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📜 Lifespan Events

55 events

← All story events Event class Stories drawn from the Lifespan event pool. Scheduling (eventClass.xml): at most one event of this class every 10 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A New Heir Birth CM ✓
50% to appear Once per game UsPlayer Us Heir UsBaby
  • My legacy has been secured.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

A Terrible Loss Death CM ✓
Once per game Spouse Of Leader Dead UsLeader Us In Love With Leader HiddenNot New
Always Gain trait: Mourning
  • I will not let grief be my undoing.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

Affairs of the People Adulthood CM ✓
Every 80 turns Leader UsChild Of Leader Us Adult Under 40
  • You are powerful and therefore above petty politics.
    Gain a random traitLeader relationship: Conspiring With
    grants
    BONUS_EVENTOPTION_CHILD_AFFAIRS_OF_THE_CITY_OPTION_0_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    aeRandomTraitDelay: TRAIT_RUTHLESS, TRAIT_CORRUPT
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_CHILD_AFFAIRS_OF_THE_CITY_RUTHLESS, TEXT_BONUS_EVENTOPTION_CHILD_AFFAIRS_OF_THE_CITY_CORRUPT
  • Politics is a noble profession if you stay true to your principles.
    Gain a random trait
    grants
    BONUS_EVENTOPTION_CHILD_AFFAIRS_OF_THE_CITY_OPTION_1_CHARACTER_1
    aeRandomTraitDelay: TRAIT_RIGHTEOUS, TRAIT_FOOLISH
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_CHILD_AFFAIRS_OF_THE_CITY_RIGHTEOUS, TEXT_BONUS_EVENTOPTION_CHILD_AFFAIRS_OF_THE_CITY_FOOLISH

✎ Andy Auseon

Amulet of Fertility Birth CM ✓
Once per game Leader UsSpouse Of Leader UsChild Of Leader Us FemaleBabyNot Infertile
  • I must get rid of this amulet at once.
    +2Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_MINIMAL
    aiGlobalYieldsBase: YIELD_ORDERS=2
  • Turn the key, and give it to my beloved [character].
    Gain trait: Open Fertility AmuletLeader relationship: Suspicious Of
    gated by
    LeaderSubjectNotAny SUBJECT_SUPERSTITIOUS
    grants
    BONUS_EVENTOPTION_CHILD_AMULET_OF_FERTILITY_OPTION_1_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    aeAddTraits: TRAIT_AMULET_OWNER_POSITIVE
  • Lock the amulet, and give it to my beloved [character].
    Gain trait: Locked Fertility AmuletLeader relationship: Suspicious Of
    gated by
    LeaderSubjectNotAny SUBJECT_SUPERSTITIOUS
    grants
    BONUS_EVENTOPTION_CHILD_AMULET_OF_FERTILITY_OPTION_2_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    aeAddTraits: TRAIT_AMULET_OWNER_NEGATIVE
  • I would rather sell the trinket.
    +120Money+30/city↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_SUPERSTITIOUS
    grants
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30

✎ Andy Auseon

Big Questions Adulthood CM ✓
Every 40 turns Leader UsChild Of Leader Us Adult Under 40
  • A life of curiosity will serve you well.
    +4Science+1/city↗ turn+20 XP to the character
    gated by
    LeaderSubject SUBJECT_NOT_BITTER
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_CHILD_BIG_QUESTIONS_OPTION_0_CHARACTER_1
    aeBonuses: BONUS_SCIENCE_GAIN_MINIMAL, BONUS_XP_CHARACTER_SMALL
  • We are all at the mercy of the divine.
    Gain a random trait
    grants
    BONUS_EVENTOPTION_CHILD_BIG_QUESTIONS_OPTION_1_CHARACTER_1
    aeRandomTraitDelay: TRAIT_PIOUS, TRAIT_SUPERSTITIOUS
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_CHILD_BIG_QUESTIONS_PIOUS, TEXT_BONUS_EVENTOPTION_CHILD_BIG_QUESTIONS_SUPERSTITIOUS
  • Perhaps humanity must forge its own path.
    Gain a random trait
    gated by
    LeaderSubject SUBJECT_CHARACTER_STRONG
    grants
    BONUS_EVENTOPTION_CHILD_BIG_QUESTIONS_OPTION_2_CHARACTER_1
    aeRandomTraitDelay: TRAIT_INTELLIGENT, TRAIT_PROUD, TRAIT_INSPIRING
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_CHILD_BIG_QUESTIONS_INTELLIGENT, TEXT_BONUS_EVENTOPTION_CHILD_BIG_QUESTIONS_PROUD, TEXT_BONUS_EVENTOPTION_CHILD_BIG_QUESTIONS_INSPIRING

✎ Andy Auseon

Blessings for the Heir Adulthood CM ✓
Once per game Heir UsPlayer UsReligionReligion Head Us Max 2 StrengthsTeenager Or AdultMin Pleased
  • [character] would benefit from spiritual guidance.
    Gain trait: Pious
    grants
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
  • Letting [character] study alongside [religion] wise men would be of great help.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • He should learn to inspire the people as [religion] priests inspire their followers.
    Gain trait: Inspiring
    grants
    BONUS_GIVE_TRAIT_INSPIRING
    aeAddTraits: TRAIT_INSPIRING

✎ Solver

Child of Prophecy Birth CM ✓
10% to appear Once per game UsPlayer Us Heir UsBaby
  • Listen closely to the old beggar's words of wisdom.
    Gain a random trait
    grants
    BONUS_EVENTSTORY_BIRTH_CHILD_OF_PROPHECY_CHARACTER
    aeRandomTraitDelay: TRAIT_CURSED, TRAIT_BLESSED, TRAIT_DIVINE
    aeRandomTraitText: TEXT_BONUS_BIRTH_CHILD_OF_PROPHECY_CURSED, TEXT_BONUS_BIRTH_CHILD_OF_PROPHECY_BLESSED, TEXT_BONUS_BIRTH_CHILD_OF_PROPHECY_DIVINE
  • Ignore the fool and toss him back into the street.
    (no gates or payload in XML)

✎ Andy Auseon

Coming of Age Adulthood CM ✓
25% to appear Every 100 turns Heir UsPlayer UsCapital Us
  • Conduct a traditional [rival] ceremony.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Commission new regalia for [character].
    +2 Legitimacy-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_HEIR_COMING_OF_AGE_GIFTS_PLAYER
    iLegitimacy 2
    aeBonuses: BONUS_MONEY_LOSS_LARGE
  • Declare a national holiday in [city].
    +20–200 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]

