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📜 Lifespan Events

55 events

← All story events Event class Stories drawn from the Lifespan event pool. Scheduling (eventClass.xml): at most one event of this class every 10 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A New Heir Birth
50% to appear Once per game UsPlayer Us Heir UsBaby
  • My legacy has been secured.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

A Terrible Loss Death
Once per game Spouse Of Leader Dead UsLeader Us In Love With Leader HiddenNot New
Always Gain trait: Mourning
  • I will not let grief be my undoing.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

Affairs of the People Adulthood
Every 80 turns Leader UsChild Of Leader Us Adult Under 40
  • You are powerful and therefore above petty politics.
    Gain a random traitLeader relationship: Conspiring With
    grants
    BONUS_EVENTOPTION_CHILD_AFFAIRS_OF_THE_CITY_OPTION_0_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    aeRandomTraitDelay: TRAIT_RUTHLESS, TRAIT_CORRUPT
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_CHILD_AFFAIRS_OF_THE_CITY_RUTHLESS, TEXT_BONUS_EVENTOPTION_CHILD_AFFAIRS_OF_THE_CITY_CORRUPT
  • Politics is a noble profession if you stay true to your principles.
    Gain a random trait
    grants
    BONUS_EVENTOPTION_CHILD_AFFAIRS_OF_THE_CITY_OPTION_1_CHARACTER_1
    aeRandomTraitDelay: TRAIT_RIGHTEOUS, TRAIT_FOOLISH
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_CHILD_AFFAIRS_OF_THE_CITY_RIGHTEOUS, TEXT_BONUS_EVENTOPTION_CHILD_AFFAIRS_OF_THE_CITY_FOOLISH

✎ Andy Auseon

Amulet of Fertility Birth
Once per game Leader UsSpouse Of Leader UsChild Of Leader Us FemaleBabyNot Infertile
  • I must get rid of this amulet at once.
    +2Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_MINIMAL
    aiGlobalYieldsBase: YIELD_ORDERS=2
  • Turn the key, and give it to my beloved [character].
    Gain trait: Open Fertility AmuletLeader relationship: Suspicious Of
    gated by
    LeaderSubjectNotAny SUBJECT_SUPERSTITIOUS
    grants
    BONUS_EVENTOPTION_CHILD_AMULET_OF_FERTILITY_OPTION_1_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    aeAddTraits: TRAIT_AMULET_OWNER_POSITIVE
  • Lock the amulet, and give it to my beloved [character].
    Gain trait: Locked Fertility AmuletLeader relationship: Suspicious Of
    gated by
    LeaderSubjectNotAny SUBJECT_SUPERSTITIOUS
    grants
    BONUS_EVENTOPTION_CHILD_AMULET_OF_FERTILITY_OPTION_2_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    aeAddTraits: TRAIT_AMULET_OWNER_NEGATIVE
  • I would rather sell the trinket.
    +120Money+30/city↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_SUPERSTITIOUS
    grants
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30

✎ Andy Auseon

Big Questions Adulthood
Every 40 turns Leader UsChild Of Leader Us Adult Under 40
  • A life of curiosity will serve you well.
    +4Science+1/city↗ turn+20 XP to the character
    gated by
    LeaderSubject SUBJECT_NOT_BITTER
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_CHILD_BIG_QUESTIONS_OPTION_0_CHARACTER_1
    aeBonuses: BONUS_SCIENCE_GAIN_MINIMAL, BONUS_XP_CHARACTER_SMALL
  • We are all at the mercy of the divine.
    Gain a random trait
    grants
    BONUS_EVENTOPTION_CHILD_BIG_QUESTIONS_OPTION_1_CHARACTER_1
    aeRandomTraitDelay: TRAIT_PIOUS, TRAIT_SUPERSTITIOUS
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_CHILD_BIG_QUESTIONS_PIOUS, TEXT_BONUS_EVENTOPTION_CHILD_BIG_QUESTIONS_SUPERSTITIOUS
  • Perhaps humanity must forge its own path.
    Gain a random trait
    gated by
    LeaderSubject SUBJECT_CHARACTER_STRONG
    grants
    BONUS_EVENTOPTION_CHILD_BIG_QUESTIONS_OPTION_2_CHARACTER_1
    aeRandomTraitDelay: TRAIT_INTELLIGENT, TRAIT_PROUD, TRAIT_INSPIRING
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_CHILD_BIG_QUESTIONS_INTELLIGENT, TEXT_BONUS_EVENTOPTION_CHILD_BIG_QUESTIONS_PROUD, TEXT_BONUS_EVENTOPTION_CHILD_BIG_QUESTIONS_INSPIRING

✎ Andy Auseon

Blessings for the Heir Adulthood
Once per game Heir UsPlayer UsReligionReligion Head Us Max 2 StrengthsTeenager Or AdultMin Pleased
  • [character] would benefit from spiritual guidance.
    Gain trait: Pious
    grants
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
  • Letting [character] study alongside [religion] wise men would be of great help.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • He should learn to inspire the people as [religion] priests inspire their followers.
    Gain trait: Inspiring
    grants
    BONUS_GIVE_TRAIT_INSPIRING
    aeAddTraits: TRAIT_INSPIRING

✎ Solver

Child of Prophecy Birth
10% to appear Once per game UsPlayer Us Heir UsBaby
  • Listen closely to the old beggar's words of wisdom.
    Gain a random trait
    grants
    BONUS_EVENTSTORY_BIRTH_CHILD_OF_PROPHECY_CHARACTER
    aeRandomTraitDelay: TRAIT_CURSED, TRAIT_BLESSED, TRAIT_DIVINE
    aeRandomTraitText: TEXT_BONUS_BIRTH_CHILD_OF_PROPHECY_CURSED, TEXT_BONUS_BIRTH_CHILD_OF_PROPHECY_BLESSED, TEXT_BONUS_BIRTH_CHILD_OF_PROPHECY_DIVINE
  • Ignore the fool and toss him back into the street.
    (no gates or payload in XML)

✎ Andy Auseon

Coming of Age Adulthood
25% to appear Every 100 turns Heir UsPlayer UsCapital Us
  • Conduct a traditional [rival] ceremony.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Commission new regalia for [character].
    +2 Legitimacy-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_HEIR_COMING_OF_AGE_GIFTS_PLAYER
    iLegitimacy 2
    aeBonuses: BONUS_MONEY_LOSS_LARGE
  • Declare a national holiday in [city].
    +20–200 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]

✎ Leyla Johnson

Common Love Adulthood
Every 40 turns Leader UsChild Of Leader UsSuitor Temp Bad
  • Family and lineage come first. Always.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Follow your heart and find Happinesshappiness.
    -4 LegitimacyGain trait: RomanticArranges a marriage
    grants
    BONUS_EVENTOPTION_CHILD_COMMON_LOVE_OPTION_1_CHARACTER_0
    iLegitimacy -4
    BONUS_GIVE_TRAIT_ROMANTIC
    aeAddTraits: TRAIT_ROMANTIC
    BONUS_EVENTOPTION_CHILD_COMMON_LOVE_OPTION_1_CHARACTER_2
    iMarrySubject 1
  • Thank the heavens! It seems [character] was heir to an ancient title all along!
    +2 LegitimacyArranges a marriage
    gated by
    LeaderSubject SUBJECT_BLESSED
    grants
    BONUS_EVENTOPTION_CHILD_COMMON_LOVE_OPTION_2_CHARACTER_0
    iLegitimacy 2
    BONUS_EVENTOPTION_CHILD_COMMON_LOVE_OPTION_1_CHARACTER_2
    iMarrySubject 1

✎ Andy Auseon

Complications Birth
Part of the Complications chain — 2 events view map →
25% to appear Once per game UsNon Leader UsNon Leader UsLeader Us BabyFemaleImportant UsMaleNot General
Always The character is killed
  • The court has more important matters to consider.
    Gain trait: MourningLeader relationship: Estranged From+4Orders↗ turn
    grants
    BONUS_EVENTOPTION_COMPLICATIONS_OPTION_0_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    aeAddTraits: TRAIT_MOURNING
    aeBonuses: BONUS_ORDERS_GAIN_SMALL
  • Wisdom demands that we change our ways.
    Gain trait: MourningLeader relationship: Influenced ByBegin project: Midwifery-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_COMPLICATIONS_OPTION_1_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    aeAddTraits: TRAIT_MOURNING
    BONUS_EVENTOPTION_COMPLICATIONS_OPTION_1_CHARACTER_2
    aeAddProjects: PROJECT_MIDWIFERY
    aeBonuses: BONUS_MONEY_LOSS_SMALL
  • Propose a new marriage for [character].
    Leader relationship: Endeared To-5Orders↗ turn
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5
    ↳ may trigger: Complications
  • Give [character] whatever is required.
    Gain a DoctorBegin project: Midwifery
    gated by
    LeaderSubject SUBJECT_MOURNING
    grants
    BONUS_EVENTOPTION_COMPLICATIONS_OPTION_3_CHARACTER_2
    aeAddProjects: PROJECT_MIDWIFERY
    aeAddSpecialistClasses: SPECIALISTCLASS_DOCTOR
  • We will honor [character] with a city-wide celebration.
    Leader relationship: Endeared ToBegin project: Triumph
    gated by
    LeaderSubject SUBJECT_COMPASSIONATE
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_COMPLICATIONS_OPTION_4_CHARACTER_2
    aeAddProjects: PROJECT_TRIUMPH

✎ Andy Auseon

Dark Omens Birth
20% to appear Every 80 turns Child Of Leader Us Baby
  • Sacrifice cows to our chief god.
    -30Food-10/city↗ turn
    grants
    BONUS_FOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=-30
    aiGlobalYieldsPer: YIELD_FOOD=-10
  • Build a great ritual fire to ward off evil.
    -30Wood-10/city↗ turn
    grants
    BONUS_WOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_WOOD=-30
    aiGlobalYieldsPer: YIELD_WOOD=-10
  • Do nothing, this is mere superstition.
    +60Discontenteach city↗ turn
    grants
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60

✎ Leyla Johnson

End of an Era Death
Every 0 turns Was Leader Dead UsLeader Family Us AbdicatedNot New
  • Farewell, [character].
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Brodie Frehlich

Enlistment Adulthood
Every 80 turns Unit UsChild Of Leader UsPlayer Us Unit Needs GeneralAdult Under 40Player Max Three Courtiers
  • He must go and fight for what he believes in.
    Gain trait: Soldier
    grants
    BONUS_GIVE_TRAIT_SOLDIER
    aeAddTraits: TRAIT_SOLDIER
  • Any child of Minemine must be a leader.
    grants
    BONUS_EVENTOPTION_CHILD_ENLISTMENT_OPTION_1_CHARACTER_1
    SetArchetype TRAIT_COMMANDER_ARCHETYPE
    iGeneralOfSubject 0
  • There are safer ways for him to fight.
    Gain a Court Soldier
    grants
    BONUS_EVENTOPTION_CHILD_ENLISTMENT_OPTION_2_CHARACTER_1
    SetArchetype TRAIT_TACTICIAN_ARCHETYPE
    aeBonuses: BONUS_ADD_GREAT_SOLDIER

✎ Andy Auseon

False Accusation Adulthood
Every 80 turns Leader UsChild Of Leader UsPlayer Them Adult Under 40
  • Throw them out of the court.
    Gain trait: Bold
    grants
    BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
  • Convince them of their mistake.
    Gain trait: Eloquent
    grants
    BONUS_GIVE_TRAIT_ELOQUENT
    aeAddTraits: TRAIT_ELOQUENT
  • Turn them against each other.
    Gain trait: Cunning
    grants
    BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING

✎ Andy Auseon

Farewell, Brother Death
Once per game Sibling Of Leader Dead UsLeader Us Endeared To Leader HiddenNew
  • I will miss [character].
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

Final Remembrance Death The Sacred and the Profane Religion event pack
Once per game Important Dead UsReligion WorldLeader UsCapital Us ReligionNot Child Of Leader Dead UsNot Spouse Of Leader Dead Us
  • Record him as a keen and generous patron of the arts.
    -40Civics-10/city↗ turn+30–300 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_FINAL_REMEMBRANCE_OPTION_0_CITY_0
    aeBonuses: BONUS_CIVICS_LOSS_SMALL, BONUS_CULTURE_GAIN_AVERAGE
  • He was a friend of the people, a part of the community.
    -40Civics-10/city↗ turn+80Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_FINAL_REMEMBRANCE_OPTION_1_CITY_0
    aeBonuses: BONUS_CIVICS_LOSS_SMALL, BONUS_HAPPINESS_GAIN_AVERAGE
  • As a holy and pious devotee to, one to be celebrated and honored.
    -40Civics-10/city↗ turn
    grants
    BONUS_EVENTOPTION_FINAL_REMEMBRANCE_OPTION_2_RELIGION
    FreeTheology THEOLOGY_VENERATION
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
  • Ask to be left to your grief.
    Gain trait: Mourning
    grants
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING

✎ Josh Unsworth

Fragile Birth
Once per game Leader 2+ Leader UsChild Of Leader Us Max 2 StrengthsBabyNot Bastard
Always Gain trait: Severely IllGain trait: Crippled
  • ScienceScience must hold a solution.
    grants
    BONUS_SET_SCHOLAR_ARCHETYPE
    SetArchetype TRAIT_SCHOLAR_ARCHETYPE
  • We will rely on divine protection.
    Gain trait: Pious
    grants
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS

✎ Andy Auseon

Funeral Procession Death
Once per game Dead UsLeader UsFamily Us FamilyCourtier SoldierMax 2 StrengthsMax 2 WeaknessFamily Different From Leader
  • It is the family's responsibility to honor him.
    Gain trait: FrugalRemembered: Refused to fund funeral (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_FRUGAL
    aeAddTraits: TRAIT_FRUGAL
    BONUS_EVENTOPTION_DEATH_FUNERAL_PROCESSION_OPTION_0_FAMILY
    Memory MEMORYFAMILY_REFUSED_FUNERAL
    ◇ grants a memory no event currently keys off
  • We will pay the appropriate respects.
    -80Money-20/city↗ turnRemembered: Funded family funeral (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20
    BONUS_EVENTOPTION_DEATH_FUNERAL_PROCESSION_OPTION_1_FAMILY
    Memory MEMORYFAMILY_FUNDED_FUNERAL
    ◇ grants a memory no event currently keys off
  • I will ride in [character]'s stead.
    Gain trait: ProudRemembered: Rode in family funeral (+20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_COMMANDER
    grants
    BONUS_GIVE_TRAIT_PROUD
    aeAddTraits: TRAIT_PROUD
    BONUS_EVENTOPTION_DEATH_FUNERAL_PROCESSION_OPTION_2_FAMILY
    Memory MEMORYFAMILY_RODE_IN_FUNERAL
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Funerary Games Death The Sacred and the Profane Religion event pack
Once per game Law: Epics Religion PlayerFamily Dead UsFamily UsNon Leader UsNon Leader UsPlayer UsCity Us GeneralReligion Native PaganCity Family SeatFamily ChampionsFamily RidersFamily Hunters
Always Remembered: Funded family funeral (+20 opinion for 80 turns)(no event currently keys off this)
  • The armour belongs to [character].
    Gain trait: Hero ArmourLeader relationship: Endeared ToLeader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_FUNERARY_GAMES_OPTION_1_CHARACTER_2
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aeAddTraits: TRAIT_HERO_ARMOUR
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
  • [character] is the victor.
    Leader relationship: Vengeful AgainstGain trait: Hero ArmourLeader relationship: Endeared To
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_FUNERARY_GAMES_OPTION_1_CHARACTER_2
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aeAddTraits: TRAIT_HERO_ARMOUR
  • Such magnificent armor should be Minemine!
    Gain trait: Hero ArmourGain trait: Greedy
    grants
    BONUS_EVENTOPTION_FUNERARY_GAMES_OPTION_2_PLAYER
    aeAddTraits: TRAIT_HERO_ARMOUR, TRAIT_GREEDY

✎ Josh Unsworth Background reading ↗

Holy War Adulthood
Once per game Leader UsUsTribe Peace Or Truce Heir UsZealotAdult
  • Remove these sects... discreetly.
    +2 Legitimacy+1 DisciplineGain trait: Slighted
    grants
    BONUS_EVENTOPTION_HEIR_HOLY_WAR_OPTION_0
    iLegitimacy 2
    aeBonuses: BONUS_GAIN_DISCIPLINE_1
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED
  • [character] is unfit for the throne.
    +1 WisdomGain trait: Excluded from SuccessionRemembered: Subdued warlike zealots (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_HEIR_HOLY_WAR_OPTION_1
    aeBonuses: BONUS_GAIN_WISDOM_1
    BONUS_GIVE_TRAIT_EXCLUDED
    aeAddTraits: TRAIT_EXCLUDED
    BONUS_EVENTOPTION_HEIR_HOLY_WAR_OPTION_1_BARBARIAN
    Memory MEMORYTRIBE_ZEALOTS_OPPRESSED
    ◇ grants a memory no event currently keys off
  • It is true, the savages must be destroyed.
    +1 CourageGain trait: WarlikeRemembered: Tribe Offer (5 turns)
    grants
    BONUS_EVENTOPTION_HEIR_HOLY_WAR_OPTION_2
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
    aeBonuses: BONUS_GAIN_COURAGE_1
    BONUS_EVENTOPTION_HEIR_HOLY_WAR_OPTION_2_CHARACTER_1
    aeAddTraits: TRAIT_WARLIKE
    BONUS_TRIBE_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER

✎ Andy Auseon

Honored by the Faith Death The Sacred and the Profane Religion event pack
Once per game Important Dead UsReligion WorldUs Or ThemPlayer Us ReligionReligious
  • Resolve
    0%
    Leader relationship: Endeared To-240Money-60/city↗ turn
    100%
    Leader relationship: Endeared To
    grants
    0% BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    0% BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    100% BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Refuse to trade pleasantries with the sanctimonious [title].
    Remembered: Slighted me (-40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_HONORED_BY_GOD_OPTION_2_CHARACTER_1
    Memory MEMORYCHARACTER_SLIGHTED
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

In the Hands of Death
Every 40 turns Dead UsReligionLeader UsPlayer UsTrait Item ReligionHas Item
  • Offer to buy this treasure from the clergy.
    -240Money-60/city↗ turn
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_EVENTOPTION_IN_THE_HANDS_OF_GOD_OPTION_0_TRAIT
    iAddTraitSubject 2
  • Have the item confiscated and brought to the Palacepalace.
    Gain trait: Greedy
    grants
    BONUS_GIVE_TRAIT_GREEDY
    aeAddTraits: TRAIT_GREEDY
    BONUS_EVENTOPTION_IN_THE_HANDS_OF_GOD_OPTION_0_TRAIT
    iAddTraitSubject 2
  • Stay your hand and leave it to pass on to the Templetemple, as intended.
    +1 Discipline
    gated by
    LeaderSubject SUBJECT_NOT_GREEDY
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Josh Unsworth

