← All story events Event class Stories drawn from the Lifespan event pool. Scheduling (eventClass.xml): at most one event of this class every 10 turns.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
A New Heir
- ▸ My legacy has been secured.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
A Terrible Loss
- ▸ I will not let grief be my undoing.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Affairs of the People
- ▸ You are powerful and therefore above petty politics.Gain a random traitLeader relationship: Conspiring WithgrantsBONUS_EVENTOPTION_CHILD_AFFAIRS_OF_THE_CITY_OPTION_0_CHARACTER_1AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHaeRandomTraitDelay: TRAIT_RUTHLESS, TRAIT_CORRUPTaeRandomTraitText: TEXT_BONUS_EVENTOPTION_CHILD_AFFAIRS_OF_THE_CITY_RUTHLESS, TEXT_BONUS_EVENTOPTION_CHILD_AFFAIRS_OF_THE_CITY_CORRUPT
- ▸ Politics is a noble profession if you stay true to your principles.Gain a random traitgrantsBONUS_EVENTOPTION_CHILD_AFFAIRS_OF_THE_CITY_OPTION_1_CHARACTER_1aeRandomTraitDelay: TRAIT_RIGHTEOUS, TRAIT_FOOLISHaeRandomTraitText: TEXT_BONUS_EVENTOPTION_CHILD_AFFAIRS_OF_THE_CITY_RIGHTEOUS, TEXT_BONUS_EVENTOPTION_CHILD_AFFAIRS_OF_THE_CITY_FOOLISH
Amulet of Fertility
- ▸ I must get rid of this amulet at once.
+2Orders↗ turn grantsBONUS_ORDERS_GAIN_MINIMALaiGlobalYieldsBase: YIELD_ORDERS=2 - ▸ Turn the key, and give it to my beloved [character].Gain trait: Open Fertility AmuletLeader relationship: Suspicious Ofgated byLeaderSubjectNotAny SUBJECT_SUPERSTITIOUSgrantsBONUS_EVENTOPTION_CHILD_AMULET_OF_FERTILITY_OPTION_1_CHARACTER_1AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFaeAddTraits: TRAIT_AMULET_OWNER_POSITIVE
- ▸ Lock the amulet, and give it to my beloved [character].Gain trait: Locked Fertility AmuletLeader relationship: Suspicious Ofgated byLeaderSubjectNotAny SUBJECT_SUPERSTITIOUSgrantsBONUS_EVENTOPTION_CHILD_AMULET_OF_FERTILITY_OPTION_2_CHARACTER_1AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFaeAddTraits: TRAIT_AMULET_OWNER_NEGATIVE
- ▸ I would rather sell the trinket.
+120Money+30/city↗ turn gated byLeaderSubjectNotAny SUBJECT_SUPERSTITIOUSgrantsBONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=30
Big Questions
- ▸ A life of curiosity will serve you well.
+4Science+1/city↗ turn+20 XP to the character gated byLeaderSubject SUBJECT_NOT_BITTERbHidePrereqs prereqs hidden in-gamegrantsBONUS_EVENTOPTION_CHILD_BIG_QUESTIONS_OPTION_0_CHARACTER_1aeBonuses: BONUS_SCIENCE_GAIN_MINIMAL, BONUS_XP_CHARACTER_SMALL - ▸ We are all at the mercy of the divine.Gain a random traitgrantsBONUS_EVENTOPTION_CHILD_BIG_QUESTIONS_OPTION_1_CHARACTER_1aeRandomTraitDelay: TRAIT_PIOUS, TRAIT_SUPERSTITIOUSaeRandomTraitText: TEXT_BONUS_EVENTOPTION_CHILD_BIG_QUESTIONS_PIOUS, TEXT_BONUS_EVENTOPTION_CHILD_BIG_QUESTIONS_SUPERSTITIOUS
- ▸ Perhaps humanity must forge its own path.Gain a random traitgated byLeaderSubject SUBJECT_CHARACTER_STRONGgrantsBONUS_EVENTOPTION_CHILD_BIG_QUESTIONS_OPTION_2_CHARACTER_1aeRandomTraitDelay: TRAIT_INTELLIGENT, TRAIT_PROUD, TRAIT_INSPIRINGaeRandomTraitText: TEXT_BONUS_EVENTOPTION_CHILD_BIG_QUESTIONS_INTELLIGENT, TEXT_BONUS_EVENTOPTION_CHILD_BIG_QUESTIONS_PROUD, TEXT_BONUS_EVENTOPTION_CHILD_BIG_QUESTIONS_INSPIRING
Blessings for the Heir
- ▸ [character] would benefit from spiritual guidance.Gain trait: PiousgrantsBONUS_GIVE_TRAIT_PIOUSaeAddTraits: TRAIT_PIOUS
- ▸ Letting [character] study alongside [religion] wise men would be of great help.+1 WisdomgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- ▸ He should learn to inspire the people as [religion] priests inspire their followers.Gain trait: InspiringgrantsBONUS_GIVE_TRAIT_INSPIRINGaeAddTraits: TRAIT_INSPIRING
Child of Prophecy
- ▸ Listen closely to the old beggar's words of wisdom.Gain a random traitgrantsBONUS_EVENTSTORY_BIRTH_CHILD_OF_PROPHECY_CHARACTERaeRandomTraitDelay: TRAIT_CURSED, TRAIT_BLESSED, TRAIT_DIVINEaeRandomTraitText: TEXT_BONUS_BIRTH_CHILD_OF_PROPHECY_CURSED, TEXT_BONUS_BIRTH_CHILD_OF_PROPHECY_BLESSED, TEXT_BONUS_BIRTH_CHILD_OF_PROPHECY_DIVINE
- ▸ Ignore the fool and toss him back into the street.(no gates or payload in XML)
Coming of Age
- ▸ Conduct a traditional [rival] ceremony.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ Commission new regalia for [character].+2 Legitimacy
-240Money-60/city↗ turn grantsBONUS_EVENTOPTION_HEIR_COMING_OF_AGE_GIFTS_PLAYERiLegitimacy 2aeBonuses: BONUS_MONEY_LOSS_LARGE - ▸ Declare a national holiday in [city].+20–200 Culture (by city tier)grantsBONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
Common Love
- ▸ Family and lineage come first. Always.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ Follow your heart and find
happiness. -4 LegitimacyGain trait: RomanticArranges a marriagegrantsBONUS_EVENTOPTION_CHILD_COMMON_LOVE_OPTION_1_CHARACTER_0iLegitimacy -4BONUS_GIVE_TRAIT_ROMANTICaeAddTraits: TRAIT_ROMANTICBONUS_EVENTOPTION_CHILD_COMMON_LOVE_OPTION_1_CHARACTER_2iMarrySubject 1 - ▸ Thank the heavens! It seems [character] was heir to an ancient title all along!+2 LegitimacyArranges a marriagegated byLeaderSubject SUBJECT_BLESSEDgrantsBONUS_EVENTOPTION_CHILD_COMMON_LOVE_OPTION_2_CHARACTER_0iLegitimacy 2BONUS_EVENTOPTION_CHILD_COMMON_LOVE_OPTION_1_CHARACTER_2iMarrySubject 1
Complications
- ▸ The court has more important matters to consider.Gain trait: MourningLeader relationship: Estranged From
+4Orders↗ turn grantsBONUS_EVENTOPTION_COMPLICATIONS_OPTION_0_CHARACTER_1AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMaeAddTraits: TRAIT_MOURNINGaeBonuses: BONUS_ORDERS_GAIN_SMALL - ▸ Wisdom demands that we change our ways.Gain trait: MourningLeader relationship: Influenced ByBegin project: Midwifery
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_COMPLICATIONS_OPTION_1_CHARACTER_1AddLeaderRelationship RELATIONSHIP_INFLUENCED_BYaeAddTraits: TRAIT_MOURNINGBONUS_EVENTOPTION_COMPLICATIONS_OPTION_1_CHARACTER_2aeAddProjects: PROJECT_MIDWIFERYaeBonuses: BONUS_MONEY_LOSS_SMALL - ▸ Propose a new marriage for [character].Leader relationship: Endeared To
-5Orders↗ turn grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_ORDERS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=-5↳ may trigger: Complications - ▸ Give [character] whatever is required.Gain a DoctorBegin project: Midwiferygated byLeaderSubject SUBJECT_MOURNINGgrantsBONUS_EVENTOPTION_COMPLICATIONS_OPTION_3_CHARACTER_2aeAddProjects: PROJECT_MIDWIFERYaeAddSpecialistClasses: SPECIALISTCLASS_DOCTOR
- ▸ We will honor [character] with a city-wide celebration.Leader relationship: Endeared ToBegin project: Triumphgated byLeaderSubject SUBJECT_COMPASSIONATEgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_COMPLICATIONS_OPTION_4_CHARACTER_2aeAddProjects: PROJECT_TRIUMPH
Dark Omens
- ▸ Sacrifice cows to our chief god.
-30Food-10/city↗ turn grantsBONUS_FOOD_LOSS_SMALLaiGlobalYieldsBase: YIELD_FOOD=-30aiGlobalYieldsPer: YIELD_FOOD=-10 - ▸ Build a great ritual fire to ward off evil.
-30Wood-10/city↗ turn grantsBONUS_WOOD_LOSS_SMALLaiGlobalYieldsBase: YIELD_WOOD=-30aiGlobalYieldsPer: YIELD_WOOD=-10 - ▸ Do nothing, this is mere superstition.
+60Discontenteach city↗ turn grantsBONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=60
End of an Era
- ▸ Farewell, [character].+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Enlistment
- ▸ He must go and fight for what he believes in.Gain trait: SoldiergrantsBONUS_GIVE_TRAIT_SOLDIERaeAddTraits: TRAIT_SOLDIER
- ▸ Any child of
mine must be a leader. grantsBONUS_EVENTOPTION_CHILD_ENLISTMENT_OPTION_1_CHARACTER_1SetArchetype TRAIT_COMMANDER_ARCHETYPEiGeneralOfSubject 0 - ▸ There are safer ways for him to fight.Gain a Court SoldiergrantsBONUS_EVENTOPTION_CHILD_ENLISTMENT_OPTION_2_CHARACTER_1SetArchetype TRAIT_TACTICIAN_ARCHETYPEaeBonuses: BONUS_ADD_GREAT_SOLDIER
False Accusation
- ▸ Throw them out of the court.Gain trait: BoldgrantsBONUS_GIVE_TRAIT_BOLDaeAddTraits: TRAIT_BOLD
- ▸ Convince them of their mistake.Gain trait: EloquentgrantsBONUS_GIVE_TRAIT_ELOQUENTaeAddTraits: TRAIT_ELOQUENT
- ▸ Turn them against each other.Gain trait: CunninggrantsBONUS_GIVE_TRAIT_CUNNINGaeAddTraits: TRAIT_CUNNING
Farewell, Brother
- ▸ I will miss [character].+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Final Remembrance
- ▸ Record him as a keen and generous patron of the arts.
-40Civics-10/city↗ turn+30–300 Culture (by city tier) grantsBONUS_EVENTOPTION_FINAL_REMEMBRANCE_OPTION_0_CITY_0aeBonuses: BONUS_CIVICS_LOSS_SMALL, BONUS_CULTURE_GAIN_AVERAGE - ▸ He was a friend of the people, a part of the community.
-40Civics-10/city↗ turn
+80Happinesseach city↗ turn grantsBONUS_EVENTOPTION_FINAL_REMEMBRANCE_OPTION_1_CITY_0aeBonuses: BONUS_CIVICS_LOSS_SMALL, BONUS_HAPPINESS_GAIN_AVERAGE - ▸ As a holy and pious devotee to, one to be celebrated and honored.
-40Civics-10/city↗ turn grantsBONUS_EVENTOPTION_FINAL_REMEMBRANCE_OPTION_2_RELIGIONFreeTheology THEOLOGY_VENERATIONBONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10 - ▸ Ask to be left to your grief.Gain trait: MourninggrantsBONUS_GIVE_TRAIT_MOURNINGaeAddTraits: TRAIT_MOURNING
Fragile
- ▸
Science must hold a solution. grantsBONUS_SET_SCHOLAR_ARCHETYPESetArchetype TRAIT_SCHOLAR_ARCHETYPE - ▸ We will rely on divine protection.Gain trait: PiousgrantsBONUS_GIVE_TRAIT_PIOUSaeAddTraits: TRAIT_PIOUS
Funeral Procession
- ▸ It is the family's responsibility to honor him.Gain trait: FrugalRemembered: Refused to fund funeral (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_FRUGALaeAddTraits: TRAIT_FRUGALBONUS_EVENTOPTION_DEATH_FUNERAL_PROCESSION_OPTION_0_FAMILYMemory MEMORYFAMILY_REFUSED_FUNERAL◇ grants a memory no event currently keys off
- ▸ We will pay the appropriate respects.
-80Money-20/city↗ turnRemembered: Funded family funeral (+20 opinion for 20 turns)(no event currently keys off this) grantsBONUS_MONEY_LOSS_TINYaiGlobalYieldsBase: YIELD_MONEY=-80aiGlobalYieldsPer: YIELD_MONEY=-20BONUS_EVENTOPTION_DEATH_FUNERAL_PROCESSION_OPTION_1_FAMILYMemory MEMORYFAMILY_FUNDED_FUNERAL◇ grants a memory no event currently keys off - ▸ I will ride in [character]'s stead.Gain trait: ProudRemembered: Rode in family funeral (+20 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_COMMANDERgrantsBONUS_GIVE_TRAIT_PROUDaeAddTraits: TRAIT_PROUDBONUS_EVENTOPTION_DEATH_FUNERAL_PROCESSION_OPTION_2_FAMILYMemory MEMORYFAMILY_RODE_IN_FUNERAL◇ grants a memory no event currently keys off
Funerary Games
- ▸ The armour belongs to [character].Gain trait: Hero ArmourLeader relationship: Endeared ToLeader relationship: Vengeful AgainstgrantsBONUS_EVENTOPTION_FUNERARY_GAMES_OPTION_1_CHARACTER_2AddLeaderRelationship RELATIONSHIP_ENDEARED_TOaeAddTraits: TRAIT_HERO_ARMOURBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
- ▸ [character] is the victor.Leader relationship: Vengeful AgainstGain trait: Hero ArmourLeader relationship: Endeared TograntsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_FUNERARY_GAMES_OPTION_1_CHARACTER_2AddLeaderRelationship RELATIONSHIP_ENDEARED_TOaeAddTraits: TRAIT_HERO_ARMOUR
- ▸ Such magnificent armor should be
mine! Gain trait: Hero ArmourGain trait: GreedygrantsBONUS_EVENTOPTION_FUNERARY_GAMES_OPTION_2_PLAYERaeAddTraits: TRAIT_HERO_ARMOUR, TRAIT_GREEDY
Holy War
- ▸ Remove these sects... discreetly.+2 Legitimacy+1 DisciplineGain trait: SlightedgrantsBONUS_EVENTOPTION_HEIR_HOLY_WAR_OPTION_0iLegitimacy 2aeBonuses: BONUS_GAIN_DISCIPLINE_1BONUS_GIVE_TRAIT_SLIGHTEDaeAddTraits: TRAIT_SLIGHTED
- ▸ [character] is unfit for the throne.+1 WisdomGain trait: Excluded from SuccessionRemembered: Subdued warlike zealots (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_HEIR_HOLY_WAR_OPTION_1aeBonuses: BONUS_GAIN_WISDOM_1BONUS_GIVE_TRAIT_EXCLUDEDaeAddTraits: TRAIT_EXCLUDEDBONUS_EVENTOPTION_HEIR_HOLY_WAR_OPTION_1_BARBARIANMemory MEMORYTRIBE_ZEALOTS_OPPRESSED◇ grants a memory no event currently keys off
- ▸ It is true, the savages must be destroyed.+1 CourageGain trait: WarlikeRemembered: Tribe Offer (5 turns)grantsBONUS_EVENTOPTION_HEIR_HOLY_WAR_OPTION_2SetArchetype TRAIT_ZEALOT_ARCHETYPEaeBonuses: BONUS_GAIN_COURAGE_1BONUS_EVENTOPTION_HEIR_HOLY_WAR_OPTION_2_CHARACTER_1aeAddTraits: TRAIT_WARLIKEBONUS_TRIBE_WARDiplomacyTribe DIPLOMACY_WARaeBonuses: BONUS_TRIBE_OFFER
Honored by the Faith
- ▸ Resolve0%Leader relationship: Endeared To
-240Money-60/city↗ turn 100%Leader relationship: Endeared Togrants0% BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO0% BONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60100% BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO - ▸ Refuse to trade pleasantries with the sanctimonious [title].Remembered: Slighted me (-40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_HONORED_BY_GOD_OPTION_2_CHARACTER_1Memory MEMORYCHARACTER_SLIGHTED◇ grants a memory no event currently keys off
In the Hands of
- ▸ Offer to buy this treasure from the clergy.
-240Money-60/city↗ turn grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_EVENTOPTION_IN_THE_HANDS_OF_GOD_OPTION_0_TRAITiAddTraitSubject 2 - ▸ Have the item confiscated and brought to the
palace. Gain trait: GreedygrantsBONUS_GIVE_TRAIT_GREEDYaeAddTraits: TRAIT_GREEDYBONUS_EVENTOPTION_IN_THE_HANDS_OF_GOD_OPTION_0_TRAITiAddTraitSubject 2 - ▸ Stay your hand and leave it to pass on to the
temple, as intended. +1 Disciplinegated byLeaderSubject SUBJECT_NOT_GREEDYgrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Joy and Pain
- ▸ I will marry again for the good of the nation.(no gates or payload in XML)
- ▸ I am not ready to give my heart to another.Gain trait: MourningGain trait: LoyalgrantsBONUS_EVENTOPTION_CHILD_JOY_AND_PAIN_OPTION_1aeAddTraits: TRAIT_MOURNING, TRAIT_LOYAL
Keepsake
- ▸ Let go and avoid holding on to such material possessions.-1 Charisma+1 DisciplinegrantsBONUS_EVENTOPTION_KEEPSAKE_OPTION_0_CHARACTER_1aiRatings: RATING_CHARISMA=-1, RATING_DISCIPLINE=1
- ▸ Keep it on you to remember him by.Gain trait: MourningGain trait: KeepsakegrantsBONUS_EVENTOPTION_KEEPSAKE_OPTION_1_CHARACTER_1aeAddTraits: TRAIT_MOURNING, TRAIT_KEEPSAKE
- ▸ Dedicate it in a prayer for [character].+1 Charismagated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
Laid to Rest
- ▸ I must endure the loss and live on.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Lands of the Dead
- ▸ Lead the rites yourself.Remembered: Led funeral rites (+20 opinion for 80 turns)(no event currently keys off this)+1 DisciplineGain trait: MourninggrantsBONUS_EVENTOPTION_LANDS_OF_THE_DEAD_OPTION_0_RELIGIONMemory MEMORYRELIGION_FUNERAL_RITESBONUS_EVENTOPTION_LANDS_OF_THE_DEAD_OPTION_0_CHARACTER_1aiRatings: RATING_DISCIPLINE=1aeAddTraits: TRAIT_MOURNING◇ grants a memory no event currently keys off
- ▸ Delegate to the.
+8Orders↗ turn grantsBONUS_ORDERS_GAIN_LARGEaiGlobalYieldsBase: YIELD_ORDERS=8
Love Kills
- ▸ Decry such heartless accusations!Leader relationship: Plotting Against+2 LegitimacygrantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINSTBONUS_EVENTOPTION_CHARACTER_LOVE_KILLS_OPTION_0_CHARACTER_2iLegitimacy 2
- ▸ Stay silent in the face of such lies.Gain trait: Corrupt
+8Orders↗ turn grantsBONUS_EVENTOPTION_CHARACTER_LOVE_KILLS_OPTION_1_CHARACTER_2aeAddTraits: TRAIT_CORRUPTaeBonuses: BONUS_ORDERS_GAIN_LARGE - ▸ Turn the charges back on [character].Leader relationship: Vengeful Against+1 Wisdomgated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_CHARACTER_LOVE_KILLS_OPTION_2_CHARACTER_2aeBonuses: BONUS_GAIN_WISDOM_1
Midwives
- ▸ Create a school for
training midwives. Begin project: MidwiferygrantsBONUS_EVENTOPTION_CHILD_MIDWIVES_OPTION_0aeAddProjects: PROJECT_MIDWIFERY - ▸ Find more doctors to treat the sick and infirm.Gain a DoctorgrantsBONUS_EVENTOPTION_CHILD_MIDWIVES_OPTION_1aeAddSpecialistClasses: SPECIALISTCLASS_DOCTOR
Natal Astrologer
- ▸ Brave.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
- ▸ Cunning.+1 CharismagrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
- ▸ Prosperous.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
New Life
- ▸ Resolve4%Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)4%Progress ambition: 100 PopulationRemembered: Recent Ambition (7 turns)4%Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)4%Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)4%Progress ambition: Three Baths 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three Theater 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three Market 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three Library 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three Courthouse 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three Garrison 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three CathedralRemembered: Recent Ambition (7 turns)4%Progress ambition: Three LegendaryRemembered: Recent Ambition (7 turns)4%Progress ambition: Two WondersRemembered: Recent Ambition (7 turns)4%Progress ambition: Four WondersRemembered: Recent Ambition (7 turns)4%Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)4%Progress ambition: Legendary ProjectsRemembered: Recent Ambition (7 turns)4%Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)4%Progress ambition: Five Capture CitiesRemembered: Recent Ambition (7 turns)4%Progress ambition: Eight Religion SpreadRemembered: Recent Ambition (7 turns)4%Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)4%Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)4%Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)4%Progress ambition: Eight GovernorsRemembered: Recent Ambition (7 turns)4%Progress ambition: Reveal 80Remembered: Recent Ambition (7 turns)grants4% BONUS_AMBITION_LAWS_EIGHTAmbition GOAL_EIGHT_LAWSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_100_POPULATIONAmbition GOAL_100_POPULATIONaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_PRODUCE_50_GOODS_TURNAmbition GOAL_50_GOODS_TURNaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_SIX_FAMILY_LUXURIESAmbition GOAL_SIX_FAMILY_LUXURIESaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_BATHS_3Ambition GOAL_THREE_BATHS_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_THEATER_3Ambition GOAL_THREE_THEATER_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_MARKET_3Ambition GOAL_THREE_MARKET_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_LIBRARY_3Ambition GOAL_THREE_LIBRARY_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_COURTHOUSE_3Ambition GOAL_THREE_COURTHOUSE_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_GARRISON_3Ambition GOAL_THREE_GARRISON_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_CATHEDRALAmbition GOAL_THREE_CATHEDRALaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_LEGENDARY_CITIESAmbition GOAL_THREE_LEGENDARYaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_TWO_WONDERSAmbition GOAL_TWO_WONDERSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_FOUR_WONDERSAmbition GOAL_FOUR_WONDERSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_5_ELDER_SPECIALISTSAmbition GOAL_5_ELDER_SPECIALISTSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_LEGENDARY_PROJECTSAmbition GOAL_LEGENDARY_PROJECTSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_CAPTURE_ONE_CAPITALAmbition GOAL_ONE_CAPITALaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_CAPTURE_FIVE_CITIESAmbition GOAL_FIVE_CAPTURE_CITIESaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_EIGHT_RELIGION_SPREADAmbition GOAL_EIGHT_RELIGION_SPREADaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_15_KILLSAmbition GOAL_15_KILLSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_TWO_MAX_LEVEL_UNITSAmbition GOAL_TWO_MAX_LEVEL_UNITaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_EIGHT_GENERALSAmbition GOAL_EIGHT_GENERALSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_EIGHT_GOVERNORSAmbition GOAL_EIGHT_GOVERNORSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_REVEAL_80Ambition GOAL_REVEAL_80aeBonuses: BONUS_RECENT_AMBITION
- ▸ Resolve4%Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)4%Progress ambition: 100 PopulationRemembered: Recent Ambition (7 turns)4%Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)4%Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)4%Progress ambition: Three Baths 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three Theater 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three Market 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three Library 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three Courthouse 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three Garrison 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three CathedralRemembered: Recent Ambition (7 turns)4%Progress ambition: Three LegendaryRemembered: Recent Ambition (7 turns)4%Progress ambition: Two WondersRemembered: Recent Ambition (7 turns)4%Progress ambition: Four WondersRemembered: Recent Ambition (7 turns)4%Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)4%Progress ambition: Legendary ProjectsRemembered: Recent Ambition (7 turns)4%Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)4%Progress ambition: Five Capture CitiesRemembered: Recent Ambition (7 turns)4%Progress ambition: Eight Religion SpreadRemembered: Recent Ambition (7 turns)4%Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)4%Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)4%Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)4%Progress ambition: Eight GovernorsRemembered: Recent Ambition (7 turns)4%Progress ambition: Reveal 80Remembered: Recent Ambition (7 turns)grants4% BONUS_AMBITION_LAWS_EIGHTAmbition GOAL_EIGHT_LAWSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_100_POPULATIONAmbition GOAL_100_POPULATIONaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_PRODUCE_50_GOODS_TURNAmbition GOAL_50_GOODS_TURNaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_SIX_FAMILY_LUXURIESAmbition GOAL_SIX_FAMILY_LUXURIESaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_BATHS_3Ambition GOAL_THREE_BATHS_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_THEATER_3Ambition GOAL_THREE_THEATER_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_MARKET_3Ambition GOAL_THREE_MARKET_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_LIBRARY_3Ambition GOAL_THREE_LIBRARY_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_COURTHOUSE_3Ambition GOAL_THREE_COURTHOUSE_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_GARRISON_3Ambition GOAL_THREE_GARRISON_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_CATHEDRALAmbition GOAL_THREE_CATHEDRALaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_LEGENDARY_CITIESAmbition GOAL_THREE_LEGENDARYaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_TWO_WONDERSAmbition GOAL_TWO_WONDERSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_FOUR_WONDERSAmbition GOAL_FOUR_WONDERSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_5_ELDER_SPECIALISTSAmbition GOAL_5_ELDER_SPECIALISTSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_LEGENDARY_PROJECTSAmbition GOAL_LEGENDARY_PROJECTSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_CAPTURE_ONE_CAPITALAmbition GOAL_ONE_CAPITALaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_CAPTURE_FIVE_CITIESAmbition GOAL_FIVE_CAPTURE_CITIESaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_EIGHT_RELIGION_SPREADAmbition GOAL_EIGHT_RELIGION_SPREADaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_15_KILLSAmbition GOAL_15_KILLSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_TWO_MAX_LEVEL_UNITSAmbition GOAL_TWO_MAX_LEVEL_UNITaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_EIGHT_GENERALSAmbition GOAL_EIGHT_GENERALSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_EIGHT_GOVERNORSAmbition GOAL_EIGHT_GOVERNORSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_REVEAL_80Ambition GOAL_REVEAL_80aeBonuses: BONUS_RECENT_AMBITION
- ▸ Resolve4%Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)4%Progress ambition: 100 PopulationRemembered: Recent Ambition (7 turns)4%Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)4%Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)4%Progress ambition: Three Baths 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three Theater 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three Market 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three Library 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three Courthouse 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three Garrison 3Remembered: Recent Ambition (7 turns)4%Progress ambition: Three CathedralRemembered: Recent Ambition (7 turns)4%Progress ambition: Three LegendaryRemembered: Recent Ambition (7 turns)4%Progress ambition: Two WondersRemembered: Recent Ambition (7 turns)4%Progress ambition: Four WondersRemembered: Recent Ambition (7 turns)4%Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)4%Progress ambition: Legendary ProjectsRemembered: Recent Ambition (7 turns)4%Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)4%Progress ambition: Five Capture CitiesRemembered: Recent Ambition (7 turns)4%Progress ambition: Eight Religion SpreadRemembered: Recent Ambition (7 turns)4%Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)4%Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)4%Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)4%Progress ambition: Eight GovernorsRemembered: Recent Ambition (7 turns)4%Progress ambition: Reveal 80Remembered: Recent Ambition (7 turns)grants4% BONUS_AMBITION_LAWS_EIGHTAmbition GOAL_EIGHT_LAWSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_100_POPULATIONAmbition GOAL_100_POPULATIONaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_PRODUCE_50_GOODS_TURNAmbition GOAL_50_GOODS_TURNaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_SIX_FAMILY_LUXURIESAmbition GOAL_SIX_FAMILY_LUXURIESaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_BATHS_3Ambition GOAL_THREE_BATHS_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_THEATER_3Ambition GOAL_THREE_THEATER_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_MARKET_3Ambition GOAL_THREE_MARKET_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_LIBRARY_3Ambition GOAL_THREE_LIBRARY_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_COURTHOUSE_3Ambition GOAL_THREE_COURTHOUSE_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_GARRISON_3Ambition GOAL_THREE_GARRISON_3aeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_CATHEDRALAmbition GOAL_THREE_CATHEDRALaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_THREE_LEGENDARY_CITIESAmbition GOAL_THREE_LEGENDARYaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_TWO_WONDERSAmbition GOAL_TWO_WONDERSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_FOUR_WONDERSAmbition GOAL_FOUR_WONDERSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_5_ELDER_SPECIALISTSAmbition GOAL_5_ELDER_SPECIALISTSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_LEGENDARY_PROJECTSAmbition GOAL_LEGENDARY_PROJECTSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_CAPTURE_ONE_CAPITALAmbition GOAL_ONE_CAPITALaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_CAPTURE_FIVE_CITIESAmbition GOAL_FIVE_CAPTURE_CITIESaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_EIGHT_RELIGION_SPREADAmbition GOAL_EIGHT_RELIGION_SPREADaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_15_KILLSAmbition GOAL_15_KILLSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_TWO_MAX_LEVEL_UNITSAmbition GOAL_TWO_MAX_LEVEL_UNITaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_EIGHT_GENERALSAmbition GOAL_EIGHT_GENERALSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_EIGHT_GOVERNORSAmbition GOAL_EIGHT_GOVERNORSaeBonuses: BONUS_RECENT_AMBITION4% BONUS_AMBITION_REVEAL_80Ambition GOAL_REVEAL_80aeBonuses: BONUS_RECENT_AMBITION
- ▸ I'm not feeling very ambitious right now.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
New Thoughts
- ▸ My royal bloodline is all that matters.Gain trait: WarlikegrantsBONUS_GIVE_TRAIT_WARLIKEaeAddTraits: TRAIT_WARLIKE
- ▸ I want to live in a world of peace and beauty.Gain trait: InspiringgrantsBONUS_GIVE_TRAIT_INSPIRINGaeAddTraits: TRAIT_INSPIRING
- ▸ Family is the only treasure worth pursuing.Gain trait: GraciousgrantsBONUS_GIVE_TRAIT_GRACIOUSaeAddTraits: TRAIT_GRACIOUS
Omens of Your End
- ▸
Order [character] to abandon [character] to the elements. Gain trait: Abandoned To The ElementsgrantsBONUS_GIVE_TRAIT_ABANDONED_TO_THE_ELEMENTSaeAddTraits: TRAIT_ABANDONED_TO_THE_ELEMENTS↳ may trigger: A Deception Revealed - ▸ Await fate.Gain trait: Stressedgated byLeaderSubjectNotAny SUBJECT_CRUEL / SUBJECT_RUTHLESS / SUBJECT_SUPERSTITIOUSgrantsBONUS_GIVE_TRAIT_STRESSED_MAYBE_CURSEDaeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_MAYBE_CURSED↳ may trigger: Omens Turn True
Paternity
- ▸ We will find someone to adopt this baby.grantsBONUS_MAYBE_MISERABLEaiTraitProbDelay: TRAIT_MISERABLE=25
- ▸ You will raise the baby and marry the girl.Arranges a marriagegrantsBONUS_EVENTOPTION_CHILD_WITH_CHILD_M_OPTION_1_CHARACTER_2iMarrySubject 1
Petty Crimes
- ▸ You must repay all those you have wronged.Gain trait: BittergrantsBONUS_GIVE_TRAIT_BITTERaeAddTraits: TRAIT_BITTER
- ▸ You are royalty and must answer to no one.Gain trait: SpoiledgrantsBONUS_GIVE_TRAIT_SPOILEDaeAddTraits: TRAIT_SPOILED
- ▸ You will make a public apology before the court.Leader relationship: Disappointed With+1 Wisdomgated byLeaderSubject SUBJECT_HIGH_DISCIPLINEgrantsBONUS_EVENTOPTION_CHILD_PETTY_CRIMES_OPTION_2_CHARACTER_1AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHaeBonuses: BONUS_GAIN_WISDOM_1
Prepare your Heir
- ▸ Let him rule for a day.+1 CharismagrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
- ▸ Take him on a hunt.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
- ▸ Show him the farthest borders of the realm.Gain trait: EquestriangrantsBONUS_GIVE_TRAIT_EQUESTRIANaeAddTraits: TRAIT_EQUESTRIAN
Renewed Hope
- ▸ A caregiver and tutor will shape his early years.Gain a Court MinistergrantsBONUS_EVENTOPTION_BIRTH_RENEWED_HOPE_OPTION_0_PLAYERAddCourtier: COURTIER_MINISTER=GENDER_FEMALE
- ▸ The closeness and loyalty of a pet will bring joy.Gain a random traitgrantsBONUS_EVENTOPTION_BIRTH_RENEWED_HOPE_OPTION_1_CHARACTERaeRandomTraitDelay: TRAIT_PET_MONKEY, TRAIT_PET_FISH
- ▸ We will try to provide him with more siblings.Gain trait: RomanticgrantsBONUS_GIVE_TRAIT_ROMANTICaeAddTraits: TRAIT_ROMANTIC
Returned by Grace
- ▸ Accept [character] into your court.Gain a Court SoldiergrantsBONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIER
- ▸ Turn away the young soldier.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Royal Birth
- ▸ Collect gifts from the noble families.
+240Money+60/city↗ turn gated byLeaderSubjectNotAny SUBJECT_CHARACTER_VAINbHidePrereqs prereqs hidden in-gamegrantsBONUS_MONEY_GAIN_LARGEaiGlobalYieldsBase: YIELD_MONEY=240aiGlobalYieldsPer: YIELD_MONEY=60 - ▸ Send commemorative coins to all nobles.Remembered (all families): Received gifts for royal birth (+20 opinion for 20 turns)(no event currently keys off this)
-160Money-40/city↗ turn gated byLeaderSubjectNotAny SUBJECT_CHARACTER_TRADITIONALbHidePrereqs prereqs hidden in-gamegrantsBONUS_EVENTOPTION_CHILD_ROYAL_BIRTH_SENDMemoryAllFamilies MEMORYFAMILY_CHILD_ROYAL_BIRTH_SENDaeBonuses: BONUS_MONEY_LOSS_AVERAGE◇ grants a memory no event currently keys off - ▸ Present [character] to the adoring public.+2 Legitimacy+10–100 Culture (by city tier)grantsBONUS_EVENTOPTION_CHILD_ROYAL_BIRTH_PRESENTiLegitimacy 2aeBonuses: BONUS_CULTURE_GAIN_TINY
Secrets of the Dead
- ▸ Reveal the truth.Leader relationship: Vengeful AgainstRemembered: Revealed adultery (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_SECRETS_OF_THE_DEAD_OPTION_0_RELIGIONMemory MEMORYRELIGION_REVEALED_ADULTURY◇ grants a memory no event currently keys off
- ▸ Agree to keep this secret and swear the to silence.Gain trait: LoyalLeader relationship: Influenced ByRemembered: Covered up secret (-40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SECRETS_OF_THE_DEAD_OPTION_1_CHARACTER_1AddLeaderRelationship RELATIONSHIP_INFLUENCED_BYaeAddTraits: TRAIT_LOYALBONUS_EVENTOPTION_SECRETS_OF_THE_DEAD_OPTION_1_RELIGIONMemory MEMORYRELIGION_COVERED_UP_SECRET◇ grants a memory no event currently keys off
- ▸ Use this information to control the [family].Remembered: We are being blackmailed (+80 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_SCHEMERgrantsBONUS_EVENTOPTION_SECRETS_OF_THE_DEAD_OPTION_2_CHARACTER_0Memory MEMORYFAMILY_BLACKMAILED◇ grants a memory no event currently keys off
See the World
- ▸ The world is beautiful and full of wonders.Gain trait: ExploringRemembered: Started Explore Recently (2 turns)gated byLeaderSubjectNotAny SUBJECT_CHARACTER_WEAKbHidePrereqs prereqs hidden in-gamegrantsBONUS_GIVE_TRAIT_EXPLORINGMemory MEMORYCHARACTER_STARTED_EXPLORE_RECENTLYaeAddTraits: TRAIT_EXPLORING
- ▸ Scout our enemies, and report back to me.Gain a random traitGain trait: Trackergated byLeaderSubjectNotAny SUBJECT_CHARACTER_WEAKbHidePrereqs prereqs hidden in-gamegrantsBONUS_EVENTOPTION_CHILD_SEE_THE_WORLD_OPTION_1_CHARACTER_1aeRandomTraitDelay: TRAIT_EXPLORING, TRAIT_MISSINGaeRandomTraitText: TEXT_BONUS_EVENTOPTION_CHILD_SEE_THE_WORLD_OPTION_1_EXPLORING, TEXT_BONUS_EVENTOPTION_CHILD_SEE_THE_WORLD_OPTION_1_MISSINGaeBonuses: BONUS_GIVE_TRAIT_TRACKER
- ▸ Seek of the edge of this earth... and beyond.Gain trait: ExploringRemembered: Started Explore Recently (2 turns)Leader relationship: Endeared Togated byLeaderSubject SUBJECT_HIGH_CHARISMAgrantsBONUS_EVENTOPTION_CHILD_SEE_THE_WORLD_OPTION_2_CHARACTER_1aeBonuses: BONUS_GIVE_TRAIT_EXPLORING, BONUS_LEADER_ENDEARED_TO
- ▸ You must stay here safe with us.Gain a random traitgrantsBONUS_EVENTOPTION_CHILD_SEE_THE_WORLD_OPTION_3_CHARACTER_1aeRandomTraitDelay: TRAIT_LOYAL, TRAIT_BITTERaeRandomTraitText: TEXT_BONUS_EVENTOPTION_CHILD_SEE_THE_WORLD_OPTION_3_LOYAL, TEXT_BONUS_EVENTOPTION_CHILD_SEE_THE_WORLD_OPTION_3_BITTER
Showered with Gifts
- ▸ Accept gifts from the [family] family.Remembered: Gave new heir birth gift (+40 opinion for 40 turns)(no event currently keys off this)
+120Money+30/city↗ turn grantsBONUS_EVENTOPTION_BIRTH_SHOWERED_WITH_GIFTS_OPTION_0_FAMILY_0Memory MEMORYFAMILY_BIRTH_GIFTBONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=30◇ grants a memory no event currently keys off - ▸ Accept gifts from the [family] family.Remembered: Gave new heir birth gift (+40 opinion for 40 turns)(no event currently keys off this)
+30Stone+10/city↗ turn grantsBONUS_EVENTOPTION_BIRTH_SHOWERED_WITH_GIFTS_OPTION_1_FAMILY_1Memory MEMORYFAMILY_BIRTH_GIFTBONUS_STONE_GAIN_SMALLaiGlobalYieldsBase: YIELD_STONE=30aiGlobalYieldsPer: YIELD_STONE=10◇ grants a memory no event currently keys off - ▸ Accept gifts from the [family] family.Remembered: Gave new heir birth gift (+40 opinion for 40 turns)(no event currently keys off this)+20–200 Culture (by city tier)grantsBONUS_EVENTOPTION_BIRTH_SHOWERED_WITH_GIFTS_OPTION_2_FAMILY_2Memory MEMORYFAMILY_BIRTH_GIFTBONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]◇ grants a memory no event currently keys off
- ▸ Accept gifts from all the families.Gain trait: Greedy+20–200 Culture (by city tier)
+30Stone+10/city↗ turn
+120Money+30/city↗ turn grantsBONUS_GIVE_TRAIT_GREEDYaeAddTraits: TRAIT_GREEDYBONUS_EVENTOPTION_BIRTH_SHOWERED_WITH_GIFTS_OPTION_3_CITYaeBonuses: BONUS_CULTURE_GAIN_SMALL, BONUS_STONE_GAIN_SMALL, BONUS_MONEY_GAIN_SMALL
Speaking His Mind
- ▸ No apologies necessary. [character] does not know any better.Leader relationship: Estranged FromLeader relationship: Influenced BygrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ This horrid behavior is a reflection on the [rival] royal family.Leader relationship: Estranged From+4 LegitimacygrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_IN_ABSENTIA_OPTION_1_CHARACTER_3iLegitimacy 4
- ▸ [character] is right, [character] was an oafish goat.Remembered: Made a scene at a funeral (+20 opinion for 20 turns)(no event currently keys off this)Gain a random traitgrantsBONUS_EVENTOPTION_IN_ABSENTIA_OPTION_2_CHARACTER_1Memory MEMORYCHARACTER_LEADER_MADE_A_SCENEBONUS_EVENTOPTION_IN_ABSENTIA_OPTION_2_CHARACTER_3aeRandomTraitDelay: TRAIT_AFFABLE, TRAIT_UNCOUTH◇ grants a memory no event currently keys off
Strong Opinions
- ▸ The people are ours to rule as we see fit.Gain trait: StrictgrantsBONUS_GIVE_TRAIT_STRICTaeAddTraits: TRAIT_STRICT
- ▸ We must try to seek justice for everyone.grantsBONUS_SET_JUDGE_ARCHETYPESetArchetype TRAIT_JUDGE_ARCHETYPE
- ▸ All that matters is how YOU will lead.Gain trait: Inspiringgated byLeaderSubject SUBJECT_HIGH_WISDOMgrantsBONUS_GIVE_TRAIT_INSPIRINGaeAddTraits: TRAIT_INSPIRING
The Birthday Gift
- ▸ Treat
money like you have plenty of it. Gain trait: FoolishgrantsBONUS_GIVE_TRAIT_FOOLISHaeAddTraits: TRAIT_FOOLISH - ▸ Riches are required to play the role of ruler.Gain trait: ExtravagantgrantsBONUS_GIVE_TRAIT_EXTRAVAGANTaeAddTraits: TRAIT_EXTRAVAGANT
- ▸ Count every coin like it is your last.Gain trait: Frugalgated byLeaderSubject SUBJECT_PROSPEROUSgrantsBONUS_EVENTOPTION_CHILD_THE_BIRTHDAY_GIFT_OPTION_2_CHARACTER_1aeAddTraits: TRAIT_FRUGAL
The Calling
- ▸ The church only wishes to control you.grantsBONUS_MAYBE_DEBAUCHEDaiTraitProbDelay: TRAIT_DEBAUCHED=25
- ▸ Yes, you have been chosen by the gods.Gain a random traitgrantsBONUS_EVENTOPTION_THE_CALLINGaeRandomTraitDelay: TRAIT_BLESSED, TRAIT_INSPIRING, TRAIT_PIOUS, TRAIT_ASCETIC, TRAIT_INSANEaeRandomTraitText: TEXT_BONUS_EVENTOPTION_THE_CALLING_BLESSED, TEXT_BONUS_EVENTOPTION_THE_CALLING_INSPIRING, TEXT_BONUS_EVENTOPTION_THE_CALLING_PIOUS, TEXT_BONUS_EVENTOPTION_THE_CALLING_ASCETIC, TEXT_BONUS_EVENTOPTION_THE_CALLING_INSANE
- ▸ It is wise to explore your spirituality.Gain trait: Piousgated byLeaderSubject SUBJECT_HIGH_WISDOMgrantsBONUS_GIVE_TRAIT_PIOUSaeAddTraits: TRAIT_PIOUS
The Court Mourns
- ▸ He served us well.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Cult of [character]
- ▸ Name him as the guardian deity of [city].
-60Civics-15/city↗ turn grantsBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15BONUS_EVENTOPTION_HERO_CULT_OPTION_0_CITYAddImprovement IMPROVEMENT_SHRINE_OF_THE_HERO - ▸ Build a sanctuary complex as impressive as any gods'.
-50Stone-15/city↗ turn grantsBONUS_STONE_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_STONE=-50aiGlobalYieldsPer: YIELD_STONE=-15BONUS_EVENTOPTION_HERO_CULT_OPTION_1_LAWbFreeLaw 1 - ▸ Encourage the [family] to raise shrines to honor him.Remembered: Encouraged hero cult (+20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_HERO_CULT_OPTION_2_RELIGIONMemory MEMORYRELIGON_HERO_CULT◇ grants a memory no event currently keys off
The Final Favor
- ▸ Accept a sizeable donation to your national coffers.
+320Money+80/city↗ turn grantsBONUS_MONEY_GAIN_HUGEaiGlobalYieldsBase: YIELD_MONEY=320aiGlobalYieldsPer: YIELD_MONEY=80 - ▸ Ask that he keep the favor for the time being.Leader relationship: Owes Favor TograntsBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
The Fire Defiled
- ▸ Let Mithra judge him.Leader relationship: Disappointed WithRemembered: Allowed a family member burial rites (+80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_THE_FIRE_DEFILED_YESMemory MEMORYFAMILY_ALLOWED_BURIAL_RITES◇ grants a memory no event currently keys off
- ▸ He is lost already. Further rituals will not help.Leader relationship: Endeared ToRemembered: Refused a family member burial rites (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_THE_FIRE_DEFILED_NOMemory MEMORYFAMILY_REFUSED_BURIAL_RITES◇ grants a memory no event currently keys off
The Necropolis
- ▸ Include a comprehensive record of his achievements.+6 LegitimacygrantsBONUS_EVENTOPTION_NECROPOLIS_RECORD_CITYiLegitimacy 6
- ▸ Conduct funerary rites with quiet dignity.+1 DisciplineGain trait: Righteousgated byLeaderSubject SUBJECT_NOT_DEBAUCHEDbHidePrereqs prereqs hidden in-gamegrantsBONUS_EVENTOPTION_NECROPOLIS_RITESaiRatings: RATING_DISCIPLINE=1aeAddTraits: TRAIT_RIGHTEOUS
The Puppies
- ▸ He is my blood, there is nothing I can do.Gain trait: CruelgrantsBONUS_EVENTOPTION_CHILD_THE_PUPPIES_OPTION_0_CHARACTER_1aeAddTraits: TRAIT_CRUEL
- ▸ The military will understand how to deal with him.-2 LegitimacyGain trait: SoldiergrantsBONUS_EVENTOPTION_CHILD_THE_PUPPIES_OPTION_1_CHARACTER_1iLegitimacy -2aeAddTraits: TRAIT_SOLDIER
- ▸ Send him to a home for the sick.Gain trait: IncubatedgrantsBONUS_GIVE_TRAIT_INCUBATEDaeAddTraits: TRAIT_INCUBATED
Tower of Silence
- ▸ We will be left on the Tower of Silence.Remembered: Adopted our burial practices (+20 opinion for 80 turns)(no event currently keys off this)-4 LegitimacygrantsBONUS_EVENTOPTION_INTO_THE_SKY_0Memory MEMORYRELIGION_ADOPTED_BURIAL_PRACTICESBONUS_EVENTOPTION_INTO_THE_SKY_1iLegitimacy -4◇ grants a memory no event currently keys off
- ▸ No, traditional [rival] burial is the right of our Kings.Leader relationship: Disappointed With+4 LegitimacygrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_INTO_THE_SKY_2iLegitimacy 4
Twins
- ▸ We are truly blessed!Remembered: Parent of twins (+20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TWINS_OPTION_0_RELIGIONMemory MEMORYRELIGION_TWINS◇ grants a memory no event currently keys off
Wise Investments
- ▸ Our cities overflow with the poor and hungry.
-160Money-40/city↗ turn+40 XP to the character grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_XP_CHARACTER_AVERAGEiXPCharacter 40 - ▸ You should keep the fruits of your own labor.Gain trait: Greedy
+320Money+80/city↗ turnLeader relationship: Influenced By grantsBONUS_EVENTOPTION_CHILD_WISE_INVESTMENTS_OPTION_1_CHARACTER_1aeAddTraits: TRAIT_GREEDYaeBonuses: BONUS_MONEY_GAIN_HUGE, BONUS_LEADER_INFLUENCED_BY
With Child
- ▸ There will be no baby without a marriage.Gain trait: MiserableRemembered: Made me give up baby (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CHILD_WITH_CHILD_F_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_CHILD_NO_BABYaeAddTraits: TRAIT_MISERABLE◇ grants a memory no event currently keys off
- ▸ You and your child are no longer my blood.Gain trait: Excluded from SuccessionRemembered: Disowned our daughter (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CHILD_WITH_CHILD_F_OPTION_1_CHARACTER_1bHaveBastard 1aeAddTraits: TRAIT_EXCLUDEDBONUS_EVENTOPTION_CHILD_WITH_CHILD_F_OPTION_1_CHARACTER_2Memory MEMORYCHARACTER_CHILD_DISOWNED_DAUGHTER◇ grants a memory no event currently keys off
- ▸ The baby will live, but at my whim.Gain trait: Timidgated byLeaderSubject SUBJECT_HIGH_DISCIPLINEgrantsBONUS_EVENTOPTION_CHILD_WITH_CHILD_F_OPTION_2_CHARACTER_1bHaveBastard 1aeAddTraits: TRAIT_TIMID