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📜 Exiled Events

14 events

← All story events Event class Stories drawn from the Exiled event pool. Scheduling (eventClass.xml): 5% chance per turn (scaled by the Event Level game option) · at most one event of this class every 4 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Forgiving Nature Behind the Throne
Once per game UsLeader Us ExiledGreedyCorrupt
  • One cannot simply ignore such an opportunity.
    Loses trait: Exiled+120Money+30/city↗ turn
    grants
    BONUS_REMOVE_TRAIT_EXILED
    aeRemoveTraits: TRAIT_EXILED
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
  • Is he still alive? Let us speed [character] smug journey to the afterlife.
    Gain a random traitLoses trait: Exiled
    grants
    BONUS_PURSUE_EXILE
    aeRandomTrait: TRAIT_DOOMED, TRAIT_FUGITIVE
    aeBonuses: BONUS_REMOVE_TRAIT_EXILED
  • See to it the contribution is collected and I never hear from him again. Deceitful / Ruthless
    The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)+120Money+30/city↗ turn
    gated by
    LeaderSubjectAny SUBJECT_DECEITFUL / SUBJECT_RUTHLESS
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

Father in Exile
Part of the Father in Exile chain — 5 events , 1 branch point view map →
Every 40 turns Leader UsUsHeir UsPlayer Max Near Exiled
Always +40Science+10/city↗ turn
  • I will never know peace while he lives! I don't care how. End him!
    The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)Leader relationship: Vengeful Against
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    ◇ grants a memory no event currently keys off
  • Bring him back, and perhaps there will be peace.
    -6 LegitimacyLoses trait: Exiled
    grants
    BONUS_EVENTOPTION_MOTHER_IN_EXILE_RETURN
    iLegitimacy -6
    BONUS_REMOVE_TRAIT_EXILED
    aeRemoveTraits: TRAIT_EXILED
    ↳ may trigger: The Return Home

✎ Leyla Johnson

Judged in Absence The Sacred and the Profane Religion event pack
Every 40 turns Religion Head UsUsReligion Player ReligionNo JobExiled
  • Install [character] as the leader of [religion].
    Leader relationship: Vengeful Against
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_JUDGED_IN_ABSENCE_OPTION_0_RELIGION
    iHeadReligionSubject 1
  • Hold out for [character] return.
    Leader relationship: Owes Favor To
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO

✎ Josh Unsworth

King or Tyrant? Behind the Throne
Every 60 turns Turn 25+ Player UsUsLeader Us ExiledMax Upset HiddenPlotting Against Leader HiddenSpent Time As Grand VizierRoyal
Always Loses trait: Exiled
  • Such confidence. Or desperation.
    Gain trait: The Uncrowned
    grants
    BONUS_START_CIVIL_WAR
    OccurrenceStartPlayer OCCURRENCE_CIVIL_WAR
    BONUS_GIVE_TRAIT_THE_UNCROWNED
    aeAddTraits: TRAIT_THE_UNCROWNED
  • Poor [character]. Never gather a thousand swords at your back if you can't trust every one of them.
    The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CUNNING
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

Plea for Forgiveness
Every 1 turns Non Leader UsPlayer Us Exiled
  • [character] is forgiven.
    Leader relationship: Owes Favor ToLoses trait: Exiled-3 Legitimacy
    grants
    BONUS_EVENTOPTION_PLEA_FOR_FORGIVENESS_3
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO, BONUS_REMOVE_TRAIT_EXILED
    BONUS_EVENTOPTION_PLEA_FOR_FORGIVENESS_0
    iLegitimacy -3
  • I shall not yield.
    Leader relationship: Plotting Against+3 Legitimacy
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
    BONUS_EVENTOPTION_PLEA_FOR_FORGIVENESS_1
    iLegitimacy 3

✎ Josh Unsworth

Return of the Prophet
Once per game Player UsPlayer ThemUsUsUsThem ProphetExiledFamily Head UsHeir Them
Always Leader relationship: Plotting AgainstLeader relationship: Plotting AgainstLeader relationship: Plotting Against
  • Their heads shall be on pikes!
    Gain trait: BloodthirstyGain trait: ArchonGain trait: ProphetGain trait: Warlike
    grants
    BONUS_GIVE_TRAIT_BLOODTHIRSTY
    aeAddTraits: TRAIT_BLOODTHIRSTY
    BONUS_GIVE_TRAIT_ARCHON
    aeAddTraits: TRAIT_ARCHON
    BONUS_GIVE_TRAIT_PROPHET
    aeAddTraits: TRAIT_PROPHET
    BONUS_GIVE_TRAIT_WARLIKE
    aeAddTraits: TRAIT_WARLIKE
  • Nothing will come of this.
    +4Orders↗ turnGain trait: ArchonGain trait: ProphetGain trait: Warlike
    grants
    BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    BONUS_GIVE_TRAIT_ARCHON
    aeAddTraits: TRAIT_ARCHON
    BONUS_GIVE_TRAIT_PROPHET
    aeAddTraits: TRAIT_PROPHET
    BONUS_GIVE_TRAIT_WARLIKE
    aeAddTraits: TRAIT_WARLIKE
  • Hire an assassin to deal with them.
    The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_EVENTOPTION_RETURN_OF_THE_PROPHET_OPTION_2
    DiplomacySubjects: DIPLOMACY_WAR=0
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    ◇ grants a memory no event currently keys off

✎ Zorbaz Background reading ↗

Stalwart Spouse
Every 40 turns Non Leader UsNon Leader UsLeader Us Exiled
  • Rescind [character] exile.
    Loses trait: ExiledLeader relationship: Endeared To
    grants
    BONUS_REMOVE_TRAIT_EXILED
    aeRemoveTraits: TRAIT_EXILED
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Agree to consider it, if [character] shows true repentance.
    Loses trait: ExiledLeader relationship: Owes Favor To
    grants
    BONUS_REMOVE_TRAIT_EXILED
    aeRemoveTraits: TRAIT_EXILED
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_EVENTOPTION_STALWART_SPOUSE_EXILED_OPTION_1_CHARACTER_2
    RemoveRelationshipReverseOption: RELATIONSHIP_ESTRANGED_FROM=0, RELATIONSHIP_VENGEFUL_AGAINST=0, RELATIONSHIP_PLOTTING_AGAINST=0
  • [character] will never return to [rival].
    +2 DisciplineLeader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_STALWART_SPOUSE_EXILED_OPTION_2_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    aiRatings: RATING_DISCIPLINE=2

✎ Josh Unsworth

The Child Claimant Empires of the Indus
100% to appear Once per game
  • Set up Propaganda in [city] declaiming [character] false claims.
    -60Civics-15/city↗ turn-5Orders↗ turnBegin project: Propaganda
    grants
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5
    BONUS_PROJECT_PROPAGANDA
    aeAddProjects: PROJECT_PROPAGANDA
  • Preempt [character] by bringing [character] into the fold.
    The target is adopted-4 Legitimacy
    grants
    BONUS_ADOPTED_BY_S1
    iAdoptedBySubject 1
    BONUS_LOSE_LEGITIMACY_4_ADOPTION
    iLegitimacy -4
  • Wait and see what fate has in store.
    Gain trait: Distant Claimant
    grants
    BONUS_ADD_TRAIT_DISTANT_CLAIMANT
    aeAddTraits: TRAIT_DISTANT_CLAIMANT
    BONUS_CONSPIRING_WITH_S0
    AddRelationshipSubjects: RELATIONSHIP_CONSPIRING_WITH=0
    BONUS_ADD_CHARACTER
    bAddCharacter 1

✎ Josh Unsworth Background reading ↗

The Exile Army
Every 10 turns Turn 20+ Non Leader UsNon Leader UsCity UsPlayer Us ExiledMax AngryMin CautiousCovertTactician
Always 2 rebel units appear
  • Have [character] send assassins for him.
    grants
    BONUS_EVENTOPTION_MERCINARY_ARMY_0
    Mission MISSION_ASSASSINATE_ANY
    iMissionSubject 0
  • Allow [character] to return home.
    Loses trait: Exiled-3 Legitimacy
    grants
    BONUS_REMOVE_TRAIT_EXILED
    aeRemoveTraits: TRAIT_EXILED
    BONUS_EVENTOPTION_MERCINARY_ARMY_1
    iLegitimacy -3
  • Invite [character] to return home, to a trap.
    Gain trait: ImprisonedLoses trait: Exiled
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_EVENTOPTION_MERCINARY_ARMY_2
    aeBonuses: BONUS_GIVE_TRAIT_IMPRISONED, BONUS_REMOVE_TRAIT_EXILED
  • Leave him be, for now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