✎ Leyla Johnson

Common Love Adulthood CM ✓
Every 40 turns Leader UsChild Of Leader UsSuitor Temp Bad
  • Family and lineage come first. Always.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Follow your heart and find Happinesshappiness.
    -4 LegitimacyGain trait: RomanticArranges a marriage
    grants
    BONUS_EVENTOPTION_CHILD_COMMON_LOVE_OPTION_1_CHARACTER_0
    iLegitimacy -4
    BONUS_GIVE_TRAIT_ROMANTIC
    aeAddTraits: TRAIT_ROMANTIC
    BONUS_EVENTOPTION_CHILD_COMMON_LOVE_OPTION_1_CHARACTER_2
    iMarrySubject 1
  • Thank the heavens! It seems [character] was heir to an ancient title all along!
    +2 LegitimacyArranges a marriage
    gated by
    LeaderSubject SUBJECT_BLESSED
    grants
    BONUS_EVENTOPTION_CHILD_COMMON_LOVE_OPTION_2_CHARACTER_0
    iLegitimacy 2
    BONUS_EVENTOPTION_CHILD_COMMON_LOVE_OPTION_1_CHARACTER_2
    iMarrySubject 1

✎ Andy Auseon

Complications Birth CM ✓
Part of the Complications chain — 2 events view map →
25% to appear Once per game UsNon Leader UsNon Leader UsLeader Us BabyFemaleImportant UsMaleNot General
Always The character is killed
  • The court has more important matters to consider.
    Gain trait: MourningLeader relationship: Estranged From+4Orders↗ turn
    grants
    BONUS_EVENTOPTION_COMPLICATIONS_OPTION_0_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    aeAddTraits: TRAIT_MOURNING
    aeBonuses: BONUS_ORDERS_GAIN_SMALL
  • Wisdom demands that we change our ways.
    Gain trait: MourningLeader relationship: Influenced ByBegin project: Midwifery-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_COMPLICATIONS_OPTION_1_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    aeAddTraits: TRAIT_MOURNING
    BONUS_EVENTOPTION_COMPLICATIONS_OPTION_1_CHARACTER_2
    aeAddProjects: PROJECT_MIDWIFERY
    aeBonuses: BONUS_MONEY_LOSS_SMALL
  • Propose a new marriage for [character].
    Leader relationship: Endeared To-5Orders↗ turn
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5
    ↳ may trigger: Complications
  • Give [character] whatever is required.
    Gain a DoctorBegin project: Midwifery
    gated by
    LeaderSubject SUBJECT_MOURNING
    grants
    BONUS_EVENTOPTION_COMPLICATIONS_OPTION_3_CHARACTER_2
    aeAddProjects: PROJECT_MIDWIFERY
    aeAddSpecialistClasses: SPECIALISTCLASS_DOCTOR
  • We will honor [character] with a city-wide celebration.
    Leader relationship: Endeared ToBegin project: Triumph
    gated by
    LeaderSubject SUBJECT_COMPASSIONATE
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_COMPLICATIONS_OPTION_4_CHARACTER_2
    aeAddProjects: PROJECT_TRIUMPH

✎ Andy Auseon

Dark Omens Birth CM ✓
20% to appear Every 80 turns Child Of Leader Us Baby
  • Sacrifice cows to our chief god.
    -30Food-10/city↗ turn
    grants
    BONUS_FOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=-30
    aiGlobalYieldsPer: YIELD_FOOD=-10
  • Build a great ritual fire to ward off evil.
    -30Wood-10/city↗ turn
    grants
    BONUS_WOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_WOOD=-30
    aiGlobalYieldsPer: YIELD_WOOD=-10
  • Do nothing, this is mere superstition.
    +60Discontenteach city↗ turn
    grants
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60

✎ Leyla Johnson

End of an Era Death CM ✓
Every 0 turns Was Leader Dead UsLeader Family Us AbdicatedNot New
  • Farewell, [character].
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Brodie Frehlich

Enlistment Adulthood CM ✓
Every 80 turns Unit UsChild Of Leader UsPlayer Us Unit Needs GeneralAdult Under 40Player Max Three Courtiers
  • He must go and fight for what he believes in.
    Gain trait: Soldier
    grants
    BONUS_GIVE_TRAIT_SOLDIER
    aeAddTraits: TRAIT_SOLDIER
  • Any child of Minemine must be a leader.
    grants
    BONUS_EVENTOPTION_CHILD_ENLISTMENT_OPTION_1_CHARACTER_1
    SetArchetype TRAIT_COMMANDER_ARCHETYPE
    iGeneralOfSubject 0
  • There are safer ways for him to fight.
    Gain a Court Soldier
    grants
    BONUS_EVENTOPTION_CHILD_ENLISTMENT_OPTION_2_CHARACTER_1
    SetArchetype TRAIT_TACTICIAN_ARCHETYPE
    aeBonuses: BONUS_ADD_GREAT_SOLDIER

✎ Andy Auseon

False Accusation Adulthood CM ✓
Every 80 turns Leader UsChild Of Leader UsPlayer Them Adult Under 40
  • Throw them out of the court.
    Gain trait: Bold
    grants
    BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
  • Convince them of their mistake.
    Gain trait: Eloquent
    grants
    BONUS_GIVE_TRAIT_ELOQUENT
    aeAddTraits: TRAIT_ELOQUENT
  • Turn them against each other.
    Gain trait: Cunning
    grants
    BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING

✎ Andy Auseon

Farewell, Brother Death CM ✓
Once per game Sibling Of Leader Dead UsLeader Us Endeared To Leader HiddenNew
  • I will miss [character].
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

Final Remembrance Death CM ✓ The Sacred and the Profane Religion event pack
Once per game Important Dead UsReligion WorldLeader UsCapital Us ReligionNot Child Of Leader Dead UsNot Spouse Of Leader Dead Us
  • Record him as a keen and generous patron of the arts.
    -40Civics-10/city↗ turn+30–300 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_FINAL_REMEMBRANCE_OPTION_0_CITY_0
    aeBonuses: BONUS_CIVICS_LOSS_SMALL, BONUS_CULTURE_GAIN_AVERAGE
  • He was a friend of the people, a part of the community.
    -40Civics-10/city↗ turn+80Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_FINAL_REMEMBRANCE_OPTION_1_CITY_0
    aeBonuses: BONUS_CIVICS_LOSS_SMALL, BONUS_HAPPINESS_GAIN_AVERAGE
  • As a holy and pious devotee to, one to be celebrated and honored.
    Free theology: Veneration-40Civics-10/city↗ turn
    grants
    BONUS_EVENTOPTION_FINAL_REMEMBRANCE_OPTION_2_RELIGION
    FreeTheology THEOLOGY_VENERATION
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
  • Ask to be left to your grief.
    Gain trait: Mourning
    grants
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING

✎ Josh Unsworth

Fragile Birth CM ✓
Once per game Leader 2+ Leader UsChild Of Leader Us Max 2 StrengthsBabyNot Bastard
Always Gain trait: Severely IllGain trait: Crippled
  • ScienceScience must hold a solution.
    grants
    BONUS_SET_SCHOLAR_ARCHETYPE
    SetArchetype TRAIT_SCHOLAR_ARCHETYPE
  • We will rely on divine protection.
    Gain trait: Pious
    grants
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS

✎ Andy Auseon

Funeral Procession Death CM ✓
Once per game Dead UsLeader UsFamily Us FamilyCourtier SoldierMax 2 StrengthsMax 2 WeaknessFamily Different From Leader
  • It is the family's responsibility to honor him.
    Gain trait: FrugalRemembered: Refused to fund funeral (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_FRUGAL
    aeAddTraits: TRAIT_FRUGAL
    BONUS_EVENTOPTION_DEATH_FUNERAL_PROCESSION_OPTION_0_FAMILY
    Memory MEMORYFAMILY_REFUSED_FUNERAL
    ◇ grants a memory no event currently keys off
  • We will pay the appropriate respects.
    -80Money-20/city↗ turnRemembered: Funded family funeral (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20
    BONUS_EVENTOPTION_DEATH_FUNERAL_PROCESSION_OPTION_1_FAMILY
    Memory MEMORYFAMILY_FUNDED_FUNERAL
    ◇ grants a memory no event currently keys off
  • I will ride in [character]'s stead.
    Gain trait: ProudRemembered: Rode in family funeral (+20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_COMMANDER
    grants
    BONUS_GIVE_TRAIT_PROUD
    aeAddTraits: TRAIT_PROUD
    BONUS_EVENTOPTION_DEATH_FUNERAL_PROCESSION_OPTION_2_FAMILY
    Memory MEMORYFAMILY_RODE_IN_FUNERAL
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Funerary Games Death CM ✓ The Sacred and the Profane Religion event pack
Once per game Law: Epics Religion PlayerFamily Dead UsFamily UsNon Leader UsNon Leader UsPlayer UsCity Us GeneralReligion Native PaganCity Family SeatFamily ChampionsFamily RidersFamily Hunters
Always Remembered: Funded family funeral (+20 opinion for 80 turns)(no event currently keys off this)
  • The armour belongs to [character].
    Gain trait: Hero ArmourLeader relationship: Endeared ToLeader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_FUNERARY_GAMES_OPTION_1_CHARACTER_2
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aeAddTraits: TRAIT_HERO_ARMOUR
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
  • [character] is the victor.
    Leader relationship: Vengeful AgainstGain trait: Hero ArmourLeader relationship: Endeared To
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_FUNERARY_GAMES_OPTION_1_CHARACTER_2
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aeAddTraits: TRAIT_HERO_ARMOUR
  • Such magnificent armor should be Minemine!
    Gain trait: Hero ArmourGain trait: Greedy
    grants
    BONUS_EVENTOPTION_FUNERARY_GAMES_OPTION_2_PLAYER
    aeAddTraits: TRAIT_HERO_ARMOUR, TRAIT_GREEDY

✎ Josh Unsworth Background reading ↗

Holy War Adulthood CM ✓
Once per game Leader UsUsTribe Peace Or Truce Heir UsZealotAdult
  • Remove these sects... discreetly.
    +2 Legitimacy+1 DisciplineGain trait: Slighted
    grants
    BONUS_EVENTOPTION_HEIR_HOLY_WAR_OPTION_0
    iLegitimacy 2
    aeBonuses: BONUS_GAIN_DISCIPLINE_1
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED
  • [character] is unfit for the throne.
    +1 WisdomGain trait: Excluded from SuccessionRemembered: Subdued warlike zealots (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_HEIR_HOLY_WAR_OPTION_1
    aeBonuses: BONUS_GAIN_WISDOM_1
    BONUS_GIVE_TRAIT_EXCLUDED
    aeAddTraits: TRAIT_EXCLUDED
    BONUS_EVENTOPTION_HEIR_HOLY_WAR_OPTION_1_BARBARIAN
    Memory MEMORYTRIBE_ZEALOTS_OPPRESSED
    ◇ grants a memory no event currently keys off
  • It is true, the savages must be destroyed.
    +1 CourageGain trait: WarlikeRemembered: Tribe Offer (5 turns)
    grants
    BONUS_EVENTOPTION_HEIR_HOLY_WAR_OPTION_2
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
    aeBonuses: BONUS_GAIN_COURAGE_1
    BONUS_EVENTOPTION_HEIR_HOLY_WAR_OPTION_2_CHARACTER_1
    aeAddTraits: TRAIT_WARLIKE
    BONUS_TRIBE_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER

✎ Andy Auseon

Honored by the Faith Death CM ✓ The Sacred and the Profane Religion event pack
Once per game Important Dead UsReligion WorldUs Or ThemPlayer Us ReligionReligious
  • Resolve
    0%
    Leader relationship: Endeared To-240Money-60/city↗ turn
    100%
    Leader relationship: Endeared To
    grants
    0% BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    0% BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    100% BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Refuse to trade pleasantries with the sanctimonious [title].
    Remembered: Slighted me (-40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_HONORED_BY_GOD_OPTION_2_CHARACTER_1
    Memory MEMORYCHARACTER_SLIGHTED
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

In the Hands of Death CM ✓
Every 40 turns Dead UsReligionLeader UsPlayer UsTrait Item ReligionHas Item
  • Offer to buy this treasure from the clergy.
    -240Money-60/city↗ turn
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_EVENTOPTION_IN_THE_HANDS_OF_GOD_OPTION_0_TRAIT
    iAddTraitSubject 2
  • Have the item confiscated and brought to the Palacepalace.
    Gain trait: Greedy
    grants
    BONUS_GIVE_TRAIT_GREEDY
    aeAddTraits: TRAIT_GREEDY
    BONUS_EVENTOPTION_IN_THE_HANDS_OF_GOD_OPTION_0_TRAIT
    iAddTraitSubject 2
  • Stay your hand and leave it to pass on to the Templetemple, as intended.
    +1 Discipline
    gated by
    LeaderSubject SUBJECT_NOT_GREEDY
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Josh Unsworth

