← All story events Trigger Stories that fire on the Tribe War Offer trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
An Empire for a Ring
- ▸ I will not be blackmailed, especially not by my own family.Gain trait: ImprisonedRemembered: Tribe Offer (5 turns)grantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_TRIBAL_INVASIONbTribeInvade 1aeBonuses: BONUS_TRIBE_OFFER
- ▸ Very well, [character]. You win this time.Loses trait: SlightedLeader relationship: Plotting Against-10 LegitimacygrantsBONUS_REMOVE_TRAIT_SLIGHTEDaeRemoveTraits: TRAIT_SLIGHTEDBONUS_MARRY_S0iMarrySubject 0BONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINSTBONUS_ACCEPT_BLACKMAIL_MARRIAGEiLegitimacy -10
An Unlikely Match
- ▸ Our people do not wed [tribe].(no gates or payload in XML)
- ▸ We will consider a match... in time.(no gates or payload in XML)↳ may trigger: A Promise of a Match, A Favorable Outcome
- ▸ We cannot risk the [tribe]'s
wrath. The [family] family will accept a match. Remembered: Forced us to marry a Barbarian (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_AN_UNLIKELY_MATCH_SUBMISSIONMemory MEMORYFAMILY_FORCED_MATCH↳ may trigger: Neither, Nor◇ grants a memory no event currently keys off
Annexation
- ▸ Tell him to take what is rightfully ours.+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_EVENTOPTION_GP_ANNEXATION_OPTION_0_BARBARIANaeBonuses: BONUS_TRIBE_WAR_LEGITIMACYBONUS_EVENTOPTION_GP_ANNEXATION_OPTION_0_CITYiBorderGrowth 5
- ▸ We do not wish to further anger the [tribe].Remembered: Did not annex our land (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_GP_ANNEXATION_OPTION_1Memory MEMORYTRIBE_REFUSED_ANNEXATION◇ grants a memory no event currently keys off
Choosing Sides
- ▸ If the [tribe] want a fight, then we will give it to them.Remembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WARDiplomacyTribe DIPLOMACY_WARaeBonuses: BONUS_TRIBE_OFFER
- ▸ We will join in their campaign against the [tribe].Remembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WARDiplomacyTribe DIPLOMACY_WARaeBonuses: BONUS_TRIBE_OFFER
Choosing Sides
- ▸ We side with civilization against the barbarous [tribe].Remembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WARDiplomacyTribe DIPLOMACY_WARaeBonuses: BONUS_TRIBE_OFFER
- ▸ [rival] lands are ripe for conquest!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_WARDiplomacyPlayerTo DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER
Dangerous Friendship
- ▸ Resolve100%Leader relationship: Endeared ToGain trait: Unpopular0%Leader relationship: Endeared ToRemembered (all families): Ruler hosted barbarian ruler (-20 opinion for 20 turns)(no event currently keys off this)grants100% BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO100% BONUS_GIVE_TRAIT_UNPOPULARaeAddTraits: TRAIT_UNPOPULAR0% BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO0% BONUS_EVENTOPTION_RELATIONSHIP_DANGEROUS_FRIENDSHIP_OPTION_0_CHARACTER_1MemoryAllFamilies MEMORYFAMILY_HOSTED_BARBARIAN_RULER◇ grants a memory no event currently keys off
- ▸ Threaten hostilities if the [tribe] do not expel all [rival].+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1↳ may trigger: Reassurance, Request Refused
- ▸
Order [character] to cease all relations with [rival]. +1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1↳ may trigger: Diplomatic Misstep
Desperate Messenger
- ▸ Let us repel the [tribe] together.Remembered: Tribe Offer (5 turns)-2 LegitimacyRemembered: Tribe Offer (5 turns)
-50Food-15/city↗ turn
-50Iron-15/city↗ turn
-120Money-30/city↗ turn grantsBONUS_TRIBAL_INVASIONbTribeInvade 1aeBonuses: BONUS_TRIBE_OFFERBONUS_TRIBE_ALLIANCEiLegitimacy -2bTribeAlliance 1aeBonuses: BONUS_TRIBE_OFFERBONUS_EVENTOPTION_DESPERATE_MESSENGER_ALLIANCE_PLAYERaeBonuses: BONUS_FOOD_LOSS_AVERAGE, BONUS_IRON_LOSS_AVERAGE, BONUS_MONEY_LOSS_SMALL - ▸ [rival] will face this threat alone.Remembered: Tribe Offer (5 turns)grantsBONUS_TRIBAL_INVASIONbTribeInvade 1aeBonuses: BONUS_TRIBE_OFFER
Discerning Judgment
- ▸ Convince both parties to share responsibility.+20 XP to the charactergated byLeaderSubject SUBJECT_HIGH_WISDOMgrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
- ▸ Such barbarian nonsense is no concern of ours.+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
Distant Threats
- ▸ Muster all available troops.+1 Levy unitgrantsBONUS_UNITCLASS_LEVYaiBonusUnits: BONUSUNITCLASS_LEVY=1
- ▸ Increase national military
training.
+80Training+20/city↗ turn grantsBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20
Facing the Horde
- ▸ I will ride out to meet the [tribe] myself.Gain trait: FoolishRemembered: Met our delegation (+80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_FOOLISHaeAddTraits: TRAIT_FOOLISHBONUS_EVENTOPTION_TRAIT_FACING_THE_HORDE_OPTION_0_BARBARIANMemory MEMORYTRIBE_MET_OUR_DELEGATION◇ grants a memory no event currently keys off
- ▸ Send a proxy in my stead.+1 WisdomRemembered: Sent a proxy to meet our delegation (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1BONUS_EVENTOPTION_TRAIT_FACING_THE_HORDE_OPTION_1_BARBARIANMemory MEMORYTRIBE_SENT_A_PROXY◇ grants a memory no event currently keys off
- ▸ Kill these [tribe] heathens.Remembered: Attacked our delegation (-40 opinion for 20 turns)(no event currently keys off this)+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_EVENTOPTION_TRAIT_FACING_THE_HORDE_OPTION_2_BARBARIANMemory MEMORYTRIBE_ATTACKED_DELEGATIONaeBonuses: BONUS_TRIBE_WAR_LEGITIMACY◇ grants a memory no event currently keys off
Florid Diplomat
- ▸ Fine gifts may lead him to peace.
-120Money-30/city↗ turn gated byLeaderSubject SUBJECT_HIGH_CHARISMAgrantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ Let us test the strength of his people with weapons.+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
Grave Offense
- ▸ [character] must atone for his actions.Remembered: Ritual humiliation (-40 opinion for 20 turns)(no event currently keys off this)Gain trait: SlightedgrantsBONUS_EVENTOPTION_GRAVE_OFFENSE_ATONEMemory MEMORYFAMILY_GRAVE_OFFENSEaeBonuses: BONUS_GIVE_TRAIT_SLIGHTED◇ grants a memory no event currently keys off
- ▸ We will not suffer humiliation at the hands of the [tribe].+10 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBAL_INVASION_LEGITIMACYiLegitimacy 10bTribeInvade 1aeBonuses: BONUS_TRIBE_OFFER
Invasion!
- ▸ I must stay on the throne to maintain
order.
+3Orders↗ turn grantsBONUS_ORDERS_GAIN_TINYaiGlobalYieldsBase: YIELD_ORDERS=3 - ▸ A ruler belongs in the vanguard.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1↳ may trigger: Over My Dead Body
Jealous Savage
- ▸ The [tribe] have no say in my personal affairs.Gain trait: Exiled+1 CourageRemembered: Tribe Offer (5 turns)grantsBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILEDBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1BONUS_TRIBAL_INVASIONbTribeInvade 1aeBonuses: BONUS_TRIBE_OFFER
- ▸ As ruler, I have a right to any lover I choose.Gain trait: Wantongated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_GIVE_TRAIT_WANTONaeAddTraits: TRAIT_WANTON
Large [tribe] Raid
- ▸ Ready the ramparts! We shall weather the storm.grantsBONUS_TRIBE_RAIDbTribeRaid 1BONUS_TRIBE_RAIDbTribeRaid 1BONUS_TRIBE_RAIDbTribeRaid 1
Life is Short
- ▸ We will pay for [character]'s safe return.grantsBONUS_TRIBUTE_GIVE_MONEY_AVERAGEaiYieldsTributeBase: YIELD_MONEY=-200aiYieldsTributePerUs: YIELD_MONEY=-40
- ▸ He is being punished for his carelessness.Gain a random traitgrantsBONUS_EVENTOPTION_RELATIONSHIP_LIFE_IS_SHORT_OPTION_2aeRandomTraitDelay: TRAIT_DOOMED, TRAIT_SCARRED, TRAIT_MISSING
- ▸ I am exhausted by [character]'s impertinence.+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
- ▸ [rival] wishes to ally with the [tribe].-2 LegitimacyRemembered: Tribe Offer (5 turns)gated byPlayerSubject SUBJECT_PLAYER_WANTS_TRIBAL_ALLIANCEgrantsBONUS_EVENTOPTION_RELATIONSHIP_LIFE_IS_SHORT_OPTION_1aeBonuses: BONUS_TRIBE_ALLIANCE, BONUS_TRIBUTE_GIVE_TRAINING_LARGE
Love or War
- ▸ Ignore this madman's request.Remembered: Tribe Offer (5 turns)+4 LegitimacygrantsBONUS_TRIBE_WARDiplomacyTribe DIPLOMACY_WARaeBonuses: BONUS_TRIBE_OFFERBONUS_EVENTOPTION_LOVE_AND_WAR_OPTION_0_CHARACTER_0iLegitimacy 4
- ▸ Send him a polite refusal.Remembered: Refused king's proposal (-20 opinion for 20 turns)(no event currently keys off this)+20 XP to the charactergrantsBONUS_EVENTOPTION_LOVE_AND_WAR_OPTION_1_BARBARIANMemory MEMORY_IGNORED_PROPOSALBONUS_XP_CHARACTER_SMALLiXPCharacter 20◇ grants a memory no event currently keys off
- ▸ Flatter him and keep him interested. Schemer / Diplomat / OratorRemembered: Wooed our king (+40 opinion for 20 turns)(no event currently keys off this)+1 Wisdomgated byLeaderSubjectAny SUBJECT_SCHEMER / SUBJECT_DIPLOMAT / SUBJECT_ORATORgrantsBONUS_EVENTOPTION_LOVE_AND_WAR_OPTION_2_BARBARIANMemory MEMORY_WOOED_BARBARIAN_KINGBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1◇ grants a memory no event currently keys off
On the March
- ▸ Devote all court resources to war.
+6Orders↗ turn grantsBONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6 - ▸ Explore new weapons and tactics.
+40Science+10/city↗ turn grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10
Past Imperfect Tense
- ▸ This is absurd. [character] is not going anywhere.+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
- ▸ [character] may claim to know nothing of this, but whether that is the truth or not, I will not fight a war for him.Leader relationship: Vengeful AgainstgrantsBONUS_SENT_WITH_WAR_PARTYaiTraitProbDelay: TRAIT_AMONG_A_TRIBE=50aeBonuses: BONUS_LEADER_VENGEFUL_AGAINST
Political Proposal
- ▸ We agree to this union.-4 LegitimacyArranges a marriagegrantsBONUS_EVENTOPTION_TRIBE_WAR_MARRIAGE_YESiLegitimacy -4iMarrySubject 1
- ▸ No, this match is unacceptable.+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
- ▸ No, our [tribe] friends deserve better.+20 XP to the charactergated byLeaderSubject SUBJECT_CHARACTER_STRONGgrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Power Broker
- ▸ [character] is a good ally, and I trust him.Remembered: Other Tribe mediated on our behalf (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_LEADER_INFLUENCED_BY_REMOVERemoveLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_RELATIONSHIP_POWER_BROKER_OPTION_0_BARBARIAN_1Memory MEMORYTRIBE_MEDIATOR◇ grants a memory no event currently keys off
- ▸ I wish to formalize our relationship.Remembered: Tribe Offer (5 turns)grantsBONUS_LEADER_INFLUENCED_BY_REMOVERemoveLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_TRIBE_PEACEDiplomacyTribe DIPLOMACY_PEACEaeBonuses: BONUS_TRIBE_OFFER
- ▸ Thank him, but we will handle the [tribe] ourselves.+10 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBAL_INVASION_LEGITIMACYiLegitimacy 10bTribeInvade 1aeBonuses: BONUS_TRIBE_OFFER
Ready for Anything
- ▸ I have been privately preparing to conduct emergency
training drills for our forces. +2 Courage
+160Training+40/city↗ turn+10 LegitimacyRemembered: Tribe Offer (5 turns) grantsBONUS_GAIN_COURAGE_2aiRatings: RATING_COURAGE=2BONUS_TRAINING_GAIN_HUGEaiGlobalYieldsBase: YIELD_TRAINING=160aiGlobalYieldsPer: YIELD_TRAINING=40BONUS_TRIBAL_INVASION_LEGITIMACYiLegitimacy 10bTribeInvade 1aeBonuses: BONUS_TRIBE_OFFER - ▸ I have been seeking the council of our wisest ministers.
+6Orders↗ turn
+160Civics+40/city↗ turn+10 LegitimacyRemembered: Tribe Offer (5 turns) grantsBONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6BONUS_CIVICS_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_CIVICS=160aiGlobalYieldsPer: YIELD_CIVICS=40BONUS_TRIBAL_INVASION_LEGITIMACYiLegitimacy 10bTribeInvade 1aeBonuses: BONUS_TRIBE_OFFER - ▸ I have been studying the tactics our enemy has used historically to discover how to defeat them.+1 Wisdom
+40Science+10/city↗ turn+10 LegitimacyRemembered: Tribe Offer (5 turns) grantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1BONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10BONUS_TRIBAL_INVASION_LEGITIMACYiLegitimacy 10bTribeInvade 1aeBonuses: BONUS_TRIBE_OFFER
Religious Raids
- ▸ Refuse to make such a request.Remembered: Allowed raids against our temples (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RELIGIOUS_RAIDS_IGNORE_RELIGIONMemory MEMORYRELIGION_ALLOWED_RAIDS◇ grants a memory no event currently keys off
- ▸ Demand that the raids cease immediately.+10 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBAL_INVASION_LEGITIMACYiLegitimacy 10bTribeInvade 1aeBonuses: BONUS_TRIBE_OFFER
Risky Expedition
- ▸ Now is not the time for war.Loses trait: Bold+1 Wisdom
+20Training+5/city↗ turnRemembered: Did not attack barbarians (-40 opinion for 20 turns)(no event currently keys off this) grantsBONUS_EVENTOPTION_TRAIT_RISKY_EXPEDITION_OPTION_0aeRemoveTraits: TRAIT_BOLDaeBonuses: BONUS_GAIN_WISDOM_1, BONUS_TRAINING_GAIN_MINIMALBONUS_EVENTOPTION_TRAIT_RISKY_EXPEDITION_OPTION_0_FAMILYMemory MEMORYFAMILY_DID_NOT_ATTACK◇ grants a memory no event currently keys off - ▸ They are right to seize the opportunity.Remembered: Tribe Offer (5 turns)Remembered: Took our advice and attacked barbarians (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_TRIBE_WARDiplomacyTribe DIPLOMACY_WARaeBonuses: BONUS_TRIBE_OFFERBONUS_EVENTOPTION_TRAIT_RISKY_EXPEDITION_OPTION_1_FAMILYMemory MEMORYFAMILY_WENT_TO_WAR◇ grants a memory no event currently keys off
- ▸ We have been
training for this. +1 Heavy Infantry unit+1 Ranged Infantry unit
+4Orders↗ turnRemembered: Tribe Offer (5 turns)Remembered: Took our advice and attacked barbarians (+40 opinion for 20 turns)(no event currently keys off this) gated byLeaderSubject SUBJECT_COMMANDERgrantsBONUS_EVENTOPTION_TRAIT_RISKY_EXPEDITION_OPTION_2aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1, BONUSUNITCLASS_RANGED_INFANTRY=1aeBonuses: BONUS_ORDERS_GAIN_SMALLBONUS_TRIBE_WARDiplomacyTribe DIPLOMACY_WARaeBonuses: BONUS_TRIBE_OFFERBONUS_EVENTOPTION_TRAIT_RISKY_EXPEDITION_OPTION_2_FAMILYMemory MEMORYFAMILY_WENT_TO_WAR◇ grants a memory no event currently keys off
Sayer and Speaker
- ▸ Take immediate action to prepare your defences.Gain trait: Superstitious
+6Orders↗ turn
+80Training+20/city↗ turn grantsBONUS_EVENTOPTION_SAYER_AND_SPEAKER_OPTION_0_PLAYERaeAddTraits: TRAIT_SUPERSTITIOUSaeBonuses: BONUS_ORDERS_GAIN_AVERAGE, BONUS_TRAINING_GAIN_AVERAGE↳ may trigger: Sayer and Speaker - ▸ Look to defend your cities with walls as the gods demand.grantsBONUS_EVENTOPTION_SAYER_AND_SPEAKER_OPTION_1_RELIGIONAmbitionReligion GOAL_SIX_WALLS↳ may trigger: Sayer and Speaker
- ▸ This is but a cry for attention.Remembered: Ignored an omen (-20 opinion for 40 turns)(no event currently keys off this)+1 DisciplinegrantsBONUS_EVENTOPTION_SAYER_AND_SPEAKER_OPTION_2_RELIGIONMemory MEMORYRELIGION_IGNORED_OMENBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1↳ may trigger: Sayer and Speaker◇ grants a memory no event currently keys off
Scales of Tribute
- ▸ We must swallow our pride and acquiesce.-2 Legitimacy
-75Food-25/city↗ turn
-75Iron-25/city↗ turn
-240Money-60/city↗ turn grantsBONUS_EVENTOPTION_SCALES_OF_TRIBUTE_ACQUIESCEiLegitimacy -2aeBonuses: BONUS_FOOD_LOSS_LARGE, BONUS_IRON_LOSS_LARGE, BONUS_MONEY_LOSS_LARGE - ▸ Persuade him to accept a smaller amount.
-20Food-5/city↗ turn
-20Iron-5/city↗ turn
-40Money-10/city↗ turn gated byLeaderSubject SUBJECT_HIGH_DISCIPLINEgrantsBONUS_EVENTOPTION_SCALES_OF_TRIBUTE_PERSUADEaeBonuses: BONUS_FOOD_LOSS_TINY, BONUS_IRON_LOSS_TINY, BONUS_MONEY_LOSS_MINIMAL - ▸ Refuse his outrageous demands.+10 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBAL_INVASION_LEGITIMACYiLegitimacy 10bTribeInvade 1aeBonuses: BONUS_TRIBE_OFFER
Take the Money and Run?
- ▸ By all means. Let's get rich together!+1 Caravan
-240Money-60/city↗ turn
-120Training-30/city↗ turnRemembered: Financed our raid (+20 opinion for 20 turns)(no event currently keys off this) grantsBONUS_TAKE_THE_MONEY_AND_RUN_0_CARAVANaiUnits: UNIT_CARAVAN=1BONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_TRAINING_LOSS_LARGEaiGlobalYieldsBase: YIELD_TRAINING=-120aiGlobalYieldsPer: YIELD_TRAINING=-30BONUS_TAKE_THE_MONEY_AND_RUN_0Memory MEMORYTRIBE_TAKE_THE_MONEY_AND_RUN_0◇ grants a memory no event currently keys off - ▸ Why split the profits when we can have it all? Ambush the [tribe] and the [rival] and take it for ourselves.+1 CaravanRemembered: Tribe Offer (5 turns)grantsBONUS_TAKE_THE_MONEY_AND_RUN_0_CARAVANaiUnits: UNIT_CARAVAN=1BONUS_TRIBE_WARDiplomacyTribe DIPLOMACY_WARaeBonuses: BONUS_TRIBE_OFFER
- ▸ Hard pass. We'll sit this one out.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
The Coming Tide
- ▸ If they wish to fight, then we will fight.Remembered: Declared War on us (-80 opinion for 40 turns)(no event currently keys off this)Remembered: Tribe Offer (5 turns)grantsBONUS_DECLARE_WAR_TRIBEMemory MEMORYTRIBE_DECLARED_WARDiplomacyTribe DIPLOMACY_WARaeBonuses: BONUS_TRIBE_OFFER◇ grants a memory no event currently keys off
- ▸ Let the [tribe] come! We will be ready.+10 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBAL_INVASION_LEGITIMACYiLegitimacy 10bTribeInvade 1aeBonuses: BONUS_TRIBE_OFFER
Tribal Envoy
- ▸ Peace is worth the cost.-4 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_EVENTOPTION_TRIBAL_ENVOY_PEACEiLegitimacy -4aeBonuses: BONUS_TRIBE_PEACE
- ▸ We will not be extorted by barbarians.+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
Tribal Invasion Threat
- ▸ We have no choice.
-240Money-60/city↗ turn grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - ▸ Let them come!+10 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBAL_INVASION_LEGITIMACYiLegitimacy 10bTribeInvade 1aeBonuses: BONUS_TRIBE_OFFER
- ▸ I think a quick display of our army's prowess should disuade such a plan. Blessed / Bold / Warlike
-20Training-5/city↗ turn gated byLeaderSubjectAny SUBJECT_BLESSED / SUBJECT_BOLD / SUBJECT_WARLIKEgrantsBONUS_TRAINING_LOSS_MINIMALaiGlobalYieldsBase: YIELD_TRAINING=-20aiGlobalYieldsPer: YIELD_TRAINING=-5
Tribal Migration
- ▸ Allow them to settle and assimilate.
+40Discontenteach city↗ turn gated byLeaderSubject SUBJECT_HIGH_CHARISMAgrantsBONUS_EVENTOPTION_TRIBAL_MIGRATION_ASSIMILATEiCitizens 2aeBonuses: BONUS_DISCONTENT_GAIN_TINY - ▸ Persuade them to leave peacefully.
+40Happinesseach city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_HAPPINESS_GAIN_TINYaiCityYields: YIELD_HAPPINESS=40 - ▸ We must defend our lands from invasion.+10 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBAL_INVASION_LEGITIMACYiLegitimacy 10bTribeInvade 1aeBonuses: BONUS_TRIBE_OFFER
Tribal Threat
- ▸ We have no choice.
-240Money-60/city↗ turn grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - ▸ Let them come!+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
Wagging the Dog
- ▸ Thank him for informing you personally and tell him you'll see him on the field of battle.+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
- ▸ Murder him. [character] was an idiot to have come to you under minimal guard.Gain trait: RuthlessRemembered: Tribe Offer (5 turns)The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_RUTHLESSaeAddTraits: TRAIT_RUTHLESSBONUS_TRIBAL_INVASIONbTribeInvade 1aeBonuses: BONUS_TRIBE_OFFERBONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSED◇ grants a memory no event currently keys off
- ▸ Convince him that some of his own People are plotting to assassinate him and offer to assist in uncovering the plot. CovertLeader relationship: Influenced Bygated byLeaderSubjectAny SUBJECT_CHARACTER_COVERTgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
War Preparations
- ▸ Summon political support.Remembered: Tribe Offer (5 turns)
+60Civics+15/city↗ turn grantsBONUS_TRIBE_WARDiplomacyTribe DIPLOMACY_WARaeBonuses: BONUS_TRIBE_OFFERBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15 - ▸ Rally the military.Remembered: Tribe Offer (5 turns)
+80Training+20/city↗ turn grantsBONUS_TRIBE_WARDiplomacyTribe DIPLOMACY_WARaeBonuses: BONUS_TRIBE_OFFERBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20 - ▸ Collect emergency taxes.Remembered: Tribe Offer (5 turns)
+160Money+40/city↗ turn grantsBONUS_TRIBE_WARDiplomacyTribe DIPLOMACY_WARaeBonuses: BONUS_TRIBE_OFFERBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40
Warbands
- ▸ Muster all available troops.+1 Levy unitgrantsBONUS_UNITCLASS_LEVYaiBonusUnits: BONUSUNITCLASS_LEVY=1
- ▸ Increase national military
training.
+80Training+20/city↗ turn grantsBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20
Warlike Prince
- ▸ Have [character] of the [tribe] tribe bring them a gift as a sign of our intentions.Remembered: Tribe Offer (5 turns)
-160Money-40/city↗ turn grantsBONUS_TRIBE_PEACEDiplomacyTribe DIPLOMACY_PEACEaeBonuses: BONUS_TRIBE_OFFERBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - ▸ Bribe the prince to tone down his
rhetoric.
-80Money-20/city↗ turn
-8Food-2/city↗ turnLeader relationship: Owes Favor To grantsBONUS_EVENTOPTION_WARLIKE_PRINCESS_BRIBEaeBonuses: BONUS_MONEY_LOSS_TINY, BONUS_FOOD_LOSS_MINIMAL, BONUS_LEADER_OWES_FAVOR_TO - ▸ Prepare our people for war.+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
[tribe] Raid
- ▸ We will easily repulse these scurrilous dogs!grantsBONUS_TRIBE_RAIDbTribeRaid 1BONUS_TRIBE_RAIDbTribeRaid 1
[tribe] Raid
- ▸ Let them come!grantsBONUS_TRIBE_RAIDbTribeRaid 1