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Making “Amends”

2 events2 steps

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The Making “Amends” chain — 2 events linked by the game's EventLink graph, where a choice in one event makes the next eligible. Boxes are events (click to open the card); arrows are transitions (hover for the choice that triggers them). Structurally identical variants — the same event per rival/nation — are collapsed into one box with an ×N count.

Making “Amends” → Comeuppance • Nothing can go wrong with this plan! Making “Amends” Rare Events Making “Amends” Comeuppance New Turn Comeuppance

Step by step

  1. L0 Making “Amends” start Rare Events
    “Nothing can go wrong with this plan!”Comeuppance
  2. L1 Comeuppance New Turn
    ⛓ follows Making “Amends” (Nothing can go wrong with this plan!)