Joy and Pain Birth CM ✓
Once per game Child Of Leader UsSpouse Of Leader UsLeader Us Max 2 StrengthsFemaleBaby
Always The character is killed
  • I will marry again for the good of the nation.
    (no gates or payload in XML)
  • I am not ready to give my heart to another.
    Gain trait: MourningGain trait: Loyal
    grants
    BONUS_EVENTOPTION_CHILD_JOY_AND_PAIN_OPTION_1
    aeAddTraits: TRAIT_MOURNING, TRAIT_LOYAL

✎ Andy Auseon

Keepsake Death CM ✓
Once per game Dead UsReligionLeader Us ReligionIn Love With LeaderLover Of Leader
  • Let go and avoid holding on to such material possessions.
    -1 Charisma+1 Discipline
    grants
    BONUS_EVENTOPTION_KEEPSAKE_OPTION_0_CHARACTER_1
    aiRatings: RATING_CHARISMA=-1, RATING_DISCIPLINE=1
  • Keep it on you to remember him by.
    Gain trait: MourningGain trait: Keepsake
    grants
    BONUS_EVENTOPTION_KEEPSAKE_OPTION_1_CHARACTER_1
    aeAddTraits: TRAIT_MOURNING, TRAIT_KEEPSAKE
  • Dedicate it in a prayer for [character].
    +1 Charisma
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1

✎ Josh Unsworth

Laid to Rest Death CM ✓
Once per game Spouse Of Leader Dead UsLeader Us In Love With Leader HiddenNot New
Always Gain trait: Mourning
  • I must endure the loss and live on.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

Lands of the Dead Death CM ✓ The Sacred and the Profane Religion event pack
Once per game Dead UsReligion PaganLeader Us Parent Of Leader Dead UsReligion
  • Lead the rites yourself.
    Remembered: Led funeral rites (+20 opinion for 80 turns)(no event currently keys off this)+1 DisciplineGain trait: Mourning
    grants
    BONUS_EVENTOPTION_LANDS_OF_THE_DEAD_OPTION_0_RELIGION
    Memory MEMORYRELIGION_FUNERAL_RITES
    BONUS_EVENTOPTION_LANDS_OF_THE_DEAD_OPTION_0_CHARACTER_1
    aiRatings: RATING_DISCIPLINE=1
    aeAddTraits: TRAIT_MOURNING
    ◇ grants a memory no event currently keys off
  • Delegate to the.
    +8Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_ORDERS=8

✎ Josh Unsworth

Love Kills Death CM ✓
Once per game Important UsSpouse Of Leader Dead UsLeader Us DeceitfulMax UpsetNot Gay
  • Decry such heartless accusations!
    Leader relationship: Plotting Against+2 Legitimacy
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
    BONUS_EVENTOPTION_CHARACTER_LOVE_KILLS_OPTION_0_CHARACTER_2
    iLegitimacy 2
  • Stay silent in the face of such lies.
    Gain trait: Corrupt+8Orders↗ turn
    grants
    BONUS_EVENTOPTION_CHARACTER_LOVE_KILLS_OPTION_1_CHARACTER_2
    aeAddTraits: TRAIT_CORRUPT
    aeBonuses: BONUS_ORDERS_GAIN_LARGE
  • Turn the charges back on [character].
    Leader relationship: Vengeful Against+1 Wisdom
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_CHARACTER_LOVE_KILLS_OPTION_2_CHARACTER_2
    aeBonuses: BONUS_GAIN_WISDOM_1

✎ Andy Auseon

Midwives Birth CM ✓
Once per game Leader UsChild Of Leader UsSpouse Of Leader UsCity Us Baby
  • Create a school for Trainingtraining midwives.
    Begin project: Midwifery
    grants
    BONUS_EVENTOPTION_CHILD_MIDWIVES_OPTION_0
    aeAddProjects: PROJECT_MIDWIFERY
  • Find more doctors to treat the sick and infirm.
    Gain a Doctor
    grants
    BONUS_EVENTOPTION_CHILD_MIDWIVES_OPTION_1
    aeAddSpecialistClasses: SPECIALISTCLASS_DOCTOR

✎ Andy Auseon

Natal Astrologer Birth CM ✓
Once per game Leader UsChild Of Leader Us BabySuperstitiousNot Bastard
  • Brave.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • Cunning.
    +1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • Prosperous.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Andy Auseon

