Old World Reference
Menu

โ›“ Securing Peace

4 events3 steps

โ† All event chains

The Securing Peace chain: 4 events where a choice in one makes the next eligible. Click a box to open the event. Hover an arrow to see the choice behind it. The same event for each rival or nation shares one box, with an ร—N count.

Securing Peace โ†’ Furious Emissary โ€ข Make it happen. Furious Emissary โ†’ Returning Emissary โ€ข Refuse to give up a perfectly good hostage. โ€ข Return the child, and order [character] to commit suicide. Securing Peace Tribe Truce Offer Securing Peace Furious Emissary New Turn Furious Emissary Returning Emissary New Turn ร—2 Returning Emissary, 2 variants

Step by step

  1. L0 Securing Peace start Tribe Truce Offer
    โ†ณ โ€œMake it happen.โ€ โ†’ Furious Emissary
  2. L1 Furious Emissary New Turn
    โ›“ follows Securing Peace (Make it happen.)
    โ†ณ โ€œRefuse to give up a perfectly good hostage.โ€ / โ€œReturn the child, and order [character] to commit suicide.โ€ โ†’ Returning Emissary
  3. L2 Returning Emissary ร—2 variants New Turn
    โ›“ follows Furious Emissary (Refuse to give up a perfectly good hostage. / Return the child, and order [character] to commit suicide.)