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📜 New Turn Events · Part 2 · N–[

291 events583 in category148 follow-ups

← All story events Trigger Events that fire on the New Turn trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

Neighbors one choice: Peace with the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors, Neighbors

Every 0 turns Player TrucePlayer Us
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Invest in peace with [rival].
    Remembered: Player Offer (5 turns)Peace with the rival nation-160Money-40/city↗ turn
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • ▸ Politely decline.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Bob Thomas

Neighbors one choice: Peace with the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Peace is the path of the wise.
    Remembered: Player Offer (5 turns)Peace with the rival nation-120Money-30/city↗ turn
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • ▸ Politely decline.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • ▸ Now is not the time, but perhaps later...
    (no gates or payload in XML)
    ↳ may trigger: Neighbors

✎ Bob Thomas

Neighbors one choice: You declare war on the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Persia
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Our champion shall bring us victory.
    Remembered (leader of you): You are braggarts but you do pay your debts (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_PERSIA_DUEL
    ◇ grants a memory no event uses
  • ▸ Victory is determined on battlefields, not in arenas.
    Remembered (leader of you): Your arrogance knows no bounds (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nation+6 Legitimacy+1 CourageGain trait: Warlike
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_PERSIA_WAR
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_OPTION_1_PLAYER_1
    iLegitimacy 6
    aiRatings: RATING_COURAGE=1
    aeAddTraits: TRAIT_WARLIKE
    ◇ may enable: The Sword of Damocles
  • ▸ We offer [rival] a generous gift instead.
    +1 Charisma-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_OPTION_2_PLAYER_1
    aiRatings: RATING_CHARISMA=1
    aeBonuses: BONUS_MONEY_LOSS_SMALL
    ↳ may trigger: Neighbors

✎ Bob Thomas

Neighbors one choice: Peace with the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors, Defeated Champion

Every 0 turns Player TrucePlayer Us Player Persia
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ We shall pay tribute to [rival].
    Remembered (leader of you): You are braggarts but you do pay your debts (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)Peace with the rival nationTribute to the rival nation: 100 Food
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_RESPECT_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_PERSIA_DUEL
    aiYieldsTributeBase: YIELD_FOOD=-100
    aeBonuses: BONUS_PLAYER_PEACE
    ◇ grants a memory no event uses
  • ▸ [rival] will never pay for peace.
    Remembered (leader of you): You refused to pay us Tribute (-40 opinion, permanent)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_RESPECT_OPTION_1
    MemoryLeader MEMORYCHARACTER_TRIBUTE_DEMAND_REFUSED
    ◇ grants a memory no event uses
  • ▸ Let us not forge a peace with favors.
    Remembered (leader of you): How did we end up at peace with you? (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)Peace with the rival nation+4 Legitimacy+1 Charisma
    gated by
    LeaderSubject SUBJECT_DIPLOMAT
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_RESPECT_OPTION_2
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_PERSIA_TRICKED
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_RESPECT_OPTION_2_PLAYER_1
    iLegitimacy 4
    aiRatings: RATING_CHARISMA=1
    ◇ grants a memory no event uses
  • ▸ Your wine was poisoned... and peace will be on our terms.
    Remembered (leader of you): How did we end up at peace with you? (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)Peace with the rival nation+60 XP to the character
    gated by
    LeaderSubject SUBJECT_SCHEMER
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_RESPECT_OPTION_3
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_PERSIA_TRICKED
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_RESPECT_OPTION_3_PLAYER_1
    iXPCharacter 60
    ◇ grants a memory no event uses

✎ Bob Thomas

Neighbors one choice: You declare war on the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Rome
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ If [rival] wishes to test our resolve, so be it.
    Remembered: You stood up to us! (+20 opinion for 40 turns)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nation+4 LegitimacyArchetype becomes Commander
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_ROME_OPTION_0
    Memory MEMORYPLAYER_NEIGHBORS_ROME_PRIDE
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_ROME_OPTION_0_PLAYER_1
    SetArchetype TRAIT_COMMANDER_ARCHETYPE
    iLegitimacy 4
  • ▸ Beg for mercy and offer to pay tribute.
    -4 LegitimacyGain trait: Timid
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_ROME_OPTION_1_PLAYER_1
    iLegitimacy -4
    aeAddTraits: TRAIT_TIMID

✎ Bob Thomas

Neighbors one choice: Peace with the rival nation (+1) New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Once per game Player TrucePlayer Us
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Our suggestion was in jest. We desire peace.
    Remembered (leader of you): We may have misjudged you (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)Peace with the rival nation+2 LegitimacyGain trait: Vigilant
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_SUGGEST_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_TALK_IS_CHEAP
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_SUGGEST_OPTION_0_PLAYER_1
    iLegitimacy 2
    aeAddTraits: TRAIT_VIGILANT
    ◇ grants a memory no event uses
  • ▸ Let us forget the past and discuss trade.
    (no gates or payload in XML)
    ↳ may trigger: Neighbors
  • ▸ No more talk, then. It is time for action.
    Remembered (leader of you): We may have misjudged you (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nation+2 Courage-1 DisciplineGain trait: Warlike
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_SUGGEST_OPTION_2
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_TALK_IS_CHEAP
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_SUGGEST_OPTION_2_PLAYER_1
    aiRatings: RATING_COURAGE=2, RATING_DISCIPLINE=-1
    aeAddTraits: TRAIT_WARLIKE
    ◇ may enable: The Sword of Damocles

✎ Bob Thomas

Neighbors one choice: You declare war on the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Babylonia
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ "We didn't want your Tribute anyway. It will be more fun to crush you in battle."
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nation+20 XP to the characterGain trait: Strict
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_SUGGEST_BABYLON_OPTION_0_PLAYER_1
    iXPCharacter 20
    aeAddTraits: TRAIT_STRICT
    ◇ may enable: The Sword of Damocles

✎ Bob Thomas

Neighbors New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Arrange deals with our merchants.
    Trade with the rival nation: +200 Money, -40 Food
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_SUGGEST_TRADE_OPTION_0
    aiYieldsTradeBase: YIELD_MONEY=200, YIELD_FOOD=-40
  • ▸ The court will invest in new trade routes.
    Trade with the rival nation: +300 Money, -60 Food+1 Discipline-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_SUGGEST_TRADE_OPTION_1
    aiYieldsTradeBase: YIELD_MONEY=300, YIELD_FOOD=-60
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_SUGGEST_TRADE_OPTION_1_PLAYER_1
    aiRatings: RATING_DISCIPLINE=1
    aeBonuses: BONUS_MONEY_LOSS_SMALL

✎ Bob Thomas

Neither, Nor New Turn CM ✓ ⛓ follow-up
⛓ Part of the An Unlikely Match chain, 4 events , 1 branch point view map →

⛓ Follows from: An Unlikely Match

Every 0 turns TribeUsSuitor Temp
  • ▸ Let us bring this affair to an end.
    Arranges a marriage
    grants
    BONUS_EVENTOPTION_AN_UNLIKELY_MATCH_SUBMISSION_MARRIAGE_CHARACTER
    iMarrySubject 1

✎ Leyla Johnson

Nero's Suspicion New Turn CM ✓ Turn 15+ Wonders and Dynasties
Once per game Leader UsAdult Us AgrippinaNero
  • ▸ Surely he wouldn't turn on me.
    Leader relationship: Suspicious Of
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF

✎ Josh Unsworth Background reading ↗

New Alliance Alliance with the tribe New Turn CM ✓ ⛓ follow-up
⛓ Part of the [tribe] Unrest chain, 3 events , 1 branch point view map →

⛓ Follows from: [tribe] Unrest

20% to appear Once per game UsTribeLeader Us
As it opens, before you choose -2 LegitimacyRemembered: Tribe Offer (5 turns)Alliance with the tribe
  • ▸ Success is good, but let us wait before trying this again.
    +20 XP to the character+20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • ▸ The results speak for themselves. Give him the needed support.
    Leader relationship: Conspiring With-40Civics-10/city↗ turn
    grants
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10

✎ Andy Auseon

New Explorers New Turn CM ✓ Wonders and Dynasties
Once per game Player UsLeader Us Player CarthageHanno NavigatorPlayer Three Landmarks DiscoveredPlayer Three Landmarks Named
  • ▸ A great journey begins now.
    grants
    BONUS_HANNO_NAVIGATOR_SCOUT
    aiUnits: UNIT_SCOUT_HANNO_NAVIGATOR=1

✎ Solver

New Slaves from [city] New Turn CM ✓ ⛓ follow-up
⛓ Part of the Troops Ransack [city] chain, 3 events , 1 branch point view map →

⛓ Follows from: Troops Ransack [city]

90% to appear Every 0 turns Law: Slavery Player ThemCity TribeLeader UsUnit UsCapital Us
  • ▸ Sell them into slavery.
    +240Money+60/city↗ turn
    grants
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60
  • ▸ Use them as slaves in [city].
    +2 Citizens
    grants
    BONUS_ADD_CITIZEN_2
    iCitizens 2
  • ▸ Slaughter them all for fighting us.
    -2 Citizens+2 Legitimacy
    grants
    BONUS_LOSE_CITIZEN_2
    iCitizens -2
    BONUS_EVENTOPTION_TROOPS_RANSACK_SLAVERY_OPTION_2
    iLegitimacy 2

✎ Leyla Johnson

New Type of Animal Discovered New Turn CM ✓ ⛓ follow-up
⛓ Part of the New Type of Animal Discovered chain, 2 events view map →

⛓ Follows from: New Type of Animal Discovered

Every 0 turns Tile RiverCity UsPlayer Us Tile ClaimedTile No ResourceTile No Improvement
  • ▸ We will pay well for a new source of gems.
    Adds Gems-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_NEW_TYPE_OF_ANIMAL_DISCOVERED_GEMS_OPTION_0
    AddResource RESOURCE_GEM
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • ▸ Leave this matter to the locals in [city].
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Bob Thomas

No Evidence New Turn CM ✓ ⛓ follow-up
⛓ Part of the Designs on the Throne chain, 3 events , 1 branch point view map →

⛓ Follows from: Designs on the Throne

50% to appear Once per game Family UsFamily UsFamily UsLeader Family Us Non Leader Us
As it opens, before you choose -1 Legitimacy
  • ▸ No, I am tired of jumping at shadows.
    Remembered: Ignored my advice and refused my request (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_NO_EVIDENCE_OPTION_0_CHARACTER_0
    Memory MEMORYCHARACTER_REFUSED_REQUEST
    ◇ grants a memory no event uses
  • ▸ If there is a plot, it must be uprooted.
    Leader relationship: Influenced By-40Civics-10/city↗ turn
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10

✎ Andy Auseon

No Longer of Use one choice: Alliance with the rival nation ends New Turn CM ✓ Behind the Throne
Once per game Player ThemNon Leader UsLeader Us Player Close To Victory 75Player Highest VpPlayer Gave Vizier (100 turns)
  • ▸ If [character] is not careful, he shall shortly learn [rival] is far better an ally than an adversary.
    Remembered: Player Offer (5 turns)Alliance with the rival nation ends
    grants
    BONUS_PLAYER_ALLIANCE_END
    bTeamAllianceEnd 1
    aeBonuses: BONUS_PLAYER_OFFER

✎ Jeri Roys

No Longer of Use one choice: Alliance with the rival nation ends New Turn CM ✓ Behind the Throne
Once per game Player ThemNon Leader UsLeader Us Player Close To Victory 75Player Highest VpPlayer Gave Vizier (100 turns)Special Ambassador
As it opens, before you choose Your leader joins the nation of the rival nation
  • ▸ If [character] is not careful, he shall shortly learn [rival] is far better an ally than an adversary.
    Remembered: Player Offer (5 turns)Alliance with the rival nation ends
    grants
    BONUS_PLAYER_ALLIANCE_END
    bTeamAllianceEnd 1
    aeBonuses: BONUS_PLAYER_OFFER

✎ Jeri Roys

No More Delays one choice: The rival nation declares war on you New Turn CM ✓ ⛓ follow-up
⛓ Part of the Grievances chain, 2 events view map →

⛓ Follows from: Grievances

Every 0 turns Player ThemPlayer Us Player Judge
  • ▸ I shall judge these cases myself and judge them fairly. Trials begin within the week.
    +4 LegitimacyArchetype becomes Judge
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_DELAY_OPTION_0_PLAYER_1
    iLegitimacy 4
    aeBonuses: BONUS_SET_JUDGE_ARCHETYPE
  • ▸ Assign these cases to the highest judge operating within our capital city.
    Remembered: Our aggrieved citizens did not receive justice (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_DELAY_OPTION_1_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_DELAY_WEAK
    ◇ grants a memory no event uses
  • ▸ Agree to permit [rival] to handle these cases according to their laws.
    Remembered: You dispensed justice at our request (+40 opinion for 40 turns)(no event currently keys off this)-2 Legitimacy
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_DELAY_OPTION_2_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_JUSTICE
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_DELAY_OPTION_2_PLAYER_1
    iLegitimacy -2
    ◇ grants a memory no event uses
  • ▸ Inform the [rival] emissary that we are pardoning these crimes.
    Remembered: Your Leader's claim to represent justice is a farce! (-80 opinion for 20 turns)(no event currently keys off this)+6 LegitimacyRemembered: Player Offer (5 turns)The rival nation declares war on you+2 Legitimacy+1 Levy unit+1 Happiness level (every city)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_DELAY_OPTION_3_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_DELAY_INJUSTICE
    aeBonuses: BONUS_PLAYER_WAR_LEGITIMACY
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_JUDGE_ARCHETYPE_CAUTIOUS_DELAY_OPTION_3_PLAYER_1
    iLegitimacy 2
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
    aeAllCityBonuses: BONUS_HAPPINESS_UP
    ◇ grants a memory no event uses

✎ Bob Thomas

No One Will Know Your leader's spouse seizes your throne New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the A Lit Match chain, 4 events , 1 branch point view map →

⛓ Follows from: A Lit Match

50% to appear Once per game Player UsSpouse Of Leader UsLeader Us Rising StarCovertMax Upset
As it opens, before you choose Your leader's spouse seizes your throne
  • ▸ The lights dim.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Jeri Roys

No Surrender New Turn CM ✓ ⛓ follow-up
⛓ Part of the Vying for Favor chain, 14 events , 10 branch points view map →

⛓ Follows from: Bitter Rivals, Let the Land Burn, Renewed Hope?

Once per game Player ThemPlayer Us Min 9 Goals
  • ▸ We will defeat [rival], once and for all.
    +3 Heavy Infantry unitProgress ambition: Destroy Rivals+6Orders↗ turn+160Training+40/city↗ turn
    grants
    BONUS_EVENTOPTION_RIVALS4_NO_SURRENDER_YES_PLAYER_1
    Ambition GOAL_DESTROY_RIVALS
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=3
    aeBonuses: BONUS_ORDERS_GAIN_AVERAGE, BONUS_TRAINING_GAIN_HUGE
  • ▸ It is time to leave these troubles in the past.
    Remembered (all families): Avoided war (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RIVALS4_NO_SURRENDER_NO_PLAYER_1
    MemoryAllFamilies MEMORYFAMILY_AVOIDED_WAR
    ◇ grants a memory no event uses

✎ Josh Unsworth

Old Opponent New Turn CM ✓ Turn 10+
Once per game Leader UsCapital UsCimon Pericles
  • ▸ I do not expect [character] to become a friend but I am willing to accept his service.
    -4 LegitimacyGain a Court SoldierLeader relationship: Estranged From
    grants
    BONUS_EVENTOPTION_PERICLES_CIMON_RETURNS_ACCEPT_LEADER
    iLegitimacy -4
    BONUS_EVENTOPTION_PERICLES_CIMON_RETURNS_ACCEPT_CIMON
    aeBonuses: BONUS_MAKE_GREAT_SOLDIER, BONUS_LEADER_ESTRANGED_FROM
  • ▸ He may settle in [city] as a regular citizen if he swears an oath not to pursue politics.
    +1 Citizen
    grants
    BONUS_ADD_CITIZEN_1
    iCitizens 1
  • ▸ [character] is no longer my equal. He is not coming back.
    grants
    BONUS_EVENTOPTION_PERICLES_CIMON_RETURNS_REFUSE
    iLegitimacy 4

✎ Solver

Omens Turn True Your character seizes your throne New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Omens of Your End chain, 4 events , 2 branch points view map →

⛓ Follows from: A Deception Revealed, Betrayal Answered, Omens of Your End

25% to appear Once per game Player UsUsLeader UsUs AdultMax Upset
As it opens, before you choose Your character seizes your throneYour character: Conspiring With your character
  • ▸ All hail [character], new [title] of [rival].
    (no gates or payload in XML)

✎ Jeri Roys

On the Payroll New Turn CM ✓ Turn 20+
⛓ Part of the On the Payroll chain, 2 events view map →
1% to appear Once per game Non Leader UsNon Leader UsPlayer Them SpymasterMax AngrySinglePlayer Max Cautious
  • ▸ Have your agents trail [character].
    (no gates or payload in XML)
    ↳ may trigger: Fled in the Night
  • ▸ Take no chances and capture the traitor immediately.
    -3Orders↗ turnGain trait: Imprisoned
    grants
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED

✎ Josh Unsworth

Out of the Ashes New Turn CM ✓ ⛓ follow-up
⛓ Part of the Vying for Favor chain, 14 events , 10 branch points view map →

⛓ Follows from: Bitter Rivals, Let the Land Burn, Renewed Hope?

Once per game Player Them DeadPlayer UsCapital Us Min 9 Goals
  • ▸ Hold a grand triumph in [city], with a celebration lasting for weeks.
    +120Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_LARGE
    aiCityYields: YIELD_HAPPINESS=120
  • ▸ Send out diplomats with subtle warnings that [rival] is not to be crossed.
    Gain trait: CunningProgress ambition: All Peace
    grants
    BONUS_EVENTOPTION_RIVALS4_OUT_OF_THE_ASHES_OPTION_1_PLAYER_1
    Ambition GOAL_ALL_PEACE
    aeAddTraits: TRAIT_CUNNING

✎ Josh Unsworth

Partnering with [character] New Turn CM ✓ Turn 6+
60% to appear Once per game Leader UsLeotychidas Leonidas
  • ▸ We will do great things together!
    Gain a Court Soldier
    grants
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER

✎ Solver

Passage of the Moon New Turn CM ✓ ⛓ follow-up
⛓ Part of the Calendar and Seasons chain, 2 events view map →

⛓ Follows from: Calendar and Seasons

Every 0 turns UsCity UsLeader Us
  • ▸ Adopt this idea as the [character] Calendar.
    +1 Wisdom+4 Legitimacy
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_WEAK
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_EVENTOPTION_LEGITIMACY_CALENDAR
    iLegitimacy 4
  • ▸ How can we have an extra.25 days in a year!? Damn fool of a plan. Banish [character]!
    Leader relationship: Vengeful Against+40Civics+10/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_WEAK
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10

✎ Zorbaz Background reading ↗

Pax Romana New Turn CM ✓ Turn 15+ Wonders and Dynasties
5% to appear Once per game Leader UsPlayer Us AugustusNo active wars
As it opens, before you choose +40Happinesseach city↗ turn
  • ▸ Commission inscriptions across the city, detailing your rule and how you have brought peace.
    Begin project: Propaganda-30Stone-10/city↗ turn
    grants
    BONUS_EVENTOPTION_PAX_ROMANA_OPTION_0_CHARACTER
    aeAddProjects: PROJECT_PROPAGANDA
    BONUS_STONE_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_STONE=-30
    aiGlobalYieldsPer: YIELD_STONE=-10
  • ▸ It is enough that the people are happy.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth Background reading ↗

Perfect Crime New Turn CM ✓ ⛓ follow-up
⛓ Part of the Heir Crisis chain, 6 events , 1 branch point view map →

⛓ Follows from: Heir Crisis

Every 0 turns Player UsLeader UsDead Us
  • ▸ I am a master of Intrigueintrigue.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Leyla Johnson

Personal Religion New Turn CM ✓
5% to appear Every 10 turns Leader UsReligion PlayerPlayer UsCity Us Religion NoPlayer No State ReligionReligionReligion Atenism
  • ▸ Resolve
    100%
    Converts to the target religion
    0%
    Converts to the target religion
    grants
    100% BONUS_EVENTSTORY_CONVERT_PERSONAL_RELIGION
    iConvertReligionSubject 0
    0% BONUS_EVENTSTORY_CONVERT_PERSONAL_RELIGION
    iConvertReligionSubject 0
  • ▸ Resolve
    100%
    Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)
    0%
    Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    100% BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    0% BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    ◇ grants a memory no event uses

✎ Josh Unsworth

Pieface's Lessons New Turn CM ✓ ⛓ follow-up
⛓ Part of the The Fool chain, 4 events view map →

⛓ Follows from: The Fool

20% to appear Once per game Player ThemTilePlayer UsNon Leader Us
  • ▸ Pieface? He is simply a lovable prankster.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    ↳ may trigger: Secret of the Fool
  • ▸ Tell the royal guards to refuse him.
    Remembered (all families): Refused the fool (+20 opinion for 20 turns)(no event currently keys off this)Gain trait: ExiledLeaves Court
    grants
    BONUS_EVENTOPTION_CONTACT_PIEFACES_LESSONS_OPTION_1_PLAYER_1
    MemoryAllFamilies MEMORYFAMILY_REFUSED_THE_FOOL
    BONUS_EVENTOPTION_CONTACT_PIEFACES_LESSONS_OPTION_1_CHARACTER
    bNoCourtier 1
    aeAddTraits: TRAIT_EXILED
    ◇ grants a memory no event uses
  • ▸ Forty lashes for the fool!
    +60Happinesseach city↗ turnGain trait: ExiledLeaves Court
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
    BONUS_EVENTOPTION_CONTACT_PIEFACES_LESSONS_OPTION_2_CHARACTER
    bNoCourtier 1
    aeAddTraits: TRAIT_EXILED

✎ Andy Auseon

Pilgrimage Concludes New Turn CM ✓ ⛓ follow-up
⛓ Part of the [religion] Pilgrims chain, 5 events , 1 branch point view map →

⛓ Follows from: [religion] Pilgrims

Every 40 turns City UsReligion WorldPlayer ThemLeader Us Player War
  • ▸ I am glad everything turned out as it did.
    +20–200 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]

✎ Solver

Pining Chords New Turn CM ✓ ⛓ follow-up
⛓ Part of the Caravan of Love chain, 6 events , 1 branch point view map →

⛓ Follows from: Caravan of Love

Once per game Player ThemHeir ThemHeir UsCity UsLeader Us
  • ▸ Support this new focus on the arts.
    -1 DisciplineGain trait: Artist
    grants
    BONUS_EVENTOPTION_PINING_CHORDS_0_CHARACTER_1
    aiRatings: RATING_DISCIPLINE=-1
    aeAddTraits: TRAIT_ARTIST
  • ▸ Demand that your heir starts acting the part.
    +2 DisciplineGain trait: Miserable
    grants
    BONUS_EVENTOPTION_PINING_CHORDS_1_CHARACTER_1
    aiRatings: RATING_DISCIPLINE=2
    aeAddTraits: TRAIT_MISERABLE
  • ▸ Organize some entertainment to distract [character]. Wanton / Debauched
    Gain trait: DebauchedLeader relationship: Endeared To
    gated by
    LeaderSubjectAny SUBJECT_WANTON / SUBJECT_DEBAUCHED
    grants
    BONUS_EVENTOPTION_PINING_CHORDS_2_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aeAddTraits: TRAIT_DEBAUCHED

✎ Josh Unsworth

Plot Uncovered New Turn CM ✓ ⛓ follow-up
⛓ Part of the Sign from Aten chain, 8 events , 2 branch points view map →

⛓ Follows from: Plot by Heretics

Once per game Leader UsSpouse Of Leader UsFamily UsPlayer Us Family Max Upset
  • ▸ Arrest everyone involved. Kill anyone who resists.
    +1 DisciplineGain trait: ImprisonedRemembered: Killed Nobles (-40 opinion for 20 turns)(no event currently keys off this)+1 Legitimacy
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_ATENISM_PLOT_UNCOVERED_PUNISH_FAMILY
    Memory MEMORYFAMILY_KILLED_NOBLES
    BONUS_EVENTOPTION_ATENISM_PLOT_UNCOVERED_PUNISH_PLAYER
    iLegitimacy 1
    ◇ grants a memory no event uses
  • ▸ Let them know I will be merciful, though they did little to deserve that.
    +1 CharismaYour leader: no longer Estranged From your leader's spouse
    grants
    BONUS_EVENTOPTION_ATENISM_PLOT_UNCOVERED_MERCY_CHARACTER_0
    aeBonuses: BONUS_GAIN_CHARISMA_1
    BONUS_EVENTOPTION_ATENISM_PLOT_UNCOVERED_MERCY_CHARACTER_1
    aeBonuses: BONUS_LEADER_ESTRANGED_FROM_REMOVE

✎ Solver

Plot by Heretics New Turn CM ✓ ⛓ follow-up
⛓ Part of the Sign from Aten chain, 8 events , 2 branch points view map →

⛓ Follows from: Sign from Aten

50% to appear Once per game Law: Monotheism Leader UsSpouse Of Leader UsFamily UsPlayer Us Amarna ReformerFamily Max UpsetMax Upset
  • ▸ Resolve
    100%
    Your leader: no longer Estranged From your leader's spouse-4 LegitimacyFree law: Polytheism
    0%
    Leader relationship: Influenced By-4 LegitimacyFree law: Polytheism
    grants
    100% BONUS_EVENTOPTION_PLOT_BY_HERETICS_SURRENDER_CHARACTER_1
    aeBonuses: BONUS_LEADER_ESTRANGED_FROM_REMOVE
    100% BONUS_EVENTOPTION_PLOT_BY_HERETICS_SURRENDER_PLAYER
    FreeLaw LAW_POLYTHEISM
    iLegitimacy -4
    0% BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    0% BONUS_EVENTOPTION_PLOT_BY_HERETICS_SURRENDER_PLAYER
    FreeLaw LAW_POLYTHEISM
    iLegitimacy -4
  • ▸ I will not let them insult Aten, and I will not be told what to do.
    +1 Courage
    grants
    BONUS_EVENTOPTION_PLOT_BY_HERETICS_RESIST_CHARACTER_0
    aeBonuses: BONUS_GAIN_COURAGE_1
    ↳ may trigger: Unholy Murder, Plot Uncovered

