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📜 Rare Events Events

152 events

← All story events Event class Stories drawn from the Rare Events event pool. Scheduling (eventClass.xml): 10% chance per turn (scaled by the Event Level game option) · not before turn 10 · at most one event of this class every 15 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Confirmation
Once per game Leader UsSpouse Of Leader UsHeir UsSuccession UsSuccession UsSuccession Us Jealous About LeaderAdult
  • I hereby declare that [character] is my one true heir!
    -2 LegitimacyLeader relationship: Disappointed WithLeader relationship: Disappointed WithLeader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_CONFIRMATION_YES
    iLegitimacy -2
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Don't push me - I have not made up my mind yet.
    Leader relationship: Vengeful AgainstGain trait: Slighted
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED

✎ Leyla Johnson

A House of Song
10% to appear Every 40 turns UsReligion StateUs Or ThemPlayer Us FriendlyZoroastrianism
  • My Palacepalace is at least equal.
    Remembered: Accepted praise (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Ignored my objections (-40 opinion for 20 turns)(no event currently keys off this)+2 Legitimacy
    grants
    BONUS_EVENTOPTION_HOUSE_OF_SONG_POSITIVE_0
    Memory MEMORYCHARACTER_ACCEPTED_PRAISE
    BONUS_EVENTOPTION_HOUSE_OF_SONG_NEGATIVE_0
    Memory MEMORYCHARACTER_IGNORED_OBJECTION
    BONUS_EVENTOPTION_HOUSE_OF_SONG
    iLegitimacy 2
    ◇ grants a memory no event currently keys off
  • I dare not compare my Palacepalace to that of Ahura Mazda.
    Remembered: Ignored in court (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Accepted my objections (+40 opinion for 20 turns)(no event currently keys off this)Gain trait: Humble
    grants
    BONUS_EVENTOPTION_HOUSE_OF_SONG_NEGATIVE_1
    Memory MEMORYCHARACTER_LAW_IGNORED_IN_COURT
    BONUS_EVENTOPTION_HOUSE_OF_SONG_POSITIVE_1
    Memory MEMORYCHARACTER_UPHELD_OBJECTION
    BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE
    ◇ grants a memory no event currently keys off
  • The house may not compare, but is certainly filled with song!
    Leader relationship: Endeared ToLeader relationship: Endeared To
    gated by
    LeaderSubject SUBJECT_DIPLOMAT
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Josh Unsworth

A Voice Breaks Through
Once per game Tribe TrucePlayer WarLeader ThemUnit ThemPlayer UsTileUs Player Min StrongerGeneralAmbassador
Always +20 XP to the character
  • This could work. Thank the [tribe] for their aid.
    Remembered: Agreed to pursue a common enemy (+20 opinion for 20 turns)(no event currently keys off this)-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_A_VOICE_BREAKS_THROUGH_OPTION_0_TRIBE
    Memory MEMORYTRIBE_A_VOICE_BREAKS_THROUGH_YES
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ◇ grants a memory no event currently keys off
  • The risk is too high. We will defeat [rival] by more conventional means.
    Remembered: Refused to pursue a common enemy (-20 opinion for 20 turns)(no event currently keys off this)+20 XP to the character
    grants
    BONUS_EVENTOPTION_A_VOICE_BREAKS_THROUGH_OPTION_1_TRIBE
    Memory MEMORYTRIBE_A_VOICE_BREAKS_THROUGH_NO
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    ◇ grants a memory no event currently keys off
  • Resolve
    99%
    Remembered: Tribe Offer (5 turns)-3Orders↗ turn
    1%
    -2 LegitimacyRemembered: Tribe Offer (5 turns)-3Orders↗ turn
    grants
    99% BONUS_TRIBE_PEACE
    DiplomacyTribe DIPLOMACY_PEACE
    aeBonuses: BONUS_TRIBE_OFFER
    99% BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
    1% BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
    1% BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3

✎ Brodie Frehlich

A Warning of Judgment
Every 0 turns Religion StateUs Or ThemLeader Us ZoroastrianismDisappointed With Leader
  • Thank him for the warning, this has been a wake up call.
    -1 Courage
    grants
    BONUS_LEADER_DISAPPOINTED_WITH_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1
  • Maybe, I will find that out in time.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • Throw him out.
    Leader relationship: Vengeful Against+2 Courage
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_GAIN_COURAGE_2
    aiRatings: RATING_COURAGE=2

✎ Josh Unsworth

Adopted Successor
Every 20 turns Heir UsRoyal UsPlayer Us AdoptedNot Adopted
  • Agree, there can be no doubts on the royal line.
    Gain trait: Excluded from SuccessionLeader relationship: Disappointed WithLeader relationship: Influenced By
    grants
    BONUS_EVENTOPTION_ADOPTED_SUCCESSOR
    aeBonuses: BONUS_GIVE_TRAIT_EXCLUDED, BONUS_LEADER_DISAPPOINTED_WITH
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Regardless of blood, [character] is your family and will inherit as such.
    Leader relationship: Endeared ToLeader relationship: Disappointed With
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

After the Yasna
Every 40 turns Religion StateUsLeader Us ZoroastrianismMutual Attraction Leader
  • We should dine like this all the time!
    Gain a random trait
    grants
    BONUS_EVENTOPTION_HAPPINESS_PLEASURE_BANQUET_OPTION_1
    aeRandomTraitDelay: TRAIT_DRUNK, TRAIT_AFFABLE, TRAIT_DEBAUCHED, TRAIT_ELOQUENT
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_HAPPINESS_PLEASURE_BANQUET_OPTION_1_DRUNK, TEXT_BONUS_EVENTOPTION_HAPPINESS_PLEASURE_BANQUET_OPTION_1_AFFABLE, TEXT_BONUS_EVENTOPTION_HAPPINESS_PLEASURE_BANQUET_OPTION_1_DEBAUCHED, TEXT_BONUS_EVENTOPTION_HAPPINESS_PLEASURE_BANQUET_OPTION_1_ELOQUENT
  • Discuss the intricacies of the yasna ritual.
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
  • Perhaps we should spend more time together…
    Leader relationship: Lover Of
    grants
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF

✎ Josh Unsworth

Age of Empires
Once per game Law: Professional Army Leader UsUsUsCity UsCity UsCity Us Archetype MartialGeneralCity Barracks
  • I want to see my enemies grovel before me!
    +2 CourageGain trait: FierceGain trait: Cunning+1 Siege unit+1 Ranged Infantry unit+1 Melee Cavalry unit
    gated by
    PlayerSubject SUBJECT_PLAYER_TYRANNY
    grants
    BONUS_GAIN_COURAGE_2
    aiRatings: RATING_COURAGE=2
    BONUS_GIVE_TRAIT_FIERCE
    aeAddTraits: TRAIT_FIERCE
    BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING
    BONUS_UNITCLASS_SIEGE
    aiBonusUnits: BONUSUNITCLASS_SIEGE=1
    BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
  • We can never have too many soldiers and ships.
    -100Wood-35/city↗ turn-100Iron-35/city↗ turn-320Money-80/city↗ turn+1 Siege unit+1 Ranged Infantry unit+1 Melee Cavalry unit
    grants
    BONUS_WOOD_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_WOOD=-100
    aiGlobalYieldsPer: YIELD_WOOD=-35
    BONUS_IRON_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_IRON=-100
    aiGlobalYieldsPer: YIELD_IRON=-35
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
    BONUS_UNITCLASS_SIEGE
    aiBonusUnits: BONUSUNITCLASS_SIEGE=1
    BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
  • Send your generals to gather resources rather than fight.
    +2 DisciplineLeader relationship: Vengeful Against+100Wood+35/city↗ turn+100Stone+35/city↗ turn+320Money+80/city↗ turn+100Food+35/city↗ turn
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_WOOD_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_WOOD=100
    aiGlobalYieldsPer: YIELD_WOOD=35
    BONUS_STONE_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_STONE=100
    aiGlobalYieldsPer: YIELD_STONE=35
    BONUS_MONEY_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=320
    aiGlobalYieldsPer: YIELD_MONEY=80
    BONUS_FOOD_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_FOOD=100
    aiGlobalYieldsPer: YIELD_FOOD=35

✎ Zorbaz

Age of Heroes
Once per game Law: Epics Leader UsUsUsPlayer UsCapital Us Archetype MartialGeneralPlayer Min Two Wars
  • Yes, the let ages ring with our legend.
    Gain trait: ProudGain trait: FierceGain trait: Besieger+1 Melee Cavalry unit
    grants
    BONUS_GIVE_TRAIT_PROUD
    aeAddTraits: TRAIT_PROUD
    BONUS_GIVE_TRAIT_FIERCE
    aeAddTraits: TRAIT_FIERCE
    BONUS_GIVE_TRAIT_BESIEGER
    aeAddTraits: TRAIT_BESIEGER
    BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
  • I will not be remembered as the cause for so many deaths.
    Gain trait: Humble+80Science+20/city↗ turn
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE
    BONUS_SCIENCE_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_SCIENCE=80
    aiGlobalYieldsPer: YIELD_SCIENCE=20
    BONUS_CULTURE_LEVEL
    iCultureLevels 1

✎ Zorbaz Background reading ↗

Age of Literacy
Once per game Law: Calligraphy Leader UsPlayer UsCity UsCity Us Archetype RegalCity Forum 3
  • We must educate those who still cannot read.
    +2 Charisma+160Civics+40/city↗ turn+1 Happiness level+1 Happiness level
    grants
    BONUS_GAIN_CHARISMA_2
    aiRatings: RATING_CHARISMA=2
    BONUS_CIVICS_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_CIVICS=160
    aiGlobalYieldsPer: YIELD_CIVICS=40
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • Let us make use of these literate masses and advance our learning.
    +1 Wisdom+80Science+20/city↗ turn-320Money-80/city↗ turn+1 Worker
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_SCIENCE_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_SCIENCE=80
    aiGlobalYieldsPer: YIELD_SCIENCE=20
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
    BONUS_UNIT_WORKER
    aiUnits: UNIT_WORKER=1
  • We shall prepare an army of clerks and scribes for military matters.
    -320Money-80/city↗ turn+240Training+60/city↗ turn+1 Polearm Infantry unit+1 Melee Cavalry unit
    grants
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
    BONUS_TRAINING_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_TRAINING=240
    aiGlobalYieldsPer: YIELD_TRAINING=60
    BONUS_UNITCLASS_POLEARM_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_POLEARM_INFANTRY=1
    BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1

✎ Zorbaz

Age of Piety
Once per game Law: Pilgrimage Leader UsPlayer UsCity Us ReligiousCity Zoroastrian Holy SiteCity Jewish Holy SiteCity Christian Holy SiteCity Manichaean Holy Site
  • We must provide lodging and safe passage for those blessed souls.
    +1 Charisma-50Food-15/city↗ turn
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    BONUS_FOOD_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=-50
    aiGlobalYieldsPer: YIELD_FOOD=-15
    BONUS_ADD_CITIZEN_4
    iCitizens 4
  • We shall build a great gate for them as they enter [city].
    +1 Discipline-30Stone-10/city↗ turnBegin project: Monumental Gate
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_STONE_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_STONE=-30
    aiGlobalYieldsPer: YIELD_STONE=-10
    BONUS_EVENTOPTION_AGE_OF_PIETY_OPTION_1_CITY
    aeAddProjects: PROJECT_MONUMENTAL_GATE
  • They shall have to fend for themselves.
    +6Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6

✎ Zorbaz

Age of Tolerance
Once per game Law: Tolerance Leader UsReligion Head UsReligion Head UsReligionReligionCity UsCity UsCity Us Religious
  • True faith expresses itself in our actions and our words.
    Gain trait: InspiringLeader relationship: Conspiring WithLeader relationship: Conspiring With
    gated by
    PlayerSubject SUBJECT_LAW_FREEDOM
    grants
    BONUS_GIVE_TRAIT_INSPIRING
    aeAddTraits: TRAIT_INSPIRING
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_CULTURE_LEVEL
    iCultureLevels 1
    BONUS_CULTURE_LEVEL
    iCultureLevels 1
    BONUS_CULTURE_LEVEL
    iCultureLevels 1
  • We must meet with the religious leaders of our cities, to find common ground.
    -160Training-40/city↗ turnLeader relationship: Influenced ByLeader relationship: Influenced By+2 LegitimacyBegin project: Protection Edicts+2 LegitimacyBegin project: Protection Edicts+2 LegitimacyBegin project: Protection Edicts
    grants
    BONUS_TRAINING_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=-160
    aiGlobalYieldsPer: YIELD_TRAINING=-40
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_PROJECT_PROTECTION_EDICTS
    iLegitimacy 2
    aeAddProjects: PROJECT_PROTECTION_EDICTS
    BONUS_PROJECT_PROTECTION_EDICTS
    iLegitimacy 2
    aeAddProjects: PROJECT_PROTECTION_EDICTS
    BONUS_PROJECT_PROTECTION_EDICTS
    iLegitimacy 2
    aeAddProjects: PROJECT_PROTECTION_EDICTS
  • Ensure this stability by force. Any religious fanatics shall be imprisoned.
    Gain trait: FrugalLeader relationship: Endeared ToLeader relationship: Endeared To+12 Orders+160 Science+80 Civics
    grants
    BONUS_GIVE_TRAIT_FRUGAL
    aeAddTraits: TRAIT_FRUGAL
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_PROJECT_DECREE_4
    aiGlobalYields: YIELD_ORDERS=12
    BONUS_PROJECT_INQUIRY_4
    aiGlobalYields: YIELD_SCIENCE=160
    BONUS_PROJECT_FORUM_4
    aiGlobalYields: YIELD_CIVICS=80

✎ Zorbaz

Age of Wonders
Once per game Law: Engineering Leader UsCity UsCity UsPlayer Us Urban characterCity PyramidsCity Hanging GardensCity OracleCity Great ZigguratCity NecropolisCity Ishtar GateCity LighthouseCity ApadanaCity MausoleumCity Circus MaximusCity PantheonCity Hagia SophiaCity Via Recta Souk
  • We shall procure much needed building materials.
    -320Money-80/city↗ turn+75Iron+25/city↗ turn+75Stone+25/city↗ turn+75Wood+25/city↗ turn
    grants
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
    BONUS_IRON_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_IRON=75
    aiGlobalYieldsPer: YIELD_IRON=25
    BONUS_STONE_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_STONE=75
    aiGlobalYieldsPer: YIELD_STONE=25
    BONUS_WOOD_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_WOOD=75
    aiGlobalYieldsPer: YIELD_WOOD=25
  • We should celebrate our magnificence in sculpture!
    -150Stone-50/city↗ turn
    grants
    BONUS_STONE_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_STONE=-150
    aiGlobalYieldsPer: YIELD_STONE=-50
    BONUS_CULTURE_LEVEL
    iCultureLevels 1
    BONUS_CULTURE_LEVEL
    iCultureLevels 1
  • Let us tax all of the visiting dignitaries.
    +1 Discipline-1 Happiness level+400Money+100/city↗ turn
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_HAPPINESS_DOWN
    iHappinessLevels -1
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100

✎ Zorbaz

Agent Exposed
Part of the Agent Exposed chain — 3 events , 1 branch point view map →
Once per game UsCity ThemPlayer Them Agent
  • Return to us, before anything worse happens.
    grants
    BONUS_RELEASE_AGENT
    bReleaseAgent 1
  • Your work is too important to stop now.
    (no gates or payload in XML)
    ↳ may trigger: Agent Exposed, Agent Escapes

✎ Josh Unsworth

Agent Wounded
50% to appear Every 50 turns UsCity ThemPlayer Them Agent
Always +1 Courage
  • Return to us for treatment.
    grants
    BONUS_RELEASE_AGENT
    bReleaseAgent 1
  • Your work is too important to stop now.
    Gain trait: Wounded+60 XP to the character
    grants
    BONUS_EVENTOPTION_AGENT_WOUNDED_0
    aeBonuses: BONUS_CHARACTER_WOUNDED, BONUS_XP_CHARACTER_LARGE

✎ Josh Unsworth

Ahuna Vairya
25% to appear Once per game Religion StatePlayer Us Zoroastrianism
  • I must meditate on this further.
    Gain a random trait
    grants
    BONUS_EVENTOPTION_AHUNA_VAIRYA
    aeRandomTraitDelay: TRAIT_HUMBLE, TRAIT_RIGHTEOUS, TRAIT_SUPERSTITIOUS
  • I have better things to do.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Josh Unsworth Background reading ↗

All Is Vanity
Once per game Law: Philosophy Religion StateCity UsPlayer Us Judaism
  • Challenge him yourself.
    Gain a random trait
    gated by
    LeaderSubject SUBJECT_PLAYER_ORATOR
    grants
    BONUS_EVENTOPTION_ALL_IS_VANITY
    aeRandomTraitDelay: TRAIT_ELOQUENT, TRAIT_INSPIRING, TRAIT_INTELLIGENT, TRAIT_MISERABLE
  • Allow him to continue.
    +80Discontenteach city↗ turn+60Civics+15/city↗ turn
    grants
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
  • Ban him from debating in [city].
    +80Happinesseach city↗ turn-60Civics-15/city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15

✎ Josh Unsworth Background reading ↗

Always Vigilant
Every 40 turns UsLeader UsPlayer Us Plotting Against LeaderVigilant
  • Maybe we can find a price that will soothe this over.
    -240Money-60/city↗ turn
    grants
    BONUS_LEADER_PLOTTING_AGAINST_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • Surely we can talk about this?
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_LEADER_PLOTTING_AGAINST_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
  • I am done worrying about a dagger in the night.
    Gain trait: Imprisoned-5Orders↗ turn
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5
  • Not yet, we will wait to strike when the time is right...
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1

✎ Josh Unsworth

Apostate King
Every 15 turns Us Or ThemLeader UsReligion StateReligion WorldUs Or Them ReligionReligion Of LeaderNot Religion Of Leader
  • Adopt the ways of [religion].
    Converts to the target religionLeader relationship: Influenced By
    grants
    BONUS_EVENTSTORY_TEMPLE_AND_STATE
    iConvertReligionSubject 1
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Make [religion] the new State Religion of [rival].
    Leader relationship: Vengeful Against
    grants
    BONUS_STATE_RELIGION
    bStateReligion 1
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
  • It doesn’t matter what I believe.
    +2 LegitimacyLeader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSE
    iLegitimacy 2
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

Assassination Investigation
Every 40 turns Family Dead UsFamily UsUsLeader Us SpymasterAssassinated By Leader
  • Yes, deal with the matter, and never speak of it again.
    grants
    BONUS_EVENTOPTION_ASSASSINATED_INVESTIGATION_ASSASSINATE
    Mission MISSION_ASSASSINATE
    iMissionSubject 1
  • Let the investigation run its course. I am untouchable.
    Gains a random leader relationship
    grants
    BONUS_EVENTOPTION_ASSASSINATED_INVESTIGATION_ALLOW
    aeRandomLeaderRelationshipDelay: RELATIONSHIP_TERRIFIED_OF, RELATIONSHIP_VENGEFUL_AGAINST, RELATIONSHIP_PLOTTING_AGAINST
  • Still your blade and let me speak with him first.
    Leader relationship: Suspicious Of
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF

✎ Zorbaz

Assassination Investigation
Once per game Dead ThemHeir ThemUsLeader Us SpymasterAssassinated By Leader
  • Yes, deal with the matter, and never speak of it again.
    grants
    BONUS_EVENTOPTION_ASSASSINATED_INVESTIGATION_ASSASSINATE
    Mission MISSION_ASSASSINATE
    iMissionSubject 1
  • Let the investigation run its course. I am untouchable.
    Gains a random leader relationship
    grants
    BONUS_EVENTOPTION_ASSASSINATED_INVESTIGATION_ALLOW
    aeRandomLeaderRelationshipDelay: RELATIONSHIP_TERRIFIED_OF, RELATIONSHIP_VENGEFUL_AGAINST, RELATIONSHIP_PLOTTING_AGAINST
  • Still your blade and let me speak with him first.
    Leader relationship: Suspicious Of
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF

✎ Zorbaz

Assassination Rumors
Once per game UsSpouse Of Leader UsHeir Us SpymasterMax Upset
  • Remove [character] as a precaution.
    Gain trait: Slighted
    grants
    BONUS_LEAVE_COUNCIL
    bLeaveCouncil 1
    aeAddTraits: TRAIT_SLIGHTED
  • [character] will pay for this betrayal.
    Gain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • My heir [character] has disappointed me.
    Gain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED

✎ Leyla Johnson

Assimilation Problems
Once per game Player UsCity UsPlayer ThemLeader Us City Discontent Moderate
  • Our people are right to be exhausted with these haughty locals, [city] is our city now!
    +3 Happiness levelsRemembered: Exiled People (-80 opinion for 40 turns)(no event currently keys off this)Gain trait: Cruel
    grants
    BONUS_EVENTOPTION_ORIGINAL_OWNER_0
    iCitizens -1
    iHappinessLevels 3
    BONUS_EVENTOPTION_PLAYER_FEAST_EXILED_PEOPLE
    Memory MEMORYPLAYER_FEAST_EXILED_PEOPLE
    BONUS_GIVE_TRAIT_CRUEL
    aeAddTraits: TRAIT_CRUEL
    ◇ grants a memory no event currently keys off
  • Let us pay off our new colonists in [city] and hope that this whole thing blows over.
    -240Money-60/city↗ turn+1 Happiness level
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • We will do nothing.
    -1 Happiness level
    grants
    BONUS_HAPPINESS_DOWN
    iHappinessLevels -1

✎ Gabe Campbell

Baby in a Basket
Every 40 turns Religion StateUsLeader UsMysterious Infant JudaismAdult Under 30FemaleChild Of Leader UsBaby
  • Allow [character] to keep the child.
    Leader relationship: Influenced By-2 LegitimacyThe target is adopted
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_BABY_IN_THE_BASKET_0
    iLegitimacy -2
    BONUS_EVENTOPTION_BABY_IN_THE_BASKET_1
    iAdoptedBySubject 1
  • Adopt the child as your own.
    Leader relationship: Estranged FromThe target is adopted
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_BABY_IN_THE_BASKET_2
    iAdoptedBySubject 2
  • Demand that the baby is cast out.
    Leader relationship: Estranged From+4 LegitimacyGain trait: Cruel
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_BABY_IN_THE_BASKET_3
    iLegitimacy 4
    aeAddTraits: TRAIT_CRUEL

✎ Josh Unsworth Background reading ↗

Beating Poets
Every 30 turns UsUsReligion StatePlayer Us OratorZoroastrianism
Always +30–300 Culture (by city tier)
  • [character] is clearly the superior.
    Leader relationship: Endeared ToLeader relationship: Vengeful Against
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
  • No one can best [character].
    Leader relationship: Vengeful AgainstLeader relationship: Endeared To
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Let me show you how it is done.
    Remembered: Impressed by skill as an Orator (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Impressed by skill as an Orator (+40 opinion for 20 turns)(no event currently keys off this)+2 Legitimacy
    gated by
    LeaderSubject SUBJECT_CHARACTER_VAIN
    grants
    BONUS_EVENTOPTION_BEATING_THE_POETS_IMPRESSED
    Memory MEMORYCHARACTER_IMPRESSED_BY_ORATOR_SKILL
    BONUS_EVENTOPTION_BEATING_THE_POETS_IMPRESSED
    Memory MEMORYCHARACTER_IMPRESSED_BY_ORATOR_SKILL
    BONUS_EVENTOPTION_BEATING_THE_POETS_RULER
    iLegitimacy 2
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Bitter Harvest
Once per game Leader UsPlayer UsLeader Tribe Peace Or TruceTribe Peace Or Truce BitterMax 2 StrengthsMax 2 Weakness
  • Let's get drunk and plot against those who have wronged us.
    Gain trait: DrunkLeader relationship: Conspiring With
    grants
    BONUS_GIVE_TRAIT_DRUNK
    aeAddTraits: TRAIT_DRUNK
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
  • Leverage [character]'s goodwill, getting his assistance in Court.
    +20Civics+5/city↗ turn
    grants
    BONUS_CIVICS_GAIN_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=20
    aiGlobalYieldsPer: YIELD_CIVICS=5
  • Head to the Trainingtraining grounds with [character] to work off some of your shared frustration Trainingtraining your troops.
    Gain trait: Strict
    grants
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT

✎ Velociryx

Bloodless Rebellion
Once per game Leader UsUsChild Of Leader UsCapital Us Over 50Important UsDifferent Family To LeaderMax UpsetHeir UsAdultAdult Under 30City Discontent ModerateNot Over 50
  • Cede power to [character].
    -10 Legitimacy+1 Happiness level
    gated by
    LeaderSubject SUBJECT_NOT_RUTHLESS
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_LEADER_BLOODLESS_REBELLION_OPTION_0
    aeBonuses: BONUS_ABDICATE, BONUS_HAPPINESS_UP
  • Ignore [character]'s request.
    +20 XP to the characterRemembered: Refused to abdicate (-40 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_NOT_RUTHLESS
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_EVENTOPTION_LEADER_BLOODLESS_REBELLION_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_LEADER_REFUSED_TO_ABDICATE
    ◇ grants a memory no event currently keys off
  • Ignore [character]... but make him suffer.
    +6 LegitimacyGain trait: CruelGain trait: Doomed
    grants
    BONUS_EVENTOPTION_LEADER_BLOODLESS_REBELLION_OPTION_2
    iLegitimacy 6
    aeAddTraits: TRAIT_CRUEL
    BONUS_GIVE_TRAIT_DOOMED
    aeAddTraits: TRAIT_DOOMED
  • Surely you dare not ignore the many omens that the heavens themselves favor my rule?
    +6 Legitimacy+1 Happiness levelRemembered: Refused to abdicate (-40 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_BLESSED
    grants
    BONUS_EVENTOPTION_LEADER_BLOODLESS_REBELLION_OPTION_3
    iLegitimacy 6
    aeBonuses: BONUS_HAPPINESS_UP
    BONUS_EVENTOPTION_LEADER_BLOODLESS_REBELLION_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_LEADER_REFUSED_TO_ABDICATE
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Bloodsport
Part of the Bloodsport chain — 3 events view map →
Once per game UsLeader UsUsUsCity Us ChancellorMax 2 StrengthsCity Circus MaximusNot Compassionate character
  • We will not debase ourselves in this way.
    Leader relationship: Estranged FromGain trait: Compassionate
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE
  • Bring on the fighters! Bring on the blood!
    Begin project: Gladiators
    grants
    BONUS_MAYBE_BLOODTHIRSTY
    aiTraitProbDelay: TRAIT_BLOODTHIRSTY=50
    BONUS_EVENTOPTION_BLOODSPORT_GLADIATORS
    aeAddProjects: PROJECT_GLADIATORS
  • Let us use the games to test our soldiers.
    Gain a OfficerBegin project: Gladiators
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIAL
    grants
    BONUS_EVENTOPTION_BLOODSPORT_TACTICS
    aeAddProjects: PROJECT_GLADIATORS
    aeAddSpecialistClasses: SPECIALISTCLASS_OFFICER
  • No, we will use these festivities for Dramadrama, poetry, and music.
    Gain trait: Timid
    grants
    BONUS_GIVE_TRAIT_TIMID
    aeAddTraits: TRAIT_TIMID
    BONUS_CULTURE_LEVEL
    iCultureLevels 1
  • I will fight as a gladiator myself!
    +2 Courage
    grants
    BONUS_GAIN_COURAGE_2
    aiRatings: RATING_COURAGE=2
    ↳ may trigger: Bloodsport, Bloodsport

✎ Andy Auseon

Chariot of the Anointed
Part of the Chariot of the Anointed chain — 2 events view map →
Once per game Player UsLeader UsHeir UsImportant UsSpouse Of Leader UsThe ProphetCapital Us Plotting Against LeaderNon RoyalReligiousNot Player CharacterNot Blessed
  • Ready our chariots. We speak with [character] upon the road.
    Gain trait: CunningGain trait: ProudLeader relationship: Suspicious Of
    grants
    BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING
    BONUS_GIVE_TRAIT_PROUD
    aeAddTraits: TRAIT_PROUD
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    ↳ may trigger: Chariot Diplomacy
  • Close the Palacepalace gates. Do not let that madman in!
    Gain trait: TimidGain trait: SpoiledGain trait: Besieger3 rebel units appear
    grants
    BONUS_GIVE_TRAIT_TIMID
    aeAddTraits: TRAIT_TIMID
    BONUS_GIVE_TRAIT_SPOILED
    aeAddTraits: TRAIT_SPOILED
    BONUS_GIVE_TRAIT_BESIEGER
    aeAddTraits: TRAIT_BESIEGER
    BONUS_REBEL_UNITS_3
    iRebelUnits 3

✎ Zorbaz

Child Labor Abuses
Once per game City UsLeader UsPlayer UsLeader Tribe Peace Or TruceTribe Peace Or Truce City Project Child LaborMax 2 WeaknessTribe Max Close
  • [character] is right and we should have ended the practice before now.
    -2 LegitimacyRemembered: Abolished child labor (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_CHILD_LABOR_ABUSES_ABOLISH
    aeRemoveProjects: PROJECT_CHILD_LABOR
    BONUS_BOWED_TO_PRESSURE
    iLegitimacy -2
    BONUS_CHILD_LABOR_ABUSES_ABOLISH_TRIBE
    Memory MEMORYTRIBE_BONUS_CHILD_LABOR_ABUSES_ABOLISH_TRIBE
    ◇ grants a memory no event currently keys off
  • We will not have national policy dictated to us by the [tribe], but let us review our sentencing guildelines and release some [tribe] childen as a gesture of good faith.
    -40Civics-10/city↗ turn-40Training-10/city↗ turnRemembered: Placated us on the matter of child labor (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_TRAINING_AND_CIVIC_COST
    aeBonuses: BONUS_CIVICS_LOSS_SMALL, BONUS_TRAINING_LOSS_TINY
    BONUS_CHILD_LABOR_ABUSES_PLACATED_TRIBE
    Memory MEMORYTRIBE_BONUS_CHILD_LABOR_ABUSES_PLACATED_TRIBE
    ◇ grants a memory no event currently keys off
  • Damn the [tribe] for their insolence! Work their children to death and marshal the army!
    Gain trait: Cruel+80Training+20/city↗ turn+6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_GIVE_TRAIT_CRUEL
    aeAddTraits: TRAIT_CRUEL
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER

✎ Velociryx

Clearing His Debt
Once per game Religion Head UsReligionCapital UsLeader Us Owes Favor To Leader
  • Ask that they make a sizeable donation to your coffers.
    +320Money+80/city↗ turn
    grants
    BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_MONEY_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=320
    aiGlobalYieldsPer: YIELD_MONEY=80
  • Ask that they help draft upcoming laws and mandates.
    +60Civics+15/city↗ turn
    grants
    BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
  • There is no need for repayment, it was for a friend!
    Leader relationship: Conspiring With
    grants
    BONUS_EVENTOPTION_CLEARING_THEIR_DEBT_OPTION_3_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO

✎ Zorbaz

Confused Loyalties
Once per game Player UsCity UsPlayer ThemLeader UsFamily UsReligion World City Discontent Moderate
  • Encourage the [family] and the citizens of [city] to find common ground in their faith.
    -1 Happiness levelRemembered: Helped Citizens (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Did permit family to rule as superiors to locals (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_HAPPINESS_DOWN
    iHappinessLevels -1
    BONUS_SECOND_CLASS_PLAYER_POS
    Memory MEMORYPLAYER_SECOND_CLASS_CITIZENS_POS
    BONUS_EVENTOPTION_SECOND_CLASS_FAMILY_POS
    Memory MEMORYFAMILY_SECOND_CLASS_CITIZENS_POS
    ◇ grants a memory no event currently keys off
  • This affinity for foreign creeds makes me nervous. Expel these acolytes of [religion]!
    +3 Happiness levelsRemembered: Refused to Help Citizens (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Did not permit family to rule as superiors to locals (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Disrespected our beliefs (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_ORIGINAL_OWNER_0
    iCitizens -1
    iHappinessLevels 3
    BONUS_SECOND_CLASS_PLAYER_NEG
    Memory MEMORYPLAYER_SECOND_CLASS_CITIZENS_NEG
    BONUS_EVENTOPTION_SECOND_CLASS_FAMILY_NEG
    Memory MEMORYFAMILY_SECOND_CLASS_CITIZENS_NEG
    BONUS_EVENTOPTION_RELIGION_OPINION_BAD
    Memory MEMORYRELIGION_RELIGION_OPINION_BAD
    ◇ grants a memory no event currently keys off
  • The people and leaders of [city] are wise to embrace [religion]. Let us all convert!
    Remembered: Did permit family to rule as superiors to locals (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SECOND_CLASS_FAMILY_POS
    Memory MEMORYFAMILY_SECOND_CLASS_CITIZENS_POS
    BONUS_STATE_RELIGION
    bStateReligion 1
    ◇ grants a memory no event currently keys off

✎ Gabe Campbell

Council Dispute
Once per game Leader UsUsUs ChancellorSpymaster
  • I prefer the straightforward way that Chancellor [character] conducts his business.
    Loses trait: CunningRemembered: Favored me in the council dispute (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Did not favor me in the council dispute (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_COUNCIL_SPY_CHAN_OPTION_0_CHARACTER_0
    aeBonuses: BONUS_REMOVE_TRAIT_CUNNING
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_COUNCIL_SPY_CHAN_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_DISAGREEMENT_COUNCIL_POS
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_COUNCIL_SPY_CHAN_OPTION_0_CHARACTER_2
    Memory MEMORYCHARACTER_DISAGREEMENT_COUNCIL_NEG
    ◇ grants a memory no event currently keys off
  • Spymaster [character] is right. Bring the knives out!
    Loses trait: SteadfastRemembered: Did not favor me in the council dispute (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Favored me in the council dispute (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_COUNCIL_SPY_CHAN_OPTION_1_CHARACTER_0
    aeBonuses: BONUS_REMOVE_TRAIT_STEADFAST
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_COUNCIL_SPY_CHAN_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_DISAGREEMENT_COUNCIL_NEG
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_COUNCIL_SPY_CHAN_OPTION_1_CHARACTER_2
    Memory MEMORYCHARACTER_DISAGREEMENT_COUNCIL_POS
    ◇ grants a memory no event currently keys off
  • There is room in our suite of diplomatic tools for both approaches.
    +2 Legitimacy
    gated by
    LeaderSubject SUBJECT_DIPLOMAT
    grants
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_COUNCIL_SPY_CHAN_OPTION_2_CHARACTER_0
    iLegitimacy 2
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_COUNCIL_SPY_CHAN_OPTION_2_CHARACTER_1
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_COUNCIL_SPY_CHAN_OPTION_2_CHARACTER_2

✎ Gabe Campbell

Council Swap
Once per game Heir UsFamily Head UsFamily UsLeader Us Max UpsetAmbassadorFamily Non Leader
  • [character] needs more experience near the throne.
    Leader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_COUNCIL_SWAP_OPTION_0_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    Council COUNCIL_AMBASSADOR
  • The composition of the Council is the ruler's responsibility.
    Leader relationship: Estranged FromLeader relationship: Endeared To
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • I will make it up to the [family].
    Leader relationship: Endeared To-60Civics-15/city↗ turnRemembered: Sent us gifts (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_COUNCIL_SWAP_OPTION_2_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    Council COUNCIL_AMBASSADOR
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_EVENTOPTION_COUNCIL_SWAP_OPTION_2_FAMILY_0
    Memory MEMORYFAMILY_FAMILY_GIFTS
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Covert Marriage
Once per game Family UsUsFamily UsPlayer Us
  • Their love should be celebrated!
    Leader relationship: Endeared ToLeader relationship: Endeared ToRemembered: Allowed scandalous marriage (-40 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_ROMANTIC
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_COVERT_MARRIAGE_NEG
    Memory MEMORYFAMILY_ALLOWED_MARRIAGE
    ◇ grants a memory no event currently keys off
  • No, it is too late to stop this.
    Leader relationship: Influenced ByLeader relationship: Influenced ByRemembered: Allowed scandalous marriage (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_COVERT_MARRIAGE_NEG
    Memory MEMORYFAMILY_ALLOWED_MARRIAGE
    ◇ grants a memory no event currently keys off
  • [character] will be branded an enemy of the state.
    Leader relationship: Vengeful AgainstGain trait: FugitiveRemembered: Stopped scandalous marriage (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_GIVE_TRAIT_FUGITIVE
    aeAddTraits: TRAIT_FUGITIVE
    BONUS_EVENTOPTION_COVERT_MARRIAGE_POS
    Memory MEMORYFAMILY_STOPPED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Dangerous Heirs
Part of the Dangerous Heirs chain — 3 events view map →
Once per game UsUsLeader Us AdultBypassed By LeaderMax Upset

✎ Leyla Johnson

Daughter's Dream
Once per game Law: Legal Code Leader UsUsUs MaleFemaleFertile AgeNot Child Of Leader Us
  • Execute the father. A life for a life.
    +2 LegitimacyThe character is killed
    grants
    BONUS_EVENTOPTION_TRAIT_DAUGHTERS_DREAM_OPTION_0
    iLegitimacy 2
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • The father acted with pure intentions.
    grants
    BONUS_EVENTOPTION_TRAIT_DAUGHTERS_DREAM_OPTION_1
    aiTraitProbDelay: TRAIT_RUTHLESS=25
  • Compensate both for their suffering.
    -80Money-20/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_DAUGHTERS_DREAM_OPTION_2
    aeBonuses: BONUS_MONEY_LOSS_TINY, BONUS_SET_JUDGE_ARCHETYPE

✎ Andy Auseon Background reading ↗

Day of the Dupes
Every 40 turns Leader UsParent Of Leader UsUs ChancellorMax UpsetMin Cautious
  • [character]'s service for [rival] is impeccable, I stand by him.
    Remembered: Sided against us in a power struggle (-80 opinion, permanent)(no event currently keys off this)Gain trait: ExiledRemembered: Supported us in a power struggle (+80 opinion, permanent)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DAY_OF_THE_DUPES_EXILE_CHARACTER_1
    Memory MEMORYCHARACTER_DAY_OF_DUPES_NEG
    aeBonuses: BONUS_GIVE_TRAIT_EXILED
    BONUS_EVENTOPTION_DAY_OF_THE_DUPES_EXILE_CHARACTER_2
    Memory MEMORYCHARACTER_DAY_OF_DUPES_POS
    ◇ grants a memory no event currently keys off
  • I can find another minister but not another father.
    Remembered: Supported us in a power struggle (+80 opinion, permanent)(no event currently keys off this)Remembered: Sided against us in a power struggle (-80 opinion, permanent)(no event currently keys off this)Gain trait: Slighted
    grants
    BONUS_EVENTOPTION_DAY_OF_THE_DUPES_DISMISS_CHANCELLOR_CHARACTER_1
    Memory MEMORYCHARACTER_DAY_OF_DUPES_POS
    BONUS_EVENTOPTION_DAY_OF_THE_DUPES_DISMISS_CHANCELLOR_CHARACTER_2
    Memory MEMORYCHARACTER_DAY_OF_DUPES_NEG
    aeBonuses: BONUS_LEAVE_COUNCIL
    ◇ grants a memory no event currently keys off
  • For the good of [rival], we can find a way to share power.
    +120Civics+30/city↗ turnRemembered: Resolved a power struggle (+20 opinion for 40 turns)(no event currently keys off this)Remembered: Resolved a power struggle (+20 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_CIVICS_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_CIVICS=120
    aiGlobalYieldsPer: YIELD_CIVICS=30
    BONUS_EVENTOPTION_DAY_OF_THE_DUPES_DEAL_CHARACTER_1
    Memory MEMORYCHARACTER_DAY_OF_DUPES_DEAL
    BONUS_EVENTOPTION_DAY_OF_THE_DUPES_DEAL_CHARACTER_2
    Memory MEMORYCHARACTER_DAY_OF_DUPES_DEAL
    ◇ grants a memory no event currently keys off

✎ Solver Background reading ↗

Deception and Chaos
Every 30 turns UsUsReligion StateUs Or ThemLeader Us VillainousRighteousZoroastrianism
  • One less honest man will help.
    grants
    BONUS_EVENTOPTION_DECEPTION_AND_CHAOS_0
    Mission MISSION_ASSASSINATE_ANY
    iMissionSubject 1
  • Maybe the head of [religion] should disappear.
    grants
    BONUS_EVENTOPTION_DECEPTION_AND_CHAOS_1
    Mission MISSION_ASSASSINATE_ANY
    iMissionSubject 3
  • Walk in and surprise them.
    Leader relationship: Suspicious OfLeader relationship: Suspicious Of+1 Charisma
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1

✎ Josh Unsworth

Disinherit This!
Every 40 turns Heir UsUsLeader Us Max Upset
Always The character is killedGain trait: Insane
  • Get [character] out of my sight! What a senseless tragedy.
    Gain trait: Exiled
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
  • I cannot bring myself to execute [character], but he is too dangerous to be free.
    Gain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • Only one punishment befits such a heinous crime.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Gabe Campbell

Disinherited
Every 40 turns Heir UsUsUsLeader UsSpouse Of Leader UsUs SpymasterMax UpsetChancellor
Always Leader relationship: Plotting Against
  • Let us reconcile with [character].
    grants
    BONUS_EVENTOPTION_HEIR_BYPASSED_SITUATION_INFLUENCE
    Mission MISSION_INFLUENCE
    iMissionSubject 1
  • I cannot bring myself to harm [character], but he is too dangerous to be free.
    Gain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • There's only one way to be be sure...
    Remembered: Ignored in court (-80 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_HEIR_BYPASSED_SITUATION_ASSASSINATE
    Mission MISSION_ASSASSINATE
    iMissionSubject 1
    BONUS_EVENTOPTION_HEIR_BYPASSED_SITUATION_SPOUSE_NEGATIVE
    Memory MEMORYCHARACTER_HEIR_BYPASSED_SITUATION_SPOUSE_NEGATIVE
    ◇ grants a memory no event currently keys off

✎ Gabe Campbell

Distant Riches: Proposal
Part of the Distant Riches: Proposal chain — 8 events , 2 branch points view map →
Once per game Turn 60+ Law: Exploration Player UsCapital Us Player AssyriaPlayer BabyloniaPlayer PersiaPlayer Hittite
  • A wonderful opportunity. Of course!
    -320Money-80/city↗ turn
    grants
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
    ↳ may trigger: Distant Riches: Contact
  • What can foreign lands offer [rival]? Begone!
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ David Ballantyne

Drinking Buddies
Once per game Leader UsLeader Tribe Peace Or TruceTribe Drunk
  • Sure! All of this ruling business is boring, let's ride!
    +30Food+10/city↗ turnLeader relationship: Influenced By
    grants
    BONUS_DRINKING_BUDDIES_HUNTING_TRIP
    aeBonuses: BONUS_FOOD_GAIN_SMALL, BONUS_MAYBE_WOUNDED
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • It pains me, but I must decline. I need to try and turn over a new leaf.
    Loses trait: DrunkRemembered: Refused to go drinking and hunting with us (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_REMOVE_TRAIT_DRUNK
    aeRemoveTraits: TRAIT_DRUNK
    BONUS_DRINKING_BUDDIES_TRIBAL_DISAPPOINTMENT
    Memory MEMORYTRIBE_DISAPPOINTMENT
    ◇ grants a memory no event currently keys off

✎ Velociryx

El, Yahweh and Baal
25% to appear Once per game Religion StateTribe ReligionPlayer Us Judaism
  • Maybe God is not the only divine being.
    Remembered: Questioned God (-80 opinion for 40 turns)(no event currently keys off this)Free law: Polytheism
    grants
    BONUS_EVENTOPTION_EL_YAHWEH_BAAL_0
    Memory MEMORYRELIGION_QUESTIONED_GOD
    BONUS_EVENTOPTION_EL_YAHWEH_BAAL_1
    FreeLaw LAW_POLYTHEISM
    ◇ grants a memory no event currently keys off
  • Baal may just be another name for God.
    Remembered: Disrespected our beliefs (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Accepted religious practice (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_EL_YAHWEH_BAAL_2
    Memory MEMORYRELIGION_RELIGION_OPINION_BAD
    BONUS_EVENTOPTION_EL_YAHWEH_BAAL_3
    Memory MEMORYTRIBE_ACCEPTED_RELIGIOUS_PRACTICE
    ◇ grants a memory no event currently keys off
  • They must be corrected.
    Remembered: Argued religious practice (-80 opinion for 40 turns)(no event currently keys off this)Free law: Monotheism
    grants
    BONUS_EVENTOPTION_EL_YAHWEH_BAAL_4
    Memory MEMORYTRIBE_ARGUED_RELIGIOUS_PRACTICE
    BONUS_EVENTOPTION_EL_YAHWEH_BAAL_5
    FreeLaw LAW_MONOTHEISM
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth Background reading ↗

Era of Corruption Ambition Finished · Enact Iconography
Once per game Leader UsPlayer UsCity UsCity Us Not Righteous
Always +400Money+100/city↗ turn
  • Do not interfere. What the poor don't know won't hurt them.
    +240Money+60/city↗ turn+60Happinesseach city↗ turn+60Happinesseach city↗ turn
    grants
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
  • Double the sale of blessings. The divine's favor must be paid for, and we need the Moneymoney.
    +400Money+100/city↗ turn+80Discontenteach city↗ turn+80Discontenteach city↗ turn
    grants
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80
  • We must change. These are eternal matters. We should not sell sins as if they were chattel.
    +2 CharismaFree law: Calligraphy+1 Happiness level+1 Happiness level
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_GAIN_CHARISMA_2
    aiRatings: RATING_CHARISMA=2
    BONUS_EVENTOPTION_ERA_OF_CORRUPTION_OPTION_2_PLAYER
    FreeLaw LAW_CALLIGRAPHY
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1

✎ Zorbaz

Era of Guilds
Once per game Law: Guilds Leader UsPlayer UsCity UsCity UsCity Us Urban characterCity Mill
  • We shall levy a tax upon the guilds.
    +2 Discipline+400Money+100/city↗ turn+60Discontenteach city↗ turn+60Discontenteach city↗ turn+60Discontenteach city↗ turn
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
  • We must negotiate for additional resource production.
    +2 Charisma-160Money-40/city↗ turn+50Wood+15/city↗ turn+50Stone+15/city↗ turn+50Iron+15/city↗ turn
    grants
    BONUS_GAIN_CHARISMA_2
    aiRatings: RATING_CHARISMA=2
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_WOOD_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_WOOD=50
    aiGlobalYieldsPer: YIELD_WOOD=15
    BONUS_STONE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=50
    aiGlobalYieldsPer: YIELD_STONE=15
    BONUS_IRON_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_IRON=50
    aiGlobalYieldsPer: YIELD_IRON=15
  • We must uproot any examples of corruption within the guilds.
    +2 Wisdom-80Civics-20/city↗ turn+2 LegitimacyBegin project: Corruption Reform+2 LegitimacyBegin project: Corruption Reform+2 LegitimacyBegin project: Corruption Reform
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_VILLAINOUS
    grants
    BONUS_GAIN_WISDOM_2
    aiRatings: RATING_WISDOM=2
    BONUS_CIVICS_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=-80
    aiGlobalYieldsPer: YIELD_CIVICS=-20
    BONUS_PROJECT_CORRUPTION_REFORM
    iLegitimacy 2
    aeAddProjects: PROJECT_CORRUPTION_REFORM
    BONUS_PROJECT_CORRUPTION_REFORM
    iLegitimacy 2
    aeAddProjects: PROJECT_CORRUPTION_REFORM
    BONUS_PROJECT_CORRUPTION_REFORM
    iLegitimacy 2
    aeAddProjects: PROJECT_CORRUPTION_REFORM

✎ Zorbaz

Era of Holy Wars
Once per game Law: Holy War Leader UsPlayer UsCity UsCity UsCity Us Archetype MartialCity Temple
  • We must spread word of the faith to all lands!
    +2 Charisma+60Civics+15/city↗ turn+6Orders↗ turn
    grants
    BONUS_GAIN_CHARISMA_2
    aiRatings: RATING_CHARISMA=2
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6
  • We shall march forward by the sword!
    +2 Courage-75Iron-25/city↗ turn+1 Heavy Infantry unit+1 Heavy Infantry unit+1 Melee Cavalry unit
    grants
    BONUS_GAIN_COURAGE_2
    aiRatings: RATING_COURAGE=2
    BONUS_IRON_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_IRON=-75
    aiGlobalYieldsPer: YIELD_IRON=-25
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1

✎ Zorbaz

Era of Justice
Once per game Law: Legal Code Leader UsFamily Head UsFamily Head UsCapital UsCity UsCity Us JudgeCity Courthouse
  • True freedom is only found with equality of law!
    Gain trait: InspiringLeader relationship: Conspiring WithLeader relationship: Conspiring With
    gated by
    PlayerSubject SUBJECT_LAW_FREEDOM
    grants
    BONUS_GIVE_TRAIT_INSPIRING
    aeAddTraits: TRAIT_INSPIRING
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_CULTURE_LEVEL
    iCultureLevels 1
    BONUS_CULTURE_LEVEL
    iCultureLevels 1
    BONUS_CULTURE_LEVEL
    iCultureLevels 1
  • We must ensure that these laws are publicly known.
    -160Training-40/city↗ turn+2 LegitimacyBegin project: Protection Edicts+2 LegitimacyBegin project: Protection Edicts+2 LegitimacyBegin project: Protection Edicts
    grants
    BONUS_TRAINING_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=-160
    aiGlobalYieldsPer: YIELD_TRAINING=-40
    BONUS_PROJECT_PROTECTION_EDICTS
    iLegitimacy 2
    aeAddProjects: PROJECT_PROTECTION_EDICTS
    BONUS_PROJECT_PROTECTION_EDICTS
    iLegitimacy 2
    aeAddProjects: PROJECT_PROTECTION_EDICTS
    BONUS_PROJECT_PROTECTION_EDICTS
    iLegitimacy 2
    aeAddProjects: PROJECT_PROTECTION_EDICTS
  • There is still much work to be done!
    Gain trait: FrugalLeader relationship: Endeared ToLeader relationship: Endeared To+12 Orders+160 Science+80 Civics
    grants
    BONUS_GIVE_TRAIT_FRUGAL
    aeAddTraits: TRAIT_FRUGAL
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_PROJECT_DECREE_4
    aiGlobalYields: YIELD_ORDERS=12
    BONUS_PROJECT_INQUIRY_4
    aiGlobalYields: YIELD_SCIENCE=160
    BONUS_PROJECT_FORUM_4
    aiGlobalYields: YIELD_CIVICS=80

