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Dangerous Friendship

4 events2 steps1 branch points

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The Dangerous Friendship chain — 4 events linked by the game's EventLink graph, where a choice in one event makes the next eligible. Boxes are events (click to open the card); arrows are transitions (hover for the choice that triggers them). Structurally identical variants — the same event per rival/nation — are collapsed into one box with an ×N count.

Dangerous Friendship → Diplomatic Misstep • Order [character] to cease all relations with [rival]. Dangerous Friendship → Reassurance • Threaten hostilities if the [tribe] do not expel all [rival]. Dangerous Friendship → Request Refused • Threaten hostilities if the [tribe] do not expel all [rival]. Dangerous Friendship Tribe War Offer Dangerous Friendship Diplomatic Misstep New Turn Diplomatic Misstep Reassurance Chain Follow-ups Reassurance Request Refused Chain Follow-ups Request Refused

Step by step

  1. L0 Dangerous Friendship start Tribe War Offer
    “Order [character] to cease all relations with [rival].”Diplomatic Misstep
    “Threaten hostilities if the [tribe] do not expel all [rival].”Reassurance
    “Threaten hostilities if the [tribe] do not expel all [rival].”Request Refused
  2. L1 Diplomatic Misstep New Turn
    ⛓ follows Dangerous Friendship (Order [character] to cease all relations with [rival].)
  3. L1 Reassurance Chain Follow-ups
    ⛓ follows Dangerous Friendship (Threaten hostilities if the [tribe] do not expel all [rival].)
  4. L1 Request Refused Chain Follow-ups
    ⛓ follows Dangerous Friendship (Threaten hostilities if the [tribe] do not expel all [rival].)