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📜 City Attacked Events

13 events

← All story events Trigger Events that fire on the City Attacked trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

Anarchy in [city] City Attacked CM ✓
Once per game City UsLeader Us City Discontent Moderate
  • ▸ Distract the citizens with lavish games.
    -2 Legitimacy-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_CITY_ANARCHY_DISTRACT
    iLegitimacy -2
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
  • ▸ Burn the council's building down while they're in it.
    1 rebel unit appearGain trait: Ruthless
    grants
    BONUS_EVENTOPTION_CITY_ANARCHY_BURN
    iRebelUnits 1
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS
  • ▸ Invite the council to dinner to win them over.
    +20 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Leyla Johnson

City Ablaze City Attacked CM ✓
Every 80 turns City UsPlayer UsPlayer ThemCity Us
As it opens, before you choose 2 improvements destroyed
  • ▸ Retrieve all of the finest treasures and works of art.
    +20–200 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • ▸ Rescue nobles from their baths and estates.
    Remembered (all families): Tried to rescue fleeing nobles (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CITY_ABLAZE_OPTION_1_PLAYER
    MemoryAllFamilies MEMORYFAMILY_SAVED_TREASURES
    ◇ grants a memory no event uses
  • ▸ Shelter and care for the lowliest citizens.
    +60Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60

✎ Andy Auseon

Defiance City Attacked CM ✓
50% to appear Every 80 turns City UsPlayer Us
As it opens, before you choose +1 Levy unit
  • ▸ We stand with [city]! We stand with [rival]!
    +6Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6
  • ▸ Dying for your [title] is the highest honor!
    grants
    BONUS_EVENTOPTION_DEFIANCE_OPTION_1_CHARACTER
    iLegitimacy 2

✎ Andy Auseon

Fifth Column City Attacked CM ✓
Every 40 turns City UsFamily UsFamily UsPlayer ThemPlayer UsTech Manor Family Max Angry
  • ▸ Execute [character] as an example to all [family].
    +4 Legitimacy+1 Happiness levelRemembered: Executed bath-house plotters (-20 opinion for 20 turns)(no event currently keys off this)The character is killed
    grants
    BONUS_EVENTOPTION_FIFTH_COLUMN_EXECUTE_CITY
    iLegitimacy 4
    aeBonuses: BONUS_HAPPINESS_UP
    BONUS_EVENTOPTION_FIFTH_COLUMN_EXECUTE_FAMILY
    Memory MEMORYFAMILY_EXECUTED_PLOTTERS
    BONUS_EVENTOPTION_FIFTH_COLUMN_EXECUTE_CHARACTER
    bKillCharacter 1
    ◇ grants a memory no event uses
  • ▸ [family] may disapprove of me, but they would never work with [rival].
    -2 Legitimacy+40Civics+10/city↗ turn
    grants
    BONUS_EVENTOPTION_FIFTH_COLUMN_DENY_CITY
    iLegitimacy -2
    aeBonuses: BONUS_CIVICS_GAIN_SMALL
  • ▸ Call upon the citizens of [city] to defend, nobles be damned.
    +2 Militia+20Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_FIFTH_COLUMN_CITIZENS_CITY
    aiUnits: UNIT_MILITIA=2
    aeBonuses: BONUS_HAPPINESS_GAIN_MINIMAL
  • ▸ If [rival] troops encounter a [family] patrol, that would buy time for repairs.
    +100% HP to the city
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_EVENTOPTION_FIFTH_COLUMN_TRICK_CITY
    iHPCityPercent 100

✎ Solver Background reading ↗

In Defense of the Holy City City Attacked CM ✓ The Sacred and the Profane
50% to appear Once per game City UsReligion PlayerUs Or ThemPlayer ThemLeader Us
  • ▸ Rally the faithful to take up arms in defense of [city].
    grants
    BONUS_EVENTOPTION_PROTECT_THE_HOLY_LAND_US_OPTION_0_RELIGION
    aeReligionBonuses: BONUS_EVENTOPTION_BATTLE_IN_THE_SKIES_MILITIA_CITY
  • ▸ Hire mercenaries to defend the walls.
    +2 Heavy Infantry unit-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_PROTECT_THE_HOLY_LAND_US_OPTION_1_CITY
    bMercenaryUnit 1
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=2
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • ▸ Divert your armies to defend the holy city.
    +1 Polearm Infantry unit+8Orders↗ turn+120Training+30/city↗ turn
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_PROTECT_THE_HOLY_LAND_US_OPTION_2_CITY
    aiBonusUnits: BONUSUNITCLASS_POLEARM_INFANTRY=1
    aeNewUnitNames: TEXT_NAMED_UNIT_HOLY_CITY
    BONUS_EVENTOPTION_PROTECT_THE_HOLY_LAND_US_OPTION_2_CHARACTER_1
    aeBonuses: BONUS_ORDERS_GAIN_LARGE, BONUS_TRAINING_GAIN_LARGE

✎ Josh Unsworth

No Way Out City Attacked CM ✓
50% to appear Once per game City UsPlayer ThemUs Governor
As it opens, before you choose The character is killed
  • ▸ Clearly, he was not a leader.
    (no gates or payload in XML)

✎ Andy Auseon

Oathbound City Attacked CM ✓ Wrath of Gods
Once per game Occurrence ActiveTile Claimed UsCity UsPlayer ThemFamily UsLeader Us Tile PillagedDroughtPlagueHurricaneSandstormTsunamiFloodEarthquakeWildfireEruption
  • ▸ [rival] will pay. This I swear.
    Gain trait: Avenger Oath+1 Courage
    grants
    BONUS_EVENTOPTION_CALAMITIES_CITY_ATTACKED_OATHBOUND_AVENGER_LEADER
    aeBonuses: BONUS_GIVE_TRAIT_AVENGER_OATH, BONUS_GAIN_COURAGE_1
  • ▸ I will see [city] rebuilt immediately.
    Gain trait: Rebuilder Oath+1 Discipline
    grants
    BONUS_EVENTOPTION_CALAMITIES_CITY_ATTACKED_OATHBOUND_REBUILDER_LEADER
    aeBonuses: BONUS_GIVE_TRAIT_REBUILDER_OATH, BONUS_GAIN_DISCIPLINE_1
  • ▸ A rigid path will only lead us astray in this changing world.
    Remembered: Refused to swear an oath in our honor (-20 opinion for 40 turns)(no event currently keys off this)+1 Wisdom
    grants
    BONUS_EVENTOPTION_CALAMITIES_CITY_ATTACKED_OATHBOUND_NO_FAMILY
    Memory MEMORYFAMILY_OATHBOUND_NO
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    ◇ grants a memory no event uses

✎ Brodie Frehlich

Prison Conscripts City Attacked CM ✓ Turn 20+
⛓ Part of the Prison Conscripts chain, 3 events , 1 branch point view map →
Once per game City UsNon Leader UsPlayer Us Schemer
  • ▸ We will conscript the prisoners.
    +2 Levy unit
    grants
    BONUS_EVENTOPTION_PRISON_CONSCRIPTS
    aiBonusUnits: BONUSUNITCLASS_LEVY=2
  • ▸ No, I will not risk the trouble.
    (no gates or payload in XML)

✎ Josh Unsworth

Recruitment Drive City Attacked CM ✓
Every 40 turns City UsNon Leader Governor Us City BarracksMin Pleased
  • ▸ Prepare to fight the invaders in every street.
    +60Training+15/city↗ turn
    grants
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • ▸ We need all the fighters we can get right now.
    +2 Levy unit
    grants
    BONUS_EVENTOPTION_RECRUITMENT_DRIVE_MILITIA_CITY
    aiBonusUnits: BONUSUNITCLASS_LEVY=2

✎ Solver

Safe Houses City Attacked CM ✓
25% to appear Once per game City Us
  • ▸ Defend the innocents and all those in harm's way.
    +80Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
  • ▸ Keep the enemy from our storehouses at all costs.
    +80Training+20/city↗ turn
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
  • ▸ Evacuate the nobles and save their possessions.
    +6Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6

✎ Andy Auseon

The End of a Siege City Attacked CM ✓
⛓ Part of the The End of a Siege chain, 3 events view map →
Once per game Player ThemCity Us City Walls
  • ▸ Bring the horse inside. Let us celebrate our victory.
    +40–400 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_LARGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]
  • ▸ Burn it down - it's a trap!
    Leader relationship: Vengeful Against
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST

✎ Leyla Johnson

The Three Crowned Kings City Attacked CM ✓ Empires of the Indus
100% to appear Once per game
  • ▸ We stand together.
    Remembered (all families): Standing United (+80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_MEMORY_UNITED_FAMILIES_ALL
    MemoryAllFamilies MEMORY_UNITED_FAMILIES
    ◇ grants a memory no event uses
  • ▸ I need your armies, not your words.
    +1 Levy unit+1 Levy unit+1 Levy unit
    grants
    BONUS_LEVY_UNIT_1
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
    BONUS_LEVY_UNIT_1
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
    BONUS_LEVY_UNIT_1
    aiBonusUnits: BONUSUNITCLASS_LEVY=1

✎ Josh Unsworth Background reading ↗

To Arms City Attacked CM ✓
25% to appear Once per game City Us
  • ▸ More fighters are desperately needed.
    +1 Levy unit
    grants
    BONUS_UNITCLASS_LEVY
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
  • ▸ Provide intelligence and support for soldiers.
    +6Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6
  • ▸ Help calm and reassure their fellow citizens.
    +1 CitizenBegin project: Repair Damage
    grants
    BONUS_EVENTOPTION_TO_ARMS_OPTION_2
    iCitizens 1
    aeAddProjects: PROJECT_REPAIR

✎ Andy Auseon