✎ Solver

Plots and Betrayals New Turn CM ✓ ⛓ follow-up
⛓ Part of the Word of a Coup chain, 5 events , 1 branch point view map →

⛓ Follows from: Word of a Coup

40% to appear Every 0 turns Player UsLeader UsUsUs Max AngryMax Upset
  • ▸ Pursue them until they are apprehended.
    Gain trait: ImprisonedGain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • ▸ Let them escape, but seize their belongings.
    +160Money+40/city↗ turnGain trait: ExiledGain trait: Exiled
    grants
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED

✎ Leyla Johnson

Plotting Enemies Abroud New Turn CM ✓ Turn 30+
1% to appear Every 40 turns Leader UsThem CovertMax AngryLeader ThemLeader TribeReligion Head
As it opens, before you choose Leader relationship: Plotting Against
  • ▸ n/a
    (no gates or payload in XML)

✎ Jeri Roys

Plotting Enemies Court New Turn CM ✓
1% to appear Every 10 turns Leader UsUs CovertMax Angry
As it opens, before you choose Leader relationship: Plotting Against
  • ▸ n/a
    (no gates or payload in XML)

✎ Jeri Roys

Poisoned! New Turn CM ✓ ⛓ follow-up
⛓ Part of the The Heir's Cup chain, 3 events view map →

⛓ Follows from: The Heir's Cup

50% to appear Every 0 turns Leader UsHeir Us
As it opens, before you choose Gain trait: Doomed
  • ▸ Revenge will not save me.
    Remembered: Poisoned my predecessor(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_LEADER_THE_HEIRS_CUP_POISONED_OPTION_0
    Memory MEMORYCHARACTER_POISONED_MY_PREDECESSOR
    ↳ may trigger: The Heir's Cup: Payoff
    ◇ grants a memory no event uses
  • ▸ Regicide is not acceptable.
    Gain trait: Cursed
    grants
    BONUS_GIVE_TRAIT_CURSED
    aeAddTraits: TRAIT_CURSED

✎ Andy Auseon

Prison Conscripts New Turn CM ✓ ⛓ follow-up
⛓ Part of the Prison Conscripts chain, 3 events , 1 branch point view map →

⛓ Follows from: Prison Conscripts

20% to appear Every 0 turns City UsUsPlayer Us
As it opens, before you choose 2 rebel units appear
  • ▸ Have [character] form a militia.
    +1 Levy unit
    grants
    BONUS_EVENTOPTION_PRISON_CONSCRIPTS_REVOLT
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
  • ▸ The army will deal with this.
    +80Training+20/city↗ turn
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20

✎ Josh Unsworth

Proof one choice: The rival nation declares war on you New Turn CM ✓ ⛓ follow-up
⛓ Part of the Still Time chain, 3 events , 1 branch point view map →

⛓ Follows from: Still Time

Once per game Player ThemPlayer Us
  • ▸ This conflict will have to be resolved on the field of battle.
    Remembered: We knew you could not be trusted (-80 opinion for 40 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)The rival nation declares war on youThe rival nation forgets: Your threats have been persuasive
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_BUILDER_ARCHETYPE_CAUTIOUS_LEADER4_WAR_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_BUILDER_CAUTIOUS_LEADER4_WAR
    Forget MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_BUILDER_CAUTIOUS_LEADER4_THREATEN
    aeBonuses: BONUS_PLAYER_WAR
    ◇ grants a memory no event uses

✎ Bob Thomas

Pyramids of Pharaoh [character] New Turn CM ✓ Wonders and Dynasties
Once per game Dead UsLeader UsNon Leader UsCity Us KhufuCity Pyramids
  • ▸ Allow [character] to hire guides and charge tourists.
    Begin project: Khufu Pyramid Tourism
    grants
    BONUS_EVENTOPTION_ADD_KHUFU_PYRAMID_TOURISM
    aeAddProjects: PROJECT_KHUFU_PYRAMID_TOURISM
  • ▸ Let the locals continue giving the tours.
    Begin project: Khufu Pyramid Local
    grants
    BONUS_EVENTOPTION_ADD_KHUFU_PYRAMID_LOCAL
    aeAddProjects: PROJECT_KHUFU_PYRAMID_LOCAL

✎ Dale

Quirinus New Turn CM ✓ The Sacred and the Profane
5% to appear Once per game Leader 2+ Player UsReligion Player PaganLeader Us Player Rome
  • ▸ Take after his example and encourage an imperial Culturecult.
    Starts ambition: Enact Divine RuleGain trait: Divine
    grants
    BONUS_EVENTOPTION_QUIRINUS_OPTION_0_RELIGION
    AmbitionReligion GOAL_DIVINE_RULE
    BONUS_GIVE_TRAIT_DIVINE
    aeAddTraits: TRAIT_DIVINE
  • ▸ Place statues of Quirinus across [rival].
    grants
    BONUS_EVENTOPTION_QUIRINUS_OPTION_1_RELIGION
    aeReligionBonuses: BONUS_CULTURE_GAIN_TINY
  • ▸ Proclaim that your own successes are far beyond those of Romulus.
    gated by
    LeaderSubject SUBJECT_PROUD
    grants
    BONUS_EVENTOPTION_QUIRINUS_OPTION_2_PLAYER
    iLegitimacy 4

✎ Josh Unsworth Background reading ↗

Raising the Stakes one choice: The rival nation declares war on you New Turn CM ✓ ⛓ follow-up
⛓ Part of the Talk of War chain, 4 events , 1 branch point view map →

⛓ Follows from: Talk of War

Every 0 turns Player ThemPlayer Us Player Max Near
  • ▸ Agree to pay Tribute.
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)Tribute to the rival nation: 200 Money, 40 Money per our city
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_GIFT_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_AVERAGE
    ◇ grants a memory no event uses
  • ▸ Call in the cavalry and prepare for War.
    Remembered: Player Offer (5 turns)The rival nation declares war on you+1 Melee Cavalry unit-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_GIFT_OPTION_1_PLAYER_0
    aeBonuses: BONUS_PLAYER_WAR
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_GIFT_OPTION_1_PLAYER_1
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE

✎ Bob Thomas

Refusal to Die New Turn CM ✓ Turn 50+
⛓ Part of the Refusal to Die chain, 13 events , 10 branch points view map →
5% to appear Once per game Law: Slavery City Family UsFamily UsRebel SlavePlayer Us City GladiatorsTrait Rebel Slave
As it opens, before you choose Leader relationship: Vengeful Against
  • ▸ I trust the [family] to handle this.
    Remembered: Allowed us to try to deal with slave revolt (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SLAVE_REVOLT_1_FAMILY
    Memory MEMORYFAMILY_SLAVE_REVOLT_1
    ◇ grants a memory no event uses
  • ▸ We must stop this threat quickly.
    2 rebel units appear+3Orders↗ turn
    grants
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_ORDERS_GAIN_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=3
    ↳ may trigger: [character]

✎ Josh Unsworth Background reading ↗

Religious Truce Ends one choice: The rival nation declares war on you New Turn CM ✓ The Sacred and the Profane ⛓ follow-up
⛓ Part of the Religious Truce chain, 2 events view map →

⛓ Follows from: Religious Truce

Once per game Player ThemReligion
As it opens, before you choose Remembered: Honored religious truce (+80 opinion for 40 turns)(no event currently keys off this)
  • ▸ Very well, ready the armies.
    Remembered: Player Offer (5 turns)The rival nation declares war on you
    grants
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
  • ▸ Persuade the [rival] that there is no need to resume fighting.
    Remembered: Promoted peace (+20 opinion for 80 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGAL
    grants
    BONUS_EVENTOPTION_RELIGIOUS_TRUCE_ENDS_OPTION_1_PLAYER
    Memory MEMORYPLAYER_PROMOTED_PEACE
    ◇ grants a memory no event uses

✎ Josh Unsworth

Remove Clergy Hidden New Turn CM ✓ The Sacred and the Profane
Every 0 turns
As it opens, before you choose The character is no longer clergy of their religion
  • ▸ It is certainly afraid, but even an animal can overcome its fear with discipline.
    (no gates or payload in XML)

✎ Josh Unsworth

Republic of Warriors New Turn CM ✓ Turn 20+ Empires of the Indus
3% to appear Once per game
  • ▸ Accept their offer to bolster your forces.
    The unit gains SentinelThe unit is renamed The Yaudheyas
    grants
    BONUS_NAMED_UNIT_YAUDHEYA
    UnitName TEXT_BONUS_NAMED_UNIT_YAUDHEYA
    aeEffectUnits: EFFECTUNIT_SENTINEL
  • ▸ Have them send any willing fighters to [city].
    Begin project: Foreign Fighters
    grants
    BONUS_PROJECT_FOREIGN_FIGHTERS
    aeAddProjects: PROJECT_FOREIGN_FIGHTERS
  • ▸ Ask them to train your [unit].
    +80 XP to the unit
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_BLANK
    iXPUnit 80

✎ Josh Unsworth Background reading ↗

Resident Artist New Turn CM ✓ ⛓ follow-up
⛓ Part of the Work of Art chain, 2 events view map →

⛓ Follows from: Work of Art

50% to appear Once per game UsCapital UsLeader Us AdultArtist
As it opens, before you choose Begin project: Work of Art
  • ▸ Leave him to follow his own muse.
    Gain trait: Inspiring
    grants
    BONUS_GIVE_TRAIT_INSPIRING
    aeAddTraits: TRAIT_INSPIRING
  • ▸ Place him in charge of royal beautification efforts.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Andy Auseon

Resistance to Atenism New Turn CM ✓ ⛓ follow-up
⛓ Part of the Sign from Aten chain, 8 events , 2 branch points view map →

⛓ Follows from: Sign from Aten

20% to appear Once per game Law: Monotheism Leader UsPlayer Us Amarna Reformer
  • ▸ Destroy temples to other gods. None shall be above Aten!
    Remembered (all families): Destroyed temples in the name of Aten (-40 opinion for 20 turns)(no event currently keys off this)+50Stone+15/city↗ turnArchetype becomes Zealot
    grants
    BONUS_EVENTOPTION_RESISTANCE_TO_ATENISM_OPTION_0_PLAYER_0
    MemoryAllFamilies DESTROYED_TEMPLES_ATENISM
    aeBonuses: BONUS_STONE_GAIN_AVERAGE, BONUS_SET_ZEALOT_ARCHETYPE
    ◇ grants a memory no event uses
  • ▸ To protect the empire, we must allow worship of other gods. Aten will forgive this.
    -2 LegitimacyFree law: Polytheism
    grants
    BONUS_EVENTOPTION_RESISTANCE_TO_ATENISM_OPTION_1_PLAYER_0
    FreeLaw LAW_POLYTHEISM
    iLegitimacy -2
  • ▸ Explain to the priests that the gods they worship are but manifestations of Aten.
    +2 Legitimacy+1 Charisma
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_EVENTOPTION_RESISTANCE_TO_ATENISM_OPTION_2_PLAYER_0
    iLegitimacy 2
    aeBonuses: BONUS_GAIN_CHARISMA_1

✎ Solver

Retribution New Turn CM ✓ ⛓ follow-up
⛓ Part of the Refusal to Die chain, 13 events , 10 branch points view map →

⛓ Follows from: [character] at the Gates

Once per game Law: Slavery City UsFamily UsUsLeader Us Trait Rebel SlaveNon Successor
  • ▸ The memory of [character] will haunt me to the end...
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Josh Unsworth

Returned to the Fold New Turn CM ✓ ⛓ follow-up
⛓ Part of the Eloped! chain, 7 events , 1 branch point view map →

⛓ Follows from: Eloped!, Eloped!

Every 20 turns Player UsUsUs Or ThemReligion StateUs Or Them ElopedReligion
  • ▸ Ratify the marriage before.
    Loses trait: ElopedLoses trait: ElopedYour leader: no longer Owes Favor To the character
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYING / SUBJECT_CHARACTER_TRADITIONAL
    grants
    BONUS_REMOVE_TRAIT_ELOPED
    aeRemoveTraits: TRAIT_ELOPED
    BONUS_REMOVE_TRAIT_ELOPED
    aeRemoveTraits: TRAIT_ELOPED
    BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • ▸ Denounce the bond between them.
    Loses trait: ElopedLeader relationship: Vengeful AgainstLoses trait: ElopedLeader relationship: Vengeful AgainstYour leader: no longer Owes Favor To the character
    grants
    BONUS_EVENTOPTION_RETURNED_TO_THE_FOLD_NO
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    aeRemoveTraits: TRAIT_ELOPED
    BONUS_EVENTOPTION_RETURNED_TO_THE_FOLD_NO_2
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    aeRemoveTraits: TRAIT_ELOPED
    BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • ▸ [character] will return on his own.
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE

✎ Josh Unsworth

Returning Emissary one choice: The tribe invade (+1) New Turn CM ✓ ⛓ follow-up
⛓ Part of the Securing Peace chain, 4 events view map →

⛓ Follows from: Furious Emissary

Every 0 turns TribeUsCapital UsLeader Us
  • ▸ Resolve
    100%
    +10 LegitimacyRemembered: Tribe Offer (5 turns)The tribe invade
    0%
    Remembered: Tribe Offer (5 turns)The tribe declare war on you
    grants
    100% BONUS_TRIBAL_INVASION_LEGITIMACY
    iLegitimacy 10
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER
    0% BONUS_TRIBE_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER
  • ▸ ...accept our apologies and overlook the offense... for now.
    +20–200 Culture (by city tier)
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]

✎ Leyla Johnson

Returning Emissary New Turn CM ✓ ⛓ follow-up
⛓ Part of the Securing Peace chain, 4 events view map →

⛓ Follows from: Furious Emissary

Every 0 turns TribeDead UsCapital UsLeader Us
  • ▸ The peace shall endure.
    (no gates or payload in XML)

✎ Leyla Johnson

Returning to the Mysteries New Turn CM ✗ The Sacred and the Profane
2% to appear Once per game City UsLeader Us City Cult MotherMystery Initiate
  • ▸ The secrets gain clarity!
    Gain trait: Mystery SeniorLoses trait: Mystery Initiate
    grants
    BONUS_EVENTOPTION_RETURNING_TO_THE_MYSTERIES_OPTION_0_CHARACTER
    aeAddTraits: TRAIT_MYSTERY_SENIOR
    aeRemoveTraits: TRAIT_MYSTERY_INITIATE

✎ Josh Unsworth Background reading ↗

Revealed Affair New Turn CM ✓ ⛓ follow-up
⛓ Part of the Empty Bed chain, 2 events view map →

⛓ Follows from: Empty Bed

Every 0 turns Leader UsSpouse Of Leader Us FemaleAdult Under 40
  • ▸ It is still my child.
    Has an Illegitimate ChildLeader relationship: Estranged From
    grants
    BONUS_HAVE_BASTARD
    bHaveBastard 1
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Leyla Johnson

Revelation on the Road New Turn CM ✓ The Sacred and the Profane
15% to appear Once per game UsChristianityCity UsPlayer Us Saul
As it opens, before you choose Gain trait: Clergy ChristianYour character is renamed PaulConverts to the target religion
  • ▸ [character] is right, these persecutions must end.
    Leader relationship: Endeared ToThe religion forgets: Encouraged persecution-4 Legitimacy
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_REVELATION_ON_THE_ROAD_PERSECUTION_END_RELIGION
    Forget MEMORYRELIGION_ENCOURGED_PERSECUTION
    BONUS_EVENTOPTION_REVELATION_ON_THE_ROAD_PERSECUTION_END_PLAYER
    iLegitimacy -4
  • ▸ Banish [character] from your court.
    Gain trait: Exiled+6 LegitimacyRemembered: Ongoing Persecutions (-80 opinion, permanent)
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
    BONUS_PERSECUTE_FAITH_LEGITIMACY
    Memory MEMORYRELIGION_ONGOING_PERSECUTIONS
    iLegitimacy 6

✎ Josh Unsworth

Revelation on the Road New Turn CM ✓ The Sacred and the Profane
15% to appear Once per game UsChristianityCity UsPlayer Us Saul
As it opens, before you choose Gain trait: Clergy ChristianYour leader: no longer Vengeful Against your characterYour character is renamed PaulConverts to the target religion
  • ▸ Send [character] to organize the [religion] leaders.
    Leader relationship: Influenced By+1 Christianity Disciple
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_CHRISTIANITY_DISCIPLE
    aiUnits: UNIT_CHRISTIANITY_DISCIPLE=1
  • ▸ Spend time asking [character] about his ideas about [religion].
    Leader relationship: Endeared To+60Civics+15/city↗ turn
    grants
    BONUS_EVENTOPTION_REVELATION_ON_THE_ROAD_TOLERANCE_OPTION_1_CHARACTER
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15

✎ Josh Unsworth

Rightful Heir one choice: Your character seizes your throne New Turn CM ✓
⛓ Part of the Rightful Heir chain, 6 events view map →
Every 1 turns Player UsUsLeader Us Rightful HeirAdultRegent
  • ▸ Alas, I've found the throne rather comfortable.
    -4 LegitimacyLeader relationship: Plotting AgainstGain trait: UsurperLoses trait: RegentBecomes Royal
    grants
    BONUS_BYPASSED_RIGHTFUL_HEIR
    iLegitimacy -4
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
    BONUS_REMOVE_TRAIT_REGENT_ADD_USURPER
    bMakeRoyal 1
    aeAddTraits: TRAIT_USURPER
    aeRemoveTraits: TRAIT_REGENT
    ↳ may trigger: To Be A King
  • ▸ Welcome back! The throne is yours, my King.
    Your character seizes your throneLoses trait: Regent
    grants
    BONUS_EVENTOPTION_RIGHTFUL_HEIR_OPTION_1
    iSeizeThroneSubject 0
    BONUS_REMOVE_TRAIT_REGENT
    aeRemoveTraits: TRAIT_REGENT

✎ Zorbaz

Rightful Heir New Turn CM ✓
Every 1 turns Player UsDead UsLeader Us Rightful HeirRegent
  • ▸ The throne is now yours, and yours alone.
    +4 LegitimacyLoses trait: RegentBecomes Royal
    grants
    BONUS_EVENTOPTION_RIGHTFUL_HEIR_DEAD_OKAY_CHARACTER_2
    iLegitimacy 4
    bMakeRoyal 1
    aeRemoveTraits: TRAIT_REGENT

✎ Josh Unsworth

Riot in the Streets New Turn CM ✓ ⛓ follow-up
⛓ Part of the Lost Relative chain, 5 events , 1 branch point view map →

⛓ Follows from: Demand for Justice, Investigation Complete

20% to appear Every 0 turns Leader UsCapital UsUsUs
  • ▸ Lock the traitors in shackles.
    Gain trait: Ruthless2 rebel units appear
    grants
    BONUS_EVENTOPTION_TRAIT_RIOTS_IN_THE_STREETS_OPTION_0_CITY
    iRebelUnits 2
    aeAddTraits: TRAIT_RUTHLESS
  • ▸ Buy their loyalty with gold.
    +80Happinesseach city↗ turn-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_RIOTS_IN_THE_STREETS_OPTION_1_CITY
    aeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE, BONUS_MONEY_LOSS_AVERAGE
  • ▸ Try to reason with them. Righteous / Blessed
    +60 XP to the character+120Happinesseach city↗ turn
    gated by
    LeaderSubjectAny SUBJECT_RIGHTEOUS / SUBJECT_BLESSED
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    BONUS_HAPPINESS_GAIN_LARGE
    aiCityYields: YIELD_HAPPINESS=120

✎ Andy Auseon Background reading ↗

Rise and Shine New Turn CM ✓
1% to appear Once per game Leader UsCapital Us SingleGovernorCity Landowners
  • ▸ Well, I guess I’m up now.
    +3Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=3
  • ▸ This dastardly creature will not keep me from my sleep!
    +20Civics+5/city↗ turn
    grants
    BONUS_CIVICS_GAIN_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=20
    aiGlobalYieldsPer: YIELD_CIVICS=5
  • ▸ Could this be… a sign from the gods?
    +20Food+5/city↗ turn
    grants
    BONUS_FOOD_GAIN_TINY
    aiGlobalYieldsBase: YIELD_FOOD=20
    aiGlobalYieldsPer: YIELD_FOOD=5

✎ Josh Unsworth

Rising Star New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Behind the Throne chain, 5 events , 5 branch points view map →

⛓ Follows from: Behind the Throne, Tutorial: Gambling, Tutorial: Grand Vizier, Tutorial: Stressed

Once per game Non Leader Us Rising Star

✎ Jeri Roys

Ritual in the Dark New Turn CM ✗ The Sacred and the Profane ⛓ follow-up

⛓ Follows from: The Cult of Mithras

8% to appear Once per game Leader UsCity Us Mithras InitiateCity Cult Mithras
  • ▸ The secrets are revealed.
    Gain trait: Mithras SeniorLoses trait: Mithras Initiate
    grants
    BONUS_EVENTOPTION_RITUAL_IN_THE_DARK_OPTION_0_CHARACTER
    aeAddTraits: TRAIT_MITHRAS_SENIOR
    aeRemoveTraits: TRAIT_MITHRAS_INITIATE

✎ Josh Unsworth

Roma and her Malcontents New Turn CM ✓ Turn 5+ Wonders and Dynasties
10% to appear Once per game Leader UsUsUs DictatorMax UpsetMin Cautious
  • ▸ [character] will trouble me no longer.
    +60Discontenteach city↗ turnThe character is killed
    grants
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • ▸ Sorry, [character], but you've got to go.
    +60Discontenteach city↗ turn+160Money+40/city↗ turnThe character is killed
    grants
    BONUS_EVENTOPTION_ROMA_AND_HER_MALCONTENTS_OPTION_1_CHARACTER_0
    aeBonuses: BONUS_DISCONTENT_GAIN_SMALL, BONUS_MONEY_GAIN_AVERAGE
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • ▸ Well, why not both?
    Gain trait: Hated Dictator+80Discontenteach city↗ turn+160Money+40/city↗ turnThe character is killedThe character is killed
    grants
    BONUS_EVENTOPTION_ROMA_AND_HER_MALCONTENTS_OPTION_2_CHARACTER_0
    aeAddTraits: TRAIT_HATED_DICTATOR
    aeBonuses: BONUS_DISCONTENT_GAIN_AVERAGE, BONUS_MONEY_GAIN_AVERAGE
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Josh Unsworth Background reading ↗

Scholars In Arms - Research Complete New Turn CM ✓
Every 5 turns Player UsLeader UsTribe Funded Research Tribe Peace Or Truce
  • ▸ Splendid!
    +80Science+20/city↗ turnThe tribe forgets: Funded research
    grants
    BONUS_SCIENCE_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_SCIENCE=80
    aiGlobalYieldsPer: YIELD_SCIENCE=20
    BONUS_FORGET_RESEARCH_FUNDING
    Forget MEMORYTRIBE_FUNDED_RESEARCH

✎ Velociryx

Second Expedition: Contact New Turn CM ✓ ⛓ follow-up
⛓ Part of the Distant Riches: Proposal chain, 8 events , 2 branch points view map →

⛓ Follows from: Distant Riches: A Second Expedition?

35% to appear Once per game Player UsCapital Us Player Expedition Bad Contact (-1 turns)Player AssyriaPlayer BabyloniaPlayer PersiaPlayer Hittite
  • ▸ It’s worth the price.
    -320Money-80/city↗ turn
    grants
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
    ↳ may trigger: Second Expedition: Results!
  • ▸ I think not!
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    ↳ may trigger: Second Expedition: Results!

✎ David Ballantyne

Second Expedition: Contact New Turn CM ✓ ⛓ follow-up
⛓ Part of the Distant Riches: Proposal chain, 8 events , 2 branch points view map →

⛓ Follows from: Distant Riches: A Second Expedition?

