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📜 Tribe Contact Events

38 events

← All story events Trigger Stories that fire on the Tribe Contact trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Learning Opportunity Tribe Contact
Once per game TribeTileLeader Us
  • Let us observe their ways and traditions.
    +1 WisdomProgress ambition: Tribe PeaceRemembered: Recent Ambition (7 turns)
    grants
    BONUS_EVENTOPTION_CONTACT_A_LEARNING_OPPORTUNITY_OPTION_0_CHARACTER
    aeBonuses: BONUS_GAIN_WISDOM_1, BONUS_AMBITION_TRIBE_PEACE
  • We should find out who their enemies are and make deals to undermine them.
    Gain trait: Cunning
    grants
    BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING

✎ Andy Auseon

A Second Spouse Tribe Contact The Sacred and the Profane Religion event pack
Once per game TribeLeader UsReligion WorldSuitor TempCity Us ReligionMarriedAdult Under 40
  • Agree to be wed to [character].
    Remembered: Tribe Offer (5 turns)Remembered: Entered a polygamous marriage (-40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_TRIBE_PEACE
    DiplomacyTribe DIPLOMACY_PEACE
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_EVENTOPTION_TRIBE_SECOND_SPOUSE_OPTION_0_RELIGION
    Memory MEMORYRELIGION_POLY_MARRIAGE
    BONUS_EVENTOPTION_TRIBE_SECOND_SPOUSE_OPTION_0_CHARACTER_1
    iMarryAwaySubject 1
    ◇ grants a memory no event currently keys off
  • Tactfully reject the offer.
    Remembered: Rejected marriage offer (-20 opinion for 80 turns)(no event currently keys off this)+1 Charisma
    grants
    BONUS_EVENTOPTION_TRIBE_SECOND_SPOUSE_OPTION_1_TRIBE
    Memory MEMORYTRIBE_REJECTED_SECOND_SPOUSE
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    ◇ grants a memory no event currently keys off
  • Such an offensive offer can only be met with war.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER

✎ Josh Unsworth

An Enemy to Fear Tribe Contact Empires of the Indus
100% to appear Once per game
  • This threat cannot be allowed to fester.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER
  • Provoking the Huns will only lead to trouble.
    Remembered: Refused to fight us (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MEMORY_REFUSED_FIGHT
    Memory MEMORYCHARACTER_REFUSED_FIGHT
    ◇ grants a memory no event currently keys off
  • Offer tribute to keep them at a distance.
    -1 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBUTE_GIVE_MONEY_HUGE
    aiYieldsTributeBase: YIELD_MONEY=-400
    aiYieldsTributePerUs: YIELD_MONEY=-80
    BONUS_TRIBE_PEACE_LEGITIMACY
    DiplomacyTribe DIPLOMACY_PEACE
    iLegitimacy -1
    aeBonuses: BONUS_TRIBE_OFFER

✎ Josh Unsworth

Animal Worshippers Tribe Contact
Once per game TribeTilePlayer UsLeader Tribe
  • We hold animals in high regard here.
    (no gates or payload in XML)
  • We respect animals... as Foodfood!
    +6 LegitimacyRemembered: Tribe Offer (5 turns)Progress ambition: Six PasturesRemembered: Recent Ambition (7 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_AMBITION_SIX_PASTURES
    Ambition GOAL_SIX_PASTURES
    aeBonuses: BONUS_RECENT_AMBITION

✎ David Ballantyne

Border Dispute Tribe Contact
Once per game TribeTileLeader Us
  • Purchase their goodwill with gifts of Goldgold.
    Remembered: Gave gifts on first contact (+40 opinion for 20 turns)(no event currently keys off this)-120Money-30/city↗ turn+1 Wisdom
    grants
    BONUS_EVENTOPTION_CONTACT_BORDER_DISPUTE_OPTION_0_BARBARIAN
    Memory MEMORYTRIBE_TRIBE_CONTACT_GAVE_GIFTS
    BONUS_EVENTOPTION_CONTACT_BORDER_DISPUTE_OPTION_0_CHARACTER
    aeBonuses: BONUS_MONEY_LOSS_SMALL, BONUS_GAIN_WISDOM_1
    ◇ grants a memory no event currently keys off
  • Take one of their units as a prisoner and hostage.
    Remembered: Took our unit hostage (-40 opinion for 40 turns)(no event currently keys off this)Gain trait: Bold
    grants
    BONUS_EVENTOPTION_CONTACT_BORDER_DISPUTE_OPTION_1_BARBARIAN
    Memory MEMORYTRIBE_TRIBE_CONTACT_TOOK_HOSTAGE
    BONUS_EVENTOPTION_CONTACT_BORDER_DISPUTE_OPTION_1_CHARACTER
    iCitizens 1
    aeAddTraits: TRAIT_BOLD
    ◇ grants a memory no event currently keys off
  • Convince the [tribe] leader of our peaceful intentions.
    Remembered: Treated with our leader (+20 opinion for 20 turns)(no event currently keys off this)+2 Legitimacy+40Happinesseach city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_CONTACT_BORDER_DISPUTE_OPTION_2_BARBARIAN
    Memory MEMORYTRIBE_TREATED_WITH_LEADER
    BONUS_EVENTOPTION_CONTACT_BORDER_DISPUTE_OPTION_2_CHARACTER
    iLegitimacy 2
    aeBonuses: BONUS_HAPPINESS_GAIN_TINY
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Calm Emissary Tribe Contact
Once per game TribeTilePlayer Us
  • We do not wish to fight.
    (no gates or payload in XML)
  • Tell your people to prepare for war.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER

✎ Leyla Johnson

Cultural Delegation Tribe Contact
Once per game TribeTilePlayer Us
  • Allow them to come tell their stories.
    +20–200 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • Hire our own local performers.
    Gain a Poet
    grants
    BONUS_EVENTOPTION_TRIBE_CONTACT_CULTURAL_DELEGATION_HIRE
    aeAddSpecialistClasses: SPECIALISTCLASS_POET
  • Barbarians are not welcome here.
    Remembered: Refused our cultural delegation (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Tribe Offer (5 turns)+60Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_TRIBE_CONTACT_CULTURAL_DELEGATION_NO
    Memory MEMORYTRIBE_TRIBE_CONTACT_CULTURAL_DELEGATION_NO
    aeBonuses: BONUS_TRIBE_WAR
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Delighted Envoy Tribe Contact
Once per game TribeTileTribe WarLeader Us
  • Yes, let our common enemy unite us.
    -1 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_PEACE_LEGITIMACY
    DiplomacyTribe DIPLOMACY_PEACE
    iLegitimacy -1
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_SET_DIPLOMAT_ARCHETYPE
    SetArchetype TRAIT_DIPLOMAT_ARCHETYPE
  • Our people are tired of war.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • We are surrounded by enemies.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)Remembered: Tribe Offer (5 turns)
    gated by
    LeaderSubject SUBJECT_CHARACTER_STRONG
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_TRIBE_TRUCE
    DiplomacyTribe DIPLOMACY_TRUCE
    aeBonuses: BONUS_TRIBE_OFFER

✎ Leyla Johnson

Disciplined Tribe Tribe Contact
Once per game TribeTilePlayer UsLeader Tribe High Discipline
  • Our battle shall be epic!
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER
  • Let us not quarrel.
    (no gates or payload in XML)
  • Perhaps we can learn from their formations? Archetype Martial / Warlike / Strict
    +120Training+30/city↗ turn
    gated by
    LeaderSubjectAny SUBJECT_CHARACTER_ARCHETYPE_MARTIAL / SUBJECT_WARLIKE / SUBJECT_STRICT
    grants
    BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30

✎ David Ballantyne

Eyes of Fate Tribe Contact Behind the Throne
Once per game TribeTilePlayer UsLeader UsLeader Tribe
  • Accept the gift, with thanks.
    Gain trait: Bone DiceLeader relationship: Influenced By
    grants
    BONUS_GIVE_TRAIT_BONE_DICE
    aeAddTraits: TRAIT_BONE_DICE
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Reject the gift.
    +1 LegitimacyLeader relationship: Estranged From
    grants
    BONUS_REJECTED_TRIBAL_DIPLOMACY
    iLegitimacy 1
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • Send back the emissary's head.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER

✎ Jeri Roys

Fuming Messenger Tribe Contact
Once per game TribeTileTribeLeader Us
  • The [tribe] are not our enemies.
    Remembered: Refused to aid our enemies (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRIBE_CONTACT_FUMING_MESSENGER_WAR_1
    Memory MEMORYTRIBE_REFUSED_OUR_ENEMIES
    ◇ grants a memory no event currently keys off
  • We will fight, but only with [tribe] assistance.
    +1 Heavy Infantry unitRemembered: Tribe Offer (5 turns)
    grants
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    BONUS_TRIBE_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER

✎ Leyla Johnson

Gift Exchange Tribe Contact
Once per game TribeTilePlayer Us
  • Take some of our Woodwood.
    -30Wood-10/city↗ turn+20Food+5/city↗ turn
    grants
    BONUS_EVENTOPTION_TRIBE_CONTACT_GIFT_EXCHANGE_WOOD
    aeBonuses: BONUS_WOOD_LOSS_SMALL, BONUS_FOOD_GAIN_TINY
  • Perhaps this metal will be of use.
    -30Iron-10/city↗ turn+20Food+5/city↗ turn
    grants
    BONUS_EVENTOPTION_TRIBE_CONTACT_GIFT_EXCHANGE_IRON
    aeBonuses: BONUS_IRON_LOSS_SMALL, BONUS_FOOD_GAIN_TINY
  • We will not be intimidated.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER

✎ Leyla Johnson

Gold Tribe Tribe Contact
Once per game TribeTilePlayer UsLeader UsLeader Tribe ProsperousExtravagant
  • This is a generous gift!
    +120Money+30/city↗ turnGain trait: Gracious
    grants
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS
  • Hand over your jewelry too.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)+400Money+100/city↗ turn
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
  • We shall invest this into Administrationadministration.
    +120Civics+30/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_URBAN
    grants
    BONUS_CIVICS_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_CIVICS=120
    aiGlobalYieldsPer: YIELD_CIVICS=30

✎ David Ballantyne

Grinning Emissary Tribe Contact
Once per game TribeTilePlayer Us
  • Accept it, and feast in their honor.
    Remembered: Feasted in our honor (+40 opinion for 40 turns)(no event currently keys off this)+80Money+20/city↗ turn
    grants
    BONUS_EVENTOPTION_TRIBE_CONTACT_GRINNING_EMISSARY_MEMORY
    Memory MEMORYTRIBE_FEASTED_IN_OUR_HONOR
    BONUS_MONEY_GAIN_TINY
    aiGlobalYieldsBase: YIELD_MONEY=80
    aiGlobalYieldsPer: YIELD_MONEY=20
    ◇ grants a memory no event currently keys off
  • Take the gift, and offer one of our own.
    Gain trait: Humble+80Money+20/city↗ turn-20Food-5/city↗ turn
    grants
    BONUS_EVENTOPTION_TRIBE_CONTACT_GRINNING_EMISSARY_ACCEPT
    aeAddTraits: TRAIT_HUMBLE
    aeBonuses: BONUS_MONEY_GAIN_TINY, BONUS_FOOD_LOSS_TINY
  • Our loyalty cannot be bought.
    Remembered: Declared War on us (-80 opinion for 40 turns)(no event currently keys off this)Remembered: Tribe Offer (5 turns)+6 Legitimacy
    grants
    BONUS_DECLARE_WAR_TRIBE
    Memory MEMORYTRIBE_DECLARED_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_EVENTOPTION_TRIBE_CONTACT_GRINNING_EMISSARY_WAR
    iLegitimacy 6
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Growing Tension Tribe Contact
Once per game Turn 10+ TribeTileCity UsLeader Us
  • Send soldiers to end this plot.
    Remembered: Acted aggressively on first contact (-40 opinion for 40 turns)(no event currently keys off this)-120Training-30/city↗ turnGain trait: Steadfast
    grants
    BONUS_EVENTOPTION_CONTACT_GROWING_TENSION_OPTION_0_BARBARIAN
    Memory MEMORYTRIBE_TRIBE_CONTACT_AGGRESSION
    BONUS_EVENTOPTION_CONTACT_GROWING_TENSION_OPTION_0_TROOPS
    aeBonuses: BONUS_TRAINING_LOSS_LARGE, BONUS_GIVE_TRAIT_STEADFAST
    ◇ grants a memory no event currently keys off
  • Earn the [tribe]' trust with a gift.
    Remembered: Gave gifts on first contact (+40 opinion for 20 turns)(no event currently keys off this)-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_CONTACT_GROWING_TENSION_OPTION_1_BARBARIAN
    Memory MEMORYTRIBE_TRIBE_CONTACT_GAVE_GIFTS
    BONUS_EVENTOPTION_CONTACT_GROWING_TENSION_OPTION_1_CHARACTER
    aeBonuses: BONUS_MONEY_LOSS_SMALL
    ◇ grants a memory no event currently keys off
  • Do nothing for now but keep a watch.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

Haughty Emissary Tribe Contact
Once per game TribeTilePlayer UsLeader Us
  • Resolve
    100%
    Gain trait: Unpopular
    0%
    Remembered (all families): Appeased the barbarians (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    100% BONUS_GIVE_TRAIT_UNPOPULAR
    aeAddTraits: TRAIT_UNPOPULAR
    0% BONUS_EVENTOPTION_TRIBE_CONTACT_HAUGHTY_EMISSARY_MEMORY_FAMILIES
    MemoryAllFamilies MEMORYFAMILY_APPEASED_BARBARIANS
    ◇ grants a memory no event currently keys off
  • We only treat with our equals.
    -1 LegitimacyRemembered: Tribe Offer (5 turns)
    gated by
    LeaderSubject SUBJECT_HIGH_COURAGE
    grants
    BONUS_TRIBE_PEACE_LEGITIMACY
    DiplomacyTribe DIPLOMACY_PEACE
    iLegitimacy -1
    aeBonuses: BONUS_TRIBE_OFFER
  • Our blades will speak for us.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER

✎ Leyla Johnson

Head collection Tribe Contact
Once per game TribeTilePlayer UsLeader Tribe Archetype Martial
  • Add the emissary’s head to the collection and return it to the [tribe].
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER
  • Let's not lose our heads over this!
    -1 Courage
    grants
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1
  • What a delightful way to send a message! Cruel / Bloodthirsty / Warlike / Fierce
    Remembered: Liked my head collection (+40 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubjectAny SUBJECT_CRUEL / SUBJECT_BLOODTHIRSTY / SUBJECT_WARLIKE / SUBJECT_FIERCE
    grants
    BONUS_ADD_MEMORY_LIKES_HEADS
    Memory MEMORYCHARACTER_LIKES_HEADS
    ◇ grants a memory no event currently keys off

✎ David Ballantyne

Impious Leader Tribe Contact The Sacred and the Profane Religion event pack
Once per game Tribe No ReligionTileLeader TribeReligion State Impious
  • This can only mean war.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)Progress ambition: Clear Three Barbs
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_EVENTOPTION_TRIBE_CONTACT_IMPIETY_OPTION_0_CHARACTER
    Ambition GOAL_CLEAR_THREE_BARBS
  • Overlook this slight, for now.
    Remembered: Overlooked killings (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Overlooked killings (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRIBE_CONTACT_IMPIETY_OPTION_1_CHARACTER
    Memory MEMORYCHARACTER_OVERLOOKED_KILLINGS
    BONUS_EVENTOPTION_TRIBE_CONTACT_IMPIETY_OPTION_1_RELIGION
    Memory MEMORYRELIGION_OVERLOOKED_KILLINGS
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Iron Tribe Tribe Contact
Once per game TribeTilePlayer Us
  • Our hearts melt with gratitude!
    +50Iron+15/city↗ turn
    grants
    BONUS_IRON_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_IRON=50
    aiGlobalYieldsPer: YIELD_IRON=15
  • We, too, desire IronIron.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER
  • This will make our army all the more ferocious! Productive / Cunning / Prosperous
    +160Training+40/city↗ turn
    gated by
    LeaderSubjectAny SUBJECT_CHARACTER_PRODUCTIVE / SUBJECT_CUNNING / SUBJECT_PROSPEROUS
    grants
    BONUS_TRAINING_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=160
    aiGlobalYieldsPer: YIELD_TRAINING=40

✎ David Ballantyne

Meeting the Druids Tribe Contact The Sacred and the Profane Religion event pack
Once per game Tribe No ReligionLeader TribeReligion StateTileCity UsLeader Us
  • Freely trade ideas with the [tribe] Druids.
    Remembered: Accepted foreign ruler's influence (-20 opinion for 80 turns)(no event currently keys off this)Law-based opinion shift+40–400 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_MEETING_THE_DRUIDS_OPTION_0_RELIGION
    Memory MEMORYRELIGION_FOREIGN_INFLUENCE
    BONUS_EVENTOPTION_MEETING_THE_DRUIDS_OPTION_0_CITY
    aiLawOpinion: LAW_TOLERANCE=10
    aeBonuses: BONUS_CULTURE_GAIN_LARGE
    ◇ grants a memory no event currently keys off
  • Demand that [character] embraces [religion].
    Converts to the target religionLaw-based opinion shiftGain trait: Intolerant
    grants
    BONUS_EVENTOPTION_MEETING_THE_DRUIDS_OPTION_1_RELIGION
    iConvertReligionSubject 1
    BONUS_EVENTOPTION_MEETING_THE_DRUIDS_OPTION_1_CITY
    aiLawOpinion: LAW_ORTHODOXY=10
    BONUS_GIVE_TRAIT_INTOLERANT
    aeAddTraits: TRAIT_INTOLERANT
  • Make war on the non-believers.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)Law-based opinion shift
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_EVENTOPTION_MEETING_THE_DRUIDS_OPTION_2_CITY
    aiLawOpinion: LAW_HOLY_WAR=10

✎ Josh Unsworth

Mutual Respect Tribe Contact Wonders and Dynasties Wonders & Dynasties
Once per game TribeTileLeader UsTribe Them Tribe NumidiansHannibal Leader
  • We will benefit from a respectful partnership, starting with this exchange of gifts.
    Remembered: Tribe Offer (5 turns)-30Food-10/city↗ turn+30Iron+10/city↗ turn
    grants
    BONUS_TRIBE_PEACE
    DiplomacyTribe DIPLOMACY_PEACE
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_HANNIBAL_NUMIDIANS_GIFT_EXCHANGE
    aeBonuses: BONUS_FOOD_LOSS_SMALL, BONUS_IRON_GAIN_SMALL
  • I would gladly take [character] as my wife to create a bond between our people.
    grants
    BONUS_HANNIBAL_NUMIDIAN_MARRIAGE
    iPolyMarrySubject 2
  • We need the room to expand but will offer [tribe] respect in combat.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER

✎ Solver

Mystical Tribe Tribe Contact
Once per game TribeTilePlayer UsLeader Tribe Religious
  • Sounds insane to me.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER
  • The Spirits are wise!
    (no gates or payload in XML)
  • The Spirits call us to dance together as one!
    -1 LegitimacyRemembered: Tribe Offer (5 turns)
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_TRIBE_PEACE_LEGITIMACY
    DiplomacyTribe DIPLOMACY_PEACE
    iLegitimacy -1
    aeBonuses: BONUS_TRIBE_OFFER

✎ David Ballantyne

New Contacts Tribe Contact Wonders and Dynasties Wonders & Dynasties
Once per game TribeTileLeader UsPlayer Us Hanno Navigator
  • Let us observe the tactics they use to protect their settlements.
    +80Training+20/city↗ turn
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
  • Resolve
    25%
    +50Wood+15/city↗ turn
    25%
    +50Food+15/city↗ turn
    25%
    +50Stone+15/city↗ turn
    25%
    +50Iron+15/city↗ turn
    grants
    25% BONUS_WOOD_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_WOOD=50
    aiGlobalYieldsPer: YIELD_WOOD=15
    25% BONUS_FOOD_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=50
    aiGlobalYieldsPer: YIELD_FOOD=15
    25% BONUS_STONE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=50
    aiGlobalYieldsPer: YIELD_STONE=15
    25% BONUS_IRON_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_IRON=50
    aiGlobalYieldsPer: YIELD_IRON=15

✎ Solver

Not Our Friend Tribe Contact Wonders and Dynasties Wonders & Dynasties
Once per game
  • This war is their choice.
    Remembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER

✎ Solver

On the Move Tribe Contact
Once per game TribeTileLeader UsCapital Us
  • Ignore them. Their presence means nothing.
    +6Orders↗ turn
    grants
    BONUS_EVENTOPTION_CONTACT_ON_THE_MOVE_OPTION_0_CHARACTER
    aeBonuses: BONUS_ORDERS_GAIN_AVERAGE
  • We should prepare for a coming conflict.
    -80Training-20/city↗ turn+1 Levy unit
    grants
    BONUS_EVENTOPTION_CONTACT_ON_THE_MOVE_OPTION_1_CHARACTER
    aeBonuses: BONUS_TRAINING_LOSS_AVERAGE, BONUS_UNITCLASS_LEVY

✎ Andy Auseon

Once great Tribe Tribe Contact
Once per game TribeTilePlayer UsLeader Us Tribe Four Camps Maximum
  • We are a merciful people!
    (no gates or payload in XML)
  • We are a practical people!
    +6 LegitimacyRemembered: Tribe Offer (5 turns)Gain trait: Warlike
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_GIVE_TRAIT_WARLIKE
    aeAddTraits: TRAIT_WARLIKE

✎ David Ballantyne

Peaceful Emissary Tribe Contact
Once per game TribeTilePlayer UsLeader Tribe Not Archetype Martial
  • I rather think that weapons are the best weapon.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER
  • I shall meet smiles with smiles.
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_CHARMING
  • Let us work out an agreement for the ages!
    +1 Wisdom
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ David Ballantyne

Refugee Outlaws Tribe Contact
60% to appear Once per game TribeTilePlayer Us
  • Welcome them like family.
    Remembered: Tribe Offer (5 turns)+30–300 Culture (by city tier)
    grants
    BONUS_TRIBE_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
  • They will stay, but they will work.
    Remembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_ADD_CITIZEN_1
    iCitizens 1
  • Return them to their captors.
    Gain trait: Strict
    grants
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT

✎ Leyla Johnson

Ripe Lands Tribe Contact
Once per game TribeTilePlayer Us
  • Now is the time to strike.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER
  • We must be patient.
    (no gates or payload in XML)

✎ Leyla Johnson

Seedy Messenger Tribe Contact
Once per game TribeTilePlayer Us
  • Fine, take this and go.
    -120Money-30/city↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • Begone, you wretch.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER

✎ Leyla Johnson

Stonemason Tribe Tribe Contact
Once per game TribeTilePlayer Us
  • This is no minor gift!
    +75Stone+25/city↗ turn
    grants
    BONUS_STONE_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_STONE=75
    aiGlobalYieldsPer: YIELD_STONE=25
  • Destroy this querulous tribe!
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER

✎ David Ballantyne

Terrifying Emissary Tribe Contact
Once per game TribeTilePlayer UsLeader Tribe Male
  • Perhaps tribute can buy peace?
    -400Money-100/city↗ turn
    grants
    BONUS_MONEY_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=-400
    aiGlobalYieldsPer: YIELD_MONEY=-100
  • Resolve
    0%
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    100%
    +6 LegitimacyRemembered: Tribe Offer (5 turns)+120Training+30/city↗ turn
    grants
    0% BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER
    100% BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER
    100% BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30

✎ David Ballantyne

Tested Tribe Contact Behind the Throne
Once per game Turn 3+ TribeTilePlayer UsLeader Us Not Recent Revelry
  • And I hope you enjoy a slow death. The generals shall make ready, and you and your people shall both learn respect.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER
  • Do not mistake humility for weakness, emissary.
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
  • Slowly, over agonizing moments of silence, fail to construct a retort.
    Gain trait: Stressed-1 Charisma
    grants
    BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
    BONUS_LOSE_CHARISMA_1
    aiRatings: RATING_CHARISMA=-1

✎ Jeri Roys

The Fame of [rival] Tribe Contact Wonders and Dynasties Wonders & Dynasties
Once per game TribeTileLeader UsPlayer Us Hanno Navigator
  • Their best fighters are welcome to relocate.
    +1 Polearm Infantry unit
    grants
    BONUS_HANNO_NAVIGATOR_TRIBE_CONTACT_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_POLEARM_INFANTRY=1
  • We will allow the best [tribe] riders to settle in [rival].
    +1 Melee Cavalry unit
    grants
    BONUS_HANNO_NAVIGATOR_TRIBE_CONTACT_MOUNTED
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1

✎ Solver

The Numberless Tribe Contact
Once per game Tribe Eight Camps MinimumTilePlayer Us Tribe Gauls
  • We are wealthy and offer riches.
    -80Money-20/city↗ turn
    grants
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20
  • We are industrious and offer metal.
    -30Iron-10/city↗ turn
    grants
    BONUS_IRON_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_IRON=-30
    aiGlobalYieldsPer: YIELD_IRON=-10
  • We are clever and offer knowledge.
    Gain trait: Foolish
    grants
    BONUS_GIVE_TRAIT_FOOLISH
    aeAddTraits: TRAIT_FOOLISH
  • We are mighty and offer war!
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER

✎ Bob Thomas

Tutorial: Tribe Contact Tribe Contact
Part of the Tutorial: Tribe Contact chain — 3 events , 1 branch point view map →
Once per game TribeTilePlayer UsLeader Us

✎ Soren Johnson

War Ambassador Tribe Contact
Once per game TribeTilePlayer Us
  • We are humbled by your power.
    grants
    BONUS_EVENTOPTION_WAR_AMBASSADOR_TRIBUTE
    aiYieldsTributeBase: YIELD_FOOD=-40
  • If...
    Remembered: Offended our ambassador (-40 opinion for 20 turns)(no event currently keys off this)Gain trait: Brave
    grants
    BONUS_EVENTOPTION_WAR_AMBASSADOR_IF_BARBARIAN
    Memory MEMORYTRIBE_TRIBE_WAR_AMBASSADOR_IF
    BONUS_GIVE_TRAIT_BRAVE
    aeAddTraits: TRAIT_BRAVE
    ◇ grants a memory no event currently keys off
  • You will get no such offer from us.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER

✎ Leyla Johnson Background reading ↗

Woodcutting Tribe Tribe Contact
Once per game TribeTilePlayer Us
  • Tremendous!
    +30Wood+10/city↗ turn
    grants
    BONUS_WOOD_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_WOOD=30
    aiGlobalYieldsPer: YIELD_WOOD=10
  • Cut them down.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER
  • Such fine Woodwood could really spruce up [city]!
    +60–600 Culture (by city tier)
    gated by
    LeaderSubject SUBJECT_CHARACTER_SYLVAN
    grants
    BONUS_CULTURE_GAIN_HUGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=60], CULTURE_DEVELOPING[YIELD_CULTURE=120], CULTURE_STRONG[YIELD_CULTURE=240], CULTURE_LEGENDARY[YIELD_CULTURE=600]

✎ David Ballantyne