← All story events Event class Stories drawn from the Religion (Event Pack) event pool. Scheduling (eventClass.xml): 5% chance per turn (scaled by the Event Level game option) · at most one event of this class every 10 turns.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
A Convert for the Gods
- ▸ Accept the ways of the pagan gods.Leader relationship: Endeared ToConverts to the target religionRemembered: No longer a follower (-80 opinion for 20 turns)(no event currently keys off this)grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_CONVERT_FOR_THE_GODS_ACCEPT_RELIGION_0iConvertReligionSubject 1BONUS_EVENTOPTION_CONVERT_FOR_THE_GODS_ACCEPT_RELIGION_1Memory MEMORYRELIGION_LEFT_THE_FAITH◇ grants a memory no event currently keys off
- ▸ Hold onto your beliefs.Leader relationship: Disappointed WithRemembered: Kept the faith (+20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_CONVERT_FOR_THE_GODS_REFUSE_RELIGION_1Memory MEMORYRELIGION_KEPT_THE_FAITH◇ grants a memory no event currently keys off
- ▸ Attempt to convince [character] to convert instead.Remembered: Stole our convert (-20 opinion for 80 turns)(no event currently keys off this)Converts to the target religiongated byLeaderSubject SUBJECT_HIGH_CHARISMAgrantsBONUS_EVENTOPTION_CONVERT_FOR_THE_GODS_REVERSE_RELIGION_0Memory MEMORYRELIGION_STOLE_OUR_CONVERTBONUS_EVENTOPTION_CONVERT_FOR_THE_GODS_REVERSE_RELIGION_1iConvertReligionSubject 0◇ grants a memory no event currently keys off
A Fire Within
- ▸ The talk of a divine fight pulls you in...+2 CourageConverts to the target religiongated byLeaderSubject SUBJECT_NOT_TIMIDgrantsBONUS_GAIN_COURAGE_2aiRatings: RATING_COURAGE=2BONUS_EVENTOPTION_CONVERT_S1iConvertReligionSubject 1
- ▸ A true and virtuous life is particularly appealing...+2 DisciplineConverts to the target religiongated byLeaderSubject SUBJECT_NOT_CORRUPTgrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2BONUS_EVENTOPTION_CONVERT_S1iConvertReligionSubject 1
- ▸ Stay true to your [religion] beliefs.Remembered: Kept the faith (+20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CONVERT_FOR_THE_GODS_REFUSE_RELIGION_1Memory MEMORYRELIGION_KEPT_THE_FAITH◇ grants a memory no event currently keys off
A Poetess in Exile
- ▸ Invite [character] to spend her exile living in your court instead.Gain a Court MinisterRemembered: Stole our courtier (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_A_POETESS_IN_EXILE_OPTION_0_CHARACTERMakeCourtier COURTIER_MINISTERBONUS_EVENTOPTION_A_POETESS_IN_EXILE_OPTION_0_FAMILYMemory MEMORYFAMILY_STOLE_COURTIER◇ grants a memory no event currently keys off
- ▸ Let the poetess continue her tour of [family] cities.grantsBONUS_EVENTOPTION_A_POETESS_IN_EXILE_OPTION_1_FAMILYaeFamilyBonuses: BONUS_CULTURE_GAIN_AVERAGE
A Quiet Life
- ▸ Promise your aid in building these communities.Remembered: Supported my Ambition (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_A_QUIET_LIFE_OPTION_0_CHARACTERMemory MEMORYCHARACTER_SUPPORTED_AMBITIONBONUS_EVENTOPTION_A_QUIET_LIFE_OPTION_0_RELIGIONAmbitionReligion GOAL_FOUR_MONASTERY◇ grants a memory no event currently keys off
- ▸ Incorporate [character] teachings into your own daily life.Leader relationship: Influenced By+1 DisciplinegrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ Discourage their seclusion from society.Gain trait: AffablegrantsBONUS_GIVE_TRAIT_AFFABLEaeAddTraits: TRAIT_AFFABLE
A Son of
- ▸ Allow it, [character] will make a fine.Remembered: Allowed child to join the clergy (+20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_MAKE_CLERGYAddTraitReligion: RELIGION_ZOROASTRIANISM, RELIGION_JUDAISM, RELIGION_CHRISTIANITY, RELIGION_MANICHAEISM, RELIGION_PAGAN_AKSUM, RELIGION_PAGAN_ASSYRIA, RELIGION_PAGAN_BABYLONIA, RELIGION_PAGAN_CARTHAGE, RELIGION_PAGAN_EGYPT, RELIGION_PAGAN_GREECE, RELIGION_PAGAN_KUSH, RELIGION_PAGAN_ROME, RELIGION_PAGAN_PERSIA, RELIGION_PAGAN_HITTITE, RELIGION_ATENISM, RELIGION_HINDUISM, RELIGION_BUDDHISMBONUS_EVENTOPTION_CHILD_OF_GOD_YES_RELIGIONMemory MEMORYRELIGION_CLERGY_CHILD◇ grants a memory no event currently keys off
- ▸ Refuse to hand over your child to the religious leaders.+40 XP to the characterRemembered: Refused to let child join the clergy (-20 opinion for 40 turns)(no event currently keys off this)+1 DisciplinegrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_EVENTOPTION_CHILD_OF_GOD_NO_RELIGIONMemory MEMORYRELIGION_REFUSED_CLERGYBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1◇ grants a memory no event currently keys off
- ▸ Refuse to allow it, but hire a religious tutor for [character].Gain a random trait
-240Money-60/city↗ turn gated byLeaderSubject SUBJECT_CUNNINGgrantsBONUS_EVENTOPTION_CHILD_OF_GOD_EDUCATE_CHARACTER_0aeRandomTraitDelay: TRAIT_RIGHTEOUS, TRAIT_INTELLIGENT, TRAIT_EDUCATEDaeRandomTraitText: TEXT_BONUS_EVENTOPTION_CHILD_OF_GOD_EDUCATE_RIGHTEOUS, TEXT_BONUS_EVENTOPTION_CHILD_OF_GOD_EDUCATE_INTELLIGENT, TEXT_BONUS_EVENTOPTION_CHILD_OF_GOD_EDUCATE_EDUCATEDBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60
A Tail of Trouble
- ▸ We must be more understanding of [rival] ways.Remembered: Respected our traditions (+40 opinion for 40 turns)(no event currently keys off this)-1 DisciplinegrantsBONUS_EVENTOPTION_BUBASTIS_OPTION_0_PLAYER_0Memory MEMORYPLAYER_RESPECTED_OUR_TRADITIONSBONUS_LOSE_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=-1◇ grants a memory no event currently keys off
- ▸ Leave the priests to simmer, they've already wasted enough time.+1 DisciplineGain trait: IntolerantgrantsBONUS_EVENTOPTION_BUBASTIS_OPTION_2_PLAYER_1aeBonuses: BONUS_GAIN_DISCIPLINE_1, BONUS_GIVE_TRAIT_INTOLERANT
A World Made Small
- ▸ Add your expertise to [character] to plan the building of this grand
temple. gated byLeaderSubject SUBJECT_BUILDERgrantsBONUS_EVENTOPTION_A_WORLD_MADE_SMALL_OPTION_0_CITYAddImprovement IMPROVEMENT_CATHEDRAL_ZOROASTRIANISM - ▸ Put a call out for engineers and builders to develop the techniques to create this wonder.Leader relationship: Influenced ByProgress ambition: Scholarship VaultingRemembered: Recent Ambition (7 turns)grantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_AMBITION_TECH_SCHOLARSHIP_VAULTINGAmbition GOAL_SCHOLARSHIP_VAULTINGaeBonuses: BONUS_RECENT_AMBITION
- ▸ Ask [character] about the workings of such constructions.+20 XP to the characterGain trait: EngineergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_GIVE_TRAIT_ENGINEERaeAddTraits: TRAIT_ENGINEER
A World of Light
- ▸ Accept this new interpretation as the standard.Remembered: Accepted radical thoughts (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_A_WORLD_OF_LIGHT_OPTION_0_RELIGIONMemory MEMORYRELIGION_RADICAL_THOUGHTFreeTheology THEOLOGY_REVELATION◇ grants a memory no event currently keys off
- ▸ Accept the traditional teachings of the Elect.Leader relationship: Disappointed WithgrantsBONUS_EVENTOPTION_A_WORLD_OF_LIGHT_OPTION_1_RELIGIONFreeTheology THEOLOGY_GNOSTICISMBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ Encourage [character] to continue exploring different ideas.+1 Wisdom+20 XP to the charactergrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1BONUS_XP_CHARACTER_SMALLiXPCharacter 20
ABLANAQANALBA
- ▸ Suggest that he starts wearing charms to ward against the magic.Gain trait: SuperstitiousRemembered: Helped my magic (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_ABLANAQANALBA_SUPERSTITIOUS_CHARACTER_0Memory MEMORYCHARACTER_HELPED_WITH_MAGICaeAddTraits: TRAIT_SUPERSTITIOUS◇ grants a memory no event currently keys off
- ▸ Leave [character] alone.Remembered: Let me become cursed (-40 opinion for 40 turns)(no event currently keys off this)+1 WisdomgrantsBONUS_EVENTOPTION_ABLANAQANALBA_IGNORE_CHARACTER_0Memory MEMORYCHARACTER_IGNORED_MAGICaeBonuses: BONUS_GAIN_WISDOM_1◇ grants a memory no event currently keys off
- ▸ Offer to inscribe a new sphere.Leader relationship: Influenced Bygated byLeaderSubject SUBJECT_ARTISTgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Abandoned by
- ▸ Encourage [character] to at least make a show of following [religion].Leader relationship: Disappointed WithConverts to the target religiongated byIndexSubjectgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_CONVERT_S0iConvertReligionSubject 0
- ▸ Exile [character] for his impiety.Gain trait: ExiledRemembered (all families): Exiled impious courtier (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILEDBONUS_EVENTOPTION_ABANDONED_BY_GOD_OPTION_1_PLAYERMemoryAllFamilies MEMORYFAMILY_IMPIOUS_IMPEACHMENT◇ grants a memory no event currently keys off
- ▸ Refuse to condemn [character] for his ideas.Leader relationship: Influenced ByGain trait: ImpiousgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_ADD_IMPIOUSaeAddTraits: TRAIT_IMPIOUS
Against the Unholy
- ▸ Warn [character] of the danger.Leader relationship: Owes Favor ToRemembered: Protected magic user (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Protected magic user (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_EVENTOPTION_AGAINST_THE_UNHOLY_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_PROTECTED_MAGIC_USERBONUS_EVENTOPTION_AGAINST_THE_UNHOLY_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_PROTECTED_MAGIC_USER◇ grants a memory no event currently keys off
- ▸ Let the plan go ahead.The character is killedLeader relationship: Influenced ByLeader relationship: Influenced BygrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ Convince [character] and [character] to rethink their actions.+1 Charismagated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
Alexander, or the False Prophet
- ▸ Allow the opening of a
cult shrine to Glycon in [city]. Leader relationship: Disappointed WithRemembered: Supported a new cult (+20 opinion for 80 turns)(no event currently keys off this)
+50Growtheach city↗ turn grantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_ALEXANDER_OR_THE_FALSE_PROPHET_OPTION_0_RELIGIONMemory MEMORYRELIGION_CULTBONUS_EVENTOPTION_ALEXANDER_OR_THE_FALSE_PROPHET_OPTION_0_CITYaeBonuses: BONUS_GROWTH_GAIN_AVERAGE◇ grants a memory no event currently keys off - ▸ Ask Alexander and Glycon for a gift with blessings of fertility.Leader relationship: Suspicious OfGain trait: Open Fertility AmuletgrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_EVENTOPTION_ALEXANDER_OR_THE_FALSE_PROPHET_OPTION_1_CHARACTER_1aeAddTraits: TRAIT_AMULET_OWNER_POSITIVE
- ▸ What an obvious sham! Have this false prophet arrested.Leader relationship: Endeared To
+80Discontenteach city↗ turn+1 Discipline grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_DISCONTENT_GAIN_AVERAGEaiCityYields: YIELD_DISCONTENT=80BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
All But a Name
- ▸ Have your scribes compose a treatise on the differences between your gods.Remembered: Insulted our gods (-20 opinion for 80 turns)(no event currently keys off this)+2 LegitimacygrantsBONUS_EVENTOPTION_ALL_BUT_A_NAME_OPTION_1_PLAYER_0Memory MEMORYPLAYER_INSULTED_PAGAN_GODSBONUS_EVENTOPTION_ALL_BUT_A_NAME_OPTION_0_PLAYER_1iLegitimacy 2◇ grants a memory no event currently keys off
- ▸ We do not need to take action, is clearly beyond compare.Remembered: Insulted our gods (-20 opinion for 80 turns)(no event currently keys off this)Gain trait: PiousgrantsBONUS_EVENTOPTION_ALL_BUT_A_NAME_OPTION_1_PLAYER_0Memory MEMORYPLAYER_INSULTED_PAGAN_GODSBONUS_GIVE_TRAIT_PIOUSaeAddTraits: TRAIT_PIOUS◇ grants a memory no event currently keys off
- ▸ Research the cultural links between your pantheons. InquisitiveRemembered: Compared our pantheon (-20 opinion for 80 turns)(no event currently keys off this)+1 Wisdomgated byLeaderSubjectAny SUBJECT_CHARACTER_INQUISITIVEgrantsBONUS_EVENTOPTION_ALL_BUT_A_NAME_OPTION_2_RELIGIONMemory MEMORYRELIGION_COMPARED_OUR_PANTHEONBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1◇ grants a memory no event currently keys off
Amulets and Charms
- ▸ Gladly take the amulet!Gain trait: BlessedGain trait: SuperstitiousgrantsBONUS_EVENTOPTION_AMULETS_AND_CHARMS_OPTION_0_CHARACTER_1aeAddTraits: TRAIT_BLESSED, TRAIT_SUPERSTITIOUS
- ▸ Refuse such superstitions.Remembered: Refused my amulet (-20 opinion for 40 turns)(no event currently keys off this)+60 XP to the charactergrantsBONUS_EVENTOPTION_AMULETS_AND_CHARMS_OPTION_1_CHARACTER_0Memory MEMORYCHARACTER_REFUSED_MY_AMULETBONUS_XP_CHARACTER_LARGEiXPCharacter 60◇ grants a memory no event currently keys off
Bema
- ▸ We are cleansed!grantsBONUS_EVENTOPTION_BEMA_OPTION_0_RELIGIONaeReligionBonuses: BONUS_HAPPINESS_GAIN_SMALL
- ▸ Strive to control yourself better in the year ahead.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Beneath the Surface
- ▸ Make sacrifices to appease the gods.
+60Happinesseach city↗ turn
+30Growtheach city↗ turn
-50Food-15/city↗ turn grantsBONUS_EVENTOPTION_BENEATH_THE_SURFACE_OPTION_0_CITYaeBonuses: BONUS_HAPPINESS_GAIN_SMALL, BONUS_GROWTH_GAIN_SMALLBONUS_FOOD_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_FOOD=-50aiGlobalYieldsPer: YIELD_FOOD=-15 - ▸ Send soldiers to guard the ships.
+60Happinesseach city↗ turn
+30Growtheach city↗ turn
-80Training-20/city↗ turn grantsBONUS_EVENTOPTION_BENEATH_THE_SURFACE_OPTION_0_CITYaeBonuses: BONUS_HAPPINESS_GAIN_SMALL, BONUS_GROWTH_GAIN_SMALLBONUS_TRAINING_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=-80aiGlobalYieldsPer: YIELD_TRAINING=-20 - ▸ The people of [city] can look after themselves.
+60Discontenteach city↗ turn grantsBONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=60
Brother against Brother
- ▸ Have [character] speak with [character] on your behalf.Leader relationship: Interceded ForLeader relationship: Holds Favor FromgrantsBONUS_LEADER_INTERCEDED_FORAddLeaderRelationship RELATIONSHIP_INTERCEDED_FORBONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
- ▸ Lead the meeting with [character], with [character] support. Charming character / CovertLeader relationship: Influenced Bygated byLeaderSubjectAny SUBJECT_CHARACTER_CHARMING / SUBJECT_CHARACTER_COVERTgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ Refuse the help and lure the most fervent rebels into a fight.+2 Couragegated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIALgrantsBONUS_EVENTOPTION_CIVIL_WAR_OPTION_2_FAMILY_0aeFamilyBonuses: BONUS_REBEL_UNITS_2BONUS_GAIN_COURAGE_2aiRatings: RATING_COURAGE=2
Building Favor
- ▸ Resolve25%Remembered: Refused to block the building of a temple (-40 opinion for 40 turns)(no event currently keys off this)25%Remembered: Refused to block the building of a temple (-40 opinion for 40 turns)(no event currently keys off this)25%Remembered: Refused to block the building of a temple (-40 opinion for 40 turns)(no event currently keys off this)25%Remembered: Refused to block the building of a temple (-40 opinion for 40 turns)(no event currently keys off this)grants25% BONUS_IMPROVEMENT_TEMPLE_ZOROASTRIANISMAddImprovement IMPROVEMENT_TEMPLE_ZOROASTRIANISM25% BONUS_EVENTOPTION_BUYING_FAVOR_OPTION_1_CHARACTER_1Memory MEMORYFAMILY_REFUSED_TO_BLOCK_BUILDING25% BONUS_IMPROVEMENT_TEMPLE_JUDAISMAddImprovement IMPROVEMENT_TEMPLE_JUDAISM25% BONUS_EVENTOPTION_BUYING_FAVOR_OPTION_1_CHARACTER_1Memory MEMORYFAMILY_REFUSED_TO_BLOCK_BUILDING25% BONUS_IMPROVEMENT_TEMPLE_CHRISTIANITYAddImprovement IMPROVEMENT_TEMPLE_CHRISTIANITY25% BONUS_EVENTOPTION_BUYING_FAVOR_OPTION_1_CHARACTER_1Memory MEMORYFAMILY_REFUSED_TO_BLOCK_BUILDING25% BONUS_IMPROVEMENT_TEMPLE_MANICHAEISMAddImprovement IMPROVEMENT_TEMPLE_MANICHAEISM25% BONUS_EVENTOPTION_BUYING_FAVOR_OPTION_1_CHARACTER_1Memory MEMORYFAMILY_REFUSED_TO_BLOCK_BUILDING◇ grants a memory no event currently keys off
- ▸ Resolve25%Begin project: PropagandaLeader relationship: Disappointed With25%Begin project: PropagandaLeader relationship: Disappointed With25%Begin project: PropagandaLeader relationship: Disappointed With25%Begin project: PropagandaLeader relationship: Disappointed Withgrants25% BONUS_EVENTOPTION_BUYING_FAVOR_OPTION_1_CITY_ZAddImprovement IMPROVEMENT_TEMPLE_ZOROASTRIANISMaeAddProjects: PROJECT_PROPAGANDA25% BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH25% BONUS_EVENTOPTION_BUYING_FAVOR_OPTION_1_CITY_JAddImprovement IMPROVEMENT_TEMPLE_JUDAISMaeAddProjects: PROJECT_PROPAGANDA25% BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH25% BONUS_EVENTOPTION_BUYING_FAVOR_OPTION_1_CITY_CAddImprovement IMPROVEMENT_TEMPLE_CHRISTIANITYaeAddProjects: PROJECT_PROPAGANDA25% BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH25% BONUS_EVENTOPTION_BUYING_FAVOR_OPTION_1_CITY_MAddImprovement IMPROVEMENT_TEMPLE_MANICHAEISMaeAddProjects: PROJECT_PROPAGANDA25% BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ Take the bribe to deny the construction.
+120Money+30/city↗ turnRemembered: Stopped a rival Temple in our City (+40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=30BONUS_EVENTOPTION_BUYING_FAVOR_OPTION_2_CHARACTER_1Memory MEMORYFAMILY_PROTECTED_CIT_BUILDING◇ grants a memory no event currently keys off
Called to Mission
- ▸ Fund the's evangelical mission.
-160Money-40/city↗ turn grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40↳ may trigger: The execution of [character], The [religion] of [city] - ▸ Refuse, [character] is needed in court.Remembered: Refused to fund my mission (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CALLED_TO_MISSION_NO_CHARACTERMemory MEMORYCHARACTER_REFUSED_TO_FUND_MISSION◇ grants a memory no event currently keys off
Carmen
- ▸ Hire a retainer to teach [character] the art of verse.Gain a random trait
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_CARMEN_OPTION_0_CHARACTER_0aeRandomTraitDelay: TRAIT_POET, TRAIT_MAGIC_PRACTITIONERaeRandomTraitText: TEXT_BONUS_EVENTOPTION_CARMEN_OPTION_0_POET, TEXT_BONUS_EVENTOPTION_CARMEN_OPTION_0_MAGEBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ Demand that [character] stops his chanting.-2 Charisma+1 DisciplinegrantsBONUS_EVENTOPTION_CARMEN_OPTION_1_CHARACTER_0aiRatings: RATING_CHARISMA=-2, RATING_DISCIPLINE=1
Charged with Corruption
- ▸ [character] is to be deposed, stripped of all titles and sent to exile.Gain trait: ExiledgrantsBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILEDBONUS_EVENTOPTION_CHARGED_WITH_CORRUPTION_OPTION_0_RELIGIONiHeadReligionSubject 1aeReligionBonuses: BONUS_DISCONTENT_GAIN_TINY
- ▸ [character] is right, he deserves a fair trial.Leader relationship: Vengeful AgainstLeader relationship: Influenced BygrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ Pay bribes for the charges to be dropped and stability restored. Corrupt / SchemerRemembered: Organized a successful High Synod (+40 opinion for 40 turns)(no event currently keys off this)
-160Money-40/city↗ turn gated byLeaderSubjectAny SUBJECT_CORRUPT / SUBJECT_SCHEMERgrantsBONUS_MISSIONRESULT_HIGH_SYNOD_SUCCESSMemory MEMORYFAMILY_HIGH_SYNOD_SUCCESSBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40◇ grants a memory no event currently keys off
Child of the River
- ▸ Encourage the claims.-4 LegitimacyGain trait: FamousLeader relationship: Influenced BygrantsBONUS_EVENTOPTION_CHILD_OF_THE_RIVER_OPTION_0AddLeaderRelationship RELATIONSHIP_INFLUENCED_BYiLegitimacy -4aeAddTraits: TRAIT_FAMOUS
- ▸ Encourage [character] to follow a life of piety.Gain trait: RighteousgrantsBONUS_GIVE_TRAIT_RIGHTEOUSaeAddTraits: TRAIT_RIGHTEOUS
- ▸ Be glad of the family you have!+1 DisciplineRemembered: Denied my claims (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CHILD_OF_THE_RIVER_OPTION_2Memory MEMORYCHARACTER_TOLD_OFFaiRatings: RATING_DISCIPLINE=1◇ grants a memory no event currently keys off
Christian Asceticism
- ▸ Encourage this journey of self-improvement.Gain a random traitgrantsBONUS_EVENTOPTION_EVENTSTORY_CHRISTIAN_ASCETICISM_0_CHARACTER_0aeRandomTraitDelay: TRAIT_CHASTE, TRAIT_ASCETIC, TRAIT_PIOUS, TRAIT_RIGHTEOUSaeRandomTraitText: TEXT_BONUS_EVENTOPTION_CHRISTIAN_ASCETICISM_CHASTE, TEXT_BONUS_EVENTOPTION_CHRISTIAN_ASCETICISM_ASCETIC, TEXT_BONUS_EVENTOPTION_CHRISTIAN_ASCETICISM_PIOUS, TEXT_BONUS_EVENTOPTION_CHRISTIAN_ASCETICISM_RIGHTEOUS
- ▸ Maybe [character] has found a calling in the clergy.grantsBONUS_MAKE_CLERGYAddTraitReligion: RELIGION_ZOROASTRIANISM, RELIGION_JUDAISM, RELIGION_CHRISTIANITY, RELIGION_MANICHAEISM, RELIGION_PAGAN_AKSUM, RELIGION_PAGAN_ASSYRIA, RELIGION_PAGAN_BABYLONIA, RELIGION_PAGAN_CARTHAGE, RELIGION_PAGAN_EGYPT, RELIGION_PAGAN_GREECE, RELIGION_PAGAN_KUSH, RELIGION_PAGAN_ROME, RELIGION_PAGAN_PERSIA, RELIGION_PAGAN_HITTITE, RELIGION_ATENISM, RELIGION_HINDUISM, RELIGION_BUDDHISM
- ▸ Ask [character] to speak well of you in his letters.Leader relationship: Interceded ForgrantsBONUS_LEADER_INTERCEDED_FORAddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
Claims of Divergence
- ▸ Charge [character] with crimes of divergence.The character is killedGain trait: RuthlessgrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_GIVE_TRAIT_RUTHLESSaeAddTraits: TRAIT_RUTHLESS
- ▸ Let [character] go with a warning.Leader relationship: Suspicious OfgrantsBONUS_EVENTOPTION_CLAIMS_OF_DIVERGENCE_OPTION_1_CHARACTER_0AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFRemoveLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
Collegia
- ▸ Abandon the Collegia system for a priestly caste.Remembered (all families): Stopped the Collegia (-20 opinion for 80 turns)(no event currently keys off this)Leader relationship: Endeared TograntsBONUS_EVENTOPTION_COLLEGIA_OPTION_0_PLAYERMemoryAllFamilies MEMORYFAMILY_STOPPED_COLLEGIASBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO◇ grants a memory no event currently keys off
- ▸ Tell the priests to get in line, lest they bring the anger of the gods on [rival].+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ [character] should learn to relax!Gain trait: AffableLeader relationship: Disappointed Withgated byLeaderSubject SUBJECT_CHARACTER_SEVEN_SINSgrantsBONUS_GIVE_TRAIT_AFFABLEaeAddTraits: TRAIT_AFFABLEBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Come to Collect
- ▸ Lament your role in this tragedy.Gain trait: DoomedgrantsBONUS_GIVE_TRAIT_DOOMEDaeAddTraits: TRAIT_DOOMED
- ▸ It must be a trick of the light.Loses trait: Cursedgated byLeaderSubject SUBJECT_IMPIOUSgrantsBONUS_REMOVE_TRAIT_CURSEDaeRemoveTraits: TRAIT_CURSED
- ▸ Throw yourself at the feet of.-1 CourageGain trait: HumbleLoses trait: CursedgrantsBONUS_EVENTOPTION_COME_TO_COLLECT_OPTION_2aiRatings: RATING_COURAGE=-1aeAddTraits: TRAIT_HUMBLEaeRemoveTraits: TRAIT_CURSED
Communion
- ▸ Instruct that a
temple of worship be built. Remembered: Forced us to build a temple (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_COMMUNION_OPTION_0_CITYAddImprovement IMPROVEMENT_TEMPLE_CHRISTIANITYBONUS_EVENTOPTION_COMMUNION_OPTION_0_FAMILYMemory MEMORYFAMILY_FORCED_TEMPLE◇ grants a memory no event currently keys off - ▸ Agree that the [religion] cannot be trusted.Begin project: Christian DissentRemembered: Wary of foreign Religion (+20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_COMMUNION_OPTION_1_CITYaeAddProjects: PROJECT_DISSENT_CHRISTIANITYBONUS_EVENTOPTION_COMMUNION_OPTION_1_FAMILYMemory MEMORYFAMILY_WARY_OF_RELIGION◇ grants a memory no event currently keys off
Contemplation through Music
- ▸ Have them focus on their own cities.grantsBONUS_EVENTOPTION_CONTEMPLATION_THROUGH_MUSIC_OPTION_0_FAMILYaeFamilyBonuses: BONUS_CULTURE_GAIN_AVERAGE
- ▸ Poetry should be studied by all.+10–100 Culture (by city tier) (every city)grantsBONUS_EVENTOPTION_CONTEMPLATION_THROUGH_MUSIC_OPTION_1_PLAYERaeAllCityBonuses: BONUS_CULTURE_GAIN_TINY
Contender
- ▸ Accept the demands.Remembered: Accepted our chosen heir (+80 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CONTENDER_OPTION_0_RELIGIONMemory MEMORYRELIGION_ACCEPTED_CHOSEN_HEIRBONUS_EVENTOPTION_CONTENDER_OPTION_0_CHARACTERbChangeSuccession 1◇ grants a memory no event currently keys off
- ▸ Resolve25%Leader relationship: Estranged From25%Leader relationship: Estranged From25%Leader relationship: Estranged From25%Leader relationship: Estranged Fromgrants25% BONUS_EVENTOPTION_CONTENDER_OPTION_1_RELIGION_ZaeReligionBonuses: BONUS_EVENTSTORY_ZOROASTRIAN_DISSENT_CITY25% BONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM25% BONUS_EVENTOPTION_CONTENDER_OPTION_1_RELIGION_JaeReligionBonuses: BONUS_EVENTSTORY_JEWISH_DISSENT_CITY25% BONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM25% BONUS_EVENTOPTION_CONTENDER_OPTION_1_RELIGION_CaeReligionBonuses: BONUS_EVENTSTORY_CHRISTIAN_DISSENT_CITY25% BONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM25% BONUS_EVENTOPTION_CONTENDER_OPTION_1_RELIGION_MaeReligionBonuses: BONUS_EVENTSTORY_MANICHAEISM_DISSENT_CITY25% BONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ Force [character] into the clergy.Leader relationship: Vengeful Againstgated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_EVENTOPTION_CONTENDER_OPTION_2_CHARACTERaeBonuses: BONUS_LEADER_VENGEFUL_AGAINST, BONUS_MAKE_CLERGY
Cursed
- ▸ All is lost!Gain trait: CursedgrantsBONUS_GIVE_TRAIT_CURSEDaeAddTraits: TRAIT_CURSED
- ▸ Ignore the ‘curse’.Gain trait: Impiousgated byLeaderSubjectNotAny SUBJECT_SUPERSTITIOUSgrantsBONUS_EVENTOPTION_CURSED_OPTION_1_CHARACTER_1aeAddTraits: TRAIT_IMPIOUS
- ▸ Resolve50%-6 Legitimacy50%-6 Legitimacygrants50% BONUS_LEADER_VENGEFUL_AGAINST_REMOVERemoveLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST50% BONUS_EVENTOPTION_CURSED_OPTION_2_CHARACTER_1iLegitimacy -650% BONUS_LEADER_PLOTTING_AGAINST_REMOVERemoveLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST50% BONUS_EVENTOPTION_CURSED_OPTION_2_CHARACTER_1iLegitimacy -6
Death, God and Taxes
- ▸ Resolve100%Remembered: Gave us tax exemption (+80 opinion for 80 turns)(no event currently keys off this)0%Remembered: Gave us tax exemption (+80 opinion for 80 turns)(no event currently keys off this)
-80Civics-20/city↗ turn grants100% BONUS_EVENTOPTION_DEATH_GOD_AND_TAXES_OPTION_1_RELIGIONMemory MEMORYRELIGION_TAX_EXEMPTIONaeReligionBonuses: BONUS_ADD_PROJECT_UNTAXED_TEMPLES0% BONUS_EVENTOPTION_DEATH_GOD_AND_TAXES_OPTION_1_RELIGIONMemory MEMORYRELIGION_TAX_EXEMPTIONaeReligionBonuses: BONUS_ADD_PROJECT_UNTAXED_TEMPLES0% BONUS_CIVICS_LOSS_LARGEaiGlobalYieldsBase: YIELD_CIVICS=-80aiGlobalYieldsPer: YIELD_CIVICS=-20◇ grants a memory no event currently keys off - ▸ Refuse, [religion] will be treated the same as all others.Leader relationship: Disappointed With+1 DisciplinegrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Deep Divisions
- ▸ Resolve25%Begin project: Zoroastrian Dissent25%Begin project: Jewish Dissent25%Begin project: Christian Dissent25%Begin project: Manichaean Dissentgrants25% BONUS_EVENTSTORY_ZOROASTRIAN_DISSENT_CITYaeAddProjects: PROJECT_DISSENT_ZOROASTRIANISM25% BONUS_FREE_THEOLOGYbFreeTheology 125% BONUS_EVENTSTORY_JEWISH_DISSENT_CITYaeAddProjects: PROJECT_DISSENT_JUDAISM25% BONUS_FREE_THEOLOGYbFreeTheology 125% BONUS_EVENTSTORY_CHRISTIAN_DISSENT_CITYaeAddProjects: PROJECT_DISSENT_CHRISTIANITY25% BONUS_FREE_THEOLOGYbFreeTheology 125% BONUS_EVENTSTORY_MANICHAEISM_DISSENT_CITYaeAddProjects: PROJECT_DISSENT_MANICHAEISM25% BONUS_FREE_THEOLOGYbFreeTheology 1
- ▸ Resolve25%Begin project: Zoroastrian Dissent25%Begin project: Jewish Dissent25%Begin project: Christian Dissent25%Begin project: Manichaean Dissentgrants25% BONUS_EVENTSTORY_ZOROASTRIAN_DISSENT_CITYaeAddProjects: PROJECT_DISSENT_ZOROASTRIANISM25% BONUS_FREE_THEOLOGYbFreeTheology 125% BONUS_EVENTSTORY_JEWISH_DISSENT_CITYaeAddProjects: PROJECT_DISSENT_JUDAISM25% BONUS_FREE_THEOLOGYbFreeTheology 125% BONUS_EVENTSTORY_CHRISTIAN_DISSENT_CITYaeAddProjects: PROJECT_DISSENT_CHRISTIANITY25% BONUS_FREE_THEOLOGYbFreeTheology 125% BONUS_EVENTSTORY_MANICHAEISM_DISSENT_CITYaeAddProjects: PROJECT_DISSENT_MANICHAEISM25% BONUS_FREE_THEOLOGYbFreeTheology 1
- ▸ Convince the leaders to work together. Religious / DiplomatRemembered: Sought religious accord (+20 opinion for 80 turns)(no event currently keys off this)gated byLeaderSubjectAny SUBJECT_CHARACTER_RELIGIOUS / SUBJECT_DIPLOMATgrantsBONUS_EVENTOPTION_DEEP_DIVISIONS_OPTION_2_RELIGIONMemory MEMORYRELIGION_RELIGIOUS_ACCORD◇ grants a memory no event currently keys off
Descended From Astarte
- ▸ Give [character] control of the nation's education.
-40Civics-10/city↗ turnLeader relationship: Influenced By grantsBONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY - ▸ Appoint him to a role as special advisor.-3 LegitimacyLeader relationship: Conspiring WithgrantsBONUS_EVENTOPTION_DESCENDED_FROM_ASTARTE_OPTION_1_PLAYERiLegitimacy -3BONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
- ▸ Refuse to grant any more powers to the [title].+1 DisciplineLeader relationship: Disappointed WithgrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Dining with Divinity
- ▸ Their home will be a
temple, with [character] as the. +20–200 Culture (by city tier)Gain trait: Clergy Pagan GreecegrantsBONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]BONUS_EVENTOPTION_DINING_WITH_DIVINITY_OPTION_0_CHARACTERaeAddTraits: TRAIT_CLERGY_PAGAN_GREECE - ▸ Invite them to bring their story to the priests of [city].grantsBONUS_EVENTOPTION_DINING_WITH_DIVINITY_OPTION_1_RELIGIONAmbitionReligion GOAL_FOUR_SHRINESBONUS_ADD_CITIZEN_1iCitizens 1
- ▸ Have the land resettled, it is nothing but superstition.
+50Growtheach city↗ turnGain trait: Impious grantsBONUS_GROWTH_GAIN_AVERAGEaiCityYields: YIELD_GROWTH=50BONUS_ADD_IMPIOUSaeAddTraits: TRAIT_IMPIOUS
Discovered by
- ▸ Invite them to share their knowledge with the court.Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DISCOVERED_BY_GOD_OPTION_0_RELIGIONMemory MEMORYRELIGION_SUPPORTED_FAITH◇ grants a memory no event currently keys off
- ▸ This is a task for our scouts, not the priests.
+8Orders↗ turn grantsBONUS_ORDERS_GAIN_LARGEaiGlobalYieldsBase: YIELD_ORDERS=8
Divine Inspiration
- ▸ Adapt the story into a dramatic poem.+1 Wisdomgated byLeaderSubject SUBJECT_POETgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- ▸ Carve a sculpture of the dramatic scene.+20–200 Culture (by city tier)Law-based opinion shiftgated byLeaderSubject SUBJECT_ARTISTgrantsBONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]BONUS_EVENTOPTION_DIVINE_INSPIRATION_OPTION_1_FAMILYaiLawOpinion: LAW_ICONOGRAPHY=5
- ▸ Compose a masterful piece on how the lessons of the story still echo today.Remembered (all families): Masterful oration (+20 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_ORATORgrantsBONUS_EVENTOPTION_DIVINE_INSPIRATION_OPTION_2_CHARACTERMemoryAllFamilies MEMORYFAMILY_MASTERFUL_ORATION◇ grants a memory no event currently keys off
- ▸ Write a treatise on the historical figures involved in the story.
+40Civics+10/city↗ turnLaw-based opinion shift gated byLeaderSubject SUBJECT_SCHOLARgrantsBONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10BONUS_EVENTOPTION_DIVINE_INSPIRATION_OPTION_3_FAMILYaiLawOpinion: LAW_CALLIGRAPHY=5
Easter
- ▸ Convene a Synod to decide on a date.gated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_THOUGHTFULgrantsBONUS_EVENTOPTION_EASTER_OPTION_0_CHARACTERMission MISSION_HIGH_SYNODiMissionSubject 0bMissionFree 1
- ▸ Remind [character] on the importance of forgiveness.Leader relationship: Influenced Bygated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ Leave the matter to the clergy.Remembered: Debates over Easter (-20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_EASTER_OPTION_2_RELIGIONMemory MEMORYRELIGION_EASTER_CONFUSION◇ grants a memory no event currently keys off
Ecstatic Cult
- ▸ Allow the
cult to take root.
+80Discontenteach city↗ turn grantsBONUS_EVENTOPTION_ECSTATIC_CULT_OPTION_0_CITYAddImprovement IMPROVEMENT_ECSTATIC_CULTaiStats: STAT_CULTS=1aeBonuses: BONUS_DISCONTENT_GAIN_AVERAGE - ▸ Forbid ecstatic worship without the permission of the state.
+60Happinesseach city↗ turnRemembered: Stopped ecstatic worship (-20 opinion for 80 turns)(no event currently keys off this) grantsBONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60BONUS_EVENTOPTION_ECSTATIC_CULT_OPTION_1_RELIGIONMemory MEMORYRELIGION_STOPPED_ECSTATIC_WORSHIP◇ grants a memory no event currently keys off
Family Ghosts
- ▸ Call upon [character] for protection.+1 CouragegrantsBONUS_EVENTOPTION_FAMILY_GHOSTS_OPTION_0_PLAYERaiRatings: RATING_COURAGE=1
- ▸ Ask for [character] guidance.
+40Civics+10/city↗ turn+20–200 Culture (by city tier) grantsBONUS_EVENTOPTION_FAMILY_GHOSTS_OPTION_1_PLAYERaeBonuses: BONUS_CIVICS_GAIN_SMALL, BONUS_CULTURE_GAIN_SMALL - ▸ Refuse the help of such superstitions.+40 XP to the charactergated byLeaderSubjectNotAny SUBJECT_SUPERSTITIOUSgrantsBONUS_EVENTOPTION_FAMILY_GHOSTS_OPTION_2_PLAYERaeBonuses: BONUS_XP_CHARACTER_AVERAGE
Feeding the Gods
- ▸ Gift the
temples grain from [rival]'s stockpiles.
-50Food-15/city↗ turnLeader relationship: Endeared To grantsBONUS_FOOD_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_FOOD=-50aiGlobalYieldsPer: YIELD_FOOD=-15BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO - ▸ Promise to build up the nation's supplies.Leader relationship: Owes Favor TograntsBONUS_EVENTOPTION_FEEDING_THE_GODS_OPTION_1_RELIGIONAmbitionReligion GOAL_FOOD_500BONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ Such a situation is a risk worth taking.Leader relationship: Suspicious OfgrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
Festival of the Fravashi
- ▸ Offer veneration to the warlike aspects of the departed.
+80Training+20/city↗ turn grantsBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20 - ▸ Give focus to the stories of rebirth and protection.grantsBONUS_EVENTOPTION_FRAVASHI_OPTION_1aeReligionBonuses: BONUS_GROWTH_GAIN_SMALL
- ▸ Pay honor to your family ancestors.Remembered: Honored our ancestors (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_FRAVASHI_OPTION_2_CHARACTERMemory MEMORYFAMILY_HONORED_ANCESTORS◇ grants a memory no event currently keys off
Final Inheritance
- ▸ Yes, use this chance to amend your inheritance.Becomes the chosen heirgrantsBONUS_EVENTOPTION_FINAL_INHERITANCE_YES_CHARACTER_3bChosenHeir 1
- ▸ No, [character] must take the throne.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Flight from the Body
⛓ Follows from: Taught of God
- ▸ We should embrace these teachings and see where they guide us.grantsBONUS_EVENTOPTION_FLIGHT_FROM_THE_BODY_OPTION_0_RELIGIONFreeTheology THEOLOGY_ENLIGHTENMENTAmbitionReligion GOAL_PHILOSOPHY
- ▸ I too will strive for separation from the body.Leader relationship: Endeared ToRemembered: Chose chastity (+20 opinion for 40 turns)(no event currently keys off this)Gain trait: ChastegrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_FLIGHT_FROM_THE_BODY_OPTION_1_RELIGIONMemory MEMORYRELIGION_CHASTEBONUS_ADD_CHASTEaeAddTraits: TRAIT_CHASTE◇ grants a memory no event currently keys off
- ▸ There is so much to be learned from these ideas!Leader relationship: Influenced ByFree law: Philosophygated byLeaderSubject SUBJECT_CHARACTER_INQUISITIVEgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_FLIGHT_FROM_THE_BODY_OPTION_2_PLAYERFreeLaw LAW_PHILOSOPHY
Four Elements
- ▸ Mithra, of the covenants and rising sun.+1 Discipline
-30Food-10/city↗ turn grantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_FOOD_LOSS_SMALLaiGlobalYieldsBase: YIELD_FOOD=-30aiGlobalYieldsPer: YIELD_FOOD=-10 - ▸ Atar, the god of fire.+1 Courage
-30Food-10/city↗ turn grantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1BONUS_FOOD_LOSS_SMALLaiGlobalYieldsBase: YIELD_FOOD=-30aiGlobalYieldsPer: YIELD_FOOD=-10 - ▸ Anahita, of health, water and wisdom.+1 Wisdom
-30Food-10/city↗ turn grantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1BONUS_FOOD_LOSS_SMALLaiGlobalYieldsBase: YIELD_FOOD=-30aiGlobalYieldsPer: YIELD_FOOD=-10 - ▸ Refuse to make a sacrifice.Remembered: Refused to make a sacrifice (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_FOUR_ELEMENTS_OPTION_3_RELIGIONMemory MEMORYRELIGION_REFUSED_A_SACRIFICE◇ grants a memory no event currently keys off
Fragments of her Voice
- ▸ Leave [character] to her thoughts.
-40Civics-10/city↗ turn+20–200 Culture (by city tier) grantsBONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10BONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200] - ▸ Determine to take the scribes to task over this loss.
-3Orders↗ turn
+40Civics+10/city↗ turn grantsBONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-3BONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10
Gayomartan
- ▸
Order regular sacrifices to the elements and the gods of
order. Remembered: Sacrificed the deer (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_GAYOMARTAN_OPTION_0_RELIGIONMemory MEMORYRELIGION_MADE_A_SACRIFICE◇ grants a memory no event currently keys off - ▸ Strive to follow Ahura Mazda's
order in your daily life. Gain trait: RighteousgrantsBONUS_GIVE_TRAIT_RIGHTEOUSaeAddTraits: TRAIT_RIGHTEOUS
General Devotion
- ▸ Promote one of the officers to replace [character] as General.Gain trait: SlightedGain a Court SoldiergrantsBONUS_GIVE_TRAIT_SLIGHTEDaeAddTraits: TRAIT_SLIGHTEDBONUS_ADD_GREAT_SOLDIERAddCourtier: COURTIER_SOLDIER
- ▸ Bring [character] back in line with a reminder of a General’s duties.Leader relationship: Influenced Bygated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIALgrantsBONUS_EVENTOPTION_GENERAL_DEVOTION_OPTION_1_CHARACTERAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ Suggest that [character] inducts the officers into the
cult to form camaraderie in the ranks. -1 Discipline+1 CharismagrantsBONUS_EVENTOPTION_GENERAL_DEVOTION_OPTION_2_CHARACTERaiRatings: RATING_DISCIPLINE=-1, RATING_CHARISMA=1
Heads of Faith
- ▸ Encourage the leaders to resolve their problems in a public debate.+1 Wisdom+20–200 Culture (by city tier)grantsBONUS_EVENTOPTION_HEADS_OF_FAITH_OPTION_0_CHARACTER_2aeBonuses: BONUS_GAIN_WISDOM_1, BONUS_CULTURE_GAIN_SMALL
- ▸ Demand that they keep civil within the boundaries of your court.Remembered (all families): Kept order (+20 opinion for 40 turns)(no event currently keys off this)+1 DisciplinegrantsBONUS_EVENTOPTION_HEADS_OF_FAITH_OPTION_1_CHARACTER_2MemoryAllFamilies MEMORYFAMILY_KEPT_ORDERaeBonuses: BONUS_GAIN_DISCIPLINE_1◇ grants a memory no event currently keys off
- ▸ Invite the two to share a meal with you to resolve their problems.Remembered: Shared a meal together (+40 opinion for 40 turns)(no event currently keys off this)+1 CharismagrantsBONUS_EVENTOPTION_HEADS_OF_FAITH_OPTION_2_CHARACTER_0Memory MEMORYCHARACTER_SHARED_A_MEALBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1◇ grants a memory no event currently keys off
Holy Days
- ▸ Take as many as needed!
-60Civics-15/city↗ turn grantsBONUS_EVENTOPTION_HOLY_DAYS_OPTION_0aeReligionBonuses: BONUS_PROJECT_FESTIVAL_1BONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15 - ▸ Maybe this has gotten a little out of hand…Remembered: Reduced our holy days (-20 opinion for 80 turns)(no event currently keys off this)
+60Civics+15/city↗ turn grantsBONUS_EVENTOPTION_HOLY_DAYS_OPTION_1_RELIGIONMemory MEMORYRELIGION_HOLY_DAYSBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15◇ grants a memory no event currently keys off
Holy Teachers
- ▸ Accept these radical ideas as a part of [religion].Gain trait: IntolerantgrantsBONUS_EVENTOPTION_HOLY_TEACHERS_OPTION_0_THEOLOGYbFreeTheology 1BONUS_GIVE_TRAIT_INTOLERANTaeAddTraits: TRAIT_INTOLERANT
- ▸ Refuse to entertain these ideas.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Homer and Hesiod
- ▸ Attempt to have the texts written down in.
-40Civics-10/city↗ turn+20–200 Culture (by city tier) (every city) grantsBONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10BONUS_EVENTOPTION_HOMER_AND_HESIOD_OPTION_0_RELIGIONaeAllCityBonuses: BONUS_CULTURE_GAIN_SMALL - ▸ Sponsor new poets to learn and retell the story.
-120Money-30/city↗ turn+20–200 Culture (by city tier) (every city) grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30BONUS_EVENTOPTION_HOMER_AND_HESIOD_OPTION_0_RELIGIONaeAllCityBonuses: BONUS_CULTURE_GAIN_SMALL - ▸ Retell the stories through a wide-ranging program of sculpture.
-30Stone-10/city↗ turn+20–200 Culture (by city tier) (every city) grantsBONUS_STONE_LOSS_SMALLaiGlobalYieldsBase: YIELD_STONE=-30aiGlobalYieldsPer: YIELD_STONE=-10BONUS_EVENTOPTION_HOMER_AND_HESIOD_OPTION_0_RELIGIONaeAllCityBonuses: BONUS_CULTURE_GAIN_SMALL - ▸ Let the stories fend for themselves.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Humility of the Wise
- ▸ Welcome [character] to your court.Gain a Court ScholarLeader relationship: Endeared TograntsBONUS_EVENTOPTION_HUMILITY_OF_THE_WISE_OPTION_0_PLAYERAddLeaderRelationship RELATIONSHIP_ENDEARED_TOMakeCourtier COURTIER_SCIENTIST↳ may trigger: Upon his Return
- ▸ Refuse the [tribe] traveler.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Illegal Shrine
- ▸ Assign administrators to organize and oversee the construction of such sites.
-60Civics-15/city↗ turn grantsBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15BONUS_EVENTOPTION_ILLEGAL_SHRINE_OPTION_0_FAMILYaeFamilyBonuses: BONUS_HAPPINESS_GAIN_SMALL - ▸ Allow the construction of shrines without a licence.Remembered: Allowed the construction of local shrines (+80 opinion for 40 turns)(no event currently keys off this)Leader relationship: Disappointed WithgrantsBONUS_EVENTOPTION_ILLEGAL_SHRINE_OPTION_1_RELIGIONMemory MEMORYRELIGION_FREE_SHRINESBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH◇ grants a memory no event currently keys off
- ▸ Banish all
cult worship that has not been approved by your court. Leader relationship: Endeared TograntsBONUS_EVENTOPTION_ILLEGAL_SHRINE_OPTION_2_RELIGIONaeReligionBonuses: BONUS_DISCONTENT_GAIN_SMALLBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
Illuminated Text
- ▸ Donate the gift to the.+20–200 Culture (by city tier)
+60Civics+15/city↗ turn grantsBONUS_EVENTOPTION_ILLUMINATED_TEXT_CALLIGRAPHY_RELIGIONAmbitionReligion GOAL_CALLIGRAPHYaeBonuses: BONUS_CULTURE_GAIN_SMALL, BONUS_CIVICS_GAIN_AVERAGE - ▸ Display the text in your court.+3 LegitimacygrantsBONUS_EVENTOPTION_ILLUMINATED_TEXT_OPTION_1_PLAYER_1iLegitimacy 3
- ▸ Sell the book on to a collector of rare texts.
+320Money+80/city↗ turn
+20Iron+5/city↗ turn gated byLeaderSubjectNotAny SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_EVENTOPTION_ILLUMINATED_TEXT_OPTION_2_PLAYER_1aeBonuses: BONUS_MONEY_GAIN_HUGE, BONUS_IRON_GAIN_TINY
Immoral Mysteries
- ▸ Command [character] to stop partaking in the rituals.+1 DisciplineLeader relationship: Estranged FromgrantsBONUS_EVENTOPTION_IMMORAL_MYSTERIES_OPTION_0_CHARACTERAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMaiRatings: RATING_DISCIPLINE=1
- ▸ Allow the meetings to continue.Gain a random traitgrantsBONUS_EVENTOPTION_IMMORAL_MYSTERIES_OPTION_1_CHARACTERaeRandomTraitDelay: TRAIT_WANTON, TRAIT_CORRUPT, TRAIT_DEBAUCHEDaeRandomTraitText: TEXT_BONUS_EVENTOPTION_IMMORAL_MYSTERIES_WANTON, TEXT_BONUS_EVENTOPTION_IMMORAL_MYSTERIES_CORRUPT, TEXT_BONUS_EVENTOPTION_IMMORAL_MYSTERIES_DEBAUCHED
In All Things
- ▸ Speak out about the moral corruption of studying such occult lore.Leader relationship: Endeared ToGain trait: IntolerantgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_GIVE_TRAIT_INTOLERANTaeAddTraits: TRAIT_INTOLERANT
- ▸ This power is nothing to be feared.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Isis and Serapis
- ▸ Welcome the worship of Isis and Serapis.Remembered: Accepted our cult (+40 opinion for 40 turns)(no event currently keys off this)-6 LegitimacygrantsBONUS_EVENTOPTION_ISIS_AND_SERAPIS_OPTION_0_PLAYER_0Memory MEMORYPLAYER_ACCEPTED_OUR_CULTBONUS_EVENTOPTION_ISIS_AND_SERAPIS_OPTION_0_CITYAddImprovement IMPROVEMENT_CULT_OF_ISIS_AND_SERAPISaiStats: STAT_CULTS=1BONUS_EVENTOPTION_ISIS_AND_SERAPIS_OPTION_0_PLAYER_1iLegitimacy -6◇ grants a memory no event currently keys off
- ▸ Allow the
cult, but create laws to limit their
influence. Leader relationship: Suspicious OfgrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_EVENTOPTION_ISIS_AND_SERAPIS_OPTION_0_CITYAddImprovement IMPROVEMENT_CULT_OF_ISIS_AND_SERAPISaiStats: STAT_CULTS=1 - ▸ Refuse entry to these foreign gods.Leader relationship: Disappointed With+4 LegitimacygrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_ISIS_AND_SERAPIS_OPTION_2_PLAYER_1iLegitimacy 4
Joined in Mystery
- ▸ Do what you can for your fellow initiate.Gain trait: CorruptgrantsBONUS_GIVE_TRAIT_CORRUPTaeAddTraits: TRAIT_CORRUPTBONUS_EVENTOPTION_JOINED_IN_MYSTERY_OPTION_0_RELIGIONaeReligionBonuses: BONUS_HAPPINESS_GAIN_SMALL
- ▸ My role as [title] must take priority above all, even the mysteries.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Led by the Stars
- ▸ Expel all
divination from the city.
+120Discontenteach city↗ turn+3 Legitimacy+1 Discipline grantsBONUS_DISCONTENT_GAIN_LARGEaiCityYields: YIELD_DISCONTENT=120BONUS_EVENTOPTION_LED_BY_THE_STARS_OPTION_0_CHARACTER_1iLegitimacy 3aiRatings: RATING_DISCIPLINE=1 - ▸ Forbid readings in private or on the matter of deaths.
+40Discontenteach city↗ turn
+40Civics+10/city↗ turn grantsBONUS_DISCONTENT_GAIN_TINYaiCityYields: YIELD_DISCONTENT=40BONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10 - ▸ Seek out their advice yourself.+1 Happiness levelGain trait: Foolishgated byLeaderSubject SUBJECT_SUPERSTITIOUSgrantsBONUS_HAPPINESS_UPiHappinessLevels 1BONUS_GIVE_TRAIT_FOOLISHaeAddTraits: TRAIT_FOOLISH
Letters of Faith
- ▸ Allow the
growth of a [religion] community in [city]. Remembered: Allowed a Religion into our City (-20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_LETTERS_OF_FAITH_OPTION_0_RELIGIONiSpreadToSubject 1BONUS_EVENTOPTION_LETTERS_OF_FAITH_OPTION_0_FAMILYMemory MEMORYFAMILY_ALLOWED_RELIGION_SPREAD◇ grants a memory no event currently keys off - ▸ Demand that [character] stops sending these letters.Leader relationship: Disappointed WithLaw-based opinion shiftgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_LETTERS_OF_FAITH_OPTION_1_FAMILYaiLawOpinion: LAW_ORTHODOXY=10
Listening to the Tanakh
- ▸ Ask to hear more from [character].Converts to the target religiongrantsBONUS_EVENTOPTION_CONVERT_RELIGION_S1iConvertReligionSubject 1
- ▸ Engage in a vigorous debate.Leader relationship: Influenced By+1 CharismaRemembered: Indulged another Religion in debate (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1BONUS_EVENTOPTION_LISTENING_TO_THE_TORAH_DEBATE_RELIGION_1Memory MEMORYRELIGION_INDULGED_DEBATE◇ grants a memory no event currently keys off
- ▸ Ask [character] to keep it down.Remembered: Kept the faith (+20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CONVERT_FOR_THE_GODS_REFUSE_RELIGION_1Memory MEMORYRELIGION_KEPT_THE_FAITH◇ grants a memory no event currently keys off
Lucky in Love
- ▸ Oh to find a love blessed even by the gods!Gain trait: RomanticgrantsBONUS_GIVE_TRAIT_ROMANTICaeAddTraits: TRAIT_ROMANTIC
- ▸ [character] is so talented with his words, ask to learn this skill.Gain trait: PoetgrantsBONUS_ADD_POETaeAddTraits: TRAIT_POET
- ▸ Profess your admiration for [character].Leader relationship: In Love WithgrantsBONUS_LEADER_IN_LOVE_WITHAddLeaderRelationship RELATIONSHIP_IN_LOVE_WITH
Miracle Worker
- ▸ Claim that's power is undeniable and should be supported throughout [rival].gated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_STATE_RELIGIONbStateReligion 1
- ▸ Agree that [character] is surely blessed.Leader relationship: Endeared ToGain trait: SuperstitiousgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_GIVE_TRAIT_SUPERSTITIOUSaeAddTraits: TRAIT_SUPERSTITIOUS
- ▸ Retort that you are yet to see any miracles.Leader relationship: Disappointed With+1 WisdomgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
Miracle Worker
- ▸ Claim that's power is undeniable and should be supported throughout [rival].gated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_STATE_RELIGIONbStateReligion 1BONUS_FREE_LAWbFreeLaw 1
- ▸ Agree that [character] is surely blessed.Leader relationship: Endeared ToGain trait: SuperstitiousgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_GIVE_TRAIT_SUPERSTITIOUSaeAddTraits: TRAIT_SUPERSTITIOUS
- ▸ Retort that you are yet to see any miracles.Leader relationship: Disappointed With+1 WisdomgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
Mocking the Mysteries
- ▸ Charge the poet with destroying a statue, but not impiety.
+80Money+20/city↗ turnRemembered: Pardoned the impious poet (-40 opinion for 20 turns)(no event currently keys off this) grantsBONUS_MONEY_GAIN_TINYaiGlobalYieldsBase: YIELD_MONEY=80aiGlobalYieldsPer: YIELD_MONEY=20BONUS_EVENTOPTION_MOCKING_THE_MYSTERIES_OPTION_0_RELIGIONMemory MEMORYRELIGION_PARDONED_POET◇ grants a memory no event currently keys off - ▸ Agree that such impiety must be met with exile.
-4Orders↗ turn+1 Discipline grantsBONUS_ORDERS_LOSS_SMALLaiGlobalYieldsBase: YIELD_ORDERS=-4BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1 - ▸ Maybe there is some wisdom to his arguments...Gain trait: ImpiousGain a Court MinistergrantsBONUS_ADD_IMPIOUSaeAddTraits: TRAIT_IMPIOUSBONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER
More than Stories
- ▸ The new readings of the tales inspire you to start writing your own.+1 CharismaGain trait: PoetgrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1BONUS_ADD_POETaeAddTraits: TRAIT_POET
- ▸ [character] should not be permitted to
influence the public like that. Remembered: Stopped my speech (-20 opinion for 40 turns)(no event currently keys off this)+2 DisciplinegrantsBONUS_EVENTOPTION_MORE_THAN_STORIES_OPTION_1_CHARACTER_0Memory MEMORYCHARACTER_STOPPED_SPEECHBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2◇ grants a memory no event currently keys off - ▸ Praise [character] for his defense of the classics against new schools of thought.Remembered: Praised my speech (+40 opinion for 40 turns)(no event currently keys off this)+2 LegitimacygrantsBONUS_EVENTOPTION_MORE_THAN_STORIES_OPTION_2_CHARACTER_0Memory MEMORYCHARACTER_ALLOWED_ORATIONBONUS_EVENTOPTION_MORE_THAN_STORIES_OPTION_2_CHARACTER_1iLegitimacy 2◇ grants a memory no event currently keys off
My Brother in
- ▸ Spare no expense in convincing [character] of your good intentions.Leader relationship: Endeared To
-60Civics-15/city↗ turn
-160Money-40/city↗ turn grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_MY_BROTHER_IN_CHRIST_OPTION_0_CHARACTER_1aeBonuses: BONUS_CIVICS_LOSS_AVERAGE, BONUS_MONEY_LOSS_AVERAGE - ▸ Attempt to win him over with your natural charm.Gains a random leader relationship+1 CharismagrantsBONUS_EVENTOPTION_MY_BROTHER_IN_CHRIST_OPTION_1_CHARACTER_0aeRandomLeaderRelationshipDelay: RELATIONSHIP_ENDEARED_TO, RELATIONSHIP_INFLUENCED_BY, RELATIONSHIP_SUSPICIOUS_OF, RELATIONSHIP_ESTRANGED_FROMaeRandomLeaderRelationshipText: TEXT_BONUS_EVENTOPTION_MY_BROTHER_IN_CHRIST_ENDEARED_TO, TEXT_BONUS_EVENTOPTION_MY_BROTHER_IN_CHRIST_INFLUENCED_BY, TEXT_BONUS_EVENTOPTION_MY_BROTHER_IN_CHRIST_SUSPICIOUS_OF, TEXT_BONUS_EVENTOPTION_MY_BROTHER_IN_CHRIST_ESTRANGED_FROMBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
- ▸ Refuse to make concessions for the [religion] leader.+3 LegitimacyGain trait: ProudgrantsBONUS_EVENTOPTION_MY_BROTHER_IN_CHRIST_OPTION_2_CHARACTER_1iLegitimacy 3aeAddTraits: TRAIT_PROUD
Naos
- ▸ Make a donation to the city shrine.
-160Money-40/city↗ turnRemembered: Made a donation (+40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_EVENTOPTION_NAOS_OPTION_0_RELIGIONMemory MEMORYRELIGION_DONATION◇ grants a memory no event currently keys off - ▸ Assign more priests as caretakers for the shrine.
