← All story events Trigger Stories that fire on the Upgrade Character trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
A Challenge
- ▸ If that is what you want, I will end you by my own hand.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1↳ may trigger: A Challenge Answered, Over in a Moment
- ▸ You are a fool, [character]. Guards!-2 CourageGain trait: Imprisoned-10 LegitimacygrantsBONUS_LOSE_COURAGE_2aiRatings: RATING_COURAGE=-2BONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_REFUSED_PUBLIC_CHALLENGEiLegitimacy -10
A Gruesome Example
- ▸ This is no time to show weakness.Remembered: We take no prisoners now (+20 opinion for 20 turns)(no event currently keys off this)+2 LegitimacyGain trait: RuthlessgrantsBONUS_EVENTOPTION_GP_A_GRUESOME_EXAMPLE_OPTION_0Memory MEMORYCHARACTER_TAKE_NO_PRISONERSBONUS_EVENTOPTION_GP_A_GRUESOME_EXAMPLE_OPTION_0_CHARACTER_1iLegitimacy 2aeAddTraits: TRAIT_RUTHLESS◇ grants a memory no event currently keys off
- ▸ I will never condone such barbarity.Remembered: Declined to slaughter prisoners (-20 opinion for 20 turns)(no event currently keys off this)Gain trait: Gracious
-80Training-20/city↗ turn grantsBONUS_EVENTOPTION_GP_A_GRUESOME_EXAMPLE_OPTION_1Memory MEMORYCHARACTER_MERCY_FOR_PRISONERSBONUS_EVENTOPTION_GP_A_GRUESOME_EXAMPLE_OPTION_1_CHARACTER_1aeAddTraits: TRAIT_GRACIOUSaeBonuses: BONUS_TRAINING_LOSS_AVERAGE◇ grants a memory no event currently keys off
A Knife at Your Side
- ▸ A masterstroke [character] will never suspect.+1 CouragegrantsBONUS_EVENTOPTION_KNIFE_AT_YOUR_SIDE_ASSASSINMission MISSION_ASSASSINATE_ANYiMissionSubject 0aeBonuses: BONUS_GAIN_COURAGE_1
- ▸ The risks are too great...+1 Discipline+1 Wisdom-1 CouragegrantsBONUS_EVENTOPTION_KNIFE_AT_YOUR_SIDE_SAFEaeBonuses: BONUS_GAIN_DISCIPLINE_1, BONUS_GAIN_WISDOM_1, BONUS_LOSE_COURAGE_1
A Lit Match
- ▸ So be it, I will have [character] by my side.grantsBONUS_POLYMARRY_0iPolyMarrySubject 0
- ▸ This is getting out of hand. We need not further fan the flames of [character] pride.
+60Discontenteach city↗ turn grantsBONUS_THE_BENEVOLENT_UNRESTaeAllCityBonuses: BONUS_DISCONTENT_GAIN_SMALL
A New Method
- ▸ Apply it to a project currently in development.
+60Science+15/city↗ turn grantsBONUS_SCIENCE_GAIN_LARGEaiGlobalYieldsBase: YIELD_SCIENCE=60aiGlobalYieldsPer: YIELD_SCIENCE=15 - ▸ Provide our scientists with better practices.grantsBONUS_EVENTOPTION_RELATIONSHIP_A_NEW_METHOD_OPTION_0_CHARACTER_1bRandomTech 1
- ▸ Create a process that enhances efficiency.Begin project: Scientific Methodgated byLeaderSubject SUBJECT_CHARACTER_INQUISITIVEgrantsBONUS_EVENTOPTION_RELATIONSHIP_A_NEW_METHOD_OPTION_2_CHARACTER_1aeAddProjects: PROJECT_SCIENTIFIC_METHOD
A Promotion
- ▸ Overseer of the Fields.Remembered: Promoted to a higher title (+40 opinion for 80 turns)(no event currently keys off this)
+30Food+10/city↗ turn grantsBONUS_EVENTOPTION_GP_A_PROMOTION_OPTION_0Memory MEMORYCHARACTER_GP_PROMOTIONSetTitle TITLE_OVERSEER_OF_THE_FIELDSBONUS_FOOD_GAIN_SMALLaiGlobalYieldsBase: YIELD_FOOD=30aiGlobalYieldsPer: YIELD_FOOD=10◇ grants a memory no event currently keys off - ▸ Possessor of Veneration.Remembered: Promoted to a higher title (+40 opinion for 80 turns)(no event currently keys off this)
+40Civics+10/city↗ turn grantsBONUS_EVENTOPTION_GP_A_PROMOTION_OPTION_1Memory MEMORYCHARACTER_GP_PROMOTIONSetTitle TITLE_POSSESSOR_OF_VENERATIONBONUS_EVENTOPTION_GP_A_PROMOTION_OPTION_1_CHARACTER_1aeBonuses: BONUS_CIVICS_GAIN_SMALL◇ grants a memory no event currently keys off - ▸ Steward of the Chamber.Remembered: Promoted to a higher title (+40 opinion for 80 turns)(no event currently keys off this)+2 LegitimacygrantsBONUS_EVENTOPTION_GP_A_PROMOTION_OPTION_2Memory MEMORYCHARACTER_GP_PROMOTIONSetTitle TITLE_STEWARD_OF_THE_CHAMBERBONUS_EVENTOPTION_GP_A_PROMOTION_OPTION_2_CHARACTER_1iLegitimacy 2◇ grants a memory no event currently keys off
A Scholar Denounced
- ▸ [character]’s ideas are far too dangerous.Leader relationship: Estranged From+1 DisciplinegrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ That is not for [character] to decide.Leader relationship: Disappointed With
+40Science+10/city↗ turn grantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10 - ▸ Explain that the findings actually compliment [religion].Leader relationship: Endeared Togated byLeaderSubject SUBJECT_CHARACTER_INQUISITIVEgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_FOREIGN_SCHOLAR_RANDOM_TECHbRandomTech 1
A Superior System
- ▸ Release our people from servitude.Free law: ColoniesgrantsBONUS_EVENTOPTION_A_SUPERIOR_SYSTEM_OPTION_0_CHARACTER_0FreeLaw LAW_COLONIES
- ▸ The current laws are working as intended.+2 LegitimacyRemembered: Refused to change law (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_A_SUPERIOR_SYSTEMiLegitimacy 2BONUS_EVENTOPTION_A_SUPERIOR_SYSTEM_OPTION_1_CHARACTER_1Memory MEMORYCHARACTER_REFUSED_TO_CHANGE_LAW◇ grants a memory no event currently keys off
- ▸ We will work harder to care for our people.+1 WorkerLaw-based opinion shiftgated byLeaderSubject SUBJECT_CHARACTER_DILIGENTgrantsBONUS_EVENTOPTION_A_SUPERIOR_SYSTEM_OPTION_2_CHARACTER_0aiUnits: UNIT_WORKER=1BONUS_EVENTOPTION_A_SUPERIOR_SYSTEM_OPTION_2_CHARACTER_1aiLawOpinion: LAW_SERFDOM=20
A United Front
- ▸ Accept the changes to succession laws.grantsBONUS_EVENTOPTION_FAMILY_SUCCESSION_YESbChangeSuccession 1
- ▸ Resolve100%Leader relationship: Disappointed WithLeader relationship: Disappointed With0%Leader relationship: Disappointed WithLeader relationship: Disappointed Withgrants100% BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH100% BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH0% BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH0% BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
