← All story events Trigger Stories that fire on the Player Peace Offer trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
A Chance for Peace
- ▸ Peace is the way.Remembered: Player Offer (5 turns)
-160Money-40/city↗ turn grantsBONUS_PLAYER_PEACEDiplomacyPlayerFrom DIPLOMACY_PEACEaeBonuses: BONUS_PLAYER_OFFERBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - ▸ Now is not the time.(no gates or payload in XML)
A Friendly Request
- ▸ You may have command of a mounted unit.Remembered: Sent unit to other Nation (+20 opinion for 40 turns)(no event currently keys off this)+1 Melee Cavalry unitgrantsBONUS_EVENTOPTION_TECH_BARDING_A_FRIENDLY_REQUEST_OPTION_0_PLAYERMemory MEMORYPLAYER_SENT_UNITaeBonuses: BONUS_UNITCLASS_MELEE_CAVALRY◇ grants a memory no event currently keys off
- ▸ Our military will train [rival] in
barding. Gain tech: BardingRemembered: Player Offer (5 turns)grantsBONUS_EVENTOPTION_TECH_BARDING_A_FRIENDLY_REQUEST_OPTION_1_PLAYERaeTechs: TECH_BARDINGaeBonuses: BONUS_PLAYER_PEACE - ▸ This technology is too powerful to share.+20 XP to the characterRemembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TECH_BARDING_A_FRIENDLY_REQUEST_OPTION_2_CHARACTERiXPCharacter 20BONUS_EVENTOPTION_TECH_BARDING_A_FRIENDLY_REQUEST_OPTION_2_PLAYERMemory MEMORYPLAYER_REFUSED_TECH◇ grants a memory no event currently keys off
- ▸ We will share if you will share.Gain tech: Bardinggated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_EVENTOPTION_TECH_BARDING_A_FRIENDLY_REQUEST_OPTION_3_CHARACTERbRandomTech 1BONUS_EVENTOPTION_TECH_BARDING_A_FRIENDLY_REQUEST_OPTION_3_PLAYERaeTechs: TECH_BARDING
Acquired Taste
- ▸ We agree to sign the proposed treaty.Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_PEACEDiplomacyPlayerFrom DIPLOMACY_PEACEaeBonuses: BONUS_PLAYER_OFFER
- ▸ Let us celebrate an era of peace with gifts of
food. Remembered (leader of you): You were generous for Peace (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)Gain trait: Gracious
-50Food-15/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_PEACE_ACQUIRED_TASTE_OPTION_1MemoryLeader MEMORYCHARACTER_PEACE_GIFTaeBonuses: BONUS_PLAYER_PEACEBONUS_EVENTOPTION_PLAYER_PEACE_ACQUIRED_TASTE_OPTION_1_PLAYER_1aeAddTraits: TRAIT_GRACIOUSaeBonuses: BONUS_FOOD_LOSS_AVERAGE◇ grants a memory no event currently keys off - ▸ Politely decline.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Building Trust
- ▸ We agree to sign the proposed treaty.Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_PEACEDiplomacyPlayerFrom DIPLOMACY_PEACEaeBonuses: BONUS_PLAYER_OFFER
- ▸ Please accept a gift to help build trust.Remembered (leader of you): You were generous for Peace (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_PEACE_BUILDING_TRUST_OPTION_1MemoryLeader MEMORYCHARACTER_PEACE_GIFTaeBonuses: BONUS_PLAYER_PEACEBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30◇ grants a memory no event currently keys off - ▸ Politely decline.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Gifts of the Sea
- ▸ Research their methods of
navigation. grantsBONUS_ACQUIRE_TECH_S2iAcquireTechSubject 2 - ▸ Learn how to read the waves and tides for fishing.Gain trait: PathfindergrantsBONUS_GIVE_TRAIT_PATHFINDERaeAddTraits: TRAIT_PATHFINDER
Hostage Return
- ▸ We will release the hostage for peace.Remembered: Player Offer (5 turns)grantsBONUS_EVENTOPTION_PLAYER_PEACE_HOSTAGE_YESForget MEMORYPLAYER_HOLD_HOSTAGEaeBonuses: BONUS_PLAYER_PEACE
- ▸ Politely decline.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Lumber Trade
- ▸ We agree to sign the proposed treaty.Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_PEACEDiplomacyPlayerFrom DIPLOMACY_PEACEaeBonuses: BONUS_PLAYER_OFFER
- ▸ Please accept a gift of our
lumber to celebrate peace. Remembered (leader of you): You were generous for Peace (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)
-30Wood-10/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_PEACE_LUMBER_TRADE_OPTION_1MemoryLeader MEMORYCHARACTER_PEACE_GIFTaeBonuses: BONUS_PLAYER_PEACEBONUS_WOOD_LOSS_SMALLaiGlobalYieldsBase: YIELD_WOOD=-30aiGlobalYieldsPer: YIELD_WOOD=-10◇ grants a memory no event currently keys off - ▸ Politely decline.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Quality Ore
- ▸ Let this gift of ore seal our friendship.Remembered (leader of you): You were generous for Peace (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)
