← All story events Event class Stories drawn from the Rare Events event pool. Scheduling (eventClass.xml): 10% chance per turn (scaled by the Event Level game option) · not before turn 10 · at most one event of this class every 15 turns.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
A Confirmation
- ▸ I hereby declare that [character] is my one true heir!-2 LegitimacyLeader relationship: Disappointed WithLeader relationship: Disappointed WithLeader relationship: Disappointed WithgrantsBONUS_EVENTOPTION_CONFIRMATION_YESiLegitimacy -2BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ Don't push me - I have not made up my mind yet.Leader relationship: Vengeful AgainstGain trait: SlightedgrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_GIVE_TRAIT_SLIGHTEDaeAddTraits: TRAIT_SLIGHTED
A House of Song
- ▸ My
palace is at least equal. Remembered: Accepted praise (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Ignored my objections (-40 opinion for 20 turns)(no event currently keys off this)+2 LegitimacygrantsBONUS_EVENTOPTION_HOUSE_OF_SONG_POSITIVE_0Memory MEMORYCHARACTER_ACCEPTED_PRAISEBONUS_EVENTOPTION_HOUSE_OF_SONG_NEGATIVE_0Memory MEMORYCHARACTER_IGNORED_OBJECTIONBONUS_EVENTOPTION_HOUSE_OF_SONGiLegitimacy 2◇ grants a memory no event currently keys off - ▸ I dare not compare my
palace to that of Ahura Mazda. Remembered: Ignored in court (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Accepted my objections (+40 opinion for 20 turns)(no event currently keys off this)Gain trait: HumblegrantsBONUS_EVENTOPTION_HOUSE_OF_SONG_NEGATIVE_1Memory MEMORYCHARACTER_LAW_IGNORED_IN_COURTBONUS_EVENTOPTION_HOUSE_OF_SONG_POSITIVE_1Memory MEMORYCHARACTER_UPHELD_OBJECTIONBONUS_GIVE_TRAIT_HUMBLEaeAddTraits: TRAIT_HUMBLE◇ grants a memory no event currently keys off - ▸ The house may not compare, but is certainly filled with song!Leader relationship: Endeared ToLeader relationship: Endeared Togated byLeaderSubject SUBJECT_DIPLOMATgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
A Voice Breaks Through
- ▸ This could work. Thank the [tribe] for their aid.Remembered: Agreed to pursue a common enemy (+20 opinion for 20 turns)(no event currently keys off this)
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_A_VOICE_BREAKS_THROUGH_OPTION_0_TRIBEMemory MEMORYTRIBE_A_VOICE_BREAKS_THROUGH_YESBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30◇ grants a memory no event currently keys off - ▸ The risk is too high. We will defeat [rival] by more conventional means.Remembered: Refused to pursue a common enemy (-20 opinion for 20 turns)(no event currently keys off this)+20 XP to the charactergrantsBONUS_EVENTOPTION_A_VOICE_BREAKS_THROUGH_OPTION_1_TRIBEMemory MEMORYTRIBE_A_VOICE_BREAKS_THROUGH_NOBONUS_XP_CHARACTER_SMALLiXPCharacter 20◇ grants a memory no event currently keys off
- ▸ Resolve99%Remembered: Tribe Offer (5 turns)
-3Orders↗ turn 1%-2 LegitimacyRemembered: Tribe Offer (5 turns)
-3Orders↗ turn grants99% BONUS_TRIBE_PEACEDiplomacyTribe DIPLOMACY_PEACEaeBonuses: BONUS_TRIBE_OFFER99% BONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-31% BONUS_TRIBE_ALLIANCEiLegitimacy -2bTribeAlliance 1aeBonuses: BONUS_TRIBE_OFFER1% BONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-3
A Warning of Judgment
- ▸ Thank him for the warning, this has been a wake up call.-1 CouragegrantsBONUS_LEADER_DISAPPOINTED_WITH_REMOVERemoveLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_LOSE_COURAGE_1aiRatings: RATING_COURAGE=-1
- ▸ Maybe, I will find that out in time.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
- ▸ Throw him out.Leader relationship: Vengeful Against+2 CouragegrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_GAIN_COURAGE_2aiRatings: RATING_COURAGE=2
Adopted Successor
- ▸ Agree, there can be no doubts on the royal line.Gain trait: Excluded from SuccessionLeader relationship: Disappointed WithLeader relationship: Influenced BygrantsBONUS_EVENTOPTION_ADOPTED_SUCCESSORaeBonuses: BONUS_GIVE_TRAIT_EXCLUDED, BONUS_LEADER_DISAPPOINTED_WITHBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ Regardless of blood, [character] is your family and will inherit as such.Leader relationship: Endeared ToLeader relationship: Disappointed WithgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
After the Yasna
- ▸ We should dine like this all the time!Gain a random traitgrantsBONUS_EVENTOPTION_HAPPINESS_PLEASURE_BANQUET_OPTION_1aeRandomTraitDelay: TRAIT_DRUNK, TRAIT_AFFABLE, TRAIT_DEBAUCHED, TRAIT_ELOQUENTaeRandomTraitText: TEXT_BONUS_EVENTOPTION_HAPPINESS_PLEASURE_BANQUET_OPTION_1_DRUNK, TEXT_BONUS_EVENTOPTION_HAPPINESS_PLEASURE_BANQUET_OPTION_1_AFFABLE, TEXT_BONUS_EVENTOPTION_HAPPINESS_PLEASURE_BANQUET_OPTION_1_DEBAUCHED, TEXT_BONUS_EVENTOPTION_HAPPINESS_PLEASURE_BANQUET_OPTION_1_ELOQUENT
- ▸ Discuss the intricacies of the yasna ritual.+2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
- ▸ Perhaps we should spend more time together…Leader relationship: Lover OfgrantsBONUS_LEADER_LOVER_OFAddLeaderRelationship RELATIONSHIP_LOVER_OF
Age of Empires
- ▸ I want to see my enemies grovel before me!+2 CourageGain trait: FierceGain trait: Cunning+1 Siege unit+1 Ranged Infantry unit+1 Melee Cavalry unitgated byPlayerSubject SUBJECT_PLAYER_TYRANNYgrantsBONUS_GAIN_COURAGE_2aiRatings: RATING_COURAGE=2BONUS_GIVE_TRAIT_FIERCEaeAddTraits: TRAIT_FIERCEBONUS_GIVE_TRAIT_CUNNINGaeAddTraits: TRAIT_CUNNINGBONUS_UNITCLASS_SIEGEaiBonusUnits: BONUSUNITCLASS_SIEGE=1BONUS_UNITCLASS_RANGED_INFANTRYaiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
- ▸ We can never have too many soldiers and ships.
-100Wood-35/city↗ turn
-100Iron-35/city↗ turn
-320Money-80/city↗ turn+1 Siege unit+1 Ranged Infantry unit+1 Melee Cavalry unit grantsBONUS_WOOD_LOSS_HUGEaiGlobalYieldsBase: YIELD_WOOD=-100aiGlobalYieldsPer: YIELD_WOOD=-35BONUS_IRON_LOSS_HUGEaiGlobalYieldsBase: YIELD_IRON=-100aiGlobalYieldsPer: YIELD_IRON=-35BONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80BONUS_UNITCLASS_SIEGEaiBonusUnits: BONUSUNITCLASS_SIEGE=1BONUS_UNITCLASS_RANGED_INFANTRYaiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1 - ▸ Send your generals to gather resources rather than fight.+2 DisciplineLeader relationship: Vengeful Against
+100Wood+35/city↗ turn
+100Stone+35/city↗ turn
+320Money+80/city↗ turn
+100Food+35/city↗ turn grantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2BONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_WOOD_GAIN_HUGEaiGlobalYieldsBase: YIELD_WOOD=100aiGlobalYieldsPer: YIELD_WOOD=35BONUS_STONE_GAIN_HUGEaiGlobalYieldsBase: YIELD_STONE=100aiGlobalYieldsPer: YIELD_STONE=35BONUS_MONEY_GAIN_HUGEaiGlobalYieldsBase: YIELD_MONEY=320aiGlobalYieldsPer: YIELD_MONEY=80BONUS_FOOD_GAIN_HUGEaiGlobalYieldsBase: YIELD_FOOD=100aiGlobalYieldsPer: YIELD_FOOD=35
Age of Heroes
- ▸ Yes, the let ages ring with our legend.Gain trait: ProudGain trait: FierceGain trait: Besieger+1 Melee Cavalry unitgrantsBONUS_GIVE_TRAIT_PROUDaeAddTraits: TRAIT_PROUDBONUS_GIVE_TRAIT_FIERCEaeAddTraits: TRAIT_FIERCEBONUS_GIVE_TRAIT_BESIEGERaeAddTraits: TRAIT_BESIEGERBONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
- ▸ I will not be remembered as the cause for so many deaths.Gain trait: Humble
+80Science+20/city↗ turn gated byLeaderSubject SUBJECT_HIGH_DISCIPLINEgrantsBONUS_GIVE_TRAIT_HUMBLEaeAddTraits: TRAIT_HUMBLEBONUS_SCIENCE_GAIN_HUGEaiGlobalYieldsBase: YIELD_SCIENCE=80aiGlobalYieldsPer: YIELD_SCIENCE=20BONUS_CULTURE_LEVELiCultureLevels 1
Age of Literacy
- ▸ We must educate those who still cannot read.+2 Charisma
+160Civics+40/city↗ turn+1 Happiness level+1 Happiness level grantsBONUS_GAIN_CHARISMA_2aiRatings: RATING_CHARISMA=2BONUS_CIVICS_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_CIVICS=160aiGlobalYieldsPer: YIELD_CIVICS=40BONUS_HAPPINESS_UPiHappinessLevels 1BONUS_HAPPINESS_UPiHappinessLevels 1 - ▸ Let us make use of these literate masses and advance our learning.+1 Wisdom
+80Science+20/city↗ turn
-320Money-80/city↗ turn+1 Worker grantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1BONUS_SCIENCE_GAIN_HUGEaiGlobalYieldsBase: YIELD_SCIENCE=80aiGlobalYieldsPer: YIELD_SCIENCE=20BONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80BONUS_UNIT_WORKERaiUnits: UNIT_WORKER=1 - ▸ We shall prepare an army of clerks and scribes for military matters.
-320Money-80/city↗ turn
+240Training+60/city↗ turn+1 Polearm Infantry unit+1 Melee Cavalry unit grantsBONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80BONUS_TRAINING_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_TRAINING=240aiGlobalYieldsPer: YIELD_TRAINING=60BONUS_UNITCLASS_POLEARM_INFANTRYaiBonusUnits: BONUSUNITCLASS_POLEARM_INFANTRY=1BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
Age of Piety
- ▸ We must provide lodging and safe passage for those blessed souls.+1 Charisma
-50Food-15/city↗ turn grantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1BONUS_FOOD_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_FOOD=-50aiGlobalYieldsPer: YIELD_FOOD=-15BONUS_ADD_CITIZEN_4iCitizens 4 - ▸ We shall build a great gate for them as they enter [city].+1 Discipline
-30Stone-10/city↗ turnBegin project: Monumental Gate grantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_STONE_LOSS_SMALLaiGlobalYieldsBase: YIELD_STONE=-30aiGlobalYieldsPer: YIELD_STONE=-10BONUS_EVENTOPTION_AGE_OF_PIETY_OPTION_1_CITYaeAddProjects: PROJECT_MONUMENTAL_GATE - ▸ They shall have to fend for themselves.
+6Orders↗ turn grantsBONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6
Age of Tolerance
- ▸ True faith expresses itself in our actions and our words.Gain trait: InspiringLeader relationship: Conspiring WithLeader relationship: Conspiring Withgated byPlayerSubject SUBJECT_LAW_FREEDOMgrantsBONUS_GIVE_TRAIT_INSPIRINGaeAddTraits: TRAIT_INSPIRINGBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_CULTURE_LEVELiCultureLevels 1BONUS_CULTURE_LEVELiCultureLevels 1BONUS_CULTURE_LEVELiCultureLevels 1
- ▸ We must meet with the religious leaders of our cities, to find common ground.
-160Training-40/city↗ turnLeader relationship: Influenced ByLeader relationship: Influenced By+2 LegitimacyBegin project: Protection Edicts+2 LegitimacyBegin project: Protection Edicts+2 LegitimacyBegin project: Protection Edicts grantsBONUS_TRAINING_LOSS_HUGEaiGlobalYieldsBase: YIELD_TRAINING=-160aiGlobalYieldsPer: YIELD_TRAINING=-40BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_PROJECT_PROTECTION_EDICTSiLegitimacy 2aeAddProjects: PROJECT_PROTECTION_EDICTSBONUS_PROJECT_PROTECTION_EDICTSiLegitimacy 2aeAddProjects: PROJECT_PROTECTION_EDICTSBONUS_PROJECT_PROTECTION_EDICTSiLegitimacy 2aeAddProjects: PROJECT_PROTECTION_EDICTS - ▸ Ensure this stability by force. Any religious fanatics shall be imprisoned.Gain trait: FrugalLeader relationship: Endeared ToLeader relationship: Endeared To+12 Orders+160 Science+80 CivicsgrantsBONUS_GIVE_TRAIT_FRUGALaeAddTraits: TRAIT_FRUGALBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_PROJECT_DECREE_4aiGlobalYields: YIELD_ORDERS=12BONUS_PROJECT_INQUIRY_4aiGlobalYields: YIELD_SCIENCE=160BONUS_PROJECT_FORUM_4aiGlobalYields: YIELD_CIVICS=80
Age of Wonders
- ▸ We shall procure much needed building materials.
-320Money-80/city↗ turn
+75Iron+25/city↗ turn
+75Stone+25/city↗ turn
+75Wood+25/city↗ turn grantsBONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80BONUS_IRON_GAIN_LARGEaiGlobalYieldsBase: YIELD_IRON=75aiGlobalYieldsPer: YIELD_IRON=25BONUS_STONE_GAIN_LARGEaiGlobalYieldsBase: YIELD_STONE=75aiGlobalYieldsPer: YIELD_STONE=25BONUS_WOOD_GAIN_LARGEaiGlobalYieldsBase: YIELD_WOOD=75aiGlobalYieldsPer: YIELD_WOOD=25 - ▸ We should celebrate our magnificence in sculpture!
-150Stone-50/city↗ turn grantsBONUS_STONE_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_STONE=-150aiGlobalYieldsPer: YIELD_STONE=-50BONUS_CULTURE_LEVELiCultureLevels 1BONUS_CULTURE_LEVELiCultureLevels 1 - ▸ Let us tax all of the visiting dignitaries.+1 Discipline-1 Happiness level
+400Money+100/city↗ turn grantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_HAPPINESS_DOWNiHappinessLevels -1BONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=100
Agent Exposed
- ▸ Return to us, before anything worse happens.grantsBONUS_RELEASE_AGENTbReleaseAgent 1
- ▸ Your work is too important to stop now.(no gates or payload in XML)↳ may trigger: Agent Exposed, Agent Escapes
Agent Wounded
- ▸ Return to us for treatment.grantsBONUS_RELEASE_AGENTbReleaseAgent 1
- ▸ Your work is too important to stop now.Gain trait: Wounded+60 XP to the charactergrantsBONUS_EVENTOPTION_AGENT_WOUNDED_0aeBonuses: BONUS_CHARACTER_WOUNDED, BONUS_XP_CHARACTER_LARGE
Ahuna Vairya
- ▸ I must meditate on this further.Gain a random traitgrantsBONUS_EVENTOPTION_AHUNA_VAIRYAaeRandomTraitDelay: TRAIT_HUMBLE, TRAIT_RIGHTEOUS, TRAIT_SUPERSTITIOUS
- ▸ I have better things to do.+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
All Is Vanity
- ▸ Challenge him yourself.Gain a random traitgated byLeaderSubject SUBJECT_PLAYER_ORATORgrantsBONUS_EVENTOPTION_ALL_IS_VANITYaeRandomTraitDelay: TRAIT_ELOQUENT, TRAIT_INSPIRING, TRAIT_INTELLIGENT, TRAIT_MISERABLE
- ▸ Allow him to continue.
+80Discontenteach city↗ turn
+60Civics+15/city↗ turn grantsBONUS_DISCONTENT_GAIN_AVERAGEaiCityYields: YIELD_DISCONTENT=80BONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15 - ▸ Ban him from debating in [city].
+80Happinesseach city↗ turn
-60Civics-15/city↗ turn grantsBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80BONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15
Always Vigilant
- ▸ Maybe we can find a price that will soothe this over.
-240Money-60/city↗ turn grantsBONUS_LEADER_PLOTTING_AGAINST_REMOVERemoveLeaderRelationship RELATIONSHIP_PLOTTING_AGAINSTBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - ▸ Surely we can talk about this?gated byLeaderSubject SUBJECT_HIGH_CHARISMAgrantsBONUS_LEADER_PLOTTING_AGAINST_REMOVERemoveLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
- ▸ I am done worrying about a dagger in the night.Gain trait: Imprisoned
-5Orders↗ turn grantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_ORDERS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=-5 - ▸ Not yet, we will wait to strike when the time is right...+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Apostate King
- ▸ Adopt the ways of [religion].Converts to the target religionLeader relationship: Influenced BygrantsBONUS_EVENTSTORY_TEMPLE_AND_STATEiConvertReligionSubject 1BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ Make [religion] the new State Religion of [rival].Leader relationship: Vengeful AgainstgrantsBONUS_STATE_RELIGIONbStateReligion 1BONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
- ▸ It doesn’t matter what I believe.+2 LegitimacyLeader relationship: Disappointed WithgrantsBONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSEiLegitimacy 2BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Assassination Investigation
- ▸ Yes, deal with the matter, and never speak of it again.grantsBONUS_EVENTOPTION_ASSASSINATED_INVESTIGATION_ASSASSINATEMission MISSION_ASSASSINATEiMissionSubject 1
- ▸ Let the investigation run its course. I am untouchable.Gains a random leader relationshipgrantsBONUS_EVENTOPTION_ASSASSINATED_INVESTIGATION_ALLOWaeRandomLeaderRelationshipDelay: RELATIONSHIP_TERRIFIED_OF, RELATIONSHIP_VENGEFUL_AGAINST, RELATIONSHIP_PLOTTING_AGAINST
- ▸ Still your blade and let me speak with him first.Leader relationship: Suspicious Ofgated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
Assassination Investigation
- ▸ Yes, deal with the matter, and never speak of it again.grantsBONUS_EVENTOPTION_ASSASSINATED_INVESTIGATION_ASSASSINATEMission MISSION_ASSASSINATEiMissionSubject 1
- ▸ Let the investigation run its course. I am untouchable.Gains a random leader relationshipgrantsBONUS_EVENTOPTION_ASSASSINATED_INVESTIGATION_ALLOWaeRandomLeaderRelationshipDelay: RELATIONSHIP_TERRIFIED_OF, RELATIONSHIP_VENGEFUL_AGAINST, RELATIONSHIP_PLOTTING_AGAINST
- ▸ Still your blade and let me speak with him first.Leader relationship: Suspicious Ofgated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
Assassination Rumors
- ▸ Remove [character] as a precaution.Gain trait: SlightedgrantsBONUS_LEAVE_COUNCILbLeaveCouncil 1aeAddTraits: TRAIT_SLIGHTED
- ▸ [character] will pay for this betrayal.Gain trait: ImprisonedgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
- ▸ My heir [character] has disappointed me.Gain trait: ImprisonedgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
Assimilation Problems
- ▸ Our people are right to be exhausted with these haughty locals, [city] is our city now!+3 Happiness levelsRemembered: Exiled People (-80 opinion for 40 turns)(no event currently keys off this)Gain trait: CruelgrantsBONUS_EVENTOPTION_ORIGINAL_OWNER_0iCitizens -1iHappinessLevels 3BONUS_EVENTOPTION_PLAYER_FEAST_EXILED_PEOPLEMemory MEMORYPLAYER_FEAST_EXILED_PEOPLEBONUS_GIVE_TRAIT_CRUELaeAddTraits: TRAIT_CRUEL◇ grants a memory no event currently keys off
- ▸ Let us pay off our new colonists in [city] and hope that this whole thing blows over.
-240Money-60/city↗ turn+1 Happiness level grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_HAPPINESS_UPiHappinessLevels 1 - ▸ We will do nothing.-1 Happiness levelgrantsBONUS_HAPPINESS_DOWNiHappinessLevels -1
Baby in a Basket
- ▸ Allow [character] to keep the child.Leader relationship: Influenced By-2 LegitimacyThe target is adoptedgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_BABY_IN_THE_BASKET_0iLegitimacy -2BONUS_EVENTOPTION_BABY_IN_THE_BASKET_1iAdoptedBySubject 1
- ▸ Adopt the child as your own.Leader relationship: Estranged FromThe target is adoptedgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_BABY_IN_THE_BASKET_2iAdoptedBySubject 2
- ▸ Demand that the baby is cast out.Leader relationship: Estranged From+4 LegitimacyGain trait: CruelgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_BABY_IN_THE_BASKET_3iLegitimacy 4aeAddTraits: TRAIT_CRUEL
Beating Poets
- ▸ [character] is clearly the superior.Leader relationship: Endeared ToLeader relationship: Vengeful AgainstgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
- ▸ No one can best [character].Leader relationship: Vengeful AgainstLeader relationship: Endeared TograntsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ Let me show you how it is done.Remembered: Impressed by skill as an Orator (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Impressed by skill as an Orator (+40 opinion for 20 turns)(no event currently keys off this)+2 Legitimacygated byLeaderSubject SUBJECT_CHARACTER_VAINgrantsBONUS_EVENTOPTION_BEATING_THE_POETS_IMPRESSEDMemory MEMORYCHARACTER_IMPRESSED_BY_ORATOR_SKILLBONUS_EVENTOPTION_BEATING_THE_POETS_IMPRESSEDMemory MEMORYCHARACTER_IMPRESSED_BY_ORATOR_SKILLBONUS_EVENTOPTION_BEATING_THE_POETS_RULERiLegitimacy 2◇ grants a memory no event currently keys off
Bitter Harvest
- ▸ Let's get drunk and plot against those who have wronged us.Gain trait: DrunkLeader relationship: Conspiring WithgrantsBONUS_GIVE_TRAIT_DRUNKaeAddTraits: TRAIT_DRUNKBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
- ▸ Leverage [character]'s goodwill, getting his assistance in Court.
+20Civics+5/city↗ turn grantsBONUS_CIVICS_GAIN_TINYaiGlobalYieldsBase: YIELD_CIVICS=20aiGlobalYieldsPer: YIELD_CIVICS=5 - ▸ Head to the
training grounds with [character] to work off some of your shared frustration
training your troops. Gain trait: StrictgrantsBONUS_GIVE_TRAIT_STRICTaeAddTraits: TRAIT_STRICT
Bloodless Rebellion
- ▸ Cede power to [character].-10 Legitimacy+1 Happiness levelgated byLeaderSubject SUBJECT_NOT_RUTHLESSbHidePrereqs prereqs hidden in-gamegrantsBONUS_EVENTOPTION_LEADER_BLOODLESS_REBELLION_OPTION_0aeBonuses: BONUS_ABDICATE, BONUS_HAPPINESS_UP
- ▸ Ignore [character]'s request.+20 XP to the characterRemembered: Refused to abdicate (-40 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_NOT_RUTHLESSbHidePrereqs prereqs hidden in-gamegrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_EVENTOPTION_LEADER_BLOODLESS_REBELLION_OPTION_1_CHARACTER_1Memory MEMORYCHARACTER_LEADER_REFUSED_TO_ABDICATE◇ grants a memory no event currently keys off
- ▸ Ignore [character]... but make him suffer.+6 LegitimacyGain trait: CruelGain trait: DoomedgrantsBONUS_EVENTOPTION_LEADER_BLOODLESS_REBELLION_OPTION_2iLegitimacy 6aeAddTraits: TRAIT_CRUELBONUS_GIVE_TRAIT_DOOMEDaeAddTraits: TRAIT_DOOMED
- ▸ Surely you dare not ignore the many omens that the heavens themselves favor my rule?+6 Legitimacy+1 Happiness levelRemembered: Refused to abdicate (-40 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_BLESSEDgrantsBONUS_EVENTOPTION_LEADER_BLOODLESS_REBELLION_OPTION_3iLegitimacy 6aeBonuses: BONUS_HAPPINESS_UPBONUS_EVENTOPTION_LEADER_BLOODLESS_REBELLION_OPTION_1_CHARACTER_1Memory MEMORYCHARACTER_LEADER_REFUSED_TO_ABDICATE◇ grants a memory no event currently keys off
Bloodsport
- ▸ We will not debase ourselves in this way.Leader relationship: Estranged FromGain trait: CompassionategrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_GIVE_TRAIT_COMPASSIONATEaeAddTraits: TRAIT_COMPASSIONATE
- ▸ Bring on the fighters! Bring on the blood!Begin project: GladiatorsgrantsBONUS_MAYBE_BLOODTHIRSTYaiTraitProbDelay: TRAIT_BLOODTHIRSTY=50BONUS_EVENTOPTION_BLOODSPORT_GLADIATORSaeAddProjects: PROJECT_GLADIATORS
- ▸ Let us use the games to test our soldiers.Gain a OfficerBegin project: Gladiatorsgated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIALgrantsBONUS_EVENTOPTION_BLOODSPORT_TACTICSaeAddProjects: PROJECT_GLADIATORSaeAddSpecialistClasses: SPECIALISTCLASS_OFFICER
- ▸ No, we will use these festivities for
drama, poetry, and music. Gain trait: TimidgrantsBONUS_GIVE_TRAIT_TIMIDaeAddTraits: TRAIT_TIMIDBONUS_CULTURE_LEVELiCultureLevels 1 - ▸ I will fight as a gladiator myself!+2 CouragegrantsBONUS_GAIN_COURAGE_2aiRatings: RATING_COURAGE=2↳ may trigger: Bloodsport, Bloodsport
Chariot of the Anointed
- ▸ Ready our chariots. We speak with [character] upon the road.Gain trait: CunningGain trait: ProudLeader relationship: Suspicious OfgrantsBONUS_GIVE_TRAIT_CUNNINGaeAddTraits: TRAIT_CUNNINGBONUS_GIVE_TRAIT_PROUDaeAddTraits: TRAIT_PROUDBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF↳ may trigger: Chariot Diplomacy
- ▸ Close the
palace gates. Do not let that madman in! Gain trait: TimidGain trait: SpoiledGain trait: Besieger3 rebel units appeargrantsBONUS_GIVE_TRAIT_TIMIDaeAddTraits: TRAIT_TIMIDBONUS_GIVE_TRAIT_SPOILEDaeAddTraits: TRAIT_SPOILEDBONUS_GIVE_TRAIT_BESIEGERaeAddTraits: TRAIT_BESIEGERBONUS_REBEL_UNITS_3iRebelUnits 3
Child Labor Abuses
- ▸ [character] is right and we should have ended the practice before now.-2 LegitimacyRemembered: Abolished child labor (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_CHILD_LABOR_ABUSES_ABOLISHaeRemoveProjects: PROJECT_CHILD_LABORBONUS_BOWED_TO_PRESSUREiLegitimacy -2BONUS_CHILD_LABOR_ABUSES_ABOLISH_TRIBEMemory MEMORYTRIBE_BONUS_CHILD_LABOR_ABUSES_ABOLISH_TRIBE◇ grants a memory no event currently keys off
- ▸ We will not have national policy dictated to us by the [tribe], but let us review our sentencing guildelines and release some [tribe] childen as a gesture of good faith.
-40Civics-10/city↗ turn
-40Training-10/city↗ turnRemembered: Placated us on the matter of child labor (+20 opinion for 20 turns)(no event currently keys off this) grantsBONUS_TRAINING_AND_CIVIC_COSTaeBonuses: BONUS_CIVICS_LOSS_SMALL, BONUS_TRAINING_LOSS_TINYBONUS_CHILD_LABOR_ABUSES_PLACATED_TRIBEMemory MEMORYTRIBE_BONUS_CHILD_LABOR_ABUSES_PLACATED_TRIBE◇ grants a memory no event currently keys off - ▸ Damn the [tribe] for their insolence! Work their children to death and marshal the army!Gain trait: Cruel
+80Training+20/city↗ turn+6 LegitimacyRemembered: Tribe Offer (5 turns) grantsBONUS_GIVE_TRAIT_CRUELaeAddTraits: TRAIT_CRUELBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20BONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
Clearing His Debt
- ▸ Ask that they make a sizeable donation to your coffers.
+320Money+80/city↗ turn grantsBONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_MONEY_GAIN_HUGEaiGlobalYieldsBase: YIELD_MONEY=320aiGlobalYieldsPer: YIELD_MONEY=80 - ▸ Ask that they help draft upcoming laws and mandates.
+60Civics+15/city↗ turn grantsBONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15 - ▸ There is no need for repayment, it was for a friend!Leader relationship: Conspiring WithgrantsBONUS_EVENTOPTION_CLEARING_THEIR_DEBT_OPTION_3_CHARACTER_0AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHRemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
Confused Loyalties
- ▸ Encourage the [family] and the citizens of [city] to find common ground in their faith.-1 Happiness levelRemembered: Helped Citizens (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Did permit family to rule as superiors to locals (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_HAPPINESS_DOWNiHappinessLevels -1BONUS_SECOND_CLASS_PLAYER_POSMemory MEMORYPLAYER_SECOND_CLASS_CITIZENS_POSBONUS_EVENTOPTION_SECOND_CLASS_FAMILY_POSMemory MEMORYFAMILY_SECOND_CLASS_CITIZENS_POS◇ grants a memory no event currently keys off
- ▸ This affinity for foreign creeds makes me nervous. Expel these acolytes of [religion]!+3 Happiness levelsRemembered: Refused to Help Citizens (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Did not permit family to rule as superiors to locals (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Disrespected our beliefs (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_ORIGINAL_OWNER_0iCitizens -1iHappinessLevels 3BONUS_SECOND_CLASS_PLAYER_NEGMemory MEMORYPLAYER_SECOND_CLASS_CITIZENS_NEGBONUS_EVENTOPTION_SECOND_CLASS_FAMILY_NEGMemory MEMORYFAMILY_SECOND_CLASS_CITIZENS_NEGBONUS_EVENTOPTION_RELIGION_OPINION_BADMemory MEMORYRELIGION_RELIGION_OPINION_BAD◇ grants a memory no event currently keys off
- ▸ The people and leaders of [city] are wise to embrace [religion]. Let us all convert!Remembered: Did permit family to rule as superiors to locals (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SECOND_CLASS_FAMILY_POSMemory MEMORYFAMILY_SECOND_CLASS_CITIZENS_POSBONUS_STATE_RELIGIONbStateReligion 1◇ grants a memory no event currently keys off
Council Dispute
- ▸ I prefer the straightforward way that Chancellor [character] conducts his business.Loses trait: CunningRemembered: Favored me in the council dispute (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Did not favor me in the council dispute (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_COUNCIL_SPY_CHAN_OPTION_0_CHARACTER_0aeBonuses: BONUS_REMOVE_TRAIT_CUNNINGBONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_COUNCIL_SPY_CHAN_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_DISAGREEMENT_COUNCIL_POSBONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_COUNCIL_SPY_CHAN_OPTION_0_CHARACTER_2Memory MEMORYCHARACTER_DISAGREEMENT_COUNCIL_NEG◇ grants a memory no event currently keys off
- ▸ Spymaster [character] is right. Bring the knives out!Loses trait: SteadfastRemembered: Did not favor me in the council dispute (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Favored me in the council dispute (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_COUNCIL_SPY_CHAN_OPTION_1_CHARACTER_0aeBonuses: BONUS_REMOVE_TRAIT_STEADFASTBONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_COUNCIL_SPY_CHAN_OPTION_1_CHARACTER_1Memory MEMORYCHARACTER_DISAGREEMENT_COUNCIL_NEGBONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_COUNCIL_SPY_CHAN_OPTION_1_CHARACTER_2Memory MEMORYCHARACTER_DISAGREEMENT_COUNCIL_POS◇ grants a memory no event currently keys off
- ▸ There is room in our suite of diplomatic tools for both approaches.+2 Legitimacygated byLeaderSubject SUBJECT_DIPLOMATgrantsBONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_COUNCIL_SPY_CHAN_OPTION_2_CHARACTER_0iLegitimacy 2BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_COUNCIL_SPY_CHAN_OPTION_2_CHARACTER_1BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_COUNCIL_SPY_CHAN_OPTION_2_CHARACTER_2
Council Swap
- ▸ [character] needs more experience near the throne.Leader relationship: Endeared TograntsBONUS_EVENTOPTION_COUNCIL_SWAP_OPTION_0_CHARACTER_0AddLeaderRelationship RELATIONSHIP_ENDEARED_TOCouncil COUNCIL_AMBASSADOR
- ▸ The composition of the Council is the ruler's responsibility.Leader relationship: Estranged FromLeader relationship: Endeared TograntsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ I will make it up to the [family].Leader relationship: Endeared To
-60Civics-15/city↗ turnRemembered: Sent us gifts (+40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_EVENTOPTION_COUNCIL_SWAP_OPTION_2_CHARACTER_0AddLeaderRelationship RELATIONSHIP_ENDEARED_TOCouncil COUNCIL_AMBASSADORBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15BONUS_EVENTOPTION_COUNCIL_SWAP_OPTION_2_FAMILY_0Memory MEMORYFAMILY_FAMILY_GIFTS◇ grants a memory no event currently keys off
Covert Marriage
- ▸ Their love should be celebrated!Leader relationship: Endeared ToLeader relationship: Endeared ToRemembered: Allowed scandalous marriage (-40 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_ROMANTICgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_COVERT_MARRIAGE_NEGMemory MEMORYFAMILY_ALLOWED_MARRIAGE◇ grants a memory no event currently keys off
- ▸ No, it is too late to stop this.Leader relationship: Influenced ByLeader relationship: Influenced ByRemembered: Allowed scandalous marriage (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_COVERT_MARRIAGE_NEGMemory MEMORYFAMILY_ALLOWED_MARRIAGE◇ grants a memory no event currently keys off
- ▸ [character] will be branded an enemy of the state.Leader relationship: Vengeful AgainstGain trait: FugitiveRemembered: Stopped scandalous marriage (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_GIVE_TRAIT_FUGITIVEaeAddTraits: TRAIT_FUGITIVEBONUS_EVENTOPTION_COVERT_MARRIAGE_POSMemory MEMORYFAMILY_STOPPED_MARRIAGE◇ grants a memory no event currently keys off
Dangerous Heirs
- ▸ Conspiracies will not be tolerated.(no gates or payload in XML)↳ may trigger: Deadly Heirs, Deadly Heirs
Daughter's Dream
- ▸ Execute the father. A life for a life.+2 LegitimacyThe character is killedgrantsBONUS_EVENTOPTION_TRAIT_DAUGHTERS_DREAM_OPTION_0iLegitimacy 2BONUS_KILL_CHARACTERbKillCharacter 1
- ▸ The father acted with pure intentions.grantsBONUS_EVENTOPTION_TRAIT_DAUGHTERS_DREAM_OPTION_1aiTraitProbDelay: TRAIT_RUTHLESS=25
- ▸ Compensate both for their suffering.
-80Money-20/city↗ turn grantsBONUS_EVENTOPTION_TRAIT_DAUGHTERS_DREAM_OPTION_2aeBonuses: BONUS_MONEY_LOSS_TINY, BONUS_SET_JUDGE_ARCHETYPE
Day of the Dupes
- ▸ [character]'s service for [rival] is impeccable, I stand by him.Remembered: Sided against us in a power struggle (-80 opinion, permanent)(no event currently keys off this)Gain trait: ExiledRemembered: Supported us in a power struggle (+80 opinion, permanent)(no event currently keys off this)grantsBONUS_EVENTOPTION_DAY_OF_THE_DUPES_EXILE_CHARACTER_1Memory MEMORYCHARACTER_DAY_OF_DUPES_NEGaeBonuses: BONUS_GIVE_TRAIT_EXILEDBONUS_EVENTOPTION_DAY_OF_THE_DUPES_EXILE_CHARACTER_2Memory MEMORYCHARACTER_DAY_OF_DUPES_POS◇ grants a memory no event currently keys off
- ▸ I can find another minister but not another father.Remembered: Supported us in a power struggle (+80 opinion, permanent)(no event currently keys off this)Remembered: Sided against us in a power struggle (-80 opinion, permanent)(no event currently keys off this)Gain trait: SlightedgrantsBONUS_EVENTOPTION_DAY_OF_THE_DUPES_DISMISS_CHANCELLOR_CHARACTER_1Memory MEMORYCHARACTER_DAY_OF_DUPES_POSBONUS_EVENTOPTION_DAY_OF_THE_DUPES_DISMISS_CHANCELLOR_CHARACTER_2Memory MEMORYCHARACTER_DAY_OF_DUPES_NEGaeBonuses: BONUS_LEAVE_COUNCIL◇ grants a memory no event currently keys off
- ▸ For the good of [rival], we can find a way to share power.
+120Civics+30/city↗ turnRemembered: Resolved a power struggle (+20 opinion for 40 turns)(no event currently keys off this)Remembered: Resolved a power struggle (+20 opinion for 40 turns)(no event currently keys off this) gated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_CIVICS_GAIN_HUGEaiGlobalYieldsBase: YIELD_CIVICS=120aiGlobalYieldsPer: YIELD_CIVICS=30BONUS_EVENTOPTION_DAY_OF_THE_DUPES_DEAL_CHARACTER_1Memory MEMORYCHARACTER_DAY_OF_DUPES_DEALBONUS_EVENTOPTION_DAY_OF_THE_DUPES_DEAL_CHARACTER_2Memory MEMORYCHARACTER_DAY_OF_DUPES_DEAL◇ grants a memory no event currently keys off
Deception and Chaos
- ▸ One less honest man will help.grantsBONUS_EVENTOPTION_DECEPTION_AND_CHAOS_0Mission MISSION_ASSASSINATE_ANYiMissionSubject 1
- ▸ Maybe the head of [religion] should disappear.grantsBONUS_EVENTOPTION_DECEPTION_AND_CHAOS_1Mission MISSION_ASSASSINATE_ANYiMissionSubject 3
- ▸ Walk in and surprise them.Leader relationship: Suspicious OfLeader relationship: Suspicious Of+1 CharismagrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
Disinherit This!
- ▸ Get [character] out of my sight! What a senseless tragedy.Gain trait: ExiledgrantsBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILED
- ▸ I cannot bring myself to execute [character], but he is too dangerous to be free.Gain trait: ImprisonedgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
- ▸ Only one punishment befits such a heinous crime.The character is killedgrantsBONUS_KILL_CHARACTERbKillCharacter 1
Disinherited
- ▸ Let us reconcile with [character].grantsBONUS_EVENTOPTION_HEIR_BYPASSED_SITUATION_INFLUENCEMission MISSION_INFLUENCEiMissionSubject 1
- ▸ I cannot bring myself to harm [character], but he is too dangerous to be free.Gain trait: ImprisonedgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
- ▸ There's only one way to be be sure...Remembered: Ignored in court (-80 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_HEIR_BYPASSED_SITUATION_ASSASSINATEMission MISSION_ASSASSINATEiMissionSubject 1BONUS_EVENTOPTION_HEIR_BYPASSED_SITUATION_SPOUSE_NEGATIVEMemory MEMORYCHARACTER_HEIR_BYPASSED_SITUATION_SPOUSE_NEGATIVE◇ grants a memory no event currently keys off
Distant Riches: Proposal
- ▸ A wonderful opportunity. Of course!
-320Money-80/city↗ turn grantsBONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80↳ may trigger: Distant Riches: Contact - ▸ What can foreign lands offer [rival]? Begone!+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Drinking Buddies
- ▸ Sure! All of this ruling business is boring, let's ride!
+30Food+10/city↗ turnLeader relationship: Influenced By grantsBONUS_DRINKING_BUDDIES_HUNTING_TRIPaeBonuses: BONUS_FOOD_GAIN_SMALL, BONUS_MAYBE_WOUNDEDBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY - ▸ It pains me, but I must decline. I need to try and turn over a new leaf.Loses trait: DrunkRemembered: Refused to go drinking and hunting with us (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_REMOVE_TRAIT_DRUNKaeRemoveTraits: TRAIT_DRUNKBONUS_DRINKING_BUDDIES_TRIBAL_DISAPPOINTMENTMemory MEMORYTRIBE_DISAPPOINTMENT◇ grants a memory no event currently keys off
El, Yahweh and Baal
- ▸ Maybe God is not the only divine being.Remembered: Questioned God (-80 opinion for 40 turns)(no event currently keys off this)Free law: PolytheismgrantsBONUS_EVENTOPTION_EL_YAHWEH_BAAL_0Memory MEMORYRELIGION_QUESTIONED_GODBONUS_EVENTOPTION_EL_YAHWEH_BAAL_1FreeLaw LAW_POLYTHEISM◇ grants a memory no event currently keys off
- ▸ Baal may just be another name for God.Remembered: Disrespected our beliefs (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Accepted religious practice (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_EL_YAHWEH_BAAL_2Memory MEMORYRELIGION_RELIGION_OPINION_BADBONUS_EVENTOPTION_EL_YAHWEH_BAAL_3Memory MEMORYTRIBE_ACCEPTED_RELIGIOUS_PRACTICE◇ grants a memory no event currently keys off
- ▸ They must be corrected.Remembered: Argued religious practice (-80 opinion for 40 turns)(no event currently keys off this)Free law: MonotheismgrantsBONUS_EVENTOPTION_EL_YAHWEH_BAAL_4Memory MEMORYTRIBE_ARGUED_RELIGIOUS_PRACTICEBONUS_EVENTOPTION_EL_YAHWEH_BAAL_5FreeLaw LAW_MONOTHEISM◇ grants a memory no event currently keys off
Era of Corruption
- ▸ Do not interfere. What the poor don't know won't hurt them.
+240Money+60/city↗ turn
+60Happinesseach city↗ turn
+60Happinesseach city↗ turn grantsBONUS_MONEY_GAIN_LARGEaiGlobalYieldsBase: YIELD_MONEY=240aiGlobalYieldsPer: YIELD_MONEY=60BONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60BONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60 - ▸ Double the sale of blessings. The divine's favor must be paid for, and we need the
money.
+400Money+100/city↗ turn
+80Discontenteach city↗ turn
+80Discontenteach city↗ turn grantsBONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=100BONUS_DISCONTENT_GAIN_AVERAGEaiCityYields: YIELD_DISCONTENT=80BONUS_DISCONTENT_GAIN_AVERAGEaiCityYields: YIELD_DISCONTENT=80 - ▸ We must change. These are eternal matters. We should not sell sins as if they were chattel.+2 CharismaFree law: Calligraphy+1 Happiness level+1 Happiness levelgated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_GAIN_CHARISMA_2aiRatings: RATING_CHARISMA=2BONUS_EVENTOPTION_ERA_OF_CORRUPTION_OPTION_2_PLAYERFreeLaw LAW_CALLIGRAPHYBONUS_HAPPINESS_UPiHappinessLevels 1BONUS_HAPPINESS_UPiHappinessLevels 1
Era of Guilds
- ▸ We shall levy a tax upon the guilds.+2 Discipline
+400Money+100/city↗ turn
+60Discontenteach city↗ turn
+60Discontenteach city↗ turn
+60Discontenteach city↗ turn grantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2BONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=100BONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=60BONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=60BONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=60 - ▸ We must negotiate for additional resource production.+2 Charisma
-160Money-40/city↗ turn
+50Wood+15/city↗ turn
+50Stone+15/city↗ turn
+50Iron+15/city↗ turn grantsBONUS_GAIN_CHARISMA_2aiRatings: RATING_CHARISMA=2BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_WOOD_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_WOOD=50aiGlobalYieldsPer: YIELD_WOOD=15BONUS_STONE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_STONE=50aiGlobalYieldsPer: YIELD_STONE=15BONUS_IRON_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_IRON=50aiGlobalYieldsPer: YIELD_IRON=15 - ▸ We must uproot any examples of corruption within the guilds.+2 Wisdom
-80Civics-20/city↗ turn+2 LegitimacyBegin project: Corruption Reform+2 LegitimacyBegin project: Corruption Reform+2 LegitimacyBegin project: Corruption Reform gated byLeaderSubjectNotAny SUBJECT_CHARACTER_VILLAINOUSgrantsBONUS_GAIN_WISDOM_2aiRatings: RATING_WISDOM=2BONUS_CIVICS_LOSS_LARGEaiGlobalYieldsBase: YIELD_CIVICS=-80aiGlobalYieldsPer: YIELD_CIVICS=-20BONUS_PROJECT_CORRUPTION_REFORMiLegitimacy 2aeAddProjects: PROJECT_CORRUPTION_REFORMBONUS_PROJECT_CORRUPTION_REFORMiLegitimacy 2aeAddProjects: PROJECT_CORRUPTION_REFORMBONUS_PROJECT_CORRUPTION_REFORMiLegitimacy 2aeAddProjects: PROJECT_CORRUPTION_REFORM
Era of Holy Wars
- ▸ We must spread word of the faith to all lands!+2 Charisma
+60Civics+15/city↗ turn
+6Orders↗ turn grantsBONUS_GAIN_CHARISMA_2aiRatings: RATING_CHARISMA=2BONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15BONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6 - ▸ We shall march forward by the sword!+2 Courage
-75Iron-25/city↗ turn+1 Heavy Infantry unit+1 Heavy Infantry unit+1 Melee Cavalry unit grantsBONUS_GAIN_COURAGE_2aiRatings: RATING_COURAGE=2BONUS_IRON_LOSS_LARGEaiGlobalYieldsBase: YIELD_IRON=-75aiGlobalYieldsPer: YIELD_IRON=-25BONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1BONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
Era of Justice
- ▸ True freedom is only found with equality of law!Gain trait: InspiringLeader relationship: Conspiring WithLeader relationship: Conspiring Withgated byPlayerSubject SUBJECT_LAW_FREEDOMgrantsBONUS_GIVE_TRAIT_INSPIRINGaeAddTraits: TRAIT_INSPIRINGBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_CULTURE_LEVELiCultureLevels 1BONUS_CULTURE_LEVELiCultureLevels 1BONUS_CULTURE_LEVELiCultureLevels 1
- ▸ We must ensure that these laws are publicly known.
-160Training-40/city↗ turn+2 LegitimacyBegin project: Protection Edicts+2 LegitimacyBegin project: Protection Edicts+2 LegitimacyBegin project: Protection Edicts grantsBONUS_TRAINING_LOSS_HUGEaiGlobalYieldsBase: YIELD_TRAINING=-160aiGlobalYieldsPer: YIELD_TRAINING=-40BONUS_PROJECT_PROTECTION_EDICTSiLegitimacy 2aeAddProjects: PROJECT_PROTECTION_EDICTSBONUS_PROJECT_PROTECTION_EDICTSiLegitimacy 2aeAddProjects: PROJECT_PROTECTION_EDICTSBONUS_PROJECT_PROTECTION_EDICTSiLegitimacy 2aeAddProjects: PROJECT_PROTECTION_EDICTS - ▸ There is still much work to be done!Gain trait: FrugalLeader relationship: Endeared ToLeader relationship: Endeared To+12 Orders+160 Science+80 CivicsgrantsBONUS_GIVE_TRAIT_FRUGALaeAddTraits: TRAIT_FRUGALBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_PROJECT_DECREE_4aiGlobalYields: YIELD_ORDERS=12BONUS_PROJECT_INQUIRY_4aiGlobalYields: YIELD_SCIENCE=160BONUS_PROJECT_FORUM_4aiGlobalYields: YIELD_CIVICS=80
Era of Patriots
- ▸ Sing the tales of our brave fighting men and women.Gain trait: BesiegerGain trait: Besieger+1 Melee Cavalry unit+1 Melee Cavalry unit+1 Siege unitgated byPlayerSubject SUBJECT_PLAYER_EPICSgrantsBONUS_GIVE_TRAIT_BESIEGERaeAddTraits: TRAIT_BESIEGERBONUS_GIVE_TRAIT_BESIEGERaeAddTraits: TRAIT_BESIEGERBONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1BONUS_UNITCLASS_SIEGEaiBonusUnits: BONUSUNITCLASS_SIEGE=1
- ▸ Call upon them to fight for our home once more!+2 Discipline
-150Iron-50/city↗ turn
-400Money-100/city↗ turn+1 Heavy Infantry unit+1 Heavy Infantry unit+1 Siege unit grantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2BONUS_IRON_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_IRON=-150aiGlobalYieldsPer: YIELD_IRON=-50BONUS_MONEY_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=-400aiGlobalYieldsPer: YIELD_MONEY=-100BONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1BONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1BONUS_UNITCLASS_SIEGEaiBonusUnits: BONUSUNITCLASS_SIEGE=1 - ▸ Thank them for their service.
+240Training+60/city↗ turnLeader relationship: Conspiring With+1 Happiness level+1 Happiness level+1 Happiness level grantsBONUS_TRAINING_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_TRAINING=240aiGlobalYieldsPer: YIELD_TRAINING=60BONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_HAPPINESS_UPiHappinessLevels 1BONUS_HAPPINESS_UPiHappinessLevels 1BONUS_HAPPINESS_UPiHappinessLevels 1
Era of Trade
- ▸ We must tax this trade and secure our portion.+1 Discipline
+400Money+100/city↗ turn grantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=100 - ▸ We shall invest in these merchant cities for future returns.+1 Wisdom
-160Money-40/city↗ turnBegin project: Merchant TownBegin project: Merchant TownBegin project: Merchant Town grantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_PROJECT_MERCHANT_TOWNaeAddProjects: PROJECT_MERCHANT_TOWNBONUS_PROJECT_MERCHANT_TOWNaeAddProjects: PROJECT_MERCHANT_TOWNBONUS_PROJECT_MERCHANT_TOWNaeAddProjects: PROJECT_MERCHANT_TOWN - ▸ We must celebrate our accomplishments. Surely we can afford it!+2 Charisma
-320Money-80/city↗ turn grantsBONUS_GAIN_CHARISMA_2aiRatings: RATING_CHARISMA=2BONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80BONUS_CULTURE_LEVELiCultureLevels 1BONUS_CULTURE_LEVELiCultureLevels 1BONUS_CULTURE_LEVELiCultureLevels 1
Era of Universal [religion]
- ▸ Let the faith and the law support each other as one.
+16Orders↗ turn
+160Civics+40/city↗ turnLeader relationship: Endeared To+1 Happiness level+1 Happiness level+1 Happiness level gated byPlayerSubject SUBJECT_PLAYER_CONSTITUTIONgrantsBONUS_ORDERS_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_ORDERS=16BONUS_CIVICS_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_CIVICS=160aiGlobalYieldsPer: YIELD_CIVICS=40BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_HAPPINESS_UPiHappinessLevels 1BONUS_HAPPINESS_UPiHappinessLevels 1BONUS_HAPPINESS_UPiHappinessLevels 1 - ▸ Let royal inscriptions be made across the land enshrining these tenets in
stone.
+12Orders↗ turn
+400Money+100/city↗ turnLeader relationship: Influenced By grantsBONUS_ORDERS_GAIN_HUGEaiGlobalYieldsBase: YIELD_ORDERS=12BONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=100BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY - ▸ We will expand our faith even more, to even the furthest reaches.+1 Christianity Disciple+1 Christianity Disciple+1 Christianity DisciplegrantsBONUS_CHRISTIANITY_DISCIPLEaiUnits: UNIT_CHRISTIANITY_DISCIPLE=1BONUS_CHRISTIANITY_DISCIPLEaiUnits: UNIT_CHRISTIANITY_DISCIPLE=1BONUS_CHRISTIANITY_DISCIPLEaiUnits: UNIT_CHRISTIANITY_DISCIPLE=1
Era of Universal [religion]
- ▸ Let the faith and the law support each other as one.
+16Orders↗ turn
+160Civics+40/city↗ turnLeader relationship: Endeared To+1 Happiness level+1 Happiness level+1 Happiness level gated byPlayerSubject SUBJECT_PLAYER_CONSTITUTIONgrantsBONUS_ORDERS_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_ORDERS=16BONUS_CIVICS_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_CIVICS=160aiGlobalYieldsPer: YIELD_CIVICS=40BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_HAPPINESS_UPiHappinessLevels 1BONUS_HAPPINESS_UPiHappinessLevels 1BONUS_HAPPINESS_UPiHappinessLevels 1 - ▸ Let royal inscriptions be made across the land enshrining these tenets in
stone.
+12Orders↗ turn
+400Money+100/city↗ turnLeader relationship: Influenced By grantsBONUS_ORDERS_GAIN_HUGEaiGlobalYieldsBase: YIELD_ORDERS=12BONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=100BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY - ▸ We will expand our faith even more, to even the furthest reaches.+1 Judaism Disciple+1 Judaism Disciple+1 Judaism DisciplegrantsBONUS_JUDAISM_DISCIPLEaiUnits: UNIT_JUDAISM_DISCIPLE=1BONUS_JUDAISM_DISCIPLEaiUnits: UNIT_JUDAISM_DISCIPLE=1BONUS_JUDAISM_DISCIPLEaiUnits: UNIT_JUDAISM_DISCIPLE=1
Era of Universal [religion]
- ▸ Let the faith and the law support each other as one.
+16Orders↗ turn
+160Civics+40/city↗ turnLeader relationship: Endeared To+1 Happiness level+1 Happiness level+1 Happiness level gated byPlayerSubject SUBJECT_PLAYER_CONSTITUTIONgrantsBONUS_ORDERS_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_ORDERS=16BONUS_CIVICS_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_CIVICS=160aiGlobalYieldsPer: YIELD_CIVICS=40BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_HAPPINESS_UPiHappinessLevels 1BONUS_HAPPINESS_UPiHappinessLevels 1BONUS_HAPPINESS_UPiHappinessLevels 1 - ▸ Let royal inscriptions be made across the land enshrining these tenets in
stone.
+12Orders↗ turn
+400Money+100/city↗ turnLeader relationship: Influenced By grantsBONUS_ORDERS_GAIN_HUGEaiGlobalYieldsBase: YIELD_ORDERS=12BONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=100BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY - ▸ We will expand our faith even more, to even the furthest reaches.+1 Manichaeism Disciple+1 Manichaeism Disciple+1 Manichaeism DisciplegrantsBONUS_MANICHAEISM_DISCIPLEaiUnits: UNIT_MANICHAEISM_DISCIPLE=1BONUS_MANICHAEISM_DISCIPLEaiUnits: UNIT_MANICHAEISM_DISCIPLE=1BONUS_MANICHAEISM_DISCIPLEaiUnits: UNIT_MANICHAEISM_DISCIPLE=1
Era of Universal [religion]
- ▸ Let the faith and the law support each other as one.
+16Orders↗ turn
+160Civics+40/city↗ turnLeader relationship: Endeared To+1 Happiness level+1 Happiness level+1 Happiness level gated byPlayerSubject SUBJECT_PLAYER_CONSTITUTIONgrantsBONUS_ORDERS_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_ORDERS=16BONUS_CIVICS_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_CIVICS=160aiGlobalYieldsPer: YIELD_CIVICS=40BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_HAPPINESS_UPiHappinessLevels 1BONUS_HAPPINESS_UPiHappinessLevels 1BONUS_HAPPINESS_UPiHappinessLevels 1 - ▸ Let royal inscriptions be made across the land enshrining these tenets in
stone.
+12Orders↗ turn
+400Money+100/city↗ turnLeader relationship: Influenced By grantsBONUS_ORDERS_GAIN_HUGEaiGlobalYieldsBase: YIELD_ORDERS=12BONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=100BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY - ▸ We will expand our faith even more, to even the furthest reaches.+1 Zoroastrianism Disciple+1 Zoroastrianism Disciple+1 Zoroastrianism DisciplegrantsBONUS_ZOROASTRIANISM_DISCIPLEaiUnits: UNIT_ZOROASTRIANISM_DISCIPLE=1BONUS_ZOROASTRIANISM_DISCIPLEaiUnits: UNIT_ZOROASTRIANISM_DISCIPLE=1BONUS_ZOROASTRIANISM_DISCIPLEaiUnits: UNIT_ZOROASTRIANISM_DISCIPLE=1
Era of the Gods
- ▸ We shall offer sacrifices and secure the favor of the gods and their servants.
-150Food-50/city↗ turn+1 Happiness levelLeader relationship: In Love With grantsBONUS_FOOD_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_FOOD=-150aiGlobalYieldsPer: YIELD_FOOD=-50BONUS_HAPPINESS_UPiHappinessLevels 1BONUS_LEADER_IN_LOVE_WITHAddLeaderRelationship RELATIONSHIP_IN_LOVE_WITH - ▸ Bring a sacred lover to me. I have need of an successor blessed by the gods.Gain trait: RomanticLeader relationship: Influenced BygrantsBONUS_GIVE_TRAIT_ROMANTICaeAddTraits: TRAIT_ROMANTICBONUS_HAVE_BASTARDbHaveBastard 1BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ I shall consult with a priestess to find the will of the gods.Gain trait: Blessed
+80Happinesseach city↗ turnLeader relationship: Endeared To grantsBONUS_GIVE_TRAIT_BLESSEDaeAddTraits: TRAIT_BLESSEDBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
Family First
- ▸ We will make him the new Chancellor.Remembered: Made me Chancellor (+40 opinion for 20 turns)(no event currently keys off this)Gain trait: SlightedgrantsBONUS_EVENTOPTION_FAMILY_FIRST_YESMemory MEMORYCHARACTER_MADE_CHANCELLORCouncil COUNCIL_CHANCELLORBONUS_GIVE_TRAIT_SLIGHTEDaeAddTraits: TRAIT_SLIGHTED◇ grants a memory no event currently keys off
- ▸ He does not deserve a title.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Favored One
- ▸ [rival] falls under the reign of a madman...-6 LegitimacygrantsBONUS_EVENTOPTION_HEIR_BYPASSED_COUPiLegitimacy -6
Favored One
- ▸ [rival] falls under the reign of a madman...-6 LegitimacygrantsBONUS_EVENTOPTION_HEIR_BYPASSED_COUPiLegitimacy -6
Feel the Pressure
- ▸ I will not bow to intimidation.Leader relationship: Plotting Against+2 LegitimacygrantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINSTBONUS_EVENTOPTION_TRAIT_FEEL_THE_PRESSURE_OPTION_0_CHARACTER_1iLegitimacy 2
- ▸ [law] is not worth the trouble.Leader relationship: Endeared ToFree law: VassalagegrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_TRAIT_FEEL_THE_PRESSURE_OPTION_1_CHARACTER_1FreeLaw LAW_VASSALAGE
- ▸ I will persuade them of [law]'s merits with a speech.Leader relationship: Conspiring With
+4Orders↗ turn gated byLeaderSubject SUBJECT_ORATORgrantsBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=4
Fighting for the Divine
- ▸ My blade belongs to.Leader relationship: Endeared TograntsBONUS_SET_ZEALOT_ARCHETYPESetArchetype TRAIT_ZEALOT_ARCHETYPEBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ I fight for [rival].
+6Orders↗ turn+1 DisciplineLeader relationship: Estranged From grantsBONUS_EVENTOPTION_TRAIT_MILITARY_MIND_OPTION_1aeBonuses: BONUS_ORDERS_GAIN_AVERAGE, BONUS_GAIN_DISCIPLINE_1BONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM - ▸ May bless my sword.Gain trait: Sword of the GodsLoses trait: Mysterious Swordgated byLeaderSubject SUBJECT_MYSTERIOUS_SWORDgrantsBONUS_EVENTOPTION_MYSTERIOUS_SWORD_USING_WIELDaeAddTraits: TRAIT_SWORD_OF_THE_GODSaeRemoveTraits: TRAIT_MYSTERIOUS_SWORD
Foolish Display
- ▸ Scars build character, even one this ugly.Leader relationship: Endeared To+1 CouragegrantsBONUS_EVENTOPTION_TECH_INFANTRY_SQUARE_FOOLISH_DISPLAY_OPTION_0_CHARACTER_1AddLeaderRelationship RELATIONSHIP_ENDEARED_TOaeBonuses: BONUS_GAIN_COURAGE_1
- ▸ He is useless to us now.Gain trait: Excluded from SuccessiongrantsBONUS_EVENTOPTION_TECH_INFANTRY_SQUARE_FOOLISH_DISPLAY_OPTION_1_CHARACTER_1SetArchetype TRAIT_SCHEMER_ARCHETYPEaeBonuses: BONUS_GIVE_TRAIT_EXCLUDED
- ▸ Make a public display of our support.+1 WisdomLeader relationship: Influenced Bygated byLeaderSubject SUBJECT_LOYALgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Fresh Game
- ▸ We will pay the [tribe] well for their catch.
+75Food+25/city↗ turn
-40Money-10/city↗ turn grantsBONUS_EVENTOPTION_RELATIONSHIP_FRESH_GAME_OPTION_0_CHARACTER_1aeBonuses: BONUS_FOOD_GAIN_LARGE, BONUS_MONEY_LOSS_MINIMAL↳ may trigger: Not So Fresh - ▸ Give the hunters a little extra, as a token of friendship.Leader relationship: Influenced By
+75Food+25/city↗ turn
-80Money-20/city↗ turn grantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_RELATIONSHIP_FRESH_GAME_OPTION_1_CHARACTER_1aeBonuses: BONUS_FOOD_GAIN_LARGE, BONUS_MONEY_LOSS_TINY↳ may trigger: Not So Fresh - ▸ Tell them to take their meat elsewhere.Leader relationship: Plotting AgainstGain trait: FrugalgrantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINSTBONUS_GIVE_TRAIT_FRUGALaeAddTraits: TRAIT_FRUGAL
Haoma
- ▸ My mind races with knowledge!+1 WisdomgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- ▸ My heart overflows with song!+1 CharismagrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
- ▸ My body fills with strength!+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
- ▸ My frailty is no more!Loses trait: Illgated byLeaderSubject SUBJECT_ILLgrantsBONUS_REMOVE_TRAIT_ILLaeRemoveTraits: TRAIT_ILL
Harem Conspiracy
- ▸ I have little choice. [character] shall succeed me.-1 CourageLeader relationship: Estranged FromLeader relationship: Estranged FromBecomes the chosen heirgrantsBONUS_EVENTOPTION_HAREM_CONSPIRACY_ACCEPT_CHARACTER_0aeBonuses: BONUS_LOSE_COURAGE_1BONUS_EVENTOPTION_HAREM_CONSPIRACY_ACCEPT_CHARACTER_2AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMaeBonuses: BONUS_LEADER_ESTRANGED_FROMBONUS_EVENTOPTION_HAREM_CONSPIRACY_ACCEPT_CHARACTER_3bChosenHeir 1
- ▸ I will buy time to "consider" this while I
order guards to imprison the plotters. Gain trait: BoldgrantsBONUS_GIVE_TRAIT_BOLDaeAddTraits: TRAIT_BOLD↳ may trigger: Harem Conspiracy Crushed, Fall from Power
Ides of March
- ▸ Et tu parvuli?(no gates or payload in XML)
Illumination
- ▸ These are the one true teachings.grantsBONUS_EVENTOPTION_ILLUMINATION_OPTION_0_RELIGIONFreeTheology THEOLOGY_REVELATIONBONUS_MAYBE_INTOLERANTaiTraitProbDelay: TRAIT_INTOLERANT=50
- ▸ I wish to hear from more voices.Progress ambition: ToleranceRemembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_LAW_TOLERANCEAmbition GOAL_TOLERANCEaeBonuses: BONUS_RECENT_AMBITION
Imperfect Made Perfect
- ▸ Do not lecture a [title].Leader relationship: Estranged From+4 LegitimacygrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_IMPERFECT_MADE_PERFECT_0iLegitimacy 4
- ▸ Very well, this feud is over.-4 LegitimacygrantsBONUS_LEADER_ESTRANGED_FROM_REMOVERemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_IMPERFECT_MADE_PERFECT_1iLegitimacy -4
In Your Debt
- ▸ Promise improvements to their city.
+30Growtheach city↗ turn
+60Happinesseach city↗ turn grantsBONUS_EVENTOPTION_RELATIONSHIP_IN_YOUR_DEBT_OPTION_0_CITYaeBonuses: BONUS_GROWTH_GAIN_SMALL, BONUS_HAPPINESS_GAIN_SMALL - ▸ We will give favors in court affairs.Remembered: Provided favors in court (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RELATIONSHIP_IN_YOUR_DEBT_OPTION_1_CHARACTER_3Memory MEMORYCHARACTER_COURT_FAVORS◇ grants a memory no event currently keys off
- ▸ He may marry into my family.Arranges a marriagegrantsBONUS_EVENTOPTION_RELATIONSHIP_IN_YOUR_DEBT_OPTION_2_CHARACTER_3iMarrySubject 1
In the Wrong Hands
- ▸ Curses! We must stay vigilant!+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Inappropriate Faith
- ▸ Could a contribution to [family] coffers help them overlook historical pride?
-240Money-60/city↗ turn grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - ▸ We must repent and not force [religion] on those who would rather worship Ra.Remembered: Disrespected our beliefs (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Renounced Religion we dislike (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_INAPPROPRIATE_FAITH_REPENTbStateReligionEnd 1BONUS_EVENTOPTION_RELIGION_OPINION_BADMemory MEMORYRELIGION_RELIGION_OPINION_BADBONUS_EVENTOPTION_INAPPROPRIATE_FAITH_FAMILY_OPINION_GOODMemory RENOUNCED_OUR_DISLIKED_RELIGION◇ grants a memory no event currently keys off
- ▸ The [family] family needs to be convinced that [religion] is the true faith.+2 LegitimacyRemembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Enlightened Us (+20 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_EVENTOPTION_INAPPROPRIATE_FAITH_CONVINCE_LEGITIMACYiLegitimacy 2BONUS_EVENTOPTION_RELIGION_OPINION_GOODMemory MEMORYRELIGION_RELIGION_OPINION_GOODBONUS_EVENTOPTION_INAPPROPRIATE_FAITH_CONVINCE_FAMILYMemory ENLIGHTENED_US◇ grants a memory no event currently keys off
Jachin and Boaz
- ▸ Ask to hear more about Jachin’s travels.Leader relationship: Holds Favor From
+12Orders↗ turn grantsBONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROMBONUS_ORDERS_GAIN_HUGEaiGlobalYieldsBase: YIELD_ORDERS=12 - ▸ Boaz the judge sounds interesting.Leader relationship: Holds Favor From
+60Civics+15/city↗ turn grantsBONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROMBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15 - ▸ Decline and proceed inside.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Keeping Up Appearances
- ▸ If that's what it takes for [character] to be happy.Leader relationship: Endeared ToThe marriage is dissolvedLeader relationship: Disappointed WithgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_KEEPING_UP_APPEARANCES_ACCEPTiDivorcedBySubject 0aeBonuses: BONUS_LEADER_DISAPPOINTED_WITH
- ▸ Though I understand that this is difficult, appearances come before our personal lives.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ That would disappoint [character]. But not if he is dead.Leader relationship: Endeared Togated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_KEEPING_UP_APPEARANCES_ASSASSINATEMission MISSION_ASSASSINATE_ANYiMissionSubject 1
Leaders or Lunatics?
- ▸ We must restore the sacred glory of [rival]!Free law: Holy WargrantsBONUS_EVENTOPTION_LEADERS_OR_LUNATICS_OPTION_0_CHARACTER_0FreeLaw LAW_HOLY_WAR
- ▸ Let them search, so long as they do their jobs.Leader relationship: Endeared To+1 WisdomgrantsBONUS_EVENTOPTION_LEADERS_OR_LUNATICS_OPTION_1_CHARACTER_1AddLeaderRelationship RELATIONSHIP_ENDEARED_TOaeBonuses: BONUS_GAIN_WISDOM_1
- ▸ Remove [character]. He can meditate elsewhere.+2 LegitimacyGain trait: FugitiveLeader relationship: Vengeful AgainstgrantsBONUS_EVENTOPTION_LEADERS_OR_LUNATICS_OPTION_2_CHARACTER_0iLegitimacy 2BONUS_EVENTOPTION_LEADERS_OR_LUNATICS_OPTION_2_CHARACTER_1AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTaeAddTraits: TRAIT_FUGITIVE
Legacy of Gold
- ▸ Remove both from their positions.Gain trait: Excluded from SuccessionGain trait: SlightedgrantsBONUS_GIVE_TRAIT_EXCLUDEDaeAddTraits: TRAIT_EXCLUDEDBONUS_LEAVE_COUNCILbLeaveCouncil 1aeAddTraits: TRAIT_SLIGHTED
- ▸ Teach [character] the meaning of wealth.Gain a random traitgrantsBONUS_FRUGAL_OR_MISERABLEaeRandomTraitDelay: TRAIT_FRUGAL, TRAIT_MISERABLEaeRandomTraitText: TEXT_BONUS_EVENTOPTION_LEGACY_OF_GOLD_FRUGAL, TEXT_BONUS_EVENTOPTION_LEGACY_OF_GOLD_MISERABLE
- ▸ Remove [character] as an
influence. +40 XP to the characterGain trait: Imprisonedgated byPlayerSubject SUBJECT_PLAYER_TYRANNYgrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
Let Sleeping Rulers Lie
- ▸ Grunt ambiguously and go back to sleep.(no gates or payload in XML)↳ may trigger: Let Sleeping Rulers Lie
Letter of Treason
- ▸ Lay the traps, [character] will not escape!
-3Orders↗ turnGain trait: Severely Wounded grantsBONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-3BONUS_CHARACTER_SEVERELY_WOUNDEDaeAddTraits: TRAIT_SEVERELY_WOUNDEDBONUS_DAMAGE_UNIT_HIGHiHPUnit -10 - ▸ Make the edits so that [character] rises up against [rival].
-3Orders↗ turn3 rebel units appearGain trait: Exiled grantsBONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-3BONUS_REBEL_UNITS_3iRebelUnits 3BONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILED - ▸ Pretend like we know nothing, and use the information to be one step ahead.
+6Orders↗ turn grantsBONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6
Lines in the Sand
- ▸ They shall get the
food they need. Send out the patrols.
-50Food-15/city↗ turn grantsBONUS_CITY_BORDER_GROWTH_LARGEiBorderGrowth 6BONUS_FOOD_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_FOOD=-50aiGlobalYieldsPer: YIELD_FOOD=-15 - ▸ Tell the patrols to focus on watching for threats.
-30Food-10/city↗ turn grantsBONUS_UNIT_PROMOTION_TRACKERaeEffectUnits: EFFECTUNIT_TRACKERBONUS_FOOD_LOSS_SMALLaiGlobalYieldsBase: YIELD_FOOD=-30aiGlobalYieldsPer: YIELD_FOOD=-10 - ▸ Appoint [character] as the Commander Border
Forts. Gain trait: Commander of the BorderLandsgrantsBONUS_GIVE_TRAIT_COMMANDER_BORDER_FORTSaeAddTraits: TRAIT_COMMANDER_BORDER_FORTS
Locals in Uproar
- ▸ I won't tolerate disobedience. Get rid of this foreign rabble!+3 Happiness levelsRemembered: Exiled People (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_ORIGINAL_OWNER_0iCitizens -1iHappinessLevels 3BONUS_EVENTOPTION_PLAYER_FEAST_EXILED_PEOPLEMemory MEMORYPLAYER_FEAST_EXILED_PEOPLE◇ grants a memory no event currently keys off
- ▸ Let us reconcile with the native inhabitants of [city] through gift giving.
-240Money-60/city↗ turn+1 Happiness level grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_HAPPINESS_UPiHappinessLevels 1
Lovers Steal Away
- ▸ Get those fools back here!
-4Orders↗ turn grantsBONUS_ORDERS_LOSS_SMALLaiGlobalYieldsBase: YIELD_ORDERS=-4 - ▸ We can only hope that they will return to [rival].grantsBONUS_LOVERS_IN_EXILEiJoinReverse 0aeBonuses: BONUS_LOVERS_IN_EXILE_NESTED
Making “Amends”
- ▸ Nothing can go wrong with this plan!grantsBONUS_LEADER_DISAPPOINTED_WITH_REMOVERemoveLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH↳ may trigger: Comeuppance
Medical Aid
- ▸ It is only right to pay.+2 Legitimacy
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_MEDICAL_AID_PAIDiLegitimacy 2aeBonuses: BONUS_MONEY_LOSS_SMALL - ▸ Refuse to pay.Remembered: Didn't pay for medical treatment (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_MEDICAL_AID_NOT_PAIDMemory MEMORYRELIGION_REFUSED_PAYMENT_FOR_FIGHT◇ grants a memory no event currently keys off
- ▸ These herbs will 'ease his pain'...The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_HERBALISTgrantsBONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSED◇ grants a memory no event currently keys off
Name of the Murderer
- ▸ Imprison [character] for these accusations.Gain trait: Imprisoned
+120Discontenteach city↗ turn grantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_DISCONTENT_GAIN_LARGEaiCityYields: YIELD_DISCONTENT=120 - ▸ I will not be bated into rash action by this young fool.+1 DisciplineRemembered (all families): Accused of murder (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_NAMED_A_MURDERER_WAIT_CHARACTER_2MemoryAllFamilies MEMORYFAMILY_NAMED_MURDERERaiRatings: RATING_DISCIPLINE=1◇ grants a memory no event currently keys off
- ▸ Silence him.The character is killedgated byPlayerSubject SUBJECT_PLAYER_TYRANNYgrantsBONUS_KILL_CHARACTERbKillCharacter 1
New Obsession
- ▸ Support [character] in his efforts.Progress ambition: Hagia SophiaRemembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_WONDER_HAGIA_SOPHIAAmbition GOAL_HAGIA_SOPHIAaeBonuses: BONUS_RECENT_AMBITION
- ▸ Set aside land for this national monument.Progress ambition: Hagia SophiaRemembered: Supported my Ambition (+40 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_BUILDERgrantsBONUS_CITY_BORDER_GROWTH_LARGEiBorderGrowth 6BONUS_EVENTOPTION_TECH_VAULTING_NEW_OBSESSION_OPTION_2_CHARACTER_1Memory MEMORYCHARACTER_SUPPORTED_AMBITIONAmbition GOAL_HAGIA_SOPHIA◇ grants a memory no event currently keys off
- ▸ Our priorities lie elsewhere.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
No Small Favor
- ▸ I will help [character] this once.-1 Discipline
-160Money-40/city↗ turn+1 Happiness level grantsBONUS_LOSE_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=-1BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_HAPPINESS_UPiHappinessLevels 1 - ▸ [character] must improve his leadership.Leader relationship: Vengeful AgainstgrantsBONUS_EVENTOPTION_RELATIONSHIP_NO_SMALL_FAVOR_OPTION_1aeBonuses: BONUS_MAYBE_RIGHTEOUS, BONUS_LEADER_VENGEFUL_AGAINST
Nowruz
- ▸ Make a toast celebrating the noble families.-2 LegitimacyRemembered (all families): Toasted us at a celebration (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTIONS_NOWRUZ_1MemoryAllFamilies MEMORYFAMILY_TOASTEDiLegitimacy -2◇ grants a memory no event currently keys off
- ▸ Reward [character] for his words.Leader relationship: Influenced By
-120Money-30/city↗ turn grantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ Keep the celebrations going all night!Remembered: Hosted a memorable celebration (+80 opinion for 20 turns)(no event currently keys off this)-1 DisciplinegrantsBONUS_EVENTOPTIONS_NOWRUZ_0Memory MEMORYRELIGION_MEMORABLE_CELEBRATIONBONUS_LOSE_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=-1◇ grants a memory no event currently keys off
Offensive Behavior
- ▸ Remove [character] at once!Gain trait: SlightedgrantsBONUS_LEAVE_COUNCILbLeaveCouncil 1aeAddTraits: TRAIT_SLIGHTED
- ▸ He is too crucial to our plans.Gain trait: UncouthgrantsBONUS_GIVE_TRAIT_UNCOUTHaeAddTraits: TRAIT_UNCOUTH
On their Own
- ▸ Vassalage has been a terrible failure, and it must be remedied.Free law: CentralizationgrantsBONUS_EVENTOPTION_ON_THEIR_OWN_OPTION_0_PLAYERFreeLaw LAW_CENTRALIZATION
- ▸ Remove [character] and uses his riches to feed the people.
