← All story events Event class Stories drawn from the Succession Them event pool. Scheduling (eventClass.xml): at most one event of this class every 10 turns.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
A Call for Peace
- ▸ [character] is right, we will have peace.Remembered: Player Offer (5 turns)-4 LegitimacygrantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFERBONUS_EVENTOPTION_SUCCESSION_THEM_PEACE_1iLegitimacy -4
- ▸ No, I will not rest until [rival] is entirely defeated.Remembered: My request for diplomacy was ignored (-20 opinion for 20 turns)(no event currently keys off this)Gain trait: RuthlessgrantsBONUS_EVENTOPTION_SUCCESSION_THEM_PEACEMemory MEMORYCHARACTER_DENIED_PEACE_DEALBONUS_GIVE_TRAIT_RUTHLESSaeAddTraits: TRAIT_RUTHLESS◇ grants a memory no event currently keys off
A Fallen Rival
- ▸ Send [character] a congratulatory gift.Remembered: Received congratulatory gift (+40 opinion for 20 turns)(no event currently keys off this)Gain trait: RuthlessgrantsBONUS_EVENTOPTION_A_FALLEN_RIVAL_OPTION_0_HEIRMemory MEMORYCHARACTER_RECEIVED_CONGRATULATORY_GIFTBONUS_GIVE_TRAIT_RUTHLESSaeAddTraits: TRAIT_RUTHLESS◇ grants a memory no event currently keys off
- ▸ Offer our condolences to [character].Gain trait: CompassionategrantsBONUS_GIVE_TRAIT_COMPASSIONATEaeAddTraits: TRAIT_COMPASSIONATE
- ▸ We should not meddle in foreign affairs.Gain trait: RighteousgrantsBONUS_GIVE_TRAIT_RIGHTEOUSaeAddTraits: TRAIT_RIGHTEOUS
A King and Friend
- ▸ Host a festival celebrating your shared interests.+30–300 Culture (by city tier)grantsBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
- ▸ Maintain a correspondence with the leader.
+60Civics+15/city↗ turn grantsBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15 - ▸ Run joint military
training.
+80Training+20/city↗ turn grantsBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20
Accomplices
- ▸ Deliver the [family] assassin to [rival].Remembered: Delivered assassin to us (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Betrayed us to foreign power (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TECH_BODKIN_ACCOMPLICES_OPTION_0_PLAYERMemory MEMORYPLAYER_DELIVERED_ASSASSINSBONUS_EVENTOPTION_TECH_BODKIN_ACCOMPLICES_OPTION_0_FAMILYMemory MEMORYFAMILY_BETRAYED_TO_FOREIGNERS◇ grants a memory no event currently keys off
- ▸ To stay united, we must go to war.Gain trait: Loyal
+120Training+30/city↗ turnRemembered: Player Offer (5 turns) grantsBONUS_EVENTOPTION_TECH_BODKIN_ACCOMPLICES_OPTION_1_CHARACTERaeAddTraits: TRAIT_LOYALaeBonuses: BONUS_TRAINING_GAIN_LARGEBONUS_PLAYER_WARDiplomacyPlayerTo DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER - ▸ Deny that the [family] had any involvement.Remembered: Accepted diplomatic solution (-20 opinion for 20 turns)(no event currently keys off this)Remembered: International plot kept hidden (+40 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_EVENTOPTION_TECH_BODKIN_ACCOMPLICES_OPTION_2_PLAYERMemory MEMORYPLAYER_ACCEPTED_EXCUSEBONUS_EVENTOPTION_TECH_BODKIN_ACCOMPLICES_OPTION_2_FAMILYMemory MEMORYPLAYER_PLOT_HIDDEN◇ grants a memory no event currently keys off
Affairs of Succession
- ▸ An unusual tactic, but worth a try.Leader relationship: Suspicious OfLeader relationship: Lover OfgrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_LEADER_LOVER_OFAddLeaderRelationship RELATIONSHIP_LOVER_OF
- ▸ No, I will not go through with this.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Gifts of Succession
- ▸ We will send the finest gifts [character] has ever seen!Remembered: Received congratulatory gift (+40 opinion for 20 turns)(no event currently keys off this)
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_SUCCESSION_THEM_GIFTS_0Memory MEMORYCHARACTER_RECEIVED_CONGRATULATORY_GIFTBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40◇ grants a memory no event currently keys off - ▸ These paltry rocks are the least I deserve.Remembered: Our relations are off to a rocky start (-20 opinion for 20 turns)(no event currently keys off this)+2 LegitimacygrantsBONUS_EVENTOPTION_SUCCESSION_THEM_GIFTS_2Memory MEMORYCHARACTER_NEIGHBORS_CARTHAGE_SMALL_INSULTBONUS_EVENTOPTION_SUCCESSION_THEM_GIFTS_1iLegitimacy 2◇ grants a memory no event currently keys off
- ▸ Send what is required, nothing more and nothing less.
