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📜 Upgrade Character Events

74 events

← All story events Trigger Stories that fire on the Upgrade Character trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Challenge Upgrade Character Behind the Throne
Part of the A Challenge chain — 3 events , 1 branch point view map →
Once per game Leader UsUsPlayer Us Rising StarMax Upset HiddenArchetype MartialYounger Than LeaderAdult Under 40Not Spouse Of Leader Us
Always Gain trait: Bold
  • If that is what you want, I will end you by my own hand.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • You are a fool, [character]. Guards!
    -2 CourageGain trait: Imprisoned-10 Legitimacy
    grants
    BONUS_LOSE_COURAGE_2
    aiRatings: RATING_COURAGE=-2
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_REFUSED_PUBLIC_CHALLENGE
    iLegitimacy -10

✎ Jeri Roys

A Gruesome Example Upgrade Character
Once per game UsLeader Us CruelArchetype MartialMax 2 StrengthsMax 2 Weakness
Always Gain trait: Bloodthirsty
  • This is no time to show weakness.
    Remembered: We take no prisoners now (+20 opinion for 20 turns)(no event currently keys off this)+2 LegitimacyGain trait: Ruthless
    grants
    BONUS_EVENTOPTION_GP_A_GRUESOME_EXAMPLE_OPTION_0
    Memory MEMORYCHARACTER_TAKE_NO_PRISONERS
    BONUS_EVENTOPTION_GP_A_GRUESOME_EXAMPLE_OPTION_0_CHARACTER_1
    iLegitimacy 2
    aeAddTraits: TRAIT_RUTHLESS
    ◇ grants a memory no event currently keys off
  • I will never condone such barbarity.
    Remembered: Declined to slaughter prisoners (-20 opinion for 20 turns)(no event currently keys off this)Gain trait: Gracious-80Training-20/city↗ turn
    grants
    BONUS_EVENTOPTION_GP_A_GRUESOME_EXAMPLE_OPTION_1
    Memory MEMORYCHARACTER_MERCY_FOR_PRISONERS
    BONUS_EVENTOPTION_GP_A_GRUESOME_EXAMPLE_OPTION_1_CHARACTER_1
    aeAddTraits: TRAIT_GRACIOUS
    aeBonuses: BONUS_TRAINING_LOSS_AVERAGE
    ◇ grants a memory no event currently keys off

✎ Andy Auseon Background reading ↗

A Knife at Your Side Upgrade Character Behind the Throne
Once per game Us Or ThemUs SchemerMax Angry HiddenMin Cautious HiddenLeader ThemReligion HeadFamily Head UsNot Leader Us
  • A masterstroke [character] will never suspect.
    +1 Courage
    grants
    BONUS_EVENTOPTION_KNIFE_AT_YOUR_SIDE_ASSASSIN
    Mission MISSION_ASSASSINATE_ANY
    iMissionSubject 0
    aeBonuses: BONUS_GAIN_COURAGE_1
  • The risks are too great...
    +1 Discipline+1 Wisdom-1 Courage
    grants
    BONUS_EVENTOPTION_KNIFE_AT_YOUR_SIDE_SAFE
    aeBonuses: BONUS_GAIN_DISCIPLINE_1, BONUS_GAIN_WISDOM_1, BONUS_LOSE_COURAGE_1

✎ Jeri Roys

A Lit Match Upgrade Character Behind the Throne
Part of the A Lit Match chain — 4 events , 1 branch point view map →
Once per game Leader UsUs Rising Star
Always Gain trait: Inspiring
  • So be it, I will have [character] by my side.
    grants
    BONUS_POLYMARRY_0
    iPolyMarrySubject 0
  • This is getting out of hand. We need not further fan the flames of [character] pride.
    +60Discontenteach city↗ turn
    grants
    BONUS_THE_BENEVOLENT_UNREST
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_SMALL

✎ Jeri Roys

A New Method Upgrade Character
Once per game UsLeader Us Endeared To LeaderScholar
Always Gain trait: Intelligent
  • Apply it to a project currently in development.
    +60Science+15/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_SCIENCE=60
    aiGlobalYieldsPer: YIELD_SCIENCE=15
  • Provide our scientists with better practices.
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_A_NEW_METHOD_OPTION_0_CHARACTER_1
    bRandomTech 1
  • Create a process that enhances efficiency.
    Begin project: Scientific Method
    gated by
    LeaderSubject SUBJECT_CHARACTER_INQUISITIVE
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_A_NEW_METHOD_OPTION_2_CHARACTER_1
    aeAddProjects: PROJECT_SCIENTIFIC_METHOD

✎ Andy Auseon

A Promotion Upgrade Character
Once per game UsLeader Us Courtier MinisterNo Job
Always Gain trait: Proud
  • Overseer of the Fields.
    Remembered: Promoted to a higher title (+40 opinion for 80 turns)(no event currently keys off this)+30Food+10/city↗ turn
    grants
    BONUS_EVENTOPTION_GP_A_PROMOTION_OPTION_0
    Memory MEMORYCHARACTER_GP_PROMOTION
    SetTitle TITLE_OVERSEER_OF_THE_FIELDS
    BONUS_FOOD_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=30
    aiGlobalYieldsPer: YIELD_FOOD=10
    ◇ grants a memory no event currently keys off
  • Possessor of Veneration.
    Remembered: Promoted to a higher title (+40 opinion for 80 turns)(no event currently keys off this)+40Civics+10/city↗ turn
    grants
    BONUS_EVENTOPTION_GP_A_PROMOTION_OPTION_1
    Memory MEMORYCHARACTER_GP_PROMOTION
    SetTitle TITLE_POSSESSOR_OF_VENERATION
    BONUS_EVENTOPTION_GP_A_PROMOTION_OPTION_1_CHARACTER_1
    aeBonuses: BONUS_CIVICS_GAIN_SMALL
    ◇ grants a memory no event currently keys off
  • Steward of the Chamber.
    Remembered: Promoted to a higher title (+40 opinion for 80 turns)(no event currently keys off this)+2 Legitimacy
    grants
    BONUS_EVENTOPTION_GP_A_PROMOTION_OPTION_2
    Memory MEMORYCHARACTER_GP_PROMOTION
    SetTitle TITLE_STEWARD_OF_THE_CHAMBER
    BONUS_EVENTOPTION_GP_A_PROMOTION_OPTION_2_CHARACTER_1
    iLegitimacy 2
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

A Scholar Denounced Upgrade Character
Once per game Religion StateUsUs Or ThemPlayer Us Courtier ScientistReligion No
Always -1 Charisma+2 Wisdom
  • [character]’s ideas are far too dangerous.
    Leader relationship: Estranged From+1 Discipline
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • That is not for [character] to decide.
    Leader relationship: Disappointed With+40Science+10/city↗ turn
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
  • Explain that the findings actually compliment [religion].
    Leader relationship: Endeared To
    gated by
    LeaderSubject SUBJECT_CHARACTER_INQUISITIVE
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_FOREIGN_SCHOLAR_RANDOM_TECH
    bRandomTech 1

✎ Josh Unsworth

A Superior System Upgrade Character
Every 80 turns Law: Serfdom Leader UsFamily UsPlayer ThemLaw CourtierMax Cautious HiddenLaw ColoniesPlayer Peace Or Truce
Always +1 Wisdom
  • Release our people from servitude.
    Free law: Colonies
    grants
    BONUS_EVENTOPTION_A_SUPERIOR_SYSTEM_OPTION_0_CHARACTER_0
    FreeLaw LAW_COLONIES
  • The current laws are working as intended.
    +2 LegitimacyRemembered: Refused to change law (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_A_SUPERIOR_SYSTEM
    iLegitimacy 2
    BONUS_EVENTOPTION_A_SUPERIOR_SYSTEM_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_REFUSED_TO_CHANGE_LAW
    ◇ grants a memory no event currently keys off
  • We will work harder to care for our people.
    +1 WorkerLaw-based opinion shift
    gated by
    LeaderSubject SUBJECT_CHARACTER_DILIGENT
    grants
    BONUS_EVENTOPTION_A_SUPERIOR_SYSTEM_OPTION_2_CHARACTER_0
    aiUnits: UNIT_WORKER=1
    BONUS_EVENTOPTION_A_SUPERIOR_SYSTEM_OPTION_2_CHARACTER_1
    aiLawOpinion: LAW_SERFDOM=20

✎ Andy Auseon

A United Front Upgrade Character Behind the Throne
Once per game Leader UsUsUsPlayer UsLaw Lateral Rising StarSibling Of Leader UsAdult
Always +2 Charisma
  • Accept the changes to succession laws.
    grants
    BONUS_EVENTOPTION_FAMILY_SUCCESSION_YES
    bChangeSuccession 1
  • Resolve
    100%
    Leader relationship: Disappointed WithLeader relationship: Disappointed With
    0%
    Leader relationship: Disappointed WithLeader relationship: Disappointed With
    grants
    100% BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    100% BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    0% BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    0% BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Jeri Roys

A Visit From [character] Upgrade Character Behind the Throne
Once per game Leader UsUsImportant UsImportant Us Rising StarCovert
Always Gain trait: Power Hungry+1 Wisdom+1 Charisma
  • You have my attention, [character].
    Leader relationship: Conspiring With+60 XP to the characterLeader relationship: Plotting AgainstLeader relationship: Plotting Against
    grants
    BONUS_CONSPIRING_AND_XP
    aeBonuses: BONUS_LEADER_CONSPIRING_WITH, BONUS_XP_CHARACTER_LARGE
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
  • Despite all your supporters, the only things you bring to the table are duplicity, and your own set of enemies.
    Gain trait: Unpopular
    grants
    BONUS_GIVE_TRAIT_UNPOPULAR
    aeAddTraits: TRAIT_UNPOPULAR

✎ Jeri Roys

A Waste of Talent Upgrade Character Behind the Throne
Part of the A Waste of Talent chain — 5 events view map →
Once per game Player UsCity UsUsLeader UsCity Us Rising StarNot City With Governor
Always Gain trait: Inspiring
  • [character] shall serve as a Grand Vizier.
    -2 LegitimacyRemembered: Grand Vizier (88 turns)
    grants
    BONUS_MAKE_GRAND_VIZIER_COST
    iLegitimacy -2
    aeBonuses: BONUS_MAKE_GRAND_VIZIER
    ↳ may trigger: At Your Service
  • Let them clamor. [character] cannot be trusted.
    Remembered: Sidelined me in court (-20 opinion for 10 turns)(no event currently keys off this)Remembered (all families): Sidelined our nation's rising star (-10 opinion for 10 turns)(no event currently keys off this)Gain trait: Stressed
    grants
    BONUS_SIDELINED_IN_COURT
    Memory MEMORYCHARACTER_SIDELINED
    BONUS_SIDELINED_RISING_STAR
    MemoryAllFamilies MEMORYFAMILY_SIDELINED_RISING_STAR
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

A Waste of Talent Upgrade Character Behind the Throne
Part of the A Waste of Talent chain — 5 events view map →
Every 1 turns Player UsCity UsUsLeader UsFamily Us Rising Star
Always Gain trait: Inspiring
  • [character] shall serve as a Grand Vizier.
    -2 LegitimacyRemembered: Grand Vizier (88 turns)
    grants
    BONUS_MAKE_GRAND_VIZIER_COST
    iLegitimacy -2
    aeBonuses: BONUS_MAKE_GRAND_VIZIER
    ↳ may trigger: At Your Service
  • Let them clamor. [character] cannot be trusted.
    Remembered: Sidelined me in court (-20 opinion for 10 turns)(no event currently keys off this)Remembered (all families): Sidelined our nation's rising star (-10 opinion for 10 turns)(no event currently keys off this)Gain trait: Stressed
    grants
    BONUS_SIDELINED_IN_COURT
    Memory MEMORYCHARACTER_SIDELINED
    BONUS_SIDELINED_RISING_STAR
    MemoryAllFamilies MEMORYFAMILY_SIDELINED_RISING_STAR
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

A Wild Night Upgrade Character
Once per game Leader UsImportant UsImportant Us AdultCarnal
  • I can resist anything, except temptation!
    +1 CharismaRemembered: Hosted a wonderful party! (+30 opinion for 10 turns)(no event currently keys off this)Remembered: Hosted a wonderful party! (+30 opinion for 10 turns)(no event currently keys off this)
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    ADD_MEMORY_GREAT_PARTY
    Memory MEMORYCHARACTER_GREAT_PARTY
    ADD_MEMORY_GREAT_PARTY
    Memory MEMORYCHARACTER_GREAT_PARTY
    ◇ grants a memory no event currently keys off

✎ David Ballantyne

Audited Upgrade Character
Once per game UsLeader UsPlayer Us FrugalNon SuccessorExtravagant
Always Gain trait: Bold
  • Pay off all financial inconsistencies at once.
    Remembered: Fixed financial inconsistencies (+40 opinion for 20 turns)(no event currently keys off this)Loses trait: Extravagant-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_CHARACTER_AUDITED_OPTION_0_CHARACTER_0
    Memory MEMORY_FIXED_FINANCIALS
    BONUS_EVENTOPTION_CHARACTER_AUDITED_OPTION_0_CHARACTER_1
    aeRemoveTraits: TRAIT_EXTRAVAGANT
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
    ◇ grants a memory no event currently keys off
  • Resolve
    99%
    Begin project: Corruption Reform-4Orders↗ turnProgress ambition: Four LawsRemembered: Recent Ambition (7 turns)
    1%
    Begin project: Corruption Reform-4Orders↗ turnProgress ambition: Eight LawsRemembered: Recent Ambition (7 turns)
    grants
    99% BONUS_EVENTOPTION_CHARACTER_AUDITED_OPTION_1_CHARACTER_1
    aeAddProjects: PROJECT_CORRUPTION_REFORM
    aeBonuses: BONUS_ORDERS_LOSS_SMALL
    99% BONUS_AMBITION_LAWS_FOUR
    Ambition GOAL_FOUR_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_EVENTOPTION_CHARACTER_AUDITED_OPTION_1_CHARACTER_1
    aeAddProjects: PROJECT_CORRUPTION_REFORM
    aeBonuses: BONUS_ORDERS_LOSS_SMALL
    1% BONUS_AMBITION_LAWS_EIGHT
    Ambition GOAL_EIGHT_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
  • Make [character] a merchant of the court.
    Gain a Court MerchantLeader relationship: Influenced By-40Civics-10/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_CHARACTER_AUDITED_OPTION_2_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    MakeCourtier COURTIER_MERCHANT
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10

✎ Andy Auseon

Breaking the Fear Upgrade Character
50% to appear Once per game UsUs Courtier
Always Gain trait: Bold
  • Imprison someone as an example. [character] shall know true terror.
    Gain trait: Imprisoned
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_WEAK
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • I shall favor another member of the court instead.
    Leader relationship: Plotting AgainstLeader relationship: Influenced By
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • We shall reconcile our differences.
    Leader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Zorbaz

Closing the Deal Upgrade Character
Once per game Non Leader UsLeader Peace Or TrucePlayer Them ProsperousJudge
Always Gain trait: Cunning
  • Research from their distinguished scientists.
    grants
    BONUS_TRIBUTE_RECEIVE_SCIENCE_SMALL
    aiYieldsTributeBase: YIELD_SCIENCE=25
    aiYieldsTributePerThem: YIELD_SCIENCE=5
  • Assistance with court and legal matters.
    grants
    BONUS_TRIBUTE_RECEIVE_CIVICS_SMALL
    aiYieldsTributeBase: YIELD_CIVICS=50
    aiYieldsTributePerThem: YIELD_CIVICS=10
  • Infrastructure for our military forces.
    grants
    BONUS_TRIBUTE_RECEIVE_TRAINING_SMALL
    aiYieldsTributeBase: YIELD_TRAINING=75
    aiYieldsTributePerThem: YIELD_TRAINING=15
  • A promise for the future.
    Leader relationship: Owes Favor To
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO

✎ Andy Auseon

Community Chest Upgrade Character
Once per game Leader UsCity Us HumbleMax 2 Strengths
Always Gain trait: Inspiring
  • Let them contribute Foodfood.
    Loses trait: Humble+50Food+15/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_COMMUNITY_CHEST_OPTION_0
    aeRemoveTraits: TRAIT_HUMBLE
    aeBonuses: BONUS_FOOD_GAIN_AVERAGE
  • Let them contribute Stonestone.
    Loses trait: Humble+50Stone+15/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_COMMUNITY_CHEST_OPTION_1
    aeRemoveTraits: TRAIT_HUMBLE
    aeBonuses: BONUS_STONE_GAIN_AVERAGE
  • Let them contribute Woodwood.
    Loses trait: Humble+50Wood+15/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_COMMUNITY_CHEST_OPTION_2
    aeRemoveTraits: TRAIT_HUMBLE
    aeBonuses: BONUS_WOOD_GAIN_AVERAGE
  • I need no recognition.
    (no gates or payload in XML)

✎ Andy Auseon

Divinity Calls Upgrade Character Behind the Throne
Once per game Leader UsUsReligion World Rising StarReligion State NoReligion Player
Always Gain trait: Divine
  • [character], and this enthusiasm, could be easily co-opted by throwing state support behind their beliefs.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_SET_STATE_RELIGION
    bStateReligion 1
  • [character] can carry on with his own endeavors. It is not our concern.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    BONUS_SPREAD_2_RELIGIOUS_UNITS
    iSpreadUnits 2

✎ Jeri Roys

Divinity Calls Upgrade Character Behind the Throne
Once per game Leader UsUsReligion PaganLaw Divine Rule Rising StarReligion State NoReligion Player
Always Gain trait: Divine
  • [character], and this enthusiasm, could be easily co-opted by throwing state support behind their beliefs.
    grants
    BONUS_SET_STATE_RELIGION
    bStateReligion 1
    BONUS_FREE_LAW
    bFreeLaw 1
  • [character] can carry on with his own endeavors. It is not our concern.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Jeri Roys

Economic Juggernaut Upgrade Character Behind the Throne
Once per game Player UsUsLeader UsCity Us Rising StarArchetype ThoughtfulNot City With Governor
Always +1 Wisdom
  • Grant [character] powers of economic oversight.
    Free law: Monetary ReformRemembered: Grand Vizier (88 turns)
    grants
    BONUS_FREE_LAW_MONETARY_REFORM
    FreeLaw LAW_MONETARY_REFORM
    BONUS_MAKE_GRAND_VIZIER
    Memory MEMORYCHARACTER_GRAND_VIZIER
    Council COUNCIL_GRAND_VIZIER
  • Keep [character] on the sidelines.
    Gain trait: Unpopular
    grants
    BONUS_GIVE_TRAIT_UNPOPULAR
    aeAddTraits: TRAIT_UNPOPULAR

✎ Jeri Roys

False Outlook Upgrade Character
Once per game Important UsPlayer ThemLeader UsPlayer Us CourtierPlayer Min FriendlyMax 2 StrengthsPlayer Min Two Wars
Always Gain trait: Cunning
  • Something about this strikes me as false.
    Gain trait: Righteous
    grants
    BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS
  • We need all the help we can get.
    Begin project: Propaganda
    grants
    BONUS_EVENTOPTION_FALSE_OUTLOOK_OPTION_1_CHARACTER_1
    aeAddProjects: PROJECT_PROPAGANDA
  • Perhaps we should enlist foreign-born troops.
    Begin project: Foreign Fighters
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_FALSE_OUTLOOK_OPTION_2_CHARACTER_1
    aeAddProjects: PROJECT_FOREIGN_FIGHTERS

✎ Andy Auseon

Faultless Upgrade Character Behind the Throne
Once per game Leader UsUs No ChildrenRising StarNot Spouse Of Leader Us
Always +1 WisdomGain trait: Loyal
  • I would be honored to call [character] son.
    The target is adopted
    grants
    BONUS_MISSIONRESULT_ADOPT
    iAdoptedBySubject 0
  • Utter foolishness, to even consider such a thing.
    Gain trait: Unpopular
    grants
    BONUS_GIVE_TRAIT_UNPOPULAR
    aeAddTraits: TRAIT_UNPOPULAR

✎ Jeri Roys

Favored [family] Son Upgrade Character Behind the Throne
Once per game Turn 20+ Player UsUsLeader UsFamily Us Rising StarFamily Different From LeaderFamily Max PleasedNot Spouse Of Leader UsNot Regent Hidden
  • I shall not fight my own countrymen. Invite [character] to the [city] Palacepalace to discuss a peaceful transition.
    Remembered: Seized Throne (100 turns)(no event currently keys off this)
    grants
    BONUS_USURP_0
    Memory MEMORYCHARACTER_SEIZED_THRONE
    iSeizeThroneSubject 0
    ◇ grants a memory no event currently keys off
  • I want [character] seized and every [family] holding surrounded. If they think I shall waver, they are sorely mistaken.
    Gain trait: ImprisonedRemembered: Full rebellion (-400 opinion for 5 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_FAMILY_REBELLION
    Memory MEMORYFAMILY_FULL_REBELLION
    aeFamilyBonuses: BONUS_REBEL_UNITS_2
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

Founding Signs Upgrade Character
Once per game UsPlayer Us The Seer
Always +1 Wisdom
  • Our scouts will search for suitable sites.
    Gain trait: LoyalProgress ambition: Founding Signs
    grants
    BONUS_GIVE_TRAIT_LOYAL
    aeAddTraits: TRAIT_LOYAL
    BONUS_AMBITION_FOUNDING_SIGNS
    Ambition GOAL_FOUNDING_SIGNS
  • This is not the time for expansion.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Leyla Johnson

Fruits of the Noble Path Upgrade Character Empires of the Indus
100% to appear Once per game
Always Gain trait: Sotapanna
  • [character] should follow this life of piety.
    Gain trait: Clergy Buddhism
    grants
    BONUS_MAKE_CLERGY_BUDDHIST
    SetTitle TITLE_CLERGY_BUDDHISM
    aeAddTraits: TRAIT_CLERGY_BUDDHISM
  • How inspiring!
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Josh Unsworth Background reading ↗

Goodbye to All That Upgrade Character
Once per game Leader UsFamily UsFamily UsPlayer Us Different Family To LeaderGeneralOver 50CourtierPlayer Min One Wars
Always Gain trait: Intelligent
  • Erect a monument in his name.
    -50Stone-15/city↗ turnRemembered: A General celebrated by the people (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_STONE_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=-50
    aiGlobalYieldsPer: YIELD_STONE=-15
    BONUS_EVENTOPTION_TRAIT_A_MAN_OF_PEACE_OPTION_0_FAMILY
    Memory MEMORYFAMILY_CELEBRATED_GENERAL
    ◇ grants a memory no event currently keys off
  • He never understood my vision.
    Leader relationship: Estranged FromRemembered: Refused to celebrate our family General (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_TRAIT_A_MAN_OF_PEACE_OPTION_1_FAMILY
    Memory MEMORYFAMILY_REFUSED_CELEBRATION
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Inward Gaze Upgrade Character
30% to appear Once per game Law: Autarky Leader UsUsFamily Us Child Of Leader UsArchetype RegalAdult Under 40
Always +2 Charisma
  • [character] speaks the truth, and we must change.
    Free law: Trade League
    grants
    BONUS_EVENTOPTION_INWARD_GAZE_OPTION_0_CHARACTER_0
    FreeLaw LAW_TRADE_LEAGUE
  • [rival] needs help from no one.
    +4 LegitimacyRemembered: Refused to change law (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_INWARD_GAZE
    iLegitimacy 4
    BONUS_EVENTOPTION_INWARD_GAZE_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_REFUSED_TO_CHANGE_LAW
    ◇ grants a memory no event currently keys off
  • Remind [character] to have pride in his nation.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE

✎ Andy Auseon

Knowledge is Power Upgrade Character Behind the Throne ⛓ follow-up

⛓ Follows from: Stolen Legacy

Every 20 turns Leader UsUs Rising StarMax Cautious HiddenBook Of Secrets
Always Gain trait: Bold
  • Inform [character] of what you know, and of his obligations.
    Leader relationship: Blackmailed By
    grants
    BONUS_MAYBE_CORRUPT
    aiTraitProbDelay: TRAIT_CORRUPT=25
    BONUS_BLACKMAILED_BY_LEADER
    AddLeaderRelationship RELATIONSHIP_BLACKMAILED_BY
  • Inform the court of what you know.
    Loses trait: Rising Star
    grants
    BONUS_REMOVE_TRAIT_RISING_STAR
    aeRemoveTraits: TRAIT_RISING_STAR

✎ Jeri Roys

Legends of Mithra Upgrade Character
Once per game Law: Polytheism Religion StateCapital UsPlayer UsLeader Us Zoroastrianism
  • Mithra will lead our warriors to battle.
    +80Training+20/city↗ turn+1 Charisma
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • He must be watching over my agreements.
    +60Civics+15/city↗ turn+1 Courage
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1

✎ Josh Unsworth Background reading ↗

Master of Poisons Upgrade Character
Once per game UsLeader Us Spymaster
Always +1 Wisdom
  • IntrigueIntrigue must remain "honorable."
    Gain trait: Righteous
    grants
    BONUS_EVENTOPTION_SPYMASTER_MASTER_OF_POISONS_OPTION_0_CHARACTER_1
    aeBonuses: BONUS_GIVE_TRAIT_RIGHTEOUS
  • Poisons are a powerful shadow weapon.
    Gain trait: HerbalistRemembered: Approved the poison lab (+20 opinion for 20 turns)(no event currently keys off this)+4Science+1/city↗ turn
    grants
    BONUS_EVENTOPTION_SPYMASTER_MASTER_OF_POISONS_OPTION_1
    Memory MEMORYCHARACTER_APPROVED_POISON_LAB
    aeAddTraits: TRAIT_HERBALIST
    BONUS_SCIENCE_GAIN_MINIMAL
    aiGlobalYieldsBase: YIELD_SCIENCE=4
    aiGlobalYieldsPer: YIELD_SCIENCE=1
    ◇ grants a memory no event currently keys off

✎ Andy Auseon Background reading ↗

Meddling from [city] Upgrade Character Behind the Throne
Once per game Capital UsNon Leader UsPlayer UsLaw CentralizationFamily Us Rising Star
Always +1 CharismaLaw-based opinion shift
  • Let [character] have his victory, and the [family] their petty local laws.
    Gain trait: Proud
    grants
    BONUS_GIVE_TRAIT_PROUD
    aeAddTraits: TRAIT_PROUD
    BONUS_END_LAW
    bEndLaw 1
  • [city] rules, and the rest of [rival] follows. On this I will not bend.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Jeri Roys

Might of Nations Upgrade Character
Once per game UsImportant UsLeader UsPlayer Us Courtier SoldierIntolerant
Always +1 Wisdom
  • We need all the soldiers we can find.
    Leader relationship: Influenced ByLeader relationship: Estranged FromBegin project: Foreign Fighters
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_MIGHT_OF_NATIONS_OPTION_0_CHARACTER_2
    aeAddProjects: PROJECT_FOREIGN_FIGHTERS
  • Recruit only the purest [rival] for our ranks.
    Leader relationship: Estranged FromLeader relationship: Influenced By+40Civics+10/city↗ turn
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10

✎ Andy Auseon

Mouthpiece of the Gods Upgrade Character
Once per game Leader Us EloquentAmbitious
Always +1 Charisma
  • My words must outlive me.
    +2 LegitimacyBegin project: Royal Inscriptions-50Stone-15/city↗ turn-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_MOUTHPIECE_OF_THE_GODS_OPTION_0
    iLegitimacy 2
    aeAddProjects: PROJECT_ROYAL_INSCRIPTIONS
    aeBonuses: BONUS_STONE_LOSS_AVERAGE, BONUS_MONEY_LOSS_SMALL
  • We cannot afford such a project.
    grants
    BONUS_EVENTOPTION_TRAIT_MOUTHPIECE_OF_THE_GODS_OPTION_1

✎ Andy Auseon

Navy or Army Upgrade Character Wonders and Dynasties Wonders & Dynasties
Once per game
  • Ships are a great assets - we need more of them!
    +1 Ship unit
    grants
    BONUS_HANNO_II_NAVY_SHIP
    aiBonusUnits: BONUSUNITCLASS_SHIP=1
  • The problem with ships is how costly they are. We should be able to find more resources for our military buildup somewhere!
    +30Wood+10/city↗ turn+50Iron+15/city↗ turn
    grants
    BONUS_WOOD_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_WOOD=30
    aiGlobalYieldsPer: YIELD_WOOD=10
    BONUS_IRON_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_IRON=50
    aiGlobalYieldsPer: YIELD_IRON=15
  • It is true that ships will never deal [rival] a crushing blow. We will gradually dismantle our navy and improve the ground forces!
    Gain trait: Naval Detractor
    grants
    BONUS_GIVE_TRAIT_NAVAL_DETRACTOR
    aeAddTraits: TRAIT_NAVAL_DETRACTOR

✎ Solver

Obligations Upgrade Character Behind the Throne
Every 80 turns UsPlayer Us Grand VizierNot Strict
Always +2 Charisma
  • Resolve
    33%
    Leader relationship: Owes Favor ToProgress ambition: Four GovernorsRemembered: Recent Ambition (7 turns)
    33%
    Leader relationship: Owes Favor ToProgress ambition: Two WondersRemembered: Recent Ambition (7 turns)
    33%
    Leader relationship: Owes Favor ToProgress ambition: Four WondersRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    33% BONUS_AMBITION_FOUR_GOVERNORS
    Ambition GOAL_FOUR_GOVERNORS
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    33% BONUS_AMBITION_TWO_WONDERS
    Ambition GOAL_TWO_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    33% BONUS_AMBITION_FOUR_WONDERS
    Ambition GOAL_FOUR_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
  • What a fine mess [character] has made. I shall gladly wash my hands of it.
    Leader relationship: Plotting Against
    grants
    BONUS_PLOTTING_AND_MAYBE_DOOMED
    aeBonuses: BONUS_LEADER_PLOTTING_AGAINST, BONUS_MAYBE_DOOMED

✎ Jeri Roys

Of the People Upgrade Character
Once per game Leader UsCity UsFamily Us FrugalMax 2 StrengthsFamily Statesmen
Always Gain trait: Humble
  • May my modesty serve as an example.
    -2 Legitimacy+1 CharismaRemembered: Remained a ruler of the people (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_OF_THE_PEOPLE_OPTION_0
    iLegitimacy -2
    aeBonuses: BONUS_GAIN_CHARISMA_1
    BONUS_EVENTOPTION_TRAIT_OF_THE_PEOPLE_OPTION_0_FAMILY
    Memory MEMORYFAMILY_FRUGAL_RULER
    ◇ grants a memory no event currently keys off
  • Yes, a ruler must embrace the role.
    Loses trait: FrugalRemembered: Set a royal example (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_REMOVE_TRAIT_FRUGAL
    aeRemoveTraits: TRAIT_FRUGAL
    BONUS_EVENTOPTION_TRAIT_OF_THE_PEOPLE_OPTION_1_FAMILY
    Memory MEMORYFAMILY_NOT_FRUGAL_RULER
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Parental Guidance Upgrade Character
Once per game City UsHeir UsLeader Us Min PleasedNon Leader Governor UsChild Of Leader UsMax 2 Strengths
  • To lead is to be in front of your people, not above them.
    Gain trait: Affable
    grants
    BONUS_GIVE_TRAIT_AFFABLE
    aeAddTraits: TRAIT_AFFABLE
  • You can only be stabbed in the back if you let someone get too close.
    Gain trait: Vigilant
    grants
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
  • Save Moneymoney and it will multiply tenfold. Spend freely, and you will soon be spending tenfold.
    Gain trait: Frugal
    grants
    BONUS_GIVE_TRAIT_FRUGAL
    aeAddTraits: TRAIT_FRUGAL

✎ Solver

Personal Enrichment Upgrade Character Behind the Throne
Every 10 turns UsPlayer Us Grand VizierNot Honorable
Always Gain trait: Corrupt+1 Charisma
  • Sometimes, prices must be paid.
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_START_ERA_OF_CORRUPTION
    OccurrenceStartPlayer OCCURRENCE_ERA_OF_CORRUPTION
  • Do you think me blind, [character], or merely impotent?
    Leader relationship: Plotting Against
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ Jeri Roys

Pleasure Banquet Upgrade Character
Once per game City UsLeader UsPlayer Us AdultOratorMax 2 StrengthsMax 2 Weakness
Always +1 Charisma
  • No, it is time to retire for the night.
    +4Orders↗ turn+1 Discipline
    grants
    BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Bring on the songs! Bring on the lively debate!
    Gain trait: EloquentGain trait: Debauched
    grants
    BONUS_GIVE_TRAIT_ELOQUENT
    aeAddTraits: TRAIT_ELOQUENT
    BONUS_GIVE_TRAIT_DEBAUCHED
    aeAddTraits: TRAIT_DEBAUCHED
  • This is a good time for drunken diplomacy.
    Gain trait: AffableGain trait: Drunk
    grants
    BONUS_GIVE_TRAIT_AFFABLE
    aeAddTraits: TRAIT_AFFABLE
    BONUS_GIVE_TRAIT_DRUNK
    aeAddTraits: TRAIT_DRUNK

✎ Andy Auseon Background reading ↗

Political Influence Upgrade Character
Once per game Family UsLeader UsFamily Us Conspiring With LeaderFamily Max Upset
  • Start a whisper campaign to rally the [family].
    Gain trait: CunningRemembered: Convinced to favor our ruler (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING
    BONUS_EVENTOPTION_RELATIONSHIP_PLAYING_POLITICS_OPTION_0_FAMILY
    Memory MEMORYFAMILY_ALLY_WITH_LEADER
    ◇ grants a memory no event currently keys off
  • Give the [family] an ultimatum: join us, or suffer.
    Gain trait: RuthlessRemembered: Give the [family] an ultimatum: join us, or suffer (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS
    BONUS_EVENTOPTION_RELATIONSHIP_PLAYING_POLITICS_OPTION_1_FAMILY
    Memory MEMORYFAMILY_THREATENED_FAMILY
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Preemptive Strike Upgrade Character
Once per game UsLeader UsTribe Max AngryGeneralTribe PeaceTribe No Alliance Team
Always Gain trait: Bold
  • He is correct. Now is the time.
    Remembered: Approved preemptive strike (+40 opinion for 20 turns)(no event currently keys off this)+6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_EVENTOPTION_CHARACTER_PREEMPTIVE_STRIKE_OPTION_0_CHARACTER_0
    Memory MEMORYCHARACTER_APPROVED_CAMPAIGN
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER
    ◇ grants a memory no event currently keys off
  • The [tribe] have done nothing to us.
    +1 Discipline-3Orders↗ turn
    grants
    BONUS_EVENTOPTION_CHARACTER_PREEMPTIVE_STRIKE_OPTION_1_CHARACTER_1
    aeBonuses: BONUS_GAIN_DISCIPLINE_1, BONUS_ORDERS_LOSS_TINY
  • Build up our forces in case of an attack.
    +1 Heavy Infantry unit+30Iron+10/city↗ turn
    gated by
    LeaderSubject SUBJECT_TACTICIAN
    grants
    BONUS_EVENTOPTION_CHARACTER_PREEMPTIVE_STRIKE_OPTION_2_CHARACTER_1
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    aeBonuses: BONUS_IRON_GAIN_SMALL

✎ Andy Auseon

Pressing the Point Upgrade Character Behind the Throne
Once per game Player UsUsLeader Us Rising StarUnflinching ContemptVengeful Against LeaderEstranged From LeaderDivorced By LeaderNot Low Courage
  • Thrust the sword.
    The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubjectNotAny SUBJECT_TIMID
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    ◇ grants a memory no event currently keys off
  • Drop the sword.
    Remembered: Seized Throne (100 turns)(no event currently keys off this)
    gated by
    LeaderSubjectNotAny SUBJECT_PROUD
    grants
    BONUS_USURP_0
    Memory MEMORYCHARACTER_SEIZED_THRONE
    iSeizeThroneSubject 0
    ◇ grants a memory no event currently keys off
  • Call for guards.
    Leader relationship: Disappointed WithGain trait: StressedGain trait: Unpopular
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GIVE_STRESSED_AND_UNPOPULAR
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_GIVE_TRAIT_UNPOPULAR

✎ Jeri Roys

Raja-rishi Upgrade Character Empires of the Indus
100% to appear Once per game
  • I will do all in my power to aid them.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • The loyalty of the people is the greatest reward I could ask for.
    +1 Happiness level
    grants
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • I must strive to be better, to live up to their expectations.
    grants
    BONUS_REMOVE_TRAIT_FROM_S0
    iRemoveTraitSubject 0

✎ Josh Unsworth Background reading ↗

Rare Talent Upgrade Character Behind the Throne
50% to appear Once per game Leader Us Greedy
  • Patience is the key.
    Gain trait: Bone Dice+320Money+80/city↗ turn+40 XP to the character
    grants
    BONUS_BONE_DICE_AND_GAIN_MONEY_AND_XP
    aeBonuses: BONUS_GIVE_TRAIT_BONE_DICE, BONUS_MONEY_GAIN_HUGE, BONUS_XP_CHARACTER_AVERAGE

✎ Jeri Roys

Reforms Program Upgrade Character Behind the Throne
Part of the Reforms Program chain — 9 events , 1 branch point view map →
Every 20 turns Turn 40+ UsPlayer Us Grand Vizier
Always +1 Wisdom

✎ Jeri Roys

Religious Law Upgrade Character
Once per game Family UsFamily Religion UsReligion WorldPlayer Us JudgeReligion State
Always Gain trait: Pious
  • The court shall adopt these measures.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_EVENTOPTION_RELIGIOUS_LAW_OPTION_0_RELIGION
    FreeTheology THEOLOGY_LEGALISM
  • It is not right to mix law and religion.
    Leader relationship: Disappointed With+2 Discipline
    grants
    BONUS_EVENTOPTION_RELIGIOUS_LAW_OPTION_NO
    aeBonuses: BONUS_LEADER_DISAPPOINTED_WITH, BONUS_GAIN_DISCIPLINE_2

✎ Andy Auseon

Rope and Winch Upgrade Character
Once per game Leader UsNon Leader UsTech Windlass Discovered UsCity ThemCity ThemCity Them AdultVillainousTactician
Always +1 Wisdom
  • We will never condone such barbaric acts.
    +4 LegitimacyLeader relationship: Estranged From
    grants
    BONUS_EVENTOPTION_TECH_WINDLASS_ROPE_AND_WINCH_OPTION_0_CHARACTER_0
    iLegitimacy 4
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • Cruelty is the only way to reach the truth.
    grants
    BONUS_ADD_AGENT_NETWORK
    bAddAgentNetwork 1
    BONUS_ADD_AGENT_NETWORK
    bAddAgentNetwork 1
    BONUS_ADD_AGENT_NETWORK
    bAddAgentNetwork 1
  • Perhaps [character] would let me watch.
    Leader relationship: Conspiring With
    gated by
    LeaderSubject SUBJECT_CHARACTER_VILLAINOUS
    grants
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_ADD_AGENT_NETWORK
    bAddAgentNetwork 1
    BONUS_ADD_AGENT_NETWORK
    bAddAgentNetwork 1
    BONUS_ADD_AGENT_NETWORK
    bAddAgentNetwork 1

✎ Andy Auseon

Science or Magic? Upgrade Character
Once per game UsLeader Us Courtier ScientistOldMax 2 Strengths
Always Gain trait: Divine
  • [character] stays, but he will be watched.
    +20 XP to the character
    grants
    BONUS_EVENTOPTION_GP_SCIENCE_OR_MAGIC_OPTION_0
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • Such behavior is either madness or treason.
    Gain trait: ImprisonedGain trait: Vigilant
    grants
    BONUS_EVENTOPTION_GP_SCIENCE_OR_MAGIC_OPTION_1
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT

✎ Andy Auseon Background reading ↗

Silent War Upgrade Character Empires of the Indus
100% to appear Once per game
  • Set [character] to testing the officials in [city] to ensure none have been turned.
    grants
    BONUS_MISSION_EXPOSE_AGENT_FREE_S0R
    Mission MISSION_EXPOSE_AGENT
    iMissionReverse 0
    bMissionFree 1
  • Send agents to create chaos in the [rival] ranks.
    2 rebel units appear
    grants
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
  • Send a poison-girl to [character].
    grants
    BONUS_MAYBE_POISONED_MEDIUM
    aiTraitProbDelay: TRAIT_POISONED=20

✎ Josh Unsworth Background reading ↗

Taboos Upgrade Character
Once per game UsLeader UsUs Courtier ScientistCourtier Soldier
Always +1 Discipline+1 Wisdom
  • Never, the human body is sacred.
    Remembered: Did not permit human dissection (-20 opinion for 20 turns)(no event currently keys off this)+2 Legitimacy
    grants
    BONUS_EVENTOPTION_GP_TABOOS_OPTION_0
    Memory MEMORYCHARACTER_GP_NO_DISSECTION
    BONUS_EVENTOPTION_GP_TABOOS_OPTION_0_CHARACTER_1
    iLegitimacy 2
    ◇ grants a memory no event currently keys off
  • We must know all we can about ourselves.
    Remembered: Allowed for human dissections (+20 opinion for 20 turns)(no event currently keys off this)+20Science+5/city↗ turn+20Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_GP_TABOOS_OPTION_1
    Memory MEMORYCHARACTER_GP_YES_DISSECTION
    BONUS_EVENTOPTION_GP_TABOOS_OPTION_1_CHARACTER_1
    aeBonuses: BONUS_SCIENCE_GAIN_SMALL
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL
    ◇ grants a memory no event currently keys off
  • [character] will supply him with the... "subjects" required.
    Remembered: Allowed for human dissections (+20 opinion for 20 turns)(no event currently keys off this)+40Science+10/city↗ turn+20Discontenteach city↗ turnRemembered: Ordered me to supply bodies for dissection (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_GP_TABOOS_OPTION_2
    Memory MEMORYCHARACTER_GP_YES_DISSECTION
    BONUS_EVENTOPTION_GP_TABOOS_OPTION_2_CHARACTER_1
    aeBonuses: BONUS_SCIENCE_GAIN_AVERAGE
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL
    BONUS_EVENTOPTION_GP_TABOOS_OPTION_2_CHARACTER_2
    Memory MEMORYCHARACTER_SOLDIER_DISSECTIONS
    ◇ grants a memory no event currently keys off

✎ Andy Auseon Background reading ↗

Tax Hike Upgrade Character
Once per game Leader UsUs Max 2 WeaknessCourtier Merchant
Always Gain trait: Frugal+1 Discipline
  • Everyone should expect to make sacrifices.
    +240Money+60/city↗ turnRemembered (all families): Raised taxes (-40 opinion for 20 turns)(no event currently keys off this)Gain trait: Frugal
    grants
    BONUS_EVENTOPTION_TRAIT_TAX_HIKE_OPTION_0
    aeBonuses: BONUS_MONEY_GAIN_LARGE, BONUS_TAX_MEMORY, BONUS_GIVE_TRAIT_FRUGAL
    ◇ grants a memory no event currently keys off
  • A leader must spare the people from pain.
    -2 Legitimacy+1 Charisma
    grants
    BONUS_EVENTOPTION_TRAIT_TAX_HIKE_OPTION_1
    iLegitimacy -2
    aeBonuses: BONUS_GAIN_CHARISMA_1

✎ Andy Auseon

Tedium on the Throne Upgrade Character
Once per game Leader UsPlayer UsIncitatus FoolishMax 2 StrengthsHorseNot Player Character
  • Appoint my horse to the ruling council.
    -4 LegitimacyGain trait: Equestrian
    grants
    BONUS_EVENTOPTION_TRAIT_TEDIUM_ON_THE_THRONE_OPTION_0
    iLegitimacy -4
    aeAddTraits: TRAIT_EQUESTRIAN
    BONUS_MAKE_CHANCELLOR
    Council COUNCIL_CHANCELLOR
  • Attend every event garbed as a god.
    Gain trait: Divine
    grants
    BONUS_GIVE_TRAIT_DIVINE
    aeAddTraits: TRAIT_DIVINE
  • I need to make some changes in my life.
    Loses trait: Foolish
    grants
    BONUS_REMOVE_TRAIT_FOOLISH
    aeRemoveTraits: TRAIT_FOOLISH

✎ Andy Auseon Background reading ↗

The City to Come Upgrade Character
Once per game Non Leader UsCity Us Family UsBuilderNot City Garrison
  • Let [character] raise the first stones!
    grants
    BONUS_GARRISON
    AddImprovement IMPROVEMENT_GARRISON_1

✎ Jeri Roys

The Curse of Knowledge Upgrade Character
Once per game Leader Us Educated
  • We shall begin speaking in the popular manner.
    +2 Charisma
    grants
    BONUS_EVENTOPTION_THE_CURSE_OF_KNOWLEDGE_OPTION_1
    aeBonuses: BONUS_GAIN_CHARISMA_2, BONUS_POSSIBLY_UNCOUTH
  • I better lay off the philosophy tomes.
    Gain trait: Robust
    grants
    BONUS_EVENTOPTION_THE_CURSE_OF_KNOWLEDGE_OPTION_2
    aeBonuses: BONUS_GIVE_TRAIT_ROBUST
  • Wisdom is all! We dare not let these uncouth fools hold us back.
    -1 Charisma+1 Wisdom+40Science+10/city↗ turn
    grants
    BONUS_EVENTOPTION_THE_CURSE_OF_KNOWLEDGE_OPTION_0
    aeBonuses: BONUS_LOSE_CHARISMA_1, BONUS_GAIN_WISDOM_1, BONUS_SCIENCE_GAIN_AVERAGE

✎ Zorbaz

The Mahabharata Upgrade Character Empires of the Indus
100% to appear Once per game
  • Such horror should be avoided at all costs.
    Gain trait: Pacifist
    grants
    BONUS_GIVE_TRAIT_PACIFIST
    aeAddTraits: TRAIT_PACIFIST
  • With checks and balances, perhaps.
    +1 Wisdom+1 Discipline-1 Courage
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1
  • We do what we must.
    Gain trait: Warlike
    grants
    BONUS_GIVE_TRAIT_WARLIKE
    aeAddTraits: TRAIT_WARLIKE

✎ Josh Unsworth Background reading ↗

The Map and the Dagger Upgrade Character
Part of the The Map and the Dagger chain — 6 events , 1 branch point view map →
Once per game UsCity UsLeader Us GovernorCursedNot Any Descendant Of Leader UsNot Parent Of Leader UsNot Spouse Of Leader UsNot Loyal

✎ Andy Auseon Background reading ↗

The Pagan Colleges Upgrade Character
Once per game Law: Polytheism Player UsUsCapital UsReligion Native Pagan The Seer
Always +2 Discipline
  • We would be able to cover these expense, but with a few requirements.
    -80Money-20/city↗ turnBegin project: Pagan Colleges
    grants
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20
    BONUS_NO_COURTIER
    bNoCourtier 1
    BONUS_EVENTOPTION_THE_PAGAN_COLLEGES_OPTION_0_CITY
    aeAddProjects: PROJECT_PAGAN_COLLEGES
  • Sorry, we can't afford to lose your services to the court.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Zorbaz

The Song of God Upgrade Character Empires of the Indus
100% to appear Once per game
  • Through meditation.
    Gain trait: Gracious
    grants
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS
  • Through insight and reflection.
    Gain trait: Intelligent
    grants
    BONUS_GIVE_TRAIT_INTELLIGENT
    aeAddTraits: TRAIT_INTELLIGENT
  • Through righteous action.
    Gain trait: Righteous
    grants
    BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS
  • Through love and devotion.
    Gain trait: Compassionate
    grants
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE

✎ Josh Unsworth Background reading ↗

The Time Has Come Upgrade Character Behind the Throne
Every 60 turns Turn 20+ Player UsUsLeader Us Rising StarNot Regent HiddenNot Min Pleased
  • You think you have all the answers? Then you are a fool, but I suppose better a fool on the throne than a divided [rival].
    Remembered: Seized Throne (100 turns)(no event currently keys off this)
    grants
    BONUS_USURP_0
    Memory MEMORYCHARACTER_SEIZED_THRONE
    iSeizeThroneSubject 0
    ◇ grants a memory no event currently keys off
  • You have courage, I'll grant you that. I will give you ten days to be gone from [rival] for good. Be grateful for my mercy.
    Gain trait: ExiledGain trait: StressedGain trait: Unpopular
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
    BONUS_EXILED_RISING_STAR
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_GIVE_TRAIT_UNPOPULAR
  • It is nothing personal, but I will enjoy seeing your death.
    1 rebel unit appear (every city)The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_ONE_REBEL_EVERYWHERE
    aeAllCityBonuses: BONUS_REBEL_UNITS_1
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

The Universal Order Upgrade Character
Once per game UsLeader UsCity Us Courtier Scientist
Always +1 Wisdom
  • Provide him with whatever is needed.
    +40Science+10/city↗ turn-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_GP_THE_UNIVERSAL_ORDER_OPTION_0_CHARACTER_1
    aeBonuses: BONUS_SCIENCE_GAIN_AVERAGE, BONUS_MONEY_LOSS_AVERAGE
  • We cannot afford these explorations.
    +20 XP to the character
    grants
    BONUS_EVENTOPTION_GP_THE_UNIVERSAL_ORDER_OPTION_1_CHARACTER_1
    aeBonuses: BONUS_XP_CHARACTER_SMALL
  • Copy and distribute this important work.
    Gain a Philosopher+40Science+10/city↗ turn-160Money-40/city↗ turn
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_EVENTOPTION_GP_THE_UNIVERSAL_ORDER_OPTION_2_CHARACTER_1
    aeAddSpecialistClasses: SPECIALISTCLASS_PHILOSOPHER
    aeBonuses: BONUS_SCIENCE_GAIN_AVERAGE, BONUS_MONEY_LOSS_AVERAGE

✎ Andy Auseon Background reading ↗

The Upper Hand Upgrade Character Behind the Throne
50% to appear Once per game Leader UsUsPlayer Peace Or Truce Max 2 StrengthsGrand VizierNot Player Gave Vizier
Always +1 Wisdom
  • Use the information to rein in [character].
    Leader relationship: Blackmailed By
    grants
    BONUS_MAYBE_CUNNING
    aiTraitProbDelay: TRAIT_CUNNING=25
    BONUS_BLACKMAILED_BY_LEADER
    AddLeaderRelationship RELATIONSHIP_BLACKMAILED_BY
  • [character] time in [rival] is at an end.
    grants
    BONUS_SEND_VIZIER
    iJoinReverse 1
  • There will be no mercy or negotiation with treason. Terrifying
    The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubjectAny SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

The Wild Hunters Upgrade Character
Once per game Non Leader UsUnit UsPlayer Us Unit RangedPathfinderAdultNot Unit Has Name
Always +1 Wisdom+1 Discipline
  • Go forth, my hunters!
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_WILD_HUNTERS
    UnitName TEXT_BONUS_EVENTOPTION_NAMED_UNIT_WILD_HUNTERS
    aeEffectUnits: EFFECTUNIT_SENTINEL
  • No, such titles will distract from their Trainingtraining.
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_BLANK
    iXPUnit 80

✎ Josh Unsworth

To Take the Cloth Upgrade Character The Sacred and the Profane Religion event pack
Once per game Courtier UsReligion StateUs Or Them SingleOf State Religion
Always Gain trait: Pious
  • Yes, [character] would be an asset to [religion].
    grants
    BONUS_MAKE_CLERGY
    AddTraitReligion: RELIGION_ZOROASTRIANISM, RELIGION_JUDAISM, RELIGION_CHRISTIANITY, RELIGION_MANICHAEISM, RELIGION_PAGAN_AKSUM, RELIGION_PAGAN_ASSYRIA, RELIGION_PAGAN_BABYLONIA, RELIGION_PAGAN_CARTHAGE, RELIGION_PAGAN_EGYPT, RELIGION_PAGAN_GREECE, RELIGION_PAGAN_KUSH, RELIGION_PAGAN_ROME, RELIGION_PAGAN_PERSIA, RELIGION_PAGAN_HITTITE, RELIGION_ATENISM, RELIGION_HINDUISM, RELIGION_BUDDHISM
  • No, he is best suited elsewhere.
    +40 XP to the characterRemembered: Refused to let child join the clergy (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_EVENTOPTION_CHILD_OF_GOD_NO_RELIGION
    Memory MEMORYRELIGION_REFUSED_CLERGY
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Trusted Upgrade Character
50% to appear Once per game Leader UsTile ClaimedCity Us GeneralHigh CharismaTile With LeaderTile Claimed
  • Organize an auxiliary force.
    +1 Courage+1 Levy unit
    grants
    BONUS_EVENTOPTION_OPTION_1_RECRUIT
    aeBonuses: BONUS_GAIN_COURAGE_1, BONUS_UNITCLASS_LEVY
  • Send the volunteers back to [city] for Trainingtraining.
    +1 Discipline+120Training+30/city↗ turn
    grants
    BONUS_EVENTOPTION_OPTION_1_TRAIN
    aeBonuses: BONUS_GAIN_DISCIPLINE_1, BONUS_TRAINING_GAIN_LARGE

✎ Jeri Roys

Unethical Practices Upgrade Character
Once per game Turn 40+ UsLeader UsLaw Monetary Reform Courtier Merchant
Always Gain trait: Righteous
  • This is all part of a working economy.
    +160Money+40/city↗ turn
    grants
    BONUS_EVENTOPTION_GP_UNETHICAL_PRACTICES_OPTION_0_CHARACTER_1
    aeBonuses: BONUS_MONEY_GAIN_AVERAGE
  • The warning should be backed up with economic reforms.
    Remembered: Warned unethical traders (+20 opinion for 20 turns)(no event currently keys off this)+20Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_GP_UNETHICAL_PRACTICES_OPTION_1
    Memory MEMORYCHARACTER_GP_FOUGHT_USURY
    BONUS_EVENTOPTION_GP_UNETHICAL_PRACTICES_OPTION_1_CHARACTER_1
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL
    BONUS_FREE_LAW
    bFreeLaw 1
    ◇ grants a memory no event currently keys off
  • Send your soldiers to crack some skulls.
    Remembered: Cracked down on usury (+40 opinion for 20 turns)(no event currently keys off this)Law-based opinion shift+240Money+60/city↗ turn+40Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_GP_UNETHICAL_PRACTICES_OPTION_2
    Memory MEMORYCHARACTER_GP_USURY_CRACKDOWN
    BONUS_EVENTOPTION_GP_UNETHICAL_PRACTICES_OPTION_2_CHARACTER_1
    aiLawOpinion: LAW_ELITES=40
    aeBonuses: BONUS_MONEY_GAIN_LARGE
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_TINY
    ◇ grants a memory no event currently keys off

