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📜 Player War Declare Events

20 events

← All story events Trigger Stories that fire on the Player War Declare trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

Our Peace is Over Player War Declare
Every 0 turns Player PeacePlayer Us Player Max UpsetNot Player Alliance
Always Remembered: Player Offer (5 turns)
  • Apologize for failing to please them.
    Remembered: Begged us for a second chance at Peace (+40 opinion for 40 turns)(no event currently keys off this)-2 Legitimacy
    grants
    BONUS_EVENTOPTION_PLAYER_PEACE_END_OPINION_PLAYER_0
    Memory MEMORYPLAYER_EVENTOPTION_PLAYER_PEACE_END_OPINION
    BONUS_EVENTOPTION_PLAYER_PEACE_END_OPINION_PLAYER_1
    iLegitimacy -2
    ◇ grants a memory no event currently keys off
  • [rival] does not grovel.
    (no gates or payload in XML)

✎ Soren Johnson

The Might of [rival] Player War Declare
Every 60 turns Player Max NearPlayer UsCity Us Player Min StrongerNot City Family Seat
  • Prepare to turn [city] over.
    grants
    BONUS_EVENTOPTION_DEMAND_CITY_YES_CITY
    iTradeCitySubject 0
  • If ever there was a time to stand our ground, it is now.
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Jeri Roys

The Price of Peace Player War Declare
Once per game Player Max DistantPlayer UsSuccession Us Player Min StrongerWeakNon Heir Us
  • [character], you will have your war. There is no need for these duplicitous games.
    Remembered: Player Offer (5 turns)Gain trait: Slighted
    grants
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED
  • Standing aside for [character] is the only path to preserving [rival].
    grants
    BONUS_PLAYER_WAR_DECLARE_DEMAND_RULER_1
    iSeizeThroneSubject 1

✎ Jeri Roys

The Sword of Damocles Player War Declare
Every 0 turns Player ThemPlayer Us
Always Remembered: Player Offer (5 turns)
  • Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION

✎ Soren Johnson

The Sword of Damocles Player War Declare
Every 0 turns Player ThemPlayer Us Player Broke Peace
Always Remembered: Player Offer (5 turns)
  • Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION

✎ Soren Johnson

The Sword of Damocles Player War Declare
Every 0 turns Player ThemPlayer Us Player Cancelled Trade
Always Remembered: Player Offer (5 turns)
  • Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION

✎ Soren Johnson

The Sword of Damocles Player War Declare
Every 0 turns Player ThemPlayer Us Player Declared War
Always Remembered: Player Offer (5 turns)
  • Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION

✎ Soren Johnson

The Sword of Damocles Player War Declare
Every 0 turns Player ThemPlayer UsLeader Them Owes Favor To Leader
  • I am unafraid!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • Remind them that they owe us a favor.
    grants
    BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO

✎ Soren Johnson

The Sword of Damocles Player War Declare
Every 0 turns Player ThemPlayer Us Player Hold Hostage
  • I am unafraid!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • Return the noble hostage we are holding.
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_DECLARE_HOLD_HOSTAGE
    Forget MEMORYPLAYER_HOLD_HOSTAGE

✎ Soren Johnson

The Sword of Damocles Player War Declare
Every 0 turns Player ThemPlayer Us Player Play To Win Vs
Always Remembered: Player Offer (5 turns)
  • Let them come!
    +4 Legitimacy
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_DECLARE_PLAY_TO_WIN
    iLegitimacy 4

✎ Soren Johnson

The Sword of Damocles Player War Declare
Every 0 turns Player PeacePlayer Us Player Play To Win Vs
Always Remembered: Player Offer (5 turns)
  • Let them come!
    +4 Legitimacy
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_DECLARE_PLAY_TO_WIN
    iLegitimacy 4

✎ Soren Johnson

The Sword of Damocles Player War Declare
Every 0 turns Player ThemPlayer UsLeader Them Plotting Against Leader
Always Remembered: Player Offer (5 turns)
  • Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION

✎ Soren Johnson

The Sword of Damocles Player War Declare
Every 0 turns Player ThemPlayer UsReligion WorldReligion World Player State Religion
Always Remembered: Player Offer (5 turns)
  • Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION

✎ Soren Johnson

The Sword of Damocles Player War Declare
Every 0 turns Player ThemPlayer Us Player Slander
Always Remembered: Player Offer (5 turns)
  • Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION

✎ Soren Johnson

The Sword of Damocles Player War Declare
Every 0 turns Player ThemPlayer Us Player Steal Research
Always Remembered: Player Offer (5 turns)
  • Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION

✎ Soren Johnson

The Sword of Damocles Player War Declare
Every 0 turns Player ThemPlayer UsLeader Them Vengeful Against Leader
Always Remembered: Player Offer (5 turns)
  • Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION

✎ Soren Johnson

This Shall Not Stand Player War Declare Behind the Throne ⛓ follow-up

⛓ Follows from: Foreign Relations

Once per game Player ThemThem Imprisoned LeaderCaptured Alt
  • This matter cannot be worth the blood of thousands.
    Loses trait: Captured With Succession
    grants
    BONUS_REMOVE_CAPTURED_ALT
    aeRemoveTraits: TRAIT_CAPTURED_WITH_SUCCESSION
  • I would like to see them try.
    +6 LegitimacyRemembered: Player Offer (5 turns)
    gated by
    LeaderSubject SUBJECT_NOT_COMPASSIONATE
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Jeri Roys

War and Treachery Player War Declare Behind the Throne
Every 40 turns Player ThemPlayer UsUsLeader Us Grand VizierPower HungryUnpopular
Always Remembered: Player Offer (5 turns)
  • Damn [character] and [character] both. Let them try.
    Gain trait: The Uncrowned
    grants
    BONUS_START_CIVIL_WAR
    OccurrenceStartPlayer OCCURRENCE_CIVIL_WAR
    BONUS_GIVE_TRAIT_THE_UNCROWNED
    aeAddTraits: TRAIT_THE_UNCROWNED
  • [character] is well aware [rival] cannot afford a war on two fronts.
    Remembered: Seized Throne (100 turns)(no event currently keys off this)
    grants
    BONUS_USURP_1
    Memory MEMORYCHARACTER_SEIZED_THRONE
    iSeizeThroneSubject 1
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

[rival] Due Player War Declare Behind the Throne
Every 1 turns Player ThemUsPlayer Us Player Gave VizierGrand VizierSpecial Ambassador
  • Resolve
    0%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    25%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    25%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    25%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    25%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    0% BONUS_CLIENT_MONEY_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_AVERAGE
    25% BONUS_CLIENT_FOOD_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_FOOD_AVERAGE
    25% BONUS_CLIENT_IRON_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_IRON_AVERAGE
    25% BONUS_CLIENT_STONE_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_STONE_AVERAGE
    25% BONUS_CLIENT_WOOD_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_WOOD_AVERAGE
    ◇ grants a memory no event currently keys off
  • Defy [rival], and [character] allies.
    +6 LegitimacyRemembered: Player Offer (5 turns)1 rebel unit appear (every city)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_ONE_REBEL_EVERYWHERE
    aeAllCityBonuses: BONUS_REBEL_UNITS_1

✎ Jeri Roys

[rival] Hegemony Player War Declare Behind the Throne
Once per game Player Max DistantPlayer UsSpecial AmbassadorLeader UsCity UsCity Us Player Min StrongerNot Player Highest VpNot City With Governor
  • [character] shall be cordially welcomed in [city].
    Remembered: Gave Vizier (100 turns)Remembered: Player Offer (5 turns)Steam achievement: Behind The Throne PragmatistRemembered: Grand Vizier (88 turns)
    grants
    BONUS_VIZIER_ALLIANCE
    aeBonuses: BONUS_MEMORYPLAYER_GAVE_VIZIER, BONUS_PLAYER_ALLIANCE
    BONUS_ACHIEVEMENT_BEHIND_THE_THRONE_PRAGMATIST
    Achievement ACHIEVEMENT_BEHIND_THE_THRONE_PRAGMATIST
    BONUS_MAKE_GRAND_VIZIER
    Memory MEMORYCHARACTER_GRAND_VIZIER
    Council COUNCIL_GRAND_VIZIER
  • Any [rival] forces crossing the border shall be cordially welcomed in hell.
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Jeri Roys