← All story events Event class Stories drawn from the Exiled event pool. Scheduling (eventClass.xml): 5% chance per turn (scaled by the Event Level game option) · at most one event of this class every 4 turns.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
A Forgiving Nature
- ▸ One cannot simply ignore such an opportunity.Loses trait: Exiled
+120Money+30/city↗ turn grantsBONUS_REMOVE_TRAIT_EXILEDaeRemoveTraits: TRAIT_EXILEDBONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=30 - ▸ Is he still alive? Let us speed [character] smug journey to the afterlife.Gain a random traitLoses trait: ExiledgrantsBONUS_PURSUE_EXILEaeRandomTrait: TRAIT_DOOMED, TRAIT_FUGITIVEaeBonuses: BONUS_REMOVE_TRAIT_EXILED
- ▸ See to it the contribution is collected and I never hear from him again. Deceitful / RuthlessThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
+120Money+30/city↗ turn gated byLeaderSubjectAny SUBJECT_DECEITFUL / SUBJECT_RUTHLESSgrantsBONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSEDBONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=30◇ grants a memory no event currently keys off
Father in Exile
- ▸ I will never know peace while he lives! I don't care how. End him!The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)Leader relationship: Vengeful AgainstgrantsBONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSEDBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST◇ grants a memory no event currently keys off
- ▸ Bring him back, and perhaps there will be peace.-6 LegitimacyLoses trait: ExiledgrantsBONUS_EVENTOPTION_MOTHER_IN_EXILE_RETURNiLegitimacy -6BONUS_REMOVE_TRAIT_EXILEDaeRemoveTraits: TRAIT_EXILED↳ may trigger: The Return Home
Judged in Absence
- ▸ Install [character] as the leader of [religion].Leader relationship: Vengeful AgainstgrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_JUDGED_IN_ABSENCE_OPTION_0_RELIGIONiHeadReligionSubject 1
- ▸ Hold out for [character] return.Leader relationship: Owes Favor TograntsBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
King or Tyrant?
- ▸ Such confidence. Or desperation.Gain trait: The UncrownedgrantsBONUS_START_CIVIL_WAROccurrenceStartPlayer OCCURRENCE_CIVIL_WARBONUS_GIVE_TRAIT_THE_UNCROWNEDaeAddTraits: TRAIT_THE_UNCROWNED
- ▸ Poor [character]. Never gather a thousand swords at your back if you can't trust every one of them.The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CUNNINGgrantsBONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSED◇ grants a memory no event currently keys off
Plea for Forgiveness
- ▸ [character] is forgiven.Leader relationship: Owes Favor ToLoses trait: Exiled-3 LegitimacygrantsBONUS_EVENTOPTION_PLEA_FOR_FORGIVENESS_3aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_REMOVE_TRAIT_EXILEDBONUS_EVENTOPTION_PLEA_FOR_FORGIVENESS_0iLegitimacy -3
- ▸ I shall not yield.Leader relationship: Plotting Against+3 LegitimacygrantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINSTBONUS_EVENTOPTION_PLEA_FOR_FORGIVENESS_1iLegitimacy 3
Return of the Prophet
- ▸ Their heads shall be on pikes!Gain trait: BloodthirstyGain trait: ArchonGain trait: ProphetGain trait: WarlikegrantsBONUS_GIVE_TRAIT_BLOODTHIRSTYaeAddTraits: TRAIT_BLOODTHIRSTYBONUS_GIVE_TRAIT_ARCHONaeAddTraits: TRAIT_ARCHONBONUS_GIVE_TRAIT_PROPHETaeAddTraits: TRAIT_PROPHETBONUS_GIVE_TRAIT_WARLIKEaeAddTraits: TRAIT_WARLIKE
- ▸ Nothing will come of this.
+4Orders↗ turnGain trait: ArchonGain trait: ProphetGain trait: Warlike grantsBONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=4BONUS_GIVE_TRAIT_ARCHONaeAddTraits: TRAIT_ARCHONBONUS_GIVE_TRAIT_PROPHETaeAddTraits: TRAIT_PROPHETBONUS_GIVE_TRAIT_WARLIKEaeAddTraits: TRAIT_WARLIKE - ▸ Hire an assassin to deal with them.The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_EVENTOPTION_RETURN_OF_THE_PROPHET_OPTION_2DiplomacySubjects: DIPLOMACY_WAR=0BONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSEDBONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSEDBONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSED◇ grants a memory no event currently keys off
Stalwart Spouse
- ▸ Rescind [character] exile.Loses trait: ExiledLeader relationship: Endeared TograntsBONUS_REMOVE_TRAIT_EXILEDaeRemoveTraits: TRAIT_EXILEDBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ Agree to consider it, if [character] shows true repentance.Loses trait: ExiledLeader relationship: Owes Favor TograntsBONUS_REMOVE_TRAIT_EXILEDaeRemoveTraits: TRAIT_EXILEDBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_EVENTOPTION_STALWART_SPOUSE_EXILED_OPTION_1_CHARACTER_2RemoveRelationshipReverseOption: RELATIONSHIP_ESTRANGED_FROM=0, RELATIONSHIP_VENGEFUL_AGAINST=0, RELATIONSHIP_PLOTTING_AGAINST=0
- ▸ [character] will never return to [rival].+2 DisciplineLeader relationship: Disappointed WithgrantsBONUS_EVENTOPTION_STALWART_SPOUSE_EXILED_OPTION_2_CHARACTER_1AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHaiRatings: RATING_DISCIPLINE=2
The Child Claimant
- ▸ Set up Propaganda in [city] declaiming [character] false claims.
-60Civics-15/city↗ turn
-5Orders↗ turnBegin project: Propaganda grantsBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15BONUS_ORDERS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=-5BONUS_PROJECT_PROPAGANDAaeAddProjects: PROJECT_PROPAGANDA - ▸ Preempt [character] by bringing [character] into the fold.The target is adopted-4 LegitimacygrantsBONUS_ADOPTED_BY_S1iAdoptedBySubject 1BONUS_LOSE_LEGITIMACY_4_ADOPTIONiLegitimacy -4
- ▸ Wait and see what fate has in store.Gain trait: Distant ClaimantgrantsBONUS_ADD_TRAIT_DISTANT_CLAIMANTaeAddTraits: TRAIT_DISTANT_CLAIMANTBONUS_CONSPIRING_WITH_S0AddRelationshipSubjects: RELATIONSHIP_CONSPIRING_WITH=0BONUS_ADD_CHARACTERbAddCharacter 1
The Exile Army
- ▸ Have [character] send assassins for him.grantsBONUS_EVENTOPTION_MERCINARY_ARMY_0Mission MISSION_ASSASSINATE_ANYiMissionSubject 0
- ▸ Allow [character] to return home.Loses trait: Exiled-3 LegitimacygrantsBONUS_REMOVE_TRAIT_EXILEDaeRemoveTraits: TRAIT_EXILEDBONUS_EVENTOPTION_MERCINARY_ARMY_1iLegitimacy -3
- ▸ Invite [character] to return home, to a trap.Gain trait: ImprisonedLoses trait: Exiledgated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_EVENTOPTION_MERCINARY_ARMY_2aeBonuses: BONUS_GIVE_TRAIT_IMPRISONED, BONUS_REMOVE_TRAIT_EXILED
- ▸ Leave him be, for now.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Freedom of Divorce
- ▸ Use your power to nullify the bonds of marriage.The marriage is dissolvedLeader relationship: Endeared To
-60Civics-15/city↗ turn grantsBONUS_EVENTOPTION_FREEDOM_OF_DIVORCE_EXILED_OPTION_0_CHARACTER_1AddLeaderRelationship RELATIONSHIP_ENDEARED_TOiDivorcedBySubject 0BONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15 - ▸ Perhaps a more permanent solution is in
order… Leader relationship: Conspiring Withgated byLeaderSubject SUBJECT_CHARACTER_VILLAINOUSgrantsBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_EVENTOPTION_FREEDOM_OF_DIVORCE_EXILED_OPTION_1_CHARACTER_3Mission MISSION_ASSASSINATEiMissionSubject 0bMissionFree 1 - ▸ [character] may be gone, but the marriage stands.Leader relationship: Disappointed WithGain trait: StrictgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GIVE_TRAIT_STRICTaeAddTraits: TRAIT_STRICT
The Pretender
- ▸ War is the only answer!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFERBONUS_EVENTOPTION_THE_PRETENDERiJoinSubject 0
- ▸ A bribe will test how loyal [rival] really is to [character].Gain trait: Imprisoned
-400Money-100/city↗ turn grantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_MONEY_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=-400aiGlobalYieldsPer: YIELD_MONEY=-100 - ▸ Even together, they are no threat.+40 XP to the charactergrantsBONUS_EVENTOPTION_THE_PRETENDERiJoinSubject 0BONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
The Traitor
- ▸ Have [character] put an end to [character].grantsBONUS_EVENTOPTION_TURN_COATMission MISSION_ASSASSINATEiMissionSubject 1
- ▸ Offer to pay for the capture of [character].Gain trait: ImprisonedLoses trait: Exiled
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_TURN_COAT_EXILEaeBonuses: BONUS_GIVE_TRAIT_IMPRISONED, BONUS_REMOVE_TRAIT_EXILEDBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - ▸ [character] is nothing to us.+40 XP to the charactergrantsBONUS_EVENTOPTION_THE_PRETENDERiJoinSubject 0BONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
The [rival] Court
- ▸ So be it.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20↳ may trigger: A Familiar Face
- ▸ [character] will want to settle scores. I should settle them first.grantsBONUS_LIGHT_TOUCH_ASSASSINMission MISSION_ASSASSINATE_ANYiMissionSubject 1↳ may trigger: A Familiar Face
Wayward Subject
- ▸ Yes, all is forgiven.Loses trait: ExiledRemembered: Forgave our wayward family member (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_WAYWARD_SUBJECT_FORGIVEaeRemoveTraits: TRAIT_EXILEDBONUS_EVENTOPTION_WAYWARD_SUBJECT_FORGIVE_FAMILYMemory MEMORYFAMILY_WAYWARD_SUBJECT_FORGIVE◇ grants a memory no event currently keys off
- ▸ He should never have returned.Gain trait: ImprisonedLoses trait: ExiledRemembered: Imprisoned our wayward family member (-80 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_WAYWARD_SUBJECT_IMPRISONaeAddTraits: TRAIT_IMPRISONEDaeRemoveTraits: TRAIT_EXILEDBONUS_EVENTOPTION_WAYWARD_SUBJECT_IMPRISON_FAMILYMemory MEMORYFAMILY_WAYWARD_SUBJECT_IMPRISON◇ grants a memory no event currently keys off