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📜 Player War Declare Events

20 events

← All story events Trigger Events that fire on the Player War Declare trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

Our Peace is Over Truce with the rival nation Player War Declare CM ✓
Every 0 turns Player PeacePlayer Us Player Max UpsetNot Player Alliance
As it opens, before you choose Remembered: Player Offer (5 turns)Truce with the rival nation
  • ▸ Apologize for failing to please them.
    Remembered: Begged us for a second chance at Peace (+40 opinion for 40 turns)(no event currently keys off this)-2 Legitimacy
    grants
    BONUS_EVENTOPTION_PLAYER_PEACE_END_OPINION_PLAYER_0
    Memory MEMORYPLAYER_EVENTOPTION_PLAYER_PEACE_END_OPINION
    BONUS_EVENTOPTION_PLAYER_PEACE_END_OPINION_PLAYER_1
    iLegitimacy -2
    ◇ grants a memory no event uses
  • ▸ [rival] does not grovel.
    (no gates or payload in XML)

✎ Soren Johnson

The Might of [rival] one choice: The rival nation declares war on you Player War Declare CM ✓
Every 60 turns Player Max NearPlayer UsCity Us Player Min StrongerNot City Family Seat
  • ▸ Prepare to turn [city] over.
    The rival nation gains your city
    grants
    BONUS_EVENTOPTION_DEMAND_CITY_YES_CITY
    iTradeCitySubject 0
  • ▸ If ever there was a time to stand our ground, it is now.
    +6 LegitimacyRemembered: Player Offer (5 turns)The rival nation declares war on you
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Jeri Roys

The Price of Peace one choice: The rival nation declares war on you (+1) Player War Declare CM ✓
Once per game Player Max DistantPlayer UsSuccession Us Player Min StrongerWeakNon Heir Us
  • ▸ [character], you will have your war. There is no need for these duplicitous games.
    Remembered: Player Offer (5 turns)The rival nation declares war on youGain trait: Slighted
    grants
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED
  • ▸ Standing aside for [character] is the only path to preserving [rival].
    Your successor seizes your throne
    grants
    BONUS_PLAYER_WAR_DECLARE_DEMAND_RULER_1
    iSeizeThroneSubject 1

✎ Jeri Roys

The Sword of Damocles The rival nation declares war on you Player War Declare CM ✓
Every 0 turns Player ThemPlayer Us
As it opens, before you choose Remembered: Player Offer (5 turns)The rival nation declares war on you
  • ▸ Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION

✎ Soren Johnson

The Sword of Damocles The rival nation declares war on you Player War Declare CM ✓
Every 0 turns Player ThemPlayer Us Player Broke Peace (20 turns)
As it opens, before you choose Remembered: Player Offer (5 turns)The rival nation declares war on you
  • ▸ Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION

✎ Soren Johnson

The Sword of Damocles The rival nation declares war on you Player War Declare CM ✓
Every 0 turns Player ThemPlayer Us Player Cancelled Trade (20 turns)
As it opens, before you choose Remembered: Player Offer (5 turns)The rival nation declares war on you
  • ▸ Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION

✎ Soren Johnson

The Sword of Damocles The rival nation declares war on you Player War Declare CM ✓
Every 0 turns Player ThemPlayer Us Player Declared War (40 turns)
As it opens, before you choose Remembered: Player Offer (5 turns)The rival nation declares war on you
  • ▸ Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION

✎ Soren Johnson

The Sword of Damocles one choice: The rival nation declares war on you Player War Declare CM ✓
Every 0 turns Player ThemPlayer UsLeader Them Owes Favor To Leader
  • ▸ I am unafraid!
    +6 LegitimacyRemembered: Player Offer (5 turns)The rival nation declares war on you
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • ▸ Remind them that they owe us a favor.
    Your leader: no longer Owes Favor To the rival nation
    grants
    BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO

✎ Soren Johnson

The Sword of Damocles one choice: The rival nation declares war on you Player War Declare CM ✓
Every 0 turns Player ThemPlayer Us Player Hold Hostage (40 turns)
  • ▸ I am unafraid!
    +6 LegitimacyRemembered: Player Offer (5 turns)The rival nation declares war on you
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • ▸ Return the noble hostage we are holding.
    The rival nation forgets: Held a noble hostage
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_DECLARE_HOLD_HOSTAGE
    Forget MEMORYPLAYER_HOLD_HOSTAGE

✎ Soren Johnson

The Sword of Damocles The rival nation declares war on you Player War Declare CM ✓
Every 0 turns Player ThemPlayer Us Player Play To Win Vs
As it opens, before you choose Remembered: Player Offer (5 turns)The rival nation declares war on you
  • ▸ Let them come!
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_DECLARE_PLAY_TO_WIN
    iLegitimacy 4

✎ Soren Johnson

The Sword of Damocles The rival nation declares war on you Player War Declare CM ✓
Every 0 turns Player PeacePlayer Us Player Play To Win Vs
As it opens, before you choose Remembered: Player Offer (5 turns)The rival nation declares war on you
  • ▸ Let them come!
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_DECLARE_PLAY_TO_WIN
    iLegitimacy 4

✎ Soren Johnson

The Sword of Damocles The rival nation declares war on you Player War Declare CM ✓
Every 0 turns Player ThemPlayer UsLeader Them Plotting Against Leader
As it opens, before you choose Remembered: Player Offer (5 turns)The rival nation declares war on you
  • ▸ Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION

✎ Soren Johnson

The Sword of Damocles The rival nation declares war on you Player War Declare CM ✓
Every 0 turns Player ThemPlayer UsReligion WorldReligion World Player State Religion
As it opens, before you choose Remembered: Player Offer (5 turns)The rival nation declares war on you
  • ▸ Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION

✎ Soren Johnson

The Sword of Damocles The rival nation declares war on you Player War Declare CM ✓
Every 0 turns Player ThemPlayer Us Player Slander (40 turns)
As it opens, before you choose Remembered: Player Offer (5 turns)The rival nation declares war on you
  • ▸ Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION

✎ Soren Johnson

The Sword of Damocles The rival nation declares war on you Player War Declare CM ✓
Every 0 turns Player ThemPlayer Us Player Steal Research (40 turns)
As it opens, before you choose Remembered: Player Offer (5 turns)The rival nation declares war on you
  • ▸ Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION

✎ Soren Johnson

The Sword of Damocles The rival nation declares war on you Player War Declare CM ✓
Every 0 turns Player ThemPlayer UsLeader Them Vengeful Against Leader
As it opens, before you choose Remembered: Player Offer (5 turns)The rival nation declares war on you
  • ▸ Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    13%
    +4Orders↗ turn
    13%
    +120Money+30/city↗ turn
    13%
    +1 Heavy Infantry unit
    13%
    +1 Ranged Infantry unit
    13%
    +1 Melee Cavalry unit
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    13% BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    13% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    13% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    13% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION

✎ Soren Johnson

This Shall Not Stand one choice: The rival nation declares war on you Player War Declare CM ✓ Behind the Throne ⛓ follow-up

⛓ Follows from: Foreign Relations

Once per game Player ThemThem Imprisoned Leader (40 turns)Captured Alt
  • ▸ This matter cannot be worth the blood of thousands.
    Loses trait: Captured With Succession
    grants
    BONUS_REMOVE_CAPTURED_ALT
    aeRemoveTraits: TRAIT_CAPTURED_WITH_SUCCESSION
  • ▸ I would like to see them try.
    +6 LegitimacyRemembered: Player Offer (5 turns)The rival nation declares war on you
    gated by
    LeaderSubject SUBJECT_NOT_COMPASSIONATE
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Jeri Roys

War and Treachery The rival nation declares war on you Player War Declare CM ✓ Behind the Throne
Every 40 turns Player ThemPlayer UsUsLeader Us Grand VizierPower HungryUnpopular
As it opens, before you choose Remembered: Player Offer (5 turns)The rival nation declares war on you
  • ▸ Damn [character] and [character] both. Let them try.
    Starts Civil War for youGain trait: The Uncrowned
    grants
    BONUS_START_CIVIL_WAR
    OccurrenceStartPlayer OCCURRENCE_CIVIL_WAR
    BONUS_GIVE_TRAIT_THE_UNCROWNED
    aeAddTraits: TRAIT_THE_UNCROWNED
  • ▸ [character] is well aware [rival] cannot afford a war on two fronts.
    Remembered: Seized Throne (100 turns)(no event currently keys off this)Your character seizes your throne
    grants
    BONUS_USURP_1
    Memory MEMORYCHARACTER_SEIZED_THRONE
    iSeizeThroneSubject 1
    ◇ grants a memory no event uses

✎ Jeri Roys

[rival] Due one choice: The rival nation declares war on you Player War Declare CM ✓ Behind the Throne
Every 1 turns Player ThemUsPlayer Us Player Gave Vizier (100 turns)Grand VizierSpecial Ambassador
  • ▸ Resolve
    0%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)Tribute to the rival nation: 200 Money, 40 Money per our city
    25%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)Tribute to the rival nation: 100 Food, 20 Food per our city
    25%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)Tribute to the rival nation: 100 Iron, 20 Iron per our city
    25%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)Tribute to the rival nation: 100 Stone, 20 Stone per our city
    25%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)Tribute to the rival nation: 100 Wood, 20 Wood per our city
    grants
    0% BONUS_CLIENT_MONEY_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_AVERAGE
    25% BONUS_CLIENT_FOOD_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_FOOD_AVERAGE
    25% BONUS_CLIENT_IRON_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_IRON_AVERAGE
    25% BONUS_CLIENT_STONE_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_STONE_AVERAGE
    25% BONUS_CLIENT_WOOD_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_WOOD_AVERAGE
    ◇ grants a memory no event uses
  • ▸ Defy [rival], and [character] allies.
    +6 LegitimacyRemembered: Player Offer (5 turns)The rival nation declares war on you1 rebel unit appear (every city)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_ONE_REBEL_EVERYWHERE
    aeAllCityBonuses: BONUS_REBEL_UNITS_1

✎ Jeri Roys

[rival] Hegemony one choice: Alliance with the rival nation (+1) Player War Declare CM ✗ Behind the Throne
Once per game Player Max DistantPlayer UsSpecial AmbassadorLeader UsCity UsCity Us Player Min StrongerNot Player Highest VpNot City With Governor
  • ▸ [character] shall be cordially welcomed in [city].
    Remembered: Gave Vizier (100 turns)Remembered: Player Offer (5 turns)Alliance with the rival nationSteam achievement: Behind The Throne PragmatistRemembered: Grand Vizier (88 turns)The character joins the council as Grand Vizier
    grants
    BONUS_VIZIER_ALLIANCE
    aeBonuses: BONUS_MEMORYPLAYER_GAVE_VIZIER, BONUS_PLAYER_ALLIANCE
    BONUS_ACHIEVEMENT_BEHIND_THE_THRONE_PRAGMATIST
    Achievement ACHIEVEMENT_BEHIND_THE_THRONE_PRAGMATIST
    BONUS_MAKE_GRAND_VIZIER
    Memory MEMORYCHARACTER_GRAND_VIZIER
    Council COUNCIL_GRAND_VIZIER
  • ▸ Any [rival] forces crossing the border shall be cordially welcomed in hell.
    +6 LegitimacyRemembered: Player Offer (5 turns)The rival nation declares war on you
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Jeri Roys