← All story events Trigger Events that fire on the New Turn Character trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.
⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.
A City Celebrates
- ▸ Give the people a week of no taxes.+20 XP to the character
+60Happinesseach city↗ turn grantsBONUS_EVENTOPTION_GRADUATION_A_CITY_CELEBRATES_OPTION_0_CHARACTERiXPCharacter 20BONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60 - ▸ Provide [character] with a business staff.Gain a ShopkeeperGain a ScribegrantsBONUS_EVENTOPTION_GRADUATION_A_CITY_CELEBRATES_OPTION_1aeAddSpecialistClasses: SPECIALISTCLASS_SHOPKEEPER, SPECIALISTCLASS_SCRIBE
A Familiar Face
- ▸ Hold a military parade and
training exercises. +60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60 - ▸ No celebrations! Give him the court's clerical work.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
A Raised Voice
- ▸ Let the comments go unanswered.Gain trait: Bold-2 LegitimacygrantsBONUS_GIVE_TRAIT_BOLDaeAddTraits: TRAIT_BOLDBONUS_EVENTOPTION_GRADUATE_A_RAISED_VOICE_OPTION_0_CHARACTER_1iLegitimacy -2
- ▸ Confine [character] to his wing of the palace.Gain trait: Slighted+1 Discipline
+20Discontenteach city↗ turn grantsBONUS_GIVE_TRAIT_SLIGHTEDaeAddTraits: TRAIT_SLIGHTEDBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_DISCONTENT_GAIN_MINIMALaiCityYields: YIELD_DISCONTENT=20 - ▸ Publicly discipline [character].+2 Legitimacy-1 CharismagrantsBONUS_EVENTOPTION_GRADUATE_A_RAISED_VOICE_OPTION_2_CHARACTER_1iLegitimacy 2aeBonuses: BONUS_LOSE_CHARISMA_1
Betrothal
⛓ Follows from: Betrothal
- ▸ A tragic loss.Leader relationship: Influenced BygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Choose a Path
- ▸ Resolve10%Archetype becomes Hero10%Archetype becomes Commander10%Archetype becomes Tactician10%Archetype becomes Zealot10%Archetype becomes Schemer10%Archetype becomes Orator10%Archetype becomes Judge10%Archetype becomes Builder10%Archetype becomes Scholar10%Archetype becomes Diplomatgrants10% BONUS_SET_HERO_ARCHETYPESetArchetype TRAIT_HERO_ARCHETYPE10% BONUS_SET_COMMANDER_ARCHETYPESetArchetype TRAIT_COMMANDER_ARCHETYPE10% BONUS_SET_TACTICIAN_ARCHETYPESetArchetype TRAIT_TACTICIAN_ARCHETYPE10% BONUS_SET_ZEALOT_ARCHETYPESetArchetype TRAIT_ZEALOT_ARCHETYPE10% BONUS_SET_SCHEMER_ARCHETYPESetArchetype TRAIT_SCHEMER_ARCHETYPE10% BONUS_SET_ORATOR_ARCHETYPESetArchetype TRAIT_ORATOR_ARCHETYPE10% BONUS_SET_JUDGE_ARCHETYPESetArchetype TRAIT_JUDGE_ARCHETYPE10% BONUS_SET_BUILDER_ARCHETYPESetArchetype TRAIT_BUILDER_ARCHETYPE10% BONUS_SET_SCHOLAR_ARCHETYPESetArchetype TRAIT_SCHOLAR_ARCHETYPE10% BONUS_SET_DIPLOMAT_ARCHETYPESetArchetype TRAIT_DIPLOMAT_ARCHETYPE
- ▸ Resolve10%Archetype becomes Hero10%Archetype becomes Commander10%Archetype becomes Tactician10%Archetype becomes Zealot10%Archetype becomes Schemer10%Archetype becomes Orator10%Archetype becomes Judge10%Archetype becomes Builder10%Archetype becomes Scholar10%Archetype becomes Diplomatgrants10% BONUS_SET_HERO_ARCHETYPESetArchetype TRAIT_HERO_ARCHETYPE10% BONUS_SET_COMMANDER_ARCHETYPESetArchetype TRAIT_COMMANDER_ARCHETYPE10% BONUS_SET_TACTICIAN_ARCHETYPESetArchetype TRAIT_TACTICIAN_ARCHETYPE10% BONUS_SET_ZEALOT_ARCHETYPESetArchetype TRAIT_ZEALOT_ARCHETYPE10% BONUS_SET_SCHEMER_ARCHETYPESetArchetype TRAIT_SCHEMER_ARCHETYPE10% BONUS_SET_ORATOR_ARCHETYPESetArchetype TRAIT_ORATOR_ARCHETYPE10% BONUS_SET_JUDGE_ARCHETYPESetArchetype TRAIT_JUDGE_ARCHETYPE10% BONUS_SET_BUILDER_ARCHETYPESetArchetype TRAIT_BUILDER_ARCHETYPE10% BONUS_SET_SCHOLAR_ARCHETYPESetArchetype TRAIT_SCHOLAR_ARCHETYPE10% BONUS_SET_DIPLOMAT_ARCHETYPESetArchetype TRAIT_DIPLOMAT_ARCHETYPE
- ▸ Resolve10%Archetype becomes Hero10%Archetype becomes Commander10%Archetype becomes Tactician10%Archetype becomes Zealot10%Archetype becomes Schemer10%Archetype becomes Orator10%Archetype becomes Judge10%Archetype becomes Builder10%Archetype becomes Scholar10%Archetype becomes Diplomatgrants10% BONUS_SET_HERO_ARCHETYPESetArchetype TRAIT_HERO_ARCHETYPE10% BONUS_SET_COMMANDER_ARCHETYPESetArchetype TRAIT_COMMANDER_ARCHETYPE10% BONUS_SET_TACTICIAN_ARCHETYPESetArchetype TRAIT_TACTICIAN_ARCHETYPE10% BONUS_SET_ZEALOT_ARCHETYPESetArchetype TRAIT_ZEALOT_ARCHETYPE10% BONUS_SET_SCHEMER_ARCHETYPESetArchetype TRAIT_SCHEMER_ARCHETYPE10% BONUS_SET_ORATOR_ARCHETYPESetArchetype TRAIT_ORATOR_ARCHETYPE10% BONUS_SET_JUDGE_ARCHETYPESetArchetype TRAIT_JUDGE_ARCHETYPE10% BONUS_SET_BUILDER_ARCHETYPESetArchetype TRAIT_BUILDER_ARCHETYPE10% BONUS_SET_SCHOLAR_ARCHETYPESetArchetype TRAIT_SCHOLAR_ARCHETYPE10% BONUS_SET_DIPLOMAT_ARCHETYPESetArchetype TRAIT_DIPLOMAT_ARCHETYPE
Commerce Studies
- ▸ Resolve20%Archetype becomes Commander20%Archetype becomes Schemer20%Archetype becomes Orator20%Archetype becomes Builder20%Archetype becomes Diplomatgrants20% BONUS_SET_COMMANDER_ARCHETYPESetArchetype TRAIT_COMMANDER_ARCHETYPE20% BONUS_SET_SCHEMER_ARCHETYPESetArchetype TRAIT_SCHEMER_ARCHETYPE20% BONUS_SET_ORATOR_ARCHETYPESetArchetype TRAIT_ORATOR_ARCHETYPE20% BONUS_SET_BUILDER_ARCHETYPESetArchetype TRAIT_BUILDER_ARCHETYPE20% BONUS_SET_DIPLOMAT_ARCHETYPESetArchetype TRAIT_DIPLOMAT_ARCHETYPE
- ▸ Resolve20%Archetype becomes Commander20%Archetype becomes Schemer20%Archetype becomes Orator20%Archetype becomes Builder20%Archetype becomes Diplomatgrants20% BONUS_SET_COMMANDER_ARCHETYPESetArchetype TRAIT_COMMANDER_ARCHETYPE20% BONUS_SET_SCHEMER_ARCHETYPESetArchetype TRAIT_SCHEMER_ARCHETYPE20% BONUS_SET_ORATOR_ARCHETYPESetArchetype TRAIT_ORATOR_ARCHETYPE20% BONUS_SET_BUILDER_ARCHETYPESetArchetype TRAIT_BUILDER_ARCHETYPE20% BONUS_SET_DIPLOMAT_ARCHETYPESetArchetype TRAIT_DIPLOMAT_ARCHETYPE
Commerce Studies
- ▸ Encourage competition.grantsBONUS_RISING_STAR_OR_TRAIT_BITTERaeRandomTraitDelay: TRAIT_RISING_STAR, TRAIT_BITTERBONUS_ORATOR_PLUS_CUNNING_OR_BITTERaeRandomTraitDelay: TRAIT_CUNNING, TRAIT_BITTERaeBonuses: BONUS_SET_ORATOR_ARCHETYPE
- ▸ Encourage underhanded tactics.Gain a random traitArchetype becomes SchemergrantsBONUS_UNDERHANDED_SOCIALaeRandomTraitDelay: TRAIT_STRESSED, TRAIT_POISONEDBONUS_SET_SCHEMER_ARCHETYPESetArchetype TRAIT_SCHEMER_ARCHETYPE
- ▸ Encourage new interests.Archetype becomes Commandergated byIndexSubjectgrantsBONUS_SET_COMMANDER_ARCHETYPESetArchetype TRAIT_COMMANDER_ARCHETYPE
Family or Loyalty?