35% to appear Once per game Player UsCapital Us Player Expedition Good Contact (-1 turns)Player AssyriaPlayer BabyloniaPlayer PersiaPlayer Hittite

✎ David Ballantyne

Second Expedition: Results! New Turn CM ✓ ⛓ follow-up
⛓ Part of the Distant Riches: Proposal chain, 8 events , 2 branch points view map →

⛓ Follows from: Second Expedition: Contact, Second Expedition: Contact

60% to appear Once per game Player UsCapital Us
  • ▸ He served me well!
    25%
    Begin project: Silk
    25%
    Begin project: Spices
    25%
    Begin project: Perfume
    25%
    Begin project: Jade
    grants
    25% BONUS_ADD_SILK
    aeAddProjects: PROJECT_GIVE_SILK
    25% BONUS_ADD_SPICES
    aeAddProjects: PROJECT_GIVE_SPICES
    25% BONUS_ADD_PERFUME
    aeAddProjects: PROJECT_GIVE_PERFUME
    25% BONUS_ADD_JADE
    aeAddProjects: PROJECT_GIVE_JADE

✎ David Ballantyne

Second Expedition: Results! New Turn CM ✓ ⛓ follow-up
⛓ Part of the Distant Riches: Proposal chain, 8 events , 2 branch points view map →

⛓ Follows from: Second Expedition: Contact

60% to appear Once per game Player UsCapital Us
  • ▸ Alas!
    (no gates or payload in XML)

✎ David Ballantyne

Secret Negotiations New Turn CM ✓ ⛓ follow-up
⛓ Part of the Those Meddling [family] chain, 5 events , 1 branch point view map →

⛓ Follows from: Those Meddling [family]

10% to appear Every 0 turns Family UsPlayer Peace Or TrucePlayer UsUsLeader Us Ambassador
  • ▸ I approve this trade mission.
    Carries out Trade Mission on the rival nation
    grants
    BONUS_EVENTOPTION_MEDDLING_AMBASSADOR_TRADE
    Mission MISSION_TRADE_MISSION
    iMissionSubject 1
  • ▸ This is not the time.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Leyla Johnson

Secret of the Fool New Turn CM ✓ ⛓ follow-up
⛓ Part of the The Fool chain, 4 events view map →

⛓ Follows from: Pieface's Lessons

25% to appear Once per game Player ThemTilePlayer UsNon Leader Us
  • ▸ It is time to be rid of Pieface.
    +2 LegitimacyLeader relationship: Estranged From
    grants
    BONUS_EVENTOPTION_CONTACT_SECRET_OF_THE_FOOL_OPTION_0_CHARACTER_1
    iLegitimacy 2
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    ↳ may trigger: The Rise of Pieface
  • ▸ Long live Pieface!
    Gain trait: Foolish
    grants
    BONUS_GIVE_TRAIT_FOOLISH
    aeAddTraits: TRAIT_FOOLISH
    ↳ may trigger: The Rise of Pieface

✎ Andy Auseon

Shadow of War one choice: The rival nation declares war on you New Turn CM ✓ ⛓ follow-up
⛓ Part of the Talk of War chain, 4 events , 1 branch point view map →

⛓ Follows from: Talk of War

Every 0 turns Player ThemPlayer Us
  • ▸ We have been preparing. Time to call up the militia.
    Remembered: Player Offer (5 turns)The rival nation declares war on you+1 Levy unit
    grants
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_UNITCLASS_LEVY
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
  • ▸ In addition to our research efforts, we have been Trainingtraining for this war.
    Remembered: Player Offer (5 turns)The rival nation declares war on you+120Training+30/city↗ turn
    grants
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30

✎ Bob Thomas

Silver Jubilee New Turn CM ✓
25% to appear Every 80 turns Leader UsUsCapital UsSpouse Of Leader Us Leader Us Reigned 25
  • ▸ Prepare a royal spectacle for the people that they will not soon forget!
    -30Food-10/city↗ turn+60Growtheach city↗ turn+60Happinesseach city↗ turn
    grants
    BONUS_FOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=-30
    aiGlobalYieldsPer: YIELD_FOOD=-10
    BONUS_PROJECT_FESTIVAL_3
    aiCityYields: YIELD_GROWTH=60, YIELD_HAPPINESS=60
  • ▸ We shall thank the gods for their kindness, and pray for their continued blessing.
    Gain trait: Blessed
    grants
    BONUS_GIVE_TRAIT_BLESSED
    aeAddTraits: TRAIT_BLESSED
  • ▸ I shall take another husband! We shall enjoy song, wine, and companionship!
    Your character marries your leaderLeader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_SILVER_JUBILEE_OPTION_2_CHARACTER_1
    iPolyMarrySubject 0
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Zorbaz

Silver Jubilee New Turn CM ✓
50% to appear Every 80 turns Leader UsPlayer Us Leader Us Reigned 25Player Max Two Active Ambitions
  • ▸ Resolve
    4%
    Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 100 PopulationRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Baths 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Theater 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Market 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Library 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Courthouse 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Garrison 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three CathedralRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three LegendaryRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Two WondersRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Four WondersRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Legendary ProjectsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Five Capture CitiesRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight Religion SpreadRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight GovernorsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Reveal 80Remembered: Recent Ambition (7 turns)
    grants
    4% BONUS_AMBITION_LAWS_EIGHT
    Ambition GOAL_EIGHT_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_100_POPULATION
    Ambition GOAL_100_POPULATION
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_SIX_FAMILY_LUXURIES
    Ambition GOAL_SIX_FAMILY_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_BATHS_3
    Ambition GOAL_THREE_BATHS_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_THEATER_3
    Ambition GOAL_THREE_THEATER_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_MARKET_3
    Ambition GOAL_THREE_MARKET_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_LIBRARY_3
    Ambition GOAL_THREE_LIBRARY_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_COURTHOUSE_3
    Ambition GOAL_THREE_COURTHOUSE_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_GARRISON_3
    Ambition GOAL_THREE_GARRISON_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_CATHEDRAL
    Ambition GOAL_THREE_CATHEDRAL
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_LEGENDARY_CITIES
    Ambition GOAL_THREE_LEGENDARY
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_TWO_WONDERS
    Ambition GOAL_TWO_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_FOUR_WONDERS
    Ambition GOAL_FOUR_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_5_ELDER_SPECIALISTS
    Ambition GOAL_5_ELDER_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_LEGENDARY_PROJECTS
    Ambition GOAL_LEGENDARY_PROJECTS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_CAPTURE_ONE_CAPITAL
    Ambition GOAL_ONE_CAPITAL
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_CAPTURE_FIVE_CITIES
    Ambition GOAL_FIVE_CAPTURE_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_RELIGION_SPREAD
    Ambition GOAL_EIGHT_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_TWO_MAX_LEVEL_UNITS
    Ambition GOAL_TWO_MAX_LEVEL_UNIT
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_GENERALS
    Ambition GOAL_EIGHT_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_GOVERNORS
    Ambition GOAL_EIGHT_GOVERNORS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_REVEAL_80
    Ambition GOAL_REVEAL_80
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    4%
    Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 100 PopulationRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Baths 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Theater 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Market 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Library 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Courthouse 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Garrison 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three CathedralRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three LegendaryRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Two WondersRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Four WondersRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Legendary ProjectsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Five Capture CitiesRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight Religion SpreadRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight GovernorsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Reveal 80Remembered: Recent Ambition (7 turns)
    grants
    4% BONUS_AMBITION_LAWS_EIGHT
    Ambition GOAL_EIGHT_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_100_POPULATION
    Ambition GOAL_100_POPULATION
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_SIX_FAMILY_LUXURIES
    Ambition GOAL_SIX_FAMILY_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_BATHS_3
    Ambition GOAL_THREE_BATHS_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_THEATER_3
    Ambition GOAL_THREE_THEATER_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_MARKET_3
    Ambition GOAL_THREE_MARKET_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_LIBRARY_3
    Ambition GOAL_THREE_LIBRARY_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_COURTHOUSE_3
    Ambition GOAL_THREE_COURTHOUSE_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_GARRISON_3
    Ambition GOAL_THREE_GARRISON_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_CATHEDRAL
    Ambition GOAL_THREE_CATHEDRAL
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_LEGENDARY_CITIES
    Ambition GOAL_THREE_LEGENDARY
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_TWO_WONDERS
    Ambition GOAL_TWO_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_FOUR_WONDERS
    Ambition GOAL_FOUR_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_5_ELDER_SPECIALISTS
    Ambition GOAL_5_ELDER_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_LEGENDARY_PROJECTS
    Ambition GOAL_LEGENDARY_PROJECTS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_CAPTURE_ONE_CAPITAL
    Ambition GOAL_ONE_CAPITAL
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_CAPTURE_FIVE_CITIES
    Ambition GOAL_FIVE_CAPTURE_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_RELIGION_SPREAD
    Ambition GOAL_EIGHT_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_TWO_MAX_LEVEL_UNITS
    Ambition GOAL_TWO_MAX_LEVEL_UNIT
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_GENERALS
    Ambition GOAL_EIGHT_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_GOVERNORS
    Ambition GOAL_EIGHT_GOVERNORS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_REVEAL_80
    Ambition GOAL_REVEAL_80
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    4%
    Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 100 PopulationRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Baths 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Theater 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Market 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Library 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Courthouse 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Garrison 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three CathedralRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three LegendaryRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Two WondersRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Four WondersRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Legendary ProjectsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Five Capture CitiesRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight Religion SpreadRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight GovernorsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Reveal 80Remembered: Recent Ambition (7 turns)
    grants
    4% BONUS_AMBITION_LAWS_EIGHT
    Ambition GOAL_EIGHT_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_100_POPULATION
    Ambition GOAL_100_POPULATION
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_SIX_FAMILY_LUXURIES
    Ambition GOAL_SIX_FAMILY_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_BATHS_3
    Ambition GOAL_THREE_BATHS_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_THEATER_3
    Ambition GOAL_THREE_THEATER_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_MARKET_3
    Ambition GOAL_THREE_MARKET_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_LIBRARY_3
    Ambition GOAL_THREE_LIBRARY_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_COURTHOUSE_3
    Ambition GOAL_THREE_COURTHOUSE_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_GARRISON_3
    Ambition GOAL_THREE_GARRISON_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_CATHEDRAL
    Ambition GOAL_THREE_CATHEDRAL
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_LEGENDARY_CITIES
    Ambition GOAL_THREE_LEGENDARY
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_TWO_WONDERS
    Ambition GOAL_TWO_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_FOUR_WONDERS
    Ambition GOAL_FOUR_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_5_ELDER_SPECIALISTS
    Ambition GOAL_5_ELDER_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_LEGENDARY_PROJECTS
    Ambition GOAL_LEGENDARY_PROJECTS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_CAPTURE_ONE_CAPITAL
    Ambition GOAL_ONE_CAPITAL
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_CAPTURE_FIVE_CITIES
    Ambition GOAL_FIVE_CAPTURE_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_RELIGION_SPREAD
    Ambition GOAL_EIGHT_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_TWO_MAX_LEVEL_UNITS
    Ambition GOAL_TWO_MAX_LEVEL_UNIT
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_GENERALS
    Ambition GOAL_EIGHT_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_GOVERNORS
    Ambition GOAL_EIGHT_GOVERNORS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_REVEAL_80
    Ambition GOAL_REVEAL_80
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ I'm not feeling very ambitious right now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Soren Johnson

So Much Talk New Turn CM ✓ Turn 30+ Wonders and Dynasties
50% to appear Once per game Player UsLeader Us Hannibal Leader
  • ▸ So petty. So short-sighted.
    grants
    BONUS_HANNIBAL_LEGITIMACY_PENALTY
    iLegitimacy -6

✎ Solver

Something Real New Turn CM ✓ ⛓ follow-up
⛓ Part of the A Spark chain, 3 events view map →

⛓ Follows from: A Spark

50% to appear Every 0 turns Leader UsUsCapital UsSpouse Of Leader Us AdultMarried
  • ▸ [character] does not compare to [character].
    +40 XP to the characterLeader relationship: In Love With
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_LEADER_IN_LOVE_WITH
    AddLeaderRelationship RELATIONSHIP_IN_LOVE_WITH
    ↳ may trigger: Love Triangle
  • ▸ My marriage to [character] comes first.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Andy Auseon

Spite Among Siblings New Turn CM ✓
50% to appear Once per game Leader UsSibling Of Leader Us InsaneDoomedMax Upset
  • ▸ Guards, find [character] and kill him quietly.
    The character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another LeaderRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AchievementIfHeir ACHIEVEMENT_ASSASSINATED_HEIR
    AchievementIfOtherLeader ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADER
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    ◇ grants a memory no event uses
  • ▸ [character] is not worthy of a quick death. Let him rot a few more years.
    Gain trait: Bitter
    grants
    BONUS_GIVE_TRAIT_BITTER
    aeAddTraits: TRAIT_BITTER

✎ Zorbaz

Spousicide New Turn CM ✓
3% to appear Every 20 turns Leader UsSpouse Of Leader UsSpouse Of Leader Us Disfavored Spouse (20 turns)Favored Spouse
As it opens, before you choose The character is killed
  • ▸ A life for a life.
    +1 DisciplineGain trait: MourningThe character is killed
    grants
    BONUS_GIVE_TRAIT_MOURNING_DISCIPLINE
    aiRatings: RATING_DISCIPLINE=1
    aeAddTraits: TRAIT_MOURNING
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • ▸ Jail for [character]!
    +1 WisdomGain trait: Imprisoned
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • ▸ Banish [character].
    +1 CharismaGain trait: Exiled
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
  • ▸ There’s no point losing another husband.
    +2 DisciplineYour leader's spouse forgets: Spurned spouse
    gated by
    LeaderSubject SUBJECT_CHARACTER_VILLAINOUS
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
    BONUS_LOSE_DISFAVORED_SPOUSE_MEMORY
    Forget MEMORYCHARACTER_DISFAVORED_SPOUSE

✎ David Ballantyne

State Religion New Turn CM ✓
10% to appear Every 5 turns Leader UsReligion StatePlayer Us Religion NoReligionReligion Atenism
  • ▸ Teach me your ways.
    Converts to the target religion
    grants
    BONUS_EVENTSTORY_CONVERT_PERSONAL_RELIGION
    iConvertReligionSubject 0
  • ▸ Refuse their offer.
    Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    ◇ grants a memory no event uses

✎ Josh Unsworth

Stolen Statue New Turn CM ✓ ⛓ follow-up
⛓ Part of the Ancient Statue chain, 3 events view map →

⛓ Follows from: Ancient Statue

20% to appear Every 0 turns City UsLeader UsPlayer Us
  • ▸ Send court spies to [city] to investigate.
    -120Money-30/city↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ↳ may trigger: Apprehended Thief
  • ▸ This is a local concern.
    (no gates or payload in XML)

✎ Leyla Johnson

Stranger at the Door New Turn CM ✓ ⛓ follow-up
⛓ Part of the The Runaway Prince chain, 2 events view map →

⛓ Follows from: The Runaway Prince

25% to appear Once per game Player Peace Or TruceThemLeader ThemPlayer Us Fugitive
As it opens, before you choose Loses trait: Fugitive
  • ▸ Convince [character] to let [character] come home.
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • ▸ "Remove" [character] and replace him with [character].
    Leader relationship: Conspiring WithThe character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another LeaderRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_KILL_CHARACTER_MURDERED
    AchievementIfHeir ACHIEVEMENT_ASSASSINATED_HEIR
    AchievementIfOtherLeader ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADER
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    ◇ grants a memory no event uses
  • ▸ Pressure the heir to stay in [rival] as a minister.
    Gain a Court Minister
    gated by
    LeaderSubject SUBJECT_CHARACTER_VAIN
    grants
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER

✎ Andy Auseon

Street Debate New Turn CM ✓ ⛓ follow-up
⛓ Part of the The Young Master chain, 2 events view map →

⛓ Follows from: The Young Master

Once per game UsFamily UsFamily Head UsLeader Us Non Leader UsAdult Under 30Family Max Angry
As it opens, before you choose Remembered: Had a temporary truce brokered (+100 opinion for 3 turns)(no event currently keys off this)
  • ▸ We will reward him with luxuries and property.
    Leader relationship: Endeared To+1 Charisma
    grants
    BONUS_EVENTOPTION_STREET_DEBATE_OPTION_0_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aeBonuses: BONUS_GAIN_CHARISMA_1
  • ▸ He performed his service faithfully.
    +20 XP to the character+40Civics+10/city↗ turn
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • ▸ Our work to win over the [family] must continue.
    Remembered: Gained respect for royal scholar (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_STREET_DEBATE_OPTION_2_FAMILY
    Memory MEMORYFAMILY_RESPECT_FOR_FOLLOWER
    ◇ grants a memory no event uses

✎ Andy Auseon

Stricter Rules New Turn CM ✓ ⛓ follow-up
⛓ Part of the Decadence chain, 2 events view map →

⛓ Follows from: Decadence

10% to appear Once per game Player UsFamily UsFamily UsFamily Us Family Clerics
  • ▸ Angering the priests will anger the gods.
    Remembered: We had to sacrifice more (-20 opinion for 80 turns)(no event currently keys off this)Remembered: We had to sacrifice more (-20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_STRICTER_RULES_PRIESTS_PLEASED_FAMILY
    Memory MEMORYFAMILY_ANGRY_FAMILIES
    BONUS_EVENTOPTION_STRICTER_RULES_PRIESTS_PLEASED_FAMILY
    Memory MEMORYFAMILY_ANGRY_FAMILIES
    ◇ grants a memory no event uses
  • ▸ The [family] have gone too far.
    Remembered: Angered the Gods (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_STRICTER_RULES_PEOPLE_PLEASED_FAMILY
    Memory MEMORYFAMILY_STRICTER_RULES
    ◇ grants a memory no event uses

✎ Leyla Johnson

Successful Assassination New Turn CM ✓ ⛓ follow-up
⛓ Part of the Bullying Heir chain, 6 events , 1 branch point view map →

⛓ Follows from: Escalated Feud

Every 0 turns Heir UsUs
  • ▸ At least their feuding is over.
    -4 LegitimacyThe character is killedRemembered (all families): Plotted to kill own Heir (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_BULLYING_HEIR_ESCALATION_DISCOVERED_OK
    MemoryAllFamilies MEMORYFAMILY_MURDEROUS_INTRIGUE
    iLegitimacy -4
    bKillCharacter 1
    ◇ grants a memory no event uses

✎ Leyla Johnson

Successful Assassination New Turn CM ✓ ⛓ follow-up
⛓ Part of the Bullying Heir chain, 6 events , 1 branch point view map →

⛓ Follows from: Escalated Feud

Every 0 turns Heir UsUs
  • ▸ I am relieved... but not proud.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Leyla Johnson

Sudden Return New Turn CM ✓ ⛓ follow-up
⛓ Part of the Eloped! chain, 7 events , 1 branch point view map →

⛓ Follows from: Eloped!, Eloped!

Every 0 turns Player UsUsUs Or Them Eloped
As it opens, before you choose Loses trait: ElopedLoses trait: Eloped
  • ▸ Warmly welcome them back.
    Leader relationship: Endeared To-4 Legitimacy
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_SUDDEN_RETURN_WELCOME
    iLegitimacy -4
  • ▸ You are no longer welcome here, [character].
    Gain trait: ExiledLeader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_THREE_WEEKS_4
    aeAddTraits: TRAIT_EXILED
    aeBonuses: BONUS_LEADER_VENGEFUL_AGAINST

✎ Josh Unsworth

Suspicious Sinking New Turn CM ✓ Turn 15+ Wonders and Dynasties
5% to appear Once per game Leader UsAdult Us Suspicious Of LeaderNeroAgrippina
  • ▸ A brisk swim to shore leaves you invigorated and none the worse for wear.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Josh Unsworth Background reading ↗

Terror in [city] New Turn CM ✓ ⛓ follow-up
⛓ Part of the Killed In Cold Water chain, 8 events , 1 branch point view map →

⛓ Follows from: Killed In Cold Water

Every 40 turns City UsFamily UsFamily UsUs
As it opens, before you choose Begin project: Hunt Killer Late+80Discontenteach city↗ turn
  • ▸ Reinforce the guard to reassure the people.
    +60Happinesseach city↗ turn-4Orders↗ turn-80Training-20/city↗ turn
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_TERROR_REINFORCE_CITY
    aeBonuses: BONUS_HAPPINESS_GAIN_SMALL, BONUS_ORDERS_LOSS_SMALL, BONUS_TRAINING_LOSS_AVERAGE
  • ▸ Dispatch soldiers as bodyguards to the nobles until this is over.
    Remembered (all families): Guarded us during a killing spree (+40 opinion for 20 turns)(no event currently keys off this)+80Happinesseach city↗ turn-7Orders↗ turn-120Training-30/city↗ turn
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_TERROR_BODYGUARDS_CITY
    MemoryAllFamilies MEMORYFAMILY_KILLED_IN_COLD_WATER_BODYGUARDS
    aeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE, BONUS_ORDERS_LOSS_LARGE, BONUS_TRAINING_LOSS_LARGE
    ◇ grants a memory no event uses
  • ▸ I will give a speech in [city] to rally the people.
    +80Happinesseach city↗ turn
    gated by
    LeaderSubject SUBJECT_ORATOR
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
  • ▸ I can only hope this ends soon.
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_TERROR_DISMISS_CITY
    iLegitimacy -2

✎ Solver

The Abomination of War one choice: Truce with the rival nation New Turn CM ✗ Empires of the Indus
20% to appear Every 15 turns
  • ▸ Offer peace, in return for a tribute.
    Remembered: Player Offer (5 turns)Truce with the rival nationTribute from the rival nation: +200 Money, +40 Money per their city
    gated by
    IndexSubject
    grants
    BONUS_TRUCE_AND_TRIBUTE
    aeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_RECEIVE_MONEY_AVERAGE
  • ▸ Meet on even footing.
    Remembered: Player Offer (5 turns)Truce with the rival nation
    gated by
    IndexSubject
    grants
    BONUS_PLAYER_TRUCE
    DiplomacyPlayerFrom DIPLOMACY_TRUCE
    aeBonuses: BONUS_PLAYER_OFFER
  • ▸ We will pay whatever is needed.
    Remembered: Player Offer (5 turns)Truce with the rival nationTribute to the rival nation: 200 Money, 40 Money per our city
    gated by
    IndexSubject
    grants
    BONUS_TRUCE_AND_GIVE_TRIBUTE
    aeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_GIVE_MONEY_AVERAGE
  • ▸ Such ideals cannot always last.
    Loses trait: Pacifist25% chance next turn: becomes Miserable
    grants
    BONUS_REMOVE_TRAIT_PACIFIST
    aeRemoveTraits: TRAIT_PACIFIST
    BONUS_MAYBE_MISERABLE
    aiTraitProbDelay: TRAIT_MISERABLE=25

✎ Josh Unsworth

The Age of Zoroaster New Turn CM ✓ Wonders and Dynasties
Once per game ZoroastrianismPlayer UsLeader Us Shapur LeaderReligion State
  • ▸ My name shall be forever remembered as the greatest patron of [religion]!
    grants
    BONUS_PERSIA_SHAPUR_ZOROASTRIANISM_STATE_RELIGION_LEGITIMACY
    iLegitimacy 4
  • ▸ Spiritual duty goes in hand with our earthly duty. We shall improve our material world to bring it closer to perfect unity with Ahura Mazda!
    +1 Worker
    grants
    BONUS_EVENTOPTION_PERSIA_SHAPUR_ZOROASTRIANISM_STATE_RELIGION_WORKER
    aiUnits: UNIT_WORKER=1
  • ▸ We must bring the [religion] faith to all the unbelievers!
    +1 Polearm Infantry unit
    grants
    BONUS_EVENTOPTION_PERSIA_SHAPUR_ZOROASTRIANISM_STATE_RELIGION_ARMY
    aiBonusUnits: BONUSUNITCLASS_POLEARM_INFANTRY=1

✎ Solver

The Bastard's Body New Turn CM ✓ ⛓ follow-up
⛓ Part of the The Bastard's Body chain, 4 events view map →

⛓ Follows from: The Bastard's Body

Every 40 turns UsDead UsUsUs
  • ▸ Such a waste.
    (no gates or payload in XML)

✎ Zorbaz

The Bastard's Body New Turn CM ✓ ⛓ follow-up
⛓ Part of the The Bastard's Body chain, 4 events view map →

⛓ Follows from: The Bastard's Body

Every 40 turns UsDead UsUsUs
  • ▸ The law is clear.
    Gain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • ▸ I do not wish to prosecute this matter.
    grants
    BONUS_EVENTOPTION_LEGITIMIZE_BASTARDS_BODY_RELEASE
    iLegitimacy -4

✎ Zorbaz

The Bastard's Body New Turn CM ✓ ⛓ follow-up
⛓ Part of the The Bastard's Body chain, 4 events view map →

⛓ Follows from: The Bastard's Body

Every 40 turns UsDead UsUsUsLeader Us
  • ▸ This shall be handled as required by law.
    Gain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • ▸ I do not wish to prosecute this matter.
    grants
    BONUS_EVENTOPTION_LEGITIMIZE_BASTARDS_BODY_RELEASE
    iLegitimacy -4

✎ Zorbaz

The Blade Falls New Turn CM ✓ Turn 15+ Wonders and Dynasties
Once per game Leader UsUsPlayer Us AgrippinaNeroSuspicious Of Leader
  • ▸ Oh Nero.
    The character is killedSteam achievement: Assassinated By Heir
    grants
    BONUS_SCHEMING_HEIR_DEATH
    Achievement ACHIEVEMENT_ASSASSINATED_BY_HEIR
    bKillCharacter 1

✎ Josh Unsworth Background reading ↗

The Book and the Sword New Turn CM ✓ The Sacred and the Profane
5% to appear Once per game UsPlayer ThemReligionCity ThemCity ThemChristianity SaulReligion
  • ▸ Send him forth to spread the word of God.
    Remembered: Sent Paul on a Mission to convert our Cities (-80 opinion for 20 turns)(no event currently keys off this)The religion spreads to their cityThe religion spreads to their city
    grants
    BONUS_EVENTOPTION_THE_BOOK_AND_THE_SWORD_FORCE_PLAYER
    Memory MEMORYPLAYER_SAUL_MISSION
    BONUS_EVENTOPTION_THE_BOOK_AND_THE_SWORD_FORCE_RELIGION_1
    aeBonuses: BONUS_EVENTOPTION_THE_BOOK_AND_THE_SWORD_FORCE_SPREAD_1, BONUS_EVENTOPTION_THE_BOOK_AND_THE_SWORD_FORCE_SPREAD_2
    ◇ grants a memory no event uses
  • ▸ Convince [character] not to go.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

The Captured Horse New Turn CM ✓ Empires of the Indus ⛓ follow-up
⛓ Part of the Ashvamedha chain, 3 events , 1 branch point view map →

⛓ Follows from: Ashvamedha

100% to appear Once per game
  • ▸ The world will never know.
    Gain trait: Deceitful
    grants
    BONUS_GIVE_TRAIT_DECEITFUL
    aeAddTraits: TRAIT_DECEITFUL
  • ▸ Resolve
    100%
    Gain trait: RighteousGain trait: Unpopular
    0%
    -5 LegitimacyGain trait: Righteous
    grants
    100% BONUS_UNPOPULAR_AND_RIGHTEOUS
    aeBonuses: BONUS_GIVE_TRAIT_RIGHTEOUS, BONUS_GIVE_TRAIT_UNPOPULAR
    0% BONUS_LEGITIMACY_ASHVAMEDHA_FAILED
    iLegitimacy -5
    0% BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS

✎ Josh Unsworth

The Child's Revenge one choice: The tribe invade New Turn CM ✓
5% to appear Once per game Tribe Min WeakerPlayer UsLeader Us Rejected ChildNot Rejected Child Recently (17 turns)Not Tribe Alliance
  • ▸ If.
    Remembered: Tribe Offer (5 turns)The tribe invade
    grants
    BONUS_TRIBAL_INVASION
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER

✎ David Ballantyne

The Coming [event] New Turn CM ✓ Wrath of Gods
Once per game DroughtLeader UsPlayer UsPlayer Peace Or Truce Occurrence FuturePlayer Max CloseProductiveSteward Of The Land
  • ▸ We must hoard Foodfood supplies to prepare for the worst.
    +100Food+35/city↗ turn+40Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_FUTURE_HOARD_PLAYER
    aeBonuses: BONUS_FOOD_GAIN_HUGE
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_TINY
  • ▸ Earn favor with the citizens by hosting a feast, while we still can.
    -75Food-25/city↗ turn+40Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_FUTURE_FEAST_PLAYER
    aeBonuses: BONUS_FOOD_LOSS_LARGE
    aeAllCityBonuses: BONUS_HAPPINESS_GAIN_TINY
  • ▸ Make haste to secure alternate Foodfood sources.
    Progress ambition: Six NetsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_SIX_NETS
    Ambition GOAL_SIX_NETS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Establish trade with our nearest neighbors.
    Trade with the rival nation: +200 Food, -400 Money
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_FUTURE_TRADE_THEM
    iTradeTurns 20
    aiYieldsTradeBase: YIELD_FOOD=200, YIELD_MONEY=-400
  • ▸ [nation] shall prevail.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Brodie Frehlich

The Companions New Turn CM ✓ Turn 20+
3% to appear Once per game Unit UsLeader UsPlayer Us Unit MountedUnit Of LeaderPlayer GreeceNot Unit Needs GeneralNot Unit Has Name
  • ▸ Yes, let us ride together!
    The unit gains BraveThe unit is renamed The Companions
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_COMPANIONS
    UnitName TEXT_BONUS_EVENTOPTION_NAMED_UNIT_COMPANIONS
    aeEffectUnits: EFFECTUNIT_BRAVE
  • ▸ No, such titles will distract from their Trainingtraining.
    +80 XP to the unit
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_BLANK
    iXPUnit 80

✎ Josh Unsworth Background reading ↗

The Confessions New Turn CM ✓ The Sacred and the Profane
70% to appear Once per game UsChristianityManichaeismLeader Us Augustine
  • ▸ Spread the book as a warning against the sin of carnality.
    Free theology: Redemption
    grants
    BONUS_EVENTOPTION_THE_CONFESSIONS_OPTION_0_RELIGION_0
    FreeTheology THEOLOGY_REDEMPTION
  • ▸ You find yourself intrigued by the idea of a 'just war'.
    Free law: Holy War
    grants
    BONUS_EVENTOPTION_THE_CONFESSIONS_OPTION_1_CHARACTER_1
    FreeLaw LAW_HOLY_WAR
  • ▸ Those early chapters sound much more fun!
    Gain trait: Wanton+40 XP to the character
    grants
    BONUS_EVENTOPTION_THE_CONFESSIONS_OPTION_2_CHARACTER_1
    aeBonuses: BONUS_GIVE_TRAIT_WANTON, BONUS_XP_CHARACTER_AVERAGE

✎ Josh Unsworth Background reading ↗

The Coup Succeeds one choice: Your character seizes your throne New Turn CM ✓ ⛓ follow-up
⛓ Part of the Word of a Coup chain, 5 events , 1 branch point view map →

⛓ Follows from: Word of a Coup

20% to appear Every 0 turns Player UsLeader UsUsUs Max AngryMax Upset
  • ▸ Abdicate. I concede and will go into exile.
    -6 LegitimacyYour character seizes your throne
    grants
    BONUS_EVENTOPTION_WORD_OF_A_COUP_THE_COUP_SUCCEEDS_EXILE
    BONUS_EVENTOPTION_WORD_OF_A_COUP_THE_COUP_SUCCEEDS
    iLegitimacy -6
    iSeizeThroneSubject 0
  • ▸ Fight! I wish to die with a sword in my hand.
    Gain trait: DoomedYour character seizes your throne
    grants
    BONUS_GIVE_TRAIT_DOOMED
    aeAddTraits: TRAIT_DOOMED
    BONUS_EVENTOPTION_WORD_OF_A_COUP_THE_COUP_SUCCEEDS_DIE
    iSeizeThroneSubject 0

✎ Leyla Johnson

The Coup Succeeds one choice: Your character seizes your throne New Turn CM ✓ ⛓ follow-up
⛓ Part of the Word of a Coup chain, 5 events , 1 branch point view map →

⛓ Follows from: Word of a Coup

20% to appear Every 0 turns Player UsLeader UsUsUs Max AngryMax Upset
  • ▸ Abdicate. I concede and will go into exile.
    -6 LegitimacyYour character seizes your throne
    grants
    BONUS_EVENTOPTION_WORD_OF_A_COUP_THE_COUP_SUCCEEDS_EXILE
    BONUS_EVENTOPTION_WORD_OF_A_COUP_THE_COUP_SUCCEEDS
    iLegitimacy -6
    iSeizeThroneSubject 0
  • ▸ Fight! I wish to die with a sword in my hand.
    Gain trait: DoomedYour character seizes your throne
    grants
    BONUS_GIVE_TRAIT_DOOMED
    aeAddTraits: TRAIT_DOOMED
    BONUS_EVENTOPTION_WORD_OF_A_COUP_THE_COUP_SUCCEEDS_DIE
    iSeizeThroneSubject 0

✎ Leyla Johnson

The Cult of Mithras New Turn CM ✗ The Sacred and the Profane
30% to appear Once per game Player ThemCity UsFamily UsNon Leader UsLeader Us GeneralPlayer PersiaFamily ChampionsFamily Riders
  • ▸ Accept the Culturecult of Mithras.
    Leader stat Local Cult: +1Add Improvement: Cult of Mithras-120Training-30/city↗ turnGain trait: Mithras Initiate
    grants
    BONUS_EVENTOPTION_THE_CULT_OF_MITHRAS_OPTION_0_CITY
    AddImprovement IMPROVEMENT_CULT_OF_MITHRAS
    aiStats: STAT_CULTS=1
    BONUS_TRAINING_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=-120
    aiGlobalYieldsPer: YIELD_TRAINING=-30
    BONUS_EVENTOPTION_THE_CULT_OF_MITHRAS_OPTION_0_CHARACTER_1
    aeAddTraits: TRAIT_MITHRAS_INITIATE
    ↳ may trigger: Ritual in the Dark
  • ▸ Curtail the spread of this god.
    Leader relationship: Disappointed With+60Training+15/city↗ turn
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15

✎ Josh Unsworth

The Death of Reason one choice: State religion ends New Turn CM ✓ The Sacred and the Profane ⛓ follow-up
⛓ Part of the Conflict in [city] chain, 2 events view map →

⛓ Follows from: Conflict in [city]

Once per game UsReligionReligionCity UsUsUs Hypatia
  • ▸ [character] will be always be remembered as a martyr.
    Gain trait: MartyrThe character is killed+1 Happiness level
    grants
    BONUS_MAKE_MARTYR
    bKillCharacter 1
    aeAddTraits: TRAIT_MARTYR
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • ▸ Have [character] arrested for this, these horrors are unforgivable.
    The character is killedRemembered: Imprisoned our clergy (-80 opinion for 20 turns)(no event currently keys off this)+1 Happiness levelLeader relationship: Endeared ToGain trait: Imprisoned
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_EVENTOPTION_THE_DEATH_OF_REASON_OPTION_1_RELIGION_0
    Memory MEMORYRELIGION_IMPRISONED_PRIEST
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    ◇ grants a memory no event uses
  • ▸ [religion] will no longer be supported by the crown.
    The character is killedState religion ends+1 Happiness level
    gated by
    IndexSubject
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_EVENTOPTION_THE_DEATH_OF_REASON_OPTION_2_RELIGION_0
    bStateReligionEnd 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1

✎ Josh Unsworth Background reading ↗

The Defector New Turn CM ✓ ⛓ follow-up
⛓ Part of the Those Meddling [family] chain, 5 events , 1 branch point view map →

⛓ Follows from: Those Meddling [family]

10% to appear Every 0 turns Family UsPlayer Peace Or TrucePlayer UsUsLeader UsLeader Them Chancellor
  • ▸ Yes, we should recruit him while we can.
    Gain a Court MinisterLeader relationship: Disappointed With
    grants
    BONUS_ADD_GREAT_MINISTER
    AddCourtier: COURTIER_MINISTER
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • ▸ This is not the time.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Leyla Johnson

The Dye is Cast New Turn CM ✓ ⛓ follow-up
⛓ Part of the Live and Let Dye chain, 3 events view map →

⛓ Follows from: A Time to Dye

50% to appear Every 0 turns UsLeader UsUs Non Successor
  • ▸ [character] shall serve in the court.
    Gain a Court Minister
    grants
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
  • ▸ [character] shall direct our scientists.
    +60Science+15/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_SCIENCE=60
    aiGlobalYieldsPer: YIELD_SCIENCE=15

✎ Zorbaz

The Empress of [city] New Turn CM ✓ ⛓ follow-up
⛓ Part of the Autonomy in [city] chain, 2 events view map →

⛓ Follows from: Autonomy in [city]

Once per game City UsUsPlayer Us ZenobiaGovernorPlayer No Rising Star
  • ▸ This experiment has gone far enough.
    4 rebel units appearRemove Autonomous RuleGain trait: Imprisoned
    grants
    BONUS_EVENTOPTION_AUTONOMOUS_EMPRESS_0
    aeRemoveProjects: PROJECT_AUTONOMOUS_RULE
    aeBonuses: BONUS_REBEL_UNITS_4
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • ▸ Resolve
    100%
    +80Happinesseach city↗ turnGain trait: Rising StarArchetype becomes Judge
    0%
    +80Happinesseach city↗ turnLeader relationship: Endeared To-6 Legitimacy
    grants
    100% BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    100% BONUS_ZENOBIA_IS_JUDGING_YOU
    aeBonuses: BONUS_GIVE_TRAIT_RISING_STAR, BONUS_SET_JUDGE_ARCHETYPE
    0% BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    0% BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    0% BONUS_EVENTOPTION_AUTONOMOUS_EMPRESS_1
    iLegitimacy -6

✎ Josh Unsworth Background reading ↗

The End of Autonomy New Turn CM ✓
10% to appear Every 15 turns City UsFamily Head UsPlayer Us City Autonomous Rule
  • ▸ We will take back [city], by any means.
    4 rebel units appearRemove Autonomous Rule
    grants
    BONUS_EVENTOPTION_AUTONOMOUS_EMPRESS_0
    aeRemoveProjects: PROJECT_AUTONOMOUS_RULE
    aeBonuses: BONUS_REBEL_UNITS_4
  • ▸ No, the city has earned its freedom.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The End of Peace one choice: Ends Pax Kushana for you New Turn CM ✓ Empires of the Indus
Once per game
  • ▸ We return to the art of war.
    grants
    BONUS_END_OCCURRENCE_PAX_KUSHANA
    OccurrenceEndPlayer OCCURRENCE_PAX_KUSHANA

✎ Josh Unsworth

The Envoy Returns New Turn CM ✓ Empires of the Indus
100% to appear Once per game
As it opens, before you choose Loses trait: Envoy To The HunsRemembered: Influenced by Envoy (+40 opinion for 40 turns)(no event currently keys off this)
  • ▸ Very impressive, [character].
    Gain trait: Exotic
    grants
    BONUS_GIVE_TRAIT_EXOTIC
    aeAddTraits: TRAIT_EXOTIC
  • ▸ That's all well and good, but did you learn anything useful about [character]?
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Josh Unsworth

The Face of Gold New Turn CM ✓ The Sacred and the Profane
5% to appear Once per game Law: Monetary Reform Religion PlayerReligion PlayerLeader UsUs Or ThemUs Or Them Religion PaganReligion World
  • ▸ I will be depicted as incarnate.
    gated by
    PlayerSubject SUBJECT_PLAYER_DIVINE_RULE
    grants
    BONUS_EVENTOPTION_THE_FACE_OF_GOLD_OPTION_0_CHARACTER
    iLegitimacy 5
  • ▸ We will depict the old gods, symbols of our nation's pride.
    Remembered: Refused our coinage (-20 opinion for 40 turns)(no event currently keys off this)+3 Legitimacy
    grants
    BONUS_EVENTOPTION_THE_FACE_OF_GOLD_OPTION_3_RELIGION_0
    Memory MEMORYRELIGION_REFUSED_COINS
    BONUS_EVENTOPTION_THE_FACE_OF_GOLD_OPTION_1_CHARACTER
    iLegitimacy 3
    ◇ grants a memory no event uses
  • ▸ The symbols of [religion] will grace our coins.
    Remembered: Refused our coinage (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Put our symbols on coins (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_FACE_OF_GOLD_OPTION_3_RELIGION_0
    Memory MEMORYRELIGION_REFUSED_COINS
    BONUS_EVENTOPTION_THE_FACE_OF_GOLD_OPTION_2_RELIGION_1
    Memory MEMORYRELIGION_COINS
    ◇ grants a memory no event uses
  • ▸ No gods will grace our coins, only mortals.
    Remembered: Refused our coinage (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Refused our coinage (-20 opinion for 40 turns)(no event currently keys off this)+8Science+2/city↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_EVENTOPTION_THE_FACE_OF_GOLD_OPTION_3_RELIGION_0
    Memory MEMORYRELIGION_REFUSED_COINS
    BONUS_EVENTOPTION_THE_FACE_OF_GOLD_OPTION_3_RELIGION_0
    Memory MEMORYRELIGION_REFUSED_COINS
    BONUS_EVENTOPTION_THE_FACE_OF_GOLD_OPTION_3_CHARACTER
    aeAllCityBonuses: BONUS_SCIENCE_GAIN_TINY
    ◇ grants a memory no event uses

✎ Josh Unsworth

The Final Days of Mani New Turn CM ✓ The Sacred and the Profane
50% to appear Once per game ThemPlayer Them ManiExiled
  • ▸ The Prophet is dead.
    The character is killed
    grants
    BONUS_EVENTOPTION_THE_FINAL_DAYS_OF_MANI_OPTION_0_CHARACTER
    bKillCharacter 1

✎ Josh Unsworth

The Final Days of Mani New Turn CM ✓ The Sacred and the Profane
50% to appear Once per game ThemPlayer Them ManiImprisoned
  • ▸ The Prophet is dead.
    The character is killed
    grants
    BONUS_EVENTOPTION_THE_FINAL_DAYS_OF_MANI_OPTION_0_CHARACTER
    bKillCharacter 1

✎ Josh Unsworth

The Final Message New Turn CM ✓ ⛓ follow-up
⛓ Part of the Writing on the Wall chain, 2 events view map →

⛓ Follows from: Writing on the Wall

25% to appear Once per game Was Leader Dead UsLeader Us
As it opens, before you choose The character is killed
  • ▸ This is my last breath...
    (no gates or payload in XML)

✎ Andy Auseon

The Forewarned Hour one choice: A distant tribe raids New Turn CM ✓ ⛓ follow-up
⛓ Part of the Early Warning chain, 2 events view map →

⛓ Follows from: Early Warning

Every 0 turns City UsPlayer ThemPlayer Us
  • ▸ Let us hope our preparations are enough.
    A distant tribe raids
    grants
    BONUS_EVENTOPTION_DISTANT_RAID
    bDistantRaid 1

✎ Josh Unsworth

The Forgotten Prophet New Turn CM ✓ The Sacred and the Profane ⛓ follow-up
⛓ Part of the The Forgotten Prophet chain, 5 events view map →

⛓ Follows from: The Forgotten Prophet

Every 0 turns Leader UsPlayer ThemReligion WorldReligion World
  • ▸ Agree to search for the cave together.
    Remembered: Stole our courtier (-80 opinion for 40 turns)(no event currently keys off this)The rival nation gains a new courtier: Court Minister
    grants
    BONUS_EVENTOPTION_FORGOTTEN_PROPHET_2_1_OPTION_0_PLAYER
    Memory MEMORYPLAYER_STOLE_COURTIER
    AddCourtierOther: COURTIER_MINISTER=GENDER_MALE
    ↳ may trigger: The Prophet's Cave
    ◇ grants a memory no event uses
  • ▸ It is not worth starting trouble with [rival].
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Josh Unsworth

The Forgotten Prophet New Turn CM ✓ The Sacred and the Profane ⛓ follow-up
⛓ Part of the The Forgotten Prophet chain, 5 events view map →

⛓ Follows from: The Forgotten Prophet

Every 0 turns Leader UsPlayer ThemReligion WorldReligion World
  • ▸ Agree to her price.
    Gain a Court MerchantRemembered: Gave away our relics (-40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FORGOTTEN_PROPHET_2_2_OPTION_0_CHARACTER
    AddCourtier: COURTIER_MERCHANT=GENDER_FEMALE
    BONUS_EVENTOPTION_FORGOTTEN_PROPHET_2_2_OPTION_0_RELIGION_1
    Memory MEMORYRELIGION_GAVE_AWAY_RELICS
    ↳ may trigger: The Prophet's Cave
    ◇ grants a memory no event uses
  • ▸ Refuse, and be content with your findings.
    +30–300 Culture (by city tier)Remembered: Held onto our holy relics (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
    BONUS_EVENTOPTION_FORGOTTEN_PROPHET_2_2_OPTION_1_RELIGION_1
    Memory MEMORYRELIGION_HELD_HOLY_RELICS
    ◇ grants a memory no event uses

✎ Josh Unsworth

The Fourth Philosophy New Turn CM ✓ The Sacred and the Profane
5% to appear Every 40 turns UsJudaismCity Us Josephus
  • ▸ Rein [character] in, to try an avoid escalating the tensions.
    Leader relationship: Estranged FromRemembered: Appeased religious sect (+80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_THE_FOURTH_PHILOSOPHY_OPTION_0_RELIGION
    Memory MEMORYRELIGION_APPEASED_RELIGIOUS_SECT
    ◇ grants a memory no event uses
  • ▸ Crack down on the zealots, enforcing military law in the city.
    Remembered: Took my side in an argument (+40 opinion for 40 turns)(no event currently keys off this)Begin project: Jewish Dissent
    grants
    BONUS_EVENTOPTION_THE_FOURTH_PHILOSOPHY_OPTION_1_CHARACTER
    Memory MEMORYCHARACTER_SIDED_WITH_IN_ARGUMENT
    BONUS_EVENTOPTION_THE_FOURTH_PHILOSOPHY_OPTION_1_CITY
    aeAddProjects: PROJECT_DISSENT_JUDAISM
    ◇ grants a memory no event uses
  • ▸ Convince the Fourth Philosophy that you believe in their cause.
    Remembered: Recruited the Fourth Philosophy (-40 opinion for 40 turns)(no event currently keys off this)+3 Levy unit
    gated by
    LeaderSubject SUBJECT_ZEALOT
    grants
    BONUS_EVENTOPTION_THE_FOURTH_PHILOSOPHY_OPTION_2_CHARACTER
    Memory MEMORYCHARACTER_FOURTH_SECT
    BONUS_EVENTOPTION_THE_FOURTH_PHILOSOPHY_OPTION_2_CITY
    aiBonusUnits: BONUSUNITCLASS_LEVY=3
    ◇ grants a memory no event uses

✎ Josh Unsworth Background reading ↗

The Golden Spearmen New Turn CM ✓ Turn 20+
1% to appear Once per game Before turn 100 Unit UsLeader UsPlayer Us Player HittiteSpearmanPikemanHoplitePhalangiteNot Unit Needs GeneralNot Unit Of LeaderNot Unit Has Name
  • ▸ Let them shine in our name!
    The unit gains Guard IIThe unit is renamed The Golden Spearmen
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_GOLDEN_SPEARMEN
    UnitName TEXT_BONUS_EVENTOPTION_NAMED_UNIT_GOLDEN_SPEARMEN
    aeEffectUnits: EFFECTUNIT_GUARD2
  • ▸ No, such titles will distract from their Trainingtraining.
    +80 XP to the unit
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_BLANK
    iXPUnit 80

✎ Benjamin Gautron Background reading ↗

The Harii New Turn CM ✓ Turn 20+
1% to appear Once per game Before turn 100 Unit UsUsPlayer Us Tribe UsNot Unit Needs GeneralNot Unit Has Name
  • ▸ All shall fear the Harii!
    The unit gains BloodthirstyThe unit is renamed The Harii
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_HARII
    UnitName TEXT_BONUS_EVENTOPTION_NAMED_UNIT_HARII
    aeEffectUnits: EFFECTUNIT_BLOODTHIRSTY
  • ▸ No, such titles will distract from their Trainingtraining.
    +80 XP to the unit
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_BLANK
    iXPUnit 80

✎ Josh Unsworth Background reading ↗

The Heir's Cup: Payoff New Turn CM ✓ ⛓ follow-up
⛓ Part of the The Heir's Cup chain, 3 events view map →

⛓ Follows from: Poisoned!

Once per game Leader Us
  • ▸ It's good to be [title]!
    grants
    BONUS_LEGITIMACY_POISONED_MY_PREDECESSOR
    iLegitimacy 5

✎ David Ballantyne

The Hidden Child New Turn CM ✓
10% to appear Once per game Family UsLeader Us Adult Under 30Different Family To LeaderHid ChildNot Hid Child Recently (17 turns)
As it opens, before you choose Leader relationship: Plotting Against
  • ▸ I would do it again.
    Gain trait: Infamous
    grants
    BONUS_GIVE_TRAIT_INFAMOUS
    aeAddTraits: TRAIT_INFAMOUS
  • ▸ Sometimes, one makes the wrong decision.
    +60 XP to the character
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Andy Auseon

The Holy Places New Turn CM ✓ The Sacred and the Profane
5% to appear Every 30 turns Law: Pilgrimage Non Leader UsReligionCity ThemPlayer Peace Or Truce ReligionNot Impious

✎ Josh Unsworth

The Ides of March New Turn CM ✓ Wonders and Dynasties
5% to appear Once per game Law: Tyranny Leader UsFamily UsDead Us Julius CaesarFamily Max UpsetPompey
  • ▸ Et tu?
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Josh Unsworth Background reading ↗

The Immortals New Turn CM ✓ Turn 20+
1% to appear Once per game Before turn 100 Unit UsUsPlayer Us Unit MeleeUnit Min Level 2Player PersiaNot Unit Needs GeneralNot Unit Has Name
  • ▸ The Immortals will always stand to protect [rival].
    The unit gains HealerThe unit is renamed The Immortals
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_IMMORTALS
    UnitName TEXT_BONUS_EVENTOPTION_NAMED_UNIT_IMMORTALS
    aeEffectUnits: EFFECTUNIT_HEALER
  • ▸ No, such titles will distract from their Trainingtraining.
    +80 XP to the unit
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_BLANK
    iXPUnit 80

✎ Josh Unsworth Background reading ↗

The Impostor one choice: Your character seizes your throne New Turn CM ✓ Turn 3+ Wonders and Dynasties
Once per game Player UsLeader UsUs Player PersiaDarius LeaderBardiya Gaumata
  • ▸ Does the truth matter? He will never forgive me and so he cannot be allowed to live.
    Gain trait: CruelThe character is killed
    grants
    BONUS_GIVE_TRAIT_CRUEL
    aeAddTraits: TRAIT_CRUEL
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • ▸ He is indeed an impostor. Agreeing to serve me is Gaumata's only chance at power.
    +20 XP to the characterGain trait: Reluctant Courtier
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_GIVE_TRAIT_RELUCTANT_COURTIER
    aeAddTraits: TRAIT_RELUCTANT_COURTIER
  • ▸ [character] is the rightful king, and I made a terrible mistake. I must admit the plot and restore him to power.
    -5 LegitimacyLoses trait: Bardiya GaumataYour character seizes your throne
    grants
    BONUS_DARIUS_CEDES_TO_BARDIYA_LEGITIMACY
    iLegitimacy -5
    BONUS_BARDIYA_SEIZES_THRONE
    iSeizeThroneSubject 0
    aeRemoveTraits: TRAIT_BARDIYA_GAUMATA

✎ Solver

The Karpans New Turn CM ✓ The Sacred and the Profane
5% to appear Once per game Player UsReligion Player PaganReligion PlayerFamily UsCity Us Player PersiaZoroastrianism
As it opens, before you choose Law-based opinion shift
  • ▸ Take action to curb the spread of [religion].
    +6 LegitimacyRemembered: Ongoing Persecutions (-80 opinion, permanent)Begin project: Zoroastrian Dissent
    grants
    BONUS_PERSECUTE_FAITH_LEGITIMACY
    Memory MEMORYRELIGION_ONGOING_PERSECUTIONS
    iLegitimacy 6
    BONUS_EVENTOPTION_THE_KARPANS_OPTION_0_CITY
    aeAddProjects: PROJECT_DISSENT_ZOROASTRIANISM
  • ▸ Tell the Karpans and [family] to stop their persecutions.
    Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Protected us from persecution (+80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    BONUS_EVENTOPTION_THE_KARPANS_OPTION_1_RELIGION_1
    Memory MEMORYRELIGION_PROTECTED_FROM_PERSECUTION
    ◇ grants a memory no event uses

✎ Josh Unsworth Background reading ↗

The Long Life of the Dead one choice: Your leader abdicates the throne New Turn CM ✓ Wonders and Dynasties
Once per game Leader UsDead UsPlayer Us HantiliOver 50Mursili I
  • ▸ I've always done what is best for [rival].
    Gain a random trait
    grants
    BONUS_EVENTOPTION_HATTI_HANTILI_REFLECTION_CONTINUE
    aeRandomTraitDelay: TRAIT_VINDICATED, TRAIT_INSANE
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_HATTI_HANTILI_REFLECTION_CONTINUE_VINDICATED, TEXT_BONUS_EVENTOPTION_HATTI_HANTILI_REFLECTION_CONTINUE_INSANE
  • ▸ I can’t go on like this, not one more day.
    -10 LegitimacyYour leader abdicates the throne
    grants
    BONUS_ABDICATE
    iLegitimacy -10
    bAbdicate 1

✎ Brodie Frehlich

The Lost Scrolls New Turn CM ✓ Turn 100+ ⛓ follow-up
⛓ Part of the The Lost Scrolls chain, 2 events view map →