✎ Andy Auseon Background reading ↗

Unflinching Upgrade Character Behind the Throne
Once per game Leader UsUsHeir Us Rising StarLow DisciplineAdult
Always Gain trait: Bold
  • I did not want to see it, but once spoken, it is clear.
    Leader relationship: Endeared ToGain trait: Excluded from Succession
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_GIVE_TRAIT_EXCLUDED
    aeAddTraits: TRAIT_EXCLUDED
  • I think I know a jackal when I see one.
    Leader relationship: Plotting Against
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ Jeri Roys

Wall of Battle Upgrade Character
Once per game Law: Epics UsPlayer UsLeader Us OldCourtierHigh Wisdom
Always Gain trait: Artist
  • We will release [character] from his obligations.
    Begin project: Public Mural
    grants
    BONUS_EVENTOPTION_WALL_OF_BATTLE_OPTION_0_CHARACTER_0
    bNoCourtier 1
    BONUS_EVENTOPTION_WALL_OF_BATTLE_OPTION_0_CHARACTER_1
    aeAddProjects: PROJECT_PUBLIC_MURAL
  • He still has so much to give to the court in his current duties.
    +1 Discipline
    grants
    BONUS_EVENTOPTION_WALL_OF_BATTLE_OPTION_1_CHARACTER_0
    aeBonuses: BONUS_GAIN_DISCIPLINE_1
  • I will contribute to his great work of art.
    Gain trait: InspiringBegin project: Public Mural
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGAL
    grants
    BONUS_EVENTOPTION_WALL_OF_BATTLE_OPTION_2_CHARACTER_0
    bNoCourtier 1
    BONUS_EVENTOPTION_WALL_OF_BATTLE_OPTION_2_CHARACTER_1
    aeAddProjects: PROJECT_PUBLIC_MURAL
    aeAddTraits: TRAIT_INSPIRING

✎ Andy Auseon

Wisdom Literature Upgrade Character
Once per game Family UsLeader UsFamily Us Courtier MinisterNo Job
Always Gain trait: Educated
  • His lessons should be heeded by all.
    Remembered: Approved writing of wisdom literature (+80 opinion for 20 turns)(no event currently keys off this)+40Civics+10/city↗ turn
    grants
    BONUS_EVENTOPTION_GP_WISDOM_LITERATURE_OPTION_0
    Memory MEMORYCHARACTER_GP_LITERATURE_YES
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
    ◇ grants a memory no event currently keys off
  • Scribes are too valuable to waste.
    Remembered: Refused creation of wisdom literature (-40 opinion for 20 turns)(no event currently keys off this)Law-based opinion shift
    grants
    BONUS_EVENTOPTION_GP_WISDOM_LITERATURE_OPTION_1
    Memory MEMORYCHARACTER_GP_LITERATURE_NO
    BONUS_EVENTOPTION_GP_WISDOM_LITERATURE_OPTION_1_FAMILY
    aiLawOpinion: LAW_ELITES=20
    ◇ grants a memory no event currently keys off

✎ Andy Auseon Background reading ↗

Wisdom with Age Upgrade Character
Once per game Leader 2+ Leader UsChild Of Leader UsLaw Seniority Over 50Leader Us Min Reign 10Heir Us
Always +2 Wisdom
  • Transition to seniority rule.
    +40Civics+10/city↗ turn
    grants
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
    BONUS_FREE_LAW
    bFreeLaw 1
  • Keep the current succession.
    +4Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4

✎ Andy Auseon

Wood Shortages Upgrade Character
Once per game Player UsPlayer ThemCity UsUsTech Forestry Discovered Us Player Negative WoodPlayer Peace Or TruceCourtier Soldier
Always Gain trait: Vigilant
  • Request Woodwood shipments from [rival].
    -2 Legitimacy+75Wood+25/city↗ turn
    grants
    BONUS_EVENTOPTION_WOOD_SHORTAGES_OPTION_0_PLAYER_0
    iLegitimacy -2
    aeBonuses: BONUS_WOOD_GAIN_LARGE
  • Build emergency Lumbermilllumbermills in [city].
    -80Money-20/city↗ turn
    grants
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20
    BONUS_EVENTOPTION_WOOD_SHORTAGES_OPTION_1_CITY
    AddImprovement IMPROVEMENT_LUMBERMILL
  • Recruit more village woodcutters.
    Gain a Woodcutter-80Training-20/city↗ turn
    grants
    BONUS_EVENTOPTION_WOOD_SHORTAGES_OPTION_2_CITY
    aeAddSpecialistClasses: SPECIALISTCLASS_WOODCUTTER
    aeBonuses: BONUS_TRAINING_LOSS_AVERAGE
  • Do nothing for now.
    +4Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4

✎ Andy Auseon

[character] Call to Arms Upgrade Character Behind the Throne
Once per game Player UsUsLeader Us Rising StarMax AngryNot Regent Hidden
Always Gain trait: Warlike
  • Such betrayal cannot be forgiven.
    Gain trait: The Uncrowned
    grants
    BONUS_START_CIVIL_WAR
    OccurrenceStartPlayer OCCURRENCE_CIVIL_WAR
    BONUS_GIVE_TRAIT_THE_UNCROWNED
    aeAddTraits: TRAIT_THE_UNCROWNED

✎ Jeri Roys

[character] Reach Upgrade Character Behind the Throne
Every 10 turns Player UsUsUsLeader Us Important UsRising StarSome CourageNot Spouse Of Leader UsNot Child Of Leader Us
Always Gain trait: RuthlessThe character is killed
  • [character] is forcing my hand.
    grants
    BONUS_SCHEME_AGAINST_RIVAL_SUBJECT_1
    Mission MISSION_SCHEME_AGAINST_RIVAL_RISING_STAR
    iMissionSubject 1
  • If this is the price of [character] cooperation, so be it.
    -5 Legitimacy
    grants
    BONUS_ALLOWED_RIVAL_FREE_REIN
    iLegitimacy -5

✎ Jeri Roys

[rival] Due Upgrade Character Behind the Throne
Every 1 turns Player ThemUsPlayer Us Player Gave VizierGrand VizierSpecial Ambassador
Always Gain trait: Cunning
  • Resolve
    0%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    25%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    25%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    25%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    25%
    Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    0% BONUS_CLIENT_MONEY_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_AVERAGE
    25% BONUS_CLIENT_FOOD_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_FOOD_AVERAGE
    25% BONUS_CLIENT_IRON_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_IRON_AVERAGE
    25% BONUS_CLIENT_STONE_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_STONE_AVERAGE
    25% BONUS_CLIENT_WOOD_TRIBUTE
    Memory MEMORYPLAYER_PAID_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_WOOD_AVERAGE
    ◇ grants a memory no event currently keys off
  • Defy [rival].
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Jeri Roys

[tribe] Unrest Upgrade Character
Part of the [tribe] Unrest chain — 3 events , 1 branch point view map →
Once per game UsTribe Peace Or TruceLeader Us SpymasterTribe Max UpsetNot Tribe Alliance
Always Gain trait: Bold
  • Two men, but [character]'s fate rests on their success.
    -40Training-10/city↗ turn-3Orders↗ turn
    grants
    BONUS_TRAINING_AND_ORDERS_COST
    aeBonuses: BONUS_TRAINING_LOSS_TINY, BONUS_ORDERS_LOSS_TINY
    ↳ may trigger: Executed Spies, New Alliance
  • The time is not right for such a mission.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon