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[tribe] Unrest

3 events2 steps1 branch points

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The [tribe] Unrest chain — 3 events linked by the game's EventLink graph, where a choice in one event makes the next eligible. Boxes are events (click to open the card); arrows are transitions (hover for the choice that triggers them). Structurally identical variants — the same event per rival/nation — are collapsed into one box with an ×N count.

[tribe] Unrest → Executed Spies • Two men, but [character]'s fate rests on their success. [tribe] Unrest → New Alliance • Two men, but [character]'s fate rests on their success. [tribe] Unrest Upgrade Character [tribe] Unrest Executed Spies New Turn Executed Spies New Alliance New Turn New Alliance

Step by step

  1. L0 [tribe] Unrest start Upgrade Character
    “Two men, but [character]'s fate rests on their success.”Executed Spies
    “Two men, but [character]'s fate rests on their success.”New Alliance
  2. L1 Executed Spies New Turn
    ⛓ follows [tribe] Unrest (Two men, but [character]'s fate rests on their success.)
  3. L1 New Alliance New Turn
    ⛓ follows [tribe] Unrest (Two men, but [character]'s fate rests on their success.)