⛓ Follows from: The Lost Scrolls

90% to appear Once per game TileCity UsReligion StateUsPlayer Us Judaism
As it opens, before you choose +120Civics+30/city↗ turn
  • ▸ Study them yourself.
    +1 Wisdom
    gated by
    LeaderSubject SUBJECT_CHARACTER_INQUISITIVE
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • ▸ Give them to your scholars.
    +20Science+5/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
  • ▸ Return them to the [religion] priests.
    Remembered: Returned the scrolls (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DEAD_SEA_SCROLLS_RETURNED
    Memory MEMORYRELIGION_RETURNED_SCROLLS
    ◇ grants a memory no event uses

✎ Josh Unsworth

The Medjay New Turn CM ✓ Turn 20+
1% to appear Once per game Before turn 100 Unit UsNon Leader UsPlayer Us Player EgyptUnit MeleeUnit Min Level 2Courtier SoldierNot Unit Has Name
  • ▸ Grant them this honor.
    The unit gains WardenThe unit is renamed The Medjay
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_MEDJAY
    UnitName TEXT_BONUS_EVENTOPTION_NAMED_UNIT_MEDJAY
    aeEffectUnits: EFFECTUNIT_WARDEN
  • ▸ No, such titles will distract from their Trainingtraining.
    +80 XP to the unit
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_BLANK
    iXPUnit 80

✎ Josh Unsworth Background reading ↗

The Menace Eliminated New Turn CM ✓
Every 40 turns City UsLeader Us
As it opens, before you choose Remove Final Hunt Killer
  • ▸ These sad events show the importance of a good city guard.
    +2 LegitimacyBegin project: Urban Cohorts
    grants
    BONUS_EVENTOPTION_THE_MENACE_ELIMINATED_COHORTES_CITY
    iLegitimacy 2
    aeAddProjects: PROJECT_COHORTES
  • ▸ Perhaps mass celebrations in [city] would help its citizens make new good memories.
    +80Happinesseach city↗ turn+30–300 Culture (by city tier)-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_THE_MENACE_ELIMINATED_CELEBRATIONS_CITY
    aeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE, BONUS_CULTURE_GAIN_AVERAGE, BONUS_MONEY_LOSS_AVERAGE
  • ▸ The killer's execution should be public. And, of course, slow...
    +2 Legitimacy+1 Happiness level
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_EVENTOPTION_THE_MENACE_ELIMINATED_EXECUTION_CITY
    iLegitimacy 2
    aeBonuses: BONUS_HAPPINESS_UP

✎ Solver

The Menace Eliminated New Turn CM ✓
Every 40 turns City UsLeader Us
As it opens, before you choose Remove Hunt Killer Late
  • ▸ These sad events show the importance of a good city guard.
    +2 LegitimacyBegin project: Urban Cohorts
    grants
    BONUS_EVENTOPTION_THE_MENACE_ELIMINATED_COHORTES_CITY
    iLegitimacy 2
    aeAddProjects: PROJECT_COHORTES
  • ▸ Perhaps mass celebrations in [city] would help its citizens make new good memories.
    +80Happinesseach city↗ turn+30–300 Culture (by city tier)-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_THE_MENACE_ELIMINATED_CELEBRATIONS_CITY
    aeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE, BONUS_CULTURE_GAIN_AVERAGE, BONUS_MONEY_LOSS_AVERAGE
  • ▸ The killer's execution should be public. And, of course, slow...
    +2 Legitimacy+1 Happiness level
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_EVENTOPTION_THE_MENACE_ELIMINATED_EXECUTION_CITY
    iLegitimacy 2
    aeBonuses: BONUS_HAPPINESS_UP

✎ Solver

The Mesedi New Turn CM ✓ Turn 20+
1% to appear Once per game Before turn 100 Unit UsNon Leader UsPlayer Us Unit MeleePlayer HittiteNot Unit Needs GeneralNot Unit Has Name
  • ▸ And their leader should be honored too!
    The unit gains BraveThe unit is renamed The MesediRemembered: Named us Gal Mesedi! (+40 opinion for 40 turns)(no event currently keys off this)Your leader is granted the title Gal Mesedi
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_MESEDI_UNIT
    UnitName TEXT_BONUS_EVENTOPTION_NAMED_UNIT_MESEDI_UNIT
    aeEffectUnits: EFFECTUNIT_BRAVE
    BONUS_EVENTOPTION_NAMED_UNIT_MESEDI_CHARACTER
    Memory MEMORYCHARACTER_NAMED_UNIT_MESEDI_CHARACTER
    SetTitle TITLE_GAL_MESEDI
    ◇ grants a memory no event uses
  • ▸ No, such titles will distract from their Trainingtraining.
    +80 XP to the unit
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_BLANK
    iXPUnit 80

✎ Benjamin Gautron Background reading ↗

The Missing Envoy one choice: The tribe declare war on you New Turn CM ✓ Empires of the Indus
100% to appear Once per game
As it opens, before you choose Gain trait: MissingLoses trait: Envoy To The Huns
  • ▸ This will not go unanswered.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)The tribe declare war on you
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER
  • ▸ We will take [character] word, for now.
    Leader relationship: Influenced By-5 Legitimacy
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_ACCEPTED_MISSING_ENVOY
    iLegitimacy -5

✎ Josh Unsworth

The Numerus Batavorum New Turn CM ✓
1% to appear Once per game Unit UsLeader UsPlayer Us Player RomeUnit MercenaryNot Unit Has Name
  • ▸ My guards will be loyal only to my dynasty.
    The unit gains Combat IThe unit is renamed The Numerus Batavorum
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_NUMERUS_BATAVORUM
    UnitName TEXT_BONUS_EVENTOPTION_NAMED_UNIT_NUMERUS_BATAVORUM
    aeEffectUnits: EFFECTUNIT_COMBAT1
  • ▸ No, such titles will distract from their Trainingtraining.
    +80 XP to the unit
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_BLANK
    iXPUnit 80

✎ Josh Unsworth Background reading ↗

The Path to Freedom New Turn CM ✓ ⛓ follow-up
⛓ Part of the Refusal to Die chain, 13 events , 10 branch points view map →

⛓ Follows from: The Raid on [city], Popular Support, The Slave General

Every 0 turns Law: Slavery City UsFamily UsUsCity UsCity UsFamily Head Us Trait Rebel Slave
  • ▸ Allow [character] to proceed with his plan.
    (no gates or payload in XML)
  • ▸ It is not worth the risk. We will stand and fight.
    2 rebel units appear2 rebel units appear2 rebel units appear+8Orders↗ turn
    grants
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_ORDERS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_ORDERS=8
    ↳ may trigger: [character]

✎ Josh Unsworth

The Persecutor [character] New Turn CM ✓ The Sacred and the Profane
3% to appear Once per game ChristianityCity UsLeader UsSaul Religion State No
  • ▸ Invite the commander to serve you as a soldier.
    Remembered: Encouraged persecution (-80 opinion for 40 turns)(no event currently keys off this)Gain a Court SoldierLeader relationship: Influenced By
    grants
    BONUS_EVENTOPTION_THE_COMMANDER_SAUL_INVITE_RELIGION
    Memory MEMORYRELIGION_ENCOURGED_PERSECUTION
    BONUS_EVENTOPTION_THE_COMMANDER_SAUL_INVITE_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    MakeCourtier COURTIER_SOLDIER
    ◇ grants a memory no event uses
  • ▸ Ask [character] to oversee the organization of such purges across the nation.
    Remembered: Encouraged persecution (-80 opinion for 40 turns)(no event currently keys off this)Free law: OrthodoxyGain a Court Soldier
    grants
    BONUS_EVENTOPTION_THE_COMMANDER_SAUL_ORTHODOXY_RELIGION
    Memory MEMORYRELIGION_ENCOURGED_PERSECUTION
    BONUS_EVENTOPTION_THE_COMMANDER_SAUL_ORTHODOXY_CHARACTER_0
    FreeLaw LAW_ORTHODOXY
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
    ◇ grants a memory no event uses
  • ▸ Protect the [religion] and demand that he desists at once.
    Remembered: Protected us from persecution (+80 opinion for 40 turns)(no event currently keys off this)Leader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_THE_COMMANDER_SAUL_PROTECT_RELIGION
    Memory MEMORYRELIGION_PROTECTED_FROM_PERSECUTION
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    ◇ grants a memory no event uses

✎ Josh Unsworth

The Plight of Masabates New Turn CM ✓ Turn 15+ Wonders and Dynasties
30% to appear Once per game Player UsLeader UsUsUsCity Us Player PersiaStateira LeaderParysatisMax Upset HiddenArtaxerxes Ii
  • ▸ I will not stand for this! Let [character] try her insidious schemes, but Masabates walks free.
    -4 LegitimacyLeader relationship: Influenced By+80Happinesseach city↗ turn
    grants
    BONUS_PERSIA_STATEIRA_PARYSATIS_MASABATES_INTERVENE_LEGITIMACY
    iLegitimacy -4
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
  • ▸ It is a despicable act, but I am not prepared to openly challenge [character].
    +1 Discipline+80Discontenteach city↗ turn
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80

✎ Solver

The Plot Thickens New Turn CM ✓
1% to appear Every 5 turns UsLeader Us Vengeful Against Leader
  • ▸ The gods shall protect me!
    Leader relationship: Plotting Against
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ David Ballantyne

The Pox Spreads New Turn CM ✓ ⛓ follow-up
⛓ Part of the Mysterious Sickness chain, 3 events view map →

⛓ Follows from: Mysterious Sickness

25% to appear Every 0 turns City UsCapital UsPlayer UsUsUs
As it opens, before you choose Begin project: OutbreakGain trait: Severely IllGain trait: Ill
  • ▸ We must continue to fight with Sciencescience.
    Gain a Court Scholar
    grants
    BONUS_EVENTOPTION_THE_POX_SPREADS_OPTION_0_PLAYER
    AddCourtier: COURTIER_SCIENTIST=GENDER_FEMALE
    ↳ may trigger: After the Death
  • ▸ Prayers and rituals are the only remedy.
    Gain trait: Righteous
    grants
    BONUS_EVENTOPTION_THE_POX_SPREADS_OPTION_1_PLAYER
    aeAddTraits: TRAIT_RIGHTEOUS
    ↳ may trigger: After the Death
  • ▸ This disease will run its course.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    ↳ may trigger: After the Death

✎ Andy Auseon

The Priests of Amun one choice: State religion ends New Turn CM ✓ Wonders and Dynasties
20% to appear Once per game Player UsLeader UsReligion AtenismCity Us Player EgyptAkhenatenReligion StateReligion Of LeaderCity Altar Aten
  • ▸ OrdersOrder the guards to remove the Priests and throw them in prison.
    Remembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)+80Discontenteach city↗ turn
    grants
    BONUS_AKHENATEN_CONDEMNED_0_ATENISM
    Memory MEMORYRELIGION_RELIGION_OPINION_GOOD
    BONUS_AKHENATEN_CONDEMNED_0_CITY
    aiCityYields: YIELD_DISCONTENT=80
    ◇ grants a memory no event uses
  • ▸ Kneel before the Priests and beg forgiveness by denouncing Atenism.
    State religion endsNo longer follows Religion+80Happinesseach city↗ turn
    grants
    BONUS_AKHENATEN_CONDEMNED_1_PLAYER
    bStateReligionEnd 1
    BONUS_AKHENATEN_CONDEMNED_1_AKHENATEN
    bRemoveReligion 1
    BONUS_AKHENATEN_CONDEMNED_1_CITY
    aiCityYields: YIELD_HAPPINESS=80

✎ Dale

The Raid on [city] New Turn CM ✓ ⛓ follow-up
⛓ Part of the Refusal to Die chain, 13 events , 10 branch points view map →

⛓ Follows from: The One Who Would be King, The Army of Slaves, Refusal to Die

Every 0 turns Law: Slavery City UsFamily UsUsCity Family UsPlayer Us Trait Rebel Slave
  • ▸ We will send all the aid we can.
    +1 Happiness level
    grants
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • ▸ We must face these rebels on the field.
    2 rebel units appear2 rebel units appear+4Orders↗ turn
    grants
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    ↳ may trigger: [character]

✎ Josh Unsworth

The Rebel Writer New Turn CM ✓ ⛓ follow-up
⛓ Part of the The Rebel Writer chain, 2 events view map →

⛓ Follows from: The Rebel Writer

Once per game Religion StateCity UsDead UsLeader Us Judaism
  • ▸ We need a strong military advisor.
    Gain a Court Soldier
    grants
    BONUS_ADD_GREAT_SOLDIER
    AddCourtier: COURTIER_SOLDIER
  • ▸ Write a history of [religion].
    +60–600 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_HUGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=60], CULTURE_DEVELOPING[YIELD_CULTURE=120], CULTURE_STRONG[YIELD_CULTURE=240], CULTURE_LEGENDARY[YIELD_CULTURE=600]
  • ▸ I have no need for you.
    (no gates or payload in XML)

✎ Josh Unsworth

The Return Home New Turn CM ✓ ⛓ follow-up
⛓ Part of the Father in Exile chain, 5 events , 1 branch point view map →

⛓ Follows from: Father in Exile

30% to appear Every 0 turns Leader UsUsHeir UsPlayer Them
  • ▸ I welcome his words. Let's try the dates.
    +50Food+15/city↗ turn
    grants
    BONUS_FOOD_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=50
    aiGlobalYieldsPer: YIELD_FOOD=15
    ↳ may trigger: The Return Home: The Dates
  • ▸ I am known to like my wines.
    +40Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_TINY
    aiCityYields: YIELD_HAPPINESS=40
    ↳ may trigger: The Return Home: The Wine
  • ▸ Burn incense and let's put this behind us.
    Gain trait: Pious
    grants
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
    ↳ may trigger: The Return Home: The Incense

✎ Leyla Johnson

The Return Home: The Dates New Turn CM ✓ ⛓ follow-up
⛓ Part of the Father in Exile chain, 5 events , 1 branch point view map →

⛓ Follows from: The Return Home

40% to appear Every 0 turns Leader UsUsHeir UsPlayer Them Max Cautious
As it opens, before you choose Gain trait: Poisoned
  • ▸ I should have never trusted [character]!
    Gain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED

✎ Leyla Johnson

The Return Home: The Incense New Turn CM ✓ ⛓ follow-up
⛓ Part of the Father in Exile chain, 5 events , 1 branch point view map →

⛓ Follows from: The Return Home

60% to appear Every 0 turns Leader UsUsHeir UsPlayer Them Max Cautious
As it opens, before you choose Gain trait: Insane
  • ▸ I should have never trusted [character]!
    Gain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED

✎ Leyla Johnson

The Return Home: The Wine New Turn CM ✓ ⛓ follow-up
⛓ Part of the Father in Exile chain, 5 events , 1 branch point view map →

⛓ Follows from: The Return Home

50% to appear Every 0 turns Leader UsUsHeir UsPlayer Them Max Cautious
As it opens, before you choose Gain trait: Severely Ill
  • ▸ I should have never trusted [character]!
    Gain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED

✎ Leyla Johnson

The Rise of Pieface Your leader seizes the rival nation's throne New Turn CM ✓ ⛓ follow-up
⛓ Part of the The Fool chain, 4 events view map →

⛓ Follows from: Secret of the Fool

25% to appear Once per game Player ThemTilePlayer UsNon Leader UsLeader Them
As it opens, before you choose Your leader seizes the rival nation's throneThe character is killed
  • ▸ Send a fool to entertain his court.
    -120Money-30/city↗ turnLeader relationship: Conspiring With
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
  • ▸ Marvel at the gods' sense of humor.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

The Rise of Sulla New Turn CM ✓ Turn 5+ Wonders and Dynasties
50% to appear Once per game Leader UsUs Gaius Marius LeaderSulla Courtier
  • ▸ I am the ruler, not this young upstart.
    Leader relationship: Plotting Against
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ Josh Unsworth Background reading ↗

The Road to Glory New Turn CM ✓ ⛓ follow-up
⛓ Part of the The Road to Glory chain, 3 events view map →

⛓ Follows from: The Road to Glory

Once per game Leader UsPlayer Us Great
  • ▸ [rival] goes boldly into a new age of prosperity!
    +120Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_THE_ROAD_TO_GLORY_FINISHED_OKAY_PLAYER
    aeAllCityBonuses: BONUS_HAPPINESS_GAIN_LARGE

✎ Josh Unsworth

The Road to Glory New Turn CM ✓ ⛓ follow-up
⛓ Part of the The Road to Glory chain, 3 events view map →

⛓ Follows from: The Road to Glory

Once per game Was Leader Dead UsPlayer Us
  • ▸ The wheels keep on turning.
    Fails goal: Gain the Cognomen Great
    grants
    BONUS_EVENTOPTION_THE_ROAD_TO_GLORY_FINISHED_FAILED_PLAYER
    FailGoal GOAL_THE_GREAT

✎ Josh Unsworth

The Sacred Band New Turn CM ✓ Turn 20+
1% to appear Once per game Before turn 100 Unit UsUsPlayer Us Unit MeleeUnit Min Level 2Player GreeceNot Unit Needs GeneralNot Unit Has Name
  • ▸ Let their name bring fear to our enemies.
    The unit gains ToughThe unit is renamed The Sacred Band
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_SACRED_BAND
    UnitName TEXT_BONUS_EVENTOPTION_NAMED_UNIT_SACRED_BAND
    aeEffectUnits: EFFECTUNIT_TOUGH
  • ▸ No, such titles will distract from their Trainingtraining.
    +80 XP to the unit
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_BLANK
    iXPUnit 80

✎ Josh Unsworth Background reading ↗

The Sacred City New Turn CM ✓ ⛓ follow-up
⛓ Part of the The Sacred City chain, 2 events view map →

⛓ Follows from: The Sacred City

Every 0 turns Religion WorldCity UsPlayer Us
  • ▸ We shall thank for this victory.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1

✎ Josh Unsworth

The Sacred and the Profane New Turn CM ✓ The Sacred and the Profane
Once per game Religion Player
  • ▸ The world of The Sacred and The Profane awaits.
    (no gates or payload in XML)

✎ Josh Unsworth

The Search for Ostanes New Turn CM ✓ The Sacred and the Profane ⛓ follow-up
⛓ Part of the Rumors of Ostanes chain, 2 events view map →

⛓ Follows from: Rumors of Ostanes

Every 40 turns ReligionPlayer ThemOstanesLeader Them
  • ▸ Welcome [character].
    Gain a Court Scholar
    grants
    BONUS_MAKE_GREAT_SCIENTIST
    MakeCourtier COURTIER_SCIENTIST

✎ Josh Unsworth

The Slave General New Turn CM ✓ ⛓ follow-up
⛓ Part of the Refusal to Die chain, 13 events , 10 branch points view map →

⛓ Follows from: The One Who Would be King, The Army of Slaves, Refusal to Die

Every 0 turns Law: Slavery City UsFamily UsUsCity Family UsPlayer Us Trait Rebel Slave
  • ▸ [city] must be well protected!
    +2 Levy unit+80Training+20/city↗ turn
    grants
    BONUS_EVENTOPTION_RECRUITMENT_DRIVE_MILITIA_CITY
    aiBonusUnits: BONUSUNITCLASS_LEVY=2
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
  • ▸ We must face these rebels on the field.
    2 rebel units appear2 rebel units appear+4Orders↗ turn
    grants
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    ↳ may trigger: [character]

✎ Josh Unsworth

The Spy New Turn CM ✓ ⛓ follow-up
⛓ Part of the Refusal to Die chain, 13 events , 10 branch points view map →

⛓ Follows from: The Raid on [city], Popular Support, The Slave General

Every 0 turns Law: Slavery City UsFamily UsUsCity UsCity UsFamily Head Us Trait Rebel Slave
  • ▸ Allow [character] to proceed with his plan.
    (no gates or payload in XML)
  • ▸ It is not worth the risk. We will stand and fight.
    2 rebel units appear2 rebel units appear2 rebel units appear+8Orders↗ turn
    grants
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_ORDERS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_ORDERS=8
    ↳ may trigger: [character]

✎ Josh Unsworth

The Statue Complete New Turn CM ✓ The Sacred and the Profane ⛓ follow-up
⛓ Part of the Statue of chain, 2 events view map →

⛓ Follows from: Statue of

Once per game Religion Player PaganCity UsFamily UsLeader Us
  • ▸ This wonder shall be known across the world.
    Remembered: Built the great statue (+80 opinion for 80 turns)(no event currently keys off this)Add Improvement: Temple of the Statue
    grants
    BONUS_EVENTOPTION_STATUE_OF_THE_GODS_COMPLETE_OPTION_0_RELIGION
    Memory MEMORYRELIGION_BUILT_STATUE
    BONUS_EVENTOPTION_STATUE_OF_THE_GODS_COMPLETE_OPTION_0_CITY
    AddImprovement IMPROVEMENT_PAGAN_STATUE_TEMPLE
    ◇ grants a memory no event uses

✎ Josh Unsworth

The Travels of Mani New Turn CM ✓ The Sacred and the Profane
3% to appear Once per game UsLeader Us Mani
  • ▸ Send him out to learn more of the spiritual and physical worlds.
    Gain trait: ExploringLeader relationship: Influenced By
    grants
    BONUS_EVENTOPTION_THE_TRAVELS_OF_MANI_YES_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    aeAddTraits: TRAIT_EXPLORING
  • ▸ No, his wisdom is needed here.
    Remembered: Refused to let me go exploring (-40 opinion for 40 turns)(no event currently keys off this)+1 Discipline
    grants
    BONUS_EVENTOPTION_THE_TRAVELS_OF_MANI_NO_CHARACTER_0
    Memory MEMORYCHARACTER_REFUSED_EXPLORING
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    ◇ grants a memory no event uses

✎ Josh Unsworth

The Treasures of [city] New Turn CM ✓ ⛓ follow-up
⛓ Part of the Troops Ransack [city] chain, 3 events , 1 branch point view map →

⛓ Follows from: Troops Ransack [city]

50% to appear Every 0 turns Player ThemCity TribeLeader UsUnit UsCapital Us
  • ▸ Sell it all.
    +240Money+60/city↗ turn
    grants
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60
  • ▸ Lavish our capital, [city], in refinements.
    +1 Culture level for the city
    grants
    BONUS_CULTURE_LEVEL
    iCultureLevels 1
  • ▸ Use the hoard to help restore the city.
    +6Orders↗ turn+1 Worker
    grants
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6
    BONUS_UNIT_WORKER
    aiUnits: UNIT_WORKER=1

✎ Leyla Johnson

The True God Aten one choice: Adopts the event's religion as state religion New Turn CM ✓ ⛓ follow-up
⛓ Part of the Sign from Aten chain, 8 events , 2 branch points view map →

⛓ Follows from: Sign from Aten

25% to appear Once per game Leader UsReligion EgyptUs Or Them Amarna Reformer
  • ▸ Aten is the one god of [rival].
    +5 LegitimacyFree law: MonotheismLeader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_THE_TRUE_GOD_ATEN_MONOTHEISM_CHARACTER_0
    FreeLaw LAW_MONOTHEISM
    iLegitimacy 5
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
  • ▸ Aten is the one god, and his Culturecult will spread across [rival].
    +5 LegitimacyFree law: MonotheismAdopts the event's religion as state religionLeader relationship: Vengeful Against
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_THE_TRUE_GOD_ATEN_MONOTHEISM_CHARACTER_0
    FreeLaw LAW_MONOTHEISM
    iLegitimacy 5
    BONUS_STATE_RELIGION
    bStateReligion 1
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
  • ▸ No, we cannot abandon the old gods.
    Remembered: Supported the old gods (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_TRUE_GOD_ATEN_NO_RELIGION
    Memory MEMORYRELIGION_SUPPORTED_THE_OLD_GODS
    ◇ grants a memory no event uses

✎ Josh Unsworth

The Wandering Horse New Turn CM ✓ Empires of the Indus ⛓ follow-up
⛓ Part of the Ashvamedha chain, 3 events , 1 branch point view map →

⛓ Follows from: Ashvamedha

100% to appear Once per game
  • ▸ Thank the guards for their service.
    +120Training+30/city↗ turn
    grants
    BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30
  • ▸ Spread the message as a sign of your Legitimacylegitimacy.
    grants
    BONUS_LEGITIMACY_ASHVAMEDHA
    iLegitimacy 5
  • ▸ Surely I am blessed!
    Gain trait: Blessed
    grants
    BONUS_GIVE_TRAIT_BLESSED
    aeAddTraits: TRAIT_BLESSED