-40Civics-10/city↗ turnRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10BONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITH◇ grants a memory no event currently keys off - ▸ Argue that such donations are the responsibility of the [family].Gain trait: GreedygrantsBONUS_GIVE_TRAIT_GREEDYaeAddTraits: TRAIT_GREEDY
National Unity
- ▸ Lead a persecution of [religion].+6 LegitimacyRemembered: Ongoing Persecutions (-80 opinion, permanent)grantsBONUS_PERSECUTE_FAITH_LEGITIMACYMemory MEMORYRELIGION_ONGOING_PERSECUTIONSiLegitimacy 6
- ▸ Try to win over the [religion] leaders instead.Remembered: Kept the peace (+40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Disappointed WithgrantsBONUS_EVENTOPTION_NATIONAL_UNITY_OPTION_1_RELIGION_1Memory MEMORYRELIGION_KEPT_THE_PEACEBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH◇ grants a memory no event currently keys off
- ▸ Refuse to continue to support [religion] after the suggestion.Gain trait: CompassionategrantsBONUS_EVENTOPTION_NATIONAL_UNITY_OPTION_2_RELIGION_0bStateReligionEnd 1BONUS_GIVE_TRAIT_COMPASSIONATEaeAddTraits: TRAIT_COMPASSIONATE
Offerings to Tyre
- ▸ Refuse to pay more dues.-2 LegitimacygrantsBONUS_EVENTOPTION_OFFERINGS_TO_TYRE_OPTION_0_PLAYERiLegitimacy -2BONUS_EVENTOPTION_OFFERINGS_TO_TYRE_OPTION_0_RELIGIONaeReligionBonuses: BONUS_HAPPINESS_GAIN_TINY
- ▸ Encourage the city to pay, to avoid displeasing the gods.+2 Legitimacy
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_OFFERINGS_TO_TYRE_OPTION_1_PLAYERiLegitimacy 2BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ Persuade the priests to settle in [rival].Gain a Acolytegated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_EVENTOPTION_OFFERINGS_TO_TYRE_OPTION_2_CITYaeAddSpecialistClasses: SPECIALISTCLASS_ACOLYTE
One Above All
- ▸ Agree that should be given honors above the other gods.+4 LegitimacyFree law: Monotheism
-4Orders↗ turn grantsBONUS_EVENTOPTION_ONE_ABOVE_ALL_OPTION_0_RELIGIONFreeLaw LAW_MONOTHEISMiLegitimacy 4BONUS_ORDERS_LOSS_SMALLaiGlobalYieldsBase: YIELD_ORDERS=-4 - ▸ Demand that the priests include all of the gods in their rites.Gain trait: PiousgrantsBONUS_GIVE_TRAIT_PIOUSaeAddTraits: TRAIT_PIOUS
Open DISSENT
- ▸ Resolve100%Gain trait: ExiledRemembered: Exiled heretic (+80 opinion for 20 turns)(no event currently keys off this)0%Gain trait: ExiledRemembered: Exiled heretic (+80 opinion for 20 turns)(no event currently keys off this)grants100% BONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILED100% BONUS_EVENTOPTION_OPEN_DISSENT_OPTION_0_RELIGIONMemory MEMORYRELIGION_EXILED_HERETIC0% BONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILED0% BONUS_EVENTOPTION_OPEN_DISSENT_OPTION_0_RELIGIONMemory MEMORYRELIGION_EXILED_HERETIC◇ grants a memory no event currently keys off
- ▸ Resolve25%Remembered: Outlawed sect (+20 opinion for 80 turns)(no event currently keys off this)Begin project: Zoroastrian Dissent25%Remembered: Outlawed sect (+20 opinion for 80 turns)(no event currently keys off this)Begin project: Jewish Dissent25%Remembered: Outlawed sect (+20 opinion for 80 turns)(no event currently keys off this)Begin project: Christian Dissent25%Remembered: Outlawed sect (+20 opinion for 80 turns)(no event currently keys off this)Begin project: Manichaean Dissentgrants25% BONUS_EVENTOPTION_OPEN_DISSENT_OPTION_1_RELIGIONMemory MEMORYRELIGION_OUTLAWED_SECT25% BONUS_EVENTSTORY_ZOROASTRIAN_DISSENT_CITYaeAddProjects: PROJECT_DISSENT_ZOROASTRIANISM25% BONUS_EVENTOPTION_OPEN_DISSENT_OPTION_1_RELIGIONMemory MEMORYRELIGION_OUTLAWED_SECT25% BONUS_EVENTSTORY_JEWISH_DISSENT_CITYaeAddProjects: PROJECT_DISSENT_JUDAISM25% BONUS_EVENTOPTION_OPEN_DISSENT_OPTION_1_RELIGIONMemory MEMORYRELIGION_OUTLAWED_SECT25% BONUS_EVENTSTORY_CHRISTIAN_DISSENT_CITYaeAddProjects: PROJECT_DISSENT_CHRISTIANITY25% BONUS_EVENTOPTION_OPEN_DISSENT_OPTION_1_RELIGIONMemory MEMORYRELIGION_OUTLAWED_SECT25% BONUS_EVENTSTORY_MANICHAEISM_DISSENT_CITYaeAddProjects: PROJECT_DISSENT_MANICHAEISM◇ grants a memory no event currently keys off
- ▸ Resolve100%Gain a random trait0%Gain a random traitgrants100% BONUS_EVENTOPTION_OPEN_DISSENT_OPTION_2_CHARACTERaeRandomTraitDelay: TRAIT_CRUEL, TRAIT_FOOLISH, TRAIT_INTELLIGENTaeRandomTraitText: TEXT_BONUS_EVENTOPTION_OPEN_DISSENT_CRUEL, TEXT_BONUS_EVENTOPTION_OPEN_DISSENT_FOOLISH, TEXT_BONUS_EVENTOPTION_OPEN_DISSENT_INTELLIGENT0% BONUS_EVENTOPTION_OPEN_DISSENT_OPTION_2_CHARACTER_ALTaeRandomTraitDelay: TRAIT_CRUEL, TRAIT_INTELLIGENTaeRandomTraitText: TEXT_BONUS_EVENTOPTION_OPEN_DISSENT_CRUEL, TEXT_BONUS_EVENTOPTION_OPEN_DISSENT_INTELLIGENT
Other World
- ▸ Learn the art of their bards.Gain trait: PoetRemembered: Accepted foreign ruler's influence (-20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_ADD_POETaeAddTraits: TRAIT_POETBONUS_EVENTOPTION_OTHER_WORLD_OPTION_1_RELIGIONMemory MEMORYRELIGION_FOREIGN_INFLUENCE◇ grants a memory no event currently keys off
- ▸ Learn the wisdom of their druids.Gain trait: HerbalistRemembered: Accepted foreign ruler's influence (-20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_HERBALISTaeAddTraits: TRAIT_HERBALISTBONUS_EVENTOPTION_OTHER_WORLD_OPTION_1_RELIGIONMemory MEMORYRELIGION_FOREIGN_INFLUENCE◇ grants a memory no event currently keys off
- ▸ Spend your time teaching [character] about [religion].Converts to the target religiongated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_EVENTOPTION_CONVERT_RELIGION_S1iConvertReligionSubject 1
- ▸ Turn the [tribe] delegation away.Remembered: Insulted our customs (-20 opinion for 20 turns)(no event currently keys off this)+2 LegitimacygrantsBONUS_EVENTOPTION_OTHER_WORLD_OPTION_3_TRIBEMemory MEMORYTRIBE_INSULTED_CUSTOMSBONUS_EVENTOPTION_OTHER_WORLD_OPTION_3_CHARACTER_1iLegitimacy 2◇ grants a memory no event currently keys off
Our Pantheon Spreads
- ▸ Organize a long-term deal with official trade routes.gated byLeaderSubject SUBJECT_DIPLOMATgrantsBONUS_EVENTOPTION_OUR_PANTHEON_SPREADS_OPTION_0_CHARACTERaiYieldsTradeBase: YIELD_CIVICS=-20, YIELD_MONEY=200
- ▸ Agree to sell the city official amulets.Leader relationship: Owes Favor To+40–400 Culture (by city tier)
+120Money+30/city↗ turn grantsBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_CULTURE_GAIN_LARGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]BONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=30 - ▸ Place a strict embargo to stop the trade.Leader relationship: Disappointed WithGain trait: RighteousgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GIVE_TRAIT_RIGHTEOUSaeAddTraits: TRAIT_RIGHTEOUS
Poet in Vogue
- ▸ Bring the poet to court to have your fortune divined.Gain a random traitRemembered (all families): Brought a famous poet to court (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_POET_IN_VOGUE_OPTION_0_CHARACTERMemoryAllFamilies MEMORYFAMILY_POET_IN_VOGUEaeRandomTraitDelay: TRAIT_EXTRAVAGANT, TRAIT_SUPERSTITIOUSaeRandomTraitText: TEXT_BONUS_EVENTOPTION_POET_IN_VOGUE_EXTRAVAGANT, TEXT_BONUS_EVENTOPTION_POET_IN_VOGUE_SUPERSTITIOUS◇ grants a memory no event currently keys off
- ▸ Let the court have their fun, but state your scepticisms about such signs.-1 Charisma+1 DisciplinegrantsBONUS_EVENTOPTION_POET_IN_VOGUE_OPTION_1_CHARACTERaiRatings: RATING_CHARISMA=-1, RATING_DISCIPLINE=1
- ▸ Exile the poet to rid the court of his
influence. +2 Legitimacygated byLeaderSubject SUBJECT_INTOLERANTgrantsBONUS_EVENTOPTION_POET_IN_VOGUE_OPTION_2_CHARACTERiLegitimacy 2
Religious Truce
- ▸ Agree to honor the truce.Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER↳ may trigger: Religious Truce Ends
- ▸ Refuse to listen to the diplomats' pleas.Gain trait: UncouthgrantsBONUS_GIVE_TRAIT_UNCOUTHaeAddTraits: TRAIT_UNCOUTH
Respect for the Gods
- ▸ Make extra donations to the shrine to show your dedication.
-120Money-30/city↗ turnRemembered: Showed us favor (+40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30BONUS_EVENTOPTION_RESPECT_FOR_THE_GODS_OPTION_0_FAMILYMemory MEMORYFAMILY_SHOWED_FAVOR◇ grants a memory no event currently keys off - ▸ Promise to respect all of the gods equally.grantsBONUS_EVENTOPTION_RESPECT_FOR_THE_GODS_OPTION_1_FAMILYAmbitionFamily GOAL_POLYTHEISM
- ▸ Refuse to listen to the family's complaints.Remembered: Disrespected our gods (-80 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RESPECT_FOR_THE_GODS_OPTION_2_FAMILYMemory MEMORYFAMILY_DISRESPECTED_OUR_GODS◇ grants a memory no event currently keys off
Rumors of Ostanes
- ▸ Send people to [rival] to search for Ostanes.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40↳ may trigger: The Search for Ostanes
- ▸ Ban any texts by Ostanes.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ Threaten to burn all magical texts, and any who follow them.+4 Legitimacygated byPlayerSubject SUBJECT_PLAYER_ORTHODOXYgrantsBONUS_EVENTOPTION_RUMORS_OF_OSTANES_BURN_CHARACTERiLegitimacy 4
Sacred Chastity
- ▸ Your duty is to this family before!+2 LegitimacyGain trait: ImpiousgrantsBONUS_EVENTOPTION_SACRED_CHASTITY_OPTION_0_CHARACTER_1iLegitimacy 2aeAddTraits: TRAIT_IMPIOUS
- ▸ Do what you must.Gain trait: ChasteRemembered: Allowed religious chastity (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_ADD_CHASTEaeAddTraits: TRAIT_CHASTEBONUS_EVENTOPTION_SACRED_CHASTITY_OPTION_1_RELIGIONMemory MEMORYRELIGION_ALLOWED_RELIGIOUS_CHASTITY◇ grants a memory no event currently keys off
Sacred Scripture
- ▸ Advise that it is better not to upset the faction.Remembered: Gave in to heretic faction (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SACRED_SCRIPTURE_OPTION_0_RELIGIONMemory MEMORYRELIGION_SCRIPTURESBONUS_EVENTOPTION_SACRED_SCRIPTURE_OPTION_0_THEOLOGYbFreeTheology 1◇ grants a memory no event currently keys off
- ▸ Resolve25%Leader relationship: Influenced ByBegin project: Zoroastrian Dissent25%Leader relationship: Influenced ByBegin project: Jewish Dissent25%Leader relationship: Influenced ByBegin project: Christian Dissent25%Leader relationship: Influenced ByBegin project: Manichaean Dissentgrants25% BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY25% BONUS_EVENTSTORY_ZOROASTRIAN_DISSENT_CITYaeAddProjects: PROJECT_DISSENT_ZOROASTRIANISM25% BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY25% BONUS_EVENTSTORY_JEWISH_DISSENT_CITYaeAddProjects: PROJECT_DISSENT_JUDAISM25% BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY25% BONUS_EVENTSTORY_CHRISTIAN_DISSENT_CITYaeAddProjects: PROJECT_DISSENT_CHRISTIANITY25% BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY25% BONUS_EVENTSTORY_MANICHAEISM_DISSENT_CITYaeAddProjects: PROJECT_DISSENT_MANICHAEISM
- ▸ Send your armies to detain the rebellious clergy.
+80Happinesseach city↗ turn gated byLeaderSubject SUBJECT_INTOLERANTgrantsBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80
Sayer and Speaker
⛓ Follows from: Sayer and Speaker
- ▸ We have made our choice. Now we fight.Remembered: Tribe Offer (5 turns)+60 XP to the charactergrantsBONUS_TRIBAL_INVASIONbTribeInvade 1aeBonuses: BONUS_TRIBE_OFFERBONUS_XP_CHARACTER_LARGEiXPCharacter 60
Seeking Repentance
- ▸ Publicly beg [character] for forgiveness.Leader relationship: Endeared To-8 LegitimacyGain trait: HumblegrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_SEEKING_REPENTANCE_OPTION_0_CHARACTER_1iLegitimacy -8aeAddTraits: TRAIT_HUMBLE
- ▸ Refuse to act in such a humiliating manner.Gain trait: ProudgrantsBONUS_GIVE_TRAIT_PROUDaeAddTraits: TRAIT_PROUD
Seeking Solitude
- ▸ Approve his retirement.Begin project: Reformed Monastic TraditionsgrantsBONUS_EVENTOPTION_SEEKING_SOLITUDE_OPTION_0_CHARACTERbNoCourtier 1BONUS_EVENTOPTION_SEEKING_SOLITUDE_OPTION_0_CITYaeAddProjects: PROJECT_MONASTIC_TRADITIONS
- ▸ No, there is still much to be done.Remembered: Refused my retirement (-40 opinion for 80 turns)(no event currently keys off this)+40 XP to the charactergrantsBONUS_EVENTOPTION_SEEKING_SOLITUDE_OPTION_1_CHARACTERMemory MEMORYCHARACTER_REFUSED_MY_RETIREMENTaeBonuses: BONUS_XP_CHARACTER_AVERAGE◇ grants a memory no event currently keys off
Seizing the Mantle
- ▸ Support [character] as the new leader of [religion].Leader relationship: Vengeful AgainstgrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_SEIZING_THE_MANTLE_OPTION_0_RELIGIONiHeadReligionSubject 1
- ▸ Imprison [character] for inciting violence.Leader relationship: Owes Favor ToGain trait: ImprisonedgrantsBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
- ▸ Send your army to expel any [religion] involved in the fighting.Remembered: Ongoing Persecutions (-80 opinion, permanent)+1 Happiness levelgated byIndexSubjectgrantsBONUS_START_PERSECUTIONSMemory MEMORYRELIGION_ONGOING_PERSECUTIONSBONUS_HAPPINESS_UPiHappinessLevels 1
Sins of Ingratitude
- ▸ Count your blessings and strive for a light heart.Gain trait: HumbleLeader relationship: Disappointed WithgrantsBONUS_GIVE_TRAIT_HUMBLEaeAddTraits: TRAIT_HUMBLEBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ [character] is right, these rituals are not for a [title].Gain trait: ProudLeader relationship: Endeared TograntsBONUS_GIVE_TRAIT_PROUDaeAddTraits: TRAIT_PROUDBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
Son of the Star
- ▸ Make an agreement for [character] to lead the city as a semi-autonomous state.Begin project: Autonomous RuleRemembered: Allowed Autonomous Rule of a City (+80 opinion for 80 turns)(no event currently keys off this)Leader relationship: Endeared TograntsBONUS_EVENTOPTION_CITY_AUTONOMY_YES_CITYaeAddProjects: PROJECT_AUTONOMOUS_RULEBONUS_EVENTOPTION_SON_OF_A_STAR_OPTION_0_RELIGIONMemory MEMORYRELIGION_AUTONOMOUS_CITYBONUS_EVENTOPTION_SON_OF_A_STAR_OPTION_0_CHARACTER_0AddLeaderRelationship RELATIONSHIP_ENDEARED_TOiGovernorOfSubject 0◇ grants a memory no event currently keys off
- ▸ Send forces to fight [character] for the city.grantsBONUS_EVENTOPTION_SON_OF_A_STAR_OPTION_1_CITYaiRebelUnits: BONUSUNITCLASS_LEVY=3aeRemoveProjects: PROJECT_DISSENT_JUDAISM
- ▸ Use scorched-earth tactics to run him to ground.grantsBONUS_EVENTOPTION_SON_OF_A_STAR_OPTION_2_CITYiDestroyImprovements 2aeRemoveProjects: PROJECT_DISSENT_JUDAISM
Statue of
- ▸ Pay the costs for construction to begin.
-100Stone-35/city↗ turn
-240Money-60/city↗ turn grantsBONUS_EVENTOPTION_STATUE_OF_THE_GODS_OPTION_0_CHARACTERaeBonuses: BONUS_STONE_LOSS_HUGE, BONUS_MONEY_LOSS_LARGE↳ may trigger: The Statue Complete - ▸ Refuse to back this folly.Remembered: Refused temple plans (-20 opinion for 80 turns)(no event currently keys off this)+1 DisciplinegrantsBONUS_EVENTOPTION_STATUE_OF_THE_GODS_OPTION_1_RELIGIONMemory MEMORYRELIGION_REFUSED_TEMPLE_PLANSBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1◇ grants a memory no event currently keys off
Strike Them Down
- ▸ Agree to stop the [religion] menace.Leader relationship: Conspiring WithRemembered: Ongoing Persecutions (-80 opinion, permanent)
+120Training+30/city↗ turn grantsBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_START_PERSECUTIONSMemory MEMORYRELIGION_ONGOING_PERSECUTIONSBONUS_EVENTOPTION_STRIKE_THEM_DOWN_OPTION_0_PLAYERaeBonuses: BONUS_TRAINING_GAIN_LARGE - ▸ Refuse to help the zealous clergy.Leader relationship: Vengeful AgainstRemembered: Protected us from persecution (+80 opinion for 40 turns)(no event currently keys off this)Begin project: Zoroastrian DissentgrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_STRIKE_THEM_DOWN_OPTION_1_RELIGION_1Memory MEMORYRELIGION_PROTECTED_FROM_PERSECUTIONBONUS_EVENTOPTION_STRIKE_THEM_DOWN_OPTION_1_CITYaeAddProjects: PROJECT_DISSENT_ZOROASTRIANISM◇ grants a memory no event currently keys off
- ▸ [character] wields too much power. Exile him.Gain trait: ExiledRemembered: Exiled our priest (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILEDBONUS_EVENTOPTION_STRIKE_THEM_DOWN_OPTION_2_RELIGION_0Memory MEMORYRELIGION_EXILED_PRIESTBONUS_EVENTOPTION_STRIKE_THEM_DOWN_OPTION_2_RELIGION_1aeReligionBonuses: BONUS_HAPPINESS_GAIN_SMALL◇ grants a memory no event currently keys off
Support of the
- ▸ Ask for the clergy to help with administrative matters.
+60Civics+15/city↗ turn grantsBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15 - ▸ Thank them by helping to establish the religion in [city].grantsBONUS_EVENTOPTION_SUPPORT_OF_THE_CLERGY_OPTION_1_RELIGIONiSpreadToSubject 0
- ▸ Personally thank the clergy for their support.grantsBONUS_EVENTOPTION_SUPPORT_OF_THE_CLERGY_OPTION_2_RELIGIONaeReligionBonuses: BONUS_HAPPINESS_GAIN_MINIMAL
Tales of Leaders Past
- ▸ Give your blessing for the poem to be performed.-4 Legitimacy+2 CharismagrantsBONUS_EVENTOPTION_TALES_OF_LEADERS_PAST_OPTION_0_CHARACTER_2iLegitimacy -4aiRatings: RATING_CHARISMA=2
- ▸ Decry such false accusations against your ancestors.Leader relationship: Vengeful AgainstRemembered (all families): Defended the memory of a leader (+20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_TALES_OF_LEADERS_PAST_OPTION_1_CHARACTER_2MemoryAllFamilies MEMORYFAMILY_STOPPED_POEM◇ grants a memory no event currently keys off
- ▸ Imprison [character] for this slanderous work. Intolerant / UncouthGain trait: Imprisoned+2 Disciplinegated byLeaderSubjectAny SUBJECT_INTOLERANT / SUBJECT_UNCOUTHgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Temple Finances
- ▸ Ask [character] to let [character] give his review, but leave it to the priests to make changes.Gain trait: ProsperousLeader relationship: Holds Favor FromgrantsBONUS_GIVE_TRAIT_PROSPEROUSaeAddTraits: TRAIT_PROSPEROUSBONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
- ▸ Instruct the priests to follow whatever changes are instructed.
+160Money+40/city↗ turn
+60Civics+15/city↗ turnRemembered: Forced reforms (-20 opinion for 80 turns)(no event currently keys off this) grantsBONUS_EVENTOPTION_TEMPLE_FINANCES_OPTION_1_PLAYERaeBonuses: BONUS_MONEY_GAIN_AVERAGE, BONUS_CIVICS_GAIN_AVERAGEBONUS_EVENTOPTION_TEMPLE_FINANCES_OPTION_1_RELIGIONMemory MEMORYRELIGION_FORCED_REFORMS◇ grants a memory no event currently keys off - ▸ Push [character] to find ways to siphon more of the funds for the state.
+240Money+60/city↗ turn-2 Discipline gated byLeaderSubject SUBJECT_GREEDYgrantsBONUS_MONEY_GAIN_LARGEaiGlobalYieldsBase: YIELD_MONEY=240aiGlobalYieldsPer: YIELD_MONEY=60BONUS_LOSE_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=-2
Tempting Faith
- ▸ Adopt [religion] as your religion.Leader relationship: Influenced ByConverts to the target religiongrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_CONVERT_S0iConvertReligionSubject 0
- ▸ Refuse to accept [character] ways.Gain trait: ImpiousgrantsBONUS_ADD_IMPIOUSaeAddTraits: TRAIT_IMPIOUS
The Art of Allegory
- ▸ Incorporate the allegorical myths into [religion].Remembered: Adapted our myths (+20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_ART_OF_ALLEGORY_OPTION_0_RELIGION_0Memory MEMORYRELIGION_ADAPTED_MYTHSBONUS_EVENTOPTION_THE_ART_OF_ALLEGORY_OPTION_0_RELIGION_1FreeTheology THEOLOGY_MYTHOLOGY◇ grants a memory no event currently keys off
- ▸ Those tales are a relic of the past.Leader relationship: Disappointed WithLeader relationship: Influenced BygrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ Argue that the poets were the first philosophers. Poet / NeoplatonistFree law: Philosophygated byLeaderSubjectAny SUBJECT_POET / SUBJECT_NEOPLATONISTgrantsBONUS_EVENTOPTION_THE_ART_OF_ALLEGORY_OPTION_2_RELIGION_0FreeLaw LAW_PHILOSOPHY
The Blood of Heroes
- ▸ Accept their claims.-3 LegitimacygrantsBONUS_EVENTOPTION_THE_BLOOD_OF_HEROES_OPTION_0_FAMILYaeFamilyBonuses: BONUS_CULTURE_GAIN_AVERAGEBONUS_EVENTOPTION_THE_BLOOD_OF_HEROES_OPTION_0_CHARACTER_1iLegitimacy -3
- ▸ Claim the bloodline as your own.Remembered: Comes from a hero's bloodline (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_BLOOD_OF_HEROES_OPTION_1_RELIGIONMemory MEMORYRELIGION_HERO_BLOODLINEBONUS_EVENTOPTION_THE_BLOOD_OF_HEROES_OPTION_1_FAMILYaeFamilyBonuses: BONUS_DISCONTENT_GAIN_TINY◇ grants a memory no event currently keys off
The Dangerous Tide
- ▸ Lead a persecution of [religion].Remembered: Ongoing Persecutions (-80 opinion, permanent)grantsBONUS_EVENTOPTION_DANGEROUS_TIDE_OPTION_0_RELIGION_0aeReligionBonuses: BONUS_TRAINING_GAIN_SMALLBONUS_START_PERSECUTIONSMemory MEMORYRELIGION_ONGOING_PERSECUTIONS↳ may trigger: Changing Tides
- ▸ Refuse to move against the religion.Remembered: Ignored an omen (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DANGEROUS_TIDE_OPTION_1_RELIGION_0Memory MEMORYRELIGION_IGNORED_OMEN◇ grants a memory no event currently keys off
The Deified [title]
- ▸ Celebrate with festivals across [rival].
+20Growtheach city↗ turn
+20Happinesseach city↗ turn grantsBONUS_EVENTOPTION_THE_DEIFIED_KING_OPTION_0_CITYaeAllCityBonuses: BONUS_PROJECT_FESTIVAL_1 - ▸ Raise a statue in the center of [city] to [character]-.+4 LegitimacygrantsBONUS_EVENTOPTION_THE_DEIFIED_KING_OPTION_1_CITYiLegitimacy 4
- ▸ Fund the
cult of [character]. Remembered: Supported a new cult (+20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_DEIFIED_KING_OPTION_2_RELIGIONMemory MEMORYRELIGION_CULT◇ grants a memory no event currently keys off
The Donatists
- ▸ Take no chances and send in the military to stop the conflict.Law-based opinion shift
-60Training-15/city↗ turn grantsBONUS_EVENTOPTION_THE_DONATISTS_OPTION_0_CITYaiLawOpinion: LAW_ORTHODOXY=10BONUS_TRAINING_LOSS_SMALLaiGlobalYieldsBase: YIELD_TRAINING=-60aiGlobalYieldsPer: YIELD_TRAINING=-15 - ▸ Ask the Bishops to show moderation with the sect.Remembered: Supported the Donatists (-20 opinion for 80 turns)(no event currently keys off this)+1 DisciplinegrantsBONUS_EVENTOPTION_THE_DONATISTS_OPTION_1_RELIGIONMemory MEMORYRELIGION_SUPPORTED_THE_DONATISTSBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1◇ grants a memory no event currently keys off
- ▸ Outlaw the rebellious movement.Begin project: Christian Dissent
+80Happinesseach city↗ turn grantsBONUS_EVENTOPTION_THE_DONATISTS_OPTION_2_CITYaeAddProjects: PROJECT_DISSENT_CHRISTIANITYaeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE
The End of All Things
- ▸ The world must be cleansed and made ready!grantsBONUS_EVENTOPTION_THE_END_OF_ALL_THINGS_OPTION_0_CHARACTERSetArchetype TRAIT_ZEALOT_ARCHETYPE
- ▸ These are truly the end times.+30–300 Culture (by city tier)
+80Discontenteach city↗ turn grantsBONUS_EVENTOPTION_THE_END_OF_ALL_THINGS_OPTION_1_CHARACTERaeBonuses: BONUS_CULTURE_GAIN_AVERAGE, BONUS_DISCONTENT_GAIN_AVERAGE - ▸ I refuse to believe such portents.Remembered: Ignored signs of the apocalypse (-40 opinion for 20 turns)(no event currently keys off this)+1 CouragegrantsBONUS_EVENTOPTION_THE_END_OF_ALL_THINGS_OPTION_2_RELIGIONMemory MEMORYRELIGION_IGNORED_APOCOLYPSEBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1◇ grants a memory no event currently keys off
The Evangelical
- ▸ Embrace the teachings of Jesus.Leader relationship: Endeared ToRemembered (all families): Accepted evangelical's teachings (-40 opinion for 20 turns)(no event currently keys off this)Converts to the target religiongrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_THE_EVANGELICAL_ACCEPT_CHARACTER_1MemoryAllFamilies MEMORYFAMILY_EVANGELICAL_ACCEPTBONUS_EVENTOPTION_CONVERT_RELIGION_S1iConvertReligionSubject 1◇ grants a memory no event currently keys off
- ▸ Politely decline to listen to future sermons.Leader relationship: Disappointed WithRemembered: Kept the faith (+20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_CONVERT_FOR_THE_GODS_REFUSE_RELIGION_1Memory MEMORYRELIGION_KEPT_THE_FAITH◇ grants a memory no event currently keys off
- ▸ Send [character] to the dungeons. Intolerant / Impious / CruelGain trait: ImprisonedRemembered (all families): Imprisoned evangelical preacher (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Imprisoned our follower (-40 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubjectAny SUBJECT_INTOLERANT / SUBJECT_IMPIOUS / SUBJECT_CRUELgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_EVENTOPTION_THE_EVANGELICAL_DECLINE_HARSH_CHARACTER_1MemoryAllFamilies MEMORYFAMILY_EVANGELICAL_REFUSEBONUS_EVENTOPTION_THE_EVANGELICAL_DECLINE_HARSH_RELIGION_0Memory MEMORYRELIGION_IMPRISONED_FOLLOWER◇ grants a memory no event currently keys off
The Eyes of
- ▸ Allow [character] to join the.Remembered: Took our family for the clergy (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_MAKE_CLERGYAddTraitReligion: RELIGION_ZOROASTRIANISM, RELIGION_JUDAISM, RELIGION_CHRISTIANITY, RELIGION_MANICHAEISM, RELIGION_PAGAN_AKSUM, RELIGION_PAGAN_ASSYRIA, RELIGION_PAGAN_BABYLONIA, RELIGION_PAGAN_CARTHAGE, RELIGION_PAGAN_EGYPT, RELIGION_PAGAN_GREECE, RELIGION_PAGAN_KUSH, RELIGION_PAGAN_ROME, RELIGION_PAGAN_PERSIA, RELIGION_PAGAN_HITTITE, RELIGION_ATENISM, RELIGION_HINDUISM, RELIGION_BUDDHISMBONUS_EVENTOPTION_THE_EYES_OF_GOD_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_TOOK_CLERGY◇ grants a memory no event currently keys off
- ▸ Offer your own scribes to cover the lost work.
-40Civics-10/city↗ turn grantsBONUS_MAKE_CLERGYAddTraitReligion: RELIGION_ZOROASTRIANISM, RELIGION_JUDAISM, RELIGION_CHRISTIANITY, RELIGION_MANICHAEISM, RELIGION_PAGAN_AKSUM, RELIGION_PAGAN_ASSYRIA, RELIGION_PAGAN_BABYLONIA, RELIGION_PAGAN_CARTHAGE, RELIGION_PAGAN_EGYPT, RELIGION_PAGAN_GREECE, RELIGION_PAGAN_KUSH, RELIGION_PAGAN_ROME, RELIGION_PAGAN_PERSIA, RELIGION_PAGAN_HITTITE, RELIGION_ATENISM, RELIGION_HINDUISM, RELIGION_BUDDHISMBONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10 - ▸ Respect [character] request to keep [character].Leader relationship: Disappointed WithLeader relationship: Owes Favor TograntsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
The Fable of Aesop
- ▸ Preserve the fables for the
libraries.
-60Civics-15/city↗ turn+20–200 Culture (by city tier) (every city) grantsBONUS_EVENTOPTION_THE_FABLE_OF_AESOP_OPTION_0_CHARACTER_1aeBonuses: BONUS_CIVICS_LOSS_AVERAGEaeAllCityBonuses: BONUS_CULTURE_GAIN_SMALL - ▸ Ignore your duties to practice telling the stories yourself.-1 DisciplineGain trait: PoetgrantsBONUS_EVENTOPTION_THE_FABLE_OF_AESOP_OPTION_1_CHARACTER_1aiRatings: RATING_DISCIPLINE=-1aeAddTraits: TRAIT_POET
- ▸ Punish the priests for inflicting such a drastic penalty.Remembered: Punished our priests (-40 opinion for 40 turns)(no event currently keys off this)+1 DisciplinegrantsBONUS_EVENTOPTION_THE_FABLE_OF_AESOP_OPTION_2_RELIGIONMemory MEMORYRELIGION_PUNISHED_PRIESTSBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1◇ grants a memory no event currently keys off
The Fire Extinguished
- ▸ Scapegoat all [religion] followers for the crime.+6 LegitimacyRemembered: Ongoing Persecutions (-80 opinion, permanent)grantsBONUS_PERSECUTE_FAITH_LEGITIMACYMemory MEMORYRELIGION_ONGOING_PERSECUTIONSiLegitimacy 6
- ▸ Execute the prisoners for their sins against the religion.Remembered: Executed prisoners (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_FIRE_EXTINGUISHED_OPTION_1_RELIGION_0aeReligionBonuses: BONUS_HAPPINESS_GAIN_SMALLBONUS_EVENTOPTION_THE_FIRE_EXTINGUISHED_OPTION_1_RELIGION_1Memory MEMORYRELIGION_EXECUTED_PRISONERS◇ grants a memory no event currently keys off
- ▸ Let the people go to avoid antagonizing [religion].Begin project: Zoroastrian DissentgrantsBONUS_EVENTOPTION_THE_FIRE_EXTINGUISHED_OPTION_2_CITYaeAddProjects: PROJECT_DISSENT_ZOROASTRIANISM
The Hearers
- ▸ Offer alms and protection to the Elect.
-120Money-30/city↗ turn
-60Training-15/city↗ turnRemembered: Protected the Elects (+20 opinion for 80 turns)(no event currently keys off this) grantsBONUS_EVENTOPTION_THE_HEARERS_OPTION_1_CHARACTERaeBonuses: BONUS_MONEY_LOSS_SMALL, BONUS_TRAINING_LOSS_SMALLBONUS_EVENTOPTION_THE_HEARERS_OPTION_1_RELIGIONMemory MEMORYRELIGION_PROTECTED_ELECTS◇ grants a memory no event currently keys off - ▸ Undergo your weekly atonement and confession.-1 Charisma+1 DisciplinegrantsBONUS_EVENTOPTION_THE_HEARERS_OPTION_2_CHARACTERaiRatings: RATING_CHARISMA=-1, RATING_DISCIPLINE=1
- ▸ Seek to better yourself with reflection.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
The Judges
- ▸ Emulate the justice of the judges in your rule.grantsBONUS_SET_JUDGE_ARCHETYPESetArchetype TRAIT_JUDGE_ARCHETYPE
- ▸ Prepare yourself to fight for and your people.grantsBONUS_SET_ZEALOT_ARCHETYPESetArchetype TRAIT_ZEALOT_ARCHETYPE
- ▸ Your own style of rule will bring honor as long as you have loyalty to.Gain trait: LoyalgrantsBONUS_GIVE_TRAIT_LOYALaeAddTraits: TRAIT_LOYAL
The Law of
- ▸ Accept the teachings of the into your laws.Remembered: Adopted our favored law (+40 opinion for 80 turns)(no event currently keys off this)-4 LegitimacygrantsBONUS_EVENTOPTION_THE_LAWS_OF_GOD_OPTION_0_RELIGIONMemory MEMORYRELIGION_ADOPTED_FAVORED_LAWBONUS_EVENTOPTION_THE_LAWS_OF_GOD_OPTION_0_LAWbFreeLaw 1BONUS_EVENTOPTION_THE_LAWS_OF_GOD_OPTION_0_PLAYERiLegitimacy -4◇ grants a memory no event currently keys off
- ▸ Welcome the teachings of your State Religion.gated byIndexSubjectgrantsBONUS_EVENTOPTION_THE_LAWS_OF_GOD_OPTION_0_LAWbFreeLaw 1
- ▸ Refuse to make the proposed changes.Remembered: Refused to change law (-40 opinion for 20 turns)(no event currently keys off this)+2 LegitimacygrantsBONUS_EVENTOPTION_THE_LAWS_OF_GOD_OPTION_2_RELIGIONMemory MEMORYRELIGION_REFUSED_LAWBONUS_EVENTOPTION_THE_LAWS_OF_GOD_OPTION_2_PLAYERiLegitimacy 2◇ grants a memory no event currently keys off
The Madness of Magic
- ▸ Offer a rebuttal to [character] speech, claiming magic to be a natural part of life.Leader relationship: Estranged From+20–200 Culture (by city tier) (every city)grantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_THE_MADNESS_OF_MAGIC_OPTION_0_PLAYERaeAllCityBonuses: BONUS_CULTURE_GAIN_SMALL
- ▸
Order a limitation on the
influence of philosophers.
+60Happinesseach city↗ turn grantsBONUS_EVENTOPTION_THE_MADNESS_OF_MAGIC_OPTION_1_PLAYEREndLaw LAW_PHILOSOPHYaeAllCityBonuses: BONUS_HAPPINESS_GAIN_SMALL
The Mysteries Profaned
- ▸ Declare it is no crime to share the Mysteries.Gain trait: LoyalGain trait: Impiousgated byLeaderSubjectNotAny SUBJECT_MYSTERY_INITIATEgrantsBONUS_GIVE_TRAIT_LOYALaeAddTraits: TRAIT_LOYALBONUS_ADD_IMPIOUSaeAddTraits: TRAIT_IMPIOUS
- ▸ Proclaim [character] innocence.Leader relationship: Influenced ByLeader relationship: Suspicious OfgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
- ▸ Death is the only suitable punishment for such impiety.Remembered: Protected the Mysteries (+80 opinion for 80 turns)(no event currently keys off this)The character is killedgrantsBONUS_EVENTOPTION_THE_MYSTERIES_PROFANED_OPTION_2_RELIGIONMemory MEMORYRELIGION_PROTECTED_THE_MYSTERIESBONUS_KILL_CHARACTERbKillCharacter 1◇ grants a memory no event currently keys off
The New Apostles
- ▸ Let [character] go to [rival].Leader relationship: Endeared TograntsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_THE_NEW_APOSTLES_OPTION_0_PLAYER_0iJoinReverse 2
- ▸ Promise to support [character] work in [rival].Leader relationship: Holds Favor FromgrantsBONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROMBONUS_EVENTOPTION_THE_NEW_APOSTLES_OPTION_1_PLAYER_1iJoinReverse 1
- ▸ [character] thinks too highly of himself to make demands.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
The One God
- ▸ Levy a tax on the [religion] but excuse them from sacrifices.-3 LegitimacygrantsBONUS_EVENTOPTION_THE_ONE_GOD_OPTION_0_RELIGIONiLegitimacy -3aeReligionBonuses: BONUS_MONEY_GAIN_SMALL
- ▸ No, everyone must make sacrifices to the ruler
cult. Remembered: Forced to sacrifice (-40 opinion for 80 turns)(no event currently keys off this)+3 LegitimacygrantsBONUS_EVENTOPTION_THE_ONE_GOD_OPTION_1_RELIGIONMemory MEMORYRELIGION_FORCED_TO_SACRIFICEBONUS_EVENTOPTION_THE_ONE_GOD_OPTION_1_CITYiLegitimacy 3◇ grants a memory no event currently keys off
The Other Side
- ▸ Declaim the gods' ability to take anything from you.Gain trait: ImpiousgrantsBONUS_ADD_IMPIOUSaeAddTraits: TRAIT_IMPIOUS
- ▸ Spend time with those close to you, reflecting on what the gods might take.+1 Charisma-1 CouragegrantsBONUS_EVENTOPTION_THE_OTHER_SIDE_OPTION_1_CHARACTER_1aiRatings: RATING_CHARISMA=1, RATING_COURAGE=-1
- ▸ Throw yourself into work to avoid the dreams.+1 Courage+1 DisciplineGain trait: MiserablegrantsBONUS_EVENTOPTION_THE_OTHER_SIDE_OPTION_2_CHARACTER_1aiRatings: RATING_COURAGE=1, RATING_DISCIPLINE=1aeAddTraits: TRAIT_MISERABLE
The Prediction of [character]
- ▸ Bring this man to court as a scholar.
+60Discontenteach city↗ turn+1 WisdomGain a Court Scholar grantsBONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=60BONUS_EVENTOPTION_THE_PREDICTION_OF_JOSEPHUS_OPTION_0_CHARACTER_0MakeCourtier COURTIER_SCIENTISTaiRatings: RATING_WISDOM=1 - ▸ [character] will make a fine general.
+60Discontenteach city↗ turn+1 CourageGain a Court Soldier grantsBONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=60BONUS_EVENTOPTION_THE_PREDICTION_OF_JOSEPHUS_OPTION_1_CHARACTER_0MakeCourtier COURTIER_SOLDIERaiRatings: RATING_COURAGE=1 - ▸ We have no use for his services.
+80Happinesseach city↗ turn+20 XP to the character grantsBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80BONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Seven Books of Mani
- ▸ The illustrations will let us spread the word to even those without.grantsBONUS_EVENTOPTION_THE_SEVEN_BOOKS_OF_MANI_OPTION_0_RELIGIONAmbitionReligion GOAL_ICONOGRAPHYiSpreadUnits 1
- ▸ Only the written word should be sacred, or there will be too much room for misunderstanding.Adds LiteraturegrantsBONUS_EVENTOPTION_THE_SEVEN_BOOKS_OF_MANI_OPTION_1_RELIGIONAmbitionReligion GOAL_CALLIGRAPHYBONUS_EVENTOPTION_THE_SEVEN_BOOKS_OF_MANI_OPTION_1_CHARACTER_1AddResource RESOURCE_LITERATURE
- ▸ It does not matter as they were all created by Mani to show the way.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
The Soul of Life
- ▸ Give [character] the scribes he needs.Leader relationship: Endeared To
-60Civics-15/city↗ turn grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15 - ▸ Refuse the request for resources.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
The Soul of Sacrifice
- ▸ Demand that the [family] stop their sacrifices.Leader relationship: Endeared ToRemembered: Stopped pagan sacrifices (+40 opinion for 80 turns)(no event currently keys off this)Gain trait: IntolerantgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_THE_SOUL_OF_SACRIFICE_OPTION_0_RELIGION_0Memory MEMORYRELIGION_STOPPED_PAGAN_SACRIFICESBONUS_GIVE_TRAIT_INTOLERANTaeAddTraits: TRAIT_INTOLERANT◇ grants a memory no event currently keys off
- ▸ Allow the sacrifices to continue.Leader relationship: Disappointed WithRemembered: Allowed pagan sacrifices (+20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_THE_SOUL_OF_SACRIFICE_OPTION_1_FAMILYMemory MEMORYFAMILY_ALLOWED_SACRIFICES◇ grants a memory no event currently keys off
The Temple Besieged
- ▸ Force the [religion] leaders to repair the statues and send troops to protect the shrines.Leader relationship: Disappointed WithRemembered: Protected our shrine (+80 opinion for 40 turns)(no event currently keys off this)
-60Training-15/city↗ turn grantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_THE_TEMPLE_BESIEGED_OPTION_0_RELIGION_1Memory MEMORYRELIGION_PROTECTED_SHRINEBONUS_TRAINING_LOSS_SMALLaiGlobalYieldsBase: YIELD_TRAINING=-60aiGlobalYieldsPer: YIELD_TRAINING=-15◇ grants a memory no event currently keys off - ▸ [character] is doing's work.Leader relationship: Endeared ToRemembered: Ongoing Persecutions (-80 opinion, permanent)gated byIndexSubjectgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_START_PERSECUTIONSMemory MEMORYRELIGION_ONGOING_PERSECUTIONS
- ▸ Quell the fighting, but stay out of the religious dissent.Remembered: Religious dissent (-20 opinion for 80 turns)(no event currently keys off this)Remembered: Religious dissent (-20 opinion for 80 turns)(no event currently keys off this)
+80Happinesseach city↗ turn grantsBONUS_EVENTOPTION_THE_TEMPLE_BESIEGED_OPTION_2_RELIGION_0Memory MEMORYRELIGION_DISSENTBONUS_EVENTOPTION_THE_TEMPLE_BESIEGED_OPTION_2_RELIGION_1Memory MEMORYRELIGION_DISSENTBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80◇ grants a memory no event currently keys off
The Tophet
- ▸ Light the ritual fires.grantsBONUS_LOSE_CITIZEN_1iCitizens -1BONUS_EVENTOPTION_THE_TOPHET_OPTION_0_RELIGIONaeReligionBonuses: BONUS_TRAINING_GAIN_SMALL
- ▸ It has not become so desperate.
+60Happinesseach city↗ turnLeader relationship: Disappointed With grantsBONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
The Vestal
- ▸ Commit [character] to live in chastity to atone to Vesta.Gain trait: ChasteLoses trait: WantonRemembered: Punished for pursuing a Vestal (-20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_VESTAL_OPTION_0_CHARACTERMemory MEMORYCHARACTER_PUNISHED_FOR_VESTALSaeAddTraits: TRAIT_CHASTEaeRemoveTraits: TRAIT_WANTON◇ grants a memory no event currently keys off
- ▸ Instruct [character] to pay a fine to the
temple. Remembered: Punished for pursuing a Vestal (-20 opinion for 80 turns)(no event currently keys off this)Remembered: Protected the Vestals (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_VESTAL_OPTION_1_CHARACTERMemory MEMORYCHARACTER_PUNISHED_FOR_VESTALSBONUS_EVENTOPTION_THE_VESTAL_OPTION_1_RELIGIONMemory MEMORYRELIGION_VESTALS◇ grants a memory no event currently keys off - ▸ Give a slight reprimand, allowing [character] to continue in his impious ways.Gain trait: ImpiousLeader relationship: Influenced BygrantsBONUS_EVENTOPTION_THE_VESTAL_OPTION_2_CHARACTERAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYaeAddTraits: TRAIT_IMPIOUS
The Voice in Your Ear
- ▸ [character] is right, [character] must leave the court.Gain trait: ExiledLeader relationship: Influenced BygrantsBONUS_EVENTOPTION_THE_VOICE_IN_YOUR_EAR_OPTION_0_CHARACTER_0aeAddTraits: TRAIT_EXILEDBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ [character] is a trusted advisor, and not to be questioned.Leader relationship: Conspiring WithLeader relationship: Plotting AgainstgrantsBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
- ▸ Exile is not enough, [character]
influence should be completely removed. The character is killedLeader relationship: Endeared Togated byIndexSubjectgrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
The Voice of
- ▸ Agree to follow the ways of.Leader relationship: Influenced ByConverts to the target religiongrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_CONVERT_RELIGION_S1iConvertReligionSubject 1
- ▸ Politely refuse the offer.Remembered: Refused my Religion (-20 opinion for 40 turns)(no event currently keys off this)+2 LegitimacygrantsBONUS_EVENTOPTION_TEMPTING_FAITH_REFUSE_CHARACTER_1Memory MEMORYCHARACTER_REFUSED_RELIGIONBONUS_EVENTOPTION_VOICE_OF_THE_DIVINE_REFUSE_CHARACTER_1iLegitimacy 2◇ grants a memory no event currently keys off
- ▸ Exile the meddling.Gain trait: Exiled+4 Legitimacy
+6Orders↗ turnRemembered: Exiled our priest (-40 opinion for 40 turns)(no event currently keys off this) gated byLeaderSubject SUBJECT_INTOLERANTgrantsBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILEDBONUS_EVENTOPTION_VOICE_OF_THE_DIVINE_EXILE_CHARACTER_1iLegitimacy 4aeBonuses: BONUS_ORDERS_GAIN_AVERAGEBONUS_EVENTOPTION_VOICE_OF_THE_DIVINE_EXILE_RELIGIONMemory MEMORYRELIGION_EXILED_PRIEST◇ grants a memory no event currently keys off
The Way of Mani
- ▸ Join [character] in his prayers.+1 DisciplineConverts to the target religiongrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_EVENTOPTION_CONVERT_RELIGION_S1iConvertReligionSubject 1
- ▸ Resolve20%Loses trait: DrunkConverts to the target religion20%Loses trait: GreedyConverts to the target religion20%Loses trait: WantonConverts to the target religion20%Loses trait: CorruptConverts to the target religion20%Loses trait: ProudConverts to the target religiongrants20% BONUS_REMOVE_TRAIT_DRUNKaeRemoveTraits: TRAIT_DRUNK20% BONUS_EVENTOPTION_CONVERT_RELIGION_S1iConvertReligionSubject 120% BONUS_REMOVE_TRAIT_GREEDYaeRemoveTraits: TRAIT_GREEDY20% BONUS_EVENTOPTION_CONVERT_RELIGION_S1iConvertReligionSubject 120% BONUS_REMOVE_TRAIT_WANTONaeRemoveTraits: TRAIT_WANTON20% BONUS_EVENTOPTION_CONVERT_RELIGION_S1iConvertReligionSubject 120% BONUS_REMOVE_TRAIT_CORRUPTaeRemoveTraits: TRAIT_CORRUPT20% BONUS_EVENTOPTION_CONVERT_RELIGION_S1iConvertReligionSubject 120% BONUS_REMOVE_TRAIT_PROUDaeRemoveTraits: TRAIT_PROUD20% BONUS_EVENTOPTION_CONVERT_RELIGION_S1iConvertReligionSubject 1
- ▸ What nonsense.Leader relationship: Disappointed WithRemembered: Kept the faith (+20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_CONVERT_FOR_THE_GODS_REFUSE_RELIGION_1Memory MEMORYRELIGION_KEPT_THE_FAITH◇ grants a memory no event currently keys off
The Whore of Babylon
- ▸ Execute the Bishop.
+60Discontenteach city↗ turnGain trait: MartyrThe character is killed grantsBONUS_EVENTOPTION_THE_WHORE_OF_BABYLON_OPTION_0_CITYaeRemoveProjects: PROJECT_DISSENT_CHRISTIANITYaeBonuses: BONUS_DISCONTENT_GAIN_SMALLBONUS_MAKE_MARTYRbKillCharacter 1aeAddTraits: TRAIT_MARTYR - ▸ Start a campaign to discredit the Bishop.Remembered: Discredited Bishop (-20 opinion for 80 turns)(no event currently keys off this)Gain trait: CunninggrantsBONUS_EVENTOPTION_THE_WHORE_OF_BABYLON_OPTION_1_RELIGIONMemory MEMORYRELIGION_DISCREDITED_BISHOPBONUS_EVENTOPTION_THE_WHORE_OF_BABYLON_OPTION_1_CITYaeRemoveProjects: PROJECT_DISSENT_CHRISTIANITYBONUS_GIVE_TRAIT_CUNNINGaeAddTraits: TRAIT_CUNNING◇ grants a memory no event currently keys off
- ▸ Enter conversation with [character].Leader relationship: Suspicious Of+1 CharismagrantsBONUS_EVENTOPTION_THE_WHORE_OF_BABYLON_OPTION_1_CITYaeRemoveProjects: PROJECT_DISSENT_CHRISTIANITYBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
The [title] and the God
- ▸ [character] must abide by our customs and place himself beneath me.Leader relationship: Estranged From+4 LegitimacygrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_THE_KING_AND_THE_GOD_OPTION_0_CHARACTER_1iLegitimacy 4
- ▸ Treat with [character] as an equal.Leader relationship: Influenced ByRemembered: Lowered self before a foreign ruler (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_THE_KING_AND_THE_GOD_OPTION_1_RELIGIONMemory MEMORYRELIGION_DIVINE_RULER_LOWERED◇ grants a memory no event currently keys off
Trial of Impiety
- ▸ Send your guards to capture [character].Gain trait: ImprisonedgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
- ▸ Reconsider your attitude to religion.Loses trait: ImpiousgrantsBONUS_REMOVE_IMPIOUSaeRemoveTraits: TRAIT_IMPIOUS
- ▸ Double-down on your beliefs.+2 CourageLeader relationship: Plotting AgainstgrantsBONUS_GAIN_COURAGE_2aiRatings: RATING_COURAGE=2BONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
Undercover
- ▸ Have [character] leverage his contacts to establish a network of spies.grantsBONUS_EVENTOPTION_UNDERCOVER_PRIESTS_CITY_NETWORKbAddAgentNetwork 1
- ▸ Have the spread your
influence through subtle propaganda. +2 LegitimacygrantsBONUS_EVENTOPTION_UNDERCOVER_PRIESTS_OPTION_1_CHARACTERiLegitimacy 2
Undue Influence
- ▸ Resolve7%+1 Happiness level7%+1 Happiness level7%+1 Happiness level7%+1 Happiness level7%+1 Happiness level7%+1 Happiness level7%+1 Happiness level7%+1 Happiness level7%+1 Happiness level7%+1 Happiness level7%+1 Happiness level7%+1 Happiness level7%+1 Happiness level7%+1 Happiness levelgrants7% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_CITYaiStats: STAT_CULTS=-1aeBonuses: BONUS_HAPPINESS_UP7% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_TILEbClearImprovement 17% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_CITYaiStats: STAT_CULTS=-1aeBonuses: BONUS_HAPPINESS_UP7% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_TILEbClearImprovement 17% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_CITYaiStats: STAT_CULTS=-1aeBonuses: BONUS_HAPPINESS_UP7% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_TILEbClearImprovement 17% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_CITYaiStats: STAT_CULTS=-1aeBonuses: BONUS_HAPPINESS_UP7% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_TILEbClearImprovement 17% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_CITYaiStats: STAT_CULTS=-1aeBonuses: BONUS_HAPPINESS_UP7% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_TILEbClearImprovement 17% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_CITYaiStats: STAT_CULTS=-1aeBonuses: BONUS_HAPPINESS_UP7% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_TILEbClearImprovement 17% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_CITYaiStats: STAT_CULTS=-1aeBonuses: BONUS_HAPPINESS_UP7% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_TILEbClearImprovement 17% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_CITYaiStats: STAT_CULTS=-1aeBonuses: BONUS_HAPPINESS_UP7% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_TILEbClearImprovement 17% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_CITYaiStats: STAT_CULTS=-1aeBonuses: BONUS_HAPPINESS_UP7% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_TILEbClearImprovement 17% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_CITYaiStats: STAT_CULTS=-1aeBonuses: BONUS_HAPPINESS_UP7% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_TILEbClearImprovement 17% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_CITYaiStats: STAT_CULTS=-1aeBonuses: BONUS_HAPPINESS_UP7% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_TILEbClearImprovement 17% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_CITYaiStats: STAT_CULTS=-1aeBonuses: BONUS_HAPPINESS_UP7% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_TILEbClearImprovement 17% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_CITYaiStats: STAT_CULTS=-1aeBonuses: BONUS_HAPPINESS_UP7% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_TILEbClearImprovement 17% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_CITYaiStats: STAT_CULTS=-1aeBonuses: BONUS_HAPPINESS_UP7% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_TILEbClearImprovement 1
- ▸ Place taxes on the practice of
cult rituals.
+160Money+40/city↗ turn grantsBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40BONUS_EVENTOPTION_UNDUE_INFLUENCE_OPTION_1_PLAYERaeReligionBonuses: BONUS_DISCONTENT_GAIN_SMALL - ▸ Voice your support for the practice of
cult worship. -4 LegitimacygrantsBONUS_EVENTOPTION_UNDUE_INFLUENCE_OPTION_2_PLAYERaeReligionBonuses: BONUS_CULTURE_GAIN_TINY, BONUS_HAPPINESS_GAIN_TINYBONUS_EVENTOPTION_UNDUE_INFLUENCE_OPTION_2_CHARACTER_0iLegitimacy -4
Unworthy Cleric
- ▸ Side with [character] against the clergy.Leader relationship: Endeared ToRemembered: Sided with fallen clergy (-80 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_UNWORTHY_CLERIC_OPTION_0_CHARACTER_0AddLeaderRelationship RELATIONSHIP_ENDEARED_TORemoveTraitReligion: RELIGION_ZOROASTRIANISM, RELIGION_JUDAISM, RELIGION_CHRISTIANITY, RELIGION_MANICHAEISMBONUS_EVENTOPTION_UNWORTHY_CLERIC_OPTION_0_RELIGIONMemory MEMORYRELIGION_SIDED_WITH_FALLEN_CLERGY◇ grants a memory no event currently keys off
- ▸ Remove [character] as a courtier.grantsBONUS_EVENTOPTION_UNWORTHY_CLERIC_OPTION_1_CHARACTER_0bNoCourtier 1RemoveTraitReligion: RELIGION_ZOROASTRIANISM, RELIGION_JUDAISM, RELIGION_CHRISTIANITY, RELIGION_MANICHAEISM
- ▸ Use your favor to keep [character] position.Leader relationship: Influenced Bygated byIndexSubjectgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
Upstart Druid
- ▸ Send your agents to ensure a smooth transition of power.The character is killedLeader relationship: Conspiring WithSteam achievement: Sacred Profane Depose Tribegated byLeaderSubject SUBJECT_SCHEMERgrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_EVENTOPTION_UPSTART_DRUID_OPTION_0_CHARACTER_1AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHiSeizeThroneSubject 0BONUS_UPSTART_DRUID_ACHIEVEMENTAchievement ACHIEVEMENT_SACRED_PROFANE_DEPOSE_TRIBE
- ▸ Agree to fight [character] remaining supporters for the promise of tribute.Gain trait: FugitiveLeader relationship: Influenced BySteam achievement: Sacred Profane Depose TribegrantsBONUS_EVENTOPTION_UPSTART_DRUID_OPTION_1_TRIBEaeBonuses: BONUS_TRIBUTE_RECEIVE_WOOD_SMALLBONUS_GIVE_TRAIT_FUGITIVEaeAddTraits: TRAIT_FUGITIVEBONUS_TRIBE_RAIDbTribeRaid 1BONUS_EVENTOPTION_UPSTART_DRUID_OPTION_1_CHARACTER_1AddLeaderRelationship RELATIONSHIP_INFLUENCED_BYiSeizeThroneSubject 0BONUS_UPSTART_DRUID_ACHIEVEMENTAchievement ACHIEVEMENT_SACRED_PROFANE_DEPOSE_TRIBE
- ▸ Warn [character] of the danger to his leadership.Leader relationship: Owes Favor TograntsBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
Wayward Cult
- ▸ Resolve7%+1 Happiness level7%+1 Happiness level7%+1 Happiness level7%+1 Happiness level7%+1 Happiness level7%+1 Happiness level7%+1 Happiness level7%+1 Happiness level7%+1 Happiness level7%+1 Happiness level7%+1 Happiness level7%+1 Happiness level7%+1 Happiness level7%+1 Happiness levelgrants7% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_CITYaiStats: STAT_CULTS=-1aeBonuses: BONUS_HAPPINESS_UP7% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_TILEbClearImprovement 17% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_CITYaiStats: STAT_CULTS=-1aeBonuses: BONUS_HAPPINESS_UP7% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_TILEbClearImprovement 17% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_CITYaiStats: STAT_CULTS=-1aeBonuses: BONUS_HAPPINESS_UP7% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_TILEbClearImprovement 17% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_CITYaiStats: STAT_CULTS=-1aeBonuses: BONUS_HAPPINESS_UP7% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_TILEbClearImprovement 17% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_CITYaiStats: STAT_CULTS=-1aeBonuses: BONUS_HAPPINESS_UP7% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_TILEbClearImprovement 17% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_CITYaiStats: STAT_CULTS=-1aeBonuses: BONUS_HAPPINESS_UP7% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_TILEbClearImprovement 17% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_CITYaiStats: STAT_CULTS=-1aeBonuses: BONUS_HAPPINESS_UP7% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_TILEbClearImprovement 17% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_CITYaiStats: STAT_CULTS=-1aeBonuses: BONUS_HAPPINESS_UP7% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_TILEbClearImprovement 17% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_CITYaiStats: STAT_CULTS=-1aeBonuses: BONUS_HAPPINESS_UP7% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_TILEbClearImprovement 17% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_CITYaiStats: STAT_CULTS=-1aeBonuses: BONUS_HAPPINESS_UP7% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_TILEbClearImprovement 17% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_CITYaiStats: STAT_CULTS=-1aeBonuses: BONUS_HAPPINESS_UP7% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_TILEbClearImprovement 17% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_CITYaiStats: STAT_CULTS=-1aeBonuses: BONUS_HAPPINESS_UP7% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_TILEbClearImprovement 17% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_CITYaiStats: STAT_CULTS=-1aeBonuses: BONUS_HAPPINESS_UP7% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_TILEbClearImprovement 17% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_CITYaiStats: STAT_CULTS=-1aeBonuses: BONUS_HAPPINESS_UP7% BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_0_TILEbClearImprovement 1
- ▸ Remove [character] from his position.+1 Happiness levelGain trait: SlightedgrantsBONUS_HAPPINESS_UPiHappinessLevels 1BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_1_CHARACTERbReleaseGovernor 1aeAddTraits: TRAIT_SLIGHTED
- ▸ Send your agents to spy on [character] and the
cult.
+60Discontenteach city↗ turnGains a random leader relationship grantsBONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=60BONUS_EVENTOPTION_WAYWARD_CULT_OPTION_2_CHARACTERaeRandomLeaderRelationshipDelay: RELATIONSHIP_INTERCEDED_FOR, RELATIONSHIP_SUSPICIOUS_OF, RELATIONSHIP_PLOTTING_AGAINSTaeRandomLeaderRelationshipText: TEXT_BONUS_EVENTOPTION_WAYWARD_CULT_INTERCEDED_FOR, TEXT_BONUS_EVENTOPTION_WAYWARD_CULT_SUSPICIOUS_OF, TEXT_BONUS_EVENTOPTION_WAYWARD_CULT_PLOTTING_AGAINST
[title] for a Day
- ▸ Agree to the substitution.-1 CharismaGain trait: VigilantgrantsBONUS_EVENTOPTION_KING_FOR_A_DAY_OPTION_0_PLAYERaiRatings: RATING_CHARISMA=-1aeAddTraits: TRAIT_VIGILANT
- ▸ Refuse to hide away, even from the gods.Gain a random traitgrantsBONUS_EVENTOPTION_KING_FOR_A_DAY_OPTION_1_PLAYERaeRandomTraitDelay: TRAIT_BOLD, TRAIT_CURSEDaeRandomTraitText: TEXT_BONUS_EVENTOPTION_KING_FOR_A_DAY_BOLD, TEXT_BONUS_EVENTOPTION_KING_FOR_A_DAY_CURSED