-80Money-20/city↗ turn+20 XP to the character grantsBONUS_EVENTOPTION_SUCCESSION_THEM_GIFTS_3aeBonuses: BONUS_MONEY_LOSS_TINY, BONUS_XP_CHARACTER_SMALL
Guiding [character]
- ▸ I will help however I can.Gain a random traitLeader relationship: Owes Favor TograntsBONUS_EVENTOPTION_SUCCESSION_THEM_GUIDANCE_0aeRandomTraitDelay: TRAIT_PROSPEROUS, TRAIT_INTELLIGENT, TRAIT_INSPIRINGaeBonuses: BONUS_LEADER_OWES_FAVOR_TO
- ▸ My minister [character] can serve at your court.Leader relationship: Conspiring WithgrantsBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_EVENTOPTION_SUCCESSION_THEM_GUIDANCE_1iJoinSubject 1
- ▸ You must learn through experience.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Snubbed by [character]
- ▸ Ignore it and send the traditional gifts.Remembered: Received congratulatory gift (+40 opinion for 20 turns)(no event currently keys off this)
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_SUCCESSION_THEM_SNUBBED_0Memory MEMORYCHARACTER_RECEIVED_CONGRATULATORY_GIFTBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40◇ grants a memory no event currently keys off - ▸ Refuse to send any gifts.Leader relationship: Estranged From+2 LegitimacygrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_SUCCESSION_THEM_SNUBBED_1iLegitimacy 2
- ▸ Sort out this miscommunicationRemembered: Received congratulatory gift (+40 opinion for 20 turns)(no event currently keys off this)+2 Legitimacygated byLeaderSubject SUBJECT_DIPLOMATgrantsBONUS_EVENTOPTION_SUCCESSION_THEM_SNUBBED_0Memory MEMORYCHARACTER_RECEIVED_CONGRATULATORY_GIFTBONUS_EVENTOPTION_SUCCESSION_THEM_SNUBBED_1iLegitimacy 2◇ grants a memory no event currently keys off
The Emissaries of [character]
- ▸ Welcome them into [city].Remembered: Protected followers (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SUCCESSION_THEM_EMISSARIES_0Memory MEMORYRELIGION_PROTECTED_PRACTITIONERSiSpreadToSubject 1◇ grants a memory no event currently keys off
- ▸ Convert to [religion].Converts to the target religiongrantsBONUS_EVENTOPTION_SUCCESSION_THEM_EMISSARIES_1iConvertReligionSubject 2
- ▸ Throw the emissaries out of [rival].
+80Happinesseach city↗ turnGain trait: Intolerant grantsBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80BONUS_GIVE_TRAIT_INTOLERANTaeAddTraits: TRAIT_INTOLERANT
The Honor of [rival]
- ▸ The statue will be made.Leader relationship: Endeared ToRemembered: Refused to stand up for our values (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_SUCCESSION_HONOR_0Memory MEMORYFAMILY_LAW_DENOUNCE_NO◇ grants a memory no event currently keys off
- ▸ [character] has no say of what gets built in [city].Leader relationship: Estranged FromRemembered: Stood up to foreign subterfuge (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_SUCCESSION_HONOR_1Memory MEMORYFAMILY_DISAPPEARED_AMBASSADOR_WAR◇ grants a memory no event currently keys off
- ▸ Set up a meeting between the family leaders and [character]'s builders.Leader relationship: Endeared ToRemembered: Stood up to foreign subterfuge (+40 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_DIPLOMATgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_SUCCESSION_HONOR_1Memory MEMORYFAMILY_DISAPPEARED_AMBASSADOR_WAR◇ grants a memory no event currently keys off
The Pride of [character]
- ▸ This will be met with war.Remembered: Player Offer (5 turns)+8 LegitimacygrantsBONUS_PLAYER_WARDiplomacyPlayerTo DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFERBONUS_EVENTOPTION_SUCCESSION_THEM_PRIDE_0iLegitimacy 8
- ▸ Declare a curse upon [character].Leader relationship: Vengeful Against+2 LegitimacygrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_SUCCESSION_THEM_PRIDE_1iLegitimacy 2
- ▸ I am above such insults.-1 Legitimacy+20 XP to the charactergrantsBONUS_EVENTOPTION_SUCCESSION_THEM_PRIDE_2iLegitimacy -1aeBonuses: BONUS_XP_CHARACTER_SMALL
The Religion of [character]
- ▸ Ask for [character] to intercede on your behalf.Leader relationship: Holds Favor FromLeader relationship: Interceded ForgrantsBONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROMBONUS_LEADER_INTERCEDED_FORAddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
- ▸ Impress [character] with your dedication to the faith.Leader relationship: Influenced Bygated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ No, I will deal with [rival] myself.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Visiting [character]
- ▸ Try to befriend [character].Remembered: Reached out to improve relations (+40 opinion for 20 turns)(no event currently keys off this)-2 LegitimacygrantsBONUS_EVENTOPTION_SUCESSION_THEM_VISIT_0Memory MEMORYCHARACTER_LEADER_WISHED_FOR_PEACEBONUS_EVENTOPTION_SUCESSION_THEM_VISIT_1iLegitimacy -2◇ grants a memory no event currently keys off
- ▸ Use this trip as a chance to spy and learn about their lands.Leader relationship: Suspicious Of
+40Science+10/city↗ turn grantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10 - ▸ Refuse to attend.Remembered: My request for diplomacy was ignored (-20 opinion for 20 turns)(no event currently keys off this)+1 LegitimacygrantsBONUS_EVENTOPTION_SUCESSION_THEM_VISIT_2Memory MEMORYCHARACTER_DENIED_PEACE_DEALBONUS_EVENTOPTION_SUCESSION_THEM_VISIT_3iLegitimacy 1◇ grants a memory no event currently keys off
[character]
- ▸ A new power rises.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
[character]'s Agent
- ▸ Bribe the agent to provide [character] with false information.
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_SUCCESSION_THEM_AGENT_1aeBonuses: BONUS_MONEY_LOSS_AVERAGE - ▸ Have the agent 'disappear'.Leader relationship: Suspicious OfGain trait: VigilantgrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_GIVE_TRAIT_VIGILANTaeAddTraits: TRAIT_VIGILANT
- ▸ Return his head to [character].Leader relationship: Vengeful Against+4 LegitimacygrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_SUCCESSION_THEM_AGENT_0iLegitimacy 4
[character]'s Agent
- ▸ Bribe the agent to provide [character] with false information.
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_SUCCESSION_THEM_AGENT_1aeBonuses: BONUS_MONEY_LOSS_AVERAGE - ▸ Have the agent 'disappear'.Leader relationship: Suspicious OfGain trait: VigilantgrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_GIVE_TRAIT_VIGILANTaeAddTraits: TRAIT_VIGILANT
- ▸ Return his head to [character].Leader relationship: Vengeful Against+4 LegitimacygrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_SUCCESSION_THEM_AGENT_0iLegitimacy 4
[character]'s Demand
- ▸ Very well, we pay what you ask.grantsBONUS_TRIBUTE_GIVE_MONEY_AVERAGEaiYieldsTributeBase: YIELD_MONEY=-200aiYieldsTributePerUs: YIELD_MONEY=-40
- ▸ We will pay in
iron. grantsBONUS_TRIBUTE_GIVE_IRON_AVERAGEaiYieldsTributeBase: YIELD_IRON=-100aiYieldsTributePerUs: YIELD_IRON=-20 - ▸ No, we will never give in to you!Remembered: Player Offer (5 turns)+6 LegitimacygrantsBONUS_PLAYER_WARDiplomacyPlayerTo DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFERBONUS_EVENTOPTION_SUCCESSION_THEM_TRIBUTEiLegitimacy 6