- ▸ I will do as [character] wishes... for family.Gain a Court SoldierRemembered: Made me a courtier (+40 opinion for 20 turns)(no event currently keys off this)Leader relationship: Estranged FromLeaves CourtgrantsBONUS_EVENTOPTION_GRADUATE_AIR_OF_CERTAINTY_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_ADDED_TO_COURTMakeCourtier COURTIER_SOLDIERBONUS_EVENTOPTION_GRADUATE_AIR_OF_CERTAINTY_OPTION_0_CHARACTER_2AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMbNoCourtier 1◇ grants a memory no event uses
- ▸ No, [character] is my valued counsel.Leader relationship: Estranged FromRemembered: Kept me on the court (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_GRADUATE_AIR_OF_CERTAINTY_OPTION_1_CHARACTER_2Memory MEMORYCHARACTER_KEPT_ME_ON_COURT◇ grants a memory no event uses
- ▸ Both will serve by offering opposing ideas.-2 Legitimacy
+120Training+30/city↗ turn grantsBONUS_EVENTOPTION_GRADUATE_AIR_OF_CERTAINTY_OPTION_2iLegitimacy -2BONUS_TRAINING_GAIN_LARGEaiGlobalYieldsBase: YIELD_TRAINING=120aiGlobalYieldsPer: YIELD_TRAINING=30
Homecoming
- ▸ Set aside resources to support his pursuits.+20 XP to the character
+40Science+10/city↗ turn grantsBONUS_EVENTOPTION_GRADUATION_HOMECOMING_OPTION_0_CHARACTERiXPCharacter 20aeBonuses: BONUS_SCIENCE_GAIN_AVERAGE - ▸ Instil in him a drive for understanding.+20 XP to the characterGain trait: IntelligentgrantsBONUS_EVENTOPTION_GRADUATION_HOMECOMING_OPTION_1iXPCharacter 20aeAddTraits: TRAIT_INTELLIGENT
Philosophy Studies
- ▸ Resolve20%Archetype becomes Tactician20%Archetype becomes Zealot20%Archetype becomes Judge20%Archetype becomes Builder20%Archetype becomes Scholargrants20% BONUS_SET_TACTICIAN_ARCHETYPESetArchetype TRAIT_TACTICIAN_ARCHETYPE20% BONUS_SET_ZEALOT_ARCHETYPESetArchetype TRAIT_ZEALOT_ARCHETYPE20% BONUS_SET_JUDGE_ARCHETYPESetArchetype TRAIT_JUDGE_ARCHETYPE20% BONUS_SET_BUILDER_ARCHETYPESetArchetype TRAIT_BUILDER_ARCHETYPE20% BONUS_SET_SCHOLAR_ARCHETYPESetArchetype TRAIT_SCHOLAR_ARCHETYPE
- ▸ Resolve20%Archetype becomes Tactician20%Archetype becomes Zealot20%Archetype becomes Judge20%Archetype becomes Builder20%Archetype becomes Scholargrants20% BONUS_SET_TACTICIAN_ARCHETYPESetArchetype TRAIT_TACTICIAN_ARCHETYPE20% BONUS_SET_ZEALOT_ARCHETYPESetArchetype TRAIT_ZEALOT_ARCHETYPE20% BONUS_SET_JUDGE_ARCHETYPESetArchetype TRAIT_JUDGE_ARCHETYPE20% BONUS_SET_BUILDER_ARCHETYPESetArchetype TRAIT_BUILDER_ARCHETYPE20% BONUS_SET_SCHOLAR_ARCHETYPESetArchetype TRAIT_SCHOLAR_ARCHETYPE
Philosophy Studies
- ▸ Encourage competition.grantsBONUS_RISING_STAR_OR_TRAIT_BITTERaeRandomTraitDelay: TRAIT_RISING_STAR, TRAIT_BITTERBONUS_TACTICIAN_PLUS_WITTY_OR_BITTERaeRandomTraitDelay: TRAIT_WITTY, TRAIT_BITTERaeBonuses: BONUS_SET_SCHOLAR_ARCHETYPE
