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📜 Occurrence End Events

27 events2 follow-ups

← All story events Trigger Stories that fire on the Occurrence End trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Changed Land Occurrence End Wrath of Gods
Once per game DroughtCity UsTile Claimed UsTile Claimed UsLeader Us Tile TemperateTile Fresh Water No
  • I’m just glad that the [event] is over and that [rival] has persevered.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • With plant life withered away, it will be easier to dig for StoneStone.
    Build Quarry on the tile-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_END_ARID_QUARRY_TILE
    SetImprovement IMPROVEMENT_QUARRY
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • Let’s set up small scale farming by the people.
    Begin project: Community Farms: Fonio-40Civics-10/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_STEWARD_OF_THE_LAND
    grants
    BONUS_PROJECT_COMMUNITY_FARMS_FONIO
    aeAddProjects: PROJECT_COMMUNITY_FARMS_FONIO
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
  • Well, this seems as good a reason as any to celebrate!
    gated by
    LeaderSubject SUBJECT_CHARACTER_CARNAL
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_END_ARID_PARTY_CITY
    aeCultureProject: CULTURE_WEAK, CULTURE_DEVELOPING, CULTURE_STRONG, CULTURE_LEGENDARY

✎ Brodie Frehlich

All at Once Occurrence End Wrath of Gods
20% to appear Every 80 turns DroughtTile Claimed UsTile Claimed UsCity UsLeader UsFamily Us Tile RiverTile Farm
Always +20 XP to the character
  • When will [rival] get a break?
    (no gates or payload in XML)
  • Send aid to help the [family] rebuild.
    -30Stone-10/city↗ turnRemembered: Provided aid following a natural disaster (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_STONE_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_STONE=-30
    aiGlobalYieldsPer: YIELD_STONE=-10
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_END_FLOOD_AID_FAMILY
    Memory MEMORYFAMILY_FLOOD_AID
    ◇ grants a memory no event currently keys off
  • I will visit [city] to witness the devastation firsthand.
    +60Happinesseach city↗ turn-2Orders↗ turn+1 Charisma
    gated by
    LeaderSubject SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_END_FLOOD_VISIT_LEADER
    aeBonuses: BONUS_ORDERS_LOSS_MINIMAL, BONUS_GAIN_CHARISMA_1

✎ Brodie Frehlich

Always Fair Weather Occurrence End Wrath of Gods
Once per game FloodTile Claimed UsCity UsLeader UsUs Tile Market 3 AnyGovernorFlood Fair
  • Resolve
    25%
    Gain trait: HumbleLoses trait: Foolish
    25%
    Gain trait: HumbleLoses trait: Insane
    25%
    Gain trait: HumbleLoses trait: Spoiled
    25%
    Gain trait: HumbleLoses trait: Timid
    grants
    25% BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE
    25% BONUS_REMOVE_TRAIT_FOOLISH
    aeRemoveTraits: TRAIT_FOOLISH
    25% BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE
    25% BONUS_REMOVE_TRAIT_INSANE
    aeRemoveTraits: TRAIT_INSANE
    25% BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE
    25% BONUS_REMOVE_TRAIT_SPOILED
    aeRemoveTraits: TRAIT_SPOILED
    25% BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE
    25% BONUS_REMOVE_TRAIT_TIMID
    aeRemoveTraits: TRAIT_TIMID
  • Resolve
    25%
    Gain trait: InspiringLoses trait: Foolish
    25%
    Gain trait: InspiringLoses trait: Insane
    25%
    Gain trait: InspiringLoses trait: Spoiled
    25%
    Gain trait: InspiringLoses trait: Timid
    grants
    25% BONUS_GIVE_TRAIT_INSPIRING
    aeAddTraits: TRAIT_INSPIRING
    25% BONUS_REMOVE_TRAIT_FOOLISH
    aeRemoveTraits: TRAIT_FOOLISH
    25% BONUS_GIVE_TRAIT_INSPIRING
    aeAddTraits: TRAIT_INSPIRING
    25% BONUS_REMOVE_TRAIT_INSANE
    aeRemoveTraits: TRAIT_INSANE
    25% BONUS_GIVE_TRAIT_INSPIRING
    aeAddTraits: TRAIT_INSPIRING
    25% BONUS_REMOVE_TRAIT_SPOILED
    aeRemoveTraits: TRAIT_SPOILED
    25% BONUS_GIVE_TRAIT_INSPIRING
    aeAddTraits: TRAIT_INSPIRING
    25% BONUS_REMOVE_TRAIT_TIMID
    aeRemoveTraits: TRAIT_TIMID

✎ Brodie Frehlich

Brittle Forest Occurrence End Wrath of Gods
60% to appear Once per game DroughtTile Claimed UsLeader UsUsCity UsUnit Us Tile TreesNaturalistUnit CityUnit Military
  • Give [character] what he needs.
    -160Money-40/city↗ turn+60Happinesseach city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
  • It is not worth the trouble. Harvest what WoodWood can be salvaged.
    +30Wood+10/city↗ turnLeader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_END_TREES_NO_TILE
    bRemoveVegetation 1
    BONUS_WOOD_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_WOOD=30
    aiGlobalYieldsPer: YIELD_WOOD=10
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Train the nearby [unit] unit to help.
    -80Training-20/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_PRODUCTIVE
    grants
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20
    BONUS_UNIT_PROMOTION_RANGER
    aeEffectUnits: EFFECTUNIT_RANGER

✎ Brodie Frehlich

Dark Waves Occurrence End Wrath of Gods
Once per game HurricaneLeader UsUs Hurricane Rescue CourageHurricane Missing HeirMissing
Always +40 XP to the characterLoses trait: Missing
  • This behavior will not be tolerated. Keep a close watch on [character].
    +1 DisciplineGain trait: Miserable
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_GIVE_TRAIT_MISERABLE
    aeAddTraits: TRAIT_MISERABLE
  • Give [character] some space, and talk to him when he’s ready.
    Gain trait: Compassionate-1 Discipline
    grants
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE
    BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1
  • This is my fault. I should have spent more time with [character].
    -1 DisciplineLeader relationship: Endeared To
    grants
    BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Brodie Frehlich

Fair Well Occurrence End Wrath of Gods
Once per game FloodTile Claimed UsCity UsLeader UsUs Tile Market 3 AnyGovernorFlood Fair
Always The character is killed
  • I feel somehow responsible for this.
    Gain trait: MourningGain trait: Compassionate
    grants
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_END_FAIR_1_OPTION_MOURNING_CHARACTER_0
    aeBonuses: BONUS_GIVE_TRAIT_MOURNING, BONUS_GIVE_TRAIT_COMPASSIONATE
  • Alas, [character] was not meant for this world.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Brodie Frehlich

Fertile Waters Occurrence End Wrath of Gods
40% to appear Every 80 turns FloodPlayer UsTile Claimed UsUsCity UsTile Claimed UsTile Claimed Us Tile RiverTile AridTile FlatTile No Improvement
  • At least that is some good news.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • Let’s waste no time. Put the land to use at once.
    -8Wood-2/city↗ turnBuild Farm on the tile
    gated by
    LeaderSubject SUBJECT_CHARACTER_PRODUCTIVE
    grants
    BONUS_WOOD_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_WOOD=-8
    aiGlobalYieldsPer: YIELD_WOOD=-2
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_END_FERTILE_WATERS_FARM
    SetImprovement IMPROVEMENT_FARM

✎ Brodie Frehlich

Finding Balance Occurrence End Wrath of Gods
60% to appear Every 80 turns DroughtLeader UsUsTribe Peace Or TruceCity Us GovernorInquisitiveProductive
  • Very well. Appoint [character] as a Steward Of The Land.
    Leader relationship: Influenced ByGain trait: Steward Of The Land
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_END_STEWARD_YES_CHARACTER
    aeBonuses: BONUS_LEADER_INFLUENCED_BY, BONUS_GIVE_TRAIT_STEWARD_OF_THE_LAND
  • [rival] cannot afford to move at such a slow pace.
    +1 DisciplineLeader relationship: Disappointed With
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • No. We will not adopt such primitive ways. Nature is ours to dominate.
    +2 Legitimacy
    gated by
    LeaderSubject SUBJECT_INTOLERANT
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_END_STEWARD_INTOLERANT_LEADER
    iLegitimacy 2

✎ Brodie Frehlich

Fire Flight Occurrence End Wrath of Gods
Every 80 turns WildfireTile Claimed UsCity Us Tile Trees Cut
  • Splendid. Organize a hunting party at once!
    +75Food+25/city↗ turn
    grants
    BONUS_FOOD_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_FOOD=75
    aiGlobalYieldsPer: YIELD_FOOD=25
  • [city] could use more wildlife in its Woodforests.
    Adds Game
    grants
    BONUS_CITY_ADD_RESOURCE_GAME
    AddResource RESOURCE_GAME
  • The new wildlife appears to be more plentiful than initially thought. Productive / Steward Of The Land
    Adds Game
    gated by
    LeaderSubjectAny SUBJECT_CHARACTER_PRODUCTIVE / SUBJECT_CHARACTER_STEWARD_OF_THE_LAND
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_GAME_FUR_CITY
    aeBonuses: BONUS_CITY_ADD_RESOURCE_GAME, BONUS_CITY_ADD_RESOURCE_GAME

✎ Brodie Frehlich

Food Crisis Occurrence End Wrath of Gods
Once per game DroughtPlayer UsLeader Us Player Negative Food
  • Resolve
    33%
    Progress ambition: Food 500Remembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Food 1000Remembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Four GranaryRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_PRODUCE_FOOD_500
    Ambition GOAL_FOOD_500
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_PRODUCE_FOOD_1000
    Ambition GOAL_FOOD_1000
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_FOUR_GRANARY
    Ambition GOAL_FOUR_GRANARY
    aeBonuses: BONUS_RECENT_AMBITION
  • Nobles will not dictate [rival] rule.
    Remembered (all families): Refused to address the food crisis (-20 opinion for 40 turns)(no event currently keys off this)+2 Legitimacy
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_END_FOOD_NO_PLAYER
    MemoryAllFamilies MEMORYFAMILY_DROUGHT_END_FOOD_NO
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2
    ◇ grants a memory no event currently keys off
  • Reassure the family heads that you have a plan.
    +40 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Brodie Frehlich

Food Security Occurrence End Wrath of Gods
Once per game DroughtFamily UsNon Leader UsLeader UsGoal Food 2000 StockpileGoal Food 4000 Stockpile Family HeadFamily LandownersFamily HuntersFamily Traders
  • Resolve
    91%
    9%
    grants
    91% BONUS_FAMILY_AMBITION_S1
    iAmbitionFamilySubject 1
    bAddAmbition 1
    9% BONUS_FAMILY_AMBITION_S1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • [rival] must focus elsewhere.
    Leader relationship: Disappointed With+20 XP to the character
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Brodie Frehlich

Gentle Rains Occurrence End Wrath of Gods
60% to appear Once per game Before turn 50 DroughtLeader UsCity UsFamily UsGoal Six FarmsGoal Six NetsGoal Eight Resource ImprovementsGoal Goal Food 1000
  • We must devote more land to farming.
    grants
    BONUS_FAMILY_AMBITION_S3
    iAmbitionFamilySubject 3
    bAddAmbition 1
  • The sea appears largely unaffected by the [event].
    grants
    BONUS_FAMILY_AMBITION_S3
    iAmbitionFamilySubject 3
    bAddAmbition 1
  • [rival] should seek out more diverse Foodfood sources.
    grants
    BONUS_FAMILY_AMBITION_S3
    iAmbitionFamilySubject 3
    bAddAmbition 1
  • The means matter little. We must produce Foodfood in any way we can.
    grants
    BONUS_FAMILY_AMBITION_S3
    iAmbitionFamilySubject 3
    bAddAmbition 1
  • Begin storing excess Foodfood in [city].
    Begin project: Grain Silo
    gated by
    LeaderSubject SUBJECT_CHARACTER_PRODUCTIVE
    grants
    BONUS_PROJECT_GRAIN_SILO
    aeAddProjects: PROJECT_GRAIN_SILO
  • I have something else in mind.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Brodie Frehlich

Glow in the Dark Occurrence End Wrath of Gods
Once per game HurricaneLeader UsUsUs Hurricane Rescue WisdomHurricane Missing HeirMissingHurricane Missing Heir Friend
Always +40 XP to the character+40 XP to the characterLoses trait: Missing
  • Valiant or not, it was a foolish act.
    +2 CourageGain trait: Foolish
    grants
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_END_HEIR_SAVED_W_FOOLISH
    aeBonuses: BONUS_GAIN_COURAGE_2, BONUS_GIVE_TRAIT_FOOLISH
  • I might have done the same in [character] place.
    -1 DisciplineGain trait: Romantic
    grants
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_END_HEIR_SAVED_W_ROMANTIC
    aeBonuses: BONUS_LOSE_DISCIPLINE_1, BONUS_GIVE_TRAIT_ROMANTIC
  • I would expect nothing less from my lineage. Proud / Loyal
    +1 Courage+1 Charisma
    gated by
    LeaderSubjectAny SUBJECT_PROUD / SUBJECT_LOYAL
    grants
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_END_HEIR_SAVED_W_PROUD
    aeBonuses: BONUS_GAIN_COURAGE_1, BONUS_GAIN_CHARISMA_1

✎ Brodie Frehlich

Iron Signs Occurrence End Wrath of Gods
40% to appear Once per game FloodTile Claimed UsCity UsLeader Us Tile RiverTile HillTile No ResourceTile No Improvement
  • Let us dig!
    -80Money-20/city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_END_IRON_ORE_TILE
    SetResource RESOURCE_ORE
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20
  • Our priorities lie elsewhere, but Minemine what we can of the exposed IronIron.
    +30Iron+10/city↗ turn
    grants
    BONUS_IRON_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_IRON=30
    aiGlobalYieldsPer: YIELD_IRON=10
  • Perhaps this hill is better left as it is.
    Gain trait: Steward Of The Land
    grants
    BONUS_GIVE_TRAIT_STEWARD_OF_THE_LAND
    aeAddTraits: TRAIT_STEWARD_OF_THE_LAND
    ↳ may trigger: Achievement, Drought Adept

✎ Brodie Frehlich

Making Waves Occurrence End Wrath of Gods
Once per game HurricaneTile Claimed UsCity UsPlayer UsLeader Us Player GreeceNot City Shrine Poseidon
  • We dare not ignore Poseidon any longer.
    -30Stone-10/city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_END_POSEIDON_YES_CITY
    AddImprovement IMPROVEMENT_SHRINE_POSEIDON
    BONUS_STONE_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_STONE=-30
    aiGlobalYieldsPer: YIELD_STONE=-10
  • The [event] is over. Our focus lies elsewhere.
    +60Discontenteach city↗ turn+1 Discipline
    grants
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • I will create a great work to honor the god of storms.
    Begin project: Work of Art+2 Legitimacy
    gated by
    LeaderSubject SUBJECT_ARTIST
    grants
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_END_POSEIDON_ARTIST_CITY
    aeAddProjects: PROJECT_WORK_OF_ART
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_END_POSEIDON_ARTIST_LEADER
    iLegitimacy 2

✎ Brodie Frehlich Background reading ↗

Olive Hills Occurrence End Wrath of Gods
Once per game WildfireResource OliveFamily UsFamily UsTile Claimed UsCity UsPlayer UsCity Us Tile Trees CutTile HillCity Family Seat
  • It would not be fair to the [family].
    (no gates or payload in XML)
  • This seems a worthwhile sacrifice.
    Remembered: Repurposed our land for another family's use (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_END_OLIVE_YES_FAMILY
    Memory MEMORYFAMILY_WILDFIRE_OLIVES_YES
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_END_OLIVE_YES_TILE
    SetResource RESOURCE_OLIVE
    ◇ grants a memory no event currently keys off
  • Arrange to have [resource] imported to [city] instead.
    -320Money-80/city↗ turn+1 WisdomBegin project: Olives
    gated by
    LeaderSubject SUBJECT_CUNNING
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_END_OLIVE_IMPORT_LEADER
    aeBonuses: BONUS_MONEY_LOSS_HUGE, BONUS_GAIN_WISDOM_1
    BONUS_ADD_OLIVE
    aeAddProjects: PROJECT_GIVE_OLIVE

✎ Brodie Frehlich

Reforms Completed Occurrence End Behind the Throne ⛓ follow-up
Part of the Reforms Program chain — 9 events , 1 branch point view map →

⛓ Follows from: Reforms Program

Every 10 turns Occurrence Era Of ReformsLeader UsPlayer UsUs Grand Vizier
  • Resolve
    17%
    Steam achievement: Behind The Throne ReformerFree law: Guilds
    17%
    Steam achievement: Behind The Throne ReformerFree law: Elites
    17%
    Steam achievement: Behind The Throne ReformerFree law: Autarky
    17%
    Steam achievement: Behind The Throne ReformerFree law: Trade League
    17%
    Steam achievement: Behind The Throne ReformerFree law: Coin Debasement
    17%
    Steam achievement: Behind The Throne ReformerFree law: Monetary Reform
    grants
    17% BONUS_ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    Achievement ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    17% BONUS_FREE_LAW_GUILDS
    FreeLaw LAW_GUILDS
    17% BONUS_ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    Achievement ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    17% BONUS_FREE_LAW_ELITES
    FreeLaw LAW_ELITES
    17% BONUS_ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    Achievement ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    17% BONUS_FREE_LAW_AUTARKY
    FreeLaw LAW_AUTARKY
    17% BONUS_ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    Achievement ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    17% BONUS_FREE_LAW_TRADE_LEAGUE
    FreeLaw LAW_TRADE_LEAGUE
    17% BONUS_ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    Achievement ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    17% BONUS_FREE_LAW_COIN_DEBASEMENT
    FreeLaw LAW_COIN_DEBASEMENT
    17% BONUS_ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    Achievement ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    17% BONUS_FREE_LAW_MONETARY_REFORM
    FreeLaw LAW_MONETARY_REFORM
  • Resolve
    17%
    Steam achievement: Behind The Throne ReformerFree law: Guilds
    17%
    Steam achievement: Behind The Throne ReformerFree law: Elites
    17%
    Steam achievement: Behind The Throne ReformerFree law: Autarky
    17%
    Steam achievement: Behind The Throne ReformerFree law: Trade League
    17%
    Steam achievement: Behind The Throne ReformerFree law: Coin Debasement
    17%
    Steam achievement: Behind The Throne ReformerFree law: Monetary Reform
    grants
    17% BONUS_ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    Achievement ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    17% BONUS_FREE_LAW_GUILDS
    FreeLaw LAW_GUILDS
    17% BONUS_ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    Achievement ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    17% BONUS_FREE_LAW_ELITES
    FreeLaw LAW_ELITES
    17% BONUS_ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    Achievement ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    17% BONUS_FREE_LAW_AUTARKY
    FreeLaw LAW_AUTARKY
    17% BONUS_ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    Achievement ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    17% BONUS_FREE_LAW_TRADE_LEAGUE
    FreeLaw LAW_TRADE_LEAGUE
    17% BONUS_ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    Achievement ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    17% BONUS_FREE_LAW_COIN_DEBASEMENT
    FreeLaw LAW_COIN_DEBASEMENT
    17% BONUS_ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    Achievement ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    17% BONUS_FREE_LAW_MONETARY_REFORM
    FreeLaw LAW_MONETARY_REFORM
  • The dividends being, of course, simply keeping [character] out of your hair.
    (no gates or payload in XML)

✎ Jeri Roys

Resistance to Reform Occurrence End Behind the Throne ⛓ follow-up
Part of the Reforms Program chain — 9 events , 1 branch point view map →

⛓ Follows from: Reforms Program

Every 10 turns Occurrence Era Of ReformsLeader UsPlayer UsUsLaw Grand VizierNot Law PrimogenitureNot Law UltimogenitureNot Law LateralNot Law DynasticNot Law Seniority
  • This cannot all have been for naught. We will sway the detractors.
    -5Orders↗ turn-60Civics-15/city↗ turnSteam achievement: Behind The Throne Reformer
    grants
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    Achievement ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    BONUS_FREE_LAW
    bFreeLaw 1
  • Best to accept the reforms as toothless and move on.
    -8 Legitimacy
    grants
    BONUS_INEFFECTIVE_REFORMS
    iLegitimacy -8

✎ Jeri Roys

Spared from the Flames Occurrence End Wrath of Gods
Once per game WildfireLeader UsPlayer Us Player TreesNot Player Trees Cut
  • Maybe they are right.
    Gain trait: Blessed
    grants
    BONUS_GIVE_TRAIT_BLESSED
    aeAddTraits: TRAIT_BLESSED
  • It is [rival] that is blessed.
    +1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1

✎ Brodie Frehlich

Takeaway Occurrence End Wrath of Gods
40% to appear Once per game HurricanePlayer UsLeader UsUs Player CoastCourtier Scientist
  • Provide the funds as requested.
    Gain tech: Navigation-240Money-60/city↗ turn
    grants
    BONUS_TECH_NAVIGATION
    aeTechs: TECH_NAVIGATION
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • We cannot afford it, but review his findings so far.
    +40Science+10/city↗ turnLeader relationship: Disappointed With
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Fascinating. I will assist [character] with the project. Carpenter / Inquisitive
    +1 BiremeGain tech: Navigation-4Orders↗ turn+1 Wisdom
    gated by
    LeaderSubjectAny SUBJECT_CARPENTER / SUBJECT_CHARACTER_INQUISITIVE
    grants
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_END_NAVIGATION_HELP_PLAYER
    aiUnits: UNIT_BIREME=1
    aeBonuses: BONUS_TECH_NAVIGATION
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Brodie Frehlich

The Return to [city] Occurrence End Wrath of Gods
Once per game PlagueCity UsLeader Us City Citizens None
  • Welcome the citizens back to [city].
    grants
    BONUS_ADD_CITIZEN_1
    iCitizens 1
  • [city] needs rebuilding.
    +1 Worker
    grants
    BONUS_UNIT_WORKER
    aiUnits: UNIT_WORKER=1
  • Recruit the citizens into the local militia.
    +1 Levy unit
    grants
    BONUS_UNITCLASS_LEVY
    aiBonusUnits: BONUSUNITCLASS_LEVY=1

✎ Brodie Frehlich

[character] Lost Occurrence End Wrath of Gods
Once per game HurricanePlayer UsLeader UsUsHeir Us Hurricane Missing HeirMissingTeenager Or AdultHurricane Rescue CourageHurricane Rescue Wisdom
  • What more could I have done?
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
  • I refuse to give up.
    Gain trait: ExploringRemembered: Started Explore Recently (2 turns)
    grants
    BONUS_EVENTOPTION_CALAMITIES_START_VISIONS_EXPLORING
    bAbdicate 1
    aeBonuses: BONUS_GIVE_TRAIT_EXPLORING

✎ Brodie Frehlich

[character]'s Moat Occurrence End Wrath of Gods
Once per game FloodCity UsTile ClaimedPlayer UsFamily UsUs City WallsTile RiverPlayer Max Three CourtiersAdult Under 30Urban characterNon SuccessorNot Important Us
Always Begin project: Moat
  • Invite [character] to join the court.
    Gain a Court Minister
    grants
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
  • Host a celebration to honor the [family].
    grants
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_END_MOAT_FESTIVAL_CITY
    aeCultureProject: CULTURE_WEAK, CULTURE_DEVELOPING, CULTURE_STRONG, CULTURE_LEGENDARY
  • Record [character]’s methods for more widespread use.
    Gain tech: Portcullis-3Orders↗ turn-120Money-30/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_INQUISITIVE
    grants
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_END_MOAT_PORTCULLIS_PLAYER
    aeTechs: TECH_PORTCULLIS
    aeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_MONEY_LOSS_SMALL

✎ Brodie Frehlich

[city] Cleanup Occurrence End Wrath of Gods
Once per game HurricaneFamily UsCity UsFamily Head UsLeader Us Family Max Upset
  • I have no sympathy for the [family].
    +1 Courage-1 Charisma+3Orders↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_END_UPSET_NO_LEADER
    aeBonuses: BONUS_GAIN_COURAGE_1, BONUS_LOSE_CHARISMA_1, BONUS_ORDERS_GAIN_TINY
  • Fine. I suppose I should make an appearance.
    Remembered: Visited us during a Hurricane recovery (+20 opinion for 20 turns)(no event currently keys off this)-1 Courage
    grants
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_END_UPSET_OK_FAMILY
    Memory MEMORYFAMILY_HURRICANE_APPEARANCE
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1
    ◇ grants a memory no event currently keys off
  • See that the people of [city] get all the help they need.
    +1 Happiness level-120Money-30/city↗ turn
    grants
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • Don’t leave [character] side until [city] is restored.
    Leader relationship: Endeared To-4Orders↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4

✎ Brodie Frehlich

[event] Goods Occurrence End Wrath of Gods
Once per game HurricanePlayer UsLeader Us Player CoastFrugalGreedy
  • It would be a shame for any of it to go to waste!
    +30Wood+10/city↗ turn+30Food+10/city↗ turn+120Money+30/city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_END_GOODS_OK
    aeBonuses: BONUS_WOOD_GAIN_SMALL, BONUS_FOOD_GAIN_SMALL, BONUS_MONEY_GAIN_SMALL

✎ Brodie Frehlich

[event]'s End Occurrence End Wrath of Gods
Every 40 turns OccurrencePlayer Us DroughtPlagueHurricaneSandstormTsunamiFloodEarthquakeWildfireEruption
  • We must ready ourselves for future hardships.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Brodie Frehlich

’s Warning Occurrence End Wrath of Gods
Once per game OccurrencePlayer UsFamily Religion UsReligion WorldLeader Us Player PolytheismDroughtPlagueHurricaneSandstormTsunamiFloodEarthquakeWildfireEruptionZoroastrianismJudaismChristianity
  • Heed the warning of the [family] by adopting Monotheism.
    Free law: MonotheismRemembered: Heeded our warning and changed the law (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CALAMITIES_END_POLYTHEISM_MONOTHEISM_PLAYER
    FreeLaw LAW_MONOTHEISM
    BONUS_EVENTOPTION_CALAMITIES_END_POLYTHEISM_MONOTHEISM_FAMILY
    Memory MEMORYFAMILY_POLYTHEISM_MONOTHEISM
    ◇ grants a memory no event currently keys off
  • Changing state law is not the way to handle this, but I will convert to [religion] to gain the trust of the [family].
    -2 Legitimacy+1 Charisma
    grants
    BONUS_EVENTOPTION_CALAMITIES_END_POLYTHEISM_CONVERT_LEADER
    Mission MISSION_CONVERT_SELF
    iLegitimacy -2
    iMissionSubject 3
    bMissionFree 1
    aeBonuses: BONUS_GAIN_CHARISMA_1
  • The [family] are confusing cause and correlation.
    Remembered: Ignored our request to change the law (-20 opinion for 40 turns)(no event currently keys off this)+1 Wisdom
    grants
    BONUS_EVENTOPTION_CALAMITIES_END_POLYTHEISM_NO_FAMILY
    Memory MEMORYFAMILY_POLYTHEISM_NO
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    ◇ grants a memory no event currently keys off

✎ Brodie Frehlich