← All story events Trigger Events that fire on the City Founded trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.
⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.
Local Gods
- ▸ Raise a shrine to the combined deity.
-30Stone-10/city↗ turn+1 CitizenRemembered: Adopted our god (+40 opinion for 80 turns)(no event currently keys off this) grantsBONUS_STONE_LOSS_SMALLaiGlobalYieldsBase: YIELD_STONE=-30aiGlobalYieldsPer: YIELD_STONE=-10BONUS_ADD_CITIZEN_1iCitizens 1BONUS_EVENTOPTION_LOCAL_GODS_OPTION_0_TRIBEMemory MEMORYTRIBE_ADOPTED_OUR_GOD◇ grants a memory no event uses - ▸ Allow the worship of this tribe's god.Law-based opinion shiftgrantsBONUS_EVENTOPTION_LOCAL_GODS_OPTION_1_CITYaiLawOpinion: LAW_POLYTHEISM=20
- ▸ Outlaw the immoral
influence of this foreign god. +2 LegitimacyRemembered: Outlawed our gods (-20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_LOCAL_GODS_OPTION_2_PLAYERiLegitimacy 2BONUS_EVENTOPTION_LOCAL_GODS_OPTION_2_TRIBEMemory MEMORYTRIBE_OUTLAWED_GOD◇ grants a memory no event uses
Tutorial: Governor
- ▸ I will assign some Governor to help my Cities!(no gates or payload in XML)
[character] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[character] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[character] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[character] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[character] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[character] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[character] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[character] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[character] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[character] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ I will eliminate the hostile tribes that threaten us.Progress ambition: Three Tribe ClearedRemembered (leader of you): Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_THREE_TRIBES_CLEAREDMemoryLeader MEMORYCHARACTER_CHOOSE_CLEAR_TRIBESAmbition GOAL_THREE_TRIBE_CLEAREDaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event uses
- ▸ The new kingdom will soon prosper under my rule.Progress ambition: Four CitiesRemembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_CITIES_FOURAmbition GOAL_FOUR_CITIESaeBonuses: BONUS_RECENT_AMBITION
- ▸ I will find my own way.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[rival] Sprawls
- ▸ Let [character] try his hand.Remembered: Grand Vizier (88 turns)Your character joins the council as Grand ViziergrantsBONUS_MAKE_GRAND_VIZIERMemory MEMORYCHARACTER_GRAND_VIZIERCouncil COUNCIL_GRAND_VIZIER
- ▸ [rival] is running quite well as it is, thank you very much.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
[rival] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[rival] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[rival] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[rival] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[rival] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[rival] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[rival] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[rival] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[rival] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[rival] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[tribe] Claims
- ▸ Whatever [character] wants, he will be leaving without it.A tribe raidsgrantsBONUS_TRIBE_RAIDbTribeRaid 1↳ may trigger: [character] Returns
- ▸ Offer to retroactively purchase the land rights.
-120Money-30/city↗ turn grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30↳ may trigger: [character] Returns