← All story events Trigger Events that fire on the Succession Them trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.
⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.
A New Leaf
- ▸ Very well. We will agree to a truce.Remembered: Player Offer (5 turns)Truce with the rival nationgrantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ [rival] will not be forgiven so easily.Gain trait: ProudgrantsBONUS_GIVE_TRAIT_PROUDaeAddTraits: TRAIT_PROUD
Ascension
- ▸ Deport all ethnic [rival] from [city].Gain trait: Intolerant
+60Happinesseach city↗ turn grantsBONUS_EVENTOPTION_LEADER_ASCENSION_OPTION_0_CHARACTERaeAddTraits: TRAIT_INTOLERANTBONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60 - ▸ Throw a celebration of their heritage.Gain trait: Intelligent
-30Food-10/city↗ turn
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_LEADER_ASCENSION_OPTION_1_CHARACTERaeAddTraits: TRAIT_INTELLIGENTaeBonuses: BONUS_FOOD_LOSS_SMALL, BONUS_MONEY_LOSS_SMALL - ▸ Erect a statue of [character] in [city].Remembered: Honored dead ruler (+40 opinion for 40 turns)(no event currently keys off this)+10–100 Culture (by city tier)gated byLeaderSubject SUBJECT_HUMBLEgrantsBONUS_EVENTOPTION_LEADER_ASCENSION_OPTION_2_PLAYERMemory MEMORYPLAYER_HONORED_RULERBONUS_CULTURE_GAIN_TINYaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=10], CULTURE_DEVELOPING[YIELD_CULTURE=20], CULTURE_STRONG[YIELD_CULTURE=40], CULTURE_LEGENDARY[YIELD_CULTURE=100]◇ grants a memory no event uses
Duel of Fates
- ▸ I will fight. Fetch my armor-bearer.Gain trait: Bold-1 WisdomRemembered: Accepted my challenge (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRAIT_DUEL_OF_FATES_OPTION_0aeAddTraits: TRAIT_BOLDaeBonuses: BONUS_LOSE_WISDOM_1BONUS_EVENTOPTION_TRAIT_DUEL_OF_FATES_OPTION_0_PLAYERMemory MEMORYCHARACTER_ACCEPTED_CHALLENGE↳ may trigger: Defeat!, Victorious!◇ grants a memory no event uses
- ▸ Does he take me for a fool? I refuse.Gain trait: Intelligent-1 CourageRemembered: Refused my challenge (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRAIT_DUEL_OF_FATES_OPTION_1aeAddTraits: TRAIT_INTELLIGENTaeBonuses: BONUS_LOSE_COURAGE_1BONUS_EVENTOPTION_TRAIT_DUEL_OF_FATES_OPTION_1_PLAYERMemory MEMORYCHARACTER_REFUSED_CHALLENGE◇ grants a memory no event uses
- ▸ He wants war? He will get it.+2 LegitimacyRemembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nationgrantsBONUS_EVENTOPTION_TRAIT_DUEL_OF_FATES_OPTION_2iLegitimacy 2BONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
End of the Alliance
- ▸ So be it.Remembered: Player Offer (5 turns)Alliance with the rival nation ends+60 XP to the charactergrantsBONUS_PLAYER_ALLIANCE_ENDbTeamAllianceEnd 1aeBonuses: BONUS_PLAYER_OFFERBONUS_XP_CHARACTER_LARGEiXPCharacter 60
Invested in Faith
- ▸ Send the of your state religion as ambassadors to this new [title].Leader relationship: Influenced Bygated byIndexSubjectgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ Thank [character] for the gifts.grantsBONUS_EVENTOPTION_INVESTED_IN_FAITH_OPTION_1_CHARACTER_1aeBonuses: BONUS_CITY_ADD_RESOURCE_INCENSEBONUS_EVENTOPTION_INVESTED_IN_FAITH_OPTION_1_RELIGION_1Memory MEMORYRELIGION_FOREIGN_INFLUENCE◇ grants a memory no event uses
- ▸ Refuse to be influenced by the [religion] [title].Remembered: Refused my gift (-20 opinion for 80 turns)(no event currently keys off this)Remembered: Refused foreign influence (+20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_INVESTED_IN_FAITH_OPTION_2_CHARACTER_0Memory MEORYCHARACTER_REFUSED_MY_GIFTBONUS_EVENTOPTION_INVESTED_IN_FAITH_OPTION_2_RELIGION_1Memory MEMORYRELIGION_REFUSED_FOREIGN_INFLUENCE◇ grants a memory no event uses
Long Awaited News
⛓ Follows from: [character] Mark
- ▸ Perhaps I can finally move forward.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
No Longer Welcome
- ▸ Add [character] to the court.Leader relationship: Estranged FromGain a Court MinistergrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER
- ▸ Send [character] a discreet message on the whereabouts of his wayward courtier.Leader relationship: Influenced BygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Ongoing Alliance
- ▸ Please accept this generous gift of gold.
-320Money-80/city↗ turn grantsBONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80 - ▸ We humble ourselves before mighty [rival].-6 LegitimacygrantsBONUS_EVENTOPTION_ALLIANCE_UPKEEP_LEGITIMACYiLegitimacy -6
- ▸ Our alliance has come to an end.Remembered: Player Offer (5 turns)Alliance with the rival nation ends+60 XP to the charactergrantsBONUS_PLAYER_ALLIANCE_ENDbTeamAllianceEnd 1aeBonuses: BONUS_PLAYER_OFFERBONUS_XP_CHARACTER_LARGEiXPCharacter 60
Persecutions of [city]
- ▸ Take as many [religion] refugees as possible.Leader relationship: Disappointed With+1 Disciples of the religion+2 CitizensgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_PERSECUTIONS_OF_NATION_OPTION_0_RELIGIONiSpreadUnits 1BONUS_EVENTOPTION_PERSECUTIONS_OF_NATION_OPTION_0_CITY_1iCitizens 2
- ▸ Send soldiers to escort the fleeing citizens.Leader relationship: Vengeful AgainstRemembered: Saved us from persecutions (+80 opinion for 80 turns)(no event currently keys off this)gated byLeaderSubjectNotAny SUBJECT_IMPIOUS / SUBJECT_INTOLERANTgrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_PERSECUTIONS_OF_NATION_OPTION_1_RELIGIONMemory MEMORYRELIGION_SAVED_US_FROM_PERSECUTION◇ grants a memory no event uses
- ▸ Decree your support for the persecutions of the [religion].Leader relationship: Endeared ToRemembered: Allowed our persecution (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_PERSECUTIONS_OF_NATION_OPTION_2_RELIGIONMemory MEMORYRELIGION_ALLOWED_PERSECUTIONaeReligionBonuses: BONUS_DISCONTENT_GAIN_AVERAGE◇ grants a memory no event uses
Power of the Throne
- ▸ Have [character] remove the problem.Carries out Assassinate on their former leader (free)grantsBONUS_EVENTOPTION_SUCESSION_THEM_POWER_0Mission MISSION_ASSASSINATEiMissionSubject 1bMissionFree 1
- ▸ We should tread carefully with [character].Leader relationship: Suspicious Of+1 WisdomgrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- ▸ There is nothing to fear from [character].Remembered: Trusted me (+80 opinion for 20 turns)(no event currently keys off this)-1 WisdomgrantsBONUS_EVENTOPTION_SUCESSION_THEM_POWER_1Memory MEMORYCHARACTER_TRUSTEDBONUS_LOSE_WISDOM_1aiRatings: RATING_WISDOM=-1◇ grants a memory no event uses
Savoring the Moment
- ▸ Of course, I shall leave at once.Leader relationship: Jealous About
-3Orders↗ turn grantsBONUS_LEADER_JEALOUS_ABOUTAddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUTBONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-3 - ▸ I'm afraid something has come up. Perhaps when things quiet down.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Something to Remember Them By
- ▸ Whether genuine gesture or mockery, the scamp seems harmless enough.Gain trait: Pet Monkey OwnergrantsBONUS_GIVE_TRAIT_PET_MONKEYaeAddTraits: TRAIT_PET_MONKEY
- ▸ Oh, no [character], you are not getting away with this. You know who really needs joy and companionship right now? Your grieving son, [character].Gain trait: Pet Monkey Owner+20 XP to the charactergrantsBONUS_GIVE_TRAIT_PET_MONKEYaeAddTraits: TRAIT_PET_MONKEYBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Final Favor
- ▸ Accept a sizeable donation to your national coffers.Your leader: no longer Owes Favor To their former leader
+320Money+80/city↗ turn grantsBONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_MONEY_GAIN_HUGEaiGlobalYieldsBase: YIELD_MONEY=320aiGlobalYieldsPer: YIELD_MONEY=80 - ▸ Ask that they keep the favor for the time being.Your leader: no longer Owes Favor To their former leaderLeader relationship: Owes Favor TograntsBONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
The New Face of [rival]
- ▸ [city] is of the utmost strategic importance.The rival nation prepares to attack their citygrantsBONUS_CITY_ATTACKED_BY_SUBJECT_1iAttackCitySubject 1
- ▸ If [city] is captured, [rival] forces will be forced into disarray.The rival nation prepares to attack their citygrantsBONUS_CITY_ATTACKED_BY_SUBJECT_1iAttackCitySubject 1
- ▸ [city] is the key to the war, if we can wear down its defenses.The rival nation prepares to attack their citygrantsBONUS_CITY_ATTACKED_BY_SUBJECT_1iAttackCitySubject 1
- ▸ Trust your instincts, they are better than you presume.Gain a random traitgrantsBONUS_WARLIKE_OR_FOOLISHaeRandomTraitDelay: TRAIT_WARLIKE, TRAIT_FOOLISH
The New Face of [rival]
- ▸ [city] is of the utmost strategic importance.The rival nation prepares to attack their citygrantsBONUS_CITY_ATTACKED_BY_SUBJECT_1iAttackCitySubject 1
- ▸ If [city] is captured, [rival] forces will be forced into disarray.The rival nation prepares to attack their citygrantsBONUS_CITY_ATTACKED_BY_SUBJECT_1iAttackCitySubject 1
- ▸ Trust your instincts, they are better than you presume.Gain a random traitgrantsBONUS_WARLIKE_OR_FOOLISHaeRandomTraitDelay: TRAIT_WARLIKE, TRAIT_FOOLISH
The New Face of [rival]
- ▸ [city] is of the utmost strategic importance.The rival nation prepares to attack their citygrantsBONUS_CITY_ATTACKED_BY_SUBJECT_1iAttackCitySubject 1
- ▸ Trust your instincts, they are better than you presume.Gain a random traitgrantsBONUS_WARLIKE_OR_FOOLISHaeRandomTraitDelay: TRAIT_WARLIKE, TRAIT_FOOLISH
The Pride of [character]
- ▸ Declare a curse upon [character].Leader relationship: Vengeful Against+2 LegitimacygrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_SUCCESSION_THEM_PRIDE_1iLegitimacy 2
- ▸ We will continue to conduct our war with [rival] as we have done.-1 Legitimacy+20 XP to the charactergrantsBONUS_EVENTOPTION_SUCCESSION_THEM_PRIDE_2iLegitimacy -1aeBonuses: BONUS_XP_CHARACTER_SMALL
Wheels Without Wheels
⛓ Follows from: [character] Mark
- ▸ [character] is dead. I will not look a gift horse in the mouth.-1 WisdomCompletes goal: Kill This CharactergrantsBONUS_LOSE_WISDOM_1aiRatings: RATING_WISDOM=-1BONUS_FINISH_GOAL_KILL_CHARACTERFinishGoal GOAL_KILL_CHARACTER
- ▸ Resolve100%Gain trait: ExiledGain trait: StressedFails goal: Kill This Character0%Gain trait: ExiledFails goal: Kill This Charactergrants100% BONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILED100% BONUS_GIVE_TRAIT_STRESSEDaeAddTraits: TRAIT_STRESSED100% BONUS_FAIL_GOAL_KILL_CHARACTERFailGoal GOAL_KILL_CHARACTER0% BONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILED0% BONUS_FAIL_GOAL_KILL_CHARACTERFailGoal GOAL_KILL_CHARACTER
Wheels Without Wheels
⛓ Follows from: [character] Mark
- ▸ Resolve(no gates or payload in XML)
[character]
- ▸ A new power rises.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
[character]
- ▸ May he lead his people to ruin.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
[character]
- ▸ A new power rises.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
[character] Deposed
- ▸ Condemn his actions.Remembered: Our relations are off to a rocky start (-20 opinion for 20 turns)(no event currently keys off this)+2 LegitimacygrantsBONUS_EVENTOPTION_SUCCESSION_THEM_GIFTS_2Memory MEMORYCHARACTER_NEIGHBORS_CARTHAGE_SMALL_INSULTBONUS_EVENTOPTION_SUCESSION_THEM_DEPOSED_0iLegitimacy 2◇ grants a memory no event uses
- ▸ Send a gift. It's better to be friends with such a person!Remembered: Received congratulatory gift (+40 opinion for 20 turns)(no event currently keys off this)
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_SUCCESSION_THEM_GIFTS_0Memory MEMORYCHARACTER_RECEIVED_CONGRATULATORY_GIFTBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40◇ grants a memory no event uses - ▸ What if I’m next!?Gain trait: Vigilant-1 CouragegrantsBONUS_EVENTOPTION_SUCESSION_THEM_DEPOSED_1aeBonuses: BONUS_GIVE_TRAIT_VIGILANT, BONUS_LOSE_COURAGE_1
[rival] Grasp Weakens
- ▸ Expel [character].Remembered: Player Offer (5 turns)Alliance with the rival nation endsYour character joins the nation of the rival nationgrantsBONUS_PLAYER_ALLIANCE_ENDbTeamAllianceEnd 1aeBonuses: BONUS_PLAYER_OFFERBONUS_VIZIER_RETURNS_TO_SUBJECT_1iJoinSubject 1
- ▸ Now is not the time to antagonize the [rival].(no gates or payload in XML)