+30Food+10/city↗ turnLeader relationship: Vengeful Against grantsBONUS_FOOD_GAIN_SMALLaiGlobalYieldsBase: YIELD_FOOD=30aiGlobalYieldsPer: YIELD_FOOD=10BONUS_EVENTOPTION_ON_THEIR_OWN_OPTION_1_CHARACTER_0AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTbReleaseGovernor 1 - ▸ The government shall distribute a
food subsidy. Begin project: Grain Dole
-80Money-20/city↗ turn grantsBONUS_EVENTOPTION_ON_THEIR_OWN_OPTION_2_CITYaeAddProjects: PROJECT_GRAIN_DOLEBONUS_MONEY_LOSS_TINYaiGlobalYieldsBase: YIELD_MONEY=-80aiGlobalYieldsPer: YIELD_MONEY=-20
Only the Best
- ▸ Disgusting!(no gates or payload in XML)↳ may trigger: Only the Best
Out For Blood
- ▸ I will not give [character] the chance to strike.Gain trait: Imprisoned+1 DisciplineRemembered (all families): Accused of murder (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_EVENTOPTION_NAMED_A_MURDERER_WAIT_CHARACTER_2MemoryAllFamilies MEMORYFAMILY_NAMED_MURDERERaiRatings: RATING_DISCIPLINE=1◇ grants a memory no event currently keys off
- ▸ We will wait for a better opportunity.Leader relationship: Plotting AgainstgrantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST↳ may trigger: A Dagger for a Dagger, A Challenge of Honor
Paying for the Sacrifice
- ▸ Zoroaster’s teachings should not be distracted by material pay.Leader relationship: Disappointed WithRemembered (all families): Sided with family against the priests (+20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_PAYING_FOR_THE_SACRIFICE_NOMemoryAllFamilies MEMORYFAMILY_ARGUED_PRIEST_PRICES◇ grants a memory no event currently keys off
- ▸ The blessings of Ahura Mazda are worth the extra
gold. Leader relationship: Influenced ByRemembered (all families): Defended priests raising ritual prices (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_PAYING_FOR_THE_SACRIFICE_YESMemoryAllFamilies MEMORYFAMILY_DEFENDED_PRIEST_PRICES◇ grants a memory no event currently keys off - ▸ A royal donation will offset the debasement.Remembered (all families): Sided with family against the priests (+20 opinion for 40 turns)(no event currently keys off this)
-240Money-60/city↗ turn gated byLeaderSubject SUBJECT_NOT_GREEDYgrantsBONUS_EVENTOPTION_PAYING_FOR_THE_SACRIFICE_OFFSETMemoryAllFamilies MEMORYFAMILY_ARGUED_PRIEST_PRICESaeBonuses: BONUS_MONEY_LOSS_LARGE◇ grants a memory no event currently keys off
Persecution in [city]
- ▸ I will rebuild relations with [character].Remembered: Allowed our persecution (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_LEADER_VENGEFUL_AGAINST_REMOVERemoveLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_RELATIONSHIP_PERSECUTION_IN_CITY_OPTION_0_RELIGIONMemory MEMORYRELIGION_ALLOWED_PERSECUTION◇ grants a memory no event currently keys off
- ▸ Pass laws prohibiting persecution.Leader relationship: Plotting AgainstBegin project: Protection EdictsgrantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINSTBONUS_EVENTOPTION_RELATIONSHIP_PERSECUTION_IN_CITY_OPTION_1_CITYaeAddProjects: PROJECT_PROTECTION_EDICTS
- ▸ Convert him to [religion].Converts to the target religiongated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_LEADER_VENGEFUL_AGAINST_REMOVERemoveLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_CONVERT_S0iConvertReligionSubject 0
Pilgrimage for Ahura Mazda
- ▸ This will bring us closer to Ahura Mazda.Remembered: Went on a pilgrimage together (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_ZOROASTRIAN_PILGRIMAGE_0Memory MEMORYCHARACTER_PILGRIMAGED_TOGETHER◇ grants a memory no event currently keys off
- ▸ I don't have time for a pilgrimage.Leader relationship: Disappointed With+1 DisciplinegrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Pilgrimage to The Holy City
- ▸ Let us set out on a royal pilgrimage to the Holy City of [city]!Gain trait: ExploringRemembered: Started Explore Recently (2 turns)Gain trait: Pious
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_TRAIT_EXPLORING_PILGRIMAGE_OPTION_0_CHARACTER_0_PIOUSaeBonuses: BONUS_GIVE_TRAIT_EXPLORING, BONUS_GIVE_TRAIT_PIOUS, BONUS_MONEY_LOSS_SMALL - ▸ The wise man stays at home.+1 WisdomgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
Preparing the Sacrifice
- ▸ Vohu Manah, ‘good thought’
-160Money-40/city↗ turn+1 Wisdom grantsBONUS_EVENTOPTION_SACRIFICE_VOHU_MANAHaeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_GAIN_WISDOM_1 - ▸ Asha Vahishta, ‘best
order’
-160Money-40/city↗ turn+1 Discipline grantsBONUS_EVENTOPTION_SACRIFICE_ASHA_VAHISHTAaeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_GAIN_DISCIPLINE_1 - ▸ Khshathra Vairiya, ‘well deserved command’
-160Money-40/city↗ turn+1 Courage grantsBONUS_EVENTOPTION_SACRIFICE_KHSHASTHRA_VAIRIYAaeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_GAIN_COURAGE_1 - ▸ Now is not the time.Remembered: Refused to make a sacrifice (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SACRIFICE_REFUSEDMemory MEMORYCHARACTER_REFUSED_TO_SACRIFICE◇ grants a memory no event currently keys off
Preparing the Sacrifice
- ▸ Spenta Armati, ‘life-giving humility’
-160Money-40/city↗ turnGain trait: Humble grantsBONUS_EVENTOPTION_SACRIFICE_SPENTA_ARMATIaeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_GIVE_TRAIT_HUMBLE - ▸ Haurwatat, ‘wholeness’
-160Money-40/city↗ turn+1 Charisma grantsBONUS_EVENTOPTION_SACRIFICE_HAURWATATaeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_GAIN_CHARISMA_1 - ▸ Amertatat, ‘longevity’
-160Money-40/city↗ turnGain trait: Robust grantsBONUS_EVENTOPTION_SACRIFICE_AMERTATATaeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_GIVE_TRAIT_ROBUST - ▸ Now is not the time.Remembered: Refused to make a sacrifice (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SACRIFICE_REFUSEDMemory MEMORYCHARACTER_REFUSED_TO_SACRIFICE◇ grants a memory no event currently keys off
Pressure from [religion]
- ▸ You have no power here, [character].Leader relationship: Vengeful Against+2 LegitimacygrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_RELIGIOUS_ABDICATIONiLegitimacy 2
- ▸ If that is will, then so be it.Leader relationship: Influenced ByRemembered: Abdicated for religious heir (+80 opinion for 40 turns)(no event currently keys off this)-10 LegitimacygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_RELIGIOUS_ABDICATION_YESMemory MEMORYRELIGION_ABDICATED_TO_RELIGIOUS_HEIRBONUS_ABDICATEiLegitimacy -10bAbdicate 1◇ grants a memory no event currently keys off
- ▸ Maybe [character] should replace [character] instead?gated byLeaderSubject SUBJECT_CHARACTER_COVERT
Purim
- ▸ Ban this festival. No religion may insult
Persia! +3 LegitimacyGain trait: IntolerantRemembered: Disrespected our beliefs (-20 opinion for 40 turns)(no event currently keys off this)+1 Happiness levelgrantsBONUS_EVENTOPTION_PURIM_BAN_PLAYERiLegitimacy 3aeBonuses: BONUS_GIVE_TRAIT_INTOLERANTBONUS_EVENTOPTION_PURIM_BAN_RELIGIONMemory MEMORYRELIGION_RELIGION_OPINION_BADBONUS_EVENTOPTION_PURIM_BAN_CITYiHappinessLevels 1◇ grants a memory no event currently keys off - ▸ Purim is when [religion] tell stories about a long forgotten advisor and get drunk? Sounds fun!Gain trait: AffableRemembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)+30–300 Culture (by city tier)grantsBONUS_EVENTOPTION_PURIM_ACCEPT_PLAYERaeBonuses: BONUS_GIVE_TRAIT_AFFABLEBONUS_EVENTOPTION_PURIM_ACCEPT_RELIGIONMemory MEMORYRELIGION_RELIGION_OPINION_GOODBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]◇ grants a memory no event currently keys off
Reign by Whips and Chains
- ▸ Deal harshly with our two most troublesome Cities.+2 Discipline+1 Worker+1 Polearm Infantry unitLeader relationship: Conspiring WithLeader relationship: Conspiring WithgrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2BONUS_UNIT_WORKERaiUnits: UNIT_WORKER=1BONUS_UNITCLASS_POLEARM_INFANTRYaiBonusUnits: BONUSUNITCLASS_POLEARM_INFANTRY=1BONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
- ▸ We must end this abhorrent practice.+2 CharismaFree law: Freedomgated byLeaderSubject SUBJECT_CHARACTER_SEVEN_VIRTUESgrantsBONUS_GAIN_CHARISMA_2aiRatings: RATING_CHARISMA=2BONUS_CULTURE_LEVELiCultureLevels 1BONUS_CULTURE_LEVELiCultureLevels 1BONUS_EVENTOPTION_REIGN_BY_WHIPS_AND_CHAINS_OPTION_1_PLAYEREndLaw LAW_SLAVERYFreeLaw LAW_FREEDOM
Reign of Carnality
- ▸ We shall leave a legacy that even the gods would blush at.Gain trait: ExtravagantGain trait: DebauchedLeader relationship: Lover Of
-400Money-100/city↗ turn grantsBONUS_EVENTOPTION_REIGN_OF_CARNALITY_OPTION_0_CHARACTER_2iPolyMarrySubject 0aeAddTraits: TRAIT_EXTRAVAGANTBONUS_EVENTOPTION_REIGN_OF_CARNALITY_OPTION_0_CHARACTER_3AddLeaderRelationship RELATIONSHIP_LOVER_OFaeAddTraits: TRAIT_DEBAUCHEDBONUS_MONEY_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=-400aiGlobalYieldsPer: YIELD_MONEY=-100 - ▸ No, this path is too expensive and leads only to discord.Gain trait: RobustLeader relationship: Disappointed WithgrantsBONUS_GIVE_TRAIT_ROBUSTaeAddTraits: TRAIT_ROBUSTBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Reign of Decadence
- ▸ The court shall embrace the thrill of this life.+2 Charisma
-160Money-40/city↗ turnLeader relationship: Lover Of grantsBONUS_GAIN_CHARISMA_2aiRatings: RATING_CHARISMA=2BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_LEADER_LOVER_OFAddLeaderRelationship RELATIONSHIP_LOVER_OFBONUS_CULTURE_LEVELiCultureLevels 1BONUS_CULTURE_LEVELiCultureLevels 1 - ▸ We must consider the needs of the people.+2 WisdomLeader relationship: Disappointed With+1 Happiness level+1 Happiness level+1 Happiness levelgrantsBONUS_GAIN_WISDOM_2aiRatings: RATING_WISDOM=2BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_HAPPINESS_UPiHappinessLevels 1BONUS_HAPPINESS_UPiHappinessLevels 1BONUS_HAPPINESS_UPiHappinessLevels 1
- ▸ Let us make sure I control all the dens of depravity and vice.+1 Courage
+320Money+80/city↗ turnLeader relationship: Conspiring WithBegin project: Den of ViceBegin project: Den of ViceBegin project: Den of Vice gated byLeaderSubject SUBJECT_CHARACTER_VILLAINOUSgrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1BONUS_MONEY_GAIN_HUGEaiGlobalYieldsBase: YIELD_MONEY=320aiGlobalYieldsPer: YIELD_MONEY=80BONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_PROJECT_DEN_OF_VICEaeAddProjects: PROJECT_DEN_OF_VICEBONUS_PROJECT_DEN_OF_VICEaeAddProjects: PROJECT_DEN_OF_VICEBONUS_PROJECT_DEN_OF_VICEaeAddProjects: PROJECT_DEN_OF_VICE
Religious Uprising
- ▸ What are they going to do, fight us?
+40Discontenteach city↗ turn2 rebel units appear grantsBONUS_EVENTOPTION_RELIGIOUS_UPRISING_IGNORE_CITYaeBonuses: BONUS_DISCONTENT_GAIN_TINY, BONUS_REBEL_UNITS_2 - ▸ Our laws are too strict, [religion] also has a place in [rival].+30–300 Culture (by city tier)
+60Happinesseach city↗ turn grantsBONUS_EVENTOPTION_RELIGIOUS_UPRISING_REFORM_CITYEndLaw LAW_ORTHODOXYaeBonuses: BONUS_CULTURE_GAIN_AVERAGE, BONUS_HAPPINESS_GAIN_SMALL - ▸ How dare they question the supremacy of [religion]!
-5Orders↗ turn
-80Training-20/city↗ turnRemembered: Violently responded to discontent (-80 opinion for 40 turns)(no event currently keys off this) gated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_EVENTOPTION_RELIGIOUS_UPRISING_SUBDUE_CITYaeBonuses: BONUS_ORDERS_LOSS_AVERAGE, BONUS_TRAINING_LOSS_AVERAGEBONUS_EVENTOPTION_RELIGIOUS_UPRISING_SUBDUE_RELIGION_0Memory MEMORYRELIGION_PUT_DOWN_UPRISING◇ grants a memory no event currently keys off
Returning the Favor
- ▸ Accept [character] as Ambassador.Leader relationship: Disappointed WithgrantsBONUS_EVENTOPTION_RETURNING_THE_FAVOR_AMBASSADORaeBonuses: BONUS_MAKE_AMBASSADOR, BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVEBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ No, [character] asks too much.Leader relationship: Vengeful AgainstgrantsBONUS_EVENTOPTION_RETURNING_THE_FAVOR_REFUSEaeBonuses: BONUS_LEADER_VENGEFUL_AGAINST, BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVE
Returning the Favor
- ▸ Accept, [character] will be the new Chancellor.Leader relationship: Disappointed WithgrantsBONUS_EVENTOPTION_RETURNING_THE_FAVOR_CHANCELLORaeBonuses: BONUS_MAKE_CHANCELLOR, BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVEBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ No, [character] asks too much.Leader relationship: Vengeful AgainstgrantsBONUS_EVENTOPTION_RETURNING_THE_FAVOR_REFUSEaeBonuses: BONUS_LEADER_VENGEFUL_AGAINST, BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVE
Returning the Favor
- ▸ Let’s be done with this.
