadRemembered: Recent Ambition (7 turns)4%Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)4%Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)4%Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)4%Progress ambition: Eight GovernorsRemembered: Recent Ambition (7 turns)4%Progress ambition: Reveal 80Remembered: Recent Ambition (7 turns)grants4% BONUS_AMBITION_LAWS_EIGHTAmbition GOAL_EIGHT_LAWSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_100_POPULATIONAmbition GOAL_100_POPULATIONaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_PRODUCE_50_GOODS_TURNAmbition GOAL_50_GOODS_TURNaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_SIX_FAMILY_LUXURIESAmbition GOAL_SIX_FAMILY_LUXURIESaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_BATHS_3Ambition GOAL_THREE_BATHS_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_THEATER_3Ambition GOAL_THREE_THEATER_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_MARKET_3Ambition GOAL_THREE_MARKET_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_LIBRARY_3Ambition GOAL_THREE_LIBRARY_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_COURTHOUSE_3Ambition GOAL_THREE_COURTHOUSE_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_GARRISON_3Ambition GOAL_THREE_GARRISON_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_CATHEDRALAmbition GOAL_THREE_CATHEDRALaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_LEGENDARY_CITIESAmbition GOAL_THREE_LEGENDARYaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_TWO_WONDERSAmbition GOAL_TWO_WONDERSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_FOUR_WONDERSAmbition GOAL_FOUR_WONDERSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_5_ELDER_SPECIALISTSAmbition GOAL_5_ELDER_SPECIALISTSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_LEGENDARY_PROJECTSAmbition GOAL_LEGENDARY_PROJECTSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_CAPTURE_ONE_CAPITALAmbition GOAL_ONE_CAPITALaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_CAPTURE_FIVE_CITIESAmbition GOAL_FIVE_CAPTURE_CITIESaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_EIGHT_RELIGION_SPREADAmbition GOAL_EIGHT_RELIGION_SPREADaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_15_KILLSAmbition GOAL_15_KILLSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_TWO_MAX_LEVEL_UNITSAmbition GOAL_TWO_MAX_LEVEL_UNITaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_EIGHT_GENERALSAmbition GOAL_EIGHT_GENERALSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_EIGHT_GOVERNORSAmbition GOAL_EIGHT_GOVERNORSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_REVEAL_80Ambition GOAL_REVEAL_80aeBonuses: BONUS_RECENT_AMBITION
- ▸ Resolve4%Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)4%Progress ambition: 100 PopulationRemembered: Recent Ambition (7 turns)4%Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)4%Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)4%Progress ambition: Three Baths 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three Theater 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three Market 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three Library 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three Courthouse 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three Garrison 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three CathedralRemembered: Recent Ambition (7 turns)4%Progress ambition: Three LegendaryRemembered: Recent Ambition (7 turns)4%Progress ambition: Two WondersRemembered: Recent Ambition (7 turns)4%Progress ambition: Four WondersRemembered: Recent Ambition (7 turns)4%Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)4%Progress ambition: Legendary ProjectsRemembered: Recent Ambition (7 turns)4%Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)4%Progress ambition: Five Capture CitiesRemembered: Recent Ambition (7 turns)4%Progress ambition: Eight Religion SpreadRemembered: Recent Ambition (7 turns)4%Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)4%Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)4%Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)4%Progress ambition: Eight GovernorsRemembered: Recent Ambition (7 turns)4%Progress ambition: Reveal 80Remembered: Recent Ambition (7 turns)grants4% BONUS_AMBITION_LAWS_EIGHTAmbition GOAL_EIGHT_LAWSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_100_POPULATIONAmbition GOAL_100_POPULATIONaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_PRODUCE_50_GOODS_TURNAmbition GOAL_50_GOODS_TURNaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_SIX_FAMILY_LUXURIESAmbition GOAL_SIX_FAMILY_LUXURIESaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_BATHS_3Ambition GOAL_THREE_BATHS_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_THEATER_3Ambition GOAL_THREE_THEATER_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_MARKET_3Ambition GOAL_THREE_MARKET_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_LIBRARY_3Ambition GOAL_THREE_LIBRARY_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_COURTHOUSE_3Ambition GOAL_THREE_COURTHOUSE_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_GARRISON_3Ambition GOAL_THREE_GARRISON_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_CATHEDRALAmbition GOAL_THREE_CATHEDRALaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_LEGENDARY_CITIESAmbition GOAL_THREE_LEGENDARYaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_TWO_WONDERSAmbition GOAL_TWO_WONDERSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_FOUR_WONDERSAmbition GOAL_FOUR_WONDERSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_5_ELDER_SPECIALISTSAmbition GOAL_5_ELDER_SPECIALISTSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_LEGENDARY_PROJECTSAmbition GOAL_LEGENDARY_PROJECTSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_CAPTURE_ONE_CAPITALAmbition GOAL_ONE_CAPITALaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_CAPTURE_FIVE_CITIESAmbition GOAL_FIVE_CAPTURE_CITIESaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_EIGHT_RELIGION_SPREADAmbition GOAL_EIGHT_RELIGION_SPREADaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_15_KILLSAmbition GOAL_15_KILLSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_TWO_MAX_LEVEL_UNITSAmbition GOAL_TWO_MAX_LEVEL_UNITaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_EIGHT_GENERALSAmbition GOAL_EIGHT_GENERALSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_EIGHT_GOVERNORSAmbition GOAL_EIGHT_GOVERNORSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_REVEAL_80Ambition GOAL_REVEAL_80aeBonuses: BONUS_RECENT_AMBITION
- ▸ I'm not feeling very ambitious right now.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
So Much Talk
- ▸ So petty. So short-sighted.-6 LegitimacygrantsBONUS_HANNIBAL_LEGITIMACY_PENALTYiLegitimacy -6
Something Real
⛓ Follows from: A Spark
- ▸ [character] does not compare to [character].+40 XP to the characterLeader relationship: In Love WithgrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_LEADER_IN_LOVE_WITHAddLeaderRelationship RELATIONSHIP_IN_LOVE_WITH↳ may trigger: Love Triangle
- ▸ My marriage to [character] comes first.Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Spite Among Siblings
- ▸ Guards, find [character] and kill him quietly.The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSED◇ grants a memory no event currently keys off
- ▸ [character] is not worthy of a quick death. Let him rot a few more years.Gain trait: BittergrantsBONUS_GIVE_TRAIT_BITTERaeAddTraits: TRAIT_BITTER
Spousicide
- ▸ A life for a life.+1 DisciplineGain trait: MourningThe character is killedgrantsBONUS_GIVE_TRAIT_MOURNING_DISCIPLINEaiRatings: RATING_DISCIPLINE=1aeAddTraits: TRAIT_MOURNINGBONUS_KILL_CHARACTERbKillCharacter 1
- ▸ Jail for [character]!+1 WisdomGain trait: ImprisonedgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1BONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
- ▸ Banish [character].+1 CharismaGain trait: ExiledgrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1BONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILED
- ▸ There’s no point losing another husband.+2 Disciplinegated byLeaderSubject SUBJECT_CHARACTER_VILLAINOUSgrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2BONUS_LOSE_DISFAVORED_SPOUSE_MEMORYForget MEMORYCHARACTER_DISFAVORED_SPOUSE
State Religion
- ▸ Teach me your ways.Converts to the target religiongrantsBONUS_EVENTSTORY_CONVERT_PERSONAL_RELIGIONiConvertReligionSubject 0
- ▸ Refuse their offer.Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_SUPPORTED_FAITH_NOMemory MEMORYRELIGION_REFUSED_SUPPORT◇ grants a memory no event currently keys off
Stolen Statue
⛓ Follows from: Ancient Statue
- ▸ Send court spies to [city] to investigate.
-120Money-30/city↗ turn grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30↳ may trigger: Apprehended Thief - ▸ This is a local concern.(no gates or payload in XML)
Stranger at the Door
⛓ Follows from: The Runaway Prince
- ▸ Convince [character] to let [character] come home.Leader relationship: Influenced BygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ "Remove" [character] and replace him with [character].Leader relationship: Conspiring WithThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSED◇ grants a memory no event currently keys off
- ▸ Pressure the heir to stay in [rival] as a minister.Gain a Court Ministergated byLeaderSubject SUBJECT_CHARACTER_VAINgrantsBONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER
Street Debate
⛓ Follows from: The Young Master
- ▸ We will reward him with luxuries and property.Leader relationship: Endeared To+1 CharismagrantsBONUS_EVENTOPTION_STREET_DEBATE_OPTION_0_CHARACTER_0AddLeaderRelationship RELATIONSHIP_ENDEARED_TOaeBonuses: BONUS_GAIN_CHARISMA_1
- ▸ He performed his service faithfully.+20 XP to the character
+40Civics+10/city↗ turn grantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10 - ▸ Our work to win over the [family] must continue.Remembered: Gained respect for royal scholar (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_STREET_DEBATE_OPTION_2_FAMILYMemory MEMORYFAMILY_RESPECT_FOR_FOLLOWER◇ grants a memory no event currently keys off
Stricter Rules
⛓ Follows from: Decadence
- ▸ Angering the priests will anger the gods.Remembered: We had to sacrifice more (-20 opinion for 80 turns)(no event currently keys off this)Remembered: We had to sacrifice more (-20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_STRICTER_RULES_PRIESTS_PLEASED_FAMILYMemory MEMORYFAMILY_ANGRY_FAMILIESBONUS_EVENTOPTION_STRICTER_RULES_PRIESTS_PLEASED_FAMILYMemory MEMORYFAMILY_ANGRY_FAMILIES◇ grants a memory no event currently keys off
- ▸ The [family] have gone too far.Remembered: Angered the Gods (-80 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_STRICTER_RULES_PEOPLE_PLEASED_FAMILYMemory MEMORYFAMILY_STRICTER_RULES◇ grants a memory no event currently keys off
Successful Assassination
⛓ Follows from: Escalated Feud
- ▸ At least their feuding is over.-4 LegitimacyThe character is killedRemembered (all families): Plotted to kill own Heir (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_BULLYING_HEIR_ESCALATION_DISCOVERED_OKMemoryAllFamilies MEMORYFAMILY_MURDEROUS_INTRIGUEiLegitimacy -4bKillCharacter 1◇ grants a memory no event currently keys off
Successful Assassination
⛓ Follows from: Escalated Feud
- ▸ I am relieved... but not proud.The character is killedgrantsBONUS_KILL_CHARACTERbKillCharacter 1
Sudden Return
⛓ Follows from: Eloped!, Eloped!
- ▸ Warmly welcome them back.Leader relationship: Endeared To-4 LegitimacygrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_SUDDEN_RETURN_WELCOMEiLegitimacy -4
- ▸ You are no longer welcome here, [character].Gain trait: ExiledLeader relationship: Vengeful AgainstgrantsBONUS_EVENTOPTION_THREE_WEEKS_4aeAddTraits: TRAIT_EXILEDaeBonuses: BONUS_LEADER_VENGEFUL_AGAINST
Suspicious Sinking
- ▸ A brisk swim to shore leaves you invigorated and none the worse for wear.+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
Terror in [city]
⛓ Follows from: Killed In Cold Water
- ▸ Reinforce the guard to reassure the people.
+60Happinesseach city↗ turn
-4Orders↗ turn
-80Training-20/city↗ turn grantsBONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_TERROR_REINFORCE_CITYaeBonuses: BONUS_HAPPINESS_GAIN_SMALL, BONUS_ORDERS_LOSS_SMALL, BONUS_TRAINING_LOSS_AVERAGE - ▸ Dispatch soldiers as bodyguards to the nobles until this is over.Remembered (all families): Guarded us during a killing spree (+40 opinion for 20 turns)(no event currently keys off this)
+80Happinesseach city↗ turn
-7Orders↗ turn
-120Training-30/city↗ turn grantsBONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_TERROR_BODYGUARDS_CITYMemoryAllFamilies MEMORYFAMILY_KILLED_IN_COLD_WATER_BODYGUARDSaeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE, BONUS_ORDERS_LOSS_LARGE, BONUS_TRAINING_LOSS_LARGE◇ grants a memory no event currently keys off - ▸ I will give a speech in [city] to rally the people.
+80Happinesseach city↗ turn gated byLeaderSubject SUBJECT_ORATORgrantsBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80 - ▸ I can only hope this ends soon.-2 LegitimacygrantsBONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_TERROR_DISMISS_CITYiLegitimacy -2
The Abomination of War
- ▸ Offer peace, in return for a tribute.Remembered: Player Offer (5 turns)gated byIndexSubjectgrantsBONUS_TRUCE_AND_TRIBUTEaeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_RECEIVE_MONEY_AVERAGE
- ▸ Meet on even footing.Remembered: Player Offer (5 turns)gated byIndexSubjectgrantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ We will pay whatever is needed.Remembered: Player Offer (5 turns)gated byIndexSubjectgrantsBONUS_TRUCE_AND_GIVE_TRIBUTEaeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_GIVE_MONEY_AVERAGE
- ▸ Such ideals cannot always last.Loses trait: PacifistgrantsBONUS_REMOVE_TRAIT_PACIFISTaeRemoveTraits: TRAIT_PACIFISTBONUS_MAYBE_MISERABLEaiTraitProbDelay: TRAIT_MISERABLE=25
The Age of Zoroaster
- ▸ My name shall be forever remembered as the greatest patron of [religion]!+4 LegitimacygrantsBONUS_PERSIA_SHAPUR_ZOROASTRIANISM_STATE_RELIGION_LEGITIMACYiLegitimacy 4
- ▸ Spiritual duty goes in hand with our earthly duty. We shall improve our material world to bring it closer to perfect unity with Ahura Mazda!+1 WorkergrantsBONUS_EVENTOPTION_PERSIA_SHAPUR_ZOROASTRIANISM_STATE_RELIGION_WORKERaiUnits: UNIT_WORKER=1
- ▸ We must bring the [religion] faith to all the unbelievers!+1 Polearm Infantry unitgrantsBONUS_EVENTOPTION_PERSIA_SHAPUR_ZOROASTRIANISM_STATE_RELIGION_ARMYaiBonusUnits: BONUSUNITCLASS_POLEARM_INFANTRY=1
The Bastard's Body
⛓ Follows from: The Bastard's Body
- ▸ Such a waste.(no gates or payload in XML)
The Bastard's Body
⛓ Follows from: The Bastard's Body
- ▸ The law is clear.Gain trait: ImprisonedgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
- ▸ I do not wish to prosecute this matter.-4 LegitimacygrantsBONUS_EVENTOPTION_LEGITIMIZE_BASTARDS_BODY_RELEASEiLegitimacy -4
The Bastard's Body
⛓ Follows from: The Bastard's Body
- ▸ This shall be handled as required by law.Gain trait: ImprisonedgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
- ▸ I do not wish to prosecute this matter.-4 LegitimacygrantsBONUS_EVENTOPTION_LEGITIMIZE_BASTARDS_BODY_RELEASEiLegitimacy -4
The Blade Falls
- ▸ Oh Nero.The character is killedSteam achievement: Assassinated By HeirgrantsBONUS_SCHEMING_HEIR_DEATHAchievement ACHIEVEMENT_ASSASSINATED_BY_HEIRbKillCharacter 1
The Book and the Sword
- ▸ Send him forth to spread the word of God.Remembered: Sent Paul on a Mission to convert our Cities (-80 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_BOOK_AND_THE_SWORD_FORCE_PLAYERMemory MEMORYPLAYER_SAUL_MISSIONBONUS_EVENTOPTION_THE_BOOK_AND_THE_SWORD_FORCE_RELIGION_1aeBonuses: BONUS_EVENTOPTION_THE_BOOK_AND_THE_SWORD_FORCE_SPREAD_1, BONUS_EVENTOPTION_THE_BOOK_AND_THE_SWORD_FORCE_SPREAD_2◇ grants a memory no event currently keys off
- ▸ Convince [character] not to go.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
The Captured Horse
⛓ Follows from: Ashvamedha
- ▸ The world will never know.Gain trait: DeceitfulgrantsBONUS_GIVE_TRAIT_DECEITFULaeAddTraits: TRAIT_DECEITFUL
- ▸ Resolve100%Gain trait: RighteousGain trait: Unpopular0%-5 LegitimacyGain trait: Righteousgrants100% BONUS_UNPOPULAR_AND_RIGHTEOUSaeBonuses: BONUS_GIVE_TRAIT_RIGHTEOUS, BONUS_GIVE_TRAIT_UNPOPULAR0% BONUS_LEGITIMACY_ASHVAMEDHA_FAILEDiLegitimacy -50% BONUS_GIVE_TRAIT_RIGHTEOUSaeAddTraits: TRAIT_RIGHTEOUS
The Child's Revenge
- ▸ If.Remembered: Tribe Offer (5 turns)grantsBONUS_TRIBAL_INVASIONbTribeInvade 1aeBonuses: BONUS_TRIBE_OFFER
The Coming [event]
- ▸ We must hoard
food supplies to prepare for the worst.
+100Food+35/city↗ turn
+40Discontenteach city↗ turn grantsBONUS_EVENTOPTION_CALAMITIES_DROUGHT_FUTURE_HOARD_PLAYERaeBonuses: BONUS_FOOD_GAIN_HUGEaeAllCityBonuses: BONUS_DISCONTENT_GAIN_TINY - ▸ Earn favor with the citizens by hosting a feast, while we still can.
-75Food-25/city↗ turn
+40Happinesseach city↗ turn grantsBONUS_EVENTOPTION_CALAMITIES_DROUGHT_FUTURE_FEAST_PLAYERaeBonuses: BONUS_FOOD_LOSS_LARGEaeAllCityBonuses: BONUS_HAPPINESS_GAIN_TINY - ▸ Make haste to secure alternate
food sources. Progress ambition: Six NetsRemembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_SIX_NETSAmbition GOAL_SIX_NETSaeBonuses: BONUS_RECENT_AMBITION - ▸ Establish trade with our nearest neighbors.gated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_EVENTOPTION_CALAMITIES_DROUGHT_FUTURE_TRADE_THEMiTradeTurns 20aiYieldsTradeBase: YIELD_FOOD=200, YIELD_MONEY=-400
- ▸ [nation] shall prevail.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
The Companions
- ▸ Yes, let us ride together!grantsBONUS_EVENTOPTION_NAMED_UNIT_COMPANIONSUnitName TEXT_BONUS_EVENTOPTION_NAMED_UNIT_COMPANIONSaeEffectUnits: EFFECTUNIT_BRAVE
- ▸ No, such titles will distract from their
training. grantsBONUS_EVENTOPTION_NAMED_UNIT_BLANKiXPUnit 80
The Confessions
- ▸ Spread the book as a warning against the sin of carnality.grantsBONUS_EVENTOPTION_THE_CONFESSIONS_OPTION_0_RELIGION_0FreeTheology THEOLOGY_REDEMPTION
- ▸ You find yourself intrigued by the idea of a 'just war'.Free law: Holy WargrantsBONUS_EVENTOPTION_THE_CONFESSIONS_OPTION_1_CHARACTER_1FreeLaw LAW_HOLY_WAR
- ▸ Those early chapters sound much more fun!Gain trait: Wanton+40 XP to the charactergrantsBONUS_EVENTOPTION_THE_CONFESSIONS_OPTION_2_CHARACTER_1aeBonuses: BONUS_GIVE_TRAIT_WANTON, BONUS_XP_CHARACTER_AVERAGE
The Coup Succeeds
⛓ Follows from: Word of a Coup
- ▸ Abdicate. I concede and will go into exile.-6 LegitimacygrantsBONUS_EVENTOPTION_WORD_OF_A_COUP_THE_COUP_SUCCEEDS_EXILEBONUS_EVENTOPTION_WORD_OF_A_COUP_THE_COUP_SUCCEEDSiLegitimacy -6iSeizeThroneSubject 0
- ▸ Fight! I wish to die with a sword in my hand.Gain trait: DoomedgrantsBONUS_GIVE_TRAIT_DOOMEDaeAddTraits: TRAIT_DOOMEDBONUS_EVENTOPTION_WORD_OF_A_COUP_THE_COUP_SUCCEEDS_DIEiSeizeThroneSubject 0
The Coup Succeeds
⛓ Follows from: Word of a Coup
- ▸ Abdicate. I concede and will go into exile.-6 LegitimacygrantsBONUS_EVENTOPTION_WORD_OF_A_COUP_THE_COUP_SUCCEEDS_EXILEBONUS_EVENTOPTION_WORD_OF_A_COUP_THE_COUP_SUCCEEDSiLegitimacy -6iSeizeThroneSubject 0
- ▸ Fight! I wish to die with a sword in my hand.Gain trait: DoomedgrantsBONUS_GIVE_TRAIT_DOOMEDaeAddTraits: TRAIT_DOOMEDBONUS_EVENTOPTION_WORD_OF_A_COUP_THE_COUP_SUCCEEDS_DIEiSeizeThroneSubject 0
The Cult of Mithras
- ▸ Accept the
cult of Mithras.
-120Training-30/city↗ turnGain trait: Mithras Initiate grantsBONUS_EVENTOPTION_THE_CULT_OF_MITHRAS_OPTION_0_CITYAddImprovement IMPROVEMENT_CULT_OF_MITHRASaiStats: STAT_CULTS=1BONUS_TRAINING_LOSS_LARGEaiGlobalYieldsBase: YIELD_TRAINING=-120aiGlobalYieldsPer: YIELD_TRAINING=-30BONUS_EVENTOPTION_THE_CULT_OF_MITHRAS_OPTION_0_CHARACTER_1aeAddTraits: TRAIT_MITHRAS_INITIATE↳ may trigger: Ritual in the Dark - ▸ Curtail the spread of this god.Leader relationship: Disappointed With
+60Training+15/city↗ turn grantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_TRAINING_GAIN_SMALLaiGlobalYieldsBase: YIELD_TRAINING=60aiGlobalYieldsPer: YIELD_TRAINING=15
The Death of Reason
⛓ Follows from: Conflict in [city]
- ▸ [character] will be always be remembered as a martyr.Gain trait: MartyrThe character is killed+1 Happiness levelgrantsBONUS_MAKE_MARTYRbKillCharacter 1aeAddTraits: TRAIT_MARTYRBONUS_HAPPINESS_UPiHappinessLevels 1
- ▸ Have [character] arrested for this, these horrors are unforgivable.The character is killedRemembered: Imprisoned our clergy (-80 opinion for 20 turns)(no event currently keys off this)+1 Happiness levelLeader relationship: Endeared ToGain trait: ImprisonedgrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_EVENTOPTION_THE_DEATH_OF_REASON_OPTION_1_RELIGION_0Memory MEMORYRELIGION_IMPRISONED_PRIESTBONUS_HAPPINESS_UPiHappinessLevels 1BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED◇ grants a memory no event currently keys off
- ▸ [religion] will no longer be supported by the crown.The character is killed+1 Happiness levelgated byIndexSubjectgrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_EVENTOPTION_THE_DEATH_OF_REASON_OPTION_2_RELIGION_0bStateReligionEnd 1BONUS_HAPPINESS_UPiHappinessLevels 1
The Defector
⛓ Follows from: Those Meddling [family]
- ▸ Yes, we should recruit him while we can.Gain a Court MinisterLeader relationship: Disappointed WithgrantsBONUS_ADD_GREAT_MINISTERAddCourtier: COURTIER_MINISTERBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ This is not the time.+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
The Dye is Cast
⛓ Follows from: A Time to Dye
- ▸ [character] shall serve in the court.Gain a Court MinistergrantsBONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER
- ▸ [character] shall direct our scientists.
+60Science+15/city↗ turn grantsBONUS_SCIENCE_GAIN_LARGEaiGlobalYieldsBase: YIELD_SCIENCE=60aiGlobalYieldsPer: YIELD_SCIENCE=15
The Empress of [city]
⛓ Follows from: Autonomy in [city]
- ▸ This experiment has gone far enough.4 rebel units appearGain trait: ImprisonedgrantsBONUS_EVENTOPTION_AUTONOMOUS_EMPRESS_0aeRemoveProjects: PROJECT_AUTONOMOUS_RULEaeBonuses: BONUS_REBEL_UNITS_4BONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
- ▸ Resolve100%
+80Happinesseach city↗ turnGain trait: Rising Star 0%
+80Happinesseach city↗ turnLeader relationship: Endeared To-6 Legitimacy grants100% BONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80100% BONUS_GIVE_TRAIT_RISING_STARaeAddTraits: TRAIT_RISING_STAR0% BONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=800% BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO0% BONUS_EVENTOPTION_AUTONOMOUS_EMPRESS_1iLegitimacy -6
The End of Autonomy
- ▸ We will take back [city], by any means.4 rebel units appeargrantsBONUS_EVENTOPTION_AUTONOMOUS_EMPRESS_0aeRemoveProjects: PROJECT_AUTONOMOUS_RULEaeBonuses: BONUS_REBEL_UNITS_4
- ▸ No, the city has earned its freedom.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The End of Peace
- ▸ We return to the art of war.grantsBONUS_END_OCCURRENCE_PAX_KUSHANAOccurrenceEndPlayer OCCURRENCE_PAX_KUSHANA
The Envoy Returns
- ▸ Very impressive, [character].Gain trait: ExoticgrantsBONUS_GIVE_TRAIT_EXOTICaeAddTraits: TRAIT_EXOTIC
- ▸ That's all well and good, but did you learn anything useful about [character]?Leader relationship: Influenced BygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
The Face of Gold
- ▸ I will be depicted as incarnate.+5 Legitimacygated byPlayerSubject SUBJECT_PLAYER_DIVINE_RULEgrantsBONUS_EVENTOPTION_THE_FACE_OF_GOLD_OPTION_0_CHARACTERiLegitimacy 5
- ▸ We will depict the old gods, symbols of our nation's pride.Remembered: Refused our coinage (-20 opinion for 40 turns)(no event currently keys off this)+3 LegitimacygrantsBONUS_EVENTOPTION_THE_FACE_OF_GOLD_OPTION_3_RELIGION_0Memory MEMORYRELIGION_REFUSED_COINSBONUS_EVENTOPTION_THE_FACE_OF_GOLD_OPTION_1_CHARACTERiLegitimacy 3◇ grants a memory no event currently keys off
- ▸ The symbols of [religion] will grace our coins.Remembered: Refused our coinage (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Put our symbols on coins (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_FACE_OF_GOLD_OPTION_3_RELIGION_0Memory MEMORYRELIGION_REFUSED_COINSBONUS_EVENTOPTION_THE_FACE_OF_GOLD_OPTION_2_RELIGION_1Memory MEMORYRELIGION_COINS◇ grants a memory no event currently keys off
- ▸ No gods will grace our coins, only mortals.Remembered: Refused our coinage (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Refused our coinage (-20 opinion for 40 turns)(no event currently keys off this)
+8Science+2/city↗ turn gated byLeaderSubjectNotAny SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_EVENTOPTION_THE_FACE_OF_GOLD_OPTION_3_RELIGION_0Memory MEMORYRELIGION_REFUSED_COINSBONUS_EVENTOPTION_THE_FACE_OF_GOLD_OPTION_3_RELIGION_0Memory MEMORYRELIGION_REFUSED_COINSBONUS_EVENTOPTION_THE_FACE_OF_GOLD_OPTION_3_CHARACTERaeAllCityBonuses: BONUS_SCIENCE_GAIN_TINY◇ grants a memory no event currently keys off
The Final Days of Mani
- ▸ The Prophet is dead.The character is killedgrantsBONUS_EVENTOPTION_THE_FINAL_DAYS_OF_MANI_OPTION_0_CHARACTERbKillCharacter 1
The Final Days of Mani
- ▸ The Prophet is dead.The character is killedgrantsBONUS_EVENTOPTION_THE_FINAL_DAYS_OF_MANI_OPTION_0_CHARACTERbKillCharacter 1
The Final Message
⛓ Follows from: Writing on the Wall
- ▸ This is my last breath...(no gates or payload in XML)
The Forewarned Hour
⛓ Follows from: Early Warning
- ▸ Let us hope our preparations are enough.grantsBONUS_EVENTOPTION_DISTANT_RAIDbDistantRaid 1
The Forgotten Prophet
⛓ Follows from: The Forgotten Prophet
- ▸ Agree to search for the cave together.Remembered: Stole our courtier (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_FORGOTTEN_PROPHET_2_1_OPTION_0_PLAYERMemory MEMORYPLAYER_STOLE_COURTIERAddCourtierOther: COURTIER_MINISTER=GENDER_MALE↳ may trigger: The Prophet's Cave◇ grants a memory no event currently keys off
- ▸ It is not worth starting trouble with [rival].Leader relationship: Influenced BygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
The Forgotten Prophet
⛓ Follows from: The Forgotten Prophet
- ▸ Agree to her price.Gain a Court MerchantRemembered: Gave away our relics (-40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_FORGOTTEN_PROPHET_2_2_OPTION_0_CHARACTERAddCourtier: COURTIER_MERCHANT=GENDER_FEMALEBONUS_EVENTOPTION_FORGOTTEN_PROPHET_2_2_OPTION_0_RELIGION_1Memory MEMORYRELIGION_GAVE_AWAY_RELICS↳ may trigger: The Prophet's Cave◇ grants a memory no event currently keys off
- ▸ Refuse, and be content with your findings.+30–300 Culture (by city tier)Remembered: Held onto our holy relics (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]BONUS_EVENTOPTION_FORGOTTEN_PROPHET_2_2_OPTION_1_RELIGION_1Memory MEMORYRELIGION_HELD_HOLY_RELICS◇ grants a memory no event currently keys off
The Fourth Philosophy
- ▸ Rein [character] in, to try an avoid escalating the tensions.Leader relationship: Estranged FromRemembered: Appeased religious sect (+80 opinion for 20 turns)(no event currently keys off this)grantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_THE_FOURTH_PHILOSOPHY_OPTION_0_RELIGIONMemory MEMORYRELIGION_APPEASED_RELIGIOUS_SECT◇ grants a memory no event currently keys off
- ▸ Crack down on the zealots, enforcing military law in the city.Remembered: Took my side in an argument (+40 opinion for 40 turns)(no event currently keys off this)Begin project: Jewish DissentgrantsBONUS_EVENTOPTION_THE_FOURTH_PHILOSOPHY_OPTION_1_CHARACTERMemory MEMORYCHARACTER_SIDED_WITH_IN_ARGUMENTBONUS_EVENTOPTION_THE_FOURTH_PHILOSOPHY_OPTION_1_CITYaeAddProjects: PROJECT_DISSENT_JUDAISM◇ grants a memory no event currently keys off
- ▸ Convince the Fourth Philosophy that you believe in their cause.Remembered: Recruited the Fourth Philosophy (-40 opinion for 40 turns)(no event currently keys off this)+3 Levy unitgated byLeaderSubject SUBJECT_ZEALOTgrantsBONUS_EVENTOPTION_THE_FOURTH_PHILOSOPHY_OPTION_2_CHARACTERMemory MEMORYCHARACTER_FOURTH_SECTBONUS_EVENTOPTION_THE_FOURTH_PHILOSOPHY_OPTION_2_CITYaiBonusUnits: BONUSUNITCLASS_LEVY=3◇ grants a memory no event currently keys off
The Golden Spearmen
- ▸ Let them shine in our name!grantsBONUS_EVENTOPTION_NAMED_UNIT_GOLDEN_SPEARMENUnitName TEXT_BONUS_EVENTOPTION_NAMED_UNIT_GOLDEN_SPEARMENaeEffectUnits: EFFECTUNIT_GUARD2
- ▸ No, such titles will distract from their
training. grantsBONUS_EVENTOPTION_NAMED_UNIT_BLANKiXPUnit 80
The Harii
- ▸ All shall fear the Harii!grantsBONUS_EVENTOPTION_NAMED_UNIT_HARIIUnitName TEXT_BONUS_EVENTOPTION_NAMED_UNIT_HARIIaeEffectUnits: EFFECTUNIT_BLOODTHIRSTY
- ▸ No, such titles will distract from their
training. grantsBONUS_EVENTOPTION_NAMED_UNIT_BLANKiXPUnit 80
The Heir's Cup: Payoff
⛓ Follows from: Poisoned!
- ▸ It's good to be [title]!+5 LegitimacygrantsBONUS_LEGITIMACY_POISONED_MY_PREDECESSORiLegitimacy 5
The Hidden Child
- ▸ I would do it again.Gain trait: InfamousgrantsBONUS_GIVE_TRAIT_INFAMOUSaeAddTraits: TRAIT_INFAMOUS
- ▸ Sometimes, one makes the wrong decision.+60 XP to the charactergated byLeaderSubject SUBJECT_HIGH_WISDOMgrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
The Holy Places
- ▸ Go, with my blessing.Gain trait: On PilgrimagegrantsBONUS_EVENTOPTION_THE_HOLY_PLACES_YES_CHARACTERaeAddTraits: TRAIT_ON_PILGRIMAGE
- ▸ No, there is no time for such a journey.Remembered: Refused to let me go exploring (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_HOLY_PLACES_NO_CHARACTERMemory MEMORYCHARACTER_REFUSED_EXPLORING◇ grants a memory no event currently keys off
The Ides of March
- ▸ Et tu?The character is killedgrantsBONUS_KILL_CHARACTERbKillCharacter 1
The Immortals
- ▸ The Immortals will always stand to protect [rival].grantsBONUS_EVENTOPTION_NAMED_UNIT_IMMORTALSUnitName TEXT_BONUS_EVENTOPTION_NAMED_UNIT_IMMORTALSaeEffectUnits: EFFECTUNIT_HEALER
- ▸ No, such titles will distract from their
training. grantsBONUS_EVENTOPTION_NAMED_UNIT_BLANKiXPUnit 80
The Impostor
- ▸ Does the truth matter? He will never forgive me and so he cannot be allowed to live.Gain trait: CruelThe character is killedgrantsBONUS_GIVE_TRAIT_CRUELaeAddTraits: TRAIT_CRUELBONUS_KILL_CHARACTERbKillCharacter 1
- ▸ He is indeed an impostor. Agreeing to serve me is Gaumata's only chance at power.+20 XP to the characterGain trait: Reluctant CourtiergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_GIVE_TRAIT_RELUCTANT_COURTIERaeAddTraits: TRAIT_RELUCTANT_COURTIER
- ▸ [character] is the rightful king, and I made a terrible mistake. I must admit the plot and restore him to power.-5 LegitimacyLoses trait: Bardiya GaumatagrantsBONUS_DARIUS_CEDES_TO_BARDIYA_LEGITIMACYiLegitimacy -5BONUS_BARDIYA_SEIZES_THRONEiSeizeThroneSubject 0aeRemoveTraits: TRAIT_BARDIYA_GAUMATA
The Karpans
- ▸ Take action to curb the spread of [religion].+6 LegitimacyRemembered: Ongoing Persecutions (-80 opinion, permanent)Begin project: Zoroastrian DissentgrantsBONUS_PERSECUTE_FAITH_LEGITIMACYMemory MEMORYRELIGION_ONGOING_PERSECUTIONSiLegitimacy 6BONUS_EVENTOPTION_THE_KARPANS_OPTION_0_CITYaeAddProjects: PROJECT_DISSENT_ZOROASTRIANISM
- ▸ Tell the Karpans and [family] to stop their persecutions.Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Protected us from persecution (+80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_SUPPORTED_FAITH_NOMemory MEMORYRELIGION_REFUSED_SUPPORTBONUS_EVENTOPTION_THE_KARPANS_OPTION_1_RELIGION_1Memory MEMORYRELIGION_PROTECTED_FROM_PERSECUTION◇ grants a memory no event currently keys off
The Long Life of the Dead
- ▸ I've always done what is best for [rival].Gain a random traitgrantsBONUS_EVENTOPTION_HATTI_HANTILI_REFLECTION_CONTINUEaeRandomTraitDelay: TRAIT_VINDICATED, TRAIT_INSANEaeRandomTraitText: TEXT_BONUS_EVENTOPTION_HATTI_HANTILI_REFLECTION_CONTINUE_VINDICATED, TEXT_BONUS_EVENTOPTION_HATTI_HANTILI_REFLECTION_CONTINUE_INSANE
- ▸ I can’t go on like this, not one more day.-10 LegitimacygrantsBONUS_ABDICATEiLegitimacy -10bAbdicate 1
The Lost Scrolls
⛓ Follows from: The Lost Scrolls
- ▸ Study them yourself.+1 Wisdomgated byLeaderSubject SUBJECT_CHARACTER_INQUISITIVEgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- ▸ Give them to your scholars.
+20Science+5/city↗ turn grantsBONUS_SCIENCE_GAIN_SMALLaiGlobalYieldsBase: YIELD_SCIENCE=20aiGlobalYieldsPer: YIELD_SCIENCE=5 - ▸ Return them to the [religion] priests.Remembered: Returned the scrolls (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DEAD_SEA_SCROLLS_RETURNEDMemory MEMORYRELIGION_RETURNED_SCROLLS◇ grants a memory no event currently keys off
The Medjay
- ▸ Grant them this honor.grantsBONUS_EVENTOPTION_NAMED_UNIT_MEDJAYUnitName TEXT_BONUS_EVENTOPTION_NAMED_UNIT_MEDJAYaeEffectUnits: EFFECTUNIT_WARDEN
- ▸ No, such titles will distract from their
training. grantsBONUS_EVENTOPTION_NAMED_UNIT_BLANKiXPUnit 80
The Menace Eliminated
- ▸ These sad events show the importance of a good city guard.+2 LegitimacyBegin project: Urban CohortsgrantsBONUS_EVENTOPTION_THE_MENACE_ELIMINATED_COHORTES_CITYiLegitimacy 2aeAddProjects: PROJECT_COHORTES
- ▸ Perhaps mass celebrations in [city] would help its citizens make new good memories.
+80Happinesseach city↗ turn+30–300 Culture (by city tier)
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_THE_MENACE_ELIMINATED_CELEBRATIONS_CITYaeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE, BONUS_CULTURE_GAIN_AVERAGE, BONUS_MONEY_LOSS_AVERAGE - ▸ The killer's execution should be public. And, of course, slow...+2 Legitimacy+1 Happiness levelgated byLeaderSubject SUBJECT_CHARACTER_TERRIFYINGgrantsBONUS_EVENTOPTION_THE_MENACE_ELIMINATED_EXECUTION_CITYiLegitimacy 2aeBonuses: BONUS_HAPPINESS_UP
The Menace Eliminated
- ▸ These sad events show the importance of a good city guard.+2 LegitimacyBegin project: Urban CohortsgrantsBONUS_EVENTOPTION_THE_MENACE_ELIMINATED_COHORTES_CITYiLegitimacy 2aeAddProjects: PROJECT_COHORTES
- ▸ Perhaps mass celebrations in [city] would help its citizens make new good memories.
+80Happinesseach city↗ turn+30–300 Culture (by city tier)
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_THE_MENACE_ELIMINATED_CELEBRATIONS_CITYaeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE, BONUS_CULTURE_GAIN_AVERAGE, BONUS_MONEY_LOSS_AVERAGE - ▸ The killer's execution should be public. And, of course, slow...+2 Legitimacy+1 Happiness levelgated byLeaderSubject SUBJECT_CHARACTER_TERRIFYINGgrantsBONUS_EVENTOPTION_THE_MENACE_ELIMINATED_EXECUTION_CITYiLegitimacy 2aeBonuses: BONUS_HAPPINESS_UP
The Mesedi
- ▸ And their leader should be honored too!Remembered: Named us Gal Mesedi! (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_NAMED_UNIT_MESEDI_UNITUnitName TEXT_BONUS_EVENTOPTION_NAMED_UNIT_MESEDI_UNITaeEffectUnits: EFFECTUNIT_BRAVEBONUS_EVENTOPTION_NAMED_UNIT_MESEDI_CHARACTERMemory MEMORYCHARACTER_NAMED_UNIT_MESEDI_CHARACTERSetTitle TITLE_GAL_MESEDI◇ grants a memory no event currently keys off
- ▸ No, such titles will distract from their
training. grantsBONUS_EVENTOPTION_NAMED_UNIT_BLANKiXPUnit 80
The Missing Envoy
- ▸ This will not go unanswered.+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
- ▸ We will take [character] word, for now.Leader relationship: Influenced By-5 LegitimacygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_ACCEPTED_MISSING_ENVOYiLegitimacy -5
The Numerus Batavorum
- ▸ My guards will be loyal only to my dynasty.grantsBONUS_EVENTOPTION_NAMED_UNIT_NUMERUS_BATAVORUMUnitName TEXT_BONUS_EVENTOPTION_NAMED_UNIT_NUMERUS_BATAVORUMaeEffectUnits: EFFECTUNIT_COMBAT1
- ▸ No, such titles will distract from their
training. grantsBONUS_EVENTOPTION_NAMED_UNIT_BLANKiXPUnit 80
The Path to Freedom
⛓ Follows from: The Raid on [city], Popular Support, The Slave General
- ▸ Allow [character] to proceed with his plan.(no gates or payload in XML)↳ may trigger: [character] at the Gates, [character] and [character]
- ▸ It is not worth the risk. We will stand and fight.2 rebel units appear2 rebel units appear2 rebel units appear
+8Orders↗ turn grantsBONUS_REBEL_UNITS_2iRebelUnits 2BONUS_REBEL_UNITS_2iRebelUnits 2BONUS_REBEL_UNITS_2iRebelUnits 2BONUS_ORDERS_GAIN_LARGEaiGlobalYieldsBase: YIELD_ORDERS=8↳ may trigger: [character]
The Persecutor [character]
- ▸ Invite the commander to serve you as a soldier.Remembered: Encouraged persecution (-80 opinion for 40 turns)(no event currently keys off this)Gain a Court SoldierLeader relationship: Influenced BygrantsBONUS_EVENTOPTION_THE_COMMANDER_SAUL_INVITE_RELIGIONMemory MEMORYRELIGION_ENCOURGED_PERSECUTIONBONUS_EVENTOPTION_THE_COMMANDER_SAUL_INVITE_CHARACTER_1AddLeaderRelationship RELATIONSHIP_INFLUENCED_BYMakeCourtier COURTIER_SOLDIER◇ grants a memory no event currently keys off
- ▸ Ask [character] to oversee the organization of such purges across the nation.Remembered: Encouraged persecution (-80 opinion for 40 turns)(no event currently keys off this)Free law: OrthodoxyGain a Court SoldiergrantsBONUS_EVENTOPTION_THE_COMMANDER_SAUL_ORTHODOXY_RELIGIONMemory MEMORYRELIGION_ENCOURGED_PERSECUTIONBONUS_EVENTOPTION_THE_COMMANDER_SAUL_ORTHODOXY_CHARACTER_0FreeLaw LAW_ORTHODOXYBONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIER◇ grants a memory no event currently keys off
- ▸ Protect the [religion] and demand that he desists at once.Remembered: Protected us from persecution (+80 opinion for 40 turns)(no event currently keys off this)Leader relationship: Vengeful AgainstgrantsBONUS_EVENTOPTION_THE_COMMANDER_SAUL_PROTECT_RELIGIONMemory MEMORYRELIGION_PROTECTED_FROM_PERSECUTIONBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST◇ grants a memory no event currently keys off
The Plight of Masabates
- ▸ I will not stand for this! Let [character] try her insidious schemes, but Masabates walks free.-4 LegitimacyLeader relationship: Influenced By
+80Happinesseach city↗ turn grantsBONUS_PERSIA_STATEIRA_PARYSATIS_MASABATES_INTERVENE_LEGITIMACYiLegitimacy -4BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80 - ▸ It is a despicable act, but I am not prepared to openly challenge [character].+1 Discipline
+80Discontenteach city↗ turn grantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_DISCONTENT_GAIN_AVERAGEaiCityYields: YIELD_DISCONTENT=80
The Plot Thickens
- ▸ The gods shall protect me!Leader relationship: Plotting AgainstgrantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
The Pox Spreads
⛓ Follows from: Mysterious Sickness
- ▸ We must continue to fight with
science. Gain a Court ScholargrantsBONUS_EVENTOPTION_THE_POX_SPREADS_OPTION_0_PLAYERAddCourtier: COURTIER_SCIENTIST=GENDER_FEMALE↳ may trigger: After the Death - ▸ Prayers and rituals are the only remedy.Gain trait: RighteousgrantsBONUS_EVENTOPTION_THE_POX_SPREADS_OPTION_1_PLAYERaeAddTraits: TRAIT_RIGHTEOUS↳ may trigger: After the Death
- ▸ This disease will run its course.+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60↳ may trigger: After the Death
The Priests of Amun
- ▸
Order the guards to remove the Priests and throw them in prison. Remembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)
+80Discontenteach city↗ turn grantsBONUS_AKHENATEN_CONDEMNED_0_ATENISMMemory MEMORYRELIGION_RELIGION_OPINION_GOODBONUS_AKHENATEN_CONDEMNED_0_CITYaiCityYields: YIELD_DISCONTENT=80◇ grants a memory no event currently keys off - ▸ Kneel before the Priests and beg forgiveness by denouncing Atenism.
+80Happinesseach city↗ turn grantsBONUS_AKHENATEN_CONDEMNED_1_PLAYERbStateReligionEnd 1BONUS_AKHENATEN_CONDEMNED_1_AKHENATENbRemoveReligion 1BONUS_AKHENATEN_CONDEMNED_1_CITYaiCityYields: YIELD_HAPPINESS=80
The Raid on [city]
⛓ Follows from: The One Who Would be King, The Army of Slaves, Refusal to Die
- ▸ We will send all the aid we can.+1 Happiness levelgrantsBONUS_HAPPINESS_UPiHappinessLevels 1
- ▸ We must face these rebels on the field.2 rebel units appear2 rebel units appear
+4Orders↗ turn grantsBONUS_REBEL_UNITS_2iRebelUnits 2BONUS_REBEL_UNITS_2iRebelUnits 2BONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=4↳ may trigger: [character]
The Rebel Writer
⛓ Follows from: The Rebel Writer
- ▸ We need a strong military advisor.Gain a Court SoldiergrantsBONUS_ADD_GREAT_SOLDIERAddCourtier: COURTIER_SOLDIER
- ▸ Write a history of [religion].+60–600 Culture (by city tier)grantsBONUS_CULTURE_GAIN_HUGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=60], CULTURE_DEVELOPING[YIELD_CULTURE=120], CULTURE_STRONG[YIELD_CULTURE=240], CULTURE_LEGENDARY[YIELD_CULTURE=600]
- ▸ I have no need for you.(no gates or payload in XML)
The Return Home
⛓ Follows from: Father in Exile
- ▸ I welcome his words. Let's try the dates.
+50Food+15/city↗ turn grantsBONUS_FOOD_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_FOOD=50aiGlobalYieldsPer: YIELD_FOOD=15↳ may trigger: The Return Home: The Dates - ▸ I am known to like my wines.
+40Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_TINYaiCityYields: YIELD_HAPPINESS=40↳ may trigger: The Return Home: The Wine - ▸ Burn
incense and let's put this behind us. Gain trait: PiousgrantsBONUS_GIVE_TRAIT_PIOUSaeAddTraits: TRAIT_PIOUS↳ may trigger: The Return Home: The Incense
The Return Home: The Dates
⛓ Follows from: The Return Home
- ▸ I should have never trusted [character]!Gain trait: ImprisonedgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
The Return Home: The Incense
⛓ Follows from: The Return Home
- ▸ I should have never trusted [character]!Gain trait: ImprisonedgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
The Return Home: The Wine
⛓ Follows from: The Return Home
- ▸ I should have never trusted [character]!Gain trait: ImprisonedgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
The Rise of Pieface
⛓ Follows from: Secret of the Fool
- ▸ Send a fool to entertain his court.
-120Money-30/city↗ turnLeader relationship: Conspiring With grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30BONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH - ▸ Marvel at the gods' sense of humor.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Rise of Sulla
- ▸ I am the ruler, not this young upstart.Leader relationship: Plotting AgainstgrantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
The Road to Glory
⛓ Follows from: The Road to Glory
- ▸ [rival] goes boldly into a new age of prosperity!
+120Happinesseach city↗ turn grantsBONUS_EVENTOPTION_THE_ROAD_TO_GLORY_FINISHED_OKAY_PLAYERaeAllCityBonuses: BONUS_HAPPINESS_GAIN_LARGE
The Road to Glory
⛓ Follows from: The Road to Glory
- ▸ The wheels keep on turning.grantsBONUS_EVENTOPTION_THE_ROAD_TO_GLORY_FINISHED_FAILED_PLAYERFailGoal GOAL_THE_GREAT
The Sacred Band
- ▸ Let their name bring fear to our enemies.grantsBONUS_EVENTOPTION_NAMED_UNIT_SACRED_BANDUnitName TEXT_BONUS_EVENTOPTION_NAMED_UNIT_SACRED_BANDaeEffectUnits: EFFECTUNIT_TOUGH
- ▸ No, such titles will distract from their
training. grantsBONUS_EVENTOPTION_NAMED_UNIT_BLANKiXPUnit 80
The Sacred City
⛓ Follows from: The Sacred City
- ▸ We shall thank for this victory.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
The Sacred and the Profane
- ▸ The world of The Sacred and The Profane awaits.(no gates or payload in XML)
The Search for Ostanes
⛓ Follows from: Rumors of Ostanes
- ▸ Welcome [character].Gain a Court ScholargrantsBONUS_MAKE_GREAT_SCIENTISTMakeCourtier COURTIER_SCIENTIST
The Slave General
⛓ Follows from: The One Who Would be King, The Army of Slaves, Refusal to Die
- ▸ [city] must be well protected!+2 Levy unit
+80Training+20/city↗ turn grantsBONUS_EVENTOPTION_RECRUITMENT_DRIVE_MILITIA_CITYaiBonusUnits: BONUSUNITCLASS_LEVY=2BONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20 - ▸ We must face these rebels on the field.2 rebel units appear2 rebel units appear
+4Orders↗ turn grantsBONUS_REBEL_UNITS_2iRebelUnits 2BONUS_REBEL_UNITS_2iRebelUnits 2BONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=4↳ may trigger: [character]
The Spy
⛓ Follows from: The Raid on [city], Popular Support, The Slave General
- ▸ Allow [character] to proceed with his plan.(no gates or payload in XML)↳ may trigger: [character] at the Gates, [character] and [character]
- ▸ It is not worth the risk. We will stand and fight.2 rebel units appear2 rebel units appear2 rebel units appear
+8Orders↗ turn grantsBONUS_REBEL_UNITS_2iRebelUnits 2BONUS_REBEL_UNITS_2iRebelUnits 2BONUS_REBEL_UNITS_2iRebelUnits 2BONUS_ORDERS_GAIN_LARGEaiGlobalYieldsBase: YIELD_ORDERS=8↳ may trigger: [character]
The Statue Complete
⛓ Follows from: Statue of
- ▸ This wonder shall be known across the world.Remembered: Built the great statue (+80 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_STATUE_OF_THE_GODS_COMPLETE_OPTION_0_RELIGIONMemory MEMORYRELIGION_BUILT_STATUEBONUS_EVENTOPTION_STATUE_OF_THE_GODS_COMPLETE_OPTION_0_CITYAddImprovement IMPROVEMENT_PAGAN_STATUE_TEMPLE◇ grants a memory no event currently keys off
The Travels of Mani
- ▸ Send him out to learn more of the spiritual and physical worlds.Gain trait: ExploringLeader relationship: Influenced BygrantsBONUS_EVENTOPTION_THE_TRAVELS_OF_MANI_YES_CHARACTER_0AddLeaderRelationship RELATIONSHIP_INFLUENCED_BYaeAddTraits: TRAIT_EXPLORING
- ▸ No, his wisdom is needed here.Remembered: Refused to let me go exploring (-40 opinion for 40 turns)(no event currently keys off this)+1 DisciplinegrantsBONUS_EVENTOPTION_THE_TRAVELS_OF_MANI_NO_CHARACTER_0Memory MEMORYCHARACTER_REFUSED_EXPLORINGBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1◇ grants a memory no event currently keys off
The Treasures of [city]
⛓ Follows from: Troops Ransack [city]
- ▸ Sell it all.
+240Money+60/city↗ turn grantsBONUS_MONEY_GAIN_LARGEaiGlobalYieldsBase: YIELD_MONEY=240aiGlobalYieldsPer: YIELD_MONEY=60 - ▸ Lavish our capital, [city], in refinements.grantsBONUS_CULTURE_LEVELiCultureLevels 1
- ▸ Use the hoard to help restore the city.
+6Orders↗ turn+1 Worker grantsBONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6BONUS_UNIT_WORKERaiUnits: UNIT_WORKER=1
The True God Aten
⛓ Follows from: Sign from Aten
- ▸ Aten is the one god of [rival].+5 LegitimacyFree law: MonotheismLeader relationship: Vengeful AgainstgrantsBONUS_EVENTOPTION_THE_TRUE_GOD_ATEN_MONOTHEISM_CHARACTER_0FreeLaw LAW_MONOTHEISMiLegitimacy 5BONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
- ▸ Aten is the one god, and his
cult will spread across [rival]. +5 LegitimacyFree law: MonotheismLeader relationship: Vengeful Againstgated byIndexSubjectgrantsBONUS_EVENTOPTION_THE_TRUE_GOD_ATEN_MONOTHEISM_CHARACTER_0FreeLaw LAW_MONOTHEISMiLegitimacy 5BONUS_STATE_RELIGIONbStateReligion 1BONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST - ▸ No, we cannot abandon the old gods.Remembered: Supported the old gods (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_TRUE_GOD_ATEN_NO_RELIGIONMemory MEMORYRELIGION_SUPPORTED_THE_OLD_GODS◇ grants a memory no event currently keys off
The Wandering Horse
⛓ Follows from: Ashvamedha
- ▸ Thank the guards for their service.
+120Training+30/city↗ turn grantsBONUS_TRAINING_GAIN_LARGEaiGlobalYieldsBase: YIELD_TRAINING=120aiGlobalYieldsPer: YIELD_TRAINING=30 - ▸ Spread the message as a sign of your
legitimacy. +5 LegitimacygrantsBONUS_LEGITIMACY_ASHVAMEDHAiLegitimacy 5 - ▸ Surely I am blessed!Gain trait: BlessedgrantsBONUS_GIVE_TRAIT_BLESSEDaeAddTraits: TRAIT_BLESSED
The Weak Link
- ▸ Send [character] to remove [character] once and for all.grantsBONUS_EVENTOPTION_THE_WEAK_LINK_OPTION_0_CHARACTER_2Mission MISSION_ASSASSINATEiMissionSubject 1bMissionFree 1
- ▸ Decide against it. You are stronger together.Gain trait: LoyalgrantsBONUS_GIVE_TRAIT_LOYALaeAddTraits: TRAIT_LOYAL
The Ziggurat Crumbles
- ▸ I fail to see much benefit in such a building, but the people seem to like it.
-50Civics↗ turn
-200Money↗ turn
-200Stone↗ turn+4 Legitimacy
+160Happinesseach city↗ turn grantsBONUS_EVENTOPTION_THE_ZIGGURAT_CRUMBLES_OPTION_RESTORE_PLAYERiLegitimacy 4aiGlobalYieldsBase: YIELD_CIVICS=-50, YIELD_MONEY=-200, YIELD_STONE=-200BONUS_HAPPINESS_GAIN_HUGEaiCityYields: YIELD_HAPPINESS=160 - ▸ We cannot afford it. Besides, it is an old building whose purpose has long been forgotten.
+200Stone↗ turnGain trait: FrugalBegin project: The Ziggurat Crumbles
+60Discontenteach city↗ turnRemembered: Failed to restore The Ziggurat (-20 opinion for 40 turns)(no event currently keys off this) grantsBONUS_EVENTOPTION_THE_ZIGGURAT_CRUMBLES_OPTION_IGNORE_PLAYERaiGlobalYieldsBase: YIELD_STONE=200aeAddTraits: TRAIT_FRUGALBONUS_EVENTOPTION_THE_ZIGGURAT_CRUMBLES_OPTION_IGNORE_CITYaeAddProjects: PROJECT_CRUMBLING_ZIGGURATaeBonuses: BONUS_DISCONTENT_GAIN_SMALLBONUS_EVENTOPTION_THE_ZIGGURAT_CRUMBLES_OPTION_IGNORE_RELIGIONMemory MEMORYRELIGION_CRUMBLING_ZIGGURAT◇ grants a memory no event currently keys off - ▸ Not only shall we restore this important relic of our nation's history. We will improve it!
-50Civics↗ turn
-200Money↗ turn
-300Stone↗ turn+4 Legitimacy+60–600 Culture (by city tier)+1 Happiness levelRemembered: Restored and Improved The Ziggurat (+20 opinion for 40 turns)(no event currently keys off this) gated byLeaderSubject SUBJECT_CHARACTER_URBANgrantsBONUS_EVENTOPTION_THE_ZIGGURAT_CRUMBLES_OPTION_IMPROVE_PLAYERiLegitimacy 4aiGlobalYieldsBase: YIELD_CIVICS=-50, YIELD_MONEY=-200, YIELD_STONE=-300BONUS_EVENTOPTION_THE_ZIGGURAT_CRUMBLES_OPTION_IMPROVE_CITYaeBonuses: BONUS_CULTURE_GAIN_HUGE, BONUS_HAPPINESS_UPBONUS_EVENTOPTION_THE_ZIGGURAT_CRUMBLES_OPTION_IMPROVE_RELIGIONMemory MEMORYRELIGION_IMPROVED_ZIGGURAT◇ grants a memory no event currently keys off - ▸ Perhaps while restoring it we can learn why our ancestors built it and how.
-200Money↗ turn
-200Stone↗ turn
+200Science↗ turn+4 Legitimacy+1 Wisdom
+160Happinesseach city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_INQUISITIVEgrantsBONUS_EVENTOPTION_THE_ZIGGURAT_CRUMBLES_OPTION_STUDY_PLAYERiLegitimacy 4aiGlobalYieldsBase: YIELD_MONEY=-200, YIELD_STONE=-200, YIELD_SCIENCE=200aeBonuses: BONUS_GAIN_WISDOM_1BONUS_HAPPINESS_GAIN_HUGEaiCityYields: YIELD_HAPPINESS=160 - ▸ Let’s add to its grandeur by building an inner shrine dedicated to [religion].
-50Civics↗ turn
-200Money↗ turn
-300Stone↗ turn+4 Legitimacy+1 Charisma+1 Happiness levelRemembered: Restored and Improved The Ziggurat (+40 opinion for 40 turns)(no event currently keys off this) gated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_EVENTOPTION_THE_ZIGGURAT_CRUMBLES_OPTION_SHRINE_PLAYERiLegitimacy 4aiGlobalYieldsBase: YIELD_CIVICS=-50, YIELD_MONEY=-200, YIELD_STONE=-300aeBonuses: BONUS_GAIN_CHARISMA_1BONUS_HAPPINESS_UPiHappinessLevels 1BONUS_EVENTOPTION_THE_ZIGGURAT_CRUMBLES_OPTION_SHRINE_RELIGIONMemory MEMORYRELIGION_IMPROVED_ZIGGURAT_SHRINE◇ grants a memory no event currently keys off
The [religion] of [city]
⛓ Follows from: Called to Mission
- ▸ Welcome the back to your court.+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
- ▸ Encourage [character] to stay in [rival] to grow the [religion] community.grantsBONUS_EVENTOPTION_CLERGY_MISSION_SUCCESS_OPTION_1_PLAYERiJoinReverse 0BONUS_EVENTOPTION_CLERGY_MISSION_SUCCESS_OPTION_1_RELIGIONiSpreadUnits 2
The execution of [character]
⛓ Follows from: Called to Mission
- ▸ [city] will burn for this.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)Remembered: Started a holy war for us (+80 opinion for 80 turns)(no event currently keys off this)gated byPlayerSubject SUBJECT_PLAYER_HOLY_WARgrantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFERBONUS_EVENTOPTION_CLERGY_MISSION_EXECUTION_HOLY_WAR_RELIGIONMemory MEMORYRELIGION_HOLY_WAR_STARTED◇ may enable: The Sword of Damocles
- ▸ We can only hope that one day [city] will be as welcoming of other faiths as us.Remembered: Entered diplomatic talks on tolerance (+40 opinion for 80 turns)(no event currently keys off this)gated byPlayerSubject SUBJECT_PLAYER_TOLERANCEgrantsBONUS_EVENTOPTION_CLERGY_MISSION_EXECUTION_TOLERANCE_CITYMemory MEMORYPLAYER_EXECUTED_CLERGY◇ grants a memory no event currently keys off
- ▸ Stir up fervor against [rival].Remembered (all families): United in orthodoxy (+80 opinion for 20 turns)(no event currently keys off this)Remembered: Publicly Slandered (-40 opinion for 40 turns)gated byPlayerSubject SUBJECT_PLAYER_ORTHODOXYgrantsBONUS_EVENTOPTION_CLERGY_MISSION_EXECUTION_ORTHODOXY_CHARACTERMemoryAllFamilies MEMORYFAMILY_UNITED_IN_ORTHODOXYBONUS_EVENTOPTION_CLERGY_MISSION_EXECUTION_ORTHODOXY_CITYMemory MEMORYPLAYER_SLANDER◇ may enable: The Sword of Damocles
- ▸ He will be remembered.Gain trait: Martyr+40 XP to the charactergrantsBONUS_EVENTOPTION_CLERGY_MISSION_EXECUTION_NONE_CHARACTERaeAddTraits: TRAIT_MARTYRBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Their Deathless Gaze
- ▸ Agree with [character] statement.Leader relationship: Endeared ToGain trait: ImpiousgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_ADD_IMPIOUSaeAddTraits: TRAIT_IMPIOUS
- ▸ Attempt to lighten [character] spirits by declaiming [character] idea.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
They Always Make a Mistake
⛓ Follows from: Sleep Tight
- ▸ [character] deserves the execution of a common criminal.The character is killedgrantsBONUS_KILL_CHARACTERbKillCharacter 1
- ▸ He will rot in the dungeons.Gain trait: ImprisonedLoses trait: FugitivegrantsBONUS_FUGITIVE_TO_IMPRISONEDaeBonuses: BONUS_GIVE_TRAIT_IMPRISONED, BONUS_REMOVE_TRAIT_FUGITIVE
Those They Spared
⛓ Follows from: The Raid on [city], Popular Support, The Slave General
- ▸ Allow [character] to proceed with his plan.(no gates or payload in XML)↳ may trigger: [character] at the Gates, [character] and [character]
- ▸ It is not worth the risk. We will stand and fight.2 rebel units appear2 rebel units appear2 rebel units appear
+8Orders↗ turn grantsBONUS_REBEL_UNITS_2iRebelUnits 2BONUS_REBEL_UNITS_2iRebelUnits 2BONUS_REBEL_UNITS_2iRebelUnits 2BONUS_ORDERS_GAIN_LARGEaiGlobalYieldsBase: YIELD_ORDERS=8↳ may trigger: [character]
Three Weeks
⛓ Follows from: Eloped!, Eloped!
- ▸ Of course, the marriage will be forgotten.-4 LegitimacyLeader relationship: Endeared ToThe marriage is dissolvedgrantsBONUS_EVENTOPTION_THREE_WEEKS_2iLegitimacy -4BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_THREE_WEEKS_1iDivorcedBySubject 1
- ▸ You must live with your consequences, the marriage will stand.Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ You are no longer welcome here, [character].Gain trait: ExiledLeader relationship: Vengeful AgainstgrantsBONUS_EVENTOPTION_THREE_WEEKS_4aeAddTraits: TRAIT_EXILEDaeBonuses: BONUS_LEADER_VENGEFUL_AGAINST
Time Moves On
- ▸ Align yourself with [character] detractors.Leader relationship: Disappointed With
+40Civics+10/city↗ turn grantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10 - ▸ Stay carefully silent.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Tit for Tat
⛓ Follows from: Playing with Fire
- ▸ Surely, this is an empty threat.Gain trait: StressedgrantsBONUS_GIVE_TRAIT_STRESSEDaeAddTraits: TRAIT_STRESSED
Tit for Tat
⛓ Follows from: Playing with Fire
- ▸ Excellent.Leader relationship: Blackmailed ByLeader relationship: Blackmailed BygrantsBONUS_BLACKMAILED_BY_LEADERAddLeaderRelationship RELATIONSHIP_BLACKMAILED_BYBONUS_BLACKMAILED_BY_LEADERAddLeaderRelationship RELATIONSHIP_BLACKMAILED_BY
To Be A King
⛓ Follows from: Rightful Heir
- ▸ I will remain king, no matter what it takes.Progress ambition: To Be KinggrantsBONUS_EVENTOPTION_TO_BE_KING_STARTAmbition GOAL_TO_BE_KING
- ▸ I will not entertain such thoughts!grantsBONUS_MAYBE_TIMIDaiTraitProbDelay: TRAIT_TIMID=50
To Be A King
⛓ Follows from: To Be A King
- ▸ I am the one true [title]!grantsBONUS_EVENTOPTION_TO_BE_KING_FINISHFinishGoal GOAL_TO_BE_KING
To Be A King
⛓ Follows from: To Be A King
- ▸ It was not meant to be...grantsBONUS_EVENTOPTION_TO_BE_KING_FAILFailGoal GOAL_TO_BE_KING
To Be A King
⛓ Follows from: To Be A King
- ▸ It was not meant to be...grantsBONUS_EVENTOPTION_TO_BE_KING_FAILFailGoal GOAL_TO_BE_KING
Tough Negotiation
⛓ Follows from: [religion] Pilgrims
- ▸ And that is how you negotiate! I accept.Remembered: Player Offer (5 turns)
+160Money+40/city↗ turn grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFERBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40 - ▸ If these people are so important, they will do well in [city].grantsBONUS_ADD_CITIZEN_1iCitizens 1
Trial of the Scipios
- ▸ Despite your innocence, offer to make a donation to the people
-160Money-40/city↗ turnRemembered: Generous Donation (+80 opinion for 40 turns)(no event currently keys off this) grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_EVENTOPTION_TRIAL_OF_THE_SCIPIOS_OPTION_0_FAMILYMemory MEMORYFAMILY_GENEROUS_DONATION◇ grants a memory no event currently keys off - ▸ Declare that you mean to lead
Rome until your last breath.
+60Happinesseach city↗ turnLeader relationship: Plotting Against grantsBONUS_EVENTOPTION_TRIAL_OF_THE_SCIPIOS_OPTION_1_CHARACTER_0aeAllCityBonuses: BONUS_HAPPINESS_GAIN_SMALLBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST - ▸ Is leadership worth such constant struggle? Maybe it is time to retire...-2 Legitimacy+2 DisciplinegrantsBONUS_ABDICATE_SCIPIOiLegitimacy -2bAbdicate 1BONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Tribal Conversion
⛓ Follows from: Spreading the Faith
- ▸ We have been richly rewarded for converting the [tribe]!
+400Money+100/city↗ turnRemembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Accepted religious practice (+40 opinion for 20 turns)(no event currently keys off this) grantsBONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=100BONUS_EVENTOPTION_RELIGION_OPINION_GOODMemory MEMORYRELIGION_RELIGION_OPINION_GOODBONUS_EVENTOPTION_HIGH_SYNOD_TRIBE_CONVERTED_OKMemory MEMORYTRIBE_ACCEPTED_RELIGIOUS_PRACTICE◇ grants a memory no event currently keys off
Tribe Slayer
⛓ Follows from: Skirmish
- ▸ Admonish [character] for his recklessness.Leader relationship: Estranged FromGain trait: StrictgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_GIVE_TRAIT_STRICTaeAddTraits: TRAIT_STRICT
- ▸ Celebrate the victories in the capital!-1 DisciplineBegin project: TriumphgrantsBONUS_LOSE_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=-1BONUS_EVENTOPTION_TRIBE_SLAYER_BARBARIANDiplomacyTribe DIPLOMACY_TRUCEaeBonuses: BONUS_TRIBUTE_RECEIVE_MONEY_AVERAGEBONUS_EVENTOPTION_TRIBE_SLAYER_OPTION_1aeAddProjects: PROJECT_TRIUMPH
- ▸ Stay silent.Gain trait: FamousRemembered (all families): Allowed hero's legend to grow (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_FAMOUSaeAddTraits: TRAIT_FAMOUSBONUS_EVENTOPTION_TRIBE_SLAYER_BARBARIANDiplomacyTribe DIPLOMACY_TRUCEaeBonuses: BONUS_TRIBUTE_RECEIVE_MONEY_AVERAGEBONUS_EVENTOPTION_TRIBE_SLAYER_OPTION_2MemoryAllFamilies MEMORYFAMILY_LET_LEGEND_GROW◇ grants a memory no event currently keys off
Troubled Companion
⛓ Follows from: Companions and Captives
- ▸ No. I cannot support this.Gain trait: MiserablegrantsBONUS_GIVE_TRAIT_MISERABLEaeAddTraits: TRAIT_MISERABLE
- ▸ Yes. You have my blessing.Gain trait: RomanticGain trait: MiserablegrantsBONUS_GIVE_TRAIT_ROMANTICaeAddTraits: TRAIT_ROMANTICBONUS_EVENTOPTION_TROUBLED_COMPANION_OPTION_1_MARRYiPolyMarrySubject 3aeAddTraits: TRAIT_MISERABLE
- ▸ Perhaps we can discuss this in a dark alley later.The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)Leader relationship: Lover Ofgated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSEDBONUS_LEADER_LOVER_OFAddLeaderRelationship RELATIONSHIP_LOVER_OF◇ grants a memory no event currently keys off
True Inheritance
⛓ Follows from: Caravan of Love
- ▸ We will tell the people of [rival] the truth.Gain trait: Righteous
+20Happinesseach city↗ turn grantsBONUS_EVENTOPTION_TRUE_INHERITANCE_OPTION_0_CHARACTER_2aeAddTraits: TRAIT_RIGHTEOUSaeBonuses: BONUS_HAPPINESS_GAIN_MINIMAL - ▸ We must choose a new heir secretly.
+80Civics+20/city↗ turn grantsBONUS_CIVICS_GAIN_LARGEaiGlobalYieldsBase: YIELD_CIVICS=80aiGlobalYieldsPer: YIELD_CIVICS=20
Turning the Tables
- ▸ I know [character] considered killing me. He was wrong not to. I will not make the same mistake.+6 LegitimacyThe character is killedgrantsBONUS_BARDIYA_KILLS_DARIUS_LEGITIMACYiLegitimacy 6BONUS_KILL_CHARACTERbKillCharacter 1
- ▸ Brilliant schemer or not, he has shown himself a coward. [character] will fear me and will serve me well.Leader relationship: Terrified OfgrantsBONUS_DARIUS_TERRIFIED_OF_BARDIYAAddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
Tutorial: Agent Missions
- ▸ I will task [character] with an Insurrection or Treachery Mission in [city]!(no gates or payload in XML)
Tutorial: Ambassador Missions
- ▸ I will use my Ambassador for diplomatic missions!(no gates or payload in XML)
Tutorial: Angry Landowners
⛓ Follows from: Tutorial: Family Opinion
- ▸ I will try to keep my Family happy by accounting for the needs and desires of their Family Class.(no gates or payload in XML)
Tutorial: Appoint Ambassador
- ▸ I will appoint [character] as Ambassador, so that I may conduct diplomacy!grantsBONUS_MAKE_AMBASSADORCouncil COUNCIL_AMBASSADOR
- ▸ I will find a better candidate.(no gates or payload in XML)
Tutorial: Appoint Chancellor
- ▸ I will appoint [character] as Chancellor to help manage my realm!grantsBONUS_MAKE_CHANCELLORCouncil COUNCIL_CHANCELLOR
- ▸ I will find a better candidate.(no gates or payload in XML)
Tutorial: Appoint Spymaster
- ▸ I will appoint [character] as Spymaster, so that I can engage in some skulduggery!grantsBONUS_MAKE_SPYMASTERCouncil COUNCIL_SPYMASTER
- ▸ I will find a better candidate.(no gates or payload in XML)
Tutorial: Builder Archetype Archetype
- ▸ I will make the best use of my Leader based on their Archetype!+10 XP to the charactergrantsBONUS_EVENTOPTION_TUTORIAL_ARCHETYPEiXPCharacter 10
Tutorial: Chancellor Missions
- ▸ I will send my Chancellor on important missions!(no gates or payload in XML)
Tutorial: Civics Deficit
- ▸ I will manage the nation's
Civics income and stockpile! (no gates or payload in XML)
Tutorial: Clergy
- ▸ I will use [character] to improve religious relations and quell religious dissent!grantsBONUS_EVENTOPTION_TUTORIAL_CLERGY_OPTION_0_CHARACTER_1Mission MISSION_MAKE_CLERGYiMissionSubject 1bMissionFree 1
- ▸ I will remember this for the future!+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Tutorial: Commander Archetype Archetype
- ▸ I will make the best use of my Leader based on their Archetype!+10 XP to the charactergrantsBONUS_EVENTOPTION_TUTORIAL_ARCHETYPEiXPCharacter 10
Tutorial: Diplomat Archetype Archetype
- ▸ I will make the best use of my Leader based on their Archetype!+10 XP to the charactergrantsBONUS_EVENTOPTION_TUTORIAL_ARCHETYPEiXPCharacter 10
Tutorial: Family Opinion
- ▸ I will try to keep my Family happy so that they don't rebel!(no gates or payload in XML)↳ may trigger: Tutorial: Angry Landowners
Tutorial: Food Shortage
- ▸ I will manage the nation's
Food income and stockpiles! (no gates or payload in XML)
Tutorial: Gambling
⛓ Follows from: Behind the Throne, Tutorial: Grand Vizier, Rising Star, Tutorial: Stressed
- ▸ Kings make their own luck.(no gates or payload in XML)
Tutorial: Grand Vizier
⛓ Follows from: Behind the Throne, Tutorial: Gambling, Rising Star, Tutorial: Stressed
- ▸ I will think carefully who to grant such power.(no gates or payload in XML)
Tutorial: Hero Archetype Archetype
- ▸ I will make the best use of my Leader based on their Archetype!+10 XP to the charactergrantsBONUS_EVENTOPTION_TUTORIAL_ARCHETYPEiXPCharacter 10
Tutorial: Hire Mercenaries
⛓ Follows from: Tutorial: Tribe Contact
- ▸ I will hire [tribe] Mercenary to bolster my forces!(no gates or payload in XML)
Tutorial: Hold Court
- ▸ Let us Hold Court in [rival].grantsBONUS_EVENTOPTION_HOLD_COURT_MISSION_YESMission MISSION_HOLD_COURTiMissionSubject -1bMissionFree 1
- ▸ I am too busy for that at the moment.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Tutorial: Hurry Production
⛓ Follows from: Tutorial: Culture
- ▸ I'll Hurry in my Cities if I need to!(no gates or payload in XML)
Tutorial: Imprison
- ▸ Imprison [character]!grantsBONUS_EVENTOPTION_IMPRISON_MISSION_YESMission MISSION_IMPRISONiMissionReverse 0bMissionFree 1
- ▸ I don't wish to Imprison anyone at the moment.(no gates or payload in XML)
Tutorial: Influence
- ▸ Let me work my wiles on [character].grantsBONUS_EVENTOPTION_INFLUENCE_MISSION_YESMission MISSION_INFLUENCEiMissionReverse 0bMissionFree 1
- ▸ I am too busy for that at the moment.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Tutorial: Inheritance
⛓ Follows from: Tutorial: Succession
- ▸ I will change my Succession Law if I want!(no gates or payload in XML)
Tutorial: Intercession
- ▸ Have [character] intercede with [character] on my behalf.grantsBONUS_EVENTOPTION_INTERCESSION_MISSION_YESMission MISSION_INTERCESSION_RELIGIONiMissionReverse 0bMissionFree 1
- ▸ I am too busy for that at the moment.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Tutorial: Iron Shortage
- ▸ I will manage the nation's
Iron income and stockpiles! (no gates or payload in XML)
Tutorial: Judge Archetype Archetype
- ▸ I will make the best use of my Leader based on their Archetype!+10 XP to the charactergrantsBONUS_EVENTOPTION_TUTORIAL_ARCHETYPEiXPCharacter 10
Tutorial: Luxury
- ▸ I will send [resource] to the [family] now!Remembered: Gave us a luxury (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_GEM_SEEKERS_GIFTMemory MEMORYFAMILY_GEM_SEEKERS_GIFTBONUS_EVENTOPTION_GEM_SEEKERS_TRADEiTradeResourceToSubject 0◇ grants a memory no event currently keys off
- ▸ I will send Luxury to Family, Cities, and Tribe at my convenience later.(no gates or payload in XML)
Tutorial: Maximum Civics Stockpile
- ▸ I will use my
Civics to maximum effect! (no gates or payload in XML)
Tutorial: Maximum Training Stockpile
- ▸ I will use my
Training to maximum effect! (no gates or payload in XML)
Tutorial: Money Deficit
- ▸ I will manage the nation's
Money income and stockpiles! (no gates or payload in XML)
Tutorial: Orator Archetype Archetype
- ▸ I will make the best use of my Leader based on their Archetype!+10 XP to the charactergrantsBONUS_EVENTOPTION_TUTORIAL_ARCHETYPEiXPCharacter 10
Tutorial: Orders
- ▸ I'll have to consider how to use my
Orders carefully each turn! (no gates or payload in XML)
Tutorial: Rally the Troops
- ▸ I am feeling invigorated already! Let's go on a Mission to Rally Troops.grantsBONUS_EVENTOPTION_RALLY_TROOPS_MISSIONMission MISSION_RALLY_TROOPSiMissionSubject -1bMissionFree 1
- ▸ No, I am too busy for that at the moment.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Tutorial: Recruit Mercenaries
⛓ Follows from: Tutorial: Tribe Contact
- ▸ I will recruit [tribe] Mercenary to bolster my forces!(no gates or payload in XML)
Tutorial: Religious Dissent
- ▸ Resolve25%25%25%25%grants25% BONUS_EVENTOPTION_TUTORIAL_RELIGIOUS_DISSENT_CLERGY_OPTION_0_CHARACTER_ZMission MISSION_QUELL_DISSENT_ZOROASTRIANISMiMissionSubject 0bMissionFree 125% BONUS_EVENTOPTION_TUTORIAL_RELIGIOUS_DISSENT_CLERGY_OPTION_0_CHARACTER_JMission MISSION_QUELL_DISSENT_JUDAISMiMissionSubject 0bMissionFree 125% BONUS_EVENTOPTION_TUTORIAL_RELIGIOUS_DISSENT_CLERGY_OPTION_0_CHARACTER_CMission MISSION_QUELL_DISSENT_CHRISTIANITYiMissionSubject 0bMissionFree 125% BONUS_EVENTOPTION_TUTORIAL_RELIGIOUS_DISSENT_CLERGY_OPTION_0_CHARACTER_MMission MISSION_QUELL_DISSENT_MANICHAEISMiMissionSubject 0bMissionFree 1
- ▸ We will deal with this later!+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Tutorial: Religious Dissent
- ▸ I will use clergy characters to quell this religious dissent!+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Tutorial: Rural Yields
- ▸ I will build more
Farm and
Mine! (no gates or payload in XML)
Tutorial: Schemer Archetype Archetype
- ▸ I will make the best use of my Leader based on their Archetype!+10 XP to the charactergrantsBONUS_EVENTOPTION_TUTORIAL_ARCHETYPEiXPCharacter 10
Tutorial: Scholar Archetype Archetype
- ▸ I will make the best use of my Leader based on their Archetype!+10 XP to the charactergrantsBONUS_EVENTOPTION_TUTORIAL_ARCHETYPEiXPCharacter 10
Tutorial: Skipping Families
- ▸ A one-family nation will become unstable with time.(no gates or payload in XML)
Tutorial: Specialist
- ▸ I will recruit some Specialist to boost my production!(no gates or payload in XML)
Tutorial: Spymaster Missions
- ▸ I will use my Spymaster for secret missions!(no gates or payload in XML)
Tutorial: Stone Shortage
- ▸ I will manage the nation's
Stone income and stockpiles! (no gates or payload in XML)
Tutorial: Stressed
⛓ Follows from: Behind the Throne, Tutorial: Gambling, Tutorial: Grand Vizier, Rising Star
- ▸ I'll deal with the pressure.(no gates or payload in XML)
Tutorial: Surplus Food
- ▸ I will use my
Food stockpile to maximum effect! (no gates or payload in XML)
Tutorial: Surplus Iron
- ▸ I will use my
Iron stockpile to maximum effect! (no gates or payload in XML)
Tutorial: Surplus Stone
- ▸ I will use my
Stone stockpile to maximum effect! (no gates or payload in XML)
Tutorial: Surplus Wood
- ▸ I will use my
Wood stockpile to maximum effect! (no gates or payload in XML)
Tutorial: Tactician Archetype Archetype
- ▸ I will make the best use of my Leader based on their Archetype!+10 XP to the charactergrantsBONUS_EVENTOPTION_TUTORIAL_ARCHETYPEiXPCharacter 10
Tutorial: Take the Field
- ▸ Yes, I belong on the field of battle.grantsBONUS_EVENTOPTION_TUTORIAL_GENERAL_YES_CHARACTERiGeneralOfSubject 0
- ▸ No, I am needed in the capital.(no gates or payload in XML)
Tutorial: Tooltips
- ▸ I will lock tooltips in place with hotkey(HOTKEY_FREEZE_TOOLTIP)+Click to discover more information!(no gates or payload in XML)
Tutorial: Training Deficit
- ▸ I will manage the nation's
Training income and stockpile! (no gates or payload in XML)
Tutorial: Upgrade Mercenaries
- ▸ I will upgrade Mercenary to make them stronger!(no gates or payload in XML)
Tutorial: Wood Shortage
- ▸ I will manage the nation's
Wood income and stockpiles! (no gates or payload in XML)
Tutorial: Zealot Archetype Archetype
- ▸ I will make the best use of my Leader based on their Archetype!+10 XP to the charactergrantsBONUS_EVENTOPTION_TUTORIAL_ARCHETYPEiXPCharacter 10
Unchecked
⛓ Follows from: Rogue Nation
- ▸ We must get a man inside to deal with [character].
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_UNCHECKED_OPTION_0_CHARACTER_2Mission MISSION_ASSASSINATE_ANYiMissionSubject 0aeBonuses: BONUS_MONEY_LOSS_AVERAGE - ▸
Order military officers to divert resources to [city]. +1 Polearm Infantry unit
-80Training-20/city↗ turn grantsBONUS_UNITCLASS_POLEARM_INFANTRYaiBonusUnits: BONUSUNITCLASS_POLEARM_INFANTRY=1BONUS_TRAINING_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=-80aiGlobalYieldsPer: YIELD_TRAINING=-20 - ▸ I will go and treat with [character] in person.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1↳ may trigger: Tense Meeting, Unwelcome
Unchecked Power
⛓ Follows from: A Quiet Year
- ▸ I see. You have thought of everything, I suppose.Remembered: Seized Throne (100 turns)(no event currently keys off this)grantsBONUS_USURP_0Memory MEMORYCHARACTER_SEIZED_THRONEiSeizeThroneSubject 0BONUS_PLAN_WEDDING_MISSIONMission MISSION_PLAN_WEDDINGiMissionSubject 1BONUS_VENGEFUL_AGAINST_SUBJECT_1AddRelationshipSubjects: RELATIONSHIP_VENGEFUL_AGAINST=1◇ grants a memory no event currently keys off
- ▸ I would sooner die than aid you traitors.Remembered: Seized Throne (100 turns)(no event currently keys off this)Gain trait: DoomedgrantsBONUS_USURP_0Memory MEMORYCHARACTER_SEIZED_THRONEiSeizeThroneSubject 0BONUS_PLAN_WEDDING_MISSIONMission MISSION_PLAN_WEDDINGiMissionSubject 1BONUS_GIVE_TRAIT_DOOMEDaeAddTraits: TRAIT_DOOMED◇ grants a memory no event currently keys off
Unhappy Sibling
⛓ Follows from: Word of a Coup
- ▸ Provide [character] with whatever he needs.
-160Money-40/city↗ turn grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - ▸ We cannot waste resources on my ungrateful siblings.Remembered: Still feel unappreciated (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_UNHAPPY_SIBLING_NOMemory MEMORYCHARACTER_UNHAPPY_SIBLING_NO◇ grants a memory no event currently keys off
Unholy Murder
⛓ Follows from: Plot by Heretics
- ▸ My reign is over, but it is Aten who will judge me.(no gates or payload in XML)
Unrequited
⛓ Follows from: Caravan of Love
- ▸ Sit with [character] and listen.Leader relationship: Endeared TograntsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ Send condolences to [rival].Gain trait: GraciousgrantsBONUS_GIVE_TRAIT_GRACIOUSaeAddTraits: TRAIT_GRACIOUS
- ▸ Do nothing.
+8Orders↗ turn grantsBONUS_ORDERS_GAIN_LARGEaiGlobalYieldsBase: YIELD_ORDERS=8
Usurped!
⛓ Follows from: Those Meddling [family]
- ▸ It was nice while it lasted.Leader relationship: Conspiring WithgrantsBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
Vassal Ceremony
⛓ Follows from: Vassal Feast
- ▸ We must accept this great honor.-2 Legitimacy
-240Money-60/city↗ turnRemembered: Cemented our close ties (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Blatantly favored other vassals (-80 opinion for 20 turns)(no event currently keys off this)Remembered: Blatantly favored other vassals (-80 opinion for 20 turns)(no event currently keys off this) grantsBONUS_EVENTOPTION_FAVORED_VASSAL_CEREMONY_OK_PLAYERiLegitimacy -2aeBonuses: BONUS_MONEY_LOSS_LARGEBONUS_EVENTOPTION_FAVORED_VASSAL_CEREMONY_OK_FAMILY_MAINMemory MEMORYFAMILY_FAVORED_VASSAL_CEREMONY_OK_FAMILY_MAINBONUS_EVENTOPTION_FAVORED_VASSAL_CEREMONY_OK_FAMILY_OTHERMemory MEMORYFAMILY_FAVORED_VASSAL_CEREMONY_OK_FAMILY_OTHERBONUS_EVENTOPTION_FAVORED_VASSAL_CEREMONY_OK_FAMILY_OTHERMemory MEMORYFAMILY_FAVORED_VASSAL_CEREMONY_OK_FAMILY_OTHER◇ grants a memory no event currently keys off - ▸ Finance it only, as a compromise.
-240Money-60/city↗ turnRemembered: Refused to preside over our ceremony (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Favored other vassals (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Favored other vassals (-20 opinion for 20 turns)(no event currently keys off this) grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_EVENTOPTION_FAVORED_VASSAL_CEREMONY_COMPROMISE_FAMILY_MAINMemory MEMORYFAMILY_FAVORED_VASSAL_CEREMONY_COMPROMISE_FAMILY_MAINBONUS_EVENTOPTION_FAVORED_VASSAL_CEREMONY_COMPROMISE_FAMILY_OTHERMemory MEMORYFAMILY_FAVORED_VASSAL_CEREMONY_COMPROMISE_FAMILY_OTHERBONUS_EVENTOPTION_FAVORED_VASSAL_CEREMONY_COMPROMISE_FAMILY_OTHERMemory MEMORYFAMILY_FAVORED_VASSAL_CEREMONY_COMPROMISE_FAMILY_OTHER◇ grants a memory no event currently keys off - ▸ No, the [family] must remember their place.Remembered: Refused our most sacred honor (-80 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_FAVORED_VASSAL_CEREMONY_NOMemory MEMORFAMILYY_FAVORED_VASSAL_CEREMONY_NO◇ grants a memory no event currently keys off
Vassal Feast
⛓ Follows from: Favorite Vassal
- ▸ If we must, to keep them happy.
-50Food-15/city↗ turn
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_FAVORED_VASSAL_FEAST_OKaeBonuses: BONUS_FOOD_LOSS_AVERAGE, BONUS_MONEY_LOSS_AVERAGE↳ may trigger: Vassal Ceremony - ▸ The [family] have overreached this time.Remembered: Refused to supply our feast (-80 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_FAVORED_VASSAL_FEAST_NOMemory MEMORYFAMILY_FAVORED_VASSAL_FEAST_NO◇ grants a memory no event currently keys off
Vested Interest
- ▸ Send delegations of guards to protect the coast.
-80Training-20/city↗ turn grantsBONUS_TRAINING_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=-80aiGlobalYieldsPer: YIELD_TRAINING=-20BONUS_TECH_ADD_EXOTIC_FURaeImportResources: RESOURCE_EXOTIC_FUR=1 - ▸ The fleet will deal with these so-called pirates.grantsBONUS_REBEL_NAVAL_2aiRebelUnits: BONUSUNITCLASS_SHIP=2BONUS_TECH_ADD_EXOTIC_FURaeImportResources: RESOURCE_EXOTIC_FUR=1BONUS_TECH_ADD_PERFUMEaeImportResources: RESOURCE_PERFUME=2
- ▸ See if any of the pirates are willing to strike a deal.
-240Money-60/city↗ turn+2 Ship unit gated byLeaderSubject SUBJECT_DIPLOMATgrantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_MERCENARY_NAVAL_2bMercenaryUnit 1aiBonusUnits: BONUSUNITCLASS_SHIP=2
Vicious Rumors
⛓ Follows from: Honor Guard, Land Dispute
- ▸ I support the [family] family.
+240Money+60/city↗ turnRemembered: Sided with us in squabble (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Sided against us in squabble (-40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_MONEY_GAIN_LARGEaiGlobalYieldsBase: YIELD_MONEY=240aiGlobalYieldsPer: YIELD_MONEY=60BONUS_EVENTOPTION_FAMILY_SQUABBLE_RUMORS_TOOK_BRIBEMemory MEMORYFAMILY_FAMILY_SQUABBLE_RUMORS_TOOK_BRIBEBONUS_EVENTOPTION_FAMILY_SQUABBLE_RUMORS_REJECTEDMemory MEMORYFAMILY_FAMILY_SQUABBLE_RUMORS_REJECTED◇ grants a memory no event currently keys off - ▸ I stand with the [family].
+75Iron+25/city↗ turnRemembered: Sided against us in squabble (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Sided with us in squabble (+40 opinion for 20 turns)(no event currently keys off this) grantsBONUS_IRON_GAIN_LARGEaiGlobalYieldsBase: YIELD_IRON=75aiGlobalYieldsPer: YIELD_IRON=25BONUS_EVENTOPTION_FAMILY_SQUABBLE_RUMORS_REJECTEDMemory MEMORYFAMILY_FAMILY_SQUABBLE_RUMORS_REJECTEDBONUS_EVENTOPTION_FAMILY_SQUABBLE_RUMORS_TOOK_BRIBEMemory MEMORYFAMILY_FAMILY_SQUABBLE_RUMORS_TOOK_BRIBE◇ grants a memory no event currently keys off - ▸ Take the gifts, but support neither family.
+240Money+60/city↗ turn
+75Iron+25/city↗ turnRemembered: Took our bribe and did nothing (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Took our bribe and did nothing (-40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_EVENTOPTION_FAMILY_SQUABBLE_RUMORS_BOTH_BRIBESaeBonuses: BONUS_MONEY_GAIN_LARGE, BONUS_IRON_GAIN_LARGEBONUS_EVENTOPTION_FAMILY_SQUABBLE_RUMORS_WASTED_BRIBEMemory MEMORYFAMILY_FAMILY_SQUABBLE_RUMORS_WASTED_BRIBEBONUS_EVENTOPTION_FAMILY_SQUABBLE_RUMORS_WASTED_BRIBEMemory MEMORYFAMILY_FAMILY_SQUABBLE_RUMORS_WASTED_BRIBE◇ grants a memory no event currently keys off - ▸ I wish to stay out these endless squabbles!Remembered: Refused to side with us in squabble (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Refused to side with us in squabble (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_FAMILY_SQUABBLE_RUMORS_REFUSED_BRIBEMemory MEMORYFAMILY_FAMILY_SQUABBLE_RUMORS_REFUSED_BRIBEBONUS_EVENTOPTION_FAMILY_SQUABBLE_RUMORS_REFUSED_BRIBEMemory MEMORYFAMILY_FAMILY_SQUABBLE_RUMORS_REFUSED_BRIBE◇ grants a memory no event currently keys off
Victorious Champion
⛓ Follows from: Neighbors
- ▸ Accept their Tribute.grantsBONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_DUEL_TRIBUTEaiYieldsTributeBase: YIELD_FOOD=200
- ▸ Freedom from [rival] will cost you.Remembered: Player Offer (5 turns)grantsBONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_PAYMENTaiOtherYieldsBase: YIELD_MONEY=300aeBonuses: BONUS_PLAYER_PEACE
- ▸ [rival] must pay for this reckless display.Remembered (leader of you): Your arrogance knows no bounds (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+6 Legitimacy+1 CourageGain trait: WarlikegrantsBONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_OPTION_1MemoryLeader MEMORYCHARACTER_NEIGHBORS_PERSIA_WARaeBonuses: BONUS_DECLARE_WAR_PLAYERBONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_OPTION_1_PLAYER_1iLegitimacy 6aiRatings: RATING_COURAGE=1aeAddTraits: TRAIT_WARLIKE◇ may enable: The Sword of Damocles
Victorious!
⛓ Follows from: Duel of Fates
- ▸ Destiny guides my hand.+2 LegitimacyThe character is killedSteam achievement: Assassinated Another LeadergrantsBONUS_EVENTOPTION_TRAIT_DUEL_OF_FATES_VICTORIOUS_OPTION_0iLegitimacy 2BONUS_EVENTOPTION_TRAIT_DUEL_OF_FATES_VICTORIOUS_OPTION_0_CHARACTER_2Achievement ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADERbKillCharacter 1
Ward No Longer
⛓ Follows from: Young Hostage
- ▸ I stand by [character], as if he were my own blood.Loses trait: Political WardLeader relationship: Endeared TograntsBONUS_EVENTOPTION_WARD_NO_LONGER_OPTION_0_CHARACTER_0AddLeaderRelationship RELATIONSHIP_ENDEARED_TOaeRemoveTraits: TRAIT_POLITICAL_WARD
- ▸ He is a part of the family, although will remain unrecognized by the succession.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Washtub Philosopher
⛓ Follows from: In Search of Truth
- ▸ A delegation will bring him back to the capital.Gain trait: GraciousLoses trait: AsceticgrantsBONUS_EVENTOPTION_WASHTUB_PHILOSOPHER_OPTION_0_CHARACTER_0aeAddTraits: TRAIT_GRACIOUSaeRemoveTraits: TRAIT_ASCETIC
- ▸ I do not want to get involved in his madness.Begin project: Local AsceticgrantsBONUS_EVENTOPTION_WASHTUB_PHILOSOPHER_OPTION_1_CITYaeAddProjects: PROJECT_LOCAL_ASCETIC↳ may trigger: Local Nuisance, Man of the People
- ▸ Several months at the
temple will clear his head. Gain trait: IncubatedLoses trait: Ascetic+1 DisciplinegrantsBONUS_EVENTOPTION_WASHTUB_PHILOSOPHER_OPTION_2_CHARACTER_0aeAddTraits: TRAIT_INCUBATEDaeRemoveTraits: TRAIT_ASCETICBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Weakness Shown
⛓ Follows from: [tribe] Unity
- ▸ [character] has made a grave mistake.(no gates or payload in XML)
Whispers of Betrayal
⛓ Follows from: Designs on the Throne
- ▸ We must stay our hand to keep the peace.Leader relationship: Endeared To+1 DisciplinegrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ Imprison the plotter immediately.Gain trait: ImprisonedRemembered: Imprisoned our family member (-40 opinion for 40 turns)(no event currently keys off this)+1 CouragegrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_EVENTOPTION_WHISPERS_OF_BETRAYAL_OPTION_1_FAMILYMemory MEMORYFAMILY_MEMBER_IMPRISONEDBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1◇ grants a memory no event currently keys off
- ▸ Make [character] disappear quietly.Gain trait: MissingRemembered: Learned to fear ruler's power (+20 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_THOUGHTFULgrantsBONUS_GIVE_TRAIT_MISSINGaeAddTraits: TRAIT_MISSINGBONUS_EVENTOPTION_WHISPERS_OF_BETRAYAL_OPTION_2_FAMILYMemory MEMORYFAMILY_SUSPECT_KIDNAPPING◇ grants a memory no event currently keys off
Your Best Friend
- ▸ He is to me what Patroclus was to Achilles.Gain a Court SoldierLeader relationship: Endeared TograntsBONUS_HEPHAESTION_JOINS_ALEXANDERaeBonuses: BONUS_MAKE_GREAT_SOLDIER, BONUS_LEADER_ENDEARED_TO
Your Coup to Leave
⛓ Follows from: Playing with Fire
- ▸ Politics is no place for passion.Leader relationship: Vengeful AgainstLeader relationship: Vengeful AgainstgrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_FAMILY_COUP_4iHeadFamilySubject 4BONUS_FAMILY_COUP_3iHeadFamilySubject 3
Your Husband's Wedding
⛓ Follows from: Point of No Return
- ▸ Why would it matter? He is dead to me.Gain trait: BittergrantsBONUS_GIVE_TRAIT_BITTERaeAddTraits: TRAIT_BITTER
- ▸ Congratulate the happy couple!Gain trait: DeceitfulgrantsBONUS_GIVE_TRAIT_DECEITFULaeAddTraits: TRAIT_DECEITFUL
- ▸ Send him the head of his favorite servant. As a gift!Leader relationship: Vengeful Against+2 LegitimacygrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_RELATIONSHIP_YOUR_SPOUSES_WEDDING_OPTION_2_CHARACTER_0iLegitimacy 2
Your Time Has Come
- ▸ [rival] is about to see what I can do!+1 African ElephantgrantsBONUS_HANNIBAL_GAIN_AFRICAN_ELEPHANTaiUnits: UNIT_AFRICAN_ELEPHANT=1
Zoroastrian Dissent
- ▸ Prepare the guards for any unrest.+1 Levy unit
-60Training-15/city↗ turn grantsBONUS_EVENTOPTION_BATTLE_IN_THE_SKIES_MILITIA_CITYaiBonusUnits: BONUSUNITCLASS_LEVY=1BONUS_TRAINING_LOSS_SMALLaiGlobalYieldsBase: YIELD_TRAINING=-60aiGlobalYieldsPer: YIELD_TRAINING=-15 - ▸ Seek to appease the local [religion] leaders.Remembered: Appeased local leaders (+80 opinion for 20 turns)(no event currently keys off this)
-60Civics-15/city↗ turn grantsBONUS_EVENTOPTION_RELIGIOUS_DISSENT_RELIGIONMemory MEMORYRELIGION_APPEASED_LOCAL_LEADERSBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15◇ grants a memory no event currently keys off - ▸ Take no action, for now.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
[character]
- ▸ I shall work with [character], at least for now.Remembered: Cooperated (+20 opinion for 20 turns)(no event currently keys off this)
+40Civics+10/city↗ turn grantsBONUS_MEMORYCHARACTER_COOPERATEDMemory MEMORYCHARACTER_COOPERATEDBONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10◇ grants a memory no event currently keys off - ▸ Resolve100%Gain trait: Stressed0%-1 Charismagrants100% BONUS_SCHEME_STRESSEDMission MISSION_SCHEME_AGAINST_RIVALiMissionSubject 0bMissionFree 1aeBonuses: BONUS_GIVE_TRAIT_STRESSED0% BONUS_SCHEME_FALLBACKMission MISSION_SCHEME_AGAINST_RIVALiMissionSubject 0bMissionFree 1aeBonuses: BONUS_LOSE_CHARISMA_1
- ▸ [character] power must be... curtailed.gated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_SCHEME_COVERTMission MISSION_SCHEME_AGAINST_RIVALiMissionSubject 0bMissionFree 1
[character] Reforms
⛓ Follows from: Reforms Program
- ▸ Even [character] opponents are unhappy at the complete disarray he has left.-8 LegitimacygrantsBONUS_INEFFECTIVE_REFORMSiLegitimacy -8
[character] Reforms
⛓ Follows from: Reforms Program
- ▸ Even [character] opponents are unhappy at the complete disarray he has left.-8 LegitimacygrantsBONUS_INEFFECTIVE_REFORMSiLegitimacy -8
[character] Reforms
⛓ Follows from: Reforms Program
- ▸ Even [character] opponents are unhappy at the complete disarray he has left.-8 LegitimacygrantsBONUS_INEFFECTIVE_REFORMSiLegitimacy -8
[character] Reforms
⛓ Follows from: Reforms Program
- ▸ Even [character] opponents are unhappy at the complete disarray he has left.-8 LegitimacygrantsBONUS_INEFFECTIVE_REFORMSiLegitimacy -8
[character] Reforms
⛓ Follows from: Reforms Program
- ▸ Even [character] opponents are unhappy at the complete disarray he has left.-8 LegitimacygrantsBONUS_INEFFECTIVE_REFORMSiLegitimacy -8
[character] Reforms
⛓ Follows from: Reforms Program
- ▸ Even [character] opponents are unhappy at the complete disarray he has left.-8 LegitimacygrantsBONUS_INEFFECTIVE_REFORMSiLegitimacy -8
[character] Returns
⛓ Follows from: [tribe] Claims
- ▸ Resolve100%0%+10 LegitimacyRemembered: Tribe Offer (5 turns)grants100% BONUS_EVENTOPTION_DISTANT_RAIDbDistantRaid 10% BONUS_TRIBAL_INVASION_LEGITIMACYiLegitimacy 10bTribeInvade 1aeBonuses: BONUS_TRIBE_OFFER
- ▸ My, how forward. You know what, why not, I can always use another husband.grantsBONUS_POLYMARRY_2iPolyMarrySubject 2
[character] Unchecked
⛓ Follows from: [tribe] Unity
- ▸ Resolve100%Gain trait: Stressed0%grants100% BONUS_GIVE_TRAIT_STRESSEDaeAddTraits: TRAIT_STRESSED
[character] Was Ready
⛓ Follows from: [tribe] Unity
- ▸ I shall not underestimate [character] again.(no gates or payload in XML)
[character] and [character]
⛓ Follows from: The Path to Freedom, The Spy, Those They Spared
- ▸ An example must be made. Execute them all.
+120Happinesseach city↗ turnThe character is killed
+120Happinesseach city↗ turn
+120Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_LARGEaiCityYields: YIELD_HAPPINESS=120BONUS_KILL_CHARACTERbKillCharacter 1BONUS_HAPPINESS_GAIN_LARGEaiCityYields: YIELD_HAPPINESS=120BONUS_HAPPINESS_GAIN_LARGEaiCityYields: YIELD_HAPPINESS=120 - ▸ Refuse to punish those that stood against you.Gain a Court SoldierLeader relationship: Suspicious Of-5 LegitimacyRemembered (all families): Gave into the demands of the slave revolt (-40 opinion for 40 turns)(no event currently keys off this)Free law: FreedomgrantsBONUS_EVENTOPTION_SLAVE_REVOLT_4_FORGIVENESS_REBEL_SLAVEAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFMakeCourtier COURTIER_SOLDIERBONUS_EVENTOPTION_SLAVE_REVOLT_4_FORGIVENESS_PLAYERMemoryAllFamilies MEMORYFAMILY_SLAVE_REVOLT_4_FORGIVENESSEndLaw LAW_SLAVERYFreeLaw LAW_FREEDOMiLegitimacy -5◇ grants a memory no event currently keys off
[character] at the Gates
⛓ Follows from: The Path to Freedom, The Spy, Those They Spared
- ▸ It is time to end these rebellions once and for all!3 rebel units appear3 rebel units appear3 rebel units appear
+12Orders↗ turn grantsBONUS_REBEL_UNITS_3iRebelUnits 3BONUS_REBEL_UNITS_3iRebelUnits 3BONUS_REBEL_UNITS_3iRebelUnits 3BONUS_ORDERS_GAIN_HUGEaiGlobalYieldsBase: YIELD_ORDERS=12↳ may trigger: [character] - ▸ [rival] will never again enslave others.-5 LegitimacyFree law: FreedomgrantsBONUS_EVENTOPTION_SLAVE_REVOLT_4_FREEDOM_LAWSEndLaw LAW_SLAVERYFreeLaw LAW_FREEDOMiLegitimacy -5↳ may trigger: Retribution
[character]'s Offer
- ▸ Welcome, old friend!Gain a Court SoldiergrantsBONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIER
[city] Returns
- ▸ We welcome back [city] with celebrations!(no gates or payload in XML)
[city] Returns
- ▸ We welcome back [city] with celebrations!(no gates or payload in XML)
[family] displeasure
- ▸ I care little for either of you.+40 XP to the characterRemembered: Disfavors spouse from our Family (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_FAMILY_RELATIONS_PENALTYMemory MEMORYFAMILY_DISFAVORED_SPOUSE◇ grants a memory no event currently keys off
- ▸ Perhaps I can show [character] more favor.grantsBONUS_LOSE_DISFAVORED_SPOUSE_MEMORYForget MEMORYCHARACTER_DISFAVORED_SPOUSE
[family] influence
- ▸ I treasure [character] as I do the [family].Remembered: Favors a spouse from our Family (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_FAMILY_RELATIONSMemory MEMORYFAMILY_FAVORED_SPOUSE◇ grants a memory no event currently keys off
[religion] Goodwill
- ▸ A mind-opening spirit travel session would be just right.+1 WisdomgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- ▸ I would like to be presented with the precious fuel that kindles holy fires.
+50Wood+15/city↗ turn grantsBONUS_WOOD_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_WOOD=50aiGlobalYieldsPer: YIELD_WOOD=15 - ▸ Clear and public recognition of me as a patron of [religion] is the best choice.+6 LegitimacygrantsBONUS_PERSIA_SHAPUR_ZOROASTRIAN_PATRON_LEGITIMACYiLegitimacy 6
[religion] Intrigue
⛓ Follows from: The Great Divide, The Favor of, Pressure from [religion], [religion] Intrigue, [religion] Intrigue, [religion] Intrigue, [religion] Intrigue, Returning the Favor, River Revelation
- ▸ What a disappointment.(no gates or payload in XML)
- ▸ No, this is just the start.grantsBONUS_EVENTOPTION_RELIGIOUS_INTRIGUE_BACKFIREMission MISSION_ASSASSINATEiMissionSubject 2
[religion] Intrigue
⛓ Follows from: The Great Divide, The Favor of, Pressure from [religion], [religion] Intrigue, [religion] Intrigue, [religion] Intrigue, Returning the Favor, River Revelation
- ▸ Beg forgiveness for your actions.Leader relationship: Vengeful Against-2 LegitimacygrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_RELIGIOUS_INTRIGUE_DISCOVERED_0iLegitimacy -2
- ▸ Refuse to apologize.Remembered: Disgraced by our Religion Head (-80 opinion for 40 turns)(no event currently keys off this)Leader relationship: Vengeful AgainstgrantsBONUS_EVENTOPTION_RELIGIOUS_INTRIGUE_DISCOVERED_1Memory MEMORYRELIGION_DISCRACED_BY_RELIGION_HEADBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST◇ grants a memory no event currently keys off
- ▸ Claim that is was a ploy by your enemies to sow discord between you.Leader relationship: Suspicious Of+1 Charismagated byLeaderSubject SUBJECT_SCHEMERgrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
[religion] Intrigue
⛓ Follows from: The Great Divide, The Favor of, Pressure from [religion], [religion] Intrigue, [religion] Intrigue, [religion] Intrigue, [religion] Intrigue, Returning the Favor, River Revelation
- ▸ What a disappointment.(no gates or payload in XML)
[religion] Intrigue
⛓ Follows from: The Great Divide, The Favor of, Pressure from [religion], [religion] Intrigue, [religion] Intrigue, [religion] Intrigue, Returning the Favor, River Revelation
- ▸ Kill [character].Leader relationship: Estranged FromThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_SET_S0_AS_RELIGION_HEADiHeadReligionSubject 0BONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSED◇ grants a memory no event currently keys off
- ▸ Publicly disgrace him.Leader relationship: Plotting AgainstgrantsBONUS_EVENTOPTION_SET_S0_AS_RELIGION_HEADiHeadReligionSubject 0BONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
- ▸ Not like this, we will wait for a better opportunity.Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ No, this has gone too far.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
[religion] Intrigue
⛓ Follows from: The Great Divide, The Favor of, Pressure from [religion], [religion] Intrigue, [religion] Intrigue, [religion] Intrigue, Returning the Favor, River Revelation
- ▸ Give the go-ahead.Leader relationship: Vengeful AgainstGain trait: BloodthirstygrantsBONUS_EVENTOPTION_SET_S0_AS_RELIGION_HEADiHeadReligionSubject 0BONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_GIVE_TRAIT_BLOODTHIRSTYaeAddTraits: TRAIT_BLOODTHIRSTY
- ▸ Not like this, we will wait for a better opportunity.Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ No, enough is enough.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
[religion] Intrigue
⛓ Follows from: The Great Divide, The Favor of, Pressure from [religion], [religion] Intrigue, [religion] Intrigue, [religion] Intrigue, [religion] Intrigue, Returning the Favor, River Revelation
- ▸ Force through laws that rule [character] unfit to lead.Leader relationship: Vengeful Against
-80Civics-20/city↗ turn grantsBONUS_EVENTOPTION_SET_S0_AS_RELIGION_HEADiHeadReligionSubject 0BONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_CIVICS_LOSS_LARGEaiGlobalYieldsBase: YIELD_CIVICS=-80aiGlobalYieldsPer: YIELD_CIVICS=-20 - ▸ Pay off the remaining to shore up support.Leader relationship: Vengeful Against
-240Money-60/city↗ turn grantsBONUS_EVENTOPTION_SET_S0_AS_RELIGION_HEADiHeadReligionSubject 0BONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - ▸ Use the military to covertly enforce a transition.Leader relationship: Vengeful Against
-120Training-30/city↗ turn grantsBONUS_EVENTOPTION_SET_S0_AS_RELIGION_HEADiHeadReligionSubject 0BONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_TRAINING_LOSS_LARGEaiGlobalYieldsBase: YIELD_TRAINING=-120aiGlobalYieldsPer: YIELD_TRAINING=-30 - ▸ No, this has gone too far.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
[religion] Intrigue
⛓ Follows from: The Great Divide, The Favor of, Pressure from [religion], [religion] Intrigue, [religion] Intrigue, [religion] Intrigue, Returning the Favor, River Revelation
- ▸ Refuse to be blackmailed.Leader relationship: Vengeful AgainstLeader relationship: Estranged FromgrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ Convince him that it’s all a misunderstanding.gated byLeaderSubject SUBJECT_HIGH_CHARISMA
- ▸ Agree to drop the plans.Leader relationship: Disappointed WithLeader relationship: Suspicious OfgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
[rival] Anger
- ▸ Indeed.+40 XP to the characterRemembered: Disfavors spouse from our Empire (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_PLAYER_DISFAVORED_SPOUSEMemory MEMORYPLAYER_DISFAVORED_SPOUSE◇ grants a memory no event currently keys off
- ▸ Perhaps I can show [character] more favor.grantsBONUS_LOSE_DISFAVORED_SPOUSE_MEMORYForget MEMORYCHARACTER_DISFAVORED_SPOUSE
[rival] Rules [rival], for Now
- ▸ This could only ever end in war.(no gates or payload in XML)
[rival] Rules [rival], for Now
- ▸ This could only ever end in war.(no gates or payload in XML)
[tribe] Anger
- ▸ Indeed.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
- ▸ Perhaps I can show [character] more favor.grantsBONUS_LOSE_DISFAVORED_SPOUSE_MEMORYForget MEMORYCHARACTER_DISFAVORED_SPOUSE
[tribe] Disarray
⛓ Follows from: [tribe] Unity
- ▸ Resolve100%
+320Money+80/city↗ turn 0%
+320Money+80/city↗ turn grants100% BONUS_MONEY_GAIN_HUGEaiGlobalYieldsBase: YIELD_MONEY=320aiGlobalYieldsPer: YIELD_MONEY=800% BONUS_MONEY_GAIN_HUGEaiGlobalYieldsBase: YIELD_MONEY=320aiGlobalYieldsPer: YIELD_MONEY=80