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📜 Calamities Events

78 events20 follow-ups

← All story events Event class Stories drawn from the Calamities event pool. Scheduling (eventClass.xml): 100% chance per turn (scaled by the Event Level game option) · at most one event of this class every 1 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Deadly Toll New Turn CM ✓ Wrath of Gods ⛓ follow-up
Part of the Ill Tidings chain — 3 events , 1 branch point view map →

⛓ Follows from: Ill Tidings

60% to appear Every 0 turns OccurrencePlayer Us
  • Send additional aid to the cities.
    -160Money-40/city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • Assure the populace that all is well.
    Gain trait: Deceitful
    grants
    BONUS_GIVE_TRAIT_DECEITFUL
    aeAddTraits: TRAIT_DECEITFUL

✎ Jeri Roys

A Plague Upon Us Occurrence Start CM ✓ Wrath of Gods ⛓ follow-up

⛓ Follows from: At the Festival

Every 80 turns PlagueLeader UsUsPlayer Us Heir UsNot AdultInfected
  • [character] must be Incubated at once!
    Loses trait: InfectedGain trait: Incubated
    grants
    BONUS_PLAGUE_CHARACTER_INCUBATE
    aeBonuses: BONUS_REMOVE_TRAIT_INFECTED, BONUS_GIVE_TRAIT_INCUBATED
  • I cannot give [character] special treatment while all of [rival] suffers.
    +1 Discipline
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Only by appeasing the gods shall we be saved.
    Progress ambition: Eight ShrinesRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_EIGHT_SHRINES
    Ambition GOAL_EIGHT_SHRINES
    aeBonuses: BONUS_RECENT_AMBITION

✎ Brodie Frehlich

A Ship of One’s Own Occurrence Start CM ✓ Wrath of Gods
Every 80 turns HurricaneUnit UsLeader UsUs Unit ShipCarpenterBuilder
  • Very well. Be careful out there.
    Gain a random trait+1 Courage
    grants
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_SHIP_OF_ONES_OWN_YES_CHARACTER
    iGeneralOfSubject 1
    aeRandomTraitDelay: TRAIT_SWIFT, TRAIT_TRACKER, TRAIT_MISSING
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_CALAMITIES_HURRICANE_SHIP_OF_ONES_OWN_YES_SWIFT, TEXT_BONUS_EVENTOPTION_CALAMITIES_HURRICANE_SHIP_OF_ONES_OWN_YES_TRACKER, TEXT_BONUS_EVENTOPTION_CALAMITIES_HURRICANE_SHIP_OF_ONES_OWN_YES_MISSING
    aeBonuses: BONUS_GAIN_COURAGE_1
  • Now is not the time for sailing!
    +1 WisdomLeader relationship: Disappointed With
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Brodie Frehlich

A Test of Engineering New Turn CM ✓ Wrath of Gods ⛓ follow-up
Part of the Shaken Confidence chain — 3 events , 1 branch point view map →

⛓ Follows from: Shaken Confidence

50% to appear Every 0 turns Tile Claimed UsOccurrenceCity UsEarthquake MitigatedLeader UsLaw Engineering
  • Structures across [rival] can benefit from the lessons of [city].
    grants
    BONUS_START_LAW
    bStartLaw 1
  • [city] shall rise stronger than ever.
    +40Civics+10/city↗ turn
    grants
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10

✎ Jeri Roys

Ablaze New Turn CM ✓ Wrath of Gods ⛓ follow-up
Part of the Tinderbox chain — 3 events , 1 branch point view map →

⛓ Follows from: Tinderbox

50% to appear Every 0 turns Tile Claimed UsOccurrenceCity UsWildfire MitigatedLeader Us
  • [city] will recover.
    grants
    BONUS_WILDFIRE_PREPARED
    iLegitimacy 4

✎ Jeri Roys

An Uncanny Echo New Turn CM ✓ Wrath of Gods ⛓ follow-up
Part of the Omens Swirl chain — 3 events , 1 branch point view map →

⛓ Follows from: Omens Swirl

Once per game Tile Claimed UsOccurrenceLeader UsPlayer Us
  • I cannot delude myself that they do.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • I cannot delude myself that they do not.
    Gain trait: SuperstitiousGain trait: Divine
    grants
    BONUS_GIVE_TRAIT_SUPERSTITIOUS
    aeAddTraits: TRAIT_SUPERSTITIOUS
    BONUS_GIVE_TRAIT_DIVINE
    aeAddTraits: TRAIT_DIVINE

✎ Jeri Roys

Anger from the Underworld Occurrence Start CM ✓ Wrath of Gods
Once per game EruptionTile Claimed UsCity UsFamily UsNon Leader UsLeader Us Tile PillagedImportant UsTile Shrine Ereshkigal AnyTile Shrine Osiris AnyTile Shrine Hades AnyLittle Wisdom
  • [character] is right. We must remove all traces of the shrine at once!
    Leader relationship: Conspiring WithGain trait: Superstitious
    grants
    BONUS_TILE_CLEAR_IMPROVEMENT
    bClearImprovement 1
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_GIVE_TRAIT_SUPERSTITIOUS
    aeAddTraits: TRAIT_SUPERSTITIOUS
  • No, I’m pretty sure it’s the volcano.
    Leader relationship: Estranged From+1 Wisdom
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • Convince [character] that the gods are not angry with us.
    +1 Wisdom
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Brodie Frehlich

Ashen Descent Occurrence Start CM ✓ Wrath of Gods
Once per game EruptionTile Claimed UsNon Leader Us Study AnyImportant Us
Always Gain trait: Mourning
  • [character] knew there was little to be done but to flee.
    +1 Wisdom-1 Courage
    grants
    BONUS_EVENTOPTION_CALAMITIES_ERUPTION_STUDENT_FLEE_CHARACTER
    aiRatings: RATING_WISDOM=1, RATING_COURAGE=-1
  • His tutor reports that [character] searched for his friend until all hope was lost.
    +1 Courage+1 CharismaGain trait: Wounded
    grants
    BONUS_EVENTOPTION_CALAMITIES_ERUPTION_STUDENT_SEARCH_CHARACTER
    aiRatings: RATING_COURAGE=1, RATING_CHARISMA=1
    aeAddTraits: TRAIT_WOUNDED
  • [character] learned much about the [event] firsthand but developed a rasping cough from his slow descent.
    Gain trait: Sickly+40Science+10/city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_ERUPTION_STUDENT_STUDY_CHARACTER
    aeAddTraits: TRAIT_SICKLY
    aeBonuses: BONUS_SCIENCE_GAIN_AVERAGE

✎ Brodie Frehlich

Ashfall Occurrence Start CM ✓ Wrath of Gods
Once per game EruptionCity UsTile Claimed UsTile Claimed Us Tile FlatTile River
  • Dump it in the river?
    Begin project: Contaminated Water Supply
    grants
    BONUS_PROJECT_CONTAMINATED_WATER
    aeAddProjects: PROJECT_CONTAMINATED_WATER
  • Gather it all into a pile somewhere, I suppose.
    -3Orders↗ turn-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_ERUPTION_CITY_ASH_HILL_PLAYER
    aeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_MONEY_LOSS_SMALL
    BONUS_EVENTOPTION_CALAMITIES_ERUPTION_CITY_ASH_HILL_TILE
    SetHeight HEIGHT_HILL
  • Add the ash to the mix for our city’s fortifications.
    Begin project: Walls
    gated by
    LeaderSubject SUBJECT_BUILDER
    grants
    BONUS_ADD_WALLS
    aeAddProjects: PROJECT_WALLS
  • Use the ash to fertilize our soils. Cultivator / Steward Of The Land
    Begin project: Volcanic Fertilizer
    gated by
    LeaderSubjectAny SUBJECT_CULTIVATOR / SUBJECT_CHARACTER_STEWARD_OF_THE_LAND
    grants
    BONUS_PROJECT_VOLCANIC_FERTILIZER
    aeAddProjects: PROJECT_VOLCANIC_FERTILIZER

✎ Brodie Frehlich

Before the Dark Wall Occurrence Start CM ✓ Wrath of Gods
Once per game SandstormTile Claimed UsTile Claimed UsCity UsPlayer Us Tile DesertTile Farm
  • OrdersOrder the farmers to work through the storm to save what Foodfood they can.
    -1 Citizen+30Food+10/city↗ turn
    grants
    BONUS_LOSE_CITIZEN_1
    iCitizens -1
    BONUS_FOOD_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=30
    aiGlobalYieldsPer: YIELD_FOOD=10
  • The people should take shelter.
    +60Happinesseach city↗ turn
    grants
    BONUS_PILLAGE_IMPROVEMENT
    bPillageImprovement 1
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60

✎ Brodie Frehlich

Blindness Occurrence Start CM ✓ Wrath of Gods
Every 80 turns SandstormLeader UsUnit UsUsTile GeneralUnit SandUnit Arid
  • This is a terrible inconvenience.
    Gain trait: BlindedLeader relationship: Estranged From
    grants
    BONUS_EVENTOPTION_CALAMITIES_SANDSTORM_BLINDNESS_INCONVENIENCE_CHARACTER
    aeBonuses: BONUS_GIVE_TRAIT_BLINDED, BONUS_LEADER_ESTRANGED_FROM
  • See that [character] is compensated for his sacrifice.
    -120Money-30/city↗ turnRemembered: Provided care following my injury from a sandstormGain trait: BlindedLeader relationship: Influenced By
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_EVENTOPTION_CALAMITIES_SANDSTORM_BLINDNESS_COMPENSATE_CHARACTER
    Memory MEMORYCHARACTER_SANDSTORM_BLINDNESS_CARE
    aeBonuses: BONUS_GIVE_TRAIT_BLINDED, BONUS_LEADER_INFLUENCED_BY
    ◇ may enable: [event] Ready
  • Gather [rival]’s most skilled healers. [character] must recover from this.
    Remembered: Provided care following my injury from a sandstorm-240Money-60/city↗ turn+40 XP to the character-3Orders↗ turnGain a random traitLeader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_CALAMITIES_SANDSTORM_BLINDNESS_HEAL_LEADER
    Memory MEMORYCHARACTER_SANDSTORM_BLINDNESS_CARE
    aeBonuses: BONUS_MONEY_LOSS_LARGE, BONUS_XP_CHARACTER_AVERAGE, BONUS_ORDERS_LOSS_TINY
    BONUS_EVENTOPTION_CALAMITIES_SANDSTORM_BLINDNESS_HEAL_CHARACTER
    aeRandomTraitDelay: TRAIT_TOUGH, TRAIT_SCARRED, TRAIT_BLINDED
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_CALAMITIES_SANDSTORM_BLINDNESS_HEAL_TOUGH, TEXT_BONUS_EVENTOPTION_CALAMITIES_SANDSTORM_BLINDNESS_HEAL_SCARRED, TEXT_BONUS_EVENTOPTION_CALAMITIES_SANDSTORM_BLINDNESS_HEAL_BLINDED
    aeBonuses: BONUS_LEADER_ENDEARED_TO
    ◇ may enable: [event] Ready

✎ Brodie Frehlich

Brush Fire Occurrence Start CM ✓ Wrath of Gods
Once per game WildfireTile Claimed UsTile Claimed UsCity UsLeader Us Tile Trees CutTile Scrub
  • Ready the land for farming.
    -4Orders↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_SCRUB_SORGHUM_TILE
    SetResource RESOURCE_SORGHUM
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
  • Import Camel to graze once the seasons bring life back to the burned land.
    -160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_SCRUB_CAMEL_TILE
    SetResource RESOURCE_CAMEL
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • Leave the area as it is, that the Woodforest might reclaim it.
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_SCRUB_TREES_TILE
    SetVegetation VEGETATION_TREES_CUT

✎ Brodie Frehlich

Buried Occurrence Start CM ✓ Wrath of Gods
Once per game EarthquakeTile Claimed UsCity UsLeader UsFamily UsUs Imprisoned
Always The character is killed
  • Offer condolences to the [family].
    -1 CourageRemembered: Offered condolences following a tragic death (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1
    BONUS_EVENTOPTION_CALAMITIES_EARTHQUAKE_IMPRISONED_CONDOLENCES_FAMILY
    Memory MEMORYFAMILY_EARTHQUAKE_PRISONER_CONDOLENCES
    ◇ grants a memory no event currently keys off
  • Divine forces are beyond my control.
    +1 DisciplineRemembered: Denied responsibility following a tragic death (-20 opinion for 40 turns)(no event currently keys off this)
    gated by
    PlayerSubject SUBJECT_PLAYER_NO_STATE_RELIGION
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_EVENTOPTION_CALAMITIES_EARTHQUAKE_IMPRISONED_NOFAULT_FAMILY
    Memory MEMORYFAMILY_EARTHQUAKE_PRISONER_NOFAULT
    ◇ grants a memory no event currently keys off
  • Pay them off to keep them quiet.
    -160Money-40/city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • Make known your plan to rebuild the prison with room for many [family].
    +3Orders↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_ORDERS_GAIN_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=3

✎ Brodie Frehlich

Carried Away New Turn CM ✓ Wrath of Gods ⛓ follow-up
Part of the High Water chain — 3 events , 1 branch point view map →

⛓ Follows from: High Water

60% to appear Every 0 turns Tile Claimed UsOccurrenceCity UsPlayer Us
  • Spare no effort in searching for the missing.
    -60Training-15/city↗ turn-120Money-30/city↗ turn
    grants
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • [city] must handle its own affairs.
    +120Discontenteach city↗ turn
    grants
    BONUS_DISCONTENT_GAIN_LARGE
    aiCityYields: YIELD_DISCONTENT=120

✎ Jeri Roys

Caught in the Flames Occurrence Start CM ✓ Wrath of Gods
Once per game WildfireLeader UsUsTile Claimed UsCity Us Max UpsetNot GeneralNot Agent
  • [character] should have been better prepared.
    -1 CharismaGain trait: Severely Wounded
    grants
    BONUS_LOSE_CHARISMA_1
    aiRatings: RATING_CHARISMA=-1
    BONUS_CHARACTER_SEVERELY_WOUNDED
    aeAddTraits: TRAIT_SEVERELY_WOUNDED
  • Request that he receive adequate care.
    -120Money-30/city↗ turnGain trait: WoundedLeader relationship: Influenced By
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_BURNED_WOUNDED_CHARACTER
    aeBonuses: BONUS_CHARACTER_WOUNDED, BONUS_LEADER_INFLUENCED_BY
  • Task our finest healers with [character]’s recovery.
    -4Orders↗ turn-160Money-40/city↗ turnGain trait: CompassionateGain trait: ScarredLeader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_BURNED_SCARRED_LEADER
    aeBonuses: BONUS_ORDERS_LOSS_SMALL, BONUS_MONEY_LOSS_AVERAGE, BONUS_GIVE_TRAIT_COMPASSIONATE
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_BURNED_SCARRED_CHARACTER
    aeBonuses: BONUS_GIVE_TRAIT_SCARRED, BONUS_LEADER_ENDEARED_TO

✎ Brodie Frehlich

Cruel Gods New Turn CM ✓ Wrath of Gods ⛓ follow-up
Part of the There is Yet Time chain — 3 events , 1 branch point view map →

⛓ Follows from: There is Yet Time

20% to appear Every 10 turns OccurrenceReligion Player PaganReligion Head UsPlayer UsLeader Us
  • You shall have the authority to root out those that the gods cannot abide.
    Leader relationship: Conspiring With-4 Legitimacy+40Discontenteach city↗ turn
    grants
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_HUNT_FOR_HERETICS
    iLegitimacy -4
    BONUS_HUNT_FOR_HERETICS_DISCONTENT
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_TINY
  • Go back to your crumbling shrines, [character]. I will not be taking your council in future.
    Gain trait: Slighted
    grants
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED

✎ Jeri Roys

Dark Ash Occurrence Start CM ✓ Wrath of Gods
Once per game EruptionTile Claimed UsCity UsFamily UsLeader UsCapital Us Tile PillagedHonorableNot Capital Us
  • Send building supplies to help with repairs.
    Remembered: Sent aid following a Volcanic Eruption (+20 opinion for 40 turns)(no event currently keys off this)-20Wood-5/city↗ turn-30Stone-10/city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_ERUPTION_AID_FAMILY
    Memory MEMORYFAMILY_ERUPTION_AID
    BONUS_EVENTOPTION_CALAMITIES_ERUPTION_AID_SUPPLIES_LEADER
    aeBonuses: BONUS_WOOD_LOSS_TINY, BONUS_STONE_LOSS_SMALL
    ◇ grants a memory no event currently keys off
  • Deliver Foodfood to get the [family] through the coming winter.
    Remembered: Sent aid following a Volcanic Eruption (+20 opinion for 40 turns)(no event currently keys off this)-50Food-15/city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_ERUPTION_AID_FAMILY
    Memory MEMORYFAMILY_ERUPTION_AID
    BONUS_FOOD_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=-50
    aiGlobalYieldsPer: YIELD_FOOD=-15
    ◇ grants a memory no event currently keys off
  • We have nothing to spare, but invite displaced citizens to resettle in the capital.
    -1 Citizen+1 Citizen
    grants
    BONUS_LOSE_CITIZEN_1
    iCitizens -1
    BONUS_ADD_CITIZEN_1
    iCitizens 1

✎ Brodie Frehlich

Death Sentence CM ✓ Wrath of Gods
20% to appear Every 80 turns PlagueLeader UsCity UsFamily Us Occurrence Active
  • OrdersOrder, above all, must be maintained.
    Free law: Tyranny+60Discontenteach city↗ turn1 rebel unit appear
    grants
    BONUS_FREE_LAW_TYRANNY
    FreeLaw LAW_TYRANNY
    BONUS_EVENTOPTION_CALAMITIES_PLAGUE_REBELS_TYRANNY_CITY
    aeBonuses: BONUS_DISCONTENT_GAIN_SMALL, BONUS_REBEL_UNITS_1
  • Raise a guard to deal with the miscreants.
    -40Training-10/city↗ turn+1 Levy unit1 rebel unit appear
    grants
    BONUS_TRAINING_LOSS_TINY
    aiGlobalYieldsBase: YIELD_TRAINING=-40
    aiGlobalYieldsPer: YIELD_TRAINING=-10
    BONUS_EVENTOPTION_CALAMITIES_PLAGUE_REBELS_MILITIA_CITY
    aeBonuses: BONUS_UNITCLASS_LEVY, BONUS_REBEL_UNITS_1
  • I haven’t the time for such affairs.
    +4Orders↗ turn1 rebel unit appearRemembered: Ignored the lawlessness in our City during a Plague (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    BONUS_REBEL_UNITS_1
    iRebelUnits 1
    BONUS_EVENTOPTION_EVENTOPTION_CALAMITIES_PLAGUE_REBELS_IGNORE_FAMILY
    Memory MEMORYFAMILY_PLAGUE_REBELS_IGNORE
    ◇ grants a memory no event currently keys off

✎ Brodie Frehlich Background reading ↗

Desperation Occurrence Start CM ✓ Turn 30+ Wrath of Gods
Once per game DroughtCity UsLeader Us
  • Perhaps we can appease the raiders with an offer of FoodFood.
    -30Food-10/city↗ turn
    grants
    BONUS_FOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=-30
    aiGlobalYieldsPer: YIELD_FOOD=-10
  • To arms. They will not take what is ours!
    +1 Levy unit
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_START_DISTANT_RAID_LEVY_CITY
    bDistantRaid 1
    aeBonuses: BONUS_UNITCLASS_LEVY
  • It seems we are not the only ones suffering from the [event].
    Gain trait: Compassionate
    grants
    BONUS_EVENTOPTION_DISTANT_RAID
    bDistantRaid 1
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE

✎ Brodie Frehlich Background reading ↗

Devastation New Turn CM ✓ Wrath of Gods ⛓ follow-up
Part of the Peak Paranoia chain — 3 events , 1 branch point view map →

⛓ Follows from: Peak Paranoia

50% to appear Every 0 turns Tile Claimed UsOccurrenceCity UsPlayer Us
  • Resolve
    50%
    -120Money-30/city↗ turn
    50%
    -120Money-30/city↗ turn
    grants
    50% BONUS_ADD_SLUMS
    AddImprovement IMPROVEMENT_SLUMS
    50% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    50% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • Overcrowding is the least of the issues in [city].
    -1 Citizen
    grants
    BONUS_LOSE_CITIZEN_1
    iCitizens -1

✎ Jeri Roys

Distant Storm Occurrence Start CM ✓ Wrath of Gods
Once per game SandstormPlayer UsLeader UsCourtier Us Not Player SandNot Player Arid
  • Send [character] to learn more about this phenomenon.
    +40Science+10/city↗ turnGain trait: ExploringRemembered: Started Explore Recently (2 turns)
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
    BONUS_GIVE_TRAIT_EXPLORING
    Memory MEMORYCHARACTER_STARTED_EXPLORE_RECENTLY
    aeAddTraits: TRAIT_EXPLORING
  • This does not affect us.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Give a speech to reassure the people of our safety.
    Remembered (all families): Reassured us that we are safe from the elements (+20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_EVENTOPTION_CALAMITIES_SANDSTORM_DISTANT_SPEECH_PLAYER
    MemoryAllFamilies MEMORYFAMILY_SANDSTORM_DISTANT
    ◇ grants a memory no event currently keys off
  • Maybe we should be afraid! Call an emergency meeting.
    +40Civics+10/city↗ turn-3Orders↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_WEAK
    grants
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3

✎ Brodie Frehlich

Distant Waves Occurrence Start CM ✓ Wrath of Gods
Once per game TsunamiTile Tribe ImprovementTribeLeader TribePlayer UsTile Tile Coastal LandTribe nearbyTribe Peace Or TruceNot Player Coast
  • Agree to provide the resources if [character] will give us military aid.
    +1 Elite Marauder-20Wood-5/city↗ turn-30Stone-10/city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_TSUNAMI_NEIGHBOUR_TRIBE_MILITARY_PLAYER
    bMercenaryUnit 1
    aiUnits: UNIT_MARAUDER_2=1
    aeBonuses: BONUS_WOOD_LOSS_TINY, BONUS_STONE_LOSS_SMALL
  • We can provide assistance in exchange for a tribute of FoodFood.
    -20Wood-5/city↗ turn-30Stone-10/city↗ turn
    grants
    BONUS_TRIBUTE_RECEIVE_FOOD_SMALL
    aiYieldsTributeBase: YIELD_FOOD=50
    aiYieldsTributePerThem: YIELD_FOOD=10
    BONUS_EVENTOPTION_CALAMITIES_TSUNAMI_NEIGHBOUR_TRIBE_TRIBUTE_PLAYER
    aeBonuses: BONUS_WOOD_LOSS_TINY, BONUS_STONE_LOSS_SMALL
  • [character] need only ask.
    Leader relationship: Endeared To-20Wood-5/city↗ turn-30Stone-10/city↗ turn
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_CALAMITIES_TSUNAMI_NEIGHBOUR_TRIBE_GIFT_PLAYER
    aeBonuses: BONUS_WOOD_LOSS_TINY, BONUS_STONE_LOSS_SMALL
  • We are in no position to offer help.
    Leader relationship: Disappointed With+1 Discipline
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Brodie Frehlich

Down River Occurrence Start CM ✓ Wrath of Gods
Once per game FloodTile Claimed UsCity UsLeader Us Tile Watermill
  • Send the needed supplies to rebuild once the flood has subsided.
    -8Wood-2/city↗ turn
    grants
    BONUS_WOOD_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_WOOD=-8
    aiGlobalYieldsPer: YIELD_WOOD=-2
  • Perhaps that land should be repurposed.
    +30Wood+10/city↗ turn
    grants
    BONUS_TILE_CLEAR_IMPROVEMENT
    bClearImprovement 1
    BONUS_WOOD_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_WOOD=30
    aiGlobalYieldsPer: YIELD_WOOD=10
  • Now is a good time to build it back stronger.
    Begin project: Improved Hydraulics+20 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_URBAN
    grants
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_START_WATERMILL_URBAN_CITY
    aeAddProjects: PROJECT_IMPROVED_HYDRAULICS
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Brodie Frehlich

Drought Adept CM ✓ Wrath of Gods ⛓ follow-up

⛓ Follows from: Iron Signs

Once per game DroughtNon Leader UsCity UsLeader Us Occurrence PastSteward Of The LandArchetype Martial
  • Very well. Let’s see what [character] can do.
    Begin project: Drought Acclimation-60Training-15/city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_TRAINING_OK_CITY
    aeAddProjects: PROJECT_DROUGHT_TRAINING
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
  • There are better ways to prepare for a drought.
    Leader relationship: Disappointed WithBegin project: Grain Silo
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_PROJECT_GRAIN_SILO
    aeAddProjects: PROJECT_GRAIN_SILO
  • Our armies would see greater benefit from conventional Trainingtraining.
    Gain a Officer-60Training-15/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIAL
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_TRAINING_MARTIAL_CITY
    aeAddSpecialistClasses: SPECIALISTCLASS_OFFICER
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15

✎ Brodie Frehlich

Fire Rages New Turn CM ✓ Wrath of Gods ⛓ follow-up
Part of the Tinderbox chain — 3 events , 1 branch point view map →

⛓ Follows from: Tinderbox

60% to appear Every 0 turns Tile Claimed UsOccurrenceCity UsPlayer Us
  • Resolve
    50%
    -120Money-30/city↗ turn
    50%
    -120Money-30/city↗ turn
    grants
    50% BONUS_ADD_SLUMS
    AddImprovement IMPROVEMENT_SLUMS
    50% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    50% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • Let them go where they can.
    -1 Citizen
    grants
    BONUS_LOSE_CITIZEN_1
    iCitizens -1

✎ Jeri Roys

Flood Work Occurrence Start CM ✓ Wrath of Gods
Once per game FloodTile Claimed UsUnit UsCity Us Tile Unfinished ImprovementWorker
  • Push forward and finish the job quickly.
    grants
    BONUS_TILE_BUILD_TURNS_REMOVE_1
    iBuildTurns -1
    BONUS_DAMAGE_UNIT_MEDIUM
    iHPUnit -7
  • Stop work for now and return when it’s safe.
    +20Happinesseach city↗ turn
    grants
    BONUS_TILE_BUILD_TURNS_ADD_1
    iBuildTurns 1
    BONUS_HAPPINESS_GAIN_MINIMAL
    aiCityYields: YIELD_HAPPINESS=20
  • Dispatch more workers to get the job done safely and on time.
    -160Money-40/city↗ turn+1 Worker
    gated by
    LeaderSubject SUBJECT_CHARACTER_URBAN
    grants
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_START_WORKER_URBAN_CITY
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_UNIT_WORKER

✎ Brodie Frehlich

Food Rations CM ✓ Wrath of Gods
20% to appear Every 80 turns DroughtCity UsPlayer Us Occurrence PastCity Food RationsNot Occurrence Active
  • We may yet face another [event]. It is best to conserve FoodFood stores.
    +80Discontenteach city↗ turn+1 Discipline
    grants
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • The [event] has passed. Let the people eat.
    +80Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_FOOD_RATIONS_END_CITY
    aeRemoveProjects: PROJECT_FOOD_RATIONS
    aeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE
  • Let’s join the citizens and celebrate [city]’s return to prosperity!
    -30Food-10/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_CARNAL
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_FOOD_RATIONS_FESTIVAL_CITY
    aeRemoveProjects: PROJECT_FOOD_RATIONS
    aeCultureProject: CULTURE_WEAK, CULTURE_DEVELOPING, CULTURE_STRONG, CULTURE_LEGENDARY
    BONUS_FOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=-30
    aiGlobalYieldsPer: YIELD_FOOD=-10
  • Arrest the beggars and cut their rations for a month.
    +80Discontenteach city↗ turn+2 Legitimacy+50Food+15/city↗ turn
    gated by
    IndexSubject
    grants
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_FOOD_RATIONS_TYRANNY_PLAYER
    iLegitimacy 2
    aeBonuses: BONUS_FOOD_GAIN_AVERAGE

✎ Brodie Frehlich

Fortified Occurrence Start CM ✓ Wrath of Gods
Once per game SandstormUnit UsPlayer Us Unit Fortified
  • Not all military experience is born in battle.
    grants
    BONUS_XP_UNIT_AVERAGE
    iXPUnit 40
  • See that they have some time to recover.
    grants
    BONUS_HEAL_UNIT_LOW
    iHPUnit 5

✎ Brodie Frehlich

From the Sands Occurrence Start CM ✓ Wrath of Gods
Once per game SandstormCity UsTribe WarUnit ThemUnit UsUnit Them
  • Dig in. Defense is the only option here.
    grants
    BONUS_UNIT_PROMOTION_GUARD1
    aeEffectUnits: EFFECTUNIT_GUARD1
  • Strike first, before they can surround us.
    grants
    BONUS_UNIT_PROMOTION_STRIKE1
    aeEffectUnits: EFFECTUNIT_STRIKE1

✎ Brodie Frehlich

Guard’s Quarry Occurrence Start CM ✓ Wrath of Gods
Once per game EarthquakeCity UsTile Claimed UsPlayer UsLeader Us City QuarryTile QuarryTile MarblePlayer Slavery
  • OrdersOrder the guards to chase down and capture the escaped slaves.
    +60Discontenteach city↗ turn+1 Discipline
    grants
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Send additional aid to help rescue those trapped.
    +60Happinesseach city↗ turn-3Orders↗ turn
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
  • I’m sure we can find new volunteers.
    Begin project: Forced Labor
    gated by
    LeaderSubject SUBJECT_CHARACTER_VILLAINOUS
    grants
    BONUS_PROJECT_FORCED_LABOR
    aeAddProjects: PROJECT_FORCED_LABOR

✎ Brodie Frehlich

Misanchored Occurrence Start CM ✓ Wrath of Gods
Once per game HurricaneUnit UsLeader UsUsUsTile Unit AnchoredUnit Min Hp 6GeneralLow WisdomNo JobHigh WisdomNot Unit Needs General
  • OrdersOrder [character] to take some time off for sailing lessons.
    +1 Charisma+1 Wisdom
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_START_ANCHOR_TRAIN_CHARACTER
    aeBonuses: BONUS_GAIN_WISDOM_1, BONUS_RELEASE_GENERAL
  • Replace [character] at once with a more competent general.
    +1 DisciplineLeader relationship: Disappointed With
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_START_ANCHOR_REPLACE_CHARACTER
    iGeneralOfSubject 1
  • It might have happened to anyone.
    grants
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_START_ANCHOR_OK_LEADER
    iLegitimacy -2

✎ Brodie Frehlich

People of [city] Occurrence Start CM ✓ Wrath of Gods
Once per game SandstormTile Claimed UsCity UsPlayer UsReligion WorldNon Leader UsLeader Us Not Manichaeism
  • Very well. Send [religion] to [city].
    -120Money-30/city↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_EVENTOPTION_CALAMITIES_SANDSTORM_AD_SPREAD_RELIGION
    iSpreadToSubject 2
  • This is a tragedy, to be sure, but not due to lack of faith.
    Leader relationship: Disappointed With+1 Wisdom
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • I saw this coming. Join [character] in [city] at once.
    Leader relationship: Endeared To-2Orders↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_EVENTOPTION_CALAMITIES_SANDSTORM_AD_SPREAD_RELIGION
    iSpreadToSubject 2
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_ORDERS_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_ORDERS=-2

✎ Brodie Frehlich Background reading ↗

Recovery Efforts Occurrence Start CM ✓ Wrath of Gods
20% to appear Every 40 turns EarthquakePlayer UsLeader UsTile Claimed UsCity Us
  • Enlist a workforce to help rebuild.
    +1 Worker
    grants
    BONUS_UNIT_WORKER
    aiUnits: UNIT_WORKER=1
  • Salvage what we can from the rubble.
    +50Stone+15/city↗ turn+20Wood+5/city↗ turn
    grants
    BONUS_STONE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=50
    aiGlobalYieldsPer: YIELD_STONE=15
    BONUS_WOOD_GAIN_TINY
    aiGlobalYieldsBase: YIELD_WOOD=20
    aiGlobalYieldsPer: YIELD_WOOD=5
  • All efforts must be focused on restoring [city].
    +1 HP to the city
    grants
    BONUS_PROJECT_REPAIRS
    iHPCity 1
    iHPCityPercent 10
  • Reach out to our neighbors to see if they require assistance.
    Remembered (all families): Prioritized foreign aid during recovery efforts (-20 opinion for 20 turns)(no event currently keys off this)Remembered (all rivals): Provided aid following a natural disaster (+20 opinion for 20 turns)(no event currently keys off this)Gain trait: Compassionate-3Orders↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_EARTHQUAKE_RECOVERY_EFFORTS_NEIGHBOURS
    MemoryAllPlayers MEMORYPLAYER_RECOVERY_EFFORTS
    MemoryAllFamilies MEMORYFAMILY_RECOVERY_EFFORTS
    aeBonuses: BONUS_GIVE_TRAIT_COMPASSIONATE, BONUS_ORDERS_LOSS_TINY
    ◇ grants a memory no event currently keys off

✎ Brodie Frehlich

River Surge Occurrence Start CM ✓ Wrath of Gods
Once per game FloodCity UsTile ClaimedLeader UsFamily Us Tile River
  • Ensure the safety of the common folk.
    +80Happinesseach city↗ turnRemembered: Prioritized commoners during a flood (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_START_WALLS_COMMON_FAMILY
    Memory MEMORYFAMILY_FLOOD_WALLS_COMMON
    ◇ grants a memory no event currently keys off
  • See that our nobles and their possessions are safe.
    +80Discontenteach city↗ turnRemembered: Prioritized us during a flood (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_START_WALLS_NOBLE_FAMILY
    Memory MEMORYFAMILY_FLOOD_WALLS_NOBLE
    ◇ grants a memory no event currently keys off
  • No need. The city’s Walls will protect all.
    +40Happinesseach city↗ turnRemembered: Walls protected our City during a Flood (+20 opinion for 20 turns)(no event currently keys off this)
    gated by
    IndexSubject
    grants
    BONUS_HAPPINESS_GAIN_TINY
    aiCityYields: YIELD_HAPPINESS=40
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_START_WALLS_WALLS_FAMILY
    Memory MEMORYFAMILY_FLOOD_WALLS_WALLS
    ◇ grants a memory no event currently keys off

✎ Brodie Frehlich

Roaring Darkness New Turn CM ✓ Wrath of Gods ⛓ follow-up
Part of the A Feeling On the Wind chain — 3 events , 1 branch point view map →

⛓ Follows from: A Feeling On the Wind

60% to appear Every 0 turns Tile Claimed UsOccurrenceCity UsPlayer Us
  • We must brave the storm, to find those trapped without shelter.
    -60Training-15/city↗ turn
    grants
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
  • Resolve
    100%
    -1 Citizen
    0%
    +120Discontenteach city↗ turn
    grants
    100% BONUS_LOSE_CITIZEN_1
    iCitizens -1
    100% BONUS_BALK_AT_SANDSTORM
    aiTraitProbDelay: TRAIT_TIMID=25
    0% BONUS_DISCONTENT_GAIN_LARGE
    aiCityYields: YIELD_DISCONTENT=120
    0% BONUS_BALK_AT_SANDSTORM
    aiTraitProbDelay: TRAIT_TIMID=25

✎ Jeri Roys

Sandborn Occurrence Start CM ✓ Wrath of Gods
Once per game SandstormUnit UsTileLeader Us Unit MilitaryUnit SandNot Unit Has Name
  • Honor the [unit] with a fitting name.
    grants
    BONUS_EVENTOPTION_CALAMITIES_SANDSTORM_SANDBORN_NAME_UNIT
    UnitName TEXT_BONUS_EVENTOPTION_CALAMITIES_SANDSTORM_SANDBORN_NAME_UNIT
    aeEffectUnits: EFFECTUNIT_NOMAD
  • Have these desert warriors lead military drills with our other troops.
    +80Training+20/city↗ turn
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20

✎ Brodie Frehlich

Sheep on the Run Occurrence Start CM ✓ Wrath of Gods
Part of the Sheep on the Run chain — 2 events view map →
Once per game FloodTile Claimed UsCity UsTile Claimed UsTile Claimed UsLeader Us Tile Sheep
  • Corral the beasts where they are to keep them in place.
    -20Wood-5/city↗ turn
    grants
    BONUS_WOOD_LOSS_TINY
    aiGlobalYieldsBase: YIELD_WOOD=-20
    aiGlobalYieldsPer: YIELD_WOOD=-5
    ↳ may trigger:
  • SheepSheep? Why are you bothering me with this?
    +2Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_MINIMAL
    aiGlobalYieldsBase: YIELD_ORDERS=2
  • Spread out the herd so as not to overwork the land.
    gated by
    LeaderSubject SUBJECT_CHARACTER_STEWARD_OF_THE_LAND
    grants
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_START_SET_SHEEP
    SetResource RESOURCE_SHEEP

✎ Brodie Frehlich

Snakes on a Plain CM ✓ Wrath of Gods
20% to appear Every 80 turns DroughtTile Claimed UsCity UsLeader UsFamily UsReligion Occurrence ActiveTile FlatTile TemperateNot Tile Trees
  • The [family] are being paranoid. The snakes are just looking for moisture and shade.
    +1 WisdomRemembered: Ignored our warning that snakes are a bad omen (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_SNAKES_SKEPTIC_FAMILY
    Memory MEMORYFAMILY_DENIED_SNAKE_OMEN
    ◇ grants a memory no event currently keys off
  • Offer sacrifices to in the hopes that this scourge is cleansed from the land.
    -30Food-10/city↗ turnRemembered: Offered sacrifice to ward off snakes (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_FOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=-30
    aiGlobalYieldsPer: YIELD_FOOD=-10
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_SNAKES_OMEN_FAMILY
    Memory MEMORYFAMILY_ACCEPTED_SNAKE_OMEN
    ◇ grants a memory no event currently keys off
  • It is clear that the snakes worship me as their King!
    -1 Charisma+1 Courage
    gated by
    LeaderSubject SUBJECT_CHARACTER_WEAK
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_SNAKES_LEADER
    SetTitle TITLE_SNAKE_RULER
    aeBonuses: BONUS_LOSE_CHARISMA_1, BONUS_GAIN_COURAGE_1

✎ Brodie Frehlich

Stewards of the Land CM ✓ Wrath of Gods
30% to appear Every 80 turns DroughtTribe Peace Or TrucePlayer UsTribal Land Steward Occurrence ActiveTribe nearbyTribe Min CautiousPlayer Max 1 Food
  • Offer to trade WoodWood in return for FoodFood.
    Remembered: Offered trade in return for our assistance (+20 opinion for 20 turns)(no event currently keys off this)-30Wood-10/city↗ turn+50Food+15/city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_STEWARDS_TRADE_TRIBE
    Memory MEMORYTRIBE_OFFERED_TRADE
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_STEWARDS_TRADE_PLAYER
    aeBonuses: BONUS_WOOD_LOSS_SMALL, BONUS_FOOD_GAIN_AVERAGE
    ◇ grants a memory no event currently keys off
  • We have nothing to offer, but thank the [tribe] for their help.
    +20Food+5/city↗ turn
    grants
    BONUS_FOOD_GAIN_TINY
    aiGlobalYieldsBase: YIELD_FOOD=20
    aiGlobalYieldsPer: YIELD_FOOD=5
  • Invite a [tribe] Steward Of The Land to live among us so that we might learn their ways.
    Gain a Court Minister
    gated by
    IndexSubject
    grants
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
  • Detain the representatives and find out the location of their Foodfood caches.
    Remembered: Detained our people and stole our food (-80 opinion for 40 turns)(no event currently keys off this)+100Food+35/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_VILLAINOUS
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_STEWARDS_DETAIN_PLAYER
    Memory MEMORYTRIBE_STOLE_FOOD_CACHE
    BONUS_FOOD_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_FOOD=100
    aiGlobalYieldsPer: YIELD_FOOD=35
    ◇ grants a memory no event currently keys off

✎ Brodie Frehlich

Stormbound Occurrence Start CM ✓ Wrath of Gods
Once per game HurricanePlayer UsLeader UsUsUs Player CoastSuccession UsTeenagerLow DisciplineLow WisdomSome Courage
Always Remembered: Hurricane Missing HeirGain trait: MissingRemembered: Hurricane Missing Heir Friend
  • I will bring the fool back myself.
    Remembered: Hurricane Rescue Courage
    grants
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_START_HEIR_COURAGE_LEADER
    Memory MEMORYCHARACTER_HURRICANE_RESCUE_COURAGE
    ◇ may enable: [character] Lost, Dark Waves
  • Find a way to signal for the errant ship’s return.
    Remembered: Hurricane Rescue WisdomRemembered: Hurricane Missing Heir Friend
    grants
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_START_HEIR_WISDOM_LEADER
    Memory MEMORYCHARACTER_HURRICANE_RESCUE_WISDOM
    BONUS_HURRICANE_MISSING_HEIR_FRIEND
    Memory MEMORYCHARACTER_HURRICANE_MISSING_HEIR_FRIEND
  • [character] is on his own.
    +1 Discipline-1 Charisma
    grants
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_START_HEIR_NO_LEADER
    aeBonuses: BONUS_GAIN_DISCIPLINE_1, BONUS_LOSE_CHARISMA_1

✎ Brodie Frehlich

Taken by the Sea Occurrence Start CM ✓ Wrath of Gods
Every 80 turns TsunamiLeader UsUsUnit UsTileFamily Us GeneralTile Coastal Land
Always Gain trait: Missing
  • We must learn from this tragedy.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • Set aside a day to honor those lost.
    -3Orders↗ turnRemembered: Honored our general who was swept out to sea (+20 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
    BONUS_EVENTOPTION_CALAMITIES_TSUNAMI_MISSING_HONOR_FAMILY
    Memory MEMORYFAMILY_TSUNAMI_MISSING_HONOR
    ◇ grants a memory no event currently keys off
  • Though unfortunate, this is a very timely distraction.
    +160Money+40/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_VILLAINOUS
    grants
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
  • We must do better lest we face further punishment.
    +3Orders↗ turnProgress ambition: Four MonasteryRemembered: Recent Ambition (7 turns)
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_EVENTOPTION_CALAMITIES_TSUNAMI_MISSING_MONASTERY_LEADER
    aeBonuses: BONUS_ORDERS_GAIN_TINY, BONUS_AMBITION_FOUR_MONASTERY
  • We must do better lest we face further punishment.
    +3Orders↗ turnProgress ambition: Four TempleRemembered: Recent Ambition (7 turns)
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_EVENTOPTION_CALAMITIES_TSUNAMI_MISSING_TEMPLE_LEADER
    aeBonuses: BONUS_ORDERS_GAIN_TINY, BONUS_AMBITION_FOUR_TEMPLE
  • We must do better lest we face further punishment.
    +3Orders↗ turnProgress ambition: Three CathedralRemembered: Recent Ambition (7 turns)
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_EVENTOPTION_CALAMITIES_TSUNAMI_MISSING_CATHEDRAL_LEADER
    aeBonuses: BONUS_ORDERS_GAIN_TINY, BONUS_AMBITION_THREE_CATHEDRAL

✎ Brodie Frehlich

Taking Shelter New Turn CM ✓ Wrath of Gods ⛓ follow-up
Part of the A Feeling On the Wind chain — 3 events , 1 branch point view map →

⛓ Follows from: A Feeling On the Wind

50% to appear Every 0 turns Tile Claimed UsOccurrenceCity UsSandstorm MitigatedLeader Us
  • With people and valuable goods safe, [city] will rebuild.
    grants
    BONUS_AVERTED_GREATER_DISASTER
    iLegitimacy 4

✎ Jeri Roys

The Awaited Storm New Turn CM ✓ Wrath of Gods ⛓ follow-up
Part of the The Next Storm chain — 3 events , 1 branch point view map →

⛓ Follows from: The Next Storm

50% to appear Every 0 turns Tile Claimed UsOccurrenceCity UsHurricane MitigatedLeader Us
  • [city] will recover.
    grants
    BONUS_AVERTED_GREATER_DISASTER
    iLegitimacy 4

✎ Jeri Roys

The Baths of [city] CM ✓ Wrath of Gods
20% to appear Every 80 turns DroughtCity UsLeader Us Occurrence ActiveCity Baths
  • Close the baths. They will be of no use when the people have starved.
    +80Discontenteach city↗ turn+1 Discipline
    grants
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • [city]’s citizens are on edge as it is. I dare not sow further Discontentdiscontent.
    +80Happinesseach city↗ turn-1 Courage
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1
  • I will meet with the farmers. Surely we can work out a compromise.
    +60Happinesseach city↗ turn+2 Legitimacy+20 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_BATHS_CHARMING_PLAYER
    iLegitimacy 2
    aeBonuses: BONUS_XP_CHARACTER_SMALL
  • Close the baths for “Maintenancemaintenance”. Nobles and those with sufficient coin may still attend.
    Begin project: Private BathsRemembered (all families): Granted us exclusive access to City Baths (+20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_BATHS_COVERT_CITY
    aeAddProjects: PROJECT_PRIVATE_BATHS
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_BATHS_COVERT_PLAYER
    MemoryAllFamilies MEMORYFAMILY_BATH_PRIVILEGES
    ◇ grants a memory no event currently keys off

✎ Brodie Frehlich

The Colossus Falls Occurrence Start CM ✓ Wrath of Gods
Once per game EarthquakeCity UsTile ColossusReligion Player PaganLeader UsUsPlayer Peace Or TruceLeader Them City Colossus
  • Accept help from [character].
    Leader relationship: Disappointed WithLeader relationship: Holds Favor From
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
  • Heed the warnings of [character].
    Leader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_CALAMITIES_EARTHQUAKE_COLOSSUS_NO_TILE
    bPillageImprovement 1
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • I think I can fix this.
    +4 LegitimacyLeader relationship: Disappointed With
    gated by
    LeaderSubject SUBJECT_BUILDER
    grants
    BONUS_EVENTOPTION_CALAMITIES_EARTHQUAKE_COLOSSUS_BUILDER_LEADER
    iLegitimacy 4
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Brodie Frehlich Background reading ↗

The Cracked Earth Occurrence Start CM ✓ Wrath of Gods
Every 80 turns DroughtPlayer Us Player Max 50 Food
  • Secure what Foodfood imports we can.
    -240Money-60/city↗ turn+75Food+25/city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_CRACKED_EARTH_IMPORT
    aeBonuses: BONUS_MONEY_LOSS_LARGE, BONUS_FOOD_GAIN_LARGE
  • Begin rationing Foodfood supplies.
    Begin project: Food Rations
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_CRACKED_EARTH_RATION
    aeAddProjects: PROJECT_FOOD_RATIONS
  • Store all excess Foodfood at once.
    Begin project: Grain Silo
    gated by
    LeaderSubject SUBJECT_CHARACTER_PRODUCTIVE
    grants
    BONUS_PROJECT_GRAIN_SILO
    aeAddProjects: PROJECT_GRAIN_SILO
  • The gods will watch over [rival].
    +60Happinesseach city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60

✎ Brodie Frehlich

The Dust Settles Occurrence Start CM ✓ Wrath of Gods
Once per game SandstormTile Claimed UsCity UsLeader UsPlayer Us Tile FarmTile TemperateTile Lush
Always -30Food-10/city↗ turn
  • That’s unfortunate.
    (no gates or payload in XML)
  • Recruit more hands to work the land.
    +1 Worker-120Money-30/city↗ turn
    grants
    BONUS_UNIT_WORKER
    aiUnits: UNIT_WORKER=1
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • Ensure specialized Trainingtraining for the farmers.
    Gain a Farmer-60Civics-15/city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_SANDSTORM_FARM_FARMER_CITY
    aeAddSpecialistClasses: SPECIALISTCLASS_FARMER
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
  • See to the matter personally.
    +20 XP to the character-3Orders↗ turn+50Food+15/city↗ turn
    gated by
    LeaderSubject SUBJECT_CULTIVATOR
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_EVENTOPTION_CALAMITIES_SANDSTORM_FARM_FOOD_PLAYER
    aeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_FOOD_GAIN_AVERAGE

✎ Brodie Frehlich

The Earth Moves New Turn CM ✓ Wrath of Gods ⛓ follow-up
Part of the Shaken Confidence chain — 3 events , 1 branch point view map →

⛓ Follows from: Shaken Confidence

60% to appear Every 0 turns Tile Claimed UsOccurrenceCity UsPlayer Us
  • Send supplies, and troops to manage the crisis.
    -60Training-15/city↗ turn-30Food-10/city↗ turn
    grants
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
    BONUS_FOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=-30
    aiGlobalYieldsPer: YIELD_FOOD=-10
  • Focus on repairs.
    +120Discontenteach city↗ turnGain trait: Engineer
    grants
    BONUS_DISCONTENT_GAIN_LARGE
    aiCityYields: YIELD_DISCONTENT=120
    BONUS_GIVE_TRAIT_ENGINEER
    aeAddTraits: TRAIT_ENGINEER

✎ Jeri Roys

The Hunger of the Sea New Turn CM ✓ Wrath of Gods ⛓ follow-up
Part of the Riding High chain — 3 events , 1 branch point view map →

⛓ Follows from: Riding High

60% to appear Every 0 turns Tile Claimed UsOccurrenceCity UsLeader UsPlayer Us
  • Resolve
    100%
    -20Stone-5/city↗ turn
    0%
    Gain trait: Engineer-20Stone-5/city↗ turn
    grants
    100% BONUS_SET_BUILDER_ARCHETYPE
    SetArchetype TRAIT_BUILDER_ARCHETYPE
    100% BONUS_STONE_LOSS_TINY
    aiGlobalYieldsBase: YIELD_STONE=-20
    aiGlobalYieldsPer: YIELD_STONE=-5
    0% BONUS_GIVE_TRAIT_ENGINEER
    aeAddTraits: TRAIT_ENGINEER
    0% BONUS_STONE_LOSS_TINY
    aiGlobalYieldsBase: YIELD_STONE=-20
    aiGlobalYieldsPer: YIELD_STONE=-5
  • What's done is done.
    +120Discontenteach city↗ turn
    grants
    BONUS_DISCONTENT_GAIN_LARGE
    aiCityYields: YIELD_DISCONTENT=120

✎ Jeri Roys

The Mountain Wakes New Turn CM ✓ Wrath of Gods ⛓ follow-up
Part of the Peak Paranoia chain — 3 events , 1 branch point view map →

⛓ Follows from: Peak Paranoia

50% to appear Every 0 turns Tile Claimed UsOccurrenceCity UsLeader Us City Wary Of The Mountain
  • At least the mountain itself had only scattered inhabitants. Already, [city] prepares to rebuild.
    grants
    BONUS_UNIT_WORKER
    aiUnits: UNIT_WORKER=1
    BONUS_WARNED_OF_THE_SLEEPING_MOUNTAIN
    iLegitimacy 4

✎ Jeri Roys

The Mourning After Occurrence Start CM ✓ Wrath of Gods
20% to appear Once per game EarthquakePlayer UsLeader UsTile Claimed Us
  • I shall mourn with the people.
    Gain trait: Mourning
    grants
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING
  • Now is no time for rest.
    +1 Discipline-1 Charisma+2Orders↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_EARTHQUAKE_MOURNING_NO_LEADER
    aeBonuses: BONUS_GAIN_DISCIPLINE_1, BONUS_LOSE_CHARISMA_1, BONUS_ORDERS_GAIN_MINIMAL
  • Pledge an oath to rebuild [rival].
    Gain trait: Rebuilder Oath
    grants
    BONUS_GIVE_TRAIT_REBUILDER_OATH
    aeAddTraits: TRAIT_REBUILDER_OATH
  • I will deal with this tragedy in my own way.
    +20 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_CARNAL
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Brodie Frehlich

The Sea Grows Dark New Turn CM ✓ Wrath of Gods ⛓ follow-up
Part of the The Next Storm chain — 3 events , 1 branch point view map →

⛓ Follows from: The Next Storm

60% to appear Every 0 turns Tile Claimed UsOccurrenceCity UsPlayer Us
  • We shall replace what we can.
    -120Money-30/city↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • We must recognize, this storm shall not be the last. [city] cannot be rebuilt as it was.
    +120Discontenteach city↗ turn+1 Discipline
    grants
    BONUS_DISCONTENT_GAIN_LARGE
    aiCityYields: YIELD_DISCONTENT=120
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Jeri Roys

The Undiscovered World Occurrence Start CM ✓ Wrath of Gods
20% to appear Once per game TsunamiTile Claimed UsCity UsPlayer UsLeader Us Tile Coastal Water
  • So shall begin an era of Exploration for [rival]!
    Free law: Exploration
    grants
    BONUS_FREE_LAW_EXPLORATION
    FreeLaw LAW_EXPLORATION
  • Resolve
    33%
    Progress ambition: Reveal 40Remembered: Recent Ambition (7 turns)Gain trait: Swift
    33%
    Progress ambition: Reveal 60Remembered: Recent Ambition (7 turns)Gain trait: Swift
    33%
    Progress ambition: Reveal 80Remembered: Recent Ambition (7 turns)Gain trait: Swift
    grants
    33% BONUS_AMBITION_REVEAL_40
    Ambition GOAL_REVEAL_40
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_GIVE_TRAIT_SWIFT
    aeAddTraits: TRAIT_SWIFT
    33% BONUS_AMBITION_REVEAL_60
    Ambition GOAL_REVEAL_60
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_GIVE_TRAIT_SWIFT
    aeAddTraits: TRAIT_SWIFT
    33% BONUS_AMBITION_REVEAL_80
    Ambition GOAL_REVEAL_80
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_GIVE_TRAIT_SWIFT
    aeAddTraits: TRAIT_SWIFT
  • Resolve
    50%
    Progress ambition: Six TechsRemembered: Recent Ambition (7 turns)Gain trait: Educated
    50%
    Progress ambition: Eight TechsRemembered: Recent Ambition (7 turns)Gain trait: Educated
    grants
    50% BONUS_AMBITION_SIX_TECHS
    Ambition GOAL_SIX_TECHS
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_GIVE_TRAIT_EDUCATED
    aeAddTraits: TRAIT_EDUCATED
    50% BONUS_AMBITION_EIGHT_TECHS
    Ambition GOAL_EIGHT_TECHS
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_GIVE_TRAIT_EDUCATED
    aeAddTraits: TRAIT_EDUCATED
  • Resolve
    25%
    Progress ambition: Eight ShrinesRemembered: Recent Ambition (7 turns)Gain trait: Pious
    25%
    Progress ambition: Four MonasteryRemembered: Recent Ambition (7 turns)Gain trait: Pious
    25%
    Progress ambition: Four TempleRemembered: Recent Ambition (7 turns)Gain trait: Pious
    25%
    Progress ambition: Three CathedralRemembered: Recent Ambition (7 turns)Gain trait: Pious
    grants
    25% BONUS_AMBITION_EIGHT_SHRINES
    Ambition GOAL_EIGHT_SHRINES
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
    25% BONUS_AMBITION_FOUR_MONASTERY
    Ambition GOAL_FOUR_MONASTERY
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
    25% BONUS_AMBITION_FOUR_TEMPLE
    Ambition GOAL_FOUR_TEMPLE
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
    25% BONUS_AMBITION_THREE_CATHEDRAL
    Ambition GOAL_THREE_CATHEDRAL
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
  • I’d rather forget about the whole thing.
    -1 Wisdom+1 Discipline
    grants
    BONUS_EVENTOPTION_CALAMITIES_TSUNAMI_EXPLORE_NO_LEADER
    aeBonuses: BONUS_LOSE_WISDOM_1, BONUS_GAIN_DISCIPLINE_1

✎ Brodie Frehlich

The Visions Occurrence Start CM ✓ Wrath of Gods
Once per game Occurrence ActiveLeader UsPlayer Us InsaneDroughtPlagueHurricaneSandstormTsunamiFloodEarthquakeWildfireEruption
  • Well, they will doubt me no more.
    Gain trait: Prophet
    grants
    BONUS_GIVE_TRAIT_PROPHET
    aeAddTraits: TRAIT_PROPHET
  • I must discover the extent of my powers out in the world.
    Gain trait: ExploringRemembered: Started Explore Recently (2 turns)
    grants
    BONUS_EVENTOPTION_CALAMITIES_START_VISIONS_EXPLORING
    bAbdicate 1
    aeBonuses: BONUS_GIVE_TRAIT_EXPLORING

✎ Brodie Frehlich

The Wash Occurrence Start CM ✓ Wrath of Gods
Once per game FloodPlayer UsPlayer WarUnit ThemTile Claimed UsCity UsFamily Us Tile River
  • Call on [city]’s citizens to strike at our disordered enemy.
    A unit is killed+1 Levy unit
    grants
    BONUS_KILL_UNIT
    bKillUnit 1
    BONUS_UNITCLASS_LEVY
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
  • Though our enemies, I will not exploit [rival]’s ill fate. OrdersOrder the [family] to help in the rescue and recovery.
    Gain trait: CompassionateRemembered: Helped recover soldiers who were taken by the flood (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Ordered us to help our City's attackers (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_START_WASH_HELP_PLAYER
    Memory MEMORYPLAYER_WASH_HELP
    BONUS_DAMAGE_UNIT_MEDIUM
    iHPUnit -7
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_START_WASH_HELP_FAMILY
    Memory MEMORYFAMILY_WASH_HELP
    ◇ grants a memory no event currently keys off
  • Establish a yearly festival to commemorate this fateful moment!
    A unit is killedBegin project: Festival: The WashRemembered: Composed an epic about the siege of our flooded City (+40 opinion for 20 turns)(no event currently keys off this)
    gated by
    IndexSubject
    grants
    BONUS_KILL_UNIT
    bKillUnit 1
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_START_WASH_EPIC_CITY
    aeAddProjects: PROJECT_EPIC_THE_WASH
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_START_WASH_EPIC_FAMILY
    Memory MEMORYFAMILY_WASH_EPIC
    ◇ grants a memory no event currently keys off

✎ Brodie Frehlich

The Wave Breaks New Turn CM ✓ Wrath of Gods ⛓ follow-up
Part of the Riding High chain — 3 events , 1 branch point view map →

⛓ Follows from: Riding High

50% to appear Every 0 turns Tile Claimed UsOccurrenceCity UsTsunami MitigatedLeader Us
  • As the waters recede, we shall build anew.
    grants
    BONUS_AVERTED_GREATER_DISASTER
    iLegitimacy 4

✎ Jeri Roys

The World Ends? New Turn CM ✓ Wrath of Gods ⛓ follow-up
Part of the Omens Swirl chain — 3 events , 1 branch point view map →

⛓ Follows from: Omens Swirl

Once per game Tile Claimed UsOccurrenceLeader Us
  • I must accept that it is.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • I cannot accept that it is.
    +1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1

✎ Jeri Roys

To Waver CM ✓ Wrath of Gods
20% to appear Every 80 turns PlagueLeader UsReligionUs Occurrence ActiveReligion Of LeaderImportant UsHealthyNot Religion Head
  • Berate [character] for his impiety.
    Gain trait: RighteousLeader relationship: Disappointed With
    grants
    BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Help [character] restore his faith in.
    -4Orders↗ turnLeader relationship: Endeared To
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • [character] is right. abandoned us!
    Remembered: Lost faith during a Plague (-40 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_CHARACTER_REMOVE_RELIGION
    bRemoveReligion 1
    BONUS_EVENTOPTION_CALAMITIES_PLAGUE_RELIGION_ABANDON_RELIGION
    Memory MEMORYRELIGION_PLAGUE_ABANDON
    BONUS_CHARACTER_REMOVE_RELIGION
    bRemoveReligion 1
    ◇ grants a memory no event currently keys off

✎ Brodie Frehlich Background reading ↗

To the Sea Occurrence Start CM ✓ Wrath of Gods
Once per game DroughtPlayer UsLeader Us
  • The bounty of the sea should meet our needs.
    Progress ambition: Six NetsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_SIX_NETS
    Ambition GOAL_SIX_NETS
    aeBonuses: BONUS_RECENT_AMBITION
  • [rival] will be fine.
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Tsunami Timber Occurrence Start CM ✓ Wrath of Gods
Once per game TsunamiTile Claimed UsCity UsPlayer Us Tile Coastal WaterPlayer Trees
  • [rival] badly needs that WoodWood.
    +40Discontenteach city↗ turn+30Wood+10/city↗ turn
    grants
    BONUS_DISCONTENT_GAIN_TINY
    aiCityYields: YIELD_DISCONTENT=40
    BONUS_WOOD_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_WOOD=30
    aiGlobalYieldsPer: YIELD_WOOD=10
  • The recovery of [city] must come first.
    +60Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
  • Help with recovery efforts, but establish a program to salvage the timber in the future.
    Begin project: Timber Salvage
    gated by
    LeaderSubject SUBJECT_CHARACTER_URBAN
    grants
    BONUS_EVENTOPTION_CALAMITIES_TSUNAMI_TIMBER_SALVAGE_CITY
    aeAddProjects: PROJECT_TIMBER_SALVAGE

✎ Brodie Frehlich

Tyranny vs. Tyranny CM ✓ Wrath of Gods
40% to appear Every 80 turns PlaguePlayer UsCity Us Occurrence PastCity QuarantineNot Occurrence Active
  • Resolve
    100%
    0%
    grants
    100% BONUS_REMOVE_ALL_QUARANTINE
    aeAllCityBonuses: BONUS_REMOVE_PROJECT_QUARANTINE
    0% BONUS_REMOVE_PROJECT_QUARANTINE
    aeRemoveProjects: PROJECT_QUARANTINE
  • Well, if they already see me as a tyrant...
    Free law: Tyranny1 rebel unit appear
    grants
    BONUS_FREE_LAW_TYRANNY
    FreeLaw LAW_TYRANNY
    BONUS_REBEL_UNITS_1
    iRebelUnits 1

✎ Brodie Frehlich

Unnatural Threat Occurrence Start CM ✓ Wrath of Gods
20% to appear Once per game Occurrence ActiveLeader UsPlayer Us DroughtPlagueHurricaneSandstormTsunamiFloodEarthquakeWildfireEruption
  • We must defend against any who aim to take advantage of the [event].
    +80Training+20/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIAL
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
  • Perhaps we can broaden our understanding of this phenomenon.
    +40Science+10/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_THOUGHTFUL
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
  • Let’s refine our policies that most closely relate to the [event].
    +60Civics+15/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGAL
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
  • Resolve
    33%
    -160Money-40/city↗ turnGain a Court Soldier
    33%
    -160Money-40/city↗ turnGain a Court Scholar
    33%
    -160Money-40/city↗ turnGain a Court Minister
    grants
    33% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    33% BONUS_ADD_GREAT_SOLDIER
    AddCourtier: COURTIER_SOLDIER
    33% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    33% BONUS_ADD_GREAT_SCIENTIST
    AddCourtier: COURTIER_SCIENTIST
    33% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    33% BONUS_ADD_GREAT_MINISTER
    AddCourtier: COURTIER_MINISTER
  • I will handle this in my own way.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Brodie Frehlich

Unsettled Occurrence Start CM ✓ Wrath of Gods
Every 80 turns EarthquakeTribeLeader UsCapital UsTile Claimed Us Not Tribe Peace
Always Remembered: Tribe Offer (5 turns)
  • [rival] is not afraid. Maintain focus on recovery efforts for now.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Our workforce must take up arms to meet the new threat!
    -20Iron-5/city↗ turn-60Training-15/city↗ turn+1 Heavy Infantry unit
    grants
    BONUS_EVENTOPTION_CALAMITIES_EARTHQUAKE_INVASION_UNIT
    aeBonuses: BONUS_IRON_LOSS_TINY, BONUS_TRAINING_LOSS_SMALL
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
  • I will take to the field and meet them head-on!
    +1 CourageProgress ambition: 5 Kills GeneralRemembered: Recent Ambition (7 turns)
    grants
    BONUS_EVENTOPTION_CALAMITIES_EARTHQUAKE_INVASION_AMBITION_5
    aeBonuses: BONUS_GAIN_COURAGE_1, BONUS_AMBITION_5_KILLS_GENERAL
  • I will take to the field and meet them head-on!
    +1 CourageProgress ambition: 10 Kills GeneralRemembered: Recent Ambition (7 turns)
    grants
    BONUS_EVENTOPTION_CALAMITIES_EARTHQUAKE_INVASION_AMBITION_10
    aeBonuses: BONUS_GAIN_COURAGE_1, BONUS_AMBITION_10_KILLS_GENERAL

✎ Brodie Frehlich

Untimely Phenomenon Occurrence Start CM ✓ Wrath of Gods
Once per game SandstormTile Claimed UsCity UsLeader Us InquisitiveTile DesertTile Arid
  • Let’s make detailed records of the Sandstorm’s behavior.
    Begin project: Scientific Method-4Orders↗ turn
    grants
    BONUS_CALAMITIES_SANDSTORM_INQUISITIVE_STUDY_CITY
    aeAddProjects: PROJECT_SCIENTIFIC_METHOD
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
  • Alas, military Trainingtraining must take priority at this time.
    +60Training+15/city↗ turn
    grants
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15

✎ Brodie Frehlich

Untouched Occurrence Start CM ✓ Wrath of Gods
Once per game WildfirePlayer UsReligionCity UsLeader Us ChristianityNot Player Trees Cut
  • Very well. Commission a [religion] disciple in [city].
    -120Money-30/city↗ turn+1 Christianity Disciple
    gated by
    LeaderSubjectNotAny SUBJECT_CURSED
    IndexSubject
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_CHRISTIANITY_DISCIPLE
    aiUnits: UNIT_CHRISTIANITY_DISCIPLE=1
  • We cannot afford it.
    Remembered: Refused to support us after a Wildfire (-20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubjectNotAny SUBJECT_CURSED
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_NO_RELIGION
    Memory MEMORYRELIGION_WILDFIRE_NO
    ◇ grants a memory no event currently keys off
  • It was no mercy of that spared [rival].
    Remembered: Denied the mercy of our deity (-40 opinion for 20 turns)(no event currently keys off this)+4 Legitimacy
    gated by
    LeaderSubjectNotAny SUBJECT_CURSED
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_REJECT_RELIGION
    Memory MEMORYRELIGION_WILDFIRE_REJECT
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_REJECT_LEADER
    iLegitimacy 4
    ◇ grants a memory no event currently keys off
  • Though our Woodforests are untouched, a fire has broken out in [city]!
    gated by
    LeaderSubject SUBJECT_CURSED
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_CURSED_CITY
    iDestroyImprovements 1

✎ Brodie Frehlich

Untouched Occurrence Start CM ✓ Wrath of Gods
Once per game WildfirePlayer UsReligionCity UsLeader Us JudaismNot Player Trees Cut
  • Very well. Commission a [religion] disciple in [city].
    -120Money-30/city↗ turn+1 Judaism Disciple
    gated by
    LeaderSubjectNotAny SUBJECT_CURSED
    IndexSubject
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_JUDAISM_DISCIPLE
    aiUnits: UNIT_JUDAISM_DISCIPLE=1
  • We cannot afford it.
    Remembered: Refused to support us after a Wildfire (-20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubjectNotAny SUBJECT_CURSED
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_NO_RELIGION
    Memory MEMORYRELIGION_WILDFIRE_NO
    ◇ grants a memory no event currently keys off
  • It was no mercy of that spared [rival].
    Remembered: Denied the mercy of our deity (-40 opinion for 20 turns)(no event currently keys off this)+4 Legitimacy
    gated by
    LeaderSubjectNotAny SUBJECT_CURSED
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_REJECT_RELIGION
    Memory MEMORYRELIGION_WILDFIRE_REJECT
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_REJECT_LEADER
    iLegitimacy 4
    ◇ grants a memory no event currently keys off
  • Though our Woodforests are untouched, a fire has broken out in [city]!
    gated by
    LeaderSubject SUBJECT_CURSED
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_CURSED_CITY
    iDestroyImprovements 1

✎ Brodie Frehlich

Untouched Occurrence Start CM ✓ Wrath of Gods
Once per game WildfirePlayer UsReligionCity UsLeader Us ManichaeismNot Player Trees Cut
  • Very well. Commission a [religion] disciple in [city].
    -120Money-30/city↗ turn+1 Manichaeism Disciple
    gated by
    LeaderSubjectNotAny SUBJECT_CURSED
    IndexSubject
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_MANICHAEISM_DISCIPLE
    aiUnits: UNIT_MANICHAEISM_DISCIPLE=1
  • We cannot afford it.
    Remembered: Refused to support us after a Wildfire (-20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubjectNotAny SUBJECT_CURSED
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_NO_RELIGION
    Memory MEMORYRELIGION_WILDFIRE_NO
    ◇ grants a memory no event currently keys off
  • It was no mercy of that spared [rival].
    Remembered: Denied the mercy of our deity (-40 opinion for 20 turns)(no event currently keys off this)+4 Legitimacy
    gated by
    LeaderSubjectNotAny SUBJECT_CURSED
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_REJECT_RELIGION
    Memory MEMORYRELIGION_WILDFIRE_REJECT
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_REJECT_LEADER
    iLegitimacy 4
    ◇ grants a memory no event currently keys off
  • Though our Woodforests are untouched, a fire has broken out in [city]!
    gated by
    LeaderSubject SUBJECT_CURSED
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_CURSED_CITY
    iDestroyImprovements 1

✎ Brodie Frehlich

Untouched Occurrence Start CM ✓ Wrath of Gods
Once per game WildfirePlayer UsReligionCity UsLeader Us ZoroastrianismNot Player Trees Cut
  • Very well. Commission a [religion] disciple in [city].
    -120Money-30/city↗ turn+1 Zoroastrianism Disciple
    gated by
    LeaderSubjectNotAny SUBJECT_CURSED
    IndexSubject
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_ZOROASTRIANISM_DISCIPLE
    aiUnits: UNIT_ZOROASTRIANISM_DISCIPLE=1
  • We cannot afford it.
    Remembered: Refused to support us after a Wildfire (-20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubjectNotAny SUBJECT_CURSED
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_NO_RELIGION
    Memory MEMORYRELIGION_WILDFIRE_NO
    ◇ grants a memory no event currently keys off
  • It was no mercy of that spared [rival].
    Remembered: Denied the mercy of our deity (-40 opinion for 20 turns)(no event currently keys off this)+4 Legitimacy
    gated by
    LeaderSubjectNotAny SUBJECT_CURSED
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_REJECT_RELIGION
    Memory MEMORYRELIGION_WILDFIRE_REJECT
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_REJECT_LEADER
    iLegitimacy 4
    ◇ grants a memory no event currently keys off
  • Though our Woodforests are untouched, a fire has broken out in [city]!
    gated by
    LeaderSubject SUBJECT_CURSED
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_CURSED_CITY
    iDestroyImprovements 1

✎ Brodie Frehlich

Waters Rise Higher Yet New Turn CM ✓ Wrath of Gods ⛓ follow-up
Part of the High Water chain — 3 events , 1 branch point view map →

⛓ Follows from: High Water

50% to appear Every 0 turns Tile Claimed UsOccurrenceCity UsFlood MitigatedLeader Us
  • As the waters recede, we shall build anew.
    grants
    BONUS_AVERTED_GREATER_DISASTER
    iLegitimacy 4

✎ Jeri Roys

White Waters Occurrence Start CM ✓ Wrath of Gods
Once per game TsunamiCity UsLeader UsUsTile Claimed Us City CoastalGovernorUrban character
  • Provide [character] with the needed supplies.
    Begin project: Walls-30Stone-10/city↗ turnLeader relationship: Influenced By
    grants
    BONUS_ADD_WALLS
    aeAddProjects: PROJECT_WALLS
    BONUS_STONE_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_STONE=-30
    aiGlobalYieldsPer: YIELD_STONE=-10
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Unfortunately we lack the resources for such a project.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • We will build your walls, [character], as soon as we are able.
    +20 XP to the character
    gated by
    LeaderSubject SUBJECT_DECEITFUL
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • Work with [character] to fortify and repair [city].
    Begin project: WallsBegin project: Repair Damage-50Stone-15/city↗ turnLeader relationship: Endeared To
    gated by
    LeaderSubject SUBJECT_CHARACTER_URBAN
    grants
    BONUS_EVENTOPTION_CALAMITIES_TSUNAMI_WALLS_REPAIR
    aeAddProjects: PROJECT_WALLS, PROJECT_REPAIR
    BONUS_STONE_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=-50
    aiGlobalYieldsPer: YIELD_STONE=-15
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Brodie Frehlich

Woe-speaker New Turn CM ✓ Wrath of Gods ⛓ follow-up
Part of the There is Yet Time chain — 3 events , 1 branch point view map →

⛓ Follows from: There is Yet Time

25% to appear Every 10 turns OccurrenceReligion Player PaganReligion Head UsPlayer UsLeader Us
  • Every god, every shrine, shall be entreated. If there is forgiveness to be found, [rival] shall find it.
    -4Orders↗ turn-160Money-40/city↗ turn
    grants
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • You do not wish to test my patience, either, [character].
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Jeri Roys

Wrath of Occurrence Start CM ✓ Wrath of Gods
Once per game TsunamiCity UsPlayer WarUnit ThemTile ClaimedPlayer UsReligion Player PaganTile Claimed Us City CoastalUnit CityTile Coastal Land
  • We should use this time to deal with the [event].
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_TRUCE
    DiplomacyPlayerFrom DIPLOMACY_TRUCE
    aeBonuses: BONUS_PLAYER_OFFER
  • With the Wrathwrath of on our side, now is no time to let up!
    A unit is killed+4 Legitimacy
    grants
    BONUS_KILL_UNIT
    bKillUnit 1
    BONUS_EVENTOPTION_CALAMITIES_TSUNAMI_RETREAT_NO_LEADER
    iLegitimacy 4

✎ Brodie Frehlich Background reading ↗

[character] in Trouble Occurrence Start CM ✓ Wrath of Gods
Once per game PlagueTile Claimed UsCity UsLeader UsReligion PaganUs Tile ShrineReligion Head
  • Give [character] what protection he needs.
    +1 Heavy Infantry unit1 rebel unit appear-240Money-60/city↗ turnLeader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_CALAMITIES_PLAGUE_START_SHRINE_HELP_CITY
    aeBonuses: BONUS_UNITCLASS_HEAVY_INFANTRY, BONUS_REBEL_UNITS_1
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Matters of the divine are not for me to interfere with.
    Gain trait: PiousLeader relationship: Estranged From
    grants
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • I fear it is already too late for [character].
    +4Orders↗ turnLeader relationship: Estranged From
    grants
    BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Brodie Frehlich

[character] of [city] Occurrence Start CM ✓ Wrath of Gods
Once per game EarthquakeLeader UsUsCity UsTile ClaimedTile Claimed GovernorBuilderNon SuccessorNon CourtierTile UrbanTile Pillaged
Always +1 HP to the city
  • [character] is merely doing his job.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • Host a feast in his honor.
    -120Money-30/city↗ turnLeader relationship: Influenced By
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Invite [character] to join the court.
    Gain a Court Minister
    grants
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
  • I will learn all that I can from [character].
    grants
    BONUS_SET_BUILDER_ARCHETYPE
    SetArchetype TRAIT_BUILDER_ARCHETYPE

✎ Brodie Frehlich

[event] Ready Occurrence Start CM ✓ Wrath of Gods
Once per game SandstormTile Claimed UsCity UsLeader UsUs Sandstorm Blindness Care
  • These [event] seem a regular occurrence. We had best adapt to them.
    Begin project: Sandstorm Drills
    grants
    BONUS_EVENTOPTION_CALAMITIES_SANDSTORM_TRAINING_OK_CITY
    aeAddProjects: PROJECT_SANDSTORM_TRAINING
  • [character] has done enough already for [rival].
    +1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1

✎ Brodie Frehlich

[event] of [city] Occurrence Start CM ✓ Wrath of Gods
Every 80 turns WildfirePlayer UsTile Claimed UsTile Claimed UsTile Claimed UsCity Us Tile Trees CutTile PillagedTile TreesTile No ImprovementTile Urban
  • Fell trees near the blaze to starve the fires out.
    +8Wood+2/city↗ turn-2Orders↗ turn+60Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_PILLAGE_PROTECT_PLAYER
    aeBonuses: BONUS_WOOD_GAIN_MINIMAL, BONUS_ORDERS_LOSS_MINIMAL
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_PILLAGE_PROTECT_TILE
    SetVegetation VEGETATION_TREES_CUT
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
  • Hasten repairs of the damaged [improvement] as soon as the fires subside.
    -8Wood-2/city↗ turn-2Orders↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_PILLAGE_REPAIR_PLAYER
    aeBonuses: BONUS_WOOD_LOSS_MINIMAL, BONUS_ORDERS_LOSS_MINIMAL
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_PILLAGE_REPAIR_TILE
    bRepairImprovement 1
  • Salvage what materials we can from the burned out [improvement].
    +8Wood+2/city↗ turn+8Stone+2/city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_PILLAGE_SALVAGE_PLAYER
    aeBonuses: BONUS_WOOD_GAIN_MINIMAL, BONUS_STONE_GAIN_MINIMAL
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_PILLAGE_SALVAGE_TILE
    bClearImprovement VEGETATION_TREES_CUT

✎ Brodie Frehlich

[event]! Occurrence Start CM ✓ Wrath of Gods
OccurrencePlayer Us DroughtPlagueHurricaneSandstormTsunamiFloodEarthquakeWildfireEruption
  • [nation] shall prevail.
    (no gates or payload in XML)

✎ Brodie Frehlich

[rival] Pox New Turn CM ✓ Wrath of Gods ⛓ follow-up
Part of the Ill Tidings chain — 3 events , 1 branch point view map →

⛓ Follows from: Ill Tidings

30% to appear Every 0 turns OccurrencePlayer Us
Always Begin project: Quarantine (every city)
  • In the meantime, studies shall continue.
    +20Science+5/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5

✎ Jeri Roys