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An Unlikely Match

4 events2 steps1 branch points

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The An Unlikely Match chain — 4 events linked by the game's EventLink graph, where a choice in one event makes the next eligible. Boxes are events (click to open the card); arrows are transitions (hover for the choice that triggers them). Structurally identical variants — the same event per rival/nation — are collapsed into one box with an ×N count.

An Unlikely Match → A Promise of a Match • We will consider a match... in time. An Unlikely Match → A Favorable Outcome • We will consider a match... in time. An Unlikely Match → Neither, Nor • We cannot risk the [tribe]'s wrath. The [family] family will accept a match. An Unlikely Match Tribe War Offer An Unlikely Match A Promise of a Match New Turn A Promise of a Match A Favorable Outcome New Turn A Favorable Outcome Neither, Nor New Turn Neither, Nor

Step by step

  1. L0 An Unlikely Match start Tribe War Offer
    “We will consider a match... in time.”A Promise of a Match
    “We will consider a match... in time.”A Favorable Outcome
    “We cannot risk the [tribe]'s wrath. The [family] family will accept a match.”Neither, Nor
  2. L1 A Promise of a Match New Turn
    ⛓ follows An Unlikely Match (We will consider a match... in time.)
  3. L1 A Favorable Outcome New Turn
    ⛓ follows An Unlikely Match (We will consider a match... in time.)
  4. L1 Neither, Nor New Turn
    ⛓ follows An Unlikely Match (We cannot risk the [tribe]'s wrath. The [family] family will accept a match.)