✎ Josh Unsworth

The Ziggurat Crumbles New Turn CM ✓
4% to appear Every 60 turns Player UsCity UsReligion World City Great Ziggurat
  • ▸ I fail to see much benefit in such a building, but the people seem to like it.
    -50Civics↗ turn-200Money↗ turn-200Stone↗ turn+4 Legitimacy+160Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_THE_ZIGGURAT_CRUMBLES_OPTION_RESTORE_PLAYER
    iLegitimacy 4
    aiGlobalYieldsBase: YIELD_CIVICS=-50, YIELD_MONEY=-200, YIELD_STONE=-200
    BONUS_HAPPINESS_GAIN_HUGE
    aiCityYields: YIELD_HAPPINESS=160
  • ▸ We cannot afford it. Besides, it is an old building whose purpose has long been forgotten.
    +200Stone↗ turnGain trait: FrugalBegin project: The Ziggurat Crumbles+60Discontenteach city↗ turnRemembered: Failed to restore The Ziggurat (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_ZIGGURAT_CRUMBLES_OPTION_IGNORE_PLAYER
    aiGlobalYieldsBase: YIELD_STONE=200
    aeAddTraits: TRAIT_FRUGAL
    BONUS_EVENTOPTION_THE_ZIGGURAT_CRUMBLES_OPTION_IGNORE_CITY
    aeAddProjects: PROJECT_CRUMBLING_ZIGGURAT
    aeBonuses: BONUS_DISCONTENT_GAIN_SMALL
    BONUS_EVENTOPTION_THE_ZIGGURAT_CRUMBLES_OPTION_IGNORE_RELIGION
    Memory MEMORYRELIGION_CRUMBLING_ZIGGURAT
    ◇ grants a memory no event uses
  • ▸ Not only shall we restore this important relic of our nation's history. We will improve it!
    -50Civics↗ turn-200Money↗ turn-300Stone↗ turn+4 Legitimacy+60–600 Culture (by city tier)+1 Happiness levelRemembered: Restored and Improved The Ziggurat (+20 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_URBAN
    grants
    BONUS_EVENTOPTION_THE_ZIGGURAT_CRUMBLES_OPTION_IMPROVE_PLAYER
    iLegitimacy 4
    aiGlobalYieldsBase: YIELD_CIVICS=-50, YIELD_MONEY=-200, YIELD_STONE=-300
    BONUS_EVENTOPTION_THE_ZIGGURAT_CRUMBLES_OPTION_IMPROVE_CITY
    aeBonuses: BONUS_CULTURE_GAIN_HUGE, BONUS_HAPPINESS_UP
    BONUS_EVENTOPTION_THE_ZIGGURAT_CRUMBLES_OPTION_IMPROVE_RELIGION
    Memory MEMORYRELIGION_IMPROVED_ZIGGURAT
    ◇ grants a memory no event uses
  • ▸ Perhaps while restoring it we can learn why our ancestors built it and how.
    -200Money↗ turn-200Stone↗ turn+200Science↗ turn+4 Legitimacy+1 Wisdom+160Happinesseach city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_INQUISITIVE
    grants
    BONUS_EVENTOPTION_THE_ZIGGURAT_CRUMBLES_OPTION_STUDY_PLAYER
    iLegitimacy 4
    aiGlobalYieldsBase: YIELD_MONEY=-200, YIELD_STONE=-200, YIELD_SCIENCE=200
    aeBonuses: BONUS_GAIN_WISDOM_1
    BONUS_HAPPINESS_GAIN_HUGE
    aiCityYields: YIELD_HAPPINESS=160
  • ▸ Let’s add to its grandeur by building an inner shrine dedicated to [religion].
    -50Civics↗ turn-200Money↗ turn-300Stone↗ turn+4 Legitimacy+1 Charisma+1 Happiness levelRemembered: Restored and Improved The Ziggurat (+40 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_EVENTOPTION_THE_ZIGGURAT_CRUMBLES_OPTION_SHRINE_PLAYER
    iLegitimacy 4
    aiGlobalYieldsBase: YIELD_CIVICS=-50, YIELD_MONEY=-200, YIELD_STONE=-300
    aeBonuses: BONUS_GAIN_CHARISMA_1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_EVENTOPTION_THE_ZIGGURAT_CRUMBLES_OPTION_SHRINE_RELIGION
    Memory MEMORYRELIGION_IMPROVED_ZIGGURAT_SHRINE
    ◇ grants a memory no event uses

✎ Brodie Frehlich Background reading ↗

The [religion] of [city] New Turn CM ✓ The Sacred and the Profane ⛓ follow-up
⛓ Part of the Called to Mission chain, 3 events , 1 branch point view map →

⛓ Follows from: Called to Mission

Every 0 turns UsCity ThemReligion
As it opens, before you choose The religion spreads to their city
  • ▸ Welcome the back to your court.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
  • ▸ Encourage [character] to stay in [rival] to grow the [religion] community.
    Your character joins the nation of their city+2 Disciples of the religion
    grants
    BONUS_EVENTOPTION_CLERGY_MISSION_SUCCESS_OPTION_1_PLAYER
    iJoinReverse 0
    BONUS_EVENTOPTION_CLERGY_MISSION_SUCCESS_OPTION_1_RELIGION
    iSpreadUnits 2

✎ Josh Unsworth

The execution of [character] one choice: You declare war on the rival nation New Turn CM ✓ The Sacred and the Profane ⛓ follow-up
⛓ Part of the Called to Mission chain, 3 events , 1 branch point view map →

⛓ Follows from: Called to Mission

Every 0 turns UsCity ThemReligionLeader Us
As it opens, before you choose The character is killed
  • ▸ [city] will burn for this.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nationRemembered: Started a holy war for us (+80 opinion for 80 turns)(no event currently keys off this)
    gated by
    PlayerSubject SUBJECT_PLAYER_HOLY_WAR
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_CLERGY_MISSION_EXECUTION_HOLY_WAR_RELIGION
    Memory MEMORYRELIGION_HOLY_WAR_STARTED
    ◇ may enable: The Sword of Damocles
  • ▸ We can only hope that one day [city] will be as welcoming of other faiths as us.
    Remembered: Entered diplomatic talks on tolerance (+40 opinion for 80 turns)(no event currently keys off this)
    gated by
    PlayerSubject SUBJECT_PLAYER_TOLERANCE
    grants
    BONUS_EVENTOPTION_CLERGY_MISSION_EXECUTION_TOLERANCE_CITY
    Memory MEMORYPLAYER_EXECUTED_CLERGY
    ◇ grants a memory no event uses
  • ▸ Stir up fervor against [rival].
    Remembered (all families): United in orthodoxy (+80 opinion for 20 turns)(no event currently keys off this)Remembered: Publicly Slandered (-40 opinion for 40 turns)
    gated by
    PlayerSubject SUBJECT_PLAYER_ORTHODOXY
    grants
    BONUS_EVENTOPTION_CLERGY_MISSION_EXECUTION_ORTHODOXY_CHARACTER
    MemoryAllFamilies MEMORYFAMILY_UNITED_IN_ORTHODOXY
    BONUS_EVENTOPTION_CLERGY_MISSION_EXECUTION_ORTHODOXY_CITY
    Memory MEMORYPLAYER_SLANDER
    ◇ may enable: The Sword of Damocles
  • ▸ He will be remembered.
    Gain trait: Martyr+40 XP to the character
    grants
    BONUS_EVENTOPTION_CLERGY_MISSION_EXECUTION_NONE_CHARACTER
    aeAddTraits: TRAIT_MARTYR
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Their Deathless Gaze New Turn CM ✓ The Sacred and the Profane
5% to appear Once per game UsFamily Head UsLeader Us SapphoReligious
  • ▸ Agree with [character] statement.
    Leader relationship: Endeared ToGain trait: Impious
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_ADD_IMPIOUS
    aeAddTraits: TRAIT_IMPIOUS
  • ▸ Attempt to lighten [character] spirits by declaiming [character] idea.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

They Always Make a Mistake New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Sleep Tight chain, 3 events , 1 branch point view map →

⛓ Follows from: Sleep Tight

Every 0 turns UsLeader Us Fugitive
  • ▸ [character] deserves the execution of a common criminal.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • ▸ He will rot in the dungeons.
    Gain trait: ImprisonedLoses trait: Fugitive
    grants
    BONUS_FUGITIVE_TO_IMPRISONED
    aeBonuses: BONUS_GIVE_TRAIT_IMPRISONED, BONUS_REMOVE_TRAIT_FUGITIVE

✎ Jeri Roys

Those They Spared New Turn CM ✓ ⛓ follow-up
⛓ Part of the Refusal to Die chain, 13 events , 10 branch points view map →

⛓ Follows from: The Raid on [city], Popular Support, The Slave General

Every 0 turns Law: Slavery City UsFamily UsUsCity UsCity UsFamily Head Us Trait Rebel Slave
  • ▸ Allow [character] to proceed with his plan.
    (no gates or payload in XML)
  • ▸ It is not worth the risk. We will stand and fight.
    2 rebel units appear2 rebel units appear2 rebel units appear+8Orders↗ turn
    grants
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_ORDERS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_ORDERS=8
    ↳ may trigger: [character]

✎ Josh Unsworth

Three Weeks New Turn CM ✓ ⛓ follow-up
⛓ Part of the Eloped! chain, 7 events , 1 branch point view map →

⛓ Follows from: Eloped!, Eloped!

15% to appear Every 0 turns Player UsUsUs Eloped
As it opens, before you choose Loses trait: ElopedLoses trait: ElopedYour character: Estranged From your character
  • ▸ Of course, the marriage will be forgotten.
    -4 LegitimacyLeader relationship: Endeared ToThe marriage is dissolved
    grants
    BONUS_EVENTOPTION_THREE_WEEKS_2
    iLegitimacy -4
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_THREE_WEEKS_1
    iDivorcedBySubject 1
  • ▸ You must live with your consequences, the marriage will stand.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • ▸ You are no longer welcome here, [character].
    Gain trait: ExiledLeader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_THREE_WEEKS_4
    aeAddTraits: TRAIT_EXILED
    aeBonuses: BONUS_LEADER_VENGEFUL_AGAINST

✎ Josh Unsworth

Time Moves On New Turn CM ✓ Behind the Throne
20% to appear Every 3 turns UsLeader Us Over 50
As it opens, before you choose Loses trait: Rising StarGain trait: Bitter
  • ▸ Align yourself with [character] detractors.
    Leader relationship: Disappointed With+40Civics+10/city↗ turn
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • ▸ Stay carefully silent.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Jeri Roys

Tit for Tat New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Playing with Fire chain, 6 events , 1 branch point view map →

⛓ Follows from: Playing with Fire

Every 0 turns Family Head UsFamily Head UsLeader Us
  • ▸ Surely, this is an empty threat.
    Gain trait: Stressed
    grants
    BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED

✎ Jeri Roys

Tit for Tat New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Playing with Fire chain, 6 events , 1 branch point view map →

⛓ Follows from: Playing with Fire

Every 0 turns Family Head UsFamily Head UsLeader Us
  • ▸ Excellent.
    Leader relationship: Blackmailed ByLeader relationship: Blackmailed By
    grants
    BONUS_BLACKMAILED_BY_LEADER
    AddLeaderRelationship RELATIONSHIP_BLACKMAILED_BY
    BONUS_BLACKMAILED_BY_LEADER
    AddLeaderRelationship RELATIONSHIP_BLACKMAILED_BY

✎ Jeri Roys

To Be A King New Turn CM ✓ ⛓ follow-up
⛓ Part of the Rightful Heir chain, 6 events view map →

⛓ Follows from: Rightful Heir

5% to appear Once per game Player UsUsLeader Us Rightful Heir
  • ▸ I will remain king, no matter what it takes.
    Progress ambition: To Be King
    grants
    BONUS_EVENTOPTION_TO_BE_KING_START
    Ambition GOAL_TO_BE_KING
  • ▸ I will not entertain such thoughts!
    50% chance next turn: becomes Timid
    grants
    BONUS_MAYBE_TIMID
    aiTraitProbDelay: TRAIT_TIMID=50

✎ Josh Unsworth

To Be A King New Turn CM ✓ ⛓ follow-up
⛓ Part of the Rightful Heir chain, 6 events view map →

⛓ Follows from: To Be A King

Once per game Player UsDead UsLeader Us Ignore No Event Traits
  • ▸ I am the one true [title]!
    Completes goal: Kill the Rightful Heir
    grants
    BONUS_EVENTOPTION_TO_BE_KING_FINISH
    FinishGoal GOAL_TO_BE_KING

✎ Josh Unsworth

To Be A King New Turn CM ✓ ⛓ follow-up
⛓ Part of the Rightful Heir chain, 6 events view map →

⛓ Follows from: To Be A King

Once per game Player UsDead UsDead Us
  • ▸ It was not meant to be...
    Fails goal: Kill the Rightful Heir
    grants
    BONUS_EVENTOPTION_TO_BE_KING_FAIL
    FailGoal GOAL_TO_BE_KING

✎ Josh Unsworth

To Be A King New Turn CM ✓ ⛓ follow-up
⛓ Part of the Rightful Heir chain, 6 events view map →

⛓ Follows from: To Be A King

Once per game Player UsLeader UsUs Ignore No Event Traits
As it opens, before you choose Gain trait: Fugitive
  • ▸ It was not meant to be...
    Fails goal: Kill the Rightful Heir
    grants
    BONUS_EVENTOPTION_TO_BE_KING_FAIL
    FailGoal GOAL_TO_BE_KING

✎ Josh Unsworth

Tough Negotiation one choice: Truce with the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the [religion] Pilgrims chain, 5 events , 1 branch point view map →

⛓ Follows from: [religion] Pilgrims

Every 40 turns City UsReligion WorldPlayer ThemLeader Us Player War
  • ▸ And that is how you negotiate! I accept.
    Remembered: Player Offer (5 turns)Truce with the rival nation+160Money+40/city↗ turn
    grants
    BONUS_PLAYER_TRUCE
    DiplomacyPlayerFrom DIPLOMACY_TRUCE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
  • ▸ If these people are so important, they will do well in [city].
    +1 Citizen
    grants
    BONUS_ADD_CITIZEN_1
    iCitizens 1

✎ Solver

Trial of the Scipios one choice: Your leader abdicates the throne New Turn CM ✓ Wonders and Dynasties
10% to appear Once per game Leader UsFamily UsFamily Head UsHeir Us Scipio AfricanusFamily Max UpsetMin Legitimacy 30
  • ▸ Despite your innocence, offer to make a donation to the people
    -160Money-40/city↗ turnRemembered: Generous Donation (+80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_EVENTOPTION_TRIAL_OF_THE_SCIPIOS_OPTION_0_FAMILY
    Memory MEMORYFAMILY_GENEROUS_DONATION
    ◇ grants a memory no event uses
  • ▸ Declare that you mean to lead RomeRome until your last breath.
    +60Happinesseach city↗ turnLeader relationship: Plotting Against
    grants
    BONUS_EVENTOPTION_TRIAL_OF_THE_SCIPIOS_OPTION_1_CHARACTER_0
    aeAllCityBonuses: BONUS_HAPPINESS_GAIN_SMALL
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
  • ▸ Is leadership worth such constant struggle? Maybe it is time to retire...
    -2 LegitimacyYour leader abdicates the throne+2 Discipline
    grants
    BONUS_ABDICATE_SCIPIO
    iLegitimacy -2
    bAbdicate 1
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2

✎ Josh Unsworth Background reading ↗

Tribal Conversion New Turn CM ✓ ⛓ follow-up
⛓ Part of the Spreading the Faith chain, 2 events view map →

⛓ Follows from: Spreading the Faith

Every 0 turns Player UsReligion WorldUsTribe
  • ▸ We have been richly rewarded for converting the [tribe]!
    +400Money+100/city↗ turnRemembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Accepted religious practice (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
    BONUS_EVENTOPTION_RELIGION_OPINION_GOOD
    Memory MEMORYRELIGION_RELIGION_OPINION_GOOD
    BONUS_EVENTOPTION_HIGH_SYNOD_TRIBE_CONVERTED_OK
    Memory MEMORYTRIBE_ACCEPTED_RELIGIOUS_PRACTICE
    ◇ grants a memory no event uses

✎ Gabe Campbell

Tribe Slayer one choice: Truce with the tribe New Turn CM ✓ ⛓ follow-up
⛓ Part of the Skirmish chain, 2 events view map →

⛓ Follows from: Skirmish

Once per game UsTribeLeader TribeLeader UsCapital Us Teenager Or AdultNon Leader UsTribe War
As it opens, before you choose The character is killed
  • ▸ Admonish [character] for his recklessness.
    Leader relationship: Estranged FromGain trait: Strict
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT
  • ▸ Celebrate the victories in the capital!
    -1 DisciplineTribute from the tribe: +200 Money, +40 Money per their cityTruce with the tribeBegin project: Triumph
    grants
    BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1
    BONUS_EVENTOPTION_TRIBE_SLAYER_BARBARIAN
    DiplomacyTribe DIPLOMACY_TRUCE
    aeBonuses: BONUS_TRIBUTE_RECEIVE_MONEY_AVERAGE
    BONUS_EVENTOPTION_TRIBE_SLAYER_OPTION_1
    aeAddProjects: PROJECT_TRIUMPH
  • ▸ Stay silent.
    Gain trait: FamousTribute from the tribe: +200 Money, +40 Money per their cityTruce with the tribeRemembered (all families): Allowed hero's legend to grow (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_FAMOUS
    aeAddTraits: TRAIT_FAMOUS
    BONUS_EVENTOPTION_TRIBE_SLAYER_BARBARIAN
    DiplomacyTribe DIPLOMACY_TRUCE
    aeBonuses: BONUS_TRIBUTE_RECEIVE_MONEY_AVERAGE
    BONUS_EVENTOPTION_TRIBE_SLAYER_OPTION_2
    MemoryAllFamilies MEMORYFAMILY_LET_LEGEND_GROW
    ◇ grants a memory no event uses

✎ Andy Auseon

Troubled Companion New Turn CM ✓ ⛓ follow-up
⛓ Part of the Companions and Captives chain, 5 events , 1 branch point view map →

⛓ Follows from: Companions and Captives

Once per game City ThemUnit UsFamily UsUsLeader UsUs In Love With Leader
  • ▸ No. I cannot support this.
    Gain trait: Miserable
    grants
    BONUS_GIVE_TRAIT_MISERABLE
    aeAddTraits: TRAIT_MISERABLE
  • ▸ Yes. You have my blessing.
    Gain trait: RomanticGain trait: MiserableYour character marries your character
    grants
    BONUS_GIVE_TRAIT_ROMANTIC
    aeAddTraits: TRAIT_ROMANTIC
    BONUS_EVENTOPTION_TROUBLED_COMPANION_OPTION_1_MARRY
    iPolyMarrySubject 3
    aeAddTraits: TRAIT_MISERABLE
  • ▸ Perhaps we can discuss this in a dark alley later.
    The character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another LeaderRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)Leader relationship: Lover Of
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AchievementIfHeir ACHIEVEMENT_ASSASSINATED_HEIR
    AchievementIfOtherLeader ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADER
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
    ◇ grants a memory no event uses

✎ Zorbaz

True Inheritance New Turn CM ✓ ⛓ follow-up
⛓ Part of the Caravan of Love chain, 6 events , 1 branch point view map →

⛓ Follows from: Caravan of Love

Once per game Player ThemHeir ThemHeir UsCity UsLeader Us
As it opens, before you choose Gain trait: Missing
  • ▸ We will tell the people of [rival] the truth.
    Gain trait: Righteous+20Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_TRUE_INHERITANCE_OPTION_0_CHARACTER_2
    aeAddTraits: TRAIT_RIGHTEOUS
    aeBonuses: BONUS_HAPPINESS_GAIN_MINIMAL
  • ▸ We must choose a new heir secretly.
    +80Civics+20/city↗ turn
    grants
    BONUS_CIVICS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=80
    aiGlobalYieldsPer: YIELD_CIVICS=20

✎ Andy Auseon

Turning the Tables New Turn CM ✓ Turn 5+ Wonders and Dynasties
Once per game Player UsLeader UsUs Player PersiaBardiya GaumataDarius Leader
  • ▸ I know [character] considered killing me. He was wrong not to. I will not make the same mistake.
    +6 LegitimacyThe character is killed
    grants
    BONUS_BARDIYA_KILLS_DARIUS_LEGITIMACY
    iLegitimacy 6
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • ▸ Brilliant schemer or not, he has shown himself a coward. [character] will fear me and will serve me well.
    Leader relationship: Terrified Of
    grants
    BONUS_DARIUS_TERRIFIED_OF_BARDIYA
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF

✎ Solver

Tutorial: Agent Missions New Turn CM ✓ Turn 15+
Once per game UsCity Them Agent
  • ▸ I will task [character] with an Insurrection or Treachery Mission in [city]!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Ambassador Missions New Turn CM ✓
Once per game UsPlayer Us AmbassadorPlayer First Nation Contacted
  • ▸ I will use my Ambassador for diplomatic missions!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Angry Landowners New Turn CM ✓ ⛓ follow-up
⛓ Part of the Tutorial: Family Opinion chain, 2 events view map →

⛓ Follows from: Tutorial: Family Opinion

Every 5 turns Family Us Family Max AngryFamily HuntersFamily RidersFamily ArtisansFamily TradersFamily SagesFamily ClericsFamily PatronsFamily StatesmenFamily ChampionsFamily Landowners
  • ▸ I will try to keep my Family happy by accounting for the needs and desires of their Family Class.
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Appoint Ambassador New Turn CM ✓ Turn 6+
Once per game Us Non Leader UsNo Job
  • ▸ I will appoint [character] as Ambassador, so that I may conduct diplomacy!
    Your character joins the council as Ambassador
    grants
    BONUS_MAKE_AMBASSADOR
    Council COUNCIL_AMBASSADOR
  • ▸ I will find a better candidate.
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Appoint Chancellor New Turn CM ✓ Turn 8+
Once per game Us Non Leader UsNo Job
  • ▸ I will appoint [character] as Chancellor to help manage my realm!
    Your character joins the council as Chancellor
    grants
    BONUS_MAKE_CHANCELLOR
    Council COUNCIL_CHANCELLOR
  • ▸ I will find a better candidate.
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Appoint Spymaster New Turn CM ✓ Turn 10+
Once per game Us Non Leader UsNo Job
  • ▸ I will appoint [character] as Spymaster, so that I can engage in some skulduggery!
    Your character joins the council as Spymaster
    grants
    BONUS_MAKE_SPYMASTER
    Council COUNCIL_SPYMASTER
  • ▸ I will find a better candidate.
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Builder Archetype Archetype New Turn CM ✓
Once per game Leader 2+ Leader Us Leader Builder
  • ▸ I will make the best use of my Leader based on their Archetype!
    +10 XP to the character
    grants
    BONUS_EVENTOPTION_TUTORIAL_ARCHETYPE
    iXPCharacter 10

✎ Gabe Campbell

Tutorial: Chancellor Missions New Turn CM ✓ Turn 5+
Once per game Us Chancellor
  • ▸ I will send my Chancellor on important missions!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Civics Deficit New Turn CM ✓ Turn 15+
Once per game Player Us Player Max 99 CivicsPlayer Negative Civics
  • ▸ I will manage the nation's CivicsCivics income and stockpile!
    (no gates or payload in XML)

✎ Jeri Roys

Tutorial: Clergy New Turn CM ✓ The Sacred and the Profane
Once per game Religion StateUsReligion Head UsLeader Us Religion WorldNon RoyalAdultReligion
  • ▸ I will use [character] to improve religious relations and quell religious dissent!
    Carries out Induct into the Clergy on your character (free)
    grants
    BONUS_EVENTOPTION_TUTORIAL_CLERGY_OPTION_0_CHARACTER_1
    Mission MISSION_MAKE_CLERGY
    iMissionSubject 1
    bMissionFree 1
  • ▸ I will remember this for the future!
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Tutorial: Commander Archetype Archetype New Turn CM ✓
Once per game Leader 2+ Leader Us Leader Commander
  • ▸ I will make the best use of my Leader based on their Archetype!
    +10 XP to the character
    grants
    BONUS_EVENTOPTION_TUTORIAL_ARCHETYPE
    iXPCharacter 10

✎ Gabe Campbell

Tutorial: Diplomat Archetype Archetype New Turn CM ✓
Once per game Leader 2+ Leader Us Leader Diplomat
  • ▸ I will make the best use of my Leader based on their Archetype!
    +10 XP to the character
    grants
    BONUS_EVENTOPTION_TUTORIAL_ARCHETYPE
    iXPCharacter 10

✎ Gabe Campbell

Tutorial: Family Opinion New Turn CM ✓ Turn 1+
⛓ Part of the Tutorial: Family Opinion chain, 2 events view map →
Once per game Family Us Family Angry
  • ▸ I will try to keep my Family happy so that they don't rebel!
    (no gates or payload in XML)
    ↳ may trigger: Tutorial: Angry Landowners

✎ Gabe Campbell

Tutorial: Food Shortage New Turn CM ✓ Turn 40+
Once per game Player Us Player 0 FoodPlayer Negative Food
  • ▸ I will manage the nation's FoodFood income and stockpiles!
    (no gates or payload in XML)

✎ Jeri Roys

Tutorial: Gambling New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Behind the Throne chain, 5 events , 5 branch points view map →

⛓ Follows from: Behind the Throne, Tutorial: Grand Vizier, Rising Star, Tutorial: Stressed

Once per game Leader Us Bone Dice Hidden

✎ Jeri Roys

Tutorial: Grand Vizier New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Behind the Throne chain, 5 events , 5 branch points view map →

⛓ Follows from: Behind the Throne, Tutorial: Gambling, Rising Star, Tutorial: Stressed

Once per game Us Grand Vizier

✎ Jeri Roys

Tutorial: Hero Archetype Archetype New Turn CM ✓
Once per game Leader 2+ Leader Us Leader Hero
  • ▸ I will make the best use of my Leader based on their Archetype!
    +10 XP to the character
    grants
    BONUS_EVENTOPTION_TUTORIAL_ARCHETYPE
    iXPCharacter 10

✎ Gabe Campbell

Tutorial: Hire Mercenaries New Turn CM ✓ ⛓ follow-up
⛓ Part of the Tutorial: Tribe Contact chain, 3 events , 1 branch point view map →

⛓ Follows from: Tutorial: Tribe Contact

Once per game TribeTilePlayer UsLeader Us Player Carthage
  • ▸ I will hire [tribe] Mercenary to bolster my forces!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Hold Court New Turn CM ✓ Turn 27+
Once per game Leader Us Adult
  • ▸ Let us Hold Court in [rival].
    Carries out Hold Court on the target (free)
    grants
    BONUS_EVENTOPTION_HOLD_COURT_MISSION_YES
    Mission MISSION_HOLD_COURT
    iMissionSubject -1
    bMissionFree 1
  • ▸ I am too busy for that at the moment.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Gabe Campbell

Tutorial: Hurry Production New Turn CM ✓ ⛓ follow-up
⛓ Part of the Tutorial: Culture chain, 2 events view map →

⛓ Follows from: Tutorial: Culture

Once per game City Us
  • ▸ I'll Hurry in my Cities if I need to!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Imprison New Turn CM ✓ Turn 25+
Once per game UsNon Leader Us ChancellorMax Angry
  • ▸ Imprison [character]!
    Carries out Imprison (free)
    grants
    BONUS_EVENTOPTION_IMPRISON_MISSION_YES
    Mission MISSION_IMPRISON
    iMissionReverse 0
    bMissionFree 1
  • ▸ I don't wish to Imprison anyone at the moment.
    (no gates or payload in XML)

✎ Gabe Campbell/Jeri Roys

Tutorial: Influence New Turn CM ✓ Turn 19+
Once per game Leader UsSuccession Us
  • ▸ Let me work my wiles on [character].
    Carries out Influence (free)
    grants
    BONUS_EVENTOPTION_INFLUENCE_MISSION_YES
    Mission MISSION_INFLUENCE
    iMissionReverse 0
    bMissionFree 1
  • ▸ I am too busy for that at the moment.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Gabe Campbell