A Visit From [character]
- ▸ You have my attention, [character].Leader relationship: Conspiring With+60 XP to the characterLeader relationship: Plotting AgainstLeader relationship: Plotting AgainstgrantsBONUS_CONSPIRING_AND_XPaeBonuses: BONUS_LEADER_CONSPIRING_WITH, BONUS_XP_CHARACTER_LARGEBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINSTBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
- ▸ Despite all your supporters, the only things you bring to the table are duplicity, and your own set of enemies.Gain trait: UnpopulargrantsBONUS_GIVE_TRAIT_UNPOPULARaeAddTraits: TRAIT_UNPOPULAR
A Waste of Talent
- ▸ [character] shall serve as a Grand Vizier.-2 LegitimacyRemembered: Grand Vizier (88 turns)grantsBONUS_MAKE_GRAND_VIZIER_COSTiLegitimacy -2aeBonuses: BONUS_MAKE_GRAND_VIZIER↳ may trigger: At Your Service
- ▸ Let them clamor. [character] cannot be trusted.Remembered: Sidelined me in court (-20 opinion for 10 turns)(no event currently keys off this)Remembered (all families): Sidelined our nation's rising star (-10 opinion for 10 turns)(no event currently keys off this)Gain trait: StressedgrantsBONUS_SIDELINED_IN_COURTMemory MEMORYCHARACTER_SIDELINEDBONUS_SIDELINED_RISING_STARMemoryAllFamilies MEMORYFAMILY_SIDELINED_RISING_STARaeBonuses: BONUS_GIVE_TRAIT_STRESSED◇ grants a memory no event currently keys off
A Waste of Talent
- ▸ [character] shall serve as a Grand Vizier.-2 LegitimacyRemembered: Grand Vizier (88 turns)grantsBONUS_MAKE_GRAND_VIZIER_COSTiLegitimacy -2aeBonuses: BONUS_MAKE_GRAND_VIZIER↳ may trigger: At Your Service
- ▸ Let them clamor. [character] cannot be trusted.Remembered: Sidelined me in court (-20 opinion for 10 turns)(no event currently keys off this)Remembered (all families): Sidelined our nation's rising star (-10 opinion for 10 turns)(no event currently keys off this)Gain trait: StressedgrantsBONUS_SIDELINED_IN_COURTMemory MEMORYCHARACTER_SIDELINEDBONUS_SIDELINED_RISING_STARMemoryAllFamilies MEMORYFAMILY_SIDELINED_RISING_STARaeBonuses: BONUS_GIVE_TRAIT_STRESSED◇ grants a memory no event currently keys off
A Wild Night
- ▸ I can resist anything, except temptation!+1 CharismaRemembered: Hosted a wonderful party! (+30 opinion for 10 turns)(no event currently keys off this)Remembered: Hosted a wonderful party! (+30 opinion for 10 turns)(no event currently keys off this)grantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1ADD_MEMORY_GREAT_PARTYMemory MEMORYCHARACTER_GREAT_PARTYADD_MEMORY_GREAT_PARTYMemory MEMORYCHARACTER_GREAT_PARTY◇ grants a memory no event currently keys off
Audited
- ▸ Pay off all financial inconsistencies at once.Remembered: Fixed financial inconsistencies (+40 opinion for 20 turns)(no event currently keys off this)Loses trait: Extravagant
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_CHARACTER_AUDITED_OPTION_0_CHARACTER_0Memory MEMORY_FIXED_FINANCIALSBONUS_EVENTOPTION_CHARACTER_AUDITED_OPTION_0_CHARACTER_1aeRemoveTraits: TRAIT_EXTRAVAGANTaeBonuses: BONUS_MONEY_LOSS_AVERAGE◇ grants a memory no event currently keys off - ▸ Resolve99%Begin project: Corruption Reform
-4Orders↗ turnProgress ambition: Four LawsRemembered: Recent Ambition (7 turns) 1%Begin project: Corruption Reform
-4Orders↗ turnProgress ambition: Eight LawsRemembered: Recent Ambition (7 turns) grants99% BONUS_EVENTOPTION_CHARACTER_AUDITED_OPTION_1_CHARACTER_1aeAddProjects: PROJECT_CORRUPTION_REFORMaeBonuses: BONUS_ORDERS_LOSS_SMALL99% BONUS_AMBITION_LAWS_FOURAmbition GOAL_FOUR_LAWSaeBonuses: BONUS_RECENT_AMBITION1% BONUS_EVENTOPTION_CHARACTER_AUDITED_OPTION_1_CHARACTER_1aeAddProjects: PROJECT_CORRUPTION_REFORMaeBonuses: BONUS_ORDERS_LOSS_SMALL1% BONUS_AMBITION_LAWS_EIGHTAmbition GOAL_EIGHT_LAWSaeBonuses: BONUS_RECENT_AMBITION - ▸ Make [character] a merchant of the court.Gain a Court MerchantLeader relationship: Influenced By
-40Civics-10/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_EVENTOPTION_CHARACTER_AUDITED_OPTION_2_CHARACTER_0AddLeaderRelationship RELATIONSHIP_INFLUENCED_BYMakeCourtier COURTIER_MERCHANTBONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10
Breaking the Fear
- ▸ Imprison someone as an example. [character] shall know true terror.Gain trait: Imprisonedgated byLeaderSubjectNotAny SUBJECT_CHARACTER_WEAKgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
- ▸ I shall favor another member of the court instead.Leader relationship: Plotting AgainstLeader relationship: Influenced BygrantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINSTBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ We shall reconcile our differences.Leader relationship: Influenced Bygated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Closing the Deal
- ▸ Research from their distinguished scientists.grantsBONUS_TRIBUTE_RECEIVE_SCIENCE_SMALLaiYieldsTributeBase: YIELD_SCIENCE=25aiYieldsTributePerThem: YIELD_SCIENCE=5
- ▸ Assistance with court and legal matters.grantsBONUS_TRIBUTE_RECEIVE_CIVICS_SMALLaiYieldsTributeBase: YIELD_CIVICS=50aiYieldsTributePerThem: YIELD_CIVICS=10
- ▸ Infrastructure for our military forces.grantsBONUS_TRIBUTE_RECEIVE_TRAINING_SMALLaiYieldsTributeBase: YIELD_TRAINING=75aiYieldsTributePerThem: YIELD_TRAINING=15
- ▸ A promise for the future.Leader relationship: Owes Favor TograntsBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
Community Chest
- ▸ Let them contribute
food. Loses trait: Humble