The Freedom of Divorce
Every 40 turns Non Leader UsNon Leader UsLeader UsUs ExiledSpymaster
  • Use your power to nullify the bonds of marriage.
    The marriage is dissolvedLeader relationship: Endeared To-60Civics-15/city↗ turn
    grants
    BONUS_EVENTOPTION_FREEDOM_OF_DIVORCE_EXILED_OPTION_0_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    iDivorcedBySubject 0
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
  • Perhaps a more permanent solution is in Ordersorder
    Leader relationship: Conspiring With
    gated by
    LeaderSubject SUBJECT_CHARACTER_VILLAINOUS
    grants
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_EVENTOPTION_FREEDOM_OF_DIVORCE_EXILED_OPTION_1_CHARACTER_3
    Mission MISSION_ASSASSINATE
    iMissionSubject 0
    bMissionFree 1
  • [character] may be gone, but the marriage stands.
    Leader relationship: Disappointed WithGain trait: Strict
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT

✎ Josh Unsworth

The Pretender
Every 30 turns Player ThemUsPlayer Us Royal UsExiled
Always Loses trait: Exiled
  • War is the only answer!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_THE_PRETENDER
    iJoinSubject 0
  • A bribe will test how loyal [rival] really is to [character].
    Gain trait: Imprisoned-400Money-100/city↗ turn
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_MONEY_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=-400
    aiGlobalYieldsPer: YIELD_MONEY=-100
  • Even together, they are no threat.
    +40 XP to the character
    grants
    BONUS_EVENTOPTION_THE_PRETENDER
    iJoinSubject 0
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

The Traitor
Every 20 turns Turn 20+ Player ThemNon Leader UsNon Leader UsPlayer Us SpymasterExiled
  • Have [character] put an end to [character].
    grants
    BONUS_EVENTOPTION_TURN_COAT
    Mission MISSION_ASSASSINATE
    iMissionSubject 1
  • Offer to pay for the capture of [character].
    Gain trait: ImprisonedLoses trait: Exiled-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_TURN_COAT_EXILE
    aeBonuses: BONUS_GIVE_TRAIT_IMPRISONED, BONUS_REMOVE_TRAIT_EXILED
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • [character] is nothing to us.
    +40 XP to the character
    grants
    BONUS_EVENTOPTION_THE_PRETENDER
    iJoinSubject 0
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

The [rival] Court Behind the Throne
Part of the The [rival] Court chain — 2 events view map →
Every 10 turns Player ThemUsPlayer UsLeader Us ExiledRising StarAdult Under 40Player Max Distant
Always Loses trait: Exiled
  • So be it.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    ↳ may trigger: A Familiar Face
  • [character] will want to settle scores. I should settle them first.
    grants
    BONUS_LIGHT_TOUCH_ASSASSIN
    Mission MISSION_ASSASSINATE_ANY
    iMissionSubject 1
    ↳ may trigger: A Familiar Face

✎ Jeri Roys

Wayward Subject
Every 40 turns UsLeader UsFamily Us ExiledNot Villainous
  • Yes, all is forgiven.
    Loses trait: ExiledRemembered: Forgave our wayward family member (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_WAYWARD_SUBJECT_FORGIVE
    aeRemoveTraits: TRAIT_EXILED
    BONUS_EVENTOPTION_WAYWARD_SUBJECT_FORGIVE_FAMILY
    Memory MEMORYFAMILY_WAYWARD_SUBJECT_FORGIVE
    ◇ grants a memory no event currently keys off
  • He should never have returned.
    Gain trait: ImprisonedLoses trait: ExiledRemembered: Imprisoned our wayward family member (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_WAYWARD_SUBJECT_IMPRISON
    aeAddTraits: TRAIT_IMPRISONED
    aeRemoveTraits: TRAIT_EXILED
    BONUS_EVENTOPTION_WAYWARD_SUBJECT_IMPRISON_FAMILY
    Memory MEMORYFAMILY_WAYWARD_SUBJECT_IMPRISON
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson