← All story events Trigger Stories that fire on the Player War Declare trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
Our Peace is Over
- ▸ Apologize for failing to please them.Remembered: Begged us for a second chance at Peace (+40 opinion for 40 turns)(no event currently keys off this)-2 LegitimacygrantsBONUS_EVENTOPTION_PLAYER_PEACE_END_OPINION_PLAYER_0Memory MEMORYPLAYER_EVENTOPTION_PLAYER_PEACE_END_OPINIONBONUS_EVENTOPTION_PLAYER_PEACE_END_OPINION_PLAYER_1iLegitimacy -2◇ grants a memory no event currently keys off
- ▸ [rival] does not grovel.(no gates or payload in XML)
The Might of [rival]
- ▸ Prepare to turn [city] over.grantsBONUS_EVENTOPTION_DEMAND_CITY_YES_CITYiTradeCitySubject 0
- ▸ If ever there was a time to stand our ground, it is now.+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
The Price of Peace
- ▸ [character], you will have your war. There is no need for these duplicitous games.Remembered: Player Offer (5 turns)Gain trait: SlightedgrantsBONUS_PLAYER_WARDiplomacyPlayerTo DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFERBONUS_GIVE_TRAIT_SLIGHTEDaeAddTraits: TRAIT_SLIGHTED
- ▸ Standing aside for [character] is the only path to preserving [rival].grantsBONUS_PLAYER_WAR_DECLARE_DEMAND_RULER_1iSeizeThroneSubject 1
The Sword of Damocles
- ▸ Resolve13%
+4Orders↗ turn 13%
+120Money+30/city↗ turn 13%+1 Heavy Infantry unit13%+1 Ranged Infantry unit13%+1 Melee Cavalry unit13%Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)grants13% BONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=413% BONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=3013% BONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=113% BONUS_UNITCLASS_RANGED_INFANTRYaiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=113% BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=113% BONUS_AMBITION_10_KILLSAmbition GOAL_10_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_15_KILLSAmbition GOAL_15_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_20_KILLSAmbition GOAL_20_KILLSaeBonuses: BONUS_RECENT_AMBITION - ▸ Resolve13%
+4Orders↗ turn 13%
+120Money+30/city↗ turn 13%+1 Heavy Infantry unit13%+1 Ranged Infantry unit13%+1 Melee Cavalry unit13%Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)grants13% BONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=413% BONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=3013% BONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=113% BONUS_UNITCLASS_RANGED_INFANTRYaiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=113% BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=113% BONUS_AMBITION_10_KILLSAmbition GOAL_10_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_15_KILLSAmbition GOAL_15_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_20_KILLSAmbition GOAL_20_KILLSaeBonuses: BONUS_RECENT_AMBITION
The Sword of Damocles
- ▸ Resolve13%
+4Orders↗ turn 13%
+120Money+30/city↗ turn 13%+1 Heavy Infantry unit13%+1 Ranged Infantry unit13%+1 Melee Cavalry unit13%Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)grants13% BONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=413% BONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=3013% BONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=113% BONUS_UNITCLASS_RANGED_INFANTRYaiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=113% BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=113% BONUS_AMBITION_10_KILLSAmbition GOAL_10_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_15_KILLSAmbition GOAL_15_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_20_KILLSAmbition GOAL_20_KILLSaeBonuses: BONUS_RECENT_AMBITION - ▸ Resolve13%
+4Orders↗ turn 13%
+120Money+30/city↗ turn 13%+1 Heavy Infantry unit13%+1 Ranged Infantry unit13%+1 Melee Cavalry unit13%Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)grants13% BONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=413% BONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=3013% BONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=113% BONUS_UNITCLASS_RANGED_INFANTRYaiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=113% BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=113% BONUS_AMBITION_10_KILLSAmbition GOAL_10_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_15_KILLSAmbition GOAL_15_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_20_KILLSAmbition GOAL_20_KILLSaeBonuses: BONUS_RECENT_AMBITION
The Sword of Damocles
- ▸ Resolve13%
+4Orders↗ turn 13%
+120Money+30/city↗ turn 13%+1 Heavy Infantry unit13%+1 Ranged Infantry unit13%+1 Melee Cavalry unit13%Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)grants13% BONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=413% BONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=3013% BONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=113% BONUS_UNITCLASS_RANGED_INFANTRYaiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=113% BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=113% BONUS_AMBITION_10_KILLSAmbition GOAL_10_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_15_KILLSAmbition GOAL_15_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_20_KILLSAmbition GOAL_20_KILLSaeBonuses: BONUS_RECENT_AMBITION - ▸ Resolve13%
+4Orders↗ turn 13%
+120Money+30/city↗ turn 13%+1 Heavy Infantry unit13%+1 Ranged Infantry unit13%+1 Melee Cavalry unit13%Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)grants13% BONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=413% BONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=3013% BONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=113% BONUS_UNITCLASS_RANGED_INFANTRYaiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=113% BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=113% BONUS_AMBITION_10_KILLSAmbition GOAL_10_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_15_KILLSAmbition GOAL_15_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_20_KILLSAmbition GOAL_20_KILLSaeBonuses: BONUS_RECENT_AMBITION
The Sword of Damocles
- ▸ Resolve13%
+4Orders↗ turn 13%
+120Money+30/city↗ turn 13%+1 Heavy Infantry unit13%+1 Ranged Infantry unit13%+1 Melee Cavalry unit13%Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)grants13% BONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=413% BONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=3013% BONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=113% BONUS_UNITCLASS_RANGED_INFANTRYaiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=113% BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=113% BONUS_AMBITION_10_KILLSAmbition GOAL_10_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_15_KILLSAmbition GOAL_15_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_20_KILLSAmbition GOAL_20_KILLSaeBonuses: BONUS_RECENT_AMBITION - ▸ Resolve13%
+4Orders↗ turn 13%
+120Money+30/city↗ turn 13%+1 Heavy Infantry unit13%+1 Ranged Infantry unit13%+1 Melee Cavalry unit13%Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)grants13% BONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=413% BONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=3013% BONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=113% BONUS_UNITCLASS_RANGED_INFANTRYaiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=113% BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=113% BONUS_AMBITION_10_KILLSAmbition GOAL_10_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_15_KILLSAmbition GOAL_15_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_20_KILLSAmbition GOAL_20_KILLSaeBonuses: BONUS_RECENT_AMBITION
The Sword of Damocles
- ▸ I am unafraid!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
- ▸ Remind them that they owe us a favor.grantsBONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
The Sword of Damocles
- ▸ I am unafraid!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
- ▸ Return the noble hostage we are holding.grantsBONUS_EVENTOPTION_PLAYER_WAR_DECLARE_HOLD_HOSTAGEForget MEMORYPLAYER_HOLD_HOSTAGE
The Sword of Damocles
- ▸ Let them come!+4 LegitimacygrantsBONUS_EVENTOPTION_PLAYER_WAR_DECLARE_PLAY_TO_WINiLegitimacy 4
The Sword of Damocles
- ▸ Let them come!+4 LegitimacygrantsBONUS_EVENTOPTION_PLAYER_WAR_DECLARE_PLAY_TO_WINiLegitimacy 4
The Sword of Damocles
- ▸ Resolve13%
+4Orders↗ turn 13%
+120Money+30/city↗ turn 13%+1 Heavy Infantry unit13%+1 Ranged Infantry unit13%+1 Melee Cavalry unit13%Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)grants13% BONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=413% BONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=3013% BONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=113% BONUS_UNITCLASS_RANGED_INFANTRYaiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=113% BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=113% BONUS_AMBITION_10_KILLSAmbition GOAL_10_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_15_KILLSAmbition GOAL_15_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_20_KILLSAmbition GOAL_20_KILLSaeBonuses: BONUS_RECENT_AMBITION - ▸ Resolve13%
+4Orders↗ turn 13%
+120Money+30/city↗ turn 13%+1 Heavy Infantry unit13%+1 Ranged Infantry unit13%+1 Melee Cavalry unit13%Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)grants13% BONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=413% BONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=3013% BONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=113% BONUS_UNITCLASS_RANGED_INFANTRYaiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=113% BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=113% BONUS_AMBITION_10_KILLSAmbition GOAL_10_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_15_KILLSAmbition GOAL_15_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_20_KILLSAmbition GOAL_20_KILLSaeBonuses: BONUS_RECENT_AMBITION
The Sword of Damocles
- ▸ Resolve13%
+4Orders↗ turn 13%
+120Money+30/city↗ turn 13%+1 Heavy Infantry unit13%+1 Ranged Infantry unit13%+1 Melee Cavalry unit13%Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)grants13% BONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=413% BONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=3013% BONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=113% BONUS_UNITCLASS_RANGED_INFANTRYaiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=113% BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=113% BONUS_AMBITION_10_KILLSAmbition GOAL_10_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_15_KILLSAmbition GOAL_15_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_20_KILLSAmbition GOAL_20_KILLSaeBonuses: BONUS_RECENT_AMBITION - ▸ Resolve13%
+4Orders↗ turn 13%
+120Money+30/city↗ turn 13%+1 Heavy Infantry unit13%+1 Ranged Infantry unit13%+1 Melee Cavalry unit13%Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)grants13% BONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=413% BONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=3013% BONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=113% BONUS_UNITCLASS_RANGED_INFANTRYaiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=113% BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=113% BONUS_AMBITION_10_KILLSAmbition GOAL_10_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_15_KILLSAmbition GOAL_15_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_20_KILLSAmbition GOAL_20_KILLSaeBonuses: BONUS_RECENT_AMBITION
The Sword of Damocles
- ▸ Resolve13%
+4Orders↗ turn 13%
+120Money+30/city↗ turn 13%+1 Heavy Infantry unit13%+1 Ranged Infantry unit13%+1 Melee Cavalry unit13%Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)grants13% BONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=413% BONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=3013% BONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=113% BONUS_UNITCLASS_RANGED_INFANTRYaiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=113% BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=113% BONUS_AMBITION_10_KILLSAmbition GOAL_10_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_15_KILLSAmbition GOAL_15_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_20_KILLSAmbition GOAL_20_KILLSaeBonuses: BONUS_RECENT_AMBITION - ▸ Resolve13%
+4Orders↗ turn 13%
+120Money+30/city↗ turn 13%+1 Heavy Infantry unit13%+1 Ranged Infantry unit13%+1 Melee Cavalry unit13%Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)grants13% BONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=413% BONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=3013% BONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=113% BONUS_UNITCLASS_RANGED_INFANTRYaiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=113% BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=113% BONUS_AMBITION_10_KILLSAmbition GOAL_10_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_15_KILLSAmbition GOAL_15_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_20_KILLSAmbition GOAL_20_KILLSaeBonuses: BONUS_RECENT_AMBITION
The Sword of Damocles
- ▸ Resolve13%
+4Orders↗ turn 13%
+120Money+30/city↗ turn 13%+1 Heavy Infantry unit13%+1 Ranged Infantry unit13%+1 Melee Cavalry unit13%Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)grants13% BONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=413% BONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=3013% BONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=113% BONUS_UNITCLASS_RANGED_INFANTRYaiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=113% BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=113% BONUS_AMBITION_10_KILLSAmbition GOAL_10_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_15_KILLSAmbition GOAL_15_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_20_KILLSAmbition GOAL_20_KILLSaeBonuses: BONUS_RECENT_AMBITION - ▸ Resolve13%
+4Orders↗ turn 13%
+120Money+30/city↗ turn 13%+1 Heavy Infantry unit13%+1 Ranged Infantry unit13%+1 Melee Cavalry unit13%Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)grants13% BONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=413% BONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=3013% BONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=113% BONUS_UNITCLASS_RANGED_INFANTRYaiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=113% BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=113% BONUS_AMBITION_10_KILLSAmbition GOAL_10_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_15_KILLSAmbition GOAL_15_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_20_KILLSAmbition GOAL_20_KILLSaeBonuses: BONUS_RECENT_AMBITION
The Sword of Damocles
- ▸ Resolve13%
+4Orders↗ turn 13%
+120Money+30/city↗ turn 13%+1 Heavy Infantry unit13%+1 Ranged Infantry unit13%+1 Melee Cavalry unit13%Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)grants13% BONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=413% BONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=3013% BONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=113% BONUS_UNITCLASS_RANGED_INFANTRYaiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=113% BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=113% BONUS_AMBITION_10_KILLSAmbition GOAL_10_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_15_KILLSAmbition GOAL_15_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_20_KILLSAmbition GOAL_20_KILLSaeBonuses: BONUS_RECENT_AMBITION - ▸ Resolve13%
+4Orders↗ turn 13%
+120Money+30/city↗ turn 13%+1 Heavy Infantry unit13%+1 Ranged Infantry unit13%+1 Melee Cavalry unit13%Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)13%Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)grants13% BONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=413% BONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=3013% BONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=113% BONUS_UNITCLASS_RANGED_INFANTRYaiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=113% BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=113% BONUS_AMBITION_10_KILLSAmbition GOAL_10_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_15_KILLSAmbition GOAL_15_KILLSaeBonuses: BONUS_RECENT_AMBITION13% BONUS_AMBITION_20_KILLSAmbition GOAL_20_KILLSaeBonuses: BONUS_RECENT_AMBITION
This Shall Not Stand
⛓ Follows from: Foreign Relations
- ▸ This matter cannot be worth the blood of thousands.Loses trait: Captured With SuccessiongrantsBONUS_REMOVE_CAPTURED_ALTaeRemoveTraits: TRAIT_CAPTURED_WITH_SUCCESSION
- ▸ I would like to see them try.+6 LegitimacyRemembered: Player Offer (5 turns)gated byLeaderSubject SUBJECT_NOT_COMPASSIONATEgrantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
War and Treachery
- ▸ Damn [character] and [character] both. Let them try.Gain trait: The UncrownedgrantsBONUS_START_CIVIL_WAROccurrenceStartPlayer OCCURRENCE_CIVIL_WARBONUS_GIVE_TRAIT_THE_UNCROWNEDaeAddTraits: TRAIT_THE_UNCROWNED
- ▸ [character] is well aware [rival] cannot afford a war on two fronts.Remembered: Seized Throne (100 turns)(no event currently keys off this)grantsBONUS_USURP_1Memory MEMORYCHARACTER_SEIZED_THRONEiSeizeThroneSubject 1◇ grants a memory no event currently keys off
[rival] Due
- ▸ Resolve0%Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)25%Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)25%Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)25%Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)25%Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)grants0% BONUS_CLIENT_MONEY_TRIBUTEMemory MEMORYPLAYER_PAID_TRIBUTEaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_AVERAGE25% BONUS_CLIENT_FOOD_TRIBUTEMemory MEMORYPLAYER_PAID_TRIBUTEaeBonuses: BONUS_TRIBUTE_GIVE_FOOD_AVERAGE25% BONUS_CLIENT_IRON_TRIBUTEMemory MEMORYPLAYER_PAID_TRIBUTEaeBonuses: BONUS_TRIBUTE_GIVE_IRON_AVERAGE25% BONUS_CLIENT_STONE_TRIBUTEMemory MEMORYPLAYER_PAID_TRIBUTEaeBonuses: BONUS_TRIBUTE_GIVE_STONE_AVERAGE25% BONUS_CLIENT_WOOD_TRIBUTEMemory MEMORYPLAYER_PAID_TRIBUTEaeBonuses: BONUS_TRIBUTE_GIVE_WOOD_AVERAGE◇ grants a memory no event currently keys off
- ▸ Defy [rival], and [character] allies.+6 LegitimacyRemembered: Player Offer (5 turns)1 rebel unit appear (every city)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFERBONUS_ONE_REBEL_EVERYWHEREaeAllCityBonuses: BONUS_REBEL_UNITS_1
[rival] Hegemony
- ▸ [character] shall be cordially welcomed in [city].Remembered: Gave Vizier (100 turns)Remembered: Player Offer (5 turns)Steam achievement: Behind The Throne PragmatistRemembered: Grand Vizier (88 turns)grantsBONUS_VIZIER_ALLIANCEaeBonuses: BONUS_MEMORYPLAYER_GAVE_VIZIER, BONUS_PLAYER_ALLIANCEBONUS_ACHIEVEMENT_BEHIND_THE_THRONE_PRAGMATISTAchievement ACHIEVEMENT_BEHIND_THE_THRONE_PRAGMATISTBONUS_MAKE_GRAND_VIZIERMemory MEMORYCHARACTER_GRAND_VIZIERCouncil COUNCIL_GRAND_VIZIER◇ may enable: Changing Winds, [rival] Due, [rival] Due, [rival] Due, [rival] Due, As Good as Their Word
- ▸ Any [rival] forces crossing the border shall be cordially welcomed in hell.+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER