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📜 Occurrence Ready Events

10 events

← All story events Trigger Events that fire on the Occurrence Ready trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

A Feeling On the Wind one choice: Starts this event's occurrence on your tile Occurrence Ready CM ✓ Wrath of Gods
⛓ Part of the A Feeling On the Wind chain, 3 events , 1 branch point view map →
60% to appear Every 40 turns Tile Claimed UsOccurrenceCity UsPlayer UsLeader Us Sandstorm
  • ▸ If the weather turns harsher still, we shall have stockpiles and shelters prepared.
    -30Food-10/city↗ turn-20Wood-5/city↗ turn
    grants
    BONUS_FOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=-30
    aiGlobalYieldsPer: YIELD_FOOD=-10
    BONUS_WOOD_LOSS_TINY
    aiGlobalYieldsBase: YIELD_WOOD=-20
    aiGlobalYieldsPer: YIELD_WOOD=-5
    ↳ may trigger: Taking Shelter
  • ▸ Reaction is demanded by crises, not by inauspicious gusts.
    grants
    BONUS_OCCURRENCE_SET_PENDING_S0
    iOccurrenceTargetSubject 0
    bOccurrenceSetPending 1
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    ↳ may trigger: Roaring Darkness

✎ Jeri Roys

High Water one choice: Starts this event's occurrence on your tile Occurrence Ready CM ✓ Wrath of Gods
⛓ Part of the High Water chain, 3 events , 1 branch point view map →
60% to appear Every 40 turns Tile Claimed UsOccurrenceCity UsLeader Us Flood
  • ▸ We shall make plans for rising waters.
    -120Money-30/city↗ turn-30Stone-10/city↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_STONE_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_STONE=-30
    aiGlobalYieldsPer: YIELD_STONE=-10
    ↳ may trigger: Waters Rise Higher Yet
  • ▸ Rivers rise. Rivers fall. Rivers move. Nature cannot be predicted, nor resisted.
    grants
    BONUS_OCCURRENCE_SET_PENDING_S0
    iOccurrenceTargetSubject 0
    bOccurrenceSetPending 1
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    ↳ may trigger: Carried Away

✎ Jeri Roys

Ill Tidings one choice: Readies this event's occurrence Occurrence Ready CM ✓ Wrath of Gods
⛓ Part of the Ill Tidings chain, 3 events , 1 branch point view map →
60% to appear Once per game OccurrencePlayer UsLeader UsCity Us Plague
  • ▸ This is no curiosity. The learned among the court must remain focused on the matter.
    Readies this event's occurrence(held back until a later event sets it off)-160Money-40/city↗ turn-5Orders↗ turn+8Science+2/city↗ turn
    grants
    BONUS_OCCURRENCE_SET_PENDING
    bOccurrenceSetPending 1
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5
    BONUS_SCIENCE_GAIN_TINY
    aiGlobalYieldsBase: YIELD_SCIENCE=8
    aiGlobalYieldsPer: YIELD_SCIENCE=2
    ↳ may trigger: [rival] Pox
    ◇ grants a memory no event uses
  • ▸ I shall not hold my breath for any great revelations. The court has more important matters at hand.
    Readies this event's occurrence(held back until a later event sets it off)
    grants
    BONUS_OCCURRENCE_SET_PENDING
    bOccurrenceSetPending 1
    ↳ may trigger: A Deadly Toll
    ◇ grants a memory no event uses

✎ Jeri Roys

Omens Swirl one choice: Starts this event's occurrence on your tile Occurrence Ready CM ✓ Wrath of Gods
⛓ Part of the Omens Swirl chain, 3 events , 1 branch point view map →
20% to appear Once per game Tile Claimed UsOccurrenceLeader Us

✎ Jeri Roys

Peak Paranoia one choice: Starts this event's occurrence on your tile Occurrence Ready CM ✓ Wrath of Gods
⛓ Part of the Peak Paranoia chain, 3 events , 1 branch point view map →
60% to appear Once per game Tile Claimed UsOccurrenceCity UsPlayer Us Eruption
  • ▸ Let us not stray any closer to the mountain than needed.
    Starts this event's occurrence on your tileBegin project: Wary of the Mountain
    grants
    BONUS_OCCURRENCE_SET_PENDING_S0
    iOccurrenceTargetSubject 0
    bOccurrenceSetPending 1
    BONUS_PROJECT_WARY_OF_THE_MOUNTAIN
    aeAddProjects: PROJECT_WARY_OF_THE_MOUNTAIN
    ↳ may trigger: The Mountain Wakes
  • ▸ None should fear children's stories.
    grants
    BONUS_OCCURRENCE_SET_PENDING_S0
    iOccurrenceTargetSubject 0
    bOccurrenceSetPending 1
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    ↳ may trigger: Devastation

✎ Jeri Roys

Riding High one choice: Starts this event's occurrence on your tile Occurrence Ready CM ✓ Wrath of Gods
⛓ Part of the Riding High chain, 3 events , 1 branch point view map →
60% to appear Every 40 turns Tile Claimed UsOccurrenceCity UsPlayer UsLeader Us Tsunami
  • ▸ Reassure the populace, this is naught but an omen that [rival] itself is a rising wave.
    grants
    BONUS_OCCURRENCE_SET_PENDING_S0
    iOccurrenceTargetSubject 0
    bOccurrenceSetPending 1
    BONUS_SPOKE_OF_NATIONS_GREATNESS
    iLegitimacy 1
    ↳ may trigger: The Hunger of the Sea
  • ▸ Invest in high ground refuges, in case of a rising sea.
    -8Wood-2/city↗ turn-30Stone-10/city↗ turn
    grants
    BONUS_WOOD_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_WOOD=-8
    aiGlobalYieldsPer: YIELD_WOOD=-2
    BONUS_STONE_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_STONE=-30
    aiGlobalYieldsPer: YIELD_STONE=-10
    ↳ may trigger: The Wave Breaks

✎ Jeri Roys

Shaken Confidence one choice: Starts this event's occurrence on your tile Occurrence Ready CM ✓ Wrath of Gods
⛓ Part of the Shaken Confidence chain, 3 events , 1 branch point view map →
60% to appear Every 40 turns Tile Claimed UsOccurrenceCity UsPlayer Us Earthquake
  • ▸ Let us ensure critical buildings will not so easily collapse.
    -50Stone-15/city↗ turn
    grants
    BONUS_STONE_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=-50
    aiGlobalYieldsPer: YIELD_STONE=-15
    ↳ may trigger: A Test of Engineering
  • ▸ Let us ensure the immoral populace of [city] does not so anger the divine.
    Starts this event's occurrence on your tile+40Civics+10/city↗ turn-1 Charisma
    grants
    BONUS_OCCURRENCE_SET_PENDING_S0
    iOccurrenceTargetSubject 0
    bOccurrenceSetPending 1
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
    BONUS_LOSE_CHARISMA_1
    aiRatings: RATING_CHARISMA=-1
    ↳ may trigger: The Earth Moves

✎ Jeri Roys

The Next Storm one choice: Starts this event's occurrence on your tile Occurrence Ready CM ✓ Wrath of Gods
⛓ Part of the The Next Storm chain, 3 events , 1 branch point view map →
60% to appear Every 40 turns Tile Claimed UsOccurrenceCity UsPlayer UsLeader Us Hurricane
  • ▸ [city], and its ships, should have shelters against the wind.
    Add Improvement: Harbor-5Orders↗ turn-30Wood-10/city↗ turn
    grants
    BONUS_ADD_HARBOR
    AddImprovement IMPROVEMENT_HARBOR
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5
    BONUS_WOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_WOOD=-30
    aiGlobalYieldsPer: YIELD_WOOD=-10
    ↳ may trigger: The Awaited Storm
  • ▸ No man may know the sea's will.
    grants
    BONUS_OCCURRENCE_SET_PENDING_S0
    iOccurrenceTargetSubject 0
    bOccurrenceSetPending 1
    BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE
    ↳ may trigger: The Sea Grows Dark

✎ Jeri Roys

There is Yet Time one choice: Starts this event's occurrence on your tile Occurrence Ready CM ✓ Wrath of Gods
⛓ Part of the There is Yet Time chain, 3 events , 1 branch point view map →
60% to appear Every 60 turns Tile Claimed UsReligion Player PaganReligion Head UsOccurrencePlayer UsLeader Us
  • ▸ The gods shall hear our worship. You shall oversee a great feast, and offerings, in the ancient tradition.
    grants
    BONUS_OCCURRENCE_SET_PENDING_S0
    iOccurrenceTargetSubject 0
    bOccurrenceSetPending 1
    BONUS_FOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=-30
    aiGlobalYieldsPer: YIELD_FOOD=-10
    ↳ may trigger: Cruel Gods
  • ▸ The gods shall hear our worship. A pyre of offerings, reaching up to the heavens, shall shine as bright as our piety.
    -80Money-20/city↗ turnStarts this event's occurrence on your tile-20Wood-5/city↗ turn
    grants
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20
    BONUS_OCCURRENCE_SET_PENDING_S0
    iOccurrenceTargetSubject 0
    bOccurrenceSetPending 1
    BONUS_WOOD_LOSS_TINY
    aiGlobalYieldsBase: YIELD_WOOD=-20
    aiGlobalYieldsPer: YIELD_WOOD=-5
    ↳ may trigger: Cruel Gods
  • ▸ Hear the people, [character]. Times are changing, and [rival] enters a new age.
    Remembered: Refused to make offerings (-20 opinion for 20 turns)(no event currently keys off this)Starts this event's occurrence on your tile
    grants
    BONUS_CALAMITIES_MEMORYRELIGION_NO_OFFERINGS
    Memory MEMORYRELIGION_NO_OFFERINGS
    BONUS_OCCURRENCE_SET_PENDING_S0
    iOccurrenceTargetSubject 0
    bOccurrenceSetPending 1
    ↳ may trigger: Woe-speaker
    ◇ grants a memory no event uses

✎ Jeri Roys

Tinderbox one choice: Starts this event's occurrence on your tile Occurrence Ready CM ✓ Wrath of Gods
⛓ Part of the Tinderbox chain, 3 events , 1 branch point view map →
60% to appear Every 40 turns Tile Claimed UsOccurrenceCity UsPlayer Us Wildfire
  • ▸ We must fireproof what we can.
    -4Orders↗ turn-20Stone-5/city↗ turn
    grants
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
    BONUS_STONE_LOSS_TINY
    aiGlobalYieldsBase: YIELD_STONE=-20
    aiGlobalYieldsPer: YIELD_STONE=-5
    ↳ may trigger: Ablaze
  • ▸ The rains shall come, soon enough.
    grants
    BONUS_OCCURRENCE_SET_PENDING_S0
    iOccurrenceTargetSubject 0
    bOccurrenceSetPending 1
    ↳ may trigger: Fire Rages

✎ Jeri Roys