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Securing Peace

4 events3 steps

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The Securing Peace chain — 4 events linked by the game's EventLink graph, where a choice in one event makes the next eligible. Boxes are events (click to open the card); arrows are transitions (hover for the choice that triggers them). Structurally identical variants — the same event per rival/nation — are collapsed into one box with an ×N count.

Securing Peace → Furious Emissary • Make it happen. Furious Emissary → Returning Emissary • Refuse to give up a perfectly good hostage. • Return the child, and order [character] to commit suicide. Securing Peace Tribe Truce Offer Securing Peace Furious Emissary New Turn Furious Emissary Returning Emissary New Turn ×2 Returning Emissary — 2 variants

Step by step

  1. L0 Securing Peace start Tribe Truce Offer
    “Make it happen.”Furious Emissary
  2. L1 Furious Emissary New Turn
    ⛓ follows Securing Peace (Make it happen.)
    “Refuse to give up a perfectly good hostage.” / “Return the child, and order [character] to commit suicide.”Returning Emissary
  3. L2 Returning Emissary ×2 variants New Turn
    ⛓ follows Furious Emissary (Refuse to give up a perfectly good hostage. / Return the child, and order [character] to commit suicide.)