← All story events Trigger Stories that fire on the Player Contact trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
An Ancient Opponent
- ▸ And the [family] have ruled the city wisely ever since.Remembered: Forgave an old grudge (+80 opinion for 20 turns)(no event currently keys off this)Remembered: Forgave an old grudge (+80 opinion for 20 turns)(no event currently keys off this)grantsBONUS_BABYLON_CONTACT_HITTITE_ANCIENT_SACK_OPTION_0_PLAYER_THEMMemory MEMORYPLAYER_FORGAVE_OLD_GRUDGEBONUS_BABYLON_CONTACT_HITTITE_ANCIENT_SACK_OPTION_0_FAMILYMemory MEMORYFAMILY_FORGAVE_OLD_GRUDGE◇ grants a memory no event currently keys off
- ▸ We will not easily forget this agression!Remembered: Refused to forget an old grudge (-80 opinion for 20 turns)(no event currently keys off this)Remembered: Refused to forget an old grudge (-80 opinion for 20 turns)(no event currently keys off this)Gain trait: WarlikegrantsBONUS_BABYLON_CONTACT_HITTITE_ANCIENT_SACK_OPTION_1_PLAYER_THEMMemory MEMORYPLAYER_KEPT_OLD_GRUDGEBONUS_BABYLON_CONTACT_HITTITE_ANCIENT_SACK_OPTION_1_FAMILYMemory MEMORYFAMILY_KEPT_OLD_GRUDGEBONUS_GIVE_TRAIT_WARLIKEaeAddTraits: TRAIT_WARLIKE◇ grants a memory no event currently keys off
Anthropology
- ▸ We shall study [rival] peacefully.(no gates or payload in XML)
- ▸ We shall engage in some practical learning.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)Gain trait: Engineer+60 XP to the charactergrantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFERBONUS_EVENTOPTION_PLAYER_CONTACT_US_SCHOLARaeBonuses: BONUS_GIVE_TRAIT_ENGINEER, BONUS_XP_CHARACTER_LARGE◇ may enable: The Sword of Damocles
Attacked By a Bear
- ▸ Escort the survivors to the nearest settlement.
-4Orders↗ turn grantsBONUS_ORDERS_LOSS_SMALLaiGlobalYieldsBase: YIELD_ORDERS=-4↳ may trigger: Attacked By a Bear - ▸ Provide the survivors with a guide, but send our people on.
-2Orders↗ turn grantsBONUS_ORDERS_LOSS_MINIMALaiGlobalYieldsBase: YIELD_ORDERS=-2↳ may trigger: Attacked By a Bear, Attacked By a Bear - ▸ Promise to notify the nearest settlement of their plight.(no gates or payload in XML)↳ may trigger: Attacked By a Bear
Building Better Relations
- ▸ I welcome their admiration.Leader relationship: Influenced BygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ I welcome their resources!Remembered: Demanded Tribute (-40 opinion for 10 turns)(no event currently keys off this)gated byIndexSubjectgrantsBONUS_EVENTOPTION_PLAYER_CONTACT_US_BUILDERMemory MEMORYPLAYER_DEMANDED_TRIBUTEaeBonuses: BONUS_TRIBUTE_RECEIVE_MONEY_AVERAGE◇ grants a memory no event currently keys off
Charm or Malice?
- ▸ Smiles, everyone! Smiles! Let us be gracious to our new friends.Leader relationship: Endeared To
-50Food-15/city↗ turn grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_FOOD_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_FOOD=-50aiGlobalYieldsPer: YIELD_FOOD=-15 - ▸ This is the perfect opportunity to let my dark side out. Hire bandits to raid their lands, but do it quietly.2 rebel units appear
-160Money-40/city↗ turn grantsBONUS_REBEL_UNITS_2iRebelUnits 2BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_SET_SCHEMER_ARCHETYPESetArchetype TRAIT_SCHEMER_ARCHETYPE - ▸ Take no special action either way. Let us not show our hand, for the time being.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Children of the Nile
- ▸ Accept their offerings and match their value with gifts of your own.Remembered: Exchanged gifts (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_KUSH_CONTACT_EGYPT_0_PLAYER_1Memory MEMORYPLAYER_EXCHANGED_GIFTS◇ grants a memory no event currently keys off
- ▸ Offer to send mercenary fighters as a sign of friendship.