- ▸ Encourage self-confidence.Archetype becomes ZealotgrantsBONUS_SET_ZEALOT_ARCHETYPESetArchetype TRAIT_ZEALOT_ARCHETYPE
- ▸ Encourage new interests.Archetype becomes Buildergated byIndexSubjectgrantsBONUS_SET_BUILDER_ARCHETYPESetArchetype TRAIT_BUILDER_ARCHETYPE
Politics Studies
- ▸ Resolve20%Archetype becomes Hero20%Archetype becomes Orator20%Archetype becomes Judge20%Archetype becomes Scholar20%Archetype becomes Diplomatgrants20% BONUS_SET_HERO_ARCHETYPESetArchetype TRAIT_HERO_ARCHETYPE20% BONUS_SET_ORATOR_ARCHETYPESetArchetype TRAIT_ORATOR_ARCHETYPE20% BONUS_SET_JUDGE_ARCHETYPESetArchetype TRAIT_JUDGE_ARCHETYPE20% BONUS_SET_SCHOLAR_ARCHETYPESetArchetype TRAIT_SCHOLAR_ARCHETYPE20% BONUS_SET_DIPLOMAT_ARCHETYPESetArchetype TRAIT_DIPLOMAT_ARCHETYPE
- ▸ Resolve20%Archetype becomes Hero20%Archetype becomes Orator20%Archetype becomes Judge20%Archetype becomes Scholar20%Archetype becomes Diplomatgrants20% BONUS_SET_HERO_ARCHETYPESetArchetype TRAIT_HERO_ARCHETYPE20% BONUS_SET_ORATOR_ARCHETYPESetArchetype TRAIT_ORATOR_ARCHETYPE20% BONUS_SET_JUDGE_ARCHETYPESetArchetype TRAIT_JUDGE_ARCHETYPE20% BONUS_SET_SCHOLAR_ARCHETYPESetArchetype TRAIT_SCHOLAR_ARCHETYPE20% BONUS_SET_DIPLOMAT_ARCHETYPESetArchetype TRAIT_DIPLOMAT_ARCHETYPE
Politics Studies
- ▸ Encourage competition.grantsBONUS_RISING_STAR_OR_TRAIT_BITTERaeRandomTraitDelay: TRAIT_RISING_STAR, TRAIT_BITTERBONUS_ORATOR_PLUS_HECKLER_OR_BITTERaeRandomTraitDelay: TRAIT_HECKLER, TRAIT_BITTERaeBonuses: BONUS_SET_ORATOR_ARCHETYPE
- ▸ Encourage a detached disposition.Archetype becomes ScholargrantsBONUS_SET_SCHOLAR_ARCHETYPESetArchetype TRAIT_SCHOLAR_ARCHETYPE
- ▸ Encourage new interests.Archetype becomes Herogated byIndexSubjectgrantsBONUS_SET_HERO_ARCHETYPESetArchetype TRAIT_HERO_ARCHETYPE
Rival Mentor
- ▸ [character] must serve far away from [character].Gain trait: BitterGain trait: SoldierRemembered: Separated me from protege (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_GRADUATED_RIVAL_MENTOR_OPTION_0aeAddTraits: TRAIT_BITTER, TRAIT_SOLDIERBONUS_EVENTOPTION_GRADUATED_RIVAL_MENTOR_OPTION_0_CHARACTER_2Memory MEMORYCHARACTER_SEPARATED_MENTEE◇ grants a memory no event uses
- ▸ I want both [character] and [character] here, so I may keep an eye on them.Archetype becomes Scholar-2 LegitimacygrantsBONUS_SET_SCHOLAR_ARCHETYPESetArchetype TRAIT_SCHOLAR_ARCHETYPEBONUS_EVENTOPTION_GRADUATED_RIVAL_MENTOR_OPTION_1_CHARACTER_1iLegitimacy -2
Studies Complete
- ▸ Perfecting efficient processes.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ Always angling for a profit.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Studies Complete
- ▸ How to spread knowledge to others.+1 CharismagrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
- ▸ How to turn inward in self-discovery.+1 WisdomgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
Studies Complete
- ▸ Mastering the strongest arguments.+1 CharismagrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
- ▸ Probing for the opponent's weakness.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Studies Complete
- ▸
Training soldiers and officers. +1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1 - ▸ Battlefield strategy and logistics.+1 WisdomgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
Tactics Studies
- ▸ Resolve20%Archetype becomes Hero20%Archetype becomes Commander20%Archetype becomes Tactician20%Archetype becomes Zealot20%Archetype becomes Schemergrants20% BONUS_SET_HERO_ARCHETYPESetArchetype TRAIT_HERO_ARCHETYPE20% BONUS_SET_COMMANDER_ARCHETYPESetArchetype TRAIT_COMMANDER_ARCHETYPE20% BONUS_SET_TACTICIAN_ARCHETYPESetArchetype TRAIT_TACTICIAN_ARCHETYPE20% BONUS_SET_ZEALOT_ARCHETYPESetArchetype TRAIT_ZEALOT_ARCHETYPE20% BONUS_SET_SCHEMER_ARCHETYPESetArchetype TRAIT_SCHEMER_ARCHETYPE
- ▸ Resolve20%Archetype becomes Hero20%Archetype becomes Commander20%Archetype becomes Tactician20%Archetype becomes Zealot20%Archetype becomes Schemergrants20% BONUS_SET_HERO_ARCHETYPESetArchetype TRAIT_HERO_ARCHETYPE20% BONUS_SET_COMMANDER_ARCHETYPESetArchetype TRAIT_COMMANDER_ARCHETYPE20% BONUS_SET_TACTICIAN_ARCHETYPESetArchetype TRAIT_TACTICIAN_ARCHETYPE20% BONUS_SET_ZEALOT_ARCHETYPESetArchetype TRAIT_ZEALOT_ARCHETYPE20% BONUS_SET_SCHEMER_ARCHETYPESetArchetype TRAIT_SCHEMER_ARCHETYPE
Tactics Studies
- ▸ Encourage competition.grantsBONUS_RISING_STAR_OR_TRAIT_BITTERaeRandomTraitDelay: TRAIT_RISING_STAR, TRAIT_BITTERBONUS_HERO_PLUS_INSPIRING_OR_BITTERaeRandomTraitDelay: TRAIT_INSPIRING, TRAIT_BITTERaeBonuses: BONUS_SET_HERO_ARCHETYPE
- ▸ Encourage underhanded tactics.Gain a random traitArchetype becomes SchemergrantsBONUS_UNDERHANDEDaeRandomTraitDelay: TRAIT_CRIPPLED, TRAIT_SCARRED, TRAIT_POISONEDBONUS_SET_SCHEMER_ARCHETYPESetArchetype TRAIT_SCHEMER_ARCHETYPE
- ▸ Encourage self-confidence.Archetype becomes Zealotgated byIndexSubjectgrantsBONUS_SET_ZEALOT_ARCHETYPESetArchetype TRAIT_ZEALOT_ARCHETYPE
Taking the Mantle
- ▸ Make [character] the Governor of [city].Remembered: Installed me as Governor (+20 opinion for 20 turns)(no event currently keys off this)Your character becomes governor of your cityRemembered: Gave away governorship of City Seat (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_GRADUATE_TAKING_THE_MANTLE_OPTION_0_CHARACTER_0Memory MEMORYCHARACTER_MADE_GOVERNORiGovernorOfSubject 0BONUS_EVENTOPTION_GRADUATE_TAKING_THE_MANTLE_OPTION_0_FAMILYMemory MEMORYFAMILY_MADE_OTHER_GOVERNOR◇ grants a memory no event uses
- ▸ I will find something better suited for [character].Gain trait: Bitter-2 LegitimacyRemembered: Refused governorship to outsider (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_BITTERaeAddTraits: TRAIT_BITTERBONUS_EVENTOPTION_GRADUATE_TAKING_THE_MANTLE_OPTION_1_CHARACTER_1iLegitimacy -2BONUS_EVENTOPTION_GRADUATE_TAKING_THE_MANTLE_OPTION_1_FAMILYMemory MEMORYFAMILY_REFUSED_GOVERNORSHIP◇ grants a memory no event uses
The Legendary Mage
- ▸ Welcome [character] as a close adviser.Leader relationship: Conspiring WithgrantsBONUS_EVENTOPTION_THE_LEGENDARY_MAGE_OPTION_0_CHARACTER_0AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
- ▸ Keep [character] at a distance.Leader relationship: Suspicious Of+1 DisciplinegrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_EVENTOPTION_THE_LEGENDARY_MAGE_OPTION_1_CHARACTER_1aeBonuses: BONUS_GAIN_DISCIPLINE_1
The Return of [character]
- ▸ Local leaders can use his insight.+60 XP to the character
+40Civics+10/city↗ turn grantsBONUS_EVENTOPTION_GRADUATE_THE_RETURN_OF_CHARACTER_OPTION_0_CHARACTERiXPCharacter 60aeBonuses: BONUS_CIVICS_GAIN_SMALL - ▸ Have him study our current policies.+1 WisdomgrantsNONEVENTOPTION_GRADUATE_THE_RETURN_OF_CHARACTER_OPTION_1aeBonuses: BONUS_GAIN_WISDOM_1
Time to Rejoice
- ▸ [rival] needs those of wise conviction.+50 XP to the characterArchetype becomes JudgegrantsBONUS_EVENTOPTION_STUDY_TIME_FOR_REJOICING_OPTION_0SetArchetype TRAIT_JUDGE_ARCHETYPEiXPCharacter 50
- ▸ He should continue his pursuit of knowledge.Archetype becomes ScholargrantsBONUS_SET_SCHOLAR_ARCHETYPESetArchetype TRAIT_SCHOLAR_ARCHETYPE
Upon his Return
⛓ Follows from: Humility of the Wise
- ▸ [character] is a pagan martyr.Remembered: Supported a martyr (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Escalated tensions (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_UPON_HIS_RETURN_OPTION_0_RELIGIONMemory MEMORYRELIGION_SUPPORTED_MARTYRBONUS_EVENTOPTION_UPON_HIS_RETURN_OPTION_1_TRIBEMemory MEMORYTRIBE_ESCULATED_TENSIONS◇ grants a memory no event uses
- ▸ Use this death to rally anti-[tribe] sentiment.Remembered: Escalated tensions (-40 opinion for 40 turns)(no event currently keys off this)+2 Levy unitgrantsBONUS_EVENTOPTION_UPON_HIS_RETURN_OPTION_1_TRIBEMemory MEMORYTRIBE_ESCULATED_TENSIONSBONUS_EVENTOPTION_RECRUITMENT_DRIVE_MILITIA_CITYaiBonusUnits: BONUSUNITCLASS_LEVY=2◇ grants a memory no event uses
- ▸ Agree to prevent the incident from escalating.Leader relationship: Owes Favor TograntsBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
[character] Returns
- ▸ Mint a celebratory coin with his likeness.+20–200 Culture (by city tier)grantsBONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
- ▸ Throw a homecoming feast for the nobility.Remembered (all families): Attended a homecoming feast for the heir (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_GRADUATED_CHILD_RETURNS_OPTION_1MemoryAllFamilies MEMORYFAMILY_HOMECOMING_FEAST◇ grants a memory no event uses