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📜 Tribe War Offer Events

38 events

← All story events Trigger Stories that fire on the Tribe War Offer trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

An Empire for a Ring Tribe War Offer Empires of the Indus
100% to appear Once per game
  • I will not be blackmailed, especially not by my own family.
    Gain trait: ImprisonedRemembered: Tribe Offer (5 turns)
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_TRIBAL_INVASION
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER
  • Very well, [character]. You win this time.
    Loses trait: SlightedLeader relationship: Plotting Against-10 Legitimacy
    grants
    BONUS_REMOVE_TRAIT_SLIGHTED
    aeRemoveTraits: TRAIT_SLIGHTED
    BONUS_MARRY_S0
    iMarrySubject 0
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
    BONUS_ACCEPT_BLACKMAIL_MARRIAGE
    iLegitimacy -10

✎ Josh Unsworth Background reading ↗

An Unlikely Match Tribe War Offer
Part of the An Unlikely Match chain — 4 events , 1 branch point view map →
Once per game Tribe Peace Or TruceFamily UsLeader TribeFamily Us AdultSingleImportant Us
  • Our people do not wed [tribe].
    (no gates or payload in XML)
  • We will consider a match... in time.
    (no gates or payload in XML)
  • We cannot risk the [tribe]'s Wrathwrath. The [family] family will accept a match.
    Remembered: Forced us to marry a Barbarian (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_AN_UNLIKELY_MATCH_SUBMISSION
    Memory MEMORYFAMILY_FORCED_MATCH
    ↳ may trigger: Neither, Nor
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Annexation Tribe War Offer
Once per game UsTribe Max CloseCity Us Tribe TruceCourtier Soldier
  • Tell him to take what is rightfully ours.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_EVENTOPTION_GP_ANNEXATION_OPTION_0_BARBARIAN
    aeBonuses: BONUS_TRIBE_WAR_LEGITIMACY
    BONUS_EVENTOPTION_GP_ANNEXATION_OPTION_0_CITY
    iBorderGrowth 5
  • We do not wish to further anger the [tribe].
    Remembered: Did not annex our land (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_GP_ANNEXATION_OPTION_1
    Memory MEMORYTRIBE_REFUSED_ANNEXATION
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Choosing Sides Tribe War Offer
Every 20 turns TribeTribe Peace Or Truce Tribe nearby
  • If the [tribe] want a fight, then we will give it to them.
    Remembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER
  • We will join in their campaign against the [tribe].
    Remembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER

✎ Soren Johnson

Choosing Sides Tribe War Offer
Every 20 turns TribePlayer Peace Or Truce Tribe nearbyPlayer Max Near
  • We side with civilization against the barbarous [tribe].
    Remembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER
  • [rival] lands are ripe for conquest!
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER

✎ Soren Johnson

Dangerous Friendship Tribe War Offer
Part of the Dangerous Friendship chain — 4 events , 1 branch point view map →
Once per game Leader Tribe Peace Or TruceTribePlayer ThemLeader Us Max UpsetPlayer Max Cautious
  • Resolve
    100%
    Leader relationship: Endeared ToGain trait: Unpopular
    0%
    Leader relationship: Endeared ToRemembered (all families): Ruler hosted barbarian ruler (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    100% BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    100% BONUS_GIVE_TRAIT_UNPOPULAR
    aeAddTraits: TRAIT_UNPOPULAR
    0% BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    0% BONUS_EVENTOPTION_RELATIONSHIP_DANGEROUS_FRIENDSHIP_OPTION_0_CHARACTER_1
    MemoryAllFamilies MEMORYFAMILY_HOSTED_BARBARIAN_RULER
    ◇ grants a memory no event currently keys off
  • Threaten hostilities if the [tribe] do not expel all [rival].
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    ↳ may trigger: Reassurance, Request Refused
  • OrdersOrder [character] to cease all relations with [rival].
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    ↳ may trigger: Diplomatic Misstep

✎ Andy Auseon

Desperate Messenger Tribe War Offer
Every 80 turns Turn 50+ TribeTribe PeacePlayer Us
  • Let us repel the [tribe] together.
    Remembered: Tribe Offer (5 turns)-2 LegitimacyRemembered: Tribe Offer (5 turns)-50Food-15/city↗ turn-50Iron-15/city↗ turn-120Money-30/city↗ turn
    grants
    BONUS_TRIBAL_INVASION
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_EVENTOPTION_DESPERATE_MESSENGER_ALLIANCE_PLAYER
    aeBonuses: BONUS_FOOD_LOSS_AVERAGE, BONUS_IRON_LOSS_AVERAGE, BONUS_MONEY_LOSS_SMALL
  • [rival] will face this threat alone.
    Remembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBAL_INVASION
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER

✎ Leyla Johnson

Discerning Judgment Tribe War Offer
Every 80 turns TribeLeader Us
  • Convince both parties to share responsibility.
    +20 XP to the character
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • Such barbarian nonsense is no concern of ours.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER

✎ Leyla Johnson

Distant Threats Tribe War Offer
Every 20 turns Turn 40+ TribePlayer Us Tribe Min DistantTribe Max Cautious
Always Remembered: Tribe Offer (5 turns)
  • Muster all available troops.
    +1 Levy unit
    grants
    BONUS_UNITCLASS_LEVY
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
  • Increase national military Trainingtraining.
    +80Training+20/city↗ turn
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20

✎ Soren Johnson

Facing the Horde Tribe War Offer
Once per game Leader UsTribe Max Close BraveMax 2 WeaknessTribe TruceTribe Min Stronger
  • I will ride out to meet the [tribe] myself.
    Gain trait: FoolishRemembered: Met our delegation (+80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_FOOLISH
    aeAddTraits: TRAIT_FOOLISH
    BONUS_EVENTOPTION_TRAIT_FACING_THE_HORDE_OPTION_0_BARBARIAN
    Memory MEMORYTRIBE_MET_OUR_DELEGATION
    ◇ grants a memory no event currently keys off
  • Send a proxy in my stead.
    +1 WisdomRemembered: Sent a proxy to meet our delegation (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_EVENTOPTION_TRAIT_FACING_THE_HORDE_OPTION_1_BARBARIAN
    Memory MEMORYTRIBE_SENT_A_PROXY
    ◇ grants a memory no event currently keys off
  • Kill these [tribe] heathens.
    Remembered: Attacked our delegation (-40 opinion for 20 turns)(no event currently keys off this)+6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_EVENTOPTION_TRAIT_FACING_THE_HORDE_OPTION_2_BARBARIAN
    Memory MEMORYTRIBE_ATTACKED_DELEGATION
    aeBonuses: BONUS_TRIBE_WAR_LEGITIMACY
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Florid Diplomat Tribe War Offer
Every 80 turns TribeLeader Us
  • Fine gifts may lead him to peace.
    -120Money-30/city↗ turn
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • Let us test the strength of his people with weapons.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER

✎ Leyla Johnson

Grave Offense Tribe War Offer
Once per game Turn 40+ TribeFamily Us AdultNon RoyalUncouthImportant Us
  • [character] must atone for his actions.
    Remembered: Ritual humiliation (-40 opinion for 20 turns)(no event currently keys off this)Gain trait: Slighted
    grants
    BONUS_EVENTOPTION_GRAVE_OFFENSE_ATONE
    Memory MEMORYFAMILY_GRAVE_OFFENSE
    aeBonuses: BONUS_GIVE_TRAIT_SLIGHTED
    ◇ grants a memory no event currently keys off
  • We will not suffer humiliation at the hands of the [tribe].
    +10 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBAL_INVASION_LEGITIMACY
    iLegitimacy 10
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER

✎ Leyla Johnson

Invasion! Tribe War Offer
Part of the Invasion! chain — 4 events , 1 branch point view map →
Once per game Heir UsTribeLeader Us Max Angry Hidden
Always Remembered: Tribe Offer (5 turns)
  • I must stay on the throne to maintain Ordersorder.
    +3Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=3
  • A ruler belongs in the vanguard.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    ↳ may trigger: Over My Dead Body

✎ Andy Auseon

Jealous Savage Tribe War Offer
Once per game Tribe UsLeader UsUsTribe Jealous About LeaderLover Of Leader HiddenSpouse Of Leader Us
  • The [tribe] have no say in my personal affairs.
    Gain trait: Exiled+1 CourageRemembered: Tribe Offer (5 turns)
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    BONUS_TRIBAL_INVASION
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER
  • As ruler, I have a right to any lover I choose.
    Gain trait: Wanton
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_GIVE_TRAIT_WANTON
    aeAddTraits: TRAIT_WANTON

✎ Andy Auseon

Large [tribe] Raid Tribe War Offer
Every 0 turns TribeTile Tribe ImprovementTile Tribe ImprovementTile Tribe Improvement Tribe Furious
  • Ready the ramparts! We shall weather the storm.
    grants
    BONUS_TRIBE_RAID
    bTribeRaid 1
    BONUS_TRIBE_RAID
    bTribeRaid 1
    BONUS_TRIBE_RAID
    bTribeRaid 1

✎ Soren Johnson

Life is Short Tribe War Offer
Once per game Leader TribeTribeUsPlayer Us TerrifyingMax CautiousAdultTribe Peace Or TruceCourtierAmbassador
  • We will pay for [character]'s safe return.
    grants
    BONUS_TRIBUTE_GIVE_MONEY_AVERAGE
    aiYieldsTributeBase: YIELD_MONEY=-200
    aiYieldsTributePerUs: YIELD_MONEY=-40
  • He is being punished for his carelessness.
    Gain a random trait
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_LIFE_IS_SHORT_OPTION_2
    aeRandomTraitDelay: TRAIT_DOOMED, TRAIT_SCARRED, TRAIT_MISSING
  • I am exhausted by [character]'s impertinence.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER
  • [rival] wishes to ally with the [tribe].
    -2 LegitimacyRemembered: Tribe Offer (5 turns)
    gated by
    PlayerSubject SUBJECT_PLAYER_WANTS_TRIBAL_ALLIANCE
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_LIFE_IS_SHORT_OPTION_1
    aeBonuses: BONUS_TRIBE_ALLIANCE, BONUS_TRIBUTE_GIVE_TRAINING_LARGE

✎ Andy Auseon

Love or War Tribe War Offer
Once per game Tribe NumidiansLeader UsHiarbas Tribe Peace Or TruceSingleFemaleNot Player Character
  • Ignore this madman's request.
    Remembered: Tribe Offer (5 turns)+4 Legitimacy
    grants
    BONUS_TRIBE_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_EVENTOPTION_LOVE_AND_WAR_OPTION_0_CHARACTER_0
    iLegitimacy 4
  • Send him a polite refusal.
    Remembered: Refused king's proposal (-20 opinion for 20 turns)(no event currently keys off this)+20 XP to the character
    grants
    BONUS_EVENTOPTION_LOVE_AND_WAR_OPTION_1_BARBARIAN
    Memory MEMORY_IGNORED_PROPOSAL
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    ◇ grants a memory no event currently keys off
  • Flatter him and keep him interested. Schemer / Diplomat / Orator
    Remembered: Wooed our king (+40 opinion for 20 turns)(no event currently keys off this)+1 Wisdom
    gated by
    LeaderSubjectAny SUBJECT_SCHEMER / SUBJECT_DIPLOMAT / SUBJECT_ORATOR
    grants
    BONUS_EVENTOPTION_LOVE_AND_WAR_OPTION_2_BARBARIAN
    Memory MEMORY_WOOED_BARBARIAN_KING
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

On the March Tribe War Offer
Every 20 turns TribePlayer Us Tribe nearbyTribe Min Stronger
Always Remembered: Tribe Offer (5 turns)
  • Devote all court resources to war.
    +6Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6
  • Explore new weapons and tactics.
    +40Science+10/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10

✎ Soren Johnson

Past Imperfect Tense Tribe War Offer Behind the Throne
Once per game TribeNon Leader UsLeader TribeSuitor Temp Rising StarNot Spouse Of Leader Us
  • This is absurd. [character] is not going anywhere.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER
  • [character] may claim to know nothing of this, but whether that is the truth or not, I will not fight a war for him.
    Leader relationship: Vengeful Against
    grants
    BONUS_SENT_WITH_WAR_PARTY
    aiTraitProbDelay: TRAIT_AMONG_A_TRIBE=50
    aeBonuses: BONUS_LEADER_VENGEFUL_AGAINST

✎ Jeri Roys

Political Proposal Tribe War Offer
Every 40 turns TribeChild Of Leader UsSuitor TempLeader Us Tribe nearbyTribe Min WeakerSingleAdult
  • We agree to this union.
    -4 LegitimacyArranges a marriage
    grants
    BONUS_EVENTOPTION_TRIBE_WAR_MARRIAGE_YES
    iLegitimacy -4
    iMarrySubject 1
  • No, this match is unacceptable.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER
  • No, our [tribe] friends deserve better.
    +20 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_STRONG
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Soren Johnson

Power Broker Tribe War Offer
Once per game Leader TribeTribe TruceTribe Peace Or TruceLeader Us Influenced By LeaderTribe Max Upset
  • [character] is a good ally, and I trust him.
    Remembered: Other Tribe mediated on our behalf (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_INFLUENCED_BY_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_RELATIONSHIP_POWER_BROKER_OPTION_0_BARBARIAN_1
    Memory MEMORYTRIBE_MEDIATOR
    ◇ grants a memory no event currently keys off
  • I wish to formalize our relationship.
    Remembered: Tribe Offer (5 turns)
    grants
    BONUS_LEADER_INFLUENCED_BY_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_TRIBE_PEACE
    DiplomacyTribe DIPLOMACY_PEACE
    aeBonuses: BONUS_TRIBE_OFFER
  • Thank him, but we will handle the [tribe] ourselves.
    +10 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBAL_INVASION_LEGITIMACY
    iLegitimacy 10
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER

✎ Andy Auseon

Ready for Anything Tribe War Offer
Once per game Leader UsPlayer UsTribe Diligent
  • I have been privately preparing to conduct emergency Trainingtraining drills for our forces.
    +2 Courage+160Training+40/city↗ turn+10 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_GAIN_COURAGE_2
    aiRatings: RATING_COURAGE=2
    BONUS_TRAINING_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=160
    aiGlobalYieldsPer: YIELD_TRAINING=40
    BONUS_TRIBAL_INVASION_LEGITIMACY
    iLegitimacy 10
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER
  • I have been seeking the council of our wisest ministers.
    +6Orders↗ turn+160Civics+40/city↗ turn+10 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6
    BONUS_CIVICS_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_CIVICS=160
    aiGlobalYieldsPer: YIELD_CIVICS=40
    BONUS_TRIBAL_INVASION_LEGITIMACY
    iLegitimacy 10
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER
  • I have been studying the tactics our enemy has used historically to discover how to defeat them.
    +1 Wisdom+40Science+10/city↗ turn+10 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
    BONUS_TRIBAL_INVASION_LEGITIMACY
    iLegitimacy 10
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER

✎ Velociryx

Religious Raids Tribe War Offer
Once per game Tribe ReligionReligion StateLeader UsReligion Tribe No Alliance TeamReligion Max Upset
  • Refuse to make such a request.
    Remembered: Allowed raids against our temples (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGIOUS_RAIDS_IGNORE_RELIGION
    Memory MEMORYRELIGION_ALLOWED_RAIDS
    ◇ grants a memory no event currently keys off
  • Demand that the raids cease immediately.
    +10 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBAL_INVASION_LEGITIMACY
    iLegitimacy 10
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER

✎ Josh Unsworth

Risky Expedition Tribe War Offer
Once per game Leader UsTribeFamily Us BoldTribe Peace Or TruceFamily ChampionsFamily Different From Leader
  • Now is not the time for war.
    Loses trait: Bold+1 Wisdom+20Training+5/city↗ turnRemembered: Did not attack barbarians (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_RISKY_EXPEDITION_OPTION_0
    aeRemoveTraits: TRAIT_BOLD
    aeBonuses: BONUS_GAIN_WISDOM_1, BONUS_TRAINING_GAIN_MINIMAL
    BONUS_EVENTOPTION_TRAIT_RISKY_EXPEDITION_OPTION_0_FAMILY
    Memory MEMORYFAMILY_DID_NOT_ATTACK
    ◇ grants a memory no event currently keys off
  • They are right to seize the opportunity.
    Remembered: Tribe Offer (5 turns)Remembered: Took our advice and attacked barbarians (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_TRIBE_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_EVENTOPTION_TRAIT_RISKY_EXPEDITION_OPTION_1_FAMILY
    Memory MEMORYFAMILY_WENT_TO_WAR
    ◇ grants a memory no event currently keys off
  • We have been Trainingtraining for this.
    +1 Heavy Infantry unit+1 Ranged Infantry unit+4Orders↗ turnRemembered: Tribe Offer (5 turns)Remembered: Took our advice and attacked barbarians (+40 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_COMMANDER
    grants
    BONUS_EVENTOPTION_TRAIT_RISKY_EXPEDITION_OPTION_2
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1, BONUSUNITCLASS_RANGED_INFANTRY=1
    aeBonuses: BONUS_ORDERS_GAIN_SMALL
    BONUS_TRIBE_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_EVENTOPTION_TRAIT_RISKY_EXPEDITION_OPTION_2_FAMILY
    Memory MEMORYFAMILY_WENT_TO_WAR
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Sayer and Speaker Tribe War Offer The Sacred and the Profane Religion event pack
Part of the Sayer and Speaker chain — 2 events view map →
Every 80 turns Tribe TruceTile Tribe ImprovementCity UsReligion PlayerPlayer Us Tribe Max CautiousTribe Max CloseReligion Pagan
  • Take immediate action to prepare your defences.
    Gain trait: Superstitious+6Orders↗ turn+80Training+20/city↗ turn
    grants
    BONUS_EVENTOPTION_SAYER_AND_SPEAKER_OPTION_0_PLAYER
    aeAddTraits: TRAIT_SUPERSTITIOUS
    aeBonuses: BONUS_ORDERS_GAIN_AVERAGE, BONUS_TRAINING_GAIN_AVERAGE
    ↳ may trigger: Sayer and Speaker
  • Look to defend your cities with walls as the gods demand.
    grants
    BONUS_EVENTOPTION_SAYER_AND_SPEAKER_OPTION_1_RELIGION
    AmbitionReligion GOAL_SIX_WALLS
    ↳ may trigger: Sayer and Speaker
  • This is but a cry for attention.
    Remembered: Ignored an omen (-20 opinion for 40 turns)(no event currently keys off this)+1 Discipline
    grants
    BONUS_EVENTOPTION_SAYER_AND_SPEAKER_OPTION_2_RELIGION
    Memory MEMORYRELIGION_IGNORED_OMEN
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    ↳ may trigger: Sayer and Speaker
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth Background reading ↗

Scales of Tribute Tribe War Offer
Every 80 turns Turn 50+ TribeLeader Us Not Tribe PeaceNot Tribe Alliance
  • We must swallow our pride and acquiesce.
    -2 Legitimacy-75Food-25/city↗ turn-75Iron-25/city↗ turn-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_SCALES_OF_TRIBUTE_ACQUIESCE
    iLegitimacy -2
    aeBonuses: BONUS_FOOD_LOSS_LARGE, BONUS_IRON_LOSS_LARGE, BONUS_MONEY_LOSS_LARGE
  • Persuade him to accept a smaller amount.
    -20Food-5/city↗ turn-20Iron-5/city↗ turn-40Money-10/city↗ turn
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_EVENTOPTION_SCALES_OF_TRIBUTE_PERSUADE
    aeBonuses: BONUS_FOOD_LOSS_TINY, BONUS_IRON_LOSS_TINY, BONUS_MONEY_LOSS_MINIMAL
  • Refuse his outrageous demands.
    +10 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBAL_INVASION_LEGITIMACY
    iLegitimacy 10
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER

✎ Leyla Johnson

Take the Money and Run? Tribe War Offer
Once per game City UsLeader UsPlayer UsLeader Tribe Peace Or TruceTribe Peace Or TrucePlayer Them Greedy
  • By all means. Let's get rich together!
    +1 Caravan-240Money-60/city↗ turn-120Training-30/city↗ turnRemembered: Financed our raid (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_TAKE_THE_MONEY_AND_RUN_0_CARAVAN
    aiUnits: UNIT_CARAVAN=1
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_TRAINING_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=-120
    aiGlobalYieldsPer: YIELD_TRAINING=-30
    BONUS_TAKE_THE_MONEY_AND_RUN_0
    Memory MEMORYTRIBE_TAKE_THE_MONEY_AND_RUN_0
    ◇ grants a memory no event currently keys off
  • Why split the profits when we can have it all? Ambush the [tribe] and the [rival] and take it for ourselves.
    +1 CaravanRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TAKE_THE_MONEY_AND_RUN_0_CARAVAN
    aiUnits: UNIT_CARAVAN=1
    BONUS_TRIBE_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER
  • Hard pass. We'll sit this one out.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Velociryx

The Coming Tide Tribe War Offer
Every 20 turns Tribe Tribe nearby
  • If they wish to fight, then we will fight.
    Remembered: Declared War on us (-80 opinion for 40 turns)(no event currently keys off this)Remembered: Tribe Offer (5 turns)
    grants
    BONUS_DECLARE_WAR_TRIBE
    Memory MEMORYTRIBE_DECLARED_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER
    ◇ grants a memory no event currently keys off
  • Let the [tribe] come! We will be ready.
    +10 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBAL_INVASION_LEGITIMACY
    iLegitimacy 10
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER

✎ Soren Johnson

Tribal Envoy Tribe War Offer
Every 80 turns Tribe TrucePlayer Us
  • Peace is worth the cost.
    -4 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_EVENTOPTION_TRIBAL_ENVOY_PEACE
    iLegitimacy -4
    aeBonuses: BONUS_TRIBE_PEACE
  • We will not be extorted by barbarians.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER

✎ Leyla Johnson

Tribal Invasion Threat Tribe War Offer
Every 0 turns Turn 50+ Tribe Min Weaker
  • We have no choice.
    -240Money-60/city↗ turn
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • Let them come!
    +10 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBAL_INVASION_LEGITIMACY
    iLegitimacy 10
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER
  • I think a quick display of our army's prowess should disuade such a plan. Blessed / Bold / Warlike
    -20Training-5/city↗ turn
    gated by
    LeaderSubjectAny SUBJECT_BLESSED / SUBJECT_BOLD / SUBJECT_WARLIKE
    grants
    BONUS_TRAINING_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_TRAINING=-20
    aiGlobalYieldsPer: YIELD_TRAINING=-5

✎ Leyla Johnson

Tribal Migration Tribe War Offer
Every 80 turns Turn 50+ TribeLeader Us
  • Allow them to settle and assimilate.
    +40Discontenteach city↗ turn
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_EVENTOPTION_TRIBAL_MIGRATION_ASSIMILATE
    iCitizens 2
    aeBonuses: BONUS_DISCONTENT_GAIN_TINY
  • Persuade them to leave peacefully.
    +40Happinesseach city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_HAPPINESS_GAIN_TINY
    aiCityYields: YIELD_HAPPINESS=40
  • We must defend our lands from invasion.
    +10 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBAL_INVASION_LEGITIMACY
    iLegitimacy 10
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER

✎ Leyla Johnson

Tribal Threat Tribe War Offer
10% to appear Every 0 turns TribePlayer Us
  • We have no choice.
    -240Money-60/city↗ turn
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • Let them come!
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER

✎ Soren Johnson

Wagging the Dog Tribe War Offer
Once per game Leader UsPlayer UsTribeLeader Tribe Max 2 WeaknessTribe Max CloseTribe Max AngryTribe Min Similar
  • Thank him for informing you personally and tell him you'll see him on the field of battle.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER
  • Murder him. [character] was an idiot to have come to you under minimal guard.
    Gain trait: RuthlessRemembered: Tribe Offer (5 turns)The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS
    BONUS_TRIBAL_INVASION
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    ◇ grants a memory no event currently keys off
  • Convince him that some of his own People are plotting to assassinate him and offer to assist in uncovering the plot. Covert
    Leader relationship: Influenced By
    gated by
    LeaderSubjectAny SUBJECT_CHARACTER_COVERT
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Velociryx

War Preparations Tribe War Offer
Every 80 turns TribePlayer Us Tribe nearbyTribe Min Similar
  • Summon political support.
    Remembered: Tribe Offer (5 turns)+60Civics+15/city↗ turn
    grants
    BONUS_TRIBE_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
  • Rally the military.
    Remembered: Tribe Offer (5 turns)+80Training+20/city↗ turn
    grants
    BONUS_TRIBE_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
  • Collect emergency taxes.
    Remembered: Tribe Offer (5 turns)+160Money+40/city↗ turn
    grants
    BONUS_TRIBE_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40

✎ Leyla Johnson

Warbands Tribe War Offer
Every 20 turns Turn 40+ TribePlayer Us Tribe nearbyTribe Max Upset
Always Remembered: Tribe Offer (5 turns)
  • Muster all available troops.
    +1 Levy unit
    grants
    BONUS_UNITCLASS_LEVY
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
  • Increase national military Trainingtraining.
    +80Training+20/city↗ turn
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20

✎ Soren Johnson

Warlike Prince Tribe War Offer
Once per game TribeTribe UsPlayer Us
  • Have [character] of the [tribe] tribe bring them a gift as a sign of our intentions.
    Remembered: Tribe Offer (5 turns)-160Money-40/city↗ turn
    grants
    BONUS_TRIBE_PEACE
    DiplomacyTribe DIPLOMACY_PEACE
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • Bribe the prince to tone down his Rhetoricrhetoric.
    -80Money-20/city↗ turn-8Food-2/city↗ turnLeader relationship: Owes Favor To
    grants
    BONUS_EVENTOPTION_WARLIKE_PRINCESS_BRIBE
    aeBonuses: BONUS_MONEY_LOSS_TINY, BONUS_FOOD_LOSS_MINIMAL, BONUS_LEADER_OWES_FAVOR_TO
  • Prepare our people for war.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER

✎ Leyla Johnson

[tribe] Raid Tribe War Offer
Every 0 turns TribeTile Tribe ImprovementTile Tribe Improvement Tribe Max Angry
  • We will easily repulse these scurrilous dogs!
    grants
    BONUS_TRIBE_RAID
    bTribeRaid 1
    BONUS_TRIBE_RAID
    bTribeRaid 1

✎ Soren Johnson

[tribe] Raid Tribe War Offer
Every 0 turns TribeTile Tribe Improvement Tribe Max Upset
  • Let them come!
    grants
    BONUS_TRIBE_RAID
    bTribeRaid 1

✎ Soren Johnson