New Life Birth CM ✓
Once per game Leader UsChild Of Leader Us BabyNot Bastard
  • Resolve
    4%
    Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 100 PopulationRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Baths 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Theater 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Market 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Library 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Courthouse 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Garrison 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three CathedralRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three LegendaryRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Two WondersRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Four WondersRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Legendary ProjectsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Five Capture CitiesRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight Religion SpreadRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight GovernorsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Reveal 80Remembered: Recent Ambition (7 turns)
    grants
    4% BONUS_AMBITION_LAWS_EIGHT
    Ambition GOAL_EIGHT_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_100_POPULATION
    Ambition GOAL_100_POPULATION
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_SIX_FAMILY_LUXURIES
    Ambition GOAL_SIX_FAMILY_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_BATHS_3
    Ambition GOAL_THREE_BATHS_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_THEATER_3
    Ambition GOAL_THREE_THEATER_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_MARKET_3
    Ambition GOAL_THREE_MARKET_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_LIBRARY_3
    Ambition GOAL_THREE_LIBRARY_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_COURTHOUSE_3
    Ambition GOAL_THREE_COURTHOUSE_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_GARRISON_3
    Ambition GOAL_THREE_GARRISON_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_CATHEDRAL
    Ambition GOAL_THREE_CATHEDRAL
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_LEGENDARY_CITIES
    Ambition GOAL_THREE_LEGENDARY
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_TWO_WONDERS
    Ambition GOAL_TWO_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_FOUR_WONDERS
    Ambition GOAL_FOUR_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_5_ELDER_SPECIALISTS
    Ambition GOAL_5_ELDER_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_LEGENDARY_PROJECTS
    Ambition GOAL_LEGENDARY_PROJECTS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_CAPTURE_ONE_CAPITAL
    Ambition GOAL_ONE_CAPITAL
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_CAPTURE_FIVE_CITIES
    Ambition GOAL_FIVE_CAPTURE_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_RELIGION_SPREAD
    Ambition GOAL_EIGHT_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_TWO_MAX_LEVEL_UNITS
    Ambition GOAL_TWO_MAX_LEVEL_UNIT
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_GENERALS
    Ambition GOAL_EIGHT_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_GOVERNORS
    Ambition GOAL_EIGHT_GOVERNORS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_REVEAL_80
    Ambition GOAL_REVEAL_80
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    4%
    Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 100 PopulationRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Baths 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Theater 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Market 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Library 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Courthouse 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Garrison 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three CathedralRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three LegendaryRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Two WondersRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Four WondersRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Legendary ProjectsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Five Capture CitiesRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight Religion SpreadRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight GovernorsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Reveal 80Remembered: Recent Ambition (7 turns)
    grants
    4% BONUS_AMBITION_LAWS_EIGHT
    Ambition GOAL_EIGHT_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_100_POPULATION
    Ambition GOAL_100_POPULATION
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_SIX_FAMILY_LUXURIES
    Ambition GOAL_SIX_FAMILY_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_BATHS_3
    Ambition GOAL_THREE_BATHS_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_THEATER_3
    Ambition GOAL_THREE_THEATER_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_MARKET_3
    Ambition GOAL_THREE_MARKET_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_LIBRARY_3
    Ambition GOAL_THREE_LIBRARY_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_COURTHOUSE_3
    Ambition GOAL_THREE_COURTHOUSE_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_GARRISON_3
    Ambition GOAL_THREE_GARRISON_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_CATHEDRAL
    Ambition GOAL_THREE_CATHEDRAL
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_LEGENDARY_CITIES
    Ambition GOAL_THREE_LEGENDARY
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_TWO_WONDERS
    Ambition GOAL_TWO_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_FOUR_WONDERS
    Ambition GOAL_FOUR_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_5_ELDER_SPECIALISTS
    Ambition GOAL_5_ELDER_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_LEGENDARY_PROJECTS
    Ambition GOAL_LEGENDARY_PROJECTS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_CAPTURE_ONE_CAPITAL
    Ambition GOAL_ONE_CAPITAL
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_CAPTURE_FIVE_CITIES
    Ambition GOAL_FIVE_CAPTURE_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_RELIGION_SPREAD
    Ambition GOAL_EIGHT_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_TWO_MAX_LEVEL_UNITS
    Ambition GOAL_TWO_MAX_LEVEL_UNIT
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_GENERALS
    Ambition GOAL_EIGHT_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_GOVERNORS
    Ambition GOAL_EIGHT_GOVERNORS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_REVEAL_80
    Ambition GOAL_REVEAL_80
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    4%
    Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 100 PopulationRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Baths 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Theater 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Market 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Library 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Courthouse 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three Garrison 3Remembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three CathedralRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Three LegendaryRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Two WondersRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Four WondersRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Legendary ProjectsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Five Capture CitiesRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight Religion SpreadRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Eight GovernorsRemembered: Recent Ambition (7 turns)
    4%
    Progress ambition: Reveal 80Remembered: Recent Ambition (7 turns)
    grants
    4% BONUS_AMBITION_LAWS_EIGHT
    Ambition GOAL_EIGHT_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_100_POPULATION
    Ambition GOAL_100_POPULATION
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_SIX_FAMILY_LUXURIES
    Ambition GOAL_SIX_FAMILY_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_BATHS_3
    Ambition GOAL_THREE_BATHS_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_THEATER_3
    Ambition GOAL_THREE_THEATER_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_MARKET_3
    Ambition GOAL_THREE_MARKET_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_LIBRARY_3
    Ambition GOAL_THREE_LIBRARY_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_COURTHOUSE_3
    Ambition GOAL_THREE_COURTHOUSE_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_GARRISON_3
    Ambition GOAL_THREE_GARRISON_3
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_CATHEDRAL
    Ambition GOAL_THREE_CATHEDRAL
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_THREE_LEGENDARY_CITIES
    Ambition GOAL_THREE_LEGENDARY
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_TWO_WONDERS
    Ambition GOAL_TWO_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_FOUR_WONDERS
    Ambition GOAL_FOUR_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_5_ELDER_SPECIALISTS
    Ambition GOAL_5_ELDER_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_LEGENDARY_PROJECTS
    Ambition GOAL_LEGENDARY_PROJECTS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_CAPTURE_ONE_CAPITAL
    Ambition GOAL_ONE_CAPITAL
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_CAPTURE_FIVE_CITIES
    Ambition GOAL_FIVE_CAPTURE_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_RELIGION_SPREAD
    Ambition GOAL_EIGHT_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_TWO_MAX_LEVEL_UNITS
    Ambition GOAL_TWO_MAX_LEVEL_UNIT
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_GENERALS
    Ambition GOAL_EIGHT_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_EIGHT_GOVERNORS
    Ambition GOAL_EIGHT_GOVERNORS
    aeBonuses: BONUS_RECENT_AMBITION
    4% BONUS_AMBITION_REVEAL_80
    Ambition GOAL_REVEAL_80
    aeBonuses: BONUS_RECENT_AMBITION
  • I'm not feeling very ambitious right now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Soren Johnson

New Thoughts Birth CM ✓
Every 80 turns Child Of Leader UsLeader Us BabyArchetype ThoughtfulMax 2 StrengthsNot Bastard
  • My royal bloodline is all that matters.
    Gain trait: Warlike
    grants
    BONUS_GIVE_TRAIT_WARLIKE
    aeAddTraits: TRAIT_WARLIKE
  • I want to live in a world of peace and beauty.
    Gain trait: Inspiring
    grants
    BONUS_GIVE_TRAIT_INSPIRING
    aeAddTraits: TRAIT_INSPIRING
  • Family is the only treasure worth pursuing.
    Gain trait: Gracious
    grants
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS

✎ Leyla Johnson

Omens of Your End Birth CM ✓ Behind the Throne
Part of the Omens of Your End chain — 4 events , 2 branch points view map →
Once per game UsLeader UsHarpagus Grandchild Of Leader UsOver 30HealthyNot CyrusNot Recent Revelry
  • OrdersOrder [character] to abandon [character] to the elements.
    Gain trait: Abandoned To The Elements
    grants
    BONUS_GIVE_TRAIT_ABANDONED_TO_THE_ELEMENTS
    aeAddTraits: TRAIT_ABANDONED_TO_THE_ELEMENTS
    ↳ may trigger: A Deception Revealed
  • Await fate.
    Gain trait: Stressed
    gated by
    LeaderSubjectNotAny SUBJECT_CRUEL / SUBJECT_RUTHLESS / SUBJECT_SUPERSTITIOUS
    grants
    BONUS_GIVE_TRAIT_STRESSED_MAYBE_CURSED
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_MAYBE_CURSED
    ↳ may trigger: Omens Turn True

✎ Jeri Roys Background reading ↗

Paternity Adulthood CM ✓
Every 100 turns Leader UsUsSuitor Pregnant Child Of Leader UsMaleAdult Under 40
  • We will find someone to adopt this baby.
    grants
    BONUS_MAYBE_MISERABLE
    aiTraitProbDelay: TRAIT_MISERABLE=25
  • You will raise the baby and marry the girl.
    Arranges a marriage
    grants
    BONUS_EVENTOPTION_CHILD_WITH_CHILD_M_OPTION_1_CHARACTER_2
    iMarrySubject 1

✎ Andy Auseon

Petty Crimes Adulthood CM ✓
Every 50 turns Leader UsChild Of Leader Us Not Honorable
  • You must repay all those you have wronged.
    Gain trait: Bitter
    grants
    BONUS_GIVE_TRAIT_BITTER
    aeAddTraits: TRAIT_BITTER
  • You are royalty and must answer to no one.
    Gain trait: Spoiled
    grants
    BONUS_GIVE_TRAIT_SPOILED
    aeAddTraits: TRAIT_SPOILED
  • You will make a public apology before the court.
    Leader relationship: Disappointed With+1 Wisdom
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_EVENTOPTION_CHILD_PETTY_CRIMES_OPTION_2_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    aeBonuses: BONUS_GAIN_WISDOM_1

✎ Andy Auseon

Prepare your Heir Adulthood CM ✓
25% to appear Every 100 turns Heir UsLeader Us Old
  • Let him rule for a day.
    +1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • Take him on a hunt.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • Show him the farthest borders of the realm.
    Gain trait: Equestrian
    grants
    BONUS_GIVE_TRAIT_EQUESTRIAN
    aeAddTraits: TRAIT_EQUESTRIAN

✎ Leyla Johnson

Renewed Hope Birth CM ✓ Turn 10+
50% to appear Once per game Child Of Leader UsLeader Us Heir UsBaby
  • A caregiver and tutor will shape his early years.
    Gain a Court Minister
    grants
    BONUS_EVENTOPTION_BIRTH_RENEWED_HOPE_OPTION_0_PLAYER
    AddCourtier: COURTIER_MINISTER=GENDER_FEMALE
  • The closeness and loyalty of a pet will bring joy.
    Gain a random trait
    grants
    BONUS_EVENTOPTION_BIRTH_RENEWED_HOPE_OPTION_1_CHARACTER
    aeRandomTraitDelay: TRAIT_PET_MONKEY, TRAIT_PET_FISH
  • We will try to provide him with more siblings.
    Gain trait: Romantic
    grants
    BONUS_GIVE_TRAIT_ROMANTIC
    aeAddTraits: TRAIT_ROMANTIC

✎ Andy Auseon

Returned by Grace Death CM ✓ The Sacred and the Profane Religion event pack
Once per game Was Family Head Dead UsReligion PlayerPlayer UsCourtier Returned By Grace ReligionOlder Than 60Courtier
  • Accept [character] into your court.
    Gain a Court Soldier
    grants
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
  • Turn away the young soldier.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Josh Unsworth

Royal Birth Birth CM ✓
20% to appear Every 80 turns Child Of Leader UsCapital UsFamily Ordered UsFamily Ordered UsFamily Ordered Us BabyNot Bastard
  • Collect gifts from the noble families.
    +240Money+60/city↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_VAIN
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60
  • Send commemorative coins to all nobles.
    Remembered (all families): Received gifts for royal birth (+20 opinion for 20 turns)(no event currently keys off this)-160Money-40/city↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_TRADITIONAL
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_CHILD_ROYAL_BIRTH_SEND
    MemoryAllFamilies MEMORYFAMILY_CHILD_ROYAL_BIRTH_SEND
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
    ◇ grants a memory no event currently keys off
  • Present [character] to the adoring public.
    +2 Legitimacy+10–100 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_CHILD_ROYAL_BIRTH_PRESENT
    iLegitimacy 2
    aeBonuses: BONUS_CULTURE_GAIN_TINY

✎ Leyla Johnson

Secrets of the Dead Death CM ✓ The Sacred and the Profane Religion event pack
Once per game Family Dead UsNon Leader UsReligion WorldUsFamily Us ReligionSpymasterImportant Us
  • Reveal the truth.
    Leader relationship: Vengeful AgainstRemembered: Revealed adultery (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_SECRETS_OF_THE_DEAD_OPTION_0_RELIGION
    Memory MEMORYRELIGION_REVEALED_ADULTURY
    ◇ grants a memory no event currently keys off
  • Agree to keep this secret and swear the to silence.
    Gain trait: LoyalLeader relationship: Influenced ByRemembered: Covered up secret (-40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SECRETS_OF_THE_DEAD_OPTION_1_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    aeAddTraits: TRAIT_LOYAL
    BONUS_EVENTOPTION_SECRETS_OF_THE_DEAD_OPTION_1_RELIGION
    Memory MEMORYRELIGION_COVERED_UP_SECRET
    ◇ grants a memory no event currently keys off
  • Use this information to control the [family].
    Remembered: We are being blackmailed (+80 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_SCHEMER
    grants
    BONUS_EVENTOPTION_SECRETS_OF_THE_DEAD_OPTION_2_CHARACTER_0
    Memory MEMORYFAMILY_BLACKMAILED
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

See the World Adulthood CM ✓
Every 80 turns Leader UsChild Of Leader Us Adult Under 40
  • The world is beautiful and full of wonders.
    Gain trait: ExploringRemembered: Started Explore Recently (2 turns)
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_WEAK
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_GIVE_TRAIT_EXPLORING
    Memory MEMORYCHARACTER_STARTED_EXPLORE_RECENTLY
    aeAddTraits: TRAIT_EXPLORING
  • Scout our enemies, and report back to me.
    Gain a random traitGain trait: Tracker
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_WEAK
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_CHILD_SEE_THE_WORLD_OPTION_1_CHARACTER_1
    aeRandomTraitDelay: TRAIT_EXPLORING, TRAIT_MISSING
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_CHILD_SEE_THE_WORLD_OPTION_1_EXPLORING, TEXT_BONUS_EVENTOPTION_CHILD_SEE_THE_WORLD_OPTION_1_MISSING
    aeBonuses: BONUS_GIVE_TRAIT_TRACKER
  • Seek of the edge of this earth... and beyond.
    Gain trait: ExploringRemembered: Started Explore Recently (2 turns)Leader relationship: Endeared To
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_EVENTOPTION_CHILD_SEE_THE_WORLD_OPTION_2_CHARACTER_1
    aeBonuses: BONUS_GIVE_TRAIT_EXPLORING, BONUS_LEADER_ENDEARED_TO
  • You must stay here safe with us.
    Gain a random trait
    grants
    BONUS_EVENTOPTION_CHILD_SEE_THE_WORLD_OPTION_3_CHARACTER_1
    aeRandomTraitDelay: TRAIT_LOYAL, TRAIT_BITTER
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_CHILD_SEE_THE_WORLD_OPTION_3_LOYAL, TEXT_BONUS_EVENTOPTION_CHILD_SEE_THE_WORLD_OPTION_3_BITTER

✎ Andy Auseon

Showered with Gifts Birth CM ✓
Once per game UsFamily Ordered UsFamily Ordered UsFamily Ordered UsLeader UsCapital UsPlayer Us Heir UsBabyPlayer Max One Heir
  • Accept gifts from the [family] family.
    Remembered: Gave new heir birth gift (+40 opinion for 40 turns)(no event currently keys off this)+120Money+30/city↗ turn
    grants
    BONUS_EVENTOPTION_BIRTH_SHOWERED_WITH_GIFTS_OPTION_0_FAMILY_0
    Memory MEMORYFAMILY_BIRTH_GIFT
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    ◇ grants a memory no event currently keys off
  • Accept gifts from the [family] family.
    Remembered: Gave new heir birth gift (+40 opinion for 40 turns)(no event currently keys off this)+30Stone+10/city↗ turn
    grants
    BONUS_EVENTOPTION_BIRTH_SHOWERED_WITH_GIFTS_OPTION_1_FAMILY_1
    Memory MEMORYFAMILY_BIRTH_GIFT
    BONUS_STONE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_STONE=30
    aiGlobalYieldsPer: YIELD_STONE=10
    ◇ grants a memory no event currently keys off
  • Accept gifts from the [family] family.
    Remembered: Gave new heir birth gift (+40 opinion for 40 turns)(no event currently keys off this)+20–200 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_BIRTH_SHOWERED_WITH_GIFTS_OPTION_2_FAMILY_2
    Memory MEMORYFAMILY_BIRTH_GIFT
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
    ◇ grants a memory no event currently keys off
  • Accept gifts from all the families.
    Gain trait: Greedy+20–200 Culture (by city tier)+30Stone+10/city↗ turn+120Money+30/city↗ turn
    grants
    BONUS_GIVE_TRAIT_GREEDY
    aeAddTraits: TRAIT_GREEDY
    BONUS_EVENTOPTION_BIRTH_SHOWERED_WITH_GIFTS_OPTION_3_CITY
    aeBonuses: BONUS_CULTURE_GAIN_SMALL, BONUS_STONE_GAIN_SMALL, BONUS_MONEY_GAIN_SMALL

✎ Andy Auseon

Speaking His Mind Death CM ✓
Once per game Dead UsHeir ThemLeader Peace Or TruceLeader UsPlayer Them AdultAdult Under 40UncouthCourtier
  • No apologies necessary. [character] does not know any better.
    Leader relationship: Estranged FromLeader relationship: Influenced By
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • This horrid behavior is a reflection on the [rival] royal family.
    Leader relationship: Estranged From+4 Legitimacy
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_IN_ABSENTIA_OPTION_1_CHARACTER_3
    iLegitimacy 4
  • [character] is right, [character] was an oafish goat.
    Remembered: Made a scene at a funeral (+20 opinion for 20 turns)(no event currently keys off this)Gain a random trait
    grants
    BONUS_EVENTOPTION_IN_ABSENTIA_OPTION_2_CHARACTER_1
    Memory MEMORYCHARACTER_LEADER_MADE_A_SCENE
    BONUS_EVENTOPTION_IN_ABSENTIA_OPTION_2_CHARACTER_3
    aeRandomTraitDelay: TRAIT_AFFABLE, TRAIT_UNCOUTH
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Strong Opinions Adulthood CM ✓
Every 80 turns Leader UsChild Of Leader Us Adult Under 40Heir Us
  • The people are ours to rule as we see fit.
    Gain trait: Strict
    grants
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT
  • We must try to seek justice for everyone.
    grants
    BONUS_SET_JUDGE_ARCHETYPE
    SetArchetype TRAIT_JUDGE_ARCHETYPE
  • All that matters is how YOU will lead.
    Gain trait: Inspiring
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_GIVE_TRAIT_INSPIRING
    aeAddTraits: TRAIT_INSPIRING

✎ Andy Auseon

The Birthday Gift Adulthood CM ✓
Every 80 turns Leader UsChild Of Leader Us Adult Under 40
  • Treat Moneymoney like you have plenty of it.
    Gain trait: Foolish
    grants
    BONUS_GIVE_TRAIT_FOOLISH
    aeAddTraits: TRAIT_FOOLISH
  • Riches are required to play the role of ruler.
    Gain trait: Extravagant
    grants
    BONUS_GIVE_TRAIT_EXTRAVAGANT
    aeAddTraits: TRAIT_EXTRAVAGANT
  • Count every coin like it is your last.
    Gain trait: Frugal
    gated by
    LeaderSubject SUBJECT_PROSPEROUS
    grants
    BONUS_EVENTOPTION_CHILD_THE_BIRTHDAY_GIFT_OPTION_2_CHARACTER_1
    aeAddTraits: TRAIT_FRUGAL

✎ Andy Auseon

The Calling Adulthood CM ✓
Once per game Leader UsChild Of Leader UsReligion Player
Always Converts to the target religion
  • The church only wishes to control you.
    grants
    BONUS_MAYBE_DEBAUCHED
    aiTraitProbDelay: TRAIT_DEBAUCHED=25
  • Yes, you have been chosen by the gods.
    Gain a random trait
    grants
    BONUS_EVENTOPTION_THE_CALLING
    aeRandomTraitDelay: TRAIT_BLESSED, TRAIT_INSPIRING, TRAIT_PIOUS, TRAIT_ASCETIC, TRAIT_INSANE
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_THE_CALLING_BLESSED, TEXT_BONUS_EVENTOPTION_THE_CALLING_INSPIRING, TEXT_BONUS_EVENTOPTION_THE_CALLING_PIOUS, TEXT_BONUS_EVENTOPTION_THE_CALLING_ASCETIC, TEXT_BONUS_EVENTOPTION_THE_CALLING_INSANE
  • It is wise to explore your spirituality.
    Gain trait: Pious
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS

✎ Andy Auseon

The Court Mourns Death CM ✓
Every 40 turns Dead UsPlayer UsLeader Us CourtierCouncil
  • He served us well.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

The Cult of [character] Death CM ✗ The Sacred and the Profane Religion event pack
Once per game Player UsFamily Dead UsReligion PlayerCity UsLaw Polytheism ReligionReligion PaganPlayer GreeceCity Family SeatNot Leader Us
  • Name him as the guardian deity of [city].
    -60Civics-15/city↗ turn
    grants
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_EVENTOPTION_HERO_CULT_OPTION_0_CITY
    AddImprovement IMPROVEMENT_SHRINE_OF_THE_HERO
  • Build a sanctuary complex as impressive as any gods'.
    -50Stone-15/city↗ turn
    grants
    BONUS_STONE_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=-50
    aiGlobalYieldsPer: YIELD_STONE=-15
    BONUS_EVENTOPTION_HERO_CULT_OPTION_1_LAW
    bFreeLaw 1
  • Encourage the [family] to raise shrines to honor him.
    Remembered: Encouraged hero cult (+20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_HERO_CULT_OPTION_2_RELIGION
    Memory MEMORYRELIGON_HERO_CULT
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth Background reading ↗

The Final Favor Death CM ✓
Every 0 turns Was Leader Dead UsLeader ThemLeader Us HonorableNot Leader War
  • Accept a sizeable donation to your national coffers.
    +320Money+80/city↗ turn
    grants
    BONUS_MONEY_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=320
    aiGlobalYieldsPer: YIELD_MONEY=80
  • Ask that he keep the favor for the time being.
    Leader relationship: Owes Favor To
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO

✎ Zorbaz

The Fire Defiled Death CM ✓
Once per game Family Dead UsReligion StateUsFamily Us Zoroastrianism
  • Let MithraMithra judge him.
    Leader relationship: Disappointed WithRemembered: Allowed a family member burial rites (+80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_THE_FIRE_DEFILED_YES
    Memory MEMORYFAMILY_ALLOWED_BURIAL_RITES
    ◇ grants a memory no event currently keys off
  • He is lost already. Further rituals will not help.
    Leader relationship: Endeared ToRemembered: Refused a family member burial rites (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_THE_FIRE_DEFILED_NO
    Memory MEMORYFAMILY_REFUSED_BURIAL_RITES
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

The Necropolis Death CM ✓
Once per game Was Leader Dead UsCity UsLeader Us City Necropolis
  • Include a comprehensive record of his achievements.
    grants
    BONUS_EVENTOPTION_NECROPOLIS_RECORD_CITY
    iLegitimacy 6
  • Conduct funerary rites with quiet dignity.
    +1 DisciplineGain trait: Righteous
    gated by
    LeaderSubject SUBJECT_NOT_DEBAUCHED
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_NECROPOLIS_RITES
    aiRatings: RATING_DISCIPLINE=1
    aeAddTraits: TRAIT_RIGHTEOUS

✎ Leyla Johnson

The Puppies Adulthood CM ✓
Once per game Leader UsChild Of Leader Us Adult Under 40
  • He is my blood, there is nothing I can do.
    Gain trait: Cruel
    grants
    BONUS_EVENTOPTION_CHILD_THE_PUPPIES_OPTION_0_CHARACTER_1
    aeAddTraits: TRAIT_CRUEL
  • The military will understand how to deal with him.
    -2 LegitimacyGain trait: Soldier
    grants
    BONUS_EVENTOPTION_CHILD_THE_PUPPIES_OPTION_1_CHARACTER_1
    iLegitimacy -2
    aeAddTraits: TRAIT_SOLDIER
  • Send him to a home for the sick.
    Gain trait: Incubated
    grants
    BONUS_GIVE_TRAIT_INCUBATED
    aeAddTraits: TRAIT_INCUBATED

✎ Andy Auseon

Tower of Silence Death CM ✓
Once per game Dead UsReligion StateUs Or ThemPlayer Us ZoroastrianismReligion
  • We will be left on the Tower of Silence.
    Remembered: Adopted our burial practices (+20 opinion for 80 turns)(no event currently keys off this)-4 Legitimacy
    grants
    BONUS_EVENTOPTION_INTO_THE_SKY_0
    Memory MEMORYRELIGION_ADOPTED_BURIAL_PRACTICES
    BONUS_EVENTOPTION_INTO_THE_SKY_1
    iLegitimacy -4
    ◇ grants a memory no event currently keys off
  • No, traditional [rival] burial is the right of our Kings.
    Leader relationship: Disappointed With+4 Legitimacy
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_INTO_THE_SKY_2
    iLegitimacy 4

✎ Josh Unsworth Background reading ↗

Twins Birth CM ✓ The Sacred and the Profane Religion event pack
Once per game UsReligion Player PaganSpouse Of Leader UsLeader Us Child Of Leader UsBaby
  • We are truly blessed!
    Remembered: Parent of twins (+20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TWINS_OPTION_0_RELIGION
    Memory MEMORYRELIGION_TWINS
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Wise Investments Adulthood CM ✓
Every 80 turns Leader UsChild Of Leader Us Adult Under 40
  • Our cities overflow with the poor and hungry.
    -160Money-40/city↗ turn+40 XP to the character
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
  • You should keep the fruits of your own labor.
    Gain trait: Greedy+320Money+80/city↗ turnLeader relationship: Influenced By
    grants
    BONUS_EVENTOPTION_CHILD_WISE_INVESTMENTS_OPTION_1_CHARACTER_1
    aeAddTraits: TRAIT_GREEDY
    aeBonuses: BONUS_MONEY_GAIN_HUGE, BONUS_LEADER_INFLUENCED_BY

✎ Andy Auseon

With Child Adulthood CM ✓
Every 100 turns Leader UsChild Of Leader UsSpouse Of Leader Us FemaleAdult Under 40No BabiesNot Adopted
  • There will be no baby without a marriage.
    Gain trait: MiserableRemembered: Made me give up baby (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CHILD_WITH_CHILD_F_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_CHILD_NO_BABY
    aeAddTraits: TRAIT_MISERABLE
    ◇ grants a memory no event currently keys off
  • You and your child are no longer my blood.
    Gain trait: Excluded from SuccessionRemembered: Disowned our daughter (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CHILD_WITH_CHILD_F_OPTION_1_CHARACTER_1
    bHaveBastard 1
    aeAddTraits: TRAIT_EXCLUDED
    BONUS_EVENTOPTION_CHILD_WITH_CHILD_F_OPTION_1_CHARACTER_2
    Memory MEMORYCHARACTER_CHILD_DISOWNED_DAUGHTER
    ◇ grants a memory no event currently keys off
  • The baby will live, but at my whim.
    Gain trait: Timid
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_EVENTOPTION_CHILD_WITH_CHILD_F_OPTION_2_CHARACTER_1
    bHaveBastard 1
    aeAddTraits: TRAIT_TIMID

✎ Andy Auseon