Tutorial: Inheritance New Turn CM ✓ ⛓ follow-up
⛓ Part of the Tutorial: Succession chain, 2 events view map →

⛓ Follows from: Tutorial: Succession

Once per game Heir Us Child Or Adult
  • ▸ I will change my Succession Law if I want!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Intercession New Turn CM ✓ Turn 28+
Once per game Religion Head UsUs Min PleasedCouncil
  • ▸ Have [character] intercede with [character] on my behalf.
    Carries out Intercession (Religion) (free)
    grants
    BONUS_EVENTOPTION_INTERCESSION_MISSION_YES
    Mission MISSION_INTERCESSION_RELIGION
    iMissionReverse 0
    bMissionFree 1
  • ▸ I am too busy for that at the moment.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Gabe Campbell/Jeri Roys

Tutorial: Iron Shortage New Turn CM ✓ Turn 40+
Once per game Player Us Player 0 IronPlayer Negative Iron
  • ▸ I will manage the nation's IronIron income and stockpiles!
    (no gates or payload in XML)

✎ Jeri Roys

Tutorial: Judge Archetype Archetype New Turn CM ✓
Once per game Leader 2+ Leader Us Leader Judge
  • ▸ I will make the best use of my Leader based on their Archetype!
    +10 XP to the character
    grants
    BONUS_EVENTOPTION_TUTORIAL_ARCHETYPE
    iXPCharacter 10

✎ Gabe Campbell

Tutorial: Luxury New Turn CM ✓ Turn 35+
Once per game Family UsHas Luxury Family Non Leader
  • ▸ I will send [resource] to the [family] now!
    Remembered: Gave us a luxury (+40 opinion for 20 turns)(no event currently keys off this)Send the resource to your family as a luxury
    grants
    BONUS_EVENTOPTION_GEM_SEEKERS_GIFT
    Memory MEMORYFAMILY_GEM_SEEKERS_GIFT
    BONUS_EVENTOPTION_GEM_SEEKERS_TRADE
    iTradeResourceToSubject 0
    ◇ grants a memory no event uses
  • ▸ I will send Luxury to Family, Cities, and Tribe at my convenience later.
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Maximum Civics Stockpile New Turn CM ✓ Turn 15+
Once per game Player Us Player Min 2000 Civics
  • ▸ I will use my CivicsCivics to maximum effect!
    (no gates or payload in XML)

✎ Jeri Roys

Tutorial: Maximum Training Stockpile New Turn CM ✓ Turn 15+
Once per game Player Us Player Min 2000 Training
  • ▸ I will use my TrainingTraining to maximum effect!
    (no gates or payload in XML)

✎ Jeri Roys

Tutorial: Money Deficit New Turn CM ✓ Turn 40+
Once per game Player Us Player 0 MoneyPlayer Negative Money
  • ▸ I will manage the nation's MoneyMoney income and stockpiles!
    (no gates or payload in XML)

✎ Jeri Roys

Tutorial: Orator Archetype Archetype New Turn CM ✓
Once per game Leader 2+ Leader Us Leader Orator
  • ▸ I will make the best use of my Leader based on their Archetype!
    +10 XP to the character
    grants
    BONUS_EVENTOPTION_TUTORIAL_ARCHETYPE
    iXPCharacter 10

✎ Gabe Campbell

Tutorial: Orders New Turn CM ✓ Turn 2+
Once per game City Us
  • ▸ I'll have to consider how to use my OrdersOrders carefully each turn!
    (no gates or payload in XML)

✎ Soren Johnson

Tutorial: Rally the Troops New Turn CM ✓ Turn 45+
Once per game Leader UsPlayer Them AdultPlayer War
  • ▸ I am feeling invigorated already! Let's go on a Mission to Rally Troops.
    Carries out Rally Troops on the target (free)
    grants
    BONUS_EVENTOPTION_RALLY_TROOPS_MISSION
    Mission MISSION_RALLY_TROOPS
    iMissionSubject -1
    bMissionFree 1
  • ▸ No, I am too busy for that at the moment.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Gabe Campbell

Tutorial: Recruit Mercenaries New Turn CM ✓ ⛓ follow-up
⛓ Part of the Tutorial: Tribe Contact chain, 3 events , 1 branch point view map →

⛓ Follows from: Tutorial: Tribe Contact

Once per game TribeTilePlayer UsLeader Us OratorNot New
  • ▸ I will recruit [tribe] Mercenary to bolster my forces!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Religious Dissent New Turn CM ✓ The Sacred and the Profane
Once per game City UsReligion WorldUsLeader Us Clergy AnyCity Dissent ZoroastrianismCity Dissent JudaismCity Dissent ChristianityCity Dissent Manichaeism
  • ▸ Resolve
    25%
    Carries out Quell Zoroastrianism Dissent on your city (free)
    25%
    Carries out Quell Judaism Dissent on your city (free)
    25%
    Carries out Quell Christianity Dissent on your city (free)
    25%
    Carries out Quell Manichaeism Dissent on your city (free)
    grants
    25% BONUS_EVENTOPTION_TUTORIAL_RELIGIOUS_DISSENT_CLERGY_OPTION_0_CHARACTER_Z
    Mission MISSION_QUELL_DISSENT_ZOROASTRIANISM
    iMissionSubject 0
    bMissionFree 1
    25% BONUS_EVENTOPTION_TUTORIAL_RELIGIOUS_DISSENT_CLERGY_OPTION_0_CHARACTER_J
    Mission MISSION_QUELL_DISSENT_JUDAISM
    iMissionSubject 0
    bMissionFree 1
    25% BONUS_EVENTOPTION_TUTORIAL_RELIGIOUS_DISSENT_CLERGY_OPTION_0_CHARACTER_C
    Mission MISSION_QUELL_DISSENT_CHRISTIANITY
    iMissionSubject 0
    bMissionFree 1
    25% BONUS_EVENTOPTION_TUTORIAL_RELIGIOUS_DISSENT_CLERGY_OPTION_0_CHARACTER_M
    Mission MISSION_QUELL_DISSENT_MANICHAEISM
    iMissionSubject 0
    bMissionFree 1
  • ▸ We will deal with this later!
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Tutorial: Religious Dissent New Turn CM ✓ The Sacred and the Profane
Once per game City UsLeader Us City Dissent ZoroastrianismCity Dissent JudaismCity Dissent ChristianityCity Dissent Manichaeism
  • ▸ I will use clergy characters to quell this religious dissent!
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Tutorial: Rural Yields New Turn CM ✓ Turn 9+
Once per game City UsPlayer Us Player Max 100 FoodPlayer Max 100 Iron
  • ▸ I will build more FarmFarm and MineMine!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Schemer Archetype Archetype New Turn CM ✓
Once per game Leader 2+ Leader Us Leader Schemer
  • ▸ I will make the best use of my Leader based on their Archetype!
    +10 XP to the character
    grants
    BONUS_EVENTOPTION_TUTORIAL_ARCHETYPE
    iXPCharacter 10

✎ Gabe Campbell

Tutorial: Scholar Archetype Archetype New Turn CM ✓
Once per game Leader 2+ Leader Us Leader Scholar
  • ▸ I will make the best use of my Leader based on their Archetype!
    +10 XP to the character
    grants
    BONUS_EVENTOPTION_TUTORIAL_ARCHETYPE
    iXPCharacter 10

✎ Gabe Campbell

Tutorial: Skipping Families New Turn CM ✓
Once per game Player UsCity UsCity UsCity UsFamily Us Player One Family
  • ▸ A one-family nation will become unstable with time.
    (no gates or payload in XML)

✎ Solver

Tutorial: Specialist New Turn CM ✓ Turn 7+
Once per game City Us City Four Citizens
  • ▸ I will recruit some Specialist to boost my production!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Spymaster Missions New Turn CM ✓ Turn 5+
Once per game Us Spymaster
  • ▸ I will use my Spymaster for secret missions!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Stone Shortage New Turn CM ✓ Turn 40+
Once per game Player Us Player 0 StonePlayer Negative Stone
  • ▸ I will manage the nation's StoneStone income and stockpiles!
    (no gates or payload in XML)

✎ Jeri Roys

Tutorial: Stressed New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Behind the Throne chain, 5 events , 5 branch points view map →

⛓ Follows from: Behind the Throne, Tutorial: Gambling, Tutorial: Grand Vizier, Rising Star

Once per game Leader Us Stressed

✎ Jeri Roys

Tutorial: Surplus Food New Turn CM ✓ Turn 15+
Once per game Player Us Player Min 10000 Food
  • ▸ I will use my FoodFood stockpile to maximum effect!
    (no gates or payload in XML)

✎ Jeri Roys

Tutorial: Surplus Iron New Turn CM ✓ Turn 15+
Once per game Player Us Player Min 10000 Iron
  • ▸ I will use my IronIron stockpile to maximum effect!
    (no gates or payload in XML)

✎ Jeri Roys

Tutorial: Surplus Stone New Turn CM ✓ Turn 15+
Once per game Player Us Player Min 10000 Stone
  • ▸ I will use my StoneStone stockpile to maximum effect!
    (no gates or payload in XML)

✎ Jeri Roys

Tutorial: Surplus Wood New Turn CM ✓ Turn 15+
Once per game Player Us Player Min 10000 Wood
  • ▸ I will use my WoodWood stockpile to maximum effect!
    (no gates or payload in XML)

✎ Jeri Roys

Tutorial: Tactician Archetype Archetype New Turn CM ✓
Once per game Leader 2+ Leader Us Leader Tactician
  • ▸ I will make the best use of my Leader based on their Archetype!
    +10 XP to the character
    grants
    BONUS_EVENTOPTION_TUTORIAL_ARCHETYPE
    iXPCharacter 10

✎ Gabe Campbell

Tutorial: Take the Field New Turn CM ✓
Once per game Unit UsLeader Us Unit Min Level 2No JobNot New
  • ▸ Yes, I belong on the field of battle.
    Your leader becomes general of your unit
    grants
    BONUS_EVENTOPTION_TUTORIAL_GENERAL_YES_CHARACTER
    iGeneralOfSubject 0
  • ▸ No, I am needed in the capital.
    (no gates or payload in XML)

✎ Soren Johnson

Tutorial: Tooltips New Turn CM ✓ Turn 4+
Once per game Player Us
  • ▸ I will lock tooltips in place with hotkey(HOTKEY_FREEZE_TOOLTIP)+Click to discover more information!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Training Deficit New Turn CM ✓ Turn 15+
Once per game Player Us Player Max 99 TrainingPlayer Negative Training
  • ▸ I will manage the nation's TrainingTraining income and stockpile!
    (no gates or payload in XML)

✎ Jeri Roys

Tutorial: Upgrade Mercenaries New Turn CM ✓
Once per game Player UsUnit UsTile Claimed Us Player CarthageUnit MercenaryUnit Tribal
  • ▸ I will upgrade Mercenary to make them stronger!
    (no gates or payload in XML)

✎ Solver

Tutorial: Wood Shortage New Turn CM ✓ Turn 40+
Once per game Player Us Player 0 WoodPlayer Negative Wood
  • ▸ I will manage the nation's WoodWood income and stockpiles!
    (no gates or payload in XML)

✎ Jeri Roys

Tutorial: Zealot Archetype Archetype New Turn CM ✓
Once per game Leader 2+ Leader Us Leader Zealot
  • ▸ I will make the best use of my Leader based on their Archetype!
    +10 XP to the character
    grants
    BONUS_EVENTOPTION_TUTORIAL_ARCHETYPE
    iXPCharacter 10

✎ Gabe Campbell

Unchecked New Turn CM ✓ ⛓ follow-up
⛓ Part of the Rogue Nation chain, 7 events , 3 branch points view map →

⛓ Follows from: Rogue Nation

Once per game UsCity UsFamily UsLeader UsCapital UsUs
As it opens, before you choose Leader relationship: Plotting Against2 rebel units appear
  • ▸ We must get a man inside to deal with [character].
    -160Money-40/city↗ turnCarries out Assassinate on your character
    grants
    BONUS_EVENTOPTION_UNCHECKED_OPTION_0_CHARACTER_2
    Mission MISSION_ASSASSINATE_ANY
    iMissionSubject 0
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
  • ▸ OrdersOrder military officers to divert resources to [city].
    +1 Polearm Infantry unit-80Training-20/city↗ turn
    grants
    BONUS_UNITCLASS_POLEARM_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_POLEARM_INFANTRY=1
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20
  • ▸ I will go and treat with [character] in person.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    ↳ may trigger: Tense Meeting, Unwelcome

✎ Andy Auseon

Unchecked Power one choice: Your family head seizes your throne New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Playing with Fire chain, 6 events , 1 branch point view map →

⛓ Follows from: A Quiet Year

40% to appear Once per game Player UsFamily Head UsUsLeader Us Gender Different To LeaderDifferent Family To LeaderSingle
As it opens, before you choose Loses trait: Not Inclined To MarryLoses trait: Not Inclined To Marry
  • ▸ I see. You have thought of everything, I suppose.
    Remembered: Seized Throne (100 turns)(no event currently keys off this)Your family head seizes your throneCarries out Plan Wedding on your family headYour leader: Vengeful Against your family head
    grants
    BONUS_USURP_0
    Memory MEMORYCHARACTER_SEIZED_THRONE
    iSeizeThroneSubject 0
    BONUS_PLAN_WEDDING_MISSION
    Mission MISSION_PLAN_WEDDING
    iMissionSubject 1
    BONUS_VENGEFUL_AGAINST_SUBJECT_1
    AddRelationshipSubjects: RELATIONSHIP_VENGEFUL_AGAINST=1
    ◇ grants a memory no event uses
  • ▸ I would sooner die than aid you traitors.
    Remembered: Seized Throne (100 turns)(no event currently keys off this)Your family head seizes your throneCarries out Plan Wedding on your family headGain trait: Doomed
    grants
    BONUS_USURP_0
    Memory MEMORYCHARACTER_SEIZED_THRONE
    iSeizeThroneSubject 0
    BONUS_PLAN_WEDDING_MISSION
    Mission MISSION_PLAN_WEDDING
    iMissionSubject 1
    BONUS_GIVE_TRAIT_DOOMED
    aeAddTraits: TRAIT_DOOMED
    ◇ grants a memory no event uses

✎ Jeri Roys

Unhappy Sibling New Turn CM ✓ ⛓ follow-up
⛓ Part of the Word of a Coup chain, 5 events , 1 branch point view map →

⛓ Follows from: Word of a Coup

25% to appear Every 0 turns Player UsLeader UsUsUs
  • ▸ Provide [character] with whatever he needs.
    -160Money-40/city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • ▸ We cannot waste resources on my ungrateful siblings.
    Remembered: Still feel unappreciated (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_UNHAPPY_SIBLING_NO
    Memory MEMORYCHARACTER_UNHAPPY_SIBLING_NO
    ◇ grants a memory no event uses

✎ Leyla Johnson

Unholy Murder New Turn CM ✓ ⛓ follow-up
⛓ Part of the Sign from Aten chain, 8 events , 2 branch points view map →

⛓ Follows from: Plot by Heretics

Once per game Leader UsSpouse Of Leader UsFamily UsPlayer Us Family Max Upset
As it opens, before you choose The character is killed
  • ▸ My reign is over, but it is Aten who will judge me.
    (no gates or payload in XML)

✎ Solver

Unrequited New Turn CM ✓ ⛓ follow-up
⛓ Part of the Caravan of Love chain, 6 events , 1 branch point view map →

⛓ Follows from: Caravan of Love

Once per game Player ThemHeir ThemHeir UsCity UsLeader Us
As it opens, before you choose The character is killedGain trait: Mourning
  • ▸ Sit with [character] and listen.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • ▸ Send condolences to [rival].
    Gain trait: Gracious
    grants
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS
  • ▸ Do nothing.
    +8Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_ORDERS=8

✎ Andy Auseon

Usurped! Your character seizes your throne New Turn CM ✓ ⛓ follow-up
⛓ Part of the Those Meddling [family] chain, 5 events , 1 branch point view map →

⛓ Follows from: Those Meddling [family]

10% to appear Every 0 turns Family UsPlayer Peace Or TrucePlayer UsUsLeader UsLeader Them
As it opens, before you choose Your character seizes your throne
  • ▸ It was nice while it lasted.
    Leader relationship: Conspiring With
    grants
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH

✎ Leyla Johnson

Vassal Ceremony New Turn CM ✓ ⛓ follow-up
⛓ Part of the Favorite Vassal chain, 3 events view map →

⛓ Follows from: Vassal Feast

20% to appear Every 0 turns Player UsFamily Ordered UsFamily Ordered UsFamily Ordered Us Family Min FriendlyFamily Non Leader
  • ▸ We must accept this great honor.
    -2 Legitimacy-240Money-60/city↗ turnRemembered: Cemented our close ties (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Blatantly favored other vassals (-80 opinion for 20 turns)(no event currently keys off this)Remembered: Blatantly favored other vassals (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FAVORED_VASSAL_CEREMONY_OK_PLAYER
    iLegitimacy -2
    aeBonuses: BONUS_MONEY_LOSS_LARGE
    BONUS_EVENTOPTION_FAVORED_VASSAL_CEREMONY_OK_FAMILY_MAIN
    Memory MEMORYFAMILY_FAVORED_VASSAL_CEREMONY_OK_FAMILY_MAIN
    BONUS_EVENTOPTION_FAVORED_VASSAL_CEREMONY_OK_FAMILY_OTHER
    Memory MEMORYFAMILY_FAVORED_VASSAL_CEREMONY_OK_FAMILY_OTHER
    BONUS_EVENTOPTION_FAVORED_VASSAL_CEREMONY_OK_FAMILY_OTHER
    Memory MEMORYFAMILY_FAVORED_VASSAL_CEREMONY_OK_FAMILY_OTHER
    ◇ grants a memory no event uses
  • ▸ Finance it only, as a compromise.
    -240Money-60/city↗ turnRemembered: Refused to preside over our ceremony (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Favored other vassals (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Favored other vassals (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_EVENTOPTION_FAVORED_VASSAL_CEREMONY_COMPROMISE_FAMILY_MAIN
    Memory MEMORYFAMILY_FAVORED_VASSAL_CEREMONY_COMPROMISE_FAMILY_MAIN
    BONUS_EVENTOPTION_FAVORED_VASSAL_CEREMONY_COMPROMISE_FAMILY_OTHER
    Memory MEMORYFAMILY_FAVORED_VASSAL_CEREMONY_COMPROMISE_FAMILY_OTHER
    BONUS_EVENTOPTION_FAVORED_VASSAL_CEREMONY_COMPROMISE_FAMILY_OTHER
    Memory MEMORYFAMILY_FAVORED_VASSAL_CEREMONY_COMPROMISE_FAMILY_OTHER
    ◇ grants a memory no event uses
  • ▸ No, the [family] must remember their place.
    Remembered: Refused our most sacred honor (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FAVORED_VASSAL_CEREMONY_NO
    Memory MEMORFAMILYY_FAVORED_VASSAL_CEREMONY_NO
    ◇ grants a memory no event uses

✎ Leyla Johnson

Vassal Feast New Turn CM ✓ ⛓ follow-up
⛓ Part of the Favorite Vassal chain, 3 events view map →

⛓ Follows from: Favorite Vassal

20% to appear Every 0 turns Player UsFamily Us Family Min FriendlyFamily Non Leader
  • ▸ If we must, to keep them happy.
    -50Food-15/city↗ turn-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_FAVORED_VASSAL_FEAST_OK
    aeBonuses: BONUS_FOOD_LOSS_AVERAGE, BONUS_MONEY_LOSS_AVERAGE
    ↳ may trigger: Vassal Ceremony
  • ▸ The [family] have overreached this time.
    Remembered: Refused to supply our feast (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FAVORED_VASSAL_FEAST_NO
    Memory MEMORYFAMILY_FAVORED_VASSAL_FEAST_NO
    ◇ grants a memory no event uses

✎ Leyla Johnson

Vested Interest New Turn CM ✓ Empires of the Indus
5% to appear Once per game
  • ▸ Send delegations of guards to protect the coast.
    -80Training-20/city↗ turn+1 Import Resources / Exotic Furs
    grants
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20
    BONUS_TECH_ADD_EXOTIC_FUR
    aeImportResources: RESOURCE_EXOTIC_FUR=1
  • ▸ The fleet will deal with these so-called pirates.
    +2 Rebel Units / Ship+1 Import Resources / Exotic Furs+2 Import Resources / Perfume
    grants
    BONUS_REBEL_NAVAL_2
    aiRebelUnits: BONUSUNITCLASS_SHIP=2
    BONUS_TECH_ADD_EXOTIC_FUR
    aeImportResources: RESOURCE_EXOTIC_FUR=1
    BONUS_TECH_ADD_PERFUME
    aeImportResources: RESOURCE_PERFUME=2
  • ▸ See if any of the pirates are willing to strike a deal.
    -240Money-60/city↗ turn+2 Ship unit
    gated by
    LeaderSubject SUBJECT_DIPLOMAT
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_MERCENARY_NAVAL_2
    bMercenaryUnit 1
    aiBonusUnits: BONUSUNITCLASS_SHIP=2

✎ Josh Unsworth

Vicious Rumors New Turn CM ✓ ⛓ follow-up
⛓ Part of the Land Dispute chain, 4 events , 2 branch points view map →

⛓ Follows from: Honor Guard, Land Dispute

10% to appear Every 0 turns Player UsFamily UsFamily UsLeader Us
  • ▸ I support the [family] family.
    +240Money+60/city↗ turnRemembered: Sided with us in squabble (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Sided against us in squabble (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_RUMORS_TOOK_BRIBE
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_RUMORS_TOOK_BRIBE
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_RUMORS_REJECTED
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_RUMORS_REJECTED
    ◇ grants a memory no event uses
  • ▸ I stand with the [family].
    +75Iron+25/city↗ turnRemembered: Sided against us in squabble (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Sided with us in squabble (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_IRON_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_IRON=75
    aiGlobalYieldsPer: YIELD_IRON=25
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_RUMORS_REJECTED
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_RUMORS_REJECTED
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_RUMORS_TOOK_BRIBE
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_RUMORS_TOOK_BRIBE
    ◇ grants a memory no event uses
  • ▸ Take the gifts, but support neither family.
    +240Money+60/city↗ turn+75Iron+25/city↗ turnRemembered: Took our bribe and did nothing (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Took our bribe and did nothing (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_RUMORS_BOTH_BRIBES
    aeBonuses: BONUS_MONEY_GAIN_LARGE, BONUS_IRON_GAIN_LARGE
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_RUMORS_WASTED_BRIBE
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_RUMORS_WASTED_BRIBE
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_RUMORS_WASTED_BRIBE
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_RUMORS_WASTED_BRIBE
    ◇ grants a memory no event uses
  • ▸ I wish to stay out these endless squabbles!
    Remembered: Refused to side with us in squabble (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Refused to side with us in squabble (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_RUMORS_REFUSED_BRIBE
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_RUMORS_REFUSED_BRIBE
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_RUMORS_REFUSED_BRIBE
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_RUMORS_REFUSED_BRIBE
    ◇ grants a memory no event uses

✎ Leyla Johnson

Victorious Champion one choice: Peace with the rival nation (+1) New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Persia
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Accept their Tribute.
    Tribute from the rival nation: +200 Food
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_DUEL_TRIBUTE
    aiYieldsTributeBase: YIELD_FOOD=200
  • ▸ Freedom from [rival] will cost you.
    Remembered: Player Offer (5 turns)Peace with the rival nationGain from the rival nation: +300 Money
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_PAYMENT
    aiOtherYieldsBase: YIELD_MONEY=300
    aeBonuses: BONUS_PLAYER_PEACE
  • ▸ [rival] must pay for this reckless display.
    Remembered (leader of you): Your arrogance knows no bounds (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nation+6 Legitimacy+1 CourageGain trait: Warlike
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_PERSIA_WAR
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_OPTION_1_PLAYER_1
    iLegitimacy 6
    aiRatings: RATING_COURAGE=1
    aeAddTraits: TRAIT_WARLIKE
    ◇ may enable: The Sword of Damocles

✎ Andy Auseon

Victorious! New Turn CM ✓ ⛓ follow-up
⛓ Part of the Duel of Fates chain, 3 events , 1 branch point view map →

⛓ Follows from: Duel of Fates

Every 0 turns Leader UsLeader Them
  • ▸ Destiny guides my hand.
    +2 LegitimacyThe character is killedSteam achievement: Assassinated Another Leader
    grants
    BONUS_EVENTOPTION_TRAIT_DUEL_OF_FATES_VICTORIOUS_OPTION_0
    iLegitimacy 2
    BONUS_EVENTOPTION_TRAIT_DUEL_OF_FATES_VICTORIOUS_OPTION_0_CHARACTER_2
    Achievement ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADER
    bKillCharacter 1

✎ Andy Auseon

Ward No Longer New Turn CM ✓ ⛓ follow-up
⛓ Part of the Young Hostage chain, 2 events view map →

⛓ Follows from: Young Hostage

100% to appear Every 0 turns Non Leader UsLeader Us Political WardLate TeenagerChild Of Leader Us
  • ▸ I stand by [character], as if he were my own blood.
    Loses trait: Political WardLeader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_WARD_NO_LONGER_OPTION_0_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aeRemoveTraits: TRAIT_POLITICAL_WARD
  • ▸ He is a part of the family, although will remain unrecognized by the succession.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Washtub Philosopher New Turn CM ✓ ⛓ follow-up
⛓ Part of the In Search of Truth chain, 4 events , 1 branch point view map →

⛓ Follows from: In Search of Truth

Once per game City UsUsLeader UsUs AsceticAdultGovernor
  • ▸ A delegation will bring him back to the capital.
    Gain trait: GraciousLoses trait: Ascetic
    grants
    BONUS_EVENTOPTION_WASHTUB_PHILOSOPHER_OPTION_0_CHARACTER_0
    aeAddTraits: TRAIT_GRACIOUS
    aeRemoveTraits: TRAIT_ASCETIC
  • ▸ I do not want to get involved in his madness.
    Begin project: Local Ascetic
    grants
    BONUS_EVENTOPTION_WASHTUB_PHILOSOPHER_OPTION_1_CITY
    aeAddProjects: PROJECT_LOCAL_ASCETIC
    ↳ may trigger: Local Nuisance, Man of the People
  • ▸ Several months at the temple will clear his head.
    Gain trait: IncubatedLoses trait: Ascetic+1 Discipline
    grants
    BONUS_EVENTOPTION_WASHTUB_PHILOSOPHER_OPTION_2_CHARACTER_0
    aeAddTraits: TRAIT_INCUBATED
    aeRemoveTraits: TRAIT_ASCETIC
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Andy Auseon Background reading ↗

Weakness Shown The tribe declare war on you New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the [tribe] Unity chain, 6 events , 1 branch point view map →

⛓ Follows from: [tribe] Unity

Once per game Leader TribeTribe No War AllianceUsPlayer Us
As it opens, before you choose Remembered: Tribe Offer (5 turns)The tribe declare war on youThe character is killed
  • ▸ [character] has made a grave mistake.
    (no gates or payload in XML)

✎ Jeri Roys

Whispers of Betrayal New Turn CM ✓ ⛓ follow-up
⛓ Part of the Designs on the Throne chain, 3 events , 1 branch point view map →

⛓ Follows from: Designs on the Throne

50% to appear Once per game Family UsNon Leader UsFamily UsLeader Us
  • ▸ We must stay our hand to keep the peace.
    Leader relationship: Endeared To+1 Discipline
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • ▸ Imprison the plotter immediately.
    Gain trait: ImprisonedRemembered: Imprisoned our family member (-40 opinion for 40 turns)(no event currently keys off this)+1 Courage
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_WHISPERS_OF_BETRAYAL_OPTION_1_FAMILY
    Memory MEMORYFAMILY_MEMBER_IMPRISONED
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    ◇ grants a memory no event uses
  • ▸ Make [character] disappear quietly.
    Gain trait: MissingRemembered: Learned to fear ruler's power (+20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_THOUGHTFUL
    grants
    BONUS_GIVE_TRAIT_MISSING
    aeAddTraits: TRAIT_MISSING
    BONUS_EVENTOPTION_WHISPERS_OF_BETRAYAL_OPTION_2_FAMILY
    Memory MEMORYFAMILY_SUSPECT_KIDNAPPING
    ◇ grants a memory no event uses

✎ Andy Auseon

Your Best Friend New Turn CM ✓ Turn 5+
Once per game Leader UsHephaestion Alexander Leader
  • ▸ He is to me what Patroclus was to Achilles.
    Gain a Court SoldierLeader relationship: Endeared To
    grants
    BONUS_HEPHAESTION_JOINS_ALEXANDER
    aeBonuses: BONUS_MAKE_GREAT_SOLDIER, BONUS_LEADER_ENDEARED_TO

✎ Solver

Your Coup to Leave New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Playing with Fire chain, 6 events , 1 branch point view map →

⛓ Follows from: Playing with Fire

25% to appear Every 0 turns Family Head UsFamily Head UsLeader UsFamily UsFamily UsFamily UsFamily Us
  • ▸ Politics is no place for passion.
    Leader relationship: Vengeful AgainstLeader relationship: Vengeful AgainstYour character becomes head of your familyYour character becomes head of your family
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_FAMILY_COUP_4
    iHeadFamilySubject 4
    BONUS_FAMILY_COUP_3
    iHeadFamilySubject 3

✎ Jeri Roys

Your Husband's Wedding New Turn CM ✓ ⛓ follow-up
⛓ Part of the Point of No Return chain, 2 events view map →

⛓ Follows from: Point of No Return

Once per game Leader ThemUs Or ThemLeader UsCapital ThemPlayer Them
As it opens, before you choose The character marries their leader
  • ▸ Why would it matter? He is dead to me.
    Gain trait: Bitter
    grants
    BONUS_GIVE_TRAIT_BITTER
    aeAddTraits: TRAIT_BITTER
  • ▸ Congratulate the happy couple!
    Gain trait: Deceitful
    grants
    BONUS_GIVE_TRAIT_DECEITFUL
    aeAddTraits: TRAIT_DECEITFUL
  • ▸ Send him the head of his favorite servant. As a gift!
    Leader relationship: Vengeful Against+2 Legitimacy
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_RELATIONSHIP_YOUR_SPOUSES_WEDDING_OPTION_2_CHARACTER_0
    iLegitimacy 2

✎ Andy Auseon

Your Time Has Come New Turn CM ✓ Wonders and Dynasties
Once per game Player UsPlayer WarLeader Us Hannibal Leader
  • ▸ [rival] is about to see what I can do!
    grants
    BONUS_HANNIBAL_GAIN_AFRICAN_ELEPHANT
    aiUnits: UNIT_AFRICAN_ELEPHANT=1

✎ Solver

Zoroastrian Dissent New Turn CM ✓ The Sacred and the Profane
5% to appear Every 15 turns Religion PlayerCity UsUs Or ThemPlayer Us ZoroastrianismReligion Max Upset
As it opens, before you choose Begin project: Zoroastrian Dissent
  • ▸ Prepare the guards for any unrest.
    +1 Levy unit-60Training-15/city↗ turn
    grants
    BONUS_EVENTOPTION_BATTLE_IN_THE_SKIES_MILITIA_CITY
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
  • ▸ Seek to appease the local [religion] leaders.
    Remembered: Appeased local leaders (+80 opinion for 20 turns)(no event currently keys off this)-60Civics-15/city↗ turn
    grants
    BONUS_EVENTOPTION_RELIGIOUS_DISSENT_RELIGION
    Memory MEMORYRELIGION_APPEASED_LOCAL_LEADERS
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    ◇ grants a memory no event uses
  • ▸ Take no action, for now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

[character] New Turn CM ✓ Behind the Throne
Once per game UsLeader UsCapital UsCity Us Grand VizierSchemerCity NewestNot Special Ambassador
  • ▸ I shall work with [character], at least for now.
    Remembered: Cooperated (+20 opinion for 20 turns)(no event currently keys off this)+40Civics+10/city↗ turn
    grants
    BONUS_MEMORYCHARACTER_COOPERATED
    Memory MEMORYCHARACTER_COOPERATED
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
    ◇ grants a memory no event uses
  • ▸ Resolve
    100%
    Gain trait: StressedCarries out Scheme Against a Rival on your character (free)
    0%
    -1 CharismaCarries out Scheme Against a Rival on your character (free)
    grants
    100% BONUS_SCHEME_STRESSED
    Mission MISSION_SCHEME_AGAINST_RIVAL
    iMissionSubject 0
    bMissionFree 1
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED
    0% BONUS_SCHEME_FALLBACK
    Mission MISSION_SCHEME_AGAINST_RIVAL
    iMissionSubject 0
    bMissionFree 1
    aeBonuses: BONUS_LOSE_CHARISMA_1
  • ▸ [character] power must be... curtailed.
    Carries out Scheme Against a Rival on your character (free)
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_SCHEME_COVERT
    Mission MISSION_SCHEME_AGAINST_RIVAL
    iMissionSubject 0
    bMissionFree 1

✎ Jeri Roys

[character] Reforms Ends Era of Reforms for you New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Reforms Program chain, 9 events , 1 branch point view map →

⛓ Follows from: Reforms Program

Every 1 turns UsOccurrence Era Of ReformsPlayer Us Not Grand Vizier
As it opens, before you choose Leader relationship: Vengeful AgainstEnds Era of Reforms for you
  • ▸ Even [character] opponents are unhappy at the complete disarray he has left.
    grants
    BONUS_INEFFECTIVE_REFORMS
    iLegitimacy -8

✎ Jeri Roys

[character] Reforms Ends Era of Reforms for you New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Reforms Program chain, 9 events , 1 branch point view map →

⛓ Follows from: Reforms Program

Every 1 turns Dead UsOccurrence Era Of ReformsPlayer Us
As it opens, before you choose Ends Era of Reforms for you
  • ▸ Even [character] opponents are unhappy at the complete disarray he has left.
    grants
    BONUS_INEFFECTIVE_REFORMS
    iLegitimacy -8

✎ Jeri Roys

[character] Reforms Ends Era of Reforms for you New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Reforms Program chain, 9 events , 1 branch point view map →

⛓ Follows from: Reforms Program

Every 1 turns UsOccurrence Era Of ReformsPlayer Us ExiledNot Grand Vizier
As it opens, before you choose Ends Era of Reforms for you
  • ▸ Even [character] opponents are unhappy at the complete disarray he has left.
    grants
    BONUS_INEFFECTIVE_REFORMS
    iLegitimacy -8

✎ Jeri Roys

[character] Reforms Ends Era of Reforms for you New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Reforms Program chain, 9 events , 1 branch point view map →

⛓ Follows from: Reforms Program

Every 1 turns UsOccurrence Era Of ReformsPlayer Us Not Grand Vizier
As it opens, before you choose Ends Era of Reforms for you
  • ▸ Even [character] opponents are unhappy at the complete disarray he has left.
    grants
    BONUS_INEFFECTIVE_REFORMS
    iLegitimacy -8

✎ Jeri Roys

[character] Reforms Ends Era of Reforms for you New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Reforms Program chain, 9 events , 1 branch point view map →

⛓ Follows from: Reforms Program

Every 1 turns UsOccurrence Era Of ReformsPlayer Us ImprisonedNot Grand Vizier
As it opens, before you choose Ends Era of Reforms for you
  • ▸ Even [character] opponents are unhappy at the complete disarray he has left.
    grants
    BONUS_INEFFECTIVE_REFORMS
    iLegitimacy -8

✎ Jeri Roys

[character] Reforms Ends Era of Reforms for you New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Reforms Program chain, 9 events , 1 branch point view map →

⛓ Follows from: Reforms Program

Every 1 turns UsOccurrence Era Of ReformsPlayer Us The UncrownedNot Grand Vizier
As it opens, before you choose Ends Era of Reforms for you
  • ▸ Even [character] opponents are unhappy at the complete disarray he has left.
    grants
    BONUS_INEFFECTIVE_REFORMS
    iLegitimacy -8

✎ Jeri Roys

[character] Returns one choice: A distant tribe raids (+1) New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the [tribe] Claims chain, 2 events view map →

⛓ Follows from: [tribe] Claims

Once per game City UsTribe NumidiansLeader UsHiarbas
  • ▸ Resolve
    100%
    A distant tribe raids
    0%
    +10 LegitimacyRemembered: Tribe Offer (5 turns)The tribe invade
    grants
    100% BONUS_EVENTOPTION_DISTANT_RAID
    bDistantRaid 1
    0% BONUS_TRIBAL_INVASION_LEGITIMACY
    iLegitimacy 10
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER
  • ▸ My, how forward. You know what, why not, I can always use another husband.
    The character marries your leader
    grants
    BONUS_POLYMARRY_2
    iPolyMarrySubject 2

✎ Jeri Roys

[character] Unchecked The tribe invade New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the [tribe] Unity chain, 6 events , 1 branch point view map →

⛓ Follows from: [tribe] Unity

50% to appear Once per game Leader TribeTribe No War AlliancePlayer UsLeader Us
As it opens, before you choose Remembered: Tribe Offer (5 turns)The tribe invade
  • ▸ Resolve
    100%
    Gain trait: Stressed
    0%
    grants
    100% BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED

✎ Jeri Roys

[character] Was Ready New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the [tribe] Unity chain, 6 events , 1 branch point view map →

⛓ Follows from: [tribe] Unity

Once per game Leader TribeTribe No War AllianceUsPlayer Us
As it opens, before you choose Gain trait: Wounded
  • ▸ I shall not underestimate [character] again.
    (no gates or payload in XML)

✎ Jeri Roys

[character] and [character] one choice: End law: Slavery New Turn CM ✓ ⛓ follow-up
⛓ Part of the Refusal to Die chain, 13 events , 10 branch points view map →

⛓ Follows from: The Path to Freedom, The Spy, Those They Spared

Every 0 turns Law: Slavery City UsFamily UsUsCity UsCity UsUsPlayer Us Trait Rebel SlaveNon Successor
As it opens, before you choose Loses trait: Rebel Slave
  • ▸ An example must be made. Execute them all.
    +120Happinesseach city↗ turnThe character is killed+120Happinesseach city↗ turn+120Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_LARGE
    aiCityYields: YIELD_HAPPINESS=120
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_HAPPINESS_GAIN_LARGE
    aiCityYields: YIELD_HAPPINESS=120
    BONUS_HAPPINESS_GAIN_LARGE
    aiCityYields: YIELD_HAPPINESS=120
  • ▸ Refuse to punish those that stood against you.
    Gain a Court SoldierLeader relationship: Suspicious Of-5 LegitimacyRemembered (all families): Gave into the demands of the slave revolt (-40 opinion for 40 turns)(no event currently keys off this)Free law: FreedomEnd law: Slavery
    grants
    BONUS_EVENTOPTION_SLAVE_REVOLT_4_FORGIVENESS_REBEL_SLAVE
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    MakeCourtier COURTIER_SOLDIER
    BONUS_EVENTOPTION_SLAVE_REVOLT_4_FORGIVENESS_PLAYER
    MemoryAllFamilies MEMORYFAMILY_SLAVE_REVOLT_4_FORGIVENESS
    EndLaw LAW_SLAVERY
    FreeLaw LAW_FREEDOM
    iLegitimacy -5
    ◇ grants a memory no event uses

✎ Josh Unsworth

[character] at the Gates one choice: End law: Slavery New Turn CM ✓ ⛓ follow-up
⛓ Part of the Refusal to Die chain, 13 events , 10 branch points view map →

⛓ Follows from: The Path to Freedom, The Spy, Those They Spared

Every 0 turns Law: Slavery City UsFamily UsUsCity UsCity UsUsPlayer Us Trait Rebel Slave
As it opens, before you choose The character is killed
  • ▸ It is time to end these rebellions once and for all!
    3 rebel units appear3 rebel units appear3 rebel units appear+12Orders↗ turn
    grants
    BONUS_REBEL_UNITS_3
    iRebelUnits 3
    BONUS_REBEL_UNITS_3
    iRebelUnits 3
    BONUS_REBEL_UNITS_3
    iRebelUnits 3
    BONUS_ORDERS_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_ORDERS=12
    ↳ may trigger: [character]
  • ▸ [rival] will never again enslave others.
    -5 LegitimacyFree law: FreedomEnd law: Slavery
    grants
    BONUS_EVENTOPTION_SLAVE_REVOLT_4_FREEDOM_LAWS
    EndLaw LAW_SLAVERY
    FreeLaw LAW_FREEDOM
    iLegitimacy -5
    ↳ may trigger: Retribution

✎ Josh Unsworth

[character]'s Offer New Turn CM ✓ Turn 6+
60% to appear Once per game Leader UsAntipater Alexander Leader
  • ▸ Welcome, old friend!
    Gain a Court Soldier
    grants
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER

✎ Solver

[city] Returns New Turn CM ✓
10% to appear Every 0 turns Player AlliancePlayer UsCity Them Not City Uncooperative Populace
As it opens, before you choose You gain their city
  • ▸ We welcome back [city] with celebrations!
    (no gates or payload in XML)

✎ Soren Johnson

[city] Returns New Turn CM ✓
10% to appear Every 0 turns Tribe AlliancePlayer UsCity Tribe
As it opens, before you choose You gain the city
  • ▸ We welcome back [city] with celebrations!
    (no gates or payload in XML)

✎ Soren Johnson

[family] displeasure New Turn CM ✓
15% to appear Every 20 turns Leader UsSpouse Of Leader UsFamily Head Us Disfavored Spouse (20 turns)
  • ▸ I care little for either of you.
    +40 XP to the characterRemembered: Disfavors spouse from our Family (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_FAMILY_RELATIONS_PENALTY
    Memory MEMORYFAMILY_DISFAVORED_SPOUSE
    ◇ grants a memory no event uses
  • ▸ Perhaps I can show [character] more favor.
    Your leader's spouse forgets: Spurned spouse
    grants
    BONUS_LOSE_DISFAVORED_SPOUSE_MEMORY
    Forget MEMORYCHARACTER_DISFAVORED_SPOUSE

✎ David Ballantyne

[family] influence New Turn CM ✓
5% to appear Every 20 turns Leader UsSpouse Of Leader UsFamily Head Us Favored Spouse
  • ▸ I treasure [character] as I do the [family].
    Remembered: Favors a spouse from our Family (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_FAMILY_RELATIONS
    Memory MEMORYFAMILY_FAVORED_SPOUSE
    ◇ grants a memory no event uses

✎ David Ballantyne

[religion] Goodwill New Turn CM ✓ Wonders and Dynasties
Once per game ZoroastrianismPlayer UsLeader Us Shapur LeaderReligion State
  • ▸ A mind-opening spirit travel session would be just right.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • ▸ I would like to be presented with the precious fuel that kindles holy fires.
    +50Wood+15/city↗ turn
    grants
    BONUS_WOOD_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_WOOD=50
    aiGlobalYieldsPer: YIELD_WOOD=15
  • ▸ Clear and public recognition of me as a patron of [religion] is the best choice.
    grants
    BONUS_PERSIA_SHAPUR_ZOROASTRIAN_PATRON_LEGITIMACY
    iLegitimacy 6

✎ Solver

[religion] Intrigue New Turn CM ✓ ⛓ follow-up
⛓ Part of the River Revelation chain, 12 events , 9 branch points view map →

⛓ Follows from: The Great Divide, The Favor of, Pressure from [religion], [religion] Intrigue, [religion] Intrigue, [religion] Intrigue, [religion] Intrigue, Returning the Favor, River Revelation

Every 20 turns UsReligion StateUs Or ThemUs SchemerSpymaster
As it opens, before you choose Gain trait: Poisoned
  • ▸ What a disappointment.
    (no gates or payload in XML)
  • ▸ No, this is just the start.
    Carries out Assassinate on the character
    grants
    BONUS_EVENTOPTION_RELIGIOUS_INTRIGUE_BACKFIRE
    Mission MISSION_ASSASSINATE
    iMissionSubject 2

✎ Josh Unsworth

[religion] Intrigue New Turn CM ✓ ⛓ follow-up
⛓ Part of the River Revelation chain, 12 events , 9 branch points view map →

⛓ Follows from: The Great Divide, The Favor of, Pressure from [religion], [religion] Intrigue, [religion] Intrigue, [religion] Intrigue, Returning the Favor, River Revelation

Every 0 turns UsReligion StateUs Or ThemPlayer Us
  • ▸ Beg forgiveness for your actions.
    Leader relationship: Vengeful Against-2 Legitimacy
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_RELIGIOUS_INTRIGUE_DISCOVERED_0
    iLegitimacy -2
  • ▸ Refuse to apologize.
    Remembered: Disgraced by our Religion Head (-80 opinion for 40 turns)(no event currently keys off this)Leader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_RELIGIOUS_INTRIGUE_DISCOVERED_1
    Memory MEMORYRELIGION_DISCRACED_BY_RELIGION_HEAD
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    ◇ grants a memory no event uses
  • ▸ Claim that is was a ploy by your enemies to sow discord between you.
    Leader relationship: Suspicious Of+1 Charisma
    gated by
    LeaderSubject SUBJECT_SCHEMER
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1

✎ Josh Unsworth

[religion] Intrigue New Turn CM ✓ ⛓ follow-up
[religion] Intrigue New Turn CM ✓ ⛓ follow-up
⛓ Part of the River Revelation chain, 12 events , 9 branch points view map →

⛓ Follows from: The Great Divide, The Favor of, Pressure from [religion], [religion] Intrigue, [religion] Intrigue, [religion] Intrigue, Returning the Favor, River Revelation

Every 20 turns UsReligion StateUs Or ThemUs Spymaster
  • ▸ Kill [character].
    Leader relationship: Estranged FromYour character becomes head of your state religionThe character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another LeaderRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_SET_S0_AS_RELIGION_HEAD
    iHeadReligionSubject 0
    BONUS_KILL_CHARACTER_MURDERED
    AchievementIfHeir ACHIEVEMENT_ASSASSINATED_HEIR
    AchievementIfOtherLeader ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADER
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    ◇ grants a memory no event uses
  • ▸ Publicly disgrace him.
    Your character becomes head of your state religionLeader relationship: Plotting Against
    grants
    BONUS_EVENTOPTION_SET_S0_AS_RELIGION_HEAD
    iHeadReligionSubject 0
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
  • ▸ Not like this, we will wait for a better opportunity.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • ▸ No, this has gone too far.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

[religion] Intrigue New Turn CM ✓ ⛓ follow-up
⛓ Part of the River Revelation chain, 12 events , 9 branch points view map →

⛓ Follows from: The Great Divide, The Favor of, Pressure from [religion], [religion] Intrigue, [religion] Intrigue, [religion] Intrigue, Returning the Favor, River Revelation

Every 20 turns UsReligion StateUs Or ThemUsPlayer Us Courtier Soldier
  • ▸ Give the go-ahead.
    Your character becomes head of your state religionLeader relationship: Vengeful AgainstGain trait: Bloodthirsty
    grants
    BONUS_EVENTOPTION_SET_S0_AS_RELIGION_HEAD
    iHeadReligionSubject 0
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_GIVE_TRAIT_BLOODTHIRSTY
    aeAddTraits: TRAIT_BLOODTHIRSTY
  • ▸ Not like this, we will wait for a better opportunity.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • ▸ No, enough is enough.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

[religion] Intrigue New Turn CM ✓ ⛓ follow-up
⛓ Part of the River Revelation chain, 12 events , 9 branch points view map →

⛓ Follows from: The Great Divide, The Favor of, Pressure from [religion], [religion] Intrigue, [religion] Intrigue, [religion] Intrigue, [religion] Intrigue, Returning the Favor, River Revelation

Every 10 turns UsReligion StateUs Or ThemPlayer Us
  • ▸ Force through laws that rule [character] unfit to lead.
    Your character becomes head of your state religionLeader relationship: Vengeful Against-80Civics-20/city↗ turn
    grants
    BONUS_EVENTOPTION_SET_S0_AS_RELIGION_HEAD
    iHeadReligionSubject 0
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_CIVICS_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=-80
    aiGlobalYieldsPer: YIELD_CIVICS=-20
  • ▸ Pay off the remaining to shore up support.
    Your character becomes head of your state religionLeader relationship: Vengeful Against-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_SET_S0_AS_RELIGION_HEAD
    iHeadReligionSubject 0
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • ▸ Use the military to covertly enforce a transition.
    Your character becomes head of your state religionLeader relationship: Vengeful Against-120Training-30/city↗ turn
    grants
    BONUS_EVENTOPTION_SET_S0_AS_RELIGION_HEAD
    iHeadReligionSubject 0
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_TRAINING_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=-120
    aiGlobalYieldsPer: YIELD_TRAINING=-30
  • ▸ No, this has gone too far.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

[religion] Intrigue New Turn CM ✓ ⛓ follow-up
⛓ Part of the River Revelation chain, 12 events , 9 branch points view map →

⛓ Follows from: The Great Divide, The Favor of, Pressure from [religion], [religion] Intrigue, [religion] Intrigue, [religion] Intrigue, Returning the Favor, River Revelation

Every 20 turns UsReligion StateUs Or ThemUs Of State Religion

✎ Josh Unsworth

[rival] Anger New Turn CM ✓
Every 20 turns Leader UsSpouse Of Leader UsPlayer Them Disfavored Spouse (20 turns)Not Player War
  • ▸ Indeed.
    +40 XP to the characterRemembered: Disfavors spouse from our Empire (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_PLAYER_DISFAVORED_SPOUSE
    Memory MEMORYPLAYER_DISFAVORED_SPOUSE
    ◇ grants a memory no event uses
  • ▸ Perhaps I can show [character] more favor.
    Your leader's spouse forgets: Spurned spouse
    grants
    BONUS_LOSE_DISFAVORED_SPOUSE_MEMORY
    Forget MEMORYCHARACTER_DISFAVORED_SPOUSE

✎ David Ballantyne

[rival] Rules [rival], for Now The rival nation declares war on you New Turn CM ✓ Behind the Throne
Once per game Player ThemUsLeader Us Player Gave Vizier (100 turns)Special AmbassadorExiled
As it opens, before you choose Remembered: Player Offer (5 turns)The rival nation declares war on youLoses trait: ExiledYour character joins the nation of the rival nation
  • ▸ This could only ever end in war.
    (no gates or payload in XML)

✎ Jeri Roys

[rival] Rules [rival], for Now The rival nation declares war on you New Turn CM ✓ Behind the Throne
Every 1 turns Dead UsPlayer ThemLeader Us Special AmbassadorAssassinated By LeaderPlayer Gave Vizier (100 turns)
As it opens, before you choose Remembered: Player Offer (5 turns)The rival nation declares war on you
  • ▸ This could only ever end in war.
    (no gates or payload in XML)

✎ Jeri Roys

[tribe] Anger New Turn CM ✓
5% to appear Every 20 turns Leader UsSpouse Of Leader UsTribe Disfavored Spouse (20 turns)Not Tribe War
  • ▸ Indeed.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
  • ▸ Perhaps I can show [character] more favor.
    Your leader's spouse forgets: Spurned spouse
    grants
    BONUS_LOSE_DISFAVORED_SPOUSE_MEMORY
    Forget MEMORYCHARACTER_DISFAVORED_SPOUSE

✎ David Ballantyne

[tribe] Disarray The tribe declare war on you New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the [tribe] Unity chain, 6 events , 1 branch point view map →

⛓ Follows from: [tribe] Unity

Once per game Leader TribeTribe No War AllianceUsPlayer UsLeader Us Player No Rising Star
As it opens, before you choose The character is killed+6 LegitimacyRemembered: Tribe Offer (5 turns)The tribe declare war on youGain trait: Rising Star
  • ▸ Resolve
    100%
    +320Money+80/city↗ turn
    0%
    +320Money+80/city↗ turn
    grants
    100% BONUS_MONEY_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=320
    aiGlobalYieldsPer: YIELD_MONEY=80
    0% BONUS_MONEY_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=320
    aiGlobalYieldsPer: YIELD_MONEY=80

✎ Jeri Roys