+160Money+40/city↗ turn+2 Ranged Infantry unit grantsBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40BONUS_EVENTOPTION_KUSH_CONTACT_EGYPT_1_PLAYER_1bMercenaryUnit 1aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=2 - ▸ Reply that the lands of [rival] are ours by right. Ready your bows!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
Command Decision
- ▸ More maneuvers are needed first.(no gates or payload in XML)
- ▸ Collect my best maps and fetch my armor, we go to war!Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)Reveals the target player's territorygrantsBONUS_EVENTOPTION_PLAYER_CONTACT_US_COMMANDERaeBonuses: BONUS_DECLARE_WAR_PLAYER, BONUS_REVEAL_TERRITORY◇ may enable: The Sword of Damocles
Convert or Kill
- ▸ We shall give them time to learn.Gain trait: TimidgrantsBONUS_GIVE_TRAIT_TIMIDaeAddTraits: TRAIT_TIMID
- ▸ Why wait? Let us start with the sword!Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+2 MilitiagrantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFERBONUS_EVENTOPTION_PLAYER_CONTACT_US_ZEALOT_DIFF_RELIGIONaiUnits: UNIT_MILITIA=2◇ may enable: The Sword of Damocles
Debating [rival]
- ▸ Let [character] do what she does best.
-40Civics-10/city↗ turn grantsBONUS_TRIBUTE_RECEIVE_MONEY_SMALLaiYieldsTributeBase: YIELD_MONEY=150aiYieldsTributePerThem: YIELD_MONEY=30BONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10 - ▸ It is prudent to remain patient and let [rival] show their intentions first.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
- ▸ I will do as [character] suggests.+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
Earth and Water
- ▸ We do not know how powerful [rival] is - we shall do as they ask.Remembered: Gave us earth and water (+40 opinion for 20 turns)(no event currently keys off this)
-50Food-15/city↗ turn grantsBONUS_EVENTOPTION_PERSIA_LEONIDAS_TRIBUTE_ACCEPTMemory MEMORYPLAYER_PERSIA_TRIBUTE_FROM_LEONIDASBONUS_FOOD_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_FOOD=-50aiGlobalYieldsPer: YIELD_FOOD=-15◇ grants a memory no event currently keys off - ▸ We are ready to treat with [rival] as equals. If they want our goods, they can come and try get them.Remembered: Refused to give us earth and water (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PERSIA_LEONIDAS_TRIBUTE_REFUSEMemory MEMORYPLAYER_PERSIA_LEONIDAS_REFUSED_TRIBUTE◇ grants a memory no event currently keys off
- ▸
Order their envoys thrown down a well. There they can dig for earth and water for themselves. Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+6 LegitimacygrantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFERBONUS_EVENTOPTION_PERSIA_LEONIDAS_WAR_LEGITIMACYiLegitimacy 6◇ may enable: The Sword of Damocles
First Contact
- ▸ Show them our goodwill with a gift.Remembered: Your initial gift (+40 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_CONTACT_GIFTMemory MEMORYPLAYER_CONTACT_GIFTBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30◇ grants a memory no event currently keys off - ▸ Keep the meeting civil, but that is all.(no gates or payload in XML)
- ▸ We must dominate them.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
First Contact
- ▸ Keep the meeting civil, but that is all.(no gates or payload in XML)
- ▸ We must crush them!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
First Contact
- ▸ Show them our goodwill with a gift.Remembered: Your initial gift (+40 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_CONTACT_GIFTMemory MEMORYPLAYER_CONTACT_GIFTBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30◇ grants a memory no event currently keys off - ▸ Keep the meeting civil, but that is all.(no gates or payload in XML)
- ▸ We must dominate them.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
First Contact
- ▸ I see you are a man of
culture as well. Gains a random leader relationshipgrantsBONUS_EVENTOPTION_PLAYER_CONTACT_ARCHETYPE_SAMEaeRandomLeaderRelationshipDelay: RELATIONSHIP_ENDEARED_TO, RELATIONSHIP_INFLUENCED_BY, RELATIONSHIP_SUSPICIOUS_OFaeRandomLeaderRelationshipText: TEXT_BONUS_EVENTOPTION_PLAYER_CONTACT_ARCHETYPE_SAME_ENDEARED_TO, TEXT_BONUS_EVENTOPTION_PLAYER_CONTACT_ARCHETYPE_SAME_INFLUENCED_BY, TEXT_BONUS_EVENTOPTION_PLAYER_CONTACT_ARCHETYPE_SAME_SUSPICIOUS_OF - ▸ Show them our goodwill with a gift.Remembered: Your initial gift (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_CONTACT_ARCHETYPE_SAME_GIFTMemory MEMORYPLAYER_CONTACT_GIFTaeBonuses: BONUS_TRIBUTE_GIVE_MONEY_SMALL◇ grants a memory no event currently keys off
Friend or Foe?
- ▸ Invite the travelers to settle in [rival].Gain a FarmergrantsBONUS_EVENTOPTION_FRIEND_OR_FOE_BEFRIEND_PLAYERaeAddSpecialistClasses: SPECIALISTCLASS_FARMER
- ▸ Tell them nothing of us.Gain trait: VigilantgrantsBONUS_GIVE_TRAIT_VIGILANTaeAddTraits: TRAIT_VIGILANT
- ▸ Take them captive to learn [rival]'s secrets.Remembered (leader of you): Took our citizen hostage (-40 opinion for 20 turns)(no event currently keys off this)
+60Science+15/city↗ turn grantsBONUS_EVENTOPTION_FRIEND_OR_FOE_HOSTAGE_PLAYER_THEMMemoryLeader MEMORYCHARACTER_FRIEND_OR_FOE_HOSTAGEBONUS_SCIENCE_GAIN_LARGEaiGlobalYieldsBase: YIELD_SCIENCE=60aiGlobalYieldsPer: YIELD_SCIENCE=15◇ grants a memory no event currently keys off
Friendly Meeting
- ▸ Show them our goodwill with a gift.Remembered: Your initial gift (+40 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_CONTACT_GIFTMemory MEMORYPLAYER_CONTACT_GIFTBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30◇ grants a memory no event currently keys off - ▸ Keep the meeting civil, but that is all.(no gates or payload in XML)
- ▸ We must dominate them.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
Glory is Eternal
- ▸ In time they will learn.(no gates or payload in XML)
- ▸ Then I must teach them!Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)Gain trait: ProudgrantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFERBONUS_GIVE_TRAIT_PROUDaeAddTraits: TRAIT_PROUD◇ may enable: The Sword of Damocles
Happy Days!
- ▸ Welcome them as brothers!Remembered: Your initial gift (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_CONTACT_GIFTMemory MEMORYPLAYER_CONTACT_GIFT◇ grants a memory no event currently keys off
Hostile Neighbors
- ▸ Pay a tribute in
gold.
-120Money-30/city↗ turn grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30↳ may trigger: Hostile Neighbors - ▸ Pay a tribute in
iron.
-30Iron-10/city↗ turn grantsBONUS_IRON_LOSS_SMALLaiGlobalYieldsBase: YIELD_IRON=-30aiGlobalYieldsPer: YIELD_IRON=-10↳ may trigger: Hostile Neighbors - ▸ Pay a tribute in
food.
-30Food-10/city↗ turn grantsBONUS_FOOD_LOSS_SMALLaiGlobalYieldsBase: YIELD_FOOD=-30aiGlobalYieldsPer: YIELD_FOOD=-10↳ may trigger: Hostile Neighbors - ▸ Refuse to pay any tributes.Remembered (leader of you): You refused to pay Tribute (-40 opinion for 20 turns)(no event currently keys off this)+40 XP to the charactergrantsBONUS_EVENTOPTION_HOSTILE_NEIGHBORS_FIRST_REFUSEMemoryLeader MEMORYCHARACTER_HOSTILE_NEIGHBORS_FIRST_REFUSEBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40↳ may trigger: Hostile Neighbors◇ grants a memory no event currently keys off
- ▸ Persuade the soldiers to trade.Remembered (leader of you): Persuaded us to trade with you (+40 opinion for 40 turns)(no event currently keys off this)+2 Legitimacygated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_EVENTOPTION_HOSTILE_NEIGHBORS_OPTION_4MemoryLeader MEMORYCHARACTER_HOSTILE_NEIGHBORS_DIPLOMATaiYieldsTradeBase: YIELD_MONEY=200, YIELD_FOOD=-40BONUS_EVENTOPTION_HOSTILE_NEIGHBORS_OPTION_4_PLAYER_1iLegitimacy 2◇ grants a memory no event currently keys off
Injured [rival]
- ▸ Treat his wounds and escort the caravan to its destination.Remembered: Helped supply caravan (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CONTACT_THE_INJURED_PLAYER_OPTION_0_PLAYER_0Memory MEMORYPLAYER_HELPED_CARAVAN◇ grants a memory no event currently keys off
- ▸ Negotiate an exchange of protection for goods.
+240Money+60/city↗ turn
-60Training-15/city↗ turn grantsBONUS_EVENTOPTION_CONTACT_THE_INJURED_PLAYER_OPTION_1_PLAYER_1aeBonuses: BONUS_MONEY_GAIN_LARGE, BONUS_TRAINING_LOSS_SMALL - ▸ Kill the [rival] and steal their cargo.Remembered: Sacked our caravan (-20 opinion for 20 turns)
+400Money+100/city↗ turn grantsBONUS_EVENTOPTION_CONTACT_THE_INJURED_PLAYER_OPTION_2_PLAYER_0Memory MEMORYPLAYER_SACKED_CARAVANBONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=100BONUS_EVENTOPTION_CONTACT_THE_INJURED_PLAYER_OPTION_2_LEADERaiTraitProbDelay: TRAIT_GREEDY=25◇ may enable: Snubbed by [character]
Kingmakers in Mesopotamia
- ▸ Let them remember: They owe us!Remembered: Installed our family on the throne (+40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Owes Favor TograntsBONUS_HITTITE_CONTACT_BABYLON_KINGMAKERS_OPTION_0_THEMMemory MEMORYPLAYER_INSTALLED_OUR_FAMILYBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO◇ grants a memory no event currently keys off
- ▸ Actually, if they could pay back the favor now...
+30Stone+10/city↗ turn
+30Wood+10/city↗ turn
+30Iron+10/city↗ turn grantsBONUS_HITTITE_CONTACT_BABYLON_KINGMAKERS_OPTION_1_USaeBonuses: BONUS_STONE_GAIN_SMALL, BONUS_WOOD_GAIN_SMALL, BONUS_IRON_GAIN_SMALL
Kingmaking Reversal in Mesopotamia
- ▸ I'm sure they'll forgive our intervention, in time...Remembered: Sacked our city in the past (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Tried to install usurpers on our throne (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_HITTITE_CONTACT_BABYLON_WOULDBE_KINGMAKERS_OPTION_0_THEMMemory MEMORYPLAYER_ANCIENT_SACKINGBONUS_HITTITE_CONTACT_BABYLON_WOULDBE_KINGMAKERS_OPTION_0_LEADER_THEMMemory MEMORYCHARACTER_ANCIENT_USURPER◇ grants a memory no event currently keys off
- ▸ Let us bring gifts, to salve old grudges.
-20Stone-5/city↗ turn
-20Wood-5/city↗ turn
-20Iron-5/city↗ turn grantsBONUS_HITTITE_CONTACT_BABYLON_WOULDBE_KINGMAKERS_OPTION_1_USaeBonuses: BONUS_STONE_LOSS_TINY, BONUS_WOOD_LOSS_TINY, BONUS_IRON_LOSS_TINY
Momentous Meeting
- ▸ The scouts will accept this gracious gesture.Remembered: Accepted friendly gesture (+20 opinion for 20 turns)(no event currently keys off this)-2 Legitimacy
+30Food+10/city↗ turn grantsBONUS_EVENTOPTION_CONTACT_MOMENTOUS_MEETING_OPTION_0_PLAYER_0Memory MEMORYPLAYER_ACCEPTED_FOODBONUS_EVENTOPTION_CONTACT_MOMENTOUS_MEETING_OPTION_0_PLAYER_1iLegitimacy -2aeBonuses: BONUS_FOOD_GAIN_SMALL↳ may trigger: Lethal Affliction◇ grants a memory no event currently keys off - ▸ [rival] ways are not our ways.Remembered: Refused our gracious offer (-20 opinion for 20 turns)(no event currently keys off this)+2 LegitimacygrantsBONUS_EVENTOPTION_CONTACT_MOMENTOUS_MEETING_OPTION_1_PLAYER_0Memory MEMORYPLAYER_REFUSED_FOODBONUS_EVENTOPTION_CONTACT_MOMENTOUS_MEETING_OPTION_1_PLAYER_1iLegitimacy 2◇ grants a memory no event currently keys off
- ▸ We will not pretend to respect these [rival].+6 LegitimacyRemembered: Player Offer (5 turns)Gain trait: Steadfast
+4Orders↗ turn grantsBONUS_EVENTOPTION_CONTACT_MOMENTOUS_MEETING_OPTION_2_PLAYER_0aeBonuses: BONUS_PLAYER_WAR_LEGITIMACYBONUS_EVENTOPTION_CONTACT_MOMENTOUS_MEETING_OPTION_2_PLAYER_1aeAddTraits: TRAIT_STEADFASTaeBonuses: BONUS_ORDERS_GAIN_SMALL
Neighbors
- ▸ Humble. We speak little of our own people, asking many questions.Remembered: Impressed us with your humility (+80 opinion for 20 turns)grantsBONUS_EVENTOPTION_NEIGHBORS_OPTION_0Memory MEMORYPLAYER_NEIGHBORS_HUMBLE◇ may enable: Neighbors
- ▸ Friendly. We trade news about our people for information about theirs.Remembered: Your people seem friendly (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_NEIGHBORS_OPTION_1Memory MEMORYPLAYER_NEIGHBORS_FRIENDLY◇ grants a memory no event currently keys off
- ▸ Prideful. We boast about our nation's strength, leaving them little chance to speak.Remembered: You spoke boldly to us when we met (+20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_NEIGHBORS_OPTION_2Memory MEMORYPLAYER_NEIGHBORS_PRIDEFUL◇ grants a memory no event currently keys off
Plans of Attack
- ▸ For now, we wait.Gains a random leader relationshipgrantsBONUS_EVENTOPTION_PLAYER_CONTACT_TRUCE_SCHEMERaeRandomLeaderRelationshipDelay: RELATIONSHIP_INFLUENCED_BY, RELATIONSHIP_SUSPICIOUS_OF
- ▸ They won’t expect war so soon!Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
+12Orders↗ turn grantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFERBONUS_ORDERS_GAIN_HUGEaiGlobalYieldsBase: YIELD_ORDERS=12◇ may enable: The Sword of Damocles
Political Prisoner
- ▸ Follow their advice and move along.Remembered: Did not interfere with prisoner (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CONTACT_POLITICAL_PRISONER_OPTION_0_PLAYER_0Memory MEMORYPLAYER_DID_NOT_INTERFEREBONUS_MAYBE_CRUELaiTraitProbDelay: TRAIT_CRUEL=25◇ grants a memory no event currently keys off
- ▸ Fight them for possession of the prisoner.Remembered: Freed political prisoner (-40 opinion for 40 turns)(no event currently keys off this)Gain a Court MinisterRemembered: Saved from peril (+60 opinion, permanent)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIALgrantsBONUS_EVENTOPTION_CONTACT_POLITICAL_PRISONER_OPTION_1_PLAYER_0Memory MEMORYPLAYER_FOUGHT_FOR_PRISONERBONUS_EVENTOPTION_CONTACT_POLITICAL_PRISONER_SAVED_MINISTERMemory MEMORYCHARACTER_SAVEDMakeCourtier COURTIER_MINISTER◇ grants a memory no event currently keys off
- ▸ Convince the [rival] to release him into our custody. Archetype Regal / Archetype ThoughtfulGain a Court MinisterRemembered: Saved from peril (+60 opinion, permanent)(no event currently keys off this)Leader relationship: Holds Favor Fromgated byLeaderSubjectAny SUBJECT_CHARACTER_ARCHETYPE_REGAL / SUBJECT_CHARACTER_ARCHETYPE_THOUGHTFULgrantsBONUS_EVENTOPTION_CONTACT_POLITICAL_PRISONER_SAVED_MINISTERMemory MEMORYCHARACTER_SAVEDMakeCourtier COURTIER_MINISTERBONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM◇ grants a memory no event currently keys off
Predestined Enemies?
- ▸ We need friends. Offering gifts is prudence, not weakness.Remembered: Rome Gift From Hannibal (+80 opinion for 40 turns)(no event currently keys off this)-4 Legitimacy
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_ROME_HANNIBAL_GIFT_ACCEPT_ROME_MEMORYMemory MEMORYPLAYER_ROME_GIFT_FROM_HANNIBALBONUS_EVENTOPTION_ROME_HANNIBAL_GIFT_ACCEPT_CARTHAGEiLegitimacy -4aeBonuses: BONUS_MONEY_LOSS_AVERAGE◇ grants a memory no event currently keys off - ▸ For now, we will go our separate ways. In the future... time will show.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
- ▸ I will not rest until [rival] is destroyed!Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+6 LegitimacygrantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFERBONUS_EVENTOPTION_HANNIBAL_ROME_WAR_LEGITIMACYiLegitimacy 6◇ may enable: The Sword of Damocles
Predestined Enemies?
- ▸ The gods will see
Rome to victory. Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles - ▸ We will wait to see how this unfolds.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
- ▸ We should be seeking allies, not enemies.Remembered: Carthage Gift From Scipio (+80 opinion for 40 turns)(no event currently keys off this)-4 Legitimacy
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_ROME_SCIPIO_GIFT_ACCEPT_CARTHAGE_MEMORYMemory MEMORYPLAYER_CARTHAGE_GIFT_FROM_SCIPIOBONUS_EVENTOPTION_CARTHAGE_SCIPIO_GIFT_ACCEPT_ROMEiLegitimacy -4aeBonuses: BONUS_MONEY_LOSS_AVERAGE◇ grants a memory no event currently keys off
Priest of a Foreign Land
- ▸ Invite them to your court to learn more of [religion].Remembered: Accepted our religious dignitaries (+40 opinion for 40 turns)(no event currently keys off this)Gain a Court MinistergrantsBONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_0_PLAYERMemory MEMORYPLAYER_ACCEPTED_RELIGIOUS_DIGNITARIESBONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_0_RELIGIONiSpreadToSubject 1BONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_0_CHARACTER_1MakeCourtier COURTIER_MINISTER◇ grants a memory no event currently keys off
- ▸ Keep a wary distance.Remembered (all families): Wary of foreign Religion (+20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_1_CHARACTER_0MemoryAllFamilies MEMORYFAMILY_WARY_OF_RELIGION◇ grants a memory no event currently keys off
- ▸ We will burn their gods to the ground.+6 LegitimacyRemembered: Player Offer (5 turns)Gain trait: ImpiousgrantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFERBONUS_ADD_IMPIOUSaeAddTraits: TRAIT_IMPIOUS
Priest of a Foreign Land
- ▸ Invite them to your court to learn more of [religion].Remembered: Accepted our religious dignitaries (+40 opinion for 40 turns)(no event currently keys off this)Gain a Court MinistergrantsBONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_0_PLAYERMemory MEMORYPLAYER_ACCEPTED_RELIGIOUS_DIGNITARIESBONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_0_RELIGIONiSpreadToSubject 1BONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_0_CHARACTER_1MakeCourtier COURTIER_MINISTER◇ grants a memory no event currently keys off
- ▸ Keep a wary distance.Remembered (all families): Wary of foreign Religion (+20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_1_CHARACTER_0MemoryAllFamilies MEMORYFAMILY_WARY_OF_RELIGION◇ grants a memory no event currently keys off
- ▸ We will burn their gods to the ground.+6 LegitimacyRemembered: Player Offer (5 turns)Gain trait: ImpiousgrantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFERBONUS_ADD_IMPIOUSaeAddTraits: TRAIT_IMPIOUS
Priest of a Foreign Land
- ▸ Invite them to your court to learn more of [religion].Remembered: Accepted our religious dignitaries (+40 opinion for 40 turns)(no event currently keys off this)Gain a Court MinistergrantsBONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_0_PLAYERMemory MEMORYPLAYER_ACCEPTED_RELIGIOUS_DIGNITARIESBONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_0_RELIGIONiSpreadToSubject 1BONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_0_CHARACTER_1MakeCourtier COURTIER_MINISTER◇ grants a memory no event currently keys off
- ▸ Keep a wary distance.Remembered (all families): Wary of foreign Religion (+20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_1_CHARACTER_0MemoryAllFamilies MEMORYFAMILY_WARY_OF_RELIGION◇ grants a memory no event currently keys off
- ▸ We will burn their gods to the ground.+6 LegitimacyRemembered: Player Offer (5 turns)Gain trait: ImpiousgrantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFERBONUS_ADD_IMPIOUSaeAddTraits: TRAIT_IMPIOUS
Priest of a Foreign Land
- ▸ Invite them to your court to learn more of [religion].Remembered: Accepted our religious dignitaries (+40 opinion for 40 turns)(no event currently keys off this)Gain a Court MinistergrantsBONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_0_PLAYERMemory MEMORYPLAYER_ACCEPTED_RELIGIOUS_DIGNITARIESBONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_0_RELIGIONiSpreadToSubject 1BONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_0_CHARACTER_1MakeCourtier COURTIER_MINISTER◇ grants a memory no event currently keys off
- ▸ Keep a wary distance.Remembered (all families): Wary of foreign Religion (+20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_1_CHARACTER_0MemoryAllFamilies MEMORYFAMILY_WARY_OF_RELIGION◇ grants a memory no event currently keys off
- ▸ We will burn their gods to the ground.+6 LegitimacyRemembered: Player Offer (5 turns)Gain trait: ImpiousgrantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFERBONUS_ADD_IMPIOUSaeAddTraits: TRAIT_IMPIOUS
Sharing Spirits
- ▸ We shall give them time to learn.(no gates or payload in XML)
- ▸ Why wait? Let us start with the sword!Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+2 MilitiagrantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFERBONUS_EVENTOPTION_PLAYER_CONTACT_US_ZEALOT_DIFF_RELIGIONaiUnits: UNIT_MILITIA=2◇ may enable: The Sword of Damocles
Stirring Speech
- ▸ I shall make a plea for peace!Remembered: Your initial gift (+40 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_CONTACT_GIFTMemory MEMORYPLAYER_CONTACT_GIFTBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30◇ grants a memory no event currently keys off - ▸ Sometimes patience is the best course of action.(no gates or payload in XML)
- ▸ I shall fan the flames of war!Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
Stories and Souvenirs
- ▸ Show them our goodwill with a gift.Remembered: Your initial gift (+40 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_CONTACT_GIFTMemory MEMORYPLAYER_CONTACT_GIFTBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30◇ grants a memory no event currently keys off - ▸ Keep the meeting civil, but that is all.(no gates or payload in XML)
- ▸ We must dominate them.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
Tactical Analysis
- ▸ Resolve25%Progress ambition: Five MilitaryRemembered: Recent Ambition (7 turns)25%Progress ambition: Five RangedRemembered: Recent Ambition (7 turns)25%Progress ambition: Five MountedRemembered: Recent Ambition (7 turns)25%Progress ambition: Three SiegeRemembered: Recent Ambition (7 turns)grants25% BONUS_AMBITION_FIVE_MILITARYAmbition GOAL_FIVE_MILITARYaeBonuses: BONUS_RECENT_AMBITION25% BONUS_AMBITION_FIVE_RANGEDAmbition GOAL_FIVE_RANGEDaeBonuses: BONUS_RECENT_AMBITION25% BONUS_AMBITION_FIVE_MOUNTEDAmbition GOAL_FIVE_MOUNTEDaeBonuses: BONUS_RECENT_AMBITION25% BONUS_AMBITION_THREE_SIEGEAmbition GOAL_THREE_SIEGEaeBonuses: BONUS_RECENT_AMBITION
- ▸ A swift strike is better!Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
+12Orders↗ turn grantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFERBONUS_ORDERS_GAIN_HUGEaiGlobalYieldsBase: YIELD_ORDERS=12◇ may enable: The Sword of Damocles
The Continuation of Policy
- ▸ They should consider themselves lucky. In truth, we're doing them a favor.(no gates or payload in XML)
The Continuation of Policy
- ▸ Resolve25%+200 Wood25%+200 Iron25%+200 Food25%+200 Stonegrants25% BONUS_ASSYRIA_ASHUR_UBALLIT_I_THE_CONTINUATION_OF_POLICY_WOODaiGlobalYields: YIELD_WOOD=20025% BONUS_ASSYRIA_ASHUR_UBALLIT_I_THE_CONTINUATION_OF_POLICY_IRONaiGlobalYields: YIELD_IRON=20025% BONUS_ASSYRIA_ASHUR_UBALLIT_I_THE_CONTINUATION_OF_POLICY_FOODaiGlobalYields: YIELD_FOOD=20025% BONUS_ASSYRIA_ASHUR_UBALLIT_I_THE_CONTINUATION_OF_POLICY_STONEaiGlobalYields: YIELD_STONE=200
The Fool
- ▸ Bring Pieface to the
palace for our amusement.
+4Orders↗ turnGain a Court Minister grantsBONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=4BONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER↳ may trigger: Pieface's Lessons - ▸ I have no interest in the follies of a fool.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
- ▸ His skills are best put to use in the fields.Remembered: Made our fool a laborer (-20 opinion for 20 turns)(no event currently keys off this)+1 WorkergrantsBONUS_EVENTOPTION_CONTACT_THE_FOOL_OPTION_2_PLAYER_0Memory MEMORYPLAYER_MADE_FOOL_LABORERBONUS_EVENTOPTION_CONTACT_THE_FOOL_OPTION_2_PLAYER_1aiUnits: UNIT_WORKER=1aeNewUnitNames: TEXT_NAME_PIEFACE◇ grants a memory no event currently keys off
- ▸ He will be my private tutor in the art of jest.+1 CharismaGain a Court Ministergated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1BONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER↳ may trigger: Pieface's Lessons
Treaty Time
- ▸ There must be peace in our time.Remembered: Your initial gift (+40 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_PLAYER_CONTACT_GIFTMemory MEMORYPLAYER_CONTACT_GIFTBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30◇ grants a memory no event currently keys off - ▸ Keep the meeting civil, but that is all.(no gates or payload in XML)
- ▸ We shall continue diplomacy by other means!Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
Tutorial: Nation Contact
- ▸ I'll do my best to make some friends!Remembered: Met first rival NationgrantsBONUS_FIRST_NATION_CONTACTMemory MEMORYPLAYER_CONTACTED_FIRST_NATION◇ may enable: Tutorial: Ambassador Missions
Unknown Nation
- ▸ Avoid them, as we have enemies enough.+20 XP to the character
+3Orders↗ turn grantsBONUS_EVENTOPTION_CONTACT_WITH_DISTANT_NATION_OPTION_0iXPCharacter 20aeBonuses: BONUS_ORDERS_GAIN_TINY - ▸ Interact with them, and share freely.Remembered: Made contact with your people (+20 opinion for 40 turns)(no event currently keys off this)+20–200 Culture (by city tier)grantsBONUS_EVENTOPTION_CONTACT_WITH_DISTANT_NATION_OPTION_1Memory MEMORYPLAYER_MADE_CONTACTaeBonuses: BONUS_CULTURE_GAIN_SMALL◇ grants a memory no event currently keys off
Value Judgement
- ▸ Who am I to Judge them?Remembered: Made contact with your people (+20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_CONTACT_US_JUDGEMemory MEMORYPLAYER_MADE_CONTACT◇ grants a memory no event currently keys off
- ▸ I condemn them. The penalty is death!+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER