← All story events Event class Stories drawn from the Religious Persecutions event pool. Scheduling (eventClass.xml): 100% chance per turn · at most one event of this class every 1 turns.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
Noble Clergy
- ▸ Put an end to the persecutions.Remembered: Persecuted our Faith (-40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_STOP_PERSECUTIONSMemory MEMORYRELIGION_PERSECUTEDForget MEMORYRELIGION_ONGOING_PERSECUTIONS◇ grants a memory no event currently keys off
- ▸ Lend your protection.
-60Training-15/city↗ turnLeader relationship: Influenced By grantsBONUS_TRAINING_LOSS_SMALLaiGlobalYieldsBase: YIELD_TRAINING=-60aiGlobalYieldsPer: YIELD_TRAINING=-15BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY - ▸ Resolve100%Leader relationship: Terrified Of0%Leader relationship: Terrified Ofgrants100% BONUS_LEADER_TERRIFIED_OFAddLeaderRelationship RELATIONSHIP_TERRIFIED_OF0% BONUS_LEADER_TERRIFIED_OFAddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
Persecuted Faith
- ▸ Execute [character] for his faith. Intolerant / Cruel / StrictGain trait: MartyrThe character is killedgated byLeaderSubjectAny SUBJECT_INTOLERANT / SUBJECT_CRUEL / SUBJECT_STRICTgrantsBONUS_MAKE_MARTYRbKillCharacter 1aeAddTraits: TRAIT_MARTYR
- ▸ Refuse [character] pleas.Gains a random leader relationshipgrantsBONUS_EVENTOPTION_PERSECUTED_FAITH_OPTION_1_CHARACTERaeRandomLeaderRelationshipDelay: RELATIONSHIP_PLOTTING_AGAINST, RELATIONSHIP_TERRIFIED_OFaeRandomLeaderRelationshipText: TEXT_BONUS_EVENTOPTION_PERSECUTED_FAITH_PLOTTING_AGAINST, TEXT_BONUS_EVENTOPTION_PERSECUTED_FAITH_TERRIFIED_OF
- ▸ Call for the persecutions to end.Remembered: Persecuted our Faith (-40 opinion for 80 turns)(no event currently keys off this)Leader relationship: Endeared TograntsBONUS_STOP_PERSECUTIONSMemory MEMORYRELIGION_PERSECUTEDForget MEMORYRELIGION_ONGOING_PERSECUTIONSBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO◇ grants a memory no event currently keys off
- ▸ It is time for [character] to embrace [religion].Changes the state religionLeader relationship: Estranged Fromgated byLeaderSubject SUBJECT_CHARACTER_TERRIFYINGgrantsBONUS_EVENTOPTION_PERSECUTED_FAITH_OPTION_3_CHARACTERAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMbConvertStateReligion 1
Persecution
- ▸ Continue the persecutions.+2 LegitimacygrantsBONUS_EVENTOPTION_PERSECUTION_OPTION_0_RELIGION_0aeReligionBonuses: BONUS_DISCONTENT_GAIN_SMALLBONUS_EVENTOPTION_PERSECUTION_OPTION_0_PLAYERiLegitimacy 2
- ▸ It is time for these persecutions to end.Remembered: Persecuted our Faith (-40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_STOP_PERSECUTIONSMemory MEMORYRELIGION_PERSECUTEDForget MEMORYRELIGION_ONGOING_PERSECUTIONS◇ grants a memory no event currently keys off
Persecution
- ▸ Continue the persecutions.+2 LegitimacygrantsBONUS_EVENTOPTION_PERSECUTION_OPTION_0_RELIGION_0aeReligionBonuses: BONUS_DISCONTENT_GAIN_SMALLBONUS_EVENTOPTION_PERSECUTION_OPTION_0_PLAYERiLegitimacy 2
- ▸ It is time for these persecutions to end.Remembered: Persecuted our Faith (-40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_STOP_PERSECUTIONSMemory MEMORYRELIGION_PERSECUTEDForget MEMORYRELIGION_ONGOING_PERSECUTIONS◇ grants a memory no event currently keys off
Suppressed Supporters
- ▸ Send troops into the city to round up the leaders for execution.
-60Training-15/city↗ turn grantsBONUS_EVENTOPTION_SUPPRESSED_SUPPORTERS_OPTION_0_RELIGION_0iRemoveFromSubject 0BONUS_TRAINING_LOSS_SMALLaiGlobalYieldsBase: YIELD_TRAINING=-60aiGlobalYieldsPer: YIELD_TRAINING=-15 - ▸ Leave the city to their worship.Remembered: Persecuted our Faith (-40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SUPPRESSED_SUPPORTERS_OPTION_1_RELIGION_0iSpreadToSubject 1aeBonuses: BONUS_STOP_PERSECUTIONS◇ grants a memory no event currently keys off