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📜 City Distant Raid Events

10 events

← All story events Trigger Events that fire on the City Distant Raid trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

Early Warning one choice: A distant tribe raids City Distant Raid CM ✓
⛓ Part of the Early Warning chain, 2 events view map →
Once per game City UsPlayer ThemPlayer Us Player Min CautiousPlayer Peace Or Truce
  • ▸ Send gifts of thanks for the warning.
    Remembered: Appreciated our warning (+20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RAID_EARLY_WARNING
    Memory MEMORYPLAYER_RAID_EARLY_WARNING
    ↳ may trigger: The Forewarned Hour
    ◇ grants a memory no event uses
  • ▸ Prepare the defenses.
    +80Training+20/city↗ turn
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
    ↳ may trigger: The Forewarned Hour
  • ▸ Raise a force of trained volunteers to defend the city.
    +1 Heavy Infantry unit
    gated by
    PlayerSubject SUBJECT_PLAYER_VOLUNTEERS
    grants
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    ↳ may trigger: The Forewarned Hour
  • ▸ Why wait?
    A distant tribe raids+6Orders↗ turn
    gated by
    LeaderSubject SUBJECT_WARLIKE
    grants
    BONUS_EVENTOPTION_DISTANT_RAID
    bDistantRaid 1
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6

✎ Josh Unsworth

Family Fury A distant tribe raids City Distant Raid CM ✓
Once per game City UsLeader TribeTribePlayer Us Max UpsetNot Tribe Alliance
As it opens, before you choose A distant tribe raids
  • ▸ Promise to defend [city] to the last.
    +80Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
  • ▸ Focus your attention on attacking the [tribe].
    +80Training+20/city↗ turn
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
  • ▸ Rally the people to take up arms!
    +2 Levy unit
    gated by
    LeaderSubject SUBJECT_INSPIRING
    grants
    BONUS_EVENTOPTION_RECRUITMENT_DRIVE_MILITIA_CITY
    aiBonusUnits: BONUSUNITCLASS_LEVY=2

✎ Josh Unsworth

Far Off Nation one choice: A distant tribe raids City Distant Raid CM ✓
Every 40 turns City UsPlayer Us
  • ▸ Give them the Moneymoney.
    +80Happinesseach city↗ turn-320Money-80/city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
  • ▸ Prepare our defences!
    A distant tribe raids+80Training+20/city↗ turn
    grants
    BONUS_EVENTOPTION_DISTANT_RAID
    bDistantRaid 1
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20

✎ Josh Unsworth

Friends in Far Places one choice: A distant tribe raids City Distant Raid CM ✓
Once per game City UsCourtier UsLeader UsPlayer Us Exotic
  • ▸ [character] is under the protection of [rival].
    A distant tribe raidsLeader relationship: Endeared To+2 Legitimacy
    grants
    BONUS_EVENTOPTION_DISTANT_RAID
    bDistantRaid 1
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_RAID_FRIENDS_IN_FAR_PLACES
    iLegitimacy 2
  • ▸ Very well, take [character] and be gone.
    Leaves Court
    grants
    BONUS_NO_COURTIER
    bNoCourtier 1

✎ Josh Unsworth

Mercenary Raid A distant tribe raids City Distant Raid CM ✓ Turn 40+
Every 40 turns City UsPlayer Us
As it opens, before you choose A distant tribe raids
  • ▸ We need archers to defend the city.
    +1 Horse Archer (mercenary)-600Money↗ turn
    grants
    BONUS_EVENTOPTION_MERCENARY_HORSE_ARCHER
    bMercenaryUnit 1
    aiUnits: UNIT_HORSE_ARCHER=1
    aeBonuses: BONUS_MONEY_LOSS_LARGE_FLAT
  • ▸ Hire their finest riders.
    +1 Horseman (mercenary)-600Money↗ turn
    grants
    BONUS_EVENTOPTION_MERCENARY_HORSEMAN
    bMercenaryUnit 1
    aiUnits: UNIT_HORSEMAN=1
    aeBonuses: BONUS_MONEY_LOSS_LARGE_FLAT
  • ▸ We should not make deals with those who can be bought so easily.
    +120Training+30/city↗ turn
    grants
    BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30

✎ Josh Unsworth

Raid Redirected one choice: A distant tribe raids City Distant Raid CM ✓
Every 40 turns City UsCity ThemUsPlayer Them AmbassadorStrong characterPlayer Max Upset
  • ▸ Pay whatever they ask.
    -320Money-80/city↗ turn-50Wood-15/city↗ turn-50Stone-15/city↗ turnA distant tribe raids
    grants
    BONUS_EVENTOPTION_RAID_REDIRECTED_PAY
    aeBonuses: BONUS_MONEY_LOSS_HUGE, BONUS_WOOD_LOSS_AVERAGE, BONUS_STONE_LOSS_AVERAGE
    BONUS_EVENTOPTION_DISTANT_RAID
    bDistantRaid 1
  • ▸ We will not accept these terms.
    A distant tribe raids
    grants
    BONUS_EVENTOPTION_DISTANT_RAID
    bDistantRaid 1

✎ Josh Unsworth

Support for the Wicked A distant tribe raids City Distant Raid CM ✓
Once per game City UsUsLeader UsPlayer Us Max UpsetExiled
As it opens, before you choose A distant tribe raids
  • ▸ Spare no expense in hunting the traitor down.
    Loses trait: ExiledGain trait: Imprisoned-7Orders↗ turn
    grants
    BONUS_EVENTOPTION_RAID_SUPPORT_FOR_THE_WICKED_0
    aeBonuses: BONUS_REMOVE_TRAIT_EXILED, BONUS_GIVE_TRAIT_IMPRISONED
    BONUS_ORDERS_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_ORDERS=-7
  • ▸ The hunt must wait, we should focus on preparing our defenses.
    +80Training+20/city↗ turn
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20

✎ Josh Unsworth

Support for the Wicked A distant tribe raids City Distant Raid CM ✓
Once per game City UsUsLeader UsPlayer Us Max UpsetFugitive
As it opens, before you choose A distant tribe raids
  • ▸ Spare no expense in hunting the traitor down.
    Loses trait: FugitiveGain trait: Imprisoned-7Orders↗ turn
    grants
    BONUS_EVENTOPTION_RAID_SUPPORT_FOR_THE_WICKED_0_FUGITIVE
    aeBonuses: BONUS_REMOVE_TRAIT_FUGITIVE, BONUS_GIVE_TRAIT_IMPRISONED
    BONUS_ORDERS_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_ORDERS=-7
  • ▸ The hunt must wait, we should focus on preparing our defenses.
    +80Training+20/city↗ turn
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20

✎ Josh Unsworth

The Monkey Reclaimed one choice: A distant tribe raids City Distant Raid CM ✓
Once per game City UsLeader UsPlayer Us Pet Monkey
  • ▸ Return the monkey.
    Loses trait: Pet Monkey Owner
    grants
    BONUS_REMOVE_TRAIT_PET_MONKEY
    aeRemoveTraits: TRAIT_PET_MONKEY
  • ▸ Refuse and take up arms.
    A distant tribe raids
    grants
    BONUS_EVENTOPTION_DISTANT_RAID
    bDistantRaid 1
  • ▸ The monkey can be returned... for a price.
    Loses trait: Pet Monkey Owner+50Iron+15/city↗ turn
    gated by
    LeaderSubject SUBJECT_CUNNING
    grants
    BONUS_REMOVE_TRAIT_PET_MONKEY
    aeRemoveTraits: TRAIT_PET_MONKEY
    BONUS_IRON_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_IRON=50
    aiGlobalYieldsPer: YIELD_IRON=15

✎ Josh Unsworth

The Plight of [city] A distant tribe raids City Distant Raid CM ✓
Every 50 turns City Family UsFamily Head UsFamily UsLeader Us Teenager Or Adult
As it opens, before you choose A distant tribe raids
  • ▸ Give them Woodwood for barricades.
    Remembered: Sent aid to our City (+40 opinion for 40 turns)(no event currently keys off this)-50Wood-15/city↗ turn
    grants
    BONUS_EVENTOPTION_RAID_DEFAULT_POS
    Memory MEMORYFAMILY_RAID_DEFAULT_POS
    BONUS_WOOD_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_WOOD=-50
    aiGlobalYieldsPer: YIELD_WOOD=-15
    ◇ grants a memory no event uses
  • ▸ Give them Foodfood in case of a siege.
    Remembered: Sent aid to our City (+40 opinion for 40 turns)(no event currently keys off this)-50Food-15/city↗ turn
    grants
    BONUS_EVENTOPTION_RAID_DEFAULT_POS
    Memory MEMORYFAMILY_RAID_DEFAULT_POS
    BONUS_FOOD_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=-50
    aiGlobalYieldsPer: YIELD_FOOD=-15
    ◇ grants a memory no event uses
  • ▸ [city] needs no further support.
    +80Discontenteach city↗ turn
    grants
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80

✎ Josh Unsworth