← All story events Trigger Stories that fire on the Tribe Contact trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
A Learning Opportunity
- ▸ Let us observe their ways and traditions.+1 WisdomProgress ambition: Tribe PeaceRemembered: Recent Ambition (7 turns)grantsBONUS_EVENTOPTION_CONTACT_A_LEARNING_OPPORTUNITY_OPTION_0_CHARACTERaeBonuses: BONUS_GAIN_WISDOM_1, BONUS_AMBITION_TRIBE_PEACE
- ▸ We should find out who their enemies are and make deals to undermine them.Gain trait: CunninggrantsBONUS_GIVE_TRAIT_CUNNINGaeAddTraits: TRAIT_CUNNING
A Second Spouse
- ▸ Agree to be wed to [character].Remembered: Tribe Offer (5 turns)Remembered: Entered a polygamous marriage (-40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_TRIBE_PEACEDiplomacyTribe DIPLOMACY_PEACEaeBonuses: BONUS_TRIBE_OFFERBONUS_EVENTOPTION_TRIBE_SECOND_SPOUSE_OPTION_0_RELIGIONMemory MEMORYRELIGION_POLY_MARRIAGEBONUS_EVENTOPTION_TRIBE_SECOND_SPOUSE_OPTION_0_CHARACTER_1iMarryAwaySubject 1◇ grants a memory no event currently keys off
- ▸ Tactfully reject the offer.Remembered: Rejected marriage offer (-20 opinion for 80 turns)(no event currently keys off this)+1 CharismagrantsBONUS_EVENTOPTION_TRIBE_SECOND_SPOUSE_OPTION_1_TRIBEMemory MEMORYTRIBE_REJECTED_SECOND_SPOUSEBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1◇ grants a memory no event currently keys off
- ▸ Such an offensive offer can only be met with war.+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
An Enemy to Fear
- ▸ This threat cannot be allowed to fester.+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
- ▸ Provoking the Huns will only lead to trouble.Remembered: Refused to fight us (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_MEMORY_REFUSED_FIGHTMemory MEMORYCHARACTER_REFUSED_FIGHT◇ grants a memory no event currently keys off
- ▸ Offer tribute to keep them at a distance.-1 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBUTE_GIVE_MONEY_HUGEaiYieldsTributeBase: YIELD_MONEY=-400aiYieldsTributePerUs: YIELD_MONEY=-80BONUS_TRIBE_PEACE_LEGITIMACYDiplomacyTribe DIPLOMACY_PEACEiLegitimacy -1aeBonuses: BONUS_TRIBE_OFFER
Animal Worshippers
- ▸ We hold animals in high regard here.(no gates or payload in XML)
- ▸ We respect animals... as
food! +6 LegitimacyRemembered: Tribe Offer (5 turns)Progress ambition: Six PasturesRemembered: Recent Ambition (7 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFERBONUS_AMBITION_SIX_PASTURESAmbition GOAL_SIX_PASTURESaeBonuses: BONUS_RECENT_AMBITION
Border Dispute
- ▸ Purchase their goodwill with gifts of
gold. Remembered: Gave gifts on first contact (+40 opinion for 20 turns)(no event currently keys off this)
-120Money-30/city↗ turn+1 Wisdom grantsBONUS_EVENTOPTION_CONTACT_BORDER_DISPUTE_OPTION_0_BARBARIANMemory MEMORYTRIBE_TRIBE_CONTACT_GAVE_GIFTSBONUS_EVENTOPTION_CONTACT_BORDER_DISPUTE_OPTION_0_CHARACTERaeBonuses: BONUS_MONEY_LOSS_SMALL, BONUS_GAIN_WISDOM_1◇ grants a memory no event currently keys off - ▸ Take one of their units as a prisoner and hostage.Remembered: Took our unit hostage (-40 opinion for 40 turns)(no event currently keys off this)Gain trait: BoldgrantsBONUS_EVENTOPTION_CONTACT_BORDER_DISPUTE_OPTION_1_BARBARIANMemory MEMORYTRIBE_TRIBE_CONTACT_TOOK_HOSTAGEBONUS_EVENTOPTION_CONTACT_BORDER_DISPUTE_OPTION_1_CHARACTERiCitizens 1aeAddTraits: TRAIT_BOLD◇ grants a memory no event currently keys off
- ▸ Convince the [tribe] leader of our peaceful intentions.Remembered: Treated with our leader (+20 opinion for 20 turns)(no event currently keys off this)+2 Legitimacy
+40Happinesseach city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_EVENTOPTION_CONTACT_BORDER_DISPUTE_OPTION_2_BARBARIANMemory MEMORYTRIBE_TREATED_WITH_LEADERBONUS_EVENTOPTION_CONTACT_BORDER_DISPUTE_OPTION_2_CHARACTERiLegitimacy 2aeBonuses: BONUS_HAPPINESS_GAIN_TINY◇ grants a memory no event currently keys off
Calm Emissary
- ▸ We do not wish to fight.(no gates or payload in XML)
- ▸ Tell your people to prepare for war.+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
Cultural Delegation
- ▸ Allow them to come tell their stories.+20–200 Culture (by city tier)grantsBONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
- ▸ Hire our own local performers.Gain a PoetgrantsBONUS_EVENTOPTION_TRIBE_CONTACT_CULTURAL_DELEGATION_HIREaeAddSpecialistClasses: SPECIALISTCLASS_POET
- ▸ Barbarians are not welcome here.Remembered: Refused our cultural delegation (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Tribe Offer (5 turns)
+60Happinesseach city↗ turn grantsBONUS_EVENTOPTION_TRIBE_CONTACT_CULTURAL_DELEGATION_NOMemory MEMORYTRIBE_TRIBE_CONTACT_CULTURAL_DELEGATION_NOaeBonuses: BONUS_TRIBE_WARBONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60◇ grants a memory no event currently keys off
Delighted Envoy
- ▸ Yes, let our common enemy unite us.-1 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_PEACE_LEGITIMACYDiplomacyTribe DIPLOMACY_PEACEiLegitimacy -1aeBonuses: BONUS_TRIBE_OFFERBONUS_SET_DIPLOMAT_ARCHETYPESetArchetype TRAIT_DIPLOMAT_ARCHETYPE
- ▸ Our people are tired of war.+1 WisdomgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- ▸ We are surrounded by enemies.+6 LegitimacyRemembered: Tribe Offer (5 turns)Remembered: Tribe Offer (5 turns)gated byLeaderSubject SUBJECT_CHARACTER_STRONGgrantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFERBONUS_TRIBE_TRUCEDiplomacyTribe DIPLOMACY_TRUCEaeBonuses: BONUS_TRIBE_OFFER
Disciplined Tribe
- ▸ Our battle shall be epic!+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
- ▸ Let us not quarrel.(no gates or payload in XML)
- ▸ Perhaps we can learn from their formations? Archetype Martial / Warlike / Strict
+120Training+30/city↗ turn gated byLeaderSubjectAny SUBJECT_CHARACTER_ARCHETYPE_MARTIAL / SUBJECT_WARLIKE / SUBJECT_STRICTgrantsBONUS_TRAINING_GAIN_LARGEaiGlobalYieldsBase: YIELD_TRAINING=120aiGlobalYieldsPer: YIELD_TRAINING=30
Eyes of Fate
- ▸ Accept the gift, with thanks.Gain trait: Bone DiceLeader relationship: Influenced BygrantsBONUS_GIVE_TRAIT_BONE_DICEaeAddTraits: TRAIT_BONE_DICEBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ Reject the gift.+1 LegitimacyLeader relationship: Estranged FromgrantsBONUS_REJECTED_TRIBAL_DIPLOMACYiLegitimacy 1BONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ Send back the emissary's head.+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
Fuming Messenger
- ▸ The [tribe] are not our enemies.Remembered: Refused to aid our enemies (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRIBE_CONTACT_FUMING_MESSENGER_WAR_1Memory MEMORYTRIBE_REFUSED_OUR_ENEMIES◇ grants a memory no event currently keys off
- ▸ We will fight, but only with [tribe] assistance.+1 Heavy Infantry unitRemembered: Tribe Offer (5 turns)grantsBONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1BONUS_TRIBE_WARDiplomacyTribe DIPLOMACY_WARaeBonuses: BONUS_TRIBE_OFFER
Gift Exchange
- ▸ Take some of our
wood.
-30Wood-10/city↗ turn
+20Food+5/city↗ turn grantsBONUS_EVENTOPTION_TRIBE_CONTACT_GIFT_EXCHANGE_WOODaeBonuses: BONUS_WOOD_LOSS_SMALL, BONUS_FOOD_GAIN_TINY - ▸ Perhaps this metal will be of use.
-30Iron-10/city↗ turn
+20Food+5/city↗ turn grantsBONUS_EVENTOPTION_TRIBE_CONTACT_GIFT_EXCHANGE_IRONaeBonuses: BONUS_IRON_LOSS_SMALL, BONUS_FOOD_GAIN_TINY - ▸ We will not be intimidated.+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
Gold Tribe
- ▸ This is a generous gift!
+120Money+30/city↗ turnGain trait: Gracious grantsBONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=30BONUS_GIVE_TRAIT_GRACIOUSaeAddTraits: TRAIT_GRACIOUS - ▸ Hand over your jewelry too.+6 LegitimacyRemembered: Tribe Offer (5 turns)
+400Money+100/city↗ turn grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFERBONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=100 - ▸ We shall invest this into
administration.
+120Civics+30/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_URBANgrantsBONUS_CIVICS_GAIN_HUGEaiGlobalYieldsBase: YIELD_CIVICS=120aiGlobalYieldsPer: YIELD_CIVICS=30
Grinning Emissary
- ▸ Accept it, and feast in their honor.Remembered: Feasted in our honor (+40 opinion for 40 turns)(no event currently keys off this)
+80Money+20/city↗ turn grantsBONUS_EVENTOPTION_TRIBE_CONTACT_GRINNING_EMISSARY_MEMORYMemory MEMORYTRIBE_FEASTED_IN_OUR_HONORBONUS_MONEY_GAIN_TINYaiGlobalYieldsBase: YIELD_MONEY=80aiGlobalYieldsPer: YIELD_MONEY=20◇ grants a memory no event currently keys off - ▸ Take the gift, and offer one of our own.Gain trait: Humble
+80Money+20/city↗ turn
-20Food-5/city↗ turn grantsBONUS_EVENTOPTION_TRIBE_CONTACT_GRINNING_EMISSARY_ACCEPTaeAddTraits: TRAIT_HUMBLEaeBonuses: BONUS_MONEY_GAIN_TINY, BONUS_FOOD_LOSS_TINY - ▸ Our loyalty cannot be bought.Remembered: Declared War on us (-80 opinion for 40 turns)(no event currently keys off this)Remembered: Tribe Offer (5 turns)+6 LegitimacygrantsBONUS_DECLARE_WAR_TRIBEMemory MEMORYTRIBE_DECLARED_WARDiplomacyTribe DIPLOMACY_WARaeBonuses: BONUS_TRIBE_OFFERBONUS_EVENTOPTION_TRIBE_CONTACT_GRINNING_EMISSARY_WARiLegitimacy 6◇ grants a memory no event currently keys off
Growing Tension
- ▸ Send soldiers to end this plot.Remembered: Acted aggressively on first contact (-40 opinion for 40 turns)(no event currently keys off this)
-120Training-30/city↗ turnGain trait: Steadfast grantsBONUS_EVENTOPTION_CONTACT_GROWING_TENSION_OPTION_0_BARBARIANMemory MEMORYTRIBE_TRIBE_CONTACT_AGGRESSIONBONUS_EVENTOPTION_CONTACT_GROWING_TENSION_OPTION_0_TROOPSaeBonuses: BONUS_TRAINING_LOSS_LARGE, BONUS_GIVE_TRAIT_STEADFAST◇ grants a memory no event currently keys off - ▸ Earn the [tribe]' trust with a gift.Remembered: Gave gifts on first contact (+40 opinion for 20 turns)(no event currently keys off this)
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_CONTACT_GROWING_TENSION_OPTION_1_BARBARIANMemory MEMORYTRIBE_TRIBE_CONTACT_GAVE_GIFTSBONUS_EVENTOPTION_CONTACT_GROWING_TENSION_OPTION_1_CHARACTERaeBonuses: BONUS_MONEY_LOSS_SMALL◇ grants a memory no event currently keys off - ▸ Do nothing for now but keep a watch.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Haughty Emissary
- ▸ Resolve100%Gain trait: Unpopular0%Remembered (all families): Appeased the barbarians (-20 opinion for 20 turns)(no event currently keys off this)grants100% BONUS_GIVE_TRAIT_UNPOPULARaeAddTraits: TRAIT_UNPOPULAR0% BONUS_EVENTOPTION_TRIBE_CONTACT_HAUGHTY_EMISSARY_MEMORY_FAMILIESMemoryAllFamilies MEMORYFAMILY_APPEASED_BARBARIANS◇ grants a memory no event currently keys off
- ▸ We only treat with our equals.-1 LegitimacyRemembered: Tribe Offer (5 turns)gated byLeaderSubject SUBJECT_HIGH_COURAGEgrantsBONUS_TRIBE_PEACE_LEGITIMACYDiplomacyTribe DIPLOMACY_PEACEiLegitimacy -1aeBonuses: BONUS_TRIBE_OFFER
- ▸ Our blades will speak for us.+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
Head collection
- ▸ Add the emissary’s head to the collection and return it to the [tribe].+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
- ▸ Let's not lose our heads over this!-1 CouragegrantsBONUS_LOSE_COURAGE_1aiRatings: RATING_COURAGE=-1
- ▸ What a delightful way to send a message! Cruel / Bloodthirsty / Warlike / FierceRemembered: Liked my head collection (+40 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubjectAny SUBJECT_CRUEL / SUBJECT_BLOODTHIRSTY / SUBJECT_WARLIKE / SUBJECT_FIERCEgrantsBONUS_ADD_MEMORY_LIKES_HEADSMemory MEMORYCHARACTER_LIKES_HEADS◇ grants a memory no event currently keys off
Impious Leader
- ▸ This can only mean war.+6 LegitimacyRemembered: Tribe Offer (5 turns)Progress ambition: Clear Three BarbsgrantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFERBONUS_EVENTOPTION_TRIBE_CONTACT_IMPIETY_OPTION_0_CHARACTERAmbition GOAL_CLEAR_THREE_BARBS
- ▸ Overlook this slight, for now.Remembered: Overlooked killings (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Overlooked killings (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRIBE_CONTACT_IMPIETY_OPTION_1_CHARACTERMemory MEMORYCHARACTER_OVERLOOKED_KILLINGSBONUS_EVENTOPTION_TRIBE_CONTACT_IMPIETY_OPTION_1_RELIGIONMemory MEMORYRELIGION_OVERLOOKED_KILLINGS◇ grants a memory no event currently keys off
Iron Tribe
- ▸ Our hearts melt with gratitude!
+50Iron+15/city↗ turn grantsBONUS_IRON_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_IRON=50aiGlobalYieldsPer: YIELD_IRON=15 - ▸ We, too, desire
Iron. +6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER - ▸ This will make our army all the more ferocious! Productive / Cunning / Prosperous
+160Training+40/city↗ turn gated byLeaderSubjectAny SUBJECT_CHARACTER_PRODUCTIVE / SUBJECT_CUNNING / SUBJECT_PROSPEROUSgrantsBONUS_TRAINING_GAIN_HUGEaiGlobalYieldsBase: YIELD_TRAINING=160aiGlobalYieldsPer: YIELD_TRAINING=40
Meeting the Druids
- ▸ Freely trade ideas with the [tribe] Druids.Remembered: Accepted foreign ruler's influence (-20 opinion for 80 turns)(no event currently keys off this)Law-based opinion shift+40–400 Culture (by city tier)grantsBONUS_EVENTOPTION_MEETING_THE_DRUIDS_OPTION_0_RELIGIONMemory MEMORYRELIGION_FOREIGN_INFLUENCEBONUS_EVENTOPTION_MEETING_THE_DRUIDS_OPTION_0_CITYaiLawOpinion: LAW_TOLERANCE=10aeBonuses: BONUS_CULTURE_GAIN_LARGE◇ grants a memory no event currently keys off
- ▸ Demand that [character] embraces [religion].Converts to the target religionLaw-based opinion shiftGain trait: IntolerantgrantsBONUS_EVENTOPTION_MEETING_THE_DRUIDS_OPTION_1_RELIGIONiConvertReligionSubject 1BONUS_EVENTOPTION_MEETING_THE_DRUIDS_OPTION_1_CITYaiLawOpinion: LAW_ORTHODOXY=10BONUS_GIVE_TRAIT_INTOLERANTaeAddTraits: TRAIT_INTOLERANT
- ▸ Make war on the non-believers.+6 LegitimacyRemembered: Tribe Offer (5 turns)Law-based opinion shiftgrantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFERBONUS_EVENTOPTION_MEETING_THE_DRUIDS_OPTION_2_CITYaiLawOpinion: LAW_HOLY_WAR=10
Mutual Respect
- ▸ We will benefit from a respectful partnership, starting with this exchange of gifts.Remembered: Tribe Offer (5 turns)
-30Food-10/city↗ turn
+30Iron+10/city↗ turn grantsBONUS_TRIBE_PEACEDiplomacyTribe DIPLOMACY_PEACEaeBonuses: BONUS_TRIBE_OFFERBONUS_HANNIBAL_NUMIDIANS_GIFT_EXCHANGEaeBonuses: BONUS_FOOD_LOSS_SMALL, BONUS_IRON_GAIN_SMALL - ▸ I would gladly take [character] as my wife to create a bond between our people.grantsBONUS_HANNIBAL_NUMIDIAN_MARRIAGEiPolyMarrySubject 2
- ▸ We need the room to expand but will offer [tribe] respect in combat.+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
Mystical Tribe
- ▸ Sounds insane to me.+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
- ▸ The Spirits are wise!(no gates or payload in XML)
- ▸ The Spirits call us to dance together as one!-1 LegitimacyRemembered: Tribe Offer (5 turns)gated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_TRIBE_PEACE_LEGITIMACYDiplomacyTribe DIPLOMACY_PEACEiLegitimacy -1aeBonuses: BONUS_TRIBE_OFFER
New Contacts
- ▸ Let us observe the tactics they use to protect their settlements.
+80Training+20/city↗ turn grantsBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20 - ▸ Resolve25%
+50Wood+15/city↗ turn 25%
+50Food+15/city↗ turn 25%
+50Stone+15/city↗ turn 25%
+50Iron+15/city↗ turn grants25% BONUS_WOOD_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_WOOD=50aiGlobalYieldsPer: YIELD_WOOD=1525% BONUS_FOOD_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_FOOD=50aiGlobalYieldsPer: YIELD_FOOD=1525% BONUS_STONE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_STONE=50aiGlobalYieldsPer: YIELD_STONE=1525% BONUS_IRON_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_IRON=50aiGlobalYieldsPer: YIELD_IRON=15
Not Our Friend
- ▸ This war is their choice.Remembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WARDiplomacyTribe DIPLOMACY_WARaeBonuses: BONUS_TRIBE_OFFER
On the Move
- ▸ Ignore them. Their presence means nothing.
+6Orders↗ turn grantsBONUS_EVENTOPTION_CONTACT_ON_THE_MOVE_OPTION_0_CHARACTERaeBonuses: BONUS_ORDERS_GAIN_AVERAGE - ▸ We should prepare for a coming conflict.
-80Training-20/city↗ turn+1 Levy unit grantsBONUS_EVENTOPTION_CONTACT_ON_THE_MOVE_OPTION_1_CHARACTERaeBonuses: BONUS_TRAINING_LOSS_AVERAGE, BONUS_UNITCLASS_LEVY
Once great Tribe
- ▸ We are a merciful people!(no gates or payload in XML)
- ▸ We are a practical people!+6 LegitimacyRemembered: Tribe Offer (5 turns)Gain trait: WarlikegrantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFERBONUS_GIVE_TRAIT_WARLIKEaeAddTraits: TRAIT_WARLIKE
Peaceful Emissary
- ▸ I rather think that weapons are the best weapon.+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
- ▸ I shall meet smiles with smiles.gated byLeaderSubjectNotAny SUBJECT_CHARACTER_CHARMING
- ▸ Let us work out an agreement for the ages!+1 Wisdomgated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
Refugee Outlaws
- ▸ Welcome them like family.Remembered: Tribe Offer (5 turns)+30–300 Culture (by city tier)grantsBONUS_TRIBE_WARDiplomacyTribe DIPLOMACY_WARaeBonuses: BONUS_TRIBE_OFFERBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
- ▸ They will stay, but they will work.Remembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WARDiplomacyTribe DIPLOMACY_WARaeBonuses: BONUS_TRIBE_OFFERBONUS_ADD_CITIZEN_1iCitizens 1
- ▸ Return them to their captors.Gain trait: StrictgrantsBONUS_GIVE_TRAIT_STRICTaeAddTraits: TRAIT_STRICT
Ripe Lands
- ▸ Now is the time to strike.+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
- ▸ We must be patient.(no gates or payload in XML)
Seedy Messenger
- ▸ Fine, take this and go.
-120Money-30/city↗ turn grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ Begone, you wretch.+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
Stonemason Tribe
- ▸ This is no minor gift!
+75Stone+25/city↗ turn grantsBONUS_STONE_GAIN_LARGEaiGlobalYieldsBase: YIELD_STONE=75aiGlobalYieldsPer: YIELD_STONE=25 - ▸ Destroy this querulous tribe!+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
Terrifying Emissary
- ▸ Perhaps tribute can buy peace?
-400Money-100/city↗ turn grantsBONUS_MONEY_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=-400aiGlobalYieldsPer: YIELD_MONEY=-100 - ▸ Resolve0%+6 LegitimacyRemembered: Tribe Offer (5 turns)100%+6 LegitimacyRemembered: Tribe Offer (5 turns)
+120Training+30/city↗ turn grants0% BONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER100% BONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER100% BONUS_TRAINING_GAIN_LARGEaiGlobalYieldsBase: YIELD_TRAINING=120aiGlobalYieldsPer: YIELD_TRAINING=30
Tested
- ▸ And I hope you enjoy a slow death. The generals shall make ready, and you and your people shall both learn respect.+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
- ▸ Do not mistake humility for weakness, emissary.gated byLeaderSubject SUBJECT_HIGH_DISCIPLINE
- ▸ Slowly, over agonizing moments of silence, fail to construct a retort.Gain trait: Stressed-1 CharismagrantsBONUS_GIVE_TRAIT_STRESSEDaeAddTraits: TRAIT_STRESSEDBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
The Fame of [rival]
- ▸ Their best fighters are welcome to relocate.+1 Polearm Infantry unitgrantsBONUS_HANNO_NAVIGATOR_TRIBE_CONTACT_INFANTRYaiBonusUnits: BONUSUNITCLASS_POLEARM_INFANTRY=1
- ▸ We will allow the best [tribe] riders to settle in [rival].+1 Melee Cavalry unitgrantsBONUS_HANNO_NAVIGATOR_TRIBE_CONTACT_MOUNTEDaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
The Numberless
- ▸ We are wealthy and offer riches.
-80Money-20/city↗ turn grantsBONUS_MONEY_LOSS_TINYaiGlobalYieldsBase: YIELD_MONEY=-80aiGlobalYieldsPer: YIELD_MONEY=-20 - ▸ We are industrious and offer metal.
-30Iron-10/city↗ turn grantsBONUS_IRON_LOSS_SMALLaiGlobalYieldsBase: YIELD_IRON=-30aiGlobalYieldsPer: YIELD_IRON=-10 - ▸ We are clever and offer knowledge.Gain trait: FoolishgrantsBONUS_GIVE_TRAIT_FOOLISHaeAddTraits: TRAIT_FOOLISH
- ▸ We are mighty and offer war!+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
Tutorial: Tribe Contact
- ▸ I will carefully consider my approach to Tribe like the [tribe]!(no gates or payload in XML)↳ may trigger: Tutorial: Hire Mercenaries, Tutorial: Recruit Mercenaries
War Ambassador
- ▸ We are humbled by your power.grantsBONUS_EVENTOPTION_WAR_AMBASSADOR_TRIBUTEaiYieldsTributeBase: YIELD_FOOD=-40
- ▸ If...Remembered: Offended our ambassador (-40 opinion for 20 turns)(no event currently keys off this)Gain trait: BravegrantsBONUS_EVENTOPTION_WAR_AMBASSADOR_IF_BARBARIANMemory MEMORYTRIBE_TRIBE_WAR_AMBASSADOR_IFBONUS_GIVE_TRAIT_BRAVEaeAddTraits: TRAIT_BRAVE◇ grants a memory no event currently keys off
- ▸ You will get no such offer from us.+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
Woodcutting Tribe
- ▸ Tremendous!
+30Wood+10/city↗ turn grantsBONUS_WOOD_GAIN_SMALLaiGlobalYieldsBase: YIELD_WOOD=30aiGlobalYieldsPer: YIELD_WOOD=10 - ▸ Cut them down.+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
- ▸ Such fine
wood could really spruce up [city]! +60–600 Culture (by city tier)gated byLeaderSubject SUBJECT_CHARACTER_SYLVANgrantsBONUS_CULTURE_GAIN_HUGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=60], CULTURE_DEVELOPING[YIELD_CULTURE=120], CULTURE_STRONG[YIELD_CULTURE=240], CULTURE_LEGENDARY[YIELD_CULTURE=600]