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📜 Occurrence Ready Events

10 events

← All story events Trigger Stories that fire on the Occurrence Ready trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Feeling On the Wind Occurrence Ready Wrath of Gods
Part of the A Feeling On the Wind chain — 3 events , 1 branch point view map →
60% to appear Every 40 turns Tile Claimed UsOccurrenceCity UsPlayer UsLeader Us Sandstorm
  • If the weather turns harsher still, we shall have stockpiles and shelters prepared.
    -30Food-10/city↗ turn-20Wood-5/city↗ turn
    grants
    BONUS_FOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=-30
    aiGlobalYieldsPer: YIELD_FOOD=-10
    BONUS_WOOD_LOSS_TINY
    aiGlobalYieldsBase: YIELD_WOOD=-20
    aiGlobalYieldsPer: YIELD_WOOD=-5
    ↳ may trigger: Taking Shelter
  • Reaction is demanded by crises, not by inauspicious gusts.
    +40 XP to the character
    grants
    BONUS_OCCURRENCE_SET_PENDING_S0
    iOccurrenceTargetSubject 0
    bOccurrenceSetPending 1
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    ↳ may trigger: Roaring Darkness

✎ Jeri Roys

High Water Occurrence Ready Wrath of Gods
Part of the High Water chain — 3 events , 1 branch point view map →
60% to appear Every 40 turns Tile Claimed UsOccurrenceCity UsLeader Us Flood
  • We shall make plans for rising waters.
    -120Money-30/city↗ turn-30Stone-10/city↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_STONE_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_STONE=-30
    aiGlobalYieldsPer: YIELD_STONE=-10
    ↳ may trigger: Waters Rise Higher Yet
  • Rivers rise. Rivers fall. Rivers move. Nature cannot be predicted, nor resisted.
    +20 XP to the character
    grants
    BONUS_OCCURRENCE_SET_PENDING_S0
    iOccurrenceTargetSubject 0
    bOccurrenceSetPending 1
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    ↳ may trigger: Carried Away

✎ Jeri Roys

Ill Tidings Occurrence Ready Wrath of Gods
Part of the Ill Tidings chain — 3 events , 1 branch point view map →
60% to appear Once per game OccurrencePlayer UsLeader UsCity Us Plague
  • This is no curiosity. The learned among the court must remain focused on the matter.
    -160Money-40/city↗ turn-5Orders↗ turn+8Science+2/city↗ turn
    grants
    BONUS_OCCURRENCE_SET_PENDING
    bOccurrenceSetPending 1
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5
    BONUS_SCIENCE_GAIN_TINY
    aiGlobalYieldsBase: YIELD_SCIENCE=8
    aiGlobalYieldsPer: YIELD_SCIENCE=2
    ↳ may trigger: [rival] Pox
  • I shall not hold my breath for any great revelations. The court has more important matters at hand.
    grants
    BONUS_OCCURRENCE_SET_PENDING
    bOccurrenceSetPending 1
    ↳ may trigger: A Deadly Toll

✎ Jeri Roys

Omens Swirl Occurrence Ready Wrath of Gods
Part of the Omens Swirl chain — 3 events , 1 branch point view map →
20% to appear Once per game Tile Claimed UsOccurrenceLeader Us
  • Perhaps the world ends.
    +1 Courage
    grants
    BONUS_OCCURRENCE_SET_PENDING_S0
    iOccurrenceTargetSubject 0
    bOccurrenceSetPending 1
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    ↳ may trigger: The World Ends?
  • Perhaps partaking of a feast before slumber was not my wisest choice.
    +1 Discipline
    grants
    BONUS_OCCURRENCE_SET_PENDING_S0
    iOccurrenceTargetSubject 0
    bOccurrenceSetPending 1
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    ↳ may trigger: An Uncanny Echo

✎ Jeri Roys

Peak Paranoia Occurrence Ready Wrath of Gods
Part of the Peak Paranoia chain — 3 events , 1 branch point view map →
60% to appear Once per game Tile Claimed UsOccurrenceCity UsPlayer Us Eruption
  • Let us not stray any closer to the mountain than needed.
    Begin project: Wary of the Mountain
    grants
    BONUS_OCCURRENCE_SET_PENDING_S0
    iOccurrenceTargetSubject 0
    bOccurrenceSetPending 1
    BONUS_PROJECT_WARY_OF_THE_MOUNTAIN
    aeAddProjects: PROJECT_WARY_OF_THE_MOUNTAIN
    ↳ may trigger: The Mountain Wakes
  • None should fear children's stories.
    +1 Courage
    grants
    BONUS_OCCURRENCE_SET_PENDING_S0
    iOccurrenceTargetSubject 0
    bOccurrenceSetPending 1
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    ↳ may trigger: Devastation

✎ Jeri Roys

Riding High Occurrence Ready Wrath of Gods
Part of the Riding High chain — 3 events , 1 branch point view map →
60% to appear Every 40 turns Tile Claimed UsOccurrenceCity UsPlayer UsLeader Us Tsunami
  • Reassure the populace, this is naught but an omen that [rival] itself is a rising wave.
    +1 Legitimacy
    grants
    BONUS_OCCURRENCE_SET_PENDING_S0
    iOccurrenceTargetSubject 0
    bOccurrenceSetPending 1
    BONUS_SPOKE_OF_NATIONS_GREATNESS
    iLegitimacy 1
    ↳ may trigger: The Hunger of the Sea
  • Invest in high ground refuges, in case of a rising sea.
    -8Wood-2/city↗ turn-30Stone-10/city↗ turn
    grants
    BONUS_WOOD_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_WOOD=-8
    aiGlobalYieldsPer: YIELD_WOOD=-2
    BONUS_STONE_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_STONE=-30
    aiGlobalYieldsPer: YIELD_STONE=-10
    ↳ may trigger: The Wave Breaks

✎ Jeri Roys

Shaken Confidence Occurrence Ready Wrath of Gods
Part of the Shaken Confidence chain — 3 events , 1 branch point view map →
60% to appear Every 40 turns Tile Claimed UsOccurrenceCity UsPlayer Us Earthquake
  • Let us ensure critical buildings will not so easily collapse.
    -50Stone-15/city↗ turn
    grants
    BONUS_STONE_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=-50
    aiGlobalYieldsPer: YIELD_STONE=-15
    ↳ may trigger: A Test of Engineering
  • Let us ensure the immoral populace of [city] does not so anger the divine.
    +40Civics+10/city↗ turn-1 Charisma
    grants
    BONUS_OCCURRENCE_SET_PENDING_S0
    iOccurrenceTargetSubject 0
    bOccurrenceSetPending 1
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
    BONUS_LOSE_CHARISMA_1
    aiRatings: RATING_CHARISMA=-1
    ↳ may trigger: The Earth Moves

✎ Jeri Roys

The Next Storm Occurrence Ready Wrath of Gods
Part of the The Next Storm chain — 3 events , 1 branch point view map →
60% to appear Every 40 turns Tile Claimed UsOccurrenceCity UsPlayer UsLeader Us Hurricane
  • [city], and its ships, should have shelters against the wind.
    -5Orders↗ turn-30Wood-10/city↗ turn
    grants
    BONUS_ADD_HARBOR
    AddImprovement IMPROVEMENT_HARBOR
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5
    BONUS_WOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_WOOD=-30
    aiGlobalYieldsPer: YIELD_WOOD=-10
    ↳ may trigger: The Awaited Storm
  • No man may know the sea's will.
    Gain trait: Humble
    grants
    BONUS_OCCURRENCE_SET_PENDING_S0
    iOccurrenceTargetSubject 0
    bOccurrenceSetPending 1
    BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE
    ↳ may trigger: The Sea Grows Dark

✎ Jeri Roys

There is Yet Time Occurrence Ready Wrath of Gods
Part of the There is Yet Time chain — 3 events , 1 branch point view map →
60% to appear Every 60 turns Tile Claimed UsReligion Player PaganReligion Head UsOccurrencePlayer UsLeader Us
  • The gods shall hear our worship. You shall oversee a great feast, and offerings, in the ancient tradition.
    -30Food-10/city↗ turn
    grants
    BONUS_OCCURRENCE_SET_PENDING_S0
    iOccurrenceTargetSubject 0
    bOccurrenceSetPending 1
    BONUS_FOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=-30
    aiGlobalYieldsPer: YIELD_FOOD=-10
    ↳ may trigger: Cruel Gods
  • The gods shall hear our worship. A pyre of offerings, reaching up to the heavens, shall shine as bright as our piety.
    -80Money-20/city↗ turn-20Wood-5/city↗ turn
    grants
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20
    BONUS_OCCURRENCE_SET_PENDING_S0
    iOccurrenceTargetSubject 0
    bOccurrenceSetPending 1
    BONUS_WOOD_LOSS_TINY
    aiGlobalYieldsBase: YIELD_WOOD=-20
    aiGlobalYieldsPer: YIELD_WOOD=-5
    ↳ may trigger: Cruel Gods
  • Hear the people, [character]. Times are changing, and [rival] enters a new age.
    Remembered: Refused to make offerings (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_CALAMITIES_MEMORYRELIGION_NO_OFFERINGS
    Memory MEMORYRELIGION_NO_OFFERINGS
    BONUS_OCCURRENCE_SET_PENDING_S0
    iOccurrenceTargetSubject 0
    bOccurrenceSetPending 1
    ↳ may trigger: Woe-speaker
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

Tinderbox Occurrence Ready Wrath of Gods
Part of the Tinderbox chain — 3 events , 1 branch point view map →
60% to appear Every 40 turns Tile Claimed UsOccurrenceCity UsPlayer Us Wildfire
  • We must fireproof what we can.
    -4Orders↗ turn-20Stone-5/city↗ turn
    grants
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
    BONUS_STONE_LOSS_TINY
    aiGlobalYieldsBase: YIELD_STONE=-20
    aiGlobalYieldsPer: YIELD_STONE=-5
    ↳ may trigger: Ablaze
  • The rains shall come, soon enough.
    grants
    BONUS_OCCURRENCE_SET_PENDING_S0
    iOccurrenceTargetSubject 0
    bOccurrenceSetPending 1
    ↳ may trigger: Fire Rages

✎ Jeri Roys