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📜 New Turn Events · Part 2 · N–[

291 events583 in category148 follow-ups

← All story events Trigger Stories that fire on the New Turn trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors, Neighbors

Every 0 turns Player TrucePlayer Us
Always Remembered: Player Offer (5 turns)
  • Invest in peace with [rival].
    Remembered: Player Offer (5 turns)-160Money-40/city↗ turn
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • Politely decline.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us
Always Remembered: Player Offer (5 turns)
  • Peace is the path of the wise.
    Remembered: Player Offer (5 turns)-120Money-30/city↗ turn
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • Politely decline.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • Now is not the time, but perhaps later...
    (no gates or payload in XML)
    ↳ may trigger: Neighbors

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Persia
Always Remembered: Player Offer (5 turns)
  • Our champion shall bring us victory.
    Remembered (leader of you): You are braggarts but you do pay your debts (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_PERSIA_DUEL
    ◇ grants a memory no event currently keys off
  • Victory is determined on battlefields, not in arenas.
    Remembered (leader of you): Your arrogance knows no bounds (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+6 Legitimacy+1 CourageGain trait: Warlike
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_PERSIA_WAR
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_OPTION_1_PLAYER_1
    iLegitimacy 6
    aiRatings: RATING_COURAGE=1
    aeAddTraits: TRAIT_WARLIKE
    ◇ may enable: The Sword of Damocles
  • We offer [rival] a generous gift instead.
    +1 Charisma-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_OPTION_2_PLAYER_1
    aiRatings: RATING_CHARISMA=1
    aeBonuses: BONUS_MONEY_LOSS_SMALL
    ↳ may trigger: Neighbors

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors, Defeated Champion

Every 0 turns Player TrucePlayer Us Player Persia
Always Remembered: Player Offer (5 turns)
  • We shall pay tribute to [rival].
    Remembered (leader of you): You are braggarts but you do pay your debts (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_RESPECT_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_PERSIA_DUEL
    aiYieldsTributeBase: YIELD_FOOD=-100
    aeBonuses: BONUS_PLAYER_PEACE
    ◇ grants a memory no event currently keys off
  • [rival] will never pay for peace.
    Remembered (leader of you): You refused to pay us Tribute (-40 opinion, permanent)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_RESPECT_OPTION_1
    MemoryLeader MEMORYCHARACTER_TRIBUTE_DEMAND_REFUSED
    ◇ grants a memory no event currently keys off
  • Let us not forge a peace with favors.
    Remembered (leader of you): How did we end up at peace with you? (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+4 Legitimacy+1 Charisma
    gated by
    LeaderSubject SUBJECT_DIPLOMAT
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_RESPECT_OPTION_2
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_PERSIA_TRICKED
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_RESPECT_OPTION_2_PLAYER_1
    iLegitimacy 4
    aiRatings: RATING_CHARISMA=1
    ◇ grants a memory no event currently keys off
  • Your Winewine was poisoned... and peace will be on our terms.
    Remembered (leader of you): How did we end up at peace with you? (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+60 XP to the character
    gated by
    LeaderSubject SUBJECT_SCHEMER
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_RESPECT_OPTION_3
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_PERSIA_TRICKED
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_RESPECT_OPTION_3_PLAYER_1
    iXPCharacter 60
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Rome
Always Remembered: Player Offer (5 turns)
  • If [rival] wishes to test our resolve, so be it.
    Remembered: You stood up to us! (+20 opinion for 40 turns)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+4 Legitimacy
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_ROME_OPTION_0
    Memory MEMORYPLAYER_NEIGHBORS_ROME_PRIDE
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_ROME_OPTION_0_PLAYER_1
    SetArchetype TRAIT_COMMANDER_ARCHETYPE
    iLegitimacy 4
  • Beg for mercy and offer to pay tribute.
    -4 LegitimacyGain trait: Timid
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_ROME_OPTION_1_PLAYER_1
    iLegitimacy -4
    aeAddTraits: TRAIT_TIMID

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Once per game Player TrucePlayer Us
Always Remembered: Player Offer (5 turns)
  • Our suggestion was in jest. We desire peace.
    Remembered (leader of you): We may have misjudged you (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+2 LegitimacyGain trait: Vigilant
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_SUGGEST_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_TALK_IS_CHEAP
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_SUGGEST_OPTION_0_PLAYER_1
    iLegitimacy 2
    aeAddTraits: TRAIT_VIGILANT
    ◇ grants a memory no event currently keys off
  • Let us forget the past and discuss trade.
    (no gates or payload in XML)
    ↳ may trigger: Neighbors
  • No more talk, then. It is time for action.
    Remembered (leader of you): We may have misjudged you (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+2 Courage-1 DisciplineGain trait: Warlike
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_SUGGEST_OPTION_2
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_TALK_IS_CHEAP
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_SUGGEST_OPTION_2_PLAYER_1
    aiRatings: RATING_COURAGE=2, RATING_DISCIPLINE=-1
    aeAddTraits: TRAIT_WARLIKE
    ◇ may enable: The Sword of Damocles

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Babylonia
Always Remembered: Player Offer (5 turns)
  • "We didn't want your Tribute anyway. It will be more fun to crush you in battle."
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+20 XP to the characterGain trait: Strict
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_SUGGEST_BABYLON_OPTION_0_PLAYER_1
    iXPCharacter 20
    aeAddTraits: TRAIT_STRICT
    ◇ may enable: The Sword of Damocles

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us
Always Remembered: Player Offer (5 turns)
  • Arrange deals with our merchants.
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_SUGGEST_TRADE_OPTION_0
    aiYieldsTradeBase: YIELD_MONEY=200, YIELD_FOOD=-40
  • The court will invest in new trade routes.
    +1 Discipline-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_SUGGEST_TRADE_OPTION_1
    aiYieldsTradeBase: YIELD_MONEY=300, YIELD_FOOD=-60
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_SUGGEST_TRADE_OPTION_1_PLAYER_1
    aiRatings: RATING_DISCIPLINE=1
    aeBonuses: BONUS_MONEY_LOSS_SMALL

✎ Bob Thomas

Neither, Nor New Turn ⛓ follow-up
Part of the An Unlikely Match chain — 4 events , 1 branch point view map →

⛓ Follows from: An Unlikely Match

Every 0 turns TribeUsSuitor Temp
  • Let us bring this affair to an end.
    Arranges a marriage
    grants
    BONUS_EVENTOPTION_AN_UNLIKELY_MATCH_SUBMISSION_MARRIAGE_CHARACTER
    iMarrySubject 1

✎ Leyla Johnson

Nero's Suspicion New Turn Wonders and Dynasties Wonders & Dynasties
Once per game Turn 15+ Leader UsAdult Us AgrippinaNero
  • Surely he wouldn't turn on me.
    Leader relationship: Suspicious Of
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF

✎ Josh Unsworth Background reading ↗

New Alliance New Turn ⛓ follow-up
Part of the [tribe] Unrest chain — 3 events , 1 branch point view map →

⛓ Follows from: [tribe] Unrest

20% to appear Once per game UsTribeLeader Us
Always -2 LegitimacyRemembered: Tribe Offer (5 turns)
  • Success is good, but let us wait before trying this again.
    +20 XP to the character+20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • The results speak for themselves. Give him the needed support.
    Leader relationship: Conspiring With-40Civics-10/city↗ turn
    grants
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10

✎ Andy Auseon

New Explorers New Turn Wonders and Dynasties Wonders & Dynasties
Once per game Player UsLeader Us Player CarthageHanno NavigatorPlayer Three Landmarks DiscoveredPlayer Three Landmarks Named
  • A great journey begins now.
    +1 Scout Hanno Navigator
    grants
    BONUS_HANNO_NAVIGATOR_SCOUT
    aiUnits: UNIT_SCOUT_HANNO_NAVIGATOR=1

✎ Solver

New Slaves from [city] New Turn ⛓ follow-up
Part of the Troops Ransack [city] chain — 3 events , 1 branch point view map →

⛓ Follows from: Troops Ransack [city]

90% to appear Every 0 turns Law: Slavery Player ThemCity TribeLeader UsUnit UsCapital Us
  • Sell them into slavery.
    +240Money+60/city↗ turn
    grants
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60
  • Use them as slaves in [city].
    grants
    BONUS_ADD_CITIZEN_2
    iCitizens 2
  • Slaughter them all for fighting us.
    +2 Legitimacy
    grants
    BONUS_LOSE_CITIZEN_2
    iCitizens -2
    BONUS_EVENTOPTION_TROOPS_RANSACK_SLAVERY_OPTION_2
    iLegitimacy 2

✎ Leyla Johnson

New Type of Animal Discovered New Turn ⛓ follow-up
Part of the New Type of Animal Discovered chain — 2 events view map →

⛓ Follows from: New Type of Animal Discovered

Every 0 turns Tile RiverCity UsPlayer Us Tile ClaimedTile No ResourceTile No Improvement
  • We will pay well for a new source of Gemsgems.
    Adds Gems-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_NEW_TYPE_OF_ANIMAL_DISCOVERED_GEMS_OPTION_0
    AddResource RESOURCE_GEM
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • Leave this matter to the locals in [city].
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Bob Thomas

No Evidence New Turn ⛓ follow-up
Part of the Designs on the Throne chain — 3 events , 1 branch point view map →

⛓ Follows from: Designs on the Throne

50% to appear Once per game Family UsFamily UsFamily UsLeader Family Us Non Leader Us
Always -1 Legitimacy
  • No, I am tired of jumping at shadows.
    Remembered: Ignored my advice and refused my request (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_NO_EVIDENCE_OPTION_0_CHARACTER_0
    Memory MEMORYCHARACTER_REFUSED_REQUEST
    ◇ grants a memory no event currently keys off
  • If there is a plot, it must be uprooted.
    Leader relationship: Influenced By-40Civics-10/city↗ turn
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10

✎ Andy Auseon

No Longer of Use New Turn Behind the Throne
Once per game Player ThemNon Leader UsLeader Us Player Close To Victory 75Player Highest VpPlayer Gave Vizier
  • If [character] is not careful, he shall shortly learn [rival] is far better an ally than an adversary.
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_ALLIANCE_END
    bTeamAllianceEnd 1
    aeBonuses: BONUS_PLAYER_OFFER

✎ Jeri Roys

No Longer of Use New Turn Behind the Throne
Once per game Player ThemNon Leader UsLeader Us Player Close To Victory 75Player Highest VpPlayer Gave VizierSpecial Ambassador
  • If [character] is not careful, he shall shortly learn [rival] is far better an ally than an adversary.
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_ALLIANCE_END
    bTeamAllianceEnd 1
    aeBonuses: BONUS_PLAYER_OFFER

✎ Jeri Roys

No More Delays New Turn ⛓ follow-up
Part of the Grievances chain — 2 events view map →

⛓ Follows from: Grievances

Every 0 turns Player ThemPlayer Us Player Judge
  • I shall judge these cases myself and judge them fairly. Trials begin within the week.
    +4 Legitimacy
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_DELAY_OPTION_0_PLAYER_1
    iLegitimacy 4
    aeBonuses: BONUS_SET_JUDGE_ARCHETYPE
  • Assign these cases to the highest judge operating within our capital city.
    Remembered: Our aggrieved citizens did not receive justice (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_DELAY_OPTION_1_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_DELAY_WEAK
    ◇ grants a memory no event currently keys off
  • Agree to permit [rival] to handle these cases according to their laws.
    Remembered: You dispensed justice at our request (+40 opinion for 40 turns)(no event currently keys off this)-2 Legitimacy
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_DELAY_OPTION_2_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_JUSTICE
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_DELAY_OPTION_2_PLAYER_1
    iLegitimacy -2
    ◇ grants a memory no event currently keys off
  • Inform the [rival] emissary that we are pardoning these crimes.
    Remembered: Your Leader's claim to represent justice is a farce! (-80 opinion for 20 turns)(no event currently keys off this)+6 LegitimacyRemembered: Player Offer (5 turns)+2 Legitimacy+1 Levy unit+1 Happiness level (every city)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_DELAY_OPTION_3_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_DELAY_INJUSTICE
    aeBonuses: BONUS_PLAYER_WAR_LEGITIMACY
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_DELAY_OPTION_3_PLAYER_1
    iLegitimacy 2
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
    aeAllCityBonuses: BONUS_HAPPINESS_UP
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

No One Will Know New Turn Behind the Throne ⛓ follow-up
Part of the A Lit Match chain — 4 events , 1 branch point view map →

⛓ Follows from: A Lit Match

50% to appear Once per game Player UsSpouse Of Leader UsLeader Us Rising StarCovertMax Upset
  • The lights dim.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Jeri Roys

No Surrender New Turn ⛓ follow-up
Part of the Vying for Favor chain — 14 events , 10 branch points view map →

⛓ Follows from: Bitter Rivals, Let the Land Burn, Renewed Hope?

Once per game Player ThemPlayer Us Min 9 Goals
  • We will defeat [rival], once and for all.
    +3 Heavy Infantry unitProgress ambition: Destroy Rivals+6Orders↗ turn+160Training+40/city↗ turn
    grants
    BONUS_EVENTOPTION_RIVALS4_NO_SURRENDER_YES_PLAYER_1
    Ambition GOAL_DESTROY_RIVALS
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=3
    aeBonuses: BONUS_ORDERS_GAIN_AVERAGE, BONUS_TRAINING_GAIN_HUGE
  • It is time to leave these troubles in the past.
    Remembered (all families): Avoided war (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RIVALS4_NO_SURRENDER_NO_PLAYER_1
    MemoryAllFamilies MEMORYFAMILY_AVOIDED_WAR
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Old Opponent New Turn
Once per game Turn 10+ Leader UsCapital UsCimon Pericles
  • I do not expect [character] to become a friend but I am willing to accept his service.
    -4 LegitimacyGain a Court SoldierLeader relationship: Estranged From
    grants
    BONUS_EVENTOPTION_PERICLES_CIMON_RETURNS_ACCEPT_LEADER
    iLegitimacy -4
    BONUS_EVENTOPTION_PERICLES_CIMON_RETURNS_ACCEPT_CIMON
    aeBonuses: BONUS_MAKE_GREAT_SOLDIER, BONUS_LEADER_ESTRANGED_FROM
  • He may settle in [city] as a regular citizen if he swears an oath not to pursue politics.
    grants
    BONUS_ADD_CITIZEN_1
    iCitizens 1
  • [character] is no longer my equal. He is not coming back.
    +4 Legitimacy
    grants
    BONUS_EVENTOPTION_PERICLES_CIMON_RETURNS_REFUSE
    iLegitimacy 4

✎ Solver

Omens Turn True New Turn Behind the Throne ⛓ follow-up
Part of the Omens of Your End chain — 4 events , 2 branch points view map →

⛓ Follows from: A Deception Revealed, Betrayal Answered, Omens of Your End

25% to appear Once per game Player UsUsLeader UsUs AdultMax Upset
  • All hail [character], new [title] of [rival].
    (no gates or payload in XML)

✎ Jeri Roys

On the Payroll New Turn
Part of the On the Payroll chain — 2 events view map →
1% to appear Once per game Turn 20+ Non Leader UsNon Leader UsPlayer Them SpymasterMax AngrySinglePlayer Max Cautious
  • Have your agents trail [character].
    (no gates or payload in XML)
    ↳ may trigger: Fled in the Night
  • Take no chances and capture the traitor immediately.
    -3Orders↗ turnGain trait: Imprisoned
    grants
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED

✎ Josh Unsworth

Out of the Ashes New Turn ⛓ follow-up
Part of the Vying for Favor chain — 14 events , 10 branch points view map →

⛓ Follows from: Bitter Rivals, Let the Land Burn, Renewed Hope?

Once per game Player Them DeadPlayer UsCapital Us Min 9 Goals
  • Hold a grand triumph in [city], with a celebration lasting for weeks.
    +120Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_LARGE
    aiCityYields: YIELD_HAPPINESS=120
  • Send out diplomats with subtle warnings that [rival] is not to be crossed.
    Gain trait: CunningProgress ambition: All Peace
    grants
    BONUS_EVENTOPTION_RIVALS4_OUT_OF_THE_ASHES_OPTION_1_PLAYER_1
    Ambition GOAL_ALL_PEACE
    aeAddTraits: TRAIT_CUNNING

✎ Josh Unsworth

Partnering with [character] New Turn
60% to appear Once per game Turn 6+ Leader UsLeotychidas Leonidas
  • We will do great things together!
    Gain a Court Soldier
    grants
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER

✎ Solver

Passage of the Moon New Turn ⛓ follow-up
Part of the Calendar and Seasons chain — 2 events view map →

⛓ Follows from: Calendar and Seasons

Every 0 turns UsCity UsLeader Us
  • Adopt this idea as the [character] Calendar.
    +1 Wisdom+4 Legitimacy
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_WEAK
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_EVENTOPTION_LEGITIMACY_CALENDAR
    iLegitimacy 4
  • How can we have an extra.25 days in a year!? Damn fool of a plan. Banish [character]!
    Leader relationship: Vengeful Against+40Civics+10/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_WEAK
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10

✎ Zorbaz Background reading ↗

Pax Romana New Turn Wonders and Dynasties Wonders & Dynasties
5% to appear Once per game Turn 15+ Leader UsPlayer Us AugustusNo active wars
Always +40Happinesseach city↗ turn
  • Commission inscriptions across the city, detailing your rule and how you have brought peace.
    Begin project: Propaganda-30Stone-10/city↗ turn
    grants
    BONUS_EVENTOPTION_PAX_ROMANA_OPTION_0_CHARACTER
    aeAddProjects: PROJECT_PROPAGANDA
    BONUS_STONE_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_STONE=-30
    aiGlobalYieldsPer: YIELD_STONE=-10
  • It is enough that the people are happy.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth Background reading ↗

Perfect Crime New Turn ⛓ follow-up
Part of the Heir Crisis chain — 6 events , 1 branch point view map →

⛓ Follows from: Heir Crisis

Every 0 turns Player UsLeader UsDead Us
  • I am a master of Intrigueintrigue.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Leyla Johnson

Personal Religion New Turn
5% to appear Every 10 turns Leader UsReligion PlayerPlayer UsCity Us Religion NoPlayer No State ReligionReligionReligion Atenism
  • Resolve
    100%
    Converts to the target religion
    0%
    Converts to the target religion
    grants
    100% BONUS_EVENTSTORY_CONVERT_PERSONAL_RELIGION
    iConvertReligionSubject 0
    0% BONUS_EVENTSTORY_CONVERT_PERSONAL_RELIGION
    iConvertReligionSubject 0
  • Resolve
    100%
    Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)
    0%
    Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    100% BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    0% BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Pieface's Lessons New Turn ⛓ follow-up
Part of the The Fool chain — 4 events view map →

⛓ Follows from: The Fool

20% to appear Once per game Player ThemTilePlayer UsNon Leader Us
  • Pieface? He is simply a lovable prankster.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    ↳ may trigger: Secret of the Fool
  • Tell the royal guards to refuse him.
    Remembered (all families): Refused the fool (+20 opinion for 20 turns)(no event currently keys off this)Gain trait: Exiled
    grants
    BONUS_EVENTOPTION_CONTACT_PIEFACES_LESSONS_OPTION_1_PLAYER_1
    MemoryAllFamilies MEMORYFAMILY_REFUSED_THE_FOOL
    BONUS_EVENTOPTION_CONTACT_PIEFACES_LESSONS_OPTION_1_CHARACTER
    bNoCourtier 1
    aeAddTraits: TRAIT_EXILED
    ◇ grants a memory no event currently keys off
  • Forty lashes for the fool!
    +60Happinesseach city↗ turnGain trait: Exiled
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
    BONUS_EVENTOPTION_CONTACT_PIEFACES_LESSONS_OPTION_2_CHARACTER
    bNoCourtier 1
    aeAddTraits: TRAIT_EXILED

✎ Andy Auseon

Pilgrimage Concludes New Turn ⛓ follow-up
Part of the [religion] Pilgrims chain — 5 events , 1 branch point view map →

⛓ Follows from: [religion] Pilgrims

Every 40 turns City UsReligion WorldPlayer ThemLeader Us Player War
  • I am glad everything turned out as it did.
    +20–200 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]

✎ Solver

Pining Chords New Turn ⛓ follow-up
Part of the Caravan of Love chain — 6 events , 1 branch point view map →

⛓ Follows from: Caravan of Love

Once per game Player ThemHeir ThemHeir UsCity UsLeader Us
  • Support this new focus on the arts.
    -1 DisciplineGain trait: Artist
    grants
    BONUS_EVENTOPTION_PINING_CHORDS_0_CHARACTER_1
    aiRatings: RATING_DISCIPLINE=-1
    aeAddTraits: TRAIT_ARTIST
  • Demand that your heir starts acting the part.
    +2 DisciplineGain trait: Miserable
    grants
    BONUS_EVENTOPTION_PINING_CHORDS_1_CHARACTER_1
    aiRatings: RATING_DISCIPLINE=2
    aeAddTraits: TRAIT_MISERABLE
  • Organize some entertainment to distract [character]. Wanton / Debauched
    Gain trait: DebauchedLeader relationship: Endeared To
    gated by
    LeaderSubjectAny SUBJECT_WANTON / SUBJECT_DEBAUCHED
    grants
    BONUS_EVENTOPTION_PINING_CHORDS_2_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aeAddTraits: TRAIT_DEBAUCHED

✎ Josh Unsworth

Plot Uncovered New Turn ⛓ follow-up
Part of the Sign from Aten chain — 8 events , 2 branch points view map →

⛓ Follows from: Plot by Heretics

Once per game Leader UsSpouse Of Leader UsFamily UsPlayer Us Family Max Upset
  • Arrest everyone involved. Kill anyone who resists.
    +1 DisciplineGain trait: ImprisonedRemembered: Killed Nobles (-40 opinion for 20 turns)(no event currently keys off this)+1 Legitimacy
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_ATENISM_PLOT_UNCOVERED_PUNISH_FAMILY
    Memory MEMORYFAMILY_KILLED_NOBLES
    BONUS_EVENTOPTION_ATENISM_PLOT_UNCOVERED_PUNISH_PLAYER
    iLegitimacy 1
    ◇ grants a memory no event currently keys off
  • Let them know I will be merciful, though they did little to deserve that.
    +1 Charisma
    grants
    BONUS_EVENTOPTION_ATENISM_PLOT_UNCOVERED_MERCY_CHARACTER_0
    aeBonuses: BONUS_GAIN_CHARISMA_1
    BONUS_EVENTOPTION_ATENISM_PLOT_UNCOVERED_MERCY_CHARACTER_1
    aeBonuses: BONUS_LEADER_ESTRANGED_FROM_REMOVE

✎ Solver

Plot by Heretics New Turn ⛓ follow-up
Part of the Sign from Aten chain — 8 events , 2 branch points view map →

⛓ Follows from: Sign from Aten

50% to appear Once per game Law: Monotheism Leader UsSpouse Of Leader UsFamily UsPlayer Us Amarna ReformerFamily Max UpsetMax Upset
  • Resolve
    100%
    -4 LegitimacyFree law: Polytheism
    0%
    Leader relationship: Influenced By-4 LegitimacyFree law: Polytheism
    grants
    100% BONUS_EVENTOPTION_PLOT_BY_HERETICS_SURRENDER_CHARACTER_1
    aeBonuses: BONUS_LEADER_ESTRANGED_FROM_REMOVE
    100% BONUS_EVENTOPTION_PLOT_BY_HERETICS_SURRENDER_PLAYER
    FreeLaw LAW_POLYTHEISM
    iLegitimacy -4
    0% BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    0% BONUS_EVENTOPTION_PLOT_BY_HERETICS_SURRENDER_PLAYER
    FreeLaw LAW_POLYTHEISM
    iLegitimacy -4
  • I will not let them insult Aten, and I will not be told what to do.
    +1 Courage
    grants
    BONUS_EVENTOPTION_PLOT_BY_HERETICS_RESIST_CHARACTER_0
    aeBonuses: BONUS_GAIN_COURAGE_1
    ↳ may trigger: Unholy Murder, Plot Uncovered

✎ Solver

Plots and Betrayals New Turn ⛓ follow-up
Part of the Word of a Coup chain — 5 events , 1 branch point view map →

⛓ Follows from: Word of a Coup

40% to appear Every 0 turns Player UsLeader UsUsUs Max AngryMax Upset
  • Pursue them until they are apprehended.
    Gain trait: ImprisonedGain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • Let them escape, but seize their belongings.
    +160Money+40/city↗ turnGain trait: ExiledGain trait: Exiled
    grants
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED

✎ Leyla Johnson

Plotting Enemies Abroud New Turn
1% to appear Every 40 turns Turn 30+ Leader UsThem CovertMax AngryLeader ThemLeader TribeReligion Head
Always Leader relationship: Plotting Against
  • n/a
    (no gates or payload in XML)

✎ Jeri Roys

Plotting Enemies Court New Turn
1% to appear Every 10 turns Leader UsUs CovertMax Angry
Always Leader relationship: Plotting Against
  • n/a
    (no gates or payload in XML)

✎ Jeri Roys

Poisoned! New Turn ⛓ follow-up
Part of the The Heir's Cup chain — 3 events view map →

⛓ Follows from: The Heir's Cup

50% to appear Every 0 turns Leader UsHeir Us
Always Gain trait: Doomed
  • Revenge will not save me.
    Remembered: Poisoned my predecessor(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_LEADER_THE_HEIRS_CUP_POISONED_OPTION_0
    Memory MEMORYCHARACTER_POISONED_MY_PREDECESSOR
    ↳ may trigger: The Heir's Cup: Payoff
    ◇ grants a memory no event currently keys off
  • Regicide is not acceptable.
    Gain trait: Cursed
    grants
    BONUS_GIVE_TRAIT_CURSED
    aeAddTraits: TRAIT_CURSED

✎ Andy Auseon

Prison Conscripts New Turn ⛓ follow-up
Part of the Prison Conscripts chain — 3 events , 1 branch point view map →

⛓ Follows from: Prison Conscripts

20% to appear Every 0 turns City UsUsPlayer Us
Always 2 rebel units appear
  • Have [character] form a militia.
    +1 Levy unit
    grants
    BONUS_EVENTOPTION_PRISON_CONSCRIPTS_REVOLT
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
  • The army will deal with this.
    +80Training+20/city↗ turn
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20

✎ Josh Unsworth

Proof New Turn ⛓ follow-up
Part of the Still Time chain — 3 events , 1 branch point view map →

⛓ Follows from: Still Time

Once per game Player ThemPlayer Us
  • This conflict will have to be resolved on the field of battle.
    Remembered: We knew you could not be trusted (-80 opinion for 40 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_BUILDER_ARCHETYPE_CAUTIOUS_LEADER4_WAR_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_BUILDER_CAUTIOUS_LEADER4_WAR
    Forget MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_BUILDER_CAUTIOUS_LEADER4_THREATEN
    aeBonuses: BONUS_PLAYER_WAR
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Pyramids of Pharaoh [character] New Turn Wonders and Dynasties Wonders & Dynasties
Once per game Dead UsLeader UsNon Leader UsCity Us KhufuCity Pyramids
  • Allow [character] to hire guides and charge tourists.
    Begin project: Khufu Pyramid Tourism
    grants
    BONUS_EVENTOPTION_ADD_KHUFU_PYRAMID_TOURISM
    aeAddProjects: PROJECT_KHUFU_PYRAMID_TOURISM
  • Let the locals continue giving the tours.
    Begin project: Khufu Pyramid Local
    grants
    BONUS_EVENTOPTION_ADD_KHUFU_PYRAMID_LOCAL
    aeAddProjects: PROJECT_KHUFU_PYRAMID_LOCAL

✎ Dale

Quirinus New Turn The Sacred and the Profane Religion event pack
5% to appear Once per game Leader 2+ Player UsReligion Player PaganLeader Us Player Rome
  • Take after his example and encourage an imperial Culturecult.
    Gain trait: Divine
    grants
    BONUS_EVENTOPTION_QUIRINUS_OPTION_0_RELIGION
    AmbitionReligion GOAL_DIVINE_RULE
    BONUS_GIVE_TRAIT_DIVINE
    aeAddTraits: TRAIT_DIVINE
  • Place statues of Quirinus across [rival].
    grants
    BONUS_EVENTOPTION_QUIRINUS_OPTION_1_RELIGION
    aeReligionBonuses: BONUS_CULTURE_GAIN_TINY
  • Proclaim that your own successes are far beyond those of Romulus.
    +4 Legitimacy
    gated by
    LeaderSubject SUBJECT_PROUD
    grants
    BONUS_EVENTOPTION_QUIRINUS_OPTION_2_PLAYER
    iLegitimacy 4

✎ Josh Unsworth Background reading ↗

Raising the Stakes New Turn ⛓ follow-up
Part of the Talk of War chain — 4 events , 1 branch point view map →

⛓ Follows from: Talk of War

Every 0 turns Player ThemPlayer Us Player Max Near
  • Agree to pay Tribute.
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_GIFT_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_AVERAGE
    ◇ grants a memory no event currently keys off
  • Call in the cavalry and prepare for War.
    Remembered: Player Offer (5 turns)+1 Melee Cavalry unit-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_GIFT_OPTION_1_PLAYER_0
    aeBonuses: BONUS_PLAYER_WAR
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_GIFT_OPTION_1_PLAYER_1
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE

✎ Bob Thomas

Refusal to Die New Turn
Part of the Refusal to Die chain — 13 events , 10 branch points view map →
5% to appear Once per game Turn 50+ Law: Slavery City Family UsFamily UsRebel SlavePlayer Us City GladiatorsTrait Rebel Slave
Always Leader relationship: Vengeful Against
  • I trust the [family] to handle this.
    Remembered: Allowed us to try to deal with slave revolt (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SLAVE_REVOLT_1_FAMILY
    Memory MEMORYFAMILY_SLAVE_REVOLT_1
    ◇ grants a memory no event currently keys off
  • We must stop this threat quickly.
    2 rebel units appear+3Orders↗ turn
    grants
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_ORDERS_GAIN_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=3
    ↳ may trigger: [character]

✎ Josh Unsworth Background reading ↗

Religious Truce Ends New Turn The Sacred and the Profane Religion event pack ⛓ follow-up
Part of the Religious Truce chain — 2 events view map →

⛓ Follows from: Religious Truce

Once per game Player ThemReligion
Always Remembered: Honored religious truce (+80 opinion for 40 turns)(no event currently keys off this)
  • Very well, ready the armies.
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
  • Persuade the [rival] that there is no need to resume fighting.
    Remembered: Promoted peace (+20 opinion for 80 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGAL
    grants
    BONUS_EVENTOPTION_RELIGIOUS_TRUCE_ENDS_OPTION_1_PLAYER
    Memory MEMORYPLAYER_PROMOTED_PEACE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Remove Clergy Hidden New Turn The Sacred and the Profane Religion event pack
Every 0 turns
  • It is certainly afraid, but even an animal can overcome its fear with discipline.
    (no gates or payload in XML)

✎ Josh Unsworth

Republic of Warriors New Turn Empires of the Indus
3% to appear Once per game Turn 20+
  • Accept their offer to bolster your forces.
    grants
    BONUS_NAMED_UNIT_YAUDHEYA
    UnitName TEXT_BONUS_NAMED_UNIT_YAUDHEYA
    aeEffectUnits: EFFECTUNIT_SENTINEL
  • Have them send any willing fighters to [city].
    Begin project: Foreign Fighters
    grants
    BONUS_PROJECT_FOREIGN_FIGHTERS
    aeAddProjects: PROJECT_FOREIGN_FIGHTERS
  • Ask them to train your [unit].
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_BLANK
    iXPUnit 80

✎ Josh Unsworth Background reading ↗

Resident Artist New Turn ⛓ follow-up
Part of the Work of Art chain — 2 events view map →

⛓ Follows from: Work of Art

50% to appear Once per game UsCapital UsLeader Us AdultArtist
Always Begin project: Work of Art
  • Leave him to follow his own muse.
    Gain trait: Inspiring
    grants
    BONUS_GIVE_TRAIT_INSPIRING
    aeAddTraits: TRAIT_INSPIRING
  • Place him in charge of royal beautification efforts.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Andy Auseon

Resistance to Atenism New Turn ⛓ follow-up
Part of the Sign from Aten chain — 8 events , 2 branch points view map →

⛓ Follows from: Sign from Aten

20% to appear Once per game Law: Monotheism Leader UsPlayer Us Amarna Reformer
  • Destroy Templetemples to other gods. None shall be above Aten!
    Remembered (all families): Destroyed temples in the name of Aten (-40 opinion for 20 turns)(no event currently keys off this)+50Stone+15/city↗ turn
    grants
    BONUS_EVENTOPTION_RESISTANCE_TO_ATENISM_OPTION_0_PLAYER_0
    MemoryAllFamilies DESTROYED_TEMPLES_ATENISM
    aeBonuses: BONUS_STONE_GAIN_AVERAGE, BONUS_SET_ZEALOT_ARCHETYPE
    ◇ grants a memory no event currently keys off
  • To protect the empire, we must allow worship of other gods. Aten will forgive this.
    -2 LegitimacyFree law: Polytheism
    grants
    BONUS_EVENTOPTION_RESISTANCE_TO_ATENISM_OPTION_1_PLAYER_0
    FreeLaw LAW_POLYTHEISM
    iLegitimacy -2
  • Explain to the priests that the gods they worship are but manifestations of Aten.
    +2 Legitimacy+1 Charisma
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_EVENTOPTION_RESISTANCE_TO_ATENISM_OPTION_2_PLAYER_0
    iLegitimacy 2
    aeBonuses: BONUS_GAIN_CHARISMA_1

✎ Solver

Retribution New Turn ⛓ follow-up
Part of the Refusal to Die chain — 13 events , 10 branch points view map →

⛓ Follows from: [character] at the Gates

Once per game Law: Slavery City UsFamily UsUsLeader Us Trait Rebel SlaveNon Successor
  • The memory of [character] will haunt me to the end...
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Josh Unsworth

Returned to the Fold New Turn ⛓ follow-up
Part of the Eloped! chain — 7 events , 1 branch point view map →

⛓ Follows from: Eloped!, Eloped!

Every 20 turns Player UsUsUs Or ThemReligion StateUs Or Them ElopedReligion
  • Ratify the marriage before.
    Loses trait: ElopedLoses trait: Eloped
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYING / SUBJECT_CHARACTER_TRADITIONAL
    grants
    BONUS_REMOVE_TRAIT_ELOPED
    aeRemoveTraits: TRAIT_ELOPED
    BONUS_REMOVE_TRAIT_ELOPED
    aeRemoveTraits: TRAIT_ELOPED
    BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • Denounce the bond between them.
    Loses trait: ElopedLeader relationship: Vengeful AgainstLoses trait: ElopedLeader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_RETURNED_TO_THE_FOLD_NO
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    aeRemoveTraits: TRAIT_ELOPED
    BONUS_EVENTOPTION_RETURNED_TO_THE_FOLD_NO_2
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    aeRemoveTraits: TRAIT_ELOPED
    BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • [character] will return on his own.
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE

✎ Josh Unsworth

Returning Emissary New Turn ⛓ follow-up
Part of the Securing Peace chain — 4 events view map →

⛓ Follows from: Furious Emissary

Every 0 turns TribeUsCapital UsLeader Us
  • Resolve
    100%
    +10 LegitimacyRemembered: Tribe Offer (5 turns)
    0%
    Remembered: Tribe Offer (5 turns)
    grants
    100% BONUS_TRIBAL_INVASION_LEGITIMACY
    iLegitimacy 10
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER
    0% BONUS_TRIBE_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER
  • ...accept our apologies and overlook the offense... for now.
    +20–200 Culture (by city tier)
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]

✎ Leyla Johnson

Returning Emissary New Turn ⛓ follow-up
Part of the Securing Peace chain — 4 events view map →

⛓ Follows from: Furious Emissary

Every 0 turns TribeDead UsCapital UsLeader Us
  • The peace shall endure.
    (no gates or payload in XML)

✎ Leyla Johnson

Returning to the Mysteries New Turn The Sacred and the Profane Religion event pack
2% to appear Once per game City UsLeader Us City Cult MotherMystery Initiate
  • The secrets gain clarity!
    Gain trait: Mystery SeniorLoses trait: Mystery Initiate
    grants
    BONUS_EVENTOPTION_RETURNING_TO_THE_MYSTERIES_OPTION_0_CHARACTER
    aeAddTraits: TRAIT_MYSTERY_SENIOR
    aeRemoveTraits: TRAIT_MYSTERY_INITIATE

✎ Josh Unsworth Background reading ↗

Revealed Affair New Turn ⛓ follow-up
Part of the Empty Bed chain — 2 events view map →

⛓ Follows from: Empty Bed

Every 0 turns Leader UsSpouse Of Leader Us FemaleAdult Under 40
  • It is still my child.
    Leader relationship: Estranged From
    grants
    BONUS_HAVE_BASTARD
    bHaveBastard 1
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Leyla Johnson

Revelation on the Road New Turn The Sacred and the Profane Religion event pack
15% to appear Once per game UsChristianityCity UsPlayer Us Saul
Always Gain trait: Clergy ChristianConverts to the target religion
  • [character] is right, these persecutions must end.
    Leader relationship: Endeared To-4 Legitimacy
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_REVELATION_ON_THE_ROAD_PERSECUTION_END_RELIGION
    Forget MEMORYRELIGION_ENCOURGED_PERSECUTION
    BONUS_EVENTOPTION_REVELATION_ON_THE_ROAD_PERSECUTION_END_PLAYER
    iLegitimacy -4
  • Banish [character] from your court.
    Gain trait: Exiled+6 LegitimacyRemembered: Ongoing Persecutions (-80 opinion, permanent)
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
    BONUS_PERSECUTE_FAITH_LEGITIMACY
    Memory MEMORYRELIGION_ONGOING_PERSECUTIONS
    iLegitimacy 6

✎ Josh Unsworth

Revelation on the Road New Turn The Sacred and the Profane Religion event pack
15% to appear Once per game UsChristianityCity UsPlayer Us Saul
Always Gain trait: Clergy ChristianConverts to the target religion
  • Send [character] to organize the [religion] leaders.
    Leader relationship: Influenced By+1 Christianity Disciple
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_CHRISTIANITY_DISCIPLE
    aiUnits: UNIT_CHRISTIANITY_DISCIPLE=1
  • Spend time asking [character] about his ideas about [religion].
    Leader relationship: Endeared To+60Civics+15/city↗ turn
    grants
    BONUS_EVENTOPTION_REVELATION_ON_THE_ROAD_TOLERANCE_OPTION_1_CHARACTER
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15

✎ Josh Unsworth

Rightful Heir New Turn
Part of the Rightful Heir chain — 6 events view map →
Every 1 turns Player UsUsLeader Us Rightful HeirAdultRegent
  • Alas, I've found the throne rather comfortable.
    -4 LegitimacyLeader relationship: Plotting AgainstGain trait: UsurperLoses trait: Regent
    grants
    BONUS_BYPASSED_RIGHTFUL_HEIR
    iLegitimacy -4
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
    BONUS_REMOVE_TRAIT_REGENT_ADD_USURPER
    bMakeRoyal 1
    aeAddTraits: TRAIT_USURPER
    aeRemoveTraits: TRAIT_REGENT
    ↳ may trigger: To Be A King
  • Welcome back! The throne is yours, my King.
    Loses trait: Regent
    grants
    BONUS_EVENTOPTION_RIGHTFUL_HEIR_OPTION_1
    iSeizeThroneSubject 0
    BONUS_REMOVE_TRAIT_REGENT
    aeRemoveTraits: TRAIT_REGENT

✎ Zorbaz

Rightful Heir New Turn
Every 1 turns Player UsDead UsLeader Us Rightful HeirRegent
  • The throne is now yours, and yours alone.
    +4 LegitimacyLoses trait: Regent
    grants
    BONUS_EVENTOPTION_RIGHTFUL_HEIR_DEAD_OKAY_CHARACTER_2
    iLegitimacy 4
    bMakeRoyal 1
    aeRemoveTraits: TRAIT_REGENT

✎ Josh Unsworth

Riot in the Streets New Turn ⛓ follow-up
Part of the Lost Relative chain — 5 events , 1 branch point view map →

⛓ Follows from: Demand for Justice, Investigation Complete

20% to appear Every 0 turns Leader UsCapital UsUsUs
  • Lock the traitors in shackles.
    Gain trait: Ruthless2 rebel units appear
    grants
    BONUS_EVENTOPTION_TRAIT_RIOTS_IN_THE_STREETS_OPTION_0_CITY
    iRebelUnits 2
    aeAddTraits: TRAIT_RUTHLESS
  • Buy their loyalty with Goldgold.
    +80Happinesseach city↗ turn-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_RIOTS_IN_THE_STREETS_OPTION_1_CITY
    aeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE, BONUS_MONEY_LOSS_AVERAGE
  • Try to reason with them. Righteous / Blessed
    +60 XP to the character+120Happinesseach city↗ turn
    gated by
    LeaderSubjectAny SUBJECT_RIGHTEOUS / SUBJECT_BLESSED
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    BONUS_HAPPINESS_GAIN_LARGE
    aiCityYields: YIELD_HAPPINESS=120

✎ Andy Auseon Background reading ↗

Rise and Shine New Turn
1% to appear Once per game Leader UsCapital Us SingleGovernorCity Landowners
  • Well, I guess I’m up now.
    +3Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=3
  • This dastardly creature will not keep me from my sleep!
    +20Civics+5/city↗ turn
    grants
    BONUS_CIVICS_GAIN_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=20
    aiGlobalYieldsPer: YIELD_CIVICS=5
  • Could this be… a sign from the gods?
    +20Food+5/city↗ turn
    grants
    BONUS_FOOD_GAIN_TINY
    aiGlobalYieldsBase: YIELD_FOOD=20
    aiGlobalYieldsPer: YIELD_FOOD=5

✎ Josh Unsworth

Rising Star New Turn Behind the Throne ⛓ follow-up
Part of the Behind the Throne chain — 5 events , 5 branch points view map →

⛓ Follows from: Behind the Throne, Tutorial: Gambling, Tutorial: Grand Vizier, Tutorial: Stressed

Once per game Non Leader Us Rising Star

✎ Jeri Roys

Ritual in the Dark New Turn The Sacred and the Profane Religion event pack ⛓ follow-up

⛓ Follows from: The Cult of Mithras

8% to appear Once per game Leader UsCity Us Mithras InitiateCity Cult Mithras
  • The secrets are revealed.
    Gain trait: Mithras SeniorLoses trait: Mithras Initiate
    grants
    BONUS_EVENTOPTION_RITUAL_IN_THE_DARK_OPTION_0_CHARACTER
    aeAddTraits: TRAIT_MITHRAS_SENIOR
    aeRemoveTraits: TRAIT_MITHRAS_INITIATE

✎ Josh Unsworth

Roma and her Malcontents New Turn Wonders and Dynasties Wonders & Dynasties
10% to appear Once per game Turn 5+ Leader UsUsUs DictatorMax UpsetMin Cautious
  • [character] will trouble me no longer.
    +60Discontenteach city↗ turnThe character is killed
    grants
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • Sorry, [character], but you've got to go.
    +60Discontenteach city↗ turn+160Money+40/city↗ turnThe character is killed
    grants
    BONUS_EVENTOPTION_ROMA_AND_HER_MALCONTENTS_OPTION_1_CHARACTER_0
    aeBonuses: BONUS_DISCONTENT_GAIN_SMALL, BONUS_MONEY_GAIN_AVERAGE
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • Well, why not both?
    Gain trait: Hated Dictator+80Discontenteach city↗ turn+160Money+40/city↗ turnThe character is killedThe character is killed
    grants
    BONUS_EVENTOPTION_ROMA_AND_HER_MALCONTENTS_OPTION_2_CHARACTER_0
    aeAddTraits: TRAIT_HATED_DICTATOR
    aeBonuses: BONUS_DISCONTENT_GAIN_AVERAGE, BONUS_MONEY_GAIN_AVERAGE
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Josh Unsworth Background reading ↗

Scholars In Arms - Research Complete New Turn
Every 5 turns Player UsLeader UsTribe Funded Research Tribe Peace Or Truce
  • Splendid!
    +80Science+20/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_SCIENCE=80
    aiGlobalYieldsPer: YIELD_SCIENCE=20
    BONUS_FORGET_RESEARCH_FUNDING
    Forget MEMORYTRIBE_FUNDED_RESEARCH

✎ Velociryx

Second Expedition: Contact New Turn ⛓ follow-up
Part of the Distant Riches: Proposal chain — 8 events , 2 branch points view map →

⛓ Follows from: Distant Riches: A Second Expedition?

35% to appear Once per game Player UsCapital Us Player Expedition Bad ContactPlayer AssyriaPlayer BabyloniaPlayer PersiaPlayer Hittite
  • It’s worth the price.
    -320Money-80/city↗ turn
    grants
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
    ↳ may trigger: Second Expedition: Results!
  • I think not!
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    ↳ may trigger: Second Expedition: Results!

✎ David Ballantyne

Second Expedition: Contact New Turn ⛓ follow-up
Part of the Distant Riches: Proposal chain — 8 events , 2 branch points view map →

⛓ Follows from: Distant Riches: A Second Expedition?

35% to appear Once per game Player UsCapital Us Player Expedition Good ContactPlayer AssyriaPlayer BabyloniaPlayer PersiaPlayer Hittite

✎ David Ballantyne

Second Expedition: Results! New Turn ⛓ follow-up
Part of the Distant Riches: Proposal chain — 8 events , 2 branch points view map →

⛓ Follows from: Second Expedition: Contact, Second Expedition: Contact

60% to appear Once per game Player UsCapital Us
  • He served me well!
    25%
    Begin project: Silk
    25%
    Begin project: Spices
    25%
    Begin project: Perfume
    25%
    Begin project: Jade
    grants
    25% BONUS_ADD_SILK
    aeAddProjects: PROJECT_GIVE_SILK
    25% BONUS_ADD_SPICES
    aeAddProjects: PROJECT_GIVE_SPICES
    25% BONUS_ADD_PERFUME
    aeAddProjects: PROJECT_GIVE_PERFUME
    25% BONUS_ADD_JADE
    aeAddProjects: PROJECT_GIVE_JADE

✎ David Ballantyne

Second Expedition: Results! New Turn ⛓ follow-up
Part of the Distant Riches: Proposal chain — 8 events , 2 branch points view map →

⛓ Follows from: Second Expedition: Contact

60% to appear Once per game Player UsCapital Us
  • Alas!
    (no gates or payload in XML)

✎ David Ballantyne

Secret Negotiations New Turn ⛓ follow-up
Part of the Those Meddling [family] chain — 5 events , 1 branch point view map →

⛓ Follows from: Those Meddling [family]

10% to appear Every 0 turns Family UsPlayer Peace Or TrucePlayer UsUsLeader Us Ambassador
  • I approve this trade mission.
    grants
    BONUS_EVENTOPTION_MEDDLING_AMBASSADOR_TRADE
    Mission MISSION_TRADE_MISSION
    iMissionSubject 1
  • This is not the time.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Leyla Johnson

Secret of the Fool New Turn ⛓ follow-up
Part of the The Fool chain — 4 events view map →

⛓ Follows from: Pieface's Lessons

25% to appear Once per game Player ThemTilePlayer UsNon Leader Us
  • It is time to be rid of Pieface.
    +2 LegitimacyLeader relationship: Estranged From
    grants
    BONUS_EVENTOPTION_CONTACT_SECRET_OF_THE_FOOL_OPTION_0_CHARACTER_1
    iLegitimacy 2
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    ↳ may trigger: The Rise of Pieface
  • Long live Pieface!
    Gain trait: Foolish
    grants
    BONUS_GIVE_TRAIT_FOOLISH
    aeAddTraits: TRAIT_FOOLISH
    ↳ may trigger: The Rise of Pieface

✎ Andy Auseon

Shadow of War New Turn ⛓ follow-up
Part of the Talk of War chain — 4 events , 1 branch point view map →

⛓ Follows from: Talk of War

Every 0 turns Player ThemPlayer Us
  • We have been preparing. Time to call up the militia.
    Remembered: Player Offer (5 turns)+1 Levy unit
    grants
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_UNITCLASS_LEVY
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
  • In addition to our research efforts, we have been Trainingtraining for this war.
    Remembered: Player Offer (5 turns)+120Training+30/city↗ turn
    grants
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30

✎ Bob Thomas

Silver Jubilee New Turn
25% to appear Every 80 turns Leader UsUsCapital UsSpouse Of Leader Us Leader Us Reigned 25
  • Prepare a royal spectacle for the people that they will not soon forget!
    -30Food-10/city↗ turn+60Growtheach city↗ turn+60Happinesseach city↗ turn
    grants
    BONUS_FOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=-30
    aiGlobalYieldsPer: YIELD_FOOD=-10
    BONUS_PROJECT_FESTIVAL_3
    aiCityYields: YIELD_GROWTH=60, YIELD_HAPPINESS=60
  • We shall thank the gods for their kindness, and pray for their continued blessing.
    Gain trait: Blessed
    grants
    BONUS_GIVE_TRAIT_BLESSED
    aeAddTraits: TRAIT_BLESSED
  • I shall take another husband! We shall enjoy song, Winewine, and companionship!
    Leader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_SILVER_JUBILEE_OPTION_2_CHARACTER_1
    iPolyMarrySubject 0
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Zorbaz

Silver Jubilee New Turn
50% to appear Every 80 turns Leader UsPlayer Us Leader Us Reigned 25Player Max Two Active Ambitions
  • Resolve
    4%
    Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 100 PopulationRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Baths 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Theater 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Market 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Library 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Courthouse 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Garrison 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three CathedralRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three LegendaryRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Two WondersRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Four WondersRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Legendary ProjectsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Five Capture CitiesRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight Religion SpreadRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight GovernorsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Reveal 80Remembered: Recent Ambition (7 turns)
    grants
    4% BONUS_AMBITION_LAWS_EIGHT
    Ambition GOAL_EIGHT_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_100_POPULATION
    Ambition GOAL_100_POPULATION
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_SIX_FAMILY_LUXURIES
    Ambition GOAL_SIX_FAMILY_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_BATHS_3
    Ambition GOAL_THREE_BATHS_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_THEATER_3
    Ambition GOAL_THREE_THEATER_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_MARKET_3
    Ambition GOAL_THREE_MARKET_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_LIBRARY_3
    Ambition GOAL_THREE_LIBRARY_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_COURTHOUSE_3
    Ambition GOAL_THREE_COURTHOUSE_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_GARRISON_3
    Ambition GOAL_THREE_GARRISON_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_CATHEDRAL
    Ambition GOAL_THREE_CATHEDRAL
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_LEGENDARY_CITIES
    Ambition GOAL_THREE_LEGENDARY
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_TWO_WONDERS
    Ambition GOAL_TWO_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_FOUR_WONDERS
    Ambition GOAL_FOUR_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_5_ELDER_SPECIALISTS
    Ambition GOAL_5_ELDER_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_LEGENDARY_PROJECTS
    Ambition GOAL_LEGENDARY_PROJECTS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_CAPTURE_ONE_CAPITAL
    Ambition GOAL_ONE_CAPITAL
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_CAPTURE_FIVE_CITIES
    Ambition GOAL_FIVE_CAPTURE_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_RELIGION_SPREAD
    Ambition GOAL_EIGHT_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_TWO_MAX_LEVEL_UNITS
    Ambition GOAL_TWO_MAX_LEVEL_UNIT
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_GENERALS
    Ambition GOAL_EIGHT_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_GOVERNORS
    Ambition GOAL_EIGHT_GOVERNORS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_REVEAL_80
    Ambition GOAL_REVEAL_80
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    4%
    Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 100 PopulationRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Baths 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Theater 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Market 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Library 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Courthouse 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Garrison 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three CathedralRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three LegendaryRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Two WondersRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Four WondersRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Legendary ProjectsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Five Capture CitiesRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight Religion SpreadRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight GovernorsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Reveal 80Remembered: Recent Ambition (7 turns)
    grants
    4% BONUS_AMBITION_LAWS_EIGHT
    Ambition GOAL_EIGHT_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_100_POPULATION
    Ambition GOAL_100_POPULATION
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_SIX_FAMILY_LUXURIES
    Ambition GOAL_SIX_FAMILY_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_BATHS_3
    Ambition GOAL_THREE_BATHS_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_THEATER_3
    Ambition GOAL_THREE_THEATER_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_MARKET_3
    Ambition GOAL_THREE_MARKET_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_LIBRARY_3
    Ambition GOAL_THREE_LIBRARY_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_COURTHOUSE_3
    Ambition GOAL_THREE_COURTHOUSE_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_GARRISON_3
    Ambition GOAL_THREE_GARRISON_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_CATHEDRAL
    Ambition GOAL_THREE_CATHEDRAL
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_LEGENDARY_CITIES
    Ambition GOAL_THREE_LEGENDARY
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_TWO_WONDERS
    Ambition GOAL_TWO_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_FOUR_WONDERS
    Ambition GOAL_FOUR_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_5_ELDER_SPECIALISTS
    Ambition GOAL_5_ELDER_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_LEGENDARY_PROJECTS
    Ambition GOAL_LEGENDARY_PROJECTS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_CAPTURE_ONE_CAPITAL
    Ambition GOAL_ONE_CAPITAL
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_CAPTURE_FIVE_CITIES
    Ambition GOAL_FIVE_CAPTURE_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_RELIGION_SPREAD
    Ambition GOAL_EIGHT_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_TWO_MAX_LEVEL_UNITS
    Ambition GOAL_TWO_MAX_LEVEL_UNIT
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_GENERALS
    Ambition GOAL_EIGHT_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_GOVERNORS
    Ambition GOAL_EIGHT_GOVERNORS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_REVEAL_80
    Ambition GOAL_REVEAL_80
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    4%
    Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 100 PopulationRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Baths 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Theater 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Market 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Library 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Courthouse 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Garrison 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three CathedralRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three LegendaryRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Two WondersRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Four WondersRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Legendary ProjectsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Five Capture CitiesRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight Religion SpreadRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight GovernorsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Reveal 80Remembered: Recent Ambition (7 turns)
    grants
    4% BONUS_AMBITION_LAWS_EIGHT
    Ambition GOAL_EIGHT_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_100_POPULATION
    Ambition GOAL_100_POPULATION
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_SIX_FAMILY_LUXURIES
    Ambition GOAL_SIX_FAMILY_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_BATHS_3
    Ambition GOAL_THREE_BATHS_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_THEATER_3
    Ambition GOAL_THREE_THEATER_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_MARKET_3
    Ambition GOAL_THREE_MARKET_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_LIBRARY_3
    Ambition GOAL_THREE_LIBRARY_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_COURTHOUSE_3
    Ambition GOAL_THREE_COURTHOUSE_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_GARRISON_3
    Ambition GOAL_THREE_GARRISON_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_CATHEDRAL
    Ambition GOAL_THREE_CATHEDRAL
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_LEGENDARY_CITIES
    Ambition GOAL_THREE_LEGENDARY
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_TWO_WONDERS
    Ambition GOAL_TWO_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_FOUR_WONDERS
    Ambition GOAL_FOUR_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_5_ELDER_SPECIALISTS
    Ambition GOAL_5_ELDER_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_LEGENDARY_PROJECTS
    Ambition GOAL_LEGENDARY_PROJECTS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_CAPTURE_ONE_CAPITAL
    Ambition GOAL_ONE_CAPITAL
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_CAPTURE_FIVE_CITIES
    Ambition GOAL_FIVE_CAPTURE_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_RELIGION_SPREAD
    Ambition GOAL_EIGHT_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_TWO_MAX_LEVEL_UNITS
    Ambition GOAL_TWO_MAX_LEVEL_UNIT
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_GENERALS
    Ambition GOAL_EIGHT_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_GOVERNORS
    Ambition GOAL_EIGHT_GOVERNORS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_REVEAL_80
    Ambition GOAL_REVEAL_80
    aeBonuses: BONUS_RECENT_AMBITION
  • I'm not feeling very ambitious right now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Soren Johnson

So Much Talk New Turn Wonders and Dynasties Wonders & Dynasties
50% to appear Once per game Turn 30+ Player UsLeader Us Hannibal Leader
  • So petty. So short-sighted.
    -6 Legitimacy
    grants
    BONUS_HANNIBAL_LEGITIMACY_PENALTY
    iLegitimacy -6

✎ Solver

Something Real New Turn ⛓ follow-up
Part of the A Spark chain — 3 events view map →

⛓ Follows from: A Spark

50% to appear Every 0 turns Leader UsUsCapital UsSpouse Of Leader Us AdultMarried
  • [character] does not compare to [character].
    +40 XP to the characterLeader relationship: In Love With
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_LEADER_IN_LOVE_WITH
    AddLeaderRelationship RELATIONSHIP_IN_LOVE_WITH
    ↳ may trigger: Love Triangle
  • My marriage to [character] comes first.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Andy Auseon

Spite Among Siblings New Turn
50% to appear Once per game Leader UsSibling Of Leader Us InsaneDoomedMax Upset
  • Guards, find [character] and kill him quietly.
    The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    ◇ grants a memory no event currently keys off
  • [character] is not worthy of a quick death. Let him rot a few more years.
    Gain trait: Bitter
    grants
    BONUS_GIVE_TRAIT_BITTER
    aeAddTraits: TRAIT_BITTER

✎ Zorbaz

Spousicide New Turn
3% to appear Every 20 turns Leader UsSpouse Of Leader UsSpouse Of Leader Us Disfavored SpouseFavored Spouse
Always The character is killed
  • A life for a life.
    +1 DisciplineGain trait: MourningThe character is killed
    grants
    BONUS_GIVE_TRAIT_MOURNING_DISCIPLINE
    aiRatings: RATING_DISCIPLINE=1
    aeAddTraits: TRAIT_MOURNING
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • Jail for [character]!
    +1 WisdomGain trait: Imprisoned
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • Banish [character].
    +1 CharismaGain trait: Exiled
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
  • There’s no point losing another husband.
    +2 Discipline
    gated by
    LeaderSubject SUBJECT_CHARACTER_VILLAINOUS
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
    BONUS_LOSE_DISFAVORED_SPOUSE_MEMORY
    Forget MEMORYCHARACTER_DISFAVORED_SPOUSE

✎ David Ballantyne

State Religion New Turn
10% to appear Every 5 turns Leader UsReligion StatePlayer Us Religion NoReligionReligion Atenism
  • Teach me your ways.
    Converts to the target religion
    grants
    BONUS_EVENTSTORY_CONVERT_PERSONAL_RELIGION
    iConvertReligionSubject 0
  • Refuse their offer.
    Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Stolen Statue New Turn ⛓ follow-up
Part of the Ancient Statue chain — 3 events view map →

⛓ Follows from: Ancient Statue

20% to appear Every 0 turns City UsLeader UsPlayer Us
  • Send court spies to [city] to investigate.
    -120Money-30/city↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ↳ may trigger: Apprehended Thief
  • This is a local concern.
    (no gates or payload in XML)

✎ Leyla Johnson

Stranger at the Door New Turn ⛓ follow-up
Part of the The Runaway Prince chain — 2 events view map →

⛓ Follows from: The Runaway Prince

25% to appear Once per game Player Peace Or TruceThemLeader ThemPlayer Us Fugitive
Always Loses trait: Fugitive
  • Convince [character] to let [character] come home.
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • "Remove" [character] and replace him with [character].
    Leader relationship: Conspiring WithThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    ◇ grants a memory no event currently keys off
  • Pressure the heir to stay in [rival] as a minister.
    Gain a Court Minister
    gated by
    LeaderSubject SUBJECT_CHARACTER_VAIN
    grants
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER

✎ Andy Auseon

Street Debate New Turn ⛓ follow-up
Part of the The Young Master chain — 2 events view map →

⛓ Follows from: The Young Master

Once per game UsFamily UsFamily Head UsLeader Us Non Leader UsAdult Under 30Family Max Angry
Always Remembered: Had a temporary truce brokered (+100 opinion for 3 turns)(no event currently keys off this)
  • We will reward him with luxuries and property.
    Leader relationship: Endeared To+1 Charisma
    grants
    BONUS_EVENTOPTION_STREET_DEBATE_OPTION_0_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aeBonuses: BONUS_GAIN_CHARISMA_1
  • He performed his service faithfully.
    +20 XP to the character+40Civics+10/city↗ turn
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • Our work to win over the [family] must continue.
    Remembered: Gained respect for royal scholar (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_STREET_DEBATE_OPTION_2_FAMILY
    Memory MEMORYFAMILY_RESPECT_FOR_FOLLOWER
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Stricter Rules New Turn ⛓ follow-up
Part of the Decadence chain — 2 events view map →

⛓ Follows from: Decadence

10% to appear Once per game Player UsFamily UsFamily UsFamily Us Family Clerics
  • Angering the priests will anger the gods.
    Remembered: We had to sacrifice more (-20 opinion for 80 turns)(no event currently keys off this)Remembered: We had to sacrifice more (-20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_STRICTER_RULES_PRIESTS_PLEASED_FAMILY
    Memory MEMORYFAMILY_ANGRY_FAMILIES
    BONUS_EVENTOPTION_STRICTER_RULES_PRIESTS_PLEASED_FAMILY
    Memory MEMORYFAMILY_ANGRY_FAMILIES
    ◇ grants a memory no event currently keys off
  • The [family] have gone too far.
    Remembered: Angered the Gods (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_STRICTER_RULES_PEOPLE_PLEASED_FAMILY
    Memory MEMORYFAMILY_STRICTER_RULES
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Successful Assassination New Turn ⛓ follow-up
Part of the Bullying Heir chain — 6 events , 1 branch point view map →

⛓ Follows from: Escalated Feud

Every 0 turns Heir UsUs
  • At least their feuding is over.
    -4 LegitimacyThe character is killedRemembered (all families): Plotted to kill own Heir (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_BULLYING_HEIR_ESCALATION_DISCOVERED_OK
    MemoryAllFamilies MEMORYFAMILY_MURDEROUS_INTRIGUE
    iLegitimacy -4
    bKillCharacter 1
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Successful Assassination New Turn ⛓ follow-up
Part of the Bullying Heir chain — 6 events , 1 branch point view map →

⛓ Follows from: Escalated Feud

Every 0 turns Heir UsUs
  • I am relieved... but not proud.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Leyla Johnson

Sudden Return New Turn ⛓ follow-up
Part of the Eloped! chain — 7 events , 1 branch point view map →

⛓ Follows from: Eloped!, Eloped!

Every 0 turns Player UsUsUs Or Them Eloped
Always Loses trait: ElopedLoses trait: Eloped
  • Warmly welcome them back.
    Leader relationship: Endeared To-4 Legitimacy
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_SUDDEN_RETURN_WELCOME
    iLegitimacy -4
  • You are no longer welcome here, [character].
    Gain trait: ExiledLeader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_THREE_WEEKS_4
    aeAddTraits: TRAIT_EXILED
    aeBonuses: BONUS_LEADER_VENGEFUL_AGAINST

✎ Josh Unsworth

Suspicious Sinking New Turn Wonders and Dynasties Wonders & Dynasties
5% to appear Once per game Turn 15+ Leader UsAdult Us Suspicious Of LeaderNeroAgrippina
  • A brisk swim to shore leaves you invigorated and none the worse for wear.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Josh Unsworth Background reading ↗

Terror in [city] New Turn ⛓ follow-up
Part of the Killed In Cold Water chain — 8 events , 1 branch point view map →

⛓ Follows from: Killed In Cold Water

Every 40 turns City UsFamily UsFamily UsUs
Always Begin project: Hunt Killer Late+80Discontenteach city↗ turn
  • Reinforce the guard to reassure the people.
    +60Happinesseach city↗ turn-4Orders↗ turn-80Training-20/city↗ turn
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_TERROR_REINFORCE_CITY
    aeBonuses: BONUS_HAPPINESS_GAIN_SMALL, BONUS_ORDERS_LOSS_SMALL, BONUS_TRAINING_LOSS_AVERAGE
  • Dispatch soldiers as bodyguards to the nobles until this is over.
    Remembered (all families): Guarded us during a killing spree (+40 opinion for 20 turns)(no event currently keys off this)+80Happinesseach city↗ turn-7Orders↗ turn-120Training-30/city↗ turn
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_TERROR_BODYGUARDS_CITY
    MemoryAllFamilies MEMORYFAMILY_KILLED_IN_COLD_WATER_BODYGUARDS
    aeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE, BONUS_ORDERS_LOSS_LARGE, BONUS_TRAINING_LOSS_LARGE
    ◇ grants a memory no event currently keys off
  • I will give a speech in [city] to rally the people.
    +80Happinesseach city↗ turn
    gated by
    LeaderSubject SUBJECT_ORATOR
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
  • I can only hope this ends soon.
    -2 Legitimacy
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_TERROR_DISMISS_CITY
    iLegitimacy -2

✎ Solver

The Abomination of War New Turn Empires of the Indus
20% to appear Every 15 turns
  • Offer peace, in return for a tribute.
    Remembered: Player Offer (5 turns)
    gated by
    IndexSubject
    grants
    BONUS_TRUCE_AND_TRIBUTE
    aeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_RECEIVE_MONEY_AVERAGE
  • Meet on even footing.
    Remembered: Player Offer (5 turns)
    gated by
    IndexSubject
    grants
    BONUS_PLAYER_TRUCE
    DiplomacyPlayerFrom DIPLOMACY_TRUCE
    aeBonuses: BONUS_PLAYER_OFFER
  • We will pay whatever is needed.
    Remembered: Player Offer (5 turns)
    gated by
    IndexSubject
    grants
    BONUS_TRUCE_AND_GIVE_TRIBUTE
    aeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_GIVE_MONEY_AVERAGE
  • Such ideals cannot always last.
    Loses trait: Pacifist
    grants
    BONUS_REMOVE_TRAIT_PACIFIST
    aeRemoveTraits: TRAIT_PACIFIST
    BONUS_MAYBE_MISERABLE
    aiTraitProbDelay: TRAIT_MISERABLE=25

✎ Josh Unsworth

The Age of Zoroaster New Turn Wonders and Dynasties Wonders & Dynasties
Once per game ZoroastrianismPlayer UsLeader Us Shapur LeaderReligion State
  • My name shall be forever remembered as the greatest patron of [religion]!
    +4 Legitimacy
    grants
    BONUS_PERSIA_SHAPUR_ZOROASTRIANISM_STATE_RELIGION_LEGITIMACY
    iLegitimacy 4
  • Spiritual duty goes in hand with our earthly duty. We shall improve our material world to bring it closer to perfect unity with Ahura Mazda!
    +1 Worker
    grants
    BONUS_EVENTOPTION_PERSIA_SHAPUR_ZOROASTRIANISM_STATE_RELIGION_WORKER
    aiUnits: UNIT_WORKER=1
  • We must bring the [religion] faith to all the unbelievers!
    +1 Polearm Infantry unit
    grants
    BONUS_EVENTOPTION_PERSIA_SHAPUR_ZOROASTRIANISM_STATE_RELIGION_ARMY
    aiBonusUnits: BONUSUNITCLASS_POLEARM_INFANTRY=1

✎ Solver

The Bastard's Body New Turn ⛓ follow-up
Part of the The Bastard's Body chain — 4 events view map →

⛓ Follows from: The Bastard's Body

Every 40 turns UsDead UsUsUs
  • Such a waste.
    (no gates or payload in XML)

✎ Zorbaz

The Bastard's Body New Turn ⛓ follow-up
Part of the The Bastard's Body chain — 4 events view map →

⛓ Follows from: The Bastard's Body

Every 40 turns UsDead UsUsUs
  • The law is clear.
    Gain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • I do not wish to prosecute this matter.
    -4 Legitimacy
    grants
    BONUS_EVENTOPTION_LEGITIMIZE_BASTARDS_BODY_RELEASE
    iLegitimacy -4

✎ Zorbaz

The Bastard's Body New Turn ⛓ follow-up
Part of the The Bastard's Body chain — 4 events view map →

⛓ Follows from: The Bastard's Body

Every 40 turns UsDead UsUsUsLeader Us
  • This shall be handled as required by law.
    Gain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • I do not wish to prosecute this matter.
    -4 Legitimacy
    grants
    BONUS_EVENTOPTION_LEGITIMIZE_BASTARDS_BODY_RELEASE
    iLegitimacy -4

✎ Zorbaz

The Blade Falls New Turn Wonders and Dynasties Wonders & Dynasties
Once per game Turn 15+ Leader UsUsPlayer Us AgrippinaNeroSuspicious Of Leader
  • Oh Nero.
    The character is killedSteam achievement: Assassinated By Heir
    grants
    BONUS_SCHEMING_HEIR_DEATH
    Achievement ACHIEVEMENT_ASSASSINATED_BY_HEIR
    bKillCharacter 1

✎ Josh Unsworth Background reading ↗

The Book and the Sword New Turn The Sacred and the Profane Religion event pack
5% to appear Once per game UsPlayer ThemReligionCity ThemCity ThemChristianity SaulReligion
  • Send him forth to spread the word of God.
    Remembered: Sent Paul on a Mission to convert our Cities (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_BOOK_AND_THE_SWORD_FORCE_PLAYER
    Memory MEMORYPLAYER_SAUL_MISSION
    BONUS_EVENTOPTION_THE_BOOK_AND_THE_SWORD_FORCE_RELIGION_1
    aeBonuses: BONUS_EVENTOPTION_THE_BOOK_AND_THE_SWORD_FORCE_SPREAD_1, BONUS_EVENTOPTION_THE_BOOK_AND_THE_SWORD_FORCE_SPREAD_2
    ◇ grants a memory no event currently keys off
  • Convince [character] not to go.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

The Captured Horse New Turn Empires of the Indus ⛓ follow-up
Part of the Ashvamedha chain — 3 events , 1 branch point view map →

⛓ Follows from: Ashvamedha

100% to appear Once per game
  • The world will never know.
    Gain trait: Deceitful
    grants
    BONUS_GIVE_TRAIT_DECEITFUL
    aeAddTraits: TRAIT_DECEITFUL
  • Resolve
    100%
    Gain trait: RighteousGain trait: Unpopular
    0%
    -5 LegitimacyGain trait: Righteous
    grants
    100% BONUS_UNPOPULAR_AND_RIGHTEOUS
    aeBonuses: BONUS_GIVE_TRAIT_RIGHTEOUS, BONUS_GIVE_TRAIT_UNPOPULAR
    0% BONUS_LEGITIMACY_ASHVAMEDHA_FAILED
    iLegitimacy -5
    0% BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS

✎ Josh Unsworth

The Child's Revenge New Turn
5% to appear Once per game Tribe Min WeakerPlayer UsLeader Us Rejected ChildNot Rejected Child RecentlyNot Tribe Alliance
  • If.
    Remembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBAL_INVASION
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER

✎ David Ballantyne

The Coming [event] New Turn Wrath of Gods
Once per game DroughtLeader UsPlayer UsPlayer Peace Or Truce Occurrence FuturePlayer Max CloseProductiveSteward Of The Land
  • We must hoard Foodfood supplies to prepare for the worst.
    +100Food+35/city↗ turn+40Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_FUTURE_HOARD_PLAYER
    aeBonuses: BONUS_FOOD_GAIN_HUGE
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_TINY
  • Earn favor with the citizens by hosting a feast, while we still can.
    -75Food-25/city↗ turn+40Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_FUTURE_FEAST_PLAYER
    aeBonuses: BONUS_FOOD_LOSS_LARGE
    aeAllCityBonuses: BONUS_HAPPINESS_GAIN_TINY
  • Make haste to secure alternate Foodfood sources.
    Progress ambition: Six NetsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_SIX_NETS
    Ambition GOAL_SIX_NETS
    aeBonuses: BONUS_RECENT_AMBITION
  • Establish trade with our nearest neighbors.
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_FUTURE_TRADE_THEM
    iTradeTurns 20
    aiYieldsTradeBase: YIELD_FOOD=200, YIELD_MONEY=-400
  • [nation] shall prevail.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Brodie Frehlich

The Companions New Turn
3% to appear Once per game Turn 20+ Unit UsLeader UsPlayer Us Unit MountedUnit Of LeaderPlayer GreeceNot Unit Needs GeneralNot Unit Has Name
  • Yes, let us ride together!
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_COMPANIONS
    UnitName TEXT_BONUS_EVENTOPTION_NAMED_UNIT_COMPANIONS
    aeEffectUnits: EFFECTUNIT_BRAVE
  • No, such titles will distract from their Trainingtraining.
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_BLANK
    iXPUnit 80

✎ Josh Unsworth Background reading ↗

The Confessions New Turn The Sacred and the Profane Religion event pack
70% to appear Once per game UsChristianityManichaeismLeader Us Augustine
  • Spread the book as a warning against the sin of carnality.
    grants
    BONUS_EVENTOPTION_THE_CONFESSIONS_OPTION_0_RELIGION_0
    FreeTheology THEOLOGY_REDEMPTION
  • You find yourself intrigued by the idea of a 'just war'.
    Free law: Holy War
    grants
    BONUS_EVENTOPTION_THE_CONFESSIONS_OPTION_1_CHARACTER_1
    FreeLaw LAW_HOLY_WAR
  • Those early chapters sound much more fun!
    Gain trait: Wanton+40 XP to the character
    grants
    BONUS_EVENTOPTION_THE_CONFESSIONS_OPTION_2_CHARACTER_1
    aeBonuses: BONUS_GIVE_TRAIT_WANTON, BONUS_XP_CHARACTER_AVERAGE

✎ Josh Unsworth Background reading ↗

The Coup Succeeds New Turn ⛓ follow-up
Part of the Word of a Coup chain — 5 events , 1 branch point view map →

⛓ Follows from: Word of a Coup

20% to appear Every 0 turns Player UsLeader UsUsUs Max AngryMax Upset
  • Abdicate. I concede and will go into exile.
    -6 Legitimacy
    grants
    BONUS_EVENTOPTION_WORD_OF_A_COUP_THE_COUP_SUCCEEDS_EXILE
    BONUS_EVENTOPTION_WORD_OF_A_COUP_THE_COUP_SUCCEEDS
    iLegitimacy -6
    iSeizeThroneSubject 0
  • Fight! I wish to die with a sword in my hand.
    Gain trait: Doomed
    grants
    BONUS_GIVE_TRAIT_DOOMED
    aeAddTraits: TRAIT_DOOMED
    BONUS_EVENTOPTION_WORD_OF_A_COUP_THE_COUP_SUCCEEDS_DIE
    iSeizeThroneSubject 0

✎ Leyla Johnson

The Coup Succeeds New Turn ⛓ follow-up
Part of the Word of a Coup chain — 5 events , 1 branch point view map →

⛓ Follows from: Word of a Coup

20% to appear Every 0 turns Player UsLeader UsUsUs Max AngryMax Upset
  • Abdicate. I concede and will go into exile.
    -6 Legitimacy
    grants
    BONUS_EVENTOPTION_WORD_OF_A_COUP_THE_COUP_SUCCEEDS_EXILE
    BONUS_EVENTOPTION_WORD_OF_A_COUP_THE_COUP_SUCCEEDS
    iLegitimacy -6
    iSeizeThroneSubject 0
  • Fight! I wish to die with a sword in my hand.
    Gain trait: Doomed
    grants
    BONUS_GIVE_TRAIT_DOOMED
    aeAddTraits: TRAIT_DOOMED
    BONUS_EVENTOPTION_WORD_OF_A_COUP_THE_COUP_SUCCEEDS_DIE
    iSeizeThroneSubject 0

✎ Leyla Johnson

The Cult of Mithras New Turn The Sacred and the Profane Religion event pack
30% to appear Once per game Player ThemCity UsFamily UsNon Leader UsLeader Us GeneralPlayer PersiaFamily ChampionsFamily Riders
  • Accept the Culturecult of Mithras.
    -120Training-30/city↗ turnGain trait: Mithras Initiate
    grants
    BONUS_EVENTOPTION_THE_CULT_OF_MITHRAS_OPTION_0_CITY
    AddImprovement IMPROVEMENT_CULT_OF_MITHRAS
    aiStats: STAT_CULTS=1
    BONUS_TRAINING_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=-120
    aiGlobalYieldsPer: YIELD_TRAINING=-30
    BONUS_EVENTOPTION_THE_CULT_OF_MITHRAS_OPTION_0_CHARACTER_1
    aeAddTraits: TRAIT_MITHRAS_INITIATE
    ↳ may trigger: Ritual in the Dark
  • Curtail the spread of this god.
    Leader relationship: Disappointed With+60Training+15/city↗ turn
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15

✎ Josh Unsworth

The Death of Reason New Turn The Sacred and the Profane Religion event pack ⛓ follow-up
Part of the Conflict in [city] chain — 2 events view map →

⛓ Follows from: Conflict in [city]

Once per game UsReligionReligionCity UsUsUs Hypatia
  • [character] will be always be remembered as a martyr.
    Gain trait: MartyrThe character is killed+1 Happiness level
    grants
    BONUS_MAKE_MARTYR
    bKillCharacter 1
    aeAddTraits: TRAIT_MARTYR
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • Have [character] arrested for this, these horrors are unforgivable.
    The character is killedRemembered: Imprisoned our clergy (-80 opinion for 20 turns)(no event currently keys off this)+1 Happiness levelLeader relationship: Endeared ToGain trait: Imprisoned
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_EVENTOPTION_THE_DEATH_OF_REASON_OPTION_1_RELIGION_0
    Memory MEMORYRELIGION_IMPRISONED_PRIEST
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    ◇ grants a memory no event currently keys off
  • [religion] will no longer be supported by the crown.
    The character is killed+1 Happiness level
    gated by
    IndexSubject
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_EVENTOPTION_THE_DEATH_OF_REASON_OPTION_2_RELIGION_0
    bStateReligionEnd 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1

✎ Josh Unsworth Background reading ↗

The Defector New Turn ⛓ follow-up
Part of the Those Meddling [family] chain — 5 events , 1 branch point view map →

⛓ Follows from: Those Meddling [family]

10% to appear Every 0 turns Family UsPlayer Peace Or TrucePlayer UsUsLeader UsLeader Them Chancellor
  • Yes, we should recruit him while we can.
    Gain a Court MinisterLeader relationship: Disappointed With
    grants
    BONUS_ADD_GREAT_MINISTER
    AddCourtier: COURTIER_MINISTER
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • This is not the time.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Leyla Johnson

The Dye is Cast New Turn ⛓ follow-up
Part of the Live and Let Dye chain — 3 events view map →

⛓ Follows from: A Time to Dye

50% to appear Every 0 turns UsLeader UsUs Non Successor
  • [character] shall serve in the court.
    Gain a Court Minister
    grants
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
  • [character] shall direct our scientists.
    +60Science+15/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_SCIENCE=60
    aiGlobalYieldsPer: YIELD_SCIENCE=15

✎ Zorbaz

The Empress of [city] New Turn ⛓ follow-up
Part of the Autonomy in [city] chain — 2 events view map →

⛓ Follows from: Autonomy in [city]

Once per game City UsUsPlayer Us ZenobiaGovernorPlayer No Rising Star
  • This experiment has gone far enough.
    4 rebel units appearGain trait: Imprisoned
    grants
    BONUS_EVENTOPTION_AUTONOMOUS_EMPRESS_0
    aeRemoveProjects: PROJECT_AUTONOMOUS_RULE
    aeBonuses: BONUS_REBEL_UNITS_4
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • Resolve
    100%
    +80Happinesseach city↗ turnGain trait: Rising Star
    0%
    +80Happinesseach city↗ turnLeader relationship: Endeared To-6 Legitimacy
    grants
    100% BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    100% BONUS_GIVE_TRAIT_RISING_STAR
    aeAddTraits: TRAIT_RISING_STAR
    0% BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    0% BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    0% BONUS_EVENTOPTION_AUTONOMOUS_EMPRESS_1
    iLegitimacy -6

✎ Josh Unsworth Background reading ↗

The End of Autonomy New Turn
10% to appear Every 15 turns City UsFamily Head UsPlayer Us City Autonomous Rule
  • We will take back [city], by any means.
    4 rebel units appear
    grants
    BONUS_EVENTOPTION_AUTONOMOUS_EMPRESS_0
    aeRemoveProjects: PROJECT_AUTONOMOUS_RULE
    aeBonuses: BONUS_REBEL_UNITS_4
  • No, the city has earned its freedom.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The End of Peace New Turn Empires of the Indus
Once per game
  • We return to the art of war.
    grants
    BONUS_END_OCCURRENCE_PAX_KUSHANA
    OccurrenceEndPlayer OCCURRENCE_PAX_KUSHANA

✎ Josh Unsworth

The Envoy Returns New Turn Empires of the Indus
100% to appear Once per game
Always Loses trait: Envoy To The HunsRemembered: Influenced by Envoy (+40 opinion for 40 turns)(no event currently keys off this)
  • Very impressive, [character].
    Gain trait: Exotic
    grants
    BONUS_GIVE_TRAIT_EXOTIC
    aeAddTraits: TRAIT_EXOTIC
  • That's all well and good, but did you learn anything useful about [character]?
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Josh Unsworth

The Face of Gold New Turn The Sacred and the Profane Religion event pack
5% to appear Once per game Law: Monetary Reform Religion PlayerReligion PlayerLeader UsUs Or ThemUs Or Them Religion PaganReligion World
  • I will be depicted as incarnate.
    +5 Legitimacy
    gated by
    PlayerSubject SUBJECT_PLAYER_DIVINE_RULE
    grants
    BONUS_EVENTOPTION_THE_FACE_OF_GOLD_OPTION_0_CHARACTER
    iLegitimacy 5
  • We will depict the old gods, symbols of our nation's pride.
    Remembered: Refused our coinage (-20 opinion for 40 turns)(no event currently keys off this)+3 Legitimacy
    grants
    BONUS_EVENTOPTION_THE_FACE_OF_GOLD_OPTION_3_RELIGION_0
    Memory MEMORYRELIGION_REFUSED_COINS
    BONUS_EVENTOPTION_THE_FACE_OF_GOLD_OPTION_1_CHARACTER
    iLegitimacy 3
    ◇ grants a memory no event currently keys off
  • The symbols of [religion] will grace our coins.
    Remembered: Refused our coinage (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Put our symbols on coins (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_FACE_OF_GOLD_OPTION_3_RELIGION_0
    Memory MEMORYRELIGION_REFUSED_COINS
    BONUS_EVENTOPTION_THE_FACE_OF_GOLD_OPTION_2_RELIGION_1
    Memory MEMORYRELIGION_COINS
    ◇ grants a memory no event currently keys off
  • No gods will grace our coins, only mortals.
    Remembered: Refused our coinage (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Refused our coinage (-20 opinion for 40 turns)(no event currently keys off this)+8Science+2/city↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_EVENTOPTION_THE_FACE_OF_GOLD_OPTION_3_RELIGION_0
    Memory MEMORYRELIGION_REFUSED_COINS
    BONUS_EVENTOPTION_THE_FACE_OF_GOLD_OPTION_3_RELIGION_0
    Memory MEMORYRELIGION_REFUSED_COINS
    BONUS_EVENTOPTION_THE_FACE_OF_GOLD_OPTION_3_CHARACTER
    aeAllCityBonuses: BONUS_SCIENCE_GAIN_TINY
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

The Final Days of Mani New Turn The Sacred and the Profane Religion event pack
50% to appear Once per game ThemPlayer Them ManiExiled
  • The Prophet is dead.
    The character is killed
    grants
    BONUS_EVENTOPTION_THE_FINAL_DAYS_OF_MANI_OPTION_0_CHARACTER
    bKillCharacter 1

✎ Josh Unsworth

The Final Days of Mani New Turn The Sacred and the Profane Religion event pack
50% to appear Once per game ThemPlayer Them ManiImprisoned
  • The Prophet is dead.
    The character is killed
    grants
    BONUS_EVENTOPTION_THE_FINAL_DAYS_OF_MANI_OPTION_0_CHARACTER
    bKillCharacter 1

✎ Josh Unsworth

The Final Message New Turn ⛓ follow-up
Part of the Writing on the Wall chain — 2 events view map →

⛓ Follows from: Writing on the Wall

25% to appear Once per game Was Leader Dead UsLeader Us
Always The character is killed
  • This is my last breath...
    (no gates or payload in XML)

✎ Andy Auseon

The Forewarned Hour New Turn ⛓ follow-up
Part of the Early Warning chain — 2 events view map →

⛓ Follows from: Early Warning

Every 0 turns City UsPlayer ThemPlayer Us
  • Let us hope our preparations are enough.
    grants
    BONUS_EVENTOPTION_DISTANT_RAID
    bDistantRaid 1

✎ Josh Unsworth

The Forgotten Prophet New Turn The Sacred and the Profane Religion event pack ⛓ follow-up
Part of the The Forgotten Prophet chain — 5 events view map →

⛓ Follows from: The Forgotten Prophet

Every 0 turns Leader UsPlayer ThemReligion WorldReligion World
  • Agree to search for the cave together.
    Remembered: Stole our courtier (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FORGOTTEN_PROPHET_2_1_OPTION_0_PLAYER
    Memory MEMORYPLAYER_STOLE_COURTIER
    AddCourtierOther: COURTIER_MINISTER=GENDER_MALE
    ↳ may trigger: The Prophet's Cave
    ◇ grants a memory no event currently keys off
  • It is not worth starting trouble with [rival].
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Josh Unsworth

The Forgotten Prophet New Turn The Sacred and the Profane Religion event pack ⛓ follow-up
Part of the The Forgotten Prophet chain — 5 events view map →

⛓ Follows from: The Forgotten Prophet

Every 0 turns Leader UsPlayer ThemReligion WorldReligion World
  • Agree to her price.
    Gain a Court MerchantRemembered: Gave away our relics (-40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FORGOTTEN_PROPHET_2_2_OPTION_0_CHARACTER
    AddCourtier: COURTIER_MERCHANT=GENDER_FEMALE
    BONUS_EVENTOPTION_FORGOTTEN_PROPHET_2_2_OPTION_0_RELIGION_1
    Memory MEMORYRELIGION_GAVE_AWAY_RELICS
    ↳ may trigger: The Prophet's Cave
    ◇ grants a memory no event currently keys off
  • Refuse, and be content with your findings.
    +30–300 Culture (by city tier)Remembered: Held onto our holy relics (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
    BONUS_EVENTOPTION_FORGOTTEN_PROPHET_2_2_OPTION_1_RELIGION_1
    Memory MEMORYRELIGION_HELD_HOLY_RELICS
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

The Fourth Philosophy New Turn The Sacred and the Profane Religion event pack
5% to appear Every 40 turns UsJudaismCity Us Josephus
  • Rein [character] in, to try an avoid escalating the tensions.
    Leader relationship: Estranged FromRemembered: Appeased religious sect (+80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_THE_FOURTH_PHILOSOPHY_OPTION_0_RELIGION
    Memory MEMORYRELIGION_APPEASED_RELIGIOUS_SECT
    ◇ grants a memory no event currently keys off
  • Crack down on the zealots, enforcing military law in the city.
    Remembered: Took my side in an argument (+40 opinion for 40 turns)(no event currently keys off this)Begin project: Jewish Dissent
    grants
    BONUS_EVENTOPTION_THE_FOURTH_PHILOSOPHY_OPTION_1_CHARACTER
    Memory MEMORYCHARACTER_SIDED_WITH_IN_ARGUMENT
    BONUS_EVENTOPTION_THE_FOURTH_PHILOSOPHY_OPTION_1_CITY
    aeAddProjects: PROJECT_DISSENT_JUDAISM
    ◇ grants a memory no event currently keys off
  • Convince the Fourth Philosophy that you believe in their cause.
    Remembered: Recruited the Fourth Philosophy (-40 opinion for 40 turns)(no event currently keys off this)+3 Levy unit
    gated by
    LeaderSubject SUBJECT_ZEALOT
    grants
    BONUS_EVENTOPTION_THE_FOURTH_PHILOSOPHY_OPTION_2_CHARACTER
    Memory MEMORYCHARACTER_FOURTH_SECT
    BONUS_EVENTOPTION_THE_FOURTH_PHILOSOPHY_OPTION_2_CITY
    aiBonusUnits: BONUSUNITCLASS_LEVY=3
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth Background reading ↗

The Golden Spearmen New Turn
1% to appear Once per game Turn 20+ Before turn 100 Unit UsLeader UsPlayer Us Player HittiteSpearmanPikemanHoplitePhalangiteNot Unit Needs GeneralNot Unit Of LeaderNot Unit Has Name
  • Let them shine in our name!
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_GOLDEN_SPEARMEN
    UnitName TEXT_BONUS_EVENTOPTION_NAMED_UNIT_GOLDEN_SPEARMEN
    aeEffectUnits: EFFECTUNIT_GUARD2
  • No, such titles will distract from their Trainingtraining.
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_BLANK
    iXPUnit 80

✎ Benjamin Gautron Background reading ↗

The Harii New Turn
1% to appear Once per game Turn 20+ Before turn 100 Unit UsUsPlayer Us Tribe UsNot Unit Needs GeneralNot Unit Has Name
  • All shall fear the Harii!
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_HARII
    UnitName TEXT_BONUS_EVENTOPTION_NAMED_UNIT_HARII
    aeEffectUnits: EFFECTUNIT_BLOODTHIRSTY
  • No, such titles will distract from their Trainingtraining.
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_BLANK
    iXPUnit 80

✎ Josh Unsworth Background reading ↗

The Heir's Cup: Payoff New Turn ⛓ follow-up
Part of the The Heir's Cup chain — 3 events view map →

⛓ Follows from: Poisoned!

Once per game Leader Us
  • It's good to be [title]!
    +5 Legitimacy
    grants
    BONUS_LEGITIMACY_POISONED_MY_PREDECESSOR
    iLegitimacy 5

✎ David Ballantyne

The Hidden Child New Turn
10% to appear Once per game Family UsLeader Us Adult Under 30Different Family To LeaderHid ChildNot Hid Child Recently
Always Leader relationship: Plotting Against
  • I would do it again.
    Gain trait: Infamous
    grants
    BONUS_GIVE_TRAIT_INFAMOUS
    aeAddTraits: TRAIT_INFAMOUS
  • Sometimes, one makes the wrong decision.
    +60 XP to the character
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Andy Auseon

The Holy Places New Turn The Sacred and the Profane Religion event pack
5% to appear Every 30 turns Law: Pilgrimage Non Leader UsReligionCity ThemPlayer Peace Or Truce ReligionNot Impious

✎ Josh Unsworth

The Ides of March New Turn Wonders and Dynasties Wonders & Dynasties
5% to appear Once per game Law: Tyranny Leader UsFamily UsDead Us Julius CaesarFamily Max UpsetPompey
  • Et tu?
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Josh Unsworth Background reading ↗

The Immortals New Turn
1% to appear Once per game Turn 20+ Before turn 100 Unit UsUsPlayer Us Unit MeleeUnit Min Level 2Player PersiaNot Unit Needs GeneralNot Unit Has Name
  • The Immortals will always stand to protect [rival].
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_IMMORTALS
    UnitName TEXT_BONUS_EVENTOPTION_NAMED_UNIT_IMMORTALS
    aeEffectUnits: EFFECTUNIT_HEALER
  • No, such titles will distract from their Trainingtraining.
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_BLANK
    iXPUnit 80

✎ Josh Unsworth Background reading ↗

The Impostor New Turn Wonders and Dynasties Wonders & Dynasties
Once per game Turn 3+ Player UsLeader UsUs Player PersiaDarius LeaderBardiya Gaumata
  • Does the truth matter? He will never forgive me and so he cannot be allowed to live.
    Gain trait: CruelThe character is killed
    grants
    BONUS_GIVE_TRAIT_CRUEL
    aeAddTraits: TRAIT_CRUEL
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • He is indeed an impostor. Agreeing to serve me is Gaumata's only chance at power.
    +20 XP to the characterGain trait: Reluctant Courtier
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_GIVE_TRAIT_RELUCTANT_COURTIER
    aeAddTraits: TRAIT_RELUCTANT_COURTIER
  • [character] is the rightful king, and I made a terrible mistake. I must admit the plot and restore him to power.
    -5 LegitimacyLoses trait: Bardiya Gaumata
    grants
    BONUS_DARIUS_CEDES_TO_BARDIYA_LEGITIMACY
    iLegitimacy -5
    BONUS_BARDIYA_SEIZES_THRONE
    iSeizeThroneSubject 0
    aeRemoveTraits: TRAIT_BARDIYA_GAUMATA

✎ Solver

The Karpans New Turn The Sacred and the Profane Religion event pack
5% to appear Once per game Player UsReligion Player PaganReligion PlayerFamily UsCity Us Player PersiaZoroastrianism
Always Law-based opinion shift
  • Take action to curb the spread of [religion].
    +6 LegitimacyRemembered: Ongoing Persecutions (-80 opinion, permanent)Begin project: Zoroastrian Dissent
    grants
    BONUS_PERSECUTE_FAITH_LEGITIMACY
    Memory MEMORYRELIGION_ONGOING_PERSECUTIONS
    iLegitimacy 6
    BONUS_EVENTOPTION_THE_KARPANS_OPTION_0_CITY
    aeAddProjects: PROJECT_DISSENT_ZOROASTRIANISM
  • Tell the Karpans and [family] to stop their persecutions.
    Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Protected us from persecution (+80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    BONUS_EVENTOPTION_THE_KARPANS_OPTION_1_RELIGION_1
    Memory MEMORYRELIGION_PROTECTED_FROM_PERSECUTION
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth Background reading ↗

The Long Life of the Dead New Turn Wonders and Dynasties Wonders & Dynasties
Once per game Leader UsDead UsPlayer Us HantiliOver 50Mursili I
  • I've always done what is best for [rival].
    Gain a random trait
    grants
    BONUS_EVENTOPTION_HATTI_HANTILI_REFLECTION_CONTINUE
    aeRandomTraitDelay: TRAIT_VINDICATED, TRAIT_INSANE
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_HATTI_HANTILI_REFLECTION_CONTINUE_VINDICATED, TEXT_BONUS_EVENTOPTION_HATTI_HANTILI_REFLECTION_CONTINUE_INSANE
  • I can’t go on like this, not one more day.
    -10 Legitimacy
    grants
    BONUS_ABDICATE
    iLegitimacy -10
    bAbdicate 1

✎ Brodie Frehlich

The Lost Scrolls New Turn ⛓ follow-up
Part of the The Lost Scrolls chain — 2 events view map →

⛓ Follows from: The Lost Scrolls

90% to appear Once per game Turn 100+ TileCity UsReligion StateUsPlayer Us Judaism
Always +120Civics+30/city↗ turn
  • Study them yourself.
    +1 Wisdom
    gated by
    LeaderSubject SUBJECT_CHARACTER_INQUISITIVE
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • Give them to your scholars.
    +20Science+5/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
  • Return them to the [religion] priests.
    Remembered: Returned the scrolls (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DEAD_SEA_SCROLLS_RETURNED
    Memory MEMORYRELIGION_RETURNED_SCROLLS
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

The Medjay New Turn
1% to appear Once per game Turn 20+ Before turn 100 Unit UsNon Leader UsPlayer Us Player EgyptUnit MeleeUnit Min Level 2Courtier SoldierNot Unit Has Name
  • Grant them this honor.
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_MEDJAY
    UnitName TEXT_BONUS_EVENTOPTION_NAMED_UNIT_MEDJAY
    aeEffectUnits: EFFECTUNIT_WARDEN
  • No, such titles will distract from their Trainingtraining.
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_BLANK
    iXPUnit 80

✎ Josh Unsworth Background reading ↗

The Menace Eliminated New Turn
Every 40 turns City UsLeader Us
  • These sad events show the importance of a good city guard.
    +2 LegitimacyBegin project: Urban Cohorts
    grants
    BONUS_EVENTOPTION_THE_MENACE_ELIMINATED_COHORTES_CITY
    iLegitimacy 2
    aeAddProjects: PROJECT_COHORTES
  • Perhaps mass celebrations in [city] would help its citizens make new good memories.
    +80Happinesseach city↗ turn+30–300 Culture (by city tier)-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_THE_MENACE_ELIMINATED_CELEBRATIONS_CITY
    aeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE, BONUS_CULTURE_GAIN_AVERAGE, BONUS_MONEY_LOSS_AVERAGE
  • The killer's execution should be public. And, of course, slow...
    +2 Legitimacy+1 Happiness level
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_EVENTOPTION_THE_MENACE_ELIMINATED_EXECUTION_CITY
    iLegitimacy 2
    aeBonuses: BONUS_HAPPINESS_UP

✎ Solver

The Menace Eliminated New Turn
Every 40 turns City UsLeader Us
  • These sad events show the importance of a good city guard.
    +2 LegitimacyBegin project: Urban Cohorts
    grants
    BONUS_EVENTOPTION_THE_MENACE_ELIMINATED_COHORTES_CITY
    iLegitimacy 2
    aeAddProjects: PROJECT_COHORTES
  • Perhaps mass celebrations in [city] would help its citizens make new good memories.
    +80Happinesseach city↗ turn+30–300 Culture (by city tier)-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_THE_MENACE_ELIMINATED_CELEBRATIONS_CITY
    aeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE, BONUS_CULTURE_GAIN_AVERAGE, BONUS_MONEY_LOSS_AVERAGE
  • The killer's execution should be public. And, of course, slow...
    +2 Legitimacy+1 Happiness level
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_EVENTOPTION_THE_MENACE_ELIMINATED_EXECUTION_CITY
    iLegitimacy 2
    aeBonuses: BONUS_HAPPINESS_UP

✎ Solver

The Mesedi New Turn
1% to appear Once per game Turn 20+ Before turn 100 Unit UsNon Leader UsPlayer Us Unit MeleePlayer HittiteNot Unit Needs GeneralNot Unit Has Name
  • And their leader should be honored too!
    Remembered: Named us Gal Mesedi! (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_MESEDI_UNIT
    UnitName TEXT_BONUS_EVENTOPTION_NAMED_UNIT_MESEDI_UNIT
    aeEffectUnits: EFFECTUNIT_BRAVE
    BONUS_EVENTOPTION_NAMED_UNIT_MESEDI_CHARACTER
    Memory MEMORYCHARACTER_NAMED_UNIT_MESEDI_CHARACTER
    SetTitle TITLE_GAL_MESEDI
    ◇ grants a memory no event currently keys off
  • No, such titles will distract from their Trainingtraining.
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_BLANK
    iXPUnit 80

✎ Benjamin Gautron Background reading ↗

The Missing Envoy New Turn Empires of the Indus
100% to appear Once per game
Always Gain trait: MissingLoses trait: Envoy To The Huns
  • This will not go unanswered.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER
  • We will take [character] word, for now.
    Leader relationship: Influenced By-5 Legitimacy
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_ACCEPTED_MISSING_ENVOY
    iLegitimacy -5

✎ Josh Unsworth

The Numerus Batavorum New Turn
1% to appear Once per game Unit UsLeader UsPlayer Us Player RomeUnit MercenaryNot Unit Has Name
  • My guards will be loyal only to my dynasty.
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_NUMERUS_BATAVORUM
    UnitName TEXT_BONUS_EVENTOPTION_NAMED_UNIT_NUMERUS_BATAVORUM
    aeEffectUnits: EFFECTUNIT_COMBAT1
  • No, such titles will distract from their Trainingtraining.
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_BLANK
    iXPUnit 80

✎ Josh Unsworth Background reading ↗

The Path to Freedom New Turn ⛓ follow-up
Part of the Refusal to Die chain — 13 events , 10 branch points view map →

⛓ Follows from: The Raid on [city], Popular Support, The Slave General

Every 0 turns Law: Slavery City UsFamily UsUsCity UsCity UsFamily Head Us Trait Rebel Slave
  • Allow [character] to proceed with his plan.
    (no gates or payload in XML)
  • It is not worth the risk. We will stand and fight.
    2 rebel units appear2 rebel units appear2 rebel units appear+8Orders↗ turn
    grants
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_ORDERS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_ORDERS=8
    ↳ may trigger: [character]

✎ Josh Unsworth

The Persecutor [character] New Turn The Sacred and the Profane Religion event pack
3% to appear Once per game ChristianityCity UsLeader UsSaul Religion State No
  • Invite the commander to serve you as a soldier.
    Remembered: Encouraged persecution (-80 opinion for 40 turns)(no event currently keys off this)Gain a Court SoldierLeader relationship: Influenced By
    grants
    BONUS_EVENTOPTION_THE_COMMANDER_SAUL_INVITE_RELIGION
    Memory MEMORYRELIGION_ENCOURGED_PERSECUTION
    BONUS_EVENTOPTION_THE_COMMANDER_SAUL_INVITE_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    MakeCourtier COURTIER_SOLDIER
    ◇ grants a memory no event currently keys off
  • Ask [character] to oversee the organization of such purges across the nation.
    Remembered: Encouraged persecution (-80 opinion for 40 turns)(no event currently keys off this)Free law: OrthodoxyGain a Court Soldier
    grants
    BONUS_EVENTOPTION_THE_COMMANDER_SAUL_ORTHODOXY_RELIGION
    Memory MEMORYRELIGION_ENCOURGED_PERSECUTION
    BONUS_EVENTOPTION_THE_COMMANDER_SAUL_ORTHODOXY_CHARACTER_0
    FreeLaw LAW_ORTHODOXY
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
    ◇ grants a memory no event currently keys off
  • Protect the [religion] and demand that he desists at once.
    Remembered: Protected us from persecution (+80 opinion for 40 turns)(no event currently keys off this)Leader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_THE_COMMANDER_SAUL_PROTECT_RELIGION
    Memory MEMORYRELIGION_PROTECTED_FROM_PERSECUTION
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

The Plight of Masabates New Turn Wonders and Dynasties Wonders & Dynasties
30% to appear Once per game Turn 15+ Player UsLeader UsUsUsCity Us Player PersiaStateira LeaderParysatisMax Upset HiddenArtaxerxes Ii
  • I will not stand for this! Let [character] try her insidious schemes, but Masabates walks free.
    -4 LegitimacyLeader relationship: Influenced By+80Happinesseach city↗ turn
    grants
    BONUS_PERSIA_STATEIRA_PARYSATIS_MASABATES_INTERVENE_LEGITIMACY
    iLegitimacy -4
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
  • It is a despicable act, but I am not prepared to openly challenge [character].
    +1 Discipline+80Discontenteach city↗ turn
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80

✎ Solver

The Plot Thickens New Turn
1% to appear Every 5 turns UsLeader Us Vengeful Against Leader
  • The gods shall protect me!
    Leader relationship: Plotting Against
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ David Ballantyne

The Pox Spreads New Turn ⛓ follow-up
Part of the Mysterious Sickness chain — 3 events view map →

⛓ Follows from: Mysterious Sickness

25% to appear Every 0 turns City UsCapital UsPlayer UsUsUs
Always Begin project: OutbreakGain trait: Severely IllGain trait: Ill
  • We must continue to fight with Sciencescience.
    Gain a Court Scholar
    grants
    BONUS_EVENTOPTION_THE_POX_SPREADS_OPTION_0_PLAYER
    AddCourtier: COURTIER_SCIENTIST=GENDER_FEMALE
    ↳ may trigger: After the Death
  • Prayers and rituals are the only remedy.
    Gain trait: Righteous
    grants
    BONUS_EVENTOPTION_THE_POX_SPREADS_OPTION_1_PLAYER
    aeAddTraits: TRAIT_RIGHTEOUS
    ↳ may trigger: After the Death
  • This disease will run its course.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    ↳ may trigger: After the Death

✎ Andy Auseon

The Priests of Amun New Turn Wonders and Dynasties Wonders & Dynasties
20% to appear Once per game Player UsLeader UsReligion AtenismCity Us Player EgyptAkhenatenReligion StateReligion Of LeaderCity Altar Aten
  • OrdersOrder the guards to remove the Priests and throw them in prison.
    Remembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)+80Discontenteach city↗ turn
    grants
    BONUS_AKHENATEN_CONDEMNED_0_ATENISM
    Memory MEMORYRELIGION_RELIGION_OPINION_GOOD
    BONUS_AKHENATEN_CONDEMNED_0_CITY
    aiCityYields: YIELD_DISCONTENT=80
    ◇ grants a memory no event currently keys off
  • Kneel before the Priests and beg forgiveness by denouncing Atenism.
    +80Happinesseach city↗ turn
    grants
    BONUS_AKHENATEN_CONDEMNED_1_PLAYER
    bStateReligionEnd 1
    BONUS_AKHENATEN_CONDEMNED_1_AKHENATEN
    bRemoveReligion 1
    BONUS_AKHENATEN_CONDEMNED_1_CITY
    aiCityYields: YIELD_HAPPINESS=80

✎ Dale

The Raid on [city] New Turn ⛓ follow-up
Part of the Refusal to Die chain — 13 events , 10 branch points view map →

⛓ Follows from: The One Who Would be King, The Army of Slaves, Refusal to Die

Every 0 turns Law: Slavery City UsFamily UsUsCity Family UsPlayer Us Trait Rebel Slave
  • We will send all the aid we can.
    +1 Happiness level
    grants
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • We must face these rebels on the field.
    2 rebel units appear2 rebel units appear+4Orders↗ turn
    grants
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    ↳ may trigger: [character]

✎ Josh Unsworth

The Rebel Writer New Turn ⛓ follow-up
Part of the The Rebel Writer chain — 2 events view map →

⛓ Follows from: The Rebel Writer

Once per game Religion StateCity UsDead UsLeader Us Judaism
  • We need a strong military advisor.
    Gain a Court Soldier
    grants
    BONUS_ADD_GREAT_SOLDIER
    AddCourtier: COURTIER_SOLDIER
  • Write a history of [religion].
    +60–600 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_HUGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=60], CULTURE_DEVELOPING[YIELD_CULTURE=120], CULTURE_STRONG[YIELD_CULTURE=240], CULTURE_LEGENDARY[YIELD_CULTURE=600]
  • I have no need for you.
    (no gates or payload in XML)

✎ Josh Unsworth

The Return Home New Turn ⛓ follow-up
Part of the Father in Exile chain — 5 events , 1 branch point view map →

⛓ Follows from: Father in Exile

30% to appear Every 0 turns Leader UsUsHeir UsPlayer Them
  • I welcome his words. Let's try the dates.
    +50Food+15/city↗ turn
    grants
    BONUS_FOOD_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=50
    aiGlobalYieldsPer: YIELD_FOOD=15
    ↳ may trigger: The Return Home: The Dates
  • I am known to like my wines.
    +40Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_TINY
    aiCityYields: YIELD_HAPPINESS=40
    ↳ may trigger: The Return Home: The Wine
  • Burn Incenseincense and let's put this behind us.
    Gain trait: Pious
    grants
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
    ↳ may trigger: The Return Home: The Incense

✎ Leyla Johnson

The Return Home: The Dates New Turn ⛓ follow-up
Part of the Father in Exile chain — 5 events , 1 branch point view map →

⛓ Follows from: The Return Home

40% to appear Every 0 turns Leader UsUsHeir UsPlayer Them Max Cautious
Always Gain trait: Poisoned
  • I should have never trusted [character]!
    Gain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED

✎ Leyla Johnson

The Return Home: The Incense New Turn ⛓ follow-up
Part of the Father in Exile chain — 5 events , 1 branch point view map →

⛓ Follows from: The Return Home

60% to appear Every 0 turns Leader UsUsHeir UsPlayer Them Max Cautious
Always Gain trait: Insane
  • I should have never trusted [character]!
    Gain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED

✎ Leyla Johnson

The Return Home: The Wine New Turn ⛓ follow-up
Part of the Father in Exile chain — 5 events , 1 branch point view map →

⛓ Follows from: The Return Home

50% to appear Every 0 turns Leader UsUsHeir UsPlayer Them Max Cautious
Always Gain trait: Severely Ill
  • I should have never trusted [character]!
    Gain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED

✎ Leyla Johnson

The Rise of Pieface New Turn ⛓ follow-up
Part of the The Fool chain — 4 events view map →

⛓ Follows from: Secret of the Fool

25% to appear Once per game Player ThemTilePlayer UsNon Leader UsLeader Them
Always The character is killed
  • Send a fool to entertain his court.
    -120Money-30/city↗ turnLeader relationship: Conspiring With
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
  • Marvel at the gods' sense of humor.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

The Rise of Sulla New Turn Wonders and Dynasties Wonders & Dynasties
50% to appear Once per game Turn 5+ Leader UsUs Gaius Marius LeaderSulla Courtier
  • I am the ruler, not this young upstart.
    Leader relationship: Plotting Against
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ Josh Unsworth Background reading ↗

The Road to Glory New Turn ⛓ follow-up
Part of the The Road to Glory chain — 3 events view map →

⛓ Follows from: The Road to Glory

Once per game Leader UsPlayer Us Great
  • [rival] goes boldly into a new age of prosperity!
    +120Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_THE_ROAD_TO_GLORY_FINISHED_OKAY_PLAYER
    aeAllCityBonuses: BONUS_HAPPINESS_GAIN_LARGE

✎ Josh Unsworth

The Road to Glory New Turn ⛓ follow-up
Part of the The Road to Glory chain — 3 events view map →

⛓ Follows from: The Road to Glory

Once per game Was Leader Dead UsPlayer Us
  • The wheels keep on turning.
    grants
    BONUS_EVENTOPTION_THE_ROAD_TO_GLORY_FINISHED_FAILED_PLAYER
    FailGoal GOAL_THE_GREAT

✎ Josh Unsworth

The Sacred Band New Turn
1% to appear Once per game Turn 20+ Before turn 100 Unit UsUsPlayer Us Unit MeleeUnit Min Level 2Player GreeceNot Unit Needs GeneralNot Unit Has Name
  • Let their name bring fear to our enemies.
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_SACRED_BAND
    UnitName TEXT_BONUS_EVENTOPTION_NAMED_UNIT_SACRED_BAND
    aeEffectUnits: EFFECTUNIT_TOUGH
  • No, such titles will distract from their Trainingtraining.
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_BLANK
    iXPUnit 80

✎ Josh Unsworth Background reading ↗

The Sacred City New Turn ⛓ follow-up
Part of the The Sacred City chain — 2 events view map →

⛓ Follows from: The Sacred City

Every 0 turns Religion WorldCity UsPlayer Us
  • We shall thank for this victory.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1

✎ Josh Unsworth

The Sacred and the Profane New Turn The Sacred and the Profane Religion event pack
Once per game Religion Player
  • The world of The Sacred and The Profane awaits.
    (no gates or payload in XML)

✎ Josh Unsworth

The Search for Ostanes New Turn The Sacred and the Profane Religion event pack ⛓ follow-up
Part of the Rumors of Ostanes chain — 2 events view map →

⛓ Follows from: Rumors of Ostanes

Every 40 turns ReligionPlayer ThemOstanesLeader Them
  • Welcome [character].
    Gain a Court Scholar
    grants
    BONUS_MAKE_GREAT_SCIENTIST
    MakeCourtier COURTIER_SCIENTIST

✎ Josh Unsworth

The Slave General New Turn ⛓ follow-up
Part of the Refusal to Die chain — 13 events , 10 branch points view map →

⛓ Follows from: The One Who Would be King, The Army of Slaves, Refusal to Die

Every 0 turns Law: Slavery City UsFamily UsUsCity Family UsPlayer Us Trait Rebel Slave
  • [city] must be well protected!
    +2 Levy unit+80Training+20/city↗ turn
    grants
    BONUS_EVENTOPTION_RECRUITMENT_DRIVE_MILITIA_CITY
    aiBonusUnits: BONUSUNITCLASS_LEVY=2
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
  • We must face these rebels on the field.
    2 rebel units appear2 rebel units appear+4Orders↗ turn
    grants
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    ↳ may trigger: [character]

✎ Josh Unsworth

The Spy New Turn ⛓ follow-up
Part of the Refusal to Die chain — 13 events , 10 branch points view map →

⛓ Follows from: The Raid on [city], Popular Support, The Slave General

Every 0 turns Law: Slavery City UsFamily UsUsCity UsCity UsFamily Head Us Trait Rebel Slave
  • Allow [character] to proceed with his plan.
    (no gates or payload in XML)
  • It is not worth the risk. We will stand and fight.
    2 rebel units appear2 rebel units appear2 rebel units appear+8Orders↗ turn
    grants
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_ORDERS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_ORDERS=8
    ↳ may trigger: [character]

✎ Josh Unsworth

The Statue Complete New Turn The Sacred and the Profane Religion event pack ⛓ follow-up
Part of the Statue of chain — 2 events view map →

⛓ Follows from: Statue of

Once per game Religion Player PaganCity UsFamily UsLeader Us
  • This wonder shall be known across the world.
    Remembered: Built the great statue (+80 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_STATUE_OF_THE_GODS_COMPLETE_OPTION_0_RELIGION
    Memory MEMORYRELIGION_BUILT_STATUE
    BONUS_EVENTOPTION_STATUE_OF_THE_GODS_COMPLETE_OPTION_0_CITY
    AddImprovement IMPROVEMENT_PAGAN_STATUE_TEMPLE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

The Travels of Mani New Turn The Sacred and the Profane Religion event pack
3% to appear Once per game UsLeader Us Mani
  • Send him out to learn more of the spiritual and physical worlds.
    Gain trait: ExploringLeader relationship: Influenced By
    grants
    BONUS_EVENTOPTION_THE_TRAVELS_OF_MANI_YES_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    aeAddTraits: TRAIT_EXPLORING
  • No, his wisdom is needed here.
    Remembered: Refused to let me go exploring (-40 opinion for 40 turns)(no event currently keys off this)+1 Discipline
    grants
    BONUS_EVENTOPTION_THE_TRAVELS_OF_MANI_NO_CHARACTER_0
    Memory MEMORYCHARACTER_REFUSED_EXPLORING
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

The Treasures of [city] New Turn ⛓ follow-up
Part of the Troops Ransack [city] chain — 3 events , 1 branch point view map →

⛓ Follows from: Troops Ransack [city]

50% to appear Every 0 turns Player ThemCity TribeLeader UsUnit UsCapital Us
  • Sell it all.
    +240Money+60/city↗ turn
    grants
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60
  • Lavish our capital, [city], in refinements.
    grants
    BONUS_CULTURE_LEVEL
    iCultureLevels 1
  • Use the hoard to help restore the city.
    +6Orders↗ turn+1 Worker
    grants
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6
    BONUS_UNIT_WORKER
    aiUnits: UNIT_WORKER=1

✎ Leyla Johnson

The True God Aten New Turn ⛓ follow-up
Part of the Sign from Aten chain — 8 events , 2 branch points view map →

⛓ Follows from: Sign from Aten

25% to appear Once per game Leader UsReligion EgyptUs Or Them Amarna Reformer
  • Aten is the one god of [rival].
    +5 LegitimacyFree law: MonotheismLeader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_THE_TRUE_GOD_ATEN_MONOTHEISM_CHARACTER_0
    FreeLaw LAW_MONOTHEISM
    iLegitimacy 5
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
  • Aten is the one god, and his Culturecult will spread across [rival].
    +5 LegitimacyFree law: MonotheismLeader relationship: Vengeful Against
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_THE_TRUE_GOD_ATEN_MONOTHEISM_CHARACTER_0
    FreeLaw LAW_MONOTHEISM
    iLegitimacy 5
    BONUS_STATE_RELIGION
    bStateReligion 1
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
  • No, we cannot abandon the old gods.
    Remembered: Supported the old gods (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_TRUE_GOD_ATEN_NO_RELIGION
    Memory MEMORYRELIGION_SUPPORTED_THE_OLD_GODS
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

The Wandering Horse New Turn Empires of the Indus ⛓ follow-up
Part of the Ashvamedha chain — 3 events , 1 branch point view map →

⛓ Follows from: Ashvamedha

100% to appear Once per game
  • Thank the guards for their service.
    +120Training+30/city↗ turn
    grants
    BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30
  • Spread the message as a sign of your Legitimacylegitimacy.
    +5 Legitimacy
    grants
    BONUS_LEGITIMACY_ASHVAMEDHA
    iLegitimacy 5
  • Surely I am blessed!
    Gain trait: Blessed
    grants
    BONUS_GIVE_TRAIT_BLESSED
    aeAddTraits: TRAIT_BLESSED

✎ Josh Unsworth

The Ziggurat Crumbles New Turn
4% to appear Every 60 turns Player UsCity UsReligion World City Great Ziggurat
  • I fail to see much benefit in such a building, but the people seem to like it.
    -50Civics↗ turn-200Money↗ turn-200Stone↗ turn+4 Legitimacy+160Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_THE_ZIGGURAT_CRUMBLES_OPTION_RESTORE_PLAYER
    iLegitimacy 4
    aiGlobalYieldsBase: YIELD_CIVICS=-50, YIELD_MONEY=-200, YIELD_STONE=-200
    BONUS_HAPPINESS_GAIN_HUGE
    aiCityYields: YIELD_HAPPINESS=160
  • We cannot afford it. Besides, it is an old building whose purpose has long been forgotten.
    +200Stone↗ turnGain trait: FrugalBegin project: The Ziggurat Crumbles+60Discontenteach city↗ turnRemembered: Failed to restore The Ziggurat (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_ZIGGURAT_CRUMBLES_OPTION_IGNORE_PLAYER
    aiGlobalYieldsBase: YIELD_STONE=200
    aeAddTraits: TRAIT_FRUGAL
    BONUS_EVENTOPTION_THE_ZIGGURAT_CRUMBLES_OPTION_IGNORE_CITY
    aeAddProjects: PROJECT_CRUMBLING_ZIGGURAT
    aeBonuses: BONUS_DISCONTENT_GAIN_SMALL
    BONUS_EVENTOPTION_THE_ZIGGURAT_CRUMBLES_OPTION_IGNORE_RELIGION
    Memory MEMORYRELIGION_CRUMBLING_ZIGGURAT
    ◇ grants a memory no event currently keys off
  • Not only shall we restore this important relic of our nation's history. We will improve it!
    -50Civics↗ turn-200Money↗ turn-300Stone↗ turn+4 Legitimacy+60–600 Culture (by city tier)+1 Happiness levelRemembered: Restored and Improved The Ziggurat (+20 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_URBAN
    grants
    BONUS_EVENTOPTION_THE_ZIGGURAT_CRUMBLES_OPTION_IMPROVE_PLAYER
    iLegitimacy 4
    aiGlobalYieldsBase: YIELD_CIVICS=-50, YIELD_MONEY=-200, YIELD_STONE=-300
    BONUS_EVENTOPTION_THE_ZIGGURAT_CRUMBLES_OPTION_IMPROVE_CITY
    aeBonuses: BONUS_CULTURE_GAIN_HUGE, BONUS_HAPPINESS_UP
    BONUS_EVENTOPTION_THE_ZIGGURAT_CRUMBLES_OPTION_IMPROVE_RELIGION
    Memory MEMORYRELIGION_IMPROVED_ZIGGURAT
    ◇ grants a memory no event currently keys off
  • Perhaps while restoring it we can learn why our ancestors built it and how.
    -200Money↗ turn-200Stone↗ turn+200Science↗ turn+4 Legitimacy+1 Wisdom+160Happinesseach city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_INQUISITIVE
    grants
    BONUS_EVENTOPTION_THE_ZIGGURAT_CRUMBLES_OPTION_STUDY_PLAYER
    iLegitimacy 4
    aiGlobalYieldsBase: YIELD_MONEY=-200, YIELD_STONE=-200, YIELD_SCIENCE=200
    aeBonuses: BONUS_GAIN_WISDOM_1
    BONUS_HAPPINESS_GAIN_HUGE
    aiCityYields: YIELD_HAPPINESS=160
  • Let’s add to its grandeur by building an inner shrine dedicated to [religion].
    -50Civics↗ turn-200Money↗ turn-300Stone↗ turn+4 Legitimacy+1 Charisma+1 Happiness levelRemembered: Restored and Improved The Ziggurat (+40 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_EVENTOPTION_THE_ZIGGURAT_CRUMBLES_OPTION_SHRINE_PLAYER
    iLegitimacy 4
    aiGlobalYieldsBase: YIELD_CIVICS=-50, YIELD_MONEY=-200, YIELD_STONE=-300
    aeBonuses: BONUS_GAIN_CHARISMA_1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_EVENTOPTION_THE_ZIGGURAT_CRUMBLES_OPTION_SHRINE_RELIGION
    Memory MEMORYRELIGION_IMPROVED_ZIGGURAT_SHRINE
    ◇ grants a memory no event currently keys off

✎ Brodie Frehlich Background reading ↗

The [religion] of [city] New Turn The Sacred and the Profane Religion event pack ⛓ follow-up
Part of the Called to Mission chain — 3 events , 1 branch point view map →

⛓ Follows from: Called to Mission

Every 0 turns UsCity ThemReligion
  • Welcome the back to your court.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
  • Encourage [character] to stay in [rival] to grow the [religion] community.
    grants
    BONUS_EVENTOPTION_CLERGY_MISSION_SUCCESS_OPTION_1_PLAYER
    iJoinReverse 0
    BONUS_EVENTOPTION_CLERGY_MISSION_SUCCESS_OPTION_1_RELIGION
    iSpreadUnits 2

✎ Josh Unsworth

The execution of [character] New Turn The Sacred and the Profane Religion event pack ⛓ follow-up
Part of the Called to Mission chain — 3 events , 1 branch point view map →

⛓ Follows from: Called to Mission

Every 0 turns UsCity ThemReligionLeader Us
Always The character is killed
  • [city] will burn for this.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)Remembered: Started a holy war for us (+80 opinion for 80 turns)(no event currently keys off this)
    gated by
    PlayerSubject SUBJECT_PLAYER_HOLY_WAR
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_CLERGY_MISSION_EXECUTION_HOLY_WAR_RELIGION
    Memory MEMORYRELIGION_HOLY_WAR_STARTED
    ◇ may enable: The Sword of Damocles
  • We can only hope that one day [city] will be as welcoming of other faiths as us.
    Remembered: Entered diplomatic talks on tolerance (+40 opinion for 80 turns)(no event currently keys off this)
    gated by
    PlayerSubject SUBJECT_PLAYER_TOLERANCE
    grants
    BONUS_EVENTOPTION_CLERGY_MISSION_EXECUTION_TOLERANCE_CITY
    Memory MEMORYPLAYER_EXECUTED_CLERGY
    ◇ grants a memory no event currently keys off
  • Stir up fervor against [rival].
    Remembered (all families): United in orthodoxy (+80 opinion for 20 turns)(no event currently keys off this)Remembered: Publicly Slandered (-40 opinion for 40 turns)
    gated by
    PlayerSubject SUBJECT_PLAYER_ORTHODOXY
    grants
    BONUS_EVENTOPTION_CLERGY_MISSION_EXECUTION_ORTHODOXY_CHARACTER
    MemoryAllFamilies MEMORYFAMILY_UNITED_IN_ORTHODOXY
    BONUS_EVENTOPTION_CLERGY_MISSION_EXECUTION_ORTHODOXY_CITY
    Memory MEMORYPLAYER_SLANDER
    ◇ may enable: The Sword of Damocles
  • He will be remembered.
    Gain trait: Martyr+40 XP to the character
    grants
    BONUS_EVENTOPTION_CLERGY_MISSION_EXECUTION_NONE_CHARACTER
    aeAddTraits: TRAIT_MARTYR
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Their Deathless Gaze New Turn The Sacred and the Profane Religion event pack
5% to appear Once per game UsFamily Head UsLeader Us SapphoReligious
  • Agree with [character] statement.
    Leader relationship: Endeared ToGain trait: Impious
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_ADD_IMPIOUS
    aeAddTraits: TRAIT_IMPIOUS
  • Attempt to lighten [character] spirits by declaiming [character] idea.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

They Always Make a Mistake New Turn Behind the Throne ⛓ follow-up
Part of the Sleep Tight chain — 3 events , 1 branch point view map →

⛓ Follows from: Sleep Tight

Every 0 turns UsLeader Us Fugitive
  • [character] deserves the execution of a common criminal.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • He will rot in the dungeons.
    Gain trait: ImprisonedLoses trait: Fugitive
    grants
    BONUS_FUGITIVE_TO_IMPRISONED
    aeBonuses: BONUS_GIVE_TRAIT_IMPRISONED, BONUS_REMOVE_TRAIT_FUGITIVE

✎ Jeri Roys

Those They Spared New Turn ⛓ follow-up
Part of the Refusal to Die chain — 13 events , 10 branch points view map →

⛓ Follows from: The Raid on [city], Popular Support, The Slave General

Every 0 turns Law: Slavery City UsFamily UsUsCity UsCity UsFamily Head Us Trait Rebel Slave
  • Allow [character] to proceed with his plan.
    (no gates or payload in XML)
  • It is not worth the risk. We will stand and fight.
    2 rebel units appear2 rebel units appear2 rebel units appear+8Orders↗ turn
    grants
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_ORDERS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_ORDERS=8
    ↳ may trigger: [character]

✎ Josh Unsworth

Three Weeks New Turn ⛓ follow-up
Part of the Eloped! chain — 7 events , 1 branch point view map →

⛓ Follows from: Eloped!, Eloped!

15% to appear Every 0 turns Player UsUsUs Eloped
Always Loses trait: ElopedLoses trait: Eloped
  • Of course, the marriage will be forgotten.
    -4 LegitimacyLeader relationship: Endeared ToThe marriage is dissolved
    grants
    BONUS_EVENTOPTION_THREE_WEEKS_2
    iLegitimacy -4
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_THREE_WEEKS_1
    iDivorcedBySubject 1
  • You must live with your consequences, the marriage will stand.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • You are no longer welcome here, [character].
    Gain trait: ExiledLeader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_THREE_WEEKS_4
    aeAddTraits: TRAIT_EXILED
    aeBonuses: BONUS_LEADER_VENGEFUL_AGAINST

✎ Josh Unsworth

Time Moves On New Turn Behind the Throne
20% to appear Every 3 turns UsLeader Us Over 50
Always Loses trait: Rising StarGain trait: Bitter
  • Align yourself with [character] detractors.
    Leader relationship: Disappointed With+40Civics+10/city↗ turn
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • Stay carefully silent.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Jeri Roys

Tit for Tat New Turn Behind the Throne ⛓ follow-up
Part of the Playing with Fire chain — 6 events , 1 branch point view map →

⛓ Follows from: Playing with Fire

Every 0 turns Family Head UsFamily Head UsLeader Us
  • Surely, this is an empty threat.
    Gain trait: Stressed
    grants
    BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED

✎ Jeri Roys

Tit for Tat New Turn Behind the Throne ⛓ follow-up
Part of the Playing with Fire chain — 6 events , 1 branch point view map →

⛓ Follows from: Playing with Fire

Every 0 turns Family Head UsFamily Head UsLeader Us
  • Excellent.
    Leader relationship: Blackmailed ByLeader relationship: Blackmailed By
    grants
    BONUS_BLACKMAILED_BY_LEADER
    AddLeaderRelationship RELATIONSHIP_BLACKMAILED_BY
    BONUS_BLACKMAILED_BY_LEADER
    AddLeaderRelationship RELATIONSHIP_BLACKMAILED_BY

✎ Jeri Roys

To Be A King New Turn ⛓ follow-up
Part of the Rightful Heir chain — 6 events view map →

⛓ Follows from: Rightful Heir

5% to appear Once per game Player UsUsLeader Us Rightful Heir
  • I will remain king, no matter what it takes.
    Progress ambition: To Be King
    grants
    BONUS_EVENTOPTION_TO_BE_KING_START
    Ambition GOAL_TO_BE_KING
  • I will not entertain such thoughts!
    grants
    BONUS_MAYBE_TIMID
    aiTraitProbDelay: TRAIT_TIMID=50

✎ Josh Unsworth

To Be A King New Turn ⛓ follow-up
Part of the Rightful Heir chain — 6 events view map →

⛓ Follows from: To Be A King

Once per game Player UsDead UsLeader Us Ignore No Event Traits
  • I am the one true [title]!
    grants
    BONUS_EVENTOPTION_TO_BE_KING_FINISH
    FinishGoal GOAL_TO_BE_KING

✎ Josh Unsworth

To Be A King New Turn ⛓ follow-up
Part of the Rightful Heir chain — 6 events view map →

⛓ Follows from: To Be A King

Once per game Player UsDead UsDead Us
  • It was not meant to be...
    grants
    BONUS_EVENTOPTION_TO_BE_KING_FAIL
    FailGoal GOAL_TO_BE_KING

✎ Josh Unsworth

To Be A King New Turn ⛓ follow-up
Part of the Rightful Heir chain — 6 events view map →

⛓ Follows from: To Be A King

Once per game Player UsLeader UsUs Ignore No Event Traits
Always Gain trait: Fugitive
  • It was not meant to be...
    grants
    BONUS_EVENTOPTION_TO_BE_KING_FAIL
    FailGoal GOAL_TO_BE_KING

✎ Josh Unsworth

Tough Negotiation New Turn ⛓ follow-up
Part of the [religion] Pilgrims chain — 5 events , 1 branch point view map →

⛓ Follows from: [religion] Pilgrims

Every 40 turns City UsReligion WorldPlayer ThemLeader Us Player War
  • And that is how you negotiate! I accept.
    Remembered: Player Offer (5 turns)+160Money+40/city↗ turn
    grants
    BONUS_PLAYER_TRUCE
    DiplomacyPlayerFrom DIPLOMACY_TRUCE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
  • If these people are so important, they will do well in [city].
    grants
    BONUS_ADD_CITIZEN_1
    iCitizens 1

✎ Solver

Trial of the Scipios New Turn Wonders and Dynasties Wonders & Dynasties
10% to appear Once per game Leader UsFamily UsFamily Head UsHeir Us Scipio AfricanusFamily Max UpsetMin Legitimacy 30
  • Despite your innocence, offer to make a donation to the people
    -160Money-40/city↗ turnRemembered: Generous Donation (+80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_EVENTOPTION_TRIAL_OF_THE_SCIPIOS_OPTION_0_FAMILY
    Memory MEMORYFAMILY_GENEROUS_DONATION
    ◇ grants a memory no event currently keys off
  • Declare that you mean to lead RomeRome until your last breath.
    +60Happinesseach city↗ turnLeader relationship: Plotting Against
    grants
    BONUS_EVENTOPTION_TRIAL_OF_THE_SCIPIOS_OPTION_1_CHARACTER_0
    aeAllCityBonuses: BONUS_HAPPINESS_GAIN_SMALL
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
  • Is leadership worth such constant struggle? Maybe it is time to retire...
    -2 Legitimacy+2 Discipline
    grants
    BONUS_ABDICATE_SCIPIO
    iLegitimacy -2
    bAbdicate 1
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2

✎ Josh Unsworth Background reading ↗

Tribal Conversion New Turn ⛓ follow-up
Part of the Spreading the Faith chain — 2 events view map →

⛓ Follows from: Spreading the Faith

Every 0 turns Player UsReligion WorldUsTribe
  • We have been richly rewarded for converting the [tribe]!
    +400Money+100/city↗ turnRemembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Accepted religious practice (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
    BONUS_EVENTOPTION_RELIGION_OPINION_GOOD
    Memory MEMORYRELIGION_RELIGION_OPINION_GOOD
    BONUS_EVENTOPTION_HIGH_SYNOD_TRIBE_CONVERTED_OK
    Memory MEMORYTRIBE_ACCEPTED_RELIGIOUS_PRACTICE
    ◇ grants a memory no event currently keys off

✎ Gabe Campbell

Tribe Slayer New Turn ⛓ follow-up
Part of the Skirmish chain — 2 events view map →

⛓ Follows from: Skirmish

Once per game UsTribeLeader TribeLeader UsCapital Us Teenager Or AdultNon Leader UsTribe War
Always The character is killed
  • Admonish [character] for his recklessness.
    Leader relationship: Estranged FromGain trait: Strict
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT
  • Celebrate the victories in the capital!
    -1 DisciplineBegin project: Triumph
    grants
    BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1
    BONUS_EVENTOPTION_TRIBE_SLAYER_BARBARIAN
    DiplomacyTribe DIPLOMACY_TRUCE
    aeBonuses: BONUS_TRIBUTE_RECEIVE_MONEY_AVERAGE
    BONUS_EVENTOPTION_TRIBE_SLAYER_OPTION_1
    aeAddProjects: PROJECT_TRIUMPH
  • Stay silent.
    Gain trait: FamousRemembered (all families): Allowed hero's legend to grow (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_FAMOUS
    aeAddTraits: TRAIT_FAMOUS
    BONUS_EVENTOPTION_TRIBE_SLAYER_BARBARIAN
    DiplomacyTribe DIPLOMACY_TRUCE
    aeBonuses: BONUS_TRIBUTE_RECEIVE_MONEY_AVERAGE
    BONUS_EVENTOPTION_TRIBE_SLAYER_OPTION_2
    MemoryAllFamilies MEMORYFAMILY_LET_LEGEND_GROW
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Troubled Companion New Turn ⛓ follow-up
Part of the Companions and Captives chain — 5 events , 1 branch point view map →

⛓ Follows from: Companions and Captives

Once per game City ThemUnit UsFamily UsUsLeader UsUs In Love With Leader
  • No. I cannot support this.
    Gain trait: Miserable
    grants
    BONUS_GIVE_TRAIT_MISERABLE
    aeAddTraits: TRAIT_MISERABLE
  • Yes. You have my blessing.
    Gain trait: RomanticGain trait: Miserable
    grants
    BONUS_GIVE_TRAIT_ROMANTIC
    aeAddTraits: TRAIT_ROMANTIC
    BONUS_EVENTOPTION_TROUBLED_COMPANION_OPTION_1_MARRY
    iPolyMarrySubject 3
    aeAddTraits: TRAIT_MISERABLE
  • Perhaps we can discuss this in a dark alley later.
    The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)Leader relationship: Lover Of
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
    ◇ grants a memory no event currently keys off

✎ Zorbaz

True Inheritance New Turn ⛓ follow-up
Part of the Caravan of Love chain — 6 events , 1 branch point view map →

⛓ Follows from: Caravan of Love

Once per game Player ThemHeir ThemHeir UsCity UsLeader Us
Always Gain trait: Missing
  • We will tell the people of [rival] the truth.
    Gain trait: Righteous+20Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_TRUE_INHERITANCE_OPTION_0_CHARACTER_2
    aeAddTraits: TRAIT_RIGHTEOUS
    aeBonuses: BONUS_HAPPINESS_GAIN_MINIMAL
  • We must choose a new heir secretly.
    +80Civics+20/city↗ turn
    grants
    BONUS_CIVICS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=80
    aiGlobalYieldsPer: YIELD_CIVICS=20

✎ Andy Auseon

Turning the Tables New Turn Wonders and Dynasties Wonders & Dynasties
Once per game Turn 5+ Player UsLeader UsUs Player PersiaBardiya GaumataDarius Leader
  • I know [character] considered killing me. He was wrong not to. I will not make the same mistake.
    +6 LegitimacyThe character is killed
    grants
    BONUS_BARDIYA_KILLS_DARIUS_LEGITIMACY
    iLegitimacy 6
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • Brilliant schemer or not, he has shown himself a coward. [character] will fear me and will serve me well.
    Leader relationship: Terrified Of
    grants
    BONUS_DARIUS_TERRIFIED_OF_BARDIYA
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF

✎ Solver

Tutorial: Agent Missions New Turn
Once per game Turn 15+ UsCity Them Agent
  • I will task [character] with an Insurrection or Treachery Mission in [city]!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Ambassador Missions New Turn
Once per game UsPlayer Us AmbassadorPlayer First Nation Contacted
  • I will use my Ambassador for diplomatic missions!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Angry Landowners New Turn ⛓ follow-up
Part of the Tutorial: Family Opinion chain — 2 events view map →

⛓ Follows from: Tutorial: Family Opinion

Every 5 turns Family Us Family Max AngryFamily HuntersFamily RidersFamily ArtisansFamily TradersFamily SagesFamily ClericsFamily PatronsFamily StatesmenFamily ChampionsFamily Landowners
  • I will try to keep my Family happy by accounting for the needs and desires of their Family Class.
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Appoint Ambassador New Turn
Once per game Turn 6+ Us Non Leader UsNo Job
  • I will appoint [character] as Ambassador, so that I may conduct diplomacy!
    grants
    BONUS_MAKE_AMBASSADOR
    Council COUNCIL_AMBASSADOR
  • I will find a better candidate.
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Appoint Chancellor New Turn
Once per game Turn 8+ Us Non Leader UsNo Job
  • I will appoint [character] as Chancellor to help manage my realm!
    grants
    BONUS_MAKE_CHANCELLOR
    Council COUNCIL_CHANCELLOR
  • I will find a better candidate.
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Appoint Spymaster New Turn
Once per game Turn 10+ Us Non Leader UsNo Job
  • I will appoint [character] as Spymaster, so that I can engage in some skulduggery!
    grants
    BONUS_MAKE_SPYMASTER
    Council COUNCIL_SPYMASTER
  • I will find a better candidate.
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Builder Archetype Archetype New Turn
Once per game Leader 2+ Leader Us Leader Builder
  • I will make the best use of my Leader based on their Archetype!
    +10 XP to the character
    grants
    BONUS_EVENTOPTION_TUTORIAL_ARCHETYPE
    iXPCharacter 10

✎ Gabe Campbell

Tutorial: Chancellor Missions New Turn
Once per game Turn 5+ Us Chancellor
  • I will send my Chancellor on important missions!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Civics Deficit New Turn
Once per game Turn 15+ Player Us Player Max 99 CivicsPlayer Negative Civics
  • I will manage the nation's CivicsCivics income and stockpile!
    (no gates or payload in XML)

✎ Jeri Roys

Tutorial: Clergy New Turn The Sacred and the Profane Religion event pack
Once per game Religion StateUsReligion Head UsLeader Us Religion WorldNon RoyalAdultReligion
  • I will use [character] to improve religious relations and quell religious dissent!
    grants
    BONUS_EVENTOPTION_TUTORIAL_CLERGY_OPTION_0_CHARACTER_1
    Mission MISSION_MAKE_CLERGY
    iMissionSubject 1
    bMissionFree 1
  • I will remember this for the future!
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Tutorial: Commander Archetype Archetype New Turn
Once per game Leader 2+ Leader Us Leader Commander
  • I will make the best use of my Leader based on their Archetype!
    +10 XP to the character
    grants
    BONUS_EVENTOPTION_TUTORIAL_ARCHETYPE
    iXPCharacter 10

✎ Gabe Campbell

Tutorial: Diplomat Archetype Archetype New Turn
Once per game Leader 2+ Leader Us Leader Diplomat
  • I will make the best use of my Leader based on their Archetype!
    +10 XP to the character
    grants
    BONUS_EVENTOPTION_TUTORIAL_ARCHETYPE
    iXPCharacter 10

✎ Gabe Campbell

Tutorial: Family Opinion New Turn
Part of the Tutorial: Family Opinion chain — 2 events view map →
Once per game Turn 1+ Family Us Family Angry
  • I will try to keep my Family happy so that they don't rebel!
    (no gates or payload in XML)
    ↳ may trigger: Tutorial: Angry Landowners

✎ Gabe Campbell

Tutorial: Food Shortage New Turn
Once per game Turn 40+ Player Us Player 0 FoodPlayer Negative Food
  • I will manage the nation's FoodFood income and stockpiles!
    (no gates or payload in XML)

✎ Jeri Roys

Tutorial: Gambling New Turn Behind the Throne ⛓ follow-up
Part of the Behind the Throne chain — 5 events , 5 branch points view map →

⛓ Follows from: Behind the Throne, Tutorial: Grand Vizier, Rising Star, Tutorial: Stressed

Once per game Leader Us Bone Dice Hidden

✎ Jeri Roys

Tutorial: Grand Vizier New Turn Behind the Throne ⛓ follow-up
Part of the Behind the Throne chain — 5 events , 5 branch points view map →

⛓ Follows from: Behind the Throne, Tutorial: Gambling, Rising Star, Tutorial: Stressed

Once per game Us Grand Vizier

✎ Jeri Roys

Tutorial: Hero Archetype Archetype New Turn
Once per game Leader 2+ Leader Us Leader Hero
  • I will make the best use of my Leader based on their Archetype!
    +10 XP to the character
    grants
    BONUS_EVENTOPTION_TUTORIAL_ARCHETYPE
    iXPCharacter 10

✎ Gabe Campbell

Tutorial: Hire Mercenaries New Turn ⛓ follow-up
Part of the Tutorial: Tribe Contact chain — 3 events , 1 branch point view map →

⛓ Follows from: Tutorial: Tribe Contact

Once per game TribeTilePlayer UsLeader Us Player Carthage
  • I will hire [tribe] Mercenary to bolster my forces!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Hold Court New Turn
Once per game Turn 27+ Leader Us Adult
  • Let us Hold Court in [rival].
    grants
    BONUS_EVENTOPTION_HOLD_COURT_MISSION_YES
    Mission MISSION_HOLD_COURT
    iMissionSubject -1
    bMissionFree 1
  • I am too busy for that at the moment.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Gabe Campbell

Tutorial: Hurry Production New Turn ⛓ follow-up
Part of the Tutorial: Culture chain — 2 events view map →

⛓ Follows from: Tutorial: Culture

Once per game City Us
  • I'll Hurry in my Cities if I need to!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Imprison New Turn
Once per game Turn 25+ UsNon Leader Us ChancellorMax Angry
  • Imprison [character]!
    grants
    BONUS_EVENTOPTION_IMPRISON_MISSION_YES
    Mission MISSION_IMPRISON
    iMissionReverse 0
    bMissionFree 1
  • I don't wish to Imprison anyone at the moment.
    (no gates or payload in XML)

✎ Gabe Campbell/Jeri Roys

Tutorial: Influence New Turn
Once per game Turn 19+ Leader UsSuccession Us
  • Let me work my wiles on [character].
    grants
    BONUS_EVENTOPTION_INFLUENCE_MISSION_YES
    Mission MISSION_INFLUENCE
    iMissionReverse 0
    bMissionFree 1
  • I am too busy for that at the moment.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Gabe Campbell

Tutorial: Inheritance New Turn ⛓ follow-up
Part of the Tutorial: Succession chain — 2 events view map →

⛓ Follows from: Tutorial: Succession

Once per game Heir Us Child Or Adult
  • I will change my Succession Law if I want!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Intercession New Turn
Once per game Turn 28+ Religion Head UsUs Min PleasedCouncil
  • Have [character] intercede with [character] on my behalf.
    grants
    BONUS_EVENTOPTION_INTERCESSION_MISSION_YES
    Mission MISSION_INTERCESSION_RELIGION
    iMissionReverse 0
    bMissionFree 1
  • I am too busy for that at the moment.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Gabe Campbell/Jeri Roys

Tutorial: Iron Shortage New Turn
Once per game Turn 40+ Player Us Player 0 IronPlayer Negative Iron
  • I will manage the nation's IronIron income and stockpiles!
    (no gates or payload in XML)

✎ Jeri Roys

Tutorial: Judge Archetype Archetype New Turn
Once per game Leader 2+ Leader Us Leader Judge
  • I will make the best use of my Leader based on their Archetype!
    +10 XP to the character
    grants
    BONUS_EVENTOPTION_TUTORIAL_ARCHETYPE
    iXPCharacter 10

✎ Gabe Campbell

Tutorial: Luxury New Turn
Once per game Turn 35+ Family UsHas Luxury Family Non Leader
  • I will send [resource] to the [family] now!
    Remembered: Gave us a luxury (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_GEM_SEEKERS_GIFT
    Memory MEMORYFAMILY_GEM_SEEKERS_GIFT
    BONUS_EVENTOPTION_GEM_SEEKERS_TRADE
    iTradeResourceToSubject 0
    ◇ grants a memory no event currently keys off
  • I will send Luxury to Family, Cities, and Tribe at my convenience later.
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Maximum Civics Stockpile New Turn
Once per game Turn 15+ Player Us Player Min 2000 Civics
  • I will use my CivicsCivics to maximum effect!
    (no gates or payload in XML)

✎ Jeri Roys

Tutorial: Maximum Training Stockpile New Turn
Once per game Turn 15+ Player Us Player Min 2000 Training
  • I will use my TrainingTraining to maximum effect!
    (no gates or payload in XML)

✎ Jeri Roys

Tutorial: Money Deficit New Turn
Once per game Turn 40+ Player Us Player 0 MoneyPlayer Negative Money
  • I will manage the nation's MoneyMoney income and stockpiles!
    (no gates or payload in XML)

✎ Jeri Roys

Tutorial: Orator Archetype Archetype New Turn
Once per game Leader 2+ Leader Us Leader Orator
  • I will make the best use of my Leader based on their Archetype!
    +10 XP to the character
    grants
    BONUS_EVENTOPTION_TUTORIAL_ARCHETYPE
    iXPCharacter 10

✎ Gabe Campbell

Tutorial: Orders New Turn
Once per game Turn 2+ City Us
  • I'll have to consider how to use my OrdersOrders carefully each turn!
    (no gates or payload in XML)

✎ Soren Johnson

Tutorial: Rally the Troops New Turn
Once per game Turn 45+ Leader UsPlayer Them AdultPlayer War
  • I am feeling invigorated already! Let's go on a Mission to Rally Troops.
    grants
    BONUS_EVENTOPTION_RALLY_TROOPS_MISSION
    Mission MISSION_RALLY_TROOPS
    iMissionSubject -1
    bMissionFree 1
  • No, I am too busy for that at the moment.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Gabe Campbell

Tutorial: Recruit Mercenaries New Turn ⛓ follow-up
Part of the Tutorial: Tribe Contact chain — 3 events , 1 branch point view map →

⛓ Follows from: Tutorial: Tribe Contact

Once per game TribeTilePlayer UsLeader Us OratorNot New
  • I will recruit [tribe] Mercenary to bolster my forces!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Religious Dissent New Turn The Sacred and the Profane Religion event pack
Once per game City UsReligion WorldUsLeader Us Clergy AnyCity Dissent ZoroastrianismCity Dissent JudaismCity Dissent ChristianityCity Dissent Manichaeism
  • Resolve
    25%
    25%
    25%
    25%
    grants
    25% BONUS_EVENTOPTION_TUTORIAL_RELIGIOUS_DISSENT_CLERGY_OPTION_0_CHARACTER_Z
    Mission MISSION_QUELL_DISSENT_ZOROASTRIANISM
    iMissionSubject 0
    bMissionFree 1
    25% BONUS_EVENTOPTION_TUTORIAL_RELIGIOUS_DISSENT_CLERGY_OPTION_0_CHARACTER_J
    Mission MISSION_QUELL_DISSENT_JUDAISM
    iMissionSubject 0
    bMissionFree 1
    25% BONUS_EVENTOPTION_TUTORIAL_RELIGIOUS_DISSENT_CLERGY_OPTION_0_CHARACTER_C
    Mission MISSION_QUELL_DISSENT_CHRISTIANITY
    iMissionSubject 0
    bMissionFree 1
    25% BONUS_EVENTOPTION_TUTORIAL_RELIGIOUS_DISSENT_CLERGY_OPTION_0_CHARACTER_M
    Mission MISSION_QUELL_DISSENT_MANICHAEISM
    iMissionSubject 0
    bMissionFree 1
  • We will deal with this later!
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Tutorial: Religious Dissent New Turn The Sacred and the Profane Religion event pack
Once per game City UsLeader Us City Dissent ZoroastrianismCity Dissent JudaismCity Dissent ChristianityCity Dissent Manichaeism
  • I will use clergy characters to quell this religious dissent!
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Tutorial: Rural Yields New Turn
Once per game Turn 9+ City UsPlayer Us Player Max 100 FoodPlayer Max 100 Iron
  • I will build more FarmFarm and MineMine!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Schemer Archetype Archetype New Turn
Once per game Leader 2+ Leader Us Leader Schemer
  • I will make the best use of my Leader based on their Archetype!
    +10 XP to the character
    grants
    BONUS_EVENTOPTION_TUTORIAL_ARCHETYPE
    iXPCharacter 10

✎ Gabe Campbell

Tutorial: Scholar Archetype Archetype New Turn
Once per game Leader 2+ Leader Us Leader Scholar
  • I will make the best use of my Leader based on their Archetype!
    +10 XP to the character
    grants
    BONUS_EVENTOPTION_TUTORIAL_ARCHETYPE
    iXPCharacter 10

✎ Gabe Campbell

Tutorial: Skipping Families New Turn
Once per game Player UsCity UsCity UsCity UsFamily Us Player One Family
  • A one-family nation will become unstable with time.
    (no gates or payload in XML)

✎ Solver

Tutorial: Specialist New Turn
Once per game Turn 7+ City Us City Four Citizens
  • I will recruit some Specialist to boost my production!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Spymaster Missions New Turn
Once per game Turn 5+ Us Spymaster
  • I will use my Spymaster for secret missions!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Stone Shortage New Turn
Once per game Turn 40+ Player Us Player 0 StonePlayer Negative Stone
  • I will manage the nation's StoneStone income and stockpiles!
    (no gates or payload in XML)

✎ Jeri Roys

Tutorial: Stressed New Turn Behind the Throne ⛓ follow-up
Part of the Behind the Throne chain — 5 events , 5 branch points view map →

⛓ Follows from: Behind the Throne, Tutorial: Gambling, Tutorial: Grand Vizier, Rising Star

Once per game Leader Us Stressed

✎ Jeri Roys

Tutorial: Surplus Food New Turn
Once per game Turn 15+ Player Us Player Min 10000 Food
  • I will use my FoodFood stockpile to maximum effect!
    (no gates or payload in XML)

✎ Jeri Roys

Tutorial: Surplus Iron New Turn
Once per game Turn 15+ Player Us Player Min 10000 Iron
  • I will use my IronIron stockpile to maximum effect!
    (no gates or payload in XML)

✎ Jeri Roys

Tutorial: Surplus Stone New Turn
Once per game Turn 15+ Player Us Player Min 10000 Stone
  • I will use my StoneStone stockpile to maximum effect!
    (no gates or payload in XML)

✎ Jeri Roys

Tutorial: Surplus Wood New Turn
Once per game Turn 15+ Player Us Player Min 10000 Wood
  • I will use my WoodWood stockpile to maximum effect!
    (no gates or payload in XML)

✎ Jeri Roys

Tutorial: Tactician Archetype Archetype New Turn
Once per game Leader 2+ Leader Us Leader Tactician
  • I will make the best use of my Leader based on their Archetype!
    +10 XP to the character
    grants
    BONUS_EVENTOPTION_TUTORIAL_ARCHETYPE
    iXPCharacter 10

✎ Gabe Campbell

Tutorial: Take the Field New Turn
Once per game Unit UsLeader Us Unit Min Level 2No JobNot New
  • Yes, I belong on the field of battle.
    grants
    BONUS_EVENTOPTION_TUTORIAL_GENERAL_YES_CHARACTER
    iGeneralOfSubject 0
  • No, I am needed in the capital.
    (no gates or payload in XML)

✎ Soren Johnson

Tutorial: Tooltips New Turn
Once per game Turn 4+ Player Us
  • I will lock tooltips in place with hotkey(HOTKEY_FREEZE_TOOLTIP)+Click to discover more information!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Training Deficit New Turn
Once per game Turn 15+ Player Us Player Max 99 TrainingPlayer Negative Training
  • I will manage the nation's TrainingTraining income and stockpile!
    (no gates or payload in XML)

✎ Jeri Roys

Tutorial: Upgrade Mercenaries New Turn
Once per game Player UsUnit UsTile Claimed Us Player CarthageUnit MercenaryUnit Tribal
  • I will upgrade Mercenary to make them stronger!
    (no gates or payload in XML)

✎ Solver

Tutorial: Wood Shortage New Turn
Once per game Turn 40+ Player Us Player 0 WoodPlayer Negative Wood
  • I will manage the nation's WoodWood income and stockpiles!
    (no gates or payload in XML)

✎ Jeri Roys

Tutorial: Zealot Archetype Archetype New Turn
Once per game Leader 2+ Leader Us Leader Zealot
  • I will make the best use of my Leader based on their Archetype!
    +10 XP to the character
    grants
    BONUS_EVENTOPTION_TUTORIAL_ARCHETYPE
    iXPCharacter 10

✎ Gabe Campbell

Unchecked New Turn ⛓ follow-up
Part of the Rogue Nation chain — 7 events , 3 branch points view map →

⛓ Follows from: Rogue Nation

Once per game UsCity UsFamily UsLeader UsCapital UsUs
Always Leader relationship: Plotting Against2 rebel units appear
  • We must get a man inside to deal with [character].
    -160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_UNCHECKED_OPTION_0_CHARACTER_2
    Mission MISSION_ASSASSINATE_ANY
    iMissionSubject 0
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
  • OrdersOrder military officers to divert resources to [city].
    +1 Polearm Infantry unit-80Training-20/city↗ turn
    grants
    BONUS_UNITCLASS_POLEARM_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_POLEARM_INFANTRY=1
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20
  • I will go and treat with [character] in person.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    ↳ may trigger: Tense Meeting, Unwelcome

✎ Andy Auseon

Unchecked Power New Turn Behind the Throne ⛓ follow-up
Part of the Playing with Fire chain — 6 events , 1 branch point view map →

⛓ Follows from: A Quiet Year

40% to appear Once per game Player UsFamily Head UsUsLeader Us Gender Different To LeaderDifferent Family To LeaderSingle
Always Loses trait: Not Inclined To MarryLoses trait: Not Inclined To Marry
  • I see. You have thought of everything, I suppose.
    Remembered: Seized Throne (100 turns)(no event currently keys off this)
    grants
    BONUS_USURP_0
    Memory MEMORYCHARACTER_SEIZED_THRONE
    iSeizeThroneSubject 0
    BONUS_PLAN_WEDDING_MISSION
    Mission MISSION_PLAN_WEDDING
    iMissionSubject 1
    BONUS_VENGEFUL_AGAINST_SUBJECT_1
    AddRelationshipSubjects: RELATIONSHIP_VENGEFUL_AGAINST=1
    ◇ grants a memory no event currently keys off
  • I would sooner die than aid you traitors.
    Remembered: Seized Throne (100 turns)(no event currently keys off this)Gain trait: Doomed
    grants
    BONUS_USURP_0
    Memory MEMORYCHARACTER_SEIZED_THRONE
    iSeizeThroneSubject 0
    BONUS_PLAN_WEDDING_MISSION
    Mission MISSION_PLAN_WEDDING
    iMissionSubject 1
    BONUS_GIVE_TRAIT_DOOMED
    aeAddTraits: TRAIT_DOOMED
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

Unhappy Sibling New Turn ⛓ follow-up
Part of the Word of a Coup chain — 5 events , 1 branch point view map →

⛓ Follows from: Word of a Coup

25% to appear Every 0 turns Player UsLeader UsUsUs
  • Provide [character] with whatever he needs.
    -160Money-40/city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • We cannot waste resources on my ungrateful siblings.
    Remembered: Still feel unappreciated (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_UNHAPPY_SIBLING_NO
    Memory MEMORYCHARACTER_UNHAPPY_SIBLING_NO
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Unholy Murder New Turn ⛓ follow-up
Part of the Sign from Aten chain — 8 events , 2 branch points view map →

⛓ Follows from: Plot by Heretics

Once per game Leader UsSpouse Of Leader UsFamily UsPlayer Us Family Max Upset
Always The character is killed
  • My reign is over, but it is Aten who will judge me.
    (no gates or payload in XML)

✎ Solver

Unrequited New Turn ⛓ follow-up
Part of the Caravan of Love chain — 6 events , 1 branch point view map →

⛓ Follows from: Caravan of Love

Once per game Player ThemHeir ThemHeir UsCity UsLeader Us
Always The character is killedGain trait: Mourning
  • Sit with [character] and listen.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Send condolences to [rival].
    Gain trait: Gracious
    grants
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS
  • Do nothing.
    +8Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_ORDERS=8

✎ Andy Auseon

Usurped! New Turn ⛓ follow-up
Part of the Those Meddling [family] chain — 5 events , 1 branch point view map →

⛓ Follows from: Those Meddling [family]

10% to appear Every 0 turns Family UsPlayer Peace Or TrucePlayer UsUsLeader UsLeader Them
  • It was nice while it lasted.
    Leader relationship: Conspiring With
    grants
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH

✎ Leyla Johnson

Vassal Ceremony New Turn ⛓ follow-up
Part of the Favorite Vassal chain — 3 events view map →

⛓ Follows from: Vassal Feast

20% to appear Every 0 turns Player UsFamily Ordered UsFamily Ordered UsFamily Ordered Us Family Min FriendlyFamily Non Leader
  • We must accept this great honor.
    -2 Legitimacy-240Money-60/city↗ turnRemembered: Cemented our close ties (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Blatantly favored other vassals (-80 opinion for 20 turns)(no event currently keys off this)Remembered: Blatantly favored other vassals (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FAVORED_VASSAL_CEREMONY_OK_PLAYER
    iLegitimacy -2
    aeBonuses: BONUS_MONEY_LOSS_LARGE
    BONUS_EVENTOPTION_FAVORED_VASSAL_CEREMONY_OK_FAMILY_MAIN
    Memory MEMORYFAMILY_FAVORED_VASSAL_CEREMONY_OK_FAMILY_MAIN
    BONUS_EVENTOPTION_FAVORED_VASSAL_CEREMONY_OK_FAMILY_OTHER
    Memory MEMORYFAMILY_FAVORED_VASSAL_CEREMONY_OK_FAMILY_OTHER
    BONUS_EVENTOPTION_FAVORED_VASSAL_CEREMONY_OK_FAMILY_OTHER
    Memory MEMORYFAMILY_FAVORED_VASSAL_CEREMONY_OK_FAMILY_OTHER
    ◇ grants a memory no event currently keys off
  • Finance it only, as a compromise.
    -240Money-60/city↗ turnRemembered: Refused to preside over our ceremony (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Favored other vassals (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Favored other vassals (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_EVENTOPTION_FAVORED_VASSAL_CEREMONY_COMPROMISE_FAMILY_MAIN
    Memory MEMORYFAMILY_FAVORED_VASSAL_CEREMONY_COMPROMISE_FAMILY_MAIN
    BONUS_EVENTOPTION_FAVORED_VASSAL_CEREMONY_COMPROMISE_FAMILY_OTHER
    Memory MEMORYFAMILY_FAVORED_VASSAL_CEREMONY_COMPROMISE_FAMILY_OTHER
    BONUS_EVENTOPTION_FAVORED_VASSAL_CEREMONY_COMPROMISE_FAMILY_OTHER
    Memory MEMORYFAMILY_FAVORED_VASSAL_CEREMONY_COMPROMISE_FAMILY_OTHER
    ◇ grants a memory no event currently keys off
  • No, the [family] must remember their place.
    Remembered: Refused our most sacred honor (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FAVORED_VASSAL_CEREMONY_NO
    Memory MEMORFAMILYY_FAVORED_VASSAL_CEREMONY_NO
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Vassal Feast New Turn ⛓ follow-up
Part of the Favorite Vassal chain — 3 events view map →

⛓ Follows from: Favorite Vassal

20% to appear Every 0 turns Player UsFamily Us Family Min FriendlyFamily Non Leader
  • If we must, to keep them happy.
    -50Food-15/city↗ turn-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_FAVORED_VASSAL_FEAST_OK
    aeBonuses: BONUS_FOOD_LOSS_AVERAGE, BONUS_MONEY_LOSS_AVERAGE
    ↳ may trigger: Vassal Ceremony
  • The [family] have overreached this time.
    Remembered: Refused to supply our feast (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FAVORED_VASSAL_FEAST_NO
    Memory MEMORYFAMILY_FAVORED_VASSAL_FEAST_NO
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Vested Interest New Turn Empires of the Indus
5% to appear Once per game
  • Send delegations of guards to protect the coast.
    -80Training-20/city↗ turn
    grants
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20
    BONUS_TECH_ADD_EXOTIC_FUR
    aeImportResources: RESOURCE_EXOTIC_FUR=1
  • The fleet will deal with these so-called pirates.
    grants
    BONUS_REBEL_NAVAL_2
    aiRebelUnits: BONUSUNITCLASS_SHIP=2
    BONUS_TECH_ADD_EXOTIC_FUR
    aeImportResources: RESOURCE_EXOTIC_FUR=1
    BONUS_TECH_ADD_PERFUME
    aeImportResources: RESOURCE_PERFUME=2
  • See if any of the pirates are willing to strike a deal.
    -240Money-60/city↗ turn+2 Ship unit
    gated by
    LeaderSubject SUBJECT_DIPLOMAT
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_MERCENARY_NAVAL_2
    bMercenaryUnit 1
    aiBonusUnits: BONUSUNITCLASS_SHIP=2

✎ Josh Unsworth

Vicious Rumors New Turn ⛓ follow-up
Part of the Land Dispute chain — 4 events , 2 branch points view map →

⛓ Follows from: Honor Guard, Land Dispute

10% to appear Every 0 turns Player UsFamily UsFamily UsLeader Us
  • I support the [family] family.
    +240Money+60/city↗ turnRemembered: Sided with us in squabble (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Sided against us in squabble (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_RUMORS_TOOK_BRIBE
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_RUMORS_TOOK_BRIBE
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_RUMORS_REJECTED
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_RUMORS_REJECTED
    ◇ grants a memory no event currently keys off
  • I stand with the [family].
    +75Iron+25/city↗ turnRemembered: Sided against us in squabble (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Sided with us in squabble (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_IRON_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_IRON=75
    aiGlobalYieldsPer: YIELD_IRON=25
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_RUMORS_REJECTED
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_RUMORS_REJECTED
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_RUMORS_TOOK_BRIBE
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_RUMORS_TOOK_BRIBE
    ◇ grants a memory no event currently keys off
  • Take the gifts, but support neither family.
    +240Money+60/city↗ turn+75Iron+25/city↗ turnRemembered: Took our bribe and did nothing (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Took our bribe and did nothing (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_RUMORS_BOTH_BRIBES
    aeBonuses: BONUS_MONEY_GAIN_LARGE, BONUS_IRON_GAIN_LARGE
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_RUMORS_WASTED_BRIBE
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_RUMORS_WASTED_BRIBE
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_RUMORS_WASTED_BRIBE
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_RUMORS_WASTED_BRIBE
    ◇ grants a memory no event currently keys off
  • I wish to stay out these endless squabbles!
    Remembered: Refused to side with us in squabble (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Refused to side with us in squabble (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_RUMORS_REFUSED_BRIBE
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_RUMORS_REFUSED_BRIBE
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_RUMORS_REFUSED_BRIBE
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_RUMORS_REFUSED_BRIBE
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Victorious Champion New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Persia
Always Remembered: Player Offer (5 turns)
  • Accept their Tribute.
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_DUEL_TRIBUTE
    aiYieldsTributeBase: YIELD_FOOD=200
  • Freedom from [rival] will cost you.
    Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_PAYMENT
    aiOtherYieldsBase: YIELD_MONEY=300
    aeBonuses: BONUS_PLAYER_PEACE
  • [rival] must pay for this reckless display.
    Remembered (leader of you): Your arrogance knows no bounds (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+6 Legitimacy+1 CourageGain trait: Warlike
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_PERSIA_WAR
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_OPTION_1_PLAYER_1
    iLegitimacy 6
    aiRatings: RATING_COURAGE=1
    aeAddTraits: TRAIT_WARLIKE
    ◇ may enable: The Sword of Damocles

✎ Andy Auseon

Victorious! New Turn ⛓ follow-up
Part of the Duel of Fates chain — 3 events , 1 branch point view map →

⛓ Follows from: Duel of Fates

Every 0 turns Leader UsLeader Them
  • Destiny guides my hand.
    +2 LegitimacyThe character is killedSteam achievement: Assassinated Another Leader
    grants
    BONUS_EVENTOPTION_TRAIT_DUEL_OF_FATES_VICTORIOUS_OPTION_0
    iLegitimacy 2
    BONUS_EVENTOPTION_TRAIT_DUEL_OF_FATES_VICTORIOUS_OPTION_0_CHARACTER_2
    Achievement ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADER
    bKillCharacter 1

✎ Andy Auseon

Ward No Longer New Turn ⛓ follow-up
Part of the Young Hostage chain — 2 events view map →

⛓ Follows from: Young Hostage

100% to appear Every 0 turns Non Leader UsLeader Us Political WardLate TeenagerChild Of Leader Us
  • I stand by [character], as if he were my own blood.
    Loses trait: Political WardLeader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_WARD_NO_LONGER_OPTION_0_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aeRemoveTraits: TRAIT_POLITICAL_WARD
  • He is a part of the family, although will remain unrecognized by the succession.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Washtub Philosopher New Turn ⛓ follow-up
Part of the In Search of Truth chain — 4 events , 1 branch point view map →

⛓ Follows from: In Search of Truth

Once per game City UsUsLeader UsUs AsceticAdultGovernor
  • A delegation will bring him back to the capital.
    Gain trait: GraciousLoses trait: Ascetic
    grants
    BONUS_EVENTOPTION_WASHTUB_PHILOSOPHER_OPTION_0_CHARACTER_0
    aeAddTraits: TRAIT_GRACIOUS
    aeRemoveTraits: TRAIT_ASCETIC
  • I do not want to get involved in his madness.
    Begin project: Local Ascetic
    grants
    BONUS_EVENTOPTION_WASHTUB_PHILOSOPHER_OPTION_1_CITY
    aeAddProjects: PROJECT_LOCAL_ASCETIC
    ↳ may trigger: Local Nuisance, Man of the People
  • Several months at the Templetemple will clear his head.
    Gain trait: IncubatedLoses trait: Ascetic+1 Discipline
    grants
    BONUS_EVENTOPTION_WASHTUB_PHILOSOPHER_OPTION_2_CHARACTER_0
    aeAddTraits: TRAIT_INCUBATED
    aeRemoveTraits: TRAIT_ASCETIC
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Andy Auseon Background reading ↗

Weakness Shown New Turn Behind the Throne ⛓ follow-up
Part of the [tribe] Unity chain — 6 events , 1 branch point view map →

⛓ Follows from: [tribe] Unity

Once per game Leader TribeTribe No War AllianceUsPlayer Us
Always Remembered: Tribe Offer (5 turns)The character is killed
  • [character] has made a grave mistake.
    (no gates or payload in XML)

✎ Jeri Roys

Whispers of Betrayal New Turn ⛓ follow-up
Part of the Designs on the Throne chain — 3 events , 1 branch point view map →

⛓ Follows from: Designs on the Throne

50% to appear Once per game Family UsNon Leader UsFamily UsLeader Us
  • We must stay our hand to keep the peace.
    Leader relationship: Endeared To+1 Discipline
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Imprison the plotter immediately.
    Gain trait: ImprisonedRemembered: Imprisoned our family member (-40 opinion for 40 turns)(no event currently keys off this)+1 Courage
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_WHISPERS_OF_BETRAYAL_OPTION_1_FAMILY
    Memory MEMORYFAMILY_MEMBER_IMPRISONED
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    ◇ grants a memory no event currently keys off
  • Make [character] disappear quietly.
    Gain trait: MissingRemembered: Learned to fear ruler's power (+20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_THOUGHTFUL
    grants
    BONUS_GIVE_TRAIT_MISSING
    aeAddTraits: TRAIT_MISSING
    BONUS_EVENTOPTION_WHISPERS_OF_BETRAYAL_OPTION_2_FAMILY
    Memory MEMORYFAMILY_SUSPECT_KIDNAPPING
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Your Best Friend New Turn
Once per game Turn 5+ Leader UsHephaestion Alexander Leader
  • He is to me what Patroclus was to Achilles.
    Gain a Court SoldierLeader relationship: Endeared To
    grants
    BONUS_HEPHAESTION_JOINS_ALEXANDER
    aeBonuses: BONUS_MAKE_GREAT_SOLDIER, BONUS_LEADER_ENDEARED_TO

✎ Solver

Your Coup to Leave New Turn Behind the Throne ⛓ follow-up
Part of the Playing with Fire chain — 6 events , 1 branch point view map →

⛓ Follows from: Playing with Fire

25% to appear Every 0 turns Family Head UsFamily Head UsLeader UsFamily UsFamily UsFamily UsFamily Us
  • Politics is no place for passion.
    Leader relationship: Vengeful AgainstLeader relationship: Vengeful Against
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_FAMILY_COUP_4
    iHeadFamilySubject 4
    BONUS_FAMILY_COUP_3
    iHeadFamilySubject 3

✎ Jeri Roys

Your Husband's Wedding New Turn ⛓ follow-up
Part of the Point of No Return chain — 2 events view map →

⛓ Follows from: Point of No Return

Once per game Leader ThemUs Or ThemLeader UsCapital ThemPlayer Them
  • Why would it matter? He is dead to me.
    Gain trait: Bitter
    grants
    BONUS_GIVE_TRAIT_BITTER
    aeAddTraits: TRAIT_BITTER
  • Congratulate the happy couple!
    Gain trait: Deceitful
    grants
    BONUS_GIVE_TRAIT_DECEITFUL
    aeAddTraits: TRAIT_DECEITFUL
  • Send him the head of his favorite servant. As a gift!
    Leader relationship: Vengeful Against+2 Legitimacy
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_RELATIONSHIP_YOUR_SPOUSES_WEDDING_OPTION_2_CHARACTER_0
    iLegitimacy 2

✎ Andy Auseon

Your Time Has Come New Turn Wonders and Dynasties Wonders & Dynasties
Once per game Player UsPlayer WarLeader Us Hannibal Leader
  • [rival] is about to see what I can do!
    +1 African Elephant
    grants
    BONUS_HANNIBAL_GAIN_AFRICAN_ELEPHANT
    aiUnits: UNIT_AFRICAN_ELEPHANT=1

✎ Solver

Zoroastrian Dissent New Turn The Sacred and the Profane Religion event pack
5% to appear Every 15 turns Religion PlayerCity UsUs Or ThemPlayer Us ZoroastrianismReligion Max Upset
Always Begin project: Zoroastrian Dissent
  • Prepare the guards for any unrest.
    +1 Levy unit-60Training-15/city↗ turn
    grants
    BONUS_EVENTOPTION_BATTLE_IN_THE_SKIES_MILITIA_CITY
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
  • Seek to appease the local [religion] leaders.
    Remembered: Appeased local leaders (+80 opinion for 20 turns)(no event currently keys off this)-60Civics-15/city↗ turn
    grants
    BONUS_EVENTOPTION_RELIGIOUS_DISSENT_RELIGION
    Memory MEMORYRELIGION_APPEASED_LOCAL_LEADERS
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    ◇ grants a memory no event currently keys off
  • Take no action, for now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

[character] New Turn Behind the Throne
Once per game UsLeader UsCapital UsCity Us Grand VizierSchemerCity NewestNot Special Ambassador
  • I shall work with [character], at least for now.
    Remembered: Cooperated (+20 opinion for 20 turns)(no event currently keys off this)+40Civics+10/city↗ turn
    grants
    BONUS_MEMORYCHARACTER_COOPERATED
    Memory MEMORYCHARACTER_COOPERATED
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
    ◇ grants a memory no event currently keys off
  • Resolve
    100%
    Gain trait: Stressed
    0%
    -1 Charisma
    grants
    100% BONUS_SCHEME_STRESSED
    Mission MISSION_SCHEME_AGAINST_RIVAL
    iMissionSubject 0
    bMissionFree 1
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED
    0% BONUS_SCHEME_FALLBACK
    Mission MISSION_SCHEME_AGAINST_RIVAL
    iMissionSubject 0
    bMissionFree 1
    aeBonuses: BONUS_LOSE_CHARISMA_1
  • [character] power must be... curtailed.
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_SCHEME_COVERT
    Mission MISSION_SCHEME_AGAINST_RIVAL
    iMissionSubject 0
    bMissionFree 1

✎ Jeri Roys

[character] Reforms New Turn Behind the Throne ⛓ follow-up
Part of the Reforms Program chain — 9 events , 1 branch point view map →

⛓ Follows from: Reforms Program

Every 1 turns UsOccurrence Era Of ReformsPlayer Us Not Grand Vizier
Always Leader relationship: Vengeful Against
  • Even [character] opponents are unhappy at the complete disarray he has left.
    -8 Legitimacy
    grants
    BONUS_INEFFECTIVE_REFORMS
    iLegitimacy -8

✎ Jeri Roys

[character] Reforms New Turn Behind the Throne ⛓ follow-up
Part of the Reforms Program chain — 9 events , 1 branch point view map →

⛓ Follows from: Reforms Program

Every 1 turns Dead UsOccurrence Era Of ReformsPlayer Us
  • Even [character] opponents are unhappy at the complete disarray he has left.
    -8 Legitimacy
    grants
    BONUS_INEFFECTIVE_REFORMS
    iLegitimacy -8

✎ Jeri Roys

[character] Reforms New Turn Behind the Throne ⛓ follow-up
Part of the Reforms Program chain — 9 events , 1 branch point view map →

⛓ Follows from: Reforms Program

Every 1 turns UsOccurrence Era Of ReformsPlayer Us ExiledNot Grand Vizier
  • Even [character] opponents are unhappy at the complete disarray he has left.
    -8 Legitimacy
    grants
    BONUS_INEFFECTIVE_REFORMS
    iLegitimacy -8

✎ Jeri Roys

[character] Reforms New Turn Behind the Throne ⛓ follow-up
Part of the Reforms Program chain — 9 events , 1 branch point view map →

⛓ Follows from: Reforms Program

Every 1 turns UsOccurrence Era Of ReformsPlayer Us Not Grand Vizier
  • Even [character] opponents are unhappy at the complete disarray he has left.
    -8 Legitimacy
    grants
    BONUS_INEFFECTIVE_REFORMS
    iLegitimacy -8

✎ Jeri Roys

[character] Reforms New Turn Behind the Throne ⛓ follow-up
Part of the Reforms Program chain — 9 events , 1 branch point view map →

⛓ Follows from: Reforms Program

Every 1 turns UsOccurrence Era Of ReformsPlayer Us ImprisonedNot Grand Vizier
  • Even [character] opponents are unhappy at the complete disarray he has left.
    -8 Legitimacy
    grants
    BONUS_INEFFECTIVE_REFORMS
    iLegitimacy -8

✎ Jeri Roys

[character] Reforms New Turn Behind the Throne ⛓ follow-up
Part of the Reforms Program chain — 9 events , 1 branch point view map →

⛓ Follows from: Reforms Program

Every 1 turns UsOccurrence Era Of ReformsPlayer Us The UncrownedNot Grand Vizier
  • Even [character] opponents are unhappy at the complete disarray he has left.
    -8 Legitimacy
    grants
    BONUS_INEFFECTIVE_REFORMS
    iLegitimacy -8

✎ Jeri Roys

[character] Returns New Turn Behind the Throne ⛓ follow-up
Part of the [tribe] Claims chain — 2 events view map →

⛓ Follows from: [tribe] Claims

Once per game City UsTribe NumidiansLeader UsHiarbas
  • Resolve
    100%
    0%
    +10 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    100% BONUS_EVENTOPTION_DISTANT_RAID
    bDistantRaid 1
    0% BONUS_TRIBAL_INVASION_LEGITIMACY
    iLegitimacy 10
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER
  • My, how forward. You know what, why not, I can always use another husband.
    grants
    BONUS_POLYMARRY_2
    iPolyMarrySubject 2

✎ Jeri Roys

[character] Unchecked New Turn Behind the Throne ⛓ follow-up
Part of the [tribe] Unity chain — 6 events , 1 branch point view map →

⛓ Follows from: [tribe] Unity

50% to appear Once per game Leader TribeTribe No War AlliancePlayer UsLeader Us
Always Remembered: Tribe Offer (5 turns)
  • Resolve
    100%
    Gain trait: Stressed
    0%
    grants
    100% BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED

✎ Jeri Roys

[character] Was Ready New Turn Behind the Throne ⛓ follow-up
Part of the [tribe] Unity chain — 6 events , 1 branch point view map →

⛓ Follows from: [tribe] Unity

Once per game Leader TribeTribe No War AllianceUsPlayer Us
Always Gain trait: Wounded
  • I shall not underestimate [character] again.
    (no gates or payload in XML)

✎ Jeri Roys

[character] and [character] New Turn ⛓ follow-up
Part of the Refusal to Die chain — 13 events , 10 branch points view map →

⛓ Follows from: The Path to Freedom, The Spy, Those They Spared

Every 0 turns Law: Slavery City UsFamily UsUsCity UsCity UsUsPlayer Us Trait Rebel SlaveNon Successor
Always Loses trait: Rebel Slave
  • An example must be made. Execute them all.
    +120Happinesseach city↗ turnThe character is killed+120Happinesseach city↗ turn+120Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_LARGE
    aiCityYields: YIELD_HAPPINESS=120
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_HAPPINESS_GAIN_LARGE
    aiCityYields: YIELD_HAPPINESS=120
    BONUS_HAPPINESS_GAIN_LARGE
    aiCityYields: YIELD_HAPPINESS=120
  • Refuse to punish those that stood against you.
    Gain a Court SoldierLeader relationship: Suspicious Of-5 LegitimacyRemembered (all families): Gave into the demands of the slave revolt (-40 opinion for 40 turns)(no event currently keys off this)Free law: Freedom
    grants
    BONUS_EVENTOPTION_SLAVE_REVOLT_4_FORGIVENESS_REBEL_SLAVE
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    MakeCourtier COURTIER_SOLDIER
    BONUS_EVENTOPTION_SLAVE_REVOLT_4_FORGIVENESS_PLAYER
    MemoryAllFamilies MEMORYFAMILY_SLAVE_REVOLT_4_FORGIVENESS
    EndLaw LAW_SLAVERY
    FreeLaw LAW_FREEDOM
    iLegitimacy -5
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

[character] at the Gates New Turn ⛓ follow-up
Part of the Refusal to Die chain — 13 events , 10 branch points view map →

⛓ Follows from: The Path to Freedom, The Spy, Those They Spared

Every 0 turns Law: Slavery City UsFamily UsUsCity UsCity UsUsPlayer Us Trait Rebel Slave
Always The character is killed
  • It is time to end these rebellions once and for all!
    3 rebel units appear3 rebel units appear3 rebel units appear+12Orders↗ turn
    grants
    BONUS_REBEL_UNITS_3
    iRebelUnits 3
    BONUS_REBEL_UNITS_3
    iRebelUnits 3
    BONUS_REBEL_UNITS_3
    iRebelUnits 3
    BONUS_ORDERS_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_ORDERS=12
    ↳ may trigger: [character]
  • [rival] will never again enslave others.
    -5 LegitimacyFree law: Freedom
    grants
    BONUS_EVENTOPTION_SLAVE_REVOLT_4_FREEDOM_LAWS
    EndLaw LAW_SLAVERY
    FreeLaw LAW_FREEDOM
    iLegitimacy -5
    ↳ may trigger: Retribution

✎ Josh Unsworth

[character]'s Offer New Turn
60% to appear Once per game Turn 6+ Leader UsAntipater Alexander Leader
  • Welcome, old friend!
    Gain a Court Soldier
    grants
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER

✎ Solver

[city] Returns New Turn
10% to appear Every 0 turns Player AlliancePlayer UsCity Them Not City Uncooperative Populace
  • We welcome back [city] with celebrations!
    (no gates or payload in XML)

✎ Soren Johnson

[city] Returns New Turn
10% to appear Every 0 turns Tribe AlliancePlayer UsCity Tribe
  • We welcome back [city] with celebrations!
    (no gates or payload in XML)

✎ Soren Johnson

[family] displeasure New Turn
15% to appear Every 20 turns Leader UsSpouse Of Leader UsFamily Head Us Disfavored Spouse
  • I care little for either of you.
    +40 XP to the characterRemembered: Disfavors spouse from our Family (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_FAMILY_RELATIONS_PENALTY
    Memory MEMORYFAMILY_DISFAVORED_SPOUSE
    ◇ grants a memory no event currently keys off
  • Perhaps I can show [character] more favor.
    grants
    BONUS_LOSE_DISFAVORED_SPOUSE_MEMORY
    Forget MEMORYCHARACTER_DISFAVORED_SPOUSE

✎ David Ballantyne

[family] influence New Turn
5% to appear Every 20 turns Leader UsSpouse Of Leader UsFamily Head Us Favored Spouse
  • I treasure [character] as I do the [family].
    Remembered: Favors a spouse from our Family (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_FAMILY_RELATIONS
    Memory MEMORYFAMILY_FAVORED_SPOUSE
    ◇ grants a memory no event currently keys off

✎ David Ballantyne

[religion] Goodwill New Turn Wonders and Dynasties Wonders & Dynasties
Once per game ZoroastrianismPlayer UsLeader Us Shapur LeaderReligion State
  • A mind-opening spirit travel session would be just right.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • I would like to be presented with the precious fuel that kindles holy fires.
    +50Wood+15/city↗ turn
    grants
    BONUS_WOOD_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_WOOD=50
    aiGlobalYieldsPer: YIELD_WOOD=15
  • Clear and public recognition of me as a patron of [religion] is the best choice.
    +6 Legitimacy
    grants
    BONUS_PERSIA_SHAPUR_ZOROASTRIAN_PATRON_LEGITIMACY
    iLegitimacy 6

✎ Solver

[religion] Intrigue New Turn ⛓ follow-up
Part of the River Revelation chain — 12 events , 9 branch points view map →

⛓ Follows from: The Great Divide, The Favor of, Pressure from [religion], [religion] Intrigue, [religion] Intrigue, [religion] Intrigue, [religion] Intrigue, Returning the Favor, River Revelation

Every 20 turns UsReligion StateUs Or ThemUs SchemerSpymaster
Always Gain trait: Poisoned
  • What a disappointment.
    (no gates or payload in XML)
  • No, this is just the start.
    grants
    BONUS_EVENTOPTION_RELIGIOUS_INTRIGUE_BACKFIRE
    Mission MISSION_ASSASSINATE
    iMissionSubject 2

✎ Josh Unsworth

[religion] Intrigue New Turn ⛓ follow-up
Part of the River Revelation chain — 12 events , 9 branch points view map →

⛓ Follows from: The Great Divide, The Favor of, Pressure from [religion], [religion] Intrigue, [religion] Intrigue, [religion] Intrigue, Returning the Favor, River Revelation

Every 0 turns UsReligion StateUs Or ThemPlayer Us
  • Beg forgiveness for your actions.
    Leader relationship: Vengeful Against-2 Legitimacy
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_RELIGIOUS_INTRIGUE_DISCOVERED_0
    iLegitimacy -2
  • Refuse to apologize.
    Remembered: Disgraced by our Religion Head (-80 opinion for 40 turns)(no event currently keys off this)Leader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_RELIGIOUS_INTRIGUE_DISCOVERED_1
    Memory MEMORYRELIGION_DISCRACED_BY_RELIGION_HEAD
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    ◇ grants a memory no event currently keys off
  • Claim that is was a ploy by your enemies to sow discord between you.
    Leader relationship: Suspicious Of+1 Charisma
    gated by
    LeaderSubject SUBJECT_SCHEMER
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1

✎ Josh Unsworth

[religion] Intrigue New Turn ⛓ follow-up
[religion] Intrigue New Turn ⛓ follow-up
Part of the River Revelation chain — 12 events , 9 branch points view map →

⛓ Follows from: The Great Divide, The Favor of, Pressure from [religion], [religion] Intrigue, [religion] Intrigue, [religion] Intrigue, Returning the Favor, River Revelation

Every 20 turns UsReligion StateUs Or ThemUs Spymaster
  • Kill [character].
    Leader relationship: Estranged FromThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_SET_S0_AS_RELIGION_HEAD
    iHeadReligionSubject 0
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    ◇ grants a memory no event currently keys off
  • Publicly disgrace him.
    Leader relationship: Plotting Against
    grants
    BONUS_EVENTOPTION_SET_S0_AS_RELIGION_HEAD
    iHeadReligionSubject 0
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
  • Not like this, we will wait for a better opportunity.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • No, this has gone too far.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

[religion] Intrigue New Turn ⛓ follow-up
Part of the River Revelation chain — 12 events , 9 branch points view map →

⛓ Follows from: The Great Divide, The Favor of, Pressure from [religion], [religion] Intrigue, [religion] Intrigue, [religion] Intrigue, Returning the Favor, River Revelation

Every 20 turns UsReligion StateUs Or ThemUsPlayer Us Courtier Soldier
  • Give the go-ahead.
    Leader relationship: Vengeful AgainstGain trait: Bloodthirsty
    grants
    BONUS_EVENTOPTION_SET_S0_AS_RELIGION_HEAD
    iHeadReligionSubject 0
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_GIVE_TRAIT_BLOODTHIRSTY
    aeAddTraits: TRAIT_BLOODTHIRSTY
  • Not like this, we will wait for a better opportunity.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • No, enough is enough.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

[religion] Intrigue New Turn ⛓ follow-up
Part of the River Revelation chain — 12 events , 9 branch points view map →

⛓ Follows from: The Great Divide, The Favor of, Pressure from [religion], [religion] Intrigue, [religion] Intrigue, [religion] Intrigue, [religion] Intrigue, Returning the Favor, River Revelation

Every 10 turns UsReligion StateUs Or ThemPlayer Us
  • Force through laws that rule [character] unfit to lead.
    Leader relationship: Vengeful Against-80Civics-20/city↗ turn
    grants
    BONUS_EVENTOPTION_SET_S0_AS_RELIGION_HEAD
    iHeadReligionSubject 0
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_CIVICS_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=-80
    aiGlobalYieldsPer: YIELD_CIVICS=-20
  • Pay off the remaining to shore up support.
    Leader relationship: Vengeful Against-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_SET_S0_AS_RELIGION_HEAD
    iHeadReligionSubject 0
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • Use the military to covertly enforce a transition.
    Leader relationship: Vengeful Against-120Training-30/city↗ turn
    grants
    BONUS_EVENTOPTION_SET_S0_AS_RELIGION_HEAD
    iHeadReligionSubject 0
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_TRAINING_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=-120
    aiGlobalYieldsPer: YIELD_TRAINING=-30
  • No, this has gone too far.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

[religion] Intrigue New Turn ⛓ follow-up
Part of the River Revelation chain — 12 events , 9 branch points view map →

⛓ Follows from: The Great Divide, The Favor of, Pressure from [religion], [religion] Intrigue, [religion] Intrigue, [religion] Intrigue, Returning the Favor, River Revelation

Every 20 turns UsReligion StateUs Or ThemUs Of State Religion

✎ Josh Unsworth

[rival] Anger New Turn
Every 20 turns Leader UsSpouse Of Leader UsPlayer Them Disfavored SpouseNot Player War
  • Indeed.
    +40 XP to the characterRemembered: Disfavors spouse from our Empire (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_PLAYER_DISFAVORED_SPOUSE
    Memory MEMORYPLAYER_DISFAVORED_SPOUSE
    ◇ grants a memory no event currently keys off
  • Perhaps I can show [character] more favor.
    grants
    BONUS_LOSE_DISFAVORED_SPOUSE_MEMORY
    Forget MEMORYCHARACTER_DISFAVORED_SPOUSE

✎ David Ballantyne

[rival] Rules [rival], for Now New Turn Behind the Throne
Once per game Player ThemUsLeader Us Player Gave VizierSpecial AmbassadorExiled
Always Remembered: Player Offer (5 turns)Loses trait: Exiled
  • This could only ever end in war.
    (no gates or payload in XML)

✎ Jeri Roys

[rival] Rules [rival], for Now New Turn Behind the Throne
Every 1 turns Dead UsPlayer ThemLeader Us Special AmbassadorAssassinated By LeaderPlayer Gave Vizier
Always Remembered: Player Offer (5 turns)
  • This could only ever end in war.
    (no gates or payload in XML)

✎ Jeri Roys

[tribe] Anger New Turn
5% to appear Every 20 turns Leader UsSpouse Of Leader UsTribe Disfavored SpouseNot Tribe War
  • Indeed.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
  • Perhaps I can show [character] more favor.
    grants
    BONUS_LOSE_DISFAVORED_SPOUSE_MEMORY
    Forget MEMORYCHARACTER_DISFAVORED_SPOUSE

✎ David Ballantyne

[tribe] Disarray New Turn Behind the Throne ⛓ follow-up
Part of the [tribe] Unity chain — 6 events , 1 branch point view map →

⛓ Follows from: [tribe] Unity

Once per game Leader TribeTribe No War AllianceUsPlayer UsLeader Us Player No Rising Star
Always The character is killed+6 LegitimacyRemembered: Tribe Offer (5 turns)Gain trait: Rising Star
  • Resolve
    100%
    +320Money+80/city↗ turn
    0%
    +320Money+80/city↗ turn
    grants
    100% BONUS_MONEY_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=320
    aiGlobalYieldsPer: YIELD_MONEY=80
    0% BONUS_MONEY_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=320
    aiGlobalYieldsPer: YIELD_MONEY=80

✎ Jeri Roys