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📜 New Turn Character Events

26 events2 follow-ups

← All story events Trigger Stories that fire on the New Turn Character trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A City Celebrates New Turn Character
Once per game UsCapital Us Study CommerceAdult
Always Loses trait: Commerce Student
  • Give the people a week of no taxes.
    +20 XP to the character+60Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_GRADUATION_A_CITY_CELEBRATES_OPTION_0_CHARACTER
    iXPCharacter 20
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
  • Provide [character] with a business staff.
    Gain a ShopkeeperGain a Scribe
    grants
    BONUS_EVENTOPTION_GRADUATION_A_CITY_CELEBRATES_OPTION_1
    aeAddSpecialistClasses: SPECIALISTCLASS_SHOPKEEPER, SPECIALISTCLASS_SCRIBE

✎ Andy Auseon

A Familiar Face New Turn Character
Every 20 turns UsLeader Us Study TacticsAdult
Always Loses trait: Tactics Student
  • Hold a military parade and Trainingtraining exercises.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
  • No celebrations! Give him the court's clerical work.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Andy Auseon

A Raised Voice New Turn Character
Once per game Law: Tyranny UsLeader UsCapital Us Study PoliticsLate Teen Or Adult
Always Loses trait: Politics Student
  • Let the comments go unanswered.
    Gain trait: Bold-2 Legitimacy
    grants
    BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
    BONUS_EVENTOPTION_GRADUATE_A_RAISED_VOICE_OPTION_0_CHARACTER_1
    iLegitimacy -2
  • Confine [character] to his wing of the Palacepalace.
    Gain trait: Slighted+1 Discipline+20Discontenteach city↗ turn
    grants
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_DISCONTENT_GAIN_MINIMAL
    aiCityYields: YIELD_DISCONTENT=20
  • Publicly discipline [character].
    +2 Legitimacy-1 Charisma
    grants
    BONUS_EVENTOPTION_GRADUATE_A_RAISED_VOICE_OPTION_2_CHARACTER_1
    iLegitimacy 2
    aeBonuses: BONUS_LOSE_CHARISMA_1

✎ Andy Auseon

Betrothal New Turn Character The Sacred and the Profane Religion event pack ⛓ follow-up
Part of the Betrothal chain — 5 events , 1 branch point view map →

⛓ Follows from: Betrothal

Every 0 turns Dead UsPlayer ThemReligionThem Betrothed
Always Loses trait: Betrothed
  • A tragic loss.
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Josh Unsworth

Choose a Path New Turn Character
Every 0 turns Leader Us AdultNo Archetype
  • Resolve
    10%
    10%
    10%
    10%
    10%
    10%
    10%
    10%
    10%
    10%
    grants
    10% BONUS_SET_HERO_ARCHETYPE
    SetArchetype TRAIT_HERO_ARCHETYPE
    10% BONUS_SET_COMMANDER_ARCHETYPE
    SetArchetype TRAIT_COMMANDER_ARCHETYPE
    10% BONUS_SET_TACTICIAN_ARCHETYPE
    SetArchetype TRAIT_TACTICIAN_ARCHETYPE
    10% BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
    10% BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE
    10% BONUS_SET_ORATOR_ARCHETYPE
    SetArchetype TRAIT_ORATOR_ARCHETYPE
    10% BONUS_SET_JUDGE_ARCHETYPE
    SetArchetype TRAIT_JUDGE_ARCHETYPE
    10% BONUS_SET_BUILDER_ARCHETYPE
    SetArchetype TRAIT_BUILDER_ARCHETYPE
    10% BONUS_SET_SCHOLAR_ARCHETYPE
    SetArchetype TRAIT_SCHOLAR_ARCHETYPE
    10% BONUS_SET_DIPLOMAT_ARCHETYPE
    SetArchetype TRAIT_DIPLOMAT_ARCHETYPE
  • Resolve
    10%
    10%
    10%
    10%
    10%
    10%
    10%
    10%
    10%
    10%
    grants
    10% BONUS_SET_HERO_ARCHETYPE
    SetArchetype TRAIT_HERO_ARCHETYPE
    10% BONUS_SET_COMMANDER_ARCHETYPE
    SetArchetype TRAIT_COMMANDER_ARCHETYPE
    10% BONUS_SET_TACTICIAN_ARCHETYPE
    SetArchetype TRAIT_TACTICIAN_ARCHETYPE
    10% BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
    10% BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE
    10% BONUS_SET_ORATOR_ARCHETYPE
    SetArchetype TRAIT_ORATOR_ARCHETYPE
    10% BONUS_SET_JUDGE_ARCHETYPE
    SetArchetype TRAIT_JUDGE_ARCHETYPE
    10% BONUS_SET_BUILDER_ARCHETYPE
    SetArchetype TRAIT_BUILDER_ARCHETYPE
    10% BONUS_SET_SCHOLAR_ARCHETYPE
    SetArchetype TRAIT_SCHOLAR_ARCHETYPE
    10% BONUS_SET_DIPLOMAT_ARCHETYPE
    SetArchetype TRAIT_DIPLOMAT_ARCHETYPE
  • Resolve
    10%
    10%
    10%
    10%
    10%
    10%
    10%
    10%
    10%
    10%
    grants
    10% BONUS_SET_HERO_ARCHETYPE
    SetArchetype TRAIT_HERO_ARCHETYPE
    10% BONUS_SET_COMMANDER_ARCHETYPE
    SetArchetype TRAIT_COMMANDER_ARCHETYPE
    10% BONUS_SET_TACTICIAN_ARCHETYPE
    SetArchetype TRAIT_TACTICIAN_ARCHETYPE
    10% BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
    10% BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE
    10% BONUS_SET_ORATOR_ARCHETYPE
    SetArchetype TRAIT_ORATOR_ARCHETYPE
    10% BONUS_SET_JUDGE_ARCHETYPE
    SetArchetype TRAIT_JUDGE_ARCHETYPE
    10% BONUS_SET_BUILDER_ARCHETYPE
    SetArchetype TRAIT_BUILDER_ARCHETYPE
    10% BONUS_SET_SCHOLAR_ARCHETYPE
    SetArchetype TRAIT_SCHOLAR_ARCHETYPE
    10% BONUS_SET_DIPLOMAT_ARCHETYPE
    SetArchetype TRAIT_DIPLOMAT_ARCHETYPE

✎ Leyla Johnson

Commerce Studies New Turn Character
Every 1 turns Us No ArchetypeStudy CommerceAdult
Always Loses trait: Commerce Student
  • Resolve
    20%
    20%
    20%
    20%
    20%
    grants
    20% BONUS_SET_COMMANDER_ARCHETYPE
    SetArchetype TRAIT_COMMANDER_ARCHETYPE
    20% BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE
    20% BONUS_SET_ORATOR_ARCHETYPE
    SetArchetype TRAIT_ORATOR_ARCHETYPE
    20% BONUS_SET_BUILDER_ARCHETYPE
    SetArchetype TRAIT_BUILDER_ARCHETYPE
    20% BONUS_SET_DIPLOMAT_ARCHETYPE
    SetArchetype TRAIT_DIPLOMAT_ARCHETYPE
  • Resolve
    20%
    20%
    20%
    20%
    20%
    grants
    20% BONUS_SET_COMMANDER_ARCHETYPE
    SetArchetype TRAIT_COMMANDER_ARCHETYPE
    20% BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE
    20% BONUS_SET_ORATOR_ARCHETYPE
    SetArchetype TRAIT_ORATOR_ARCHETYPE
    20% BONUS_SET_BUILDER_ARCHETYPE
    SetArchetype TRAIT_BUILDER_ARCHETYPE
    20% BONUS_SET_DIPLOMAT_ARCHETYPE
    SetArchetype TRAIT_DIPLOMAT_ARCHETYPE

✎ Soren Johnson

Commerce Studies New Turn Character Behind the Throne
30% to appear Every 60 turns Family UsRival BuilderHeir UsPlayer Us No ArchetypeAdult Under 30Player No Rising Star
Always Gain a Court MerchantLoses trait: Commerce StudentRemembered: Block Rising Star (2 turns)
  • Encourage competition.
    Gain a random traitGain a random trait
    grants
    BONUS_RISING_STAR_OR_TRAIT_BITTER
    aeRandomTraitDelay: TRAIT_RISING_STAR, TRAIT_BITTER
    BONUS_ORATOR_PLUS_CUNNING_OR_BITTER
    aeRandomTraitDelay: TRAIT_CUNNING, TRAIT_BITTER
    aeBonuses: BONUS_SET_ORATOR_ARCHETYPE
  • Encourage underhanded tactics.
    Gain a random trait
    grants
    BONUS_UNDERHANDED_SOCIAL
    aeRandomTraitDelay: TRAIT_STRESSED, TRAIT_POISONED
    BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE
  • Encourage new interests.
    gated by
    IndexSubject
    grants
    BONUS_SET_COMMANDER_ARCHETYPE
    SetArchetype TRAIT_COMMANDER_ARCHETYPE

✎ Jeri Roys

Family or Loyalty? New Turn Character
Once per game Leader UsNon Leader UsNon Leader Us Study TacticsAdultNon SuccessorCourtier Soldier
Always Loses trait: Tactics Student
  • I will do as [character] wishes... for family.
    Gain a Court SoldierRemembered: Made me a courtier (+40 opinion for 20 turns)(no event currently keys off this)Leader relationship: Estranged From
    grants
    BONUS_EVENTOPTION_GRADUATE_AIR_OF_CERTAINTY_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_ADDED_TO_COURT
    MakeCourtier COURTIER_SOLDIER
    BONUS_EVENTOPTION_GRADUATE_AIR_OF_CERTAINTY_OPTION_0_CHARACTER_2
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    bNoCourtier 1
    ◇ grants a memory no event currently keys off
  • No, [character] is my valued counsel.
    Leader relationship: Estranged FromRemembered: Kept me on the court (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_GRADUATE_AIR_OF_CERTAINTY_OPTION_1_CHARACTER_2
    Memory MEMORYCHARACTER_KEPT_ME_ON_COURT
    ◇ grants a memory no event currently keys off
  • Both will serve by offering opposing ideas.
    -2 Legitimacy+120Training+30/city↗ turn
    grants
    BONUS_EVENTOPTION_GRADUATE_AIR_OF_CERTAINTY_OPTION_2
    iLegitimacy -2
    BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30

✎ Andy Auseon

Homecoming New Turn Character
Every 20 turns Turn 40+ Us Study PhilosophyAdult
Always Loses trait: Philosophy Student
  • Set aside resources to support his pursuits.
    +20 XP to the character+40Science+10/city↗ turn
    grants
    BONUS_EVENTOPTION_GRADUATION_HOMECOMING_OPTION_0_CHARACTER
    iXPCharacter 20
    aeBonuses: BONUS_SCIENCE_GAIN_AVERAGE
  • Instil in him a drive for understanding.
    +20 XP to the characterGain trait: Intelligent
    grants
    BONUS_EVENTOPTION_GRADUATION_HOMECOMING_OPTION_1
    iXPCharacter 20
    aeAddTraits: TRAIT_INTELLIGENT

✎ Andy Auseon

Philosophy Studies New Turn Character
Every 1 turns Us No ArchetypeStudy PhilosophyAdult
Always Loses trait: Philosophy Student
  • Resolve
    20%
    20%
    20%
    20%
    20%
    grants
    20% BONUS_SET_TACTICIAN_ARCHETYPE
    SetArchetype TRAIT_TACTICIAN_ARCHETYPE
    20% BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
    20% BONUS_SET_JUDGE_ARCHETYPE
    SetArchetype TRAIT_JUDGE_ARCHETYPE
    20% BONUS_SET_BUILDER_ARCHETYPE
    SetArchetype TRAIT_BUILDER_ARCHETYPE
    20% BONUS_SET_SCHOLAR_ARCHETYPE
    SetArchetype TRAIT_SCHOLAR_ARCHETYPE
  • Resolve
    20%
    20%
    20%
    20%
    20%
    grants
    20% BONUS_SET_TACTICIAN_ARCHETYPE
    SetArchetype TRAIT_TACTICIAN_ARCHETYPE
    20% BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
    20% BONUS_SET_JUDGE_ARCHETYPE
    SetArchetype TRAIT_JUDGE_ARCHETYPE
    20% BONUS_SET_BUILDER_ARCHETYPE
    SetArchetype TRAIT_BUILDER_ARCHETYPE
    20% BONUS_SET_SCHOLAR_ARCHETYPE
    SetArchetype TRAIT_SCHOLAR_ARCHETYPE

✎ Soren Johnson

Philosophy Studies New Turn Character Behind the Throne
30% to appear Every 60 turns Family UsRival ScholarHeir UsPlayer Us No ArchetypeAdult Under 30Player No Rising Star
Always Gain a Court ScholarLoses trait: Philosophy StudentRemembered: Block Rising Star (2 turns)
  • Encourage competition.
    Gain a random traitGain a random trait
    grants
    BONUS_RISING_STAR_OR_TRAIT_BITTER
    aeRandomTraitDelay: TRAIT_RISING_STAR, TRAIT_BITTER
    BONUS_TACTICIAN_PLUS_WITTY_OR_BITTER
    aeRandomTraitDelay: TRAIT_WITTY, TRAIT_BITTER
    aeBonuses: BONUS_SET_SCHOLAR_ARCHETYPE
  • Encourage self-confidence.
    grants
    BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
  • Encourage new interests.
    gated by
    IndexSubject
    grants
    BONUS_SET_BUILDER_ARCHETYPE
    SetArchetype TRAIT_BUILDER_ARCHETYPE

✎ Jeri Roys

Politics Studies New Turn Character
Every 1 turns Us No ArchetypeStudy PoliticsAdult
Always Loses trait: Politics Student
  • Resolve
    20%
    20%
    20%
    20%
    20%
    grants
    20% BONUS_SET_HERO_ARCHETYPE
    SetArchetype TRAIT_HERO_ARCHETYPE
    20% BONUS_SET_ORATOR_ARCHETYPE
    SetArchetype TRAIT_ORATOR_ARCHETYPE
    20% BONUS_SET_JUDGE_ARCHETYPE
    SetArchetype TRAIT_JUDGE_ARCHETYPE
    20% BONUS_SET_SCHOLAR_ARCHETYPE
    SetArchetype TRAIT_SCHOLAR_ARCHETYPE
    20% BONUS_SET_DIPLOMAT_ARCHETYPE
    SetArchetype TRAIT_DIPLOMAT_ARCHETYPE
  • Resolve
    20%
    20%
    20%
    20%
    20%
    grants
    20% BONUS_SET_HERO_ARCHETYPE
    SetArchetype TRAIT_HERO_ARCHETYPE
    20% BONUS_SET_ORATOR_ARCHETYPE
    SetArchetype TRAIT_ORATOR_ARCHETYPE
    20% BONUS_SET_JUDGE_ARCHETYPE
    SetArchetype TRAIT_JUDGE_ARCHETYPE
    20% BONUS_SET_SCHOLAR_ARCHETYPE
    SetArchetype TRAIT_SCHOLAR_ARCHETYPE
    20% BONUS_SET_DIPLOMAT_ARCHETYPE
    SetArchetype TRAIT_DIPLOMAT_ARCHETYPE

✎ Soren Johnson

Politics Studies New Turn Character Behind the Throne
30% to appear Every 60 turns Family UsRival DiplomatHeir UsPlayer Us No ArchetypeAdult Under 30Player No Rising Star
Always Gain a Court MinisterLoses trait: Politics StudentRemembered: Block Rising Star (2 turns)
  • Encourage competition.
    Gain a random traitGain a random trait
    grants
    BONUS_RISING_STAR_OR_TRAIT_BITTER
    aeRandomTraitDelay: TRAIT_RISING_STAR, TRAIT_BITTER
    BONUS_ORATOR_PLUS_HECKLER_OR_BITTER
    aeRandomTraitDelay: TRAIT_HECKLER, TRAIT_BITTER
    aeBonuses: BONUS_SET_ORATOR_ARCHETYPE
  • Encourage a detached disposition.
    grants
    BONUS_SET_SCHOLAR_ARCHETYPE
    SetArchetype TRAIT_SCHOLAR_ARCHETYPE
  • Encourage new interests.
    gated by
    IndexSubject
    grants
    BONUS_SET_HERO_ARCHETYPE
    SetArchetype TRAIT_HERO_ARCHETYPE

✎ Jeri Roys

Rival Mentor New Turn Character
Once per game Capital UsChild Of Leader UsLeader UsUs Study TacticsAdultCourtier SoldierMax Upset
Always Loses trait: Tactics Student
  • [character] must serve far away from [character].
    Gain trait: BitterGain trait: SoldierRemembered: Separated me from protege (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_GRADUATED_RIVAL_MENTOR_OPTION_0
    aeAddTraits: TRAIT_BITTER, TRAIT_SOLDIER
    BONUS_EVENTOPTION_GRADUATED_RIVAL_MENTOR_OPTION_0_CHARACTER_2
    Memory MEMORYCHARACTER_SEPARATED_MENTEE
    ◇ grants a memory no event currently keys off
  • I want both [character] and [character] here, so I may keep an eye on them.
    -2 Legitimacy
    grants
    BONUS_SET_SCHOLAR_ARCHETYPE
    SetArchetype TRAIT_SCHOLAR_ARCHETYPE
    BONUS_EVENTOPTION_GRADUATED_RIVAL_MENTOR_OPTION_1_CHARACTER_1
    iLegitimacy -2

✎ Andy Auseon

Studies Complete New Turn Character
Every 0 turns Us Study CommerceArchetypeAdult
Always Loses trait: Commerce Student
  • Perfecting efficient processes.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Always angling for a profit.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1

✎ Andy Auseon

Studies Complete New Turn Character
Every 0 turns Us Study PhilosophyArchetypeAdult
Always Loses trait: Philosophy Student
  • How to spread knowledge to others.
    +1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • How to turn inward in self-discovery.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Andy Auseon

Studies Complete New Turn Character
Every 0 turns Us Study PoliticsArchetypeAdult
Always Loses trait: Politics Student
  • Mastering the strongest arguments.
    +1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • Probing for the opponent's weakness.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1

✎ Andy Auseon

Studies Complete New Turn Character
Every 0 turns Us Study TacticsArchetypeAdult
Always Loses trait: Tactics Student
  • TrainingTraining soldiers and officers.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Battlefield strategy and logistics.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Andy Auseon

Tactics Studies New Turn Character
Every 1 turns Us No ArchetypeStudy TacticsAdult
Always Loses trait: Tactics Student
  • Resolve
    20%
    20%
    20%
    20%
    20%
    grants
    20% BONUS_SET_HERO_ARCHETYPE
    SetArchetype TRAIT_HERO_ARCHETYPE
    20% BONUS_SET_COMMANDER_ARCHETYPE
    SetArchetype TRAIT_COMMANDER_ARCHETYPE
    20% BONUS_SET_TACTICIAN_ARCHETYPE
    SetArchetype TRAIT_TACTICIAN_ARCHETYPE
    20% BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
    20% BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE
  • Resolve
    20%
    20%
    20%
    20%
    20%
    grants
    20% BONUS_SET_HERO_ARCHETYPE
    SetArchetype TRAIT_HERO_ARCHETYPE
    20% BONUS_SET_COMMANDER_ARCHETYPE
    SetArchetype TRAIT_COMMANDER_ARCHETYPE
    20% BONUS_SET_TACTICIAN_ARCHETYPE
    SetArchetype TRAIT_TACTICIAN_ARCHETYPE
    20% BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
    20% BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE

✎ Soren Johnson

Tactics Studies New Turn Character Behind the Throne
30% to appear Every 60 turns Family UsRival TacticianHeir UsPlayer Us No ArchetypeAdult Under 30Player No Rising Star
Always Gain a Court SoldierLoses trait: Tactics StudentRemembered: Block Rising Star (2 turns)
  • Encourage competition.
    Gain a random traitGain a random trait
    grants
    BONUS_RISING_STAR_OR_TRAIT_BITTER
    aeRandomTraitDelay: TRAIT_RISING_STAR, TRAIT_BITTER
    BONUS_HERO_PLUS_INSPIRING_OR_BITTER
    aeRandomTraitDelay: TRAIT_INSPIRING, TRAIT_BITTER
    aeBonuses: BONUS_SET_HERO_ARCHETYPE
  • Encourage underhanded tactics.
    Gain a random trait
    grants
    BONUS_UNDERHANDED
    aeRandomTraitDelay: TRAIT_CRIPPLED, TRAIT_SCARRED, TRAIT_POISONED
    BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE
  • Encourage self-confidence.
    gated by
    IndexSubject
    grants
    BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE

✎ Jeri Roys

Taking the Mantle New Turn Character
Once per game City UsUsLeader UsFamily Us City Different Family To LeaderStudy PoliticsAdult
Always Loses trait: Politics Student
  • Make [character] the Governor of [city].
    Remembered: Installed me as Governor (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Gave away governorship of City Seat (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_GRADUATE_TAKING_THE_MANTLE_OPTION_0_CHARACTER_0
    Memory MEMORYCHARACTER_MADE_GOVERNOR
    iGovernorOfSubject 0
    BONUS_EVENTOPTION_GRADUATE_TAKING_THE_MANTLE_OPTION_0_FAMILY
    Memory MEMORYFAMILY_MADE_OTHER_GOVERNOR
    ◇ grants a memory no event currently keys off
  • I will find something better suited for [character].
    Gain trait: Bitter-2 LegitimacyRemembered: Refused governorship to outsider (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_BITTER
    aeAddTraits: TRAIT_BITTER
    BONUS_EVENTOPTION_GRADUATE_TAKING_THE_MANTLE_OPTION_1_CHARACTER_1
    iLegitimacy -2
    BONUS_EVENTOPTION_GRADUATE_TAKING_THE_MANTLE_OPTION_1_FAMILY
    Memory MEMORYFAMILY_REFUSED_GOVERNORSHIP
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

The Legendary Mage New Turn Character The Sacred and the Profane Religion event pack
Once per game UsLeader Us Ostanes
Always Gain trait: Magic PractitionerGain trait: OstanesSteam achievement: Sacred Profane Great Mage
  • Welcome [character] as a close adviser.
    Leader relationship: Conspiring With
    grants
    BONUS_EVENTOPTION_THE_LEGENDARY_MAGE_OPTION_0_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
  • Keep [character] at a distance.
    Leader relationship: Suspicious Of+1 Discipline
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_EVENTOPTION_THE_LEGENDARY_MAGE_OPTION_1_CHARACTER_1
    aeBonuses: BONUS_GAIN_DISCIPLINE_1

✎ Josh Unsworth

The Return of [character] New Turn Character
Every 20 turns Non Leader Us Study PoliticsAdult
Always Loses trait: Politics Student
  • Local leaders can use his insight.
    +60 XP to the character+40Civics+10/city↗ turn
    grants
    BONUS_EVENTOPTION_GRADUATE_THE_RETURN_OF_CHARACTER_OPTION_0_CHARACTER
    iXPCharacter 60
    aeBonuses: BONUS_CIVICS_GAIN_SMALL
  • Have him study our current policies.
    +1 Wisdom
    grants
    NONEVENTOPTION_GRADUATE_THE_RETURN_OF_CHARACTER_OPTION_1
    aeBonuses: BONUS_GAIN_WISDOM_1

✎ Andy Auseon

Time to Rejoice New Turn Character
25% to appear Once per game Non Leader UsLeader Us AdultNo ArchetypeWise
Always Loses trait: Philosophy Student
  • [rival] needs those of wise conviction.
    +50 XP to the character
    grants
    BONUS_EVENTOPTION_STUDY_TIME_FOR_REJOICING_OPTION_0
    SetArchetype TRAIT_JUDGE_ARCHETYPE
    iXPCharacter 50
  • He should continue his pursuit of knowledge.
    grants
    BONUS_SET_SCHOLAR_ARCHETYPE
    SetArchetype TRAIT_SCHOLAR_ARCHETYPE

✎ Andy Auseon

Upon his Return New Turn Character The Sacred and the Profane Religion event pack ⛓ follow-up
Part of the Humility of the Wise chain — 2 events view map →

⛓ Follows from: Humility of the Wise

5% to appear Once per game ReligionTribeUsPlayer Us
Always The character is killed
  • [character] is a pagan martyr.
    Remembered: Supported a martyr (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Escalated tensions (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_UPON_HIS_RETURN_OPTION_0_RELIGION
    Memory MEMORYRELIGION_SUPPORTED_MARTYR
    BONUS_EVENTOPTION_UPON_HIS_RETURN_OPTION_1_TRIBE
    Memory MEMORYTRIBE_ESCULATED_TENSIONS
    ◇ grants a memory no event currently keys off
  • Use this death to rally anti-[tribe] sentiment.
    Remembered: Escalated tensions (-40 opinion for 40 turns)(no event currently keys off this)+2 Levy unit
    grants
    BONUS_EVENTOPTION_UPON_HIS_RETURN_OPTION_1_TRIBE
    Memory MEMORYTRIBE_ESCULATED_TENSIONS
    BONUS_EVENTOPTION_RECRUITMENT_DRIVE_MILITIA_CITY
    aiBonusUnits: BONUSUNITCLASS_LEVY=2
    ◇ grants a memory no event currently keys off
  • Agree to prevent the incident from escalating.
    Leader relationship: Owes Favor To
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO

✎ Josh Unsworth

[character] Returns New Turn Character
Every 20 turns UsLeader Us Study PoliticsAdult
Always Loses trait: Politics Student
  • Mint a celebratory coin with his likeness.
    +20–200 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • Throw a homecoming feast for the nobility.
    Remembered (all families): Attended a homecoming feast for the heir (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_GRADUATED_CHILD_RETURNS_OPTION_1
    MemoryAllFamilies MEMORYFAMILY_HOMECOMING_FEAST
    ◇ grants a memory no event currently keys off

✎ Andy Auseon