+50Food+15/city↗ turn grantsBONUS_EVENTOPTION_TRAIT_COMMUNITY_CHEST_OPTION_0aeRemoveTraits: TRAIT_HUMBLEaeBonuses: BONUS_FOOD_GAIN_AVERAGE - ▸ Let them contribute
stone. Loses trait: Humble
+50Stone+15/city↗ turn grantsBONUS_EVENTOPTION_TRAIT_COMMUNITY_CHEST_OPTION_1aeRemoveTraits: TRAIT_HUMBLEaeBonuses: BONUS_STONE_GAIN_AVERAGE - ▸ Let them contribute
wood. Loses trait: Humble
+50Wood+15/city↗ turn grantsBONUS_EVENTOPTION_TRAIT_COMMUNITY_CHEST_OPTION_2aeRemoveTraits: TRAIT_HUMBLEaeBonuses: BONUS_WOOD_GAIN_AVERAGE - ▸ I need no recognition.(no gates or payload in XML)
Divinity Calls
- ▸ [character], and this enthusiasm, could be easily co-opted by throwing state support behind their beliefs.Leader relationship: Endeared TograntsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_SET_STATE_RELIGIONbStateReligion 1
- ▸ [character] can carry on with his own endeavors. It is not our concern.+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60BONUS_SPREAD_2_RELIGIOUS_UNITSiSpreadUnits 2
Divinity Calls
- ▸ [character], and this enthusiasm, could be easily co-opted by throwing state support behind their beliefs.grantsBONUS_SET_STATE_RELIGIONbStateReligion 1BONUS_FREE_LAWbFreeLaw 1
- ▸ [character] can carry on with his own endeavors. It is not our concern.+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
Economic Juggernaut
- ▸ Grant [character] powers of economic oversight.Free law: Monetary ReformRemembered: Grand Vizier (88 turns)grantsBONUS_FREE_LAW_MONETARY_REFORMFreeLaw LAW_MONETARY_REFORMBONUS_MAKE_GRAND_VIZIERMemory MEMORYCHARACTER_GRAND_VIZIERCouncil COUNCIL_GRAND_VIZIER
- ▸ Keep [character] on the sidelines.Gain trait: UnpopulargrantsBONUS_GIVE_TRAIT_UNPOPULARaeAddTraits: TRAIT_UNPOPULAR
False Outlook
- ▸ Something about this strikes me as false.Gain trait: RighteousgrantsBONUS_GIVE_TRAIT_RIGHTEOUSaeAddTraits: TRAIT_RIGHTEOUS
- ▸ We need all the help we can get.Begin project: PropagandagrantsBONUS_EVENTOPTION_FALSE_OUTLOOK_OPTION_1_CHARACTER_1aeAddProjects: PROJECT_PROPAGANDA
- ▸ Perhaps we should enlist foreign-born troops.Begin project: Foreign Fightersgated byIndexSubjectgrantsBONUS_EVENTOPTION_FALSE_OUTLOOK_OPTION_2_CHARACTER_1aeAddProjects: PROJECT_FOREIGN_FIGHTERS
Faultless
- ▸ I would be honored to call [character] son.The target is adoptedgrantsBONUS_MISSIONRESULT_ADOPTiAdoptedBySubject 0
- ▸ Utter foolishness, to even consider such a thing.Gain trait: UnpopulargrantsBONUS_GIVE_TRAIT_UNPOPULARaeAddTraits: TRAIT_UNPOPULAR
Favored [family] Son
- ▸ I shall not fight my own countrymen. Invite [character] to the [city]
palace to discuss a peaceful transition. Remembered: Seized Throne (100 turns)(no event currently keys off this)grantsBONUS_USURP_0Memory MEMORYCHARACTER_SEIZED_THRONEiSeizeThroneSubject 0◇ grants a memory no event currently keys off - ▸ I want [character] seized and every [family] holding surrounded. If they think I shall waver, they are sorely mistaken.Gain trait: ImprisonedRemembered: Full rebellion (-400 opinion for 5 turns)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_FAMILY_REBELLIONMemory MEMORYFAMILY_FULL_REBELLIONaeFamilyBonuses: BONUS_REBEL_UNITS_2◇ grants a memory no event currently keys off
Founding Signs
- ▸ Our scouts will search for suitable sites.Gain trait: LoyalProgress ambition: Founding SignsgrantsBONUS_GIVE_TRAIT_LOYALaeAddTraits: TRAIT_LOYALBONUS_AMBITION_FOUNDING_SIGNSAmbition GOAL_FOUNDING_SIGNS
- ▸ This is not the time for expansion.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Fruits of the Noble Path
- ▸ [character] should follow this life of piety.Gain trait: Clergy BuddhismgrantsBONUS_MAKE_CLERGY_BUDDHISTSetTitle TITLE_CLERGY_BUDDHISMaeAddTraits: TRAIT_CLERGY_BUDDHISM
- ▸ How inspiring!+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Goodbye to All That
- ▸ Erect a monument in his name.
-50Stone-15/city↗ turnRemembered: A General celebrated by the people (+40 opinion for 20 turns)(no event currently keys off this) grantsBONUS_STONE_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_STONE=-50aiGlobalYieldsPer: YIELD_STONE=-15BONUS_EVENTOPTION_TRAIT_A_MAN_OF_PEACE_OPTION_0_FAMILYMemory MEMORYFAMILY_CELEBRATED_GENERAL◇ grants a memory no event currently keys off - ▸ He never understood my vision.Leader relationship: Estranged FromRemembered: Refused to celebrate our family General (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_TRAIT_A_MAN_OF_PEACE_OPTION_1_FAMILYMemory MEMORYFAMILY_REFUSED_CELEBRATION◇ grants a memory no event currently keys off
Inward Gaze
- ▸ [character] speaks the truth, and we must change.Free law: Trade LeaguegrantsBONUS_EVENTOPTION_INWARD_GAZE_OPTION_0_CHARACTER_0FreeLaw LAW_TRADE_LEAGUE
- ▸ [rival] needs help from no one.+4 LegitimacyRemembered: Refused to change law (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_INWARD_GAZEiLegitimacy 4BONUS_EVENTOPTION_INWARD_GAZE_OPTION_1_CHARACTER_1Memory MEMORYCHARACTER_REFUSED_TO_CHANGE_LAW◇ grants a memory no event currently keys off
- ▸ Remind [character] to have pride in his nation.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_SET_ZEALOT_ARCHETYPESetArchetype TRAIT_ZEALOT_ARCHETYPE
Knowledge is Power
⛓ Follows from: Stolen Legacy
- ▸ Inform [character] of what you know, and of his obligations.Leader relationship: Blackmailed BygrantsBONUS_MAYBE_CORRUPTaiTraitProbDelay: TRAIT_CORRUPT=25BONUS_BLACKMAILED_BY_LEADERAddLeaderRelationship RELATIONSHIP_BLACKMAILED_BY
- ▸ Inform the court of what you know.Loses trait: Rising StargrantsBONUS_REMOVE_TRAIT_RISING_STARaeRemoveTraits: TRAIT_RISING_STAR
Legends of Mithra
- ▸ Mithra will lead our warriors to battle.
+80Training+20/city↗ turn+1 Charisma grantsBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1 - ▸ He must be watching over my agreements.
+60Civics+15/city↗ turn+1 Courage grantsBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Master of Poisons
- ▸
Intrigue must remain "honorable." Gain trait: RighteousgrantsBONUS_EVENTOPTION_SPYMASTER_MASTER_OF_POISONS_OPTION_0_CHARACTER_1aeBonuses: BONUS_GIVE_TRAIT_RIGHTEOUS - ▸ Poisons are a powerful shadow weapon.Gain trait: HerbalistRemembered: Approved the poison lab (+20 opinion for 20 turns)(no event currently keys off this)
+4Science+1/city↗ turn grantsBONUS_EVENTOPTION_SPYMASTER_MASTER_OF_POISONS_OPTION_1Memory MEMORYCHARACTER_APPROVED_POISON_LABaeAddTraits: TRAIT_HERBALISTBONUS_SCIENCE_GAIN_MINIMALaiGlobalYieldsBase: YIELD_SCIENCE=4aiGlobalYieldsPer: YIELD_SCIENCE=1◇ grants a memory no event currently keys off
Meddling from [city]
- ▸ Let [character] have his victory, and the [family] their petty local laws.Gain trait: ProudgrantsBONUS_GIVE_TRAIT_PROUDaeAddTraits: TRAIT_PROUDBONUS_END_LAWbEndLaw 1
- ▸ [city] rules, and the rest of [rival] follows. On this I will not bend.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Might of Nations
- ▸ We need all the soldiers we can find.Leader relationship: Influenced ByLeader relationship: Estranged FromBegin project: Foreign FightersgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_MIGHT_OF_NATIONS_OPTION_0_CHARACTER_2aeAddProjects: PROJECT_FOREIGN_FIGHTERS
- ▸ Recruit only the purest [rival] for our ranks.Leader relationship: Estranged FromLeader relationship: Influenced By
+40Civics+10/city↗ turn grantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10
Mouthpiece of the Gods
- ▸ My words must outlive me.+2 LegitimacyBegin project: Royal Inscriptions
-50Stone-15/city↗ turn
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_TRAIT_MOUTHPIECE_OF_THE_GODS_OPTION_0iLegitimacy 2aeAddProjects: PROJECT_ROYAL_INSCRIPTIONSaeBonuses: BONUS_STONE_LOSS_AVERAGE, BONUS_MONEY_LOSS_SMALL - ▸ We cannot afford such a project.grantsBONUS_EVENTOPTION_TRAIT_MOUTHPIECE_OF_THE_GODS_OPTION_1
Navy or Army
- ▸ Ships are a great assets - we need more of them!+1 Ship unitgrantsBONUS_HANNO_II_NAVY_SHIPaiBonusUnits: BONUSUNITCLASS_SHIP=1
- ▸ The problem with ships is how costly they are. We should be able to find more resources for our military buildup somewhere!
+30Wood+10/city↗ turn
+50Iron+15/city↗ turn grantsBONUS_WOOD_GAIN_SMALLaiGlobalYieldsBase: YIELD_WOOD=30aiGlobalYieldsPer: YIELD_WOOD=10BONUS_IRON_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_IRON=50aiGlobalYieldsPer: YIELD_IRON=15 - ▸ It is true that ships will never deal [rival] a crushing blow. We will gradually dismantle our navy and improve the ground forces!Gain trait: Naval DetractorgrantsBONUS_GIVE_TRAIT_NAVAL_DETRACTORaeAddTraits: TRAIT_NAVAL_DETRACTOR
Obligations
- ▸ Resolve33%Leader relationship: Owes Favor ToProgress ambition: Four GovernorsRemembered: Recent Ambition (7 turns)33%Leader relationship: Owes Favor ToProgress ambition: Two WondersRemembered: Recent Ambition (7 turns)33%Leader relationship: Owes Favor ToProgress ambition: Four WondersRemembered: Recent Ambition (7 turns)grants33% BONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO33% BONUS_AMBITION_FOUR_GOVERNORSAmbition GOAL_FOUR_GOVERNORSaeBonuses: BONUS_RECENT_AMBITION33% BONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO33% BONUS_AMBITION_TWO_WONDERSAmbition GOAL_TWO_WONDERSaeBonuses: BONUS_RECENT_AMBITION33% BONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO33% BONUS_AMBITION_FOUR_WONDERSAmbition GOAL_FOUR_WONDERSaeBonuses: BONUS_RECENT_AMBITION
- ▸ What a fine mess [character] has made. I shall gladly wash my hands of it.Leader relationship: Plotting AgainstgrantsBONUS_PLOTTING_AND_MAYBE_DOOMEDaeBonuses: BONUS_LEADER_PLOTTING_AGAINST, BONUS_MAYBE_DOOMED
Of the People
- ▸ May my modesty serve as an example.-2 Legitimacy+1 CharismaRemembered: Remained a ruler of the people (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRAIT_OF_THE_PEOPLE_OPTION_0iLegitimacy -2aeBonuses: BONUS_GAIN_CHARISMA_1BONUS_EVENTOPTION_TRAIT_OF_THE_PEOPLE_OPTION_0_FAMILYMemory MEMORYFAMILY_FRUGAL_RULER◇ grants a memory no event currently keys off
- ▸ Yes, a ruler must embrace the role.Loses trait: FrugalRemembered: Set a royal example (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_REMOVE_TRAIT_FRUGALaeRemoveTraits: TRAIT_FRUGALBONUS_EVENTOPTION_TRAIT_OF_THE_PEOPLE_OPTION_1_FAMILYMemory MEMORYFAMILY_NOT_FRUGAL_RULER◇ grants a memory no event currently keys off
Parental Guidance
- ▸ To lead is to be in front of your people, not above them.Gain trait: AffablegrantsBONUS_GIVE_TRAIT_AFFABLEaeAddTraits: TRAIT_AFFABLE
- ▸ You can only be stabbed in the back if you let someone get too close.Gain trait: VigilantgrantsBONUS_GIVE_TRAIT_VIGILANTaeAddTraits: TRAIT_VIGILANT
- ▸ Save
money and it will multiply tenfold. Spend freely, and you will soon be spending tenfold. Gain trait: FrugalgrantsBONUS_GIVE_TRAIT_FRUGALaeAddTraits: TRAIT_FRUGAL
Personal Enrichment
- ▸ Sometimes, prices must be paid.gated byLeaderSubjectNotAny SUBJECT_CHARACTER_HONORABLEgrantsBONUS_START_ERA_OF_CORRUPTIONOccurrenceStartPlayer OCCURRENCE_ERA_OF_CORRUPTION
- ▸ Do you think me blind, [character], or merely impotent?Leader relationship: Plotting AgainstgrantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
Pleasure Banquet
- ▸ No, it is time to retire for the night.
