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High Water

3 events2 steps1 branch points

← All event chains

The High Water chain — 3 events linked by the game's EventLink graph, where a choice in one event makes the next eligible. Boxes are events (click to open the card); arrows are transitions (hover for the choice that triggers them). Structurally identical variants — the same event per rival/nation — are collapsed into one box with an ×N count.

High Water → Waters Rise Higher Yet High Water → Carried Away High Water Occurrence Ready High Water Waters Rise Higher Yet Calamities Waters Rise Higher Yet Carried Away Calamities Carried Away

Step by step

  1. L0 High Water start Occurrence Ready
    ↳ may trigger → Waters Rise Higher Yet
    ↳ may trigger → Carried Away
  2. L1 Waters Rise Higher Yet Calamities
    ⛓ follows High Water
  3. L1 Carried Away Calamities
    ⛓ follows High Water