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📜 Succession Them Events

24 events3 follow-ups

← All story events Trigger Stories that fire on the Succession Them trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A New Leaf Succession Them
20% to appear Every 40 turns Leader ThemDead ThemPlayer WarLeader Us Min CautiousPlayer Max WinningLeader War
  • Very well. We will agree to a truce.
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_TRUCE
    DiplomacyPlayerFrom DIPLOMACY_TRUCE
    aeBonuses: BONUS_PLAYER_OFFER
  • [rival] will not be forgiven so easily.
    Gain trait: Proud
    grants
    BONUS_GIVE_TRAIT_PROUD
    aeAddTraits: TRAIT_PROUD

✎ Brodie Frehlich

Ascension Succession Them
Once per game Leader ThemLeader UsCity Us AdultInspiring
  • Deport all ethnic [rival] from [city].
    Gain trait: Intolerant+60Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_LEADER_ASCENSION_OPTION_0_CHARACTER
    aeAddTraits: TRAIT_INTOLERANT
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
  • Throw a celebration of their heritage.
    Gain trait: Intelligent-30Food-10/city↗ turn-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_LEADER_ASCENSION_OPTION_1_CHARACTER
    aeAddTraits: TRAIT_INTELLIGENT
    aeBonuses: BONUS_FOOD_LOSS_SMALL, BONUS_MONEY_LOSS_SMALL
  • Erect a statue of [character] in [city].
    Remembered: Honored dead ruler (+40 opinion for 40 turns)(no event currently keys off this)+10–100 Culture (by city tier)
    gated by
    LeaderSubject SUBJECT_HUMBLE
    grants
    BONUS_EVENTOPTION_LEADER_ASCENSION_OPTION_2_PLAYER
    Memory MEMORYPLAYER_HONORED_RULER
    BONUS_CULTURE_GAIN_TINY
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=10], CULTURE_DEVELOPING[YIELD_CULTURE=20], CULTURE_STRONG[YIELD_CULTURE=40], CULTURE_LEGENDARY[YIELD_CULTURE=100]
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Duel of Fates Succession Them
Part of the Duel of Fates chain — 3 events , 1 branch point view map →
Once per game Leader UsLeader Them HonorableInfamousCruel
  • I will fight. Fetch my armor-bearer.
    Gain trait: Bold-1 WisdomRemembered: Accepted my challenge (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_DUEL_OF_FATES_OPTION_0
    aeAddTraits: TRAIT_BOLD
    aeBonuses: BONUS_LOSE_WISDOM_1
    BONUS_EVENTOPTION_TRAIT_DUEL_OF_FATES_OPTION_0_PLAYER
    Memory MEMORYCHARACTER_ACCEPTED_CHALLENGE
    ↳ may trigger: Defeat!, Victorious!
    ◇ grants a memory no event currently keys off
  • Does he take me for a fool? I refuse.
    Gain trait: Intelligent-1 CourageRemembered: Refused my challenge (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_DUEL_OF_FATES_OPTION_1
    aeAddTraits: TRAIT_INTELLIGENT
    aeBonuses: BONUS_LOSE_COURAGE_1
    BONUS_EVENTOPTION_TRAIT_DUEL_OF_FATES_OPTION_1_PLAYER
    Memory MEMORYCHARACTER_REFUSED_CHALLENGE
    ◇ grants a memory no event currently keys off
  • He wants war? He will get it.
    +2 LegitimacyRemembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_TRAIT_DUEL_OF_FATES_OPTION_2
    iLegitimacy 2
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles

✎ Andy Auseon

End of the Alliance Succession Them
Every 0 turns Leader ThemDead ThemLeader UsPlayer Us Player Highest Vp
  • So be it.
    Remembered: Player Offer (5 turns)+60 XP to the character
    grants
    BONUS_PLAYER_ALLIANCE_END
    bTeamAllianceEnd 1
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Soren Johnson

Invested in Faith Succession Them The Sacred and the Profane Religion event pack
Once per game Leader ThemReligion WorldLeader UsReligion ReligionReligiousLeader Peace Or TruceReligion Leader
  • Send the of your state religion as ambassadors to this new [title].
    Leader relationship: Influenced By
    gated by
    IndexSubject
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Thank [character] for the gifts.
    Adds IncenseRemembered: Accepted foreign ruler's influence (-20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_INVESTED_IN_FAITH_OPTION_1_CHARACTER_1
    aeBonuses: BONUS_CITY_ADD_RESOURCE_INCENSE
    BONUS_EVENTOPTION_INVESTED_IN_FAITH_OPTION_1_RELIGION_1
    Memory MEMORYRELIGION_FOREIGN_INFLUENCE
    ◇ grants a memory no event currently keys off
  • Refuse to be influenced by the [religion] [title].
    Remembered: Refused my gift (-20 opinion for 80 turns)(no event currently keys off this)Remembered: Refused foreign influence (+20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_INVESTED_IN_FAITH_OPTION_2_CHARACTER_0
    Memory MEORYCHARACTER_REFUSED_MY_GIFT
    BONUS_EVENTOPTION_INVESTED_IN_FAITH_OPTION_2_RELIGION_1
    Memory MEMORYRELIGION_REFUSED_FOREIGN_INFLUENCE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Long Awaited News Succession Them Behind the Throne ⛓ follow-up
Part of the [character] Mark chain — 7 events , 1 branch point view map →

⛓ Follows from: [character] Mark

Every 0 turns Player UsDead UsDead ThemThem Assassinated By Leader HiddenChild Or Adult
  • Perhaps I can finally move forward.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Jeri Roys

No Longer Welcome Succession Them Behind the Throne
Once per game Leader ThemDead ThemPlayer Max DistantPlayer UsRising Star Zamra Player No Rising StarPlayer Peace Or TrucePlayer Min CautiousPlayer Max DistantPlayer RomePlayer GreecePlayer HittitePlayer CarthagePlayer PersiaPlayer EgyptPlayer AssyriaPlayer Babylonia
  • Add [character] to the court.
    Leader relationship: Estranged FromGain a Court Minister
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
  • Send [character] a discreet message on the whereabouts of his wayward courtier.
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Jeri Roys

Ongoing Alliance Succession Them
Every 0 turns Leader AllianceDead ThemLeader Us
  • Please accept this generous gift of Goldgold.
    -320Money-80/city↗ turn
    grants
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
  • We humble ourselves before mighty [rival].
    -6 Legitimacy
    grants
    BONUS_EVENTOPTION_ALLIANCE_UPKEEP_LEGITIMACY
    iLegitimacy -6
  • Our alliance has come to an end.
    Remembered: Player Offer (5 turns)+60 XP to the character
    grants
    BONUS_PLAYER_ALLIANCE_END
    bTeamAllianceEnd 1
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Soren Johnson

Persecutions of [city] Succession Them The Sacred and the Profane Religion event pack
Once per game Leader ThemCity ThemReligion Player WorldCity Us IntolerantImpious
  • Take as many [religion] refugees as possible.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_PERSECUTIONS_OF_NATION_OPTION_0_RELIGION
    iSpreadUnits 1
    BONUS_EVENTOPTION_PERSECUTIONS_OF_NATION_OPTION_0_CITY_1
    iCitizens 2
  • Send soldiers to escort the fleeing citizens.
    Leader relationship: Vengeful AgainstRemembered: Saved us from persecutions (+80 opinion for 80 turns)(no event currently keys off this)
    gated by
    LeaderSubjectNotAny SUBJECT_IMPIOUS / SUBJECT_INTOLERANT
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_PERSECUTIONS_OF_NATION_OPTION_1_RELIGION
    Memory MEMORYRELIGION_SAVED_US_FROM_PERSECUTION
    ◇ grants a memory no event currently keys off
  • Decree your support for the persecutions of the [religion].
    Leader relationship: Endeared ToRemembered: Allowed our persecution (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_PERSECUTIONS_OF_NATION_OPTION_2_RELIGION
    Memory MEMORYRELIGION_ALLOWED_PERSECUTION
    aeReligionBonuses: BONUS_DISCONTENT_GAIN_AVERAGE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Power of the Throne Succession Them
Every 20 turns Leader ThemWas Leader Abdicated ThemUsPlayer Us SpymasterMax AngryLeader Peace Or Truce
  • Have [character] remove the problem.
    grants
    BONUS_EVENTOPTION_SUCESSION_THEM_POWER_0
    Mission MISSION_ASSASSINATE
    iMissionSubject 1
    bMissionFree 1
  • We should tread carefully with [character].
    Leader relationship: Suspicious Of+1 Wisdom
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • There is nothing to fear from [character].
    Remembered: Trusted me (+80 opinion for 20 turns)(no event currently keys off this)-1 Wisdom
    grants
    BONUS_EVENTOPTION_SUCESSION_THEM_POWER_1
    Memory MEMORYCHARACTER_TRUSTED
    BONUS_LOSE_WISDOM_1
    aiRatings: RATING_WISDOM=-1
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Savoring the Moment Succession Them Behind the Throne
Every 10 turns Leader ThemSpouse Of Leader UsLeader UsPlayer Us Lover Of Leader
  • Of course, I shall leave at once.
    Leader relationship: Jealous About-3Orders↗ turn
    grants
    BONUS_LEADER_JEALOUS_ABOUT
    AddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
  • I'm afraid something has come up. Perhaps when things quiet down.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Jeri Roys

Something to Remember Them By Succession Them
25% to appear Once per game Was Leader Dead Owed Favor ThemLeader ThemPlayer ThemLeader Us Not Leader WarNot Leader Them Human
  • Whether genuine gesture or mockery, the scamp seems harmless enough.
    Gain trait: Pet Monkey Owner
    grants
    BONUS_GIVE_TRAIT_PET_MONKEY
    aeAddTraits: TRAIT_PET_MONKEY
  • Oh, no [character], you are not getting away with this. You know who really needs joy and companionship right now? Your grieving son, [character].
    Gain trait: Pet Monkey Owner+20 XP to the character
    grants
    BONUS_GIVE_TRAIT_PET_MONKEY
    aeAddTraits: TRAIT_PET_MONKEY
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Jeri Roys

The Final Favor Succession Them
Every 0 turns Was Leader Dead Owed Favor ThemLeader ThemLeader Us HonorableNot Leader War
  • Accept a sizeable donation to your national coffers.
    +320Money+80/city↗ turn
    grants
    BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_MONEY_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=320
    aiGlobalYieldsPer: YIELD_MONEY=80
  • Ask that they keep the favor for the time being.
    Leader relationship: Owes Favor To
    grants
    BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO

✎ Zorbaz

The New Face of [rival] Succession Them
Once per game Leader AlliancePlayer AllianceLeader UsPlayer UsPlayer ThemCity ThemCity ThemCity Them Younger Than LeaderNot Archetype Martial
  • [city] is of the utmost strategic importance.
    grants
    BONUS_CITY_ATTACKED_BY_SUBJECT_1
    iAttackCitySubject 1
  • If [city] is captured, [rival] forces will be forced into disarray.
    grants
    BONUS_CITY_ATTACKED_BY_SUBJECT_1
    iAttackCitySubject 1
  • [city] is the key to the war, if we can wear down its defenses.
    grants
    BONUS_CITY_ATTACKED_BY_SUBJECT_1
    iAttackCitySubject 1
  • Trust your instincts, they are better than you presume.
    Gain a random trait
    grants
    BONUS_WARLIKE_OR_FOOLISH
    aeRandomTraitDelay: TRAIT_WARLIKE, TRAIT_FOOLISH

✎ Jeri Roys

The New Face of [rival] Succession Them
Once per game Leader AlliancePlayer AllianceLeader UsPlayer UsPlayer ThemCity ThemCity Them Younger Than LeaderNot Archetype Martial
  • [city] is of the utmost strategic importance.
    grants
    BONUS_CITY_ATTACKED_BY_SUBJECT_1
    iAttackCitySubject 1
  • If [city] is captured, [rival] forces will be forced into disarray.
    grants
    BONUS_CITY_ATTACKED_BY_SUBJECT_1
    iAttackCitySubject 1
  • Trust your instincts, they are better than you presume.
    Gain a random trait
    grants
    BONUS_WARLIKE_OR_FOOLISH
    aeRandomTraitDelay: TRAIT_WARLIKE, TRAIT_FOOLISH

✎ Jeri Roys

The New Face of [rival] Succession Them
Once per game Leader AlliancePlayer AllianceLeader UsPlayer UsPlayer ThemCity Them Younger Than LeaderNot Archetype Martial
  • [city] is of the utmost strategic importance.
    grants
    BONUS_CITY_ATTACKED_BY_SUBJECT_1
    iAttackCitySubject 1
  • Trust your instincts, they are better than you presume.
    Gain a random trait
    grants
    BONUS_WARLIKE_OR_FOOLISH
    aeRandomTraitDelay: TRAIT_WARLIKE, TRAIT_FOOLISH

✎ Jeri Roys

The Pride of [character] Succession Them
Every 60 turns Leader ThemPlayer ThemPlayer UsDead Them Leader WarProud
  • Declare a curse upon [character].
    Leader relationship: Vengeful Against+2 Legitimacy
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_SUCCESSION_THEM_PRIDE_1
    iLegitimacy 2
  • We will continue to conduct our war with [rival] as we have done.
    -1 Legitimacy+20 XP to the character
    grants
    BONUS_EVENTOPTION_SUCCESSION_THEM_PRIDE_2
    iLegitimacy -1
    aeBonuses: BONUS_XP_CHARACTER_SMALL

✎ Gabe Campbell

Wheels Without Wheels Succession Them Behind the Throne ⛓ follow-up
Part of the [character] Mark chain — 7 events , 1 branch point view map →

⛓ Follows from: [character] Mark

Every 0 turns Dead ThemUsLeader UsPlayer UsThem Spymaster
  • [character] is dead. I will not look a gift horse in the mouth.
    -1 Wisdom
    grants
    BONUS_LOSE_WISDOM_1
    aiRatings: RATING_WISDOM=-1
    BONUS_FINISH_GOAL_KILL_CHARACTER
    FinishGoal GOAL_KILL_CHARACTER
  • Resolve
    100%
    Gain trait: ExiledGain trait: Stressed
    0%
    Gain trait: Exiled
    grants
    100% BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
    100% BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
    100% BONUS_FAIL_GOAL_KILL_CHARACTER
    FailGoal GOAL_KILL_CHARACTER
    0% BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
    0% BONUS_FAIL_GOAL_KILL_CHARACTER
    FailGoal GOAL_KILL_CHARACTER

✎ Jeri Roys

Wheels Without Wheels Succession Them Behind the Throne ⛓ follow-up
Part of the [character] Mark chain — 7 events , 1 branch point view map →

⛓ Follows from: [character] Mark

Every 0 turns Dead ThemUsLeader UsPlayer UsThem
  • Resolve
    (no gates or payload in XML)

✎ Jeri Roys

[character] Succession Them
Every 0 turns Leader Peace Or TruceThemPlayer Us
  • A new power rises.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

[character] Succession Them
Every 0 turns Leader WarThemPlayer Us
  • May he lead his people to ruin.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Gabe Campbell

[character] Succession Them
Every 2 turns Leader ThemDead ThemPlayer UsCity ThemPlayer Them Player WarPlayer Alliance
  • A new power rises.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

[character] Deposed Succession Them
Once per game Leader ThemWas Leader Abdicated ThemLeader UsPlayer Us Villainous
  • Condemn his actions.
    Remembered: Our relations are off to a rocky start (-20 opinion for 20 turns)(no event currently keys off this)+2 Legitimacy
    grants
    BONUS_EVENTOPTION_SUCCESSION_THEM_GIFTS_2
    Memory MEMORYCHARACTER_NEIGHBORS_CARTHAGE_SMALL_INSULT
    BONUS_EVENTOPTION_SUCESSION_THEM_DEPOSED_0
    iLegitimacy 2
    ◇ grants a memory no event currently keys off
  • Send a gift. It's better to be friends with such a person!
    Remembered: Received congratulatory gift (+40 opinion for 20 turns)(no event currently keys off this)-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_SUCCESSION_THEM_GIFTS_0
    Memory MEMORYCHARACTER_RECEIVED_CONGRATULATORY_GIFT
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    ◇ grants a memory no event currently keys off
  • What if I’m next!?
    Gain trait: Vigilant-1 Courage
    grants
    BONUS_EVENTOPTION_SUCESSION_THEM_DEPOSED_1
    aeBonuses: BONUS_GIVE_TRAIT_VIGILANT, BONUS_LOSE_COURAGE_1

✎ Josh Unsworth

[rival] Grasp Weakens Succession Them Behind the Throne
Every 1 turns Leader ThemPlayer ThemUsPlayer Us Player Gave VizierGrand VizierSpecial Ambassador
  • Expel [character].
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_ALLIANCE_END
    bTeamAllianceEnd 1
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_VIZIER_RETURNS_TO_SUBJECT_1
    iJoinSubject 1
  • Now is not the time to antagonize the [rival].
    (no gates or payload in XML)

✎ Jeri Roys