+4Orders↗ turn+1 Discipline grantsBONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=4BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1 - ▸ Bring on the songs! Bring on the lively debate!Gain trait: EloquentGain trait: DebauchedgrantsBONUS_GIVE_TRAIT_ELOQUENTaeAddTraits: TRAIT_ELOQUENTBONUS_GIVE_TRAIT_DEBAUCHEDaeAddTraits: TRAIT_DEBAUCHED
- ▸ This is a good time for drunken diplomacy.Gain trait: AffableGain trait: DrunkgrantsBONUS_GIVE_TRAIT_AFFABLEaeAddTraits: TRAIT_AFFABLEBONUS_GIVE_TRAIT_DRUNKaeAddTraits: TRAIT_DRUNK
Political Influence
- ▸ Start a whisper campaign to rally the [family].Gain trait: CunningRemembered: Convinced to favor our ruler (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_CUNNINGaeAddTraits: TRAIT_CUNNINGBONUS_EVENTOPTION_RELATIONSHIP_PLAYING_POLITICS_OPTION_0_FAMILYMemory MEMORYFAMILY_ALLY_WITH_LEADER◇ grants a memory no event currently keys off
- ▸ Give the [family] an ultimatum: join us, or suffer.Gain trait: RuthlessRemembered: Give the [family] an ultimatum: join us, or suffer (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_RUTHLESSaeAddTraits: TRAIT_RUTHLESSBONUS_EVENTOPTION_RELATIONSHIP_PLAYING_POLITICS_OPTION_1_FAMILYMemory MEMORYFAMILY_THREATENED_FAMILY◇ grants a memory no event currently keys off
Preemptive Strike
- ▸ He is correct. Now is the time.Remembered: Approved preemptive strike (+40 opinion for 20 turns)(no event currently keys off this)+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_EVENTOPTION_CHARACTER_PREEMPTIVE_STRIKE_OPTION_0_CHARACTER_0Memory MEMORYCHARACTER_APPROVED_CAMPAIGNBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER◇ grants a memory no event currently keys off
- ▸ The [tribe] have done nothing to us.+1 Discipline
-3Orders↗ turn grantsBONUS_EVENTOPTION_CHARACTER_PREEMPTIVE_STRIKE_OPTION_1_CHARACTER_1aeBonuses: BONUS_GAIN_DISCIPLINE_1, BONUS_ORDERS_LOSS_TINY - ▸ Build up our forces in case of an attack.+1 Heavy Infantry unit
+30Iron+10/city↗ turn gated byLeaderSubject SUBJECT_TACTICIANgrantsBONUS_EVENTOPTION_CHARACTER_PREEMPTIVE_STRIKE_OPTION_2_CHARACTER_1aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1aeBonuses: BONUS_IRON_GAIN_SMALL
Pressing the Point
- ▸ Thrust the sword.The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubjectNotAny SUBJECT_TIMIDgrantsBONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSED◇ grants a memory no event currently keys off
- ▸ Drop the sword.Remembered: Seized Throne (100 turns)(no event currently keys off this)gated byLeaderSubjectNotAny SUBJECT_PROUDgrantsBONUS_USURP_0Memory MEMORYCHARACTER_SEIZED_THRONEiSeizeThroneSubject 0◇ grants a memory no event currently keys off
- ▸ Call for guards.Leader relationship: Disappointed WithGain trait: StressedGain trait: UnpopulargrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GIVE_STRESSED_AND_UNPOPULARaeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_GIVE_TRAIT_UNPOPULAR
Raja-rishi
- ▸ I will do all in my power to aid them.+1 WisdomgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- ▸ The loyalty of the people is the greatest reward I could ask for.+1 Happiness levelgrantsBONUS_HAPPINESS_UPiHappinessLevels 1
- ▸ I must strive to be better, to live up to their expectations.grantsBONUS_REMOVE_TRAIT_FROM_S0iRemoveTraitSubject 0
Rare Talent
- ▸ Patience is the key.Gain trait: Bone Dice
+320Money+80/city↗ turn+40 XP to the character grantsBONUS_BONE_DICE_AND_GAIN_MONEY_AND_XPaeBonuses: BONUS_GIVE_TRAIT_BONE_DICE, BONUS_MONEY_GAIN_HUGE, BONUS_XP_CHARACTER_AVERAGE
Reforms Program
- ▸ I trust your assessment, [character].grantsBONUS_START_ERA_OF_REFORMSOccurrenceStartPlayer OCCURRENCE_ERA_OF_REFORMS
- ▸ I cannot allow you to upend systems and laws that have served [rival] for generations.Leader relationship: Plotting AgainstgrantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
Religious Law
- ▸ The court shall adopt these measures.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_EVENTOPTION_RELIGIOUS_LAW_OPTION_0_RELIGIONFreeTheology THEOLOGY_LEGALISM
- ▸ It is not right to mix law and religion.Leader relationship: Disappointed With+2 DisciplinegrantsBONUS_EVENTOPTION_RELIGIOUS_LAW_OPTION_NOaeBonuses: BONUS_LEADER_DISAPPOINTED_WITH, BONUS_GAIN_DISCIPLINE_2
Rope and Winch
- ▸ We will never condone such barbaric acts.+4 LegitimacyLeader relationship: Estranged FromgrantsBONUS_EVENTOPTION_TECH_WINDLASS_ROPE_AND_WINCH_OPTION_0_CHARACTER_0iLegitimacy 4BONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ Cruelty is the only way to reach the truth.grantsBONUS_ADD_AGENT_NETWORKbAddAgentNetwork 1BONUS_ADD_AGENT_NETWORKbAddAgentNetwork 1BONUS_ADD_AGENT_NETWORKbAddAgentNetwork 1
- ▸ Perhaps [character] would let me watch.Leader relationship: Conspiring Withgated byLeaderSubject SUBJECT_CHARACTER_VILLAINOUSgrantsBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_ADD_AGENT_NETWORKbAddAgentNetwork 1BONUS_ADD_AGENT_NETWORKbAddAgentNetwork 1BONUS_ADD_AGENT_NETWORKbAddAgentNetwork 1
Science or Magic?
- ▸ [character] stays, but he will be watched.+20 XP to the charactergrantsBONUS_EVENTOPTION_GP_SCIENCE_OR_MAGIC_OPTION_0BONUS_XP_CHARACTER_SMALLiXPCharacter 20
- ▸ Such behavior is either madness or treason.Gain trait: ImprisonedGain trait: VigilantgrantsBONUS_EVENTOPTION_GP_SCIENCE_OR_MAGIC_OPTION_1aeAddTraits: TRAIT_IMPRISONEDBONUS_GIVE_TRAIT_VIGILANTaeAddTraits: TRAIT_VIGILANT
Silent War
- ▸ Set [character] to testing the officials in [city] to ensure none have been turned.grantsBONUS_MISSION_EXPOSE_AGENT_FREE_S0RMission MISSION_EXPOSE_AGENTiMissionReverse 0bMissionFree 1
- ▸ Send agents to create chaos in the [rival] ranks.2 rebel units appeargrantsBONUS_REBEL_UNITS_2iRebelUnits 2
- ▸ Send a poison-girl to [character].grantsBONUS_MAYBE_POISONED_MEDIUMaiTraitProbDelay: TRAIT_POISONED=20
Taboos
- ▸ Never, the human body is sacred.Remembered: Did not permit human dissection (-20 opinion for 20 turns)(no event currently keys off this)+2 LegitimacygrantsBONUS_EVENTOPTION_GP_TABOOS_OPTION_0Memory MEMORYCHARACTER_GP_NO_DISSECTIONBONUS_EVENTOPTION_GP_TABOOS_OPTION_0_CHARACTER_1iLegitimacy 2◇ grants a memory no event currently keys off
- ▸ We must know all we can about ourselves.Remembered: Allowed for human dissections (+20 opinion for 20 turns)(no event currently keys off this)
+20Science+5/city↗ turn
+20Discontenteach city↗ turn grantsBONUS_EVENTOPTION_GP_TABOOS_OPTION_1Memory MEMORYCHARACTER_GP_YES_DISSECTIONBONUS_EVENTOPTION_GP_TABOOS_OPTION_1_CHARACTER_1aeBonuses: BONUS_SCIENCE_GAIN_SMALLaeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL◇ grants a memory no event currently keys off - ▸ [character] will supply him with the... "subjects" required.Remembered: Allowed for human dissections (+20 opinion for 20 turns)(no event currently keys off this)
+40Science+10/city↗ turn
+20Discontenteach city↗ turnRemembered: Ordered me to supply bodies for dissection (-20 opinion for 20 turns)(no event currently keys off this) grantsBONUS_EVENTOPTION_GP_TABOOS_OPTION_2Memory MEMORYCHARACTER_GP_YES_DISSECTIONBONUS_EVENTOPTION_GP_TABOOS_OPTION_2_CHARACTER_1aeBonuses: BONUS_SCIENCE_GAIN_AVERAGEaeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMALBONUS_EVENTOPTION_GP_TABOOS_OPTION_2_CHARACTER_2Memory MEMORYCHARACTER_SOLDIER_DISSECTIONS◇ grants a memory no event currently keys off
Tax Hike
- ▸ Everyone should expect to make sacrifices.
+240Money+60/city↗ turnRemembered (all families): Raised taxes (-40 opinion for 20 turns)(no event currently keys off this)Gain trait: Frugal grantsBONUS_EVENTOPTION_TRAIT_TAX_HIKE_OPTION_0aeBonuses: BONUS_MONEY_GAIN_LARGE, BONUS_TAX_MEMORY, BONUS_GIVE_TRAIT_FRUGAL◇ grants a memory no event currently keys off - ▸ A leader must spare the people from pain.-2 Legitimacy+1 CharismagrantsBONUS_EVENTOPTION_TRAIT_TAX_HIKE_OPTION_1iLegitimacy -2aeBonuses: BONUS_GAIN_CHARISMA_1
Tedium on the Throne
- ▸ Appoint my horse to the ruling council.-4 LegitimacyGain trait: EquestriangrantsBONUS_EVENTOPTION_TRAIT_TEDIUM_ON_THE_THRONE_OPTION_0iLegitimacy -4aeAddTraits: TRAIT_EQUESTRIANBONUS_MAKE_CHANCELLORCouncil COUNCIL_CHANCELLOR
- ▸ Attend every event garbed as a god.Gain trait: DivinegrantsBONUS_GIVE_TRAIT_DIVINEaeAddTraits: TRAIT_DIVINE
- ▸ I need to make some changes in my life.Loses trait: FoolishgrantsBONUS_REMOVE_TRAIT_FOOLISHaeRemoveTraits: TRAIT_FOOLISH
The City to Come
- ▸ Let [character] raise the first stones!grantsBONUS_GARRISONAddImprovement IMPROVEMENT_GARRISON_1
The Curse of Knowledge
- ▸ We shall begin speaking in the popular manner.+2 CharismagrantsBONUS_EVENTOPTION_THE_CURSE_OF_KNOWLEDGE_OPTION_1aeBonuses: BONUS_GAIN_CHARISMA_2, BONUS_POSSIBLY_UNCOUTH
- ▸ I better lay off the philosophy tomes.Gain trait: RobustgrantsBONUS_EVENTOPTION_THE_CURSE_OF_KNOWLEDGE_OPTION_2aeBonuses: BONUS_GIVE_TRAIT_ROBUST
- ▸ Wisdom is all! We dare not let these uncouth fools hold us back.-1 Charisma+1 Wisdom
+40Science+10/city↗ turn grantsBONUS_EVENTOPTION_THE_CURSE_OF_KNOWLEDGE_OPTION_0aeBonuses: BONUS_LOSE_CHARISMA_1, BONUS_GAIN_WISDOM_1, BONUS_SCIENCE_GAIN_AVERAGE
The Mahabharata
- ▸ Such horror should be avoided at all costs.Gain trait: PacifistgrantsBONUS_GIVE_TRAIT_PACIFISTaeAddTraits: TRAIT_PACIFIST
- ▸ With checks and balances, perhaps.+1 Wisdom+1 Discipline-1 CouragegrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_LOSE_COURAGE_1aiRatings: RATING_COURAGE=-1
- ▸ We do what we must.Gain trait: WarlikegrantsBONUS_GIVE_TRAIT_WARLIKEaeAddTraits: TRAIT_WARLIKE
The Map and the Dagger
- ▸ Attempt to evade his blows.(no gates or payload in XML)
- ▸ Rely on your loyal guards.(no gates or payload in XML)↳ may trigger: Forsaken, Loyalty Rewarded
The Pagan Colleges
- ▸ We would be able to cover these expense, but with a few requirements.
-80Money-20/city↗ turnBegin project: Pagan Colleges grantsBONUS_MONEY_LOSS_TINYaiGlobalYieldsBase: YIELD_MONEY=-80aiGlobalYieldsPer: YIELD_MONEY=-20BONUS_NO_COURTIERbNoCourtier 1BONUS_EVENTOPTION_THE_PAGAN_COLLEGES_OPTION_0_CITYaeAddProjects: PROJECT_PAGAN_COLLEGES - ▸ Sorry, we can't afford to lose your services to the court.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Song of God
- ▸ Through meditation.Gain trait: GraciousgrantsBONUS_GIVE_TRAIT_GRACIOUSaeAddTraits: TRAIT_GRACIOUS
- ▸ Through insight and reflection.Gain trait: IntelligentgrantsBONUS_GIVE_TRAIT_INTELLIGENTaeAddTraits: TRAIT_INTELLIGENT
- ▸ Through righteous action.Gain trait: RighteousgrantsBONUS_GIVE_TRAIT_RIGHTEOUSaeAddTraits: TRAIT_RIGHTEOUS
- ▸ Through love and devotion.Gain trait: CompassionategrantsBONUS_GIVE_TRAIT_COMPASSIONATEaeAddTraits: TRAIT_COMPASSIONATE
The Time Has Come
- ▸ You think you have all the answers? Then you are a fool, but I suppose better a fool on the throne than a divided [rival].Remembered: Seized Throne (100 turns)(no event currently keys off this)grantsBONUS_USURP_0Memory MEMORYCHARACTER_SEIZED_THRONEiSeizeThroneSubject 0◇ grants a memory no event currently keys off
- ▸ You have courage, I'll grant you that. I will give you ten days to be gone from [rival] for good. Be grateful for my mercy.Gain trait: ExiledGain trait: StressedGain trait: UnpopulargrantsBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILEDBONUS_EXILED_RISING_STARaeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_GIVE_TRAIT_UNPOPULAR
- ▸ It is nothing personal, but I will enjoy seeing your death.1 rebel unit appear (every city)The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_ONE_REBEL_EVERYWHEREaeAllCityBonuses: BONUS_REBEL_UNITS_1BONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSED◇ grants a memory no event currently keys off
The Universal Order
- ▸ Provide him with whatever is needed.
+40Science+10/city↗ turn
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_GP_THE_UNIVERSAL_ORDER_OPTION_0_CHARACTER_1aeBonuses: BONUS_SCIENCE_GAIN_AVERAGE, BONUS_MONEY_LOSS_AVERAGE - ▸ We cannot afford these explorations.+20 XP to the charactergrantsBONUS_EVENTOPTION_GP_THE_UNIVERSAL_ORDER_OPTION_1_CHARACTER_1aeBonuses: BONUS_XP_CHARACTER_SMALL
- ▸ Copy and distribute this important work.Gain a Philosopher
+40Science+10/city↗ turn
-160Money-40/city↗ turn gated byLeaderSubject SUBJECT_HIGH_WISDOMgrantsBONUS_EVENTOPTION_GP_THE_UNIVERSAL_ORDER_OPTION_2_CHARACTER_1aeAddSpecialistClasses: SPECIALISTCLASS_PHILOSOPHERaeBonuses: BONUS_SCIENCE_GAIN_AVERAGE, BONUS_MONEY_LOSS_AVERAGE
The Upper Hand
- ▸ Use the information to rein in [character].Leader relationship: Blackmailed BygrantsBONUS_MAYBE_CUNNINGaiTraitProbDelay: TRAIT_CUNNING=25BONUS_BLACKMAILED_BY_LEADERAddLeaderRelationship RELATIONSHIP_BLACKMAILED_BY
- ▸ [character] time in [rival] is at an end.grantsBONUS_SEND_VIZIERiJoinReverse 1
- ▸ There will be no mercy or negotiation with treason. TerrifyingThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubjectAny SUBJECT_CHARACTER_TERRIFYINGgrantsBONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSED◇ grants a memory no event currently keys off
The Wild Hunters
- ▸ Go forth, my hunters!grantsBONUS_EVENTOPTION_NAMED_UNIT_WILD_HUNTERSUnitName TEXT_BONUS_EVENTOPTION_NAMED_UNIT_WILD_HUNTERSaeEffectUnits: EFFECTUNIT_SENTINEL
- ▸ No, such titles will distract from their
training. grantsBONUS_EVENTOPTION_NAMED_UNIT_BLANKiXPUnit 80
To Take the Cloth
- ▸ Yes, [character] would be an asset to [religion].grantsBONUS_MAKE_CLERGYAddTraitReligion: RELIGION_ZOROASTRIANISM, RELIGION_JUDAISM, RELIGION_CHRISTIANITY, RELIGION_MANICHAEISM, RELIGION_PAGAN_AKSUM, RELIGION_PAGAN_ASSYRIA, RELIGION_PAGAN_BABYLONIA, RELIGION_PAGAN_CARTHAGE, RELIGION_PAGAN_EGYPT, RELIGION_PAGAN_GREECE, RELIGION_PAGAN_KUSH, RELIGION_PAGAN_ROME, RELIGION_PAGAN_PERSIA, RELIGION_PAGAN_HITTITE, RELIGION_ATENISM, RELIGION_HINDUISM, RELIGION_BUDDHISM
- ▸ No, he is best suited elsewhere.+40 XP to the characterRemembered: Refused to let child join the clergy (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_EVENTOPTION_CHILD_OF_GOD_NO_RELIGIONMemory MEMORYRELIGION_REFUSED_CLERGY◇ grants a memory no event currently keys off
Trusted
- ▸ Organize an auxiliary force.+1 Courage+1 Levy unitgrantsBONUS_EVENTOPTION_OPTION_1_RECRUITaeBonuses: BONUS_GAIN_COURAGE_1, BONUS_UNITCLASS_LEVY
- ▸ Send the volunteers back to [city] for
training. +1 Discipline
+120Training+30/city↗ turn grantsBONUS_EVENTOPTION_OPTION_1_TRAINaeBonuses: BONUS_GAIN_DISCIPLINE_1, BONUS_TRAINING_GAIN_LARGE
Unethical Practices
- ▸ This is all part of a working economy.
+160Money+40/city↗ turn grantsBONUS_EVENTOPTION_GP_UNETHICAL_PRACTICES_OPTION_0_CHARACTER_1aeBonuses: BONUS_MONEY_GAIN_AVERAGE - ▸ The warning should be backed up with economic reforms.Remembered: Warned unethical traders (+20 opinion for 20 turns)(no event currently keys off this)
+20Discontenteach city↗ turn grantsBONUS_EVENTOPTION_GP_UNETHICAL_PRACTICES_OPTION_1Memory MEMORYCHARACTER_GP_FOUGHT_USURYBONUS_EVENTOPTION_GP_UNETHICAL_PRACTICES_OPTION_1_CHARACTER_1aeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMALBONUS_FREE_LAWbFreeLaw 1◇ grants a memory no event currently keys off - ▸ Send your soldiers to crack some skulls.Remembered: Cracked down on usury (+40 opinion for 20 turns)(no event currently keys off this)Law-based opinion shift
+240Money+60/city↗ turn
+40Discontenteach city↗ turn grantsBONUS_EVENTOPTION_GP_UNETHICAL_PRACTICES_OPTION_2Memory MEMORYCHARACTER_GP_USURY_CRACKDOWNBONUS_EVENTOPTION_GP_UNETHICAL_PRACTICES_OPTION_2_CHARACTER_1aiLawOpinion: LAW_ELITES=40aeBonuses: BONUS_MONEY_GAIN_LARGEaeAllCityBonuses: BONUS_DISCONTENT_GAIN_TINY◇ grants a memory no event currently keys off
Unflinching
- ▸ I did not want to see it, but once spoken, it is clear.Leader relationship: Endeared ToGain trait: Excluded from SuccessiongrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_GIVE_TRAIT_EXCLUDEDaeAddTraits: TRAIT_EXCLUDED
- ▸ I think I know a jackal when I see one.Leader relationship: Plotting AgainstgrantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
Wall of Battle
- ▸ We will release [character] from his obligations.Begin project: Public MuralgrantsBONUS_EVENTOPTION_WALL_OF_BATTLE_OPTION_0_CHARACTER_0bNoCourtier 1BONUS_EVENTOPTION_WALL_OF_BATTLE_OPTION_0_CHARACTER_1aeAddProjects: PROJECT_PUBLIC_MURAL
- ▸ He still has so much to give to the court in his current duties.+1 DisciplinegrantsBONUS_EVENTOPTION_WALL_OF_BATTLE_OPTION_1_CHARACTER_0aeBonuses: BONUS_GAIN_DISCIPLINE_1
- ▸ I will contribute to his great work of art.Gain trait: InspiringBegin project: Public Muralgated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGALgrantsBONUS_EVENTOPTION_WALL_OF_BATTLE_OPTION_2_CHARACTER_0bNoCourtier 1BONUS_EVENTOPTION_WALL_OF_BATTLE_OPTION_2_CHARACTER_1aeAddProjects: PROJECT_PUBLIC_MURALaeAddTraits: TRAIT_INSPIRING
Wisdom Literature
- ▸ His lessons should be heeded by all.Remembered: Approved writing of wisdom literature (+80 opinion for 20 turns)(no event currently keys off this)
+40Civics+10/city↗ turn grantsBONUS_EVENTOPTION_GP_WISDOM_LITERATURE_OPTION_0Memory MEMORYCHARACTER_GP_LITERATURE_YESBONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10◇ grants a memory no event currently keys off - ▸ Scribes are too valuable to waste.Remembered: Refused creation of wisdom literature (-40 opinion for 20 turns)(no event currently keys off this)Law-based opinion shiftgrantsBONUS_EVENTOPTION_GP_WISDOM_LITERATURE_OPTION_1Memory MEMORYCHARACTER_GP_LITERATURE_NOBONUS_EVENTOPTION_GP_WISDOM_LITERATURE_OPTION_1_FAMILYaiLawOpinion: LAW_ELITES=20◇ grants a memory no event currently keys off
Wisdom with Age
- ▸ Transition to seniority rule.
+40Civics+10/city↗ turn grantsBONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10BONUS_FREE_LAWbFreeLaw 1 - ▸ Keep the current succession.
+4Orders↗ turn grantsBONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=4
Wood Shortages
- ▸ Request
wood shipments from [rival]. -2 Legitimacy
+75Wood+25/city↗ turn grantsBONUS_EVENTOPTION_WOOD_SHORTAGES_OPTION_0_PLAYER_0iLegitimacy -2aeBonuses: BONUS_WOOD_GAIN_LARGE - ▸ Build emergency
lumbermills in [city].
-80Money-20/city↗ turn grantsBONUS_MONEY_LOSS_TINYaiGlobalYieldsBase: YIELD_MONEY=-80aiGlobalYieldsPer: YIELD_MONEY=-20BONUS_EVENTOPTION_WOOD_SHORTAGES_OPTION_1_CITYAddImprovement IMPROVEMENT_LUMBERMILL - ▸ Recruit more village woodcutters.Gain a Woodcutter
-80Training-20/city↗ turn grantsBONUS_EVENTOPTION_WOOD_SHORTAGES_OPTION_2_CITYaeAddSpecialistClasses: SPECIALISTCLASS_WOODCUTTERaeBonuses: BONUS_TRAINING_LOSS_AVERAGE - ▸ Do nothing for now.
+4Orders↗ turn grantsBONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=4
[character] Call to Arms
- ▸ Such betrayal cannot be forgiven.Gain trait: The UncrownedgrantsBONUS_START_CIVIL_WAROccurrenceStartPlayer OCCURRENCE_CIVIL_WARBONUS_GIVE_TRAIT_THE_UNCROWNEDaeAddTraits: TRAIT_THE_UNCROWNED
[character] Reach
- ▸ [character] is forcing my hand.grantsBONUS_SCHEME_AGAINST_RIVAL_SUBJECT_1Mission MISSION_SCHEME_AGAINST_RIVAL_RISING_STARiMissionSubject 1
- ▸ If this is the price of [character] cooperation, so be it.-5 LegitimacygrantsBONUS_ALLOWED_RIVAL_FREE_REINiLegitimacy -5
[rival] Due
- ▸ Resolve0%Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)25%Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)25%Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)25%Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)25%Remembered: You paid us Tribute (+40 opinion for 20 turns)(no event currently keys off this)grants0% BONUS_CLIENT_MONEY_TRIBUTEMemory MEMORYPLAYER_PAID_TRIBUTEaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_AVERAGE25% BONUS_CLIENT_FOOD_TRIBUTEMemory MEMORYPLAYER_PAID_TRIBUTEaeBonuses: BONUS_TRIBUTE_GIVE_FOOD_AVERAGE25% BONUS_CLIENT_IRON_TRIBUTEMemory MEMORYPLAYER_PAID_TRIBUTEaeBonuses: BONUS_TRIBUTE_GIVE_IRON_AVERAGE25% BONUS_CLIENT_STONE_TRIBUTEMemory MEMORYPLAYER_PAID_TRIBUTEaeBonuses: BONUS_TRIBUTE_GIVE_STONE_AVERAGE25% BONUS_CLIENT_WOOD_TRIBUTEMemory MEMORYPLAYER_PAID_TRIBUTEaeBonuses: BONUS_TRIBUTE_GIVE_WOOD_AVERAGE◇ grants a memory no event currently keys off
- ▸ Defy [rival].+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
[tribe] Unrest
- ▸ Two men, but [character]'s fate rests on their success.
-40Training-10/city↗ turn
-3Orders↗ turn grantsBONUS_TRAINING_AND_ORDERS_COSTaeBonuses: BONUS_TRAINING_LOSS_TINY, BONUS_ORDERS_LOSS_TINY↳ may trigger: Executed Spies, New Alliance - ▸ The time is not right for such a mission.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20