-30Iron-10/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_PEACE_QUALITY_ORE_OPTION_0MemoryLeader MEMORYCHARACTER_PEACE_GIFTaeBonuses: BONUS_PLAYER_PEACEBONUS_IRON_LOSS_SMALLaiGlobalYieldsBase: YIELD_IRON=-30aiGlobalYieldsPer: YIELD_IRON=-10◇ grants a memory no event currently keys off - ▸ We will sell ore, but not make peace.Gain trait: Prosperous
-50Iron-15/city↗ turn
+240Money+60/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_PEACE_QUALITY_ORE_OPTION_1_PLAYER_1aeAddTraits: TRAIT_PROSPEROUSaeBonuses: BONUS_IRON_LOSS_AVERAGE, BONUS_MONEY_GAIN_LARGE - ▸ Politely decline.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Solid Foundation
- ▸ We agree to sign the proposed treaty.Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_PEACEDiplomacyPlayerFrom DIPLOMACY_PEACEaeBonuses: BONUS_PLAYER_OFFER
- ▸ Accept this
stone as a symbol of our peace. Remembered (leader of you): You were generous for Peace (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)
-30Stone-10/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_PEACE_SOLID_FOUNDATION_OPTION_1MemoryLeader MEMORYCHARACTER_PEACE_GIFTaeBonuses: BONUS_PLAYER_PEACEBONUS_STONE_LOSS_SMALLaiGlobalYieldsBase: YIELD_STONE=-30aiGlobalYieldsPer: YIELD_STONE=-10◇ grants a memory no event currently keys off - ▸ Politely decline.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Silver Treaty
- ▸ We welcome peace with [rival].+1 Light ChariotRemembered: Worthy opponent and respected partner (+80 opinion for 80 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+1 Hittite Chariot 1
+160Money+40/city↗ turn+1 WisdomGain trait: Cunning grantsBONUS_EVENTOPTION_WORTHY_OPPONENTS_PEACE_OFFER_GRANTED_EGYPTIANS_THEMMemory MEMORYPLAYER_MUTUAL_MILITARY_RESPECT_GRANTEDaiUnits: UNIT_LIGHT_CHARIOT=1aeBonuses: BONUS_PLAYER_PEACEBONUS_EVENTOPTION_WORTHY_OPPONENTS_PEACE_OFFER_GRANTED_EGYPTIANS_USaiUnits: UNIT_HITTITE_CHARIOT_1=1aeBonuses: BONUS_MONEY_GAIN_AVERAGEBONUS_EVENTOPTION_WORTHY_OPPONENTS_PEACE_OFFER_GRANTED_LEADER_USaeBonuses: BONUS_GAIN_WISDOM_1, BONUS_GIVE_TRAIT_CUNNING◇ grants a memory no event currently keys off - ▸ We beat them. We don't need treaties!Remembered: Denied us mutual respect (-80 opinion for 80 turns)(no event currently keys off this)+10 LegitimacyGain trait: ProudgrantsBONUS_EVENTOPTION_WORTHY_OPPONENTS_PEACE_OFFER_DENIED_THEMMemory MEMORYPLAYER_MUTUAL_MILITARY_RESPECT_DENIEDForget MEMORYPLAYER_GREATEST_CHARIOT_BATTLEBONUS_EVENTOPTION_WORTHY_OPPONENTS_PEACE_OFFER_DENIED_USiLegitimacy 10BONUS_GIVE_TRAIT_PROUDaeAddTraits: TRAIT_PROUD◇ grants a memory no event currently keys off
The Silver Treaty
- ▸ We welcome peace with [rival].+1 Hittite Chariot 1Remembered: Worthy opponent and respected partner (+80 opinion for 80 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+1 Light Chariot
+160Money+40/city↗ turn+1 WisdomGain trait: Cunning grantsBONUS_EVENTOPTION_WORTHY_OPPONENTS_PEACE_OFFER_GRANTED_HITTITES_THEMMemory MEMORYPLAYER_MUTUAL_MILITARY_RESPECT_GRANTEDaiUnits: UNIT_HITTITE_CHARIOT_1=1aeBonuses: BONUS_PLAYER_PEACEBONUS_EVENTOPTION_WORTHY_OPPONENTS_PEACE_OFFER_GRANTED_HITTITES_USaiUnits: UNIT_LIGHT_CHARIOT=1aeBonuses: BONUS_MONEY_GAIN_AVERAGEBONUS_EVENTOPTION_WORTHY_OPPONENTS_PEACE_OFFER_GRANTED_LEADER_USaeBonuses: BONUS_GAIN_WISDOM_1, BONUS_GIVE_TRAIT_CUNNING◇ grants a memory no event currently keys off - ▸ We beat them. We don't need treaties!Remembered: Denied us mutual respect (-80 opinion for 80 turns)(no event currently keys off this)+10 LegitimacyGain trait: ProudgrantsBONUS_EVENTOPTION_WORTHY_OPPONENTS_PEACE_OFFER_DENIED_THEMMemory MEMORYPLAYER_MUTUAL_MILITARY_RESPECT_DENIEDForget MEMORYPLAYER_GREATEST_CHARIOT_BATTLEBONUS_EVENTOPTION_WORTHY_OPPONENTS_PEACE_OFFER_DENIED_USiLegitimacy 10BONUS_GIVE_TRAIT_PROUDaeAddTraits: TRAIT_PROUD◇ grants a memory no event currently keys off
The Wisdom of Peace
- ▸ Let us be bonded by a contract of peace.Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_PEACEDiplomacyPlayerFrom DIPLOMACY_PEACEaeBonuses: BONUS_PLAYER_OFFERBONUS_ACQUIRE_TECH_S2iAcquireTechSubject 2
- ▸ We cannot accept at this time.Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_PLAYER_REFUSED_TECHMemory MEMORYPLAYER_REFUSED_TECH◇ grants a memory no event currently keys off
- ▸ This request shows their weakness. Ready for war!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_WARDiplomacyPlayerTo DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER