← All story events Trigger Events that fire on the Birth trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.
⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.
Betrothal
- ▸ May this tie our nations together.Gain trait: BetrothedLeader relationship: Endeared ToGain trait: BetrothedgrantsBONUS_GIVE_TRAIT_BETROTHEDaeAddTraits: TRAIT_BETROTHEDBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_GIVE_TRAIT_BETROTHEDaeAddTraits: TRAIT_BETROTHED
- ▸ No, I will not place this burden of [character] so young.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Death in Birth
- ▸ Trust in the Priests to see you through.Gain trait: Severely IllgrantsBONUS_GIVE_TRAIT_SEVERELY_ILLaeAddTraits: TRAIT_SEVERELY_ILL
- ▸ Allow [character] to continue his work.Remembered: Turned to magic (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_STILLBORN_OPTION_1_RELIGIONMemory MEMORYRELIGION_MAGIC_BIRTH◇ grants a memory no event uses
Tutorial: Succession
- ▸ This is a day for celebration!
+20Cultureeach city↗ turn grantsBONUS_EVENTOPTION_TUTORIAL_SUCCESSION_OKAYaiCityYields: YIELD_CULTURE=20↳ may trigger: Tutorial: Inheritance