← All story events Trigger Events that fire on the Occurrence Ready trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.
⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.
A Feeling On the Wind
- ▸ If the weather turns harsher still, we shall have stockpiles and shelters prepared.
-30Food-10/city↗ turn
-20Wood-5/city↗ turn grantsBONUS_FOOD_LOSS_SMALLaiGlobalYieldsBase: YIELD_FOOD=-30aiGlobalYieldsPer: YIELD_FOOD=-10BONUS_WOOD_LOSS_TINYaiGlobalYieldsBase: YIELD_WOOD=-20aiGlobalYieldsPer: YIELD_WOOD=-5↳ may trigger: Taking Shelter - ▸ Reaction is demanded by crises, not by inauspicious gusts.Starts this event's occurrence on your tile+40 XP to the charactergrantsBONUS_OCCURRENCE_SET_PENDING_S0iOccurrenceTargetSubject 0bOccurrenceSetPending 1BONUS_XP_CHARACTER_AVERAGEiXPCharacter 40↳ may trigger: Roaring Darkness
High Water
- ▸ We shall make plans for rising waters.
-120Money-30/city↗ turn
-30Stone-10/city↗ turn grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30BONUS_STONE_LOSS_SMALLaiGlobalYieldsBase: YIELD_STONE=-30aiGlobalYieldsPer: YIELD_STONE=-10↳ may trigger: Waters Rise Higher Yet - ▸ Rivers rise. Rivers fall. Rivers move. Nature cannot be predicted, nor resisted.Starts this event's occurrence on your tile+20 XP to the charactergrantsBONUS_OCCURRENCE_SET_PENDING_S0iOccurrenceTargetSubject 0bOccurrenceSetPending 1BONUS_XP_CHARACTER_SMALLiXPCharacter 20↳ may trigger: Carried Away
Ill Tidings
- ▸ This is no curiosity. The learned among the court must remain focused on the matter.Readies this event's occurrence(held back until a later event sets it off)
-160Money-40/city↗ turn
-5Orders↗ turn
+8Science+2/city↗ turn grantsBONUS_OCCURRENCE_SET_PENDINGbOccurrenceSetPending 1BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_ORDERS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=-5BONUS_SCIENCE_GAIN_TINYaiGlobalYieldsBase: YIELD_SCIENCE=8aiGlobalYieldsPer: YIELD_SCIENCE=2↳ may trigger: [rival] Pox◇ grants a memory no event uses - ▸ I shall not hold my breath for any great revelations. The court has more important matters at hand.Readies this event's occurrence(held back until a later event sets it off)grantsBONUS_OCCURRENCE_SET_PENDINGbOccurrenceSetPending 1↳ may trigger: A Deadly Toll◇ grants a memory no event uses
Omens Swirl
- ▸ Perhaps the world ends.grantsBONUS_OCCURRENCE_SET_PENDING_S0iOccurrenceTargetSubject 0bOccurrenceSetPending 1BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1↳ may trigger: The World Ends?
- ▸ Perhaps partaking of a feast before slumber was not my wisest choice.Starts this event's occurrence on your tile+1 DisciplinegrantsBONUS_OCCURRENCE_SET_PENDING_S0iOccurrenceTargetSubject 0bOccurrenceSetPending 1BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1↳ may trigger: An Uncanny Echo
Peak Paranoia
- ▸ Let us not stray any closer to the mountain than needed.Starts this event's occurrence on your tileBegin project: Wary of the MountaingrantsBONUS_OCCURRENCE_SET_PENDING_S0iOccurrenceTargetSubject 0bOccurrenceSetPending 1BONUS_PROJECT_WARY_OF_THE_MOUNTAINaeAddProjects: PROJECT_WARY_OF_THE_MOUNTAIN↳ may trigger: The Mountain Wakes
- ▸ None should fear children's stories.grantsBONUS_OCCURRENCE_SET_PENDING_S0iOccurrenceTargetSubject 0bOccurrenceSetPending 1BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1↳ may trigger: Devastation
Riding High
- ▸ Reassure the populace, this is naught but an omen that [rival] itself is a rising wave.grantsBONUS_OCCURRENCE_SET_PENDING_S0iOccurrenceTargetSubject 0bOccurrenceSetPending 1BONUS_SPOKE_OF_NATIONS_GREATNESSiLegitimacy 1↳ may trigger: The Hunger of the Sea
- ▸ Invest in high ground refuges, in case of a rising sea.
-8Wood-2/city↗ turn
-30Stone-10/city↗ turn grantsBONUS_WOOD_LOSS_MINIMALaiGlobalYieldsBase: YIELD_WOOD=-8aiGlobalYieldsPer: YIELD_WOOD=-2BONUS_STONE_LOSS_SMALLaiGlobalYieldsBase: YIELD_STONE=-30aiGlobalYieldsPer: YIELD_STONE=-10↳ may trigger: The Wave Breaks
Shaken Confidence
- ▸ Let us ensure critical buildings will not so easily collapse.
-50Stone-15/city↗ turn grantsBONUS_STONE_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_STONE=-50aiGlobalYieldsPer: YIELD_STONE=-15↳ may trigger: A Test of Engineering - ▸ Let us ensure the immoral populace of [city] does not so anger the divine.grantsBONUS_OCCURRENCE_SET_PENDING_S0iOccurrenceTargetSubject 0bOccurrenceSetPending 1BONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10BONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1↳ may trigger: The Earth Moves
The Next Storm
- ▸ [city], and its ships, should have shelters against the wind.grantsBONUS_ADD_HARBORAddImprovement IMPROVEMENT_HARBORBONUS_ORDERS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=-5BONUS_WOOD_LOSS_SMALLaiGlobalYieldsBase: YIELD_WOOD=-30aiGlobalYieldsPer: YIELD_WOOD=-10↳ may trigger: The Awaited Storm
- ▸ No man may know the sea's will.Starts this event's occurrence on your tileGain trait: HumblegrantsBONUS_OCCURRENCE_SET_PENDING_S0iOccurrenceTargetSubject 0bOccurrenceSetPending 1BONUS_GIVE_TRAIT_HUMBLEaeAddTraits: TRAIT_HUMBLE↳ may trigger: The Sea Grows Dark
There is Yet Time
- ▸ The gods shall hear our worship. You shall oversee a great feast, and offerings, in the ancient tradition.Starts this event's occurrence on your tile
-30Food-10/city↗ turn grantsBONUS_OCCURRENCE_SET_PENDING_S0iOccurrenceTargetSubject 0bOccurrenceSetPending 1BONUS_FOOD_LOSS_SMALLaiGlobalYieldsBase: YIELD_FOOD=-30aiGlobalYieldsPer: YIELD_FOOD=-10↳ may trigger: Cruel Gods - ▸ The gods shall hear our worship. A pyre of offerings, reaching up to the heavens, shall shine as bright as our piety.grantsBONUS_MONEY_LOSS_TINYaiGlobalYieldsBase: YIELD_MONEY=-80aiGlobalYieldsPer: YIELD_MONEY=-20BONUS_OCCURRENCE_SET_PENDING_S0iOccurrenceTargetSubject 0bOccurrenceSetPending 1BONUS_WOOD_LOSS_TINYaiGlobalYieldsBase: YIELD_WOOD=-20aiGlobalYieldsPer: YIELD_WOOD=-5↳ may trigger: Cruel Gods
- ▸ Hear the people, [character]. Times are changing, and [rival] enters a new age.Remembered: Refused to make offerings (-20 opinion for 20 turns)(no event currently keys off this)Starts this event's occurrence on your tilegrantsBONUS_CALAMITIES_MEMORYRELIGION_NO_OFFERINGSMemory MEMORYRELIGION_NO_OFFERINGSBONUS_OCCURRENCE_SET_PENDING_S0iOccurrenceTargetSubject 0bOccurrenceSetPending 1↳ may trigger: Woe-speaker◇ grants a memory no event uses
Tinderbox
- ▸ We must fireproof what we can.
-4Orders↗ turn
-20Stone-5/city↗ turn grantsBONUS_ORDERS_LOSS_SMALLaiGlobalYieldsBase: YIELD_ORDERS=-4BONUS_STONE_LOSS_TINYaiGlobalYieldsBase: YIELD_STONE=-20aiGlobalYieldsPer: YIELD_STONE=-5↳ may trigger: Ablaze - ▸ The rains shall come, soon enough.grantsBONUS_OCCURRENCE_SET_PENDING_S0iOccurrenceTargetSubject 0bOccurrenceSetPending 1↳ may trigger: Fire Rages