-160Money-40/city↗ turn grantsBONUS_LEADER_HOLDS_FAVOR_FROM_REMOVERemoveLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROMBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - ▸ No, [character] asks too much.Leader relationship: Vengeful AgainstgrantsBONUS_EVENTOPTION_RETURNING_THE_FAVOR_REFUSEaeBonuses: BONUS_LEADER_VENGEFUL_AGAINST, BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVE
Returning the Favor
- ▸ Make [character] the Governor of [city].Leader relationship: Disappointed WithgrantsBONUS_EVENTOPTION_RETURNING_THE_FAVOR_GOVERNORiGovernorOfSubject 0aeBonuses: BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVEBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ No, [character] asks too much.Leader relationship: Vengeful AgainstgrantsBONUS_EVENTOPTION_RETURNING_THE_FAVOR_REFUSEaeBonuses: BONUS_LEADER_VENGEFUL_AGAINST, BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVE
Returning the Favor
- ▸ We will see what we can do.(no gates or payload in XML)
- ▸ No, [character] asks too much.Leader relationship: Vengeful AgainstgrantsBONUS_EVENTOPTION_RETURNING_THE_FAVOR_REFUSEaeBonuses: BONUS_LEADER_VENGEFUL_AGAINST, BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVE
Returning the Favor
- ▸ Serve me well, [character].Leader relationship: Disappointed WithgrantsBONUS_EVENTOPTION_RETURNING_THE_FAVOR_SPYMASTERaeBonuses: BONUS_MAKE_SPYMASTER, BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVEBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ No, [character] asks too much.Leader relationship: Vengeful AgainstgrantsBONUS_EVENTOPTION_RETURNING_THE_FAVOR_REFUSEaeBonuses: BONUS_LEADER_VENGEFUL_AGAINST, BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVE
Riding Contest
- ▸ I must politely refuse.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ We ride!-2 LegitimacyLeader relationship: Endeared TograntsBONUS_EVENTOPTION_TRAIT_RIDING_CONTEST_OPTION_1_CHARACTER_0iLegitimacy -2BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO↳ may trigger: Memorable Performance, Sign of Respect
- ▸ The [title] of [rival] in a barbarian contest? Never.Remembered (all families): Refused barbarian invitation (+20 opinion for 40 turns)(no event currently keys off this)Remembered: Refused our invitation (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRAIT_RIDING_CONTEST_OPTION_2_CHARACTER_0MemoryAllFamilies MEMORYFAMILY_REFUSED_INVITATIONBONUS_EVENTOPTION_TRAIT_RIDING_CONTEST_OPTION_2_CHARACTER_2Memory MEMORYTRIBE_REFUSED_INVITATION◇ grants a memory no event currently keys off
Rival Successors
- ▸ My decision is final, [character] will rule after me.Leader relationship: Influenced ByLeader relationship: Vengeful AgainstRemembered: Endorsed our favored successor (+20 opinion for 40 turns)(no event currently keys off this)Remembered: Endorsed a dispised successor (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_RIVAL_SUCCESSORS_FAMILY_POSMemory MEMORYFAMILY_SUPPORTED_HEIR_CANDIDATE_YESBONUS_EVENTOPTION_RIVAL_SUCCESSORS_FAMILY_NEGMemory MEMORYFAMILY_SUPPORTED_HEIR_CANDIDATE_NO◇ grants a memory no event currently keys off
- ▸ [character] is right, [character] must be excluded from the line of succession.Gain trait: Excluded from SuccessionLeader relationship: Disappointed WithLeader relationship: Influenced ByRemembered: Endorsed a dispised successor (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Endorsed our favored successor (+20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_ADOPTED_SUCCESSORaeBonuses: BONUS_GIVE_TRAIT_EXCLUDED, BONUS_LEADER_DISAPPOINTED_WITHBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_RIVAL_SUCCESSORS_FAMILY_NEGMemory MEMORYFAMILY_SUPPORTED_HEIR_CANDIDATE_NOBONUS_EVENTOPTION_RIVAL_SUCCESSORS_FAMILY_POSMemory MEMORYFAMILY_SUPPORTED_HEIR_CANDIDATE_YES◇ grants a memory no event currently keys off
River Revelation
- ▸ What an amazing story! [character] is surely blessed.Gain trait: BlessedLeader relationship: Estranged FromgrantsBONUS_GIVE_TRAIT_BLESSEDaeAddTraits: TRAIT_BLESSEDBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ Don’t waste my time with such lies.Leader relationship: Disappointed WithGain trait: VigilantgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GIVE_TRAIT_VIGILANTaeAddTraits: TRAIT_VIGILANT
- ▸ [character] has been called. He should be the new head of [religion].Leader relationship: Influenced BygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Rogue Nation
- ▸ We have chosen to let vassals wield authority.-2 LegitimacyRemembered (all families): Allowed some city autonomy (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_ROGUE_NATION_OPTION_0_CHARACTER_1MemoryAllFamilies MEMORYFAMILY_ALLOWED_AUTONOMYiLegitimacy -2↳ may trigger: Unchecked◇ grants a memory no event currently keys off
- ▸ Emissaries must be sent to confront [character].
-40Civics-10/city↗ turn grantsBONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10↳ may trigger: Under Arrest - ▸ Pay local ruffians to rid us of this "problem." Schemer / Ruthless
+60Discontenteach city↗ turn gated byLeaderSubjectAny SUBJECT_SCHEMER / SUBJECT_RUTHLESSgrantsBONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=60BONUS_EVENTOPTION_ROGUE_NATION_OPTION_2_CHARACTER_3Mission MISSION_ASSASSINATE_ANYiMissionSubject 0
Royal Pilgrimage
- ▸ Let us set out on a royal pilgrimage to the Holy City of [city]!Gain trait: ExploringRemembered: Started Explore Recently (2 turns)
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_TRAIT_EXPLORING_PILGRIMAGE_OPTION_0_CHARACTER_0aeBonuses: BONUS_GIVE_TRAIT_EXPLORING, BONUS_MONEY_LOSS_SMALL - ▸ The wise man stays at home.+1 WisdomgrantsBONUS_EVENTOPTION_TRAIT_EXPLORING_PILGRIMAGE_OPTION_1_CHARACTER_0aiTraitProbDelay: TRAIT_MISERABLE=25aeBonuses: BONUS_GAIN_WISDOM_1
Rule of Law
- ▸ Yes, they shall set an example for all future governors.+1 Happiness level+1 Happiness levelgrantsBONUS_HAPPINESS_UPiHappinessLevels 1BONUS_HAPPINESS_UPiHappinessLevels 1BONUS_EVENTOPTION_RULE_OF_LAW_OPTION_0_CHARACTER_1iGovernorOfSubject 1BONUS_EVENTOPTION_RULE_OF_LAW_OPTION_0_CHARACTER_2iGovernorOfSubject 2
- ▸ No, they are needed at court for other matters.Gain trait: Robust
+120Money+30/city↗ turn grantsBONUS_GIVE_TRAIT_ROBUSTaeAddTraits: TRAIT_ROBUSTBONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=30
Saved in the Last Hour
- ▸ I am happy to grant [character]'s request, with my gratitude.
-1Food↗ turnGain trait: Savior of the Throne grantsBONUS_EVENTOPTION_SAVED_IN_THE_LAST_HOUR_PAY_CHARACTER_0aiGlobalYieldsBase: YIELD_FOOD=-1aeAddTraits: TRAIT_SAVIOR_OF_THE_THRONE - ▸ Perhaps erecting a statue of [character] in [city] would be an appropriate gesture.Gain trait: Proud
-20Stone-5/city↗ turn+10–100 Culture (by city tier) grantsBONUS_GIVE_TRAIT_PROUDaeAddTraits: TRAIT_PROUDBONUS_EVENTOPTION_SAVED_IN_THE_LAST_HOUR_STATUE_CITYaeBonuses: BONUS_STONE_LOSS_TINY, BONUS_CULTURE_GAIN_TINY - ▸ This is madness! I cannot have a spymaster killing random people.Gain trait: ImprisonedgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
Sic Temper Tyrannis
- ▸ Into the dark.The character is killedgrantsBONUS_KILL_CHARACTERbKillCharacter 1
Sins of the Past
- ▸ The darkness closes in...The character is killedgrantsBONUS_KILL_CHARACTERbKillCharacter 1
Special Status
- ▸ Grant the city special status as a center of trade.Begin project: Merchant TowngrantsBONUS_EVENTOPTION_SPECIAL_STATUS_OPTION_1_CITYaeAddProjects: PROJECT_MERCHANT_TOWN
- ▸ No more corruption. No more broken trade.Begin project: Corruption Reform-4 LegitimacyLoses trait: CorruptgrantsBONUS_EVENTOPTION_SPECIAL_STATUS_OPTION_2_CITYaeAddProjects: PROJECT_CORRUPTION_REFORMBONUS_EVENTOPTION_SPECIAL_STATUS_OPTION_2_CHARACTER_1iLegitimacy -4aeRemoveTraits: TRAIT_CORRUPT
- ▸ Our greatest merchants will meet to share knowledge.Leader relationship: Influenced ByGain trait: Prosperousgated byPlayerSubject SUBJECT_PLAYER_TRADE_LEAGUEgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_GIVE_TRAIT_PROSPEROUSaeAddTraits: TRAIT_PROSPEROUS
Spymaster Candidates
- ▸ Choose [character].grantsBONUS_EVENTOPTION_SPYMASTER_CANDIDATES_FIRST_CHARACTER_0Council COUNCIL_SPYMASTER
- ▸ Choose [character].grantsBONUS_EVENTOPTION_SPYMASTER_CANDIDATES_SECOND_CHARACTER_1Council COUNCIL_SPYMASTER
- ▸ I will make my own decisions!Remembered: Refused our choice for the Council (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Refused our choice for the Council (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_COUNCIL_CANDIDATES_NEITHER_CHARACTER_0Memory MEMORYFAMILY_REFUSED_COUNCILBONUS_EVENTOPTION_COUNCIL_CANDIDATES_NEITHER_CHARACTER_1Memory MEMORYFAMILY_REFUSED_COUNCIL◇ grants a memory no event currently keys off
Surprise Attack!
- ▸ A struggle ensues!(no gates or payload in XML)↳ may trigger: Surprise Attack: You die!, Surprise Attack: You survive!
Surprise Attack!
- ▸ How strange!(no gates or payload in XML)↳ may trigger: Surprise Attack: You survive!, Surprise Attack: You die!
Surprise Attack!
- ▸ What the?!(no gates or payload in XML)↳ may trigger: Surprise Attack: You die!, Surprise Attack: You survive!
Surprise Attack!
- ▸ What the?!(no gates or payload in XML)↳ may trigger: Surprise Attack: You die!, Surprise Attack: You survive!
Surprise Attack!
- ▸ I try to dodge!(no gates or payload in XML)↳ may trigger: Surprise Attack: You die!, Surprise Attack: You survive!
Surprise Attack!
- ▸ A struggle ensues!(no gates or payload in XML)↳ may trigger: Surprise Attack: You die!, Surprise Attack: You survive!
Taking Up a Hobby
- ▸ A masterstroke! Dearest, clearly your talents were being wasted on inconsequential trivialities.Progress ambition: Four Agent NetworksRemembered: Recent Ambition (7 turns)Remembered: Held a noble hostage (+20 opinion for 40 turns)gated byLeaderSubjectNotAny SUBJECT_TIMID / SUBJECT_RIGHTEOUSgrantsBONUS_AMBITION_FOUR_AGENT_NETWORKSAmbition GOAL_FOUR_AGENT_NETWORKSaeBonuses: BONUS_RECENT_AMBITIONBONUS_EVENTOPTION_TAKING_UP_A_HOBBY_HOSTAGEMemory MEMORYPLAYER_HOLD_HOSTAGE
- ▸ Dearest, isn't this a little... drastic?Remembered: Didn't appreciate my help (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SPOUSE_TOO_HELPFULMemory MEMORYCHARACTER_SPOUSE_TOO_HELPFUL◇ grants a memory no event currently keys off
Temple Market
- ▸ Create a
market for the whole City. Remembered: Closed temple market (-20 opinion for 40 turns)(no event currently keys off this)
-3Orders↗ turn grantsBONUS_EVENTOPTION_TEMPLE_MARKET_MOVEDMemory MEMORYRELIGION_TEMPLE_MARKETBONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-3BONUS_EVENTOPTION_STUDY_STUDENT_EMPORIUM_OPTION_0_CITYAddImprovement IMPROVEMENT_MARKET_1◇ grants a memory no event currently keys off - ▸ Let the
market grow naturally. Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
+80Discontenteach city↗ turn grantsBONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITHBONUS_DISCONTENT_GAIN_AVERAGEaiCityYields: YIELD_DISCONTENT=80◇ grants a memory no event currently keys off
Temple and State
- ▸ Adopt the ways of [religion].Leader relationship: Influenced ByConverts to the target religiongrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTSTORY_TEMPLE_AND_STATEiConvertReligionSubject 1
- ▸ It doesn’t matter what I believe.Leader relationship: Disappointed With+2 LegitimacygrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSEiLegitimacy 2
The Army of Slaves
- ▸ Use this chance to gain the support of the
discontent [family]. Remembered: Allowed us to try to deal with slave revolt (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SLAVE_REVOLT_1_FAMILYMemory MEMORYFAMILY_SLAVE_REVOLT_1◇ grants a memory no event currently keys off - ▸ We must stop this threat quickly.2 rebel units appear
+3Orders↗ turn grantsBONUS_REBEL_UNITS_2iRebelUnits 2BONUS_ORDERS_GAIN_TINYaiGlobalYieldsBase: YIELD_ORDERS=3↳ may trigger: [character]
The Divine Priest
- ▸ Praise him as a god of faith and guidance.Remembered: Encouraged us in honouring a new god (+20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTIONS_DIVINE_PRIEST_1Memory MEMORYFAMILY_ENCOURAGED_WORSHIP◇ grants a memory no event currently keys off
- ▸ Make him the patron of your family, a god of righteous rule.+4 LegitimacyRemembered (all families): Stopped us honouring a new god (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTIONS_DIVINE_PRIEST_0MemoryAllFamilies MEMORYFAMILY_ADOPTED_NEW_GOD_AS_OWNiLegitimacy 4◇ grants a memory no event currently keys off
- ▸ Zoroaster was a great man, but just a man.
+40Civics+10/city↗ turn grantsBONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10
The Final Fight
- ▸ I must fight for a better world.Remembered: Renewed fervour (+80 opinion for 20 turns)(no event currently keys off this)+1 CouragegrantsBONUS_EVENTOPTION_THE_FINAL_FIGHT_0Memory MEMORYRELIGION_RENEWED_FERVOURBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1◇ grants a memory no event currently keys off
- ▸ I cannot continue this fight anymore. I will forge my own path.+5 LegitimacygrantsBONUS_EVENTOPTION_THE_DEDICATION_2iLegitimacy 5bStateReligionEnd 1
- ▸ I am the Saoshyant!Gain trait: Saoshyantgated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_EVENTOPTION_THE_FINAL_FIGHT_1BONUS_EVENTOPTION_THE_FINAL_FIGHT_2aeAddTraits: TRAIT_SAOSHYANT
The Founding Avestan
- ▸ Yes, my line can be traced back to Zoroaster.Remembered: Has divine lineage (+40 opinion for 40 turns)(no event currently keys off this)+4 LegitimacygrantsBONUS_EVENTOPTIONS_FOUNDING_AVESTAN_0Memory MEMORYFAMILY_DIVINE_LINEAGEBONUS_EVENTOPTIONS_FOUNDING_AVESTAN_1iLegitimacy 4◇ grants a memory no event currently keys off
- ▸ No, but we try to emulate the prophet’s ways.Leader relationship: Endeared ToGain trait: HumblegrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_GIVE_TRAIT_HUMBLEaeAddTraits: TRAIT_HUMBLE
The Heir's Cup
- ▸ Accept the cup.+1 CharismaRemembered: Accepted my cup of wine (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1BONUS_EVENTOPTION_LEADER_THE_HEIRS_CUP_OPTION_0Memory MEMORYCHARACTER_RULER_ACCEPTED_CUP↳ may trigger: Poisoned!◇ grants a memory no event currently keys off
- ▸ Refuse the cup.Remembered: Refused my cup of wine (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_LEADER_THE_HEIRS_CUP_OPTION_1_CHARACTER_1Memory MEMORYCHARACTER_RULER_REFUSED_CUP◇ grants a memory no event currently keys off
The Judge, Mithra
- ▸ Ask [character] to teach you more about Mithra.grantsBONUS_SET_JUDGE_ARCHETYPESetArchetype TRAIT_JUDGE_ARCHETYPE
- ▸ I only need him to inspire my armies.
+80Training+20/city↗ turn+1 Discipline grantsBONUS_EVENTOPTIONS_THE_JUDGE_MITHRAaeBonuses: BONUS_TRAINING_GAIN_AVERAGE, BONUS_GAIN_DISCIPLINE_1
The Lost Scrolls
- ▸ Send a team to find the scrolls.
-240Money-60/city↗ turn
-5Orders↗ turn
+60Civics+15/city↗ turn grantsBONUS_EVENTOPTION_DEAD_SEA_SCROLLS_FINDaeBonuses: BONUS_MONEY_LOSS_LARGE, BONUS_ORDERS_LOSS_AVERAGE, BONUS_CIVICS_GAIN_AVERAGE - ▸ It is a tragedy, but they are lost to us.(no gates or payload in XML)↳ may trigger: The Lost Scrolls
The One Who Would be King
- ▸ Leave it to the [family].Remembered: Allowed us to try to deal with slave revolt (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SLAVE_REVOLT_1_FAMILYMemory MEMORYFAMILY_SLAVE_REVOLT_1◇ grants a memory no event currently keys off
- ▸ We must stop this threat quickly.2 rebel units appear
+3Orders↗ turn grantsBONUS_REBEL_UNITS_2iRebelUnits 2BONUS_ORDERS_GAIN_TINYaiGlobalYieldsBase: YIELD_ORDERS=3↳ may trigger: [character]
The Pretender
- ▸ [rival] falls under the reign of a pretender...-6 LegitimacygrantsBONUS_EVENTOPTION_HEIR_BYPASSED_COUPiLegitimacy -6
The Pretender
- ▸ [rival] falls under the reign of a pretender...-6 LegitimacygrantsBONUS_EVENTOPTION_HEIR_BYPASSED_COUPiLegitimacy -6
The Pretender
- ▸ [rival] falls under the reign of a madman...-6 LegitimacygrantsBONUS_EVENTOPTION_HEIR_BYPASSED_COUPiLegitimacy -6
The Progression of Love
- ▸ An interesting development.grantsBONUS_EVENTOPTION_THE_PROGRESSION_OF_LOVE_0AddRelationshipReverse: RELATIONSHIP_IN_LOVE_WITH=0
- ▸ Convince him that [character]'s feelings aren't real.Leader relationship: Influenced ByLeader relationship: Vengeful Againstgated byLeaderSubject SUBJECT_HIGH_CHARISMAgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
The Protege
- ▸ I must spend more time with [character].
-3Orders↗ turnLeader relationship: Conspiring With grantsBONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-3BONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH - ▸ If we win the heir's family, we win the heir.
-80Money-20/city↗ turn grantsBONUS_MONEY_LOSS_TINYaiGlobalYieldsBase: YIELD_MONEY=-80aiGlobalYieldsPer: YIELD_MONEY=-20BONUS_EVENTOPTION_RELATIONSHIP_THE_PROTEGE_OPTION_1_RESOURCEiTradeResourceToSubject 3 - ▸ This requires drastic measures.Gain trait: ImprisonedRemembered (all families): Imprisoned innocent courtier (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_EVENTOPTION_RELATIONSHIP_THE_PROTEGE_OPTION_2_CHARACTER_1MemoryAllFamilies MEMORYFAMILY_IMPRISONED_RIVAL◇ grants a memory no event currently keys off
- ▸ The court has more important concerns.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Rebel Writer
- ▸ Execute him. [character] will never be king.Leader relationship: Endeared ToLeader relationship: Disappointed WithgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ Allow the general to go free.Leader relationship: Disappointed WithLeader relationship: Endeared TograntsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO↳ may trigger: The Rebel Writer
- ▸ Give the man a trial.Remembered: Gave the rebel writer a trial (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Gave the rebel writer a trial (-40 opinion for 40 turns)(no event currently keys off this)+1 DisciplinegrantsBONUS_EVENTOPTION_REBEL_WRITER_2_CHARACTER_0Memory MEMORYCHARACTER_REBEL_WRITER_ON_TRIALBONUS_EVENTOPTION_REBEL_WRITER_2_CHARACTER_0Memory MEMORYCHARACTER_REBEL_WRITER_ON_TRIALBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1↳ may trigger: The Rebel Writer◇ grants a memory no event currently keys off
The Right Price
- ▸ Remind [character] of what happens to those who betray me.Gain trait: Loyalgated byLeaderSubject SUBJECT_CHARACTER_TERRIFYINGgrantsBONUS_GIVE_TRAIT_LOYALaeAddTraits: TRAIT_LOYAL
- ▸ Promise him that I can match any offer that the [rival] make.Gain trait: Loyal
-160Money-40/city↗ turn grantsBONUS_GIVE_TRAIT_LOYALaeAddTraits: TRAIT_LOYALBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - ▸ He must be watched carefully.Leader relationship: Plotting AgainstgrantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
The Weight of Debt
- ▸ Our smiths will forge him a great weapon.
-60Training-15/city↗ turn grantsBONUS_LEADER_HOLDS_FAVOR_FROM_REMOVERemoveLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROMBONUS_TRAINING_LOSS_SMALLaiGlobalYieldsBase: YIELD_TRAINING=-60aiGlobalYieldsPer: YIELD_TRAINING=-15 - ▸ Set our scholars to write him a book of great works.
-40Civics-10/city↗ turn grantsBONUS_LEADER_HOLDS_FAVOR_FROM_REMOVERemoveLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROMBONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10 - ▸ Send servants with as much
gold as they can carry.
-160Money-40/city↗ turn gated byLeaderSubject SUBJECT_NOT_GREEDYgrantsBONUS_LEADER_HOLDS_FAVOR_FROM_REMOVERemoveLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROMBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - ▸ I will carry this burden a little longer.Remembered: Owes a debt (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTIONS_THE_WEIGHT_OF_DEBT_1Memory MEMORYRELIGION_OWES_A_DEBT◇ grants a memory no event currently keys off
The Zurvanites
- ▸ This is heresy and shall be treated as such.Remembered: Stopped us honouring a new god (-20 opinion for 40 turns)(no event currently keys off this)Free law: OrthodoxygrantsBONUS_EVENTOPTION_ZURVANITES_0Memory MEMORYFAMILY_ADOPTED_NEW_GOD_AS_OWNBONUS_EVENTOPTION_RELIGIOUS_FREEDOM_ORTHODOXY_PLAYERFreeLaw LAW_ORTHODOXY◇ grants a memory no event currently keys off
- ▸ Wait and see if Zurvanism spreads naturally.-1 LegitimacygrantsBONUS_EVENTOPTION_ZURVANITES_1iLegitimacy -1
- ▸ Encourage the myth of the twin deities.-4 LegitimacygrantsBONUS_EVENTOPTION_ZURVANITES_2iLegitimacy -4BONUS_FREE_THEOLOGYbFreeTheology 1
Thoughts, Words and Deeds
- ▸ Thoughts well thought.Remembered: Paid devotion to Ahura Mazda (+20 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_HIGH_WISDOMgrantsBONUS_EVENTOPTION_THOUGHTS_WORDS_DEEDSMemory MEMORYRELIGION_PRAISED_AHURA_MAZDA◇ grants a memory no event currently keys off
- ▸ Words well spoken.Remembered: Paid devotion to Ahura Mazda (+20 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_HIGH_CHARISMAgrantsBONUS_EVENTOPTION_THOUGHTS_WORDS_DEEDSMemory MEMORYRELIGION_PRAISED_AHURA_MAZDA◇ grants a memory no event currently keys off
- ▸ Deeds well done.Remembered: Paid devotion to Ahura Mazda (+20 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_HIGH_COURAGEgrantsBONUS_EVENTOPTION_THOUGHTS_WORDS_DEEDSMemory MEMORYRELIGION_PRAISED_AHURA_MAZDA◇ grants a memory no event currently keys off
- ▸ I will try to better myself for his cause.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Treachery
- ▸ Quell this rebellion with overwhelming force.
-160Training-40/city↗ turn+1 Heavy Infantry unit grantsBONUS_TRAINING_LOSS_HUGEaiGlobalYieldsBase: YIELD_TRAINING=-160aiGlobalYieldsPer: YIELD_TRAINING=-40BONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1 - ▸ Aid the innocents caught in the conflict.
-20Food-5/city↗ turn
+80Happinesseach city↗ turn grantsBONUS_FOOD_LOSS_TINYaiGlobalYieldsBase: YIELD_FOOD=-20aiGlobalYieldsPer: YIELD_FOOD=-5BONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80 - ▸ Offer to hear [character]'s demands.-2 Legitimacy+1 WisdomgrantsBONUS_EVENTOPTION_RELATIONSHIP_TREACHERY_OPTION_2_CHARACTER_1iLegitimacy -2aeBonuses: BONUS_GAIN_WISDOM_1↳ may trigger: Making Peace
- ▸
Order the treasonous troops to stand down. Commander / Inspiring The character is killed
+6Orders↗ turn gated byLeaderSubjectAny SUBJECT_COMMANDER / SUBJECT_INSPIRINGgrantsBONUS_EVENTOPTION_RELATIONSHIP_TREACHERY_OPTION_3_CHARACTER_0bKillCharacter 1BONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6
Truth and Order
- ▸ Denounce [character]. Asha, truth and
order, is sacred above all. +2 DisciplineLeader relationship: Vengeful AgainstgrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2BONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST - ▸ I know it is right, but I cannot.Loses trait: RighteousgrantsBONUS_REMOVE_TRAIT_RIGHTEOUSaeRemoveTraits: TRAIT_RIGHTEOUS
Turning of the Wheels
- ▸ [character] will watch as he loses everything that he loves.Leader relationship: Terrified OfGain a random traitgrantsBONUS_LEADER_TERRIFIED_OFAddLeaderRelationship RELATIONSHIP_TERRIFIED_OFBONUS_EVENTOPTION_TURNING_OF_THE_WHEELS_BITTER_CHARACTER_3aeRandomTraitDelay: TRAIT_CRUEL, TRAIT_BLOODTHIRSTY, TRAIT_BITTER
- ▸ Leave me to grieve my son.Gain trait: MourninggrantsBONUS_GIVE_TRAIT_MOURNINGaeAddTraits: TRAIT_MOURNING
War in the Stars
- ▸ Offer extra sacrifices to Tishtrya.
-30Food-10/city↗ turn
+60Happinesseach city↗ turn grantsBONUS_EVENTOPTIONS_TO_THE_STARS_0aeBonuses: BONUS_FOOD_LOSS_SMALL, BONUS_HAPPINESS_GAIN_SMALL - ▸ Increase the stockpiles in case of drought.
+30Growtheach city↗ turn
+60Discontenteach city↗ turn grantsBONUS_EVENTOPTIONS_TO_THE_STARS_1aeBonuses: BONUS_GROWTH_GAIN_SMALL, BONUS_DISCONTENT_GAIN_SMALL
World of Thought
- ▸ What an interesting idea!Leader relationship: Endeared To
+40Science+10/city↗ turn grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10 - ▸ Denounce his work, Ahura Mazda is lord of all.Leader relationship: Vengeful AgainstGain trait: RighteousgrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_GIVE_TRAIT_RIGHTEOUSaeAddTraits: TRAIT_RIGHTEOUS
- ▸ Well, each to their own.-1 Discipline+1 WisdomgrantsBONUS_EVENTOPTION_WORLD_OF_THOUGHTaeBonuses: BONUS_LOSE_DISCIPLINE_1, BONUS_GAIN_WISDOM_1
[religion] Mob
- ▸ Send the military to forcefully disperse them.Remembered: Violently responded to discontent (-80 opinion for 40 turns)(no event currently keys off this)
-20Training-5/city↗ turn
-2Orders↗ turn grantsBONUS_EVENTOPTION_RELIGIOUS_MOB_MILITARY_MEMORYMemory MEMORYRELIGION_PUT_DOWN_UPRISINGBONUS_EVENTOPTION_RELIGIOUS_MOB_MILITARYaeBonuses: BONUS_TRAINING_LOSS_MINIMAL, BONUS_ORDERS_LOSS_MINIMAL◇ grants a memory no event currently keys off - ▸ Arrest the instigator [character].Gain trait: Imprisoned
+40Discontenteach city↗ turn grantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_DISCONTENT_GAIN_TINYaiCityYields: YIELD_DISCONTENT=40 - ▸ Come to an understanding with their leaders.Remembered: Impressed angry priests (+20 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_DIPLOMATgrantsBONUS_EVENTOPTION_FUMING_CHURCH_OPTION_2_RELIGIONMemory MEMORYRELIGION_IMPRESSED_PRIESTS◇ grants a memory no event currently keys off
- ▸ Leave them be.Remembered: Allowed us to gather (+20 opinion for 20 turns)(no event currently keys off this)
+80Discontenteach city↗ turn grantsBONUS_EVENTOPTION_THE_RIGHTEOUS_PATH_OPTION_1_RELIGIONMemory MEMORYRELIGION_ALLOWED_GATHERINGBONUS_DISCONTENT_GAIN_AVERAGEaiCityYields: YIELD_DISCONTENT=80◇ grants a memory no event currently keys off
[religion] Pilgrims
- ▸ Resolve100%
+80Happinesseach city↗ turn+40 XP to the character 0%+20 XP to the charactergrants100% BONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80100% BONUS_XP_CHARACTER_AVERAGEiXPCharacter 400% BONUS_XP_CHARACTER_SMALLiXPCharacter 20 - ▸ If they come in peace, they are welcome to pray. [religion] is welcoming to the faithful.
+60Discontenteach city↗ turnRemembered: Allowed pilgrims into our Holy City despite a war (+40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=60BONUS_EVENTOPTION_RELIGIOUS_PILGRIMS_WAR_ALLOW_RELIGIONMemory MEMORYRELIGION_ALLOWED_PILGRIMS_WAR↳ may trigger: Brawls In [city], Pilgrimage Concludes◇ grants a memory no event currently keys off - ▸ Take the pilgrims hostage. We can use them as leverage in the war.Remembered: Took pilgrims approaching our Holy City hostage (-20 opinion for 40 turns)(no event currently keys off this)+20 XP to the charactergated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_EVENTOPTION_RELIGIOUS_PILGRIMS_WAR_SCHEMER_RELIGIONMemory MEMORYRELIGION_TOOK_PILGRIMS_HOSTAGEBONUS_XP_CHARACTER_SMALLiXPCharacter 20↳ may trigger: A Failed Gamble, Tough Negotiation◇ grants a memory no event currently keys off
[religion] Under Siege
- ▸ Let's see how you do on your own.Remembered: Abandoned our State Religion (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Vengeful Against+5 LegitimacygrantsBONUS_EVENTOPTION_THE_DEDICATION_1Memory MEMORYRELIGION_SWITCHED_STATE_RELIGIONBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_THE_DEDICATION_2iLegitimacy 5bStateReligionEnd 1◇ grants a memory no event currently keys off
- ▸ Divert
stone to build new places of worship. Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
-50Stone-15/city↗ turn grantsBONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITHBONUS_STONE_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_STONE=-50aiGlobalYieldsPer: YIELD_STONE=-15◇ grants a memory no event currently keys off - ▸ Fund disciples to help the spread of [religion].Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
-160Money-40/city↗ turn grantsBONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITHBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40◇ grants a memory no event currently keys off - ▸ Send soldiers to protect traveling priests.Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
-80Training-20/city↗ turn grantsBONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITHBONUS_TRAINING_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=-80aiGlobalYieldsPer: YIELD_TRAINING=-20◇ grants a memory no event currently keys off