✎ Zorbaz

Era of Patriots
Once per game Law: Volunteers Leader UsUsUsCity UsCity UsCity Us Archetype RegalGeneralCity Garrison
  • Sing the tales of our brave fighting men and women.
    Gain trait: BesiegerGain trait: Besieger+1 Melee Cavalry unit+1 Melee Cavalry unit+1 Siege unit
    gated by
    PlayerSubject SUBJECT_PLAYER_EPICS
    grants
    BONUS_GIVE_TRAIT_BESIEGER
    aeAddTraits: TRAIT_BESIEGER
    BONUS_GIVE_TRAIT_BESIEGER
    aeAddTraits: TRAIT_BESIEGER
    BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    BONUS_UNITCLASS_SIEGE
    aiBonusUnits: BONUSUNITCLASS_SIEGE=1
  • Call upon them to fight for our home once more!
    +2 Discipline-150Iron-50/city↗ turn-400Money-100/city↗ turn+1 Heavy Infantry unit+1 Heavy Infantry unit+1 Siege unit
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
    BONUS_IRON_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_IRON=-150
    aiGlobalYieldsPer: YIELD_IRON=-50
    BONUS_MONEY_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=-400
    aiGlobalYieldsPer: YIELD_MONEY=-100
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    BONUS_UNITCLASS_SIEGE
    aiBonusUnits: BONUSUNITCLASS_SIEGE=1
  • Thank them for their service.
    +240Training+60/city↗ turnLeader relationship: Conspiring With+1 Happiness level+1 Happiness level+1 Happiness level
    grants
    BONUS_TRAINING_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_TRAINING=240
    aiGlobalYieldsPer: YIELD_TRAINING=60
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1

✎ Zorbaz

Era of Trade
Once per game Law: Trade League Leader UsPlayer UsCity UsCity UsCity Us Seven VirtuesCity Harbor
  • We must tax this trade and secure our portion.
    +1 Discipline+400Money+100/city↗ turn
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
  • We shall invest in these merchant cities for future returns.
    +1 Wisdom-160Money-40/city↗ turnBegin project: Merchant TownBegin project: Merchant TownBegin project: Merchant Town
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_PROJECT_MERCHANT_TOWN
    aeAddProjects: PROJECT_MERCHANT_TOWN
    BONUS_PROJECT_MERCHANT_TOWN
    aeAddProjects: PROJECT_MERCHANT_TOWN
    BONUS_PROJECT_MERCHANT_TOWN
    aeAddProjects: PROJECT_MERCHANT_TOWN
  • We must celebrate our accomplishments. Surely we can afford it!
    +2 Charisma-320Money-80/city↗ turn
    grants
    BONUS_GAIN_CHARISMA_2
    aiRatings: RATING_CHARISMA=2
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
    BONUS_CULTURE_LEVEL
    iCultureLevels 1
    BONUS_CULTURE_LEVEL
    iCultureLevels 1
    BONUS_CULTURE_LEVEL
    iCultureLevels 1

✎ Zorbaz Background reading ↗

Era of Universal [religion]
Once per game Leader UsReligion StateReligion Head UsCapital UsCity UsCity Us ReligiousChristianityReligion Of LeaderCity Temple
  • Let the faith and the law support each other as one.
    +16Orders↗ turn+160Civics+40/city↗ turnLeader relationship: Endeared To+1 Happiness level+1 Happiness level+1 Happiness level
    gated by
    PlayerSubject SUBJECT_PLAYER_CONSTITUTION
    grants
    BONUS_ORDERS_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_ORDERS=16
    BONUS_CIVICS_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_CIVICS=160
    aiGlobalYieldsPer: YIELD_CIVICS=40
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • Let royal inscriptions be made across the land enshrining these tenets in Stonestone.
    +12Orders↗ turn+400Money+100/city↗ turnLeader relationship: Influenced By
    grants
    BONUS_ORDERS_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_ORDERS=12
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • We will expand our faith even more, to even the furthest reaches.
    +1 Christianity Disciple+1 Christianity Disciple+1 Christianity Disciple
    grants
    BONUS_CHRISTIANITY_DISCIPLE
    aiUnits: UNIT_CHRISTIANITY_DISCIPLE=1
    BONUS_CHRISTIANITY_DISCIPLE
    aiUnits: UNIT_CHRISTIANITY_DISCIPLE=1
    BONUS_CHRISTIANITY_DISCIPLE
    aiUnits: UNIT_CHRISTIANITY_DISCIPLE=1

✎ Zorbaz

Era of Universal [religion]
Once per game Leader UsReligion StateReligion Head UsCapital UsCity UsCity Us ReligiousJudaismReligion Of LeaderCity Temple
  • Let the faith and the law support each other as one.
    +16Orders↗ turn+160Civics+40/city↗ turnLeader relationship: Endeared To+1 Happiness level+1 Happiness level+1 Happiness level
    gated by
    PlayerSubject SUBJECT_PLAYER_CONSTITUTION
    grants
    BONUS_ORDERS_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_ORDERS=16
    BONUS_CIVICS_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_CIVICS=160
    aiGlobalYieldsPer: YIELD_CIVICS=40
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • Let royal inscriptions be made across the land enshrining these tenets in Stonestone.
    +12Orders↗ turn+400Money+100/city↗ turnLeader relationship: Influenced By
    grants
    BONUS_ORDERS_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_ORDERS=12
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • We will expand our faith even more, to even the furthest reaches.
    +1 Judaism Disciple+1 Judaism Disciple+1 Judaism Disciple
    grants
    BONUS_JUDAISM_DISCIPLE
    aiUnits: UNIT_JUDAISM_DISCIPLE=1
    BONUS_JUDAISM_DISCIPLE
    aiUnits: UNIT_JUDAISM_DISCIPLE=1
    BONUS_JUDAISM_DISCIPLE
    aiUnits: UNIT_JUDAISM_DISCIPLE=1

✎ Zorbaz

Era of Universal [religion]
Once per game Leader UsReligion StateReligion Head UsCapital UsCity UsCity Us ReligiousManichaeismReligion Of LeaderCity Temple
  • Let the faith and the law support each other as one.
    +16Orders↗ turn+160Civics+40/city↗ turnLeader relationship: Endeared To+1 Happiness level+1 Happiness level+1 Happiness level
    gated by
    PlayerSubject SUBJECT_PLAYER_CONSTITUTION
    grants
    BONUS_ORDERS_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_ORDERS=16
    BONUS_CIVICS_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_CIVICS=160
    aiGlobalYieldsPer: YIELD_CIVICS=40
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • Let royal inscriptions be made across the land enshrining these tenets in Stonestone.
    +12Orders↗ turn+400Money+100/city↗ turnLeader relationship: Influenced By
    grants
    BONUS_ORDERS_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_ORDERS=12
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • We will expand our faith even more, to even the furthest reaches.
    +1 Manichaeism Disciple+1 Manichaeism Disciple+1 Manichaeism Disciple
    grants
    BONUS_MANICHAEISM_DISCIPLE
    aiUnits: UNIT_MANICHAEISM_DISCIPLE=1
    BONUS_MANICHAEISM_DISCIPLE
    aiUnits: UNIT_MANICHAEISM_DISCIPLE=1
    BONUS_MANICHAEISM_DISCIPLE
    aiUnits: UNIT_MANICHAEISM_DISCIPLE=1

✎ Zorbaz

Era of Universal [religion]
Once per game Leader UsReligion StateReligion Head UsCapital UsCity UsCity Us ReligiousZoroastrianismReligion Of LeaderCity Temple
  • Let the faith and the law support each other as one.
    +16Orders↗ turn+160Civics+40/city↗ turnLeader relationship: Endeared To+1 Happiness level+1 Happiness level+1 Happiness level
    gated by
    PlayerSubject SUBJECT_PLAYER_CONSTITUTION
    grants
    BONUS_ORDERS_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_ORDERS=16
    BONUS_CIVICS_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_CIVICS=160
    aiGlobalYieldsPer: YIELD_CIVICS=40
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • Let royal inscriptions be made across the land enshrining these tenets in Stonestone.
    +12Orders↗ turn+400Money+100/city↗ turnLeader relationship: Influenced By
    grants
    BONUS_ORDERS_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_ORDERS=12
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • We will expand our faith even more, to even the furthest reaches.
    +1 Zoroastrianism Disciple+1 Zoroastrianism Disciple+1 Zoroastrianism Disciple
    grants
    BONUS_ZOROASTRIANISM_DISCIPLE
    aiUnits: UNIT_ZOROASTRIANISM_DISCIPLE=1
    BONUS_ZOROASTRIANISM_DISCIPLE
    aiUnits: UNIT_ZOROASTRIANISM_DISCIPLE=1
    BONUS_ZOROASTRIANISM_DISCIPLE
    aiUnits: UNIT_ZOROASTRIANISM_DISCIPLE=1

✎ Zorbaz

Era of the Gods
Once per game Law: Polytheism Player UsLeader UsCapital UsReligion PaganReligion Head Us CarnalAdult
  • We shall offer sacrifices and secure the favor of the gods and their servants.
    -150Food-50/city↗ turn+1 Happiness levelLeader relationship: In Love With
    grants
    BONUS_FOOD_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_FOOD=-150
    aiGlobalYieldsPer: YIELD_FOOD=-50
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_LEADER_IN_LOVE_WITH
    AddLeaderRelationship RELATIONSHIP_IN_LOVE_WITH
  • Bring a sacred lover to me. I have need of an successor blessed by the gods.
    Gain trait: RomanticLeader relationship: Influenced By
    grants
    BONUS_GIVE_TRAIT_ROMANTIC
    aeAddTraits: TRAIT_ROMANTIC
    BONUS_HAVE_BASTARD
    bHaveBastard 1
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • I shall consult with a priestess to find the will of the gods.
    Gain trait: Blessed+80Happinesseach city↗ turnLeader relationship: Endeared To
    grants
    BONUS_GIVE_TRAIT_BLESSED
    aeAddTraits: TRAIT_BLESSED
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Zorbaz

Family First
Every 40 turns Leader UsSibling Of Leader UsUs AdultNo JobChancellor
  • We will make him the new Chancellor.
    Remembered: Made me Chancellor (+40 opinion for 20 turns)(no event currently keys off this)Gain trait: Slighted
    grants
    BONUS_EVENTOPTION_FAMILY_FIRST_YES
    Memory MEMORYCHARACTER_MADE_CHANCELLOR
    Council COUNCIL_CHANCELLOR
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED
    ◇ grants a memory no event currently keys off
  • He does not deserve a title.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Leyla Johnson

Favored One
Every 80 turns Player UsHeir UsUsLeader UsUs Max UpsetAdultSome Courage
Always The character is killedGain trait: InsaneThe character is killedThe character is killed
  • [rival] falls under the reign of a madman...
    -6 Legitimacy
    grants
    BONUS_EVENTOPTION_HEIR_BYPASSED_COUP
    iLegitimacy -6

✎ Gabe Campbell

Favored One
Every 80 turns Player UsHeir UsUsLeader Us Max UpsetNot Married
Always The character is killedGain trait: InsaneThe character is killed
  • [rival] falls under the reign of a madman...
    -6 Legitimacy
    grants
    BONUS_EVENTOPTION_HEIR_BYPASSED_COUP
    iLegitimacy -6

✎ Gabe Campbell

Feel the Pressure
Once per game Family Head UsLaw CentralizationFamily UsLeader UsPlayer Us Max UpsetPlayer Centralization
  • I will not bow to intimidation.
    Leader relationship: Plotting Against+2 Legitimacy
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
    BONUS_EVENTOPTION_TRAIT_FEEL_THE_PRESSURE_OPTION_0_CHARACTER_1
    iLegitimacy 2
  • [law] is not worth the trouble.
    Leader relationship: Endeared ToFree law: Vassalage
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_TRAIT_FEEL_THE_PRESSURE_OPTION_1_CHARACTER_1
    FreeLaw LAW_VASSALAGE
  • I will persuade them of [law]'s merits with a speech.
    Leader relationship: Conspiring With+4Orders↗ turn
    gated by
    LeaderSubject SUBJECT_ORATOR
    grants
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4

✎ Andy Auseon

Fighting for the Divine
30% to appear Once per game Religion StateLeader UsUs Or Them GeneralNot Zealot
  • My blade belongs to.
    Leader relationship: Endeared To
    grants
    BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • I fight for [rival].
    +6Orders↗ turn+1 DisciplineLeader relationship: Estranged From
    grants
    BONUS_EVENTOPTION_TRAIT_MILITARY_MIND_OPTION_1
    aeBonuses: BONUS_ORDERS_GAIN_AVERAGE, BONUS_GAIN_DISCIPLINE_1
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • May bless my sword.
    Gain trait: Sword of the GodsLoses trait: Mysterious Sword
    gated by
    LeaderSubject SUBJECT_MYSTERIOUS_SWORD
    grants
    BONUS_EVENTOPTION_MYSTERIOUS_SWORD_USING_WIELD
    aeAddTraits: TRAIT_SWORD_OF_THE_GODS
    aeRemoveTraits: TRAIT_MYSTERIOUS_SWORD

✎ Josh Unsworth

Foolish Display
Once per game Leader UsHeir UsTech Infantry Square Discovered Us Adult Under 30
Always Gain trait: Wounded
  • Scars build character, even one this ugly.
    Leader relationship: Endeared To+1 Courage
    grants
    BONUS_EVENTOPTION_TECH_INFANTRY_SQUARE_FOOLISH_DISPLAY_OPTION_0_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aeBonuses: BONUS_GAIN_COURAGE_1
  • He is useless to us now.
    Gain trait: Excluded from Succession
    grants
    BONUS_EVENTOPTION_TECH_INFANTRY_SQUARE_FOOLISH_DISPLAY_OPTION_1_CHARACTER_1
    SetArchetype TRAIT_SCHEMER_ARCHETYPE
    aeBonuses: BONUS_GIVE_TRAIT_EXCLUDED
  • Make a public display of our support.
    +1 WisdomLeader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_LOYAL
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Andy Auseon Background reading ↗

Fresh Game
Part of the Fresh Game chain — 2 events view map →
Once per game Leader TribeTribeLeader UsSpouse Of Leader UsChild Of Leader Us Vengeful Against LeaderTeenager Or Adult
  • We will pay the [tribe] well for their catch.
    +75Food+25/city↗ turn-40Money-10/city↗ turn
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_FRESH_GAME_OPTION_0_CHARACTER_1
    aeBonuses: BONUS_FOOD_GAIN_LARGE, BONUS_MONEY_LOSS_MINIMAL
    ↳ may trigger: Not So Fresh
  • Give the hunters a little extra, as a token of friendship.
    Leader relationship: Influenced By+75Food+25/city↗ turn-80Money-20/city↗ turn
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_RELATIONSHIP_FRESH_GAME_OPTION_1_CHARACTER_1
    aeBonuses: BONUS_FOOD_GAIN_LARGE, BONUS_MONEY_LOSS_TINY
    ↳ may trigger: Not So Fresh
  • Tell them to take their meat elsewhere.
    Leader relationship: Plotting AgainstGain trait: Frugal
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
    BONUS_GIVE_TRAIT_FRUGAL
    aeAddTraits: TRAIT_FRUGAL

✎ Andy Auseon

Haoma
Every 20 turns Religion StateUs Or ThemPlayer Us ZoroastrianismHinduism
  • My mind races with knowledge!
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • My heart overflows with song!
    +1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • My body fills with strength!
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • My frailty is no more!
    Loses trait: Ill
    gated by
    LeaderSubject SUBJECT_ILL
    grants
    BONUS_REMOVE_TRAIT_ILL
    aeRemoveTraits: TRAIT_ILL

✎ Josh Unsworth Background reading ↗

Harem Conspiracy
Part of the Harem Conspiracy chain — 3 events , 1 branch point view map →
Every 40 turns Leader UsSpouse Of Leader UsHeir UsSuccession UsUs Max UpsetChancellor
  • I have little choice. [character] shall succeed me.
    -1 CourageLeader relationship: Estranged FromLeader relationship: Estranged FromBecomes the chosen heir
    grants
    BONUS_EVENTOPTION_HAREM_CONSPIRACY_ACCEPT_CHARACTER_0
    aeBonuses: BONUS_LOSE_COURAGE_1
    BONUS_EVENTOPTION_HAREM_CONSPIRACY_ACCEPT_CHARACTER_2
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    aeBonuses: BONUS_LEADER_ESTRANGED_FROM
    BONUS_EVENTOPTION_HAREM_CONSPIRACY_ACCEPT_CHARACTER_3
    bChosenHeir 1
  • I will buy time to "consider" this while I Ordersorder guards to imprison the plotters.
    Gain trait: Bold
    grants
    BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD

✎ Solver Background reading ↗

Ides of March
Once per game Leader 2+ Family Head UsFamily UsPlayer UsLeader Us Player RomeVengeful Against LeaderPlotting Against Leader
Always The character is killedSteam achievement: Et Tu Brutus
  • Et tu parvuli?
    (no gates or payload in XML)

✎ Dale Kent Background reading ↗

Illumination
Once per game Family Religion UsReligion WorldPlayer UsLeader Us
  • These are the one true teachings.
    grants
    BONUS_EVENTOPTION_ILLUMINATION_OPTION_0_RELIGION
    FreeTheology THEOLOGY_REVELATION
    BONUS_MAYBE_INTOLERANT
    aiTraitProbDelay: TRAIT_INTOLERANT=50
  • I wish to hear from more voices.
    Progress ambition: ToleranceRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_LAW_TOLERANCE
    Ambition GOAL_TOLERANCE
    aeBonuses: BONUS_RECENT_AMBITION

✎ Andy Auseon

Imperfect Made Perfect
Every 20 turns UsReligion StateUs Or ThemPlayer Us ZoroastrianismEstranged From Leader
  • Do not lecture a [title].
    Leader relationship: Estranged From+4 Legitimacy
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_IMPERFECT_MADE_PERFECT_0
    iLegitimacy 4
  • Very well, this feud is over.
    -4 Legitimacy
    grants
    BONUS_LEADER_ESTRANGED_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_IMPERFECT_MADE_PERFECT_1
    iLegitimacy -4

✎ Josh Unsworth Background reading ↗

In Your Debt
Once per game Family UsLeader Family UsFamily UsFamily UsFamily UsCity Us Owes Favor To LeaderAdultFamily Non LeaderMax UpsetCouncilCourtierFamily HeadReligion Head
  • Promise improvements to their city.
    +30Growtheach city↗ turn+60Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_IN_YOUR_DEBT_OPTION_0_CITY
    aeBonuses: BONUS_GROWTH_GAIN_SMALL, BONUS_HAPPINESS_GAIN_SMALL
  • We will give favors in court affairs.
    Remembered: Provided favors in court (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_IN_YOUR_DEBT_OPTION_1_CHARACTER_3
    Memory MEMORYCHARACTER_COURT_FAVORS
    ◇ grants a memory no event currently keys off
  • He may marry into my family.
    Arranges a marriage
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_IN_YOUR_DEBT_OPTION_2_CHARACTER_3
    iMarrySubject 1

✎ Andy Auseon

In the Wrong Hands
Once per game Player ThemPlayer UsTech Player WarPlayer Portcullis
  • Curses! We must stay vigilant!
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Inappropriate Faith
Every 40 turns Player UsJudaismFamily Us Religion StatePlayer EgyptFamily Max Upset
  • Could a contribution to [family] coffers help them overlook historical pride?
    -240Money-60/city↗ turn
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • We must repent and not force [religion] on those who would rather worship Ra.
    Remembered: Disrespected our beliefs (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Renounced Religion we dislike (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_INAPPROPRIATE_FAITH_REPENT
    bStateReligionEnd 1
    BONUS_EVENTOPTION_RELIGION_OPINION_BAD
    Memory MEMORYRELIGION_RELIGION_OPINION_BAD
    BONUS_EVENTOPTION_INAPPROPRIATE_FAITH_FAMILY_OPINION_GOOD
    Memory RENOUNCED_OUR_DISLIKED_RELIGION
    ◇ grants a memory no event currently keys off
  • The [family] family needs to be convinced that [religion] is the true faith.
    +2 LegitimacyRemembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Enlightened Us (+20 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_EVENTOPTION_INAPPROPRIATE_FAITH_CONVINCE_LEGITIMACY
    iLegitimacy 2
    BONUS_EVENTOPTION_RELIGION_OPINION_GOOD
    Memory MEMORYRELIGION_RELIGION_OPINION_GOOD
    BONUS_EVENTOPTION_INAPPROPRIATE_FAITH_CONVINCE_FAMILY
    Memory ENLIGHTENED_US
    ◇ grants a memory no event currently keys off

✎ Solver Background reading ↗

Jachin and Boaz
Every 30 turns City UsReligion StateUs Or ThemPlayer Us City Jewish Holy SiteJudaism
  • Ask to hear more about Jachin’s travels.
    Leader relationship: Holds Favor From+12Orders↗ turn
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_ORDERS_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_ORDERS=12
  • Boaz the judge sounds interesting.
    Leader relationship: Holds Favor From+60Civics+15/city↗ turn
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
  • Decline and proceed inside.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth Background reading ↗

Keeping Up Appearances
Every 40 turns Non Leader UsNon Leader UsLeader Us RoyalGayMin Pleased
  • If that's what it takes for [character] to be happy.
    Leader relationship: Endeared ToThe marriage is dissolvedLeader relationship: Disappointed With
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_KEEPING_UP_APPEARANCES_ACCEPT
    iDivorcedBySubject 0
    aeBonuses: BONUS_LEADER_DISAPPOINTED_WITH
  • Though I understand that this is difficult, appearances come before our personal lives.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • That would disappoint [character]. But not if he is dead.
    Leader relationship: Endeared To
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_KEEPING_UP_APPEARANCES_ASSASSINATE
    Mission MISSION_ASSASSINATE_ANY
    iMissionSubject 1

✎ Solver

Leaders or Lunatics?
Every 80 turns Law: Pilgrimage Leader UsCity UsNon Leader Us GovernorHealthyOf State Religion
Always Gain trait: Insane
  • We must restore the sacred glory of [rival]!
    Free law: Holy War
    grants
    BONUS_EVENTOPTION_LEADERS_OR_LUNATICS_OPTION_0_CHARACTER_0
    FreeLaw LAW_HOLY_WAR
  • Let them search, so long as they do their jobs.
    Leader relationship: Endeared To+1 Wisdom
    grants
    BONUS_EVENTOPTION_LEADERS_OR_LUNATICS_OPTION_1_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aeBonuses: BONUS_GAIN_WISDOM_1
  • Remove [character]. He can meditate elsewhere.
    +2 LegitimacyGain trait: FugitiveLeader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_LEADERS_OR_LUNATICS_OPTION_2_CHARACTER_0
    iLegitimacy 2
    BONUS_EVENTOPTION_LEADERS_OR_LUNATICS_OPTION_2_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    aeAddTraits: TRAIT_FUGITIVE

✎ Andy Auseon

Legacy of Gold
Once per game Leader UsHeir UsUsPlayer Us OldGreedyMax CautiousChild Of Leader UsChancellorAdultPlayer Min 10000 Money
  • Remove both from their positions.
    Gain trait: Excluded from SuccessionGain trait: Slighted
    grants
    BONUS_GIVE_TRAIT_EXCLUDED
    aeAddTraits: TRAIT_EXCLUDED
    BONUS_LEAVE_COUNCIL
    bLeaveCouncil 1
    aeAddTraits: TRAIT_SLIGHTED
  • Teach [character] the meaning of wealth.
    Gain a random trait
    grants
    BONUS_FRUGAL_OR_MISERABLE
    aeRandomTraitDelay: TRAIT_FRUGAL, TRAIT_MISERABLE
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_LEGACY_OF_GOLD_FRUGAL, TEXT_BONUS_EVENTOPTION_LEGACY_OF_GOLD_MISERABLE
  • Remove [character] as an Influenceinfluence.
    +40 XP to the characterGain trait: Imprisoned
    gated by
    PlayerSubject SUBJECT_PLAYER_TYRANNY
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED

✎ Andy Auseon

Let Sleeping Rulers Lie
Part of the Let Sleeping Rulers Lie chain — 4 events view map →
Once per game Leader Us AdultSlothful
  • Grunt ambiguously and go back to sleep.
    (no gates or payload in XML)
    ↳ may trigger: Let Sleeping Rulers Lie

✎ David Ballantyne

Letter of Treason
Once per game Leader UsPlayer ThemThemLeader ThemUnit Them SchemerPlayer WarGeneral
  • Lay the traps, [character] will not escape!
    -3Orders↗ turnGain trait: Severely Wounded
    grants
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
    BONUS_CHARACTER_SEVERELY_WOUNDED
    aeAddTraits: TRAIT_SEVERELY_WOUNDED
    BONUS_DAMAGE_UNIT_HIGH
    iHPUnit -10
  • Make the edits so that [character] rises up against [rival].
    -3Orders↗ turn3 rebel units appearGain trait: Exiled
    grants
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
    BONUS_REBEL_UNITS_3
    iRebelUnits 3
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
  • Pretend like we know nothing, and use the information to be one step ahead.
    +6Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6

✎ Josh Unsworth Background reading ↗

Lines in the Sand Empires of the Indus
100% to appear Once per game
  • They shall get the Foodfood they need. Send out the patrols.
    -50Food-15/city↗ turn
    grants
    BONUS_CITY_BORDER_GROWTH_LARGE
    iBorderGrowth 6
    BONUS_FOOD_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=-50
    aiGlobalYieldsPer: YIELD_FOOD=-15
  • Tell the patrols to focus on watching for threats.
    -30Food-10/city↗ turn
    grants
    BONUS_UNIT_PROMOTION_TRACKER
    aeEffectUnits: EFFECTUNIT_TRACKER
    BONUS_FOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=-30
    aiGlobalYieldsPer: YIELD_FOOD=-10
  • Appoint [character] as the Commander Border FortForts.
    Gain trait: Commander of the BorderLands
    grants
    BONUS_GIVE_TRAIT_COMMANDER_BORDER_FORTS
    aeAddTraits: TRAIT_COMMANDER_BORDER_FORTS

✎ Josh Unsworth Background reading ↗

Locals in Uproar
Once per game Player UsCity UsPlayer ThemLeader Us City Discontent Moderate
  • I won't tolerate disobedience. Get rid of this foreign rabble!
    +3 Happiness levelsRemembered: Exiled People (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_ORIGINAL_OWNER_0
    iCitizens -1
    iHappinessLevels 3
    BONUS_EVENTOPTION_PLAYER_FEAST_EXILED_PEOPLE
    Memory MEMORYPLAYER_FEAST_EXILED_PEOPLE
    ◇ grants a memory no event currently keys off
  • Let us reconcile with the native inhabitants of [city] through gift giving.
    -240Money-60/city↗ turn+1 Happiness level
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_HAPPINESS_UP
    iHappinessLevels 1

✎ Gabe Campbell

Lovers Steal Away
Once per game Non Leader UsNon Leader UsPlayer UsPlayer Them Single Adult
  • Get those fools back here!
    -4Orders↗ turn
    grants
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
  • We can only hope that they will return to [rival].
    grants
    BONUS_LOVERS_IN_EXILE
    iJoinReverse 0
    aeBonuses: BONUS_LOVERS_IN_EXILE_NESTED

✎ Josh Unsworth

Making “Amends”
Part of the Making “Amends” chain — 2 events view map →
Once per game Leader UsUs DeceitfulDisappointed With Leader
  • Nothing can go wrong with this plan!
    grants
    BONUS_LEADER_DISAPPOINTED_WITH_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    ↳ may trigger: Comeuppance

✎ David Ballantyne

Medical Aid
Every 40 turns Religion StateUsPlayer Us JudaismVengeful Against Leader
  • It is only right to pay.
    +2 Legitimacy-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_MEDICAL_AID_PAID
    iLegitimacy 2
    aeBonuses: BONUS_MONEY_LOSS_SMALL
  • Refuse to pay.
    Remembered: Didn't pay for medical treatment (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MEDICAL_AID_NOT_PAID
    Memory MEMORYRELIGION_REFUSED_PAYMENT_FOR_FIGHT
    ◇ grants a memory no event currently keys off
  • These herbs will 'ease his pain'...
    The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_HERBALIST
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Name of the Murderer
Once per game Assassinated By Leader UsUsLeader UsCapital Us
  • Imprison [character] for these accusations.
    Gain trait: Imprisoned+120Discontenteach city↗ turn
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_DISCONTENT_GAIN_LARGE
    aiCityYields: YIELD_DISCONTENT=120
  • I will not be bated into rash action by this young fool.
    +1 DisciplineRemembered (all families): Accused of murder (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_NAMED_A_MURDERER_WAIT_CHARACTER_2
    MemoryAllFamilies MEMORYFAMILY_NAMED_MURDERER
    aiRatings: RATING_DISCIPLINE=1
    ◇ grants a memory no event currently keys off
  • Silence him.
    The character is killed
    gated by
    PlayerSubject SUBJECT_PLAYER_TYRANNY
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Josh Unsworth

New Obsession
Once per game Leader UsHeir UsWas Leader Dead UsTech Ballistics Discovered Us Adult
  • Support [character] in his efforts.
    Progress ambition: Hagia SophiaRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_WONDER_HAGIA_SOPHIA
    Ambition GOAL_HAGIA_SOPHIA
    aeBonuses: BONUS_RECENT_AMBITION
  • Set aside land for this national monument.
    Progress ambition: Hagia SophiaRemembered: Supported my Ambition (+40 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_BUILDER
    grants
    BONUS_CITY_BORDER_GROWTH_LARGE
    iBorderGrowth 6
    BONUS_EVENTOPTION_TECH_VAULTING_NEW_OBSESSION_OPTION_2_CHARACTER_1
    Memory MEMORYCHARACTER_SUPPORTED_AMBITION
    Ambition GOAL_HAGIA_SOPHIA
    ◇ grants a memory no event currently keys off
  • Our priorities lie elsewhere.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Andy Auseon

No Small Favor
Once per game Leader UsSibling Of Leader UsCity UsFamily Us AdultGovernorHealthyCity Discontent ModerateFamily Max UpsetNot High Wisdom
  • I will help [character] this once.
    -1 Discipline-160Money-40/city↗ turn+1 Happiness level
    grants
    BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • [character] must improve his leadership.
    Leader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_NO_SMALL_FAVOR_OPTION_1
    aeBonuses: BONUS_MAYBE_RIGHTEOUS, BONUS_LEADER_VENGEFUL_AGAINST

✎ Andy Auseon

Nowruz
Every 30 turns Religion StateUsPlayer Us ZoroastrianismReligion
  • Make a toast celebrating the noble families.
    -2 LegitimacyRemembered (all families): Toasted us at a celebration (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTIONS_NOWRUZ_1
    MemoryAllFamilies MEMORYFAMILY_TOASTED
    iLegitimacy -2
    ◇ grants a memory no event currently keys off
  • Reward [character] for his words.
    Leader relationship: Influenced By-120Money-30/city↗ turn
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • Keep the celebrations going all night!
    Remembered: Hosted a memorable celebration (+80 opinion for 20 turns)(no event currently keys off this)-1 Discipline
    grants
    BONUS_EVENTOPTIONS_NOWRUZ_0
    Memory MEMORYRELIGION_MEMORABLE_CELEBRATION
    BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth Background reading ↗

Offensive Behavior
Once per game UsLeader Us CouncilUncouthArchetype MartialMax 2 Weakness
  • Remove [character] at once!
    Gain trait: Slighted
    grants
    BONUS_LEAVE_COUNCIL
    bLeaveCouncil 1
    aeAddTraits: TRAIT_SLIGHTED
  • He is too crucial to our plans.
    Gain trait: Uncouth
    grants
    BONUS_GIVE_TRAIT_UNCOUTH
    aeAddTraits: TRAIT_UNCOUTH

✎ Andy Auseon

On their Own
Once per game Law: Vassalage City Family UsUsLeader UsPlayer Us GovernorHealthyCorruptPlayer Negative Food
  • Vassalage has been a terrible failure, and it must be remedied.
    Free law: Centralization
    grants
    BONUS_EVENTOPTION_ON_THEIR_OWN_OPTION_0_PLAYER
    FreeLaw LAW_CENTRALIZATION
  • Remove [character] and uses his riches to feed the people.
    +30Food+10/city↗ turnLeader relationship: Vengeful Against
    grants
    BONUS_FOOD_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=30
    aiGlobalYieldsPer: YIELD_FOOD=10
    BONUS_EVENTOPTION_ON_THEIR_OWN_OPTION_1_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    bReleaseGovernor 1
  • The government shall distribute a Foodfood subsidy.
    Begin project: Grain Dole-80Money-20/city↗ turn
    grants
    BONUS_EVENTOPTION_ON_THEIR_OWN_OPTION_2_CITY
    aeAddProjects: PROJECT_GRAIN_DOLE
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20

✎ Andy Auseon

Only the Best
Part of the Only the Best chain — 2 events view map →
Once per game Leader UsFamily Head Us AdultSpoiled
  • Disgusting!
    (no gates or payload in XML)
    ↳ may trigger: Only the Best

✎ David Ballantyne

Out For Blood
Part of the Out For Blood chain — 6 events , 1 branch point view map →
10% to appear Once per game Assassinated By Leader UsUsUsLeader Us Spymaster
Always Leader relationship: Vengeful Against
  • I will not give [character] the chance to strike.
    Gain trait: Imprisoned+1 DisciplineRemembered (all families): Accused of murder (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_NAMED_A_MURDERER_WAIT_CHARACTER_2
    MemoryAllFamilies MEMORYFAMILY_NAMED_MURDERER
    aiRatings: RATING_DISCIPLINE=1
    ◇ grants a memory no event currently keys off
  • We will wait for a better opportunity.
    Leader relationship: Plotting Against
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ Josh Unsworth

Paying for the Sacrifice
25% to appear Once per game Law: Coin Debasement Religion StateUs Or ThemPlayer Us Zoroastrianism
  • Zoroaster’s teachings should not be distracted by material pay.
    Leader relationship: Disappointed WithRemembered (all families): Sided with family against the priests (+20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_PAYING_FOR_THE_SACRIFICE_NO
    MemoryAllFamilies MEMORYFAMILY_ARGUED_PRIEST_PRICES
    ◇ grants a memory no event currently keys off
  • The blessings of Ahura Mazda are worth the extra Goldgold.
    Leader relationship: Influenced ByRemembered (all families): Defended priests raising ritual prices (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_PAYING_FOR_THE_SACRIFICE_YES
    MemoryAllFamilies MEMORYFAMILY_DEFENDED_PRIEST_PRICES
    ◇ grants a memory no event currently keys off
  • A royal donation will offset the debasement.
    Remembered (all families): Sided with family against the priests (+20 opinion for 40 turns)(no event currently keys off this)-240Money-60/city↗ turn
    gated by
    LeaderSubject SUBJECT_NOT_GREEDY
    grants
    BONUS_EVENTOPTION_PAYING_FOR_THE_SACRIFICE_OFFSET
    MemoryAllFamilies MEMORYFAMILY_ARGUED_PRIEST_PRICES
    aeBonuses: BONUS_MONEY_LOSS_LARGE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Persecution in [city]
Once per game UsLeader UsReligion PlayerCity Us Vengeful Against LeaderGovernorDifferent Religion To LeaderReligion Of Leader
  • I will rebuild relations with [character].
    Remembered: Allowed our persecution (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_VENGEFUL_AGAINST_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_RELATIONSHIP_PERSECUTION_IN_CITY_OPTION_0_RELIGION
    Memory MEMORYRELIGION_ALLOWED_PERSECUTION
    ◇ grants a memory no event currently keys off
  • Pass laws prohibiting persecution.
    Leader relationship: Plotting AgainstBegin project: Protection Edicts
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
    BONUS_EVENTOPTION_RELATIONSHIP_PERSECUTION_IN_CITY_OPTION_1_CITY
    aeAddProjects: PROJECT_PROTECTION_EDICTS
  • Convert him to [religion].
    Converts to the target religion
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_LEADER_VENGEFUL_AGAINST_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0

✎ Andy Auseon Background reading ↗

Pilgrimage for Ahura Mazda
25% to appear Once per game Law: Pilgrimage Religion StateUsLeader Us ZoroastrianismReligion
  • This will bring us closer to Ahura Mazda.
    Remembered: Went on a pilgrimage together (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_ZOROASTRIAN_PILGRIMAGE_0
    Memory MEMORYCHARACTER_PILGRIMAGED_TOGETHER
    ◇ grants a memory no event currently keys off
  • I don't have time for a pilgrimage.
    Leader relationship: Disappointed With+1 Discipline
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Josh Unsworth

Pilgrimage to The Holy City
100% to appear Once per game Leader UsReligion WorldPlayer Peace Or TruceCity Them ReligionReligion Of LeaderNot Exploring
  • Let us set out on a royal pilgrimage to the Holy City of [city]!
    Gain trait: ExploringRemembered: Started Explore Recently (2 turns)Gain trait: Pious-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_EXPLORING_PILGRIMAGE_OPTION_0_CHARACTER_0_PIOUS
    aeBonuses: BONUS_GIVE_TRAIT_EXPLORING, BONUS_GIVE_TRAIT_PIOUS, BONUS_MONEY_LOSS_SMALL
  • The wise man stays at home.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Gabe Campbell

Preparing the Sacrifice
Every 15 turns Religion StateUs Or ThemPlayer Us Zoroastrianism
  • Vohu Manah, ‘good thought’
    -160Money-40/city↗ turn+1 Wisdom
    grants
    BONUS_EVENTOPTION_SACRIFICE_VOHU_MANAH
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_GAIN_WISDOM_1
  • Asha Vahishta, ‘best Ordersorder
    -160Money-40/city↗ turn+1 Discipline
    grants
    BONUS_EVENTOPTION_SACRIFICE_ASHA_VAHISHTA
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_GAIN_DISCIPLINE_1
  • Khshathra Vairiya, ‘well deserved command’
    -160Money-40/city↗ turn+1 Courage
    grants
    BONUS_EVENTOPTION_SACRIFICE_KHSHASTHRA_VAIRIYA
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_GAIN_COURAGE_1
  • Now is not the time.
    Remembered: Refused to make a sacrifice (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SACRIFICE_REFUSED
    Memory MEMORYCHARACTER_REFUSED_TO_SACRIFICE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth Background reading ↗

Preparing the Sacrifice
Every 15 turns Religion StateUs Or ThemPlayer Us Zoroastrianism
  • Spenta Armati, ‘life-giving humility’
    -160Money-40/city↗ turnGain trait: Humble
    grants
    BONUS_EVENTOPTION_SACRIFICE_SPENTA_ARMATI
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_GIVE_TRAIT_HUMBLE
  • Haurwatat, ‘wholeness’
    -160Money-40/city↗ turn+1 Charisma
    grants
    BONUS_EVENTOPTION_SACRIFICE_HAURWATAT
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_GAIN_CHARISMA_1
  • Amertatat, ‘longevity’
    -160Money-40/city↗ turnGain trait: Robust
    grants
    BONUS_EVENTOPTION_SACRIFICE_AMERTATAT
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_GIVE_TRAIT_ROBUST
  • Now is not the time.
    Remembered: Refused to make a sacrifice (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SACRIFICE_REFUSED
    Memory MEMORYCHARACTER_REFUSED_TO_SACRIFICE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth Background reading ↗

Pressure from [religion]
Part of the River Revelation chain — 12 events , 9 branch points view map →
Once per game Heir UsReligion StateUs Or ThemPlayer Us Of State ReligionMax AngryReligion Max Upset
  • You have no power here, [character].
    Leader relationship: Vengeful Against+2 Legitimacy
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_RELIGIOUS_ABDICATION
    iLegitimacy 2
  • If that is will, then so be it.
    Leader relationship: Influenced ByRemembered: Abdicated for religious heir (+80 opinion for 40 turns)(no event currently keys off this)-10 Legitimacy
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_RELIGIOUS_ABDICATION_YES
    Memory MEMORYRELIGION_ABDICATED_TO_RELIGIOUS_HEIR
    BONUS_ABDICATE
    iLegitimacy -10
    bAbdicate 1
    ◇ grants a memory no event currently keys off
  • Maybe [character] should replace [character] instead?
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT

✎ Josh Unsworth

Purim
Every 40 turns Player UsJudaismCity Us Player PersiaReligion State No
  • Ban this festival. No religion may insult PersiaPersia!
    +3 LegitimacyGain trait: IntolerantRemembered: Disrespected our beliefs (-20 opinion for 40 turns)(no event currently keys off this)+1 Happiness level
    grants
    BONUS_EVENTOPTION_PURIM_BAN_PLAYER
    iLegitimacy 3
    aeBonuses: BONUS_GIVE_TRAIT_INTOLERANT
    BONUS_EVENTOPTION_PURIM_BAN_RELIGION
    Memory MEMORYRELIGION_RELIGION_OPINION_BAD
    BONUS_EVENTOPTION_PURIM_BAN_CITY
    iHappinessLevels 1
    ◇ grants a memory no event currently keys off
  • Purim is when [religion] tell stories about a long forgotten advisor and get drunk? Sounds fun!
    Gain trait: AffableRemembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)+30–300 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_PURIM_ACCEPT_PLAYER
    aeBonuses: BONUS_GIVE_TRAIT_AFFABLE
    BONUS_EVENTOPTION_PURIM_ACCEPT_RELIGION
    Memory MEMORYRELIGION_RELIGION_OPINION_GOOD
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
    ◇ grants a memory no event currently keys off

✎ Solver Background reading ↗

Reign by Whips and Chains
Once per game Law: Slavery Leader UsCity UsCity UsUsUsPlayer Us SchemerGovernor
  • Deal harshly with our two most troublesome Cities.
    +2 Discipline+1 Worker+1 Polearm Infantry unitLeader relationship: Conspiring WithLeader relationship: Conspiring With
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
    BONUS_UNIT_WORKER
    aiUnits: UNIT_WORKER=1
    BONUS_UNITCLASS_POLEARM_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_POLEARM_INFANTRY=1
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
  • We must end this abhorrent practice.
    +2 CharismaFree law: Freedom
    gated by
    LeaderSubject SUBJECT_CHARACTER_SEVEN_VIRTUES
    grants
    BONUS_GAIN_CHARISMA_2
    aiRatings: RATING_CHARISMA=2
    BONUS_CULTURE_LEVEL
    iCultureLevels 1
    BONUS_CULTURE_LEVEL
    iCultureLevels 1
    BONUS_EVENTOPTION_REIGN_BY_WHIPS_AND_CHAINS_OPTION_1_PLAYER
    EndLaw LAW_SLAVERY
    FreeLaw LAW_FREEDOM

✎ Zorbaz Background reading ↗

Reign of Carnality
Once per game Law: Freedom Leader UsSpouse Of Leader UsUsUsCapital Us CarnalAdultMin CautiousLover Of Leader
  • We shall leave a legacy that even the gods would blush at.
    Gain trait: ExtravagantGain trait: DebauchedLeader relationship: Lover Of-400Money-100/city↗ turn
    grants
    BONUS_EVENTOPTION_REIGN_OF_CARNALITY_OPTION_0_CHARACTER_2
    iPolyMarrySubject 0
    aeAddTraits: TRAIT_EXTRAVAGANT
    BONUS_EVENTOPTION_REIGN_OF_CARNALITY_OPTION_0_CHARACTER_3
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
    aeAddTraits: TRAIT_DEBAUCHED
    BONUS_MONEY_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=-400
    aiGlobalYieldsPer: YIELD_MONEY=-100
  • No, this path is too expensive and leads only to discord.
    Gain trait: RobustLeader relationship: Disappointed With
    grants
    BONUS_GIVE_TRAIT_ROBUST
    aeAddTraits: TRAIT_ROBUST
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Zorbaz Background reading ↗

Reign of Decadence
Once per game Law: Elites Leader UsPlayer UsFamily Head UsCity UsCity UsCity Us CarnalLeader Attracted ToCity BathsNot Diligent
  • The court shall embrace the thrill of this life.
    +2 Charisma-160Money-40/city↗ turnLeader relationship: Lover Of
    grants
    BONUS_GAIN_CHARISMA_2
    aiRatings: RATING_CHARISMA=2
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
    BONUS_CULTURE_LEVEL
    iCultureLevels 1
    BONUS_CULTURE_LEVEL
    iCultureLevels 1
  • We must consider the needs of the people.
    +2 WisdomLeader relationship: Disappointed With+1 Happiness level+1 Happiness level+1 Happiness level
    grants
    BONUS_GAIN_WISDOM_2
    aiRatings: RATING_WISDOM=2
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • Let us make sure I control all the dens of depravity and vice.
    +1 Courage+320Money+80/city↗ turnLeader relationship: Conspiring WithBegin project: Den of ViceBegin project: Den of ViceBegin project: Den of Vice
    gated by
    LeaderSubject SUBJECT_CHARACTER_VILLAINOUS
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    BONUS_MONEY_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=320
    aiGlobalYieldsPer: YIELD_MONEY=80
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_PROJECT_DEN_OF_VICE
    aeAddProjects: PROJECT_DEN_OF_VICE
    BONUS_PROJECT_DEN_OF_VICE
    aeAddProjects: PROJECT_DEN_OF_VICE
    BONUS_PROJECT_DEN_OF_VICE
    aeAddProjects: PROJECT_DEN_OF_VICE

✎ Zorbaz

Religious Uprising
Every 40 turns Law: Orthodoxy City UsReligion WorldReligion State Religion State No
  • What are they going to do, fight us?
    +40Discontenteach city↗ turn2 rebel units appear
    grants
    BONUS_EVENTOPTION_RELIGIOUS_UPRISING_IGNORE_CITY
    aeBonuses: BONUS_DISCONTENT_GAIN_TINY, BONUS_REBEL_UNITS_2
  • Our laws are too strict, [religion] also has a place in [rival].
    +30–300 Culture (by city tier)+60Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_RELIGIOUS_UPRISING_REFORM_CITY
    EndLaw LAW_ORTHODOXY
    aeBonuses: BONUS_CULTURE_GAIN_AVERAGE, BONUS_HAPPINESS_GAIN_SMALL
  • How dare they question the supremacy of [religion]!
    -5Orders↗ turn-80Training-20/city↗ turnRemembered: Violently responded to discontent (-80 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_EVENTOPTION_RELIGIOUS_UPRISING_SUBDUE_CITY
    aeBonuses: BONUS_ORDERS_LOSS_AVERAGE, BONUS_TRAINING_LOSS_AVERAGE
    BONUS_EVENTOPTION_RELIGIOUS_UPRISING_SUBDUE_RELIGION_0
    Memory MEMORYRELIGION_PUT_DOWN_UPRISING
    ◇ grants a memory no event currently keys off

✎ Solver

Returning the Favor
Every 0 turns UsUsPlayer Us Holds Favor From LeaderAmbassador
  • Accept [character] as Ambassador.
    Leader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_RETURNING_THE_FAVOR_AMBASSADOR
    aeBonuses: BONUS_MAKE_AMBASSADOR, BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVE
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • No, [character] asks too much.
    Leader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_RETURNING_THE_FAVOR_REFUSE
    aeBonuses: BONUS_LEADER_VENGEFUL_AGAINST, BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVE

✎ Josh Unsworth

Returning the Favor
Every 0 turns UsUsPlayer Us Holds Favor From LeaderChancellor
  • Accept, [character] will be the new Chancellor.
    Leader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_RETURNING_THE_FAVOR_CHANCELLOR
    aeBonuses: BONUS_MAKE_CHANCELLOR, BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVE
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • No, [character] asks too much.
    Leader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_RETURNING_THE_FAVOR_REFUSE
    aeBonuses: BONUS_LEADER_VENGEFUL_AGAINST, BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVE

✎ Josh Unsworth

Returning the Favor
Every 0 turns Us Or ThemReligion StatePlayer Us Holds Favor From Leader
  • Let’s be done with this.
    -160Money-40/city↗ turn
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • No, [character] asks too much.
    Leader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_RETURNING_THE_FAVOR_REFUSE
    aeBonuses: BONUS_LEADER_VENGEFUL_AGAINST, BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVE

✎ Josh Unsworth

Returning the Favor
Every 0 turns City UsUsPlayer UsUs Archetype RegalHolds Favor From LeaderGovernorHealthyNon Leader Us
  • Make [character] the Governor of [city].
    Leader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_RETURNING_THE_FAVOR_GOVERNOR
    iGovernorOfSubject 0
    aeBonuses: BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVE
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • No, [character] asks too much.
    Leader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_RETURNING_THE_FAVOR_REFUSE
    aeBonuses: BONUS_LEADER_VENGEFUL_AGAINST, BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVE

✎ Josh Unsworth

Returning the Favor
Part of the River Revelation chain — 12 events , 9 branch points view map →
Every 0 turns UsReligion StateUs Or ThemPlayer Us Of State ReligionHolds Favor From Leader

✎ Josh Unsworth

Returning the Favor
Every 0 turns UsUsPlayer Us Holds Favor From LeaderSpymaster
  • Serve me well, [character].
    Leader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_RETURNING_THE_FAVOR_SPYMASTER
    aeBonuses: BONUS_MAKE_SPYMASTER, BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVE
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • No, [character] asks too much.
    Leader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_RETURNING_THE_FAVOR_REFUSE
    aeBonuses: BONUS_LEADER_VENGEFUL_AGAINST, BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVE

✎ Josh Unsworth

Riding Contest
Part of the Riding Contest chain — 3 events , 1 branch point view map →
Once per game Leader UsTribe ThemTribe EquestrianTribe Scythians
  • I must politely refuse.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • We ride!
    -2 LegitimacyLeader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_TRAIT_RIDING_CONTEST_OPTION_1_CHARACTER_0
    iLegitimacy -2
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • The [title] of [rival] in a barbarian contest? Never.
    Remembered (all families): Refused barbarian invitation (+20 opinion for 40 turns)(no event currently keys off this)Remembered: Refused our invitation (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_RIDING_CONTEST_OPTION_2_CHARACTER_0
    MemoryAllFamilies MEMORYFAMILY_REFUSED_INVITATION
    BONUS_EVENTOPTION_TRAIT_RIDING_CONTEST_OPTION_2_CHARACTER_2
    Memory MEMORYTRIBE_REFUSED_INVITATION
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Rival Successors
Every 15 turns Heir UsRoyal UsFamily UsFamily UsPlayer Us AdoptedMax AngryNot Adopted
  • My decision is final, [character] will rule after me.
    Leader relationship: Influenced ByLeader relationship: Vengeful AgainstRemembered: Endorsed our favored successor (+20 opinion for 40 turns)(no event currently keys off this)Remembered: Endorsed a dispised successor (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_RIVAL_SUCCESSORS_FAMILY_POS
    Memory MEMORYFAMILY_SUPPORTED_HEIR_CANDIDATE_YES
    BONUS_EVENTOPTION_RIVAL_SUCCESSORS_FAMILY_NEG
    Memory MEMORYFAMILY_SUPPORTED_HEIR_CANDIDATE_NO
    ◇ grants a memory no event currently keys off
  • [character] is right, [character] must be excluded from the line of succession.
    Gain trait: Excluded from SuccessionLeader relationship: Disappointed WithLeader relationship: Influenced ByRemembered: Endorsed a dispised successor (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Endorsed our favored successor (+20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_ADOPTED_SUCCESSOR
    aeBonuses: BONUS_GIVE_TRAIT_EXCLUDED, BONUS_LEADER_DISAPPOINTED_WITH
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_RIVAL_SUCCESSORS_FAMILY_NEG
    Memory MEMORYFAMILY_SUPPORTED_HEIR_CANDIDATE_NO
    BONUS_EVENTOPTION_RIVAL_SUCCESSORS_FAMILY_POS
    Memory MEMORYFAMILY_SUPPORTED_HEIR_CANDIDATE_YES
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

River Revelation
Part of the River Revelation chain — 12 events , 9 branch points view map →
Once per game UsReligion StateUs Or ThemPlayer UsTheology Revelation ZoroastrianismOf State Religion
  • What an amazing story! [character] is surely blessed.
    Gain trait: BlessedLeader relationship: Estranged From
    grants
    BONUS_GIVE_TRAIT_BLESSED
    aeAddTraits: TRAIT_BLESSED
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • Don’t waste my time with such lies.
    Leader relationship: Disappointed WithGain trait: Vigilant
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
  • [character] has been called. He should be the new head of [religion].
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Josh Unsworth

Rogue Nation
Part of the Rogue Nation chain — 7 events , 3 branch points view map →
Once per game Law: Vassalage Family UsCity UsFamily UsLeader UsCapital Us Max UpsetGovernor
  • We have chosen to let vassals wield authority.
    -2 LegitimacyRemembered (all families): Allowed some city autonomy (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_ROGUE_NATION_OPTION_0_CHARACTER_1
    MemoryAllFamilies MEMORYFAMILY_ALLOWED_AUTONOMY
    iLegitimacy -2
    ↳ may trigger: Unchecked
    ◇ grants a memory no event currently keys off
  • Emissaries must be sent to confront [character].
    -40Civics-10/city↗ turn
    grants
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
    ↳ may trigger: Under Arrest
  • Pay local ruffians to rid us of this "problem." Schemer / Ruthless
    +60Discontenteach city↗ turn
    gated by
    LeaderSubjectAny SUBJECT_SCHEMER / SUBJECT_RUTHLESS
    grants
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
    BONUS_EVENTOPTION_ROGUE_NATION_OPTION_2_CHARACTER_3
    Mission MISSION_ASSASSINATE_ANY
    iMissionSubject 0

✎ Andy Auseon

Royal Pilgrimage
Once per game Leader UsReligion WorldCity ThemPlayer Peace Or Truce ReligionReligion Of LeaderCity Zoroastrian Holy SiteCity Manichaean Holy SiteCity Christian Holy SiteCity Jewish Holy SiteNot Exploring
  • Let us set out on a royal pilgrimage to the Holy City of [city]!
    Gain trait: ExploringRemembered: Started Explore Recently (2 turns)-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_EXPLORING_PILGRIMAGE_OPTION_0_CHARACTER_0
    aeBonuses: BONUS_GIVE_TRAIT_EXPLORING, BONUS_MONEY_LOSS_SMALL
  • The wise man stays at home.
    +1 Wisdom
    grants
    BONUS_EVENTOPTION_TRAIT_EXPLORING_PILGRIMAGE_OPTION_1_CHARACTER_0
    aiTraitProbDelay: TRAIT_MISERABLE=25
    aeBonuses: BONUS_GAIN_WISDOM_1

✎ Gabe Campbell

Rule of Law
Once per game Law: Constitution Leader UsCity UsCity UsUsUs Archetype RegalNo JobSeven Virtues
Always +60Civics+15/city↗ turn
  • Yes, they shall set an example for all future governors.
    +1 Happiness level+1 Happiness level
    grants
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_EVENTOPTION_RULE_OF_LAW_OPTION_0_CHARACTER_1
    iGovernorOfSubject 1
    BONUS_EVENTOPTION_RULE_OF_LAW_OPTION_0_CHARACTER_2
    iGovernorOfSubject 2
  • No, they are needed at court for other matters.
    Gain trait: Robust+120Money+30/city↗ turn
    grants
    BONUS_GIVE_TRAIT_ROBUST
    aeAddTraits: TRAIT_ROBUST
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30

✎ Zorbaz Background reading ↗

Saved in the Last Hour
50% to appear Once per game UsUsCity Us SpymasterInsaneTeenager Or Adult
Always The character is killed
  • I am happy to grant [character]'s request, with my gratitude.
    -1Food↗ turnGain trait: Savior of the Throne
    grants
    BONUS_EVENTOPTION_SAVED_IN_THE_LAST_HOUR_PAY_CHARACTER_0
    aiGlobalYieldsBase: YIELD_FOOD=-1
    aeAddTraits: TRAIT_SAVIOR_OF_THE_THRONE
  • Perhaps erecting a statue of [character] in [city] would be an appropriate gesture.
    Gain trait: Proud-20Stone-5/city↗ turn+10–100 Culture (by city tier)
    grants
    BONUS_GIVE_TRAIT_PROUD
    aeAddTraits: TRAIT_PROUD
    BONUS_EVENTOPTION_SAVED_IN_THE_LAST_HOUR_STATUE_CITY
    aeBonuses: BONUS_STONE_LOSS_TINY, BONUS_CULTURE_GAIN_TINY
  • This is madness! I cannot have a spymaster killing random people.
    Gain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED

✎ Solver

Sic Temper Tyrannis
Every 18 turns Law: Tyranny Us Or ThemLeader Us Plotting Against Leader
  • Into the dark.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Zorbaz Background reading ↗

Sins of the Past
Once per game Assassinated By Leader UsUsLeader Us OldCovertNot Spymaster
  • The darkness closes in...
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Josh Unsworth

Special Status
Once per game Family UsFamily UsCity Family UsLeader Us GovernorHealthyFamily TradersCorrupt
  • Grant the city special status as a center of trade.
    Begin project: Merchant Town
    grants
    BONUS_EVENTOPTION_SPECIAL_STATUS_OPTION_1_CITY
    aeAddProjects: PROJECT_MERCHANT_TOWN
  • No more corruption. No more broken trade.
    Begin project: Corruption Reform-4 LegitimacyLoses trait: Corrupt
    grants
    BONUS_EVENTOPTION_SPECIAL_STATUS_OPTION_2_CITY
    aeAddProjects: PROJECT_CORRUPTION_REFORM
    BONUS_EVENTOPTION_SPECIAL_STATUS_OPTION_2_CHARACTER_1
    iLegitimacy -4
    aeRemoveTraits: TRAIT_CORRUPT
  • Our greatest merchants will meet to share knowledge.
    Leader relationship: Influenced ByGain trait: Prosperous
    gated by
    PlayerSubject SUBJECT_PLAYER_TRADE_LEAGUE
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_GIVE_TRAIT_PROSPEROUS
    aeAddTraits: TRAIT_PROSPEROUS

✎ Andy Auseon

Spymaster Candidates
Every 20 turns Family UsFamily Us No Job
  • Choose [character].
    grants
    BONUS_EVENTOPTION_SPYMASTER_CANDIDATES_FIRST_CHARACTER_0
    Council COUNCIL_SPYMASTER
  • Choose [character].
    grants
    BONUS_EVENTOPTION_SPYMASTER_CANDIDATES_SECOND_CHARACTER_1
    Council COUNCIL_SPYMASTER
  • I will make my own decisions!
    Remembered: Refused our choice for the Council (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Refused our choice for the Council (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_COUNCIL_CANDIDATES_NEITHER_CHARACTER_0
    Memory MEMORYFAMILY_REFUSED_COUNCIL
    BONUS_EVENTOPTION_COUNCIL_CANDIDATES_NEITHER_CHARACTER_1
    Memory MEMORYFAMILY_REFUSED_COUNCIL
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Surprise Attack!
Part of the Surprise Attack! chain — 3 events , 1 branch point view map →
Every 40 turns Turn 10+ Heir UsLeader Us SchemerMax Cautious HiddenNot Descendant Of Leader UsFurious

✎ David Ballantyne

Surprise Attack!
Part of the Surprise Attack! chain — 3 events , 1 branch point view map →
Every 40 turns Turn 10+ Heir UsLeader Us SchemerMax Cautious HiddenNot Descendant Of Leader UsFurious

✎ David Ballantyne

Surprise Attack!
Part of the Surprise Attack! chain — 3 events , 1 branch point view map →
Every 40 turns Turn 10+ Heir UsLeader Us SchemerMax Cautious HiddenNot Descendant Of Leader UsFurious

✎ David Ballantyne

Surprise Attack!
Part of the Surprise Attack! chain — 3 events , 1 branch point view map →
Every 40 turns Turn 10+ Heir UsLeader Us SchemerMax Cautious HiddenNot Descendant Of Leader UsFurious

✎ David Ballantyne

Surprise Attack!
Part of the Surprise Attack! chain — 3 events , 1 branch point view map →
Every 40 turns Turn 10+ Heir UsLeader Us SchemerMax Cautious HiddenNot Descendant Of Leader UsFurious

✎ David Ballantyne

Surprise Attack!
Part of the Surprise Attack! chain — 3 events , 1 branch point view map →
Every 40 turns Turn 10+ Heir UsLeader Us SchemerMax Cautious HiddenNot Descendant Of Leader UsFurious

✎ David Ballantyne

Taking Up a Hobby
Once per game Spouse Of Leader UsUsLeader UsPlayer Them SpymasterSchemer
  • A masterstroke! Dearest, clearly your talents were being wasted on inconsequential trivialities.
    Progress ambition: Four Agent NetworksRemembered: Recent Ambition (7 turns)Remembered: Held a noble hostage (+20 opinion for 40 turns)
    gated by
    LeaderSubjectNotAny SUBJECT_TIMID / SUBJECT_RIGHTEOUS
    grants
    BONUS_AMBITION_FOUR_AGENT_NETWORKS
    Ambition GOAL_FOUR_AGENT_NETWORKS
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_EVENTOPTION_TAKING_UP_A_HOBBY_HOSTAGE
    Memory MEMORYPLAYER_HOLD_HOSTAGE
  • Dearest, isn't this a little... drastic?
    Remembered: Didn't appreciate my help (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SPOUSE_TOO_HELPFUL
    Memory MEMORYCHARACTER_SPOUSE_TOO_HELPFUL
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

Temple Market
Every 30 turns Religion StateCity UsUsPlayer UsTile Claimed JudaismCity TempleCourtier Minister
  • Create a Marketmarket for the whole City.
    Remembered: Closed temple market (-20 opinion for 40 turns)(no event currently keys off this)-3Orders↗ turn
    grants
    BONUS_EVENTOPTION_TEMPLE_MARKET_MOVED
    Memory MEMORYRELIGION_TEMPLE_MARKET
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
    BONUS_EVENTOPTION_STUDY_STUDENT_EMPORIUM_OPTION_0_CITY
    AddImprovement IMPROVEMENT_MARKET_1
    ◇ grants a memory no event currently keys off
  • Let the Marketmarket grow naturally.
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)+80Discontenteach city↗ turn
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80
    ◇ grants a memory no event currently keys off

✎ JoshUnsworth

Temple and State
Every 15 turns Us Or ThemLeader UsReligion State Religion No
  • Adopt the ways of [religion].
    Leader relationship: Influenced ByConverts to the target religion
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTSTORY_TEMPLE_AND_STATE
    iConvertReligionSubject 1
  • It doesn’t matter what I believe.
    Leader relationship: Disappointed With+2 Legitimacy
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSE
    iLegitimacy 2

✎ Josh Unsworth

The Army of Slaves
Part of the Refusal to Die chain — 13 events , 10 branch points view map →
Once per game Turn 50+ Law: Slavery City Family UsFamily UsRebel SlavePlayer UsFamily Head Us Family Max UpsetTrait Rebel Slave
Always Leader relationship: Vengeful Against
  • Use this chance to gain the support of the Discontentdiscontent [family].
    Remembered: Allowed us to try to deal with slave revolt (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SLAVE_REVOLT_1_FAMILY
    Memory MEMORYFAMILY_SLAVE_REVOLT_1
    ◇ grants a memory no event currently keys off
  • We must stop this threat quickly.
    2 rebel units appear+3Orders↗ turn
    grants
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_ORDERS_GAIN_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=3
    ↳ may trigger: [character]

✎ Josh Unsworth Background reading ↗

The Divine Priest
Once per game Religion StateFamily Religion UsLeader UsTheology Mythology Zoroastrianism
  • Praise him as a god of faith and guidance.
    Remembered: Encouraged us in honouring a new god (+20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTIONS_DIVINE_PRIEST_1
    Memory MEMORYFAMILY_ENCOURAGED_WORSHIP
    ◇ grants a memory no event currently keys off
  • Make him the patron of your family, a god of righteous rule.
    +4 LegitimacyRemembered (all families): Stopped us honouring a new god (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTIONS_DIVINE_PRIEST_0
    MemoryAllFamilies MEMORYFAMILY_ADOPTED_NEW_GOD_AS_OWN
    iLegitimacy 4
    ◇ grants a memory no event currently keys off
  • Zoroaster was a great man, but just a man.
    +40Civics+10/city↗ turn
    grants
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10

✎ Josh Unsworth

The Final Fight
Every 40 turns Religion StateUs Or ThemPlayer Us Zoroastrianism
  • I must fight for a better world.
    Remembered: Renewed fervour (+80 opinion for 20 turns)(no event currently keys off this)+1 Courage
    grants
    BONUS_EVENTOPTION_THE_FINAL_FIGHT_0
    Memory MEMORYRELIGION_RENEWED_FERVOUR
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    ◇ grants a memory no event currently keys off
  • I cannot continue this fight anymore. I will forge my own path.
    +5 Legitimacy
    grants
    BONUS_EVENTOPTION_THE_DEDICATION_2
    iLegitimacy 5
    bStateReligionEnd 1
  • I am the Saoshyant!
    Gain trait: Saoshyant
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_EVENTOPTION_THE_FINAL_FIGHT_1
    BONUS_EVENTOPTION_THE_FINAL_FIGHT_2
    aeAddTraits: TRAIT_SAOSHYANT

✎ Josh Unsworth

The Founding Avestan
5% to appear Once per game Religion StateFamily UsUs Or ThemPlayer UsTheology Veneration ZoroastrianismFamily Religion Us
  • Yes, my line can be traced back to Zoroaster.
    Remembered: Has divine lineage (+40 opinion for 40 turns)(no event currently keys off this)+4 Legitimacy
    grants
    BONUS_EVENTOPTIONS_FOUNDING_AVESTAN_0
    Memory MEMORYFAMILY_DIVINE_LINEAGE
    BONUS_EVENTOPTIONS_FOUNDING_AVESTAN_1
    iLegitimacy 4
    ◇ grants a memory no event currently keys off
  • No, but we try to emulate the prophet’s ways.
    Leader relationship: Endeared ToGain trait: Humble
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE

✎ Josh Unsworth

The Heir's Cup
Part of the The Heir's Cup chain — 3 events view map →
Once per game Leader UsHeir Us OldIntolerantRuthlessCruelInsaneNot Loyal
  • Accept the cup.
    +1 CharismaRemembered: Accepted my cup of wine (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    BONUS_EVENTOPTION_LEADER_THE_HEIRS_CUP_OPTION_0
    Memory MEMORYCHARACTER_RULER_ACCEPTED_CUP
    ↳ may trigger: Poisoned!
    ◇ grants a memory no event currently keys off
  • Refuse the cup.
    Remembered: Refused my cup of wine (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_LEADER_THE_HEIRS_CUP_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_RULER_REFUSED_CUP
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

The Judge, Mithra
Once per game Law: Polytheism Religion StateUs Or ThemLeader UsTheology Legalism Zoroastrianism
  • Ask [character] to teach you more about Mithra.
    grants
    BONUS_SET_JUDGE_ARCHETYPE
    SetArchetype TRAIT_JUDGE_ARCHETYPE
  • I only need him to inspire my armies.
    +80Training+20/city↗ turn+1 Discipline
    grants
    BONUS_EVENTOPTIONS_THE_JUDGE_MITHRA
    aeBonuses: BONUS_TRAINING_GAIN_AVERAGE, BONUS_GAIN_DISCIPLINE_1

✎ Josh Unsworth

The Lost Scrolls
Part of the The Lost Scrolls chain — 2 events view map →
Once per game Before turn 60 Tile Coastal LandCity UsReligion StatePlayer Us Judaism
  • Send a team to find the scrolls.
    -240Money-60/city↗ turn-5Orders↗ turn+60Civics+15/city↗ turn
    grants
    BONUS_EVENTOPTION_DEAD_SEA_SCROLLS_FIND
    aeBonuses: BONUS_MONEY_LOSS_LARGE, BONUS_ORDERS_LOSS_AVERAGE, BONUS_CIVICS_GAIN_AVERAGE
  • It is a tragedy, but they are lost to us.
    (no gates or payload in XML)
    ↳ may trigger: The Lost Scrolls

✎ Josh Unsworth Background reading ↗

The One Who Would be King
Part of the Refusal to Die chain — 13 events , 10 branch points view map →
Once per game Turn 70+ Law: Slavery City Family UsFamily UsRebel SlavePlayer UsLeader Us Trait Rebel Slave
Always Leader relationship: Vengeful Against
  • Leave it to the [family].
    Remembered: Allowed us to try to deal with slave revolt (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SLAVE_REVOLT_1_FAMILY
    Memory MEMORYFAMILY_SLAVE_REVOLT_1
    ◇ grants a memory no event currently keys off
  • We must stop this threat quickly.
    2 rebel units appear+3Orders↗ turn
    grants
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_ORDERS_GAIN_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=3
    ↳ may trigger: [character]

✎ Josh Unsworth Background reading ↗

The Pretender
Every 80 turns Player UsUsLeader Us Max AngryBypassed By LeaderAdult
Always Gain trait: RuthlessGain trait: Exiled Leader
  • [rival] falls under the reign of a pretender...
    -6 Legitimacy
    grants
    BONUS_EVENTOPTION_HEIR_BYPASSED_COUP
    iLegitimacy -6

✎ Gabe Campbell

The Pretender
40% to appear Every 80 turns Player UsUsLeader Us Max AngryBypassed By LeaderAdult
Always Gain trait: RuthlessGain trait: Imprisoned Leader
  • [rival] falls under the reign of a pretender...
    -6 Legitimacy
    grants
    BONUS_EVENTOPTION_HEIR_BYPASSED_COUP
    iLegitimacy -6

✎ Gabe Campbell

The Pretender
Every 80 turns Player UsUsLeader Us Max AngryBypassed By LeaderAdult
Always Gain trait: InsaneThe character is killed
  • [rival] falls under the reign of a madman...
    -6 Legitimacy
    grants
    BONUS_EVENTOPTION_HEIR_BYPASSED_COUP
    iLegitimacy -6

✎ Gabe Campbell

The Progression of Love
Once per game Non Leader UsUs Or Them Adult
  • An interesting development.
    grants
    BONUS_EVENTOPTION_THE_PROGRESSION_OF_LOVE_0
    AddRelationshipReverse: RELATIONSHIP_IN_LOVE_WITH=0
  • Convince him that [character]'s feelings aren't real.
    Leader relationship: Influenced ByLeader relationship: Vengeful Against
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST

✎ Josh Unsworth

The Protege
Once per game Family UsLeader Family UsFamily UsFamily UsHas Gem Estranged From LeaderHeir Us
  • I must spend more time with [character].
    -3Orders↗ turnLeader relationship: Conspiring With
    grants
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
  • If we win the heir's family, we win the heir.
    -80Money-20/city↗ turn
    grants
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20
    BONUS_EVENTOPTION_RELATIONSHIP_THE_PROTEGE_OPTION_1_RESOURCE
    iTradeResourceToSubject 3
  • This requires drastic measures.
    Gain trait: ImprisonedRemembered (all families): Imprisoned innocent courtier (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_RELATIONSHIP_THE_PROTEGE_OPTION_2_CHARACTER_1
    MemoryAllFamilies MEMORYFAMILY_IMPRISONED_RIVAL
    ◇ grants a memory no event currently keys off
  • The court has more important concerns.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

The Rebel Writer
Part of the The Rebel Writer chain — 2 events view map →
Once per game Religion StateCity UsHeir UsSuccession UsPlayer Us JudaismCity Discontent ModerateCity Family SeatAdult
  • Execute him. [character] will never be king.
    Leader relationship: Endeared ToLeader relationship: Disappointed With
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Allow the general to go free.
    Leader relationship: Disappointed WithLeader relationship: Endeared To
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    ↳ may trigger: The Rebel Writer
  • Give the man a trial.
    Remembered: Gave the rebel writer a trial (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Gave the rebel writer a trial (-40 opinion for 40 turns)(no event currently keys off this)+1 Discipline
    grants
    BONUS_EVENTOPTION_REBEL_WRITER_2_CHARACTER_0
    Memory MEMORYCHARACTER_REBEL_WRITER_ON_TRIAL
    BONUS_EVENTOPTION_REBEL_WRITER_2_CHARACTER_0
    Memory MEMORYCHARACTER_REBEL_WRITER_ON_TRIAL
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    ↳ may trigger: The Rebel Writer
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

The Right Price
Once per game UsCity ThemPlayer ThemPlayer Us AgentVillainousNot High DisciplineNot Loyal
  • Remind [character] of what happens to those who betray me.
    Gain trait: Loyal
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_GIVE_TRAIT_LOYAL
    aeAddTraits: TRAIT_LOYAL
  • Promise him that I can match any offer that the [rival] make.
    Gain trait: Loyal-160Money-40/city↗ turn
    grants
    BONUS_GIVE_TRAIT_LOYAL
    aeAddTraits: TRAIT_LOYAL
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • He must be watched carefully.
    Leader relationship: Plotting Against
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ Josh Unsworth

The Weight of Debt
25% to appear Once per game Religion StateUs Or ThemLeader Us ZoroastrianismHolds Favor From Leader
  • Our smiths will forge him a great weapon.
    -60Training-15/city↗ turn
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
  • Set our scholars to write him a book of great works.
    -40Civics-10/city↗ turn
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
  • Send servants with as much Goldgold as they can carry.
    -160Money-40/city↗ turn
    gated by
    LeaderSubject SUBJECT_NOT_GREEDY
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • I will carry this burden a little longer.
    Remembered: Owes a debt (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTIONS_THE_WEIGHT_OF_DEBT_1
    Memory MEMORYRELIGION_OWES_A_DEBT
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

The Zurvanites
Once per game Religion StateFamily Religion UsPlayer UsTheology Dualism Zoroastrianism
  • This is heresy and shall be treated as such.
    Remembered: Stopped us honouring a new god (-20 opinion for 40 turns)(no event currently keys off this)Free law: Orthodoxy
    grants
    BONUS_EVENTOPTION_ZURVANITES_0
    Memory MEMORYFAMILY_ADOPTED_NEW_GOD_AS_OWN
    BONUS_EVENTOPTION_RELIGIOUS_FREEDOM_ORTHODOXY_PLAYER
    FreeLaw LAW_ORTHODOXY
    ◇ grants a memory no event currently keys off
  • Wait and see if Zurvanism spreads naturally.
    -1 Legitimacy
    grants
    BONUS_EVENTOPTION_ZURVANITES_1
    iLegitimacy -1
  • Encourage the myth of the twin deities.
    -4 Legitimacy
    grants
    BONUS_EVENTOPTION_ZURVANITES_2
    iLegitimacy -4
    BONUS_FREE_THEOLOGY
    bFreeTheology 1

✎ Josh Unsworth Background reading ↗

Thoughts, Words and Deeds
Every 15 turns Religion StateUs Or ThemPlayer Us Zoroastrianism
  • Thoughts well thought.
    Remembered: Paid devotion to Ahura Mazda (+20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_EVENTOPTION_THOUGHTS_WORDS_DEEDS
    Memory MEMORYRELIGION_PRAISED_AHURA_MAZDA
    ◇ grants a memory no event currently keys off
  • Words well spoken.
    Remembered: Paid devotion to Ahura Mazda (+20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_EVENTOPTION_THOUGHTS_WORDS_DEEDS
    Memory MEMORYRELIGION_PRAISED_AHURA_MAZDA
    ◇ grants a memory no event currently keys off
  • Deeds well done.
    Remembered: Paid devotion to Ahura Mazda (+20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_HIGH_COURAGE
    grants
    BONUS_EVENTOPTION_THOUGHTS_WORDS_DEEDS
    Memory MEMORYRELIGION_PRAISED_AHURA_MAZDA
    ◇ grants a memory no event currently keys off
  • I will try to better myself for his cause.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Treachery
Part of the Treachery chain — 2 events view map →
Once per game UsLeader UsCity Us Plotting Against LeaderGeneral
Always Gain trait: Fugitive2 rebel units appear
  • Quell this rebellion with overwhelming force.
    -160Training-40/city↗ turn+1 Heavy Infantry unit
    grants
    BONUS_TRAINING_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=-160
    aiGlobalYieldsPer: YIELD_TRAINING=-40
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
  • Aid the innocents caught in the conflict.
    -20Food-5/city↗ turn+80Happinesseach city↗ turn
    grants
    BONUS_FOOD_LOSS_TINY
    aiGlobalYieldsBase: YIELD_FOOD=-20
    aiGlobalYieldsPer: YIELD_FOOD=-5
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
  • Offer to hear [character]'s demands.
    -2 Legitimacy+1 Wisdom
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_TREACHERY_OPTION_2_CHARACTER_1
    iLegitimacy -2
    aeBonuses: BONUS_GAIN_WISDOM_1
    ↳ may trigger: Making Peace
  • OrdersOrder the treasonous troops to stand down. Commander / Inspiring
    The character is killed+6Orders↗ turn
    gated by
    LeaderSubjectAny SUBJECT_COMMANDER / SUBJECT_INSPIRING
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_TREACHERY_OPTION_3_CHARACTER_0
    bKillCharacter 1
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6

✎ Andy Auseon

Truth and Order
Every 25 turns Leader UsFamily UsReligion StateUs Or Them RighteousCorruptZoroastrianism
  • Denounce [character]. Asha, truth and Ordersorder, is sacred above all.
    +2 DisciplineLeader relationship: Vengeful Against
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
  • I know it is right, but I cannot.
    Loses trait: Righteous
    grants
    BONUS_REMOVE_TRAIT_RIGHTEOUS
    aeRemoveTraits: TRAIT_RIGHTEOUS

✎ Josh Unsworth

Turning of the Wheels
Every 50 turns Assassinated By Leader UsUs Or ThemChild Of Leader UsLeader Us
Always Gain trait: ImprisonedThe character is killed
  • [character] will watch as he loses everything that he loves.
    Leader relationship: Terrified OfGain a random trait
    grants
    BONUS_LEADER_TERRIFIED_OF
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
    BONUS_EVENTOPTION_TURNING_OF_THE_WHEELS_BITTER_CHARACTER_3
    aeRandomTraitDelay: TRAIT_CRUEL, TRAIT_BLOODTHIRSTY, TRAIT_BITTER
  • Leave me to grieve my son.
    Gain trait: Mourning
    grants
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING

✎ Josh Unsworth

War in the Stars
Every 40 turns Religion StatePlayer Us Zoroastrianism
  • Offer extra sacrifices to Tishtrya.
    -30Food-10/city↗ turn+60Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTIONS_TO_THE_STARS_0
    aeBonuses: BONUS_FOOD_LOSS_SMALL, BONUS_HAPPINESS_GAIN_SMALL
  • Increase the stockpiles in case of drought.
    +30Growtheach city↗ turn+60Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTIONS_TO_THE_STARS_1
    aeBonuses: BONUS_GROWTH_GAIN_SMALL, BONUS_DISCONTENT_GAIN_SMALL

✎ Josh Unsworth Background reading ↗

World of Thought
Once per game Theology DualismReligion StateUsPlayer Us ScholarZoroastrianism
  • What an interesting idea!
    Leader relationship: Endeared To+40Science+10/city↗ turn
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
  • Denounce his work, Ahura Mazda is lord of all.
    Leader relationship: Vengeful AgainstGain trait: Righteous
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS
  • Well, each to their own.
    -1 Discipline+1 Wisdom
    grants
    BONUS_EVENTOPTION_WORLD_OF_THOUGHT
    aeBonuses: BONUS_LOSE_DISCIPLINE_1, BONUS_GAIN_WISDOM_1

✎ Josh Unsworth

[religion] Mob
Every 12 turns Religion StateUsPlayer Us Religion Max AngryReligionMax Angry
  • Send the military to forcefully disperse them.
    Remembered: Violently responded to discontent (-80 opinion for 40 turns)(no event currently keys off this)-20Training-5/city↗ turn-2Orders↗ turn
    grants
    BONUS_EVENTOPTION_RELIGIOUS_MOB_MILITARY_MEMORY
    Memory MEMORYRELIGION_PUT_DOWN_UPRISING
    BONUS_EVENTOPTION_RELIGIOUS_MOB_MILITARY
    aeBonuses: BONUS_TRAINING_LOSS_MINIMAL, BONUS_ORDERS_LOSS_MINIMAL
    ◇ grants a memory no event currently keys off
  • Arrest the instigator [character].
    Gain trait: Imprisoned+40Discontenteach city↗ turn
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_DISCONTENT_GAIN_TINY
    aiCityYields: YIELD_DISCONTENT=40
  • Come to an understanding with their leaders.
    Remembered: Impressed angry priests (+20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_DIPLOMAT
    grants
    BONUS_EVENTOPTION_FUMING_CHURCH_OPTION_2_RELIGION
    Memory MEMORYRELIGION_IMPRESSED_PRIESTS
    ◇ grants a memory no event currently keys off
  • Leave them be.
    Remembered: Allowed us to gather (+20 opinion for 20 turns)(no event currently keys off this)+80Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_THE_RIGHTEOUS_PATH_OPTION_1_RELIGION
    Memory MEMORYRELIGION_ALLOWED_GATHERING
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

[religion] Pilgrims
Part of the [religion] Pilgrims chain — 5 events , 1 branch point view map →
Once per game City UsReligion WorldPlayer ThemLeader Us Player War
  • Resolve
    100%
    +80Happinesseach city↗ turn+40 XP to the character
    0%
    +20 XP to the character
    grants
    100% BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    100% BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    0% BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • If they come in peace, they are welcome to pray. [religion] is welcoming to the faithful.
    +60Discontenteach city↗ turnRemembered: Allowed pilgrims into our Holy City despite a war (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
    BONUS_EVENTOPTION_RELIGIOUS_PILGRIMS_WAR_ALLOW_RELIGION
    Memory MEMORYRELIGION_ALLOWED_PILGRIMS_WAR
    ◇ grants a memory no event currently keys off
  • Take the pilgrims hostage. We can use them as leverage in the war.
    Remembered: Took pilgrims approaching our Holy City hostage (-20 opinion for 40 turns)(no event currently keys off this)+20 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_EVENTOPTION_RELIGIOUS_PILGRIMS_WAR_SCHEMER_RELIGION
    Memory MEMORYRELIGION_TOOK_PILGRIMS_HOSTAGE
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    ◇ grants a memory no event currently keys off

✎ Solver

[religion] Under Siege
Once per game Religion StateUs Or ThemPlayer Us Max AngryReligion Max Upset
  • Let's see how you do on your own.
    Remembered: Abandoned our State Religion (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Vengeful Against+5 Legitimacy
    grants
    BONUS_EVENTOPTION_THE_DEDICATION_1
    Memory MEMORYRELIGION_SWITCHED_STATE_RELIGION
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_THE_DEDICATION_2
    iLegitimacy 5
    bStateReligionEnd 1
    ◇ grants a memory no event currently keys off
  • Divert Stonestone to build new places of worship.
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)-50Stone-15/city↗ turn
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    BONUS_STONE_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=-50
    aiGlobalYieldsPer: YIELD_STONE=-15
    ◇ grants a memory no event currently keys off
  • Fund disciples to help the spread of [religion].
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)-160Money-40/city↗ turn
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    ◇ grants a memory no event currently keys off
  • Send soldiers to protect traveling priests.
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)-80Training-20/city↗ turn
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth