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📜 Player Contact Events

43 events

← All story events Trigger Stories that fire on the Player Contact trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

An Ancient Opponent Player Contact
Once per game Player UsPlayer ThemTileCapital Family UsFamily Hunters UsLeader Us Player BabyloniaPlayer Hittite
  • And the [family] have ruled the city wisely ever since.
    Remembered: Forgave an old grudge (+80 opinion for 20 turns)(no event currently keys off this)Remembered: Forgave an old grudge (+80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_BABYLON_CONTACT_HITTITE_ANCIENT_SACK_OPTION_0_PLAYER_THEM
    Memory MEMORYPLAYER_FORGAVE_OLD_GRUDGE
    BONUS_BABYLON_CONTACT_HITTITE_ANCIENT_SACK_OPTION_0_FAMILY
    Memory MEMORYFAMILY_FORGAVE_OLD_GRUDGE
    ◇ grants a memory no event currently keys off
  • We will not easily forget this agression!
    Remembered: Refused to forget an old grudge (-80 opinion for 20 turns)(no event currently keys off this)Remembered: Refused to forget an old grudge (-80 opinion for 20 turns)(no event currently keys off this)Gain trait: Warlike
    grants
    BONUS_BABYLON_CONTACT_HITTITE_ANCIENT_SACK_OPTION_1_PLAYER_THEM
    Memory MEMORYPLAYER_KEPT_OLD_GRUDGE
    BONUS_BABYLON_CONTACT_HITTITE_ANCIENT_SACK_OPTION_1_FAMILY
    Memory MEMORYFAMILY_KEPT_OLD_GRUDGE
    BONUS_GIVE_TRAIT_WARLIKE
    aeAddTraits: TRAIT_WARLIKE
    ◇ grants a memory no event currently keys off

✎ Benjamin Gautron

Anthropology Player Contact
Once per game Player ThemTilePlayer Us Player Scholar
  • We shall study [rival] peacefully.
    (no gates or payload in XML)
  • We shall engage in some practical learning.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)Gain trait: Engineer+60 XP to the character
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_PLAYER_CONTACT_US_SCHOLAR
    aeBonuses: BONUS_GIVE_TRAIT_ENGINEER, BONUS_XP_CHARACTER_LARGE
    ◇ may enable: The Sword of Damocles

✎ David Ballantyne

Attacked By a Bear Player Contact
Part of the Attacked By a Bear chain — 5 events view map →
Once per game Player Max NearTilePlayer Us
Always Remembered: Player Offer (5 turns)
  • Escort the survivors to the nearest settlement.
    -4Orders↗ turn
    grants
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
    ↳ may trigger: Attacked By a Bear
  • Provide the survivors with a guide, but send our people on.
    -2Orders↗ turn
    grants
    BONUS_ORDERS_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_ORDERS=-2
  • Promise to notify the nearest settlement of their plight.
    (no gates or payload in XML)
    ↳ may trigger: Attacked By a Bear

✎ Bob Thomas

Building Better Relations Player Contact
Once per game Player ThemTilePlayer UsLeader Them Player Builder
  • I welcome their admiration.
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • I welcome their resources!
    Remembered: Demanded Tribute (-40 opinion for 10 turns)(no event currently keys off this)
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_PLAYER_CONTACT_US_BUILDER
    Memory MEMORYPLAYER_DEMANDED_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_RECEIVE_MONEY_AVERAGE
    ◇ grants a memory no event currently keys off

✎ David Ballantyne

Charm or Malice? Player Contact Wonders and Dynasties Wonders & Dynasties
Once per game Player ThemLeader ThemCapital ThemPlayer UsLeader Us Player BabyloniaLeader Hammurabi
  • Smiles, everyone! Smiles! Let us be gracious to our new friends.
    Leader relationship: Endeared To-50Food-15/city↗ turn
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_FOOD_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=-50
    aiGlobalYieldsPer: YIELD_FOOD=-15
  • This is the perfect opportunity to let my dark side out. Hire bandits to raid their lands, but do it quietly.
    2 rebel units appear-160Money-40/city↗ turn
    grants
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE
  • Take no special action either way. Let us not show our hand, for the time being.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Velociryx

Children of the Nile Player Contact
Once per game Player UsPlayer Them Player KushPlayer Egypt
  • Accept their offerings and match their value with gifts of your own.
    Remembered: Exchanged gifts (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_KUSH_CONTACT_EGYPT_0_PLAYER_1
    Memory MEMORYPLAYER_EXCHANGED_GIFTS
    ◇ grants a memory no event currently keys off
  • Offer to send mercenary fighters as a sign of friendship.
    +160Money+40/city↗ turn+2 Ranged Infantry unit
    grants
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
    BONUS_EVENTOPTION_KUSH_CONTACT_EGYPT_1_PLAYER_1
    bMercenaryUnit 1
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=2
  • Reply that the lands of [rival] are ours by right. Ready your bows!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Josh Unsworth

Command Decision Player Contact
Once per game Player ThemTilePlayer Us Player Commander
  • More maneuvers are needed first.
    (no gates or payload in XML)
  • Collect my best maps and fetch my armor, we go to war!
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)Reveals the target player's territory
    grants
    BONUS_EVENTOPTION_PLAYER_CONTACT_US_COMMANDER
    aeBonuses: BONUS_DECLARE_WAR_PLAYER, BONUS_REVEAL_TERRITORY
    ◇ may enable: The Sword of Damocles

✎ David Ballantyne

Convert or Kill Player Contact
Once per game Player ThemTileReligion StatePlayer Us Player ZealotPlayer State Religion
  • We shall give them time to learn.
    Gain trait: Timid
    grants
    BONUS_GIVE_TRAIT_TIMID
    aeAddTraits: TRAIT_TIMID
  • Why wait? Let us start with the sword!
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+2 Militia
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_PLAYER_CONTACT_US_ZEALOT_DIFF_RELIGION
    aiUnits: UNIT_MILITIA=2
    ◇ may enable: The Sword of Damocles

✎ David Ballantyne

Debating [rival] Player Contact
40% to appear Once per game Player ThemLeader UsUsUs Alexander LeaderOlympias AlexanderAristotle
  • Let [character] do what she does best.
    -40Civics-10/city↗ turn
    grants
    BONUS_TRIBUTE_RECEIVE_MONEY_SMALL
    aiYieldsTributeBase: YIELD_MONEY=150
    aiYieldsTributePerThem: YIELD_MONEY=30
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
  • It is prudent to remain patient and let [rival] show their intentions first.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • I will do as [character] suggests.
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Solver

Earth and Water Player Contact
Once per game Player ThemLeader Us Player PersiaLeonidas
  • We do not know how powerful [rival] is - we shall do as they ask.
    Remembered: Gave us earth and water (+40 opinion for 20 turns)(no event currently keys off this)-50Food-15/city↗ turn
    grants
    BONUS_EVENTOPTION_PERSIA_LEONIDAS_TRIBUTE_ACCEPT
    Memory MEMORYPLAYER_PERSIA_TRIBUTE_FROM_LEONIDAS
    BONUS_FOOD_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=-50
    aiGlobalYieldsPer: YIELD_FOOD=-15
    ◇ grants a memory no event currently keys off
  • We are ready to treat with [rival] as equals. If they want our goods, they can come and try get them.
    Remembered: Refused to give us earth and water (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PERSIA_LEONIDAS_TRIBUTE_REFUSE
    Memory MEMORYPLAYER_PERSIA_LEONIDAS_REFUSED_TRIBUTE
    ◇ grants a memory no event currently keys off
  • OrdersOrder their envoys thrown down a well. There they can dig for earth and water for themselves.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+6 Legitimacy
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_PERSIA_LEONIDAS_WAR_LEGITIMACY
    iLegitimacy 6
    ◇ may enable: The Sword of Damocles

✎ Solver

First Contact Player Contact
Every 0 turns Player ThemTilePlayer Us
  • Show them our goodwill with a gift.
    Remembered: Your initial gift (+40 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_CONTACT_GIFT
    Memory MEMORYPLAYER_CONTACT_GIFT
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ◇ grants a memory no event currently keys off
  • Keep the meeting civil, but that is all.
    (no gates or payload in XML)
  • We must dominate them.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles

✎ Leyla Johnson

First Contact Player Contact
Every 0 turns Player ThemTilePlayer UsLeader UsLeader Them Archetype Dislike Leader
  • Keep the meeting civil, but that is all.
    (no gates or payload in XML)
  • We must crush them!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ David Ballantyne

First Contact Player Contact
Once per game Player ThemTilePlayer UsLeader UsLeader Them Not Archetype Same LeaderNot Archetype Dislike Leader
  • Show them our goodwill with a gift.
    Remembered: Your initial gift (+40 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_CONTACT_GIFT
    Memory MEMORYPLAYER_CONTACT_GIFT
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ◇ grants a memory no event currently keys off
  • Keep the meeting civil, but that is all.
    (no gates or payload in XML)
  • We must dominate them.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles

✎ David Ballantyne

First Contact Player Contact
Every 0 turns Player ThemTilePlayer UsLeader UsLeader Them Archetype Same LeaderGender Same As Leader
  • I see you are a man of Cultureculture as well.
    Gains a random leader relationship
    grants
    BONUS_EVENTOPTION_PLAYER_CONTACT_ARCHETYPE_SAME
    aeRandomLeaderRelationshipDelay: RELATIONSHIP_ENDEARED_TO, RELATIONSHIP_INFLUENCED_BY, RELATIONSHIP_SUSPICIOUS_OF
    aeRandomLeaderRelationshipText: TEXT_BONUS_EVENTOPTION_PLAYER_CONTACT_ARCHETYPE_SAME_ENDEARED_TO, TEXT_BONUS_EVENTOPTION_PLAYER_CONTACT_ARCHETYPE_SAME_INFLUENCED_BY, TEXT_BONUS_EVENTOPTION_PLAYER_CONTACT_ARCHETYPE_SAME_SUSPICIOUS_OF
  • Show them our goodwill with a gift.
    Remembered: Your initial gift (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_CONTACT_ARCHETYPE_SAME_GIFT
    Memory MEMORYPLAYER_CONTACT_GIFT
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_SMALL
    ◇ grants a memory no event currently keys off

✎ David Ballantyne

Friend or Foe? Player Contact
Once per game Player Min DistantTilePlayer Us
  • Invite the travelers to settle in [rival].
    Gain a Farmer
    grants
    BONUS_EVENTOPTION_FRIEND_OR_FOE_BEFRIEND_PLAYER
    aeAddSpecialistClasses: SPECIALISTCLASS_FARMER
  • Tell them nothing of us.
    Gain trait: Vigilant
    grants
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
  • Take them captive to learn [rival]'s secrets.
    Remembered (leader of you): Took our citizen hostage (-40 opinion for 20 turns)(no event currently keys off this)+60Science+15/city↗ turn
    grants
    BONUS_EVENTOPTION_FRIEND_OR_FOE_HOSTAGE_PLAYER_THEM
    MemoryLeader MEMORYCHARACTER_FRIEND_OR_FOE_HOSTAGE
    BONUS_SCIENCE_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_SCIENCE=60
    aiGlobalYieldsPer: YIELD_SCIENCE=15
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Friendly Meeting Player Contact
50% to appear Once per game Player ThemTilePlayer Us
  • Show them our goodwill with a gift.
    Remembered: Your initial gift (+40 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_CONTACT_GIFT
    Memory MEMORYPLAYER_CONTACT_GIFT
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ◇ grants a memory no event currently keys off
  • Keep the meeting civil, but that is all.
    (no gates or payload in XML)
  • We must dominate them.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles

✎ Leyla Johnson

Glory is Eternal Player Contact
Once per game Player ThemTilePlayer Us Player Hero
  • In time they will learn.
    (no gates or payload in XML)
  • Then I must teach them!
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)Gain trait: Proud
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_GIVE_TRAIT_PROUD
    aeAddTraits: TRAIT_PROUD
    ◇ may enable: The Sword of Damocles

✎ David Ballantyne

Happy Days! Player Contact
Once per game Player ThemTileReligion StatePlayer Us Player State Religion
  • Welcome them as brothers!
    Remembered: Your initial gift (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_CONTACT_GIFT
    Memory MEMORYPLAYER_CONTACT_GIFT
    ◇ grants a memory no event currently keys off

✎ David Ballantyne

Hostile Neighbors Player Contact
Part of the Hostile Neighbors chain — 5 events , 3 branch points view map →
Once per game Player Max NearPlayer UsTile Player Min Similar
Always Remembered: Player Offer (5 turns)
  • Pay a tribute in Goldgold.
    -120Money-30/city↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ↳ may trigger: Hostile Neighbors
  • Pay a tribute in Ironiron.
    -30Iron-10/city↗ turn
    grants
    BONUS_IRON_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_IRON=-30
    aiGlobalYieldsPer: YIELD_IRON=-10
    ↳ may trigger: Hostile Neighbors
  • Pay a tribute in Foodfood.
    -30Food-10/city↗ turn
    grants
    BONUS_FOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=-30
    aiGlobalYieldsPer: YIELD_FOOD=-10
    ↳ may trigger: Hostile Neighbors
  • Refuse to pay any tributes.
    Remembered (leader of you): You refused to pay Tribute (-40 opinion for 20 turns)(no event currently keys off this)+40 XP to the character
    grants
    BONUS_EVENTOPTION_HOSTILE_NEIGHBORS_FIRST_REFUSE
    MemoryLeader MEMORYCHARACTER_HOSTILE_NEIGHBORS_FIRST_REFUSE
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    ↳ may trigger: Hostile Neighbors
    ◇ grants a memory no event currently keys off
  • Persuade the soldiers to trade.
    Remembered (leader of you): Persuaded us to trade with you (+40 opinion for 40 turns)(no event currently keys off this)+2 Legitimacy
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_HOSTILE_NEIGHBORS_OPTION_4
    MemoryLeader MEMORYCHARACTER_HOSTILE_NEIGHBORS_DIPLOMAT
    aiYieldsTradeBase: YIELD_MONEY=200, YIELD_FOOD=-40
    BONUS_EVENTOPTION_HOSTILE_NEIGHBORS_OPTION_4_PLAYER_1
    iLegitimacy 2
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Injured [rival] Player Contact
Once per game Player ThemPlayer UsLeader Us
  • Treat his wounds and escort the caravan to its destination.
    Remembered: Helped supply caravan (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CONTACT_THE_INJURED_PLAYER_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_HELPED_CARAVAN
    ◇ grants a memory no event currently keys off
  • Negotiate an exchange of protection for goods.
    +240Money+60/city↗ turn-60Training-15/city↗ turn
    grants
    BONUS_EVENTOPTION_CONTACT_THE_INJURED_PLAYER_OPTION_1_PLAYER_1
    aeBonuses: BONUS_MONEY_GAIN_LARGE, BONUS_TRAINING_LOSS_SMALL
  • Kill the [rival] and steal their cargo.
    Remembered: Sacked our caravan (-20 opinion for 20 turns)+400Money+100/city↗ turn
    grants
    BONUS_EVENTOPTION_CONTACT_THE_INJURED_PLAYER_OPTION_2_PLAYER_0
    Memory MEMORYPLAYER_SACKED_CARAVAN
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
    BONUS_EVENTOPTION_CONTACT_THE_INJURED_PLAYER_OPTION_2_LEADER
    aiTraitProbDelay: TRAIT_GREEDY=25
    ◇ may enable: Snubbed by [character]

✎ Andy Auseon

Kingmakers in Mesopotamia Player Contact
50% to appear Once per game Player ThemTilePlayer UsCapital ThemUsLeader Them Player BabyloniaCity HuntersPlayer Hittite
  • Let them remember: They owe us!
    Remembered: Installed our family on the throne (+40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Owes Favor To
    grants
    BONUS_HITTITE_CONTACT_BABYLON_KINGMAKERS_OPTION_0_THEM
    Memory MEMORYPLAYER_INSTALLED_OUR_FAMILY
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    ◇ grants a memory no event currently keys off
  • Actually, if they could pay back the favor now...
    +30Stone+10/city↗ turn+30Wood+10/city↗ turn+30Iron+10/city↗ turn
    grants
    BONUS_HITTITE_CONTACT_BABYLON_KINGMAKERS_OPTION_1_US
    aeBonuses: BONUS_STONE_GAIN_SMALL, BONUS_WOOD_GAIN_SMALL, BONUS_IRON_GAIN_SMALL

✎ Benjamin Gautron Background reading ↗

Kingmaking Reversal in Mesopotamia Player Contact
50% to appear Once per game Player ThemTilePlayer UsCapital ThemCity ThemLeader Them Player BabyloniaPlayer HittiteCity HuntersNot City Hunters
  • I'm sure they'll forgive our intervention, in time...
    Remembered: Sacked our city in the past (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Tried to install usurpers on our throne (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_HITTITE_CONTACT_BABYLON_WOULDBE_KINGMAKERS_OPTION_0_THEM
    Memory MEMORYPLAYER_ANCIENT_SACKING
    BONUS_HITTITE_CONTACT_BABYLON_WOULDBE_KINGMAKERS_OPTION_0_LEADER_THEM
    Memory MEMORYCHARACTER_ANCIENT_USURPER
    ◇ grants a memory no event currently keys off
  • Let us bring gifts, to salve old grudges.
    -20Stone-5/city↗ turn-20Wood-5/city↗ turn-20Iron-5/city↗ turn
    grants
    BONUS_HITTITE_CONTACT_BABYLON_WOULDBE_KINGMAKERS_OPTION_1_US
    aeBonuses: BONUS_STONE_LOSS_TINY, BONUS_WOOD_LOSS_TINY, BONUS_IRON_LOSS_TINY

✎ Benjamin Gautron Background reading ↗

Momentous Meeting Player Contact
Part of the Momentous Meeting chain — 2 events view map →
Once per game Player ThemTilePlayer Us
  • The scouts will accept this gracious gesture.
    Remembered: Accepted friendly gesture (+20 opinion for 20 turns)(no event currently keys off this)-2 Legitimacy+30Food+10/city↗ turn
    grants
    BONUS_EVENTOPTION_CONTACT_MOMENTOUS_MEETING_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_ACCEPTED_FOOD
    BONUS_EVENTOPTION_CONTACT_MOMENTOUS_MEETING_OPTION_0_PLAYER_1
    iLegitimacy -2
    aeBonuses: BONUS_FOOD_GAIN_SMALL
    ↳ may trigger: Lethal Affliction
    ◇ grants a memory no event currently keys off
  • [rival] ways are not our ways.
    Remembered: Refused our gracious offer (-20 opinion for 20 turns)(no event currently keys off this)+2 Legitimacy
    grants
    BONUS_EVENTOPTION_CONTACT_MOMENTOUS_MEETING_OPTION_1_PLAYER_0
    Memory MEMORYPLAYER_REFUSED_FOOD
    BONUS_EVENTOPTION_CONTACT_MOMENTOUS_MEETING_OPTION_1_PLAYER_1
    iLegitimacy 2
    ◇ grants a memory no event currently keys off
  • We will not pretend to respect these [rival].
    +6 LegitimacyRemembered: Player Offer (5 turns)Gain trait: Steadfast+4Orders↗ turn
    grants
    BONUS_EVENTOPTION_CONTACT_MOMENTOUS_MEETING_OPTION_2_PLAYER_0
    aeBonuses: BONUS_PLAYER_WAR_LEGITIMACY
    BONUS_EVENTOPTION_CONTACT_MOMENTOUS_MEETING_OPTION_2_PLAYER_1
    aeAddTraits: TRAIT_STEADFAST
    aeBonuses: BONUS_ORDERS_GAIN_SMALL

✎ Andy Auseon

Neighbors Player Contact
Part of the Neighbors chain — 55 events , 8 branch points view map →
Once per game Player Max NearPlayer UsTile
Always Remembered: Player Offer (5 turns)
  • Humble. We speak little of our own people, asking many questions.
    Remembered: Impressed us with your humility (+80 opinion for 20 turns)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_OPTION_0
    Memory MEMORYPLAYER_NEIGHBORS_HUMBLE
    ↳ may trigger: Neighbors, Neighbors, Neighbors
    ◇ may enable: Neighbors
  • Friendly. We trade news about our people for information about theirs.
    Remembered: Your people seem friendly (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_OPTION_1
    Memory MEMORYPLAYER_NEIGHBORS_FRIENDLY
    ↳ may trigger: Neighbors, Neighbors, Neighbors, Neighbors
    ◇ grants a memory no event currently keys off
  • Prideful. We boast about our nation's strength, leaving them little chance to speak.
    Remembered: You spoke boldly to us when we met (+20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_OPTION_2
    Memory MEMORYPLAYER_NEIGHBORS_PRIDEFUL
    ↳ may trigger: Neighbors, Neighbors, Neighbors
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Plans of Attack Player Contact
Once per game Player ThemTilePlayer Us Player Schemer
  • For now, we wait.
    Gains a random leader relationship
    grants
    BONUS_EVENTOPTION_PLAYER_CONTACT_TRUCE_SCHEMER
    aeRandomLeaderRelationshipDelay: RELATIONSHIP_INFLUENCED_BY, RELATIONSHIP_SUSPICIOUS_OF
  • They won’t expect war so soon!
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+12Orders↗ turn
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_ORDERS_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_ORDERS=12
    ◇ may enable: The Sword of Damocles

✎ David Ballantyne

Political Prisoner Player Contact
Once per game Player ThemPlayer UsTileRabble RouserLeader Them
  • Follow their advice and move along.
    Remembered: Did not interfere with prisoner (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CONTACT_POLITICAL_PRISONER_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_DID_NOT_INTERFERE
    BONUS_MAYBE_CRUEL
    aiTraitProbDelay: TRAIT_CRUEL=25
    ◇ grants a memory no event currently keys off
  • Fight them for possession of the prisoner.
    Remembered: Freed political prisoner (-40 opinion for 40 turns)(no event currently keys off this)Gain a Court MinisterRemembered: Saved from peril (+60 opinion, permanent)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIAL
    grants
    BONUS_EVENTOPTION_CONTACT_POLITICAL_PRISONER_OPTION_1_PLAYER_0
    Memory MEMORYPLAYER_FOUGHT_FOR_PRISONER
    BONUS_EVENTOPTION_CONTACT_POLITICAL_PRISONER_SAVED_MINISTER
    Memory MEMORYCHARACTER_SAVED
    MakeCourtier COURTIER_MINISTER
    ◇ grants a memory no event currently keys off
  • Convince the [rival] to release him into our custody. Archetype Regal / Archetype Thoughtful
    Gain a Court MinisterRemembered: Saved from peril (+60 opinion, permanent)(no event currently keys off this)Leader relationship: Holds Favor From
    gated by
    LeaderSubjectAny SUBJECT_CHARACTER_ARCHETYPE_REGAL / SUBJECT_CHARACTER_ARCHETYPE_THOUGHTFUL
    grants
    BONUS_EVENTOPTION_CONTACT_POLITICAL_PRISONER_SAVED_MINISTER
    Memory MEMORYCHARACTER_SAVED
    MakeCourtier COURTIER_MINISTER
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Predestined Enemies? Player Contact Wonders and Dynasties Wonders & Dynasties
Once per game Player ThemLeader Us Player RomeHannibal Leader
  • We need friends. Offering gifts is prudence, not weakness.
    Remembered: Rome Gift From Hannibal (+80 opinion for 40 turns)(no event currently keys off this)-4 Legitimacy-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_ROME_HANNIBAL_GIFT_ACCEPT_ROME_MEMORY
    Memory MEMORYPLAYER_ROME_GIFT_FROM_HANNIBAL
    BONUS_EVENTOPTION_ROME_HANNIBAL_GIFT_ACCEPT_CARTHAGE
    iLegitimacy -4
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
    ◇ grants a memory no event currently keys off
  • For now, we will go our separate ways. In the future... time will show.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • I will not rest until [rival] is destroyed!
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+6 Legitimacy
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_HANNIBAL_ROME_WAR_LEGITIMACY
    iLegitimacy 6
    ◇ may enable: The Sword of Damocles

✎ Solver

Predestined Enemies? Player Contact Wonders and Dynasties Wonders & Dynasties
Part of the Vying for Favor chain — 14 events , 10 branch points view map →
Once per game Player ThemLeader Us Scipio AfricanusPlayer Carthage
  • The gods will see RomeRome to victory.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • We will wait to see how this unfolds.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • We should be seeking allies, not enemies.
    Remembered: Carthage Gift From Scipio (+80 opinion for 40 turns)(no event currently keys off this)-4 Legitimacy-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_ROME_SCIPIO_GIFT_ACCEPT_CARTHAGE_MEMORY
    Memory MEMORYPLAYER_CARTHAGE_GIFT_FROM_SCIPIO
    BONUS_EVENTOPTION_CARTHAGE_SCIPIO_GIFT_ACCEPT_ROME
    iLegitimacy -4
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth Background reading ↗

Priest of a Foreign Land Player Contact The Sacred and the Profane Religion event pack
Once per game Player ThemCity UsLeader UsReligion Player NoChristian Clergy TempPlayer Us Player State ReligionChristianityMax 1 Clergy
  • Invite them to your court to learn more of [religion].
    Remembered: Accepted our religious dignitaries (+40 opinion for 40 turns)(no event currently keys off this)Gain a Court Minister
    grants
    BONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_0_PLAYER
    Memory MEMORYPLAYER_ACCEPTED_RELIGIOUS_DIGNITARIES
    BONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_0_RELIGION
    iSpreadToSubject 1
    BONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_0_CHARACTER_1
    MakeCourtier COURTIER_MINISTER
    ◇ grants a memory no event currently keys off
  • Keep a wary distance.
    Remembered (all families): Wary of foreign Religion (+20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_1_CHARACTER_0
    MemoryAllFamilies MEMORYFAMILY_WARY_OF_RELIGION
    ◇ grants a memory no event currently keys off
  • We will burn their gods to the ground.
    +6 LegitimacyRemembered: Player Offer (5 turns)Gain trait: Impious
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_ADD_IMPIOUS
    aeAddTraits: TRAIT_IMPIOUS

✎ Josh Unsworth

Priest of a Foreign Land Player Contact The Sacred and the Profane Religion event pack
Once per game Player ThemCity UsLeader UsReligion Player NoJewish Clergy TempPlayer Us Player State ReligionJudaismMax 1 Clergy
  • Invite them to your court to learn more of [religion].
    Remembered: Accepted our religious dignitaries (+40 opinion for 40 turns)(no event currently keys off this)Gain a Court Minister
    grants
    BONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_0_PLAYER
    Memory MEMORYPLAYER_ACCEPTED_RELIGIOUS_DIGNITARIES
    BONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_0_RELIGION
    iSpreadToSubject 1
    BONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_0_CHARACTER_1
    MakeCourtier COURTIER_MINISTER
    ◇ grants a memory no event currently keys off
  • Keep a wary distance.
    Remembered (all families): Wary of foreign Religion (+20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_1_CHARACTER_0
    MemoryAllFamilies MEMORYFAMILY_WARY_OF_RELIGION
    ◇ grants a memory no event currently keys off
  • We will burn their gods to the ground.
    +6 LegitimacyRemembered: Player Offer (5 turns)Gain trait: Impious
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_ADD_IMPIOUS
    aeAddTraits: TRAIT_IMPIOUS

✎ Josh Unsworth

Priest of a Foreign Land Player Contact The Sacred and the Profane Religion event pack
Once per game Player ThemCity UsLeader UsReligion Player NoManichaean Clergy TempPlayer Us Player State ReligionManichaeismMax 1 Clergy
  • Invite them to your court to learn more of [religion].
    Remembered: Accepted our religious dignitaries (+40 opinion for 40 turns)(no event currently keys off this)Gain a Court Minister
    grants
    BONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_0_PLAYER
    Memory MEMORYPLAYER_ACCEPTED_RELIGIOUS_DIGNITARIES
    BONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_0_RELIGION
    iSpreadToSubject 1
    BONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_0_CHARACTER_1
    MakeCourtier COURTIER_MINISTER
    ◇ grants a memory no event currently keys off
  • Keep a wary distance.
    Remembered (all families): Wary of foreign Religion (+20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_1_CHARACTER_0
    MemoryAllFamilies MEMORYFAMILY_WARY_OF_RELIGION
    ◇ grants a memory no event currently keys off
  • We will burn their gods to the ground.
    +6 LegitimacyRemembered: Player Offer (5 turns)Gain trait: Impious
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_ADD_IMPIOUS
    aeAddTraits: TRAIT_IMPIOUS

✎ Josh Unsworth

Priest of a Foreign Land Player Contact The Sacred and the Profane Religion event pack
Once per game Player ThemCity UsLeader UsReligion Player NoZoroastrian Clergy TempPlayer Us Player State ReligionZoroastrianismMax 1 Clergy
  • Invite them to your court to learn more of [religion].
    Remembered: Accepted our religious dignitaries (+40 opinion for 40 turns)(no event currently keys off this)Gain a Court Minister
    grants
    BONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_0_PLAYER
    Memory MEMORYPLAYER_ACCEPTED_RELIGIOUS_DIGNITARIES
    BONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_0_RELIGION
    iSpreadToSubject 1
    BONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_0_CHARACTER_1
    MakeCourtier COURTIER_MINISTER
    ◇ grants a memory no event currently keys off
  • Keep a wary distance.
    Remembered (all families): Wary of foreign Religion (+20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PRIEST_FROM_A_FOREIGN_LAND_OPTION_1_CHARACTER_0
    MemoryAllFamilies MEMORYFAMILY_WARY_OF_RELIGION
    ◇ grants a memory no event currently keys off
  • We will burn their gods to the ground.
    +6 LegitimacyRemembered: Player Offer (5 turns)Gain trait: Impious
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_ADD_IMPIOUS
    aeAddTraits: TRAIT_IMPIOUS

✎ Josh Unsworth

Sharing Spirits Player Contact
Once per game Player ThemTilePlayer Us Player ZealotPlayer No State Religion
  • We shall give them time to learn.
    (no gates or payload in XML)
  • Why wait? Let us start with the sword!
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+2 Militia
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_PLAYER_CONTACT_US_ZEALOT_DIFF_RELIGION
    aiUnits: UNIT_MILITIA=2
    ◇ may enable: The Sword of Damocles

✎ David Ballantyne

Stirring Speech Player Contact
Once per game Player ThemTilePlayer Us Player Orator
  • I shall make a plea for peace!
    Remembered: Your initial gift (+40 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_CONTACT_GIFT
    Memory MEMORYPLAYER_CONTACT_GIFT
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ◇ grants a memory no event currently keys off
  • Sometimes patience is the best course of action.
    (no gates or payload in XML)
  • I shall fan the flames of war!
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles

✎ David Ballantyne

Stories and Souvenirs Player Contact
50% to appear Once per game Player ThemTilePlayer Us
  • Show them our goodwill with a gift.
    Remembered: Your initial gift (+40 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_CONTACT_GIFT
    Memory MEMORYPLAYER_CONTACT_GIFT
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ◇ grants a memory no event currently keys off
  • Keep the meeting civil, but that is all.
    (no gates or payload in XML)
  • We must dominate them.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles

✎ Leyla Johnson

Tactical Analysis Player Contact
Once per game Player ThemTilePlayer Us Player Tactician
  • Resolve
    25%
    Progress ambition: Five MilitaryRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Five RangedRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Five MountedRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Three SiegeRemembered: Recent Ambition (7 turns)
    grants
    25% BONUS_AMBITION_FIVE_MILITARY
    Ambition GOAL_FIVE_MILITARY
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_FIVE_RANGED
    Ambition GOAL_FIVE_RANGED
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_FIVE_MOUNTED
    Ambition GOAL_FIVE_MOUNTED
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_THREE_SIEGE
    Ambition GOAL_THREE_SIEGE
    aeBonuses: BONUS_RECENT_AMBITION
  • A swift strike is better!
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+12Orders↗ turn
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_ORDERS_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_ORDERS=12
    ◇ may enable: The Sword of Damocles

✎ David Ballantyne

The Continuation of Policy Player Contact Wonders and Dynasties Wonders & Dynasties
Once per game Player ThemTilePlayer UsLeader Us Player AssyriaLeader Ashur Uballit I
Always Leader relationship: Owes Favor To
  • They should consider themselves lucky. In truth, we're doing them a favor.
    (no gates or payload in XML)

✎ nolegskitten

The Continuation of Policy Player Contact Wonders and Dynasties Wonders & Dynasties
Once per game Player Them HumanTilePlayer UsLeader Us Player AssyriaLeader Ashur Uballit I
  • Resolve
    25%
    +200 Wood
    25%
    +200 Iron
    25%
    +200 Food
    25%
    +200 Stone
    grants
    25% BONUS_ASSYRIA_ASHUR_UBALLIT_I_THE_CONTINUATION_OF_POLICY_WOOD
    aiGlobalYields: YIELD_WOOD=200
    25% BONUS_ASSYRIA_ASHUR_UBALLIT_I_THE_CONTINUATION_OF_POLICY_IRON
    aiGlobalYields: YIELD_IRON=200
    25% BONUS_ASSYRIA_ASHUR_UBALLIT_I_THE_CONTINUATION_OF_POLICY_FOOD
    aiGlobalYields: YIELD_FOOD=200
    25% BONUS_ASSYRIA_ASHUR_UBALLIT_I_THE_CONTINUATION_OF_POLICY_STONE
    aiGlobalYields: YIELD_STONE=200

✎ nolegskitten

The Fool Player Contact
Part of the The Fool chain — 4 events view map →
30% to appear Once per game Player ThemTilePlayer UsPieface
  • Bring Pieface to the Palacepalace for our amusement.
    +4Orders↗ turnGain a Court Minister
    grants
    BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
    ↳ may trigger: Pieface's Lessons
  • I have no interest in the follies of a fool.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • His skills are best put to use in the fields.
    Remembered: Made our fool a laborer (-20 opinion for 20 turns)(no event currently keys off this)+1 Worker
    grants
    BONUS_EVENTOPTION_CONTACT_THE_FOOL_OPTION_2_PLAYER_0
    Memory MEMORYPLAYER_MADE_FOOL_LABORER
    BONUS_EVENTOPTION_CONTACT_THE_FOOL_OPTION_2_PLAYER_1
    aiUnits: UNIT_WORKER=1
    aeNewUnitNames: TEXT_NAME_PIEFACE
    ◇ grants a memory no event currently keys off
  • He will be my private tutor in the art of jest.
    +1 CharismaGain a Court Minister
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
    ↳ may trigger: Pieface's Lessons

✎ Andy Auseon

Treaty Time Player Contact
Once per game Player ThemTilePlayer Us Player Diplomat
  • There must be peace in our time.
    Remembered: Your initial gift (+40 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_CONTACT_GIFT
    Memory MEMORYPLAYER_CONTACT_GIFT
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ◇ grants a memory no event currently keys off
  • Keep the meeting civil, but that is all.
    (no gates or payload in XML)
  • We shall continue diplomacy by other means!
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles

✎ David Ballantyne

Tutorial: Nation Contact Player Contact
Once per game Player ThemTilePlayer Us
  • I'll do my best to make some friends!
    Remembered: Met first rival Nation
    grants
    BONUS_FIRST_NATION_CONTACT
    Memory MEMORYPLAYER_CONTACTED_FIRST_NATION

✎ Soren Johnson

Unknown Nation Player Contact
Every 40 turns Player Min DistantTilePlayer Us
  • Avoid them, as we have enemies enough.
    +20 XP to the character+3Orders↗ turn
    grants
    BONUS_EVENTOPTION_CONTACT_WITH_DISTANT_NATION_OPTION_0
    iXPCharacter 20
    aeBonuses: BONUS_ORDERS_GAIN_TINY
  • Interact with them, and share freely.
    Remembered: Made contact with your people (+20 opinion for 40 turns)(no event currently keys off this)+20–200 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_CONTACT_WITH_DISTANT_NATION_OPTION_1
    Memory MEMORYPLAYER_MADE_CONTACT
    aeBonuses: BONUS_CULTURE_GAIN_SMALL
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Value Judgement Player Contact
Once per game Player ThemTilePlayer Us Player Judge
  • Who am I to Judge them?
    Remembered: Made contact with your people (+20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_CONTACT_US_JUDGE
    Memory MEMORYPLAYER_MADE_CONTACT
    ◇ grants a memory no event currently keys off
  • I condemn them. The penalty is death!
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ David Ballantyne