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📜 Succession Them Events

17 events

← All story events Event class Stories drawn from the Succession Them event pool. Scheduling (eventClass.xml): at most one event of this class every 10 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Call for Peace Succession Them
Once per game Leader ThemPlayer ThemPlayer UsDead Them Player Max SimilarPlayer WarNot Warlike
  • [character] is right, we will have peace.
    Remembered: Player Offer (5 turns)-4 Legitimacy
    grants
    BONUS_PLAYER_TRUCE
    DiplomacyPlayerFrom DIPLOMACY_TRUCE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_SUCCESSION_THEM_PEACE_1
    iLegitimacy -4
  • No, I will not rest until [rival] is entirely defeated.
    Remembered: My request for diplomacy was ignored (-20 opinion for 20 turns)(no event currently keys off this)Gain trait: Ruthless
    grants
    BONUS_EVENTOPTION_SUCCESSION_THEM_PEACE
    Memory MEMORYCHARACTER_DENIED_PEACE_DEAL
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

A Fallen Rival
Once per game Leader ThemHeir ThemLeader Us AdultMax 2 StrengthsMax 2 Weakness
Always The character is killed
  • Send [character] a congratulatory gift.
    Remembered: Received congratulatory gift (+40 opinion for 20 turns)(no event currently keys off this)Gain trait: Ruthless
    grants
    BONUS_EVENTOPTION_A_FALLEN_RIVAL_OPTION_0_HEIR
    Memory MEMORYCHARACTER_RECEIVED_CONGRATULATORY_GIFT
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS
    ◇ grants a memory no event currently keys off
  • Offer our condolences to [character].
    Gain trait: Compassionate
    grants
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE
  • We should not meddle in foreign affairs.
    Gain trait: Righteous
    grants
    BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS

✎ Andy Auseon

A King and Friend Succession Them
Once per game Leader ThemLeader UsDead Them Leader Peace Or TruceArchetype Same Leader
  • Host a festival celebrating your shared interests.
    +30–300 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
  • Maintain a correspondence with the leader.
    +60Civics+15/city↗ turn
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
  • Run joint military Trainingtraining.
    +80Training+20/city↗ turn
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20

✎ Josh Unsworth

Accomplices Player War Offer
Once per game Leader UsPlayer ThemFamily UsTech Bodkin Arrow Discovered UsLeader Them Family Non Leader
Always The character is killed
  • Deliver the [family] assassin to [rival].
    Remembered: Delivered assassin to us (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Betrayed us to foreign power (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TECH_BODKIN_ACCOMPLICES_OPTION_0_PLAYER
    Memory MEMORYPLAYER_DELIVERED_ASSASSINS
    BONUS_EVENTOPTION_TECH_BODKIN_ACCOMPLICES_OPTION_0_FAMILY
    Memory MEMORYFAMILY_BETRAYED_TO_FOREIGNERS
    ◇ grants a memory no event currently keys off
  • To stay united, we must go to war.
    Gain trait: Loyal+120Training+30/city↗ turnRemembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_TECH_BODKIN_ACCOMPLICES_OPTION_1_CHARACTER
    aeAddTraits: TRAIT_LOYAL
    aeBonuses: BONUS_TRAINING_GAIN_LARGE
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
  • Deny that the [family] had any involvement.
    Remembered: Accepted diplomatic solution (-20 opinion for 20 turns)(no event currently keys off this)Remembered: International plot kept hidden (+40 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_TECH_BODKIN_ACCOMPLICES_OPTION_2_PLAYER
    Memory MEMORYPLAYER_ACCEPTED_EXCUSE
    BONUS_EVENTOPTION_TECH_BODKIN_ACCOMPLICES_OPTION_2_FAMILY
    Memory MEMORYPLAYER_PLOT_HIDDEN
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Affairs of Succession Succession Them
Once per game Spouse Of Leader UsLeader ThemThemLeader UsDead Them SchemerLeader Peace Or TruceMutual Attraction LeaderNot In Love With Leader
  • An unusual tactic, but worth a try.
    Leader relationship: Suspicious OfLeader relationship: Lover Of
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
  • No, I will not go through with this.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Gifts of Succession Succession Them
Once per game Leader ThemPlayer ThemPlayer UsDead Them Player Min FriendlyLeader Peace Or Truce
Always +50Stone+15/city↗ turn
  • We will send the finest gifts [character] has ever seen!
    Remembered: Received congratulatory gift (+40 opinion for 20 turns)(no event currently keys off this)-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_SUCCESSION_THEM_GIFTS_0
    Memory MEMORYCHARACTER_RECEIVED_CONGRATULATORY_GIFT
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    ◇ grants a memory no event currently keys off
  • These paltry rocks are the least I deserve.
    Remembered: Our relations are off to a rocky start (-20 opinion for 20 turns)(no event currently keys off this)+2 Legitimacy
    grants
    BONUS_EVENTOPTION_SUCCESSION_THEM_GIFTS_2
    Memory MEMORYCHARACTER_NEIGHBORS_CARTHAGE_SMALL_INSULT
    BONUS_EVENTOPTION_SUCCESSION_THEM_GIFTS_1
    iLegitimacy 2
    ◇ grants a memory no event currently keys off
  • Send what is required, nothing more and nothing less.
    -80Money-20/city↗ turn+20 XP to the character
    grants
    BONUS_EVENTOPTION_SUCCESSION_THEM_GIFTS_3
    aeBonuses: BONUS_MONEY_LOSS_TINY, BONUS_XP_CHARACTER_SMALL

✎ Josh Unsworth

Guiding [character] Succession Them
Once per game Leader ThemPlayer ThemUsPlayer UsDead Them Courtier MinisterPlayer Min FriendlyLeader Peace Or Truce
  • I will help however I can.
    Gain a random traitLeader relationship: Owes Favor To
    grants
    BONUS_EVENTOPTION_SUCCESSION_THEM_GUIDANCE_0
    aeRandomTraitDelay: TRAIT_PROSPEROUS, TRAIT_INTELLIGENT, TRAIT_INSPIRING
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO
  • My minister [character] can serve at your court.
    Leader relationship: Conspiring With
    grants
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_EVENTOPTION_SUCCESSION_THEM_GUIDANCE_1
    iJoinSubject 1
  • You must learn through experience.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Snubbed by [character] Succession Them
Once per game Leader ThemPlayer ThemPlayer UsDead Them Player Peace Or TrucePlayer UpsetPlayer Sacked Caravan
  • Ignore it and send the traditional gifts.
    Remembered: Received congratulatory gift (+40 opinion for 20 turns)(no event currently keys off this)-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_SUCCESSION_THEM_SNUBBED_0
    Memory MEMORYCHARACTER_RECEIVED_CONGRATULATORY_GIFT
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    ◇ grants a memory no event currently keys off
  • Refuse to send any gifts.
    Leader relationship: Estranged From+2 Legitimacy
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_SUCCESSION_THEM_SNUBBED_1
    iLegitimacy 2
  • Sort out this miscommunication
    Remembered: Received congratulatory gift (+40 opinion for 20 turns)(no event currently keys off this)+2 Legitimacy
    gated by
    LeaderSubject SUBJECT_DIPLOMAT
    grants
    BONUS_EVENTOPTION_SUCCESSION_THEM_SNUBBED_0
    Memory MEMORYCHARACTER_RECEIVED_CONGRATULATORY_GIFT
    BONUS_EVENTOPTION_SUCCESSION_THEM_SNUBBED_1
    iLegitimacy 2
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

The Emissaries of [character] Succession Them
Once per game Leader ThemCity UsLeader UsReligion WorldDead Them ReligiousReligionLeader Peace Or Truce
  • Welcome them into [city].
    Remembered: Protected followers (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SUCCESSION_THEM_EMISSARIES_0
    Memory MEMORYRELIGION_PROTECTED_PRACTITIONERS
    iSpreadToSubject 1
    ◇ grants a memory no event currently keys off
  • Convert to [religion].
    Converts to the target religion
    grants
    BONUS_EVENTOPTION_SUCCESSION_THEM_EMISSARIES_1
    iConvertReligionSubject 2
  • Throw the emissaries out of [rival].
    +80Happinesseach city↗ turnGain trait: Intolerant
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_GIVE_TRAIT_INTOLERANT
    aeAddTraits: TRAIT_INTOLERANT

✎ Josh Unsworth

The Honor of [rival] Succession Them
Once per game Leader ThemDead ThemFamily UsPlayer UsCity Family UsCity Them Leader Peace Or Truce
  • The statue will be made.
    Leader relationship: Endeared ToRemembered: Refused to stand up for our values (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_SUCCESSION_HONOR_0
    Memory MEMORYFAMILY_LAW_DENOUNCE_NO
    ◇ grants a memory no event currently keys off
  • [character] has no say of what gets built in [city].
    Leader relationship: Estranged FromRemembered: Stood up to foreign subterfuge (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_SUCCESSION_HONOR_1
    Memory MEMORYFAMILY_DISAPPEARED_AMBASSADOR_WAR
    ◇ grants a memory no event currently keys off
  • Set up a meeting between the family leaders and [character]'s builders.
    Leader relationship: Endeared ToRemembered: Stood up to foreign subterfuge (+40 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_DIPLOMAT
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_SUCCESSION_HONOR_1
    Memory MEMORYFAMILY_DISAPPEARED_AMBASSADOR_WAR
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

The Pride of [character] Succession Them
Once per game Leader ThemPlayer ThemPlayer UsDead Them ProudLeader Peace Or Truce
  • This will be met with war.
    Remembered: Player Offer (5 turns)+8 Legitimacy
    grants
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_SUCCESSION_THEM_PRIDE_0
    iLegitimacy 8
  • Declare a curse upon [character].
    Leader relationship: Vengeful Against+2 Legitimacy
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_SUCCESSION_THEM_PRIDE_1
    iLegitimacy 2
  • I am above such insults.
    -1 Legitimacy+20 XP to the character
    grants
    BONUS_EVENTOPTION_SUCCESSION_THEM_PRIDE_2
    iLegitimacy -1
    aeBonuses: BONUS_XP_CHARACTER_SMALL

✎ Josh Unsworth

The Religion of [character] Succession Them
Once per game Religion StateUs Or ThemLeader ThemPlayer ThemPlayer UsDead Them Player State ReligionLeader Peace Or Truce
  • Ask for [character] to intercede on your behalf.
    Leader relationship: Holds Favor FromLeader relationship: Interceded For
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
  • Impress [character] with your dedication to the faith.
    Leader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • No, I will deal with [rival] myself.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Visiting [character] Succession Them
Once per game Leader ThemCity ThemPlayer UsDead ThemPlayer Them Leader Peace Or TrucePlayer Max Distant
  • Try to befriend [character].
    Remembered: Reached out to improve relations (+40 opinion for 20 turns)(no event currently keys off this)-2 Legitimacy
    grants
    BONUS_EVENTOPTION_SUCESSION_THEM_VISIT_0
    Memory MEMORYCHARACTER_LEADER_WISHED_FOR_PEACE
    BONUS_EVENTOPTION_SUCESSION_THEM_VISIT_1
    iLegitimacy -2
    ◇ grants a memory no event currently keys off
  • Use this trip as a chance to spy and learn about their lands.
    Leader relationship: Suspicious Of+40Science+10/city↗ turn
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
  • Refuse to attend.
    Remembered: My request for diplomacy was ignored (-20 opinion for 20 turns)(no event currently keys off this)+1 Legitimacy
    grants
    BONUS_EVENTOPTION_SUCESSION_THEM_VISIT_2
    Memory MEMORYCHARACTER_DENIED_PEACE_DEAL
    BONUS_EVENTOPTION_SUCESSION_THEM_VISIT_3
    iLegitimacy 1
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

[character] Succession Them
Every 80 turns Leader PeaceDead ThemPlayer UsCity ThemPlayer Them
  • A new power rises.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

[character]'s Agent Succession Them
Once per game Leader ThemPlayer UsDead Them SchemerLeader Peace Or Truce
  • Bribe the agent to provide [character] with false information.
    -160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_SUCCESSION_THEM_AGENT_1
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
  • Have the agent 'disappear'.
    Leader relationship: Suspicious OfGain trait: Vigilant
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
  • Return his head to [character].
    Leader relationship: Vengeful Against+4 Legitimacy
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_SUCCESSION_THEM_AGENT_0
    iLegitimacy 4

✎ Josh Unsworth

[character]'s Agent Succession Them
Once per game Leader ThemPlayer UsDead Them SchemerLeader War
  • Bribe the agent to provide [character] with false information.
    -160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_SUCCESSION_THEM_AGENT_1
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
  • Have the agent 'disappear'.
    Leader relationship: Suspicious OfGain trait: Vigilant
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
  • Return his head to [character].
    Leader relationship: Vengeful Against+4 Legitimacy
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_SUCCESSION_THEM_AGENT_0
    iLegitimacy 4

✎ Gabe Campbell

[character]'s Demand Succession Them
Once per game Leader ThemPlayer ThemPlayer UsDead Them Player Min StrongerPlayer Max DistantLeader Peace Or TrucePlayer Max Cautious
  • Very well, we pay what you ask.
    grants
    BONUS_TRIBUTE_GIVE_MONEY_AVERAGE
    aiYieldsTributeBase: YIELD_MONEY=-200
    aiYieldsTributePerUs: YIELD_MONEY=-40
  • We will pay in Ironiron.
    grants
    BONUS_TRIBUTE_GIVE_IRON_AVERAGE
    aiYieldsTributeBase: YIELD_IRON=-100
    aiYieldsTributePerUs: YIELD_IRON=-20
  • No, we will never give in to you!
    Remembered: Player Offer (5 turns)+6 Legitimacy
    grants
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_SUCCESSION_THEM_TRIBUTE
    iLegitimacy 6

✎ Josh Unsworth