Joy and Pain Birth
Once per game Child Of Leader UsSpouse Of Leader UsLeader Us Max 2 StrengthsFemaleBaby
Always The character is killed
  • I will marry again for the good of the nation.
    (no gates or payload in XML)
  • I am not ready to give my heart to another.
    Gain trait: MourningGain trait: Loyal
    grants
    BONUS_EVENTOPTION_CHILD_JOY_AND_PAIN_OPTION_1
    aeAddTraits: TRAIT_MOURNING, TRAIT_LOYAL

✎ Andy Auseon

Keepsake Death
Once per game Dead UsReligionLeader Us ReligionIn Love With LeaderLover Of Leader
  • Let go and avoid holding on to such material possessions.
    -1 Charisma+1 Discipline
    grants
    BONUS_EVENTOPTION_KEEPSAKE_OPTION_0_CHARACTER_1
    aiRatings: RATING_CHARISMA=-1, RATING_DISCIPLINE=1
  • Keep it on you to remember him by.
    Gain trait: MourningGain trait: Keepsake
    grants
    BONUS_EVENTOPTION_KEEPSAKE_OPTION_1_CHARACTER_1
    aeAddTraits: TRAIT_MOURNING, TRAIT_KEEPSAKE
  • Dedicate it in a prayer for [character].
    +1 Charisma
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1

✎ Josh Unsworth

Laid to Rest Death
Once per game Spouse Of Leader Dead UsLeader Us In Love With Leader HiddenNot New
Always Gain trait: Mourning
  • I must endure the loss and live on.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

Lands of the Dead Death The Sacred and the Profane Religion event pack
Once per game Dead UsReligion PaganLeader Us Parent Of Leader Dead UsReligion
  • Lead the rites yourself.
    Remembered: Led funeral rites (+20 opinion for 80 turns)(no event currently keys off this)+1 DisciplineGain trait: Mourning
    grants
    BONUS_EVENTOPTION_LANDS_OF_THE_DEAD_OPTION_0_RELIGION
    Memory MEMORYRELIGION_FUNERAL_RITES
    BONUS_EVENTOPTION_LANDS_OF_THE_DEAD_OPTION_0_CHARACTER_1
    aiRatings: RATING_DISCIPLINE=1
    aeAddTraits: TRAIT_MOURNING
    ◇ grants a memory no event currently keys off
  • Delegate to the.
    +8Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_ORDERS=8

✎ Josh Unsworth

Love Kills Death
Once per game Important UsSpouse Of Leader Dead UsLeader Us DeceitfulMax UpsetNot Gay
  • Decry such heartless accusations!
    Leader relationship: Plotting Against+2 Legitimacy
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
    BONUS_EVENTOPTION_CHARACTER_LOVE_KILLS_OPTION_0_CHARACTER_2
    iLegitimacy 2
  • Stay silent in the face of such lies.
    Gain trait: Corrupt+8Orders↗ turn
    grants
    BONUS_EVENTOPTION_CHARACTER_LOVE_KILLS_OPTION_1_CHARACTER_2
    aeAddTraits: TRAIT_CORRUPT
    aeBonuses: BONUS_ORDERS_GAIN_LARGE
  • Turn the charges back on [character].
    Leader relationship: Vengeful Against+1 Wisdom
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_CHARACTER_LOVE_KILLS_OPTION_2_CHARACTER_2
    aeBonuses: BONUS_GAIN_WISDOM_1

✎ Andy Auseon

Midwives Birth
Once per game Leader UsChild Of Leader UsSpouse Of Leader UsCity Us Baby
  • Create a school for Trainingtraining midwives.
    Begin project: Midwifery
    grants
    BONUS_EVENTOPTION_CHILD_MIDWIVES_OPTION_0
    aeAddProjects: PROJECT_MIDWIFERY
  • Find more doctors to treat the sick and infirm.
    Gain a Doctor
    grants
    BONUS_EVENTOPTION_CHILD_MIDWIVES_OPTION_1
    aeAddSpecialistClasses: SPECIALISTCLASS_DOCTOR

✎ Andy Auseon

Natal Astrologer Birth
Once per game Leader UsChild Of Leader Us BabySuperstitiousNot Bastard
  • Brave.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • Cunning.
    +1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • Prosperous.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Andy Auseon

New Life Birth
Once per game Leader UsChild Of Leader Us BabyNot Bastard
  • Resolve
    4%
    Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 100 PopulationRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Baths 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Theater 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Market 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Library 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Courthouse 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Garrison 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three CathedralRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three LegendaryRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Two WondersRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Four WondersRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Legendary ProjectsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Five Capture CitiesRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight Religion SpreadRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight GovernorsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Reveal 80Remembered: Recent Ambition (7 turns)
    grants
    4% BONUS_AMBITION_LAWS_EIGHT
    Ambition GOAL_EIGHT_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_100_POPULATION
    Ambition GOAL_100_POPULATION
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_SIX_FAMILY_LUXURIES
    Ambition GOAL_SIX_FAMILY_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_BATHS_3
    Ambition GOAL_THREE_BATHS_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_THEATER_3
    Ambition GOAL_THREE_THEATER_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_MARKET_3
    Ambition GOAL_THREE_MARKET_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_LIBRARY_3
    Ambition GOAL_THREE_LIBRARY_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_COURTHOUSE_3
    Ambition GOAL_THREE_COURTHOUSE_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_GARRISON_3
    Ambition GOAL_THREE_GARRISON_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_CATHEDRAL
    Ambition GOAL_THREE_CATHEDRAL
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_LEGENDARY_CITIES
    Ambition GOAL_THREE_LEGENDARY
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_TWO_WONDERS
    Ambition GOAL_TWO_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_FOUR_WONDERS
    Ambition GOAL_FOUR_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_5_ELDER_SPECIALISTS
    Ambition GOAL_5_ELDER_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_LEGENDARY_PROJECTS
    Ambition GOAL_LEGENDARY_PROJECTS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_CAPTURE_ONE_CAPITAL
    Ambition GOAL_ONE_CAPITAL
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_CAPTURE_FIVE_CITIES
    Ambition GOAL_FIVE_CAPTURE_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_RELIGION_SPREAD
    Ambition GOAL_EIGHT_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_TWO_MAX_LEVEL_UNITS
    Ambition GOAL_TWO_MAX_LEVEL_UNIT
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_GENERALS
    Ambition GOAL_EIGHT_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_GOVERNORS
    Ambition GOAL_EIGHT_GOVERNORS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_REVEAL_80
    Ambition GOAL_REVEAL_80
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    4%
    Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 100 PopulationRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Baths 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Theater 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Market 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Library 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Courthouse 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Garrison 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three CathedralRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three LegendaryRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Two WondersRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Four WondersRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Legendary ProjectsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Five Capture CitiesRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight Religion SpreadRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight GovernorsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Reveal 80Remembered: Recent Ambition (7 turns)
    grants
    4% BONUS_AMBITION_LAWS_EIGHT
    Ambition GOAL_EIGHT_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_100_POPULATION
    Ambition GOAL_100_POPULATION
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_SIX_FAMILY_LUXURIES
    Ambition GOAL_SIX_FAMILY_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_BATHS_3
    Ambition GOAL_THREE_BATHS_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_THEATER_3
    Ambition GOAL_THREE_THEATER_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_MARKET_3
    Ambition GOAL_THREE_MARKET_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_LIBRARY_3
    Ambition GOAL_THREE_LIBRARY_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_COURTHOUSE_3
    Ambition GOAL_THREE_COURTHOUSE_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_GARRISON_3
    Ambition GOAL_THREE_GARRISON_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_CATHEDRAL
    Ambition GOAL_THREE_CATHEDRAL
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_LEGENDARY_CITIES
    Ambition GOAL_THREE_LEGENDARY
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_TWO_WONDERS
    Ambition GOAL_TWO_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_FOUR_WONDERS
    Ambition GOAL_FOUR_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_5_ELDER_SPECIALISTS
    Ambition GOAL_5_ELDER_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_LEGENDARY_PROJECTS
    Ambition GOAL_LEGENDARY_PROJECTS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_CAPTURE_ONE_CAPITAL
    Ambition GOAL_ONE_CAPITAL
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_CAPTURE_FIVE_CITIES
    Ambition GOAL_FIVE_CAPTURE_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_RELIGION_SPREAD
    Ambition GOAL_EIGHT_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_TWO_MAX_LEVEL_UNITS
    Ambition GOAL_TWO_MAX_LEVEL_UNIT
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_GENERALS
    Ambition GOAL_EIGHT_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_GOVERNORS
    Ambition GOAL_EIGHT_GOVERNORS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_REVEAL_80
    Ambition GOAL_REVEAL_80
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    4%
    Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 100 PopulationRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Baths 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Theater 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Market 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Library 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Courthouse 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Garrison 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three CathedralRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three LegendaryRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Two WondersRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Four WondersRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Legendary ProjectsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Five Capture CitiesRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight Religion SpreadRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight GovernorsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Reveal 80Remembered: Recent Ambition (7 turns)
    grants
    4% BONUS_AMBITION_LAWS_EIGHT
    Ambition GOAL_EIGHT_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_100_POPULATION
    Ambition GOAL_100_POPULATION
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_SIX_FAMILY_LUXURIES
    Ambition GOAL_SIX_FAMILY_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_BATHS_3
    Ambition GOAL_THREE_BATHS_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_THEATER_3
    Ambition GOAL_THREE_THEATER_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_MARKET_3
    Ambition GOAL_THREE_MARKET_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_LIBRARY_3
    Ambition GOAL_THREE_LIBRARY_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_COURTHOUSE_3
    Ambition GOAL_THREE_COURTHOUSE_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_GARRISON_3
    Ambition GOAL_THREE_GARRISON_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_CATHEDRAL
    Ambition GOAL_THREE_CATHEDRAL
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_LEGENDARY_CITIES
    Ambition GOAL_THREE_LEGENDARY
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_TWO_WONDERS
    Ambition GOAL_TWO_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_FOUR_WONDERS
    Ambition GOAL_FOUR_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_5_ELDER_SPECIALISTS
    Ambition GOAL_5_ELDER_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_LEGENDARY_PROJECTS
    Ambition GOAL_LEGENDARY_PROJECTS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_CAPTURE_ONE_CAPITAL
    Ambition GOAL_ONE_CAPITAL
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_CAPTURE_FIVE_CITIES
    Ambition GOAL_FIVE_CAPTURE_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_RELIGION_SPREAD
    Ambition GOAL_EIGHT_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_TWO_MAX_LEVEL_UNITS
    Ambition GOAL_TWO_MAX_LEVEL_UNIT
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_GENERALS
    Ambition GOAL_EIGHT_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_GOVERNORS
    Ambition GOAL_EIGHT_GOVERNORS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_REVEAL_80
    Ambition GOAL_REVEAL_80
    aeBonuses: BONUS_RECENT_AMBITION
  • I'm not feeling very ambitious right now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Soren Johnson

New Thoughts Birth
Every 80 turns Child Of Leader UsLeader Us BabyArchetype ThoughtfulMax 2 StrengthsNot Bastard
  • My royal bloodline is all that matters.
    Gain trait: Warlike
    grants
    BONUS_GIVE_TRAIT_WARLIKE
    aeAddTraits: TRAIT_WARLIKE
  • I want to live in a world of peace and beauty.
    Gain trait: Inspiring
    grants
    BONUS_GIVE_TRAIT_INSPIRING
    aeAddTraits: TRAIT_INSPIRING
  • Family is the only treasure worth pursuing.
    Gain trait: Gracious
    grants
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS

✎ Leyla Johnson

Omens of Your End Birth Behind the Throne
Part of the Omens of Your End chain — 4 events , 2 branch points view map →
Once per game UsLeader UsHarpagus Grandchild Of Leader UsOver 30HealthyNot CyrusNot Recent Revelry
  • OrdersOrder [character] to abandon [character] to the elements.
    Gain trait: Abandoned To The Elements
    grants
    BONUS_GIVE_TRAIT_ABANDONED_TO_THE_ELEMENTS
    aeAddTraits: TRAIT_ABANDONED_TO_THE_ELEMENTS
    ↳ may trigger: A Deception Revealed
  • Await fate.
    Gain trait: Stressed
    gated by
    LeaderSubjectNotAny SUBJECT_CRUEL / SUBJECT_RUTHLESS / SUBJECT_SUPERSTITIOUS
    grants
    BONUS_GIVE_TRAIT_STRESSED_MAYBE_CURSED
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_MAYBE_CURSED
    ↳ may trigger: Omens Turn True

✎ Jeri Roys Background reading ↗

Paternity Adulthood
Every 100 turns Leader UsUsSuitor Pregnant Child Of Leader UsMaleAdult Under 40
  • We will find someone to adopt this baby.
    grants
    BONUS_MAYBE_MISERABLE
    aiTraitProbDelay: TRAIT_MISERABLE=25
  • You will raise the baby and marry the girl.
    Arranges a marriage
    grants
    BONUS_EVENTOPTION_CHILD_WITH_CHILD_M_OPTION_1_CHARACTER_2
    iMarrySubject 1

✎ Andy Auseon

Petty Crimes Adulthood
Every 50 turns Leader UsChild Of Leader Us Not Honorable
  • You must repay all those you have wronged.
    Gain trait: Bitter
    grants
    BONUS_GIVE_TRAIT_BITTER
    aeAddTraits: TRAIT_BITTER
  • You are royalty and must answer to no one.
    Gain trait: Spoiled
    grants
    BONUS_GIVE_TRAIT_SPOILED
    aeAddTraits: TRAIT_SPOILED
  • You will make a public apology before the court.
    Leader relationship: Disappointed With+1 Wisdom
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_EVENTOPTION_CHILD_PETTY_CRIMES_OPTION_2_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    aeBonuses: BONUS_GAIN_WISDOM_1

✎ Andy Auseon

Prepare your Heir Adulthood
25% to appear Every 100 turns Heir UsLeader Us Old
  • Let him rule for a day.
    +1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • Take him on a hunt.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • Show him the farthest borders of the realm.
    Gain trait: Equestrian
    grants
    BONUS_GIVE_TRAIT_EQUESTRIAN
    aeAddTraits: TRAIT_EQUESTRIAN

✎ Leyla Johnson

Renewed Hope Birth
50% to appear Once per game Turn 10+ Child Of Leader UsLeader Us Heir UsBaby
  • A caregiver and tutor will shape his early years.
    Gain a Court Minister
    grants
    BONUS_EVENTOPTION_BIRTH_RENEWED_HOPE_OPTION_0_PLAYER
    AddCourtier: COURTIER_MINISTER=GENDER_FEMALE
  • The closeness and loyalty of a pet will bring joy.
    Gain a random trait
    grants
    BONUS_EVENTOPTION_BIRTH_RENEWED_HOPE_OPTION_1_CHARACTER
    aeRandomTraitDelay: TRAIT_PET_MONKEY, TRAIT_PET_FISH
  • We will try to provide him with more siblings.
    Gain trait: Romantic
    grants
    BONUS_GIVE_TRAIT_ROMANTIC
    aeAddTraits: TRAIT_ROMANTIC

✎ Andy Auseon

Returned by Grace Death The Sacred and the Profane Religion event pack
Once per game Was Family Head Dead UsReligion PlayerPlayer UsCourtier Returned By Grace ReligionOlder Than 60Courtier
  • Accept [character] into your court.
    Gain a Court Soldier
    grants
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
  • Turn away the young soldier.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Josh Unsworth

Royal Birth Birth
20% to appear Every 80 turns Child Of Leader UsCapital UsFamily Ordered UsFamily Ordered UsFamily Ordered Us BabyNot Bastard
  • Collect gifts from the noble families.
    +240Money+60/city↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_VAIN
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60
  • Send commemorative coins to all nobles.
    Remembered (all families): Received gifts for royal birth (+20 opinion for 20 turns)(no event currently keys off this)-160Money-40/city↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_TRADITIONAL
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_CHILD_ROYAL_BIRTH_SEND
    MemoryAllFamilies MEMORYFAMILY_CHILD_ROYAL_BIRTH_SEND
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
    ◇ grants a memory no event currently keys off
  • Present [character] to the adoring public.
    +2 Legitimacy+10–100 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_CHILD_ROYAL_BIRTH_PRESENT
    iLegitimacy 2
    aeBonuses: BONUS_CULTURE_GAIN_TINY

✎ Leyla Johnson

Secrets of the Dead Death The Sacred and the Profane Religion event pack
Once per game Family Dead UsNon Leader UsReligion WorldUsFamily Us ReligionSpymasterImportant Us
  • Reveal the truth.
    Leader relationship: Vengeful AgainstRemembered: Revealed adultery (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_SECRETS_OF_THE_DEAD_OPTION_0_RELIGION
    Memory MEMORYRELIGION_REVEALED_ADULTURY
    ◇ grants a memory no event currently keys off
  • Agree to keep this secret and swear the to silence.
    Gain trait: LoyalLeader relationship: Influenced ByRemembered: Covered up secret (-40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SECRETS_OF_THE_DEAD_OPTION_1_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    aeAddTraits: TRAIT_LOYAL
    BONUS_EVENTOPTION_SECRETS_OF_THE_DEAD_OPTION_1_RELIGION
    Memory MEMORYRELIGION_COVERED_UP_SECRET
    ◇ grants a memory no event currently keys off
  • Use this information to control the [family].
    Remembered: We are being blackmailed (+80 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_SCHEMER
    grants
    BONUS_EVENTOPTION_SECRETS_OF_THE_DEAD_OPTION_2_CHARACTER_0
    Memory MEMORYFAMILY_BLACKMAILED
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

See the World Adulthood
Every 80 turns Leader UsChild Of Leader Us Adult Under 40
  • The world is beautiful and full of wonders.
    Gain trait: ExploringRemembered: Started Explore Recently (2 turns)
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_WEAK
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_GIVE_TRAIT_EXPLORING
    Memory MEMORYCHARACTER_STARTED_EXPLORE_RECENTLY
    aeAddTraits: TRAIT_EXPLORING
  • Scout our enemies, and report back to me.
    Gain a random traitGain trait: Tracker
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_WEAK
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_CHILD_SEE_THE_WORLD_OPTION_1_CHARACTER_1
    aeRandomTraitDelay: TRAIT_EXPLORING, TRAIT_MISSING
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_CHILD_SEE_THE_WORLD_OPTION_1_EXPLORING, TEXT_BONUS_EVENTOPTION_CHILD_SEE_THE_WORLD_OPTION_1_MISSING
    aeBonuses: BONUS_GIVE_TRAIT_TRACKER
  • Seek of the edge of this earth... and beyond.
    Gain trait: ExploringRemembered: Started Explore Recently (2 turns)Leader relationship: Endeared To
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_EVENTOPTION_CHILD_SEE_THE_WORLD_OPTION_2_CHARACTER_1
    aeBonuses: BONUS_GIVE_TRAIT_EXPLORING, BONUS_LEADER_ENDEARED_TO
  • You must stay here safe with us.
    Gain a random trait
    grants
    BONUS_EVENTOPTION_CHILD_SEE_THE_WORLD_OPTION_3_CHARACTER_1
    aeRandomTraitDelay: TRAIT_LOYAL, TRAIT_BITTER
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_CHILD_SEE_THE_WORLD_OPTION_3_LOYAL, TEXT_BONUS_EVENTOPTION_CHILD_SEE_THE_WORLD_OPTION_3_BITTER

✎ Andy Auseon

Showered with Gifts Birth
Once per game UsFamily Ordered UsFamily Ordered UsFamily Ordered UsLeader UsCapital UsPlayer Us Heir UsBabyPlayer Max One Heir
  • Accept gifts from the [family] family.
    Remembered: Gave new heir birth gift (+40 opinion for 40 turns)(no event currently keys off this)+120Money+30/city↗ turn
    grants
    BONUS_EVENTOPTION_BIRTH_SHOWERED_WITH_GIFTS_OPTION_0_FAMILY_0
    Memory MEMORYFAMILY_BIRTH_GIFT
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    ◇ grants a memory no event currently keys off
  • Accept gifts from the [family] family.
    Remembered: Gave new heir birth gift (+40 opinion for 40 turns)(no event currently keys off this)+30Stone+10/city↗ turn
    grants
    BONUS_EVENTOPTION_BIRTH_SHOWERED_WITH_GIFTS_OPTION_1_FAMILY_1
    Memory MEMORYFAMILY_BIRTH_GIFT
    BONUS_STONE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_STONE=30
    aiGlobalYieldsPer: YIELD_STONE=10
    ◇ grants a memory no event currently keys off
  • Accept gifts from the [family] family.
    Remembered: Gave new heir birth gift (+40 opinion for 40 turns)(no event currently keys off this)+20–200 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_BIRTH_SHOWERED_WITH_GIFTS_OPTION_2_FAMILY_2
    Memory MEMORYFAMILY_BIRTH_GIFT
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
    ◇ grants a memory no event currently keys off
  • Accept gifts from all the families.
    Gain trait: Greedy+20–200 Culture (by city tier)+30Stone+10/city↗ turn+120Money+30/city↗ turn
    grants
    BONUS_GIVE_TRAIT_GREEDY
    aeAddTraits: TRAIT_GREEDY
    BONUS_EVENTOPTION_BIRTH_SHOWERED_WITH_GIFTS_OPTION_3_CITY
    aeBonuses: BONUS_CULTURE_GAIN_SMALL, BONUS_STONE_GAIN_SMALL, BONUS_MONEY_GAIN_SMALL

✎ Andy Auseon

Speaking His Mind Death
Once per game Dead UsHeir ThemLeader Peace Or TruceLeader UsPlayer Them AdultAdult Under 40UncouthCourtier
  • No apologies necessary. [character] does not know any better.
    Leader relationship: Estranged FromLeader relationship: Influenced By
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • This horrid behavior is a reflection on the [rival] royal family.
    Leader relationship: Estranged From+4 Legitimacy
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_IN_ABSENTIA_OPTION_1_CHARACTER_3
    iLegitimacy 4
  • [character] is right, [character] was an oafish goat.
    Remembered: Made a scene at a funeral (+20 opinion for 20 turns)(no event currently keys off this)Gain a random trait
    grants
    BONUS_EVENTOPTION_IN_ABSENTIA_OPTION_2_CHARACTER_1
    Memory MEMORYCHARACTER_LEADER_MADE_A_SCENE
    BONUS_EVENTOPTION_IN_ABSENTIA_OPTION_2_CHARACTER_3
    aeRandomTraitDelay: TRAIT_AFFABLE, TRAIT_UNCOUTH
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Strong Opinions Adulthood
Every 80 turns Leader UsChild Of Leader Us Adult Under 40Heir Us
  • The people are ours to rule as we see fit.
    Gain trait: Strict
    grants
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT
  • We must try to seek justice for everyone.
    grants
    BONUS_SET_JUDGE_ARCHETYPE
    SetArchetype TRAIT_JUDGE_ARCHETYPE
  • All that matters is how YOU will lead.
    Gain trait: Inspiring
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_GIVE_TRAIT_INSPIRING
    aeAddTraits: TRAIT_INSPIRING

✎ Andy Auseon

The Birthday Gift Adulthood
Every 80 turns Leader UsChild Of Leader Us Adult Under 40
  • Treat Moneymoney like you have plenty of it.
    Gain trait: Foolish
    grants
    BONUS_GIVE_TRAIT_FOOLISH
    aeAddTraits: TRAIT_FOOLISH
  • Riches are required to play the role of ruler.
    Gain trait: Extravagant
    grants
    BONUS_GIVE_TRAIT_EXTRAVAGANT
    aeAddTraits: TRAIT_EXTRAVAGANT
  • Count every coin like it is your last.
    Gain trait: Frugal
    gated by
    LeaderSubject SUBJECT_PROSPEROUS
    grants
    BONUS_EVENTOPTION_CHILD_THE_BIRTHDAY_GIFT_OPTION_2_CHARACTER_1
    aeAddTraits: TRAIT_FRUGAL

✎ Andy Auseon

The Calling Adulthood
Once per game Leader UsChild Of Leader UsReligion Player
Always Converts to the target religion
  • The church only wishes to control you.
    grants
    BONUS_MAYBE_DEBAUCHED
    aiTraitProbDelay: TRAIT_DEBAUCHED=25
  • Yes, you have been chosen by the gods.
    Gain a random trait
    grants
    BONUS_EVENTOPTION_THE_CALLING
    aeRandomTraitDelay: TRAIT_BLESSED, TRAIT_INSPIRING, TRAIT_PIOUS, TRAIT_ASCETIC, TRAIT_INSANE
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_THE_CALLING_BLESSED, TEXT_BONUS_EVENTOPTION_THE_CALLING_INSPIRING, TEXT_BONUS_EVENTOPTION_THE_CALLING_PIOUS, TEXT_BONUS_EVENTOPTION_THE_CALLING_ASCETIC, TEXT_BONUS_EVENTOPTION_THE_CALLING_INSANE
  • It is wise to explore your spirituality.
    Gain trait: Pious
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS

✎ Andy Auseon

The Court Mourns Death
Every 40 turns Dead UsPlayer UsLeader Us CourtierCouncil
  • He served us well.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

The Cult of [character] Death The Sacred and the Profane Religion event pack
Once per game Player UsFamily Dead UsReligion PlayerCity UsLaw Polytheism ReligionReligion PaganPlayer GreeceCity Family SeatNot Leader Us
  • Name him as the guardian deity of [city].
    -60Civics-15/city↗ turn
    grants
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_EVENTOPTION_HERO_CULT_OPTION_0_CITY
    AddImprovement IMPROVEMENT_SHRINE_OF_THE_HERO
  • Build a sanctuary complex as impressive as any gods'.
    -50Stone-15/city↗ turn
    grants
    BONUS_STONE_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=-50
    aiGlobalYieldsPer: YIELD_STONE=-15
    BONUS_EVENTOPTION_HERO_CULT_OPTION_1_LAW
    bFreeLaw 1
  • Encourage the [family] to raise shrines to honor him.
    Remembered: Encouraged hero cult (+20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_HERO_CULT_OPTION_2_RELIGION
    Memory MEMORYRELIGON_HERO_CULT
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth Background reading ↗

The Final Favor Death
Every 0 turns Was Leader Dead UsLeader ThemLeader Us HonorableNot Leader War
  • Accept a sizeable donation to your national coffers.
    +320Money+80/city↗ turn
    grants
    BONUS_MONEY_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=320
    aiGlobalYieldsPer: YIELD_MONEY=80
  • Ask that he keep the favor for the time being.
    Leader relationship: Owes Favor To
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO

✎ Zorbaz

The Fire Defiled Death
Once per game Family Dead UsReligion StateUsFamily Us Zoroastrianism
  • Let Mithra judge him.
    Leader relationship: Disappointed WithRemembered: Allowed a family member burial rites (+80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_THE_FIRE_DEFILED_YES
    Memory MEMORYFAMILY_ALLOWED_BURIAL_RITES
    ◇ grants a memory no event currently keys off
  • He is lost already. Further rituals will not help.
    Leader relationship: Endeared ToRemembered: Refused a family member burial rites (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_THE_FIRE_DEFILED_NO
    Memory MEMORYFAMILY_REFUSED_BURIAL_RITES
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

The Necropolis Death
Once per game Was Leader Dead UsCity UsLeader Us City Necropolis
  • Include a comprehensive record of his achievements.
    +6 Legitimacy
    grants
    BONUS_EVENTOPTION_NECROPOLIS_RECORD_CITY
    iLegitimacy 6
  • Conduct funerary rites with quiet dignity.
    +1 DisciplineGain trait: Righteous
    gated by
    LeaderSubject SUBJECT_NOT_DEBAUCHED
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_NECROPOLIS_RITES
    aiRatings: RATING_DISCIPLINE=1
    aeAddTraits: TRAIT_RIGHTEOUS

✎ Leyla Johnson

The Puppies Adulthood
Once per game Leader UsChild Of Leader Us Adult Under 40
  • He is my blood, there is nothing I can do.
    Gain trait: Cruel
    grants
    BONUS_EVENTOPTION_CHILD_THE_PUPPIES_OPTION_0_CHARACTER_1
    aeAddTraits: TRAIT_CRUEL
  • The military will understand how to deal with him.
    -2 LegitimacyGain trait: Soldier
    grants
    BONUS_EVENTOPTION_CHILD_THE_PUPPIES_OPTION_1_CHARACTER_1
    iLegitimacy -2
    aeAddTraits: TRAIT_SOLDIER
  • Send him to a home for the sick.
    Gain trait: Incubated
    grants
    BONUS_GIVE_TRAIT_INCUBATED
    aeAddTraits: TRAIT_INCUBATED

✎ Andy Auseon

Tower of Silence Death
Once per game Dead UsReligion StateUs Or ThemPlayer Us ZoroastrianismReligion
  • We will be left on the Tower of Silence.
    Remembered: Adopted our burial practices (+20 opinion for 80 turns)(no event currently keys off this)-4 Legitimacy
    grants
    BONUS_EVENTOPTION_INTO_THE_SKY_0
    Memory MEMORYRELIGION_ADOPTED_BURIAL_PRACTICES
    BONUS_EVENTOPTION_INTO_THE_SKY_1
    iLegitimacy -4
    ◇ grants a memory no event currently keys off
  • No, traditional [rival] burial is the right of our Kings.
    Leader relationship: Disappointed With+4 Legitimacy
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_INTO_THE_SKY_2
    iLegitimacy 4

✎ Josh Unsworth Background reading ↗

Twins Birth The Sacred and the Profane Religion event pack
Once per game UsReligion Player PaganSpouse Of Leader UsLeader Us Child Of Leader UsBaby
  • We are truly blessed!
    Remembered: Parent of twins (+20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TWINS_OPTION_0_RELIGION
    Memory MEMORYRELIGION_TWINS
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Wise Investments Adulthood
Every 80 turns Leader UsChild Of Leader Us Adult Under 40
  • Our cities overflow with the poor and hungry.
    -160Money-40/city↗ turn+40 XP to the character
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
  • You should keep the fruits of your own labor.
    Gain trait: Greedy+320Money+80/city↗ turnLeader relationship: Influenced By
    grants
    BONUS_EVENTOPTION_CHILD_WISE_INVESTMENTS_OPTION_1_CHARACTER_1
    aeAddTraits: TRAIT_GREEDY
    aeBonuses: BONUS_MONEY_GAIN_HUGE, BONUS_LEADER_INFLUENCED_BY

✎ Andy Auseon

With Child Adulthood
Every 100 turns Leader UsChild Of Leader UsSpouse Of Leader Us FemaleAdult Under 40No BabiesNot Adopted
  • There will be no baby without a marriage.
    Gain trait: MiserableRemembered: Made me give up baby (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CHILD_WITH_CHILD_F_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_CHILD_NO_BABY
    aeAddTraits: TRAIT_MISERABLE
    ◇ grants a memory no event currently keys off
  • You and your child are no longer my blood.
    Gain trait: Excluded from SuccessionRemembered: Disowned our daughter (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CHILD_WITH_CHILD_F_OPTION_1_CHARACTER_1
    bHaveBastard 1
    aeAddTraits: TRAIT_EXCLUDED
    BONUS_EVENTOPTION_CHILD_WITH_CHILD_F_OPTION_1_CHARACTER_2
    Memory MEMORYCHARACTER_CHILD_DISOWNED_DAUGHTER
    ◇ grants a memory no event currently keys off
  • The baby will live, but at my whim.
    Gain trait: Timid
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_EVENTOPTION_CHILD_WITH_CHILD_F_OPTION_2_CHARACTER_1
    bHaveBastard 1
    aeAddTraits: TRAIT_TIMID

✎ Andy Auseon