← All story events Trigger Stories that fire on the City Founded trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
Local Gods
- ▸ Raise a shrine to the combined deity.
-30Stone-10/city↗ turnRemembered: Adopted our god (+40 opinion for 80 turns)(no event currently keys off this) grantsBONUS_STONE_LOSS_SMALLaiGlobalYieldsBase: YIELD_STONE=-30aiGlobalYieldsPer: YIELD_STONE=-10BONUS_ADD_CITIZEN_1iCitizens 1BONUS_EVENTOPTION_LOCAL_GODS_OPTION_0_TRIBEMemory MEMORYTRIBE_ADOPTED_OUR_GOD◇ grants a memory no event currently keys off - ▸ Allow the worship of this tribe's god.Law-based opinion shiftgrantsBONUS_EVENTOPTION_LOCAL_GODS_OPTION_1_CITYaiLawOpinion: LAW_POLYTHEISM=20
- ▸ Outlaw the immoral
influence of this foreign god. +2 LegitimacyRemembered: Outlawed our gods (-20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_LOCAL_GODS_OPTION_2_PLAYERiLegitimacy 2BONUS_EVENTOPTION_LOCAL_GODS_OPTION_2_TRIBEMemory MEMORYTRIBE_OUTLAWED_GOD◇ grants a memory no event currently keys off
Tutorial: Governor
- ▸ I will assign some Governor to help my Cities!(no gates or payload in XML)
[character] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[character] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[character] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[character] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[character] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[character] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[character] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[character] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[character] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[character] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ I will eliminate the hostile tribes that threaten us.Progress ambition: Three Tribe ClearedRemembered (leader of you): Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_THREE_TRIBES_CLEAREDMemoryLeader MEMORYCHARACTER_CHOOSE_CLEAR_TRIBESAmbition GOAL_THREE_TRIBE_CLEAREDaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ The new kingdom will soon prosper under my rule.Progress ambition: Four CitiesRemembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_CITIES_FOURAmbition GOAL_FOUR_CITIESaeBonuses: BONUS_RECENT_AMBITION
- ▸ I will find my own way.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[nation] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[rival] Sprawls
- ▸ Let [character] try his hand.Remembered: Grand Vizier (88 turns)grantsBONUS_MAKE_GRAND_VIZIERMemory MEMORYCHARACTER_GRAND_VIZIERCouncil COUNCIL_GRAND_VIZIER
- ▸ [rival] is running quite well as it is, thank you very much.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
[rival] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[rival] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[rival] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[rival] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[rival] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[rival] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[rival] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[rival] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[rival] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[rival] in the Old World
- ▸ Let's found our Capital.(no gates or payload in XML)
[tribe] Claims
- ▸ Whatever [character] wants, he will be leaving without it.grantsBONUS_TRIBE_RAIDbTribeRaid 1↳ may trigger: [character] Returns
- ▸ Offer to retroactively purchase the land rights.
-120Money-30/city↗ turn grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30↳ may trigger: [character] Returns