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📜 Player Peace Offer Events

12 events

← All story events Trigger Stories that fire on the Player Peace Offer trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Chance for Peace Player Peace Offer
Every 1 turns Player ThemPlayer Us
  • Peace is the way.
    Remembered: Player Offer (5 turns)-160Money-40/city↗ turn
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • Now is not the time.
    (no gates or payload in XML)

✎ Soren Johnson

A Friendly Request Player Peace Offer
Once per game Leader UsPlayer TruceTech Barding Discovered Us
  • You may have command of a mounted unit.
    Remembered: Sent unit to other Nation (+20 opinion for 40 turns)(no event currently keys off this)+1 Melee Cavalry unit
    grants
    BONUS_EVENTOPTION_TECH_BARDING_A_FRIENDLY_REQUEST_OPTION_0_PLAYER
    Memory MEMORYPLAYER_SENT_UNIT
    aeBonuses: BONUS_UNITCLASS_MELEE_CAVALRY
    ◇ grants a memory no event currently keys off
  • Our military will train [rival] in Bardingbarding.
    Gain tech: BardingRemembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_TECH_BARDING_A_FRIENDLY_REQUEST_OPTION_1_PLAYER
    aeTechs: TECH_BARDING
    aeBonuses: BONUS_PLAYER_PEACE
  • This technology is too powerful to share.
    +20 XP to the characterRemembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TECH_BARDING_A_FRIENDLY_REQUEST_OPTION_2_CHARACTER
    iXPCharacter 20
    BONUS_EVENTOPTION_TECH_BARDING_A_FRIENDLY_REQUEST_OPTION_2_PLAYER
    Memory MEMORYPLAYER_REFUSED_TECH
    ◇ grants a memory no event currently keys off
  • We will share if you will share.
    Gain tech: Barding
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_TECH_BARDING_A_FRIENDLY_REQUEST_OPTION_3_CHARACTER
    bRandomTech 1
    BONUS_EVENTOPTION_TECH_BARDING_A_FRIENDLY_REQUEST_OPTION_3_PLAYER
    aeTechs: TECH_BARDING

✎ Andy Auseon

Acquired Taste Player Peace Offer
Every 30 turns Player ThemPlayer Us
  • We agree to sign the proposed treaty.
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
  • Let us celebrate an era of peace with gifts of Foodfood.
    Remembered (leader of you): You were generous for Peace (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)Gain trait: Gracious-50Food-15/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_PEACE_ACQUIRED_TASTE_OPTION_1
    MemoryLeader MEMORYCHARACTER_PEACE_GIFT
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_EVENTOPTION_PLAYER_PEACE_ACQUIRED_TASTE_OPTION_1_PLAYER_1
    aeAddTraits: TRAIT_GRACIOUS
    aeBonuses: BONUS_FOOD_LOSS_AVERAGE
    ◇ grants a memory no event currently keys off
  • Politely decline.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Bob Thomas

Building Trust Player Peace Offer
Every 40 turns Player ThemPlayer Us
  • We agree to sign the proposed treaty.
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
  • Please accept a gift to help build trust.
    Remembered (leader of you): You were generous for Peace (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_PEACE_BUILDING_TRUST_OPTION_1
    MemoryLeader MEMORYCHARACTER_PEACE_GIFT
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ◇ grants a memory no event currently keys off
  • Politely decline.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Leyla Johnson

Gifts of the Sea Player Peace Offer
Once per game Player ThemTile Claimed UsPlayer UsTech Cartography Player Min FriendlyTile Coastal Water
  • Research their methods of Navigationnavigation.
    grants
    BONUS_ACQUIRE_TECH_S2
    iAcquireTechSubject 2
  • Learn how to read the waves and tides for fishing.
    Gain trait: Pathfinder
    grants
    BONUS_GIVE_TRAIT_PATHFINDER
    aeAddTraits: TRAIT_PATHFINDER

✎ Josh Unsworth

Hostage Return Player Peace Offer
Every 40 turns Player Hold HostagePlayer Us
  • We will release the hostage for peace.
    Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_PLAYER_PEACE_HOSTAGE_YES
    Forget MEMORYPLAYER_HOLD_HOSTAGE
    aeBonuses: BONUS_PLAYER_PEACE
  • Politely decline.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Leyla Johnson

Lumber Trade Player Peace Offer
Every 40 turns Player ThemPlayer Us
  • We agree to sign the proposed treaty.
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
  • Please accept a gift of our Woodlumber to celebrate peace.
    Remembered (leader of you): You were generous for Peace (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)-30Wood-10/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_PEACE_LUMBER_TRADE_OPTION_1
    MemoryLeader MEMORYCHARACTER_PEACE_GIFT
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_WOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_WOOD=-30
    aiGlobalYieldsPer: YIELD_WOOD=-10
    ◇ grants a memory no event currently keys off
  • Politely decline.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Bob Thomas

Quality Ore Player Peace Offer
Every 30 turns Player ThemPlayer Us
  • Let this gift of ore seal our friendship.
    Remembered (leader of you): You were generous for Peace (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)-30Iron-10/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_PEACE_QUALITY_ORE_OPTION_0
    MemoryLeader MEMORYCHARACTER_PEACE_GIFT
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_IRON_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_IRON=-30
    aiGlobalYieldsPer: YIELD_IRON=-10
    ◇ grants a memory no event currently keys off
  • We will sell ore, but not make peace.
    Gain trait: Prosperous-50Iron-15/city↗ turn+240Money+60/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_PEACE_QUALITY_ORE_OPTION_1_PLAYER_1
    aeAddTraits: TRAIT_PROSPEROUS
    aeBonuses: BONUS_IRON_LOSS_AVERAGE, BONUS_MONEY_GAIN_LARGE
  • Politely decline.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Bob Thomas

Solid Foundation Player Peace Offer
Every 40 turns Player ThemPlayer Us
  • We agree to sign the proposed treaty.
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
  • Accept this Stonestone as a symbol of our peace.
    Remembered (leader of you): You were generous for Peace (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)-30Stone-10/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_PEACE_SOLID_FOUNDATION_OPTION_1
    MemoryLeader MEMORYCHARACTER_PEACE_GIFT
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_STONE_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_STONE=-30
    aiGlobalYieldsPer: YIELD_STONE=-10
    ◇ grants a memory no event currently keys off
  • Politely decline.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Leyla Johnson

The Silver Treaty Player Peace Offer
Once per game Player Chariot Battle OpponentPlayer UsLeader Us Player Egypt
  • We welcome peace with [rival].
    +1 Light ChariotRemembered: Worthy opponent and respected partner (+80 opinion for 80 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+1 Hittite Chariot 1+160Money+40/city↗ turn+1 WisdomGain trait: Cunning
    grants
    BONUS_EVENTOPTION_WORTHY_OPPONENTS_PEACE_OFFER_GRANTED_EGYPTIANS_THEM
    Memory MEMORYPLAYER_MUTUAL_MILITARY_RESPECT_GRANTED
    aiUnits: UNIT_LIGHT_CHARIOT=1
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_EVENTOPTION_WORTHY_OPPONENTS_PEACE_OFFER_GRANTED_EGYPTIANS_US
    aiUnits: UNIT_HITTITE_CHARIOT_1=1
    aeBonuses: BONUS_MONEY_GAIN_AVERAGE
    BONUS_EVENTOPTION_WORTHY_OPPONENTS_PEACE_OFFER_GRANTED_LEADER_US
    aeBonuses: BONUS_GAIN_WISDOM_1, BONUS_GIVE_TRAIT_CUNNING
    ◇ grants a memory no event currently keys off
  • We beat them. We don't need treaties!
    Remembered: Denied us mutual respect (-80 opinion for 80 turns)(no event currently keys off this)+10 LegitimacyGain trait: Proud
    grants
    BONUS_EVENTOPTION_WORTHY_OPPONENTS_PEACE_OFFER_DENIED_THEM
    Memory MEMORYPLAYER_MUTUAL_MILITARY_RESPECT_DENIED
    Forget MEMORYPLAYER_GREATEST_CHARIOT_BATTLE
    BONUS_EVENTOPTION_WORTHY_OPPONENTS_PEACE_OFFER_DENIED_US
    iLegitimacy 10
    BONUS_GIVE_TRAIT_PROUD
    aeAddTraits: TRAIT_PROUD
    ◇ grants a memory no event currently keys off

✎ Benjamin Gautron Background reading ↗

The Silver Treaty Player Peace Offer
Once per game Player Chariot Battle OpponentPlayer UsLeader Us Player Hittite
  • We welcome peace with [rival].
    +1 Hittite Chariot 1Remembered: Worthy opponent and respected partner (+80 opinion for 80 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+1 Light Chariot+160Money+40/city↗ turn+1 WisdomGain trait: Cunning
    grants
    BONUS_EVENTOPTION_WORTHY_OPPONENTS_PEACE_OFFER_GRANTED_HITTITES_THEM
    Memory MEMORYPLAYER_MUTUAL_MILITARY_RESPECT_GRANTED
    aiUnits: UNIT_HITTITE_CHARIOT_1=1
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_EVENTOPTION_WORTHY_OPPONENTS_PEACE_OFFER_GRANTED_HITTITES_US
    aiUnits: UNIT_LIGHT_CHARIOT=1
    aeBonuses: BONUS_MONEY_GAIN_AVERAGE
    BONUS_EVENTOPTION_WORTHY_OPPONENTS_PEACE_OFFER_GRANTED_LEADER_US
    aeBonuses: BONUS_GAIN_WISDOM_1, BONUS_GIVE_TRAIT_CUNNING
    ◇ grants a memory no event currently keys off
  • We beat them. We don't need treaties!
    Remembered: Denied us mutual respect (-80 opinion for 80 turns)(no event currently keys off this)+10 LegitimacyGain trait: Proud
    grants
    BONUS_EVENTOPTION_WORTHY_OPPONENTS_PEACE_OFFER_DENIED_THEM
    Memory MEMORYPLAYER_MUTUAL_MILITARY_RESPECT_DENIED
    Forget MEMORYPLAYER_GREATEST_CHARIOT_BATTLE
    BONUS_EVENTOPTION_WORTHY_OPPONENTS_PEACE_OFFER_DENIED_US
    iLegitimacy 10
    BONUS_GIVE_TRAIT_PROUD
    aeAddTraits: TRAIT_PROUD
    ◇ grants a memory no event currently keys off

✎ Benjamin Gautron Background reading ↗

The Wisdom of Peace Player Peace Offer
Once per game Player ThemLeader ThemPlayer UsTech Player Max WeakerPlayer TruceNot Proud
  • Let us be bonded by a contract of peace.
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_ACQUIRE_TECH_S2
    iAcquireTechSubject 2
  • We cannot accept at this time.
    Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_PLAYER_REFUSED_TECH
    Memory MEMORYPLAYER_REFUSED_TECH
    ◇ grants a memory no event currently keys off
  • This request shows their weakness. Ready for war!
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER

✎ Josh Unsworth