← All story events Trigger Stories that fire on the Player Truce Offer trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
A Display of Benevolence
- ▸ I will not risk angering my vassals. Conquering our enemies can wait. Let's keep the peace at home.+5 LegitimacyRemembered (all families): Kept our wise counsel (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)grantsBONUS_DISPLAY_OF_BENEVOLENCE_LEGITIMACYiLegitimacy 5BONUS_A_DISPLAY_OF_BENEVOLENCE_TRUCEMemoryAllFamilies MEMORYFAMILY_A_DISPLAY_OF_BENEVOLENCE_TRUCEBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER◇ grants a memory no event currently keys off
- ▸ My vassals can choke on their desire for benevolence. We're fighting this war to its logical conclusion!+1 DisciplineRemembered (all families): Refused our counsel (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_A_DISPLAY_OF_BENEVOLENCE_NO_TRUCEMemoryAllFamilies MEMORYFAMILY_A_DISPLAY_OF_BENEVOLENCE_NO_TRUCE◇ grants a memory no event currently keys off
A Solemn Procession
- ▸ May [religion] unite our people.Remembered: Player Offer (5 turns)Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFERBONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITH◇ grants a memory no event currently keys off
- ▸ Call an end to the war and invite one of the visiting to the court.Remembered: Player Offer (5 turns)Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_OF_STATE_RELIGIONgrantsBONUS_EVENTOPTION_PLAYER_TRUCE_SOLEMN_PROCESSION_OPTION_TRUCE_MINISTER_PLAYERaeBonuses: BONUS_PLAYER_TRUCEAddCourtierOther: COURTIER_MINISTERBONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITH◇ grants a memory no event currently keys off
- ▸ Devoted followers of [religion] are always welcome in [city], but the war is a separate matter.Leader relationship: Disappointed With+1 DisciplinegrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ [rival] ways have corrupted [religion]. We want nothing to do with either.Leader relationship: Disappointed With+4 Legitimacy+1 CourageRemembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubjectNotAny SUBJECT_CHARACTER_OF_STATE_RELIGIONgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_PLAYER_TRUCE_SOLEMN_PROCESSION_OPTION_NO_RELIGION_PLAYER_1iLegitimacy 4bStateReligionEnd 1aiRatings: RATING_COURAGE=1BONUS_SUPPORTED_FAITH_NOMemory MEMORYRELIGION_REFUSED_SUPPORT◇ grants a memory no event currently keys off
Balancing Act
- ▸ Keeping my vassals happy is more important than continuing the fight. We shall heed their advice and make a truce with [rival]... for now.+20 XP to the characterLeader relationship: Endeared ToRemembered: Player Offer (5 turns)grantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ [character] forgets his place. I am the ruler of these lands. The fighting stops when I say it does.+1 DisciplineLeader relationship: Disappointed WithgrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ Put [character] in prison for his insolence and let us speak no more about the matter.+1 CourageGain trait: ImprisonedgrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1BONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
Bloodshed Among the Righteous
- ▸ For the sake of all our people, let the fighting stop.Remembered: Player Offer (5 turns)Remembered: Laid down arms against the righteous (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFERBONUS_EVENTOPTION_BLOODSHED_AMONG_THE_RIGHTEOUS_TRUCE_RELIGIONMemory MEMORYRELIGION_LAID_DOWN_ARMS◇ grants a memory no event currently keys off
- ▸ The war is a tragedy, but the needs of [rival] demand it.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ [rival] does not interpret the holy books as you do. They are not true [religion].+2 Legitimacygated byLeaderSubject SUBJECT_ZEALOTgrantsBONUS_EVENTOPTION_BLOODSHED_AMONG_THE_RIGHTEOUS_ELOQUENT_CHARACTERiLegitimacy 2
Bonds of Faith
- ▸ By all means. Our people's hearts are weary. If shared faith between our leaders can forge a truce, let it be so.Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ Since our envoys were sent, we have had a change of heart. Our war will continue.-1 CharismagrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
Cultural Similarities
- ▸ Fortune smiles! Let us call an end to hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. Although the road ahead is fraught with peril, a truce no longer serves our interests.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Cultural Similarities
- ▸ Fortune smiles! Let us call an end to hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. Although the road ahead is fraught with peril, a truce no longer serves our interests.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Cultural Similarities
- ▸ Fortune smiles! Let us call an end to hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. Although the road ahead is fraught with peril, a truce no longer serves our interests.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Cultural Similarities
- ▸ Fortune smiles! Let us call an end to hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. Although the road ahead is fraught with peril, a truce no longer serves our interests.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Cultural Similarities
- ▸ Fortune smiles! Let us call an end to hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. Although the road ahead is fraught with peril, a truce no longer serves our interests.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Cultural Similarities
- ▸ Fortune smiles! Let us call an end to hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. Although the road ahead is fraught with peril, a truce no longer serves our interests.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Cultural Similarities
- ▸ Fortune smiles! Let us call an end to hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. Although the road ahead is fraught with peril, a truce no longer serves our interests.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Cultural Similarities
- ▸ Fortune smiles! Let us call an end to hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. Although the road ahead is fraught with peril, a truce no longer serves our interests.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Cultural Similarities
- ▸ Fortune smiles! Let us call an end to hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. Although the road ahead is fraught with peril, a truce no longer serves our interests.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Cultural Similarities
- ▸ Fortune smiles! Let us call an end to hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. Although the road ahead is fraught with peril, a truce no longer serves our interests.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Day of the Darkened Sun
- ▸ Make an offer of peace to [rival].Remembered: Player Offer (5 turns)Remembered: Listened to omen (+80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFERBONUS_EVENTOPTION_DAY_OF_THE_DARKENED_SUN_OPTION_0_RELIGIONMemory MEMORYRELIGION_OMEN◇ grants a memory no event currently keys off
- ▸ Refuse to let your actions be guided by the gods.Gain trait: Impiousgated byLeaderSubjectNotAny SUBJECT_SUPERSTITIOUSgrantsBONUS_EVENTOPTION_DAY_OF_THE_DARKENED_SUN_OPTION_1_CHARACTER_1aeAddTraits: TRAIT_IMPIOUS
- ▸ Bribe the priests to claim that the omens are on your side. Cunning / Schemer
+8Orders↗ turn
-160Money-40/city↗ turn gated byLeaderSubjectAny SUBJECT_CUNNING / SUBJECT_SCHEMERgrantsBONUS_EVENTOPTION_DAY_OF_THE_DARKENED_SUN_OPTION_2_RELIGIONBONUS_ORDERS_GAIN_LARGEaiGlobalYieldsBase: YIELD_ORDERS=8BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40
Familial Ties
- ▸ Perfect! Let us cease hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ [character] did a great thing in securing us a truce offer, but conditions have changed. We simply can’t take it.-1 CharismagrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
Family Traditions
- ▸ Excellent! We shall cease hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. A truce no longer serves our interests.-1 CharismagrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
Family Traditions
- ▸ Excellent! We shall cease hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. A truce no longer serves our interests.-1 CharismagrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
Family Traditions
- ▸ Excellent! We shall cease hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. A truce no longer serves our interests.-1 CharismagrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
Family Traditions
- ▸ Excellent! We shall cease hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. A truce no longer serves our interests.-1 CharismagrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
Family Traditions
- ▸ Excellent! We shall cease hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. A truce no longer serves our interests.-1 CharismagrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
Family Traditions
- ▸ Excellent! We shall cease hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. A truce no longer serves our interests.-1 CharismagrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
Family Traditions
- ▸ Excellent! We shall cease hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. A truce no longer serves our interests.-1 CharismagrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
Family Traditions
- ▸ Excellent! We shall cease hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. A truce no longer serves our interests.-1 CharismagrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
Family Traditions
- ▸ Excellent! We shall cease hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. A truce no longer serves our interests.-1 CharismagrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
Family Traditions
- ▸ Excellent! We shall cease hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. A truce no longer serves our interests.-1 CharismagrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
Foreign Rule
- ▸ [character] will not dictate [rival] rule!+5 Legitimacy+1 CourageLeader relationship: Disappointed WithgrantsBONUS_EVENTOPTION_PLAYER_TRUCE_FOREIGN_RULE_OPTION_NO_CHARACTER_1iLegitimacy 5aiRatings: RATING_COURAGE=1BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ Very well. I will do it for [character].Remembered: Player Offer (5 turns)-5 LegitimacygrantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFERBONUS_EVENTOPTION_PLAYER_TRUCE_FOREIGN_RULE_OPTION_YES_CHARACTER_0iLegitimacy -5BONUS_EVENTOPTION_PLAYER_TRUCE_FOREIGN_RULE_OPTION_YES_CHARACTER_1iSeizeThroneSubject 1AddRelationshipReverse: RELATIONSHIP_IN_LOVE_WITH=2
- ▸ We will instead invite a member of the [rival] nobility to join our court.Remembered: Player Offer (5 turns)-2 Legitimacygated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGALgrantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFERBONUS_EVENTOPTION_PLAYER_TRUCE_FOREIGN_RULE_OPTION_REGAL_CHARACTER_1zIcon icon(DIPLOMACY_TRUCE)iLegitimacy -2BONUS_EVENTOPTION_PLAYER_TRUCE_FOREIGN_RULE_OPTION_REGAL_CHARACTER_3AddCourtierOther: COURTIER_MINISTER
- ▸ [character] is a fool, but surely this envoy can teach us things we don’t yet know.Reveals the target player's territoryRemembered: Held a noble hostage (+20 opinion for 40 turns)
+20Science+5/city↗ turnLeader relationship: Disappointed WithLeader relationship: Vengeful Against gated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_EVENTOPTION_PLAYER_TRUCE_FOREIGN_RULE_OPTION_CONSPIRATOR_PLAYERMemory MEMORYPLAYER_HOLD_HOSTAGEbRevealTerritory 1BONUS_SCIENCE_GAIN_SMALLaiGlobalYieldsBase: YIELD_SCIENCE=20aiGlobalYieldsPer: YIELD_SCIENCE=5BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
Heaven Help Us
- ▸ Consider this a gift from the heavens and let us cease hostilities and begin to rebuild.Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ Although our envoys did a great thing, our hearts have changed on the matter. Our war must continue.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Kneel and Obey
- ▸ Kneel and accept.Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFERBONUS_STATE_RELIGIONbStateReligion 1
- ▸ Refuse to surrender.Remembered: Didn't surrender our god (+80 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_KNEEL_AND_OBEY_OPTION_1_RELIGION_1Memory MEMORYRELIGION_CARRIED_ON_FIGHTING◇ grants a memory no event currently keys off
Lucky Break
- ▸ We shall be eternally grateful for the efforts of [character]. Let there be an end to the hostilities.Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ [character] did a wonderfully brave thing, but conditions have changed since he undertook the effort. We must continue the war to the best of our abilities.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Pause in Hostilities
- ▸ Yes, let us unite against a common foe.Remembered: Player Offer (5 turns)Remembered: Tribe Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFERBONUS_TRIBE_WARDiplomacyTribe DIPLOMACY_WARaeBonuses: BONUS_TRIBE_OFFER
- ▸ No, we do not want to provoke the [tribe].(no gates or payload in XML)
Shared Histories
- ▸ Alas, peace is not the best path forward for [rival].Leader relationship: Disappointed With+1 DisciplinegrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ Very well. Let us end this war.Remembered: Player Offer (5 turns)+1 WisdomgrantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFERBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- ▸ You are right, [character]. Please accept this gift of good will, and let our nations move forward together.Remembered: Player Offer (5 turns)
-160Money-40/city↗ turn+1 Charisma gated byPlayerSubject SUBJECT_NOT_WARLIKEgrantsBONUS_PLAYER_PEACEDiplomacyPlayerFrom DIPLOMACY_PEACEaeBonuses: BONUS_PLAYER_OFFERBONUS_EVENTOPTION_PLAYER_TRUCE_SHARED_HISTORIES_OPTION_PEACE_CHARACTER_1aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_GAIN_CHARISMA_1 - ▸ You should not have come here, [character].Remembered (all rivals): Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)The character is killed+1 Couragegated byLeaderSubject SUBJECT_CHARACTER_TERRIFYINGgrantsBONUS_EVENTOPTION_PLAYER_TRUCE_SHARED_HISTORIES_OPTION_DEATH_PLAYER_1MemoryAllPlayers MEMORYPLAYER_ASSASSINATION_EXPOSEDBONUS_KILL_CHARACTERbKillCharacter 1BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1◇ grants a memory no event currently keys off
Stop the Fighting
- ▸ [character] is right, we must make a truce.Remembered: Made truce at my suggestion (+40 opinion for 20 turns)(no event currently keys off this)Gain trait: HumbleRemembered: Player Offer (5 turns)grantsBONUS_EVENTOPTION_CHARACTER_STOP_THE_FIGHTING_OPTION_0_CHARACTER_0Memory MEMORYCHARACTER_MADE_TRUCEBONUS_GIVE_TRAIT_HUMBLEaeAddTraits: TRAIT_HUMBLEBONUS_EVENTOPTION_CHARACTER_STOP_THE_FIGHTING_OPTION_0_PLAYERaeBonuses: BONUS_PLAYER_TRUCE◇ grants a memory no event currently keys off
- ▸ Appoint him head of a war council.Begin project: War CouncilgrantsBONUS_MAYBE_CUNNINGaiTraitProbDelay: TRAIT_CUNNING=25BONUS_EVENTOPTION_CHARACTER_STOP_THE_FIGHTING_OPTION_1_CHARACTER_1aeAddProjects: PROJECT_WAR_COUNCIL
- ▸ Convince [character] of the conflict's necessity.Leader relationship: Conspiring Withgated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
The Keen Edge of War
- ▸ Yes. Let’s focus on the greater threat.Remembered: Player Offer (5 turns)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFERBONUS_EVENTOPTION_PLAYER_TRUCE_KEEN_EDGE_OF_WAR_OPTION_TRUCE_PLAYERaeBonuses: BONUS_DECLARE_WAR_PLAYERDiplomacySubjects: DIPLOMACY_WAR=0◇ may enable: The Sword of Damocles
- ▸ We have no qualms with [rival].Leader relationship: Disappointed WithLeader relationship: Influenced BygrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ There are more subtle ways to deal with [rival].Leader relationship: Influenced ByRemembered (all rivals): Publicly Slandered (-40 opinion for 40 turns)grantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_MISSIONRESULT_SLANDER_SUCCESSMemoryAllPlayers MEMORYPLAYER_SLANDER◇ may enable: The Sword of Damocles
- ▸ Guards, arrest this trespasser.Remembered: Held a noble hostage (+20 opinion for 40 turns)grantsBONUS_EVENTOPTION_PLAYER_TRUCE_KEEN_EDGE_OF_WAR_OPTION_HOSTAGE_PLAYER_0Memory MEMORYPLAYER_HOLD_HOSTAGE
The Problem at Hand
- ▸ No. I see right through [rival]’s excuses.Remembered: Refused our truce offer during difficult times (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CALAMITIES_TRUCE_NOMemory MEMORYPLAYER_CALAMITIES_TRUCE_NO◇ grants a memory no event currently keys off
- ▸ Yes, let’s shift our focus to the [event].Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ Perhaps our nations can work through this problem together.Remembered: Player Offer (5 turns)+2 Legitimacygated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_PLAYER_PEACEDiplomacyPlayerFrom DIPLOMACY_PEACEaeBonuses: BONUS_PLAYER_OFFERBONUS_EVENTOPTION_CALAMITIES_TRUCE_PEACE_LEADERiLegitimacy 2
Time for a Truce
- ▸ We will return the hostage to end the war.Remembered: Player Offer (5 turns)grantsBONUS_EVENTOPTION_PLAYER_TRUCE_HOSTAGE_YESForget MEMORYPLAYER_HOLD_HOSTAGEaeBonuses: BONUS_PLAYER_TRUCE
- ▸ We are not ready to stop the fight.(no gates or payload in XML)
Time for a Truce
- ▸ Let us end this.Remembered: Player Offer (5 turns)grantsBONUS_EVENTOPTION_PLAYER_TRUCE_RECEIVE_AVERAGEaeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_RECEIVE_MONEY_AVERAGE
- ▸ Not yet!(no gates or payload in XML)
Time for a Truce
- ▸ Let us end this.Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ Not yet!(no gates or payload in XML)
Time for a Truce
- ▸ Let us end this.Remembered: Player Offer (5 turns)grantsBONUS_EVENTOPTION_PLAYER_TRUCE_RECEIVE_SMALLaeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_RECEIVE_MONEY_SMALL
- ▸ Not yet!(no gates or payload in XML)
Time for a Truce
- ▸ Resolve20%Remembered: Player Offer (5 turns)20%Remembered: Player Offer (5 turns)20%Remembered: Player Offer (5 turns)20%Remembered: Player Offer (5 turns)20%Remembered: Player Offer (5 turns)grants20% BONUS_EVENTOPTION_PLAYER_TRUCE_GIVE_CIVICS_AVERAGEaeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_GIVE_CIVICS_AVERAGE20% BONUS_EVENTOPTION_PLAYER_TRUCE_GIVE_TRAINING_AVERAGEaeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_GIVE_TRAINING_AVERAGE20% BONUS_EVENTOPTION_PLAYER_TRUCE_GIVE_SCIENCE_AVERAGEaeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_GIVE_SCIENCE_AVERAGE20% BONUS_EVENTOPTION_PLAYER_TRUCE_GIVE_MONEY_AVERAGEaeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_GIVE_MONEY_AVERAGE20% BONUS_EVENTOPTION_PLAYER_TRUCE_GIVE_ORDERS_AVERAGEaeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_GIVE_ORDERS_AVERAGE
- ▸ Not yet!(no gates or payload in XML)
Time for a Truce
- ▸ Resolve20%Remembered: Player Offer (5 turns)20%Remembered: Player Offer (5 turns)20%Remembered: Player Offer (5 turns)20%Remembered: Player Offer (5 turns)20%Remembered: Player Offer (5 turns)grants20% BONUS_EVENTOPTION_PLAYER_TRUCE_GIVE_CIVICS_SMALLaeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_GIVE_CIVICS_SMALL20% BONUS_EVENTOPTION_PLAYER_TRUCE_GIVE_TRAINING_SMALLaeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_GIVE_TRAINING_SMALL20% BONUS_EVENTOPTION_PLAYER_TRUCE_GIVE_SCIENCE_SMALLaeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_GIVE_SCIENCE_SMALL20% BONUS_EVENTOPTION_PLAYER_TRUCE_GIVE_MONEY_SMALLaeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_GIVE_MONEY_SMALL20% BONUS_EVENTOPTION_PLAYER_TRUCE_GIVE_ORDERS_SMALLaeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_GIVE_ORDERS_SMALL
- ▸ Not yet!(no gates or payload in XML)
Time for a Truce
- ▸ Let us end this.Remembered: Player Offer (5 turns)grantsBONUS_EVENTOPTION_PLAYER_TRUCE_RECEIVE_LARGEaeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_RECEIVE_MONEY_LARGE
- ▸ Not yet!(no gates or payload in XML)
Time for a Truce
- ▸ Resolve20%Remembered: Player Offer (5 turns)20%Remembered: Player Offer (5 turns)20%Remembered: Player Offer (5 turns)20%Remembered: Player Offer (5 turns)20%Remembered: Player Offer (5 turns)grants20% BONUS_EVENTOPTION_PLAYER_TRUCE_GIVE_CIVICS_HUGEaeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_GIVE_CIVICS_HUGE20% BONUS_EVENTOPTION_PLAYER_TRUCE_GIVE_TRAINING_HUGEaeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_GIVE_TRAINING_HUGE20% BONUS_EVENTOPTION_PLAYER_TRUCE_GIVE_SCIENCE_HUGEaeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_GIVE_SCIENCE_HUGE20% BONUS_EVENTOPTION_PLAYER_TRUCE_GIVE_MONEY_HUGEaeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_GIVE_MONEY_HUGE20% BONUS_EVENTOPTION_PLAYER_TRUCE_GIVE_ORDERS_HUGEaeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_GIVE_ORDERS_HUGE
- ▸ Not yet!(no gates or payload in XML)
Time for a Truce
- ▸ Resolve20%Remembered: Player Offer (5 turns)20%Remembered: Player Offer (5 turns)20%Remembered: Player Offer (5 turns)20%Remembered: Player Offer (5 turns)20%Remembered: Player Offer (5 turns)grants20% BONUS_EVENTOPTION_PLAYER_TRUCE_GIVE_CIVICS_LARGEaeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_GIVE_CIVICS_LARGE20% BONUS_EVENTOPTION_PLAYER_TRUCE_GIVE_TRAINING_LARGEaeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_GIVE_TRAINING_LARGE20% BONUS_EVENTOPTION_PLAYER_TRUCE_GIVE_SCIENCE_LARGEaeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_GIVE_SCIENCE_LARGE20% BONUS_EVENTOPTION_PLAYER_TRUCE_GIVE_MONEY_LARGEaeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_GIVE_MONEY_LARGE20% BONUS_EVENTOPTION_PLAYER_TRUCE_GIVE_ORDERS_LARGEaeBonuses: BONUS_PLAYER_TRUCE, BONUS_TRIBUTE_GIVE_ORDERS_LARGE
- ▸ Not yet!(no gates or payload in XML)
Worthy Opponents
- ▸ Agreed! Let us put an end to the fighting for now.Remembered: Player Offer (5 turns)+1 WisdomgrantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFERBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- ▸ No.+1 CourageGain trait: BloodthirstygrantsBONUS_EVENTOPTION_WORTHY_OPPONENTS_TRUCE_DENIED_THEMForget MEMORYPLAYER_GREATEST_CHARIOT_BATTLEBONUS_EVENTOPTION_WORTHY_OPPONENTS_TRUCE_DENIED_LEADER_USaeBonuses: BONUS_GAIN_COURAGE_1, BONUS_GIVE_TRAIT_BLOODTHIRSTY