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📜 Calamities Events

79 events20 follow-ups

← All story events Event class Stories drawn from the Calamities event pool. Scheduling (eventClass.xml): 100% chance per turn (scaled by the Event Level game option) · at most one event of this class every 1 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Deadly Toll New Turn Wrath of Gods ⛓ follow-up
Part of the Ill Tidings chain — 3 events , 1 branch point view map →

⛓ Follows from: Ill Tidings

60% to appear Every 0 turns OccurrencePlayer Us
  • Send additional aid to the cities.
    -160Money-40/city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • Assure the populace that all is well.
    Gain trait: Deceitful
    grants
    BONUS_GIVE_TRAIT_DECEITFUL
    aeAddTraits: TRAIT_DECEITFUL

✎ Jeri Roys

A Plague Upon Us Occurrence Start Wrath of Gods ⛓ follow-up

⛓ Follows from: At the Festival

Every 80 turns PlagueLeader UsUsPlayer Us Heir UsNot AdultInfected
  • [character] must be Incubated at once!
    Loses trait: InfectedGain trait: Incubated
    grants
    BONUS_PLAGUE_CHARACTER_INCUBATE
    aeBonuses: BONUS_REMOVE_TRAIT_INFECTED, BONUS_GIVE_TRAIT_INCUBATED
  • I cannot give [character] special treatment while all of [rival] suffers.
    +1 Discipline
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Only by appeasing the gods shall we be saved.
    Progress ambition: Eight ShrinesRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_EIGHT_SHRINES
    Ambition GOAL_EIGHT_SHRINES
    aeBonuses: BONUS_RECENT_AMBITION

✎ Brodie Frehlich

A Ship of One’s Own Occurrence Start Wrath of Gods
Every 80 turns HurricaneUnit UsLeader UsUs Unit ShipCarpenterBuilder
  • Very well. Be careful out there.
    Gain a random trait+1 Courage
    grants
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_SHIP_OF_ONES_OWN_YES_CHARACTER
    iGeneralOfSubject 1
    aeRandomTraitDelay: TRAIT_SWIFT, TRAIT_TRACKER, TRAIT_MISSING
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_CALAMITIES_HURRICANE_SHIP_OF_ONES_OWN_YES_SWIFT, TEXT_BONUS_EVENTOPTION_CALAMITIES_HURRICANE_SHIP_OF_ONES_OWN_YES_TRACKER, TEXT_BONUS_EVENTOPTION_CALAMITIES_HURRICANE_SHIP_OF_ONES_OWN_YES_MISSING
    aeBonuses: BONUS_GAIN_COURAGE_1
  • Now is not the time for sailing!
    +1 WisdomLeader relationship: Disappointed With
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Brodie Frehlich

A Test of Engineering New Turn Wrath of Gods ⛓ follow-up
Part of the Shaken Confidence chain — 3 events , 1 branch point view map →

⛓ Follows from: Shaken Confidence

50% to appear Every 0 turns Tile Claimed UsOccurrenceCity UsEarthquake MitigatedLeader UsLaw Engineering
  • Structures across [rival] can benefit from the lessons of [city].
    grants
    BONUS_START_LAW
    bStartLaw 1
  • [city] shall rise stronger than ever.
    +40Civics+10/city↗ turn
    grants
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10

✎ Jeri Roys

Ablaze New Turn Wrath of Gods ⛓ follow-up
Part of the Tinderbox chain — 3 events , 1 branch point view map →

⛓ Follows from: Tinderbox

50% to appear Every 0 turns Tile Claimed UsOccurrenceCity UsWildfire MitigatedLeader Us
  • [city] will recover.
    +4 Legitimacy
    grants
    BONUS_WILDFIRE_PREPARED
    iLegitimacy 4

✎ Jeri Roys

An Uncanny Echo New Turn Wrath of Gods ⛓ follow-up
Part of the Omens Swirl chain — 3 events , 1 branch point view map →

⛓ Follows from: Omens Swirl

Once per game Tile Claimed UsOccurrenceLeader UsPlayer Us
  • I cannot delude myself that they do.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • I cannot delude myself that they do not.
    Gain trait: SuperstitiousGain trait: Divine
    grants
    BONUS_GIVE_TRAIT_SUPERSTITIOUS
    aeAddTraits: TRAIT_SUPERSTITIOUS
    BONUS_GIVE_TRAIT_DIVINE
    aeAddTraits: TRAIT_DIVINE

✎ Jeri Roys

Anger from the Underworld Occurrence Start Wrath of Gods
Once per game EruptionTile Claimed UsCity UsFamily UsNon Leader UsLeader Us Tile PillagedImportant UsTile Shrine Ereshkigal AnyTile Shrine Osiris AnyTile Shrine Hades AnyLittle Wisdom
  • [character] is right. We must remove all traces of the shrine at once!
    Leader relationship: Conspiring WithGain trait: Superstitious
    grants
    BONUS_TILE_CLEAR_IMPROVEMENT
    bClearImprovement 1
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_GIVE_TRAIT_SUPERSTITIOUS
    aeAddTraits: TRAIT_SUPERSTITIOUS
  • No, I’m pretty sure it’s the volcano.
    Leader relationship: Estranged From+1 Wisdom
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • Convince [character] that the gods are not angry with us.
    +1 Wisdom
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Brodie Frehlich

Ashen Descent Occurrence Start Wrath of Gods
Once per game EruptionTile Claimed UsNon Leader Us Study AnyImportant Us
Always Gain trait: Mourning
  • [character] knew there was little to be done but to flee.
    +1 Wisdom-1 Courage
    grants
    BONUS_EVENTOPTION_CALAMITIES_ERUPTION_STUDENT_FLEE_CHARACTER
    aiRatings: RATING_WISDOM=1, RATING_COURAGE=-1
  • His tutor reports that [character] searched for his friend until all hope was lost.
    +1 Courage+1 CharismaGain trait: Wounded
    grants
    BONUS_EVENTOPTION_CALAMITIES_ERUPTION_STUDENT_SEARCH_CHARACTER
    aiRatings: RATING_COURAGE=1, RATING_CHARISMA=1
    aeAddTraits: TRAIT_WOUNDED
  • [character] learned much about the [event] firsthand but developed a rasping cough from his slow descent.
    Gain trait: Sickly+40Science+10/city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_ERUPTION_STUDENT_STUDY_CHARACTER
    aeAddTraits: TRAIT_SICKLY
    aeBonuses: BONUS_SCIENCE_GAIN_AVERAGE

✎ Brodie Frehlich

Ashfall Occurrence Start Wrath of Gods
Once per game EruptionCity UsTile Claimed UsTile Claimed Us Tile FlatTile River
  • Dump it in the river?
    Begin project: Contaminated Water Supply
    grants
    BONUS_PROJECT_CONTAMINATED_WATER
    aeAddProjects: PROJECT_CONTAMINATED_WATER
  • Gather it all into a pile somewhere, I suppose.
    -3Orders↗ turn-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_ERUPTION_CITY_ASH_HILL_PLAYER
    aeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_MONEY_LOSS_SMALL
    BONUS_EVENTOPTION_CALAMITIES_ERUPTION_CITY_ASH_HILL_TILE
    SetHeight HEIGHT_HILL
  • Add the ash to the mix for our city’s fortifications.
    Begin project: Walls
    gated by
    LeaderSubject SUBJECT_BUILDER
    grants
    BONUS_ADD_WALLS
    aeAddProjects: PROJECT_WALLS
  • Use the ash to fertilize our soils. Cultivator / Steward Of The Land
    Begin project: Volcanic Fertilizer
    gated by
    LeaderSubjectAny SUBJECT_CULTIVATOR / SUBJECT_CHARACTER_STEWARD_OF_THE_LAND
    grants
    BONUS_PROJECT_VOLCANIC_FERTILIZER
    aeAddProjects: PROJECT_VOLCANIC_FERTILIZER

✎ Brodie Frehlich

At the Festival Production Project · Festival Wrath of Gods
Once per game City UsLeader UsUsFamily UsFamily UsFamily UsPlayer Us AdultImportant UsSeven SinsSeven Virtues
  • Convince [character] to take care immediately.
    Gain trait: Incubated
    gated by
    IndexSubject
    grants
    BONUS_GIVE_TRAIT_INCUBATED
    aeAddTraits: TRAIT_INCUBATED
  • Enforce strict Quarantine measures to limit the spread of the disease.
    Begin project: QuarantineGain trait: Infected
    grants
    BONUS_PROJECT_QUARANTINE
    aeAddProjects: PROJECT_QUARANTINE
    BONUS_GIVE_TRAIT_INFECTED
    aeAddTraits: TRAIT_INFECTED
    ↳ may trigger: Plague-Ridden, A Plague Upon Us
  • Punish the [family] for their role in this calamity.
    Gain trait: InfectedRemembered: Blamed us for a plague outbreak (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Blamed those responsible for a plague outbreak (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Blamed those responsible for a plague outbreak (+40 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_SEVEN_SINS
    grants
    BONUS_GIVE_TRAIT_INFECTED
    aeAddTraits: TRAIT_INFECTED
    BONUS_EVENTOPTION_CALAMITIES_PLAGUE_FESTIVAL_SIN_FAMILY_NEG
    Memory MEMORYFAMILY_PLAGUE_FESTIVAL_SIN_NEG
    BONUS_EVENTOPTION_CALAMITIES_PLAGUE_FESTIVAL_SIN_FAMILY_POS
    Memory MEMORYFAMILY_PLAGUE_FESTIVAL_SIN_POS
    BONUS_EVENTOPTION_CALAMITIES_PLAGUE_FESTIVAL_SIN_FAMILY_POS
    Memory MEMORYFAMILY_PLAGUE_FESTIVAL_SIN_POS
    ↳ may trigger: Plague-Ridden, A Plague Upon Us
    ◇ grants a memory no event currently keys off
  • [rival] must remain united while we deal with this tragedy.
    Remembered (all families): Focused on solutions in handling a plague (+20 opinion for 20 turns)(no event currently keys off this)Gain trait: Infected
    gated by
    LeaderSubject SUBJECT_CHARACTER_SEVEN_VIRTUES
    grants
    BONUS_EVENTOPTION_CALAMITIES_PLAGUE_FESTIVAL_VIRTUE_LEADER
    MemoryAllFamilies MEMORYFAMILY_PLAGUE_FESTIVAL_VIRTUE_POS
    BONUS_GIVE_TRAIT_INFECTED
    aeAddTraits: TRAIT_INFECTED
    ↳ may trigger: Plague-Ridden, A Plague Upon Us
    ◇ grants a memory no event currently keys off

✎ Brodie Frehlich

Before the Dark Wall Occurrence Start Wrath of Gods
Once per game SandstormTile Claimed UsTile Claimed UsCity UsPlayer Us Tile DesertTile Farm
  • OrdersOrder the farmers to work through the storm to save what Foodfood they can.
    +30Food+10/city↗ turn
    grants
    BONUS_LOSE_CITIZEN_1
    iCitizens -1
    BONUS_FOOD_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=30
    aiGlobalYieldsPer: YIELD_FOOD=10
  • The people should take shelter.
    +60Happinesseach city↗ turn
    grants
    BONUS_PILLAGE_IMPROVEMENT
    bPillageImprovement 1
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60

✎ Brodie Frehlich

Blindness Occurrence Start Wrath of Gods
Every 80 turns SandstormLeader UsUnit UsUsTile GeneralUnit SandUnit Arid
  • This is a terrible inconvenience.
    Gain trait: BlindedLeader relationship: Estranged From
    grants
    BONUS_EVENTOPTION_CALAMITIES_SANDSTORM_BLINDNESS_INCONVENIENCE_CHARACTER
    aeBonuses: BONUS_GIVE_TRAIT_BLINDED, BONUS_LEADER_ESTRANGED_FROM
  • See that [character] is compensated for his sacrifice.
    -120Money-30/city↗ turnRemembered: Provided care following my injury from a sandstormGain trait: BlindedLeader relationship: Influenced By
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_EVENTOPTION_CALAMITIES_SANDSTORM_BLINDNESS_COMPENSATE_CHARACTER
    Memory MEMORYCHARACTER_SANDSTORM_BLINDNESS_CARE
    aeBonuses: BONUS_GIVE_TRAIT_BLINDED, BONUS_LEADER_INFLUENCED_BY
    ◇ may enable: [event] Ready
  • Gather [rival]’s most skilled healers. [character] must recover from this.
    Remembered: Provided care following my injury from a sandstorm-240Money-60/city↗ turn+40 XP to the character-3Orders↗ turnGain a random traitLeader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_CALAMITIES_SANDSTORM_BLINDNESS_HEAL_LEADER
    Memory MEMORYCHARACTER_SANDSTORM_BLINDNESS_CARE
    aeBonuses: BONUS_MONEY_LOSS_LARGE, BONUS_XP_CHARACTER_AVERAGE, BONUS_ORDERS_LOSS_TINY
    BONUS_EVENTOPTION_CALAMITIES_SANDSTORM_BLINDNESS_HEAL_CHARACTER
    aeRandomTraitDelay: TRAIT_TOUGH, TRAIT_SCARRED, TRAIT_BLINDED
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_CALAMITIES_SANDSTORM_BLINDNESS_HEAL_TOUGH, TEXT_BONUS_EVENTOPTION_CALAMITIES_SANDSTORM_BLINDNESS_HEAL_SCARRED, TEXT_BONUS_EVENTOPTION_CALAMITIES_SANDSTORM_BLINDNESS_HEAL_BLINDED
    aeBonuses: BONUS_LEADER_ENDEARED_TO
    ◇ may enable: [event] Ready

✎ Brodie Frehlich

Brush Fire Occurrence Start Wrath of Gods
Once per game WildfireTile Claimed UsTile Claimed UsCity UsLeader Us Tile Trees CutTile Scrub
  • Ready the land for farming.
    -4Orders↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_SCRUB_SORGHUM_TILE
    SetResource RESOURCE_SORGHUM
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
  • Import Camel to graze once the seasons bring life back to the burned land.
    -160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_SCRUB_CAMEL_TILE
    SetResource RESOURCE_CAMEL
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • Leave the area as it is, that the Woodforest might reclaim it.
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_SCRUB_TREES_TILE
    SetVegetation VEGETATION_TREES_CUT

✎ Brodie Frehlich

Buried Occurrence Start Wrath of Gods
Once per game EarthquakeTile Claimed UsCity UsLeader UsFamily UsUs Imprisoned
Always The character is killed
  • Offer condolences to the [family].
    -1 CourageRemembered: Offered condolences following a tragic death (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1
    BONUS_EVENTOPTION_CALAMITIES_EARTHQUAKE_IMPRISONED_CONDOLENCES_FAMILY
    Memory MEMORYFAMILY_EARTHQUAKE_PRISONER_CONDOLENCES
    ◇ grants a memory no event currently keys off
  • Divine forces are beyond my control.
    +1 DisciplineRemembered: Denied responsibility following a tragic death (-20 opinion for 40 turns)(no event currently keys off this)
    gated by
    PlayerSubject SUBJECT_PLAYER_NO_STATE_RELIGION
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_EVENTOPTION_CALAMITIES_EARTHQUAKE_IMPRISONED_NOFAULT_FAMILY
    Memory MEMORYFAMILY_EARTHQUAKE_PRISONER_NOFAULT
    ◇ grants a memory no event currently keys off
  • Pay them off to keep them quiet.
    -160Money-40/city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • Make known your plan to rebuild the prison with room for many [family].
    +3Orders↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_ORDERS_GAIN_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=3

✎ Brodie Frehlich

Carried Away New Turn Wrath of Gods ⛓ follow-up
Part of the High Water chain — 3 events , 1 branch point view map →

⛓ Follows from: High Water

60% to appear Every 0 turns Tile Claimed UsOccurrenceCity UsPlayer Us
  • Spare no effort in searching for the missing.
    -60Training-15/city↗ turn-120Money-30/city↗ turn
    grants
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • [city] must handle its own affairs.
    +120Discontenteach city↗ turn
    grants
    BONUS_DISCONTENT_GAIN_LARGE
    aiCityYields: YIELD_DISCONTENT=120

✎ Jeri Roys

Caught in the Flames Occurrence Start Wrath of Gods
Once per game WildfireLeader UsUsTile Claimed UsCity Us Max UpsetNot GeneralNot Agent
  • [character] should have been better prepared.
    -1 CharismaGain trait: Severely Wounded
    grants
    BONUS_LOSE_CHARISMA_1
    aiRatings: RATING_CHARISMA=-1
    BONUS_CHARACTER_SEVERELY_WOUNDED
    aeAddTraits: TRAIT_SEVERELY_WOUNDED
  • Request that he receive adequate care.
    -120Money-30/city↗ turnGain trait: WoundedLeader relationship: Influenced By
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_BURNED_WOUNDED_CHARACTER
    aeBonuses: BONUS_CHARACTER_WOUNDED, BONUS_LEADER_INFLUENCED_BY
  • Task our finest healers with [character]’s recovery.
    -4Orders↗ turn-160Money-40/city↗ turnGain trait: CompassionateGain trait: ScarredLeader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_BURNED_SCARRED_LEADER
    aeBonuses: BONUS_ORDERS_LOSS_SMALL, BONUS_MONEY_LOSS_AVERAGE, BONUS_GIVE_TRAIT_COMPASSIONATE
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_BURNED_SCARRED_CHARACTER
    aeBonuses: BONUS_GIVE_TRAIT_SCARRED, BONUS_LEADER_ENDEARED_TO

✎ Brodie Frehlich

Cruel Gods New Turn Wrath of Gods ⛓ follow-up
Part of the There is Yet Time chain — 3 events , 1 branch point view map →

⛓ Follows from: There is Yet Time

20% to appear Every 10 turns OccurrenceReligion Player PaganReligion Head UsPlayer UsLeader Us
  • You shall have the authority to root out those that the gods cannot abide.
    Leader relationship: Conspiring With-4 Legitimacy+40Discontenteach city↗ turn
    grants
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_HUNT_FOR_HERETICS
    iLegitimacy -4
    BONUS_HUNT_FOR_HERETICS_DISCONTENT
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_TINY
  • Go back to your crumbling shrines, [character]. I will not be taking your council in future.
    Gain trait: Slighted
    grants
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED

✎ Jeri Roys

Dark Ash Occurrence Start Wrath of Gods
Once per game EruptionTile Claimed UsCity UsFamily UsLeader UsCapital Us Tile PillagedHonorableNot Capital Us
  • Send building supplies to help with repairs.
    Remembered: Sent aid following a Volcanic Eruption (+20 opinion for 40 turns)(no event currently keys off this)-20Wood-5/city↗ turn-30Stone-10/city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_ERUPTION_AID_FAMILY
    Memory MEMORYFAMILY_ERUPTION_AID
    BONUS_EVENTOPTION_CALAMITIES_ERUPTION_AID_SUPPLIES_LEADER
    aeBonuses: BONUS_WOOD_LOSS_TINY, BONUS_STONE_LOSS_SMALL
    ◇ grants a memory no event currently keys off
  • Deliver Foodfood to get the [family] through the coming winter.
    Remembered: Sent aid following a Volcanic Eruption (+20 opinion for 40 turns)(no event currently keys off this)-50Food-15/city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_ERUPTION_AID_FAMILY
    Memory MEMORYFAMILY_ERUPTION_AID
    BONUS_FOOD_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=-50
    aiGlobalYieldsPer: YIELD_FOOD=-15
    ◇ grants a memory no event currently keys off
  • We have nothing to spare, but invite displaced citizens to resettle in the capital.
    grants
    BONUS_LOSE_CITIZEN_1
    iCitizens -1
    BONUS_ADD_CITIZEN_1
    iCitizens 1

✎ Brodie Frehlich

Death Sentence Wrath of Gods
20% to appear Every 80 turns PlagueLeader UsCity UsFamily Us Occurrence Active
  • OrdersOrder, above all, must be maintained.
    Free law: Tyranny+60Discontenteach city↗ turn1 rebel unit appear
    grants
    BONUS_FREE_LAW_TYRANNY
    FreeLaw LAW_TYRANNY
    BONUS_EVENTOPTION_CALAMITIES_PLAGUE_REBELS_TYRANNY_CITY
    aeBonuses: BONUS_DISCONTENT_GAIN_SMALL, BONUS_REBEL_UNITS_1
  • Raise a guard to deal with the miscreants.
    -40Training-10/city↗ turn+1 Levy unit1 rebel unit appear
    grants
    BONUS_TRAINING_LOSS_TINY
    aiGlobalYieldsBase: YIELD_TRAINING=-40
    aiGlobalYieldsPer: YIELD_TRAINING=-10
    BONUS_EVENTOPTION_CALAMITIES_PLAGUE_REBELS_MILITIA_CITY
    aeBonuses: BONUS_UNITCLASS_LEVY, BONUS_REBEL_UNITS_1
  • I haven’t the time for such affairs.
    +4Orders↗ turn1 rebel unit appearRemembered: Ignored the lawlessness in our City during a Plague (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    BONUS_REBEL_UNITS_1
    iRebelUnits 1
    BONUS_EVENTOPTION_EVENTOPTION_CALAMITIES_PLAGUE_REBELS_IGNORE_FAMILY
    Memory MEMORYFAMILY_PLAGUE_REBELS_IGNORE
    ◇ grants a memory no event currently keys off

✎ Brodie Frehlich Background reading ↗

Desperation Occurrence Start Wrath of Gods
Once per game Turn 30+ DroughtCity UsLeader Us
  • Perhaps we can appease the raiders with an offer of FoodFood.
    -30Food-10/city↗ turn
    grants
    BONUS_FOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=-30
    aiGlobalYieldsPer: YIELD_FOOD=-10
  • To arms. They will not take what is ours!
    +1 Levy unit
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_START_DISTANT_RAID_LEVY_CITY
    bDistantRaid 1
    aeBonuses: BONUS_UNITCLASS_LEVY
  • It seems we are not the only ones suffering from the [event].
    Gain trait: Compassionate
    grants
    BONUS_EVENTOPTION_DISTANT_RAID
    bDistantRaid 1
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE

✎ Brodie Frehlich Background reading ↗

Devastation New Turn Wrath of Gods ⛓ follow-up
Part of the Peak Paranoia chain — 3 events , 1 branch point view map →

⛓ Follows from: Peak Paranoia

50% to appear Every 0 turns Tile Claimed UsOccurrenceCity UsPlayer Us
  • Resolve
    50%
    -120Money-30/city↗ turn
    50%
    -120Money-30/city↗ turn
    grants
    50% BONUS_ADD_SLUMS
    AddImprovement IMPROVEMENT_SLUMS
    50% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    50% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • Overcrowding is the least of the issues in [city].
    grants
    BONUS_LOSE_CITIZEN_1
    iCitizens -1

✎ Jeri Roys

Distant Storm Occurrence Start Wrath of Gods
Once per game SandstormPlayer UsLeader UsCourtier Us Not Player SandNot Player Arid
  • Send [character] to learn more about this phenomenon.
    +40Science+10/city↗ turnGain trait: ExploringRemembered: Started Explore Recently (2 turns)
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
    BONUS_GIVE_TRAIT_EXPLORING
    Memory MEMORYCHARACTER_STARTED_EXPLORE_RECENTLY
    aeAddTraits: TRAIT_EXPLORING
  • This does not affect us.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Give a speech to reassure the people of our safety.
    Remembered (all families): Reassured us that we are safe from the elements (+20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_EVENTOPTION_CALAMITIES_SANDSTORM_DISTANT_SPEECH_PLAYER
    MemoryAllFamilies MEMORYFAMILY_SANDSTORM_DISTANT
    ◇ grants a memory no event currently keys off
  • Maybe we should be afraid! Call an emergency meeting.
    +40Civics+10/city↗ turn-3Orders↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_WEAK
    grants
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3

✎ Brodie Frehlich

Distant Waves Occurrence Start Wrath of Gods
Once per game TsunamiTile Tribe ImprovementTribeLeader TribePlayer UsTile Tile Coastal LandTribe nearbyTribe Peace Or TruceNot Player Coast
  • Agree to provide the resources if [character] will give us military aid.
    +1 Elite Marauder-20Wood-5/city↗ turn-30Stone-10/city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_TSUNAMI_NEIGHBOUR_TRIBE_MILITARY_PLAYER
    bMercenaryUnit 1
    aiUnits: UNIT_MARAUDER_2=1
    aeBonuses: BONUS_WOOD_LOSS_TINY, BONUS_STONE_LOSS_SMALL
  • We can provide assistance in exchange for a tribute of FoodFood.
    -20Wood-5/city↗ turn-30Stone-10/city↗ turn
    grants
    BONUS_TRIBUTE_RECEIVE_FOOD_SMALL
    aiYieldsTributeBase: YIELD_FOOD=50
    aiYieldsTributePerThem: YIELD_FOOD=10
    BONUS_EVENTOPTION_CALAMITIES_TSUNAMI_NEIGHBOUR_TRIBE_TRIBUTE_PLAYER
    aeBonuses: BONUS_WOOD_LOSS_TINY, BONUS_STONE_LOSS_SMALL
  • [character] need only ask.
    Leader relationship: Endeared To-20Wood-5/city↗ turn-30Stone-10/city↗ turn
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_CALAMITIES_TSUNAMI_NEIGHBOUR_TRIBE_GIFT_PLAYER
    aeBonuses: BONUS_WOOD_LOSS_TINY, BONUS_STONE_LOSS_SMALL
  • We are in no position to offer help.
    Leader relationship: Disappointed With+1 Discipline
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Brodie Frehlich

Down River Occurrence Start Wrath of Gods
Once per game FloodTile Claimed UsCity UsLeader Us Tile Watermill
  • Send the needed supplies to rebuild once the flood has subsided.
    -8Wood-2/city↗ turn
    grants
    BONUS_WOOD_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_WOOD=-8
    aiGlobalYieldsPer: YIELD_WOOD=-2
  • Perhaps that land should be repurposed.
    +30Wood+10/city↗ turn
    grants
    BONUS_TILE_CLEAR_IMPROVEMENT
    bClearImprovement 1
    BONUS_WOOD_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_WOOD=30
    aiGlobalYieldsPer: YIELD_WOOD=10
  • Now is a good time to build it back stronger.
    Begin project: Improved Hydraulics+20 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_URBAN
    grants
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_START_WATERMILL_URBAN_CITY
    aeAddProjects: PROJECT_IMPROVED_HYDRAULICS
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Brodie Frehlich

Drought Adept Wrath of Gods ⛓ follow-up

⛓ Follows from: Iron Signs

Once per game DroughtNon Leader UsCity UsLeader Us Occurrence PastSteward Of The LandArchetype Martial
  • Very well. Let’s see what [character] can do.
    Begin project: Drought Acclimation-60Training-15/city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_TRAINING_OK_CITY
    aeAddProjects: PROJECT_DROUGHT_TRAINING
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
  • There are better ways to prepare for a drought.
    Leader relationship: Disappointed WithBegin project: Grain Silo
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_PROJECT_GRAIN_SILO
    aeAddProjects: PROJECT_GRAIN_SILO
  • Our armies would see greater benefit from conventional Trainingtraining.
    Gain a Officer-60Training-15/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIAL
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_TRAINING_MARTIAL_CITY
    aeAddSpecialistClasses: SPECIALISTCLASS_OFFICER
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15

✎ Brodie Frehlich

Fire Rages New Turn Wrath of Gods ⛓ follow-up
Part of the Tinderbox chain — 3 events , 1 branch point view map →

⛓ Follows from: Tinderbox

60% to appear Every 0 turns Tile Claimed UsOccurrenceCity UsPlayer Us
  • Resolve
    50%
    -120Money-30/city↗ turn
    50%
    -120Money-30/city↗ turn
    grants
    50% BONUS_ADD_SLUMS
    AddImprovement IMPROVEMENT_SLUMS
    50% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    50% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • Let them go where they can.
    grants
    BONUS_LOSE_CITIZEN_1
    iCitizens -1

✎ Jeri Roys

Flood Work Occurrence Start Wrath of Gods
Once per game FloodTile Claimed UsUnit UsCity Us Tile Unfinished ImprovementWorker
  • Push forward and finish the job quickly.
    grants
    BONUS_TILE_BUILD_TURNS_REMOVE_1
    iBuildTurns -1
    BONUS_DAMAGE_UNIT_MEDIUM
    iHPUnit -7
  • Stop work for now and return when it’s safe.
    +20Happinesseach city↗ turn
    grants
    BONUS_TILE_BUILD_TURNS_ADD_1
    iBuildTurns 1
    BONUS_HAPPINESS_GAIN_MINIMAL
    aiCityYields: YIELD_HAPPINESS=20
  • Dispatch more workers to get the job done safely and on time.
    -160Money-40/city↗ turn+1 Worker
    gated by
    LeaderSubject SUBJECT_CHARACTER_URBAN
    grants
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_START_WORKER_URBAN_CITY
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_UNIT_WORKER

✎ Brodie Frehlich

Food Rations Wrath of Gods
20% to appear Every 80 turns DroughtCity UsPlayer Us Occurrence PastCity Food RationsNot Occurrence Active
  • We may yet face another [event]. It is best to conserve FoodFood stores.
    +80Discontenteach city↗ turn+1 Discipline
    grants
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • The [event] has passed. Let the people eat.
    +80Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_FOOD_RATIONS_END_CITY
    aeRemoveProjects: PROJECT_FOOD_RATIONS
    aeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE
  • Let’s join the citizens and celebrate [city]’s return to prosperity!
    -30Food-10/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_CARNAL
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_FOOD_RATIONS_FESTIVAL_CITY
    aeRemoveProjects: PROJECT_FOOD_RATIONS
    aeCultureProject: CULTURE_WEAK, CULTURE_DEVELOPING, CULTURE_STRONG, CULTURE_LEGENDARY
    BONUS_FOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=-30
    aiGlobalYieldsPer: YIELD_FOOD=-10
  • Arrest the beggars and cut their rations for a month.
    +80Discontenteach city↗ turn+2 Legitimacy+50Food+15/city↗ turn
    gated by
    IndexSubject
    grants
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_FOOD_RATIONS_TYRANNY_PLAYER
    iLegitimacy 2
    aeBonuses: BONUS_FOOD_GAIN_AVERAGE

✎ Brodie Frehlich

Fortified Occurrence Start Wrath of Gods
Once per game SandstormUnit UsPlayer Us Unit Fortified
  • Not all military experience is born in battle.
    grants
    BONUS_XP_UNIT_AVERAGE
    iXPUnit 40
  • See that they have some time to recover.
    grants
    BONUS_HEAL_UNIT_LOW
    iHPUnit 5

✎ Brodie Frehlich

From the Sands Occurrence Start Wrath of Gods
Once per game SandstormCity UsTribe WarUnit ThemUnit UsUnit Them
  • Dig in. Defense is the only option here.
    grants
    BONUS_UNIT_PROMOTION_GUARD1
    aeEffectUnits: EFFECTUNIT_GUARD1
  • Strike first, before they can surround us.
    grants
    BONUS_UNIT_PROMOTION_STRIKE1
    aeEffectUnits: EFFECTUNIT_STRIKE1

✎ Brodie Frehlich

Guard’s Quarry Occurrence Start Wrath of Gods
Once per game EarthquakeCity UsTile Claimed UsPlayer UsLeader Us City QuarryTile QuarryTile MarblePlayer Slavery
  • OrdersOrder the guards to chase down and capture the escaped slaves.
    +60Discontenteach city↗ turn+1 Discipline
    grants
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Send additional aid to help rescue those trapped.
    +60Happinesseach city↗ turn-3Orders↗ turn
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
  • I’m sure we can find new volunteers.
    Begin project: Forced Labor
    gated by
    LeaderSubject SUBJECT_CHARACTER_VILLAINOUS
    grants
    BONUS_PROJECT_FORCED_LABOR
    aeAddProjects: PROJECT_FORCED_LABOR

✎ Brodie Frehlich

Misanchored Occurrence Start Wrath of Gods
Once per game HurricaneUnit UsLeader UsUsUsTile Unit AnchoredUnit Min Hp 6GeneralLow WisdomNo JobHigh WisdomNot Unit Needs General
  • OrdersOrder [character] to take some time off for sailing lessons.
    +1 Charisma+1 Wisdom
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_START_ANCHOR_TRAIN_CHARACTER
    aeBonuses: BONUS_GAIN_WISDOM_1, BONUS_RELEASE_GENERAL
  • Replace [character] at once with a more competent general.
    +1 DisciplineLeader relationship: Disappointed With
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_START_ANCHOR_REPLACE_CHARACTER
    iGeneralOfSubject 1
  • It might have happened to anyone.
    -2 Legitimacy
    grants
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_START_ANCHOR_OK_LEADER
    iLegitimacy -2

✎ Brodie Frehlich

People of [city] Occurrence Start Wrath of Gods
Once per game SandstormTile Claimed UsCity UsPlayer UsReligion WorldNon Leader UsLeader Us Not Manichaeism
  • Very well. Send [religion] to [city].
    -120Money-30/city↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_EVENTOPTION_CALAMITIES_SANDSTORM_AD_SPREAD_RELIGION
    iSpreadToSubject 2
  • This is a tragedy, to be sure, but not due to lack of faith.
    Leader relationship: Disappointed With+1 Wisdom
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • I saw this coming. Join [character] in [city] at once.
    Leader relationship: Endeared To-2Orders↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_EVENTOPTION_CALAMITIES_SANDSTORM_AD_SPREAD_RELIGION
    iSpreadToSubject 2
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_ORDERS_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_ORDERS=-2

✎ Brodie Frehlich Background reading ↗

Recovery Efforts Occurrence Start Wrath of Gods
20% to appear Every 40 turns EarthquakePlayer UsLeader UsTile Claimed UsCity Us
  • Enlist a workforce to help rebuild.
    +1 Worker
    grants
    BONUS_UNIT_WORKER
    aiUnits: UNIT_WORKER=1
  • Salvage what we can from the rubble.
    +50Stone+15/city↗ turn+20Wood+5/city↗ turn
    grants
    BONUS_STONE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=50
    aiGlobalYieldsPer: YIELD_STONE=15
    BONUS_WOOD_GAIN_TINY
    aiGlobalYieldsBase: YIELD_WOOD=20
    aiGlobalYieldsPer: YIELD_WOOD=5
  • All efforts must be focused on restoring [city].
    +1 HP to the city
    grants
    BONUS_PROJECT_REPAIRS
    iHPCity 1
    iHPCityPercent 10
  • Reach out to our neighbors to see if they require assistance.
    Remembered (all families): Prioritized foreign aid during recovery efforts (-20 opinion for 20 turns)(no event currently keys off this)Remembered (all rivals): Provided aid following a natural disaster (+20 opinion for 20 turns)(no event currently keys off this)Gain trait: Compassionate-3Orders↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_EARTHQUAKE_RECOVERY_EFFORTS_NEIGHBOURS
    MemoryAllPlayers MEMORYPLAYER_RECOVERY_EFFORTS
    MemoryAllFamilies MEMORYFAMILY_RECOVERY_EFFORTS
    aeBonuses: BONUS_GIVE_TRAIT_COMPASSIONATE, BONUS_ORDERS_LOSS_TINY
    ◇ grants a memory no event currently keys off

✎ Brodie Frehlich

River Surge Occurrence Start Wrath of Gods
Once per game FloodCity UsTile ClaimedLeader UsFamily Us Tile River
  • Ensure the safety of the common folk.
    +80Happinesseach city↗ turnRemembered: Prioritized commoners during a flood (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_START_WALLS_COMMON_FAMILY
    Memory MEMORYFAMILY_FLOOD_WALLS_COMMON
    ◇ grants a memory no event currently keys off
  • See that our nobles and their possessions are safe.
    +80Discontenteach city↗ turnRemembered: Prioritized us during a flood (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_START_WALLS_NOBLE_FAMILY
    Memory MEMORYFAMILY_FLOOD_WALLS_NOBLE
    ◇ grants a memory no event currently keys off
  • No need. The city’s Walls will protect all.
    +40Happinesseach city↗ turnRemembered: Walls protected our City during a Flood (+20 opinion for 20 turns)(no event currently keys off this)
    gated by
    IndexSubject
    grants
    BONUS_HAPPINESS_GAIN_TINY
    aiCityYields: YIELD_HAPPINESS=40
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_START_WALLS_WALLS_FAMILY
    Memory MEMORYFAMILY_FLOOD_WALLS_WALLS
    ◇ grants a memory no event currently keys off

✎ Brodie Frehlich

Roaring Darkness New Turn Wrath of Gods ⛓ follow-up
Part of the A Feeling On the Wind chain — 3 events , 1 branch point view map →

⛓ Follows from: A Feeling On the Wind

60% to appear Every 0 turns Tile Claimed UsOccurrenceCity UsPlayer Us
  • We must brave the storm, to find those trapped without shelter.
    -60Training-15/city↗ turn
    grants
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
  • Resolve
    100%
    0%
    +120Discontenteach city↗ turn
    grants
    100% BONUS_LOSE_CITIZEN_1
    iCitizens -1
    100% BONUS_BALK_AT_SANDSTORM
    aiTraitProbDelay: TRAIT_TIMID=25
    0% BONUS_DISCONTENT_GAIN_LARGE
    aiCityYields: YIELD_DISCONTENT=120
    0% BONUS_BALK_AT_SANDSTORM
    aiTraitProbDelay: TRAIT_TIMID=25

✎ Jeri Roys

Sandborn Occurrence Start Wrath of Gods
Once per game SandstormUnit UsTileLeader Us Unit MilitaryUnit SandNot Unit Has Name
  • Honor the [unit] with a fitting name.
    grants
    BONUS_EVENTOPTION_CALAMITIES_SANDSTORM_SANDBORN_NAME_UNIT
    UnitName TEXT_BONUS_EVENTOPTION_CALAMITIES_SANDSTORM_SANDBORN_NAME_UNIT
    aeEffectUnits: EFFECTUNIT_NOMAD
  • Have these desert warriors lead military drills with our other troops.
    +80Training+20/city↗ turn
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20

✎ Brodie Frehlich

Sheep on the Run Occurrence Start Wrath of Gods
Part of the Sheep on the Run chain — 2 events view map →
Once per game FloodTile Claimed UsCity UsTile Claimed UsTile Claimed UsLeader Us Tile Sheep
  • Corral the beasts where they are to keep them in place.
    -20Wood-5/city↗ turn
    grants
    BONUS_WOOD_LOSS_TINY
    aiGlobalYieldsBase: YIELD_WOOD=-20
    aiGlobalYieldsPer: YIELD_WOOD=-5
    ↳ may trigger:
  • SheepSheep? Why are you bothering me with this?
    +2Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_MINIMAL
    aiGlobalYieldsBase: YIELD_ORDERS=2
  • Spread out the herd so as not to overwork the land.
    gated by
    LeaderSubject SUBJECT_CHARACTER_STEWARD_OF_THE_LAND
    grants
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_START_SET_SHEEP
    SetResource RESOURCE_SHEEP

✎ Brodie Frehlich

Snakes on a Plain Wrath of Gods
20% to appear Every 80 turns DroughtTile Claimed UsCity UsLeader UsFamily UsReligion Occurrence ActiveTile FlatTile TemperateNot Tile Trees
  • The [family] are being paranoid. The snakes are just looking for moisture and shade.
    +1 WisdomRemembered: Ignored our warning that snakes are a bad omen (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_SNAKES_SKEPTIC_FAMILY
    Memory MEMORYFAMILY_DENIED_SNAKE_OMEN
    ◇ grants a memory no event currently keys off
  • Offer sacrifices to in the hopes that this scourge is cleansed from the land.
    -30Food-10/city↗ turnRemembered: Offered sacrifice to ward off snakes (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_FOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=-30
    aiGlobalYieldsPer: YIELD_FOOD=-10
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_SNAKES_OMEN_FAMILY
    Memory MEMORYFAMILY_ACCEPTED_SNAKE_OMEN
    ◇ grants a memory no event currently keys off
  • It is clear that the snakes worship me as their King!
    -1 Charisma+1 Courage
    gated by
    LeaderSubject SUBJECT_CHARACTER_WEAK
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_SNAKES_LEADER
    SetTitle TITLE_SNAKE_RULER
    aeBonuses: BONUS_LOSE_CHARISMA_1, BONUS_GAIN_COURAGE_1

✎ Brodie Frehlich

Stewards of the Land Wrath of Gods
30% to appear Every 80 turns DroughtTribe Peace Or TrucePlayer UsTribal Land Steward Occurrence ActiveTribe nearbyTribe Min CautiousPlayer Max 1 Food
  • Offer to trade WoodWood in return for FoodFood.
    Remembered: Offered trade in return for our assistance (+20 opinion for 20 turns)(no event currently keys off this)-30Wood-10/city↗ turn+50Food+15/city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_STEWARDS_TRADE_TRIBE
    Memory MEMORYTRIBE_OFFERED_TRADE
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_STEWARDS_TRADE_PLAYER
    aeBonuses: BONUS_WOOD_LOSS_SMALL, BONUS_FOOD_GAIN_AVERAGE
    ◇ grants a memory no event currently keys off
  • We have nothing to offer, but thank the [tribe] for their help.
    +20Food+5/city↗ turn
    grants
    BONUS_FOOD_GAIN_TINY
    aiGlobalYieldsBase: YIELD_FOOD=20
    aiGlobalYieldsPer: YIELD_FOOD=5
  • Invite a [tribe] Steward Of The Land to live among us so that we might learn their ways.
    Gain a Court Minister
    gated by
    IndexSubject
    grants
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
  • Detain the representatives and find out the location of their Foodfood caches.
    Remembered: Detained our people and stole our food (-80 opinion for 40 turns)(no event currently keys off this)+100Food+35/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_VILLAINOUS
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_STEWARDS_DETAIN_PLAYER
    Memory MEMORYTRIBE_STOLE_FOOD_CACHE
    BONUS_FOOD_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_FOOD=100
    aiGlobalYieldsPer: YIELD_FOOD=35
    ◇ grants a memory no event currently keys off

✎ Brodie Frehlich

Stormbound Occurrence Start Wrath of Gods
Once per game HurricanePlayer UsLeader UsUsUs Player CoastSuccession UsTeenagerLow DisciplineLow WisdomSome Courage
Always Remembered: Hurricane Missing HeirGain trait: MissingRemembered: Hurricane Missing Heir Friend
  • I will bring the fool back myself.
    Remembered: Hurricane Rescue Courage
    grants
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_START_HEIR_COURAGE_LEADER
    Memory MEMORYCHARACTER_HURRICANE_RESCUE_COURAGE
    ◇ may enable: [character] Lost, Dark Waves
  • Find a way to signal for the errant ship’s return.
    Remembered: Hurricane Rescue WisdomRemembered: Hurricane Missing Heir Friend
    grants
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_START_HEIR_WISDOM_LEADER
    Memory MEMORYCHARACTER_HURRICANE_RESCUE_WISDOM
    BONUS_HURRICANE_MISSING_HEIR_FRIEND
    Memory MEMORYCHARACTER_HURRICANE_MISSING_HEIR_FRIEND
  • [character] is on his own.
    +1 Discipline-1 Charisma
    grants
    BONUS_EVENTOPTION_CALAMITIES_HURRICANE_START_HEIR_NO_LEADER
    aeBonuses: BONUS_GAIN_DISCIPLINE_1, BONUS_LOSE_CHARISMA_1

✎ Brodie Frehlich

Taken by the Sea Occurrence Start Wrath of Gods
Every 80 turns TsunamiLeader UsUsUnit UsTileFamily Us GeneralTile Coastal Land
Always Gain trait: Missing
  • We must learn from this tragedy.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • Set aside a day to honor those lost.
    -3Orders↗ turnRemembered: Honored our general who was swept out to sea (+20 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
    BONUS_EVENTOPTION_CALAMITIES_TSUNAMI_MISSING_HONOR_FAMILY
    Memory MEMORYFAMILY_TSUNAMI_MISSING_HONOR
    ◇ grants a memory no event currently keys off
  • Though unfortunate, this is a very timely distraction.
    +160Money+40/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_VILLAINOUS
    grants
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
  • We must do better lest we face further punishment.
    +3Orders↗ turnProgress ambition: Four MonasteryRemembered: Recent Ambition (7 turns)
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_EVENTOPTION_CALAMITIES_TSUNAMI_MISSING_MONASTERY_LEADER
    aeBonuses: BONUS_ORDERS_GAIN_TINY, BONUS_AMBITION_FOUR_MONASTERY
  • We must do better lest we face further punishment.
    +3Orders↗ turnProgress ambition: Four TempleRemembered: Recent Ambition (7 turns)
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_EVENTOPTION_CALAMITIES_TSUNAMI_MISSING_TEMPLE_LEADER
    aeBonuses: BONUS_ORDERS_GAIN_TINY, BONUS_AMBITION_FOUR_TEMPLE
  • We must do better lest we face further punishment.
    +3Orders↗ turnProgress ambition: Three CathedralRemembered: Recent Ambition (7 turns)
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_EVENTOPTION_CALAMITIES_TSUNAMI_MISSING_CATHEDRAL_LEADER
    aeBonuses: BONUS_ORDERS_GAIN_TINY, BONUS_AMBITION_THREE_CATHEDRAL

✎ Brodie Frehlich

Taking Shelter New Turn Wrath of Gods ⛓ follow-up
Part of the A Feeling On the Wind chain — 3 events , 1 branch point view map →

⛓ Follows from: A Feeling On the Wind

50% to appear Every 0 turns Tile Claimed UsOccurrenceCity UsSandstorm MitigatedLeader Us
  • With people and valuable goods safe, [city] will rebuild.
    +4 Legitimacy
    grants
    BONUS_AVERTED_GREATER_DISASTER
    iLegitimacy 4

✎ Jeri Roys

The Awaited Storm New Turn Wrath of Gods ⛓ follow-up
Part of the The Next Storm chain — 3 events , 1 branch point view map →

⛓ Follows from: The Next Storm

50% to appear Every 0 turns Tile Claimed UsOccurrenceCity UsHurricane MitigatedLeader Us
  • [city] will recover.
    +4 Legitimacy
    grants
    BONUS_AVERTED_GREATER_DISASTER
    iLegitimacy 4

✎ Jeri Roys

The Baths of [city] Wrath of Gods
20% to appear Every 80 turns DroughtCity UsLeader Us Occurrence ActiveCity Baths
  • Close the baths. They will be of no use when the people have starved.
    +80Discontenteach city↗ turn+1 Discipline
    grants
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • [city]’s citizens are on edge as it is. I dare not sow further Discontentdiscontent.
    +80Happinesseach city↗ turn-1 Courage
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1
  • I will meet with the farmers. Surely we can work out a compromise.
    +60Happinesseach city↗ turn+2 Legitimacy+20 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_BATHS_CHARMING_PLAYER
    iLegitimacy 2
    aeBonuses: BONUS_XP_CHARACTER_SMALL
  • Close the baths for “Maintenancemaintenance”. Nobles and those with sufficient coin may still attend.
    Begin project: Private BathsRemembered (all families): Granted us exclusive access to City Baths (+20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_BATHS_COVERT_CITY
    aeAddProjects: PROJECT_PRIVATE_BATHS
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_BATHS_COVERT_PLAYER
    MemoryAllFamilies MEMORYFAMILY_BATH_PRIVILEGES
    ◇ grants a memory no event currently keys off

✎ Brodie Frehlich

The Colossus Falls Occurrence Start Wrath of Gods
Once per game EarthquakeCity UsTile ColossusReligion Player PaganLeader UsUsPlayer Peace Or TruceLeader Them City Colossus
  • Accept help from [character].
    Leader relationship: Disappointed WithLeader relationship: Holds Favor From
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
  • Heed the warnings of [character].
    Leader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_CALAMITIES_EARTHQUAKE_COLOSSUS_NO_TILE
    bPillageImprovement 1
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • I think I can fix this.
    +4 LegitimacyLeader relationship: Disappointed With
    gated by
    LeaderSubject SUBJECT_BUILDER
    grants
    BONUS_EVENTOPTION_CALAMITIES_EARTHQUAKE_COLOSSUS_BUILDER_LEADER
    iLegitimacy 4
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Brodie Frehlich Background reading ↗

The Cracked Earth Occurrence Start Wrath of Gods
Every 80 turns DroughtPlayer Us Player Max 50 Food
  • Secure what Foodfood imports we can.
    -240Money-60/city↗ turn+75Food+25/city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_CRACKED_EARTH_IMPORT
    aeBonuses: BONUS_MONEY_LOSS_LARGE, BONUS_FOOD_GAIN_LARGE
  • Begin rationing Foodfood supplies.
    Begin project: Food Rations
    grants
    BONUS_EVENTOPTION_CALAMITIES_DROUGHT_CRACKED_EARTH_RATION
    aeAddProjects: PROJECT_FOOD_RATIONS
  • Store all excess Foodfood at once.
    Begin project: Grain Silo
    gated by
    LeaderSubject SUBJECT_CHARACTER_PRODUCTIVE
    grants
    BONUS_PROJECT_GRAIN_SILO
    aeAddProjects: PROJECT_GRAIN_SILO
  • The gods will watch over [rival].
    +60Happinesseach city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60

✎ Brodie Frehlich

The Dust Settles Occurrence Start Wrath of Gods
Once per game SandstormTile Claimed UsCity UsLeader UsPlayer Us Tile FarmTile TemperateTile Lush
Always -30Food-10/city↗ turn
  • That’s unfortunate.
    (no gates or payload in XML)
  • Recruit more hands to work the land.
    +1 Worker-120Money-30/city↗ turn
    grants
    BONUS_UNIT_WORKER
    aiUnits: UNIT_WORKER=1
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • Ensure specialized Trainingtraining for the farmers.
    Gain a Farmer-60Civics-15/city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_SANDSTORM_FARM_FARMER_CITY
    aeAddSpecialistClasses: SPECIALISTCLASS_FARMER
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
  • See to the matter personally.
    +20 XP to the character-3Orders↗ turn+50Food+15/city↗ turn
    gated by
    LeaderSubject SUBJECT_CULTIVATOR
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_EVENTOPTION_CALAMITIES_SANDSTORM_FARM_FOOD_PLAYER
    aeBonuses: BONUS_ORDERS_LOSS_TINY, BONUS_FOOD_GAIN_AVERAGE

✎ Brodie Frehlich

The Earth Moves New Turn Wrath of Gods ⛓ follow-up
Part of the Shaken Confidence chain — 3 events , 1 branch point view map →

⛓ Follows from: Shaken Confidence

60% to appear Every 0 turns Tile Claimed UsOccurrenceCity UsPlayer Us
  • Send supplies, and troops to manage the crisis.
    -60Training-15/city↗ turn-30Food-10/city↗ turn
    grants
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
    BONUS_FOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=-30
    aiGlobalYieldsPer: YIELD_FOOD=-10
  • Focus on repairs.
    +120Discontenteach city↗ turnGain trait: Engineer
    grants
    BONUS_DISCONTENT_GAIN_LARGE
    aiCityYields: YIELD_DISCONTENT=120
    BONUS_GIVE_TRAIT_ENGINEER
    aeAddTraits: TRAIT_ENGINEER

✎ Jeri Roys

The Hunger of the Sea New Turn Wrath of Gods ⛓ follow-up
Part of the Riding High chain — 3 events , 1 branch point view map →

⛓ Follows from: Riding High

60% to appear Every 0 turns Tile Claimed UsOccurrenceCity UsLeader UsPlayer Us
  • Resolve
    100%
    -20Stone-5/city↗ turn
    0%
    Gain trait: Engineer-20Stone-5/city↗ turn
    grants
    100% BONUS_SET_BUILDER_ARCHETYPE
    SetArchetype TRAIT_BUILDER_ARCHETYPE
    100% BONUS_STONE_LOSS_TINY
    aiGlobalYieldsBase: YIELD_STONE=-20
    aiGlobalYieldsPer: YIELD_STONE=-5
    0% BONUS_GIVE_TRAIT_ENGINEER
    aeAddTraits: TRAIT_ENGINEER
    0% BONUS_STONE_LOSS_TINY
    aiGlobalYieldsBase: YIELD_STONE=-20
    aiGlobalYieldsPer: YIELD_STONE=-5
  • What's done is done.
    +120Discontenteach city↗ turn
    grants
    BONUS_DISCONTENT_GAIN_LARGE
    aiCityYields: YIELD_DISCONTENT=120

✎ Jeri Roys

The Mountain Wakes New Turn Wrath of Gods ⛓ follow-up
Part of the Peak Paranoia chain — 3 events , 1 branch point view map →

⛓ Follows from: Peak Paranoia

50% to appear Every 0 turns Tile Claimed UsOccurrenceCity UsLeader Us City Wary Of The Mountain
  • At least the mountain itself had only scattered inhabitants. Already, [city] prepares to rebuild.
    +1 Worker+4 Legitimacy
    grants
    BONUS_UNIT_WORKER
    aiUnits: UNIT_WORKER=1
    BONUS_WARNED_OF_THE_SLEEPING_MOUNTAIN
    iLegitimacy 4

✎ Jeri Roys

The Mourning After Occurrence Start Wrath of Gods
20% to appear Once per game EarthquakePlayer UsLeader UsTile Claimed Us
  • I shall mourn with the people.
    Gain trait: Mourning
    grants
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING
  • Now is no time for rest.
    +1 Discipline-1 Charisma+2Orders↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_EARTHQUAKE_MOURNING_NO_LEADER
    aeBonuses: BONUS_GAIN_DISCIPLINE_1, BONUS_LOSE_CHARISMA_1, BONUS_ORDERS_GAIN_MINIMAL
  • Pledge an oath to rebuild [rival].
    Gain trait: Rebuilder Oath
    grants
    BONUS_GIVE_TRAIT_REBUILDER_OATH
    aeAddTraits: TRAIT_REBUILDER_OATH
  • I will deal with this tragedy in my own way.
    +20 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_CARNAL
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Brodie Frehlich

The Sea Grows Dark New Turn Wrath of Gods ⛓ follow-up
Part of the The Next Storm chain — 3 events , 1 branch point view map →

⛓ Follows from: The Next Storm

60% to appear Every 0 turns Tile Claimed UsOccurrenceCity UsPlayer Us
  • We shall replace what we can.
    -120Money-30/city↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • We must recognize, this storm shall not be the last. [city] cannot be rebuilt as it was.
    +120Discontenteach city↗ turn+1 Discipline
    grants
    BONUS_DISCONTENT_GAIN_LARGE
    aiCityYields: YIELD_DISCONTENT=120
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Jeri Roys

The Undiscovered World Occurrence Start Wrath of Gods
20% to appear Once per game TsunamiTile Claimed UsCity UsPlayer UsLeader Us Tile Coastal Water
  • So shall begin an era of Exploration for [rival]!
    Free law: Exploration
    grants
    BONUS_FREE_LAW_EXPLORATION
    FreeLaw LAW_EXPLORATION
  • Resolve
    33%
    Progress ambition: Reveal 40Remembered: Recent Ambition (7 turns)Gain trait: Swift
    33%
    Progress ambition: Reveal 60Remembered: Recent Ambition (7 turns)Gain trait: Swift
    33%
    Progress ambition: Reveal 80Remembered: Recent Ambition (7 turns)Gain trait: Swift
    grants
    33% BONUS_AMBITION_REVEAL_40
    Ambition GOAL_REVEAL_40
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_GIVE_TRAIT_SWIFT
    aeAddTraits: TRAIT_SWIFT
    33% BONUS_AMBITION_REVEAL_60
    Ambition GOAL_REVEAL_60
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_GIVE_TRAIT_SWIFT
    aeAddTraits: TRAIT_SWIFT
    33% BONUS_AMBITION_REVEAL_80
    Ambition GOAL_REVEAL_80
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_GIVE_TRAIT_SWIFT
    aeAddTraits: TRAIT_SWIFT
  • Resolve
    50%
    Progress ambition: Six TechsRemembered: Recent Ambition (7 turns)Gain trait: Educated
    50%
    Progress ambition: Eight TechsRemembered: Recent Ambition (7 turns)Gain trait: Educated
    grants
    50% BONUS_AMBITION_SIX_TECHS
    Ambition GOAL_SIX_TECHS
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_GIVE_TRAIT_EDUCATED
    aeAddTraits: TRAIT_EDUCATED
    50% BONUS_AMBITION_EIGHT_TECHS
    Ambition GOAL_EIGHT_TECHS
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_GIVE_TRAIT_EDUCATED
    aeAddTraits: TRAIT_EDUCATED
  • Resolve
    25%
    Progress ambition: Eight ShrinesRemembered: Recent Ambition (7 turns)Gain trait: Pious
    25%
    Progress ambition: Four MonasteryRemembered: Recent Ambition (7 turns)Gain trait: Pious
    25%
    Progress ambition: Four TempleRemembered: Recent Ambition (7 turns)Gain trait: Pious
    25%
    Progress ambition: Three CathedralRemembered: Recent Ambition (7 turns)Gain trait: Pious
    grants
    25% BONUS_AMBITION_EIGHT_SHRINES
    Ambition GOAL_EIGHT_SHRINES
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
    25% BONUS_AMBITION_FOUR_MONASTERY
    Ambition GOAL_FOUR_MONASTERY
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
    25% BONUS_AMBITION_FOUR_TEMPLE
    Ambition GOAL_FOUR_TEMPLE
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
    25% BONUS_AMBITION_THREE_CATHEDRAL
    Ambition GOAL_THREE_CATHEDRAL
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
  • I’d rather forget about the whole thing.
    -1 Wisdom+1 Discipline
    grants
    BONUS_EVENTOPTION_CALAMITIES_TSUNAMI_EXPLORE_NO_LEADER
    aeBonuses: BONUS_LOSE_WISDOM_1, BONUS_GAIN_DISCIPLINE_1

✎ Brodie Frehlich

The Visions Occurrence Start Wrath of Gods
Once per game Occurrence ActiveLeader UsPlayer Us InsaneDroughtPlagueHurricaneSandstormTsunamiFloodEarthquakeWildfireEruption
  • Well, they will doubt me no more.
    Gain trait: Prophet
    grants
    BONUS_GIVE_TRAIT_PROPHET
    aeAddTraits: TRAIT_PROPHET
  • I must discover the extent of my powers out in the world.
    Gain trait: ExploringRemembered: Started Explore Recently (2 turns)
    grants
    BONUS_EVENTOPTION_CALAMITIES_START_VISIONS_EXPLORING
    bAbdicate 1
    aeBonuses: BONUS_GIVE_TRAIT_EXPLORING

✎ Brodie Frehlich

The Wash Occurrence Start Wrath of Gods
Once per game FloodPlayer UsPlayer WarUnit ThemTile Claimed UsCity UsFamily Us Tile River
  • Call on [city]’s citizens to strike at our disordered enemy.
    A unit is killed+1 Levy unit
    grants
    BONUS_KILL_UNIT
    bKillUnit 1
    BONUS_UNITCLASS_LEVY
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
  • Though our enemies, I will not exploit [rival]’s ill fate. OrdersOrder the [family] to help in the rescue and recovery.
    Gain trait: CompassionateRemembered: Helped recover soldiers who were taken by the flood (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Ordered us to help our City's attackers (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_START_WASH_HELP_PLAYER
    Memory MEMORYPLAYER_WASH_HELP
    BONUS_DAMAGE_UNIT_MEDIUM
    iHPUnit -7
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_START_WASH_HELP_FAMILY
    Memory MEMORYFAMILY_WASH_HELP
    ◇ grants a memory no event currently keys off
  • Establish a yearly festival to commemorate this fateful moment!
    A unit is killedBegin project: Festival: The WashRemembered: Composed an epic about the siege of our flooded City (+40 opinion for 20 turns)(no event currently keys off this)
    gated by
    IndexSubject
    grants
    BONUS_KILL_UNIT
    bKillUnit 1
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_START_WASH_EPIC_CITY
    aeAddProjects: PROJECT_EPIC_THE_WASH
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_START_WASH_EPIC_FAMILY
    Memory MEMORYFAMILY_WASH_EPIC
    ◇ grants a memory no event currently keys off

✎ Brodie Frehlich

The Wave Breaks New Turn Wrath of Gods ⛓ follow-up
Part of the Riding High chain — 3 events , 1 branch point view map →

⛓ Follows from: Riding High

50% to appear Every 0 turns Tile Claimed UsOccurrenceCity UsTsunami MitigatedLeader Us
  • As the waters recede, we shall build anew.
    +4 Legitimacy
    grants
    BONUS_AVERTED_GREATER_DISASTER
    iLegitimacy 4

✎ Jeri Roys

The World Ends? New Turn Wrath of Gods ⛓ follow-up
Part of the Omens Swirl chain — 3 events , 1 branch point view map →

⛓ Follows from: Omens Swirl

Once per game Tile Claimed UsOccurrenceLeader Us
  • I must accept that it is.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • I cannot accept that it is.
    +1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1

✎ Jeri Roys

To Waver Wrath of Gods
20% to appear Every 80 turns PlagueLeader UsReligionUs Occurrence ActiveReligion Of LeaderImportant UsHealthyNot Religion Head
  • Berate [character] for his impiety.
    Gain trait: RighteousLeader relationship: Disappointed With
    grants
    BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Help [character] restore his faith in.
    -4Orders↗ turnLeader relationship: Endeared To
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • [character] is right. abandoned us!
    Remembered: Lost faith during a Plague (-40 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_CHARACTER_REMOVE_RELIGION
    bRemoveReligion 1
    BONUS_EVENTOPTION_CALAMITIES_PLAGUE_RELIGION_ABANDON_RELIGION
    Memory MEMORYRELIGION_PLAGUE_ABANDON
    BONUS_CHARACTER_REMOVE_RELIGION
    bRemoveReligion 1
    ◇ grants a memory no event currently keys off

✎ Brodie Frehlich Background reading ↗

To the Sea Occurrence Start Wrath of Gods
Once per game DroughtPlayer UsLeader Us
  • The bounty of the sea should meet our needs.
    Progress ambition: Six NetsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_SIX_NETS
    Ambition GOAL_SIX_NETS
    aeBonuses: BONUS_RECENT_AMBITION
  • [rival] will be fine.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Tsunami Timber Occurrence Start Wrath of Gods
Once per game TsunamiTile Claimed UsCity UsPlayer Us Tile Coastal WaterPlayer Trees
  • [rival] badly needs that WoodWood.
    +40Discontenteach city↗ turn+30Wood+10/city↗ turn
    grants
    BONUS_DISCONTENT_GAIN_TINY
    aiCityYields: YIELD_DISCONTENT=40
    BONUS_WOOD_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_WOOD=30
    aiGlobalYieldsPer: YIELD_WOOD=10
  • The recovery of [city] must come first.
    +60Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
  • Help with recovery efforts, but establish a program to salvage the timber in the future.
    Begin project: Timber Salvage
    gated by
    LeaderSubject SUBJECT_CHARACTER_URBAN
    grants
    BONUS_EVENTOPTION_CALAMITIES_TSUNAMI_TIMBER_SALVAGE_CITY
    aeAddProjects: PROJECT_TIMBER_SALVAGE

✎ Brodie Frehlich

Tyranny vs. Tyranny Wrath of Gods
40% to appear Every 80 turns PlaguePlayer UsCity Us Occurrence PastCity QuarantineNot Occurrence Active
  • Resolve
    100%
    0%
    grants
    100% BONUS_REMOVE_ALL_QUARANTINE
    aeAllCityBonuses: BONUS_REMOVE_PROJECT_QUARANTINE
    0% BONUS_REMOVE_PROJECT_QUARANTINE
    aeRemoveProjects: PROJECT_QUARANTINE
  • Well, if they already see me as a tyrant...
    Free law: Tyranny1 rebel unit appear
    grants
    BONUS_FREE_LAW_TYRANNY
    FreeLaw LAW_TYRANNY
    BONUS_REBEL_UNITS_1
    iRebelUnits 1

✎ Brodie Frehlich

Unnatural Threat Occurrence Start Wrath of Gods
20% to appear Once per game Occurrence ActiveLeader UsPlayer Us DroughtPlagueHurricaneSandstormTsunamiFloodEarthquakeWildfireEruption
  • We must defend against any who aim to take advantage of the [event].
    +80Training+20/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIAL
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
  • Perhaps we can broaden our understanding of this phenomenon.
    +40Science+10/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_THOUGHTFUL
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
  • Let’s refine our policies that most closely relate to the [event].
    +60Civics+15/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGAL
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
  • Resolve
    33%
    -160Money-40/city↗ turnGain a Court Soldier
    33%
    -160Money-40/city↗ turnGain a Court Scholar
    33%
    -160Money-40/city↗ turnGain a Court Minister
    grants
    33% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    33% BONUS_ADD_GREAT_SOLDIER
    AddCourtier: COURTIER_SOLDIER
    33% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    33% BONUS_ADD_GREAT_SCIENTIST
    AddCourtier: COURTIER_SCIENTIST
    33% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    33% BONUS_ADD_GREAT_MINISTER
    AddCourtier: COURTIER_MINISTER
  • I will handle this in my own way.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Brodie Frehlich

Unsettled Occurrence Start Wrath of Gods
Every 80 turns EarthquakeTribeLeader UsCapital UsTile Claimed Us Not Tribe Peace
Always Remembered: Tribe Offer (5 turns)
  • [rival] is not afraid. Maintain focus on recovery efforts for now.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Our workforce must take up arms to meet the new threat!
    -20Iron-5/city↗ turn-60Training-15/city↗ turn+1 Heavy Infantry unit
    grants
    BONUS_EVENTOPTION_CALAMITIES_EARTHQUAKE_INVASION_UNIT
    aeBonuses: BONUS_IRON_LOSS_TINY, BONUS_TRAINING_LOSS_SMALL
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
  • I will take to the field and meet them head-on!
    +1 CourageProgress ambition: 5 Kills GeneralRemembered: Recent Ambition (7 turns)
    grants
    BONUS_EVENTOPTION_CALAMITIES_EARTHQUAKE_INVASION_AMBITION_5
    aeBonuses: BONUS_GAIN_COURAGE_1, BONUS_AMBITION_5_KILLS_GENERAL
  • I will take to the field and meet them head-on!
    +1 CourageProgress ambition: 10 Kills GeneralRemembered: Recent Ambition (7 turns)
    grants
    BONUS_EVENTOPTION_CALAMITIES_EARTHQUAKE_INVASION_AMBITION_10
    aeBonuses: BONUS_GAIN_COURAGE_1, BONUS_AMBITION_10_KILLS_GENERAL

✎ Brodie Frehlich

Untimely Phenomenon Occurrence Start Wrath of Gods
Once per game SandstormTile Claimed UsCity UsLeader Us InquisitiveTile DesertTile Arid
  • Let’s make detailed records of the Sandstorm’s behavior.
    Begin project: Scientific Method-4Orders↗ turn
    grants
    BONUS_CALAMITIES_SANDSTORM_INQUISITIVE_STUDY_CITY
    aeAddProjects: PROJECT_SCIENTIFIC_METHOD
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
  • Alas, military Trainingtraining must take priority at this time.
    +60Training+15/city↗ turn
    grants
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15

✎ Brodie Frehlich

Untouched Occurrence Start Wrath of Gods
Once per game WildfirePlayer UsReligionCity UsLeader Us ChristianityNot Player Trees Cut
  • Very well. Commission a [religion] disciple in [city].
    -120Money-30/city↗ turn+1 Christianity Disciple
    gated by
    LeaderSubjectNotAny SUBJECT_CURSED
    IndexSubject
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_CHRISTIANITY_DISCIPLE
    aiUnits: UNIT_CHRISTIANITY_DISCIPLE=1
  • We cannot afford it.
    Remembered: Refused to support us after a Wildfire (-20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubjectNotAny SUBJECT_CURSED
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_NO_RELIGION
    Memory MEMORYRELIGION_WILDFIRE_NO
    ◇ grants a memory no event currently keys off
  • It was no mercy of that spared [rival].
    Remembered: Denied the mercy of our deity (-40 opinion for 20 turns)(no event currently keys off this)+4 Legitimacy
    gated by
    LeaderSubjectNotAny SUBJECT_CURSED
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_REJECT_RELIGION
    Memory MEMORYRELIGION_WILDFIRE_REJECT
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_REJECT_LEADER
    iLegitimacy 4
    ◇ grants a memory no event currently keys off
  • Though our Woodforests are untouched, a fire has broken out in [city]!
    gated by
    LeaderSubject SUBJECT_CURSED
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_CURSED_CITY
    iDestroyImprovements 1

✎ Brodie Frehlich

Untouched Occurrence Start Wrath of Gods
Once per game WildfirePlayer UsReligionCity UsLeader Us JudaismNot Player Trees Cut
  • Very well. Commission a [religion] disciple in [city].
    -120Money-30/city↗ turn+1 Judaism Disciple
    gated by
    LeaderSubjectNotAny SUBJECT_CURSED
    IndexSubject
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_JUDAISM_DISCIPLE
    aiUnits: UNIT_JUDAISM_DISCIPLE=1
  • We cannot afford it.
    Remembered: Refused to support us after a Wildfire (-20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubjectNotAny SUBJECT_CURSED
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_NO_RELIGION
    Memory MEMORYRELIGION_WILDFIRE_NO
    ◇ grants a memory no event currently keys off
  • It was no mercy of that spared [rival].
    Remembered: Denied the mercy of our deity (-40 opinion for 20 turns)(no event currently keys off this)+4 Legitimacy
    gated by
    LeaderSubjectNotAny SUBJECT_CURSED
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_REJECT_RELIGION
    Memory MEMORYRELIGION_WILDFIRE_REJECT
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_REJECT_LEADER
    iLegitimacy 4
    ◇ grants a memory no event currently keys off
  • Though our Woodforests are untouched, a fire has broken out in [city]!
    gated by
    LeaderSubject SUBJECT_CURSED
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_CURSED_CITY
    iDestroyImprovements 1

✎ Brodie Frehlich

Untouched Occurrence Start Wrath of Gods
Once per game WildfirePlayer UsReligionCity UsLeader Us ManichaeismNot Player Trees Cut
  • Very well. Commission a [religion] disciple in [city].
    -120Money-30/city↗ turn+1 Manichaeism Disciple
    gated by
    LeaderSubjectNotAny SUBJECT_CURSED
    IndexSubject
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_MANICHAEISM_DISCIPLE
    aiUnits: UNIT_MANICHAEISM_DISCIPLE=1
  • We cannot afford it.
    Remembered: Refused to support us after a Wildfire (-20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubjectNotAny SUBJECT_CURSED
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_NO_RELIGION
    Memory MEMORYRELIGION_WILDFIRE_NO
    ◇ grants a memory no event currently keys off
  • It was no mercy of that spared [rival].
    Remembered: Denied the mercy of our deity (-40 opinion for 20 turns)(no event currently keys off this)+4 Legitimacy
    gated by
    LeaderSubjectNotAny SUBJECT_CURSED
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_REJECT_RELIGION
    Memory MEMORYRELIGION_WILDFIRE_REJECT
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_REJECT_LEADER
    iLegitimacy 4
    ◇ grants a memory no event currently keys off
  • Though our Woodforests are untouched, a fire has broken out in [city]!
    gated by
    LeaderSubject SUBJECT_CURSED
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_CURSED_CITY
    iDestroyImprovements 1

✎ Brodie Frehlich

Untouched Occurrence Start Wrath of Gods
Once per game WildfirePlayer UsReligionCity UsLeader Us ZoroastrianismNot Player Trees Cut
  • Very well. Commission a [religion] disciple in [city].
    -120Money-30/city↗ turn+1 Zoroastrianism Disciple
    gated by
    LeaderSubjectNotAny SUBJECT_CURSED
    IndexSubject
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_ZOROASTRIANISM_DISCIPLE
    aiUnits: UNIT_ZOROASTRIANISM_DISCIPLE=1
  • We cannot afford it.
    Remembered: Refused to support us after a Wildfire (-20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubjectNotAny SUBJECT_CURSED
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_NO_RELIGION
    Memory MEMORYRELIGION_WILDFIRE_NO
    ◇ grants a memory no event currently keys off
  • It was no mercy of that spared [rival].
    Remembered: Denied the mercy of our deity (-40 opinion for 20 turns)(no event currently keys off this)+4 Legitimacy
    gated by
    LeaderSubjectNotAny SUBJECT_CURSED
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_REJECT_RELIGION
    Memory MEMORYRELIGION_WILDFIRE_REJECT
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_REJECT_LEADER
    iLegitimacy 4
    ◇ grants a memory no event currently keys off
  • Though our Woodforests are untouched, a fire has broken out in [city]!
    gated by
    LeaderSubject SUBJECT_CURSED
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_UNTOUCHED_CURSED_CITY
    iDestroyImprovements 1

✎ Brodie Frehlich

Waters Rise Higher Yet New Turn Wrath of Gods ⛓ follow-up
Part of the High Water chain — 3 events , 1 branch point view map →

⛓ Follows from: High Water

50% to appear Every 0 turns Tile Claimed UsOccurrenceCity UsFlood MitigatedLeader Us
  • As the waters recede, we shall build anew.
    +4 Legitimacy
    grants
    BONUS_AVERTED_GREATER_DISASTER
    iLegitimacy 4

✎ Jeri Roys

White Waters Occurrence Start Wrath of Gods
Once per game TsunamiCity UsLeader UsUsTile Claimed Us City CoastalGovernorUrban character
  • Provide [character] with the needed supplies.
    Begin project: Walls-30Stone-10/city↗ turnLeader relationship: Influenced By
    grants
    BONUS_ADD_WALLS
    aeAddProjects: PROJECT_WALLS
    BONUS_STONE_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_STONE=-30
    aiGlobalYieldsPer: YIELD_STONE=-10
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Unfortunately we lack the resources for such a project.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • We will build your walls, [character], as soon as we are able.
    +20 XP to the character
    gated by
    LeaderSubject SUBJECT_DECEITFUL
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • Work with [character] to fortify and repair [city].
    Begin project: WallsBegin project: Repair Damage-50Stone-15/city↗ turnLeader relationship: Endeared To
    gated by
    LeaderSubject SUBJECT_CHARACTER_URBAN
    grants
    BONUS_EVENTOPTION_CALAMITIES_TSUNAMI_WALLS_REPAIR
    aeAddProjects: PROJECT_WALLS, PROJECT_REPAIR
    BONUS_STONE_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=-50
    aiGlobalYieldsPer: YIELD_STONE=-15
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Brodie Frehlich

Woe-speaker New Turn Wrath of Gods ⛓ follow-up
Part of the There is Yet Time chain — 3 events , 1 branch point view map →

⛓ Follows from: There is Yet Time

25% to appear Every 10 turns OccurrenceReligion Player PaganReligion Head UsPlayer UsLeader Us
  • Every god, every shrine, shall be entreated. If there is forgiveness to be found, [rival] shall find it.
    -4Orders↗ turn-160Money-40/city↗ turn
    grants
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • You do not wish to test my patience, either, [character].
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Jeri Roys

Wrath of Occurrence Start Wrath of Gods
Once per game TsunamiCity UsPlayer WarUnit ThemTile ClaimedPlayer UsReligion Player PaganTile Claimed Us City CoastalUnit CityTile Coastal Land
  • We should use this time to deal with the [event].
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_TRUCE
    DiplomacyPlayerFrom DIPLOMACY_TRUCE
    aeBonuses: BONUS_PLAYER_OFFER
  • With the Wrathwrath of on our side, now is no time to let up!
    A unit is killed+4 Legitimacy
    grants
    BONUS_KILL_UNIT
    bKillUnit 1
    BONUS_EVENTOPTION_CALAMITIES_TSUNAMI_RETREAT_NO_LEADER
    iLegitimacy 4

✎ Brodie Frehlich Background reading ↗

[character] in Trouble Occurrence Start Wrath of Gods
Once per game PlagueTile Claimed UsCity UsLeader UsReligion PaganUs Tile ShrineReligion Head
  • Give [character] what protection he needs.
    +1 Heavy Infantry unit1 rebel unit appear-240Money-60/city↗ turnLeader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_CALAMITIES_PLAGUE_START_SHRINE_HELP_CITY
    aeBonuses: BONUS_UNITCLASS_HEAVY_INFANTRY, BONUS_REBEL_UNITS_1
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Matters of the divine are not for me to interfere with.
    Gain trait: PiousLeader relationship: Estranged From
    grants
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • I fear it is already too late for [character].
    +4Orders↗ turnLeader relationship: Estranged From
    grants
    BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Brodie Frehlich

[character] of [city] Occurrence Start Wrath of Gods
Once per game EarthquakeLeader UsUsCity UsTile ClaimedTile Claimed GovernorBuilderNon SuccessorNon CourtierTile UrbanTile Pillaged
Always +1 HP to the city
  • [character] is merely doing his job.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • Host a feast in his honor.
    -120Money-30/city↗ turnLeader relationship: Influenced By
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Invite [character] to join the court.
    Gain a Court Minister
    grants
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
  • I will learn all that I can from [character].
    grants
    BONUS_SET_BUILDER_ARCHETYPE
    SetArchetype TRAIT_BUILDER_ARCHETYPE

✎ Brodie Frehlich

[event] Ready Occurrence Start Wrath of Gods
Once per game SandstormTile Claimed UsCity UsLeader UsUs Sandstorm Blindness Care
  • These [event] seem a regular occurrence. We had best adapt to them.
    Begin project: Sandstorm Drills
    grants
    BONUS_EVENTOPTION_CALAMITIES_SANDSTORM_TRAINING_OK_CITY
    aeAddProjects: PROJECT_SANDSTORM_TRAINING
  • [character] has done enough already for [rival].
    +1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1

✎ Brodie Frehlich

[event] of [city] Occurrence Start Wrath of Gods
Every 80 turns WildfirePlayer UsTile Claimed UsTile Claimed UsTile Claimed UsCity Us Tile Trees CutTile PillagedTile TreesTile No ImprovementTile Urban
  • Fell trees near the blaze to starve the fires out.
    +8Wood+2/city↗ turn-2Orders↗ turn+60Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_PILLAGE_PROTECT_PLAYER
    aeBonuses: BONUS_WOOD_GAIN_MINIMAL, BONUS_ORDERS_LOSS_MINIMAL
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_PILLAGE_PROTECT_TILE
    SetVegetation VEGETATION_TREES_CUT
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
  • Hasten repairs of the damaged [improvement] as soon as the fires subside.
    -8Wood-2/city↗ turn-2Orders↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_PILLAGE_REPAIR_PLAYER
    aeBonuses: BONUS_WOOD_LOSS_MINIMAL, BONUS_ORDERS_LOSS_MINIMAL
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_PILLAGE_REPAIR_TILE
    bRepairImprovement 1
  • Salvage what materials we can from the burned out [improvement].
    +8Wood+2/city↗ turn+8Stone+2/city↗ turn
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_PILLAGE_SALVAGE_PLAYER
    aeBonuses: BONUS_WOOD_GAIN_MINIMAL, BONUS_STONE_GAIN_MINIMAL
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_PILLAGE_SALVAGE_TILE
    bClearImprovement VEGETATION_TREES_CUT

✎ Brodie Frehlich

[event]! Occurrence Start Wrath of Gods
OccurrencePlayer Us DroughtPlagueHurricaneSandstormTsunamiFloodEarthquakeWildfireEruption
  • [nation] shall prevail.
    (no gates or payload in XML)

✎ Brodie Frehlich

[rival] Pox New Turn Wrath of Gods ⛓ follow-up
Part of the Ill Tidings chain — 3 events , 1 branch point view map →

⛓ Follows from: Ill Tidings

30% to appear Every 0 turns OccurrencePlayer Us
Always Begin project: Quarantine (every city)
  • In the meantime, studies shall continue.
    +20Science+5/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5

✎ Jeri Roys