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📜 Occurrence End Events

27 events2 follow-ups

← All story events Trigger Events that fire on the Occurrence End trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

A Changed Land Occurrence End CM ✓ Wrath of Gods
Once per game DroughtCity UsTile Claimed UsTile Claimed UsLeader Us Tile TemperateTile Fresh Water No
As it opens, before you choose Set Terrain: AridSet Terrain: Arid
  • ▸ I’m just glad that the [event] is over and that [rival] has persevered.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • ▸ With plant life withered away, it will be easier to dig for StoneStone.
    Build Quarry on the tile-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_END_ARID_QUARRY_TILE
    SetImprovement IMPROVEMENT_QUARRY
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • ▸ Let’s set up small scale farming by the people.
    Begin project: Community Farms: Fonio-40Civics-10/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_STEWARD_OF_THE_LAND
    grants
    BONUS_PROJECT_COMMUNITY_FARMS_FONIO
    aeAddProjects: PROJECT_COMMUNITY_FARMS_FONIO
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
  • ▸ Well, this seems as good a reason as any to celebrate!
    Starts the festival that matches the city's culture level
    gated by
    LeaderSubject SUBJECT_CHARACTER_CARNAL
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_END_ARID_PARTY_CITY
    aeCultureProject: CULTURE_WEAK, CULTURE_DEVELOPING, CULTURE_STRONG, CULTURE_LEGENDARY

✎ Brodie Frehlich

All at Once Starts Flood Occurrence End CM ✓ Wrath of Gods
20% to appear Every 80 turns DroughtTile Claimed UsTile Claimed UsCity UsLeader UsFamily Us Tile RiverTile Farm
As it opens, before you choose Starts FloodPillage Improvement on TilePillage Improvement on Tile+20 XP to the character
  • ▸ When will [rival] get a break?
    (no gates or payload in XML)
  • ▸ Send aid to help the [family] rebuild.
    -30Stone-10/city↗ turnRemembered: Provided aid following a natural disaster (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_STONE_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_STONE=-30
    aiGlobalYieldsPer: YIELD_STONE=-10
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_END_FLOOD_AID_FAMILY
    Memory MEMORYFAMILY_FLOOD_AID
    ◇ grants a memory no event uses
  • ▸ I will visit [city] to witness the devastation firsthand.
    +60Happinesseach city↗ turn-2Orders↗ turn+1 Charisma
    gated by
    LeaderSubject SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_END_FLOOD_VISIT_LEADER
    aeBonuses: BONUS_ORDERS_LOSS_MINIMAL, BONUS_GAIN_CHARISMA_1

✎ Brodie Frehlich

Always Fair Weather Occurrence End CM ✓ Wrath of Gods
Once per game FloodTile Claimed UsCity UsLeader UsUs Tile Market 3 AnyGovernorFlood Fair
  • ▸ Resolve
    25%
    Gain trait: HumbleLoses trait: Foolish
    25%
    Gain trait: HumbleLoses trait: Insane
    25%
    Gain trait: HumbleLoses trait: Spoiled
    25%
    Gain trait: HumbleLoses trait: Timid
    grants
    25% BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE
    25% BONUS_REMOVE_TRAIT_FOOLISH
    aeRemoveTraits: TRAIT_FOOLISH
    25% BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE
    25% BONUS_REMOVE_TRAIT_INSANE
    aeRemoveTraits: TRAIT_INSANE
    25% BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE
    25% BONUS_REMOVE_TRAIT_SPOILED
    aeRemoveTraits: TRAIT_SPOILED
    25% BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE
    25% BONUS_REMOVE_TRAIT_TIMID
    aeRemoveTraits: TRAIT_TIMID
  • ▸ Resolve
    25%
    Gain trait: InspiringLoses trait: Foolish
    25%
    Gain trait: InspiringLoses trait: Insane
    25%
    Gain trait: InspiringLoses trait: Spoiled
    25%
    Gain trait: InspiringLoses trait: Timid
    grants
    25% BONUS_GIVE_TRAIT_INSPIRING
    aeAddTraits: TRAIT_INSPIRING
    25% BONUS_REMOVE_TRAIT_FOOLISH
    aeRemoveTraits: TRAIT_FOOLISH
    25% BONUS_GIVE_TRAIT_INSPIRING
    aeAddTraits: TRAIT_INSPIRING
    25% BONUS_REMOVE_TRAIT_INSANE
    aeRemoveTraits: TRAIT_INSANE
    25% BONUS_GIVE_TRAIT_INSPIRING
    aeAddTraits: TRAIT_INSPIRING
    25% BONUS_REMOVE_TRAIT_SPOILED
    aeRemoveTraits: TRAIT_SPOILED
    25% BONUS_GIVE_TRAIT_INSPIRING
    aeAddTraits: TRAIT_INSPIRING
    25% BONUS_REMOVE_TRAIT_TIMID
    aeRemoveTraits: TRAIT_TIMID

✎ Brodie Frehlich

Brittle Forest Occurrence End CM ✓ Wrath of Gods
60% to appear Once per game DroughtTile Claimed UsLeader UsUsCity UsUnit Us Tile TreesNaturalistUnit CityUnit Military
  • ▸ Give [character] what he needs.
    -160Money-40/city↗ turn+60Happinesseach city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
  • ▸ It is not worth the trouble. Harvest what WoodWood can be salvaged.
    Remove Vegetation from Tile+30Wood+10/city↗ turnLeader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_END_TREES_NO_TILE
    bRemoveVegetation 1
    BONUS_WOOD_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_WOOD=30
    aiGlobalYieldsPer: YIELD_WOOD=10
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • ▸ Train the nearby [unit] unit to help.
    -80Training-20/city↗ turnThe unit gains Ranger
    gated by
    LeaderSubject SUBJECT_CHARACTER_PRODUCTIVE
    grants
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20
    BONUS_UNIT_PROMOTION_RANGER
    aeEffectUnits: EFFECTUNIT_RANGER

✎ Brodie Frehlich

Dark Waves Occurrence End CM ✓ Wrath of Gods
Once per game HurricaneLeader UsUs Hurricane Rescue CourageHurricane Missing HeirMissing
As it opens, before you choose +40 XP to the characterLoses trait: Missing
  • ▸ This behavior will not be tolerated. Keep a close watch on [character].
    +1 DisciplineGain trait: Miserable
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_GIVE_TRAIT_MISERABLE
    aeAddTraits: TRAIT_MISERABLE
  • ▸ Give [character] some space, and talk to him when he’s ready.
    Gain trait: Compassionate-1 Discipline
    grants
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE
    BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1
  • ▸ This is my fault. I should have spent more time with [character].
    -1 DisciplineLeader relationship: Endeared To
    grants
    BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Brodie Frehlich

Fair Well Occurrence End CM ✓ Wrath of Gods
Once per game FloodTile Claimed UsCity UsLeader UsUs Tile Market 3 AnyGovernorFlood Fair
As it opens, before you choose The character is killed
  • ▸ I feel somehow responsible for this.
    Gain trait: MourningGain trait: Compassionate
    grants
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_END_FAIR_1_OPTION_MOURNING_CHARACTER_0
    aeBonuses: BONUS_GIVE_TRAIT_MOURNING, BONUS_GIVE_TRAIT_COMPASSIONATE
  • ▸ Alas, [character] was not meant for this world.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Brodie Frehlich

Fertile Waters Occurrence End CM ✓ Wrath of Gods
40% to appear Every 80 turns FloodPlayer UsTile Claimed UsUsCity UsTile Claimed UsTile Claimed Us Tile RiverTile AridTile FlatTile No Improvement
As it opens, before you choose Set Terrain: TemperateSet Terrain: Temperate
  • ▸ At least that is some good news.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • ▸ Let’s waste no time. Put the land to use at once.
    -8Wood-2/city↗ turnBuild Farm on the tile
    gated by
    LeaderSubject SUBJECT_CHARACTER_PRODUCTIVE
    grants
    BONUS_WOOD_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_WOOD=-8
    aiGlobalYieldsPer: YIELD_WOOD=-2
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_END_FERTILE_WATERS_FARM
    SetImprovement IMPROVEMENT_FARM

✎ Brodie Frehlich

Finding Balance Occurrence End CM ✓ Wrath of Gods
60% to appear Every 80 turns DroughtLeader UsUsTribe Peace Or TruceCity Us GovernorInquisitiveProductive
  • ▸ Very well. Appoint [character] as a Steward Of The Land.
    Leader relationship: Influenced ByGain trait: Steward Of The Land
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_END_STEWARD_YES_CHARACTER
    aeBonuses: BONUS_LEADER_INFLUENCED_BY, BONUS_GIVE_TRAIT_STEWARD_OF_THE_LAND
  • ▸ [rival] cannot afford to move at such a slow pace.
    +1 DisciplineLeader relationship: Disappointed With
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • ▸ No. We will not adopt such primitive ways. Nature is ours to dominate.
    gated by
    LeaderSubject SUBJECT_INTOLERANT
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_END_STEWARD_INTOLERANT_LEADER
    iLegitimacy 2

✎ Brodie Frehlich

Fire Flight Occurrence End CM ✓ Wrath of Gods
Every 80 turns WildfireTile Claimed UsCity Us Tile Trees Cut
  • ▸ Splendid. Organize a hunting party at once!
    +75Food+25/city↗ turn
    grants
    BONUS_FOOD_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_FOOD=75
    aiGlobalYieldsPer: YIELD_FOOD=25
  • ▸ [city] could use more wildlife in its Woodforests.
    Adds Game
    grants
    BONUS_CITY_ADD_RESOURCE_GAME
    AddResource RESOURCE_GAME
  • ▸ The new wildlife appears to be more plentiful than initially thought. Productive / Steward Of The Land
    Adds Game
    gated by
    LeaderSubjectAny SUBJECT_CHARACTER_PRODUCTIVE / SUBJECT_CHARACTER_STEWARD_OF_THE_LAND
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_GAME_FUR_CITY
    aeBonuses: BONUS_CITY_ADD_RESOURCE_GAME, BONUS_CITY_ADD_RESOURCE_GAME

✎ Brodie Frehlich

Food Crisis Occurrence End CM ✓ Wrath of Gods
Once per game DroughtPlayer UsLeader Us Player Negative Food
  • ▸ Resolve
    33%
    Progress ambition: Food 500Remembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Food 1000Remembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Four GranaryRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_PRODUCE_FOOD_500
    Ambition GOAL_FOOD_500
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_PRODUCE_FOOD_1000
    Ambition GOAL_FOOD_1000
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_FOUR_GRANARY
    Ambition GOAL_FOUR_GRANARY
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Nobles will not dictate [rival] rule.
    Remembered (all families): Refused to address the food crisis (-20 opinion for 40 turns)(no event currently keys off this)+2 Legitimacy
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_END_FOOD_NO_PLAYER
    MemoryAllFamilies MEMORYFAMILY_DROUGHT_END_FOOD_NO
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2
    ◇ grants a memory no event uses
  • ▸ Reassure the family heads that you have a plan.
    +40 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Brodie Frehlich

Food Security Occurrence End CM ✓ Wrath of Gods
Once per game DroughtFamily UsNon Leader UsLeader UsGoal Food 2000 StockpileGoal Food 4000 Stockpile Family HeadFamily LandownersFamily HuntersFamily Traders
  • ▸ Resolve
    91%
    Starts an ambition for your familyStarts the event's ambition
    9%
    Starts an ambition for your familyStarts the event's ambition
    grants
    91% BONUS_FAMILY_AMBITION_S1
    iAmbitionFamilySubject 1
    bAddAmbition 1
    9% BONUS_FAMILY_AMBITION_S1
    iAmbitionFamilySubject 1
    bAddAmbition 1
  • ▸ [rival] must focus elsewhere.
    Leader relationship: Disappointed With+20 XP to the character
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Brodie Frehlich

Gentle Rains Occurrence End CM ✓ Wrath of Gods
60% to appear Once per game Before turn 50 DroughtLeader UsCity UsFamily UsGoal Six FarmsGoal Six NetsGoal Eight Resource ImprovementsGoal Goal Food 1000
  • ▸ We must devote more land to farming.
    Starts an ambition for your familyStarts the event's ambition
    grants
    BONUS_FAMILY_AMBITION_S3
    iAmbitionFamilySubject 3
    bAddAmbition 1
  • ▸ The sea appears largely unaffected by the [event].
    Starts an ambition for your familyStarts the event's ambition
    grants
    BONUS_FAMILY_AMBITION_S3
    iAmbitionFamilySubject 3
    bAddAmbition 1
  • ▸ [rival] should seek out more diverse Foodfood sources.
    Starts an ambition for your familyStarts the event's ambition
    grants
    BONUS_FAMILY_AMBITION_S3
    iAmbitionFamilySubject 3
    bAddAmbition 1
  • ▸ The means matter little. We must produce Foodfood in any way we can.
    Starts an ambition for your familyStarts the event's ambition
    grants
    BONUS_FAMILY_AMBITION_S3
    iAmbitionFamilySubject 3
    bAddAmbition 1
  • ▸ Begin storing excess Foodfood in [city].
    Begin project: Grain Silo
    gated by
    LeaderSubject SUBJECT_CHARACTER_PRODUCTIVE
    grants
    BONUS_PROJECT_GRAIN_SILO
    aeAddProjects: PROJECT_GRAIN_SILO
  • ▸ I have something else in mind.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Brodie Frehlich

Glow in the Dark Occurrence End CM ✓ Wrath of Gods
Once per game HurricaneLeader UsUsUs Hurricane Rescue WisdomHurricane Missing HeirMissingHurricane Missing Heir Friend
As it opens, before you choose +40 XP to the character+40 XP to the characterLoses trait: MissingYour character: Endeared To your characterYour character: Endeared To your character
  • ▸ Valiant or not, it was a foolish act.
    +2 CourageGain trait: Foolish
    grants
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_END_HEIR_SAVED_W_FOOLISH
    aeBonuses: BONUS_GAIN_COURAGE_2, BONUS_GIVE_TRAIT_FOOLISH
  • ▸ I might have done the same in [character] place.
    -1 DisciplineGain trait: Romantic
    grants
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_END_HEIR_SAVED_W_ROMANTIC
    aeBonuses: BONUS_LOSE_DISCIPLINE_1, BONUS_GIVE_TRAIT_ROMANTIC
  • ▸ I would expect nothing less from my lineage. Proud / Loyal
    +1 Courage+1 Charisma
    gated by
    LeaderSubjectAny SUBJECT_PROUD / SUBJECT_LOYAL
    grants
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_END_HEIR_SAVED_W_PROUD
    aeBonuses: BONUS_GAIN_COURAGE_1, BONUS_GAIN_CHARISMA_1

✎ Brodie Frehlich

Iron Signs Occurrence End CM ✓ Wrath of Gods
40% to appear Once per game FloodTile Claimed UsCity UsLeader Us Tile RiverTile HillTile No ResourceTile No Improvement
  • ▸ Let us dig!
    Set Resource: Ore-80Money-20/city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_END_IRON_ORE_TILE
    SetResource RESOURCE_ORE
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20
  • ▸ Our priorities lie elsewhere, but mine what we can of the exposed IronIron.
    +30Iron+10/city↗ turn
    grants
    BONUS_IRON_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_IRON=30
    aiGlobalYieldsPer: YIELD_IRON=10
  • ▸ Perhaps this hill is better left as it is.
    Gain trait: Steward Of The Land
    grants
    BONUS_GIVE_TRAIT_STEWARD_OF_THE_LAND
    aeAddTraits: TRAIT_STEWARD_OF_THE_LAND
    ↳ may trigger: Achievement, Drought Adept

✎ Brodie Frehlich

Making Waves Occurrence End CM ✓ Wrath of Gods
Once per game HurricaneTile Claimed UsCity UsPlayer UsLeader Us Player GreeceNot City Shrine Poseidon
  • ▸ We dare not ignore PoseidonPoseidon any longer.
    Add Improvement: Shrine of Poseidon-30Stone-10/city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_END_POSEIDON_YES_CITY
    AddImprovement IMPROVEMENT_SHRINE_POSEIDON
    BONUS_STONE_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_STONE=-30
    aiGlobalYieldsPer: YIELD_STONE=-10
  • ▸ The [event] is over. Our focus lies elsewhere.
    +60Discontenteach city↗ turn+1 Discipline
    grants
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • ▸ I will create a great work to honor the god of storms.
    Begin project: Work of Art+2 Legitimacy
    gated by
    LeaderSubject SUBJECT_ARTIST
    grants
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_END_POSEIDON_ARTIST_CITY
    aeAddProjects: PROJECT_WORK_OF_ART
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_END_POSEIDON_ARTIST_LEADER
    iLegitimacy 2

✎ Brodie Frehlich Background reading ↗

Olive Hills Occurrence End CM ✓ Wrath of Gods
Once per game WildfireResource OliveFamily UsFamily UsTile Claimed UsCity UsPlayer UsCity Us Tile Trees CutTile HillCity Family Seat
  • ▸ It would not be fair to the [family].
    (no gates or payload in XML)
  • ▸ This seems a worthwhile sacrifice.
    Remembered: Repurposed our land for another family's use (-20 opinion for 40 turns)(no event currently keys off this)Set Resource: Olives
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_END_OLIVE_YES_FAMILY
    Memory MEMORYFAMILY_WILDFIRE_OLIVES_YES
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_END_OLIVE_YES_TILE
    SetResource RESOURCE_OLIVE
    ◇ grants a memory no event uses
  • ▸ Arrange to have [resource] imported to [city] instead.
    -320Money-80/city↗ turn+1 WisdomBegin project: Olives
    gated by
    LeaderSubject SUBJECT_CUNNING
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_END_OLIVE_IMPORT_LEADER
    aeBonuses: BONUS_MONEY_LOSS_HUGE, BONUS_GAIN_WISDOM_1
    BONUS_ADD_OLIVE
    aeAddProjects: PROJECT_GIVE_OLIVE

✎ Brodie Frehlich

Reforms Completed Occurrence End CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Reforms Program chain, 9 events , 1 branch point view map →

⛓ Follows from: Reforms Program

Every 10 turns Occurrence Era Of ReformsLeader UsPlayer UsUs Grand Vizier
  • ▸ Resolve
    17%
    Steam achievement: Behind The Throne ReformerFree law: Guilds
    17%
    Steam achievement: Behind The Throne ReformerFree law: Elites
    17%
    Steam achievement: Behind The Throne ReformerFree law: Autarky
    17%
    Steam achievement: Behind The Throne ReformerFree law: Trade League
    17%
    Steam achievement: Behind The Throne ReformerFree law: Coin Debasement
    17%
    Steam achievement: Behind The Throne ReformerFree law: Monetary Reform
    grants
    17% BONUS_ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    Achievement ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    17% BONUS_FREE_LAW_GUILDS
    FreeLaw LAW_GUILDS
    17% BONUS_ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    Achievement ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    17% BONUS_FREE_LAW_ELITES
    FreeLaw LAW_ELITES
    17% BONUS_ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    Achievement ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    17% BONUS_FREE_LAW_AUTARKY
    FreeLaw LAW_AUTARKY
    17% BONUS_ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    Achievement ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    17% BONUS_FREE_LAW_TRADE_LEAGUE
    FreeLaw LAW_TRADE_LEAGUE
    17% BONUS_ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    Achievement ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    17% BONUS_FREE_LAW_COIN_DEBASEMENT
    FreeLaw LAW_COIN_DEBASEMENT
    17% BONUS_ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    Achievement ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    17% BONUS_FREE_LAW_MONETARY_REFORM
    FreeLaw LAW_MONETARY_REFORM
  • ▸ Resolve
    17%
    Steam achievement: Behind The Throne ReformerFree law: Guilds
    17%
    Steam achievement: Behind The Throne ReformerFree law: Elites
    17%
    Steam achievement: Behind The Throne ReformerFree law: Autarky
    17%
    Steam achievement: Behind The Throne ReformerFree law: Trade League
    17%
    Steam achievement: Behind The Throne ReformerFree law: Coin Debasement
    17%
    Steam achievement: Behind The Throne ReformerFree law: Monetary Reform
    grants
    17% BONUS_ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    Achievement ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    17% BONUS_FREE_LAW_GUILDS
    FreeLaw LAW_GUILDS
    17% BONUS_ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    Achievement ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    17% BONUS_FREE_LAW_ELITES
    FreeLaw LAW_ELITES
    17% BONUS_ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    Achievement ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    17% BONUS_FREE_LAW_AUTARKY
    FreeLaw LAW_AUTARKY
    17% BONUS_ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    Achievement ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    17% BONUS_FREE_LAW_TRADE_LEAGUE
    FreeLaw LAW_TRADE_LEAGUE
    17% BONUS_ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    Achievement ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    17% BONUS_FREE_LAW_COIN_DEBASEMENT
    FreeLaw LAW_COIN_DEBASEMENT
    17% BONUS_ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    Achievement ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    17% BONUS_FREE_LAW_MONETARY_REFORM
    FreeLaw LAW_MONETARY_REFORM
  • ▸ The dividends being, of course, simply keeping [character] out of your hair.
    (no gates or payload in XML)

✎ Jeri Roys

Resistance to Reform Occurrence End CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Reforms Program chain, 9 events , 1 branch point view map →

⛓ Follows from: Reforms Program

Every 10 turns Occurrence Era Of ReformsLeader UsPlayer UsUsLaw Grand VizierNot Law PrimogenitureNot Law UltimogenitureNot Law LateralNot Law DynasticNot Law Seniority
  • ▸ This cannot all have been for naught. We will sway the detractors.
    -5Orders↗ turn-60Civics-15/city↗ turnSteam achievement: Behind The Throne ReformerFree law: the event's law
    grants
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    Achievement ACHIEVEMENT_BEHIND_THE_THRONE_REFORMER
    BONUS_FREE_LAW
    bFreeLaw 1
  • ▸ Best to accept the reforms as toothless and move on.
    grants
    BONUS_INEFFECTIVE_REFORMS
    iLegitimacy -8

✎ Jeri Roys

Spared from the Flames Occurrence End CM ✓ Wrath of Gods
Once per game WildfireLeader UsPlayer Us Player TreesNot Player Trees Cut
  • ▸ Maybe they are right.
    Gain trait: Blessed
    grants
    BONUS_GIVE_TRAIT_BLESSED
    aeAddTraits: TRAIT_BLESSED
  • ▸ It is [rival] that is blessed.
    +1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1

✎ Brodie Frehlich

Takeaway Occurrence End CM ✓ Wrath of Gods
40% to appear Once per game HurricanePlayer UsLeader UsUs Player CoastCourtier Scientist
  • ▸ Provide the funds as requested.
    Gain tech: Navigation-240Money-60/city↗ turn
    grants
    BONUS_TECH_NAVIGATION
    aeTechs: TECH_NAVIGATION
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • ▸ We cannot afford it, but review his findings so far.
    +40Science+10/city↗ turnLeader relationship: Disappointed With
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • ▸ Fascinating. I will assist [character] with the project. Carpenter / Inquisitive
    +1 BiremeGain tech: Navigation-4Orders↗ turn+1 Wisdom
    gated by
    LeaderSubjectAny SUBJECT_CARPENTER / SUBJECT_CHARACTER_INQUISITIVE
    grants
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_END_NAVIGATION_HELP_PLAYER
    aiUnits: UNIT_BIREME=1
    aeBonuses: BONUS_TECH_NAVIGATION
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Brodie Frehlich

The Return to [city] Occurrence End CM ✓ Wrath of Gods
Once per game PlagueCity UsLeader Us City Citizens None
  • ▸ Welcome the citizens back to [city].
    +1 Citizen
    grants
    BONUS_ADD_CITIZEN_1
    iCitizens 1
  • ▸ [city] needs rebuilding.
    +1 Worker
    grants
    BONUS_UNIT_WORKER
    aiUnits: UNIT_WORKER=1
  • ▸ Recruit the citizens into the local militia.
    +1 Levy unit
    grants
    BONUS_UNITCLASS_LEVY
    aiBonusUnits: BONUSUNITCLASS_LEVY=1

✎ Brodie Frehlich

[character] Lost one choice: Your leader abdicates the throne Occurrence End CM ✓ Wrath of Gods
Once per game HurricanePlayer UsLeader UsUsHeir Us Hurricane Missing HeirMissingTeenager Or AdultHurricane Rescue CourageHurricane Rescue Wisdom
  • ▸ What more could I have done?
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
  • ▸ I refuse to give up.
    Gain trait: ExploringRemembered: Started Explore Recently (2 turns)Your leader abdicates the throne
    grants
    BONUS_EVENTOPTION_CALAMITIES_START_VISIONS_EXPLORING
    bAbdicate 1
    aeBonuses: BONUS_GIVE_TRAIT_EXPLORING

✎ Brodie Frehlich

[character]'s Moat Occurrence End CM ✓ Wrath of Gods
Once per game FloodCity UsTile ClaimedPlayer UsFamily UsUs City WallsTile RiverPlayer Max Three CourtiersAdult Under 30Urban characterNon SuccessorNot Important Us
As it opens, before you choose Begin project: Moat
  • ▸ Invite [character] to join the court.
    Gain a Court Minister
    grants
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
  • ▸ Host a celebration to honor the [family].
    Starts the festival that matches the city's culture level
    grants
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_END_MOAT_FESTIVAL_CITY
    aeCultureProject: CULTURE_WEAK, CULTURE_DEVELOPING, CULTURE_STRONG, CULTURE_LEGENDARY
  • ▸ Record [character]’s methods for more widespread use.
    Gain tech: Portcullis-3Orders↗ turn-120Money-30/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_INQUISITIVE
    grants
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_END_MOAT_PORTCULLIS_PLAYER
    aeTechs: TECH_PORTCULLIS
    aeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_MONEY_LOSS_SMALL

✎ Brodie Frehlich

[city] Cleanup Occurrence End CM ✓ Wrath of Gods
Once per game HurricaneFamily UsCity UsFamily Head UsLeader Us Family Max Upset
  • ▸ I have no sympathy for the [family].
    +1 Courage-1 Charisma+3Orders↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_END_UPSET_NO_LEADER
    aeBonuses: BONUS_GAIN_COURAGE_1, BONUS_LOSE_CHARISMA_1, BONUS_ORDERS_GAIN_TINY
  • ▸ Fine. I suppose I should make an appearance.
    Remembered: Visited us during a Hurricane recovery (+20 opinion for 20 turns)(no event currently keys off this)-1 Courage
    grants
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_END_UPSET_OK_FAMILY
    Memory MEMORYFAMILY_HURRICANE_APPEARANCE
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1
    ◇ grants a memory no event uses
  • ▸ See that the people of [city] get all the help they need.
    +1 Happiness level-120Money-30/city↗ turn
    grants
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • ▸ Don’t leave [character] side until [city] is restored.
    Leader relationship: Endeared To-4Orders↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4

✎ Brodie Frehlich

[event] Goods Occurrence End CM ✓ Wrath of Gods
Once per game HurricanePlayer UsLeader Us Player CoastFrugalGreedy
  • ▸ It would be a shame for any of it to go to waste!
    +30Wood+10/city↗ turn+30Food+10/city↗ turn+120Money+30/city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_END_GOODS_OK
    aeBonuses: BONUS_WOOD_GAIN_SMALL, BONUS_FOOD_GAIN_SMALL, BONUS_MONEY_GAIN_SMALL

✎ Brodie Frehlich

[event]'s End Occurrence End CM ✓ Wrath of Gods
Every 40 turns OccurrencePlayer Us DroughtPlagueHurricaneSandstormTsunamiFloodEarthquakeWildfireEruption
  • ▸ We must ready ourselves for future hardships.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Brodie Frehlich

’s Warning Occurrence End CM ✓ Wrath of Gods
Once per game OccurrencePlayer UsFamily Religion UsReligion WorldLeader Us Player PolytheismDroughtPlagueHurricaneSandstormTsunamiFloodEarthquakeWildfireEruptionZoroastrianismJudaismChristianity
  • ▸ Heed the warning of the [family] by adopting Monotheism.
    Free law: MonotheismRemembered: Heeded our warning and changed the law (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CALAMITIES_END_POLYTHEISM_MONOTHEISM_PLAYER
    FreeLaw LAW_MONOTHEISM
    BONUS_EVENTOPTION_CALAMITIES_END_POLYTHEISM_MONOTHEISM_FAMILY
    Memory MEMORYFAMILY_POLYTHEISM_MONOTHEISM
    ◇ grants a memory no event uses
  • ▸ Changing state law is not the way to handle this, but I will convert to [religion] to gain the trust of the [family].
    -2 Legitimacy+1 CharismaCarries out Convert Religion on the religion (free)
    grants
    BONUS_EVENTOPTION_CALAMITIES_END_POLYTHEISM_CONVERT_LEADER
    Mission MISSION_CONVERT_SELF
    iLegitimacy -2
    iMissionSubject 3
    bMissionFree 1
    aeBonuses: BONUS_GAIN_CHARISMA_1
  • ▸ The [family] are confusing cause and correlation.
    Remembered: Ignored our request to change the law (-20 opinion for 40 turns)(no event currently keys off this)+1 Wisdom
    grants
    BONUS_EVENTOPTION_CALAMITIES_END_POLYTHEISM_NO_FAMILY
    Memory MEMORYFAMILY_POLYTHEISM_NO
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    ◇ grants a memory no event uses

✎ Brodie Frehlich